Search is not available for this dataset
query
stringlengths
7
355k
document
stringlengths
9
341k
metadata
dict
negatives
sequencelengths
0
101
negative_scores
sequencelengths
0
101
document_score
stringlengths
3
10
document_rank
stringclasses
102 values
END RECEIVING DATA from HOME PAGE FORM
function newZip() { var newZipValue = document.getElementById('zipValue').value; getZip(newZipValue); return newZipValue; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function onReceiveData(data) {\n appForm.responseTarget.value = JSON.stringify(data);\n }", "function end() {\n\tshowResult();\n\toutputData.userFinalValue = userCurrentValue;\n\toutputData.marketFinalValue = marketCurrentValue;\n\toutputData.totalTrades = totalTrades;\n\tfinalData = JSON.stringify(outputData);\n\t$.ajax({\n type:'post',\n url: 'echo.py',\n data: {json: finalData},\n });\n}", "function terminar_atendimento() {\n var strURL = '/terminar_atendimento';\n $.ajax({type: 'POST', url: strURL, data: $('#erpForm').serialize()\n }).done(function(r) {\n setEstado('terminado');\n showMSG(\"warning\",\"O seu estado foi Alterado para Atendimento Terminado\",\"#message\",\"#message_container\");\n }).fail(function(r) {\n showMSG('alert', r.responseText,\"#message\",\"#message_container\");\n });\n }", "function ReceiveData()\n{\n\tlet receiveCarData = {};\n\treceiveCarData['fromGUI'] = \"yeppers\";\n\treceiveCarData['carID'] = $carID;\n\n\tAjaxRequest('./webservice.php', 'POST', receiveCarData, 'json', UpdateSelfData, Fail);\n\n\tlet fetchSentData = {};\n\tfetchSentData['action'] = \"GetCarDrives\";\n\tfetchSentData['fromGUI'] = \"yeppers\";\n\tfetchSentData['carID'] = $carID;\n\n\tAjaxRequest('./webservice.php', 'POST', fetchSentData, 'json', UpdateCarData, Fail);\n}", "function finish() {\n console.log(\"finish\");\n\tconsole.log(\"email :\"+email);\n //alert(\"finish : \" +email);\n\t\n\t//Next Page\nwindow.location.href = \"Home.html\";\t\n}", "function get_page_data() {\n socket.emit('get_page_data', {data: ''});\n //call server to tell we want all data, so we can fill the ui (normally done once on full page load/refresh)\n}", "function cmdCallEnd() {\n let html = `<div class=\"text-center p-2 mb-3\">\n <span>Obrigado!<br> Este bate-papo foi encerrado.</span>\n </div>\n <div class=\"py-3\">\n <button class=\"btn btn-warning btn-block\" id=\"j_btn_new_call\">\n <i class=\"fa fa-bullhorn\"></i> Novo Atendimento\n </button>\n </div>`\n print_msg.innerHTML = html\n sessionStorage.setItem(\"chatbox_content\", \"call_end\")\n document.getElementById('j_btn_new_call').onclick = () => createToken(formCreateCall)\n }", "function endConversationHandler() {\r\n endConversation(tabs.getActiveTab().title);\r\n\r\n //send end conversation system message'\r\n conn.request({\r\n url: CONTACT_LIST_JSON_URL,\r\n method: 'POST',\r\n params: { method: \"endConversation\", userId:tabs.getActiveTab().title},\r\n success: function(responseObject) {\r\n },\r\n failure: function() {\r\n\t Ext.Msg.alert(getLocalizationValue('application.javascript.messagingWindow.alert.errorTitle'), getLocalizationValue('application.javascript.messagingWindow.alert.errorMsg'));\r\n }\r\n });\r\n}", "function dashbotEnd(data) {\n dashbot.logOutgoing(data, {\n 'body': \"ok\",\n 'statusCode': 200\n });\n}", "done() {\n const eventData = EventData_1.EventData.createFromRequest(this.request.value, this.externalContext, Const_1.SUCCESS);\n //because some frameworks might decorate them over the context in the response\n const eventHandler = this.externalContext.getIf(Const_1.ON_EVENT).orElseLazy(() => this.internalContext.getIf(Const_1.ON_EVENT).value).orElse(Const_1.EMPTY_FUNC).value;\n AjaxImpl_1.Implementation.sendEvent(eventData, eventHandler);\n }", "function handleServerResponse(data){ \n let dictionary = getCurrentDictionary();\n console.log(\"25555\", dictionary);\n if (data.success){\n appendNewEmployee(data.employee);\n cleanInputFields();\n $(\"input[name='CIN']\").focus();\n showSuccessMessage(dictionary[\"SAVED_SUCCESS\"]);\n } else {\n let message = dictionary[\"ERROR_WHILE_PROCESSING\"];\n if (data && data.error) message = data.error.message;\n if (message.includes(\"CIN\")){\n message = dictionary[\"CIN_ALREADY_USED\"];\n $(\"input[name='CIN']\").val('');\n }\n showErrorMessage(message); \n }\n }", "function senGuiData()\n{\n\tvar datasend={\n\t\tevent:\"guidata\"\n\t}\n\tqueryDataGet(\"php/api_process.php\",datasend,function(res){\n\t\t//nhan du lieu tu server tra ve\n\t\talert_info(res);\n\t});\n\tqueryDataPost(\"php/api_process_post.php\",datasend,function(res){\n\t\t//nhan du lieu tu server tra ve\n\t\talert_info(\"Post:\"+res);\n\t});\n}", "function prepsend() {\n\tvar text = Chatbox.input.value;\n\tChatbox.input.value = null;\n\tswitch (text) {\n\tcase \"/version\":\n\t\tAPI.version();\n\t\treturn;\n\t}\n\tAPI.sendMsg(text);\n}", "onMessageEnd() { }", "function socketEvent(data){\n data = socketResponse(data);\n var Context = pageContext( null,null, null, data.param.route );\n tiny.pub(Context.page.eventDone, [ data, Context, data.param.route ] );\n }", "function processBodyAndResponse(){\n console.log('Received : ', data)\n res.end('Received and Done')\n }", "function onData(){\n var dataForm = document.getElementById(\"dataSubmit\");\n dataForm.addEventListener('click', function(event){\n refreshContent(document.getElementById(\"echoView\"));\n var data = getData();\n getEcho(data);\n event.preventDefault();\n });\n}", "function EndForm()\n\t{\n\t\t// Write out the <div> that will house the submission applet now\n\t\t// if NS4 support is required.\n\t\tif (this.ns4support && !__submitDivOutput) {\n\t\t\tdocument.writeln('<div id=\"editize_submit_div\" style=\"position: absolute;\"></div>');\n\t\t\t__submitDivOutput = true;\n\t\t}\n\n\t\tvar editizeForm = __getObj(this.name).form;\n\t\tfor (var i = 0; i < editizeForm.elements.length; i++)\n\t\t{\n\t\t\tif (editizeForm.elements[i].type == \"submit\" &&\n\t\t\t\teditizeForm.elements[i].onclick != __submitButtonEditize)\n\t\t\t{\n\t\t\t\teditizeForm.elements[i].editizeOnclick =\n\t\t\t\t\teditizeForm.elements[i].onclick != null ?\n\t\t\t\t\teditizeForm.elements[i].onclick : null;\n\t\t\t\teditizeForm.elements[i].onclick = __submitButtonEditize;\n\t\t\t}\n\t\t}\n\t}", "function handleFinish(_event) {\n cleanup(null, responseData)\n }", "_finishParticipation() {\n\t\tvar content = {text:this.jsonEscape(this.$.content.value)};\n\t\tthis._setSendMessage({type:'FINISH_PARTICIPATION',content:content});\t\t\n\t}", "function sendEndEvent(globals) {\n updateTimers();\n if (globals.lastProbType == '')\n return;\n else if (globals.lastProbType == HTML_PROB_TYPE || globals.lastProbType == FLASH_PROB_TYPE )\n {\n isExample = isDemoOrExampleMode()\n servletGetWait(\"EndProblem\",{probId: globals.lastProbId, probElapsedTime: globals.probElapsedTime, clickTime: globals.clickTime, isExample: isExample},processEndProblem);\n }\n else if (globals.lastProbType === TOPIC_INTRO_PROB_TYPE)\n ; // Topic Intros are no longer problems and thus we don't need to end them\n else\n servletGetWait(\"EndExternalActivity\", {xactId: globals.lastProbId, clickTime: globals.clickTime, probElapsedTime: globals.probElapsedTime});\n\n\n}", "function successForm(data) {\n\t\t\tvar serverAnswer = $.parseJSON(data);\n\t\t\t$('.callback-form__message').next().text(serverAnswer.result);\n\t\t\tconsole.log(serverAnswer.result);\n\t\t\tif (serverAnswer.result == \"pass\") {\n\t\t\t\t$(\".callback-form__errors\").empty();\n\t\t\t\t$('.callback-form').trigger(\"reset\");\n\t\t\t\t$('.callback-form__button').prop('disabled', false);\n\t\t\t\t$(\".callback-block\").hide(0.607);\n\t\t\t\t$('.сallback-close').hide(0.607);\n\t\t\t\t$(\".callback-status\").show(0.607);\n\t\t\t} else {\n\t\t\t\tvar showError = $('.callback-errors').attr(\"data-errors-server\");\n\t\t\t\t$('.callback-status__message').text(showError);\n\t\t\t\t$(\".callback-block\").hide(0.607);\n\t\t\t\t$(\".callback-status\").show(0.607);\n\t\t\t\tsetTimeout(reloadPage, 5000);\n\t\t\t}\n\t\t}", "function endRetrieval() {\n console.info(\"Fine recupero notizie.\");\n}", "function receivedPostback(event) {\n var senderID = event.sender.id;\n var recipientID = event.recipient.id;\n var timeOfPostback = event.timestamp;\n //\n // // The 'payload' param is a developer-defined field which is set in a postback\n // // button for Structured Messages.\n var payload = event.postback.payload;\n\n if (payload == 'help') {\n sendEnquiryForm(senderID, function(data) {\n\n });\n } else if (payload == 'select-city') {\n sendCitySelectionButtons(senderID, \"please choose a city..\", function(data) {\n\n });\n } else if (payload == 'call') {\n sendCallMeButton(senderID);\n } else if (payload === 'No-lead') {\n sendPriceRangeButtons(senderID, function(data) {});\n } else {\n getUserNameForPersonalization(senderID);\n }\n // console.log(\"Received postback for user %d and page %d with payload '%s' \" +\n // \"at %d\", senderID, recipientID, payload, timeOfPostback);\n\n // When a postback is called, we'll send a message back to the sender to\n // let them know it was successful\n // sendTextMessage(senderID, \"Hi \"+name+\" ! How are you\");\n}", "function handleFinish(event) {\n cleanup(null, responseData)\n }", "end(){\n this.request({\"component\":this.component,\"method\":\"end\",\"args\":[\"\"]})\n this.running = false\n }", "function ending(){\n // use createResult and callback to assign the full message to the variable endStr\n var endStr;\n endStr = createResult(Current.length,welcome);\n io.emit(\"err\", endStr);\n}", "function endConference(){\n\tconsole.log('initiator ending the call');\n\t$endConference.style.display = 'none';\n\tsendMessage('endConference');\n}", "function handleMessageReceived(event) {\n const { data } = event;\n if (data === \"securesend_loaded\") {\n console.log(\"securesend loaded\")\n encryptIFrame.contentWindow.postMessage(bundle, \"*\");\n } else if (data === \"securesend_sent\") {\n loadEncrypt();\n } else if (Object.prototype.toString.call(data) === \"[object Object]\" &&\n data.name === \"securesend_done\"\n ) {\n console.log(data.id);\n handleClose();\n currentCompose.close();\n\n const url = window.location.href.match(/(?<url>^.*#.*)(\\?|\\/|$)/).groups.url\n window.location.href = url + \"/\" + data.id;\n }\n }", "function endConversationReceived(param) {\r\n\tendConversation(param);\r\n\tnotifyToolbar();\r\n}", "async function handleReturn() {\n if (\n name !== \"\" ||\n cpf_cnpj !== \"\" ||\n rg !== \"\" ||\n phone !== \"\" ||\n email !== \"\"\n ) {\n confirmationAlert(\n \"Atenção!\",\n \"Deseja realmente VOLTAR para a página de consulta de pessoas? Os dados não salvos serão perdidos.\",\n \"returnPageConsult\"\n );\n } else {\n returnPageConsult();\n }\n }", "function sendData() {\n dispatch(\n addPoll({\n question: question,\n options: options,\n status: status,\n }),\n )\n history.replace('/view-poll')\n }", "function sendData () {\n\t\t\tfetch(form.action, {\n\t\t\t\tmethod: 'POST',\n\t\t\t\tbody: new FormData(form),\n\t\t\t\theaders: {\n\t\t\t\t\t'Accept': 'application/json'\n\t\t\t\t}\n\t\t\t}).then(function (response) {\n\t\t\t\tif (response.ok) {\n\t\t\t\t\treturn response.json();\n\t\t\t\t}\n\t\t\t\tthrow response;\n\t\t\t}).then(function (data) {\n\t\t\t\tshowStatus(data.msg, true);\n\t\t\t\tif (data.redirect) {\n\t\t\t\t\twindow.location.href = data.redirect;\n\t\t\t\t}\n\t\t\t}).catch(function (error) {\n\t\t\t\terror.json().then(function (err) {\n\t\t\t\t\tshowStatus(err.msg);\n\t\t\t\t});\n\t\t\t}).finally(function () {\n\t\t\t\tform.removeAttribute('data-submitting');\n\t\t\t});\n\t\t}", "function sr_end(data) {\n close_window(recognize_speech_window_index)\n if ((recognize_speech_last_text == recognize_speech_finish_phrase) &&\n !recognize_speech_only_once &&\n recognize_speech_finish_callback){\n recognize_speech_finish_callback(recognize_speech_finish_array)\n }\n s2t.stop()\n}", "function EndRequest(sender, args) \n {\n if (args._error != null){\n document.getElementById('mBOASearchMsgDiv').innerHTML = 'Error: Please contact tech support.';\n // args._errorHandled = true;\n }\n else{\n //enableButtons();\n }\n }", "function messageListener(event) {\n var data = JSON.parse(event.data);\n if (typeof data.page !== 'undefined') {\n $('#script___call__perform_form_perform_page').val(data.page);\n }\n }", "end() {\n\t\tthis.Vars._Status = strings.getString(\"Terms.ShuttingDown\")\n\t\tthis.Vars._event = 'ShuttingDown'\n\t\tthis.Vars._displayStatusMessage = true\n\t\tupdateSession(this.ID)\n\t\tthis.Session.stdin.write('\\nshutdown\\n');\n\t}", "_endButtonPressed() {\n this._broadcast(MESSAGE_TYPES.PILL_END_PRESSED, this.get('pillData'));\n }", "function endDownload() {\n var cnt = $('#iframeContainer').find('iframe').contents();\n var html = cnt.find('body').html();\n $(\"#formEsportaRisultatiConsultazioneEntita\").removeClass('form-submitted');\n if(!html) {\n \t//Download completato correttamente. Esco.\n return;\n }\n if(/^<pre/.test(html) && /errori/.test(html)){\n \t//Errore applicativo.\n \tvar parsed;\n \ttry {\n \t\tparsed = JSON.parse(html.replace(/<\\/?pre.*?>/g, ''));\n \t} catch (syntaxError){\n \t\treturn bootboxAlert(html);\n \t}\n\t parsed.errori = parsed.errori || [];\n\t return bootboxAlert('<ul><li>' + parsed.errori.map(function(el) {\n\t return el.codice + ' - ' + el.descrizione;\n\t }).join('</li><li>') + '</li></ul>');\n \t\t}\n \n //ERROR 500 o 404 o altro.\n \t\treturn bootboxAlert(html);\n \t\t\n }", "function ExitPage() {\n\t\talert('Are you sure you want navigate away from this App?');\n\t\tgetit()\n\t}", "function handleEnd(){\n window.location.reload(false);\n}", "function labHandler(event){\n\n\n // important info to send\n var patientID = event.dataset.patient;\n var operation = event.dataset.operation;\n var uniqid = event.dataset.uniqid;\n\n\n if (operation == \"GET_LAB\"){\n $.post(\"labref.php\", {operation: operation, patientID: patientID,uniqid: uniqid}).done(function(data){\n\n //handle data here\n console.log(data);\n //eventually render a form\n return alert(\"things went okay\");\n\n });\n }\n else{\n var pkg_to_send = {operation: operation,\n patientID: patientID,\n uniqid: uniqid};\n renderLabForm(pkg_to_send);\n }\n}", "function finish(){\n if( settings.onFinish ) {\n settings.onFinish( data );\n }\n }", "function requestDone(data) {\n messageDiv.html(\"server response: \" + data);\n}", "function afterSubmit(data) {\n var form = data.form;\n var redirect = data.redirect;\n var success = data.success;\n\n // Redirect to a success url if defined\n if (success && redirect) {\n Webflow.location(redirect);\n return;\n }\n\n // Show or hide status divs\n data.done.toggle(success);\n data.fail.toggle(!success);\n\n // Hide form on success\n form.toggle(!success);\n\n // Reset data and enable submit button\n reset(data);\n }", "function receiverOnFinish() {\n this[kWebSocket].emitClose();\n}", "function receiverOnFinish() {\n this[kWebSocket].emitClose();\n}", "function receiverOnFinish () {\n this[kWebSocket].emitClose();\n}", "function receiverOnFinish () {\n this[kWebSocket].emitClose();\n}", "function receiverOnFinish() {\n this[kWebSocket$1].emitClose();\n}", "function sendData() {\n\tvar packed = \"\";\n\tpacked += escape(selectedName);\n\tpacked += \",\";\n\tpacked += escape(selectedSrc);\n\twindow.location = \"ConsumAparell2.html?\"+packed;\n}", "function Finish(err,data)\n\t{\n\t\tif(err)\n\t\t{\n\t\t\tsend({\n\t\t\t\tError:err,result:data\n\t\t\t});\n\t\t}\n\t\telse\n\t\t{\n\t\t\tsend(data);\t\n\t\t}\n\t}", "function receivedPostback(event) {\r\n var senderID = event.sender.id;\r\n var recipientID = event.recipient.id;\r\n var timeOfPostback = event.timestamp;\r\n\r\n // The 'payload' param is a developer-defined field which is set in a postback\r\n // button for Structured Messages.\r\n var payload = event.postback.payload;\r\n\r\n console.log(\"Received postback for user %d and page %d with payload '%s' \" +\r\n \"at %d\", senderID, recipientID, payload, timeOfPostback);\r\n\r\n\r\n if (payload) {\r\n // If we receive a text message, check to see if it matches any special\r\n // keywords and send back the corresponding example. Otherwise, just echo\r\n // the text we received.\r\n //recuperamos el payload personalizado para obtener el estado de la conversacion y si el caso el nroIdentificacion\r\n var arrayPayload = payload.split(\",\");\r\n console.log(\"Payload/=====================\" + arrayPayload[0]);\r\n switch (arrayPayload[0]) {\r\n case 'INICIO_ROTATIVO':\r\n \t//CAQQ 1\r\n rotativo.enviarMensajeInicial(senderID);\r\n cantidad = 0;\r\n cantidadnit=0;\r\n tipoDocumentoNit=0;\r\n tipoDocumento=0;\r\n cantidadMonto=0;\r\n break;\r\n case \"EMPRESA\"+senderID:\r\n \t//empresa = \"0\";\r\n rotativo.empresasi(senderID);\r\n flujo = \"EMPRESA\";\r\n break;\r\n case \"PERSONA_CON_NEGOCIO\"+senderID:\r\n rotativo.seleccionidentificacion(senderID);\r\n flujo = \"PERSONA_CON_NEGOCIO\";\r\n break;\r\n case \"CCIUDADANIA\":\r\n if(tipoDocumento!='3'){\r\n tipoDocumento='1';\r\n console.log(\"no cambio el tipo de documento------------------------------\");\r\n } else if (tipoDocumento=='3'){\r\n console.log(\"cambio el tipo de documento---------------------\");\r\n tipoDocumentoNit='1';\r\n }\r\n console.log(\"tras seleecionar este es el tipo de documento CCIUDADANIA\"+tipoDocumento);\r\n rotativo.ingresonumeroide(senderID);\r\n break;\r\n case \"CEXTRANJERIA\":\r\n if(tipoDocumento!='3'){\r\n tipoDocumento='2';\r\n console.log(\" no cambio el tipo de documento--------------\");\r\n } else {\r\n tipoDocumentoNit='2';\r\n console.log(\"cambio el tipo de documento ------------------\")\r\n }\r\n console.log(\"tras seleecionar este es el tipo de documento CEXTRANJERIA\"+tipoDocumento);\r\n rotativo.ingresonumeroide(senderID);\r\n break;\r\n\r\n case 'CREDITO_ESCOGIDO':\r\n //Recuperamos los datos de la tarjeta de cred.\r\n console.log(' ');\r\n console.log('escogio credito');\r\n console.log(' ');\r\n var query = {\"tipoIdentificacion\":tipoDocumento,\"numeroIdentificacion\":numeroDocumento,\"numeroCredito\": {$regex: arrayPayload[2]+\"$\"}};\r\n console.log(\"QUERY DE CREDITO ESCOGIDO\"+ query);\r\n clienteMongoDB.buscarClienteXQuery(query, function(err, credito){\r\n if(!err)\r\n {\r\n var newquery = {\"identificacion\":arrayPayload[1]};\r\n console.log(\"Saca los datos de la collecion de seesion\"+newquery);\r\n clienteMongoDB.buscarSessionRotativoXQuery(newquery, function(err, objcuenta)\r\n {\r\n if(!err)\r\n {\r\n\r\n console.log(\"EEEEEEEEEEEEEEEEEEesta fue la cuenta \"+JSON.stringify(objcuenta));\r\n idHash = JSON.stringify(utils.hash(numeroDocumento));\r\n var query = {\"tipoIdentificacion\": tipoDocumento, \"numeroIdentificacion\":idHash,\"numeroCredito\": {$regex: arrayPayload[2]+\"$\" }};\r\n var objeto = {idFacebook: senderID, estado:\"MONTO\", seleccionada:\"true\"};\r\n console.log(\"------------------------------------------------ CREDITO_ESCOGIDO\"+query);\r\n clienteMongoDB.insertarOActualizarestadoCred(query,objeto, function(err, actualizado)\r\n {\r\n if(!err){\r\n console.log(\"DEberia estar setteando este valor en el query \"+arrayPayload[2]);\r\n var objeto = {\"idFacebook\":\" \", \"estado\":\" \", seleccionada:\" \",idProductLoan:\"\"};\r\n var query = {\"numeroIdentificacion\":idHash, \"tipoIdentificacion\":tipoDocumento, 'seleccionada': 'false'};\r\n\r\n console.log(\"QUERY PARA BORRAR EL ESTADO DE LOS QUE NO SE SELECCIONARON\"+JSON.stringify(query,null,4));\r\n console.log(\"OBJETO PARA BORRAR EL ESTADO _________________\"+JSON.stringify(objeto,null,4));\r\n clienteMongoDB.borrarOActualizarestado(query,objeto,function(err,res){\r\n if(res){\r\n console.log(\"NOERRROR----------------------------------------------\"+JSON.stringify(res,null,4));\r\n rotativo.enviarMensajeConsultarCuentasApiConnect(senderID, idHash, tipoDocumento, arrayPayload[2], objcuenta.access_token);\r\n } else {\r\n console.log(\"ERROR----------------------------------------------------\"+JSON.stringify(err,null,4));\r\n }\r\n });\r\n \r\n }else{\r\n console.log(\"ERROR AL ACTUALIZAR ESTADO DE SELECCION\");\r\n }\r\n });\r\n //JESUS:\r\n //Borrar el idFacebook de los que no se seleccionaron\r\n \r\n //COLOCAR AQUI CODIGO PARA ACTUALIZAR SELECCION DE TARJETA\r\n\r\n } else {\r\n console.log(\"Hubo un error buscarSessionRotativoXQuery PAYLOAD: CREDITO_ESCOGIDO\");\r\n }\r\n });\r\n } else{\r\n console.log(\"app.js - receivedPostback: Error - buscarClienteXQuery: \"+JSON.stringify(err));\r\n }\r\n });\r\n break;\r\n\r\n case \"CONFIRMAR_TRANSACCION\":\r\n cantidadMonto = 0;\r\n idHash = JSON.stringify(utils.hash(numeroDocumento));\r\n var query = {\"tipoIdentificacion\":tipoDocumento, \"numeroIdentificacion\":idHash, seleccionada:'true', estado:'MONTO'};\r\n console.log(\"Confirmo la transaccion para el siguiente credito\"+ JSON.stringify(query,null,4));\r\n clienteMongoDB.buscarDatosCuenta(query, function(err, resultado)\r\n {\r\n if(resultado){\r\n console.log(resultado);\r\n //revisar campos que se envian a enviarMensajeTransaccion\r\n console.log(\"existe una cuenta lista para realizar la transaccion\"+ resultado);\r\n rotativo.realizarTransaccion(senderID,resultado.numeroIdentificacion,montoTransaccion, resultado);\r\n }\r\n else {\r\n console.log(err);\r\n }\r\n });\r\n break;\r\n case \"RECHAZAR_TRANSACCION\":\r\n console.log(\"SE RECHAZO LA TRANSACCION\");\r\n rotativo.enviarMensajeIngreseMonto(senderID);\r\n cantidadMonto = 0;\r\n //rotativo.ingresonumeroide(senderID);\r\n break;\r\n case \"SI_MONTO\":\r\n console.log(\"AUN CUENTA CON ESTADOS SUFICIENTES \"+ contadorMonto);\r\n rotativo.enviarMensajeIngreseMonto(senderID);\r\n break;\r\n case \"NO_MONTO\":\r\n rotativo.mensajeportal(senderID);\r\n break;\r\n\r\n default:\r\n console.log(\"app.js - receivedPostback - El siguietne ESTADO no es valido: \"+arrayPayload[0]);\r\n break;\r\n }\r\n }\r\n}", "function receivedPostback(event) {\n var senderID = event.sender.id;\n var recipientID = event.recipient.id;\n var timeOfPostback = event.timestamp;\n\n // The 'payload' param is a developer-defined field which is set in a postback \n // button for Structured Messages. \n var payload = event.postback.payload;\n\n console.log(\"[receivedPostback] from user (%d) on page (%d) with payload ('%s') \" + \n \"at (%d)\", senderID, recipientID, payload, timeOfPostback);\n\n respondToHelpRequestWithTemplates(senderID, payload);\n}", "function afterSubmit(data) {\r\n\t var form = data.form;\r\n\t var wrap = form.closest('div.w-form');\r\n\t var redirect = data.redirect;\r\n\t var success = data.success;\r\n\r\n\t // Redirect to a success url if defined\r\n\t if (success && redirect) {\r\n\t Webflow.location(redirect);\r\n\t return;\r\n\t }\r\n\r\n\t // Show or hide status divs\r\n\t data.done.toggle(success);\r\n\t data.fail.toggle(!success);\r\n\r\n\t // Hide form on success\r\n\t form.toggle(!success);\r\n\r\n\t // Reset data and enable submit button\r\n\t reset(data);\r\n\t }", "function back(data) {\n console.log(\"back button\", data);\n clearInterval(a); //clear game-check\n var idS = data.idS;\n var gameID = data.gameID;\n var name = data.name;\n console.log(idS,\" \",win);\n var d = {idS,gameID, name, win,loss}\n drawPage(d)\n //socket.emit('gameHello', {id,name,gameID, win,loss});\n}", "function completeHandler(data){\n\t\tclearMessages(); \n\t\tvar mess = [];\n\t\tvar mess =data.split(\"|\");\n\n\t\tswitch(mess[0]) {\n\t\t\tcase 'fileUpload':\n\t\t\t\t_(\"artStatus\").innerHTML = mess[1];\n\t\t\t\t_(\"status\").innerHTML = mess[2];\t\t\t\n\t\t\t\tbreak;\n\t\t\t\t\n\t\t\tcase 'fileRemove':\n\t\t\t\t_(\"artStatus\").innerHTML = 'removed';\n\t\t\t\t_(\"status\").innerHTML = mess[1];\t\t\t\n\t\t\t\tbreak;\n\t\t\t\t\n\t\t\tcase 'uploadError':\n\t\t\t\t_(\"loaded_n_total\").innerHTML = '';\n\t\t\t\t\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\t// failed\n\t\t\t\t_(\"loaded_n_total\").innerHTML = 'System Error <br />';\n\t\t\t\t\n\t\t}\n\t\t\n\t}", "function shutdown(){\n socket.emit('shutdown app');\n $('#startstopbutton').html('Start');\n msgs_received = [];\n numbers_received = [];\n}", "function backEvent() {\n\t//get the login user\n\tvar loginUser \t= window.user.get();\n\t//get the current page if (home, list)\n\tvar currentPage = $('.current-page').attr('id');\n\t//get the parent page from the LI active to the left swipe\n\tvar parentPage \t= $('ul.nav-stacked li.active a.left-navigation').attr('id');\n\t\n\t//stop the main loader\n\tmainLoader('stop');\n\t\n\t$('.no-connection').hide();\n\t\n\t//if in compose then hit back button\n\tif(currentPage == 'compose') {\n\t\t//prepare variables\n\t\tvar recipients \t= [];\n\t\tvar subject \t= $('#compose-subject').val();\n\t\tvar content \t= $('#compose-content').val();\n\t\tvar priority \t= $('#compose-important option:selected').html();\n\t\tvar guid \t\t= $('#detail-guid').val();\n\t\tvar empty \t\t= true; \n\t\t//if no GUID found\n\t\tif($.isEmptyObject(guid)) {\n\t\t\tguid = 0;\n\t\t}\n\t\t\n\t\t//get list of recipients\n\t\t$('.to-holder div').each(function() {\n\t\t\trecipients.push(window.contactList[this.id]);\n\t\t});\n\n\t\t\n\t\tif(subject.length > 0 || content.length > 0 || recipients.length > 0) {\n\t\t\tempty = false;\n\t\t}\n\n\t\t//if everything is empty, then dont show modal\n\t\tif(empty) {\n\n\t\t\t//enable left sidebar if in compose page\n\t\t\twindow.snapper.enable();\n\n\t\t\t$('#draft-modal').modal('hide');\n\t\t\t$('#process-send').hide();\t\n\t\t\t\n\t\t\t//if page is from settings\n\t\t\tif(parentPage == 'Settings') {\n\t\t\t\t\n\t\t\t\t//show message settings page \n\t\t\t\tsettings();\n\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t\n\t\t\tif(parentPage == 'Outbox') {\n\t\t\t\t\n\t\t\t\toutbox();\n\n\t\t \t\treturn false;\n\t \t\t}\n\n\t \t\tif(parentPage == 'Help') {\n\t\t\t\t\n\t\t\t\thelp();\n\n\t\t \t\treturn false;\n\t \t\t}\t\n\t \t\t\n\t \t\t//check if previous page is detail page\n\t \t\tif(fromDetailPage()) {\n\t \t\t\treturn false;\n\t \t\t}\n\n\t\t\t//unset pagination whenevery changing to another\n\t\t\t//message listing\n\t\t\twindow.startCount = 10;\n\n\t\t\t//get message list according on what\n\t\t\t//user clicked on the LI left panel\n\t \t\twindow.messages.get(parentPage, 15, 1);\n\t\t\t\n\t\t\treturn false;\n\t\t}\n\t\t\n\t\t//show dialog\n\t\t$('#draft-modal').modal('show');\n\n\t\t//on click Save \n\t\t$('#process-draft').unbind().click(function() {\n\n\t\t\t//enable left sidebar if in compose page\n\t\t\twindow.snapper.enable();\n\n\t\t\t$('#draft-modal').modal('hide');\n\n\t\t\tif(!window.connection) {\n\t\t\t\t$('.no-connection').hide();\n\t\t\t\t/* ---------------------------------\n\t\t\t\t\tIF NO INTENET CONNECTION\t\n\t\t\t\t ---------------------------------*/\n\t\t\t\t$('.notification-ajax').show();\n\t\t\t\t$('.notification-ajax #notification-here').html('<i class=\"fa fa-warning\"></i> No Internet connection');\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t\n\t\t\t$('#loading-ajax #text').html('saving message')\n\t\t\t$('#loading-ajax').popup('open');\n\t\t\t\n\t\t\t//now do a ajax call to send it\n\t\t\twindow.messages.draft(subject, content, priority, recipients, guid);\n\t\t\t\n\t\t\t$('#process-send').hide();\n\t\t});\n\t\n\t\t//on click Discard\n\t\t$('#cancel-draft').unbind().click(function(e) {\n\n\t\t\t//enable left sidebar if in compose page\n\t\t\twindow.snapper.enable();\n\n\t\t\te.preventDefault();\n\t\t\te.stopPropagation();\n\t\t\t$('#draft-modal').modal('hide');\n\t\t\t$('#process-send').hide();\t\n\t\t\t//if page is from settings\n\t\t\tif(parentPage == 'Settings') {\n\t\t\t\t\n\t\t\t\t//show message settings page \n\t\t\t\tsettings();\n\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t\n\t\t\tif(parentPage == 'Outbox') {\n\t\t\t\t\n\t\t\t\toutbox();\n\n\t\t \t\treturn false;\n\t \t\t}\n\n\t \t\tif(parentPage == 'Help') {\n\t\t\t\t\n\t\t\t\thelp();\n\n\t\t \t\treturn false;\n\t \t\t}\t\n\n\t \t\t//check if previous page is detail page\n\t \t\tif(fromDetailPage()) {\n\t \t\t\treturn false;\n\t \t\t}\n\n\t\t\t//unset pagination whenevery changing to another\n\t\t\t//message listing\n\t\t\twindow.startCount = 10;\n\t\t\t\n\t\t\t//get message list according on what\n\t\t\t//user clicked on the LI left panel\n\t \t\twindow.messages.get(parentPage, 15, 1);\n\t \t\treturn false;\n\t\t});\n\n\t\treturn false;\n\n\t//if page is in Inbox Listing\t\n \t} else if(parentPage == 'Inbox' && currentPage == 'home'){\n \t\tconsole.log('time to go');\n \t\t//time to exit app\n \t\tnavigator.app.exitApp();\n\n \t\treturn false;\n\n \t} else if(currentPage == 'list') {\n \t\t//put Inbox as Active LI to prevent error on \n \t\t//next back click\n\t\t$('ul.nav-stacked li.active').removeClass('active');\n\t\t$('ul.nav-stacked li #Inbox').parent().addClass('active');\n\n\t\t//checkConnection();\n\t\t//go back to Inbox\n\t\twindow.messages.get('Inbox', 20, 1);\n\n\t\treturn false;\n\n \t//else it is not in Inbox listing\t\n \t} else {\n \t\t//unset pagination whenevery changing to another\n\t\t//message listing\n\t\twindow.startCount = 10;\n\n\t\t//get message list according on what\n\t\t//user clicked on the LI left panel\n \t\twindow.messages.get(parentPage, 15, 1);\n \t} \n}", "function endSearch() {\n console.log(\"Thank you for using my application. Goodbye for now.\");\n connection.end();\n}", "function onFormSubmit(formEvent) {\n\tsaveResponse(formEvent.response);\n\tsendMail();\n}", "function dataSubmittedPage() {\r\n app.getView().render('subscription/emarsys_datasubmitted');\r\n}", "static waitMessageEnd() {\n $('#wmsg-modal').hide();\n }", "function afterSubmit(data) {\n var form = data.form;\n var wrap = form.closest('div.w-form');\n var redirect = data.redirect;\n var success = data.success;\n\n // Redirect to a success url if defined\n if (success && redirect) {\n Webflow.location(redirect);\n return;\n }\n\n // Show or hide status divs\n data.done.toggle(success);\n data.fail.toggle(!success);\n\n // Hide form on success\n form.toggle(!success);\n\n // Reset data and enable submit button\n reset(data);\n }", "function dataReceived(data) {\n if (data.action === 'data-obtained') {\n let urlCell = document.getElementById('website-url');\n if (chrome.runtime.lastError !== undefined) {\n handleError();\n } else {\n urlCell.innerHTML = data.url;\n displayData(data);\n cleanUp();\n }\n }\n}", "function receivedPostback(event) {\n\tvar senderID = event.sender.id;\n\tvar recipientID = event.recipient.id;\n\tvar timeOfPostback = event.timestamp;\n\n\tsetSessionAndUser(senderID);\n\t// The 'payload' param is a developer-defined field which is set in a postback\n\t// button for Structured Messages.\n\tvar payload = event.postback.payload;\n\n\tswitch (payload) {\n\t\tcase 'GET_STARTED':\n\t\t greetUserText(senderID);\n\t\t\tbreak;\n\n\t\tcase 'ABOUT_IZO':\n\t\t sendTextMessage(senderID, \"izo.ai is an Artificial Intelligent bot which predicts your future.\" +\n\t\t \t\"It uses the latest Machine Learning and AI techniques to predict your future using the \" +\n\t\t \t\"knowledge of experienced Astrologer and Numerologist Rohit K Singhania.\");\n\t\t\tbreak;\n\n\t\tcase 'CONTACT_INFO':\n\t\t sendTextMessage(senderID, \"Rohit K Singhania\" + \"\\n\" + \n\t\t \t\"Email us : [email protected] \" + \"\\n\" +\n\t\t \t\"Call me : +919836133350\");\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\t//unindentified payload\n\t\t\tsendTextMessage(senderID, \"I'm not sure what you want. Can you be more specific?\");\n\t\t\tbreak;\n\n\t}\n\n\tconsole.log(\"Received postback for user %d and page %d with payload '%s' \" +\n\t\t\"at %d\", senderID, recipientID, payload, timeOfPostback);\n\n}", "function onPCIFormSubmittedSlideOut(submittedData) {\n\t\t\t\tlogger.debug(\"onPCIFormSubmitted\", \"\");\n\t\t\t\t\n\t\t\t\tif (submittedData && submittedData.frame) {\n\t\t\t\t\t//addInfoMessageToChatMessages(lpCWTagConst.lpMsg_PCIFormSubmitted);\t\t \n\t\t\t\t\t// slide in and clear the form \n\t\t\t\t\t$(jqe(lpChatID_lpChatSlideOutContainer)).empty();\n\t\t\t\t\tsubmittedData.frame = null;\n\t\t\t\t\tsubmittedData = null;\n\t\t\t\t\t\t\n if(lpCWAssist.isIE10n11()){ \n \t//handle the scenario where in IE10 & IE11 the chat textarea froze after pci form submit. It appears IE requires user to double click behavior\n \t// and for some reason, only select() would reenable the textarea \n\t var taObj = document.getElementById(lpChatID_lpChatInputTextField );\n\t var textLen = taObj.value.length;\n\t taObj.readOnly = false;\n\t\t\t\t\t\ttaObj.select();\n\t\t\t\t\t\ttaObj.focus();\n\t\t\t\t\t\ttaObj.setSelectionRange(textLen, textLen);\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\t$(jqe(lpChatID_lpChatSlideOutContainer)).toggle(\"slide\", {\n\t\t\t\t\t\tdirection : \"right\"\n\t\t\t\t\t}, 1000, function() {\n\t\t\t\t\t\tcloseSlideOut();\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}", "function clickDone(data) {\n messageDiv.html(\"server response: \" + data);\n}", "complete(form_data, success_callback, failure_callback) {\n var url = \"/global/str/work/order/complete\";\n return WebClient.basicPost(form_data, url, success_callback, failure_callback);\n }", "complete(form_data, success_callback, failure_callback) {\n var url = \"/global/str/work/order/complete\";\n return WebClient.basicPost(form_data, url, success_callback, failure_callback);\n }", "handleEnd(inputData, isCancel) {\n return this.endHandler(inputData, isCancel);\n }", "end() {\n this.medals();\n this.endMessage();\n this.cleanUp();\n this.gc();\n }", "function grabData() {\r\n if(document.URL.indexOf('https://auth.ucla.edu/index.php') > -1\r\n || document.URL.indexOf('https://netaccess.logon.ucla.edu/cgi-bin/login') > -1\r\n || document.URL.indexOf('https://wlanc.resnet.ucla.edu/cgi-bin/login') > -1) {\r\n self.port.emit(\"grabData\",\"x\");\r\n }\r\n}", "function exitApplicationForm () {\r\n if (exitApplication === true) {\r\n // Exit the application by doing nothing.\r\n } else {\r\n // Start the application\r\n // To initilze if refreshing\r\n // exitApplication = false;\r\n writePassword(); // This is the same function used by the click Generate Password button.\r\n }\r\n}", "function recieveForm(e) {\n e.preventDefault();\n // Define value variables\n const company = e.target.company;\n const link = e.target.link;\n const date = e.target.date;\n const description = e.target.description;\n\n // Store values in array\n const valueArr = [company, date, description, link];\n // Filter values that aren't filled out\n const filteredValues = valueArr.filter(element => element.value != \"\");\n createElements(filteredValues);\n M.toast({html: 'Nice! Good luck!'})\n}", "function exitSurveyBtnClick(data){\n\t\t\t\tlogger.debug(\"exitSurveyBtnClick\", \"submitted\");\n\t\t\t\tmyChatWiz.validateSurvey(data, lpPostChatSurveySubmit); \n\t\t\t}", "'submit .send-data'(event){\n\t\tevent.preventDefault();\n\n\t\tvar temp = event.target.temp.value;\n\t\tvar lat = event.target.lat.value;\n\t\tvar lon = event.target.lon.value;\n\n\t\tvar template = Template.instance();\n\t\tmyContract.sendData(temp, lat, lon, {data: code}, function (err, res){console.log(res);});\n\n\t\tevent.target.temp.value = \" \";\n\t\tevent.target.lat.value = \" \";\n\t\tevent.target.lon.value = \" \";\n\n\n\n\t}", "function onNewGameFormResult(data) { \n\tif (state != ClientStates.WaitingForFormResult)\n\t{\n\t\tconsole.log(\"serverNewGameFormResult received at unexpected time. Ignored.\");\n\t\treturn;\n\t}\n\thideAllErrorStatus(); \n\tif (data.nameValid) \n\t{ \n\t\tshowNickNameSuccess(); \n\t\t$(\"#homePage\").hide(1000); \n\t\tlaunchWaitPage(data.gameCode, TypeOfLoadingScreen.PersonWhoStartedTheGame); \n\t}\n\telse \n\t{ \n\t\tshowNickNameError();\n\t\tstate = ClientStates.NotPastFormYet;\n\t}\n}", "function endRouteCalculation() {\n\t\t\t$('#routeCalculate').hide();\n\t\t}", "function handle_event_page_load(data) {\n // Check if a message has to be displayed\n if (data.message_type != undefined && data.message_value != undefined) {\n set_message(data.message_type, data.message_value);\n }\n\n // Handle event\n if (data.event != undefined && data.event_data != undefined) {\n event_action(data);\n }\n}", "function submitForm(){\n console.log(\"entered submit function\");\n// e.preventDefault();\n\n // Get values\n var type=\"cc\"\n var name = \"ram\";\n var age = \"\";\n var email = getInputVal('mail');\n var phone = \"num\";\n\n // Save message\n saveMessage(type,name,age,email, phone);\n}", "end(event) {\n\n }", "async _finishRequest() {\n const response = await this._worker.postMessage('finish');\n\n this.hasEvents = false;\n\n return response;\n }", "function event_action(data) {\n var event = data.event;\n var event_data = data.event_data;\n\n switch (event) {\n case \"in_game_msg_ok\":\n onRecvInGameMsg(event_data.game_id, event_data.from_country, event_data.content);\n clear_message();\n break;\n case \"off_game_msg_ok\":\n onRecvOffGameMsg(event_data.from_nick, event_data.content);\n clear_message();\n break;\n case \"user_msg_success\":\n onSendMsg(false);\n clear_message();\n break;\n case \"power_msg_success\":\n case \"game_msg_success\":\n onSendMsg(true);\n clear_message();\n break;\n case \"login_success\":\n // User is logged in, set the cookie\n set_cookie(event_data.session_id);\n login_update_elements();\n home_page = dash_page;\n\n // Get the user from the server\n var dataObj = {\n \"content\" : [ {\n \"session_id\" : event_data.session_id.toString()\n } ]\n };\n call_server('get_session_user', dataObj);\n break;\n case \"login_invalid_data\":\n clear_message();\n break;\n case \"register_invalid_data\":\n clear_message();\n break;\n case \"game_msg_invalid_data\":\n clear_message();\n break;\n case \"get_session_user_success\":\n load_userObj(event_data);\n if (is_empty_page(data.page) && page == dash_page) {\n // This case occurs when a logged in user reloads a page\n load_page();\n login_update_elements();\n if(home_page != dash_page) {\n set_push_receiver(); // Update web socket connection pid\n home_page = dash_page;\n }\n } else\n handle_event_page_load(data);\n clear_message();\n break;\n case \"get_session_user_invalid_data\":\n logout_update_elements();\n break;\n case \"get_session_user_invalid_session\":\n logout_update_elements();\n break;\n case \"update_user_success\":\n load_userObj(event_data);\n clear_message();\n break;\n case \"update_user_invalid_data\":\n clear_message();\n break;\n case \"get_game_success\":\n if (is_empty_page(data.page) && page == 'reconfig_game') {\n // This case occurs when a game is to be reconfigured\n load_reconfig_game_page(event_data);\n } else\n handle_event_page_load(data);\n break;\n case \"get_game_invalid_data\":\n if (is_empty_page(data.page) && page == 'reconfig_game') {\n page = home_page;\n load_page();\n }\n clear_message();\n break;\n case \"game_overview_success\":\n clear_message();\n load_game_overview_data(event_data);\n break;\n case \"game_order_success\":\n clear_message();\n clear_game_orders(event_data);\n break;\n case \"games_current_success\":\n clear_message();\n load_games_current(event_data);\n break;\n case \"game_search_success\":\n load_game_search(event_data);\n break;\n case \"get_db_stats_success\":\n load_get_database_status(event_data);\n break;\n case \"operator_game_overview_success\":\n load_operator_game_overview(event_data);\n break;\n case \"operator_get_game_msg_success\":\n load_operator_get_game_msg(event_data);\n break;\n case \"get_system_status_success\":\n load_get_system_status(event_data);\n break;\n case \"get_games_ongoing_success\":\n load_get_games_ongoing(event_data);\n break;\n case \"stop_game_success\":\n clear_message();\n break;\n case \"get_presence_success\":\n clear_message();\n break;\n case \"get_presence_invalid_data\":\n clear_message();\n case \"mark_as_done_success\":\n clear_message();\n break;\n case \"get_reports_success\":\n load_report_inbox(event_data);\n break;\n case \"get_reports_invalid_data\":\n clear_message();\n break;\n case \"logout_success\":\n logout_update_elements();\n break;\n case \"logout_invalid_data\":\n logout_update_elements();\n clear_message();\n break;\n case \"phase_change_ok\":\n on_phase_change(event_data);\n break;\n case \"logout_ok\":\n logout_update_elements();\n break;\n case \"blacklist_success\":\n clear_message();\n break;\n case \"whitelist_success\":\n clear_message();\n break;\n default:\n break;\n }\n}", "function onCallBack(message){\t\t\n\t\tif(message.body){\n\t\t\tconsole.log('receiving data',message.body);\t\n\t\t\tvar data = message.body\n\t\t\twhenMassegeResieved(JSON.parse(data));\t\n\t\t}else{\n\t\t\tconsole.log('message contain no data');\n\t\t}\t\t\n\t}", "function handleExit() {\r\n\tif (confirm('Are you sure you want to leave the game?')) {\r\n\t\tsocket.emit('toLeave');\r\n\t\tlocation.reload();\r\n\t}\r\n}", "function chatsend(response, postData) {\n\tvar question = querystring.parse(postData).user_input;\n\tcurrentChat.push( question);\n\tconsole.log(currentChat);\n\tvar answer = '';\n\tvar bot = new chatbot.Chatbot();\n\tbot.listening(question, function(botAnswer){\n\t\tanswer =botAnswer;\n\t\tvar data = {\"user_input\": question, \"output\": answer};\n\t\tconsole.log(data);\n\t\t//output\n\t\tdb.setHistory(data);\n\t\ttime = new Date();\n\t\tvar seconds = time.getSeconds();\n\t\tvar minute = time.getMinutes();\n\t\tvar hour = time.getHours();\n\t\tbotAnswer = (hour < 10 ? \"0\" : \"\") +hour+':'+(minute < 10 ? \"0\" : \"\") +minute+':'+(seconds < 10 ? \"0\" : \"\")+seconds+' Bot >';\n\t\t//display\t\n\t\tvar body = '<li>'+botAnswer+answer+'</li>';\n\t\tresponse.writeHead(200, {\"Content-Type\": \"text/html\"});\n\t\tresponse.write(body);\n\t\tresponse.end();\n\t});\n}", "function endEvent(){}", "function stasisEnd(event, channel) {\n chanArr = null;\n console.log(util.format(\n 'Channel %s just left our application', channel.name));\n }", "function doGet(e) {\r\n return tg.util.outputText(\"Hanya data POST yang kita proses yak!\");\r\n}", "function handleStartPage()\n{\n\t// Listens to submit button\n $( '#searchForm' ).on( 'submit', function( event )\n\t\t{\n\t\t\tevent.preventDefault(); // prevent default form submission behavior\n\t\t\t\n // store the term that the user enters into input search box\n let searchItem = $( event.currentTarget ).find( '#searchInput' ).val();\n\n // Clear search box text\n $( event.currentTarget ).find( '#searchInput' ).val( \"\" );\t\n\n\t\t\t// Store the user's search term for later use in peer request\n orignalSearchComp = searchItem;\n\n // Calls makeRequest to interact with server\n makeRequest( searchItem );\n\t\t} );\n\n // Listens to \"Purchase\" button\n $( '.displayPage' ).on( 'click', '#purchaseBtn', function( event )\n {\n // call brokers function\n displayBrokers();\n $( '.peerPage' ).hide();\n } );\n\n \n // Listens to \"New Search\" button\n $( '.displayPage' ).on( 'click', '#newSearchBtn', function( event )\n {\n // Show search box again\n location.reload();\n } );\n}", "_onEnd() {}", "function finish()\r\n{\r\n\t\t//Before calling any LMS function, we will always check for the API.\r\n\t\tAPI = GetAPI();\t\t\r\n\t\tif( API != null )\r\n\t\t{\r\n\t\t\t//Submit Data to the LMS\r\n\t\t\tset_val(\"cmi.suspend_data\",Bookmark_location);\t\t\t\r\n\t\t\tsTime=stopclock();\r\n\t\t\tsTime=String(sTime);\r\n\t\t\t//Submit Tile value to the LMS.\r\n\t\t\tset_val(\"cmi.core.session_time\",sTime);\t\t\r\n\t\t\t//call LMS Finish\r\n\t\t\tret1 = API.LMSFinish(\"\");\r\n\t\t\tfnCheckErrors();\t\r\n\t\t}\r\n\t\t\r\n}", "async function sendData() {\r\n const res = await fetch(\"/formulier/afhalen\", {\r\n method: \"POST\",\r\n body: JSON.stringify({\r\n naam: `${voorNaam} ${achterNaam}`,\r\n \"materiaal\": materiaal,\r\n datumTijd: currentDate,\r\n \"teruggebracht\": \"neen\",\r\n }),\r\n headers: {\r\n \"content-type\": \"application/json; charset=UTF-8\"\r\n }\r\n });\r\n if (!res.ok || res.status !== 200) {\r\n console.error('Error at sending data: ', res);\r\n return\r\n };\r\n const feedback = await res.json();\r\n if (feedback.message !== \"\") {\r\n sendErrorMessage(feedback.message);\r\n } else {\r\n const wrapper = document.querySelector(\".afhalen-wrapper\");\r\n wrapper.style.display = \"none\";\r\n // just to clear the error box if there is any\r\n sendErrorMessage(\"\");\r\n // reset the state\r\n resetState();\r\n }\r\n }", "function leaveUserRoom() {\r\n divHome.show();\r\n divRoom.hide();\r\n allMessageNb = 0;\r\n socket.emit(\"leaveRoom\", currentRoom);\r\n}", "function emit_endgame_event () {\n\tthis.once('InputSelect', function () {\n\t\tthis.emit('gamescreen:end');\n\t\treset_game.call(this);\n\t});\n}", "resend() {\n console.log(this.formdata);\n\t}", "function submit(event) {\n\n // Query the following values from user inputs form\n const recipientMessage = document.querySelector('#compose-recipients').value;\n const subjectMessage = document.querySelector('#compose-subject').value;\n const bodyMessage = document.querySelector('#compose-body').value;\n\n // post this inputs to server using fetch request with POST method\n fetch('/emails', {\n method: 'POST',\n body: JSON.stringify({\n recipients: recipientMessage,\n subject: subjectMessage,\n body: bodyMessage\n })\n })\n .then(response => response.json())\n .then(data => {\n // Give feedback to user: successful message or error\n if(!data.error){\n alert(data.message);\n stop()\n load_mailbox('sent');\n }\n else{\n alert(data.error);\n stop()\n }\n });\n}", "onEnd(input) {\n this.status = 'answered';\n\n var output = this.opt.filter(input);\n this.render(output);\n\n this.screen.done();\n this.done(output);\n }", "onEnd(input) {\n this.status = 'answered';\n\n var output = this.opt.filter(input);\n this.render(output);\n\n this.screen.done();\n this.done(output);\n }", "function receivedPostback(event) {\n\tvar senderID = event.sender.id;\n\tvar recipientID = event.recipient.id;\n\tvar timeOfPostback = event.timestamp;\n\n\t// The 'payload' param is a developer-defined field which is set in a postback\n\t// button for Structured Messages.\n\tvar payload = event.postback.payload;\n\n\n\tswitch (payload) {\n\t\t case \"getStarted\":\n\t\t sendToApiAi(senderID, \"Get Started\");\n\n\t\t break;\n\n\t\t case \"Return_bot\":\n\t\t sendToApiAi(senderID, \"Restart Bot\");\n\t\t break;\n\n\t\t case 'mostfaq':\n\t\t sendToApiAi(senderID, \"Most Asked\");\n\t\t break;\n\n\t\t case \"feed_back\":\n\t\t sendToApiAi(senderID, \"Feedback\");\n\t\t break;\n\n\t\t case \"Learn_More\":\n\t\t sendToApiAi(senderID, \"Learn More\");\n\t\t break;\n\n\t\t case \"Referral_Program\":\n\t\t sendToApiAi(senderID, \"Referral Program\");\n\t\t break;\n\n\t\t case \"About_Us\":\n\t\t sendToApiAi(senderID, \"About Us\");\n\t\t break;\n\n\t\t case \"Getting_Started\":\n\t\t sendToApiAi(senderID, \"Getting Started\");\n\t\t break;\n\n\t\t case \"Stores\":\n\t\t sendToApiAi(senderID, \"Stores\");\n\t\t break;\n\n\t\t case \"Orders\":\n\t\t sendToApiAi(senderID, \"back_toorders\");\n\t\t break;\n\n\t\t case \"Delivery\":\n\t\t sendToApiAi(senderID, \"Delivery\");\n\t\t break;\n\n\t\t case \"Payments_and_Fees\":\n\t\t sendToApiAi(senderID, \"Payments & Fees\");\n\t\t break;\n\n\t\t case \"Pricing\":\n\t\t sendToApiAi(senderID, \"Pricing\");\n\t\t break;\n\n\t\t case \"Technical_Issues\":\n\t\t sendToApiAi(senderID, \"Technical Issues\");\n\t\t break;\n\n\t\t case \"Customer_Care\":\n\t\t sendToApiAi(senderID, \"Customer Care\");\n\t\t//sendTextMessage(senderID, \"responseText\");//gawing message try mo\n\t\t break;\n\n\t\t case 'back_tomost':\n\t\t sendToApiAi(senderID, \"Most Asked\");\n\t\t break;\n\n\t\t case \"back_tolearnmore\":\n\t\t sendToApiAi(senderID, \"Back to Learn More\");\n\t\t //sendToApiAi(senderID, \"back_tolearnmore\");\n\t\t break;\n\n\t\t case \"back_todelivery\":\n\t\t sendToApiAi(senderID, \"back_todelivery\");\n\t\t break;\n\n\t\t case \"back_tocustomer\":\n\t\t sendToApiAi(senderID, \"back_tocustomer\");\n\t\t break;\n\n\t\t case \"back_totechnical\":\n\t\t sendToApiAi(senderID, \"back_totechnical\");\n\t\t break;\n\n\t\t case \"back_togetstarted\":\n\t\t sendToApiAi(senderID, \"back_togetstarted\");\n\t\t break;\n\n\t\t case \"back_topayments\":\n\t\t sendToApiAi(senderID, \"back_topayments\");\n\t\t break;\n\n\t\t case \"back_toorders\":\n\t\t sendToApiAi(senderID, \"back_toorders\");\n\t\t break;\n\n\t\t case \"back_topricing\":\n\t\t sendToApiAi(senderID, \"back_topricing\");\n\t\t break;\n\n\t\t case \"back_toreferral\":\n\t\t sendToApiAi(senderID, \"back_toreferral\");\n\t\t break;\n\n\t\t case \"back_consumer\":\n\t\t sendToApiAi(senderID, \"back_consumer\");\n\t\t break;\n\n\t\t case 'go_tofeedback':\n\t\t sendToApiAi(senderID, \"Yes\");\n\t\t break;\n\n\t\t case \"go_toappnow\":\n\t\t sendToApiAi(senderID, \"Go to App Now\");\n\t\t break;\n\n\t\t case \"check_outstores\":\n\t\t sendToApiAi(senderID, \"Check out stores\");\n\t\t break;\n\n\t\t case \"go_toappref\":\n\t\t sendToApiAi(senderID, \"Go to App Now\");\n\t\t break;\n\n\t\t case \"consumer_choice\":\n\t\t sendToApiAi(senderID, \"Consumer Choice\");\n\t\t break;\n\n\t\t case \"food\":\n\t\t sendToApiAi(senderID, \"Food\");\n\t\t break;\n\n\t\t case \"food_partners\":\n\t\t sendToApiAi(senderID, \"Food Partners\");\n\t\t break;\n\n\t\t case \"grocery\":\n\t\t sendToApiAi(senderID, \"Grocery\");\n\t\t break;\n\n\t\t case \"serviceable_areas\":\n\t\t sendToApiAi(senderID, \"Serviceable Areas\");\n\t\t break;\n\n\t\t case \"grocery_serviceable\":\n\t\t sendToApiAi(senderID, \"Serviceable Areas\");\n\t\t break;\n\n\t\t case \"grocery_partners\":\n\t\t sendToApiAi(senderID, \"Grocery Partners\");\n\t\t break;\n\n\t\t case \"back_consumerfood\":\n\t\t sendToApiAi(senderID, \"Back_Food\");\n\t\t break;\n\n\t\t case \"back_consumergrocery\":\n\t\t sendToApiAi(senderID, \"Back_Grocery\");\n\t\t break;\n\n\t\t case \"new_aboutus\":\n\t\t sendToApiAi(senderID, \"About Us\");\n\t\t break;\n\n\t\t case \"new_serviceableareas\":\n\t\t sendToApiAi(senderID, \"Serviceable Areas\");\n\t\t break;\n\n\t\t case \"new_key\":\n\t\t sendToApiAi(senderID, \"Key\");\n\t\t break;\n\n\t\t case \"new_partner\":\n\t\t sendToApiAi(senderID, \"Partner\");\n\t\t break;\n\n\t\t case \"new_contactus\":\n\t\t sendToApiAi(senderID, \"Contact Us\");\n\t\t break;\n\n\t\t case \"back_newmerchant\":\n\t\t sendToApiAi(senderID, \"New Merchant\");\n\t\t break;\n\n\t\t case \"back_merchant\":\n\t\t sendToApiAi(senderID, \"Merchant\");\n\t\t break;\n\n\t\t case \"manual\":\n\t\t sendToApiAi(senderID, \"Manual\");\n\t\t break;\n\n\t\t case \"tutorial\":\n\t\t sendToApiAi(senderID, \"Tutorial\");\n\t\t break;\n\n\t\t case \"back_existingfood\":\n\t\t sendToApiAi(senderID, \"Food\");\n\t\t break;\n\n\t\t case \"back_existinggrocery\":\n\t\t sendToApiAi(senderID, \"Grocery\");\n\t\t break;\n\n\t\t case \"food_contactus\":\n\t\t sendToApiAi(senderID, \"Contact Us\");\n\t\t break;\n\n\t\t case \"grocery_contactus\":\n\t\t sendToApiAi(senderID, \"Contact Us\");\n\t\t break;\n\n\t\t case \"mostfaq\":\n\t\t sendToApiAi(senderID, \"Most Asked\");\n\t\t break;\n\n\t\tcase \"customsg\":\n\t\tsendToApiAi(senderID, \"customsg\");\n\t\tbreak;\n\t\t\n\t\tcase \"sendmsgs\":\n\t\tsendToApiAi(senderID, \"sendmsgs\");\n\t\tbreak;\n\n\n\t\tdefault:\n\t\t\t//unindentified payload\n\t\t\tsendTextMessage(senderID, \"Can you be more specific?\");\n\t\t\tbreak;\n\n\t}\n\n\tconsole.log(\"Received postback for user %d and page %d with payload '%s' \" +\n\t\t\"at %d\", senderID, recipientID, payload, timeOfPostback);\n\n}" ]
[ "0.645429", "0.59560233", "0.5864455", "0.58478755", "0.57646406", "0.5748399", "0.5711384", "0.56958723", "0.5693467", "0.5669566", "0.5659744", "0.5617403", "0.5599271", "0.55701625", "0.5564909", "0.553323", "0.5497442", "0.5472818", "0.5464113", "0.5448996", "0.5428272", "0.53985447", "0.5397756", "0.53771925", "0.53743726", "0.5360758", "0.53548265", "0.5346316", "0.53412265", "0.5340542", "0.5338115", "0.53329706", "0.5319303", "0.53161275", "0.53040403", "0.53023", "0.52942586", "0.5291332", "0.5283428", "0.52455235", "0.5229295", "0.5221322", "0.52177656", "0.5214938", "0.5208973", "0.520347", "0.520347", "0.51987684", "0.51987684", "0.5198565", "0.51970583", "0.51936656", "0.5191156", "0.5187291", "0.51846486", "0.51736027", "0.51713413", "0.5166086", "0.51558095", "0.515504", "0.51527816", "0.51476294", "0.5145662", "0.5143111", "0.51385546", "0.51357025", "0.5135003", "0.51314175", "0.5130837", "0.5130837", "0.5129315", "0.51119846", "0.5110374", "0.5110014", "0.5105227", "0.50976175", "0.50958675", "0.50773585", "0.50750595", "0.5073057", "0.507139", "0.5069274", "0.50569737", "0.5054063", "0.50536585", "0.5052108", "0.5051515", "0.50482994", "0.50363034", "0.5028558", "0.50229126", "0.5017621", "0.5012644", "0.50113904", "0.5011172", "0.50109744", "0.5009199", "0.5007411", "0.50052917", "0.50052917", "0.5003951" ]
0.0
-1
Function to open modal
function openModal() { modal.style.display = 'block'; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "openModal(){\n\n }", "function openModal(){\r\n modal.style.display = 'block';\r\n }", "function openModal() { \n modal.style.display = 'block';\n }", "function openModal() {\n modal.style.display = 'block';\n }", "function openModal() {\n modal.style.display = 'block';\n }", "function __BRE__show_modal(modal_id){$('#'+modal_id).modal('show');}", "function openModal () {\n modal.style.display = 'block';\n }", "function openModal() {\n getRecipeDetails();\n handleShow();\n }", "function openModal(myModal) {\n myModal.style.display = \"block\";\n }", "function openModal(){\n $(\"#inputModal\").modal('show');\n}", "function openModal(){\n modal.style.display = 'block';\n }", "function openModal(modal) {\n \n modal[0].style.display = \"block\";\n}", "function openModal(){\n\t\n\tmodal.style.display = 'block';\n\t\n}", "function openModal(e) {\n\tmodal.style.display = 'block'\n}", "function openModal(){\r\n modal.style.display = 'block';\r\n}", "function show_modal() {\n \t$('#promoModal').modal();\n }", "function openModal() {\n modal.fadeIn();\n}", "function openModal() {\r\n\t\t\tdocument.getElementById('myModal').style.display = \"block\";\r\n\t\t}", "function runModal() {\r\n $(\"#myModal\").modal(\"show\");\r\n }", "function openModal(){\r\n modal.style.display = 'block';\r\n}", "function openModal() {\n setOpen(true);\n }", "function openModal() {\r\n\tmodal.style.display = 'block';\r\n}", "displayModal() {\n $(\"#modal-sliding\").openModal();\n }", "function openModal() {\r\n modal.style.display = 'block';\r\n}", "function openModal() {\nelModal.style.display = 'block';\n}", "function showModal() {\n $(\"#exampleModal\").modal();\n }", "function openModal () {\n modal.style.display = 'block'\n}", "function openModal() {\n modal.style.display = \"block\";\n}", "function openModal(){\n modal.style.display = 'block';\n}", "function openModal() {\r\n modal.style.display = \"block\";\r\n}", "function show_modal() \n{\n $('#myModal').modal();\n}", "function openModal() {\n modal.style.display = 'block';\n}", "function openModal() {\n modal.style.display = 'block';\n}", "function openModal(){\n modal.style.display = 'block';\n}", "openModal() { \n this.bShowModal = true;\n }", "function openModal(){\n modal.style.display = 'block'; \n}", "function openModal() {\n modal.style.display = \"block\";\n}", "function AbrirModalnuevo(){\n $(\"#nuevo\").modal('show');\n}", "function openModal(modalId){\n id = modalId\n modal = document.getElementById(id);\n modal.style.display = \"block\";\n}", "showModal() {\n $('.modal').modal('show');\n }", "openCateringModal() {\n console.log('Open Catering Modal');\n }", "openCateringModal() {\n console.log('Open Catering Modal');\n }", "function open() {\n // Show the modal and overlay\n modal.style.display = 'block';\n modalOverlay.style.display = 'block';\n}", "function openModal() {\n document.getElementById('myModal').style.display = \"block\";\n }", "function launchModal(){\n modal.style.display = \"block\";\n}", "function openModal() {\r\n // console.log(142);\r\n modal.style.display = 'block';\r\n}", "function modalOpen() {\n modal.style.display = 'block';\n}", "function openMoadal(e){\n console.log(e);\n modal.style.display = 'block';\n \n}", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n }", "openRecurrenceModal() {\n console.log('Open Recurrence Modal');\n }", "openRecurrenceModal() {\n console.log('Open Recurrence Modal');\n }", "function openModal() {\n const modal = document.querySelector('.modal');\n\n modal.style.display = 'block';\n}", "function openModal(image){\n $(\"#myModal\").modal('show');\n}", "openModal() {\n this.modalbuy.open(this.event);\n }", "function openModalForm(){\n createForm();\n openModalWindow();\n}", "openModal() {\n addClass(document.documentElement, MODAL_OPEN);\n show(this.modal);\n\n const overlay = document.createElement('div');\n overlay.className = 'modal-overlay';\n document.body.appendChild(overlay);\n }", "function triggerModal(modalID) {\n $('#' + modalID).modal('show');\n}", "function showPopupFormular() {\r\n $(\"#\" + global.Element.PopupFormular).modal(\"show\");\r\n }", "open() {\n this.modal.jQueryModalFade.addClass('modal_fade_trick');\n this.modal.jQueryModalWindow.css('display', 'block');\n this.jQueryName.focus();\n }", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n} // end function", "function modalStart() {\n \tlet href = \"#modal-start\";\n \twindow.open(href, \"_self\");\n}", "function openModal() {\n modal3.style.display = 'block'; \n}", "function MUP_Open(){\n //console.log(\" ----- MUP_Open ----\")\n\n // --- show modal\n $(\"#id_mod_upload_permits\").modal({backdrop: true});\n } // MUP_Open", "function openModal() {\n document.getElementById('myModal').style.display = \"block\";\n}", "function openChooseModal() {\n var chooseModal = document.getElementById(\"chooseModal\");\n\n chooseModal.style.display = \"block\";\n}", "function showModal() {\n\t\t \tvar action = $(\"#myModal\").attr(\"action\");\n\t\t \n\t\t \tif (action == 'update' || action == 'create') {\n\t\t \t\t$(\"#myModal\").modal(\"show\");\n\t\t \t}\n\t\t \t\n\t\t \tshowContractEndDateSelect();\n\t\t \tshowHidePassword();\n\t\t \tshowHideConfirmPassword();\n\t\t }", "function openModal() {\n closeFullscreen();\n document.getElementById('activateModal').click();\n}", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n}", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n}", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n}", "function openModal() {\n document.getElementById(\"backdrop\").style.display = \"block\";\n document.getElementById(\"createFeedModal\").style.display = \"block\";\n document.getElementById(\"createFeedModal\").classList.add(\"show\");\n}", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n\n}", "function open() {\n openModal($scope.selectedTaskId, $scope.selectedUserName);\n }", "function openModal3(){\n modal3.style.display = 'block';\n}", "function openModalEdit() {\n modalEdit.style.display = \"block\"\n }", "function openModal () {\n setVisablity(true)\n }", "function openModal() {\n document.getElementById(\"myModal\").style.display = \"block\";\n}", "openEditModal(){\n $('#detailComicModal').closeModal();\n $('#editComicModal').openModal();\n }", "showModal() {\n this.isModalOpen = true;\n }", "function openLoginModal() {\n $('#login-modal').modal();\n}", "function openModal4(){\n modal4.style.display = 'block';\n}", "function modalCheque()\n{\n $('#agregar_cheque').modal('show');\n}", "function openModal(id){\n document.getElementById('modal'+id).style.display = 'block';\n}", "function openModal() {\n document.getElementById('myModal1').style.display = \"block\";\n $('body').addClass('modal-open');\n}", "show(){\n\t\tthis.modalShadow.show();\n\t\tthis.modalBody.show();\n\t}", "openAddModal(){\n document.getElementById(\"add_modal\").style.display = \"block\";\n }", "function openModal () {\n //chnge the display value to block\n modal.style.display = 'block';\n}", "function openModal1(){\n\tmodal9.style.display = 'block';\n}", "function showPopupElementFormular() {\r\n $(\"#\" + global.Element.PopupElementFormular).modal(\"show\");\r\n }", "function orderCancleButtonClick() {\n $('#orderCancleModal').modal('show');\n}", "openModal() {\n this.modal.addClass(\"modal--is-visible\");\n return false; // Because the Get in Touch button has an a href of #, on click it will scroll to the top of the screen, which we don't want. We want someone to open the modal wherever they are on the page. This return false stops that functionality.\n }", "function openModal() {\n\tdocument.getElementById('modalwindow').style.display = \"block\";\n\tdocument.getElementById('closebutton').style.display = \"inline-block\";\n}", "function openSettings() {\n $('#settings').modal();\n}", "function show () {\n modal.style.display = \"block\";\n}", "function modal() {\n $(\"#ModalNuevoPro\").modal();\n}", "function launchModal2() {\n $('#inviteModal').modal();\n}" ]
[ "0.84180903", "0.8006644", "0.8002684", "0.7964848", "0.7964848", "0.7960581", "0.7941496", "0.7937416", "0.7921988", "0.79209936", "0.78695947", "0.78646976", "0.7861667", "0.7857371", "0.7837551", "0.7813474", "0.78110135", "0.77967036", "0.77962244", "0.77936494", "0.77875113", "0.77867544", "0.776519", "0.77650857", "0.7758602", "0.77520573", "0.77483195", "0.77320766", "0.7716797", "0.7710127", "0.7699669", "0.769295", "0.769295", "0.76825386", "0.76527566", "0.76492745", "0.76467824", "0.7620033", "0.76146644", "0.76141804", "0.7611549", "0.7611549", "0.75969785", "0.75924194", "0.7591565", "0.7590585", "0.7552557", "0.7551689", "0.7524746", "0.752454", "0.752454", "0.749001", "0.7487523", "0.7482763", "0.7466819", "0.74545705", "0.74493", "0.7446653", "0.744303", "0.743644", "0.7431423", "0.74302685", "0.74289256", "0.7416844", "0.7413417", "0.741286", "0.74124235", "0.7403007", "0.7403007", "0.7403007", "0.7399407", "0.7385035", "0.73822105", "0.7366406", "0.7365631", "0.7352911", "0.73426646", "0.7342036", "0.73366106", "0.73286825", "0.7322984", "0.73197144", "0.7304179", "0.73028225", "0.72986424", "0.72982895", "0.7289846", "0.7288153", "0.72764045", "0.72742283", "0.7259841", "0.7257146", "0.7213995", "0.7211011", "0.72039485", "0.7202125" ]
0.77640647
27
Function to close modal
function closeModal() { modal.style.display = 'none'; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "closeModal() {\n this.close();\n }", "closeModal() {\n this.closeModal();\n }", "function closeModal() {\n modal.style.display = 'none';\n }", "function closeModal() {\n modal.style.display = 'none';\n }", "function closeModal() {\n modal.style.display = 'none';\n }", "function close() {\n $modalInstance.dismiss();\n }", "function closeModal () {\n modal.style.display = 'none';\n }", "function closeModal(){\r\n modal.style.display = 'none';\r\n }", "function closeModal(){\n modal.style.display = 'none';\n }", "function closeModal(modal) {\n\tmodal.style.display = \"none\";\n}", "function closeModal() {\n\t\n\tmodal.style.display = 'none';\n}", "function closeModal() {\n if (modalController) {\n modalController.close();\n }\n }", "function closeModal(){\r\n modal.style.display = 'none';\r\n}", "function closeModal() {\n if (modalController) {\n modalController.close();\n }\n }", "function closeModal() {\n\tmodal.style.display = 'none'\n}", "closemodal() {\n this.modalCtr.dismiss();\n }", "function closeModal () {\n modal.style.display = 'none'\n}", "function closeModal() {\r\n modal.style.display = 'none';\r\n}", "function closeModal() {\n modal.style.display = \"none\";\n}", "function closeModal() {\n modal.style.display = \"none\";\n}", "function closeModal(modal) {\n modal.modal('hide');\n}", "function closeModal(){\n modal.style.display = 'none';\n}", "function closeModal(){\n modal.style.display = 'none';\n}", "function closeModal(){\n modal.style.display = 'none';\n}", "function closeModal() {\n modal.style.display = 'none';\n}", "function closeModal() {\n modal.style.display = 'none';\n}", "function closeModal(){\n\t$(\"#myModal\").hide();\n\tcurrPokeID = null;\n}", "function closeModal() {\r\n modal.style.display = \"none\";\r\n}", "closemodal() {\n this.modalCtr.dismiss(this.items);\n }", "function closeModal(){\n modal.style.display = 'none';\n}", "function closeModal() {\n modal.style.display = \"none\";\n}", "function closeModal() {\n modal.style.display = \"none\";\n}", "function closeModal() {\n modal.style.display = \"none\";\n}", "function closeModal(){\n modal.style.display = 'none'; \n}", "function closeModal()\r\n {\r\n windows.close($('#modalContainer .window').attr('id'));\r\n }", "close() {\n this.modal.dismiss();\n }", "function closeModal(){\n modal.style.display = \"none\";\n}", "function closeModal(){\n modal.style.display = \"none\";\n}", "function closeModal(modal) {\n \n modal[0].style.display = \"none\";\n}", "function closeModal() {\n \tMODAL.style.display = 'none';\n \tRESET();\n }", "function closeModal () {\n //chnge the display value to none\n modal.style.display = 'none';\n}", "function closeModal() {\n const modal = $(\"#ytbsp-modal\");\n if (0 !== modal.length) {\n modal.css(\"display\", \"none\");\n modal.css(\"opacity\", \"0\");\n }\n}", "function closeModal() {\r\n // console.log(142);\r\n modal.style.display = 'none';\r\n}", "function closeModal()\n\n{\n Modal.style.display = \"none\";\n}", "function closeModal() {\n modal3.style.display = 'none';\n}", "function closeModal3(){\n modal3.style.display = 'none';\n}", "function closeModal() {\n\t$('.modal').css(\"display\", \"none\")\n\tconsole.log(\"Closed\")\n}", "function closeIt() {\n\tdocument.getElementById('modal').style.display = \"none\";\n}", "'click .close' (event) {\n console.log(\"MODAL CLOSED VIA X\");\n modal.hide();\n }", "function closeModal() {\r\n modal.style.display = 'none';\r\n resetInfo();\r\n}", "handleModalClose() {}", "function clickclose(){\n modal.style.display=\"none\";\n}", "function closeModal() {\n\tdocument.getElementById('myModal').style.display = \"none\";\n }", "function closeModal() {\n\tdocument.getElementById('myModal').style.display = \"none\";\n }", "function closeModalWindow(){$(\"#modal-window\").removeClass(\"show\"),$(\"#modal-window\").addClass(\"hide\"),$(\"#modal-window\").modal(\"hide\"),$(\"body\").removeClass(\"modal-open\"),$(\".modal-backdrop\").remove()}", "closeModal(){\n this.showModal = false\n }", "function closeModal() {\n\tdocument.getElementById('modal').style.display ='none';\n}", "function closeModal3()\n{\n modal3.style.display = \"none\";\n}", "function closeModal(e) {\n document.getElementById(\"myModal\").style.display = \"none\";\n}", "closeContactModal() {\n //get element references\n const modal = document.getElementById(\"contact-success-modal\");\n const modalOverlay = document.getElementById(\"contact-modal-overlay\");\n \n //Fade out the modal\n this.fadeOutModal(modal, modalOverlay);\n }", "function modalClose() {\t\t\n\t\tif($('mb_Title')) $('mb_Title').remove();\n\t\tif($('mb_Error')) $('mb_Error').remove();\n\t\tif($('mb_header')) $('mb_header').removeClass('yt-Panel-Primary');\n\n\t\t$('mb_center').style.display = 'none';\n\t\t\n\t\t$('mb_contents').getChildren()[0].remove();\n\t\t$('mb_overlay').setStyle('opacity',0);\n\t\t$('mb_frame').setStyle('opacity',0);\n\t\twindow.location.reload(true); \n}", "function closeModal() {\n document.getElementById(\"myModal\").style.display = \"none\";\n} // end function", "function close() {\n $uibModalInstance.dismiss('exit');\n }", "function close() {\n $uibModalInstance.dismiss('exit');\n }", "function close() {\n $uibModalInstance.dismiss('exit');\n }", "function closeModalDialog () {\n mainView.send('close-modal-dialog');\n}", "function closeModal3() {\n modal3.style.display = 'none';\n }", "function closeModal3() {\n modal3.style.display = 'none';\n }", "function closeModal() {\n document.getElementById(\"backdrop\").style.display = \"none\";\n document.getElementById(\"createFeedModal\").style.display = \"none\";\n document.getElementById(\"createFeedModal\").classList.remove(\"show\");\n}", "function closeMe() {\n\t\t $('#' + settings.id).modal('hide');\n\t\t if (settings.isSubModal)\n\t\t $('body').addClass('modal-open');\n\t\t }", "function closeModal(){\n modal.style.display = \"none\";\n resetModal();\n customSelected = 0;\n window.location.hash= 'top';\n}", "function closeModal () {\n modal.style.display = 'none'\n modal.setAttribute('aria-hidden', 'true')\n wrapper[0].setAttribute('aria-hidden', 'false')\n cleanform()\n}", "function closeModal() {\n const modal = document.getElementById(\"myModal\");\n modal.style.display = \"none\";\n}", "function closeModal() {\n modal.style.display = 'none';\n document.getElementById('play-modal').style.display = 'none';\n document.getElementById('edit-modal').style.display = 'none';\n document.getElementById('delete-modal').style.display = 'none';\n}", "function closeModal4(){\n modal4.style.display = 'none';\n}", "function closeModal(modalID) {\n\t$(\"#\"+modalID).modal ('hide'); \n}", "function modelClose() {\n $( \".btn-close\" ).click(function() {\n $('#disclaimerModal').hide();\n $('body').removeClass('modal-open');\n });\n}", "function closeModal() {\n 'use strict';\n\n //manejador evento del open\n document.getElementById('openModal').onclick = openModal;\n\n //cambio el display a none\n //dejo de mostrar el div modal\n document.getElementById('modal').style.display = 'none';\n\n //deshabilito el boton cerrar\n document.getElementById('closeModal').onclick = null;\n}", "function closeModal() {\n $('#modal, #modal .wrap-modal').hide();\n $('.videomodal .videoresponsive, .imagemodal .label-imagemodal').empty();\n fechaMask();\n}", "function closePopup() {\n $modalInstance.dismiss();\n }", "function closeModal() {\n restart();\n modal.style.display = 'none';\n}", "close() {\n this.closeButton.on('click', null);\n this.modal(false);\n this.window.remove();\n }", "function hideModal(){\n \n $('.close').click(function(){\n \n $('#myModal').css('display', 'none');\n } ); \n}", "function modalClose() {\n if (document.body.classList.contains('modal-open')) {\n document.body.classList.remove('modal-open')\n return\n }else {\n return\n }\n }", "function closeModal() {\n document.getElementById('myModal').style.display = \"none\";\n}", "function closeRuleModal () {\n rulesModalContainer.style.display = 'none'\n welcomeDiv.style.display = 'block'\n}", "function closeImageModal() {\n image_modal.close();\n }", "handleCloseClick()\n {\n invokeCloseModal() \n this.close()\n }", "function closeModal4()\n{\n modal4.style.display = \"none\";\n}", "function onCancelButtonClick() {\n modal.close();\n }", "function onCancelButtonClick() {\n modal.close();\n }", "function closeModal(modalId) {\n document.getElementById(modalId).style.display = 'none';\n}", "function cerrar() {\n\n modal.style.display = \"none\";\n}", "function closeModal() {\n /* Get all modals */\n const modals = document.querySelectorAll(\".modal-bg\");\n\n /* Check if modal is active and deactivate it */\n for (let modal of modals) {\n if (modal.style.display === \"flex\") {\n modal.style.display = \"none\";\n resetFirstFormAfterHTMLTag(modal);\n }\n }\n resetTags();\n}", "function closeModal6() {\n document.getElementById('myModal6').style.display = \"none\";\n}", "function closeModal() {\n\n // modal.style.display = \"none\";\n modal.classList.toggle(\"modalVisible\");\n}", "function closeModal() {\n if(clickOut == false){\n return\n }\n $('.text_box').css('font-size','25px')\n $('.modal').css('display','none')\n $('.text_box').toggleClass('result')\n $('.text_box').empty()\n clickCounter++\n if(clickCounter == 25){\n endStage()\n }\n clickOut = false\n }" ]
[ "0.85166055", "0.8465036", "0.84148884", "0.84148884", "0.84148884", "0.8391402", "0.83892334", "0.83752376", "0.8316676", "0.8228196", "0.8226838", "0.82262146", "0.8225428", "0.8220201", "0.8218212", "0.8209209", "0.81994003", "0.81854266", "0.8176662", "0.8176662", "0.81582713", "0.8150637", "0.8150637", "0.8150637", "0.8149855", "0.8149855", "0.81448895", "0.81428516", "0.81330967", "0.811514", "0.81073093", "0.81073093", "0.81073093", "0.81060493", "0.810577", "0.81001794", "0.80917555", "0.80917555", "0.8066339", "0.8062125", "0.8041092", "0.80406344", "0.8037395", "0.803497", "0.80342704", "0.7981406", "0.7978374", "0.79725355", "0.79677683", "0.7962201", "0.7962091", "0.7928088", "0.7925549", "0.7925549", "0.79171014", "0.7912431", "0.7899739", "0.789115", "0.78782916", "0.78602797", "0.7849583", "0.7845458", "0.7843818", "0.7843818", "0.7843818", "0.7837521", "0.78038853", "0.78038853", "0.7802032", "0.78012", "0.78000635", "0.777234", "0.7769046", "0.776713", "0.77653503", "0.7761658", "0.7759982", "0.775588", "0.77489275", "0.77461094", "0.7745821", "0.7737721", "0.7729185", "0.7717614", "0.7715324", "0.77103937", "0.7697443", "0.76904035", "0.7687238", "0.7686404", "0.7686404", "0.76855826", "0.76847976", "0.7670677", "0.7668632", "0.76649016", "0.7661258" ]
0.8208284
19
Function to close modal if outside click
function clickOutside(e) { if(e.target == modal){ modal.style.display = 'none'; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = \"none\";\n }\n }", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none'\n }\n }", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = \"none\";\n }\n }", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n }", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n }", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n }", "function outsideClick(e) {\n \t\t\tif (e.target == modal) {\n \t\tmodal.style.display = 'none';\n \t\t}\n \t\t}", "function outsideClick(e) {\n \t\t\tif (e.target == modal) {\n \t\tmodal.style.display = 'none';\n \t\t}\n \t\t}", "function outsideClick(e) {\r\n\t\t if (e.target == modal) {\r\n\t\t modal.style.display = 'none';\r\n\t\t }\r\n\t\t}", "function outsideClick (e) {\n if(e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\r\n if (e.target == modal) {\r\n modal.style.display = 'none';\r\n }\r\n}", "function outsideClick(e) {\r\n\tif (e.target == modal) {\r\n\t\tmodal.style.display = 'none';\r\n\t}\r\n}", "function outsideClick(e) {\n if(e.target === modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = \"none\";\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = \"none\";\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = \"none\";\n }\n}", "function outsideClick(e){\r\n if(e.target == modal){\r\n modal.style.display = 'none';\r\n vModal.style.display = 'none';\r\n }\r\n }", "function outsideClick(e){\r\n if(e.target == modal){\r\n modal.style.display = 'none';\r\n }\r\n}", "function outsideclick(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n}", "function clickOutside(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n }", "function outsideClick(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n}", "function outsideClick(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n}", "function outsideClick(e){\n if(e.target === modal){\n modal.style.display = \"none\";\n }\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\r\n if (e.target == modal) {\r\n modal.style.display = 'none';\r\n }\r\n}", "function clickOutside(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n }", "function outsideClick(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n}", "function outsideClick(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n}", "function clickOutside (e) {\n if (e.target === modal) {\n modal.style.display = 'none';\n }\n }", "function clickOutside(e){\n if(e.target == modal){\n modal.style.display = 'none';\n }\n }", "function outsideClick(e) {\n if(e.target === modal3) {\n modal.style.display = 'none';\n }\n}", "function clickOutside (e) {\n if (e.target == modal) {\n modal.style.display = 'none'\n }\n}", "function outsideClick(e){\n if(e.target === modal){\n modal.style.display = \"none\";\n currentSlide(1);\n }\n}", "function clickoutside(e){\n if(e.target == modal)\n modal.style.display=\"none\";\n}", "function clickOutside(e) {\r\n if(e.target === modal){\r\n modal.style.display = 'none';\r\n }\r\n}", "function clickOutside(e) {\n if(e.target == modal ) {\n modal.style.display = 'none';\n }\n}", "function clickOutside(e) {\n\t\n\tif(e.target == modal){\n\tmodal.style.display = 'none';\n\t\n\t}\n}", "function clickOutside(e) {\r\n if(e.target == modal){\r\n modal.style.display = 'none';\r\n }\r\n \r\n}", "function clickOutside(e) {\n\tif(e.target == modal){\n\t\tmodal.style.display = 'none'\n\t}\n}", "function clickOutside(e){\n if(e.target == modal){\n modal.style.display = 'none'; \n }\n\n}", "function clickOutside(e) {\n let modal=document.getElementsByClassName('modal')[0];\n if (e.target === modal) {\n modal.style.display = 'none';\n }\n}", "function outsideClick(e) {\n\tif (e.target == modal || e.target == modalForm || e.target == modalSuccess) {\n\t\tmodal.style.display = 'none';\n\t\tmodalForm.style.display = 'none';\n\t\tmodalSuccess.style.display = 'none';\n\t}\n}", "function outsideClick(e) {\n modals.forEach(function (modal) {\n if (e.target == modal) {\n modal.style.display = \"none\";\n }\n });\n}", "function outsideClick(e) {\n\t if (e.target == Customermodal) {\n\t\t Customermodal.style.display = 'none';\n\t }\n\t}", "function outsideClick3(e){\n if(e.target == modal3){\n modal3.style.display = 'none';\n }\n}", "function outsideClick2(e){\n     if(e.taget == modal2){\n     modal2.style.display = 'none';\n     }\n }", "handleClickOutside(event) {\n if (this.wrapperRef && !this.wrapperRef.contains(event.target)) {\n\n this.closeModal();\n }\n }", "function outsideClick4(e){\n if(e.target == modal4){\n modal4.style.display = 'none';\n }\n}", "function clickOutside(e) {\n if(e.target == modal){\n document.querySelector(\"#modal\").classList.remove(\"display\");\n}\n}", "function outsideClick3(e) {\n if (e.target == modal3) {\n modal3.style.display = 'none';\n }\n }", "function handleClickOutside(e) {\n if (e.target === e.currentTarget) closeModal();\n}", "function _handleClickOutside(event) {\r\n if (this.options.closeMethods.indexOf('overlay') !== -1 && !_findAncestor(event.target, 'ef-modal') &&\r\n event.clientX < this.modal.clientWidth) {\r\n this.close();\r\n }\r\n }", "function outsideClick(e) {\n\t if (e.target == Locationmodal) {\n\t\t Locationmodal.style.display = 'none';\n\t }\n\t}", "function clickOutsideModal(event) {\n if (event.target == navbarModal) {\n navbarModal.style.display = \"none\";\n }\n if (event.target == winModal) {\n winModal.style.display = \"none\";\n }\n}", "function outsideClick() {\n document.addEventListener('click', event => {\n let modals = document.querySelectorAll('.modal')\n modals.forEach(modal => {\n if (event.target.id === modal.id) {\n modal.style.display = 'none'\n }\n })\n })\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modal.style.display = 'none';\n }\n if (e.target == productsModal) {\n productsModal.style.display = 'none';\n }\n if (e.target == cartModal) {\n cartModal.style.display = 'none';\n }\n}", "function handleClickOutside(event) {\n if(ref.current && !ref.current.contains(event.target)) {\n setShowModal(false)\n }\n }", "function outsideClick6(e) {\n if (e.target == modal6) {\n modal6.style.display = 'none';\n }\n }", "function outsideClick4(e) {\n if (e.target == modal4) {\n modal4.style.display = 'none';\n }\n }", "function outsideClick(e){\n if(e.target == modal1 || e.target == modal2 || e.target == modal3){\n modal1.style.display = 'none';\n modal2.style.display = 'none';\n modal3.style.display = 'none';\n document.body.style.overflow = 'visible';\n }\n}", "function outsideClick3(e) {\n if (e.target == modal3) {\n modal2.style.display = 'none';\n }\n }", "function clickOutside(e){\n if(e.target == modal || e.target == modal2 || e.target == modal3 || e.target ==modal4 || e.target == modal5){\n modal.style.display='none';\n modal2.style.display='none';\n modal3.style.display='none';\n modal4.style.display='none';\n modal5.style.display='none';\n\n document.body.style.overflow = \"auto\";\n }\n}", "function outsideClick2(e) {\n if (e.target == modal2) {\n modal2.style.display = 'none';\n }\n }", "function outsideClick2(e) {\n if (e.target == modal2) {\n modal2.style.display = 'none';\n }\n }", "function outsideClick5(e) {\n if (e.target == modal5) {\n modal5.style.display = 'none';\n }\n }", "function outsideMessageModalClick(e){\n if(e.target === messageModal){\n messageModal.style.display = \"none\";\n }\n}", "clickOutModal(event) {\n if (event.target === this.modalContainer) this.toggleModal();\n }", "_closeModal( e ) {\n if ( document.body.contains( this._overlay ) ) {\n this._overlay.classList.remove( 'visible' );\n setTimeout( () => { document.body.removeChild( this._overlay ); }, 1000 );\n }\n }", "'click .close' (event) {\n console.log(\"MODAL CLOSED VIA X\");\n modal.hide();\n }", "function handleClickOutside(event) {\n if (wrapperRef.current && !wrapperRef.current.contains(event.target)) {\n close();\n }\n }", "function handleClickOutside(event) {\n if (wrapperRef.current && !wrapperRef.current.contains(event.target)) {\n setPanelOpen(false);\n }\n }", "function closeModal(e) {\n e.stopPropagation();\n if (e.target.id === 'close') document.querySelector('.modal-container').remove();\n else if (e.target.classList.contains('modal-container')) document.querySelector('.modal-container').remove();\n}", "closeIfFocusOutside() {\n\t\tif (\n\t\t\t! this.containerRef.current.contains( document.activeElement ) &&\n\t\t\t! document.activeElement.closest( '[role=\"dialog\"]' )\n\t\t) {\n\t\t\tthis.close();\n\t\t}\n\t}", "function closeModal() {\n if(clickOut == false){\n return\n }\n $('.text_box').css('font-size','25px')\n $('.modal').css('display','none')\n $('.text_box').toggleClass('result')\n $('.text_box').empty()\n clickCounter++\n if(clickCounter == 25){\n endStage()\n }\n clickOut = false\n }", "function outsideClickEdit(e) {\n if(e.target == modalEdit) closeModalEdit()\n }", "function outsideClick(e) {\n if (e.target == popup) {\n popup.style.display = \"none\";\n }\n}", "function clickOutside(e) {\n e.preventDefault();\n\n if(!$(e.target).closest('.content', this.el).length) {\n $('>a.close', this.el).trigger('click');\n }\n}", "function handleWindowClick(event) {\n const isOutside = !event.target.closest(\".modal-inner\");\n if (isOutside) {\n modalOuter.classList.remove(\"open\");\n }\n}", "function clickOutside(e) {\n if (e.target == popUpSection) popUpSection.style.display = \"none\";\n }", "clickedOutside(event) {\n if (this.isActive) {\n if (Array.isArray(this.autoClose)) {\n if (this.autoClose.indexOf('outside') >= 0) {\n if (!this.isInWhiteList(event.target)) this.isActive = false;\n }\n\n if (this.autoClose.indexOf('inside') >= 0) {\n if (this.isInWhiteList(event.target)) this.isActive = false;\n }\n }\n }\n }", "function modalClose() {\n if (document.body.classList.contains('modal-open')) {\n document.body.classList.remove('modal-open')\n return\n }else {\n return\n }\n }", "function handleClickOutside(event) {\n if (ref.current && !ref.current.contains(event.target)) {\n props.setIsOpen(false);\n }\n }", "function clickclose(){\n modal.style.display=\"none\";\n}", "function outsideClick(e) {\n if (e.target == modal) {\n modals.style.display = 'none';\n $(\"ul.deck li\").removeClass(\"open show match\");\n list_cards = shuffle(list_cards);\n shuffle_cards(list_cards);\n }\n reset();\n}", "function handleClickOutside(event) {\n if (ref.current && !ref.current.contains(event.target)) {\n props.setOpen(false);\n }\n }", "function handleClickOutside(event) {\n if (ref.current && !ref.current.contains(event.target)) {\n setOpen(false);\n }\n }", "function closeModal() {\n const modal = $(\"#ytbsp-modal\");\n if (0 !== modal.length) {\n modal.css(\"display\", \"none\");\n modal.css(\"opacity\", \"0\");\n }\n}", "function closeBackmodal() {\n var modalArea = $(\".modal-area\");\n var modalWrap = $(\"[class^=modal-wrap__]\");\n\n modalArea.on(\"click\", function (e) {\n if (!$(e.target).closest(modalWrap).length) {\n $(\"body\").removeClass(\"full\");\n $(this).fadeOut(150);\n }\n });\n}", "_outsideClickListener(event) {\n const eventPath = event.composedPath();\n\n if (eventPath.indexOf(this.positionTarget) < 0 && eventPath.indexOf(this.$.overlay) < 0) {\n this.opened = false;\n }\n }", "function hideModalTouchHandler(event) {\n var $target = $(event.touches[0].target);\n hideModalIfOutside($target);\n }", "function handleClickOutside (event) {\n if (wrapperRef.current && !wrapperRef.current.contains(event.target)) {\n action()\n }\n }", "checkhide(e) {\n if (e.target == this.modal) {\n this.hide();\n }\n }", "function handleClickOutside(event) {\n if (ref.current && !ref.current.contains(event.target)) {\n dispatch(closeAddTeamModal())\n }\n }", "function handleClosingModalBoxes(event){\n var targetModalBox = $(event.target).closest(\".modal-box\");\n targetModalBox.hide();\n targetModalBox.attr(\"aria-modal\", \"false\")\n //resume playing animation\n jssor_1_slider.$Play();\n //enable scrolling of body\n $(\"body\").css(\"overflow\", \"visible\");\n}" ]
[ "0.8640511", "0.86338127", "0.8631639", "0.86312675", "0.86312675", "0.86211276", "0.859354", "0.859354", "0.8555904", "0.85163057", "0.8508944", "0.8505075", "0.8496277", "0.8493371", "0.8493371", "0.8493371", "0.8493371", "0.8493371", "0.8493371", "0.8487561", "0.8487561", "0.8487561", "0.84783125", "0.84772295", "0.84700274", "0.84700096", "0.846445", "0.846445", "0.846376", "0.8460978", "0.8457649", "0.8440329", "0.84346944", "0.84346944", "0.8400402", "0.84002984", "0.8394801", "0.831967", "0.83030885", "0.8302786", "0.82864815", "0.82800066", "0.825335", "0.8243253", "0.82394356", "0.8214938", "0.8200212", "0.8187135", "0.81817615", "0.8171789", "0.8139581", "0.8137903", "0.8091888", "0.8086782", "0.8050315", "0.8046313", "0.8043647", "0.8029634", "0.8000423", "0.7992168", "0.7951866", "0.7937313", "0.7937156", "0.7906708", "0.78897864", "0.7870161", "0.7858001", "0.7847858", "0.7818775", "0.7818775", "0.7802468", "0.77814656", "0.76412535", "0.7507906", "0.74985373", "0.74678534", "0.7417875", "0.7398586", "0.73881346", "0.73729616", "0.73668784", "0.73535895", "0.73400605", "0.73014736", "0.72992486", "0.7291273", "0.72763294", "0.7275678", "0.7275298", "0.7262693", "0.7234613", "0.72268957", "0.7216514", "0.7206667", "0.72038954", "0.71963984", "0.7192642", "0.7175665", "0.7166156", "0.7161049" ]
0.82579064
42
There's really 2 boards: the board in the object and the board on the screen Since there isn't a magical connection between the object and the screen we create that with code we'll loop through every single cell in the board to do this
function updateScore(){ $('#js-score').html(myGame.score); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "makeBoardOnScreen(){\n // Here we'll create a new Group\n for (var i=0; i < game.n; i++) {\n for (var j=0; j < game.n; j ++) {\n //initialize 2D array board to be empty strings\n for (var k=0; k < game.n; k++) {\n for (var l=0; l < game.n; l++) {\n //create square\n var square = game.addSprite(game.startingX + i*game.squareSize*3 + k*game.squareSize, game.startingY + j * game.squareSize*3 + l*game.squareSize, 'square');\n //allow square to respond to input\n square.inputEnabled = true\n //indices used for the 4D array\n square.bigXindex = i\n square.bigYindex = j\n square.littleXindex = k\n square.littleYindex = l\n //make have placePiece be called when a square is clicked\n square.events.onInputDown.add(game.placePiece, game)\n }\n }\n }\n }\n game.drawLines()\n }", "createBoard() {\n\t\tfor (let i = 0; i < 6; i++) {\n\t\t\tfor (let j = 0; j < 6; j++) {\n\t\t\t\tlet tile = new MyTile(this.scene, this);\n\t\t\t\tlet pieceSize = 0.395 + 0.005;\n\t\t\t\ttile.addTransformation(['translation', -3 * pieceSize + pieceSize * j, -3 * pieceSize + pieceSize * i, 0]);\n\t\t\t\tthis.tiles.push(tile);\n\t\t\t}\n\t\t}\n\t\tfor (let i = 0; i < 8; i++) {\n\t\t\tthis.whitePieces.push(new MyPieceWhite(this.scene, 'whitePiece'));\n\t\t\tthis.blackPieces.push(new MyPieceBlack(this.scene, 'blackPiece'));\n\t\t}\n\t}", "function createBoard() {\n\tfor (let i = 0; i < layout.length; i++) {\n\t\tconst square = document.createElement('div')\n\t\tgrid.appendChild(square)\n\t\tsquares.push(square)\n\n\t\t//add layout to the board\n\t\t//we want to check what is on the board on every position :\n\t\tif (layout[i] === 0) {\n\t\t\tsquares[i].classList.add('pac-dot')\n\t\t} else if (layout[i] === 1) {\n\t\t\tsquares[i].classList.add('wall')\n\t\t} else if (layout[i] === 2) {\n\t\t\tsquares[i].classList.add('ghost-lair')\n\t\t} else if (layout[i] === 3) {\n\t\t\tsquares[i].classList.add('power-pellet')\n\t\t}\n\t}\n}", "function buildBoard(){\n\t \t\tvar mineCount = 0;\n\t \t\tfor (var i = 0; i < ROWS; i+=1) {\n\t\t\t\tfor (var j = 0; j < COLS; j+=1) {\n\t\t\t\t\tvar x_shift = Math.floor(0.5*start) + i*stepW;\n\t\t\t\t\tvar y_shift = Math.floor(0.5*start) + j*stepH;\n\t\t\t\t\tvar circleCol = randomColorGenerator(x_shift,y_shift);\n\t\t\t\t\tvar invertedCol = getInvertedColors(circleCol);\n\t\t\t\t\tvar myCircle = new Path.Circle(new Point(x_shift+circleSize,y_shift+circleSize),circleSize).fillColor = circleCol;\n\t\t\t\t\t//initialise space object\n\n\n\t\t\t\t\tvar spaceObj = {\n\t\t\t\t\t\t\t\t\tindex: n, \n\t\t\t\t\t\t\t\t\tcolor: circleCol,\n\t\t\t\t\t\t\t\t\toutline: invertedCol,\n\t\t\t\t\t\t\t\t\tcircleRef: myCircle,\n\t\t\t\t\t\t\t\t\tpos_x: 0, pos_y: 0, \n\t\t\t\t\t\t\t\t\tholdsMine: 0, \n\t\t\t\t\t\t\t\t\tadjacentNeighbours: 0, \n\t\t\t\t\t\t\t\t\tclicked: false,\n\t\t\t\t\t\t\t\t\tflagged: false,\n\t\t\t\t\t\t\t\t\tneighbourIndexList: []\n\t\t\t\t\t\t\t\t\t};\n\n\t\t\t\t\tspaceObj.pos_x = x_shift+circleSize;\n\t\t\t\t\tspaceObj.pos_y = y_shift+circleSize;\n\t\t\t\t\tspaceObj.holdsMine = assignMine();\n\n\t\t\t\t\tif(spaceObj.holdsMine){\n\t\t\t\t\t\tmineCount++;\n\t\t\t\t\t}\n\n\t\t\t\t\tspaces.push(spaceObj);\n\t\t\t\t\tn++;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tplayerStats.totalMines = mineCount;\n\t\t\tplayerStats.flags = mineCount;\n\t \t}", "function drawBoard() {\n $(function () {\n\n var boardPiece = \"\";\n var tColor = \"\";\n var squareCount = 0;\n $('body').empty();\n for (i = 0; i < arr.length; i++) {\n for (j = 0; j < arr[i].length; j++) {\n //sets cell color\n if ((parseInt(squareCount / 12)) % 2 == 0) {\n if (j % 2 == 0) {\n var squareColor = \"blackCell\";\n } else {\n var squareColor = \"whiteCell\";\n }\n\n } else {\n if (j % 2 == 0) {\n var squareColor = \"whiteCell\";\n } else {\n var squareColor = \"blackCell\";\n }\n }\n\n\t\t\t\t\t//Sets first two valid rows of objects' team property to white\n if ((i == 2 || i == 3) && (arr[i][j] != undefined) && firstMove == 0) {\n arr[i][j].team = \"white\"\n }\n\n if ((arr[i][j] instanceof ChessPiece) || (arr[i][j] !== 99)) {\n //Checking object for color, then prepending name with letter \"b\" if black\n if (arr[i][j] != undefined) {\n if (arr[i][j].team == 'black') {\n tColor = \"b\";\n }\n if (arr[i][j].team == 'white') {\n tColor = \"w\";\n }\n\n }\n\n var ctext = $('<div class=\"name\">' + arr[i][j] + '</div>');\n if (arr[i][j] instanceof Pawn) {\n\n var chessImage = tColor + 'pawnImage';\n } else if (arr[i][j] instanceof Knight) {\n //\tconsole.log('should be white pawn',$(ctext).text());\n var chessImage = tColor + 'knightImage';\n } else if (arr[i][j] instanceof Bishop) {\n //\t\tconsole.log('should be white pawn',$(ctext).text());\n var chessImage = tColor + 'bishopImage';\n } else if (arr[i][j] instanceof King) {\n //\t\tconsole.log('should be white pawn',$(ctext).text());\n var chessImage = tColor + 'kingImage';\n } else if (arr[i][j] instanceof Queen) {\n //\t\tconsole.log('should be white pawn',$(ctext).text());\n var chessImage = tColor + 'queenImage';\n } else if (arr[i][j] instanceof Rook) {\n //console.log('should be white pawn',$(ctext).text());\n var chessImage = tColor + 'rookImage';\n } else {\n //\tconsole.log('should be white pawn',$(ctext).text());\n var chessImage = '';\n }\n\t\t\t\t\t//Creates Square Elements for objs and add classes for manipulation\n var cell = $('<div class=\"' + chessImage + ' ' + boardPiece + ' ' + squareColor + '\">' + arr[i][j] + '</div><span class=\"ycoord\">' + i + '</span><span class=\"xcoord\">' + j + '</span>')\n\n\t\t\t\t\t//Adds to body in DOM\n $('body').append(cell);\n }\n\n squareCount++; \n }\n }\n firstMove++; //FirstMove incremented after board set\n\n $('body').wrapInner('<div id=\"mainContainer\"></div>');\n\n /*Board Styling\n\t\t NOTE - Didn't know how to set CSS3 box-shawdow in JS\n\t\t so I created some CSS. check in Styles.css\n\t\t */\n $('div div').css({\n\n \"border\": \"1px solid #fffaaa\",\n \"height\": \"80px\",\n \"width\": \"80px\",\n \"padding\": \"12px\",\n \"float\": \"left\",\n \"text-indent\": '-999px',\n \"overflow\": \"hidden\"\n });\n $('div div').css('text-indent', '-999px');\n $('#mainContainer').css({\n \"background-color\": \"#444\",\n 'width': '848px',\n 'margin': '0 auto',\n 'border': '3px solid brown',\n 'box-shawdow': '3px 3px 3px',\n 'overflow': 'hidden'\n\n });\n $('div span').hide();\n\t\t \n\t\t\n\t\n\t\t\n\t\t/*Introduction to Game Modal*/\n\t\tvar instructionModal = {\n\t\t\t\n\t\t\tshowModal: function () {\n\t\t\t\t\t\n\t\t\t\tif (firstMove == true) {\n\t\t\t\t\tvar overlay = $('<div id=\"overlay\"> </div>');\n\t\t\t\t\tvar renderedText = this.renderHTML();\n\t\t\t\t\trenderedText.appendTo(overlay);\n\t\t\t\t\toverlay.appendTo($('body'));\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tcloseModal: function () {\n\t\t\t\t$('.modalContent').find('button').on('click',document,function(){\n\t\t\t\t\t$('#overlay').hide();\n\t\t\t\t});\n\n\t\t\t},\n\t\t\trenderHTML : function(){\n\t\t\t\treturn $('<div class=\\'modalContent\\'>'+\n\t\t\t\t\t\t'<div>Welcome to AdeChess!</div>'+\n\t\t\t\t\t '<div>White Piece Goes First</div>'+\n\t\t\t\t\t '<button class=\\'close\\'>Click Here To Play</button>'+\n\t\t\t\t\t\t'<a href=\\'http://www.smartade.com/adechess.rar\\' class=\\'close\\'>download rar</a>'+\n\t\t\t\t\t '</div>'\n\t\t\t\t\t );\n\t\t\t}\n\t\t}\n\t\tinstructionModal.showModal();\n\t\tinstructionModal.closeModal();\t\t \n\n });\n }", "function makeBoard() {\n //Make an empty array for board propert cells\n board.cells = [];\n for (let rowNum = 0; rowNum < gridSize; rowNum++) {\n for (let colNum = 0; colNum < gridSize; colNum++) {\n board.cells.push({\n row: rowNum,\n col: colNum,\n isMine: Math.round(Math.random() >= 0.7),\n isMarked: false,\n hidden: true,\n });\n }\n }\n}", "placeObject(obj){\n for (let i=obj.xPos;i<obj.xPos+obj.width && i<this.boardWidth;i++){\n for (let j=obj.yPos;j < obj.yPos + obj.height && j < this.boardHeight;j++){\n this.board[i][j]=obj.id;\n //console.log(i + \" \" + j + \" set to \" + obj.id);\n // if (i==0 && j == 231)\n // console.log(\"place 0 231 \"+ obj.id);\n }\n }\n }", "drawBoard() {\n for (let y = 0; y < this.tetris.board.height; y++) {\n for (let x = 0; x < this.tetris.board.width; x++) {\n let id = this.tetris.board.getCell(x, y);\n if (id !== this.tetris.board.EMPTY) {\n this.drawBlock(this.ctxGame, id, x * this.size, y * this.size);\n }\n }\n }\n }", "function makeBoard() { // creates in-memory board to track board movements\n for(let y = 0; y < HEIGHT; y++){\n board.push([])\n for(let x = 0; x < WIDTH; x++){\n board[y].push(null)\n }\n }\n}", "_createBoard() {\n let map = this.map = this._createHexagonMap();\n\n for (let q in map) {\n for (let r in map[q]) {\n this._createSprite(map[q][r]);\n }\n }\n }", "populateBoard() {\n // add a bubble at every row, col\n for (let row = 0; row < this.rows; row++) {\n for (let col = 0; col < this.cols; col++) {\n let pos = this.getBubbleLocAt(row, col);\n this.pieces[row][col] = this.drawBubbleAt(pos.x, pos.y, row, col);\n }\n }\n this.pieces.forEach(row => {\n row.forEach(bubble => {\n bubble.getNeighbors();\n });\n });\n }", "function initBoards() {\n let boardIds = [\"playerboard\", \"enemyboard\"]\n let rows = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'];\n // init grey spaces\n for (let boardId of boardIds) {\n let board = document.getElementById(boardId);\n let id = boardId[0];\n for (let row of rows) {\n for (let col = 0; col < 10; col++) {\n let div = document.createElement(\"div\");\n div.id = `${id}${row}${col}`;\n div.className = \"opaque\";\n if (boardId === \"enemyboard\") {\n div.onclick = () => handleBoardClick(div.id);\n }\n board.appendChild(div);\n }\n }\n }\n}", "function generateBoard() {\r\n //main board\r\n let board = document.querySelector('#board')\r\n for (let i = 4; i < 24; i++) {\r\n //create row\r\n board.innerHTML += `<div id=\"row${i - 4}\" class=\"row\"></div>`\r\n let curRow = board.querySelector(`#row${i - 4}`);\r\n for (let j = 0; j < 10; j++) {\r\n //populate row with cells\r\n curRow.innerHTML += `<div id=\"r${i-4}c${j}\" class=\"cell\" style=\"background-color: rgb(255, 255, 255);\"></div>`\r\n }\r\n }\r\n //next piece display\r\n let next = document.querySelector('#next')\r\n for (let i = 0; i < 4; i++) {\r\n //create row\r\n next.innerHTML += `<div id=\"nrow${i}\" class=\"row\"></div>`\r\n let curRow = next.querySelector(`#nrow${i}`);\r\n for (let j = 0; j < 4; j++) {\r\n //populate row with cells\r\n curRow.innerHTML += `<div id=\"nr${i}c${j}\" class=\"cell\" style=\"background-color: rgb(255, 255, 255);\"></div>`\r\n }\r\n }\r\n //held piece display\r\n let held = document.querySelector('#held')\r\n for (let i = 0; i < 4; i++) {\r\n //create row\r\n held.innerHTML += `<div id=\"hrow${i}\" class=\"row\"></div>`\r\n let curRow = held.querySelector(`#hrow${i}`);\r\n for (let j = 0; j < 4; j++) {\r\n //populate row with cells\r\n curRow.innerHTML += `<div id=\"hr${i}c${j}\" class=\"cell\" style=\"background-color: rgb(255, 255, 255);\"></div>`\r\n }\r\n }\r\n}", "function Board() {\n\tvar self = this;\n\tthis.board = [];\n\n\tfor (var i = 0; i < BOARD_SIZE*BOARD_SIZE; i++) {\n\t\tthis.board[i] = new Cell(CellType.ALL, PieceColor.UNOCCUPIED);\n\t}\n\n\tvar coordinates;\n\tcoordinates = this.getDestinationCellCoordinates(PieceColor.RED);\n\tcoordinates.forEach( function(elem) {\n\t\tself.board[self.indexOf(elem)].type = CellType.REDTARGET;\n\t});\n\n\tcoordinates = this.getDestinationCellCoordinates(PieceColor.BLU);\n\tcoordinates.forEach( function(elem) {\n\t\tself.board[self.indexOf(elem)].type = CellType.BLUTARGET;\n\t});\n\n\t// set corners of the board as target for any player.\n\tthis.board[0].type = CellType.ANYTARGET;\n\tthis.board[BOARD_SIZE-1].type = CellType.ANYTARGET; \n\tthis.board[(BOARD_SIZE-1)*BOARD_SIZE].type = CellType.ANYTARGET;\n\tthis.board[(BOARD_SIZE-1)*BOARD_SIZE+BOARD_SIZE-1].type = CellType.ANYTARGET; \n\n\t//console.log(this.getNeighbours({x: 0, y: 1}));\n}", "function createBoard() {\n for (let i = 0; i < width * width; i++) {\n const square = document.createElement(\"div\");\n //put this child into the gird\n grid.appendChild(square);\n squares.push(square);\n\n // Assigning a random colour to each div\n let randomColor = Math.floor(Math.random() * coloursOfCancy.length);\n square.style.backgroundImage = coloursOfCancy[randomColor];\n\n //To drag each square and give unique ID to each cell so we can see which square is actually moved.\n square.setAttribute(\"draggable\", \"true\");\n square.setAttribute(\"id\", i);\n }\n }", "function renderBoard() {\n model.checkGameStatus();\n model.toString();\n model.checkGameStatus();\n }", "function render() {\n board.forEach(function(move, index) {\n if (move === 1) {\n move = 'x';\n } if (move === -1) {\n move = 'o';\n }\n cells[index].textContent = move;\n cells[index].style.background = colors[cells];\n });\n}", "initBoard() {\n\n // Generate a new row\n const newRow = (rowNum) => {\n const row = document.createElement('div');\n row.classList.add('row');\n row.classList.add('row-' + rowNum);\n return row;\n }\n // Generate a new column\n const newCol = (colNum) => {\n const col = document.createElement('div');\n col.classList.add('col');\n col.classList.add('col-' + colNum);\n return col;\n }\n\n // For each number of rows make a new row element and fill with columns\n for (let r = 0; r < SnakeGame.NUM_ROWS; r++) {\n\n const row = newRow(r);\n const boardCellsRow = [];\n\n // For each number of columns make a new column element and add to the row\n for (let c = 0; c < SnakeGame.NUM_COLS; c++) {\n\n const col = newCol(c);\n row.appendChild(col);\n boardCellsRow.push(col);\n\n }\n\n this.board.appendChild(row);\n this.boardCells.push(boardCellsRow);\n\n }\n\n }", "function initiateBoard(){\n\tblankx=wid-1;\n\tblanky=height-1;\n\tfor(i=0;i<=numTiles;i++) position[i]=i;\n}", "printBoard() {\n console.log(\"<========== Board: Actual ==========>\")\n for (let i = 0; i < this.size; i++) {\n let row = '';\n for (let j = 0; j < this.size; j++) {\n let cell;\n if (this.isMine(i, j)) {\n cell = 'X';\n }\n else {\n cell = '.';\n }\n row += cell;\n }\n console.log(row)\n }\n\n console.log(\"<========== Board: What user sees ==========>\");\n for (let i = 0; i < this.size; i++) {\n let row = '';\n for (let j = 0; j < this.size; j++) {\n let cell;\n if (this.isMarked(i, j)) {\n cell = 'M';\n }\n else if (this.isNumbered(i, j)) {\n const num = this.getNumNeightborMines(i, j);\n cell = num === 0 ? '*' : num;\n }\n else {\n cell = '.';\n }\n row += cell;\n }\n console.log(row)\n }\n }", "function displayBoard(board) {\n for (let i = 0; i < 4; i++) {\n const xVal = (i + 1) * 50;\n for (let j = 0; j < 4; j++) {\n const yVal = j * 50 + 50;\n if (board[4 * j + i] === \"blank\") {\n gameState.tiles.create(xVal, yVal, board[4 * j + i]).setScale(0.6);\n } else {\n gameState.tiles.create(xVal, yVal, board[4 * j + i]);\n }\n }\n }\n}", "function Board(){}", "function board_paint() {\r\n\tvar x,y,div;\r\n\t//using clientWidth and clientHeight for IE8 and earlier\r\n\tconst H = window.innerHeight/MAX_ROWS || \r\n\t\t document.documentElement.clientHeight/MAX_ROWS ||\r\n\t\t document.body.clientHeight/MAX_ROWS;\r\n\t// loop:\r\n\tfor (y = 1; y <= MAX_ROWS; y++) {\r\n\t\tfor (x = 1; x <= MAX_COLS; x++) {\r\n\t\t\tdiv = $(\"<div>\");\r\n\t\t\tdiv.addClass('gameCell btn btn-primary col-xs-4 spot');\r\n\t\t\tdiv.css({'height': H,'display': 'flex','align-items': 'center','justify-content': 'center'});\r\n\t\t\tdiv.attr('id',y+'-'+x);\r\n\t\t\tdiv.attr('value',0);\r\n\t\t\t$(\"#gameBoard\").append(div);\r\n\t\t}\r\n\t}\r\n}", "printBoard() {\n // This will print the board\n let grid = [...this.grid];\n \n // Loop through the values in the grid and set the tiles appropriately\n // Pass in the values to set its color in setTile()\n for (let i = 0; i < grid.length; i++) {\n for (let j = 0; j < grid.length; j++) { \n if(grid[i][j] === 0){\n // If grid tile === 0\n if((i===0 && (j===1 || j===2)) ){\n // If one of the two middle top tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, true, this.grid, grid[i][j],'UP')\n } else if ((i === 3 && (j === 1 || j === 2))){\n // If one of the two bottom tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, true, this.grid, grid[i][j],\"DOWN\");\n } else if ((j === 0 && (i === 1 || i === 2))) {\n // If one of the two left tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, true, this.grid, grid[i][j], \"LEFT\");\n } else if ((j === 3 && (i === 1 || i === 2))) {\n // If one of the two right tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, true, this.grid, grid[i][j], \"RIGHT\");\n }else{\n this.setTile(this.boardDisplay, this.blockWidth, i, j, true, this.grid, grid[i][j]);\n }\n \n }else{\n // If doesnt equal 0 then place value in rect\n\n if ((i === 0 && (j === 1 || j === 2))) {\n // If one of the two middle top tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, false, this.grid, grid[i][j], 'UP')\n } else if ((i === 3 && (j === 1 || j === 2))) {\n // If one of the two bottom tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, false, this.grid, grid[i][j], \"DOWN\");\n } else if ((j === 0 && (i === 1 || i === 2))) {\n // If one of the two left tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, false, this.grid, grid[i][j], \"LEFT\");\n } else if ((j === 3 && (i === 1 || i === 2))) {\n // If one of the two right tiles pressed\n this.setTile(this.boardDisplay, this.blockWidth, i, j, false, this.grid, grid[i][j], \"RIGHT\");\n } else {\n this.setTile(this.boardDisplay, this.blockWidth, i, j, false, this.grid, grid[i][j]);\n }\n } \n }\n }\n if(!this.printedBoard){\n // Displays the elements only needed to be set once (SCORE BANNER)\n this.scoresControlsContainer.append('div').attr('id', 'score-banner');\n d3.select('#score-banner').append('h3').text('SCORE');\n d3.select('#score-banner').append('p').attr('id','score-value'); // Shows score, changed in printBoard()\n this.printedBoard = true; // Prevent this if block from being printed again (unless new game)\n }\n // Change the score display to the current score\n d3.select('#score-value').text(this.score+\"\")\n\n\n\n }", "generateBoard() {\n for (let i = 0; i < this.rows; i++) {\n let row = [];\n for (let i = 0; i < this.cols; i++) row.push(new Tile(0, false));\n this.tiles.push(row);\n }\n this.setMines();\n }", "function createBoard() {\r\n // We'll use a for loop to iterate through all the elemtents of the layout array:\r\n for (let i = 0; i < layout.length; i++) {\r\n // For each element we create a square:\r\n const square = document.createElement('div')\r\n // Append the square to our grid:\r\n grid.appendChild(square)\r\n // And push the square to our squares array:\r\n squares.push(square)\r\n\r\n // Now we color each square depending on its number, by adding the corresponding class:\r\n if (layout[i] === 0) {\r\n squares[i].classList.add('pac-dot')\r\n } else if (layout[i] === 1) {\r\n squares[i].classList.add('wall')\r\n } else if (layout[i] === 2) {\r\n squares[i].classList.add('ghost-lair')\r\n } else if (layout[i] === 3) {\r\n squares[i].classList.add('power-pellet')\r\n }\r\n }\r\n}", "initBoard () {\n\t\tthis.clearBoard();\n\t\t/* Init piece-list */\n\t\t/* White */\n\t\tthis.pieces = [\n\t\t\tnew Lance(COLOR.WHITE, position.toIdx(1, 'a')),\n\t\t\tnew Knight(COLOR.WHITE, position.toIdx(2, 'a')),\n\t\t\tnew Silver(COLOR.WHITE, position.toIdx(3, 'a')),\n\t\t\tnew Gold(COLOR.WHITE, position.toIdx(4, 'a')),\n\t\t\tnew King(COLOR.WHITE, position.toIdx(5, 'a')),\n\t\t\tnew Gold(COLOR.WHITE, position.toIdx(6, 'a')),\n\t\t\tnew Silver(COLOR.WHITE, position.toIdx(7, 'a')),\n\t\t\tnew Knight(COLOR.WHITE, position.toIdx(8, 'a')),\n\t\t\tnew Lance(COLOR.WHITE, position.toIdx(9, 'a')),\n\t\t\tnew Rook(COLOR.WHITE, position.toIdx(2, 'b')),\n\t\t\tnew Bishop(COLOR.WHITE, position.toIdx(8, 'b')),\n\t\t];\n\t\tfor (let i = 1; i <= NUM_COLS; i++) {\n\t\t\tthis.pieces.push(new Pawn(COLOR.WHITE, position.toIdx(i, 'c')));\n\t\t}\n\t\t/* Black */\n\t\tthis.pieces = this.pieces.concat([\n\t\t\tnew Lance(COLOR.BLACK, position.toIdx(1, 'i')),\n\t\t\tnew Knight(COLOR.BLACK, position.toIdx(2, 'i')),\n\t\t\tnew Silver(COLOR.BLACK, position.toIdx(3, 'i')),\n\t\t\tnew Gold(COLOR.BLACK, position.toIdx(4, 'i')),\n\t\t\tnew King(COLOR.BLACK, position.toIdx(5, 'i')),\n\t\t\tnew Gold(COLOR.BLACK, position.toIdx(6, 'i')),\n\t\t\tnew Silver(COLOR.BLACK, position.toIdx(7, 'i')),\n\t\t\tnew Knight(COLOR.BLACK, position.toIdx(8, 'i')),\n\t\t\tnew Lance(COLOR.BLACK, position.toIdx(9, 'i')),\n\t\t\tnew Rook(COLOR.BLACK, position.toIdx(2, 'h')),\n\t\t\tnew Bishop(COLOR.BLACK, position.toIdx(8, 'h')),\n\t\t]);\n\t\tfor (let i = 1; i <= NUM_COLS; i++) {\n\t\t\tthis.pieces.push(new Pawn(COLOR.BLACK, position.toIdx(i, 'g')));\n\t\t}\n\n\t\t/* Put pieces on board */\n\t\tthis.pieces.forEach((piece) => {\n\t\t\tthis.putPiece(piece, piece.pos);\n\t\t});\n\t}", "function createBoard() {\r\n for(let i=0;i<width*width;i++)\r\n {\r\n square = document.createElement('div')\r\n square.innerHTML = 0\r\n gridDisplay.appendChild(square)\r\n squares.push(square)\r\n }\r\n generate()\r\n generate()\r\n\r\n\r\n }", "function createBoard() {\n for (let i=0; i < width*width; i++) {\n square = document.createElement('div')\n square.innerHTML = 0\n gridDisplay.appendChild(square)\n squares.push(square)\n }\n generate()\n generate()\n }", "function createBoard(rows, columns) {\n for (let i = 0; i < rows; i++) {\n board.push([]);\n for (let j = 0; j < columns; j++) {\n if (i === 0 || i === rows - 1 || j === 0 || j === columns - 1) {\n board[i][j] = [\n { type: 'wall', visual: '#', position: { row: i, column: j } },\n ];\n } else {\n board[i][j] = [\n { type: 'grass', visual: '.', position: { row: i, column: j } },\n ];\n }\n }\n }\n}", "function initializeBoard() {\n return [new Cell(new Posn(0, 0), [\"up\", \"left\"]),\n new Cell(new Posn(1, 0), [\"up\", \"down\"]),\n new Cell(new Posn(2, 0), [\"up\", \"down\"]),\n new Cell(new Posn(3, 0), [\"up\", \"down\"]),\n new Cell(new Posn(4, 0), [\"up\", \"down\"]),\n new Cell(new Posn(5, 0), [\"up\"]),\n new Cell(new Posn(6, 0), [\"up\", \"down\"]),\n new Cell(new Posn(7, 0), [\"up\", \"down\"]),\n new Cell(new Posn(8, 0), [\"up\", \"down\"]),\n new Cell(new Posn(9, 0), [\"up\", \"down\"]),\n new Cell(new Posn(10, 0), [\"up\", \"down\"]),\n new Cell(new Posn(11, 0), [\"up\", \"right\"]),\n new Cell(new Posn(12, 0), [\"up\", \"left\"]),\n new Cell(new Posn(13, 0), [\"up\", \"right\"]),\n new Cell(new Posn(14, 0), [\"up\", \"left\"]),\n new Cell(new Posn(15, 0), [\"up\", \"down\"]),\n new Cell(new Posn(16, 0), [\"up\", \"down\"]),\n new Cell(new Posn(17, 0), [\"up\", \"down\"]),\n new Cell(new Posn(18, 0), [\"up\", \"down\"]),\n new Cell(new Posn(19, 0), [\"up\", \"down\"]),\n new Cell(new Posn(20, 0), [\"up\"]),\n new Cell(new Posn(21, 0), [\"up\", \"down\"]),\n new Cell(new Posn(22, 0), [\"up\", \"down\"]),\n new Cell(new Posn(23, 0), [\"up\", \"down\"]),\n new Cell(new Posn(24, 0), [\"up\", \"down\"]),\n new Cell(new Posn(25, 0), [\"up\", \"right\"]),\n new Cell(new Posn(0, 1), [\"left\", \"right\"]),\n new Cell(new Posn(1, 1), [\"up\", \"left\"]),\n new Cell(new Posn(2, 1), [\"up\"]),\n new Cell(new Posn(3, 1), [\"up\"]),\n new Cell(new Posn(4, 1), [\"up\", \"right\"]),\n new Cell(new Posn(5, 1), [\"left\", \"right\"]),\n new Cell(new Posn(6, 1), [\"up\", \"left\"]),\n new Cell(new Posn(7, 1), [\"up\"]),\n new Cell(new Posn(8, 1), [\"up\"]),\n new Cell(new Posn(9, 1), [\"up\"]),\n new Cell(new Posn(10, 1), [\"up\", \"right\"]),\n new Cell(new Posn(11, 1), [\"left\", \"right\"]),\n new Cell(new Posn(12, 1), [\"left\"]),\n new Cell(new Posn(13, 1), [\"right\"]),\n new Cell(new Posn(14, 1), [\"left\", \"right\"]),\n new Cell(new Posn(15, 1), [\"up\", \"left\"]),\n new Cell(new Posn(16, 1), [\"up\"]),\n new Cell(new Posn(17, 1), [\"up\"]),\n new Cell(new Posn(18, 1), [\"up\"]),\n new Cell(new Posn(19, 1), [\"up\", \"right\"]),\n new Cell(new Posn(20, 1), [\"left\", \"right\"]),\n new Cell(new Posn(21, 1), [\"up\", \"left\"]),\n new Cell(new Posn(22, 1), [\"up\"]),\n new Cell(new Posn(23, 1), [\"up\"]),\n new Cell(new Posn(24, 1), [\"up\", \"right\"]),\n new Cell(new Posn(25, 1), [\"left\", \"right\"]),\n new Cell(new Posn(0, 2), [\"left\", \"right\"]),\n new Cell(new Posn(1, 2), [\"left\"]),\n new Cell(new Posn(2, 2), []),\n new Cell(new Posn(3, 2), []),\n new Cell(new Posn(4, 2), [\"right\"]),\n new Cell(new Posn(5, 2), [\"left\", \"right\"]),\n new Cell(new Posn(6, 2), [\"left\"]),\n new Cell(new Posn(7, 2), []),\n new Cell(new Posn(8, 2), []),\n new Cell(new Posn(9, 2), []),\n new Cell(new Posn(10, 2), [\"right\"]),\n new Cell(new Posn(11, 2), [\"left\", \"right\"]),\n new Cell(new Posn(12, 2), [\"left\"]),\n new Cell(new Posn(13, 2), [\"right\"]),\n new Cell(new Posn(14, 2), [\"left\", \"right\"]),\n new Cell(new Posn(15, 2), [\"left\"]),\n new Cell(new Posn(16, 2), []),\n new Cell(new Posn(17, 2), []),\n new Cell(new Posn(18, 2), []),\n new Cell(new Posn(19, 2), [\"right\"]),\n new Cell(new Posn(20, 2), [\"left\", \"right\"]),\n new Cell(new Posn(21, 2), [\"left\"]),\n new Cell(new Posn(22, 2), []),\n new Cell(new Posn(23, 2), []),\n new Cell(new Posn(24, 2), [\"right\"]),\n new Cell(new Posn(25, 2), [\"left\", \"right\"]),\n new Cell(new Posn(0, 3), [\"left\", \"right\"]),\n new Cell(new Posn(1, 3), [\"left\", \"down\"]),\n new Cell(new Posn(2, 3), [\"down\"]),\n new Cell(new Posn(3, 3), [\"down\"]),\n new Cell(new Posn(4, 3), [\"right\", \"down\"]),\n new Cell(new Posn(5, 3), [\"left\", \"right\"]),\n new Cell(new Posn(6, 3), [\"left\", \"down\"]),\n new Cell(new Posn(7, 3), [\"down\"]),\n new Cell(new Posn(8, 3), [\"down\"]),\n new Cell(new Posn(9, 3), [\"down\"]),\n new Cell(new Posn(10, 3), [\"right\", \"down\"]),\n new Cell(new Posn(11, 3), [\"left\", \"right\"]),\n new Cell(new Posn(12, 3), [\"left\", \"down\"]),\n new Cell(new Posn(13, 3), [\"right\", \"down\"]),\n new Cell(new Posn(14, 3), [\"left\", \"right\"]),\n new Cell(new Posn(15, 3), [\"left\", \"down\"]),\n new Cell(new Posn(16, 3), [\"down\"]),\n new Cell(new Posn(17, 3), [\"down\"]),\n new Cell(new Posn(18, 3), [\"down\"]),\n new Cell(new Posn(19, 3), [\"right\", \"down\"]),\n new Cell(new Posn(20, 3), [\"left\", \"right\"]),\n new Cell(new Posn(21, 3), [\"left\", \"down\"]),\n new Cell(new Posn(22, 3), [\"down\"]),\n new Cell(new Posn(23, 3), [\"down\"]),\n new Cell(new Posn(24, 3), [\"right\", \"down\"]),\n new Cell(new Posn(25, 3), [\"left\", \"right\"]),\n new Cell(new Posn(0, 4), [\"left\"]),\n new Cell(new Posn(1, 4), [\"up\", \"down\"]),\n new Cell(new Posn(2, 4), [\"up\", \"down\"]),\n new Cell(new Posn(3, 4), [\"up\", \"down\"]),\n new Cell(new Posn(4, 4), [\"up\", \"down\"]),\n new Cell(new Posn(5, 4), []),\n new Cell(new Posn(6, 4), [\"up\", \"down\"]),\n new Cell(new Posn(7, 4), [\"up\", \"down\"]),\n new Cell(new Posn(8, 4), [\"up\"]),\n new Cell(new Posn(9, 4), [\"up\", \"down\"]),\n new Cell(new Posn(10, 4), [\"up\", \"down\"]),\n new Cell(new Posn(11, 4), [\"down\"]),\n new Cell(new Posn(12, 4), [\"up\", \"down\"]),\n new Cell(new Posn(13, 4), [\"up\", \"down\"]),\n new Cell(new Posn(14, 4), [\"down\"]),\n new Cell(new Posn(15, 4), [\"up\", \"down\"]),\n new Cell(new Posn(16, 4), [\"up\", \"down\"]),\n new Cell(new Posn(17, 4), [\"up\"]),\n new Cell(new Posn(18, 4), [\"up\", \"down\"]),\n new Cell(new Posn(19, 4), [\"up\", \"down\"]),\n new Cell(new Posn(20, 4), []),\n new Cell(new Posn(21, 4), [\"up\", \"down\"]),\n new Cell(new Posn(22, 4), [\"up\", \"down\"]),\n new Cell(new Posn(23, 4), [\"up\", \"down\"]),\n new Cell(new Posn(24, 4), [\"up\", \"down\"]),\n new Cell(new Posn(25, 4), [\"right\"]),\n new Cell(new Posn(0, 5), [\"left\", \"right\"]),\n new Cell(new Posn(1, 5), [\"up\", \"left\"]),\n new Cell(new Posn(2, 5), [\"up\"]),\n new Cell(new Posn(3, 5), [\"up\"]),\n new Cell(new Posn(4, 5), [\"up\", \"right\"]),\n new Cell(new Posn(5, 5), [\"left\", \"right\"]),\n new Cell(new Posn(6, 5), [\"up\", \"left\"]),\n new Cell(new Posn(7, 5), [\"up\", \"right\"]),\n new Cell(new Posn(8, 5), [\"left\", \"right\"]),\n new Cell(new Posn(9, 5), [\"up\", \"left\"]),\n new Cell(new Posn(10, 5), [\"up\"]),\n new Cell(new Posn(11, 5), [\"up\"]),\n new Cell(new Posn(12, 5), [\"up\"]),\n new Cell(new Posn(13, 5), [\"up\"]),\n new Cell(new Posn(14, 5), [\"up\"]),\n new Cell(new Posn(15, 5), [\"up\"]),\n new Cell(new Posn(16, 5), [\"up\", \"right\"]),\n new Cell(new Posn(17, 5), [\"left\", \"right\"]),\n new Cell(new Posn(18, 5), [\"up\", \"left\"]),\n new Cell(new Posn(19, 5), [\"up\", \"right\"]),\n new Cell(new Posn(20, 5), [\"left\", \"right\"]),\n new Cell(new Posn(21, 5), [\"up\", \"left\"]),\n new Cell(new Posn(22, 5), [\"up\"]),\n new Cell(new Posn(23, 5), [\"up\"]),\n new Cell(new Posn(24, 5), [\"up\", \"right\"]),\n new Cell(new Posn(25, 5), [\"left\", \"right\"]),\n new Cell(new Posn(0, 6), [\"left\", \"right\"]),\n new Cell(new Posn(1, 6), [\"left\", \"down\"]),\n new Cell(new Posn(2, 6), [\"down\"]),\n new Cell(new Posn(3, 6), [\"down\"]),\n new Cell(new Posn(4, 6), [\"right\", \"down\"]),\n new Cell(new Posn(5, 6), [\"left\", \"right\"]),\n new Cell(new Posn(6, 6), [\"left\"]),\n new Cell(new Posn(7, 6), [\"right\"]),\n new Cell(new Posn(8, 6), [\"left\", \"right\"]),\n new Cell(new Posn(9, 6), [\"left\", \"down\"]),\n new Cell(new Posn(10, 6), [\"down\"]),\n new Cell(new Posn(11, 6), [\"down\"]),\n new Cell(new Posn(12, 6), []),\n new Cell(new Posn(13, 6), []),\n new Cell(new Posn(14, 6), [\"down\"]),\n new Cell(new Posn(15, 6), [\"down\"]),\n new Cell(new Posn(16, 6), [\"right\", \"down\"]),\n new Cell(new Posn(17, 6), [\"left\", \"right\"]),\n new Cell(new Posn(18, 6), [\"left\"]),\n new Cell(new Posn(19, 6), [\"right\"]),\n new Cell(new Posn(20, 6), [\"left\", \"right\"]),\n new Cell(new Posn(21, 6), [\"left\", \"down\"]),\n new Cell(new Posn(22, 6), [\"down\"]),\n new Cell(new Posn(23, 6), [\"down\"]),\n new Cell(new Posn(24, 6), [\"right\", \"down\"]),\n new Cell(new Posn(25, 6), [\"left\", \"right\"]),\n new Cell(new Posn(0, 7), [\"left\", \"down\"]),\n new Cell(new Posn(1, 7), [\"up\", \"down\"]),\n new Cell(new Posn(2, 7), [\"up\", \"down\"]),\n new Cell(new Posn(3, 7), [\"up\", \"down\"]),\n new Cell(new Posn(4, 7), [\"up\", \"down\"]),\n new Cell(new Posn(5, 7), [\"right\"]),\n new Cell(new Posn(6, 7), [\"left\"]),\n new Cell(new Posn(7, 7), [\"right\"]),\n new Cell(new Posn(8, 7), [\"left\", \"down\"]),\n new Cell(new Posn(9, 7), [\"up\", \"down\"]),\n new Cell(new Posn(10, 7), [\"up\", \"down\"]),\n new Cell(new Posn(11, 7), [\"up\", \"right\"]),\n new Cell(new Posn(12, 7), [\"left\"]),\n new Cell(new Posn(13, 7), [\"right\"]),\n new Cell(new Posn(14, 7), [\"up\", \"left\"]),\n new Cell(new Posn(15, 7), [\"up\", \"down\"]),\n new Cell(new Posn(16, 7), [\"up\", \"down\"]),\n new Cell(new Posn(17, 7), [\"right\", \"down\"]),\n new Cell(new Posn(18, 7), [\"left\"]),\n new Cell(new Posn(19, 7), [\"right\"]),\n new Cell(new Posn(20, 7), [\"left\"]),\n new Cell(new Posn(21, 7), [\"up\", \"down\"]),\n new Cell(new Posn(22, 7), [\"up\", \"down\"]),\n new Cell(new Posn(23, 7), [\"up\", \"down\"]),\n new Cell(new Posn(24, 7), [\"up\", \"down\"]),\n new Cell(new Posn(25, 7), [\"right\", \"down\"]),\n new Cell(new Posn(0, 8), [\"up\", \"left\"]),\n new Cell(new Posn(1, 8), [\"up\"]),\n new Cell(new Posn(2, 8), [\"up\"]),\n new Cell(new Posn(3, 8), [\"up\"]),\n new Cell(new Posn(4, 8), [\"up\", \"right\"]),\n new Cell(new Posn(5, 8), [\"left\", \"right\"]),\n new Cell(new Posn(6, 8), [\"left\"]),\n new Cell(new Posn(7, 8), []),\n new Cell(new Posn(8, 8), [\"up\"]),\n new Cell(new Posn(9, 8), [\"up\"]),\n new Cell(new Posn(10, 8), [\"up\", \"right\"]),\n new Cell(new Posn(11, 8), [\"left\", \"right\"]),\n new Cell(new Posn(12, 8), [\"left\"]),\n new Cell(new Posn(13, 8), [\"right\"]),\n new Cell(new Posn(14, 8), [\"left\", \"right\"]),\n new Cell(new Posn(15, 8), [\"up\", \"left\"]),\n new Cell(new Posn(16, 8), [\"up\"]),\n new Cell(new Posn(17, 8), [\"up\"]),\n new Cell(new Posn(18, 8), []),\n new Cell(new Posn(19, 8), [\"right\"]),\n new Cell(new Posn(20, 8), [\"left\", \"right\"]),\n new Cell(new Posn(21, 8), [\"up\", \"left\"]),\n new Cell(new Posn(22, 8), [\"up\"]),\n new Cell(new Posn(23, 8), [\"up\"]),\n new Cell(new Posn(24, 8), [\"up\"]),\n new Cell(new Posn(25, 8), [\"up\", \"right\"]),\n new Cell(new Posn(0, 9), [\"left\"]),\n new Cell(new Posn(1, 9), []),\n new Cell(new Posn(2, 9), []),\n new Cell(new Posn(3, 9), []),\n new Cell(new Posn(4, 9), [\"right\"]),\n new Cell(new Posn(5, 9), [\"left\", \"right\"]),\n new Cell(new Posn(6, 9), [\"left\"]),\n new Cell(new Posn(7, 9), []),\n new Cell(new Posn(8, 9), [\"down\"]),\n new Cell(new Posn(9, 9), [\"down\"]),\n new Cell(new Posn(10, 9), [\"right\", \"down\"]),\n new Cell(new Posn(11, 9), [\"left\", \"right\"]),\n new Cell(new Posn(12, 9), [\"left\", \"down\"]),\n new Cell(new Posn(13, 9), [\"right\", \"down\"]),\n new Cell(new Posn(14, 9), [\"left\", \"right\"]),\n new Cell(new Posn(15, 9), [\"left\", \"down\"]),\n new Cell(new Posn(16, 9), [\"down\"]),\n new Cell(new Posn(17, 9), [\"down\"]),\n new Cell(new Posn(18, 9), []),\n new Cell(new Posn(19, 9), [\"right\"]),\n new Cell(new Posn(20, 9), [\"left\", \"right\"]),\n new Cell(new Posn(21, 9), [\"left\"]),\n new Cell(new Posn(22, 9), []),\n new Cell(new Posn(23, 9), []),\n new Cell(new Posn(24, 9), []),\n new Cell(new Posn(25, 9), [\"right\"]),\n new Cell(new Posn(0, 10), [\"left\"]),\n new Cell(new Posn(1, 10), []),\n new Cell(new Posn(2, 10), []),\n new Cell(new Posn(3, 10), []),\n new Cell(new Posn(4, 10), [\"right\"]),\n new Cell(new Posn(5, 10), [\"left\", \"right\"]),\n new Cell(new Posn(6, 10), [\"left\"]),\n new Cell(new Posn(7, 10), [\"right\"]),\n new Cell(new Posn(8, 10), [\"up\", \"left\"]),\n new Cell(new Posn(9, 10), [\"up\"]),\n new Cell(new Posn(10, 10), [\"up\"]),\n new Cell(new Posn(11, 10), []),\n new Cell(new Posn(12, 10), [\"up\"]),\n new Cell(new Posn(13, 10), [\"up\"]),\n new Cell(new Posn(14, 10), []),\n new Cell(new Posn(15, 10), [\"up\"]),\n new Cell(new Posn(16, 10), [\"up\"]),\n new Cell(new Posn(17, 10), [\"up\", \"right\"]),\n new Cell(new Posn(18, 10), [\"left\"]),\n new Cell(new Posn(19, 10), [\"right\"]),\n new Cell(new Posn(20, 10), [\"left\", \"right\"]),\n new Cell(new Posn(21, 10), [\"left\"]),\n new Cell(new Posn(22, 10), []),\n new Cell(new Posn(23, 10), []),\n new Cell(new Posn(24, 10), []),\n new Cell(new Posn(25, 10), [\"right\"]),\n new Cell(new Posn(0, 11), [\"left\"]),\n new Cell(new Posn(1, 11), []),\n new Cell(new Posn(2, 11), []),\n new Cell(new Posn(3, 11), []),\n new Cell(new Posn(4, 11), [\"right\"]),\n new Cell(new Posn(5, 11), [\"left\", \"right\"]),\n new Cell(new Posn(6, 11), [\"left\"]),\n new Cell(new Posn(7, 11), [\"right\"]),\n new Cell(new Posn(8, 11), [\"left\"]),\n new Cell(new Posn(9, 11), [\"down\"]),\n new Cell(new Posn(10, 11), [\"down\"]),\n new Cell(new Posn(11, 11), [\"down\"]),\n new Cell(new Posn(12, 11), [\"down\"]),\n new Cell(new Posn(13, 11), [\"down\"]),\n new Cell(new Posn(14, 11), [\"down\"]),\n new Cell(new Posn(15, 11), [\"down\"]),\n new Cell(new Posn(16, 11), [\"down\"]),\n new Cell(new Posn(17, 11), [\"right\"]),\n new Cell(new Posn(18, 11), [\"left\"]),\n new Cell(new Posn(19, 11), [\"right\"]),\n new Cell(new Posn(20, 11), [\"left\", \"right\"]),\n new Cell(new Posn(21, 11), [\"left\"]),\n new Cell(new Posn(22, 11), []),\n new Cell(new Posn(23, 11), []),\n new Cell(new Posn(24, 11), []),\n new Cell(new Posn(25, 11), [\"right\"]),\n new Cell(new Posn(0, 12), [\"left\", \"down\"]),\n new Cell(new Posn(1, 12), [\"down\"]),\n new Cell(new Posn(2, 12), [\"down\"]),\n new Cell(new Posn(3, 12), [\"down\"]),\n new Cell(new Posn(4, 12), [\"right\", \"down\"]),\n new Cell(new Posn(5, 12), [\"left\", \"right\"]),\n new Cell(new Posn(6, 12), [\"left\", \"down\"]),\n new Cell(new Posn(7, 12), [\"right\", \"down\"]),\n new Cell(new Posn(8, 12), [\"left\", \"right\"]),\n new Cell(new Posn(9, 12), [\"up\", \"left\"]),\n new Cell(new Posn(10, 12), [\"up\"]),\n new Cell(new Posn(11, 12), [\"up\"]),\n new Cell(new Posn(12, 12), [\"special\"]),\n new Cell(new Posn(13, 12), [\"special\"]),\n new Cell(new Posn(14, 12), [\"up\"]),\n new Cell(new Posn(15, 12), [\"up\"]),\n new Cell(new Posn(16, 12), [\"up\", \"right\"]),\n new Cell(new Posn(17, 12), [\"left\", \"right\"]),\n new Cell(new Posn(18, 12), [\"left\", \"down\"]),\n new Cell(new Posn(19, 12), [\"right\", \"down\"]),\n new Cell(new Posn(20, 12), [\"left\", \"right\"]),\n new Cell(new Posn(21, 12), [\"left\", \"down\"]),\n new Cell(new Posn(22, 12), [\"down\"]),\n new Cell(new Posn(23, 12), [\"down\"]),\n new Cell(new Posn(24, 12), [\"down\"]),\n new Cell(new Posn(25, 12), [\"right\", \"down\"]),\n new Cell(new Posn(0, 13), [\"up\", \"down\"]),\n new Cell(new Posn(1, 13), [\"up\", \"down\"]),\n new Cell(new Posn(2, 13), [\"up\", \"down\"]),\n new Cell(new Posn(3, 13), [\"up\", \"down\"]),\n new Cell(new Posn(4, 13), [\"up\", \"down\"]),\n new Cell(new Posn(5, 13), []),\n new Cell(new Posn(6, 13), [\"up\", \"down\"]),\n new Cell(new Posn(7, 13), [\"up\", \"down\"]),\n new Cell(new Posn(8, 13), [\"right\"]),\n new Cell(new Posn(9, 13), [\"left\"]),\n new Cell(new 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26), [\"up\", \"left\"]),\n new Cell(new Posn(2, 26), [\"up\"]),\n new Cell(new Posn(3, 26), [\"up\"]),\n new Cell(new Posn(4, 26), [\"up\"]),\n new Cell(new Posn(5, 26), [\"up\"]),\n new Cell(new Posn(6, 26), []),\n new Cell(new Posn(7, 26), []),\n new Cell(new Posn(8, 26), [\"up\"]),\n new Cell(new Posn(9, 26), [\"up\"]),\n new Cell(new Posn(10, 26), [\"up\", \"right\"]),\n new Cell(new Posn(11, 26), [\"left\", \"right\"]),\n new Cell(new Posn(12, 26), [\"left\"]),\n new Cell(new Posn(13, 26), [\"right\"]),\n new Cell(new Posn(14, 26), [\"left\", \"right\"]),\n new Cell(new Posn(15, 26), [\"up\", \"left\"]),\n new Cell(new Posn(16, 26), [\"up\"]),\n new Cell(new Posn(17, 26), [\"up\"]),\n new Cell(new Posn(18, 26), []),\n new Cell(new Posn(19, 26), []),\n new Cell(new Posn(20, 26), [\"up\"]),\n new Cell(new Posn(21, 26), [\"up\"]),\n new Cell(new Posn(22, 26), [\"up\"]),\n new Cell(new Posn(23, 26), [\"up\"]),\n new Cell(new Posn(24, 26), [\"up\", \"right\"]),\n new Cell(new Posn(25, 26), [\"left\", \"right\"]),\n new Cell(new Posn(0, 27), [\"left\", \"right\"]),\n new Cell(new Posn(1, 27), [\"left\", \"down\"]),\n new Cell(new Posn(2, 27), [\"down\"]),\n new Cell(new Posn(3, 27), [\"down\"]),\n new Cell(new Posn(4, 27), [\"down\"]),\n new Cell(new Posn(5, 27), [\"down\"]),\n new Cell(new Posn(6, 27), [\"down\"]),\n new Cell(new Posn(7, 27), [\"down\"]),\n new Cell(new Posn(8, 27), [\"down\"]),\n new Cell(new Posn(9, 27), [\"down\"]),\n new Cell(new Posn(10, 27), [\"right\", \"down\"]),\n new Cell(new Posn(11, 27), [\"left\", \"right\"]),\n new Cell(new Posn(12, 27), [\"left\", \"down\"]),\n new Cell(new Posn(13, 27), [\"right\", \"down\"]),\n new Cell(new Posn(14, 27), [\"left\", \"right\"]),\n new Cell(new Posn(15, 27), [\"left\", \"down\"]),\n new Cell(new Posn(16, 27), [\"down\"]),\n new Cell(new Posn(17, 27), [\"down\"]),\n new Cell(new Posn(18, 27), [\"down\"]),\n new Cell(new Posn(19, 27), [\"down\"]),\n new Cell(new Posn(20, 27), [\"down\"]),\n new Cell(new Posn(21, 27), [\"down\"]),\n new Cell(new Posn(22, 27), [\"down\"]),\n new Cell(new Posn(23, 27), [\"down\"]),\n new Cell(new Posn(24, 27), [\"right\", \"down\"]),\n new Cell(new Posn(25, 27), [\"left\", \"right\"]),\n new Cell(new Posn(0, 28), [\"left\", \"down\"]),\n new Cell(new Posn(1, 28), [\"up\", \"down\"]),\n new Cell(new Posn(2, 28), [\"up\", \"down\"]),\n new Cell(new Posn(3, 28), [\"up\", \"down\"]),\n new Cell(new Posn(4, 28), [\"up\", \"down\"]),\n new Cell(new Posn(5, 28), [\"up\", \"down\"]),\n new Cell(new Posn(6, 28), [\"up\", \"down\"]),\n new Cell(new Posn(7, 28), [\"up\", \"down\"]),\n new Cell(new Posn(8, 28), [\"up\", \"down\"]),\n new Cell(new Posn(9, 28), [\"up\", \"down\"]),\n new Cell(new Posn(10, 28), [\"up\", \"down\"]),\n new Cell(new Posn(11, 28), [\"down\"]),\n new Cell(new Posn(12, 28), [\"up\", \"down\"]),\n new Cell(new Posn(13, 28), [\"up\", \"down\"]),\n new Cell(new Posn(14, 28), [\"down\"]),\n new Cell(new Posn(15, 28), [\"up\", \"down\"]),\n new Cell(new Posn(16, 28), [\"up\", \"down\"]),\n new Cell(new Posn(17, 28), [\"up\", \"down\"]),\n new Cell(new Posn(18, 28), [\"up\", \"down\"]),\n new Cell(new Posn(19, 28), [\"up\", \"down\"]),\n new Cell(new Posn(20, 28), [\"up\", \"down\"]),\n new Cell(new Posn(21, 28), [\"up\", \"down\"]),\n new Cell(new Posn(22, 28), [\"up\", \"down\"]),\n new Cell(new Posn(23, 28), [\"up\", \"down\"]),\n new Cell(new Posn(24, 28), [\"up\", \"down\"]),\n new Cell(new Posn(25, 28), [\"right\", \"down\"])\n ];\n}", "function populateCells() {\n\tvar cellSize = creatorWidth / numCells;\n\tfor (var i = 0; i < numCells; i++) {\n\t\tobject.push([]);\n\t\tfor (var j = 0; j < numCells; j++) {\n\t\t\t$(\".creator\").append(\"<div class='cell' data-x='\"+j+\"' data-y='\"+i+\"' data-color='\"+screenColor+\"'></div>\");\n\t\t\tobject[i][j] = screenColor;\n\t\t}\n\t}\n\n\t$(\".cell\").each(function() {\n\t\t$(this).css(\"width\", cellSize);\n\t\t$(this).css(\"height\", cellSize);\n\n\t\t$(this).hover(function() {\n\t\t\tactivateCell($(this));\n\t\t}, function() {\n\t\t\tdeactivateCell($(this));\n\t\t});\n\t});\n}", "initBoard() {\r\n // Generate a new row\r\n const newRow = (rowNum) => {\r\n const row = document.createElement('div');\r\n row.classList.add('row');\r\n row.classList.add('row-' + rowNum);\r\n console.log(\"row:\"+ row);\r\n return row;\r\n }\r\n // Generate a new column\r\n const newCol = (colNum) => {\r\n const col = document.createElement('div');\r\n col.classList.add('col');\r\n col.classList.add('col-' + colNum);\r\n console.log(\"col:\"+ col);\r\n return col;\r\n }\r\n\r\n // For each number of rows make a new row element and fill with columns\r\n for (let r = 0; r < SnakeGame.NUM_ROWS; r++) {\r\n\r\n const row = newRow(r);\r\n const boardCellsRow = [];\r\n\r\n // For each number of columns make a new column element and add to the row\r\n for (let c = 0; c < SnakeGame.NUM_COLS; c++) {\r\n\r\n const col = newCol(c);\r\n row.appendChild(col);\r\n boardCellsRow.push(col);\r\n\r\n }\r\n\r\n this.board.appendChild(row);\r\n this.boardCells.push(boardCellsRow);\r\n\r\n }\r\n\r\n }", "createBoard() {\n this.board.style.width = String(this.width * 10) + \"px\";\n this.board.style.height = String(this.height * 10) + \"px\";\n var numberOfElements = this.width * this.height;\n for (var i=0; i < numberOfElements; i++) {\n var newDiv = document.createElement(\"div\");\n this.board.appendChild(newDiv);\n }\n this.cells = document.querySelectorAll(\"#board div\");\n //adding eventlistener to the board elements for mouseover change the class thus the color of the element\n for (var j=0; j < this.cells.length; j++) {\n this.cells[j].addEventListener(\"mouseover\", function() {\n if (this.className.indexOf(\"live\") == -1) {\n this.classList.toggle(\"live\");\n }\n });\n }\n }", "function makeBoard() {\n\tfor (let row = 0; row < HEIGHT; row++) {\n\t\tlet c = [];\n\t\tboard.push(c);\n\t\tfor (let col = 0; col < WIDTH; col++) {\n\t\t\tc.push(null);\n\t\t}\n\t}\n}", "function buildBoard(){\n for(var i = 0; i < boardArr.length; i++){\n const deTile = document.createElement('div');\n deTile.classList = \"allTile \" + boardArr[i].color+'Tile';\n deTile.id = boardArr[i].tileLocation + \"Tile\";\n boardApp.appendChild(deTile);\n }\n}", "function renderBoard(board) {\n\tvar elBoard = document.querySelector('.board');\n\tvar strHTML = '';\n\tfor (var i = 0; i < board.length; i++) {\n\t\tstrHTML += '<tr>\\n';\n\t\tfor (var j = 0; j < board[0].length; j++) {\n\t\t\tvar currCell = board[i][j];\n\t\t\t\n\t\t\tvar cellClass = getClassName({i:i, j:j});\n\n\t\t\tif (currCell.type === FLOOR) cellClass += ' floor';\n\t\t\telse if (currCell.type === WALL) cellClass += ' wall';\n\n\t\t\tstrHTML += '\\t<td class=\"cell ' + cellClass + '\" onclick=\"moveTo(' + i + ',' + j + ')\" >\\n';\n\n\t\t\tif (currCell.gameElement === GAMER) {\n\t\t\t\tstrHTML += GAMER_IMG;\n\t\t\t} else if (currCell.gameElement === BALL) {\n\t\t\t\tstrHTML += BALL_IMG;\n\t\t\t}\n\n\t\t\tstrHTML += '\\t</td>\\n';\n\t\t}\n\t\tstrHTML += '</tr>\\n';\n\t}\n\t// console.log('strHTML is:');\n\t// console.log(strHTML);\n\telBoard.innerHTML = strHTML;\n}", "function createMatrixDisplayObjects() {\n for (var row = 0; row < matrixRowX; ++row) {\n spaceBetweenBrushBoxesX = brushBoxPadding;\n for (var col = 0; col < matrixColY; ++col) {\n /*\n *\t* Brush Box Image Sprites PRIZES *\n */\n brushBoxPrizeSprites[row][col] = PIXI.Sprite.fromImage(brushBoxRandomImages[row][col]);\n brushBoxPrizeSprites[row][col].cacheAsBitmapboolean = true;\n brushBoxPrizeSprites[row][col].height = brushBoxHeight - 3;\n brushBoxPrizeSprites[row][col].width = brushBoxWidth - 3;\n brushBoxPrizeSprites[row][col].row = row;\n brushBoxPrizeSprites[row][col].col = col;\n brushBoxPrizeSprites[row][col].x = 3;\n brushBoxPrizeSprites[row][col].y = 3;\n /*\n *\t* Create a canvas element used as a texture for the cover sprite *\n */\n brushBoxCanvasTexturesView[row][col] = new PIXI.CanvasRenderer(brushBoxWidth, brushBoxHeight);\n brushBoxCanvasTexturesView[row][col].interactive = true;\n brushBoxCanvasTexturesView[row][col].transparent = true;\n brushBoxCanvasTexturesView[row][col].row = row;\n brushBoxCanvasTexturesView[row][col].col = col;\n brushBoxCanvasTexturesView[row][col].width = brushBoxWidth;\n brushBoxCanvasTexturesView[row][col].height = brushBoxHeight;\n brushBoxCanvasTexturesView[row][col].x = brushBoxPositionX + spaceBetweenBrushBoxesX;\n brushBoxCanvasTexturesView[row][col].y = brushBoxPositionY + spaceBetweenBrushBoxesY;\n /*\n *\t* Create the context 2d for the canvas element *\n */\n brushBoxContext2Ds[row][col] = brushBoxCanvasTexturesView[row][col].view.getContext('2d');\n brushBoxContext2Ds[row][col].beginPath();\n brushBoxContext2Ds[row][col].drawImage(boxPrizeCover, 0, 0, brushBoxWidth, brushBoxHeight);\n brushBoxContext2Ds[row][col].fill();\n /*\n *\t* Create a texture to be used as a canvas for the cover sprite *\n */\n var texture = PIXI.Texture.fromCanvas(brushBoxCanvasTexturesView[row][col].view);\n /*\n *\t* The cover sprite that has a canvas texture *\n */\n brushBoxPrizeSpritesCoverOver[row][col] = new PIXI.Sprite();\n brushBoxPrizeSpritesCoverOver[row][col].cacheAsBitmapboolean = true;\n brushBoxCanvasTexturesView[row][col].transparent = true;\n brushBoxPrizeSpritesCoverOver[row][col].row = row;\n brushBoxPrizeSpritesCoverOver[row][col].col = col;\n brushBoxPrizeSpritesCoverOver[row][col].height = brushBoxHeight;\n brushBoxPrizeSpritesCoverOver[row][col].width = brushBoxWidth;\n brushBoxPrizeSpritesCoverOver[row][col].x = 0;\n brushBoxPrizeSpritesCoverOver[row][col].y = 0;\n /*\t* texture represented as a canvas in order to scratch areas of this cover image *\t*/\n brushBoxPrizeSpritesCoverOver[row][col].texture = texture;\n /*\n *\t* Brush Box Stage Containers *\n */\n brushBoxStage[row][col] = new PIXI.Container();\n brushBoxStage[row][col].interactive = true;\n brushBoxStage[row][col].height = brushBoxHeight;\n brushBoxStage[row][col].width = brushBoxWidth;\n brushBoxStage[row][col].row = row;\n brushBoxStage[row][col].col = col;\n brushBoxStage[row][col].x = brushBoxPositionX + spaceBetweenBrushBoxesX;\n brushBoxStage[row][col].y = brushBoxPositionY + spaceBetweenBrushBoxesY;\n /*\n *\t* Adding the Assembeled Game Objects *\n */\n gameStageContainer.addChild(brushBoxStage[row][col]);\n brushBoxStage[row][col].addChild(brushBoxPrizeSprites[row][col]); // prize sprite\n brushBoxStage[row][col].addChild(brushBoxPrizeSpritesCoverOver[row][col]); // cover sprite\n /*\n *\t* mousemove event and calculate the hit points *\n */\n brushBoxStage[row][col].on('mouseover', mouseover);\n brushBoxStage[row][col].on('mouseout', mouseout);\n spaceBetweenBrushBoxesX += brushBoxWidth + brushBoxPadding;\n }\n spaceBetweenBrushBoxesY += brushBoxHeight + brushBoxPadding;\n }\n }", "function renderBoard(board) {\n\n\tvar elBoard = document.querySelector('.board');\n\tvar strHTML = '';\n\tfor (var i = 0; i < board.length; i++) {\n\t\tstrHTML += '<tr>\\n'; // \\n to break the row to a new line\n\t\tfor (var j = 0; j < board[0].length; j++) {\n\t\t\tvar currCell = board[i][j];\n\n\t\t\tvar cellClass = getClassName({ i: i, j: j })\n\n\t\t\tif (currCell.type === FLOOR) cellClass += ' floor';\n\t\t\telse if (currCell.type === WALL) cellClass += ' wall';\n\n\t\t\tstrHTML += '\\t<td class=\"cell ' + cellClass + '\" onclick=\"moveTo(' + i + ',' + j + ')\" >\\n';\n\n\t\t\tif (currCell.gameElement === GAMER) {\n\t\t\t\tstrHTML += GAMER_IMG;\n\t\t\t} else if (currCell.gameElement === BALL) {\n\t\t\t\tstrHTML += BALL_IMG;\n\t\t\t}\n\n\t\t\tstrHTML += '\\t</td>\\n';\n\t\t}\n\t\tstrHTML += '</tr>\\n';\n\t}\n\t// console.log('strHTML is:');\n\t// console.log(strHTML);\n\telBoard.innerHTML = strHTML;\n}", "function drawBoard(){\n for (var i = 0; i < gameboard.length; i++){\n for (var j = 0; j < gameboard.length; j++){\n var xCoord = 15 + i * 32;\n var yCoord = 25 + j * 32;\n gameboard[i][j].xCoord = xCoord;\n gameboard[i][j].yCoord = yCoord;\n tile.beginPath();\n tile.fillStyle = '#000000';\n tile.font = '24px monospace';\n tile.fillText(gameboard[i][j].letter, xCoord, yCoord);\n tile.closePath();\n }\n }\n}", "function UpdateBoard(){\n for(var i = 0; i < activeBlock.shapeMatrix[0].length; ++i){\n for(var j = 0; j < activeBlock.shapeMatrix[0].length; ++j){\n if(activeBlock.shapeMatrix[i][j] != 0){\n board[activeBlock.position.y + i][activeBlock.position.x + j] = activeBlock.shapeMatrix[i][j];\n\n }\n }\n }\n updateGrid();\n}", "function makeBoard() {\n // Game mechanics code -- to keep track of the game state\n for (let row = 0; row < HEIGHT; row++) {\n let currentRow = [];\n for (let columns = 0; columns < WIDTH; columns++) {\n currentRow.push(null);\n }\n board.push(currentRow);\n }\n}", "function renderBoard(board) {\n let colors = ['','blue','green','red','darkblue','brown','cyan','black'];\n let htmlStr = '';\n for (let i = 0; i < board.length; i++) {\n htmlStr += '<tr>';\n for (let j = 0; j < board[i].length; j++) {\n let cell = gBoard[i][j];\n let cellContent;\n if (cell.isMine) cellContent = MINE;\n else if (cell.peripheryMines) cellContent = `<span style=\"color: ${colors[cell.peripheryMines]};\">${cell.peripheryMines}</span>`;\n else cellContent = EMPTY;\n let flaggedCell = '';\n if (cell.isFlagged) flaggedCell = `<div class=\"flag\">${FLAG}</div>`;\n\n htmlStr += `<td class=\"cell cell-${i}-${j}\" oncontextmenu=\"flagCell(${i}, ${j}, event)\" \n onclick=\"updateBoard(${i}, ${j})\">\n <div class=\"surface\">${cellContent}</div>\n <div class=\"cover\">${flaggedCell}</div>\n </td>`;\n }\n htmlStr += '</tr>';\n }\n document.querySelector('.game-board').innerHTML = htmlStr;\n}", "function renderBoard(board) {\r\n\r\n\tvar strHTML = '';\r\n\tfor (var i = 0; i < board.length; i++) {\r\n\t\tstrHTML += '<tr>\\n';\r\n\t\tfor (var j = 0; j < board[0].length; j++) {\r\n\t\t\tvar currCell = board[i][j];\r\n\r\n\t\t\tvar cellClass = getClassName({\r\n\t\t\t\ti: i,\r\n\t\t\t\tj: j\r\n\t\t\t})\r\n\r\n\t\t\t// TODO - change to short if statement\r\n\t\t\tif (currCell.type === FLOOR) cellClass += ' floor';\r\n\t\t\telse if (currCell.type === WALL) cellClass += ' wall';\r\n\r\n\t\t\t//TODO - Change To template string\r\n\t\t\tstrHTML += `\\t<td class=\"cell + ${cellClass}\" +\r\n\t\t\t\t onclick=\"moveTo(' + ${i} + ${j} + ')\" >\\n`;\r\n\r\n\r\n\t\t\t// TODO - change to switch case statement\r\n\t\t\tswitch (currCell.gameElement) {\r\n\t\t\t\tcase 'GAMER':\r\n\t\t\t\t\tstrHTML += GAMER_IMG;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase 'BALL':\r\n\t\t\t\t\tstrHTML += BALL_IMG;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase 'GLUE':\r\n\t\t\t\t\tstrHTML += GLUE_IMG;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tstrHTML += '\\t</td>\\n';\r\n\t\t}\r\n\t\tstrHTML += '</tr>\\n';\r\n\t}\r\n\tvar elBoard = document.querySelector('.board');\r\n\telBoard.innerHTML = strHTML;\r\n}", "create_board() {\n console.log(\"creating board\")\n const $board = $(this.selector)\n for (let i = 0; i < this.row; i++) {\n let $row = $('<div>').addClass('row')\n for (let j = 0; j < this.col; j++) {\n let $col = $('<div>').addClass('col empty').attr('row', i).attr('col', j)\n $row.append($col)\n }\n $board.append($row)\n }\n }", "function createBoard() {\n for (let i = 0; i < width * width; i++) {\n //every time it loops we want to create a div\n //using .createElement\n const square = document.createElement('div');\n //we want to make the divs draggable. so we just use the\n //setAttribute function and set draggable to true\n square.setAttribute('draggable', true);\n //we also want to use setAttribute to give each square a unique ID\n square.setAttribute('id', i);\n //set a random number based on the candy colors length and a whole number\n let randomColor = Math.floor(Math.random() * candyColors.length);\n //set that color background for the square at this index\n square.style.backgroundImage = candyColors[randomColor];\n //next we add that div to the grid with appendChild\n grid.appendChild(square);\n //we also want to store these squares into an array\n squares.push(square);\n }\n }", "function renderBoard(board) {\n var strHTML = ''\n for (var i = 0; i < board.length; i++) {\n strHTML += '<tr>';\n for (var j = 0; j < board[i].length; j++) {\n strHTML += `<td class=\"cell-${i}-${j}\" onmouseup=\"(gFirstClickIndicator)? firstClick(event, this) : cellClicked(event, this)\">`; // onmousedown=\"firstClick(this)\"\n strHTML += (board[i][j].isMine) ? MINE :\n (board[i][j].isMarked) ? FLAG :\n (board[i][j].isShown) ? (board[i][j].minesAroundCount === 0) ? '' :\n board[i][j].minesAroundCount : '';\n strHTML += '</td>';\n }\n strHTML += '</tr>';\n }\n\n var elBoard = document.querySelector('.board-container');\n elBoard.innerHTML = strHTML;\n console.log(elBoard);\n}", "function drawBoard() {\n $(\"#board\").html('');\n for (var i = 0; i < board.length; i++) {\n var rowDiv;\n if (i % DIM == 0) {\n rowDiv = $(\"<div>\").attr(\"id\", getRowId(i)).addClass(\"row\").appendTo(\"#board\");\n }\n\n $('<div/>')\n .attr(\"id\", getCellId(board[i]))\n .addClass(\"btn btn-primary\")\n .text(board[i])\n .appendTo(rowDiv)\n .css(\"width\", WIDTH).css(\"height\", HEIGHT)\n .on(\"click\", notifyClick);\n }\n\n // Hide the empty cell.\n $(\"#cell-0\").invisible();\n }", "function updateScreen () {\r\n // Loop over the 4x4 grid.\r\n for (let i = 0; i < 4; i++) {\r\n for (let j = 0; j < 4; j++) {\r\n // Get the HTML button at position (i,j).\r\n let button = document.querySelector (`#board${i}${j}`);\r\n // Read the state of the \"board\" array for position (i,j).\r\n let instance = getInstance ();\r\n let sender = web3.eth.accounts[0];\r\n instance.board (\r\n i + j * 4,\r\n { from : sender, gas : 200000 },\r\n function (error, result) { \r\n if (!error) {\r\n // When we reach here, \"result\" is the uint8 for the \"board\" array at position (i,j).\r\n // So we assign it to the HTML button's value, which changes the button's label.\r\n button.value = result;\r\n } else {\r\n console.error (error); \r\n }\r\n }\r\n ); \r\n }\r\n }\r\n}", "function Board() {\n // A dict holds all cells info\n this.cells = {};\n // A dict holds all players info\n this.players = {};\n\n // Simulate server\n Board.prototype.randomlyGenerateCells = function () {\n var list_properties = [1, 3, 6, 8, 9, 11, 13, 14, 16, 18, 19, 21, 23, 24, 26, 27, 29, 31, 32, 34, 37, 39];\n\n var property_id = 0;\n var action_id = 0;\n\n for (var lop = 0; lop < 40; lop++) {\n if (list_properties.indexOf(lop) > -1) {\n // is a property\n this.cells[lop] = new Property(lop, property_id++);\n } else {\n this.cells[lop] = new Action(lop, action_id++);\n }\n }\n };\n\n Board.prototype.createPlayers = function (num) {\n for (var lop = 0; lop < num; lop++) {\n this.players[lop] = new Player(lop);\n }\n };\n\n /**\n * Return player by ID\n * @param {int} id\n * @returns {Player}\n */\n Board.prototype.selectPlayer = function (id) {\n return this.players[id];\n };\n\n /**\n * Return ID of cell where the player lands\n * @param {int} id\n */\n Board.prototype.playerAtByID = function (id) {\n return this.players[id].position;\n }\n}", "function createGameBoards() {\r\n for (i=0; i < 10; i++) {\r\n playerCoordinateEl.push([]);\r\n opponentCoordinateEl.push([]);\r\n for (j=0; j < 10; j++) {\r\n playerCoordinateEl[i][j] = document.createElement('div');\r\n opponentCoordinateEl[i][j] = document.createElement('div');\r\n playerCoordinateEl[i][j].id = `p-r${i}c${j}`;\r\n opponentCoordinateEl[i][j].id = `o-r${i}c${j}`;\r\n playerBoardEl.appendChild(playerCoordinateEl[i][j]);\r\n opponentBoardEl.appendChild(opponentCoordinateEl[i][j]);\r\n }\r\n }\r\n}", "function renderBoard(board) {\r\n var strHTML = \"\";\r\n for (var i = 0; i < board.length; i++) {\r\n strHTML += \"<tr>\\n\";\r\n for (var j = 0; j < board[0].length; j++) {\r\n var currCell = board[i][j];\r\n\r\n var cellClass = getClassName({ i: i, j: j });\r\n\r\n if (currCell.type === FLOOR) cellClass += \" floor\";\r\n else if (currCell.type === WALL) cellClass += \" wall\";\r\n\r\n strHTML +=\r\n '\\t<td class=\"cell ' +\r\n cellClass +\r\n '\" onclick=\"moveTo(' +\r\n i +\r\n \",\" +\r\n j +\r\n ')\" >\\n';\r\n\r\n if (currCell.gameElement === GAMER) {\r\n strHTML += GAMER_IMG;\r\n } else if (currCell.gameElement === BALL) {\r\n strHTML += BALL_IMG;\r\n }\r\n\r\n strHTML += \"\\t</td>\\n\";\r\n }\r\n strHTML += \"</tr>\\n\";\r\n }\r\n // console.log('strHTML is:');\r\n // console.log(strHTML);\r\n var elBoard = document.querySelector(\".board\");\r\n elBoard.innerHTML = strHTML;\r\n}", "function createBoard(){\n\tdocument.body.style.setProperty('--size', size);\n\tdocument.body.style.setProperty('--grid-size', size+1);\n\n\tvar th = document.createElement('div');\n\tth.className = \"content head\";\n\tth.innerHTML = \"\";\n\tth.id = \"header\"\n\tdom.gameBoard.appendChild(th);\n\t//initialize alphabetical headers\n\tfor (var row = 0; row < size; row++) {\n\t\tvar letter = (row+10).toString(36);\n\t\tvar th = document.createElement('div');\n\t\tth.className = \"content head\";\n\t\tth.innerHTML = letter;\n\t\tth.id = \"header\"\n\t\tdom.gameBoard.appendChild(th);\n\t}\n\n\tfor(var i = 0; i < size; i++){\n\t\tvar th = document.createElement('div');\n\t\tth.className = \"content head\";\n\t\tth.innerHTML = i+1;\n\t\tth.id = \"header\"\n\t\tdom.gameBoard.appendChild(th);\n\n\t\tfor(var x = 1; x <= size; x++){\n\t\t\tvar cell = document.createElement(\"div\");\n\t\t\tcell.classList.add(\"content\");\n\n\t\t\t//logic for borders\n\t\t\tif (x == size){\n\t\t\t\tcell.classList.add(\"child-with-border\");\n\t\t\t}\n\t\t\telse {\n\t\t\t\tcell.classList.add(\"child\");\n\t\t\t}\n\t\t\tif (i == size-1){\n\t\t\t\tcell.classList.add(\"child-edge\");\n\t\t\t}\n\t\t\tvar num = (i * (size) + x).toString();\n\t\t\tcell.id = \"cell\"+num;\n\t\t\tdom.gameBoard.appendChild(cell);\n\t\t}\n\t}\n}", "drawBoard() {\n // Fond du plateau de jeu\n return [\n {\n type: \"rectangle\",\n origin: {x: 27, y: 47},\n width: 306,\n height: 306,\n fill: \"#281200\",\n },\n {\n type: \"rectangle\",\n origin: {x: 30, y: 50},\n width: 300,\n height: 300,\n fill: \"#555555\",\n },\n {\n type: \"polygon\",\n points: [\n {x: 10, y: 30},\n {x: 350, y: 30},\n {x: 350, y: 370},\n {x: 10, y: 370},\n {x: 10, y: 353},\n {x: 333, y: 353},\n {x: 333, y: 47},\n {x: 27, y: 47},\n {x: 27, y: 353},\n {x: 10, y: 353},\n ],\n stroke: \"black\",\n fill: \"#fff5cd\",\n shadow: {\n shadowColor: \"black\",\n shadowBlur: 10,\n shadowOffsetX: 2,\n shadowOffsetY: 6,\n },\n },\n ];\n }", "function renderBoard(board) {\r\n\r\n\tvar elBoard = document.querySelector('.board');\r\n\tvar strHTML = '';\r\n\tfor (var i = 0; i < board.length; i++) {\r\n\t\tstrHTML += '<tr>\\n';\r\n\t\tfor (var j = 0; j < board[0].length; j++) {\r\n\t\t\tvar currCell = board[i][j];\r\n\r\n\t\t\tvar cellClass = getClassName({ i: i, j: j })\r\n\t\t\t// debugger\r\n\t\t\tif (currCell.type === FLOOR) cellClass += ' floor';\r\n\t\t\telse if (currCell.type === WALL) cellClass += ' wall';\r\n\r\n\t\t\tstrHTML += '\\t<td class=\"cell ' + cellClass + '\" onclick=\"moveTo(' + i + ',' + j + ')\" >\\n';\r\n\r\n\t\t\tif (currCell.gameElement === GAMER) {\r\n\t\t\t\tstrHTML += GAMER_IMG;\r\n\t\t\t} else if (currCell.gameElement === BALL) {\r\n\t\t\t\tstrHTML += BALL_IMG;\r\n\t\t\t}\r\n\r\n\t\t\tstrHTML += '\\t</td>\\n';\r\n\t\t}\r\n\t\tstrHTML += '</tr>\\n';\r\n\t}\r\n\tconsole.log('strHTML is:');\r\n\tconsole.log(strHTML);\r\n\telBoard.innerHTML = strHTML;\r\n}", "function makeBoard() {\n clearBoard();\n bombsFlagged = 0;\n cellsOpen = 0;\n updateNumBombs();\n // Now place the bombs on the board\n bombsToPlace = maxNumBombs;\n while (bombsToPlace != 0) {\n placeBombRandomLoc();\n bombsToPlace--; } }", "function applyBoard(){\n g_wall = new Wall(g_newBoard,0,0);\n reset();\n}", "function Board() {\r\n //slots will either be null or contain a card\r\n this.slots = [];\r\n\r\n //called by this player\r\n this.PlaceCard = function (slotIndex, card) {\r\n this.slots[slotIndex] = card;\r\n this.UpdateBoard(card); \r\n mainState.toggleTurn(false);\r\n\r\n //websocket, send info to other player\r\n websocket.send(JSON.stringify({\r\n action: 'go',\r\n card: { slotIndex: slotIndex, cardType: { sprite: card.cardType.sprite, values: card.values }, owner: card.owner }\r\n }));\r\n\r\n }\r\n\r\n this.CreateCard = function (slotIndex, cardType, owner) {\r\n //get the point coords\r\n var point = { x: mainState.emptyfadeGridHexes.getAt(slotIndex).x, y: mainState.emptyfadeGridHexes.getAt(slotIndex).y };\r\n\r\n var card = new Card(point, cardType, 4, 3, globalScale);\r\n card.SetOwner(owner);\r\n card.cardImg.inputEnabled = false;\r\n this.slots[slotIndex] = card;\r\n this.UpdateBoard(card); \r\n }\r\n\r\n //check neighboring cards, and see if they should be flipped\r\n this.UpdateBoard = function (card) {\r\n //if a card were to exist, it should be close to this phantomCard's position \r\n var phantomPoint;\r\n var cardAtPoint;\r\n var initialPoint = { x: card.position.x, y: card.position.y };\r\n\r\n //must check the 6 potential cards around the just placed card\r\n phantomPoint = CalculatePoint(initialPoint, card.cardImg.width, 0);\r\n cardAtPoint = this.GetCardFromFuzzyHexGrid(phantomPoint);\r\n if (cardAtPoint && card.values[2] > cardAtPoint.values[0] && cardAtPoint.owner != card.owner) {\r\n cardAtPoint.SetOwner(card.owner);\r\n \r\n }\r\n\r\n phantomPoint = CalculatePoint(initialPoint, card.cardImg.width, 60);\r\n cardAtPoint = this.GetCardFromFuzzyHexGrid(phantomPoint);\r\n if (cardAtPoint && card.values[2] > cardAtPoint.values[1] && cardAtPoint.owner != card.owner) {\r\n cardAtPoint.SetOwner(card.owner);\r\n \r\n }\r\n\r\n phantomPoint = CalculatePoint(initialPoint, card.cardImg.width, 120);\r\n cardAtPoint = this.GetCardFromFuzzyHexGrid(phantomPoint);\r\n if (cardAtPoint && card.values[0] > cardAtPoint.values[1] && cardAtPoint.owner != card.owner) {\r\n cardAtPoint.SetOwner(card.owner);\r\n \r\n }\r\n\r\n phantomPoint = CalculatePoint(initialPoint, card.cardImg.width, 180);\r\n cardAtPoint = this.GetCardFromFuzzyHexGrid(phantomPoint);\r\n if (cardAtPoint && card.values[0] > cardAtPoint.values[2] && cardAtPoint.owner != card.owner) {\r\n cardAtPoint.SetOwner(card.owner);\r\n \r\n }\r\n\r\n phantomPoint = CalculatePoint(initialPoint, card.cardImg.width, 240);\r\n cardAtPoint = this.GetCardFromFuzzyHexGrid(phantomPoint);\r\n if (cardAtPoint && card.values[1] > cardAtPoint.values[2] && cardAtPoint.owner != card.owner) {\r\n cardAtPoint.SetOwner(card.owner);\r\n \r\n }\r\n\r\n phantomPoint = CalculatePoint(initialPoint, card.cardImg.width, 300);\r\n cardAtPoint = this.GetCardFromFuzzyHexGrid(phantomPoint);\r\n if (cardAtPoint && card.values[1] > cardAtPoint.values[0] && cardAtPoint.owner != card.owner) {\r\n cardAtPoint.SetOwner(card.owner);\r\n \r\n }\r\n\r\n //update score\r\n mainState.score = [0, 0];\r\n var gameOver = true;\r\n for (var i = 0; i < mainState.board.slots.length; i++) {\r\n var card = mainState.board.slots[i];\r\n if (card != null) {\r\n mainState.score[card.owner-1] += 1;\r\n }\r\n else {\r\n //if the whole board isn't full then the game isn't over\r\n gameOver = false;\r\n }\r\n }\r\n mainState.playerOneScore.setText(mainState.score[0]);\r\n mainState.playerTwoScore.setText(mainState.score[1]);\r\n\r\n //gameover\r\n if (gameOver) {\r\n mainState.gameOver = true;\r\n if (mainState.score[0] > mainState.score[1] && mainState.player == 1) {\r\n mainState.turnText.setText(\"You Win!\");\r\n }\r\n else if (mainState.score[0] < mainState.score[1] && mainState.player == 2) {\r\n mainState.turnText.setText(\"You Win!\");\r\n }\r\n else if (mainState.score[0] == mainState.score[1]) {\r\n mainState.turnText.setText(\"Tie\");\r\n }\r\n else {\r\n mainState.turnText.setText(\"You Lose\");\r\n }\r\n }\r\n }\r\n\r\n //retrieves the card near a point otherwise returns null\r\n this.GetCardFromFuzzyHexGrid = function (point) {\r\n\r\n for (var i = 0; i < this.slots.length; i++) {\r\n if (this.slots[i] != null) {\r\n var halfWidth = this.slots[i].cardImg.width / 4;\r\n if (Math.abs(this.slots[i].position.x - point.x) < halfWidth && Math.abs(this.slots[i].position.y - point.y) < halfWidth) {\r\n return this.slots[i];\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}", "function renderBoard(board) {\r\n var elBoard = document.querySelector('.board-container')\r\n var strHTML = '<table>'\r\n for (var i = 0; i < board.length; i++) {\r\n strHTML += '<tr>\\n';\r\n for (var j = 0; j < board.length; j++) {\r\n // var currCell = board[i][j];\r\n var cellClass = ` cell-${i}-${j}`\r\n strHTML += `\\t<td class=\"cell ${cellClass}\" onclick=\"cellClicked(this, ${i}, ${j})\" oncontextmenu=\"setFlag(this)\"></td>`;\r\n }\r\n strHTML += '</tr>\\n';\r\n }\r\n strHTML += '</table>'\r\n elBoard.innerHTML = strHTML;\r\n}", "function renderBoard(board) {\r\n\r\n\tvar strHTML = '';\r\n\tfor (var i = 0; i < board.length; i++) {\r\n\t\tstrHTML += '<tr>\\n';\r\n\t\tfor (var j = 0; j < board[0].length; j++) {\r\n\t\t\tvar currCell = board[i][j];\r\n\r\n\t\t\tvar cellClass = getClassName({ i: i, j: j })\r\n\r\n\t\t\t// TODO - change to short if statement\r\n\t\t\t// if (currCell.type === FLOOR || currCell.type === PASS) cellClass += ' floor';\r\n\t\t\tif (currCell.type === FLOOR) cellClass += ' floor';\r\n\t\t\telse if (currCell.type === WALL) cellClass += ' wall';\r\n\r\n\t\t\t//TODO - Change To ES6 template string\r\n\t\t\tstrHTML += '\\t<td class=\"cell ' + cellClass +\r\n\t\t\t\t'\" onclick=\"moveTo(' + i + ',' + j + ')\" >\\n';\r\n\r\n\t\t\t// TODO - change to switch case statement\r\n\t\t\tif (currCell.gameElement === GAMER) {\r\n\t\t\t\tstrHTML += GAMER_IMG;\r\n\t\t\t} else if (currCell.gameElement === BALL) {\r\n\t\t\t\tstrHTML += BALL_IMG;\r\n\t\t\t}\r\n\r\n\t\t\tstrHTML += '\\t</td>\\n';\r\n\t\t}\r\n\t\tstrHTML += '</tr>\\n';\r\n\t}\r\n\r\n\tvar elBoard = document.querySelector('.board');\r\n\telBoard.innerHTML = strHTML;\r\n\r\n\r\n}", "function drawBoard(){\n for (var i = 0; i < 9; i++){\n squares[i].innerHTML = board[i];\n }\n checkWin();\n}", "function Board(props) {\n\t\treturn( \n\t\t\tReact.createElement('div', {id: props.id,className:'board'},\n\t\t\t\tprops.elems.map(u => {\n\t\t return (\n\t\t <Cell {...u} />\n\t\t );\n \t})\n\t\t\t\t)\n\t\t\t)\n}", "function createBoard() {\n window.board = new Board(4, 13);\n createCards();\n window.board.placeCards();\n}", "function setupBoard() {\n\tif (boardRows !== difficulty) {\n\t\tboard.innerHTML = \"\";\n\t\tboardRows = difficulty;\n\t\tfor (let i = 0; i <= difficulty; i++) {\n\t\t\tconst rowDiv = document.createElement('div');\n\t\t\trowDiv.className = 'row';\n\t\t\tfor (let i=0; i < 3; i++) {\n\t\t\t\tconst squareBorder = document.createElement('div');\n\t\t\t\tsquareBorder.className = 'square-border';\n\t\t\t\tconst squareInner = document.createElement('div');\n\t\t\t\tsquareInner.className = 'square';\n\t\t\t\tsquareBorder.appendChild(squareInner);\n\t\t\t\trowDiv.appendChild(squareBorder);\n\t\t\t}\n\t\t\tboard.appendChild(rowDiv);\n\t\t}\n\n\t\tsquareDivs = document.querySelectorAll('.square');\n\t\tsquareBorders = document.querySelectorAll('.square-border');\n\t\taddBoardListeners();\n\t}\n}", "function fnDefineOwnShips() {\n var canvasElement = event.target;\n var x = event.pageX - canvasElement.offsetLeft;\n var y = event.pageY - canvasElement.offsetTop;\n // console.log(\"canvas\", \"x\", x, \"y\", y);\n x = Math.floor(x / cellSize);\n y = Math.floor(y / cellSize);\n // console.log(\"board\", \"x\", x, \"y\", y);\n var cellStatus = fnGetCellStatus(gridsPlayer[OWN][x][y]);\n gridsPlayer[OWN][x][y] = cellStatus;\n fnColorCells(oCanvas[OWN].ctx, gridsPlayer[OWN], x, y);\n}", "function Board(height, width) {\n this.height = height;\n this.width = width;\n this.start = null;\n this.target = null;\n this.object = null;\n // only Equated to 1.currentId 2. ObjectNodeId which id string \"x-y\".\n this.boardArray = [];\n //each node after creation gets added into the array\n this.nodes = {};\n // Empty Object, relating string to nodes.\n //new Node(newNodeId, newNodeClass);\n //this.nodes[`${newNodeId}`] = newNode;\n // Relates \"x-y\" to Board[x][y], and maintain list of nodes on which we have to operate after a while.\n this.nodesToAnimate = []; \n this.objectNodesToAnimate = [];\n this.shortestPathNodesToAnimate = [];\n this.objectShortestPathNodesToAnimate = [];\n this.wallsToAnimate = [];\n this.mouseDown = false; \n this.pressedNodeStatus = \"normal\";\n this.previouslyPressedNodeStatus = null;\n this.previouslySwitchedNode = null;\n this.previouslySwitchedNodeWeight = 0;\n this.keyDown = false;\n //for adding weight with W key press \n this.algoDone = false;\n this.currentAlgorithm = null;\n this.currentHeuristic = null;\n this.numberOfObjects = 0;\n // Only on when we add a Bomb. Not using it for now.\n this.isObject = false;\n this.buttonsOn = false;\n this.speed = \"fast\";\n}", "render() {\n let row, col;\n let cdStyle = {\n \"min-width\": this.props.divWidth + \"px\",\n \"min-height\": this.props.divHeight + \"px\",\n width: this.props.divWidth + \"px\",\n height: this.props.divHeight + \"px\"\n };\n let cells = new Array();\n let pxHeight = (this.props.rows * (this.props.cellSize + 2)) - 2;\n let yTop = Math.floor((this.props.divHeight - pxHeight) / 2);\n let pxWidth = (this.props.cols * (this.props.cellSize + 2)) - 2;\n let xLeft = Math.floor((this.props.divWidth - pxWidth) / 2);\n\n for (row = 0; row < this.props.rows; row++) {\n for (col = 0; col < this.props.cols; col++) {\n if (!this.props.cells[row][col])\n continue;\n\n cells.push(<Cell\n row={row}\n col={col}\n x={xLeft + (col * (this.props.cellSize + 2))}\n y={yTop + (row * (this.props.cellSize + 2))}\n cellSize={this.props.cellSize}\n cellID={this.props.idStr + \"R\" + row + \"C\" + col}\n alive={this.props.cells[row][col]}\n />);\n }\n }\n\n return (\n <div className=\"board\" style={cdStyle}>\n {cells}\n </div>\n );\n }", "function createBoard(){\n\tdocument.body.style.setProperty('--size', size);//set\n\tdocument.body.style.setProperty('--grid-size', size+1);//set\n\n\tvar th = document.createElement('div');\n\tth.className = \"content head\";\n\tth.innerHTML = \"\";\n\tth.id = \"header\"\n\tdom.gameBoard.appendChild(th);\n\t//initialize alphabetical headers\n\tfor (var row = 0; row < size; row++) {\n\t\tvar letter = (row+10).toString(36);\n\t\tvar th = document.createElement('div');\n\t\tth.className = \"content head\";\n\t\tth.innerHTML = letter;\n\t\tth.id = \"header\"\n\t\tdom.gameBoard.appendChild(th);\n\t}\n\n\tfor(var i = 0; i < size; i++){\n\t\tvar th = document.createElement('div');\n\t\tth.className = \"content head\";\n\t\tth.innerHTML = i+1;\n\t\tth.id = \"header\"\n\t\tdom.gameBoard.appendChild(th);\n\n\t\tfor(var x = 1; x <= size; x++){\n\t\t\tvar cell = document.createElement(\"div\");\n\t\t\tcell.classList.add(\"content\");\n\t\t\t//logic for borderes\n\t\t\tif (x == size){\n\t\t\t\tcell.classList.add(\"child-with-border\");\n\t\t\t}\n\t\t\telse {\n\t\t\t\tcell.classList.add(\"child\");\n\t\t\t}\n\t\t\tif (i == size-1){\n\t\t\t\tcell.classList.add(\"child-edge\");\n\t\t\t}\n\t\t\tvar num = (i * (size) + x).toString();\n\t\t\tcell.id = \"cell\"+num;\n\t\t\tdom.gameBoard.appendChild(cell);\n\t\t}\n\t}\n}", "createBoard() {\n let rows = [];\n let loc = 0\n for (let row = 0; row < 3; row++){\n let cols = [];\n for (let col = 0; col < 3 ; col++){\n let coords = [row, col]\n cols.push(\n <div key={coords} className=\"board-col\">\n {this.renderSquare(loc)}\n </div>\n )\n loc ++\n }\n rows.push(\n <div key={row} className=\"board-row\">\n {cols}\n </div>\n )\n }\n return rows\n }", "build() {\r\n for (let y = this.y; y < height; y += height / 20) {\r\n for (let x = this.x; x < 400; x += 400 / 10) {\r\n let boxUsed = false;\r\n let col = 255;\r\n this.gameMap.push({\r\n x,\r\n y,\r\n boxUsed,\r\n col\r\n });\r\n // Visualize the grid\r\n rect(x, y, 40, 40);\r\n }\r\n }\r\n }", "render() {\n if(this.state.hasWon) {\n return (\n <div className=\"win-message\">\n <span className=\"Neon1\">You </span>\n <span className=\"Neon2\">Win!</span>\n </div>\n )\n\n }\n\n let tblBoard = [];\n for(let y = 0; y < this.props.nrows; y ++){\n let row = [];\n for(let x = 0; x < this.props.ncols; x++) {\n let coord = `${y}-${x}`;\n row.push(<Cell key={coord} isLit={this.state.board[y][x]} flipCellsAroundMe={() => this.flipCellsAround(coord)}/>)\n }\n tblBoard.push(<tr>{row}</tr>)\n }\n\n return (\n <div className=\"Lights-Out\">\n <div className=\"title\">\n <h1 className=\"Neon1\">Lights</h1>\n <h1 className=\"Neon2\">Out</h1>\n </div>\n <table className=\"Board\">\n <tbody>\n {tblBoard}\n </tbody>\n </table>\n </div>\n )\n }", "function createBoard() {\n\t// clear previous board and saved word\n\tclearPreviousBoard(letterSpaces);\n\tclearPreviousBoard(guessRemaining);\n\t// reset image to blank board\n\tmanImage.setAttribute('src', `images/hangman7.png`);\n\t// reset the incorrectGuess to 6\n\tincorrectGuess = 6;\n\t// create guesses remaining\n\tfor (let i = 0; i < incorrectGuess; i++) {\n\t\tconst divElement = document.createElement('div');\n\t\tdivElement.classList.add('show-circle');\n\t\tdivElement.setAttribute('id', [i + 1]);\n\t\tguessRemaining.appendChild(divElement);\n\t}\n\n\t// loop through letters array and create divs for all of them\n\tfor (let i = 0; i < letters.length; i++) {\n\t\tconst divElement = document.createElement('div');\n\t\tdivElement.innerText = letters[i];\n\t\tdivElement.classList.add('letter-button');\n\t\tdivElement.setAttribute('id', letters[i]);\n\t\tletterSpaces.appendChild(divElement);\n\t}\n}", "function makeBoard() {\n\tfor (let y = 0; y < HEIGHT; y++) {\n\t\tconst row = [];\n\t\tfor (let x = 0; x < WIDTH; x++) {\n\t\t\trow.push(null);\n\t\t}\n\t\tboard.push(row);\n\t}\n}", "function boardWin() {\r\n}", "function drawBoard() {\r\n board.setAttribute(\"width\", boardSize);\r\n board.setAttribute(\"height\", boardSize);\r\n let isBlack = true;\r\n // fill board with alternating color\r\n for (let i = 0; i < boardSize; i += cellSize) {\r\n for (let j = 0; j < boardSize; j += cellSize) {\r\n if (isBlack) {\r\n boardContext.fillStyle = \"#000000\";\r\n } else {\r\n boardContext.fillStyle = \"#AAAAAA\";\r\n }\r\n boardContext.fillRect(i, j, cellSize, cellSize);\r\n isBlack = !isBlack;\r\n }\r\n isBlack = !isBlack;\r\n }\r\n}", "function updateBoard() {\n\t\tlet board_index = 0;\n\n\t\trows.forEach((row) => {\n\t\t\t// console.log(board_index);\n\t\t\twhile(row.firstChild) {\n\t\t\t\trow.removeChild(row.firstChild);\n\t\t\t}\n\t\t\tfor(i=0; i<3; i++) {\n\t\t\t\tlet box = document.createElement('div');\n\t\t\t\tbox.textContent = board[board_index];\n\t\t\t\tbox.className = `box-${board[board_index]}`;\n\t\t\t\trow.appendChild(box);\n\t\t\t\tboard_index++;\n\t\t\t\t// console.log(row.textContent);\n\t\t\t}\n\t\t});\n\t}", "addBoard () {\n if (this.board) {\n this.board.dispose(false, true)\n }\n\n this.board = BABYLON.MeshBuilder.CreateBox('rectangle', {height: 0.01, width: parseFloat(this.gridSize), depth: parseFloat(this.gridSize), sideOrientation: BABYLON.Mesh.DOUBLESIDE}, this.scene)\n this.board.material = new GridMaterial('material', this.scene)\n this.board.material.majorUnitFrequency = 1 \n this.board.material.gridRatio = this.gridResolution\n this.board.material.opacity = 0.95\n this.board.material.mainColor = BABYLON.Color3.White()\n this.board.material.lineColor = new BABYLON.Color3(0.85, 0.85, 0.85)\n\n const _this = this\n this.board.actionManager = new BABYLON.ActionManager(this.scene)\n\n this.board.actionManager.registerAction(\n new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnLeftPickTrigger, (evt) => {\n if (_this.calbacks && _this.calbacks.select !== null) {\n _this.calbacks.select('0')\n }\n if (_this.curentOpt !== 5) {\n return\n } \n \n if (_this.lastPosition !== null) {\n const pos = _this.getGroundPosition(evt)\n const auxPoint = _this.draw3dlines(pos)\n\n const path = _this.nets[_this.currentNet].path\n path[path.length - 1].push(auxPoint, pos)\n\n if (_this.continuousDraw) {\n _this.lastPosition = pos\n }\n else {\n _this.lastPosition = null\n }\n }\n }))\n\n this.board.actionManager.registerAction(\n new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnRightPickTrigger, () => {\n _this.drawOpt = !_this.drawOpt\n }))\n }", "function renderBoard(){\n document.querySelector(\".year-text\").innerHTML = currentCalendar.lastYearViewed;\n board.innerHTML = \"\"; \n // Render the bolts along the sides of the board. \n for(var i = 0; i < 5; i++){ // 5 bolts down the sides of the board.\n for(var j = 0; j < 4; j++){ // 4 bolts across the top of the board. \n // i == 0 do the bolts across the top.\n // i == 4 do the bolts across the bottom.\n // c == 0 do the bolts along the left side.\n // c == 3 do the bolts along the right side. \n if(i == 0 || i == 4 || j == 0 || j == 3){ \n // class, x, y, parent\n // start at 23 px for both x, y so the bolts are not on the side of the board. \n // add 186 px horizontally between each of the bolts on the top. 4 * 186 across between to the bolts on the sides. \n // add 235 px vertically between each of the bolts on the top. 4 * 235 pxs vertically between to the bolts on the top and bottom. \n addBoardElement(\"bolt\", 23 + j * 186, 23 + i * 235);\n }\n }\n }\n\n // Render month labels\n var creationMonth = creationDate.getMonth();\n for(var i = 0; i < 12; i++){\n // class mon for the month.\n // start at least 49 px from the side. have a constatnt 57 px from the top of the board.\n var div = addBoardElement(\"mon\", 49 + i * 44, 57); \n // in sprite.png each month is 24px in height. \n // so - 80 is to move the image past the first few images to the jan image. then it moves down 24 px for each month.\n div.style.backgroundPositionY = -80 - i * 24 + \"px\"; \n div.setAttribute(\"data-month\", i); \n if(i < creationMonth) div.classList.add(\"before-creation\");\n }\n\n for(var index in weekdays){\n var weekdayDiv = addBoardElement(\"weekday-label\", 54 + (80 * index), 88); \n weekdayDiv.innerHTML = weekdays[index];\n }\n\n renderCells();\n addMonthTooltips();\n }", "setupGameBoard()\n {\n this.gameBoard.innerHTML = \"\";\n let newStyle = \"grid-template-columns: repeat(\" + this.xSize + \", 1fr); grid-template-rows: repeat(\" + this.ySize + \", 1fr);\";\n this.gameBoard.setAttribute(\"style\", newStyle);\n\n for (let row = 0; row < this.ySize; row++)\n {\n for (let col = 0; col < this.xSize; col++)\n {\n let newTile = document.createElement(\"div\");\n if (((col+row) % 2) == 0)\n {\n newTile.className = \"tile\";\n }\n else\n {\n newTile.className = \"tile odd\";\n }\n\n newTile.setAttribute(\"data-x\", col);\n newTile.setAttribute(\"data-y\", row);\n \n let tileStyle = \"grid-row: \" + (row+1) + \"; grid-column: \" + (col+1) + \";\";\n newTile.setAttribute(\"style\", tileStyle);\n\n this.gameState[col][row].tile = newTile;\n this.gameBoard.appendChild(newTile);\n }\n \n }\n\n this.setUpTileListeners();\n }", "function drawBoard(state){\n\n var canvas = $(\"#canvas\");\n //height and width of the board\n var W = 600, H = 600;\n canvas.css(\"height\", H);\n canvas.css(\"width\", W);\n\n var svg = $(makeSVG(W, H));\n svg.append(makeRectangle(0, 0, H, W, colorBoard));\n\n\n var numOfPix = ((W-100)/(state.size-1));//so that the board has 50 pix of room on each side\n\n //token size\n var tsize;\n if(state.size == 9)\n tsize = 20;\n else if(state.size == 13)\n tsize = 15;\n else//size is 13\n\ttsize = 13;\n\n\n var x1 = 0;\n var y1 = 0;\n\n //makes the majority of the board\n for(x = 50; x<(W-50); x += numOfPix){//50 to 550 with a 50 pix boarder\n\n for(y = 50; y<(W-50);y += numOfPix){\n\n svg.append(makeLine(x, y, x+numOfPix, y));\n svg.append(makeLine(x, y, x, y+numOfPix));\n\n svg.append(makeCircle(x, y, tsize, state.board[y1][x1]));//makes a board\n y1++;\n }\n y1 = 0;\n x1++;\n }\n\n\n\t//makes the last x line (bottom line)\n\tvar x1 = 0;\n\tfor(x = 50; x<(W-50); x += numOfPix){//50 to 550 with a 50 pix boarder\n \tsvg.append(makeLine(x, W-50, x+numOfPix, W-50));\n\n svg.append(makeCircle(x, W-50, tsize, state.board[state.size-1][x1]));//bottom of the y array\n x1++;\n }\n\n //makes the last y line (right line)\n\tvar y1 = 0;\n\tfor(y = 50; y<(W-50); y += numOfPix){//50 to 550 with a 50 pix boarder\n \tsvg.append(makeLine(W-50, y,W-50, y+numOfPix));\n\n svg.append(makeCircle(W-50,y, tsize, state.board[y1][state.size-1]));//right of the x array\n y1++;\n }\n\n //makes the last circle at the bottom right\n svg.append(makeCircle(W-50,W-50, tsize, state.board[state.size-1][state.size-1]));\n\n\n canvas.empty().append(svg);\n}", "function createBoard() {\n // How big can each square be?\n // Add 2 to allow for one square's worth of padding on either side\n var squareWidth = Math.round(window.innerWidth / (totalCols + 2));\n console.log(\"width: \" + squareWidth);\n var squareHeight = Math.round(window.innerHeight / (totalRows + 2));\n console.log(\"height: \" + squareHeight);\n\n // Choose the smaller of the two dimensions so both height and width\n // will fit in the viewport and still be a square\n var bestDimension = Math.min(squareWidth, squareHeight);\n console.log(\"Squares should be: \" + bestDimension);\n\n\n // store the board div in a variable\n var gameBoardDiv = $(\"#board\");\n\n // loop to print rows of squares\n for (var rowNum = 1; rowNum <= totalRows; rowNum++) {\n // Create a new row\n var rowOfSquares = $(\"<div>\");\n // give the row the class of \"row\" (for Bootstrap)\n rowOfSquares.addClass(\"row justify-content-center\");\n // add the row to the gameboard\n gameBoardDiv.append(rowOfSquares);\n\n // loop to print the squares in each row\n for (var colNum = 1; colNum <= totalCols; colNum++) {\n // create an empty element to be a square on the board\n var square = $(\"<span>\");\n // give the square its row number as data\n square.data(\"row\", rowNum);\n // give the square its column number as data\n square.data(\"col\", colNum);\n // set the width and height of the square\n square.width(bestDimension);\n square.height(bestDimension);\n // give the square the class of \"square\" to make it inline-block\n square.addClass(\"square\");\n // display the square's row and column info\n // square.html(`Row ${rowNum}<br>Col ${colNum}`); //don't need\n // make the square run a function when clicked\n square.click(humanPlayerTurn);\n // color of the squares\n square.css(\"background-color\", \"grey\");\n\n // add the square to the current row\n rowOfSquares.append(square);\n }\n }\n }", "function createBoard() \n{\n\tvar grid = $('#grid');\n\t\n\tfor(var row = 0; row < boardSize; row++) \n\t{\n\t\tvar rowDiv = $('<div class=\"row\"></div>');\n\n\t\tfor(var col = 0; col < boardSize; col++)\n\t\t{\n\t\t\trowDiv.append('<div id=\"s' + row + col + '\" class=\"col square\" row=\"' + row + '\" col=\"' + col + '\"><div class=\"square-interior\"><p></p></div></div>');\n\t\t}\n\n\t\tgrid.append(rowDiv);\n\t}\n\n\t//Spawn a square somewhere to start off the game\n\tspawnTile();\n}", "function GenerateField(boardContainer, cells){\n for (i = 0; i < cols; i++) {\n for (j = 0; j < rows; j++) {\n\n var cell = document.createElement(\"div\");\n boardContainer.appendChild(cell);\n\n cell.id = 'cell' + i + j;\n\n var topPosition = j * squareSize;\n var leftPosition = i * squareSize;\n\n cell.style.top = topPosition + 'px';\n cell.style.left = leftPosition + 'px';\n cell.style.width = squareSize + 'px';\n cell.style.height = squareSize + 'px';\n cells.push(cell);\n }\n }\n \n}", "function drawBoard() {\n \"use strict\";\n var row,\n i,\n j,\n cell;\n\n for (i = 0; i < 3; i += 1) {\n row = board.insertRow(i);\n for (j = 0; j < 3; j += 1) {\n cell = row.insertCell(j);\n cell.setAttribute('onclick', 'playerMove(this)');\n cell.setAttribute('class', 'empty');\n cell.id = (i * 3 + j).toString();\n }\n }\n}", "function createBoardArr(){\n for(var i = tileAmt; i >= 1; i--){\n for(var j = 1; j <= tileAmt; j++){\n const tmpObj = new Object;\n tmpObj.val = \"tile\";\n tmpObj.empty = true;\n tmpObj.x = i;\n tmpObj.y = String.fromCharCode(64+j);\n tmpObj.tileLocation = tmpObj.x + tmpObj.y;\n if(i % 2 == 0){\n if(j % 2 == 0){ tmpObj.color = \"dark\";}\n else{ tmpObj.color = \"light\";}\n }else{\n if(j % 2 !== 0){ tmpObj.color = \"dark\";}\n else{ tmpObj.color = \"light\";}\n }\n if(tmpObj.color == \"dark\"){tmpObj.legalPlay = true;}\n else{tmpObj.legalPlay = false;}\n boardArr.push(tmpObj);\n }\n }\n}", "function Board (divName,r,c,ch,cw,w,h) {\n 'use strict';\n $(divName).css({\"width\":Game.viewport.width,\"height\":Game.viewport.height});\n this.width = w || $(divName).width();\n this.height = h || $(divName).height();\n CSSs.cell_h = ch || CSSs.cell_h;\n CSSs.cell_w = cw || CSSs.cell_w;\n this.cnt = 0;\n this.DOM_element = divName;\n this.tileSet = [];\n this.patternStr = \"\";\n this.cols = c || Math.floor(this.height / CSSs.cell_h);\n this.rows = r || Math.floor(this.width / CSSs.cell_w);\n // this.pattern =[[4,0,0,1,0,0,0,4,0,0,0,1,0,0,4],\n // [0,3,0,0,0,2,0,0,0,2,0,0,0,3,0],\n // [0,0,3,0,0,0,1,0,1,0,0,0,3,0,0],\n // [1,0,0,3,0,0,0,1,0,0,0,3,0,0,1],\n // [0,0,0,0,3,0,0,0,0,0,3,0,0,0,0],\n // [0,2,0,0,0,2,0,0,0,2,0,0,0,2,0],\n // [0,0,1,0,0,0,1,0,1,0,0,0,1,0,0],\n // [4,0,0,1,0,0,0,5,0,0,0,1,0,0,4],\n // [0,0,1,0,0,0,1,0,1,0,0,0,1,0,0],\n // [0,2,0,0,0,2,0,0,0,2,0,0,0,2,0],\n // [0,0,0,0,3,0,0,0,0,0,3,0,0,0,0],\n // [1,0,0,3,0,0,0,1,0,0,0,3,0,0,1],\n // [0,0,3,0,0,0,1,0,1,0,0,0,3,0,0],\n // [0,3,0,0,0,2,0,0,0,2,0,0,0,3,0],\n // [4,0,0,1,0,0,0,4,0,0,0,1,0,0,4]];\n\n this.pattern =[[4,0,0,0,0,0,0,4,0,0,0,0,0,0,4],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [4,0,0,0,0,0,0,5,0,0,0,0,0,0,4],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],\n [4,0,0,0,0,0,0,4,0,0,0,0,0,0,4]];\n\n this.top_left_corner = {\n \"x\":0,\n \"y\":0\n };\n\n this.bottom_left_corner = {\n \"x\": 0,\n \"y\": Game.viewport.height//r*(CSSs.cell_w + CSSs.spacing)\n };\n\n\n this.top_right_corner = {\n \"x\": Game.viewport.width,//c*(CSSs.cell_w + CSSs.spacing),\n \"y\": 0\n };\n\n this.bottom_right_corner = {\n \"x\": Game.viewport.width,//c*(CSSs.cell_w + CSSs.spacing),\n \"y\": Game.viewport.height//r*(CSSs.cell_w + CSSs.spacing)\n };\n\n this.horizontal_marker = {\n \"x\": 0,\n \"y\": (this.bottom_left_corner.y - this.top_left_corner.y)/4\n };\n\n this.vertical_marker = {\n \"x\": (this.top_right_corner.x - this.top_left_corner.x)/4,\n \"y\": 0\n };\n\n}", "function renderBoard(board) {\n buildBoardHeader(board);\n // build board cells\n var elBoard = document.querySelector('.board');\n var strHTML = '';\n for (var i = 0; i < board.length; i++) {\n strHTML += '<tr>';\n for (var j = 0; j < board.length; j++) {\n var strId = 'cell-' + i + '-' + j;\n strHTML += '<td class = \"cell\" id=\"' + strId + '\" onclick=\"cellClicked(this,' + i + ',' + j + ')\"' +\n ' onmousedown=\"cellFlagged(this,' + i + ',' + j + ')\"\"' +\n '></td>';\n }\n strHTML += '</tr>';\n }\n elBoard.innerHTML = strHTML;\n}", "function setupGame() {\n const boardElement = document.getElementById('board')\n\n for (let y = 0; y < boardHeight; ++y) {\n const row = []\n for (let x = 0; x < boardWidth; ++x) {\n const cell = {}\n\n // Create a <div></div> and store it in the cell object\n cell.element = document.createElement('div')\n\n // Add it to the board\n boardElement.appendChild(cell.element)\n\n // Add to list of all\n row.push(cell)\n }\n\n // Add this row to the board\n board.push(row)\n }\n\n startGame()\n\n // Start the game loop (it will call itself with timeout)\n gameLoop()\n }", "function Board () {\n this.grid = _makeGrid();\n}", "function Board () {\n this.grid = _makeGrid();\n}", "function Board () {\n this.grid = _makeGrid();\n}", "function renderBoard(board) {\n\n\tvar strHTML = '';\n\tfor (var i = 0; i < board.length; i++) {\n\t\tstrHTML += '<tr>\\n';\n\t\tfor (var j = 0; j < board[0].length; j++) {\n\t\t\tvar currCell = board[i][j];\n\n\t\t\tvar cellClass = getClassName({ i: i, j: j })\n\n\t\t\t//DONE! change to short if statement\n\t\t\t// if (currCell.type === FLOOR) cellClass += ' floor';\n\t\t\t// else if (currCell.type === WALL) cellClass += ' wall';\n\n\t\t\tcellClass += (currCell.type === FLOOR) ? ' floor ' : cellClass += ' wall ';\n\n\t\t\t//Change To template string\n\t\t\t// strHTML += '\\t<td class=\"cell ' + cellClass +\n\t\t\t// \t'\" onclick=\"moveTo(' + i + ',' + j + ')\" >\\n';\n\t\t\tstrHTML += `\\t<td class =\"cell ${cellClass}\" on click=\"moveTo(${i},${j})\">\\n`\n\n\t\t\t// TODO - change to switch case statement\n\t\t\tswitch (currCell.gameElement) {\n\t\t\t\tcase GAMER:\n\t\t\t\t\tstrHTML += GAMER_IMG;\n\t\t\t\t\tbreak;\n\t\t\t\tcase BALL:\n\t\t\t\t\tstrHTML += BALL_IMG;\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\t// if (currCell.gameElement === GAMER) {\n\t\t\t// \tstrHTML += GAMER_IMG;\n\t\t\t// } else if (currCell.gameElement === BALL) {\n\t\t\t// \tstrHTML += BALL_IMG;\n\t\t\t// }\n\n\t\t\tstrHTML += '\\t</td>\\n';\n\t\t}\n\t\tstrHTML += '</tr>\\n';\n\t}\n\n\t// console.log('strHTML is:');\n\t// console.log(strHTML);\n\tvar elBoard = document.querySelector('.board');\n\telBoard.innerHTML = strHTML;\n}", "function boardGenerator() {\n for (var i = 0; i < boardSize; i++) {\n for (var j = 0; j < boardSize; j++) {\n board.cells.push({\n row: i,\n col: j,\n isMine: randomMines(),\n hidden: true,\n });\n }\n }\n}", "function create2DBoard(cols, rows) {\n board.cells = [];\n for(var i = 0; i < cols; i++) {\n for(var j = 0; j < rows; j++) {\n var index = i * rows + j;\n board.cells[index] = [];\n board.cells[index].col = i;\n board.cells[index].row = j;\n board.cells[index].hidden = true;\n if(Math.random() < 0.3) {\n board.cells[index].isMine = true;\n } else {\n board.cells[index].isMine = false;\n } \n } \n }\n return board; \n}", "function createBoard(){\n for(let i=0; i<width*width; i++){\n const square = document.createElement('div');\n square.setAttribute('id', i);\n grid.appendChild(square);\n squares.push(square);\n }\n}", "createBoard() \n {\n document.getElementById(\"block1\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block2\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block3\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block4\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block5\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block6\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block7\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block8\").innerHTML = this.boardValue.Empty;\n document.getElementById(\"block9\").innerHTML = this.boardValue.Empty; \n }", "function buildBoard(){\n\n\t\tvar boardSize = (GAME.board.width * defaultTile.tileSize) + 200; //padding\n\n\t\t//$gamearea.style.maxWidth = (boardSize + 20) +'px'; //extra space for scroll bar\n\t\t$map.style.height = boardSize +'px';\n\t\t$map.style.width = boardSize +'px';\n\t\t\n\t\t//Build our board! //0 or 1 based?\n\t\tfor(var w = 0; w < GAME.board.width; w++){\n\t\t\tGAME.board.tiles[w] = [];\n\t\t\tGAME.NPCs[w] = [];\n\t\t\tfor(var h = 0; h < GAME.board.height; h++){\t\n\n\t\t\t\t//Put our tile into our state board\n\t\t\t\tGAME.board.tiles[w][h] = createTile(w,h);\n\t\t\t\t\n\t\t\t\t//Creating a bunch of random GAME.NPCs\n\t\t\t\tif( (w + h) % 10 == 0){\n\t\t\t\t\tGAME.NPCs[w][h] = createNPC(w,h);\n\t\t\t\t}\n\n\t\t\t\t//tileHolder.appendChild(board.tiles[w][h].element);\n\t\t\t}\n\t\t}\n\n\t\tdisplayBoard(GAME.board);\n\t\tdisplayNPCs(GAME.NPCs);\n\n\t\t//we need to build our graph array AFTER npcs have been added so we know if the tiles are passable\n\t\tbuildGraphArray();\n\t}", "function Board(){\r\n\tthis.grid = [];\r\n\r\n\t//Contains all mined cells placed on board.\r\n\tthis.placedMines = [];\r\n\r\n\t//Used for cell revealing to avoid a recursive implosion\r\n\tthis.toCheck = [];\r\n\r\n\tfor(var y = 0; y < Config.numRows; y++){\r\n\t\tfor(var x = 0; x < Config.numCols; x++){\r\n\t\t\t//Create cells\r\n\t\t\tthis.grid.push( new Cell(x, y));\r\n\t\t}\r\n\t}\r\n\tthis.placeMines();\r\n\tthis.printBoard();\r\n\tthis.calcMineAdj();\r\n\tTimer.printTime();\r\n}", "function drawBoard() {\n for ( let i = 0; i < boardDimensions; i++) {\n for ( let j = 0; j < boardDimensions; j++) {\n if(table[i][j] == 1) {\n fill(colorChoices[colorPicker]);\n }\n else {\n fill(255);\n }\n ellipse((width / 2) + ((j - .75) * 200), (height / 2) + ((i - 1) * 80), 100, 70);\n fill(255)\n ellipse((width / 2) + ((j - .75) * 200), (height / 2) + ((i - 1) * 80), 50, 35);\n }\n }\n}", "function display_board() { \n for (let i = 0; i < COLUMN; i++) {\n for (let j = 0; j < ROW; j++) {\n if (board[i][j] === 2)\n {\n image(boundary_block, j * SIZE, i * SIZE, SIZE, SIZE)\n } \n else if (board[i][j] >=3 && board[i][j] <=16) \n {\n if(board[i][j] == 3 || board[i][j] == 10)\n image(o_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n if(board[i][j] == 4 || board[i][j] == 11)\n image(i_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n if(board[i][j] == 5 || board[i][j] == 12)\n image(z_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n if(board[i][j] == 6 || board[i][j] == 13)\n image(s_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n if(board[i][j] == 7 || board[i][j] == 14)\n image(l_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n if(board[i][j] == 8 || board[i][j] == 15)\n image(j_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n if(board[i][j] == 9 || board[i][j] == 16)\n image(t_block, j * SIZE, i * SIZE, SIZE, SIZE);\n \n }\n }\n }\n}", "function renderBoard(board) {\n let elBoardContainer = document.querySelector('.board-container');\n let boardHTML = '<table><tbody>'; // Open table tag\n\n for (let i = 0; i < board.length; i++) {\n boardHTML += '<tr>'; // Open TR tag\n\n for (let j = 0; j < board[0].length; j++) {\n let tdId = `cell-${i}-${j}`;\n let currCell = board[i][j];\n let symbol;\n let countClass;\n\n if (currCell.isMine) { // If cell is mine - set the right symbol\n symbol = MINE;\n } else {\n if (currCell.minesAroundCount) { // if there is a negs count inside cell \n symbol = currCell.minesAroundCount;\n countClass = 'class=\"count-' + currCell.minesAroundCount + '\"'; // Give proper class \n }\n else { // If cell is floor\n symbol = '';\n countClass = ' ';\n }\n }\n // Create the template string for current cell;\n boardHTML += `<td id=\"${tdId}\" ${countClass} onclick=\"cellClicked(this)\" oncontextmenu=\"cellMarked(this)\">\n ${symbol}\n <div class=\"cell-hidden\">\n <div class=\"flag\">${FLAG}</div>\n </div>\n </td>` // Create TD\n }\n\n boardHTML += '</tr>'; // Close TR tag\n }\n boardHTML += '</table></tbody>'; // Close table tag\n elBoardContainer.innerHTML = boardHTML // Inject the HTML str to the DOM\n}" ]
[ "0.7439866", "0.7382709", "0.7229935", "0.72228825", "0.7208942", "0.71219206", "0.70964265", "0.70838296", "0.7072828", "0.70687497", "0.70569503", "0.70531845", "0.6972594", "0.6939331", "0.6933994", "0.6924237", "0.68958354", "0.6887247", "0.68746555", "0.6861835", "0.68526775", "0.6845337", "0.6832874", "0.68311936", "0.682933", "0.6807709", "0.6804049", "0.6799367", "0.6793995", "0.67837596", "0.6782722", "0.6775603", "0.6772562", "0.67685276", "0.6765523", "0.67617524", "0.675971", "0.6750595", "0.6749237", "0.6744293", "0.6740309", "0.67286044", "0.67021406", "0.66987646", "0.66883403", "0.6683636", "0.6679592", "0.66789746", "0.6677028", "0.6669916", "0.666986", "0.6664909", "0.66545975", "0.665333", "0.6651653", "0.66469675", "0.66456664", "0.66403234", "0.6640206", "0.6638632", "0.6635306", "0.66339207", "0.6632769", "0.6629144", "0.6619462", "0.66177946", "0.6614157", "0.6613614", "0.66132873", "0.66122425", "0.66101146", "0.6602987", "0.6598444", "0.6597217", "0.6593888", "0.65907687", "0.65893483", "0.6585509", "0.6582789", "0.6580911", "0.6580362", "0.6579285", "0.6577312", "0.65744597", "0.65738857", "0.65725344", "0.65708584", "0.65701145", "0.65695596", "0.65695596", "0.65695596", "0.6568484", "0.6567315", "0.6567032", "0.65585065", "0.6555304", "0.6550436", "0.6550431", "0.6549119", "0.6548312", "0.6547978" ]
0.0
-1
todo 3. _Pseudocode_ ? ==================================================================================================================================================== ? 5. Write a JavaScript program to rotate the string 'w3resource' in right direction ? by periodically removing one letter from the end of the string and attaching it to the front. ? ==================================================================================================================================================== todo 1. _Identify_ the first step is to identify and understand the nature of the problem rotate the string 'w3resource' in right direction: todo 2. _Research & Refine_ at this step you should have a main problem broken down into a few subproblem 'w3resource' = 'ecruoser3w' todo 3. _Pseudocode_
function rotateString(str) { let string = []; for (let i = 0; i < str.length; i++) { string.unshift(str[i]); } return `The word"${str}" rotate backwards = is ${string.join('')}`; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function rotate () {\n var str = \"w3resource\"\n var newStr = \"\"\n setInterval(function() {\n for (var i = 0; i < str.length; i++) {\n newStr += str.charAt(str.length - (1 + i))\n }\n return console.log(newStr)\n }, 100)\n}", "function rotate_string(text) {\n console.log(text);\n for(var i=0; i<text.length; i++)\n {\n text= text[text.length-1] + text.substring(0, text.length-1);\n console.log(text);\n }\n}", "function rotate(str, int){ //function that rotates the first (int) amount of letters to the back of the string\n tempStr = \" \" //temp string that we create our new string inside of\n for(let i=int; i<str.length; i++){ //\n tempStr+=str[i]\n }\n for(let j=0; j<int; j++){\n tempStr+=str[j]\n }\n return tempStr\n}", "static rotWord(w) {\n const tmp = w[0];\n for (let i = 0; i < 3; i++) w[i] = w[i + 1];\n w[3] = tmp;\n return w;\n }", "function rotateString(string, n){\n\n}", "static rotWord(w) {\n const tmp = w[0];\n for (let i = 0; i < 3; i++) w[i] = w[i + 1];\n w[3] = tmp;\n return w;\n }", "function rotate_string(text) {\n\n var i, temp, str;\n\n console.log(text); // the first one : cat\n\n for(i = 0; i < text.length; i++)\n {\n text = text[text.length-1] + text.substring(0, text.length-1); // notice this line\n console.log(text);\n }\n\n console.log(text);\n}", "function rotate_string(text) {\n \n console.log(text)\n var x=text;\n for (var i=0;i<text.length;i++)\n {\n \n x=text.substr(text.length-i-1)+text.substr(0,text.length-i-1);\n console.log(x);\n\n }\n \n}", "function rotateStr2(str, amnt) {\n /* \n We need to use the modulo operator only when the amnt > str.length, to get\n the remainder, but when amnt < str.length, rotateAmnt will be the same as\n amnt so we don't have to worry about that.\n\n The reason we only care about the remainder when amnt > str.length is because\n if amnt === str.length, the string is rotated one full cycle back to it's\n original position. So we can ignore all full cycles and just focus on the\n remainder that needs to be rotated.\n */\n const rotateAmnt = amnt % str.length;\n let charsToRotate = \"\";\n let newStr = \"\";\n\n for (let i = str.length - rotateAmnt; i < str.length; i++) {\n charsToRotate += str[i];\n }\n\n for (let i = 0; i < str.length - rotateAmnt; i++) {\n newStr += str[i];\n }\n return charsToRotate + newStr;\n}", "function removeRepeatRotation(string){\n\n var plus = [];\n var minus = [];\n\n\n var letter;\n for (let n = string.length - 1; n >= 0; n--){ // traverse the string backwards\n letter = string.charAt(n);\n\n if (letter == \"+\") plus.push(n); // remember the position\n else if (letter == \"-\") minus.push(n); // remember the position\n\n if (!isAngleCharacter(letter) || n == 0){ // brackets or Fs reset the count\n\n if (plus.length > 0 && minus.length > 0){\n // the lower of the two lengths is the number of rotations that cancel out\n // e.g. plus.length = 3 and minus.length = 2 --> only 2 cancel out\n var cancels = min(plus.length, minus.length)\n\n // combine the coordinates of however many (e.g. cancels = 2) pluses and minuses\n var indices = concat(plus.slice(0, cancels), minus.slice(0, cancels));\n indices.sort( (a,b) => a-b );\n indices.reverse(); // now the indices are arranged largest to smallest (important for deletions to occur correctly).\n\n for (var i = 0; i < indices.length; i++){\n string = deleteChar(string, indices[i]);\n }\n }\n\n // reset counter\n plus = [];\n minus = [];\n }\n }\n\n return string;\n}", "function RotateString(string, num){\n if (num > string.length){\n num = num % string.length;\n }\n if (num == string.length || num == 0){\n return string;\n }\n var newstr = \"\";\n var frontNum = string.length - num;\n\n for (var i = frontNum; i < string.length; i++){\n newstr += string[i];\n } \n for (var k = 0; k <= frontNum - 1; k++){\n newstr += string[k];\n }\n return newstr;\n }", "function rotateString(strPhrase, numRotations){\n var tempString =\"\";\n var startAt =0;\n var strLength = 0;\n\n strLength = strPhrase.length;\n startAt = parseInt(strLength - numRotations);\n tempString = strPhrase.substr(startAt, numRotations) + strPhrase.substr(0, startAt);\n // console.log (tempString);\n return tempString;\n }", "function rotateString(string) {\n return string.slice(1) + string[0];\n}", "function rotate(str) {\n const result = str.split('').reduce((arr, letter, index) => [...arr, str.slice(index) + str.slice(0, index)], []);\n return str === ''\n ? []\n : [...result.slice(1), result.shift()];\n}", "function rotateString(string) {\n var stringToRotate = string;\n var stringLength = stringToRotate.length;\n\n for (var i = 0; i < stringLength; i++) {\n var lastCharacter = stringToRotate.slice(-1);\n var strWithoutLastCharacter = stringToRotate.slice(0, -1);\n\n stringToRotate = lastCharacter + strWithoutLastCharacter;\n\n }\n\n\n return stringToRotate;\n}", "function spinWords(string){\n return string.split(' ')\n .map(word => {return word.length > 4 ? word.split('').reverse().join('') : word;\n}).join(' ');}", "function rot2R_13(str) { // LBH QVQ VG!\n var cipheredString = \"\";\n for(x=0; x < str.length; x++){\n var origCharCode = str.charCodeAt(x);\n var codeToExtract;\n cipheredCharCode = origCharCode - cipherDistance;\n if(origCharCode == spaceCode){\n codeToExtract = origCharCode;\n } else if(cipheredCharCode < 65) {\n num_to_subtract = firstLetterCode - cipheredCharCode;\n codeToExtract = lastLetterCode + 1 - num_to_subtract;\n } else {\n codeToExtract = cipheredCharCode;\n }\n cipheredString += String.fromCharCode(codeToExtract);\n }\n console.log(cipheredString);\n}", "function rot13(str){\n str = str.split('');\n const rotNumber = 13;\n var zIndex = getIndex('z');// Index of the alphabet z\n //for each character in the string get the 13th character in str array\n str = str.map(s => {\n //index of the given character\n var orgIndex = Number(getIndex(s.toLowerCase()));\n //Index at 13th position from given character\n var finalIndex = ((orgIndex + rotNumber) > zIndex)?((rotNumber-1) - (zIndex- orgIndex)):(orgIndex+ rotNumber);\n //return uppercase if orginal character is in uppercase\n return (s.toLowerCase() == s)?alphaObj[finalIndex]: alphaObj[finalIndex].toUpperCase();\n });\n // Join the array result to get a string\n str = str.join('');\n return str;\n}", "function spinWords(string) {\n var array = string.split(\" \");\n for (var i = 0; i < array.length; i++) {\n if (array[i].length > 4) {\n var memo = array[i].split(\"\").reverse().join(\"\");\n array[i] = memo;\n }\n }\n array = array.join(\" \");\n return array;\n}", "function spinWords(str){\n return str.split(' ').map((word, index) => {\n if (word.length > 4) {\n return word.split('').reverse().join('')\n } else {\n return word\n }\n }).join(\" \")\n }", "function spinWords(str) {\n return str.split(' ').map(function(e) {\n return e.length > 4 ? e.split('').reverse('').join('') : e;\n }).join(' ');\n}", "function spinWords(w){\n let wordArray = w.split(' ')\n let spunWord = []\n wordArray.map((word) => { \n word.length < 5 ? spunWord.push(word) : spunWord.push(word.split('').reverse().join(''))\n })\n return spunWord.join(' ')\n }", "function spinWords(str) {\n let data = str.split(' ');\n for (let k in data) {\n let v = data[k];\n if (v.length >= 5) {\n data[k] = v.split('').reverse().join('');\n }\n }\n return data.join(' ');\n}", "function rev2(str) {\r\nvar string = str.split(\"\");\r\n\r\nfor (var i = 0; i < 5; i++) {\r\nvar popLetter = string.pop();\r\nvar addLetter = string.unshift(popLetter);\r\n}\r\nstring = string.join(\"\");\r\nconsole.log(string);\r\n}", "function spinWords(str){\n //TODO Have fun :)\n var wordArray = str.split(\" \")\n \n for(var i=0; i<wordArray.length; i++){\n \n //if lengh of word is 5 and more, reverse word\n if(wordArray[i].length > 4){\n \n // empty array to store reversed word\n var reverse = [];\n \n for(var j=wordArray[i].length-1; j>=0; j--){\n \n //push into reverse array from the end of the character\n reverse.push(wordArray[i].charAt(j));\n }\n \n wordArray[i] = reverse.join(\"\");\n }\n } \n return wordArray.join(\" \");\n}", "function reverseWord(string){\n\n}", "function vowelBack(string) {\n\tvar vowels = ['a', 'e', 'i', 'o'];\n\tvar movedLetters = ['c', 'o', 'f', 'e'];\n\tvar alphabet = \n\t['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];\n\tvar result = [];\n\n\tfor (let i = 0; i < string.length; i++) {\n\t\t\tvar originalIndex = alphabet.indexOf(string[i]);\n\n\t\t\tif (!vowels.includes(string[i])) {\n\t\t\t\tif (string[i] === 'c' || string[i] === 'o') {\n\t\t\t\t\tresult.push(alphabet[alphabet.indexOf(string[i]) - 1]);\n\t\t\t\t} else if (string[i] === 'd'){\n\t\t\t\t\tresult.push(alphabet[alphabet.indexOf(string[i]) - 3]);\n\n\t\t\t\t} else if(string[i] === 'e') {\n\t\t\t\t\tresult.push(alphabet[alphabet.indexOf(string[i]) - 4]);\n\n\t\t\t\t} else {\n\t\t\t\t\tnewIndex = alphabet.indexOf(string[i]) + 9;\n\t\t\t\t\tif (newIndex > 25 ) {\n\t\t\t\t\t\tnewIndex = newIndex - 26;\n\t\t\t\t\t}\n\t\t\t\t\tresult.push(alphabet[newIndex]);\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tif (string[i] === 'c' || string[i] === 'o') {\n\t\t\t\t\tresult.push(alphabet[alphabet.indexOf(string[i]) - 1]);\n\t\t\t\t} else if (string[i] === 'd'){\n\t\t\t\t\tresult.push(alphabet[alphabet.indexOf(string[i]) - 3]);\n\n\t\t\t\t} else if(string[i] === 'e') {\n\t\t\t\t\tresult.push(alphabet[alphabet.indexOf(string[i]) - 4]);\n\t\t\t\t} else {\n\t\t\t\tnewIndex = alphabet.indexOf(string[i]) - 5;\n\t\t\t\tif (newIndex < 0 ) {\n\t\t\t\t\tnewIndex = newIndex + 26;\n\t\t\t\t}\n\t\t\t\tresult.push(alphabet[newIndex]);\t\t\t\t\t\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (movedLetters.includes(result[i])) {\n\n\t\t\t\tresult[i] = alphabet[originalIndex];\n\t\t\t}\n\t\t}\n\n\treturn result.join('');\n}", "function rot13(str) {\n var alphabets = ['A','B','C','D','E','F','G,','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']\n var arr = str.split('')\n var changed = []\n\n for (let i=0; i<arr.length;i++){\n if (alphabets.includes(arr[i])){\n if (alphabets.indexOf(arr[i])-13 < 0) {\n changed.push(alphabets[26+(alphabets.indexOf(arr[i])-13)])\n } else {\n changed.push(alphabets[alphabets.indexOf(arr[i])-13])\n }\n } else {\n changed.push(arr[i])\n }\n }\n return changed.join('')\n }", "function toCaesar(str, rotation){\n while(rotation >= 26) rotation -= 26;\n \n var newString = \"\";\n \n for(var i = 0; i < str.length; i++){\n var code = str.charCodeAt(i);\n \n if(code >= 65 && code <= 90){\n code += rotation;\n if(code > 90) code -= 26;\n }else if(code >= 97 && code <= 122){\n code += rotation;\n if(code > 122) code -= 26;\n }else{\n //number or something\n }\n \n newString += String.fromCharCode(code);\n }\n return newString;\n}", "step3a (word) {\n let result = word\n if (endsin(result, 'heid') && result.length - 4 >= this.r2 && result[result.length - 5] !== 'c') {\n // Delete\n result = removeSuffix(result, 4)\n // Treat a preceding en as in step 1b\n result = this.step1b(result, ['en'])\n }\n if (DEBUG) {\n console.log('step 3a: ' + result)\n }\n return result\n }", "function spinWords(str) {\n return str\n .split(\" \")\n .map((word) => (word.length >= 5 ? revers(word) : word))\n .join(\" \");\n}", "function decipher() {\n var uInput = document.getElementById(\"rot\").value;\n var alphabet = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',\n 'u', 'v', 'w', 'x', 'y', 'z'\n ];\n var output = \"\";\n var x;\n\n for (i = 0; i <= uInput.length; i++) {\n\n for (j = 0; j <= alphabet.length; j++) {\n\n if (uInput[i] == \" \") {\n\n output += \" \";\n } else if (uInput[i] == alphabet[j]) {\n var index2 = j - 13;\n\n if (index2 < 0) {\n\n index2 += 26;\n }\n x = alphabet[index2];\n output += x;\n\n }\n }\n }\n\n var sillyString = output.slice(0, -1);\n document.getElementById(\"test\").innerHTML = sillyString.slice(\" \");\n\n}", "function reverseString(whoseThat){ //function reverserString\nlet array = whoseThat.split('') //creating an array of whoseThat (splits the word rockstar into separate letters)\nreturn array.reverse('').join ('') //the reverse reverses the letters of rockstar and join joins the letters back together to create the word 'ratskcor'\n}", "function rot13(string) {\n var words = string.split(\" \");\n var newPhrase = [];\n for (var i = 0; i < words.length; i++) {\n newPhrase.push(rotWord(words[i]));\n }\n newPhrase = newPhrase.join(\" \");\n return newPhrase;\n\n}", "function strRotation(string1, string2){\n return (string2 + string2).indexOf(string1) != -1;\n\n}", "function rotateStr(str, amnt) {\n const rotateAmnt = amnt % str.length;\n return (\n str.slice(str.length - rotateAmnt) + str.slice(0, str.length - rotateAmnt)\n );\n}", "function rot13(str) { // LBH QVQ VG!\n var output = \"\";\n var regExLow = /[a-mA-M]/g;\n var regExHigh = /[n-zN-Z]/g;\n \n for (var i = 0; i < str.length; i++) {\n if (str.charAt(i).match(regExLow)) {\n output = output.concat(String.fromCharCode(str.charCodeAt(i) + 13));\n }\n else if (str.charAt(i).match(regExHigh)) {\n output = output.concat(String.fromCharCode(str.charCodeAt(i) - 13));\n }\n else {\n output = output.concat(str.charAt(i));\n }\n }\n //console.log(output);\n return output;\n}", "function rotate(str){\n let arr = [];\n for(let i = 0; i < str.length; i++) {\n arr.push(str.slice(i+1) + str.slice(0,i+1));\n }\n return arr;\n}", "step4 (word) {\n let result = word\n\n if (result.match(/[bcdfghjklmnpqrstvwxz](aa|ee|oo|uu)[bcdfghjklmnpqrstvwxz]$/)) {\n result = result.substr(0, result.length - 2) + result[result.length - 1]\n }\n\n if (DEBUG) {\n console.log('step4: ' + result)\n }\n return result\n }", "function rot13(str) {\n var re = new RegExp(\"[a-z]\", \"i\");\n var min = 'A'.charCodeAt(0);\n var max = 'Z'.charCodeAt(0);\n var factor = 13;\n var result = \"\";\n str = str.toUpperCase();\n\n for (var i=0; i<str.length; i++) {\n result += (re.test(str[i]) ?\n String.fromCharCode((str.charCodeAt(i) - min + factor) % (max-min+1) + min) : str[i]);\n }\n\n return result.toLowerCase();\n }", "function nameSuffle1(str){\n return str.split(' ').reverse().join(' ')\n}", "function revrot(str, sz) {\n var arr = [];\n if (sz < 1){\n return \"\";\n } else if (sz == 1){\n return str;\n }\n while (str.length >= sz){\n arr.push(str.substring(0,sz));\n str = str.substring(sz); \n }\n for (var i = 0; i < arr.length; i ++) {\n var temp = arr[i].split('');\n var sum = 0;\n for (var y = 0; y < temp.length; y ++){\n sum +=temp[y]*temp[y]*temp[y]; \n }\n \n if (sum % 2 == 1){ \n var a = temp.shift(); \n temp.push(a); \n } else {\n console.log(temp);\n temp = temp.reverse();\n console.log(temp);\n }\n arr[i] = temp.join(\"\");\n\n }\n console.log(arr);\n \n return arr.join(\"\");\n}", "function ReplaceText(text) {\n text = String(text);\n\n function mixCase(letter) {\n var upper = Math.random() < 0.5;\n if (upper) {\n return letter.toUpperCase();\n }\n else {\n return letter.toLowerCase();\n }\n }\n\n function lowCase(letter) {\n return letter.toLowerCase();\n }\n\n function upCase(letter) {\n return letter.toUpperCase();\n }\n\n var answer = \"\";\n var cases = [];\n\n for (var i = 0; i < text.length; i++) {\n if (text[i] == '<') {\n i++;\n if (text[i] == \"/\") {\n cases.pop();\n while (text[i] != '>') {\n i++;\n }\n }\n else if (text[i] == 'm') {\n cases.push(mixCase);\n while (text[i] != '>') {\n i++;\n }\n }\n else if (text[i] == 'u') {\n cases.push(upCase);\n while (text[i] != '>') {\n i++;\n }\n }\n else if (text[i] == 'l') {\n cases.push(lowCase);\n while (text[i] != '>') {\n i++;\n }\n }\n else {\n alert(i + \"Error!\");\n }\n }\n else {\n if (cases.length == 0) {\n answer += text[i];\n }\n else {\n var currLetter = text[i];\n\n for (var j = cases.length - 1; j >= 0; j--) {\n currLetter = cases[j](currLetter);\n }\n\n answer += currLetter;\n }\n }\n }\n\n return answer;\n}", "function spinWords (str) {\n // First split the string input into an array that contains each words\n str = str.split(' ')\n // Do looping to check the length of each word\n for (let i = 0; i < str.length; i++) {\n // If the length is equal or greater than 5, do reverse the word\n if (str[i].length >= 5) {\n str[i] = str[i].split('').reverse().join('')\n }\n }\n // Return the joined words\n return str.join(' ')\n}", "function removeExcessRotation(string){\n\n var foundF = false;\n\n var letter;\n for (let n = string.length - 1; n >= 0; n--){\n letter = string.charAt(n);\n\n\n if (letter == \"]\") foundF = false;\n else if (letter == \"F\") foundF = true;\n else if (isAngleCharacter(letter) && !foundF) string = deleteChar(string, n);\n\n\n }\n return string;\n}", "function maybeSwitchLastLetters(word) {\n if (Math.random() < ILLITERACY_RATE && word[word.length - 1] === 'e' && word.length > 2) {\n word = word.split('');\n var last = word[word.length - 1];\n word[word.length - 1] = word[word.length - 2];\n word[word.length - 2] = last;\n word = word.join('');\n }\n return word;\n }", "function spinWords(str){\n str = str.split(' ');\n let out = [];\n str.forEach(function (item) {\n if(item.length >= 5){\n let tmp = '';\n for (let j = item.length - 1; j >= 0; j--){\n tmp += item[j];\n }\n out.push(tmp)\n } else {\n out.push(item);\n }\n });\n return out.join(' ');\n}", "function cCipher(string, num){\n let finalString = \"\";\n let arr = [\"A\",\"B\",\"C\",\"D\",\"E\",\"F\",\"G\",\"H\",\"I\",\"J\",\"K\",\"L\",\"M\",\"N\",\"O\",\"P\",\"Q\",\"R\",\"S\",\"T\",\"U\",\"V\",\"W\",\"X\",\"Y\",\"Z\"];\n let shiftArr = [];\n let count = 0;\n let arrCount = 0;\n let shiftArrCount = 0;\n \n string = string.toUpperCase();\n \n for(let i = 0; i < arr.length; i++){\n if((i + num) <= arr.length - 1){\n arrCount = i + num;\n }\n \n else{\n arrCount = count;\n count++;\n }\n \n shiftArr[shiftArrCount] = arr[arrCount];\n shiftArrCount++;\n }\n \n for(let j = 0; j < string.length; j++){\n for(let k = 0; k < arr.length; k++){\n if(string[j] === arr[k])\n finalString += shiftArr[k];\n }\n }\n \n return finalString.replace(/(.{5})/g,\"$1 \");\n}", "function stringRotation (string, string2) {\n sortedString2 = string2.split('').sort().join('') //bac => abc\n sortedString = string.split('').sort().join('') //cab => abc\n if (sortedString === sortedString2) {\n return true\n } else {\n return false\n }\n}", "function spinWords(str) {\n //TODO Have fun :)\n\n let strArray = str.split(' ');\n let spunWords = [];\n\n for (let i = 0; i < strArray.length; i++) {\n if (strArray[i].length < 5) {\n spunWords.push(strArray[i]);\n } else {\n let reverseString = strArray[i].split('').reverse().join('');\n spunWords.push(reverseString);\n }\n }\n return spunWords.join(\" \");\n}", "function spinWords(str) {\n let arr = str.split(' ')\n let newArr = []\n let result\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].length >= 5) {\n result = arr[i].split('').reverse().join('')\n newArr.push(result)\n } else {\n newArr.push(arr[i])\n }\n }\n let finalStr\n\n console.log(newArr.join(' '))\n }", "step3b (word) {\n let result = word\n\n // end ing => delete if in R2; if preceded by ig, delete if in R2 and not preceded by e, otherwise undouble the ending\n const suf = endsinArr(result, ['end', 'ing'])\n if (suf) {\n if ((result.length - 3) >= this.r2) {\n // Delete suffix\n result = removeSuffix(result, 3)\n // this.regions(result);\n if (endsin(result, 'ig') && (result.length - 2 >= this.r2) && result[result.length - 3] !== 'e') {\n // Delete suffix\n result = removeSuffix(result, 2)\n } else {\n result = undoubleEnding(result)\n }\n }\n }\n\n // ig => delete if in R2 and not preceded by e\n if (endsin(result, 'ig') && this.r2 <= result.length - 2 && result[result.length - 3] !== 'e') {\n result = removeSuffix(result, 2)\n }\n\n // lijk => delete if in R2, and then repeat step 2\n if (endsin(result, 'lijk') && this.r2 <= result.length - 4) {\n result = removeSuffix(result, 4)\n // repeat step 2\n result = this.step2(result)\n }\n\n // baar => delete if in R2\n if (endsin(result, 'baar') && this.r2 <= result.length - 4) {\n result = removeSuffix(result, 4)\n }\n\n // bar => delete if in R2 and if step 2 actually removed an e\n if (endsin(result, 'bar') && this.r2 <= result.length - 3 && this.suffixeRemoved) {\n result = removeSuffix(result, 3)\n }\n\n if (DEBUG) {\n console.log('step 3b: ' + result)\n }\n return result\n }", "function reverseString3(str) {\n // base case is when we get it down to one character\n if (str.length === 1) {\n return;\n }\n let temp = str[0];\n str.shift();\n reverseString3(str);\n str.push(temp);\n}", "function encode2(phrase, rotation) {\n\n}", "function reverseV3(str){\n if(str.length <= 1) return str;\n return reverseV3(str.slice(1)) + str[0]\n}", "function demovingShift(arr, shift) {\n var joined = arr.join('')\n\n var alphLower = 'abcdefghijklmnopqrstuvwxyz'.split('').reverse();\n var alphUpper = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('').reverse();\n var letter;\n var howManyMove = shift;\n var decoded = '';\n\n for (var i = 0; i < joined.length; i++) {\n letter = joined[i];\n\n if (alphUpper.indexOf(letter) > -1){\n decoded+= alphUpper[(alphUpper.indexOf(letter) + howManyMove) % 26]\n } else if (alphLower.indexOf(letter) > -1){\n decoded+= alphLower[(alphLower.indexOf(letter) + howManyMove) % 26]\n } else {\n decoded+= letter;\n }\n howManyMove++\n }\n return decoded;\n}", "function rot13(str) {\n // compute the code of the thirtheenth lowercase letter\n const letterCode = 'a'.charCodeAt() + 13;\n // return the string where each letter is replaced following the algorithm's instructions\n return str.replace(/[a-z]/gi, (match) => {\n // to decide whether to add or remove 13, consider the code of the lower case match vis a vis the code of the 13th lowercase letter\n const matchCode = match.charCodeAt();\n const matchLetterCode = match.toLowerCase().charCodeAt();\n // return the match according to the comparison between codes\n return (matchLetterCode < letterCode) ? String.fromCharCode(matchCode + 13) : String.fromCharCode(matchCode - 13);\n });\n}", "function cipher (string, shift) {\n // create variable to store the characters of the alphabet to iterate through later on \n var alphabet = \"abcdefghijklmnopqrstuvwxyz\";\n // create variable to store the returned encoded string\n var encodedString = \"\";\n // for loop that will iterate through strings characters and then shift them by the shift amount\n for (var i = 0; i < string.length; i++) {\n // store the current letter from the input string\n var currentLetter = string[i].toLowerCase();\n // create if statement to provide for spacing between words, , then continue script\n if (currentLetter === \" \") {\n encodedString += \" \"\n continue;\n }\n \n // determine the index in the alphabet of the current letter \n var indexOfCurrentLetter = alphabet.indexOf(currentLetter);\n // store the index of the new offset/shifted letter\n var newLetterIndex = indexOfCurrentLetter + shift;\n\n // provide for wrapping around the alphabet\n if (newLetterIndex > 25) {\n newLetterIndex = newLetter + 25;\n } else if (newLetterIndex < 0) {\n newLetterIndex = newLetterIndex + 26;\n }\n\n\n // store the new letter from the newLetterIndex\n var newLetter = alphabet[newLetterIndex];\n //load the offset letters into the new encoded string\n encodedString += newLetter;\n \n\n \n }\n console.log(encodedString);\n return encodedString;\n}", "function encrypt (str) {\n\t const reversed = str.split(\"\").reverse().join(\"\");\n\t var replaced1 = reversed.replace(/a/g,\"0\");\n\t var replaced2 = replaced1.replace(/e/g,\"1\");\n\t var replaced3 = replaced2.replace(/i/g,\"2\");\n\t var replaced4 = replaced3.replace(/o/g,\"2\");\n\t var replacedFinal = replaced4.replace(\"u\",\"3\");\n\t console.log(`${replacedFinal}aca`);\n\n}", "function rot13(str) {\n if (str.length < 1) return '';\n var characters = str.split('');\n var alphabetArr = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'];\n return characters.map(function(char) {\n if (/[a-z]/ig.test(char) || /[A-Z]/ig.test(char)) {\n return /[A-Z]/.test(char) === true ? rotator(alphabetArr, char.toLowerCase()).toUpperCase() : rotator(alphabetArr, char.toLowerCase());\n }\n return char;\n }).join('');\n}", "function shiftRight(str) {\n\n let arr = str.split('');\n\n for (let i = 0; i < arr.length; i += 3) {\n if (arr[i + 1] && arr[i + 2]) {\n let temp1 = arr[i];\n arr[i] = arr[i + 1];\n arr[i + 1] = arr[i + 2];\n arr[i + 2] = temp1;\n }\n }\n return arr.join('');\n\n}", "function spinWords(str) {\n const Str = str;\n let arr = [];\n arr = (Str.match(/[a-zA-Z]+/gi));\n arr.forEach((val, index, array) => {\n const Arr = array;\n if (val.length > 4) {\n Arr[index] = (val.split('').reverse().join(''));\n }\n return arr;\n });\n return arr.join(' ');\n}", "function reverseString3(str) {\n return str.split('').reduce((cum, cur) => cur + cum);\n}", "function stringRotation(str1, str2) {\n if (str1 === str2) return true;\n if (str1.length !== str2.length) return false;\n str2 = str2 + str2;\n let pointer1 = 0;\n let pointer2 = 0;\n while (pointer1 < str1.length && pointer2 < str2.length) {\n if (str1[pointer1] === str2[pointer2]) pointer1++;\n pointer2++;\n }\n if (pointer1 === str1.length) return true;\n return false;\n}", "function rotateScramble (scramble) {\r\n const rotated = [\"R\", \"B\", \"L\", \"F\"];\r\n const rotation = Math.floor(Math.random()*4);\r\n for (let i = 0; i < scramble.length; i++) {\r\n let c = scramble.charAt(i);\r\n for (let j = 0; j < rotated.length; j++) {\r\n let r = rotated[j];\r\n if (c === r) {\r\n scramble = scramble.substring(0, i) + rotated[(j + rotation) % 4] + scramble.substring(i+1, scramble.length);\r\n }\r\n }\r\n }\r\n return scramble.replace(/^U./g, \"\").replace(/U.?$/g, \"\").trim();\r\n}", "function rot13(message){\r\n\r\n let newString = '';\r\n\r\n let lowerAlphabet = 'abcdefghijklmnopqrstuvwxyz';\r\n let upperAlphabet = lowerAlphabet.toUpperCase();\r\n\r\n for(let i = 0; i < message.length; i++){\r\n\r\n let lowerIdx = lowerAlphabet.indexOf(message[i]);\r\n let upperIdx = upperAlphabet.indexOf(message[i]);\r\n\r\n if(lowerIdx !== -1){\r\n newString += rotConversion(lowerIdx, lowerAlphabet);\r\n } else if(upperIdx !== -1){\r\n newString += rotConversion(upperIdx, upperAlphabet);\r\n } else {\r\n newString += message[i];\r\n }\r\n }\r\n\r\n return newString;\r\n}", "function revString(str) {\n\n}", "function reversifyOnlySequenceOfWords(str) {\n\tvar inputArray = str.split(' ');\n var outPurArray = [];\n for(var i = inputArray.length-1; i>=0; i-- ) {\n \toutPurArray.push(inputArray[i]);\n }\n return outPurArray.join(' ');\n}", "function alphabeticShift(inputString) {\n\t// Step1: Create a dictionary containing all the \n\t// letters with their replacements\n\tlet dict = {\n\t\t\"a\":\"b\",\n\t\t\"b\":\"c\",\n\t\t\"c\":\"d\",\n\t\t\"d\":\"e\",\n\t\t\"e\":\"f\",\n\t\t\"f\":\"g\",\n\t\t\"g\":\"h\",\n\t\t\"h\":\"i\",\n\t\t\"i\":\"j\",\n\t\t\"j\":\"k\",\n\t\t\"k\":\"l\",\n\t\t\"l\":\"m\",\n\t\t\"m\":\"n\",\n\t\t\"n\":\"o\",\n\t\t\"o\":\"p\",\n\t\t\"p\":\"q\",\n\t\t\"q\":\"r\",\n\t\t\"r\":\"s\",\n\t\t\"s\":\"t\",\n\t\t\"t\":\"u\",\n\t\t\"u\":\"v\",\n\t\t\"v\":\"w\",\n\t\t\"w\":\"x\",\n\t\t\"x\":\"y\",\n\t\t\"y\":\"z\",\n\t\t\"z\":\"a\"\n\t}\n\t\n\t// Step2: Turn the inputString into an array\n\tlet inputArray = inputString.split(\"\")\n\n\t// Step3: Loop over the array and replace each\n\t// character\n\tfor(let i=0; i<inputArray.length; i++){\n\t\tinputArray[i] = dict[inputArray[i]]\n\t}\n\n\t// Step4: Turn the array into a string\n\tinputArray = inputArray.join(\"\")\n\treturn inputArray\n}", "function reverse(str) {\n \n}", "flip(input){\n \n // get letters from A to Z and swap letter values\n // using regex with global parameter\n // \n let swapChr = input.replace(/A/g, \"_\").replace(/Z/g, \"A\").replace(/_/g, \"Z\");\n \n // output results\n return swapChr;\n }", "function flipWord(word) {\n\n //creates an empty string\n let revWord = \"\";\n\n //for every letter in the word, create a word with the letters in reverse\n for (let index = word.length - 1; index >= 0; index--) {\n let letter = word[index];\n\n revWord += letter;\n }\n\n return revWord;\n}", "function translate(str) {\n\n str = str.toLowerCase().split('');\n\n if(str[0] === \"a\" || str[0] === \"e\" || str[0] === \"i\" || str[0] === \"o\" || str[0] === \"u\"){\n str.push(\"way\");\n } else {\n while(str[0] !== \"a\" && str[0] !== \"e\" && str[0] !== \"i\" && str[0] !== \"o\" && str[0] !== \"u\"){\n var holder = str[0];\n str.push(holder);\n str.splice(0, 1);\n }\n str.push(\"ay\");\n }\n\n str = str.join('');\n\n return str;\n}", "function rotate(str, str2) {\n if (str.length !== str2.length) {\n return false\n }\n\n let doubles = str + str;\n // for (let i = 1; i < str.length; i++) {\n // let slicedString = doubles.slice(i, str.length + i)\n // if (slicedString === str2) {\n // return true\n // }\n // }\n return doubles.includes(str2)\n // return false;\n}", "function spinWords(string) {\n let arr1 = string.split(\" \");\n let arr2 = [];\n for (let i = 0; i < arr1.length; i++) {\n arr1[i].length >= 5\n ? arr2.push(arr1[i].split(\"\").reverse().join(\"\"))\n : arr2.push(arr1[i]);\n }\n arr2 = arr2.join(\" \");\n return arr2;\n}", "function rotateString(str) \n{\n var strArray = str.split(\"\");\n var newArray = [];\n for(i=strArray.length-1; i>=0; i--){\n symbol = strArray[i];\n strArray.pop();\n newArray.push(symbol);\n alert(newArray);\n }\n alert(newArray.join(\"\"));\n}", "rotateBasedOnPositionOfLetter( letter, oppositeDay ) {\n var index = this.positionOfLetter( this.target, letter );\n\n if (oppositeDay) {\n // rotate back left based on where the letter used to be. how?\n if (index === 0) {\n index = 1;\n } else if (index === 1) {\n index = 1;\n } else {\n index = 4;\n }\n this.rotateSteps(\"left\", index );\n\n } else {\n if (index >= 4) {\n index++;\n }\n index++;\n this.rotateSteps(\"right\", index );\n }\n }", "function reverse(str){\n\t//takes a string\n\t//take the first character of string and put it in an array\n\tstr_array = str.split('');\n\t//take the next character of the string and put it at the beginning of array\n\treverse_array = [];\n\t//do this until all the characters are in the array\n\tfor (var i = 0; i < str_array.length; i++){\n\treverse_array.unshift(str_array[i]);\n\treversed_word = reverse_array.join('');\n\n}\n\t//join all the characters in array to create a string\n\tconsole.log(reversed_word);\n}", "function stringRotation(str1,str2) {\n if (str1.length !== str2.length || str2.length === 0 || str1.length === 0) {\n return false;\n }\n\n let temp = str1 + str1;\n\n for (var i = 0; i < temp.length; i++) {\n let newStr = temp.slice(i, str2.length+i);\n if (str2 === newStr) {\n return true;\n }\n }\n return false;\n}", "function encodeDecodeLetter(char){\r\n var goTo; // this is the positon of the next component to which signal is passed\r\n // goes through input/output rotor 1 2 3 bounces back at reflector and goes back to input/output\r\n for (var i = 0; i < 26; i++) {\r\n if(inOut[i].val == char){\r\n goTo = inOut[i].prev;\r\n }\r\n }\r\n\r\n for (var i = 0; i < 26; i++) {\r\n if(rotor3[i].pos === goTo){\r\n goTo = parseInt(rotor3[i].prev);\r\n break;\r\n }\r\n }\r\n\r\n for (var i = 0; i < 26; i++) {\r\n if(rotor2[i].pos === goTo){\r\n goTo = parseInt(rotor2[i].prev);\r\n break;\r\n }\r\n }\r\n\r\n for (var i = 0; i < 26; i++) {\r\n if(rotor1[i].pos === goTo){\r\n goTo = parseInt(rotor1[i].pos);\r\n break;\r\n }\r\n }\r\n\r\n goTo = reflector[goTo -1].reflects;\r\n\r\n for (i = 0; i < 26; i++) {\r\n if(rotor1[i].pos == goTo){\r\n goTo = rotor1[i].next;\r\n break;\r\n }\r\n }\r\n\r\n for (i = 0; i < 26; i++) {\r\n if(rotor2[i].pos == goTo){\r\n goTo = rotor2[i].next;\r\n break;\r\n }\r\n }\r\n\r\n for (i = 0; i < 26; i++) {\r\n if(rotor3[i].pos == goTo){\r\n goTo = rotor3[i].next;\r\n break;\r\n }\r\n }\r\n\r\n return inOut[goTo -1].val;\r\n}", "function cleanup(word_f) {\n if (word_f === undefined) return \"\";\n let f_word;\n let word = word_f;\n word = word.toLowerCase();\n let wordar = word.split(\"\");\n let wordf = [];\n for (let i = 0; i < word.split(\"\").length; i++) {\n switch (wordar[i]) {\n case \"a\": wordf.push(\"a\"); break;\n case \"b\": wordf.push(\"b\"); break;\n case \"c\": wordf.push(\"c\"); break;\n case \"d\": wordf.push(\"d\"); break;\n case \"e\": wordf.push(\"e\"); break;\n case \"f\": wordf.push(\"f\"); break;\n case \"g\": wordf.push(\"g\"); break;\n case \"h\": wordf.push(\"h\"); break;\n case \"i\": wordf.push(\"i\"); break;\n case \"j\": wordf.push(\"j\"); break;\n case \"k\": wordf.push(\"k\"); break;\n case \"l\": wordf.push(\"l\"); break;\n case \"m\": wordf.push(\"m\"); break;\n case \"n\": wordf.push(\"n\"); break;\n case \"o\": wordf.push(\"o\"); break;\n case \"p\": wordf.push(\"p\"); break;\n case \"q\": wordf.push(\"q\"); break;\n case \"r\": wordf.push(\"r\"); break;\n case \"s\": wordf.push(\"s\"); break;\n case \"t\": wordf.push(\"t\"); break;\n case \"u\": wordf.push(\"u\"); break;\n case \"v\": wordf.push(\"v\"); break;\n case \"w\": wordf.push(\"w\"); break;\n case \"x\": wordf.push(\"x\"); break;\n case \"y\": wordf.push(\"y\"); break;\n case \"z\": wordf.push(\"z\"); break;\n }\n f_word = wordf.join(\"\");\n }\n return f_word;\n}", "function decipher(string){\n\n}", "function rotationalCipher(str, key) {\n // Write your code here\n let cipher = '';\n\n //decipher each letter\n for (let i = 0; i < str.length; i++) {\n\n if (isNumeric(str[i])) {\n cipher += String.fromCharCode(((str.charCodeAt(i) + key - 48) % 10 + 48));\n } else if (isSpecialCharacter(str[i])) {\n cipher += str[i]\n }\n //if letter is uppercase then add uppercase letters\n else if (isUpperCase(str[i])) {\n cipher += String.fromCharCode((str.charCodeAt(i) + key - 65) % 26 + 65);\n } else {\n //else add lowercase letters\n cipher += String.fromCharCode((str.charCodeAt(i) + key - 97) % 26 + 97);\n }\n }\n\n return cipher;\n\n //check if letter is uppercase\n function isUpperCase(str) {\n return str === str.toUpperCase();\n }\n\n function isSpecialCharacter(str) {\n return str.match(/\\W|_/g);\n }\n\n function isNumeric(str) {\n return str.match(/^\\d+$/)\n }\n}", "function stringRotation(str1, str2) {\n let newStr1 = str1[str1.length - 1] + str1.slice(0, str1.length - 1);\n while(newStr1 !== str1) {\n if(newStr1 === str2) {\n return true;\n }\n newStr1 = newStr1[newStr1.length - 1] + newStr1.slice(0, newStr1.length - 1);\n }\n return false;\n}", "function _jss_rev(s) {return s.split(\"\").reverse().join(\"\");}", "function solution(str){\n return str.split(\"\").reverse().join(\"\");\n}", "function spinWords(words){\n return words.split(' ').map(function(x) {\n if(x.length >= 5) {\n return x.split('').reverse().join('');\n }\n return x;\n }).join(' ');\n}", "function melodyReverser(str) {\n let key = str.split(' ');\n let reversed = key.reverse();\n let join = reversed.join(\" \");\n return join;\n }", "function Ltransform() {\n decipherMove(\"L\",\"F\",\"R\",\"B\",\"L\",\"F\",\"R\",\"B\",\"L\",\"F\",\"R\",\"B\",\"L\",\"F\",\"R\",\"B\");\n}", "function StringReduction(str) { \nvar res = str.length + 1;\n while(res>str.length){\n res = str.length;\n str = str.replace(/ab|ba/, 'c');\n str = str.replace(/ca|ac/, 'b');\n str = str.replace(/bc|cb/, 'a');\n } ;\n \n // code goes here \n return str.length; \n \n}", "function reverseOrRotate(str, sz) {\n if (sz === 0 || sz >= str.length) return '';\n\n const chunks = new RegExp('.{' + sz + '}', 'g');\n const reverse = (s) => s.split('').reverse().join('');\n const rotate = (s) => s.slice(1) + s.slice(0, 1);\n const sumCubes = (s) => s.split('').reduce((acc, curr) => acc + (+curr * +curr * +curr), 0);\n\n return str\n .match(chunks)\n .map(chunk => sumCubes(chunk) % 2 === 0 ? reverse(chunk) : rotate(chunk))\n .join('');\n}", "function reverse(str) {\n \n}", "function stringRotationSpace(str1, str2) {\n if (str1 === str2) return true;\n if (str1.length !== str2.length) return false;\n let pointer1 = 0;\n let pointer2 = 0;\n let rotatePoint;\n while (pointer2 < str2.length) {\n if (str1[0] !== str2[pointer2]) {\n pointer2++;\n } else {\n rotatePointer = pointer2;\n break;\n }\n }\n while (pointer1 < str1.length && pointer2 - rotatePointer < str2.length) {\n if (str1[pointer1] === str2[pointer2 % str2.length]) pointer1++;\n pointer2++;\n }\n if (pointer1 === str1.length) return true;\n return false;\n}", "function movingShift(s, shift) {\n tempArray = [];\n tempString = \"\";\n resultA = new Array(5);\n for (var i = 0; i < s.length; i++) {\n handle = false;\n var temp = s.charCodeAt(i);\n if (temp >= 97 && temp <= 122) {\n handle = true;\n tempArray[i] = s.charCodeAt(i) + shift;\n if (tempArray[i] > 122) {\n tempArray[i] = tempArray[i] - 26;\n }\n }\n if (temp >= 65 && temp <= 90) {\n handle = true;\n tempArray[i] = s.charCodeAt(i) + shift;\n if (tempArray[i] > 90) {\n tempArray[i] = tempArray[i] - 26;\n }\n }\n if (!handle) tempArray[i] = s.charCodeAt(i);\n shift++;\n if (shift == 27) shift = 1;\n }\n\n for (var i = 0; i < tempArray.length; i++) {\n tempArray[i] = String.fromCharCode(tempArray[i]);\n }\n tempString = tempArray.join(\"\");\n\n var start = 0;\n var end = Math.ceil(tempString.length / 5);\n var i = 0;\n\n for (var i = 0; i < 5; i++) {\n resultA[i] = tempString.slice(start, end);\n start = end;\n end = end + Math.ceil(tempString.length / 5);\n }\n\n return resultA;\n}", "function rot13(message) {\n //your code here\n var newMsg = '';\n //var words = message.split(' ');\n\n for (var i = 0; i < message.length; i++) {\n if (\n (96 < message.charCodeAt(i) && message.charCodeAt(i) < 110) ||\n (64 < message.charCodeAt(i) && message.charCodeAt(i) < 78)\n ) {\n newMsg += String.fromCharCode(message.charCodeAt(i) + 13);\n } else if (\n (109 < message.charCodeAt(i) && message.charCodeAt(i) < 123) ||\n (77 < message.charCodeAt(i) && message.charCodeAt(i) < 91)\n ) {\n newMsg += String.fromCharCode(message.charCodeAt(i) - 13);\n } else {\n newMsg += message.charAt(i);\n }\n }\n\n return newMsg;\n}", "function eliminateARM(str) {\n\tvar newStr=\"\";\n\tfor(let i=0; i<str.length; ++i) {\n\t\tif((str[i]!=\"a\")&&(str[i]!=\"r\")&&(str[i]!=\"m\")) newStr=newStr+str[i];\n\t}\n\treturn newStr;\n}", "function sortingHat (str) {\n var len = str.length;\n mod = len % 4;\n if (mod == 0) {\n return \"Gryffindor\";\n }\n else if (mod == 1) {\n return \"Ravenclaw\";\n }\n else if (mod == 2) {\n return \"Hufflepuff\";\n }\n else if (mod == 3) {\n return \"Slytherin\";\n }\n }", "advance() {\n var newString = '';\n\n let l = this.string.length;\n\n for (let i = 0; i < l; i++) {\n let curElem = this.string[i];\n\n if (!this.hasRuleFor(curElem)) {\n newString += curElem;\n continue;\n }\n\n let curRule = this.getRandomRule(curElem);\n\n let part = curRule.output;\n\n // The element of DEATHHHHHH!\n // Cut everything that follows from here\n // FIXME: Is this ok with stacks\n if (part == '✝') return;\n\n newString += part;\n }\n\n this.string = newString;\n return this.string;\n }", "function startOz(str) {\n\n if (str.charAt(0)==\"o\"){ //when the first letter is \"o\"\n if (str.charAt(1)==\"z\"){ //when \"z\" follows \"o\"\n str = \"oz\";\n }else{ //when \"z\" doesn't follow \"o\"\n str = \"o\";\n }\n }else{ //when the first letter **isn't** \"o\"\n if (str.charAt(1)==\"z\"){ //when the second letter is \"z\"\n str = \"z\";\n }else{ //when the second letter **isn't** \"z\"\n str = \"\";\n }\n }\n return str; //the above code accounts for all possibiities.\n //all that's left is to retun the altered string.\n }", "function reverseString3(str) {\n /* substr() method returns the characters in a string beginning at the specified location through the specified number of characters. */\n /* charAt() method returns the specified character from a string. */\n return (str === \"\") ? \"\" : reverseString3(str.substr(1)) + str.charAt(0)\n}" ]
[ "0.75519", "0.7253772", "0.71429664", "0.70627165", "0.7049637", "0.6977165", "0.69530505", "0.6871054", "0.67362535", "0.6633081", "0.6610299", "0.65039504", "0.6482945", "0.64822847", "0.6468872", "0.64676976", "0.6403264", "0.63203585", "0.6300383", "0.6296784", "0.628843", "0.62820095", "0.62797314", "0.62671614", "0.62623763", "0.62049997", "0.6200552", "0.62005025", "0.6178609", "0.6173976", "0.617379", "0.6172543", "0.6162711", "0.61622363", "0.61593705", "0.61593455", "0.6130024", "0.6119152", "0.6103176", "0.60966146", "0.60965437", "0.60958976", "0.60941184", "0.6078294", "0.6077382", "0.6075356", "0.60683835", "0.6066198", "0.60555375", "0.60342276", "0.60297096", "0.60194236", "0.601355", "0.6010892", "0.6008097", "0.599753", "0.5991267", "0.59883446", "0.59865546", "0.59790546", "0.5975105", "0.5971098", "0.5949094", "0.59436166", "0.59419286", "0.5941878", "0.5936711", "0.59362763", "0.592817", "0.59241384", "0.5919075", "0.5913258", "0.59042597", "0.5901302", "0.590101", "0.58862346", "0.5882425", "0.58813035", "0.58773804", "0.58743894", "0.5865575", "0.58635485", "0.58607465", "0.585962", "0.5857457", "0.58564276", "0.5854483", "0.5840341", "0.58383554", "0.5837079", "0.58365744", "0.5834819", "0.58332825", "0.58305365", "0.5825261", "0.5824718", "0.58239055", "0.5813123", "0.581248", "0.58102155" ]
0.6806892
8
? ==================================================================================================================================================== ? 6. Write a JavaScript program to determine whether a given year is a leap year in the Gregorian calendar. ? ==================================================================================================================================================== todo 1. _Identify_ the first step is to identify and understand the nature of the problem rotate the string 'w3resource' in right direction: todo 2. _Research & Refine_ at this step you should have a main problem broken down into a few subproblem A. New formula for calculating leap years: A1. The year is evenly divisible by 4; A2. If the year can be evenly divided by 100, it is NOT a leap year, unless; A3. The year is also evenly divisible by 400: Then it is a leap year. todo 3. _Pseudocode_
function isLeapYear(number) { let year = number, onePlace, tensPlace, yearArry = [], output = `The year ${year} is a leap!`; for (let i = 0; i < year.toString().length; i++) { yearArry.push(year.toString()[i]); } onePlace = yearArry.pop(); tensPlace = yearArry.pop(); // *todo A2. If the year can be evenly divided by 100, it is NOT a leap year, unless; if (year % 100 === 0) { // *todo A3. The year is also evenly divisible by 400: Then it is a leap year. if (parseInt(onePlace) === 0 && parseInt(tensPlace) === 0) { if (Number.isInteger(year / 400)) return output; } // *todo A1. The year is evenly divisible by 4; if (Number.isInteger(year / 4)) return output; } return `The year ${year} is NOT a leap!`; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function leapYear(year)\r\n{\r\n if(year % 4 == 0)\r\n {\r\n if(year % 100 == 0)\r\n {\r\n if (year % 400 == 0)\r\n {\r\n console.log(\"It is a leap year!\") \r\n }\r\n else\r\n {\r\n console.log(\"It is a not a leap year\")\r\n }\r\n }\r\n else\r\n {\r\n console.log(\"It is a leap year!\") \r\n }\r\n }\r\n}", "function leapYear()\n{\n\tif( year % 4 == 0);\n\t{\n\t\tif( year % 100 == 0)\n\t\t{\n\t\t\tconsole.log(“not leap year”);\n\t\t}\n\t\telse\n\t\t{\n\t\t\tconsole.log(“leap year”);\n\t\t}\n\t}\n\telse if ( year % 400 == 0)\n\t{\n\t\tconsole.log(“leap year”)\n\t}\n\telse \n\t{\t\n\t\tconsole.log(“not leap year”)\n\t}\n}", "function leapYear(year) {\nif ((year/4) != Math.floor(year/4)) return false;\nif ((year/100) != Math.floor(year/100)) return true;\nif ((year/400) != Math.floor(year/400)) return false;\nreturn true;\n}", "function leapYear(year)\n{\n //...divisible by four but not by 100 - leap year\n if(year % 4 == 0 && year % 100 !== 0)\n {\n console.log('Leap Year');\n }\n //...divisible by 400 - leap year\n else if(year % 400 == 0)\n {\n console.log('Leap Year');\n }\n else\n {\n console.log('Not a Leap Year');\n }\n}", "findLeapYear(year)\n{\n if(year>999 && year<10000)\n {\n if(year%4 == 0 && (year%400 == 0 || year%100!= 0))\n {\n console.log(year+\" is a Leap year.\")\n }\n else\n {\n console.log(year+\" is not a Leap year.\")\n }\n }\n else\n {\n console.log(\"Please enter valid 4 digit year format.\");\n \n }\n}", "function leapYear(year) {\n //leap year --> divisible by 4 but not 100 or is divisible by 400\n console.log((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0);\n}", "function leapYear(year) {\n if ((year % 4 == 0 && year % 100 != 0) || (year % 400 == 0)) {\n document.write(\"its a leap year\");\n }\n else {\n document.write(\"its not a leap year\");\n }\n\n}", "function checkLeapYear(year) {\n\n //three conditions to find out the leap year\n if ((0 == year % 4) && (0 != year % 100) || (0 == year % 400)) {\n console.log(year + ' is a leap year');\n } else {\n console.log(year + ' is not a leap year');\n }\n}", "function isLeapYear(year){\n // return year % 4 === 0 && year % 100 !== 0 || year % 400 === 0\n //divible by 4 it is\n //divisble by 100 it isnt\n //divisible by 400 it is\n if(year % 4 === 0 && year % 100 !== 0 || year % 400 === 0)\n {\n return true\n }\n return false\n\n}", "function leapYear(){\n\tvar year = Math.floor((Math.random() * 118) + 1900); /// Set a random year from 1900-2018\n\n\tconsole.log(\"Year = \" +year);\n\n\tif (((year % 4 == 0) && (year % 100 !=0)) || (year % 400 == 0 )) { /// Leap year is either divisible by 4, but NOT 100 -- OR any year divisible by 400 is a leap year\n\tconsole.log(\"Yes! It is a Leap Year!\");\n\t} \n\n\telse {\n\tconsole.log(\"No. It is not a Leap Year.\");\n\t}\n\n}", "function isYear(year){\n if(a%100==0 && a%400==0){\n return 'leap year';\n }else if(a%100!=0 && a%4==0){\n return 'leap year';\n }else{\n return 'not leap year';\n }\n}", "function leapYear(year){\n if (year % 400 === 0) {\n console.log(\"Yes!\");\n } else if (year % 100 === 0){\n console.log(\"No!\");\n } else if (year % 4 === 0){\n console.log(\"Yes!\")\n }\n}", "function is_leap_year(year){\n\n if(!(year % 400)) return true\n if(!(year % 100)) return false\n if(!(year % 4)) return true\n return false\n}", "function leap(y){\n if(y % 4 == 0 && y % 100 != 0 || y\n \n % 400 == 0){\n alert(\"it is leap year\");\n } else {\n alert(\"not a leap year\");\n }\n}", "leapyear1(year) {\n if (year % 4 == 0 && year % 100 !== 0 || year % 400 == 0) {\n console.log(year + \" is a leap year\");\n return true\n }\n else {\n console.log(year + \" is not a leap year\");\n return false\n }\n }", "function detectleapyear(year){\n if (year % 4 !== 0) {\n return false;\n } else if (year % 100 !== 0) {\n return true;\n } else if (year % 400 !== 0) {\n return false;\n } else {\n return true;\n }\n }", "function isLeap(year) {\n\n /**************Don't change the code above****************/\n var yearResult = \"\";\n if (year % 4 !== 0) {\n yearResult = \"Not leap year.\"; // if a year is not divisible by 4 then it is not a leap year\n } else if (year % 100 !== 0) {\n yearResult = \"Leap year.\"; // else if a year is not divisible by 100 then it is a leap year\n } else if (year % 400 !== 0) {\n yearResult = \"Not leap year.\"; // else if a year is not divisible by 400 then it is not a leap year\n } else {\n yearResult = \"Leap year.\"; // else it is a leap year\n }\n\n return yearResult;\n\n}", "function leapyear(year) {\n if(year % 100 == 0) {\n if(year % 400 == 0) {\n alert(\"yes, this is a leap year\");\n }\n else {\n alert(\"nah\");\n }\n }\n else if(year % 4 == 0) {\n alert(\"yes, this is a leap year\");\n }\n else {\n alert(\"nah\");\n }\n}", "function leapYear(year){\n if(year % 4 == 0){\n if(year % 400 == 0){\n return true;\n }else if(year % 100 == 0){\n return false;\n }else{\n return true;\n }\n }else{\n return false\n }\n}", "leapYear(year) {\n if (year > 999 && year < 10000) {\n if (year % 4 == 0 && year % 100 != 0 || year % 400 == 0)\n console.log(year + \" is a leap year\");\n else\n console.log(year + \" is not a leap year\");\n\n }\n else\n console.log(\"Please enter a 4 digit year\");\n }", "function checkLeapYear(year){\n //(year % 4 == 0) && (( year % 100 != 0) || (year % 400 == 0)) ? true : false;\n if ((year % 4 == 0) && (( year % 100 != 0) || (year % 400 == 0))) {\n return true;\n }else {\n return false;\n }\n\n}", "function leapYear(year){\nalert(year);\nvar result; \n if (year%400 == 0){\n result = true;\n }\n else if(year%100 == 0){\n result = false;\n }\n else if(year%4 == 0){\n result= true;\n }\n else{\n result= false;\n }\n alert(result? \"It is a leap year\" : \"It is not a leap year\");\n}", "function IsItLeapYear(input){\n \n // console.log(\"is it leap year t/f?\" + IsItLeapYear());\n if ((input % 400) == 0){\n return true;\n }\n else if ((input % 100) == 0){\n return false;\n }\n else if ((input % 4) == 0){\n return true;\n }\n else return false;\n}", "function calculateIfLeapYear(year) {\n\t\t//Must be divisible by 4 to be a leap year\n\t\tif(year == FIRST_LEAP_YEAR) {\n\t\t\treturn true;\t\t\t\n\t\t} else if (year % 4 == 0) {\n\t\t\t//May not be a leap year if it's divisible by 100\n\t\t\tif(year % 100 == 0) {\n\t\t\t\t//Unless it's divisible by 400 as well\n\t\t\t\tif(year % 400 == 0) {\n\t\t\t\t\treturn true;\n\t\t\t\t} else {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t}", "function isLeapYear(year){\n if(year%4 == 0)\n {\n if( year%100 == 0) /* Checking for a century year */\n {\n if ( year%400 == 0)\n return true;\n else\n return false;\n }\n else\n return true;\n }\n else\n return false;\n}", "function LeapYear(year){\n var status = false;\n if(year % 400 === 0){\n status = true;\n }\n if(year % 4 === 0 && year % 100 != 0){\n status = true;\n }\n// } else {status = false;}\n if(status == true){\n console.log(year, \" is a leap year\");\n } else (console.log(year, \" is not a leap year\"))\n}", "function leapyear(year) {\n if(year%100===0 && year%400===0 || year%4===0){\n return \"Its leap year\"\n }\n else{\n return \"its not a leap year\"\n }\n }", "function isLeapYear(year){\r\n let res = ( !(year%400) || (year%100) && !(year%4) );\r\n // condition simplified using precedence\r\n if(res){\r\n cl(`Year ${year} is a leap year.`);\r\n }else{\r\n cl(`Year ${year} is not a leap year.`);\r\n }\r\n}", "function isLeapYear(year){\n year = +year;\n let isLeapYear = (year % 400 == 0 ) || (year % 4 == 0 && year % 100 != 0);\n console.log(isLeapYear ? \"yes\" : \"no\"); \n}", "function leapFinder(year) {\n if ((year % 4 === 0) && (year % 100 !== 0) || (year % 400 === 0)) {\n year = 'Leap year'; \n } else {\n year = 'Not a leap year'; \n }\n\n return year; \n}", "function leapYear(year) {\r\n if (year % 400 === 0) {return year + ' is a leap year.'}\r\n else if (year % 100 === 0 && year % 400 !== 0) {return year + ' is not a leap year.'}\r\n else if (year % 4 === 0) {return year + ' is a leap year.'}\r\n else {return year + ' is not a leap year.'}\r\n}", "function isLeapYear(year) {\n // leap year must be divide mod with 4 === 0\n if (year % 4 === 0) {\n //leap year must be divide mod with 100 !== 0\n if (year % 100 === 0) {\n // but if that year can mod with 400 === 0 It is leap year\n if (year % 400 === 0) {\n return true;\n }\n return false;\n }\n return true;\n }\n // it not leap year\n else {\n return false;\n }\n}", "function leap (num) {\r\n\r\nif (num % 4 === 0) {\r\n console.log(\"That's a leap year\");\r\n}\r\nelse {\r\n console.log(\"That's not a leap year\");\r\n}\r\n}", "function LeapYear(year)\n{\n\n if((year%4 && year%100 && year%400)===0)\n {\n document.write(\"Its a Leap year\");\n }\n else\n {\n document.write(\"\\n It's not a Leap Year\");\n }\n}", "function leapYear(year) {\n var n = year % 4;\n if (n == 0) {\n alert(year + \" is leap year\");\n }\n else {\n alert(year + \" is not leap year\");\n }\n}", "function isLeapYear(year) { return ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0); }", "function isLeapYear(year){\n if (((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0)) \n return true;\n return false;\n}", "function isLeapYear() {\n var year = Number(prompt(\"Year ? \"));\n\n var leapYear = year % 100 === 0 ? year % 400 === 0 : year % 4 === 0;\n return leapYear;\n}", "function leapYear(year) {\n return (year % 4 == 0 && year % 100 != 0) || year % 400 == 0;\n}", "function __LeapGregorian(year)\n{\n return ((year % 4) == 0) &&\n (!(((year % 100) == 0) && ((year % 400) != 0)));\n}", "function leap_gregorian(year){\r\n return ((year % 4) == 0) &&\r\n (!(((year % 100) == 0) && ((year % 400) != 0)));\r\n}", "function getLeapYear(year) {\n if ((year % 4 == 0) && (year % 100 != 0) || (year % 400 == 0)) {\n return true;\n } else {\n return false;\n }\n}", "function leapYear(year) {\n return (year % 4 === 0 && year % 100 !== 0) || (year % 100 === 0 && year % 400 === 0) ? year : false\n}", "function leapYear(year) {\n\tif (year%400 === 0) {\n\t\treturn true;\n\t} else if (year%100 === 0) {\n\t\treturn false;\n\t} else if (year%4 === 0) {\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n}", "function leapYear(year) {\n if (year % 4 === 0) {\n if (year % 100 === 0) {\n if (year % 400 === 0) {\n return \"leap year\";\n } else {\n return \"not leap year\";\n }\n } else {\n return \"Leap Year\";\n }\n } else {\n return \"Not Leap Year\";\n }\n}", "function CheckLeap(yy)\n{\nif ((yy % 100 != 0 && yy % 4 == 0) || (yy % 400 == 0)) { return 29; }\nelse { return 28; }\n}", "function isLeap(year) {\n\tvar isEvenlyDivisibleBy4 = year%4;\n\tvar isEvenlyDivisibleBy100 = year%100;\n\tvar isEvenlyDivisibleBy400 = year%400;\n\tif((isEvenlyDivisibleBy4 == 0) && (isEvenlyDivisibleBy100 != 0)) {\n\t\treturn (\"This is a Leap Year! A leap year has 366 days, with an extra day in February\");\n\t\t}\n\telse if((isEvenlyDivisibleBy4 == 0) && (isEvenlyDivisibleBy100 == 0) && (isEvenlyDivisibleBy400 == 0)){\n\t\treturn (\"This is a Leap Year! A leap year has 366 days, with an extra day in February\");\n\t\t}\n\telse {\n\t\treturn (\"This is NOT a Leap Year. A normal year has 365 days.\");\n\t\t}\n}", "function leapyear(b_yr,c_yr){\n var leap_count =0;\n for(b_yr ; b_yr<=c_yr; b_yr++ ){\n if((b_yr%400 == 0)||(b_yr%100 != 0)&& (b_yr%4 == 0)){\n leap_count+=1;\n }\n }\n return leap_count;\n \n}", "function isLeapYear(year){\n /* Takes a single argument, year. Calculates whether or not\n the year is a Leap Year. Returns either true or false */\n\n if (year % 400 === 0){ return true; }\n if (year % 100 === 0){ return false; }\n if (year % 4 === 0){ return true; }\n else { return false; }\n}", "function isLeap() {\n var year = document.getElementById('numYear').value;\n\n return ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0);\n}", "function isLeapYear(year) {\nif ((year % 4 === 0 && year % 100 !== 0) || (year % 100 === 0 && year % 400 === 0)) {\n return true; \n } else {\n return false;\n }\n}", "function isLeapYear(year) {\n\t\t// If the year is evenly divisible by 4, then continue.\n\t\tif (year % 4 == 0) {\n\t\t\t// If the year is not evenly divisible by 400 but is evenly\n\t\t\t// divisible by 100, then return false.\n\t\t\tif ((year % 400 != 0) && (year % 100 == 0)) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\t// Otherwise, return true.\n\t\t\telse {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\t// Otherwise, return false.\n\t\telse {\n\t\t\treturn false;\n\t\t}\n\t}", "function leap_gregorian(year) {\n\n return ((year % 4) == 0) &&\n (!(((year % 100) == 0) && ((year % 400) != 0)));\n\n}", "isLeapYear(year) {\n if (year % 4 !== 0) {\n return false;\n }\n\n if (year % 100 === 0 && year % 400 !== 0) {\n return false;\n }\n\n return true;\n }", "function leapYear(year) {\n return ((year % 4 === 0) && ((year % 100 !== 0) || (year % 400 === 0)));\n }", "function isLeapYear(year) {\n if (year % 4 != 0) {\n return false;\n } else if (year % 100 != 0) {\n return true;\n } else if (year % 400 != 0) {\n return false;\n } else {\n return true;\n }\n}", "function isLeapYear(year) {\r\n return ((year % 4) === 0 && ((year % 100) !== 0 || (year % 400) === 0));\r\n}", "function leapyearV2(year) {\n\treturn year % 100 === 0 ? year % 400 === 0 : year % 4 === 0;\n}", "function isLeapYear(year) {\n if (!(year % 4)) {\n if (year % 100) {\n return true;\n }\n if (!(year % 400)) {\n return true;\n }\n }\n return false;\n}", "function isIslamicLeapYear(hYear) {\n return (14 + 11 * hYear) % 30 < 11;\n}", "function isLeap(year) {\n if (year % 4 === 0 || year % 400 === 0) {\n return (\"Leap year.\");\n } else if (year % 100 === 0) {\n return (\"Not leap year.\");\n } else if (year % 400 === 0) {\n return (\"Leap Year.\");\n } else {\n return (\"Not leap year.\");\n }\n}", "function isLeapYear(year){\n if(year%4 == 0){\n return (year+\" was/is/will be a leap year.\")\n }\n else{\n return (year+\" was/is/will not be a leap year.\")\n };\n }", "function isLeapYear(n) {\n let leap = false;\n\n if (n % 4 === 0) leap = true;\n if (n % 100 === 0 && n % 400) leap = true;\n\n return leap;\n}", "function isLeapYear(year) {\n\t return year % 400 === 0 || year % 4 === 0 && year % 100 !== 0;\n\t}", "function isLeapYear(year) {\n if (year % 400 === 0) {\n return true;\n } else if(year % 4 === 0 && !(year % 100 === 0)) {\n return true;\n } else {\n return false;\n }\n}", "function isLeapYear(i) {\n return (!(i % 100 == 0 && !i % 400 == 0) && i % 4 == 0)\n }", "function leapYears() {\r\n var yearsPrinted = 0;\r\n var currentYear = 2021;\r\n while (yearsPrinted < 20) { \r\n if ((currentYear % 4 === 0) && (!((currentYear % 100===0) && (currentYear % 400 !== 0)))) {\r\n document.write(currentYear+\"<br>\")\r\n yearsPrinted++;\r\n currentYear++;\r\n } else {\r\n currentYear++;\r\n }\r\n } \r\n}", "function isIslamicLeapYear(hYear) {\n return (14 + 11 * hYear) % 30 < 11;\n}", "function isLeapYear(year) {\n if (year % 400 === 0) return true;\n if (year % 100 === 0) return false;\n return year % 4 === 0;\n }", "function leap_islamic(year)\n {\n return (((year * 11) + 14) % 30) < 11;\n }", "function isLeapYear(year, purpose) {\n\n //if a year is divisible by 4, then it is potentially a leap year, if it is not divisible by 100 unless it is also divisible by 400 it is a leap year\n if (year % 4 == 0 && (year % 100 != 0 || (year % 100 == 0 && year % 400 == 0))) {\n\n if (purpose == 'yearDayCount') {\n return 366;\n }\n else if (purpose == 'bool') {\n return true;\n }\n }\n else {\n if (purpose == 'yearDayCount') {\n return 365;\n }\n else if (purpose == 'bool') {\n return false;\n }\n }\n}", "function leapYear(year) {\n if(year % 400 === 0 || (year % 4 === 0 && year % 100 !== 0)) {\n return true;\n }\n\n return false;\n}", "function leapYear(year) {\n if ((year % 4 === 0 && year % 100 !== 0) || (year % 400 === 0)) {\n return true;\n }\n return false;\n}", "function isItLeapYear() {\n // gauti dabartinius metus\n let now = new Date();\n\n let year = now.getFullYear();\n year = 2016;\n // ar metai dalinasi is 4 lygiai\n if (year % 4 !== 0) {\n console.log(\"not a leap year\");\n return;\n }\n\n // ar metai dalinasi is 100 ir is 400\n if (year % 100 === 0 && year % 400 === 0) {\n console.log(\"leap year\");\n } else {\n console.log(\"not a leap year\");\n }\n}", "function leap_gregorian(year) {\n return ((year % 4) == 0) &&\n (!(((year % 100) == 0) && ((year % 400) != 0)));\n}", "function leap_gregorian(year) {\n return ((year % 4) == 0) &&\n (!(((year % 100) == 0) && ((year % 400) != 0)));\n}", "function nextYear()\n\t\t\t{\n\t\t\t\tif( gMonth<=2)\n\t\t\t\t{\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\telse if(gMonth == 3 && gDay < leap)\n\t\t\t\t{\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}", "function isLeapYear(year) {\r\n return (year%4 == 0 && year%100 != 0) || (year%400 == 0);\r\n }", "function isLeapYear(number) {\n var year = number;\n var response = \"\";\n var yearIsInteger = Number.isInteger(year / 4);\n\n if (yearIsInteger) {\n response = \"Yes, is a leap year\";\n } else {\n response = \"No, is not a leap year\";\n }\n\n return response;\n}", "function isLeapYear(year) {\n if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0) {\n return true;\n } else {\n return false;\n }\n}", "function isLeapYear3(year) {\n if (year % 4 === 0) {\n return false;\n } else if (year % 100 === 0) {\n return true;\n } else {\n return year % 400 === 0;\n }\n}", "function isLeapYear(year) {\n\treturn ((year % 4 === 0) && (year % 100 !== 0)) || (year % 400 === 0);\n}", "function leapYear() {\n var year = +prompt(\"Enter Year\")\n if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0) {\n alert(year + \"is leap year\")\n }\n else {\n alert(year + \"is not a leap year\")\n }\n}", "function leap_gregorian(year)\n {\n return ((year % 4) == 0) &&\n\t (!(((year % 100) == 0) && ((year % 400) != 0)));\n }", "function isLeap2 (year) {\n if (year % 4 > 0) {\n return ('Not leap year.')\n }\n if (year % 100 > 0) {\n return ('Leap year.')\n }\n if (year % 400 === 0) {\n return ('Leap year.')\n } else {\n return ('Not leap year.')\n }\n}", "function test() {\n // let leap = 0;\n let days = 0;\n\n for (let year = 1; year < 3000; year++) {\n const isLeap = isLeapYear(year);\n const daysInYear = 365 + Number(isLeap);\n // leap += Number(isLeap);\n\n for (let day = 1; day < daysInYear; day++) {\n if (isLeap && day < 60) {\n if (leapDaysInYear(year) - 1 !== leapDaysInDays(days + day)) {\n console.log(`${year}: ${leapDaysInYear(year) - 1} ${leapDaysInDays(days + day)} || ${day}`);\n }\n } else {\n if (leapDaysInYear(year) !== leapDaysInDays(days + day)) {\n console.log(`${year}: ${leapDaysInYear(year)} ${leapDaysInDays(days + day)} || ${day}`);\n }\n }\n\n // if (leapDaysInYear(year) !== leapDaysInDays(days + day)) {\n // console.log(`${year}: ${leapDaysInYear(year)} ${leapDaysInDays(days + day)} || ${day}`);\n // }\n }\n\n days += daysInYear;\n }\n}", "function leap_persian(year){\r\n return ((((((year - ((year > 0) ? 474 : 473)) % 2820) + 474) + 38) * 682) % 2816) < 682;\r\n}", "function leapYear() {\r\n let year = prompt(\"enter year\");\r\n let answer;\r\n if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0) {\r\n answer = \"leap year\";\r\n } else {\r\n answer = \"not a leap year\";\r\n }\r\n console.log(answer);\r\n }", "function leap_persiana(year)\n {\n return (persiana_to_jd(year + 1, 1, 1) -\n\t persiana_to_jd(year, 1, 1)) > 365;\n }", "function leap_persian(year) {\n\n return ((((((year - ((year > 0) ? 474 : 473)) % 2820) + 474) + 38) * 682) % 2816) < 682;\n\n}", "function leapYear(fYear){\n\n\tif ((fYear%100!=0) && (fYear%4==0) || (fYear%400==0)){\n\t\treturn 29;\n\t}\n\treturn 28;\n}", "function checkLeapYear2(year) {\n return new Date(year, 1, 29).getDate() === 29;\n}", "isLeapYear() {\n return this.dateObject.year % 4 === 0;\n }", "function isLeapYear(year) {\n const d = new Date(year, 1, 29);\n return d.getDate() === 29;\n}", "function hebrew_leap(year)\n {\n return mod(((year * 7) + 1), 19) < 7;\n }", "function leapYears(thisYear, counter) {\n while (counter >= 0) {\n if ((thisYear % 4 === 0) && (thisYear % 100 !== 0) || (thisYear % 400 === 0)) {\n console.log(thisYear);\n thisYear++;\n counter--;\n }\n else {\n thisYear++;\n }\n }\n}", "function isGregorianLeapYear(gDate) {\n var year = gDate.getFullYear();\n return year % 4 === 0 && year % 100 !== 0 || year % 400 === 0;\n}", "function dayOfProgrammer(year) {\n // pre-1918 leap year if 1918 % 4 === 0\n // 1918+ leap is year % 400 === 0 OR year % 4 === 0 AND year % 100 !== 0\n let days = [31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31]\n let current_days = 0\n let day;\n let month;\n \n if (year < 1918) {\n if (year % 4 === 0) {\n days[1] = 29\n }\n } else if (year === 1918) {\n days[1] = 15\n } else {\n if ((year % 400 === 0) || ((year % 4 === 0) && (year % 100 !== 0))) {\n console.log(year)\n days[1] = 29\n }\n }\n\n for (let i = 0; i < days.length; i++) {\n if (current_days < 256) {\n current_days += days[i]\n } else {\n day = days[i - 1] - (current_days - 256)\n month = i - 2\n }\n }\n\n if (month < 10) {\n month = `0${month}`\n }\n\n if (day < 10) {\n day = `0${day}`\n }\n \n return `${day}.${month}.${year}`\n}", "function isLeapJalaaliYear (jy) {\n return jalCalLeap(jy) === 0\n }", "function isYear (s)\r\n{ if (isEmpty(s))\r\n if (isYear.arguments.length == 1) return defaultEmptyOK;\r\n else return (isYear.arguments[1] == true);\r\n if (!isNonnegativeInteger(s)) return false;\r\n return ((s.length == 2) || (s.length == 4));\r\n}" ]
[ "0.8056983", "0.8054197", "0.8022852", "0.80041313", "0.7997561", "0.79531384", "0.79292244", "0.79169357", "0.79121363", "0.79062194", "0.7861507", "0.78551334", "0.78534174", "0.7814649", "0.7812245", "0.78078425", "0.7774931", "0.777469", "0.77719945", "0.7755176", "0.77415264", "0.7741381", "0.7733227", "0.7731465", "0.77264947", "0.7722881", "0.771469", "0.768805", "0.7684601", "0.76609415", "0.7657619", "0.7640066", "0.76330125", "0.7630476", "0.7594813", "0.75847524", "0.75767094", "0.75632614", "0.7557106", "0.75563085", "0.752508", "0.7504807", "0.7499219", "0.74806666", "0.74765515", "0.7466116", "0.74643487", "0.74529403", "0.74275655", "0.7419812", "0.74086386", "0.74018466", "0.73977613", "0.7385105", "0.73678684", "0.735924", "0.7358339", "0.73554087", "0.7354789", "0.73449135", "0.73430026", "0.73415595", "0.7329823", "0.7323763", "0.73212564", "0.73172957", "0.73156244", "0.7305616", "0.729645", "0.7293018", "0.72856337", "0.72757494", "0.7260505", "0.72446", "0.7242779", "0.7242779", "0.7239938", "0.72188854", "0.7218829", "0.7212111", "0.7207109", "0.7175209", "0.71696854", "0.716159", "0.7152399", "0.7142582", "0.7099", "0.7085261", "0.70365757", "0.6984899", "0.69394517", "0.69200456", "0.6915388", "0.68991715", "0.6889441", "0.6884903", "0.6863669", "0.6843612", "0.68325233", "0.68281156" ]
0.753092
40
Another way '% Modulus (Division Remainder)'
function leapyearV2(year) { return year % 100 === 0 ? year % 400 === 0 : year % 4 === 0; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function mod(input, div){\n return (input % div + div) % div;\n}", "function mod$1(dividend,divisor){return (dividend % divisor + divisor) % divisor;}", "function modulusFunction() {\n var x = 25%6;\n document.getElementById(\"mod\").innerHTML = \"25 / 6 has a remainder of: \" + x;\n}", "function modulusOperator() {\n var modulus = 30 % 4;\n document.getElementById(\"Modulus\").innerHTML = \"When you divide 30 by 4 you have a remainder of: \" + modulus;\n}", "function mod(a, b){return ((a%b)+b)%b;}", "function fixedModulus(a, b) {\n return ((a % b) + b) % b;\n}", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n}", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n}", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n}", "function mod$1(dividend, divisor) {\n return ((dividend % divisor) + divisor) % divisor;\n }", "function mod(v, d) { return ((v % d) + d) % d; }", "function __Mod(a, b)\n{\n return a - (b * Math.floor(a / b));\n}", "function mod (num, m) { return ((num % m) + m) % m; }", "function mod (num, m) { return ((num % m) + m) % m; }", "function mod (num, m) { return ((num % m) + m) % m; }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function modulus()\n{\n var simple_Math = 25 % 6;\n document.getElementById(\"Math\").innerHTML = \"when you divide 25 by 6, you have a remainder of: \" \n + simple_Math;\n}", "function findModulus(num1, num2) {\r\n var result = num1 % num2;\r\n console.log(result + \" is the modulus of \" + num1 + \" and \" + num2);\r\n return result;\r\n}", "function mod( a, b ){ let v = a % b; return ( v < 0 )? b+v : v; }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod(dividend, divisor) {\r\n return (dividend % divisor + divisor) % divisor;\r\n }", "function mod(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n}", "function mod (x, y) {return x < 0? y - (-x % y) : x % y;}", "function mod$1(dividend, divisor) {\n\t return ((dividend % divisor) + divisor) % divisor;\n\t }", "function mod$1(dividend, divisor) {\n\t return ((dividend % divisor) + divisor) % divisor;\n\t }", "function mod$1(dividend, divisor) {\n\t return ((dividend % divisor) + divisor) % divisor;\n\t }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n\t return (dividend % divisor + divisor) % divisor;\n\t }", "function mod(a, b){\r\n return a - (b * Math.floor(a / b));\r\n}", "function mod(a, b)\n{\n return a - (b * Math.floor(a / b));\n}", "function mod(a, b) {\n\t return a - (b * Math.floor(a / b));\n\t}", "function mod(a, b) {\n\t return a - (b * Math.floor(a / b));\n\t}", "function mod(a, b) {\n\t return a - (b * Math.floor(a / b));\n\t}", "function mathModulo(n, d) {\n return ((n % d) + d) % d;\n}", "function mod$1(dividend, divisor) {\n return ((dividend % divisor) + divisor) % divisor;\n }", "function remainder(x, y) {\nreturn x%y;\n}", "function mod(a, b) {\n return (a % b + b) % b\n}", "function mod() {\n alert(x % y % z);\n}", "function mod(a, b) {\n\treturn (a % b + b) % b\n}", "_mod(val) {\n if (this.pillar === false) return val\n return (val + this.largezero) % this.width\n }", "function mod_(x,n) {\n if (s4.length!=x.length)\n s4=dup(x);\n else\n copy_(s4,x);\n if (s5.length!=x.length)\n s5=dup(x); \n divide_(s4,n,s5,x); //x = remainder of s4 / n\n }", "function mod(a, b) {\n return a - (b * Math.floor(a / b));\n}", "function mod(a, b) {\n return a - (b * Math.floor(a / b));\n}", "function mod(a, b) {\n return a - (b * Math.floor(a / b));\n}", "function mod(a, b) {\n return a - (b * Math.floor(a / b));\n}", "function mod(a, b) {\n return a - (b * Math.floor(a / b));\n}", "function mod(a, b) {\n return a - (b * Math.floor(a / b));\n}", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }", "function mod$1(dividend, divisor) {\n return (dividend % divisor + divisor) % divisor;\n }" ]
[ "0.8090073", "0.7837561", "0.7740483", "0.76472944", "0.7583931", "0.7495397", "0.74519926", "0.74519926", "0.74502265", "0.74461", "0.74425685", "0.74258894", "0.7418404", "0.74074376", "0.74074376", "0.74074376", "0.73879373", "0.736503", "0.7335199", "0.73346126", "0.7332732", "0.7332732", "0.7327118", "0.73266536", "0.73149234", "0.7314303", "0.7314303", "0.7314303", "0.73120576", "0.73120576", "0.73120576", "0.73120576", "0.73120576", "0.73120576", "0.731096", "0.7299574", "0.72960657", "0.72657186", "0.72657186", "0.72657186", "0.7256897", "0.724375", "0.72337043", "0.72174346", "0.71999395", "0.7187224", "0.71821934", "0.7175848", "0.7172888", "0.7172888", "0.7172888", "0.7172888", "0.7172888", "0.7172888", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918", "0.7165918" ]
0.0
-1
? ==================================================================================================================================================== ? 7. Write a JavaScript program to find 1st January is being a Sunday between 2014 and 2050. ? ==================================================================================================================================================== todo 1. _Identify_ the first step is to identify and understand the nature of the problem todo 2. _Research & Refine_ at this step you should have a main problem broken down into a few subproblem new Date(`January 1, 2014`).getDay() === 0) todo 3. _Pseudocode_
function isJanFristOnSaturday() { let array = []; for (let i = 14; i <= 50; i++) { if (new Date(`January 1, 20${i}`).getDay() === 0) array.push(i); } return console.log(`Anwser 7: 1st January is being a Sunday ${array}`); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function sundey1January(){\nfor (var year = 2014; year <= 2050; year++)\n {\n var d = new Date(year, 0, 1);\n if ( d.getDay() === 0 )\n alert(\"1st January will be a Sunday \" + year);\n }\n}", "function wasThereSundayOnJanFirst() {\n // ar buvo sekmadienis pagal duota data\n // ar 2014 01 01 buvo sekmadienis?\n let d = new Date(\"2014-01-01\");\n d.setFullYear(2016);\n // console.log(\"d\", d.toDateString());\n // susigeneruoti metu masyva\n for (let metai = 2014; metai <= 2050; metai++) {\n d.setFullYear(metai);\n if (d.getDay() === 0) {\n console.log(\"sekmadienis\", d.toDateString());\n }\n }\n}", "function startOfWeek() {\n\t\t\t// console.log('StarOfWeek :: targetYear 1 : ' + targetYear);\n\t\t\t// console.log('StarOfWeek :: targetDayOfWeek : '+targetDayOfWeek);\n\t\t\tif (targetDayOfWeek == 0) {\n\t\t\t\ttargetSundayDate = [targetYear,targetMonth,targetDay];\n\t\t\t\t// console.log('if (targetDayOfWeek == 0) then '+targetSundayDate)\n\t\t\t\t// console.log('StarOfWeek :: targetYear 3 : ' + targetYear);\n\t\t\t} else if(targetDayOfWeek<=targetDay) {\n\t\t\t\t// console.log('if(targetDayOfWeek<=targetDay) :: ('+targetDayOfWeek+'<='+targetDay+')');\n\t\t\t\ttargetSundayDate = [targetYear,targetMonth,\n\t\t\t\t\ttargetDay-targetDayOfWeek];\n\t\t\t\t// console.log('StarOfWeek :: targetYear 4 : ' + targetYear);\n\t\t\t} else {\n\t\t\t\t// console.log('if(targetDayOfWeek>targetDay) :: ('+targetDayOfWeek+'>'+targetDay+')');\n\t\t\t\t// console.log('targetMonth :: '+targetMonth);\n\t\t\t\tif (targetMonth==0) {\n\t\t\t\t\tvar tempMonth = 11;\n\t\t\t\t\tvar tempYear = targetYear-1;\n\t\t\t\t} else {\n\t\t\t\t\tvar tempMonth = targetMonth - 1;\n\t\t\t\t\tvar tempYear = targetYear;\n\t\t\t\t}\n\t\t\t\t// console.log('monthName[tempMonth] :: '+monthName[tempMonth]);\n\t\t\t\tvar tempSundayDay = monthLength[tempMonth] \n\t\t\t\t\t- (targetDayOfWeek-targetDay);\n\t\t\t\ttargetSundayDate = [tempYear,tempMonth,tempSundayDay];\n\t\t\t\t// console.log('StarOfWeek :: targetYear 5 : ' + targetSundayDate[0]);\n\t\t\t}\n\n\t\t\t// console.log('StarOfWeek :: targetYear 2 : ' + targetYear);\n\t\t\t// console.log('function startOfWeek :: Sunday: '+ targetSundayDate[2]+' '+monthName[targetSundayDate[1]]+' '+targetSundayDate[0]);\n\t\t\tadjustForLeapYears('startOfWeek()',targetSundayDate[0]);\n\t\t}", "function unluckyDays(year){\n for (var i = 0; i < 12; i++) {\n var scary = new Date(year, i, 13)\n if(scary.getDay() === 5){\n alert(\"Got one!\")\n }\n }\n}", "function findAllFistJanuarySunday() {\n var start = new Date(\"01/01/2014\");\n var end = new Date(\"01/01/2050\");\n var allJanuaryFistSunday = [];\n\n for (start; start <= end; start.setFullYear(start.getFullYear() + 1)) {\n\n if (start.getDay() === 0) {\n allJanuaryFistSunday.push(start.toString());\n }\n }\n\n return allJanuaryFistSunday;\n\n}", "dayOfWeek(day, month, year) {\n var y0 = year - Math.floor((14 - month) / 12);\n var x = y0 + Math.floor((y0 / 4)) - Math.floor((y0 / 100)) + Math.floor((y0 / 400));\n m0 = month + 12 * Math.floor((14 - month) / 12) - 2;\n var d0 = (day + x + Math.floor((31 * m0) / 12)) % 7;\n console.log(d0);\n var res = [\"Sunday\", \"Monday\", \"Tuesday\", \"Wendsday\", \"Thursday\", \"Friday\", \"saturday\"];\n if (d0 <= res.length) {\n console.log(\"The day falls on :\" + res[d0])\n } else {\n console.log(\"Invalid day \")\n }\n }", "function checkFestivityDay(dd, mm, yyyy)\n{\n\tif( !checkDate(dd, mm, yyyy) )\n\t\treturn -1;\n \n\tvar re_0 =/^[0]*/;\n \n\tvar day = parseInt(dd.value.replace(re_0, \"\"));\n\tvar month = parseInt(mm.value.replace(re_0, \"\"));\n\tvar year = parseInt(yyyy.value);\n\t\n\tvar dateToCheck = new Date(year,(month-1),day);\n\t\n\t//alert(dateToCheck.getMonth());\n\tif( dateToCheck.getDay() == 6 || dateToCheck.getDay() == 0 )\n\t\treturn 1;\n\t\n\treturn 0;\n}", "function getFirstSunday(){\n var date = new Date(dateInfo.currentYear, dateInfo.currentMonth, 1, 0, 0, 0, 0);\n if(date.getDay()==0){\n return 1;\n }\n else\n {\n startDay = getNumberOfDaysInPreviousMonth();\n // start at the endo of the month and subtract the number of days to get Sunday\n for(var i=0;i<date.getDay()-1;i++){\n startDay--;\n }\n return startDay;\n }\n}", "function countingSundays() {\n var sundayCount = 0;\n var firstOfMonth = ((365 % 7) + 1) % 7;\n for (var year = 1901; year <= 2000; year++) {\n for (var month = 1; month <= 12; month++) {\n if (month == 9 || month == 4 || month == 6 || month == 11) {\n firstOfMonth = ((30 % 7) + firstOfMonth) % 7;\n } else if (month == 2 && year % 4 == 0) {\n firstOfMonth = ((29 % 7) + firstOfMonth) % 7;\n } else if (month == 2) {\n firstOfMonth = ((28 % 7) + firstOfMonth) % 7;\n } else {\n firstOfMonth = ((31 % 7) + firstOfMonth) % 7;\n }\n if (firstOfMonth == 0) {\n sundayCount ++;\n }\n }\n }\n return sundayCount;\n}", "function findSunday() {\n let currentDate = new Date();\n let currentDay = currentDate.getDay();\n let findPrevSunday = new Date();\n\n findPrevSunday.setDate(findPrevSunday.getDate() - currentDay);\n\n let date = findPrevSunday.getDate();\n let day = findPrevSunday.getDay();\n let month = findPrevSunday.getMonth();\n month++; //increment month to account for zero-index\n let year = findPrevSunday.getFullYear();\n\n if (date.toString().length <= 1) { // prepend with 0 for single digit dates.\n date = '0' + date;\n }\n\n if (month.toString().length <= 1) { // prepend with 0 for single digit months.\n month = '0' + month;\n }\n\n return year + '-' + month + '-' + date;\n\n}", "function DefDateDay(yy,mm,dd)\n{\nreturn Math.floor((Date2Days(yy,mm,dd)-2) % 7) + 1;\n}", "function isDay (s)\r\n{ if (isEmpty(s))\r\n if (isDay.arguments.length == 1) return defaultEmptyOK;\r\n else return (isDay.arguments[1] == true);\r\n return isIntegerInRange (s, 1, 31);\r\n}", "function isDay (s)\r\n{ if (isEmpty(s))\r\n if (isDay.arguments.length == 1) return defaultEmptyOK;\r\n else return (isDay.arguments[1] == true);\r\n return isIntegerInRange (s, 1, 31);\r\n}", "function first_day (new_date) {\n\tvar day_of_week = new_date.getDay();\n\tvar day_in_month = new_date.getDate();\n\tif (day_in_month > 1) {\n\t\tday_in_month -= 1;\n\t\tday_in_month = day_in_month % 7;\n\t\twhile (day_in_month > 0) {\n\t\t\tif (day_of_week === 0) {\n\t\t\t\tday_of_week = 6;\n\t\t\t} else {\n\t\t\t\tday_of_week --;\n\t\t\t}\n\n\t\t\tday_in_month --;\n\t\t}\n\t} \n\treturn day_of_week;\n}", "function Holiday () {\n\n servicelevel = {}\n servicelevel['12/25/2013'] = 'sunday'\n servicelevel['01/01/2014'] = 'sunday'\n servicelevel['01/20/2014'] = 'saturday'\n servicelevel['02/17/2014'] = 'saturday'\n servicelevel['05/26/2014'] = 'sunday'\n servicelevel['07/04/2014'] = 'sunday'\n servicelevel['09/01/2014'] = 'saturday'\n servicelevel['11/27/2014'] = 'sunday'\n servicelevel['12/25/2014'] = 'sunday'\n servicelevel['01/01/2015'] = 'sunday'\n \n Holiday.getServiceLevel = function(date) {\n var date_string = date.toMMDDYYYYString()\n var day_of_week = date.getDay()\n \n return servicelevel[date_string] ||\n ( (day_of_week == 0) ? 'sunday'\n : (day_of_week == 6) ? 'saturday'\n : 'weekday')\n }\n}", "function calculateweekday(birthdate) {\n\nlet [dayofmonth, monthofyear, yearofbirth] = birthdate;\nlet zerobasedcentury, yearofcentury;\n\n//Counting days of the month\nif (monthofyear <= 2) {\n monthofyear += 12;\n yearofbirth -= 1;\n}\n\n//Splitting the year into century code to year code\nzerobasedcentury = parseInt(yearofbirth / 100);\nyearofcentury = yearofbirth % 100;\n\nlet dayofweek = \n(dayofmonth + \n parseInt(\n 2.6 * (monthofyear + 1) + \n yearofcentury + \n parseInt(yearofcentury / 4) +\n parseInt(zerobasedcentury / 4) + \n 5 * zerobasedcentury\n )) % 7;\n\n//Day of week indexing\nreturn dayofweek;\n}", "function checkForWeekday () {\n // console.log(\"running checkForWeekday\")\n if (moment(yesterday).format('dddd') === \"Sunday\") {\n yesterday = moment(yesterday).subtract(2, \"days\").format(\"YYYY-MM-DD\")\n // console.log(\"converting Sunday to Friday\")\n // console.log(\"yesterday was Sunday. Changing date to: \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n // console.log(\"checking stock for \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n }\n else if (moment(yesterday).format('dddd') === \"Saturday\") {\n yesterday = moment(yesterday).subtract(1, \"days\").format(\"YYYY-MM-DD\")\n // console.log(\"yesterday was Saturday. Changing date to: \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n // console.log(\"checking stock for \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n }\n // this one checks for Labor Day 2019 specifically\n else if (yesterday === \"2019-09-02\") {\n yesterday = moment(yesterday).subtract(3, \"days\").format(\"YYYY-MM-DD\")\n // console.log(\"yesterday was Labor Day. Changing date to: \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n // console.log(\"checking stock for \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n }\n else {\n // console.log(\"checking stock for \" + moment(yesterday).format('dddd') + \" \" + yesterday)\n }\n}", "function dayOfTheWeek(century, year, month, date){\n return (( ( (century/4) -(2*century-1)) + ((5*(year/4)) ) + ((26*(month+1)/10)) + date )%7)\n //( ( (century/4) -2*century-1) + ((5*year/4) ) + ((26*(month+1)/10)) + date ) %7\n}", "function isSunday(dateText) {\r\n\t\r\n\t// Split the given date text into day, month and year parts using the subStr() method\r\n\tdateText = dateText.substr(0,10); \r\n\t\r\n\r\n\t// Create a new Date object to a variable asDate\r\n\tvar asDate = new Date(); \r\n\tasDate.setDate(dateText.substr(0,2)); \r\n\tasDate.setMonth(dateText.substr(3,2) - 1); \r\n\tasDate.setFullYear(dateText.substr(6,4)); \r\n\t\r\n\r\n\t// Get the day of the week with its getDay() method. Sunday is number 0 .\r\n\tvar day = asDate.getDay(); \r\n\tif(day === 0) {\r\n\t\treturn true; \r\n\t}\r\n\telse {\r\n\t\treturn false; \r\n\t}\r\n\t\r\n\r\n\t// If day of the week is Sunday \r\n\t\r\n\t\t// return Boolean value true\r\n\t\t\r\n\t// otherwise\t\r\n\t\r\n // return Boolean value false\t\t\r\n\t\r\n}", "function findDay(date, startday, month, year) {\n let monthIndex = getMonthIndex(month);\n console.log(\"startday :\", startday);\n // data to stack of day that pass in year\n let _day = 0;\n // month loob and then when it match that month will plus date\n for (i = 0; i <= monthIndex; i++) {\n console.log(\"i : \", i);\n console.log(\"day is :\", _day);\n if (i == monthIndex) {\n console.log(\"day is :\", _day);\n // -1 because we delete the first day of year that we already calculate to startday\n // startday it remember of start day of that year\n let totalDay = (Number(date) + _day - 1 + startday) % 7;\n console.log(\"totalDay is :\", totalDay);\n return totalDay;\n } else if (thirtyMonth.indexOf(i + 1) !== -1) {\n console.log(\"thirty month\");\n _day = _day + 30;\n } else if (i + 1 == 2) {\n console.log(\"month 2\");\n plusLeap = isLeapYear(year) ? 29 : 28;\n _day = _day + plusLeap;\n } else {\n console.log(\"thirty one month\");\n _day = _day + 31;\n }\n }\n}", "function firstDay(m,y){\n return new Date(y,m,1).getDay();\n}", "function y(a){var b=G.start.day();// normlize cellOffset to beginning-of-week\n// first date's day of week\n// # of days from full weeks\n// # of days from partial last week\nreturn a+=Q[b],7*Math.floor(a/N)+R[(a%N+N)%N]-b}", "isDayWeekday(hire_date){\n console.log(typeof hire_date);\n let arr = hire_date.split('-');\n let hireDate = new Date(parseInt(arr[0]), parseInt(arr[1]) - 1, parseInt(arr[2]));\n if(hireDate.getDay() != 0 && hireDate.getDay() != 7){\n console.log(hireDate.getDay())\n return true;\n }\n return false;\n }", "function getSundayCount(startYear, endYear) {\n let firsts = [1, 32, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335];\n let leapFirsts = [1, 32, 61, 92, 122, 153, 183, 214, 245, 275, 306, 336];\n firsts = firsts.reduce((a, c) => {\n a.set(c, true);\n return a;\n }, new Map());\n leapFirsts = leapFirsts.reduce((a, c) => {\n a.set(c, true);\n return a;\n }, new Map());\n\n let firstSunday = 7;\n let sundayCount = 0;\n\n for (let currentYear = startYear; currentYear <= endYear; currentYear++) {\n let isLeapYear;\n if (currentYear % 100 === 0) {\n isLeapYear = currentYear % 400 === 0;\n } else {\n isLeapYear = currentYear % 4 === 0;\n }\n\n const totalDays = isLeapYear ? 366 : 365;\n let finalSunday;\n for (let i = firstSunday; i <= totalDays; i += 7) {\n if (!isLeapYear) {\n if (firsts.has(i)) {\n sundayCount++;\n }\n } else if (leapFirsts.has(i)) {\n sundayCount++;\n }\n\n finalSunday = i;\n }\n\n firstSunday = 6 - (totalDays - finalSunday);\n }\n\n return sundayCount;\n}", "function dayss(){\n\nvar d = new Date();\nvar weekday = new Array(7);\nweekday[0] = \"Sunday\";\nweekday[1] = \"Monday\";\nweekday[2] = \"Tuesday\";\nweekday[3] = \"Wednesday\";\nweekday[4] = \"Thursday\";\nweekday[5] = \"Friday\";\nweekday[6] = \"Saturday\";\n\nvar n = weekday[d.getDay()];\n\nif(n == \"Monday\"){\n\n window.alert(\"Energize\");\n}else if(n == \"Tuesday\"){\n\n window.alert(\"Just getting started!\");\n\n}else if(n==\"Wednesday\"){\n\n window.alert(\"Hump Hump!\");\n}else if(n == \"Thursday\"){\n\n window.alert(\"Almost there!\");\n}else if(n == \"Friday\" || n==\"Saturday\" || n==\"Sunday\"){\n\n window.alert(\"Weeeeeee!\");\n}}", "function makeCalender() {\n let dayTrack = 1;\n let monthTrack = 1;\n let weekDay;\n\n for (let i = 0; i < 366; i++) {\n weekDay = getDayOfTheWeek(2020, monthTrack, dayTrack);\n console.log(dayTrack + \"-\" + monthTrack + \n \"-2020 is a \" + weekDay);\n if (dayTrack == maxDayPerMonth[monthTrack]) {\n dayTrack = 1;\n monthTrack += 1;\n } else {\n dayTrack += 1;\n }\n }\n}", "function weekDayIdxByLocalizedDayName(dateObject)\n{\n var dayName = Qt.formatDateTime(dateObject, \"dddd\")\n\n var myDate = new Date(2012, 0, 2) // This was a Moday for sure.\n for(var i = 0; i < 7; i++){\n if(Qt.formatDateTime(myDate, \"dddd\" ) == dayName)\n {\n return i-1;\n }\n else{\n myDate.setDate(myDate.getDate() + 1)\n }\n }\n\n console.log(\"Error, calculation of weekday index failed.\")\n return -1\n}", "E (date) {\n return date.getDay() || 7\n }", "function whatIf(index){\n if ((myDate.getDay()+index) == (day.length)){\n return day[0];\n\n }else if(myDate.getDay()+index > day.length){\n return day[1]\n }else{\n return day[myDate.getDay()+index]\n }\n}", "dayOfWeek(m,d,y){\n var year = (y-(Math.floor(14-m)/12));\n var x = year+Math.floor((year/4))-Math.floor((year/100))+Math.floor((year/400));\n var month = m+12 *(Math.floor((14-m)/12))-2;\n day = Math.ceil(((d+x+Math.floor(31*month/12))%7));\n return day;\n }", "function isWorkingDay(date) {\n // List of known holidays\n var holidayList = [\"1/1/2019\", \"7/4/2019\", \"7/5/2019\", \"9/2/2019\", \"11/28/2019\", \"11/29/2019\", \"12/25/2019\", \"12/31/2019\", \"1/1/2020\"];\n\n let currentYear = new Date().getFullYear();\n date = date + \"/\" + currentYear;\n var dayOfWeekNum = new Date(date).getDay();\n // Define type of each day starting with Sunday\n var dayType = [\"Weekend\", \"WeekDay\", \"WeekDay\", \"WeekDay\", \"WeekDay\", \"WeekDay\", \"Weekend\"][dayOfWeekNum];\n\n // Check to see if this is a known holiday\n if (holidayList.includes(date)) {\n // This is a holiday, so therefore, not a workingDay\n return false;\n } else {\n // If it's a weekday, then workingDay is true, else it's a weekend, and therefore not a workingDay\n return dayType === \"WeekDay\";\n }\n}", "function holidays(a, b) {\n if (a > b)\n return;\n if ((a.getMonth() == 5 && a.getDate() == 25)) {\n holidays_all++;\n if (a > Today)\n holidays_left++;\n }\n a.setDate(a.getDate() + 1);\n holidays(a, b);\n}", "function dayOfWeek(dd, mm, yy) {\n if (dd > 31 || dd < 1 || mm > 12 || mm < 1) {\n System.err.println(\"Invalid date!\");\n rl.close();\n }\n\n // Formulas for Gregorian calendar to determine the day of the week\n var y = yy - Math.floor((14 - mm) / 12);\n var x = (y + Math.floor(y / 4) - Math.floor(y / 100) + Math.floor(y / 400));\n var m = mm + 12 * Math.floor((14 - mm) / 12) - 2;\n var d = (dd + x + Math.floor(31 * m / 12)) % 7;\n\n //Array to store the names of days of the week.\n // var days = [\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"];\n // console.log(\"The day on \" + dd + \"/\" + mm + \"/\" + yy + \" is: \" + d + \" (\" + days[d] + \")\");\n return d;\n rl.close();\n}", "function benoitWorks(date){\n console.log('benoitWorks');\n var day = date.getDay();\n return [(day == 1 || day == 3 || day == 5), ''];\n}", "function DefWeekNum(dd)\n{\nnumd = 0;\nnumw = 0;\nfor (n=1; n<QueryMonth; n++)\n{\nnumd += MonthLength[n];\n}\nnumd = numd + dd - (9 - DefDateDay(QueryYear,1,1));\nnumw = Math.floor(numd / 7) + 1;\n\nif (DefDateDay(QueryYear,1,1) == 1) { numw++; }\nreturn numw;\n}", "static isHoliday (testDate, isRecycling = false) {\n testDate = moment(testDate.valueOf())\n const dateD = testDate.date()\n const dateM = testDate.month() + 1\n const dateW = testDate.day()\n const dateL = testDate.endOf('month').date()\n var dateWnum, dateStr\n\n // new years (except recycling), independence, christmas\n dateStr = [dateM, dateD].join('/')\n if (dateStr === '1/1' && isRecycling) {\n return false\n }\n if (dateStr === '1/1' || dateStr === '7/4' || dateStr === '12/25') {\n return true\n }\n\n // labor, thanksgiving\n dateWnum = Math.floor((dateD - 1) / 7) + 1\n dateStr = [dateM, dateWnum, dateW].join('/')\n if (dateStr === '9/1/1' || dateStr === '11/4/4') {\n return true\n }\n\n // memorial\n dateWnum = Math.floor((dateL - dateD - 1) / 7) + 1\n dateStr = [dateM, dateWnum, dateW].join('/')\n if (dateStr === '5/1/1') {\n return true\n }\n\n // else\n return false\n }", "function get_wn() {\r\n \tvar today = new Date();\r\n\tYear = takeYear(today);\r\n\tMonth = today.getMonth();\r\n\tDay = today.getDate();\r\n\tnow = Date.UTC(Year,Month,Day+1,0,0,0);\r\n\tvar Firstday = new Date();\r\n\tFirstday.setYear(Year);\r\n\tFirstday.setMonth(0);\r\n\tFirstday.setDate(1);\r\n\tthen = Date.UTC(Year,0,1,0,0,0);\r\n\tvar Compensation = Firstday.getDay();\r\n\tif (Compensation > 3) Compensation -= 4;\r\n\telse Compensation += 3;\r\n\tweek_num = Math.round((((now-then)/86400000)+Compensation)/7);\r\n\tday_num = Math.round(((now-then)/86400000)+Compensation);\r\n\tday_nos = Math.round((now-then)/86400000);\r\n}", "function dayofweek(d,m,y){\n let t = [ 0, 3, 2, 5, 0, 3, 5, 1, 4, 6, 2, 4 ];\n y -= m < 3;\n return ( y + y/4 - y/100 + y/400 + t[m-1] + d) % 7;\n}", "function countSundays(){\n\treturn Math.floor((12/7)*100);\n}", "function getNoOfWeeks(year) {\n var d,\n isLeap;\n d = new Date(year, 0, 1);\n isLeap = new Date(year, 1, 29).getMonth() === 1;\n //check for a Jan 1 that's a Thursday or a leap year that has a \n //Wednesday jan 1. Otherwise it's 52\n return d.getDay() === 4 || isLeap && d.getDay() === 3 ? 53 : 52\n }", "function daysTillChristmas(){\ntoday=new Date();\n alert(today);\nvar nextYearChristas = new Date(today.getFullYear(), 12, 6); // Number 12 for month means month[12] and is NEXT YEAR JANUARY because December is month[11] \nalert(\"Next year Christmas will be \" + nextYearChristas);\nalert(Math.ceil((nextYearChristas.getTime()-today.getTime())/(1000*60*60*24))+\n\" days left until Christmas!\");\n}", "function getDateFromIntent(dateo) {\n\n\tvar today = new Date();\n\tvar date = new Date(dateo);\n\tvar testYearDate = new Date(dateo);\n var week = 0;\n\tvar day = 0;\n\tvar nonStandardDateError = false;\n\tvar daysUntilWeekend = 0;\n\tvar todayIsWeekend = false;\n\t//var howLongYears = 0;\n\tvar howLongYears = -1;\n\t\n\tif((today.getDay == SATURDAY) || (today.getDay == SUNDAY)) {\n\t\ttodayIsWeekend = true;\n\t}\n\t\n\t//no date passed\n if (!dateo) {\n return {\n error: true,\n\t\t\tdisplayDate: \"default date\"\n }\n } else {\n\t\t\n\t\t//totoal years passed\n\t\thowLongYears = ((today - testYearDate)/(86400000 * 365));\n\t\t//howLongYears = Math.trunc(howLongYears);\n\t\t\n\t\t\n\t\t//if a season passed\n\t\tvar season = dateo.substring(5,7);\n\t\tif ((season == \"WI\") || (season == \"SP\") || (season == \"SU\") || (season == \"FA\")) {\n\t\t\tnonStandardDateError = true;\n\n\t\t//if passed a decade\n\t\t} else if (dateo[3] == \"X\") {\n\t\t\tnonStandardDateError = true;\n\t\t\n\t\t//if passed a 'week' or 'weekend', \n\t\t//NEED TO FIGURE OUT IF ITS IN THE PAST OR FUTURE WEEKEND!!!\n\t\t//might still just need to add days until it gets to the weekend????\n\t\t//eg if today is saturday, then \"this weekend\" returns LAST\" weekend.\n\t\t//but if today is weekday, then \"this weekend\" returns FUTURE\" weekend,,, gdi\n\t\t} else if (dateo[5] == \"W\") {\n\n\t\t\tweek = dateo.substring(6,8);\n\t\t\tdate = Date.january();\n\t\t\tdate = date.addWeeks(week - 1);\n\t\t\tday = date.getDay;\n\t\t\t\n\t\t\t//if passed a 'weekend' only\n\t\t\tif (dateo[9] == \"W\") {\n\t\t\t\t//check to see if the parsed day is a weekday.. add days until it gets to the weekend\n\t\t\t\tif ((day != SUNDAY) && (day != SATURDAY)) {\n\t\t\t\t\tdaysUntilWeekend = 0;\n\t\t\t\t\t//daysUntilWeekend = 34324;\n\t\t\t\t\tdate = date.add(daysUntilWeekend).days(); \n\t\t\t\t\t//date = date.add(35).days(); \n\t\t\t\t}\n\t\t\t}\n\n\t\t\t\n\t\t//if passed only a month, then the date will be in the form \"2017-12\", assuming a future date\n\t\t//we need to roll it back one year\n\t\t} else if (dateo.length == 7) {\n\t\t\tdate = new Date(dateo);\n\t\t\tdate = date.add(-1).year();\n\t\t\t\n\t\t //now check and see if they passed only a day (eg Sunday, Monday, etc). This would result in a real date being passed, but in the future.\n\t\t//so check and see if the date passed is in the future by 7 or less days\n\t\t} else if (date.isAfter(today.add(0).day()) && date.isBefore(today.add(7).days())){\n\t\t\tdate = date.add(-7).days();\n\t\t\t\n\t\t\t\n\t\t//if it's only 1 year ahead, then assume person just passed month+day, which defaults to the future date. subtract one year.\t\n\t\t} else if (howLongYears >= -1 && howLongYears < 0){\n\t\t\tdate = new Date(dateo);\n\t\t\tdate = date.add(-365).days();\n\t\n\t\t//dealt with edge cases, now formally handle date processing\n\t\t} else {\n\t\t\t//define the current date.. this automatically adds in a day\n\t\t\tdate = new Date(dateo);\n\t\t\t\n\t\t}\n\t\t\n return {\n displayDate: alexaDateUtil.getFormattedDate(date),\n origDate: dateo,\n\t\t\tformatDate: date.toISOString().substring(0,10),\n\t\t\t//formatDate: date.toISOString(),\n\t\t\terror: nonStandardDateError\n }\n }\n}", "function countSundays(startDate, endDate) {\n var sundayCount = 0;\n\n // Loop through the given years\n for(var yr = startDate.getFullYear(); yr <= endDate.getFullYear(); yr++) {\n // loop through each month of the year\n for(var month = 0; month < 12; month++) {\n // check for sunday on the first day of that month each year\n sundayCount += (new Date(yr, month, 1).getDay() === 0) ? 1 : 0;\n }\n }\n\n return sundayCount;\n}", "function findDay(myDate) { \r\n var dayArr = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'];\r\n var dayOfTheWeek = dayArr[new Date(myDate).getDay()];\r\n document.getElementById(\"answer3\").innerHTML = \"The date \" + myDate + \" is a \" + dayOfTheWeek + \".\";\r\n}", "weekDaysBeforeFirstDayOfTheMonth() {\n const firstDayOfTheMonth = new Date(`${this.displayedYear}-${pad(this.displayedMonth + 1)}-01T00:00:00+00:00`);\n const weekDay = firstDayOfTheMonth.getUTCDay();\n return (weekDay - parseInt(this.firstDayOfWeek) + 7) % 7;\n }", "function checkDate(int,tomorrow,array){\r\n\tvar dateInfo = getTime();\r\n\tif(tomorrow){ //adjust day if needed\r\n\t\tif(dateInfo[2] == 6) {\r\n\t\t\tdateInfo[2] = 0;\r\n\t\t}\r\n\t\telse{\r\n\t\t\tdateInfo[2] = dateInfo[2]+1;\r\n\t\t}\r\n\t}\r\n\tvar hourFloat = concot(dateInfo);\r\n\tif(finder(\"openWhen\",queryResult) != undefined) {\r\n\t\thourFloat = parseFloat(finder(\"openWhen\",queryResult));\r\n\t}\r\n\r\n\tif(dateInfo[2] == 6){\r\n\t\tvar saturday = array[int][\"tid_lordag\"].split(\" - \");\r\n\t\tif(parseFloat(saturday[0])<hourFloat&&parseFloat(saturday[1])>hourFloat || array[int][\"tid_lordag\"] == \"ALL\"){\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\telse {\r\n\t\t\treturn false;\r\n\t\t}\r\n\t}\r\n\telse if (dateInfo[2] == 0) {\r\n\t\tvar sunday = array[int][\"tid_sondag\"].split(\" - \");\r\n\t\tif(parseFloat(sunday[0])<hourFloat &&parseFloat(sunday[1])>hourFloat || array[int][\"tid_sondag\"] == \"ALL\"){\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\telse {\r\n\t\t\treturn false;\r\n\t\t}\r\n\t}\r\n\telse {\r\n\t\tvar weekday = array[int][\"tid_hverdag\"].split(\" - \");\r\n\t\tif(parseFloat(weekday[0])<hourFloat&&parseFloat(weekday[1])>hourFloat || array[int][\"tid_hverdag\"] == \"ALL\"){\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\telse {\r\n\t\t\treturn false;\r\n\t\t}\r\n\t}\r\n}", "function calculatedayOfweek(){\n year = document.getElementById(\"year\").value;\n var CC = parseInt(year.substring(0,2));\n var YY = parseInt(year.substring(2,4));\n month = parseInt(document.getElementById(\"month\").value);\n day = parseInt(document.getElementById(\"date\").value);\n //Zellar Algorithms\n d = ( ( (CC/4) -2*CC-1) + ( (5*YY/4) ) + ((26*(month+1)/10) ) + day)%7;\n console.log(d);\n return (Math.floor(d));\n}", "function calculateStartYearDay(year) {\n let { year: baseYear, day } = baseDate;\n // find round to calculate start date\n let yearRound = year - baseYear;\n // set startday with basevalue\n let times = days.indexOf(day);\n for (i = 0; i < yearRound; i++) {\n console.log(\"yearRound :\", yearRound);\n times = times + (isLeapYear(baseYear + i) ? 2 : 1);\n }\n times = times % 7;\n // this will return index of day 0 => monday\n console.log(\"times :\", times);\n return times;\n}", "function dayOfProgrammer(year) {\r\n\r\n let index=1;\r\n let nbrOfDays=0;\r\n\r\n for(index=1;index<=12 && nbrOfDays+new Date(year, index,0).getDate()<256;index++){\r\n if(index==2 && year<=1917)\r\n nbrOfDays+=year%4==0?29:28;\r\n else if(index==2 && year==1918)\r\n nbrOfDays+=15;//28-14+1\r\n else \r\n nbrOfDays+=new Date(year,index,0).getDate();\r\n }\r\n\r\n let day=256-nbrOfDays<10?\"0\"+256-nbrOfDays:256-nbrOfDays;\r\n let month=index<10?\"0\"+index:index;\r\n\r\n return `${day}.${month}.${year}`;\r\n}", "function findXmasSunday(start, end) {\n let arr = [],\n date;\n for (start; start <= end; start++) {\n date = new Date(start, 11, 25);\n if (date.getDay() === 0) {\n arr.push(start);\n }\n }\n return arr;\n}", "function calculateDayOfWk() {\n var userDetails = validateForm();\n var date = userDetails.date;\n var month = userDetails.month;\n var year = userDetails.year;\n\n var my_a = Math.floor((14 - month) / 12);\n var my_y = year - my_a;\n var my_m = month + 12 * my_a - 2;\n userDayOfWeek = (date + my_y + Math.floor(my_y / 4) - Math.floor(my_y / 100) +\n Math.floor(year / 400) + Math.floor((31 * my_m) / 12)) % 7;\n\n // var dayOfWeek = days[userDayOfWeek];\n\n // alert(dayOfWeek);\n return userDayOfWeek;\n\n}", "function fillBegin(month,year){\n var date = new Date(month+\"/01/\"+year);\n var firstDay = new Date(date.getFullYear(), date.getMonth(), 1);\n console.log(firstDay.getDay());\n return firstDay.getDay();\n}", "function getFirstSat(startStaff)\n{\n let start = new Date(startStaff.startDate)\n\n if (start.getDay() !== 6) {\n start.setDate(start.getDate() - start.getDay() + 6)\n }\n \n return obj_2_ISO(start)\n}", "function processForYear(year){\n\tfor(var i = 0; i < phodays.num; i++){\n\t\t\n\t\t//this switch has to be alltered in every calculation\n\t\tswitch(phodays.holidays[i].type){ \n\t\tcase 0:\n\t\t\tbasiccalc.getSetDays(phodays.holidays[i], year);\n\t\t\tbreak;\n\t\tcase 1:\n\t\t\tprocessEasterHolidays(year, i);\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\tbasiccalc.getIndexDays(phodays.holidays[i], year);\n\t\t\tbreak;\n\t\tcase 3:\n\t\t\tbasiccalc.getLastDays(phodays.holidays[i], year);\n\t\t\tbreak;\n\t\t}\n\t}\n\t\n\t//uk specific day dependencies:\n\t//if 01.01 is a sunday, add additional holiday on 02\n\tvar date = new Date(year.toString() + '-01-01');\n\tif(date.getDay() == 0){\n\t\tlet dummyDay = {\t\n\t\t\t\"name\": \"New Year's Day observed\",\n\t\t\t\"tname\": \"New Year's Day observed\",\n\t\t\t\"region\": \"UK: England, Northern Ireland, Wales\",\n\t\t\t\"type\": 0,\n\t\t\t\"day\": \"01-02\" \n\t\t};\n\t\tphodays.holidays.push(dummyDay);\n\t\tphodays.num++;\n\t\tbasiccalc.getSetDays(phodays.holidays[phodays.holidays.length-1], year);\n\t}\n\t//if 01.01 is a saturday, add additional holiday on 03\n\tdate = new Date(year.toString() + '-01-02');\n\tif(date.getDay() == 6){\n\t\tlet dummyDay = {\t\n\t\t\t\"name\": \"New Year's Day observed\",\n\t\t\t\"tname\": \"New Year's Day observed\",\n\t\t\t\"region\": \"UK: England, Northern Ireland, Wales\",\n\t\t\t\"type\": 0,\n\t\t\t\"day\": \"01-03\" \n\t\t};\n\t\tphodays.holidays.push(dummyDay);\n\t\tphodays.num++;\n\t\tbasiccalc.getSetDays(phodays.holidays[phodays.holidays.length-1], year);\n\t}\n\t//if 25.12 is a saturday or sunday, add additional holiday on 27\n\tdate = new Date(year.toString() + '-12-25');\n\tif(date.getDay() == 6 || date.getDay() == 0){\n\t\tlet dummyDay = {\t\n\t\t\t\"name\": \"Christmas Day observed\",\n\t\t\t\"tname\": \"Christmas Day observed\",\n\t\t\t\"region\": \"UK: England, Northern Ireland, Wales\",\n\t\t\t\"type\": 0,\n\t\t\t\"day\": \"12-27\" \n\t\t};\n\t\tphodays.holidays.push(dummyDay);\n\t\tphodays.num++;\n\t\tbasiccalc.getSetDays(phodays.holidays[phodays.holidays.length-1], year);\n\t}\n\t//if 25.12 is a saturday or sunday, add additional holiday on 27\n\tdate = new Date(year.toString() + '-12-25');\n\tvar date2 = new Date(year.toString() + '-12-26');\n\tif(date.getDay() == 6 || date2.getDay() == 6){\n\t\tlet dummyDay = {\t\n\t\t\t\"name\": \"Christmas Day observed*\",\n\t\t\t\"tname\": \"Christmas Day observed*\",\n\t\t\t\"region\": \"UK: England, Northern Ireland, Wales by Royal Proclamation\",\n\t\t\t\"type\": 0,\n\t\t\t\"day\": \"12-28\" \n\t\t};\n\t\tphodays.holidays.push(dummyDay);\n\t\tphodays.num++;\n\t\tbasiccalc.getSetDays(phodays.holidays[phodays.holidays.length-1], year);\n\t}\n}", "function CheckDate(theYear, startYear, feet) {\n if (theYear > startYear)\n return true;\n else return false;\n}", "function getWeekday(jahr,monat){//monat 1-12\n\tvar dw= new Date(jahr,monat-1,1);//function verwendet monat von 0 bis 11\n\tdw= dw.getDay(); // 0 - So, 1 - Mo, 2 - Di, 3 - Mi, 4 - Do, 5 - Fr, 6 - Sa\n\tif (!dw){\n\t\treturn 6;\n\t}else{\n\t\treturn dw-1;\n\t}\n}//# return 0 - Mo, 1 - Di, 2 - Mi, 3 - Do, 4 - Fr, 5 - Sa, 6 - So", "static checkWeekDates(calendarSelector, selectedDate, datas, noWorkDayClass, holidayClass) {\n let elements = document.querySelectorAll(calendarSelector);\n for (let i = 0; i < elements.length; i++) {\n let count = 0;\n for (let item in datas.weekDays) {\n if (i % 7 === count && datas.weekDays[item] === \"false\")\n elements[i].classList.add(noWorkDayClass);\n count++;\n }\n \n for (let item of datas.dates) {\n if (new Date(item).getDate() === parseInt(elements[i].innerText))\n elements[i].classList.add(holidayClass);\n }\n }\n }", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function Qc(a,b,c,d){\"boolean\"==typeof a?(f(b)&&(c=b,b=void 0),b=b||\"\"):(b=a,c=b,a=!1,f(b)&&(c=b,b=void 0),b=b||\"\");var e=bb(),g=a?e._week.dow:0;if(null!=c)return Oc(b,(c+g)%7,d,\"day\");var h,i=[];for(h=0;h<7;h++)i[h]=Oc(b,(h+g)%7,d,\"day\");return i}", "function yearStart(y) {\n var onejan = new Date(y, 0, 1);\n var firstSatJan = new Date(y, 0, 1);\n firstSatJan.setDate(onejan.getDate() + (6 - onejan.getDay())); //First 'Day 6' (Sat)\n return firstSatJan;\n }", "function birthday(month,day){\n if (month===7 && day===7){\n console.log(\"How did you know?\");\n } else console.log(\"Just another day....\")\n}", "function setHolyDay() {\n // first the dates that haven't changed with the new implementation\n if (badiMonth === 1 && badiDay === 1) {\n holyDay = holyDaysEnum.nawRuz;\n } else if (badiMonth === 2 && badiDay === 13) {\n holyDay = holyDaysEnum.firstDayOfRidvan;\n } else if (badiMonth === 3 && badiDay === 2) {\n holyDay = holyDaysEnum.ninthDayOfRidvan;\n } else if (badiMonth === 3 && badiDay === 5) {\n holyDay = holyDaysEnum.twelfthDayOfRidvan;\n } else if (badiMonth === 4 && badiDay === 13) {\n holyDay = holyDaysEnum.ascensionOfBahaullah;\n } else if (badiMonth === 14 && badiDay === 4) {\n holyDay = holyDaysEnum.dayOfTheCovenant;\n } else if (badiMonth === 14 && badiDay === 6) {\n holyDay = holyDaysEnum.ascensionOfAbdulBaha;\n }\n\n // Now for the old implementation\n if (badiYear < 172) {\n if (badiMonth === 4 && badiDay === 7) {\n holyDay = holyDaysEnum.declarationOfTheBab;\n } else if (badiMonth === 6 && badiDay === 16) {\n holyDay = holyDaysEnum.martyrdomOfTheBab;\n } else if (badiMonth === 12 && badiDay === 5) {\n holyDay = holyDaysEnum.birthOfTheBab;\n } else if (badiMonth === 13 && badiDay === 9) {\n holyDay = holyDaysEnum.birthOfBahaullah;\n }\n } else { // And the new implementation\n if (badiMonth === 4 && badiDay === 8) {\n holyDay = holyDaysEnum.declarationOfTheBab;\n } else if (badiMonth === 6 && badiDay === 17) {\n holyDay = holyDaysEnum.martyrdomOfTheBab;\n } else if (badiMonth === yearData.TB[0] && badiDay === yearData.TB[1]) {\n holyDay = holyDaysEnum.birthOfTheBab;\n } else if (badiMonth === yearData.TB[2] && badiDay === yearData.TB[3]) {\n holyDay = holyDaysEnum.birthOfBahaullah;\n }\n }\n }", "function shortestWeekDaysNumber(date) {\n const month = date.getMonth();\n const year = date.getFullYear();\n const lastDay = new Date(year, month + 1, 0).getDay();\n const firstDay = new Date(year, month, 1).getDay();\n // comparing position first day and last day of month\n if (firstDay === 0) {\n return 1;\n }\n if (lastDay === 0) {\n return 8 - firstDay;\n }\n return lastDay < 8 - firstDay ? lastDay : 8 - firstDay;\n}", "function schedule_name(c){ // Input Day as integer\n // Shorten the day grabber 'cuz I ain't gonna type the whole thing out\n var o = Dates('d')\n // Condition for the Regular Schedule\n if(o == 1 || o == 3 || o == 4 || o == 5){\n // Long Version\n if(c == true){\n // Rereturn the schedule\n return(\"regular\")\n // Short Version\n }else if(c == false){\n // Returned\n return('r')\n // What happens when you don't listen\n }else{\n // Consequences of not working\n console.log(\"Not what I was expecting\")\n }\n // Condition for the Chapel/Pep Days\n }else if(o == 2){\n if(c == true){\n // \"Return to Sender\"\n return(\"chapel_pep\")\n // Condition for the short Chapel/Pep Days\n }else if(c == false){\n // The itty bitty version\n return('c')\n }else{\n // When I say Error, I mean Error\n console.log(\"Not what I was expecting\")\n }\n // THE WEEKEND\n }else if(o == 0 || o == 6){\n // Condition for the long weekend\n if(c == true){\n // Long Weekend\n return(\"Weekend\")\n // Condition for the short weekend\n }else if(c == false){\n // Shorter version of the weekend\n return('w')\n }else{\n // Sometimes referensed as an airbag\n console.log(\"Not what I was expecting\")\n }\n }else{\n // And the Errors go to this guy\n console.log(\"Error\")\n }\n }", "function FindDate(message, haiku = false) //Not Thanks to Jeremy's Link\n{\n\tvar outps = message.toLowerCase().replace(\"!baba\", \"\") //there is no point to this, i did it because i wanted too\n\t\t.replace(\"wednesday\", \"\")\n\t\t.replace(\"days\", \"\")\n\t\t.replace(\"until\", \"\")\n\t\t.replace(\"next\", \"\")\n\t\t.split(\" \");\n\n\tvar day = 0;\n\tvar month = 0;\n\tvar year = 0;\n\n\tfor ( var i = 0; i < outps.length; i++) //loop all the text\n\t{\n\t\tvar item = outps[i];\n\t\tif (month == 0) //set month to a detected month\n\t\t{\n\t\t\tif (item == \"\")\n\t\t\t\tmonth = 0;\n\t\t\telse if (\"january\".includes(item))\n\t\t\t\tmonth = 1;\n\t\t\telse if (\"february\".includes(item))\n\t\t\t\tmonth = 2;\n\t\t\telse if (\"march\".includes(item))\n\t\t\t\tmonth = 3;\n\t\t\telse if (\"april\".includes(item))\n\t\t\t\tmonth = 4;\n\t\t\telse if (\"may\".includes(item))\n\t\t\t\tmonth = 5;\n\t\t\telse if (\"june\".includes(item))\n\t\t\t\tmonth = 6;\n\t\t\telse if (\"july\".includes(item))\n\t\t\t\tmonth = 7;\n\t\t\telse if (\"august\".includes(item))\n\t\t\t\tmonth = 8;\n\t\t\telse if (\"september\".includes(item))\n\t\t\t\tmonth = 9;\n\t\t\telse if (\"october\".includes(item))\n\t\t\t\tmonth = 10;\n\t\t\telse if (\"november\".includes(item))\n\t\t\t\tmonth = 11;\n\t\t\telse if (\"december\".includes(item))\n\t\t\t\tmonth = 12;\n\t\t}\n\n\t\tvar isDay = false;\n\t\tif (day == 0) //set year to first day\n\t\t{\n\t\t\tvar iv = parseInt(item);\n\t\t\tif (iv <= 31)\n\t\t\t{\n\t\t\t\tday = iv;\n\t\t\t\tisDay = true;\n\t\t\t}\n\t\t}\n\t\t\n\t\tif (year == 0 && !isDay) //set year to first year found\n\t\t{\n\t\t\tvar iv = parseInt(item);\n\t\t\tif (iv < 100)\n\t\t\t{\n\t\t\t\tyear = iv + 2000;\n\t\t\t}\n\t\t\tif (iv >= 2018)\n\t\t\t{\n\t\t\t\tyear = iv;\n\t\t\t}\n\t\t}\n\t}\n\n\tvar months = [ //Another lookup table - Hank likes these :)\n\t\t[29, 2],\n\t\t[30, 4, 6, 9, 11]\n\t]\n\n\tfor ( var i = 0; i < months.length; i++) \n\t{\n\t\tvar limit = months[i][0]; //limit moth checker\n\t\tfor ( var j = 1; j < months[i].length; j++) \n\t\t{\n\t\t\tif (months[i][j] == month) //month checked = motnh got\n\t\t\t{\n\t\t\t\tif (day > limit)\n\t\t\t\t\treturn null;\n\t\t\t}\n\t\t}\n\t}\n\tif (month == 0 && !haiku)\n\t\treturn null;\n\n\tif (day == 0 && !haiku)\n\t\treturn null;\n\n\tif (year == 0 && !haiku)\n\t\tyear = new Date().getFullYear();\n\n\tvar item = {};\n\titem.name = \"date\"; //picture lookup value\n\titem.mode = 5; //date calc value\n\n\titem.day = day;\n\titem.month = month;\n\titem.year = year;\n\t\n\treturn item;\n}", "function getnthrev(curdate) {\n\n var mlen = [\"31\", \"28\", \"31\", \"30\", \"31\", \"30\", \"31\", \"31\", \"30\", \"31\", \"30\", \"30\", \"31\"];\n var cd = new Date(curdate);\n var m = cd.getMonth(); // Jan is 0\n var y = cd.getFullYear();\n var d = cd.getDate();\n var h = cd.getHours();\n var min = cd.getMinutes();\n\n var ly = y / 4;\n if (ly.toString().indexOf(\".\") == -1) {\n //Leap year\n mlen[1] = \"29\";\n }\n\n //\n var lastday = mlen[m];\n var monthdaylast = new Date(y, m, lastday, h, min, \"0\", \"0\"); //date format of the last day of the month for curdate monthday1\n var daylastofmonth = monthdaylast.getDay() + 1; //the day of the week for the last day of the month day1ofmonth\n\n var DayofWeek = cd.getDay() + 1; //The day of the week for curdate\n\n var sunofcurweek = d - DayofWeek + 1;\n var sunoflastweek = lastday - daylastofmonth + 1;\n\n var physicalweek = (sunoflastweek - sunofcurweek) / 7 + 1;\n var res;\n if (DayofWeek > daylastofmonth) {\n res = physicalweek - 1;\n } else {\n res = physicalweek;\n }\n\n return res;\n}", "function _getDayOfYear(date) {\n\t\t//since we use floor anyways, now date must be greater than year start date to zero out the DST effect\n\t\tvar now = new Date(date.getFullYear(), date.getMonth(), date.getDate(), 14, 0, 0);\n\t\tvar then = new Date(date.getFullYear(), 0, 0, 12, 0, 0);\n\t\tvar time = now - then;\n\t\treturn Math.floor(time / 86400000);\n\t}", "function calculateWeekDay() {\n\tJD0h += 1.5;\n\tlet res = JD0h - 7 * Math.floor(JD0h / 7);\n\tif (res === 0) {\n\t\tDoW = \"SUN\";\n\t}\n\tif (res === 1) {\n\t\tDoW = \"MON\";\n\t}\n\tif (res === 2) {\n\t\tDoW = \"TUE\";\n\t}\n\tif (res === 3) {\n\t\tDoW = \"WED\";\n\t}\n\tif (res === 4) {\n\t\tDoW = \"THU\";\n\t}\n\tif (res === 5) {\n\t\tDoW = \"FRI\";\n\t}\n\tif (res === 6) {\n\t\tDoW = \"SAT\";\n\t}\n}", "static nextDayOfWeek (dayInt, startDate = null) {\n var date = (startDate) ? moment(startDate).add(1, 'days') : moment()\n // // test xmas 2014, a thursday or 4\n // date = (startDate) ? moment(startDate).add(1, 'days') : moment('12/25/2014', 'MM/DD/YYYY')\n\n if (date.isoWeekday() <= dayInt) {\n // return that week's day\n return date.isoWeekday(dayInt)\n } else {\n // return the following week's day\n return date.add(1, 'weeks').isoWeekday(dayInt)\n }\n }", "function setUpCalendar(date) {\n \n var firstDayofMonth = new Date(date.getFullYear(),date.getMonth()),\n lastDayofMonth = new Date(date.getFullYear(),date.getMonth()+1)\n polishDays = [6,0,1,2,3,4,5];\n\n lastDayofMonth.setDate(lastDayofMonth.getDate()-1);\n\n for (let i = 1; i < 43; i++) {\n var newSpan = document.createElement(\"span\");\n\n if ((i- polishDays[firstDayofMonth.getDay()] > 0) && (lastDayofMonth.getDate()+1 > i - polishDays[firstDayofMonth.getDay()])){\n newSpan.appendChild(document.createTextNode(i - polishDays[firstDayofMonth.getDay()])); \n newSpan.classList.add(\"day-in-calendar\");\n } \n \n if (i - polishDays[firstDayofMonth.getDay()]=== date.getDate()) {\n newSpan.classList.add(\"picked\");\n } \n \n if(i - polishDays[firstDayofMonth.getDay()] < lastDayofMonth.getDate() +(7-lastDayofMonth.getDay()+1)) {\n if ((i- polishDays[firstDayofMonth.getDay()] > 0) && i%7 ===1 &&newSpan.textContent ==\"\") {\n break;\n }\n df.appendChild(newSpan); \n }\n \n }\n\n calendarDaysHolder.appendChild(df);\n addEventsToDays(\"click\",markAsPicked);\n}", "function checkDay(number) {\n switch (number) {\n case 1:\n return \"Monday\";\n case 2:\n return \"Tuesday\";\n case 3:\n return \"Wednesday\";\n case 4:\n return \"Thursday\";\n case 5:\n return \"Friday\";\n case 6:\n return \"Saturday\";\n default:\n return \"Sunday\";\n }\n}", "function _Date(_month, _day, _year) {\n return {\n // Integer month (0...11)\n month: parseInt(_month, 10),\n // Integer day (0...30)\n day: parseInt(_day, 10),\n // Integer year (/\\d{4}/)\n year: parseInt(_year, 10),\n \n // Returns the day of the year that a date is.\n doy: function() {\n var yd = 0;\n for(var m = 1; m < this.month; ++m)\n yd += this.daysInMonth(m, this.year);\n yd += this.day - 1;\n return yd;\n },\n \n // Returns the day of the week that a specified date is. Year\n // must be 2000 or later. Do not confuse with the destinction\n // between weekend and weekday.\n weekday: function() {\n // Works for year >= 2000\n // from http://www.gregmiller.net/astro/dow.html\n var yrnum = ((this.year % 100) / 4 + (this.year % 100)) >> 0;\n var month_conversions = [6, 2, 2, 5, 0, 3, 5, 1, 4, 6, 2, 4];\n var daynum = this.day + yrnum + month_conversions[this.month - 1];\n if ( this.month <= 2 && this.daysInMonth(2, this.year) == 29 )\n --daynum;\n // normalize daynum to 1..7:\n daynum %= 7;\n daynum = daynum >> 0;\n // 0 = sunday, 1 = monday, 2 = tuesday, ... 6 = saturday\n if ( daynum === 0 )\n return Day.Sunday;\n else\n return daynum - 1;\n },\n \n // Walks forward to a new date a certain number of days.\n addDays: function(days) {\n for(var d = 0; d < days; ++d) {\n this.day++;\n if (this.day > this.daysInMonth(this.month, this.year)) {\n this.day = 1;\n this.month++;\n if (this.month > 12) {\n this.month = 1;\n this.year++;\n }\n }\n }\n },\n \n // Returns this date in iCal format.\n toICal: function() {\n return \"\" + this.year\n + (this.month<10?\"0\"+this.month:\"\"+this.month)\n + (this.day<10?\"0\"+this.day:\"\"+this.day);\n },\n \n // Returns a string representation of this date.\n toString: function() {\n return month_names[this.month+1] + \" \"\n + this.day + \", \" + this.year;\n },\n \n // Returns true if this date occurred before some other date.\n lessThan: function(other) {\n if ( this.year < other.year )\n return true;\n else if ( this.year > other.year )\n return false;\n // years equal\n if ( this.month < other.month )\n return true;\n else if ( this.month > other.month )\n return false;\n // months equal\n if ( this.day < other.day )\n return true;\n else if ( this.day > other.day )\n return false;\n // all equal\n return false;\n },\n \n // Returns the number of days in a month.\n daysInMonth: function(m, y) {\n switch (m) {\n case 1:\n case 3:\n case 5:\n case 7:\n case 8:\n case 10:\n case 12:\n return 31;\n case 2:\n if ( y % 4 === 0 && (y % 100 !== 0 || y % 400 === 0) )\n return 29;\n else\n return 28;\n break;\n case 4:\n case 6:\n case 9:\n case 11:\n return 30;\n }\n },\n \n // Returns the number of a month given its short name.\n // See month_names.\n month_num: function(m) {\n var lower_month = m.toLowerCase();\n for(var i = 0; i < 12; i++)\n if ( lower_month == month_names[i] )\n return i + 1;\n }\n };\n}", "function holidays(arr) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i] === \"October\") {\n return \"Happy Halloween\"\n }\n }\n return \"Have a great day!\"\n}", "function hb(a){var b,c,d,e,f=[];if(!a._d){\n// Default to current date.\n// * if no year, month, day of month are given, default to today\n// * if day of month is given, default month and year\n// * if month is given, default only year\n// * if year is given, don't default anything\n for(d=gb(a),\n//compute day of the year from weeks and weekdays\n a._w&&null==a._a[$d]&&null==a._a[Zd]&&ib(a),\n//if the day of the year is set, figure out what it is\n a._dayOfYear&&(e=fb(a._a[Yd],d[Yd]),a._dayOfYear>oa(e)&&(l(a)._overflowDayOfYear=!0),c=sa(e,0,a._dayOfYear),a._a[Zd]=c.getUTCMonth(),a._a[$d]=c.getUTCDate()),b=0;b<3&&null==a._a[b];++b)a._a[b]=f[b]=d[b];\n// Zero out whatever was not defaulted, including time\n for(;b<7;b++)a._a[b]=f[b]=null==a._a[b]?2===b?1:0:a._a[b];\n// Check for 24:00:00.000\n 24===a._a[_d]&&0===a._a[ae]&&0===a._a[be]&&0===a._a[ce]&&(a._nextDay=!0,a._a[_d]=0),a._d=(a._useUTC?sa:ra).apply(null,f),\n// Apply timezone offset from input. The actual utcOffset can be changed\n// with parseZone.\n null!=a._tzm&&a._d.setUTCMinutes(a._d.getUTCMinutes()-a._tzm),a._nextDay&&(a._a[_d]=24)}}", "function timechecks() {\n var t = new Date;\n var d = t.getDay();\n return d;\n}", "function dayLeftToChristmas() {\n var today = new Date(),\n christmasDay = \"12/25/\" + today.getFullYear(),\n christmasDate = new Date(christmasDay),\n oneDayInMs = 86400000,\n daysLeftToChristmas,\n differenceInMs,\n date;\n\n\n\n date = today.getTime();\n christmasDate = christmasDate.getTime();\n\n if (date > christmasDate) {\n christmasDay = \"12/25/\" + (today.getFullYear() + 1);\n christmasDate = new Date(christmasDay);\n\n differenceInMs = christmasDate - date;\n daysLeftToChristmas = Math.round(differenceInMs / oneDayInMs);\n\n }else if(date === christmasDate){\n daysLeftToChristmas = \"Today is Christmas!\";\n\n }else{\n differenceInMs = christmasDate - date;\n daysLeftToChristmas = Math.round(differenceInMs / oneDayInMs);\n }\n\n\n return daysLeftToChristmas;\n\n}", "function getDayOfWeek(d){\n dayOfBirth = ( ( (([century]/4) -2)*([century]-1)) + ((5*[year]/4) ) + ((26*([month]+1)/10)) + [day] )%7;\n var nDay = Math.trunc(dayOfBirth);\n if (nDay>=3) {\n nDayBorn= nDay -2;\n }\n else if(nDay>=6){\n nDayBorn= nDay -1;\n } \n else{\n nDayBorn=nDay\n };\n }", "function findDay(userInput) {\n var day = [\"SUN\",\"MON\",\"TUE\",\"WED\",\"THU\",\"FRI\",\"SAT\"];\n var month_day = userInput.split(\" \");\n var sum = 0;\n\n for(var i = 1; i < month_day[0] ; i++ ){\n if(i === 1 || i === 3 ||\n i === 5 || i === 7 ||\n i === 8 || i === 10 ||\n i === 12)\n sum += 31;\n else if(i === 2)\n sum += 28;\n else\n sum += 30;\n }\n\n sum += Number.parseInt(month_day[1]);\n\n return day[sum % 7];\n\n}", "function countDaysDown() {\n // declare the current day\n currentDay = new Date();\n\n // declate the current year\n year = currentDay.getFullYear();\n\n // declare the xmas day, using the variable year as param \n xmasDay = Date.parse(`December 24, ${year}`);\n\n // declare a variable to hold the result between today and christmas\n daysLeft = xmasDay - currentDay;\n\n // declare the calculations by days:\n days = Math.ceil(daysLeft / (1000 * 60 * 60 * 24));\n\n // so, if the days is == 0, then set the calculation to the following year\n if (days <= 0) {\n year = year + 1;\n nextXmasDay = Date.parse(`December 24, ${year}`);\n\n daysLeft = nextXmasDay - currentDay;\n days = Math.ceil(daysLeft / (1000 * 60 * 60 * 24));\n }\n\n // adding a last condition to dispay day or days - single or plural -, acording to the results\n document.getElementById(\"results\").innerHTML = days + (days <= 1 ? \" day\" : \" days\");\n}", "function day_in_this_year(yr,mo,da){\n\n var spend=0;\n for(let i =1 ; i<mo ;i++){\n var spend = spend + dayslist[i];\n }\n\n var spend = spend + (da-1);\n return spend;\n}", "function unluckyDays(year){\n //unlucky will be our counter\n let unlucky = 0;\n\n //we want to give the Date() method a year input, loop through the months (i), and then hone in on the 13th day of each month\n for (var i = 0; i < 12; i++) {\n //we not only want the 13th day of each month, but only care about the Friday (5) because the week is 0-6, where 0 is Sunday\n if(new Date(year, i, 13).getDay() === 5){\n unlucky++;\n }\n }\n return unlucky;\n }", "function work_days(from_date,to_date) {\n let work_days = 0 ;\n let weeks = 0;\n let date1 = moment(from_date);\n let date2 = moment(to_date);\n let totDays = date2.diff(date1,'days');\n // find out the day of the week - from date \n // convert to date object\n let from_dt = new Date(from_date);\n let to_dt = new Date(to_date);\n // find out the day of the week\n let from_day = from_dt.getDay();\n //let to_day = to_dt.getDay();\n /* find out the distance from the first Sunday */\n let dist = 7 - from_day ;\n if ( totDays >dist) {\n weeks = 1;\n let excess = totDays - dist;\n // check out full weeks \n weeks += Math.floor(excess / 7) ;\n }\n work_days = totDays - 2 * weeks + 1;\n return work_days;\n}", "function Qc(a, b, c, d) { \"boolean\" == typeof a ? (f(b) && (c = b, b = void 0), b = b || \"\") : (b = a, c = b, a = !1, f(b) && (c = b, b = void 0), b = b || \"\"); var e = bb(), g = a ? e._week.dow : 0; if (null != c) return Oc(b, (c + g) % 7, d, \"day\"); var h, i = []; for (h = 0; h < 7; h++) i[h] = Oc(b, (h + g) % 7, d, \"day\"); return i }", "function checkIsHolidayForMy97(dp,P_SYSID){\n\tvar holidaysJSON = UtanGlobalCache(\"holiday\").get();\n\t//如果没有维护任何节假日信息或币种ccy没有维护,则不校验是否为节假日 modify by wulei at 2012-01-11\n\tif (isEmptyObject(holidaysJSON) || isEmptyObject(holidaysJSON[P_SYSID])) return true;\n\t\n var tmpDateStr = dp.cal.getNewDateStr();\n var tmpTime = dateStr2time(tmpDateStr);\n var tmpDate = new Date(parseInt(tmpTime));\n if( tmpDate.getDay() == 0 || tmpDate.getDay() == 6){\n var weekend = holidaysJSON[P_SYSID].HOLIDAYSWEEKEND; \n var weekendArr = weekend.split(\",\");\n if( $.inArray(\"\"+tmpTime, weekendArr) == -1 ){\n if( !confirm(\"您选择了一个假期,您确定吗?\") ){\n return false;\n }\n }\n \n } else {\n var workday = holidaysJSON[P_SYSID].HOLIDAYSWORKDAY;\n var workdayArr = workday.split(\",\");\n if( $.inArray(\"\"+tmpTime,workdayArr) > -1 ){\n if( !confirm(\"您选择了一个假期,您确定吗??\") ){\n return false;\n }\n }\n \n }\n \n return true;\n}", "function MonthDay(dayName, val) {\n\n if ((timeAdjEle[0] == dayName) || (timeAdjEle[1] == dayName)) {\n for (k = 0; k < timeElements.length; k++) {\n if ((timeElements[k] != \"JANUARY\") && (timeElements[k] != \"FEBRUARY\") && (timeElements[k] != \"MARCH\") && (timeElements[k] != \"APRIL\") && (timeElements[k] != \"MAY\") && (timeElements[k] != \"JUNE\") && (timeElements[k] != \"JULY\") && (timeElements[k] != \"AUGUST\") && (timeElements[k] != \"SEPTEMBER\") && (timeElements[k] != \"OCTOBER\") && (timeElements[k] != \"NOVEMBER\") && (timeElements[k] != \"DECEMBER\")) {\n day = dayFinder(timeElements[k]);\n for (n = 1; n <= 31; n++) {\n if (val == \"0\") {\n timeFind1 = new Date(lastDay.getFullYear(), lastDay.getMonth() + 1, -n + 1);\n }\n if (val == \"1\") {\n timeFind1 = new Date(lastDay.getFullYear(), lastDay.getMonth(), +n);\n }\n if (val == \"2\") {\n timeFind1 = new Date(lastDay.getFullYear(), lastDay.getMonth(), +n + 8);\n }\n if (val == \"3\") {\n timeFind1 = new Date(lastDay.getFullYear(), lastDay.getMonth(), +n + 15);\n }\n if (val == \"4\") {\n timeFind1 = new Date(lastDay.getFullYear(), lastDay.getMonth(), +n + 21);\n }\n if (val == \"5\") {\n timeFind1 = new Date(lastDay.getFullYear(), date.getMonth(), +n + 28);\n }\n var timeFind2 = timeFind1.getDay();\n\n if (day == timeFind2) {\n finalTime = timeFind1;\n displayDate(finalTime);\n return;\n }\n }\n }\n }\n }\n}", "function getFirstDay(){\n\t//var d = new Date();\n\tvar year = currentYear;\n\tvar month = currentMonth;\t\n\tvar date = new Date(year, month, 1);\n\treturn date.getDay();\n}" ]
[ "0.775881", "0.71207833", "0.70603013", "0.6794424", "0.67199934", "0.66878206", "0.6485128", "0.6462839", "0.64107305", "0.6409558", "0.62978935", "0.6256051", "0.6256051", "0.62399226", "0.623986", "0.62235624", "0.6183659", "0.60920185", "0.60537773", "0.60444164", "0.60425156", "0.60286784", "0.6021895", "0.59826773", "0.59709305", "0.5966315", "0.5957155", "0.59526044", "0.59447885", "0.59443307", "0.5939264", "0.592605", "0.5924151", "0.5922632", "0.5922182", "0.5903767", "0.589953", "0.5893432", "0.5862592", "0.5860218", "0.5848712", "0.5844864", "0.5835879", "0.58351976", "0.5833558", "0.5823892", "0.5822148", "0.5812419", "0.5802988", "0.5793453", "0.57841825", "0.57774717", "0.57697976", "0.57640034", "0.5760085", "0.575994", "0.57348704", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5723671", "0.5721958", "0.5717277", "0.57127994", "0.57034826", "0.5687397", "0.56800246", "0.56768805", "0.56754506", "0.56732464", "0.5670426", "0.565846", "0.56503564", "0.5642895", "0.5636677", "0.56349635", "0.56345475", "0.562482", "0.5621191", "0.56155914", "0.5612333", "0.5609976", "0.5606374", "0.55965734", "0.55913985", "0.5580086", "0.5573984", "0.5572663" ]
0.7463719
1
Object to hold the interval timer use this to clear it.
function Character(name, selectImage, standingImg, attackImg, arenaBack, attackWaitInc, hitPts, attackPts, cam, cap, dodgeProb) { this.name = name; // How their name appears in css this.selectImage = selectImage; // Path to selection screen image this.standingImage = standingImg; // Path to standing Image this.attackingImage = attackImg; // Path to attacking image this.attackWaitInc = attackWaitInc; // Increment to 100 to be prepared to attack this.arenaBackground = arenaBack; // Which background to use for the arena this.isAttacking = false; // Flag for whether we're attacking or not. this.hitPoints = hitPts; // How many hitpoints the character has this.attackPoints = attackPts; // How many attack points can the player deliver this.counterAttackMulti = cam; // Counter-attack multiplier this.counterAttackProbability = cap; // What are the odds the player will counter attack? (Out of 100) this.dodgeProbability = dodgeProb; // What are the odds the player will dodge? (out of 100) this.imageElement = ""; // The element we'll be drawing to }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "clear() {\n clearInterval(this.interval);\n this.reset();\n }", "clear() {\n clearInterval(this.interval);\n this.reset();\n }", "function clearTimer() {\n if (timerInterval == null) return\n\n clearInterval(timerInterval)\n timerInterval = null\n}", "_clearTimer() {\n\t\tconst timer = this.get('_timer');\n\n\t\tif (timer) {\n\t\t\tcancel(timer);\n\n\t\t\tthis.set('_timer');\n\t\t}\n\n\t\tthis.set('_nextDelay');\n\t\tthis.set('_times', 0);\n\t\tthis.set('_timestamp');\n\t}", "function clearTimer() {\r\n clearInterval(timer);\r\n}", "resetInterval()\n {\n this.incrementTimeDur = 60000;\n clearInterval(this.secChange);\n this.secChange = setInterval(this.timeIncrement, this.incrementTimeDur);\n }", "function clear() { // code to clear the current running timer\r\n clearInterval(timer) // this will stop the interval\r\n timer = undefined // remove the reference to the old timer\r\n}", "reset() {\n this.timer = 500;\n this.interval = 0;\n }", "function clearTimer(){\n clearTimeout(timer);\n clearInterval(interval);\n}", "function TimeClear() {\n clearInterval(ID);\n}", "function clearTimer() {\n clearInterval(timer);\n}", "reset() {\n this.timer = 5000;\n this.interval = 0;\n }", "resetTimer() {\n clearInterval(this._timer);\n this._seconds = 0;\n this._setTimerContext();\n this.startTimer();\n }", "function clearTimer() {\nclearInterval(timer);\n}", "stopTimer() {\n if ( this._interval ) {\n clearInterval( this._interval );\n this._interval = null;\n }\n }", "reset() {\n this.interval = 1000;\n }", "function clearTime() {\n clearInterval(timeInterval);\n}", "function resetTimer(){\n clearInterval(interval);\n intervalTimer();\n}", "function clearTimer() {\n clearInterval(clock);\n}", "resetTimer() {\n this.stopTimer();\n console.log(\"resetTimer() called, timer instance restarts from 0.\");\n this.mElapsedTime = 0;\n this.notifyTimerObservers(this.mElapsedTime);\n const handler = function () {\n this.mElapsedTime++;\n this.notifyTimerObservers(this.mElapsedTime);\n }\n this.mElapsedTime = 0;\n mTimerIntervalId = window.setInterval(handler.bind(this), 1000);\n }", "clear(id) {\n this.intervals.delete(id);\n return clearInterval(id);\n }", "function startTimer (){\n clear = setInterval(timer, 1000)\n }", "clear(id) {\n this.intervals.delete(id);\n return clearInterval(id);\n }", "function clearIntervals() {\n clearInterval(setInt);\n}", "function clearingInterval(interval) {\n clearInterval(interval);\n return;\n }", "function stopTimer() {\n clearTimeout(interval);\n }", "function wClearInterval(timer) {\n if(timer && timer._repeat) {\n timer._repeat = false;\n wClearTimeout(timer);\n }\n}", "function stopIntervalTimer() {\n Time.clearInterval(intervalTimer);\n }", "function resetTimer() {\n clearInterval(liveTimer);\n }", "function stopTimer(){ clearInterval(interval)}", "clearSchedule() {\n\t\tclearInterval(this.handleId);\n\t\tdelete this.handleId;\n\t\tthis._enabled = false;\n\n\t\treturn this;\n\t}", "function clearSetInterval() {\n clearInterval(sessionalive);\n }", "stopTimer() {\n\t\t\tclearInterval(this.timer);\n\t}", "function clearTimer() {\n\t\t\tif (sys.timer) {\n\t\t\t\twindow.clearTimeout(sys.timer);\n\t\t\t}\n\t\t\tsys.timer = null;\n\t\t}", "stopTimer() {\n\t\t\tconst self = this;\n\t\t\tclearInterval(this.timer);\n\t\t}", "function clearTimer() {\n debug(\"clearTimer\");\n let timer = document.querySelector('.timer');\n\n stopTime();\n timer.remove();\n }", "stopTimer() {\n clearInterval(this.timer);\n }", "function clearTimer() {\n if(_bgStretcherTimer != null){\n clearInterval(_bgStretcherTimer);\n }\n }", "function clear() {\n clearInterval(int);\n}", "function _clearInterval() {}", "function clearSetInterval() {\n\t\t\tclearInterval(sessionalive);\n\t\t}", "function clearTimer() {\n clearTimeout(this._timeout);\n if (callback) {\n self.removeListener(\"timeout\", callback);\n }\n if (!this.socket) {\n self._currentRequest.removeListener(\"socket\", startTimer);\n }\n }", "function clearTimer() {\n clearTimeout(this._timeout);\n if (callback) {\n self.removeListener(\"timeout\", callback);\n }\n if (!this.socket) {\n self._currentRequest.removeListener(\"socket\", startTimer);\n }\n }", "function clearTimer() {\n clearTimeout(this._timeout);\n if (callback) {\n self.removeListener(\"timeout\", callback);\n }\n if (!this.socket) {\n self._currentRequest.removeListener(\"socket\", startTimer);\n }\n }", "clearRefresher() {\n if (this.taskinterval) {\n clearInterval(this.taskinterval);\n this.taskinterval = null;\n }\n }", "function clearTimer() {\n clearInterval(currentTime);\n $('.current-time').html('00:00');\n $('.current-song').html('Stopped');\n elapsedSeconds = 0;\n }", "function resetTimer() {\r\n clearInterval(timer.clearTime);\r\n timer.seconds = 0;\r\n timer.minutes = 0;\r\n $(\".timer\").text(\"0:00\");\r\n\r\n timer.clearTime = setInterval(startTimer, 1000);\r\n}", "function stopTimer(){\n //clears the interval of startTimer's setInterval\n clearInterval(interval);\n}", "function removeTimer(obj) {\n if (typeof obj.timer !== 'undefined') {\n clearInterval(obj.timer);\n obj.timer = undefined;\n }\n }", "resetTimer(){\r\n this.timerRunning = false;\r\n this.remainingTime = 1500;\r\n TimerUI.updateTimeDisplay(this.remainingTime);\r\n }", "stop () {\n clearInterval(this._interval);\n this._interval = null;\n }", "function reset(){\n clearTimeout(stopper);\n stopper = setInterval(timer, 10000);\n }", "function stopTimer(){\n clearInterval(intervalId);\n }", "function clear () {\n\t\t\t\ttimeoutID = undefined;\n\t\t\t}", "function clear () {\n\t\t\t\ttimeoutID = undefined;\n\t\t\t}", "clearGameTimer() {\n let g = this;\n clearInterval(g.timer);\n }", "function stopTimer() {\n clearInterval(interval);\n }", "function stopTimer() {\n clearInterval(intervalId);\n }", "function stopTimer() {\n clearInterval(intervalId);\n }", "stopTimer() {\n clearInterval(this.timerId);\n }", "function resetTimer(){\n clearInterval(tInterval);\n difference = 0;\n}", "stopInterval(){\n clearInterval(this.interval);\n }", "resetTimer_() {\n clearTimeout(this.timer);\n this.timer = 0;\n }", "function clearTimer() {\n clearInterval(timer);\n seconds = 30;\n $(\"#timer\").text(\"Time left: \" + seconds);\n }", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clear () {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function clearTimers() {\n clearInterval(intervalTimer);\n clearTimeout(timeOut);\n}", "function stopTimer(){\r\n clearInterval(timer);\r\n }", "function resetInterval() {\n clearInterval(myVar);\n myVar = setInterval(myTimer, 3000);\n }", "function removeTimer() {\n clearInterval(timer);\n}", "function stopTimer(){\n clearInterval(timer); // stops interval.\n } // end stopTimer.", "stopTimer() {\n console.log('stopTimer() called, timer instance is stopped.');\n window.clearInterval(mTimerIntervalId);\n }", "reset() {\n this.stop();\n $(this._timerElemjQuery).text(\"00\");\n this._start = null;\n this._duration = 0;\n }", "reset() {\n this.stop();\n $(this._timerElemjQuery).text(\"00\");\n this._start = null;\n this._duration = 0;\n }", "_startTimer () {\n // Clear previous intervalID and set time-limit for current interval\n clearInterval(this._intervalID)\n\n this._intervalID = setInterval(() => {\n this._time += (this._updateTime / 1000)\n this._timeArea.textContent = `Time: ${this._cropTime(this._time, this._dec)} s`\n }, this._updateTime)\n }", "clear() {\n if (this.retryTimer) {\n clearTimeout(this.retryTimer);\n }\n\n this.retryTimer = null;\n }", "function clearTimer() {\n stopTimer();\n seconds = 0; \n minutes = 0;\n timerStatus = false;\n let resetTime = document.querySelector('.timer');\n resetTime.innerHTML = '00:00';\n }", "stop () {\n clearInterval(this._intervalId)\n this._intervalId = null\n }", "function clearStopwatchTimer() {\n if (updateTimeIntervalId !== null) {\n clearInterval(updateTimeIntervalId);\n updateTimeIntervalId = null;\n }\n}", "function clear() {\n\t\t\ttimeoutID = undefined;\n\t\t}", "function stopTimer(){\n\tclearInterval(interval);\n}", "function clear() {\n timeoutID = undefined;\n }", "constructor(){\n this.time = 0;\n this.intervalID = 0;\n }", "clearHeartbeat() {\n if (!this.heartbeatInterval) {\n this.emit('warn', 'Tried to clear a heartbeat interval that does not exist');\n return;\n }\n clearInterval(this.heartbeatInterval);\n this.heartbeatInterval = null;\n }", "function resetTimer() {\n window.clearInterval(intervalId);\n time = 15;\n $(\".timer\").append(time);\n intervalId = window.setInterval(onTimeChange, 1000);\n}" ]
[ "0.79243267", "0.79243267", "0.77589995", "0.773773", "0.7567506", "0.7522071", "0.7521217", "0.7495915", "0.7480363", "0.7446957", "0.7445469", "0.74203503", "0.73905647", "0.73874927", "0.7370279", "0.7343449", "0.7316917", "0.71922827", "0.7183031", "0.71738404", "0.7158115", "0.7121688", "0.7082535", "0.70678866", "0.7064251", "0.7061963", "0.70571625", "0.7031534", "0.7023911", "0.70226276", "0.70110625", "0.7007894", "0.69943666", "0.6990633", "0.6958496", "0.6953215", "0.694959", "0.6941375", "0.69337183", "0.6933429", "0.6929518", "0.6908513", "0.6908513", "0.6908513", "0.6885597", "0.6875913", "0.6871786", "0.6869592", "0.68256277", "0.6820485", "0.6808363", "0.6796914", "0.6792127", "0.679091", "0.679091", "0.6787012", "0.6782786", "0.6777141", "0.6777141", "0.67720866", "0.676858", "0.6761959", "0.67471725", "0.67449975", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.67355686", "0.673505", "0.6734407", "0.67319405", "0.67242926", "0.6722299", "0.67170995", "0.6716535", "0.6716535", "0.6714154", "0.66976553", "0.66925174", "0.66913205", "0.66750556", "0.66740865", "0.66640836", "0.6645347", "0.66441685", "0.66432977", "0.6637389" ]
0.0
-1
UTILITY FUNCTIONS Returns a random number
function getRandom(outOf) { return Math.floor(Math.random() * outOf); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function getRandomNumber () {}", "function randomNumber() {\r\n return Math.random;\r\n}", "function randNumber () {\n\treturn Math.floor(Math.random() * 10);\n}", "function randomNumber(){\n return Math.random\n}", "function getNumber() {\n return Math.random();\n}", "function randomNumber(){\r\n return Math.random();\r\n}", "function randomNumber(){\n return (Math.round(1 * Math.random()) + 1);\n }", "function generateRandomNumber(){\n return Math.random();\n}", "function randomNumber() {\n return Math.floor(Math.random() * 10 + 1);\n}", "function getRandomNum() {\n return Math.floor(1 + Math.random() * 10);\n}", "function randomNumber() {\n return Math.random() * 10;\n}", "function getNumber(){\n return (1 + Math.floor(48 * Math.random()));\n}", "function randomNumber() {\n return (Math.round(Math.random()*100)+1);\n }", "function randomNumber(num){\r\n return Math.floor( Math.random() * num)\r\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n }", "function randomNumber() {\n return Math.floor(Math.random() * 256);\n}", "function returnRandomNumber(){\n return Math.floor(Math.random() * 1084);\n}", "function randomNumber() {\n return Math.random() * 10; \n}", "function randomNum() {\n var randomNumber = Math.round(999999999 * Math.random());\n\n return randomNumber;\n }", "random(): number {\n let u: number = (prng.random(): any);\n return this._random(u);\n }", "function returnRandomNumber() {\n return 'Look at this great number: ' + Math.random();\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function randomNumber() {\n return Math.floor((Math.random() * 10) + 1)\n}", "function generateRandomlyNumber(){\n\treturn Math.floor(Math.random()*10)\n}", "function randomNumber() {\n return Math.floor(Math.random() * 10) + 1;\n\n}", "function randomint(){\n\tvar x = Math.floor(Math.random()*9);\n\treturn x;\n}", "function randomNumber(num) {\r\n\treturn Math.floor(Math.random() * num);\r\n}", "function randomNum(){\n return Math.floor(Math.random() * 256)\n}", "function randomNumber(){\n let rand = Math.floor(Math.random()*10);\n return(rand); \n}", "function getRandomNumber() {\n return String.fromCharCode(Math.floor(Math.random() * 10) + 48)\n}", "function getRandomNumber(){\n /**\n * Math.random returns a number between 0 and 1,\n * and that's why we multiply it by 100\n */\n return Math.floor((Math.random() * 100) + 1);\n}", "function random(num){\n return Math.floor(num*Math.random());\n}", "function getRandomNumber(){\r\n /**\r\n * Math.random returns a number between 0 and 1,\r\n * and that's why we multiply it by 100\r\n */\r\n return Math.floor((Math.random() * 100) + 1);\r\n}", "function getRandomNumber () {\n return Math.floor(Math.random() * 256);\n}", "function randomNumber() {\n rndNumber = Math.floor((Math.random()*100)+1);\n }", "function randomNum(num){\n return Math.floor(Math.random()*num);\n}", "function generateRandomNumber(num){\r\n return Math.floor(Math.random() * num)\r\n}", "function getRandomNum() {\n\treturn Math.floor(Math.random() * -999 + 2250);\n}", "function random(num){\r\n randomNumber = Math.floor(Math.random()*num);\r\n}", "function generateNumber() {\n return Math.floor(Math.random() * 256);\n }", "function getRandomNumber() {\n return String.fromCharCode(Math.floor(Math.random() * 10) + 48);\n}", "function randomNumberGenerator() {\n\treturn (Math.floor(((Math.random() * 9) + 1)));\n}", "function randomNumber() {\n return (1 + Math.round(Math.random() * 4));\n}", "function getRandomNumber(){\n return String.fromCharCode(Math.floor(Math.random()*10)+48);\n}", "function getRandom(){\r\n\treturn Math.floor(Math.random() * 10);\r\n}", "function rand(num) {\n //Returns a random integer between 0 and num\n var randomNum = num * Math.random();\n var result = Math.floor(randomNum);\n return result; \n}", "function random(number) {\n return Math.floor(Math.random()*number);\n}", "function Random_getNumber () {\n if ( !_isaac_weak_seeded || _isaac_counter >= 0x10000000000 )\n Random_weak_seed();\n\n var n = ( 0x100000 * _isaac_rand() + ( _isaac_rand() >>> 12 ) ) / 0x10000000000000;\n _isaac_counter += 2;\n\n return n;\n}", "function getRandomNr() {\n return Math.floor(Math.random() * 10) + 300\n}", "function getRandNum() {\n var outRandom = Math.round(Math.random() * 900) + 100;\n return outRandom;\n}", "function getRandomNumber(num){\n\treturn Math.floor(Math.random() * num);\n}", "function getRandomNum(){\n var number = Math.floor(Math.random() * 9) + 1;\n return number;\n}", "function generateNum() {\n\treturn Math.floor(Math.random()*100)\n}", "static random () {\n return getRandomNumberFromZeroTo(500);\n }", "function randNum(){\n\tvar num = Math.floor(Math.random() * 9) +1 ;\n\treturn num;\n\n}", "function random() {\n return Math.floor((Math.random() * 1000000)+1);\n}", "function getRandomInt(){\n return Math.floor(Math.random() * 10);\n}", "function randomNumberGenerator(){\n return Math.floor(Math.random()*1000);\n }", "function randomness(number) {\n var randomNo = Math.floor(Math.random() * number);\n\n return randomNo;\n}", "function random(number) {\n return Math.floor(Math.random() * number);\n}", "function random() {\n\t\tseed = Math.sin(seed) * 10000;\n\t\treturn seed - Math.floor(seed);\n\t}", "function random() {\n randomNum = Math.random();\n}", "function random() {\n\treturn ((Math.random()*99)+1).toFixed();\n}", "function generateRandomNumber(){\n return Math.floor((Math.random()*100)+1);\n }", "function randomNum(){\n return Math.floor(Math.random() * 14);\n}", "function getRandomNum () {\n return Math.floor(Math.random() * 17) + 16\n }", "function randomNumber() {\n return Math.floor(Math.random() * MAX_NUMBER) + 1;\n}", "function rand(number)\n{\n\tvar rand = Math.floor(Math.random() * number);\n\treturn rand;\n}", "function random() {\r\n return Math.round(Math.random() * 10);\r\n}", "function randomNum_1_10(){\n\treturn Math.random()*(10-1)+1;\n}", "function randomNum(num) {\n return Math.floor(Math.random() * num);\n}", "function numerorandom () {\r\n return Math.floor(Math.random() * 5) + 1;\r\n}", "function randomNumGen() {\n return Math.floor(Math.random() * 102) + 19;\n }", "function rng() {\n return random();\n }", "function rng() {\n return random();\n }", "rNum() {\n return Math.floor(Math.random() * (61) + 15) / 100;\n }", "function init() {\n const randomNumber = genRandom();\n return number;\n}", "function randomNumberGenerator(){\n return Math.floor(Math.random()*1000);\n}", "function randomNr() {\n return Math.floor(Math.random() * 9999);\n}", "function rand(num) {\n return Math.floor(Math.random() * num);\n}", "function getRandom() {\n\treturn Math.random();\n}", "function getRandomNumber(num) {\n return Math.floor(Math.random() * num);\n }", "function randomNumber()\r\n{\r\n return Math.floor(Math.random()*12);\r\n}", "function R(n) { return Math.floor(n*Math.random()); }", "function randomNumber(hi,lo){\n return random(hi,lo)\n}", "generateRandomNumber() {\n return this.generateRandom(0, 10);\n }", "function randomNumber() {\r\n return console.log(Math.random());\r\n}", "function r(r){return (\"0\"+Math.floor(Math.random()*r).toString(16)).substr(-2)}", "function randomNum() {\nreturn Math.floor(Math.random() * 100)\n\n}", "function r(){return Math.random().toString().slice(2,7)}", "function randomNumGen(num){\n return Math.floor(Math.random() * num );\n}", "generateRandomNumber (){\n let number = Math.floor((Math.random() * 10) + 1);\n return number;\n }", "function rng () {\n return random()\n }", "function getRandNum(x) { \r\n return Math.floor(Math.random() * x);\r\n}", "function randomNumberGenerator() {\n return Math.floor(Math.random() * 102) + 19;\n}", "randomNum() {\n return Math.floor(Math.random() * 600);\n }" ]
[ "0.88620394", "0.8667385", "0.85972", "0.85664433", "0.8546203", "0.84993345", "0.8472317", "0.8422181", "0.83409846", "0.83363086", "0.8317445", "0.8303363", "0.83009857", "0.82967794", "0.82962376", "0.8294073", "0.8288578", "0.8284078", "0.82809055", "0.82740295", "0.8273215", "0.826496", "0.826496", "0.826496", "0.826496", "0.826496", "0.826496", "0.826496", "0.82220274", "0.8218982", "0.8214489", "0.8176162", "0.8172241", "0.8172061", "0.8165905", "0.8163479", "0.8161806", "0.81497383", "0.8145942", "0.81380224", "0.8137731", "0.8131855", "0.8125154", "0.8122819", "0.81196743", "0.81179816", "0.81105083", "0.81074125", "0.8101658", "0.8098735", "0.80961126", "0.8093273", "0.80901754", "0.80878586", "0.8085885", "0.8076962", "0.80751735", "0.80750513", "0.80739796", "0.8066661", "0.8066375", "0.80547917", "0.80525875", "0.804563", "0.8033636", "0.80273443", "0.8010356", "0.8009745", "0.8008279", "0.8005386", "0.8000883", "0.7999764", "0.7998234", "0.7996487", "0.7990923", "0.7975161", "0.79743725", "0.7972268", "0.79707795", "0.79707795", "0.7967321", "0.796193", "0.7961906", "0.7957235", "0.7954815", "0.7953722", "0.795265", "0.79499334", "0.7948987", "0.79473877", "0.7946504", "0.79401886", "0.7934205", "0.79277813", "0.79273546", "0.79156744", "0.79079354", "0.7903899", "0.7902876", "0.7902097", "0.7899581" ]
0.0
-1
This function will play audio by creating a new element, and then removes the element after the sound has finished. This makes layering of sounds possible.
function playSound(soundPath) { // creates an audio element (need jquery) var audioElement = document.createElement("audio"); //$('<audio></audio>').src = audioFile; // connects the element to the source audioElement.src = soundPath; // creates an event listener that will remove the element when finished audioElement.addEventListener("ended", function () { $(audioElement).remove(); }, false); // plays the audio audioElement.play(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function set_boom_sound() {\r\n\tvar audio = $(\"<audio>Your browser does not support audio files</audio>\");\r\n\tvar source = $(\"<source src='\"+Sounds[0].src+\"' type='audio/mpeg'>\");\r\n\t\r\n\taudio.append(source);\r\n\t$(\"#music\").append(audio);\r\n\taudio.attr(\"id\",Sounds[0].id);\r\n\t\r\n\taudio = document.getElementById(Sounds[0].id);\r\n\t\r\n\taudio.addEventListener(\"ended\", function(){\r\n\t\tif(Game.level != 0)\r\n\t\t\t$(\"#restart\").trigger(\"click\"); \r\n\t});\r\n}", "function playSound (el) {\n let audio = el.cloneNode();\n audio.play();\n }", "function play_sound(url){\n if(html5_audio){\n //if there is a speak object existing we make sure to stop it before sending a new one.\n \n stopAllSounds();\n // speak.pause();\n speak = new Audio(url);\n \n speak.load();\n \n speak.play();\n \n\n\n }else{\n $(\"#sound\").remove();\n var sound = $(\"<embed id='sound' type='audio/mpeg' />\");\n sound.attr('src', url);\n sound.attr('loop', false);\n sound.attr('hidden', true);\n sound.attr('autostart', true);\n $('body').append(sound);\n }\n}", "function playAudio(soundNum){\r\n const audio = document.createElement(\"audio\");\r\n audio.src = \"https://s3.amazonaws.com/freecodecamp/simonSound\" + soundNum + \".mp3\";\r\n document.body.appendChild(audio);\r\n \r\n audio.addEventListener(\"ended\", function () {\r\n document.body.removeChild(this);\r\n });\r\n \r\n audio.play();\r\n}", "function playSound(){\n\t\tif(o.enabled_sound==false) return;\t\t//disabled sound\n\t\tif(!audioElement){\n\t\t\taudioElement = document.createElement('audio');\n\t\t\taudioElement.setAttribute(\"preload\", \"auto\");\n\t\t\t audioElement.autobuffer = true;\n\t\t\t var source1 = document.createElement('source');\n\t\t\t source1.type= 'audio/mpeg';\n\t\t\t source1.src= o.sound_url? o.sound_url:rt_nodejs_notifier.uri+'/message.mp3';\n\t\t\t audioElement.appendChild(source1);\n\t\t }\n\t\t //audioElement.pause();\n\t\t//audioElement.currentTime = 0;\n\t\t audioElement.play();\n\t}", "function createAudio(finish){\n new Audio(poem.getFilename(), poem.getTriggers(), ready); \n }", "function playAudio() {\n sounds.play();\n}", "function play() {\r\n audio.play();\r\n}", "function putSound(so) {\r\n// console.log('puSound');\r\n// obj=document.createElement(\"embed\");\r\n// obj.setAttribute(\"src\",so);\r\n// obj.setAttribute(\"type\",\"audio/wav\");\r\n// this.capa.appendChild(obj);\r\n// return;\r\n \r\n obj=document.createElement(\"embed\");\r\n obj.setAttribute(\"src\",so);\r\n obj.setAttribute(\"type\",\"audio/wav\");\r\n obj.setAttribute(\"id\",\"so\");\r\n obj.setAttribute(\"width\",1);\r\n obj.setAttribute(\"height\",1); \r\n obj.setAttribute(\"autostart\",\"true\");\r\n /*\r\n flag=getMime(\"audio/wav\");\r\n if(flag==0) {\r\n alert(\"Es necessita el quicktime o qualsevol altre plugin per poder escoltar els sons\");\r\n plugin=window.open(\"http://www.apple.com/quicktime/download/\");\r\n plugin.focus();\r\n }\r\n */\r\n this.capa.appendChild(obj);\r\n \r\n }", "function gunSound(){//making gun sound on click\n var audio = document.createElement(\"audio\");\n audio.src = \"sounds/gun_fire.mp3\";\n audio.play();\n audio.addEventListener(\"ended\", function(e){\n }, false);\n }", "function soundDestroy() {\r\n audioDestroy.currentTime = 0;\r\n audioDestroy.play();\r\n audioDestroy.addEventListener(\r\n \"timeupdate\",\r\n function () {\r\n if (audioDestroy.currentTime >= 0.5) {\r\n audioDestroy.pause();\r\n }\r\n },\r\n false\r\n );\r\n }", "function audioPlayerSetupDone(instance, sound_id){\n\t/* called when component is ready to use public API. Returns player instance, sound id. */\n\t//console.log('audioPlayerSetupDone: ', sound_id);\n\n\tif(sound_id == 'popup' || sound_id == 'classic_popup'){\n\t\tinstance.find('.popup_open').css({cursor:'pointer', display:'block'}).bind('click', function(){\n\t\t\topen_popup(popup_url, popup_width, popup_height, resizable);\n\t\t\treturn false;\n\t\t});\n\t}else if(sound_id == 'circle_slideshow' || sound_id == 'bg_slideshow'){\n\t\tloadImage();\n\t}\n\t\n\t//remove hover if touch\n\tif(sound_id == 'classic_single' || sound_id == 'classic' || sound_id == 'classic_white' || sound_id == 'classic_no_time' || sound_id == 'classic_full' || sound_id == 'classic_no_time_advance' || sound_id == 'classic_no_time_no_seekbar_advance' || sound_id == 'classic_min' || sound_id == 'classic_playlist' || sound_id == 'classic_popup' || sound_id == 'wall'|| sound_id == 'drag_to_play' || /wrap_multi/g.test(sound_id)){\n\t\tif(instance.getTouch()){\n\t\t\tinstance.find('.controls_toggle').addClass('hap_no_hover');\n\t\t\tinstance.find('.player_volume').addClass('hap_no_hover');\n\t\t\tinstance.find('.controls_prev').addClass('hap_no_hover');\n\t\t\tinstance.find('.controls_next').addClass('hap_no_hover');\n\t\t\tinstance.find('.popup_open').addClass('hap_no_hover');\n\t\t}\n\t}\n\t\n\t\n\t//create audio after component init!\n\tif(typeof(hap_group) !== 'undefined'){\n\t\tif(hap_group == 'wrap_multi' || hap_group == 'wrap_multi2'){\n\t\t\tif(hap_group == 'wrap_multi2' && sound_id == 'wrap_multi2_selector') return;\n\t\t\t\n\t\t\tvar track, type, mp3, ogg='', title, thumb, download, _item = jQuery(instance).closest('.playlistItem');\n\t\t\tif(_item.attr('data-type') != undefined) type = _item.attr('data-type');\n\t\t\tif(_item.attr('data-mp3') != undefined) mp3 = _item.attr('data-mp3');\n\t\t\tif(type && mp3){\n\t\t\t\t if(_item.attr('data-ogg') != undefined) ogg = _item.attr('data-ogg');\n\t\t\t\t if(_item.attr('data-title') != undefined) title = _item.attr('data-title');\n\t\t\t\t if(_item.attr('data-thumb') != undefined) thumb = _item.attr('data-thumb');\n\t\t\t\t if(_item.attr('data-download') != undefined) download = _item.attr('data-download');\n\t\t\t\t \n\t\t\t\t //since we process each track from playlist selector, we want all types to be 'local' when using api_addTrack! (otherwise process track would fail for non local type because we would be trying to process already processed track, and there is no point in doing it once again). So we set local type just for the api_addTrack so the track gets added into the playlist without processing, then afterwards switch types! (maybe local type could be left for all types except youtube, whose playback is treated differently but we bring back original type for all types nevertheless)\n\t\t\t\t \n\t\t\t\t track = [{type: 'local', origtype:type, mp3: mp3, ogg: ogg, title: title, thumb: thumb, download: download}];\n\t\t\t\t //console.log(track);\n\t\t\t\t instance.addTrack('visible', 'data', track[0]);\n\t\t\t}\n\t\t}\n\t}\n}", "function playpou() {\n var pou = document.createElement(\"audio\");\n fenetre.appendChild(pou);\n pou.src = \"sounds/pou.ogg\";\n pou.id = \"pou\";\n pou = document.getElementById(\"pou\");\n pou.loop = false;\n pou.play();\n}", "function playSound() {\n setupSound();\n setPlaybackControls(\"play\");\n sound.start(0);\n sound.onended = function () {\n setPlaybackControls(\"stop\");\n }\n}", "function playDoneSound() {\n var audio = new Audio('sound/alarmsound.mp3');\n audio.play();\n}", "function playSound(button, name) {\n // context.resume().then(() => {\n // console.log('Playback resumed successfully');\n // });\n\n sanspeaker = false;\n //reset \"setTimeout\", so songs with those using setTimeout won't overlap over other songs\n var id = window.setTimeout(function () { }, 0);\n while (id--) {\n window.clearTimeout(id); // will do nothing if no timeout with id is present\n }\n //var scrollIntoView = require('scroll-into-view');\n //$(\".poop\").scrollIntoView();\n //$('.poop').scrollIntoView();\n var moskauRand = Math.random() < 0.5;\n //transparent-star-overlay randomizer, plus reset its style:\n $(\"#songPop\").attr({'src':'img/tran.png', 'height':'95px'});\n $('#randomImage').css({'background-image': 'none', 'opacity':'1'});\n $('#randomImage').css({\n //'transition' : 'opacity 0s linear',\n 'animation' : 'opacityStill 1s',\n //'-webkit-animation' : 'superStill 0s',\n 'background-image': 'none',\n //'background-image': 'url(' + images[Math.floor(Math.random() * images.length)] + ')',\n 'opacity': '0.8 !important',\n 'background-position':'0% 0%',\n 'width':'200%',\n 'height': '200%',\n 'top': '0', 'left': '0', 'right': '0', 'bottom': '0',\n 'background-repeat': 'repeat',\n 'background-size': 'auto',\n 'transition':'scale 1s ease',\n 'transform': 'none',\n '-webkit-transform': 'none',\n 'transform':'scale(1)',\n 'background-color':'#00000000',\n });\n $('#randomImage').css({\n // 'animation-name' : 'none',\n // 'animation-duration' : '0s',\n // 'animation-timing-function' : 'ease',\n // 'animation-delay' : '0s',\n // 'animation-iteration-count' : '1',\n // 'animation-direction' : 'normal',\n // 'animation-fill-mode' : 'none',\n // 'animation-play-state' : 'running',\n })\n //Reset star-overlay animation to:\n //Reset body settings to:\n $('h1').css({'color': '#64d962',});\n $('body').css({\n 'background-attachment' : 'fixed',\n 'background-color': '#000000', \n 'background-image':'none',\n 'background-repeat': 'repeat',\n 'background-size' : 'auto',\n 'image-rendering': 'auto', \n 'background-position' : '50% 50%',\n 'animation' : 'bgStill 0s',\n '-webkit-animation' : 'bgStill 0s',\n 'transform': 'none',\n '-webkit-transform': 'none',\n 'transition':'background-color 1s ease',\n 'transition':'scale 1s ease',\n 'box-shadow': 'inset 0 0 15em rgb(0, 0, 0),inset 0 0 30em rgb(0, 0, 0)',\n })\n if (underline == false){\n $('.underline').css({\n 'animation':'fadeOut 3s forwards'\n });\n underline = true;\n }\n //Reset secret filter-flash animation:\n $('table').css({ 'animation': 'bgStill 0s', '-webkit-animation': 'bgStill 0s', })\n //Randomize the Website icon:\n function randomizeIcoButton() {\n // if ($(button).hasClass('bUT')) {\n // link.href = 'img/ico/ut.ico'\n // }\n if (!$(button).hasClass('bUT')) {\n //link.href = 'img/ico/59.ico'\n link.href = 'img/ico/0.ico'\n setTimeout(function () {\n //link.href = icoimages[Math.floor(Math.random() * icoimages.length)];\n //link.href = 'img/ico/0.ico'\n }, 200);\n }\n }\n randomizeIcoButton();\n //reset gifs\n var flowey0 =\"img/flowey.gif\";\n var flowey = \"url(\" + flowey0 + \"?ts=\" + Date.now() + \")\";\n var flower0 =\"img/flowey.gif\";\n var flower = flower0 + \"?ts=\" + Date.now() + \")\";\n var vimno0 =\"img/Foxbeep.gif\";\n var vimno = \"url(\" + vimno0 + \"?ts=\" + Date.now() + \")\";\n //Orange color play-animation:\n $( button, name.target ).closest( \"tr\" ).addClass('poop').siblings().removeClass('poop');\n $(\".poop\").closest('tr').css({'filter':'grayscale(0%)'});\n $(\".poop\").css(\"animation-play-state\", \"running\");\n scrollIntoView(\".poop\");\n //autoload next tooltip if tooltip is active:\n // if ($(\".active\").length) {\n // setTimeout(function () {\n // $(\".poop\").find('.myTooltip').click();\n // }, 800);\n // }\n // cell = $(this).parent().prev();\n // cell.text(parseInt(cell.text()) + 1);\n //window focus must be true since you selected a new song:\n windowFocus = true;\n //Reseting webpage title to the new song name:\n var webTitle = $(\".poop\").text();\n document.title = webTitle\n //Reset the secret events:\n secret1 = secret2 = secret3 = secret4 = secret5 = secret6 = secret7 = secret8 = secret9 = secret10 = secret11 = secret12 = secret13 = secret14 = secret15 = secret16 = secret = false;\n secretToggle = true;\n sansSound.pause();\n document.getElementById(\"sanspeak\").style.display = \"none\";\n document.getElementById(\"brodypeak\").style.display = \"none\";\n //Change to the new song:\n beep.snapToStart();\n beep.setSong(window[name]);\n beep.play();\n isPlaying = true;\n $(\"#pButtonID\").html(\"▶\");\n $(button).blur();\n \n //-----IF/ELSE BUTTON PRESS STATEMENTS------\n // Show the bottom lumitrap gif when playing the shovel knight song\n if ($(button).hasClass('showLumiPeakkk')) {\n if (lumipeaker == false) {\n console.log(\"Lumipeak true\");\n var gifSource = $('#lumipeak').attr('src'); //get the source in the var\n $('#lumipeak').attr('src', \"\"); //erase the source \n $('#lumipeak').attr('src', gifSource + \"?\" + new Date().getTime()); //add the date to the source of the image...\n document.getElementById(\"lumipeak\").style.display = \"block\";\n document.getElementById(\"thanks\").style.display = \"block\";\n lumipeaker = true;\n }\n else if (lumipeaker == true) {\n console.log(\"lumipeaker is already true, therefore don't run the script again\");\n }\n }\n if ($(button).hasClass('showSansPeak')) {\n if (sanspeaker == false) {\n console.log(\"sanspeak true\");\n var gifSource = $('#sanspeak').attr('src'); //get the source in the var\n $('#sanspeak').attr('src', \"\"); //erase the source \n $('#sanspeak').attr('src', gifSource + \"?\" + new Date().getTime()); //add the date to the source of the image...\n document.getElementById(\"sanspeak\").style.display = \"block\";\n sansSound.play();\n sansSound.currentTime = 0;\n sanspeaker = true;\n }\n else if (sanspeaker == true) {\n console.log(\"sanspeaker is already true, therefore don't run the script again\");\n }\n }\n //Show the Adrien Brody GIF when playing the BRODYQUEST song\n if ($(button).hasClass('showBrodyPeakk')) {\n if (brodypeaker == false) {\n console.log(\"brodypeak true\");\n var gifSource = $('#brodypeak').attr('src'); //get the source in the var\n $('#brodypeak').attr('src', \"\"); //erase the source \n $('#brodypeak').attr('src', gifSource + \"?\" + new Date().getTime()); //add the date to the source of the image... :-) \n document.getElementById(\"brodypeak\").style.display = \"block\";\n brodypeaker = true;\n }\n else if (brodyspeaker == true) {\n console.log(\"brodypeaker is already true, therefore don't run the script again\");\n }\n }\n //----Activate secrets if the right song is played-----\n if ($(button).hasClass('sUT38')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret1 = true;\n }\n if ($(button).hasClass('sUT4')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret2 = true;\n }\n if ($(button).hasClass('sUT37')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret3 = true;\n }\n if ($(button).hasClass('sUT40')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret4 = true;\n }\n if ($(button).hasClass('sPuzzlePlank')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret5 = true;\n }\n if ($(button).hasClass('sUT8')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret6 = true;\n }\n if ($(button).hasClass('sUT12')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret7 = true;\n }\n if ($(button).hasClass('sUT48')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret8 = true;\n }\n if ($(button).hasClass('sPangolin')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret9 = true;\n }\n if ($(button).hasClass('sChickenInvaders')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret10 = true;\n }\n if ($(button).hasClass('sUT7')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret11 = true;\n }\n if ($(button).hasClass('sUT44')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret12 = true;\n }\n if ($(button).hasClass('sUT3')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret13 = true;\n }\n if ($(button).hasClass('sUT1')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret14 = true;\n }\n if ($(button).hasClass('unknown')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret15 = true;\n }\n if ($(button).hasClass('s3dGalax')) {\n console.log(\"A secret lies within thiS tune...\");\n // secret1();\n secret16 = true;\n }\n $('.playlist').css({'animation': 'none','transform': 'rotateX(0deg) rotateY(0deg)'});\n $('body').css({'transition':'transform 1s ease'});\n $('body').css('transition', 'background 1s ease');\n $('#randomImage').css({'transition':'transform 1s ease'});\n $('#randomImage').css('transition', 'background 1s ease');\n $('#randomImage').css({'transition':'scale 1s ease'});\n $('*.jBox').remove()\n //*---------BACKGROUND VISUALS----------\n $('body').css({'box-shadow':'inset 0 0 15em rgb(0, 0, 0),inset 0 0 30em rgb(0, 0, 0)'});\n if ($(button).hasClass('but1')) {\n $('h1').css({'color': '#FEFEFE',});\n $('body').css('transition', 'background-size 0s ease');\n $('body').css({'background-image': 'none',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'}),\n $('#randomImage').css({'background-image': 'none', 'opacity':'1'});\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 1s ease-in forwards',});//Fade to black\n }, 29000);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal first image\n $('body').css({'background-image' : 'url(\"img/00.png\")',});\n }, 29500);\n \n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 1s ease-in forwards',});//Fade to black\n }, 33000);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal second image\n $('body').css({'background-image' : 'url(\"img/07.png\")',});\n }, 34000);\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 1s ease-in forwards',});//Fade to black\n }, 40200);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal third image\n $('body').css({'background-image' : 'url(\"img/08.png\")',});\n }, 41200);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 1s ease-in forwards',});//Fade to black\n }, 45200);\n \n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal fourth image\n $('body').css({'background-image' : 'url(\"img/09.png\")',});\n }, 46200);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 1s ease-in forwards',});//Fade to black\n }, 51200);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal fourth image\n $('body').css({'background-image' : 'url(\"img/10.png\")',});\n }, 52200);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 1s ease-in forwards',});//Fade to black\n }, 57500);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal fourth image\n $('body').css({\n 'background-position':'50% 100%',\n\n 'background-image' : 'url(\"img/11.png\")',});\n }, 58500);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackOut 1s ease-out forwards',});//reveal fourth image\n $('body').css({\n 'background-position':'50% 100%',\n 'animation' : 'onceUpon 8s linear forwards',\n // '-webkit-animation' : 'onceUpon 8s linear forwards',\n '-webkit-animation' : 'onceUpon 18.3s linear forwards',\n //'animation-delay': '3s',\n });\n }, 62700);\n\n setTimeout(function(){\n $('#randomImage').css({'animation' : 'blackIn 7.3s linear forwards',});//Fade to black\n }, 81000);\n }\n if ($(button).hasClass('but2')) {\n $('h1').css({'color': '#FEFEFE',});\n $('body').css({'background-image': 'url(\"img/menu.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover contain',\n 'background-position' : '50% 10%'}),\n\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('but3')) {\n $('h1').css({'color': '#FEFEFE',});\n $(\"#songPop\").attr(\"src\", flower);\n $('body').css('transition', 'background-size 0s ease');\n $('body').css({'background-image': flowey,\n 'image-rendering' : '-moz-crisp-edges',\n 'image-rendering' : '-o-crisp-edges',\n 'image-rendering' : '-webkit-optimize-contrast',\n 'image-rendering': 'crisp-edges',\n 'image-rendering':'pixelated',\n '-ms-interpolation-mode' : 'nearest-neighbor',\n 'background-repeat' : 'no-repeat',\n 'background-size': '90px auto',\n 'background-position' : 'center top 108px',\n 'background-attachment' : 'scroll'}),\n\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('but4')) {\n // $('#randomImage').css({'background-image': 'none', 'opacity':'0', 'animation' : 'blackOut 1s ease-in forwards'});\n $('body').css({'background-image': 'url(\"img/fallen.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-position' : '50% 0%',\n 'background-size': 'cover',\n 'animation' : 'fallenDown 26s ease-in-out forwards',\n '-webkit-animation' : 'fallenDown 26s ease-in-out forwards',\n 'animation-delay' : '0.5s',\n '-webkit-animation-delay' : '0.5s',})\n setTimeout(function(){\n $('#randomImage').css({'opacity':'0', 'transition':'opacity 1s ease'});\n }, 10000);\n setTimeout(function(){\n $('#randomImage').css({\n 'background-image': 'url('+ yellowStars +')',\n 'transition' : 'opacity 6s ease',\n 'animation':'overlayMoveDown 25s linear infinite',\n 'webkit-animation':'overlayMoveDown 25s linear infinite',\n })\n }, 26000);\n setTimeout(function(){\n $('#randomImage').css({\n 'opacity':'1'\n })\n }, 27000);\n }\n if ($(button).hasClass('but5')) {\n // $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 1s ease-in forwards'});\n $('body').css({'background-image': 'url(\"img/ruins.gif\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'});\n setTimeout(function(){\n $('#randomImage').css({\n 'opacity':'0',})\n }, 8000);\n setTimeout(function(){\n $('#randomImage').css({\n 'background-image': 'url('+ purpleStars +')',\n 'animation' : 'overlayMoveRight 23s linear infinite',\n '-webkit-animation' : 'overlayMoveRight 23s linear infinite',\n 'transition' : 'opacity 7s ease',\n 'opacity':'1',})\n }, 24900);\n //$('#randomImage').css({'background-image': 'url('+ purpleStars +')'});\n //randomImage.style.animation = \"overlayMoveRight 23s linear infinite\";\n //randomImage.style.webkitAnimation = \"overlayMoveRight 23s linear infinite\";\n }\n if ($(button).hasClass('but6')) {\n \n\n $('body').css({'background-image': 'url(\"img/temperate.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n\n //$('#randomImage').css({'background-image': 'none'});\n //setTimeout(function(){$('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 1s ease-in forwards'});}, 0);\n }\n if ($(button).hasClass('but7')) {\n $('body').css({'background-image': 'url(\"img/grid.png\")'})\n\n //$('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('but8')) {\n $('body').css({'background-image': 'url(\"img/tension.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'auto',\n // 'background-position' : 'center top',\n 'background-position' : '50% 2.15%',\n 'background-attachment' : 'scroll'})\n\n $('#randomImage').css({'background-image': 'url('+ purpleStars +')'});\n randomImage.style.animation = \"overlayMoveLeft 1s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 1s linear infinite\";\n }\n if ($(button).hasClass('but9')) {\n $('body').css({'background-image': 'url(\"img/grid.png\")'})\n\n $('#randomImage').css({'background-image': 'url('+ greenStars +')'});\n randomImage.style.animation = \"overlayMoveUp 10s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveUp 10s linear infinite\";\n }\n if ($(button).hasClass('but10')) {\n $('#randomImage').css('transition', 'background-size 0s ease');\n $('body').css('transition', 'background-size 0s ease');\n $('body').css({'background-image': 'url(\"img/blook.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'auto',\n 'background-position' : '50% 2%',\n 'image-rendering':'pixelated',\n 'background-attachment' : 'scroll'})\n \n\n $('#randomImage').css({'background-image': 'url('+ tearStars +')'});\n randomImage.style.animation = \"overlayMoveDownTears 20s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDownTears 20s linear infinite\";\n }\n if ($(button).hasClass('but11')) {\n $('body').css({'background-image': 'url(\"img/gameover.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'auto 100%',\n 'image-rendering': 'pixelated',\n 'background-position' : 'left 0px top 0px',\n // 'background-position' : 'left -60px top -100px'\n })\n\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('but12')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 7s ease-in forwards'});\n $('body').css({'background-image': 'url(\"img/home.png\")',\n 'background-color': '#7c6038',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('but15')) {\n $('#randomImage').css({\n 'background-image': 'url('+ stars +')',\n 'animation': 'overlayMoveDown 15s linear infinite',\n '-webkit-animation': 'overlayMoveDown 15s linear infinite',})\n $('body').css({'background-image': 'url(\"img/sans.png\")',\n //'background-color': '#162b3d',\n 'background-color': '#273b55',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('but16')) {\n $('body').css({'background-image': 'url(\"img/papyrus.gif\")',\n 'background-color':'#0c142c',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'})\n\n $('#randomImage').css({'background-image': 'url('+ stars +')'});\n randomImage.style.animation = \"overlayMoveDown 10s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDown 10s linear infinite\";\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('but18')) {\n $('body').css({'background-image': 'url(\"img/holiday.png\")',\n 'background-color': '#4e5673',\n 'background-color': '#4e5673',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '50% 80%'})\n\n $('#randomImage').css({'background-image': 'url('+ stars +')'});\n randomImage.style.animation = \"overlayMoveDown 15s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDown 15s linear infinite\";\n }\n if ($(button).hasClass('but20')) {\n $('body').css({'background-image': 'url(\"img/mysterious.png\")',\n 'background-repeat' : 'no-repeat',\n\n //'background-color': '#ff8df4',//pink\n //'background-color': '#198abb',//ceiling\n 'background-color': '#224170',//wall\n //'background-color': '#68dcff',//lightblue\n 'background-size': 'cover'}),\n\n $('#randomImage').css({'background-image': 'url('+ blueStars +')'});\n randomImage.style.animation = \"overlayMoveLeft 23s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 23s linear infinite\";\n }\n if ($(button).hasClass('but22')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 1.5s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/snowdin.png\")',\n 'background-color':'#778db1',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n setTimeout(function(){\n $('#randomImage').css({\n 'opacity':'0',})\n }, 1500);\n setTimeout(function(){\n $('#randomImage').css({\n 'background-image': 'url('+ stars +')',\n 'animation': 'overlayMoveDown 15s linear infinite',\n '-webkit-animation': 'overlayMoveDown 15s linear infinite',\n 'transition' : 'opacity 7s ease',\n 'opacity':'1',})\n }, 2000);\n }\n if ($(button).hasClass('but23')) {\n $('body').css('transition', 'background 1s ease')\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 1s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/shop.png\")',\n 'background-color':'#CA3B07',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'contain',\n 'background-position': '50% 0%',\n 'image-rendering': 'pixelated',})\n }\n if ($(button).hasClass('but30')) {\n $('body').css('transition', 'background 1s ease')\n $('body').css({'background-image': 'url(\"img/undyne.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'auto',\n 'background-position' : '15% 50%'})\n\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('but32')) {\n $('body').css({'background-image': 'url(\"img/tension.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'auto',\n 'background-position' : '100% 70%'})\n\n $('#randomImage').css({'background-image': 'url('+ blueStars +')'});\n randomImage.style.animation = \"overlayMoveLeft 0.7s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 0.7s linear infinite\";\n }\n if ($(button).hasClass('but35')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({\n //'background-color': '#181842',\n 'background-color': '#085988'})\n $('body').css({'background-image': 'url(\"img/birdcarry.gif\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('but37')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/napstahouse.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'contain',\n 'background-position' : '50% 50%',})\n }\n if ($(button).hasClass('but38')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/napstahouse2.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-position' : '50% 50%',\n 'background-size': 'contain',})\n }\n if ($(button).hasClass('but39')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/napstahouse3.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-position' : '50% 50%',\n 'background-size': 'contain'})\n }\n if ($(button).hasClass('but40')) {\n $(['img/napstahouse42.png']).preload();\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 0.8s ease-out forwards'});\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/napstahouse4.png\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-position' : '50% 95%',\n 'background-size': 'contain'});\n\n setTimeout(function(){\n $('body').css('transition', 'background 0.1s ease')\n $('body').css({'background-image' : 'url(\"img/napstahouse42.png\")',});\n }, 4100);\n setTimeout(function(){\n $('body').css({'animation' : 'woshua-aron-exit 6.1s linear forwards'});\n }, 10500);\n }\n if ($(button).hasClass('but42')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/thundersnail.png\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('but43')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/Temvillage.png\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('but44')) {\n link.href = 'img/ico/bob.ico'\n //$('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 0.5s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/temshop.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'contain',\n 'background-position': '50% 0%',\n 'background-color': 'black', \n 'image-rendering': 'pixelated',})\n }\n if ($(button).hasClass('but48')) {\n //$('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 0.5s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/alphys.gif\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-position': '0% 100%',\n 'background-size': 'cover'})\n $('body').css('transition', 'background-size 0s ease');\n $('#randomImage').css('transition', 'background-size 0s ease');\n setTimeout(function(){\n $('body').css({'animation' : 'alphys 49s linear forwards'});\n }, 31300); \n \n\n setTimeout(function(){\n $('#randomImage').css({'background-image': 'url(\"img/alphysL.gif\")',\n 'opacity': '1',\n 'background-position' : '100.5% 100%',\n 'background-size':'cover',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n 'width': '100%',\n 'height': '100%',\n })\n },90000); \n }\n if ($(button).hasClass('but49')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/mettaton.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': '30%',\n 'background-position' : '100% 50%'})\n }\n if ($(button).hasClass('but67')) {\n $('body').css('transition', 'background 0s ease')\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/Metrance.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': '100%',\n 'background-position' : '50% 0%',\n 'image-rendering': 'pixelated',\n 'animation': 'oh-my 3s linear forwards',\n })\n }\n if ($(button).hasClass('but68')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'0'});\n $('body').css({'background-image': 'url(\"img/ratings.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-position' : '4% 4%',\n 'background-size': '25%',\n 'image-rendering': 'pixelated'})\n\n setTimeout(function(){\n $('#randomImage').css({\n 'opacity': '1',\n 'animation' : 'overlayMoveUp 8s linear infinite',\n 'background-image':'url('+ yellowStars +')'});\n }, 19000);\n }\n\n if ($(button).hasClass('bVimNo')) {\n $('body').css({'background-image': vimno,\n 'background-attachment' : 'scroll',\n 'background-repeat' : 'no-repeat',\n // 'background-position' : '50% -3.1%',\n 'background-position' : '50% -2.3%',\n }),\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bCastlevania')) {\n //$('body').css({'background-color': '#383838'})\n $('body').css({'background-color': '#1f1f1f'})\n $('body').css({'background-image': 'url(\"img/castle.png\")'})\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bBirbday')) {\n $('body').css({'background-image': 'url(\"img/groovy.png\")'})\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bSubboss')) {\n $('body').css({'background-image': 'url(\"img/subboss.png\")',\n 'background-size': 'cover',\n 'background-position' : '50% 100%',})\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bSnapshot')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 2s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/snapshot.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('bCantina')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/cantina.gif\")'})\n }\n if ($(button).hasClass('bPangolin')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/pangolin.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('bCortex')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/cortex.jpg\")',\n 'background-position' : '50% 0%',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover'})\n }\n if ($(button).hasClass('bSpore')) {\n $('body').css({'background-image': 'url(\"img/spore.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n\n $('#randomImage').css({'background-image': 'url('+ blueStars +')'});\n randomImage.style.animation = \"overlayMoveLeft 23s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 23s linear infinite\";\n }\n if ($(button).hasClass('bCrash1')) {\n $('body').css({'background-image': 'url(\"img/bandicoot.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bHexagon')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-color': '#624520'})\n $('body').css({'background-image': 'url(\"img/hexagon.gif\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated', \n 'background-size': 'cover'})\n }\n if ($(button).hasClass('bIsaac')) {\n link.href = 'img/ico/isaac.ico'\n $('body').css({'background-image': 'url(\"img/isaac.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n\n $('#randomImage').css({'background-image': 'url('+ redStars +')', 'opacity':'0'});\n randomImage.style.animation = \"overlayMoveUp 11s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveUp 11s linear infinite\";\n setTimeout(function(){\n $('#randomImage').css({\n 'transition' : 'opacity 15s ease',\n 'opacity':'0.8',})\n\n }, 1);\n }\n if ($(button).hasClass('bDubmood')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/ascii.gif\")',\n 'background-repeat' : 'repeat',\n 'image-rendering': 'pixelated', \n 'background-size': 'auto'})\n }\n if ($(button).hasClass('bMiasSong')) {\n $('html, body').animate({ scrollTop: $('#middle').offset().top}, 1);\n \n\n $('.wrapper').css({'perspective': '500px'});\n $('.playlist').css({'animation': 'threeDee 15s linear infinite'});\n $('#randomImage').css({'background-image': 'url('+ yellowStars +')', 'animation':'overlayMoveRight 0.5s linear infinite', 'top':'-1200px'});\n $('body').css({'background-image': 'url(\"img/ascii.gif\")',\n 'transform': 'scale(.35)',\n 'box-shadow':'none',\n 'background-repeat' : 'repeat',\n 'background-color': 'black',\n 'image-rendering': 'pixelated', \n 'background' : 'linear-gradient(-90deg, #EE7752, #E73C7E, #23A6D5, #E73C7E, #EE7752)',\n 'background-size': '300% 300%',\n 'animation' : 'Gradient 4s linear infinite',\n '-webkit-animation': 'Gradient 4s linear infinite',\n '-moz-animation': 'Gradient 4s linear infinite',})\n }\n if ($(button).hasClass('bCrashRockslide')) {\n //$('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 0.5s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/crash.png\")',\n // 'transition' : 'background-color 0s',\n 'background-repeat' : 'no-repeat',\n 'background-position' : '50% 10%',\n 'background-size': 'contain',\n 'animation':'twinsanity 0.5s forwards ease-out',\n '-webkit-animation':'twinsanity 0.5s forwards ease-out',\n })\n }\n if ($(button).hasClass('bLinusAndLucy')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/lucy.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '50% 40%',})\n }\n if ($(button).hasClass('bAllStar')) {\n beep.beat = 6;\n //beep.part = 3;\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/shrek.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': '100%',\n 'background-position':'64.7% 25%'})\n\n setTimeout(function(){\n $('body').css({\n 'animation' : 'shrek 9.5s forwards ease-in',\n '-webkit-animation' : 'shrek 9.5s forwards ease-in',})\n }, 9690);\n \n }\n if ($(button).hasClass('bChickenInvaders')) {\n $('body').css({'background-image': 'url(\"img/chickeninvaders.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n\n $('#randomImage').css({'background-image': 'url('+ blueStars +')'});\n randomImage.style.animation = \"overlayMoveRight 0.7s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveRight 0.7s linear infinite\";\n }\n if ($(button).hasClass('bFatRatTimeLapse')) {\n beep.beat = 4;\n $('body').css({'background-image': 'url(\"img/timelapse.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover'})\n\n $('#randomImage').css({'background-image': 'url('+ yellowStars +')'});\n randomImage.style.animation = \"overlayMoveDown 15s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDown 15s linear infinite\";\n }\n if ($(button).hasClass('bMachine')) {\n beep.beat = 7;\n beep.part = 3;\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 2s ease-out forwards'});\n setTimeout(function(){\n $('body').css({'background-image': 'url(\"img/machine.gif\")',\n 'transition': 'none',\n 'background-size': 'contain',\n 'image-rendering': 'pixelated',\n 'animation' : 'machine 5000s linear infinite',\n 'background-position': '50% 50%'})\n $('#randomImage').css({'background-color':'#000000','animation' : 'dullBlackOut 0.1s forwards',})\n }, 6300);\n \n\n }\n if ($(button).hasClass('bFezKnowledge')) {\n $('body').css({'background-image': 'url(\"img/fez.gif\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover',\n 'animation':'knowledge 7s forwards ease-out'})\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bNecroLobby')) {\n $('body').css({'background-image': 'url(\"img/necro3.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-position':'50% 50%',\n 'image-rendering': 'pixelated',\n 'background-size': '300%',\n // 'animation':'Cryptlobby0 2s forwards linear'\n })\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 5s ease forwards'});\n setTimeout(function(){\n $('body').css({\n 'background-size':'100%',\n })}, 14750);\n setTimeout(function(){\n $('body').css({\n 'background-size': '300%',\n 'animation':'Cryptlobby1 14.750s forwards linear',\n })}, 29500);\n setTimeout(function(){\n $('body').css({\n 'animation':'Cryptlobby2 14.750s forwards linear',\n })}, 44250);\n setTimeout(function(){\n $('body').css({\n 'animation':'none',\n 'background-position':'50% 50%',\n 'backgroud-size':'100%',\n })}, 59000);\n \n }\n if ($(button).hasClass('bBowser')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/bowser.gif\")',\n 'background-color': 'rgb(84, 22, 0)',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'auto',\n 'image-rendering': 'pixelated',\n 'background-position' : '95% 50%',})\n \n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bCaveStory')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/cavestory.gif\")',\n 'background-color': '#030C15',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'image-rendering': 'pixelated',})\n \n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bDiscord')) {\n $('body').css({'background-color': '#26018e'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/livingtombstone.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'contain',\n 'image-rendering': 'pixelated',\n 'background-position' : 'center top',})\n\n $('#randomImage').css({'background-image': 'none'});\n }\n if ($(button).hasClass('bPuzzlePlank')) {\n beep.beat = 5;\n $('body').css({'background-color': '#26018e'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/mariogalaxy.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n })\n }\n if ($(button).hasClass('bRiddle')) {\n $('body').css({'background-color': '#0aaa0a'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/riddle.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n })\n }\n if ($(button).hasClass('bJMJFields2')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/jmj2.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n })\n }\n if ($(button).hasClass('bvvvvvv')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/vvvvvv.png\")',\n \n 'background-color': '#000',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'image-rendering': 'pixelated',\n 'animation' : 'vvvvvv 410s infinite linear',\n '-webkit-animation' : 'vvvvvv 410s infinite linear',\n })\n }\n if ($(button).hasClass('bRick')) {\n beep.beat = 1;\n beep.part = 1;\n $('body').css({'box-shadow':'none','background-color': '#eee'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/rick.gif\")',\n 'background-repeat' : 'repeat',\n 'animation': 'rickroll 2s forwards ease-in-out',\n })\n }\n if ($(button).hasClass('bRicklovania')) {\n $('body').css({'background-color': '#000','transition':'background-color 0s linear'})\n $('#randomImage').css({'background-image': 'url('+ stars +')'});\n randomImage.style.animation = \"overlayMoveLeft 8s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 8s linear infinite\";\n $('body').css({ 'background-image': 'none',\n 'background-repeat' : 'repeat',\n })\n \n \n setTimeout(function(){\n $('body').css({'background-image' : 'url(\"img/rick.gif\")',});\n $('#randomImage').css({'background-image':'none'})\n }, 19400);\n \n }\n if ($(button).hasClass('bHappyHogwarts')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/hogwarts.jpg\")',\n 'background-size': 'cover',\n 'background-position' : '50% 100%',\n })\n }\n if ($(button).hasClass('bAVGNTheme')) {\n $('body').css({'background-color': '#210046'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/AVGN.gif\")',\n 'background-position' : '12% 50%',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n })\n }\n if ($(button).hasClass('bRickNMorty')) {\n $('body').css({'background-color': '#222222'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/RicknMorty.gif\")',\n 'background-position' : '94% 50%',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n \n })\n }\n if ($(button).hasClass('bUT70')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'none',\n 'background-repeat' : 'no-repeat',\n 'background-size': '240px 240px',\n 'image-rendering': 'pixelated',\n 'background-position' : '92% 50%',\n\n })\n setTimeout(function(){\n $('body').css({\n 'animation' : 'shake 0.5s infinite',\n '-webkit-animation' : 'shake 0.5s infinite',\n });\n }, 2600);\n setTimeout(function(){\n $('body').css({\n 'animation' : 'veryStill 0.5s infinite',\n '-webkit-animation' : 'veryStill 0.5s infinite',\n });\n }, 16700);\n }\n if ($(button).hasClass('bHPAuntMarge')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 1s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/whompingWillow.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '50% 100%',\n })\n }\n if ($(button).hasClass('bLoZRidingNight')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 3s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/zelda.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n })\n }\n if ($(button).hasClass('bElectroman')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/waterflame.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '50% 0%',\n })\n }\n if ($(button).hasClass('bIdle')) {\n $('body').css({'background-color': '#000'})\n $('body').css({'background-image': 'url(\"img/kickit2.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '50% 0%',});\n $('#randomImage').css({'background-image': 'url(\"img/idleTree.gif\")',\n 'opacity': '1',\n 'background-position' : '92% 80%',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n // 'background-size': '248px 232px',\n 'background-size': '248px 232px',\n 'animation':'bgStill 0s',\n 'webkit-animation':'bgStill 0s',\n 'width': '100%',\n 'height': '100%',\n \n })\n }\n if ($(button).hasClass('bShovel')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'transition' : 'opacity 0s','animation' : 'blackOut 3s ease-out forwards'});\n // $('body').css({'background-image': 'url(\"img/shovel.gif\")',\n // 'background-position' : '8% 50%',\n // 'image-rendering': 'pixelated',\n // 'background-repeat' : 'no-repeat',\n // })\n $('body').css({'background-image': 'url(\"img/shovel.png\")',\n 'background-size': 'cover',\n 'background-attatchment': 'scroll',\n 'background-repeat' : 'no-repeat',\n 'background-position':'50% 0%',\n 'image-rendering': 'pixelated',\n })\n \n }\n if ($(button).hasClass('bOneyPlays')) {\n $('body').css({'background-color': '#000'})\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/oneyplays.jpg\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '0% 0%',\n 'position':'initial',\n })\n }\n \n if ($(button).hasClass('bCrypt32')) {\n $('#randomImage').css({'background-image': 'url('+ yellowStars +')'});\n randomImage.style.animation = \"overlayMoveLeft 8s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 8s linear infinite\";\n $('body').css({'background-image': 'url(\"img/necrosprites2.gif\")',\n 'background-color': '#380800',\n 'background-position' : '50% 50%',\n 'image-rendering': 'pixelated',\n '-moz-image-rendering': 'crisp-edges',\n 'background-repeat' : 'no-repeat',\n 'background-size': '100%',\n \n })\n }\n if ($(button).hasClass('bNecro52')) {\n $('#randomImage').css({'background-image': 'url('+ yellowStars +')'});\n randomImage.style.animation = \"overlayMoveLeft 8s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 8s linear infinite\";\n $('body').css({'background-image': 'url(\"img/necrosprites.gif\")',\n 'background-color': '#170426',\n 'background-position' : '50% 50%',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n 'background-size': '100%',\n })\n }\n if ($(button).hasClass('but76')) {\n $('#randomImage').css({'background-image': 'none'});\n $('body').css({'background-image': 'url(\"img/asgore.gif\")',\n 'background-position' : '114% 15%',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n 'background-size': '660px auto',\n 'animation': 'asgore 3s ease-in reverse'\n })\n setTimeout(function(){\n $('body').css({'animation' : 'superStill 0s',});\n }, 17000);\n setTimeout(function(){\n $('body').css({'animation' : 'asgore 3s ease-in forwards',});\n }, 18000);\n }\n if ($(button).hasClass('bBrody')) {\n $('#randomImage').css({'background-image': 'url('+ stars +')'});\n var gifSource = $('#brodypeak').attr('src'); //get the source in the var\n document.getElementById(\"brodypeak\").style.display = \"block\";\n randomImage.style.animation = \"overlayMoveLeft 12s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveLeft 12s linear infinite\";\n $('body').css({'background-image': 'url(\"img/space.jpg\")',})\n\n }\n if ($(button).hasClass('b3Dgalax')) {\n $('#randomImage').css({'background-image': 'url('+ stars +')'});\n $('body').css({'background-image': 'url(\"img/galax.png\")',\n 'background-repeat' : 'no-repeat',\n 'image-rendering': 'pixelated',\n 'background-size': 'cover',\n 'background-position' : '100% 0%',\n })\n randomImage.style.animation = \"overlayMoveDown 12s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDown 12s linear infinite\";\n }\n if ($(button).hasClass('bP2CauseOfScience')) {\n $('#randomImage').css({'background-image': 'url('+ stars +')'});\n $('body').css({'background-image': 'url(\"img/portal 2.png\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n 'background-position' : '50% 40%',\n })\n randomImage.style.animation = \"overlayMoveDown 12s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDown 12s linear infinite\";\n }\n if ($(button).hasClass('bAmpPlains')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'transition' : 'opacity 0s','animation' : 'blackOut 3s ease-out forwards'});\n $('body').css('transition', 'background-size 0s ease');\n $('body').css({ 'image-rendering': 'pixelated',\n 'background-image': 'url(\"img/MysteryDungeon.png\")',\n 'image-rendering': 'pixelated',\n 'background-repeat' : 'no-repeat',\n 'background-position' : '50% 0%',\n 'background-size': 'cover',\n 'animation' : 'ampPlains 31s ease-in-out forwards',\n '-webkit-animation' : 'ampPlains 31s ease-in-out forwards',\n 'animation-delay' : '0.5s',\n '-webkit-animation-delay' : '0.5s',\n })\n $('#randomImage').css({'background-image': 'none'});\n randomImage.style.animation = \"overlayMoveDown 23s linear infinite\";\n randomImage.style.webkitAnimation = \"overlayMoveDown 23s linear infinite\";\n }\n if ($(button).hasClass('bElectric')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'transition' : 'opacity 0s','animation' : 'blackOut 3s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/winds.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',\n })\n\n \n setTimeout(function(){\n $('#randomImage').css({'background-image':'url('+ stars +')'})\n }, 41900);\n }\n if ($(button).hasClass('bMoskau')) {\n if (moskauRand) {\n $('#randomImage').css({'background-image': 'url(\"img/moskau2.gif\")',\n 'background-size': '100%',\n 'background-repeat':'no-repeat',\n 'width': '100%',\n 'height': '100%',\n 'animation':'bgStill 0s',\n 'background-position' : '50% 100%',\n '-webkit-transform': 'scaleY(-1)',\n 'transform': 'scaleY(-1)',\n 'webkit-animation':'bgStill 0s',});\n $('body').css({'background-image': 'url(\"img/moskau.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'contain',\n 'background-position' : '50% 150%',\n\n })\n } else {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'animation' : 'blackOut 3s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/arsotzdragon.gif\")',\n 'background-repeat' : 'no-repeat',\n 'background-size': 'cover',});\n }\n }\n if ($(button).hasClass('bDetectivePenguin')) {\n $('#randomImage').css({'background-image': 'none', 'opacity':'1', 'transition' : 'opacity 0s','animation' : 'blackOut 3s ease-out forwards'});\n $('body').css({'background-image': 'url(\"img/penguin.png\")',\n 'transition' : 'background-color 0s ease',\n 'background-repeat' : 'no-repeat',\n 'background-color': '#f1f1f1',\n 'background-size': 'auto',\n 'image-rendering': 'pixelated',\n 'background-position' : '100% 100%',})\n }\n if ($(\"#poopActive\").length) {\n beep.pause();\n}\n //Don't load or preload any body images if you're on mobile:\n function myFunction(screeziz) {\n if (screenziz.matches) { // If media query matches\n //document.body.style.backgroundColor = \"yellow\";\n document.body.style.backgroundImage = null;\n document.body.style.backgroundColor = '#1d212b';\n randomImage.style.animation = \"superstill 0s linear infinite\";\n } else {\n //document.body.style.backgroundColor = \"pink\";\n var images = [];\n function preload() {\n for (var i = 0; i < arguments.length; i++) {\n images[i] = new Image();\n images[i].url = preload.arguments[i];\n }\n }\n\n //-- usage --//\n preload(\n \"img/penguin.png\",\n \"img/arsotzdragon.gif\",\n \"img/penguin.png\"\n )\n }\n }\n \n var screenziz = window.matchMedia(\"(max-width: 700px)\")\n myFunction(screenziz) // Call listener function at run time\n screenziz.addListener(myFunction) // Attach listener function on state changes\n }", "function audioTest(){\n$(\".soundTest\").on(\"click\", function (event){\n var audio = $(\"#testSound\")[0];\n audio.play();\n});\n}", "function buyItem(item){\r\n\tvar cost = item.buy;\r\n\tif(gold < cost){\r\n\t\tconsole.log(\"I am sorry, you don't have enough Yoshi eggs.\");\r\n\t\tvar audio = document.getElementById(\"tom and jerry\");\r\n\t\taudio.volume = 1.0; audio.currentTime = 0;\r\n\t\t\tdocument.getElementById('tom and jerry').play();\r\n\t\t\tvar audio = document.getElementById(\"note\");\r\n\t\t\taudio.volume = 0.0; audio.currentTime = 0;\r\n\t\t\t\tdocument.getElementById('note').play();\r\n\t}else{\r\n\t\tconsole.log(\"Thank you for your purchase, Yoshi ! See you soon!\");\r\n\t\tgold -= cost;\r\n\t\taddItem(item);\r\n\t\tvar audio = document.getElementById(\"tom and jerry\");\r\naudio.volume = 0.0; audio.currentTime = 0;\r\n\tdocument.getElementById('tom and jerry').play();\r\n\t}\r\n}", "function createSong() {\n var playSong = document.createElement(\"audio\");\n// var songId = $(\".playback-section\").attr('id');\n// var folderPath = $(\".playback-section\").attr('name');\n// var songPath = folderPath + songId + \".mp3\";\n// playSong.setAttribute(\"src\", songPath);\n\n //\n // Monitors when the song play button is clicked\n //\n $(\".song__button-play\").click(function() {\n var btnType = $(this).attr('name');\n var songId = this.parentNode.id;\n var folderPath = $(\"#\"+songId).attr('name');\n if (btnType == \"f\") {\n var songPath = folderPath + songId + \"-f.mp3\";\n playSong.setAttribute(\"src\", songPath);\n } else {\n if (btnType == \"b\") {\n var songPath = folderPath + songId + \"-b.mp3\";\n playSong.setAttribute(\"src\", songPath);\n } else {\n var songPath = folderPath + songId + \"-b.mp3\";\n playSong.setAttribute(\"src\", songPath);\n playSong.currentTime = btnType;\n }\n }\n playSong.play();\n });\n //////////////////////////////////////////////////////////////////////////////\n\n //\n // Monitors when the song stop button is clicked\n //\n $(\".song__button-stop\").click(function() {\n playSong.pause();\n });\n //////////////////////////////////////////////////////////////////////////////\n}", "function gameEnder() {\n $(\"#audio\").empty();\n $(\"#audio\").append(\"<audio autoplay loop src=\\\"music/victory.mp3\\\" type=\\\"audio/mpeg\\\"></audio>\");\n $(\"#room-description\").hide();\n $(\"#dragon-onMap-image\").fadeOut(\"slow\");\n $(\"#map\").fadeOut(\"slow\");\n $(\"#map\").empty();\n $(\"#victory-image\").delay(600).fadeIn(\"slow\");\n userCommands = [\"continue\", \"restart\"];\n commandDisplayer();\n $(\"#combat-display\").text(\"Congratulations, you finished the game! Would you like to continue playing with this character or restart the game?\");\n}", "function play(){\n soundNumber = Math.floor((animNumber + 1) / 2)\n\n clearFields();\n \n let audio = new Audio (soundnames[soundNumber]);\n audio.play();\n}", "stopSound() { if (this.myAudio) this.myAudio.load(); }", "function playAudio() { \naudio.play(); \n}", "function createSoundContainer() {\n var scaleX = .75;\n var scaleY = .75;\n\n var soundContainer = new createjs.Container();\n soundContainer.x = 0;\n soundContainer.y = 0;\n soundContainer.visible = true;\n soundContainer.name = \"theSoundContainer\";\n soundContainer.hitArea = new createjs.Shape(new createjs.Graphics().beginFill(\"#F00\").drawCircle(0, 50, 50));\n soundContainer.cursor = 'pointer';\n\n var sound = new createjs.Bitmap(queue.getResult(\"musicOn\"));\n sound.name = \"musicOnImage\"\n sound.scaleX = scaleX;\n sound.scaleY = scaleY;\n soundContainer.addChild(sound);\n soundContainer.addEventListener(\"click\", function (evt) {\n if (musicOn == true) {\n\n musicOn = false;\n var sound = new createjs.Bitmap(queue.getResult(\"musicOff\"));\n sound.scaleX = scaleX;\n sound.scaleY = scaleY;\n sound.name = \"musicOffImage\"\n var destroy = evt.currentTarget.getChildByName(\"musicOnImage\");\n evt.currentTarget.removeChild(destroy);\n evt.currentTarget.addChild(sound);\n createjs.Sound.setMute(true);\n }\n else {\n musicOn = true;\n var sound = new createjs.Bitmap(queue.getResult(\"musicOn\"));\n sound.scaleX = scaleX;\n sound.scaleY = scaleY;\n sound.name = \"musicOnImage\"\n var destroy = evt.currentTarget.getChildByName(\"musicOffImage\");\n evt.currentTarget.removeChild(destroy);\n evt.currentTarget.addChild(sound);\n createjs.Sound.setMute(false);\n }\n\n }\n );\n\n soundContainer.on(\"mouseover\", handleButtonHover);\n soundContainer.on(\"mouseout\", handleButtonHover);\n return soundContainer;\n }", "function playConsume(){\t\t\t\n let audio = new Audio('sounds/eat.mp3');\n audio.play();\t\t\t\n}", "function play() {\n var audio = document.getElementById(\"audio\");\n audio.play();\n}", "function playSound(sound)\r\n{\r\n sound.currentTime = 0;\r\n sound.play();\r\n}", "function play() {\n var audio = document.getElementById(\"audio\");\n audio.play();\n}", "function displayAudioPlayer(song){\n var radioLoc = document.getElementById(song.idTwo);\n var sound = document.createElement('audio');\n sound.id = 'audio-player';\n sound.controls = 'controls';\n sound.src = song.path;\n sound.type = 'audio/mpeg';\n radioLoc.appendChild(sound);\n console.log('inside of display audio player ');\n}", "function play_A() {\r\n let audio= document.getElementById(\"audio_A\");\r\n audio.play();\r\n}", "function playExplosionSound() {\n var audio = new Audio();\n audio = explosionSound;\n audio.play();\n}", "function playAudio() {\n document.getElementById(\"bg-audio\").play()\n $(\".audio-btn\").addClass(\"audio-active\").html(\"Stop Music\")\n}", "function addSound(i) {\n\tvar element = buttons[i];\n\tvar styles = getComputedStyle(element);\n\tvar soundName = styles.backgroundImage;\n\t// This is of course pretty spotty lol\n\tsoundName = soundName.slice(80, -6);\n\telement.addEventListener('click', function() {\n\t\tvar audio = new Audio('sounds/'+soundName+'.mp3');\n\t\taudio.play();\n\t\telement.classList.add('pressed');\n\t\tsetTimeout(function () {\n\t\t\telement.classList.remove('pressed');\n\t\t}, 100);\n\t});\n}", "function correctSound(){\n var Csound = new sound (\"audio/correct_score.mp3\");\n Csound.play();\n setTimeout(function() {\n $(\".bg-bubbles\").removeClass(\"hide_div\");\n }, 20);\n}", "function play() {\n let audio = document.getElementById(\"audio\");\n audio.play();\n}", "function playSound(name) {\n sounds[name].currentTime = 0;\n sounds[name].play();\n sounds[name].onended = function () {\n playSound(name);\n };\n } //end playSound", "function playAudio() {\n file = document.getElementById('genre').value;\n setupAudioNodes();\n loadSound(sourceNode1,\"audio/normal/\"+file+'.wav');\n loadSound(sourceNode2,\"audio/vocoded/\"+file+'.wav');\n sourceNode1.start(0); sourceNode2.start(0);\n muter(); \n play = 1;\n document.getElementById(\"play\").innerHTML = \"Stop\";\n document.getElementById(\"play\").setAttribute('onclick',\"stopAudio()\");\n}", "function playSound() {\n // Stop and rewind the sound if it already happens to be playing.\n audio.pause();\n audio.currentTime = 0;\n\n // Play the sound.\n audio.play();\n}", "function startSound(name) {\n var sound = 'RESOURCES/Sound/' + name + '.mp3'\n if (noSoundEffect == false) {\n var free = getFreeChannel()\n reviveOne(free, sound)\n killTheOthers(free)\n }\n}", "function playGameEndSoundEffect() {\n // if the game-over modal is showing set the sound effect url to the game_over mp3, otherwise set it to the game_win mp3\n let soundEffectURL = $(\".gameOverModal\").hasClass(\"showModal\") ? 'assets/audio/game_over_sfx.mp3' : 'assets/audio/game_win_sfx.mp3';\n gameSoundEffect.setAttribute('src', soundEffectURL);\n gameSoundEffect.loop = false;\n gameSoundEffect.volume = 0.4;\n const playPromise = gameSoundEffect.play();\n if (playPromise !== undefined) {\n playPromise.then(() => {\n gameSoundEffect.play();\n }).catch(error => {\n console.log(\"Audio play prevented.\", error);\n }); \n }\n}", "function wrongSound(){\n var Csound = new sound (\"audio/wrong.mp3\");\n Csound.play();\n}", "function makeExplodeSound(){\n if(!config.audio.explodeSound) return;\n explodeSounds.push(explodeAudio.cloneNode());\n setTimeout(playAndRemoveExplosion, config.audio.delayMs);\n}", "playSound(){\n console.log(\"playing....\")\n document.getElementById('sound').play();\n }", "function playSound()\n{\n // Stop and rewind the sound if it already happens to be playing.\n audio.pause();\n audio.currentTime = 0;\n\n // Play the sound.\n audio.play();\n}", "function music(mp3path){\n $('#playDiv').empty()\n // $('#playDiv').append(\n // \"<iframe id='dzplayer' dztype='dzplayer' src='https://www.deezer.com/plugins/player?type=tracks&id=\" + playlistId[1] + \" &format=classic&color=007FEB&autoplay=true&playlist=true&width=700&height=90' scrolling='no' frameborder='0' style='border:none; overflow:hidden;' width='700' height='90' allowTransparency='true'></iframe>\"\n // )\n $('#playDiv').append(\n \"<audio id='myAudio' controls autoplay><source src='\"+mp3path+\"' type='audio/mpeg'>Your browser does not support the audio element.</audio>\"\n )\n\n \n}", "function startGame(){\n startPage = '<button class=\"btn startBtn btn-primary btn-lg\"id=\"start\">START</button>';\n $('.startDiv').html(startPage);\n $('.questionDiv').empty();\n var audio = new Audio('test.mp3');\n audio.play();\n \n\n}", "function gameOver(){\n // Set a new sound function\n let end = new sound('../res/passed.mp3');\n // Play the sound\n end.play();\n\n // Set a div whit a class gameover (see styles.css) into the screen\n let over = document.createElement(\"div\");\n over.classList.add('gameover');\n canvas.appendChild(over);\n\n}", "function playSound() { \n var myAudio = new Audio('https://www.freesoundslibrary.com/wp-content/uploads/2018/01/ding-sound-effect.mp3');\n myAudio.play();\n}", "function playSound(name){\r\n //14. Take the code we used to play sound in the nextSequence() function and add it to playSound().\r\n var audio=new Audio(\"sounds/\"+name+\".mp3\");\r\n audio.play();\r\n}", "seguicionar(){\n \tthis.sonidoseguimiento = game.add.audio('Deslizar.mp3');\n\t\tthis.sonidoseguimiento.play();\n }", "playAudio(){\n if(this._audioOnOf){\n this._audio.currentTime = 0;\n this._audio.play();//executar o aúdio\n }\n }", "function play_audio(){\n\t\taudio.play();\n\t\t$('#play').hide();\n\t\t$('#stop').show();\n\t}", "function domEffects(){\n charSelectedAudio.play();\n body.style.backgroundPosition = 'center';\n body.style.backgroundSize = 'cover';\n body.style.backgroundAttachment = 'fixed';\n arenaName.style.color = 'yellow';\n}", "function playSound(sound) {\n sound.currentTime = 0;\n sound.play();\n}", "function roundsSound(){\n\tvar sound = document.getElementById(\"roundsSound\");\n\tsound.currentTime = 0;\n\tsound.play();\n}", "function playAPIdone() {\n //this function plays the sound for when API results are returned\n console.log(\"inside playAPIdone function\");\n var snd = document.getElementById(\"myAudio\");\n snd.play();\n\n console.log(\"end playAPIdone function\");\n}", "function playStation() {\r\n mySound = new sound(\"us-lab-background.mp3\");\r\n mySound.play();\r\n}", "function playAndRemoveFire(){\n const sound = fireSounds.shift();\n sound.volume = 0.1;\n sound.play();\n}", "function createAudio(name) {\n var el = new Audio(\"sounds/\" + name + \".\" + extension);\n\n dom.bind(el, \"ended\", cleanActive);\n\n sounds[name] = sounds[name] || [];\n sounds[name].push(el);\n\n return el;\n }", "function playSound(filename){ \n document.getElementById(\"sound\").innerHTML='<audio autoplay=\"autoplay\"><source src=\"' + \n filename + '.mp3\" type=\"audio/mpeg\" /><source src=\"' + filename \n + '.ogg\" type=\"audio/ogg\" /><embed hidden=\"true\" autostart=\"true\" loop=\"false\" src=\"' \n + filename +'.mp3\" /></audio>';\n}", "function playSound(filename){ \n document.getElementById(\"sound\").innerHTML='<audio autoplay=\"autoplay\"><source src=\"' + \n filename + '.mp3\" type=\"audio/mpeg\" /><source src=\"' + filename \n + '.ogg\" type=\"audio/ogg\" /><embed hidden=\"true\" autostart=\"true\" loop=\"false\" src=\"' \n + filename +'.mp3\" /></audio>';\n}", "function RatHappyAudio() {\n var ratHappyAudio = document.getElementById(\"ratHappyAudio\");\n ratHappyAudio.play();\n}", "function playStartSound() {\n\tg_resourceLoader.soundEffects[7].currentTime = 0;\n\tg_resourceLoader.soundEffects[7].play();\n}", "function playSound(audio){\n\taudio.play();\n}", "function stAudio(){\n adTitle.innerHTML = bandInfo.playList[titleFlag];\n if (flag===0)\n {\n conAudio.play();\n \n playAudio.style.background = \"url(../images/musicicon.svg)\";\n\t\n\tflag=1;\n\t\n\t}else{\n\t\t\n\t\tconAudio.pause();\n\t\tplayAudio.innerHTML = \"Play\";\n\t\tflag=0;\n\t\t}\n\n\t}", "playAudio(e){\n e.stopPropagation();\n const elem = e.target;\n elem.play();\n elem.parentElement.classList.add('hover-class');\n setTimeout(() => {\n elem.parentElement.classList.remove('hover-class');\n }, 500);\n }", "function gameOverAudio(){\n var gameOverAudio = document.getElementById(\"gameOverAudio\");\n gameOverAudio.play();\n }", "function playSound()\n {\n // Stop and rewind the sound if it already happens to be playing.\n audio.pause();\n audio.currentTime = 0;\n // Play the sound.\n audio.play();\n }", "function play() {\n var sound = document.getElementById(\"sound\").value;\n if (sound == \"on\") {\n var audio = document.createElement(\"AUDIO\");\n audio.setAttribute(\"src\", \"/static/yay.mp3\");\n audio.volume = 0.2;\n audio.play();\n };\n}", "explode(id){\n if( typeof this.bombSounds[id] !== 'undefined'){\n return;\n }\n this.bombSounds[id] = this.sounds['bombSound'].cloneNode();\n this.bombSounds[id].dataset.id = id;\n let bombSounds = this.bombSounds;\n this.bombSounds[id].addEventListener(\"ended\", function(){\n delete bombSounds[this.dataset.id];\n });\n this.bombSounds[id].play();\n }", "function playAudio(){\n let audio = new Audio('sounds/press.wav');\n audio.play();\t\t\t\n}", "function playDemo() {\n\tvar i;\n\tfor (i = 0; i < audio.length; i++) {\n\taudio[i].pause();\n\taudio[i].currentTime = 0;\n\t}\n\tsongRadio = Number(document.querySelector('input[name=\"songChoice\"]:checked').value);\n\talarm[songRadio].play();\n\tdemo[songRadio].style.animation = \"none\";\n\tdemo[songRadio].offsetHeight;\n\tdemo[songRadio].style.animation = \"audioPulse 1.5s 10 linear\";\n}", "function opnieuwSpelen(){\n modaal.classList.remove(\"show\");\n startGame();\n muziek2 = new Audio(\"media/opnieuw.wav\");\n muziek2.play();\n}", "function dieSound () {\n var splat = new Audio(\"audio/splat.wav\");\n splat.play();\n}", "function TimeUpSound(){\n var Csound = new sound (\"audio/timeup.mp3\");\n Csound.play();\n}", "function _createAudioElem () {\n\n\t\tthis.audio = document.createElement('audio');\n\n\t}", "function playSound() {\n $('#OrangeAudio')[0].volume = \"0.2\" ;\n $('#OrangeAudio')[0].load();\n $('#OrangeAudio')[0].play();\n}", "function PlaySound() {\n\tif(this.kanaPlayer == null){\n\t\tthis.kanaPlayer = GameObject.FindGameObjectWithTag(\"KanaPlayer\");\n\t}\n\tthis.kanaPlayer.audio.clip = audio.clip;\n\tkanaPlayer.audio.Play();\n}", "function explosionSoundEffect() {\n new Audio('./sounds/explosion.mp3').play();\n}", "function playAndRemoveExplosion() {\n const sound = explodeSounds.shift();\n sound.play();\n}", "function playAudioWin() {\n new Audio(\"assets/audio/win.mp3\").play();\n}", "function play(sound) { \n new Audio(sound).play(); \n }", "function addShock(){\n\t\t\t\t\n\t\t\tShockImg.setAttribute('src','scary_img/' + ShockArray[ShockIndex]);\n\t\t\tShockImg.setAttribute('id','shockimg');\n\t\t\tImgContainer.removeChild(document.getElementById('img'));\n\t\t\tShockIndex++;\n\t\t\t//audio\n\t\t\taudio.play();\n\t\t}", "play() {\r\n this.audio.play();\r\n }", "function noSuchMonster(){\n var audio = document.createElement(\"audio\");\n audio.setAttribute(\"src\", \"assets/sounds/error.flac\");\n audio.play();\n $(\"#not-on-file\").html(\"<p class='transparent p-2 animated fadeInDownBig'>Please Check Your Spelling, Otherwise This Monster Is Not In The SRD\");\n}", "AddPlaying(sound) {\n if(!this.IsPlaying(sound.name)) this.playingSounds.push(sound);\n }", "function playSong(){\n mainContainer.classList.add(\"play\");\n playButton.querySelector(\"i.fas\").classList.remove(\"fa-play\");\n playButton.querySelector(\"i.fas\").classList.add(\"fa-pause\")\n\n \n audio.play()\n \n \n}", "function generateMusic() {\n buttonMusic();\n return audioA.paused ? audioA.play() : audioA.pause();\n}", "function playMusic() {\n if (!audio.play()) {\n audio.play();\n }\n}", "function toggleTravelBig() { //Sound function for the travel icon\n var travelAudio = travels[Math.floor(Math.random() * travels.length)]; //Got a random audio file from travels-array\n sourcesTravelBig.setAttribute(\"src\", travelAudio); //Adds random travels audio to the src attribute in index.html\n \n if (travelSoundBig.paused) { \n travelSoundBig.load();\n travelSoundBig.play(); //If sound is playing, add stop icon and remove the travel icon\n travelIconBig.classList.add('fa-stop'); \n travelIconBig.classList.remove('fa-subway');\n } else {\n travelSoundBig.pause(); //If sound is on pause method, add the travel icon and remove the stop icon\n travelIconBig.classList.add('fa-subway');\n travelIconBig.classList.remove('fa-stop');\n }\n}", "caidicionar(){\n \tthis.sonidocaida = game.add.audio('FreeFall.mp3');\n\t\tthis.sonidocaida.play();\n }", "function playAudio() {\n\tplayer.play();\n}", "function playAudio(button, audioref){\r\n\tvar audio_obj = $('#'+audioref).get(0);\r\n\tif (audio_obj.paused) {\r\n\t\t audio_obj.play();\r\n\t\t $(button).removeClass(\"playsound\").addClass(\"pausesound\");\r\n\t}else {\r\n\t\taudio_obj.pause();\r\n\t\taudio_obj.currentTime=0;\r\n\t\t$(button).removeClass(\"pausesound\").addClass(\"playsound\");\r\n }\r\n}", "function play1(){\n var audio = document.getElementById(\"audio1\");\n audio.play();\n}", "function makeSound(sound){\r\n\t\t\tif(sound == 1){\r\n\t\t\t\tdocument.getElementById('blip').play();\r\n\t\t\t}else if(sound ==2) {\r\n\t\t\t\tdocument.getElementById('boing').play();\r\n\t\t\t}else if(sound==3){\r\n\t\t\t\tdocument.getElementById('bubble').play();\r\n\t\t\t}else if(sound==4){\r\n\t\t\t\tdocument.getElementById('swipe').play();\r\n\r\n\t\t\t}else{\r\n\t\t\t\tlet audio = new Audio('../sounds/sthswng1.mp3');\r\n\t\t\t\taudio.volume = .3;\r\n\t\t\t\taudio.play();\r\n\t\t\t}\r\n\t\t}", "function playAudio() {\n myAudio.play(); \n return false;\n }", "function playSound(sound) {\r\n const audioElement = document.querySelector(`#s_${sound}`)\r\n const keyElement = document.querySelector(`div[data-key=\"${sound}\"]`)\r\n\r\n if (audioElement) {\r\n audioElement.currentTime = 0\r\n audioElement.play()\r\n }\r\n\r\n if (keyElement) {\r\n keyElement.classList.add('active')\r\n\r\n setTimeout(() => {\r\n keyElement.classList.remove('active')\r\n }, 150)\r\n }\r\n}", "function newSound(sound, level, looping){\n sound.volume = level;\n sound.play();\n sound.loop = looping;\n}", "function Boom () {\n audio = document.getElementById('boom')\n audio.play()\n}", "function playSound(name) {\n\n //3. Take the code we used to play sound in the nextSequence() function and add it to playSound().\n var audio = new Audio(\"sounds/\" + name + \".mp3\");\n audio.play();\n}", "function loadPopSound(){\n var audio = new Audio('sounds/balloon-pop.mp3');\n audio.preload = \"auto\";\n $(audio).on(\"loadeddata\",start);\n return audio;\n}" ]
[ "0.6895707", "0.6827877", "0.6750159", "0.66525084", "0.66099703", "0.65869176", "0.657782", "0.6571868", "0.65557957", "0.65201235", "0.64992183", "0.6487054", "0.64793515", "0.64296335", "0.6429581", "0.64288634", "0.6426945", "0.64120954", "0.6394836", "0.63904184", "0.6388016", "0.63839954", "0.63793737", "0.6375557", "0.6362601", "0.63549143", "0.63541985", "0.6353507", "0.63484", "0.63283986", "0.63269126", "0.6324724", "0.6305556", "0.62985754", "0.6297804", "0.6297563", "0.6297037", "0.6296828", "0.62962216", "0.6291289", "0.6289695", "0.6276078", "0.6274116", "0.6271282", "0.62711936", "0.62663126", "0.6265876", "0.626584", "0.62626356", "0.6262557", "0.62566316", "0.6255253", "0.6254646", "0.6253447", "0.6250519", "0.6244983", "0.62422687", "0.62347037", "0.62300485", "0.6229532", "0.6229532", "0.6215624", "0.6208039", "0.6199184", "0.61986095", "0.61935574", "0.6192918", "0.6189993", "0.61865175", "0.61840516", "0.6179537", "0.61780113", "0.6176892", "0.617479", "0.6173237", "0.61639327", "0.61632556", "0.61603737", "0.6157382", "0.61564124", "0.61549383", "0.6151768", "0.6151365", "0.6149714", "0.6144197", "0.6139335", "0.6138851", "0.6135851", "0.6134345", "0.61275405", "0.61233073", "0.61231554", "0.61208445", "0.61144644", "0.6111362", "0.6110852", "0.6109401", "0.6106451", "0.61061954", "0.6099544", "0.6098905" ]
0.0
-1
This makes it easier to swap out which image is displayed for a character
function swapImage(charSwap, src) { charSwap.imageElement.attr("src", src); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function characterImg(){\n if(gameMode == 2|| gameMode ==4){\n image(characterArray[currentCharacter],30,150,450,450);\n }\n}", "function swapImage(char, newRow, newCol)\n{\n //get the character to move to\n //clear old location\n //insert to new location?\n}", "function switchPicture () {\n if (currentWord === \"rocketeer\") {\n document.getElementById(\"mainimg\").src=\"assets/images/theRocketeer.jpg\";\n } else if (currentWord === \"legendofzelda\") {\n document.getElementById(\"mainimg\").src=\"assets/images/LegendofZelda.jpg\";\n } else if (currentWord === \"kingsquest\") {\n document.getElementById(\"mainimg\").src=\"assets/images/KQ6.jpg\";\n } else if (currentWord === \"baldursgate\") {\n document.getElementById(\"mainimg\").src=\"assets/images/baldurs_gate.jpg\";\n } else if (currentWord === \"finalfantasy\") {\n document.getElementById(\"mainimg\").src=\"assets/images/FF7.jpg\";\n }\telse {\n document.getElementById(\"mainimg\").src=\"assets/images/Hangman.jpg\";\n }\n }", "function changeIMG(v){\n\tif(v == '2')\n\t\tnomeImagem = \"../../terra.png\";\n\tif(v == '1')\t\n\t\tnomeImagem = \"../../terrain.png\";\n\tif(v == '3')\n\t\tnomeImagem = \"../../perlin_heightmap.png\";\n\tinitTexture();\n}", "function charSelect(i) {\n player.sprite = 'images/'+i.target.src.split('/').pop();\n}", "function updateDisplay(choice, image) {\n\tif (choice === 'Papel') {\n\t\timage.src = './assets/paper.png';\n\t} else if (choice === 'Piedra') {\n\t\timage.src = './assets/rock.png';\n\t} else {\n\t\timage.src = './assets/scissors.png';\n\t}\n}", "function switchImage() {\n whichImage = Math.floor(Math.random() * 40) + 1;\n imageObj.src = whereImage + (whichImage+1) + \".jpg\";\n clear();\n drawScene();\n}", "function changeImageMonocleBack() {\n document.images['white-duck-monocle'].src ='./assets/images/white-duck-monocle.png'\n }", "function changeChar(num){\n\nif(num==1){\n \n player.sprite =\"images/char-boy.png\";\n \n \n\n}\nif(num==2){\n player.sprite='images/char-horn-girl.png';\n}\nif(num==3){\n\nplayer.sprite ='images/char-princess-girl.png';\n\n}\n}", "function changeImageLeavesBack() {\n document.images['white-duck-leaves'].src ='./assets/images/white-duck-leaves.png'\n }", "function changeImageChillBack() {\n document.images['white-duck-chill'].src ='./assets/images/white-duck-chill.png'\n }", "function character_one() {\n characterImg.setAttribute('src', \"src/images/characters/character2.png\");\n}", "function replacePlayerImage() {\n if (playerChoice === 'Rock') {\n playerHand.src = './img/rock_left.png';\n } else if (playerChoice === 'Paper') {\n playerHand.src = './img/paper_left.png';\n } else if (playerChoice === 'Scissors') {\n playerHand.src = './img/scissors_left.png';\n }\n}", "function sprite(char) {\n if (char === 'a') {\n switch (avatar) {\n case 0:\n player.sprite = 'images/char-boy.png';\n avatar++;\n break;\n case 1:\n player.sprite = 'images/char-cat-girl.png';\n avatar++;\n break;\n case 2:\n player.sprite = 'images/char-horn-girl.png';\n avatar++;\n break;\n case 3:\n player.sprite = 'images/char-pink-girl.png';\n avatar++;\n break;\n case 4:\n player.sprite = 'images/char-princess-girl.png';\n avatar = 0;\n break;\n }\n player.render();\n } else if (char === 'i') {\n toggle();\n }\n}", "function changeImageGlassesBack() {\n document.images['white-duck-glasses'].src ='./assets/images/white-duck-glasses.png'\n }", "function first(){\n ctx.drawImage(man[\"char\"], 0, 0, 32, 32, x_position, y_position, 32, 32)\n ctx.drawImage(robot, 0, 0, 400, 500, 30, 20, 48, 48)\n ctx.drawImage(garden, 995, 450, 48, 45, 250, 20, 25, 25)\n ctx.drawImage(garden, 995, 418, 48, 45, 250, 4, 25, 25)\n ctx.drawImage(object1, 32, 200, 32, 45, 150, 12, 32, 25)\n \n}", "function switchTypeDirection() {\r\n var typeImage = document.getElementById(\"directionImg\");\r\n if (typeDirection === \"right\") {\r\n typeDirection = \"down\";\r\n typeImage.src = \"pc_right.png\";\r\n currentLetter.style.backgroundColor = \"rgb(255, 191, 191)\";\r\n } else {\r\n typeDirection = \"right\";\r\n typeImage.src = \"pc_down.png\";\r\n currentLetter.style.backgroundColor = \"rgb(191, 191, 255)\";\r\n }\r\n}", "function flipImage(number)\n{\n document.getElementById(imageTags[number]).src= actualImages[number];\n // this should be a quick function that just changes\n // the image based on what number was pressed\n\n\n}", "function changeImageAppleBack() {\n document.images['white-duck-apple'].src ='./assets/images/white-duck-apple.png'\n }", "function swapImg(key, id) {\r\n \r\n var elem = getNode(id);\r\n \r\n if (key == 'show')\r\n elem.src = 'images/opentriangle.gif';\r\n else\r\n elem.src = 'images/triangle.gif';\r\n \r\n}", "function modifiedImgBack(image){\n image.src = image.id + '.jpg';\n }", "function changePic() {\n const petPicSrc = sleepPet.attr(\"src\");\n switch (petPicSrc) {\n case \"/assets/images/cat2.png\":\n sleepPet.attr(\"src\", \"/assets/images/cat1.png\");\n break;\n\n case \"/assets/images/dog2.png\":\n sleepPet.attr(\"src\", \"/assets/images/dog1.png\");\n break;\n\n case \"/assets/images/rabbit2.png\":\n sleepPet.attr(\"src\", \"/assets/images/rabbit1.png\");\n break;\n }\n }", "function changeImage(obj, panelNo){\n var characterText = $(obj).text();\n lastChar[panelNo-1]= characterText;\n document.getElementById(\"char\" + panelNo).innerHTML = characterText;\n document.getElementById(\"img\" + panelNo).style.backgroundImage = \"url('media/Characters/Gacha-Splashes/\" + characterText + \".png')\";\n\n //remove dropdown options for selected character from all panels\n changeAllPanels(characterText, \"none\", panelNo);\n\n //make sure only one traveler can be selected (remove dropdown options for other traveler from all panels not itself)\n if(characterText == \"Traveler(Anemo)\"){\n changeAllPanels(\"Traveler(Geo)\", \"none\", panelNo);\n } else if (characterText == \"Traveler(Geo)\"){\n changeAllPanels(\"Traveler(Anemo)\", \"none\", panelNo);\n }\n}", "function swap() {\n document.getElementById('gallows').src = 'assets/images/hung' + (maxTries) + '.png';\n }", "function GetImage(letter) {\n if (letter == \"A\") {\n return IMAGES.A;\n } else if (letter == \"B\") {\n return IMAGES.B;\n } else if (letter == \"C\") {\n return IMAGES.C;\n } else if (letter == \"D\") {\n return IMAGES.D;\n } else if (letter == \"E\") {\n return IMAGES.E;\n } else if (letter == \"F\") {\n return IMAGES.F;\n } else if (letter == \"G\") {\n return IMAGES.G;\n } else if (letter == \"H\") {\n return IMAGES.H;\n } else if (letter == \"I\") {\n return IMAGES.I;\n } else if (letter == \"J\") {\n return IMAGES.J;\n } else if (letter == \"K\") {\n return IMAGES.K;\n } else if (letter == \"L\") {\n return IMAGES.L;\n } else if (letter == \"M\") {\n return IMAGES.M;\n } else if (letter == \"N\") {\n return IMAGES.N;\n } else if (letter == \"O\") {\n return IMAGES.O;\n } else if (letter == \"P\") {\n return IMAGES.P;\n } else if (letter == \"Q\") {\n return IMAGES.Q;\n } else if (letter == \"R\") {\n return IMAGES.R;\n } else if (letter == \"S\") {\n return IMAGES.S;\n } else if (letter == \"T\") {\n return IMAGES.T;\n } else if (letter == \"U\") {\n return IMAGES.U;\n } else if (letter == \"V\") {\n return IMAGES.V;\n } else if (letter == \"W\") {\n return IMAGES.W;\n } else if (letter == \"X\") {\n return IMAGES.X;\n } else if (letter == \"Y\") {\n return IMAGES.Y;\n } else if (letter == \"Z\") {\n return IMAGES.Z;\n } else if (letter == \"_\") {\n return IMAGES._;\n }\n}", "function changePicture() {\n materialPic.diffuse = Textures.get(lPic[next]);\n next = (next+1)%nPic;\n}", "function nextImage(el){\r\n\tif (el.src.match(\"images/lemon_slot.PNG\")){ \r\n\t\tel.src = \"images/bar_slot.PNG\";\r\n\t\t// if the image is a cherry, change it to a lemon!\r\n\t} else if (el.src.match(\"images/bar_slot.PNG\")){\r\n\t\tel.src = \"images/cherry_slot.PNG\";\r\n\t\t\t\r\n\t\t// if the image is a lemon, change it to an orange!\r\n\t} else if (el.src.match(\"images/cherry_slot.PNG\")){\r\n\t\tel.src = \"images/lemon_slot.PNG\";\r\n\t\t// if the image is an orange, change it to a cherry!\r\n\t} else {\r\n\t\t// do nothing\r\n\t}\r\n}", "function nextImage(el){\r\n\tif (el.src.match(\"images/lemon_slot.PNG\")){ \r\n\t\tel.src = \"images/bar_slot.PNG\";\r\n\t\t// if the image is a cherry, change it to a lemon!\r\n\t} else if (el.src.match(\"images/bar_slot.PNG\")){\r\n\t\tel.src = \"images/cherry_slot.PNG\";\r\n\t\t\t\r\n\t\t// if the image is a lemon, change it to an orange!\r\n\t} else if (el.src.match(\"images/cherry_slot.PNG\")){\r\n\t\tel.src = \"images/lemon_slot.PNG\";\r\n\t\t// if the image is an orange, change it to a cherry!\r\n\t} else {\r\n\t\t// do nothing\r\n\t}\r\n}", "function changeImageMermaidBack() {\n document.images['white-duck-mermaid'].src ='./assets/images/white-duck-mermaid.png'\n }", "function pickChar(charSel) {\n document.getElementById(\"charIm\").src = \"images/\" + charSel + \".png\";\n if (charSel == \"M1\") {\n console.log(\"here\");\n document.getElementById(\"charIm\").style.width = \"10%\";\n document.getElementById(\"charIm\").style.height = \"20%\";\n document.getElementById(\"charIm\").style.marginLeft = \"675px\";\n document.getElementById(\"charIm\").style.marginTop = \"550px\";\n\n }\n}", "function flip_cells() {\n var cell_changes = window.cell_changes;\n for(var i = 0; i < cell_changes.length; i++) {\n var cell = cell_changes[i];\n var r = cell[0], \n c = cell[1],\n bg = cell[2],\n fg = cell[3],\n ord = cell[4];\n //draw the bg\n buffer_ctx.drawImage(bg_image, (bg*W), 0, W, H, (c*W), (r*H), W, H);\n //draw the fg\n buffer_ctx.drawImage(char_images[fg], ((ord%16)*W), (parseInt(ord / 16, 10)*H), W, H, (c*W), (r*H), W, H);\n }\n screen_ctx.drawImage(buffer, 0, 0);\n}", "function nextImageOne(el){\r\n\tif (el.src.match(\"images/cherry_slot.PNG\")){\r\n\t\tel.src = \"images/lemon_slot.PNG\";\r\n\t\t// if the image is a cherry, change it to a lemon!\r\n\t} else if (el.src.match(\"images/lemon_slot.PNG\")){\r\n\t\tel.src = \"images/orange_slot.PNG\";\r\n\t\t// if the image is a lemon, change it to an orange!\r\n\t} else if (el.src.match(\"images/orange_slot.PNG\")){\r\n\t\tel.src = \"images/cherry_slot.PNG\";\r\n\t\t// if the image is an orange, change it to a cherry!\r\n\t} else {\r\n\t\t// do nothing\r\n\t}\r\n}", "function ResetLetter(img) {\n var handLetterId = \"#\" + img.attr(\"name\");\n img.detach().css({ top: 0, left: 0 }).appendTo(handLetterId);\n}", "function changeImageUmbrellaBack() {\n document.images['white-duck-umbrella'].src ='./assets/images/white-duck-umbrella.png'\n }", "draw(){\n \n \n \n image(this.spriteSheet, this.charX, this.charY, this.frameWidth*1.5, this.frameHeight*1.5, this.currentFrameX, this.currentFrameY, this.frameWidth, this.frameHeight);\n }", "function changeImageLoveBack() {\n document.images['white-duck-love'].src ='./assets/images/white-duck-love.png'\n }", "function charDropDown(imgid, newimg){\r\n\t\t\tdocument.getElementById(imgid).src = \"images/builds/\" + newimg + \"full.png\";\r\n\t\t}", "function getCharacterImg(dir, id){\n if (id < 10){\n id = \"0\" + id.toString()\n } \n if (dir === \"UP\"){\n return `../../asset/Yang_Walk_UP/Yang_Walk_UP_000${id}.png`\n } else if (dir === \"DOWN\"){\n return `../../asset/Yang_Walk_DN/Yang_Walk_DN_000${id}.png`\n } else if (dir === \"LEFT\" || dir === \"RIGHT\"){\n return `../../asset/Yang_Walk_LR/Yang_Walk_LR_000${id}.png`\n } \n}", "function getCharacterImg(id){\n if (id < 10){\n id = \"0\" + id.toString()\n } \n return `../../asset/Yang_Walk_LR/Yang_Walk_LR_000${id}.png`\n }", "function changeImage() {\r\n var image = document.getElementById(\"cactusImage\");\r\n if (image.src.match(\"cactus2\")) {\r\n image.src = \"images/cactus1.png\";\r\n } else {\r\n image.src = \"images/cactus2.png\";\r\n }\r\n}", "function setImageByGameType(gameType, e) {\n switch (gameType) {\n case 1:\n e.target.innerHTML = getgImage(event.target.dataset.number);\n break;\n case 2:\n e.target.innerHTML = getgLetterImage(event.target.dataset.number);\n break;\n case 3:\n e.target.innerHTML = getgPunctuationImage(event.target.dataset.number);\n break;\n default:\n return \" \";\n }\n}", "function changeBoxTwoImageBack() {\n document.images['box-two-image'].src ='./assets/images/white-duck-reading.png'\n }", "function changeImage(pick) {\n\tswitch(pick) {\n\t\tcase ROCK:\n\t\t\tdocument.getElementById('computer-pick').src='images/rock.png';\n\t\tbreak;\n\t\tcase PAPER:\n\t\t\tdocument.getElementById('computer-pick').src='images/paper.png';\n\t\tbreak;\n\t\tcase SCISSORS:\n\t\t\tdocument.getElementById('computer-pick').src='images/scissors.png';\n\t\tbreak;\n\t\tdefault:\n\t\t//None\n\t}\n}", "function getCharacterMove(dir){\n character_face[dir] = getCharacterImg(moveInd[dir])\n moveInd[dir] += 1\n \n}", "function displayImg(word) {\n \n if (word === \"pancake\"){\n document.getElementById(\"coolimage\").src = \"assets/images/pancake.jpg\";\n }\n\n if (word === \"ducky\"){\n document.getElementById(\"coolimage\").src = \"assets/images/ducky.jpg\";\n }\n\n if (word === \"panda\"){\n document.getElementById(\"coolimage\").src = \"assets/images/panda.jpg\";\n }\n\n if (word === \"monkey\"){\n document.getElementById(\"coolimage\").src = \"assets/images/monkey.jpg\";\n }\n\n}", "function changeIt() {\n\tcount === -1 ? count = 5 : count;\n\tcount === 6 ? count = 0 : count;\n\timageElt.src = tabImages[count];\n\tlegendeImgElt.textContent = tabLegend[count];\n}", "function draw_character(character,pose){\r\n var iindex = character[_ID_IMAGE];\r\n var ipose = 0;\r\n if (character[_ID_SIDE]=='hero'){\r\n switch (pose){\r\n case (ACT_WALK) :\r\n ipose = _ID_L_WALK;\r\n break;\r\n case (ACT_ATTACK) :\r\n ipose = _ID_L_ATTACK;\r\n break;\r\n case (ACT_STAND) :\r\n ipose = _ID_L_STAND;\r\n break;\r\n case (ACT_CAST) :\r\n ipose = _ID_L_CAST;\r\n break;\r\n }\r\n //OBJ_CHARACTER[iindex][ipose];\r\n $('hero_image').innerHTML='<img src=\"public/image/'+OBJ_CHARACTER[iindex][ipose][0]+\r\n '\" style=\"top:'+(CFG_SCREEN_HEIGHT-(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)-CFG_SCREEN_OFFSET_BOTTOM)+\r\n ';left:'+(CFG_SCREEN_OFFSET_LEFT)+\r\n ';width:'+(OBJ_CHARACTER[iindex][ipose][1]*CFG_SCALE)+'px;'+\r\n 'height:'+(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)+'px;\" />';\r\n }else{\r\n switch (pose){\r\n case (ACT_WALK) :\r\n ipose = _ID_R_WALK;\r\n break;\r\n case (ACT_ATTACK) :\r\n ipose = _ID_R_ATTACK;\r\n break;\r\n case (ACT_STAND) :\r\n ipose = _ID_R_STAND;\r\n break;\r\n case (ACT_CAST) :\r\n ipose = _ID_R_CAST;\r\n break;\r\n }\r\n $('enemy_image').innerHTML='<img src=\"public/image/'+OBJ_CHARACTER[iindex][ipose][0]+\r\n '\" style=\"top:'+(CFG_SCREEN_HEIGHT-(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)-CFG_SCREEN_OFFSET_BOTTOM)+\r\n ';left:'+(CFG_SCREEN_WIDTH-(OBJ_CHARACTER[iindex][ipose][1]*CFG_SCALE)-CFG_SCREEN_OFFSET_RIGHT)+\r\n ';width:'+(OBJ_CHARACTER[iindex][ipose][1]*CFG_SCALE)+'px;'+\r\n 'height:'+(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)+'px;\" />';\r\n }\r\n}", "exibe(){\n image(this.imagem, this.x1, 0, width, height); //exibe a imagem na tela\n image(this.imagem, this.x2, 0, width, height);\n }", "turnCard(pickedCard){\n let img = this.cards[pickedCard].getImage();\n this.images[pickedCard].innerHTML = \"<img id='img\" + pickedCard + \"' src='./images/\" + img + \"'/>\";\n }", "showComputerAndPlayerIcons() {\n var fontSize = 32;\n context.font = `${fontSize}px sans-serif`;\n context.fillStyle = 'white';\n\n var p = this.getVsDims();\n this.selectVsImage(computerSprite.image, playerSprite.image, computer);\n\n context.drawImage(computerSprite.image, p[0].x, p[0].y, p[0].w, p[0].h);\n context.fillText(\"/\", p[1].x-7, p[1].y+fontSize-8);\n context.drawImage(playerSprite.image, p[1].x, p[1].y, p[1].w, p[1].h);\n }", "function showImage(){\r\n\tif (a.src.match(\"images/baby.PNG\")){\r\n\t\ta.src = \"images/aj.png\";\r\n\t} else if (a.src.match(\"images/aj.png\")){\r\n\t\ta.src = \"images/dad.png\";\r\n\t} else if (a.src.match(\"images/dad.png\")){\r\n\t\ta.src = \"images/star.png\";\r\n\t} else if (a.src.match(\"images/star.png\")) {\r\n\t\ta.src = \"images/baby.PNG\";\r\n\t}\r\n}", "function switchPic1() {\n bigImage.src = image1.src;\n }", "function switchImage(){\n\tif(Time_Index <= 0){\n\t\tshowClickToContinue();\n\t\treturn;\n\t}\n\tTime_Index = Time_Index-1;\n Mouth_Index = (Mouth_Index+1)%2;\n if (Math.random()<Switch_Arm_Prob) {\n Arm_Index = (Arm_Index+1)%2;\n }\n imglink = images[Arm_Index][Mouth_Index];\n document.getElementById(\"scientist-png\").src = imglink;\n}", "function changeImage() {\n // Gets the selected images value and assigns it to a variable\n var imgVal = getValue(imgSelect);\n\n // Changes the image path using the imgVal variable\n card.children[0].children[0].attributes[0].textContent = \"assets/\" + imgVal + \".jpg\";\n }", "show() {\n // circle(this.x, this.y, this.circ);\n // args: image(image var, top edge, left edge, width, height);\n image(charImg, this.x, this.y, this.circ, this.circ);\n }", "function changeImageChill() {\n document.images['white-duck-chill'].src = './assets/images/white-duck-chill2.png';\n return true;\n }", "function changeGender(gender) {\n\n\t\n\t// Changes the images\n\tvar sprite = document.getElementById(\"sprite\");\n\tswitch(gender) {\n\t\tcase 1:\n\t\t\tsprite.src =\"images/child/boy-darkblue-mid.png\";\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\tsprite.src = \"images/child/girl-darkblue-mid.png\"\n\t\t\tbreak;\n\t}\n\n}", "function changeImage() {\r\n //Change player selection image\r\n if (playerSelection == \"rock\") {\r\n playerSelectionImg.innerHTML = '<i class=\"far fa-hand-rock\"></i>';\r\n } \r\n else if (playerSelection == \"paper\") {\r\n playerSelectionImg.innerHTML = '<i class=\"far fa-hand-paper\"></i>';\r\n } \r\n else {\r\n playerSelectionImg.innerHTML = '<i class=\"far fa-hand-scissors\"></i>';\r\n } \r\n\r\n //Change computer selection image\r\n if (computerSelection == \"rock\") {\r\n computerSelectionImg.innerHTML = '<i class=\"far fa-hand-rock\"></i>';\r\n } \r\n else if (computerSelection == \"paper\") {\r\n computerSelectionImg.innerHTML = '<i class=\"far fa-hand-paper\"></i>';\r\n } \r\n else {\r\n computerSelectionImg.innerHTML = '<i class=\"far fa-hand-scissors\"></i>';\r\n } \r\n}", "function displayImage(){\n\t\tvar images = { 3:\"assets/images/gym.png\", 5:\"assets/images/kanto.jpg\", 6:\"assets/images/badge.png\", 7:\"assets/images/pikachu.png\", 8:\"assets/images/squirtle.png\"};\n\t\t$(\"#imagePlace\").html(\"<img src=\"+images[randomWord.length]+\" style=\\\"height:225px;\\\">\");\n\t}", "function swapImage(img_to_swap, name_change) {\n\n\tvar img_path = img_to_swap.attr(\"src\"),\n\t\tfile_format = img_path.substring(img_path.lastIndexOf('.'));\t\n\n\tif (img_path.indexOf(\"_mobile\") !== -1) {\n\t\t img_path = img_path.replace(\"_mobile\", \"\");\t\n\t}\n\tif (img_path.indexOf(\"_desktop\") !== -1) {\n\t\t img_path = img_path.replace(\"_desktop\", \"\");\t\n\t}\n\t\n\timg_path = img_path.replace(file_format, name_change + file_format);\t\n\timg_to_swap.attr(\"src\" , img_path);\t\n\t\n}", "render(){\n // use the getCharcters method and the player sprite index to determine which character to draw\n ctx.drawImage(Resources.get(this.getCharacters()[this.sprite]), this.x, this.y);\n }", "function changeImage() \n\t{\n\t\t// sets the value for the image src value\n\t\timage.setAttribute(\"src\", imageArray[imageIndex]);\n\t\timageIndex++;\n\t\t// reset array to first image\n\t\tif (imageIndex >= imageArray.length) \n\t\t{\n\t\t\timageIndex = 0;\n\t\t}\t\t\t\n\t}", "function rightPic(word) {\n\tvar picIndex = wordList.indexOf(word);\n\tgetPic.innerHTML = picList[picIndex];\n\t}", "function letterDisplay() {\r\n\t\tlet pic = document.createElement(\"IMG\");\r\n\t\tpic.setAttribute(\"src\", \"AtoZ ASL/\"+letter+\".png\");\r\n\t\tlet node = document.createTextNode(letter);\r\n\t\tpic.appendChild(node);\t\t\r\n\t\tlet element = document.getElementById(\"output\");\r\n\t\telement.appendChild(pic);\r\n}", "function characterPic2(avatarIMG) //avatar of who is speaking\n{\n \n document.getElementById('speakerPic2').innerHTML = \"<img src='images/\"+avatarIMG+\".jpg' height='115px' width='75px'>\";\n}", "draw() {\r\n if(this.type === 'dog') {\r\n this.image.src = '../images/dog.png';\r\n } else {\r\n this.image.src = \"../images/banana.png\";\r\n }\r\n context.drawImage(this.image, this.x, this.y, this.width, this.height);\r\n }", "function updateImage(whichImage){\n memeDisplay = document.querySelector(\".meme-display img\")\n const PATH = `img/${whichImage}.png` // to access the img folder\n memeDisplay.src = PATH;\n memeDisplay.alt = PATH;\n }", "function switchImage(element, timeout) {\n if (element.src.indexOf(\"-start.png\")) {\n element.src = element.src.split(\"-start.png\").join(\".gif\");\n setTimeout(function () {\n element.src = element.src.split(\".gif\").join(\"-eind.png\");\n }, timeout);\n } else if (element.src.indexOf(\"-eind.png\")) {\n element.src = element.src.split(\"-eind.png\").join(\"-start.png\");\n }\n }", "function switchScreen(){\n let character_id = $(this).parent().data(\"character_id\");\n let find_hero = character_datas.filter((character) => character.id === character_id);\n const {img, name} = find_hero[0];\n\n /* Recruit Hero */\n $(\"#selected_hero img\").attr(\"src\",img);\n $(\"#selected_hero h3\").text(name);\n\n /* Switch Screens */\n $(\"#fight_screen\").show();\n $(\"#recruit_screen\").hide();\n}", "function updateHangmanImage(randomWord) {\n document.getElementById(\"image\").src = \"assets/images/\" + randomWord + \".jpg\";\n}", "function displayComputerMove (){\n let randomImage = document.getElementById(\"computer-choice\");\n randomImage.src=`images/${computerMove}.png`;\n}", "function changeImageWizardBack() {\n document.images['white-duck-wizard'].src ='./assets/images/white-duck-wizard.png'\n }", "function switchImage(){\n\t\t$(\".city\").attr(\"src\", \"http://lorempixel.com/g/500/400/food\");\n\t\n\t}", "function updateCharacter() {\n // let base_image = new Image(); //working\n //base_image.src = currentCharacterImage; //working\n\n //checkBackgroundImageCache(currentCharacterImage);\n let src_path = currentCharacterImage;\n\n let base_image = getBackgroundImageFromCache(src_path);\n let timePassedSinceJump = new Date().getTime() - lastJumpStarted;\n if (timePassedSinceJump < JUMP_TIME_UP) {\n isJumping = true;\n character_y = character_y - 14;\n characterGraphicsJumpingIndex = 0;\n } else {\n\n if (character_y < 110) {\n isJumping = true;\n character_y = character_y + 7;\n }\n else { isJumping = false; }\n }\n\n\n if (base_image.complete) {\n ctx.drawImage(base_image, character_x, character_y, base_image.width * 0.25, base_image.height * 0.25);\n };\n}", "function maleGender() {\n var pic = \"img/sadida.png\";\n document.getElementById(\"charPic\").src = pic.replace();\n player.gender = \"male\";\n}", "function Character(){\n var body = loadImage(\"media\\body.PNG\"); //loads images\n var leftArm = loadImage(\"media\\left arm.PNG\");\n var rightArm = loadImage(\"media\\right arm.PNG\");\n var legs = loadImage(\"media\\legs.PNG\");\n \n this.strawberry = function(xloc, yloc){\n image(body, xloc, yloc); //tries to portray the image\n ellipse(234,123,123,12);\n \n }\n}", "function reward() {\n switch (wordArray.join(\"\")) {\n case \"poseidon\":\n document.getElementById(\"ending-image\").src=\"./assets/images/poseidon.jpg\"\n break;\n\n case \"zeus\":\n document.getElementById(\"ending-image\").src=\"./assets/images/zeus.jpg\"\n break;\n\n case \"hestia\":\n document.getElementById(\"ending-image\").src=\"./assets/images/hestia.jpg\"\n break;\n\n case \"hera\":\n document.getElementById(\"ending-image\").src=\"./assets/images/hera.jpg\"\n break;\n\n case \"demeter\":\n document.getElementById(\"ending-image\").src=\"./assets/images/demeter.jpg\"\n break;\n\n case \"ares\":\n document.getElementById(\"ending-image\").src=\"./assets/images/ares.jpg\"\n break;\n\n case \"hephaestus\":\n document.getElementById(\"ending-image\").src=\"./assets/images/hephaestus.jpg\"\n break;\n\n case \"artemis\":\n document.getElementById(\"ending-image\").src=\"./assets/images/artemis.jpg\"\n break;\n\n case \"apollo\":\n document.getElementById(\"ending-image\").src=\"./assets/images/apollo.jpg\"\n break;\n\n case \"aphrodite\":\n document.getElementById(\"ending-image\").src=\"./assets/images/aphrodite.jpg\"\n break;\n\n case \"hermes\":\n document.getElementById(\"ending-image\").src=\"./assets/images/hermes.jpg\"\n break;\n\n case \"athena\":\n document.getElementById(\"ending-image\").src=\"./assets/images/athena.jpg\"\n break;\n\n default:\n break;\n\n }\n}", "function switchImages(idImg){\n // permet d'aller chercher le nom et l'emplacement des images qui remplacent les images\n document.getElementById(idImg).src = 'assets/img' + idImg + '_2.jpg';\n}", "function charactersInerface(characterSelected) {\n // Restore defualt\n document.getElementById('card #1').style.transform = 'scale(1)';\n document.getElementById('card #2').style.transform = 'scale(1)';\n document.getElementById('card #3').style.transform = 'scale(1)';\n\n document.getElementById('cardOne').style.color = 'white';\n document.getElementById('cardTwo').style.color = 'white';\n document.getElementById('cardThree').style.color = 'white';\n\n switch (characterSelected) {\n case 'plane #1':\n document.getElementById('card #1').style.transform = 'scale(1.1)';\n document.getElementById('cardOne').style.color = 'cyan';\n break;\n\n case 'plane #2':\n document.getElementById('card #2').style.transform = 'scale(1.1)';\n document.getElementById('cardTwo').style.color = 'cyan';\n\n break;\n\n case 'plane #3':\n document.getElementById('card #3').style.transform = 'scale(1.1)';\n document.getElementById('cardThree').style.color = 'cyan';\n\n break;\n\n default:\n break;\n }\n}", "function drawCharacter () {\n let ctx = getContext ()\n for (let char of characters) {\n ctx.drawImage(char.image, char.x, char.y, char.width, char.height)\n }\n}", "function butterflySurprise() {\r\n var img1 = \"images/butterfly.png\",\r\n img2 = \"images/funnyScull.png\";\r\n var imgElement = $(\"#butterfly\").attr(\"src\");\r\n\r\n imgElement = imgElement == img1 ? img2 : img1;\r\n\r\n $(\"#butterfly\").attr(\"src\", imgElement);\r\n}", "function setDisplayWrongImage(wrongImagePosition,wrongImage ) {\n $(\"#image\" + wrongImagePosition + \"1\").attr('src', \"img/easy/item\" + getOrder(wrongImage, 3) + \".png\");\n $(\"#image\" + wrongImagePosition + \"2\").attr('src', \"img/easy/item\" + getOrder(wrongImage, 2) + \".png\");\n $(\"#image\" + wrongImagePosition + \"3\").attr('src', \"img/easy/item\" + getOrder(wrongImage, 1) + \".png\");\n }", "function nextImage(el){\r\n\t\tif (el.src.match(\"images/neeganbattwo.png\")){\r\n\t\tel.src = \"images/stick.png\"; // \r\n\t} else if (el.src.match(\"images/stick.png\")){\r\n\t\tel.src = \"images/toytruck.png\";\r\n\t} else if (el.src.match(\"images/toytruck.png\")){\r\n\t\tel.src = \"images/mic.png\";\r\n\t} else if (el.src.match(\"images/mic.png\")){\r\n\t\tel.src = \"images/neeganbattwo.png\";\r\n\t} else {\r\n\t}\r\n}", "function imageMode(color) {\r\n image1.src = `img/rocket_${color}.svg`;\r\n image2.src = `img/alien_${color}.svg`;\r\n image3.src = `img/flat_${color}.svg`;\r\n starWarz.src = `img/warz_${color}.svg`;\r\n}", "_updateTitleAndImg(){\n document.getElementById(\"gametitle\").style.display = \"initial\";\n document.getElementById(\"gametitle\").innerHTML = \"We love \" + \n this._word.toLowerCase().split(' ')\n .map((s) => s.charAt(0).toUpperCase() + s.substring(1))\n .join(' ')\n + \"!!\";\n document.getElementById(\"leftimage\").src = this._imgLink;\n }", "function penguinIcon() {\n iconType = image[0];\n $('#status').html(\"Selected place icon is \"+'<img src=\"'+iconType+'\">');\n}", "function image() {\r\n // Set variable as the div in order to check if the div is there\r\n var location = document.getElementById('imgSection');\r\n // If an image IS there\r\n if (document.getElementById('charImage')) {\r\n // Remove the current character image from the div\r\n location.removeChild(characterImage);\r\n }\r\n // Get a random character image\r\n randomHira = imgRandom(hiraArray);\r\n // Set new img element's src as the \"character\" image src\r\n characterImage.src = randomHira.src;\r\n // Append img to page\r\n location.appendChild(characterImage);\r\n // Clear the text entry box of the User's previous answer\r\n document.forms['form1'].reset();\r\n}", "changeImgSrc(filename) {\n const editor = vscode.window.activeTextEditor;\n if (editor) {\n editor.edit((selectedText) => {\n selectedText.replace(editor.selection, `${filename}.png`);\n });\n }\n }", "function changeImageBack() {\n document.images['jsbutton'].src ='./assets/images/white-duck-quacks.png'\n }", "function changeSword() {\n if (sword==0) {\n $('#swords').css({filter:'grayscale(0%)'});\n sword++;\n }\n else if (sword==1) {\n $('#swords').attr('src', 'images/item sprites/Green Sword.png');\n sword++;\n }\n else if (sword==2) {\n $('#swords').attr('src', 'images/item sprites/Red Sword.png');\n sword++;\n }\n else if(sword==3) {\n $('#swords').attr('src', 'images/item sprites/Blue Sword.png');\n sword++;\n }\n else if (sword==4) {\n $('#swords').attr('src', 'images/item sprites/Four Sword.png');\n sword++;\n }\n else {\n $('#swords').attr('src', \"images/item sprites/Smith's Sword.png\");\n $('#swords').css({filter:'grayscale(100%)'});\n sword=0;\n }\n}", "function ImageSwap(strImageID,strNewImageSrc) {\n if (document.images) {\n document.images[strImageID].src = eval(strNewImageSrc+\".src\");\n }\n}", "function setUp(){\n if(charArr.length === 0 && gameGoing){\n populateCharArr();\n }\n let rando = Math.floor(Math.random() * charArr.length);\n currentChar = charArr[rando];\n charArr.splice(rando, 1);\n console.log(\"charArr: \" + charArr);\n for(key in characters){\n if(characters[key].name === currentChar){\n currentChar = characters[key];\n }\n }\n $(\".characterImage\").html(\"<img src = \\\"\" + currentChar.image + \"\\\"/>\");\n let choiceArr = randomize(currentChar.choices);\n printChoices(choiceArr); \n }", "function switchImages(idImg) {\n //permet d'aller chercher le nom et l'emplacement des images qui remplacent les images actuelles.\n document.getElementById(idImg).src = 'assets/img/' + idImg + '_2.jpg';\n}", "function SwitchImage() \n{\n var img = document.getElementById(\"starwars\"); // get the img control/tag\n \n // define variables to hold links for the 3 images we will show; you can replace these with your favorite three photo links\n var img1 = \"https://cdn.glitch.com/855902cd-73f3-4236-8e52-e7218a77a20f%2F67628-image_5ea1d4d33f0ad.jpg?v=1594501308137\";\n var img2 = \"https://lumiere-a.akamaihd.net/v1/images/bb-8-main_72775463.jpeg?region=187%2C40%2C882%2C496&width=768\";\n var img3 = \"https://lumiere-a.akamaihd.net/v1/images/d-o-main_9e3a2e61.jpeg?region=0%2C0%2C1280%2C720&width=768\";\n \n if (img.src.includes(img1)) \n {\n img.src = img2; // we are currently displaying img1 -> switch to image 2\n } \n else if (img.src.includes(img2))\n {\n img.src = img3; // we are currently displaying img2 -> switch to img3\n }\n else \n {\n img.src = img1; // we are currently displaying img3 -> switch back to img1\n }\n}", "setImage(code) {\n if (code === \"ArrowUp\") {\n this.setState({ playerImage: 'up' })\n } else if (code === \"ArrowLeft\") {\n this.setState({ playerImage: 'left' })\n } else if (code === \"ArrowRight\") {\n this.setState({ playerImage: 'right' })\n } else if (code === \"ArrowDown\") {\n this.setState({ playerImage: 'front' })\n }\n }", "function swap(){\r\n let pic = document.getElementById(\"pic\");\r\n pic.src = \"./nature.jpeg\"\r\n \r\n}", "setPicturePath(n) {\n switch(n) {\n case\"Berzerker\":\n this.player_pic = \"images/Berzerker.jpg\"\n break;\n case\"Ranger\":\n this.player_pic = \"images/Ranger.jpg\"\n break;\n case\"Sorcerer\":\n this.player_pic = \"images/Sorcerer.jpg\"\n break;\n case\"Fairy\":\n this.player_pic = \"images/Fairy.jpg\"\n break;\n default:\n break;\n }\n\n }", "function playerIcon(player) {\n // There will only be 2 players: X and O\n return player === 'X' ? 'clear' : 'lens'; \n\n}", "drawPiece(piece){\n let context = this.canvas.getContext(\"2d\");\n let shiftX = this.cell_w * piece.pos.x;\n let shiftY = this.cell_h * piece.pos.y;\n let imageObj = undefined;\n\n context.save();\n context.lineWidth = \"2\";\n context.strokeStyle = \"black\";\n context.beginPath();\n context.rect(shiftX + 5, shiftY + 5, this.cell_w - 10, this.cell_h - 10);\n context.stroke();\n context.closePath();\n\n let rank = piece.rank;\n let scale = 0.7;\n let imageW = 64 * 0.7, imageH = 64 * 0.7;\n let ssx = (64 - imageW)/ 2, ssy = (64 - imageW)/ 2 - 2;\n let colorW= \"\", colorB = \"\"\n\n if (piece.team == 1){\n colorB = \"black\"\n colorW = \"white\"\n imageObj = this.game.imageObjs.get(IMAGE_PATH[0]);\n }else if (piece.team == 2){\n colorB = \"white\"\n colorW = \"black\"\n imageObj = this.game.imageObjs.get(IMAGE_PATH[1]);\n }\n context.fillStyle= colorB;\n context.fill();\n context.stroke();\n\n\n if (!piece.isHide){\n context.drawImage(imageObj, piece.rank * this.cell_w, 0, this.cell_w, this.cell_h, shiftX + ssx, shiftY + ssy, imageW, imageH)\n context.font=\"10px Verdana\";\n context.fillStyle= colorW;\n rank = rank == 0 ? \"B\" : (rank == \"11\" ? \"F\" : rank);\n context.fillText(\"RANK \" + rank, shiftX + ssx + 2, shiftY + ssy + 45);\n }\n context.restore();\n }", "swapSrc(){\n\n const newSrc = this.getNewSrc();\n\n if(newSrc === this.currentSrc) return;\n\n if(this.type === 'img'){\n this.elem.src = newSrc\n }else if (this.type === 'div'){\n this.elem.style.backgroundImage = 'url(' + newSrc + ')';\n }\n this.currentSrc = newSrc;\n\n }" ]
[ "0.7254726", "0.6995593", "0.6833657", "0.6801646", "0.6775051", "0.6661957", "0.6598907", "0.6574498", "0.65496683", "0.65339774", "0.6531129", "0.65181667", "0.6488865", "0.64828485", "0.6465092", "0.6426929", "0.6403224", "0.636597", "0.6361753", "0.6355528", "0.63191825", "0.6308413", "0.6307735", "0.6298159", "0.6297311", "0.62939656", "0.62898594", "0.62898594", "0.6277658", "0.6276464", "0.6265248", "0.62419385", "0.62291116", "0.6215727", "0.6212803", "0.62020445", "0.6199124", "0.6196959", "0.619547", "0.6176048", "0.6172084", "0.6158405", "0.6156276", "0.6150725", "0.61498696", "0.614872", "0.6136451", "0.6117941", "0.6116348", "0.6102841", "0.609044", "0.6087183", "0.6083963", "0.60763174", "0.60672015", "0.6063834", "0.6057405", "0.6056709", "0.6051768", "0.604765", "0.6031968", "0.6027287", "0.60196733", "0.60151356", "0.6012148", "0.60103047", "0.6005908", "0.60033077", "0.6002212", "0.5978267", "0.5970886", "0.596802", "0.59650403", "0.5954388", "0.59486693", "0.5947637", "0.59463394", "0.59421885", "0.5931629", "0.59230536", "0.59221816", "0.5920125", "0.59191096", "0.5913218", "0.59130543", "0.59105057", "0.5907367", "0.59039813", "0.59035546", "0.58942187", "0.5889962", "0.58865416", "0.58834666", "0.5881833", "0.5880272", "0.58772624", "0.5875189", "0.58720684", "0.58708954", "0.58680874" ]
0.7192288
1
END UTILITY / advanceTimers() is responsible for the waittime before a character can attack. This will be referred to as the attack timer.
function advanceTimers() { // Checks if the enemy timer has reached its max if (enemy.timer >= 100) { // flag the enemy can go and run their attack enemyCanGo = true; enemyAttackPlayer(); } // if not, advance the timer if (!enemyCanGo) { // this should be done in one line? But we pin the width to 100 to prevent from status bar overflow (hidden- duh) enemy.timer += enemy.attackWaitInc; enemy.timer = (enemy.timer > 100) ? 100 : enemy.timer; } // Player is exactly the same if (player.timer >= 100) { playerCanGo = true; } if (!playerCanGo) { player.timer += player.attackWaitInc; player.timer = (player.timer > 100) ? 100 : player.timer; } // update status bars. $("#player-attack-progress").css("width", player.timer + "%"); $("#enemy-attack-progress").css("width", enemy.timer + "%"); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function startGameTimers() {\n $(\"#instructions-link\").animate({\n \"opacity\": 0\n }, 200, function () {\n $(this).css(\"display\", \"none\");\n });\n startPlayerTimer();\n startEnemyTimer();\n fightStarted = true;\n interval = setInterval(advanceTimers, 250);\n}", "function adjustTimers() {\n\tgameTime += 10;\n\tquestionTime += 10;\n}", "function accuse_timeout(player_name, index) {\n players[index].claim_timeout();\n}", "function startEnemyTimer() {\n enemyCanGo = false;\n enemy.timer = 0;\n $(\"#enemy-attack-progress\").css(\"width\", 0);\n}", "attackPattern(){\n console.log(\"Starting attack timer!\");\n //five seconds between attacks, use attacks based on level\n this.attackTimer = this.scene.time.addEvent({\n delay: 6000, //5 seconds\n callback: this.pickAttack,\n //args: [],\n callbackScope: this,\n loop: true,\n startAt: 1000\n });\n }", "function triggerEnemyAttack () {\n // a new function is called setTimeout is declared in order to create a pause\n // after the user clicks their chosen attack method. \n // an if statement is used with a native js math code that spits out a random number.\n // I am not sure at all how this function works but it basically reads... If the random\n // number * 10 > 6 then it will run the enemy predefined special Attack and will apply\n // the damages to the human player.\n // IF the special attack is run then the computer will show \"enemy special attack\" because\n // jQuery is using .html to print the text in it's given parameter to the the status div. \n setTimeout(function(){\n if (Math.floor(Math.random() * 10 ) > 6){\n enemy.specialAttack(player); \n $('.status').html('Enemy special attack!')\n // if the random answer to the problem above is actually less than 6 than the computer will\n // run the else statement which will use the primary attack instead and use the same \n // .html trigger thingy to print its content to its related div, status. \n } else {\n enemy.primaryAttack(player); \n $('.status').html('Enemy attack!')\n }\n // after the above code is run, the player info will render. This was defined up above and is just\n // being used over and over. \n // the ,2000 = 2seconds and is native js code. It is placed almost outside verything else in this function\n // but before the last curly brace so that the timing delay applies to the whole enemy attack.\n renderPlayerInfo(player);\n renderEnemyInfo(enemy);\n }, 2000)\n}", "function invincibilityAfterDamage() {\n timeoutInvincible = true;\n setTimeout(function () {\n timeoutInvincible = false;\n }, INVINCIBILITY_DURATION_AFTER_HIT);\n\n}", "passTime () {\n let time = this.player.castTimeRemaining\n if (time == 0 || (this.player.gcdRemaining > 0 && this.player.gcdRemaining < time)) time = this.player.gcdRemaining\n\n // Look for the shortest time until an action needs to be done\n if (this.player.pet) {\n\n // Pet's attacks/abilities and such\n if (this.player.pet.mode == PetMode.AGGRESSIVE) {\n if (this.player.pet.spells.melee && this.player.pet.spells.melee.cooldownRemaining < time) time = this.player.pet.spells.melee.cooldownRemaining\n else if (this.player.pet.type == PetType.RANGED && this.player.pet.castTimeRemaining > 0 && this.player.pet.castTimeRemaining < time) time = this.player.pet.castTimeRemaining\n\n if (this.player.pet.pet == PetName.SUCCUBUS) {\n if (this.player.pet.spells.lashOfPain.cooldownRemaining > 0 && this.player.pet.spells.lashOfPain.cooldownRemaining < time) time = this.player.pet.spells.lashOfPain.cooldownRemaining\n } else if (this.player.pet.pet == PetName.FELGUARD) {\n if (this.player.pet.spells.cleave.cooldownRemaining > 0 && this.player.pet.spells.cleave.cooldownRemaining < time) time = this.player.pet.spells.cleave.cooldownRemaining\n }\n }\n }\n\n if (this.player.auras.corruption && this.player.auras.corruption.active && this.player.auras.corruption.tickTimerRemaining < time) time = this.player.auras.corruption.tickTimerRemaining\n if (this.player.auras.siphonLife && this.player.auras.siphonLife.active && this.player.auras.siphonLife.tickTimerRemaining < time) time = this.player.auras.siphonLife.tickTimerRemaining\n if (this.player.auras.flameshock && this.player.auras.flameshock.active && this.player.auras.flameshock.tickTimerRemaining < time) time = this.player.auras.flameshock.tickTimerRemaining\n if (this.player.auras.curseOfAgony && this.player.auras.curseOfAgony.active && this.player.auras.curseOfAgony.tickTimerRemaining < time) time = this.player.auras.curseOfAgony.tickTimerRemaining\n if (this.player.auras.curseOfTheElements && this.player.auras.curseOfTheElements.active && this.player.auras.curseOfTheElements.durationRemaining < time) time = this.player.auras.curseOfTheElements.durationRemaining\n if (this.player.auras.curseOfRecklessness && this.player.auras.curseOfRecklessness.active && this.player.auras.curseOfRecklessness.durationRemaining < time) time = this.player.auras.curseOfRecklessness.durationRemaining\n if (this.player.auras.destructionPotion) {\n if (this.player.spells.destructionPotion.cooldownRemaining > 0 && this.player.spells.destructionPotion.cooldownRemaining < time) time = this.player.spells.destructionPotion.cooldownRemaining\n if (this.player.auras.destructionPotion.active && this.player.auras.destructionPotion.durationRemaining < time) time = this.player.auras.destructionPotion.durationRemaining\n }\n if (this.player.spells.flameCap) {\n if (this.player.spells.flameCap.cooldownRemaining > 0 && this.player.spells.flameCap.cooldownRemaining < time) time = this.player.spells.flameCap.cooldownRemaining\n if (this.player.auras.flameCap.active && this.player.auras.flameCap.durationRemaining < time) time = this.player.auras.flameCap.durationRemaining\n }\n if (this.player.spells.bloodFury) {\n if (this.player.spells.bloodFury.cooldownRemaining > 0 && this.player.spells.bloodFury.cooldownRemaining < time) time = this.player.spells.bloodFury.cooldownRemaining\n if (this.player.auras.bloodFury.active && this.player.auras.bloodFury.durationRemaining < time) time = this.player.auras.bloodFury.durationRemaining\n }\n if (this.player.spells.demonicRune && this.player.spells.demonicRune.cooldownRemaining > 0 && this.player.spells.demonicRune.cooldownRemaining < time) time = this.player.spells.demonicRune.cooldownRemaining\n if (this.player.spells.superManaPotion && this.player.spells.superManaPotion.cooldownRemaining > 0 && this.player.spells.superManaPotion.cooldownRemaining < time) time = this.player.spells.superManaPotion.cooldownRemaining\n if (this.player.spells.powerInfusion) {\n for (let i = 0; i < this.player.spells.powerInfusion.length; i++) {\n if (this.player.spells.powerInfusion[i].cooldownRemaining > 0 && this.player.spells.powerInfusion[i].cooldownRemaining < time) time = this.player.spells.powerInfusion[i].cooldownRemaining\n }\n }\n if (this.player.spells.bloodlust) {\n for (let i = 0; i < this.player.spells.bloodlust.length; i++) {\n if (this.player.spells.bloodlust[i].cooldownRemaining > 0 && this.player.spells.bloodlust[i].cooldownRemaining < time) time = this.player.spells.bloodlust[i].cooldownRemaining\n }\n if (this.player.auras.bloodlust.active && this.player.auras.bloodlust.durationRemaining < time) time = this.player.auras.bloodlust.durationRemaining\n }\n if (this.player.spells.innervate) {\n for (let i = 0; i < this.player.spells.innervate.length; i++) {\n if (this.player.spells.innervate[i].cooldownRemaining > 0 && this.player.spells.innervate[i].cooldownRemaining < time) time = this.player.spells.innervate[i].cooldownRemaining\n }\n if (this.player.auras.innervate.active && this.player.auras.innervate.durationRemaining < time) time = this.player.auras.innervate.durationRemaining\n }\n if (this.player.spells.mysticalSkyfireDiamond) {\n if (this.player.spells.mysticalSkyfireDiamond.cooldownRemaining > 0 && this.player.spells.mysticalSkyfireDiamond.cooldownRemaining < time) time = this.player.spells.mysticalSkyfireDiamond.cooldownRemaining\n if (this.player.auras.mysticalSkyfireDiamond.active && this.player.spells.mysticalSkyfireDiamond.durationRemaining < time) time = this.player.auras.mysticalSkyfireDiamond.durationRemaining\n }\n if (this.player.spells.insightfulEarthstormDiamond && this.player.spells.insightfulEarthstormDiamond.cooldownRemaining > 0 && this.player.spells.insightfulEarthstormDiamond.cooldownRemaining < time) time = this.player.spells.insightfulEarthstormDiamond.cooldownRemaining\n if (this.player.spells.timbalsFocusingCrystal && this.player.spells.timbalsFocusingCrystal.cooldownRemaining > 0 && this.player.spells.timbalsFocusingCrystal.cooldownRemaining < time) time = this.player.spells.timbalsFocusingCrystal.cooldownRemaining\n if (this.player.spells.markOfDefiance && this.player.spells.markOfDefiance.cooldownRemaining > 0 && this.player.spells.markOfDefiance.cooldownRemaining < time) time = this.player.spells.markOfDefiance.cooldownRemaining\n if (this.player.spells.lightningOverload && this.player.spells.lightningOverload.cooldownRemaining > 0 && this.player.spells.lightningOverload.cooldownRemaining < time) time = this.player.spells.lightningOverload.cooldownRemaining\n if (this.player.spells.drumsOfBattle && this.player.spells.drumsOfBattle.cooldownRemaining > 0 && this.player.spells.drumsOfBattle.cooldownRemaining < time) time = this.player.spells.drumsOfBattle.cooldownRemaining\n if (this.player.spells.drumsOfWar && this.player.spells.drumsOfWar.cooldownRemaining > 0 && this.player.spells.drumsOfWar.cooldownRemaining < time) time = this.player.spells.drumsOfWar.cooldownRemaining\n if (this.player.spells.drumsOfRestoration && this.player.spells.drumsOfRestoration.cooldownRemaining > 0 && this.player.spells.drumsOfRestoration.cooldownRemaining < time) time = this.player.spells.drumsOfRestoration.cooldownRemaining\n if (this.player.auras.drumsOfBattle && this.player.auras.drumsOfBattle.active && this.player.auras.drumsOfBattle.durationRemaining < time) time = this.player.auras.drumsOfBattle.durationRemaining\n if (this.player.auras.drumsOfWar && this.player.auras.drumsOfWar.active && this.player.auras.drumsOfWar.durationRemaining < time) time = this.player.auras.drumsOfWar.durationRemaining\n if (this.player.auras.drumsOfRestoration && this.player.auras.drumsOfRestoration.active && this.player.auras.drumsOfRestoration.tickTimerRemaining < time) time = this.player.auras.drumsOfRestoration.tickTimerRemaining\n if (this.player.auras.wrathOfCenarius && this.player.auras.wrathOfCenarius.active && this.player.auras.wrathOfCenarius.durationRemaining < time) time = this.player.auras.wrathOfCenarius.durationRemaining\n if (this.player.auras.spellstrikeProc && this.player.auras.spellstrikeProc.active && this.player.auras.spellstrikeProc.durationRemaining < time) time = this.player.auras.spellstrikeProc.durationRemaining\n if (this.player.auras.powerInfusion && this.player.auras.powerInfusion.active && this.player.auras.powerInfusion.durationRemaining < time) time = this.player.auras.powerInfusion.durationRemaining\n if (this.player.auras.eyeOfMagtheridon && this.player.auras.eyeOfMagtheridon.active && this.player.auras.eyeOfMagtheridon.durationRemaining < time) time = this.player.auras.eyeOfMagtheridon.durationRemaining\n if (this.player.auras.sextantOfUnstableCurrents) {\n if (this.player.auras.sextantOfUnstableCurrents.active && this.player.auras.sextantOfUnstableCurrents.durationRemaining < time) time = this.player.auras.sextantOfUnstableCurrents.durationRemaining\n if (this.player.spells.sextantOfUnstableCurrents.cooldownRemaining > 0 && this.player.spells.sextantOfUnstableCurrents.cooldownRemaining < time) time = this.player.spells.sextantOfUnstableCurrents.cooldownRemaining\n }\n if (this.player.auras.quagmirransEye) {\n if (this.player.auras.quagmirransEye.active && this.player.auras.quagmirransEye.durationRemaining < time) time = this.player.auras.quagmirransEye.durationRemaining\n if (this.player.spells.quagmirransEye.cooldownRemaining > 0 && this.player.spells.quagmirransEye.cooldownRemaining < time) time = this.player.spells.quagmirransEye.cooldownRemaining\n }\n if (this.player.auras.shiffarsNexusHorn) {\n if (this.player.auras.shiffarsNexusHorn.active && this.player.auras.shiffarsNexusHorn.durationRemaining < time) time = this.player.auras.shiffarsNexusHorn.durationRemaining\n if (this.player.spells.shiffarsNexusHorn.cooldownRemaining > 0 && this.player.spells.shiffarsNexusHorn.cooldownRemaining < time) time = this.player.spells.shiffarsNexusHorn.cooldownRemaining\n }\n if (this.player.spells.bladeOfWizardry) {\n if (this.player.spells.bladeOfWizardry.cooldownRemaining > 0 && this.player.spells.bladeOfWizardry.cooldownRemaining < time) time = this.player.spells.bladeOfWizardry.cooldownRemaining\n if (this.player.auras.bladeOfWizardry.active && this.player.auras.bladeOfWizardry.durationRemaining < time) time = this.player.auras.bladeOfWizardry.durationRemaining\n }\n if (this.player.spells.robeOfTheElderScribes) {\n if (this.player.spells.robeOfTheElderScribes.cooldownRemaining > 0 && this.player.spells.robeOfTheElderScribes.cooldownRemaining < time) time = this.player.spells.robeOfTheElderScribes.cooldownRemaining\n if (this.player.auras.robeOfTheElderScribes.active && this.player.auras.robeOfTheElderScribes.durationRemaining < time) time = this.player.auras.robeOfTheElderScribes.durationRemaining\n }\n if (this.player.auras.ashtongueTalismanOfShadows && this.player.auras.ashtongueTalismanOfShadows.active && this.player.auras.ashtongueTalismanOfShadows.durationRemaining < time) time = this.player.auras.ashtongueTalismanOfShadows.durationRemaining\n if (this.player.auras.darkmoonCardCrusade && this.player.auras.darkmoonCardCrusade.active && this.player.auras.darkmoonCardCrusade.durationRemaining < time) time = this.player.auras.darkmoonCardCrusade.durationRemaining\n if (this.player.auras.manaEtched4Set && this.player.auras.manaEtched4Set.active && this.player.auras.manaEtched4Set.durationRemaining < time) time = this.player.auras.manaEtched4Set.durationRemaining\n if (this.player.spells.theLightningCapacitor && this.player.spells.theLightningCapacitor.cooldownRemaining > 0 && this.player.spells.theLightningCapacitor.cooldownRemaining < time) time = this.player.spells.theLightningCapacitor.cooldownRemaining\n if (this.player.spells.elementalMastery && this.player.spells.elementalMastery.cooldownRemaining > 0 && this.player.spells.elementalMastery.cooldownRemaining < time) time = this.player.spells.elementalMastery.cooldownRemaining\n if (this.player.auras.bandOfTheEternalSage) {\n if (this.player.auras.bandOfTheEternalSage.active && this.player.auras.bandOfTheEternalSage.durationRemaining < time) time = this.player.auras.bandOfTheEternalSage.durationRemaining\n if (this.player.spells.bandOfTheEternalSage.cooldownRemaining > 0 && this.player.spells.bandOfTheEternalSage.cooldownRemaining < time) time = this.player.spells.bandOfTheEternalSage.cooldownRemaining\n }\n if (this.player.spells.shatteredSunPendantOfAcumen) {\n if (this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining > 0 && this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining < time) time = this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining\n if (this.player.auras.shatteredSunPendantOfAcumen && this.player.auras.shatteredSunPendantOfAcumen.active && this.player.auras.shatteredSunPendantOfAcumen.durationRemaining < time) time = this.player.auras.shatteredSunPendantOfAcumen.durationRemaining\n }\n if (this.player.mp5Timer < time) time = this.player.mp5Timer\n for (let i = 0; i < 2; i++) {\n if (this.player.trinkets[i]) {\n if (this.player.trinkets[i].active && this.player.trinkets[i].durationRemaining < time) time = this.player.trinkets[i].durationRemaining\n if (this.player.trinkets[i].cooldownRemaining > 0 && this.player.trinkets[i].cooldownRemaining < time) time = this.player.trinkets[i].cooldownRemaining\n }\n }\n if (this.player.pet) {\n if (this.player.pet.auras.blackBook && this.player.pet.auras.blackBook.active && this.player.pet.auras.blackBook.durationRemaining < time) time = this.player.pet.auras.blackBook.durationRemaining\n }\n\n // Pass time\n // This needs to be the first modified value since the time in combat needs to be updated before spells start dealing damage/auras expiring etc. for the combat logging.\n this.player.fightTime += time\n this.player.castTimeRemaining = Math.max(0, this.player.castTimeRemaining - time)\n\n // Pet\n if (this.player.pet) this.player.pet.tick(time)\n\n // Auras need to tick before Spells because otherwise you'll, for example, finish casting Corruption and then immediately afterwards, in the same millisecond, immediately tick down the aura\n // This was also causing buffs like the t4 4pc buffs to expire sooner than they should.\n\n // Auras\n if (this.player.auras.powerInfusion && this.player.auras.powerInfusion.active) this.player.auras.powerInfusion.tick(time)\n if (this.player.auras.corruption && this.player.auras.corruption.active) this.player.auras.corruption.tick(time)\n if (this.player.auras.siphonLife && this.player.auras.siphonLife.active) this.player.auras.siphonLife.tick(time)\n if (this.player.auras.flameshock && this.player.auras.flameshock.active) this.player.auras.flameshock.tick(time)\n if (this.player.auras.curseOfAgony && this.player.auras.curseOfAgony.active) this.player.auras.curseOfAgony.tick(time)\n if (this.player.auras.curseOfTheElements && this.player.auras.curseOfTheElements.active) this.player.auras.curseOfTheElements.tick(time)\n if (this.player.auras.curseOfRecklessness && this.player.auras.curseOfRecklessness.active) this.player.auras.curseOfRecklessness.tick(time)\n if (this.player.auras.destructionPotion && this.player.auras.destructionPotion.active) this.player.auras.destructionPotion.tick(time)\n if (this.player.auras.elementalMastery && this.player.auras.elementalMastery.active) this.player.auras.elementalMastery.tick(time)\n if (this.player.auras.flameCap && this.player.auras.flameCap.active) this.player.auras.flameCap.tick(time)\n if (this.player.auras.spellstrikeProc && this.player.auras.spellstrikeProc.active) this.player.auras.spellstrikeProc.tick(time)\n if (this.player.auras.eyeOfMagtheridon && this.player.auras.eyeOfMagtheridon.active) this.player.auras.eyeOfMagtheridon.tick(time)\n if (this.player.auras.sextantOfUnstableCurrents && (this.player.auras.sextantOfUnstableCurrents.active || this.player.auras.sextantOfUnstableCurrents.hiddenCooldownRemaining > 0)) this.player.auras.sextantOfUnstableCurrents.tick(time)\n if (this.player.auras.quagmirransEye && (this.player.auras.quagmirransEye.active || this.player.auras.quagmirransEye.hiddenCooldownRemaining > 0)) this.player.auras.quagmirransEye.tick(time)\n if (this.player.auras.shiffarsNexusHorn && this.player.auras.shiffarsNexusHorn.active) this.player.auras.shiffarsNexusHorn.tick(time)\n if (this.player.auras.manaEtched4Set && this.player.auras.manaEtched4Set.active) this.player.auras.manaEtched4Set.tick(time)\n if (this.player.auras.bloodFury && this.player.auras.bloodFury.active) this.player.auras.bloodFury.tick(time)\n if (this.player.auras.bloodlust && this.player.auras.bloodlust.active) this.player.auras.bloodlust.tick(time)\n if (this.player.auras.drumsOfBattle && this.player.auras.drumsOfBattle.active) this.player.auras.drumsOfBattle.tick(time)\n if (this.player.auras.drumsOfWar && this.player.auras.drumsOfWar.active) this.player.auras.drumsOfWar.tick(time)\n if (this.player.auras.drumsOfRestoration && this.player.auras.drumsOfRestoration.active) this.player.auras.drumsOfRestoration.tick(time)\n if (this.player.auras.ashtongueTalismanOfShadows && this.player.auras.ashtongueTalismanOfShadows.active) this.player.auras.ashtongueTalismanOfShadows.tick(time)\n if (this.player.auras.darkmoonCardCrusade && this.player.auras.darkmoonCardCrusade.active) this.player.auras.darkmoonCardCrusade.tick(time)\n if (this.player.auras.bladeOfWizardry && this.player.auras.bladeOfWizardry.active) this.player.auras.bladeOfWizardry.tick(time)\n if (this.player.auras.shatteredSunPendantOfAcumen && this.player.auras.shatteredSunPendantOfAcumen.active) this.player.auras.shatteredSunPendantOfAcumen.tick(time)\n if (this.player.auras.robeOfTheElderScribes && this.player.auras.robeOfTheElderScribes.active) this.player.auras.robeOfTheElderScribes.tick(time)\n if (this.player.auras.bandOfTheEternalSage && this.player.auras.bandOfTheEternalSage.active) this.player.auras.bandOfTheEternalSage.tick(time)\n if (this.player.auras.mysticalSkyfireDiamond && this.player.auras.mysticalSkyfireDiamond.active) this.player.auras.mysticalSkyfireDiamond.tick(time)\n if (this.player.auras.wrathOfCenarius && this.player.auras.wrathOfCenarius.active) this.player.auras.wrathOfCenarius.tick(time)\n if (this.player.auras.innervate && this.player.auras.innervate.active) this.player.auras.innervate.tick(time)\n\n // Spells\n if (this.player.spells.lightningBolt && this.player.spells.lightningBolt.casting) this.player.spells.lightningBolt.tick(time)\n if (this.player.spells.flameshock && this.player.spells.flameshock.casting) this.player.spells.flameshock.tick(time)\n if (this.player.spells.corruption && this.player.spells.corruption.casting) this.player.spells.corruption.tick(time)\n if (this.player.spells.destructionPotion && this.player.spells.destructionPotion.cooldownRemaining > 0) this.player.spells.destructionPotion.tick(time)\n if (this.player.spells.elementalMastery && this.player.spells.elementalMastery.cooldownRemaining > 0) this.player.spells.elementalMastery.tick(time)\n if (this.player.spells.superManaPotion && this.player.spells.superManaPotion.cooldownRemaining > 0) this.player.spells.superManaPotion.tick(time)\n if (this.player.spells.demonicRune && this.player.spells.demonicRune.cooldownRemaining > 0) this.player.spells.demonicRune.tick(time)\n if (this.player.spells.flameCap && this.player.spells.flameCap.cooldownRemaining > 0) this.player.spells.flameCap.tick(time)\n if (this.player.spells.bloodFury && this.player.spells.bloodFury.cooldownRemaining > 0) this.player.spells.bloodFury.tick(time)\n if (this.player.spells.mysticalSkyfireDiamond && this.player.spells.mysticalSkyfireDiamond.cooldownRemaining > 0) this.player.spells.mysticalSkyfireDiamond.tick(time)\n if (this.player.spells.drumsOfBattle && this.player.spells.drumsOfBattle.cooldownRemaining > 0) this.player.spells.drumsOfBattle.tick(time)\n if (this.player.spells.drumsOfWar && this.player.spells.drumsOfWar.cooldownRemaining > 0) this.player.spells.drumsOfWar.tick(time)\n if (this.player.spells.drumsOfRestoration && this.player.spells.drumsOfRestoration.cooldownRemaining > 0) this.player.spells.drumsOfRestoration.tick(time)\n if (this.player.spells.timbalsFocusingCrystal && this.player.spells.timbalsFocusingCrystal.cooldownRemaining > 0) this.player.spells.timbalsFocusingCrystal.tick(time)\n if (this.player.spells.markOfDefiance && this.player.spells.markOfDefiance.cooldownRemaining > 0) this.player.spells.markOfDefiance.tick(time)\n if (this.player.spells.lightningOverload && this.player.spells.lightningOverload.cooldownRemaining > 0) this.player.spells.lightningOverload.tick(time)\n if (this.player.spells.theLightningCapacitor && this.player.spells.theLightningCapacitor.cooldownRemaining > 0) this.player.spells.theLightningCapacitor.tick(time)\n if (this.player.spells.bladeOfWizardry && this.player.spells.bladeOfWizardry.cooldownRemaining > 0) this.player.spells.bladeOfWizardry.tick(time)\n if (this.player.spells.shatteredSunPendantOfAcumen && this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining > 0) this.player.spells.shatteredSunPendantOfAcumen.tick(time)\n if (this.player.spells.robeOfTheElderScribes && this.player.spells.robeOfTheElderScribes.cooldownRemaining > 0) this.player.spells.robeOfTheElderScribes.tick(time)\n if (this.player.spells.quagmirransEye && this.player.spells.quagmirransEye.cooldownRemaining > 0) this.player.spells.quagmirransEye.tick(time)\n if (this.player.spells.shiffarsNexusHorn && this.player.spells.shiffarsNexusHorn.cooldownRemaining > 0) this.player.spells.shiffarsNexusHorn.tick(time)\n if (this.player.spells.sextantOfUnstableCurrents && this.player.spells.sextantOfUnstableCurrents.cooldownRemaining > 0) this.player.spells.sextantOfUnstableCurrents.tick(time)\n if (this.player.spells.bandOfTheEternalSage && this.player.spells.bandOfTheEternalSage.cooldownRemaining > 0) this.player.spells.bandOfTheEternalSage.tick(time)\n if (this.player.spells.insightfulEarthstormDiamond && this.player.spells.insightfulEarthstormDiamond.cooldownRemaining > 0) this.player.spells.insightfulEarthstormDiamond.tick(time)\n if (this.player.spells.powerInfusion) {\n for (let i = 0; i < this.player.spells.powerInfusion.length; i++) {\n if (this.player.spells.powerInfusion[i].cooldownRemaining > 0) this.player.spells.powerInfusion[i].tick(time)\n }\n }\n if (this.player.spells.bloodlust) {\n for (let i = 0; i < this.player.spells.bloodlust.length; i++) {\n if (this.player.spells.bloodlust[i].cooldownRemaining > 0) this.player.spells.bloodlust[i].tick(time)\n }\n }\n if (this.player.spells.innervate) {\n for (let i = 0; i < this.player.spells.innervate.length; i++) {\n if (this.player.spells.innervate[i].cooldownRemaining > 0) this.player.spells.innervate[i].tick(time)\n }\n }\n\n // Trinkets\n if (this.player.trinkets[0]) this.player.trinkets[0].tick(time)\n if (this.player.trinkets[1]) this.player.trinkets[1].tick(time)\n\n this.player.gcdRemaining = Math.max(0, this.player.gcdRemaining - time)\n this.player.mp5Timer = Math.max(0, this.player.mp5Timer - time)\n this.player.fiveSecondRuleTimer = Math.max(0, this.player.fiveSecondRuleTimer - time)\n if (this.player.mp5Timer == 0) {\n this.player.mp5Timer = 5\n if (this.player.stats.mp5 > 0 || this.player.fiveSecondRuleTimer <= 0 || (this.player.auras.innervate && this.player.auras.innervate.active)) {\n const currentPlayerMana = this.player.mana\n // MP5\n if (this.player.stats.mp5 > 0) {\n this.player.mana = Math.min(this.player.stats.maxMana, this.player.mana + this.player.stats.mp5)\n }\n // Spirit mana regen\n if (this.player.fiveSecondRuleTimer <= 0 || (this.player.auras.innervate && this.player.auras.innervate.active)) {\n // Formula from https://wowwiki-archive.fandom.com/wiki/Spirit?oldid=1572910\n let mp5FromSpirit = 5 * (0.001 + Math.sqrt(this.player.stats.intellect * this.player.stats.intellectModifier) * (this.player.stats.spirit * this.player.stats.spiritModifier) * 0.009327)\n if (this.player.auras.innervate && this.player.auras.innervate.active) {\n mp5FromSpirit *= 4\n }\n this.player.mana = Math.min(this.player.stats.maxMana, this.player.mana + mp5FromSpirit)\n }\n const manaGained = this.player.mana - currentPlayerMana\n this.player.totalManaRegenerated += manaGained\n this.player.manaGainBreakdown.mp5.casts = this.player.manaGainBreakdown.mp5.casts + 1 || 1\n this.player.manaGainBreakdown.mp5.manaGain = this.player.manaGainBreakdown.mp5.manaGain + manaGained || manaGained\n this.player.combatLog('Player gains ' + Math.round(manaGained) + ' mana from MP5 (' + Math.round(currentPlayerMana) + ' -> ' + Math.round(this.player.mana) + ')')\n }\n }\n\n return time\n }", "function cpuAttackDelay() {\n setTimeout(function () {\n playRandomSnippet();\n specialBar(cpuSpecialBar, cpuHitCounter);\n cpuImg.setAttribute('class', 'r-swing black-border-fifty');\n determineHealthPercent(playerBattleH, playerH100, playerHBar);\n remSwing(cpuImg);\n }, 500);\n}", "function timer(){\t\t\t\t\t\t\t//actual timer for the race\n\t\trace();\n\t}", "function startGame() {\r\n countUp = 0;\r\n setTimeout(endGame, 120000);\r\n startTimer();\r\n cancelTimer = false;\r\n triggerCrime();\r\n}", "function heroAttack() {\n if(!fightOver) {\n document.getElementById('herocard').classList.add(\"hAttAnim\");\n document.getElementById('herocard').classList.remove(\"cardIntro\");\n document.getElementById('villainCard').classList.remove(\"vAttAnim\");\n setTimeout(punchSound, 700);\n setTimeout(monsterAttack, 1500);\n setTimeout(battleSim, 3000);\n}\nelse {\n window.alert(\"The fight is over, fool!\");\n}\n}", "function timer() { // time and spawn mechanic\n ++time;\n if (time % 2 === 0 || time % 3 === 0) {\n spawnChaser();\n }\n if (time % 4 === 0 || time % 6 === 0) {\n spawnRunner();\n }\n if (time % 10 === 0 || time % 15 === 0) {\n spawnBigBoi();\n }\n if (time % 25 === 0) {\n spawnTerminator();\n }\n if (time % 40 === 0) {\n spawnLife();\n }\n if (time % 60 === 0) {\n spawnImmunity();\n }\n }", "function addTime() {\n timer = timer + 30;\n}", "function incrementTime(){\n time -= 1;\n $(\".timer\").html(\"time: <strong>\" + timeConverter(time) + \"</strong>\");\n //if the time limits has been reached then the player loses\n if(time === 0){\n if(charArr.length === 0){gameGoing = false;}\n clearInterval(intervalID);\n timerRunning = false;\n $(\".info\").html(\"info: <strong>You ran out of time! Answer: \"+ currentChar.name + \"</strong>\");\n resetVariables(false);\n }\n }", "function gameTimer() {\n secondsToArrival -= 1;\n secondsPassed++\n // FIRST PHASE OF BATTLE\n if (secondsPassed === 25 * gameTime / 100) {\n newSpawnInterval = 75 * spawnInterval / 100;\n console.log('spawing every ' + newSpawnInterval);\n startEnemyTimer(newSpawnInterval);\n // SECOND PHASE OF BATTLE\n } else if (secondsPassed === 50 * gameTime / 100) {\n newSpawnInterval = 50 * spawnInterval / 100;\n console.log('spawing every ' + newSpawnInterval);\n startEnemyTimer(newSpawnInterval)\n //third stage of battle\n } else if (secondsPassed === 75 * gameTime / 100) {\n newSpawnInterval = 25 * spawnInterval / 100;\n console.log('spawing every ' + newSpawnInterval);\n startEnemyTimer(newSpawnInterval)\n //BOSS BATTLE\n } else if (secondsPassed === 90 * gameTime / 100) {\n console.log('BOSS BATTLE');\n //stop the enemy spawn timer\n clearInterval(spawnTimer);\n //stop the game clock\n clearInterval(gameClock);\n //pause planet amazons movement\n planetAmazon.pause();\n //spawn the boss\n spawnNewBoss();\n //GAME WON\n } else if (secondsToArrival === 0) {\n resetGame();\n gameState = \"gameWon\";\n }\n}", "function timer() {\r\n time += 1;\r\n timeoutID = setTimeout(timer, 1000);\r\n if (!(time % 10)) wait -= 10;\r\n}", "function advance() {\r\n clearTimeout(timeout);\r\n\r\n timeout = setTimeout(function () {\r\n if (currentIndex < ($slides.length - 1)) {\r\n move(currentIndex + 1);\r\n }\r\n else {\r\n move(0);\r\n }\r\n }, 400000);\r\n }", "function attack(){\n\t//generate sound effect\n\tvar context = new (window.AudioContext || window.webkitAudioContext)();\n\tvar os = context.createOscillator(); \n\tos.type = 'sine';\n\tos.frequency.value = 100;\n\tos.connect(context.destination);\n\tos.start(); \n\tos.stop(context.currentTime + 0.5);\n\t\n\t//screen shacking effect\n\tdocument.getElementById(\"arena\").style.marginLeft = \"20%\";\n\tsetTimeout(() => { document.getElementById(\"arena\").style.marginLeft = \"0\"; }, 500);\n\n\t//Next Robot\n\tif(monster < 3){\n\t\tsetTimeout(() => { monster += 1; }, 500);\n\t}\n\telse{\n\t\t//Ends a Victorious Game\n\t\tdocument.getElementById('subtitle').innerText=\"All enemies in the area were defeated Mission 1 Completed\"\n \t \tdocument.getElementById('story').innerText=\" Receiving update from headquaters - READY FOR NEXT MISSION \"\t\n\t\tmonster = 0;\n\t\tbegin = false;\n\t}\t\n}", "function attackStart()\n {\n $(\"#pl-dmg-dealt\").empty();\n $(\"#pl-dmg-taken\").empty();\n\n // Attack Spinner showed to player when he initiates an attack\n $(\"#primary-attack\").hide();\n $(\".spinner-grow\").show();\n console.log(\"Attacking...\");\n\n $(\"#pl-dmg-taken\").append(\"Attacking...\");\n\n // Invokes primaryAttack() to calculate attack and counter attack damage and then display to player\n setTimeout(function()\n {\n primaryAttack(toonPickedId, oppPickedId);\n toonKnockedOut();\n\n // Determines when the player has defeated three opponents and wins the game\n if( victories == 3)\n {\n $(\"#pl-dmg-dealt\").empty();\n $(\"#pl-dmg-dealt\").append(\"Congratulations, \" + getToonName(toonPickedId) + \"!\");\n $(\"#pl-dmg-taken\").append(\"You have knocked out all three opponents. Pick a toon to play again.\");\n $(\".toon\").show();\n $(\".toon\").appendTo(\"#your-opponents\");\n\n $(\"#primary-attack\").hide();\n $(\"#restart-game\").show();\n }\n }, 1000);\n }", "function timeoutTimer() {\n\tTIMEOUT_COUNTER--;\n\tif(TIMEOUT_COUNTER < 0) {\n\t\tclearInterval(TIMEOUT_TIMER);\n\t\tdisableButtons(false);\n\t\tshowFouls(true);\n\n\t\treturn;\n\t}\n\n\tsetTimeoutTimer(TIMEOUT_COUNTER);\n}", "function cm_engine_inside_timeout(__nid, __cname, __act){\n\tvar _nid = (__nid);\n\tvar _act = (__act);\n\tvar _cname = (__cname);\n\tcm_engine_timeout(_nid, _cname, _act);\n}", "function checkForInjured() {\n /* setInterval(function () {\n if (timeoutInvincible && PlayerLastDirection == 'right') {\n let index = characterGraphicsHurtIndex % characterGraphicsHurtRight.length;\n currentCharacterImage = characterGraphicsHurtRight[index];\n characterGraphicsHurtIndex = characterGraphicsHurtIndex + 1;\n }\n if (timeoutInvincible && PlayerLastDirection == 'left') {\n let index = characterGraphicsHurtIndex % characterGraphicsHurtLeft.length;\n currentCharacterImage = characterGraphicsHurtLeft[index];\n characterGraphicsHurtIndex = characterGraphicsHurtIndex + 1;\n }\n },50);*/\n}", "function Attack()\n{\n\tvar speedTowardsPlayer = moveSpeed;\n\t\n\t//if enemy is on the right side of the player move left\n\tif(player.transform.position.x < transform.position.x)\n\t{\n\t\tfacingLeft = true;\n\t\tspeedTowardsPlayer = -speedTowardsPlayer;\n\t\trenderer.material.mainTexture = mainTextures[curFrame]; // Get the current animation frame\n\t}\n\t//if enemy is on the left side of the player move right\n\telse\n\t{\n\t\tfacingLeft = false;\n\t\trenderer.material.mainTexture = altTextures[curFrame]; // Get the current animation frame\n\t}\n\t\t\n\trigidbody.velocity = Vector3(speedTowardsPlayer, rigidbody.velocity.y, 0); // Move to the left\n}", "function attacking(){\n\tif(!this.is_attacking) \n\t\treturn;\n\n\t// la animación para el ataque\n\tthis.animations.play('attack_' + this.direction);\n\n\t// Cuando expira el tiempo del ataque, este se detiene\n\tif(game.time.elapsedSince(this.start_time_attack) > this.timeBetweenAttacks){\n\t\tthis.is_attacking = false;\n\t\tthis.attack.hitEnemy = false;\n\t\tthis.speed = this.SPEED_WALKING;\n\t}\n}", "gainTime() {\n if (this.comboSize % rewardThreshold !== 0) {\n return\n }\n this.timeModifierMs += rewardMs\n this.timeModifierMs += (comboRewardMs * (this.comboSize / rewardThreshold - 1))\n this.el.classList.add(`rewarded`)\n setTimeout(() => this.el.classList.remove(`rewarded`), 250)\n }", "function advanceTurn () {\n currentTurn++;\n if (currentTurn >= players.length) {\n currentTurn = 0;\n }\n\n if (players[currentTurn]) {\n /* highlight the player who's turn it is */\n for (var i = 0; i < players.length; i++) {\n if (currentTurn == i) {\n $gameLabels[i].addClass(\"current\");\n if (i > 0) $gameOpponentAreas[i-1].addClass('current');\n } else {\n $gameLabels[i].removeClass(\"current\");\n if (i > 0) $gameOpponentAreas[i-1].removeClass('current');\n }\n }\n\n /* check to see if they are still in the game */\n if (players[currentTurn].out && currentTurn > 0) {\n /* update their speech and skip their turn */\n players[currentTurn].updateBehaviour(players[currentTurn].forfeit[1] == CAN_SPEAK ?\n addTriggers(players[currentTurn].forfeit[0], ANY_HAND) :\n players[currentTurn].forfeit[0]);\n players[currentTurn].commitBehaviourUpdate();\n \n saveSingleTranscriptEntry(currentTurn);\n\n timeoutID = window.setTimeout(advanceTurn, GAME_DELAY);\n return;\n }\n }\n\n /* allow them to take their turn */\n if (currentTurn == 0) {\n /* Reprocess reactions. */\n updateAllVolatileBehaviours();\n \n commitAllBehaviourUpdates();\n\n /* human player's turn */\n if (humanPlayer.out) {\n allowProgression(eGamePhase.REVEAL);\n } else {\n $gameScreen.addClass('prompt-exchange');\n allowProgression(eGamePhase.EXCHANGE);\n }\n } else if (!players[currentTurn]) {\n /* There is no player here, move on. */\n advanceTurn();\n } else {\n /* AI player's turn */\n makeAIDecision();\n }\n}", "function setTimer(character, time){\n\t\t\tsetTimeout(function (){\n\t\t\t\tmoveCharacter(character);\n\t\t\t}, time * options.speed);\n\t\t}", "function refreshTimer() {\n clearInterval(autoAdvanceTimer);\n autoAdvanceTimer = setInterval(autoAdvance, 10000);\n}", "function advanceTime() {\n gameTime++;\n document.getElementById(\"time\").textContent = parseInt(gameTime/60) + \":\" + (\"0\" + gameTime%60).substr(-2, 2);\n /*The variable gameTimer is used to be able to stop the clock. */\n gameTimer = setTimeout(advanceTime, 1000);\n}", "updateAttackTimer() {\n const game = this;\n Object.keys(this.objects).forEach(function (name) {\n const object = game.objects[name];\n if (typeof object.attackTimer !== 'undefined') {\n if (object.attackTimer > 0) {\n object.attackTimer--;\n }\n }\n })\n }", "apply_timed_actions(){\n let now = new Date()\n \n // Check all keys that are currently down and trigger their action if required\n for(key in this.currently_down){\n if(this.currently_down[key]){\n let dt = now - this.key_down_time[key];\n this._key_action(key, dt)\n this.key_down_time[key] = now;\n }\n }\n \n // Work through queue of all key that have been released since the last frame\n // And apply their actions for the amount of time required\n for(let i=0; i<this.key_press_queue.length; i++){\n let k = this.key_press_queue[i]\n this._key_action(k.key, k.time)\n }\n \n this.key_press_queue = [];\n }", "function passiveShieldRegen() {\n\tclearTimeout(shieldID);\n\tclearInterval(shieldRegenID);\n\n\tshieldID = setTimeout(function() {\n\t\tshieldRegenID = setInterval(function() {\n\t\t\tif((displayedShield < maxShield) && !Pause) {\n\t\t\t\tcurrentShield = ++displayedShield;\n\t\t\t\tupdateShieldDisplay();\n\n\t\t\t\tif(displayedShield == 50) {\n\t\t\t\t\tshieldActive = true;\n\t\t\t\t\tplayer.activateShield();\n\t\t\t\t}\n\t\t\t}\n\t\t}, 1000);\n\t}, 5000);\n}", "function performAmtAgentPresence() { startLms(function () { tempWatchdogTimer = setTimeout(performAmtAgentPresenceRegister, 3000); }); }", "function timer(ctr) {\n ctr = typeof ctr !== 'undefined';\n statusGood();\n worldSaved();\n setInterval(function() {\n lightSequence(3);\n if (ctr > 0) {\n timer(ctr - 1);\n }\n }, 13000);\n}", "function werewolfTimer() {\n\tif (GM_getValue('werewolf'+getUsername())) {\n\t\tvar userTime=GM_getValue('werewolfTime'+getUsername(),'');\n\t\ttimes=userTime.split(':');\n\t\t// if the date isn't properly formatted, forget it.\n\t\tif (times.length=2) {\n\t\t\ttimes[0]=parseInt(times[0]);\n\t\t\ttimes[1]=parseInt(times[1]);\n\t\t\t// a little bit of multi-compatibility: if they use a HH:MMpm time format, then add 12 hours.\n\t\t\tif (/pm/i.test(userTime) && times[0]!=12) times[0]+=12;\n\t\t\tvar curDate=new Date();\n\t\t\tvar dressDate=new Date();\n\t\t\tdressDate.setHours(times[0]);\n\t\t\tdressDate.setMinutes(times[1]);\n\t\t\tdressDate.setSeconds(0);\n\t\t\tif (dressDate.getTime()-curDate.getTime() < 0) dressDate.setDate(dressDate.getDate()+1);\n\t\t\tsetTimeout(function() {startDressing(GM_getValue('wereOutfit'+getUsername(),0), true);}, dressDate.getTime()-curDate.getTime());\n\t\t\tif (debug) GM_log ('milliseconds to outfit change: '+(dressDate.getTime()-curDate.getTime())+' dressDate:'+dressDate.getTime()+' curDate:'+curDate.getTime());\n\t\t}\n\t}\n}", "function RunAI(enemy) {\n\t//attack AI\n\tif (enemy.attackAI == 'calm') {\n\t\tif (enemy.weapon.type == 'charger' && menu == false) {\n\t\t\tif (enemy.charge < enemy.weapon.max_charge) {\n\t\t\t\tenemy.charge += 0.5;\n\t\t\t}\n\n\t\t\tenemy.cooldown -= 1;\n\t\t\t//console.log(enemy.cooldown);\n\n\t\t\tif ((enemy.direction == 'DOWN' && (X == enemy.pos.x || X == enemy.pos.x - 1) && Y >= enemy.pos.y) || (enemy.direction == 'LEFT' && (Y == enemy.pos.y || Y == enemy.pos.y - 1) && X <= enemy.pos.x) || (enemy.direction == 'UP' && (X == enemy.pos.x || enemy.pos.x + 1) && Y <= enemy.pos.y) || (enemy.direction == 'RIGHT' && (Y == enemy.pos.y || Y == enemy.pos.y + 1) && X >= enemy.pos.x)) {\n\t\t\t\tif (menu == false && textBox == undefined && enemy.weapon != undefined && enemy.cooldown <= 0) {\n\t\t\t\t\tlet xx = enemy.pos.x;\n\t\t\t\t\tlet yy = enemy.pos.y;\n\n\t\t\t\t\tlet x;\n\t\t\t\t\tlet y;\n\t\t\t\t\tif (enemy.direction == 'UP') {\n\t\t\t\t\t\tx = xx;\n\t\t\t\t\t\ty = yy - 2;\n\t\t\t\t\t} else if (enemy.direction == 'DOWN') {\n\t\t\t\t\t\tx = xx - 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'RIGHT') {\n\t\t\t\t\t\tx = xx + 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'LEFT') {\n\t\t\t\t\t\tx = xx - 2;\n\t\t\t\t\t\ty = yy - 1;\n\t\t\t\t\t}\n\n\t\t\t\t\tlet data = {\n\t\t\t\t\t\tdmg: enemy.charge + enemy.weapon.dmg,\n\t\t\t\t\t\tid: enemy.id,\n\t\t\t\t\t\tdirection: enemy.direction,\n\t\t\t\t\t\tpos: {\n\t\t\t\t\t\t\tx: x,\n\t\t\t\t\t\t\ty: y,\n\t\t\t\t\t\t},\n\t\t\t\t\t\ttype: 'bullet',\n\t\t\t\t\t}\n\n\t\t\t\t\tentities.push(data);\n\t\t\t\t\t//socket.emit('attack', data);\n\t\t\t\t\tcharge = 0;\n\t\t\t\t\tenemy.cooldown = 100;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t//movement AI\n\tif (enemy.moveAI == 'stationary') {\n\t\tif (enemy.timer <= 0) {\n\t\t\tlet num = Random(4);\n\t\t\tif ((num == 0 && enemy.preset == undefined) || enemy.preset == 'LEFT') {\n\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X <= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'LEFT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 1 && enemy.preset == undefined) || enemy.preset == 'DOWN') {\n\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y >= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'DOWN';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 2 && enemy.preset == undefined) || enemy.preset == 'RIGHT') {\n\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X >= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'RIGHT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 3 && enemy.preset == undefined) || enemy.preset == 'UP') {\n\t\t\t\tenemy.direction = 'UP';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y <= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'UP';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if (enemy.preset != undefined) {\n\t\t\t\tswitch (enemy.preset) {\n\t\t\t\t\tcase 'UP':\n\t\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'DOWN':\n\t\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'LEFT':\n\t\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'RIGHT':\n\t\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tenemy.preset = undefined;\n\t\t\t}\n\t\t\t//console.log(num);\n\t\t}\n\t\tenemy.timer -= 1;\n\t}\n\n\tif (enemy.moveAI == 'basic') {\n\t\tx = enemy.pos.x + 2;\n\t\ty = enemy.pos.y + 2;\n\n\t\tlet z = X;\n\t\tlet w = Y;\n\t\tconsole.log(`you: ${z}, ${w}`);\n\t\tconsole.log(`them: ${x}, ${y}`);\n\n\t\tif(x < z){\n\t\t\tif(y < w){\n\t\t\t\tif(y + 8 > x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y - 8 < x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}else if(x > z){\n\t\t\tif(y < w){\n\t\t\t\tif(y > x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y < x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}", "function setLEDtimer()\r\n{\r\n for (var i = 11; i < 14; i++) {\r\n \r\n CUEtimeoutArray[i] = setTimeout(TriggerLED,timerArray[i],i);\r\n \r\n }\r\n console.log(\"Timers Set\"); \r\n}", "function resumeGame() {\n if (remainingSpawns <= 0 || remainingTime <= 0) return\n\n togglePanel(panel.POSTGAME)\n\n for (let s = 0; s < remainingSpawns; s++) {\n spawnTimeouts.push(setTimeout(spawnYagoo, spawnRate * s))\n }\n\n startTimer(remainingTime, document.getElementById('timer-text'))\n}", "hitEnemy(attackType){\n console.log('in hit enemy:', attackType, this.hero.dashing);\n if (this.knockUp) console.log('hit in th eair');\n if(!this.knockEnemy && !this.checkDelaySum(this.hitDelay))\n {\n this.hitDelay = this.setDelay(this.hitDelaySet);\n this.health--;\n switch(attackType){\n case \"tapAttack\":\n this.knockResistance > 0 ? this.knockHit() : this.knockEnemyBack(this.knockNormal);\n break;\n case \"tapAttack\":\n this.knockResistance > 0 ? this.knockHit() : this.knockEnemyBack(this.knockNormal);\n break;\n case \"duckAttack\":\n this.knockEnemyUp();\n break;\n case \"dashAttack\":\n this.knockEnemyBack(this.knockStrong);\n break;\n case \"collision_\":\n this.knockEnemyBack(this.knockNormal);\n default:\n // console.log('heyo');\n }\n }\n }", "function characterAttack(id){\n //Enemy 1\n //console.log(i);\n if(id == \"c1\"){\n //e1\n enemies[0].e1.health -= charachters[0].c1.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c1.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c1.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c1.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c1.health -= 10;\n charHealth = charachters[0].c1.health;\n health1.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c1.attackP += charachters[0].c1.attackP;\n }\n if(id == \"c2\"){\n //e1\n enemies[0].e1.health -= charachters[0].c2.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c2.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c2.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c2.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c2.health -= 10;\n charHealth = charachters[0].c2.health;\n health2.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c2.attackP += charachters[0].c2.attackP;\n }\n if(id == \"c3\"){\n //e3\n enemies[0].e1.health -= charachters[0].c3.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c3.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c3.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c3.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c3.health -= 10;\n charHealth = charachters[0].c3.health;\n health3.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c3.attackP += charachters[0].c3.attackP;\n }\n if(id == \"c4\"){\n //e1\n enemies[0].e1.health -= charachters[0].c4.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c4.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c4.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c4.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c4.health -= 10;\n charHealth = charachters[0].c4.health;\n health4.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c4.attackP += charachters[0].c4.attackP;\n }\n \n }", "function startAdTimer(adTimes) {\n var timerVar = setInterval(function() {\n adTimer(adTimes);\n }, 1000);\n }", "function advance() {\n\n // Handle ship\n ship.advance();\n\n // Move rocks\n for (var i = 0; i < rocks.length; i++) {\n rocks[i].advance();\n }\n\n // Move bullets\n for (var i = 0; i < bullets.length; i++) {\n bullets[i].advance();\n }\n\n detectHits();\n cleanUpTheDead();\n}", "function advanceGame () { \n /* disable the button to prevent double clicking */\n $mainButton.attr('disabled', actualMainButtonState = true);\n autoForfeitTimeoutID = undefined;\n \n /* lower the timers of everyone who is forfeiting */\n if (gamePhase[3] !== false && tickForfeitTimers()) return;\n\n if (AUTO_FADE && gamePhase[2] !== undefined) {\n forceTableVisibility(gamePhase[2]);\n }\n gamePhase[1]();\n}", "function time_watcher_turn(){\n if(game_content.watcher.turn_watcher){\n // If he is looking, take it down so he is not looking.\n if(game_content.watcher.watcher_looking){\n game_content.watcher.watcher_staring = false;\n game_content.watcher.watcher_frame++;\n if(game_content.watcher.watcher_frame == 6){\n game_content.watcher.turn_watcher = false;\n game_content.watcher.watcher_looking = false;\n }\n } else {\n game_content.watcher.watcher_frame--;\n if (game_content.watcher.watcher_frame == 1){\n game_content.watcher.turn_watcher = false;\n game_content.watcher.watcher_looking = true;\n game_content.watcher.watcher_staring = true;\n }\n }\n }\n setTimeout(time_watcher_turn, interval * 5);\n}", "function penaltyTime () {\n secondsLeft += penaltyWrongAnswer;\n}", "function startTimeoutTimer(who) {\n\tTIMER_STOPPED = true;\n\tTIMER_SHOTCLOCK_STOPPED = true;\n\n\t$('#start_timer').show();\n\t$('#stop_timer').hide();\n\t\n\tTIMEOUT_COUNTER = TIMEOUT_LENGTH;\n\tshowFouls(false);\n\tdisableButtons(true);\n\n\tif(who == HOME)\n\t\tonLED('#home_foul_count', TIMEOUT_ARROW[0]);\n\telse\n\t\tonLED('#away_foul_count', TIMEOUT_ARROW[1]);\n\n\tTIMEOUT_TIMER = setInterval(timeoutTimer, 1000);\n}", "function checkTimers(){\n createTimerCallback(amatriadata.sleepTimes)\n console.log( Date(Date.now()) + 'Checking Timers')\n}", "function onTimer(){\r\n\tif (turn == OPPONENT) return;\r\n\tupdate_handler({time:timer});\r\n\ttimer--;\r\n\tif (timer < 0){\r\n\t\tmissStep();\r\n }\r\n}", "function playerAttackEnemy(isCounter = false) {\n var dodge = false;\n var counterAttack = false;\n var enemyLost = false;\n if ((!player.isAttacking && playerCanGo && !enemy.isAttacking) || isCounter) {\n var enemyDodge = getRandom(100);\n if (enemyDodge <= enemy.dodgeProbability) {\n // the enemy dodged!\n dodge = true;\n };\n if (!isCounter) {\n var enemyCounter = getRandom(100);\n if (enemyCounter <= enemy.counterAttackProbability) {\n counterAttack = true;\n }\n }\n var attackPower = getRandom(player.attackPoints) + 1;\n // We hit the enemy!\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > enemy.hitPoints) ? enemy.hitPoints : attackPower;\n\n playSound(attackStartSound);\n // Load players attackingImage\n swapImage(player, player.attackingImage);\n // Flag the player is attacking\n player.isAttacking = true;\n // Run css animations\n // Callback embeds another animation, runs the attack sound, and decrements the enemies health\n player.imageElement.animate({\n left: \"250px\"\n }, 300, function () {\n if (!dodge) {\n // Displays the attack power\n displayText(enemy, \"-\" + attackPower);\n // Log in the console\n gameConsoleLog(player.name + \" hit \" + enemy.name + \" for \" + attackPower + \"hps!\");\n // Plays the smack sound\n playSound(smackSound);\n // Runs the enemy hit\n characterHitAnimation(enemy, \"right\");\n // Removes the hitpoints\n enemy.hitPoints -= attackPower;\n } else {\n // Enemy dodged\n gameConsoleLog(enemy.name + \" dodged \" + player.name + \"'s attack!\");\n // Run the dodge animation\n dodgeAttack(enemy);\n }\n // Update stats on the screen\n updateStats();\n // Check if the enemy died\n if (enemy.hitPoints <= 0) {\n // Log the enemy has died\n gameConsoleLog(enemy.name + \" has fallen!\");\n // Run the death animation\n killCharacter(enemy);\n enemyLost = true;\n }\n player.imageElement.animate({\n left: \"-180px\"\n }, 300, function () {\n swapImage(player, player.standingImage);\n player.isAttacking = false;\n if (counterAttack === true && !enemyLost) {\n gameConsoleLog(enemy.name + \" has counter-attacked!\");\n enemyAttackPlayer(true);\n }\n if (!isCounter) {\n startPlayerTimer();\n }\n });\n });\n return true;\n }\n}", "function setupTimeoutTimer() {\n updateTimeoutInfo(undefined);\n }", "timeTillNextPossibleActivation() {\n return to(Date.now(), this.lastfire + this.cooldown);\n }", "advanceTime(time) {\n this.trigger(time);\n this.__lastTime = time;\n return time + this.__period;\n }", "function enemyAttackPlayer(isCounter = false) {\n // Assumes dodge and counterAttack are false \n var dodge = false;\n var counterAttack = false;\n var playerLost = false;\n // We either check if it's a genuine allowable attack, or if it's a counter\n if ((!enemy.isAttacking && enemyCanGo && !player.isAttacking) || isCounter) {\n // Check odds of a dodge\n var playerDodge = getRandom(100);\n if (playerDodge <= player.dodgeProbability) {\n dodge = true;\n }\n // If it's not a counter ....\n if (!isCounter) {\n // Check the odds of a counter\n var counter = getRandom(100);\n if (counter <= player.counterAttackProbability) {\n counterAttack = true;\n }\n }\n\n // Prevent 0 attack power.\n var attackPower = getRandom(enemy.attackPoints) + 1;\n\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > player.hitPoints) ? player.hitPoints : attackPower;\n\n // We hit the enemy!\n playSound(attackStartSound);\n\n // Load enemy's attackingImage\n swapImage(enemy, enemy.attackingImage);\n // Flag the enemy is attacking\n enemy.isAttacking = true;\n\n // Run css animations\n // The callback will check for a dodge and animate the enemy back into position\n enemy.imageElement.animate({\n right: \"240px\"\n }, 300, function () {\n // Right before the enemy hits, we allow a dodge\n quickDodgeAllowed = true;\n\n enemy.imageElement.animate({\n right: \"250px\"\n }, 150, function () {\n quickDodgeAllowed = false;\n // If the player didn't dodge...\n if (!dodge && !quickDodgeExecuted) {\n // Display to the battle screen\n displayText(player, \"-\" + attackPower);\n // Add the event to the console log\n gameConsoleLog(enemy.name + \" hit \" + player.name + \" for \" + attackPower + \"hps!\");\n // Play the hit sound\n playSound(smackSound);\n // Animate the player being hit\n characterHitAnimation(player, \"left\");\n // Take away the player's health\n player.hitPoints -= attackPower;\n // If the player DID dodge\n } else {\n if (quickDodgeExecuted) {\n // if it was a quick dodge rather than a random dodge, flag it to false now since we are running the dodge\n quickDodgeExecuted = false;\n }\n // Log the dodge\n gameConsoleLog(player.name + \" dodged \" + enemy.name + \"'s attack!\");\n dodgeAttack(player);\n }\n // Update the display\n updateStats();\n // Check if the player is out of hitPoints\n if (player.hitPoints <= 0) {\n gameConsoleLog(player.name + \" has fallen!\");\n killCharacter(player);\n playerLost = true;\n }\n // Now that the actual hit is done, animate player back to their original position.\n enemy.imageElement.animate({\n right: \"-180px\"\n }, 300, function () {\n // Go back to the standing image\n swapImage(enemy, enemy.standingImage);\n // Flag the attack is over\n enemy.isAttacking = false;\n\n // Do we get a counter attack?\n // We also check to see if the player is still alive to prevent a \"ghost\" counter-attack from happening.\n if (counterAttack === true && !playerLost) {\n gameConsoleLog(player.name + \" has counter-attacked!\");\n playerAttackEnemy(true);\n }\n // If this wasn't an enemy counter-attack, we have to restart the enemy's attack timer.\n if (!isCounter) {\n startEnemyTimer();\n }\n });\n });\n });\n return true;\n }\n}", "function startTimer() {\n timer = setInterval(decrementTimer, 1000);\n remainingTime = 61;\n }", "function xTimerMgr()\r\n{\r\n this.tmr = null;\r\n this.timers = new Array();\r\n}", "function attack(){\n\tif(canAttack){\n\n\t\t//Weapon Sound\n\t\tvar randWeapon = Math.floor(Math.random()*AUDIO_WEAPON.length);\n\t\tchangeAudio(AUDIO_WEAPON[randWeapon]);\n\n\t\t//Player stats\n\t\t//var playerHP = parseInt($(\"#avatar_HP_0\").html());\n\t\tvar playerName = $(\"#avatar_NAME_0\").html();\n\t\tvar playerNum = $(\"#avatarContainer_0\").attr('value');\n\t\tvar playerAttack = AVATAR_STATS[playerNum][\"ATTACK\"];\n\t\tvar totalPlayerAttack = playerAttack+playerPower;\n\n\t\t//CPU stats\n\t\tvar cpuName = $(\"#currentEnemy_NAME\").html();\n\t\t//var cpuHP = parseInt($(\"#currentEnemy_HP\").html());\n\t\tvar cpuNum = $(\"#currentEnemyContainer\").attr('value');\n\t\tvar cpuAttack = AVATAR_STATS[cpuNum][\"DEFENSE\"];\n\n\t\t//Game logic/math\n\t\tcurrentEnemyHP -= totalPlayerAttack;\n\t\tcurrentPlayerHP -= cpuAttack;\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+currentEnemyHP);\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+currentPlayerHP);\n\t\tplayerPower+=playerAttack;\n\n\t\t//Message box results\n\t\t$(\"#playerText\").html(\"You hit \"+cpuName+\" for \"+totalPlayerAttack+\" damage!\");\n\t\t$(\"#cpuText\").html(cpuName+\" hit you for \"+cpuAttack+\" damage!\");\n\n\t\tif(!gameOver){\n\n\t\t\t//Tie condition\n\t\t\tif (currentPlayerHP<= 0 && currentEnemyHP <=0 && enemyNum.length<1){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"There was a tie! You and \"+cpuName+\" have both been defeated\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t}\n\n\t\t\t//Lose condition\n\t\t\telse if(currentPlayerHP <= 0){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\tif(currentPlayerHP <= 0 && currentEnemyHP <= 0){\n\t\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\t}\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\tnewEnemy=false;\n\t\t\t\t$(\"#playerText\").html(\"You have been defeated by \"+cpuName+\" !!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\tlosses+=1;\n\t\t\t\t$(\"#losses\").html(losses);\n\t\t\t}\n\n\t\t\t//Win condition\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length<1 && currentPlayerHP >0 ){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"You have defeated all enemies. Congratulations!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\twins+=1;\n\t\t\t\t$(\"#wins\").html(wins);\n\n\t\t\t}\n\n\t\t\t//Enemy defeated, select another enemy\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length>0){\n\t\t\t\tcanAttack=false;\n\t\t\t\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#playerText\").html(\"You have defeated \"+cpuName+\"!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Select another enemy to defeat..\");\n\n\t\t\t\tnewEnemy=true;\n\t\t\t\t\n\n\t\t\t}\n\t\t}\n\t}\n}", "function startTimer() {\n setTimeout(function () {\n //when game is stopped timer from previous game shouldn't infere\n if (!pausedGame) timerDone = true;\n }, 10000);\n}", "function inactivityCheck() {\n if (!spellWasCast) {\n console.log(\"No spells in 30 minutes\");\n itsAboutTimeToCastASpell = true; // cast one at next opportunity\n } else {\n spellWasCast = false; // reset activity flag\n }\n setTimeout( inactivityCheck, 30 * 60 * 1000 ); // check back in 30 min\n }", "function incorrect() {\n timeLeft -= 15; \n next();\n}", "_startTimer() {\n let interval = this.config[\"appear\"][\"interval\"]\n let variation = this.config[\"appear\"][\"interval_variation\"]\n let seconds = interval + Math.round(Math.random() * variation)\n\n util.log(\"power-up\", \"next in \" + seconds + \" seconds\")\n this.timer = this.game.time.events.add(Phaser.Timer.SECOND * seconds, this._addPowerup, this);\n }", "function startPlayerTimer() {\n playerCanGo = false;\n player.timer = 0;\n $(\"#player-attack-progress\").css(\"width\", 0);\n}", "function attackEnemy() {\n enemyLife.value -= miPersonaje.ataques[0].poderAtaque;\n\n miPersonaje.atacar(Rival, 'puñetazo'); //Accion de ataque / Nombre del ataque //\n var combatLogUpdate = document.createElement(\"p\");\n var enemyCombatLogText = document.createTextNode('Ataco con ' + miPersonaje.ataques[0].nombre + ' y ' + Rival.nombre + ' pierde ' + miPersonaje.ataques[0].poderAtaque + ' puntos de vida. Vida restante del enemigo: ' + Rival.vidaActual + '.');\n combatLogUpdate.appendChild(enemyCombatLogText);\n var newElement = document.getElementById(\"combatLog\");\n newElement.appendChild(combatLogUpdate);\n combatLogScroll.scrollTop = combatLogScroll.scrollHeight;\n}", "function setTimeouts(who) {\n\toffLED('#' + who + '_score .timeout_section .timeouts');\n\t//$('#' + who + '_score .timeout_section .timeouts .circle').removeClass('on');\n\n\tvar timeouts = HOME_TIMEOUTS;\n\tif(who == AWAY)\n\t\ttimeouts = AWAY_TIMEOUTS;\n\n\ttimeouts = (timeouts * 2) + 1;\n\n\tfor(var i = timeouts; i > 0; i = i - 2) {\n\t\tonLED('#' + who + '_score .timeout_section .timeouts:nth-child(' + i + ')', TIMEOUT);\n\t}\n}", "onTimeOut() {\n if(this.exhausted) {\n this.stop();\n return;\n }\n \n this.roll();\n }", "function startTimer() {\n resetTimers(); \n game_timer = setTimeout ( \"endTimer()\", maximum_time);\n update_timer = setInterval(\"updateTimerBox(1000)\", 1000); //update every 1 second\n}", "function cooldown() {\n setTimeout(function(){ \n isReadyToSpeedUp = true\n }, 10000);\n}", "function startOpponentCheckTimer() {\n nIntervId = setInterval(checkForOpponent, 5000);\n }", "function startChallengeTimer() {\n // Set the global 'challengeRunning' variable state to on\n showPrompt();\n if (timerState === TIMER_STATES.PAUSED) {\n disableStartButton();\n }\n\n timerState = TIMER_STATES.ACTIVE;\n unSelectAllTimerButtons();\n\n // Get the selected time, turn it into a date object\n let challengeLengthMinutes = $('#timer .minutes').text();\n let challengeLengthSeconds = $('#timer .seconds').text();\n\n // Fast timer for dev purposes\n // let challengeLengthMinutes = 0;\n // let challengeLengthSeconds = 3;\n\n // start the timer based on what's already on the clock\n let challengeLength = new Date( Date.parse( new Date() ) + ( 1 * 1 * challengeLengthMinutes * 60 * 1000 ) + ( 1 * 1 * challengeLengthSeconds * 1000 ) );\n\n // If the challenge is 60m or greater, subtract a second so that the minutes doesn't show '00' in the first second\n if( challengeLengthMinutes >= 60 ) {\n challengeLength.setSeconds( challengeLength.getSeconds() - 1 );\n }\n\n // Call the start timer function\n initializeClock('timer', challengeLength);\n\n // Get the time remaining\n function getTimeRemaining(endtime) {\n let total = Date.parse(endtime) - Date.parse(new Date());\n let seconds = Math.floor((total / 1000) % 60);\n let minutes = Math.floor((total / 1000 / 60) % 60);\n return {\n total,\n minutes,\n seconds\n };\n }\n\n // Function to start the clock\n function initializeClock(id, endtime) {\n clearAllIntervals();\n $('.workoutman--animated').show();\n $('.workoutman--still').hide();\n\n let clock = document.getElementById(id);\n let minutesEl = clock.querySelector('.minutes');\n let secondsEl = clock.querySelector('.seconds');\n\n function updateClock() {\n let t = getTimeRemaining(endtime);\n minutesEl.innerHTML = ('0' + t.minutes).slice(-2);\n secondsEl.innerHTML = ('0' + t.seconds).slice(-2);\n\n if (t.total <= 0) {\n window.clearInterval(timeInterval);\n // $('.timesup').removeClass('hide');\n // $('.illo--animated').hide();\n // $('.illo--still').show();\n showOutOfTime();\n }\n }\n updateClock();\n let timeInterval = setInterval(updateClock, 1000);\n activeIntervals.push(timeInterval)\n }\n}", "function startEnemyTimer(interval) {\n clearInterval(spawnTimer);\n spawnTimer = setInterval(spawnNewEnemy, interval);\n}", "function checkActions() {\r\n\t// Terminate this loop if there is a battle in progress. Battle Loop will take over.\r\n\tif(battleInProgress > 0) return;\r\n\t\r\n\t// Check if there is energy. Will terminate everything if there is no energy.\r\n\t/*if(document.getElementById('app377144924760_hud_energy_quantity').innerHTML == 0) {\r\n\t\tupdateStatus('Out of Energy!');\r\n\t\tif(alertOnEnergyZero)\r\n\t\t\talert('You have run out of Energy to use in LevynLight!');\r\n\t\treturn;\r\n\t}*/\r\n\t\r\n\tvar actions = document.getElementById('app377144924760_hud_actions').innerHTML;\r\n\tif(actions > 0) {\r\n\t\t// Play turn (wait 1 second + random time between 1 and 5 seconds)\r\n\t\tsetTimeout(playTurn, 1000 + Math.floor(Math.random()*5+1)*1000);\r\n\t\tupdateStatus('Playing turn...');\r\n\t\t//window.getAttention();\r\n\t} else {\r\n\t\tvar timeLeft = document.getElementById('app377144924760_playCounter').innerHTML;\r\n\t\ttimeLeft = timeLeft.replace('+1 action in: ', '');\r\n\t\tvar splitTime = timeLeft.split(':');\r\n\t\t// Check every updateFrequency seconds\r\n\t\tsetTimeout(checkActions, updateFrequency*1000);\r\n\t\tif(timeDisplayType == 0)\r\n\t\t\tupdateStatus('Next Turn in <b>' + parseInt(parseInt(splitTime[0])*60 + parseInt(splitTime[1])) + 's</b>');\r\n\t\telse if (timeDisplayType == 1)\r\n\t\t\tupdateStatus('Next Turn in <b>' + timeLeft.replace(':', 'm ') + 's</b>');\r\n\t\telse\r\n\t\t\tupdateStatus('Next Turn in <b>' + timeLeft + '</b>');\r\n\t}\r\n}", "function setTimeoutTimer(time) {\n\tvar sec_ten = Math.floor(time / 10);\n\tvar sec_one = time % 10;\n\n\tonLED('#timeout_tens', SMALL_NUMBERS[sec_ten]);\n\tonLED('#timeout_ones', SMALL_NUMBERS[sec_one]);\n}", "explote() {\n if (this.timer > 1520) {\n this.isExploding = true\n this.timer = 0\n }\n }", "function enemies(){\n //Enemy 1\n enemy1Interval = setInterval(function(){\n var pos1 = 16;\n var pos2 = e1;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#16-\"+(e1+1)).css('background-image',\"\");\n $(\"#16-\"+(e1)).css('background-image', 'url(\"images/red-car.png\")');\n e1--;\n if(e1<-1)\n {\n e1 = 14;\n }\n },350);\n\n //Enemy 2\n setInterval(function(){\n var pos1 = 15;\n var pos2 = e2;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#15-\"+(e2+1)).css('background-image',\"\");\n $(\"#15-\"+(e2)).css('background-image', 'url(\"images/pink-car.png\")');\n e2--;\n if(e2<-1)\n {\n e2 = 14;\n }\n },250);\n //Enemy 3\n setInterval(function(){\n var pos1 = 14;\n var pos2 = e3;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#14-\"+(e3+1)).css('background-image',\"\");\n $(\"#14-\"+(e3)).css('background-image', 'url(\"images/blue-car.png\")');\n e3--;\n if(e3<-1)\n {\n e3 = 14;\n }\n },200);\n //Enemy 4\n setInterval(function(){\n var pos1 = 11;\n var pos2 = e4;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#11-\"+(e4+1)).css('background-image',\"\");\n $(\"#11-\"+(e4)).css('background-image', 'url(\"images/pink-car.png\")');\n e4--;\n if(e4<-1)\n {\n e4 = 14;\n }\n },150);\n //Enemy 5\n setInterval(function(){\n var pos1 = 9;\n var pos2 = e5;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#9-\"+(e5+1)).css('background-image',\"\");\n $(\"#9-\"+(e5)).css('background-image', 'url(\"images/red-car.png\")');\n e5--;\n if(e5<-1)\n {\n e5 = 14;\n }\n },125);\n //Enemy 6\n setInterval(function(){\n var pos1 = 8;\n var pos2 = e6;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();} \n $(\"#8-\"+(e6+1)).css('background-image',\"\");\n $(\"#8-\"+(e6)).css('background-image', 'url(\"images/pink-car.png\")');\n e6--;\n if(e6<-1)\n {\n e6 = 14;\n }\n },100);\n //Enemy 7\n setInterval(function(){\n var pos1 = 7;\n var pos2 = e7;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();} \n $(\"#7-\"+(e7+1)).css('background-image',\"\");\n $(\"#7-\"+(e7)).css('background-image', 'url(\"images/blue-car.png\")');\n e7--;\n if(e7<-1)\n {\n e7 = 14;\n }\n },150);\n //Enemy 8\n setInterval(function(){\n var pos1 = 4;\n var pos2 = e8;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#4-\"+(e8+1)).css('background-image',\"\");\n $(\"#4-\"+(e8)).css('background-image', 'url(\"images/red-car.png\")');\n e8--;\n if(e8<-1)\n {\n e8 = 14;\n }\n },50);\n //Enemy 9\n setInterval(function(){\n var pos1 = 3;\n var pos2 = e9;\n if(currentPosR==pos1&&currentPosC==pos2){loseLife();}\n $(\"#3-\"+(e9+1)).css('background-image',\"\");\n $(\"#3-\"+(e9)).css('background-image', 'url(\"images/pink-car.png\")');\n e9--;\n if(e9<-1)\n {\n e9 = 14;\n }\n },130);\n}", "function inc_timer(){\n timer++;\n}", "function countdownTimerPlayerOne(){\n timer.innerText = `Time: ${timeRemaining}`;\n myTimer = setInterval(timeLower, 1000);\n setTimeout(timesUpPlayerOne, 60000);\n}", "function incorrect() {\n timeLeft -= 15;\n next();\n}", "function incorrect() {\n timeLeft -= 15;\n next();\n}", "function spawnAngrySlimes(spawnRate){\n var angryInterval = setInterval (function(){\n var position = randomCell(cells);\n position.classList.add('angry', 'sprite');\n checkGemTotal(position);\n if (timeLeft <= 0 || lives <= 0){\n clearInterval(angryInterval);\n endGame(); \n }\n else if (timeLeft >= 40 && lives > 0){\n angrySlimeAttack(100, 0.4);\n } \n else if (timeLeft >= 20 && lives > 0){\n angrySlimeAttack(200, 0.5);\n }\n else if (timeLeft > 0 && lives > 0){\n angrySlimeAttack(300, 0.6);\n }\n setTimeout(function(){\n position.classList.remove('angry', 'sprite');\n }, 1000)\n }, spawnRate) \n }", "function checktimer(time) {\n //if you've run out of time, it will mark that you got it wrong and move to next question and restart timer\n if (timeLeft === 0) {\n timeLeft = 15;\n if (currentQuestion < triviaQuestions.length) {\n currentQuestion++;\n wrongChoices++;\n displayQuestion();\n }\n }\n}", "function AttacktNextHuman() {\n var serial = FindNearestHumanEnemy();\n if (!serial.length) return;\n CharPrintDelayed(serial, '30', 'ATTACKING');\n Orion.OrionLastAttack(serial);\n Orion.Attack(serial);\n Orion.Ignore(serial);\n}", "function Timers() {\n\n this.timers = {};\n this.idCounter = 0;\n\n}", "function GoOnCooldown() {\n\tonCooldown = true;\n\tSetImage(\"cooldown\");\n\tChangeKanaText(this.hirigana);\n\tthis.timeLastUsed = Time.time;\n\thudAbilities.timeLastUsed = Time.time;\n\t//Invoke(\"GoOffCooldown\", cooldown);\n}", "async battle_phase_round_start() {\n const enemy_members = this.enemies_info.map(info => info.instance);\n this.enemies_abilities = Object.fromEntries(enemy_members.map((enemy, index) => {\n let abilities = new Array(enemy.turns);\n for (let i = 0; i < enemy.turns; ++i) {\n abilities[i] = EnemyAI.roll_action(enemy, party_data.members, enemy_members);\n }\n return [this.enemies_info[index].battle_key, abilities];\n }));\n for (let char_key in this.player_abilities) {\n const this_char = main_char_list[char_key];\n for (let i = 0; i < this.player_abilities[char_key].length; ++i) {\n const this_ability = abilities_list[this.player_abilities[char_key][i].key_name];\n const priority_move = this_ability !== undefined ? this_ability.priority_move : false;\n this.player_abilities[char_key][i].speed = BattleFormulas.player_turn_speed(this_char.current_agi, priority_move, i > 0);\n this.player_abilities[char_key][i].caster = this_char;\n }\n }\n for (let battle_key in this.enemies_abilities) {\n const this_enemy = this.this_enemies_list[battle_key];\n for (let i = 0; i < this.enemies_abilities[battle_key].length; ++i) {\n const this_ability = abilities_list[this.enemies_abilities[battle_key][i].key_name];\n const priority_move = this_ability !== undefined ? this_ability.priority_move : false;\n this.enemies_abilities[battle_key][i].speed = BattleFormulas.enemy_turn_speed(this_enemy.current_agi, i + 1, this_enemy.turns, priority_move);\n this.enemies_abilities[battle_key][i].caster = this_enemy;\n }\n }\n this.turns_actions = _.sortBy(Object.values(this.player_abilities).flat().concat(Object.values(this.enemies_abilities).flat()), action => {\n return action.speed; //still need to add left most and player preference criterias\n });\n for (let i = 0; i < this.turns_actions.length; ++i) {\n const action = this.turns_actions[i];\n await this.animation_manager.load_animation(action.key_name);\n }\n this.battle_phase = battle_phases.COMBAT;\n this.controls_enabled = true;\n this.check_phases();\n }", "function fight() {\n\n if (readyToFight && isGameActive) {\n console.log(\"AI Fighter\");\n console.log(aiPlayer);\n console.log(\"Human Fighter\");\n console.log(humanPlayer);\n\n // Human attack AI\n aiPlayer.healthPoint -= humanPlayer.currentAttackPoint;\n\n // AI attacks human\n humanPlayer.healthPoint -= aiPlayer.counterAttackPoints;\n\n //Human power increase by baseAttachPoint\n humanPlayer.currentAttackPoint += humanPlayer.baseAttackPoint;\n\n // update the interface\n $(\"#ptext\" + humanPlayer.id).html(\"HP: \" + humanPlayer.healthPoint);\n $(\"#ptext\" + aiPlayer.id).html(\"HP: \" + aiPlayer.healthPoint);\n\n // check if the human is still alive\n if (humanPlayer.healthPoint <= 0) {\n humanPlayer.isAlive = false;\n gameOverMessage(humanPlayer.isAlive);\n }\n\n // check if the AI is alive\n if (aiPlayer.healthPoint <= 0) {\n\n aiPlayer.isAlive = false;\n readyToFight = false;\n isAIPlayerSelected = false;\n\n // the current AI is dead, ask the user to select the next one\n var msg = aiPlayer.characterName + \" is dead. Select the next enemy!\";\n $(\"#instructions-3\").html(msg);\n $(\"#ptext\" + aiPlayer.id).html(msg);\n setGameInfo(msg);\n } else{\n setGameInfo(\"\");\n\n }\n }\n\n // Check if there are any enemies left. if none, then send the win message if you are still alive\n var numberOFEnemiesRemaining = numberOFEnemiesRemainingToFight();\n if (numberOFEnemiesRemaining <= 0 && humanPlayer.isAlive) {\n gameOverMessage(humanPlayer.isAlive);\n }\n\n\n \n}", "function startTimer(){\n\twhile(timeLeft > 0){\n\t\ttimeLeft -= .2;\n\t\tyield WaitForSeconds(.2);\n\t}\n\tdisappear(.5);\n}", "function set_action_timer() {\n action_timer = action_timer_time;\n}", "function attack() {\n // The player's character performs an attack\n currentDefender.health -= userCharacter.currentAttPwr;\n // Write the player's attack to the DOM\n $(\"#userStatus\").text(userCharacter.name + \" attacked \" + currentDefender.name + \" for \" + userCharacter.currentAttPwr + \" damage.\");\n // The character's attack power goes up\n userCharacter.currentAttPwr += userCharacter.attPwr;\n // If the current enemy is dead...\n if (currentDefender.health <= 0) {\n // Clear the #defenderRow\n $(\"#defenderRow\").empty();\n // Write that the enemy was defeated to the DOM\n $(\"#defenderStatus\").text(currentDefender.name + \" was defeated!\")\n // Update the game state\n enemySelected = false;\n // Check and see if the game has been won and update the game state accordingly.\n if (enemies.length == 0) {\n gameWon = true;\n }\n }\n // Otherwise, if the enemy is still alive...\n else {\n // The enemy counter attacks\n userCharacter.health -= currentDefender.counterPwr;\n // Write the enemy's counterattack to the DOM\n $(\"#defenderStatus\").text(currentDefender.name + \" counterattacked \" + userCharacter.name + \" for \" + currentDefender.counterPwr + \" damage.\");\n // Check and see if the player is dead and update the game state accordingly.\n if (userCharacter.health <= 0) {\n gameOver = true;\n }\n }\n}", "function onTimeoutExpiration(context) {\n\tresources.timeouts.in_flight--;\n\tresources.timeouts.expired++;\n\tif(context.referenced)\n\t\tresources.timeouts.inflight_referenced--;\n\telse\n\t\tresources.timeouts.inflight_unreferenced--;\n}", "function addTimer() {\n timeLeft+=5;\n if(timeLeft===0) {\n finish();\n }\n }", "function Attacklastattack() {\n Orion.Attack(\"lastattack\");\n}", "function startTimer() {\n currentTime = 0;\n timeoutStore = setInterval(updateTimer, timeIncrementInMs);\n }", "function timerInit(){\n\t\ttimer = setTimeout(timeUp, timeToAnswer*1000);\n\t}", "function respawnAliveEnemies(enemyArr)\r\n{\r\n HP--;\r\n if(HP <= 0){youLose();}\r\n else{\r\n HPBox.textContent = \"HP = \" + HP;\r\n for(i = 0; i < enemies.length; i++)\r\n {\r\n if(i<10)\r\n {\r\n enemyArr[i].y = 20;\r\n }\r\n else if(i>=10 && i <20)\r\n {\r\n enemyArr[i].y = 70;\r\n }\r\n else if(i>=20 && i < 30)\r\n {\r\n enemyArr[i].y = 120;\r\n }\r\n var iMod = i % 10;\r\n enemyArr[i].x = 42 + (54*iMod);\r\n enemyArr[i].direction = -1;\r\n enemyArr[i].speedy = (enemyArr[i].speedy+0.1);\r\n }\r\n }\r\n}", "function startAnsTimer(){ \n stopAnstTimer();\n ansTimer = setTimeout(function(){\n console.log('in start ansTimer');\n },5000);\n}", "function startTimer() {\n\n\n var delay = autoCompleteOnKeyPressDelay;\n var callback = onTimerCallBack;\n\n if (autoCompleteOnKeyPressDelay) {\n\n stopTimer();\n\n timer = setTimeout(function () {\n callback();\n stopTimer();\n }, delay);\n }\n }", "_timeLeft (timerElement) {\n this._interval = setInterval(() => {\n if (this._time < 1) {\n this.shadowRoot.removeChild(this._memoryDiv)\n let pGameOver = document.createElement('p')\n pGameOver.setAttribute('id', 'gameover')\n this.shadowRoot.appendChild(pGameOver)\n pGameOver.innerText = 'YOU LOST'\n window.clearInterval(this._interval)\n }\n this._time--\n timerElement.innerText = parseInt(this._time)\n }, 1000)\n }", "function useIdleTimer ({\n timeout = 1000 * 60 * 20,\n element = DEFAULT_ELEMENT,\n events = DEFAULT_EVENTS,\n onIdle = () => { },\n onActive = () => { },\n onAction = () => { },\n debounce = 0,\n throttle = 0,\n eventsThrottle = 200,\n startOnMount = true,\n startManually = false,\n stopOnIdle = false,\n capture = true,\n passive = true,\n crossTab = false\n} = {}) {\n const eventsBound = useRef(false)\n const idle = useRef(true)\n const oldDate = useRef(+new Date())\n const remaining = useRef(null)\n const pageX = useRef(null)\n const pageY = useRef(null)\n const tId = useRef(null)\n const lastActive = useRef(null)\n const lastIdle = useRef(null)\n const idleTime = useRef(0)\n const firstLoad = useRef(true)\n const _timeout = useRef(timeout)\n const manager = useRef(null)\n\n /* istanbul ignore next */\n if (crossTab) {\n if (crossTab === true) crossTab = {}\n crossTab = Object.assign({\n channelName: 'idle-timer',\n fallbackInterval: 2000,\n responseTime: 100,\n removeTimeout: 1000 * 60,\n emitOnAllTabs: false\n }, crossTab)\n }\n\n // Event emitters\n const emitOnIdle = useRef(onIdle)\n const emitOnActive = useRef(onActive)\n const emitOnAction = useRef(onAction)\n\n useEffect(() => {\n emitOnIdle.current = onIdle\n }, [onIdle])\n\n useEffect(() => {\n emitOnActive.current = onActive\n }, [onActive])\n\n useEffect(() => {\n emitOnAction.current = onAction\n }, [onAction])\n\n const intermediateOnAction = useMemo(() => {\n function callOnAction (e) {\n emitOnAction.current(e)\n }\n\n // Cancel any existing debounce timeouts\n if (callOnAction.cancel) callOnAction.cancel()\n\n // Create debounced action if applicable\n if (debounce > 0) {\n return debounced(callOnAction, debounce)\n\n // Create throttled action if applicable\n } else if (throttle > 0) {\n return throttled(callOnAction, throttle)\n\n // No throttle or debounce\n } else {\n return callOnAction\n }\n }, [throttle, debounce])\n\n /**\n * Toggles the idle state and calls\n * the correct action function\n * @private\n */\n const _toggleIdleState = e => {\n const nextIdle = !idle.current\n idle.current = nextIdle\n if (nextIdle) {\n if (stopOnIdle) {\n // Clear any existing timeout\n clearTimeout(tId.current)\n tId.current = null\n // Unbind events\n _unbindEvents()\n }\n lastIdle.current = (+new Date()) - _timeout.current\n if (manager.current) {\n /* istanbul ignore next */\n manager.current.idle()\n } else {\n emitOnIdle.current(e)\n }\n } else {\n idleTime.current += (+new Date()) - lastIdle.current\n _bindEvents()\n if (manager.current) {\n /* istanbul ignore next */\n manager.current.active()\n } else {\n emitOnActive.current(e)\n }\n }\n }\n\n /**\n * Event handler\n * @param {Event} e\n */\n const _handleEvent = e => {\n // Fire onAction event\n intermediateOnAction(e)\n\n // Already active, ignore events\n if (remaining.current) return\n\n // Mousemove event\n /* istanbul ignore next */\n if (e.type === 'mousemove') {\n // If coords are same, it didn't move\n if (e.pageX === pageX && e.pageY === pageY) {\n return\n }\n // If coords don't exist how could it move\n if (typeof e.pageX === 'undefined' && typeof e.pageY === 'undefined') {\n return\n }\n // Under 200 ms is hard to do\n // continuous activity will bypass this\n const elapsed = getElapsedTime()\n if (elapsed < 200) {\n return\n }\n }\n\n // Clear any existing timeout\n clearTimeout(tId.current)\n tId.current = null\n\n // Determine last time User was active, as can't rely on setTimeout ticking at the correct interval\n const elapsedTimeSinceLastActive = +new Date() - getLastActiveTime()\n\n // If the user is idle or last active time is more than timeout, flip the idle state\n if (\n (idle.current && !stopOnIdle) ||\n (!idle.current && elapsedTimeSinceLastActive > _timeout.current)\n ) {\n _toggleIdleState(e)\n }\n\n // Store when the user was last active\n // and update the mouse coordinates\n lastActive.current = +new Date()\n pageX.current = e.pageX\n pageY.current = e.pageY\n\n // If the user is active, set a new timeout\n if (!idle.current) {\n tId.current = setTimeout(_toggleIdleState, _timeout.current)\n }\n }\n\n /**\n * Reference to current handleEvent function.\n * @private\n */\n const handleEvent = useRef(_handleEvent)\n\n /**\n * Binds the specified events\n * @private\n */\n const _bindEvents = () => {\n // Don't bind events if\n // we are not in a browser\n if (!IS_BROWSER) return\n // Otherwise we bind all the events\n // to the supplied element\n if (!eventsBound.current) {\n events.forEach(e => {\n element.addEventListener(e, handleEvent.current, {\n capture,\n passive\n })\n })\n eventsBound.current = true\n }\n }\n\n /**\n * Unbinds all the bound events\n * @private\n */\n const _unbindEvents = (force = false) => {\n // If we are not in a browser\n // we don't need to unbind events\n if (!IS_BROWSER) return\n // Unbind all events\n if (eventsBound.current || force) {\n events.forEach(e => {\n element.removeEventListener(e, handleEvent.current, {\n capture,\n passive\n })\n })\n eventsBound.current = false\n }\n }\n\n /**\n * Time remaining before idle\n * @name getRemainingTime\n * @return {number} Milliseconds remaining\n */\n const getRemainingTime = () => {\n // If idle there is no time remaining\n if (remaining.current !== null) {\n return remaining.current < 0 ? 0 : remaining.current\n }\n\n // Determine remaining, if negative idle didn't finish flipping, just return 0\n const timeLeft = _timeout.current - ((+new Date()) - lastActive.current)\n return timeLeft < 0 ? 0 : timeLeft\n }\n\n /**\n * How much time has elapsed\n * @name getElapsedTime\n * @return {Timestamp}\n */\n const getElapsedTime = () => (+new Date()) - oldDate.current\n\n /**\n * Last time the user was idle\n * @name getLastIdleTime\n * @return {Timestamp}\n */\n const getLastIdleTime = () => lastIdle.current\n\n /**\n * Get the total time user is idle\n * @name getTotalIdleTime\n * @return {number} Milliseconds idle\n */\n const getTotalIdleTime = () => {\n if (idle.current) {\n return ((+new Date()) - lastIdle.current) + idleTime.current\n } else {\n return idleTime.current\n }\n }\n\n /**\n * Last time the user was active\n * @name getLastActiveTime\n * @return {Timestamp}\n */\n const getLastActiveTime = () => lastActive.current\n\n /**\n * Get the total time user is active\n * @name getTotalActiveTime\n * @return {number} Milliseconds active\n */\n const getTotalActiveTime = () => getElapsedTime() - getTotalIdleTime()\n\n /**\n * Returns wether or not the user is idle\n * @name isIdle\n * @return {Boolean}\n */\n const isIdle = () => idle.current\n\n /**\n * Returns wether or not this is the leader tab\n * @returns {Boolean}\n */\n const isLeader = () => manager.current ? manager.current.isLeader() : true\n\n /**\n * Set initial state and start timer\n * @name reset\n */\n const start = (remote = false) => {\n // Clear timeout\n clearTimeout(tId.current)\n tId.current = null\n\n // Bind the events\n _bindEvents()\n\n // Set state\n idle.current = false\n oldDate.current = +new Date()\n lastActive.current = +new Date()\n remaining.current = null\n\n if (manager.current) {\n /* istanbul ignore next */\n manager.current.setAllIdle(false)\n /* istanbul ignore next */\n if (!remote && crossTab.emitOnAllTabs) {\n manager.current.send('start')\n }\n }\n\n // Set new timeout\n tId.current = setTimeout(_toggleIdleState, _timeout.current)\n }\n\n /**\n * Restore initial state and restart timer, calling onActive\n * @name reset\n */\n const reset = (remote = false) => {\n // Clear timeout\n clearTimeout(tId.current)\n tId.current = null\n\n // Bind the events\n _bindEvents()\n\n // Emit active\n if (idle.current) {\n if (manager.current) {\n /* istanbul ignore next */\n manager.current.active()\n } else {\n emitOnActive.current()\n }\n }\n\n // Reset state\n idle.current = false\n oldDate.current = +new Date()\n lastActive.current = +new Date()\n remaining.current = null\n\n if (manager.current) {\n /* istanbul ignore next */\n manager.current.setAllIdle(false)\n /* istanbul ignore next */\n if (!remote && crossTab.emitOnAllTabs) {\n manager.current.send('reset')\n }\n }\n\n // Set new timeout\n tId.current = setTimeout(_toggleIdleState, _timeout.current)\n }\n\n /**\n * Store remaining time and stop timer\n * @name pause\n */\n const pause = (remote = false) => {\n // Timer is already paused\n if (remaining.current !== null) return\n\n // Unbind events\n _unbindEvents()\n\n // Clear existing timeout\n clearTimeout(tId.current)\n tId.current = null\n\n // Define how much is left on the timer\n remaining.current = getRemainingTime()\n\n if (manager.current) {\n /* istanbul ignore next */\n if (!remote && crossTab.emitOnAllTabs) {\n manager.current.send('pause')\n }\n }\n }\n\n /**\n * Resumes a paused timer\n * @name resume\n */\n const resume = (remote = false) => {\n // Timer is not paused\n if (remaining.current === null) return\n\n // Bind events\n _bindEvents()\n\n // Start timer and clear remaining\n // if we are in the idle state\n if (!idle.current) {\n // Set a new timeout\n tId.current = setTimeout(_toggleIdleState, remaining.current)\n // Set states\n remaining.current = null\n lastActive.current = +new Date()\n }\n\n if (manager.current) {\n /* istanbul ignore next */\n if (!remote && crossTab.emitOnAllTabs) {\n manager.current.send('resume')\n }\n }\n }\n\n /**\n * Hook lifecycle\n */\n useEffect(() => {\n // Debounce and throttle can't both be set\n if (debounce > 0 && throttle > 0) {\n throw new Error('onAction can either be throttled or debounced (not both)')\n }\n\n // Set up cross tab\n /* istanbul ignore next */\n if (crossTab) {\n manager.current = TabManager({\n type: crossTab.type,\n channelName: crossTab.channelName,\n fallbackInterval: crossTab.fallbackInterval,\n responseTime: crossTab.responseTime,\n emitOnAllTabs: crossTab.emitOnAllTabs,\n callbacks: {\n onIdle: emitOnIdle.current,\n onActive: emitOnActive.current\n },\n start,\n reset,\n pause,\n resume\n })\n }\n\n // If startOnMount is enabled, start the timer\n if (startManually) {\n return async () => {\n clearTimeout(tId.current)\n _unbindEvents(true)\n if (crossTab) await manager.current.close()\n }\n }\n\n if (startOnMount) {\n start()\n } else {\n _bindEvents()\n }\n\n // Clear and unbind on unmount\n return async () => {\n clearTimeout(tId.current)\n _unbindEvents(true)\n if (intermediateOnAction.cancel) intermediateOnAction.cancel()\n if (crossTab) await manager.current.close()\n }\n }, [])\n\n useEffect(() => {\n const eventsWereBound = eventsBound.current\n if (eventsWereBound) _unbindEvents()\n if (eventsThrottle > 0) {\n handleEvent.current = throttled(_handleEvent, eventsThrottle)\n } else {\n handleEvent.current = _handleEvent\n }\n if (eventsWereBound) _bindEvents()\n }, [eventsThrottle])\n\n useEffect(() => {\n _timeout.current = timeout\n if (!firstLoad.current && idle.current) {\n reset()\n }\n firstLoad.current = false\n }, [timeout])\n\n return {\n isIdle,\n isLeader,\n start,\n pause,\n reset,\n resume,\n getLastIdleTime,\n getTotalIdleTime,\n getLastActiveTime,\n getTotalActiveTime,\n getElapsedTime,\n getRemainingTime\n }\n}", "function killCharacter(deadChar) {\n swapImage(deadChar, charExplode);\n playSound(explodeSound);\n clearInterval(interval);\n deadChar.imageElement.animate({\n opacity: 0\n }, 1000, function () {\n if (enemy.hitPoints <= 0) {\n defeatedEnemyList.push(deadChar.name);\n // COMMENTED OUT UPPING THE PLAYERS HEALTH AFTER VICTORY NOW THAT DODGING CAN BE OVERRIDDEN\n //var rewardHP = defeatedEnemyList.length * getRandom(100);\n //player.hitPoints += rewardHP;\n //gameConsoleLog(\"Player was awarded an additional \" + rewardHP + \"hps!!\");\n if (defeatedEnemyList.length >= 4) {\n // we win!\n togglePlayerWin();\n } else {\n // There's still enemies left to fight\n toggleBattleScreen(\"none\");\n displayEnemySelectScreen();\n }\n } else {\n // We lost\n togglePlayerLose();\n }\n });\n}", "function resetAndStartTimer(){\n myTimer.stop();\n myTimer.start(11).on('end',function(){\n io.sockets.in(gameId).emit('timer', { time: 10000 });\n resetAndStartTimer();\n //send name and score of next user and pass the turn\n var player = players[playingPlayer];\n var opponent = players[(player.index+1)%players.length];\n io.to(player.socket.id).emit('result', player.shots, player.score);\n io.to(opponent.socket.id).emit('update map', player.shots,player.score);\n\n nextTurn();\n });\n }" ]
[ "0.6313991", "0.6192531", "0.6005405", "0.5803551", "0.576105", "0.5559375", "0.55479044", "0.54752934", "0.5394119", "0.53799987", "0.5295285", "0.52857715", "0.52567065", "0.52123535", "0.51968896", "0.5192476", "0.5190243", "0.51732117", "0.5167506", "0.5146758", "0.513682", "0.51286966", "0.5115685", "0.5086151", "0.50813365", "0.5069714", "0.5069683", "0.5060628", "0.505156", "0.5050648", "0.50498664", "0.50407434", "0.50141376", "0.50114834", "0.4995915", "0.49953327", "0.4991618", "0.49914095", "0.49901238", "0.4988732", "0.49874476", "0.49863273", "0.49665824", "0.49660808", "0.49573827", "0.49548063", "0.49534586", "0.49487987", "0.4944039", "0.4943361", "0.49390042", "0.4932756", "0.49312156", "0.49297482", "0.49297383", "0.4927416", "0.49255502", "0.49195153", "0.49137786", "0.49129534", "0.49072358", "0.49052522", "0.49037936", "0.48996466", "0.48943734", "0.48942828", "0.48862734", "0.48775303", "0.48766705", "0.48740405", "0.48727083", "0.48694748", "0.48614457", "0.48517305", "0.48505366", "0.48434785", "0.48391125", "0.48391125", "0.48338866", "0.4832254", "0.48298123", "0.48207286", "0.4820711", "0.48190805", "0.48157865", "0.48150635", "0.481461", "0.4812062", "0.4811664", "0.48114228", "0.48025876", "0.48001522", "0.4797473", "0.47948128", "0.4791598", "0.4789228", "0.4787275", "0.47867727", "0.47788584", "0.47780153" ]
0.70959157
0
Timer initialization is kept separate so we can reset either players separately after an attack. Initializes the players attack timer
function startPlayerTimer() { playerCanGo = false; player.timer = 0; $("#player-attack-progress").css("width", 0); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function attackStart()\n {\n $(\"#pl-dmg-dealt\").empty();\n $(\"#pl-dmg-taken\").empty();\n\n // Attack Spinner showed to player when he initiates an attack\n $(\"#primary-attack\").hide();\n $(\".spinner-grow\").show();\n console.log(\"Attacking...\");\n\n $(\"#pl-dmg-taken\").append(\"Attacking...\");\n\n // Invokes primaryAttack() to calculate attack and counter attack damage and then display to player\n setTimeout(function()\n {\n primaryAttack(toonPickedId, oppPickedId);\n toonKnockedOut();\n\n // Determines when the player has defeated three opponents and wins the game\n if( victories == 3)\n {\n $(\"#pl-dmg-dealt\").empty();\n $(\"#pl-dmg-dealt\").append(\"Congratulations, \" + getToonName(toonPickedId) + \"!\");\n $(\"#pl-dmg-taken\").append(\"You have knocked out all three opponents. Pick a toon to play again.\");\n $(\".toon\").show();\n $(\".toon\").appendTo(\"#your-opponents\");\n\n $(\"#primary-attack\").hide();\n $(\"#restart-game\").show();\n }\n }, 1000);\n }", "attackPattern(){\n console.log(\"Starting attack timer!\");\n //five seconds between attacks, use attacks based on level\n this.attackTimer = this.scene.time.addEvent({\n delay: 6000, //5 seconds\n callback: this.pickAttack,\n //args: [],\n callbackScope: this,\n loop: true,\n startAt: 1000\n });\n }", "function startEnemyTimer() {\n enemyCanGo = false;\n enemy.timer = 0;\n $(\"#enemy-attack-progress\").css(\"width\", 0);\n}", "function timerInit(){\n\t\ttimer = setTimeout(timeUp, timeToAnswer*1000);\n\t}", "function timerSetup() {\n // MINIGAME 1: 35sec\n if (minigame1) {\n timer = 35;\n }\n // MINIGAME 2: 5sec\n else if (minigame2) {\n timer = 5;\n }\n}", "passTime () {\n let time = this.player.castTimeRemaining\n if (time == 0 || (this.player.gcdRemaining > 0 && this.player.gcdRemaining < time)) time = this.player.gcdRemaining\n\n // Look for the shortest time until an action needs to be done\n if (this.player.pet) {\n\n // Pet's attacks/abilities and such\n if (this.player.pet.mode == PetMode.AGGRESSIVE) {\n if (this.player.pet.spells.melee && this.player.pet.spells.melee.cooldownRemaining < time) time = this.player.pet.spells.melee.cooldownRemaining\n else if (this.player.pet.type == PetType.RANGED && this.player.pet.castTimeRemaining > 0 && this.player.pet.castTimeRemaining < time) time = this.player.pet.castTimeRemaining\n\n if (this.player.pet.pet == PetName.SUCCUBUS) {\n if (this.player.pet.spells.lashOfPain.cooldownRemaining > 0 && this.player.pet.spells.lashOfPain.cooldownRemaining < time) time = this.player.pet.spells.lashOfPain.cooldownRemaining\n } else if (this.player.pet.pet == PetName.FELGUARD) {\n if (this.player.pet.spells.cleave.cooldownRemaining > 0 && this.player.pet.spells.cleave.cooldownRemaining < time) time = this.player.pet.spells.cleave.cooldownRemaining\n }\n }\n }\n\n if (this.player.auras.corruption && this.player.auras.corruption.active && this.player.auras.corruption.tickTimerRemaining < time) time = this.player.auras.corruption.tickTimerRemaining\n if (this.player.auras.siphonLife && this.player.auras.siphonLife.active && this.player.auras.siphonLife.tickTimerRemaining < time) time = this.player.auras.siphonLife.tickTimerRemaining\n if (this.player.auras.flameshock && this.player.auras.flameshock.active && this.player.auras.flameshock.tickTimerRemaining < time) time = this.player.auras.flameshock.tickTimerRemaining\n if (this.player.auras.curseOfAgony && this.player.auras.curseOfAgony.active && this.player.auras.curseOfAgony.tickTimerRemaining < time) time = this.player.auras.curseOfAgony.tickTimerRemaining\n if (this.player.auras.curseOfTheElements && this.player.auras.curseOfTheElements.active && this.player.auras.curseOfTheElements.durationRemaining < time) time = this.player.auras.curseOfTheElements.durationRemaining\n if (this.player.auras.curseOfRecklessness && this.player.auras.curseOfRecklessness.active && this.player.auras.curseOfRecklessness.durationRemaining < time) time = this.player.auras.curseOfRecklessness.durationRemaining\n if (this.player.auras.destructionPotion) {\n if (this.player.spells.destructionPotion.cooldownRemaining > 0 && this.player.spells.destructionPotion.cooldownRemaining < time) time = this.player.spells.destructionPotion.cooldownRemaining\n if (this.player.auras.destructionPotion.active && this.player.auras.destructionPotion.durationRemaining < time) time = this.player.auras.destructionPotion.durationRemaining\n }\n if (this.player.spells.flameCap) {\n if (this.player.spells.flameCap.cooldownRemaining > 0 && this.player.spells.flameCap.cooldownRemaining < time) time = this.player.spells.flameCap.cooldownRemaining\n if (this.player.auras.flameCap.active && this.player.auras.flameCap.durationRemaining < time) time = this.player.auras.flameCap.durationRemaining\n }\n if (this.player.spells.bloodFury) {\n if (this.player.spells.bloodFury.cooldownRemaining > 0 && this.player.spells.bloodFury.cooldownRemaining < time) time = this.player.spells.bloodFury.cooldownRemaining\n if (this.player.auras.bloodFury.active && this.player.auras.bloodFury.durationRemaining < time) time = this.player.auras.bloodFury.durationRemaining\n }\n if (this.player.spells.demonicRune && this.player.spells.demonicRune.cooldownRemaining > 0 && this.player.spells.demonicRune.cooldownRemaining < time) time = this.player.spells.demonicRune.cooldownRemaining\n if (this.player.spells.superManaPotion && this.player.spells.superManaPotion.cooldownRemaining > 0 && this.player.spells.superManaPotion.cooldownRemaining < time) time = this.player.spells.superManaPotion.cooldownRemaining\n if (this.player.spells.powerInfusion) {\n for (let i = 0; i < this.player.spells.powerInfusion.length; i++) {\n if (this.player.spells.powerInfusion[i].cooldownRemaining > 0 && this.player.spells.powerInfusion[i].cooldownRemaining < time) time = this.player.spells.powerInfusion[i].cooldownRemaining\n }\n }\n if (this.player.spells.bloodlust) {\n for (let i = 0; i < this.player.spells.bloodlust.length; i++) {\n if (this.player.spells.bloodlust[i].cooldownRemaining > 0 && this.player.spells.bloodlust[i].cooldownRemaining < time) time = this.player.spells.bloodlust[i].cooldownRemaining\n }\n if (this.player.auras.bloodlust.active && this.player.auras.bloodlust.durationRemaining < time) time = this.player.auras.bloodlust.durationRemaining\n }\n if (this.player.spells.innervate) {\n for (let i = 0; i < this.player.spells.innervate.length; i++) {\n if (this.player.spells.innervate[i].cooldownRemaining > 0 && this.player.spells.innervate[i].cooldownRemaining < time) time = this.player.spells.innervate[i].cooldownRemaining\n }\n if (this.player.auras.innervate.active && this.player.auras.innervate.durationRemaining < time) time = this.player.auras.innervate.durationRemaining\n }\n if (this.player.spells.mysticalSkyfireDiamond) {\n if (this.player.spells.mysticalSkyfireDiamond.cooldownRemaining > 0 && this.player.spells.mysticalSkyfireDiamond.cooldownRemaining < time) time = this.player.spells.mysticalSkyfireDiamond.cooldownRemaining\n if (this.player.auras.mysticalSkyfireDiamond.active && this.player.spells.mysticalSkyfireDiamond.durationRemaining < time) time = this.player.auras.mysticalSkyfireDiamond.durationRemaining\n }\n if (this.player.spells.insightfulEarthstormDiamond && this.player.spells.insightfulEarthstormDiamond.cooldownRemaining > 0 && this.player.spells.insightfulEarthstormDiamond.cooldownRemaining < time) time = this.player.spells.insightfulEarthstormDiamond.cooldownRemaining\n if (this.player.spells.timbalsFocusingCrystal && this.player.spells.timbalsFocusingCrystal.cooldownRemaining > 0 && this.player.spells.timbalsFocusingCrystal.cooldownRemaining < time) time = this.player.spells.timbalsFocusingCrystal.cooldownRemaining\n if (this.player.spells.markOfDefiance && this.player.spells.markOfDefiance.cooldownRemaining > 0 && this.player.spells.markOfDefiance.cooldownRemaining < time) time = this.player.spells.markOfDefiance.cooldownRemaining\n if (this.player.spells.lightningOverload && this.player.spells.lightningOverload.cooldownRemaining > 0 && this.player.spells.lightningOverload.cooldownRemaining < time) time = this.player.spells.lightningOverload.cooldownRemaining\n if (this.player.spells.drumsOfBattle && this.player.spells.drumsOfBattle.cooldownRemaining > 0 && this.player.spells.drumsOfBattle.cooldownRemaining < time) time = this.player.spells.drumsOfBattle.cooldownRemaining\n if (this.player.spells.drumsOfWar && this.player.spells.drumsOfWar.cooldownRemaining > 0 && this.player.spells.drumsOfWar.cooldownRemaining < time) time = this.player.spells.drumsOfWar.cooldownRemaining\n if (this.player.spells.drumsOfRestoration && this.player.spells.drumsOfRestoration.cooldownRemaining > 0 && this.player.spells.drumsOfRestoration.cooldownRemaining < time) time = this.player.spells.drumsOfRestoration.cooldownRemaining\n if (this.player.auras.drumsOfBattle && this.player.auras.drumsOfBattle.active && this.player.auras.drumsOfBattle.durationRemaining < time) time = this.player.auras.drumsOfBattle.durationRemaining\n if (this.player.auras.drumsOfWar && this.player.auras.drumsOfWar.active && this.player.auras.drumsOfWar.durationRemaining < time) time = this.player.auras.drumsOfWar.durationRemaining\n if (this.player.auras.drumsOfRestoration && this.player.auras.drumsOfRestoration.active && this.player.auras.drumsOfRestoration.tickTimerRemaining < time) time = this.player.auras.drumsOfRestoration.tickTimerRemaining\n if (this.player.auras.wrathOfCenarius && this.player.auras.wrathOfCenarius.active && this.player.auras.wrathOfCenarius.durationRemaining < time) time = this.player.auras.wrathOfCenarius.durationRemaining\n if (this.player.auras.spellstrikeProc && this.player.auras.spellstrikeProc.active && this.player.auras.spellstrikeProc.durationRemaining < time) time = this.player.auras.spellstrikeProc.durationRemaining\n if (this.player.auras.powerInfusion && this.player.auras.powerInfusion.active && this.player.auras.powerInfusion.durationRemaining < time) time = this.player.auras.powerInfusion.durationRemaining\n if (this.player.auras.eyeOfMagtheridon && this.player.auras.eyeOfMagtheridon.active && this.player.auras.eyeOfMagtheridon.durationRemaining < time) time = this.player.auras.eyeOfMagtheridon.durationRemaining\n if (this.player.auras.sextantOfUnstableCurrents) {\n if (this.player.auras.sextantOfUnstableCurrents.active && this.player.auras.sextantOfUnstableCurrents.durationRemaining < time) time = this.player.auras.sextantOfUnstableCurrents.durationRemaining\n if (this.player.spells.sextantOfUnstableCurrents.cooldownRemaining > 0 && this.player.spells.sextantOfUnstableCurrents.cooldownRemaining < time) time = this.player.spells.sextantOfUnstableCurrents.cooldownRemaining\n }\n if (this.player.auras.quagmirransEye) {\n if (this.player.auras.quagmirransEye.active && this.player.auras.quagmirransEye.durationRemaining < time) time = this.player.auras.quagmirransEye.durationRemaining\n if (this.player.spells.quagmirransEye.cooldownRemaining > 0 && this.player.spells.quagmirransEye.cooldownRemaining < time) time = this.player.spells.quagmirransEye.cooldownRemaining\n }\n if (this.player.auras.shiffarsNexusHorn) {\n if (this.player.auras.shiffarsNexusHorn.active && this.player.auras.shiffarsNexusHorn.durationRemaining < time) time = this.player.auras.shiffarsNexusHorn.durationRemaining\n if (this.player.spells.shiffarsNexusHorn.cooldownRemaining > 0 && this.player.spells.shiffarsNexusHorn.cooldownRemaining < time) time = this.player.spells.shiffarsNexusHorn.cooldownRemaining\n }\n if (this.player.spells.bladeOfWizardry) {\n if (this.player.spells.bladeOfWizardry.cooldownRemaining > 0 && this.player.spells.bladeOfWizardry.cooldownRemaining < time) time = this.player.spells.bladeOfWizardry.cooldownRemaining\n if (this.player.auras.bladeOfWizardry.active && this.player.auras.bladeOfWizardry.durationRemaining < time) time = this.player.auras.bladeOfWizardry.durationRemaining\n }\n if (this.player.spells.robeOfTheElderScribes) {\n if (this.player.spells.robeOfTheElderScribes.cooldownRemaining > 0 && this.player.spells.robeOfTheElderScribes.cooldownRemaining < time) time = this.player.spells.robeOfTheElderScribes.cooldownRemaining\n if (this.player.auras.robeOfTheElderScribes.active && this.player.auras.robeOfTheElderScribes.durationRemaining < time) time = this.player.auras.robeOfTheElderScribes.durationRemaining\n }\n if (this.player.auras.ashtongueTalismanOfShadows && this.player.auras.ashtongueTalismanOfShadows.active && this.player.auras.ashtongueTalismanOfShadows.durationRemaining < time) time = this.player.auras.ashtongueTalismanOfShadows.durationRemaining\n if (this.player.auras.darkmoonCardCrusade && this.player.auras.darkmoonCardCrusade.active && this.player.auras.darkmoonCardCrusade.durationRemaining < time) time = this.player.auras.darkmoonCardCrusade.durationRemaining\n if (this.player.auras.manaEtched4Set && this.player.auras.manaEtched4Set.active && this.player.auras.manaEtched4Set.durationRemaining < time) time = this.player.auras.manaEtched4Set.durationRemaining\n if (this.player.spells.theLightningCapacitor && this.player.spells.theLightningCapacitor.cooldownRemaining > 0 && this.player.spells.theLightningCapacitor.cooldownRemaining < time) time = this.player.spells.theLightningCapacitor.cooldownRemaining\n if (this.player.spells.elementalMastery && this.player.spells.elementalMastery.cooldownRemaining > 0 && this.player.spells.elementalMastery.cooldownRemaining < time) time = this.player.spells.elementalMastery.cooldownRemaining\n if (this.player.auras.bandOfTheEternalSage) {\n if (this.player.auras.bandOfTheEternalSage.active && this.player.auras.bandOfTheEternalSage.durationRemaining < time) time = this.player.auras.bandOfTheEternalSage.durationRemaining\n if (this.player.spells.bandOfTheEternalSage.cooldownRemaining > 0 && this.player.spells.bandOfTheEternalSage.cooldownRemaining < time) time = this.player.spells.bandOfTheEternalSage.cooldownRemaining\n }\n if (this.player.spells.shatteredSunPendantOfAcumen) {\n if (this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining > 0 && this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining < time) time = this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining\n if (this.player.auras.shatteredSunPendantOfAcumen && this.player.auras.shatteredSunPendantOfAcumen.active && this.player.auras.shatteredSunPendantOfAcumen.durationRemaining < time) time = this.player.auras.shatteredSunPendantOfAcumen.durationRemaining\n }\n if (this.player.mp5Timer < time) time = this.player.mp5Timer\n for (let i = 0; i < 2; i++) {\n if (this.player.trinkets[i]) {\n if (this.player.trinkets[i].active && this.player.trinkets[i].durationRemaining < time) time = this.player.trinkets[i].durationRemaining\n if (this.player.trinkets[i].cooldownRemaining > 0 && this.player.trinkets[i].cooldownRemaining < time) time = this.player.trinkets[i].cooldownRemaining\n }\n }\n if (this.player.pet) {\n if (this.player.pet.auras.blackBook && this.player.pet.auras.blackBook.active && this.player.pet.auras.blackBook.durationRemaining < time) time = this.player.pet.auras.blackBook.durationRemaining\n }\n\n // Pass time\n // This needs to be the first modified value since the time in combat needs to be updated before spells start dealing damage/auras expiring etc. for the combat logging.\n this.player.fightTime += time\n this.player.castTimeRemaining = Math.max(0, this.player.castTimeRemaining - time)\n\n // Pet\n if (this.player.pet) this.player.pet.tick(time)\n\n // Auras need to tick before Spells because otherwise you'll, for example, finish casting Corruption and then immediately afterwards, in the same millisecond, immediately tick down the aura\n // This was also causing buffs like the t4 4pc buffs to expire sooner than they should.\n\n // Auras\n if (this.player.auras.powerInfusion && this.player.auras.powerInfusion.active) this.player.auras.powerInfusion.tick(time)\n if (this.player.auras.corruption && this.player.auras.corruption.active) this.player.auras.corruption.tick(time)\n if (this.player.auras.siphonLife && this.player.auras.siphonLife.active) this.player.auras.siphonLife.tick(time)\n if (this.player.auras.flameshock && this.player.auras.flameshock.active) this.player.auras.flameshock.tick(time)\n if (this.player.auras.curseOfAgony && this.player.auras.curseOfAgony.active) this.player.auras.curseOfAgony.tick(time)\n if (this.player.auras.curseOfTheElements && this.player.auras.curseOfTheElements.active) this.player.auras.curseOfTheElements.tick(time)\n if (this.player.auras.curseOfRecklessness && this.player.auras.curseOfRecklessness.active) this.player.auras.curseOfRecklessness.tick(time)\n if (this.player.auras.destructionPotion && this.player.auras.destructionPotion.active) this.player.auras.destructionPotion.tick(time)\n if (this.player.auras.elementalMastery && this.player.auras.elementalMastery.active) this.player.auras.elementalMastery.tick(time)\n if (this.player.auras.flameCap && this.player.auras.flameCap.active) this.player.auras.flameCap.tick(time)\n if (this.player.auras.spellstrikeProc && this.player.auras.spellstrikeProc.active) this.player.auras.spellstrikeProc.tick(time)\n if (this.player.auras.eyeOfMagtheridon && this.player.auras.eyeOfMagtheridon.active) this.player.auras.eyeOfMagtheridon.tick(time)\n if (this.player.auras.sextantOfUnstableCurrents && (this.player.auras.sextantOfUnstableCurrents.active || this.player.auras.sextantOfUnstableCurrents.hiddenCooldownRemaining > 0)) this.player.auras.sextantOfUnstableCurrents.tick(time)\n if (this.player.auras.quagmirransEye && (this.player.auras.quagmirransEye.active || this.player.auras.quagmirransEye.hiddenCooldownRemaining > 0)) this.player.auras.quagmirransEye.tick(time)\n if (this.player.auras.shiffarsNexusHorn && this.player.auras.shiffarsNexusHorn.active) this.player.auras.shiffarsNexusHorn.tick(time)\n if (this.player.auras.manaEtched4Set && this.player.auras.manaEtched4Set.active) this.player.auras.manaEtched4Set.tick(time)\n if (this.player.auras.bloodFury && this.player.auras.bloodFury.active) this.player.auras.bloodFury.tick(time)\n if (this.player.auras.bloodlust && this.player.auras.bloodlust.active) this.player.auras.bloodlust.tick(time)\n if (this.player.auras.drumsOfBattle && this.player.auras.drumsOfBattle.active) this.player.auras.drumsOfBattle.tick(time)\n if (this.player.auras.drumsOfWar && this.player.auras.drumsOfWar.active) this.player.auras.drumsOfWar.tick(time)\n if (this.player.auras.drumsOfRestoration && this.player.auras.drumsOfRestoration.active) this.player.auras.drumsOfRestoration.tick(time)\n if (this.player.auras.ashtongueTalismanOfShadows && this.player.auras.ashtongueTalismanOfShadows.active) this.player.auras.ashtongueTalismanOfShadows.tick(time)\n if (this.player.auras.darkmoonCardCrusade && this.player.auras.darkmoonCardCrusade.active) this.player.auras.darkmoonCardCrusade.tick(time)\n if (this.player.auras.bladeOfWizardry && this.player.auras.bladeOfWizardry.active) this.player.auras.bladeOfWizardry.tick(time)\n if (this.player.auras.shatteredSunPendantOfAcumen && this.player.auras.shatteredSunPendantOfAcumen.active) this.player.auras.shatteredSunPendantOfAcumen.tick(time)\n if (this.player.auras.robeOfTheElderScribes && this.player.auras.robeOfTheElderScribes.active) this.player.auras.robeOfTheElderScribes.tick(time)\n if (this.player.auras.bandOfTheEternalSage && this.player.auras.bandOfTheEternalSage.active) this.player.auras.bandOfTheEternalSage.tick(time)\n if (this.player.auras.mysticalSkyfireDiamond && this.player.auras.mysticalSkyfireDiamond.active) this.player.auras.mysticalSkyfireDiamond.tick(time)\n if (this.player.auras.wrathOfCenarius && this.player.auras.wrathOfCenarius.active) this.player.auras.wrathOfCenarius.tick(time)\n if (this.player.auras.innervate && this.player.auras.innervate.active) this.player.auras.innervate.tick(time)\n\n // Spells\n if (this.player.spells.lightningBolt && this.player.spells.lightningBolt.casting) this.player.spells.lightningBolt.tick(time)\n if (this.player.spells.flameshock && this.player.spells.flameshock.casting) this.player.spells.flameshock.tick(time)\n if (this.player.spells.corruption && this.player.spells.corruption.casting) this.player.spells.corruption.tick(time)\n if (this.player.spells.destructionPotion && this.player.spells.destructionPotion.cooldownRemaining > 0) this.player.spells.destructionPotion.tick(time)\n if (this.player.spells.elementalMastery && this.player.spells.elementalMastery.cooldownRemaining > 0) this.player.spells.elementalMastery.tick(time)\n if (this.player.spells.superManaPotion && this.player.spells.superManaPotion.cooldownRemaining > 0) this.player.spells.superManaPotion.tick(time)\n if (this.player.spells.demonicRune && this.player.spells.demonicRune.cooldownRemaining > 0) this.player.spells.demonicRune.tick(time)\n if (this.player.spells.flameCap && this.player.spells.flameCap.cooldownRemaining > 0) this.player.spells.flameCap.tick(time)\n if (this.player.spells.bloodFury && this.player.spells.bloodFury.cooldownRemaining > 0) this.player.spells.bloodFury.tick(time)\n if (this.player.spells.mysticalSkyfireDiamond && this.player.spells.mysticalSkyfireDiamond.cooldownRemaining > 0) this.player.spells.mysticalSkyfireDiamond.tick(time)\n if (this.player.spells.drumsOfBattle && this.player.spells.drumsOfBattle.cooldownRemaining > 0) this.player.spells.drumsOfBattle.tick(time)\n if (this.player.spells.drumsOfWar && this.player.spells.drumsOfWar.cooldownRemaining > 0) this.player.spells.drumsOfWar.tick(time)\n if (this.player.spells.drumsOfRestoration && this.player.spells.drumsOfRestoration.cooldownRemaining > 0) this.player.spells.drumsOfRestoration.tick(time)\n if (this.player.spells.timbalsFocusingCrystal && this.player.spells.timbalsFocusingCrystal.cooldownRemaining > 0) this.player.spells.timbalsFocusingCrystal.tick(time)\n if (this.player.spells.markOfDefiance && this.player.spells.markOfDefiance.cooldownRemaining > 0) this.player.spells.markOfDefiance.tick(time)\n if (this.player.spells.lightningOverload && this.player.spells.lightningOverload.cooldownRemaining > 0) this.player.spells.lightningOverload.tick(time)\n if (this.player.spells.theLightningCapacitor && this.player.spells.theLightningCapacitor.cooldownRemaining > 0) this.player.spells.theLightningCapacitor.tick(time)\n if (this.player.spells.bladeOfWizardry && this.player.spells.bladeOfWizardry.cooldownRemaining > 0) this.player.spells.bladeOfWizardry.tick(time)\n if (this.player.spells.shatteredSunPendantOfAcumen && this.player.spells.shatteredSunPendantOfAcumen.cooldownRemaining > 0) this.player.spells.shatteredSunPendantOfAcumen.tick(time)\n if (this.player.spells.robeOfTheElderScribes && this.player.spells.robeOfTheElderScribes.cooldownRemaining > 0) this.player.spells.robeOfTheElderScribes.tick(time)\n if (this.player.spells.quagmirransEye && this.player.spells.quagmirransEye.cooldownRemaining > 0) this.player.spells.quagmirransEye.tick(time)\n if (this.player.spells.shiffarsNexusHorn && this.player.spells.shiffarsNexusHorn.cooldownRemaining > 0) this.player.spells.shiffarsNexusHorn.tick(time)\n if (this.player.spells.sextantOfUnstableCurrents && this.player.spells.sextantOfUnstableCurrents.cooldownRemaining > 0) this.player.spells.sextantOfUnstableCurrents.tick(time)\n if (this.player.spells.bandOfTheEternalSage && this.player.spells.bandOfTheEternalSage.cooldownRemaining > 0) this.player.spells.bandOfTheEternalSage.tick(time)\n if (this.player.spells.insightfulEarthstormDiamond && this.player.spells.insightfulEarthstormDiamond.cooldownRemaining > 0) this.player.spells.insightfulEarthstormDiamond.tick(time)\n if (this.player.spells.powerInfusion) {\n for (let i = 0; i < this.player.spells.powerInfusion.length; i++) {\n if (this.player.spells.powerInfusion[i].cooldownRemaining > 0) this.player.spells.powerInfusion[i].tick(time)\n }\n }\n if (this.player.spells.bloodlust) {\n for (let i = 0; i < this.player.spells.bloodlust.length; i++) {\n if (this.player.spells.bloodlust[i].cooldownRemaining > 0) this.player.spells.bloodlust[i].tick(time)\n }\n }\n if (this.player.spells.innervate) {\n for (let i = 0; i < this.player.spells.innervate.length; i++) {\n if (this.player.spells.innervate[i].cooldownRemaining > 0) this.player.spells.innervate[i].tick(time)\n }\n }\n\n // Trinkets\n if (this.player.trinkets[0]) this.player.trinkets[0].tick(time)\n if (this.player.trinkets[1]) this.player.trinkets[1].tick(time)\n\n this.player.gcdRemaining = Math.max(0, this.player.gcdRemaining - time)\n this.player.mp5Timer = Math.max(0, this.player.mp5Timer - time)\n this.player.fiveSecondRuleTimer = Math.max(0, this.player.fiveSecondRuleTimer - time)\n if (this.player.mp5Timer == 0) {\n this.player.mp5Timer = 5\n if (this.player.stats.mp5 > 0 || this.player.fiveSecondRuleTimer <= 0 || (this.player.auras.innervate && this.player.auras.innervate.active)) {\n const currentPlayerMana = this.player.mana\n // MP5\n if (this.player.stats.mp5 > 0) {\n this.player.mana = Math.min(this.player.stats.maxMana, this.player.mana + this.player.stats.mp5)\n }\n // Spirit mana regen\n if (this.player.fiveSecondRuleTimer <= 0 || (this.player.auras.innervate && this.player.auras.innervate.active)) {\n // Formula from https://wowwiki-archive.fandom.com/wiki/Spirit?oldid=1572910\n let mp5FromSpirit = 5 * (0.001 + Math.sqrt(this.player.stats.intellect * this.player.stats.intellectModifier) * (this.player.stats.spirit * this.player.stats.spiritModifier) * 0.009327)\n if (this.player.auras.innervate && this.player.auras.innervate.active) {\n mp5FromSpirit *= 4\n }\n this.player.mana = Math.min(this.player.stats.maxMana, this.player.mana + mp5FromSpirit)\n }\n const manaGained = this.player.mana - currentPlayerMana\n this.player.totalManaRegenerated += manaGained\n this.player.manaGainBreakdown.mp5.casts = this.player.manaGainBreakdown.mp5.casts + 1 || 1\n this.player.manaGainBreakdown.mp5.manaGain = this.player.manaGainBreakdown.mp5.manaGain + manaGained || manaGained\n this.player.combatLog('Player gains ' + Math.round(manaGained) + ' mana from MP5 (' + Math.round(currentPlayerMana) + ' -> ' + Math.round(this.player.mana) + ')')\n }\n }\n\n return time\n }", "function startGameTimers() {\n $(\"#instructions-link\").animate({\n \"opacity\": 0\n }, 200, function () {\n $(this).css(\"display\", \"none\");\n });\n startPlayerTimer();\n startEnemyTimer();\n fightStarted = true;\n interval = setInterval(advanceTimers, 250);\n}", "function resetAndStartTimer(){\n myTimer.stop();\n myTimer.start(11).on('end',function(){\n io.sockets.in(gameId).emit('timer', { time: 10000 });\n resetAndStartTimer();\n //send name and score of next user and pass the turn\n var player = players[playingPlayer];\n var opponent = players[(player.index+1)%players.length];\n io.to(player.socket.id).emit('result', player.shots, player.score);\n io.to(opponent.socket.id).emit('update map', player.shots,player.score);\n\n nextTurn();\n });\n }", "start() {\n this.reset()\n this.startTime = now()\n this.playing = true\n this.startAttack()\n requestAnimationFrame(this.loopBind)\n }", "function init() {\n if(player1Turn === true ) {\n countdown();\n playerOne();\n player1Turn = false;\n $('#clicker').attr('id', 'clicker2');\n $('#clicker2').attr('id', 'clicker');\n } else {\n changePlayer();\n playerTwo();\n player2Turn = false;\n }\n }", "function gameTimer() {\n secondsToArrival -= 1;\n secondsPassed++\n // FIRST PHASE OF BATTLE\n if (secondsPassed === 25 * gameTime / 100) {\n newSpawnInterval = 75 * spawnInterval / 100;\n console.log('spawing every ' + newSpawnInterval);\n startEnemyTimer(newSpawnInterval);\n // SECOND PHASE OF BATTLE\n } else if (secondsPassed === 50 * gameTime / 100) {\n newSpawnInterval = 50 * spawnInterval / 100;\n console.log('spawing every ' + newSpawnInterval);\n startEnemyTimer(newSpawnInterval)\n //third stage of battle\n } else if (secondsPassed === 75 * gameTime / 100) {\n newSpawnInterval = 25 * spawnInterval / 100;\n console.log('spawing every ' + newSpawnInterval);\n startEnemyTimer(newSpawnInterval)\n //BOSS BATTLE\n } else if (secondsPassed === 90 * gameTime / 100) {\n console.log('BOSS BATTLE');\n //stop the enemy spawn timer\n clearInterval(spawnTimer);\n //stop the game clock\n clearInterval(gameClock);\n //pause planet amazons movement\n planetAmazon.pause();\n //spawn the boss\n spawnNewBoss();\n //GAME WON\n } else if (secondsToArrival === 0) {\n resetGame();\n gameState = \"gameWon\";\n }\n}", "initialize() {\n // prepare characters for fighting\n this.c1.prepareForFight();\n this.c2.prepareForFight();\n\n // show characters stats\n console.log('Players are ready to fight!');\n this.c1.printStats();\n this.c2.printStats();\n\n // who starts the fight?\n if (\n // character 1 is faster?\n this.c1.speed > this.c2.speed ||\n (\n // same speed...\n this.c1.speed === this.c2.speed &&\n // ...but character 1 is luckier\n this.c1.luck > this.c2.luck\n )\n ) {\n // character 1 starts the fight\n this.attacker = this.c1;\n this.defender = this.c2;\n } else {\n // character 2 starts the fight\n this.attacker = this.c2;\n this.defender = this.c1;\n }\n }", "function initPlayer() {\n /* select a random character */\n var characters = Helpers.getObjKeys(Player.characters);\n var charInd = Math.floor(Math.random() * characters.length);\n\n /* create the player */\n player = new Player(characters[charInd]);\n player.reset();\n player.deathCallback = function() {\n if (Resources.isGameOver()) {\n paused = true;\n }\n };\n player.goalCallback = function() {\n ++level;\n initLevel();\n };\n }", "function startTimeoutTimer(who) {\n\tTIMER_STOPPED = true;\n\tTIMER_SHOTCLOCK_STOPPED = true;\n\n\t$('#start_timer').show();\n\t$('#stop_timer').hide();\n\t\n\tTIMEOUT_COUNTER = TIMEOUT_LENGTH;\n\tshowFouls(false);\n\tdisableButtons(true);\n\n\tif(who == HOME)\n\t\tonLED('#home_foul_count', TIMEOUT_ARROW[0]);\n\telse\n\t\tonLED('#away_foul_count', TIMEOUT_ARROW[1]);\n\n\tTIMEOUT_TIMER = setInterval(timeoutTimer, 1000);\n}", "function startGame() {\r\n countUp = 0;\r\n setTimeout(endGame, 120000);\r\n startTimer();\r\n cancelTimer = false;\r\n triggerCrime();\r\n}", "function accuse_timeout(player_name, index) {\n players[index].claim_timeout();\n}", "_startTimer() {\n let interval = this.config[\"appear\"][\"interval\"]\n let variation = this.config[\"appear\"][\"interval_variation\"]\n let seconds = interval + Math.round(Math.random() * variation)\n\n util.log(\"power-up\", \"next in \" + seconds + \" seconds\")\n this.timer = this.game.time.events.add(Phaser.Timer.SECOND * seconds, this._addPowerup, this);\n }", "static tick() {\n this.counter = 0;\n this.pokemonAttack();\n }", "static tick() {\n this.counter = 0;\n this.pokemonAttack();\n }", "static tick() {\n this.counter = 0;\n this.pokemonAttack();\n }", "function init() {\n\n\t// initial global variables\n\ttime = 0;\n\ttotalPlay = 0;\n\tplayed = [];\n\tstop = false;\n\tstarted = true;\n\tnumLife = 3;\n\n\t// set contents and start the timer\n\tsetScenario();\n\ttimer.text(time);\n\tlife.text(numLife);\n\tcountTime();\n}", "function setUpGameOver(){\r\n\t//Delete all players and bullets and powers\r\n\tfor(player of allPlayers.values()){\r\n\t\tallPlayers.delete(player.id);\r\n\t}\r\n\tfor(bullet of allBullets.values()){\r\n\t\tallBullets.delete(bullet.id);\r\n\t}\r\n\t\r\n\tfor(power of allBulletPowers.values()){\r\n\t\tallBulletPowers.delete(power.id);\r\n\t}\r\n\t//Return all gamestates to false, set timer and countdown timer to original values.\r\n\tcountdown = false;\r\n\tgameStart = false;\r\n\tgameOver = false;\r\n\tsuddenDeath = false;\r\n\ttimerVal = 60;\r\n\ttimer = 4;\r\n\t\r\n\t//Restore all states so players can start a new game.\r\n\tcountdown_time = 0;\r\n\tplayerIDStack = [3,2,1,0];\r\n\treadyPlayers = 0;\r\n\tbulletCount = 0;\r\n\tpowerup.position.x = 500;\r\n\tpowerup.a_speed = false;\r\n\tpowerup.m_speed = false;\r\n\tpowerup.a_damage = false;\r\n\tpowerup.god_mode = false;\r\n\tvar type = Math.floor(Math.random() * 10);\r\n\tswitch(type){\r\n\t\tcase 0:\r\n\t\tcase 1:\r\n\t\tcase 2:\r\n\t\t\tpowerup.m_speed = true;\r\n\t\t\tbreak;\r\n\t\tcase 3:\r\n\t\tcase 4:\r\n\t\tcase 5:\r\n\t\t\tpowerup.a_speed = true;\r\n\t\t\tbreak;\r\n\t\tcase 6:\r\n\t\tcase 7:\r\n\t\tcase 8:\r\n\t\t\tpowerup.a_damage = true;\r\n\t\t\tbreak;\r\n\t\tcase 9:\r\n\t\t\tpowerup.god_mode = true;\r\n\t\t\tbreak;\r\n\t}\r\n\thealthOne.position.x = 215;\r\n\thealthTwo.position.x = 785;\r\n\tpowerup.display = 10000;\r\n\thealthOne.display = 7;\r\n\thealthTwo.display = 7;\r\n\tmusic = 221000;\r\n\t\r\n\t//Display the game over screen to all spectators and players.\r\n\tfor(var i in SpectatorsPlayers){\r\n\t\tvar socket = SpectatorsPlayers[i];\r\n\t\tsocket.emit('Game Over', {name: winner});\r\n\t\tSpectatorsPlayers[i].emit('Stop Music', true);\r\n\t\tconsole.log('i: ' + i + ', winner id: ' + winnerID);\r\n\t\tif(i != winnerID){\r\n\t\t\tsocket.emit('Loser Music', true);\r\n\t\t}\r\n\t}\r\n\t\r\n\t//Delete all spectators and players.\r\n\tfor(var i in SpectatorsPlayers){\r\n\t\tdelete SpectatorsPlayers[i];\r\n\t}\r\n}", "function startGame() {\n hitCount = 0\n\n if (isSettingsInitialized) {\n console.log('Settings initialized')\n loadSettings()\n }\n\n togglePanel(panel.PREGAME)\n generateLayout()\n\n maxSpawns = Math.floor(maxTime / spawnRate)\n remainingSpawns = maxSpawns\n\n for (let s = 0; s < maxSpawns; s++) {\n spawnTimeouts.push(setTimeout(spawnYagoo, spawnRate * s))\n }\n\n startTimer(msToSec(maxTime), document.getElementById('timer-text'))\n}", "function resetGame(){\n \n enemyBaseSpeed = 1;\n switch(gameType){\n case \"singleplayer\":\n originalPlayers = [new Player(0)];\n break;\n case \"multiplayer\":\n originalPlayers = [new Player(1), new Player(2)];\n break;\n }\n players = originalPlayers.slice(0);\n \n ticks = -1;//game finishes loop, this is asynchronous really. make sure the first enemy spawns\n enemies = [];\n nextEnemy = 0;\n killed = 0;\n \n}", "function init(){\n\ttotalSeconds=0;\n\troundSeconds=0;\n\ttimerTotal = setInterval(totalCountTimer, 1000);\n\ttimerRound=setInterval(roundCountTimer, 1000);\n\tuser=new Player(\"\", 'Player', [],0, 0);\n\tcomputer=new Player(\"\", 'Computer', [], 0, 0);\n\tdocument.getElementById('userImage').src='img/chooseyourweapon.png'\n\tdocument.getElementById('computerImage').src='img/chooseyourweapon.png'\n\tdocument.getElementById('result').innerHTML='0';\n\tdocument.getElementById('rounds').innerHTML=user.getRounds();\n document.getElementById('playerScore').innerHTML=user.getScore();\n document.getElementById('computerScore').innerHTML=computer.getScore(); \n}", "function startOpponentCheckTimer() {\n nIntervId = setInterval(checkForOpponent, 5000);\n }", "function switchPlayers() {\n setTimeout(function() {\n $cards.removeClass('backside')\n $cards.removeClass('matched')\n $cards.off();\n }, exposeTime)\n if (currentPlayer == game.player1) {\n currentPlayer = game.player2\n } else {\n checkWinner();\n currentPlayer = game.player1\n }\n $('.start-game').html(currentPlayer.name)\n $('.start-game').one('click', startRound);\n matches = 0\n time = 0\n}", "function attack() {\r\n var attackValue = Math.floor((Math.random() * 10)); //Set the attackValue\r\n\r\n if (whichPlayer === 0) {\r\n health[1] = health[1] - attackValue; //Depending on the current player, remove attackValue from health of opposing player\r\n\r\n if (health[1] <= 0) {\r\n health[1] = 0;\r\n\r\n console.log(`(Player 1) hit a ${attackValue}.`);\r\n\r\n console.log(`Player 2 has ${health[1]} health left.`);\r\n\r\n console.log(`(Player 1) is the winner!`);\r\n\r\n document.getElementById(`meter-1`).value = health[1];\r\n\r\n endGame();\r\n\r\n return; // end function early\r\n }\r\n\r\n document.getElementById(`meter-1`).value = health[1];\r\n \r\n console.log(`(Player 1) hit a ${attackValue}.`);\r\n\r\n console.log(`Player 2 has ${health[1]} health left.`);\r\n\r\n turnCount++; //Increase by 1 until 3 is reached, nextPlayer() called\r\n\r\n if (turnCount === 3) {\r\n document.getElementById(`attack-0`).disabled = true;\r\n\r\n console.log(`Three turns have occured. Oppenent is next.`);\r\n\r\n nextPlayer();\r\n }\r\n } else {\r\n health[0] = health[0] - attackValue; //Player 2's turn\r\n\r\n if (health[0] <= 0) {\r\n\r\n console.log(`(Player 2) hit a ${attackValue}`);\r\n\r\n console.log(`Player 1 has ${health[0]} health left.`);\r\n\r\n console.log(`(Player 2) is the winner!`);\r\n\r\n document.getElementById(`meter-0`).value = health[0];\r\n\r\n endGame();\r\n\r\n return; //end function early\r\n }\r\n\r\n document.getElementById(`meter-0`).value = health[0];\r\n\r\n console.log(`(Player 2) hit a ${attackValue}`);\r\n\r\n console.log(`Player 1 has ${health[0]} health left.`);\r\n\r\n turnCount++;\r\n\r\n if (turnCount === 3) {\r\n console.log(`Three turns have occured. Oppenent is next.`);\r\n\r\n document.querySelector(`#attack-1`).disabled = true;\r\n\r\n nextPlayer();\r\n }\r\n }\r\n}", "function initGame()\n{\n\tturn = 0;\n\tgame_started = 0;\n player = 0;\n}", "function setupTimeoutTimer() {\n updateTimeoutInfo(undefined);\n }", "function startTimer() {\n\tgameData.timer = setInterval(timerData.timeCounter, 1000);\n}", "function countdownTimerPlayerOne(){\n timer.innerText = `Time: ${timeRemaining}`;\n myTimer = setInterval(timeLower, 1000);\n setTimeout(timesUpPlayerOne, 60000);\n}", "function init() {\n\n let allCards = shuffle(objects);\n $deck.empty();\n\n match = 0;\n moves = 0;\n $moves.text('0');\n\n for (let i = 0; i < allCards.length; i++) {\n $deck.append($('<li class=\"card\"><i class=\"fa fa-' + allCards[i] + '\"></i></li>'))\n }\n addCardListener();\n\n resetTimer(nowTime);\n second = 0;\n $timer.text(`${second}`)\n initTime();\n}", "function startTimer() {\n currentTime = 0;\n timeoutStore = setInterval(updateTimer, timeIncrementInMs);\n }", "function attack(){\n\t//generate sound effect\n\tvar context = new (window.AudioContext || window.webkitAudioContext)();\n\tvar os = context.createOscillator(); \n\tos.type = 'sine';\n\tos.frequency.value = 100;\n\tos.connect(context.destination);\n\tos.start(); \n\tos.stop(context.currentTime + 0.5);\n\t\n\t//screen shacking effect\n\tdocument.getElementById(\"arena\").style.marginLeft = \"20%\";\n\tsetTimeout(() => { document.getElementById(\"arena\").style.marginLeft = \"0\"; }, 500);\n\n\t//Next Robot\n\tif(monster < 3){\n\t\tsetTimeout(() => { monster += 1; }, 500);\n\t}\n\telse{\n\t\t//Ends a Victorious Game\n\t\tdocument.getElementById('subtitle').innerText=\"All enemies in the area were defeated Mission 1 Completed\"\n \t \tdocument.getElementById('story').innerText=\" Receiving update from headquaters - READY FOR NEXT MISSION \"\t\n\t\tmonster = 0;\n\t\tbegin = false;\n\t}\t\n}", "function heroAttack() {\n if(!fightOver) {\n document.getElementById('herocard').classList.add(\"hAttAnim\");\n document.getElementById('herocard').classList.remove(\"cardIntro\");\n document.getElementById('villainCard').classList.remove(\"vAttAnim\");\n setTimeout(punchSound, 700);\n setTimeout(monsterAttack, 1500);\n setTimeout(battleSim, 3000);\n}\nelse {\n window.alert(\"The fight is over, fool!\");\n}\n}", "function resetTimer() {\n\t//Counter for how many \"active\" citizens. Resets once every day, or when\n\t//the bot restarts\n\ttagcounter = 0;\n\t//Neat little counter used for making the bot only post once when it reaches\n\t//enough active citizens\n\tcooldown = 0;\n}", "function init() {\n $.post(\n '/server/index.php',\n { action : 'timer_init' },\n function(data) {\n var d = JSON.parse(data);\n if(d.pause) {\n pause(d.pause);\n } else if(parseInt(d.seconds) > 0) {\n start(d.seconds);\n }\n }\n );\n }", "function countdownTimerPlayerTwo(){\n timer.innerText = `Time: ${timeRemaining}`;\n myTimer = setInterval(timeLower, 1000);\n setTimeout(timesUpPlayerTwo, 60000);\n}", "function triggerEnemyAttack () {\n // a new function is called setTimeout is declared in order to create a pause\n // after the user clicks their chosen attack method. \n // an if statement is used with a native js math code that spits out a random number.\n // I am not sure at all how this function works but it basically reads... If the random\n // number * 10 > 6 then it will run the enemy predefined special Attack and will apply\n // the damages to the human player.\n // IF the special attack is run then the computer will show \"enemy special attack\" because\n // jQuery is using .html to print the text in it's given parameter to the the status div. \n setTimeout(function(){\n if (Math.floor(Math.random() * 10 ) > 6){\n enemy.specialAttack(player); \n $('.status').html('Enemy special attack!')\n // if the random answer to the problem above is actually less than 6 than the computer will\n // run the else statement which will use the primary attack instead and use the same \n // .html trigger thingy to print its content to its related div, status. \n } else {\n enemy.primaryAttack(player); \n $('.status').html('Enemy attack!')\n }\n // after the above code is run, the player info will render. This was defined up above and is just\n // being used over and over. \n // the ,2000 = 2seconds and is native js code. It is placed almost outside verything else in this function\n // but before the last curly brace so that the timing delay applies to the whole enemy attack.\n renderPlayerInfo(player);\n renderEnemyInfo(enemy);\n }, 2000)\n}", "init () {\n setInterval(() => {\n if (this.player.state.health >= 0) {\n this.player.state.health -= 1;\n }\n }, 10000);\n }", "function startTimer() {\n setTimeout(function () {\n //when game is stopped timer from previous game shouldn't infere\n if (!pausedGame) timerDone = true;\n }, 10000);\n}", "function set_action_timer() {\n action_timer = action_timer_time;\n}", "function adjustTimers() {\n\tgameTime += 10;\n\tquestionTime += 10;\n}", "function resetGame() {\n clearInterval(spawnTimer);\n newSpawnInterval = spawnInterval;\n clearInterval(bossBulletTimer);\n bossBulletInterval = bossBulletStartInterval;\n clearInterval(gameClock);\n secondsToArrival = gameTime;\n secondsPassed = 0;\n player.shieldHealth = player.maxShieldHealth;\n player.charge = player.maxCharge;\n planetAmazon.reset();\n}", "function startTimer() {\n p.timeOut1 = setTimeout(() => {\n p.ready = true;\n p.timeOfStart = p.millis();\n p.timeOut2 = setTimeout(() => {\n p.ready = false;\n p.timeOfEnd = p.millis();\n const success = false;\n const time = ((p.timeOfEnd - p.timeOfStart) / 1000).toFixed(3);\n p.props.generateResult(success, time);\n }, p.props.gameTime * 1000);\n }, p.props.startTime * 1000);\n }", "function initSetTimerListeners() {\n\t$(\"#breakLength .fa-minus\").on(\"click\", function() {\n\t\tif(!running\t&& !$(\"#clock-container\").hasClass(\"paused\")) {\n\t\t\tif(breakTime > 1) {\n\t\t\t\tbreakTime -= 1;\n\t\t\t\t$(\"#break\").text(breakTime);\n\t\t\t}\n\t\t}\n\t});\t\n\n\t$(\"#breakLength .fa-plus\").on(\"click\", function() {\n\t\tif(!running\t&& !$(\"#clock-container\").hasClass(\"paused\")) {\n\t\t\tif(breakTime < 60) {\n\t\t\t\tbreakTime += 1;\n\t\t\t\t$(\"#break\").text(breakTime);\t\t\n\t\t\t}\n\t\t}\n\t});\t\n\t$(\"#sessionLength .fa-minus\").on(\"click\", function() {\n\t\tif(!running\t&& !$(\"#clock-container\").hasClass(\"paused\")) {\n\t\t\tif(sessionTime > 1) {\n\t\t\t\tsessionTime -= 1;\n\t\t\t\t$(\"#session\").text(sessionTime);\n\t\t\t}\n\t\t}\n\t});\t\n\t$(\"#sessionLength .fa-plus\").on(\"click\", function() {\n\t\tif(!running\t&& !$(\"#clock-container\").hasClass(\"paused\")) {\n\t\t\tif(sessionTime < 60) {\n\t\t\t\tsessionTime += 1;\n\t\t\t\t$(\"#session\").text(sessionTime);\n\t\t\t}\t\n\t\t}\n\t});\n}", "function initTimers(){\n Timers = [\n {\n tag: \"Work\",\n time: 25,\n seconds:0,\n defaultSound: true,\n soundType: \"ding\", \n volume: 80,\n index: 0\n },\n {\n tag: \"Short Break\",\n time: 5,\n seconds:0,\n defaultSound: false,\n soundType: \"elevator\", \n volume: 50,\n index: 1\n },\n {\n tag: \"Long Break\",\n time: 10,\n seconds:0,\n defaultSound: true,\n soundType: \"tone\", \n volume: 100,\n index: 2\n },\n {\n tag: \"Custom 1\",\n time: 25,\n seconds:0,\n defaultSound: true,\n soundType: \"bell\", \n volume: 100,\n index: 3,\n on: false\n },\n {\n tag: \"Custom 2\",\n time: 25,\n seconds:0,\n defaultSound: true,\n soundType: \"jingle\", \n volume: 100,\n index: 4,\n on: false\n }\n ]\n}", "function initTimer() {\n // debugger;\n if ($scope.duration > 0) {\n $scope.resetTimer();\n $scope.startTimer();\n }\n }", "function resetPowerUpTimer() {\n this.nextPowerUpTime = randomInteger(\n SNAKE_GAME_CONFIG.powerUpSpawnPeriod[0],\n SNAKE_GAME_CONFIG.powerUpSpawnPeriod[1]\n );\n}", "function kick(){\r\n random(3);\r\n if (randomNumber == 1){\r\n if (shotTracker == 1){\r\n P2Health -= 10;\r\n P2HealthField.innerHTML = P2Health;\r\n resultField.innerHTML = \"P1 hit! -10 to P2\";\r\n if (P2Health <= 25) {\r\n P2Icon.classList.remove(\"fa-smile\");\r\n P2Icon.classList.add(\"fa-meh\");\r\n if (P2Health <= 10) {\r\n P2Icon.classList.remove(\"fa-meh\");\r\n P2Icon.classList.add(\"fa-heartbeat\");\r\n if (P2Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P1 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P2Icon.classList.remove(\"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-ambulance\");\r\n P1Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n P1Health -= 10;\r\n P1HealthField.innerHTML = P1Health;\r\n resultField.innerHTML = \"P2 hit! -10 to P1\";\r\n if (P1Health <= 25) {\r\n P1Icon.classList.remove(\"fa-smile\");\r\n P1Icon.classList.add(\"fa-meh\");\r\n if (P1Health <= 10) {\r\n P1Icon.classList.remove(\"fa-meh\");\r\n P1Icon.classList.add(\"fa-heartbeat\");\r\n if (P1Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P2 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P1Icon.classList.remove(\"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-ambulance\");\r\n P2Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n }\r\n } else {\r\n if (shotTracker == 1){\r\n resultField.innerHTML = \"P1 missed!\";\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n resultField.innerHTML = \"P2 missed!\";\r\n setTimeout(changePlayer, 500);\r\n }\r\n }\r\n}", "function attack() {\n clash.play();\n if(enemySelect){\n player.HP = player.HP - enemy.AP;\n enemy.HP = enemy.HP - player.AP;\n player.AP = player.AP + player.baseAP;\n $(\".player\").children(\".hp\").text(\"HP: \" + player.HP);\n $(\".enemy\").children(\".hp\").text(\"HP: \" + enemy.HP);\n deathCheck();\n }\n}", "function startTimer(){\n gameTimer= setInterval(countUpTimer, 1000);\n}", "async battle_phase_round_start() {\n const enemy_members = this.enemies_info.map(info => info.instance);\n this.enemies_abilities = Object.fromEntries(enemy_members.map((enemy, index) => {\n let abilities = new Array(enemy.turns);\n for (let i = 0; i < enemy.turns; ++i) {\n abilities[i] = EnemyAI.roll_action(enemy, party_data.members, enemy_members);\n }\n return [this.enemies_info[index].battle_key, abilities];\n }));\n for (let char_key in this.player_abilities) {\n const this_char = main_char_list[char_key];\n for (let i = 0; i < this.player_abilities[char_key].length; ++i) {\n const this_ability = abilities_list[this.player_abilities[char_key][i].key_name];\n const priority_move = this_ability !== undefined ? this_ability.priority_move : false;\n this.player_abilities[char_key][i].speed = BattleFormulas.player_turn_speed(this_char.current_agi, priority_move, i > 0);\n this.player_abilities[char_key][i].caster = this_char;\n }\n }\n for (let battle_key in this.enemies_abilities) {\n const this_enemy = this.this_enemies_list[battle_key];\n for (let i = 0; i < this.enemies_abilities[battle_key].length; ++i) {\n const this_ability = abilities_list[this.enemies_abilities[battle_key][i].key_name];\n const priority_move = this_ability !== undefined ? this_ability.priority_move : false;\n this.enemies_abilities[battle_key][i].speed = BattleFormulas.enemy_turn_speed(this_enemy.current_agi, i + 1, this_enemy.turns, priority_move);\n this.enemies_abilities[battle_key][i].caster = this_enemy;\n }\n }\n this.turns_actions = _.sortBy(Object.values(this.player_abilities).flat().concat(Object.values(this.enemies_abilities).flat()), action => {\n return action.speed; //still need to add left most and player preference criterias\n });\n for (let i = 0; i < this.turns_actions.length; ++i) {\n const action = this.turns_actions[i];\n await this.animation_manager.load_animation(action.key_name);\n }\n this.battle_phase = battle_phases.COMBAT;\n this.controls_enabled = true;\n this.check_phases();\n }", "function setTime() {\n //increments timer\n ++totalSeconds;\n //temporarily stops timer at 5 seconds for my sanity\n if (totalSeconds === 59) {\n totalMinutes += 1;\n totalSeconds = 0;\n }\n\n //stops timer when game is won\n if (gameWon === true) {\n return;\n }\n //calls function to display timer in DOM\n domTimer();\n }", "function init() {\n reset();\n\n //create some enemies\n allEnemies.push(new Enemy());\n allEnemies.push(new Enemy());\n allEnemies.push(new Enemy());\n allEnemies.push(new Enemy());\n\n //create the player\n player = new Player();\n\n // This listens for key presses and sends the keys to your\n // Player.handleInput() method. You don't need to modify this.\n document.addEventListener('keyup', function(e) {\n var allowedKeys = {\n 37: 'left',\n 38: 'up',\n 39: 'right',\n 40: 'down',\n 89: 'y'\n };\n\n player.handleInput(allowedKeys[e.keyCode]);\n });\n\n running = true;\n\n lastTime = Date.now();\n main();\n }", "function timerStart(){\n heatGenerate();\n dsec++;\n totalTime++;\n if(dsec == 10) {\n dsec = 0;\n sec++;\n if(sec == 60) {\n sec = 0;\n min++;\n }\n }\n \n if(totalTime % GAME_SPAWN_TIME == 0) {\n spawnRandomGame();\n }\n \n if(difficulty < MAX_DIFFICULTY && totalTime % DIFF_INCREASE == 0) {\n difficulty++;\n }\n \n timer.innerHTML = pad(min) + \" : \" + pad(sec) + \" : \" + dsec;\n\n\n if(min == TIME_GOAL){\n ironManAction();\n }\n}", "startGame() {\n\n this.cancelGame();\n\n // id name team index shipType\n\n const timerLength = GAME_DURATION[this.options.mode] + COUNTDOWN_DURATION;\n\n this.gameVars = {\n\n ongoing: true,\n\n setupData: {},\n\n scores: null,\n\n timer: new Timer(timerLength),\n\n modeLogic: null,\n\n options: Object.assign({}, this.options),\n\n };\n\n // setup data\n this.gameVars.setupData.teams = this.decideTeams();\n this.gameVars.setupData.colors = this.decideColors();\n this.gameVars.setupData.players = this.mapPlayers();\n this.gameVars.setupData.duration = GAME_DURATION[this.options.mode];\n this.gameVars.setupData.options = this.gameVars.options;\n\n // scores from team count\n this.gameVars.scores = new Array(this.gameVars.setupData.teams.length).fill(100);\n\n this.gameVars.modeLogic = new MODES[this.options.mode](()=>this.endGame(), this.gameVars.setupData.teams.length, this.gameVars.setupData.players);\n\n // timer start TODO - cleanup end game\n this.gameVars.timer.start(() => this.endGame());\n\n /*\n\n flag captured\n flag dropped\n time expired\n\n\n block created\n block damaged\n block converted\n\n stock lost\n\n\n */\n\n\n // if(!this.setupData) {\n // this.gameOverCallback = callback;\n // this.ongoing = true;\n // this.timer.start(() => { this.timeout() });\n // var numOfTeams = this.setupTeams(); console.log(numOfTeams);\n // var colors = DeepSpaceGame.colorCombinations.get(numOfTeams).sample().shuffle().map(e => DeepSpaceGame.colors[e]);\n // var players = [], counter = 0;\n // var block = (id, p, i) => {\n // // p.team = i%numOfTeams;\n // return { name: p.name, team: p.team, index: i, id: id, type: p.type }\n // };\n // Array.from(this.players).shuffle().forEach(entry => {\n // let [id, player] = entry;\n // players.push(block(id, player, counter++));\n // });\n // this.setupData = {\n // teams: numOfTeams,\n // colors: colors,\n // players: players,\n // state: this.state,\n // disconnects: [],\n // tint: TINT.shuffle()\n // };\n //\n // for (let [id, player] of this.players) player.ready = false;\n // for (let i = 0; i < numOfTeams; i++) this.state.scores.push({t:i, s:100});\n // }\n // this.setupData.duration = this.timer.timeLeft - COUNTDOWN_DURATION;\n // return this.setupData;\n\n\n // clear remaining data from last game\n // no longer relevant\n this.lastGameResults.clear();\n\n }", "function advanceTimers() {\n // Checks if the enemy timer has reached its max\n if (enemy.timer >= 100) {\n // flag the enemy can go and run their attack\n enemyCanGo = true;\n enemyAttackPlayer();\n }\n // if not, advance the timer\n if (!enemyCanGo) {\n // this should be done in one line? But we pin the width to 100 to prevent from status bar overflow (hidden- duh)\n enemy.timer += enemy.attackWaitInc;\n enemy.timer = (enemy.timer > 100) ? 100 : enemy.timer;\n }\n // Player is exactly the same\n if (player.timer >= 100) {\n playerCanGo = true;\n }\n if (!playerCanGo) {\n player.timer += player.attackWaitInc;\n player.timer = (player.timer > 100) ? 100 : player.timer;\n\n }\n // update status bars.\n $(\"#player-attack-progress\").css(\"width\", player.timer + \"%\");\n $(\"#enemy-attack-progress\").css(\"width\", enemy.timer + \"%\");\n}", "function Game(params) {\n\n // pending/ongoing/checkmate/stalemate/forfeit\n this.status = 'pending';\n\n this.activePlayer = null; //Not needed now\n\n/*\n this.active = null;\n var outerScope = this;\n var activetimer = setInterval(function(){\n if(outerScope.active){\n outerScope.active = false;\n }\n else outerScope.active = true;\n console.log(\"set timer -\" + outerScope.active);\n }, 10000);\n */\n this.players = [\n {color: 'white', name: null, joined: false, inCheck: false, forfeited: false},\n {color: 'black', name: null, joined: false, inCheck: false, forfeited: false},\n {color: 'red', name: null, joined: false, inCheck: false, forfeited: false},\n {color: 'yellow', name: null, joined: false, inCheck: false, forfeited: false}\n ];\n\n this.board = {\n\n a9: null, b9: null, c9: null, d9: null, e9: null, f9: null, g9: null, h9: null,\n i9: null, j9: null, k9: null, l9: null, m9: null, n9: null, o9: null, p9: null,\n q9: null, r9: null, s9:null, t9: null, u9: null, v9: null, w9: null, x9: null,\n y9: null, z9: null,\n a8: null, b8: null, c8: null, d8: null, e8: null, f8:null, g8: null, h8: null,\n i8: null, j8: null, k8: null, l8: null, m8: null, n8: null, o8: null, p8: null,\n q8: null, r8: null, s8: null, t8: null, u8: null, v8: null, w8: null, x8: null,\n y8: null, z8: null,\n a7: null, b7: null, c7: null, d7: null, e7: null, f7: null, g7: null, h7: null,\n i7: null, j7: null, k7: null, l7: null, m7: null, n7: null, o7: null, p7: null,\n q7: null, r7: null, s7: null, t7: null, u7: null, v7: null, w7: null,x7: null,\n y7: null, z7: null,\n a6: null, b6: null, c6: null, d6: null, e6: null, f6: null, g6: null, h6: null,\n i6: null, j6: null, k6: null, l6: null, m6: null, n6: null, o6: null, p6: null,\n q6: null, r6: null, s6: null, t6: null, u6: null, v6: null, w6: null, x6: null,\n y6: null, z6: null,\n a5: null, b5: null, c5: null, d5: null, e5: null, f5: null, g5: null, h5: null,\n i5: null, j5:null, k5: null, l5: null, m5: null, n5: null, o5: null, p5: null,\n q5: null, r5: null, s5: null, t5: null, u5:null, v5: null, w5: null, x5: null,\n y5: null, z5: null,\n a4: null, b4: null, c4: null, d4: null, e4: null, f4: null, g4: null, h4: null,\n i4: null, j4: null, k4: null, l4: null, m4: null, n4: null, o4: null, p4: null,\n q4: null, r4: null, s4: null, t4: null, u4: null, v4: null, w4: null, x4: null,\n y4: null, z4: null,\n a3: null, b3: null, c3: null, d3: null, e3: null, f3: null, g3: null, h3: null,\n i3: null, j3: null, k3: null, l3: null, m3: null, n3: null, o3: null, p3: null,\n q3: null, r3: null, s3: null, t3: null, u3: null, v3: null, w3: null, x3: null,\n y3: null, z3: null,\n a2: null, b2: null, c2: null, d2: null, e2: null, f2: null, g2: null, h2: null,\n i2: null, j2: null, k2: null, l2: null, m2: null, n2: null, o2: null, p2: null,\n q2: null, r2: null, s2: null, t2: null, u2: null, v2: null, w2: null, x2: null,\n y2: null, z2: null,\n a1: null, b1: null, c1: null, d1: null, e1: null, f1: null, g1: null, h1:null,\n i1: null, j1: null, k1: null, l1: null, m1: null, n1: null, o1:null, p1: null,\n q1: null, r1: null, s1: null, t1: null, u1: null, v1: null, w1:null, x1:null,\n y1: null, z1: null,\n a0: null, b0: null, c0:null, d0: null, e0: null, f0:null, g0: null, h0: null,\n i0: null, j0: null, k0:null, l0: null, m0: null, n0: null, o0: null, p0: null,\n q0: null, r0: null, s0: null, t0: null, u0: null, v0: null, w0: null, x0: null,\n y0: null, z0: null };\n\n var pieces =[];\n var staticfactory = new StaticFactory();\n\n pieces.push(staticfactory.createPiece(\"Rook\"));\n console.log(pieces);\n // pieces.push(staticfactory.createPiece(\"Pawn\"));\n //console.log(pieces);\n pieces.push(staticfactory.createPiece(\"Bishop\"));\n console.log(pieces);\n pieces.push(staticfactory.createPiece(\"Queen\"));\n console.log(pieces);\n pieces.push(staticfactory.createPiece(\"Knight\"));\n console.log(pieces);\n var getpositionsforBishop=new GetpositionsforBishop();\n console.log(getpositionsforBishop.posit);\n var getpositionsforRook=new GetpositionsforRook();\n console.log(getpositionsforRook.posit);\n //var getpositionsforQueen=new GetpositionsforQueen();\n var getpositionsforPawn=new GetpositionsforPawn();\n console.log(getpositionsforPawn.posit);\n var getpositionsforKnight=new GetpositionsforKnight();\n console.log(getpositionsforKnight.posit);\n\nfor(var i=0;i<getpositionsforBishop.posit.length;i++)\n{\n this.board[getpositionsforBishop.posit[i]]= pieces[1].idhere;\n}\n\n for( i=0;i<getpositionsforKnight.posit.length;i++)\n {\n this.board[getpositionsforKnight.posit[i]]= pieces[3].idhere;\n }\n for( i=0;i<getpositionsforRook.posit.length;i++)\n {\n this.board[getpositionsforRook.posit[i]]= pieces[0].idhere;\n }\n for( i=0;i<getpositionsforPawn.posit.length;i++)\n {\n this.board[getpositionsforPawn.posit[i]]='sP';\n }\n\n/* for(var i=0;i<getpositionsforBishop.posit.length;i++)\n {\n this.board[getpositionsforBishop.posit[i]]= pieces[1].idhere;\n }\n console.log(getpositionsforBishop.posit);\n\n console.log(getpositionsforRook.posit);\n console.log(getpositionsforPawn.posit);\n console.log(getpositionsforKnight.posit);\n console.log(getpositionsforBishop.posit);*/\n // this.board['a0'] =\n // console.log(pieces);\n\n\n\n //var staticknight = piece.clone();\n\n\n this.capturedPieces = [];\n\n this.validMoves = [\n { type: 'move', pieceCode: 'wK', startSquare: 'a0', endSquare: 'a1' },\n { type: 'move', pieceCode: 'wK', startSquare: 'a0', endSquare: 'b0' },\n { type: 'move', pieceCode: 'wK', startSquare: 'a0', endSquare: 'b1' },\n { type: 'move', pieceCode: 'rK', startSquare: 'z0', endSquare: 'z1' },\n { type: 'move', pieceCode: 'rK', startSquare: 'z0', endSquare: 'y1' },\n { type: 'move', pieceCode: 'rK', startSquare: 'z0', endSquare: 'y0' },\n { type: 'move', pieceCode: 'yK', startSquare: 'a9', endSquare: 'b8' },\n { type: 'move', pieceCode: 'yK', startSquare: 'a9', endSquare: 'b9' },\n { type: 'move', pieceCode: 'yK', startSquare: 'a9', endSquare: 'a8' },\n { type: 'move', pieceCode: 'bK', startSquare: 'z9', endSquare: 'y8' },\n { type: 'move', pieceCode: 'bK', startSquare: 'z9', endSquare: 'y9' },\n { type: 'move', pieceCode: 'bK', startSquare: 'z9', endSquare: 'z8' }\n ];\n\n this.lastMove = null;\n\n this.modifiedOn = Date.now();\n\n // Set player colors\n // params.playerColor is the color of the player who created the game\n if (params.playerColor === 'white') {\n this.players[0].color = 'white';\n this.players[1].color = 'black';\n this.players[2].color = 'red';\n this.players[3].color = 'yellow';\n }\n else if (params.playerColor === 'black') {\n this.players[0].color = 'white';\n this.players[1].color = 'black';\n this.players[2].color = 'red';\n this.players[3].color = 'yellow';\n }\n}", "startCountdown() {\n this.setGameValues();\n this.timerStart = new Date().getTime();\n this.countdownInterval = setInterval(this.updateTime, 1000);\n }", "function timer() { // time and spawn mechanic\n ++time;\n if (time % 2 === 0 || time % 3 === 0) {\n spawnChaser();\n }\n if (time % 4 === 0 || time % 6 === 0) {\n spawnRunner();\n }\n if (time % 10 === 0 || time % 15 === 0) {\n spawnBigBoi();\n }\n if (time % 25 === 0) {\n spawnTerminator();\n }\n if (time % 40 === 0) {\n spawnLife();\n }\n if (time % 60 === 0) {\n spawnImmunity();\n }\n }", "function powerPillTime(){\n /* changing powerdot properties and set powerup active */\n if(powerdot.powerup){\n /* Disable powerup */\n powerdot.powerup = false; \n /* Move powerdot to avoid collision. But it's better disable collisions for it. */\n powerdot.x = 0; \n powerdot.y = 0; \n /* Change player countdown */\n player.countdown = 500; //setting up the time to expire the powerdot.\n /* Change player speed */\n player.speed = 4;\n /* Change all enemies defeat states */\n enemies.forEach(defeatAll);\n }\n}", "function setAutoMoveTimer() {\n if (!gameOver) {\n timerId = window.setTimeout(makeAutoMove, DELAY_SECS * 1000);\n }\n}", "hurtPlayer(player, enemy) {\n this.resetShipPos(enemy); //reset the ship position\n //prevent the player from being destroyed as it's transparent\n //that way, the player has time to recover before\n //starting the game again\n if (this.player.alpha < 1) {\n return;\n }\n\n var explosion = new Explosion(this, player.x, player.y); //makes an instance of the explosion class\n player.disableBody(true, true); //this will disable the ship and hide it after it explodes\n //this.resetPlayer(); //call the function\n\n this.time.addEvent({\n delay: 1000, //delays for 1000 milliseconds, or 1 second\n callback: this.resetPlayer, // the object we want to use\n callbackScope: this,\n loop: false //meaning this will only be 1000 milliseconds\n });\n }", "function playerOneBuzzer() {\n\n// Make sure a timer is still going, and if so, stop it and change the buzzer flag so we know what caused it\n if(buzzer==false) {\n console.log ('time stopped due to buzzer');\n buzzer=true;\n\n\n buzzerActivation(); // Call activation function for insctructions\n }\n } // End playerOneBuzzer()", "function punch(){\r\n random(3);\r\n if (randomNumber == 1 || randomNumber == 2){\r\n if (shotTracker == 1){\r\n P2Health -= 5;\r\n P2HealthField.innerHTML = P2Health;\r\n resultField.innerHTML = \"P1 hit! -5 to P2\";\r\n if (P2Health <= 25) {\r\n P2Icon.classList.remove(\"fa-smile\");\r\n P2Icon.classList.add(\"fa-meh\");\r\n if (P2Health <= 10) {\r\n P2Icon.classList.remove(\"fa-meh\");\r\n P2Icon.classList.add(\"fa-heartbeat\");\r\n if (P2Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P1 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P2Icon.classList.remove(\"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-ambulance\");\r\n P1Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n P1Health -= 5;\r\n P1HealthField.innerHTML = P1Health;\r\n resultField.innerHTML = \"P2 hit! -5 to P1\";\r\n if (P1Health <= 25) {\r\n P1Icon.classList.remove(\"fa-smile\");\r\n P1Icon.classList.add(\"fa-meh\");\r\n if (P1Health <= 10) {\r\n P1Icon.classList.remove(\"fa-meh\");\r\n P1Icon.classList.add(\"fa-heartbeat\");\r\n if (P1Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P2 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P1Icon.classList.remove(\"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-ambulance\");\r\n P2Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n }\r\n } else {\r\n if (shotTracker == 1){\r\n resultField.innerHTML = \"P1 missed!\";\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n resultField.innerHTML = \"P2 missed!\";\r\n setTimeout(changePlayer, 500);\r\n }\r\n }\r\n}", "get attackTime()\n {\n return this._attackTime;\n }", "function attacking(){\n\tif(!this.is_attacking) \n\t\treturn;\n\n\t// la animación para el ataque\n\tthis.animations.play('attack_' + this.direction);\n\n\t// Cuando expira el tiempo del ataque, este se detiene\n\tif(game.time.elapsedSince(this.start_time_attack) > this.timeBetweenAttacks){\n\t\tthis.is_attacking = false;\n\t\tthis.attack.hitEnemy = false;\n\t\tthis.speed = this.SPEED_WALKING;\n\t}\n}", "function startChallengeTimer() {\n // Set the global 'challengeRunning' variable state to on\n showPrompt();\n if (timerState === TIMER_STATES.PAUSED) {\n disableStartButton();\n }\n\n timerState = TIMER_STATES.ACTIVE;\n unSelectAllTimerButtons();\n\n // Get the selected time, turn it into a date object\n let challengeLengthMinutes = $('#timer .minutes').text();\n let challengeLengthSeconds = $('#timer .seconds').text();\n\n // Fast timer for dev purposes\n // let challengeLengthMinutes = 0;\n // let challengeLengthSeconds = 3;\n\n // start the timer based on what's already on the clock\n let challengeLength = new Date( Date.parse( new Date() ) + ( 1 * 1 * challengeLengthMinutes * 60 * 1000 ) + ( 1 * 1 * challengeLengthSeconds * 1000 ) );\n\n // If the challenge is 60m or greater, subtract a second so that the minutes doesn't show '00' in the first second\n if( challengeLengthMinutes >= 60 ) {\n challengeLength.setSeconds( challengeLength.getSeconds() - 1 );\n }\n\n // Call the start timer function\n initializeClock('timer', challengeLength);\n\n // Get the time remaining\n function getTimeRemaining(endtime) {\n let total = Date.parse(endtime) - Date.parse(new Date());\n let seconds = Math.floor((total / 1000) % 60);\n let minutes = Math.floor((total / 1000 / 60) % 60);\n return {\n total,\n minutes,\n seconds\n };\n }\n\n // Function to start the clock\n function initializeClock(id, endtime) {\n clearAllIntervals();\n $('.workoutman--animated').show();\n $('.workoutman--still').hide();\n\n let clock = document.getElementById(id);\n let minutesEl = clock.querySelector('.minutes');\n let secondsEl = clock.querySelector('.seconds');\n\n function updateClock() {\n let t = getTimeRemaining(endtime);\n minutesEl.innerHTML = ('0' + t.minutes).slice(-2);\n secondsEl.innerHTML = ('0' + t.seconds).slice(-2);\n\n if (t.total <= 0) {\n window.clearInterval(timeInterval);\n // $('.timesup').removeClass('hide');\n // $('.illo--animated').hide();\n // $('.illo--still').show();\n showOutOfTime();\n }\n }\n updateClock();\n let timeInterval = setInterval(updateClock, 1000);\n activeIntervals.push(timeInterval)\n }\n}", "init () {\n this.divCounter = 0\n this.time = 0\n this.tracker = []\n this.limit = 2\n this.size = 0\n this.margin = '0 0 0 0px'\n this.holder = document.getElementById('main_div' + this.id)\n this.timeField = document.getElementById('time' + this.id)\n this.images = null\n this.imageHolders = []\n this.word = 'Time is: '\n this.button = document.getElementById('dropdown' + this.id)\n this.first = ''\n this.second = '*'\n this.question = 'img/card_img/0.png'\n this.hits = 0\n this.max = 0\n this.maxDisplayTime = 5\n this.counter = 0\n this.empty = 'img/card_img/empty.png'\n this.seconds = ' second[s].'\n this.gameTimer = new GameClock()\n this.gameTimer.setOwner(this)\n this.timerOneIsOn = false\n this.flipped = 0\n this.max = 0\n this.firstIndex = 0\n this.secondIndex = 0\n this.timeField.textContent = 'Welcome!'\n this.firstIsflipped = false\n this.secondIsFlipped = false\n this.att1 = null\n this.att2 = null\n this.attempts = 0\n }", "function oppAttack() {\n oppMoveNames = Object.keys(currentOppPokemon.moves);\n do {\n let moveName = oppMoveNames[Math.ceil(Math.random() * 4)];\n oppMove = currentOppPokemon.moves[moveName];\n } while (oppMove.pp == 0)\n\n setTimeout(function () {\n attack(oppMove, currentOppPokemon, currentPlayerPokemon);\n if (currentOppPokemon.fainted == false) {\n setTimeout(function () { menu() }, 3000);\n }\n }, 3000);\n}", "start() {\n this.aiwon = false;\n this.playerwon = false;\n this.aiDeck = this.shuffle(this.aiDeck);\n this.playerDeck = this.shuffle(this.playerDeck);\n this.startingHand(true);\n this.startingHand(false);\n this.playerMana = 100;\n this.aiMana = 100;\n if (Math.random() < 0.5) {\n this.first = 'player';\n this.playerturn = true;\n } else {\n this.first = 'ai';\n this.playerturn = false;\n }\n }", "function combatManager(){\n if (!pause)\n {\n if (enemyEnter)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.x += 6;\n if (animationTimer <= 0)\n {\n enemyEnter = false;\n }\n }\n else if (enemySink)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.y += 2;\n if (animationTimer <= 0)\n {\n enemySink = false;\n inCombat = false;\n enemyHealth = 1;\n }\n }\n else if (animFlee)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.x -= 6;\n if (animationTimer <= 0)\n {\n animFlee = false;\n inCombat = false;\n }\n }\n else {\n if (enemyTurn)\n {\n if (AITimer > 0)\n {\n AITimer -= 1;\n }\n else {\n if (Math.random() < 0.25 && enemyHealth > 30)\n {\n AIFlank();\n }\n else {\n AIFire();\n }\n swapTurns();\n }\n }\n }\n if (enemyHealth <= 0 && !enemySink)\n {\n moneyPlus = Math.floor(Math.random() * 60) + 10\n SOUNDMANAGER.toggleCombat();\n createMessage(\"You have sunk the enemy ship!\", \"You gain \" + moneyPlus + \" gold\");\n Gold += moneyPlus;\n enemySink = true;\n animationTimer = 60 * 4;\n }\n }\n}", "updateAttackTimer() {\n const game = this;\n Object.keys(this.objects).forEach(function (name) {\n const object = game.objects[name];\n if (typeof object.attackTimer !== 'undefined') {\n if (object.attackTimer > 0) {\n object.attackTimer--;\n }\n }\n })\n }", "function playerAttackAnimation(delta){\n let prevAttackCounter = player.attackCounter;\n player.attackCounter += (delta / 1000);\n let t = player.attackCounter / PLAYER_ATTACK_ANIMATION_LENGTH;\n if(prevAttackCounter == 0){\n // Create the two parts of the tongue\n playerTongue = new PIXI.Graphics();\n playerTongueTip = new PIXI.Graphics();\n playerTongue.lineStyle(PLAYER_TONGUE_WIDTH, PLAYER_TONGUE_COLOR, 1);\n playerTongueTip.lineStyle(0, PLAYER_TONGUE_COLOR, 1);\n // Draw the tongue line\n playerTongue.moveTo(PLAYER_MOUTH_X, PLAYER_MOUTH_Y);\n playerTongue.lineTo(PLAYER_MOUTH_X, PLAYER_MOUTH_Y - PLAYER_TONGUE_LENGTH * t);\n // Draw the tongue tip\n playerTongueTip.beginFill(PLAYER_TONGUE_COLOR, 1);\n playerTongueTip.drawCircle(PLAYER_MOUTH_X, PLAYER_MOUTH_Y + 10 - PLAYER_TONGUE_LENGTH * t, 20);\n playerTongueTip.endFill();\n // Add both parts to the player sprite\n player.sprite.addChild(playerTongue);\n player.sprite.addChild(playerTongueTip);\n // Add both parts to the tongue layer\n playerTongue.displayGroup = tongueGroup;\n playerTongueTip.displayGroup = tongueGroup;\n\n } else if(player.attackCounter > PLAYER_ATTACK_ANIMATION_LENGTH){\n\n player.sprite.removeChild(playerTongue);\n player.sprite.removeChild(playerTongueTip);\n player.attacking = false;\n player.attackCounter = 0;\n\n } else {\n // Draw the tongue line\n playerTongue.moveTo(PLAYER_MOUTH_X, PLAYER_MOUTH_Y);\n playerTongue.lineTo(PLAYER_MOUTH_X, PLAYER_MOUTH_Y - PLAYER_TONGUE_LENGTH * t);\n // Move the tongue tip to the end of the tongue\n playerTongueTip.y = -PLAYER_TONGUE_LENGTH * t;\n // Add the new tongue line\n player.sprite.addChild(playerTongue);\n // Add new tongue line to tongue layer\n playerTongue.displayGroup = tongueGroup;\n // Test for a hit between the tongue tip and the insects\n for(let insect of insectSpawner.insects){\n if(hitTestRectangle(playerTongueTip, insect.sprite)){\n player.sprite.removeChild(playerTongue);\n player.sprite.removeChild(playerTongueTip);\n player.attacking = false;\n player.attackCounter = 0;\n player.eat(insect);\n }\n }\n }\n}", "function start() {\n\n // Initialize the timing properties.\n stats.moveStart = new Date().getTime();\n if (stats.timeControl == 1) {\n stats.redTime = 60000;\n stats.bluTime = 60000;\n }\n else if (stats.timeControl == 3) {\n stats.redTime = 180000;\n stats.bluTime = 180000;\n }\n else if (stats.timeControl == 10) {\n stats.redTime = 600000;\n stats.bluTime = 600000;\n }\n\n // Initialize the non-timing properties.\n stats.currentTurn = Math.floor(Math.random() * 5000) * 2; // Random even integer between 0 and 99998.\n stats.firstTurn = stats.currentTurn;\n stats.openRows = [0, 0, 0, 0, 0, 0, 0];\n stats.history = \"\";\n stats.future = \"\";\n for (let i = 0; i < 8; i++) {\n // XORing with thueMorse(stats.firstTurn) ensures that the first player is always red.\n if (thueMorse(stats.firstTurn) ^ thueMorse(stats.currentTurn + i) == 0) {\n stats.future += \"r\";\n }\n else {\n stats.future += \"b\";\n }\n }\n if (Math.random() > 0.5) {\n stats.iAmRed = true;\n }\n else {\n stats.iAmRed = false;\n }\n }", "function init() {\n\n\tupdate();\n\n\tif(alarm_loop) scriptRunning = true;\n\telse scriptRunning = false;\n\n\tpassedMinutes = 0;\n}", "function initializeTimer() {\n //stopWatch = new DS.Utility.timer.Stopwatch(autoCompleteOnKeyPressDelay, onTimerCallBack, false);\n }", "togglePlayerTimers() {\n this.players.forEach(p => p.updateTimer());\n }", "function attack(){\n\tif(canAttack){\n\n\t\t//Weapon Sound\n\t\tvar randWeapon = Math.floor(Math.random()*AUDIO_WEAPON.length);\n\t\tchangeAudio(AUDIO_WEAPON[randWeapon]);\n\n\t\t//Player stats\n\t\t//var playerHP = parseInt($(\"#avatar_HP_0\").html());\n\t\tvar playerName = $(\"#avatar_NAME_0\").html();\n\t\tvar playerNum = $(\"#avatarContainer_0\").attr('value');\n\t\tvar playerAttack = AVATAR_STATS[playerNum][\"ATTACK\"];\n\t\tvar totalPlayerAttack = playerAttack+playerPower;\n\n\t\t//CPU stats\n\t\tvar cpuName = $(\"#currentEnemy_NAME\").html();\n\t\t//var cpuHP = parseInt($(\"#currentEnemy_HP\").html());\n\t\tvar cpuNum = $(\"#currentEnemyContainer\").attr('value');\n\t\tvar cpuAttack = AVATAR_STATS[cpuNum][\"DEFENSE\"];\n\n\t\t//Game logic/math\n\t\tcurrentEnemyHP -= totalPlayerAttack;\n\t\tcurrentPlayerHP -= cpuAttack;\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+currentEnemyHP);\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+currentPlayerHP);\n\t\tplayerPower+=playerAttack;\n\n\t\t//Message box results\n\t\t$(\"#playerText\").html(\"You hit \"+cpuName+\" for \"+totalPlayerAttack+\" damage!\");\n\t\t$(\"#cpuText\").html(cpuName+\" hit you for \"+cpuAttack+\" damage!\");\n\n\t\tif(!gameOver){\n\n\t\t\t//Tie condition\n\t\t\tif (currentPlayerHP<= 0 && currentEnemyHP <=0 && enemyNum.length<1){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"There was a tie! You and \"+cpuName+\" have both been defeated\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t}\n\n\t\t\t//Lose condition\n\t\t\telse if(currentPlayerHP <= 0){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\tif(currentPlayerHP <= 0 && currentEnemyHP <= 0){\n\t\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\t}\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\tnewEnemy=false;\n\t\t\t\t$(\"#playerText\").html(\"You have been defeated by \"+cpuName+\" !!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\tlosses+=1;\n\t\t\t\t$(\"#losses\").html(losses);\n\t\t\t}\n\n\t\t\t//Win condition\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length<1 && currentPlayerHP >0 ){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"You have defeated all enemies. Congratulations!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\twins+=1;\n\t\t\t\t$(\"#wins\").html(wins);\n\n\t\t\t}\n\n\t\t\t//Enemy defeated, select another enemy\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length>0){\n\t\t\t\tcanAttack=false;\n\t\t\t\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#playerText\").html(\"You have defeated \"+cpuName+\"!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Select another enemy to defeat..\");\n\n\t\t\t\tnewEnemy=true;\n\t\t\t\t\n\n\t\t\t}\n\t\t}\n\t}\n}", "function setTimer() {\n\ttimer = setInterval(playStrings, 200);\n}", "function setUpSuddenDeath(){\r\n\t//Set all player states back to their original state.\r\n\t//Increase bullet damage from 1 to 10.\r\n\tfor(player of allPlayers.values()){\r\n\t\tplayer.position = getSpawnPoint(player.player_id);\r\n\t\tplayer.shootCooldown = SHOOT_FRAME;\r\n\t\tplayer.teleportCooldown = 10;\r\n\t\tplayer.attackSpeed = 1;\r\n\t\tplayer.click = 0;\r\n\t\tplayer.speed = 7.5;\r\n\t\tplayer.x_velocity = 0;\r\n\t\tplayer.y_velocity = 0;\r\n\t\tplayer.health = 10;\r\n\t\tplayer.damage = 10;\r\n\t\tplayer.space = false;\r\n\t\tplayer.up = false;\r\n\t\tplayer.down = false;\r\n\t\tplayer.left = false;\r\n\t\tplayer.right = false;\r\n\t\tplayer.poweredUp = false;\r\n\t\tplayer.fireTypeCooldown = 5;\r\n\t\tplayer.fireType = 0;\r\n\t\t\r\n\t\tplayer.updatePlayer();\r\n\t}\r\n\t//Delete all the bullets and powers on the map.\r\n\tfor(bullet of allBullets.values()){\r\n\t\tallBullets.delete(bullet.id);\r\n\t}\r\n\t\r\n\tfor(power of allBulletPowers.values()){\r\n\t\tallBulletPowers.delete(power.id);\r\n\t}\r\n\t\r\n\t//Set powerup and health display to 10000 so that they can not be used in sudden death.\r\n\tpowerup.position.x = 1500;\r\n\thealthOne.position.x = 1500;\r\n\thealthTwo.position.x = 1500;\r\n\t//restart the countdown time and set gamestart to false.\r\n\tcountdown = true;\r\n\tgameStart = false;\r\n\tsuddenDeath = true;\r\n\t//Set timerval to -1 so there is no timer display.\r\n\ttimerVal = -1;\r\n\t//Restart the game countdown clock\r\n\ttimer = 4;\r\n\tcountdown_time = 0;\r\n\tconsole.log('Sudden death is set.');\r\n}", "function playGame_afterServerUpdate() { //called every second\n if(user.end_round === \"false\") { //instead of using a while loop, use an interval\n if (user.dict_varData[user.username][1]) { // still in?\n if (user.yourTurn === true) { // your turn ?\n if (user.yourTurn_FirstCall) { //the first and only time this will execute when its your turn\n // - - - TIMER STUFF ***\n if (user.dict_varData[user.username][4]) { //you have been sandwiched\n user.timerObj.timeoutNum = 15000; //15 seconds to play\n } else {\n user.timerObj.timeoutNum = 45000; //45 seconds to play\n }\n /*\n if (localStorage.getItem('onTheClock') === \"T\") { //exited window or something ... ? bc 'onTheClock' should be false at this point\n user.timerObj.startTimeMS = localStorage.getItem('start_time');\n console.log(\"ls otc\");\n //console.log(\"Going to locStorage to get start time\");\n } else { //normal flow path if you havent left window/browser page\n localStorage.setItem('onTheClock', \"T\"); // Persists to browser storage\n console.log(\"reg otc\");\n //console.log(localStorage.getItem('onTheClock'));\n user.timerObj.startTimeMS = Math.round( ((new Date()).getTime())/1000 ); //start timer\n localStorage.setItem('start_time', user.timerObj.startTimeMS);\n }\n */\n user.timerObj.startTimeMS = Math.round( ((new Date()).getTime())/1000 ); //start timer\n // - - - TIMER STUFF ***\n resetSelected(); //before you begin your turn just clear the hand of any selected cards\n //console.log(\"Before_play\");\n //console.log(user.cardSelectedStack);\n //console.log(user.hand);\n user.yourTurn_FirstCall = false;\n }\n\n let divClock = document.getElementById(\"clock\");\n\n if(!user.hasPlayed) { //while user has not played, should start as false\n if (user.hand.length === 0) {//ran out of cards...\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"none\";\n document.getElementById(\"playButton\").style.display = \"none\";\n document.getElementById(\"battleButton\").style.display = \"none\";\n if (user.isBattle) {\n user.playedMove_toServ = [['outofcards'], 'outofcards', user.username, []]; //going to serv\n } else if (user.isDerby) {\n user.playedMove_toServ = [['pass'], 'pass', user.username, []];\n } else {\n user.playedMove_toServ = [['outofcards'], 'outofcards', user.username, []]; //going to serv\n }\n user.hasPlayed = true;\n } else if (user.hand.length > 0) {\n if (user.dict_varData[user.username][4]) { // sandwiched\n document.getElementById(\"playButton\").style.display = \"none\";\n document.getElementById(\"battleButton\").style.display = \"block\";\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"none\";\n } else if (user.isDerby && !user.isBattle) { //derby\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"block\";\n document.getElementById(\"battleButton\").style.display = \"none\";\n document.getElementById(\"playButton\").style.display = \"block\";\n } else if (user.isBattle) {\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"none\";\n document.getElementById(\"battleButton\").style.display = \"block\";\n document.getElementById(\"playButton\").style.display = \"block\";\n } else { //normal\n document.getElementById(\"foldButton\").style.display = \"block\";\n document.getElementById(\"passButton\").style.display = \"none\";\n document.getElementById(\"battleButton\").style.display = \"none\";\n document.getElementById(\"playButton\").style.display = \"block\";\n }\n }\n // - - - TIMER STUFF ***\n let curTime = Math.round( ((new Date()).getTime())/1000 ); //user.timerObj.timeoutVar - ( (new Date()).getTime() - user.timerObj.startTimeMS);\n let passedTime = Math.round( curTime - user.timerObj.startTimeMS );\n let timeLeft = Math.round( (user.timerObj.timeoutNum / 1000) - passedTime ); //in sec\n\n if (timeLeft >= 20 && divClock.innerHTML !== (\"\" + timeLeft) ) {\n divClock.style.backgroundColor = \"green\";\n divClock.innerHTML = timeLeft;\n } else if (timeLeft < 20 && timeLeft >= 10 && divClock.innerHTML !== (\"\" + timeLeft)) {\n divClock.style.backgroundColor = \"orange\";\n divClock.innerHTML = timeLeft;\n } else if (timeLeft < 10 && timeLeft >= 0 && divClock.innerHTML !== (\"\" + timeLeft)) {\n divClock.style.backgroundColor = \"red\";\n divClock.innerHTML = timeLeft;\n } else if (timeLeft < 0) {\n divClock.style.backgroundColor = \"white\";\n divClock.innerHTML = '45';\n autoPlay();\n }\n // - - - TIMER STUFF ***\n } else { //has played\n //document.getElementById(\"foldButton\").style.display = \"none\";\n //document.getElementById(\"passButton\").style.display = \"none\";\n //document.getElementById(\"playButton\").style.display = \"none\";\n //document.getElementById(\"battleButton\").style.display = \"none\";\n //document.getElementById(\"nineButton\").style.display = \"none\";\n //localStorage.setItem('onTheClock', \"F\"); //you are no longer on the clock\n //if (divClock.style.backgroundColor !== \"white\" || divClock.innerHTML !== '45') { // reset clock\n // divClock.style.backgroundColor = \"white\";\n // divClock.innerHTML = '45';\n //}\n //user.hasPlayed = false; //reset hasPlayed bool\n //user.yourTurn_FirstCall = true;\n //user.yourTurn = false;\n let post_obj = {};\n post_obj.roomID = roomID;\n post_obj.user = user.username;\n post_obj.usersHand = user.hand;\n post_obj.usersMove = user.playedMove_toServ;\n post_obj.isBattle = user.isBattle_toServ;\n post_obj.isSandwich = user.isSandwich_toServ;\n post_obj.isDerby = user.isDerby_toServ;\n let post_JSON = JSON.stringify(post_obj);\n //once played, send data to server, only after your turn\n try {\n $.post('/turnOver_update_clientToServer',\n {\n user_data: post_JSON\n },\n function(data, status) {\n console.log(\"Status Play\");\n console.log(status);\n if (status === \"success\") {\n user.hasPlayed = false; //reset hasPlayed bool\n user.yourTurn_FirstCall = true;\n user.yourTurn = false;\n user.isDerby_toServ = false;\n user.isBattle_toServ = [\"F\", \"\"];\n user.isSandwich_toServ = [\"F\", \"\", \"\", \"\"];\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"none\";\n document.getElementById(\"playButton\").style.display = \"none\";\n document.getElementById(\"battleButton\").style.display = \"none\";\n document.getElementById(\"nineButton\").style.display = \"none\";\n if (divClock.style.backgroundColor !== \"white\" || divClock.innerHTML !== '45') { // reset clock\n divClock.style.backgroundColor = \"white\";\n divClock.innerHTML = '45';\n }\n } else {\n alert(\"error, did not send... try again\");\n resetSelected();\n user.hand = user.hand_fallback;\n user.hasPlayed = false; // still need to play\n }\n });\n } catch {\n alert(\"uh... an error ocurred. It did not send.\");\n resetSelected();\n user.hand = user.hand_fallback;\n user.hasPlayed = false; // still need to play\n }\n }\n } else { //not your turn so wait or could have gotten sandwiched to get to this path\n //localStorage.setItem('onTheClock', \"F\"); //you are no longer on the clock\n user.yourTurn_FirstCall = true;\n let divClock = document.getElementById(\"clock\");\n if (divClock.style.backgroundColor !== \"white\" || divClock.innerHTML !== '45') { // reset clock\n divClock.style.backgroundColor = \"white\";\n divClock.innerHTML = '45';\n }\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"none\";\n document.getElementById(\"playButton\").style.display = \"none\";\n document.getElementById(\"nineButton\").style.display = \"none\";\n if (user.hand.length === 0) {\n document.getElementById(\"battleButton\").style.display = \"none\";\n } else {\n document.getElementById(\"battleButton\").style.display = \"block\";\n }\n }\n } else { //not in round\n user.yourTurn_FirstCall = true;\n let divClock = document.getElementById(\"clock\");\n if (divClock.style.backgroundColor !== \"white\" || divClock.innerHTML !== '45') { // reset clock\n divClock.style.backgroundColor = \"white\";\n divClock.innerHTML = '45';\n }\n document.getElementById(\"foldButton\").style.display = \"none\";\n document.getElementById(\"passButton\").style.display = \"none\";\n document.getElementById(\"playButton\").style.display = \"none\";\n document.getElementById(\"battleButton\").style.display = \"none\";\n }\n } else if (user.gameOver[0] === \"T\") { //game is over\n //Game is over!\n //alert(\"GAME OVER! Winner: \" + user.gameOver[1]);\n } else {\n //waiting 10 seconds for peeps to see who won/how because round is over\n }\n}", "function Timer() {\n this.gameTime = 0;\n this.maxStep = 0.05;\n this.wallLastTimestamp = 0;\n this.maxTime = 301;\n this.isPaused = false;\n}", "function startTimer(){\n $scope.timeRemaining = $scope.levels.timeDuration;\n $scope.timerId = $interval(function() {\n if ($scope.timeRemaining > 0) {\n updateTilesRemaining(); // update remaining tiles\n $scope.timeRemaining = $scope.timeRemaining - 1000;\n if($scope.tilesRemaining.length == 0){\n $scope.stopGame(\"win\");\n }\n } else {\n $scope.stopGame(\"loose\");\n }\n }, 1000);\n }", "static pokemonAttack() {\n var _a;\n // attack twice as fast if we have defeated this stage\n this.alternateAttack = !this.alternateAttack;\n if (this.alternateAttack && BattleFrontierRunner.stage() > App.game.statistics.battleFrontierHighestStageCompleted()) {\n return;\n }\n // Limit pokemon attack speed, Only allow 1 attack per 450ms\n const now = Date.now();\n if (this.lastPokemonAttack > now - 450) {\n return;\n }\n this.lastPokemonAttack = now;\n if (!((_a = this.enemyPokemon()) === null || _a === void 0 ? void 0 : _a.isAlive())) {\n return;\n }\n this.enemyPokemon().damage(App.game.party.calculatePokemonAttack(this.enemyPokemon().type1, this.enemyPokemon().type2, true));\n if (!this.enemyPokemon().isAlive()) {\n this.defeatPokemon();\n }\n }", "static pokemonAttack() {\n var _a;\n // attack twice as fast if we have defeated this stage\n this.alternateAttack = !this.alternateAttack;\n if (this.alternateAttack && BattleFrontierRunner.stage() > App.game.statistics.battleFrontierHighestStageCompleted()) {\n return;\n }\n // Limit pokemon attack speed, Only allow 1 attack per 450ms\n const now = Date.now();\n if (this.lastPokemonAttack > now - 450) {\n return;\n }\n this.lastPokemonAttack = now;\n if (!((_a = this.enemyPokemon()) === null || _a === void 0 ? void 0 : _a.isAlive())) {\n return;\n }\n this.enemyPokemon().damage(App.game.party.calculatePokemonAttack(this.enemyPokemon().type1, this.enemyPokemon().type2, true));\n if (!this.enemyPokemon().isAlive()) {\n this.defeatPokemon();\n }\n }", "function game_start(){\n // initiate two sounds\n hitSound = document.getElementById(\"ouch\");\n missSound = document.getElementById(\"boo\");\n\n // count down after one second\n setTimeout(\"count_down()\",1000);\n\n // let the monster moves\n relocate();\n}", "function startTimer() {\n\n var timeInterval = setInterval(function () {\n timerEl.textContent = \"Time: \" + timeLeft;\n timeLeft--;\n\n if (timeLeft === -1) {\n clearInterval(timeInterval);\n gameOver();\n }\n\n }, 1000);\n\n initialize();\n}", "function playerTwo() {\n if (!gameOver) {\n //setTimeout makes it take a moment to move so we don't feel so insecure about how long it takes us humans to think!\n setTimeout(function() {\n secureWin();\n thwartWin(); \n genericMove();\n \n }, 700);\n}\n \n}", "function Timers() {\n\n this.timers = {};\n this.idCounter = 0;\n\n}", "attack(index) {\n // attack animation \n const swing = (timestamp) => {\n if (t < animationLength) {\n t++;\n if (t === framesPerTick*2 || t === framesPerTick*8) { \n if (this.state.playerPhase) {\n this.setState({ playerFrameX: 0, playerFrameY: -96 }); \n } else {\n bandits[this.state.aggroBandits[this.state.activeBandit]].frameX = 0;\n bandits[this.state.aggroBandits[this.state.activeBandit]].frameY = -96;\n this.setState({bandits: bandits});\n }\n }\n if (t === framesPerTick*3 || t === framesPerTick*5 || t === framesPerTick*7) {\n if (t === framesPerTick*3) { this.hitSound.play() }\n if (this.state.playerPhase) {\n this.setState({ playerFrameX: -72 }, () => {\n if ( t === framesPerTick*3 ) {\n bandits[index].frameY = -192;\n this.setState({ bandits: bandits });\n }\n });\n } else {\n if ( t === framesPerTick*3 ) {\n if (this.targetVillager) {\n villager.frameX = 0;\n villager.frameY = -192;\n this.setState({ villager: villager });\n } else {\n this.setState({ playerFrameY: -192 });\n }\n }\n bandits[this.state.aggroBandits[this.state.activeBandit]].frameX = -72;\n this.setState({bandits: bandits});\n }\n }\n if (t === framesPerTick*4 || t === framesPerTick*6) {\n if (this.state.playerPhase) {\n this.setState({ playerFrameX: -144 }); \n } else {\n bandits[this.state.aggroBandits[this.state.activeBandit]].frameX = -144;\n this.setState({bandits: bandits});\n }\n }\n if (t === framesPerTick*9) {\n if (this.state.playerPhase) {\n this.setState({ playerFrameX: 0, playerFrameY: 0 }); \n } else {\n bandits[this.state.aggroBandits[this.state.activeBandit]].frameX = 0;\n bandits[this.state.aggroBandits[this.state.activeBandit]].frameY = 0;\n this.setState({bandits: bandits});\n }\n }\n requestAnimationFrame(swing);\n } else if (this.state.playerPhase) { \n bandits[index].hp -= (this.state.player.attack - map[bandits[index].map[0]-1][bandits[index].map[1]-1].defense);\n if (bandits[index].hp <= 0) { \n // Gain EXP\n let player = this.state.player;\n player.exp+= 10;\n player.level = this.expForLevel.indexOf(this.expForLevel.find((element) => element > player.exp));\n if (this.expForLevel.includes(player.exp)) {\n player.maxHP+= 2;\n player.attack+= 1;\n if (player.level >= 4) {player.speed = 5}\n }\n this.setState({ player: player }, () => this.displayText(\"dead\", index));\n // death animation\n t = 0;\n animationLength = 163;\n requestAnimationFrame(death);\n } else {\n bandits[index].frameY = 0;\n this.setState({ bandits: bandits, aggroBandits: aggroBandits }, () => this.endTurn(index) );\n }\n } else {\n animationLength = 163;\n t = 0;\n if (this.targetVillager) {\n villager.hp -= this.state.bandits[index].attack;\n if (villager.hp <= 0) {\n this.displayText(\"dead\", index);\n this.villagerLives = false;\n requestAnimationFrame(death);\n } else {\n villager.frameY = 0;\n this.setState({ villager: villager }, () => this.endEnemyTurn(this.state.activeBandit));\n }\n } else {\n let player = this.state.player;\n player.hp -= (this.state.bandits[index].attack - map[this.state.playerMap[0]-1][this.state.playerMap[1]-1].defense);\n if (player.hp <= 0 ) {\n player.hp = 0;\n this.displayText(\"dead\", index);\n requestAnimationFrame(death);\n } else {\n this.setState({ player: player, playerFrameY: 0 }, () => this.endEnemyTurn(this.state.activeBandit));\n }\n }\n } \n \n }\n \n const death = (timestamp) => {\n if (t < animationLength) {\n t++\n if ( t === framesPerTick*2) {\n if (this.state.playerPhase) {\n bandits[index].frameX = -72;\n this.setState({ bandits: bandits }); \n } else {\n if (this.targetVillager) {\n villager.frameX = -72;\n this.setState({ villager: villager });\n } else {\n this.setState({ playerFrameX: -72 });\n }\n }\n } else if ( t === framesPerTick*3) {\n if (this.state.playerPhase) {\n bandits[index].frameX = -144;\n this.setState({ bandits: bandits }); \n } else {\n if (this.targetVillager) {\n villager.frameX = -144;\n this.setState({ villager: villager });\n } else {\n this.setState({ playerFrameX: -144 });\n } \n }\n }\n requestAnimationFrame(death);\n } else {\n if (this.state.playerPhase) {\n // remove from aggro bandits\n let deadAggro = aggroBandits.findIndex(element => element === index);\n aggroBandits.splice(deadAggro, 1);\n // remove from state.bandits\n bandits.splice(index, 1); // this causes aggroBandits not sync with bandits\n aggroBandits.forEach(element => {\n // Need to reduce the index of aggroBandits with a higher index than the one removed\n if (element > index) { aggroBandits[element] = aggroBandits[element] -1 };\n });\n this.setState({ bandits: bandits, aggroBandits: aggroBandits }, () => this.endTurn(index) );\n } else {\n if (this.targetVillager) {\n villager.map = [50, 50];\n this.setState({ villager: villager }, () => this.endEnemyTurn(this.state.activeBandit));\n } else {\n this.setState({ gameOver: true, moving: false }, () => {\n let fightSong = this.fightSong;\n let fadeInterval = setInterval(function(){\n if(fightSong.volume <= 0.01){\n fightSong.pause();\n fightSong.volume = 1;\n clearInterval(fadeInterval);\n return;\n }\n fightSong.volume -= 0.01;\n }, 1);\n })\n }\n }\n\n }\n }\n\n\n // animation parameters\n let t = 0;\n let animationLength = 109;\n let framesPerTick = 12;\n\n let villager = this.state.villager;\n let bandits = this.state.bandits;\n let aggroBandits = this.state.aggroBandits;\n\n let playerDirection = this.state.playerDirection;\n // mark as moving during animation to forbid input\n this.setState({ moving: true }, () => {\n if (this.targetVillager) {\n if (bandits[index].map[0] < villager.map[0] ) {\n bandits[index].direction = 1;\n } else if (bandits[index].map[0] > villager.map[0] ) {\n bandits[index].direction = -1;\n }\n } else {\n if (this.state.bandits[index].map[0] < this.state.playerMap[0]) {\n bandits[index].direction = 1;\n playerDirection = -1;\n } else if (this.state.bandits[index].map[0] > this.state.playerMap[0]) {\n bandits[index].direction = -1;\n playerDirection = 1;\n } else if (this.state.bandits[index].map[0] === this.state.playerMap[0]) {\n if (this.state.playerPhase) {\n bandits[index].direction = playerDirection * -1;\n } else {\n playerDirection = bandits[index].direction * -1\n }\n }\n }\n this.setState(\n { playerDirection: playerDirection, bandits: bandits }, \n () => {\n requestAnimationFrame(swing);\n this.displayText(\"start\", index);\n\n }\n );\n });\n }", "init() {\n this.hrtimer = setInterval(this.hourTime, this.hourlyMs);\n this.daytimer = setInterval(this.dayTime, 24000);\n }", "function init (){\n\t\ttimer = 30;\n\t\t//activates game area for user click. \n\t\t$(\"#area\").on(\"click\", userPlay);\n\t\t//starts Timer countdown. \n\t\tcountdown = setInterval(updateTimer, 1000);\n\t\tflashDogs();\n\t\t$('#scoreKeeper').html(score);\t\n\t}", "function startEnemyTimer(interval) {\n clearInterval(spawnTimer);\n spawnTimer = setInterval(spawnNewEnemy, interval);\n}", "function Start(){\n // Now instantiate your objects.\n // Place all enemy objects in an array called allEnemies\n // Place the player object in a variable called player\n player = new Player();\n allEnemies = [];\n InitializeEnemy();\n InitializeEnemy();\n InitializeEnemy();\n clear = setInterval(function(){\n RemoveEnemy(); // Removes the enemy from the allEnemies array\n InitializeEnemy();\n },500);\n}", "function nextPlayer() {\r\n if (whichPlayer === 0) {\r\n whichPlayer++;\r\n\r\n document.getElementById(`attack-1`).disabled = false;\r\n document.getElementById(`attack-1`).addEventListener(\"click\", attack); // 2nd player attack button active\r\n\r\n document.getElementById(`player-1`).classList.add(`activePlayer`);\r\n document.getElementById(`player-0`).classList.remove(`activePlayer`);\r\n\r\n console.log(\r\n `nextPlayer() called, var whichPlayer = ${whichPlayer}. Output should be Player 2`\r\n );\r\n } else {\r\n whichPlayer--;\r\n\r\n document.getElementById(`attack-0`).disabled = false;\r\n document.getElementById(`attack-0`).addEventListener(\"click\", attack); // 1st player attack button active\r\n\r\n document.getElementById(`player-0`).classList.add(\"activePlayer\");\r\n document.getElementById(`player-1`).classList.remove(\"activePlayer\");\r\n\r\n console.log(\r\n `nextPlayer() called, var whichPlayer = ${whichPlayer}. Output should be Player 1`\r\n );\r\n }\r\n\r\n turnCount = 0;\r\n}", "function setAttack() {\n $(\"#fight-outcome\").empty();\n\n arenaObj.enemy.health -= arenaObj.ally.attack;\n arenaObj.enemy.stats();\n\n killCharacter();\n\n $(\"#fight-outcome\").empty();\n\n arenaObj.ally.health -= arenaObj.enemy.counter;\n arenaObj.ally.stats();\n\n killCharacter();\n\n console.log(\"Your enemy HP is \" + arenaObj.enemy.health \n + \" and your HP is \" + arenaObj.ally.health);\n}", "function initTimer() {\n Consts.stockTime = 0;\n Consts.currStatus = Status.init;\n initRefresh = setInterval(refreshClock, 1);\n}" ]
[ "0.6535493", "0.64049155", "0.62946725", "0.61258644", "0.60614526", "0.60537755", "0.60053444", "0.60002995", "0.5969296", "0.5927675", "0.592445", "0.5924189", "0.58964145", "0.58946776", "0.5806021", "0.57993245", "0.5792884", "0.57714546", "0.57714546", "0.57714546", "0.57587117", "0.57460403", "0.5740581", "0.57373893", "0.5726959", "0.57249093", "0.57246387", "0.5724567", "0.5711969", "0.5710069", "0.569583", "0.5657885", "0.5654435", "0.56389105", "0.56312907", "0.56190366", "0.56114763", "0.5610734", "0.56097126", "0.5603122", "0.55953026", "0.55951804", "0.55830395", "0.55784917", "0.5576442", "0.5555919", "0.55473655", "0.5547193", "0.55401224", "0.55378497", "0.5535398", "0.55230093", "0.5522495", "0.551972", "0.55159163", "0.55117965", "0.55090386", "0.5497605", "0.54938483", "0.5491818", "0.54911757", "0.54895127", "0.54735017", "0.5469788", "0.5463609", "0.54552335", "0.54530317", "0.5452662", "0.5452169", "0.5451547", "0.5450301", "0.5447229", "0.544629", "0.5433672", "0.5431636", "0.54270065", "0.54224396", "0.5417262", "0.54160374", "0.54160035", "0.5414646", "0.54127544", "0.54084575", "0.5393604", "0.5393399", "0.5392822", "0.538965", "0.538965", "0.5387076", "0.5385102", "0.53743637", "0.53691506", "0.5364382", "0.53639376", "0.5363492", "0.5356167", "0.53561085", "0.5354392", "0.53543746", "0.53502625" ]
0.6667462
0
Initializes the enemies attack timer.
function startEnemyTimer() { enemyCanGo = false; enemy.timer = 0; $("#enemy-attack-progress").css("width", 0); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function initEnemies() {\n var i, maxSpeed = 2 + (0.07 * level);\n for (i = 0; i < 3; i++) {\n var enemy = new Enemy();\n enemy.reset();\n allEnemies.push(enemy);\n }\n }", "attackPattern(){\n console.log(\"Starting attack timer!\");\n //five seconds between attacks, use attacks based on level\n this.attackTimer = this.scene.time.addEvent({\n delay: 6000, //5 seconds\n callback: this.pickAttack,\n //args: [],\n callbackScope: this,\n loop: true,\n startAt: 1000\n });\n }", "function init(){\n enemyFireRate = 1000;\n life = 3;\n score = 0;\n level = 1;\n step = 10;\n enemies = [\n new Enemy(2, 20, 'red', 2, 20, step),\n new Enemy(75, 20, 'yellow', 75, 20, step),\n new Enemy(150, 20, 'orange', 150, 20, step),\n new Enemy(225, 20, 'green', 225, 20, step),\n new Enemy(300, 20, 'blue', 300, 20, step),\n new Enemy(2, 80, 'red', 2, 80, step),\n new Enemy(75, 80, 'yellow', 75, 80, step),\n new Enemy(150, 80, 'orange', 150, 80, step),\n new Enemy(225, 80, 'green', 225, 80, step),\n new Enemy(300, 80, 'blue', 300, 80, step),\n new Enemy(2, 140, 'red', 2, 140, step),\n new Enemy(75, 140, 'yellow', 75, 140, step),\n new Enemy(150, 140, 'orange', 150, 140, step),\n new Enemy(225, 140, 'green', 225, 140, step),\n new Enemy(300, 140, 'blue', 300, 140, step),\n ];\n bullets = [];\n enemyBullets = [];\n}", "function startEnemyTimer(interval) {\n clearInterval(spawnTimer);\n spawnTimer = setInterval(spawnNewEnemy, interval);\n}", "function Start(){\n // Now instantiate your objects.\n // Place all enemy objects in an array called allEnemies\n // Place the player object in a variable called player\n player = new Player();\n allEnemies = [];\n InitializeEnemy();\n InitializeEnemy();\n InitializeEnemy();\n clear = setInterval(function(){\n RemoveEnemy(); // Removes the enemy from the allEnemies array\n InitializeEnemy();\n },500);\n}", "function init() {\n reset();\n\n //create some enemies\n allEnemies.push(new Enemy());\n allEnemies.push(new Enemy());\n allEnemies.push(new Enemy());\n allEnemies.push(new Enemy());\n\n //create the player\n player = new Player();\n\n // This listens for key presses and sends the keys to your\n // Player.handleInput() method. You don't need to modify this.\n document.addEventListener('keyup', function(e) {\n var allowedKeys = {\n 37: 'left',\n 38: 'up',\n 39: 'right',\n 40: 'down',\n 89: 'y'\n };\n\n player.handleInput(allowedKeys[e.keyCode]);\n });\n\n running = true;\n\n lastTime = Date.now();\n main();\n }", "start() {\n this.reset()\n this.startTime = now()\n this.playing = true\n this.startAttack()\n requestAnimationFrame(this.loopBind)\n }", "function startGameTimers() {\n $(\"#instructions-link\").animate({\n \"opacity\": 0\n }, 200, function () {\n $(this).css(\"display\", \"none\");\n });\n startPlayerTimer();\n startEnemyTimer();\n fightStarted = true;\n interval = setInterval(advanceTimers, 250);\n}", "attack(enemy) {\n let d = dist(this.x, this.y, enemy.x, enemy.y);\n // if within range, no target acquired, not dead, and the enemy is alive\n // TARGET THE ENEMY\n if (d < 300 && this.targetId < 0 && !this.dead && !enemy.dead) {\n this.targetId = enemy.uniqueId;\n this.obtainedTarget = true;\n }\n let dx = enemy.x - this.x;\n let dy = enemy.y - this.y;\n let angle = atan2(dy, dx);\n\n if (this.targetId === enemy.uniqueId) {\n // get closer to the enemy\n if (d >= 150) {\n this.x += this.speed * cos(angle);\n this.y += this.speed * sin(angle);\n // also keep a distance from the enemy\n } else {\n this.x -= this.speed * cos(angle);\n this.y -= this.speed * sin(angle);\n }\n // if within range, FIRE\n if (d < 200 && !this.bulletFired && !this.dead) {\n this.bullet = new Bullet(this.x, this.y, enemy.x, enemy.y, this.playerId, this.uniqueId);\n this.bulletFired = true;\n this.attacking = true;\n Fire.play();\n } else {\n this.attacking = false;\n }\n if (this.bulletFired && !this.dead) {\n this.attacking = true;\n // if the enemy is not attacking, it will fight back\n if (!enemy.attacking) {\n enemy.targetId = this.uniqueId;\n }\n this.bullet.moveTo(enemy);\n if (this.bullet.dead) {\n this.bulletFired = false;\n this.bullet = null;\n }\n }\n if (enemy.dead) {\n // if the targeted enemy is tank / square XL\n // if the tank gets destroyed and this unit is close to it\n // the explosion kills this unit\n if (enemy.uniqueId === 100 && enemy.uniqueId === this.targetId && d < 100){\n this.health -= enemy.damage;\n }\n this.targetId = -1;\n this.obtainedTarget = false;\n this.attacking = false;\n }\n }\n // variation to the movement\n // Set velocity via noise()\n this.vx = map(noise(this.tx), 0, 1, -0.05, 0.05);\n this.vy = map(noise(this.ty), 0, 1, -0.05, 0.05);\n // Update position\n this.x += this.vx;\n this.y += this.vy;\n // Update time properties\n this.tx += 0.0001;\n this.ty += 0.0001;\n\n this.handleWrapping();\n }", "function initVariables() {\n enemies = [];\n Scene = this;\n eActive = 0;\n wActive = 0;\n rActive = 0;\n rCharges = 3;\n cooldown = 0;\n qCooldown = 0;\n wCooldown = 0;\n eCooldown = 0;\n rCooldown = 0;\n enemyShootCooldown = 0;\n playerSpeed = 140;\n inv = 30;\n hp = 20;\n mouseX = 0;\n mouseY = 0;\n moving = false;\n waveCount = 1;\n enemyCount = 2;\n}", "function Enemy () \n{ \n\tEnemy.prototype.initWith = function (_id, _type, _x, _y, _enemyLevel)\n\t{\n\t\tthis.m_id = _id;\n\t\tthis.m_class = C_CLASS_ENEMY;\n\t\tthis.m_type = _type; \n\n\t\t// Default values\n\t\tthis.m_flip = 1;\n\t\tthis.m_movDir = C_DIR_LEFT;\t\t\t// 1 = right, 2 = up, 3 = left, 4 = down\n\t\tthis.m_rc = new chRect();\n\t\tthis.m_status = C_STATUS_ALIVE;\n\t\tthis.m_currentAnimationId = C_ANIM_STAND;\n\t\tthis.m_arrAnimations = new Array();\n\t\tthis.m_hiting = false;\n\t\tthis.m_invalidateInput = false;\n\t\tthis.m_energy = 100;\n\n\t\tthis.m_controlledByUser = false;\n\t\tthis.m_waitHeroRunAway = false;\n\t\t\t\t\n\t\tthis.m_spriteSheetID = 0;\n\t\tthis.m_xFace = 0;\n\t\tthis.m_yFace = 0;\n\t\tthis.m_name = \"NN\";\t\t\n\t\tthis.m_hitPower = 0;\n\t\tthis.m_hitDamage = 0;\n\t\tthis.m_x = _x; \n\t\tthis.m_y = _y; \n\t\tthis.m_hitLevel = 1;\n\t\tthis.m_followLevel = 500;\n\n\t\tthis.m_animated = new Animated();\n\t\tthis.m_rnd = 0;\n\t\t\n\t\t// On the fly values.\n\t\tthis.initData(gl_sprites_definition);\n\t\tthis.m_animated.initWith(0, C_OBJ_TYPE_ANIMATED_SINGLE, 0, 0, this.m_spritesFile, this.m_animFile);\n\t\t\n\t\t// Init logic.\n\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\tthis.moveLogic();\n\t}\n\t\n\t// \n\tEnemy.prototype.handleInputs = function () \n\t{ \n\t\tif (this.m_invalidateInput == false && m_maze.m_player2Present == false)\n\t\t{\n\t\t\tthis.m_movCounter = 0;\n\t\t\tthis.m_movDir = 0;\n\t\t\t\n\t\t\tif (m_keyboardMngr.isKeyDown(C_KEY_CHAR_D) == true)\n\t\t\t{\n\t\t\t\tthis.m_controlledByUser = true;\n\t\t\t\tthis.m_movDir |= C_DIR_RIGHT;\n\t\t\t\tthis.m_movCounter = 1;\n\t\t\t}\n\t\t\tif (m_keyboardMngr.isKeyDown(C_KEY_CHAR_W) == true)\n\t\t\t{\n\t\t\t\tthis.m_controlledByUser = true;\n\t\t\t\tthis.m_movDir |= C_DIR_UP;\n\t\t\t\tthis.m_movCounter = 1;\n\t\t\t}\n\t\t\tif (m_keyboardMngr.isKeyDown(C_KEY_CHAR_A) == true)\n\t\t\t{\n\t\t\t\tthis.m_controlledByUser = true;\n\t\t\t\tthis.m_movDir |= C_DIR_LEFT;\n\t\t\t\tthis.m_movCounter = 1;\n\t\t\t}\n\t\t\tif (m_keyboardMngr.isKeyDown(C_KEY_CHAR_S) == true)\n\t\t\t{\n\t\t\t\tthis.m_controlledByUser = true;\n\t\t\t\tthis.m_movDir |= C_DIR_DOWN;\n\t\t\t\tthis.m_movCounter = 1;\n\t\t\t}\n\t\t\t\n\t\t\tif (m_keyboardMngr.isKeyDown( C_KEY_CHAR_F) == true)\n\t\t\t{\n\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_PROTECTING, true, this.m_x, this.m_y, this.m_flip);\n\t\t\t}\n\t\t\telse if (m_keyboardMngr.isKeyDown( C_KEY_CHAR_G) == true)\n\t\t\t{\n\t\t\t\tm_keyboardMngr.disableUntilKeyUp(C_KEY_CHAR_G);\n\t\t\t\tthis.actionHit1();\n\t\t\t}\n\t\t\telse if (m_keyboardMngr.isKeyDown( C_KEY_CHAR_H) == true && this.m_type == C_OBJ_TYPE_ENEMY_RYDEN)\n\t\t\t{\n\t\t\t\tm_keyboardMngr.disableUntilKeyUp(C_KEY_CHAR_H);\n\t\t\t\tthis.actionHit2();\n\t\t\t}\n\t\t}\n\t} \n\t\n\t// \n\tEnemy.prototype.implementGameLogic = function () \n\t{ \n\t\tm_rnd = chRandom(100);\n\t\t\n\t\tif (this.m_status == C_STATUS_ALIVE)\n\t\t{\n\t\t\tthis.m_arrAnimations[this.m_currentAnimationId].implementGameLogic();\t\t\t\n\n\t\t\tif (this.m_currentAnimationId == C_ANIM_PROTECTING)\n\t\t\t{\n\t\t\t\tif (this.m_arrAnimations[C_ANIM_PROTECTING].isStopped() == true)\n\t\t\t\t{\n\t\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this.m_currentAnimationId == C_ANIM_HIT)\n\t\t\t{\n\t\t\t\tif (this.m_arrAnimations[C_ANIM_HIT].isStopped() == true)\n\t\t\t\t{\n\t\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this.m_currentAnimationId == C_ANIM_HIT2)\n\t\t\t{\n\t\t\t\tif (this.m_arrAnimations[C_ANIM_HIT2].isStopped() == true)\n\t\t\t\t{\n\t\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\t\t\t\t\n\t\t\t\t\tthis.processHit2();\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tif (this.m_currentAnimationId == C_ANIM_PAIN)\n\t\t\t{\n\t\t\t\tif (this.m_arrAnimations[C_ANIM_PAIN].isStopped() == true)\n\t\t\t\t{\n\t\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this.m_energy <= 1 && this.m_currentAnimationId != C_ANIM_DYING)\n\t\t\t{\n\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_DYING, true, this.m_x, this.m_y, this.m_flip);\n\t\t\t}\n\t\t\t\n\t\t\tif (this.m_currentAnimationId == C_ANIM_DYING)\n\t\t\t{\n\t\t\t\tif (this.m_arrAnimations[C_ANIM_DYING].isStopped() == true)\n\t\t\t\t{\n\t\t\t\t\tthis.m_status = C_STATUS_DIE;\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tif (this.m_currentAnimationId == C_ANIM_PROTECTING_HITTED)\n\t\t\t{\n\t\t\t\tif (this.m_arrAnimations[C_ANIM_PROTECTING_HITTED].isStopped() == true)\n\t\t\t\t{\n\t\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis.handleInputs();\n\t\t\tthis.hitLogic();\n\t\t\tthis.moveLogic();\n\t\t\tthis.checkCollition();\n\t\t\tthis.m_animated.implementGameLogic();\n\t\t}\n\t\t\n\t\tthis.m_arrAnimations[this.m_currentAnimationId].setPosition(this.m_x, this.m_y, this.m_flip);\n\t} \n\n\tEnemy.prototype.render = function (_canvas, _context)\n\t{\n\t\tthis.m_arrAnimations[this.m_currentAnimationId].render(_canvas, _context);\n\t\tthis.m_animated.render(_canvas, _context);\n\t\t//renderCollitionRectangle(_canvas, _context, this.collisionRectangle(), 'red')\n\t}\n\n\tEnemy.prototype.collisionRectangle = function () \n\t{\n\t\tthis.m_rc = this.m_arrAnimations[this.m_currentAnimationId].collisionRectangle();\n\t\treturn this.m_rc; \n\t}\n\n\t\n\tEnemy.prototype.fLog = function () \n\t{ \n\t\tvar logText = \"Brick: \" +\n\t\t\"m_id=\" + this.m_id + \", \" +\n\t\t\"m_type=\" + this.m_type + \", \" + \n\t\t\"m_x=\" + this.m_x + \", \" + \n\t\t\"m_y=\" + this.m_y + \", \" + \n\t\t\"m_direction=\" + this.m_direction + \";\";\n\t\t\n\t\treturn logText;\n\t} \n\t\n\t// ------------------------------------------\n\t// Behaviour\n\t// ------------------------------------------\n\tEnemy.prototype.hitLogic = function ()\n\t{ \n\t}\n\t\n\tEnemy.prototype.moveLogic = function ()\n\t{ \n\t\t// Hero object\n\t\tvar idObj = m_maze.findIndexFromObject(C_CLASS_PLAYER, C_OBJ_TYPE_NONE, false);\n\t\t\n\t\t// Move near hero, 50 px\n\t\tif (idObj != -1 && this.m_controlledByUser == false && \n\t\t\tthis.m_currentAnimationId != C_ANIM_DYING && \n\t\t\tthis.m_currentAnimationId != C_ANIM_HIT && \n\t\t\tthis.m_currentAnimationId != C_ANIM_PAIN)\n\t\t{\n\t\t\tvar dx = m_maze.m_arrObj[idObj].collisionRectangle().getCenterX() - this.collisionRectangle().getCenterX(); \n\t\t\t\n\t\t\tthis.m_movCounter = 0;\n\t\t\t// Stopping distance.\n\t\t\tif (Math.abs(dx) > 100 && this.m_waitHeroRunAway == false)\n\t\t\t{\n\t\t\t\tthis.m_movCounter = 1;\n\t\t\t\tif (dx < 0)\n\t\t\t\t\tthis.m_movDir = C_DIR_LEFT;\n\t\t\t\telse\n\t\t\t\t\tthis.m_movDir = C_DIR_RIGHT;\n\t\t\t}\t\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (this.m_waitHeroRunAway == false)\n\t\t\t\t\tthis.m_waitHeroRunAway = true;\n\n\t\t\t\tif (Math.abs(dx) > 50 && this.m_waitHeroRunAway == true)\n\t\t\t\t{\n\t\t\t\t\tif (chRandom(1000) < this.m_followLevel)\n\t\t\t\t\t\tthis.m_waitHeroRunAway = false;\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tif (this.m_waitHeroRunAway == true)\n\t\t\t\t{\n\t\t\t\t\tvar skill = 5 * this.m_hitLevel;\n\t\t\t\t\tif (skill > 200)\n\t\t\t\t\t\tskill = 200;\n\t\t\t\t\t\n\t\t\t\t\tif (chRandom(1000) < skill)\n\t\t\t\t\t{\n\t\t\t\t\t\tif (this.m_type != C_OBJ_TYPE_ENEMY_RYDEN)\n\t\t\t\t\t\t\tthis.actionHit1();\n\t\t\t\t\t\telse\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tif (chRandom(100) < 25)\n\t\t\t\t\t\t\t\tthis.actionHit1();\n\t\t\t\t\t\t\telse\n\t\t\t\t\t\t\t\tthis.actionHit2();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\t\t\n\t\tif (this.m_movCounter > 0)\n\t\t{\n\t\t\tif (this.m_controlledByUser == false)\n\t\t\t{\n\t\t\t\tvar idObj = m_maze.findIndexFromObject(C_CLASS_PLAYER, C_OBJ_TYPE_NONE, false);\n\t\t\t\tif (idObj != -1)\n\t\t\t\t{\n\t\t\t\t\tvar dy = m_maze.m_arrObj[idObj].collisionRectangle().getCenterY() - this.collisionRectangle().getCenterY(); \n\t\t\t\t\tif (Math.abs(dy) != 0)\n\t\t\t\t\t{\n\t\t\t\t\t\tif (dy < 0)\n\t\t\t\t\t\t\tthis.m_movDir |= C_DIR_UP;\n\t\t\t\t\t\telse\n\t\t\t\t\t\t\tthis.m_movDir |= C_DIR_DOWN;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tif ((this.m_movDir & C_DIR_RIGHT) > 0)\n\t\t\t{\n\t\t\t\tthis.m_x = this.m_x + C_PLAYER_SPEED / 2;\n\t\t\t\tthis.m_flip = 1;\n\t\t\t}\n\n\t\t\tif ((this.m_movDir & C_DIR_UP) > 0)\n\t\t\t{\n\t\t\t\tthis.m_y = this.m_y - C_PLAYER_SPEED / 2;\n\t\t\t}\n\t\t\t\n\t\t\tif ((this.m_movDir & C_DIR_LEFT) > 0)\n\t\t\t{\t\t\t\t\n\t\t\t\tthis.m_x = this.m_x - C_PLAYER_SPEED / 2;\n\t\t\t\tthis.m_flip = -1;\n\t\t\t}\n\t\t\t\n\t\t\tif ((this.m_movDir & C_DIR_DOWN) > 0)\n\t\t\t{\n\t\t\t\tthis.m_y = this.m_y + C_PLAYER_SPEED / 2;\n\t\t\t}\n\n\n\t\t\tif (this.m_y < C_BACKGROUND_SCROLL_UP_LIMIT)\n\t\t\t\tthis.m_y = C_BACKGROUND_SCROLL_UP_LIMIT;\n\t\t\t\n\t\t\tif (this.m_y > C_BACKGROUND_SCROLL_DOWN_LIMIT)\n\t\t\t\tthis.m_y = C_BACKGROUND_SCROLL_DOWN_LIMIT;\n\n\t\t\t\n\t\t\t// modo caminata\n\t\t\tthis.m_arrAnimations[C_ANIM_WALKING].start();\n\t\t\tthis.m_currentAnimationId = C_ANIM_WALKING;\n\t\t\t\n\t\t\t// modo levitacion.\n\t\t\t//this.setAnimation(C_ANIM_WALKING, false);\n\t\n\t\t}\n\t\telse\n\t\t{\n\t\t\tif (this.m_currentAnimationId == C_ANIM_WALKING)\n\t\t\t{\n\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_STAND, false, this.m_x, this.m_y, this.m_flip);\n\t\t\t}\n\t\t}\n\n\t\tif (m_maze.m_lev.m_scrolling == true)\n\t\t{\n\t\t\tthis.m_x = this.m_x - 2;\n\t\t}\n\t\tthis.m_arrAnimations[this.m_currentAnimationId].setPosition(this.m_x, this.m_y, this.m_flip);\n\t}\n\n\tEnemy.prototype.checkCollition = function()\n\t{\n\t\tvar bResult = false;\n\n\t\tif (this.m_currentAnimationId == C_ANIM_HIT && this.m_arrAnimations[C_ANIM_HIT].m_currentFrame == 1)\n\t\t{\n\t\t\t// Only move hero when it reaches cell target position.\n\t\t\tvar idObj = m_maze.detectCollitionByClass(C_CLASS_PLAYER, this.collisionRectangle());\n\n\t\t\tif (idObj != -1 && idObj != -2 )\n\t\t\t{\n\t\t\t\tif (Math.abs(m_maze.m_arrObj[idObj].m_y - this.m_y) < C_HIT_PROXIMITY &&\n\t\t\t\t\tMath.abs(m_maze.m_arrObj[idObj].m_x - this.m_x) < C_HIT_PROXIMITY * 4.5)\n\t\t\t\t\tm_maze.m_arrObj[idObj].hitted(this.m_hitPower);\n\t\t\t}\n\t\t}\n\t\t\n\t\tif (this.m_animated.m_status == C_STATUS_ALIVE)\n\t\t{\n\t\t\t// Only move hero when it reaches cell target position.\n\t\t\tvar idObj = m_maze.detectCollitionByClass(C_CLASS_PLAYER, this.m_animated.collisionRectangle());\n\n\t\t\tif (idObj != -1 && idObj != -2)\n\t\t\t{\n\t\t\t\tm_maze.m_arrObj[idObj].hitted(2);\n\t\t\t}\n\t\t}\n\t\treturn bResult;\n\t}\n\t\n\tEnemy.prototype.mustBeDeleted = function()\n\t{\n\t\treturn (this.m_status == C_STATUS_DIE);\n\t}\n\n\tEnemy.prototype.initData = function(_spriteDefinition)\n\t{\n\t\tvar pObj = null; \n\t\tvar tmpAnimation = null;\n\t\tvar staticAnimation = new Animation();\n\t\t\n\t\tfor (var i = 0; i < _spriteDefinition.actor_collection.length; i++) \n\t\t{\n\t\t\tif (_spriteDefinition.actor_collection[i].type == this.m_type)\n\t\t\t{\n\t\t\t\tthis.m_spritesFile = _spriteDefinition.actor_collection[i].spritesFile;\n\t\t\t\tthis.m_animFile = _spriteDefinition.actor_collection[i].animFile;\n\n\t\t\t\tthis.m_x = this.m_x + _spriteDefinition.actor_collection[i].x; \n\t\t\t\tthis.m_y = this.m_y + _spriteDefinition.actor_collection[i].y; \n\t\t\t\tthis.m_maxEnergy = _spriteDefinition.actor_collection[i].maxEnergy;\n\t\t\t\tthis.m_spriteSheetID = _spriteDefinition.actor_collection[i].spriteSheet;\n\t\t\t\t\n\t\t\t\tvar spriteData = m_xmlMngr.getElementByName_withTxt(this.m_spritesFile, \"spr\", \"C_FACE\");\n\t\t\t\tif (spriteData != null)\n\t\t\t\t{\n\t\t\t\t\tthis.m_xFace = parseInt(spriteData.attributes[\"x\"].value);\n\t\t\t\t\tthis.m_yFace = parseInt(spriteData.attributes[\"y\"].value);\n\t\t\t\t}\n\t\t\t\t//this.m_xFace = _spriteDefinition.actor_collection[i].xFace;\n\t\t\t\t//this.m_yFace = _spriteDefinition.actor_collection[i].yFace;\n\n\t\t\t\tthis.m_name = _spriteDefinition.actor_collection[i].name;\n\t\t\t\tthis.m_hitPower = _spriteDefinition.actor_collection[i].hitPower;\n\t\t\t\tthis.m_hitDamage = _spriteDefinition.actor_collection[i].hitDamage;\n\t\t\t\tthis.m_hitLevel = _spriteDefinition.actor_collection[i].hitLevel;\n\t\t\t\tthis.m_followLevel = _spriteDefinition.actor_collection[i].followLevel;\n\t\t\t\t\n\t\t\t\tstaticAnimation.loadAnimationsFromXml(this.m_spritesFile, this.m_animFile , this.m_arrAnimations);\n\t\t\t}\n\t\t}\n\t}\n\n\tEnemy.prototype.processHit2 = function()\n\t{\n\t\tthis.m_animated.startAnimation(C_ANIM_RAY_TRAVEL, this.m_x, this.m_y, this.m_flip, 100, 0);\n\t}\n\t\n\t// ------------------------------------------\n\t// User actions\n\t// ------------------------------------------\n\tEnemy.prototype.actionHit1 = function()\n\t{\n\t\tAnimation.stSetAnimation(this, C_ANIM_HIT, true, this.m_x, this.m_y, this.m_flip);\n\t\tm_sndManager.stop(C_SND_BOMBO_ID);\n\t\tm_sndManager.play(C_SND_BOMBO_ID);\n\t}\n\n\tEnemy.prototype.actionHit2 = function()\n\t{\n\t\tif (this.m_animated.m_status == C_STATUS_NOT_SET)\n\t\t{\n\t\t\tAnimation.stSetAnimation(this, C_ANIM_HIT2, true, this.m_x, this.m_y, this.m_flip);\n\t\t\tm_sndManager.stop(C_SND_RAY_ID);\n\t\t\tm_sndManager.play(C_SND_RAY_ID);\n\t\t}\n\t}\n\t\n\tEnemy.prototype.hitted = function(_hitPower, _playerType)\n\t{\n\t\t// Evitar tambien chequear impacto con el personaje si estamos haciendo la animacion de muerte.\n\t\tif (this.m_currentAnimationId != C_ANIM_PAIN && \n\t\t\tthis.m_currentAnimationId != C_ANIM_DYING &&\n\t\t\tthis.m_currentAnimationId != C_ANIM_PROTECTING_HITTED)\n\t\t{\t\n\t\t\tm_sndManager.stop(C_SND_PUNCH_ID);\n\t\t\tm_sndManager.play(C_SND_PUNCH_ID);\n\n\t\t\t// Look at hero.\n\t\t\tvar idObj = m_maze.findIndexFromObject(C_CLASS_PLAYER, C_OBJ_TYPE_NONE, false);\n\t\t\tif (idObj != -1)\n\t\t\t{\n\t\t\t\tvar heroRect = m_maze.m_arrObj[idObj].collisionRectangle();\n\t\t\t\t\n\t\t\t\tif (heroRect.getCenterX() >= this.collisionRectangle().getCenterX())\n\t\t\t\t\tthis.m_flip = 1;\n\t\t\t\telse\n\t\t\t\t\tthis.m_flip = -1;\n\t\t\t}\n\n\t\t\tif (this.m_currentAnimationId == C_ANIM_PROTECTING)\n\t\t\t{\n\t\t\t\tthis.m_energy = this.m_energy - 1;\n\t\t\t\t\n\t\t\t\tif (_playerType == C_OBJ_TYPE_PLAYER_GUY)\n\t\t\t\t\tm_score.setEnemy1Energy(this.m_id, this.m_maxEnergy, this.m_energy, this.m_spriteSheetID, this.m_xFace, this.m_yFace, this.m_name);\n\n\t\t\t\tif (_playerType == C_OBJ_TYPE_PLAYER_CODY)\n\t\t\t\t\tm_score.setEnemy2Energy(this.m_id, this.m_maxEnergy, this.m_energy, this.m_spriteSheetID, this.m_xFace, this.m_yFace, this.m_name);\n\t\t\t\t\n\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_PROTECTING_HITTED, true, this.m_x, this.m_y, this.m_flip);\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tvar staminaLost = _hitPower + this.m_hitDamage;\n\t\t\t\tif (staminaLost < 0)\n\t\t\t\t\tstaminaLost = 1;\n\t\t\t\t\n\t\t\t\tthis.m_energy = this.m_energy - staminaLost;\n\t\t\t\tif (_playerType == C_OBJ_TYPE_PLAYER_GUY)\n\t\t\t\t\tm_score.setEnemy1Energy(this.m_id, this.m_maxEnergy, this.m_energy, this.m_spriteSheetID, this.m_xFace, this.m_yFace, this.m_name);\n\n\t\t\t\tif (_playerType == C_OBJ_TYPE_PLAYER_CODY)\n\t\t\t\t\tm_score.setEnemy2Energy(this.m_id, this.m_maxEnergy, this.m_energy, this.m_spriteSheetID, this.m_xFace, this.m_yFace, this.m_name);\n\t\t\t\t\t\n\t\t\t\tAnimation.stSetAnimation(this, C_ANIM_PAIN, true, this.m_x, this.m_y, this.m_flip);\n\t\t\t}\n\n\t\t\tthis.m_waitHeroRunAway = true;\n\t\t}\n\t}\n}", "function init() {\n\tplayer.x = WIDTH/2;\n\tplayer.y = (HEIGHT*1.5 - player.height)/2;\n\tenemies = [];\n\tbullets = [];\n\tscore = 0;\n}", "function toAttack(){\n\tthis.is_attacking = true;\n\tthis.attack.hitEnemy = true;\n\tthis.start_time_attack = game.time.time;\n//\tthis.speed = this.SPEED_ATTACKING;\n\tthis.sound_sword_fail.play();\n}", "function render() {\n enemyLaunchTimer = game.time.events.add(game.rnd.integerInRange(min_enemy_spacing, max_enemy_spacing), enemyLaunchTimer);\n }", "function attackStart()\n {\n $(\"#pl-dmg-dealt\").empty();\n $(\"#pl-dmg-taken\").empty();\n\n // Attack Spinner showed to player when he initiates an attack\n $(\"#primary-attack\").hide();\n $(\".spinner-grow\").show();\n console.log(\"Attacking...\");\n\n $(\"#pl-dmg-taken\").append(\"Attacking...\");\n\n // Invokes primaryAttack() to calculate attack and counter attack damage and then display to player\n setTimeout(function()\n {\n primaryAttack(toonPickedId, oppPickedId);\n toonKnockedOut();\n\n // Determines when the player has defeated three opponents and wins the game\n if( victories == 3)\n {\n $(\"#pl-dmg-dealt\").empty();\n $(\"#pl-dmg-dealt\").append(\"Congratulations, \" + getToonName(toonPickedId) + \"!\");\n $(\"#pl-dmg-taken\").append(\"You have knocked out all three opponents. Pick a toon to play again.\");\n $(\".toon\").show();\n $(\".toon\").appendTo(\"#your-opponents\");\n\n $(\"#primary-attack\").hide();\n $(\"#restart-game\").show();\n }\n }, 1000);\n }", "function attacking(){\n\tif(!this.is_attacking) \n\t\treturn;\n\n\t// la animación para el ataque\n\tthis.animations.play('attack_' + this.direction);\n\n\t// Cuando expira el tiempo del ataque, este se detiene\n\tif(game.time.elapsedSince(this.start_time_attack) > this.timeBetweenAttacks){\n\t\tthis.is_attacking = false;\n\t\tthis.attack.hitEnemy = false;\n\t\tthis.speed = this.SPEED_WALKING;\n\t}\n}", "constructor(enemies, paths, waves, levelNumber){\r\n this.enemies = enemies;\r\n this.paths = paths;\r\n this.currentTime = 0;\r\n this.waves = waves;\r\n this.levelNumber = levelNumber;\r\n this.currentTime = 0;\r\n this.enemySpawnInterval = 1;\r\n this.buyPhaseTime = 20;\r\n this.timeInBuyPhase = 0;\r\n this.waveDry = false;\r\n this.buyPhase = false;\r\n this.buyPhaseTimer = new HealthBar(new Vec2(600, 10), this.buyPhaseTime * 20);\r\n this.currentWave = 0;\r\n waveText.text = \"Wave: \" + this.currentWave;\r\n }", "function setupEnemy (enemy) {\n\t\n\t\tenemy.anchor.x = 0.5;\n\t\tenemy.anchor.y = 0.5;\n\t\tenemy.animations.add('explosion');\n\t}", "init() {\n this.hrtimer = setInterval(this.hourTime, this.hourlyMs);\n this.daytimer = setInterval(this.dayTime, 24000);\n }", "_startTimer() {\n let interval = this.config[\"appear\"][\"interval\"]\n let variation = this.config[\"appear\"][\"interval_variation\"]\n let seconds = interval + Math.round(Math.random() * variation)\n\n util.log(\"power-up\", \"next in \" + seconds + \" seconds\")\n this.timer = this.game.time.events.add(Phaser.Timer.SECOND * seconds, this._addPowerup, this);\n }", "function init() {\n\n\t// initial global variables\n\ttime = 0;\n\ttotalPlay = 0;\n\tplayed = [];\n\tstop = false;\n\tstarted = true;\n\tnumLife = 3;\n\n\t// set contents and start the timer\n\tsetScenario();\n\ttimer.text(time);\n\tlife.text(numLife);\n\tcountTime();\n}", "function SPF_StunEnemy(enemy, stunType, stunDuration) {\n var stunTimerAnimation = new SPF_Sprite();\n stunTimerAnimation.bitmap = ImageManager.loadSystem(\"3\");\n\n // Position just above enemy head.\n stunTimerAnimation.x = SPF_MapXToScreenX(enemy._x);\n stunTimerAnimation.y = SPF_MapYToScreenY(enemy._y) - 100;\n\n if (SPF_IsEnemyStunned(enemy) && enemy.stunTimer) {\n\n // Only update stun duration if new stun duration is longer\n // then remaining stun duration.\n if (enemy.stunTimer._frames < stunDuration) {\n enemy.stunTimer.resetTimerFrames(stunDuration);\n }\n\n } else {\n SPF_ChangeEnemyState(enemy, stunType);\n enemy._state = stunType;\n enemy.stunTimer = new SPF_Timer();\n enemy.stunTimer.start(stunDuration,\n function () { //onExpire\n SPF_UnstunEnemy(enemy);\n stunTimerAnimation.remove();\n\n var enemyEmitter = SPF_FindEnemyHaveEmitter(enemy);\n if (enemyEmitter) {\n $gameMap.deletePEmitter(enemyEmitter);\n }\n\n },\n function() { // onTick\n\n stunTimerAnimation.x = SPF_MapXToScreenX(enemy._x);\n stunTimerAnimation.y = SPF_MapYToScreenY(enemy._y) - 100;\n\n this.updateState(stunTimerAnimation);\n\n // Fix emitter to enemy on screen.\n var enemyEmitter = SPF_FindEnemyHaveEmitter(enemy);\n if (enemyEmitter) {\n $gameMap.movePEmitterPos(enemyEmitter,\n [SPF_MapXToScreenX(enemy._realX),\n SPF_MapYToScreenY(enemy._realY) - 100,\n 1, 'linear']);\n }\n\n });\n\n stunTimerAnimation.show();\n }\n\n}", "function enemyGenerator(){\n\tif(game.running_frame == 300){\n\t\twaves[1].init();\n\t\twave_time.dy = -5;\n\t\twave_time.txt = game.current_wave * game.difficulty + 10;\n\t\twave_timer.start();\n\t}\n}", "function xTimerMgr()\r\n{\r\n this.tmr = null;\r\n this.timers = new Array();\r\n}", "function set_action_timer() {\n action_timer = action_timer_time;\n}", "function attack(){\n\t//generate sound effect\n\tvar context = new (window.AudioContext || window.webkitAudioContext)();\n\tvar os = context.createOscillator(); \n\tos.type = 'sine';\n\tos.frequency.value = 100;\n\tos.connect(context.destination);\n\tos.start(); \n\tos.stop(context.currentTime + 0.5);\n\t\n\t//screen shacking effect\n\tdocument.getElementById(\"arena\").style.marginLeft = \"20%\";\n\tsetTimeout(() => { document.getElementById(\"arena\").style.marginLeft = \"0\"; }, 500);\n\n\t//Next Robot\n\tif(monster < 3){\n\t\tsetTimeout(() => { monster += 1; }, 500);\n\t}\n\telse{\n\t\t//Ends a Victorious Game\n\t\tdocument.getElementById('subtitle').innerText=\"All enemies in the area were defeated Mission 1 Completed\"\n \t \tdocument.getElementById('story').innerText=\" Receiving update from headquaters - READY FOR NEXT MISSION \"\t\n\t\tmonster = 0;\n\t\tbegin = false;\n\t}\t\n}", "function start(){\n allEnemies =[];\n player = new Player(200,400);\n enemy50 = new Enemy(-100,50,Math.floor(Math.random() * 400)+ 150);\n enemy140 = new Enemy(-100,140,Math.floor(Math.random() * 400)+ 150);\n enemy220 = new Enemy(-100,220,Math.floor(Math.random() * 400)+ 150);\n\n allEnemies = [enemy50, enemy140, enemy220];\n}", "_reset() {\n\n this.enemiesCurrentlyOnscreen = 0;\n this.enemiesLeftToSpawn = this.enemyList.total;\n this.spawnTimer = this.startWait;\n\n }", "constructor() {\n super();\n this._numOfEnemy = 0;\n this.fire = true;\n this._bulletImg = new Image();\n this._text = new objects.Label();\n // initialization\n this._player = new objects.Player;\n this._ememies = new Array();\n this._background = new objects.Background();\n this._playBackSound = new createjs.PlayPropsConfig();\n this._bullets = new Array();\n this._numOfEnemy;\n this._bulletImage = new objects.Button();\n this._player = new objects.Player();\n this._playerBullet = new objects.Bullet();\n this._tuto = new objects.Image();\n this._startPage = new objects.Image();\n this._bulletImg.src = \"./Assets/images/beam1.png\";\n //this._engine = this.EngineAnimation();\n this.Start();\n }", "static tick() {\n this.counter = 0;\n this.pokemonAttack();\n }", "static tick() {\n this.counter = 0;\n this.pokemonAttack();\n }", "static tick() {\n this.counter = 0;\n this.pokemonAttack();\n }", "function timerInit(){\n\t\ttimer = setTimeout(timeUp, timeToAnswer*1000);\n\t}", "initAnimations() {\n var idle = this.level.player.animations.add('idle', [0, 1, 2, 3], 5);\n var walk_left = this.level.player.animations.add('walk_left', [5, 6, 7, 8]);\n var walk_right = this.level.player.animations.add('walk_right', [10, 11, 12, 13]);\n var jump = this.level.player.animations.add('jump', [15, 16, 17, 18]);\n var attack_left = this.level.player.animations.add('attack_left', [20, 21, 22, 23, 24]);\n var attack_right = this.level.player.animations.add('attack_right', [25, 26, 27, 28, 29]);\n }", "function Enemies(context) {\n this.list = [new Enemy(40, 40, context)];\n this.increaseTime = 4000;\n this.count = 0;\n this.increase = () => {\n this.count += Game.JUMP;\n if (this.count >= this.increaseTime) {\n this.list.push(new Enemy(40, 40, context));\n this.count = 0;\n }\n };\n this.update = () => {\n this.list.forEach((enemy, index) => {\n if (enemy.deletable) {\n this.list.splice(index, 1);\n }\n });\n this.list.forEach((enemy) => {\n enemy.update();\n });\n this.increase();\n };\n}", "constructor() {//class object vars\n this.player = null;\n this.enemy = null;\n this.attacker = null;\n this.defender = null;\n this.attackCounter = 0;\n this.isOver = false;\n this.charBoxes = [];\n }", "constructor() {\n // These are for the overall game no matter how many times you play\n this.totalGames = 0;\n this.nbrWins = 0;\n this.nbrLosses = 0;\n this.totalEnemiesDefeated = 0; // All GAmes\n this.defeatedCharacters = [];\n\n this.currentPlayer = undefined;\n this.currentEnemy = undefined;\n this.enemiesDefeated = 0;\n\n this.gameInProgress = false; // true if playing game, false if ended\n\n this.characters = [];\n\n // Create the characters\n this.createCharacters();\n\n // Audio for game\n this.audioPickStr = \"./assets/sounds/Lightsaber Turn On.mp3\";\n this.audioAttackStr = \"./assets/sounds/Lightsaber Clash.mp3\";\n this.audioCounterAttackStr = \"./assets/sounds/Lightsaber Clash.mp3\";\n this.audioDieStr = \"./assets/sounds/Dying Robot.mp3\";\n this.audioEnemyDieStr = \"./assets/sounds/Female_Scream_Horror.mp3\";\n\n }", "function Timers() {\n\n this.timers = {};\n this.idCounter = 0;\n\n}", "function init() {\n nowTime = new Date().getTime();\n lastTime = 0;\n deltaTime = 0;\n timeCounter = 0;\n maxApi.outlet(\"timeCounter\", timeCounter);\n maxApi.outlet(\"timeMax\", timeMax);\n maxApi.outlet(\"reset\", \"bang\");\n}", "function Game_Enemy() {\n this.initialize.apply(this, arguments);\n}", "function startTimer() {\n\tgameData.timer = setInterval(timerData.timeCounter, 1000);\n}", "updateAttackTimer() {\n const game = this;\n Object.keys(this.objects).forEach(function (name) {\n const object = game.objects[name];\n if (typeof object.attackTimer !== 'undefined') {\n if (object.attackTimer > 0) {\n object.attackTimer--;\n }\n }\n })\n }", "function AttackMissile( targets ){\n \tvar startX = random(CANVAS_W, 0),\n \t\t\tstartY = 0, //because the attacking missiles will always start at the top of the page\n \t\t\t//we then want to add a bit of variation in missiles so we'll add speed variation\n \t\t\tchangeSpeed = random(80, 120) / 100,\n \t\t\t//since we're adding variation to speed we also want random targets instead of every \n \t\t\t//missile attacking one location\n \t\t\ttarget = targets[ random(0, targets.length -1)],\n \t\t\tdisToTarget;\n\n \t\t\tMissile.call( this, { startX: startX, startY: startY, endX: target[0], endY: target[1],\n \t\t\t\t\t\t\t\t\t\t\t\t\t\tcolor: 'yellow', trailColor: '#808000'});\n\n \t\t\tdisToTarget = (650 - 30 * level) / changeSpeed;\n \t\t\t\tif(disToTarget < 20) {\n \t\t\t\t\tdisToTarget = 20;\n \t\t\t\t}\n \t\t\tthis.dx = ( this.endX - this.startX) / disToTarget;\n \t\t\tthis.dy = ( this.endY - this.startY) / disToTarget;\n\n \t\t\tthis.target = target;\n\n \t\t\t//we also don't want all missiles to fire at once as that would end the\n \t\t\t//level / game very quickly \n \t\t\tthis.delay = random(0, 50 + level*15);\n \t\t\tthis.groundExplosion = false;\n }", "function initTimers(){\n Timers = [\n {\n tag: \"Work\",\n time: 25,\n seconds:0,\n defaultSound: true,\n soundType: \"ding\", \n volume: 80,\n index: 0\n },\n {\n tag: \"Short Break\",\n time: 5,\n seconds:0,\n defaultSound: false,\n soundType: \"elevator\", \n volume: 50,\n index: 1\n },\n {\n tag: \"Long Break\",\n time: 10,\n seconds:0,\n defaultSound: true,\n soundType: \"tone\", \n volume: 100,\n index: 2\n },\n {\n tag: \"Custom 1\",\n time: 25,\n seconds:0,\n defaultSound: true,\n soundType: \"bell\", \n volume: 100,\n index: 3,\n on: false\n },\n {\n tag: \"Custom 2\",\n time: 25,\n seconds:0,\n defaultSound: true,\n soundType: \"jingle\", \n volume: 100,\n index: 4,\n on: false\n }\n ]\n}", "function spawnEnemy(){\n if(enemies.length < enemyLimit){\n let enemy = new Enemy(scene, player, bullets);\n enemies.push(enemy);\n\n clearInterval(enemyInterval);\n enemyInterval = window.setInterval(spawnEnemy, (15000 + Math.random()) * 2);\n }\n}", "init () {\n setInterval(() => {\n if (this.player.state.health >= 0) {\n this.player.state.health -= 1;\n }\n }, 10000);\n }", "function startPlayerTimer() {\n playerCanGo = false;\n player.timer = 0;\n $(\"#player-attack-progress\").css(\"width\", 0);\n}", "function RunAI(enemy) {\n\t//attack AI\n\tif (enemy.attackAI == 'calm') {\n\t\tif (enemy.weapon.type == 'charger' && menu == false) {\n\t\t\tif (enemy.charge < enemy.weapon.max_charge) {\n\t\t\t\tenemy.charge += 0.5;\n\t\t\t}\n\n\t\t\tenemy.cooldown -= 1;\n\t\t\t//console.log(enemy.cooldown);\n\n\t\t\tif ((enemy.direction == 'DOWN' && (X == enemy.pos.x || X == enemy.pos.x - 1) && Y >= enemy.pos.y) || (enemy.direction == 'LEFT' && (Y == enemy.pos.y || Y == enemy.pos.y - 1) && X <= enemy.pos.x) || (enemy.direction == 'UP' && (X == enemy.pos.x || enemy.pos.x + 1) && Y <= enemy.pos.y) || (enemy.direction == 'RIGHT' && (Y == enemy.pos.y || Y == enemy.pos.y + 1) && X >= enemy.pos.x)) {\n\t\t\t\tif (menu == false && textBox == undefined && enemy.weapon != undefined && enemy.cooldown <= 0) {\n\t\t\t\t\tlet xx = enemy.pos.x;\n\t\t\t\t\tlet yy = enemy.pos.y;\n\n\t\t\t\t\tlet x;\n\t\t\t\t\tlet y;\n\t\t\t\t\tif (enemy.direction == 'UP') {\n\t\t\t\t\t\tx = xx;\n\t\t\t\t\t\ty = yy - 2;\n\t\t\t\t\t} else if (enemy.direction == 'DOWN') {\n\t\t\t\t\t\tx = xx - 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'RIGHT') {\n\t\t\t\t\t\tx = xx + 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'LEFT') {\n\t\t\t\t\t\tx = xx - 2;\n\t\t\t\t\t\ty = yy - 1;\n\t\t\t\t\t}\n\n\t\t\t\t\tlet data = {\n\t\t\t\t\t\tdmg: enemy.charge + enemy.weapon.dmg,\n\t\t\t\t\t\tid: enemy.id,\n\t\t\t\t\t\tdirection: enemy.direction,\n\t\t\t\t\t\tpos: {\n\t\t\t\t\t\t\tx: x,\n\t\t\t\t\t\t\ty: y,\n\t\t\t\t\t\t},\n\t\t\t\t\t\ttype: 'bullet',\n\t\t\t\t\t}\n\n\t\t\t\t\tentities.push(data);\n\t\t\t\t\t//socket.emit('attack', data);\n\t\t\t\t\tcharge = 0;\n\t\t\t\t\tenemy.cooldown = 100;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t//movement AI\n\tif (enemy.moveAI == 'stationary') {\n\t\tif (enemy.timer <= 0) {\n\t\t\tlet num = Random(4);\n\t\t\tif ((num == 0 && enemy.preset == undefined) || enemy.preset == 'LEFT') {\n\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X <= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'LEFT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 1 && enemy.preset == undefined) || enemy.preset == 'DOWN') {\n\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y >= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'DOWN';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 2 && enemy.preset == undefined) || enemy.preset == 'RIGHT') {\n\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X >= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'RIGHT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 3 && enemy.preset == undefined) || enemy.preset == 'UP') {\n\t\t\t\tenemy.direction = 'UP';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y <= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'UP';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if (enemy.preset != undefined) {\n\t\t\t\tswitch (enemy.preset) {\n\t\t\t\t\tcase 'UP':\n\t\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'DOWN':\n\t\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'LEFT':\n\t\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'RIGHT':\n\t\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tenemy.preset = undefined;\n\t\t\t}\n\t\t\t//console.log(num);\n\t\t}\n\t\tenemy.timer -= 1;\n\t}\n\n\tif (enemy.moveAI == 'basic') {\n\t\tx = enemy.pos.x + 2;\n\t\ty = enemy.pos.y + 2;\n\n\t\tlet z = X;\n\t\tlet w = Y;\n\t\tconsole.log(`you: ${z}, ${w}`);\n\t\tconsole.log(`them: ${x}, ${y}`);\n\n\t\tif(x < z){\n\t\t\tif(y < w){\n\t\t\t\tif(y + 8 > x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y - 8 < x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}else if(x > z){\n\t\t\tif(y < w){\n\t\t\t\tif(y > x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y < x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}", "function setAttack() {\n $(\"#fight-outcome\").empty();\n\n arenaObj.enemy.health -= arenaObj.ally.attack;\n arenaObj.enemy.stats();\n\n killCharacter();\n\n $(\"#fight-outcome\").empty();\n\n arenaObj.ally.health -= arenaObj.enemy.counter;\n arenaObj.ally.stats();\n\n killCharacter();\n\n console.log(\"Your enemy HP is \" + arenaObj.enemy.health \n + \" and your HP is \" + arenaObj.ally.health);\n}", "initialize() {\n // prepare characters for fighting\n this.c1.prepareForFight();\n this.c2.prepareForFight();\n\n // show characters stats\n console.log('Players are ready to fight!');\n this.c1.printStats();\n this.c2.printStats();\n\n // who starts the fight?\n if (\n // character 1 is faster?\n this.c1.speed > this.c2.speed ||\n (\n // same speed...\n this.c1.speed === this.c2.speed &&\n // ...but character 1 is luckier\n this.c1.luck > this.c2.luck\n )\n ) {\n // character 1 starts the fight\n this.attacker = this.c1;\n this.defender = this.c2;\n } else {\n // character 2 starts the fight\n this.attacker = this.c2;\n this.defender = this.c1;\n }\n }", "function init() {\n\n\tupdate();\n\n\tif(alarm_loop) scriptRunning = true;\n\telse scriptRunning = false;\n\n\tpassedMinutes = 0;\n}", "function startTimer() {\n currentTime = 0;\n timeoutStore = setInterval(updateTimer, timeIncrementInMs);\n }", "constructor(enemies) {\n //the player can have different player images\n this.sprites = [\n 'images/char-boy.png',\n 'images/char-cat-girl.png',\n 'images/char-horn-girl.png',\n 'images/char-pink-girl.png',\n 'images/char-princess-girl.png'\n ];\n this.horizontalStep = spriteWidth;\n this.verticalStep = tileHeight;\n this.enemies = enemies;\n this.reset();\n this.win = false;\n }", "function startGame() {\n hitCount = 0\n\n if (isSettingsInitialized) {\n console.log('Settings initialized')\n loadSettings()\n }\n\n togglePanel(panel.PREGAME)\n generateLayout()\n\n maxSpawns = Math.floor(maxTime / spawnRate)\n remainingSpawns = maxSpawns\n\n for (let s = 0; s < maxSpawns; s++) {\n spawnTimeouts.push(setTimeout(spawnYagoo, spawnRate * s))\n }\n\n startTimer(msToSec(maxTime), document.getElementById('timer-text'))\n}", "function initializeTimer() {\n //stopWatch = new DS.Utility.timer.Stopwatch(autoCompleteOnKeyPressDelay, onTimerCallBack, false);\n }", "constructor() {\n this.position_x = 32;\n this.position_y = 410;\n this.speed = 3;\n this.width = 36;\n this.height = 18;\n this.life = 2;\n this.IsPlayerDie = false;\n this.time = 0;\n this.count = 0;\n this.diesound = false;\n }", "function enemyObject() {\r\n this.speed = 0;\r\n this.startHealth = 0;\r\n this.health = 0;\r\n this.wp = [];\r\n this.imagel = null;\r\n this.imager = null;\r\n this.imageu = null;\r\n this.imaged = null;\r\n this.isDestroyed = false;\r\n}", "function characterAttack(id){\n //Enemy 1\n //console.log(i);\n if(id == \"c1\"){\n //e1\n enemies[0].e1.health -= charachters[0].c1.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c1.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c1.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c1.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c1.health -= 10;\n charHealth = charachters[0].c1.health;\n health1.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c1.attackP += charachters[0].c1.attackP;\n }\n if(id == \"c2\"){\n //e1\n enemies[0].e1.health -= charachters[0].c2.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c2.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c2.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c2.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c2.health -= 10;\n charHealth = charachters[0].c2.health;\n health2.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c2.attackP += charachters[0].c2.attackP;\n }\n if(id == \"c3\"){\n //e3\n enemies[0].e1.health -= charachters[0].c3.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c3.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c3.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c3.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c3.health -= 10;\n charHealth = charachters[0].c3.health;\n health3.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c3.attackP += charachters[0].c3.attackP;\n }\n if(id == \"c4\"){\n //e1\n enemies[0].e1.health -= charachters[0].c4.attackP;\n charHealth = enemies[0].e1.health;\n eHealth1.textContent = \"Health:\" + charHealth;\n //e2\n enemies[0].e2.health -= charachters[0].c4.attackP;;\n charHealth = enemies[0].e2.health;\n eHealth2.textContent = \"Health:\" + charHealth;\n //e3\n enemies[0].e3.health -= charachters[0].c4.attackP;;\n charHealth = enemies[0].e3.health;\n eHealth3.textContent = \"Health:\" + charHealth;\n //e4\n enemies[0].e4.health -= charachters[0].c4.attackP;;\n charHealth = enemies[0].e4.health;\n eHealth4.textContent = \"Health:\" + charHealth;\n\n //Shows counter attack message\n $(\"#counterAttackMessage\").show();\n //opponent loses 10 health\n charachters[0].c4.health -= 10;\n charHealth = charachters[0].c4.health;\n health4.textContent = \"Health:\" + charHealth;\n\n //characters attack power doubles\n charachters[0].c4.attackP += charachters[0].c4.attackP;\n }\n \n }", "enemyAlive() {\n for(let i = 0; i < enemies.length; i++) {\n if (enemies[i].health <= 0) {\n enemies[i].isEnemyAlive = false;\n }\n }\n }", "function spawnEnemy() {\n if (levelCount == 1) {\n enemyTimer = setInterval(() => {\n const radius = Math.random() * 100 + 55;\n let x;\n let y;\n if (Math.random() < 0.5) {\n x = Math.random() < 0.5 ? 0 - radius * Math.PI : canvas.width + radius * Math.PI;\n y = Math.random() * canvas.height;\n } else {\n x = Math.random() * canvas.width;\n y = Math.random() < 0.5 ? 0 - radius * Math.PI : canvas.height + radius * Math.PI;\n }\n\n const angle = Math.atan2(center.y - y, center.x - x);\n const speed = {\n x: Math.cos(angle),\n y: Math.sin(angle)\n };\n\n\n enemies.push(new Enemy(x, y, radius, speed));\n }, 2000);\n } else if (levelCount == 2) {\n enemyTimer = setInterval(() => {\n const radius = Math.random() * 100 + 55;\n let x;\n let y;\n if (Math.random() < 0.5) {\n x = Math.random() < 0.5 ? 0 - radius * Math.PI : canvas.width + radius * Math.PI;\n y = Math.random() * canvas.height;\n } else {\n x = Math.random() * canvas.width;\n y = Math.random() < 0.5 ? 0 - radius * Math.PI : canvas.height + radius * Math.PI;\n }\n\n const angle = Math.atan2(center.y - y, center.x - x);\n const speed = {\n x: Math.cos(angle),\n y: Math.sin(angle)\n };\n\n\n enemies.push(new Enemy(x, y, radius, speed));\n }, 1000);\n }\n}", "function InitializeEnemy() {\n var enemy = new Enemy();\n allEnemies.push(enemy);\n}", "get attackTime()\n {\n return this._attackTime;\n }", "attackBase(enemyBase) {\n let d = dist(this.x, this.y, this.enemyBaseX, this.enemyBaseY);\n let dx = this.enemyBaseX - this.x;\n let dy = this.enemyBaseY - this.y;\n let angle = atan2(dy, dx);\n if (enemyBase.health>0){\n // move to it\n if (d >= 100) {\n this.x += this.speed * cos(angle);\n this.y += this.speed * sin(angle);\n }\n // if in range, FIRE\n if (d < 200 && !this.bulletFired && !this.dead) {\n // create and store a Bullet object\n this.bullet = new Bullet(this.x, this.y, enemyBase.x, enemyBase.y, this.playerId, this.uniqueId);\n this.bulletFired = true;\n Fire.play(); // sound\n // enemy base is under attack\n enemyBase.underAttack = true;\n this.theEnemyBase = enemyBase;\n }\n // make the bullet fly towards the target\n if (this.bulletFired && !this.dead) {\n this.bullet.moveTo(enemyBase);\n if (this.bullet.dead) {\n this.bulletFired = false;\n this.bullet = null;\n }\n }\n }\n this.handleWrapping();\n }", "function triggerEnemyAttack () {\n // a new function is called setTimeout is declared in order to create a pause\n // after the user clicks their chosen attack method. \n // an if statement is used with a native js math code that spits out a random number.\n // I am not sure at all how this function works but it basically reads... If the random\n // number * 10 > 6 then it will run the enemy predefined special Attack and will apply\n // the damages to the human player.\n // IF the special attack is run then the computer will show \"enemy special attack\" because\n // jQuery is using .html to print the text in it's given parameter to the the status div. \n setTimeout(function(){\n if (Math.floor(Math.random() * 10 ) > 6){\n enemy.specialAttack(player); \n $('.status').html('Enemy special attack!')\n // if the random answer to the problem above is actually less than 6 than the computer will\n // run the else statement which will use the primary attack instead and use the same \n // .html trigger thingy to print its content to its related div, status. \n } else {\n enemy.primaryAttack(player); \n $('.status').html('Enemy attack!')\n }\n // after the above code is run, the player info will render. This was defined up above and is just\n // being used over and over. \n // the ,2000 = 2seconds and is native js code. It is placed almost outside verything else in this function\n // but before the last curly brace so that the timing delay applies to the whole enemy attack.\n renderPlayerInfo(player);\n renderEnemyInfo(enemy);\n }, 2000)\n}", "function playerAttackEnemy(isCounter = false) {\n var dodge = false;\n var counterAttack = false;\n var enemyLost = false;\n if ((!player.isAttacking && playerCanGo && !enemy.isAttacking) || isCounter) {\n var enemyDodge = getRandom(100);\n if (enemyDodge <= enemy.dodgeProbability) {\n // the enemy dodged!\n dodge = true;\n };\n if (!isCounter) {\n var enemyCounter = getRandom(100);\n if (enemyCounter <= enemy.counterAttackProbability) {\n counterAttack = true;\n }\n }\n var attackPower = getRandom(player.attackPoints) + 1;\n // We hit the enemy!\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > enemy.hitPoints) ? enemy.hitPoints : attackPower;\n\n playSound(attackStartSound);\n // Load players attackingImage\n swapImage(player, player.attackingImage);\n // Flag the player is attacking\n player.isAttacking = true;\n // Run css animations\n // Callback embeds another animation, runs the attack sound, and decrements the enemies health\n player.imageElement.animate({\n left: \"250px\"\n }, 300, function () {\n if (!dodge) {\n // Displays the attack power\n displayText(enemy, \"-\" + attackPower);\n // Log in the console\n gameConsoleLog(player.name + \" hit \" + enemy.name + \" for \" + attackPower + \"hps!\");\n // Plays the smack sound\n playSound(smackSound);\n // Runs the enemy hit\n characterHitAnimation(enemy, \"right\");\n // Removes the hitpoints\n enemy.hitPoints -= attackPower;\n } else {\n // Enemy dodged\n gameConsoleLog(enemy.name + \" dodged \" + player.name + \"'s attack!\");\n // Run the dodge animation\n dodgeAttack(enemy);\n }\n // Update stats on the screen\n updateStats();\n // Check if the enemy died\n if (enemy.hitPoints <= 0) {\n // Log the enemy has died\n gameConsoleLog(enemy.name + \" has fallen!\");\n // Run the death animation\n killCharacter(enemy);\n enemyLost = true;\n }\n player.imageElement.animate({\n left: \"-180px\"\n }, 300, function () {\n swapImage(player, player.standingImage);\n player.isAttacking = false;\n if (counterAttack === true && !enemyLost) {\n gameConsoleLog(enemy.name + \" has counter-attacked!\");\n enemyAttackPlayer(true);\n }\n if (!isCounter) {\n startPlayerTimer();\n }\n });\n });\n return true;\n }\n}", "constructor() {\n // The image for the sprite\n this.sprite = 'images/enemy-bug.png';\n this.x = xStartPosEnemy;\n this.speed = speeds[Math.floor(Math.random() * 5)];\n }", "function initTimer() {\n // debugger;\n if ($scope.duration > 0) {\n $scope.resetTimer();\n $scope.startTimer();\n }\n }", "function Enemy()\n{\n\tvar percentFire = .01; //controls how many bullets are fired\n\tvar chance = 0;\n\tthis.alive = false;\n\tthis.collidableWith = \"bullet\";\n\tthis.type = \"enemy\";\n\t/*\n\t * Sets the Enemy values\n\t */\n\tthis.spawn = function(x, y, speed)\n {\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.speed = speed;\n\t\tthis.speedX = 0;\n\t\tthis.speedY = speed;\n\t\tthis.alive = true;\n\t\tthis.lives = 2;\n\t\tthis.leftEdge = this.x - 100;\n\t\tthis.rightEdge = this.x;\n\t\tthis.bottomEdge = this.y + 140;\n\t};\n\t/*\n\t * Move the enemy\n\t */\n\tthis.draw = function()\n {\n\t\tthis.context.clearRect(this.x-1, this.y, this.width+1, this.height);\n\t\tthis.x += this.speedX;\n\t\tthis.y += this.speedY;\n\t\tif (this.x <= this.leftEdge)\n {\n\t\t\tthis.speedX = this.speed;\n\t\t}\n\t\telse if (this.x >= this.rightEdge + this.width)\n {\n\t\t\tthis.speedX = -this.speed;\n\t\t}\n\t\telse if (this.y >= this.bottomEdge)\n {\n\t\t\tthis.speed = 4;\n\t\t\tthis.speedY = 0;\n\t\t\tthis.y -= 5;\n\t\t\tthis.speedX = -this.speed;\n\t\t}\n if (!this.isColliding)\n {\n\t\t\tthis.context.drawImage(imageRepository.enemy, this.x, this.y);\n\n\t\t\t// Enemy has a chance to shoot every movement\n\t\t\tchance = Math.floor(Math.random()*101);\n\t\t\tif (chance/100 < percentFire)\n {\n\t\t\t\tthis.fire();\n\t\t\t}\n\n\t\t\treturn false;\n\t\t}\n\t\telse if(this.isColliding && this.lives > 0)\n {\n\t\t\tthis.lives--;\n\t\t\tthis.isColliding = false;\n\t\t}\n\t\telse if(this.isColliding && this.lives == 0)\n {\n game.playerScore += 20;\n game.explosion.get();\n\t\t\treturn true;\n\t\t}\n\t};\n\t/*\n\t * Fires a bullet\n\t */\n\tthis.fire = function() {\n\t\tgame.enemyLaser.get();\n\t\tgame.enemyBulletPool.get(this.x+this.width/2, this.y+this.height, -2.5);\n\t}\n\t/*\n\t * Resets the enemy values\n\t */\n\tthis.clear = function() {\n\t\tthis.x = 0;\n\t\tthis.y = 0;\n\t\tthis.speed = 0;\n\t\tthis.speedX = 0;\n\t\tthis.speedY = 0;\n\t\tthis.alive = false;\n this.isColliding = false;\n\t};\n}", "function createEnemy(){\n\tvar enemy = arrow();\n\tenemy.spawn();\n\tenemy_positions[enemy.ident] = {\n\t\t\t\t\tleft:pixel_count_extractor($('#'+enemy.ident).css('left')),\n\t\t\t\t\ttop:pixel_count_extractor($('#'+enemy.ident).css('top'))\n\t\t\t\t\t};\n\tif(spawn){\n\t\tif(difficulty===\"easy\"){\n\t\t\tsetTimeout(createEnemy,500);\n\t\t\tconsole.log('easy')\n\t\t}\n\t\telse if(difficulty===\"medium\"){\n\t\t\tsetTimeout(createEnemy,350)\n\t\t\tconsole.log('medium')\n\t\t}\n\t\telse{\n\t\t\tsetTimeout(createEnemy,170)\n\t\t\tconsole.log('hard')\n\t\t}\n\t}\n}", "function Enemy() {\n\tvar percentFire = 0.0001;\n\tvar chance = 0;\n\tthis.alive = false;\n\tthis.collidableWith = \"bullet\";\n\tthis.type = \"enemy\";\n\n\tthis.spawn= function(x,y,speed) {\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.speed = speed;\n\t\tthis.speedX = 0;\n\t\tthis.speedY = 2;\n\t\tthis.alive = true;\n\t\tthis.leftEdge = this.x -200;\n\t\tthis.rightEdge = this.x + 100;\n\t\tthis.bottomEdge = this.y + this.height*5 + 30;\n\t};\n\t/**\n\t\tMove the enemy\n\t*/\n\tthis.draw = function() {\n\t\tthis.ctx.clearRect(this.x-1,this.y,this.width+1,this.height);\n\t\tthis.x += this.speedX;\n\t\tthis.y += this.speedY;\n\t\tif (this.x <= this.leftEdge) {\n\t\t\tthis.speedX = this.speed;\n\t\t} else if (this.x >= this.rightEdge + this.canvasWidth) {\n\t\t\tthis.speedX = -this.speed;\n\t\t} else if (this.y >= this.bottomEdge) {\n\t\t\tthis.speedY = 0;\n\t\t\tthis.y -= 5;\n\t\t\tthis.speedX = -this.speed;\n\t\t}\n\n\t\tif (!this.isColliding) {\n\t\t\tthis.ctx.drawImage(imgRepo.enemy, this.x,this.y);\n\t\t\t//Enemy has a chance to shoot everytime it moves\n\t\t\tchance = Math.floor(Math.random()*101);\n\t\t\tif (chance/100 <= percentFire) {\n\t\t\t\tthis.fire();\n\t\t\t}\n\t\t\treturn false;\n\t\t} else {\n\t\t\tgame.playerScore += 10;\n\t\t\tgame.explosion.get();\n\t\t\treturn true;\n\t\t}\n\t};\n\n\t/**\n\t\tFire a bullet\n\t*/\n\tthis.fire = function() {\n\t\t//Grab a bullet and place it at the center of the ships \n\t\t//position and at the front. It's negative speed because we want to go down the screen.\n\t\tgame.enemyBulletPool.get(this.x+this.width/2,this.y+this.height, -2.5);\n\t}\n\t/**\n\t\tClear and reset the position of the enemy\n\t*/\n\tthis.clear = function() {\n\t\tthis.x = 0;\n\t\tthis.y =0;\n\t\tthis.speed = 0;\n\t\tthis.speedX = 0;\n\t\tthis.speedY = 0;\n\t\tthis.alive = false;\n\t\tthis.isColliding = false;\n\t}\n}", "function intialize_sprites() {\n player = new Player();\n var enemy1 = new Enemy();\n allEnemies = [enemy1];\n}", "startCountdown() {\n this.setGameValues();\n this.timerStart = new Date().getTime();\n this.countdownInterval = setInterval(this.updateTime, 1000);\n }", "function combatManager(){\n if (!pause)\n {\n if (enemyEnter)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.x += 6;\n if (animationTimer <= 0)\n {\n enemyEnter = false;\n }\n }\n else if (enemySink)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.y += 2;\n if (animationTimer <= 0)\n {\n enemySink = false;\n inCombat = false;\n enemyHealth = 1;\n }\n }\n else if (animFlee)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.x -= 6;\n if (animationTimer <= 0)\n {\n animFlee = false;\n inCombat = false;\n }\n }\n else {\n if (enemyTurn)\n {\n if (AITimer > 0)\n {\n AITimer -= 1;\n }\n else {\n if (Math.random() < 0.25 && enemyHealth > 30)\n {\n AIFlank();\n }\n else {\n AIFire();\n }\n swapTurns();\n }\n }\n }\n if (enemyHealth <= 0 && !enemySink)\n {\n moneyPlus = Math.floor(Math.random() * 60) + 10\n SOUNDMANAGER.toggleCombat();\n createMessage(\"You have sunk the enemy ship!\", \"You gain \" + moneyPlus + \" gold\");\n Gold += moneyPlus;\n enemySink = true;\n animationTimer = 60 * 4;\n }\n }\n}", "function getTargets(){\n\tfor(a=0; a < enemiesOnBoard.length; ++a){\n\t\ti = a;\n\t\tfor(b=0; b < towersOnBoard.length; ++b){\n\t\t\tx = b;\n\t\t\tvar distanceObj = distance (enemiesOnBoard[a].xCoord, towersOnBoard[b].xCoord, enemiesOnBoard[a].yCoord, towersOnBoard[b].yCoord);\n\t\t\tif(distanceObj <= towersOnBoard[b].range && (towersOnBoard[b].hasTarget == false)){\n\t\t\t\ttowersOnBoard[b].hasTarget = true;\n\t\t\t\t//setInterval(attack(enemiesOnBoard[a].health, towersOnBoard[b].damage), towersOnBoard[b].attackSpeed);\n\t\t\t\t//console.log(a,b,enemiesOnBoard[a]);\n\t\t\t\t//console.log(a);\n\t\t\t\tvar attack = setInterval(function() {\n\t\t\t\t\t\n\t\t\t\t\tconsole.log(i,x,enemiesOnBoard[i].health);\n\t\t\t\t\t\n\t\t\t\t\tif (enemiesOnBoard[i].health > 0){\n\t\t\t\t\t\tenemiesOnBoard[i].health -= towersOnBoard[x].damage;\n\t\t\t\t\t}\n\t\t\t\t\telse if (enemiesOnBoard[i].health <= 0){\n\t\t\t\t\t\ttowersOnBoard[x].hasTarget = false;\n\t\t\t\t\t\tctx.clearRect(enemiesOnBoard[i].xCoord-13, enemiesOnBoard[i].yCoord-20, 25, 37);\n\t\t\t\t\t\tclearInterval(enemiesOnBoard[i].enemyNextMove);\n\t\t\t\t\t\tenemiesOnBoard.splice(i,1);\n\t\t\t\t\t\tclearInterval(attack);\n\t\t\t\t\t}\n\t\t\t\t}, towersOnBoard[b].attackSpeed);\n\t\t\t}\n\t\t}\n\t}\n}", "function advanceTimers() {\n // Checks if the enemy timer has reached its max\n if (enemy.timer >= 100) {\n // flag the enemy can go and run their attack\n enemyCanGo = true;\n enemyAttackPlayer();\n }\n // if not, advance the timer\n if (!enemyCanGo) {\n // this should be done in one line? But we pin the width to 100 to prevent from status bar overflow (hidden- duh)\n enemy.timer += enemy.attackWaitInc;\n enemy.timer = (enemy.timer > 100) ? 100 : enemy.timer;\n }\n // Player is exactly the same\n if (player.timer >= 100) {\n playerCanGo = true;\n }\n if (!playerCanGo) {\n player.timer += player.attackWaitInc;\n player.timer = (player.timer > 100) ? 100 : player.timer;\n\n }\n // update status bars.\n $(\"#player-attack-progress\").css(\"width\", player.timer + \"%\");\n $(\"#enemy-attack-progress\").css(\"width\", enemy.timer + \"%\");\n}", "init(){\n\n super.init();\n\n // TEST: Se esta añadiendo a la escena para poder recibir \n // los mensajes\n this.scene.events.addListener(\n MessageID.ENEMY_ATTACK_PLAYER, // Mensaje que gestionara\n (arg1) => console.log(arg1), // Gestion del mensaje si lo recibe\n this); // Le digo a la escena que me añado yo\n\n\n this.addListener(\n MessageID.PLAYER_JUMP, // Mensaje\n () => {\n this.play(\"jump\", false);\n\n this.on(\"animationcomplete\", () => {\n if (this.anims.getCurrentKey() == \"jump\")\n this.play(\"walk\");\n }, this)\n }, // Gestion del mensaje\n this // Me añado yo mismo\n );\n\n this.addListener(\n MessageID.PLAYER_FLOOR, // Mensaje\n () => {\n this.play(\"walk\");\n }, // Gestion del mensaje\n this // Me añado yo mismo\n );\n\n this.body.collideWorldBounds = true;\n\n console.log(this)\n\n this.play(\"walk\");\n }", "function attack(){\n\tif(canAttack){\n\n\t\t//Weapon Sound\n\t\tvar randWeapon = Math.floor(Math.random()*AUDIO_WEAPON.length);\n\t\tchangeAudio(AUDIO_WEAPON[randWeapon]);\n\n\t\t//Player stats\n\t\t//var playerHP = parseInt($(\"#avatar_HP_0\").html());\n\t\tvar playerName = $(\"#avatar_NAME_0\").html();\n\t\tvar playerNum = $(\"#avatarContainer_0\").attr('value');\n\t\tvar playerAttack = AVATAR_STATS[playerNum][\"ATTACK\"];\n\t\tvar totalPlayerAttack = playerAttack+playerPower;\n\n\t\t//CPU stats\n\t\tvar cpuName = $(\"#currentEnemy_NAME\").html();\n\t\t//var cpuHP = parseInt($(\"#currentEnemy_HP\").html());\n\t\tvar cpuNum = $(\"#currentEnemyContainer\").attr('value');\n\t\tvar cpuAttack = AVATAR_STATS[cpuNum][\"DEFENSE\"];\n\n\t\t//Game logic/math\n\t\tcurrentEnemyHP -= totalPlayerAttack;\n\t\tcurrentPlayerHP -= cpuAttack;\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+currentEnemyHP);\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+currentPlayerHP);\n\t\tplayerPower+=playerAttack;\n\n\t\t//Message box results\n\t\t$(\"#playerText\").html(\"You hit \"+cpuName+\" for \"+totalPlayerAttack+\" damage!\");\n\t\t$(\"#cpuText\").html(cpuName+\" hit you for \"+cpuAttack+\" damage!\");\n\n\t\tif(!gameOver){\n\n\t\t\t//Tie condition\n\t\t\tif (currentPlayerHP<= 0 && currentEnemyHP <=0 && enemyNum.length<1){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"There was a tie! You and \"+cpuName+\" have both been defeated\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t}\n\n\t\t\t//Lose condition\n\t\t\telse if(currentPlayerHP <= 0){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\tif(currentPlayerHP <= 0 && currentEnemyHP <= 0){\n\t\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\t}\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\tnewEnemy=false;\n\t\t\t\t$(\"#playerText\").html(\"You have been defeated by \"+cpuName+\" !!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\tlosses+=1;\n\t\t\t\t$(\"#losses\").html(losses);\n\t\t\t}\n\n\t\t\t//Win condition\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length<1 && currentPlayerHP >0 ){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"You have defeated all enemies. Congratulations!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\twins+=1;\n\t\t\t\t$(\"#wins\").html(wins);\n\n\t\t\t}\n\n\t\t\t//Enemy defeated, select another enemy\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length>0){\n\t\t\t\tcanAttack=false;\n\t\t\t\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#playerText\").html(\"You have defeated \"+cpuName+\"!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Select another enemy to defeat..\");\n\n\t\t\t\tnewEnemy=true;\n\t\t\t\t\n\n\t\t\t}\n\t\t}\n\t}\n}", "function reset() {\n player.x = 3 * 101;\n player.y = (6 * 81);\n for (var i = 0; i < allEnemies.length; i++) {\n allEnemies[i].x = enemyStart[getRandNum(0, 3)];\n allEnemies[i].speed = getRandNum(2, 4);\n }\n displayMessage(\"GO!\"); // Good encouragement never hurts\n init();\n }", "function resetGame(){\n \n enemyBaseSpeed = 1;\n switch(gameType){\n case \"singleplayer\":\n originalPlayers = [new Player(0)];\n break;\n case \"multiplayer\":\n originalPlayers = [new Player(1), new Player(2)];\n break;\n }\n players = originalPlayers.slice(0);\n \n ticks = -1;//game finishes loop, this is asynchronous really. make sure the first enemy spawns\n enemies = [];\n nextEnemy = 0;\n killed = 0;\n \n}", "function Timer() {\n this.gameTime = 0;\n this.maxStep = 0.05;\n this.wallLastTimestamp = 0;\n this.maxTime = 301;\n this.isPaused = false;\n}", "function Timer() {\n this.gameTime = 0;\n this.maxStep = 0.05;\n this.wallLastTimestamp = 0;\n }", "function Enemy() {\n var percentFire = .01;\n var chance = 0;\n this.alive = false;\n /*\n * Sets the Enemy values\n */\n this.spawn = function (x, y, speed) {\n this.x = x;\n this.y = y;\n this.speed = speed;\n this.speedX = 0;\n this.speedY = speed;\n this.alive = true;\n this.leftEdge = this.x - 90;\n this.rightEdge = this.x + 90;\n this.bottomEdge = this.y + 140;\n };\n /*\n * Move the enemy\n */\n this.draw = function () {\n this.context.clearRect(this.x - 1, this.y, this.width + 1, this.height);\n this.x += this.speedX;\n this.y += this.speedY;\n if (this.x <= this.leftEdge) {\n this.speedX = this.speed;\n } else if (this.x >= this.rightEdge + this.width) {\n this.speedX = -this.speed;\n } else if (this.y >= this.bottomEdge) {\n this.speed = 1.5;\n this.speedY = 0;\n this.y -= 5;\n this.speedX = -this.speed;\n }\n this.context.drawImage(imageRepository.enemy, this.x, this.y);\n // Enemy has a chance to shoot every movement\n chance = Math.floor(Math.random() * 101);\n if (chance / 100 < percentFire) {\n this.fire();\n }\n };\n /*\n * Fires a bullet\n */\n this.fire = function () {\n game.enemyBulletPool.get(this.x + this.width / 2, this.y + this.height, -2.5);\n }\n /*\n * Resets the enemy values\n */\n this.clear = function () {\n this.x = 0;\n this.y = 0;\n this.speed = 0;\n this.speedX = 0;\n this.speedY = 0;\n this.alive = false;\n };\n}", "start() {\n this.moveDelta = 0;\n this.dead = false;\n this.spawnPosition = this.node.position2D;\n this.node.roll(180);\n this.node.scale2D = [0.65, 0.65];\n\n this.dir = (Math.random() > 0.5);\n\n this.subscribeToEvent('onEnemyHit', this.onHit);\n }", "constructor(resources, ctx) {\n this.sprite = globals.img_enemy_url;\n this.height = 67; // measured with page ruler on running game\n this.width = 75; // measured with page ruler on running game (99px), but reduced for better collision timing\n // DONE: randomize rows (y) from 1*83 to 4*stepY\n // DONE: randomize when bug is appearing on stage\n // DONE: randomize speed\n // DONE: optimize: create inherited method to set own properties\n this.x = this.setPropertyX(6, 1, globals.stepX); // starting horizontal position of enemy\n this.y = this.setPropertyY(1, 4, globals.stepY); // starting vertical position of enemy\n this.speed = this.setPropertySpeed(100, 500); // move distance in pixels per update (engine cycle)\n this.resources = resources;\n this.ctx = ctx;\n }", "hurtPlayer(player, enemy) {\n this.resetShipPos(enemy); //reset the ship position\n //prevent the player from being destroyed as it's transparent\n //that way, the player has time to recover before\n //starting the game again\n if (this.player.alpha < 1) {\n return;\n }\n\n var explosion = new Explosion(this, player.x, player.y); //makes an instance of the explosion class\n player.disableBody(true, true); //this will disable the ship and hide it after it explodes\n //this.resetPlayer(); //call the function\n\n this.time.addEvent({\n delay: 1000, //delays for 1000 milliseconds, or 1 second\n callback: this.resetPlayer, // the object we want to use\n callbackScope: this,\n loop: false //meaning this will only be 1000 milliseconds\n });\n }", "function reset() {\n allEnemies = [];\n player = null;\n allEnemies = [new Enemy(60), new Enemy(140), new Enemy(230)];\n player = new Player(200, 400);\n playerYValues = [];\n\n }", "function EnemyMech(x, y) {\n //default value for the sprite key\n this.spriteName = 'enemyMech';\n //storage for the sprite\n this.sprite = null;\n //score 'bounty'\n this.score = 100;\n //grid x position\n this.x = x;\n //grid y position\n this.y = y;\n //pixel x location\n this.truex = hexGrid.hexTiles[x][y].truex;\n //pixel y location\n this.truey = hexGrid.hexTiles[x][y].truey;\n //team it belongs to\n this.team = teams.enemy;\n //range of weapons\n this.range = 3;\n //health of enemy\n this.health = 2;\n //array to store health tiles\n this.healthSprites = [];\n //bool if action is taken\n this.exhausted = false;\n //called each enemy turn\n this.routine = function () {\n //move randomly to a valid adjacent tile\n EnemyMove(this);\n //shoot a player in range\n EnemyShoot(this);\n }\n this.clickEvent = function() {\n \n }\n //called when sprite is first drawn\n this.draw = function() {\n this.sprite = game.add.sprite(this.truex, this.truey, this.spriteName);\n this.sprite.anchor.setTo(0.5);\n this.sprite.scale.setTo(MECHSCALE);\n this.drawHealth();\n }\n //draws the health tiles\n this.drawHealth = function() {\n for (i=0; i < this.healthSprites.length; i++) {\n this.healthSprites[i].destroy();\n }\n this.healthSprites = [];\n for (i=0; i < this.health; i++) {\n var spriteWidth = 8;\n var healthSprite = game.add.sprite(this.truex + (spriteWidth * i) - (this.health * (spriteWidth / 2)) + spriteWidth / 2, this.truey - 30, 'health');\n healthSprite.anchor.setTo(0.5);\n healthSprite.scale.setTo(HEALTHSCALE);\n this.healthSprites.push(healthSprite);\n }\n }\n //function to move the unit to a position\n this.changePosition = function(x, y) {\n var oldx = this.x;\n var oldy = this.y;\n this.x = x;\n this.y = y;\n this.truex = hexGrid.hexTiles[x][y].truex;\n this.truey = hexGrid.hexTiles[x][y].truey;\n this.sprite.x = this.truex;\n this.sprite.y = this.truey;\n hexGrid.hexTiles[x][y].mech = this;\n hexGrid.hexTiles[oldx][oldy].mech = null;\n this.drawHealth();\n }\n ///called when mech is destroyed\n this.destroy = function() {\n score.addScore(this.score);\n this.sprite.destroy();\n for (i=0; i < this.healthSprites.length; i++) {\n this.healthSprites[i].destroy();\n }\n hexGrid.hexTiles[this.x][this.y].mech = null;\n remove(enemies, this);\n }\n //assigns itself to the mech field of the tile it is on\n hexGrid.hexTiles[x][y].mech = this;\n //adds itself to the active enemy array\n enemies.push(this);\n}", "function initGame(){\r\n\t//initialize game object coordinates\r\n\tbillboard_coords = genPoints(80);\r\n\tzombie_coords = genPoints(5);\r\n\tzombie_speed = [];\r\n\tfor(var i=0; i<zombie_coords.length; i++){\r\n\t\tzombie_speed[i] = genSpeedModifier(0.2);\r\n\t}\r\n\r\n\tzombie_to_kill = [];\r\n\tintensity_loop = 0;\r\n\tbullet_coords = [];\r\n\tbullet_timeouts = [];\r\n\tbullet_timeouts = [];\r\n\tkeysPressed = [];\r\n\tspawn_wait = 160;\r\n\ttime = 0;\r\n\r\n\tscore.innerHTML = '0';\r\n\tnum_bullets.innerHTML = '20';\r\n\r\n\ttrans_mat = [];\r\n\trot_mat = [];\r\n\r\n\tgun_coords = genGunCoords();\r\n\r\n\trender();\r\n}", "function game_start(){\n // initiate two sounds\n hitSound = document.getElementById(\"ouch\");\n missSound = document.getElementById(\"boo\");\n\n // count down after one second\n setTimeout(\"count_down()\",1000);\n\n // let the monster moves\n relocate();\n}", "spawn_enemies(dt){\n if(this.enemy_pos.length < this.maxSpawn)\n {\n if(this.spawnTime >= this.spawnRate)\n {\n var angleOffset = Math.random()* 2* Math.PI;\n this.spawnAngle =angleOffset;\n let rand_index = Math.ceil(Math.random() * Math.floor(4));\n var new_pos = [this.spawnDistance, this.spawnAngle, this.spawnHeight, rand_index];\n this.enemy_pos.push(new_pos);\n this.spawnTime=0;\n }\n else\n {\n this.spawnTime+=dt;\n }\n \n \n }\n this.maxSpawn = Math.floor(this.score/30) + 15;\n this.spawnRate = Math.max(0.5, 2.0 - Math.floor(this.score/50)/6 );\n }", "function createEnemy(x, y)\n{\t\n\tvar enemy = enemies.create(x, y, 'enemy');\n\tenemy.animations.add('left', [0, 1, 2, 3, 4, 5], 10, true);\n\tenemy.animations.add('right', [6, 7, 8, 9, 10, 11], 10, true);\n\tenemy.animations.add('stunLeft', [12, 13, 12, 13, 12, 13], 10, true);\n\tenemy.animations.add('stunRight', [14, 15, 14, 15, 14, 15], 10, true);\n\tgame.physics.arcade.enable(enemy);\n\n\t//enemy can't go off world bounds\n\tenemy.body.collideWorldBounds = true;\n\n\tenemy.body.gravity.y = 350;\n\tenemy.direction = game.rnd.integerInRange(0,1) * 2 - 1;\n\t\n\tif(enemy.direction > 0){\n\t\tenemy.animations.play('right');\n\t}\n\telse{\n\t\tenemy.animations.play('left');\n\t}\n\n\tenemy.isStunned = false;\n\tenemy.stunnedTime = 5000;\n\tenemy.spawnTime = 7500;\n\n\t//set animations\n\t\n}", "hitEnemy(attackType){\n console.log('in hit enemy:', attackType, this.hero.dashing);\n if (this.knockUp) console.log('hit in th eair');\n if(!this.knockEnemy && !this.checkDelaySum(this.hitDelay))\n {\n this.hitDelay = this.setDelay(this.hitDelaySet);\n this.health--;\n switch(attackType){\n case \"tapAttack\":\n this.knockResistance > 0 ? this.knockHit() : this.knockEnemyBack(this.knockNormal);\n break;\n case \"tapAttack\":\n this.knockResistance > 0 ? this.knockHit() : this.knockEnemyBack(this.knockNormal);\n break;\n case \"duckAttack\":\n this.knockEnemyUp();\n break;\n case \"dashAttack\":\n this.knockEnemyBack(this.knockStrong);\n break;\n case \"collision_\":\n this.knockEnemyBack(this.knockNormal);\n default:\n // console.log('heyo');\n }\n }\n }", "function hitEnemy1(enemy, bullet){\n bullet.kill();\n enemy.HP = enemy.HP-(1*player1.damage);\n lastAttackTime_enemy = game.time.now;\n enemy.tint = 0xff0000;\n enemy.target = player1;\n if (enemy.HP<=0){\n createCoin(game,enemy.position.x,enemy.position.y);\n enemy.kill();\n enemyNum=enemyNum-1;\n enemy.target =player1;\n }\n \n //enemy.reset(enemy.body.position.x+20,enemy.body.position.y);\n}", "function initEntities() {\n allEnemies = [];\n allLives = [];\n blocks = [];\n\n initBlocks();\n initPlayer();\n initEnemies();\n initHearts();\n }", "addNewEnemy2(){\n do{\n this.y = 100*Math.floor(Math.random() * 10) + 10;\n if(this.y <=20) this.y = 20; \n } while (this.y > 1300);\n this.opt = 0;\n this.opt = (Math.random() > 0.5 ? 0 : 1000);\n this.x = this.opt;\n var enemy=this.enemies.create(this.x,this.y,\"enemy1\");\n \n if(this.opt == 0){\n enemy.setVelocityX(100);\n enemy.setFrame(3);\n }\n else {\n enemy.setVelocityX(-100);\n enemy.setFrame(1);\n }\n \n enemy.setScale(0.4);\n enemy.checkWorldBounds = true;\n enemy.outOfBoundsKill = true;\n enemy.setVelocityY(0);\n \n }", "constructor(x = 0, y = 0) {\n super(x, y)\n // this.speed = 0;\n this.speed = this.getroworspeed(speed_level);\n this.sprite = 'images/enemy-bug.png';\n }", "constructor() {\n this.player = new Player(this);\n this.lastTime = 0;\n this.enemySpawner = new EnemySpawner(this);\n window.addEventListener(\"keydown\", (event) => this.keydown(event), false);\n }", "update(deltaTime){\n this.attackTimer += deltaTime;\n this.animationTimer += deltaTime;\n let currentSection = this.lane.getSection(this.x);\n let forwardUnit = this.lane.getForwardUnit(this);\n let canMove = true;\n \n if(forwardUnit){\n let enemies = this.lane.getEnemies(this);\n let distance = Math.abs(forwardUnit.x - this.x);\n \n if(enemies.length > 0){\n let enemyDistance = Math.abs(enemies[0].x - this.x);\n if(enemyDistance < this.attackRange + (this.width / 2) + (enemies[0].width / 2)){\n if(this.attackTimer > 1 / this.attackSpeed){\n enemies[0].health -= this.damage;\n \n if(this.type == \"SPEAR\"){\n for(let i = 1; i < enemies.length; i++){\n if(Math.abs(enemies[i].x - this.x) <= this.attackRange){\n enemies[i].health -= this.damage;\n }\n }\n }\n \n this.attackTimer = 0;\n \n this.attackSound.play();\n this.setFrame(4);\n }\n \n canMove = false;\n }\n }\n \n if(forwardUnit.direction == this.direction){\n if(distance <= this.separationDistance){\n canMove = false;\n }\n }\n }\n \n if((currentSection > 1 && this.direction == -1) || (currentSection < this.lane.laneLength - 2 && this.direction == 1)){\n if(canMove){\n if(this.animationTimer >= this.animationSpeed){\n if(this.currentFrame < 3){\n this.nextFrame();\n }\n else {\n this.setFrame(0);\n }\n }\n this.move(deltaTime);\n }\n else{\n if(this.animationTimer > this.animationSpeed){\n this.setFrame(0);\n }\n }\n }\n else{\n if(this.attackTimer > 1 / this.attackSpeed){\n this.image.parent.getCastle(this.direction).health -= this.damage;\n this.attackTimer = 0;\n this.attackSound.play();\n this.setFrame(4);\n }\n \n if(this.animationTimer >= this.animationSpeed){\n this.setFrame(0);\n }\n }\n \n //Update healthbar\n this.healthBar.scale.x = this.health / this.maxHealth;\n \n //Check for death\n if(this.health <= 0){\n this.die();\n }\n }", "function init() {\n initValues();\n initEngine();\n initLevel();\n initTouchHandlers();\n startTurn();\n initEffects();\n setInterval(tick, 10);\n\t}", "function startTimeoutTimer(who) {\n\tTIMER_STOPPED = true;\n\tTIMER_SHOTCLOCK_STOPPED = true;\n\n\t$('#start_timer').show();\n\t$('#stop_timer').hide();\n\t\n\tTIMEOUT_COUNTER = TIMEOUT_LENGTH;\n\tshowFouls(false);\n\tdisableButtons(true);\n\n\tif(who == HOME)\n\t\tonLED('#home_foul_count', TIMEOUT_ARROW[0]);\n\telse\n\t\tonLED('#away_foul_count', TIMEOUT_ARROW[1]);\n\n\tTIMEOUT_TIMER = setInterval(timeoutTimer, 1000);\n}" ]
[ "0.6599834", "0.6561889", "0.6377425", "0.62286663", "0.6198957", "0.6190678", "0.611921", "0.6115023", "0.606963", "0.6016254", "0.5951361", "0.58867764", "0.58850026", "0.5851921", "0.58366483", "0.5823122", "0.5819344", "0.57900023", "0.57738644", "0.57390094", "0.57352835", "0.572937", "0.5725941", "0.57176894", "0.56957877", "0.5693172", "0.56826806", "0.5679832", "0.5678557", "0.56767595", "0.56767595", "0.56767595", "0.56678617", "0.5667664", "0.56655324", "0.5645278", "0.5635475", "0.56310487", "0.5612943", "0.560978", "0.5604056", "0.55983865", "0.5592356", "0.55919415", "0.55894274", "0.558509", "0.55821675", "0.55761015", "0.5559613", "0.55515736", "0.554569", "0.5540383", "0.5540361", "0.5540107", "0.55265576", "0.5526132", "0.55197185", "0.5519073", "0.55061847", "0.54989856", "0.54987246", "0.54944444", "0.5477166", "0.54767126", "0.54704624", "0.5467474", "0.54624933", "0.54592943", "0.5458894", "0.54547334", "0.5446816", "0.5440961", "0.5440866", "0.5438326", "0.5436435", "0.5433845", "0.54307157", "0.54271173", "0.5426282", "0.54238755", "0.5423838", "0.54214513", "0.54160565", "0.54149836", "0.5408544", "0.54059607", "0.53998315", "0.5389224", "0.5382076", "0.5379326", "0.53768194", "0.53741574", "0.5371243", "0.53701496", "0.5365379", "0.53619736", "0.53598887", "0.5352722", "0.53492206", "0.53480345" ]
0.6857512
0
Resets the entire game
function startGameTimers() { $("#instructions-link").animate({ "opacity": 0 }, 200, function () { $(this).css("display", "none"); }); startPlayerTimer(); startEnemyTimer(); fightStarted = true; interval = setInterval(advanceTimers, 250); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function reset() {\n clear();\n initialize(gameData);\n }", "function resetGame() {\n resetClockAndTime();\n resetMoves();\n resetStars();\n initGame();\n activateCards();\n startGame();\n}", "function resetGame() {\n gBoard = buildBoard();\n gGame.shownCount = 0;\n gGame.isOn = false;\n gLivesCount = 3;\n}", "function resetGame() {\n clearGameCards();\n resetMoves();\n resetTimer();\n}", "function reset(){\r\n gameState = PLAY;\r\n gameOver.visible = false;\r\n // restart.visible = false;\r\n enemiesGroup.destroyEach();\r\n blockGroup.destroyEach();\r\n stars1Group.destroyEach();\r\n stars2Group.destroyEach();\r\n candyGirl.addAnimation(\"running\", candygirl_running);\r\n score = 0;\r\n}", "function reset() {\n resetGame(gameId);\n updateCharList([]);\n updateChar(\"\");\n }", "function resetGame() {\n resetClockAndTime();\n resetMoves(); \n resetRatings();\n startGame();\n}", "function reset() {\n //Reset the game\n channelResetGame();\n }", "function resetGame() {\n stopGoodTones();\n stopErrTone();\n clearScore();\n game.genSeq = [];\n game.playerSeq = [];\n game.err = false;\n }", "function resetGame() {\n resetTimer();\n resetMoves();\n resetStars();\n shuffleDeck();\n resetCards();\n}", "function reset() {\n generateLevel(0);\n Resources.setGameOver(false);\n paused = false;\n score = 0;\n lives = 3;\n level = 1;\n changeRows = false;\n pressedKeys = {\n left: false,\n right: false,\n up: false,\n down: false\n };\n }", "function resetGame() {\n\tresetClockAndTime();\n\tresetMoves();\n\tresetStars();\n\tshuffleDeck();\n\tresetCards();\n\tmatched = 0;\n\ttoggledCards = [];\n}", "function reset(){\n\n theme.play();\n\n gameState = PLAY;\n gameOver.visible = false;\n restart.visible = false;\n \n monsterGroup.destroyEach();\n \n Mario.changeAnimation(\"running\",MarioRunning);\n\n score=0;\n\n monsterGroup.destroyEach();\n\n \n}", "function resetGame() {\n newSquares = Array(9).fill(null);\n setSquares(newSquares);\n setXTurn(true);\n }", "function resetGame() {\n cardShuffle();\n resetBoard();\n cardsInPlay = [];\n cardInPlayId = -1;\n}", "function resetGame() {\n // Clear the main boxes and the minimap boxes\n for(var rIndex = 0; rIndex < NUM_ROWS; rIndex++) {\n for(var cIndex = 0; cIndex < NUM_COLS; cIndex++) {\n // Clear main boxes\n boxes[rIndex][cIndex].classList.remove(xClass, oClass);\n boxes[rIndex][cIndex].textContent = \"\";\n // Clear minimap boxes\n miniboxes[rIndex][cIndex].classList.remove(xClass, oClass);\n miniboxes[rIndex][cIndex].textContent = \"\";\n }\n }\n\n // Hide end game text\n $(victoryText).hide();\n\n // Reset number of filled boxes\n boxCount = 0;\n\n // Start the game again\n gameOver = false;\n }", "function reset() {\n time = 120;\n gameRun = false;\n }", "function resetGame() {\n window.cancelAnimationFrame(anim_id);\n playing = false;\n score = 0;\n level = 1;\n new_game = true;\n speed = init_speed\n direction = ''\n snake.reset(init_speed);\n fruit.reset();\n }", "function resetGame () {\n resetBricks ();\n store.commit ('setScore', 0);\n store.commit ('setLives', 3);\n resetBoard ();\n draw ();\n}", "function resetCurrentGame() {\n clearGameCards();\n resetMoves();\n resetTimer();\n startGame();\n resetGameSound();\n}", "function resetGame() {\n toggleMenu(Menu.MAIN);\n $('#statsOutput').hide();\n $('#ammoBarsContainer').hide();\n scene.stopMusic();\n renderer.clear(false, true, true);\n scene = new TheScene(renderer.domElement);\n}", "function reset() {\n\t\t/**\n\t\t * TODO: create initial game start page and additional\n\t\t * \tinteractivity when game resets once understand more about\n\t\t * animation\n\t\t */\n\t}", "function resetGame() {\n counter = 0;\n }", "resetGame() {\r\n this.scrollingBG.tilePosition = ({x: 0, y: 0});\r\n this.distance = BOUND_LEFT;\r\n this.completed = 0;\r\n this.gameActive = true;\r\n\r\n // Reset the houses\r\n this.houses.removeChildren();\r\n this.houseArray = [];\r\n this.addHouses(this.goal);\r\n }", "resetGame() {\n\t\t//stop game\n\t\tthis.running = false\n\t\tclearInterval(this.loop);\n\n\t\t//set original values\n\t\tthis.aliens = [1, 3, 5, 7, 9, 23, 25, 27, 29, 31];\n\t\tthis.direction = 1;\n\t\tthis.ship = [104, 114, 115, 116];\n\t\tthis.missiles = [];\n\t\tthis.level = 1;\n\t\tthis.currentLevel = 1;\n\t\tthis.speed = 512;\n\t\tthis.score = 0;\n\n\t\tconsole.log(\"Game reset.\");\n\t}", "reset () {\n this.chessGame.reset()\n this.syncBoard()\n }", "function reset() {\n status.gameArr = [];\n status.level = 0;\n topLeft.off();\n topRight.off();\n bottomLeft.off();\n bottomRight.off();\n status.running = false;\n level.html(\"0\").css(\"color\", 'red');\n start.html('<i class=\"fa fa-play\"></i>').css('color', 'red');\n}", "reset() {\n this.gameInProgress = true; // true if playing game, false if ended\n\n // 1.) available players\n this.createCharacters();\n this.displayAvailableCharacters(this.characters);\n\n // Number enemies defeated\n this.enemiesDefeated = 0;\n this.defeatedCharacters.length = 0;\n this.defeatedCharacters = [];\n this.displayDefeatedCharacters(this.defeatedCharacters);\n\n // get rid of player and enemy\n this.currentPlayer = undefined;\n this.currentEnemy = undefined;\n\n // Interact with the DOM\n this.displayGameStatus();\n }", "function gameReset(){\n\n\t\t// clear instances\n\t\tHead.resetInstanceList();\n\t\tBody.resetInstanceList();\n\t\tFood.resetInstanceList();\n\n\t\t// clear map\n\t\tmap = newMap();\n\t}", "resetGame() {\n this.winner = null;\n this.grid.resetGrid();\n }", "function resetGame() {\n game.correctAnswers = 0;\n game.incorrectAnswers = 0;\n game.unanswered = 0;\n game.time = 0;\n game.questionIndex = 0;\n clearInterval(game.intervalId);\n clearTimeout(game.timeoutID);\n}", "function resetGame() {\n stopPongGame();\n\n // reset positions\n\n // reset scores\n\n // start game again\n}", "function resetGame() {\n \n // reset varaibles\n wrong = 0;\n correct = 0;\n index = -1;\n \n // Update HTML\n clearContent();\n\n // Restart game\n loadQuestion();\n }", "resetGame() {\n this.initGrid();\n this.setDefaultSeeds();\n this.iteration = 0;\n }", "function resetGame() {\n\t// Repopulate card deck\n\tcardDeck = masterDeck.map(function(card) { return card }); \n\t// Empty all containers of their elements\n\t$('#game-board').html('')\n\t$('#p1-hand').html(''); \n\t$('#p2-hand').html('');\n\t$('#p1-points').html('');\n\t$('#p2-points').html('');\n\t$('#turn-count').html('');\n\t// Reset board array\n\tgameBoard = [0, 1, 2, 3, 4, 5, 6, 7, 8]; \n\t// Reset turn count\n\tturnCount = 0;\n\t// Reset points\n\tplayer1.points = 5; \n\tplayer2.points = 5;\n}", "function reset() {\n document.getElementById(\"game-over\").style.display = \"none\";\n document.getElementById(\"game-over-overlay\").style.display = \"none\";\n isGameOver = false;\n gameTime = 0;\n score = 0;\n\n enemies = [];\n bullets = [];\n enemyBullets = [];\n\n player.pos = [50, canvas.height / 2];\n }", "function resetGame(){\n setWinner(undefined)\n setPlayerBoard(()=> GameBoard('player'))\n setAiBoard(()=> GameBoard('ai'))\n setAI(() => Player('ai'))\n setIsPlayerTurn(true)\n setUpGame()\n }", "function reset() {\n timesPlayed = -1;\n right = 0;\n wrong = 0;\n startGame ();\n }", "function resetGame(){\n game_mode='';\n player_sequence=[];\n game_sequence=[];\n player_clicks = 0;\n createGame();\n}", "function reset() {\n humanChoices = [];\n computerChoices = [];\n level = 0;\n gameOver = false;\n}", "resetGame() {\n\t\tthis.App.setGetters.setGameProperty('timer', this.App.game.settings.gameLength);\n\t\tthis.App.setGetters.setPlayersProperty('correct', false);\t\t\n\t\tthis.App.setGetters.setGameStoreProperty('paths', {});\n\t\tthis.App.setGetters.setGameStoreProperty('chatLog', {});\n\t\tthis.App.clientComms.emitToAllSockets('reset');\n\t\tthis.App.clientComms.emitToAllSockets('puzzle', []);\n\t}", "function resetGame() {\n for (let i = 0; i < kids.length; i++) {\n kids[i].reset();\n player.reset();\n isGameOver = false;\n }\n}", "function resetGame() {\n game = new Game();\n}", "function resetGame() {\n matched = 0;\n resetTimer();\n resetMoves();\n resetStars();\n resetCards();\n shuffleDeck();\n}", "reset() {\n this.playerContainer.players.forEach(x => x.clearHand())\n this.winner = undefined;\n this.incrementState();\n this.clearSpread();\n this.deck = new Deck();\n this.clearPot();\n this.clearFolded();\n }", "function resetGame() {\n account.score = 0;\n account.lines = 0;\n account.level = 0;\n board.reset();\n time = { start: 0, elapsed: 0, level: LEVEL[account.level] };\n}", "Reset() {\n ui.Reset();\n\n pipeMan.Reset();\n state.Reset();\n scoreText.SetScore(0);\n\n player.Reset();\n player.StartScreenBob();\n\n //reset tiled bg\n bg.tilePositionX = 0;\n ground.tilePositionX = 0;\n }", "function resetGame() {\n game.lives = 1;\n game.score = 0;\n game.blockCount = ROWS*COLS;\n \n //remove everything\n scene.remove(baseBlock.mesh);\n scene.remove(ball.mesh);\n for (var i = 0; i < ROWS; i++)\n\t for (var j = 0; j < COLS; j++)\n\t scene.remove(blocks[i][j].object);\n //anddddd then reinitialize it all, i tried to just reinitialize and not remove and had some issues\n initGame();\n}", "function gameReset() {\n\t\tquestionCounter = 0;\n\t\tcorrectGuesses = 0;\n\t\tincorrectGuesses = 0;\n\t}", "function gameReset() {\n\t\tquestionCounter = 0;\n\t\tcorrectGuesses = 0;\n\t\tincorrectGuesses = 0;\n\t}", "function gameReset() {\n\t\tquestionCounter = 0;\n\t\tcorrectGuesses = 0;\n\t\tincorrectGuesses = 0;\n\t}", "function gameReset() {\n\t\tquestionCounter = 0;\n\t\tcorrectGuesses = 0;\n\t\tincorrectGuesses = 0;\n\t}", "function reset() {\n\t$snake.off(\"keydown\");\n\tdeleteSnake();\n\t\n\tmakeSnake();\n\tupdateScores();\n\tassignKeys();\n\tplayGame();\n}", "function resetEverything(){\n resetImages();\n resetPlay();\n resetPause();\n }", "function resetGame() {\n\tusedQuestions = [];\n\ttime = 20;\n\tscore = 0;\n\twrongAnswers = 0;\n\tnoAnswer = 0;\n\t$(\"#results\").empty();\n\tsetGame();\n}", "function reset() {\n // Clear all the GameObjects\n Object.keys(_this.gameObjects).forEach(function (type) {\n _this.gameObjects[type] = [];\n });\n // Call the custom reset function if it is defined\n if (_this.customReset) {\n _this.customReset();\n }\n }", "function gameReset() {\n totalScore = 0;\n setupGame();\n }", "function reset() {\n AIRWin = 0;\n HURWin = 0;\n NORWin = 0;\n window.location.reload(false);\n}", "function resetGame() {\n counter = 0;\n correctCounter = 0;\n incorrectCounter = 0;\n unansweredCounter = 0;\n timer = 30;\n startGame();\n timerHolder();\n }", "function fullReset() {\n reset();\n score.DROITE = 0;\n score.GAUCHE = 0;\n }", "function resetGame() {\n\tcurrentMap = 0;\n\tbrokenBricks = 0;\n\tmapComplete = false;\n\tgameOver = false;\n\tlivesRemaining = 5;\n\tresetBall();\n\tresetPaddle();\n\t// Reset all bricks\n\tfor (var i = 0; i < maps.length; i++) {\n\t\tfor (var j = 0; j < maps[i].bricks.length; j++) {\n\t\t\tmaps[i].bricks[j].hits = 0;\n\t\t}\n\t}\n}", "function resetAll() {\n counter = 0;\n hangmanGame.resetVar();\n hangmanGame.resetObj();\n loadLetters();\n gameBackground.image.src = `./assets/images/${theme}/background.png`;\n backgroundGlow.image.src = `./assets/images/${theme}/glow.png`;\n character.image.src = `./assets/images/character/${theme}.png`;\n hangmanGame.status = \"menu\";\n}", "function resetGame(){\n player.reset();\n allEnemies = []; \n fred.delete();\n jill.delete();\n}", "function resetEverything() {\n coords = [];\n cellMap = new Map();\n showMaze = false;\n showSoln = false;\n solnSet = [];\n countMoves = 0;\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n user = new User();\n}", "function reset() {\n // reset the player (puts him at starting tile)\n player.reset();\n // reset the enemies - they will begin off screen to the left\n allEnemies.forEach(function(enemy) {\n enemy.reset();\n });\n // reset the game clock - I'm not really using this timer for now but good to have\n gameTimeElapsed = 0;\n // redraw the background of the scoreboard if the high score changed. We try to \n // draw this as seldom as possible to be more efficient. \n if ( currentScore > highScore ) {\n highScore = currentScore;\n scoreboardBG.setForceDraw();\n }\n // reset the current score to zero\n currentScore = 0;\n\n }", "function resetGame() {\n\n // clear screen and reset coordinates\n ctx.clearRect(0, 0, width, height);\n snake = new Snake();\n\n // reset directions\n up = false;\n down = false;\n left = false;\n right = false;\n}", "function reset() {\n document.getElementById('game-over').style.display = 'none';\n document.getElementById('game-over-overlay').style.display = 'none';\n isGameOver = false;\n gameTime = 0;\n score = 0;\n\n enemies = [];\n bullets = [];\n\n player.pos = [50, canvas.height / 2];\n}", "function reset () {\n guessesLeft = 10;\n userGuesses = [];\n wordBlanks = [];\n startGame(); \n }", "resetGame() {\n this.activePlayers = [];\n this.moves = 0;\n this.emptyBoard();\n this.players = [];\n this.result = {status: 'waiting'};\n this.turn = '';\n }", "function reset() {\n chessboard = new Set();\n for(i = 0; i < 9; i++) {\n chessboard.add(i);\n place(i, \"\");\n }\n playerO = new Set();\n playerX = new Set();\n lock = false;\n setState(\"YOUR TURN\");\n}", "function resetGame() {\r\n shuffle(deck);\r\n gameStart();\r\n dealerarea.innerHTML = \"\";\r\n playerarea.innerHTML = \"\";\r\n winnerarea.innerHTML = \"\";\r\n playerHand.firsttotal = 0;\r\n dealerHand.firsttotal = 0;\r\n playerHand.secondtotal = 0;\r\n dealerHand.secondtotal = 0;\r\n }", "function reset() {\n // make a new game object\n myGame = new Game('X');\n // update the view\n updateView();\n document.getElementById(\"status\").innerHTML = \"Start Game!\";\n document.getElementById(\"reset-btn\").innerHTML = \"Reset Game\";\n}", "function resetGame() {\n // reset the global variables\n cardsCollected = [];\n DeckOfCards = [];\n cardOneElement = null;\n cardTwoElement = null;\n startTime = null;\n currentTurn = 0;\n gameWon = false;\n seconds = 0;\n moves = 0;\n stars = 3;\n}", "resetGame(){\n // delete the old game\n this.modelGame.destroy(this.modelGame.resources[0]);\n // create a new game\n this.modelGame.addResource();\n\n this.modelGame.save(this.modelGame.resources[0], {disabledX: false});\n this.modelGame.save(this.modelGame.resources[0], {disabledO: false});\n\n this.setState({currentPlayer: \"C\"});\n\n\n this.setupTiles();\n }", "function resetGame () { \n\t\t\t\t\t\t\tblueNum = 0;\n\t\t\t\t\t\t greenNum = 0;\n\t\t\t\t\t\t\tredNum = 0;\n\t\t\t\t\t\t\tyellowNum = 0;\n\t\t\t\t\t\t scoreResult=0;\n\t\t\t\t\t\t\ttargetScore = 0;\n\t\t\t\t\t\t\tgetNumber(); // Restart the game and assigns new traget number\n\t\t\t\t\t\t\tscoreBoard(); // Update the score board with new values.\n\t\t}", "function gameReset() {\n questionCounter = 0;\n correctGuesses = 0;\n incorrectGuesses = 0;\n }", "function gameReset() {\n questionCounter = 0;\n correctGuesses = 0;\n incorrectGuesses = 0;\n }", "function reset() {\n graphics.clearAll();\n for (var i = 0; i < grid.length; i++) {\n for (var j = 0; j < grid[i].length; j++) {\n $(\"#\" + grid[i][j]).parent().removeClass(\"red\");\n squares[grid[i][j]] = \"empty\";\n p2Move = false;\n }\n }\n timesPlayed = 0;\n $(\"#screen3\").children().hide();\n $(\"#screen1\").children().show();\n talker.notice(\"start up\");\n}", "function reset() {\n target.moodScore = 0;\n target.healthScore = 100;\n target.hits = 0;\n modsTotal = 0\n target.healthHelps = [];\n foodCount = 0;\n waterCount = 0;\n coffeeCount = 0;\n scoreDraw();\n loseElement.classList.remove(\"end-game\");\n loseElement.textContent = `Stella has had just a little too much de-stressing. Time for her to sleep so she can start over.`;\n}", "function reset() {\n document.getElementById('game-over').style.display = 'none';\n document.getElementById('game-over-overlay').style.display = 'none';\n isGameOver = false;\n \n //Reset the game time variables and arrays\n gameTime = 0;\n score = 0;\n\n enemies = [];\n bullets = [];\n //reset player position to 50px and half canvas\n player.pos = [50, canvas.height / 2];\n}", "function gameReset () {\n questionCounter = 0;\n correctGuesses = 0;\n incorrectGuesses = 0;\n }", "function resetGame() {\n\n\t// show it (when page loads the bugs are hidden)\n\t$(\".bug-bg\").css({\n\t\t\"display\": \"block\"\n\t});\n\n\t// reset state vars\n\tcurrentHighestIndex = 0;\n\tnumberErrors = 0;\n\n\tplaySound('#resetSound');\n\n\t// reset visuals\n\t$(\"#currentHighestIndex\").html(currentHighestIndex);\n\t$(\"#numberErrors\").html(numberErrors);\n\t// remove all boxes\n\t$(\".hidden-btn\").removeClass(\"correct\").removeClass(\"incorrect\");\n}", "function resetAll() {\n playerMoney = 1000;\n winnings = 0;\n jackpot = 5000;\n turn = 0;\n playerBet = 5;\n maxBet = 20;\n winNumber = 0;\n lossNumber = 0;\n winRatio = false;\n\n resetText();\n\n setEnableSpin();\n}", "function gameReset() {\n questionCounter = 0;\n correctGuesses = 0;\n incorrectGuesses = 0;\n }", "function reset() {\n x = 20;\n y = 35;\n level = 1;\n lost = false;\n won =false;\n game = false;\n loseColor =0;\n winColor=1;\n}", "function reset() {\n\t\tplayerCtx.clearRect(0, 0, 512, 480);\n ctx.clearRect(0,0,512,480);\n color.clearRect(0,0,512,480);\n\t\tplayer1 ={\n\t\t\tspeed: 256, // movement in pixels per second\n\t\t\tx: 16,\n\t\t\ty: 16,\n\t\t\tpaint: true,\n\t\t\tscore: 0,\n\t\t\tdead: false\n\t\t};\n\t\tplayer2 = {\n\t\t\tspeed: 256,\n\t\t\tx: 60,\n\t\t\ty: 60,\n\t\t\tpaint: true,\n\t\t\tscore: 0,\n\t\t\tdead: false\n\t\t};\n\t\tdocument.getElementById('red-results').innerHTML = '';\n\t\tdocument.getElementById('green-results').innerHTML = '';\n\t\tdocument.getElementById('winner').innerHTML = '';\n\t}", "function resetBoard() {\r\n store.score = 0;\r\n store.head = {top: 0, left: 0};\r\n store.speed = 300;\r\n store.body = [];\r\n store.gameOver = false;\r\n store.currentDirection = 'down';\r\n store.bodyPartId = 0;\r\n \r\n // Empty the elements from the board\r\n while(board.firstChild) {\r\n document.querySelector('#board').removeChild(board.firstChild)\r\n }\r\n \r\n // Remove the elements from the container\r\n const playAgainElem = document.getElementById('play-again');\r\n const congratsElem = document.getElementById('congrats');\r\n playAgainElem.remove();\r\n if (congratsElem) congratsElem.remove();\r\n \r\n \r\n // Reset the score display\r\n document.querySelector('#score').innerHTML = `Score: <span>${store.score} </span>`;\r\n newGame();\r\n }", "function reset() {\n resetGrid();\n resetLives();\n resetScore();\n generateRandomPath(width);\n}", "function reset() {\n\t\t\tclear_board()\n\t\t}", "function restart(){\n myGameArea.reset();\n}", "function resetGame() {\n\t\ttokbox.forceUnpublish();\n\t\tfor(x = 1; x < 21; x++) {\n\t\t\t$(\"#score_\"+x).css(\"background-color\", \"transparent\");\n\t\t\tif(x < 5) {\n\t\t\t\t$(\"#solution_\"+ (x - 1) + \"_right\").html(\"\");\n\t\t\t\t$(\"#solution_\" + (x - 1) + \"_container\").css(\"background-color\", \"#BFBB11\").css(\"border-color\", \"#730046\").css(\"color\", \"black\");\n\t\t\t}\n\t\t\t$(\"#help_container_computer_normal\").fadeIn('slow');\n\t\t\t$(\"#help_container_audience_normal\").fadeIn('slow');\n\t\t\t$(\"#help_container_phone_normal\").fadeIn('slow');\n\t\t\tif(user_type == 'host') {\n\t\t\t\t$(\"#correct_answer\").html(\"\");\n\t\t\t}\n\t\t\tif(user_type == 'user') {\n\t\t\t\t$(\".question_holder\").unbind('click');\n\t\t\t\t$(\"#help_container_phone_normal\").unbind('click');\n\t\t\t\t$(\"#help_container_audience_normal\").unbind('click');\n\t\t\t\t$(\"#help_container_computer_normal\").unbind('click');\n\t\t\t\tuser_type = \"viewer\";\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t\tif(user_type == 'host') {\n\t\t\tquestion_counter = 0;\n\t\t\ttrivia_questions = [];\n\t\t\tdisplay_question = [];\n\t\t\tloadQuestions(MAX_QUESTIONS);\n\t\t}\n\t\t$(\"#actual_question\").html(\"\");\n\t\t$(\"#game_recap_container\").fadeOut('slow');\n\t}", "function resetGame(){\n\t\t\n\t\tguessesLeft = 10;\n\t\tguessesMade = [];\n\n\t}//END resetGame()", "function resetGameState() {\n\t\tgameOngoing = true;\n\t\tcurrentPlayer = player1;\n\t}", "resetGame() {\n record = record;\n modalGameOver.classList.add('active');\n showHeart.innerHTML = 0;\n showScore.innerHTML = `${score}`;\n showRecord.innerHTML = `${record}`;\n player.reset();\n this.resetPosition();\n }", "function resetGame() {\n generateTarget();\n generateNumbers();\n distributeNumbers();\n}", "function resetGame() {\n rights = 0;\n wrongs = 0;\n timeLeft = 11;\n questionIndex = undefined;\n currentQ = undefined;\n correctOption = undefined;\n gameInProgress = false;\n intervalId = undefined;\n questionsArray = [];\n pauseTime();\n $(\"#questionText\").empty();\n $(\"#answerOptions\").empty();\n $(\"#video\").empty();\n $(\"#gameResults\").empty();\n $(\"#gameResults\").css(\"display\", \"none\");\n $(\"#resetGame\").css(\"display\", \"none\");\n $(\"#bonusQ\").css(\"display\", \"none\");\n $(\"#gameElements\").css(\"display\", \"none\");\n $(\"#startGame\").css(\"display\", \"block\");\n}", "function resetGame() {\n // reset game by going through buttons\n for (var i=0; i < buttons.length; i++) {\n buttons[i].style.backgroundColor = ''; // change color back to original\n buttons[i].innerHTML = ''; // delete x's and o's\n }\n gameover = false;\n }", "function resetGame() {\n numOfGems = 0;\n allEnemies = [];\n enemySpeed = [];\n gameLevel(100, 400);\n createEnemies(numOfEnemies);\n player.x = 0;\n player.y = 460;\n gem.x = randomizer(CONSTANT_VALUE_X);\n gem.y = randomizer(CONSTANT_VALUE_Y);\n playerIsAlive = true;\n}", "function reset() {\n\tcardsContainer.innerHTML = \"\";\n\n\t//Call startGame to create new cards\n\tstartGame();\n\t\n\t//Reset any related variables like matchedCards\n\tmatchedCards = [];\n\topenedCards = [];\n\n\tmoves = 0;\n\tmovesContainer.innerHTML = 0;\n\n\tstarsContainer.innerHTML = star + star + star;\n\n\tresetTimer();\n\tstopTimer();\n\n\tshuffle(icons);\n}", "function reset_game () {\n\tscore = 0;\n\tmoveCountdown = 5;\n\t// resume the event listener to gems\n\tthis.backgroundView.updateOpts({\n\t\tblockEvents: false\n\t});\n\n\tthis._scoreboard.updateOpts({\n\t\tvisible: true,\n\t\ttext: \"\"\n\t});\n\t// hide the header\n\tthis._endheader.updateOpts({\n\t\tx: 125,\n\t\ty: 0,\n\t\tvisible: false,\n\t\tcanHandleEvents: false\n\t});\n\t// remove what's on the header broad\n\tthis._endheader.removeAllSubviews();\n}", "resetGame() {\n // clear game seeds\n this.gameSeed = '';\n this.currentString = '';\n\n if (this.gameStarted) {\n this.toggleGameStarted();\n this.flashCount();\n document.getElementById('simon-points').innerHTML = '--';\n // delayed set to default in-case point flashing causes issues\n setTimeout(() => { document.getElementById('simon-points').innerHTML = '--'; }, 525);\n this.flashTimer = setInterval(() => { this.flashCount(); }, 1000);\n }\n }" ]
[ "0.87585914", "0.84577626", "0.84207565", "0.8395226", "0.8385345", "0.836902", "0.8366468", "0.83229417", "0.83036405", "0.8279168", "0.8245873", "0.82446533", "0.81996644", "0.8196229", "0.81901866", "0.8183982", "0.8182951", "0.81803167", "0.8180242", "0.81555426", "0.8155242", "0.8134433", "0.81276846", "0.8122465", "0.81116164", "0.80890733", "0.8086553", "0.8074014", "0.8072751", "0.8061439", "0.8055131", "0.804262", "0.802609", "0.8025225", "0.8005781", "0.7993208", "0.79882795", "0.79784644", "0.7974356", "0.7962313", "0.7958728", "0.79375094", "0.7937486", "0.7926616", "0.79177845", "0.79121566", "0.79053974", "0.79028255", "0.78843904", "0.78843904", "0.78843904", "0.78843904", "0.7879047", "0.7877699", "0.787466", "0.78663504", "0.7863984", "0.7862152", "0.7851662", "0.78480273", "0.78461474", "0.78428334", "0.7841697", "0.78375465", "0.7836343", "0.7834538", "0.78296435", "0.78170466", "0.7798541", "0.77946126", "0.7789472", "0.7786062", "0.778315", "0.7781294", "0.77630866", "0.7756767", "0.7756767", "0.77562094", "0.77501136", "0.77491087", "0.77454376", "0.7743913", "0.7736484", "0.7734341", "0.77287203", "0.7724703", "0.7721309", "0.77175516", "0.771737", "0.7710613", "0.7702041", "0.7700701", "0.76985663", "0.7698234", "0.76981026", "0.76955384", "0.7693445", "0.7690896", "0.7687259", "0.7682611", "0.7674684" ]
0.0
-1
Runs after an enemy is selected
function selectEnemy(enemyChar) { $("#instructions-link").animate({ "opacity": 1 }, 200); // If we're selecting an enemy, we haven't won the game. gameOver = false; // assign the enemy enemy = enemyChar; // If the enemy is mudKip - cut their dodge probability in half if (enemy.name === "mudkip") { enemy.dodgeProbability /= 2; } gameConsoleLog("Enemy will be: " + enemy.name); // removes the enemy selection screen $("#enemy-screen-wrapper").css({ "opacity": 0, "display": "none" }); $("#enemy-image").attr("src", enemy.selectImage); // Grabs the playing image element enemy.imageElement = $("#enemy-fighter"); // Sets the opacity to 1 (when he dies the opacity goes to zero, this will reset it) enemy.imageElement.css("opacity", 1); swapImage(enemy, enemy.standingImage); // Show the battle screen toggleBattleScreen("block"); // Starts the game timers! startGameTimers(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function selectEnemy() {\n\t\t$(\"#text-3\").html(\"\");\n\t\t$(\"#result-text\").html(\"\");\n\t\t$(\"#your-enemy-title\").html(\"<h2>Your Enemy</h2>\");\n\t\t$(\"#your-enemy\").html(selectedEnemy);\n\t\tselectedEnemyId = selectedEnemy.attr(\"id\");\n\t\tselectedEnemy.removeClass(\"bg-danger\");\n\t\tselectedEnemy.addClass(\"bg-dark text-danger\");\n\t\t$(\"#btn-attack\").append($(attackBtn));\n\t\tbuttonEnabled = true;\n\t}", "function selectNewEnemy() {\n\t\t\t$(this).addClass(\"selected\", \"enemy\").appendTo('.defender');\n\t\t\t$(\".characterGroup\").children().on(\"click\").hide();\n\t\t\tcheck2 = true;\n\n\t\t}", "function chooseEnemy() {\n\n \n $(this).detach().appendTo(\"#their-fighter-row\");\n\n $(this).addClass(\"currentEnemy\")\n\n $(document).off(\"click\", \"#combat-zone .enemy\", chooseEnemy);\n\n \n }", "function click() {\n\t\t\t$(\".characterGroup\").children().on(\"click\", selectNewEnemy);\n\t\t}", "function chooseEnemy(enemy) {\n // revealing the attack button\n $(\"#attack\").show();\n // appending the clicked character to #fightsection div\n $(enemy).appendTo(\"#fightsection\");\n // creating a chosenEnemy variable & getting its index based on which character was clicked\n chosenEnemy = characters.findIndex(x => x.id == event.target.offsetParent.attributes[1].nodeValue);\n // subtracting the of the number of enemies left to fight\n enemiesAvailable--;\n isEnemyChosen = true;\n }", "function chooseEnemy() {\n $('.enemyChar').on('click', '.units', function() {\n // Create flag so you can only choose one opponent at a time\n if (enemySelected === false) {\n // Append enemy to defender div\n $('.defender').append(this);\n // Give enemy clicked an id to reference later\n $(this).attr('id', 'enemy');\n var enemyName = $('#enemy').attr('name');\n if (enemyName === 'Ghost') {\n playAudio('assets/audio/ghostSelect.mp3');\n } else if (enemyName === 'Hydralisk') {\n playAudio('assets/audio/hydraliskSelect.mp3');\n } else if (enemyName === 'Dark Templar') {\n playAudio('assets/audio/darkTemplarSelect.mp3');\n }\n // Change text to defender\n $('#defender').text('DEFENDER');\n // Change instructions\n $('#statBoard').text('STAT BOARD');\n $('.statBoard0').text('');\n $('.statBoard1').text('Stats will be tracked here.');\n $('.statBoard2').text('Select an ability.');\n $('.statBoard3').text('');\n $('.statBoard4').text('');\n $('.statBoard5').text('');\n $('.statBoard6').text('');\n $('.statBoard7').text('');\n if (totalEnemies === 1) {\n // Remove enemyBox div when last enemy is chosen\n $('#enemyBox').text('');\n $('#enemyBox').css({ border: 'none' });\n }\n }\n enemySelected = true;\n });\n }", "function enableEnemySelection () {\n $('.enemy').on('click.enemySelect', function () {\n console.log('opponent selected')\n var opponentKey = $(this).attr('data-name')\n gameState.selectedDefender = characters[opponentKey]\n\n // move enemy\n $('#defender').append(this)\n /*\n * HOMEWORK INSTRUCTIONS: Once the player selects an opponent,\n that enemy is moved to a `defender area`.\n The player will now be able to click the `attack` button\n */\n $('#attack-button').show()\n $('.enemy').off('click.enemySelect')\n })\n}", "function AttackSelected() {\n Orion.Attack(\"lasttarget\");\n}", "function selectEnemy(idNum){\n\n\tif(newEnemy){\n\n\t\t//Move enemy to battle area\n\t\t$(\"#currentEnemy_NAME\").html(AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#currentEnemy_IMG\").attr(\"src\", IMG_DIR+AVATAR_STATS[idNum][\"IMG\"]);\n\t\t$(\"#currentEnemy_IMG\").attr(\"alt\", AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+AVATAR_STATS[idNum][\"HP\"]);\n\t\t$(\"#currentEnemyContainer\").css({\"display\":\"inline-block\"});\n\t\t$(\"#currentEnemyContainer\").attr(\"value\", idNum);\n\n\t\t//Set the HP for the enemy selected\n\t\tcurrentEnemyHP = AVATAR_STATS[idNum][\"HP\"];\n\n\t\t//currentEnemy = idNum;\n\t\tcanAttack = true;\n\t\t\n\t\t//Clear possible enemy tags/containers\n\t\tfor(var i = 0; i<enemyNum.length;++i){\n\t\t\t$(\"#enemyContainer_\"+i).css({\"display\":\"none\"});\n\t\t\t$(\"#enemyContainer_\"+i).removeClass(\"enemyHover\");\n\t\t}\n\n\t\t//Remove enemy from possible enemy list\n\t\tvar elementRemove = enemyNum.indexOf(parseInt(idNum));\n\t\tif (elementRemove> -1){\n\t \tenemyNum.splice(elementRemove, 1);\n\t\t}\n\n\t\t//Show/Move enemies not selected \n\t\tfor(var i = 0; i<enemyNum.length;++i){\n\t\t\t$(\"#enemyContainer_\"+i).css({\"display\":\"inline-block\"});\n\t\t\t$(\"#enemy_NAME_\"+i).html(AVATAR_STATS[enemyNum[i]][\"NAME\"]);\n\t\t\t$(\"#enemy_IMG_\"+i).attr(\"src\", IMG_DIR+AVATAR_STATS[enemyNum[i]][\"IMG\"]);\n\t\t\t$(\"#enemy_IMG_\"+i).attr(\"alt\", AVATAR_STATS[enemyNum[i]][\"NAME\"]);\n\t\t\t$(\"#enemy_HP_\"+i).html(\"HP: \"+AVATAR_STATS[enemyNum[i]][\"HP\"]);\n\t\t\t$(\"#enemyContainer_\"+i).attr(\"value\", enemyNum[i]);\n\t\t}\n\t\tnewEnemy=false;\n\n\t\t$(\"#playerText\").html(\"\");\n\t\t$(\"#cpuText\").html(\"\");\n\t}\n\n}", "receivePlayerSelection(action, target) {\n if (action === 'attack') {\n this.units[this.index].attack(this.enemies[target]);\n const enemy = this.enemies[target];\n enemy.healthBar.decrease(100 * (enemy.hp / enemy.maxHp));\n }\n this.time.addEvent({\n delay: 3000,\n callback: this.nextTurn,\n callbackScope: this,\n });\n }", "function enemyBehaviour(enemy) {\r\n enemy.classList.add('show');\r\n\r\n setTimeout(() => {\r\n enemyShoots(enemy)\r\n }, 1000);\r\n\r\n setTimeout(() => {\r\n enemy.classList.remove('show')\r\n }, 3000);\r\n}", "function launchGreenEnemy() {\n\tlet difficultyMulti = difficulty * 10;\n\tvar MIN_ENEMY_SPACING = difficultyMulti;\n\tvar MAX_ENEMY_SPACING = difficultyMulti * 10;\n\tvar ENEMY_SPEED = enemySpeed;\n\n\tvar enemy = enemies.getFirstExists(false);\n\tif (enemy) {\n\t\tenemy.reset(game.rnd.integerInRange(0, game.width), -20);\n\t\tenemy.body.velocity.x = game.rnd.integerInRange(-300, 300);\n\t\tenemy.body.velocity.y = ENEMY_SPEED;\n\t\tenemy.body.drag.x = 100;\n\t\tenemy.body.setSize(50, 50);\n\t\tenemy.update = function() {\n\t\t\tenemy.angle = 180 - game.math.radToDeg(Math.atan2(enemy.body.velocity.x, enemy.body.velocity.y));\n\t\t}\n\t}\n\t// Send another enemy soon\n\tgame.time.events.add(game.rnd.integerInRange(MIN_ENEMY_SPACING, MAX_ENEMY_SPACING), launchGreenEnemy);\n\n}", "function defeated() {\n characters.obiWan.chosenEnemy = false;\n characters.lukeSkywalker.chosenEnemy = false;\n characters.darthVader.chosenEnemy = false;\n characters.emporerPalpatine.chosenEnemy = false;\n $(\"#enemies-sect1\").css(\"background-color\", \"red\");\n $(\"#enemies-sect2\").css(\"background-color\", \"red\");\n $(\"#enemies-sect3\").css(\"background-color\", \"red\");\n }", "function moveEnemy(){\n var id = $(this).attr(\"data-name\");\n for (let i = 0; i < characters.length; i++){\n if(characters[i].name === id){\n enemy = characters[i];\n }\n }\n $(this).appendTo(\".enemy-area\");\n $(\".character\").off();\n $(this).removeClass(\"character\");\n $(this).addClass(\"enemy\");\n enemySelect = true;\n}", "function choose_enemy() {\n\tvar plane_left_margin = 0;\n\tvar hp;\n\tif(distance % 700 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[5].width));\n\t\thp = create_enemy(plane_left_margin, enemy_planes, 5);\n\t\tvar rows = 0;\n\t\tclearInterval(hp.times);\n\t\thp.times = setInterval(function(){\n\t\t\tif (!pause_clicked) {\n\t\t\t\trows++;\n\t\t\t\tspecial_bullet(hp, 1);\n\t\t\t\tif (rows > 1 || dead || (hp.HP == 0) ){\n\t\t\t\t\tclearInterval(hp.times);\n\t\t\t\t}\n\t\t\t}\n\t\t},500);\n\t} \n\telse if(distance % 300 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[4].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 4)\n\t} \n\telse if(distance % 200 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[3].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 3)\n\t}\n\telse if(distance % 150 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[2].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 2)\n\t} \n\telse if(distance % 75 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[1].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 1)\n\t} \n\telse if(distance % 30 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[0].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 0);\n\t}\n}", "function combatEnder() {\n var playerTile = mapArrays[testPlayer.y][testPlayer.x];\n playerTile.monsterHere = false;\n currentEnemy.statReset();\n $(\"#\" + currentEnemy.name + \"-image\").fadeOut(\"slow\");;\n currentEnemy = {};\n playerInCombat = false;\n $(\"#monster-description\").text(\"\");\n $(\"#monster-name\").text(\"\");\n $(\"#monster-sounds\").text(\"\");\n $(\"#monster-health-number\").hide();\n $(\"#monster-health\").hide();\n $(\"#room-hider\").delay(600).fadeIn(100);\n $(\"#room-description\").delay(600).fadeIn(\"slow\")\n $(\"#searcher-images\").delay(600).fadeIn(\"slow\");\n surroundingChecker(testPlayer);\n}", "function triggerEnemyAttack () {\n // a new function is called setTimeout is declared in order to create a pause\n // after the user clicks their chosen attack method. \n // an if statement is used with a native js math code that spits out a random number.\n // I am not sure at all how this function works but it basically reads... If the random\n // number * 10 > 6 then it will run the enemy predefined special Attack and will apply\n // the damages to the human player.\n // IF the special attack is run then the computer will show \"enemy special attack\" because\n // jQuery is using .html to print the text in it's given parameter to the the status div. \n setTimeout(function(){\n if (Math.floor(Math.random() * 10 ) > 6){\n enemy.specialAttack(player); \n $('.status').html('Enemy special attack!')\n // if the random answer to the problem above is actually less than 6 than the computer will\n // run the else statement which will use the primary attack instead and use the same \n // .html trigger thingy to print its content to its related div, status. \n } else {\n enemy.primaryAttack(player); \n $('.status').html('Enemy attack!')\n }\n // after the above code is run, the player info will render. This was defined up above and is just\n // being used over and over. \n // the ,2000 = 2seconds and is native js code. It is placed almost outside verything else in this function\n // but before the last curly brace so that the timing delay applies to the whole enemy attack.\n renderPlayerInfo(player);\n renderEnemyInfo(enemy);\n }, 2000)\n}", "function charSelect(){\n setHtml(\"player\");\n setHtml(\"def1\");\n setHtml(\"def2\");\n setHtml(\"def3\");\n $(\".char-container\").detach();\n $(\"#enemies\").text(\"Choose an opponent\");\n oppSelect();\n}", "function newEnemy() {\n gameState = 1;\n battleVictoryCounter++;\n $(\"#defeated_enemies\").append($(\"#\" + currentEnemy));\n $(\"#\" + currentEnemy).children(\"p\").addClass(\"defeated\");\n\n //If time permits: swap out enemy picture with dead enemy picture\n\n $(\"#\" + ourCharacter).children(\"img\").removeClass(\"mirror\");\n $(\"#character_window\").children(\"h2\").text(\"Selected Character\");\n $(\"#versus\").remove();\n $(\"#instructions_text\").text(\"Great job! You've defeated \" + eval(currentEnemy)[\"name\"] + \"! Click on an available enemy to start a new fight!\");\n }", "handleEnemies() {\n this.checkEnemySpawn()\n this.moveEnemies()\n }", "function iShoot(enemy) {\r\n enemy.classList.add('dead');\r\n if(!livingEnemies().length) {\r\n setTimeout(() => {\r\n document.querySelector('#victory').style.display = 'inline'\r\n }, 1000);\r\n } \r\n}", "function selectItem(side, item) {\n //if player makes a choice, runs the associated commands and then moves on to the enemy choice\n if(side === \"player\") {\n playerChoice = item;\n const selectedElement = document.getElementById(`player_${item}`);\n selectedElement.classList.add(\"choice_selected\");\n announcerText.innerText = `You have chosen ${playerChoice.toUpperCase()}!!`;\n setTimeout(() => {\n makeEnemyChoice();\n }, 2000);\n }\n //if the enemy makes a choice, both sides have made a choice and the game moves on to checking the result\n else if(side === \"enemy\") {\n enemyChoice = item;\n const selectedElement = document.getElementById(`enemy_${item}`);\n selectedElement.classList.add(\"choice_selected\");\n announcerText.innerText = `Enemy has chosen ${enemyChoice.toUpperCase()}!!`;\n setTimeout(() => {\n checkResult();\n }, 2000);\n }\n}", "function playerToSelectDefender(){\n\tgameStatus = PLAYER_TO_ATTACK;\n\n\t$(\"#attackSumm\").removeClass(\"attackStatus\");\n\t$(\"#attackSumm\").addClass(\"attackStatusDisp\");\n\n\tenemiesAvailableLength -= 1;\n\tvar $defenderChr = $(\"#defender\");\n\tvar $chrDiv = $(\"<div>\");\n\t$chrDiv.addClass(\"col-xs-3 col-sm-3 col-md-2 col-lg-2 defenderStyle\");\n\t$chrDiv.attr(\"nickname\",enmChr.characterNickName);\n\tvar $chrName = $(\"<h5>\");\n\t$chrName.html(enmChr.characterName);\n\t$chrDiv.append($chrName);\n\tvar $chrImg = $(\"<img>\");\n\t$chrImg.attr(\"src\",\"assets/images/\" + enmChr.characterImageName);\n\t$chrImg.addClass(\"center-block img-responsive\");\n\t$chrDiv.append($chrImg);\n\tvar $chrHealth = $(\"<h5>\");\n\t$chrHealth.html(enmChr.characterHealth);\n\t$chrDiv.append($chrHealth);\n\t$defenderChr.append($chrDiv);\n\n\tdelete enmchr;\n}", "function iShoot(enemy) {\n\n\t/* Consequences on the enemies */\n\tenemy.classList.remove(\"shooting\");\n\tenemy.classList.remove(\"showing\");\n\tenemy.classList.add(\"dead\");\n\tif([\"level1\", \"level2\"].indexOf(document.querySelector(\".level.current\").id) > -1) {\n\t\tsetTimeout(function() {\n\t\t\tenemyFalling.play();\n\t\t}, 300);\n\t}\n\n\tassessVictory();\n}", "function enemyGen() {\n // gen random number of enemies\n let numEnemies = randomNum(1, 3);\n // pushes enemy container elements to DOM\n let enemyBank = []; // will have a list of enemies to randomly select from\n let enemySelect = []; // the randomly selected enemies go here\n let output = '';\n\n for (let i = 0; i < numEnemies; i++) {\n output += `<article></article>`;\n }\n // \n $enemyCont.innerHTML = output;\n // set class for all enemies\n $enemy = $fightCont.querySelectorAll('article');\n // \n $enemy.forEach(enemy => enemy.classList.add('enemy'));\n // find what enemies will appear\n if (numEnemies === 1) {\n enemySelect = [];\n //randomly selects an enemy from strong, medium and weak strength enemies\n enemyBank = weakEnemy.concat(medEnemy.concat(strongEnemy)); \n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n renderEnemy(enemySelect);\n } else if (numEnemies === 2) {\n enemySelect = [];\n //randomly selects an enemy from strong and weak strength enemies\n enemyBank = weakEnemy.concat(strongEnemy);\n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n //randomly selects an enemy from medium and weak strength enemies\n enemyBank = weakEnemy.concat(medEnemy);\n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n renderEnemy(enemySelect);\n } else {\n enemySelect = [];\n //randomly selects an enemy from strong, medium and weak strength enemies\n enemyBank = weakEnemy.concat(medEnemy.concat(strongEnemy));\n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n //pushes 2 random enemies from weakEnemy to enemySelect\n run(() => {\n enemySelect.push(weakEnemy[randomNum(1, weakEnemy.length-1)]);\n }, 2);\n renderEnemy(enemySelect);\n }\n }", "postDraw(c) {\n\n if (this.progress.isIntro && this.progress.isNight) {\n\n for (let e of this.enemies) {\n\n if (e.postDraw != undefined) {\n\n e.postDraw(c);\n }\n }\n }\n }", "function deathCheck() {\n if(player.HP <= 0) {\n $(\"#result\").append(\"You Lose!\");\n $(\".attack\").css(\"visibility\", \"hidden\");\n $(\".reset\").css(\"visibility\", \"visible\");\n } else if (enemy.HP <= 0) {\n replace.push($(\".enemy\").detach());\n $(\".character\").on(\"click\", moveEnemy);\n enemyCount++;\n enemySelect = false;\n }\n winCheck();\n}", "addNewEnemy2(){\n do{\n this.y = 100*Math.floor(Math.random() * 10) + 10;\n if(this.y <=20) this.y = 20; \n } while (this.y > 1300);\n this.opt = 0;\n this.opt = (Math.random() > 0.5 ? 0 : 1000);\n this.x = this.opt;\n var enemy=this.enemies.create(this.x,this.y,\"enemy1\");\n \n if(this.opt == 0){\n enemy.setVelocityX(100);\n enemy.setFrame(3);\n }\n else {\n enemy.setVelocityX(-100);\n enemy.setFrame(1);\n }\n \n enemy.setScale(0.4);\n enemy.checkWorldBounds = true;\n enemy.outOfBoundsKill = true;\n enemy.setVelocityY(0);\n \n }", "completeLevel() {\n player.reset();\n if (score % 2 == 0 && allEnemies.length < 4) {\n allEnemies.push(new Enemy(0, Math.random() * 160 + 50, Math.random() * 90 + 70));\n }\n }", "function bigDotTriggerFlee(){\n clearMovementTimers()\n\n enemyOne.mode = 'flee'\n enemyTwo.mode = 'flee'\n enemyThree.mode = 'flee'\n enemyFour.mode = 'flee'\n \n handleModeChange(enemyOne)\n handleModeChange(enemyTwo)\n handleModeChange(enemyThree)\n handleModeChange(enemyFour)\n\n const druggedMessage = document.createElement('div')\n druggedMessage.innerText = 'CREW DRUGGED! Grab them to send back to the Bridge.'\n druggedMessage.style.display = 'inline-block'\n druggedMessage.style.color = 'chartreuse'\n lives.appendChild(druggedMessage)\n setTimeout(() => {\n lives.removeChild(druggedMessage)\n }, 2500)\n\n setTimeout(() => {\n clearMovementTimers() \n enemyOne.mode = 'chase'\n enemyTwo.mode = 'chase'\n enemyThree.mode = 'chase'\n enemyFour.mode = 'chase'\n\n handleModeChange(enemyOne)\n handleModeChange(enemyTwo)\n handleModeChange(enemyThree)\n handleModeChange(enemyFour)\n }, 5000)\n }", "checkHit(enemyArr,theCanvas) {\n enemyArr.forEach(theEnemy => {\n if (\n this.x < theEnemy.x + theEnemy.width &&\n this.x + this.width > theEnemy.x &&\n this.y < theEnemy.y + theEnemy.height &&\n this.y + this.height > theEnemy.y\n ) {\n theEnemy.health -= 10;\n }\n if (theEnemy.health === 0) {\n let deathSound = new Audio();\n deathSound.src = this.deathSoundSrc;\n deathSound.play();\n for (let i = 0; i < 5; i++) {\n if (i < 4) {\n setTimeout(function() {\n theCanvas.clearEnemy(theEnemy);\n theCanvas.drawEnemy(theEnemy.enemyDying[i],theEnemy);\n \n }, 500 * i);\n\n if(i === 3){ \n setTimeout(function() {\n theCanvas.clearEnemy(theEnemy);\n }, 500 * (i+1));\n }\n\n\n }\n else{\n theCanvas.clearEnemy(theEnemy);\n let indexOfEnemy = enemyArr.indexOf(theEnemy);\n enemyArr.splice(indexOfEnemy,1);\n }\n }\n }\n });\n }", "function hero_selected(){\n $('.option_select_sound').trigger('play');\n $('.ultron').addClass('grayscale').removeClass('dropshadow');\n $('.select_villain').removeClass('dropshadow');\n $('.select_hero').addClass('dropshadow');\n $('.captain_america').removeClass('grayscale').addClass('dropshadow');\n $('.select_play').off('click', play_game).on('click', play_game);\n game_mode = 'hero';\n}", "function enemyTurn(pAction){\n\n if(currentEnemy.health <= 0){\n $(\"button\").hide();\n $(\".opt0\").text(\"Next level\");\n $(\".opt0\").show();\n printToLog(\"You defeated \"+currentEnemy.name+\"!\");\n\n player.maxHealth = 1.2 * player.maxHealth;\n player.stats.set(\"Health\",1.2*player.stats.get(\"Health\"));\n\n updateStats();\n return true;\n }\n\n enemyAttack();\n returnToMain();\n updateStats();\n return false;\n }", "hit(player,ennemy){\n if (!this.immune){\n this.isPlayerDead = true;\n\n const cam = this.cameras.main;\n cam.shake(100, 0.05);\n\n\n // Add an effect on death\n if(this.respawning){\n this.score -= 200;\n this.scoreText.setText('Score : ' + this.score);\n this.player.sprite.setPosition(this.CheckPoint.x,this.CheckPoint.y-20);\n this.isPlayerDead = false;\n }\n \n else{\n\n cam.fade(250, 0, 0, 0);\n\n // Freeze the player\n this.player.freeze();\n\n cam.once(\"camerafadeoutcomplete\", () => {\n \n this.musique.stop(); \n this.player.destroy();\n this.scene.restart();\n \n });\n }\n }\n }", "select() {\n this.character.battle.commander.current.action.targets = this.model;\n this.character.battle.actions.push(this.character.battle.commander.current.action);\n this.character.battle.commander.close();\n }", "function hitEnemy (player, enemy)\n {\n // Pause the game so the player can't move anymore\n this.physics.pause();\n // Set the player tint as red\n player.setTint(0xff0000);\n\n gameOver = true;\n }", "function bulletHitEnemy() {\n\t// Tracks if the bullet's x coordinate and enemy's x coordinates touched\n\tif (bullet.x > virus.virusX) {\n\t\ttextTemplate.score += 100; // Increment the scoreboard by 100\n\t\tbullet.x = megaman.megamanX; // Resets the position of the bullet to megaman's x coordinate\n\t\tbullet.speed = 0; // Set's the bullet speed to 0 so the bullet doesn't continue to shoot\n\t\timgVirus = loadImage(virus.virusDeathSprite); // Load's the sprite of what happens when the virus dies\n\t\tvirus.virusX = virus.virusSpawn; // Virus changes the virus's x coordinates to respawn point coordinates\n\t\tvirus.virusSpeed = 0; // Makes virus stop moving\n\t\ttextTemplate.displayStageClear(); // Displays stage clear when enemy is dead\n\t\tmySoundClear.play(); // Plays audio\n\t}\n}", "function resetEnemies() {\n console.log(\"***** RESETING Enemies for new Game\");\n $(\"#enemies-panel\").append(defenderSelected);\n $(\"#\" + defender.powerSpan).html(defender.currentPower);\n playerSelection = true;\n defenderSelection = false;\n // attacker.attackerWin = false;\n // defender.defenderWin = false;\n console.log(\"Player Selection--> \" + playerSelection);\n console.log(\"Defender Selection--> \" + defenderSelection);\n console.log(\"Attacker Win --> \" + attacker.attackerWin);\n console.log(\"Defender Win--> \" + defender.defenderWin);\n}", "function Enemy() {\n //definisce la distanza minima tra un nemico e il sucessivo\n\n //definisce la distanza massima tra un nemico e il sucessivo. Incrementa il numero di nemici raggiunto un certo punteggio\n if (score < 200) {\n enemy_speed = 200;\n max_enemy_spacing = 2000;\n } else {\n enemy_speed = score + 100; //definisce la velocità dei nemici in base al punteggio\n if (score < 700) max_enemy_spacing = 2000 - score;\n else max_enemy_spacing = 500;\n }\n\n //definisce varie proprietà dei nemici\n for (var i = 0; i < 3; i++) {\n var enemy = firstEnemy.getFirstExists(false);\n if (enemy) {\n enemy.reset(game.rnd.integerInRange(0, game.width), -20 * i); //assegna la posizione al nemico\n enemy.body.velocity.x = game.rnd.integerInRange(-300, 300); //assegna la velocità sull'asse X\n enemy.body.velocity.y = enemy_speed; //assegna la velocità sull'asse Y\n enemy.body.drag.x = 100; //definisce l'angolo di entrata del nemico\n\n enemy.trail.start(false, 800, 1); //inizializza la 'trail' del nemico\n\n //update del nemico\n enemy.update = function() {\n this.trail.x = this.x;\n this.trail.y = this.y - 23;\n\n //distrugge il nemico quando supera il bordo inferiore del gioco\n if (this.y > game.height + 200) {\n this.kill();\n }\n }\n }\n }\n\n game.time.events.add(game.rnd.integerInRange(min_enemy_spacing, max_enemy_spacing), Enemy); //crea un nuovo nemico dopo un certo delay\n }", "function enemyHitTwo(enemy,bullet){\n \n if(enemy.type > 0){\n //get rid of bullet\n bullet.remove();\n //subtract health from enemy\n enemy.type--;\n }else if(enemy.type === 0){\n \n //create explosion when bullet hits enemy\n for(var i=0; i<explosionDensity; i++) {\n var p = createSprite(bullet.position.x, bullet.position.y,2,2);\n p.setSpeed(random(3,5), random(360));\n p.friction = 0.95;\n p.life = 15;\n }\n \n batHit.amp(8);\n batHit.play();\n enemy.remove();\n bullet.remove();\n score++;\n //test if the score is equal to the level threshold\n if(score == level1ScoreAdvance){\n gameState = 'countDown2';\n levelTwoMusic.loop();\n }\n if(score == level2ScoreAdvance){\n gameState = 'countDown3';\n levelThreeMusic.loop();\n }\n if(score == level3ScoreAdvance){\n gameState = 'win';\n winMusic.loop();\n }\n}\n \n\n}", "function IdentifyEnemy(){\n//aggiungo ad un array ogni enemy che entra nella collision\n//faccio un cilclo for che cerca prende la posizione tra tutti <code> array_nemici[i].transform.position.x </code> le posizioni vengono confrontate e quello con la x piu grande diventa l obbiettivo della torretta\n//una volta preso l obbiettivo la torretta controlla che sia nel suo range <code> Vector3.Distance(gameObject.transform.position, enemy.transform.position) < n </code> e che la vita del gameObject sia diversa da 0\n//la torretta istanzia il proiettile che si muove contro il nemico selezionato, la vita viene diminuita\n//controllo che la vita sia = 0,in questo caso distruggo il nemico e lo rimuovo dall array\n//ricomputo il for e faccio tutto da capo \n\n\n\n}", "function OnTriggerEnter ( other : Collider ) {\t\t\t\t\t\t\t\t\t\t// trigger events for collider on foot\n\tif ( other.tag == \"enemy\" ) \t\t\t\t\t\t\t\t\t\t\t\t\t// if collider equals enemy object\n\t{\n\t\tenemyHit = true;\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// enable attacking \n\t\tdamageAmount = other.GetComponent ( EnemyController ).damageAmount;\t\t\t// take damage to player health\n\t\tyield WaitForSeconds ( 1 );\t\t\t\t\t\t\t\t\t\t\t\t\t// wait a second before checking for another hit\n\t}\n}", "function onTargetClick(){\r\n\r\n\t\tif( vaultDweller.currentAttackMode === \"single\"){\r\n\t\tvaultDweller.arm(AKS74u);\r\n\t\tvaultDweller.attackSingle(mingvase);\r\n\t\ttargetingOverlay(mingvase);\r\n\t\t\r\n\t\t} else if(vaultDweller.currentAttackMode === \"Melee\"){\r\n\t\t\r\n\t\tvaultDweller.arm(AKS74u);\r\n\t\tvaultDweller.attackMelee(mingvase);\r\n\t\ttargetingOverlay(mingvase);\r\n\t\t\r\n\t\t} else if(vaultDweller.currentAttackMode === \"sprayAndPray\"){\r\n\t\t\r\n\t\tvaultDweller.arm(AKS74u);\r\n\t\tvaultDweller.attack(mingvase);\r\n\t\ttargetingOverlay(mingvase);\r\n\t\t\r\n\t\t} else if(vaultDweller.currentAttackMode === \"grenade\"){\r\n\t\t\r\n\t\tvaultDweller.arm(AKS74u);\r\n\t\tvaultDweller.attackGrenade(mingvase);\r\n\t\ttargetingOverlay(mingvase);\r\n\t\t\r\n\t\t}else{\r\n\t\t\r\n\t\toutput = \"Select a fire mode first!\";\r\n\t\tLogInfo(output);\r\n\t\t}\r\n\r\n\t\r\n}", "pickAnEnemy(enemyIdx) {\n // if already picked cant pick again\n if (this.currentEnemy != undefined) {\n return false;\n }\n\n // pick enemy\n let audioPick = new Audio(this.audioPickStr);\n audioPick.play();\n\n if (this.characters[enemyIdx].characterIsAlive) {\n this.characters[enemyIdx].characterType = ENEMYTYPE;\n this.currentEnemy = this.characters[enemyIdx];\n } else {\n console.log(\"cant pick \" + this.characters[enemyIdx].characterName + \" they are dead\");\n return false;\n }\n\n this.displayGameStatus();\n\n return true;\n }", "function destroyEnemies() {\n\taddGroupEnemy();\n}", "function enemyHit(enemy,bullet){\n \n if(enemy.type > 0){\n //get rid of bullet\n bullet.remove();\n //subtract health from enemy\n enemy.type--;\n }else if(enemy.type === 0){\n \n //create explosion when bullet hits enemy\n for(var i=0; i<explosionDensity; i++) {\n var p = createSprite(bullet.position.x, bullet.position.y,2,2);\n p.setSpeed(random(3,5), random(360));\n p.friction = 0.95;\n p.life = 15;\n }\n \n wormyHit.amp(8);\n wormyHit.play();\n enemy.remove();\n bullet.remove();\n score++;\n //test if the score is equal to the level threshold\n if(score == level1ScoreAdvance){\n gameState = 'countDown2';\n levelTwoMusic.loop();\n }\n if(score == level2ScoreAdvance){\n gameState = 'countDown3';\n levelThreeMusic.loop();\n }\n if(score == level3ScoreAdvance){\n gameState = 'win';\n winMusic.loop();\n }\n}\n \n\n}", "function selectNextEnemy() {\n if (hasRunInit) {\n for (var i = 0; i < allCPUS.length; i++) {\n if (cpuInfoDiv.textContent === allCPUS[i][0]) {\n cpuBattle = allCPUS[i + 1];\n upNext = allCPUS[i + 2];\n previous = allCPUS[i];\n buildEnemyCycle(previous, upNext);\n }\n else if (cpuInfoDiv.textContent === allCPUS[allCPUS.length - 1][0]) {\n location.assign(\"/\");\n }\n }\n }\n}", "function invokeEnemyAttack() {\n\tvar level = Math.floor((Math.random() * 6));\n\tvar soundSource = document.getElementById('sound-source2');\n\tvar energy2 = document.getElementById('energy2');\n\tvar force1 = document.getElementById('force1');\n\tif (energy2.value == 100 && level < 5) {\n\t\tforce1.value -= 3*level;\n\t\tenergy2.value -= 30*level;\n\t\tstate2 = 'f';\n\t\tsoundSource.innerHTML = '<audio src=\"fire-sound.mp3\" type=\"audio/mpeg\" autoplay></audio>';\n\t}\n\tif (force1.value == 0) {\n\t\tvar messageBox = document.getElementById('message-box');\n\t\tmessageBox.innerHTML = '<p><b>YOU LOSE...<br/>DO YOU WANT TO RETRY?</b></p>';\n\t\tsoundSource.innerHTML = '';\n\t\tdefeats++;\n\t\tstate1 = 'n';\n\t\tstate2 = 'n';\n\t\tupdateScore();\n\t\tclearIntervals();\n\t\tchangeMainButton('restart');\n\t}\n}", "function heroHit(enemy,hero){\n enemy.remove();\n heroDamage.play();\n hero.shapeColor = 'red';\n \n if (heroHealth <= 1){\n gameState = 'lose';\n loseMusic.loop();\n }\n heroHealth --;\n }", "function moveToEnemies() {\n $(\".available-character\").removeClass(\"available-character\").addClass(\"enemy-character\");\n $(\"#enemies-available\").append($(\".enemy-character\"));\n $('#choose-your').text('Choose Your Opponent');\n}", "function setupEnemy (enemy) {\n\t\n\t\tenemy.anchor.x = 0.5;\n\t\tenemy.anchor.y = 0.5;\n\t\tenemy.animations.add('explosion');\n\t}", "function draw() {\n background(0);\n for (let i = 0; i < agents.length; i++) {\n agents[i].update();\n agents[i].display();\n }\n\n for (let i = 1; i < agents.length; i++) {\n\n if (agents[0].collide(agents[i])) {\n agents[0].eat(agents[i]);\n }\n}\n\n}", "checkEnemySpawn() {\n var nextEnemy = gameState.spawnableEnemies[0]\n // console.log('UPDATE:', game.time.now, gameState.spawnableEnemies[0])\n if (nextEnemy && gameClock >= nextEnemy.spawnTime) {\n this.spawnEnemy(nextEnemy)\n }\n }", "function render() {\n enemyLaunchTimer = game.time.events.add(game.rnd.integerInRange(min_enemy_spacing, max_enemy_spacing), enemyLaunchTimer);\n }", "onHit(e) {\n if (this.isDead()) {\n alert(\"You have survived: \" + this.seconds + \" seconds! Better luck next time...\");\n this.end();\n this.reset();\n } else {\n alert(\"You got hit! :(\");\n this.lives -= 1;\n gui.lives(this.lives);\n this.placeObjects();\n }\n }", "function move() {\n var id = $(this).attr(\"data-name\");\n for (let i = 0; i < characters.length; i++){\n if(characters[i].name === id){\n player = characters[i];\n }\n }\n $(this).appendTo(\".player-area\");\n $(\".character\").off();\n $(this).removeClass(\"character\");\n $(this).addClass(\"player\");\n $(\".character\").css(\"background-color\", \"red\");\n $(\".character\").on(\"click\", moveEnemy);\n $(\".attack\").css(\"visibility\", \"visible\");\n $(\"h2\").text(\"Choose Your Enemy!\")\n}", "function makeEnemyChoice() {\n const choices = [\"horse\", \"hay\", \"sword\"];\n const choiceIndex = Math.floor(Math.random() * choices.length);\n selectItem(\"enemy\", choices[choiceIndex]);\n}", "function addEnemy() { \n // Variables to store the X position of the spawn object\n // See image below\n var x1 = transform.position.x - GetComponent.<Renderer>().bounds.size.x/2;\n var x2 = transform.position.x + GetComponent.<Renderer>().bounds.size.x/2;\n\n // Randomly pick a point within the spawn object\n var spawnPoint = new Vector2(Random.Range(x1, x2), transform.position.y);\n\tInstantiate(enemy, spawnPoint, Quaternion.identity);\n // Create an enemy at the 'spawnPoint' position\n if (end_game) {\n \t\tCancelInvoke(\"addEnemy\");\n \t}\n}", "run(){\n\t\tthis.maybeEnemy();\n\t\tthis.move();\n\t\tthis.update();\n\t\tthis.checkEdges();\n\t\tthis.checkIfDead();\n\t\tthis.display();\n\t}", "enemyMovementFlow() {\n squares[this.enemyIndex].classList.remove('enemy')\n if (this.enemyShouldMove && !this.enemyHit) {\n // console.log('should move right')\n this.enemyIndex ++ // move right\n this.enemyMoveCount ++\n } else if (!this.enemyShouldMove && !this.enemyHit) {\n // console.log('should move left')\n this.enemyIndex -- // move left\n this.enemyMoveCount --\n }\n if (!this.enemyHit) squares[this.enemyIndex].classList.add('enemy')\n // console.log(this.enemyMoveCount)\n setTimeout(() => {\n this.dropLine()\n }, 250)\n }", "update() {\r\n for (let enemy of allEnemies) {\r\n\r\n if (this.y === enemy.y && (enemy.x + enemy.step / 4 > this.x &&\r\n enemy.x < this.x + this.step / 4)) {\r\n this.reset();\r\n }\r\n\r\n if (this.y === 120) {\r\n console.log(\"Hi\");\r\n this.reset();\r\n\r\n };\r\n //Matthew Crawford's arcade game walkthrough was used to get a basic start on collision and enemy rendering\r\n\r\n //Shows when the player wins after level 3 has been reached\r\n\r\n if (this.y === 17) {\r\n this.reset();\r\n level++;\r\n if (level > 3) {\r\n $('h3').css(\"display\", \"block\").append('You have Won!');\r\n setTimeout(Result, 999);\r\n level = 1;\r\n }\r\n document.getElementById(\"myspan\").innerHTML = level;\r\n }\r\n }\r\n\r\n }", "updateAfterCollision() {\n this.setStartingPosition();\n this.decrementLives();\n\n if (this.lives < 1) {\n allEnemies = [];\n this.started = false;\n showLoseModal();\n }\n }", "function SeenPlayer()\r\n{\r\n\tseenPlayer=true;\r\n\tnearbyEnemies.AlertEnemiesNearBy();\t\t//Sent from EnemiesNear script to alert other nearby enemies.\r\n}", "function selectCharacter() {\n\t\t$(\"#text-1\").text(\"\");\n\t\t$(\"#your-character-title\").html(\"<h2>Your Character</h2>\");\n\t\t$(\"#your-character\").html(selectedCharacter);\n\t\tselectedCharacter.removeClass(\"character\");\n\t\tselectedCharacterId = selectedCharacter.attr(\"id\");\n\t\t$(\"#enemies\").html($(\".character\"));\n\t\t$(\".character\").removeClass(\"bg-white\");\n\t\t$(\".character\").addClass(\"bg-danger\");\n\t\t$(\"#text-2\").html(\"<h2>Enemies Available to Attack</h2>\");\n\t\t$(\"#text-3\").html(\"<p>Select your enemy</p>\");\n\t}", "function Update()\r\n{\r\n\tif (selected && !activated)\r\n\t{\r\n\t\tif (puzzle_desc_box.enabled == false)\r\n\t\t{\r\n\t\t\teditor_object.SendMessage(\"assign_target\", this.gameObject, \r\n\t\t\t\t\t\t\t\t\t SendMessageOptions.DontRequireReceiver);\r\n\t\t\tpuzzle_desc_box.enabled = true;\r\n\t\t}\r\n\t} else if (puzzle_desc_box.enabled == true) \r\n\t{\r\n\t\tpuzzle_desc_box.enabled = false;\r\n\t}\r\n}", "function oppSelect(){\n $(\"#defender-1\").on(\"click\", function(){\n currentDef = defenders[0];\n setHtml(\"def\");\n $(\"#defender-1\").detach(); //removes defender image from opponenet selection area\n $(\"#defender-2\").off('click'); //turns off click listener on other opponents\n $(\"#defender-3\").off('click');\n $(\"#attack1\").empty(); //clears any previous attack notifications\n $(\"#attack2\").empty();\n opponentSelected = true; //activate attack button \n defHP = defenders[0].hp; //set hp and ap for new defender\n defAP = defenders[0].cp;\n });\n $(\"#defender-2\").click(function(){\n currentDef = defenders[1];\n setHtml(\"def\"); \n $(\"#defender-1\").off('click');\n $(\"#defender-3\").off('click');\n $(\"#defender-2\").detach();\n $(\"#attack1\").empty();\n $(\"#attack2\").empty();\n opponentSelected = true;\n defHP = defenders[1].hp;\n defAP = defenders[1].cp;\n });\n $(\"#defender-3\").on(\"click\", function(){\n currentDef = defenders[2];\n setHtml(\"def\"); \n $(\"#defender-1\").off('click');\n $(\"#defender-2\").off('click');\n $(\"#defender-3\").detach();\n $(\"#attack1\").empty();\n $(\"#attack2\").empty();\n opponentSelected = true;\n defHP = defenders[2].hp;\n defAP = defenders[2].cp;\n });\n}", "function newChallenger(enemy_group){\n currentEnemy = enemy_group.getRandom(); //choose one enemy, move it to the center\n currentEnemy.reset(game.world.centerX, game.world.centerY, currentEnemy.maxHealth); //move them to the front\n currentEnemy.events.onKilled.add(enemyKilled, this); //if killed, do this\n}", "function nextEnemy(){\n\tpopUpEnemy1Dead.style.display = \"none\";\n\tslideKillLog.style.display = \"none\";\n\tenemy1CharCard.style.display = 'none'\n\tslideNextEnemy.style.display = \"block\";\n\n\tvar winGold = (Math.round(currentEnemyCard/10)) + Math.floor((Math.random() * goldRewardDice) + 1);\n\tfoundGold.innerHTML = winGold;\n\tplayer1.gold += winGold;\n\n\trefresh();\n\n\tenemyArray[currentEnemyCard].currentHealth = enemyArray[currentEnemyCard].health;\n\tenemy1HealthCounter.innerHTML = enemyArray[currentEnemyCard].currentHealth;\n\tlogSlideRollResult.innerHTML = '...';\n\tlogSlideResultLine2.innerHTML = 'You look around..';\n\tlogSlideResultLine3.innerHTML = \"and see an angry peasant\";\n\ttableDeathScore.innerHTML = deathCount;\n\ttableKillScore.innerHTML = killCount;\n}", "function hitEnemy(enemy, bullet) {\n\n //definisce le esplosioni sucessive allo scontro\n var explosion = explosions.getFirstExists(false);\n explosion.reset(bullet.body.x + bullet.body.halfWidth, bullet.body.y + bullet.body.halfHeight);\n\n explosion.body.velocity.y = enemy.body.velocity.y;\n explosion.alpha = 0.7;\n explosion.play('explosion', 30, false, true);\n\n //uccide sia il 'player' che il nemico\n enemy.kill();\n bullet.kill();\n\n //aumenta lo 'score' e aggiorna il testo che mostra il punteggio totale\n score += 50;\n scoreText.render();\n }", "function playerHitEnemy(bullets, enemyGroup1) {\n enemyGroup1.kill();\n enemyHolder--;\n if(enemyHolder === 0){\n waveOne = true;\n }\n score++;\n // enemyGroup1.remove(baddy1);\n bullets.kill();\n}", "function addEnemyFightTogether(){\n fight.removeEventListener('click',fightOneAtATime) //change listener\n fight.addEventListener('click',fightTogether) \n chooseEnemy.style.display = 'block' \n for(let i=0;i<enemyList.length;i++){ \n chosenEnemy.value = i //add choice tags\n chosenEnemy.innerHTML = 'Enemy '+ (i+1) //add choice words\n chooseEnemy.appendChild(chosenEnemy.cloneNode(true)) //add to dropdown list\n }\n fightMechanic.insertBefore(document.createElement('br'),allEnemies)\n addEnemy()\n}", "function descend() {\n\t\t\n\t\t//aliens.y += 10; //original\n\t\t\n\t\tenemies.y += 1000; //test\n\t}", "maybeEnemy(){\n\t\tlet randnum = random(200);\n\t\tif (randnum < this.prob){\n\t\t\tthis.makeEnemy();\n\t\t\t\n\t\t}\n\t}", "function run() {\n var rand = Math.random();\n if (rand < .50) {\n console.log(\"You got away!\");\n //add 1 to turn counter if run away is successful\n turns += 1;\n //reset baddie type\n baddie = {};\n whatToDo();\n } else {\n console.log(\"Your escape is blocked as the enemy attacks you!\");\n //enemy gets free attack if run fails\n enemyAttack();\n }\n}", "function selectDefender(clickedChar) {\n // console.log(\"Starting selectDefender function\");\n {\n $('#gameMessageText').text('');\n\n $('#defenderCharacter').append($('<div>', {\n class: 'col col-3 defenderCharacter',\n id: 'defenderCharacter' + starWarsChar[clickedChar].charNumber\n }));\n\n $('#defenderCharacter' + starWarsChar[clickedChar].charNumber).append($('<div>', {\n class: 'defenderText',\n text: starWarsChar[clickedChar].name\n }));\n $('#defenderCharacter' + starWarsChar[clickedChar].charNumber).append($('<img>', {\n class: 'defenderImage img-fluid ',\n id: 'defenderCharImage' + starWarsChar[clickedChar].charNumber,\n src: starWarsChar[clickedChar].imageUrl,\n attr: {\n 'defendercharacterNumber': starWarsChar[clickedChar].charNumber\n }\n\n }));\n $('#defenderCharacter' + starWarsChar[clickedChar].charNumber).append($('<div>', {\n class: 'defenderHealthPoints',\n text: starWarsChar[clickedChar].healthPoints\n }));\n }\n\n {\n // console.log(starWarsChar[clickedChar].charNumber);\n $('#enemyCharNumber' + starWarsChar[clickedChar].charNumber).remove();\n }\n\n {\n if (defeatedEnemyCount == 0) {\n $('.container').append($('<div>', {\n class: 'row justify-content-md-left',\n id: 'attackButton'\n }));\n\n $('#attackButton').append($('<div>', {\n class: 'col-xs-3 btn btn-primary btn-lg mt-3',\n text: 'Attack Button',\n id: 'attackBtn'\n }));\n\n {\n $('#attackBtn').on('click', function () {\n processAttack($('.charImage').attr('characternumber'), $('.defenderImage').attr('defendercharacterNumber'));\n })\n }\n }\n }\n // Tur off clickability for enemyImages while game in progress\n $('.enemyImages').off('click');\n // console.log(\"End of selectDefender function\");\n\n }", "spawnNewEnemy(){\r\n let newEnemy = this.giveNextEnemy();\r\n // don't push null to the stage\r\n if (newEnemy != null){\r\n enemies.push(newEnemy);\r\n }\r\n }", "shoot(){\n //random up to every 10 seconds\n if (frameCount % 90 == 0) {\n var selectedEnemy = selectRandomEnemy(this.enemies);\n //logic for choosing enemy to shoort with from colony\n this.bullets.push(\n new Bullet(dimensionObject(selectedEnemy.position.x+(selectedEnemy.size.x/2), selectedEnemy.position.y), dimensionObject(10,10))\n );\n selectedEnemy.bulletSound.play();\n } \n }", "postTurn(animal,ally,enemy,action){\n\t\tthis.duration -= 1;\n\t\tif(this.duration<=0)\n\t\t\tanimal.buffs.splice(animal.buffs.indexOf(this),1);\n\t\tif(this.justCreated) this.justCreated = false;\n\t}", "function renderEnemy(array = enemySelect) {\n var $enemy = $fightCont.querySelectorAll('article');\n\n $enemy.forEach(enemy => {\n let index = [...$enemy].indexOf(enemy);\n enemy.setAttribute('data-name', array[index].name);\n enemy.setAttribute('data-HP', array[index].HP);\n enemy.setAttribute('data-exp', array[index].exp);\n });\n $enemy.forEach(enemy => enemy.addEventListener('click', enemySelect));\n }", "function enemyFire() {\r\n const [col, row] = enemyFireLocation();\r\n //miss\r\n if (board[col+row] === '~') {\r\n $(\".playerBoard\").find(`.${row}`).find(`.${col}`).addClass(\"miss\")\r\n //hit\r\n } else {\r\n $(\".playerBoard\").find(`.${row}`).find(`.${col}`).removeClass(\"placed\")\r\n $(\".playerBoard\").find(`.${row}`).find(`.${col}`).removeClass(\"place\")\r\n $(\".playerBoard\").find(`.${row}`).find(`.${col}`).addClass(\"hit\")\r\n //adds adjacent squares as next targets\r\n addTargets([col, row]);\r\n }\r\n //add letter from board class onto table\r\n $(\".playerBoard\").find(`.${row}`).find(`.${col}`).text(board[col+row]);\r\n }", "function enemyKilled() {\n player.gold = player.gold + currentEnemy.details.reward; //give gold\n dropGold(currentEnemy.details.reward); //make a gold drop effect\n currentEnemy.destroy(); // kill enemy\n player.enemiesKilled++; //update kill count\n if(enemies.length>0){ //if there are more enemies in the group\n newChallenger(enemies); // Make a new enemy\n }\n else { //otherwise, if enemies are all gone\n enemies.destroy(); //destroy current enemies\n newEnemyGroup(enemyData); //make a new group of enemies\n newChallenger(enemies); //choose one as a challenger\n }\n}", "function createEnemy(x,y) {\nvar enemy = game.createGameItem('enemy',25);\nvar redSquare = draw.rect(50,50,'red');\nredSquare.x = -25;\nredSquare.y = -25;\nenemy.addChild(redSquare);\nenemy.x = x;\nenemy.y = y;\ngame.addGameItem(enemy);\n\nenemy.velocityX = -2;\nenemy.rotationVelocity = 50;\n\nenemy.onPlayerCollision = function() {\n console.log('The enemy has hit Halle');\n game.changeIntegrity(25);\n enemy.fadeOut();\n};\n\nenemy.onProjectileCollision = function() {\n console.log('Halle has hit the enemy');\n game.increaseScore(100);\n enemy.fadeOut();\n};\n}", "function changeDisplay() {\n if (deadEnemies >= numberOfEnemies){\n deadEnemies = 0;\n level ++;\n numberOfEnemies = level * 2;\n spawnTime -= 100;\n movementDelay -= 50;\n }\n}", "draw() {\n ctx.fillStyle = this.color\n ctx.shadowColor = this.color\n ctx.shadowBlur = 30\n ctx.fillRect(this.pos.x, this.pos.y, this.size.w, this.size.h)\n\n if (this.color === this.hitColor) {\n setTimeout(() => {\n this.color = this.defaultColor // sets the color of the enemy to normal after 100 ms\n }, 100)\n }\n\n ctx.closePath()\n }", "function attack() {\n clash.play();\n if(enemySelect){\n player.HP = player.HP - enemy.AP;\n enemy.HP = enemy.HP - player.AP;\n player.AP = player.AP + player.baseAP;\n $(\".player\").children(\".hp\").text(\"HP: \" + player.HP);\n $(\".enemy\").children(\".hp\").text(\"HP: \" + enemy.HP);\n deathCheck();\n }\n}", "function defend () {\n console.log('defender countering')\n // HOMEWORK INSTRUCTIONS: the selectedCharacter will lose HP\n gameState.selectedCharacter.health -= gameState.selectedDefender.enemyAttackBack\n}", "function enemyGenerator(){\n\tif(game.running_frame == 300){\n\t\twaves[1].init();\n\t\twave_time.dy = -5;\n\t\twave_time.txt = game.current_wave * game.difficulty + 10;\n\t\twave_timer.start();\n\t}\n}", "function createEnemy(x,y){\n var enemy = game.createGameItem('enemy',25);\n var redSquare = draw.bitmap('img/dogenemy.png');\n redSquare.x = -25;\n redSquare.y = -25;\n redSquare.scaleX = 0.2;\n redSquare.scaleY = 0.2;\n enemy.addChild(redSquare);\n \n enemy.x = x;\n enemy.y = y;\n \n game.addGameItem(enemy);\n enemy.velocityX = -3;\n enemy.onPlayerCollision = function() {\n console.log('The enemy has hit Halle');\n game.changeIntegrity(-10);\n game.increaseScore(100);\n enemy.fadeOut();\n };\n enemy.onProjectileCollision = function() {\n console.log('Halle has hit the enemy');\n enemy.fadeOut();\n };\n}", "function killEnemy (player, enemy) {\n if ( enemy.body.touching.up ) { \n enemy.kill(); \n } \n else { \n player.kill(); \n alert('Don\\'t let the skateboards hit you! Try again.');\n location.reload(); \n }\n //update score\n score += 10;\n scoreText.text = 'Score: ' + score;\n }", "addNewEnemy(){\n do{\n this.x = 100*Math.floor(Math.random() * 10) + 10;\n if(this.x <=20) this.x = 20;\n } while (this.x > 1000); \n this.y = 0;\n var enemy=this.enemies.create(this.x,this.y,\"enemy1\");\n \n enemy.setFrame(2);\n enemy.setScale(0.4);\n enemy.checkWorldBounds = true;\n enemy.outOfBoundsKill = true;\n enemy.setVelocityY(100);\n }", "select() {\n this.battle.commander.current.action = new Action(this.model, this.character);\n this.battle.commander.current.select(new TargetsCommandsPanel(this.model, this.character));\n }", "function hitEnemy(player, enemy)\n{\n\t//console.log(player.isDashing);\n\tif(player.body.touching.down && !player.isDashing && !enemy.isStunned)\n\t{\n\t\tplayer.health--;\n\t\tvar oneHeart;\n\t\tif(player.health >= 0)\n\t\t\toneHeart = heart.getChildAt(player.health);\n\t\tif(oneHeart)\n \toneHeart.destroy(true, true);\n\n\t\tenemy.isStunned = true;\n\t\tsounds.meow.play();\n\t\tconsole.log(player.health);\n\t}\n}", "function RunAI(enemy) {\n\t//attack AI\n\tif (enemy.attackAI == 'calm') {\n\t\tif (enemy.weapon.type == 'charger' && menu == false) {\n\t\t\tif (enemy.charge < enemy.weapon.max_charge) {\n\t\t\t\tenemy.charge += 0.5;\n\t\t\t}\n\n\t\t\tenemy.cooldown -= 1;\n\t\t\t//console.log(enemy.cooldown);\n\n\t\t\tif ((enemy.direction == 'DOWN' && (X == enemy.pos.x || X == enemy.pos.x - 1) && Y >= enemy.pos.y) || (enemy.direction == 'LEFT' && (Y == enemy.pos.y || Y == enemy.pos.y - 1) && X <= enemy.pos.x) || (enemy.direction == 'UP' && (X == enemy.pos.x || enemy.pos.x + 1) && Y <= enemy.pos.y) || (enemy.direction == 'RIGHT' && (Y == enemy.pos.y || Y == enemy.pos.y + 1) && X >= enemy.pos.x)) {\n\t\t\t\tif (menu == false && textBox == undefined && enemy.weapon != undefined && enemy.cooldown <= 0) {\n\t\t\t\t\tlet xx = enemy.pos.x;\n\t\t\t\t\tlet yy = enemy.pos.y;\n\n\t\t\t\t\tlet x;\n\t\t\t\t\tlet y;\n\t\t\t\t\tif (enemy.direction == 'UP') {\n\t\t\t\t\t\tx = xx;\n\t\t\t\t\t\ty = yy - 2;\n\t\t\t\t\t} else if (enemy.direction == 'DOWN') {\n\t\t\t\t\t\tx = xx - 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'RIGHT') {\n\t\t\t\t\t\tx = xx + 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'LEFT') {\n\t\t\t\t\t\tx = xx - 2;\n\t\t\t\t\t\ty = yy - 1;\n\t\t\t\t\t}\n\n\t\t\t\t\tlet data = {\n\t\t\t\t\t\tdmg: enemy.charge + enemy.weapon.dmg,\n\t\t\t\t\t\tid: enemy.id,\n\t\t\t\t\t\tdirection: enemy.direction,\n\t\t\t\t\t\tpos: {\n\t\t\t\t\t\t\tx: x,\n\t\t\t\t\t\t\ty: y,\n\t\t\t\t\t\t},\n\t\t\t\t\t\ttype: 'bullet',\n\t\t\t\t\t}\n\n\t\t\t\t\tentities.push(data);\n\t\t\t\t\t//socket.emit('attack', data);\n\t\t\t\t\tcharge = 0;\n\t\t\t\t\tenemy.cooldown = 100;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t//movement AI\n\tif (enemy.moveAI == 'stationary') {\n\t\tif (enemy.timer <= 0) {\n\t\t\tlet num = Random(4);\n\t\t\tif ((num == 0 && enemy.preset == undefined) || enemy.preset == 'LEFT') {\n\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X <= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'LEFT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 1 && enemy.preset == undefined) || enemy.preset == 'DOWN') {\n\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y >= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'DOWN';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 2 && enemy.preset == undefined) || enemy.preset == 'RIGHT') {\n\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X >= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'RIGHT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 3 && enemy.preset == undefined) || enemy.preset == 'UP') {\n\t\t\t\tenemy.direction = 'UP';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y <= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'UP';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if (enemy.preset != undefined) {\n\t\t\t\tswitch (enemy.preset) {\n\t\t\t\t\tcase 'UP':\n\t\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'DOWN':\n\t\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'LEFT':\n\t\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'RIGHT':\n\t\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tenemy.preset = undefined;\n\t\t\t}\n\t\t\t//console.log(num);\n\t\t}\n\t\tenemy.timer -= 1;\n\t}\n\n\tif (enemy.moveAI == 'basic') {\n\t\tx = enemy.pos.x + 2;\n\t\ty = enemy.pos.y + 2;\n\n\t\tlet z = X;\n\t\tlet w = Y;\n\t\tconsole.log(`you: ${z}, ${w}`);\n\t\tconsole.log(`them: ${x}, ${y}`);\n\n\t\tif(x < z){\n\t\t\tif(y < w){\n\t\t\t\tif(y + 8 > x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y - 8 < x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}else if(x > z){\n\t\t\tif(y < w){\n\t\t\t\tif(y > x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y < x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}", "infect() {\n this.isInfected = true;\n this.color = \"yellow\";\n var {x, y} = this.pos;\n var id = this.id;\n setTimeout(() => {\n for(let i = 0; i < 2; i++) {\n agents = [...agents,new Virus({x,y,id:\"virus\"+agents.filter(a => a instanceof Virus).length})]\n }\n $(\"#virusCount\").text(agents.filter(a => a instanceof Virus).length);\n removeAgent(id);\n },5000);\n }", "game_over(who){\n let what\n if (who == \"Red\") {\n what = $(\"#enemy_img\")\n } else {\n what = $(\"#player_img\")\n }\n document.getElementById('battleTheme').pause();\n what.fadeOut(1500);\n window.setTimeout(function(){\n document.getElementById(\"status_text\").innerHTML= who+\" is victorious!\";\n },805);\n window.setTimeout(function(){\n $('#bg_image').hide();\n }, 4000);\n }", "function doDamage(obj1, obj2) {\n for (let i = 0; i < enemies.length; i++) {\n if (obj2 == enemies[i].name) {\n if (enemies[i].health > 0) {\n enemies[i].health--\n hero.weapon.damage++;\n }\n else {\n displaySelect1();\n alert(\"You defeated \" + obj2 + \". Congrats!\")\n }\n }\n }\n}", "hitEnemy(attackType){\n console.log('in hit enemy:', attackType, this.hero.dashing);\n if (this.knockUp) console.log('hit in th eair');\n if(!this.knockEnemy && !this.checkDelaySum(this.hitDelay))\n {\n this.hitDelay = this.setDelay(this.hitDelaySet);\n this.health--;\n switch(attackType){\n case \"tapAttack\":\n this.knockResistance > 0 ? this.knockHit() : this.knockEnemyBack(this.knockNormal);\n break;\n case \"tapAttack\":\n this.knockResistance > 0 ? this.knockHit() : this.knockEnemyBack(this.knockNormal);\n break;\n case \"duckAttack\":\n this.knockEnemyUp();\n break;\n case \"dashAttack\":\n this.knockEnemyBack(this.knockStrong);\n break;\n case \"collision_\":\n this.knockEnemyBack(this.knockNormal);\n default:\n // console.log('heyo');\n }\n }\n }", "function checkEnemyDeath(){\n if(enemyStamina[0].innerHTML<1){\n battleText.innerHTML += '<br>You won!'\n useLuck.removeEventListener('click',usingLuck)\n //remove defeated enemy from enemylist \n enemyList.shift()\n //remove first enemy element\n allEnemies.removeChild(allEnemies.firstElementChild)\n //check if theres enemies left\n if(enemyList.length<1){\n ingameText.innerHTML = ''\n //call win function when win\n win()\n }\n }\n}", "function nextStep() {\n if (enemyCount < enemyData.length-1) {\n enemyCount++;\n setsunaNoMikiri();\n }\n}", "function Selected()\r\n{\r\n\tthis.gameObject.GetComponent.<SpriteRenderer>().sprite = terminal_on_sprite;\r\n\tselected = true;\r\n}" ]
[ "0.7348778", "0.7306068", "0.7038252", "0.6981698", "0.6928432", "0.682165", "0.68003225", "0.6714037", "0.66882616", "0.65796494", "0.655191", "0.6541761", "0.6486397", "0.6416549", "0.6405824", "0.6354905", "0.6262731", "0.6256302", "0.6221575", "0.6218346", "0.6196327", "0.6181586", "0.61076415", "0.6098547", "0.6089327", "0.60777414", "0.6039143", "0.6038399", "0.6027576", "0.6024019", "0.600846", "0.6006356", "0.5971333", "0.5951462", "0.59485984", "0.5929488", "0.5927212", "0.5911307", "0.59068274", "0.58982146", "0.58870685", "0.58870304", "0.58778626", "0.5873845", "0.5855558", "0.5851979", "0.5851422", "0.58401585", "0.58384264", "0.58337986", "0.5832132", "0.583181", "0.5830712", "0.5823509", "0.58111167", "0.58093554", "0.580568", "0.5800623", "0.57971543", "0.57957804", "0.57943034", "0.57907295", "0.57835186", "0.5781514", "0.578101", "0.5777252", "0.57731414", "0.5772768", "0.57679236", "0.5763972", "0.57626903", "0.57556844", "0.5746984", "0.57373106", "0.5735815", "0.57348484", "0.5733166", "0.57313025", "0.5721159", "0.5714511", "0.57133645", "0.57108694", "0.5709638", "0.57029957", "0.57001233", "0.56940764", "0.5685321", "0.56777644", "0.5677233", "0.5677027", "0.5676564", "0.56757015", "0.56739086", "0.5673599", "0.5671519", "0.56689954", "0.5664354", "0.56615686", "0.5656513", "0.56560725" ]
0.70895
2
Displays the enemy selection screen
function displayEnemySelectScreen() { // Show the Questionmark box as a placeholder $("#enemy-image").attr("src", unknownChar); // Make sure the hero selection screen his hidden $("#hero-screen-wrapper").css({ "opacity": 0, "display": "none" }); // Make sure the wrapper for the enemySelectionScreen is visible $("#enemy-screen-wrapper").css({ "opacity": 1, "display": "block" }); // Removes the player's character $("#enemy-" + player.name + "-select").css("display", "none"); // Removes characters that are in our enemy defeated list defeatedEnemyList.forEach(function (currentValue) { $("#enemy-" + currentValue + "-select").css("display", "none"); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function selectEnemy() {\n\t\t$(\"#text-3\").html(\"\");\n\t\t$(\"#result-text\").html(\"\");\n\t\t$(\"#your-enemy-title\").html(\"<h2>Your Enemy</h2>\");\n\t\t$(\"#your-enemy\").html(selectedEnemy);\n\t\tselectedEnemyId = selectedEnemy.attr(\"id\");\n\t\tselectedEnemy.removeClass(\"bg-danger\");\n\t\tselectedEnemy.addClass(\"bg-dark text-danger\");\n\t\t$(\"#btn-attack\").append($(attackBtn));\n\t\tbuttonEnabled = true;\n\t}", "function selectNewEnemy() {\n\t\t\t$(this).addClass(\"selected\", \"enemy\").appendTo('.defender');\n\t\t\t$(\".characterGroup\").children().on(\"click\").hide();\n\t\t\tcheck2 = true;\n\n\t\t}", "function selectEnemy(idNum){\n\n\tif(newEnemy){\n\n\t\t//Move enemy to battle area\n\t\t$(\"#currentEnemy_NAME\").html(AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#currentEnemy_IMG\").attr(\"src\", IMG_DIR+AVATAR_STATS[idNum][\"IMG\"]);\n\t\t$(\"#currentEnemy_IMG\").attr(\"alt\", AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+AVATAR_STATS[idNum][\"HP\"]);\n\t\t$(\"#currentEnemyContainer\").css({\"display\":\"inline-block\"});\n\t\t$(\"#currentEnemyContainer\").attr(\"value\", idNum);\n\n\t\t//Set the HP for the enemy selected\n\t\tcurrentEnemyHP = AVATAR_STATS[idNum][\"HP\"];\n\n\t\t//currentEnemy = idNum;\n\t\tcanAttack = true;\n\t\t\n\t\t//Clear possible enemy tags/containers\n\t\tfor(var i = 0; i<enemyNum.length;++i){\n\t\t\t$(\"#enemyContainer_\"+i).css({\"display\":\"none\"});\n\t\t\t$(\"#enemyContainer_\"+i).removeClass(\"enemyHover\");\n\t\t}\n\n\t\t//Remove enemy from possible enemy list\n\t\tvar elementRemove = enemyNum.indexOf(parseInt(idNum));\n\t\tif (elementRemove> -1){\n\t \tenemyNum.splice(elementRemove, 1);\n\t\t}\n\n\t\t//Show/Move enemies not selected \n\t\tfor(var i = 0; i<enemyNum.length;++i){\n\t\t\t$(\"#enemyContainer_\"+i).css({\"display\":\"inline-block\"});\n\t\t\t$(\"#enemy_NAME_\"+i).html(AVATAR_STATS[enemyNum[i]][\"NAME\"]);\n\t\t\t$(\"#enemy_IMG_\"+i).attr(\"src\", IMG_DIR+AVATAR_STATS[enemyNum[i]][\"IMG\"]);\n\t\t\t$(\"#enemy_IMG_\"+i).attr(\"alt\", AVATAR_STATS[enemyNum[i]][\"NAME\"]);\n\t\t\t$(\"#enemy_HP_\"+i).html(\"HP: \"+AVATAR_STATS[enemyNum[i]][\"HP\"]);\n\t\t\t$(\"#enemyContainer_\"+i).attr(\"value\", enemyNum[i]);\n\t\t}\n\t\tnewEnemy=false;\n\n\t\t$(\"#playerText\").html(\"\");\n\t\t$(\"#cpuText\").html(\"\");\n\t}\n\n}", "function chooseEnemy(enemy) {\n // revealing the attack button\n $(\"#attack\").show();\n // appending the clicked character to #fightsection div\n $(enemy).appendTo(\"#fightsection\");\n // creating a chosenEnemy variable & getting its index based on which character was clicked\n chosenEnemy = characters.findIndex(x => x.id == event.target.offsetParent.attributes[1].nodeValue);\n // subtracting the of the number of enemies left to fight\n enemiesAvailable--;\n isEnemyChosen = true;\n }", "function selectEnemy(enemyChar) {\n $(\"#instructions-link\").animate({\n \"opacity\": 1\n }, 200);\n // If we're selecting an enemy, we haven't won the game.\n gameOver = false;\n // assign the enemy\n enemy = enemyChar;\n // If the enemy is mudKip - cut their dodge probability in half\n if (enemy.name === \"mudkip\") {\n enemy.dodgeProbability /= 2;\n }\n gameConsoleLog(\"Enemy will be: \" + enemy.name);\n\n // removes the enemy selection screen\n $(\"#enemy-screen-wrapper\").css({\n \"opacity\": 0,\n \"display\": \"none\"\n });\n $(\"#enemy-image\").attr(\"src\", enemy.selectImage);\n // Grabs the playing image element\n enemy.imageElement = $(\"#enemy-fighter\");\n // Sets the opacity to 1 (when he dies the opacity goes to zero, this will reset it)\n enemy.imageElement.css(\"opacity\", 1);\n swapImage(enemy, enemy.standingImage);\n // Show the battle screen\n toggleBattleScreen(\"block\");\n // Starts the game timers!\n startGameTimers();\n}", "function chooseEnemy() {\n $('.enemyChar').on('click', '.units', function() {\n // Create flag so you can only choose one opponent at a time\n if (enemySelected === false) {\n // Append enemy to defender div\n $('.defender').append(this);\n // Give enemy clicked an id to reference later\n $(this).attr('id', 'enemy');\n var enemyName = $('#enemy').attr('name');\n if (enemyName === 'Ghost') {\n playAudio('assets/audio/ghostSelect.mp3');\n } else if (enemyName === 'Hydralisk') {\n playAudio('assets/audio/hydraliskSelect.mp3');\n } else if (enemyName === 'Dark Templar') {\n playAudio('assets/audio/darkTemplarSelect.mp3');\n }\n // Change text to defender\n $('#defender').text('DEFENDER');\n // Change instructions\n $('#statBoard').text('STAT BOARD');\n $('.statBoard0').text('');\n $('.statBoard1').text('Stats will be tracked here.');\n $('.statBoard2').text('Select an ability.');\n $('.statBoard3').text('');\n $('.statBoard4').text('');\n $('.statBoard5').text('');\n $('.statBoard6').text('');\n $('.statBoard7').text('');\n if (totalEnemies === 1) {\n // Remove enemyBox div when last enemy is chosen\n $('#enemyBox').text('');\n $('#enemyBox').css({ border: 'none' });\n }\n }\n enemySelected = true;\n });\n }", "function selectFighter(x, y, z) {\n $('.selectionContainer').css('display', 'none');\n $('.fightBoard').css('display', 'block');\n $('.fightersLeft').html(x + y + z);\n healthDisp();\n fighterSelected = true;\n}", "function displayEnemy(x, y, text) {\n var pos = document.getElementById(x + y)\n pos.innerHTML = text\n // console.log(`Enemy Loaded: ${text}`);\n }", "function charSelect(){\n setHtml(\"player\");\n setHtml(\"def1\");\n setHtml(\"def2\");\n setHtml(\"def3\");\n $(\".char-container\").detach();\n $(\"#enemies\").text(\"Choose an opponent\");\n oppSelect();\n}", "function renderEnemy(array = enemySelect) {\n var $enemy = $fightCont.querySelectorAll('article');\n\n $enemy.forEach(enemy => {\n let index = [...$enemy].indexOf(enemy);\n enemy.setAttribute('data-name', array[index].name);\n enemy.setAttribute('data-HP', array[index].HP);\n enemy.setAttribute('data-exp', array[index].exp);\n });\n $enemy.forEach(enemy => enemy.addEventListener('click', enemySelect));\n }", "display() {\n if (this.show){\n push();\n rectMode(CENTER);\n ellipseMode(CENTER);\n angleMode(DEGREES);\n stroke(255);\n strokeWeight(2);\n fill(this.color);\n ellipse(this.x, this.y, this.size);\n noStroke();\n fill(255);\n ellipse(this.x, this.y, this.size / 4);\n // if dies, it will shrink\n if (this.dead) {\n this.size -= 0.5;\n this.speed = 0;\n if (this.playOnce){\n Die.play();\n this.playOnce = false;\n }\n if (this.size <= 0) {\n this.animationFinished = true;\n this.show = false;\n // if it dies, the enemy base is no longer under attack\n if (this.theEnemyBase!=null){\n this.theEnemyBase.underAttack = false;\n }\n }\n }\n pop();\n }\n }", "function CharSelectScreen (gameEngine) {\n this.titleHeight = 50;\n this.portraitWidth = 75;\n this.padding = 20;\n this.ctx = gameEngine.ctx;\n this.entities = [this];\n this.gameEngine = gameEngine;\n this.player1Ready = false;\n this.player2Ready = false;\n this.shadowBlur = 2;\n this.shadowUp = true;\n //this.countdown = 3;\n //this.countdownSet = false;\n this.interval;\n\n var portrait1 = AM.getAsset(\"./sprites/portrait1.png\");\n var portrait2 = AM.getAsset(\"./sprites/portrait2.png\");\n var portrait3 = AM.getAsset(\"./sprites/portrait3.png\");\n var portrait4 = AM.getAsset(\"./sprites/portrait4.png\");\n\n this.selections = [];\n this.selections.push({name: \"Stickman\", portrait: portrait1, x: 0, y:0});\n this.selections.push({name: \"Jenkins\", portrait: portrait2, x: 0, y: 0});\n this.selections.push({name: \"Ephie\", portrait: portrait3, x: 0, y: 0});\n this.selections.push({name: \"Samuru\", portrait: portrait4, x: 0, y: 0});\n\n\tthis.selector1 = {x: 0, y: 0, color: \"blue\", charIndex: 0, selected: false};\n //if (gameEngine.mode === \"localVS\") \n this.selector2 = {x: 0, y: 0, color: \"red\", charIndex: 0, selected: false}; \n var initX = Math.ceil((WIDTH - (this.portraitWidth + this.padding * 2) * this.selections.length) / 2);\n if(initX < this.padding) console.log(\"ERROR: SelectScreen portrait section starting x too small\");\n //draw Stickman portraits\n\tfor (var i = 0; i < this.selections.length; i++) {\n\t\tthis.selections[i].x = initX + (this.portraitWidth + this.padding)* i;\n\t\tthis.selections[i].y = this.titleHeight + 400;\n\t}\n\t\n}", "function enemyGen() {\n // gen random number of enemies\n let numEnemies = randomNum(1, 3);\n // pushes enemy container elements to DOM\n let enemyBank = []; // will have a list of enemies to randomly select from\n let enemySelect = []; // the randomly selected enemies go here\n let output = '';\n\n for (let i = 0; i < numEnemies; i++) {\n output += `<article></article>`;\n }\n // \n $enemyCont.innerHTML = output;\n // set class for all enemies\n $enemy = $fightCont.querySelectorAll('article');\n // \n $enemy.forEach(enemy => enemy.classList.add('enemy'));\n // find what enemies will appear\n if (numEnemies === 1) {\n enemySelect = [];\n //randomly selects an enemy from strong, medium and weak strength enemies\n enemyBank = weakEnemy.concat(medEnemy.concat(strongEnemy)); \n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n renderEnemy(enemySelect);\n } else if (numEnemies === 2) {\n enemySelect = [];\n //randomly selects an enemy from strong and weak strength enemies\n enemyBank = weakEnemy.concat(strongEnemy);\n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n //randomly selects an enemy from medium and weak strength enemies\n enemyBank = weakEnemy.concat(medEnemy);\n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n renderEnemy(enemySelect);\n } else {\n enemySelect = [];\n //randomly selects an enemy from strong, medium and weak strength enemies\n enemyBank = weakEnemy.concat(medEnemy.concat(strongEnemy));\n enemySelect.push(enemyBank[randomNum(1, enemyBank.length-1)]);\n //pushes 2 random enemies from weakEnemy to enemySelect\n run(() => {\n enemySelect.push(weakEnemy[randomNum(1, weakEnemy.length-1)]);\n }, 2);\n renderEnemy(enemySelect);\n }\n }", "function showSelection() {\n \tif (controlSelected && selectedControl === 2) {\n \t\t\tselectedControl = 2; \n\t \t\tnextState = true;\n\t \t}\n \tif (selectMode && mousePressed) {\n \t\t// yes\n\t \tif (anim.frame === 1) {\n\t \t\tnextScreen();\n\t \t\tcontrolSelected = true;\n\t \t}\n\t \t// no\n\t \tif (anim.frame === 0) {\n\t \t\treset = true;\n\t \t}\n\t }\n\t if (!selectMode && !mousePressed && !controlSelected) {\n\t \tselection = game.add.sprite(700, 230, 'selection');\n\t selection.animations.add('click', [1, 0]);\n\t keyboard.animations.stop(true, '0');\n\t mouse.animations.stop(true, '0');\n\t anim = selection.animations.play('click', 1, true);\n\t mousePressed = true;\n\t selectMode = true;\n\t }\n\t if (reset) {\n\t \tresetSelection();\n\t }\n\t \n \t}", "function displayEnemies() {\n //we iterate through the array, only displaying the enemies which exist inside\n //the array (possibillity of 0)\n for (let e = 0; e < enemies.length; e++) {\n enemies[e].move();\n enemies[e].display();\n }\n}", "function enableEnemySelection () {\n $('.enemy').on('click.enemySelect', function () {\n console.log('opponent selected')\n var opponentKey = $(this).attr('data-name')\n gameState.selectedDefender = characters[opponentKey]\n\n // move enemy\n $('#defender').append(this)\n /*\n * HOMEWORK INSTRUCTIONS: Once the player selects an opponent,\n that enemy is moved to a `defender area`.\n The player will now be able to click the `attack` button\n */\n $('#attack-button').show()\n $('.enemy').off('click.enemySelect')\n })\n}", "function playerToSelectDefender(){\n\tgameStatus = PLAYER_TO_ATTACK;\n\n\t$(\"#attackSumm\").removeClass(\"attackStatus\");\n\t$(\"#attackSumm\").addClass(\"attackStatusDisp\");\n\n\tenemiesAvailableLength -= 1;\n\tvar $defenderChr = $(\"#defender\");\n\tvar $chrDiv = $(\"<div>\");\n\t$chrDiv.addClass(\"col-xs-3 col-sm-3 col-md-2 col-lg-2 defenderStyle\");\n\t$chrDiv.attr(\"nickname\",enmChr.characterNickName);\n\tvar $chrName = $(\"<h5>\");\n\t$chrName.html(enmChr.characterName);\n\t$chrDiv.append($chrName);\n\tvar $chrImg = $(\"<img>\");\n\t$chrImg.attr(\"src\",\"assets/images/\" + enmChr.characterImageName);\n\t$chrImg.addClass(\"center-block img-responsive\");\n\t$chrDiv.append($chrImg);\n\tvar $chrHealth = $(\"<h5>\");\n\t$chrHealth.html(enmChr.characterHealth);\n\t$chrDiv.append($chrHealth);\n\t$defenderChr.append($chrDiv);\n\n\tdelete enmchr;\n}", "display() {\n //display enemies\n for (var i = 0; i < this.enemies.length; i++) {\n this.enemies[i].display();\n }\n //display bullets of enemies\n for (var j=0;j<this.bullets.length; j++){\n this.bullets[j].display(1);\n if(this.bullets[j].position.y > height){\n this.bullets.splice(j, 1);\n }\n } \n }", "function screen() {\r\n var y = document.getElementById(\"game\");\r\n if (hunger > 0 && health > 0 && happiness > 0) {\r\n y.style.display = \"block\";\r\n } else if (hunger === 0 || health === 0 || happiness === 0) {\r\n y.style.display = \"none\";\r\n }\r\n }", "function mousePressedTeam() {\n if(mainMenu.selected)\n {\n mainMenu.selected=false;\n clearSelected();\n screen=1;\n }\n if(tactics.selected)\n {\n tactics.selected=false;\n currentSelect=[];\n screen = 7; //7\n }\n if(transfers.selected)\n {\n transfers.selected=false;\n currentSelect=[];\n screen = 8; //8\n }\n if(info.selected)\n {\n info.selected=false;\n currentSelect=[];\n screen = 9; //9\n }\n}", "function selectCharacter() {\n\t\t$(\"#text-1\").text(\"\");\n\t\t$(\"#your-character-title\").html(\"<h2>Your Character</h2>\");\n\t\t$(\"#your-character\").html(selectedCharacter);\n\t\tselectedCharacter.removeClass(\"character\");\n\t\tselectedCharacterId = selectedCharacter.attr(\"id\");\n\t\t$(\"#enemies\").html($(\".character\"));\n\t\t$(\".character\").removeClass(\"bg-white\");\n\t\t$(\".character\").addClass(\"bg-danger\");\n\t\t$(\"#text-2\").html(\"<h2>Enemies Available to Attack</h2>\");\n\t\t$(\"#text-3\").html(\"<p>Select your enemy</p>\");\n\t}", "display() {\n // game title\n this.canvas[1].font = \"30px Arial\";\n this.canvas[1].fillText('Classic Arcade Game',10,40);\n this.canvas[1].font = \"20px Arial\";\n this.canvas[1].fillText('- build with ECMAScript 6',10,65);\n this.canvas[1].fillText('- Game Engine by Raghavendra Mani',220,this.canvas[0].height-10);\n // game status\n this.canvas[1].font = \"20px Arial\";\n this.canvas[1].fillText('Active Monsters: '+this.activeEnemies.length,this.canvas[0].width*0.6,25);\n this.canvas[1].fillText('Game status: '+this.status(),this.canvas[0].width*0.6,50);\n this.canvas[1].fillText('Moves: '+this.score,this.canvas[0].width*0.6,75);\n this.canvas[1].fillText('Tries: '+this.tries,this.canvas[0].width*0.8,75);\n // game instructions\n this.instructions();\n // warning messages\n this.warning();\n }", "function chooseEnemy() {\n\n \n $(this).detach().appendTo(\"#their-fighter-row\");\n\n $(this).addClass(\"currentEnemy\")\n\n $(document).off(\"click\", \"#combat-zone .enemy\", chooseEnemy);\n\n \n }", "function makeEnemyChoice() {\n const choices = [\"horse\", \"hay\", \"sword\"];\n const choiceIndex = Math.floor(Math.random() * choices.length);\n selectItem(\"enemy\", choices[choiceIndex]);\n}", "function DrawScreen() {\n\n // if the left stimulus is selected, show the appropriate selection box\n if (display.left_box == \"selected\"){\n _DrawSelectionBox(-trial.stimulus_offset[0], trial.stimulus_offset[1], trial.selection_colour);\n } else if (display.left_box == \"reward\"){\n var feedback_image = trial.feedback_images[1]\n _DrawSelectionBox(-trial.stimulus_offset[0], trial.stimulus_offset[1], trial.reward_colour);\n _DrawFeedback(feedback_image);\n } else if (display.left_box == \"non-reward\"){\n var feedback_image = trial.feedback_images[0]\n _DrawSelectionBox(-trial.stimulus_offset[0], trial.stimulus_offset[1], trial.non_reward_colour);\n _DrawFeedback(feedback_image);\n }\n\n // draw the left stimulus\n if (display.left_stimulus !== null){\n _DrawStimulus(display.left_stimulus, [-trial.stimulus_offset[0], trial.stimulus_offset[1]]);\n } else{\n _DrawBlankStimulus([-trial.stimulus_offset[0], trial.stimulus_offset[1]]);\n }\n\n // if the right stimulus is selected, show the appropriate selection box\n if (display.right_box == \"selected\"){\n _DrawSelectionBox(trial.stimulus_offset[0], trial.stimulus_offset[1], trial.selection_colour);\n } else if (display.right_box == \"reward\"){\n var feedback_image = trial.feedback_images[1]\n _DrawSelectionBox(trial.stimulus_offset[0], trial.stimulus_offset[1], trial.reward_colour);\n _DrawFeedback(feedback_image);\n } else if (display.right_box == \"non-reward\"){\n var feedback_image = trial.feedback_images[0]\n _DrawSelectionBox(trial.stimulus_offset[0], trial.stimulus_offset[1], trial.non_reward_colour);\n _DrawFeedback(feedback_image);\n }\n\n // draw the right stimulus\n if (display.right_stimulus !== null){\n _DrawStimulus(display.right_stimulus, [trial.stimulus_offset[0], trial.stimulus_offset[1]]);\n } else{\n _DrawBlankStimulus([trial.stimulus_offset[0], trial.stimulus_offset[1]]);\n }\n\n }", "function initializeScreen() {\n var vHP;\n hideElements('#idDefender');\n hideElements('#idEnimiesAvailable');\n $(\"#idEnemiesHeader\").hide();\n $(\"#idDefenderHeader\").hide();\n $(\"#idFightSection\").hide();\n $('#idYourCharacter').children().each( function(index){ \n vHP=$(this).children('.charValue').attr('data-hp-value') ;\n $(this).children('.charValue').text(vHP);\n $(this).show();\n });\n \n $('#idMessage').text(\"\");\n mouseClickBaseChar=true;\n mouseClickEnemyChar=false;\n mouseClickAttack=false;\n vBaseCharacter=\"\";\n vDefenderCharacter=\"\";\n vCounter=0;\n numberOfEnemies=0;\n\n }", "function displayChoice() {\n \n // Draw stimuli using HTML\n leftOption.innerHTML = `<img id=\"stimulus${(stimuli.order[0]+1)}\" class=\"options\" src=\"${stimuli.leftOption}\" draggable=\"false\">`;\n rightOption.innerHTML = `<img id=\"stimulus${(stimuli.order[1]+1)}\" class=\"options\" src=\"${stimuli.rightOption}\" draggable=\"false\">`;\n \n // Select the stimuli so you can interact with them\n stimulus1 = display_element.querySelector(\"#stimulus1\");\n stimulus2 = display_element.querySelector(\"#stimulus2\");\n \n // Start \"listening\" for the participant clicking the stimulus\n // When they click on it, run the function chooseOption\n stimulus1.addEventListener(\"click\", chooseStimulus1);\n stimulus2.addEventListener(\"click\", chooseStimulus2);\n \n }", "function showEnemySummary(){\n updateEnemySummary();\n var newStatus = $(\"<div>\").attr(\"id\",\"assetSummaryP\");\n var heading = $(\"<h1>\").text(\"EnemySummary\")\n var l1 = $(\"<p>\").text(\"Mortgaged Properties\")\n var s1 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyMortgageSummary.length; i++){\n var newOption = $(\"<option>\").text(enemyMortgageSummary[i]);\n s1.append(newOption);\n }\n var l2 = $(\"<p>\").text(\"Properties in Play\")\n var s2 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyPropertiesinPlaySummary.length; i++){\n var newOption = $(\"<option>\").text(enemyPropertiesinPlaySummary[i]+ \" from the \" + enemyPropertiesinPlayColors[i]+ \" set\");\n s2.append(newOption);\n }\n var l3 = $(\"<p>\").text(\"Basic Rent\")\n var s3 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyBasicRentSummary.length; i++){\n var newOption = $(\"<option>\").text(enemyBasicRentSummary[i]);\n s3.append(newOption);\n }\n var l4 = $(\"<p>\").text(\"On 1st upgrade\")\n var s4 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyU1Summary.length; i++){\n var newOption = $(\"<option>\").text(enemyU1Summary[i]);\n s4.append(newOption);\n }\n var l5 = $(\"<p>\").text(\"On 2nd upgrade\")\n var s5 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyU2Summary.length; i++){\n var newOption = $(\"<option>\").text(enemyU2Summary[i]);\n s5.append(newOption);\n }\n var l6 = $(\"<p>\").text(\"On 3rd upgrade\")\n var s6 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyU3Summary.length; i++){\n var newOption = $(\"<option>\").text(enemyU3Summary[i]);\n s6.append(newOption);\n }\n var l7 = $(\"<p>\").text(\"On 4th upgrade\")\n var s7 = $(\"<select>\").addClass(\"styled-select\")\n for(var i = 0 ; i < enemyU4Summary.length; i++){\n var newOption = $(\"<option>\").text(enemyU4Summary[i]);\n s7.append(newOption);\n }\n var button = $(\"<button>\").addClass(\"closeSummary\").text(\"Close\")\n newStatus.append(heading).append(l1).append(s1).append(l2).append(s2).append(l3).append(s3).append(l4).append(s4).append(l5).append(s5).append(l6).append(s6).append(l7).append(s7).append(button)\n newStatus.insertAfter(\"#playerStats\");\n $(\".closeSummary\").on(\"click\",function(){$(\"#assetSummaryP\").remove()})\n}", "function printEnemies(){\n for (var i = 0; i < enemies.length; i++) {\n var en = $('<div class=\"fighter enemy media p-2 m-2 rounded\" data-fighter-pos=\"'+fighters.indexOf(enemies[i])+'\"><div class=\"media-body\"><h5>'+enemies[i].name+'</h5><p>Health: '+enemies[i].health+'</p></div><img src=\"'+enemies[i].img+'\" alt=\"\" width=\"45\" class=\"img-responsive rounded\" /></div>');\n en.appendTo(colEnemies);\n colEnemies.removeClass('hide').addClass('show');\n }\n }", "function selectChar(idNum){\n\n\tif(gameStart){\n\n\t\t//Clear all characters in character select screen\n\t\tfor(var i = 0; i<Object.keys(AVATAR_STATS).length;++i){\n\n\t\t\t$(\"#avatarContainer_\"+i).css({\"display\":\"none\"});\n\t\t\t$(\"#avatarContainer_\"+i).removeClass(\"avatarHover\");\n\n\t\t}\n\n\t\t//Add Hover class back to enemy row\n\t\tfor(var i = 0; i<Object.keys(AVATAR_STATS).length-1;++i){\n\t\t\t\t\t$(\"#enemyContainer_\"+i).addClass(\"enemyHover\");\n\t\t\t\t}\n\n\t\t//Only show selected character\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+AVATAR_STATS[idNum][\"HP\"]);\n\t\t$(\"#avatar_NAME_0\").html(AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#avatarContainer_0\").css({\"display\":\"inline-block\"});\n\t\t$(\"#avatar_IMG_0\").attr(\"src\", IMG_DIR+AVATAR_STATS[idNum][\"IMG\"]);\n\t\t$(\"#avatar_IMG_0\").attr(\"alt\", AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#avatarContainer_0\").attr('value', idNum);\n\n\t\tchangeAudio(AUDIO_LIST[idNum]);\n\n\t\t//Set the HP for the character selected\n\t\tcurrentPlayerHP = AVATAR_STATS[idNum][\"HP\"];\n\t\t\n\t\tgameStart = false;\n\n\t\t//Resets dialog box\n\t\t$(\"#playerText\").css({\"text-align\":\"left\"});\n\t\t$(\"#playerText\").html(\"\");\n\t\t$(\"#cpuText\").css({\"text-align\":\"left\"});\n\t\t$(\"#cpuText\").html(\"\");\n\t\tmoveEnemies(idNum);\n\n\n\t}\n}", "function draw() {\n background(0);\n for (let i = 0; i < agents.length; i++) {\n agents[i].update();\n agents[i].display();\n }\n\n for (let i = 1; i < agents.length; i++) {\n\n if (agents[0].collide(agents[i])) {\n agents[0].eat(agents[i]);\n }\n}\n\n}", "function click() {\n\t\t\t$(\".characterGroup\").children().on(\"click\", selectNewEnemy);\n\t\t}", "function updateEnemyStats() {\n\t\t$(\"#enemyHealth\").html(\"HP: \" + enemyPicked.health + \"<br />Attack: \" + enemyPicked.attack);\n\t\t$(\"#enemyName\").html(enemyPicked.display);\n\t}", "function actionOnClick () {\r\n game.state.start(\"nameSelectionMenu\");\r\n}", "display() {\n push();\n this.image = enemyImage[this.hitCount]\n imageMode(CENTER)\n image(this.image, this.x, this.y, this.size * 2, this.size * 2);\n pop();\n }", "function showSelection() {\n\t\tdocument.getElementById(SELECTION).style.visibility = \"visible\";\n\t\tdocument.getElementById(\"overglass\").style.visibility = \"visible\";\n\t}", "function enemySelection(){\n randomBoss = Math.floor(Math.random()*4)\n var bossName = enemies[randomBoss][\"Name\"];\n var bossPower = enemies[randomBoss][\"Power\"];\n console.log(`${bossName} enters the room. They have ${bossPower} of power. Are you ready to battle?`);\n}", "function renderHeroesAtLoad() {\n for (var i = 0; i < heroes.length; i++) {\n $(\".character-selection\")[0].innerHTML += establishCharacter(heroes[i]);\n }\n}", "showResult(ctx) {\n\t\tctx.drawImage(ASSET_MANAGER.getAsset(\"./sprites/end game GUI.png\"), 150, 150);\n\t\tctx.font = \"30px Arial\";\n\t\tctx.fillText((\"Score: \" + this.score), 200, 225);\n\t\tctx.fillText((\"Highest combo: \" + this.highestCombo), 200, 275);\n\t\tctx.stroke();\n }", "function displaySelect2() {\n for (let i = 0; i < enemies.length; i++) {\n const option = document.createElement('option')\n option.innerHTML = enemies[i].name\n selectEnemy2.appendChild(option)\n }\n}", "function on_paint()\n{\n var scoped = entity_get_prop(entity_get_local_player(), \"CCSPlayer\", \"m_bIsScoped\");\n\n if (ui_is_menu_open() || !entity_is_alive(entity_get_local_player()) || !entity_get_local_player()) return;\n ui_set_value(\"Visual\", \"SELF\", \"Chams\", \"Configure\", 0);\n ui_set_value(\"Visual\", \"SELF\", \"Chams\", \"Visible override\", scoped ? false : true);\n}", "display() {\n this.view.board.checkSelectedCells(this.selectedPiece);\n this.stateMachine();\n \n let ignore = true;\n if (this.checkSelected() == \"OK\")\n ignore = false;\n \n this.view.updateTimer();\n this.view.chronometer.display();\n this.view.marker.display();\n \n\n this.scene.pushMatrix();\n this.makePickingValidCells(null);\n\n this.view.board.display();\n if(this.state != 'START')\n this.makePickingPieces();\n else\n this.showPieces();\n\n\n this.scene.clearPickRegistration();\n this.scene.popMatrix();\n\n }", "function draw() {\n if (stageChange_1 == 0) {\n mainScreen();\n openScreen();\n fill(0);\n }\n else if (stageChange_1 == 1) {\n mainScreen();\n rulesScreen();\n }\n if (stageChange_2 == 1) {\n mainScreen();\n choiceScreen_1();\n thirstMeter_outline_1();\n thirstMeter_1();\n thirstMeter_outline_2();\n thirstMeter_2();\n object_x = mouseX;\n object_y = mouseY;\n waterLevel();\n }\n}", "function postSelectAction(selectedObjectName){\r\n // console.log(\r\n // \"The \" +\r\n // selectedObjectName +\r\n // \" was selected by user. Use this function to create appropriate scene transition.\"\r\n // );\r\n\r\n // document.getElementById(\"selection_confirmation_overlay\").style.display = 'block';\r\n //\r\n //\r\n // setTimeout(function() {\r\n // document.getElementById(\"selection_confirmation_overlay\").style.display = 'none';\r\n // }, 250);\r\n\r\n}", "function display_toys() {\n \n }// displays toys in the interface", "function displayCharacters() {\n //if userSelected is off\n if (!userSelected) {\n for (i = 0; i < characters.length; i++) {\n $(\"#displayCharacters\").append(\n \"<div id='\" + characters[i].id + \"'class='box character-select col-xs-3 col-sm-3 col-md-3 '>\" +\n characters[i].name +\n \"<img class='img-responsive img-circle' src='\" + characters[i].img + \"'/>\" +\n \"<div class='hp'>\" + characters[i].hp + \"</div></div>\"\n );\n }\n }\n\n getUserCharacter();\n }", "function ModeSelect (gameEngine) {\n this.titleHeight = 60;\n this.ctx = gameEngine.ctx;\n this.gameEngine = gameEngine;\n this.selections = [];\n this.entities = [this];\n this.shadowBlur = 2;\n this.shadowUp = false;\n this.ready = false;\n this.selections.push({name: \"Local VS\", value:\"localVs\", x:0, y:0});\n this.selections.push({name: \"AI VS\", value:\"aiVs\", x:0, y:0});\n this.selector1 = {x: 0, y: 0, color: \"blue\", index: 0};\n for (var i = 0; i < this.selections.length; i++) {\n this.selections[i].x = WIDTH / 2;\n this.selections[i].y = 320 + (80)* i;\n }\n\n}", "startGame() {\n document.getElementById('homemenu-interface').style.display = 'none';\n document.getElementById('character-selection-interface').style.display = 'block';\n this.interface.displayCharacterChoice();\n this.characterChoice();\n }", "displayScene() {\n\n this.logPicking();\n this.displayLoop('All','steelMaterial',['groundTexture']);\n this.test();\n }", "function show_targets() {\n game_phase = SHOW_TARGETS;\n \n // Record search time as the time elapsed from the start of the search phase to the start of this phase\n d3.select('#message-line-1').attr('display', 'none');\n search_time = new Date() - begin;\n\n // Start of timer for reaction time\n begin = new Date();\n\n // Target becomes visible\n target_x = start_x + target_dist * Math.cos((target_angle[trial] + angleadd) * Math.PI/180);\n target_y = start_y - target_dist * Math.sin((target_angle[trial] + angleadd) * Math.PI/180);\n tgt_rad = Math.round(target_dist * target_size[trial]/80.0);\n d3.select('#target').attr('display', 'block').attr('cx', target_x).attr('cy', target_y).attr('r', tgt_rad);\n target_invisible = false;\n\n d3.select('#search_too_slow').attr('display', 'none'); // get rid of too slow notification\n }", "function draw() {\n // draws background rooms and handles movement from one to another\n adventureManager.draw();\n clickablesManager.draw();\n\n for( let i = 0; i < clickables.length; i++ ) {\n clickables[i].visible = false;\n }\n\n if( gDebugMode == true ) {\n drawDebugInfo();\n }\n}", "selectOption() {\n switch ( this.index ) {\n case 0:\n this.scene.start( 'GameScene' );\n break;\n }\n }", "function defeated() {\n characters.obiWan.chosenEnemy = false;\n characters.lukeSkywalker.chosenEnemy = false;\n characters.darthVader.chosenEnemy = false;\n characters.emporerPalpatine.chosenEnemy = false;\n $(\"#enemies-sect1\").css(\"background-color\", \"red\");\n $(\"#enemies-sect2\").css(\"background-color\", \"red\");\n $(\"#enemies-sect3\").css(\"background-color\", \"red\");\n }", "function combatSpoils() {\r\n\tviewBox.style.display = \"block\";\r\n\tget(\"vBoxEquip\").style.display = \"none\";\r\n\tget(\"vBoxUse\").style.display = \"none\";\r\n\tget(\"vBoxDrop\").style.display = \"none\";\r\n\tget(\"vBoxCancel\").style.display = \"none\";\r\n\tget(\"vBoxDesc\").style.display = \"block\";\r\n\tget(\"vBoxDesc\").innerHTML = \"Well, it could have been worse... at least I'm still standing.\";\r\n\tget(\"vBoxHeader\").innerHTML = \"You vanquish the \" + currEnemyName + \"!\";\r\n\tget(\"vBoxContent\").innerHTML = \"<strong>EXP:</strong> \" + currEnemyXp + \"<br>\" + \" <strong>Gold Pieces:</strong> \" + currEnemyGp;\r\n\tget(\"vBoxAccept\").style.display = \"inline\";\r\n\tplayerDetails.exp += currEnemyXp;\r\n}", "function showAttacksText(enemies){\n var showCounter = parseInt(enemies);\n\t\n\tif (showCounter === 1){\n\t\t$('#ak1').show();\n\t}\n\telse if (showCounter === 2){\n\t\t$('#ak1').show();\n\t\t$('#ak2').show();\n\t}\n\telse if (showCounter === 3){\n\t\t$('#ak1').show();\n\t\t$('#ak2').show();\n\t\t$('#ak3').show();\n\t}\n\telse if (showCounter === 4){\n\t\t$('#ak1').show();\n\t\t$('#ak2').show();\n\t\t$('#ak3').show();\n\t\t$('#ak4').show();\n\t}\n\telse if (showCounter === 5){\n\t\t$('#ak1').show();\n\t\t$('#ak2').show();\n\t\t$('#ak3').show();\n\t\t$('#ak4').show();\n\t\t$('#ak5').show();\n\t}\n\telse if (showCounter === 6){\n\t\t$('#ak1').show();\n\t\t$('#ak2').show();\n\t\t$('#ak3').show();\n\t\t$('#ak4').show();\n\t\t$('#ak5').show();\n\t\t$('#ak6').show();\n\t}\n}", "select() {\n this.battle.commander.current.action = new Action(this.model, this.character);\n this.battle.commander.current.select(new TargetsCommandsPanel(this.model, this.character));\n }", "function choiceScreen_1() {\n if (mouseX >= 140 && mouseX <= 250 && mouseY >= 400 && mouseY <= 580) {\n fill(255, 0, 0);\n textFont(myFont, 30);\n textAlign(LEFT);\n text(\"DRINK?\", mouseX, mouseY);\n }\n if (mouseX >= 400 && mouseX <= 580 && mouseY >= 460 && mouseY <= 500) {\n fill(255, 0, 0);\n textFont(myFont, 30);\n textAlign(LEFT);\n text(\"HELP?\", mouseX, mouseY);\n }\n}", "select() {\n this.character.battle.commander.current.action.targets = this.model;\n this.character.battle.actions.push(this.character.battle.commander.current.action);\n this.character.battle.commander.close();\n }", "function drawScreen() {\n clearScreen()\n updateEnemyPosition()\n checkforCollisions()\n winningCollision()\n drawCharacter()\n}", "function displayToScreen() {\n\n\n\t}", "function render() {\n enemyLaunchTimer = game.time.events.add(game.rnd.integerInRange(min_enemy_spacing, max_enemy_spacing), enemyLaunchTimer);\n }", "display() {\n\t\tthis.scene.pushMatrix();\n\t\tthis.scene.pushMaterial(this.spritesheetAppearance);\n\t\tthis.scene.pushTexture(this.texture);\n\n\t\tthis.scene.setActiveShaderSimple(this.shader);\n\t\tthis.spritesheetAppearance.setTexture(this.texture);\n\t\tthis.spritesheetAppearance.apply();\n\n\t\tlet position = 0;\n\n\t\tfor (let i = 0; i < this.text.length; i++) {\n\t\t\tposition = this.text[i].charCodeAt(0);\n\t\t\tthis.activateCellP(position);\n\t\t\tsuper.display();\n\t\t\tthis.scene.translate(1, 0, 0);\n\t\t}\n\n\n\t\tthis.scene.popTexture();\n\t\tthis.scene.popMaterial();\n\t\tthis.scene.popMatrix();\n\t\tthis.scene.setActiveShaderSimple(this.scene.defaultShader);\n\t}", "display() {\n let currentTheme = this.gameOrchestrator.getCurrentTheme();\n currentTheme.displayScene();\n this.displayGameboard(currentTheme);\n }", "function SceneSelect (gameEngine) {\n this.ctx = gameEngine.ctx;\n this.gameEngine = gameEngine;\n var portrait0 = AM.getAsset(\"./sprites/background0/tmp-0.gif\");\n var portrait1 = AM.getAsset(\"./sprites/background1/tmp-0.gif\");\n var portrait2 = AM.getAsset(\"./sprites/background2/tmp-0.gif\");\n var portrait3 = AM.getAsset(\"./sprites/background3/tmp-0.gif\");\n this.player1Ready = false;\n this.portraitWidth = 90;\n this.titleHeight = 100;\n this.padding = 10;\n this.shadowBlur = 2;\n this.shadowUp = false;\n this.entities = [this];\n this.selections = [];\n this.selections.push({name: \"Sunset\", portrait: portrait0, x: 0, y:0});\n this.selections.push({name: \"Ruins\", portrait: portrait1, x: 0, y: 0});\n this.selections.push({name: \"Under the Sea\", portrait: portrait2, x: 0, y:0});\n this.selections.push({name: \"Dark Fortress\", portrait: portrait3, x: 0, y: 0});\n\n this.selector1 = {x: 0, y: 0, color: \"blue\", index: 0};\n\n for (var i = 0; i < this.selections.length; i++) {\n this.selections[i].x = 200 + (this.portraitWidth + this.padding)* i;\n this.selections[i].y = this.titleHeight + 200;\n }\n}", "function showMenu() {\n rectMode(CENTER);\n fill(colorList[2]);\n rect(buttonX, buttonY, buttonWidth, buttonHeight);\n \n textAlign(CENTER, CENTER);\n fill(colorList[5]);\n text(\"How to Play\", buttonX, buttonY);\n\n fill(colorList[3]);\n rect(buttonX, secondButtonYpos, buttonWidth, buttonHeight);\n \n textAlign(CENTER, CENTER);\n fill(colorList[4]);\n text(\"Dancing Block\", buttonX, secondButtonYpos);\n \n}", "static showGame() {\n document.getElementById('js-player-selection').style.display = 'none';\n document.getElementById('js-game-info').style.display = 'block';\n }", "function choose_enemy() {\n\tvar plane_left_margin = 0;\n\tvar hp;\n\tif(distance % 700 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[5].width));\n\t\thp = create_enemy(plane_left_margin, enemy_planes, 5);\n\t\tvar rows = 0;\n\t\tclearInterval(hp.times);\n\t\thp.times = setInterval(function(){\n\t\t\tif (!pause_clicked) {\n\t\t\t\trows++;\n\t\t\t\tspecial_bullet(hp, 1);\n\t\t\t\tif (rows > 1 || dead || (hp.HP == 0) ){\n\t\t\t\t\tclearInterval(hp.times);\n\t\t\t\t}\n\t\t\t}\n\t\t},500);\n\t} \n\telse if(distance % 300 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[4].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 4)\n\t} \n\telse if(distance % 200 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[3].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 3)\n\t}\n\telse if(distance % 150 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[2].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 2)\n\t} \n\telse if(distance % 75 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[1].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 1)\n\t} \n\telse if(distance % 30 == 0) {\n\t\tplane_left_margin = Math.floor(Math.random() * (751 - enemy_planes[0].width));\n\t\tcreate_enemy(plane_left_margin, enemy_planes, 0);\n\t}\n}", "function resetEnemies() {\n console.log(\"***** RESETING Enemies for new Game\");\n $(\"#enemies-panel\").append(defenderSelected);\n $(\"#\" + defender.powerSpan).html(defender.currentPower);\n playerSelection = true;\n defenderSelection = false;\n // attacker.attackerWin = false;\n // defender.defenderWin = false;\n console.log(\"Player Selection--> \" + playerSelection);\n console.log(\"Defender Selection--> \" + defenderSelection);\n console.log(\"Attacker Win --> \" + attacker.attackerWin);\n console.log(\"Defender Win--> \" + defender.defenderWin);\n}", "display() {\n\t\tsuper.display();\n\n\t\t/* Display the boxes on the right panel. */\n\t\tthis.scoreBox.display();\n\t\tthis.levelLinesBox.display();\n\t\tthis.nextPieceBox.display();\n\t\tthis.statBox.display();\n\n\t\t/* Display the falling piece. */\n\t\tif (this.piece != undefined) {\n\t\t\tthis.piece.display(this.grid.initialx, this.grid.initialy, this.grid.squareSize);\n\t\t}\n\n\t\t/* Display the grid. */\n\t\tthis.grid.display();\n\n\t\tif (this.state == STATE_SELECT_LEVEL) {\n\t\t\tthis.blurBackground();\n\t\t\tthis.levelSelectorBox.display();\n\t\t}\n\t\telse if (this.state == STATE_WAIT_ADVERSARY_SELECTION) {\n\t\t\tthis.blurBackground();\n\t\t\tthis.waitAdversarySelectionBox.display();\n\t\t}\n\t\telse if (this.state == STATE_GAME_OVER) {\n\t\t\tthis.blurBackground();\n\t\t\tthis.gameOverSelectorBox.display();\n\t\t}\n\t\telse if (this.state == STATE_SUBMIT) {\n\t\t\tthis.blurBackground();\n\t\t\tthis.submitBox.display();\n\t\t}\n\t}", "function showActionMenuNextToPlayer(unit) {\n\n\n menuBackground = new createjs.Bitmap(\"graphics/ingame_menu/new_ingame_bg2.png\");\n menuBackground.x = unit.x + 43;\n menuBackground.y = unit.y - 150;\n menuBackground.scaleX = 0.7;\n menuBackground.scaleY = 0.7;\n\n moveSource = unit.canMove === 1 && unit.outOfMoves === 0 ? \"graphics/ingame_menu/new_move.png\"\n : \"graphics/ingame_menu/new_move_gray.png\";\n moveButton = createClickableImage(moveSource, unit.x + 48, unit.y - 147, function() {\n if(!interfaceIntroDone) return;\n if (unit.canMove) {\n undoHighlights();\n removeAllPointer();\n // drawRange(findReachableTiles(unit.column, unit.row, unit.moveRange, true), 0);\n moveCharacter(unit);\n move_instruction1();\n firstClickMove = false;\n }\n });\n\n attackSource = unit.canAttack === 1 && unit.outOfMoves === 0 ? \"graphics/ingame_menu/new_attack.png\"\n : \"graphics/ingame_menu/new_attack_gray.png\";\n attackButton = createClickableImage(attackSource, unit.x + 48, unit.y - 119, function() {\n\n if (!moveTutorialDone) return;\n if (unit.canAttack) {\n undoHighlights();\n // isAttacking = true;\n // drawRange(findReachableTiles(unit.column, unit.row, unit.attackRange, false), 1);\n remainingAttackTimes = 1;\n performAttack();\n }\n });\n\n skillSource = unit.skillCoolDown === 0 && unit.outOfMoves === 0 ? \"graphics/ingame_menu/new_skill.png\"\n : \"graphics/ingame_menu/new_skill_gray.png\";\n skillButton = createClickableImage(skillSource, unit.x + 48, unit.y - 91, function() {\n return;\n\n if (unit.skillCoolDown === 0) {\n undoHighlights();\n isCasting = true;\n cast(unit.skill_no, unit);\n }\n });\n\n cancelSource = \"graphics/ingame_menu/new_cancel.png\";\n cancelButton = createClickableImage(cancelSource, unit.x + 48, unit.y - 63, function() {\n\n return;\n clearSelectionEffects();\n });\n\n chars.addChild(menuBackground);\n chars.addChild(moveButton);\n chars.addChild(attackButton);\n chars.addChild(skillButton);\n chars.addChild(cancelButton);\n\n var min = moveButton;\n min = chars.getChildIndex(attackButton) < chars.getChildIndex(min) ? attackButton : min;\n min = chars.getChildIndex(skillButton) < chars.getChildIndex(min) ? skillButton : min;\n min = chars.getChildIndex(cancelButton) < chars.getChildIndex(min) ? cancelButton : min;\n\n if (chars.getChildIndex(menuBackground) > chars.getChildIndex(min)) {\n chars.swapChildren(menuBackground, min);\n }\n\n\n isDisplayingMenu = true;\n changed = true;\n}", "function C007_LunchBreak_ActorSelect_Click() {\t\n\tClickInteraction(C007_LunchBreak_ActorSelect_CurrentStage);\n\tInventoryClick(GetClickedInventory(), CurrentChapter, \"ActorSelect\");\n}", "function addEnemyFightTogether(){\n fight.removeEventListener('click',fightOneAtATime) //change listener\n fight.addEventListener('click',fightTogether) \n chooseEnemy.style.display = 'block' \n for(let i=0;i<enemyList.length;i++){ \n chosenEnemy.value = i //add choice tags\n chosenEnemy.innerHTML = 'Enemy '+ (i+1) //add choice words\n chooseEnemy.appendChild(chosenEnemy.cloneNode(true)) //add to dropdown list\n }\n fightMechanic.insertBefore(document.createElement('br'),allEnemies)\n addEnemy()\n}", "function render(){\n renderScores();\n adjustTurn();\n getWinner();\n clearSelection();\n}", "function draw() {\n\n // If not visible stop.\n var element = get_selected_element();\n if (check_with_parents(element, \"display\", \"none\", \"==\") === true || check_with_parents(element, \"opacity\", \"0\", \"==\") === true || check_with_parents(element, \"visibility\", \"hidden\", \"==\") === true) {\n return false;\n }\n\n // selected boxed.\n draw_box(\".yp-selected\", 'yp-selected-boxed');\n\n // Select Others.\n iframe.find(\".yp-selected-others:not(.yp-multiple-selected)\").each(function (i) {\n draw_other_box(this, 'yp-selected-others', i);\n });\n\n // Tooltip\n draw_tooltip();\n\n // Dragger update.\n update_drag_handle_position();\n\n }", "function main(){\n var playerSelected = \"N\";\n loadGame();\n\n //Target the button that is clicked to load the class\n $(\"#select1\").click(function() {\n selectCharacter($(\"#select1 span\").html());\n });\n $(\"#select2\").click(function() {\n selectCharacter($(\"#select2 span\").html());\n });\n $(\"#select3\").click(function() {\n selectCharacter($(\"#select3 span\").html());\n });\n\n //Load enemy stats\n loadEnemyStats(enemy);\n $(\"#equip\").click(function() {\n equipCharacter();\n calcPlayerDamage();\n });\n $(\"#unequip\").click(function() {\n unequipCharacter();\n calcPlayerDamage();\n });\n $(\"#fightButton\").click(function() {\n beginFight();\n });\n $(\"#enemyLevelButton\").click(function() {\n increaseEnemyLevel();\n });\n}", "function showEndScreen(){\n //make a new end screen\n var end = new EndScreen();\n //set the game as over\n battle.gameOver();\n //show the end screen\n end.showEndScreen();\n}", "show() {\n noStroke();\n if (currentScene === 3) {\n switch(this.quality) {\n case 1:\n fill(\"white\");\n break;\n case 2:\n fill(\"grey\");\n break;\n case 3:\n fill(\"black\");\n break;\n }\n }\n if (currentScene === 4) {\n fill(0)\n this.vel = createVector(-1, 0);\n }\n // changing these numbers makes the collision not work, why?\n rect(this.pos.x, this.pos.y, 10, 10) // try changing the numbers in person collision too\n \n }", "drawExistingEnemies() {\n const enemies = this.enemiesManager.entitiesDisplayed;\n for (let index = 0; index < enemies.length; index++) {\n enemies[index].draw(this.ctx);\n }\n }", "display() {\n push();\n imageMode(CENTER, CENTER);\n ellipseMode(CENTER);\n //draw target\n image(imgTarget, this.targetX, this.targetY, this.size, this.size);\n //Find the right sprite to display for the ship, depending on location\n this.findSprite();\n //draw ship based on result in findSprite()\n image(this.currentSprite, this.x, this.y, this.size * 2, this.size);\n pop();\n }", "function startCombat() {\r\n\tget(\"console-content-container\").style.display = \"none\";\r\n\tget(\"combat-window\").style.display = \"block\";\r\n\tget(\"bottom-display\").innerHTML = \"You engage the enemy.\";\r\n\tgetEnemyStats();\r\n\tcombatFlag = 1; //trigger to disallow allow inventory item use.\r\n}", "function draw() {\n // draws background rooms and handles movement from one to another\n adventureManager.draw();\n\n // Only draw scorecard on certain screens\n if( adventureManager.getStateName() === \"Splash\" ||\n adventureManager.getStateName() === \"Instructions\" ||\n adventureManager.getStateName() === \"Characters\" ||\n adventureManager.getStateName() === \"Four\" ||\n adventureManager.getStateName() === \"Five\" ||\n adventureManager.getStateName() === \"Eight\" ||\n adventureManager.getStateName() === \"Eleven\") {\n ;\n }\n else {\n stressCard.draw();\n }\n\n // draw the p5.clickables in front\n clickablesManager.draw();\n}", "function displayButton() {\n const sel1 = W.selectionManager.getSelectedFeatures();\n\n if (sel1.length > 0) {\n if(sel1[0].model.type == 'venue') {\n $('#MyclosedVenueContainer').css('display', 'block');\n } else {\n $('#MyclosedVenueContainer').css('display', 'none');\n }\n }else {\n $('#MyclosedVenueContainer').css('display', 'none');\n }\n }", "function draw() {\n // draws background rooms and handles movement from one to another\n adventureManager.draw();\n\n // drawCharacters();\n\n // don't draw them on first few screens\n if( adventureManager.getStateName() === \"Splash\" ||\n adventureManager.getStateName() === \"Instructions\" ||\n adventureManager.getStateName() === \"Characters\" ) {\n ;\n }\n else {\n //drawCharacters();\n }\n \n // draw the p5.clickables, in front of the mazes but behind the sprites\n clickablesManager.draw();\n}", "function displayOptions(e){ \n e.show(); \n}", "displayGameStatus() {\n\n $(\"#enemiesDefeated\").text(this.totalEnemiesDefeated);\n $(\"#totalGames\").text(this.totalGames);\n $(\"#nbrWins\").text(this.nbrWins);\n $(\"#nbrLosses\").text(this.nbrLosses);\n\n // Go back to choosing player\n if (this.currentPlayer == undefined) {\n $(\"#selectionTitle\").text(\"Select Player\");\n } else {\n $(\"#selectionTitle\").text(\"Select Enemy\");\n }\n\n // Only show attack button if both are picked \n if ((this.currentPlayer != undefined) && (this.currentEnemy != undefined)) {\n $(\"#attack-btn\").css(\"visibility\", \"visible\");\n $(\"#selectionTitle\").text(\"Attack!\");\n } else {\n $(\"#attack-btn\").css(\"visibility\", \"hidden\");\n }\n\n this.displaySingleCharacter(this.currentPlayer, \"#playerCard\");\n this.displaySingleCharacter(this.currentEnemy, \"#enemyCard\");\n this.displayDefeatedCharacters(this.defeatedCharacters);\n }", "function changeDisplay() {\n if (deadEnemies >= numberOfEnemies){\n deadEnemies = 0;\n level ++;\n numberOfEnemies = level * 2;\n spawnTime -= 100;\n movementDelay -= 50;\n }\n}", "function whiteboard_show_canvas()\n{\n\t$('#white-board .menu .draw').addClass('begin').text('Stop');\n\t$('#white-board .menu .pen').show();\n\t$('#white-board .menu .type').show();\n\t$('#white-board .menu .color').show();\n\t$('#white-board .menu .eraser').show();\n\t$('#white-board .menu .clear').show();\n\t$('#white-board .menu .pen').show();\n\t$('#white-board #canvas').show();\n}", "function Selected()\r\n{\r\n\tthis.gameObject.GetComponent.<SpriteRenderer>().sprite = terminal_on_sprite;\r\n\tselected = true;\r\n}", "function renderScreen()\r\n{\r\n\t// draw canvas\r\n\tfor(var i = 0; i < worms.length; i++)\r\n\t{\r\n\t\tif(players[i] && worms[i].score > maxScore)\r\n\t\t{\r\n\t\t\trenderWorm(worms[i]);\r\n\t\t\t//maxScore = worms[i].score;\r\n\t\t}\r\n\t}\r\n}", "displayScene()\r\n {\r\n this.traverseGraph(this.components[this.idRoot], this.components[this.idRoot].materials, this.components[this.idRoot].texture);\r\n }", "function selectPlayer() {\n\t\t\t$('.hero_villain').remove();\n\t\t\tnewHtml = '<div id=\"player0\" class=\"player\"></div>';\n\t\t\tnewHtml = newHtml + '<div id=\"player1\" class=\"player\"></div>';\n\t\t\tnewHtml = newHtml + '<div id=\"player2\" class=\"player\"></div>';\n\t\t\t$(newHtml).insertAfter('article');\n\t\t\t$.each(playerCharacters, function (index) {\n\t\t\t\tcurrId = '#player'+index;\n\t\t\t\tnewHtml = '<image src=\"' + playerCharacters[index].characterPhoto + '\" alt = \"' + playerCharacters[index].characterName + '\">';\n\t\t\t\tnewHtml = newHtml + '<h3>' + playerCharacters[index].characterName + '</h3>';\n\t\t\t\tnewHtml = newHtml + '<p>Current Health: ' + playerCharacters[index].characterHealthPoints + '</p>';\n\t\t\t\t$(currId).html(newHtml); \n\t\t\t});\n\t\t\t$('#message').html('Click to choose your character.');\n\t\t}", "function menuGame(){\n startScene.visible = true;\n helpScene.visible = false;\n gameOverScene.visible = false;\n gameScene.visible = false;\n}", "function characterDisplay() {\n //display the first character on the page\n characterSelect(characters[0].name, 1, characters[0].class, characters[0].portrait, characters[0].colors.dark, characters[0].colors.light, characters[0].stats);\n //loop through array and append all of the sprite version\n for (var i = 0; i < characters.length; i++) {\n var chibiContainer = $(\"<div>\").addClass(\"character-container\").attr({\n \"data-class\": characters[i].class,\n \"data-key\": i + 1\n });\n var characterImage = $(\"<img>\").attr(\"src\", characters[i].chibi);\n chibiContainer.append(characterImage);\n $(\".character-list\").append(chibiContainer);\n }\n }", "function yourEnemies() {\n \n if (yourFighter=='luke') {\n\n $('#yourEnemy').append('<div id =\"enemy2\"></div>');\n $('#enemy2').append('<div>Obi-Wan Kenobi</div>');\n $('#enemy2').append('<img id = \"obi-wan2\" src=\"assets/images/obi-wan-kenobi.png\" width=150px height=150px><br>');\n $('#enemy2').append(obiPower);\n\n $('#yourEnemy').append('<div id =\"enemy3\"></div>');\n $('#enemy3').append('<div>Darth Vader</div>');\n $('#enemy3').append('<img id = \"darth2\" src=\"assets/images/darth-vader.png\" width=150px height=150px><br>');\n $('#enemy3').append(darthPower);\n\n\n $('#yourEnemy').append('<div id =\"enemy4\"></div>');\n $('#enemy4').append('<div>Kylo Ren</div>');\n $('#enemy4').append('<img id = \"kylo2\" src=\"assets/images/kylo-ren.png\" width=150px height=150px><br>');\n $('#enemy4').append(kyloPower); \n\n\n } /* end if luke */\n\n\n if (yourFighter=='obi-wan') {\n\n $('#yourEnemy').append('<div id =\"enemy1\"></div>');\n $('#enemy1').append('<div>Luke Skywalker</div>');\n $('#enemy1').append('<img id = \"luke2\" src=\"assets/images/luke-skywalker.png\" width=150px height=150px><br>');\n $('#enemy1').append(lukePower);\n\n \n $('#yourEnemy').append('<div id =\"enemy3\"></div>');\n $('#enemy3').append('<div>Darth Vader</div>');\n $('#enemy3').append('<img id = \"darth2\" src=\"assets/images/darth-vader.png\" width=150px height=150px><br>');\n $('#enemy3').append(darthPower);\n\n $('#yourEnemy').append('<div id =\"enemy4\"></div>');\n $('#enemy4').append('<div>Kylo Ren</div>');\n $('#enemy4').append('<img id = \"kylo2\" src=\"assets/images/kylo-ren.png\" width=150px height=150px><br>');\n $('#enemy4').append(kyloPower);\n\n\n } /* end if obi-wan */\n\n if (yourFighter=='darth') {\n\n $('#yourEnemy').append('<div id =\"enemy1\"></div>');\n $('#enemy1').append('<div>Luke Skywalker</div>');\n $('#enemy1').append('<img id = \"luke2\" src=\"assets/images/luke-skywalker.png\" width=150px height=150px><br>');\n $('#enemy1').append(lukePower);\n\n $('#yourEnemy').append('<div id =\"enemy2\"></div>');\n $('#enemy2').append('<div>Obi-Wan Kenobi</div>');\n $('#enemy2').append('<img id = \"obi-wan2\" src=\"assets/images/obi-wan-kenobi.png\" width=150px height=150px><br>');\n $('#enemy2').append(obiPower);\n\n $('#yourEnemy').append('<div id =\"enemy4\"></div>');\n $('#enemy4').append('<div>Kylo Ren</div>');\n $('#enemy4').append('<img id = \"kylo2\" src=\"assets/images/kylo-ren.png\" width=150px height=150px><br>');\n $('#enemy4').append(kyloPower);\n\n } /* end if darth */\n\n if (yourFighter=='kylo') {\n\n $('#yourEnemy').append('<div id =\"enemy1\"></div>');\n $('#enemy1').append('<div>Luke Skywalker</div>');\n $('#enemy1').append('<img id = \"luke2\" src=\"assets/images/luke-skywalker.png\" width=150px height=150px><br>');\n $('#enemy1').append(lukePower);\n\n $('#yourEnemy').append('<div id =\"enemy2\"></div>');\n $('#enemy2').append('<div>Obi-Wan Kenobi</div>');\n $('#enemy2').append('<img id = \"obi-wan2\" src=\"assets/images/obi-wan-kenobi.png\" width=150px height=150px><br>');\n $('#enemy2').append(obiPower);\n\n $('#yourEnemy').append('<div id =\"enemy3\"></div>');\n $('#enemy3').append('<div>Darth Vader</div>');\n $('#enemy3').append('<img id = \"darth2\" src=\"assets/images/darth-vader.png\" width=150px height=150px><br>');\n $('#enemy3').append(darthPower);\n \n\n } /* end if kylo */\n\n $(\"#luke2\").on(\"click\", function(){\n if (!yourEnemy) {\n yourEnemy='luke';\n $('#enemy1').replaceWith('');\n enemyPower=8;\n $('#defender').after('<div id =\"enemyFighter\"></div>');\n $('#enemyFighter').append('<div>Luke Skywalker</div>');\n $('#enemyFighter').append('<img src=\"assets/images/luke-skywalker.png\" width=150px height=150px><br>');\n $('#enemyFighter').append('<div id=\"lukePower\"></div>');\n $('#lukePower').html(lukePower);\n attack();\n } /* end if (yourEnemy ==\"\") */\n \n }) /* end luke2 (enemy) click */\n\n $(\"#obi-wan2\").on(\"click\", function(){\n if (!yourEnemy) {\n yourEnemy='obi-wan';\n $('#enemy2').replaceWith('');\n enemyPower=12;\n $('#defender').after('<div id =\"enemyFighter\"></div>');\n $('#enemyFighter').append('<div>Obi-Wan Kenobi</div>');\n $('#enemyFighter').append('<img src=\"assets/images/obi-wan-kenobi.png\" width=150px height=150px><br>');\n $('#enemyFighter').append('<div id=\"obiPower\"></div>');\n $('#obiPower').html(obiPower);\n attack();\n } /* end if (yourEnemy ==\"\") */\n }) /* end obi-wan2 (enemy) click */\n\n $(\"#darth2\").on(\"click\", function(){\n if (!yourEnemy) {\n yourEnemy='darth';\n $('#enemy3').replaceWith('');\n enemyPower=25;\n $('#defender').after('<div id =\"enemyFighter\"></div>');\n $('#enemyFighter').append('<div>Darth Vader</div>');\n $('#enemyFighter').append('<img src=\"assets/images/darth-vader.png\" width=150px height=150px><br>');\n $('#enemyFighter').append('<div id=\"darthPower\"></div>');\n $('#darthPower').html(darthPower);\n attack();\n } /* end if (yourEnemy ==\"\") */\n \n }) /* end darth2 (enemy) click */\n\n $(\"#kylo2\").on(\"click\", function(){\n if (!yourEnemy) {\n yourEnemy='kylo';\n $('#enemy4').replaceWith('');\n enemyPower=20;\n $('#defender').after('<div id =\"enemyFighter\"></div>');\n $('#enemyFighter').append('<div>Kylo Ren</div>');\n $('#enemyFighter').append('<img src=\"assets/images/kylo-ren.png\" width=150px height=150px><br>');\n $('#enemyFighter').append('<div id=\"kyloPower\"></div>');\n $('#kyloPower').html(kyloPower);\n attack();\n } /* end if (yourEnemy ==\"\") */\n }) /* end obi-wan2 (enemy) click */\n\n\n\n\n}", "display() {\n this.rttTexture.bind(0);\n this.noiseTexture.bind(1);\n\n this.scene.setActiveShader(this.cameraShader);\n\n this.rectangle.display();\n\n this.scene.setActiveShader(this.scene.defaultShader);\n\n this.rttTexture.unbind(0);\n this.noiseTexture.unbind(1);\n }", "function backToRoom(enemy) {\r\n document.getElementById(`errors`).style.display = `none`;\r\n document.getElementById(`location`).style.display = `block`;\r\n document.getElementById(`directions`).style.display = `block`;\r\n document.getElementById(\r\n `directions`\r\n ).innerHTML = `${currentRoom.directions}`;\r\n document.getElementById(`buttonarea`).style.display = `none`;\r\n document.getElementById(`userinput`).style.display = `inline-block`;\r\n document.getElementById(`health-area`).style.display = `inline-block`;\r\n document.getElementById(`inventory-area`).style.display = `inline-block`;\r\n if (\r\n player._kills.includes(`${enemy.name} with the ${enemy.weakness.name}`)\r\n ) {\r\n document.getElementById(`description`).innerHTML = `${enemy.easyFight}`;\r\n } else {\r\n document.getElementById(\r\n `description`\r\n ).innerHTML = `${enemy.afterFight}`;\r\n }\r\n document.getElementById(`usertext`).focus();\r\n}", "function showElevators() {\n\tconsole.log('Show elevator status here');\n}", "function newGame(){\n enemyCount = 0;\n enemySelect = false;\n charaterGen();\n $(\".character\").css(\"background-color\", \"white\");\n $(\"button\").css(\"visbility\", \"hidden\");\n $(\"#luke\").children(\".hp\").text(\"HP: \" + luke.HP);\n $(\"#obiwan\").children(\".hp\").text(\"HP: \" + obiwan.HP);\n $(\"#maul\").children(\".hp\").text(\"HP: \" + maul.HP);\n $(\"#sidious\").children(\".hp\").text(\"HP: \" + sidious.HP);\n}", "start() {\n super.start(this.game.menuOptions);\n this.game.display.draw(0, 0, 'a');\n this.game.display.draw(0, 1, 'b');\n this.game.display.draw(0, 2, 'c');\n this.game.display.draw(0, 3, 'd');\n this.game.display.draw(0, 4, 'e');\n this.game.display.draw(0, 5, ['f', '➧']);\n this.game.display.draw(0, 6, 'g');\n this.game.display.draw(0, 7, 'h');\n this.game.display.draw(0, 8, 'i');\n this.game.display.draw(1, 0, 'j');\n this.game.display.draw(1, 1, 'k');\n this.game.display.draw(1, 2, 'l');\n this.game.display.draw(1, 3, 'm');\n this.game.display.draw(1, 4, 'n');\n this.game.display.draw(1, 5, 'o');\n this.game.display.draw(1, 6, 'p');\n this.game.display.draw(1, 7, 'q');\n this.game.display.draw(1, 8, this.game.music.muted ? ['r', '♩'] : 'r');\n this.selected = 0;\n }", "function heroSelect() {\r\n\t\t// remove divs that are no longer needed\r\n\t\t$(\"#instructions\").hide();\r\n\t\t$(\"#announcement\").hide();\r\n\t\t$(\"#fightStats\").hide();\r\n\r\n\t\t\r\n \r\n // moves the selected fighter to the fight space, leaving behind 3 challengers\r\n $(\".hero\").append('<div class=\"title\">Mighty Hero</div>');\r\n \r\n // this attribute becomes the unique dad identifier within this function \r\n\t\tlet fighterID = $(this).attr(\"id\");\r\n\t\t$.each(dads, function(cartoon, dad) {\r\n\t\t\tif (fighterID !== dad.id) {\r\n\t\t\t\treturn;\r\n };\r\n \r\n // adds the identified (clicked) fighterID to the \"hero\" div (first fighter)\r\n\t\t\t$(\".hero\").append(`<div class=\"characters col-md-3\" id=\"${dad.id}\">\r\n <div>${dad.firstName} ${dad.lastName}</div>\r\n <img src=\"${dad.image}\" style=\"width:100px; height:100px;\"/>\r\n <div class=\"healthpoints\"> HP: ${dad.healthPoints}</div> \r\n\t\t\t\t\t\t\t\t\t<progress id=\"healthbar\" value=\"100\" max=\"100\"> </progress>\r\n </div>`);\r\n \r\n // locates and reassigns simpler values to the health and attack stats\r\n\t\t\t\t\t\t\t\thpHero = dad.healthPoints;\r\n\t\t\t\t\t\t\t\theroTotalHealth = dad.healthPoints;\r\n attackBase = dad.attackPower;\r\n attackCurrent = dad.attackPower;\r\n heroId = dad.id;\r\n });\r\n\r\n // moves the remaining three fighters to the challengers area, so that one can be chosen as the first defender\r\n\t\t$(\"#challengers\").append('<div class=\"title\">Challengers</div>');\r\n\t\t$.each(dads, function(cartoon, dad) {\r\n\t\t\tif (fighterID == dad.id) {\r\n\t\t\t\treturn;\r\n };\r\n \r\n\t\t\t$(\"#challengers\").append(`<div class=\"characters col-md-3\" id=\"${dad.id}\">\r\n <div>${dad.firstName} ${dad.lastName}</div>\r\n <img src=\"${dad.image}\" style=\"width:100px; height:100px;\"/>\r\n\t\t\t\t\t\t\t\t\t\t<div class=\"healthpoints\"> HP: ${dad.healthPoints}</div>\r\n\t\t\t\t\t\t\t\t\t\t<progress id=\"healthbar\" value=\"100\" max=\"100\"> </progress>\r\n </div>`);\r\n\t\t});\r\n \r\n // selects first defender on click by executing the \"selectDefender\" function below\r\n\t\t$(\"#challengers .characters\").click(selectDefender);\r\n\r\n // hides undeeded divs\r\n\t\t$(\"#warriors\").hide();\r\n\t\t$(\"#instructions\").hide();\r\n \r\n // reveals new divs\r\n\t\t$(\".hero\").show();\r\n\t $(\".defender\").show();\r\n\t\t$(\"#challengers\").show();\r\n $(\"#updates\").show();\r\n \r\n log(heroSelect);\r\n\t}" ]
[ "0.7041243", "0.66395867", "0.6544068", "0.65072966", "0.64908683", "0.6383171", "0.6288086", "0.62796885", "0.6260806", "0.6176798", "0.6161588", "0.61236006", "0.61186826", "0.60995567", "0.6079819", "0.6016587", "0.5987631", "0.59652257", "0.59548414", "0.59262425", "0.5922206", "0.5920995", "0.591475", "0.58757555", "0.58740294", "0.5851696", "0.58412737", "0.58382654", "0.58342934", "0.5821395", "0.5817848", "0.5805259", "0.580321", "0.57915866", "0.57912964", "0.5779", "0.5778039", "0.57764673", "0.5775368", "0.5761002", "0.5753378", "0.57245487", "0.5722487", "0.5716336", "0.57132715", "0.5709275", "0.5697526", "0.5696886", "0.56909305", "0.5683725", "0.5655803", "0.56557524", "0.56550324", "0.5652053", "0.5647269", "0.5647245", "0.56412464", "0.5635434", "0.56351286", "0.5632625", "0.5623377", "0.56226367", "0.5621731", "0.5613838", "0.56118506", "0.55857784", "0.558534", "0.55795664", "0.5571961", "0.5566677", "0.5561897", "0.5555972", "0.55529475", "0.55489683", "0.5546881", "0.55354464", "0.5532754", "0.55317515", "0.5524564", "0.55212766", "0.55163014", "0.5508323", "0.5508197", "0.55072063", "0.5505042", "0.5504209", "0.54966116", "0.5481641", "0.54664123", "0.54651576", "0.5459609", "0.545811", "0.5453171", "0.54515976", "0.5450888", "0.54495496", "0.5448224", "0.54469955", "0.5446388", "0.54423714" ]
0.7585719
0
This updates the display of player and enemy stats.
function updateStats() { $("#player-stats").html("<h1>PLAYER</h1><h1 style=\"margin-top: 10px\">HP: " + player.hitPoints + "</h1>"); $("#enemy-stats").html("<h1>Enemy</h1><h1 style=\"margin-top: 10px\">HP: " + enemy.hitPoints + "</h1>"); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function updateEnemyStats() {\n\t\t$(\"#enemyHealth\").html(\"HP: \" + enemyPicked.health + \"<br />Attack: \" + enemyPicked.attack);\n\t\t$(\"#enemyName\").html(enemyPicked.display);\n\t}", "function updatePlayerStats() {\n\t\t$(\"#playerHealth\").html(\"HP: \" + characterPicked.health + \"<br />Attack: \" + characterPicked.attack);\n\t\t$(\"#playerName\").html(characterPicked.display);\n\t}", "function updateStats() {\n $(\"#fighterhealth\").text(\"HP:\\xa0\" + fighterHP);\n $(\"#defenderhealth\").text(\"HP:\\xa0\" + defenderHP);\n }", "function updatePlayerInfo() {\n\t\tdocument.getElementById(\"player1name\").innerText = `Name: ${player1.name}`;\n\t\tdocument.getElementById(\"player2name\").innerText = `Name: ${player2.name}`;\n\t\tdocument.getElementById(\n\t\t\t\"player1score\"\n\t\t).innerText = `Score: ${player1.getScore()}`;\n\t\tdocument.getElementById(\n\t\t\t\"player2score\"\n\t\t).innerText = `Score: ${player2.getScore()}`;\n\t\tdocument.getElementById(\"current-player\").innerText = `Current Player: ${\n\t\t\tgameFlow.getCurrentPlayer().name\n\t\t} (${gameFlow.getCurrentPlayer().sign})`;\n\t}", "function updateStats() {\n playerStats.innerText = \"Name: \" + player.name + \"\\n\";\n playerStats.innerText += \"Hp: \" + player.hp;\n playerMoney.innerText = player.money;\n $(\"#playDate\").text(\"Day: \" + player.day);\n $(\"#playerLoan\").text(\" Loan: \" + player.loan);\n}", "updateStats(){\n document.getElementById(\"hp\").innerHTML = health;\n document.getElementById(\"wp\").innerHTML = weapon;\n document.getElementById(\"xp\").innerHTML = exp;\n document.getElementById(\"lvl\").innerHTML = level;\n document.getElementById(\"dng\").innerHTML = dungeon;\n }", "function updateStats() {\n var htmlString = \"\";\n htmlString += (\"<h1>\" + character.name + \"</h1>\");\n htmlString += (\"<h2 id='level'>Level \" + character.lvl + \"</h2>\");\n htmlString += (\"<p id='hp'>HP: \" + character.hp + \"/\" + character.maxhp + \"</p>\");\n htmlString += (\"<p id='xp'>XP: \" + character.xp + \"/\" + (character.lvl*character.lvl*150) + \"</p>\");\n htmlString += (\"<p id='energy'>Energy: \" + character.energy + \"/\" + character.maxenergy + \"</p>\");\n $('#stats').css('overflow-y', 'hidden');\n $('#stats').html(htmlString);\n }", "function update() {\r\n\r\n // update game\r\n game.update();\r\n\r\n // toggle tower clickable depending on the user's money\r\n updateTowerStore();\r\n\r\n let { type, lives, money, level, difficulty } = game.getLevelStats();\r\n\r\n // update lives and money based on game stats \r\n livesLabel.innerHTML = 'Lives: ' + lives;\r\n moneyLabel.innerHTML = '$' + money;\r\n levelLabel.innerHTML = 'Level: ' + level; \r\n difficultyLabel.innerHTML = 'difficulty: ' + difficulty;\r\n nextLevelLabel.innerHTML = '';\r\n\r\n if (type) nextLevelLabel.appendChild(ENEMY_IMAGES[type]);\r\n else nextLevelLabel.style.display = 'none';\r\n\r\n // increase flashing transparency\r\n flashingTransparency = flashingTransparency + .2;\r\n}", "updateHp(hp1, hp2){\n $(\"div#player span.health\").text(hp1);\n $(\"div#enemy span.health\").text(hp2);\n }", "function refreshPlayerStats(player){\n $(\".charStats\").html(getStats(player));\n }", "update()\n {\n this.healthText.text = \"Health: \" + this.player.hp + \"/\" + this.player.maxHp;\n \n this.buildingText.text = \"Selected building: \" + this.player.buildings[this.player.selectedBuilding];\n }", "function player1DOMUpdate() {\n $(\"#infoOne\").text (character[i].name + \" Health: \" + character[i].healthPoints);\n player1Name = character[i].name;\n player1Attack = character[i].attackPoints;\n player1Health = character[i].healthPoints;\n}", "function updateStats() {\n\tdocument.getElementById('wins').innerHTML = wins;\n\tdocument.getElementById('losses').innerHTML = losses;\n\tdocument.getElementById('gamesplayed').innerHTML = wins + losses;\n}", "function playerStatsWeb() {\n var playerHealth = document.getElementById('player-health');\n playerHealth.innerHTML = \"❤️ Health: \" + player.health;\n\n var playerStamina = document.getElementById('player-stamina');\n playerStamina.innerHTML = \"⚡ Stamina: \" + player.stamina;\n\n var playerPots = document.getElementById('player-potion');\n playerPots.innerHTML = \"⚗️ Potions: \" + player.potions;\n\n var playerMonsters = document.getElementById('remaining-monsters');\n playerMonsters.innerHTML = \"👹 Enemies: \" + (remainingEnemies.length - 1); // game ends when there's only 1 monster left.\n} //this is run after every scene to update the screen.", "updateOtherEnemiesWithCurrentInfo(){\n\t\tfor(var i = 0; i < this.enemies.length; i++){\t\n\t\t\tthis.enemies[i].position.x += this.enemies[i].velX;\n\t\t\tthis.enemies[i].position.y += this.enemies[i].velY;\n\t\t}\n\t}", "function update() {\n controls.update();\n stats.update();\n }", "function updateStats()\n{\n updateGoalAttempts();\n updateShotsOnGoal();\n updateShotsOffGoal();\n updateBlockedShots();\n updateCorners();\n updateOffsides();\n updateGKSaves();\n updateFoulsCommited();\n updateFoulsReceived();\n\n updateCompletePasses();\n updateIncompletePasses();\n updateTotalPasses();\n\n updateThrows();\n}", "function updateStats(ui, stats) {\n ui.headMovements.text('Track Movement: ' + stats.trackMovement);\n ui.averageTime.text('Average Wait Time: ' + Math.round(stats.averageWait));\n}", "function worldUpdate() {\r\n\t$('#distance').html(prettify(Game.world.distance));\r\n\t$('#zone').html(Game.zone);\r\n\r\n\t//enemy\r\n\t$('#enemyHealth').html(prettify(Game.enemy.health));\r\n\r\n\tvar enemyHealthBar = document.getElementById(\"enemyHealthBar\");\r\n\tvar hp = (Game.enemy.health / Game.enemy.totalhealth) * 100;\r\n\tenemyHealthBar.style.width = hp + '%';\r\n\r\n\tif (Game.enemy.health >= Game.enemy.totalhealth) Game.enemy.health = Game.enemy.totalhealth;\r\n\r\n\tif (Game.enemy.health <= 0) {\r\n\t\tenemyHealthBar.style.width = '0%';\r\n\t\tendFight();\r\n\t}\r\n}", "function showStats() {\n // Hide in-game information\n hide(\"#in-game\");\n\n // Update stats\n $(\"#num-correct\").text(numCorrect);\n $(\"#num-incorrect\").text(numIncorrect);\n $(\"#num-unanswered\").text(numUnaswered);\n\n // Unhide post-game information\n unhide(\"#post-game\");\n }", "function updateStats() {\n $(\"#number-to-guess\").text(targetNumber);\n $(\"#user-score\").text(userScore);\n $(\"#wins\").text(wins);\n $(\"#losses\").text(losses);\n }", "function setStats() {\n \n document.getElementById(\"character-stats\").innerHTML = \n 'Attack: ' + playerAttack + '<br />' +\n 'Defense: ' + playerDefense + '<br />' +\n 'Endurance: ' + playerEndurance + '<br />' +\n 'Health: ' + playerMaxHealth\n document.getElementById(\"acorn-coin\").innerHTML = playerAcornCoin;\n document.getElementById(\"mushroom-coin\").innerHTML = playerMushroomCoin;\n document.getElementById(\"bearclaw-coin\").innerHTML = playerBearclawCoin;\n document.getElementById(\"leaf-coin\").innerHTML = leafCoin;\n}", "function update () {\n\t\t\t$(\".wins\").html(\"Wins: \" + wins); // displays wins to page\n\t\t\t$(\".losses\").html(\"Losses: \" + losses); // displays losses to page\n\t\t}", "function setupAndDisplayGameStat(){\n\t\tgameStat = new GameStat({\n\t\t\tplayerOneName: playerOneProfile.getFirstname(), \n\t\t\tplayerTwoName: playerTwoProfile.getFirstname()\n\t\t});\n\n\t\tgameStat.x = stage.canvas.width/2;\n\t\tgameStat.y = board.y;\n\n\t\tstage.addChildAt(gameStat, stage.getChildIndex(board));\n\t\tcreatejs.Tween.get(gameStat).to({y: gameStat.y - gameStat.getBounds().height*2}, 1000, createjs.Ease.circOut);\n\t}", "updateUI() {\n document.getElementById(\"health\").innerHTML = this.currPlayerHealth;\n document.getElementById(\"food\").innerHTML = this.playerFood;\n document.getElementById(\"turn\").innerHTML = this.turnNum;\n document.getElementById(\"lvl\").innerHTML = this.currentLevel;\n document.getElementById(\"scr\").innerHTML = this.playerScore;\n\n }", "updatePlayerTexts() {\n if (this.player) {\n this.updateText(\n 'playerName',\n { name: this.player.getProp('name') },\n { fill: this.player.getProp('hexColor') }\n );\n this.updateText('playerPoints', { amount: this.player.getProp('points') || 0 });\n this.updateText('playerKills', { amount: this.player.getProp('numKills') || 0 });\n this.updateText('playerDeaths', { amount: this.player.getProp('numDeaths') || 0 });\n }\n }", "function update(dt) {\n allEnemies.forEach(function(enemy) {\n enemy.update(dt);\n });\n player.update();\n }", "function updateEntities(dt) {\n allEnemies.forEach(function(enemy) {\n enemy.update(dt);\n });\n player.update();\n\n if ( player.wonGame || player.lostGame )\n {\n resultsScreen.setForceDraw();\n global.gameState = \"showResult\";\n }\n\n gameTimeElapsed += dt;\n }", "function updateStats() {\n\t\n\tFFXIV_HPPercent = document.querySelector(\"#hp_percent\").textContent;\n\tFFXIV_MPPercent = document.querySelector(\"#mp_percent\").textContent;\n\tFFXIV_TPPercent = document.querySelector(\"#tp_percent\").textContent;\n\tFFXIV_HPCurrent = document.querySelector(\"#hp_current\").textContent;\n\tFFXIV_MPCurrent = document.querySelector(\"#mp_current\").textContent;\n\tFFXIV_TPCurrent = document.querySelector(\"#tp_current\").textContent;\n\tFFXIV_HPMax = document.querySelector(\"#hp_max\").textContent;\n\tFFXIV_MPMax = document.querySelector(\"#mp_max\").textContent;\n\tFFXIV_TPMax = \"1000\";\n\tFFXIV_HudType = document.querySelector(\"#hud_type\").textContent;\n\tFFXIV_Location = document.querySelector(\"#current_location\").textContent;\n\tFFXIV_HudMode = document.querySelector(\"#hud_mode\").textContent;\n\tFFXIV_TargetHPPercent = document.querySelector(\"#target_hppercent\").textContent;\n\tFFXIV_TargetHPCurrent = document.querySelector(\"#target_hpcurrent\").textContent;\n\tFFXIV_TargetHPMax = document.querySelector(\"#target_hpmax\").textContent;\n\tFFXIV_TargetName = document.querySelector(\"#target_name\").textContent;\n\tFFXIV_TargetEngaged = document.querySelector(\"#target_engaged\").textContent;\n\tFFXIV_PlayerPosX = document.querySelector(\"#playerposX\").textContent;\n\tFFXIV_PlayerPosY = document.querySelector(\"#playerposY\").textContent;\n\tFFXIV_PlayerPosZ = document.querySelector(\"#playerposZ\").textContent;\n\tFFXIV_ActionStatus = document.querySelector(\"#actionstatus\").textContent;\n\tFFXIV_CastPercent = document.querySelector(\"#castperc\").textContent;\n\tFFXIV_CastProgress = document.querySelector(\"#castprogress\").textContent;\n\tFFXIV_CastTime = document.querySelector(\"#casttime\").textContent;\n\tFFXIV_CastingToggle = document.querySelector(\"#castingtoggle\").textContent;\n\tFFXIV_HitboxRadius = document.querySelector(\"#hitboxrad\").textContent;\n\tFFXIV_PlayerClaimed = document.querySelector(\"#playerclaimed\").textContent;\n\tFFXIV_PlayerJob = document.querySelector(\"#playerjob\").textContent;\n\tFFXIV_MapID = document.querySelector(\"#mapid\").textContent;\n\tFFXIV_MapIndex = document.querySelector(\"#mapindex\").textContent;\n\tFFXIV_MapTerritory = document.querySelector(\"#mapterritory\").textContent;\n\tFFXIV_PlayerName = $(\"#playername\").text();\n\tFFXIV_TargetType = document.querySelector(\"#targettype\").textContent;\n\t\n\t//document.querySelector(\"#debug1\").textContent = \"Increment: \" + i;\n\t//$(\"#debug1\").text(\"Increment: \" + i);\n\t//i++;\n\t/*\n\tvar FFXIV = {\n \tHPPercent:FFXIV_HPPercent,\n\t\tMPPercent:FFXIV_MPPercent,\n\t\tTPPercent:FFXIV_TPPercent,\n\t\tHPCurrent:FFXIV_HPCurrent,\n\t\tMPCurrent:FFXIV_MPCurrent,\n\t\tTPCurrent:FFXIV_TPCurrent,\n\t\tHPMax:FFXIV_HPMax,\n\t\tMPMax:FFXIV_MPMax,\n\t\tTPMax:FFXIV_TPMax,\n\t\tHudType:FFXIV_HudType,\n\t\tLocation:FFXIV_Location,\n\t\tHudMode:FFXIV_HudMode,\n\t\tTargetHPPercent:FFXIV_TargetHPPercent,\n\t\tTargetHPCurrent:FFXIV_TargetHPCurrent,\n\t\tTargetHPMax:FFXIV_TargetHPMax,\n\t\tTargetName:FFXIV_TargetName,\n\t\tTargetEngaged:FFXIV_TargetEngaged,\n\t\tPlayerPosX:FFXIV_PlayerPosX,\n\t\tPlayerPosY:FFXIV_PlayerPosY,\n\t\tPlayerPosZ:FFXIV_PlayerPosZ,\n\t\tActionStatus:FFXIV_ActionStatus,\n\t\tCastPercent:FFXIV_CastPercent,\n\t\tCastProgress:FFXIV_CastProgress,\n\t\tCastTime:FFXIV_CastTime,\n\t\tCastingToggle:FFXIV_CastingToggle,\n\t\tHitboxRadius:FFXIV_HitboxRadius,\n\t\tPlayerClaimed:FFXIV_PlayerClaimed,\n\t\tPlayerJob:FFXIV_PlayerJob,\n\t\tMapID:FFXIV_MapID,\n\t\tMapIndex:FFXIV_MapIndex,\n\t\tMapTerritory:FFXIV_MapTerritory,\n\t\tPlayerName:FFXIV_PlayerName,\n\t\tTargetType:FFXIV_TargetType\n\t};\n\t*/\n\t/*\n\tFFXIV_HPPercent = document.querySelector(\"#hp_percent\").textContent;\n\tFFXIV_MPPercent = document.querySelector(\"#mp_percent\").textContent;\n\tFFXIV_TPPercent = document.querySelector(\"#tp_percent\").textContent;\n\tFFXIV_HPCurrent = document.querySelector(\"#hp_current\").textContent;\n\tFFXIV_MPCurrent = document.querySelector(\"#mp_current\").textContent;\n\tFFXIV_TPCurrent = document.querySelector(\"#tp_current\").textContent;\n\tFFXIV_HPMax = document.querySelector(\"#hp_max\").textContent;\n\tFFXIV_MPMax = document.querySelector(\"#mp_max\").textContent;\n\tFFXIV_TPMax = \"1000\";\n\tFFXIV_HudType = document.querySelector(\"#hud_type\").textContent;\n\tFFXIV_Location = document.querySelector(\"#current_location\").textContent;\n\tFFXIV_HudMode = document.querySelector(\"#hud_mode\").textContent;\n\tFFXIV_TargetHPPercent = document.querySelector(\"#target_hppercent\").textContent;\n\tFFXIV_TargetHPCurrent = document.querySelector(\"#target_hpcurrent\").textContent;\n\tFFXIV_TargetHPMax = document.querySelector(\"#target_hpmax\").textContent;\n\tFFXIV_TargetName = document.querySelector(\"#target_name\").textContent;\n\tFFXIV_TargetEngaged = document.querySelector(\"#target_engaged\").textContent;\n\tFFXIV_PlayerPosX = document.querySelector(\"#playerposX\").textContent;\n\tFFXIV_PlayerPosY = document.querySelector(\"#playerposY\").textContent;\n\tFFXIV_PlayerPosZ = document.querySelector(\"#playerposZ\").textContent;\n\tFFXIV_ActionStatus = document.querySelector(\"#actionstatus\").textContent;\n\tFFXIV_CastPercent = document.querySelector(\"#castperc\").textContent;\n\tFFXIV_CastProgress = document.querySelector(\"#castprogress\").textContent;\n\tFFXIV_CastTime = document.querySelector(\"#casttime\").textContent;\n\tFFXIV_CastingToggle = document.querySelector(\"#castingtoggle\").textContent;\n\tFFXIV_HitboxRadius = document.querySelector(\"#hitboxrad\").textContent;\n\tFFXIV_PlayerClaimed = document.querySelector(\"#playerclaimed\").textContent;\n\tFFXIV_PlayerJob = document.querySelector(\"#playerjob\").textContent;\n\tFFXIV_MapID = document.querySelector(\"#mapid\").textContent;\n\tFFXIV_MapIndex = document.querySelector(\"#mapindex\").textContent;\n\tFFXIV_MapTerritory = document.querySelector(\"#mapterritory\").textContent;\n\tFFXIV_PlayerName = document.querySelector(\"#playername\").textContent;\n\tFFXIV_TargetType = document.querySelector(\"#targettype\").textContent;\n\t*/\n}", "updateStats() {\n if (this.visualize) {\n var ncount = document.getElementById(\"ncount\");\n ncount.innerHTML = \"Neutron count: \" + this.neutrons.length;\n\n var meanHeat = document.getElementById(\"meanHeat\");\n meanHeat.innerHTML = \"Mean heat: \" + this.getMeanHeat();\n }\n }", "displayStats(bool,battleStats,enemy){\n this.clearDisplay();\n if(bool){\n if(battleStats){\n this.enableBattleStats();\n this.resetBattleStats();\n if(enemy){\n this.display.exp.visible=false;\n }\n }\n else{\n this.enableDisplayStats();\n this.resetDisplayStats();\n }\n }\n }", "function updateScoreDisplay( player ) {\n if ( player === \"playerOne\" ) {\n console.log( \"Player One Score: \" + playerOneScore );\n playerOneScoreDisplay.textContent = playerOneScore.toString();\n } else {\n console.log( \"Player Two Score: \" + playerTwoScore );\n playerTwoScoreDisplay.textContent = playerTwoScore.toString();\n }\n}", "function updateMultiPlayerStatScreen(currTurn){\n console.log(\"updateMultiPlayerStatScreen\");\n\n //update the color of the strings\n statScreen.MultiPlayer.forEach(function(player, index){\n for (var attrString in player[\"AttributeStrings\"]){\n //ignore AttackRange attribute\n if(player[\"AttributeStrings\"].hasOwnProperty(attrString) && attrString != \"AttackRange\"){ \n player[\"AttributeStrings\"][attrString].setStyle({\n font: \"2em Arial\", \n fill: chooseColor(currTurn, index, attrString) \n });\n }\n }\n }); \n\n //update healthbars only if we're on the multiplayer stat screen\n multiGraphics.clear();\n if(statScreen.ShowAll){\n multiGraphics.beginFill(HEALTH_BAR_COLOR);\n var startX = GAME_WIDTH + 20;\n var MULTI_HEALTHBAR_HEIGHT = 10;\n var strings;\n for (var player in statScreen.MultiPlayer){\n strings = statScreen.MultiPlayer[player].AttributeStrings;\n statScreen.MultiPlayer[player].HealthBar = multiGraphics.drawRect(\n startX, \n strings.MovementSpeed.y + strings.MovementSpeed.height, \n calcHealthBarWidth(currTurn, player),\n MULTI_HEALTHBAR_HEIGHT);\n }\n\n multiGraphics.endFill();\n }\n}", "function updateDisplays() {\n $(\"#wins-text\").text(wins);\n $(\"#losses-text\").text(losses);\n $(\"#crystal-core-text\").text(crystalValue);\n }", "function update() {\n\t\t\t\tplayer.update();\n\t\t\t\tcomputer.update(ball);\n\t\t\t\tball.update(player.paddle, computer.paddle);\n\t\t\t\tdocument.getElementById(\"pongScore\").innerHTML = \"Score = \" + score;\n\t\t\t}", "update() {\n if (this.x > 406) {\n this.x = 406;\n } else if (this.x < 0) {\n this.x = 0;\n } else if (this.y > 400) {\n this.y = 400;\n // increasing the speed of eniemies by each next level\n } else if (this.y < 0) {\n player.x = 200\n player.y = 400\n\n enemy1.speed = random(100, this.counter * 100);\n enemy2.speed = random(130, this.counter * 150);\n enemy3.speed = random(150, this.counter * 200);\n // swet alert when player complete the level\n swal(\n \"Good job!\",\n \"You Win!!! Play next level\",\n \"success\",\n );\n level.textContent = `LEVEL ${++this.counter}`;\n highestLevel.textContent = `Highest Level${this.counter}`;\n }\n\n }", "function updateStats()\n{\n\tvar element;\n\telement = document.getElementById(\"score\");\n\telement.firstChild.nodeValue = \"Score: \" + score;\n\telement = document.getElementById(\"completion\");\n\telement.firstChild.nodeValue = \"Completion: \" + blocksDestroyed + \"/\" + numBlocks;\n}", "function refreshMonsterStats(monster){\n $('.enemyName').html(monster().name);\n $('.enemyStats').html(getMonsterStats(monster));\n }", "function renderStats() {\n ctx.font = \"600 1em Verdana\";\n ctx.fillStyle = \"#fdf5e6\";\n ctx.textBaseline = \"bottom\";\n ctx.textAlign = \"left\";\n\n ctx.fillText('Level: ' + game.level, STATS_PADDING_X, ctx.canvas.height - STATS_PADDING_Y);\n ctx.fillText('Score: ' + game.pointsTotal, TILE_WIDTH * 2 + STATS_PADDING_X, ctx.canvas.height - STATS_PADDING_Y);\n\n ctx.textAlign = \"right\";\n ctx.fillText('Lives: ' + game.lives, TILE_WIDTH * 5 - STATS_PADDING_X, ctx.canvas.height - STATS_PADDING_Y);\n}", "function updateStats() {\n let contents = \"Restarts: \" + restarts;\n $(\"#restarts\").text(contents);\n\n contents = \"Endings: \" + endings.length + \"/\" + TOTAL_ENDINGS;\n $(\"#totalEndings\").text(contents);\n}", "function updateGameStats(score, size, speed) {\n document.getElementById('score').innerText = score;\n document.getElementById('size').innerText = size;\n document.getElementById('speed').innerText = speed.toFixed(2) + ' blocks/sec';\n}", "function updatePlayer(player) {\n playerDisplay.textContent = `${player}'s Move`;\n}", "function UpdateDisplay(){\n\tfor (var key in Stats){\n\t\tvar area=document.getElementById(\"stats\"+key);\n\t\tarea.innerHTML=Stats[key];\n\t}\n}", "update() {\r\n for (let enemy of allEnemies) {\r\n\r\n if (this.y === enemy.y && (enemy.x + enemy.step / 4 > this.x &&\r\n enemy.x < this.x + this.step / 4)) {\r\n this.reset();\r\n }\r\n\r\n if (this.y === 120) {\r\n console.log(\"Hi\");\r\n this.reset();\r\n\r\n };\r\n //Matthew Crawford's arcade game walkthrough was used to get a basic start on collision and enemy rendering\r\n\r\n //Shows when the player wins after level 3 has been reached\r\n\r\n if (this.y === 17) {\r\n this.reset();\r\n level++;\r\n if (level > 3) {\r\n $('h3').css(\"display\", \"block\").append('You have Won!');\r\n setTimeout(Result, 999);\r\n level = 1;\r\n }\r\n document.getElementById(\"myspan\").innerHTML = level;\r\n }\r\n }\r\n\r\n }", "displayGameStatus() {\n\n $(\"#enemiesDefeated\").text(this.totalEnemiesDefeated);\n $(\"#totalGames\").text(this.totalGames);\n $(\"#nbrWins\").text(this.nbrWins);\n $(\"#nbrLosses\").text(this.nbrLosses);\n\n // Go back to choosing player\n if (this.currentPlayer == undefined) {\n $(\"#selectionTitle\").text(\"Select Player\");\n } else {\n $(\"#selectionTitle\").text(\"Select Enemy\");\n }\n\n // Only show attack button if both are picked \n if ((this.currentPlayer != undefined) && (this.currentEnemy != undefined)) {\n $(\"#attack-btn\").css(\"visibility\", \"visible\");\n $(\"#selectionTitle\").text(\"Attack!\");\n } else {\n $(\"#attack-btn\").css(\"visibility\", \"hidden\");\n }\n\n this.displaySingleCharacter(this.currentPlayer, \"#playerCard\");\n this.displaySingleCharacter(this.currentEnemy, \"#enemyCard\");\n this.displayDefeatedCharacters(this.defeatedCharacters);\n }", "drawHUD() {\n this.itemsInfo = `X ${this.collectableGroup.countLiving()}`;\n this.enemyInfo = `X ${this.enemies.total}`;\n\n this.itemsText.setText(this.itemsInfo);\n this.enemyText.setText(this.enemyInfo);\n }", "update() {\n if(this._gameStat) {\n // Repeat background\n this.bg.tilePositionX += 0.5;\n\n // Give a rotaion animation to enemy\n this.enemy.angle -= 5;\n\n // Reset enemy if he crossed left margin.\n this.checkAndResetEnemy();\n\n // Restart game if player is dead.\n if(this.player.x <= -100) {\n this.bgMusic.stop();\n\n // Update highscore if latest score is greater.\n if(this._lScore > this._hScore) {\n localStorage.setItem('hScore', JSON.stringify(this._lScore));\n }\n\n // Reduce life by 1 [if its last life, reset life and score to start]\n if(this._lifeLeft == 1) {\n localStorage.setItem('lifeLeft', JSON.stringify(3));\n localStorage.setItem('lScore', JSON.stringify(0));\n } else {\n localStorage.setItem('lifeLeft', JSON.stringify(this._lifeLeft - 1));\n localStorage.setItem('lScore', JSON.stringify(this._lScore));\n }\n\n // Restrat game wrt game status\n this.scene.restart();\n }\n\n // If player jumped out from enemy head, then set collided to false.\n if(!this.enemy.body.touching.up && this._collided) {\n this._collided = false;\n }\n }\n }", "function update() {\n playerMove();\n cooldowns.call(this);\n moveEnemies();\n // this.cameras.main.centerOn(player.x, player.y);\n}", "function updateHealth() {\n // Reduce player health based on width of the display\n playerHealth = playerHealth - width / 3000;\n // Constrain the result to a sensible range\n playerHealth = constrain(playerHealth, 0, playerMaxHealth);\n // Check if the player is dead (0 health)\n if (playerHealth === 0) {\n // If so, reset health, and update how many lives the player has left\n playerHealth = playerMaxHealth;\n updatePlayerLives();\n }\n}", "function updateAllStats(){\n wantedLevelChange()\n updateMaxHeld()\n}", "function update(){\n scoreboard.update();\n redTeam.forEach(player => player.update());\n blueTeam.forEach(player => player.update());\n\n}", "function updateUI () {\n $(\".wins\").text(wins);\n $(\".losses\").text(losses);\n $(\".score-report\").text(totalScore);\n }", "function UpdatePoint(){\r\n\r\n document.getElementById('player1Points').innerHTML = \"Points :\" + player1Point;\r\n document.getElementById('player2Points').innerHTML = \"Points :\" + player2Point;\r\n}", "update() {\n for (var i in Player.list) {\n this.takenByEnemy(Player.list[i]);\n }\n }", "function battleUpdates(data) {\n\t\t$(\"loading\").classList.add(\"hidden\");\n\t\t$(\"p1-turn-results\").innerText = \"Player 1 played \" + data.results[\"p1-move\"] +\n\t\t\t\t\t\t\t\t\t\t \" and \" + data.results[\"p1-result\"] + \"!\";\n\t\tif (data.results[\"p2-move\"] === null || data.results[\"p2-result\"] === null){\n\t\t\t$(\"p2-turn-results\").classList.add(\"hidden\");\n\t\t} else {\n\t\t\t$(\"p2-turn-results\").innerText = \"Player 2 played \" + data.results[\"p2-move\"] +\n\t\t\t\t\t\t\t\t\t\t \" and \" + data.results[\"p2-result\"] + \"!\";\n\t\t}\n\t\tlet p1Data = data.p1;\n\t\tlet p2Data = data.p2;\n\t\tgameID = data.guid;\n\t\tupdateBuffs(p1Data, \"#my-card \");\n\t\tupdateBuffs(p2Data, \"#their-card \");\n\t\tupdateHP(p1Data, \"#my-card \");\n\t\tupdateHP(p2Data, \"#their-card \");\n\t}", "function printStats() {\n document.getElementById('Wins').innerHTML=\"Wins: \" + wCount;\n document.getElementById('Losses').innerHTML=\"Losses: \" + lCount;\n document.getElementById('GuessesLeft').innerHTML=\"Guesses Left: \" + gLeft;\n document.getElementById('GuessesSoFar').innerHTML=\"Guesses So Far: \" + gLetters;\n}", "displayInitialPlayerStats(){\n document.getElementById(\"playerName\").innerText = `${this.player.name}`;\n document.getElementById(\"bet\").innerText = `$${this.player.bet}`;\n document.getElementById(\"wallet\").innerText = `$${this.player.wallet}`;\n document.getElementById(\"score\").innerText = 0;\n }", "function displayHeroStats(){\n const heroStats = document.getElementById('herostats')\n heroStats.innerHTML = `Hero name: ${ hero.name }<br>Health: ${ hero.health }<br>Weapon: ${ hero.weapon.type }<br>Damage: ${ hero.weapon.damage }`\n // const enemyStats = document.getElementById('enemystats')\n // enemyStats.innerHTML = `Enemy name: ${enemy.name}<br>Health: ${enemy.health}<br>Weapon: ${enemy.weapon.type}<br>Damage: ${enemy.weapon.damage}`\n\n}", "function returnStats() {\n winTime.innerHTML = clock.innerHTML;\n winMoves.innerHTML = moves;\n winStars.innerHTML = starList.length;\n}", "function _updateStatsSurface(){\n Timer.setInterval(function(){\n placeID = getSelectedPlace();\n // update stats panel\n this.statsSurface.setContent(getRecord(this.options.placeStats, placeID))\n }.bind(this), 250)\n }", "function update_stats() {\n\t\t\t// get time delta if not specified\n\t\t\tif (dtime === undefined) {\n\t\t\t\tvar old = medeactx.time;\n\t\t\t\tmedeactx.time = Date.now() * 0.001;\n\n\t\t\t\tdtime = medeactx.time - old;\n\t\t\t}\n\n\t\t\t// check if the canvas sized changed\n\t\t\tif(medeactx.cached_cw != medeactx.canvas.width) {\n\t\t\t\tmedeactx.cached_cw = medeactx.canvas.width;\n\t\t\t\tmedeactx.frame_flags |= medeactx.FRAME_CANVAS_SIZE_CHANGED;\n\t\t\t}\n\t\t\tif(medeactx.cached_ch != medeactx.canvas.height) {\n\t\t\t\tmedeactx.cached_ch = medeactx.canvas.height;\n\t\t\t\tmedeactx.frame_flags |= medeactx.FRAME_CANVAS_SIZE_CHANGED;\n\t\t\t}\n\n\t\t\tmedeactx._UpdateFrameStatistics(dtime);\n\t\t}", "function displayInfo() {\n\tctx.fillStyle = '#FFFFFF';\n\tctx.font = '16px Times New Roman';\n\tfor (var i = 0; i < lives; i++) {\n\t\tctx.drawImage(player.ship, 800 + (i*20), 90, 15, 20);\n\t\tctx.fillText(\"Lives: \", 750, 100);\n\t}\n\tctx.fillText(\"Level: \" + level, 750, 130);\n\tctx.fillText(\"Score: \" + score, 750, 160);\n\tctx.fillText(\"Controls\", 750, 240);\n\tctx.fillText(\"Arrow keys to move\", 750, 270);\n\tctx.fillText(\"Space to shoot\", 750, 300);\n\tctx.fillText(\"W to warp\", 750, 330);\n\treturn;\n}", "function updateStats(){\r\n $(\" #correct-counter \").text(roundStats.correct);\r\n $(\" #incorrect-counter \").text(roundStats.incorrect);\r\n \r\n }", "function refreshStats() {\n\t//use localStorage to load our game stats\n\tlet DS = DataStore;\n\t$(\"#win-spins\").text(DS.wins);\n\t$(\"#lose-spins\").text(DS.loses);\n\t$(\"#most-spins\").text(DS.most);\n\t$(\"#least-spins\").text(DS.least);\n}", "update(dt) {\n // You should multiply any movement by the dt parameter\n // which will ensure the game runs at the same speed for\n // all computers.\n this.x += this.speed * dt;\n\n if (this.x > 555) {\n this.x = -60; //when ememy is visually off the canvas, enemy then resets initially at -60 position so it can smoothly appear starting from it's head\n this.speed = 100 + Math.floor(Math.random() * 330); //the added 100 ensures that the enemy will travel at minimum 100 and at maximum of 430 (100+330)\n }\n\n if (player.x < this.x + 50 && //player resets when oncomming(front) enemy interseccts with the player's full visual width (about 50)\n player.x + 50 > this.x && //player resets when player visual width(about 50) is too close to the enemy from the back\n player.y < this.y + 50 && //player resets when the height of player(upwards) exceed's enemy's position\n 50 + player.y > this.y) { //player resets when the height of player(downwards) exceed's enemy's position\n player.x = 200; //reset position when player dies\n player.y = 380;\n\n $('.num').empty(); //empty the .num span, getting ready to replace with updated score\n score -= 2; //score decrements by 2 and minuses score's total value when player gets in range of enemy\n $('.num').append(score); //updated score then gets appended to .num span\n }\n }", "function stats(){\n\tvar statPage = document.getElementById('statPage');\n\tstatPage.style.display = \"block\";\n\tdocument.getElementById(\"pName\").innerHTML = 'Player Name: ' + document.getElementById('uname').value; \n\tdocument.getElementById(\"pHealth\").innerHTML = 'Player Health: ' + me.health;\n\tdocument.getElementById(\"pScore\").innerHTML = 'Player Score: ' + me.score;\n\tdocument.getElementById(\"pCoins\").innerHTML = 'Player Coins: ' + me.coins;\n\tdocument.getElementById(\"pKills\").innerHTML = 'Kill Count: ' + me.kills;\n\tdocument.getElementById(\"pAmmo\").innerHTML = 'Ammunition: '+ me.munitions;\n\tdocument.getElementById(\"pFuel\").innerHTML = 'Fuel Left: ' + me.fuel;\n}", "setStats(updatedGameSessions) {\n\t\tthis.setTimePlayed(updatedGameSessions)\n\t\tthis.setGameModes(updatedGameSessions)\n this.setGamesPlayedByLoggedInUsers(updatedGameSessions)\n}", "function updateScore(){\n\tconsole.log(playerScore);\n\tdocument.getElementById(\"player\").innerHTML = \"Player: \" + playerScore;\n\tdocument.getElementById(\"computer\").innerHTML = \"Computer: \" + computerScore;\n}", "function updateTimerDisplay(){\n // Update current time text display.\n $('#current-time').text(formatTime( player.getCurrentTime() ));\n $('#duration').text(formatTime( player.getDuration() ));\n }", "function update() {\n player.update(gameInput.inputs);\n\n render();\n}", "function updateEntities(dt) {\n allEnemies.forEach(function(enemy) {\n enemy.update(dt);\n });\n //player.update();\n }", "function updateScoreDisplay(draw, won, lost, played) {\n $(\"#game_won\").html(\" \" + gameWon);\n $(\"#game_lost\").html(\" \" + gameLost);\n $(\"#game_draw\").html(\" \" + gameDraw);\n $(\"#game_played\").html(\" \" + gamePlayed);\n}", "function showMultiPlayerStatScreen(){\n //only change if we're at the single player screen now\n if(!statScreen.ShowAll){\n console.log(\"showMultiPlayerStatScreen\");\n hideSinglePlayerStatScreen();\n for (var player in statScreen.MultiPlayer){\n statScreen.MultiPlayer[player][\"CharacterName\"].revive();\n for (var attrString in statScreen.MultiPlayer[player][\"AttributeStrings\"]){\n if(statScreen.MultiPlayer[player][\"AttributeStrings\"].hasOwnProperty(attrString)){\n statScreen.MultiPlayer[player][\"AttributeStrings\"][attrString].revive();\n }\n }\n }\n \n //redraw all the healthBars\n multiGraphics.beginFill(HEALTH_BAR_COLOR);\n var startX = GAME_WIDTH + 20;\n var MULTI_HEALTHBAR_HEIGHT = 10;\n var strings;\n for(player in statScreen.MultiPlayer){\n strings = statScreen.MultiPlayer[player].AttributeStrings;\n statScreen.MultiPlayer[player].HealthBar = multiGraphics.drawRect(startX, \n strings.MovementSpeed.y + strings.MovementSpeed.height, \n calcHealthBarWidth(statScreen.CurrentTurn, player), \n MULTI_HEALTHBAR_HEIGHT);\n\n }\n\n multiGraphics.endFill();\n }\n\n}", "update() {\n // On every win\n win();\n // If player goes outside\n this.outsideCanvas();\n }", "function updateEntities(dt) {\n allEnemies.forEach(function(enemy) {\n enemy.update(dt);\n });\n\n player.update();\n }", "function updateEntities(dt) {\r\n allEnemies.forEach(function(enemy) {\r\n enemy.update(dt);\r\n });\r\n player.update();\r\n\r\n }", "function updateDash(){\n scoreDash.innerHTML = player.score;\n lifeDash.innerHTML = player.lives;\n speedDash.innerHTML = Math.round(player.speed*13);\n}", "function renderEnemyInfo (enemy) {\n if (enemy.hp < 1) {\n $('.enemy-info').html(\"<span class='red'>Enemy has dead</span>\")\n } else {\n $('.enemy-info').html(\"Enemy has \" + enemy.hp + \"hp\")\n }\n}", "function update() \r\n{\r\n\tball.update();\r\n\tplayer1.update();\r\n\tplayer2.update();\r\n}", "function playerScoreTracking(){\n\n\tplayerScores[currentPlayer]++;\n\n\tif(currentPlayer == 0){\n\t\tdocument.getElementById(\"p1\").innerHTML = playerScores[currentPlayer];\n\t} \n\n\telse {\n\t\tdocument.getElementById(\"p2\").innerHTML = playerScores[currentPlayer];\n\t}\n}", "function updateHeroHP() {\n\theroStats.hp = (heroStats.hp - defenderStats.cap);\n\t$(`#${heroID}-hp`).html(heroStats.hp);\n}", "displayStats() {\n const stats = new Stats();\n\n stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom\n stats.dom.style.position = \"absolute\";\n stats.dom.style.top = \"60px\";\n stats.dom.style.left = \"auto\";\n stats.dom.style.right = \"10px\";\n\n this.stats = stats;\n document.body.appendChild(this.stats.dom);\n }", "update() {\r\n this.moveEnemy();\r\n // player human collision\r\n for (let activePlayer of gGameEngine.players) {\r\n if (this.detectPlayerCollision({\r\n x: activePlayer.bmp.x,\r\n y: activePlayer.bmp.y\r\n })) {\r\n activePlayer.alive = false;\r\n activePlayer.animate('dead');\r\n }\r\n }\r\n // playerAI collision\r\n if (this.detectPlayerAICollision({\r\n x: gGameEngine.playerAI.bmp.x,\r\n y: gGameEngine.playerAI.bmp.y\r\n })) {\r\n gGameEngine.playerAI.alive = false;\r\n gGameEngine.playerAI.animate('dead');\r\n }\r\n }", "function enemyStatus() {\n var el = enemies.length;\n eNums.data = destroyedCount+\" of \"+el+\" of \"+(Basics.levelShips+(level-1)*2);\n if (el && (Basics.levelShips+(level-1)*2) == destroyedCount) {\n level++; score += 10;\n message(\"Next level reached, bonus added!\");\n eLevel.data = \"Level: \"+level;\n addScore(0);\n Settings.setNight();\n afterLevel(1);\n }\n}", "function showSinglePlayerStatScreen(){\n //only run if we're on the multiplayer screen\n if(statScreen.ShowAll){\n console.log(\"reviveSinglePlayerStatScreen\");\n hideMultiPlayerStatScreen();\n statScreen.ShowAll = false;\n statScreen.SinglePlayer.CharacterName.revive();\n\n var HEALTH_BAR_X = GAME_WIDTH + 10;\n var HEALTH_BAR_Y = 100;\n var HEALTH_BAR_HEIGHT = 20;\n\n singleGraphics.clear();\n //redraw the healthbar and the text saying 'Health'\n singleGraphics.beginFill(HEALTH_BAR_COLOR);\n statScreen.SinglePlayer.HealthBar.Bar = singleGraphics.drawRect(HEALTH_BAR_X, HEALTH_BAR_Y, \n calcHealthBarWidth(statScreen.CurrentTurn, statScreen.SinglePlayer.PlayerIndex), \n HEALTH_BAR_HEIGHT);\n singleGraphics.endFill();\n\n statScreen.SinglePlayer.HealthBar.HealthText.revive();\n\n\n //Revive all the Attribute Strings\n for (var attrStr in statScreen.SinglePlayer.AttributeStrings){\n if(statScreen.SinglePlayer.AttributeStrings.hasOwnProperty(attrStr)){\n statScreen.SinglePlayer.AttributeStrings[attrStr].revive();\n }\n }\n \n }\n\n \n}", "update(dt) {\n //Sets the speed of the enemy\n this.x = this.x + this.speed * dt;\n\n //Sets the column based on the location of the enemy\n if(this.x < 62) {\n this.col = 1;\n } else if(this.x < 163) {\n this.col = 2;\n } else if(this.x < 264) {\n this.col = 3;\n } else if(this.x < 365) {\n this.col = 4;\n } else if(this.x < 465) {\n this.col = 5;\n } else if(this.x < 510) {\n this.col = 7;\n }\n\n //Changes the column based on the location of the enemy\n switch(this.y) {\n case 48:\n this.row = 2;\n break;\n case 131:\n this.row = 3;\n break;\n case 214:\n this.row = 4;\n }\n\n //Monitors collisions by comparing the player's and the enemy's columns and rows\n for(const enemy of allEnemies) {\n if (this.col === player.col && this.row === player.row) {\n player.reset();\n allEnemies = [];\n }\n }\n }", "function drawUpdate() {\n field.draw();\n for (let moveable of moveables) {\n moveable.draw();\n }\n // Check the playerstatus (player/spareplayer) \n for (let player of allPlayers) {\n player.checkState();\n }\n }", "function drawEverything(){\n myGameArea.clear();\n //draw moving background\n drawBackground();\n //add the new position of the bullet to the update step\n playerBullets.forEach(function(bullet){\n bullet.update();\n });\n playerBullets.forEach(function(bullet){\n bullet.draw();\n });\n //filter the list of bullet to only add the active bullets\n playerBullets = playerBullets.filter(function(bullet){\n return bullet.active;\n });\n //add the new enemy to the array of enemies\n enemies.forEach(function(enemy){\n enemy.update();\n });\n // filter the list of enemies\n enemies = enemies.filter(function(enemy){\n return enemy.active;\n })\n enemies.forEach(function(enemy){\n enemy.draw();\n });\n \n player.newPos();\n player.update();\n // myGameArea.score();\n \n \n }", "update(ctx) {\r\n if (this.alive) {\r\n this.count++; //Counts are used for animations\r\n if (this.moving) { //If true, animates the unit and checks for collisions\r\n this.animate();\r\n this.game.gameObjects.forEach((gameObject) => this.detectCollisions(gameObject));\r\n }\r\n //draw command, uses actual x and y\r\n ctx.drawImage(this.image, this.actual.x, this.actual.y, this.width, this.height);\r\n this.nameTag.update(ctx);\r\n this.healthBar.update(ctx);\r\n if(this.poweredUp) { //Shield power up timer\r\n this.shield.update(ctx);\r\n }\r\n }\r\n if(this.mouseMovement) { //If unit is still moving after mouse click, make a check\r\n this.mouseCheck();\r\n }\r\n if (this.playerPoweredUp) { //If current player is being powered up, check the shield's timer\r\n this.socket.emit('Shield timer', this.number, this.game.player.shieldTimer);\r\n }\r\n }", "function updateEntities(dt) {\n allEnemies.forEach(function (enemy) {\n enemy.update(dt);\n });\n player.update();\n }", "function updateStats() {\n\t$(\"#stats\").text(JSON.stringify(ozpIwc.metrics.toJson(),null,2));\n}", "function render(player1, player2, hoWon){\n player1Area.textContent = player1;\n player2Area.textContent = player2;\n result.textContent = hoWon;\n}", "function updateEntities(dt) {\n allEnemies.forEach(function(enemy) {\n enemy.update(dt);\n });\n player.update();\n }", "function updateEntities(dt) {\n allEnemies.forEach(function(enemy) {\n enemy.update(dt);\n });\n player.update();\n }", "function updateScoreBoard(){\n document.getElementById('Player1').innerText = Player1Score;\n document.getElementById('Player2').innerText = Player2Score;\n }", "refreshCombatPoints(){\n this.updateProperty('hit_points', this.props.stats_current.health)\n this.updateProperty('mana_points', Math.round(this.props.stats_current.mana * .5))\n this.updateProperty('stamina_points', Math.round(this.props.stats_current.stamina * .5))\n }", "function printStatistics() {\n var textP;\n var defxo = 0.1, //default x offset\n defwo = 1, //default width offset\n wo = 0.8 //another width offset\n deftp = 0.05; // default text percentage\n textP = \"Statistics\";\n printText(0, 0.25, defwo, textP, deftp, \"center\");\n\n //Longest Time Alive Statistic\n textP = \"Longest time alive:\";\n printText(defxo, 0.35, defwo, textP, deftp, \"left\");\n textP = calculateLongestPlayerAliveTime() + \"s\";\n printText(defxo, 0.35, wo, textP, deftp, \"right\");\n\n //Number of Deaths Statistic\n textP = \"Number of deaths:\";\n printText(defxo, 0.45, defwo, textP, deftp, \"left\");\n textP = metrics.get(\"playerHit\");\n printText(defxo, 0.45, wo, textP, deftp, \"right\");\n\n //Enemies Destroyed Statistic\n textP = \"Enemies Destroyed:\";\n printText(defxo, 0.55, defwo, textP, deftp, \"left\");\n textP = metrics.get(\"enemiesKilled\");\n printText(defxo, 0.55, wo, textP, deftp, \"right\");\n\n //Bonuses Collected Statistic\n textP = \"Bonuses collected:\";\n printText(defxo, 0.65, defwo, textP, deftp, \"left\");\n textP = metrics.get(\"bonusCollected\");\n printText(defxo, 0.65, wo, textP, deftp, \"right\");\n\n //Final Score Statistic\n textP = \"Final Score:\";\n printText(defxo, 0.75, defwo, textP, deftp, \"left\");\n textP = Crafty(\"Score\")._score;\n printText(defxo, 0.75, wo, textP, deftp, \"right\");\n}", "function initMultiPlayerStatScreen(){\n console.log(\"initMultiPlayerStatScreen\");\n\n var attrstyle = {font: \"2em Arial\", fill: DEF_COLOR};\n var nameStyle = {font: \"3em Arial\", fill: DEF_COLOR};\n //The height of each player's health bar\n var MULTI_HEALTHBAR_HEIGHT = 10;\n\n //defines where to start drawing text objects\n var startX = GAME_WIDTH + 20;\n\n //clear any graphics that were on the screen\n multiGraphics.clear();\n //Have it so all health bars have the same \"fill\" (color)\n multiGraphics.beginFill(HEALTH_BAR_COLOR);\n\n //Start drawing at y-coordinate of 5\n var yPos = 5;\n //Y-coordinate of where to draw the attribute strings\n var attrStrY = 0;\n //Draw the player stats\n for(var player in statScreen.MultiPlayer){\n\n //init character name\n statScreen.MultiPlayer[player].CharacterName = game.add.text(startX, yPos, \n statScreen.MultiPlayer[player].Sprite.name.toUpperCase(), nameStyle);\n\n attrStrY = statScreen.MultiPlayer[player].CharacterName.y + \n statScreen.MultiPlayer[player].CharacterName.height - 5;\n \n //Create all the Text Objects for each player\n //init attribute strings\n //handle to the Attribute Strings...saves on typing\n var strings = statScreen.MultiPlayer[player].AttributeStrings;\n strings.Damage = game.add.text(startX, \n attrStrY, \"DMG\", attrstyle);\n strings.SpellPower = game.add.text(strings.Damage.x \n + strings.Damage.width + 5,\n attrStrY, \"SP\", attrstyle);\n strings.Armor = game.add.text(strings.SpellPower.x \n + strings.SpellPower.width + 5, \n attrStrY, \"ARMOR\", attrstyle);\n strings.MovementSpeed = game.add.text(strings.Armor.x \n + strings.Armor.width + 5, \n attrStrY, \"MS\", attrstyle);\n strings.Rooted = game.add.text(strings.MovementSpeed.x \n + strings.MovementSpeed.width + 5, \n attrStrY, \"RT\", attrstyle);\n strings.Stunned = game.add.text(strings.Rooted.x \n + strings.Rooted.width + 5, \n attrStrY, \"STUN\", attrstyle);\n strings.Silenced = game.add.text(strings.Stunned.x \n + strings.Stunned.width + 5, \n attrStrY, \"SIL\", attrstyle);\n \n //draw the healthbar\n statScreen.MultiPlayer[player].HealthBar = multiGraphics.drawRect(startX, \n strings.MovementSpeed.y + strings.MovementSpeed.height, \n HEALTH_BAR_MAX_WIDTH, \n MULTI_HEALTHBAR_HEIGHT);\n\n //update yPos\n yPos += strings.MovementSpeed.height + MULTI_HEALTHBAR_HEIGHT + 50;\n \n }\n\n multiGraphics.endFill();\n\n}", "function displayPlayer() {\n\t$player = $('#player');\n\t$player.empty()\n\t\t.append(addHeader('PLAYER'))\n\t\t.append(`Health : ${player.health.now} / ${player.health.max}`)\n\t\t.append(`<br>Energy : ${player.energy.now} / ${player.energy.max}`)\n\t\t.append(`<br>Weight : ${player.weight.now} / ${player.weight.max}`);\n\n\tif(player.primary === 'None')\n\t\t$player.append('<br><br>Primary : None');\n\telse $player.append(`<br><br>Primary : ${itemLink(player.primary)}`);\n\t\n\tif(player.secondary === 'None')\n\t\t$player.append('<br>Secondary : None');\n\telse $player.append(`<br>Secondary : ${itemLink(player.secondary)}`);\n}", "function showStats() {\n\tconst totalScoreStatEl = document.getElementById(\"total-score-stat\");\n\tconst timeSurvidedStatEl = document.getElementById(\"time-survived-stat\");\n\tconst attackersKilledStatEl = document.getElementById(\"attackers-killed-stat\");\n\n\ttotalTimeSurvived = floor((gameEndTime - gameStartTime) / 1000);\n\n\ttotalScoreStatEl.innerHTML = 0;\n\tattackersKilledStatEl.innerHTML = 0;\n\ttimeSurvidedStatEl.innerHTML =\n\t\ttotalTimeSurvived < 60\n\t\t\t? `${totalTimeSurvived} secs`\n\t\t\t: `${floor(totalTimeSurvived / 60)} mins ${totalTimeSurvived % 60} secs`;\n\tsetTimeout(() => {\n\t\tanimateValue(totalScoreStatEl, 0, returnTotalScore(), 200);\n\t\tanimateValue(attackersKilledStatEl, 0, totalAttackersKilled, 200);\n\t}, 600);\n\n\tif ((score > highScore || highScore == null) && score != 0) {\n\t\tdocument.getElementById(\"new-highscore-info\").classList.remove(\"hide\");\n\t\tlocalStorage.setItem(\"highScore\", `${returnTotalScore()}`);\n\t} else if (score < highScore) {\n\t\thighScoreEl.classList.remove(\"hide\");\n\t\thighScoreEl.innerHTML = `highscore : ${highScore}`;\n\t\t// document.getElementById(\"new-highscore-info\").classList.add(\"hide\");\n\t}\n\n\tfunction returnTotalScore() {\n\t\treturn ceil(score + totalAttackersKilled + score * (totalTimeSurvived / 100));\n\t}\n}" ]
[ "0.8109145", "0.7782187", "0.7485137", "0.746848", "0.7423649", "0.72479385", "0.7161365", "0.7114722", "0.710788", "0.7087624", "0.7016434", "0.70091707", "0.69988877", "0.6954342", "0.69075465", "0.6897374", "0.6889509", "0.6868922", "0.686559", "0.6843239", "0.6829977", "0.67902154", "0.67591906", "0.6737287", "0.6687904", "0.66876686", "0.66498387", "0.6576344", "0.6536204", "0.6497911", "0.64761895", "0.64570564", "0.644828", "0.6443883", "0.64328295", "0.64285254", "0.640451", "0.63978124", "0.63964415", "0.6350863", "0.63490856", "0.63443327", "0.6342916", "0.6327612", "0.6324266", "0.6311393", "0.6308315", "0.6300484", "0.62958956", "0.6294249", "0.6285643", "0.6263426", "0.6235426", "0.6231121", "0.62179947", "0.6208627", "0.6205872", "0.6204332", "0.6199218", "0.61983985", "0.61902505", "0.61846167", "0.6180578", "0.61763716", "0.61733335", "0.6171823", "0.61718035", "0.6160995", "0.61593765", "0.61570406", "0.6140921", "0.61351347", "0.6132107", "0.6131684", "0.6127621", "0.6123651", "0.61223483", "0.6120825", "0.61179215", "0.6114839", "0.6111175", "0.61062896", "0.60973984", "0.6094732", "0.6090805", "0.60840344", "0.60827494", "0.6077075", "0.60753244", "0.6074544", "0.6068739", "0.6066726", "0.60651296", "0.60651296", "0.6064955", "0.606384", "0.60637856", "0.6060018", "0.605967", "0.60386765" ]
0.7726815
2
Runs the dodge animation Since the X position doesn't matter, we can run the same animation for either player or enemy
function dodgeAttack(personDodging) { playSound(dodgeSound); personDodging.imageElement.animate({ top: "50px" }, 100, function (event) { personDodging.imageElement.animate({ top: "150px" }, 100); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "run() {\n\n // Give the player a chance to move.\n this.player.move();\n\n // Give the player and crystal a chance to animate.\n this.player.animate();\n this.crystal.animate();\n\n // Give any active explosions a chance to animate.\n for (let e in this.explosions) {\n if (this.explosions.hasOwnProperty(e)) {\n this.explosions[e].animate(this.explosions);\n }\n }\n\n // Now give each enemy a chance to animate and move and also check for collision\n // with the player for each.\n for (let i = 0; i < this.enemies.length; i++) {\n this.enemies[i].animate();\n this.enemies[i].move(this.playfield);\n if (wxGame.collision(this.enemies[i])) {\n // Player collided with this enemy, show an explosion.\n this.explosions[`e${this.explosionCount}`] = new Explosion({\n playfield : this.playfield, explosionNumber : this.explosionCount++,\n x : this.player.xLoc - 10, y : this.player.yLoc - 5\n });\n // Adjust score, clear ship energy and reset bar.\n this.adjustScore(-50);\n this.player.energy = 0;\n\t\t\t\t$$(\"energyBar\").updateItem(\"energy\", { count : 0 });\n // As the explosion occurs, the player is hidden and returned ot it's starting piont.\n this.player.hide();\n this.player.toStartingPosition();\n }\n }\n\n // If the player collides with the crystal, juice up the ship.\n this.player.touchingCrystal = wxGame.collision(this.crystal);\n\n // If the player collides with the planet, transfer energy to planet.\n this.player.touchingPlanet = wxGame.collision(this.planet);\n\n }", "function dodgeEnemies()\r\n{\r\n /* Change the players turn */\r\n isPlayersTurn = false ;\r\n\r\n /* If its random go do random hit */\r\n if(isRandom)\r\n {\r\n var rNum = getRandomNumber();\r\n var x = Math.floor(rNum/10) ;\r\n var y = rNum%10 ;\r\n if(checkIfMessileDropped(x,y,isPlayersTurn))\r\n {\r\n /* if messile was already dropped there then i'll try again */\r\n dodgeEnemies();\r\n }\r\n else\r\n {\r\n var isHit = checkHitOrMiss(x,y,isPlayersTurn) ;\r\n /*I'll now check if its a hit.. If miss then go random again. */\r\n if(isHit)\r\n {\r\n // Drop the bomb since it is a HIT. \r\n // This will only be a first hit.. so never vessel sinks\r\n board1[x][y] = 0 ;\r\n\r\n // Next time dont go on random shots.\r\n isRandom = false ;\r\n\r\n // Create proximity for the next attack\r\n establishProximity(x,y) ;\r\n \r\n /* Put this as the base of order*/\r\n order = [[x,y]] ;\r\n\r\n /* Safety purpose got order is false */\r\n gotOrder = false; \r\n\r\n // Say fire in the hole\r\n statusMessage = \"Fire in the hole.\" ;\r\n updateStatusMessage(statusMessage, 2) ;\r\n }\r\n /* I missed it. */\r\n else\r\n {\r\n // Its a miss.. still update..and go merry on random ..\r\n board1[x][y] = 0 ;\r\n // alert(\"Its a miss\") ;\r\n // emptyStatusMessage(2) ;\r\n }\r\n /* Update the arena. If hit, then red else cross. */\r\n updateArena(isHit, isPlayersTurn, x, y );\r\n }\r\n }\r\n else\r\n {\r\n if(gotOrder)\r\n {\r\n var orderLastIndex = order.length - 1;\r\n var dx = order[orderLastIndex][0] - order[orderLastIndex -1 ][0] ;\r\n var dy = order[orderLastIndex][1] - order[orderLastIndex -1 ][1] ;\r\n \r\n if(dx == 0 && dy == 0 )\r\n {\r\n /* Coding flaw .. */\r\n isRandom = true;\r\n\r\n dodgeEnemies();\r\n return ; \r\n }\r\n /* xy is the next \"predicted\" target. If xy doesn't exist in board?*/\r\n x = order[orderLastIndex][0] + dx;\r\n y = order[orderLastIndex][1] + dy;\r\n if(x<0 || x>9 || y<0 || y>9 || checkIfMessileDropped(x,y,isPlayersTurn))\r\n {\r\n /* The order point is invalid. Increase the proximity and run again */\r\n proximityIndex++ ;\r\n\r\n /* Now, since the predicted is not present/already hit then\r\n * declare order is lost. and revert back the order to base element. */\r\n gotOrder = false ;\r\n \r\n /* Order has now the base element only. */\r\n order = [order[0]];\r\n \r\n /* Next point comes in recursion */\r\n dodgeEnemies();\r\n }\r\n /* Prediction point is un touched */\r\n else\r\n {\r\n /* Check if the prediction hits */\r\n isHit = checkHitOrMiss(x,y,isPlayersTurn) ;\r\n if(isHit)\r\n {\r\n /* hit mein bhi update the board */\r\n board1[x][y] = 0 ;\r\n \r\n statusMessage = \"Fire in the hole\";\r\n updateStatusMessage(statusMessage, 2) ;\r\n \r\n var sunk = checkIfVesselSunk(x,y,isPlayersTurn) ;\r\n if(sunk)\r\n {\r\n statusMessage = \"Enemy desroyed our \"+sunk;\r\n updateStatusMessage(statusMessage, 1) ;\r\n \r\n /* Vessel is sunk. Our prediction completed. Go back to random mode. */\r\n isRandom = true ; \r\n }\r\n else\r\n {\r\n /* our prediction resulted in a hit but didn't sink up the ship.\r\n * So, add it to the successfull order lists */\r\n order.push([x,y]);\r\n }\r\n }\r\n /* Missed the prediction shot. prediction is wrong.*/\r\n else\r\n {\r\n /* Miss mein bhi update the board */\r\n board1[x][y] = 0 ;\r\n\r\n /* Next element of proximity array will be my next target. */\r\n proximityIndex++ ;\r\n\r\n /* I haven't found order of ship yet. */\r\n gotOrder = false ;\r\n\r\n /* Order has now the base element only. */\r\n order = [order[0]];\r\n }\r\n /* Hit ho ya miss.. update the arena.. */\r\n updateArena(isHit, isPlayersTurn, x, y );\r\n }\r\n }\r\n else\r\n {\r\n x = proximitiy[proximityIndex][0] ;\r\n y = proximitiy[proximityIndex][1] ;\r\n\r\n /* Check if the point is outside the boundaries */\r\n /* Or by some random shot we already touched this [x,y] */\r\n if(x<0 || x>9 || y<0 || y>9 || checkIfMessileDropped(x,y,isPlayersTurn))\r\n {\r\n /* The proximity point is invalid. Move on to next point. */\r\n proximityIndex++ ;\r\n \r\n /* Next point comes in recursion */\r\n dodgeEnemies();\r\n }\r\n isHit = checkHitOrMiss(x,y,isPlayersTurn) ;\r\n if(isHit)\r\n {\r\n \r\n statusMessage = \"Fire in the hole\";\r\n updateStatusMessage(statusMessage, 2) ;\r\n\r\n board1[x][y] = 0 ;\r\n sunk = checkIfVesselSunk(x,y,isPlayersTurn) ; \r\n if(sunk)\r\n {\r\n // alert(\"Vessel destroyed \") ;\r\n /* Vessel has sunk */\r\n statusMessage = \"Enemy desroyed our \"+sunk;\r\n updateStatusMessage(statusMessage, 1) ;\r\n\r\n /* check if game over. */\r\n if(checkIfGameOver(isPlayersTurn))\r\n {\r\n statusMessage = \"I win.. \" ;\r\n isGameEnded = true ;\r\n updateStatusMessage(statusMessage, 2) ;\r\n return ; \r\n }\r\n else\r\n {\r\n /* Vessel sunk but game is not over. So, go back to random mode. */\r\n isRandom = true ;\r\n }\r\n }\r\n /*Vessel is not sunk and it's a hit => I've got the order. */\r\n else\r\n {\r\n /* Hit pe hit.. => order is known. */\r\n gotOrder = true ;\r\n \r\n /* Order will now have the order of successfull hits. */\r\n order.push(proximitiy[proximityIndex]);\r\n } \r\n }\r\n /* Missed from the proximity shot. => go for the next shot of proximity*/\r\n else\r\n {\r\n /* Miss mein bhi update the board */\r\n board1[x][y] = 0 ;\r\n \r\n /* Next element of proximity array will be my next target. */\r\n proximityIndex++ ;\r\n\r\n /* I haven't found order of ship yet. */\r\n gotOrder = false ;\r\n }\r\n \r\n /* Hit ho ya miss.. update the arena.. */ \r\n updateArena(isHit, isPlayersTurn, x, y ); \r\n }\r\n /**/\r\n }\r\n}", "function animate() {\r\n\trequestAnimationFrame(animate);\r\n\t\tif(aPlayer){\r\n\t\t\tfor(var i in Player.list){\r\n\r\n\t\t\t\ttempPlayer = Player.list[i];\r\n\r\n\t\t\t\tif(tempPlayer.died === false){\r\n\t\t\t\t\tif(tempPlayer.serverX !== tempPlayer.obj.x){\r\n\r\n\t\t\t\t\t\ttempPlayer.obj.x = tempPlayer.serverX;\r\n\t\t\t\t\t\t// var diff = tempPlayer.serverX - tempPlayer.obj.x;\r\n\t\t\t\t\t\t// tempPlayer.obj.x += diff/interpollation;\r\n\t\t\t\t\t\t// if(tempPlayer.serverX > tempPlayer.obj.x)\r\n\t\t\t\t\t\t// \ttempPlayer.obj.x += 2;\r\n\r\n\t\t\t\t\t\t// if(tempPlayer.serverX < tempPlayer.obj.x)\r\n\t\t\t\t\t\t// \ttempPlayer.obj.x -= 2;\r\n\r\n\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif(tempPlayer.serverY !== tempPlayer.obj.y){\r\n\t\t\t\t\t\t// var diff = tempPlayer.serverY - tempPlayer.obj.y;\r\n\t\t\t\t\t\t// tempPlayer.obj.y += diff/interpollation;\r\n\t\t\t\t\t\t// tempPlayer.obj.y += 2;\r\n\t\t\t\t\t\ttempPlayer.obj.y = tempPlayer.serverY;\r\n\r\n\t\t\t\t\t}\r\n\t\t\t\t} else{\r\n\t\t\t\t\ttempPlayer.obj.x = tempPlayer.serverX;\r\n\t\t\t\t\ttempPlayer.obj.y = tempPlayer.serverY;\r\n\t\t\t\t}\t\t\t\t\t\t\t\r\n\t\t\t}\r\n\r\n\t\t\tfor(var i in Enemy.list){\r\n\t\t\t\tif(Enemy.list[i]){\r\n\t\t\t\t\ttempEnemy = Enemy.list[i];\r\n\t\t\t\t\t// if(tempPlayer.died === false){\r\n\t\t\t\t\t\tif(tempEnemy.serverX !== tempEnemy.obj.x){\r\n\t\t\t\t\t\t\tvar diff = tempEnemy.serverX - tempEnemy.obj.x;\r\n\r\n\r\n\t\t\t\t\t\t\ttempEnemy.obj.x += diff/interpollation;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif(tempEnemy.serverY !== tempEnemy.obj.y){\r\n\t\t\t\t\t\t\tvar diff = tempEnemy.serverY - tempEnemy.obj.y;\r\n\t\t\t\t\t\t\ttempEnemy.obj.y += diff/interpollation;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t// }\r\n\t\t\t\t// else{\r\n\t\t\t\t// \ttempEnemy.obj.x = tempEnemy.serverX;\r\n\t\t\t\t// \ttempEnemy.obj.y = tempEnemy.serverY;\r\n\t\t\t\t// }\t\t\t\t\t\t\t\r\n\t\t\t}\t\t\t\r\n\t\t}\t\r\n\r\n\trenderer.render(stage);\r\n\t}", "function playerAttackEnemy(isCounter = false) {\n var dodge = false;\n var counterAttack = false;\n var enemyLost = false;\n if ((!player.isAttacking && playerCanGo && !enemy.isAttacking) || isCounter) {\n var enemyDodge = getRandom(100);\n if (enemyDodge <= enemy.dodgeProbability) {\n // the enemy dodged!\n dodge = true;\n };\n if (!isCounter) {\n var enemyCounter = getRandom(100);\n if (enemyCounter <= enemy.counterAttackProbability) {\n counterAttack = true;\n }\n }\n var attackPower = getRandom(player.attackPoints) + 1;\n // We hit the enemy!\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > enemy.hitPoints) ? enemy.hitPoints : attackPower;\n\n playSound(attackStartSound);\n // Load players attackingImage\n swapImage(player, player.attackingImage);\n // Flag the player is attacking\n player.isAttacking = true;\n // Run css animations\n // Callback embeds another animation, runs the attack sound, and decrements the enemies health\n player.imageElement.animate({\n left: \"250px\"\n }, 300, function () {\n if (!dodge) {\n // Displays the attack power\n displayText(enemy, \"-\" + attackPower);\n // Log in the console\n gameConsoleLog(player.name + \" hit \" + enemy.name + \" for \" + attackPower + \"hps!\");\n // Plays the smack sound\n playSound(smackSound);\n // Runs the enemy hit\n characterHitAnimation(enemy, \"right\");\n // Removes the hitpoints\n enemy.hitPoints -= attackPower;\n } else {\n // Enemy dodged\n gameConsoleLog(enemy.name + \" dodged \" + player.name + \"'s attack!\");\n // Run the dodge animation\n dodgeAttack(enemy);\n }\n // Update stats on the screen\n updateStats();\n // Check if the enemy died\n if (enemy.hitPoints <= 0) {\n // Log the enemy has died\n gameConsoleLog(enemy.name + \" has fallen!\");\n // Run the death animation\n killCharacter(enemy);\n enemyLost = true;\n }\n player.imageElement.animate({\n left: \"-180px\"\n }, 300, function () {\n swapImage(player, player.standingImage);\n player.isAttacking = false;\n if (counterAttack === true && !enemyLost) {\n gameConsoleLog(enemy.name + \" has counter-attacked!\");\n enemyAttackPlayer(true);\n }\n if (!isCounter) {\n startPlayerTimer();\n }\n });\n });\n return true;\n }\n}", "function hunt() {\n\n //Do nothing every fourth step.\n if (steps % 4 == 0) {\n yZombiePos += 0;\n xZombiePos += 0;\n }\n\n //Make the Zombie match the x-axis before trying to match the player's y-axis.\n else if (xZombiePos !== xPosition) {\n\n if (xZombiePos < xPosition) {\n xZombiePos += 1;\n }\n\n else if (xZombiePos > xPosition) {\n xZombiePos -= 1;\n }\n }\n\n //If the x-axis is matched start matching y-Axis.\n else if (xZombiePos == xPosition && yZombiePos !== yPosition) {\n\n if (yZombiePos < yPosition) {\n yZombiePos += 1;\n }\n\n else if (yZombiePos > yPosition) {\n yZombiePos -= 1;\n }\n }\n \n\n}", "update(dt) {\n this.x += (level * enemySpeed) * dt;\n\n // When the enemy moves off the screen, the X position will be reset\n if (this.x > CANVAS_WIDTH) {\n this.x = randomX();\n }\n\n }", "function enemyAttackPlayer(isCounter = false) {\n // Assumes dodge and counterAttack are false \n var dodge = false;\n var counterAttack = false;\n var playerLost = false;\n // We either check if it's a genuine allowable attack, or if it's a counter\n if ((!enemy.isAttacking && enemyCanGo && !player.isAttacking) || isCounter) {\n // Check odds of a dodge\n var playerDodge = getRandom(100);\n if (playerDodge <= player.dodgeProbability) {\n dodge = true;\n }\n // If it's not a counter ....\n if (!isCounter) {\n // Check the odds of a counter\n var counter = getRandom(100);\n if (counter <= player.counterAttackProbability) {\n counterAttack = true;\n }\n }\n\n // Prevent 0 attack power.\n var attackPower = getRandom(enemy.attackPoints) + 1;\n\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > player.hitPoints) ? player.hitPoints : attackPower;\n\n // We hit the enemy!\n playSound(attackStartSound);\n\n // Load enemy's attackingImage\n swapImage(enemy, enemy.attackingImage);\n // Flag the enemy is attacking\n enemy.isAttacking = true;\n\n // Run css animations\n // The callback will check for a dodge and animate the enemy back into position\n enemy.imageElement.animate({\n right: \"240px\"\n }, 300, function () {\n // Right before the enemy hits, we allow a dodge\n quickDodgeAllowed = true;\n\n enemy.imageElement.animate({\n right: \"250px\"\n }, 150, function () {\n quickDodgeAllowed = false;\n // If the player didn't dodge...\n if (!dodge && !quickDodgeExecuted) {\n // Display to the battle screen\n displayText(player, \"-\" + attackPower);\n // Add the event to the console log\n gameConsoleLog(enemy.name + \" hit \" + player.name + \" for \" + attackPower + \"hps!\");\n // Play the hit sound\n playSound(smackSound);\n // Animate the player being hit\n characterHitAnimation(player, \"left\");\n // Take away the player's health\n player.hitPoints -= attackPower;\n // If the player DID dodge\n } else {\n if (quickDodgeExecuted) {\n // if it was a quick dodge rather than a random dodge, flag it to false now since we are running the dodge\n quickDodgeExecuted = false;\n }\n // Log the dodge\n gameConsoleLog(player.name + \" dodged \" + enemy.name + \"'s attack!\");\n dodgeAttack(player);\n }\n // Update the display\n updateStats();\n // Check if the player is out of hitPoints\n if (player.hitPoints <= 0) {\n gameConsoleLog(player.name + \" has fallen!\");\n killCharacter(player);\n playerLost = true;\n }\n // Now that the actual hit is done, animate player back to their original position.\n enemy.imageElement.animate({\n right: \"-180px\"\n }, 300, function () {\n // Go back to the standing image\n swapImage(enemy, enemy.standingImage);\n // Flag the attack is over\n enemy.isAttacking = false;\n\n // Do we get a counter attack?\n // We also check to see if the player is still alive to prevent a \"ghost\" counter-attack from happening.\n if (counterAttack === true && !playerLost) {\n gameConsoleLog(player.name + \" has counter-attacked!\");\n playerAttackEnemy(true);\n }\n // If this wasn't an enemy counter-attack, we have to restart the enemy's attack timer.\n if (!isCounter) {\n startEnemyTimer();\n }\n });\n });\n });\n return true;\n }\n}", "function draw() {\n // A pink background\n image(bgimg2, 400, 250)\n\n // Default the avatar's velocity to 0 in case no key is pressed this frame\n avatarVX = 0;\n avatarVY = 0;\n\n // Check which keys are down and set the avatar's velocity based on its\n // speed appropriately\n\n // Left and right\n if (keyIsDown(LEFT_ARROW)) {\n avatarVX = -avatarSpeed;\n }\n else if (keyIsDown(RIGHT_ARROW)) {\n avatarVX = avatarSpeed;\n }\n\n // Up and down (separate if-statements so you can move vertically and\n // horizontally at the same time)\n if (keyIsDown(UP_ARROW)) {\n avatarVY = -avatarSpeed;\n }\n else if (keyIsDown(DOWN_ARROW)) {\n avatarVY = avatarSpeed;\n }\n\n // Move the avatar according to its calculated velocity\n avatarX = avatarX + avatarVX;\n avatarY = avatarY + avatarVY;\n\n // The enemy always moves at enemySpeed\n enemyVX = enemySpeed;\n // Update the enemy's position based on its velocity\n enemyX = enemyX + enemyVX;\n\n // Check if the enemy and avatar overlap - if they do the player loses\n // We do this by checking if the distance between the centre of the enemy\n // and the centre of the avatar is less that their combined radii\n if (dist(enemyX,enemyY,avatarX,avatarY) < enemySize/2 + avatarSize/2) {\n // Reset the enemy's position\n enemyX = 0;\n enemyY = random(0,height);\n // Reset the avatar's position\n avatarX = width/2;\n avatarY = height/2;\n // Reset the dodge counter\n dodges = 0;\n }\n\n // Check if the avatar has gone off the screen (cheating!)\n if (avatarX < 0 || avatarX > width || avatarY < 0 || avatarY > height) {\n // If they went off the screen they lose in the same way as above.\n console.log(\"YOU LOSE!\");\n enemyX = 0;\n enemyY = random(0,height);\n avatarX = width/2;\n avatarY = height/2;\n dodges = 0;\n }\n\n // Check if the enemy has moved all the way across the screen\n if (enemyX > width) {\n // This means the player dodged so update its dodge statistic\n dodges = dodges + 1;\n // Tell them how many dodges they have made\n console.log(dodges + \" DODGES!\");\n // Reset the enemy's position to the left at a random height\n enemyX = 0;\n\n //changed the spawn location of a successful dodge to make it so the enemy will spawn at the avatar's current Y position.... It will ALWAYS go after you!\n enemyY = avatarY;\n\n //Enemy size will increase according to how many successful dodges there are\n enemySize = 70+dodges*10;\n\n //enemy speed will multiply according to how many successful dodges there are\n enemySpeed = 5+dodges;\n }\n\n//background will change if dodge score reachs 5..... or more (if you avoid more than 10, you're going to hell)\n\n if(dodges>=5){\n image(bgimg3, 400,250);\n }\n\n if(dodges>=10){\n image(bgimg, 400, 250);\n }\n\n//will display total number of dodges when the enemy's speed = 0, aka when it resets (amount of responsibilities avoided)\n if(enemySpeed===0){\n\n }\n else{dodgesScore=\"# of responsibilities you have avoided: \" + dodges;}\n textSize(15+dodges);\n fill(255); //white font\n text(dodgesScore,20,50);\n\n // Display the number of successful dodges in the console\n console.log(dodges);\n\n // The player is a student\n image(student,avatarX,avatarY,avatarSize,avatarSize);\n\n // The enemy is are books.... responsibilities\n image(books,enemyX,enemyY,enemySize,enemySize);\n\n}", "constructor(enemy){\n this.height = 10;\n this.width = 10;\n this.dead = false;\n this.x = enemy.x + Math.floor(enemy.width/2) - Math.floor(this.width/2);\n this.y = enemy.y + enemy.abdomen - Math.floor(this.height/2);\n this.dx = Math.floor((bearer.x + Math.floor(bearer.width/2) - (this.x + Math.floor(this.width/2)))/100);\n this.dy = Math.floor((bearer.y + Math.floor(bearer.height/2) - (this.y + Math.floor(this.height/2)))/100);\n this.dmgPlayer = 5;\n }", "function checkForGoody(x, y, self){\n\t\tswitch (brick_array[x][y]) {\n\t\t\tcase 10: // Speedup\n\t\t\t\tself.attr({speed: self.speed+1.0});\n\t\t\t\tbrick_array[x][y] = 0;\n\t\t\t\tgoody_array[x][y].trigger(\"explode\");\n\t\t\t\tbreak;\n\t\t\tcase 11: //Bombup\n\t\t\t\tself.attr({maxBombs: self.maxBombs+1.0});\n\t\t\t\tbrick_array[x][y] = 0;\n\t\t\t\tgoody_array[x][y].trigger(\"explode\");\n\t\t\t\tbreak;\n\t\t\tcase 12: //Fireup\n\t\t\t\tself.attr({fireRange: self.fireRange+1.0});\n\t\t\t\tbrick_array[x][y] = 0;\n\t\t\t\tgoody_array[x][y].trigger(\"explode\");\n\t\t\t\tbreak;\n\t\t\tcase 13: //Timefuze\n\t\t\t\tself.attr({timeFuze: true});\n\t\t\t\tbrick_array[x][y] = 0;\n\t\t\t\tgoody_array[x][y].trigger(\"explode\");\n\t\t\t\tbreak;\n\t\t\tcase 14: //DeathSkull\n\t\t\t\tself.xDeath = goody_array[x][y].x;\n\t\t\t\tself.yDeath = goody_array[x][y].y;\n\t\t\t\tself.trigger(\"explode\");\n\t\t\t\tbreak;\n\t\t\tcase 15: //Disease\n\t\t\t\tif(self.timeTillExplode > 1){\n\t\t\t\t\tself.attr({timeTillExplode: self.timeTillExplode - 2});\n\t\t\t\t}\n\t\t\t\tbrick_array[x][y] = 0;\n\t\t\t\tgoody_array[x][y].trigger(\"explode\");\n\t\t\t\tbreak;\n\t\t\tcase 16: //Invincible\n\t\t\t\tbrick_array[x][y] = 0;\n\t\t\t\tgoody_array[x][y].trigger(\"explode\");\t\n\t\t\t\tself.invincible = true;\n\t\t\t\tself.addComponent(\"Invincible\");\n\t\t\t\tself.setInvincibleAnimation(self.PLAYER);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tbreak;\n\t\t}\n\t}", "moveSpaceInvadersEnemies() {\n /*\n Van de izquierda a derecha\n mientras que la esquina derecha del enemigo de la derecha no colisione con el límite de la derecha\n sumas a x\n bajan\n sumas una fila a y \n van de derecha a izquierda\n mientras que la esquina izquierda del enemigo de la izquierda no colisione con el límite de la izquierda\n restas a x\n bajan\n sumas una fila a y \n REPITE hasta que un enemigo de la fila inferior colisione con player\n */\n\n this.spaceInvadersEnemiesShootsTimerId = setInterval(() => {\n /*\n Elegimos una columna aleatoria\n El último enemigo de esa columna \n Dispara\n\n 0 1 2 3\n ceil(rand*4) => [1, 4] -1 => [0, 3]\n */\n let shootColumn = Math.ceil(Math.random() * game.model.siEnemiesPerRow) - 1;\n let lastEnemy;\n for (let i = 0; i < game.model.siEnemies.length; i++) {\n let enemy = game.model.siEnemies[i][shootColumn];\n if (enemy && enemy.elem.style.display !== \"none\") {\n lastEnemy = enemy;\n } else {\n continue;\n }\n }\n\n if (lastEnemy)\n lastEnemy.shoot();\n }, 1500);\n\n for (let i = 0; i < game.model.siEnemies.length; i++) {\n for (let j = 0; j < game.model.siEnemies[i].length; j++) {\n let enemy = game.model.siEnemies[i][j];\n enemy.collisionable = true;\n enemy.elem.style.display = \"inline\";\n enemy.moveEnemyLeftToRight();\n }\n }\n }", "function uenemy(g){\n if(g.x <= g.leftLimit) {\n g.body.velocity.x = 100;\n g.animations.play('right');\n\n } else if (g.x >= g.rightLimit) {\n g.body.velocity.x = -100;\n g.animations.play('left');\n }\n }", "function checkCollisionGhost(enemy) {\n \n if (player.x <= (enemy.x + 26) && enemy.x <= (player.x + 26) && player.y <= (enemy.y + 26) && enemy.y <= (player.y + 32) && enemy.alive ) { \n \n if (powerdot.ghosteat) {\n score = score + enemy.points;\n enemy.alive = false;\n console.log(\"you hit \" + enemy.name + \" for \" + enemy2.points + \" points!\");\n } else {\n \n //pause ghost movement fade out ghost while the death animation displays \n pacalive = false;\n enemy.alive = false;\n \n //display death animation \n setTimeout(function () { player.pacmouth = 160, player.pacdir = 0 }, 50);\n setTimeout(function () { player.pacmouth = 192 }, 100);\n setTimeout(function () { player.pacmouth = 224 }, 200);\n setTimeout(function () { player.pacdir = 0 }, 400);\n setTimeout(function () { player.pacdir = 32 }, 600);\n setTimeout(function () { player.pacdir = 64 }, 800);\n setTimeout(function () { player.pacdir = 96 }, 1000);\n setTimeout(function () { player.pacmouth = 256, player.pacdir = 0 }, 1050);\n setTimeout(function () { player.pacdir = 32 }, 1200);\n setTimeout(function () { player.pacdir = 64 }, 1400);\n setTimeout(function () { player.pacdir = 96 }, 1800);\n setTimeout(function () { player.pacdir = 96 }, 2000);\n setTimeout(function () { player.pacmouth = 288, player.pacdir = 0 }, 2050);\n setTimeout(function () { player.pacdir = 32 }, 2400);\n setTimeout(function () { player.pacdir = 64 }, 2600);\n setTimeout(function () { player.pacdir = 96 }, 2800);\n setTimeout(function () { player.pacdir = 96 }, 3000);\n setTimeout(function () { player.pacmouth = 160 }, 3600);\n setTimeout(function () { life-- }, 3650);\n setTimeout(function () { player.x = 280, player.y = 400, pacalive = true, enemy.alive = true }, 3700);\n //set enemy positions to default \n enemy.x = 230;\n enemy.y = 120;\n enemy2.x = 400;\n enemy2.y = 120;\n enemy3.x = 130;\n enemy3.y = 120;\n enemy4.x = 180;\n enemy4.y = 120;\n }\n\n //reset power dot counter \n powerdot.pcountdown = 0;\n\n }\n}", "function deathAnimation() {\n\tctx.clearRect(0, 0, gameWidth, gameHeight);\n\t// draw enemies\n\tctx.strokeStyle = 'red';\n\tenemies.forEach(enemy => {\n\t\tif (enemy.alive) {\n\t\t\tctx.strokeRect(enemy.x + scrollDistance, enemy.y, playerSize, playerSize);\n\t\t}\n\t})\n\t// draw platforms\n\tctx.strokeStyle = 'white';\n\tplatforms.forEach(platform => {\n\t\tctx.strokeRect(\n\t\t\t(platform.bound) ? platform.x : platform.x + scrollDistance,\n\t\t\tplatform.y,\n\t\t\tplatform.width,\n\t\t\tplatform.height);\n\t});\n\t// draw items\n\tctx.strokeStyle = 'yellow';\n\titems.forEach(item => {\n\t\tif (item.coin && !item.collected) {\n\t\t\tctx.strokeRect(item.x + scrollDistance, item.y, coinSize, coinSize);\n\t\t}\n\t});\n\n\tctx.strokeStyle = '#12B4E9';\n\tplayer.y += player.yVelocity;\n\tplayer.yVelocity += 1;\n\tctx.strokeRect(player.x, player.y, player.width, player.height);\n\tbottomText();\n\trequestAnimationFrame(deathAnimation);\n}", "function shipCollide(player, enemy) {\n\tvar explosion = explosions.getFirstExists(false);\n\texplosion.reset(enemy.body.x + enemy.body.halfWidth, enemy.body.y + enemy.body.halfHeight);\n\texplosion.body.velocity.y = enemy.body.velocity.y;\n\texplosion.alpha = 0.7;\n\texplosion.play('explosion', 30, false, true);\n\tenemy.kill();\n\tscore = score + 5;\n\tscoreText.text = 'Score: ' + score;\n\n}", "update(dt){\n this.x = this.x + this.speed * dt;\n // starting the enemy again randomly\n if (this.x > 700 ){\n this.x = -10\n }\n\n // Collison with enemy when two objects hit each others\n if (Math.abs(this.x - player.x) < 75 && Math.abs(this.y - player.y) < 77) {\n player.x = 202;\n player.y = 405;\n player.lives -= 1;\n }\n }", "function draw() {\n\n //initial background images plus background levels\n\n imageMode(CENTER); // set center to compare the distance betweens images\n image(shiny, 250, 250);\n image(grass, 250, 250);\n\n // This is where the background changes when you get points\n if (dodges >= 5) {\n image(land1, 0, 0);\n if (dodges >= 10) {\n image(land2, 0, 0);\n if (dodges >= 15) {\n image(land3, 0, 0);\n }\n }\n }\n\n //text counter to keep score of unsuccesful attempts to get the bone\n textFont(myFont);\n textSize(90);\n fill(250);\n text(dodges, 40, 480);\n\n // Default the avatar's velocity to 0 in case no key is pressed this frame\n avaBoneVX = 0;\n avaBoneVY = 0;\n\n // Check which keys are down and set the avatar's velocity based on its\n // speed appropriately\n\n // Left and right\n if (keyIsDown(LEFT_ARROW)) {\n avaBoneVX = -avaBoneSpeed;\n } else if (keyIsDown(RIGHT_ARROW)) {\n avaBoneVX = avaBoneSpeed;\n }\n\n // Up and down (separate if-statements so you can move vertically and\n // horizontally at the same time)\n if (keyIsDown(UP_ARROW)) {\n avaBoneVY = -avaBoneSpeed;\n } else if (keyIsDown(DOWN_ARROW)) {\n avaBoneVY = avaBoneSpeed;\n }\n\n // Move the avatar bone according to its calculated velocity\n avaBoneX = avaBoneX + avaBoneVX;\n avaBoneY = avaBoneY + avaBoneVY;\n\n\n // Update the enemy's position based on its velocity\n eneCorgiX = eneCorgiX + eneCorgiVX;\n //This is where the enemy corgi has a speed change\n eneCorgiSpeedVX = eneCorgiSpeed + 1.1 * dodges;\n\n // Check if the enemy and avatar overlap - if they do the player loses\n // We do this by checking if the distance between the centre of the enemy\n // and the centre of the avatar is less that their combined radii\n //this equation describes two axis smaller than avatar and enemy sizes/2\n if (dist(eneCorgiX, eneCorgiY, avaBoneX, avaBoneY) < eneCorgiSize / 2 + avaBoneSize / 2) {\n // Tell the player they lost\n console.log(\"YOU LOSE!\");\n lost = lost + 1; //count how many times lost bone\n // Reset the enemy's position\n eneCorgiX = 0;\n eneCorgiY = random(0, height);\n // Reset the avatar's position\n avaBoneX = width / 2;\n avaBoneY = height / 2;\n // Reset the dodge counter\n dodges = 0;\n //increases corgi size with hits bone but if it gooes to a certain number of pixels it will stop\n eneCorgiSize = 100 + lost * lost * 2\n if (eneCorgiSize > 400) {\n eneCorgiSize = 401\n }\n if (eneCorgiSize > 400) {\n let showLost = \"YOU LOSE!\"\n fill(0) //black\n textAlign(CENTER, CENTER) //what does this do?\n textSize(70) //text size\n text(showLost, 250, 250);\n noLoop()\n }\n }\n // Check if the avatar has gone off the screen (cheating!)\n //you can declare variables to make equations more legible if you don't math well\n let boneWentOffLeft = avaBoneX < 0;\n if (boneWentOffLeft || avaBoneX > width || avaBoneY < 0 || avaBoneY > height) {\n // If they went off the screen they lose in the same way as above.\n console.log(\"YOU LOSE!\");\n eneCorgiX = 0;\n eneCorgiY = random(0, height);\n avaBoneX = width / 2;\n avaBoneY = height / 2;\n dodges = 0;\n }\n\n // Check if the enemy has moved all the way across the screen\n if (eneCorgiX > width) {\n // This means the player dodged so update its dodge statistic\n dodges = dodges + 1;\n // Tell them how many dodges they have made\n console.log(dodges + \" DODGES!\");\n // Reset the enemy's position to the left at a random height\n eneCorgiX = 0;\n eneCorgiY = random(0, height);\n //decrease size of bone\n avaBoneSize = 90 - dodges * 10;\n //If the player succesfully dodges they get a point by decreasing in size and making it easier to dodge\n if (avaBoneSize < 30) {\n avaBoneSize = 30\n fill(250) //black\n textAlign(CENTER, CENTER) //what does this do?\n textSize(70) //text size\n //Show text YOU WIN after succesfully doding a number of times\n text(winning, 250, 250);\n noLoop()\n }\n console.log(avaBoneSize)\n }\n // Display the number of successful dodges in the console\n console.log(dodges);\n // Draw the player as a bone\n image(bone, avaBoneX, avaBoneY, avaBoneSize, avaBoneSize);\n // Draw the enemy as a corgi\n image(corgi, eneCorgiX, eneCorgiY, eneCorgiSize, eneCorgiSize);\n}", "function enemiesDrop(dir)\r\n{\r\n if(dir == \"l\"){\r\n for(var i = 0; i < 10; i++)\r\n {\r\n if(i == leftMostCol)\r\n {\r\n enemiesR3[i].x = 1;\r\n enemiesR2[i].x = 1;\r\n enemiesR1[i].x = 1;\r\n enemiesR3[i].direction = enemiesR3[i].direction * -1;\r\n enemiesR2[i].direction = enemiesR2[i].direction * -1;\r\n enemiesR1[i].direction = enemiesR1[i].direction * -1;\r\n enemiesR3[i].y += (enemyHeight/2);\r\n enemiesR2[i].y += (enemyHeight/2);\r\n enemiesR1[i].y += (enemyHeight/2);\r\n }\r\n else if(i > leftMostCol){\r\n enemiesR3[i].x = enemiesR3[i-1].x+54;\r\n enemiesR3[i].y += (enemyHeight/2);\r\n enemiesR3[i].direction = enemiesR3[i].direction * -1;\r\n enemiesR2[i].x = enemiesR2[i-1].x+54;\r\n enemiesR2[i].y += (enemyHeight/2);\r\n enemiesR2[i].direction = enemiesR2[i].direction * -1;\r\n enemiesR1[i].x = enemiesR1[i-1].x+54;\r\n enemiesR1[i].y += (enemyHeight/2);\r\n enemiesR1[i].direction = enemiesR1[i].direction * -1;\r\n }\r\n }\r\n }\r\n else if(dir == \"r\"){\r\n for(var i = 9; i >= 0; i--)\r\n {\r\n if(i == rightMostCol)\r\n {\r\n enemiesR3[i].x = canvas.width-enemyWidth-1;\r\n enemiesR2[i].x = canvas.width-enemyWidth-1;\r\n enemiesR1[i].x = canvas.width-enemyWidth-1;\r\n enemiesR3[i].direction = enemiesR3[i].direction * -1;\r\n enemiesR2[i].direction = enemiesR2[i].direction * -1;\r\n enemiesR1[i].direction = enemiesR1[i].direction * -1;\r\n enemiesR3[i].y += (enemyHeight/2);\r\n enemiesR2[i].y += (enemyHeight/2);\r\n enemiesR1[i].y += (enemyHeight/2);\r\n }\r\n else if(i < rightMostCol){\r\n enemiesR3[i].x = enemiesR3[i+1].x-54;\r\n enemiesR3[i].y += (enemyHeight/2);\r\n enemiesR3[i].direction = enemiesR3[i].direction * -1;\r\n enemiesR2[i].x = enemiesR2[i+1].x-54;\r\n enemiesR2[i].y += (enemyHeight/2);\r\n enemiesR2[i].direction = enemiesR2[i].direction * -1;\r\n enemiesR1[i].x = enemiesR1[i+1].x-54;\r\n enemiesR1[i].y += (enemyHeight/2);\r\n enemiesR1[i].direction = enemiesR1[i].direction * -1;\r\n }\r\n }\r\n }\r\n}", "function shipCollide(player, enemy) {\n\n //definisce le esplosioni sucessive allo scontro\n var explosion = explosions.getFirstExists(false);\n explosion.reset(enemy.body.x + enemy.body.halfWidth, enemy.body.y + enemy.body.halfHeight);\n\n explosion.body.velocity.y = enemy.body.velocity.y;\n explosion.alpha = 0.7;\n explosion.play('explosion', 30, false, true);\n\n //uccide sia il 'player' che il nemico\n enemy.kill();\n player.kill();\n }", "playerCollision(player, enemy){\n this.playerHealth -= 1;\n this.healthDisplay.text = 'Hp:' + this.playerHealth;\n\n // Play hit animation\n if(game.settings.tank == 1){\n this.player.anims.chain('T34_hit');\n this.player.anims.stop();\n this.player.anims.chain('t34_moving');\n }\n else if(game.settings.tank == 2){\n this.player.anims.chain('SU85_hit');\n this.player.anims.stop();\n this.player.anims.chain('su85_moving');\n }\n else{\n this.player.anims.chain('KV2_hit');\n this.player.anims.stop();\n this.player.anims.chain('kv2_moving');\n }\n\n let boom = this.add.sprite(enemy.x, enemy.y, 'explosion').setOrigin(0, 0).setScale(2);\n boom.anims.play('explode');\n this.sound.play('sfx_explosion');\n boom.on('animationcomplete', () => {\n boom.destroy(true);\n })\n enemy.destroy(true);\n\n if(this.playerHealth == 0){\n let boom = this.add.sprite(player.x, player.y, 'explosion').setOrigin(0, 0).setScale(2);\n boom.anims.play('explode');\n this.sound.play('sfx_explosion');\n boom.on('animationcomplete', () => {\n boom.destroy(true);\n })\n player.destroy(true);\n }\n }", "explode() {\n\t\tlet v = 50;\n\t\tfor( let i = 0; i < 5; i++ ) {\n\t\t\tgame.addPar( this.expl, this.x - v / 2 + Math.random() * v, this.y - v / 2 + Math.random() * v );\n\t\t}\n\t\tthis.anim = display.getAnim( this.dspr );\n\t\tthis.dead = true;\n\t}", "function iShoot(enemy) {\n\n\t/* Consequences on the enemies */\n\tenemy.classList.remove(\"shooting\");\n\tenemy.classList.remove(\"showing\");\n\tenemy.classList.add(\"dead\");\n\tif([\"level1\", \"level2\"].indexOf(document.querySelector(\".level.current\").id) > -1) {\n\t\tsetTimeout(function() {\n\t\t\tenemyFalling.play();\n\t\t}, 300);\n\t}\n\n\tassessVictory();\n}", "function moveEnemy(){\n\n\tif(enemy1.x>759){\n\t\tenemy1.animations.play('left');\n\t\tenemy1.body.velocity.x=-120;\n\t}\n\telse if(enemy1.x<405){\n\t\tenemy1.animations.play('right');\n\t\tenemy1.body.velocity.x=120\n\t}\n}", "update(dt) {\n //Making enemy move every second\n this.x = this.x + this.speed * dt;\n // When Enemy Finishes one round start again\n if(this.x > 500) { \n this.x = 0;\n }\n \n // To check if player collides with enemy and what should happen if collided\n collision();\n \n // If all lives are over\n if(lives <= 0) {\n //Make game over modal appear\n gameOver();\n }\n }", "function Attack()\n{\n\tvar speedTowardsPlayer = moveSpeed;\n\t\n\t//if enemy is on the right side of the player move left\n\tif(player.transform.position.x < transform.position.x)\n\t{\n\t\tfacingLeft = true;\n\t\tspeedTowardsPlayer = -speedTowardsPlayer;\n\t\trenderer.material.mainTexture = mainTextures[curFrame]; // Get the current animation frame\n\t}\n\t//if enemy is on the left side of the player move right\n\telse\n\t{\n\t\tfacingLeft = false;\n\t\trenderer.material.mainTexture = altTextures[curFrame]; // Get the current animation frame\n\t}\n\t\t\n\trigidbody.velocity = Vector3(speedTowardsPlayer, rigidbody.velocity.y, 0); // Move to the left\n}", "update(dt) {\n // You should multiply any movement by the dt parameter\n // which will ensure the game runs at the same speed for\n // all computers.\n this.x += this.speed * dt;\n\n if (this.x > 555) {\n this.x = -60; //when ememy is visually off the canvas, enemy then resets initially at -60 position so it can smoothly appear starting from it's head\n this.speed = 100 + Math.floor(Math.random() * 330); //the added 100 ensures that the enemy will travel at minimum 100 and at maximum of 430 (100+330)\n }\n\n if (player.x < this.x + 50 && //player resets when oncomming(front) enemy interseccts with the player's full visual width (about 50)\n player.x + 50 > this.x && //player resets when player visual width(about 50) is too close to the enemy from the back\n player.y < this.y + 50 && //player resets when the height of player(upwards) exceed's enemy's position\n 50 + player.y > this.y) { //player resets when the height of player(downwards) exceed's enemy's position\n player.x = 200; //reset position when player dies\n player.y = 380;\n\n $('.num').empty(); //empty the .num span, getting ready to replace with updated score\n score -= 2; //score decrements by 2 and minuses score's total value when player gets in range of enemy\n $('.num').append(score); //updated score then gets appended to .num span\n }\n }", "function combatManager(){\n if (!pause)\n {\n if (enemyEnter)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.x += 6;\n if (animationTimer <= 0)\n {\n enemyEnter = false;\n }\n }\n else if (enemySink)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.y += 2;\n if (animationTimer <= 0)\n {\n enemySink = false;\n inCombat = false;\n enemyHealth = 1;\n }\n }\n else if (animFlee)\n {\n animationTimer -= 1;\n AIShip.ShipContainer.x -= 6;\n if (animationTimer <= 0)\n {\n animFlee = false;\n inCombat = false;\n }\n }\n else {\n if (enemyTurn)\n {\n if (AITimer > 0)\n {\n AITimer -= 1;\n }\n else {\n if (Math.random() < 0.25 && enemyHealth > 30)\n {\n AIFlank();\n }\n else {\n AIFire();\n }\n swapTurns();\n }\n }\n }\n if (enemyHealth <= 0 && !enemySink)\n {\n moneyPlus = Math.floor(Math.random() * 60) + 10\n SOUNDMANAGER.toggleCombat();\n createMessage(\"You have sunk the enemy ship!\", \"You gain \" + moneyPlus + \" gold\");\n Gold += moneyPlus;\n enemySink = true;\n animationTimer = 60 * 4;\n }\n }\n}", "draw(ctx) {\n let xOffset = 0;\n let yOffset = 0;\n if (this.dead) {\n if (this.deadAudio) {\n ASSET_MANAGER.playAsset(\"./audio/player_death.mp3\")\n this.deadAudio = false;\n }\n\n if (this.weapon === 0 && this.facing === 0) {\n xOffset = -45;\n yOffset = -23;\n } else if (this.weapon === 0 && this.facing === 1) {\n xOffset = -35;\n yOffset = -20;\n } else if (this.weapon === 1 && this.facing === 0) {\n xOffset = -75;\n yOffset = -45;\n } else if (this.weapon === 1 && this.facing === 1) {\n xOffset = -0;\n yOffset = -42;\n } else if (this.weapon === 2 && this.facing === 0) {\n xOffset = -65;\n yOffset = -40;\n } else if (this.weapon === 2 && this.facing === 1) {\n xOffset = -30;\n yOffset = -30;\n\n }\n if (this.facing === 0) {\n this.deadAnimR[this.weapon].drawFrame(this.game.clockTick, ctx, this.x - this.game.camera.x + xOffset,\n this.y - this.game.camera.y + yOffset, 1);\n } else {\n this.deadAnimL[this.weapon].drawFrame(this.game.clockTick, ctx, this.x - this.game.camera.x + xOffset,\n this.y - this.game.camera.y + yOffset, 1);\n }\n } else {\n if (this.weapon === 0) {\n xOffset = 0;\n yOffset = 0;\n } else if (this.weapon === 1) {\n if (this.state === 0) {\n if (this.facing === 1) yOffset = 1;\n this.facing === 0 ? xOffset = 0 : xOffset = -27;\n } else if (this.state === 1 && this.facing === 1) {\n xOffset = -15;\n yOffset = 0;\n } else if (this.state === 2 && this.facing === 0) {\n xOffset = -18;\n yOffset = -15;\n } else if (this.state === 2 && this.facing === 1) {\n xOffset = -68;\n yOffset = -15;\n } else if (this.state === 3 && this.facing === 1) {\n xOffset = -45;\n yOffset = 0;\n } else if (this.state === 4 && this.facing === 1) {\n xOffset = -20;\n yOffset = -5;\n }\n } else { //if bow\n //console.log(this.facing + \" \" + this.state);\n if (this.state === 0) {\n yOffset = 1;\n this.facing === 0 ? xOffset = 0 : xOffset = 0;\n } else if (this.state === 2) {\n this.facing === 0 ? xOffset = 0 : xOffset = -7;\n } else if (this.state === 4) {\n yOffset = 5;\n }\n\n }\n yOffset -= 5;\n this.animations[this.state][this.facing][this.weapon].drawFrame(this.game.clockTick, ctx,\n this.x - this.game.camera.x + xOffset, this.y - this.game.camera.y + yOffset, 1);\n\n }\n\n if (PARAMS.DEBUG) {\n // ctx.strokeStyle = 'Red';\n // ctx.strokeRect(this.BB.x - this.game.camera.x, this.BB.y - this.game.camera.y, this.BB.width, this.BB.height);\n ctx.strokeStyle = 'Blue';\n ctx.strokeRect(this.ABB.x - this.game.camera.x, this.ABB.y - this.game.camera.y, this.ABB.width, this.ABB.height);\n\n } else if (this.weapon === 2) {\n ctx.strokeStyle = 'White';\n //ctx.arc()\n ctx.strokeRect(this.ABB.x - this.game.camera.x, this.ABB.y - this.game.camera.y, this.ABB.width, .25);\n }\n }", "function monsterAttack(){\n\tif(rleft + mleft === 56){\n\t\t$('#monster').addClass('attack');\n\t}\n\tif(rleft + mleft === 76){\n\t\t$('#monster').css('left', 10+\"em\");\n\t\txleft = 10;\n\t}\n\tif(rleft + mleft === 96){\n\t\t$('#monster').css('left', 20+\"em\");\n\t\txleft = 20;\n\t}\n\tif(rleft + mleft === 116){\n\t\t$('#monster').css('left', 30+\"em\");\n\t\txleft = 30;\n\t}\n}", "function updateAnimationFrames() {\n\tdragon1 = document.getElementById('dragon1');\n\tdragon2 = document.getElementById('dragon2');\n\tdragon1.innerHTML = \"<img src='img/d1\" + state1 + x + \".svg'/>\";\n\tdragon2.innerHTML = \"<img src='img/d2\" + state2 + x + \".svg'/>\";\n\tif (r == false && x < 9) {\n\t\tx++;\n\t}\n\tif (r == true && x >= 0) {\n\t\tx--;\n\t}\n\tif (x == 9 ) {\n\t\tr = true;\n\t}\n\tif (x == 0) {\n\t\tr = false;\n\t}\n}", "function anim() {\n ox = lerp(ox, x, 0.0733);\n oy = lerp(oy, y, 0.0733);\n if(Math.abs(ox - x) > 1 && Math.abs(oy - y) > 1) {\n $('#' + id).attr({style: $.index.templates.shot.replace('{x}', x).replace('{y}', y)});\n //$('#' + id).attr('style', 'z-index:999;width:15px;height:15px;display:block;position:absolute;left:' + ox + 'px; top:' + oy + 'px;');\n setTimeout(anim, 100);\n } else $('#' + id).remove();\n }", "enemyAttack () {\r\n // declaring variables\r\n let hitRow = 0;\r\n let hitCol = 0;\r\n let $selector; \r\n // Check if the last hit of enemy is on a ship, if it is not call the\r\n // the random atack, else, try to find the rest of the ship.\r\n if (!this.lastEnemyHit.hitted) {\r\n this.enemyRandomAttack ();\r\n }\r\n else {\r\n // Loop to find the rest of the ship\r\n while (true) \r\n {\r\n // Set col and the row to the last enemy hit\r\n hitRow = this.lastEnemyHit.row;\r\n hitCol = this.lastEnemyHit.col;\r\n \r\n // If the test col of lastEnemyhit is true, test for the columns.\r\n // else test for the rows\r\n if (this.lastEnemyHit.testCol == true) {\r\n // if colIncrease from lastEnemyHit is true, text next cols\r\n // else test cols in the \r\n // decresing order.\r\n if (this.lastEnemyHit.colIncrease == true) {\r\n // if the last hitted col is equal the map size set the \r\n // colIncrease to false to test the cols in the \r\n // decresing order.\r\n if (hitCol == MAP_SIZE) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n colIncrease:false\r\n };\r\n continue;\r\n }\r\n // increase the col to test the next \r\n hitCol ++;\r\n // Select the next \r\n $selector = $(`.droppable-player[data-row=\"${hitRow}\"][data-col=\"${hitCol}\"]`);\r\n // test if the next is already hitted.\r\n // Else set increaseCol To false to test the cols in the \r\n // decresing order.\r\n \r\n if (!this.map.isCellHitted($selector)) {\r\n // Check if the enemy hitted the ship, and if it does,\r\n // just keep going.\r\n // Else change to check to test the previous cols\r\n if (this.isEnemyHittedShip(hitRow, hitCol, $selector)) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n };\r\n } \r\n \r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n colIncrease:false\r\n };\r\n }\r\n break;\r\n }\r\n\r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n colIncrease:false,\r\n };\r\n }\r\n }\r\n // Does the same logic of the cols, but decreasing the colums.\r\n else {\r\n if (hitCol == 1) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n testRow: true,\r\n testCol: false\r\n };\r\n continue;\r\n }\r\n hitCol--;\r\n $selector = $(`.droppable-player[data-row=\"${hitRow}\"][data-col=\"${hitCol}\"]`);\r\n \r\n // If the enemy find something already hitted or\r\n // empty, next time he will try the colums,\r\n if (!this.map.isCellHitted($selector)) {\r\n if (this.isEnemyHittedShip(hitRow, hitCol, $selector)) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n };\r\n } \r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol,\r\n testRow: true,\r\n testCol: false\r\n };\r\n this.lastEnemyHit.col++;\r\n }\r\n break;\r\n }\r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n col: hitCol\r\n };\r\n }\r\n }\r\n }\r\n // Does the same logic from the cols to the rows, with a fell changes\r\n // in the next commets\r\n else if (this.lastEnemyHit.testRow == true) {\r\n if (this.lastEnemyHit.rowIncrease == true) {\r\n if (hitRow == MAP_SIZE) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n rowIncrease:false\r\n };\r\n continue;\r\n }\r\n // Increase the rows \r\n hitRow ++;\r\n $selector = $(`.droppable-player[data-row=\"${hitRow}\"][data-col=\"${hitCol}\"]`);\r\n // Work the same as the cols increasing.\r\n if (!this.map.isCellHitted($selector)) {\r\n if (this.isEnemyHittedShip(hitRow, hitCol, $selector)) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n };\r\n } \r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n rowIncrease:false\r\n };\r\n }\r\n break;\r\n }\r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n };\r\n }\r\n }\r\n else {\r\n if (hitRow <= 1) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n hitted: false,\r\n testRow: false,\r\n testCol: true,\r\n rowIncrease: true,\r\n colIncrease: true\r\n };\r\n break;\r\n }\r\n hitRow--;\r\n $selector = $(`.droppable-player[data-row=\"${hitRow}\"][data-col=\"${hitCol}\"]`);\r\n if (!this.map.isCellHitted($selector)) {\r\n if (this.isEnemyHittedShip(hitRow, hitCol, $selector)) {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n };\r\n } \r\n // reset everything if the enemy not find the boat\r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n hitted: false,\r\n testRow: false,\r\n testCol: true,\r\n rowIncrease: true,\r\n colIncrease: true\r\n };\r\n }\r\n break;\r\n }\r\n else {\r\n this.lastEnemyHit = {\r\n ...this.lastEnemyHit,\r\n row: hitRow,\r\n };\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n this.map.checkVictoryCondition(this.playerShips);\r\n }", "onEnemyCollision(collider){\n\t\tif (this.isSolid) {\n const collisionDirection = this.getEntityCollisionDirection(collider.hitbox);\n\n var newPosition;\n\n\t\t\tswitch (collisionDirection) {\n\t\t\t\tcase Direction.Up:\n newPosition = this.mapPosition.y - MotherTree.PUSH_BACK_LENGTH; //this.enemyHitbox.position.y - (collider.dimensions.y + Tile.TILE_SIZE * 2);\n timer.tween(collider.mapPosition, \n ['y'], \n [newPosition],\n MotherTree.DAZE_TIME, () => {collider.isDazed = false;});\n\t\t\t\t\t//collider.mapPosition.y = this.enemyHitbox.position.y + (collider.dimensions.y + Tile.TILE_SIZE * 2);\n break;\n\t\t\t\tcase Direction.Down:\n newPosition = this.mapPosition.y + MotherTree.PUSH_BACK_LENGTH; //this.enemyHitbox.position.y + (collider.dimensions.y + Tile.TILE_SIZE * 2);\n timer.tween(collider.mapPosition, \n ['y'], \n [newPosition],\n MotherTree.DAZE_TIME, () => {collider.isDazed = false;});\n \n //collider.mapPosition.y = this.enemyHitbox.position.y - (collider.dimensions.y + Tile.TILE_SIZE * 2);\n break;\n\t\t\t\tcase Direction.Left:\n newPosition = this.mapPosition.x - MotherTree.PUSH_BACK_LENGTH; //this.enemyHitbox.position.x - (collider.dimensions.x + Tile.TILE_SIZE * 2);\n timer.tween(collider.mapPosition, \n ['x'], \n [newPosition],\n MotherTree.DAZE_TIME, () => {collider.isDazed = false;});\n\n\t\t\t\t\t//collider.mapPosition.x = this.enemyHitbox.position.x - (collider.dimensions.x + Tile.TILE_SIZE * 2);\n break;\n\t\t\t\tcase Direction.Right:\n newPosition = this.mapPosition.x + MotherTree.PUSH_BACK_LENGTH //this.enemyHitbox.position.x + (collider.dimensions.x + Tile.TILE_SIZE * 2);\n timer.tween(collider.mapPosition, \n ['x'], \n [newPosition],\n MotherTree.DAZE_TIME, () => {collider.isDazed = false;});\n\t\t\t\t\t//collider.mapPosition.x = this.enemyHitbox.position.x + (collider.dimensions.x + Tile.TILE_SIZE * 2);\n break;\n\t\t\t}\n\n collider.isDazed = true;\n collider.stateMachine.change(EnemyStateName.Idle);\n\t\t}\n\n\t\tif (this.wasCollided) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.wasCollided = true;\n\t}", "decalX(randomDirection) {\n if (randomDirection == 0) {\n setTimeout(image(grass, this.x += 50, this.y, this.w), 1000);\n setTimeout(image(grass, this.x -= 50, this.y, this.w), 1000);\n } else {\n setTimeout(image(grass, this.x -= 50, this.y, this.w), 1000);\n setTimeout(image(grass, this.x += 50, this.y, this.w), 1000);\n }\n }", "function moveDown(x,y){\r\n\tif(x==horse1)\r\n\t\ty(horse1, 0.49);\r\n\telse if(x == horse2)\r\n\t\ty(horse2, 0.47);\r\n\telse if(x == horse3)\r\n\t\ty(horse3, 0.45);\r\n\telse if(x == horse4)\r\n\t\ty(horse4, 0.43);\r\n}", "updateEnemies() {\n this.liveEnemies.forEach(enemy => {\n // If patrolling, just continue to edge of screen before turning around\n if (enemy.enemyAction === EnemyActions.Patrol) {\n //console.log(enemy);\n // These should be changed to not be hard coded eventually\n if (enemy.enemySprite.body.position.x < 50) {\n enemy.enemySprite.body.velocity.x = -1 * enemy.enemySprite.body.velocity.x;\n }\n if (enemy.enemySprite.body.position.x > 1850) {\n enemy.enemySprite.body.velocity.x = -1 * enemy.enemySprite.body.velocity.x;\n }\n if (enemy.enemySprite.body.position.y < 50) {\n enemy.enemySprite.body.velocity.y = -1 * enemy.enemySprite.body.velocity.y;\n }\n if (enemy.enemySprite.body.position.y > 1000) {\n enemy.enemySprite.body.velocity.y = -1 * enemy.enemySprite.body.velocity.y;\n }\n // check if we are near an object, if yes, try and guard it. Not sure if this is working - Disabling for now\n //console.log(this.isNearObject(enemy.enemySprite));\n if (null != null) {\n console.log(\"Is near an object\");\n enemy.enemySprite.body.velocity.y = 0;\n enemy.updateAction(EnemyActions.Guard, null);\n }\n // Otherwise, wait for attack cooldown before attacking the player\n else {\n if (enemy.attackCooldown === 0) {\n enemy.attackCooldown = Math.floor(Math.random() * 2000);\n enemy.updateAction(EnemyActions.Attack, this.level.player);\n }\n else {\n enemy.attackCooldown = enemy.attackCooldown - 1;\n }\n }\n }\n\n // Guard the item\n if (enemy.enemyAction === EnemyActions.Guard) {\n enemy.guard();\n }\n\n // Attack the player\n if (enemy.enemyAction === EnemyActions.Attack) {\n enemy.attack();\n }\n\n // check if animation needs to be flipped\n if (enemy.enemySprite.body.velocity.x < 0) {\n enemy.enemySprite.scale.x = -1;\n }\n else if (enemy.enemySprite.body.velocity.x > 0) enemy.enemySprite.scale.x = 1;\n });\n }", "function moveBullets() {\r\n // Go through all bullets\r\n var bullets = svgdoc.getElementById(\"bullets\");\r\n for (var i = 0; i < bullets.childNodes.length; i++) {\r\n var node = bullets.childNodes.item(i);\r\n\r\n // Update the position of the bullet\r\n var x = parseInt(node.getAttribute(\"x\"));\r\n node.setAttribute(\"x\", x + BULLET_SPEED);\r\n\r\n // If the bullet is not inside the screen delete it from the group\r\n if (x > SCREEN_SIZE.w) {\r\n bullets.removeChild(node);\r\n i--;\r\n }\r\n }\r\n\r\n //move to LEFT\r\n var bullets = svgdoc.getElementById(\"bulletsToLeft\");\r\n for (var i = 0; i < bullets.childNodes.length; i++) {\r\n var node = bullets.childNodes.item(i);\r\n\r\n // Update the position of the bullet\r\n var x = parseInt(node.getAttribute(\"x\"));\r\n node.setAttribute(\"x\", x - BULLET_SPEED);\r\n\r\n // If the bullet is not inside the screen delete it from the group\r\n if (x < 0) {\r\n bullets.removeChild(node);\r\n i--;\r\n }\r\n }\r\n\r\n if(ifmonsterShoot && !ifdead){\r\n var bullets = svgdoc.getElementById(\"monsterbullets\");\r\n if(bullets.childNodes.length>0){\r\n var node = bullets.childNodes.item(0);\r\n var x = parseInt(node.getAttribute(\"x\"));\r\n node.setAttribute(\"x\", x + BULLET_SPEED);\r\n if (x > SCREEN_SIZE.w) {\r\n bullets.removeChild(node);\r\n ifmonsterShoot = false;\r\n monsterShoot();\r\n }\r\n }\r\n\r\n var bullets = svgdoc.getElementById(\"monsterbulletsToLeft\");\r\n if(bullets.childNodes.length>0){\r\n var node = bullets.childNodes.item(0);\r\n var x = parseInt(node.getAttribute(\"x\"));\r\n node.setAttribute(\"x\", x - BULLET_SPEED);\r\n if (x < 0) {\r\n bullets.removeChild(node);\r\n ifmonsterShoot = false;\r\n monsterShoot();\r\n }\r\n }\r\n\r\n }\r\n}", "function moveEnemy1() {\n posX = parseInt($(\"#enemy1\").css(\"left\"));\n $(\"#enemy1\").css(\"left\", posX - vel);\n $(\"#enemy1\").css(\"top\", posY);\n\n if (posX <= 0) {\n posY = parseInt(Math.random() * 334);\n $(\"#enemy1\").css(\"left\", 634);\n $(\"#enemy1\").css(\"top\", posY);\n }\n }", "function playGame() {\n background(0);\n image(trackImage, trackImageX, 0, width, height);\n image(trackImage, trackImageX - width, 0, width, height);\n if (trackImageX < (width)) {\n trackImageX = trackImageX + trackSpeed;\n } else {\n trackImageX = 0;\n }\n\n\n // Default the avatar's velocity to 0 in case no key is pressed this frame\n avatarVX = 0;\n avatarVY = 0;\n\n // Check which keys are down and set the avatar's velocity based on its\n // speed appropriately\n\n\n\n // Up and down (separate if-statements so you can move vertically and\n // horizontally at the same time)\n if (keyIsDown(UP_ARROW)) {\n avatarVY = -avatarSpeed;\n } else if (keyIsDown(DOWN_ARROW)) {\n avatarVY = avatarSpeed;\n }\n\n // Move the avatar according to its calculated velocity\n if (enemys[0].collided === false && enemys[1].collided === false && enemys[2].collided === false) {\n avatarX = avatarX + avatarVX;\n avatarY = avatarY + avatarVY;\n }\n //display all what enemy needs\n for (let i = 0; i < enemys.length; i++) {\n enemys[i].update();\n enemys[i].collision(avatarX, avatarY, avatarSize);\n enemys[i].resetAfterCollision();\n enemys[i].reset();\n enemys[i].display();\n }\n\n\n\n // Check if the avatar has gone off the screen (cheating!)\n if (avatarX < 0 || avatarX > width || avatarY < 0 || avatarY > height) {\n // If they went off the screen they lose in the same way as above.\n console.log(\"YOU LOSE!\");\n avatarX = width / 2;\n avatarY = height / 2;\n dodges = 0;\n }\n\n\n\n\n //add avatar image\n image(avatarImage, avatarX, avatarY, avatarSize, avatarSize);\n\n\n // display the number of dodges\n textAlign(RIGHT, TOP);\n textSize(64);\n fill(3, 161, 252);\n text(dodges, width, 0);\n\n}", "function moveEnemy(){\n for(var i =0;i<total.length;i++){\n \n var x =player.centerX-total[i].x;\n var y=player.centerY-total[i].y;\n total[i].body.velocity.x=enemySpeed*x/Math.hypot(x,y);\n total[i].body.velocity.y=enemySpeed*y/Math.hypot(x,y);\n\n if(x>0){\n total[i].animations.play('right')\n }\n\n else{\n total[i].animations.play('left')\n }\n }\n }", "function drawEnemy(){\n\tfor(let i=0;i<enemyArr.length; i++){\n\n\t\tif(enemyArr[i].name === 'redFregat'){\n\t\t\tif(enemyArr[i].y >= enemyArr[i].yPos){\n\t\t\t\tenemyArr[i].speedY = 0;\n\t\t\t\tif(enemyArr[i].speedX === 0){\n\t\t\t\t\tenemyArr[i].speedX = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tenemyArr[i].x += enemyArr[i].speedX;\n\t\tenemyArr[i].y += enemyArr[i].speedY;\n\t\tif (enemyArr[i].name != 'redFregatBoss'){\n\t\t\tif(enemyArr[i].x + enemyArr[i].width >=500 || enemyArr[i].x <=0){\n\t\t\t\tenemyArr[i].speedX *= -1;\n\t\t\t}\n\t\t}\n\n\t\t//Drawing ship enemy============================\n\t\t\tenemyArr[i].N_x += 0.2;\n\t\t\tship_01()\n\n\t\t//Drawing ship enemy============================\n\n\t\t//Drawing AsteroidRed enemy============================\n\t\t\t\n\t\t\tasteroidDraw()\n\n\t\t//Drawing AsteroidRed enemy============================\n\n\n\t\t//Drawing redShip Freg Lazer enemy============================\n\t\t\t\tif(enemyArr[i].name === 'redShip'){\n\n\t\t\t\t\tenemyArr[i].fire++;\n\n\t\t\t\t\tif(enemyArr[i].fire%80 === 0){\n\t\t\t\t\t\taddEnemyLazer(enemyLazerImg, enemyArr[i].x+10, (enemyArr[i].y+enemyArr[i].height) , 0, 3, 10, 15,'enemyLazer', 1)\n\t\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t\n\n\t\t\t\tif(enemyArr[i].name === 'redFregat'){\n\n\t\t\t\t\tenemyArr[i].fire++;\n\n\t\t\t\t\tif(enemyArr[i].fire%160 === 0){\n\n\t\t\t\t\t\tlet firstL;\n\t\t\t\t\t\tif(enemyArr[i].x+10 > hero.x){\n\t\t\t\t\t\t\tfirstL = randomNum(-2, -1)\n\t\t\t\t\t\t}else{\n\t\t\t\t\t\t\tfirstL = randomNum(1, 2)\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\taddEnemyLazer(enemyLazerImg, enemyArr[i].x+10, (enemyArr[i].y+enemyArr[i].height) , firstL, 2, 10, 15,'enemyLazer', 1)\n\n\t\t\t\t\t\tlet secondL;\n\t\t\t\t\t\tif(enemyArr[i].x+10 > hero.x){\n\t\t\t\t\t\t\tsecondL = randomNum(-2, -1)\n\t\t\t\t\t\t}else{\n\t\t\t\t\t\t\tsecondL = randomNum(1, 2)\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\taddEnemyLazer(enemyLazerImg, enemyArr[i].x+70, (enemyArr[i].y+enemyArr[i].height) , secondL, 2, 10, 15,'enemyLazer', 1)\n\t\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\n\t\t\t\tredShipFregLazer()\n\t\t//Drawing redShip Freg Lazer enemy============================\n\n\t\t//delete enemy from array===================\n\t\tif( enemyArr[i].y >=300 || enemyArr[i].y < -50 || enemyArr[i].x >=520 || enemyArr[i].x < -10){\n\n\t\t\tenDead = true;\n\t\t\tif(enDead){\n\t\t\t\tenemyArr.splice(i, 1);\n\n\t\t\t}\n\t\t}\n\t\t//delete enemy from array===================\n\t}\n}", "update(dt) {\n if (this.x < 505) {//it checks that enemies should not move outside\n this.x += this.speed * dt; // speed muliply by delta time\n }\n else {//this resets enemy's location to -101(initial)\n this.x = -101;\n }\n }", "function draw() {\n ctx.clearRect(0,0, canvas.width, canvas.height); // INDISPENSABLE POUR EFFET D'ANIMATION CANVAS\n\n // SCORE\n ctx.font = \"bold 15px serif\";\n ctx.fillStyle = \"red\";\n ctx.fillText('SCORE : ' + score , 10, 20);\n\n // VIE\n ctx.font = \"bold 15px serif\";\n ctx.fillStyle = \"red\";\n ctx.fillText('VIES : ' + vie , 540, 20);\n\n/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PARTIE PLAYER ~~~~~~~~~~~~~~~~~~~~~~~*/ \n // VAISSEAU + CANON + ALGO DEPLACEMENT\n player.drawPlayer();\n player.move();\n\n\n // DIRECTION PLAYER \n if (toucheDirectionnelle == \"DROITE\" && player.x != canvas.width - 50){\n player.x = player.x + 6;\n console.log(\"playerX égal \" +player.x);\n }\n if (toucheDirectionnelle == \"GAUCHE\" && player.x !=0){\n player.x = player.x - 6;\n console.log(\"playerX égal \" +player.x);\n }\n \n\n // ALGO TIRS MISSILES PLAYER\n for (let i = 0; i < missilesPlayer.length; i++){ \n missilesPlayer[i].drawMissile();\n missilesPlayer[i].trajectoireMissile(); \n }\n\n\n let gameover = false;\n for (let i = 0; i < missilesPlayer.length; i++) {\n for (j = 0; j < aliens.length; j++) {\n if (missilesPlayer[i].checkedCollisionAlien(aliens[j])) {\n gameover = true;\n aliens.splice(j, 1); // SI COLLISION MISSILE => ALIEN = TRUE ON SUPPRIME L'ALIEN A L'INDICE J QUI A ETE TOUCHE\n missilesPlayer.splice(i, 1); // ==> PUIS ON SUPPRIME LE MISSILE QUI A PERCUTE L'ALIEN\n score = score + 20 // INCREMENTATION SCORE\n console.log(aliens);\n \n if (aliens.length === 0) { // SI ALIENS LENGTH EGAL 0 PARTIE GAGNEE\n clearInterval(game)\n gameOverWin.style.display = \"block\";\n }\n }\n }\n } \n\n\n/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PARTIE ALIENS ~~~~~~~~~~~~~~~~~~~~~~~*/ \n // ALIENS\n let collision = false; // INITIALISATION VARIABLE DETECTION COLLISION POUR LE CHANGEMENT DE TRAJECTOIRE\n let alienRandomReadyToShoot = false;\n\n\n for (let i = 0; i < aliens.length; i++){ // AJOUT DES ALIENS\n aliens[i].drawAliens();\n aliens[i].trajectoireAliens();\n // movingInvader.play()\n\n // ALGO COLLISION ALIEN BORD CANVAS\n // DETECTION COLLISION BORD CANVAS\n if (aliens[i].x > canvas.width - 50 || aliens[i].x <= 20) {\n collision = true;\n }\n else if(aliens[i].y === (player.y - 40)) { // SI ALIENS ATTEINT ZONE PLAYER GAME OVER : PERDU !!\n score = \"Game Over\"\n console.log(\"GameOver\");\n clearInterval(game)\n gameOverLose.style.display = \"block\";\n }\n }\n\n // SI COLLISION ALIEN/BORD CANVAS EST VRAI ALORS CHANGEMENT DE TRAJECTOIRE \n for (let i = 0; i < aliens.length; i++){ \n if (collision) {\n aliens[i].trajectoireAliensDescendante();\n }\n }\n\n for (let i = 0; i < missilesAliens.length; i++){ // MISSILES DES ALIENS\n missilesAliens[i].drawMissile()\n missilesAliens[i].trajectoireMissileAlien() \n }\n\n // ALGO TIR ALEATOIRE ALIENS\n if (Math.random() < 0.3 && aliens.length > 0){\n let a = aliens[Math.round(Math.random() * (aliens.length - 1))] // DEFINITION DES POSITIONS ALEATOIRES DE DEPART DES MISSILES DES ALIENS\n\n for(let i = 0; i < aliens.length; i++){\n let b = aliens[i];\n\n if(aliens[i].shootRandomAliens(a.x, a.y, a.width, a.height, b.x, b.y, b.width, b.height)){ \n a = b; // ALIENS ALEATOIRES EGAL A ALIENS[i]\n }\n\n alienRandomReadyToShoot = true; \n }\n\n if(alienRandomReadyToShoot === true){\n missilesAliens.push(new Missiles(a.x, a.y, \"yellow\"))\n console.log(missilesAliens);\n \n }\n\n for( let i = 0; i < missilesAliens.length; i++){ \n if(missilesAliens[i].checkedCollisionPlayer(player) === true){ // SI ALIEN SHOOT PLAYER \n missilesAliens.splice(i, 1) // ON SUPPRIME LE MISSILE QUI A PERCUTE LE PLAYER\n score = score - 10 // DECREMENTATION SCORE\n vie = vie - 1 // DECREMENTATION VIE \n }\n else if(missilesAliens[i].y > canvas.height){ // SI MISSILES ALIENS SORT DU CANVAS SUPPRIMER LE MISSILE\n missilesAliens.splice(i, 1) // ON SUPPRIME LE MISSILE QUI A DEPASSE LA TAILLE MAX DU CANVAS \n }\n else if(vie === 0 && missilesAliens[i].checkedCollisionPlayer(player) === true){ // SI ON A PLUS DE VIE ET MISSILE PERCUTE PLAYER GAME OVER PARTIE PERDU\n score = \"Game Over\"\n clearInterval(game)\n gameOverLose.style.display = \"block\"; \n }\n } \n }\n \n}", "update(dt) {\n this.x += (level * fasterEnemySpeed) * dt;\n\n // When the enemy moves off the screen, the X and Y positions will be reset\n if (this.x > CANVAS_WIDTH) {\n this.x = randomX();\n this.y = randomY();\n }\n\n }", "function setupEnemy (enemy) {\n\t\n\t\tenemy.anchor.x = 0.5;\n\t\tenemy.anchor.y = 0.5;\n\t\tenemy.animations.add('explosion');\n\t}", "update (dt){\n\n // You should multiply any movement by the dt parameter\n // which will ensure the game runs at the same speed for\n // all computers.\n this.x = this.x + this.speed * dt;\n if (this.x >= this.ENEMY_END_X) {\n this.x = this.ENEMY_START_X;\n this.speed = this.ENEMY_SPEED;\n }\n this.checkCollision();\n }", "moveInvaders() {\n const alienArmy = document.querySelectorAll(\".enemy-box\");\n let direction = \"down\";\n let lastDirection = \"\";\n let firstAlienLeft = alienArmy[0].getBoundingClientRect().left + 30;\n let lastAlienRight =\n alienArmy[alienArmy.length - 1].getBoundingClientRect().left + 100;\n let worldObj = new World();\n this.alienShoot();\n\n alienArmy.forEach((alien, index) => {\n const enemiesLeft = () => {\n if (alien.firstAlienLeft > 0) {\n direction = \"down\";\n lastDirection = \"left\";\n } else {\n alien.style.left = alien.getBoundingClientRect().left + 1;\n }\n };\n\n const enemiesRight = () => {\n if (lastAlienRight > this.width) {\n direction = \"down\";\n lastDirection = \"right\";\n } else {\n alien.style.left = alien.getBoundingClientRect().left + 1;\n }\n };\n\n const enemiesDown = () => {\n if (alien.style.top > 600 + \"px\") {\n worldObj.loseGame();\n } else {\n alien.style.top = alien.getBoundingClientRect().top + 1;\n }\n\n // if( alien.style.top === )\n\n // if (lastDirection === \"right\") {\n // direction = \"left\";\n // } else if (lastDirection === \"left\") {\n // direction = \"right\";\n // }\n };\n\n const enemiesMove = () => {\n switch (direction) {\n case \"right\":\n // enemiesRight();\n break;\n case \"down\":\n enemiesDown();\n break;\n case \"left\":\n // enemiesLeft();\n default:\n return;\n }\n };\n\n enemiesMove();\n });\n }", "function animateEnemy(boxes, index, direction) {\r\n\r\n if (boxes.length <= 0) {\r\n return;\r\n }\r\n\r\n //update images\r\n if (direction == \"right\") {\r\n boxes[index].classList.add(\"sharkr\");\r\n } else {\r\n boxes[index].classList.add(\"sharkl\");\r\n }\r\n\r\n\r\n //remove images from other boxes\r\n for (i = 0; i < boxes.length; i++) {\r\n if (i != index) {\r\n boxes[i].classList.remove(\"sharkl\");\r\n boxes[i].classList.remove(\"sharkr\");\r\n } //if\r\n\r\n } //for\r\n\r\n //moving right\r\n if (direction == \"right\") {\r\n \r\n //turn around if hit right side\r\n if (index == boxes.length - 1) {\r\n index--;\r\n direction = \"left\";\r\n } else {\r\n index++;\r\n }\r\n\r\n //moving left\r\n } else {\r\n \r\n //turn around if hit left side\r\n if (index == 0) {\r\n index++;\r\n direction = \"right\";\r\n } else {\r\n index--;\r\n } //else\r\n } //else\r\n currentAnimation = setTimeout(function() {\r\n animateEnemy(boxes, index, direction);\r\n }, 750);\r\n \r\n var nextClass = gridBoxes[currentLocationOfHorse].className;\r\n if (nextClass.includes(\"shark\")) {\r\n currentLevel = newGame;\r\n window.clearInterval(currentAnimation);\r\n window.clearInterval(currentAnimation2);\r\n endGame = false;\r\n document.getElementById(\"lose\").style.display = \"block\";\r\n return;\r\n \r\n} //if\r\n} // animateEnemy", "function draw(){\n background(0);\n moveBullet();\n drawGame();\n ellipse(x, y, 50, 50);\n if (keyIsDown(LEFT_ARROW)) {\n if(x>25){\n x -=5;\n }\n \n }\n \n if (keyIsDown(RIGHT_ARROW)) {\n \n if(x+30 <600){\n x +=5;\n }\n\n }\n if (keyIsDown(UP_ARROW)){\n bullets.push([x, y]);\n }\n for(let i=0; i<14;i++){\n e[i].drawEnemy();\n e[i].moveEnemy(); \n }\n}", "function updateEnemies() {\n\tfor (let i = 0; i < enemies.length; i++) {\n\t\tlet xDir;\n\t\tif (enemies[i].enemyDxDir === 1) {\n\t\t\txDir = 1;\n\t\t} else {\n\t\t\txDir = -1;\n\t\t}\n\t\tenemies[i].enemyX += enemies[i].enemyDx * xDir;\n\t\tenemies[i].enemyY += enemies[i].enemyDy;\n\t\tif (\n\t\t\tenemies[i].enemyX < 0 ||\n\t\t\tenemies[i].enemyX > canvas.width ||\n\t\t\tenemies[i].enemyY > canvas.height ||\n\t\t\tenemies[i].enemyAlive === false\n\t\t) {\n\t\t\tenemies.splice(i, 1);\n\t\t}\n\t}\n}", "function animateBoss() {\n frame = requestAnimationFrame(animateBoss);\n\n ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);\n ctx.drawImage(backgroundImg, 0, 0, canvas.width, canvas.height);\n player.draw();\n ctx.font = \"30px Verdana\";\n ctx.fillStyle = 'rgba(0, 255, 0, 1)';\n ctx.fillText('Score: ' + score + '\\t\\tShields: ' + shieldCount, (canvas.width / 25), 50);\n\n if (Math.random() * 100 < 0.5) {\n const radius = Math.random() * 100 + 55;\n let x;\n let y;\n if (Math.random() < 0.5) {\n x = Math.random() < 0.5 ? 0 - radius * Math.PI : canvas.width + radius * Math.PI;\n y = Math.random() * canvas.height;\n } else {\n x = Math.random() * canvas.width;\n y = Math.random() < 0.5 ? 0 - radius * Math.PI : canvas.height + radius * Math.PI;\n }\n\n const angle = Math.atan2(center.y - y, center.x - x);\n const speed = {\n x: Math.cos(angle),\n y: Math.sin(angle)\n };\n\n\n enemies.push(new Enemy(x, y, radius, speed));\n }\n\n projectiles.forEach((projectile, i) => {\n projectile.update();\n\n // if projectile leaves canvas its removed from array\n if (projectile.x + projectile.radius < 0 ||\n projectile.x - projectile.radius > canvas.width ||\n projectile.y + projectile.radius < 0 ||\n projectile.y - projectile.radius > canvas.height) {\n setTimeout(() => {\n projectiles.splice(i, 1);\n }, 0);\n }\n });\n\n bosses.forEach((boss, i) => {\n boss.update();\n\n projectiles.forEach((projectile, j) => {\n const dist = Math.hypot(projectile.x - boss.x, projectile.y - boss.y);\n if (dist - boss.radiusShip / 2 - projectile.radius / 2 < .05 && !projectile.upgraded) {\n boss.radius -= 0.15;\n boss.radiusShip = Math.sqrt(((boss.radius / 2) * (boss.radius / 2)) * 2);\n boss.health -= 5;\n setTimeout(() => {\n projectiles.splice(j, 1);\n }, 0);\n }\n else if (dist - boss.radiusShip / 2 - projectile.radius / 2 < .05 && projectile.upgraded) {\n boss.radius -= 0.15;\n boss.radiusShip = Math.sqrt(((boss.radius / 2) * (boss.radius / 2)) * 2);\n boss.health -= 10;\n setTimeout(() => {\n projectile.upgraded = false;\n }, 0);\n }\n if (boss.health <= 0) {\n score += 100; \n setTimeout(() => {\n bosses.splice(i, 1);\n enemies.splice(0, enemies.length);\n enemies.length = 0;\n enemyCount = 0;\n shieldCount = 0;\n upgrades.splice(0,upgrades.length);\n cancelAnimationFrame(frame);\n clearInterval(enemyTimer);\n nextLevel();\n }, 0);\n }\n });\n });\n enemies.forEach((enemy, i) => {\n enemy.update();\n // if enemy comes in contact with player stop animation and display end game modal\n const dist = Math.hypot(player.x - enemy.x, player.y - enemy.y);\n\n for (let upgrade of upgrades) {\n if (!upgrade.type && upgrade.active && (dist - enemy.radiusShip / 2 - player.radiusShip / 2 < .05)) {\n setTimeout(() => {\n enemies.splice(i, 1);\n upgrades.splice(upgrades.indexOf(upgrade), 1);\n shieldCount--;\n }, 0);\n break;\n };\n };\n if (dist - enemy.radiusShip / 2 - player.radiusShip / 2 < .05 && !upgrades.some(checkUpgrade)) {\n gameEnd();\n };\n\n\n // if a projectile hits enemy, reduce enemy size and update score\n projectiles.forEach((projectile, j) => {\n const dist = Math.hypot(projectile.x - enemy.x, projectile.y - enemy.y);\n if (dist - enemy.radiusShip / 2 - projectile.radius / 2 < .05 && !projectile.upgraded) {\n if (enemy.radiusShip - 15 >= 20) {\n enemy.radiusShip = enemy.radiusShip / 2;\n setTimeout(() => {\n projectiles.splice(j, 1);\n score++;\n }, 0);\n } else {\n setTimeout(() => {\n const reward = Math.random() * 2 < 0.5 ? true : false; // Random reward boolean #upgrade\n if (reward) { upgrades.push(new Upgrade(enemy.x, enemy.y, 5, enemy.speed, Math.random() < 0.33 ? true : false)) }; // #upgrade\n enemies.splice(i, 1);\n projectiles.splice(j, 1);\n score += 10;\n }, 0);\n }\n\n };\n if (dist - enemy.radiusShip / 2 - projectile.radius / 2 < .05 && projectile.upgraded) {\n setTimeout(() => {\n const reward = Math.random() * 4 < 0.5 ? true : false; // Random reward boolean #upgrade\n if (reward) { upgrades.push(new Upgrade(enemy.x, enemy.y, 5, enemy.speed, false)) }; // #upgrade\n enemies.splice(i, 1);\n score += 10;\n }, 0);\n };\n });\n });\n // draw each upgrade in array and update possition #upgrade start\n upgrades.forEach((upgrade, i) => {\n upgrade.update();\n const dist = Math.hypot(player.x - upgrade.x, player.y - upgrade.y);\n if (dist - upgrade.radius / 2 - player.radiusShip / 2 < .05 && !upgrade.active) {\n upgrade.active = true;\n if (!upgrade.type) {\n shieldCount++;\n };\n };\n for (let projectile of projectiles) {\n if (upgrade.type && upgrade.active && !projectile.upgraded) {\n projectile.upgraded = true;\n }\n }\n });\n // #upgrade end\n // keep crosshair on canvas\n crosshair.update(); // #crosshair\n}", "update(dt) {\n // multiplying the movements by the dt parameter will\n // ensure the game runs at the same speed for all computers.\n\n this.x += this.enemySpeed * dt ;\n if (this.x > 510 ){\n this.x = -102;\n this.y = posArray[Math.floor(Math.random() * posArray.length)];\n this.enemySpeed = enemySpeed[Math.floor(Math.random() * enemySpeed.length)];\n this.x += this.enemySpeed * dt ; \n }\n }", "function endMonster() {\n\n game.physics.arcade.collide(player, platforms);\n game.physics.arcade.collide(player, blocks);\n game.physics.arcade.collide(player, green_ground);\n game.physics.arcade.collide(player, ufoDots);\n\n game.physics.arcade.overlap(missiles, green_ground, killStar, null, this);\n\n game.physics.arcade.overlap(missiles, player, takeClothesOff, null, this);\n\n // handle missiles\n missiles.children.forEach(function(m) {\n\n // seek player\n m.launchTime--;\n m.seekTime--;\n\n if (m.launchTime == 0) {\n m.body.velocity.x = 0\n }\n\n if (m.seekTime > 0 && m.launchTime < 0) {\n\n // seek towards player.\n\n var ax = player.centerX - m.centerX\n var ay = player.centerY - m.centerY\n\n //truncate acceleration\n var l_t = Math.sqrt(ax * ax + ay * ay) / 300.0\n ax = ax / l_t\n ay = ay / l_t\n\n m.body.acceleration.x = ax\n m.body.acceleration.y = ay\n }\n\n })\n\n\n if (ufoDotCounter++ > nextShoot) {\n\n stopAndShootCounter++;\n\n\n if (willShootCounter++ > 51) {\n\n monster.play();\n\n ufoDots.children.forEach(function(e) {\n shootMissile(e)\n willShootCounter = 0\n })\n }\n\n if (stopAndShootCounter > 200) {\n\n\n\n incrementer *= -1\n ufoDotCounter = 0;\n stopAndShootCounter = 0;\n willShootCounter = 0;\n\n nextShoot = 784\n }\n\n\n } else {\n\n p += incrementer\n\n }\n\n var phase = 0\n\n\n // 1st phase\n ufoDots.children.forEach(function(e) {\n\n phase += 1.2 / ufoDots.children.length;\n\n e.centerX = Math.sin(2 * (p + phase)) * game.world.width * 0.4 + game.world.width * 0.5;\n e.centerY = Math.cos(3 * (p + phase)) * game.world.height * 0.4 + game.world.height * 0.5;\n\n })\n\n\n // handle player movement\n playerMovement()\n}", "update(dt){\n // You should multiply any movement by the dt parameter\n // which will ensure the game runs at the same speed for\n // all computers.\n if (this.x <=510) {\n this.x += this.movement * dt;\n }\n\n else if (this.x > 510){\n if (this.y === 50){\n enemy50 = new Enemy(-100,50,Math.floor(Math.random() * 400)+ 150);\n allEnemies.splice(0,1,enemy50);\n }\n else if (this.y === 140){\n enemy140 = new Enemy(-100,140,Math.floor(Math.random() * 400)+ 150);\n allEnemies.splice(1,1,enemy140);\n }\n else if (this.y === 220){\n enemy220 = new Enemy(-100,220,Math.floor(Math.random() * 400)+ 150);\n allEnemies.splice(2,1,enemy220);\n }\n }\n\n // Check if player collisions the enemies, if a collision happened the game will start again\n // If the enemies are in the same rectangle of player then collision happened\n if ((this.x>=player.x-50 && this.x<=player.x+50) && ( this.y===player.y || this.y===player.y+10)){\n start();\n }\n }", "function enemy(x,y){\n this.width = 64;\n this.height = 64;\n id=\"enemy1\";\n type=\"motion\";\n layer=2;\n var tags=[\"damaging\",\"enemy\"];\n Entity.call(this,x,y,id,layer,type,tags);\n this.wentUp=false;\n this.yVel=0;\n this.hp=100;\n this.flashFrames=0;\n this.facing=\"left\";\n this.update = function(){\n this.wentUp=false;\n if(this.flashFrames>0){\n this.flashFrames=this.flashFrames-1;\n }\n distance=getDistance(this, game.currentLevelData.playerRef);\n if(this.hp<=0){\n playASound(\"soundEffects/slimeEnemyDeath.mp3\")\n this.remove();\n }\n if(distance<=500){\n this.yVel=this.yVel+1\n if(this.yVel>30){\n (this.yVel=30);\n }\n this.y=this.y+this.yVel;\n if(player.x-this.x <= 0){\n this.x=this.x-3;\n this.facing=\"left\";\n }\n else{\n this.x=this.x+3;\n this.facing=\"right\";\n }\n }\n }\n this.draw = function(){\n if(this.flashFrames%2==0){\n if(this.facing==\"left\"){\n var img = ImageAtlas[this.id];\n ctx.drawImage(\n img, // image\n 600+(this.x-player.x), // target x\n 330+(this.y-player.y), // target y\n 64, // target width\n 64 // target height\n );\n }\n else{\n var img = ImageAtlas[enemy1RKey];\n ctx.drawImage(\n img, // image\n 600+(this.x-player.x), // target x\n 330+(this.y-player.y), // target y\n 64, // target width\n 64 // target height\n );\n } \n }\n }\n this.collision = function(entityC){\n entitySide=checkSide(this,entityC);\n if(entityC.tags.includes(\"block\")){\n sideColided=checkSide(this , entityC)\n if(sideColided==\"bottom\"){\n this.y=entityC.y-64;\n this.yVel=0;\n }\n if(sideColided==\"top\"){\n this.y=entityC.y+64;\n }\n if(sideColided==\"left\"){\n if(this.wentUp==false && game.currentLevelData.playerRef.y<=this.y+5){\n this.y=this.y-15;\n this.wentUp=true;\n }\n this.x=entityC.x+64;\n }\n if(sideColided==\"right\"){\n if(this.wentUp==false && game.currentLevelData.playerRef.y<=this.y+5){\n this.y=this.y-15;\n this.wentUp=true;\n }\n this.x=entityC.x-64;\n }\n }\n if(entityC.tags.includes(\"ladder\")){\n if(game.currentLevelData.playerRef.y<=this.y){\n if(this.wentUp==false){\n this.y=this.y-15;\n this.wentUp=true;\n }\n }\n if(game.currentLevelData.playerRef.y>=this.y){\n this.y=this.y+5;\n }\n this.y=this.y+1;\n }\n if(entityC.id.includes(\"water\")){\n if(game.currentLevelData.playerRef.y<=this.y){\n if(this.wentUp==false){\n this.y=this.y-15;\n this.wentUp=true;\n }\n }\n }\n }\n}", "function damangePlayer (obj) {\n // Decrement player health\n hero.health--\n \n // Set iframes on player\n hero.justHit = true\n setTimeout(iframes, 1500)\n \n // Set particle emitter to player's location\n emitParticles(hero.x + (hero.width/2), hero.y + (hero.height/2), 'hotpink', 'black', 20, 40)\n \n // push that loser\n pushObject(obj, hero, 4, 10, 100)\n}", "update(dt) {\n\t\t//Set enemy speed\n \tthis.x += this.s*dt;\n\n \tthis.checkOutside();\n\t}", "function updateEnemies()\n{\n for(let i = 0; i != enemies.length; i++)\n {\n if(enemies[i][2] == \"walker\")\n {\n if(enemies[i][0].x + enemies[i][0].width < enemies[i][4] && enemies[i][5] == 0) //RIGHT DIRECTION\n {\n physics.velocityVector(enemies[i][1], WALKERSPEED*N/1000); \n }\n else if(enemies[i][0].x >= enemies[i][4])\n {\n physics.velocityVector(enemies[i][1], -WALKERSPEED*N/1000);\n enemies[i][0].mirrorImage(\"left\"); \n enemies[i][5] = 1;\n }\n else if(enemies[i][0].x > enemies[i][3] && enemies[i][5] == 1) //LEFT DIRTECTION\n {\n physics.velocityVector(enemies[i][1], -WALKERSPEED*N/1000);\n }\n else if(enemies[i][0].x <= enemies[i][3])\n {\n physics.velocityVector(enemies[i][1], WALKERSPEED*N/1000);\n enemies[i][0].mirrorImage(\"right\"); \n enemies[i][5] = 0; \n }\n \n }\n else if(enemies[i][1] == \"shooter\")\n {\n let shooterCenter = {x: enemies[i][0].x + enemies[i][0].width/2, y: enemies[i][0].y + enemies[i][0].height/2}; \n let playerCenter = {x: player.x + player.width/2, y: player.y + player.height/2}; \n let distance = Math.sqrt(Math.pow(shooterCenter.x - playerCenter.x) + Math.pow(shooterCenter.y - playerCenter.y));\n if(distance <= enemies[i][6]) //IN RANGE\n {\n if(enemies[i][7] == SHOOTINGRATE) //if enough time has passed, the enemy shoots \n {\n\n enemies[i][7] = 0; \n }\n else\n {\n enemies[i][7] += N; \n }\n \n }\n } \n physics.update(enemies[i][1]); \n }\n}", "function player_move(dir) {\n player.pos.x += dir;\n if (collide(arena, player)) {\n player.pos.x -= dir;\n }\n}", "function Enemy(width, height, context) {\n this.speedX = Math.floor((Math.random() * 99)) % 2 === 0 ? Math.floor((Math.random() * 4) + 1) : (-1 * Math.floor((Math.random() * 4) + 1));\n this.speedY = 0.6;\n this.x = Math.floor(Math.random() * (Game.WIDTH - 40));\n this.y = -40;\n this.width = width;\n this.height = height;\n this.deletable = false;\n this.isExplosion = false;\n this.explosion = {\n animationTime: 500,\n radius: 20,\n count: 0,\n };\n this.update = () => {\n ctx = context;\n ctx.fillStyle = '#ff0000';\n if (!this.isExplosion) {\n // enemy still alive case.\n ctx.fillRect(this.x, this.y, this.width, this.height);\n ctx.fill();\n this.newPos();\n } else {\n // explosion case ==> after enemy dead.\n ctx.beginPath();\n ctx.arc(this.x + this.width / 2, this.y + this.height / 2, this.explosion.radius, 0, 2 * Math.PI);\n ctx.fill();\n this.doExplosion();\n }\n };\n /** do explode animation. */\n this.doExplosion = () => {\n if (this.isExplosion) {\n this.explosion.count += Game.JUMP;\n this.explosion.radius += 0.2;\n if (this.explosion.count >= this.explosion.animationTime) {\n this.deletable = true;\n }\n }\n };\n\n this.endLife = () => {\n this.isExplosion = true;\n };\n /** Updatt eenemy position. */\n this.newPos = () => {\n if (this.speedX > 0 && this.x + this.width >= Game.WIDTH\n || this.speedX < 0 && this.x <= 0) {\n this.speedX *= -1;\n }\n this.x += this.speedX;\n this.y += this.speedY;\n };\n this.clearMove = () => {\n this.speedX = 0;\n this.speedY = 0;\n };\n}", "function tick() {\n if (!hero.killed) {\n if ( hero.x > getWidth()*.5 ) {\n stage.x = -hero.x + getWidth()*.5;\n }\n\n if ( hero.y +stage.y > getHeight() * .4 && stage.y > getHeight()-getVisibleHeight()) {\n stage.y = Math.round(Number(-hero.y + getHeight()*.4).limit(getHeight()-getVisibleHeight(), (-hero.y + getHeight()*.4)));\n } else if ( hero.y +stage.y <= getHeight() * .4) {\n stage.y = -hero.y + getHeight()*.4;\n }\n }\n hud.x = -stage.x;\n hud.y = -stage.y;\n\n sky.x = -stage.x;\n sky.y = -stage.y;\n\n houses.x = -stage.x * 0.7;\n houses.y = -stage.y * 0.7;\n\n lessFarHouses.x = -stage.x * 0.85;\n lessFarHouses.y = -stage.y * 0.85;\n\n clouds.x = -stage.x * 0.9;\n clouds.y = -stage.y * 0.9;\n\n nearHouses.x = -stage.x * 0.4;\n nearHouses.y = -stage.y * 0.5 - 150;\n\n hero.tick();\n stage.update();\n}", "function draw() {\n if (isRunning) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n const enemyStyle = '#ff0000';\n drawRect(randomEnemyX, dy, 50, enemyHeight, enemyStyle);\n drawPlayer();\n\n if ((playerX == randomEnemyX)\n && (dy >= canvas.height - playerHeight - enemyHeight)) {\n gameOver();\n }\n\n if (dy <= canvas.height) {\n dy = dy + 1;\n } else {\n marcaPonto(1);\n drawScore();\n\n if (score % 4 == 0) {\n changeControls();\n }\n\n dy = 1;\n randomEnemyX = getEnemyX();\n }\n}\n}", "bombScreen() {\n this.animations.push(new Animation(fsExplosionParameters, 0, Config.height / 2 - Config.width / 2, Config.width, Config.width));\n this.enemies.forEach((enemy) => {\n this.numKills++;\n this.animations.push(new Animation(explosionParameters, enemy.position.x, enemy.position.y))\n });\n this.enemies = [];\n }", "function handleExplosions() {\r\n\tfor (explosion in explosionHolder) {\r\n\t\texplosionHolder[explosion].draw();\r\n\t\texplosionHolder[explosion].kill();\r\n\t}\r\n}", "function moveHorse(x,y){\r\n\t//Closure is used to execute each horse\r\n\tvar interval = setInterval(function (){\r\n\tvar positionLeft = x.offsetLeft;\r\n\tx.style.left = positionLeft+ Math.ceil(Math.random()*5) + 'px';\r\n\tx.className = 'horse runRight rider body';\r\n\tif(x.offsetLeft>innerWidth*y ){\r\n\t\tclearInterval(interval);\r\n\t\tmoveDown(x, movedown);}\r\n\t}, 15);}", "function died() {\n if (lives == 0) {\n document.documentElement.style.setProperty('--blinkyAnimation', '0s');\n document.documentElement.style.setProperty('--pinkyAnimation', '0s');\n document.documentElement.style.setProperty('--inkyAnimation', '0s');\n document.documentElement.style.setProperty('--clydeAnimation', '0s');\n document.documentElement.style.setProperty('--ghostsWalking', '0s');\n hud.style.color = '#FE2502';\n hud.innerText = 'GAME OVER';\n siren.stopAudio();\n invincible.stopAudio();\n regenerating.stopAudio();\n } else {\n dotsBeforeExit = [\n [0, 0, 0],\n [7, 7, 7],\n [10, 10, 10],\n [15, 15, 15]\n ];\n pacmanGraphic.style.transform = 'scale(1)';\n initialize();\n }\n }", "function animate() {\n\trequestAnimFrame( animate );\n\tgame.background.draw();\n\tgame.ship.move();\n\tgame.ship.bulletPool.animate();\n\tgame.enemyPool.animate();\n\tgame.enemyBulletPool.animate();\n displayStats();\n}", "function animate(){\n animationHolder = window.requestAnimationFrame(animate);\n c.clearRect(0,0,vWidth,vHeight);\n\n superPowersLoop();\n player1.update();\n ballsLoop();\n\n\n if(porjectile1){\n porjectile1.update();\n }\n \n}", "function combatEnder() {\n var playerTile = mapArrays[testPlayer.y][testPlayer.x];\n playerTile.monsterHere = false;\n currentEnemy.statReset();\n $(\"#\" + currentEnemy.name + \"-image\").fadeOut(\"slow\");;\n currentEnemy = {};\n playerInCombat = false;\n $(\"#monster-description\").text(\"\");\n $(\"#monster-name\").text(\"\");\n $(\"#monster-sounds\").text(\"\");\n $(\"#monster-health-number\").hide();\n $(\"#monster-health\").hide();\n $(\"#room-hider\").delay(600).fadeIn(100);\n $(\"#room-description\").delay(600).fadeIn(\"slow\")\n $(\"#searcher-images\").delay(600).fadeIn(\"slow\");\n surroundingChecker(testPlayer);\n}", "function player_drop() {\n player.pos.y++;\n if (collide(arena, player)) {\n player.pos.y--;\n merge(arena, player);\n player_reset();\n arena_sweep();\n update_score();\n }\n drop_counter = 0;\n}", "update() {\n //since frameRate is set to 30 frames per second I use modulus\n // to check if a second has passed\n if (frameCount % 30 == 0) { //millis()-this.startTime>1000){\n for (var i = 0; i < this.enemies.length; i++) {\n var currentEnemy = this.enemies[i];\n\n //if conoly direction right check for boundary at width\n if (this.dir === 1) {\n if (currentEnemy.position.x + currentEnemy.size.x + this.speed >= width) {\n this.isDropping = true;\n }\n }\n\n //if conoly direction left check for boundary at 0\n if (this.dir === -1) {\n if (currentEnemy.position.x - this.speed <= 0) {\n this.isDropping = true;\n }\n }\n\n }\n this.shift();\n //TODO: check correct image on move based on boolean this.shift(this.direct ? 1 : 0); \n }\n }", "function tick(){\n\t\tframes++;\n\t\t//periodically, fire darts!\n\t\tif(frames % 280 == 0){\n\t\t\tfireLeft();\n\t\t}\n\t\tif(frames % 230 == 0){\n\t\t\tfireRight();\n\t\t}\n\t\t\n\t\t// dart speed\n\t\tvar DARTSPEED = 18;\n\t\t//every frame, advance darts\n\t\tvar x1 = parseInt(dart1.style.left);\n\t\tx1 += DARTSPEED;\n\t\tdart1.style.left = x1 + \"px\";\n\t\tvar x2 = parseInt(dart2.style.left);\n\t\tx2 += DARTSPEED;\n\t\tdart2.style.left = x2 + \"px\";\n\t\tvar x3 = parseInt(dart3.style.left);\n\t\tx3 += DARTSPEED;\n\t\tdart3.style.left = x3 + \"px\";\n\t\tvar x4 = parseInt(dart4.style.left);\n\t\tx4 += DARTSPEED;\n\t\tdart4.style.left = x4 + \"px\";\n\t\t\n\t\tvar x5 = parseInt(dart5.style.left);\n\t\tx5 -= DARTSPEED;\n\t\tdart5.style.left = x5 + \"px\";\n\t\tvar x6 = parseInt(dart6.style.left);\n\t\tx6 -= DARTSPEED;\n\t\tdart6.style.left = x6 + \"px\";\n\t\tvar x7 = parseInt(dart7.style.left);\n\t\tx7 -= DARTSPEED;\n\t\tdart7.style.left = x7 + \"px\";\n\t\tvar x8 = parseInt(dart8.style.left);\n\t\tx8 -= DARTSPEED;\n\t\tdart8.style.left = x8 + \"px\";\n\t\t\n\t}", "function move_enemy()\n{\t\t\t\n\tfor(var i = 0;i<enemies.length;i++)\n\t{\n\t\tif (player['position'][0] > enemies[i]['position'][0] && player['position'][1] > enemies[i]['position'][1])\n\t\t{\n\t\t\tenemies[i]['position'][0] += 2;\n\t\t\tenemies[i]['position'][1] += 2;\n\t\t\tenemies[i]['direction'] = 'downright';\n\n\t\t} \n\t\telse if (player['position'][0] < enemies[i]['position'][0] && player['position'][1] < enemies[i]['position'][1])\n\t\t{\n\t\t\tenemies[i]['position'][0] -= 2;\n\t\t\tenemies[i]['position'][1] -= 2;\n\t\t\tenemies[i]['direction'] = 'upleft';\n\t\t}\n\t\telse if (player['position'][0] > enemies[i]['position'][0] && player['position'][1] < enemies[i]['position'][1])\n\t\t{\n\t\t\tenemies[i]['position'][0] += 2;\n\t\t\tenemies[i]['position'][1] -= 2;\n\t\t\tenemies[i]['direction'] = 'upright';\n\t\t}\n\t\telse if (player['position'][0] < enemies[i]['position'][0] && player['position'][1] > enemies[i]['position'][1])\n\t\t{\n\t\t\tenemies[i]['position'][0] -= 2;\n\t\t\tenemies[i]['position'][1] += 2;\n\t\t\tenemies[i]['direction'] = 'downleft';\n\t\t}\n\t else if (player['position'][0] > enemies[i]['position'][0])\n\t\t{\n\t\t\tenemies[i]['position'][0] += 2;\n\t\t\tenemies[i]['direction'] = 'right';\n\t\t} \n\t\telse if (player['position'][0] < enemies[i]['position'][0])\n\t\t{\n\t\t\tenemies[i]['position'][0] -= 2;\n\t\t\tenemies[i]['direction'] = 'left';\n\t\t}\n\t\telse if (player['position'][1] > enemies[i]['position'][1])\n\t\t{\n\t\t\tenemies[i]['position'][1] += 2;\n\t\t\tenemies[i]['direction'] = 'down';\n\t\t}\n\t\telse if (player['position'][1] < enemies[i]['position'][1])\n\t\t{\n\t\t\tenemies[i]['position'][1] -= 2;\n\t\t\tenemies[i]['direction'] = 'up';\n\t\t}\n\t}\n}", "function draw() {\n background(93);\n\n\n //update mob drawings\n for (var i = mobs.length-1; i >= 0; i--) {\n if (frameCount % 30 == 0) {//global cooldown counter\n if (mobs[i].gcd > 0) {\n mobs[i].gcd -= 1;\n }\n }\n if (i === 0) {\n if (mobs[0] !== 'undefined') {//update the player health bars above canvas\n $('.p1Health').text(mobs[0].health);\n }\n } else if (i === 1) {\n if (mobs[1] !== 'undefined') {//update the player health bars above canvas\n $('.p2Health').text(mobs[1].health);\n }\n }\n mobs[i].compAI();\n mobs[i].update();\n mobs[i].show();\n titles[i].update(mobs[i].playerName, mobs[i].health);\n titles[i].show(mobs[i].playerName, mobs[i].health);\n if (mobs[i].isDead()) {//if mob.health is = 0, remove mob\n mobs.splice(i,1);\n }\n };\n\n //update laser drawings\n for (var i = lasers.length-1; i >= 0; i--) {\n lasers[i].show();\n lasers[i].shoot();\n\n for (var j = mobs.length-1; j >= 0; j--) {//check to see if laser hits a mob\n if (lasers[i].collides(mobs[j].x, mobs[j].y, mobs[j].hitBoxX, mobs[j].hitBoxY)) {\n var laserDamage = lasers[i].damage;\n console.log(laserDamage);\n mobs[j].isHit(laserDamage);\n }\n }\n if (lasers[i].edges() || lasers[i].toDel === true) {// check to see if laser is off screen or if the toDel is flagged to be deleted\n lasers.splice(i,1);\n }\n }\n}", "function animateEnemy(boxes, index, direction) {\r\n\t //console.log(\"box length: \" + boxes.length);\r\n\t//console.log(\"index: \" + index);\r\n\t// exit function if no animation\r\n\tif (boxes.length <= 0 ) { return; }\r\n\r\n\t// update images\r\n\tif (direction == \"right\") {\r\n\t\tboxes[index].classList.add(\"enemyright\");\r\n\t} else if (direction == \"left\") {\r\n\t\tboxes[index].classList.add(\"enemyleft\");\r\n\t}\r\n\r\n\r\n\tif (direction == \"down\") {\r\n\t\tif (index == boxes.length - 1) {\r\n\t\t\tboxes[index].classList.add(\"enemyright\");\r\n\t\t} else {\r\n\t\t\tboxes[index].classList.add(\"enemydown\");\r\n\t\t}\r\n\t\t\r\n\t} else {\r\n\t\tboxes[index].classList.add(\"enemyup\");\r\n\t} // if\r\n\r\n\r\n\t// remove images from other boxes\r\n\tfor (i = 0; i < boxes.length; i++) {\r\n\t\tif (i != index) {\r\n\t\t\tboxes[i].classList.remove(\"enemyleft\");\r\n\t\t\tboxes[i].classList.remove(\"enemyright\");\r\n\t\t\tboxes[i].classList.remove(\"enemydown\");\r\n\t\t\tboxes[i].classList.remove(\"enemyup\");\r\n\t\t} // if\r\n\t} // for\r\n\r\n\tif (boxes[index].className.includes(\"horse\")) {\r\n\t\tstopGame(\"hitEnemy\");\r\n\t\treturn;\r\n\t}\r\n\r\n\t// moving right\r\n\tif (direction == \"right\") {\r\n\t\t// turn around if hit right side\r\n\t\tif (index == boxes.length - 1) {\r\n\t\t\tindex--;\r\n\t\t\tdirection = \"left\";\r\n\t\t} else {\r\n\t\t\tindex++;\r\n\t\t} // else\r\n\t\r\n\t// moving left\r\n\t} else if (direction == \"left\") {\r\n\t\t// turn around if hit left side\r\n\t\tif (index == 0) {\r\n\t\t\tindex++;\r\n\t\t\tdirection = \"right\";\r\n\t\t} else {\r\n\t\t\tindex--;\r\n\t\t} // if\r\n\r\n\t// moving down\r\n\t} else if (direction == \"down\") {\r\n\t\t// turn around if hit top side\r\n\t\tif (index == boxes.length - 1) {\r\n\t\t\tindex--;\r\n\t\t\tdirection = \"up\";\r\n\t\t} else {\r\n\t\t\tindex++;\r\n\t\t}// else\r\n\t\r\n\t// moving up\r\n\t} else if (direction == \"up\") {\r\n\t\t// turn around if hit bottom side\r\n\t\tif (index == 0) {\r\n\t\t\tindex++;\r\n\t\t\tdirection = \"down\";\r\n\t\t} else {\r\n\t\t\tindex--;\r\n\t\t} // if\r\n\t}\r\n\r\n\tlocationOfEnemy = index;\r\n\tcurrentDirection = direction;\r\n\r\n\tcurrentAnimation = setTimeout (function() {\r\n\t\tanimateEnemy(boxes, index, direction);\r\n\t}, 750);\r\n} // animate enemy", "function setupEndMonster1() {\n\n ufoDots = game.add.group();\n missiles = game.add.group();\n\n for (i = 0; i < 3; i++) {\n\n var redOlive\n\n if (i != 1) {\n redOlive = ufoDots.create(game.world.width * 0.5, game.world.height * 0.5, 'red_olive');\n } else {\n redOlive = ufoDots.create(game.world.width * 0.5, game.world.height * 0.5, 'red_olive_queen');\n }\n\n\n redOlive.animations.add('fly', [0, 1, 2, 3], 5, true);\n redOlive.animations.play('fly');\n }\n\n blocks.children.forEach(function(e) {\n e.kill()\n })\n\n platforms.children.forEach(function(e) {\n e.kill()\n })\n\n diamonds.children.forEach(function(e) {\n e.kill()\n })\n\n // reset to basic texture\n player.loadTexture('dude')\n\n music.stop()\n\n music2 = game.add.audio('music2');\n music2.volume = 0.9;\n music2.loop = true;\n\n //music2.play()\n\n}", "postDraw(c) {\n\n if (this.progress.isIntro && this.progress.isNight) {\n\n for (let e of this.enemies) {\n\n if (e.postDraw != undefined) {\n\n e.postDraw(c);\n }\n }\n }\n }", "function collisionDetection() {\r\n\r\n\tvar pose = new Point(svgdoc.getElementById(\"exit\").getAttribute(\"x\"),\r\n\t\t\t\t\t\t svgdoc.getElementById(\"exit\").getAttribute(\"x\"));\r\n\tif(intersect(pose,EXIT_SIZE,player.position, PLAYER_SIZE) && exitshown ){\r\n\t\tendgame = true;\r\n\t}\r\n\r\n\r\n\tvar tax = svgdoc.getElementById(\"teleportA\").getAttribute(\"x\");\r\n\tvar tay = svgdoc.getElementById(\"teleportA\").getAttribute(\"y\");\r\n\tvar tbx = svgdoc.getElementById(\"teleportB\").getAttribute(\"x\");\r\n\tvar tby = svgdoc.getElementById(\"teleportB\").getAttribute(\"y\");\r\n\tvar posta = new Point(tax,tay);\r\n\tvar postb = new Point(tbx,tby);\r\n\r\n\tif(intersect(posta,TELEPORT_SIZE, player.position, PLAYER_SIZE)){\r\n\t\tif(!transmitted){\r\n\t\t\tplayer.position = postb;\r\n\t\t\ttransmitted = true;\r\n\t\t}\r\n\r\n\t}\r\n\telse if(intersect(postb,TELEPORT_SIZE, player.position, PLAYER_SIZE) ){\r\n\t\tif(!transmitted){\r\n\t\tplayer.position = posta;\r\n\t\ttransmitted = true;\r\n\t\t}\r\n\t}\r\n\telse {transmitted = false;}\r\n // Check whether the player collides with a monster\r\n var monsters = svgdoc.getElementById(\"monsters\");\r\n for (var i = 0; i < monsters.childNodes.length; i++) {\r\n\r\n if (intersect(monsterarray[i].position, MONSTER_SIZE, player.position, PLAYER_SIZE)&& !cheating) {\r\n // Clear the game interval\r\n time_left = 0;\r\n alive = false;\r\n }\r\n }\r\n var monsterbullets = svgdoc.getElementById(\"monsterbullets\");\r\n\t for (var i = 0; i < monsterbullets.childNodes.length; i++) {\r\n\t var monsterbullet = monsterbullets.childNodes.item(i);\r\n\t var x = parseInt(monsterbullet.getAttribute(\"x\"));\r\n\t var y = parseInt(monsterbullet.getAttribute(\"y\"));\r\n\r\n\t if (intersect(new Point(x, y), MONSTER_BULLET_SIZE, player.position, PLAYER_SIZE)&& !cheating) {\r\n\t // Clear the game interval\r\n\t time_left = 0;\r\n\t alive = false;\r\n\t }\r\n }\r\n\r\n var treasures = svgdoc.getElementById(\"treasures\");\r\n\tfor (var i = 0; i < treasures.childNodes.length; i++) {\r\n\r\n\t var treasure = treasures.childNodes.item(i);\r\n\t if(treasure.tagName != \"use\")continue;\r\n\t var x = parseInt(treasure.getAttribute(\"x\"));\r\n\t var y = parseInt(treasure.getAttribute(\"y\"));\r\n\r\n\t if (intersect(new Point(x, y), TREASURE_SIZE, player.position, PLAYER_SIZE)) {\r\n\t\t\ttreasures.removeChild(treasure);\r\n\t\t\ti-- ;\r\n\t\t\tscore += TREASURE_BONUS*zoom;\r\n\t\t\tTREASURE_COUNT --;\r\n\t }\r\n }\r\n // Check whether a bullet hits a monster\r\n var bullets = svgdoc.getElementById(\"bullets\");\r\n for (var i = 0; i < bullets.childNodes.length; i++) {\r\n var bullet = bullets.childNodes.item(i);\r\n var x = parseInt(bullet.getAttribute(\"x\"));\r\n var y = parseInt(bullet.getAttribute(\"y\"));\r\n\r\n for (var j = 0; j < monsters.childNodes.length; j++) {\r\n var monster = monsters.childNodes.item(j);\r\n\r\n if (intersect(new Point(x, y), BULLET_SIZE, monsterarray[j].position, MONSTER_SIZE)) {\r\n monsters.removeChild(monster);\r\n monsterarray.splice(j,1);\r\n if(j == 0) BOSS_KILLED = true;\r\n j--;\r\n bullets.removeChild(bullet);\r\n bulletarray.splice(i,1);\r\n i--;\r\n\t\t\t\tscore += KILL_BONUS*(2*zoom-1);\r\n\t\t\t\tvar audio = new Audio('monster_die.mp3');\r\n\t\t\t\taudio.play();\r\n //write some code to update the score\r\n }\r\n }\r\n }\r\n\r\n\r\n}", "function enemyBehaviour(enemy) {\r\n enemy.classList.add('show');\r\n\r\n setTimeout(() => {\r\n enemyShoots(enemy)\r\n }, 1000);\r\n\r\n setTimeout(() => {\r\n enemy.classList.remove('show')\r\n }, 3000);\r\n}", "function Dog(x, y)\r\n{\r\n // Calculate real coordinates\r\n this.x = (x << 6) + 0x20;\r\n this.y = y << 6;\r\n \r\n // Initialization\r\n this.dir = true;\r\n this.visible = false;\r\n \r\n // Sprite\r\n this.sprite_id = new Sprite;\r\n this.sprite_id.setImage(\"./supercat/items.png\");\r\n this.sprite_id.setPos(-9001, -9001);\r\n this.sprite_id.setSize(60, 64);\r\n this.sprite_id.setImagePos(0, 0x80);\r\n this.sprite_id.setZIndex(50);\r\n this.sprite_id.attach(game.display);\r\n \r\n // Function with the behaviour code\r\n if (!Dog.prototype.run)\r\n Dog.prototype.run = function(item_id)\r\n {\r\n // Too far to be worth processing?\r\n var x = this.x - game.scroll_x;\r\n var y = this.y - game.scroll_y;\r\n if (x < -128 || x > 768 || y < -128 || y > 512)\r\n return;\r\n \r\n // Did the player collide with us?\r\n if (game.player.x + 12 >= this.x - 12 &&\r\n game.player.x - 12 <= this.x + 12 &&\r\n game.player.y >= this.y + 4 &&\r\n game.player.y - 56 <= this.y + 59)\r\n {\r\n // Is the player stamping us?\r\n if (game.player.y < this.y + 60 && game.player.gravity > 0 &&\r\n !game.player.on_floor)\r\n {\r\n // Add score\r\n game.score += 100;\r\n \r\n // Make player bounce\r\n game.player.gravity = -12;\r\n \r\n // For now, just disappear\r\n this.sprite_id.detach();\r\n delete this.sprite_id;\r\n game.items.removeByID(item_id);\r\n return;\r\n }\r\n }\r\n \r\n // Move left?\r\n if (this.dir)\r\n {\r\n // No way? :(\r\n if (game.coll_map[((this.x - 22) >> 6) + (this.y >> 6) *\r\n game.map_width])\r\n {\r\n this.dir = false;\r\n }\r\n // Oh cool!\r\n else\r\n {\r\n this.x -= 6;\r\n }\r\n }\r\n \r\n // Move right?\r\n else\r\n {\r\n // No way? :(\r\n if (game.coll_map[((this.x + 22) >> 6) + (this.y >> 6) *\r\n game.map_width])\r\n {\r\n this.dir = true;\r\n }\r\n // Oh cool!\r\n else\r\n {\r\n this.x += 6;\r\n }\r\n }\r\n }\r\n \r\n // Function to update the sprite\r\n if (!Dog.prototype.draw)\r\n Dog.prototype.draw = function()\r\n {\r\n var x = this.x - game.scroll_x;\r\n var y = this.y - game.scroll_y;\r\n \r\n // Out of range?\r\n if (x < -30 || x > 670 || y < -64 || y > 384)\r\n {\r\n if (this.visible)\r\n {\r\n this.sprite_id.detach();\r\n this.visible = false;\r\n }\r\n }\r\n \r\n // Nope, visible\r\n else\r\n {\r\n // Make sprite visible if needed\r\n if (!this.visible)\r\n {\r\n this.sprite_id.attach(game.display);\r\n this.visible = true;\r\n }\r\n \r\n // Get animation\r\n if (game.global_anim & 2)\r\n x = 60;\r\n else\r\n x = ((game.global_anim >> 1) & 2) ? 120 : 0;\r\n \r\n // Update sprite\r\n if (this.dir)\r\n {\r\n this.sprite_id.setImagePos(x, 0x80);\r\n this.sprite_id.setPos(this.x - game.scroll_x - 25,\r\n this.y - game.scroll_y);\r\n }\r\n else\r\n {\r\n this.sprite_id.setImagePos(x, 0x40);\r\n this.sprite_id.setPos(this.x - game.scroll_x - 35,\r\n this.y - game.scroll_y);\r\n }\r\n }\r\n }\r\n \r\n // Return pointer to this object\r\n return this;\r\n}", "function moveDown(){\r\n\thorseRace = document.getElementsByClassName('horse');//calling class horse to keep in the variable\r\n\tfor (var i = 0; i <4; i++) {//loop\r\n\t\tvar rate = Math.ceil(Math.random()*(10-5)+5);//speed\r\n var posDown = horseRace[i].offsetTop;//it shows horse's down position\r\n horseRace[i].className = 'horse standDown runDown';//it helps to create animation\r\n horseRace[i].style.top = posDown + rate + 'px';//it makes horse move towards down\r\n //var positionTop = horseRace[i].offsetTop;//it gives the position of horse after running\r\n }\r\n if (posDown >= window.innerHeight*0.78) {//check the windows width\r\n if(LapComplete<laps){//for lap count \r\n LapComplete++; //increases the lap \r\n }\r\n \tclearInterval(interval);\r\n interval = setInterval(moveRight, 50);//it call the moveRight function setting the speed\r\n\r\n }\r\n }", "function Hit(){\n\t\t\tfor(var i = 0; i < Enemyx.length; i ++){\n\t\t\t\tif(laserx > Enemyx[i] && laserx < Enemyx[i] + 30 && lasery > Enemyy[i] && lasery < Enemyy[i] + 30){\n\t\t\t\t\tEnemyx.splice(i, 1);\n\t\t\t\t\tEnemyy.splice(i, 1);\n\t\t\t\t\tshoot = false;\n\t\t\t\t\tlasery = 460;\n\t\t\t\t\tlasery += 0;\n\t\t\t\t\tScore += 100;\n\t\t\t\t\tEnemyExplode.play();\n\t\t\t\t}\n\t\t\t}\n\t\t}", "function createEnemy(x, y)\n{\t\n\tvar enemy = enemies.create(x, y, 'enemy');\n\tenemy.animations.add('left', [0, 1, 2, 3, 4, 5], 10, true);\n\tenemy.animations.add('right', [6, 7, 8, 9, 10, 11], 10, true);\n\tenemy.animations.add('stunLeft', [12, 13, 12, 13, 12, 13], 10, true);\n\tenemy.animations.add('stunRight', [14, 15, 14, 15, 14, 15], 10, true);\n\tgame.physics.arcade.enable(enemy);\n\n\t//enemy can't go off world bounds\n\tenemy.body.collideWorldBounds = true;\n\n\tenemy.body.gravity.y = 350;\n\tenemy.direction = game.rnd.integerInRange(0,1) * 2 - 1;\n\t\n\tif(enemy.direction > 0){\n\t\tenemy.animations.play('right');\n\t}\n\telse{\n\t\tenemy.animations.play('left');\n\t}\n\n\tenemy.isStunned = false;\n\tenemy.stunnedTime = 5000;\n\tenemy.spawnTime = 7500;\n\n\t//set animations\n\t\n}", "function dumbEnemy(x,y){\n this.width = 64;\n this.height = 64;\n id=\"enemy2\";\n type=\"motion\";\n layer=2;\n var tags=[\"damaging\",\"enemy\"];\n Entity.call(this,x,y,id,layer,type,tags);\n this.facing=\"left\"\n this.yVel=0;\n this.hp=100;\n this.flashFrames=0;\n this.update = function(){\n if(this.flashFrames>0){\n this.flashFrames=this.flashFrames-1;\n }\n distance=getDistance(this, game.currentLevelData.playerRef);\n if(this.hp<=0){\n playASound(\"soundEffects/slimeEnemyDeath.mp3\")\n this.remove();\n }\n if(distance<=500){\n this.yVel=this.yVel+1\n if(this.yVel>30){\n (this.yVel=30);\n }\n this.y=this.y+this.yVel;\n if(player.x-this.x <= 0){\n this.x=this.x-3;\n this.facing=\"left\";\n }\n else{\n this.x=this.x+3;\n this.facing=\"right\";\n }\n }\n }\n this.draw = function(){\n if(this.flashFrames%2==0){\n if(this.facing==\"left\"){\n var img = ImageAtlas[this.id];\n ctx.drawImage(\n img, // image\n 600+(this.x-player.x), // target x\n 330+(this.y-player.y), // target y\n 64, // target width\n 64 // target height\n ); \n }\n else{\n var img = ImageAtlas[enemy2RKey];\n ctx.drawImage(\n img, // image\n 600+(this.x-player.x), // target x\n 330+(this.y-player.y), // target y\n 64, // target width\n 64 // target height\n );\n }\n }\n }\n this.collision = function(entityC){\n entitySide=checkSide(this,entityC);\n if(entityC.tags.includes(\"block\")){\n sideColided=checkSide(this , entityC)\n if(sideColided==\"bottom\"){\n this.y=entityC.y-64;\n this.yVel=0;\n }\n if(sideColided==\"top\"){\n this.y=entityC.y+64;\n }\n if(sideColided==\"left\"){\n this.x=entityC.x+64;\n }\n if(sideColided==\"right\"){\n this.x=entityC.x-64;\n }\n }\n if(entityC.id==\"ladder block\"){\n this.y=this.y+1;\n }\n }\n}", "function createChickens () {\n\n for (var y = 0; y < 3; y++)\n {\n for (var x = 0; x < 8; x++)\n {\n var chicken = chickens.create(x * 70, y * 50, 'enemy1');\n chicken.anchor.setTo(0.5, 0.5);\n chicken.animations.add('flap', [ 0, 1, 2, 3,], 5, true);\n chicken.play('flap');\n chicken.body.moves = false;\n }\n }\n chickens.x = 160;\n chickens.y = 100;\n // All this does is basically start the invaders moving. Notice we're moving the Group they belong to, rather than the invaders directly.\n var tween = game.add.tween(chickens).to( { x: 200 }, 800, Phaser.Easing.Linear.None, true, 0, 1000, true);\n }", "function animate() {\n game.timer++;\n \n requestAnimFrame(animate);\n game.background.draw();\n if (game.timer-game.lastspawn >= 260){\n spawnEnemy();\n game.lastspawn = game.timer;\n }\n for ( var i = 0; i < game.enemyArray.length; i++) {\n if (game.enemyArray[i].y > 500){\n game.enemyArray.splice(i, 1);\n game.strikes++;\n if (game.strikes >=3) {\n endGame();\n }\n }\n game.enemyArray[i].draw();\n }\n game.gameInterface.draw();\n// if (game.enemyArray[game.enemyArray.length - 1].x > 500) {\n// game.enemyArray.splice((game.enemyArray.length - 1), 1);\n// }\n// console.log(game.enemyArray.length);\n game.bgContext.font=\"bold 30px Arial\";\n game.bgContext.fillStyle=\"#FFFFFF\";\n game.bgContext.fillText(\"Score: \" + game.score, 50, 570);\n \n document.getElementById(\"strikes\").getContext('2d').font=\"bold 30px Arial\";\n document.getElementById(\"strikes\").getContext('2d').fillStyle=\"#FF0000\";\n \n var strikestring;\n switch (game.strikes) {\n case 0:\n strikestring = \"- - -\";\n break;\n case 1:\n strikestring = \"X - -\";\n break;\n case 2:\n strikestring = \"X X -\";\n break;\n case 3:\n strikestring = \"X X X\";\n break;\n }\n game.textContext.clearRect(0, 0, 1024, 600);\n\t//!!! Fix magic numbers\n game.textContext.fillText(strikestring, 900, 570);\n\tprintWordList();\n\t\n \n}", "dies () {\n this.body.setVelocity(0)\n\n // This isDead flag is to prevent multiple calls(?) for the code below\n if (!this.isDead) {\n this.nextDirection = directions.NONE\n // this.scene.physics.pause()\n this.alive = false\n this.isDead = true\n this.anims.delayedPlay(500, 'dying')\n // this.messageLog('dying', this.anims.isPaused, this.anims.isPlaying, this.anims)\n }\n }", "constructor(monsterid, image, attackType, stageid, x, dx){\n this.monsterid = monsterid;\n this.image = image;\n this.attackType = attackType;\n this.stageid = stageid;\n\n /*the starting x coordinate will be passed in as a parameter*/\n this.x = x;\n /*the starting y coordinate is half of the image's height below the canvas*/\n this.y = ph + this.image.height/2;\n this.dx = dx;\n /*the monsters have a negative velocity, so they are moving up, which makes the player look like they are falling*/\n this.dy = -350;\n\n this.alive = true;\n /*this is the value of the monster, and if the player kills the monster then they will gain this amount of score*/\n this.value = (parseInt(this.monsterid))*100;\n this.spriteFrame = 0;\n }", "animAttack(action) {\n let board = this.board;\n let anim = this.renderAnimation('attack', action.direction);\n let spriteAction = this._sprite.getAction('attack');\n let effectOffset = spriteAction.events.find(e => e[1] === 'react')[0];\n\n anim.addFrame(() => this.stand());\n\n if (this.directional !== false)\n anim.addFrame(() => this.stand());\n\n let results = action.results;\n if (!results.length) return anim;\n\n let closest = Math.min(...results.map(result =>\n board.getDistance(this.assignment, result.unit.assignment)\n ));\n\n for (let result of results) {\n let target = result.unit.assignment;\n let offset = effectOffset + (board.getDistance(this.assignment, target) - closest) * 2;\n\n if (anim.frames.length < offset)\n anim.addFrame({\n scripts: [],\n repeat: offset - anim.frames.length,\n });\n\n let shrub = result.unit.draw();\n let summonAnimation = shrub.renderAnimation('summon');\n summonAnimation.addFrame(() => shrub.stand());\n\n anim.splice(offset, () => board.addUnit(shrub, this.team));\n anim.splice(offset, summonAnimation);\n }\n\n return anim;\n }", "function playerCollide(player, enemy) {\n\tvar explosion = explosions.getFirstExists(false);\n\texplosion.reset(player.body.x + player.body.halfWidth, player.body.y + player.body.halfHeight);\n\texplosion.body.velocity.y = player.body.velocity.y;\n\texplosion.alpha = 0.7;\n\texplosion.play('explosion', 30, false, true);\n\tplayer.kill();\n\tisAlive = false;\n\tgame.paused = true;\n\t$('.gameOver').fadeIn('fast');\n\t$('.dynamicScore').text(score);\n\t$('.score').fadeIn('fast');\n\n}", "update(dt) {\n // You should multiply any movement by the dt parameter\n // which will ensure the game runs at the same speed for\n // all computers.\n this.x += this.speed * dt;\n if (this.x > 550) {\n // moves enemy back to left side of screen when they reach the right\n this.x = -120;\n // random # sets/changes row enemy is in each time they reach the right side of the screen\n let random = Math.floor((Math.random() * 4) + 1);\n if (random < 2) {\n this.y = 60;\n }\n else if (random >= 2 && random < 3) {\n this.y = 143;\n }\n else {\n this.y = 226;\n }\n }\n }", "function loop(){\n screenCtx.fillStyle=\"white\";\n screenCtx.fillText(\"Hallejua\",WIDTH/2,HEIGHT/2);\n\n\n var exploding = ship.explodeTime > 0;\n ship.bullets.forEach (function (bullet,index){\n if(bullet.x >= WIDTH + bullet.r)\n ship.bullets.splice(index, 1);\n });\n\n var ax, ay, ar, lx, ly ;\n for (var i = roids.length - 1;i >= 0 ; i--) {\n ax = roids[i].x;\n ay = roids[i].y;\n ar = roids[i].r;\n for (var j = ship.bullets.length -1 ; j >= 0; j--) {\n lx = ship.bullets[j].x;\n ly = ship.bullets[j].y;\n if (distBetweenPoints (ax,ay,lx,ly)< ar){\n ship.bullets.splice(j,1);\n Score += 100;\n destroyRoid(i);\n break;\n }\n }\n }\n for (var i = 0; i < roids.length; i++) {\n for (var j = 0; j < roids.length; j++) {\n\n if(i==j){\n\n }else\n {\n big.play();\n flyOff(roids[i],roids[j]);\n }\n\n }\n }\n\n screenCtx.clearRect(0, 0, WIDTH, HEIGHT);\n roidsRender (screenCtx);\ntimer++;\nfor (var w = 0; w < ship.laser.lengh; w++) {\n ship.laser[w].x += ship.laser[w].xv;\n ship.laser[w].y += ship.laser[w].yv;\n}\n if (!exploding)\n {\n for (var i = 0; i < roids.length; i++) {\n if (distBetweenPoints(ship.x,ship.y,roids[i].x,roids[i].y) < ship.r+roids[i].r)\n {\n ship = newShip();\n if (lives > 0 ){\n ship.explode();\n mid.play();\n lives--;\n }\n else {\n\n }\n\n\n\n }\n }\n\n ship.Move();\n ship.render(screenCtx);\n\n\n}\nelse {\n screenCtx.fillStyle = 'darkred';\n screenCtx.beginPath ();\n screenCtx.arc(ship.x,ship.y,ship.r*1.5,0,Math.PI * 2, false);\n screenCtx.fill();\n\n\n screenCtx.fillStyle = 'red';\n screenCtx.beginPath ();\n screenCtx.arc(ship.x,ship.y,ship.r*1.2,0,Math.PI * 2, false);\n screenCtx.fill();\n\n\n screenCtx.fillStyle = 'yellow';\n screenCtx.beginPath ();\n screenCtx.arc(ship.x,ship.y,ship.r,0,Math.PI * 2, false);\n screenCtx.fill();\n\n\n screenCtx.fillStyle = 'white';\n screenCtx.beginPath ();\n screenCtx.arc(ship.x,ship.y,ship.r*0.8,0,Math.PI * 2, false);\n screenCtx.fill();\n ship.explodeTime--;\n if (ship.explodeTime == 0 ){\n\n }\n}\n\n// pullets.forEach (function(bullet){\n// bullet.render(screenCtx);\n// bullet.update();\n// });\n\n\n\n// if(ship.life>0 && ship.Destroyed==true &&ship.deadShipTimer>100){\n// ship.Destroyed=false;\n// ship.x=300;\n// ship.y=300;\n// }\n\n\n\n\n }", "function animate() {\n\tmoveShipRight();\n\tmoveShipLeft();\n\tif(GAME_OBJECTS[\"missles\"].length > 0) {\n\t\tstepMissle();\n\t}\n\tif(steps % 60 == 0) {\n\t\tanimateEnemies();\n\t}\n\tsteps++;\n\tif(steps == 600) {\n\t\tsteps = 0;\n\t}\n\t\n\t// check if game has been finished\n\tif(isGameOver() && gamePhase == 1){\n\t\tdisplayEnd();\n\t}\n}", "enemyMovementFlow() {\n squares[this.enemyIndex].classList.remove('enemy')\n if (this.enemyShouldMove && !this.enemyHit) {\n // console.log('should move right')\n this.enemyIndex ++ // move right\n this.enemyMoveCount ++\n } else if (!this.enemyShouldMove && !this.enemyHit) {\n // console.log('should move left')\n this.enemyIndex -- // move left\n this.enemyMoveCount --\n }\n if (!this.enemyHit) squares[this.enemyIndex].classList.add('enemy')\n // console.log(this.enemyMoveCount)\n setTimeout(() => {\n this.dropLine()\n }, 250)\n }", "hurtPlayer(player, enemy) {\n this.resetShipPos(enemy); //reset the ship position\n //prevent the player from being destroyed as it's transparent\n //that way, the player has time to recover before\n //starting the game again\n if (this.player.alpha < 1) {\n return;\n }\n\n var explosion = new Explosion(this, player.x, player.y); //makes an instance of the explosion class\n player.disableBody(true, true); //this will disable the ship and hide it after it explodes\n //this.resetPlayer(); //call the function\n\n this.time.addEvent({\n delay: 1000, //delays for 1000 milliseconds, or 1 second\n callback: this.resetPlayer, // the object we want to use\n callbackScope: this,\n loop: false //meaning this will only be 1000 milliseconds\n });\n }", "function DogOneMovingXandY(){\n // checkWinner();\n for (var i = 0; i < dogOne.move; i++){\n var boardX = boardPos[i][0] + \"px\"\n var boardY = boardPos[i][1] + 'px';\n $dogOne.css({transform: 'translate(' + boardX + ',' + boardY + ')'});\n }\n return;\n }", "function Start() {\n\t// set animation wrap modes for player avatar\n\tcharDummy.animation[\"death\"].wrapMode = WrapMode.ClampForever;\n\tcharDummy.animation[\"hit\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"idle\"].wrapMode = WrapMode.Loop;\n\tcharDummy.animation[\"jump-flight\"].wrapMode = WrapMode.ClampForever;\n\tcharDummy.animation[\"jump-land\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"jump-start\"].wrapMode = WrapMode.ClampForever;\n\tcharDummy.animation[\"run-cycle\"].wrapMode = WrapMode.Loop;\n\tcharDummy.animation[\"run-end\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"run-start\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"slash1\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"slash2\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"thrust-release\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"thrust-out\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"thrust-windup\"].wrapMode = WrapMode.ClampForever;\n\t\n\t// set initial animation speeds\n\tcharDummy.animation[\"slash1\"].speed = defaultAttackAnimSpeed;\n\tcharDummy.animation[\"thrust-release\"].speed = defaultAttackAnimSpeed;\n\tcharDummy.animation[\"thrust-windup\"].speed = defaultAttackAnimSpeed;\n\t\n\t// place jump animations on a higher layer > take priority over running\n\tcharDummy.animation[\"jump-start\"].layer = 1;\n\tcharDummy.animation[\"jump-land\"].layer = 1;\n\t\n\t// prioritize attack animations\n\tcharDummy.animation[\"slash1\"].layer = 2;\n\tcharDummy.animation[\"thrust-release\"].layer = 2;\n\tcharDummy.animation[\"thrust-windup\"].layer = 2;\n\t\n\t// prioritize hit animation\n\tcharDummy.animation[\"hit\"].layer = 10;\n\t\n\t// prioritize attack animations\n\tcharDummy.animation[\"death\"].layer = 3;\n}", "function descend() {\n\t\t\n\t\t//aliens.y += 10; //original\n\t\t\n\t\tenemies.y += 1000; //test\n\t}", "function updateScreen() {\r\n\r\n\tif( TREASURE_COUNT == 0 ){\r\n\t\texitshown = true;\r\n\t\tsvgdoc.getElementById(\"exit_msg\").setAttribute(\"visibility\",\"visible\");\r\n\t\tsvgdoc.getElementById(\"exit\").setAttribute(\"visibility\",\"visible\");\r\n\t}\r\n\r\n\tMONSTER_SHOOT_INTERVAL = Math.floor(Math.random()*4)*1000 + 1000;\r\n\tif(BOSS_KILLED){ clearTimeout(monsterShootInterval);}\r\n\tif(time_left <= 0 || !alive || endgame) gameover();\r\n svgdoc.getElementById(\"timeblock\").setAttribute(\"width\", TIME_BLOCK_WIDTH*(time_left/TOTAL_TIME));\r\n // Transform the player\r\n if(player.facing == facingDir.LEFT){\r\n \tplayer.namenode.setAttribute(\"transform\",\r\n \t\t\"translate(\"+ player.position.x+\",\"+player.position.y +\")\");\r\n \tplayer.rolenode.setAttribute(\"transform\",\r\n \t\t\"translate(\"+ player.position.x+\",\"+player.position.y +\") translate(\" + PLAYER_SIZE.w + \", 0) scale(-1, 1) translate(0,0)\");\r\n\t}\r\n else{\r\n \tplayer.namenode.setAttribute(\"transform\", \"translate(\" + player.position.x + \",\" + player.position.y + \")\");\r\n \tplayer.rolenode.setAttribute(\"transform\", \"translate(\" + player.position.x + \",\" + player.position.y + \")\");\r\n\t}\r\n\r\n\r\n\tvar monsters = svgdoc.getElementById(\"monsters\");\r\n\tfor (var i = 0; i < monsters.childNodes.length; i++) {\r\n var monster = monsters.childNodes.item(i);\r\n\t\t//alert(monsterarray[i].position.x+\",\"+ monsterarray[i].position.y);\r\n\t\t//monster.setAttribute(\"x\",monsterarray[i].position.x);\r\n\t\t//monster.setAttribute(\"y\",monsterarray[i].position.y);\r\n\r\n\t\tif (monsterarray[i].facing == facingDir.LEFT){\r\n\t\t\tmonster.setAttribute(\"transform\",\r\n\t\t\t\t\t\"translate(\"+ monsterarray[i].position.x+\",\"+ monsterarray[i].position.y +\") translate(\" + MONSTER_SIZE.w + \", 0) scale(-1, 1) translate(0,0)\");\r\n\t\t}\r\n\t\telse monster.setAttribute(\"transform\",\"translate(\"+ monsterarray[i].position.x+\",\"+monsterarray[i].position.y +\")\");\r\n\t}\r\n // Calculate the scaling and translation factors\r\n var scale = new Point(zoom, zoom);\r\n var translate = new Point();\r\n\r\n translate.x = SCREEN_SIZE.w / 2.0 - (player.position.x + PLAYER_SIZE.w / 2) * scale.x;\r\n if (translate.x > 0)\r\n translate.x = 0;\r\n else if (translate.x < SCREEN_SIZE.w - SCREEN_SIZE.w * scale.x)\r\n translate.x = SCREEN_SIZE.w - SCREEN_SIZE.w * scale.x;\r\n\r\n translate.y = SCREEN_SIZE.h / 2.0 - (player.position.y + PLAYER_SIZE.h / 2) * scale.y;\r\n if (translate.y > 0)\r\n translate.y = 0;\r\n else if (translate.y < SCREEN_SIZE.h - SCREEN_SIZE.h * scale.y)\r\n translate.y = SCREEN_SIZE.h - SCREEN_SIZE.h * scale.y;\r\n\r\n svgdoc.getElementById(\"time\").firstChild.data = time_left + \"s\";\r\n svgdoc.getElementById(\"score\").firstChild.data = score;\r\n svgdoc.getElementById(\"mremaining\").firstChild.data = monsterarray.length ;\r\n svgdoc.getElementById(\"bremaining\").firstChild.data = BULLET_COUNT;\r\n svgdoc.getElementById(\"tremaining\").firstChild.data = TREASURE_COUNT;\r\n // Transform the game area\r\n svgdoc.getElementById(\"gamearea\").setAttribute(\"transform\", \"translate(\" + translate.x + \",\" + translate.y + \") scale(\" + scale.x + \",\" + scale.y + \")\");\r\n}", "animate () {\n this.x -= this.speed * 5;\n if (this.x < -this.groundImage.width) \n this.x = 0;\n }" ]
[ "0.66043204", "0.62966347", "0.6292323", "0.6282525", "0.61658126", "0.6163822", "0.6162179", "0.61219454", "0.6092776", "0.60842085", "0.60380346", "0.5992382", "0.5988285", "0.5955992", "0.59551024", "0.59461135", "0.59263676", "0.592488", "0.59088033", "0.5902462", "0.58899534", "0.58792883", "0.58717996", "0.58680445", "0.5867421", "0.5856098", "0.585408", "0.582868", "0.5806847", "0.5758361", "0.57471144", "0.57471055", "0.5745132", "0.57441056", "0.5741644", "0.5737511", "0.57375014", "0.57371324", "0.5732771", "0.5728087", "0.57255346", "0.572289", "0.57156026", "0.5714462", "0.57102007", "0.5690939", "0.5690352", "0.56828845", "0.5676872", "0.5672014", "0.56694824", "0.5667451", "0.56560296", "0.56537545", "0.56512403", "0.5646364", "0.5642666", "0.5632666", "0.5626487", "0.56258404", "0.56257224", "0.56179047", "0.5613066", "0.56118655", "0.5600406", "0.5596908", "0.55961245", "0.55928266", "0.5592679", "0.55893964", "0.55869967", "0.55835754", "0.55827665", "0.55813885", "0.5579389", "0.5577754", "0.5576278", "0.55761594", "0.5572058", "0.5569985", "0.55661374", "0.55649555", "0.55645484", "0.5560334", "0.5551675", "0.5551587", "0.55514103", "0.55463433", "0.5542713", "0.5540415", "0.5539115", "0.55350816", "0.5534981", "0.553398", "0.5533946", "0.5530884", "0.5527314", "0.5523259", "0.55222934", "0.5505115" ]
0.65592307
1
Animation that runs when a character is hit. charHit is the character who was hit. leftOrRight will toggle whether we are animating the 'left' or 'right' css property.
function characterHitAnimation(charHit, leftOrRight) { switch (leftOrRight) { case 'left': charHit.imageElement.animate({ left: "-200px" }, 100, function (event) { charHit.imageElement.animate({ left: "-140px" }, 100, function (event) { charHit.imageElement.animate({ left: "-180px" }); }); }); break; case 'right': charHit.imageElement.animate({ right: "-200px" }, 100, function (event) { charHit.imageElement.animate({ right: "-140px" }, 100, function (event) { charHit.imageElement.animate({ right: "-180px" }); }); }); break; default: break; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function AnimateHit():void {\n\tcharDummy.animation.CrossFade(\"hit\", 0.1);\n}", "function Update() \n{\n\t// Save the state in playing now.\n stateInfo = chrAnimator.GetCurrentAnimatorStateInfo(0);\n\n\t// character moves\n\tvar h : float = Input.GetAxis(\"Horizontal\");\n\tvar v : float = Input.GetAxis(\"Vertical\");\n\tvar axisInput : Vector3 = Vector3(h, 0, v);\n\n\tvar moveSpeed : float = (h*h+v*v) * 0.25;\n\tif(Input.GetButton(\"Fire2\"))\tmoveSpeed += 0.75;\t// for Run\n\n\tchrAnimator.SetFloat(\"Speed\", moveSpeed);\n\n\t// character rotate\n\tif(h + v != 0){\n\t\tif(stateInfo.IsTag(\"InMove\") || stateInfo.IsTag(\"InJump\")){\n\t\t\taxisInput = Camera.main.transform.rotation * axisInput;\n\t\t\taxisInput.y = 0;\n\t\t\ttransform.forward = axisInput;\n\t\t}\n\t}\n\t//transform.Rotate(0, h * rotateSpeed, 0);\n\t\n\t// Bool parameter reset to false. \n\tif(!stateInfo.IsTag(\"InIdle\")){\n\t\tchrAnimator.SetBool(\"LookAround\", false);\n\t\tchrAnimator.SetBool(\"Attack\", false);\n\t\tchrAnimator.SetBool(\"Jiggle\", false);\n\t\tchrAnimator.SetBool(\"Dead\", false);\n\t}\n\n\t// reaction of key input.\n\t// for Attack\n\tif(Input.GetButtonDown(\"Fire1\"))\tchrAnimator.SetBool(\"Attack\", true);\n \n\t// LookAround\n\tif(Input.GetKeyDown(\"z\"))\tchrAnimator.SetBool(\"LookAround\", true);\n\t// Jiggle\n\tif(Input.GetKeyDown(\"x\"))\tchrAnimator.SetBool(\"Jiggle\", true);\n\n\t// Happy!!\n\tif(Input.GetKeyDown(\"c\"))\n\t{\n\t\tchrAnimator.SetBool(\"Happy\", !chrAnimator.GetBool(\"Happy\"));\n\t\tif(chrAnimator.GetBool(\"Happy\") == true)\tchrAnimator.SetBool(\"Sad\", false);\n\t}\n\t// Sad\n\tif(Input.GetKeyDown(\"v\"))\n\t{\n\t\tchrAnimator.SetBool(\"Sad\", !chrAnimator.GetBool(\"Sad\"));\n\t\tif(chrAnimator.GetBool(\"Sad\") == true)\tchrAnimator.SetBool(\"Happy\", false);\n\t}\n\t\n\t// for Dead\n\tif(Input.GetKeyDown(\"b\"))\tchrAnimator.SetBool(\"Dead\", true );\n\n\t// for Jump\n\t// while in jump, I am using Character Controller instead Root Motion, to move the Character.\n\t// in ground.\n\tif(chrController.isGrounded){\n // jump parameter set to false.\n\t\tchrAnimator.SetInteger(\"Jump\", 0);\n // moveDirection set 0, to prevent to move by Character controller.\n\t\tmoveDirection = Vector3.zero;\n // press Jump button. make jump\n\t\tif(Input.GetButtonDown(\"Jump\")){\n\t\t\tSetJump();\n\t\t}\n\t}\n // While in Air\n else if(!chrController.isGrounded){\n // press Jump button. can jump once more.\n\t\tif(Input.GetButtonDown(\"Jump\")){\n\t\t\tSetJump();\n\t\t}\n // It is moved with Character Controller while in the air,\n // moveDirection is use Axis Input.\n\t\tmoveDirection = Vector3(axisInput.x * 4, moveDirection.y, axisInput.z * 4);\n\t\tmoveDirection.y -= gravity * Time.deltaTime;\n\t}\n\n // character is move by moveDirection.\n\tchrController.Move(moveDirection * Time.deltaTime);\n}", "function Start() {\n\t// set animation wrap modes for player avatar\n\tcharDummy.animation[\"death\"].wrapMode = WrapMode.ClampForever;\n\tcharDummy.animation[\"hit\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"idle\"].wrapMode = WrapMode.Loop;\n\tcharDummy.animation[\"jump-flight\"].wrapMode = WrapMode.ClampForever;\n\tcharDummy.animation[\"jump-land\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"jump-start\"].wrapMode = WrapMode.ClampForever;\n\tcharDummy.animation[\"run-cycle\"].wrapMode = WrapMode.Loop;\n\tcharDummy.animation[\"run-end\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"run-start\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"slash1\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"slash2\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"thrust-release\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"thrust-out\"].wrapMode = WrapMode.Once;\n\tcharDummy.animation[\"thrust-windup\"].wrapMode = WrapMode.ClampForever;\n\t\n\t// set initial animation speeds\n\tcharDummy.animation[\"slash1\"].speed = defaultAttackAnimSpeed;\n\tcharDummy.animation[\"thrust-release\"].speed = defaultAttackAnimSpeed;\n\tcharDummy.animation[\"thrust-windup\"].speed = defaultAttackAnimSpeed;\n\t\n\t// place jump animations on a higher layer > take priority over running\n\tcharDummy.animation[\"jump-start\"].layer = 1;\n\tcharDummy.animation[\"jump-land\"].layer = 1;\n\t\n\t// prioritize attack animations\n\tcharDummy.animation[\"slash1\"].layer = 2;\n\tcharDummy.animation[\"thrust-release\"].layer = 2;\n\tcharDummy.animation[\"thrust-windup\"].layer = 2;\n\t\n\t// prioritize hit animation\n\tcharDummy.animation[\"hit\"].layer = 10;\n\t\n\t// prioritize attack animations\n\tcharDummy.animation[\"death\"].layer = 3;\n}", "function killCharacter(deadChar) {\n swapImage(deadChar, charExplode);\n playSound(explodeSound);\n clearInterval(interval);\n deadChar.imageElement.animate({\n opacity: 0\n }, 1000, function () {\n if (enemy.hitPoints <= 0) {\n defeatedEnemyList.push(deadChar.name);\n // COMMENTED OUT UPPING THE PLAYERS HEALTH AFTER VICTORY NOW THAT DODGING CAN BE OVERRIDDEN\n //var rewardHP = defeatedEnemyList.length * getRandom(100);\n //player.hitPoints += rewardHP;\n //gameConsoleLog(\"Player was awarded an additional \" + rewardHP + \"hps!!\");\n if (defeatedEnemyList.length >= 4) {\n // we win!\n togglePlayerWin();\n } else {\n // There's still enemies left to fight\n toggleBattleScreen(\"none\");\n displayEnemySelectScreen();\n }\n } else {\n // We lost\n togglePlayerLose();\n }\n });\n}", "function movementChar () {\n player.movement();\n enemy.movement();\n }", "function drawGameChar()\n{\n\t// draw game character\n\tif(isLeft && isFalling)\n\t\t{\n\t\t// add your jumping-left code\n\t\tfill(100,100,100)\n\t\ttriangle(gameChar_x,\n\t\t\t gameChar_y - 65,\n\t\t\t gameChar_x - 15,\n\t\t\t gameChar_y -43,\n\t\t\t gameChar_x + 15,\n\t\t\t gameChar_y -43);\n\n\t\t//body\n\t\tfill(128, 255, 0);\n\t\trect(gameChar_x - 15, \n\t\tgameChar_y - 43, \n\t\t 30,30,5);\n\n\t\t// ball legs \n\t\tfill(255,10, 10);\n\t\tellipse(gameChar_x - 13,\n\t\t\tgameChar_y - 15, \n\t\t\t20, 20);\n\n\t\t}\n\telse if(isRight && isFalling)\n\t\t{\n\t\t\t// add your jumping-right code\n\t\t\tfill(100,100,100)\n\t\t\ttriangle(gameChar_x,\n\t\t\t\t gameChar_y - 65,\n\t\t\t\t gameChar_x - 15,\n\t\t\t\t gameChar_y -43,\n\t\t\t\t gameChar_x + 15,\n\t\t\t\t gameChar_y -43);\n\n\t\t\t//body\n\t\t\tfill(128, 255, 0);\n\t\t\trect(gameChar_x - 15, \n\t\t\t\tgameChar_y - 43, \n\t\t\t\t\t30,30,5);\n\n\t\t\t// ball legs \n\t\t\tfill(255,10, 10);\n\t\t\tellipse(gameChar_x + 13,\n\t\t\t\t\tgameChar_y - 15, \n\t\t\t\t\t20, 20);\n\n\t\t}\n\telse if(isLeft)\n\t\t{\n\t\t\t// add your walking left code\n\t\t\tfill(100,100,100)\n\t\t\ttriangle(gameChar_x,\n\t\t\t\t\tgameChar_y - 65,\n\t\t\t\t\tgameChar_x - 15,\n\t\t\t\t\tgameChar_y -43,\n\t\t\t\t\tgameChar_x + 15,\n\t\t\t\t\tgameChar_y -43);\n\n\t\t\t//body\n\t\t\tfill(128, 255, 0);\n\t\t\trect(gameChar_x - 15,\n\t\t\tgameChar_y - 43, \n\t\t\t 30,30,5);\n\n\t\t\t// ball legs \n\t\t\tfill(255,10, 10);\n\t\t\tellipse(gameChar_x -13,\n\t\t\tgameChar_y - 5, \n\t\t\t\t20, 20);\n\n\t\t}\n\telse if(isRight)\n\t\t{\n\t\t\t// add your walking right code\n\t\t\tfill(100,100,100)\n\t\t\t\ttriangle(gameChar_x,\n\t\t\t\t gameChar_y - 65,\n\t\t\t\t gameChar_x - 15,\n\t\t\t\t gameChar_y -43,\n\t\t\t\t gameChar_x + 15,\n\t\t\t\t gameChar_y -43);\n\n\t\t\t//body\n\t\t\tfill(128, 255, 0);\n\t\t\trect(gameChar_x - 15,\n\t\t\t gameChar_y - 43, \n\t\t\t 30,30,5);\n\n\t\t\t// ball legs \n\t\t\tfill(255,10, 10);\n\t\t\tellipse(gameChar_x +\n\t\t\t\t\t13,\n\t\t\t\t\tgameChar_y - 5, \n\t\t\t\t\t20, 20);\n\n\t\t}\n\telse if(isFalling || isPlummeting)\n\t\t{\n\t\t\t// add your jumping facing forwards code\n\t\t\tfill(100,100,100)\n\t\t\ttriangle(gameChar_x,\n\t\t\t\t gameChar_y - 65,\n\t\t\t\t gameChar_x - 15,\n\t\t\t\t gameChar_y -43,\n\t\t\t\t gameChar_x + 15,\n\t\t\t\t gameChar_y -43);\n\n\t\t\t//body\n\t\t\tfill(128, 255, 0);\n\t\t\trect(gameChar_x - 15, \n\t\t\t gameChar_y - 43, \n\t\t\t 30,30,5);\n\n\t\t\t// ball legs \n\t\t\tfill(255,10, 10);\n\t\t\tellipse(gameChar_x,\n\t\t\t\tgameChar_y - 15, \n\t\t\t\t20, 20);\n\n\t\t}\n\telse\n\t\t{\n\t\t\t// add your standing front facing code\n\t\t\tfill(100,100,100)\n\t\t\ttriangle(gameChar_x,\n\t\t\t\t gameChar_y - 65,\n\t\t\t\t gameChar_x - 15,\n\t\t\t\t gameChar_y -43,\n\t\t\t\t gameChar_x + 15,\n\t\t\t\t gameChar_y -43);\n\n\t\t\t//body\n\t\t\tfill(128, 255, 0);\n\t\t\trect(gameChar_x - 15,\n\t\t\t\t gameChar_y - 43, \n\t\t\t\t 30,30,5);\n\n\t\t\t// ball legs \n\t\t\tfill(255,10, 10);\n\t\t\tellipse(gameChar_x,\n\t\t\t\t\tgameChar_y - 5, \n\t\t\t\t\t20, 20);\n\t}\n\n\n\n\n\t}", "function processWalk(dir) {\n \n //increment the charStep as we will want to use the next stance in the animation\n //if the character is at the end of the animation, go back to the beginning\n charStep++;\n if (charStep == 5) charStep = 1;\n \n //remove the current class\n $('#character').removeAttr('class');\n \n //add the new class\n switch(charStep) {\n case 1: $('#character').addClass(dir+'-stand'); break;\n case 2: $('#character').addClass(dir+'-right'); break;\n case 3: $('#character').addClass(dir+'-stand'); break;\n case 4: $('#character').addClass(dir+'-left'); break;\n }\n \n //move the char\n //we will only want to move the character 32px (which is 1 unit) in any direction\n switch(dir) {\n case'front':\n $('#character').animate({top: '+=32'}, charSpeed);\n break;\n case'back':\n //don't let the character move any further up if they are already at the top of the screen\n if ($('#character').position().top > 0) {\n $('#character').animate({top: '-=32'}, charSpeed);\n }\n break;\n case'left':\n //don't let the character move any further left if they are already at the left side of the screen \n if ($('#character').position().left > 0) {\n $('#character').animate({left: '-=32'}, charSpeed);\n }\n break;\n case'right':\n $('#character').animate({left: '+=32'}, charSpeed);\n break;\n }\n \n }", "function drawGameChar() {\n\tnoStroke();\n\tif (isLeft && isFalling) {\n\n\t\t//jumping-left code\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x, gameChar_y - 70, 50, 25, 5); //head\n\t\trect(gameChar_x + 25, gameChar_y - 45, 25, 27, 5, 5, 1, 1); //body light\n\t\tfill(50, 110, 60);\n\t\trect(gameChar_x + 25, gameChar_y - 45, 25, 7, 5, 5, 0, 0); // body dark\n\t\tfill(215, 110, 40);\n\t\trect(gameChar_x + 25, gameChar_y - 21, 25, 3, 2) // belt\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 25, gameChar_y - 19, 25, 12, 2, 2, 3, 3) // hips\n\t\tfill(215, 110, 40);\n\t\tellipse(gameChar_x + 32, gameChar_y - 2, 4, 4); //shoes\n\t\tellipse(gameChar_x + 43, gameChar_y - 2, 4, 4);\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 30, gameChar_y - 11, 4, 8); //left leg\n\t\trect(gameChar_x + 41, gameChar_y - 11, 4, 8); //right leg\n\t\tstroke(255);\n\t\tstrokeWeight(2);\n\t\tline(gameChar_x, gameChar_y - 56, gameChar_x + 35, gameChar_y - 56); //mouth\n\t\tnoStroke();\n\t\tfill(0);\n\t\tellipse(gameChar_x + 5, gameChar_y - 60, 3, 3); //nose\n\t\tellipse(gameChar_x + 10, gameChar_y - 60, 3, 3);\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 34, gameChar_y - 73, 9, 9); //glases\n\t\tellipse(gameChar_x + 42, gameChar_y - 73, 9, 9);\n\t\trect(gameChar_x + 27, gameChar_y - 73, 3, 2);\n\t\trect(gameChar_x + 46, gameChar_y - 73, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 34, gameChar_y - 73, 6, 6); //eyes\n\t\tellipse(gameChar_x + 42, gameChar_y - 73, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 34, gameChar_y - 73, 3, 3);\n\t\tellipse(gameChar_x + 42, gameChar_y - 73, 3, 3);\n\t\t//arms\n\t\tangleMode(DEGREES);\n\t\tpush();\n\t\ttranslate(gameChar_x + 38, gameChar_y - 43);\n\t\trotate(-45);\n\t\tfill(41, 152, 69);\n\t\trect(0, 0, 3, 30, 5);\n\t\tpop();\n\t} else if (isRight && isFalling) {\n\t\t//jumping-right code\n\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x, gameChar_y - 70, 50, 25, 5); //head\n\t\trect(gameChar_x, gameChar_y - 45, 25, 27, 5, 5, 1, 1); //body light\n\t\tfill(50, 110, 60);\n\t\trect(gameChar_x, gameChar_y - 45, 25, 7, 5, 5, 0, 0); // body dark\n\t\tfill(215, 110, 40);\n\t\trect(gameChar_x, gameChar_y - 21, 25, 3, 2) // belt\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x, gameChar_y - 18, 25, 12, 2, 2, 3, 3) // hips\n\t\tfill(215, 110, 40);\n\t\tellipse(gameChar_x + 7, gameChar_y - 2, 4, 4); //shoes\n\t\tellipse(gameChar_x + 18, gameChar_y - 2, 4, 4);\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 5, gameChar_y - 11, 4, 8); //left leg\n\t\trect(gameChar_x + 16, gameChar_y - 11, 4, 8); //right leg\n\t\tstroke(255);\n\t\tstrokeWeight(2);\n\t\tline(gameChar_x + 15, gameChar_y - 56, gameChar_x + 50, gameChar_y - 56); //mouth\n\t\tnoStroke();\n\t\tfill(0);\n\t\tellipse(gameChar_x + 45, gameChar_y - 60, 3, 3); //nose\n\t\tellipse(gameChar_x + 40, gameChar_y - 60, 3, 3);\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 7, gameChar_y - 73, 9, 9); //glases\n\t\tellipse(gameChar_x + 15, gameChar_y - 73, 9, 9);\n\t\trect(gameChar_x + 1, gameChar_y - 73, 3, 2);\n\t\trect(gameChar_x + 19, gameChar_y - 73, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 7, gameChar_y - 73, 6, 6); //eyes\n\t\tellipse(gameChar_x + 15, gameChar_y - 73, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 7, gameChar_y - 73, 3, 3);\n\t\tellipse(gameChar_x + 15, gameChar_y - 73, 3, 3);\n\t\t//arms\n\t\tpush();\n\t\ttranslate(gameChar_x + 9, gameChar_y - 43);\n\t\trotate(45);\n\t\tfill(41, 152, 69);\n\t\trect(0, 0, 3, 30, 5);\n\t\tpop();\n\n\t} else if (isLeft) {\n\t\t//walking left code\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x, gameChar_y - 73, 50, 25, 5); //head\n\t\trect(gameChar_x + 25, gameChar_y - 48, 25, 27, 5, 5, 1, 1); //body light\n\t\tfill(50, 110, 60);\n\t\trect(gameChar_x + 25, gameChar_y - 48, 25, 7, 5, 5, 0, 0); // body dark\n\t\tfill(215, 110, 40);\n\t\trect(gameChar_x + 25, gameChar_y - 24, 25, 3, 2) // belt\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 25, gameChar_y - 21, 25, 12, 2, 2, 3, 3) // hips\n\t\tfill(215, 110, 40);\n\t\tellipse(gameChar_x + 32, gameChar_y, 4, 4); //shoes\n\t\tellipse(gameChar_x + 43, gameChar_y, 4, 4);\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 30, gameChar_y - 9, 4, 8); //left leg\n\t\trect(gameChar_x + 41, gameChar_y - 9, 4, 8); //right leg\n\t\tstroke(255);\n\t\tstrokeWeight(2);\n\t\tline(gameChar_x, gameChar_y - 59, gameChar_x + 35, gameChar_y - 59); //mouth\n\t\tnoStroke();\n\t\tfill(0);\n\t\tellipse(gameChar_x + 5, gameChar_y - 63, 3, 3); //nose\n\t\tellipse(gameChar_x + 10, gameChar_y - 63, 3, 3);\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 34, gameChar_y - 76, 9, 9); //glases\n\t\tellipse(gameChar_x + 42, gameChar_y - 76, 9, 9);\n\t\trect(gameChar_x + 27, gameChar_y - 76, 3, 2);\n\t\trect(gameChar_x + 46, gameChar_y - 76, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 34, gameChar_y - 76, 6, 6); //eyes\n\t\tellipse(gameChar_x + 42, gameChar_y - 76, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 34, gameChar_y - 76, 3, 3);\n\t\tellipse(gameChar_x + 42, gameChar_y - 76, 3, 3);\n\t\t//arms\n\t\tangleMode(DEGREES);\n\t\tpush();\n\t\ttranslate(gameChar_x + 38, gameChar_y - 46);\n\t\trotate(45);\n\t\tfill(41, 152, 69);\n\t\trect(0, 0, 3, 30, 5);\n\t\tpop();\n\n\t} else if (isRight) {\n\t\t//walking right code\n\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x, gameChar_y - 73, 50, 25, 5); //head\n\t\trect(gameChar_x, gameChar_y - 48, 25, 27, 5, 5, 1, 1); //body light\n\t\tfill(50, 110, 60);\n\t\trect(gameChar_x, gameChar_y - 48, 25, 7, 5, 5, 0, 0); // body dark\n\t\tfill(215, 110, 40);\n\t\trect(gameChar_x, gameChar_y - 24, 25, 3, 2) // belt\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x, gameChar_y - 21, 25, 12, 2, 2, 3, 3) // hips\n\t\tfill(215, 110, 40);\n\t\tellipse(gameChar_x + 7, gameChar_y, 4, 4); //shoes\n\t\tellipse(gameChar_x + 18, gameChar_y, 4, 4);\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 5, gameChar_y - 9, 4, 8); //left leg\n\t\trect(gameChar_x + 16, gameChar_y - 9, 4, 8); //right leg\n\t\tstroke(255);\n\t\tstrokeWeight(2);\n\t\tline(gameChar_x + 15, gameChar_y - 59, gameChar_x + 50, gameChar_y - 59); //mouth\n\t\tnoStroke();\n\t\tfill(0);\n\t\tellipse(gameChar_x + 45, gameChar_y - 63, 3, 3); //nose\n\t\tellipse(gameChar_x + 40, gameChar_y - 63, 3, 3);\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 7, gameChar_y - 76, 9, 9); //glases\n\t\tellipse(gameChar_x + 15, gameChar_y - 76, 9, 9);\n\t\trect(gameChar_x + 1, gameChar_y - 76, 3, 2);\n\t\trect(gameChar_x + 19, gameChar_y - 76, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 7, gameChar_y - 76, 6, 6); //eyes\n\t\tellipse(gameChar_x + 15, gameChar_y - 76, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 7, gameChar_y - 76, 3, 3);\n\t\tellipse(gameChar_x + 15, gameChar_y - 76, 3, 3);\n\t\t//arms\n\t\tangleMode(DEGREES);\n\t\tpush();\n\t\ttranslate(gameChar_x + 9, gameChar_y - 46);\n\t\trotate(-45);\n\t\tfill(41, 152, 69);\n\t\trect(0, 0, 3, 30, 5);\n\t\tpop();\n\n\t} else if (isFalling) {\n\t\t//jumping facing forwards code\n\t\t//Head\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x + 15, gameChar_y - 69, 25, 25, 5); //head\n\t\trect(gameChar_x + 15, gameChar_y - 45, 25, 27, 5, 5, 1, 1); //body light\n\t\tfill(50, 110, 60);\n\t\trect(gameChar_x + 15, gameChar_y - 45, 25, 7, 5, 5, 0, 0); // body dark\n\t\tfill(215, 110, 40);\n\t\trect(gameChar_x + 15, gameChar_y - 21, 25, 3, 2) // belt\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 15, gameChar_y - 18, 25, 12, 2, 2, 3, 3) // hips\n\t\tfill(215, 110, 40);\n\t\tellipse(gameChar_x + 22, gameChar_y - 2, 4, 4); //shoes\n\t\tellipse(gameChar_x + 33, gameChar_y - 2, 4, 4);\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 20, gameChar_y - 11, 4, 8); //left leg\n\t\trect(gameChar_x + 31, gameChar_y - 11, 4, 8); //right leg\n\t\tstroke(255);\n\t\tstrokeWeight(2);\n\t\tline(gameChar_x + 15, gameChar_y - 55, gameChar_x + 40, gameChar_y - 55); //mouth\n\t\tnoStroke();\n\t\tfill(0);\n\t\tellipse(gameChar_x + 25, gameChar_y - 59, 3, 3); //nose\n\t\tellipse(gameChar_x + 30, gameChar_y - 59, 3, 3);\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 24, gameChar_y - 72, 9, 9); //glases\n\t\tellipse(gameChar_x + 32, gameChar_y - 72, 9, 9);\n\t\trect(gameChar_x + 17, gameChar_y - 72, 3, 2);\n\t\trect(gameChar_x + 36, gameChar_y - 72, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 24, gameChar_y - 72, 6, 6); //eyes\n\t\tellipse(gameChar_x + 32, gameChar_y - 72, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 24, gameChar_y - 72, 3, 3);\n\t\tellipse(gameChar_x + 32, gameChar_y - 72, 3, 3);\n\t\t//arms\n\t\tangleMode(DEGREES);\n\t\tfill(41, 152, 69);\n\t\tpush();\n\t\ttranslate(gameChar_x + 16, gameChar_y - 41);\n\t\trotate(160);\n\t\trect(0, 0, 3, 30, 0, 5, 5, 5);\n\t\tpop();\n\n\t\tpush();\n\t\ttranslate(gameChar_x + 42, gameChar_y - 41);\n\t\trotate(-160);\n\t\trect(0, 0, 3, 30, 5, 0, 5, 5);\n\t\tpop();\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 24, gameChar_y - 72, 9, 9); //glases\n\t\tellipse(gameChar_x + 32, gameChar_y - 72, 9, 9);\n\t\trect(gameChar_x + 17, gameChar_y - 72, 3, 2);\n\t\trect(gameChar_x + 36, gameChar_y - 72, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 24, gameChar_y - 72, 6, 6); //eyes\n\t\tellipse(gameChar_x + 32, gameChar_y - 72, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 24, gameChar_y - 72, 3, 3);\n\t\tellipse(gameChar_x + 32, gameChar_y - 72, 3, 3);\n\t\t//arms\n\t\tangleMode(DEGREES);\n\t\tfill(41, 152, 69);\n\t\tpush();\n\t\ttranslate(gameChar_x + 16, gameChar_y - 41);\n\t\trotate(160);\n\t\trect(0, 0, 3, 30, 0, 5, 5, 5);\n\t\tpop();\n\n\t\tpush();\n\t\ttranslate(gameChar_x + 42, gameChar_y - 41);\n\t\trotate(-160);\n\t\trect(0, 0, 3, 30, 5, 0, 5, 5);\n\t\tpop();\n\t} else {\n\t\t// standing front facing code\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x + 15, gameChar_y - 73, 25, 25, 5); //head\n\t\trect(gameChar_x + 15, gameChar_y - 48, 25, 27, 5, 5, 1, 1); //body light\n\t\tfill(41, 152, 69);\n\t\tfill(50, 110, 60);\n\t\trect(gameChar_x + 15, gameChar_y - 48, 25, 7, 5, 5, 0, 0); // body dark\n\t\tfill(215, 110, 40);\n\t\trect(gameChar_x + 15, gameChar_y - 24, 25, 3, 2) // belt\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 15, gameChar_y - 21, 25, 12, 2, 2, 3, 3) // hips\n\t\tfill(215, 110, 40);\n\t\tellipse(gameChar_x + 22, gameChar_y, 4, 4); //shoes\n\t\tellipse(gameChar_x + 33, gameChar_y, 4, 4);\n\t\tfill(95, 198, 209);\n\t\trect(gameChar_x + 20, gameChar_y - 9, 4, 8); //left leg\n\t\trect(gameChar_x + 31, gameChar_y - 9, 4, 8); //right leg\n\t\tstroke(255);\n\t\tstrokeWeight(2);\n\t\tline(gameChar_x + 15, gameChar_y - 59, gameChar_x + 40, gameChar_y - 59); //mouth\n\t\tnoStroke();\n\t\tfill(0);\n\t\tellipse(gameChar_x + 25, gameChar_y - 63, 3, 3); //nose\n\t\tellipse(gameChar_x + 30, gameChar_y - 63, 3, 3);\n\t\tfill(255, 0, 255);\n\t\tellipse(gameChar_x + 24, gameChar_y - 76, 9, 9); //glases\n\t\tellipse(gameChar_x + 32, gameChar_y - 76, 9, 9);\n\t\trect(gameChar_x + 17, gameChar_y - 76, 3, 2);\n\t\trect(gameChar_x + 36, gameChar_y - 76, 3, 2);\n\t\tfill(255);\n\t\tellipse(gameChar_x + 24, gameChar_y - 76, 6, 6); //eyes\n\t\tellipse(gameChar_x + 32, gameChar_y - 76, 6, 6);\n\t\tfill(0);\n\t\tellipse(gameChar_x + 24, gameChar_y - 76, 3, 3);\n\t\tellipse(gameChar_x + 32, gameChar_y - 76, 3, 3);\n\t\t//arms\n\t\tfill(41, 152, 69);\n\t\trect(gameChar_x + 12, gameChar_y - 46, 3, 30, 5, 0, 5, 5);\n\t\trect(gameChar_x + 40, gameChar_y - 46, 3, 30, 0, 5, 5, 5);\n\t}\n}", "function drawGameChar()\n{\n\t// draw game character\n if(isLeft && isFalling)\n\t{\n\t\t// add your jumping-left code\n \n fill(204, 0, 204)\n ellipse(gameChar_x - 2, gameChar_y - 60 , 25, 29)\n \n fill(220, 20, 60)\n rect(gameChar_x - 13 , gameChar_y - 47, 23, 33)\n \n fill(229, 204, 255)\n ellipse(gameChar_x - 19, gameChar_y - 45, 10, 12)\n \n fill(204, 0, 204)\n rect(gameChar_x - 12, gameChar_y - 11, 10, 16)\n\n\t}\n\telse if(isRight && isFalling)\n\t{\n\t\t// add your jumping-right code\n fill(204, 0, 204)\n ellipse(gameChar_x - 2, gameChar_y - 60 , 25, 29)\n \n fill(220, 20, 60)\n rect(gameChar_x - 13 , gameChar_y - 47, 23, 33)\n \n fill(229, 204, 255)\n ellipse(gameChar_x + 17, gameChar_y - 50, 10, 12)\n \n fill(204, 0, 204)\n rect(gameChar_x + 1, gameChar_y - 11, 10, 16)\n\n\t}\n\telse if(isLeft)\n\t{\n\t\t// add your walking left code\n \n fill(204, 0, 204)\n ellipse(gameChar_x - 2, gameChar_y - 60 , 25, 29)\n \n fill(220, 20, 60)\n rect(gameChar_x - 13 , gameChar_y - 47, 23, 33)\n \n fill(229, 204, 255)\n ellipse(gameChar_x - 11, gameChar_y - 30, 10, 12)\n \n fill(204, 0, 204)\n rect(gameChar_x - 9, gameChar_y - 14, 10, 15)\n\n\t}\n\telse if(isRight)\n\t{\n\t\t// add your walking right code\n fill(204, 0, 204)\n ellipse(gameChar_x - 2, gameChar_y - 60 , 25, 29)\n \n fill(220, 20, 60)\n rect(gameChar_x - 13 , gameChar_y - 47, 23, 33)\n \n fill(229, 204, 255)\n ellipse(gameChar_x + 10, gameChar_y - 30, 10, 12)\n \n fill(204, 0, 204)\n rect(gameChar_x - 5, gameChar_y - 14, 10, 15)\n\n\t}\n\telse if(isFalling || isPlummeting)\n\t{\n\t\t// add your jumping facing forwards code\n \n fill(204, 0, 204)\n ellipse(gameChar_x, gameChar_y - 60 , 29, 29)\n \n fill(220, 20, 60)\n rect(gameChar_x - 12 , gameChar_y - 47, 23, 33)\n \n fill(229, 204, 255)\n ellipse(gameChar_x - 18, gameChar_y - 50, 12, 12)\n ellipse(gameChar_x + 18, gameChar_y - 50, 12, 12)\n \n fill(204, 0, 204)\n rect(gameChar_x - 11, gameChar_y - 10, 10, 15)\n rect(gameChar_x + 2, gameChar_y - 10, 10, 15)\n \n \n\n\t}\n\telse\n\t{\n\t\t// add your standing front facing code\n fill(204, 0, 204)\n ellipse(gameChar_x - 2, gameChar_y - 60 , 29, 29)\n \n fill(220, 20, 60)\n rect(gameChar_x - 13 , gameChar_y - 47, 23, 33)\n \n fill(229, 204, 255)\n ellipse(gameChar_x - 11, gameChar_y - 30, 12, 12)\n ellipse(gameChar_x + 10, gameChar_y - 30, 12, 12)\n \n fill(204, 0, 204)\n rect(gameChar_x - 13, gameChar_y - 14, 10, 15)\n rect(gameChar_x, gameChar_y - 14, 10, 15)\n\n \n \n\t}\n \n}", "drawCharacter()\n\t{\n\t\t// console.log(\"drawing character\");\n\t\tthis.updateCoordinate();\n\t\tthis.drawSprite(this.constants[this.action].y, this.constants[this.action].x[this.counter++]);\n\t}", "function drawGameChar()\n{\n\t// draw game character\n \n if(isLeft && isFalling)\n\t{\n \n // Jumping-left code\n \n //Head\n fill(255,0,0)\n rect(gameChar_x -4,gameChar_y-77,10,20)\n \n //Torso\n fill(0,0,0)\n rect(gameChar_x-10,gameChar_y-57,20,36)\n \n //Right Arm\n fill(0,0,255)\n quad(gameChar_x-14,gameChar_y-67,gameChar_x-21,gameChar_y-59\n ,gameChar_x-5,gameChar_y-41,gameChar_x+3,gameChar_y-50)\n\n //Left Leg\n fill(0,255,0) \n rect(gameChar_x-10,gameChar_y-24,10,15)\n \n //Right leg\n fill(0,255,0)\n rect(gameChar_x+1,gameChar_y-24,10,15)\n\n\t}\n\telse if(isRight && isFalling)\n\t{\n\t// Jumping-right code\n //Head\n fill(255,0,0)\n rect(gameChar_x-4,gameChar_y-77,10,20)\n \n //Torso\n fill(0,0,0)\n rect(gameChar_x-10,gameChar_y-57,20,36)\n \n //Right Arm\n fill(0,0,255)\n quad(gameChar_x-1,gameChar_y-51,gameChar_x +6\n ,gameChar_y -43,gameChar_x +19,gameChar_y -60,\n gameChar_x +12,gameChar_y -68)\n \n //Left Leg\n fill(0,255,0) \n rect(gameChar_x -10,gameChar_y -24,10,15)\n \n //Right leg\n fill(0,255,0)\n rect(gameChar_x +1,gameChar_y -24,10,15)\n\n\n\t}\n\telse if(isLeft)\n\t{\n\t// Walking left code\n \n //Head\n fill(255,0,0)\n rect(gameChar_x -5,gameChar_y-76,10,20)\n\n //Torso\n fill(0,0,0)\n rect(gameChar_x-10,gameChar_y -56,20,36)\n\n //Right Arm\n fill(0,0,255)\n rect(gameChar_x -4,gameChar_y -55,10,30)\n\n //Left Arm\n fill(0,0,255)\n rect(gameChar_x -4,gameChar_y -55,10,30)\n\n //Left Leg\n fill(0,255,0) \n rect(gameChar_x -2,gameChar_y-23,10,25)\n\n //Right leg\n fill(0,255,0)\n quad(gameChar_x -5,gameChar_y -24,gameChar_x -9,\n gameChar_y -31,gameChar_x -22,gameChar_y -10,\n gameChar_x -14,gameChar_y -2)\n \n\n\t}\n\telse if(isRight)\n\t{\n\t// Walking right code\n \n //Head\n fill(255,0,0)\n rect(gameChar_x-4,gameChar_y-77,10,20)\n \n //Torso\n fill(0,0,0)\n rect(gameChar_x-10,gameChar_y-57,20,36)\n \n //Left Arm\n fill(0,0,255)\n rect(gameChar_x-4,gameChar_y-57,10,30)\n \n //Left Leg\n fill(0,255,0) \n rect(gameChar_x-10,gameChar_y-24,10,25)\n \n //Right leg\n fill(0,255,0)\n quad(gameChar_x +3,gameChar_y-23,gameChar_x +12,gameChar_y -26,\n gameChar_x +19,gameChar_y -5,\n gameChar_x +8,gameChar_y -4)\n\n\t}\n\telse if(isFalling)\n\t{\n \n //Jumping facing forwards code\n \n //Head\n fill(255,0,0)\n ellipse(gameChar_x,gameChar_y -62,30,30)\n \n //Torso\n fill(0,0,0)\n rect(gameChar_x -10,gameChar_y -50,20,36)\n \n //Right Arm\n fill(0,0,255)\n rect(gameChar_x -20,gameChar_y -62,10,30)\n \n //Left Arm\n fill(0,0,255)\n rect(gameChar_x +10,gameChar_y -61,10,30)\n \n //Left Leg\n fill(0,255,0) \n rect(gameChar_x -10,gameChar_y -10 -15,10,20)\n \n //Right leg\n fill(0,255,0)\n rect(gameChar_x+1,gameChar_y-25,10,20)\n\n\t}\n\telse\n\t{\n \n // Standing front facing code\n \n //Head\n fill(255,0,0)\n ellipse(gameChar_x,gameChar_y -62,30,30)\n \n //Torso\n fill(0,0,0)\n rect(gameChar_x - 11,gameChar_y - 49,20,36)\n \n //Right Arm\n fill(0,0,255)\n rect(gameChar_x + 9,gameChar_y -47,10,30)\n \n //Left Arm\n fill(0,0,255)\n rect(gameChar_x -21,gameChar_y -47,10,30)\n \n //Left Leg\n fill(0,255,0) \n rect(gameChar_x - 12,gameChar_y -17,10,20)\n \n //Right leg\n fill(0,255,0)\n rect(gameChar_x,gameChar_y -17,10,20)\n\n\t}\n}", "function drawGameChar()\n{\n\nif(isLeft && isFalling)\n\t{\n//\t\t// add your jumping-left code\nstroke(0)\n \n////body\n fill(255, 100, 255) \nrect(gameChar_x, gameChar_y - 50, 20, 50);\n\n////head\n fill(255)\nellipse(gameChar_x + 15, gameChar_y - 70, 40, 50)\n\n////mouth\n fill(0)\nellipse(gameChar_x + 10, gameChar_y - 58, 30, 25)\n \n////teeth\n fill(255)\nrect(gameChar_x, gameChar_y - 58, 20, 5)\n\n////nose\n fill(255, 0, 0)\nrect(gameChar_x, gameChar_y - 65, 20, 10)\n\n////eyes\n fill(0)\nellipse(gameChar_x, gameChar_y - 75, 5, 5)\nellipse(gameChar_x + 20, gameChar_y - 75, 5, 5)\n\n\n}else if(isRight && isFalling)\n{\nstroke(0)\n \n////body\n fill(255, 100, 255) \nrect(gameChar_x - 15, gameChar_y - 50, 20, 50);\n\n////head\n fill(255)\nellipse(gameChar_x - 15, gameChar_y - 70, 40, 50)\n\n////mouth\n fill(0)\nellipse(gameChar_x - 10, gameChar_y - 58, 30, 25)\n \n////teeth\n fill(255)\nrect(gameChar_x - 15, gameChar_y - 58, 20, 5)\n \n////nose\n fill(255, 0, 0)\nrect(gameChar_x - 15, gameChar_y - 65, 20, 10)\n \n////eyes\n fill(0)\nellipse(gameChar_x, gameChar_y - 75, 5, 5)\nellipse(gameChar_x - 20, gameChar_y - 75, 5, 5)\n\n}else if(isLeft)\n{\n\n//// add your walking left code\nstroke(0)\n \n////body\n fill(255, 100, 255) \nrect(gameChar_x, gameChar_y - 50, 20, 50);\n\n////head\n fill(255)\nellipse(gameChar_x + 15, gameChar_y - 70, 40, 50)\n\n////mouth\n fill(0)\nellipse(gameChar_x + 10, gameChar_y - 58, 30, 25)\n\n////teeth\n fill(255)\nrect(gameChar_x, gameChar_y - 58, 20, 5)\n \n////nose\n fill(255, 0, 0)\nrect(gameChar_x, gameChar_y - 65, 20, 10)\n \n////eyes\n fill(0)\nellipse(gameChar_x, gameChar_y - 75, 5, 5)\nellipse(gameChar_x + 20, gameChar_y - 75, 5, 5)\n \n}else if(isRight)\n\t{\n//\t\t// add your walking right code\n \n////body\n fill(255, 100, 255) \nrect(gameChar_x, gameChar_y - 50, 20, 50);\n\n////head\n fill(255)\nellipse(gameChar_x + 5, gameChar_y - 70, 40, 50)\n\n////mouth\n fill(0)\nellipse(gameChar_x + 10, gameChar_y - 58, 30, 25)\n\n////teeth\n fill(255)\nrect(gameChar_x, gameChar_y - 58, 20, 5)\n\n////nose\n fill(255, 0, 0)\nrect(gameChar_x, gameChar_y - 65, 20, 10)\n\n////eyes\n fill(0)\nellipse(gameChar_x, gameChar_y - 75, 5, 5)\nellipse(gameChar_x + 20, gameChar_y - 75, 5, 5)\n\n}\n else if(isFalling || isPlummeting)\n\t{\n\t\t// add your jumping facing forwards code \n \n//body\n fill(255, 100, 255) \nrect(gameChar_x - 15, gameChar_y - 55, 20, 50);\n\n//head\n fill(255)\nellipse(gameChar_x, gameChar_y - 75, 40, 50)\n\n////mouth\n fill(0)\nellipse(gameChar_x, gameChar_y - 68, 30, 25)\n\n////teeth\n fill(255)\nrect(gameChar_x - 10, gameChar_y - 68, 20, 5)\n\n \n////nose\n fill(255, 0, 0)\nrect(gameChar_x - 10, gameChar_y - 75, 20, 10)\n\n////eyes\n fill(0)\nellipse(gameChar_x - 10, gameChar_y - 85, 5, 5)\nellipse(gameChar_x + 10, gameChar_y - 85, 5, 5)\n\n}else{ \n // add your standing front facing code\n \n////body\n fill(255, 100, 255) \nrect(gameChar_x, gameChar_y - 50, 20, 50);\n\n////head\n fill(255)\nellipse(gameChar_x + 10, gameChar_y - 70, 40, 50)\n\n////mouth\n fill(0)\nellipse(gameChar_x + 10, gameChar_y - 58, 30, 25)\n\n////teeth\n fill(255)\nrect(gameChar_x, gameChar_y - 58, 20, 5)\n\n////nose\n fill(255, 0, 0)\nrect(gameChar_x, gameChar_y - 65, 20, 10)\n\n////eyes\n fill(0)\nellipse(gameChar_x, gameChar_y - 75, 5, 5)\nellipse(gameChar_x + 20, gameChar_y - 75, 5, 5) \n }\n}", "function monsterAttack(){\n\tif(rleft + mleft === 56){\n\t\t$('#monster').addClass('attack');\n\t}\n\tif(rleft + mleft === 76){\n\t\t$('#monster').css('left', 10+\"em\");\n\t\txleft = 10;\n\t}\n\tif(rleft + mleft === 96){\n\t\t$('#monster').css('left', 20+\"em\");\n\t\txleft = 20;\n\t}\n\tif(rleft + mleft === 116){\n\t\t$('#monster').css('left', 30+\"em\");\n\t\txleft = 30;\n\t}\n}", "function FixedUpdate (){\n\tupdateCamera();\n\t\t//If increment is less than 1 it will set the increment size\n if(increment <= 1 && isMoving == true){\n \t increment += speed/100;\n // Debug.Log(\"Moving\");\n }\n //If increment size is larger than one it will set isMoving to false\n else {\n isMoving = false;\n // Debug.Log(\"Stopped\");\n animator.SetInteger(\"AnimState\",0);//Set monkey animState to default\n }\n\t//If the monkey is moving \n if(isMoving)\t transform.position = Vector3.Lerp(startPoint, endPoint, increment);//Method to move character from startpoint to endpoint during x \n\t\n if(!isInCombat){ //If is not in combat moving will be possible\n var hit : RaycastHit;//Creates rayCasting variable\n var isCollider: boolean = false;//Creates is collide variable\n var distanceToGround;//Creates distanceToGround variable\n if(Input.GetKey(\"w\")|| Options == 1 && isMoving == false){//If movekey is forward and isMoving false let moving occur\n\n if(Physics.Raycast (transform.position, Vector3.forward, hit));//Theoretically move the character 1 unit forward\n {\n \t\tdistanceToGround = hit.distance; //Calculates the distance of theoretical move to the ground\n \t\n if(hit.collider.gameObject.tag == \"Collidable\"){//Checkes to see if character will come in contact with the tag collidable\n \tisCollider = true; //If it comes into contact with a collidbale to true\n Debug.Log(\"Collidable\");\n \n \t}\n }\t\t\n \t\t//Only allow movement if collidable is false\n \t\tif(isCollider == false){\n calculateWalk();//Calls a method to check what block will be hit\n increment = 0;//Sets increment to 0 therefore allowing movement to occur again\n isMoving = true;//Sets movement to true\n startPoint = transform.position;//Sets startPoint to initial point\n endPoint = new Vector3(transform.position.x, transform.position.y, transform.position.z + 1);//Sets endpoint to one unit forward\n animator.SetInteger(\"AnimState\",1);//Calls upon animation\n //Note: the start point and endpont are now put into the Lerp function to make char move\n }\n }\n \n //Same concept of movement for the rest of the keys\n else if(Input.GetKey(\"s\")|| Options == 2 && isMoving == false){\n \n if(Physics.Raycast (transform.position, -Vector3.forward, hit));\n {\n \t\tdistanceToGround = hit.distance;\n \t if(hit.collider.gameObject.tag == \"Collidable\"){\n \tisCollider = true;\n Debug.Log(\"Collidable\");\n }\n }\n \n if(isCollider ==false){ \n calculateWalk();\n increment = 0;\n isMoving = true;\n startPoint = transform.position;\n endPoint = new Vector3(transform.position.x, transform.position.y, transform.position.z - 1);\n animator.SetInteger(\"AnimState\",2);\n }\n }\n\n else if(Input.GetKey(\"a\")|| Options == 3 && isMoving == false){\n \t\t\n if(Physics.Raycast (transform.position, Vector3.left, hit));\n {\n \t\tdistanceToGround = hit.distance;\n \t if(hit.collider.gameObject.tag == \"Collidable\"){\n \tisCollider = true;\n Debug.Log(\"Collidable\");\n }\n }\t\n if(isCollider==false){\n calculateWalk();\n increment = 0;\n isMoving = true;\n startPoint = transform.position;\n endPoint = new Vector3(transform.position.x - 1,transform.position.y, transform.position.z);\n animator.SetInteger(\"AnimState\",3);\n }\n }\n else if(Input.GetKey(\"d\")|| Options == 4 && isMoving == false){\n \n if(Physics.Raycast (transform.position, Vector3.right, hit));\n {\n \t\tdistanceToGround = hit.distance;\n \t if(hit.collider.gameObject.tag == \"Collidable\"){\n \tisCollider = true;\n Debug.Log(\"Collidable\");\n }\n }\t\n if(isCollider==false){\n calculateWalk();\n increment = 0;\n isMoving = true;\n startPoint = transform.position;\n endPoint = new Vector3(transform.position.x + 1,transform.position.y, transform.position.z);\n animator.SetInteger(\"AnimState\",4);\n }}\n }\n}", "function PLAYER_CHAR(pName, health, currHealth, dmg) \r\n{\r\n\tthis.charName = pName;\r\n\tthis.maxHealth = health;\r\n\tthis.currentHealth = currHealth;\r\n\tthis.damage = dmg;\r\n\r\n\tthis.moveRight = \r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t//d - right\r\n\t\t\t\t\t\tif (jumpKey && rightKey && !blockKey && !leftKey)\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tif(jumptimes == 1 && midAir == false)\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\tvar JumpUp;\r\n\t\t\t\t\t\t\t\tvar StopJump;\r\n\t\t\t\t\t\t\t\tvar Fall;\r\n\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\tposY_preJump = positionY;\r\n\t\t\t\t\t\t\t\tJumpUp = setInterval( \r\n\t\t\t\t\t\t\t\t\tfunction()\r\n\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\tpositionY -= 3;\r\n\t\t\t\t\t\t\t\t\t\tpositionX += MOVE_SPEED;\r\n\t\t\t\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\t\t}, 6);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tStopJump = setTimeout( \r\n\t\t\t\t\t\t\t\t\tfunction()\r\n\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\tposY_postJump = positionY;\r\n\t\t\t\t\t\t\t\t\t\tclearInterval(JumpUp);\r\n\t\t\t\t\t\t\t\t\t\tvelocity = 2;\r\n\t\t\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\t\t}, 340);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tcheckPlayer();\r\n\t\t\t\t\t\t\tif(PlayerFace != WALKING_RIGHT)\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\tPLAYER.src = WALKING_RIGHT;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t};\r\n\t\t\r\n\tthis.moveLeft = \r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t//a - left\r\n\t\t\t\t\t\tif (jumpKey && leftKey && !blockKey && !rightKey)\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tif(jumptimes == 1 && midAir == false)\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\tvar JumpUp;\r\n\t\t\t\t\t\t\t\tvar StopJump;\r\n\t\t\t\t\t\t\t\tvar Fall;\r\n\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\tposY_preJump = positionY;\r\n\t\t\t\t\t\t\t\tJumpUp = setInterval( \r\n\t\t\t\t\t\t\t\t\tfunction()\r\n\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\tpositionY -= 3;\r\n\t\t\t\t\t\t\t\t\t\tpositionX -= MOVE_SPEED;\r\n\t\t\t\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\t\t}, 6);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tStopJump = setTimeout( \r\n\t\t\t\t\t\t\t\t\tfunction()\r\n\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\tposY_postJump = positionY;\r\n\t\t\t\t\t\t\t\t\t\tclearInterval(JumpUp);\r\n\t\t\t\t\t\t\t\t\t\tvelocity = 2;\r\n\t\t\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\t\t}, 340);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tcheckPlayer();\r\n\t\t\t\t\t\t\tif(PlayerFace != WALKING_LEFT)\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\tPLAYER.src = WALKING_LEFT;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t};\r\n\t\t\r\n\tthis.jump = \r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t//w - jumping\r\n\t\t\t\t\t\tif(midAir == false)\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tjumptimes += 1;\r\n\t\t\r\n\t\t\t\t\t\t\tif(jumptimes == 1)\r\n\t\t\t\t\t\t\t{\t\r\n\t\t\t\t\t\t\t\tvar JumpUp;\r\n\t\t\t\t\t\t\t\tvar StopJump;\r\n\t\t\t\t\t\t\t\tvar Fall;\r\n\t\t\t\t\t\t\t\tmidair = true;\r\n\t\t\t\t\t\t\t\tposY_preJump = positionY;\r\n\t\r\n\t\t\t\t\t\t\t\t//Making separate functions for each setInterval and setTimeout did not yield optimal results\r\n\t\t\t\t\t\t\t\tJumpUp = setInterval( \r\n\t\t\t\t\t\t\t\t\t\tfunction()\r\n\t\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\t\tpositionY -= 3;\r\n\t\t\t\t\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\t\t\t}, 8);\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tStopJump = setTimeout( \r\n\t\t\t\t\t\t\t\t\t\tfunction()\r\n\t\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\t\tposY_postJump = positionY;\r\n\t\t\t\t\t\t\t\t\t\t\tclearInterval(JumpUp);\r\n\t\t\t\t\t\t\t\t\t\t\tvelocity = 2;\r\n\t\t\t\t\t\t\t\t\t\t\tmidAir = true;\r\n\t\t\t\t\t\t\t\t\t\t}, 340);\r\n\t\t\t\t\t\t\t\tplayerPos();\t\t\r\n\t\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t\t}\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t};\r\n\t\t\r\n\tthis.attack = \r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t//hold space - attack\r\n\t\t\t\t\t\tcheckPlayer();\r\n\t\t\t\t\t\tif(PlayerFace != ATTACKING_RIGHT && PlayerFace == IDLE_RIGHT) //fix midair attack\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tPLAYER.src = ATTACKING_RIGHT;\r\n\t\t\t\t\t\t\tpositionX -= 41;\r\n\t\t\t\t\t\t\tpositionY += 3;\r\n\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tif(PlayerFace != ATTACKING_LEFT && PlayerFace == IDLE_LEFT)\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\tPLAYER.src = ATTACKING_LEFT;\r\n\t\t\t\t\t\t\t\tpositionX -= 41;\r\n\t\t\t\t\t\t\t\tpositionY += 3;\r\n\t\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t};\r\n\t\t\r\n\tthis.playerblock = \r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t//s - blocking\r\n\t\t\t\t\t\tcheckPlayer();\r\n\t\t\t\t\t\tif(PlayerFace != BLOCKING_RIGHT && PlayerFace == IDLE_RIGHT)\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tPLAYER.src = BLOCKING_RIGHT;\r\n\t\t\t\t\t\t\tpositionX -= 5;\r\n\t\t\t\t\t\t\t//positionY -= 1;\r\n\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\tif(PlayerFace != BLOCKING_LEFT && PlayerFace == IDLE_LEFT)\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\tPLAYER.src = BLOCKING_LEFT;\r\n\t\t\t\t\t\t\t\tpositionX += 1;\r\n\t\t\t\t\t\t\t\tcheckPlayerBounds();\r\n\t\t\t\t\t\t\t\tplayerPos();\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t};\r\n}", "function Character( x, y, tag, sprite, colliderW, colliderH )\n {\n if ( !sprite )\n return;\n DE.GameObject.call( this, {\n \"x\": x, \"y\": y, \"zindex\": 11, \"tag\": tag\n ,\"renderer\": new DE.SpriteRenderer( { \"spriteName\": sprite } )\n ,\"collider\": new DE.FixedBoxCollider( colliderW, colliderH )\n } );\n \n this.moveSpeed = datas.player.moveSpeed;\n this.jumpForce = datas.player.jumpForce;\n this.mass = datas.player.mass;\n this.axes = { x: 0, y: 0 };\n this.gravity = { x: 0, y: 0 };\n this.onFloor = false;\n this.dir = 0;\n this.startedX = x;\n this.startedY = y;\n \n this.init = function(){}\n this.customBefore = function(){}\n this.customAfter = function(){}\n this.life = datas.mob.life;\n \n var _self = this;\n this.logic = function()\n {\n if ( this.isReplay )\n this.replay();\n this.customBefore();\n this.move();\n this.makeCollision();\n this.customAfter();\n }\n \n this.move = function()\n {\n var axeH = this.axes.x;\n if ( this.isReplay && this.targetX > this.position.x )\n axeH = 1;\n \n if ( axeH < 0 )\n this.dir = -1;\n else if ( axeH > 0 )\n this.dir = 1;\n var y = this.mass * this.gravity.y * datas.coefAirFriction >> 0;\n this.gravity.y += ( ( Math.abs( this.gravity.y * this.mass ) > datas.maxAttractionForce ) ? 0 : datas.attractionForce );\n this.gravity.y = ( this.gravity.y * 100 >> 0 ) / 100;\n \n var x = this.mass * this.gravity.x * datas.coefAirFriction >> 0;\n if ( this.onFloor )\n this.gravity.x *= datas.coefFloorReductor;\n this.gravity.x = ( this.gravity.x * 100 >> 0 ) / 100;\n \n var pos = this.getPos();\n this.previousMove = { x: x || axeH * this.moveSpeed, y: y };\n this.previousPosition = { x: pos.x, y: pos.y };\n this.translate( { x: x || axeH * this.moveSpeed, y: y } );\n this.getAnimation( axeH );\n }\n \n this.getRenderer = function()\n {\n return this.renderers[ 0 ];\n }\n \n this.getAnimation = function( axeH )\n {\n var rd = this.getRenderer();\n if ( this.hitting )\n {\n rd.setFrame( 0 );\n rd.setLine( this.dir < 0 ? 5 : 4 );\n }\n else if ( this.hurted )\n {\n if ( rd.isOver && this.onFloor )\n this.endHurt();\n }\n else if ( this.onFloor )\n {\n if ( axeH != 0 )\n rd.setPause( false );\n else\n {\n rd.setPause( true );\n rd.setFrame( 0 );\n }\n \n rd.setLine( this.dir < 0 ? 1 : 0 );\n }\n else\n {\n rd.setPause( true );\n rd.setFrame( 0 );\n rd.setLine( this.dir < 0 ? 3 : 2 );\n }\n }\n \n this.makeCollision = function()\n {\n var obj = this.scene.collideObjects;\n var colpos = this.collider.getRealPosition();\n var T = colpos.y\n , L = colpos.x\n , R = colpos.x + this.collider.width\n , B = colpos.y + this.collider.height;\n var collide = { l: 0, r: 0, t: 0, b: 0 };\n for ( var i = 0, col, o, ocolpos; i < obj.length; ++i, col = false )\n {\n o = obj[ i ];\n if ( o.name == \"mirror\" )\n {\n if ( this.tag == \"player\" && DE.CollisionSystem.pointCircleCollision( this.position, o.collider ) )\n {\n this.scene.trigger( \"WIN_TWIST\" );\n }\n }\n else if ( DE.CollisionSystem.fixedBoxCollision( this.collider, o.collider ) )\n {\n ocolpos = o.collider.getRealPosition();\n var OT = ocolpos.y\n , OL = ocolpos.x\n , OR = ocolpos.x + o.collider.width\n , OB = ocolpos.y + o.collider.height;\n var r = R - OL < 0 ? 0 : R - OL + 1 >> 0\n , l = L - OR > 0 ? 0 : - ( L - OR - 1 ) >> 0\n , t = T - OB > 0 ? 0 : - ( T - OB ) >> 0\n , b = B - OT < 0 ? 0 : B - OT >> 0;\n \n col = this.checkHCol( r, l, t, b, collide );\n if ( !col )\n col = this.checkVCol( r, l, t, b, collide );\n if ( !col ) // last try\n col = this.checkHCol( r, l, t, b, collide );\n }\n }\n }\n \n this.checkHCol = function( r, l, t, b, collide )\n {\n if ( ( r > 0 && ( !t || r < t ) && ( !b || r < b ) )\n || ( l > 0 && ( !t || l < t ) && ( !b || l < b ) ) )\n {\n if ( ( l < r && collide.r ) || ( r < l && collide.l ) )\n {\n this.position.x -= r < l ? r : -l;\n l = 0;\n r = 0;\n return false;\n }\n else\n {\n collide.l = l < r;\n collide.r = r < l;\n this.position.x -= r < l ? r : -l;\n return true;\n }\n }\n }\n \n // check vertical position by giving the borders offset colliding\n this.checkVCol = function( r, l, t, b, collide )\n {\n if ( ( t > 0 && ( !r || t < r ) && ( !l || t < l ) && !collide.t )\n || ( b > 0 && ( !r || b < r ) && ( !l || b < l ) && !collide.b ) )\n {\n if ( ( b < t && collide.t ) || ( t < b && collide.b ) )\n {\n t = 0;\n b = 0;\n return false;\n }\n else\n {\n collide.t = t < b;\n collide.b = b < t;\n this.position.y -= b < t ? b : -t;\n this.gravity.y = 0;\n if ( b < t )\n {\n if ( !this.onFloor )\n this.trigger( \"onFloor\" );\n this.onFloor = true;\n }\n return true;\n }\n }\n }\n \n this.jump = function( axeH )\n {\n this.addHistory( \"jump\", { \"isCall\": true }, Date.now() );\n this.onFloor = false;\n this.gravity.y = this.jumpForce;\n }\n \n this.history = [];\n this.addHistory = function( whatChange, params, time )\n {\n if ( this.isReplay )\n return;\n var h = {\n \"whatChange\": whatChange\n ,\"time\" : time - this.scene.startedAt\n };\n for ( var i in params )\n {\n h[ i ] = params[ i ];\n }\n this.history.push( h );\n }\n \n this.currentReplay = 0;\n this.replay = function()\n {\n var input = this.history[ this.currentReplay ];\n if ( !input )\n {\n this.isReplay = false;\n return;\n }\n if ( DE.Time.currentTime - this.scene.startedAt <= input.time )\n return;\n \n if ( input.x != undefined )\n {\n this[ input.whatChange ].x = input.x;\n this[ input.whatChange ].y = input.y;\n if ( this.tag != \"mob\" )\n this.targetX = input.px;\n }\n else\n this[ input.whatChange ]();\n /*else\n this[ input.whatChange ] = input.value;*/\n \n // delete this.history[ this.currentReplay ];\n this.currentReplay++;\n }\n \n this.startReplay = function()\n {\n this.currentReplay = 0;\n this.disable = false;\n this.isReplay = true;\n this.position.x = this.startedX;\n this.position.y = this.startedY;\n this.life = datas.mob.life;\n }\n \n this.addAutomatism( \"logic\", { \"type\": \"logic\" } );\n this.init();\n }", "function isHit(character)\n{\n var isPresent = false;\n\n for(let i = 0; i < hits.length; i++)\n {\n if(hits[i] == character)\n {\n isPresent = true;\n }\n }\n return isPresent;\n}", "function moveLeg(e, distance) {\n if ((\n e.keyCode == 65 &&\n e.keyCode !== storedKeyPress &&\n character.attr(\"dataMoving\") == 1\n )\n || (\n e.keyCode == 68 &&\n e.keyCode !== storedKeyPress &&\n character.attr(\"dataMoving\") == 1\n )\n ) {\n $(\"#playerProfile\").animate({left: distance}, 0, function () {\n storedKeyPress = e.keyCode\n })\n }\n}", "gotHit () {\n endscore.innerHTML = `${this.gifts}`;\n const that = this;\n player.daysLeft -= 1;\n \n if (player.daysLeft === 0) {\n disableKeys = true;\n setTimeout(function () {\n modalend.style.display = 'flex';\n that.checkCollision = true;\n }, 200)\n } else {\n setTimeout(function () {\n that.resetPlayerPos();\n that.checkCollision = true;\n }, 200);\n }\n\n if (player.daysLeft < 0) {\n player.daysLeft = 0;\n } \n if (player.daysLeft > 0) {\n audio.src = 'sounds/horn.wav';\n audio.play();\n } else {\n if (disableLastAudio === false) {\n audio.src = 'sounds/smw_lost_a_life.wav';\n audio.play(); \n disableLastAudio = true; \n }\n }\n }", "function draw() {\n ctx.clearRect(0, 0, c.width, c.height);\n if(Space == true) {\n drawBullets(BulletPosX, BulletPosY);\n BulletPosY -= 50;\n }\ndrawCharacter();\n\n\n if(rightPressed == true && character.getX() < c.width - 5) {\n character.updateX(character.getX() + 7);\n }\n\n else if(leftPressed == true && character.getX() > 5) {\n character.updateX(character.getX() - 7);\n }\n\n document.getElementById(\"Placar\").innerHTML = \"Lives: \" + numberOfLives;\n document.getElementById(\"Level\").innerHTML = \"Level: \" + Level;\n document.getElementById(\"Instruction\").innerHTML = \"ARROW KEYS to move <br> ENTER to shoot\";\n\n requestAnimationFrame(draw);\n}", "function drawGameChar()\n{\n\t// draw game character\n\tif (isLeft && isFalling)\n\t{\n\t\t// add your jumping-left code\n fill(232, 198, 135);\n var head_pos = 17.5\n rect(gameChar_x - head_pos, gameChar_y - 60, 35,35); // Head\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n var body_x = gameChar_x - head_pos + 2;\n var body_y = gameChar_y - 25;\n fill(76, 116, 191);\n rect(body_x - 4, body_y, 10,10); // Left arm\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n fill(76, 116, 191);\n rect(body_x + 25, body_y, 10,10); // right arm\n fill(120, 85, 22);\n rect(gameChar_x - head_pos - 1, gameChar_y -10 , 12, 10); // left leg\n rect(gameChar_x - head_pos + 21 , gameChar_y -10 , 12, 10); // right leg\n\t}\n\telse if (isRight && isFalling)\n\t{\n\t\t// add your jumping-right code\n fill(232, 198, 135);\n var head_pos = 17.5\n rect(gameChar_x - head_pos, gameChar_y - 60, 35,35); // Head\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n var body_x = gameChar_x - head_pos + 2;\n var body_y = gameChar_y - 25;\n fill(76, 116, 191);\n rect(body_x + 25, body_y, 10,10); // right arm\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n fill(76, 116, 191);\n rect(body_x - 4, body_y, 10,10); // Left arm\n fill(120, 85, 22);\n rect(gameChar_x - head_pos + 2 , gameChar_y -10 , 12, 10); // left leg\n rect(gameChar_x - head_pos + 21 + 3, gameChar_y -10 , 12, 10); // right leg\n\t}\n\telse if (isLeft)\n\t{\n\t\t// add your walking left code\n fill(232, 198, 135);\n var head_pos = 17.5\n rect(gameChar_x - head_pos, gameChar_y - 60, 35,35); // Head\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n var body_x = gameChar_x - head_pos + 2;\n var body_y = gameChar_y - 25;\n fill(76, 116, 191);\n rect(body_x - 4, body_y, 10,10); // Left arm\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 18); // Body\n fill(76, 116, 191);\n rect(body_x + 25, body_y, 10,10); // right arm\n fill(120, 85, 22);\n rect(gameChar_x - head_pos -1 , gameChar_y -7 , 12, 10); // left leg\n rect(gameChar_x - head_pos + 21, gameChar_y -7 , 12, 10); // right leg \n\t}\n\telse if (isRight)\n\t{\n\t\t// add your walking right code\n fill(232, 198, 135);\n var head_pos = 17.5\n rect(gameChar_x - head_pos, gameChar_y - 60, 35,35); // Head\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n var body_x = gameChar_x - head_pos + 2;\n var body_y = gameChar_y - 25;\n fill(76, 116, 191);\n rect(body_x + 25, body_y, 10,10); // right arm\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 18); // Body\n fill(76, 116, 191);\n rect(body_x - 4, body_y, 10,10); // Left arm\n fill(120, 85, 22);\n rect(gameChar_x - head_pos +2 , gameChar_y -7 , 12, 10); // left leg\n rect(gameChar_x - head_pos + 24, gameChar_y -7 , 12, 10); // right leg \n\t}\n\telse if (isFalling)\n\t{\n\t\t// add your jumping facing forwards code\n fill(232, 198, 135);\n var head_pos = 17.5\n var body_x = gameChar_x - head_pos + 2;\n var body_y = gameChar_y - 25;\n rect(gameChar_x - head_pos, gameChar_y - 60, 35,35); // Head\n fill(207, 50, 29);\n fill(76, 116, 191);\n rect(body_x + 25, body_y, 10,10); // right arm\n rect(body_x - 4, body_y, 10,10); // Left arm\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 15); // Body\n fill(120, 85, 22);\n rect(gameChar_x - head_pos -1 , gameChar_y -10 , 12, 10); // left leg\n rect(gameChar_x - head_pos + 21 + 3, gameChar_y -10 , 12, 10); // right leg \n\t}\n\telse\n\t{\n\t\t// add your standing front facing code\n fill(232, 198, 135);\n var head_pos = 17.5\n var body_x = gameChar_x - head_pos + 2;\n var body_y = gameChar_y - 25;\n rect(gameChar_x - head_pos, gameChar_y - 60, 35,35); // Head\n fill(76, 116, 191);\n rect(body_x + 25, body_y, 10,10); // right arm\n rect(body_x - 4, body_y, 10,10); // Left arm\n fill(207, 50, 29);\n rect(gameChar_x - head_pos + 2, gameChar_y - 25 , 31, 18); // Body\n fill(120, 85, 22);\n rect(gameChar_x - head_pos + 2, gameChar_y -7 , 12, 10); // left leg\n rect(gameChar_x - head_pos + 21, gameChar_y -7 , 12, 10); // right leg \n\t}\n}", "function Char(){\r\n this.x= (canvas.width/2)-100;\r\n this.y = (canvas.height/2)-300;\r\n this.w = 30;\r\n this.h = 30;\r\n //update variables\r\n this.speed = 1;\r\n this.gravity = 1;\r\n this.draw = function(){\r\n c.beginPath();\r\n c.fillStyle = \"rgb(140,87,234)\";\r\n c.fillRect(this.x,this.y, this.w, this.h);\r\n }\r\n this.update = function(){\r\n \r\n if(this.y+this.h>=foreground.y){\r\n this.y = foreground.y-this.h;\r\n this.draw();\r\n this.speed = 1;\r\n this.gravity = 1;\r\n }\r\n else{\r\n this.draw();\r\n this.y += this.speed;\r\n this.speed += this.gravity;\r\n }\r\n \r\n\r\n }\r\n this.jump = function () {\r\n this.y += -30;\r\n this.speed = -15;\r\n this.gravity = 1;\r\n };\r\n}", "move(){\n\n this.charY = windowHeight - 200;\n if (this.state === \"right\") this.charX += 4;\n if (this.state === \"left\") this.charX -= 4;\n \n }", "function onPress(e) {\n var char = e.key;\n if (char.length === 1) {\n char = char.toLowerCase();\n if (animations[char] && animations[char].length) {\n var popped = animations[char].pop();\n popped.animation.pause();\n var target = popped.element.querySelector('b');\n var degs = [(Math.random() * 1000)-500,(Math.random() * 1000)-500,(Math.random() * 2000)-1000];\n target.animate([\n {transform: 'scale(1) rotateX(0deg) rotateY(0deg) rotateZ(0deg)',opacity:1},\n {transform: 'scale(0) rotateX('+degs[0]+'deg) rotateY('+degs[1]+'deg) rotateZ('+degs[2]+'deg)', opacity: 0}\n ], {\n duration: Math.random() * 500 + 850,\n easing: 'ease-out',\n fill: 'both'\n });\n addScore();\n // header.textContent += char;\n }\n }\n }", "function drawGameChar() {\n\n //the game character\n\n //draw screen text\n\n fill(255);\n noStroke();\n\n text(\"SCORE - \" + game_score, 20, 20);\n text(\"LIVES - \" + lives, 20, 60);\n\n if (lives < 1) \n {\n background(0);\n \n text(\"GAME OVER - PRESS ANY KEY TO CONTINUE\", width / 2 - 100, height / 2);\n return;\n } \n else if (flagpole.isReached) {\n text(\"LEVEL COMPLETED\", width / 2 - 100, height / 2);\n return;\n }\n \n if (gameChar_y > height) \n {\n if (lives > 0) startGame()\n }\n\n if (isLeft && isFalling) {\n // add your jumping-left code\n\n fill(255, 0, 0);\n stroke(0, 0, 0);\n rect(gameChar_x - 9, gameChar_y - 49, 15, 28);\n ellipse(gameChar_x + 1, gameChar_y - 55, 23, 38);\n //glass cover \n fill(0, 0, 0);\n ellipse(gameChar_x - 2, gameChar_y - 58, 10, 19);\n fill(255, 255, 255);\n ellipse(gameChar_x - 4, gameChar_y - 59, 5, 5);\n //arms\n fill(255, 255, 0);\n rect(gameChar_x - 14, gameChar_y - 35, 11, 11);\n fill(0, 0, 255);\n rect(gameChar_x - 21, gameChar_y - 34, 7, 7);\n\n //legs\n fill(255, 255, 0);\n rect(gameChar_x - 10, gameChar_y - 21, 6, 11);\n rect(gameChar_x + 0, gameChar_y - 21, 6, 18);\n\n } else if (isRight && isFalling) {\n // add your jumping-right code\n\n fill(255, 0, 0);\n stroke(0, 0, 0);\n rect(gameChar_x - 9, gameChar_y - 49, 15, 28);\n ellipse(gameChar_x + 1, gameChar_y - 55, 23, 38);\n //glass cover \n fill(0, 0, 0);\n ellipse(gameChar_x + 4, gameChar_y - 58, 10, 19);\n fill(255, 255, 255);\n ellipse(gameChar_x + 6, gameChar_y - 59, 5, 5);\n //arms\n fill(255, 255, 0);\n rect(gameChar_x + 3, gameChar_y - 35, 11, 11);\n fill(0, 0, 255);\n rect(gameChar_x + 14, gameChar_y - 34, 7, 7);\n\n //legs\n fill(255, 255, 0);\n rect(gameChar_x + 2, gameChar_y - 21, 6, 11);\n rect(gameChar_x - 9, gameChar_y - 21, 6, 18);\n } else if (isLeft) {\n // add your walking left code\n\n fill(255, 0, 0);\n stroke(0, 0, 0);\n rect(gameChar_x - 9, gameChar_y - 49, 15, 28);\n ellipse(gameChar_x + 1, gameChar_y - 55, 23, 38);\n //glass cover \n fill(0, 0, 0);\n ellipse(gameChar_x - 2, gameChar_y - 58, 10, 19);\n fill(255, 255, 255);\n ellipse(gameChar_x - 4, gameChar_y - 59, 5, 5);\n //arms\n fill(255, 255, 0);\n rect(gameChar_x - 14, gameChar_y - 35, 11, 11);\n\n //legs\n fill(255, 255, 0);\n rect(gameChar_x - 7, gameChar_y - 21, 11, 18);\n fill(0, 0, 0);\n rect(gameChar_x - 11, gameChar_y - 9, 15, 6);\n } else if (isRight) {\n // add your walking right code\n\n fill(255, 0, 0);\n stroke(0, 0, 0);\n rect(gameChar_x - 9, gameChar_y - 49, 15, 28);\n ellipse(gameChar_x + 1, gameChar_y - 55, 23, 38);\n //glass cover \n fill(0, 0, 0);\n ellipse(gameChar_x + 4, gameChar_y - 58, 10, 19);\n fill(255, 255, 255);\n ellipse(gameChar_x + 6, gameChar_y - 59, 5, 5);\n //arms\n fill(255, 255, 0);\n rect(gameChar_x + 3, gameChar_y - 35, 11, 11);\n fill(0, 0, 255);\n rect(gameChar_x + 14, gameChar_y - 34, 7, 7);\n\n //legs\n fill(255, 255, 0);\n rect(gameChar_x - 7, gameChar_y - 21, 11, 18);\n fill(0, 0, 0);\n rect(gameChar_x - 7, gameChar_y - 9, 15, 6);\n } else if (isFalling || isPlummeting) {\n // add your jumping facing forwards code\n\n fill(255, 0, 0);\n stroke(0, 0, 0);\n rect(gameChar_x - 14, gameChar_y - 49, 30, 28);\n ellipse(gameChar_x + 1, gameChar_y - 55, 38, 38);\n //glass cover \n fill(0, 0, 0);\n ellipse(gameChar_x + 0, gameChar_y - 58, 31, 15);\n fill(256, 256, 256);\n ellipse(gameChar_x - 1, gameChar_y - 61, 5, 5);\n //arms\n fill(255, 255, 0);\n rect(gameChar_x + 10, gameChar_y - 35, 11, 11);\n fill(255, 255, 0);\n rect(gameChar_x - 20, gameChar_y - 35, 11, 11);\n fill(0, 0, 255);\n rect(gameChar_x + 12, gameChar_y - 35, 11, -7);\n rect(gameChar_x - 22, gameChar_y - 35, 11, -7);\n //legs\n fill(255, 255, 0);\n rect(gameChar_x - 11, gameChar_y - 21, 8, 11);\n rect(gameChar_x + 3, gameChar_y - 21, 8, 18);\n } else {\n // add your standing front facing code\n\n fill(255, 0, 0);\n stroke(0, 0, 0);\n rect(gameChar_x - 15, gameChar_y - 49, 30, 28);\n ellipse(gameChar_x + 0, gameChar_y - 55, 38, 38);\n //glasss cover\n fill(0, 0, 0);\n ellipse(gameChar_x - 1, gameChar_y - 58, 31, 15);\n fill(256, 256, 256);\n ellipse(gameChar_x - 1, gameChar_y - 58, 5, 5);\n //arms\n fill(255, 255, 0);\n rect(gameChar_x + 10, gameChar_y - 35, 11, 11);\n fill(255, 255, 0);\n rect(gameChar_x - 20, gameChar_y - 35, 11, 11);\n //hands\n fill(255, 255, 0);\n //ellipse(gameChar_x -20,gameChar_y +60, 5,5)\n //legs\n fill(255, 255, 0);\n rect(gameChar_x - 10, gameChar_y - 21, 10, 16);\n rect(gameChar_x + 2, gameChar_y - 21, 10, 16);\n fill(0, 0, 0);\n rect(gameChar_x - 15, gameChar_y - 10, 15, 6);\n rect(gameChar_x + 2, gameChar_y - 10, 15, 6);\n }\n\n\n}", "function Character( x, y, tag, colliderW, colliderH, sprite )\n {\n DE.GameObject.call( this, {\n \"x\": x, \"y\": y, \"zindex\": 11, \"tag\": tag\n ,\"collider\": new DE.FixedBoxCollider( colliderW, colliderH )\n } );\n \n // use sprite\n if ( sprite )\n this.addRenderer( new DE.SpriteRenderer( { spriteName: sprite } ) );\n else\n this.addRenderer( new DE.BoxRenderer( { fillColor: \"rgb(180,180,180)\", alpha: 0.4 }, colliderW - 2, colliderH - 2 ) );\n \n this.moveSpeed = data.character.moveSpeed;\n this.jumpForce = data.character.jumpForce;\n this.jumpImpulsion = data.character.jumpImpulsion;\n this.mass = data.character.mass;\n this.axes = { x: 0, y: 0 };\n this.gravity = { x: 0, y: 0 };\n this.onFloor = false;\n this.jumpedTimes = 0;\n this.jumpLimit = 3;\n \n // used to work with a sprite\n this.dir = 1;\n \n var _self = this;\n this.logic = function()\n {\n this.move();\n this.makeCollision();\n }\n \n this.on( \"on-floor\", function()\n {\n this.jumpedTimes = 0;\n }, this );\n \n this.move = function()\n {\n var axeH = this.axes.x;\n \n if ( axeH < 0 )\n this.dir = -1;\n else if ( axeH > 0 )\n this.dir = 1;\n \n if ( this.gravity.x > data.maxGravityX )\n this.gravity.x = data.maxGravityX;\n else if ( this.gravity.x < -data.maxGravityX )\n this.gravity.x = -data.maxGravityX;\n \n if ( this.gravity.y > data.maxGravityY )\n this.gravity.y = data.maxGravityY;\n else if ( this.gravity.y < -data.maxGravityY )\n this.gravity.y = -data.maxGravityY;\n \n var y = 0;\n if ( this.gravity.y > 0 )\n y = this.mass * this.gravity.y * data.coefAirFriction >> 0;\n else\n y = this.jumpImpulsion * this.gravity.y * data.coefAirFriction >> 0;\n\n this.gravity.y += ( ( _abs( this.gravity.y * this.mass ) > data.maxAttractionForce ) ? 0 : data.attractionForce );\n this.gravity.y = ( this.gravity.y * 1000 >> 0 ) / 1000;\n \n if ( !this.onFloor && this.axes.y > 0 )\n this.gravity.y += data.coefAirControlY * this.axes.y;\n \n if ( this.onFloor )\n {\n this.gravity.x += axeH * this.currentBlock.physicCoefImpulsion;\n }\n else if ( axeH != 0 )\n {\n var oldgx = this.gravity.x;\n this.gravity.x += axeH * data.coefAirControlX;\n if ( oldgx > 0 && oldgx > 1 && oldgx < this.gravity.x )\n this.gravity.x = oldgx;\n else if ( oldgx < 0 && oldgx < -1 && oldgx > this.gravity.x )\n this.gravity.x = oldgx;\n }\n \n var x = this.moveSpeed * this.gravity.x * data.coefAirFriction >> 0;\n if ( this.onFloor && this.currentBlock )\n this.gravity.x *= this.currentBlock.physicCoefReductor;\n this.gravity.x = ( this.gravity.x * 100 >> 0 ) / 100;\n \n var pos = this.getPos();\n this.previousPosition = { x: pos.x, y: pos.y };\n this.previousGravity = { x: this.gravity.x, y: this.gravity.y };\n this.translate( { x: x >> 0, y: y >> 0 } );\n this.previousMove = { x: this.position.x - this.previousPosition.x, y: this.position.y - this.previousPosition.y };\n }\n \n this.makeCollision = function()\n {\n var obj = this.scene.collideObjects;\n var colpos = this.collider.getRealPosition();\n var T = colpos.y\n , L = colpos.x\n , R = colpos.x + this.collider.width\n , B = colpos.y + this.collider.height\n , PT = colpos.y - this.previousMove.y\n , PL = colpos.x - this.previousMove.x\n , PR = colpos.x - this.previousMove.x + this.collider.width\n , PB = colpos.y - this.previousMove.y + this.collider.height;\n var collide = { l: 0, r: 0, t: 0, b: 0 };\n var vectorOut = { x: 0, y: 0 };\n var changedPos = { x: 0, y: 0 };\n var cols = [], colx, coly; // all block with collision\n for ( var i = 0, col, o, ocolpos; i < obj.length; ++i, col = false )\n {\n colx = false;\n coly = false;\n \n o = obj[ i ];\n if ( o.enable && DE.CollisionSystem.fixedBoxCollision( this.collider, o.collider ) )\n {\n ocolpos = o.collider.getRealPosition();\n var OT = ocolpos.y\n , OL = ocolpos.x\n , OR = ocolpos.x + o.collider.width\n , OB = ocolpos.y + o.collider.height;\n \n // actual difference between colliders\n var l = OL - R // left side\n , r = L - OR // right side of the collided object etc..\n , t = OT - B\n , b = T - OB;\n \n // same as before but with previous pos\n var pl = OL - PR\n , pr = PL - OR\n , pt = OT - PB\n , pb = PT - OB;\n \n // is coming from diagonal\n if ( this.previousMove.x != 0 && this.previousMove.y != 0 )\n {\n if ( ( ( pl >= 0 && l < 0 ) || ( pl > 0 && l <= 0 ) ) && this.previousMove.x > 0 )\n {\n vectorOut.x = OL - ( this.collider.width * 0.5 + 1 ) >> 0;\n colx = true;\n }\n else if ( ( ( pr >= 0 && r < 0 ) || ( pr > 0 && r <= 0 ) ) && this.previousMove.x < 0 )\n {\n vectorOut.x = OR + this.collider.width * 0.5 + 1 >> 0;\n colx = true;\n }\n else if ( ( ( pt >= 0 && t < 0 ) || ( pt > 0 && t <= 0 ) ) && this.previousMove.y > 0 )\n {\n vectorOut.y = OT - ( this.collider.height * 0.5 + 1 ) >> 0;\n coly = true;\n }\n else if ( pb >= 0 && b < 0 && this.previousMove.y < 0 )\n {\n vectorOut.y = OB + this.collider.height * 0.5 + 1 >> 0;\n coly = true;\n }\n }\n else if ( this.previousMove.x != 0 )\n {\n // coming from left side - will stuck on left side\n if ( this.previousMove.x > 0 )\n vectorOut.x = OL - ( this.collider.width * 0.5 + 1 ) >> 0;\n // same for right\n else if ( this.previousMove.x < 0 )\n vectorOut.x = OR + this.collider.width * 0.5 + 1 >> 0;\n colx = true\n }\n else if ( this.previousMove.y != 0 )\n {\n // coming from left side - will stuck on left side\n if ( this.previousMove.y > 0 )\n vectorOut.y = OT - ( this.collider.height * 0.5 + 1 ) >> 0;\n // same for right\n else if ( this.previousMove.y < 0 )\n vectorOut.y = OB + this.collider.height * 0.5 + 1 >> 0;\n coly = true;\n }\n \n if ( coly )\n this.gravity.y = 0;\n if ( colx )\n this.gravity.x = 0;\n \n this.position.x = vectorOut.x || this.position.x;\n this.position.y = vectorOut.y || this.position.y;\n \n // check if we restore the previous pos, does it still collide with previous tested objects ?\n if ( this.previousMove.x > 0 && this.previousMove.y != 0 && cols.length )\n {\n var savedX = this.position.x;\n this.position.x = this.previousPosition.x + this.previousMove.x;\n var preventRestore = false;\n for ( var po = 0; po < cols.length; ++po )\n {\n if ( DE.CollisionSystem.fixedBoxCollision( this.collider, cols[ po ].collider ) )\n preventRestore = true;\n else\n cols.splice( po, 1 );\n }\n if ( preventRestore )\n this.position.x = savedX;\n else\n this.gravity.x = this.previousGravity.x;\n }\n changedPos.x = vectorOut.x != 0 ? vectorOut.x - this.position.x : changedPos.x;\n changedPos.y = vectorOut.y != 0 ? vectorOut.y - this.position.y : changedPos.y;\n \n cols.push( o );\n }\n }\n for ( var po = 0; po < cols.length; ++po )\n {\n this.trigger( \"collision-enter\", cols[ po ] );\n cols[ po ].trigger( \"collision-enter\", this );\n }\n \n if ( vectorOut.y != 0 && this.previousMove.y > 0 )\n {\n if ( !this.onFloor )\n this.trigger( \"on-floor\" );\n this.onFloor = true;\n this.gravity.y = 0;\n this.currentBlock = cols[ 0 ];\n }\n \n if ( !this.onFloor )\n {\n if ( this.currentBlock )\n {\n this.currentBlock.trigger( \"collision-leave\", this );\n this.trigger( \"collision-leave\", this.currentBlock );\n }\n this.currentBlock = null;\n }\n }\n \n this.bindControls = function()\n {\n DE.Inputs.on( \"axeMoved\", \"haxe\", function(val){ _self.updateAxes( val, undefined ); } );\n DE.Inputs.on( \"axeMoved\", \"vaxe\", function(val){ _self.updateAxes( undefined, val ); } );\n DE.Inputs.on( \"axeStop\", \"haxe\", function(){ _self.updateAxes( 0, undefined ); } );\n DE.Inputs.on( \"axeStop\", \"vaxe\", function(){ _self.updateAxes( undefined, 0 ); } );\n DE.Inputs.on( \"keyUp\", \"left\", function(){\n if ( DE.Inputs.key( 'right' ) )\n return;\n _self.updateAxes( 0, undefined );\n } );\n DE.Inputs.on( \"keyUp\", \"right\", function(){\n if ( DE.Inputs.key( 'left' ) )\n return;\n _self.updateAxes( 0, undefined );\n } );\n DE.Inputs.on( \"keyDown\", \"left\", function(){ _self.updateAxes( -1, undefined ); } );\n DE.Inputs.on( \"keyDown\", \"right\", function(){ _self.updateAxes( 1, undefined ); } );\n DE.Inputs.on( \"keyDown\", \"up\", function(){ _self.updateAxes( undefined, -1 ); } );\n DE.Inputs.on( \"keyDown\", \"down\", function(){ _self.updateAxes( undefined, 1 ); } );\n DE.Inputs.on( \"keyUp\", \"up\", function(){ _self.updateAxes( undefined, 0 ); } );\n DE.Inputs.on( \"keyUp\", \"down\", function(){ _self.updateAxes( undefined, 0 ); } );\n DE.Inputs.on( \"keyDown\", \"jump\", function(){ _self.jump(); } );\n DE.Inputs.on( \"keyUp\", \"jump\", function(){ _self.resetJump(); } );\n \n return this;\n };\n \n this.jump = function()\n {\n if ( !this.onFloor && this.jumpedTimes >= this.jumpLimit )\n return;\n this.jumpedTimes++;\n this.onFloor = false;\n this.gravity.y = this.jumpForce;\n };\n \n this.resetJump = function()\n {\n if ( this.gravity.y < this.jumpForce / 2 )\n this.gravity.y = this.jumpForce / 2;\n };\n \n this.addAutomatism( \"logic\", \"logic\" );\n return this;\n }", "constructor(speed, rowOnAsset, row, col, pointsWhenKilled = 15, dim_x = 16, dim_y = 16) {\n\t\t//which y position on asset png is player/monster\n\t\tthis.idle = false; //is character currently moving?\n\n\t\tthis.moveSpeed = speed; // movespeed is the value to modify\n\t\t// speed is the calculated value from movespeed to make character move in the correct speed\n\t\tthis.speed = Math.round((6.66666666667 * GAME_SPEED) / this.moveSpeed);\n\n\t\tthis.pointsWhenKilled = pointsWhenKilled; //how many points does a player get when he kills this character\n\n\t\tthis.position = {\n\t\t\trow: row, //row on matrix (number of rows equals number of vertical tiles)\n\t\t\tcol: col,\n\t\t\tpix_x: col * tileSize, //current position in pixel on canvas. later, this is used to calc the offset\n\t\t\tpix_y: row * tileSize,\n\t\t};\n\n\t\tthis.direction = new Array(5); //up, down, right\n\n\t\t//up\n\t\tthis.direction[0] = new Array(3);\n\t\tthis.direction[0][0] = new AnimationFrame(0, rowOnAsset, dim_x, dim_y); //idle\n\t\tthis.direction[0][1] = new AnimationFrame(8 * dim_x, rowOnAsset, dim_x, dim_y); //animation up #1\n\t\tthis.direction[0][2] = new AnimationFrame(9 * dim_x, rowOnAsset, dim_x, dim_y); //animation up #\n\n\t\t//down\n\t\tthis.direction[1] = new Array(3);\n\t\tthis.direction[1][0] = new AnimationFrame(1 * dim_x, rowOnAsset, dim_x, dim_y); //idle\n\t\tthis.direction[1][1] = new AnimationFrame(2 * dim_x, rowOnAsset, dim_x, dim_y); //animation down #1\n\t\tthis.direction[1][2] = new AnimationFrame(3 * dim_x, rowOnAsset, dim_x, dim_y); //animation down #2\n\n\t\t//right\n\t\tthis.direction[2] = new Array(4);\n\t\tthis.direction[2][0] = new AnimationFrame(4 * dim_x, rowOnAsset, dim_x, dim_y); //idle\n\t\tthis.direction[2][1] = new AnimationFrame(5 * dim_x, rowOnAsset, dim_x, dim_y); //animation right #1\n\t\tthis.direction[2][2] = new AnimationFrame(6 * dim_x, rowOnAsset, dim_x, dim_y); //animation right #2\n\t\tthis.direction[2][3] = new AnimationFrame(7 * dim_x, rowOnAsset, dim_x, dim_y); //animation right #3\n\n\t\t//left\n\t\tthis.direction[3] = new Array(4);\n\t\tthis.direction[3][0] = new AnimationFrame(10 * dim_x, rowOnAsset, dim_x, dim_y); //idle\n\t\tthis.direction[3][1] = new AnimationFrame(11 * dim_x, rowOnAsset, dim_x, dim_y); //animation left #1\n\t\tthis.direction[3][2] = new AnimationFrame(12 * dim_x, rowOnAsset, dim_x, dim_y); //animation left #2\n\t\tthis.direction[3][3] = new AnimationFrame(13 * dim_x, rowOnAsset, dim_x, dim_y); //animation left #3\n\n\t\t// empty tile, for if a player has died, but the game still goes on\n\t\tthis.direction[4] = new Array(1);\n\t\tthis.direction[4][0] = new AnimationFrame(1 * dim_x, 18 * 16, dim_x, dim_y);\n\n\t\tthis.last_direction = DIRECTION.UP; //up per default\n\t\tthis.tick = 0; //used for calculating wich animation is displayed\n\t\tthis.frame_cnt = -1; //used for calculation of pixel offset when moving\n\n\t}", "function StartGetHit()\n{\n\tResetStates();\n\tcurrentState = \"isGettingHit\";\n\tmyAnimatorNormalizedTime = 0;\n\tmyAnimator.SetBool(\"isGettingHit\", true);\n\t//myHealt -= 10;\n}", "function drawGameChar()\n{\n\t// draw game character\n if(isLeft && isFalling)\n\t{\n\t\t// add your jumping-left code\n //Body\n fill(139, 69, 19);\n ellipse(gameChar_x, gameChar_y-37, 40, 60);\n rect(gameChar_x, gameChar_y-67, 20, 60);\n ellipse(gameChar_x+15, gameChar_y-20, 20, 18);\n //Legs\n ellipse(gameChar_x-7, gameChar_y-8, 15, 20);\n ellipse(gameChar_x+9, gameChar_y-6, 15, 20);\n //Arms\n fill(160, 80, 25);\n ellipse(gameChar_x+13, gameChar_y -40, 10, 20);\n //Ears\n fill(139, 69, 19);\n triangle(gameChar_x+8, gameChar_y-77, gameChar_x-15, gameChar_y-50, gameChar_x+10, gameChar_y-50);\n triangle(gameChar_x+20, gameChar_y-77, gameChar_x+15, gameChar_y-50, gameChar_x-10, gameChar_y-50);\n //Eyes\n fill(0);\n ellipse(gameChar_x+5, gameChar_y-53, 5, 7);\n ellipse(gameChar_x-8, gameChar_y-53, 5, 7);\n //Nose\n triangle(gameChar_x-8, gameChar_y-47, gameChar_x-2, gameChar_y-37, gameChar_x+2, gameChar_y-47);\n stroke(0);\n line(gameChar_x+5, gameChar_y-38, gameChar_x-12, gameChar_y-38);\n //Teeth\n fill(255);\n stroke(255);\n rect(gameChar_x-10, gameChar_y-37, 5, 7);\n rect(gameChar_x-3, gameChar_y-37, 5, 7);\n stroke(0);\n line(gameChar_x-4, gameChar_y-37, gameChar_x-4, gameChar_y-29);\n }\n\telse if(isRight && isFalling)\n\t{\n\t\t// add your jumping-right code\n //Body\n fill(139, 69, 19);\n ellipse(gameChar_x, gameChar_y-37, 40, 60);\n rect(gameChar_x-20, gameChar_y-67, 20, 60);\n ellipse(gameChar_x-15, gameChar_y-20, 20, 18);\n //Legs\n ellipse(gameChar_x+7, gameChar_y-8, 15, 20);\n ellipse(gameChar_x-9, gameChar_y-6, 15, 20);\n //Arms\n fill(160, 80, 25);\n ellipse(gameChar_x-13, gameChar_y -40, 10, 20);\n //Ears\n fill(139, 69, 19);\n triangle(gameChar_x-8, gameChar_y-77, gameChar_x+15, gameChar_y-50, gameChar_x-10, gameChar_y-50);\n triangle(gameChar_x-20, gameChar_y-77, gameChar_x-15, gameChar_y-50, gameChar_x+10, gameChar_y-50);\n //Eyes\n fill(0);\n ellipse(gameChar_x-5, gameChar_y-53, 5, 7);\n ellipse(gameChar_x+8, gameChar_y-53, 5, 7);\n //Nose\n triangle(gameChar_x+8, gameChar_y-47, gameChar_x+2, gameChar_y-37, gameChar_x-2, gameChar_y-47);\n stroke(0);\n line(gameChar_x-4, gameChar_y-37, gameChar_x+12, gameChar_y-37);\n //Teeth\n fill(255);\n stroke(255);\n rect(gameChar_x+5, gameChar_y-36, 5, 7);\n rect(gameChar_x-2, gameChar_y-36, 5, 7);\n stroke(0);\n line(gameChar_x+4, gameChar_y-37, gameChar_x+4, gameChar_y-29);\n\t}\n\telse if(isLeft)\n\t{\n\t\t// add your walking left code\n //Body\n fill(139, 69, 19);\n ellipse(gameChar_x, gameChar_y-37, 40, 60);\n rect(gameChar_x, gameChar_y-67, 20, 60);\n ellipse(gameChar_x+15, gameChar_y-20, 20, 18);\n //Legs\n ellipse(gameChar_x-7, gameChar_y-8, 25, 10);\n ellipse(gameChar_x+9, gameChar_y-5, 25, 10);\n //Arms\n fill(160, 80, 25);\n ellipse(gameChar_x+10, gameChar_y -30, 7, 15);\n //Ears\n fill(139, 69, 19);\n triangle(gameChar_x+8, gameChar_y-77, gameChar_x-15, gameChar_y-50, gameChar_x+10, gameChar_y-50);\n triangle(gameChar_x+20, gameChar_y-77, gameChar_x+15, gameChar_y-50, gameChar_x-10, gameChar_y-50);\n //Eyes\n fill(0);\n ellipse(gameChar_x+5, gameChar_y-53, 5, 7);\n ellipse(gameChar_x-8, gameChar_y-53, 5, 7);\n //Nose\n triangle(gameChar_x-8, gameChar_y-47, gameChar_x-2, gameChar_y-37, gameChar_x+2, gameChar_y-47);\n stroke(0);\n line(gameChar_x+5, gameChar_y-38, gameChar_x-12, gameChar_y-38);\n //Teeth\n fill(255);\n stroke(255);\n rect(gameChar_x-10, gameChar_y-37, 5, 7);\n rect(gameChar_x-3, gameChar_y-37, 5, 7);\n stroke(0);\n line(gameChar_x-4, gameChar_y-37, gameChar_x-4, gameChar_y-29); \n\t}\n\telse if(isRight)\n\t{\n\t\t// add your walking right code\n //Body\n fill(139, 69, 19);\n ellipse(gameChar_x, gameChar_y-37, 40, 60);\n rect(gameChar_x-20, gameChar_y-67, 20, 60);\n ellipse(gameChar_x-15, gameChar_y-20, 20, 18);\n //Legs\n ellipse(gameChar_x+7, gameChar_y-8, 25, 10);\n ellipse(gameChar_x-9, gameChar_y-5, 25, 10);\n //Arms\n fill(160, 80, 25);\n ellipse(gameChar_x-10, gameChar_y -30, 7, 15);\n //Ears\n fill(139, 69, 19);\n triangle(gameChar_x-8, gameChar_y-77, gameChar_x+15, gameChar_y-50, gameChar_x-10, gameChar_y-50);\n triangle(gameChar_x-20, gameChar_y-77, gameChar_x-15, gameChar_y-50, gameChar_x+10, gameChar_y-50);\n //Eyes\n fill(0);\n ellipse(gameChar_x-5, gameChar_y-53, 5, 7);\n ellipse(gameChar_x+8, gameChar_y-53, 5, 7);\n //Nose\n triangle(gameChar_x+8, gameChar_y-47, gameChar_x+2, gameChar_y-37, gameChar_x-2, gameChar_y-47);\n stroke(0);\n line(gameChar_x-4, gameChar_y-37, gameChar_x+12, gameChar_y-37);\n //Teeth\n fill(255);\n stroke(255);\n rect(gameChar_x+5, gameChar_y-36, 5, 7);\n rect(gameChar_x-2, gameChar_y-36, 5, 7);\n stroke(0);\n line(gameChar_x+4, gameChar_y-37, gameChar_x+4, gameChar_y-29);\n\t}\n\telse if(isFalling || isPlummeting)\n\t{\n\t\t// add your jumping facing forwards code\n //Body\n fill(139, 69, 19);\n ellipse(gameChar_x, gameChar_y-37, 40, 70);\n //Legs\n ellipse(gameChar_x-10, gameChar_y-8, 12, 24);\n ellipse(gameChar_x+10, gameChar_y-8, 12, 24);\n //Arms\n ellipse(gameChar_x+10, gameChar_y-37, 30, 20);\n ellipse(gameChar_x-10, gameChar_y-37, 30, 20);\n //Ears\n triangle(gameChar_x-20, gameChar_y-77, gameChar_x-15, gameChar_y-50, gameChar_x+10, gameChar_y-50);\n triangle(gameChar_x+20, gameChar_y-77, gameChar_x+15, gameChar_y-50, gameChar_x-10, gameChar_y-50);\n //Eyes\n fill(0);\n ellipse(gameChar_x+8, gameChar_y-50, 5, 7);\n ellipse(gameChar_x-8, gameChar_y-50, 5, 7);\n //Nose\n triangle(gameChar_x-6, gameChar_y-45, gameChar_x, gameChar_y-35, gameChar_x+6, gameChar_y-45);\n stroke(0);\n line(gameChar_x+8, gameChar_y-35, gameChar_x-8, gameChar_y-35);\n //Teeth\n fill(255);\n stroke(255);\n rect(gameChar_x-5, gameChar_y-34, 5, 7);\n rect(gameChar_x, gameChar_y-34, 5, 7);\n stroke(0);\n line(gameChar_x, gameChar_y-35, gameChar_x, gameChar_y-27);\n\t}\n\telse\n\t{\n\t\t// add your standing front facing code\n //Body\n fill(139, 69, 19);\n ellipse(gameChar_x, gameChar_y-37, 40, 70);\n //Legs\n ellipse(gameChar_x-10, gameChar_y-5, 25, 15);\n ellipse(gameChar_x+10, gameChar_y-5, 25, 15);\n //Arms\n ellipse(gameChar_x+10, gameChar_y-30, 30, 15);\n ellipse(gameChar_x-10, gameChar_y-30, 30, 15);\n //Ears\n triangle(gameChar_x-20, gameChar_y-77, gameChar_x-15, gameChar_y-50, gameChar_x+10, gameChar_y-50);\n triangle(gameChar_x+20, gameChar_y-77, gameChar_x+15, gameChar_y-50, gameChar_x-10, gameChar_y-50);\n //Eyes\n fill(0);\n ellipse(gameChar_x+8, gameChar_y-50, 5, 7);\n ellipse(gameChar_x-8, gameChar_y-50, 5, 7);\n //Nose\n triangle(gameChar_x-6, gameChar_y-45, gameChar_x, gameChar_y-35, gameChar_x+6, gameChar_y-45);\n stroke(0);\n line(gameChar_x+8, gameChar_y-35, gameChar_x-8, gameChar_y-35);\n //Teeth\n fill(255);\n stroke(255);\n rect(gameChar_x-5, gameChar_y-34, 5, 7);\n rect(gameChar_x, gameChar_y-34, 5, 7);\n stroke(0);\n line(gameChar_x, gameChar_y-35, gameChar_x, gameChar_y-27);\n\t}\n}", "function keyPressed(){\n if (keyCode === RIGHT_ARROW){\n char1.willStop = false;\n if (char1.state !== \"right\") char1.rightState();\n\n }\n\n if (keyCode === LEFT_ARROW){\n char1.willStop = false;\n if (char1.state !== \"left\") char1.leftState();\n\n }\n\n if (keyCode === DOWN_ARROW){\n char1.willStop = false;\n if (hadouken1.alive === false){\n hadouken1.setStart(char1.charX, char1.charY);\n hadouken1.startTime = 0;\n hadouken1.lifeTime = 0;\n hadouken1.alive = true;\n\n //playing the sound effect\n char1.sound.play();\n }\n if (char1.state !== \"hadouken\") char1.hadouken();\n\n }\n}", "function jump(){\r\n if(character.classList != \"animate\"){\r\n character.classList.add(\"animate\");\r\n }\r\n setTimeout(function(){\r\n character.classList.remove(\"animate\");\r\n },500);\r\n}", "function Update () {\n\t// Get the input vector from keyboard or analog stick\n\tvar directionVector = new Vector3(Input.GetAxis(\"Horizontal\"), Input.GetAxis(\"Vertical\"), 0);\n\t\n\t_animation = GetComponent(Animation);\n\tif(!_animation){\n\t\t//Debug.Log(\"The character you would like to control doesn't have animations. Moving her might look weird.\");\n\t}\n\t\n\n\t\n\tif(!idleAnimation) {\n\t\t_animation = null;\n\t\t//Debug.Log(\"No idle animation found. Turning off animations.\");\n\t}\n\tif(!walkAnimation) {\n\t\t_animation = null;\n\t\t//Debug.Log(\"No walk animation found. Turning off animations.\");\n\t}\n\tif(!runAnimation) {\n\t\t_animation = null;\n\t\t//Debug.Log(\"No run animation found. Turning off animations.\");\n\t}\n\tif(!jumpPoseAnimation) {\n\t\t_animation = null;\n\t\t//Debug.Log(\"No jump animation found and the character has canJump enabled. Turning off animations.\");\n\t}\n\tif(!attackAnimation) {\n\t\t_animation = null;\n\t\t//Debug.Log(\"No attack animation found. Turning off animations.\");\n\t}\n\t\n\t_characterState = CharacterState.Idle;\n\t\n\tif (directionVector != Vector3.zero) {\n\t\t// Get the length of the directon vector and then normalize it\n\t\t// Dividing by the length is cheaper than normalizing when we already have the length anyway\n\t\tvar directionLength = directionVector.magnitude;\n\t\tdirectionVector = directionVector / directionLength;\n\t\t\n\t\t// Make sure the length is no bigger than 1\n\t\tdirectionLength = Mathf.Min(1, directionLength);\n\t\t\n\t\t// Make the input vector more sensitive towards the extremes and less sensitive in the middle\n\t\t// This makes it easier to control slow speeds when using analog sticks\n\t\tdirectionLength = directionLength * directionLength;\n\t\t\n\t\t// Multiply the normalized direction vector by the modified length\n\t\tdirectionVector = directionVector * directionLength;\n\t\t_characterState = CharacterState.Running;\n\t}\n\t\n\t// Rotate the input vector into camera space so up is camera's up and right is camera's right\n\tdirectionVector = Camera.main.transform.rotation * directionVector;\n\t\n\t// Rotate input vector to be perpendicular to character's up vector\n\tvar camToCharacterSpace = Quaternion.FromToRotation(-Camera.main.transform.forward, transform.up);\n\tdirectionVector = (camToCharacterSpace * directionVector);\n\t\n\t// Apply the direction to the CharacterMotor\n\tmotor.inputMoveDirection = directionVector;\n\tmotor.inputJump = Input.GetButton(\"Jump\");\n\t\n\t// Set rotation to the move direction\t\n\tif (autoRotate && directionVector.sqrMagnitude > 0.01 && motor.timer <= 0) {\n\t\tvar newForward : Vector3 = ConstantSlerp(\n\t\t\ttransform.forward,\n\t\t\tdirectionVector,\n\t\t\tmaxRotationSpeed * Time.deltaTime * 2\n\t\t);\n\t\tnewForward = ProjectOntoPlane(newForward, transform.up);\n\t\ttransform.rotation = Quaternion.LookRotation(newForward, transform.up);\n\t\t\n\t}\n\t\n\t// ANIMATION sector\n\tif(_animation) {\n\t\tif(_characterState == CharacterState.Jumping) \n\t\t{\n\t\t\t\n\t\t\t_animation[jumpPoseAnimation.name].speed = -landAnimationSpeed;\n\t\t\t_animation[jumpPoseAnimation.name].wrapMode = WrapMode.ClampForever;\n\t\t\t_animation.CrossFade(jumpPoseAnimation.name);\t\t\t\t\n\t\t\t\n\t\t} \n\t\telse \n\t\t{\t\n\t\t\tif(motor.movement.velocity.magnitude < 0.1) {\n\t\t\t\t_animation.CrossFade(idleAnimation.name);\n\t\t\t}\n\t\t\telse \n\t\t\t{\n\t\t\t\tif(_characterState == CharacterState.Running) {\n\t\t\t\t\t_animation[runAnimation.name].speed = Mathf.Clamp(motor.movement.velocity.magnitude, 0.0, runMaxAnimationSpeed);\n\t\t\t\t\t_animation.CrossFade(runAnimation.name);\t\n\t\t\t\t}\n\t\t\t\telse if(_characterState == CharacterState.Trotting) {\n\t\t\t\t\t_animation[walkAnimation.name].speed = Mathf.Clamp(motor.movement.velocity.magnitude, 0.0, trotMaxAnimationSpeed);\n\t\t\t\t\t_animation.CrossFade(walkAnimation.name);\t\n\t\t\t\t}\n\t\t\t\telse if(_characterState == CharacterState.Walking) {\n\t\t\t\t\t_animation[walkAnimation.name].speed = Mathf.Clamp(motor.movement.velocity.magnitude, 0.0, walkMaxAnimationSpeed);\n\t\t\t\t\t_animation.CrossFade(walkAnimation.name);\t\n\t\t\t\t}\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t}\n\t\n\t\n\t// ANIMATION sector\n\t\n}", "function drawGameChar()\n{\n\t// draw game character\n\n if(isLeft && isFalling)\n {\n // add your jumping-left code\n fill(255);\n stroke(0,0,0);\n ellipse(gameChar_x+3, gameChar_y -53,45,40);\n // Eyesleft\n fill(0,0,0);\n ellipse(gameChar_x-8,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x-8,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x-8,gameChar_y-60,2,2);\n // Eye right\n fill(0,0,0);\n ellipse(gameChar_x+ 12,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x+ 12,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x+ 12,gameChar_y-60,2,2);\n // Ear Left\n fill(0,0,0);\n ellipse(gameChar_x-19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x-19,gameChar_y - 70,6,5);\n // Ear Right\n fill(0,0,0);\n ellipse(gameChar_x +19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x+ 19,gameChar_y - 70,6,5);\n // Nose\n fill(0,0,0);\n ellipse(gameChar_x -2 , gameChar_y - 49,7,4);\n // Mouth\n fill(0,0,0);\n ellipse(gameChar_x, gameChar_y - 40,15,1);\n // Body\n fill(255);\n ellipse(gameChar_x +2, gameChar_y -20,32,29 );\n // legs Left\n fill(0,0,0);\n ellipse(gameChar_x-4, gameChar_y - 5,8,11);\n // legs right\n fill(0,0,0);\n ellipse(gameChar_x+4, gameChar_y - 5,8,11);\n // hands Left\n fill(0,0,0);\n ellipse(gameChar_x - 11, gameChar_y -30, 10, 18);\n // Right hand\n fill(0,0,0);\n ellipse(gameChar_x + 14, gameChar_y -30, 10, 18);\n }\n else if(isRight && isFalling)\n {\n // add your jumping-right code\n fill(255);\n stroke(0,0,0);\n ellipse(gameChar_x -3, gameChar_y -53,45,40);\n // Eyesleft\n fill(0,0,0);\n ellipse(gameChar_x-13,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x-12,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x-12,gameChar_y-60,2,2);\n // Eye right\n fill(0,0,0);\n ellipse(gameChar_x+ 7,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x+ 8,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x+ 8,gameChar_y-60,2,2);\n // Ear Left\n fill(0,0,0);\n ellipse(gameChar_x-19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x-19,gameChar_y - 70,6,5);\n // Ear Right\n fill(0,0,0);\n ellipse(gameChar_x +19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x+ 19,gameChar_y - 70,6,5);\n // Nose\n fill(0,0,0);\n ellipse(gameChar_x -1 , gameChar_y - 49,7,4);\n // Mouth\n fill(0,0,0);\n ellipse(gameChar_x, gameChar_y - 40,15,1);\n // Body\n fill(255);\n ellipse(gameChar_x -2, gameChar_y -20,32,29 );\n // legs Left\n fill(0,0,0);\n ellipse(gameChar_x-4, gameChar_y - 5,8,11);\n // legs right\n fill(0,0,0);\n ellipse(gameChar_x+4, gameChar_y - 5,8,11);\n // hands Left\n fill(0,0,0);\n ellipse(gameChar_x - 13, gameChar_y -30, 10, 18);\n // Right hand\n fill(0,0,0);\n ellipse(gameChar_x + 10, gameChar_y -30, 10, 18);\n\n }\n else if(isLeft)\n {\n // add your walking left code\n fill(255);\n stroke(0,0,0);\n ellipse(gameChar_x+3, gameChar_y -53,45,40);\n // Eyesleft\n fill(0,0,0);\n ellipse(gameChar_x-8,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x-8,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x-8,gameChar_y-60,2,2);\n // Eye right\n fill(0,0,0);\n ellipse(gameChar_x+ 12,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x+ 12,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x+ 12,gameChar_y-60,2,2);\n // Ear Left\n fill(0,0,0);\n ellipse(gameChar_x-19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x-19,gameChar_y - 70,6,5);\n // Ear Right\n fill(0,0,0);\n ellipse(gameChar_x +19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x+ 19,gameChar_y - 70,6,5);\n // Nose\n fill(0,0,0);\n ellipse(gameChar_x -2 , gameChar_y - 49,7,4);\n // Mouth\n fill(0,0,0);\n ellipse(gameChar_x, gameChar_y - 40,15,1);\n // Body\n fill(255);\n ellipse(gameChar_x +2, gameChar_y -20,32,29 );\n // legs Left\n fill(0,0,0);\n ellipse(gameChar_x-4, gameChar_y,8,11);\n // legs right\n fill(0,0,0);\n ellipse(gameChar_x+4, gameChar_y,8,11);\n // hands Left\n fill(0,0,0);\n ellipse(gameChar_x - 11, gameChar_y -20, 10, 18);\n // Right hand\n fill(0,0,0);\n ellipse(gameChar_x + 14, gameChar_y -20, 10, 18);\n }\n else if(isRight)\n {\n // add your walking right code\n fill(255);\n stroke(0,0,0);\n ellipse(gameChar_x -3, gameChar_y -53,45,40);\n // Left Eye\n fill(0,0,0);\n ellipse(gameChar_x-13,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x-12,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x-12,gameChar_y-60,2,2);\n // Right Eye \n fill(0,0,0);\n ellipse(gameChar_x+ 7,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x+ 8,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x+ 8,gameChar_y-60,2,2);\n // Left Ear\n fill(0,0,0);\n ellipse(gameChar_x-19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x-19,gameChar_y - 70,6,5);\n // Right Ear\n fill(0,0,0);\n ellipse(gameChar_x +19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x+ 19,gameChar_y - 70,6,5);\n // Nose\n fill(0,0,0);\n ellipse(gameChar_x -1 , gameChar_y - 49,7,4);\n // Mouth\n fill(0,0,0);\n ellipse(gameChar_x, gameChar_y - 40,15,1);\n // Body\n fill(255);\n ellipse(gameChar_x -2, gameChar_y -20,32,29 );\n // Left Leg\n fill(0,0,0);\n ellipse(gameChar_x-4, gameChar_y,8,11);\n // Right Leg\n fill(0,0,0);\n ellipse(gameChar_x+4, gameChar_y,8,11);\n // Left Hand\n fill(0,0,0);\n ellipse(gameChar_x - 13, gameChar_y -20, 10, 18);\n // Right Hand\n fill(0,0,0);\n ellipse(gameChar_x + 10, gameChar_y -20, 10, 18);\n\n }\n else if(isFalling || isPlummeting)\n {\n // add your jumping facing forwards code\n fill(255);\n stroke(0,0,0);\n ellipse(gameChar_x, gameChar_y -53,45,40);\n // Eyesleft\n fill(0,0,0);\n ellipse(gameChar_x-10,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x-10,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x-10,gameChar_y-60,2,2);\n // Eye right\n fill(0,0,0);\n ellipse(gameChar_x+ 10,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x+ 10,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x+ 10,gameChar_y-60,2,2);\n // Ear Left\n fill(0,0,0);\n ellipse(gameChar_x-19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x-19,gameChar_y - 70,6,5);\n // Ear Right\n fill(0,0,0);\n ellipse(gameChar_x +19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x+ 19,gameChar_y - 70,6,5);\n // Nose\n fill(0,0,0);\n ellipse(gameChar_x , gameChar_y - 50,7,4);\n // Mouth\n fill(0,0,0);\n ellipse(gameChar_x, gameChar_y - 40,15,1);\n // Body\n fill(255);\n ellipse(gameChar_x, gameChar_y -20,32,29 );\n // Left leg \n fill(0,0,0);\n ellipse(gameChar_x-5, gameChar_y-10,8,11);\n // right leg \n fill(0,0,0);\n ellipse(gameChar_x+5, gameChar_y-10,8,11);\n // Left hand \n fill(0,0,0);\n ellipse(gameChar_x - 14, gameChar_y -30, 10, 18);\n // Right hand\n fill(0,0,0);\n ellipse(gameChar_x + 14, gameChar_y -30, 10, 18);\n }\n else\n {\n // add your standing front facing code\n fill(255);\n stroke(0,0,0);\n ellipse(gameChar_x, gameChar_y -53,45,40);\n // Eyesleft\n fill(0,0,0);\n ellipse(gameChar_x-10,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x-10,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x-10,gameChar_y-60,2,2);\n // Eye right\n fill(0,0,0);\n ellipse(gameChar_x+ 10,gameChar_y-60,15,15);\n fill(255);\n ellipse(gameChar_x+ 10,gameChar_y-60,8,8);\n fill(0,0,0);\n ellipse(gameChar_x+ 10,gameChar_y-60,2,2);\n // Ear Left\n fill(0,0,0);\n ellipse(gameChar_x-19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x-19,gameChar_y - 70,6,5);\n // Ear Right\n fill(0,0,0);\n ellipse(gameChar_x +19,gameChar_y - 70,8,10);\n fill(128,128,128);\n ellipse(gameChar_x+ 19,gameChar_y - 70,6,5);\n // Nose\n fill(0,0,0);\n ellipse(gameChar_x , gameChar_y - 50,7,4);\n // Mouth\n fill(0,0,0);\n ellipse(gameChar_x, gameChar_y - 40,15,1);\n // Body\n fill(255);\n ellipse(gameChar_x, gameChar_y -20,32,29 );\n //Left leg\n fill(0,0,0);\n ellipse(gameChar_x-5, gameChar_y,8,11);\n //Right leg\n fill(0,0,0);\n ellipse(gameChar_x+5, gameChar_y,8,11);\n // Left hand\n fill(0,0,0);\n ellipse(gameChar_x - 14, gameChar_y -20, 10, 18);\n // Right hand\n fill(0,0,0);\n ellipse(gameChar_x + 14, gameChar_y -20, 10, 18); \n }\n}", "function dropChar(animId, colId, targetPoint, final) {\n function frame() {\n /* If the global logo.animState value is false, or the animId does not match the global logo.logoId */\n if (c4.logo.animState === false || c4.logo.logoId !== animId) {\n clearInterval(id); //Stop animating\n if (c4.logo.animState === true) {\n c4.logo.animState = false; //Change the global logo.animState to false\n }\n return;\n }\n\n if (pos === targetPoint) { //If we have hit the targetPoint\n clearInterval(id); //Stop animating\n if (colId % 2 === 0) { //If the column Id is even, apply the --p1TokenColor style value to the background of the content column\n document.getElementById(`logoGridCol${colId}RowId0`).firstElementChild.lastElementChild.style.backgroundColor = getElementPropertyVal(document.documentElement, \"--p1TokenColor\");\n document.getElementById(`logoGridHcol-${colId}`).firstElementChild.style.color = getElementPropertyVal(document.documentElement, \"--logoText\");\n } else { //Otherwise the column Id is odd, so apply the --p2TokenColor style instead\n document.getElementById(`logoGridCol${colId}RowId0`).firstElementChild.lastElementChild.style.backgroundColor = getElementPropertyVal(document.documentElement, \"--p2TokenColor\");\n document.getElementById(`logoGridHcol-${colId}`).firstElementChild.style.color = getElementPropertyVal(document.documentElement, \"--logoText\");\n }\n /* If this is the last column to be animated, set the global logo.animState property value to false, and remove the min/max width inline styles to allow resize */\n if (final === true) {\n /* Wait until the background-color transition has finished on the content column */\n /* Get the transition duration (in s), convert the value to a float, then multiply by 1000 to get a millisecond value for setTimeout() */\n let delay = getElementPropertyVal(document.getElementById(`logoGridCol${colId}RowId0`).firstElementChild.lastElementChild, \"transition-duration\", \"float\") * 1000;\n setTimeout(function () {\n c4.logo.animState = false; //Change the global logo.animState to false\n document.getElementById(\"logoContainer\").style.removeProperty(\"max-width\"); //Remove max/min width styling to allow resize\n document.getElementById(\"logoContainer\").style.removeProperty(\"min-width\");\n mainOnResize(); //Call resize in case the window size has adjusted\n }, delay);\n }\n return true;\n }\n\n if (pos === parseInt(Math.floor(targetPoint))) { //If we haven't hit the targetPoint, but are less than 1px away\n pos = targetPoint;\n document.getElementById(`logoGridHcol-${colId}`).firstElementChild.style.top = pos + `px`; //Set the position to targetPoint (prevents 1px adjustment as normal, overshooting the target and creating an infinite anim)\n } else { //Otherwise, adjust the position by 1px and continue\n pos += 1;\n document.getElementById(`logoGridHcol-${colId}`).firstElementChild.style.top = pos + `px`;\n }\n }\n let pos = 0; //Initialise position variable\n let id = setInterval(frame, 5); //Call frame() once every 5ms\n}", "insertCharacter(char) {\n\t\t\tif (this.sndKeyChar) this.sndKeyChar.play();\n\t\t\tconsole.log('Inserted ' + char);\n\t}", "function animate() {\n if (myKey === 's' && isPressed) {\n if (yPos < 520) {\n yPos += speed;\n }\n direction = 1;\n }\n if (myKey === 'w' && isPressed) {\n if (yPos > -20) {\n yPos -= speed;\n }\n direction = 2;\n }\n context.clearRect(0, 0, canvas.width, canvas.height); //This function will clear the drawn images\n moveFunc(direction, xPos, yPos);\n if (isAttacked) {\n attackedAnime(xPos, yPos);\n if (i == 300) {\n isAttacked = false;\n }\n }\n window.requestAnimationFrame(animate);\n}", "function jump(){\n if(character.classList != \"animate\")\n {\n character.classList.add(\"animate\");\n }\n setTimeout(()=>{\n character.classList.remove(\"animate\");\n },500);\n}", "update() {\r\n // Move the this.char at this speed.\r\n var speed = 100;\r\n\r\n if (this.cursors.up.isDown) {\r\n this.char.body.velocity.y = -speed;\r\n }\r\n else if (this.cursors.down.isDown) {\r\n this.char.body.velocity.y = speed;\r\n }\r\n else {\r\n this.char.body.velocity.y = 0;\r\n }\r\n\r\n if (this.cursors.left.isDown) {\r\n this.char.body.velocity.x = -speed;\r\n }\r\n else if (this.cursors.right.isDown) {\r\n this.char.body.velocity.x = speed;\r\n }\r\n else {\r\n this.char.body.velocity.x = 0;\r\n }\r\n }", "fire(Enemy){\n\n if(this.difficulty==1){\n\n let hitFound=false;\n\n while(hitFound!=true){\n\n let col = Math.floor((Math.random()*8)+0);\n let row= Math.floor((Math.random()*8)+0);\n console.log(\"attmepting to hit col: \" + col + \" row: \" + row )\n if(Enemy.boatBoard.hasBeenHit[row][col]!=true){\n Enemy.hitBoard.attempt[row][col]=true;\n Enemy.boatBoard.hasBeenHit[row][col]=true;\n Enemy.hitBoard.hit[row][col]=true;\n hitFound=true;\n\n }\n }\n }\n\n if(this.difficulty==2){\n //set orthogonal fire once it hits\n if(this.difficulty==2){\n //set orthogonal fire once it hits\n let hitFound=false;\n \n \n while(hitFound!=true){\n\n let col = Math.floor((Math.random()*8)+0);\n let row= Math.floor((Math.random()*8)+0);\n let tempCol=col;\n let tempRow=row; \n \n if(Enemy.boatBoard.hasBeenHit[row][col]!=true){\n Enemy.boatBoard.hasBeenHit[row][col]=true;\n if(Enemy.boatBoard.isAHit(col,row)){\n \n //after hit is found, checks for spaces to the left\n tempCol+1;\n while(Enemy.boatBoard.isAHit(tempCol,row))\n {\n Enemy.boatBoard.hasBeenHit[row][tempCol]=true;\n Enemy.hitBoard.hit[row][tempCol]=true;\n tempCol+1;\n }\n \n //then it checks for spaces to the right of hit\n tempCol=col-1;\n while(Enemy.boatBoard.isAHit(tempCol,row))\n {\n Enemy.boatBoard.hasBeenHit[row][tempCol]=true;\n Enemy.hitBoard.hit[row][tempCol]=true;\n tempCol-1;\n }\n \n //checks for spaces above hit\n tempRow=row+1;\n while(Enemy.boatBoard.isAHit(col,tempRow))\n {\n Enemy.boatBoard.hasBeenHit[tempRow][col]=true;\n Enemy.hitBoard.hit[tempRow][col]=true;\n tempRow+1;\n }\n \n //checks for spaces below hit\n tempRow=row-1;\n \n while(Enemy.boatBoard.isAHit(col,tempRow))\n {\n Enemy.boatBoard.hasBeenHit[tempRow][col]=true;\n Enemy.hitBoard.hit[tempRow][col]=true;\n tempRow-1;\n } \n } \n Enemy.hitBoard.hit[row][col]=true;\n hitFound=true;\n }\n } \n \n \n\n }\n }\n\n if(this.difficulty==3){\n \n let hitFound=false;\n \n for(let row = 0; row<9; row++){\n for(let col =0; col<9; col++){\n\n if(Enemy.boatBoard.hasBeenHit[row][col]!=true){\n //in isAHit col and row are flipped since that's how it used for p1 and p2 in application.js\n if(Enemy.boatBoard.isAHit(col,row)===true){\n Enemy.boatBoard.hasBeenHit[row][col]=true;\n Enemy.hitBoard.attempt[row][col]=true;\n Enemy.hitBoard.hit[row][col]=true;\n\t\t\t\t\t\t\t\tEnemy.boatCount--;\n hitFound=true;\n }\n }\n if(hitFound===true){\n break;\n }\n }\n if(hitFound===true){\n break;\n }\n }\n \n }\n }", "function hit() {\n\tc.userDraw();\n}", "function drawGameChar()\n{\n if(isLeft)\n {\n \n fill(255,0,255);\n rect(gameChar_x -10, gameChar_y -40, 20,35);\n fill(35,100,155);\n ellipse(gameChar_x,gameChar_y -50, 30);\n fill(25);\n ellipse(gameChar_x - 7, gameChar_y,11);\n ellipse(gameChar_x + 5, gameChar_y,11);\n\n }\n \n\n else if(isRight)\n {\n \n fill(255,0,255);\n rect(gameChar_x -10, gameChar_y -40, 20,35);\n fill(35,100,155);\n ellipse(gameChar_x,gameChar_y -50, 30);\n fill(25);\n ellipse(gameChar_x - 5, gameChar_y,11);\n ellipse(gameChar_x + 7, gameChar_y,11);\n }\n \n\n \n else if(isRight && isFalling)\n {\n // add your jumping-right code\n fill(255,0,255);\n rect(gameChar_x -10, gameChar_y -50, 20,35);\n fill(35,100,155);\n ellipse(gameChar_x,gameChar_y -60, 30);\n fill(25);\n ellipse(gameChar_x - 5, gameChar_y - 15,11);\n ellipse(gameChar_x + 8, gameChar_y -15,11);\n\n }\n else if(isLeft && isFalling)\n {\n // add your jumping-left code\n\n fill(255,0,255);\n rect(gameChar_x -10, gameChar_y -50, 20,35);\n fill(35,100,155);\n ellipse(gameChar_x,gameChar_y -60, 30);\n fill(25);\n ellipse(gameChar_x - 8, gameChar_y - 15,11);\n ellipse(gameChar_x + 5, gameChar_y -15,11);\n\n\n }\n else\n {\n // add your standing front facing code\n\n fill(255,0,255);\n rect(gameChar_x -10, gameChar_y -40, 20,35);\n fill(35,100,155);\n ellipse(gameChar_x,gameChar_y -50, 30);\n fill(25);\n ellipse(gameChar_x - 5, gameChar_y,11);\n ellipse(gameChar_x + 5, gameChar_y,11);\n\n }\n}", "function CharacterDisplay(_chId, _charObj, _charMesh, _defaultPosition) {\n\n\t/** Character ID */\n\tvar chId = _chId;\n\t/** \n\t *\tGetter for character ID\n\t *\t@return\t\tString\t\tthe ID of the character\n\t */\n\tthis.getCharacterId = function() { return chId; }\n\t\n\t\n\t/** Character object */\n\tvar charObj = _charObj\n\t/**\n\t *\tGetter for character object.\n\t *\t@return\t\tCharacter\t\tthe character object\n\t */\n \tthis.getCharacterObj = function() { return charObj; }\n \t\n \t\n \t/** Character mesh */\n\tvar charMesh = _charMesh;\n\t/**\n\t *\tGetter for character mesh.\n\t *\t@return\t\tMesh\t\tthe character mesh\n\t */\n \tthis.getCharacterMesh = function() { return charMesh; }\n \t\n \t\n\t// default character position\n\tthis.defaultPosition = _defaultPosition;\n\t\n\t/**\n\t *\tRetrieves the default position\n\t */\n\tthis.getDefaultPosition = function() { \n\t\treturn this.defaultPosition; \n\t}\n\n\n\t// movement speed\n\tvar SPEED = 8;\n\t\n\n\t// current point for the character position\n\tvar currentPoint = null;\n\tthis.setCurrentPoint = function(cp) {\n\t\tcurrentPoint = cp;\t\n\t}\n\tthis.getCurrentPoint = function() {\n\t\treturn currentPoint;\t\n\t}\n\t\n\t/** Target point on the character location */\n\t// targets points (define the path to follow when the character is moving)\n\tvar targetPoint = [];\n\tvar actionWhenPointIsReached = null;\t\t// TODO --> change to a ActionStack (points, actions, \n\tvar orientationWhenPointIsReached = null;\n\t\n\t\n\t/**\n\t *\tReturns the Z-Index of the character\n\t *\t@return\t\tint\t\tthe z-index \n\t */\n\tthis.getZIndex = function() {\n\t\treturn charMesh.getClosestPointAndSegment(currentPoint).segment.getZIndex();\t\n\t}\n\t\n\t\n\t/** \n\t *\tSends a tick to the character. \n\t */\n\tthis.tick = function() {\n\t\t\n\t\tif (targetPoint.length == 0) {\n\t\t\treturn false;\n\t\t}\n\t\t\n\t\tcharObj.tick();\n\t\t\n\t\tvar norme = currentPoint.distanceTo(targetPoint[0]);\n\t\t\n\t\t// TODO optimize segment detection\n\t\tvar realSpeed = charMesh.getClosestPointAndSegment(currentPoint).segment.getSpeedFactor() * SPEED;\n\t\t\n\t\t// compute new position relateed to the direction to the target point.\n\t\tif (norme < realSpeed) {\n\t\t\tcurrentPoint.x = targetPoint.x;\n\t\t\tcurrentPoint.y = targetPoint.y;\n\t\t\tcurrentPoint.zoom = targetPoint.zoom;\n\t\t\tif (targetPoint.length > 0) {\n\t\t\t\t// remaining target points\n\t\t\t\tcurrentPoint = targetPoint.shift();\n\t\t\t}\n\t\t\t\n\t\t\tif (targetPoint.length == 0) {\n charObj.stopAudio();\n\t\t\t\tif (orientationWhenPointIsReached != null) {\n\t\t\t\t\tcharObj.setDirection(orientationWhenPointIsReached);\n\t\t\t\t\torientationWhenPointIsReached = null;\t\t\n\t\t\t\t}\t\t\t\t\n\t\t\t\tgame.getCurrentScene().redraw();\n\t\t\t\t// target reached\n\t\t\t\tif (actionWhenPointIsReached != null) {\n\t\t\t\t\tactionWhenPointIsReached.execute(game);\n\t\t\t\t\tactionWhenPointIsReached = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\t\t\n charObj.playAudio();\n \n\t\tvar vecX = targetPoint[0].x - currentPoint.x;\n\t\tvar vecY = targetPoint[0].y - currentPoint.y;\n\t\t\n\t\tvar oldDistance = norme;\n\t\t\n\t\tcurrentPoint.x = currentPoint.x + (vecX * realSpeed / norme);\t\n\t\tcurrentPoint.y = currentPoint.y + (vecY * realSpeed / norme);\n\t\t\n\t\tvar newDistance = currentPoint.distanceTo(targetPoint[0]);\n\t\tcurrentPoint.zoom += ((oldDistance - newDistance) / oldDistance) * (targetPoint[0].zoom - currentPoint.zoom);\t\t\n\t\n\t\treturn true;\n\n\t}\t\n\n\n\t/**\n\t * \tSpecific drawing of a character using its display.\n\t *\t\n\t */\n\tthis.drawCharacter = function(context, OFFSET_X, OFFSET_Y) {\n\n\t\t// display of the mesh (comment to remove)\n\t\t//charMesh.display(context, OFFSET_X, OFFSET_Y);\t\t\n\t\t\n\t\t// display of the character\n\t\tif (targetPoint.length > 0) {\n\t\t\tcharObj.setRunning(1);\n\t\t\tvar orientation = getOrientation(currentPoint, targetPoint[0]);\n\t\t\tcharObj.setDirection(orientation);\n\t\t}\n\t\telse {\n\t\t\tcharObj.setRunning(0);\n\t\t}\n\t\tcharObj.draw(context, currentPoint.x + OFFSET_X, currentPoint.y + OFFSET_Y, currentPoint.zoom);\n\t}\n\n\n\t\n\t\n\t/**\n\t * \tCalled when point is reached\n\t *\t@param\t\tPoint\t\t\tclickedPoint\t\t\tlocation where the click took place\n\t *\t@param\t\t{Action,Point}\tactionAndDestination\tpair (action, destination) action to perform when the destination is reached.\n\t */\n\tthis.click = function(clickedPoint, actionAndDestination) {\t\n\t\n\t\t// computes the action that has to be done when the point has been reached (null if none)\n\t\tactionWhenPointIsReached = actionAndDestination.action;\n \n\t\t// computes the orientation when the point has been reached\n\t\torientationWhenPointIsReached = actionAndDestination.orientation;\n\n\t\t// computes the closest point\n\t\tvar closest = actionAndDestination.destination; \n\t\t\n\t\t// computation of the path from the current point to the destination point\n\t\tvar pDest = closest.point;\n\t\tvar segDest = closest.segment;\n\t\tpDest.zoom = this.getZoom(pDest, segDest.getPoint1(), segDest.getPoint2());\n\t\tvar segSource = charMesh.getClosestPointAndSegment(currentPoint).segment;\n\t\tvar pathToTarget = charMesh.getPathFromTo(currentPoint, segSource, pDest, segDest);\n\t\ttargetPoint = [];\n\t\tfor (var i=1; i < pathToTarget.length; i++) {\n\t\t\ttargetPoint.push(new Point(pathToTarget[pathToTarget.length - 1 - i].x, \n\t\t\t\t\t\t\t\t\t pathToTarget[pathToTarget.length - 1 - i].y, \n\t\t\t\t\t\t\t\t\t pathToTarget[pathToTarget.length - 1 - i].zoom));\n\t\t}\n\t\t\n\t}\n\t\t\t\n\n\t/**\n\t *\tComputes the zoom factor for the point p on segment p1, p2\n\t *\t@param\tp \tthe point for which the ratio is computed\n\t *\t@param \tp1\tone extremity of the segment\n\t *\t@param \tp2\tthe other extremity of the segment\n\t */\n\tthis.getZoom = function(p, p1, p2) {\n\t\n\t\tif (p1.zoom == p2.zoom)\n\t\t\treturn p1.zoom;\n\t\t\n\t\tvar distanceP1P2 = p1.distanceTo(p2);\n\t\tvar distancePP1 = p.distanceTo(p1);\n\t\t\n\t\t// ratio distance w.r.t. P1\n\t\tvar ratio = distancePP1 / distanceP1P2;\n\t\treturn p1.zoom + (ratio * (p2.zoom - p1.zoom));\t\t\n\t}\n\n\n\t/**\n\t *\tComputes the orientation of the character for a given vector defined by 2 points\n\t *\t@param\tPoint\tsrc\t\tSource point of the vector\n\t *\t@param\tPoint\tdest\tDestination point of the vector\n\t *\t@return\tString\t\t\tThe orientation of the character \"N\", \"NE\", \"E\", \"SE\", \"S\", \"SW\", \"W\", \"NW\" \n\t */\n\tgetOrientation = function(src, dest) {\n\t\tvar y = dest.y - src.y;\n\t\tvar x = dest.x - src.x;\n\t\tvar angle = Math.atan2(-y,x);\n\t\tif (angle >= -Math.PI/8 && angle <= Math.PI/8) {\n\t\t\treturn \"E\";\t\n\t\t} \n\t\tif (angle >= Math.PI/8 && angle <= 3*Math.PI/8) {\n\t\t\treturn \"NE\";\t\n\t\t}\n\t\tif (angle >= 3*Math.PI/8 && angle <= 5*Math.PI/8) {\n\t\t\treturn \"N\";\t\n\t\t}\n\t\tif (angle >= 5*Math.PI/8 && angle <= 7*Math.PI/8) {\n\t\t\treturn \"NW\";\t\n\t\t}\n\t\tif (angle <= -Math.PI/8 && angle >= -3*Math.PI/8) {\n\t\t\treturn \"SE\";\t\n\t\t}\n\t\tif (angle <= -3*Math.PI/8 && angle >= -5*Math.PI/8) {\n\t\t\treturn \"S\";\t\n\t\t}\n\t\tif (angle <= -5*Math.PI/8 && angle >= -7*Math.PI/8) {\n\t\t\treturn \"SW\";\t\n\t\t}\n\t\treturn \"W\";\n\t}\n\n\n\t\n\t\n}", "function moveCharacter(characterWrap){\n\t\t\tvar sizeY = characterWrap.outerHeight() / 2;\n\t\t\tvar sizeX = characterWrap.outerWidth() / 2;\n\t\t\tvar character = characterWrap.find('.active');\n\n\t\t\tif(supportTransitions()){\n\t\t\t\tif(character.hasClass('moveRight')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.css('left', '-' + sizeX + 'px');\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.css('left', '0px');\n\t\t\t\t\t}\n\t\t\t\t} else if(character.hasClass('moveLeft')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.css('left', '0px');\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.css('left', '-' + sizeX + 'px');\n\t\t\t\t\t}\n\t\t\t\t} else if(character.hasClass('moveUp')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.css('top', '0px');\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.css('top', '-' + sizeY + 'px');\n\t\t\t\t\t}\n\t\t\t\t} else if(character.hasClass('moveDown')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.css('top', '-' + sizeY + 'px');\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.css('top', '0px');\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\t//jquery fallback \n\t\t\telse{\n\t\t\t\tif(character.hasClass('moveRight')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'left': '-' + sizeX + 'px'\n\t\t\t\t\t\t}, 400);\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'left': '0px'\n\t\t\t\t\t\t},400);\n\t\t\t\t\t}\n\t\t\t\t} else if(character.hasClass('moveLeft')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'left': '0px'\n\t\t\t\t\t\t},400);\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'left' : '-' + sizeX + 'px'\n\t\t\t\t\t\t},400);\n\t\t\t\t\t}\n\t\t\t\t} else if(character.hasClass('moveUp')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'top': '0px'\n\t\t\t\t\t\t}, 400);\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'top': '-' + sizeY + 'px'\n\t\t\t\t\t\t}, 400);\n\t\t\t\t\t}\n\t\t\t\t} else if(character.hasClass('moveDown')){\n\t\t\t\t\tif(!characterWrap.hasClass('moved')){\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'bottom' : sizeY + 'px'\n\t\t\t\t\t\t}, 400);\n\t\t\t\t\t}else{\n\t\t\t\t\t\tcharacterWrap.animate({\n\t\t\t\t\t\t\t'bottom':'0px'\n\t\t\t\t\t\t},400);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tcharacterWrap.toggleClass('moved');\n\t\t}", "function sprite(char) {\n if (char === 'a') {\n switch (avatar) {\n case 0:\n player.sprite = 'images/char-boy.png';\n avatar++;\n break;\n case 1:\n player.sprite = 'images/char-cat-girl.png';\n avatar++;\n break;\n case 2:\n player.sprite = 'images/char-horn-girl.png';\n avatar++;\n break;\n case 3:\n player.sprite = 'images/char-pink-girl.png';\n avatar++;\n break;\n case 4:\n player.sprite = 'images/char-princess-girl.png';\n avatar = 0;\n break;\n }\n player.render();\n } else if (char === 'i') {\n toggle();\n }\n}", "function moveCharacter(char, index) {\n if (game.data.go_back[index]) {\n game.data.go_back[index] = false;\n char.pos.x = game.data.back_x;\n char.pos.y = game.data.back_y;\n game.data.location_x[index] = game.data.back_x;\n game.data.location_y[index] = game.data.back_y;\n return true;\n } else if (game.data.show_menu || game.data.waited[index]) {\n return true;\n } else if (game.data.moving[index] && me.input.keyStatus(\"click\")) {\n\n var x = (Math.floor(me.input.mouse.pos.x / 32));\n var y = (Math.floor(me.input.mouse.pos.y / 32));\n var tot_x = x + char.off_x - char.pos.x/32;\n var tot_y = y + char.off_y - char.pos.y/32;\n\n if (Math.abs(tot_x)+Math.abs(tot_y) <= game.data.movement[index]) {\n\n var x1 = game.data.location_x.slice(0,0);\n var x2 = game.data.location_x.slice(1);\n var y1 = game.data.location_y.slice(0,0);\n var y2 = game.data.location_y.slice(1);\n var x_removed = x1.concat(x2);\n var y_removed = y1.concat(y2);\n if ((x_removed.indexOf(x*32) < 0) || (y_removed.indexOf(y*32) < 0)) {\n game.data.location_x[index] = x*32;\n game.data.location_y[index] = y*32;\n char.pos.x = x*32;\n char.pos.y = y*32;\n char.off_x = tot_x;\n char.off_y = tot_y;\n }\n }\n return true;\n\n } \n\n else if (game.data.update_plz[index]) {\n game.data.update_plz[index] = false;\n return true;\n } \n\n else if (!game.data.moving[index]) {\n char.off_x = 0;\n char.off_y = 0;\n }\n\n return false;\n}", "function updateAnimatedCharacter() {\n var ctx = hangmanGame.canvas.getContext(\"2d\");\n\n ctx.drawImage(character.image, 400 * character.frame, 0, 400, 400, 310, 15, 200, 200);\n\n if (hangmanGame.frameCount % 25 === 0) {\n if (character.frame === 0) {\n character.frame++;\n } else {\n character.frame = 0;\n }\n }\n}", "function updateAnimation(){\n // scan keyboard\n keyboard.update();\n\n const steps = 50;\n\n // max values\n const maxHeight = 3;\n const handMove = 1.5;\n const headRotate = 1;\n const legRotate = 2.6;\n const downHeight = 0.8;\n const bodyRotate = 0.4;\n const characterRotate = 2;\n\n // Different animation based on keyboard input\n if (character != null){\n //character.rotation.y += 0.002;\n\n // If press 'up', the character jump up and move right\n if (upCount > 0){\n upCount--;\n var parabola = (0.25-(upCount/steps-0.5)*(upCount/steps-0.5));\n character.position.y = maxHeight * parabola;\n leftHand.position.x = -handMove * parabola;\n leftHand.position.y = handMove * parabola;\n rightHand.position.x = handMove * parabola;\n rightHand.position.y = handMove * parabola;\n head.rotation.x = -headRotate * parabola;\n character.position.x += 0.03;\n camera.position.x += 0.03;\n light.position.x += 0.03;\n }\n\n // If press 'down', the character goes down and move right\n else if (downCount > 0){\n downCount--;\n var parabola = (0.25-(downCount/steps-0.5)*(downCount/steps-0.5));\n leftLegPivot.rotation.z = -legRotate * parabola;\n rightLegPivot.rotation.z = legRotate * parabola;\n character.position.y = -downHeight * parabola;\n var handDist = handMove * parabola;\n leftHand.position.set(3 * handDist, -2.5 * handDist, 2.5 * handDist);\n rightHand.position.set(2 * handDist, handDist, -2 * handDist);\n head.rotation.x = headRotate * parabola;\n head.rotation.z = headRotate * parabola;\n body.rotation.x = bodyRotate * parabola;\n character.position.x += 0.03;\n camera.position.x += 0.03;\n light.position.x += 0.03;\n }\n\n // If press 'left', character jump and spin a circle and move right\n else if (leftCount > 0){\n leftCount--;\n var parabola = (0.25-(leftCount/steps-0.5)*(leftCount/steps-0.5));\n character.position.y = maxHeight * parabola;\n leftHand.position.x = -2 * handMove * parabola;\n rightHand.position.x = 2 * handMove * parabola;\n character.rotation.y = -(steps - leftCount) * 2 * Math.PI / steps;\n character.position.x += 0.03;\n camera.position.x += 0.03;\n light.position.x += 0.03;\n }\n\n // If press 'right', character rotate, move right, and rotate back\n else if (rightCount > 0){\n rightCount--;\n if (rightCount >= 75) {\n character.rotation.y += Math.PI / 50;\n }\n else if (legCount > 0){\n legCount--;\n var parabola = (0.25-(legCount/steps-0.5)*(legCount/steps-0.5));\n rightLegPivot.rotation.x = -legRotate * parabola;\n leftLegPivot.rotation.x = legRotate * parabola;\n leftHand.position.z = 3 * handMove * parabola;\n rightHand.position.z = -3 * handMove * parabola;\n character.position.x += 0.05;\n camera.position.x += 0.05;\n light.position.x += 0.05;\n }\n else {\n character.rotation.y += -Math.PI / 50;\n }\n }\n\n else{\n character.position.y = 0;\n character.rotation.y = 0;\n if ( keyboard.pressed('up') ) {\n // jump\n upCount = steps;\n console.log(\"Jump\");\n }\n else if ( keyboard.pressed('down') ) {\n // go down\n downCount = steps;\n console.log(\"Down\");\n }\n else if ( keyboard.pressed('left') ) {\n // move left\n leftCount = steps;\n console.log(\"Left (for audience)\");\n }\n else if ( keyboard.pressed('right') ) {\n // move right\n rightCount = 2 * steps;\n legCount = steps;\n console.log(\"Right (for audience)\");\n }\n }\n\n // When the camera move close to the edge of the plane and there is no connected plane to its right, create new connect ground to ensure that there is always a ground and a back wall in the camera\n if (camera.position.x > (50 * (rightStageCount - 1))){\n createNewStage();\n }\n }\n}", "function protoOnHit(){\n if (player.currentState == jump && player.controls.transform.position[1] < this.owner.controls.transform.position[1]){\n this.owner.changeState(deadEnemy)\n }\n}", "function hit() {\n if (mouseIsPressed) {\n // random cord length\n // len += random(-10, 40)\n \n // bat forward x and some up/down y position change\n bat.position.x += random(0, -50);\n bat.position.y += random(-10, 20)\n bat.rotation = -20;\n} else {\n // return to original position\n bat.rotation = 10;\n bat.position.x = 500;\n bat.position.y = 400\n len = 250;\n}\n}", "function ApplyAnimModifier(m:float):void {\n\tcharDummy.animation[\"slash1\"].speed *= m;\n\tcharDummy.animation[\"thrust-release\"].speed *= m;\n\tcharDummy.animation[\"thrust-windup\"].speed *= m;\n}", "function pickChar(charSel) {\n document.getElementById(\"charIm\").src = \"images/\" + charSel + \".png\";\n if (charSel == \"M1\") {\n console.log(\"here\");\n document.getElementById(\"charIm\").style.width = \"10%\";\n document.getElementById(\"charIm\").style.height = \"20%\";\n document.getElementById(\"charIm\").style.marginLeft = \"675px\";\n document.getElementById(\"charIm\").style.marginTop = \"550px\";\n\n }\n}", "animateWeapon() {\n //Do animation then set shooting to false here\n shooting_3D = false;\n }", "moveCharacter(character, direction) {\n \n var candidateTile;\n var currTileX = character.getCurrentTile().getTileX();\n var currTileY = character.getCurrentTile().getTileY();\n var charState;\n var result = true;\n\n switch (direction) {\n case 'up':\n candidateTile = this.gameBoard[currTileX][currTileY - 1]; \n break;\n case 'left':\n candidateTile = this.gameBoard[currTileX - 1][currTileY]; \n charState = 'idleLeft';\n break;\n case 'down':\n candidateTile = this.gameBoard[currTileX][currTileY + 1]; \n break;\n case 'right':\n candidateTile = this.gameBoard[currTileX + 1][currTileY]; \n charState = 'idleRight';\n break;\n default:\n console.log(\"Debug method: moveCharacter\");\n break;\n }\n\n //If the candidate tile contains the survivor, it cannot be moved into.\n if (this.Survivor.getCurrentTile() == candidateTile) {\n result = false;\n }\n\n //If the candidate tile contains is not passable, it cannot be moved into.\n if (candidateTile.canBePassed() == false) {\n result = false;\n }\n\n //If the candidate tile contains an active, alive zombie, it cannot be moved into.\n for (const z of this.activeZombies) {\n if (z.getCurrentTile() == candidateTile && z.isZombieAlive()) {\n result = false;\n }\n }\n\n //If the tile can be moved into, move the entity and change animation state.\n if (result) {\n character.moveChar(candidateTile);\n\n }\n\n if (charState != null) {\n character.setState(charState);\n }\n return result;\n }", "function moveChar(thisChar, type){\r\n\t\t\r\n\tswitch(type){\r\n\t\tcase 1:\r\n\t\t//random\r\n\t\tif(!thisChar.canMove){\r\n\t\t\tthisChar.dirX = thisChar.dirX*-1;\r\n\t\t\tthisChar.dirY = thisChar.dirY*-1;\r\n\t\t}\r\n\t\tif(timer == 0){\r\n\t\t\ttimer = Math.floor(Math.random() * (300-200+1) + 200);\r\n\t\t\tif(isMoving){\r\n\t\t\t\tnewDirX = randomDir();\r\n\t\t\t\tnewDirY = randomDir();\r\n\t\t\t\twhile(newDirX == 0 && newDirY == 0){\r\n\t\t\t\t\tnewDirX = randomDir();\r\n\t\t\t\t\tnewDirY = randomDir();\r\n\t\t\t\t}\r\n\t\t\t\tthisChar.dirX = newDirX;\r\n\t\t\t\tthisChar.dirY = newDirY;\r\n\t\t\t\tisMoving = !isMoving;\r\n\t\t\t}else{\r\n\t\t\t\tthisChar.dirX = 0;\r\n\t\t\t\tthisChar.dirY = 0;\r\n\t\t\t\tisMoving = !isMoving;\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\ttimer--;\r\n\t\t}\t\t\r\n\t\tbreak;\r\n\t\t\r\n\t\t\r\n\t\tcase 2:\r\n\t\t//Follow\r\n\t\tnewDirX = (player.x + (player.w/2)) - (thisChar.x + (thisChar.w/2));\r\n\t\tnewDirY = (player.y + (player.h/2)) - (thisChar.y + (thisChar.h/2));\r\n\t\t//There should be an easier way to do this. Preferable in previous 2 lines. But, whatever.\r\n\t\tif(newDirX > 50 || newDirX < -50){\r\n\t\t\tif(newDirX < 0){\r\n\t\t\t\tnewDirX = -1;\r\n\t\t\t}else if(newDirX > 0){\r\n\t\t\t\tnewDirX = 1;\r\n\t\t\t}\r\n\t\t\tthisChar.dirX = newDirX;\r\n\t\t}else{\r\n\t\t\tthisChar.dirX = 0;\r\n\t\t}\r\n\t\t\r\n\t\tif(newDirY > 50 || newDirY < -50){\r\n\t\t\tif(newDirY < 0){\r\n\t\t\t\tnewDirY = -1;\r\n\t\t\t}else if(newDirY > 0){\r\n\t\t\t\tnewDirY = 1;\r\n\t\t\t}\r\n\t\t\tthisChar.dirY = newDirY;\r\n\t\t}else{\r\n\t\t\tthisChar.dirY = 0;\r\n\t\t}\r\n\t\tbreak;\r\n\t\t\r\n\t\t\r\n\t\tcase 3:\r\n\t\t//flee\r\n\t\tnewDirX = (player.x + (player.w/2)) - (thisChar.x + (thisChar.w/2));\r\n\t\tnewDirY = (player.y + (player.h/2)) - (thisChar.y + (thisChar.h/2));\r\n\t\t//There should be an easier way to do this. Preferable in previous 2 lines. But, whatever.\r\n\t\tif(newDirX < 75 && newDirX > -75){\r\n\t\t\tif(newDirX < 0){\r\n\t\t\t\tnewDirX = 1;\r\n\t\t\t}else if(newDirX > 0){\r\n\t\t\t\tnewDirX = -1;\r\n\t\t\t}\r\n\t\t\tthisChar.dirX = newDirX;\r\n\t\t}else{\r\n\t\t\tthisChar.dirX = 0;\r\n\t\t}\r\n\t\t\r\n\t\tif(newDirY < 75 && newDirY > -75){\r\n\t\t\tif(newDirY < 0){\r\n\t\t\t\tnewDirY = 1;\r\n\t\t\t}else if(newDirY > 0){\r\n\t\t\t\tnewDirY = -1;\r\n\t\t\t}\r\n\t\t\tthisChar.dirY = newDirY;\r\n\t\t}else{\r\n\t\t\tthisChar.dirY = 0;\r\n\t\t}\r\n\t\tbreak;\r\n\t\t\r\n\t\t\r\n\t\tdefault:\r\n\t\t//still\r\n\t\tthisChar.dirX = 0;\r\n\t\tthisChar.dirY = 0;\r\n\t}\r\n}", "function moveLeft(){\n var left = parseInt(window.getComputedStyle(character).getPropertyValue(\"left\"));\n if(left>0){\n character.style.left = left - 2 + \"px\";\n }\n}", "gotHit(x, y, canvasWidth, canvasHeight) {\n this.euro -= 5;\n this.isIntangible = true;\n this.intangibilityTime = 0;\n\n // sound of elf\n this.hitSounds[randint(0, this.hitSounds.length - 1)].play();\n }", "function processWalk(dir) {\n\n //increment the charStep as we will want to use the next stance in the animation\n //if the character is at the end of the animation, go back to the beginning\n charStep++;\n if (charStep == 5)\n charStep = 1;\n\n //clear current class\n me.removeAttr('class');\n\n //add the new class\n switch(charStep) {\n case 1:\n stepType = dir+'-stand';\n me.addClass(stepType);\n break;\n case 2:\n stepType = dir+'-right';\n me.addClass(stepType);\n break;\n case 3:\n stepType = dir+'-stand';\n me.addClass(stepType);\n break;\n case 4:\n stepType = dir+'-left';\n me.addClass(stepType);\n break;\n }\n\n Positions.update(characterPosition._id, {$set: {stepType: stepType}});\n\n\n //move the char\n switch(dir) {\n\n case'front':\n newX = me.position().left;\n newY = me.position().top + walkLength ;\n break;\n\n case'back':\n newX = me.position().left;\n newY = me.position().top - walkLength ;\n break;\n\n case'left':\n newX = me.position().left - walkLength;\n newY = me.position().top;\n break;\n\n case'right':\n newX = me.position().left + walkLength;\n newY = me.position().top;\n break;\n }\n\n // Animate moving character (it will also update your character position)\n if(canIwalk(newX, newY)){\n me.animate({left:newX, top: newY}, walkSpeed/2);\n inHouse(newX, newY);\n doorControl(newX, newY);\n\n }\n\n }", "function Attack()\n{\n\tvar speedTowardsPlayer = moveSpeed;\n\t\n\t//if enemy is on the right side of the player move left\n\tif(player.transform.position.x < transform.position.x)\n\t{\n\t\tfacingLeft = true;\n\t\tspeedTowardsPlayer = -speedTowardsPlayer;\n\t\trenderer.material.mainTexture = mainTextures[curFrame]; // Get the current animation frame\n\t}\n\t//if enemy is on the left side of the player move right\n\telse\n\t{\n\t\tfacingLeft = false;\n\t\trenderer.material.mainTexture = altTextures[curFrame]; // Get the current animation frame\n\t}\n\t\t\n\trigidbody.velocity = Vector3(speedTowardsPlayer, rigidbody.velocity.y, 0); // Move to the left\n}", "function drawChar(){\r\n\t\t\r\n\t\tgc.beginPath();\r\n\t\tgc.rect(player.x, player.y, player.w, player.h);\r\n\t\tgc.fillStyle = playerColour;\r\n\t\tgc.fill();\r\n\t\tgc.closePath();\r\n\t\t\r\n\t}", "changeChar(){\n // if the player is set to the index of 4, the sprite will go back to index of 0\n if(this.sprite !== 4){\n this.sprite += 1;\n }else{\n this.sprite = 0;\n }\n }", "function collisionCheck(char, plat) {\n const vectorX = char.x + char.width / 2 - (plat.x + plat.width / 2)\n const vectorY = char.y + char.height / 2 - (plat.y + plat.height / 2)\n\n const halfWidths = char.width / 2 + plat.width / 2\n const halfHeights = char.height / 2 + plat.height / 2\n\n let collisionDirection = null\n\n if (Math.abs(vectorX) < halfWidths && Math.abs(vectorY) < halfHeights) {\n var offsetX = halfWidths - Math.abs(vectorX)\n var offsetY = halfHeights - Math.abs(vectorY)\n if (offsetX < offsetY) {\n if (vectorX > 0) {\n collisionDirection = 'left'\n char.x += offsetX\n } else {\n collisionDirection = 'right'\n char.x -= offsetX\n }\n } else {\n if (vectorY > 0) {\n collisionDirection = 'top'\n char.y += offsetY\n } else {\n collisionDirection = 'bottom'\n char.y -= offsetY\n }\n }\n }\n return collisionDirection\n}", "animHit(attacker, attackType, silent = false) {\n let anim = new Tactics.Animation();\n let doStagger;\n let direction;\n\n if (attackType === undefined)\n attackType = attacker.aType;\n\n if (attackType === 'melee') {\n // Melee attacks cause a stagger\n doStagger = true;\n\n // Melee attacks cause the victim to stagger in a particular direction\n direction = this.board.getDirection(attacker.assignment, this.assignment, this.direction);\n\n /*\n * An impact sound only plays for melee attacks\n */\n let spriteAction = this._sprite.getAction('stagger');\n\n if (silent)\n anim.addFrame([]);\n else\n anim.addFrame(spriteAction.sounds);\n }\n else if (attackType === 'magic') {\n // Magic attacks cause a stagger\n doStagger = true;\n\n // No impact sound for magic attacks\n anim.addFrame([]);\n }\n\n /*\n * Show a stagger animation if appropriate\n */\n if (doStagger) {\n anim.addFrame([]);\n\n if (this.paralyzed)\n anim.addFrames([\n () => this.offsetFrame(0.12, direction),\n () => this.offsetFrame(-0.16, direction),\n ]);\n else\n anim.addFrames([\n () => this.drawStagger().offsetFrame(0.12, direction),\n () => this.offsetFrame(-0.16, direction),\n ]);\n\n anim.addFrame(() => this.drawStand());\n }\n\n return anim;\n }", "function GestureStory(character, gestureScript, gestures){\n\n\tthis.character = character;\n\n\t//Save the original positions\n\tthis.originalPositions = new Array();\n\t//Arms\n\tthis.originalPositions.innerArm = [];\n\tthis.originalPositions.innerArm.rotationOffset = this.character.innerArm.rotationOffset;\n\tthis.originalPositions.innerArm.rotationRange = this.character.innerArm.rotationRange;\n\tthis.originalPositions.innerArm.rotationSpeed = this.character.innerArm.rotationSpeed;\n\tthis.originalPositions.outerArm = [];\n\tthis.originalPositions.outerArm.rotationOffset = this.character.outerArm.rotationOffset;\n\tthis.originalPositions.outerArm.rotationRange = this.character.outerArm.rotationRange;\n\tthis.originalPositions.outerArm.rotationSpeed = this.character.outerArm.rotationSpeed;\n\n\tthis.script = new Array();\n\tthis.script = gestureScript.slice(0);\n\n\tthis.curGestureIndex = null;\n\tthis.nextGestureIndex = null;\n\n\n\tthis.animate = function(){\n\t\tthis.read();\n\t\tthis.update();\n\t}\n\n\n\t//READ\n\t//*************************************************\n\t//DESCRIPTION--------------------------------------\n\t// Read the script to get the index of the\n\t//gesture the character should be doing. If there\n\t//is no gesture, set nextGestureIndex to null.\n\tthis.read = function(){\n\t\tthis.nextGestureIndex = null;\n\t\tfor(var i = 0; i < this.script.length; i++){\n\t\t\tif(this.script[i].startPos <= this.character.storyPos && this.character.storyPos <= this.script[i].endPos){\n\t\t\t\tthis.nextGestureIndex = i;\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t}\n\n\n\t//UPDATE\n\t//*******************************************\n\t//DESCRIPTION--------------------------------\n\t// Check if the nextGestureIndex and the\n\t//curGestureIndex are different, if they are,\n\t//then check which gesture we need to perform\n\t//NOTE---------------------------------------\n\t// This function is different than other\n\t//update functions.\n\tthis.update = function(){\n\t\tif(this.curGestureIndex != this.nextGestureIndex){\n\t\t\tthis.curGestureIndex = this.nextGestureIndex;\n\t\t\tif(this.nextGestureIndex == null){\n\t\t\t\tthis.endGesture();\n\t\t\t} else {\n\t\t\t\tthis.startGesture();\n\t\t\t}\n\t\t}\n\t}\n\n\n\n\n\t//END GESTURE\n\t//*****************************************\n\t//DESCRIPTION------------------------------\n\t// Return the character positions to the\n\t//original values.\n\tthis.endGesture = function(){\n\t\tthis.character.gesture = false;\n\n\t\t//*******\n\t\t//Arms\n\n\t\t//Inner Arm\n\t\tthis.character.innerArm.rotationOffset = this.originalPositions.innerArm.rotationOffset;\n\t\tthis.character.innerArm.rotationRange = this.originalPositions.innerArm.rotationRange;\n\t\tthis.character.innerArm.rotationSpeed = this.originalPositions.innerArm.rotationSpeed;\n\t\t//Outer Arm\n\t\tthis.character.outerArm.rotationOffset = this.originalPositions.outerArm.rotationOffset;\n\t\tthis.character.outerArm.rotationRange = this.originalPositions.outerArm.rotationRange;\n\t\tthis.character.outerArm.rotationSpeed = this.originalPositions.outerArm.rotationSpeed;\n\n\t}\n\n\n\n\t//START GESTURE*******************************\n\t//DESCRIPTION---------------------------------\n\t// Give the character's body parts new\n\t//positions based on the current gesture\n\tthis.startGesture = function(){\n\t\tthis.character.gesture = true;\n\t\tthis.curGesture = gestures[gestureScript[this.curGestureIndex].gestureName];\n\t\t//*******\n\t\t//Arms\n\n\t\t//Inner Arm\n\t\tif(this.curGesture.innerArm){\n\t\t\tif(typeof this.curGesture.innerArm.rotationOffset !== 'undefined')\n\t\t\t\tthis.character.innerArm.rotationOffset = this.curGesture.innerArm.rotationOffset;\n\t\t\tif(typeof this.curGesture.innerArm.rotationRange !== 'undefined')\n\t\t\t\tthis.character.innerArm.rotationRange = this.curGesture.innerArm.rotationRange;\n\t\t\tif(typeof this.curGesture.innerArm.rotationSpeed !== 'undefined')\n\t\t\t\tthis.character.innerArm.rotationSpeed = this.curGesture.innerArm.rotationSpeed;\n\t\t}\n\t\t//Outer Arm\n\t\tif(this.curGesture.outerArm){\n\t\t\tif(typeof this.curGesture.outerArm.rotationOffset !== 'undefined')\n\t\t\t\tthis.character.outerArm.rotationOffset = this.curGesture.outerArm.rotationOffset;\n\t\t\tif(typeof this.curGesture.outerArm.rotationRange !== 'undefined')\n\t\t\t\tthis.character.outerArm.rotationRange = this.curGesture.outerArm.rotationRange;\n\t\t\tif(typeof this.curGesture.outerArm.rotationSpeed !== 'undefined')\n\t\t\t\tthis.character.outerArm.rotationSpeed = this.curGesture.outerArm.rotationSpeed;\n\t\t}\n\n\t}\n\n}", "function draw_character(character,pose){\r\n var iindex = character[_ID_IMAGE];\r\n var ipose = 0;\r\n if (character[_ID_SIDE]=='hero'){\r\n switch (pose){\r\n case (ACT_WALK) :\r\n ipose = _ID_L_WALK;\r\n break;\r\n case (ACT_ATTACK) :\r\n ipose = _ID_L_ATTACK;\r\n break;\r\n case (ACT_STAND) :\r\n ipose = _ID_L_STAND;\r\n break;\r\n case (ACT_CAST) :\r\n ipose = _ID_L_CAST;\r\n break;\r\n }\r\n //OBJ_CHARACTER[iindex][ipose];\r\n $('hero_image').innerHTML='<img src=\"public/image/'+OBJ_CHARACTER[iindex][ipose][0]+\r\n '\" style=\"top:'+(CFG_SCREEN_HEIGHT-(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)-CFG_SCREEN_OFFSET_BOTTOM)+\r\n ';left:'+(CFG_SCREEN_OFFSET_LEFT)+\r\n ';width:'+(OBJ_CHARACTER[iindex][ipose][1]*CFG_SCALE)+'px;'+\r\n 'height:'+(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)+'px;\" />';\r\n }else{\r\n switch (pose){\r\n case (ACT_WALK) :\r\n ipose = _ID_R_WALK;\r\n break;\r\n case (ACT_ATTACK) :\r\n ipose = _ID_R_ATTACK;\r\n break;\r\n case (ACT_STAND) :\r\n ipose = _ID_R_STAND;\r\n break;\r\n case (ACT_CAST) :\r\n ipose = _ID_R_CAST;\r\n break;\r\n }\r\n $('enemy_image').innerHTML='<img src=\"public/image/'+OBJ_CHARACTER[iindex][ipose][0]+\r\n '\" style=\"top:'+(CFG_SCREEN_HEIGHT-(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)-CFG_SCREEN_OFFSET_BOTTOM)+\r\n ';left:'+(CFG_SCREEN_WIDTH-(OBJ_CHARACTER[iindex][ipose][1]*CFG_SCALE)-CFG_SCREEN_OFFSET_RIGHT)+\r\n ';width:'+(OBJ_CHARACTER[iindex][ipose][1]*CFG_SCALE)+'px;'+\r\n 'height:'+(OBJ_CHARACTER[iindex][ipose][2]*CFG_SCALE)+'px;\" />';\r\n }\r\n}", "function CharacterCell(xCell,yCell) {\n this.xCell = xCell;\n this.yCell = yCell;\n this.xPixel = xCell * xCharPix;\n this.yPixel = (yCell+1) * yCharPix - yCharPix/3;\n this.charSymbol = charsToOutput[Math.floor(random(charsToOutput.length))];\n this.lifeLeft = Math.floor((random(maxLife)*0.8));\n \n this.display = function() {\n this.lifeLeft = this.lifeLeft - 1;\n \n var greenVal = ( this.lifeLeft*(255/maxLife) );\n fill( color(0,greenVal,0) );\n \n text(this.charSymbol, this.xPixel, this.yPixel);\n \n // When the time runs out, the character and brightness will be reset.\n if (this.lifeLeft <= 0) {\n this.lifeLeft = Math.floor(random(maxLife/5,maxLife));\n this.charSymbol = charsToOutput[Math.floor(random(charsToOutput.length))];\n }\n }\n}", "function chortle() {\n\n writeToConsoleBool = true;\n writeConsoleText(`chortle!!!`);\n\n if (chortleImgsIndex < chortleImgs.length - 1) {\n chortleImgsIndex++;\n } else {\n\n chortleImgsIndex = 0;\n }\n\n actionAnimating = true;\n executeAction = 'chortle';\n}", "function Character(args) {\n this.parent.constructor.call(this, args);\n this.frame = 0;\n this.oldPosition = new Position(args.xPos, args.yPos);\n this.movement = new Position(0,0);\n this.frustration = 0;\n this.type = CHAR;\n this.turnProb = args.turnprob ? args.turnprob : 0.95;\n this.totalframes = args.totalframes ? args.totalframes : 3;\n this.speed = args.speed ? args.speed : SPEED;\n this.stop = args.stop ? true : false; \n this.randomDir();\n}", "function hitATrap() {\n // minus a number from the character score\n character1Score = character1Score - 2;\n // display the new score\n updateScoreDisplay(character1Score);\n trapModal.style.display = \"block\";\n // call the moveToken function again to loop through the tiles and place the token on the new character score\n moveToken();\n}", "function character(necessaryConditions,triggers,precludingConditions,bigImage,lilImage,charAsString){\n this.necessaryConditions = necessaryConditions;\n this.triggers = triggers;\n this.precludingConditions = precludingConditions;\n /* \n Each character has a big and lil image variety. The lil image variety is used when the character is being added\n to a super script or a subscript \n */\n this.bigImage = bigImage;\n this.lilImage = lilImage;\n this.charAsString = charAsString;\n\n}", "function updatePlayer(player) {\n\n var character = player.options.character;\n\n if (player.cursorLeft.isDown)\n {\n player.hasJustShot = false;\n player.setVelocityX(-160);\n\n player.anims.play(character + 'Left', true);\n player.left = true;\n player.right = false;\n }\n else if (player.cursorRight.isDown)\n {\n player.hasJustShot = false;\n player.setVelocityX(160);\n\n player.anims.play(character + 'Right', true);\n player.right = true;\n player.left = false;\n }\n else\n {\n if (player.right && !player.hasJustShot)\n {\n player.anims.play(character + 'LookRight', true);\n }\n else if (player.left && !player.hasJustShot)\n {\n player.anims.play(character + 'LookLeft', true);\n }\n\n player.setVelocityX(0);\n }\n\n // Shoot directions\n if (player.cursorShoot.isDown && !player.shootBlocked)\n {\n player.hasJustShot = true;\n if (player.left)\n {\n player.anims.play(character+'ShootLeft');\n shoot(player, 'Left');\n justShotTimer(player);\n }\n else if (player.right)\n {\n player.anims.play(character+'ShootRight');\n shoot(player, 'Right');\n justShotTimer(player);\n }\n }\n\n if (player.cursorUp.isDown && player.body.blocked.down)\n {\n soundFx.jumpSound.play();\n player.setVelocityY(-330);\n }\n player.playerText.text = player.name + ' ' + player.ammo;\n player.playerText.updateText();\n player.playerText = Phaser.Display.Align.To.TopCenter(player.playerText, player, 0, 0);\n}", "function char(name, hp, atk, returnDmg, img) {\n this.name = name;\n this.health = hp;\n this.attackStrength = atk;\n this.counterAtk = returnDmg;\n this.image = img;\n}", "function isHit(x,y){\n\tvar move = makeMove(x,y);\n\tif (move!=null){\n\t\tif (move.hit){\n\t\t\tdocument.getElementById(y+'_'+x).setAttribute('class','hit');\n\t\t\t//document.getElementById(y+'_'+x).innerHTML = moves;\n\t\t}else{\n\t\t\tdocument.getElementById(y+'_'+x).setAttribute('class','miss');\n\t\t\t//document.getElementById(y+'_'+x).innerHTML = moves;\n\t\t}\n\t\treturn move.hit;\n\t}\n\treturn false;\n}", "function addHitAnimation(ship, list, browserWidth, browserHeight) {\n var isDestroyed = ship.health > 0 ? false : true;\n var x = ship.getExplosionX();\n var y = ship.getExplosionY();\n var type;\n //check if destroyed\n if (isDestroyed) {\n switch (ship.type) {\n case Constants.ShipType.EMPIRE_DESTROYER:\n case Constants.ShipType.EMPIRE_COMMANDER:\n case Constants.ShipType.EMPIRE_DEATH_STAR:\n case Constants.ShipType.REBEL_MILLENIUM_FALCON:\n type = Constants.SpriteType.EXPLOSION_LARGE;\n break;\n default:\n type = Constants.SpriteType.EXPLOSION_SMALL;\n break;\n }\n }\n else {\n switch (ship.type) {\n default:\n type = Constants.SpriteType.EXPLOSION_SMALL;\n break;\n }\n }\n //add explosion\n addNewExplosion(explosionList, x, y, type, browserWidth, browserHeight);\n }", "function keyPressed() {\n if (key == \"A\" || key == \"a\") {\n playerOne.kick();\n }\n if (key == \"D\" || key == \"d\") {\n whirl.rightReach = whirl.rightReach + 1;\n }\n if (key == \"J\" || key == \"j\") {\n whirl.leftReach = whirl.leftReach + 1;\n }\n if (key == \"L\" || key == \"l\") {\n playerTwo.kick();\n }\n if (key == \"R\" || key == \"r\") {\n controller.gameState = \"PLAY\";\n whirl.leftReach = 2;\n whirl.rightReach = 2;\n }\n }//some press to check varable (press/time elapsed) --> look at millis", "hit() {\n\t\tthis.sprite.anims.play(\"enemy-die\", true);\n\n\t\t//if the CrocBossEnemy is not dead, spawn 2x additional clones at\n\t\t//center screen\n\t\tif (this.health != 0) {\n\t\t\tif (!this.enemySpawned) {\n\t\t\t\tfor (var i = 0; i < 2; i++) {\n\t\t\t\t\tvar { width, height } = this.scene.sys.game.config;\n\t\t\t\t\tvar xSpawn = width / 2;\n\n\t\t\t\t\t//spawn clones facing different directions\n\t\t\t\t\tvar tempDirection = 1;\n\t\t\t\t\tif (i % 2 == 0) {\n\t\t\t\t\t\ttempDirection = 1; \n\t\t\t\t\t} else {\n\t\t\t\t\t\ttempDirection = -1; \n\t\t\t\t\t}\n\n\t\t\t\t\tvar tempEnemy = new CrocBossEnemy(\n\t\t\t\t\t\tthis.scene,\n\t\t\t\t\t\txSpawn,\n\t\t\t\t\t\theight*0.1, \n\t\t\t\t\t\t\"clone\",\n\t\t\t\t\t\tthis.sprite.scaleX-0.5,\n\t\t\t\t\t\tthis.health-1,\n\t\t\t\t\t\ttempDirection);\n\n\t\t\t\t\tthis.scene.enemyManager.add(tempEnemy);\n\t\t\t\t\tthis.scene.physics.world.addCollider(tempEnemy.sprite, this.scene.worldLayer);\n\t\t\t\t}\n\t\t\t\tthis.enemySpawned = true;\n\t\t\t}\n\t\t}\n\n\t}", "function fireGun(player, playerSprite, lastLeyPressRight) {\n stopMoveEvent = true;\n fireFrame = 0;\n console.log(player)\n var direction = lastLeyPressRight ? '1' : '-1';\n var pickUpInterval = setInterval(() => {\n playerSprite.setAttribute('style', 'transform: scaleX(' + direction + '); background-position: ' + (-320 + (-80 * fireFrame)) + 'px -120px');\n\n if (fireFrame === 2) {\n pistolShotSound.play(); \n shotingElements(player, lastLeyPressRight);\n }\n if (fireFrame === 5) {\n playerSprite.setAttribute('style', 'transform: scaleX(' + direction + '); background-position: ' + (-320) + 'px -120px');\n clipFall.play();\n stopMoveEvent = false;\n withGun = true;\n clearInterval(pickUpInterval);\n } else {\n fireFrame++;\n }\n }, 150);\n}", "function Character(name, title, image, hitPts, attackPts) {\n this.name = name;\n this.title = title;\n this.image = image;\n this.hitPts = hitPts;\n this.attackPts = attackPts;\n this.printStats = function () {\n console.log(\"Name: \" + this.name + \"\\nTitle: \" + this.title\n + \"\\nImageUrl: \" + this.image + \"\\nHit Points: \"\n + this.hitPts + \"\\nAttack Points: \" + this.attackPts);\n };\n this.isAlive = function () {\n if (this.hitPts > 0) {\n console.log(this.name + \" is still alive!\"\n + \"\\n---------------------------------\\n\");\n return true;\n }\n console.log(this.name + \" has been defeated!\");\n return false;\n };\n this.attack = function (character2) {\n character2.hitPts -= this.attackPts\n };\n this.levelUp = function () {\n this.hitPts += 200;\n };\n}", "function animate(){\n\n //this code animates player movement:\n if ((toRender.action[0] != undefined)){\n //if there are any actions to execute\n if (toRender.action[0][0] != undefined){\n //parses through actions\n for (let i = 0; i < toRender.action[0].length; i++){\n\n let player = getPlayerbyName(toRender.action[0][i])\n if (player != undefined){\n player.drawPlayer()\n //render every key pressed\n for (let k = 0; k<toRender.key[0][i].length; k++){\n let angle = getAngleFromKey(toRender.key[0][i][k]);\n player.moveDirection(angle)\n drawAllPlayers(existingPlayers)\n }\n }\n }\n }\n }\n\n //this code handles events:\n //parses through all events\n for (let i = 0; i<toRender.event.type.length; i++){\n\n //checks for types of events\n if (toRender.event.type[i] == 'Swing'){\n let player = getPlayerbyName(toRender.event.player[i]);\n\n }\n //add literally anything i want here\n //else if (toRender.event.type[i] == 'Shoot'){}\n\n }\n\n\n if (toRender.event.type == '')\n // if (toRender.swing[0] != undefined){\n // if (toRender.swing[0][0] != undefined){\n // console.log('swinging')\n //\n // for (let i = 0; i < toRender.swing[0].length; i++){\n // let actingPlayer = getPlayerbyName(toRender.swing[0][i][0]);\n // if (actingPlayer != undefined){\n // console.log('drawing player')\n // actingPlayer.drawPlayer()\n // //consider adding a for loop to render every key pressed, for now no need;\n // //access sword from player name\n // for (let k = 0; k<existingPlayers.length; k++){\n // console.log('parsing')\n // if (existingPlayers[k].name == toRender.swing[0][i][0]){\n // console.log('found player')\n // let actingSword = playerWeapons[k];\n // console.log(actingSword);\n // actingSword.swingSword(toRender.swing[0][i][1], existingPlayers[k].xcoord);\n // drawAllPlayers(existingPlayers);\n // }\n // }\n // }\n // }\n //\n // }\n // }\n\n window.requestAnimationFrame(function(){\n animate()\n })\n}", "function keydown(evt) {\r\n var keyCode = (evt.keyCode)? evt.keyCode : evt.getKeyCode();\r\n\r\n switch (keyCode) {\r\n case \"A\".charCodeAt(0):\r\n player.motion = motionType.LEFT;\r\n if(!playFaceLeft){\r\n var player1 = svgdoc.getElementById(\"playerExceptname\");\r\n player1.setAttribute(\"transform\", \"translate(\" +PLAYER_SIZE.w + \", 0) scale(-1,1)\");\r\n\r\n }\r\n playFaceLeft = true;\r\n break;\r\n\r\n case \"D\".charCodeAt(0):\r\n player.motion = motionType.RIGHT;\r\n if(playFaceLeft){\r\n var player1 = svgdoc.getElementById(\"playerExceptname\");\r\n player1.setAttribute(\"transform\", \"translate(0, 0) scale(1,1)\");\r\n }\r\n playFaceLeft = false;\r\n break;\r\n\r\n case \"W\".charCodeAt(0):\r\n if (cheat || player.isOnPlatform()) {\r\n player.verticalSpeed = JUMP_SPEED;\r\n }\r\n break;\r\n case 32:\r\n if(canShoot)\r\n shootBullet();\r\n break;\r\n case \"C\".charCodeAt(0):\r\n cheat = true;\r\n var player2 = svgdoc.getElementById(\"playerExceptname\");\r\n player2.setAttribute(\"style\", \"opacity:0.5\");\r\n break;\r\n case \"V\".charCodeAt(0):\r\n cheat = false;\r\n var player2 = svgdoc.getElementById(\"playerExceptname\");\r\n player2.setAttribute(\"style\", \"opacity:1\");\r\n break;\r\n\r\n }\r\n}", "handleInput(controls) {\n // Movement controls\n switch (controls) {\n case 'right':\n this.x += userXmove;\n break;\n case 'left':\n this.x -= userXmove;\n break;\n case 'enter':\n switch (this.x) {\n case 300:\n playerImg = characterBoyImg;\n break;\n case 400:\n playerImg = characterCatImg;\n break;\n case 500:\n playerImg = characterHornImg;\n break;\n default:\n playerImg = characterBoyImg;\n break;\n }\n startTimer();\n break;\n }\n\n // Confine character selector movement\n if (this.x > 500) {\n this.x = 500;\n } else if (this.x < 300) {\n this.x = 300;\n }\n\n }", "function walk(character) {\r\n var frameRate = 1;\r\n\r\n var xSlide = new BABYLON.Animation(\"xSlide\", \"position.z\", frameRate, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);\r\n var keyFrames = [];\r\n\r\n keyFrames.push({\r\n frame: 0,\r\n value: character.body.position.z\r\n });\r\n\r\n keyFrames.push({\r\n frame: 20 * frameRate,\r\n value: character.body.position.z - 30\r\n });\r\n keyFrames.push({\r\n frame: 25 * frameRate,\r\n value: character.body.position.z - 30\r\n });\r\n\r\n keyFrames.push({\r\n frame: 45 * frameRate,\r\n value: character.body.position.z\r\n });\r\n keyFrames.push({\r\n frame: 50 * frameRate,\r\n value: character.body.position.z\r\n });\r\n xSlide.setKeys(keyFrames);\r\n\r\n\r\n var YRotation = new BABYLON.Animation(\"YRotation\", \"rotation\", frameRate, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);\r\n var keyFrames2 = [];\r\n \r\n keyFrames2.push({\r\n frame: 0 * frameRate,\r\n value: BABYLON.Quaternion.RotationAxis(new BABYLON.Vector3(0, 1, 0), 0).toEulerAngles()\r\n });\r\n keyFrames2.push({\r\n frame: 20 * frameRate,\r\n value: BABYLON.Quaternion.RotationAxis(new BABYLON.Vector3(0, 1, 0), 0).toEulerAngles()\r\n }); keyFrames2.push({\r\n frame: 25 * frameRate,\r\n value: BABYLON.Quaternion.RotationAxis(new BABYLON.Vector3(0, 1, 0), Math.PI).toEulerAngles()\r\n });\r\n keyFrames2.push({\r\n frame: 45 * frameRate,\r\n value: BABYLON.Quaternion.RotationAxis(new BABYLON.Vector3(0, 1, 0), Math.PI).toEulerAngles()\r\n });\r\n keyFrames2.push({\r\n frame: 50 * frameRate,\r\n value: BABYLON.Quaternion.RotationAxis(new BABYLON.Vector3(0, 1, 0), 0).toEulerAngles()\r\n });\r\n\r\n YRotation.setKeys(keyFrames2);\r\n \r\n return scene.beginDirectAnimation(character.body, [xSlide, YRotation], 0, 50 * frameRate, true);\r\n}", "function updateOnHover(char) {\n\tvar x = (Math.floor(me.input.mouse.pos.x / 32));\n\tvar y = (Math.floor(me.input.mouse.pos.y / 32));\n\n\tif (char.pos.x / 32 === x && char.pos.y / 32 === y) {\n\n\t\tgame.data.hovered_over = char.id;\n\n\t\t$(\"#name\").html(char.unit_name);\n\t\t$(\"#hp\").html(char.cur_hp.toString() + \"/\" + char.stats.hp.toString());\n\n\t\t// Calculating and displaying stats\n\t\t$(\"#str\").html(char.stats.str.toString());\n\t\t$(\"#mag\").html(char.stats.mag.toString());\n\t\t$(\"#skl\").html(char.stats.skl.toString());\n\t\t$(\"#spd\").html(char.stats.spd.toString());\n\t\t$(\"#luk\").html(char.stats.luk.toString());\n\t\t$(\"#res\").html(char.stats.res.toString());\n\t\t$(\"#def\").html(char.stats.def.toString());\n\t\t$(\"#hit\").html(hit(char.stats).toString());\n\t\t$(\"#avo\").html(avo(char.stats).toString());\n\t\t$(\"#crt\").html(crit(char.stats).toString());\n\n\t\t// Displaying and selecting weapons\n\t\tvar weaponString = \"\";\n\n\t\tfor (var i = 0; i < char.weapons.length; i++) {\n\t\t\tif (char.player_one) {\n\t\t\t\t\n\n\t\t\t\t// Check if this weapon is equipped\n\t\t\t\tif (char.equipped != null && char.equipped === char.weapons[i]) {\n\t\t\t\t\tweaponString += \"<input type=\\\"radio\\\" id=\\\"\"+ i + \"\\\" name=\\\"equip\\\" value=\\\"\" + i + \"\\\" checked>\" + char.weapons[i].name + \"<br>\";\t\n\t\t\t\t} else {\n\t\t\t\t\tweaponString += \"<input type=\\\"radio\\\" id=\\\"\"+ i + \"\\\" name=\\\"equip\\\" value=\\\"\" + i + \"\\\">\" + char.weapons[i].name + \"<br>\";\t\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tweaponString += char.weapons[i].name + \"<br>\";\n\t\t\t}\n\t\t}\n\n\t\t$(\"#weapon\").html(weaponString);\n\n\t\t// Update the pre-battle box if someone is attacking\n\t\tvar isTargeted = (me.game.currentLevel.getLayerByName(\"map_layer\").getTileId(x * 32,y * 32) == 2);\n\t\tif (!char.player_one && game.data.attacking && isTargeted) {\n\t\t\tgame.data.battle.setTarget(char);\n\t\t}\n\t}\n}", "function listener(e) {\r\n switch(e.type) {\r\n case \"webkitAnimationEnd\":\r\n case \"MSAnimationEnd\":\r\n case \"animationend\":\r\n case \"oanimationend\":\r\n characters[j].className = \"animate-me\";\r\n \r\n j++;\r\n \r\n if (j >= characters.length) {\r\n j = 0;\r\n // break; // uncomment if you want to animate only once\r\n } \r\n \r\n animate();\r\n }\r\n}", "function setCharacter() {\n $(this).appendTo('#your-character-row').addClass('character');\n charhp = $(this).attr('data-hp');\n charName = $(this).attr('data-name');\n baseCharAttack = parseInt($(this).attr('data-ap'));\n currentAttack = baseCharAttack;\n \n let characters = $(`.char:not(#${this.id})`).detach();\n for (let i = 0; i < characters.length; i++) {\n $('#enemy-row').append(characters[i]);\n }\n $('#enemy-row .char').addClass('enemy-available');\n $('.char').off(\"click\");\n $('.char').removeClass('char');\n $('.image-row').removeClass('image-row');\n}", "function catWalkLeft() {\n \n var oldLeft = parseInt(img.style.left);\n var newLeft = oldLeft - 10;\n img.style.left = newLeft + 'px';\n \n if (newLeft == -300) {\n clearInterval(timer2);\n superman.setAttribute(\"class\", \"\"); // off superman gif\n img.src = 'http://www.anniemation.com/clip_art/images/cat-walk.gif'\n timer = setInterval(catWalkRight, 50);\n };\n}", "function Chars(tag,char) {\n $(tag).html(\"<h2>Your Character: </h2>\")\n $(tag).append(\"<button class='pictures'><img src=\"\n + char.image + \" height='100'><div>\" +\n char.health + \"</div></img></button>\");\n if(tag === \"#images\")\n $(\"#images\").append(\"<button id='attack' class='attackClass'>Attack</button>\");\n isChosen === false;\n }", "attackBasic(cursor, angle, tempSprite) {\n\n //Call the hero's attackBasic first\n //tempSprite.anims.play(\"shield\",true);\n tempSprite.anims = this.anims;\n //console.log(this.anims);\n\n //this.hero.attackBasic(cursor, angle, tempSprite);\n\n //Rotation of sprite and box\n if (angle > -Math.PI / 4 && angle <= Math.PI / 4) {\n console.log(\"atacked\");\n switch (this.playerType) {\n case HEROES.SHIELD_HERO:\n this.sprite.anims.play(\"rightBasicAttackShield\");\n break;\n case HEROES.SWORD_HERO:\n this.sprite.anims.play(\"rightBasicAttackSword\");\n break;\n //case HEROES.MAGE_HERO: this.sprite.anims.play(\"rightBasicAttackMage\"); break;\n }\n } else if (angle > -3 * Math.PI / 4 && angle <= -Math.PI / 4) {\n switch (this.playerType) {\n case HEROES.SHIELD_HERO:\n this.sprite.anims.play(\"upBasicAttackShield\");\n break;\n case HEROES.SWORD_HERO:\n this.sprite.anims.play(\"upBasicAttackSword\");\n break;\n //case HEROES.MAGE_HERO: this.sprite.anims.play(\"upBasicAttackMage\"); break;\n }\n } else if ((angle > 3 * Math.PI / 4 && angle <= Math.PI) || (angle <= -3 * Math.PI / 4 && angle >= -Math.PI)) {\n switch (this.playerType) {\n case HEROES.SHIELD_HERO:\n this.sprite.anims.play(\"leftBasicAttackShield\");\n break;\n case HEROES.SWORD_HERO:\n this.sprite.anims.play(\"leftBasicAttackSword\");\n break;\n //case HEROES.MAGE_HERO: this.sprite.anims.play(\"leftBasicAttackMage\"); break;\n }\n } else if (angle <= 3 * Math.PI / 4 && angle > Math.PI / 4) {\n switch (this.playerType) {\n case HEROES.SHIELD_HERO:\n this.sprite.anims.play(\"downBasicAttackShield\");\n break;\n case HEROES.SWORD_HERO:\n this.sprite.anims.play(\"downBasicAttackSword\");\n break;\n //case HEROES.MAGE_HERO: this.sprite.anims.play(\"downBasicAttackMage\"); break;\n }\n }\n }", "hit () {\n this.hitTime = 0;\n }", "playCommand() {\n if (keyIsDown(40) && this.player.col + SQUARE_SIDE < 1000) {\n this.playerImg = loadImage(\"assets/character-down.png\");\n return this.player.moveUp();\n }\n if (keyIsDown(38) && this.player.col - SQUARE_SIDE > -100) {\n this.playerImg = loadImage(\"assets/character-up.png\");\n return this.player.moveDown();\n }\n if (keyIsDown(37) && this.player.row - SQUARE_SIDE > -100) {\n this.playerImg = loadImage(\"assets/character-left.png\");\n return this.player.moveLeft();\n }\n if (keyIsDown(39) && this.player.row + SQUARE_SIDE < 1000) {\n this.playerImg = loadImage(\"assets/character-right.png\");\n return this.player.moveRight();\n }\n }", "function playerAttackEnemy(isCounter = false) {\n var dodge = false;\n var counterAttack = false;\n var enemyLost = false;\n if ((!player.isAttacking && playerCanGo && !enemy.isAttacking) || isCounter) {\n var enemyDodge = getRandom(100);\n if (enemyDodge <= enemy.dodgeProbability) {\n // the enemy dodged!\n dodge = true;\n };\n if (!isCounter) {\n var enemyCounter = getRandom(100);\n if (enemyCounter <= enemy.counterAttackProbability) {\n counterAttack = true;\n }\n }\n var attackPower = getRandom(player.attackPoints) + 1;\n // We hit the enemy!\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > enemy.hitPoints) ? enemy.hitPoints : attackPower;\n\n playSound(attackStartSound);\n // Load players attackingImage\n swapImage(player, player.attackingImage);\n // Flag the player is attacking\n player.isAttacking = true;\n // Run css animations\n // Callback embeds another animation, runs the attack sound, and decrements the enemies health\n player.imageElement.animate({\n left: \"250px\"\n }, 300, function () {\n if (!dodge) {\n // Displays the attack power\n displayText(enemy, \"-\" + attackPower);\n // Log in the console\n gameConsoleLog(player.name + \" hit \" + enemy.name + \" for \" + attackPower + \"hps!\");\n // Plays the smack sound\n playSound(smackSound);\n // Runs the enemy hit\n characterHitAnimation(enemy, \"right\");\n // Removes the hitpoints\n enemy.hitPoints -= attackPower;\n } else {\n // Enemy dodged\n gameConsoleLog(enemy.name + \" dodged \" + player.name + \"'s attack!\");\n // Run the dodge animation\n dodgeAttack(enemy);\n }\n // Update stats on the screen\n updateStats();\n // Check if the enemy died\n if (enemy.hitPoints <= 0) {\n // Log the enemy has died\n gameConsoleLog(enemy.name + \" has fallen!\");\n // Run the death animation\n killCharacter(enemy);\n enemyLost = true;\n }\n player.imageElement.animate({\n left: \"-180px\"\n }, 300, function () {\n swapImage(player, player.standingImage);\n player.isAttacking = false;\n if (counterAttack === true && !enemyLost) {\n gameConsoleLog(enemy.name + \" has counter-attacked!\");\n enemyAttackPlayer(true);\n }\n if (!isCounter) {\n startPlayerTimer();\n }\n });\n });\n return true;\n }\n}", "function moveCharacter(event) {\n event.stopPropagation();\n if (selectedCharacter && this.classList.contains(\"movable\")) {\n const currentCell = this;\n const currentIndex = Array.from(cells).indexOf(currentCell);\n const characterImg = selectedCharacter.querySelector(\"img\");\n\n // If the clicked cell contains a character, swap their positions\n if (currentCell.dataset.char) {\n const tempChar = currentCell.querySelector(\"img\");\n currentCell.appendChild(characterImg);\n selectedCharacter.appendChild(tempChar);\n } else {\n currentCell.appendChild(characterImg);\n }\n\n // Update last position and movable cells after moving\n lastCharacterPosition = Array.from(cells).indexOf(selectedCharacter);\n updateMovableCells(lastCharacterPosition);\n // Deselect the character after moving\n deselectCharacter();\n // Reset movable characters after moving\n resetMovableCharacters();\n }\n }", "function start_move() {\n\tlet coordinate = X;\t\t//defaults to x dimension\n\tlet modifier = 1;\t\t//defaults to positive \n\tlet no_collision = true;\n\t//starts animation if necessary\n\tif(animating == false) {\n\t\tanimating = true;\n\t\tanimate();\t\t\t//does first frame of animation immediately\n\t\ttID_animate = setInterval(animate.bind(null), 140);\n\t}\n\t\n\t//change to y dimension if needed\n\tif (direction == 0 || direction == 3) coordinate = Y;\n\t//change to positive direction\n\tif (direction == 1 || direction == 3) modifier = -1;\n\t\n\n\t\n\t//check for collisions\n\tif(coordinate == X) {\n\t\tif(betterCollisionDetection(pos[0]+modifier*32, pos[1]) == true)\n\t\t\tno_collision = false;\n\t}\n\telse if(coordinate == Y) {\n\t\tif(betterCollisionDetection(pos[0], pos[1]+modifier*32) == true)\n\t\t\tno_collision = false;\n\t}\n\t\t\t\t\n\t\t\t\n\t\n\tif(no_collision) {\n\t\t//check if move would leave the valid area\n\t\t//if it would, move the bacground instead\n\t\tlet test_value = pos[coordinate] + modifier;\n\t\t// console.log(spots)\n\t\tif (test_value < MIN_POS[coordinate] || test_value > MAX_POS[coordinate]) {\n\n\t\t\tfor(let i = 0; i < index; i++){\n\t\t\t\tlet element = document.getElementById(`field${i}`);\n\t\t\t\tdelete spots[`${element.dataset.x},${element.dataset.y}`];\n\t\t\t}\n\t\t\tdo_move_background(coordinate, modifier*-1, 1, 0);\n\t\t}\n\t\telse {\n\t\t\t//do the move for the character\n\t\t\tdelete spots[`${pos[0]},${pos[1]}`];\n\t\t\tdo_move(coordinate, modifier, 0);\n\t\t}\n\t}\n\telse{\n\t\t\n\t\tclearInterval(tID_animate);\t\t\n\t\tanimating = false;\n\t\tmoving = false;\n\t\t\n\t\t//reset frame to 0, draw the frame so character stops on his feet\n\t\tfr_num = 0;\n\t\tanimate();\n\t}\n}", "playerCollision(player, enemy){\n this.playerHealth -= 1;\n this.healthDisplay.text = 'Hp:' + this.playerHealth;\n\n // Play hit animation\n if(game.settings.tank == 1){\n this.player.anims.chain('T34_hit');\n this.player.anims.stop();\n this.player.anims.chain('t34_moving');\n }\n else if(game.settings.tank == 2){\n this.player.anims.chain('SU85_hit');\n this.player.anims.stop();\n this.player.anims.chain('su85_moving');\n }\n else{\n this.player.anims.chain('KV2_hit');\n this.player.anims.stop();\n this.player.anims.chain('kv2_moving');\n }\n\n let boom = this.add.sprite(enemy.x, enemy.y, 'explosion').setOrigin(0, 0).setScale(2);\n boom.anims.play('explode');\n this.sound.play('sfx_explosion');\n boom.on('animationcomplete', () => {\n boom.destroy(true);\n })\n enemy.destroy(true);\n\n if(this.playerHealth == 0){\n let boom = this.add.sprite(player.x, player.y, 'explosion').setOrigin(0, 0).setScale(2);\n boom.anims.play('explode');\n this.sound.play('sfx_explosion');\n boom.on('animationcomplete', () => {\n boom.destroy(true);\n })\n player.destroy(true);\n }\n }", "function oneAsciiChar(\n singleIntChar,\n perSingleCharPoints,\n fullWidth,\n fullHeight,\n startingSizeRadius,\n areaWidth,\n areaHeight,\n startingAlpha,\n startingR,\n startingG,\n startingB,\n startingClrPlus,\n startingRunnerClrIncUpR,\n startingRunnerClrIncUpG,\n startingRunnerClrIncUpB) {\n\n this.allCharDefinitionData = new Array(perSingleCharPoints);\n\n // WE HAVE SIX SAME DIGITS PER ONE CHAR !\n for (var fdg = 0; fdg < this.allCharDefinitionData.length; fdg++) {\n this.allCharDefinitionData[fdg] = new Array(6);\n }\n\n // Char Width / Height calculation\n this.oneCharWidth = fullWidth / 10; // So we have some space left for chars alignment\n this.oneCharHeight = fullHeight - (this.oneCharWidth); // So we have some space left for chars alignment\n\n var tmpPoints;\n\n // For INPUT-param singleIntChar build specific char-points\n\n tmpPoints = eval('constructChar_' + singleIntChar.toString() + '(perSingleCharPoints, this.oneCharWidth, this.oneCharHeight);');\n\n for (var j = 0; j < tmpPoints.length; j++) {\n\n // WE HAVE SIX SAME DIGITS PER ONE CHAR !\n for (var sixdigits = 0; sixdigits < 6; sixdigits++) {\n\n this.allCharDefinitionData[j][sixdigits] =\n new oneAnimRunner(\n startingSizeRadius,\n areaWidth,\n areaHeight,\n startingAlpha,\n startingR,\n startingG,\n startingB,\n startingClrPlus,\n startingRunnerClrIncUpR,\n startingRunnerClrIncUpG,\n startingRunnerClrIncUpB,\n -1); // This number IRRELEVANT here !\n\n this.allCharDefinitionData[j][sixdigits].runnerX = tmpPoints[j][0];\n this.allCharDefinitionData[j][sixdigits].runnerY = tmpPoints[j][1];\n\n this.allCharDefinitionData[j][sixdigits].runnerStartingXBackup = this.allCharDefinitionData[j][sixdigits].runnerX;\n this.allCharDefinitionData[j][sixdigits].runnerStartingYBackup = this.allCharDefinitionData[j][sixdigits].runnerY;\n\n // FULL BACKUP OF ORIGINAL POSITION !\n this.allCharDefinitionData[j][sixdigits].runnerStartingXBackupFULL = this.allCharDefinitionData[j][sixdigits].runnerX;\n this.allCharDefinitionData[j][sixdigits].runnerStartingYBackupFULL = this.allCharDefinitionData[j][sixdigits].runnerY;\n }\n }\n\n // Randomize in the begining which point where inside the single-char\n this.allCharDefinitionData.sort(function () { return (0.5 - Math.random()); });\n\n return;\n }", "animAttack(action) {\n let board = this.board;\n let anim = this.renderAnimation('attack', action.direction);\n let spriteAction = this._sprite.getAction('attack');\n let effectOffset = spriteAction.events.find(e => e[1] === 'react')[0];\n\n anim.addFrame(() => this.stand());\n\n if (this.directional !== false)\n anim.addFrame(() => this.stand());\n\n let results = action.results;\n if (!results.length) return anim;\n\n let closest = Math.min(...results.map(result =>\n board.getDistance(this.assignment, result.unit.assignment)\n ));\n\n for (let result of results) {\n let target = result.unit.assignment;\n let offset = effectOffset + (board.getDistance(this.assignment, target) - closest) * 2;\n\n if (anim.frames.length < offset)\n anim.addFrame({\n scripts: [],\n repeat: offset - anim.frames.length,\n });\n\n let shrub = result.unit.draw();\n let summonAnimation = shrub.renderAnimation('summon');\n summonAnimation.addFrame(() => shrub.stand());\n\n anim.splice(offset, () => board.addUnit(shrub, this.team));\n anim.splice(offset, summonAnimation);\n }\n\n return anim;\n }", "function mousePressed()\n{\n Dlocx = width*.9;\n animate = !animate;\n}", "function moveRight(){\r\n //defines the position in pixels of the character (parsing it to make it an int rather than a string)\r\n //we are defining position based on its left value but you could from right as well/instead\r\n let position = parseInt(window.getComputedStyle(character).getPropertyValue(\"left\"));\r\n //logging the position in the console\r\n console.log(position)\r\n //moving the character to the right by 5 pixels.\r\n character.style.left = position + 5 + \"px\";\r\n}", "function Enemy(x,y,range)\n{\n\n //Local variables for the enemy character. \n this.x = x;\n this.y = y;\n this.range = range;\n this.current_x = x;\n this.incr = 1;\n\n //Constructor function that draws the enemy character.\n\n this.draw = function()\n {\n fill(0);\n ellipse(this.current_x, this.y -25, 50);\n fill(255,0,0);\n ellipse(this.current_x -8,this.y -25, 10);\n ellipse(this.current_x +8,this.y -25, 10);\n rect(this.current_x +5, this.y -50, 5);\n \n }\n\n //Updates position of the enemy character and makes it move on it's own.\n\n this.update = function()\n {\n this.current_x += this.incr;\n if(this.current_x < this.x)\n {\n this.incr = 1.5; \n }\n else if(this.current_x > this.x + this.range)\n {\n this.incr = -1.5;\n }\n\n }\n\n this.isContact = function(gc_x, gc_y)\n {\n //This function will return true if game character makes contact.\n\n var distance = dist(gc_x, gc_y, this.current_x, this.y);\n\n if(distance < 25)\n {\n return true;\n }\n\n return false;\n }\n}", "hit(ray,hit) {\n const o_c = ray.origin.subtract(this.center);\n const d_o_c = ray.direction.dot(o_c);\n const r_sqr = this.radius * this.radius;\n const d = d_o_c * d_o_c - (o_c.lengthSqr() - r_sqr);\n if(d < 0)\n return false;\n hit.distance = (-d_o_c - Math.sqrt(d));\n hit.intersection = ray.origin.add(ray.direction.multiply(hit.distance));\n hit.normal = hit.intersection.subtract(this.center).normalized();\n hit.material = this.material;\n return true;\n }", "function keyDown(code, char) {\r\n\t//debugOut(\"key press, code=\"+code+\" char=\"+char);\r\n\tif (code == 32) {\t\t\t// If the user presses spacebar...\r\n\t\tif (startCount == 1) {\t\t// And startCount is set to 1 (as in the game has started but meteors aren't hurdling)...\r\n\t\t\tgameStart = false;\t\t\t// End the game's starting menu.\r\n\t\t\tgamePlay = true;\t\t\t// Initialize the game itself.\r\n\t\t\tstartCount = 2;\t\t\t\t// Set the startCount to 2, starting the game properly.\r\n\t\t}\r\n\t}\r\n\tif (code == 87) {\t\t\t// If the user presses the 'W' key...\r\n\t\tmoveUp = true;\r\n\t\tmoveDown = false;\r\n\t} else if (code == 83) {\t// If the user presses the 'S' key...\r\n\t\tmoveUp = false;\r\n\t\tmoveDown = true;\r\n\t}\r\n\tif (code == 68) {\t\t\t// If the user presses the 'D' key...\r\n\t\tmoveRight = true;\r\n\t\tmoveLeft = false;\r\n\t} else if (code == 65) {\t// If the user presses the 'A' key...\r\n\t\tmoveRight = false;\r\n\t\tmoveLeft = true;\r\n\t}\r\n}" ]
[ "0.64710057", "0.56239367", "0.52272964", "0.5223193", "0.51407856", "0.51178586", "0.51134497", "0.5111056", "0.50378615", "0.50338095", "0.5007023", "0.4994561", "0.4992235", "0.4978699", "0.49311203", "0.491354", "0.4864962", "0.4851237", "0.4847376", "0.48380405", "0.48323792", "0.48178455", "0.48103195", "0.4809609", "0.47963095", "0.47843298", "0.4780438", "0.47596955", "0.47582567", "0.47508755", "0.4745626", "0.4721973", "0.47197962", "0.47098932", "0.46997184", "0.46986166", "0.46949244", "0.4692285", "0.46829298", "0.46726406", "0.46712536", "0.4667692", "0.4661695", "0.4657638", "0.46544334", "0.4648022", "0.46375027", "0.46297237", "0.46291295", "0.46072492", "0.46025342", "0.4599983", "0.45814735", "0.4579412", "0.4577684", "0.45636004", "0.45599452", "0.45566368", "0.45496774", "0.454681", "0.454264", "0.45360112", "0.45351058", "0.45339185", "0.45338452", "0.4506503", "0.44858786", "0.44745195", "0.44690928", "0.4468536", "0.44647905", "0.44603607", "0.44509253", "0.44481707", "0.4446296", "0.44382447", "0.44357315", "0.4432664", "0.44267666", "0.4422864", "0.44186026", "0.44162554", "0.44160473", "0.44120213", "0.4410507", "0.44085956", "0.4401165", "0.43991423", "0.43929657", "0.4392076", "0.43900052", "0.4384498", "0.43805727", "0.43757737", "0.437392", "0.43688512", "0.43582234", "0.4353721", "0.43507016", "0.43392467" ]
0.8316732
0
runs the player losing screen
function togglePlayerLose() { // Grab a reference to our game screen var gameScreen = $("#game-screen"); // Clear out the game screen gameScreen.empty(); // Create a new element with the player's image. var playerImage = $("<img>").attr("src", player.selectImage).css({ display: "block", "margin-left": 0 }); // Add the element to the game screen gameScreen.append(playerImage); // Runs our utility method var center = findCenter(playerImage.width() / 2); playSound(loseSound); // Animates the player to the center. When that animation is done, we change the image to the exploding gif and play // the exploding sound. playerImage.animate({ "margin-left": center }, 2000, function () { playSound(explodeSound); playerImage.attr("src", charExplode).css({ "margin-left": center + 75 }).animate({ opacity: 0 }, 1000); gameScreen.append($("<h1>YOU LOSE!!!</h1>").animate({ color: "red" }, 1000, function () { gameOver = true; gameScreen.append($("<h1>Press ENTER to try again!</h1>")); })) }) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function lost(){\n pause();\n playing = false;\n lose = true;\n setHighscore();\n html('rows','Game Over')\n }", "function stop() {\n isGameActive = false;\n }", "function SarahKickPlayerOut() {\n\tDialogLeave();\n\tSarahRoomAvailable = false;\n\tCommonSetScreen(\"Room\", \"MainHall\");\n}", "function lose(){\n playing = false;\n}", "switchToPlayAlone() {\n game.player.isPlaying = false;\n }", "stop() {\n player.src(player.src());\n }", "function winOrLoseScreen(){\n if (!win){\n GameOverGraphic()\n BGM.pause()\n } else {\n youWinGraphic()\n BGM.pause()\n }\n }", "function gameEnd(){\n\tplayer.start = false;\n}", "_stop(){\n\n // Stop the loop in the game\n this.game.stop();\n\n // Remove any references used in the current screen.\n if(this.currentScene)\n this.currentScene.destroy();\n // TODO: Stop playing any music associated with the current screen, etc.\n // What are these things exactly?\n this.game.container.innerHTML = \"\";\n\n }", "function onAccelBack(){\n console.log('Close Screen and Stop Loop');\n inNoiseMon = false;\n CountScreen.hide();\n main.hide();\n}", "function lose() {\n looser.play();\n $(\"#outcome\").show().text(\"Loser!\")\n losses++;\n $(\"#losses\").text('Losses: ' + losses);\n gameReset();\n }", "function endGame() {\n $('.home').css({ 'margin-top': '0px' });\n disappear('.instructions');\n hide('.view-button');\n disappear('.follow-circle');\n disappear('.instructions');\n state = \"view\";\n }", "function stop() {\n if (isGameActive) {\n isGameActive = false;\n }\n}", "function gameOver() {\n scene.remove(gtlfObj);\n scene.remove(key);\n scene.remove(lightSwitch);\n camera.remove(reticle);\n // scene.background = null;\n document.getElementById(\"won\").style.display = \"block\"\n}", "replayGame() {\n // make sure that player 0 starts\n if (this.activePlayer === this.players[1]) this.switchPlayers();\n // set header of player 0 to active\n this.activePlayer.playerHTMLHeader.className += ' active';\n // reset board state\n this.board.resetBoard();\n // remove game over window\n document.body.removeChild(document.body.lastChild);\n }", "gameOver(){\n\n\t\tthis.mvc.gameState = 0;\n\n\t\tthis.mvc.model.ioSendEnd();\n\n\t\tthis.stop();\n\n\t\tthis.mvc.model.updatedHallOfFame();\n\n\t}", "function playerInvulnerabilityStop() {\n playerInvulnerability = false; \n player.alpha = 1; \n}", "exitVR () {\n this.enabled = false\n this.hideVideo()\n }", "function gameOver() {\r\n disableActions();\r\n }", "function offScreen() {\n \n // Check if the y is greater than canvas height\n if (playerRect.y > cHeight) {\n \n // Die\n die();\n }\n \n}", "function stop() {\r\n player.pause();\r\n player.currentTime = 0;\r\n init();\r\n }", "gotKilledHeroTank() {\n\n //Move completely to another scene.\n\n engine.stopRenderLoop();\n\n var scene = Game.scenes[Game.activeScene];\n\n Game.activeScene = END_MENU_SCENE_VALUE;\n //Stop playing the game music\n if (soundEnabled) {\n if (scene.assets) {\n if (scene.assets['gameMusic']) {\n scene.assets['gameMusic'].stop();\n }\n }\n }\n\n scene.dispose();\n\n\n //Free the user from the pointer lock\n document.exitPointerLock();\n\n\n\n\n\n //Render the death menu\n startDeathMenu();\n\n return;\n\n\n }", "function loseGame(){\n stopGame();\n alert(\"Game Over. You lost.\");\n}", "function skip() {\n game.cutScene.style.display = 'none';\n game.soundInstance.stop();\n // TODO: stop and unload cut scene animation\n}", "function endgame() {\r\n gameOver = true;\r\n\tmusic.playGameOver();\r\n}", "remove() {\n player.dispose();\n }", "stop() {\n // Run unload scripts on all objects\n this.getAllFrames().forEach(frame => {\n frame.clips.forEach(clip => {\n clip.runScript('unload');\n });\n });\n this.stopAllSounds();\n this.view.renderMode = 'svg';\n clearInterval(this._tickIntervalID);\n this._tickIntervalID = null; // Loading the snapshot to restore project state also moves the playhead back to where it was originally.\n // We actually don't want this, preview play should actually move the playhead after it's stopped.\n\n var currentPlayhead = this.focus.timeline.playheadPosition;\n this.history.loadSnapshot('state-before-play');\n this.focus.timeline.playheadPosition = currentPlayhead;\n }", "function exitD(play, doo){\n \t game.camera.reset();\n \t player2.destroy();\n \t map.destroy();\n \t loadStreet(); \n \t player.reset(154, 332);\n \t game.camera.follow(player);\n }", "function nom () {\n this.playerDeathSound.play();\n player.disableBody(true, true);\n playerState = 0;\n cultistBlinkNotReady.setVisible(false);\n cultistBlinkReady.setVisible(false);\n cultistDead.setVisible(true);\n }", "function end() {\n gameScene.visible = false;\n gameOverScene.visible = true;\n}", "function end() {\n gameScene.visible = false;\n gameOverScene.visible = true;\n}", "onDestroy() {\n this.scene.time.addEvent({ // go to game over scene\n delay: 1000,\n callback: function () {\n this.scene.scene.start(\"SceneGameOver\");\n },\n callbackScope: this,\n loop: false\n });\n }", "function stop_the_game(){\n clearInterval(the_game);\n game_over = true;\n restart_btn.slideDown();\n }", "function displayLost() {\n\tif (!modeGOT) {\n\t\t$txt.style.color = \"orange\";\n\t\t$txt.innerHTML = \"Essaie encore\".toUpperCase();\n\t\t$ostMain.pause();\n\t\t$ostGameover.play();\n\t}\n}", "function endPlay() {\n\n}", "function playerDeath() {\n clearInterval(monsterAttack);\n boardElement.innerHTML = '<h1>GAME OVER</h1>';\n document.getElementById('player-cam').src = 'imgs/player/dead.png';\n document.getElementById('action-menu').style.display = 'none';\n GAME_STATE = 'GAME_OVER';\n playMusic('death');\n}", "function playAgain(){\n winScreen.classList.remove(\"show\");\n resetAll();\n}", "function loseGame() { \n stopGame();\n alert(\"Game Over. You lost.\");\n}", "function gameWon() {\n if (winGame == true) {\n endScreen();\n }\n}", "function over() {\n music.pause();\n music.currentTime = 0;\n //SETTING GAME-OVER SCREEN\n function createGameOverScreen() {\n gameScreen.remove();\n\n gameOverScreen = buildDom(`\n <main>\n <div class=\"end\">\n <div>\n <h1>You lost!!!</h1>\n </div>\n <div>\n <button id=\"restart-btn\" class=\"button\" >RESTART</button>\n </div>\n <div id=\"score\">\n <h2>Your score is ${score}</h2>\n </div>\n </div>\n </main>`);\n\n document.body.appendChild(gameOverScreen);\n var button = gameOverScreen.querySelector(\"button\");\n button.addEventListener(\"click\", () => {\n location.reload();\n });\n }\n function removeGameScreen() {\n gameScreen.remove();\n }\n removeGameScreen();\n createGameOverScreen();\n }", "loseTurn(){\n this.playerTurn = (this.playerTurn % 2) + 1;\n this.scene.rotateCamera();\n this.previousBishops = ['LostTurn'];\n this.activeBishop = null;\n }", "resumeGame(){\n let somepopup = this.world.getTop();\n if(somepopup.key==='popup'){\n this.world.removeChild(somepopup);\n somepopup.destroy();\n }\n this.game.paused=false;\n }", "function end() {\n menuScene.visible = false;\n musicPacmanBeginning.stop();\n soundPacmanIntermission.stop();\n// gameSceneLevel2.visible = false;\n gameSceneLevel1.visible = false;\n gameOverScene.visible = true;\n}", "function stop() {\n pausedGame = true;\n}", "reset() {\n this.stop();\n this.player.reset();\n this.fireEvent('unloaded', []);\n }", "function endOfGame() {\n\tcreatesMensg();\n\tstopTime();\n\tshowModal();\n}", "function gameOver() {\n isGameRunning = false;\n showGameOverMenu();\n setupInstructions();\n cleanBullets();\n teardownScore();\n}", "function playerTwoDead() {\n $('.playerTwo').remove();\n loser();\n}", "function wonGame(){\n stopClock();\n modalData();\n $('.modal_background').removeClass('hide');\n}", "function hideGame() {\n display.show();\n board.end();\n }", "killMenu() {\n isReady = false;\n API.showCursor(false);\n API.setHudVisible(true);\n API.setChatVisible(true);\n API.setCanOpenChat(true);\n API.callNative(\"_TRANSITION_FROM_BLURRED\", 3000);\n }", "function lose() {\n if (currentTime === 0 || (squares[currentIndex].classList.contains('c1')) || (squares[currentIndex].classList.contains('l5')) || (squares[currentIndex].classList.contains('l4'))) {\n result.innerHTML = 'YOU LOSE';\n squares[currentIndex].classList.remove('frog');\n clearInterval(timerId);\n document.removeEventListener('keyup', moveFrog);\n }\n }", "function myHandler(e) { \n\tif(enableStillScreen){\n \tchangeVideo(titleScreenVideo);\n \tif(soundEnabled){\n \t\tplayAudio();\n\t\t}\n\t}\n enableStillScreen = false;\n videoPlaying = false;\n}", "function lose() {\n if ((currentTime === 0) || (squares[index].classList.contains('c1')) ||\n (squares[index].classList.contains('l5')) ||\n (squares[index].classList.contains('l4'))\n ) {\n result.innerHTML = 'Thanos snapped fingers😢'\n squares[index].classList.remove('man')\n clearInterval(timerId)\n document.removeEventListener('keyup', moveman)\n }\n }", "function reStartTheGame() {\n screenWin.classList.remove('screen-win-one', 'screen-win-two', 'screen-win-tie')\n player1.classList.add('active');\n screenWin.style.display = 'none';\n blankSlate();\n}", "stopSpectate(player) {}", "function playerOneDead() {\n $('.playerOne').remove();\n loser();\n}", "function gameOver() {\n\tstopTimer();\n\tupdateModal();\n\ttoggleModal();\n}", "stopAndStay()\n {\n // this.playerController.onDialogue.onDialogue = true;\n this.body.velocity.x = 0;\n }", "stop () {\n if (this.player) {\n this.player.stop().off().unload()\n this.player = null\n this.currentSong = null\n\n }\n }", "function backToGame() {\r\n //Unpause the game\r\n togglePause();\r\n\r\n //Hide the modal\r\n hideModal();\r\n\r\n //Remove the event listeners\r\n removeListeners();\r\n }", "stopGame() {\n if (this.game.gameLost() || this.game.gameFinished()) {\n this.play = false;\n document.getElementById(\"play\").textContent = \"Play Again\";\n this.audio.stopMusic();\n this.audio.audioElement.currentTime = 0;\n gameOverNoise.play();\n }\n\n if (this.game.gameLost()) {\n this.ctx.font = \"40px Arial\";\n this.ctx.fillStyle = \"red\";\n this.ctx.fillText(\"GAME OVER\", 140, 250);\n }\n\n if (this.game.gameFinished()) {\n this.ctx.font = \"40px Arial\";\n this.ctx.fillStyle = \"red\";\n this.ctx.fillText(\"COMPLETED!\", 120, 250);\n }\n\n }", "end() {\n this.isOver = true;\n this.isRunning = false;\n\n if (typeof this.onGameOver === 'function') {\n this.onGameOver();\n }\n }", "function restart(){\n\tmarioGame.enStatus = enStep.nInit;\n\t$(\"#gameover\").unbind();\n\t//if(isCompatible() == true){\n\t\t$(\"#gameover\").addClass(\"character-removed\");\n\t\t$(\"#gameover\").bind(\"webkitTransitionEnd\", removeDiv);\n\t\t$(\"#gameover\").bind(\"oTransitionEnd\", removeDiv);\n\t\t$(\"#gameover\").bind(\"otransitionend\", removeDiv);\n\t\t$(\"#gameover\").bind(\"transitionend\", removeDiv);\n\t\t$(\"#gameover\").bind(\"msTransitionEnd\", removeDiv);\n\t/*}\n\telse\n\t{\n\t\t$(\"#gameover\").empty();\n\t\t$(\"#gameover\").remove();\n\t}*/\n\tmarioGame.nTurn = 0;\n\tmarioGame.nFrame = 0;\n}", "gameOver() {\n this.stopMusic();\n this.gameOverSound.play();\n }", "function stopGame() {\r\n gameNotPaused = false;\r\n}", "function playAgain(){\n popupCongratulation.classList.remove(\"show-overlay\");\n loadGame();\n}", "function endGame(){\n $('.card-container').removeClass(\"selected-card\");\n $('.card-container').remove();\n while(model.getCardObjArr().length > 0){\n model.removeFromCardObjArr(0);\n }\n\n while(model.getDisplayedCardArr().length > 0){\n model.removeFromDisplayedCardArr(0)\n }\n\n while(model.getSelectedCardObjArr().length > 0){\n model.removeFromSelectedCardArr(0)\n }\n if(($(\".card-display-container\").find(\".game-over-page\").length) === 0){\n createGameOverPage();\n createWinnerPage();\n } else {\n return;\n }\n }", "function onAccelBack(){\n console.log('Close Screen and Stop Loop');\n inWristCount = false;\n CountScreen.hide(); \n}", "function gameOver(){\n\t\tgameArena.hide()\n\t\tscoring()\n\t}", "function gameLose() {\n\tplayCounter++;\n\tloseCount++;\n\tconsole.log(\"You lose...\");\n\tif (playCounter < 3) {\n\t\tgame.state.start('lose');\n\t}\n\telse {\n\t\tgame.state.start('complete');\n\t}\n}", "function stop() {\n\t\tclearInterval(timer);\n\t\tdocument.getElementById(\"display\").innerHTML = \"\";\n\t\t// go back to beginning so it doesn't function as a pause button\n\t\tframeIndex = 0;\n\t\tswitchEnabled();\n\t}", "function handleEndGame() {\n\n}", "function defeat() {\n loseAudio.play();\n losses++;\n $(\".losses\").text(\"Losses: \" + losses);\n replay()\n }", "function stopGame(){\r\n\ttoggleGameTimer(false);\r\n}", "function gameOver() {\n\n\n\tshipContainer.removeChild(player.animations);\n\n\tplayer = null;\n\n\n\tsetTimeout(function() {\n\t\tremoveEverything\n\t\tloadTitle();\n\t}, 2000);\n\t\n}", "function lose() {\n push();\n imageMode(CENTER);\n image(imgIntro4, width/2, height/2+200,250,140); //Introduction story image 4\n fill(tileWhite.fill.r, tileWhite.fill.g, tileWhite.fill.b); // Same white as white tiles\n displayText(`You lost.\n Will the princess ever notice Antonio?\n Click anywhere to try again.`);\n pop();\n}", "function outOfPlay(){\n\n\t$.each(trackedCards,function(i, card){\n\t\t$(\".flipped\").off(\"click\", flipCard);});\n\t\ttrackedCards = [];\n\t\tcardsInPlay = [];\n\n}", "function end () {\n //the page goes white\n $('body').css({\n backgroundColor: 'white',\n });\n $('#canvas').css({\n visibility: 'hidden',\n });\n\n //the final package downloads\n window.open('https://whogotnibs.github.io/dart450/assignment02/downloads/package03.zip', '_blank');\n\n //the game functions stop running\n end = true;\n\n //the music stops\n Gibber.clear();\n}", "function disableGame() {\n\t\tgameOngoing = false;\n\t}", "endGameAction() {\n\n }", "function still_player() {\n player.moving_frame.visible = false;\n player.still_frame.visible = true;\n\n }", "lostControl() {\n\n\t\tthis.controllingPlayer = null;\n\t\tthis.receivingPlayer = null;\n\t\tthis.supportingPlayer = null;\n\n\t}", "function endGame() {\r\n\t\tgameOver = true;\r\n\t\tsetMessage2(\"Game Over\");\r\n\t}", "function humanWins()\n {\n\n $(\"#endGame\").text(\"HUMANS WIN! \" );\n $(\"span.square\").off();\n $(\"#reStart\").show().text(\"PLAY AGAIN!\").click(function() {\n window.location.reload();\n });\n\n }", "function fn () { \n\t\twindow.removeEventListener(\"keydown\", fn); \n\t\tgameState = gameRestarting;\n\t\trenderer.view.className = \"\";\n\t}", "function endGame() {\n gameStarted = false;\n}", "function OnLevelWasLoaded()\r\n{\r\n\tlaunched = false;\r\n\tgrabbed = false;\r\n}", "function leaveGame() {\n console.log(\"Leaving game...\");\n channelLeaveGame();\n }", "function playWallCloseModal() {\n playWallRemoveIframe();\n playWallRemoveCoverDiv();\n}", "function playerSwordStop () {\n playerSwingSword = false; \n}", "function endGame() {\n // stop the interval timer\n clearInterval(interval);\n\n // turn off event handlers\n $(document).off();\n }", "function resetGame() {\n\n var gameOver = new Audio('assets/gameOver.mp3');\n gameOver.play();\n\n var x = document.getElementById(\"main-content\") ;\n x.style.display = \"none\";\n bringBackContent();\n}", "function loseGame() {\n stopGame();\n stopTimer();\n alert(\"Game Over! You lost!\");\n}", "function exitGame() {\n\t// get arguments provided to this function, and a reference to Alexa object\n\tvar args = Array.from(arguments)\n\tvar self = args.shift()\n\n\t// set \"/PLAYER/mode\" to 0 in database (means NOT_PLAYING)\n\tfirebase.put(\"/\" + self.attributes.player + \"/mode\", 0).then(() => { \n\t\t// call emit with arguments provided to this function\n\t\tself.emit.apply(self, args)\n\t})\n}", "function endgame(){\n\tplayer.kill();\n\tscorelabel.text=\"GAME OVER! \\n You scored \"+score;\n\tscoretext.visible=false;\n\tlifelabel.visible=false;\n\tlifetext.visible=false;\n\n}", "function cancelOrBack() {\n if ($(\"#level-up-screen\").css(\"display\") !== \"none\") {\n $(\"#level-up-screen\").hide();\n menuSound.play();\n return;\n } else if ($(\"#battle-screen\").css(\"display\") !== \"none\" && !inFight) {\n $(\"#battle-screen\").hide();\n menuSound.play();\n } else if ($(\"#text-box\").css(\"display\") !== \"none\") {\n $(\"#text-box\").hide();\n $(\"#confirm-box\").hide();\n menuSound.play();\n playerState = \"standing\";\n }\n}", "function stopPlay () {\n\t\tremoveWeenie();\n \tclearInterval(interval1);\n \tclearInterval(interval2);\n \tclearInterval(countdown);\n\t}", "death()\n {\n this.anims.play('death', false);\n //No usamos el this.input.keyboard.shutdown();ya que no nos ejecuta las animaciones de muerte.\n this.playerController.canMove = false;\n }", "function stopPlayer() {\n if (game.level.player.prevX != game.level.player.x) {\n\n game.level.player.x = game.level.player.prevX;\n }\n if (game.level.player.prevY != game.level.player.y) {\n game.level.player.y = game.level.player.prevY;\n }\n}", "endGame() {\n setTimeout(function () {\n collectedItemsFin.innerHTML = player.collected;\n collectedFliesFin.innerHTML = player.collectedFly;\n collectedDragonfliesFin.innerHTML = player.collectedDragonfly;\n collectedButterfliesFin.innerHTML = player.collectedButterfly;\n scoreboardFin.innerHTML = player.score;\n scoreboardWaterFin.textContent = player.scoreWater;\n player.modalShow(gameoverModal, replayBtn);\n player.reset();\n start();\n }, 500);\n }" ]
[ "0.7182977", "0.70776427", "0.70548517", "0.701613", "0.693552", "0.69063777", "0.68908256", "0.6874585", "0.67940354", "0.6752572", "0.67337346", "0.6721472", "0.67085165", "0.6705333", "0.67052335", "0.67044437", "0.67021614", "0.6697386", "0.6690254", "0.6654304", "0.66496676", "0.66417795", "0.6630008", "0.66182667", "0.6604535", "0.65941995", "0.65941", "0.658999", "0.6584489", "0.6579344", "0.6579344", "0.65733576", "0.6572611", "0.6571378", "0.6559978", "0.65541846", "0.6550523", "0.65432614", "0.6536966", "0.65246475", "0.6522018", "0.6511779", "0.65004474", "0.64954543", "0.64851296", "0.64835304", "0.64785075", "0.64594185", "0.6457234", "0.6453407", "0.6453376", "0.64475495", "0.64466876", "0.6441946", "0.6440967", "0.64405", "0.64401186", "0.643975", "0.6435627", "0.6432429", "0.6429546", "0.642389", "0.6423635", "0.6421757", "0.6421509", "0.6420702", "0.64184666", "0.6414462", "0.64132833", "0.6411414", "0.6410036", "0.64052546", "0.6395595", "0.6394895", "0.6391253", "0.63897264", "0.63889754", "0.63824123", "0.63820505", "0.63814646", "0.63791424", "0.6378873", "0.63769686", "0.63756305", "0.6374549", "0.6373994", "0.6372499", "0.63664085", "0.63632435", "0.63629156", "0.63592225", "0.6356771", "0.635621", "0.6352896", "0.63527733", "0.6350725", "0.6342692", "0.6341533", "0.633998", "0.63393193", "0.6337421" ]
0.0
-1
Runs the animations when the player wins the game.
function togglePlayerWin() { var gameScreen = $("#game-screen"); gameScreen.empty(); playSound(winSound); // Create the element to display the character var playerImage = $("<img>").attr("src", player.selectImage).css({ display: "block", margin: "0 auto" }); // Calculate where we're going to animate the player to the right. // Attach the character to our game screen gameScreen.append(playerImage); var farRight = $(window).width() - playerImage.width(); //parseInt(playerImage.css("width").replace("px", "")); var center = findCenter(playerImage.width() / 2); // Animate player to the far left playerImage.animate({ "margin-left": "0" }, 1000, function () { // Animate player to the far right playerImage.animate({ "margin-left": farRight }, 1000, function () { // Return player to the center playerImage.animate({ "margin-left": center }, 1000, function () { // Display win message gameScreen.append($("<h1>You Win!!</h1>").animate({ "color": "red" }, 1000, function () { gameOver = true; // Give player option to play again. gameScreen.append("<h1>Press ENTER to start a new game!</h1>") })); }); }); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function GameOverAnimation() {\n /* ANIMATE GAME OVER\n PLAY SWOOSH SOUND\n SCOREBOARD();\n */\n}", "winGame() {\n gameWon();\n }", "function checkWin() {\n if (totalScore === targetNumber) {\n $(\".gameBanner\").text(\"Nice job! You won!\");\n winCount++;\n $(\"#win-display\").text(\"Wins: \" + winCount).addClass('animated bounceInDown');\n \n resetGame();\n $(\".gameBanner\").addClass('animated bounceInDown win-color');\n\n setTimeout(function(){resetAnimation();}, 1000);\n\n }\n else if (totalScore > targetNumber) {\n $(\".gameBanner\").text(\"Too bad. You lost!\");\n lossCount++;\n $(\"#lose-display\").text(\"Losses: \" + lossCount).addClass('animated bounceInDown');\n \n resetGame();\n $(\".gameBanner\").addClass('animated bounceInDown lose-color');\n\n setTimeout(function(){resetAnimation();}, 1000);\n }\n}", "function playerWins() {\n $(\"#message\").html(\"<p>Player wins!</p>\");\n gameStarted = false;\n resetGame = true;\n }", "function playerWins() {\n if (scoreOne === 5) {\n winner = winPlayerOne;\n fill(255, 51, 153);\n textSize(48);\n text(winner, width / 4, height / 2);\n setTimeout(endGame, 1500); // Wait 1.5 secons and calls endGame function\n\n } else if (scoreTwo === 5) {\n winner = winPlayerTwo;\n fill(255, 51, 153);\n textSize(48);\n text(winner, width / 4, height / 2);\n setTimeout(endGame, 1500); // Wait 1.5 secons and calls endGame function\n\n }\n}", "function processWin() {\n gamesWon++;\n updateGamesWon();\n updateGameResult(\n `YOU WON!...The letter was '${gameLetter.toUpperCase()}'.`);\n updateMessage(\"Congratulations! Let's go again.\");\n resetGame();\n}", "function gameWon() {\n\n // Inform other code modules that the game has been won\n Frogger.observer.publish(\"game-won\");\n }", "function winner(){\n\t\t$winwin.appendTo(\".instructions\");\n\t\t\n\t\t//src= \"https://dedivahdeals.files.wordpress.com/2013/07/winner-gif.gif\")\n\t\t//alert(\"Good job! You won!\");\n\t\t wins++; \n\t\t $(\"body\").append($sound);\n \t$soundWinner[0].play();\n\n\t \t$('#numberOfWins').text(wins);\n\t \treset();\n\t}", "function gameWin() {\n\tplayCounter++;\n\twinCount++;\n\tconsole.log(\"You won!\");\n\tif (playCounter < 3) {\n\t\tgame.state.start('win');\n\t}\n\telse {\n\t\tgame.state.start('complete');\n\t}\n}", "update() {\n // On every win\n win();\n // If player goes outside\n this.outsideCanvas();\n }", "function winner() {\n \t$('.winner').remove();\n \tdocument.getElementById('yay').play();\n \tvar newWinnerElement = $(\"<p>Player \" + player + \" is the winner!</p>\").addClass('winner').insertAfter('button:last').hide();\n \tnewWinnerElement.fadeIn(2000);\n \tif (player == 1) {\n\t\t playerOneWins++;\n\t\t $(\"#black\").text(playerOneWins);\n\t\t $('.winner').css(\"animation\", \"highlightBlack 1s infinite alternate\");\n\t\t $('.playerone').css(\"animation\", \"highlightBlack 1s 4 alternate\");\n\t\t} else {\n\t\t playerTwoWins++;\n\t\t $(\"#red\").text(playerTwoWins);\n\t\t $('.winner').css(\"animation\", \"highlightRed 1s infinite alternate\");\n\t\t $('.playertwo').css(\"animation\", \"highlightRed 1s 4 alternate\");\n\t\t}\n\t\treturn gameRunning = false;\n }", "function win() {\n winner.play();\n $(\"#outcome\").show().text(\"Winner!\")\n wins++;\n $(\"#wins\").text('Wins: ' + wins);\n gameReset();\n }", "function GameWon() \n{\n StreakManager();\n SwitchWinnerPhoto();\n player_performance++;\n gamesWon++;\n gameResultContainer.style.display = \"block\";\n _playAgain.style.display = \"flex\";\n _gameResult.textContent = \"YOU WIN!\";\n _gameResult.classList.add(\"you\");\n _gameEndMessage.textContent = \"Nice work! You really taught that bully a lesson.\"\n}", "function playerWins() {\n setGameState('playerWins');\n setRunRoundConfetti(true);\n increasePlayerScore();\n // Wait a moment before setting up the next round\n setTimeout(function () {\n setUpRoundN();\n }, 2000);\n }", "function gameWon() {\n if (winGame == true) {\n endScreen();\n }\n}", "function winner(snowBall0,floor){\n //win.play();\n //boy.animations.play('win');\n soundWin.play();\n soundMainTheme.stop();\n game.state.start('GameOver');\n\n}", "function gameOver() {\n stopClock();\n writeModalStats();\n toggleModal();\n}", "function gameOver() {\n\tstopClock();\n\twriteModalStats();\n\ttoggleModal();\n}", "function gameOver() {\n\tstopClock();\n\twriteModalStats();\n\ttoggleModal();\n\tmatched=0;\n}", "function winAnimation(player, array) {\n player.element.classList.add('flip');\n let winnerAlert = document.getElementById('player-who-won'); \n winnerAlert.innerHTML = player.name + ' won!';\n\n // turn off all the event listeners\n // FIXME: clean up instruction div array code (repeat of checkScreenSize())\n document.removeEventListener('keypress',keypressListener);\n for (let i = 0; i < array.length; i++) {\n let idName = 'instructions-' + array[i].name;\n let playerButton = document.getElementById(idName); \n playerButton.removeEventListener('touchstart', touchstartListener); \n }\n }", "function gameOver() {\n\n // Pause the player's movements as they are no longer in the game\n freezePlayer();\n\n // Inform other code modules in this application that the game is over\n Frogger.observer.publish(\"game-over\");\n }", "function gameOver(hasWon) {\r\n isGameEnded = true;\r\n timeRecord = clock.getElapsedTime();\r\n isGameAnimation = true;\r\n backgroundMusic.stop();\r\n if (hasWon) {\r\n displayText(\"You've Won\", 1, 5, -Math.PI /4);\r\n isWon = true;\r\n winFSX.play();\r\n } else {\r\n displayText(\"Game Over\", 1, 5, -Math.PI /4);\r\n isWon = false;\r\n loseFSX.play();\r\n }\r\n}", "function youWin() {\n if (ballCount >= balls.length) {\n audio.volume = 0\n youWinSound.play()\n youWinOverlay()\n }\n }", "function win() {\n wins++;\n startGame();\n}", "function gameOver(playerWins) {\n isGameOver = true;\n if (playerWins == true) {\n songWin.play();\n renderPlayerWins();\n } else {\n songLose.play();\n renderPlayerLoses();\n }\n}", "winPlayer() {\n frameRate(0); \n this.winRectangle();\n text(`Congrats Winner! \n Press Space to restart`, width/2, height/2);\n }", "function hasWon() {\t\n\tif (leftHand.hasClass('rock') && rightHand.hasClass('scissors') ||\n\t\tleftHand.hasClass('paper') && rightHand.hasClass('rock') ||\n\t\tleftHand.hasClass('scissors') && rightHand.hasClass('paper')){\n\t\tplayerOneWin += 1;\n\t\tround += 1;\n\t\tleft.addClass('spinLeft').removeClass('alt leftLose');\n\t\tright.addClass('rightLose').removeClass('alt');\n\t\t$('#oneWinner').addClass('alt');\n\t} else if (rightHand.hasClass('rock') && leftHand.hasClass('scissors') ||\n\t\t\t \trightHand.hasClass('paper') && leftHand.hasClass('rock') ||\n\t\t\t\trightHand.hasClass('scissors') && leftHand.hasClass('paper')) {\n\t\tplayerTwoWin += 1;\n\t\tround += 1;\n\t\tright.addClass('spinRight').removeClass('alt rightLose');\n\t\tleft.addClass('leftLose').removeClass('alt');\n\t\t$('#twoWinner').addClass('alt');\n\t} else {\n\t\tleft.addClass('spinLeft').removeClass('alt leftLose');\n\t\tright.addClass('spinRight').removeClass('alt rightLose');\n\t\t$('#tie').addClass('alt');\n\t}\n\t// Adds score depending on win state\n\t$('#playerOneScore').text(playerOneWin);\n\t$('#playerTwoScore').text(playerTwoWin);\n\n\tsetTimeout(function(){\n\t\twinAll();\n\t}, 2000);\n\n\t//If player gets 5 wins the page reloads\n\tfunction winAll(){\n\t\tif (playerOneWin === 3) {\n\t\t\talert('Player One Wins! Click ok to restart.');\n\t\t\tlocation.reload();\n\t\t} else if (playerTwoWin === 3) {\n\t\t\talert('Player Two Wins! Click ok to restart');\n\t\t\tlocation.reload();\n\t\t}\n\t}\n}", "function DoWin() {\n\tif (!winning) {\n\t\tMarkWonLevel();\n\t\tObtainPlayEndLevelSound();\n\t\tagaining = false;\n\t\tif (unitTesting){\n\t\t\treturn void nextLevel();\n\t\t}\n\t\twinning = true, timer = 0\n\t}\n}", "function gameWinLose() {\n\n if (checkIfClickTrue(moves, buttonNumClick) === true) {\n if (i === moves.length) {\n i = 0\n setTimeout(function() {\n repeat()\n }, 1000)\n setTimeout(function() {\n gameLights()\n }, 1000 + (500 * moves.length))\n }\n\n } else {\n new Audio(\"sounds/wrong.mp3\").play()\n $(\"body\").addClass(\"game-over\")\n $(\"#level-title\").html(\"GAME OVER <br> <br> your finished in level \" + moves.length + \"!\")\n }\n}", "wonGame() {\n if(this.wonGameStatus == false) {\n clearInterval(this.counter);\n document.getElementById(\"dark-bg\").classList.toggle(\"d-none\");\n this.onScreen[0].classList.add(\"d-none\");\n this.onScreen[1].classList.remove(\"d-none\");\n this.wonGameStatus = true;\n }\n }", "function checkWin () {\n if (p1.score > p2.score) {\n $('#hero-player-1').stop()\n $('#hero-player-1').removeClass('onechop onebreathe')\n setTimeout(function () {\n $('h1').text('Player One Wins!')\n }, 1000)\n } else if (p1.score < p2.score) {\n $('#hero-player-2').stop()\n $('#hero-player-2').removeClass('twochop twobreathe')\n setTimeout(function () {\n $('h1').text('Player Two Wins!')\n }, 1000)\n } else {\n $('h1').text(`It's a draw!`)\n }\n}", "function gameOver() {\n if (document.getElementById(\"player1\").classList.contains(\"active\")) {\n console.log(\"Player 1 Winner\");\n document.querySelector(\".message\").innerHTML = `${playerOne} WINNER`;\n document.querySelector(\"#finish\").classList.add(\"screen-win-one\");\n } else if (document.getElementById(\"player2\").classList.contains(\"active\")) {\n console.log(\"Player 2 Winner\");\n document.querySelector(\"#finish\").classList.add(\"screen-win-two\");\n if (gameType === \"PvP\") {\n document.querySelector(\".message\").innerHTML = `${playerTwo} WINNER`;\n }else {\n document.querySelector(\".message\").innerHTML = `COMPUTER WINNER`;\n }\n \n }\n hideClassById(\"board\");\n showClassById(\"finish\");\n} //function gameOver()", "function gameOver() {\n clearInterval(timer);\n getTimeClock();\n setTimeout(function () {\n $(\"#winModal\").toggleClass(\"hidden animated bounceIn\");\n }, 500);\n }", "function playerWin() {\n game.isPlayersTurn = false;\n holdButtonFunctons = true;\n updateLED('WIN!');\n blinkLED(3);\n setTimeout(function() {\n holdButtonFunctons = false;\n startGame();\n }, 4000);\n}", "function GameOver()\n{\n StreakManager();\n SwitchWinnerPhoto();\n player_performance--;\n gamesLost++;\n gameResultContainer.style.display = \"block\";\n _playAgain.style.display = \"flex\";\n _gameResult.textContent = \"YOU LOSE!\";\n _gameResult.classList.add(\"opponent\");\n _gameEndMessage.textContent = \"Mission failed! We'll get him next time.\" \n}", "function youWin(){\n\t\t$('#winOrLose').text(youWon);\n\t\tgamesWon++;\n\t\t$('#wins').text(gamesWon);\n\t\tnewGame();\n\t}", "function app(time){\n if (time - lastFrameTime < FMT) {\n requestAnimationFrame(app);\n return;\n }\n\n if (rightPressed){\n player.move('E');\n } else if(leftPressed){\n player.move('W');\n } else if(upPressed){\n player.move('S');\n } else if(downPressed){\n player.move('N');\n } \n\n //Winning condition and event\n\n if(mazemap[player.pos.x][player.pos.y] === side['stairs']) {\n const audioWin = new Audio('audio/win.wav');\n audioWin.play();\n document.getElementById('win').style.display = 'block';\n document.getElementById('win').innerHTML = 'You WIN! <br> Press R to start a new game';\n return;\n }\n\n lastFrameTime = time;\n\n requestAnimationFrame(app);\n}", "function checkWinLoss() {\n\n // This runs when the number of matches is equal to the number of letters and the guesses remaining are more than zero\n if (numMatches === numLetters && numGuesses > 0) {\n \n // Wins are incremented, written to the page, and a new game is started\n console.log('WINNER');\n wins++;\n document.querySelector('#wins').innerHTML = 'Wins: ' + wins;\n // Play theme song when wins\n playThemeSong();\n beginGame();\n\n \n\n // This runs when the user has run out of guesses \n } else if (numGuesses === 0) {\n \n // Losses are incremented, written to the page, and a new game is started\n console.log('LOSER');\n losses++;\n document.querySelector('#losses').innerHTML = 'Losses: ' + losses;\n // Play loss audio\n playLossSong();\n beginGame();\n }\n}", "function gameOver() {\n stopTimer();\n toggleModal();\n writeModalStats();\n}", "gameOver() {\n //showing the original start screen overlay\n startScreen.style.display = 'block';\n //this method displays a final 'win' or 'loss' message and updates overlay screen with CSS class\n const h1 = document.getElementById('game-over-message');\n if (this.missed < 4) {\n h1.innerHTML = 'Game over';\n startGame.classList.add('lose');\n } else {\n h1.classList.remove('lose');\n h1.innerHTML = 'Congratulations, you won!';\n startScreen.classList.add('win');\n }\n }", "function checkBattleWin() {\n\tif (heroHP<=0) {\n\t\tsetTimeout(function () {playSound('loss');}, 600);\n\t\tnumberPokemon--;\n\t\tbattleEnd = true;\n\t\theroHP = 0;\n\t\t$('.heroHP').text(heroHP)\n\t\t$('.results').html('You Lose!');\n\t\t$(\"#numberPokes\").text(numberPokemon);\n\t\t$('.hero').animate({opacity:0}, 2000);\n\t\tlives--;\n\t\t$(\"#lossCount\").text(lives);\n\t\t//delays modal close and explode hero effect by 3 seconds\n\t\tsetTimeout(function () {\n\t\t\t$('#myModal').modal('hide');\n\t\t\tcheckLives();\n\t\t}, 1000 * 3);\n\t\t\n\t} else if (foeHP<=0) {\n\t\tnumberPokemon--;\n\t\t//ensures that foeHP never displays less than 0\n\t\tfoeHP = 0;\n\t\t$('.foeHP').text(foeHP)\n\t\tbattleEnd = true;\n\t\t//creates titles for poke's in pen on hover\n\t\t$('img.foe').removeClass('foe letterAnimation').addClass('caught').attr('title', pokeName);\n\t\t$(\"#numberPokes\").text(numberPokemon);\n\t\t//delays writing the message by 500ms to allow animation to complete\n\t\tsetTimeout(function() {\n\t\t\t$('.results').html('You Captured a '+pokeName+'! Click it to add it to your Pen');\n\t\t},500);\n\t\t//mousedown event to trigger foe going to pen, collapsing the modal, \n\t\t//adjusting height of image, and making it draggable\n\t\t$(document).on('click', 'img.caught', function () {\n\t\t\tplaySound('capture');\n\t\t\t//controls height of foe in pen\n\t\t\t$('img.caught').appendTo('#pen').css({\n\t\t\t\t'height':'50px'\n\t\t\t}).addClass('zoom');\n\t\t\t$('img.caught').draggable({\n\t\t\t\tcontainment: \"parent\",\n\t\t\t\t//controls grid size for drag movement\n\t\t\t\tgrid: [ 10, 10 ],\n\t\t\t});\n\t\t\t$('#myModal').modal('hide');\n\t\t\tcheckLives();\n\t\t});//end of click event\n\n\t\twinCount++;\n\t\t$(\"#winCount\").text(winCount);\n\n\t\t//controls increase of .slide animation\n\t\tanimationSpeed = 4;\n\t\tspeedModifier+=.07;\n\t\tanimationSpeed = animationSpeed / speedModifier;\n\n\t}//end of else if conditional\n\n\t//removes slider at the end of battle\n\tif (battleEnd) {\n\t\t$('.slider').css({'opacity':0}, 1000)\n\t}\n\t\n}//end of checkBattleWin", "function win(tie) {\n if (true) {\n let message = document.querySelector('.message')\n screenWin.style.display = 'block';\n screenStart.style.display = 'none';\n if (tie) {\n message.textContent = \"I'ts a Draw\";\n screenWin.classList.add('screen-win-tie');\n } else if (player2.classList.contains('active')) {\n screenWin.classList.add('screen-win-one');\n changeWinner();\n } else {\n screenWin.classList.add('screen-win-two');\n changeWinner();\n }\n }\n }", "function updateWin() {\r\n\taudioElement.setAttribute(\"src\", \"assets/sounds/chime.mp3\");\r\n\taudioElement.play();\r\n\tgameState.wins ++;\r\n\tgameReset();\r\n\t$(\"#wins\").css(\"color\",\"yellow\")\r\n\t$(\"#losses\").css(\"color\",\"black\")\r\n}", "function gameOver() {\n\tctx.fillStlye = \"white\";\n\tctx.font = \"20px Arial, sans-serif\";\n\tctx.textAlign = \"center\";\n\tctx.textBaseline = \"middle\";\n\n\tvar playerWinner = (score_jugadores[0] > score_jugadores[1])?\"P1\":\"P2\";\n\tplayerWinner += \" wins!!!\";\n\tvar messageGame = \"\";\n\tif(usuario_id === -1)\n\t\tmessageGame = playerWinner;\n\telse\n\t\tmessageGame = playerWinner +\" - Game Over - You scored \"+score_jugadores[usuario_id -1]+\" points!\"\n\tctx.fillText( messageGame , W/2, H/2 + 25 );\n\t\n\t// Stop the Animation\n\t\t\n\tvar playPromise = perder.play();\n\n\t if (playPromise !== undefined) {\n\t playPromise.then(_ => {\n\t perder.pause();\n\t })\n\t .catch(error => {\n\t // Auto-play was prevented\n\t // Show paused UI.\n\t console.log(\"Error...\");\n\t });\n\t }\n\tcancelRequestAnimFrame(init);\n\t\n\n\t// Set the over flag\n\tover = 1;\n\t\n\t// Show the restart button\n\tif(usuario_id !== -1)\n\t\trestartBtn.draw();\n}", "function main() {\n\n // Get our time delta information which is required if the game requires smooth animation.\n var now = Date.now(),\n dt = (now - lastTime) / 1000;\n\n //Call our update/render functions, pass along the time delta to\n //our update function.\n update(dt);\n render();\n\n //Set our lastTime variable which is used to determine the time delta\n //for the next time this function is called.\n lastTime = now;\n\n //Use the browser's requestAnimationFrame function to call this\n //function again as soon as the browser is able to draw another frame.\n if (player.youWin === true) {\n win.cancelAnimationFrame(gameOver);\n modal.classList.toggle('visible');\n } else {\n gameOver = win.requestAnimationFrame(main);\n }\n }", "function animate() {\n\tmoveShipRight();\n\tmoveShipLeft();\n\tif(GAME_OBJECTS[\"missles\"].length > 0) {\n\t\tstepMissle();\n\t}\n\tif(steps % 60 == 0) {\n\t\tanimateEnemies();\n\t}\n\tsteps++;\n\tif(steps == 600) {\n\t\tsteps = 0;\n\t}\n\t\n\t// check if game has been finished\n\tif(isGameOver() && gamePhase == 1){\n\t\tdisplayEnd();\n\t}\n}", "function winner() {\n console.log(\"Winner function\")\n $('#message').html(\"<h4>You Win!</h4>\");\n $('#message').show();\n $(\"#message\").fadeOut(3000);\n wins++;\n $('#wins').text(wins);\n reset();\n }", "function winCondition() {\n var ctx = hangmanGame.canvas.getContext(\"2d\");\n\n if (counter < 3) {\n ctx.font = ctx.font = \"125px Rock Salt\";\n ctx.textAlign = \"center\";\n ctx.fillStyle = \"#f2042c\";\n ctx.fillText(`YOU WIN!`, 400, 250);\n } else {\n resetAll();\n }\n\n if (hangmanGame.frameCount === 50) {\n counter++;\n }\n}", "function drawWinAnimation() {\n isWon = true;\n alphaBG += 0.01;\n ctx.fillStyle = '#000000';\n if (alphaBG >= 1) {\n document.getElementById('winTitle').className += 'display';\n document.getElementById('winHead').className += 'fadeIn';\n setTimeout(() => {\n document.getElementById('winSub').className += 'fadeIn';\n }, 1000);\n return;\n } else {\n ctx.globalAlpha = alphaBG;\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n }\n requestAnimationFrame(drawWinAnimation);\n}", "gameOver(gameWon) {\r\n const startScreen = document.getElementById('overlay');\r\n startScreen.style.display = 'block';\r\n\r\n const gameEndMessage = document.getElementById('game-over-message');\r\n const gameEndOverlay = document.getElementById('overlay');\r\n if (gameWon) {\r\n gameEndMessage.textContent = 'Good Work, You Won!';\r\n gameEndOverlay.classList.replace('start', 'win');\r\n } else {\r\n gameEndMessage.textContent = 'You Lost... Beter Luck Next Time!';\r\n gameEndOverlay.classList.replace('start', 'lose');\r\n }\r\n }", "function htmlIndicateWin(){\n //* create a variable to prepare for inserting the player's name correctly in the win message\n var playerText = ''\n //* set playerText to a comma and space plus the player's name, but keep it empty if no player\n if(player){ playerText = ', ' + player }\n //* set the win notification, incorporating the player's name\n $('#winMessage').text('Well played' + playerText + '! You\\’ve matched all 16 cards.');\n //* trigger a modal notifying the player of a win\n setTimeout(function() { $('#winModal').foundation('reveal', 'open');}, 800);\n //* after an interval that will allow htmlAddCardToRun animations to conclude and a short added\n //* pause, add a class of 'slideOutLeft' to the run, which will slide it off the left edge\n setTimeout(function() { $('#run').addClass('slideOutLeft'); }, 1400);\n //* after an interval that will allow slideOutLeft to conclude even if the browser is\n //* full-screen, add a class of 'slideInRight' to the run, which will slide it in from the right\n setTimeout(function() { $('#run').addClass('slideInRight'); }, 3200);\n}", "gameOver() {\n clearInterval(this.countDown);\n $('#game-over').addClass('visible')\n }", "function winCheck() {\n\tif(matches === 8){\n\t\ttimerEnd();\n\t\taddRating(moves);\n\t\tpopUpModal();\n\t\tpopUp.classList.remove('display-none');\n\t}\n}", "function whoWon(){\n\tif(gameOver() == true){\n\t\tmodal.style.display = \"block\";\n\t\t$(\".modalContent\").removeClass(\"closeModal\");\n\t\t$(\".modalContent\").addClass(\"openModal\");\n\n\t\tif(playerScores[0] > playerScores[1]){\n\t\t\t$(\".modalBody\").empty().append(\"Player 1 has won!\");\n\t\t\t// $(\".modalBody\").append(\"Player 1 has won!\");\n\t\t} \n\n\t\telse if(playerScores[1] > playerScores[0]){\n\t\t\t$(\".modalBody\").empty().append(\"Player 2 has won!\");\n\t\t\t// $(\".modalBody\").append(\"Player 2 has won!\");\n\t\t} \n\n\t\telse{\n\t\t\t$(\".modalBody\").empty().append(\"It's a draw...\");\n\t\t\t// $(\".modalBody\").append(\"It's a draw...\");\n\t\t}\n\t}\n}", "function winGame() {\n $('#status').text(\"You win!\");\n wins++;\n displayWins();\n}", "gameOver(){\n const overlay = document.querySelector(\"#overlay\");\n overlay.style.display = 'flex';\n const h1 = overlay.querySelector('h1');\n if(this.checkForWin()){\n overlay.className = 'win';\n //h1.style.color = 'green';\n h1.textContent = \"Congratulations! You won!\";\n }else{\n overlay.className = 'lose';\n //h1.style.color = 'red';\n h1.textContent = \"Game Over. Better luck next time.\";\n }\n this.resetGame();\n }", "function gameOver() {\n var over = 0;\n for (var i = 0; i < 42; i++) {\n if (\n $(\".row\")\n .eq(i)\n .hasClass(\"player2\")\n ) {\n over++;\n } else if (\n $(\".row\")\n .eq(i)\n .hasClass(\"player1\")\n ) {\n over++;\n }\n if (over == \"42\") {\n setTimeout(function() {\n alert(\"GAME OVER!!!\");\n $(\".row\").removeClass(\"player1\");\n $(\".row\").removeClass(\"player2\");\n $(\".row\").removeClass(spiced1);\n $(\".row\").removeClass(spiced2);\n $(\"#cursor\").removeClass(spiced1);\n $(\"#cursor\").removeClass(spiced2);\n spiced = \"\";\n $(\"#cursor\").hide();\n $(\"#menu\").show();\n $(\"#menbg\").show();\n }, 20);\n }\n }\n }", "function gameOver() {\n\tstopTimer();\n\tupdateModal();\n\ttoggleModal();\n}", "checkForWinner(){\n console.log('Checking for winner.');\n for (let condition of this.winStates){\n let winningCondition = true;\n for (let position of condition){\n if (this.gameState[position[0]][position[1]] != this.currentPlayer.token) {\n winningCondition = false;\n }\n }\n if (winningCondition) {\n console.log('We have a winner!');\n console.log(`Condition is: ${condition}`);\n this.gameStatus = 'won';\n this.winner = this.currentPlayer;\n\n // If we've gotten here, then we need to create a `win` event and\n // dispatch it.\n\n let winEvent = new Event('win');\n document.dispatchEvent(winEvent);\n\n return true; // Return a value to stop processing the additional move count check.\n }\n }\n this.moveCount++;\n console.log(`Reviewed move ${this.moveCount}.`)\n if (this.moveCount >= 9) {\n console.log(`This game is a draw at ${this.moveCount} moves.`);\n this.gameStatus = 'draw';\n\n let drawEvent = new Event('draw');\n document.dispatchEvent(drawEvent);\n }\n }", "function winOrLoseScreen(){\n if (!win){\n GameOverGraphic()\n BGM.pause()\n } else {\n youWinGraphic()\n BGM.pause()\n }\n }", "function gameOver() {\n isGameRunning = false;\n showGameOverMenu();\n setupInstructions();\n cleanBullets();\n teardownScore();\n}", "function winGame() {\n flashColor();\n roundCount.innerHTML = \"WIN!\";\n power = false;\n win = true;\n startOver = setTimeout(() => {\n play();\n }, 5000);\n}", "function gameOver() {\n running = false;\n gameTitle.classList.add(\"hide\");\n winner.classList.remove(\"hide\");\n resetSpan.classList.add(\"hide\");\n resetButton.innerHTML = \"PLAY AGAIN\";\n toggleTeamDivs();\n}", "function win() {\n if (defenders == 0) {\n console.log('Game Win');\n $('#display').empty();\n var winText = document.createElement('h2');\n winText.className = 'text-light';\n winText.textContent ='You have won the game... Click Resart Game to play again...'\n $('#display').append(winText);\n };\n }", "function gameOver() {\n if (matchedCards.length === icons.length) {\n stopTimer();\n showModal();\n }\n}", "function hasUserLost() {\n //check to see if the user has won\n if (guessesLeft == 0 ) {\n console.log(\"USER LOSES\");\n //user has won, increment wins\n losses++;\n //add image and audio HTML if you have time. \n resetGame();\n }\n\n}", "winner() {\n clearInterval(this.timeCount);\n this.soundControl.winner();\n document.getElementById('winner-msg').classList.add('visible');\n this.hideCards();\n }", "function gameOver(){\n\tif(gameStatus==YOU_LOSE){\n\t\t$(\"#gameOverStatusHeading\").text(\"YOU LOST THE GAME. PRESS RESTART BUTTON TO PLAY AGAIN !!!\")\n\t\t$(\"#gameOverStatus\").addClass(\"attackStatusDisp\");\n\t\t$(\"#gameOverStatus\").removeClass(\"attackStatus\");\n\t\tnew Audio('assets/sounds/loseSound.mp3').play();\n\n\t}else if(gameStatus==YOU_WIN){\n\t\t$(\"#gameOverStatusHeading\").text(\"YOU WON THE GAME. PRESS RESTART BUTTON TO PLAY AGAIN !!!\")\n\t\t$(\"#gameOverStatus\").addClass(\"attackStatusDisp\");\n\t\t$(\"#gameOverStatus\").removeClass(\"attackStatus\");\n\t\tnew Audio('assets/sounds/winSound.mp3').play();\n\t}\n\n\t$(\"#restartButton\").toggleClass(\"resButton\");\n}", "function playerWon() {\n $('.gamebox').css({'border-color': 'red', 'border-style': 'dashed'});\n $('h1').text(\"WE HAVE A WINNER!!\");\n $('h1, .txt').css({'color': 'red'});\n for (var i=0; i<3; i++) {\n $('.gamebox').animate({'borderWidth': '20px'}, 1000);\n $('.gamebox').animate({'borderWidth': '6px'}, 1000);\n };\n}", "function __playerWon(player) {\n var playerScores = [], winningPlayer, lostPlayers = [];\n\n for (var i = 0; i < __players.length; i++) {\n var p = __players[i],\n playerScore = p.getScore();\n\n if (p === player) {\n playerScore++;\n }\n\n playerScores.push(playerScore);\n\n }\n\n //console.log()\n\n //__setGamePauseStatus(true);\n __resetGame(playerScores);\n\n for (var i = 0; i < __players.length; i++) {\n var p = __players[i];\n\n if (player.getName() === p.getName()) {\n winningPlayer = p;\n }\n else {\n lostPlayers.push(p);\n }\n\n p.setScore(playerScores[i]);\n }\n\n __eventCallbacks['gameWin'].call(__game, winningPlayer, lostPlayers);\n\n //__showTitleScreen();\n\n }", "function win() {\n wins = wins + 1;\n $('#wins').text(wins);\n resetTwo();\n reset();\n }", "function winCondition(sprite){\n if (playerGroup.length == 1) {\n endNextFrame = 1\n }\n}", "function continueGame() {\n // clear modal\n $(\".modal\").removeClass(\"bg-modal\");\n $(\".modal-inner\").removeClass(\"modal-content\").html(\"\");\n // has endgame condition been reached\n if (selectedGlyphs.length === numQuestionsPerGame) {\n endCondition_gameOver();\n } else {\n selectGlyph();\n }\n }", "gameOver(gameWon) {\r\n const overlay = document.querySelector('#overlay');\r\n overlay.style.display = '';\r\n \r\n const gameOverMsg = document.querySelector('#game-over-message');\r\n // checks for win/lose and display win/lose message, classNames used for formating\r\n if(gameWon) {\r\n gameOverMsg.textContent = 'Succesfull Game!';\r\n overlay.classList.remove('start','lose');\r\n overlay.classList.add('win');\r\n } else {\r\n gameOverMsg.textContent = 'Game Over!';\r\n overlay.classList.remove('start', 'win');\r\n overlay.classList.add('lose');\r\n };\r\n document.querySelector(\".main-container\").style.background=\"white\";\r\n\r\n const lis = document.querySelector(\"#phrase ul\");\r\n lis.innerHTML = \"\";\r\n\r\n // resets key buttons\r\n const buttons = document.querySelectorAll('#qwerty button');\r\n buttons.forEach(btn => {\r\n btn.disabled = false;\r\n btn.classList.remove('chosen');\r\n btn.classList.remove('wrong');\r\n });\r\n\r\n const hearts = document.querySelectorAll('.tries img');\r\n hearts.forEach(heart => {\r\n heart.src = 'images/liveHeart.png';\r\n });\r\n }", "gameOver(gameWon) {\n $(\"#overlay\").fadeIn(2000);\n\n if (gameWon == false) {\n\n $(\"#overlay\").attr('class', 'lose'); \n $(\"#overlay\").css(\"backgroundColor\", \"red\");\n $(\"#game-over-message\").text(\"You lost! Try again ;) \");\n\n } else {\n\n $(\"#overlay\").attr('class', 'win'); \n $(\"#overlay\").css(\"backgroundColor\", \"green\");\n $(\"#game-over-message\").text(\"Congratulations, you won! =D\");\n }\n }", "function winGame() {\n\t alert(\"You win! Play again!\");\n\t winCount = winCount + 1;\n\t $(\".wins\").text(\"Wins: \" + winCount);\n\t resetGame();\n\t}", "gameOver() {\n state.isPlaying = false;\n state.isFalling = true;\n state.isGameOver = true;\n window.dispatchEvent(new CustomEvent('gameover'));\n }", "function gameOver(){\n \tconsole.log(\"game over\");\n \t_onGameOver();\n }", "gameOver(gameWon) {\r\n const overlay = document.querySelector('#overlay');\r\n const overlayDiv = document.querySelector('#game-over-message');\r\n const startButton = document.querySelector('#btn__reset');\r\n const startMessage = document.querySelector('.title');\r\n if (gameWon) {\r\n overlayDiv.textContent = 'You won!!!';\r\n overlay.className = 'win';\r\n startButton.value = 'play_again';\r\n startButton.textContent = 'Play Again';\r\n startMessage.className = 'title winning';\r\n } else {\r\n overlayDiv.textContent = 'You lost :(';\r\n overlay.className = 'lose';\r\n startButton.textContent = 'Play Again';\r\n startButton.value = 'play_again';\r\n startMessage.className = 'title not_winning';\r\n }\r\n overlay.style.display = 'block';\r\n }", "gameOver(isWon){\n \n const message = document.getElementById('game-over-message');\n if(isWon){\n message.textContent = 'Congratulations, You Won!';\n $overlay.removeClass('lost');\n $overlay.addClass('won');\n $overlay.fadeIn('slow');\n \n }\n else{\n message.textContent = 'Bad luck, Try Again!';\n $overlay.removeClass('won');\n $overlay.addClass('lost');\n $overlay.fadeIn('slow');\n }\n this.missed = 0;\n }", "function userWins() {\n userObject.wins++;\n databaseModify.update();\n userScreen.win();\n setTimeout(function() {\n game.newRound();\n }, 2000);\n }", "function gameover() {\n if (lossCounter === 3) {\n $(\".main\").hide();\n $(\"#game-over\").show();\n }\n else if (winCounter === 3) {\n $(\".main\").hide();\n $(\"#surprise\").show();\n }\n else {}\n }", "gameOver(gameWon) {\n const endGameMessage = document.querySelector('#game-over-message');\n\n overlay.style.display = 'flex';\n overlay.classList.remove('start');\n\n phraseContainer.innerHTML = '';\n\n // Enable and reset classes on all keyboard buttons\n let keyboardButtonsArr = Array.from(keyboardButtons);\n keyboardButtonsArr.forEach(el => {\n el.classList.remove('wrong');\n el.classList.remove('chosen');\n el.classList.add('key');\n el.removeAttribute('disabled');\n });\n\n // Reset heart scoreboard\n let heartsArr = Array.from(hearts);\n heartsArr.forEach(el => el.innerHTML = `<img src=\"images/liveHeart.png\" alt=\"Heart Icon\" height=\"35\" width=\"30\">`);\n\n if (gameWon) {\n endGameMessage.textContent = `YOU WON! The phrase was: '${ this.activePhrase.phrase }'`;\n overlay.className = 'win'; \n } else {\n endGameMessage.textContent = `YOU LOST! The phrase was: '${ this.activePhrase.phrase }'`;\n overlay.className = 'lose';\n }\n }", "function yay() {\n wins++\n $(\"#lose_msg\").hide();\n $(\"#win_msg\").show();\n $('#wins').text(wins);\n\n resetGame();\n }", "function winMsg(player) {\n\twin = true;\n\n\tif (player == \"I\") {\n\t\tfirstPlayerScore = firstPlayerScore + 1;\n\t\t$('#firstPlayerScore').text(`Player 1: ${firstPlayerScore}`);\n\t\t$('.successmsg').text('**Congratulations, Player 1 have won**');\n\n} else {\n\n\t\tsecondPlayerScore = secondPlayerScore + 1;\n\t\t$('#secondPlayerScore').text(`Player 2: ${secondPlayerScore}`);\n\t $('.successmsg').text('**Congratulations, Player 2 have won**');\n\t}\nresetGame();\n}", "gameOver() {\n //Leaves game screen and returns to overlay\n $(\"#overlay\").show();\n //If player has 5 misses\n if (this.missed === 5) {\n //Gives overlay lose class name\n overlay.className = \"lose\"\n //Shows losing message\n $(\".title\").text(\"You’re not Superman you know!\");\n } else {\n //Gives overlay win class name\n overlay.className = \"win\"\n //Shows winning message\n $(\".title\").text(\"This is my gift , my curse. Who am I? I’m Spiderman.!\");\n }\n\n }", "function winsAndLosses() {\n if (randomNum === playerTotal) {\n wins++;\n $('#number-of-wins').text(wins);\n alert('You Win! (╯°□°)╯︵ ┻━┻');\n reset();\n } else if (randomNum < playerTotal) {\n losses++;\n $('#number-of-losses').text(losses);\n alert('You lost! (╯°□°)╯︵ ┻━┻');\n reset();\n }\n }", "function youWin() {\n\tif (countMatch === 8) {\n\n\t\tendOfGame();\n\t\tconsole.log(\"You Win\");\n\t}\n}", "function winGame() {\n\tflashColor();\n\tturnCounter.innerHTML = \"WIN!\";\n\ton = false;\n\twin = true;\n}", "function _checkWin() {\n\t//add X to score\n\t_score += 50;\n\t_bossScore += 50;\n\t$score.text(_score);\n\n\t_hideItems();\n\tvar newCutScene = '<div class=\"cutSceneBg\"></div>';\n\t$('.gameboard').append(newCutScene);\n\tvar newVid = _cutSceneVids[_currentCharger - 1];\n\t$('.cutSceneBg').append(newVid);\n\t$('.cutSceneBg').fadeIn('fast');\n\t$('.cutScene')[0].play();\n\t_clockRate = 0;\n\t$('.cutScene')[0].addEventListener('ended', function() {\n\t\t$('.cutScene')[0].removeEventListener('ended');\n\t\t$('.cutSceneBg').fadeOut('fast', function() {\n\t\t\tvar left = 'only ' + (_numChargers - _currentCharger + 1) + ' chargers left!';\n\t\t\t$game.statusUpdate({message:left,input:'status',screen: true,log:false});\n\t\t\t_clockRate = 1;\n\t\t\t$('.cutSceneBg').remove();\n\t\t});\n\t\tif(_currentCharger >= 4 && _bossScore === 200) {\n\t\t\t_pause = true;\n\t\t\t_currentSlide = 4;\n\t\t\t_addContent();\n\t\t\t$bossArea.show();\n\t\t} else {\n\t\t\t_placeCharger();\n\t\t}\n\t});\n}", "function playGame() {\n if (options.indexOf(player.choice) > -1 && options.indexOf(opponent.choice) > -1) {\n if (player.choice === \"rock\" && opponent.choice === \"scissors\") {\n console.log(\"You Win\");\n $('#playerImage').prepend('<img id=\"rock\" src=\"./assets/images/rock.png\" />');\n $('#opponentImage').prepend('<img id=\"scissors\" src=\"./assets/images/scissors.png\" />');\n $('#winLose').text(\"Winner\");\n player.wins++;\n\n } else if (player.choice === \"paper\" && opponent.choice === \"rock\") {\n console.log(\"You Win\");\n $('#playerImage').prepend('<img id=\"paper\" src=\"./assets/images/paper.png\" />');\n $('#opponentImage').prepend('<img id=\"rock\" src=\"./assets/images/rock.png\" />');\n $('#winLose').text(\"Winner\");\n player.wins++;\n\n } else if (player.choice === \"scissors\" && opponent.choice === \"paper\") {\n console.log(\"You Win\");\n $('#playerImage').prepend('<img id=\"scissors\" src=\"./assets/images/scissors.png\" />');\n $('#opponentImage').prepend('<img id=\"paper\" src=\"./assets/images/paper.png\" />');\n $('#winLose').text(\"Winner\");\n player.wins++;\n\n } else if (player.choice === opponent.choice) {\n console.log(\"It's a Tie\");\n $('#winLose').text(\"TIE!\");\n } else {\n\n console.log(\"Opponent Wins\")\n $('#winLose').text(\"LOSER!!\");\n player.losses++;\n\n }\n\n con.update({\n choice: \"\",\n wins: player.wins,\n losses: player.losses\n\n });\n\n $(\"#playerScore\").text(player.wins)\n $(\"#opponentScore\").text(player.losses)\n setTimeout(function () {\n $('#playerImage').html('');\n $('#opponentImage').html('');\n $('#winLose').text(\"\");\n $(\"#player-button\").attr(\"disabled\", false);\n }, 3000);\n\n\n }\n\n\n }", "commenceEndGame() {\n this.playerOne.score = this.masterBoardArray[6];\n this.playerTwo.score = this.masterBoardArray[13];\n while (winnerContent.firstChild) {\n winnerContent.removeChild(winnerContent.firstChild);\n }\n if (this.playerOne.score > this.playerTwo.score) {\n this.fillWinnerModal(`${p1Name} wins! ${this.playerOne.score} to ${this.playerTwo.score}`);\n winnerModal.style.display = 'block';\n }\n else if (this.playerOne.score < this.playerTwo.score) {\n this.fillWinnerModal(`${p2Name} wins! ${this.playerTwo.score} to ${this.playerOne.score}`);\n winnerModal.style.display = 'block';\n }\n else {\n this.fillWinnerModal(`Game is a draw! ${this.playerTwo.score} to ${this.playerOne.score}`);\n winnerModal.style.display = 'block';\n }\n }", "function gameWin(player){\n var playerColor = player.toUpperCase();\n $(\"#winMsg\").html(playerColor + \" WINS!!!\");\n $(\"#winModal\").modal(\"show\");\n if(player == \"red\"){\n redWins++;\n $(\".redWins\").html(redWins);\n turn = \"red\";\n }else{\n blackWins++;\n $(\".blackWins\").html(blackWins);\n turn = \"black\";\n }\n }", "function winAll(){\n\t\tif (playerOneWin === 3) {\n\t\t\talert('Player One Wins! Click ok to restart.');\n\t\t\tlocation.reload();\n\t\t} else if (playerTwoWin === 3) {\n\t\t\talert('Player Two Wins! Click ok to restart');\n\t\t\tlocation.reload();\n\t\t}\n\t}", "function checkWinner() {\n stopLoop();\n Game.powerUpCanvas.font = \"italic 36px calibri\";\n\n if (Game.players[1].score > Game.players[0].score) {\n Game.powerUpCanvas.fillStyle = \"Purple\";\n Game.powerUpCanvas.fillText(\"Purple player wins!\", 100, 250);\n }\n\n else if (Game.players[0].score > Game.players[1].score) {\n Game.powerUpCanvas.fillStyle = \"Green\";\n Game.powerUpCanvas.fillText(\"Green player wins!\", 500, 250);\n Game.players[0].srcX = 326;\n Game.players[0].srcY = 1182;\n }\n else if (Game.players[1].score === Game.players[0].score) {\n Game.powerUpCanvas.fillText(\"Draw!\", 390, 250);\n }\n}", "function updateGame(){\n\n if(totalScore === randomNumber){\n alert(\"WINNER!\");\n wins++;\n $(\"#wins\").html(wins);\n restartGame();\n }\n \n else if(totalScore > randomNumber){\n alert(\"LOSER!\");\n losses++;\n $(\"#losses\").html(losses);\n restartGame();\n }\n \n }", "function winfunction() {\n if(currentscore == targetscore) {\n wins++;\n $(\"#windisplay\").html(\"Wins: \" + wins);\n $(\"#announcement\").html(\"You win!\");\n reset();\n }\n}", "gameOver() {\r\n const overlay = document.querySelector('#overlay');\r\n const h1 = document.querySelector('#game-over-message');\r\n\r\n if (this.checkForWin() === true) {\r\n overlay.style.display = '';\r\n h1.textContent = 'WIN';\r\n overlay.className = 'win';\r\n this.resetGame();\r\n } else {\r\n overlay.style.display = '';\r\n h1.textContent = 'LOST';\r\n overlay.className = 'lose';\r\n this.resetGame();\r\n }\r\n }", "function gameFinish(winner) {\n if(winner == \"player1\") {\n p1score.classList.toggle(\"win\");\n gameOver = true;\n } else if (winner == \"player2\") {\n p2score.classList.toggle(\"win\");\n gameOver = true;\n } else if(winner == \"reset\") {\n console.log(\"Game Reset\");\n p1score.classList.remove(\"win\");\n p2score.classList.remove(\"win\");\n }\n p1Score = 0;\n p2Score = 0;\n\n console.log(\"Game Over\");\n}", "function winOrLoss() {\n if(wordAttempt.indexOf(\" _ \") === -1 && guessedLetters.length > 0) {\n wins++;\n document.getElementById(\"wins\").innerText = wins;\n document.getElementById(\"next-game\").style.cssText = \"display: block; margin-right:auto; margin-left: auto\";\n document.getElementById(\"winning-image\").style.cssText = \"display: block; margin-right:auto; margin-left: auto\";\n document.getElementById(\"start-key\").innerText = \"\";\n document.getElementById(\"winning-audio\").play();\n endOfGame = true;\n// if run out of guesses, then lose\n } else if (remainingGuesses === 0 && guessedLetters.length > 0) {\n losses++;\n document.getElementById(\"losses\").innerText = losses;\n document.getElementById(\"next-game\").style.cssText = \"display: block; margin-right:auto; margin-left: auto\";\n document.getElementById(\"losing-image\").style.cssText = \"display: block; margin-right:auto; margin-left: auto\";\n document.getElementById(\"start-key\").innerText = \"\";\n document.getElementById(\"current-country\").innerText = countries[randomCountry][0].toUpperCase() + countries[randomCountry].slice(1);\n document.getElementById(\"losing-audio\").play();\n endOfGame = true;\n }\n}", "checkForWin() {\n if (this.numMafia <= 0) { this.gameState = TOWN_WIN; }\n if (this.getInnocentPlayerCount() <= 0) { this.gameState = MAFIA_WIN; }\n }" ]
[ "0.7122238", "0.7090135", "0.7070813", "0.7060141", "0.70359385", "0.6819909", "0.67890096", "0.6769533", "0.6734676", "0.67227995", "0.6679316", "0.6679055", "0.6673657", "0.6662155", "0.6646152", "0.66384536", "0.66330624", "0.6618364", "0.6605733", "0.6597659", "0.65845615", "0.6576005", "0.65589905", "0.655774", "0.6547193", "0.653721", "0.6518991", "0.65151566", "0.6514944", "0.6490149", "0.648808", "0.6476615", "0.64580035", "0.64573824", "0.645368", "0.6448809", "0.64269835", "0.6424155", "0.64129055", "0.6410944", "0.6407345", "0.6405367", "0.6397945", "0.63889974", "0.6372139", "0.6369356", "0.63605595", "0.6355371", "0.6351438", "0.6342573", "0.63378674", "0.63364255", "0.6334612", "0.6329327", "0.63247097", "0.63242376", "0.63208354", "0.6309132", "0.6296966", "0.6292433", "0.6290883", "0.62884", "0.62870926", "0.6285155", "0.62848467", "0.62823594", "0.627946", "0.62763137", "0.62761086", "0.6274168", "0.6272962", "0.6272745", "0.6271735", "0.62711257", "0.62708396", "0.6269801", "0.62675625", "0.62623173", "0.6252114", "0.6250799", "0.62498003", "0.6249369", "0.6244699", "0.62412286", "0.62377596", "0.623386", "0.6221928", "0.6212169", "0.6210973", "0.62108135", "0.6209715", "0.62090564", "0.62060344", "0.62021875", "0.6199113", "0.61989045", "0.6198156", "0.6197445", "0.61973214", "0.6196168", "0.61956537" ]
0.0
-1
Kills off the character by fading out their opacity.
function killCharacter(deadChar) { swapImage(deadChar, charExplode); playSound(explodeSound); clearInterval(interval); deadChar.imageElement.animate({ opacity: 0 }, 1000, function () { if (enemy.hitPoints <= 0) { defeatedEnemyList.push(deadChar.name); // COMMENTED OUT UPPING THE PLAYERS HEALTH AFTER VICTORY NOW THAT DODGING CAN BE OVERRIDDEN //var rewardHP = defeatedEnemyList.length * getRandom(100); //player.hitPoints += rewardHP; //gameConsoleLog("Player was awarded an additional " + rewardHP + "hps!!"); if (defeatedEnemyList.length >= 4) { // we win! togglePlayerWin(); } else { // There's still enemies left to fight toggleBattleScreen("none"); displayEnemySelectScreen(); } } else { // We lost togglePlayerLose(); } }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function mouseOff() {\n $(this).fadeTo(500,0.2);\n }", "function dis(element, event) \n{\n if (element.style.opacity)\n element.style = \"\";\n else\n element.style.opacity = 0;\n}", "function unfade(element, speed) {\n var op = 0.1\n var opTimer = setInterval(function () {\n if (op >= 1){\n clearInterval(opTimer)\n }\n element.style.opacity = op\n element.style.filter = 'alpha(opacity=' + op * 100 + \")\"\n op += op * 0.1\n }, speed)\n}", "function fade() {\n \n opacity -= 0.01\n \n \n wr.style.opacity = opacity\n if(wr.style.opacity <= 0){\n wr.style.opacity = 0;\n clearInterval(fadeOutTimer)\n translate()\n }\n\n}", "fadeOut() {\n this._renderer.fadeOutRipple(this);\n }", "fadeOut() {\n this._renderer.fadeOutRipple(this);\n }", "fadeOut() {\n this._renderer.fadeOutRipple(this);\n }", "function fadeAway(element,opacity) {\n if(opacity<=0) {\n element.parentNode.removeChild(element);\n return;\n }\n element.style.opacity=opacity;\n setTimeout(function() {\n fadeAway(element,opacity-0.05);\n },50);\n}", "opacityOff() {\n [].forEach.call(this.elements, (el) => {\n if (el.classList.contains('out')) {\n el.classList.remove('out');\n }\n });\n }", "function fadeOut(el){\n\t\t\n\t\t\t\t\tel.style.opacity = 1;\n\t\n\t\t\t\t\t(function fade() {\n\t\t\t\t\t\tif ((el.style.opacity -= 0.4) < 0) {\n\t\t\t\t\t\t\tel.style.opacity = 0;\n\t\t\t\t\t\t\tel.style.display = 'none';\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\twindow.requestAnimationFrame(fade);\n\t\t\t\t\t\t}\n\t\t\t\t\t})();\n\t\t\t\t}", "function alphaOut(options) {\n var thisInstance = options.instance;\n var thisInterval = options.interval;\n var interval = setInterval(function () {\n thisInstance.alpha -= 0.03;\n if (thisInstance.alpha <= 0) {\n clearInterval(interval);\n thisInstance.destroy();\n }\n }, thisInterval);\n}", "function fadeOut(el){\n el.style.opacity = 1;\n (function fade(){\n if((el.style.opacity -= .05) < 0 ) {el.style.display = \"none\"; return;}\n requestAnimationFrame(fade);\n })(); \n}", "function fadeOut(el) {\n el.style.opacity = 1;\n el.style.display = \"none\";\n}", "function fadeOut(elem) {\n if (typeof elem !== 'undefined') {\n var op = 1;\n var timer = setInterval(function () {\n if (op <= 0) {\n clearInterval(timer);\n elem.remove();\n } else {\n elem.style.opacity = op;\n elem.style.filter = 'alpha(opacity=' + op * 100 + \")\";\n op -= 0.1;\n }\n }, 30);\n }\n }", "function fadeOut(a){return a.style.opacity=1,function b(){(a.style.opacity-=.1)<0?a.style.display=\"none\":requestAnimationFrame(b)}(),!0}", "function teardownFade() {\n fader.removeClass('show fadeOut');\n }", "function fadeOut(element) {\n element.style.opacity = 1;\n\n (function fade() {\n if ((element.style.opacity -= .1) < 0) {\n element.style.display = 'none';\n } else {\n requestAnimationFrame(fade);\n }\n })();\n }", "function hideCarets() {\n TweenMax.to(leftcaret, 1, {opacity: 0});\n TweenMax.to(rightcaret, 1, {opacity: 0});\n }", "function fadeThisOut(el) {\n\tel.style.opacity = 1;\n\n\t(function fade() {\n\t\tif ((el.style.opacity -= 0.07) < 0) {\n\t\t\tel.style.display = 'none';\n\t\t} else {\n\t\t\twindow.requestAnimationFrame(fade);\n\t\t}\n\t})();\n}// ~end Fade-out a div", "function playerInvulnerabilityStop() {\n playerInvulnerability = false; \n player.alpha = 1; \n}", "function fadeOut(el) {\n el.style.opacity = 1;\n (function fade() {\n if ((el.style.opacity -= 0.1) < 0) {\n el.style.display = \"none\";\n } else {\n requestAnimationFrame(fade);\n }\n })();\n}", "function depress() {\n if (_element === undefined || !_visible) {\n return;\n }\n\n var tl = new TimelineLite();\n tl.to(_element, 0.1, {scale: 0.8, ease: Quad.easeOut});\n tl.to(_element, 0.5, {scale: 1, ease: Elastic.easeOut});\n\n TweenLite.to(_imageEl, 0.5, {\n alpha: _imageAlphaTarget,\n scale: 1,\n ease: Circ.easeOut\n });\n }", "kill(){\n $(this.content).effect('puff');\n }", "function defeatCharacter() {\n isDefender = false;\n defendersRemaining--;\n $('.defender').hide();\n $('.defender').removeClass(\"defender\");\n $(\"#defense-text\").empty();\n}", "function fadeOut(el) {\n el.style.opacity = 1;\n\n (function fade() {\n if ((el.style.opacity -= .1) < 0) {\n // el.style.display = 'none';\n el.style.opacity = 0;\n el.classList.add('is-hidden');\n } else {\n requestAnimationFrame(fade);\n }\n })();\n }", "transitionOut() {\n this.Canvas.clearLayers(['character']);\n // do nothing!\n }", "function fading(circle,duration) {\n\tcircle.transition(\"fading\").delay(duration).duration(duration/2).style(\"opacity\",1e-6).remove()\n}", "function padLightOff(pad) {\n document.getElementsByClassName(pad)[0].style.opacity = \"0.5\";\n stopGoodTones();\n }", "static fadeOut(element)\n {\n element.style.opacity = 1;\n\n (function fade() {\n if ((element.style.opacity -= .1) < 0) {\n element.style.display = \"none\";\n } else {\n requestAnimationFrame(fade);\n }\n })();\n }", "kill() {\n this.segments.forEach(s => s.el.style.opacity = '0.5');\n }", "function close()\n\t{\n\t\tthat.fadeOut(200, 0, fadeComplete);\n\t}", "onEnterBack() {\n state.glassBottle.alpha = 0;\n clear(state.ctx.glassBottle);\n }", "onEnterBack() {\n state.glassBottle.alpha = 0;\n clear(state.ctx.glassBottle);\n }", "fadeOut() {\n const tween = this.add.tween(this.logo).to(\n { y: 800 }, 2000, Phaser.Easing.Linear.None, true\n );\n\n this.add.tween(this.background).to(\n { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true\n );\n\n tween.onComplete.add(this.startGame, this);\n }", "function hide() {\n\n // Call the hide() method on the instance of the Character \"class\" that will\n // represent the player's character\n _character.hide();\n }", "function fadeToBlack() {\n var ctx = hangmanGame.canvas.getContext(\"2d\");\n\n if (hangmanGame.frameCount % 2 === 0) {\n if (blackOpac < 1) {\n blackOpac = round(blackOpac + 0.025, 1000);\n }\n }\n\n if (blackOpac > 1) {\n blackOpac = 1;\n }\n\n ctx.globalAlpha = blackOpac;\n ctx.fillStyle = \"#000000\";\n ctx.fillRect(0, 0, hangmanGame.canvas.width, hangmanGame.canvas.height);\n ctx.fillStyle = fontColor;\n ctx.globalAlpha = 1;\n}", "function hideWMLoading(){\n\t\tcreatejs.Tween.removeTweens(wmLoading);\n\t\tcreatejs.Tween.get(wmLoading).to({alpha: 0}, 250);\n\t}", "function fadeOutWithShrinkingText(element, initFontSize){\n\tif (document.getElementsByClassName(element)[0].getAttribute('fadedIn') == \"false\")\n\t\treturn;\n\n\tdocument.getElementsByClassName(element)[0].setAttribute(\"fadedIn\", \"false\");\n\tvar opacity = 1;\n\tvar iFS = initFontSize;\n\tdocument.getElementsByClassName(element)[0].style.opacity = opacity;\n\tvar fader = window.setInterval(function(){\n\t\tif (opacity <= 0){\n\t\t\tdocument.getElementsByClassName(element)[0].style.display = \"none\";\n\t\t\tdocument.getElementsByClassName(element)[0].style.fontSize = initFontSize.toString() + 'em';\n\t\t\tclearInterval(fader);\n\t\t}\n\t\telse{\n\t\t\topacity = opacity - .01;\n\t\t\tiFS -= .01;\n\t\t\tdocument.getElementsByClassName(element)[0].style.opacity = opacity;\n\t\t\tdocument.getElementsByClassName(element)[0].style.fontSize = iFS.toString() + 'em';\n\t\t}\n\t}, 20);\n}", "fadeOutAllNonPersistent() {\n this._rippleRenderer.fadeOutAllNonPersistent();\n }", "fadeOutAllNonPersistent() {\n this._rippleRenderer.fadeOutAllNonPersistent();\n }", "function fadeOut() {\n //Algorithm:\n //1. Stop all running animations (first arg), including any fade animation and delay\n // Do not jump to the end of the animation (second arg). This prevents the message to abruptly\n // jump to opacity:0 or opacity:1\n //2. Wait <delay> ms before starting the fadeout\n //3. Start the fadeout with a duration of <duration> ms\n //4. Close the message at the end of the animation\n $this.stop(true, false).delay(delay).fadeOut(duration, function () {\n $this.closeMessage();\n });\n }", "function OnBecomeInvisible() {\nDestroy(gameObject);\n}", "function resetStyle($el, fx) {\r\n\t\t\t$el.css({ display: '' });\r\n\t\t\tif (!$.support.opacity && fx.opacity) {\r\n\t\t\t\t$el[0].style.removeAttribute('filter');\r\n\t\t\t}\r\n\t\t}", "function myFade(elem) {\n if (elem.fadePower == 1) {\n elem.fadePower = 0.3;\n } else {\n elem.fadePower = 1;\n }\n elem.fadeTo('fast', elem.fadePower);\n }", "function fadeOut() {\n transitionPlane.emit('fadeOut');\n setTimeout(setBackwards, 100);\n}", "function fadeOut(target) {\n\t$(target).animate({\n\t\topacity: 0\n\t}, 200);\n}", "function demodalificate() {\r\n\tnew Effect.Fade(\"zmodal\");\r\n\t\r\n//after a few seconds, once the fade has occured, remove the child node\r\n\td = document.getElementById('zmodal');\r\n\tsetTimeout('d.parentNode.removeChild(d)',1800);\r\n\t}", "'transparent'(callback) {\n\t\tthis.style('opacity', 0, callback);\n\t}", "hide() {\n if (this.isActive) {\n this.isActive = false;\n this.queueVisualEffect(\n () => {\n this.elFace.className += ' fade-out';\n },\n true\n );\n this.queueVisualEffect(\n () => {\n this.elFace.style.className += ' card-face-hide';\n },\n false\n );\n }\n }", "function fadeOut(elem) {\n var fade = setInterval(function () {\n if (!elem.style.opacity) {\n elem.style.opacity = 1;\n } else {}\n if (elem.style.opacity > 0) {\n elem.style.opacity -= 0.1;\n } else {\n clearInterval(fade)\n elem.style.display = \"none\";\n }\n }, 50);\n}", "function resetStyle( $el, fx ) {\n\t\t\t$el.css( \"display\", \"\" );\n\t\t\tif ( !$.support.opacity && fx.opacity ) {\n\t\t\t\t$el[ 0 ].style.removeAttribute( \"filter\" );\n\t\t\t}\n\t\t}", "function resetStyle( $el, fx ) {\n\t\t\t$el.css( \"display\", \"\" );\n\t\t\tif ( !$.support.opacity && fx.opacity ) {\n\t\t\t\t$el[ 0 ].style.removeAttribute( \"filter\" );\n\t\t\t}\n\t\t}", "function resetStyle( $el, fx ) {\n\t\t\t$el.css( \"display\", \"\" );\n\t\t\tif ( !$.support.opacity && fx.opacity ) {\n\t\t\t\t$el[ 0 ].style.removeAttribute( \"filter\" );\n\t\t\t}\n\t\t}", "function hide() {\n\t var time = arguments.length <= 0 || arguments[0] === undefined ? 200 : arguments[0];\n\t\n\t this.transition().duration(time).style('opacity', 0);\n\t }", "fadeOut() {\n const self = this;\n // \"Unload\" Animation - onComplete callback\n TweenMax.to($(this.oldContainer), 0.4, {\n opacity: 0,\n onComplete: () => {\n this.fadeIn();\n }\n });\n }", "transitionOut() {\n this.Canvas.clearLayers(['character']);\n // do nothing!\n }", "function playEffectDead() {\n\tgroupEnemy.forEach(function(e) { e.tint = 0x000000; } );\n\tgroupPlayer.forEach(function(e) {e.tint = 0x000000; } );\n\taddGraphicsDead();\n}", "function deselect() {\n if (!_selected || _element === undefined || !_visible || _animating) {\n return;\n }\n _selected = false;\n\n if (_fancyEffects) {\n TweenLite.to(_element, 0.5, {\n rotationY: 0,\n scale: 1,\n ease: Back.easeOut\n });\n TweenLite.to(_imageEl, 0.5, {\n alpha: _imageAlphaTarget,\n scale: 1,\n ease: Circ.easeOut\n });\n } else {\n TweenLite.to(_element, 0.5, {scale: 1, ease: Back.easeOut});\n TweenLite.to(_imageEl, 0.5, {\n alpha: _imageAlphaTarget,\n scale: 1,\n ease: Circ.easeOut\n });\n }\n\n }", "function endMove(event) {\n current.win.style.opacity = 1;\n }", "function invFade(obj)\n {\n obj.removeClass('invisible')\n .addClass('animated fadeIn')\n }", "function vanish(b) {\n setInterval(() => {\n b.style.opacity = \"10\";\n }, 10000);\n}", "function fade(opacity,text) {\n\t \n\t d3.selectAll(\".word\")\n\t .filter(function(d) {\n\t return d.text != text;\n\t })\n\t .transition()\n\t .style(\"opacity\", opacity);\n\t \n\t}", "function button_kagawa_animationRemove(){\n\t\t\tthat.button_kagawa_i1.alpha = 1;\n\t\t\tthat.button_kagawa_i2.alpha = 1;\n\t\t\tthat.button_kagawa_i3.alpha = 1;\n\t\t\tthat.button_kagawa_i4.alpha = 1;\n\t\t\t//that.button_kagawa_i5.alpha = 1;\t\t// notAvailable\n\t\t\t//that.button_kagawa_i6.alpha = 1;\t\t// notAvailable\n\t\t\t//that.button_kagawa_i7.alpha = 1;\t\t// notAvailable\n\t\t}", "fadeOutAll() {\n this._rippleRenderer.fadeOutAll();\n }", "fadeOutAll() {\n this._rippleRenderer.fadeOutAll();\n }", "fadeOutAll() {\n this._rippleRenderer.fadeOutAll();\n }", "function fadeCharOnCanvas(char, startR, startG, startB, startAlpha, thisAlpha, msDelay, frameCount)\n{\n //calc the step down amount\n var dec = startAlpha / frameCount;\n \n //what will the *next* opacity be?\n var nextAlpha = thisAlpha - dec;\n \n //console.log('thisAlpha:' + thisAlpha + ' -- nextAlpha:' + nextAlpha);\n \n //dues to floating point rounding we prob won't reach exactly zero\n //BUT we want exactly zero for the char to disappear\n //SO if thisAlpha is on the last frame, force to zero\n if(thisAlpha <= (startAlpha - ((frameCount - 1) * dec)))\n {\n //console.log('last frame reached');\n thisAlpha = 0;\n }\n \n clearCanvas(); //else we are drawing a lighter char over a darker one!\n \n //global_canvas.font = 'normal 250px serif';//when 300 box\n //console.log(global_canvasElement.width);\n var fontSize = parseInt(global_canvasElement.width * 0.833);\n //console.log(fontSize);\n global_canvas.font = 'normal ' + fontSize + 'px serif';\n global_canvas.fillStyle = 'rgba(' + startR + ',' + startG + ',' + startB + ',' + thisAlpha + ')'; //rgb alpha\n //global_canvas.fillText(char, 15, 235);//when 300 box\n global_canvas.fillText(char, parseInt(global_canvasElement.width * 0.05), parseInt(global_canvasElement.width * 0.78));\n \n if(nextAlpha < 0)\n {\n //console.log('last frame drawn - exiting');\n return;\n }\n \n setTimeout(function(){fadeCharOnCanvas(char, startR, startG, startB, startAlpha, nextAlpha, msDelay, frameCount)}, msDelay);\n}", "function fadeOut (element, cb) {\n if (element.style.opacity && element.style.opacity > 0.05) {\n element.style.opacity = element.style.opacity - 0.05\n } else if (element.style.opacity && element.style.opacity <= 0.1) {\n if (element.parentNode) {\n element.parentNode.removeChild(element)\n if (cb) cb()\n }\n } else {\n element.style.opacity = 0.9\n }\n setTimeout(() => fadeOut.apply(this, [element, cb]), 1000 / 30\n )\n}", "function animateOut() {\n\n chartRing.selectAll('.chart-ring')\n .style('opacity', 1)\n .transition()\n .duration(DURATION)\n .delay(function (d, i) {\n return (DELAY + (i * 100));\n })\n .style('opacity', 0);\n }", "function fadeOut(duration) {\n const start = performance.now();\n return new Cesium.CallbackProperty((time, color) => {\n const now = performance.now();\n const t = now - start;\n let alpha = 1.0 - t / duration;\n if (alpha < 0) alpha = 0;\n return new Cesium.Color(1.0, 1.0, 1.0, alpha);\n }, false);\n}", "function OnBecameInvisible()\n{\n\tDestroy(this.gameObject);\n}", "function stopTalking() {\n\tcharacter_layer.getChildren().each(function(shape, i) {\n\t\tshape.hide();\n\t});\n\tstage.get(\"#character_idle_1\")[0].show();\n\n\tspeak_1_animation.reset();\n\tspeak_2_animation.reset();\n\n\tcharacter_layer.draw();\n\n}", "function fadeIn() {\n\n if (ctx.globalAlpha < 1) {\n ctx.globalAlpha += 0.001;\n paint(); }\n }", "function FadeOut(fm:float):void {\n\t_audio.volume -= Time.deltaTime * fm;\n}", "function finalOpacity() {\n firstText.style.transition = \"opacity 1.5s linear 0s\"\n let opacity = firstText.style.opacity = \"0\";\n setTimeout(finalText, 1500)\n}", "function fadeOut(target) {\n var sopac = 1;\n var fopac = 0;\n var elem = document.getElementById(target);\n var id = setInterval(frame, 10);\n var ms = 100;\n sopac = sopac * ms;\n\n function frame() {\n if ((sopac) === (fopac)) {\n clearInterval(id);\n elem = \"<p> <br> </p>\";\n } else {\n sopac -= 1;\n elem.style.opacity = sopac / ms;\n }\n }\n}", "function hide(element) {\n $(element).css({ 'opacity': '0' });\n }", "_buttonPointerOut() {\n\t\tthis.background.setAlpha(0.5);\n\t\tthis.text.setColor(\"#000000\");\n\t}", "deathAnimation(){\n let $entity = $(`[data-name='${this.data.entity.name}']`);\n $entity.pauseKeyframe();\n $entity.resetKeyframe();\n $entity.css(\"background-image\",\"url('./static/images/smoke_effect.png')\")\n .css(\"background-size\",\"100% 100%\")\n .animate({\n opacity: 0.0,\n top: `${this.data.pos.y-15}px`\n }, 2000, \n ()=>{$(`[data-name='${this.data.entity.name}']`).remove()} );\n }", "visualEffectOnDeactivation(endColour) {\n this.changeColour(endColour);\n this.removeScale();\n }", "function resetStyle($el, fx) {\n\t\t\t$el.css({ display: '' });\n\t\t\tif ($.browser.msie && fx.opacity) {\n\t\t\t\t$el[0].style.removeAttribute('filter');\n\t\t\t}\n\t\t}", "function callback() {\n setTimeout(function() {\n $( \"#effect:visible\" ).removeAttr( \"style\" ).fadeOut();\n }, 1000 );\n }", "function button_kochi_animationRemove(){\n\t\t\tthat.button_kochi_i1.alpha = 1;\n\t\t\tthat.button_kochi_i2.alpha = 1;\n\t\t\tthat.button_kochi_i3.alpha = 1;\n\t\t\tthat.button_kochi_i4.alpha = 1;\n\t\t\t//that.button_kochi_i5.alpha = 1;\t\t// notAvailable\n\t\t\t//that.button_kochi_i6.alpha = 1;\t\t// notAvailable\n\t\t\t//that.button_kochi_i7.alpha = 1;\t\t// notAvailable\n\t\t}", "function animationCleanPlayerData(selector) {\n\t$(selector).animate({'opacity': '0'}, 500, 'linear');\n}", "function decreaseOpacity(ele, del) {\r\n var val = 1;\r\n var op = setInterval(function () {\r\n ele.style.opacity = val;\r\n val = val - del;\r\n if (val <= 0) {\r\n clearInterval(op);\r\n }\r\n }, 10);\r\n}", "function fademeup(thistext,layer, startalpha, endalpha, duration) {\n\t//var alpha = thistext.getAlpha();\n\tvar alpharange = endalpha-startalpha;\n\t //convert from sec to ms\n\tvar val = 0.05;\n\tvar incr = Math.floor((duration*1000)/(alpharange/val));\n\tvar fadeupvar;\n\tfadeupvar = setInterval(function() {if (thistext.getAlpha() < endalpha ) {thistext.setAlpha(thistext.getAlpha()+val);layer.draw();} else clearInterval(fadeupvar); layer.draw(); }, incr);\n}", "function fadeEffect() {\n $(\".selectPlayer\")\n .fadeOut(100)\n .fadeIn(100)\n .fadeOut(100)\n .fadeIn(100);\n}", "function unhover() {\n textAnimation.style = '';\n // textAnimation.style.backgroundColor = 'var(--primary)';\n \n textAnimation.classList.add('text-animation');\n backgroundAnimation.classList.add('background-animation');\n textAnimation.classList.add('reverse');\n backgroundAnimation.classList.add('reverse');\n \n // Clears animation classes after animation is finished\n setTimeout(() => {\n textAnimation.classList.remove('text-animation');\n backgroundAnimation.classList.remove('background-animation');\n textAnimation.classList.remove('reverse');\n backgroundAnimation.classList.remove('reverse');\n }, 300);\n }", "function Explode()\n{\n\tgameObject.SetActive(false);\n\t\n\t// instantiate effect\n\teffect = Instantiate(explodeFX, explodePos.position, Quaternion.identity);\n\t// play\n\teffect.Play();\n\t// play sound\n\tAudioSource.PlayClipAtPoint(breakSound, transform.position);\n\t\n\t// destroy \n\tDestroy(effect.gameObject, 1);\n\tDestroy(gameObject, 1);\n}", "function clean() {\n setPet({ ...pet, boredom: Math.min(100, pet.boredom + 5), hygiene: Math.min(100, pet.hygiene + 40), action: 'clean' })\n // change the number based on the number of miliseconds the animation takes\n setTimeout(() => setPet({...pet, action: undefined}), 5000)\n if (!game.mute){\n cleanSound.play()\n }\n }", "function startFade() {\n fader.addClass('fadeOut');\n setTimeout(teardownFade, FADE_DURATION_MS);\n }", "function clearHeroes() {\n $(\".hPic\").fadeTo(0, 0);\n $(\"#heroes\").html(\"<h3>&nbsp</h3>\");\n $(\".herohp\").fadeTo(0, 0);\n}", "function callback() {\r\n\t\t\tsetTimeout(function() {\r\n\t\t\t\t$( \"#effect:visible\" ).removeAttr( \"style\" ).fadeOut();\r\n\t\t\t}, 1000 );\r\n\t\t}", "function clearFadeIn(original, image) {\n setImage(original, image);\n is_animating = clearInterval(is_animating);\n}", "fadeOut(callback) {\n this.recipeWindow\n .animate(\n { opacity: [1, 0] },\n { duration: this.animationTime, easing: \"ease-out\" }\n )\n .finished.then(() => {\n this.hide(callback);\n });\n }", "function callback() {\n setTimeout(function() {\n $( \"#effect:visible\" ).removeAttr( \"style\" ).fadeOut();\n }, 10000 );\n }", "function resetStyle($el, fx) {\n $el.css({\n display: ''\n });\n if ($.browser.msie && fx.opacity) $el[0].style.removeAttribute('filter');\n }", "loseHealth() {\n this.health--;\n this.tint = 0xff0000;\n //check if health is 0\n if(this.health === 0) {\n //remove time event before removing enemyobject\n this.timeEvent.destroy();\n //remove enemy\n this.destroy();\n } else {\n //if not 0, reset tint back to normal after a delay\n this.scene.time.addEvent({\n delay: 200, \n callback: () => {\n this.tint = 0xffffff;\n }\n });\n }\n }", "stopBlinking() {\n if (this.blinking) {\n clearInterval(this.blinking);\n }\n\n this.setVisible(true);\n }", "function end_explosion() {\n pac_explosion=false;\n m.render();\n}", "function disappear(node) {\n // var grad = setInterval(deletePlatform(node),50);\n var platforms = document.getElementById('platforms')\n var platformOpacity = parseFloat(node.style.getPropertyValue(\"opacity\"));\n platformOpacity -= 0.1;\n node.style.setProperty(\"opacity\", platformOpacity, null);\n if(platformOpacity<=0)\n platforms.removeChild(node);\n}" ]
[ "0.6900412", "0.6774865", "0.6590536", "0.65534693", "0.64445895", "0.64445895", "0.64445895", "0.63329965", "0.63032573", "0.6298558", "0.6207421", "0.62051624", "0.61986804", "0.6172666", "0.616661", "0.61475676", "0.6089993", "0.6074603", "0.60624653", "0.6052756", "0.60491306", "0.6036299", "0.60064995", "0.5981508", "0.59645206", "0.5963104", "0.5962976", "0.59546846", "0.5954148", "0.5950361", "0.5929858", "0.5928129", "0.5928129", "0.5927568", "0.59274155", "0.59006166", "0.5877827", "0.58667964", "0.58666515", "0.58666515", "0.5853357", "0.58485055", "0.5847707", "0.583906", "0.5832413", "0.58188194", "0.58146536", "0.5813095", "0.580701", "0.5800473", "0.57910407", "0.57910407", "0.57910407", "0.57849646", "0.5784654", "0.5781743", "0.57479995", "0.57411486", "0.5739928", "0.57218355", "0.57046604", "0.5701267", "0.5681934", "0.5678251", "0.5678251", "0.5678251", "0.5675182", "0.56731766", "0.56709087", "0.5661935", "0.56556034", "0.56528383", "0.56524354", "0.56520754", "0.565008", "0.5639517", "0.56384593", "0.5633827", "0.5625951", "0.5621806", "0.5619664", "0.56169313", "0.5615843", "0.560948", "0.5599092", "0.5599068", "0.5593412", "0.55855936", "0.5576469", "0.5570786", "0.55644774", "0.5563079", "0.5548795", "0.5548638", "0.5542912", "0.5541596", "0.5534292", "0.5532997", "0.5527078", "0.55243", "0.5521362" ]
0.0
-1
enemyAttackPlayer(isCounter = false) This function has several things going on. We grab two random numbers out of 100 and check them against the player's dodgeProbability and counterProbability. If either of these are <= the random number, we flag those to be true. If not, we get a random number between 1 attackPower.
function enemyAttackPlayer(isCounter = false) { // Assumes dodge and counterAttack are false var dodge = false; var counterAttack = false; var playerLost = false; // We either check if it's a genuine allowable attack, or if it's a counter if ((!enemy.isAttacking && enemyCanGo && !player.isAttacking) || isCounter) { // Check odds of a dodge var playerDodge = getRandom(100); if (playerDodge <= player.dodgeProbability) { dodge = true; } // If it's not a counter .... if (!isCounter) { // Check the odds of a counter var counter = getRandom(100); if (counter <= player.counterAttackProbability) { counterAttack = true; } } // Prevent 0 attack power. var attackPower = getRandom(enemy.attackPoints) + 1; // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints. // This will prevent negative hitpoints from occuring. attackPower = (attackPower > player.hitPoints) ? player.hitPoints : attackPower; // We hit the enemy! playSound(attackStartSound); // Load enemy's attackingImage swapImage(enemy, enemy.attackingImage); // Flag the enemy is attacking enemy.isAttacking = true; // Run css animations // The callback will check for a dodge and animate the enemy back into position enemy.imageElement.animate({ right: "240px" }, 300, function () { // Right before the enemy hits, we allow a dodge quickDodgeAllowed = true; enemy.imageElement.animate({ right: "250px" }, 150, function () { quickDodgeAllowed = false; // If the player didn't dodge... if (!dodge && !quickDodgeExecuted) { // Display to the battle screen displayText(player, "-" + attackPower); // Add the event to the console log gameConsoleLog(enemy.name + " hit " + player.name + " for " + attackPower + "hps!"); // Play the hit sound playSound(smackSound); // Animate the player being hit characterHitAnimation(player, "left"); // Take away the player's health player.hitPoints -= attackPower; // If the player DID dodge } else { if (quickDodgeExecuted) { // if it was a quick dodge rather than a random dodge, flag it to false now since we are running the dodge quickDodgeExecuted = false; } // Log the dodge gameConsoleLog(player.name + " dodged " + enemy.name + "'s attack!"); dodgeAttack(player); } // Update the display updateStats(); // Check if the player is out of hitPoints if (player.hitPoints <= 0) { gameConsoleLog(player.name + " has fallen!"); killCharacter(player); playerLost = true; } // Now that the actual hit is done, animate player back to their original position. enemy.imageElement.animate({ right: "-180px" }, 300, function () { // Go back to the standing image swapImage(enemy, enemy.standingImage); // Flag the attack is over enemy.isAttacking = false; // Do we get a counter attack? // We also check to see if the player is still alive to prevent a "ghost" counter-attack from happening. if (counterAttack === true && !playerLost) { gameConsoleLog(player.name + " has counter-attacked!"); playerAttackEnemy(true); } // If this wasn't an enemy counter-attack, we have to restart the enemy's attack timer. if (!isCounter) { startEnemyTimer(); } }); }); }); return true; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function playerAttackEnemy(isCounter = false) {\n var dodge = false;\n var counterAttack = false;\n var enemyLost = false;\n if ((!player.isAttacking && playerCanGo && !enemy.isAttacking) || isCounter) {\n var enemyDodge = getRandom(100);\n if (enemyDodge <= enemy.dodgeProbability) {\n // the enemy dodged!\n dodge = true;\n };\n if (!isCounter) {\n var enemyCounter = getRandom(100);\n if (enemyCounter <= enemy.counterAttackProbability) {\n counterAttack = true;\n }\n }\n var attackPower = getRandom(player.attackPoints) + 1;\n // We hit the enemy!\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > enemy.hitPoints) ? enemy.hitPoints : attackPower;\n\n playSound(attackStartSound);\n // Load players attackingImage\n swapImage(player, player.attackingImage);\n // Flag the player is attacking\n player.isAttacking = true;\n // Run css animations\n // Callback embeds another animation, runs the attack sound, and decrements the enemies health\n player.imageElement.animate({\n left: \"250px\"\n }, 300, function () {\n if (!dodge) {\n // Displays the attack power\n displayText(enemy, \"-\" + attackPower);\n // Log in the console\n gameConsoleLog(player.name + \" hit \" + enemy.name + \" for \" + attackPower + \"hps!\");\n // Plays the smack sound\n playSound(smackSound);\n // Runs the enemy hit\n characterHitAnimation(enemy, \"right\");\n // Removes the hitpoints\n enemy.hitPoints -= attackPower;\n } else {\n // Enemy dodged\n gameConsoleLog(enemy.name + \" dodged \" + player.name + \"'s attack!\");\n // Run the dodge animation\n dodgeAttack(enemy);\n }\n // Update stats on the screen\n updateStats();\n // Check if the enemy died\n if (enemy.hitPoints <= 0) {\n // Log the enemy has died\n gameConsoleLog(enemy.name + \" has fallen!\");\n // Run the death animation\n killCharacter(enemy);\n enemyLost = true;\n }\n player.imageElement.animate({\n left: \"-180px\"\n }, 300, function () {\n swapImage(player, player.standingImage);\n player.isAttacking = false;\n if (counterAttack === true && !enemyLost) {\n gameConsoleLog(enemy.name + \" has counter-attacked!\");\n enemyAttackPlayer(true);\n }\n if (!isCounter) {\n startPlayerTimer();\n }\n });\n });\n return true;\n }\n}", "bonusAttack(bonusDamage){\r\n let chance = Math.floor(Math.random() * 3);\r\n return chance === 2 ? bonusDamage = 2 : false;\r\n }", "function attackTheEnemy(enemy) {\n enemy.hitPoints -= Math.floor(Math.random() * 20) + 10;\n stillFighting = true;\n if (enemy.hitPoints <= 0) {\n stillFighting = false;\n player.hitPoints += Math.floor(Math.random() * 50);\n console.log()\n player.enemiesKilled++;\n player.inventory.push(getRandomReward());\n } else {\n stillFighting = enemyAttacks();\n }\n return stillFighting;\n}", "function attack() {\r\n var attackValue = Math.floor((Math.random() * 10)); //Set the attackValue\r\n\r\n if (whichPlayer === 0) {\r\n health[1] = health[1] - attackValue; //Depending on the current player, remove attackValue from health of opposing player\r\n\r\n if (health[1] <= 0) {\r\n health[1] = 0;\r\n\r\n console.log(`(Player 1) hit a ${attackValue}.`);\r\n\r\n console.log(`Player 2 has ${health[1]} health left.`);\r\n\r\n console.log(`(Player 1) is the winner!`);\r\n\r\n document.getElementById(`meter-1`).value = health[1];\r\n\r\n endGame();\r\n\r\n return; // end function early\r\n }\r\n\r\n document.getElementById(`meter-1`).value = health[1];\r\n \r\n console.log(`(Player 1) hit a ${attackValue}.`);\r\n\r\n console.log(`Player 2 has ${health[1]} health left.`);\r\n\r\n turnCount++; //Increase by 1 until 3 is reached, nextPlayer() called\r\n\r\n if (turnCount === 3) {\r\n document.getElementById(`attack-0`).disabled = true;\r\n\r\n console.log(`Three turns have occured. Oppenent is next.`);\r\n\r\n nextPlayer();\r\n }\r\n } else {\r\n health[0] = health[0] - attackValue; //Player 2's turn\r\n\r\n if (health[0] <= 0) {\r\n\r\n console.log(`(Player 2) hit a ${attackValue}`);\r\n\r\n console.log(`Player 1 has ${health[0]} health left.`);\r\n\r\n console.log(`(Player 2) is the winner!`);\r\n\r\n document.getElementById(`meter-0`).value = health[0];\r\n\r\n endGame();\r\n\r\n return; //end function early\r\n }\r\n\r\n document.getElementById(`meter-0`).value = health[0];\r\n\r\n console.log(`(Player 2) hit a ${attackValue}`);\r\n\r\n console.log(`Player 1 has ${health[0]} health left.`);\r\n\r\n turnCount++;\r\n\r\n if (turnCount === 3) {\r\n console.log(`Three turns have occured. Oppenent is next.`);\r\n\r\n document.querySelector(`#attack-1`).disabled = true;\r\n\r\n nextPlayer();\r\n }\r\n }\r\n}", "function calcMissChance(){\n if(enemyPoints >= myPoints){\n missChance += 1;\n if(missChance >= 39){\n missChance = 40;\n } \n }else{\n missChance -= 1\n if(missChance <= 35){\n missChance = 35\n }\n }\n}", "function attackPlayer(health) {\n return health - randomDamage();\n}", "attack (enemy) {\n\n this.moraleBuff ();\n\n var atkRoll = this.atk * Math.random();\n var defRoll = enemy.def * Math.random();\n var dmg = (atkRoll - defRoll);\n\n if (dmg > 0) {\n var rndDmg = Math.floor(dmg);\n window.socket.emit('attack', rndDmg);\n this.armyMorale(3);\n enemy.takeDmg(rndDmg);\n return 1;\n\n } else {\n window.socket.emit('attackMiss');\n console.log('Swing and a miss, morale bar will not change');\n return 0;\n }\n // enemy.troops -= 100;\n\n }", "function setdmg1(maxhit) //Prevents additional action if hp2 is 0\n{\n //document.getElementById(\"test\").innerHTML=\"\";\n if (hp1 != 0)\n {\n elem=document.getElementById(\"player1\");\n var rand = Math.floor(Math.random()*(maxhit+1));\n var chance = Math.floor(Math.random()*(monsterAccuracyLevel-1));\n if (chance == 0) rand = 0;\n if (monsterAbbreviation == \"nope\" && protectedpray) rand = 0; \n else if (monsterAbbreviation == \"nope\" && attackcount == 6 && phase == 3) { //Araxxor phase 3 swipe\n\trand = 25 + Math.floor(Math.random()*21);\n\tattackcount = 0;\n }\n else if (monsterAbbreviation == \"nope\" && attackcount >= 6 && attackcount < 9 && phase == 1) { //Araxxor phase 1 web\n\tif (reflected == 0) {\n\t\thp2+=15;\n\t\tif (hp2 > 1000) hp2 = 1000;\n\t\t$(\"#greenhp2\").css({\"width\": (hp2*monsterHPbarDRAINAGE)});\n\t}\n\trand = reflected;\n\tif (attackcount == 8) {\n\t\tmonsterDefenceRank = 2.5;\n\t}\n }\n else if (monsterAbbreviation == \"nope\" && attackcount >= 13 && phase == 1) { //Araxxor phase 1 cacoon\n\tif (prayer == \"mage\" && attackcount == 13) protectcacoon = true; //I wouldn't reach this else if condition if I use protectedpray bool\n\t//if (protectcacoon == false) rand = 20; //Old implementation\n\t//else rand = 10;\n\trand = 20;\n\tif (attackcount == 15) {\n\t\tprotectcacoon = false;\n\t\tnotfrozen = true;\n\t\tplayer1frozen.src=\"gifs/invisible.gif\"; \n\t\tattackcount = 0;\n\t}\n }\n else if (mageatk && monsterAbbreviation == \"ogre\") {\n\t rand = 5;\n\t mageatk = false;\n\t monsterDefenceRank = 3;\n\t if (stopcount == 0) {\n\t\t $(\"#msg\").css({\"opacity\": defaultopacity});\n\t\t document.getElementById(\"msg\").innerHTML=\"Your accuracy has been weakened by the ice.\"; \n\t\t gamemsg = setInterval(function () {\n\t\t\t defaultopacity -= 0.002;\n\t\t\t if (defaultopacity < -100) defaultopacity = 0; //To prevent non-stop decrementation\n\t\t\t $(\"#msg\").css({\"opacity\": defaultopacity});\n\t\t }, 10);\t\n\t stopcount++;\n\t }\n }\n else if (monsterAbbreviation == \"jad\") { \n\t if (protectedpray && jadhardmode != \"Normal\") rand = Math.round(rand/2);\n\t else if (protectedpray) rand = 0;\n\t if (!protectedpray && jadhardmode == \"Hard\") rand = 50 + Math.round(rand*0.48);\n\t if (!protectedpray && jadhardmode == \"Impossible\") rand = 97;\n\t if (protectedpray && jadhardmode == \"Impossible\" && rand < 20) rand += 30;\n }\n else if (monsterAbbreviation == \"brid\") { \n\t if (protectedpray) rand = 0;\n }\n else if (monsterAbbreviation == \"ele\") {\n\t monsterDefenceRank -= 0.01;\n\t monsterAccuracyLevel += 0.01;\n }\n if (rand >= hp1) //Sets what rand is based on hp1\n {\n rand = hp1;\n if (hp1 == 0)//Prevents additional 0s that randomly appear\n {\n rand = null;\n }\n }\n hp1 = hp1 - rand; //This line is the reason why \"if (hp1==0)\" appears twice\n\t\tif (monsterAbbreviation == \"drag\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk\";}\n\t\t\telse {attackGIFname = \"atk2\";}\n\t\t}\n\t\tif (monsterAbbreviation == \"brid\") {\n\t\t\tif (attackcount <= 5) {\n\t\t\t\tif (attackGIFname == \"atk2\") {attackGIFname = \"atk\"; magerangeatk = \"range\";}\n\t\t\t\telse if (attackGIFname == \"atk\") {attackGIFname = \"atk2\"; magerangeatk = \"mage\";}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk\"; magerangeatk = \"range\";} \n\t\t\t\telse {attackGIFname = \"atk2\"; magerangeatk = \"mage\";}\n\t\t\t}\n\t\t\tattackcount++;\n\t\t\tif (attackcount == 10) attackcount = 0;\n\t\t}\n\t\telse if (monsterAbbreviation == \"jad\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk\"; magerangeatk = \"mage\";}\n\t\t\telse {attackGIFname = \"atk2\"; magerangeatk = \"range\"; }\n\t\t}\n\t\telse if (monsterAbbreviation == \"nope\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (attackcount == 5 && phase == 3) { //Araxxor mechanic checks for protectedpray so magerangeatk is needed\n\t\t\t\tattackGIFname = \"swipe\"; magerangeatk = \"melee\";\n\t\t\t}\n\t\t\telse if (attackcount == 5 && phase == 1) { \n\t\t\t\tattackGIFname = \"web1\"; magerangeatk = \"reflect\";\n\t\t\t\treflected = 0;\n\t\t\t\tmonsterDefenceRank = 10;\n\t\t\t}\n\t\t\telse if (attackcount == 6 && phase == 1) { \n\t\t\t\tattackGIFname = \"web2\"; \n\t\t\t}\n\t\t\telse if (attackcount == 7 && phase == 1) { \n\t\t\t\tattackGIFname = \"web3\"; \n\t\t\t}\n\t\t\telse if (attackcount == 12 && phase == 1) { \n\t\t\t\tstopatk1();\n\t\t\t\tstopdmg1();\n\t\t\t\tnotfrozen = false;\n\t\t\t\tmagerangeatk = \"bleed\";\n\t\t\t\tattackGIFname = \"cacoon1\";\t\t\n\t\t\t\tplayer1frozen=document.getElementById(\"player1frozen\");\n\t\t\t\tsetTimeout(function () \n\t\t\t\t{ \n\t\t\t\t\tplayer1frozen.src=\"gifs/cacoon.png\"\n\t\t\t\t}, 1000);\n\t\t\t}\n\t\t\telse if (attackcount == 13 && phase == 1) { \n\t\t\t\tattackGIFname = \"cacoon2\"; \n\t\t\t\tif (protectcacoon == true) attackcount++; //New implementation makes cacoon hit 2x instead of 3x if protected\n\t\t\t}\n\t\t\telse if (attackcount == 14 && phase == 1) { \n\t\t\t\tattackGIFname = \"cacoon3\"; \n\t\t\t}\n\t\t\telse if (phase >= 2) {\n\t\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk3\"; magerangeatk = \"melee\";}\n\t\t\t\telse {attackGIFname = \"atk4\"; magerangeatk = \"range\"; }\t\n\t\t\t}\n\t\t\telse if (chance2 % 2 == 0) {attackGIFname = \"atk\"; magerangeatk = \"melee\";}\n\t\t\telse {attackGIFname = \"atk2\"; magerangeatk = \"range\"; }\n\t\t\tif (phase == 3 || phase == 1) attackcount++;\n\t\t}\n\t\telse if (monsterAbbreviation == \"ogre\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (chance2 % 2 == 0) {\n\t\t\t\tif (prayer != \"mage\") { //Using protectedpray code mechanic works too, but no need (too much work for this monster)\n\t\t\t\t\tstopatk1();\n\t\t\t\t\tstopdmg1();\n\t\t\t\t\tnotfrozen = false;\n\t\t\t\t\tmageatk = true;\n\t\t\t\t\tattackGIFname = \"atk2\"; //Same as stand animation, but stand is used in other code so using it here will cause disruptions\n\t\t\t\t\tif (typeof(freezeanimation) != 'undefined') clearInterval(freezeanimation);\n\t\t\t\t\ticeopacity = 0;\n\t\t\t\t\topacityone = false;\n\t\t\t\t\tfreezeanimation = setInterval(function () {\n\t\t\t\t\t\tplayer1frozen=document.getElementById(\"player1frozen\");\n\t\t\t\t\t\tplayer1frozen.src=\"gifs/barrage.png\"\n\t\t\t\t\t\tif (opacityone) iceopacity -= 0.005;\n\t\t\t\t\t\telse iceopacity += 0.005;\n\t\t\t\t\t\tif (iceopacity > 1) opacityone = true;\n\t\t\t\t\t\tif (iceopacity < -100) iceopacity = 0; //To prevent non-stop decrementation \n\t\t\t\t\t\t$(\"#player1frozen\").css({\"opacity\": iceopacity});\n\t\t\t\t\t}, 10);\t\t\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tnotfrozen = true;\n\t\t\t\t\tattackGIFname = \"atk\";\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tnotfrozen = true;\n\t\t\t\tattackGIFname = \"atk\";\n\t\t\t}\n\t\t}\n\t\telse attackGIFname = \"atk\";\t \t\n\t\telem3=document.getElementById(\"player2\");\n\t\telem3.src=\"gifs/\" + monsterAbbreviation + attackGIFname +\".gif\";\n if (hp1 == 0) //Prevents eating when dead\n {\n\twon = false;\n if (monsterAbbreviation == \"me\") player1killpoints = 0;\n\tdocument.getElementById(\"killsPVM\").innerHTML=player1killpoints;\n player2kills += 1;\n\tdocument.getElementById(\"deathsPVM\").innerHTML=player2kills; \n stopatk1();\n\tstopatk2();\n\tsetTimeout(function () \n\t{\n\tstopdmg1(); \n\tstopdmg2();\t\n\t}, 1);\n\t$(\".item1\").css({\"display\": \"none\"}); \t\t\t\t\t\t\t \n document.getElementById(\"player2\").removeAttribute(\"onclick\");\t\t\n\tallowattack = false;\n setTimeout(function () \n { \n\t $(\"#hphp1\").css({\"display\": \"none\"});\n elem.src=\"gifs/rangedeath.gif\";\t\n }, 3000);\n\t setTimeout(function () \n { \n\t player1frozen=document.getElementById(\"player1frozen\"); \n\t player1frozen.src=\"gifs/invisible.gif\";\n\t elem.src=\"gifs/youlose.gif\"; \n\t $(\"#restart\").css({\"visibility\": \"visible\"});\n }, 5000);\n }\n document.getElementById(\"hpcount1\").innerHTML=hp1;//Note: Always make sure that the logic is correct before outputting\n $(\"#redhp1\").css({\"height\": 50 - hp1/2}); \n $(\"#hitsplat1\").css({\"visibility\": \"visible\"});\n if (rand == 0) \n {\n $(\"#hitsplat1\").css({\"background-image\": \"url('images/dmg0.gif')\"});\n $(\".singledigitdmg1\").css({\"display\": \"none\"});\n $(\".leftsplathalf1\").css({\"display\": \"none\"});\n $(\".rightsplathalf1\").css({\"display\": \"none\"});\n } \n else {$(\"#hitsplat1\").css({\"background-image\": \"url('images/dmg.gif')\"});}//The else must be there for damages to not stay blue\n if (rand < 10 && rand > 0) //Single digit damage number\n { //dmg#-width,0-6,1-4,2-6,3-5,4-5,5-5,6-6,7-5,8-6,9-6,\n $(\".leftsplathalf1\").css({\"display\": \"none\"});\n $(\".rightsplathalf1\").css({\"display\": \"none\"}); \n if (rand == 0 || rand == 2 || rand == 6 || rand == 8 || rand == 9)\n {\n $(\".singledigitdmg1\").attr(\"width\", \"6\"); //Adjusting the gif width of the single digit number\n $(\".singledigitdmg1\").css({\"margin-left\": \"9px\"}); //Adjusting the position of the single digit number\n }\n else if (rand == 3 || rand == 4 || rand == 5 || rand == 7)\n {\n $(\".singledigitdmg1\").attr(\"width\", \"5\");\n $(\".singledigitdmg1\").css({\"margin-left\": \"9.5px\"});\n }\n else \n {\n $(\".singledigitdmg1\").attr(\"width\", \"4\");\n $(\".singledigitdmg1\").css({\"margin-left\": \"10px\"});\n }\n $(\".singledigitdmg1\").css({\"display\": \"\"});\n $(\".singledigitdmg1\").attr(\"src\", \"images/\" + rand + \".gif\");\n }\n else if (rand >= 10)\n {//dmg#-width,0-6,1-4,2-6,3-5,4-5,5-5,6-6,7-5,8-6,9-6,\n leftdigit = Math.floor(rand / 10); //Split 2 digit damages to a left number and right number\n rightdigit = rand % 10;\n $(\".singledigitdmg1\").css({\"display\": \"none\"});\n if (leftdigit == 0 || leftdigit == 2 || leftdigit == 6 || leftdigit == 8 || leftdigit == 9) //Adjusting the gif width of the number\n {$(\".leftsplathalf1\").attr(\"width\", \"6\");}\n else if (leftdigit == 3 || leftdigit == 4 || leftdigit == 5 || leftdigit == 7)\n {$(\".leftsplathalf1\").attr(\"width\", \"5\");}\n else {$(\".leftsplathalf1\").attr(\"width\", \"4\");}\n if (rightdigit == 0 || rightdigit == 2 || rightdigit == 6 || rightdigit == 8 || rightdigit == 9)\n {$(\".rightsplathalf1\").attr(\"width\", \"6\");}\n else if (rightdigit == 3 || rightdigit == 4 || rightdigit == 5 || rightdigit == 7)\n {$(\".rightsplathalf1\").attr(\"width\", \"5\");}\n else {$(\".rightsplathalf1\").attr(\"width\", \"4\");}\n $(\".leftsplathalf1\").css({\"display\": \"\"});\n $(\".leftsplathalf1\").attr(\"src\", \"images/\" + leftdigit + \".gif\");\n $(\".rightsplathalf1\").css({\"display\": \"\"}); \n $(\".rightsplathalf1\").attr(\"src\", \"images/\" + rightdigit + \".gif\");\n }\n $(\"#greenhp1\").css({\"width\": (hp1*10/33)});\n if (monsterTime > 2000) \n {\n\t setTimeout(function () //Commented out because hits are too fast\n\t { \n\t\t\t$(\".singledigitdmg1\").css({\"display\": \"none\"});\n\t\t\t$(\".leftsplathalf1\").css({\"display\": \"none\"});\n\t\t\t$(\".rightsplathalf1\").css({\"display\": \"none\"});\n\t\t\t$(\"#hitsplat1\").css({\"visibility\": \"hidden\"});\n\t }, 2000);\n }\n }\n}", "function handlePlayerDamage(enemy){\n // Check if there was a collision with the player\n var collided_with_player = $(enemy).collision(\"#playerBody,.\"+$.gQ.groupCssClass);\n // if an enemy has collided with the player, inflict damage.\n // Kill the player if they run out of health.\n if(collided_with_player.length > 0){\n collided_with_player.each(function(){\n stressPulse();\n if($(\"#player\")[0].player.damage()){\n killPlayer($(\"#player\"));\n }\n });\n }\n}", "function counter(playerOne, playerTwo, id, id2) {\n let attackerName = playerOne.name;\n let victimName = playerTwo.name;\n\n let attack = playerOne.stats.attack;\n let health = playerTwo.stats.health;\n let damage = attack;\n\n let randomNum = Math.floor(1 + Math.random() * 50);\n\n if (randomNum >= 30) {\n playerOne.stats.health = playerOne.stats.health - damage;\n\n $(id).attr(\"value\", playerOne.stats.health);\n\n $(\"#battleLog\").append(\n `<p>Counter Successful from ${playerTwo.name}! They now suffer an injury</p>`\n );\n playNoise(\"#counterNoise\");\n } else {\n playerTwo.stats.health = health - damage;\n $(id2).attr(\"value\", playerTwo.stats.health);\n $(\"#battleLog\").append(\n `<p>Counter Unsuccessful from ${playerTwo.name}!</p>`\n );\n playNoise(\"#hitNoise\");\n }\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n\n $(id2).attr(\"value\", playerTwo.stats.health);\n } else if (playerOne.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${attackerName} Has Feinted From Their Wounds!</p>`\n );\n playerOne.stats.health = 0;\n $(id).attr(\"value\", playerOne.stats.health);\n knockout();\n }\n}", "maybeEnemy(){\n\t\tlet randnum = random(200);\n\t\tif (randnum < this.prob){\n\t\t\tthis.makeEnemy();\n\t\t\t\n\t\t}\n\t}", "calculateDamage(isWeaker) {\n let useLevel = this.level;\n if(isWeaker){\n useLevel++;\n }\n let num = Math.floor(Math.random() * useLevel) + 1;\n return num;\n }", "function TauntOnVictory(enemy) \r\n{ \r\n\tif(getLife(enemy) <= 0 && getTP() >= 1){ \r\n\t\tsay(randomCitation());\r\n\t}\r\n}", "function fight(attacker, victim) {\n const def = victim.lvl.defence;\n let dmg = 0;\n for (let i = 0; i < attacker.lvl.strength; i++) {\n const rand = Math.floor(Math.random() * 8) + 2;\n if (rand >= def) {\n dmg++;\n }\n }\n\n return dmg;\n }", "shouldAttack() {\n return Random.between(1, 4) === 1;\n }", "function enemyAttack() {\n //depending on baddie type, deal different damage\n if (baddie.type === \"Ancient Dragon\") {\n var dmg = (Math.floor((Math.random() * 20)) + 30);\n } else if (baddie.type === \"Prowler\") {\n var dmg = (Math.floor((Math.random() * 20)) + 15);\n } else {\n var dmg = (Math.floor((Math.random() * 20)) + 5);\n }\n //subtract dmg from inventory.Health\n inventory.Health -= dmg;\n console.log(\"The \" + baddie.type + \" hits you for \" + dmg + \"! You now have \" + inventory.Health + \" health left!\")\n //player death logic\n if (inventory.Health > 0) {\n //if player is still alive, they can run or fight\n fightOrFlight();\n } else {\n die();\n }\n}", "function attackDamage (attackersAttack, attackersMovePower, defendersDefense, sameTypeAttackBonus = 1, \n typeModifier = 10, pokemonLevel = 60) {\n const randomNumber = Math.floor(Math.random() * (255 - 217) + 217)\n const fullDamage = (((((((((2*pokemonLevel)/5+2)*attackersAttack*attackersMovePower)/defendersDefense)\n /50)+2)*sameTypeAttackBonus)*typeModifier/10)*randomNumber)/255\n return Math.floor(fullDamage);\n\n // Pokemon Battle Damage Calculation: \n // https://www.math.miami.edu/~jam/azure/compendium/battdam.htm\n // A = attacker's Level\n // B = attacker's Attack or Special\n // C = attack Power\n // D = defender's Defense or Special\n // X = same-Type attack bonus (1 or 1.5)\n // Y = Type modifiers (40, 20, 10, 5, 2.5, or 0)\n // Z = a random number between 217 and 255\n }", "function attack() {\n //damage randomized upon click\n playerDamage = parseInt(Math.random() * (20 - 1) + 1);\n enemyDamage = parseInt(Math.random() * (14 - 1) + 1);\n outputText.innerHTML = \"\";\n console.log('attack pressed');\n if (!gameOver()){\n //if card defense > your damage\n if (enemyCards[0][1] > playerDamage){\n playerDamageDisp.innerHTML = \"Your attack was weak and did 1 point of damage\";\n enemyDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" did \" + enemyDamage + \" damage\";\n playerHealth -= enemyDamage;\n enemyCards[0][0]--;\n }\n else {\n //basic attack\n playerDamageDisp.innerHTML = \"You did \" + playerDamage + \" damage\";\n enemyDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" did \" + enemyDamage + \" damage\";\n playerHealth -= enemyDamage;\n enemyCards[0][0] -= playerDamage;\n }\n //attacking restores defense counter allowing you to defend more than 3 times\n defenseCounter--;\n //ensures defense counter doesn't go into negatives\n if (defenseCounter < 0){\n defenseCounter = 0;\n }\n console.log(defenseCounter);\n updateDisplay();\n }\n gameOver();\n}", "function rollTwoGreenDice(){\r\n\r\n\tbattleDefenseSpecial = true;\r\n\r\n\t//playerColor = \"blue\";\r\n\t//turnTest(turnTestCounter);\r\n\t//turnTestCounter++;\r\n\r\n\r\n\tdice1Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\tdice2Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\r\n\r\n\r\n\r\n\tdefenseSpecial = dice1Value + dice2Value;\r\n\r\n\r\n\ttime = 0;\r\n\tdiceMove = true;\r\n}", "function randomAttack() {\n let enemyAction = Math.floor(Math.random() * 3);\n showEnemyAction(enemyAction);\n if (enemyAction === 0 && myAction === 1) {\n\n attackVsFeint();\n } else if (enemyAction === 2 && myAction === 2 || enemyAction === 1 && myAction === 1 || enemyAction === 0 && myAction === 0) {\n tie();\n } else if (enemyAction === 0 && myAction === 2) {\n feintVsAttack();\n } else if (enemyAction === 1 && myAction === 0) {\n feintVsAttack();\n } else if (enemyAction === 1 && myAction === 2) {\n heroBlockSound.play();\n attackVsFeint();\n } else if (enemyAction === 2 && myAction === 0) {\n\n attackVsFeint();\n } else if (enemyAction === 2 && myAction === 1) {\n heroBlockSound.play();\n feintVsAttack()\n }\n\n console.log(enemyAction + ' enemy action');\n\n}", "function attack(playerA, playerB) {\n var damage = playerA.getTotalDamage()\n\n if (playerB.isDefending) {\n damage = damage / 2.0\n playerB.isDefending = false\n }\n playerB.life -= damage\n\n if (playerB.life <= 0) {\n playerB.hidden = true;\n // window.alert(\"Player: \" + playerA.id + \" win\")\n isGameOver = true;\n gameOver(playerA);\n }\n}", "function attackPlayer(playerOne, playerTwo, id) {\n let attackerName = playerOne.name;\n let victimName = playerTwo.name;\n\n let defense = playerTwo.stats.defense / 2;\n let attack = playerOne.stats.attack;\n let health = playerTwo.stats.health;\n let damage = attack - defense;\n\n playerTwo.stats.health = health - damage;\n playNoise(\"#hitNoise\");\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n }\n\n $(\"#battleLog\").append(\n `<p>${attackerName} Threw Strikes at ${victimName}!</p>`\n );\n $(id).attr(\"value\", playerTwo.stats.health);\n}", "function triggerEnemyAttack () {\n // a new function is called setTimeout is declared in order to create a pause\n // after the user clicks their chosen attack method. \n // an if statement is used with a native js math code that spits out a random number.\n // I am not sure at all how this function works but it basically reads... If the random\n // number * 10 > 6 then it will run the enemy predefined special Attack and will apply\n // the damages to the human player.\n // IF the special attack is run then the computer will show \"enemy special attack\" because\n // jQuery is using .html to print the text in it's given parameter to the the status div. \n setTimeout(function(){\n if (Math.floor(Math.random() * 10 ) > 6){\n enemy.specialAttack(player); \n $('.status').html('Enemy special attack!')\n // if the random answer to the problem above is actually less than 6 than the computer will\n // run the else statement which will use the primary attack instead and use the same \n // .html trigger thingy to print its content to its related div, status. \n } else {\n enemy.primaryAttack(player); \n $('.status').html('Enemy attack!')\n }\n // after the above code is run, the player info will render. This was defined up above and is just\n // being used over and over. \n // the ,2000 = 2seconds and is native js code. It is placed almost outside verything else in this function\n // but before the last curly brace so that the timing delay applies to the whole enemy attack.\n renderPlayerInfo(player);\n renderEnemyInfo(enemy);\n }, 2000)\n}", "function battle(fighter1, fighter2) {\n function atteptHit(attacker, defender) {\n let random = Math.floor(Math.random() * Math.floor(100));\n let missedMes = `Ooops, ${attacker.name} missed`\n\n if(random < 25) {\n return missedMes\n } else if (random >= 25 && !attacker.applySpecialAttack) {\n return attacker.attack(defender)\n } else if (random >= 25 && random <= 80) {\n return attacker.attack(defender)\n } else if (random > 80) {\n return attacker.applySpecialAttack(defender)\n }\n }\n\n while (fighter1.getHealthPoints() > 0 && fighter2.getHealthPoints() > 0) {\n \n console.log(atteptHit(fighter1, fighter2))\n\n if (fighter2.getHealthPoints() > 0) {\n console.log(atteptHit(fighter2, fighter1))\n }\n \n }\n}", "function strongAttackHandler(){\n attackMonster('STRONG_ATTACK');\n\n /*const damage = dealMonsterDamage(STRONG_ATTACK_VALUE);\n currentMonsterHealth -= damage;\n const playerDamage = dealPlayerDamage(MONSTER_ATTACK_VALUE);\n currentPlayerHealth -= playerDamage;\n\n //11\n if(currentMonsterHealth <=0 && currentPlayerHealth > 0){\n alert('You won!');\n\n }else if (currentPlayerHealth <=0 && currentMonsterHealth > 0){\n alert('You have Lost'); //Player loses if Monster Health is above 0.\n }\n else if (currentPlayerHealth <=0 && currentMonsterHealth <= 0 ){\n alert('You have a draw');\n }*/\n\n\n }", "function playerDamage(tempHealth) {\n if (!playerInvulnerability){\n playerInvulnerability = true; \n player.alpha = 0.3; \n setTimeout(playerInvulnerabilityStop, playerInvulnerabilityWait);\n currentHealth -= tempHealth;\n parseHealthBarAnimate();\n if (currentHealth <= 0) {\n gameOver(); \n }\n }\n}", "function randomEnemyLevel() {\n return Math.floor(Math.random() * 35) + 1;\n}", "function enemyHitTwo(enemy,bullet){\n \n if(enemy.type > 0){\n //get rid of bullet\n bullet.remove();\n //subtract health from enemy\n enemy.type--;\n }else if(enemy.type === 0){\n \n //create explosion when bullet hits enemy\n for(var i=0; i<explosionDensity; i++) {\n var p = createSprite(bullet.position.x, bullet.position.y,2,2);\n p.setSpeed(random(3,5), random(360));\n p.friction = 0.95;\n p.life = 15;\n }\n \n batHit.amp(8);\n batHit.play();\n enemy.remove();\n bullet.remove();\n score++;\n //test if the score is equal to the level threshold\n if(score == level1ScoreAdvance){\n gameState = 'countDown2';\n levelTwoMusic.loop();\n }\n if(score == level2ScoreAdvance){\n gameState = 'countDown3';\n levelThreeMusic.loop();\n }\n if(score == level3ScoreAdvance){\n gameState = 'win';\n winMusic.loop();\n }\n}\n \n\n}", "function seeIfHits(attacker,move,defender){\n\tvar attackersMove = attacker.Attack[move]\n\tconsole.log(attackersMove,defender)\n\tif(Math.random() <= attackersMove.accuracy) {\n\t\t//Deduct attack damage from Opponents's HP\n\t\tdefender.HP = Math.max(defender.HP - attackersMove.damage,0);\n\t\treturn \"hits for \"+attackersMove.damage+\" damage\"\n\t} else {\n\t\treturn \"misses \"\n\t}\n}", "function defend() {\n //counter increments\n defenseCounter++;\n //damage calculated upon defense failure\n enemyDamage = parseInt(Math.random() * (14 - 1) + 1);\n\n if(!gameOver()){\n //fail to defend\n if (defenseCounter > 3){\n outputText.innerHTML = \"\";\n playerDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" interrupts your defensive stance\";\n playerHealth -= enemyDamage;\n enemyDamageDisp.innerHTML = \"\";\n defendButton.disabled = true;\n }\n //defend\n else{\n outputText.innerHTML = \"\";\n playerDamageDisp.innerHTML = \"You set up in a defensive stance and recieve minimal damage\";\n playerHealthRestore = parseInt(Math.random() * 4 + 1);\n playerHealth += playerHealthRestore;\n enemyDamageDisp.innerHTML = \"You heal \" + playerHealthRestore + \" health points\";\n }\n updateDisplay();\n }\n gameOver();\n}", "function checkEnemyDeath(enemy) {\n if (enemy.HP <= 0) {\n player.XP += enemy.XP;\n console.log(\n `${player.name} defeats ${enemy.name} and gains ${enemy.XP}XP!`\n );\n }\n}", "function attack(damage, target) {\n\t// Generates and stores a random number from 1 to 10.\n $(\"#room-hider\").hide();\n $(\"#searcher-images\").hide();\n // hide room description on attack in case it bugs out and is showing\n\tvar hitChance = Math.floor(Math.random() * 10) + 1;\n var defense = target.defense;\n\n if(hitChance <= defense) {\n $(\"#combat-display\").append(\"<p>\" + target.name + \" defended, no damage.</p>\");\n } else if(hitChance >= 1 && hitChance <= 10) {\n \ttarget.takeDamage(damage);\n // Doesn't need to be an else if, but made it one to illustrate \tthe concept.\n }\n}", "function isHit(attacked){\n let evasion = 0;\n if(attacked == 'player'){\n evasion = player.evasion\n\n } else if(attacked = 'basicEnemy'){\n return true;\n }\n else {\n let enemy = bosses.find(element => Object.keys(element)[0] == attacked)\n evasion = enemy[attacked].evasion\n }\n let result = (Math.random() > evasion)\n return result\n}", "function rollDice() {\n // Create a variable for defender's dice rolling\n // and assign an initial power up to facilitate the \n // progress. This will be reduced as the defender wins,\n // thus making it more complicated to win.\n var defHit = Math.floor(Math.random() * 6) + 1 + powerUp;\n // Create a variable for opponent's dice rolling.\n var oppHit = Math.floor(Math.random() * 6) + 1;\n\n // Assing damage to the rolldice winner according to the \n // respective damage amount variables.\n if (defHit > oppHit) {\n oppLife = oppLife - oppDamAmount\n } else {\n defLife = defLife - defDamAmount\n }\n\n}", "function rollTwoRedDice(){\r\n\r\n\tbattleAttackSpecial = true;\r\n\r\n\t//playerColor = \"blue\";\r\n\t//turnTest(turnTestCounter);\r\n\t//turnTestCounter++;\r\n\r\n\r\n\tdice1Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\tdice2Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\r\n\r\n\r\n\tattackSpecial = dice1Value + dice2Value;\r\n\r\n\r\n\ttime = 0;\r\n\tdiceMove = true;\r\n}", "function attack(){\n\tif(canAttack){\n\n\t\t//Weapon Sound\n\t\tvar randWeapon = Math.floor(Math.random()*AUDIO_WEAPON.length);\n\t\tchangeAudio(AUDIO_WEAPON[randWeapon]);\n\n\t\t//Player stats\n\t\t//var playerHP = parseInt($(\"#avatar_HP_0\").html());\n\t\tvar playerName = $(\"#avatar_NAME_0\").html();\n\t\tvar playerNum = $(\"#avatarContainer_0\").attr('value');\n\t\tvar playerAttack = AVATAR_STATS[playerNum][\"ATTACK\"];\n\t\tvar totalPlayerAttack = playerAttack+playerPower;\n\n\t\t//CPU stats\n\t\tvar cpuName = $(\"#currentEnemy_NAME\").html();\n\t\t//var cpuHP = parseInt($(\"#currentEnemy_HP\").html());\n\t\tvar cpuNum = $(\"#currentEnemyContainer\").attr('value');\n\t\tvar cpuAttack = AVATAR_STATS[cpuNum][\"DEFENSE\"];\n\n\t\t//Game logic/math\n\t\tcurrentEnemyHP -= totalPlayerAttack;\n\t\tcurrentPlayerHP -= cpuAttack;\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+currentEnemyHP);\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+currentPlayerHP);\n\t\tplayerPower+=playerAttack;\n\n\t\t//Message box results\n\t\t$(\"#playerText\").html(\"You hit \"+cpuName+\" for \"+totalPlayerAttack+\" damage!\");\n\t\t$(\"#cpuText\").html(cpuName+\" hit you for \"+cpuAttack+\" damage!\");\n\n\t\tif(!gameOver){\n\n\t\t\t//Tie condition\n\t\t\tif (currentPlayerHP<= 0 && currentEnemyHP <=0 && enemyNum.length<1){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"There was a tie! You and \"+cpuName+\" have both been defeated\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t}\n\n\t\t\t//Lose condition\n\t\t\telse if(currentPlayerHP <= 0){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\tif(currentPlayerHP <= 0 && currentEnemyHP <= 0){\n\t\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\t}\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\tnewEnemy=false;\n\t\t\t\t$(\"#playerText\").html(\"You have been defeated by \"+cpuName+\" !!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\tlosses+=1;\n\t\t\t\t$(\"#losses\").html(losses);\n\t\t\t}\n\n\t\t\t//Win condition\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length<1 && currentPlayerHP >0 ){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"You have defeated all enemies. Congratulations!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\twins+=1;\n\t\t\t\t$(\"#wins\").html(wins);\n\n\t\t\t}\n\n\t\t\t//Enemy defeated, select another enemy\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length>0){\n\t\t\t\tcanAttack=false;\n\t\t\t\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#playerText\").html(\"You have defeated \"+cpuName+\"!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Select another enemy to defeat..\");\n\n\t\t\t\tnewEnemy=true;\n\t\t\t\t\n\n\t\t\t}\n\t\t}\n\t}\n}", "function attackOne() {\n var compDamagePoint1 = Math.floor(Math.random() * (maxAttack1-minAttack1+1)) + minAttack1;\n computerCurrentHP = computerCurrentHP - compDamagePoint1;\n document.getElementById('hp2').innerHTML = '<p>HP:' + computerCurrentHP + '/' + computerMaxHP + '</p>';\n console.log(compDamagePoint1);\n console.log(computerCurrentHP);\n\n checkWinner();\n\n var compAttackSet = pkmList[1].attackSets[Math.floor(Math.random()*4)];\n if(compAttackSet = pkmList[1].attackSets[0]){\n var userDamagePoint1 = Math.floor(Math.random() * (compMaxAttack1-compMinAttack1+1)) + compMinAttack1;\n userCurrentHP = userCurrentHP - userDamagePoint1;\n } else if(compAttackSet = pkmList[1].attackSets[1]){\n var userDamagePoint2 = Math.floor(Math.random() * (compMaxAttack2-compMinAttack2+1)) + compMinAttack2;\n userCurrentHP = userCurrentHP - userDamagePoint2;\n } else if(compAttackSet = pkmList[1].attackSets[2]) {\n var userDamagePoint3 = compMaxAttack3;\n userCurrentHP = userCurrentHP - userDamagePoint3;\n } else if(compAttackSet = pkmList[1].attackSets[3]) {\n var userDamagePoint4 = compMaxAttack4;\n userCurrentHP = userCurrentHP - userDamagePoint4;\n computerCurrentHP = computerCurrentHP + compHealingPoint4;\n } \n console.log(userCurrentHP);\n\n document.getElementById('hp1').innerHTML = '<p>HP:' + userCurrentHP + '/' + userMaxHP + '</p>';\n checkWinner();\n \n Cookies.set('userHP', userCurrentHP);\n Cookies.set('computerHP', computerCurrentHP);\n}", "function hitProbability(/* creature */ attacker, /* creature */ defender) {\n\tlet accuracy = monsterAccuracyAdjusted(attacker);\n\tlet defense = monsterDefenseAdjusted(defender);\n\tlet probability;\n\n\tif (defender.status[STATUS_STUCK] || (defender.bookkeepingFlags & MB_CAPTIVE)) {\n\t\treturn 100;\n\t}\n\n if ((defender.bookkeepingFlags & MB_SEIZED)\n && (attacker.bookkeepingFlags & MB_SEIZING))\n\t{\n return 100;\n }\n\n\tif (attacker === player && rogue.weapon) {\n if ((rogue.weapon.flags & ITEM_RUNIC)\n && rogue.weapon.enchant2 == W_SLAYING\n && monsterIsInClass(defender, rogue.weapon.vorpalEnemy))\n\t\t{\n return 100;\n }\n\t\taccuracy = player.info.accuracy * fp_accuracyFraction(fp_netEnchant(rogue.weapon)) >> FP_BASE;\n\t}\n\n\tprobability = accuracy * fp_defenseFraction(defense) >> FP_BASE;\n\n\tif (probability > 100) {\n\t\tprobability = 100;\n\t} else if (probability < 0) {\n\t\tprobability = 0;\n\t}\n\n\treturn probability;\n}", "function hitEnemy(player, enemy)\n{\n\t//console.log(player.isDashing);\n\tif(player.body.touching.down && !player.isDashing && !enemy.isStunned)\n\t{\n\t\tplayer.health--;\n\t\tvar oneHeart;\n\t\tif(player.health >= 0)\n\t\t\toneHeart = heart.getChildAt(player.health);\n\t\tif(oneHeart)\n \toneHeart.destroy(true, true);\n\n\t\tenemy.isStunned = true;\n\t\tsounds.meow.play();\n\t\tconsole.log(player.health);\n\t}\n}", "function enemyHit(enemy,bullet){\n \n if(enemy.type > 0){\n //get rid of bullet\n bullet.remove();\n //subtract health from enemy\n enemy.type--;\n }else if(enemy.type === 0){\n \n //create explosion when bullet hits enemy\n for(var i=0; i<explosionDensity; i++) {\n var p = createSprite(bullet.position.x, bullet.position.y,2,2);\n p.setSpeed(random(3,5), random(360));\n p.friction = 0.95;\n p.life = 15;\n }\n \n wormyHit.amp(8);\n wormyHit.play();\n enemy.remove();\n bullet.remove();\n score++;\n //test if the score is equal to the level threshold\n if(score == level1ScoreAdvance){\n gameState = 'countDown2';\n levelTwoMusic.loop();\n }\n if(score == level2ScoreAdvance){\n gameState = 'countDown3';\n levelThreeMusic.loop();\n }\n if(score == level3ScoreAdvance){\n gameState = 'win';\n winMusic.loop();\n }\n}\n \n\n}", "function angrySlimeAttack (minScore, chance){\n if (score < minScore ? Math.random() < 0.8 : Math.random() < chance){\n //Sound effect only plays if attack was successful\n mauledSound.play();\n mauledSound.currentTime = 0;\n lives -= 1;\n numLives.textContent = lives;\n console.log('hit!');\n } \n else {\n console.log('attack missed!');\n \n }\n}", "function strAttack(playerOne, playerTwo, id) {\n let victimName = playerTwo.name;\n let attackerName = playerOne.name;\n let randomNum = Math.floor(1 + Math.random() * 50);\n let defense = playerTwo.stats.defense / 2;\n let attack = playerOne.stats.attack + 7;\n let damage = attack - defense;\n\n if (randomNum >= 35) {\n playerTwo.stats.health = playerTwo.stats.health - damage;\n $(id).attr(\"value\", playerTwo.stats.health);\n $(\"#battleLog\").append(`<p> ${attackerName} smashed ${victimName}!</p>`);\n playNoise(\"#strongNoise\");\n } else {\n $(\"#battleLog\").append(`<p>${attackerName} Missed!</p>`);\n $(id).attr(\"value\", playerTwo.stats.health);\n }\n $(id).attr(\"value\", playerTwo.stats.health);\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n }\n}", "playerAttack(attack, opponent) {\r\n // 0: return false if attack misses\r\n // 1: otherwise update opponents health and return true\r\n let accuracy = 10;\r\n \r\n if(attack.type == 'electric' && opponent.type == 'water') {\r\n attack.power += this.damageAtack();\r\n }\r\n\r\n if((this.willAttackMiss(100 - attack.accuracy))) {\r\n this.evolution();\r\n let newHP = opponent.playerHp - attack.power;\r\n opponent.updatePlayerHp(newHP)\r\n return 1;\r\n }\r\n return 0;\r\n }", "function RunAI(enemy) {\n\t//attack AI\n\tif (enemy.attackAI == 'calm') {\n\t\tif (enemy.weapon.type == 'charger' && menu == false) {\n\t\t\tif (enemy.charge < enemy.weapon.max_charge) {\n\t\t\t\tenemy.charge += 0.5;\n\t\t\t}\n\n\t\t\tenemy.cooldown -= 1;\n\t\t\t//console.log(enemy.cooldown);\n\n\t\t\tif ((enemy.direction == 'DOWN' && (X == enemy.pos.x || X == enemy.pos.x - 1) && Y >= enemy.pos.y) || (enemy.direction == 'LEFT' && (Y == enemy.pos.y || Y == enemy.pos.y - 1) && X <= enemy.pos.x) || (enemy.direction == 'UP' && (X == enemy.pos.x || enemy.pos.x + 1) && Y <= enemy.pos.y) || (enemy.direction == 'RIGHT' && (Y == enemy.pos.y || Y == enemy.pos.y + 1) && X >= enemy.pos.x)) {\n\t\t\t\tif (menu == false && textBox == undefined && enemy.weapon != undefined && enemy.cooldown <= 0) {\n\t\t\t\t\tlet xx = enemy.pos.x;\n\t\t\t\t\tlet yy = enemy.pos.y;\n\n\t\t\t\t\tlet x;\n\t\t\t\t\tlet y;\n\t\t\t\t\tif (enemy.direction == 'UP') {\n\t\t\t\t\t\tx = xx;\n\t\t\t\t\t\ty = yy - 2;\n\t\t\t\t\t} else if (enemy.direction == 'DOWN') {\n\t\t\t\t\t\tx = xx - 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'RIGHT') {\n\t\t\t\t\t\tx = xx + 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'LEFT') {\n\t\t\t\t\t\tx = xx - 2;\n\t\t\t\t\t\ty = yy - 1;\n\t\t\t\t\t}\n\n\t\t\t\t\tlet data = {\n\t\t\t\t\t\tdmg: enemy.charge + enemy.weapon.dmg,\n\t\t\t\t\t\tid: enemy.id,\n\t\t\t\t\t\tdirection: enemy.direction,\n\t\t\t\t\t\tpos: {\n\t\t\t\t\t\t\tx: x,\n\t\t\t\t\t\t\ty: y,\n\t\t\t\t\t\t},\n\t\t\t\t\t\ttype: 'bullet',\n\t\t\t\t\t}\n\n\t\t\t\t\tentities.push(data);\n\t\t\t\t\t//socket.emit('attack', data);\n\t\t\t\t\tcharge = 0;\n\t\t\t\t\tenemy.cooldown = 100;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t//movement AI\n\tif (enemy.moveAI == 'stationary') {\n\t\tif (enemy.timer <= 0) {\n\t\t\tlet num = Random(4);\n\t\t\tif ((num == 0 && enemy.preset == undefined) || enemy.preset == 'LEFT') {\n\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X <= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'LEFT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 1 && enemy.preset == undefined) || enemy.preset == 'DOWN') {\n\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y >= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'DOWN';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 2 && enemy.preset == undefined) || enemy.preset == 'RIGHT') {\n\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X >= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'RIGHT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 3 && enemy.preset == undefined) || enemy.preset == 'UP') {\n\t\t\t\tenemy.direction = 'UP';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y <= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'UP';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if (enemy.preset != undefined) {\n\t\t\t\tswitch (enemy.preset) {\n\t\t\t\t\tcase 'UP':\n\t\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'DOWN':\n\t\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'LEFT':\n\t\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'RIGHT':\n\t\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tenemy.preset = undefined;\n\t\t\t}\n\t\t\t//console.log(num);\n\t\t}\n\t\tenemy.timer -= 1;\n\t}\n\n\tif (enemy.moveAI == 'basic') {\n\t\tx = enemy.pos.x + 2;\n\t\ty = enemy.pos.y + 2;\n\n\t\tlet z = X;\n\t\tlet w = Y;\n\t\tconsole.log(`you: ${z}, ${w}`);\n\t\tconsole.log(`them: ${x}, ${y}`);\n\n\t\tif(x < z){\n\t\t\tif(y < w){\n\t\t\t\tif(y + 8 > x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y - 8 < x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}else if(x > z){\n\t\t\tif(y < w){\n\t\t\t\tif(y > x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y < x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}", "function playerBasicShooterCollision(enemy, player) {\n if(game.time.now > enemy.nextAttack && !player.isDashing) {\n enemy.nextAttack = game.time.now + enemy.attackRate;\n player.hp --;\n playerHit.play();\n game.camera.shake(0.016, 100);\n knockback(player, 500, angleToSprite(player, enemy));\n enemy.knockedBack = true;\n knockback(enemy, 500, enemy.rotation);\n enemy.body.drag.x = 1000;\n enemy.body.drag.y = 1000;\n console.log(\"Player HP: \" + player.hp); //just for testing\n }\n}", "function critChance(dmg){\r\n var chance = Math.floor(Math.random() * 100) + 1;\r\n //checks to see if chance is less than 6 out of 100\r\n if(chance < 10){\r\n return dmg * crit;\r\n }else{\r\n return dmg;\r\n }\r\n}", "function Attack (isEnemy: boolean) {\n\tif (CanAttack () ) {\n\t\tshootCooldown = shootingRate;\n\t\t\n\t\t// Create a new shot\n\t\tvar shotTransform = Instantiate(shotPrefab) as Transform;\n\t\t\n\t\t// Assign Position\n\t\tshotTransform.position = transform.position;\n\t\t\n\t\t// The isEnemy Property\n\t\tvar shot : ShotScript = shotTransform.gameObject.GetComponent(ShotScript);\n\t\t\tif (shot != null) \n\t\t\t{\n\t\t\t\tshot.isEnemyShot = isEnemy;\n\t\t\t}\n\t\t\t\n\t\t\t// Make the weapon shot always towards it\n\t\t\tvar move : MoveScript = shotTransform.gameObject.GetComponent(MoveScript);\n\t\t\t\tif (move != null)\n\t\t\t\t{\n\t\t\t\tmove.direction = this.transform.right;\n\t\t\t\t}\n\t\t\t}\n\t\t}", "function attack (characterChosen, defenderChosen) {\n swordSound.play();\n defenderChosen.healthPoints -= characterChosen.attackPower;\n characterChosen.healthPoints -= defenderChosen.counterAttackPower;\n $(characterChosen.healthId).html(characterChosen.healthPoints);\n $(defenderChosen.healthId).html(defenderChosen.healthPoints);\n $(\".attackMessages\").html(\"You caused \" + characterChosen.attackPower + \" points of damage. <br>\" +\n \" But, you were hit with a counter attack! You lost \" + defenderChosen.counterAttackPower + \" health points.\");\n \n }", "attack(enemyShip) {\n if (this.canAttack(enemyShip)) {\n const hit = Math.round(Math.random() + .3)\n if (hit && !enemyShip.sunk) {\n const damage = this.damage * Math.random()\n enemyShip.hp -= damage\n if (enemyShip.hp <= 0) enemyShip.sunk = true\n } \n }\n return enemyShip\n }", "function fight() {\n var rand = Math.random();\n //depending on item type, do different amounts of damage\n if (inventory.Items === \"Used Dagger\") {\n var dmg = (Math.floor(rand * 10) + 1);\n } else if (inventory.Items === \"Cool Mace\") {\n var dmg = (Math.floor(rand * 50) + 25);\n } else if (inventory.Items === \"AWESOME MAGIC SWORD OF SLAYING\") {\n var dmg = (Math.floor(rand * 50) + 75);\n }\n //subtract damage done from baddie\n baddie.hitPoints -= dmg;\n console.log(\"You attack the \" + baddie.type + \" with your \" + inventory.Items + \". You do \" + dmg + \" damage to the creature! It has \" + baddie.hitPoints + \" health left.\");\n //baddie death logic\n\n if (baddie.hitPoints > 0) {\n //if baddie is still alive, it attacks\n enemyAttack();\n } else {\n enemyDie();\n }\n}", "function attack(p, o) {\n //store fitghters base attack\n //store the oponent counter attack\n var fightersBase = fighter.attackPower;\n var oponentsCounter = oponent.oponentCounter;\n\n var fightersAddedAttack = 0;\n fightersAddedAttack += fightersBase;\n\n oponent.health = oponent.health - fightersAddedAttack;\n fighter.health -= oponentsCounter;\n\n if (fighter.health <= 0) {\n // losses = losses + 1\n window.location.reload()\n }\n else if (oponent.health <= 0) {\n $('#' + oponent.id).remove()\n document.getElementById(\"attack\").disabled = true;\n wins++;\n fighter.health += 25\n $(\"#wins\").text(wins)\n console.log(wins)//debugging\n\n } else {\n //oponents\n if (oponent.name == 'Luke Skywalker') {\n $('#lHealth').text(oponent.health)\n\n } else if (oponent.name == 'Yoda') {\n $('#yHealth').text(oponent.health)\n }\n else if (oponent.name == 'Darth Sidious and Darth Vader') {\n $('#dHealth').text(oponent.health)\n }\n else if (oponent.name == 'General Grevious') {\n $('#gHealth').text(oponent.health)\n }\n\n //fighters\n if (fighter.name == 'Luke Skywalker') {\n $('#lHealth').text(fighter.health)\n\n } else if (fighter.name == 'Yoda') {\n $('#yHealth').text(fighter.health)\n\n } else if (fighter.name == 'Darth Sidious and Darth Vader') {\n $('#dHealth').text(fighter.health)\n\n } else if (fighter.name == 'General Grevious') {\n $('#gHealth').text(fighter.health)\n }\n }\n if (oponent.name == 'Luke Skywalker') {\n $(\"#notesBox\").text(\"No one beats Luke Skywalker!\")\n\n } else if (oponent.name == 'Yoda') {\n $(\"#notesBox\").text(\"Too Old!\")\n }\n else if (oponent.name == 'Darth Sidious and Darth Vader') {\n $(\"#notesBox\").text(\"Feel the dark side of the force!\")\n }\n else if (oponent.name == 'General Grevious') {\n $(\"#notesBox\").text(\"Die Jedi Scum!\")\n }\n\n if (wins >= 3) {\n alert(\"You Win!\")\n window.location.reload()\n }\n}", "async function dragonAttack(dragon, user, interval, intervalTwo) {\n let minHealth = 1;\n if (minHealth <= user.health) {\n let o = (user.health - dragon.attacks);\n user.health = o;\n if (o <= 0 || o <= 1) {\n o = 0;\n user.health = 0; \n }\n\n //color\n if (user.health <= 100) {\n console.log(\n chalk.bold.red(\n user.characterType + ' Health: ' + user.health + '/' + health[0])\n );\n } else {\n console.log(\n chalk.bold.green(\n user.characterType + ' Health: ' + user.health + '/' + health[0])\n );\n }\n\n if (user.health <= 1) {\n clearInterval(interval);\n clearInterval(intervalTwo);\n introRespawn(user);\n }\n }\n}", "function attackEnemy(player1, player2){\n this.player1 = player1;\n this.player2 = player2;\n var result = (this.player2.health + this.player2.defensePower) - this.player1.attackPower;\n if(this.player2.health != 0 || this.player2.isAlive == true){\n this.player2.idle = true;\n if(result >= this.player2.health){\n this.player2.defensePower -= this.player1.attackPower;\n return this.player2;\n }else if(result < this.player2.health){\n this.player2.defensePower = 0;\n this.player2.health = result;\n if(this.player2.health <= 0){\n this.player2.isAlive = false;\n return this.player2;\n }else{\n return this.player2;\n }\n }else if(result <= 0){\n this.player2.isAlive = false;\n return this.player2;\n }\n }else{\n return this.player2;\n }\n}", "function healthPotion() {\n // If player has any health potions\n if (Player.healthPotions > 0){\n //This conditional branch is so that it doesn't gain over max health\n var diff = Player.maxHealth - Player.health;\n \n if (diff >= 50){\n alert(\"You have used a health potion to gain 50 Health points!\");\n Player.health = Player.health + 50;\n Player.healthPotions--;\n document.getElementById(\"health\").innerHTML = Player.health + \" health / \" + Player.maxHealth + \" health\";\n document.getElementById(\"healthP\").innerHTML = Player.healthPotions + \" Health Potions\";\n \n // enemy turn \n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n eAttack(defendRating);\n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n\n }\n\n else {\n alert(\"You have used a health potion to gain \" + diff + \" Health points!\");\n Player.health = Player.health + diff;\n Player.healthPotions--;\n document.getElementById(\"health\").innerHTML = Player.health + \" health / \" + Player.maxHealth + \" health\";\n document.getElementById(\"healthP\").innerHTML = Player.healthPotions + \" Health Potions\";\n \n // enemy turn \n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n eAttack(defendRating);\n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n }\n }\n\n else {\n alert(\"You do not have enough health potions!\");\n }\n}", "function inAttackRange(enemy) {\n var distance = hero.distanceTo(enemy);\n // Almost all swords have attack range of 3.\n if (distance <= 3) {\n return true;\n } else {\n return false;\n }\n}", "checkHealthAndFood() {\n\n\n if (this.currPlayerHealth <= 0 || this.playerFood <= 0) {\n this.gameOver();\n }\n\n if (this.currPlayerHealth <= 25) {\n //this.toggleBlink(\"healthElement\");\n this.lowHealth = true;\n }\n\n }", "performAttack() {\n return this.attack + Math.floor(this.attackModifier * Math.random());\n }", "isTakenByEnemy(player) {\n if (this.getDistance(player) < 32 && !this.onSameTeamAs(player)) {\n this.takenByEnemy = true;\n }\n }", "function punch(){\r\n random(3);\r\n if (randomNumber == 1 || randomNumber == 2){\r\n if (shotTracker == 1){\r\n P2Health -= 5;\r\n P2HealthField.innerHTML = P2Health;\r\n resultField.innerHTML = \"P1 hit! -5 to P2\";\r\n if (P2Health <= 25) {\r\n P2Icon.classList.remove(\"fa-smile\");\r\n P2Icon.classList.add(\"fa-meh\");\r\n if (P2Health <= 10) {\r\n P2Icon.classList.remove(\"fa-meh\");\r\n P2Icon.classList.add(\"fa-heartbeat\");\r\n if (P2Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P1 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P2Icon.classList.remove(\"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-ambulance\");\r\n P1Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n P1Health -= 5;\r\n P1HealthField.innerHTML = P1Health;\r\n resultField.innerHTML = \"P2 hit! -5 to P1\";\r\n if (P1Health <= 25) {\r\n P1Icon.classList.remove(\"fa-smile\");\r\n P1Icon.classList.add(\"fa-meh\");\r\n if (P1Health <= 10) {\r\n P1Icon.classList.remove(\"fa-meh\");\r\n P1Icon.classList.add(\"fa-heartbeat\");\r\n if (P1Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P2 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P1Icon.classList.remove(\"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-ambulance\");\r\n P2Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n }\r\n } else {\r\n if (shotTracker == 1){\r\n resultField.innerHTML = \"P1 missed!\";\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n resultField.innerHTML = \"P2 missed!\";\r\n setTimeout(changePlayer, 500);\r\n }\r\n }\r\n}", "function attack() {\n // The player's character performs an attack\n currentDefender.health -= userCharacter.currentAttPwr;\n // Write the player's attack to the DOM\n $(\"#userStatus\").text(userCharacter.name + \" attacked \" + currentDefender.name + \" for \" + userCharacter.currentAttPwr + \" damage.\");\n // The character's attack power goes up\n userCharacter.currentAttPwr += userCharacter.attPwr;\n // If the current enemy is dead...\n if (currentDefender.health <= 0) {\n // Clear the #defenderRow\n $(\"#defenderRow\").empty();\n // Write that the enemy was defeated to the DOM\n $(\"#defenderStatus\").text(currentDefender.name + \" was defeated!\")\n // Update the game state\n enemySelected = false;\n // Check and see if the game has been won and update the game state accordingly.\n if (enemies.length == 0) {\n gameWon = true;\n }\n }\n // Otherwise, if the enemy is still alive...\n else {\n // The enemy counter attacks\n userCharacter.health -= currentDefender.counterPwr;\n // Write the enemy's counterattack to the DOM\n $(\"#defenderStatus\").text(currentDefender.name + \" counterattacked \" + userCharacter.name + \" for \" + currentDefender.counterPwr + \" damage.\");\n // Check and see if the player is dead and update the game state accordingly.\n if (userCharacter.health <= 0) {\n gameOver = true;\n }\n }\n}", "attackCard(attackerIndex, defenderIndex, isPlayer) {\n if (isPlayer === true) {\n this.playerboard[defenderIndex].defense = this.playerboard[defenderIndex].defense - this.aiboard[attackerIndex].attack;\n if (this.playerboard[defenderIndex].defense <= 0) {\n this.destroyed(defenderIndex, true);\n }\n } else {\n this.aiboard[defenderIndex].defense = this.aiboard[defenderIndex].defense - this.playerboard[attackerIndex].attack;\n if (this.aiboard[defenderIndex].defense <= 0) {\n this.destroyed(defenderIndex, false);\n }\n }\n }", "getAttackChance() {\n return 0.5 * (1 + this.getHealth() / 100) * this.gavg();\n }", "function randomSpellBoss() // need to change player values to boss\n{\n tempNum = Math.floor(Math.random() * 3);\n console.log(tempNum + \" tempNum\")\n if (tempNum === 0)\n {\n if(plSH)\n {\n if (playerShield < 30) \n {\n if (playerShield === 20 && playerHP === 10)\n {\n document.getElementById(\"playerShield\").value = minValue;\n playerShield = minValue;\n plSH = false;\n playerHP = minValue;\n window.location.href = \"Loss.html\";\n }\n else if (playerShield === 10 && playerHP === 20) \n {\n document.getElementById(\"playerShield\").value = minValue;\n playerShield = minValue;\n plSH = false;\n playerHP = minValue;\n window.location.href = \"Loss.html\";\n }\n else \n {\n document.getElementById(\"playerShield\").value -= bossDmg * 3;\n playerShield -= bossDmg * 3;\n tempNum = Math.abs(playerShield);\n playerHP = decrementHP( tempNum, playerHP);\n console.log(playerHP + \" dmg player\");\n playerShield = minValue;\n bossSh = false;\n }\n \n }\n else if (playerShield === 30)\n {\n document.getElementById(\"playerShield\").value = minValue;\n playerShield = minValue;\n plSH = false;\n }\n else \n {\n document.getElementById(\"playerShield\").value -= bossDmg * 3;\n playerShield -= bossDmg * 3;\n }\n \n }\n if(!plSH)\n {\n if (playerHP <= 30)\n {\n document.getElementById(\"playerHP\").value = minValue;\n playerHP = minValue;\n console.log(playerHP + \" dmg player\");\n window.location.href = \"Loss.html\";\n // then switch over to win page\n }\n else\n {\n document.getElementById(\"playerHP\").value -= bossDmg * 3;\n playerHP = decrementHP( bossDmg * 3, playerHP);\n console.log(playerHP + \" dmg player\");\n }\n }\n \n }\n else if (tempNum === 1) \n {\n if(bossHP === maxValue)\n {\n console.log(bossHP + \" boss hp is full\");\n }\n else if (bossHP <= 70)\n {\n document.getElementById(\"bossHP\").value += bossDmg * 3;\n bossHP = incrementHP( bossDmg * 3, bossHP);\n console.log(bossHP + \" increase boss hp\");\n }\n else\n {\n document.getElementById(\"bossHP\").value = maxValue;\n bossHP = maxValue;\n console.log(bossHP + \" increase boss hp to max\");\n }\n }\n else \n {\n bossSh = true;\n if(bossShield === maxValue)\n {\n console.log(bossShield + \" boss shield is full\");\n }\n else if (bossShield <= 70)\n {\n document.getElementById(\"bossShield\").value += 30;\n bossShield += 30;\n console.log(bossShield + \" increase boss shield by 30\");\n }\n else \n {\n document.getElementById(\"bossShield\").value = maxValue;\n bossShield = maxValue;\n console.log(bossShield + \" increase boss shield by 30\");\n }\n }\n}", "function hitStrength(attacker) {\n return Math.floor(attacker.attack) - Math.floor((randomNum(6) * 0.1 * attacker.attack));\n}", "function randomBattleOutcome(eLevel) {\n const outcomeNum = Math.floor(Math.random() * 100) + 1;\n if (outcomeNum > eLevel) return true;\n else return false;\n}", "function enemyLogic() {\r\n\tif (currentEnemy.health <= 0) {\r\n\t\tdocument.getElementById('enemyHealth').innerHTML = \"Riperinos\";\r\n\t\tmoney += currentEnemy.goldDrop;\r\n\t\tenemyNumber++;\r\n\t\tenemyType++;\r\n\t\tif (enemyType >= monsterTypes.length)\r\n\t\t{\r\n\t\t\tenemyType -= monsterTypes.length;\r\n\t\t}\r\n\t\tcurrentEnemy = new createMonster(enemyNumber % 8 == 0, enemyType).monster;\r\n\t\treturn true;\r\n\t}\r\n\treturn false;\r\n}", "function fight(){\t\t// function is calling the parameters from above and placing it into a funtion called fight()\n \t\t\n alert(playerOneName[0]+\":\"+playerOneName[2]+\" *START* \"+playerTwoName[0]+\":\"+playerTwoName[2]);\t\t//prompt opens up advising player to start\n \n //(local variables)\n for (var i = 0; i < 10; i++)\t\t//for loop: i= equals 0/ if i is less then 10 keep looping/ i++ means its going to adding to the rounds\n {\n \n var minDamage1 = playerOneName[1] * .5;\t\t// playerone damage number and multipling it in half\n var minDamage2 = playerTwoName[1] * .5;\t\t// playertwo damage number and multipling it in half\n \n //random formula is - Math.floor(Math.random() * (max - min) + min);\n var f1 = Math.floor(Math.random()*(playerOneName[1]-minDamage1)+minDamage1);\t\t//(Player1Damage-minDamage)is first then the complete parentheses is next. This equation will result in a decimal and we use Math.floor to turn it into a interger.\n var f2 = Math.floor(Math.random()*(playerTwoName[1]-minDamage2)+minDamage2);\t\t//(Player2Damage-minDamage)is first then the complete parentheses is next. This equation will result in a decimal and we use Math.floor to turn it into a interger.\n\n playerOneName[2]-=f1;\t\t//this will subtract the hit to the player1's health\n playerTwoName[2]-=f2;\t\t//this will subtract the hit to the player1's health\n\n console.log(playerOneName[2]+\" \"+playerTwoName[2]);\t\t//Prints results to the console\n\n var result = winnerCheck();\t\t//outputs the count of the rounds until the function below resuts in no winner or a winner\n \n console.log(result);\t\t//Prints results to the console\n if (result===\"no winner\"){\n round++;\n alert(playerOneName[0]+\":\"+playerOneName[2]+\" *ROUND \"+round+\" OVER\"+\"* \"+playerTwoName[0]+\":\"+playerTwoName[2]);\n } else{\n alert(result);\n \n break;\t\t//breaks out of the function once the results have been completed\n };\n\n };\n }", "dies() {\n\t\tif(this.currentPet.hunger === 10 || this.currentPet.sleepiness === 10 || this.currentPet.boredom === 10){\n\t\t\tthis.stopTimer()\n\t\t\tthis.deadPetImage()\n\t\t\tthis.deadFadeOut()\n\t\t\tconsole.log('activated');\n\t\t};\n\t}", "function doDmgplayerOne(pOneElement,pOneMove){\r\n //fire element character\r\n if(pOneElement == \"fire\"){\r\n if(pOneMove == 'fire'){\r\n var dmg = Math.floor(Math.random() * (16 - 10 + 1)) + 10;\r\n console.log(critChance(dmg));\r\n }else if (pOneMove == 'earth') {\r\n var dmg = Math.floor(Math.random() * (12 - 10 + 1)) + 10;\r\n return critChance(dmg);\r\n }\r\n }\r\n //water type character\r\n if(pOneElement == \"water\"){\r\n if(pOneMove == 'water'){\r\n var dmg = Math.floor(Math.random() * (14 - 11 + 1)) + 11;\r\n return critChance(dmg);\r\n }else if (pOneMove == 'air') {\r\n var dmg = Math.floor(Math.random() * (9 - 6 + 1)) + 9;\r\n return critChance(dmg);\r\n }\r\n }\r\n if(pOneElement == \"air\"){\r\n if(pOneMove == 'air'){\r\n var dmg = Math.floor(Math.random() * (12 - 9 + 1)) + 12;\r\n return critChance(dmg);\r\n }else if (pOneMove == 'fire') {\r\n var dmg = Math.floor(Math.random() * (14 - 8 + 1 )) + 14;\r\n return critChance(dmg);\r\n }\r\n }\r\n if(pOneElement == \"earth\"){\r\n if(pOneMove == 'earth'){\r\n var dmg = Math.floor(Math.random() * (15 - 13 + 1)) + 15;\r\n return critChance(dmg);\r\n }else if (pOneMove == 'water') {\r\n var dmg = Math.floor(Math.random() * (11 - 8 + 1 )) + 11;\r\n return critChance(dmg);\r\n }\r\n }\r\n}", "function attackDefender(){\n\tif(yourCharacter.characterHealth>0 && enmChr.characterHealth>0){\n\t\tvar yourDamage = Math.ceil(Math.random()*(yourCharacter.characterHealth/20));\n\t\tvar enmDamage = Math.ceil(Math.random()*(enmChr.characterHealth/4));\n\t\tyourCharacter.characterHealth -= yourDamage;\n\t\tenmChr.characterHealth -= enmDamage;\n\t\t$(\".myDefender\").text(enmChr.characterName);\n\t\t$(\"#defDamage\").text(enmDamage);\n\t\t$(\"#atkDamage\").text(yourDamage);\n\n\t\tvar $yourCharacter = $(\"#yourCharacter\").find(\".yourChrStyle\")\n\t\t\t\t\t\t\t\t\t\t\t\t.find(\":nth-child(3)\");\n\n\t\tvar $defenderChr = $(\"#defender\").find(\".defenderStyle\")\n\t\t\t\t\t\t\t\t\t\t\t\t.find(\":nth-child(3)\");\n\n\t\t$yourCharacter.text(yourCharacter.characterHealth);\n\t\t$defenderChr.text(enmChr.characterHealth);\n\t\tnew Audio('assets/sounds/attackSound.mp3').play();\n\n\t\t//Condition to check whether current game ends or is still played on\n\t\tif(enmChr.characterHealth<=0 && enemiesAvailableLength > 0 && yourCharacter.characterHealth > 0) {\n\t\t\tgameStatus = PLAYER_TO_SELECT_DEFENDER;\n\t\t\t$(\"#defender\").empty();\n\t\t\t$(\"#attackSumm\").removeClass(\"attackStatusDisp\");\n\t\t\t$(\"#attackSumm\").addClass(\"attackStatus\");\n\n\t\t\t$(\".myDefender\").text(\"\");\n\t\t\t$(\"#defDamage\").text(\"\");\n\t\t\t$(\"#atkDamage\").text(\"\");\n\n\t\t}else if(yourCharacter.characterHealth<=0){\n\t\t\tgameStatus = YOU_LOSE;\n\t\t\tgameOver();\n\t\t}else if(enmChr.characterHealth<=0 && enemiesAvailableLength == 0 && yourCharacter.characterHealth > 0){\n\t\t\tgameStatus = YOU_WIN;\n\t\t\tgameOver();\n\t\t}\n\t}\n}", "function attack(person, damageDone) {\n person.healthPoints = person.healthPoints - damageDone;\n if (person.healthPoints < 1) {\n console.log(`${person.name} has been defeated.`);\n person.destroy();\n return false // false if not defeated\n } else {\n //console.log(`${person.name} now has ${person.healthPoints} health.`);\n return true // true. Stop attacking it's dead.\n }\n }", "function invincibilityAfterDamage() {\n timeoutInvincible = true;\n setTimeout(function () {\n timeoutInvincible = false;\n }, INVINCIBILITY_DURATION_AFTER_HIT);\n\n}", "function gameOver() {\n //if player dies\n if (playerHealth <= 0) {\n attackButton.disabled = true;\n defendButton.disabled = true;\n fleeButton.disabled = true;\n playButton.disabled = false;\n outputText.innerHTML = 'YOU DIED! Press Play to Restart';\n playerDeath = true;\n //reset boss tracker\n bossTracker = 0;\n playButton.addEventListener('click', play);\n return true;\n }\n //if enemy dies\n if (enemyCards[0][0] <= 0) {\n attackButton.disabled = true;\n defendButton.disabled = true;\n fleeButton.disabled = true;\n playButton.disabled = false;\n outputText.innerHTML = 'VICTORY';\n playerHealthRestore = parseInt(Math.random() * (10 - 2) + 2);\n playerHealth += playerHealthRestore;\n playerDamageDisp.innerHTML = \"You gain \" + playerHealthRestore + \" health points\";\n enemyDamageDisp.innerHTML = \"\";\n playerHealthText.innerHTML = 'Your Health Is: ' + playerHealth;\n playButton.addEventListener('click', play);\n return true;\n }\n return false;\n}", "dealDamage() {\n let d = dist(this.x, this.y, player.x, player.y);\n if (\n d < this.size / 2 &&\n this.mapX === player.mapX &&\n this.mapY === player.mapY\n ) {\n // if the player touches the projectile, deal damage to them and destroy the projectile to prevent repeating damage\n player.healthTarget -= this.damage;\n sounds.spiritHit.play();\n this.die();\n }\n }", "function clickDmgClicked(){\n if (player.gold > 2) {\n player.gold = player.gold - 2;\n player.clickDmg = player.clickDmg + 1;\n }\n else {\n console.log('Too poor, failed purchase');\n }\n}", "handleDamage(player) {\n let d = dist(this.x, this.y, player.x, player.y);\n if (d < 5) {\n this.reset();\n player.sentence += 36;\n console.log(\"36 days added to community service, current sentence is \" + player.sentence + \" days\");\n //Stop any potential instance of the sound effect and play it again\n audioPlayerHit.stop();\n audioPlayerHit.play();\n }\n }", "hit(dmg){\n hp -= dmg;\n\n /*** The Game Over State ***/\n if(hp <= 0){\n // stop redrawing the game, spawning enemies, and firing enemyProjectiles\n clearInterval(gameInt);\n clearInterval(spawnInt);\n clearInterval(fireInt);\n\n // stop every spider's firing timer\n for (var index = 0; index < enemies.length;index++){\n enemies[index].stop();\n }\n\n // game over message\n alert(\"Game Over! Your final score is \" + score + \"! Refresh Browser to play again!\");\n }\n}", "damageAtack() {\r\n return Math.floor(Math.random() * 100);\r\n }", "function attack(move, attacker, defender) {\n if (currentOppPokemon.fainted == true) {\n return;\n }\n if (move.pp <= 0) {\n rollText(\"battle_text\", \"Not enough PP!\", 25);\n return;\n }\n move.pp -= 1;\n document.getElementById('buttonsBattle').style['display'] = 'none';\n damage = Math.round(((move.damage * ((Math.random() * 15) + 85) / 100)) * stab(attacker, move));\n\n let multiplier = typeChart[getKeyByValue(ElementalTypes, move.type)][defender.type];\n damage *= multiplier;\n\n switch (multiplier) {\n case 0:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}! It had no effect.`, 25);\n break;\n case 0.5:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}! It's not very effective.`, 25);\n notEffectiveSound.play();\n break;\n case 2:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}! It's super effective!`, 25);\n superEffectiveSound.play();\n break;\n default:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}!`, 25);\n damageSound.play();\n break;\n }\n\n defender.hp -= Math.ceil(damage);\n updateHealth(defender);\n}", "function rollDice(){\t\r\n\t\t//roll the first dices for both\r\n\t\tyourDice1 = Math.floor(1 + (Math.random() * 6));\r\n\t\t//console.log(\"Your Dice 1 = \" + yourDice1);\r\n\t\t\r\n\t\tcomputerDice1 = Math.floor(1 + (Math.random() * 6));\r\n\t\t//console.log(\"Computer Dice 1 = \" + computerDice1);\r\n\t\t//first check if the required number is 1, in which case dice 2 is disabled; its value is set to 0\r\n\t\tif ((yourRequiredNumber == 1) || (computerRequiredNumber == 1)){\r\n\t\t\tif (yourRequiredNumber == 1){\r\n\t\t\t\tyourDice2 = 0;\r\n\t\t\t}\r\n\t\t\tif (computerRequiredNumber == 1){\r\n\t\t\t\tcomputerDice2 = 0;\r\n\t\t\t}\t\t\r\n\t\t\t//call the displayImage function to display appropriate dice images for the numbers generated\r\n\t\t\tdisplayImage(yourDice1,document.getElementById(\"imgYourDice1\"));\t\t\r\n\t\t\tdisplayImage(yourDice2,document.getElementById(\"imgYourDice2\"));\t\t\t\r\n\t\t\tdisplayImage(computerDice1,document.getElementById(\"imgComputerDice1\"));\t\t\r\n\t\t\tdisplayImage(computerDice2,document.getElementById(\"imgComputerDice2\"));\r\n\t\t\t\r\n\t\t\t//check if the player's targetNumber after decrementing is greater than zero, in which case the decrementing is allowed\r\n\t\t\tif ((yourRequiredNumber - (yourDice1 + yourDice2)) > 0){\r\n\t\t\t\tyourRequiredNumber -= (yourDice1 + yourDice2);\r\n\t\t\t} \r\n\t\t\tif (((yourRequiredNumber - (yourDice1 + yourDice2)) == 0) &&((computerRequiredNumber - (computerDice1 + computerDice2)) == 0)){\r\n\t\t\t//call the displayImage function to display appropriate dice images for the numbers generated\r\n\t\t\tdisplayImage(yourDice1,document.getElementById(\"imgYourDice1\"));\t\t\r\n\t\t\tdisplayImage(yourDice2,document.getElementById(\"imgYourDice2\"));\t\t\t\r\n\t\t\tdisplayImage(computerDice1,document.getElementById(\"imgComputerDice1\"));\t\t\r\n\t\t\tdisplayImage(computerDice2,document.getElementById(\"imgComputerDice2\"));\r\n\t\t\t}\r\n\t\t\t//else if the player's targetNumber is equal to 0, in which case player wins\r\n\t\t\telse if ((yourRequiredNumber - (yourDice1 + yourDice2)) == 0){\r\n\t\t\t\t//disable the rollDice button\r\n\t\t\t\tdocument.getElementById(\"rollBtn\").disabled = true;\r\n\t\t\t\t//enable the roll dice button for play to start\r\n\t\t\t\tdocument.getElementById(\"startBtn\").disabled = false;\r\n\t\t\t\t//alert the winner\r\n\t\t\t\tdocument.getElementById(\"output\").innerHTML = \"YOU WIN THIS ROUND\";\r\n\t\t\t\tgameCounter++;\r\n\t\t\t\tyourWinCount++;\r\n\t\t\t\t//increment gameCounter by 1 only after checking that the maximum number of games is not exceeded\r\n\t\t\t\tif (gameCounter == gameLimitInteger){\r\n\t\t\t\t\tif (yourWinCount > computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"YOU WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount < computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"THE COMPUTER WON THE GAME\";\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"ITS A DRAW\";\r\n\t\t\t\t\t}\r\n\t\t\t\t\tdocument.getElementById(\"startBtn\").disabled = true;\r\n\t\t\t\t\tgameCounter = 0;\r\n\t\t\t\t} \r\n\t\t\t\tdocument.getElementById(\"yourTally\").innerHTML = yourWinCount;\r\n\t\t\t\tdocument.getElementById(\"computerTally\").innerHTML = computerWinCount;\r\n\t\t\t\tconsole.log(\"Current Game Limit: \" + gameLimitInteger);\r\n\t\t\t\tconsole.log(\"Current Game Counter: \" + gameCounter);\r\n\t\t\t\tconsole.log(\"Current Your Win Counter: \" + yourWinCount);\r\n\t\t\t\tconsole.log(\"Current Computer Win Counter: \" + computerWinCount);\r\n\t\t\t}\t\r\n\t\t\t//check if the computer's targetNumber after decrementing is greater than zero, in which case the decrementing is allowed\r\n\t\t\tif ((computerRequiredNumber - (computerDice1 + computerDice2)) > 0){\r\n\t\t\t\tcomputerRequiredNumber -= (computerDice1 + computerDice2);\r\n\t\t\t} \r\n\t\t\t//else if the computer's targetNumber is equal to 0, in which case computer wins\r\n\t\t\telse if ((computerRequiredNumber - (computerDice1 + computerDice2)) == 0){\r\n\t\t\t\t//disable the rollDice button\r\n\t\t\t\tdocument.getElementById(\"rollBtn\").disabled = true;\r\n\t\t\t\t//enable the roll dice button for play to start again\r\n\t\t\t\tdocument.getElementById(\"startBtn\").disabled = false;\r\n\t\t\t\t//alert the winner\r\n\t\t\t\tdocument.getElementById(\"output\").innerHTML = \"COMPUTER WINS THIS ROUND\";\r\n\t\t\t\tgameCounter++;\r\n\t\t\t\tcomputerWinCount++;\r\n\t\t\t\t//increment gameCounter by 1 only after checking that the maximum number of games is not exceeded\r\n\t\t\t\tif (gameCounter == gameLimitInteger){\t\r\n\t\t\t\t\tif (yourWinCount > computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"YOU WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount < computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"THE COMPUTER WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount == computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"ITS A DRAW\";\r\n\t\t\t\t\t}\r\n\t\t\t\t\tdocument.getElementById(\"startBtn\").disabled = true;\r\n\t\t\t\t\tgameCounter = 0;\r\n\t\t\t\t}\r\n\t\t\t\tdocument.getElementById(\"yourTally\").innerHTML = yourWinCount;\r\n\t\t\t\tdocument.getElementById(\"computerTally\").innerHTML = computerWinCount;\r\n\t\t\t\tconsole.log(\"Current Game Limit: \" + gameLimitInteger);\r\n\t\t\t\tconsole.log(\"Current Game Counter: \" + gameCounter);\r\n\t\t\t\tconsole.log(\"Current Your Win Counter: \" + yourWinCount);\r\n\t\t\t\tconsole.log(\"Current Computer Win Counter: \" + computerWinCount);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t} //end check for required number = 1;\r\n\t\t//then check if the required number is less than zero, in which case, no decrementing is allowed\r\n\t\telse if((yourRequiredNumber < 0) || (computerRequiredNumber < 0)){\r\n\t\t\tdisplayImage(yourDice1,document.getElementById(\"imgYourDice1\"));\t\t\r\n\t\t\tdisplayImage(yourDice2,document.getElementById(\"imgYourDice2\"));\t\t\t\r\n\t\t\tdisplayImage(computerDice1,document.getElementById(\"imgComputerDice1\"));\t\t\r\n\t\t\tdisplayImage(computerDice2,document.getElementById(\"imgComputerDice2\"));\t\t\t\r\n\t\t}//end if/else check for required number less than 0\r\n\t\t//then if both conditions are not met, generate values for the dice 2s and decrement from the target number\r\n\t\telse {\r\n\t\t\t//generate values for the dice 2s\t\t\t\t\t\r\n\t\t\tyourDice2 = Math.floor(1 + (Math.random() * 6));\r\n\t\t\t//console.log(\"Your Dice 2 = \" + yourDice2);\r\n\t\t\t\r\n\t\t\tcomputerDice2 = Math.floor(1 + (Math.random() * 6));\r\n\t\t\t//console.log(\"Computer Dice 2 = \" + computerDice2);\r\n\t\t\t//the display function displays the appropriate images\r\n\t\t\tdisplayImage(yourDice1,document.getElementById(\"imgYourDice1\"));\t\t\r\n\t\t\tdisplayImage(yourDice2,document.getElementById(\"imgYourDice2\"));\t\t\t\r\n\t\t\tdisplayImage(computerDice1,document.getElementById(\"imgComputerDice1\"));\t\t\r\n\t\t\tdisplayImage(computerDice2,document.getElementById(\"imgComputerDice2\"));\r\n\t\t\t\r\n\t\t\t//check if the player's targetNumber after decrementing is greater than zero, in which case the decrementing is allowed\r\n\t\t\tif ((yourRequiredNumber - (yourDice1 + yourDice2)) > 0){\r\n\t\t\t\tyourRequiredNumber -= (yourDice1 + yourDice2);\r\n\t\t\t} \r\n\t\t\tif (((yourRequiredNumber - (yourDice1 + yourDice2)) == 0) &&((computerRequiredNumber - (computerDice1 + computerDice2)) == 0)){\r\n\t\t\t//call the displayImage function to display appropriate dice images for the numbers generated\r\n\t\t\tdisplayImage(yourDice1,document.getElementById(\"imgYourDice1\"));\t\t\r\n\t\t\tdisplayImage(yourDice2,document.getElementById(\"imgYourDice2\"));\t\t\t\r\n\t\t\tdisplayImage(computerDice1,document.getElementById(\"imgComputerDice1\"));\t\t\r\n\t\t\tdisplayImage(computerDice2,document.getElementById(\"imgComputerDice2\"));\r\n\t\t\t}\r\n\t\t\t//else if the player's targetNumber is equal to 0, in which the player wins\r\n\t\t\telse if ((yourRequiredNumber - (yourDice1 + yourDice2)) == 0){\r\n\t\t\t\t//disable the rollDice button\r\n\t\t\t\tdocument.getElementById(\"rollBtn\").disabled = true;\r\n\t\t\t\t//enable the roll dice button for play to start\r\n\t\t\t\tdocument.getElementById(\"startBtn\").disabled = false;\r\n\t\t\t\t//alert the winner\r\n\t\t\t\tdocument.getElementById(\"output\").innerHTML = \"YOU WIN THIS ROUND\";\r\n\t\t\t\tgameCounter++;\r\n\t\t\t\tyourWinCount++;\r\n\t\t\t\t//increment gameCounter by 1 only after checking that the maximum number of games is not exceeded\r\n\t\t\t\tif (gameCounter == gameLimitInteger){\r\n\t\t\t\t\tif (yourWinCount > computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"YOU WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount < computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"THE COMPUTER WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount == computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"ITS A DRAW\";\r\n\t\t\t\t\t}\r\n\t\t\t\t\tdocument.getElementById(\"startBtn\").disabled = true;\r\n\t\t\t\t\tgameCounter = 0;\r\n\t\t\t\t}\r\n\t\t\t\tdocument.getElementById(\"yourTally\").innerHTML = yourWinCount;\r\n\t\t\t\tdocument.getElementById(\"computerTally\").innerHTML = computerWinCount;\r\n\t\t\t\tconsole.log(\"Current Game Limit: \" + gameLimitInteger);\r\n\t\t\t\tconsole.log(\"Current Game Counter: \" + gameCounter);\r\n\t\t\t\tconsole.log(\"Current Your Win Counter: \" + yourWinCount);\r\n\t\t\t\tconsole.log(\"Current Computer Win Counter: \" + computerWinCount);\r\n\t\t\t}\t\r\n\t\t\t//check if the computer's targetNumber after decrementing is greater than zero, in which case the decrementing is allowed\r\n\t\t\tif ((computerRequiredNumber - (computerDice1 + computerDice2)) > 0){\r\n\t\t\t\tcomputerRequiredNumber -= (computerDice1 + computerDice2);\r\n\t\t\t} \r\n\t\t\tif (((yourRequiredNumber - (yourDice1 + yourDice2)) == 0) &&((computerRequiredNumber - (computerDice1 + computerDice2)) == 0)){\r\n\t\t\t//call the displayImage function to display appropriate dice images for the numbers generated\r\n\t\t\tdisplayImage(yourDice1,document.getElementById(\"imgYourDice1\"));\t\t\r\n\t\t\tdisplayImage(yourDice2,document.getElementById(\"imgYourDice2\"));\t\t\t\r\n\t\t\tdisplayImage(computerDice1,document.getElementById(\"imgComputerDice1\"));\t\t\r\n\t\t\tdisplayImage(computerDice2,document.getElementById(\"imgComputerDice2\"));\r\n\t\t\t}\r\n\t\t\t//else if the computer's targetNumber is equal to 0, in which case he wins\r\n\t\t\telse if ((computerRequiredNumber - (computerDice1 + computerDice2)) == 0){\r\n\t\t\t\t//disable the rollDice button\r\n\t\t\t\tdocument.getElementById(\"rollBtn\").disabled = true;\r\n\t\t\t\t//enable the roll dice button for play to start again\r\n\t\t\t\tdocument.getElementById(\"startBtn\").disabled = false;\r\n\t\t\t\t//alert the winner\r\n\t\t\t\tdocument.getElementById(\"output\").innerHTML = \"COMPUTER WINS THIS ROUND\";\r\n\t\t\t\t//increment gameCounter by 1 only after checking that the maximum number of games is not exceeded\r\n\t\t\t\tgameCounter++;\r\n\t\t\t\tcomputerWinCount++;\r\n\t\t\t\tif (gameCounter == gameLimitInteger){\t\t\r\n\t\t\t\t\tif (yourWinCount > computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"YOU WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount < computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"THE COMPUTER WON THE GAME\";\r\n\t\t\t\t\t} else if (yourWinCount == computerWinCount){\r\n\t\t\t\t\t\tdocument.getElementById(\"winnerText\").innerHTML = \"ITS A DRAW\";\r\n\t\t\t\t\t}\r\n\t\t\t\t\tdocument.getElementById(\"startBtn\").disabled = true;\r\n\t\t\t\t\tgameCounter = 0;\r\n\t\t\t\t}//end check for game counter;\r\n\t\t\t\tdocument.getElementById(\"yourTally\").innerHTML = yourWinCount;\r\n\t\t\t\tdocument.getElementById(\"computerTally\").innerHTML = computerWinCount;\r\n\t\t\t\tconsole.log(\"Current Game Limit: \" + gameLimitInteger);\r\n\t\t\t\tconsole.log(\"Current Game Counter: \" + gameCounter);\r\n\t\t\t\tconsole.log(\"Current Your Win Counter: \" + yourWinCount);\r\n\t\t\t\tconsole.log(\"Current Computer Win Counter: \" + computerWinCount);\r\n\t\t\t}//end check for winner check\t\r\n\t\t}//end if else last check\t\r\n\t\t\r\n\t\tdocument.getElementById(\"yourDiceLabel\").innerHTML = yourDice1 + yourDice2;\r\n\t\tdocument.getElementById(\"computerDiceLabel\").innerHTML = computerDice1 + computerDice2;\r\n\t\tdocument.getElementById(\"yourScoreLabel\").innerHTML = yourRequiredNumber;\r\n\t\tdocument.getElementById(\"computerScoreLabel\").innerHTML = computerRequiredNumber;\r\n\t\t\r\n}", "function kick(){\r\n random(3);\r\n if (randomNumber == 1){\r\n if (shotTracker == 1){\r\n P2Health -= 10;\r\n P2HealthField.innerHTML = P2Health;\r\n resultField.innerHTML = \"P1 hit! -10 to P2\";\r\n if (P2Health <= 25) {\r\n P2Icon.classList.remove(\"fa-smile\");\r\n P2Icon.classList.add(\"fa-meh\");\r\n if (P2Health <= 10) {\r\n P2Icon.classList.remove(\"fa-meh\");\r\n P2Icon.classList.add(\"fa-heartbeat\");\r\n if (P2Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P1 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P2Icon.classList.remove(\"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-ambulance\");\r\n P1Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n P1Health -= 10;\r\n P1HealthField.innerHTML = P1Health;\r\n resultField.innerHTML = \"P2 hit! -10 to P1\";\r\n if (P1Health <= 25) {\r\n P1Icon.classList.remove(\"fa-smile\");\r\n P1Icon.classList.add(\"fa-meh\");\r\n if (P1Health <= 10) {\r\n P1Icon.classList.remove(\"fa-meh\");\r\n P1Icon.classList.add(\"fa-heartbeat\");\r\n if (P1Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P2 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P1Icon.classList.remove(\"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-ambulance\");\r\n P2Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n }\r\n } else {\r\n if (shotTracker == 1){\r\n resultField.innerHTML = \"P1 missed!\";\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n resultField.innerHTML = \"P2 missed!\";\r\n setTimeout(changePlayer, 500);\r\n }\r\n }\r\n}", "function fight() { //need a function calculating the fight\n console.log(\"In the fight function\"); //prints to console that the fight FN is\n //printing off\n alert(playerOneName + \":\" + playerOneHealth + \" *START* \" + playerTwoName + \":\" + playerTwoHealth);\n //alert for player to start of game\n for (var i = 0; i < 10; i++) { //formula for random number damage to hit player\n //Random formula is - Math.floor(random() * (max - min) + min);\n\n var minDamage1 = playerOneDmg * .5; //minimal dmg to player one\n var minDamage2 = playerTwoDmg * .5; //minimal dmg to player two\n var f1 = Math.floor(Math.random() * (playerOneDmg - minDamage1) + minDamage1); //dmg formula to players\n var f2 = Math.floor(Math.random() * (playerTwoDmg - minDamage2) + minDamage2); //each players health\n\n //console.log(f1);\n //console.log(f2);\n\n //inflict Damage\n playerOneHealth -= f1; //deducts the damage from players health\n playerTwoHealth -= f2; //deducts the damage from the players health\n\n // console.log(playerOneHealth);\n // console.log(playerTwoHealth);\n\n console.log(playerOneName + \":\" + playerOneHealth + \" \" + playerTwoName + \":\" + playerTwoHealth);\n //this will print out to console the player's\n //name and health with each round\n var results = winnerCheck(); //checking to see if we have a winner yet\n console.log(results); //printing to console results of winner check\n //calling winnerCheck FN\n if (results === \"no winner\"){ //if no winner alerting user to number of round\n //players health/name\n round++; //adds 1 to each sequential round\n alert(playerOneName + \":\" + playerOneHealth + \" *ROUND \" + round + \" OVER* \" + playerTwoName + \":\" + playerTwoHealth);\n //formats the alert for the user\n }else{ //offers a conditional\n alert(results); //alert with the winning results\n break; //ends the game.\n }\n\n }\n\n }", "function Attack() {\n enemyHP -= attackPower\n attackPower += 2\n if (enemyHP > 0) {\n playerHP -= $('.enemy').data('counter')\n $('#playerMessage').text('Player HP: ' + playerHP)\n $('#enemyMessage').text('Enemy HP: ' + enemyHP)\n // Enemy beats player\n if (playerHP <= 0) {\n $('#enemyMessage').text('You Lose')\n $('#playerMessage').text('Select your Element')\n GameOver();\n }\n }\n // Player beats Enemy\n else {\n console.log('enemy dead')\n $('.attack').attr('disabled', true);\n $('.enemy').hide('slow');\n $('.element').removeClass('enemy')\n enemiesDead++\n // Player beats all three Enemeies\n if (enemiesDead == 3) {\n Achievement($Water,'Water','blue')\n Achievement($Fire,'Fire','darkorange')\n Achievement($Air,'Air','lightblue')\n Achievement($Earth,'Earth','green')\n elementsMastered++;\n // Player beats all three Enemies with all four Elements\n if(elementsMastered === 4){\n $('#enemyMessage').text('You are the')\n $('#title').text('ELEMENT MASTER')\n $('#playerMessage').text('')\n }else{\n $('#enemyMessage').text('You Win')\n $('#playerMessage').text('Select another Element')\n }\n GameOver();\n }\n else {\n selectedEnemy = false;\n $('#enemyMessage').text('Select another Opponent')\n }\n }\n // Outputs proper Achievement div in the Achievments row\n function Achievement (element,elementClass,color){\n if (element.hasClass('player') && !$('#achievements').hasClass(elementClass)) {\n var $achievement = $('<div>')\n var $title = $('<p></p>')\n $title.addClass('title')\n $title.text(elementClass + \" Master\")\n $achievement.append($title)\n $achievement.attr({\n class:'col-1',\n class:'text-center'\n })\n $achievement.css({\n backgroundColor: color,\n color: \"white\",\n opacity: \"0.8\",\n padding: \"30px\",\n })\n $achievement.appendTo(\"#achievements\")\n $('#achievements').addClass(elementClass)\n }\n }\n}", "function dealDamage(dice,result,turn,autoPlay)\n{\n\t//Player update based of die that was rolled\n\tif (turn ==0) {\n\t\tif (dice == 10) {\n\t\t\tprintHtmlResult('display',result);\n\t\t\tprintHtmlString('display2',\"Dagger Hit!\");\n\t\t\tHealth(result,0,autoPlay);\n\t\t\ttoggleDamageColor('ComputerID');\n\t\t}\n\t\telse if (dice == 8) {\n\t\t\tprintHtmlResult('display',result);\n\t\t\tprintHtmlString('display2',\"Magic Hit!\");\n\t\t\tHealth(result,0,autoPlay);\n\t\t\ttoggleDamageColor('ComputerID');\n\t\t}\n\t\telse if (dice == 6) {\n\t\t\tprintHtmlResult('display',result);\n\t\t\tprintHtmlString('display2',\"Rock Hit!\");\n\t\t\tHealth(result,0,autoPlay);\n\t\t\ttoggleDamageColor('ComputerID');\n\t\t}\n\t\telse if (dice == 4) {\n\t\t\tprintHtmlResult('display',result);\n\t\t\tprintHtmlString('display2',\"Life Steal!\");\n\t\t\tHealth(result,0,autoPlay);\n\t\t\tHeal(result,0);\n\t\t\ttoggleDamageColor('ComputerID');\n\t\t}\n\t}\n\t//CP update based off die that was rolled\n\telse{\n\t\tif (dice == 10) {\n\t\t\tprintHtmlResult('display3',result);\n\t\t\tprintHtmlString('display4',\"Dagger Hit!\");\n\t\t\tHealth(result,1,autoPlay);\n\t\t\ttoggleDamageColor('PlayerID');\n\n\t\t}\n\t\telse if (dice == 8) {\n\t\t\tprintHtmlResult('display3',result);\n\t\t\tprintHtmlString('display4',\"Magic Hit!\")\n\t\t\tHealth(result,1,autoPlay);\n\t\t\ttoggleDamageColor('PlayerID');\n\t\t}\n\t\telse if (dice == 6) {\n\t\t\tprintHtmlResult('display3',result);\n\t\t\tprintHtmlString('display4',\"Rock Hit!\");\n\t\t\tHealth(result,1,autoPlay);\n\t\t\ttoggleDamageColor('PlayerID');\n\t\t}\n\t\telse if (dice == 4) {\n\t\t\tprintHtmlResult('display3',result);\n\t\t\tprintHtmlString('display4',\"Life Steal!\");\n\t\t\tHealth(result,1,autoPlay);\n\t\t\tHeal(result,1);\n\t\t\ttoggleDamageColor('PlayerID');\n\t\t}\n\t}\n}", "function noticeplayer() {\n var monsters = nearbymonsters();\n for (var i = 0; i < monsters.length ; i++) {\n var monster = monsters[i];\n if (rund(15) < getDifficulty() - 1) { // increase odds starting with diff 2\n if (!monster.awake && rnd(101) < 50) { // want at worst 50/50 odds\n updateLog(`The ${monster} sees you!`);\n monster.awake = true;\n }\n }\n }\n}", "function invokeEnemyAttack() {\n\tvar level = Math.floor((Math.random() * 6));\n\tvar soundSource = document.getElementById('sound-source2');\n\tvar energy2 = document.getElementById('energy2');\n\tvar force1 = document.getElementById('force1');\n\tif (energy2.value == 100 && level < 5) {\n\t\tforce1.value -= 3*level;\n\t\tenergy2.value -= 30*level;\n\t\tstate2 = 'f';\n\t\tsoundSource.innerHTML = '<audio src=\"fire-sound.mp3\" type=\"audio/mpeg\" autoplay></audio>';\n\t}\n\tif (force1.value == 0) {\n\t\tvar messageBox = document.getElementById('message-box');\n\t\tmessageBox.innerHTML = '<p><b>YOU LOSE...<br/>DO YOU WANT TO RETRY?</b></p>';\n\t\tsoundSource.innerHTML = '';\n\t\tdefeats++;\n\t\tstate1 = 'n';\n\t\tstate2 = 'n';\n\t\tupdateScore();\n\t\tclearIntervals();\n\t\tchangeMainButton('restart');\n\t}\n}", "function spawn_enemy() {\n\tnum = Math.random()\n\t// console.log(\"enter: \" + num )\n\tvar spawnChance = .75;\t// 5% spawn chance\n\tif(num < spawnChance) {\n\t\t// console.log(\"enter2\")\n\t\t// choose random tile 5 tiles away for spawning\n\t\t// var offsets = [[3,4], [4,3], [0,5], [5,0]];\n\t\tvar offsetDirections = [1, -1];\n\n\t\t// var chosenOffset = offsets[Math.floor(Math.random() * 5)];\n\t\t\n\t\tnum1 = Math.floor(Math.random() * 2)\n\t\tnum2 = Math.floor(Math.random() * 2)\n\n\t\ttest_x = (Math.floor( Math.random() * 7 + 3))\n\t\ttest_y = (Math.floor( Math.random() * 7 + 3))\n\t\tconsole.log(test_x, \":\" , test_y)\n\t\tx_pos = test_x * offsetDirections[num1]\n\t\ty_pos = test_y * offsetDirections[num2]\n\t\t// console.log(chosenOffset[X] + \":\" + chosenOffset[Y])\n\t\t// chosenOffset[0] *= offsetDirections[num1];\n\t\t// chosenOffset[1] *= offsetDirections[num2];\n\t\t// console.log(\"offset x: \" + chosenOffset[X] +\" offset y: \" + chosenOffset[Y] )\n\n\t\t// add pokemon based on randomly calculated offset from player above (currently set to be 0 - 2 levels above average level of user's pokemon)\n\t\taddPokemonToMap(x_pos , y_pos, Math.floor(Math.random() * 151) + 1, getAvgLvl() + Math.floor(Math.random() * 3));\n\t\t// console.log([x_pos,y_pos])\n\t\t\n\t}\n}", "function hitKnight(ele) {\n let diceVal = powerAttack();\n let health = ele - diceVal;\n console.log(\"@@@@@ Attack power: \", diceVal);\n return health<=0 ? 0 : health;\n}", "function checkEating() {\n // Get distance of player to prey\n let d = dist(playerX, playerY, preyX, preyY);\n // Check if it's an overlap\n if (d < playerSize + preySize - 100) {\n // Increase the player health\n playerHealth = playerHealth + eatHealth;\n // Constrain to the possible range\n playerHealth = constrain(playerHealth, 0, playerMaxHealth);\n // Reduce the prey health\n preyHealth = preyHealth - eatHealth;\n // Constrain to the possible range\n preyHealth = constrain(preyHealth, 0, preyMaxHealth);\n\n\n // Check if the prey died (health 0)\n if (preyHealth === 0) {\n // Move the \"new\" prey to a random position\n preyX = random(0, width);\n preyY = random(0, height);\n // Give it full health\n preyHealth = preyMaxHealth;\n // Track how many prey were eaten\n preyEaten = preyEaten + 1;\n //play the bubble trash eating sound\n bubbles.play();\n //change the current prey to the next in the array\n currentPrey += 1;\n //add one to the variable storing the progress in advancing levels\n levelUp += 1;\n //if we gave eaten all the prey in the array, start the cycle again\n if (currentPrey >= preyArraySize) {\n currentPrey = 0;\n }\n }\n }\n}", "function r_randomEventCancerReturns()\n{\n\tlog.info(\"Random Event: Cancer returns\");\n\n\tvar shouldRandomHappen = h_getRandomInt(1,100); // calculate chance for a random event\n\tif(shouldRandomHappen >= 95) // random event happens\n\t{\n\t\t// cancer really happens\n\t\tvar n = noty({text: '<p><i class=\"fa fa-user-md\"></i> Cancer</p>Heavy signs and symptoms of cancer.'});\n\t\tbadLuckEvents = badLuckEvents + 10;\n\t\t\n\t\thealthDamage = 50;\n\t\th_reduceHealth(healthDamage);\n\t}\n\th_updateAllUIElements();\n}", "function damageStep(actionOne, actionTwo) {\n disableTwo();\n if (actionOne === \"attack\" && actionTwo === \"attack\") {\n doubleAttack(playerOne, playerTwo, \"#healthTwo\", \"#healthOne\");\n showAnimation(\"#animateAttackOne\", 900);\n showAnimation(\"#animateAttackTwo\", 900);\n enableOne();\n } else if (actionOne === \"attack\" && actionTwo === \"strongAttack\") {\n attackPlayer(playerOne, playerTwo, \"#healthTwo\");\n showAnimation(\"#animateAttackTwo\", 900);\n strAttack(playerTwo, playerOne, \"#healthOne\");\n showAnimation(\"#animateStrongOne\", 1400);\n enableOne();\n } else if (actionOne === \"attack\" && actionTwo === \"defense\") {\n defendSelf(playerOne, playerTwo, \"#health2\");\n showAnimation(\"#animateAttackTwo\", 900);\n showAnimation(\"#animateDefendTwo\", 1400);\n enableOne();\n } else if (actionOne === \"attack\" && actionTwo === \"counter\") {\n counter(playerOne, playerTwo, \"#healthOne\", \"#healthTwo\");\n showAnimation(\"#animateAttackTwo\", 900);\n showAnimation(\"#animateCounterOne\", 450);\n enableOne();\n } else if (actionOne === \"defense\" && actionTwo === \"attack\") {\n defendSelf(playerTwo, playerOne, \"#healthOne\");\n showAnimation(\"#animateDefendOne\", 1400);\n showAnimation(\"#animateAttackOne\", 900);\n enableOne();\n } else if (actionOne === \"defense\" && actionTwo === \"strongAttack\") {\n defendSelfStr(playerTwo, playerOne, \"#healthOne\");\n showAnimation(\"#animateDefendOne\", 1400);\n showAnimation(\"#animateStrongOne\", 1400);\n\n enableOne();\n } else if (actionOne === \"defense\" && actionTwo === \"defense\") {\n doubleDefense(playerOne, playerTwo);\n showAnimation(\"#animateDefendOne\", 1400);\n showAnimation(\"#animateDefendTwo\", 1400);\n enableOne();\n } else if (actionOne === \"defense\" && actionTwo === \"counter\") {\n defendCounter(playerOne, playerTwo);\n showAnimation(\"#animateDefendOne\", 1400);\n\n enableOne();\n } else if (actionOne === \"strongAttack\" && actionTwo === \"attack\") {\n attackPlayer(playerTwo, playerOne, \"#healthOne\");\n showAnimation(\"#animateStrongTwo\", 1400);\n showAnimation(\"#animateAttackOne\", 900);\n strAttack(playerOne, playerTwo, \"#healthTwo\");\n enableOne();\n } else if (actionOne === \"strongAttack\" && actionTwo === \"defense\") {\n defendSelfStr(playerOne, playerTwo, \"#healthTwo\");\n showAnimation(\"#animateStrongTwo\", 1400);\n showAnimation(\"#animateDefendTwo\", 1400);\n\n enableOne();\n } else if (actionOne === \"strongAttack\" && actionTwo === \"strongAttack\") {\n strAttack(playerOne, playerTwo, \"#healthTwo\");\n strAttack(playerTwo, playerOne, \"#healthOne\");\n showAnimation(\"#animateStrongTwo\", 1400);\n showAnimation(\"#animateStrongOne\", 1400);\n enableOne();\n } else if (actionOne === \"strongAttack\" && actionTwo === \"counter\") {\n strCounter(playerOne, playerTwo, \"#healthOne\", \"#healthTwo\");\n showAnimation(\"#animateStrongTwo\", 1400);\n showAnimation(\"#animateStrongCounterOne\", 1000);\n\n enableOne();\n } else if (actionOne === \"counter\" && actionTwo === \"attack\") {\n counter(playerTwo, playerOne, \"#healthTwo\", \"#healthOne\");\n showAnimation(\"#animateAttackOne\", 900);\n showAnimation(\"#animateCounterTwo\", 450);\n enableOne();\n } else if (actionOne === \"counter\" && actionTwo === \"strongAttack\") {\n strCounter(playerTwo, playerOne, \"#healthTwo\", \"#healthOne\");\n showAnimation(\"#animateStrongCounterTwo\", 1000);\n showAnimation(\"#animateStrongOne\", 1400);\n enableOne();\n } else if (actionOne === \"counter\" && actionTwo === \"defense\") {\n defendCounter(playerTwo, playerOne);\n showAnimation(\"#animateDefendTwo\", 1500);\n\n enableOne();\n } else if (actionOne === \"counter\" && actionTwo === \"counter\") {\n doubleCounter(playerOne, playerTwo);\n enableOne();\n }\n}", "function fight(){\r\n alert(playerOne[0]+\":\"+playerOne[2]+\" *START* \"+playerTwo[0]+\":\"+playerTwo[2]);\r\n for (var i = 0; i < 10; i++)// for loop\r\n // alert to user player one and player two name and health\r\n {\r\n //random formula is - Math.floor(Math.random() * (max - min) + min);\r\n var minDamage1 = playerOne[1] * .5;\r\n var minDamage2 = playerTwo [1]* .5;\r\n var f1 = Math.floor(Math.random()*(playerOne[1]-minDamage1)+minDamage1);\r\n var f2 = Math.floor(Math.random()*(playerTwo[1]-minDamage2)+minDamage2);\r\n\r\n\r\n\r\n //inflict damage\r\n playerOne[2]-=f1;\r\n playerTwo[2]-=f2;\r\n\r\n console.log(playerOne[0]+\": \"+playerOne[2]+ \" \" + playerTwo[0]+\":\"+playerTwo[2]);\r\n\r\n // print player one and two health and name to console.log\r\n\r\n //check for victor\r\n var result = winnerCheck();// assign the function winnerCheck to the variable result\r\n console.log(result); //print result to console.log\r\n if (result===\"no winner\")\r\n {\r\n round++;\r\n alert(playerOne[0]+\":\"+playerOne[2]+\" *ROUND \"+round+\" OVER\"+\"* \"+playerTwo[0]+\":\"+playerTwo[2]);\r\n\r\n } else{\r\n alert(result);\r\n break;\r\n };\r\n\r\n };\r\n }", "function spawnChecker(player) {\n var playerTile = mapArrays[player.y][player.x];\n var spawner = Math.floor((Math.random() * 100) + 1);\n console.log(\"run spawnchecker, spawner: \" + spawner + \"playerTile: \" + playerTile.spawnChance);\n\n if(spawner <= playerTile.spawnChance) {\n monsterEncounter(player);\n spawnResetter();\n // Add the random monster selector here or something\n }\n}", "function winGame() {\n score();\n // reset the game\n player.reset();\n document.getElementById(\"score\").innerHTML = youScore;\n document.getElementById(\"crashed\").innerHTML = crashedTimes;\n var probability = parseInt(Math.random()*10);\n if (probability < 5 && allEnemies.length < 5) {\n allEnemies.push(new Enemy(0,40 + Math.random()*100,40 + Math.random()*100));\n }\n \n}", "function checkEating() {\n // Get distance of player to prey-firefly\n let d = dist(playerX, playerY, preyX, preyY);\n // Check if it's an overlap\n if (d < playerRadius + preyRadius) {\n // Increase the player health\n playerHealth = playerHealth + eatHealth;\n // Constrain to the possible range\n playerHealth = constrain(playerHealth, 0, playerMaxHealth);\n // Reduce the prey-firefly health\n preyHealth = preyHealth - eatHealth;\n // Constrain to the possible range\n preyHealth = constrain(preyHealth, 0, preyMaxHealth);\n\n // Check if the prey-firefly died (health 0)\n if (preyHealth === 0) {\n // Move the \"new\" prey-firefly to a random position\n preyX = random(0, width);\n preyY = random(0, height);\n // Give it full health\n preyHealth = preyMaxHealth;\n // Track how many prey-firefly were eaten\n preyEaten = preyEaten + 1;\n // Whenever the player eats the prey-firefly,\n // the player will increase in size.\n playerRadius = playerRadius + 2;\n // Whenever the player eats the prey-firefly,\n // the firefly will move faster.\n preyMaxSpeed += 2;\n // Each time the player eats a firefly,\n // the color green will be added to the player's\n // color to become more and more orange\n firegreen += 25;\n // Constrain stops the color to reaching black and\n // stick to yellow\n firegreen = constrain(firegreen, 0, 255);\n // A pop sound happens whenever the prey-firefly is eaten\n eatenSound.play();\n }\n }\n}", "function controllingPlayer(batter, pitcher, diceResult) {\n if ((diceResult + pitcher.obc) > batter.obc) {\n return pitcher;\n }\n return batter;\n}", "function playerFlee(player) {\n var fleeChance = Math.floor((Math.random() * 10) + 1);\n if(fleeChance > 6) {\n combatEnder(player);\n $(\"#combat-display\").empty();\n $(\"#combat-display\").text(\"You flee from the monster.\");\n if(placedMonsterCombat) {\n placedMonsterCombat = false;\n }\n } else {\n $(\"#combat-display\").empty();\n $(\"#combat-display\").append(\"You attempt to flee, but can't get away from the monster.\");\n monsterRetaliater(currentEnemy, player);\n }\n}", "function Combat(enemy)\n{\n var victory;\n //inform the on what enemy they are fighting\n alert(\"You encounter a \" + enemy.name + \"!\");\n while(enemy.health > 0 && playerStatus.health > 0)\n {\n //create hit random variable to simiulate random phenomena during combat\n var hit = Math.random() * 100;\n //prompt the user to do something\n var fight = prompt(\"what are you going to do? \\n attack with something \\n run away \\n defend\").toLowerCase();\n //create a switch statement to help determine what the player does in battle\n switch(fight)\n {\n // the uesr wishes to attack, but does not specify how\n case 'attack':\n var attack = prompt(\"What are you attacking with?\").toLowerCase();\n switch(attack)\n {\n case'sword':\n case'attack sword':\n case'attack with sword':\n if(hit >= 20 || enemy.stun == true)\n {\n alert(\"You easily stab your sword through the \" + enemy.name + \"!\");\n enemy.health -=2;\n }\n else\n {\n alert(\"The \" + enemy.name + \" is faster than you thought, he manges to dodge your sword swipe!\");\n }\n break;\n case'dagger':\n case'attack dagger':\n case'attack with dagger':\n if(hit >= 30 && inventory.sword == true)\n {\n alert(\"You manage to slash the \" + enemy.name + \" with your dagger.\");\n enemy.health --;\n }\n else if(inventory.sword == false)\n {\n alert(\"You don't have a sword!\"); \n }\n else\n {\n alert(\"The \" + enemy.name + \" jumps away before you can hit it!\");\n }\n break;\n case'bow':\n case'attack bow':\n case'attack with bow':\n if(hit <= 30 && inventory.bow == true)\n {\n alert(\"Nice Shot!, your arrow goes straight through the \" + enemy.name + \"'s heart\");\n enemy.health == 0;\n }\n else if(hit >= 50 && inventory.bow == true)\n {\n alert(\"You manage to hit the \" + enemy.name + \" in the leg!\");\n enemy.health --;\n enemy.stun = true;\n }\n else if(inventory.bow == false)\n {\n alert(\"You don't have a Bow!\");\n }\n else\n {\n alert(\"Almost instantly, the \" + enemy.name + \" manages to dodge your arrow!\");\n }\n break;\n case'fist':\n case'attack with fist':\n case'attack fist':\n case'nothing':\n case'attack with nothing':\n if(hit >= 50)\n {\n alert(\"You somehow manage to punch the \" + enemy.name +\"!\")\n }\n else\n {\n alert(\"You're careless unarmed attack is easily countered by \" + enemy.name + \"!\");\n playerStatus.health--;\n }\n\t\t\t\t\tbreak;\n\t\t\t\tdefault:\n\t\t\t\t\t\t\n \n }\n break;\n case'sword':\n case'attack sword':\n case'attack with sword':\n if(hit >= 20 || enemy.stun == true)\n {\n alert(\"You easily stab your sword through the \" + enemy.name + \"!\");\n enemy.health -=2;\n }\n else\n {\n alert(\"The \" + enemy.name + \" is faster than you thought, he manges to dodge your sword swipe!\");\n }\n break;\n case'dagger':\n case'attack dagger':\n case'attack with dagger':\n if(hit >= 30 && inventory.sword == true)\n {\n alert(\"You manage to slash the \" + enemy.name + \" with your dagger.\");\n enemy.health --;\n }\n else if(inventory.sword == false)\n {\n alert(\"You don't have a sword!\"); \n }\n else\n {\n alert(\"The \" + enemy.name + \" jumps away before you can hit it!\");\n }\n break;\n case'bow':\n case'attack bow':\n case'attack with bow':\n if(hit <= 30 && inventory.bow == true)\n {\n alert(\"Nice Shot!, your arrow goes straight through the \" + enemy.name + \"'s heart\");\n enemy.health == 0;\n }\n else if(hit >= 50 && inventory.bow == true)\n {\n alert(\"You manage to hit the \" + enemy.name + \" in the leg!\");\n enemy.health --;\n enemy.stun = true;\n }\n else if(inventory.bow == false)\n {\n alert(\"You don't have a Bow!\");\n }\n else\n {\n alert(\"Almost instantly, the \" + enemy.name + \" manages to dodge your arrow!\");\n }\n break;\n case'run':\n case'run away':\n if(hit <= 50)\n {\n alert(\"You manage to run away, all the way back to the Town Square!\");\n playerStatus.energy --;\n TownSquare();\n }\n else\n {\n alert(\"You try your best to get away, but you can't lose the \" + enemy.name + \". You can see the town but decide it is better to not lead the enemy into town.\");\n }\n break;\n case'defend':\n case'block':\n if(inventory.shield == 'none')\n {\n if(hit >= 60)\n {\n alert(\"Even without a shield, you still manage to fend off the \" + enemy.name + \"'s attack\");\n enemy.stun == true;\n \n }\n else\n {\n alert(\"Without a shield, you can't do anything to stop the \" + enemy.name + \"'s attack. He manages to scratch your arm\");\n playerStatus.health --;\n enemy.stun == true;\n }\n }\n else\n {\n alert(\"You easily defend against the attack with a shield, and easily stun the \" + enemy.name);\n enemy.stun == true;\n }\n break;\n case'fist':\n case'attack with fist':\n case'attack fist':\n case'nothing':\n case'attack with nothing':\n if(hit >= 50)\n {\n alert(\"You somehow manage to punch the \" + enemy.name + \"!\")\n }\n default:\n alert(\"I don't understand\" + enemyFight );\n }\n if(enemy.stun == false && enemy.health >0)\n {\n enemy.attack();\n }\n else\n {\n alert(\"The enemy is stunned and can't attack!\");\n }\n }\n if(playerStatus.health <= 0)\n {\n alert(\"You suddenly feel really sleepy, You decide to take a permanent nap.\");\n GameOver();\n }\n else\n {\n alert(\"You have defeated the \" + enemy.name);\n victory = true;\n return victory;\n }\n}", "function flee() {\n //enemy damage calculated upon failing to flee\n enemyDamage = parseInt(Math.random() * (14 - 1) + 1);\n //successful flee\n if (Math.random() < 0.5){\n outputText.innerHTML = 'You escape successfully!';\n playerHealthRestore = parseInt(Math.random() * (6 - 1) + 1);\n playerHealth += playerHealthRestore;\n playerDamageDisp.innerHTML = \"You gain \" + playerHealthRestore + \" health points\";\n attackButton.disabled = true;\n defendButton.disabled = true;\n fleeButton.disabled = true;\n playButton.disabled = false;\n playButton.addEventListener('click', play);\n }\n //fail to flee\n else{\n outputText.innerHTML = 'You failed to escape. Sorry!';\n playerDamageDisp.innerHTML = \"\";\n enemyDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" did \" + enemyDamage + \" damage\";\n playerHealth -= enemyDamage;\n fleeButton.disabled = true;\n }\n updateDisplay();\n}", "function isDragonDead(){\n if(totalDragonHealth <= 0){\n alert('you have won!')\n }else{\n if (rolledDice1 && rolledDice2 && rolledDice3 && rolledDice4 && rolledDice5 && rolledDice6){\n alert('you have lost!')\n } \n }\n }" ]
[ "0.7427755", "0.6408132", "0.6406998", "0.63725895", "0.61869407", "0.6145399", "0.6054117", "0.5967252", "0.59101605", "0.59026444", "0.58978367", "0.5864733", "0.5818418", "0.58176905", "0.58133304", "0.58036506", "0.5794956", "0.5793832", "0.57777214", "0.5732289", "0.5719859", "0.5705948", "0.5695073", "0.56908184", "0.56576395", "0.5652677", "0.5646712", "0.56340873", "0.56060493", "0.56021124", "0.55953765", "0.5569252", "0.5552136", "0.5550439", "0.5548476", "0.552553", "0.55215657", "0.552053", "0.5511731", "0.5511013", "0.5492628", "0.54661727", "0.5459301", "0.545675", "0.54502493", "0.54307896", "0.5428474", "0.54282105", "0.54115564", "0.5401121", "0.53840905", "0.53753626", "0.5363456", "0.5360313", "0.53575593", "0.53547907", "0.5346567", "0.53405", "0.5338152", "0.5337801", "0.5337767", "0.53334546", "0.53319997", "0.53086823", "0.5305957", "0.5297746", "0.5294726", "0.52937216", "0.528875", "0.5288408", "0.528721", "0.52866787", "0.5282621", "0.527862", "0.5272154", "0.5271494", "0.5269644", "0.5263728", "0.52625483", "0.5261012", "0.5259198", "0.52574545", "0.5257307", "0.52570224", "0.52534884", "0.5247623", "0.52475214", "0.52473086", "0.5244551", "0.52439", "0.52435106", "0.5241299", "0.5238435", "0.523577", "0.5234996", "0.52240676", "0.52202386", "0.521173", "0.5206372", "0.5206303" ]
0.77994245
0
playerAttackPlayer(isCounter = false) ALMOST IDENTICAL TO THE enemyAttackPlayer function This function has several things going on. We grab two random numbers out of 100 and check them against the enemy's dodgeProbability and counterProbability. If either of these are <= the random number, we flag those to be true. If not, we get a random number between 1 attackPower.
function playerAttackEnemy(isCounter = false) { var dodge = false; var counterAttack = false; var enemyLost = false; if ((!player.isAttacking && playerCanGo && !enemy.isAttacking) || isCounter) { var enemyDodge = getRandom(100); if (enemyDodge <= enemy.dodgeProbability) { // the enemy dodged! dodge = true; }; if (!isCounter) { var enemyCounter = getRandom(100); if (enemyCounter <= enemy.counterAttackProbability) { counterAttack = true; } } var attackPower = getRandom(player.attackPoints) + 1; // We hit the enemy! // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints. // This will prevent negative hitpoints from occuring. attackPower = (attackPower > enemy.hitPoints) ? enemy.hitPoints : attackPower; playSound(attackStartSound); // Load players attackingImage swapImage(player, player.attackingImage); // Flag the player is attacking player.isAttacking = true; // Run css animations // Callback embeds another animation, runs the attack sound, and decrements the enemies health player.imageElement.animate({ left: "250px" }, 300, function () { if (!dodge) { // Displays the attack power displayText(enemy, "-" + attackPower); // Log in the console gameConsoleLog(player.name + " hit " + enemy.name + " for " + attackPower + "hps!"); // Plays the smack sound playSound(smackSound); // Runs the enemy hit characterHitAnimation(enemy, "right"); // Removes the hitpoints enemy.hitPoints -= attackPower; } else { // Enemy dodged gameConsoleLog(enemy.name + " dodged " + player.name + "'s attack!"); // Run the dodge animation dodgeAttack(enemy); } // Update stats on the screen updateStats(); // Check if the enemy died if (enemy.hitPoints <= 0) { // Log the enemy has died gameConsoleLog(enemy.name + " has fallen!"); // Run the death animation killCharacter(enemy); enemyLost = true; } player.imageElement.animate({ left: "-180px" }, 300, function () { swapImage(player, player.standingImage); player.isAttacking = false; if (counterAttack === true && !enemyLost) { gameConsoleLog(enemy.name + " has counter-attacked!"); enemyAttackPlayer(true); } if (!isCounter) { startPlayerTimer(); } }); }); return true; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function enemyAttackPlayer(isCounter = false) {\n // Assumes dodge and counterAttack are false \n var dodge = false;\n var counterAttack = false;\n var playerLost = false;\n // We either check if it's a genuine allowable attack, or if it's a counter\n if ((!enemy.isAttacking && enemyCanGo && !player.isAttacking) || isCounter) {\n // Check odds of a dodge\n var playerDodge = getRandom(100);\n if (playerDodge <= player.dodgeProbability) {\n dodge = true;\n }\n // If it's not a counter ....\n if (!isCounter) {\n // Check the odds of a counter\n var counter = getRandom(100);\n if (counter <= player.counterAttackProbability) {\n counterAttack = true;\n }\n }\n\n // Prevent 0 attack power.\n var attackPower = getRandom(enemy.attackPoints) + 1;\n\n // If the last attack was more than the amount of hitpoints the player has left, pin it to the amount of hitpoints.\n // This will prevent negative hitpoints from occuring.\n attackPower = (attackPower > player.hitPoints) ? player.hitPoints : attackPower;\n\n // We hit the enemy!\n playSound(attackStartSound);\n\n // Load enemy's attackingImage\n swapImage(enemy, enemy.attackingImage);\n // Flag the enemy is attacking\n enemy.isAttacking = true;\n\n // Run css animations\n // The callback will check for a dodge and animate the enemy back into position\n enemy.imageElement.animate({\n right: \"240px\"\n }, 300, function () {\n // Right before the enemy hits, we allow a dodge\n quickDodgeAllowed = true;\n\n enemy.imageElement.animate({\n right: \"250px\"\n }, 150, function () {\n quickDodgeAllowed = false;\n // If the player didn't dodge...\n if (!dodge && !quickDodgeExecuted) {\n // Display to the battle screen\n displayText(player, \"-\" + attackPower);\n // Add the event to the console log\n gameConsoleLog(enemy.name + \" hit \" + player.name + \" for \" + attackPower + \"hps!\");\n // Play the hit sound\n playSound(smackSound);\n // Animate the player being hit\n characterHitAnimation(player, \"left\");\n // Take away the player's health\n player.hitPoints -= attackPower;\n // If the player DID dodge\n } else {\n if (quickDodgeExecuted) {\n // if it was a quick dodge rather than a random dodge, flag it to false now since we are running the dodge\n quickDodgeExecuted = false;\n }\n // Log the dodge\n gameConsoleLog(player.name + \" dodged \" + enemy.name + \"'s attack!\");\n dodgeAttack(player);\n }\n // Update the display\n updateStats();\n // Check if the player is out of hitPoints\n if (player.hitPoints <= 0) {\n gameConsoleLog(player.name + \" has fallen!\");\n killCharacter(player);\n playerLost = true;\n }\n // Now that the actual hit is done, animate player back to their original position.\n enemy.imageElement.animate({\n right: \"-180px\"\n }, 300, function () {\n // Go back to the standing image\n swapImage(enemy, enemy.standingImage);\n // Flag the attack is over\n enemy.isAttacking = false;\n\n // Do we get a counter attack?\n // We also check to see if the player is still alive to prevent a \"ghost\" counter-attack from happening.\n if (counterAttack === true && !playerLost) {\n gameConsoleLog(player.name + \" has counter-attacked!\");\n playerAttackEnemy(true);\n }\n // If this wasn't an enemy counter-attack, we have to restart the enemy's attack timer.\n if (!isCounter) {\n startEnemyTimer();\n }\n });\n });\n });\n return true;\n }\n}", "bonusAttack(bonusDamage){\r\n let chance = Math.floor(Math.random() * 3);\r\n return chance === 2 ? bonusDamage = 2 : false;\r\n }", "function attackPlayer(health) {\n return health - randomDamage();\n}", "function attack() {\r\n var attackValue = Math.floor((Math.random() * 10)); //Set the attackValue\r\n\r\n if (whichPlayer === 0) {\r\n health[1] = health[1] - attackValue; //Depending on the current player, remove attackValue from health of opposing player\r\n\r\n if (health[1] <= 0) {\r\n health[1] = 0;\r\n\r\n console.log(`(Player 1) hit a ${attackValue}.`);\r\n\r\n console.log(`Player 2 has ${health[1]} health left.`);\r\n\r\n console.log(`(Player 1) is the winner!`);\r\n\r\n document.getElementById(`meter-1`).value = health[1];\r\n\r\n endGame();\r\n\r\n return; // end function early\r\n }\r\n\r\n document.getElementById(`meter-1`).value = health[1];\r\n \r\n console.log(`(Player 1) hit a ${attackValue}.`);\r\n\r\n console.log(`Player 2 has ${health[1]} health left.`);\r\n\r\n turnCount++; //Increase by 1 until 3 is reached, nextPlayer() called\r\n\r\n if (turnCount === 3) {\r\n document.getElementById(`attack-0`).disabled = true;\r\n\r\n console.log(`Three turns have occured. Oppenent is next.`);\r\n\r\n nextPlayer();\r\n }\r\n } else {\r\n health[0] = health[0] - attackValue; //Player 2's turn\r\n\r\n if (health[0] <= 0) {\r\n\r\n console.log(`(Player 2) hit a ${attackValue}`);\r\n\r\n console.log(`Player 1 has ${health[0]} health left.`);\r\n\r\n console.log(`(Player 2) is the winner!`);\r\n\r\n document.getElementById(`meter-0`).value = health[0];\r\n\r\n endGame();\r\n\r\n return; //end function early\r\n }\r\n\r\n document.getElementById(`meter-0`).value = health[0];\r\n\r\n console.log(`(Player 2) hit a ${attackValue}`);\r\n\r\n console.log(`Player 1 has ${health[0]} health left.`);\r\n\r\n turnCount++;\r\n\r\n if (turnCount === 3) {\r\n console.log(`Three turns have occured. Oppenent is next.`);\r\n\r\n document.querySelector(`#attack-1`).disabled = true;\r\n\r\n nextPlayer();\r\n }\r\n }\r\n}", "function attackTheEnemy(enemy) {\n enemy.hitPoints -= Math.floor(Math.random() * 20) + 10;\n stillFighting = true;\n if (enemy.hitPoints <= 0) {\n stillFighting = false;\n player.hitPoints += Math.floor(Math.random() * 50);\n console.log()\n player.enemiesKilled++;\n player.inventory.push(getRandomReward());\n } else {\n stillFighting = enemyAttacks();\n }\n return stillFighting;\n}", "attack (enemy) {\n\n this.moraleBuff ();\n\n var atkRoll = this.atk * Math.random();\n var defRoll = enemy.def * Math.random();\n var dmg = (atkRoll - defRoll);\n\n if (dmg > 0) {\n var rndDmg = Math.floor(dmg);\n window.socket.emit('attack', rndDmg);\n this.armyMorale(3);\n enemy.takeDmg(rndDmg);\n return 1;\n\n } else {\n window.socket.emit('attackMiss');\n console.log('Swing and a miss, morale bar will not change');\n return 0;\n }\n // enemy.troops -= 100;\n\n }", "function calcMissChance(){\n if(enemyPoints >= myPoints){\n missChance += 1;\n if(missChance >= 39){\n missChance = 40;\n } \n }else{\n missChance -= 1\n if(missChance <= 35){\n missChance = 35\n }\n }\n}", "function setdmg1(maxhit) //Prevents additional action if hp2 is 0\n{\n //document.getElementById(\"test\").innerHTML=\"\";\n if (hp1 != 0)\n {\n elem=document.getElementById(\"player1\");\n var rand = Math.floor(Math.random()*(maxhit+1));\n var chance = Math.floor(Math.random()*(monsterAccuracyLevel-1));\n if (chance == 0) rand = 0;\n if (monsterAbbreviation == \"nope\" && protectedpray) rand = 0; \n else if (monsterAbbreviation == \"nope\" && attackcount == 6 && phase == 3) { //Araxxor phase 3 swipe\n\trand = 25 + Math.floor(Math.random()*21);\n\tattackcount = 0;\n }\n else if (monsterAbbreviation == \"nope\" && attackcount >= 6 && attackcount < 9 && phase == 1) { //Araxxor phase 1 web\n\tif (reflected == 0) {\n\t\thp2+=15;\n\t\tif (hp2 > 1000) hp2 = 1000;\n\t\t$(\"#greenhp2\").css({\"width\": (hp2*monsterHPbarDRAINAGE)});\n\t}\n\trand = reflected;\n\tif (attackcount == 8) {\n\t\tmonsterDefenceRank = 2.5;\n\t}\n }\n else if (monsterAbbreviation == \"nope\" && attackcount >= 13 && phase == 1) { //Araxxor phase 1 cacoon\n\tif (prayer == \"mage\" && attackcount == 13) protectcacoon = true; //I wouldn't reach this else if condition if I use protectedpray bool\n\t//if (protectcacoon == false) rand = 20; //Old implementation\n\t//else rand = 10;\n\trand = 20;\n\tif (attackcount == 15) {\n\t\tprotectcacoon = false;\n\t\tnotfrozen = true;\n\t\tplayer1frozen.src=\"gifs/invisible.gif\"; \n\t\tattackcount = 0;\n\t}\n }\n else if (mageatk && monsterAbbreviation == \"ogre\") {\n\t rand = 5;\n\t mageatk = false;\n\t monsterDefenceRank = 3;\n\t if (stopcount == 0) {\n\t\t $(\"#msg\").css({\"opacity\": defaultopacity});\n\t\t document.getElementById(\"msg\").innerHTML=\"Your accuracy has been weakened by the ice.\"; \n\t\t gamemsg = setInterval(function () {\n\t\t\t defaultopacity -= 0.002;\n\t\t\t if (defaultopacity < -100) defaultopacity = 0; //To prevent non-stop decrementation\n\t\t\t $(\"#msg\").css({\"opacity\": defaultopacity});\n\t\t }, 10);\t\n\t stopcount++;\n\t }\n }\n else if (monsterAbbreviation == \"jad\") { \n\t if (protectedpray && jadhardmode != \"Normal\") rand = Math.round(rand/2);\n\t else if (protectedpray) rand = 0;\n\t if (!protectedpray && jadhardmode == \"Hard\") rand = 50 + Math.round(rand*0.48);\n\t if (!protectedpray && jadhardmode == \"Impossible\") rand = 97;\n\t if (protectedpray && jadhardmode == \"Impossible\" && rand < 20) rand += 30;\n }\n else if (monsterAbbreviation == \"brid\") { \n\t if (protectedpray) rand = 0;\n }\n else if (monsterAbbreviation == \"ele\") {\n\t monsterDefenceRank -= 0.01;\n\t monsterAccuracyLevel += 0.01;\n }\n if (rand >= hp1) //Sets what rand is based on hp1\n {\n rand = hp1;\n if (hp1 == 0)//Prevents additional 0s that randomly appear\n {\n rand = null;\n }\n }\n hp1 = hp1 - rand; //This line is the reason why \"if (hp1==0)\" appears twice\n\t\tif (monsterAbbreviation == \"drag\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk\";}\n\t\t\telse {attackGIFname = \"atk2\";}\n\t\t}\n\t\tif (monsterAbbreviation == \"brid\") {\n\t\t\tif (attackcount <= 5) {\n\t\t\t\tif (attackGIFname == \"atk2\") {attackGIFname = \"atk\"; magerangeatk = \"range\";}\n\t\t\t\telse if (attackGIFname == \"atk\") {attackGIFname = \"atk2\"; magerangeatk = \"mage\";}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk\"; magerangeatk = \"range\";} \n\t\t\t\telse {attackGIFname = \"atk2\"; magerangeatk = \"mage\";}\n\t\t\t}\n\t\t\tattackcount++;\n\t\t\tif (attackcount == 10) attackcount = 0;\n\t\t}\n\t\telse if (monsterAbbreviation == \"jad\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk\"; magerangeatk = \"mage\";}\n\t\t\telse {attackGIFname = \"atk2\"; magerangeatk = \"range\"; }\n\t\t}\n\t\telse if (monsterAbbreviation == \"nope\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (attackcount == 5 && phase == 3) { //Araxxor mechanic checks for protectedpray so magerangeatk is needed\n\t\t\t\tattackGIFname = \"swipe\"; magerangeatk = \"melee\";\n\t\t\t}\n\t\t\telse if (attackcount == 5 && phase == 1) { \n\t\t\t\tattackGIFname = \"web1\"; magerangeatk = \"reflect\";\n\t\t\t\treflected = 0;\n\t\t\t\tmonsterDefenceRank = 10;\n\t\t\t}\n\t\t\telse if (attackcount == 6 && phase == 1) { \n\t\t\t\tattackGIFname = \"web2\"; \n\t\t\t}\n\t\t\telse if (attackcount == 7 && phase == 1) { \n\t\t\t\tattackGIFname = \"web3\"; \n\t\t\t}\n\t\t\telse if (attackcount == 12 && phase == 1) { \n\t\t\t\tstopatk1();\n\t\t\t\tstopdmg1();\n\t\t\t\tnotfrozen = false;\n\t\t\t\tmagerangeatk = \"bleed\";\n\t\t\t\tattackGIFname = \"cacoon1\";\t\t\n\t\t\t\tplayer1frozen=document.getElementById(\"player1frozen\");\n\t\t\t\tsetTimeout(function () \n\t\t\t\t{ \n\t\t\t\t\tplayer1frozen.src=\"gifs/cacoon.png\"\n\t\t\t\t}, 1000);\n\t\t\t}\n\t\t\telse if (attackcount == 13 && phase == 1) { \n\t\t\t\tattackGIFname = \"cacoon2\"; \n\t\t\t\tif (protectcacoon == true) attackcount++; //New implementation makes cacoon hit 2x instead of 3x if protected\n\t\t\t}\n\t\t\telse if (attackcount == 14 && phase == 1) { \n\t\t\t\tattackGIFname = \"cacoon3\"; \n\t\t\t}\n\t\t\telse if (phase >= 2) {\n\t\t\t\tif (chance2 % 2 == 0) {attackGIFname = \"atk3\"; magerangeatk = \"melee\";}\n\t\t\t\telse {attackGIFname = \"atk4\"; magerangeatk = \"range\"; }\t\n\t\t\t}\n\t\t\telse if (chance2 % 2 == 0) {attackGIFname = \"atk\"; magerangeatk = \"melee\";}\n\t\t\telse {attackGIFname = \"atk2\"; magerangeatk = \"range\"; }\n\t\t\tif (phase == 3 || phase == 1) attackcount++;\n\t\t}\n\t\telse if (monsterAbbreviation == \"ogre\") {\n\t\t\tchance2 = Math.floor(Math.random()*100);\n\t\t\tif (chance2 % 2 == 0) {\n\t\t\t\tif (prayer != \"mage\") { //Using protectedpray code mechanic works too, but no need (too much work for this monster)\n\t\t\t\t\tstopatk1();\n\t\t\t\t\tstopdmg1();\n\t\t\t\t\tnotfrozen = false;\n\t\t\t\t\tmageatk = true;\n\t\t\t\t\tattackGIFname = \"atk2\"; //Same as stand animation, but stand is used in other code so using it here will cause disruptions\n\t\t\t\t\tif (typeof(freezeanimation) != 'undefined') clearInterval(freezeanimation);\n\t\t\t\t\ticeopacity = 0;\n\t\t\t\t\topacityone = false;\n\t\t\t\t\tfreezeanimation = setInterval(function () {\n\t\t\t\t\t\tplayer1frozen=document.getElementById(\"player1frozen\");\n\t\t\t\t\t\tplayer1frozen.src=\"gifs/barrage.png\"\n\t\t\t\t\t\tif (opacityone) iceopacity -= 0.005;\n\t\t\t\t\t\telse iceopacity += 0.005;\n\t\t\t\t\t\tif (iceopacity > 1) opacityone = true;\n\t\t\t\t\t\tif (iceopacity < -100) iceopacity = 0; //To prevent non-stop decrementation \n\t\t\t\t\t\t$(\"#player1frozen\").css({\"opacity\": iceopacity});\n\t\t\t\t\t}, 10);\t\t\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tnotfrozen = true;\n\t\t\t\t\tattackGIFname = \"atk\";\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tnotfrozen = true;\n\t\t\t\tattackGIFname = \"atk\";\n\t\t\t}\n\t\t}\n\t\telse attackGIFname = \"atk\";\t \t\n\t\telem3=document.getElementById(\"player2\");\n\t\telem3.src=\"gifs/\" + monsterAbbreviation + attackGIFname +\".gif\";\n if (hp1 == 0) //Prevents eating when dead\n {\n\twon = false;\n if (monsterAbbreviation == \"me\") player1killpoints = 0;\n\tdocument.getElementById(\"killsPVM\").innerHTML=player1killpoints;\n player2kills += 1;\n\tdocument.getElementById(\"deathsPVM\").innerHTML=player2kills; \n stopatk1();\n\tstopatk2();\n\tsetTimeout(function () \n\t{\n\tstopdmg1(); \n\tstopdmg2();\t\n\t}, 1);\n\t$(\".item1\").css({\"display\": \"none\"}); \t\t\t\t\t\t\t \n document.getElementById(\"player2\").removeAttribute(\"onclick\");\t\t\n\tallowattack = false;\n setTimeout(function () \n { \n\t $(\"#hphp1\").css({\"display\": \"none\"});\n elem.src=\"gifs/rangedeath.gif\";\t\n }, 3000);\n\t setTimeout(function () \n { \n\t player1frozen=document.getElementById(\"player1frozen\"); \n\t player1frozen.src=\"gifs/invisible.gif\";\n\t elem.src=\"gifs/youlose.gif\"; \n\t $(\"#restart\").css({\"visibility\": \"visible\"});\n }, 5000);\n }\n document.getElementById(\"hpcount1\").innerHTML=hp1;//Note: Always make sure that the logic is correct before outputting\n $(\"#redhp1\").css({\"height\": 50 - hp1/2}); \n $(\"#hitsplat1\").css({\"visibility\": \"visible\"});\n if (rand == 0) \n {\n $(\"#hitsplat1\").css({\"background-image\": \"url('images/dmg0.gif')\"});\n $(\".singledigitdmg1\").css({\"display\": \"none\"});\n $(\".leftsplathalf1\").css({\"display\": \"none\"});\n $(\".rightsplathalf1\").css({\"display\": \"none\"});\n } \n else {$(\"#hitsplat1\").css({\"background-image\": \"url('images/dmg.gif')\"});}//The else must be there for damages to not stay blue\n if (rand < 10 && rand > 0) //Single digit damage number\n { //dmg#-width,0-6,1-4,2-6,3-5,4-5,5-5,6-6,7-5,8-6,9-6,\n $(\".leftsplathalf1\").css({\"display\": \"none\"});\n $(\".rightsplathalf1\").css({\"display\": \"none\"}); \n if (rand == 0 || rand == 2 || rand == 6 || rand == 8 || rand == 9)\n {\n $(\".singledigitdmg1\").attr(\"width\", \"6\"); //Adjusting the gif width of the single digit number\n $(\".singledigitdmg1\").css({\"margin-left\": \"9px\"}); //Adjusting the position of the single digit number\n }\n else if (rand == 3 || rand == 4 || rand == 5 || rand == 7)\n {\n $(\".singledigitdmg1\").attr(\"width\", \"5\");\n $(\".singledigitdmg1\").css({\"margin-left\": \"9.5px\"});\n }\n else \n {\n $(\".singledigitdmg1\").attr(\"width\", \"4\");\n $(\".singledigitdmg1\").css({\"margin-left\": \"10px\"});\n }\n $(\".singledigitdmg1\").css({\"display\": \"\"});\n $(\".singledigitdmg1\").attr(\"src\", \"images/\" + rand + \".gif\");\n }\n else if (rand >= 10)\n {//dmg#-width,0-6,1-4,2-6,3-5,4-5,5-5,6-6,7-5,8-6,9-6,\n leftdigit = Math.floor(rand / 10); //Split 2 digit damages to a left number and right number\n rightdigit = rand % 10;\n $(\".singledigitdmg1\").css({\"display\": \"none\"});\n if (leftdigit == 0 || leftdigit == 2 || leftdigit == 6 || leftdigit == 8 || leftdigit == 9) //Adjusting the gif width of the number\n {$(\".leftsplathalf1\").attr(\"width\", \"6\");}\n else if (leftdigit == 3 || leftdigit == 4 || leftdigit == 5 || leftdigit == 7)\n {$(\".leftsplathalf1\").attr(\"width\", \"5\");}\n else {$(\".leftsplathalf1\").attr(\"width\", \"4\");}\n if (rightdigit == 0 || rightdigit == 2 || rightdigit == 6 || rightdigit == 8 || rightdigit == 9)\n {$(\".rightsplathalf1\").attr(\"width\", \"6\");}\n else if (rightdigit == 3 || rightdigit == 4 || rightdigit == 5 || rightdigit == 7)\n {$(\".rightsplathalf1\").attr(\"width\", \"5\");}\n else {$(\".rightsplathalf1\").attr(\"width\", \"4\");}\n $(\".leftsplathalf1\").css({\"display\": \"\"});\n $(\".leftsplathalf1\").attr(\"src\", \"images/\" + leftdigit + \".gif\");\n $(\".rightsplathalf1\").css({\"display\": \"\"}); \n $(\".rightsplathalf1\").attr(\"src\", \"images/\" + rightdigit + \".gif\");\n }\n $(\"#greenhp1\").css({\"width\": (hp1*10/33)});\n if (monsterTime > 2000) \n {\n\t setTimeout(function () //Commented out because hits are too fast\n\t { \n\t\t\t$(\".singledigitdmg1\").css({\"display\": \"none\"});\n\t\t\t$(\".leftsplathalf1\").css({\"display\": \"none\"});\n\t\t\t$(\".rightsplathalf1\").css({\"display\": \"none\"});\n\t\t\t$(\"#hitsplat1\").css({\"visibility\": \"hidden\"});\n\t }, 2000);\n }\n }\n}", "shouldAttack() {\n return Random.between(1, 4) === 1;\n }", "function attackPlayer(playerOne, playerTwo, id) {\n let attackerName = playerOne.name;\n let victimName = playerTwo.name;\n\n let defense = playerTwo.stats.defense / 2;\n let attack = playerOne.stats.attack;\n let health = playerTwo.stats.health;\n let damage = attack - defense;\n\n playerTwo.stats.health = health - damage;\n playNoise(\"#hitNoise\");\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n }\n\n $(\"#battleLog\").append(\n `<p>${attackerName} Threw Strikes at ${victimName}!</p>`\n );\n $(id).attr(\"value\", playerTwo.stats.health);\n}", "function counter(playerOne, playerTwo, id, id2) {\n let attackerName = playerOne.name;\n let victimName = playerTwo.name;\n\n let attack = playerOne.stats.attack;\n let health = playerTwo.stats.health;\n let damage = attack;\n\n let randomNum = Math.floor(1 + Math.random() * 50);\n\n if (randomNum >= 30) {\n playerOne.stats.health = playerOne.stats.health - damage;\n\n $(id).attr(\"value\", playerOne.stats.health);\n\n $(\"#battleLog\").append(\n `<p>Counter Successful from ${playerTwo.name}! They now suffer an injury</p>`\n );\n playNoise(\"#counterNoise\");\n } else {\n playerTwo.stats.health = health - damage;\n $(id2).attr(\"value\", playerTwo.stats.health);\n $(\"#battleLog\").append(\n `<p>Counter Unsuccessful from ${playerTwo.name}!</p>`\n );\n playNoise(\"#hitNoise\");\n }\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n\n $(id2).attr(\"value\", playerTwo.stats.health);\n } else if (playerOne.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${attackerName} Has Feinted From Their Wounds!</p>`\n );\n playerOne.stats.health = 0;\n $(id).attr(\"value\", playerOne.stats.health);\n knockout();\n }\n}", "function attackDamage (attackersAttack, attackersMovePower, defendersDefense, sameTypeAttackBonus = 1, \n typeModifier = 10, pokemonLevel = 60) {\n const randomNumber = Math.floor(Math.random() * (255 - 217) + 217)\n const fullDamage = (((((((((2*pokemonLevel)/5+2)*attackersAttack*attackersMovePower)/defendersDefense)\n /50)+2)*sameTypeAttackBonus)*typeModifier/10)*randomNumber)/255\n return Math.floor(fullDamage);\n\n // Pokemon Battle Damage Calculation: \n // https://www.math.miami.edu/~jam/azure/compendium/battdam.htm\n // A = attacker's Level\n // B = attacker's Attack or Special\n // C = attack Power\n // D = defender's Defense or Special\n // X = same-Type attack bonus (1 or 1.5)\n // Y = Type modifiers (40, 20, 10, 5, 2.5, or 0)\n // Z = a random number between 217 and 255\n }", "function attack(playerA, playerB) {\n var damage = playerA.getTotalDamage()\n\n if (playerB.isDefending) {\n damage = damage / 2.0\n playerB.isDefending = false\n }\n playerB.life -= damage\n\n if (playerB.life <= 0) {\n playerB.hidden = true;\n // window.alert(\"Player: \" + playerA.id + \" win\")\n isGameOver = true;\n gameOver(playerA);\n }\n}", "function triggerEnemyAttack () {\n // a new function is called setTimeout is declared in order to create a pause\n // after the user clicks their chosen attack method. \n // an if statement is used with a native js math code that spits out a random number.\n // I am not sure at all how this function works but it basically reads... If the random\n // number * 10 > 6 then it will run the enemy predefined special Attack and will apply\n // the damages to the human player.\n // IF the special attack is run then the computer will show \"enemy special attack\" because\n // jQuery is using .html to print the text in it's given parameter to the the status div. \n setTimeout(function(){\n if (Math.floor(Math.random() * 10 ) > 6){\n enemy.specialAttack(player); \n $('.status').html('Enemy special attack!')\n // if the random answer to the problem above is actually less than 6 than the computer will\n // run the else statement which will use the primary attack instead and use the same \n // .html trigger thingy to print its content to its related div, status. \n } else {\n enemy.primaryAttack(player); \n $('.status').html('Enemy attack!')\n }\n // after the above code is run, the player info will render. This was defined up above and is just\n // being used over and over. \n // the ,2000 = 2seconds and is native js code. It is placed almost outside verything else in this function\n // but before the last curly brace so that the timing delay applies to the whole enemy attack.\n renderPlayerInfo(player);\n renderEnemyInfo(enemy);\n }, 2000)\n}", "calculateDamage(isWeaker) {\n let useLevel = this.level;\n if(isWeaker){\n useLevel++;\n }\n let num = Math.floor(Math.random() * useLevel) + 1;\n return num;\n }", "function strongAttackHandler(){\n attackMonster('STRONG_ATTACK');\n\n /*const damage = dealMonsterDamage(STRONG_ATTACK_VALUE);\n currentMonsterHealth -= damage;\n const playerDamage = dealPlayerDamage(MONSTER_ATTACK_VALUE);\n currentPlayerHealth -= playerDamage;\n\n //11\n if(currentMonsterHealth <=0 && currentPlayerHealth > 0){\n alert('You won!');\n\n }else if (currentPlayerHealth <=0 && currentMonsterHealth > 0){\n alert('You have Lost'); //Player loses if Monster Health is above 0.\n }\n else if (currentPlayerHealth <=0 && currentMonsterHealth <= 0 ){\n alert('You have a draw');\n }*/\n\n\n }", "function randomAttack() {\n let enemyAction = Math.floor(Math.random() * 3);\n showEnemyAction(enemyAction);\n if (enemyAction === 0 && myAction === 1) {\n\n attackVsFeint();\n } else if (enemyAction === 2 && myAction === 2 || enemyAction === 1 && myAction === 1 || enemyAction === 0 && myAction === 0) {\n tie();\n } else if (enemyAction === 0 && myAction === 2) {\n feintVsAttack();\n } else if (enemyAction === 1 && myAction === 0) {\n feintVsAttack();\n } else if (enemyAction === 1 && myAction === 2) {\n heroBlockSound.play();\n attackVsFeint();\n } else if (enemyAction === 2 && myAction === 0) {\n\n attackVsFeint();\n } else if (enemyAction === 2 && myAction === 1) {\n heroBlockSound.play();\n feintVsAttack()\n }\n\n console.log(enemyAction + ' enemy action');\n\n}", "maybeEnemy(){\n\t\tlet randnum = random(200);\n\t\tif (randnum < this.prob){\n\t\t\tthis.makeEnemy();\n\t\t\t\n\t\t}\n\t}", "playerAttack(attack, opponent) {\r\n // 0: return false if attack misses\r\n // 1: otherwise update opponents health and return true\r\n let accuracy = 10;\r\n \r\n if(attack.type == 'electric' && opponent.type == 'water') {\r\n attack.power += this.damageAtack();\r\n }\r\n\r\n if((this.willAttackMiss(100 - attack.accuracy))) {\r\n this.evolution();\r\n let newHP = opponent.playerHp - attack.power;\r\n opponent.updatePlayerHp(newHP)\r\n return 1;\r\n }\r\n return 0;\r\n }", "function TauntOnVictory(enemy) \r\n{ \r\n\tif(getLife(enemy) <= 0 && getTP() >= 1){ \r\n\t\tsay(randomCitation());\r\n\t}\r\n}", "function playerDamage(tempHealth) {\n if (!playerInvulnerability){\n playerInvulnerability = true; \n player.alpha = 0.3; \n setTimeout(playerInvulnerabilityStop, playerInvulnerabilityWait);\n currentHealth -= tempHealth;\n parseHealthBarAnimate();\n if (currentHealth <= 0) {\n gameOver(); \n }\n }\n}", "function handlePlayerDamage(enemy){\n // Check if there was a collision with the player\n var collided_with_player = $(enemy).collision(\"#playerBody,.\"+$.gQ.groupCssClass);\n // if an enemy has collided with the player, inflict damage.\n // Kill the player if they run out of health.\n if(collided_with_player.length > 0){\n collided_with_player.each(function(){\n stressPulse();\n if($(\"#player\")[0].player.damage()){\n killPlayer($(\"#player\"));\n }\n });\n }\n}", "function fight(attacker, victim) {\n const def = victim.lvl.defence;\n let dmg = 0;\n for (let i = 0; i < attacker.lvl.strength; i++) {\n const rand = Math.floor(Math.random() * 8) + 2;\n if (rand >= def) {\n dmg++;\n }\n }\n\n return dmg;\n }", "function rollTwoGreenDice(){\r\n\r\n\tbattleDefenseSpecial = true;\r\n\r\n\t//playerColor = \"blue\";\r\n\t//turnTest(turnTestCounter);\r\n\t//turnTestCounter++;\r\n\r\n\r\n\tdice1Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\tdice2Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\r\n\r\n\r\n\r\n\tdefenseSpecial = dice1Value + dice2Value;\r\n\r\n\r\n\ttime = 0;\r\n\tdiceMove = true;\r\n}", "function battle(fighter1, fighter2) {\n function atteptHit(attacker, defender) {\n let random = Math.floor(Math.random() * Math.floor(100));\n let missedMes = `Ooops, ${attacker.name} missed`\n\n if(random < 25) {\n return missedMes\n } else if (random >= 25 && !attacker.applySpecialAttack) {\n return attacker.attack(defender)\n } else if (random >= 25 && random <= 80) {\n return attacker.attack(defender)\n } else if (random > 80) {\n return attacker.applySpecialAttack(defender)\n }\n }\n\n while (fighter1.getHealthPoints() > 0 && fighter2.getHealthPoints() > 0) {\n \n console.log(atteptHit(fighter1, fighter2))\n\n if (fighter2.getHealthPoints() > 0) {\n console.log(atteptHit(fighter2, fighter1))\n }\n \n }\n}", "function enemyAttack() {\n //depending on baddie type, deal different damage\n if (baddie.type === \"Ancient Dragon\") {\n var dmg = (Math.floor((Math.random() * 20)) + 30);\n } else if (baddie.type === \"Prowler\") {\n var dmg = (Math.floor((Math.random() * 20)) + 15);\n } else {\n var dmg = (Math.floor((Math.random() * 20)) + 5);\n }\n //subtract dmg from inventory.Health\n inventory.Health -= dmg;\n console.log(\"The \" + baddie.type + \" hits you for \" + dmg + \"! You now have \" + inventory.Health + \" health left!\")\n //player death logic\n if (inventory.Health > 0) {\n //if player is still alive, they can run or fight\n fightOrFlight();\n } else {\n die();\n }\n}", "function hitProbability(/* creature */ attacker, /* creature */ defender) {\n\tlet accuracy = monsterAccuracyAdjusted(attacker);\n\tlet defense = monsterDefenseAdjusted(defender);\n\tlet probability;\n\n\tif (defender.status[STATUS_STUCK] || (defender.bookkeepingFlags & MB_CAPTIVE)) {\n\t\treturn 100;\n\t}\n\n if ((defender.bookkeepingFlags & MB_SEIZED)\n && (attacker.bookkeepingFlags & MB_SEIZING))\n\t{\n return 100;\n }\n\n\tif (attacker === player && rogue.weapon) {\n if ((rogue.weapon.flags & ITEM_RUNIC)\n && rogue.weapon.enchant2 == W_SLAYING\n && monsterIsInClass(defender, rogue.weapon.vorpalEnemy))\n\t\t{\n return 100;\n }\n\t\taccuracy = player.info.accuracy * fp_accuracyFraction(fp_netEnchant(rogue.weapon)) >> FP_BASE;\n\t}\n\n\tprobability = accuracy * fp_defenseFraction(defense) >> FP_BASE;\n\n\tif (probability > 100) {\n\t\tprobability = 100;\n\t} else if (probability < 0) {\n\t\tprobability = 0;\n\t}\n\n\treturn probability;\n}", "performAttack() {\n return this.attack + Math.floor(this.attackModifier * Math.random());\n }", "function strAttack(playerOne, playerTwo, id) {\n let victimName = playerTwo.name;\n let attackerName = playerOne.name;\n let randomNum = Math.floor(1 + Math.random() * 50);\n let defense = playerTwo.stats.defense / 2;\n let attack = playerOne.stats.attack + 7;\n let damage = attack - defense;\n\n if (randomNum >= 35) {\n playerTwo.stats.health = playerTwo.stats.health - damage;\n $(id).attr(\"value\", playerTwo.stats.health);\n $(\"#battleLog\").append(`<p> ${attackerName} smashed ${victimName}!</p>`);\n playNoise(\"#strongNoise\");\n } else {\n $(\"#battleLog\").append(`<p>${attackerName} Missed!</p>`);\n $(id).attr(\"value\", playerTwo.stats.health);\n }\n $(id).attr(\"value\", playerTwo.stats.health);\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n }\n}", "function attack() {\n //damage randomized upon click\n playerDamage = parseInt(Math.random() * (20 - 1) + 1);\n enemyDamage = parseInt(Math.random() * (14 - 1) + 1);\n outputText.innerHTML = \"\";\n console.log('attack pressed');\n if (!gameOver()){\n //if card defense > your damage\n if (enemyCards[0][1] > playerDamage){\n playerDamageDisp.innerHTML = \"Your attack was weak and did 1 point of damage\";\n enemyDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" did \" + enemyDamage + \" damage\";\n playerHealth -= enemyDamage;\n enemyCards[0][0]--;\n }\n else {\n //basic attack\n playerDamageDisp.innerHTML = \"You did \" + playerDamage + \" damage\";\n enemyDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" did \" + enemyDamage + \" damage\";\n playerHealth -= enemyDamage;\n enemyCards[0][0] -= playerDamage;\n }\n //attacking restores defense counter allowing you to defend more than 3 times\n defenseCounter--;\n //ensures defense counter doesn't go into negatives\n if (defenseCounter < 0){\n defenseCounter = 0;\n }\n console.log(defenseCounter);\n updateDisplay();\n }\n gameOver();\n}", "function seeIfHits(attacker,move,defender){\n\tvar attackersMove = attacker.Attack[move]\n\tconsole.log(attackersMove,defender)\n\tif(Math.random() <= attackersMove.accuracy) {\n\t\t//Deduct attack damage from Opponents's HP\n\t\tdefender.HP = Math.max(defender.HP - attackersMove.damage,0);\n\t\treturn \"hits for \"+attackersMove.damage+\" damage\"\n\t} else {\n\t\treturn \"misses \"\n\t}\n}", "function angrySlimeAttack (minScore, chance){\n if (score < minScore ? Math.random() < 0.8 : Math.random() < chance){\n //Sound effect only plays if attack was successful\n mauledSound.play();\n mauledSound.currentTime = 0;\n lives -= 1;\n numLives.textContent = lives;\n console.log('hit!');\n } \n else {\n console.log('attack missed!');\n \n }\n}", "function attack(damage, target) {\n\t// Generates and stores a random number from 1 to 10.\n $(\"#room-hider\").hide();\n $(\"#searcher-images\").hide();\n // hide room description on attack in case it bugs out and is showing\n\tvar hitChance = Math.floor(Math.random() * 10) + 1;\n var defense = target.defense;\n\n if(hitChance <= defense) {\n $(\"#combat-display\").append(\"<p>\" + target.name + \" defended, no damage.</p>\");\n } else if(hitChance >= 1 && hitChance <= 10) {\n \ttarget.takeDamage(damage);\n // Doesn't need to be an else if, but made it one to illustrate \tthe concept.\n }\n}", "function playerBasicShooterCollision(enemy, player) {\n if(game.time.now > enemy.nextAttack && !player.isDashing) {\n enemy.nextAttack = game.time.now + enemy.attackRate;\n player.hp --;\n playerHit.play();\n game.camera.shake(0.016, 100);\n knockback(player, 500, angleToSprite(player, enemy));\n enemy.knockedBack = true;\n knockback(enemy, 500, enemy.rotation);\n enemy.body.drag.x = 1000;\n enemy.body.drag.y = 1000;\n console.log(\"Player HP: \" + player.hp); //just for testing\n }\n}", "function randomEnemyLevel() {\n return Math.floor(Math.random() * 35) + 1;\n}", "function attackEnemy(player1, player2){\n this.player1 = player1;\n this.player2 = player2;\n var result = (this.player2.health + this.player2.defensePower) - this.player1.attackPower;\n if(this.player2.health != 0 || this.player2.isAlive == true){\n this.player2.idle = true;\n if(result >= this.player2.health){\n this.player2.defensePower -= this.player1.attackPower;\n return this.player2;\n }else if(result < this.player2.health){\n this.player2.defensePower = 0;\n this.player2.health = result;\n if(this.player2.health <= 0){\n this.player2.isAlive = false;\n return this.player2;\n }else{\n return this.player2;\n }\n }else if(result <= 0){\n this.player2.isAlive = false;\n return this.player2;\n }\n }else{\n return this.player2;\n }\n}", "function rollTwoRedDice(){\r\n\r\n\tbattleAttackSpecial = true;\r\n\r\n\t//playerColor = \"blue\";\r\n\t//turnTest(turnTestCounter);\r\n\t//turnTestCounter++;\r\n\r\n\r\n\tdice1Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\tdice2Value = Math.floor(Math.random()*(6-1+1))+1;\r\n\r\n\r\n\r\n\tattackSpecial = dice1Value + dice2Value;\r\n\r\n\r\n\ttime = 0;\r\n\tdiceMove = true;\r\n}", "function attack(){\n\tif(canAttack){\n\n\t\t//Weapon Sound\n\t\tvar randWeapon = Math.floor(Math.random()*AUDIO_WEAPON.length);\n\t\tchangeAudio(AUDIO_WEAPON[randWeapon]);\n\n\t\t//Player stats\n\t\t//var playerHP = parseInt($(\"#avatar_HP_0\").html());\n\t\tvar playerName = $(\"#avatar_NAME_0\").html();\n\t\tvar playerNum = $(\"#avatarContainer_0\").attr('value');\n\t\tvar playerAttack = AVATAR_STATS[playerNum][\"ATTACK\"];\n\t\tvar totalPlayerAttack = playerAttack+playerPower;\n\n\t\t//CPU stats\n\t\tvar cpuName = $(\"#currentEnemy_NAME\").html();\n\t\t//var cpuHP = parseInt($(\"#currentEnemy_HP\").html());\n\t\tvar cpuNum = $(\"#currentEnemyContainer\").attr('value');\n\t\tvar cpuAttack = AVATAR_STATS[cpuNum][\"DEFENSE\"];\n\n\t\t//Game logic/math\n\t\tcurrentEnemyHP -= totalPlayerAttack;\n\t\tcurrentPlayerHP -= cpuAttack;\n\t\t$(\"#currentEnemy_HP\").html(\"HP: \"+currentEnemyHP);\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+currentPlayerHP);\n\t\tplayerPower+=playerAttack;\n\n\t\t//Message box results\n\t\t$(\"#playerText\").html(\"You hit \"+cpuName+\" for \"+totalPlayerAttack+\" damage!\");\n\t\t$(\"#cpuText\").html(cpuName+\" hit you for \"+cpuAttack+\" damage!\");\n\n\t\tif(!gameOver){\n\n\t\t\t//Tie condition\n\t\t\tif (currentPlayerHP<= 0 && currentEnemyHP <=0 && enemyNum.length<1){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"There was a tie! You and \"+cpuName+\" have both been defeated\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t}\n\n\t\t\t//Lose condition\n\t\t\telse if(currentPlayerHP <= 0){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#avatar_IMG_0\").addClass(\"dead\");\n\t\t\t\t$(\"#avatar_HP_0\").html(\"DEFEATED\");\n\t\t\t\tif(currentPlayerHP <= 0 && currentEnemyHP <= 0){\n\t\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\t}\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\tnewEnemy=false;\n\t\t\t\t$(\"#playerText\").html(\"You have been defeated by \"+cpuName+\" !!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\tlosses+=1;\n\t\t\t\t$(\"#losses\").html(losses);\n\t\t\t}\n\n\t\t\t//Win condition\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length<1 && currentPlayerHP >0 ){\n\t\t\t\t//$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#currentEnemy_IMG\").addClass(\"dead\");\n\t\t\t\t$(\"#currentEnemy_HP\").html(\"DEFEATED\");\n\t\t\t\tcanAttack=false;\n\t\t\t\tgameOver=true;\n\t\t\t\t$(\"#playerText\").html(\"You have defeated all enemies. Congratulations!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Press Start a new game to play again!\");\n\t\t\t\twins+=1;\n\t\t\t\t$(\"#wins\").html(wins);\n\n\t\t\t}\n\n\t\t\t//Enemy defeated, select another enemy\n\t\t\telse if(currentEnemyHP <= 0 && enemyNum.length>0){\n\t\t\t\tcanAttack=false;\n\t\t\t\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t\t\t\t$(\"#playerText\").html(\"You have defeated \"+cpuName+\"!!\");\n\t\t\t\t$(\"#cpuText\").html(\"Select another enemy to defeat..\");\n\n\t\t\t\tnewEnemy=true;\n\t\t\t\t\n\n\t\t\t}\n\t\t}\n\t}\n}", "function attackOne() {\n var compDamagePoint1 = Math.floor(Math.random() * (maxAttack1-minAttack1+1)) + minAttack1;\n computerCurrentHP = computerCurrentHP - compDamagePoint1;\n document.getElementById('hp2').innerHTML = '<p>HP:' + computerCurrentHP + '/' + computerMaxHP + '</p>';\n console.log(compDamagePoint1);\n console.log(computerCurrentHP);\n\n checkWinner();\n\n var compAttackSet = pkmList[1].attackSets[Math.floor(Math.random()*4)];\n if(compAttackSet = pkmList[1].attackSets[0]){\n var userDamagePoint1 = Math.floor(Math.random() * (compMaxAttack1-compMinAttack1+1)) + compMinAttack1;\n userCurrentHP = userCurrentHP - userDamagePoint1;\n } else if(compAttackSet = pkmList[1].attackSets[1]){\n var userDamagePoint2 = Math.floor(Math.random() * (compMaxAttack2-compMinAttack2+1)) + compMinAttack2;\n userCurrentHP = userCurrentHP - userDamagePoint2;\n } else if(compAttackSet = pkmList[1].attackSets[2]) {\n var userDamagePoint3 = compMaxAttack3;\n userCurrentHP = userCurrentHP - userDamagePoint3;\n } else if(compAttackSet = pkmList[1].attackSets[3]) {\n var userDamagePoint4 = compMaxAttack4;\n userCurrentHP = userCurrentHP - userDamagePoint4;\n computerCurrentHP = computerCurrentHP + compHealingPoint4;\n } \n console.log(userCurrentHP);\n\n document.getElementById('hp1').innerHTML = '<p>HP:' + userCurrentHP + '/' + userMaxHP + '</p>';\n checkWinner();\n \n Cookies.set('userHP', userCurrentHP);\n Cookies.set('computerHP', computerCurrentHP);\n}", "attack(enemyShip) {\n if (this.canAttack(enemyShip)) {\n const hit = Math.round(Math.random() + .3)\n if (hit && !enemyShip.sunk) {\n const damage = this.damage * Math.random()\n enemyShip.hp -= damage\n if (enemyShip.hp <= 0) enemyShip.sunk = true\n } \n }\n return enemyShip\n }", "getAttackChance() {\n return 0.5 * (1 + this.getHealth() / 100) * this.gavg();\n }", "attack(player) {\r\n player.applyDamage(this.strength);\r\n }", "function attack(p, o) {\n //store fitghters base attack\n //store the oponent counter attack\n var fightersBase = fighter.attackPower;\n var oponentsCounter = oponent.oponentCounter;\n\n var fightersAddedAttack = 0;\n fightersAddedAttack += fightersBase;\n\n oponent.health = oponent.health - fightersAddedAttack;\n fighter.health -= oponentsCounter;\n\n if (fighter.health <= 0) {\n // losses = losses + 1\n window.location.reload()\n }\n else if (oponent.health <= 0) {\n $('#' + oponent.id).remove()\n document.getElementById(\"attack\").disabled = true;\n wins++;\n fighter.health += 25\n $(\"#wins\").text(wins)\n console.log(wins)//debugging\n\n } else {\n //oponents\n if (oponent.name == 'Luke Skywalker') {\n $('#lHealth').text(oponent.health)\n\n } else if (oponent.name == 'Yoda') {\n $('#yHealth').text(oponent.health)\n }\n else if (oponent.name == 'Darth Sidious and Darth Vader') {\n $('#dHealth').text(oponent.health)\n }\n else if (oponent.name == 'General Grevious') {\n $('#gHealth').text(oponent.health)\n }\n\n //fighters\n if (fighter.name == 'Luke Skywalker') {\n $('#lHealth').text(fighter.health)\n\n } else if (fighter.name == 'Yoda') {\n $('#yHealth').text(fighter.health)\n\n } else if (fighter.name == 'Darth Sidious and Darth Vader') {\n $('#dHealth').text(fighter.health)\n\n } else if (fighter.name == 'General Grevious') {\n $('#gHealth').text(fighter.health)\n }\n }\n if (oponent.name == 'Luke Skywalker') {\n $(\"#notesBox\").text(\"No one beats Luke Skywalker!\")\n\n } else if (oponent.name == 'Yoda') {\n $(\"#notesBox\").text(\"Too Old!\")\n }\n else if (oponent.name == 'Darth Sidious and Darth Vader') {\n $(\"#notesBox\").text(\"Feel the dark side of the force!\")\n }\n else if (oponent.name == 'General Grevious') {\n $(\"#notesBox\").text(\"Die Jedi Scum!\")\n }\n\n if (wins >= 3) {\n alert(\"You Win!\")\n window.location.reload()\n }\n}", "function critChance(dmg){\r\n var chance = Math.floor(Math.random() * 100) + 1;\r\n //checks to see if chance is less than 6 out of 100\r\n if(chance < 10){\r\n return dmg * crit;\r\n }else{\r\n return dmg;\r\n }\r\n}", "function isHit(attacked){\n let evasion = 0;\n if(attacked == 'player'){\n evasion = player.evasion\n\n } else if(attacked = 'basicEnemy'){\n return true;\n }\n else {\n let enemy = bosses.find(element => Object.keys(element)[0] == attacked)\n evasion = enemy[attacked].evasion\n }\n let result = (Math.random() > evasion)\n return result\n}", "function attack (characterChosen, defenderChosen) {\n swordSound.play();\n defenderChosen.healthPoints -= characterChosen.attackPower;\n characterChosen.healthPoints -= defenderChosen.counterAttackPower;\n $(characterChosen.healthId).html(characterChosen.healthPoints);\n $(defenderChosen.healthId).html(defenderChosen.healthPoints);\n $(\".attackMessages\").html(\"You caused \" + characterChosen.attackPower + \" points of damage. <br>\" +\n \" But, you were hit with a counter attack! You lost \" + defenderChosen.counterAttackPower + \" health points.\");\n \n }", "function enemyHitTwo(enemy,bullet){\n \n if(enemy.type > 0){\n //get rid of bullet\n bullet.remove();\n //subtract health from enemy\n enemy.type--;\n }else if(enemy.type === 0){\n \n //create explosion when bullet hits enemy\n for(var i=0; i<explosionDensity; i++) {\n var p = createSprite(bullet.position.x, bullet.position.y,2,2);\n p.setSpeed(random(3,5), random(360));\n p.friction = 0.95;\n p.life = 15;\n }\n \n batHit.amp(8);\n batHit.play();\n enemy.remove();\n bullet.remove();\n score++;\n //test if the score is equal to the level threshold\n if(score == level1ScoreAdvance){\n gameState = 'countDown2';\n levelTwoMusic.loop();\n }\n if(score == level2ScoreAdvance){\n gameState = 'countDown3';\n levelThreeMusic.loop();\n }\n if(score == level3ScoreAdvance){\n gameState = 'win';\n winMusic.loop();\n }\n}\n \n\n}", "function hitStrength(attacker) {\n return Math.floor(attacker.attack) - Math.floor((randomNum(6) * 0.1 * attacker.attack));\n}", "function doDmgplayerOne(pOneElement,pOneMove){\r\n //fire element character\r\n if(pOneElement == \"fire\"){\r\n if(pOneMove == 'fire'){\r\n var dmg = Math.floor(Math.random() * (16 - 10 + 1)) + 10;\r\n console.log(critChance(dmg));\r\n }else if (pOneMove == 'earth') {\r\n var dmg = Math.floor(Math.random() * (12 - 10 + 1)) + 10;\r\n return critChance(dmg);\r\n }\r\n }\r\n //water type character\r\n if(pOneElement == \"water\"){\r\n if(pOneMove == 'water'){\r\n var dmg = Math.floor(Math.random() * (14 - 11 + 1)) + 11;\r\n return critChance(dmg);\r\n }else if (pOneMove == 'air') {\r\n var dmg = Math.floor(Math.random() * (9 - 6 + 1)) + 9;\r\n return critChance(dmg);\r\n }\r\n }\r\n if(pOneElement == \"air\"){\r\n if(pOneMove == 'air'){\r\n var dmg = Math.floor(Math.random() * (12 - 9 + 1)) + 12;\r\n return critChance(dmg);\r\n }else if (pOneMove == 'fire') {\r\n var dmg = Math.floor(Math.random() * (14 - 8 + 1 )) + 14;\r\n return critChance(dmg);\r\n }\r\n }\r\n if(pOneElement == \"earth\"){\r\n if(pOneMove == 'earth'){\r\n var dmg = Math.floor(Math.random() * (15 - 13 + 1)) + 15;\r\n return critChance(dmg);\r\n }else if (pOneMove == 'water') {\r\n var dmg = Math.floor(Math.random() * (11 - 8 + 1 )) + 11;\r\n return critChance(dmg);\r\n }\r\n }\r\n}", "function generateAttack(player, damage){\n\treturn {\n\t\ttext: function () {return player.stats.defaultAttack},\n\t\timg: function () {return player.stats.weaponImg},\n\t\taction: function() {\n\t\t\tswitch(player.getRole()) {\n\t\t\t case \"mage\":\n\t\t\t player.setHp(\n\t\t\t\t\t\tplayer.getHp() - damage, player\n\t\t\t\t\t);\n\t\t\t break;\n\t\t\t case \"warrior\":\n\t\t\t player.setHp(\n\t\t\t\t\t\tplayer.getHp() - damage, player\n\t\t\t\t\t);\n\t\t\t break;\n\t\t\t case \"rogue\":\t\t \n\t\t\t if(Math.random() < 0.45){\n\t\t\t\t\t\tplayer.setHp(\n\t\t\t\t\t\t\tplayer.getHp() - damage * 2, player\n\t\t\t\t\t\t);\n\t\t\t\t\t\tfeedbackMessage(\"Vous avez raté votre cible\")\n\t\t\t\t\t}\n\t\t\t\t\telse{\n\t\t\t\t\t\tfeedbackMessage(\"Touché!\")\n\t\t\t\t\t}\n\t\t\t break;\n\t\t\t default:\n \t\t\tconsole.log(\"NO Role STATS\")\n \t\t}\n\t\t},\n\t}\n}", "function rollDice() {\n // Create a variable for defender's dice rolling\n // and assign an initial power up to facilitate the \n // progress. This will be reduced as the defender wins,\n // thus making it more complicated to win.\n var defHit = Math.floor(Math.random() * 6) + 1 + powerUp;\n // Create a variable for opponent's dice rolling.\n var oppHit = Math.floor(Math.random() * 6) + 1;\n\n // Assing damage to the rolldice winner according to the \n // respective damage amount variables.\n if (defHit > oppHit) {\n oppLife = oppLife - oppDamAmount\n } else {\n defLife = defLife - defDamAmount\n }\n\n}", "function enemyHit(enemy,bullet){\n \n if(enemy.type > 0){\n //get rid of bullet\n bullet.remove();\n //subtract health from enemy\n enemy.type--;\n }else if(enemy.type === 0){\n \n //create explosion when bullet hits enemy\n for(var i=0; i<explosionDensity; i++) {\n var p = createSprite(bullet.position.x, bullet.position.y,2,2);\n p.setSpeed(random(3,5), random(360));\n p.friction = 0.95;\n p.life = 15;\n }\n \n wormyHit.amp(8);\n wormyHit.play();\n enemy.remove();\n bullet.remove();\n score++;\n //test if the score is equal to the level threshold\n if(score == level1ScoreAdvance){\n gameState = 'countDown2';\n levelTwoMusic.loop();\n }\n if(score == level2ScoreAdvance){\n gameState = 'countDown3';\n levelThreeMusic.loop();\n }\n if(score == level3ScoreAdvance){\n gameState = 'win';\n winMusic.loop();\n }\n}\n \n\n}", "function punch(){\r\n random(3);\r\n if (randomNumber == 1 || randomNumber == 2){\r\n if (shotTracker == 1){\r\n P2Health -= 5;\r\n P2HealthField.innerHTML = P2Health;\r\n resultField.innerHTML = \"P1 hit! -5 to P2\";\r\n if (P2Health <= 25) {\r\n P2Icon.classList.remove(\"fa-smile\");\r\n P2Icon.classList.add(\"fa-meh\");\r\n if (P2Health <= 10) {\r\n P2Icon.classList.remove(\"fa-meh\");\r\n P2Icon.classList.add(\"fa-heartbeat\");\r\n if (P2Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P1 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P2Icon.classList.remove(\"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-ambulance\");\r\n P1Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n P1Health -= 5;\r\n P1HealthField.innerHTML = P1Health;\r\n resultField.innerHTML = \"P2 hit! -5 to P1\";\r\n if (P1Health <= 25) {\r\n P1Icon.classList.remove(\"fa-smile\");\r\n P1Icon.classList.add(\"fa-meh\");\r\n if (P1Health <= 10) {\r\n P1Icon.classList.remove(\"fa-meh\");\r\n P1Icon.classList.add(\"fa-heartbeat\");\r\n if (P1Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P2 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P1Icon.classList.remove(\"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-ambulance\");\r\n P2Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n }\r\n } else {\r\n if (shotTracker == 1){\r\n resultField.innerHTML = \"P1 missed!\";\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n resultField.innerHTML = \"P2 missed!\";\r\n setTimeout(changePlayer, 500);\r\n }\r\n }\r\n}", "handleHealing(player) {\n let d = dist(this.x, this.y, player.x, player.y);\n // Check if the distance is less than their two radii (an overlap)\n //as long as the potion has not been drank\n if (d < this.size + player.size && this.isDrank === false) {\n // Increase player's health and constrain it to its possible range\n player.health += this.healingValue;\n player.health = constrain(player.health, 0, player.maxHealth);\n potionSFX.play();\n this.isDrank = true;\n }\n }", "function fight(){\t\t// function is calling the parameters from above and placing it into a funtion called fight()\n \t\t\n alert(playerOneName[0]+\":\"+playerOneName[2]+\" *START* \"+playerTwoName[0]+\":\"+playerTwoName[2]);\t\t//prompt opens up advising player to start\n \n //(local variables)\n for (var i = 0; i < 10; i++)\t\t//for loop: i= equals 0/ if i is less then 10 keep looping/ i++ means its going to adding to the rounds\n {\n \n var minDamage1 = playerOneName[1] * .5;\t\t// playerone damage number and multipling it in half\n var minDamage2 = playerTwoName[1] * .5;\t\t// playertwo damage number and multipling it in half\n \n //random formula is - Math.floor(Math.random() * (max - min) + min);\n var f1 = Math.floor(Math.random()*(playerOneName[1]-minDamage1)+minDamage1);\t\t//(Player1Damage-minDamage)is first then the complete parentheses is next. This equation will result in a decimal and we use Math.floor to turn it into a interger.\n var f2 = Math.floor(Math.random()*(playerTwoName[1]-minDamage2)+minDamage2);\t\t//(Player2Damage-minDamage)is first then the complete parentheses is next. This equation will result in a decimal and we use Math.floor to turn it into a interger.\n\n playerOneName[2]-=f1;\t\t//this will subtract the hit to the player1's health\n playerTwoName[2]-=f2;\t\t//this will subtract the hit to the player1's health\n\n console.log(playerOneName[2]+\" \"+playerTwoName[2]);\t\t//Prints results to the console\n\n var result = winnerCheck();\t\t//outputs the count of the rounds until the function below resuts in no winner or a winner\n \n console.log(result);\t\t//Prints results to the console\n if (result===\"no winner\"){\n round++;\n alert(playerOneName[0]+\":\"+playerOneName[2]+\" *ROUND \"+round+\" OVER\"+\"* \"+playerTwoName[0]+\":\"+playerTwoName[2]);\n } else{\n alert(result);\n \n break;\t\t//breaks out of the function once the results have been completed\n };\n\n };\n }", "function randomSpellBoss() // need to change player values to boss\n{\n tempNum = Math.floor(Math.random() * 3);\n console.log(tempNum + \" tempNum\")\n if (tempNum === 0)\n {\n if(plSH)\n {\n if (playerShield < 30) \n {\n if (playerShield === 20 && playerHP === 10)\n {\n document.getElementById(\"playerShield\").value = minValue;\n playerShield = minValue;\n plSH = false;\n playerHP = minValue;\n window.location.href = \"Loss.html\";\n }\n else if (playerShield === 10 && playerHP === 20) \n {\n document.getElementById(\"playerShield\").value = minValue;\n playerShield = minValue;\n plSH = false;\n playerHP = minValue;\n window.location.href = \"Loss.html\";\n }\n else \n {\n document.getElementById(\"playerShield\").value -= bossDmg * 3;\n playerShield -= bossDmg * 3;\n tempNum = Math.abs(playerShield);\n playerHP = decrementHP( tempNum, playerHP);\n console.log(playerHP + \" dmg player\");\n playerShield = minValue;\n bossSh = false;\n }\n \n }\n else if (playerShield === 30)\n {\n document.getElementById(\"playerShield\").value = minValue;\n playerShield = minValue;\n plSH = false;\n }\n else \n {\n document.getElementById(\"playerShield\").value -= bossDmg * 3;\n playerShield -= bossDmg * 3;\n }\n \n }\n if(!plSH)\n {\n if (playerHP <= 30)\n {\n document.getElementById(\"playerHP\").value = minValue;\n playerHP = minValue;\n console.log(playerHP + \" dmg player\");\n window.location.href = \"Loss.html\";\n // then switch over to win page\n }\n else\n {\n document.getElementById(\"playerHP\").value -= bossDmg * 3;\n playerHP = decrementHP( bossDmg * 3, playerHP);\n console.log(playerHP + \" dmg player\");\n }\n }\n \n }\n else if (tempNum === 1) \n {\n if(bossHP === maxValue)\n {\n console.log(bossHP + \" boss hp is full\");\n }\n else if (bossHP <= 70)\n {\n document.getElementById(\"bossHP\").value += bossDmg * 3;\n bossHP = incrementHP( bossDmg * 3, bossHP);\n console.log(bossHP + \" increase boss hp\");\n }\n else\n {\n document.getElementById(\"bossHP\").value = maxValue;\n bossHP = maxValue;\n console.log(bossHP + \" increase boss hp to max\");\n }\n }\n else \n {\n bossSh = true;\n if(bossShield === maxValue)\n {\n console.log(bossShield + \" boss shield is full\");\n }\n else if (bossShield <= 70)\n {\n document.getElementById(\"bossShield\").value += 30;\n bossShield += 30;\n console.log(bossShield + \" increase boss shield by 30\");\n }\n else \n {\n document.getElementById(\"bossShield\").value = maxValue;\n bossShield = maxValue;\n console.log(bossShield + \" increase boss shield by 30\");\n }\n }\n}", "function healthPotion() {\n // If player has any health potions\n if (Player.healthPotions > 0){\n //This conditional branch is so that it doesn't gain over max health\n var diff = Player.maxHealth - Player.health;\n \n if (diff >= 50){\n alert(\"You have used a health potion to gain 50 Health points!\");\n Player.health = Player.health + 50;\n Player.healthPotions--;\n document.getElementById(\"health\").innerHTML = Player.health + \" health / \" + Player.maxHealth + \" health\";\n document.getElementById(\"healthP\").innerHTML = Player.healthPotions + \" Health Potions\";\n \n // enemy turn \n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n eAttack(defendRating);\n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n\n }\n\n else {\n alert(\"You have used a health potion to gain \" + diff + \" Health points!\");\n Player.health = Player.health + diff;\n Player.healthPotions--;\n document.getElementById(\"health\").innerHTML = Player.health + \" health / \" + Player.maxHealth + \" health\";\n document.getElementById(\"healthP\").innerHTML = Player.healthPotions + \" Health Potions\";\n \n // enemy turn \n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n eAttack(defendRating);\n turns++;\n document.getElementById(\"turn\").innerHTML= \"Turn \" + turns;\n }\n }\n\n else {\n alert(\"You do not have enough health potions!\");\n }\n}", "function hitEnemy(player, enemy)\n{\n\t//console.log(player.isDashing);\n\tif(player.body.touching.down && !player.isDashing && !enemy.isStunned)\n\t{\n\t\tplayer.health--;\n\t\tvar oneHeart;\n\t\tif(player.health >= 0)\n\t\t\toneHeart = heart.getChildAt(player.health);\n\t\tif(oneHeart)\n \toneHeart.destroy(true, true);\n\n\t\tenemy.isStunned = true;\n\t\tsounds.meow.play();\n\t\tconsole.log(player.health);\n\t}\n}", "function spawnChecker(player) {\n var playerTile = mapArrays[player.y][player.x];\n var spawner = Math.floor((Math.random() * 100) + 1);\n console.log(\"run spawnchecker, spawner: \" + spawner + \"playerTile: \" + playerTile.spawnChance);\n\n if(spawner <= playerTile.spawnChance) {\n monsterEncounter(player);\n spawnResetter();\n // Add the random monster selector here or something\n }\n}", "function controllingPlayer(batter, pitcher, diceResult) {\n if ((diceResult + pitcher.obc) > batter.obc) {\n return pitcher;\n }\n return batter;\n}", "isTakenByEnemy(player) {\n if (this.getDistance(player) < 32 && !this.onSameTeamAs(player)) {\n this.takenByEnemy = true;\n }\n }", "function fight() { //need a function calculating the fight\n console.log(\"In the fight function\"); //prints to console that the fight FN is\n //printing off\n alert(playerOneName + \":\" + playerOneHealth + \" *START* \" + playerTwoName + \":\" + playerTwoHealth);\n //alert for player to start of game\n for (var i = 0; i < 10; i++) { //formula for random number damage to hit player\n //Random formula is - Math.floor(random() * (max - min) + min);\n\n var minDamage1 = playerOneDmg * .5; //minimal dmg to player one\n var minDamage2 = playerTwoDmg * .5; //minimal dmg to player two\n var f1 = Math.floor(Math.random() * (playerOneDmg - minDamage1) + minDamage1); //dmg formula to players\n var f2 = Math.floor(Math.random() * (playerTwoDmg - minDamage2) + minDamage2); //each players health\n\n //console.log(f1);\n //console.log(f2);\n\n //inflict Damage\n playerOneHealth -= f1; //deducts the damage from players health\n playerTwoHealth -= f2; //deducts the damage from the players health\n\n // console.log(playerOneHealth);\n // console.log(playerTwoHealth);\n\n console.log(playerOneName + \":\" + playerOneHealth + \" \" + playerTwoName + \":\" + playerTwoHealth);\n //this will print out to console the player's\n //name and health with each round\n var results = winnerCheck(); //checking to see if we have a winner yet\n console.log(results); //printing to console results of winner check\n //calling winnerCheck FN\n if (results === \"no winner\"){ //if no winner alerting user to number of round\n //players health/name\n round++; //adds 1 to each sequential round\n alert(playerOneName + \":\" + playerOneHealth + \" *ROUND \" + round + \" OVER* \" + playerTwoName + \":\" + playerTwoHealth);\n //formats the alert for the user\n }else{ //offers a conditional\n alert(results); //alert with the winning results\n break; //ends the game.\n }\n\n }\n\n }", "function kick(){\r\n random(3);\r\n if (randomNumber == 1){\r\n if (shotTracker == 1){\r\n P2Health -= 10;\r\n P2HealthField.innerHTML = P2Health;\r\n resultField.innerHTML = \"P1 hit! -10 to P2\";\r\n if (P2Health <= 25) {\r\n P2Icon.classList.remove(\"fa-smile\");\r\n P2Icon.classList.add(\"fa-meh\");\r\n if (P2Health <= 10) {\r\n P2Icon.classList.remove(\"fa-meh\");\r\n P2Icon.classList.add(\"fa-heartbeat\");\r\n if (P2Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P1 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P2Icon.classList.remove(\"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-ambulance\");\r\n P1Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n P1Health -= 10;\r\n P1HealthField.innerHTML = P1Health;\r\n resultField.innerHTML = \"P2 hit! -10 to P1\";\r\n if (P1Health <= 25) {\r\n P1Icon.classList.remove(\"fa-smile\");\r\n P1Icon.classList.add(\"fa-meh\");\r\n if (P1Health <= 10) {\r\n P1Icon.classList.remove(\"fa-meh\");\r\n P1Icon.classList.add(\"fa-heartbeat\");\r\n if (P1Health <= 0){\r\n shotTrackerField.hidden = true;\r\n resultField.innerHTML = \"P2 WINS!\";\r\n resetButton.innerHTML = \"Play again?\";\r\n P1Icon.classList.remove(\"fa-heartbeat\");\r\n P1Icon.classList.add(\"fa-ambulance\");\r\n P2Icon.classList.remove(\"fa-smile\", \"fa-meh\", \"fa-heartbeat\");\r\n P2Icon.classList.add(\"fa-trophy\");\r\n }\r\n }\r\n }\r\n setTimeout(changePlayer, 500);\r\n }\r\n } else {\r\n if (shotTracker == 1){\r\n resultField.innerHTML = \"P1 missed!\";\r\n setTimeout(changePlayer, 500);\r\n } else if (shotTracker == 0){\r\n resultField.innerHTML = \"P2 missed!\";\r\n setTimeout(changePlayer, 500);\r\n }\r\n }\r\n}", "function noticeplayer() {\n var monsters = nearbymonsters();\n for (var i = 0; i < monsters.length ; i++) {\n var monster = monsters[i];\n if (rund(15) < getDifficulty() - 1) { // increase odds starting with diff 2\n if (!monster.awake && rnd(101) < 50) { // want at worst 50/50 odds\n updateLog(`The ${monster} sees you!`);\n monster.awake = true;\n }\n }\n }\n}", "function randomEvent(){\n\tif(x2able && !powerX2 && !x2Show && random(100) < powerUpChance){\n\t\tx2Show = true;\n\t\treturn 1.0;\n\t}else if(slowable && !powerSlow && !slowShow && random(100) < powerUpChance){\n\t\tslowShow = true;\n\t\treturn 2.0;\n\t}else if(currentScore > bigThuTriggerScore && random(100) < bigThuChance){\n\t\treturn 3.0;\n\t}else if(currentScore > thuTypeTriggerScore && random(100) < venomThuChance){\n\t\treturn 4.0;\n\t}else if(currentScore > thuTypeTriggerScore && random(100) < cuteThuChance){\n\t\treturn 5.0;\n\t}else{\n\t\treturn 0.0;\n\t}\n}", "function playerFlee(player) {\n var fleeChance = Math.floor((Math.random() * 10) + 1);\n if(fleeChance > 6) {\n combatEnder(player);\n $(\"#combat-display\").empty();\n $(\"#combat-display\").text(\"You flee from the monster.\");\n if(placedMonsterCombat) {\n placedMonsterCombat = false;\n }\n } else {\n $(\"#combat-display\").empty();\n $(\"#combat-display\").append(\"You attempt to flee, but can't get away from the monster.\");\n monsterRetaliater(currentEnemy, player);\n }\n}", "function attackCalc(attacker) {\n\n var physDiff = titan.def - attacker.str;\n\n var atkDiff = attacker.atk - physDiff;\n\n var multiplier = function (min,max){\n return Math.floor(Math.random(1)*(max-min+1)+min);\n };\n\n var defenderHpDown = titan.hp - (atkDiff * multiplier(3,4) + multiplier(25, 90));\n\n var damageDone = titan.hp - defenderHpDown;\n\n titan.hp = defenderHpDown;\n\n var hit = new Audio();\n hit.src = \"./sounds/effects/hit.wav\";\n hit.play();\n\n $('#damageAnnouncer').html(attacker.name + \" did \" + damageDone + \" damage to the \" + titan.name + \".\");\n\n $('#foeBar').html(\"-\" + damageDone);\n\n setTimeout(function(){\n $('#foeBar').html(\" \");\n }, 2000);\n\n if (titan.hp < 1) {\n $('#damageAnnouncer').html(attacker.name + \" has defeated the \" + titan.name + \"!\");\n titan.KO = true;\n };\n\n healthCheck();\n\n healthBarsUpdate();\n\n if(!gameOver()) {\n readNextToken();\n }\n\n}", "handleDamage(player) {\n let d = dist(this.x, this.y, player.x, player.y);\n if (d < 5) {\n this.reset();\n player.sentence += 36;\n console.log(\"36 days added to community service, current sentence is \" + player.sentence + \" days\");\n //Stop any potential instance of the sound effect and play it again\n audioPlayerHit.stop();\n audioPlayerHit.play();\n }\n }", "function attack() {\n // The player's character performs an attack\n currentDefender.health -= userCharacter.currentAttPwr;\n // Write the player's attack to the DOM\n $(\"#userStatus\").text(userCharacter.name + \" attacked \" + currentDefender.name + \" for \" + userCharacter.currentAttPwr + \" damage.\");\n // The character's attack power goes up\n userCharacter.currentAttPwr += userCharacter.attPwr;\n // If the current enemy is dead...\n if (currentDefender.health <= 0) {\n // Clear the #defenderRow\n $(\"#defenderRow\").empty();\n // Write that the enemy was defeated to the DOM\n $(\"#defenderStatus\").text(currentDefender.name + \" was defeated!\")\n // Update the game state\n enemySelected = false;\n // Check and see if the game has been won and update the game state accordingly.\n if (enemies.length == 0) {\n gameWon = true;\n }\n }\n // Otherwise, if the enemy is still alive...\n else {\n // The enemy counter attacks\n userCharacter.health -= currentDefender.counterPwr;\n // Write the enemy's counterattack to the DOM\n $(\"#defenderStatus\").text(currentDefender.name + \" counterattacked \" + userCharacter.name + \" for \" + currentDefender.counterPwr + \" damage.\");\n // Check and see if the player is dead and update the game state accordingly.\n if (userCharacter.health <= 0) {\n gameOver = true;\n }\n }\n}", "function Battle(player, enemy) {\n\tif (player.HP > 0) {\n\t\tenemy.GetHit(player.Attack());\n\t}\n\tif (enemy.HP > 0) {\n\t\tplayer.GetHit(enemy.Attack());\n\t\tdocument.getElementById('pResources').innerHTML = player.getResources();\n\t}\n\tif (enemy.HP <= 0) {\n\t\tdocument.getElementById('enemyStats').innerHTML = \"You Win! Go to Menu to Reset.\";\n\t\tdocument.getElementById('enderOfCombat').value = \"Menu\";\n\t}\n\tif (player.HP <= 0) {\n\t\tdocument.getElementById('enemyStats').innerHTML = \"You Lost! Go to Menu to Reset.\";\n\t\tdocument.getElementById('enderOfCombat').value = \"Menu\";\n\t}\n}", "function defend() {\n //counter increments\n defenseCounter++;\n //damage calculated upon defense failure\n enemyDamage = parseInt(Math.random() * (14 - 1) + 1);\n\n if(!gameOver()){\n //fail to defend\n if (defenseCounter > 3){\n outputText.innerHTML = \"\";\n playerDamageDisp.innerHTML = \"The \" + enemyCards[0][3] + \" interrupts your defensive stance\";\n playerHealth -= enemyDamage;\n enemyDamageDisp.innerHTML = \"\";\n defendButton.disabled = true;\n }\n //defend\n else{\n outputText.innerHTML = \"\";\n playerDamageDisp.innerHTML = \"You set up in a defensive stance and recieve minimal damage\";\n playerHealthRestore = parseInt(Math.random() * 4 + 1);\n playerHealth += playerHealthRestore;\n enemyDamageDisp.innerHTML = \"You heal \" + playerHealthRestore + \" health points\";\n }\n updateDisplay();\n }\n gameOver();\n}", "function fight(){\r\n alert(playerOne[0]+\":\"+playerOne[2]+\" *START* \"+playerTwo[0]+\":\"+playerTwo[2]);\r\n for (var i = 0; i < 10; i++)// for loop\r\n // alert to user player one and player two name and health\r\n {\r\n //random formula is - Math.floor(Math.random() * (max - min) + min);\r\n var minDamage1 = playerOne[1] * .5;\r\n var minDamage2 = playerTwo [1]* .5;\r\n var f1 = Math.floor(Math.random()*(playerOne[1]-minDamage1)+minDamage1);\r\n var f2 = Math.floor(Math.random()*(playerTwo[1]-minDamage2)+minDamage2);\r\n\r\n\r\n\r\n //inflict damage\r\n playerOne[2]-=f1;\r\n playerTwo[2]-=f2;\r\n\r\n console.log(playerOne[0]+\": \"+playerOne[2]+ \" \" + playerTwo[0]+\":\"+playerTwo[2]);\r\n\r\n // print player one and two health and name to console.log\r\n\r\n //check for victor\r\n var result = winnerCheck();// assign the function winnerCheck to the variable result\r\n console.log(result); //print result to console.log\r\n if (result===\"no winner\")\r\n {\r\n round++;\r\n alert(playerOne[0]+\":\"+playerOne[2]+\" *ROUND \"+round+\" OVER\"+\"* \"+playerTwo[0]+\":\"+playerTwo[2]);\r\n\r\n } else{\r\n alert(result);\r\n break;\r\n };\r\n\r\n };\r\n }", "checkHealthAndFood() {\n\n\n if (this.currPlayerHealth <= 0 || this.playerFood <= 0) {\n this.gameOver();\n }\n\n if (this.currPlayerHealth <= 25) {\n //this.toggleBlink(\"healthElement\");\n this.lowHealth = true;\n }\n\n }", "function speeding()\r\n{\r\n\trandom_1 = Math.floor(Math.random()*(speedingChance+speed));\r\n\trandom_2 = (speedingChance+speed) - Math.floor(Math.random()*(speedingChance+speed));\r\n\tif(random_1 == random_2)\r\n\t\tdoSpeeding();\r\n}", "damageAtack() {\r\n return Math.floor(Math.random() * 100);\r\n }", "attackWith() {\r\n const randomWeaponIndex = Math.floor(Math.random() * 8);\r\n return this.weapons[randomWeaponIndex];\r\n }", "attackPlayer(cardIndex, isPlayer) {\n if (isPlayer === true) {\n this.playerMana = this.playerMana - this.aiboard[cardIndex].attack;\n if (this.playerMana <= 0) {\n this.aiwon = true\n }\n } else {\n this.aiMana = this.aiMana - this.playerboard[cardIndex].attack;\n if (this.aiMana <= 0) {\n this.playerwon = true;\n }\n }\n }", "function fight() {\n var rand = Math.random();\n //depending on item type, do different amounts of damage\n if (inventory.Items === \"Used Dagger\") {\n var dmg = (Math.floor(rand * 10) + 1);\n } else if (inventory.Items === \"Cool Mace\") {\n var dmg = (Math.floor(rand * 50) + 25);\n } else if (inventory.Items === \"AWESOME MAGIC SWORD OF SLAYING\") {\n var dmg = (Math.floor(rand * 50) + 75);\n }\n //subtract damage done from baddie\n baddie.hitPoints -= dmg;\n console.log(\"You attack the \" + baddie.type + \" with your \" + inventory.Items + \". You do \" + dmg + \" damage to the creature! It has \" + baddie.hitPoints + \" health left.\");\n //baddie death logic\n\n if (baddie.hitPoints > 0) {\n //if baddie is still alive, it attacks\n enemyAttack();\n } else {\n enemyDie();\n }\n}", "function attack(move, attacker, defender) {\n if (currentOppPokemon.fainted == true) {\n return;\n }\n if (move.pp <= 0) {\n rollText(\"battle_text\", \"Not enough PP!\", 25);\n return;\n }\n move.pp -= 1;\n document.getElementById('buttonsBattle').style['display'] = 'none';\n damage = Math.round(((move.damage * ((Math.random() * 15) + 85) / 100)) * stab(attacker, move));\n\n let multiplier = typeChart[getKeyByValue(ElementalTypes, move.type)][defender.type];\n damage *= multiplier;\n\n switch (multiplier) {\n case 0:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}! It had no effect.`, 25);\n break;\n case 0.5:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}! It's not very effective.`, 25);\n notEffectiveSound.play();\n break;\n case 2:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}! It's super effective!`, 25);\n superEffectiveSound.play();\n break;\n default:\n rollText(\"battle_text\", `${attacker.name} used ${move.name}!`, 25);\n damageSound.play();\n break;\n }\n\n defender.hp -= Math.ceil(damage);\n updateHealth(defender);\n}", "function invokeEnemyAttack() {\n\tvar level = Math.floor((Math.random() * 6));\n\tvar soundSource = document.getElementById('sound-source2');\n\tvar energy2 = document.getElementById('energy2');\n\tvar force1 = document.getElementById('force1');\n\tif (energy2.value == 100 && level < 5) {\n\t\tforce1.value -= 3*level;\n\t\tenergy2.value -= 30*level;\n\t\tstate2 = 'f';\n\t\tsoundSource.innerHTML = '<audio src=\"fire-sound.mp3\" type=\"audio/mpeg\" autoplay></audio>';\n\t}\n\tif (force1.value == 0) {\n\t\tvar messageBox = document.getElementById('message-box');\n\t\tmessageBox.innerHTML = '<p><b>YOU LOSE...<br/>DO YOU WANT TO RETRY?</b></p>';\n\t\tsoundSource.innerHTML = '';\n\t\tdefeats++;\n\t\tstate1 = 'n';\n\t\tstate2 = 'n';\n\t\tupdateScore();\n\t\tclearIntervals();\n\t\tchangeMainButton('restart');\n\t}\n}", "function hitKnight(ele) {\n let diceVal = powerAttack();\n let health = ele - diceVal;\n console.log(\"@@@@@ Attack power: \", diceVal);\n return health<=0 ? 0 : health;\n}", "function checkEnemyDeath(enemy) {\n if (enemy.HP <= 0) {\n player.XP += enemy.XP;\n console.log(\n `${player.name} defeats ${enemy.name} and gains ${enemy.XP}XP!`\n );\n }\n}", "function randDanger(p, target_p){\n //low probability for 'bad' drops\n if(p < target_p){\n return true;\n } else {\n return false;\n }\n}", "static pokemonAttack() {\n var _a;\n // attack twice as fast if we have defeated this stage\n this.alternateAttack = !this.alternateAttack;\n if (this.alternateAttack && BattleFrontierRunner.stage() > App.game.statistics.battleFrontierHighestStageCompleted()) {\n return;\n }\n // Limit pokemon attack speed, Only allow 1 attack per 450ms\n const now = Date.now();\n if (this.lastPokemonAttack > now - 450) {\n return;\n }\n this.lastPokemonAttack = now;\n if (!((_a = this.enemyPokemon()) === null || _a === void 0 ? void 0 : _a.isAlive())) {\n return;\n }\n this.enemyPokemon().damage(App.game.party.calculatePokemonAttack(this.enemyPokemon().type1, this.enemyPokemon().type2, true));\n if (!this.enemyPokemon().isAlive()) {\n this.defeatPokemon();\n }\n }", "static pokemonAttack() {\n var _a;\n // attack twice as fast if we have defeated this stage\n this.alternateAttack = !this.alternateAttack;\n if (this.alternateAttack && BattleFrontierRunner.stage() > App.game.statistics.battleFrontierHighestStageCompleted()) {\n return;\n }\n // Limit pokemon attack speed, Only allow 1 attack per 450ms\n const now = Date.now();\n if (this.lastPokemonAttack > now - 450) {\n return;\n }\n this.lastPokemonAttack = now;\n if (!((_a = this.enemyPokemon()) === null || _a === void 0 ? void 0 : _a.isAlive())) {\n return;\n }\n this.enemyPokemon().damage(App.game.party.calculatePokemonAttack(this.enemyPokemon().type1, this.enemyPokemon().type2, true));\n if (!this.enemyPokemon().isAlive()) {\n this.defeatPokemon();\n }\n }", "function randomAttack() {\n // the below algorithm works just fine\n var ranChance = Math.floor(Math.random()* 100);\n if(ranChance > 50 && ranChance <= 75){\n// create a function that chooses a random enemy from the enemy array\n console.log(\"A sea monster has jumped out of the Blue!!It will try to attack you!\\n \\n \");\n genRandEnemy();\n // what do i write here in order to print enemythat appears to the console?????\n }else{\n console.log(\"I don't see any monsters here, let's keep on swimming around until we kill them all.\\n\\n\")\n walking();\n }\n }", "function defendSelfStr(playerOne, playerTwo, id) {\n let victimName = playerTwo.name;\n let attackerName = playerOne.name;\n let randomNum = Math.floor(1 + Math.random() * 50);\n let defense = playerTwo.stats.defense / 2 + 5;\n let attack = playerOne.stats.attack + 7;\n let damage = attack - defense;\n let health = playerTwo.stats.health;\n\n if (randomNum >= 35) {\n playerTwo.stats.health = health - damage;\n $(id).attr(\"value\", playerTwo.stats.health);\n $(\"#battleLog\").append(\n `<p>${attackerName} Smashed through ${victimName}'s Defenses!</p>`\n );\n playNoise(\"#strongNoise\");\n playNoise(\"#shieldNoise\");\n } else {\n $(\"#battleLog\").append(`<p>${attackerName} Missed!</p>`);\n $(id).attr(\"value\", playerTwo.stats.health);\n playNoise(\"#shieldNoise\");\n }\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n }\n}", "function randomizeEnemySpeed () {\n var ranNum = Math.floor((Math.random()*5)+1);\n return ranNum;\n}", "function Attack (isEnemy: boolean) {\n\tif (CanAttack () ) {\n\t\tshootCooldown = shootingRate;\n\t\t\n\t\t// Create a new shot\n\t\tvar shotTransform = Instantiate(shotPrefab) as Transform;\n\t\t\n\t\t// Assign Position\n\t\tshotTransform.position = transform.position;\n\t\t\n\t\t// The isEnemy Property\n\t\tvar shot : ShotScript = shotTransform.gameObject.GetComponent(ShotScript);\n\t\t\tif (shot != null) \n\t\t\t{\n\t\t\t\tshot.isEnemyShot = isEnemy;\n\t\t\t}\n\t\t\t\n\t\t\t// Make the weapon shot always towards it\n\t\t\tvar move : MoveScript = shotTransform.gameObject.GetComponent(MoveScript);\n\t\t\t\tif (move != null)\n\t\t\t\t{\n\t\t\t\tmove.direction = this.transform.right;\n\t\t\t\t}\n\t\t\t}\n\t\t}", "function playGame(grantHP, playerHP) {\n while (grantHP > 0 && playerHP > 0) {\n grantHP = grantHP - getRand(1, 2);\n playerHP = playerHP - getRand(1, 2);\n\n console.log(grantHP, playerHP);\n }\n\n if (grantHP <= 0 && playerHP > 0) {\n console.log(`${playerName} Wins`);\n } else if (playerHP <= 0 && grantHP > 0) {\n console.log(`${playerName} Wins`);\n }\n}", "function RunAI(enemy) {\n\t//attack AI\n\tif (enemy.attackAI == 'calm') {\n\t\tif (enemy.weapon.type == 'charger' && menu == false) {\n\t\t\tif (enemy.charge < enemy.weapon.max_charge) {\n\t\t\t\tenemy.charge += 0.5;\n\t\t\t}\n\n\t\t\tenemy.cooldown -= 1;\n\t\t\t//console.log(enemy.cooldown);\n\n\t\t\tif ((enemy.direction == 'DOWN' && (X == enemy.pos.x || X == enemy.pos.x - 1) && Y >= enemy.pos.y) || (enemy.direction == 'LEFT' && (Y == enemy.pos.y || Y == enemy.pos.y - 1) && X <= enemy.pos.x) || (enemy.direction == 'UP' && (X == enemy.pos.x || enemy.pos.x + 1) && Y <= enemy.pos.y) || (enemy.direction == 'RIGHT' && (Y == enemy.pos.y || Y == enemy.pos.y + 1) && X >= enemy.pos.x)) {\n\t\t\t\tif (menu == false && textBox == undefined && enemy.weapon != undefined && enemy.cooldown <= 0) {\n\t\t\t\t\tlet xx = enemy.pos.x;\n\t\t\t\t\tlet yy = enemy.pos.y;\n\n\t\t\t\t\tlet x;\n\t\t\t\t\tlet y;\n\t\t\t\t\tif (enemy.direction == 'UP') {\n\t\t\t\t\t\tx = xx;\n\t\t\t\t\t\ty = yy - 2;\n\t\t\t\t\t} else if (enemy.direction == 'DOWN') {\n\t\t\t\t\t\tx = xx - 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'RIGHT') {\n\t\t\t\t\t\tx = xx + 1;\n\t\t\t\t\t\ty = yy;\n\t\t\t\t\t} else if (enemy.direction == 'LEFT') {\n\t\t\t\t\t\tx = xx - 2;\n\t\t\t\t\t\ty = yy - 1;\n\t\t\t\t\t}\n\n\t\t\t\t\tlet data = {\n\t\t\t\t\t\tdmg: enemy.charge + enemy.weapon.dmg,\n\t\t\t\t\t\tid: enemy.id,\n\t\t\t\t\t\tdirection: enemy.direction,\n\t\t\t\t\t\tpos: {\n\t\t\t\t\t\t\tx: x,\n\t\t\t\t\t\t\ty: y,\n\t\t\t\t\t\t},\n\t\t\t\t\t\ttype: 'bullet',\n\t\t\t\t\t}\n\n\t\t\t\t\tentities.push(data);\n\t\t\t\t\t//socket.emit('attack', data);\n\t\t\t\t\tcharge = 0;\n\t\t\t\t\tenemy.cooldown = 100;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t//movement AI\n\tif (enemy.moveAI == 'stationary') {\n\t\tif (enemy.timer <= 0) {\n\t\t\tlet num = Random(4);\n\t\t\tif ((num == 0 && enemy.preset == undefined) || enemy.preset == 'LEFT') {\n\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X <= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'LEFT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 1 && enemy.preset == undefined) || enemy.preset == 'DOWN') {\n\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y >= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'DOWN';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 2 && enemy.preset == undefined) || enemy.preset == 'RIGHT') {\n\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((Y == enemy.pos.y || Y == enemy.pos.y - 1 || Y == enemy.pos.y + 1) && X >= enemy.pos.x) {\n\t\t\t\t\tenemy.preset = 'RIGHT';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if ((num == 3 && enemy.preset == undefined) || enemy.preset == 'UP') {\n\t\t\t\tenemy.direction = 'UP';\n\t\t\t\tenemy.timer = 100;\n\t\t\t\tif ((X == enemy.pos.x || X == enemy.pos.x - 1 || X == enemy.pos.x + 1) && Y <= enemy.pos.y) {\n\t\t\t\t\tenemy.preset = 'UP';\n\t\t\t\t} else {\n\t\t\t\t\tenemy.preset = undefined;\n\t\t\t\t}\n\n\t\t\t} else if (enemy.preset != undefined) {\n\t\t\t\tswitch (enemy.preset) {\n\t\t\t\t\tcase 'UP':\n\t\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'DOWN':\n\t\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'LEFT':\n\t\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 'RIGHT':\n\t\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tenemy.preset = undefined;\n\t\t\t}\n\t\t\t//console.log(num);\n\t\t}\n\t\tenemy.timer -= 1;\n\t}\n\n\tif (enemy.moveAI == 'basic') {\n\t\tx = enemy.pos.x + 2;\n\t\ty = enemy.pos.y + 2;\n\n\t\tlet z = X;\n\t\tlet w = Y;\n\t\tconsole.log(`you: ${z}, ${w}`);\n\t\tconsole.log(`them: ${x}, ${y}`);\n\n\t\tif(x < z){\n\t\t\tif(y < w){\n\t\t\t\tif(y + 8 > x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y - 8 < x){\n\t\t\t\t\tenemy.direction = 'RIGHT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}else if(x > z){\n\t\t\tif(y < w){\n\t\t\t\tif(y > x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y < x){\n\t\t\t\t\tenemy.direction = 'DOWN';\n\t\t\t\t}\n\t\t\t}else if(y > w){\n\t\t\t\tif(y < x){\n\t\t\t\t\tenemy.direction = 'LEFT';\n\t\t\t\t}else if(y > x){\n\t\t\t\t\tenemy.direction = 'UP';\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}", "function ChanceToShoot(){\n\t\treturn Math.round((Math.random()* 6) + 1);\n\t}", "function defendSelf(playerOne, playerTwo, id) {\n let victimName = playerTwo.name;\n let attackerName = playerOne.name;\n\n let attack = playerOne.stats.attack;\n let defense = playerTwo.stats.defense / 2 + 5;\n let health = playerTwo.stats.health;\n let damage = attack + defense;\n\n playerTwo.stats.health = health - damage;\n $(\"#battleLog\").append(\n `<p>${attackerName} Threw Strikes at ${victimName}'s Defenses!</p>`\n );\n playNoise(\"#hitNoise\");\n playNoise(\"#shieldNoise\");\n\n if (playerTwo.stats.health <= 0) {\n $(\"#battleLog\").append(\n `<p>${victimName} Has Feinted From Their Wounds!</p>`\n );\n playerTwo.stats.health = 0;\n knockout();\n }\n\n $(id).attr(\"value\", playerTwo.stats.health);\n}", "attackCard(attackerIndex, defenderIndex, isPlayer) {\n if (isPlayer === true) {\n this.playerboard[defenderIndex].defense = this.playerboard[defenderIndex].defense - this.aiboard[attackerIndex].attack;\n if (this.playerboard[defenderIndex].defense <= 0) {\n this.destroyed(defenderIndex, true);\n }\n } else {\n this.aiboard[defenderIndex].defense = this.aiboard[defenderIndex].defense - this.playerboard[attackerIndex].attack;\n if (this.aiboard[defenderIndex].defense <= 0) {\n this.destroyed(defenderIndex, false);\n }\n }\n }", "function checkEating() {\n // Get distance of player to prey-firefly\n let d = dist(playerX, playerY, preyX, preyY);\n // Check if it's an overlap\n if (d < playerRadius + preyRadius) {\n // Increase the player health\n playerHealth = playerHealth + eatHealth;\n // Constrain to the possible range\n playerHealth = constrain(playerHealth, 0, playerMaxHealth);\n // Reduce the prey-firefly health\n preyHealth = preyHealth - eatHealth;\n // Constrain to the possible range\n preyHealth = constrain(preyHealth, 0, preyMaxHealth);\n\n // Check if the prey-firefly died (health 0)\n if (preyHealth === 0) {\n // Move the \"new\" prey-firefly to a random position\n preyX = random(0, width);\n preyY = random(0, height);\n // Give it full health\n preyHealth = preyMaxHealth;\n // Track how many prey-firefly were eaten\n preyEaten = preyEaten + 1;\n // Whenever the player eats the prey-firefly,\n // the player will increase in size.\n playerRadius = playerRadius + 2;\n // Whenever the player eats the prey-firefly,\n // the firefly will move faster.\n preyMaxSpeed += 2;\n // Each time the player eats a firefly,\n // the color green will be added to the player's\n // color to become more and more orange\n firegreen += 25;\n // Constrain stops the color to reaching black and\n // stick to yellow\n firegreen = constrain(firegreen, 0, 255);\n // A pop sound happens whenever the prey-firefly is eaten\n eatenSound.play();\n }\n }\n}", "function r_randomEventCancerReturns()\n{\n\tlog.info(\"Random Event: Cancer returns\");\n\n\tvar shouldRandomHappen = h_getRandomInt(1,100); // calculate chance for a random event\n\tif(shouldRandomHappen >= 95) // random event happens\n\t{\n\t\t// cancer really happens\n\t\tvar n = noty({text: '<p><i class=\"fa fa-user-md\"></i> Cancer</p>Heavy signs and symptoms of cancer.'});\n\t\tbadLuckEvents = badLuckEvents + 10;\n\t\t\n\t\thealthDamage = 50;\n\t\th_reduceHealth(healthDamage);\n\t}\n\th_updateAllUIElements();\n}", "function fight(player1, player2, player1Health, player2Health) {\n while (true) {\n let attacker = chooseOption(player1, player2);\n if (attacker === player1) {\n player2Health = attackPlayer(player2Health);\n logHealth(player2, player2Health);\n if (isDead(player2Health)) {\n logDeath(player1, player2);\n break;\n }\n }\n else {\n player1Health = attackPlayer(player1Health);\n logHealth(player1, player1Health);\n if (isDead(player1Health)) {\n logDeath(player2, player1);\n break;\n\n }\n\n }\n }\n}", "willAttackMiss (accuracy) {\r\n return Math.floor(Math.random() * 100) > accuracy;\r\n }", "function computerAttack() {\n const randomChoice = Math.floor(\n Math.random() * computer.choice.attacks.length\n );\n //set that random choice as the value of cAttack to store what attack the computer used\n cAttack.choice = computer.choice.attacks[randomChoice];\n}", "function gameOver() {\n //if player dies\n if (playerHealth <= 0) {\n attackButton.disabled = true;\n defendButton.disabled = true;\n fleeButton.disabled = true;\n playButton.disabled = false;\n outputText.innerHTML = 'YOU DIED! Press Play to Restart';\n playerDeath = true;\n //reset boss tracker\n bossTracker = 0;\n playButton.addEventListener('click', play);\n return true;\n }\n //if enemy dies\n if (enemyCards[0][0] <= 0) {\n attackButton.disabled = true;\n defendButton.disabled = true;\n fleeButton.disabled = true;\n playButton.disabled = false;\n outputText.innerHTML = 'VICTORY';\n playerHealthRestore = parseInt(Math.random() * (10 - 2) + 2);\n playerHealth += playerHealthRestore;\n playerDamageDisp.innerHTML = \"You gain \" + playerHealthRestore + \" health points\";\n enemyDamageDisp.innerHTML = \"\";\n playerHealthText.innerHTML = 'Your Health Is: ' + playerHealth;\n playButton.addEventListener('click', play);\n return true;\n }\n return false;\n}" ]
[ "0.7924782", "0.679362", "0.6763769", "0.6715657", "0.66229653", "0.63184255", "0.6310995", "0.62967604", "0.62787795", "0.6234045", "0.619849", "0.6179186", "0.6166255", "0.61598605", "0.6122203", "0.61209106", "0.61165917", "0.6069543", "0.6059739", "0.6053692", "0.6039761", "0.60339075", "0.6021898", "0.60037225", "0.5982329", "0.59743947", "0.59466666", "0.5942434", "0.5936938", "0.5926435", "0.5888224", "0.5870492", "0.58654773", "0.5862601", "0.58544695", "0.5846001", "0.58383405", "0.5833929", "0.5829666", "0.5802586", "0.5799174", "0.5787574", "0.57794595", "0.5759631", "0.57505286", "0.57369363", "0.5733203", "0.57316715", "0.5729999", "0.57290655", "0.57280606", "0.5725243", "0.57216144", "0.57116205", "0.57107395", "0.56961656", "0.5680591", "0.5668874", "0.5664542", "0.566101", "0.56536174", "0.5651114", "0.565062", "0.56489295", "0.56486756", "0.5642972", "0.56389576", "0.56368774", "0.5621422", "0.5612017", "0.560989", "0.56074244", "0.560507", "0.56011593", "0.55982655", "0.55965847", "0.5594986", "0.55895174", "0.5587217", "0.5579078", "0.555453", "0.555224", "0.5544859", "0.55397916", "0.55397916", "0.55386096", "0.5532235", "0.5527482", "0.55259645", "0.55248934", "0.55247116", "0.55231184", "0.5519715", "0.5517105", "0.5516945", "0.5501576", "0.5499622", "0.5497358", "0.549238", "0.5492085" ]
0.75245845
1
end /show more partners
function loadPartners(count) { var items = $('.load_partners_box'); items.filter(':hidden').slice(0, count).fadeIn().css('display', 'flex'); var visible = items.filter(':visible').length; if (items.length === visible) { $('.partners_load_more').fadeOut('slow'); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function getAllParties(){\n btnFeedback('all')\n resultParties = parties;\n}", "function showMyOffers() {\n\t// reset selectedID (account could have been deleted in meantime)\n\t// selectedOffer mit selectedItem ersetzt, da es sich um Offer UND Applicant\n\t// handelt\n\tselectedItem = null;\n\ttoggleWarning(\"error_noOfferSelected\", true, \"Kein Angebot selektiert!\");\n\tprepareButton();\n\tconnect(\"/hiwi/Clerk/js/showMyOffers\", \"\", handleShowMyOffersResponse);\n}", "function showMore(e){\n currentPage++;\n let items = paginatorItem(itemsPortfolio);\n buildItems(items)\n}", "function showSelectPartiePage(){\n //Nieuwe pagina word geladen\n document.getElementById(\"stellingPage\").style.display = \"none\";\n document.getElementById(\"importantContainer\").style.display = \"block\";\n\n //De partijen worden op volgorde gezet met de meeste punten\n parties.sort(function(a,b){\n return b.points - a.points;\n });\n \n //De partijen worden getoond \n parties.forEach(party => {\n var par = document.createElement(\"p\");\n par.innerHTML = party.long;\n document.getElementById(\"partyOrder\").appendChild(par);\n });\n}", "function displayArtists()\n{\n\tclearTable();\n\n\trequestData(\"topartists.json\", loadArtists);\n}", "function showMoreServers() {\n // Hide the show more link\n $(\".more-servers\").hide();\n\n // Show the servers\n $(\".hide-server\").show();\n}", "function viewMore() {\r\n\t\r\n\t// Send ajax data.\r\n\tajaxSend( \"./findVisitHistory.json\"\r\n\t\t\t, { usrId\t: document.querySelector( 'input[name=\"usrId\"]'\t).value\r\n\t\t\t\t, fDt\t: document.querySelector( \"#sFromDate\" \t\t\t).value\r\n\t\t\t\t, tDt\t: document.querySelector( \"#sToDate\" \t\t\t).value\r\n\t\t\t\t, usrNm\t: document.querySelector( \"#usrNm\" \t\t\t).value\r\n\t\t\t\t,pageNo:++pageNo}\r\n\t\t\t, searchVisitHistoryAft );\r\n\t\r\n}", "function view_partners_resize() {\n\t\t\n\t}", "function laterPresentation() {\n ajax(\"GET\", \"/rooms\", fillRoomListLater);\n home.css(\"margin-top\", \"5%\");\n home.find(\"span\").css(\"cursor\", \"pointer\");\n homebtn.hide();\n roomList.hide();\n roomListLater.show();\n roomListEdit.hide();\n roomListDisplay.hide();\n}", "function showResultPage() {\n //Hier word een alert gegeven als geen van de knoppen is ingedrukt\n if (topParties.length === 0) {\n return alert(\"Klik op een van de onderstaande knoppen s.v.p.\");\n }\n partyPage.style.display = \"none\";\n resultSection.style.display = \"block\";\n\n //De top 3 partijen worden laten zien en voegt de waarde toe aan de array\n firstPlace.innerHTML += topParties[0].name;\n secondPlace.innerHTML += topParties[1].name;\n thirdPlace.innerHTML += topParties[2].name;\n}", "function showMoreStickers(){\n var topicObj = getItemTopicsData(currentSubject);\n\n searchSticker(topicObj,topicObj.data.length);\n \n}", "function showResultPage(){\n if(resultParties.length == 0){\n resultParties = parties;\n }\n document.getElementById('importantContainer').style.display = 'none';\n document.getElementById('resultContainer').style.display = 'block';\n\n //De top 3 partijen worden laten zien\n document.getElementById('1stPlace').innerHTML += resultParties[0].name;\n document.getElementById('2ndPlace').innerHTML += resultParties[1].name;\n document.getElementById('3rdPlace').innerHTML += resultParties[2].name;\n}", "function showPlayers(data, participationId) {\n // Accessing data\n var participation1 = data.participations[0];\n var participation2 = data.participations[1];\n var player1 = participation1.player.email;\n var player2 = participation2.player.email;\n // Determining who is viewing the page\n if (participation1.id == participationId) player1 += \" (you)\";\n if (participation2.id == participationId) player2 += \" (you)\";\n // Displaying the players into the page\n var players = player1 + \" vs \" + player2;\n $('#players').append(players);\n}", "loadMorePubs() {\n if (this.pubList.length < this.pubs.length ) {\n this.pubList = this.pubs.slice(0, this.pubList.length + 1);\n }\n }", "function showMoreStories() {\n var tempEndIndex = storyDisplayRange.endIndex + storyDisplayRange.limit;\n if (tempEndIndex < topStories.length) {\n storyDisplayRange.startIndex = storyDisplayRange.endIndex;\n storyDisplayRange.endIndex = tempEndIndex;\n getLimitedStories();\n } else {\n getLimitedStories();\n removeLimitButton();\n }\n}", "function selectNextActivitiesAndParties(command, method) {\n\tvar Url = L5.webPath + \"/jsp/workflow/help/selectnextactivitiesandparties.jsp?assignmentId=\"\n\t+ getProcessInfoFromContext(\"assignmentId\");\n\tUIFrame(command, method, Url, \"Next\");\n}", "function showNextArticles() {\n showLatestArticles();\n}", "function showMore() {\n page++;\n instantSearchName();\n}", "function showMoreHighScores() {\n\n // Remove the See More Option\n UI.displaySeeMore(false);\n\n // Show all the high scores \n UI.displayHighScores(highScoreConfig.total);\n\n // Add the See Less Option\n UI.displaySeeLess(true);\n}", "function conference(){\n\tjQuery.ajax({\n\t\turl:getBase()+'locations/current_guests',\n\t\tdataType:'json',\n\t\tsuccess:function(ans){\n\t\t\tvar guests = jQuery.map(ans, function(el) { return el; }); //converting the object into an array\n\t\t\tjQuery('select#tierId option').each(function(){\n\t\t\t\tif(jQuery.inArray(jQuery(this).val(),guests)==-1){\n\t\t\t\t\tjQuery(this).hide();\n\t\t\t\t}\n\t\t\t});\n\t\t\t\n\t\t}\n\t});\n}", "renderLoadMore() {\n\t\tlet matchedAnswer = this.props.Answers.filter(\n\t\t\ta => a.parentId === this.props.topicID\n\t\t);\n\n\t\tif (matchedAnswer.length > 3) {\n\t\t\treturn (\n\t\t\t\t<div>\n\t\t\t\t\t{this.state.visible < matchedAnswer.length ? (\n\t\t\t\t\t\t<Button\n\t\t\t\t\t\t\tbasic\n\t\t\t\t\t\t\tcolor=\"violet\"\n\t\t\t\t\t\t\tonClick={this.loadMore.bind(this)}\n\t\t\t\t\t\t>\n\t\t\t\t\t\t\tview more replies\n\t\t\t\t\t\t</Button>\n\t\t\t\t\t) : (\n\t\t\t\t\t\t<Button basic color=\"violet\">\n\t\t\t\t\t\t\tno more replies\n\t\t\t\t\t\t</Button>\n\t\t\t\t\t)}\n\n\t\t\t\t\t<Button\n\t\t\t\t\t\tbasic\n\t\t\t\t\t\tcolor=\"violet\"\n\t\t\t\t\t\tonClick={this.closeMore.bind(this)}\n\t\t\t\t\t>\n\t\t\t\t\t\tclose\n\t\t\t\t\t</Button>\n\t\t\t\t</div>\n\t\t\t);\n\t\t}\n\t}", "function getAllParties() {\n checkSelectParty('all')\n topParties = [];\n topParties = parties;\n}", "@action\n loadMore () {\n this.set('offset', this.offset + 8);\n this.fetchAllCourses.perform();\n }", "function displayReps(apiResponse){\n $(\"#candidateListId\").empty();\n var offices = apiResponse.offices;\n for (var officeIndex=0; officeIndex<offices.length; officeIndex++){\n var office = offices[officeIndex];\n var newDiv = $(\"<div></div>\");\n var dropDownId = officeName2Id(office.name);\n var dropDownContent = $(\"<ul class='dropdowncontent'></ul>\");\n dropDownContent.attr(\"id\",dropDownId);\n\n var dropDownHead = $(\"<button class='dropdownbutton btn' data-show=0></button>\");\n dropDownHead.text(office.name);\n dropDownHead.attr(\"data-activates\", dropDownId);\n\n for (officialIndex = 0; officialIndex<office.officialIndices.length; officialIndex++){\n var officialObj = apiResponse.officials[office.officialIndices[officialIndex]];\n var official = $(\"<li>\");\n var link = $(\"<a href='#' target='iframe_a' class='repLink'></a>\");\n $(link).text(officialObj.name);\n $(official).append(link);\n $(dropDownContent).append(official);\n }\n $(dropDownContent).hide();\n $(newDiv).append(dropDownHead);\n $(newDiv).append(dropDownContent);\n $(\"#candidateListId\").append(newDiv);\n }\n}", "function loadMoreQuestionAnswer() {\n\t\tjQuery(\".tg-questionanswer\").slice(0, 5).show();\n\t\tjQuery(\".tg-btnloadmoretwo\").on('click', function (e) {\n\t\t\te.preventDefault();\n\t\t\tjQuery(\".tg-questionanswer:hidden\").slice(0, 4).slideDown();\n\t\t\tif (jQuery(\".tg-questionanswer:hidden\").length == 0) {\n\t\t\t\tjQuery(\".tg-btnloadmoretwo\").fadeOut('slow');\n\t\t\t}\n\t\t\tjQuery('html,body').animate({\n\t\t\t\tscrollTop: jQuery(this).offset().top -30\n\t\t\t}, 1500);\n\t\t});\n\t}", "function show_more_supprt_cus() {\n\t$('.canhcam-support-cus-1 .canhcam-kl-1 .item .name').each(function () {\n\t\t$(this).parents('.item').find('.introduce').slideUp();\n\t\t$(this).on('click', (function () {\n\t\t\tif ($(this).parents('.item').find('.introduce').length) {\n\t\t\t\t$(this).parents('.item').toggleClass('active')\n\t\t\t}\n\t\t\t$(this).parents('.item').find('.introduce').slideToggle();\n\n\n\t\t\t$(this).parents('.item').siblings().find('.introduce').slideUp();\n\t\t\t$(this).parents('.item').siblings().removeClass('active');\n\t\t}))\n\t})\n\n}", "function showOfficialTravelPassengerStaffPreview(id){\n\tajax_getOfficialTravelPassengerStaffPreview(id,function(staff){\n\n\t\t\t\n\t\t\tfor(var x=0;x<staff.length;x++){\n\t\t\t\tpassenger_count++;\n\t\t\t\tshowTotalPassengerCount()\n\t\t\t\tvar htm=`<tr data-menu=\"staffPassengerMenu\" context=\"0\" data-selection=\"`+staff[x].id+`\" id=\"official_travel_staff_passenger_tr`+staff[x].id+`\" class=\"contextMenuSelector official_travel_staff_passenger_tr`+staff[x].id+`\">\n\t\t\t\t\t\t\t\t\t<td>\n\t\t\t\t\t\t\t\t\t\t<div class=\"col col-md-9\"><b>`+staff[x].name+`</b></div>\n\t\t\t\t\t\t\t\t\t</td>\n\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t<td>`+((staff[x].designation==null)?'N/A':staff[x].designation)+`</td>\n\t\t\t\t\t\t\t\t<td>`+((staff[x].office==null)?'N/A':staff[x].office)+`</td>\n\t\t\t\t\t\t\t\t</tr>`\n\t\t\t\t$('.preview-passengers').append(htm)\n\t\t\t}\n\t\t\t\n\t\t\tsetTimeout(function(){ context() },1000);\n\t\t\tsetTimeout(function(){\n\t\t\t\tif(passenger_count<=0){\n\t\t\t\t\t//$('.preview-passengers').parent().html('<center><h3>Empty Passenger</h3><p class=\"text-muted\">This request do not have any passenger.Please select person from the list.</p></center>')\n\t\t\t\t}\n\n\t\t\t},5000)\n\n\t});\n\t\n}", "function moreGoogle(){\n //clearVenues();\n displayInfo.pagination.nextPage();\n}", "function moreBtn() {\n console.log(\"nextUrl: \", nextUrl);\n $.ajax({\n method: \"GET\",\n url: nextUrl,\n success: displayResults,\n });\n\n // here also hide and show more-btn\n }", "function moreOutfits() {\n getLooks();\n }", "function getMoreCandidate() {\n $scope.page++;\n $scope.isLoadingMore = true;\n var obj = {\n p: $scope.page,\n ps: 10\n };\n\n var status = $scope.candidateListSumary.IsSelectingStatus;\n\n CandidatePoolService.getCandidatesByNetwork(obj).then(function(res) {\n $scope.isLoadingMore = false;\n angular.forEach(res.Candidates, function(candidate, index) {\n if (status === 'Starred') {\n if (candidate.IsBlackList === true || candidate.IsStarredByCurrentManager === false) {\n candidate.CanSelect = false;\n }\n } else if (status === 'Blacklisted') {\n if (candidate.IsBlackList === false || candidate.IsStarredByCurrentManager === true) {\n candidate.CanSelect = false;\n }\n } else if (status === 'Normal') {\n if (candidate.IsBlackList === true || candidate.IsStarredByCurrentManager === true) {\n candidate.CanSelect = false;\n }\n }\n\n $scope.candidateListSumary.Candidates.push(candidate);\n });\n });\n }", "function displayPresentation() {\n ajax(\"GET\", \"/rooms\", fillRoomListDisplay);\n home.css(\"margin-top\", \"5%\");\n home.find(\"span\").css(\"cursor\", \"pointer\");\n homebtn.hide();\n roomList.hide();\n roomListLater.hide();\n roomListEdit.hide();\n roomListDisplay.show();\n}", "function afficherParties(){\n var liste = $('#parties ul')\n , content = 'Aucune partie'\n , i;\n // si aucune partie dans la liste\n if(parties.length == 0){\n liste.html(content);\n } else {\n content = '';\n for(i = 0; i < parties.length; i++){\n content += '<li>'+ parties[i] +'</li>';\n } \n liste.html(content);\n }\n }", "function show_review_part(review_part, button) {\n if (review_part) {\n $('div.review_part').not('.'+review_part).slideUp(150).end().filter('.'+review_part).slideDown(150);\n } else {\n $('div.review_part').slideDown(150);\n }\n $('.show_activity_part a').removeClass();\n $(button).addClass('sel');\n}", "async function showAttendanceWorkMoreTime(){\n arrOnSites = await getDataAttendance();\n if(!arrOnSites) {\n AlertService.showAlertError('Không có dữ liệu', '', 4000);\n arrFilteredOnSites = [];\n }\n else arrFilteredOnSites = arrOnSites.slice();\n showPagination(arrOnSites, 2);\n}", "function show_more_project() {\n\t$('.canhcam-project-1 .wrapper-img figcaption .btn-more ').each(function () {\n\t\t$('.canhcam-project-1 .wrapper-img figcaption .detail .fullcontent').slideUp()\n\t\t$(this).on('click', (function () {\n\n\t\t\t// $('.canhcam-project-1 .wrapper-img figcaption .btn-more ').hide()\n\t\t\t$(this).parents('figcaption').find('.fullcontent').slideToggle()\n\t\t\t$(this).parents('figcaption').toggleClass('active');\n\t\t\t$(this).text('XEM THÊM');\n\t\t\t$('.canhcam-project-1 .wrapper-img figcaption.active .btn-more').text('THU GỌN');\n\t\t}))\n\t})\n}", "function partnersLoad(){\r\n\t\tfunction makePartner(num, title){\r\n\t\t\t$('#partner_wrapper #scroll_wrapper').append('<div id=\"'+num+'\" class=\"partner\" data-title=\"'+title+'\"><img src=\"/images/logos/'+num+'.jpg\" /><div class=\"selectPartner\"><span></span>SELECT<div></div></span></div></div>');\r\n\t\t};\r\n\t\t//loop through each partner and place it on page\r\n\t\t$.each(App.Partners.all, function(i, v){\r\n\t\t\tmakePartner(v[0], v[1]);\r\n\t\t});\r\n\t\t//bind click event to each partner logo\r\n\t\t$('.partner').bind('click', function(){\r\n\t\t\tvar partnerId = $(this).attr(\"id\");\r\n\t\t\tif($(this).hasClass('checked')){\r\n\t\t\t\t$(this).removeClass('checked');\r\n\t\t\t\t$(this).children(\"div\").children(\"span\").css({ 'backgroundPosition' : 0+'px' });\r\n\t\t\t\t$('li#p_'+partnerId).fadeOut(300, function(){ $(this).remove(); });\r\n\t\t\t}else {\r\n\t\t\t\t$(this).addClass('checked');\r\n\t\t\t\t$(this).children(\"div\").children(\"span\").css({ 'backgroundPosition' : -22+'px' });\r\n\t\t\t\t$('#pickedWrapper').append('<li id=\"p_'+partnerId+'\" style=\"display:none;\"><img src=\"/images/logos/'+partnerId+'.jpg\" /></li>');\r\n\t\t\t\t$('li#p_'+partnerId).fadeIn(300);\r\n\t\t\t}\r\n\t\t});\r\n\t}", "function sideconventionalRoomsTuyok () {\n\t\t\t$( sideconventionalRooms[ sideconventionalRoomssugod % sideconventionalRoomsCnt ] ).hide();\n\t\t\t$( sideconventionalRooms[ ++sideconventionalRoomssugod % sideconventionalRoomsCnt ] ).show();\n\t\t}", "function getBigParties(){\n btnFeedback('big')\n resultParties = [];\n resultParties = parties.filter(party => {\n return party.size >= bigParty;\n })\n}", "function showMore() {\n $('article').slice(10).show();\n $('.js-show-more').prop('disabled', true);\n}", "function popularTeam(sender_psid) {\n let key = ['Manchester United', 'Real Madrid', 'Barcelona', 'Chelsea', 'Manchester City', 'Paris Saint Germain', 'Arsenal', 'Liverpool', 'Germany', 'Brazil', 'Spain'];\n let response = {\n 'text': `Please type a team you want or choose from some quick options below!!!`\n }\n sendResponse.quickReply(sender_psid, response, 'POPULART', key);\n}", "function showNext()\n{\n\tcurPage++;\n\tshowContacts();\n}", "function onMoreInfo(location, actor1, actor2, actor3, writer, company) {\n showMoreInfo(location, actor1, actor2, actor3, writer, company);\n}", "function Ranking_pageshow() {\n\ttry {\n\t\t// Grab some users and display them.\n\t\tdrupalgap.views_datasource.call({\n\t\t\t'path': 'drupalgap/views_datasource/padel_ranking',\n\t\t\t'success': function(data) {\n\t\t\t\t// Extract the users into items, then drop them in the list.\n\t\t\t\tvar rows = [];\n\t\t\t\tvar rank = 0;\n\t\t\t\t$.each(data.ranking, function(index, object) {\n\t\t\t\t\trank = rank + 1;\n\t\t\t\t\tvar pos = object.position;\n\t\t\t\t\trows.push([rank, \n\t\t\t\t\t l(pos.team,\"leage/matches/?team=\" + pos.team), \n\t\t\t\t\t pos.Jugados, pos.Ganados, pos.Perdidos, pos.SetsFavor, pos.SetsContra]);\n\n\t\t\t\t});\n\t\t\t\tdrupalgap_table_populate('#Ranking_list', rows);\n\t\t\t}\n\t\t});\n\t\tconsole.log( $('#Ranking_list').html());\n\t}\n\tcatch (error) { console.log('Ranking_pageshow - ' + error); }\n}", "function onLoadMore() {\n loadMoreBtnApi.disable();\n showSearchResult();\n}", "function showPeopleOver30() {\n\n}", "function displayParties(){\n for(let i = 0; i <= (parties.length - 1); i++){\n let eventName = parties[i].eventName;\n let time = parties[i].time;\n let date = parties[i].date;\n let description = parties[i].description;\n let partyDiv = document.createElement('div');\n let partyLi = document.createElement('li');\n\n //CHECKS IF BEING DISPLAYED, WILL NOT DUPLICATE ONSCREEN\n if(parties[i].onScreen === false) {\n parties[i].onScreen = true;\n partyLi.append(eventName, time, date, description);\n partyDiv.append(partyLi);\n partyList.appendChild(partyLi);\n\n };\n };\n}", "function ShowMoreResults (ctx, controlId) {\n\n\t//Create new element outside the web part body\n\tvar showPaging = ctx.ClientControl.get_showPaging();\n\t\n\tif(showPaging)\n\t{\n\t\n\t\tvar pagingInfo = ctx.ClientControl.get_pagingInfo();\n\t\tshowPaging = !$isEmptyArray(pagingInfo);\n\t\t\n\t\tif(showPaging)\n\t\t{\n\t\t\n\t\t\tvar hiddenElm = $('#'+controlId);\n\t\t\tvar visibleElm = hiddenElm.parents('.ms-WPBody:eq(0)').parent().children('#Show-Items');\n\t\t\t// Hide the original set of results\n\t\t\thiddenElm.hide();\n\n\t\t\t// Check if the Visible new element items element already exists. If not create it\n\t\t\tif (visibleElm.length <= 0) {\n\t\t\t\t// Get the tag name of the element\n\t\t\t\tvar tagname = hiddenElm.prop('tagName');\n\t\t\t\t// Box needs to be created before or after the web part, otherwise the content will be cleared when new results are retrieved.\n\t\t\t\thiddenElm.parents('.ms-WPBody:eq(0)').before('<'+tagname+' id=\"Show-Items\" class=\"'+hiddenElm.attr('class')+'\"></'+tagname+'>');\n\t\t\t\tvisibleElm = hiddenElm.parents('.ms-WPBody:eq(0)').parent().children('#Show-Items');\n\t\t\t}\n\n\t\t\t// Append all the items from your result set to the new element\n\t\t\thiddenElm.children().each(function () {\n\t\t\t\t//$('#Show-Items').append($(this).clone(true));\n\n\t\t\t\t// Append the result items to the visible div\n\t\t\t\t$(this).appendTo(visibleElm);\n\t\t\t});\n\n\t\t\t// Get the paging information\n\t\t\tvar pagingInfo = ctx.ClientControl.get_pagingInfo();\n\t\t\tvar firstPage = pagingInfo[0];\n\t\t\tvar lastPage = pagingInfo[pagingInfo.length -1];\n\t\t\t// If the value of pageNumber is equal to -2, more results can be retrieved\n\t\t\tvar hasNextPage = lastPage.pageNumber == -2;\n\t\t\tvar hasPreviousPage = firstPage.pageNumber == -1;\n\n\t\t\t// Append the show more link if a next page is available\n\t\t\tif(hasPreviousPage)\n\t\t\t{\n\t\t\t\thiddenElm.after('<a href=\"#\" id=\"'+controlId+'showprevious\" class=\"previousSearchResults\">Show Previous Results</a>');\n\t\t\t}\n\t\t\t\t\t\n\t\t\tif(hasNextPage)\n\t\t\t{\n\t\t\t\thiddenElm.after('<a href=\"#\" id=\"'+controlId+'shownext\" class=\"nextSearchResults\">Show Next Results</a>');\n\t\t\t}\n\n\n\t\t\t// When clicked on the show more link, the new set of results needs to be retrieved\n\t\t\t$('#'+controlId+'showprevious').click(function () {\n\t\t\t\t// Load the previous set of results\n\t\t\t\tctx.ClientControl.page(firstPage.startItem);\n\t\t\t\treturn false;\n\t\t\t});\n\n\t\t\t$('#'+controlId+'shownext').click(function () {\n\t\t\t\t// Load the next set of results\n\t\t\t\tctx.ClientControl.page(lastPage.startItem);\n\t\t\t\treturn false;\n\t\t\t});\n\t\t}\n\t}\n\t\n}", "function displayAllChirps() {\n $('.list-group-item').remove();\n $.ajax({\n url: '/api/chirps',\n type: 'get',\n success: function (data) {\n // calls function to display all pre-existing chirps\n for (var i in data) {\n if (i !== \"nextid\") {\n new Comment(data[i].user, data[i].text, i);\n }\n }\n }\n });\n}", "function nowPresentation() {\n ajax(\"GET\", \"/rooms/now\", fillRoomList);\n home.css(\"margin-top\", \"5%\");\n home.find(\"span\").css(\"cursor\", \"pointer\");\n homebtn.hide();\n roomList.show();\n roomListLater.hide();\n roomListEdit.hide();\n roomListDisplay.hide();\n}", "function showTenMoreArticles() {\n const total = articleList.length;\n const next = (10 * pageNumber);\n const last = (10 * (pageNumber + 1));\n if (total >= last) {\n shownArticles = shownArticles.concat(articleList.slice(next, last));\n pageNumber++;\n } else if (total === 0) {\n loadJSON('../src/dbfaker/articles.json');\n } else if (total > 0 && total < 60) {\n loadJSON('../src/dbfaker/more-articles.json');\n }\n if (shownArticles.length >= 60) {\n moreResults = false;\n }\n}", "function showOneOffer(app, offer, sentence, fromList = false) {\n var body = offer.Description.slice(0, 250).replace(\"\\n\", \" \") + \"...\"\n\n let parameters = {};\n parameters[CONTEXT_PARAMETER_OfferPresented] = offer;\n app.setContext(CONTEXT_OfferDetail, 2, parameters)\n\n if (fromList) {\n let parameters = {};\n parameters[CONTEXT_PARAMETER_OffersPresented] = app.getContextArgument(CONTEXT_ListOffers, CONTEXT_PARAMETER_OffersPresented).value;\n app.setContext(CONTEXT_ListOffers, 5, parameters)\n }\n\n app.ask(app.buildRichResponse()\n .addSuggestions(fromList ? [REQUEST_PREVIOUS_OFFER[lang], REQUEST_NEXT_OFFER[lang]] : [])\n .addSimpleResponse(sentence)\n .addBasicCard(\n app.buildBasicCard(body)\n .setTitle(offer.Poste)\n .setSubtitle(offer.Contrat + \", \" + offer.Ville)\n .addButton(REQUEST_SEE_ONLINE[lang], offer.url)\n .setImage(\"https://raw.githubusercontent.com/so-technology-watch/assistant-rh-sogeti/master/images/banner.jpg\", \"Sogeti_Logo\")\n )\n );\n}", "function showSelectedOffer(app) {\n let offersPresented = app.getContextArgument(CONTEXT_ListOffers, CONTEXT_PARAMETER_OffersPresented).value;\n var titlesPresented = offersPresented.map(offer => {\n return offer.Poste;\n })\n let titleSelected = app.getSelectedOption();\n\n if (titleSelected) {\n const bestMatch = stringSimilarity.findBestMatch(titleSelected, titlesPresented).bestMatch;\n if (bestMatch.rating > 0.7) {\n\n var offerSelected = offersPresented.find(offer => {\n return (offer.Poste == bestMatch.target);\n })\n\n showOneOffer(app, offerSelected, RESPONSE_THE_OFFER[lang], true);\n } else {\n app.ask(RESPONSE_OFFER_NOT_FOUND[lang]);\n }\n } else {\n app.ask(RESPONSE_OFFER_NOT_FOUND[lang]);\n }\n}", "function showWinners() {\n $(\"#winners\").empty();\n $(\"#losers\").empty();\n db.allDocs({ include_docs: true, descending: true }, function (err, doc) {\n var loopLength = 5 > doc.rows.length ? doc.rows.length : 5; //Sets the number of matches ti be displayed. 5 or the number in the database if its less than 5\n for (let i = 0; i < loopLength; i++) {\n console.log(doc.rows[i].doc.loser)\n $(\"#winners\").append('<li>' + doc.rows[i].doc.winner + '</li>')\n $(\"#losers\").append('<li>' + doc.rows[i].doc.loser + '</li>')\n }\n });\n}", "function loadMore() {\n var query = $location.search();\n query.offset = vm.pageOffset;\n vm.showLoadMore = false;\n PetService\n .findPet($location.search())\n .then(findPetSuccess, findPetError);\n \n // a 200 came back. if pets were returned, append the new pets to the current\n // results list. otherwise hide the load more button\n function findPetSuccess(response) {\n if (response.data) {\n var newPets = response.data;\n if (newPets.length == 0) {\n vm.showLoadMore = false;\n } else {\n vm.pageOffset += 25;\n vm.pets = vm.pets.concat(newPets);\n vm.showLoadMore = true;\n }\n } else {\n vm.showLoadMore = false;\n }\n }\n \n // an error occurred so hide the load more button\n function findPetError(error) {\n vm.showLoadMore = false;\n }\n }", "function hideTheViewMoreButtonIfEndOfRecord(isEnd) {\nif (isEnd == '0') {\n$('#search-page .click-to-view-more').hide();\n} else {\n$('#search-page .click-to-view-more').show();\n}\n}", "function joinPage(req, res) {\n\tres.render('join', {\n\t\tpopularSubjects: JSON.stringify(data.findPopularSubjects())\n\t});\n}", "roomShow(req, res, next) {\n\n Promise.all([room.find(), roomType.find(), room.countDocumentsDeleted()])\n .then(([rooms, room_types, deletedCount]) =>\n res.render('room/room', {\n rooms: multipleMongooseToObject(rooms),\n room_types: multipleMongooseToObject(room_types),\n deletedCount\n })\n )\n .catch(next);\n }", "async function displayVenueList() {\n venueListEl.empty();\n totalPages = Math.ceil(venueList.length / 10); \n for (var i = (currentPage - 1) * perPage; i < venueList.length && i < currentPage * perPage; i++) {\n venueListEl.append(`\n <li class=\"col s12 m6 xl4\">\n <div class=\"card black white-text\" role=\"button\" data-value=\"${venueList[i].id}\">\n <div class=\"card-content\">\n <img src=\"https://images.sk-static.com/images/media/profile_images/venues/${venueList[i].id}/col1\" alt=\"${venueList[i].displayName}\" class=\"responsive-img circle right\">\n <span class=\"card-title\">${venueList[i].displayName}</span>\n <p>${venueList[i].street}</p>\n <p>Number of Events: ${venueList[i].eventCount}</p>\n </div>\n </div>\n </li>\n `);\n }\n displayPagination(); // Do after getting data and total page count\n}", "function more(){\n\tvar c = $(\".b__t2-b\");\n\t$(\".b__t2-bn\").click(function(){\n\t\t$(this).closest(\".b__t2-b\").find(\".b__t2-e-c:nth-child(n+5)\").show();\n\t\t$(this).toggle();\n\t\t$(this).closest(\".b__t2-b\").addClass(\"act\");\n\t})\n\tc.each(function(){\n\t\tvar\te = $(this).find(\".b__t2-e-c\"),\n\t\tb = $(this).find(\".b__t2-bn\");\n\t\tif(e.length>5){\n\t\t\t$(this).find(\".b__t2-e-c:nth-child(5)\").hide();\n\t\t\tb.addClass(\"act\");\n\t\t}\n\t});\t\n}", "function getWinners(){\n $scope.errorMessage='';\n graphApi.getWinners()\n .success(function(data){\n getNodes(data, null);\n renderAgain();\n $scope.winners=data;\n })\n .error(function () {\n $scope.errorMessage=\"Unable to load winners: Database request failed\";\n });\n }", "function show(resourse, title, callback){\n console.log(title + \"\\n====================\");\n catapult[resourse].list(function(err, items){\n if(err){\n console.log(err.message);\n }\n else{\n items.forEach(function(item){\n delete item.client; //avoid showing of internal data;\n console.log(item);\n });\n }\n console.log(\"\\n\");\n callback();\n });\n}", "function moreButton(button,totalPages)\n{\t\n\tif(button===\"now_showing_btn\")\n\t\t{\n\t\tif(nowPlaying_counter<=totalPages)\n\t\t\tdocument.getElementById(button).style.display=\"block\";\n\t\telse \n\t\t\tdocument.getElementById(button).style.display=\"none\";\n\t\t}\n\tif(button===\"upcoming_btn\")\n\t{\n\tif(upcoming_counter<=totalPages)\n\t\tdocument.getElementById(button).style.display=\"block\";\n\telse\n\t\tdocument.getElementById(button).style.display=\"none\";\n\t}\n\t\n}", "function getCertainParties(){\n btnFeedback('secular')\n resultParties = [];\n resultParties = parties.filter(party => {\n return party.secular == true;\n });\n }", "function endOfQuestions() {\n $('body').on('click', '#next', (event) => {\n STORE.currentQuestion === STORE.questions.length ? showResults() :\n displayQuestion();\n });\n}", "function showMoreItemsPerPage(params) {\n var numberOfItems;\n numberOfItems = '' + (settings.numberOfItems || 50);\n params = (params || '?Grid-page=1&Grid-orderBy=~&Grid-filter=~&Grid-size=50').replace(/50/g, numberOfItems);\n location.replace(href + params);\n }", "showNext() {\n if (this.visibleIndex === (this.parts.length - 1)) {\n return;\n }\n this.parts[++this.visibleIndex].setVisible(true);\n }", "function viewDepatments() {\n var query = \"SELECT * FROM DEPARTMENTS\";\n con.query(query, function(err, res) {\n if (err) throw err;\n for (var i = 0; i < res.length; i++) {\n console.log(\"\\n\" + \"|| Name: \" + res[i].name + \"|| ID: \" + res[i].id);\n }\n runManager();\n });\n }", "function showDepartments() {\n //sql consult select\n connection.query(`SELECT * FROM department`, (err, res) => {\n if (err) throw err;\n \n if (res.length > 0) {\n console.log('\\n')\n console.log(' ** Departments **')\n console.log('\\n')\n console.table(res);\n }\n //calls the menu to display the question again\n menu();\n });\n }", "function launchProcess() {\r\n searchNames();\r\n $('#content-main').append('<span id=\"politicians\"></div>');\r\n }", "function showPrayerNeeds() {\n\n var data = fetchItems(options.prayerneeds);\n $('#prayerneedsList').html(Handlebars.templates.showPrayerNeeds(data)).trigger('create');\n}", "function showLoadMoreButtons() {\r\n textList.showButton();\r\n imageList.showButton();\r\n }", "function displayPendInvWell() {\n console.log('PendInc ACTION: ', PENDINV_ACTION);\n\n $('#pendingInvoiceInformation').find('#pendingInvoiceDisplay').hide();\n $('#pendingInvoiceInformation').find('#pendingInvoiceCreationZone').show();\n $('#pendingInvoiceInformation')\n .find('#pendingInvoiceCreationZone')\n .find('#pendingInvoiceStatusSelectionRow')\n .show();\n document.getElementById('pendingInvoiceInformation').style.width = '100%';\n}", "function displayResults(responseJson,maxResults){\n // if there are previous results, remove them\n $('#results-list').empty();\n //check if there is any recipe return\n if(responseJson.count == 0){\n $('#results').removeClass('hidden');\n return $('#results-list').append('Sorry, Nothing is found! Please try reducing or change your keywords')\n }\n // iterate through the items array, show 6 at the beginning \n if (maxResults>6) {\n for (let i = 0; i < 6; i++){\n // for each video object in the items \n const currentID = \"list\" + i; \n $('#results-list').append(\n `<li class=\"item\" id='${currentID}'><h3>${responseJson.hits[i].recipe.label}</h3>\n <img src='${responseJson.hits[i].recipe.image}'>\n <br>\n <a href='${responseJson.hits[i].recipe.url}' target=\"_blank\">link for detail instruction</a>\n </li>`\n )\n generateList(responseJson.hits[i].recipe.ingredientLines, currentID, i)\n };\n $('#moreResults').append('<button id = \"load\" class=\"loadMore\">Load More</button>');\n loadMoreResults(responseJson);\n } \n // if maxRessults is less than 6, it will all display at once, no load more button\n else {\n for (let i = 0; i < maxResults; i++){\n // for each video object in the items \n const currentID = \"list\" + i; \n $('#results-list').append(\n `<li class=\"item\" id='${currentID}'> <h3>${responseJson.hits[i].recipe.label}</h3>\n <img src='${responseJson.hits[i].recipe.image}' alt='${responseJson.hits[i].recipe.label}'>\n <br>\n <a href='${responseJson.hits[i].recipe.url}' target=\"_blank\">link for detail instruction</a>\n </li>`\n )\n generateList(responseJson.hits[i].recipe.ingredientLines, currentID, i)\n };\n };\n //display the results section \n $('#results').removeClass('hidden');\n}", "function showMoreItemsPerPageDOM() {\n setTimeout(function() {\n $('#Grid, #GridLocations, #grid').find('.t-dropdown-wrap.t-state-default, .k-dropdown-wrap.k-state-default').click();\n $('.t-animation-container .t-item:contains(50), .k-animation-container .k-item:contains(50)').click();\n }, 770);\n }", "@action async loadmore() {\n if (!self.nextHref) {\n return;\n }\n\n var response = await axios.get(self.nextHref);\n var data = response.data;\n\n self.list.push(...data.playlists);\n self.nextHref = data.nextHref;\n }", "function renderPreviews() {\n $('#show-request').html(\n data.map((i) => i.groupName + ' by ' + i.friendName + '<button class =\"acceptBtn\" type=\"submit\" id=\"accept\" data-qid=\"' + i._id + '\"> accept </button> <button class =\"rejectBtn\" type=\"submit\" id=\"reject\" data-qid=\"' + i._id + '\"> Reject </button>').join('<br/>')\n )\n }", "function showPrev()\n{\n\tcurPage--;\n\tshowContacts();\n}", "function moreClicked(buttonAcronym) {\n chrome.runtime.sendMessage({ \"button\": \"more\", \"buttonAcronym\": buttonAcronym });\n}", "function showAllExercisesPage(){\n showExercisesPage(exercises, '/exercises');\n}", "function loadMoreResults(responseJson){\n $('.loadMore').on(\"click\", event =>{\n for (let j = 6; j < responseJson.to; j++){\n // for each video object in the items \n //array, add a list item to the results \n //list with the video title, description,\n //and thumbnail\n //create id for each\n const currentIDj = \"listj\" + j; \n $('#results-list').append(\n `<li class=\"item\" id='${currentIDj}'><h3>${responseJson.hits[j].recipe.label}</h3>\n <img src='${responseJson.hits[j].recipe.image}' alt='${responseJson.hits[j].recipe.label}'>\n <br>\n <a href='${responseJson.hits[j].recipe.url}' target=\"_blank\">link for detail instruction</a>\n </li>`\n )\n //call function to append ingredient list\n generateList(responseJson.hits[j].recipe.ingredientLines, currentIDj, j)\n };\n const v = document.getElementById(\"load\");\n v.classList.add(\"hidden\")\n }) \n}", "function setupOurteamPage() {\n\t$('body').on('click', '.short-text', function() {\n\t\t$(this).hide();\n\t\t$(this).siblings('.full-text').removeClass('hide');\n\t\t$.get($(this).siblings('.short-text-url').val());\n\t});\n}", "function displayCelebs() {\n\t\t// Display an error message if error code is not 410 or 200 (okay)\n\t\tif (this.status != 200 && this.status != 410) {\n\t\t\tdisplayError();\n\t\t}\n\t\tvar data = JSON.parse(this.responseText);\n\t\t// Display each actor\n\t\tfor (var i = 0; i < data.actors.length; i++) {\n\t\t\tdisplayActor(data.actors[i]);\n\t\t}\n\t\t// Hide loading icon when completed\n\t\tdocument.getElementById(\"loadingcelebs\").style.display = \"none\";\n\t}", "function showIndividualData() {\n $(\"#individualContentBloc\").show();\n $(\"#pageContent\").hide();\n $('.closeIndividualData').show();\n $('#permalink').show();\n }", "getRetailers(params) {\n Resource.get(this).resource('Employee:getRetailers', params)\n .then(res => {\n this.displayData.retailers = res;\n });\n }", "function loadfollowersforgroup(from, group, calling) {\n // alert('in here');\n calling = typeof(calling) != 'undefined' ? calling : '';\n if (calling == 'followers') {\n loading = $('.showMoreFollowerPopup').attr('loadmore');\n offset = $('.showMoreFollowerPopup').attr('currentOffset');\n }\n\tif(from=='directinvite') offset = '0';\n loading = typeof(loading) == 'undefined' ? '' : loading;\n offset = typeof(offset) == 'undefined' ? '0' : offset;\n\n $('#allrev').hide();\n from = typeof(from) != 'undefined' ? from : '0';\n group = typeof(group) != 'undefined' ? group : '0';\n $.ajax({\n type: \"POST\",\n url: BASE_URL + \"/group/invitefollowing\", \n data: {\n \"groupname\": 'name',\n \"usertype\": 'followers',\n \"from\": from,\n \"group\": group,\n 'offset': offset,\n 'loading': loading\n },\n success: function(result) {\n var resultArr = result.split('~#~');\n loadbtn = '<div class=\"btn btn-green pull-right showMoreFollowerPopup\" style=\"display:none\" loadmore=\"true\" currentOffset=\"0\" onclick=loadfollowersforgroup(\"\",\"\",\"followers\")>show more</div>';\n $(\".showMoreFollowerPopup\").remove();\n if (loading == '') {\n $('#followers-list-create').html(resultArr[0]);\n if (resultArr[2] > 24) {\n $(\"#followers-list-create\").append(loadbtn);\n $('.showMoreFollowerPopup').show();\n $('.showMoreFollowerPopup').attr('currentOffset', Number(resultArr[3]));\n \n } else {\n $('.showMoreFollowerPopup').hide();\n }\n } else {\n\n $('#followers-list-create').append(resultArr[0]);\n if (resultArr[2] > 24) {\n $(\"#followers-list-create\").append(loadbtn);\n $('.showMoreFollowerPopup').show();\n $('.showMoreFollowerPopup').attr('currentOffset', Number(resultArr[3]));\n \n } else {\n $('.showMoreFollowerPopup').hide();\n }\n \n }\n $.dbeePopup('resize');\n $('#total-followers').val(resultArr[1]);\n }\n });\n}", "function displayTiers(taskId) {\n\n jagg.post(\"/site/blocks/subscription-task/ajax/subscription-task.jag\", {\n action: \"getSubscriptionTiers\",\n taskId: taskId\n },\n function (json) {\n if (!json.error) {\n var tiers = json.tiers;\n var tiersList = document.getElementById('tiers_list_' + taskId);\n\n $.each(tiers, function (key, tier) {\n if (tier.name.toUpperCase() != \"DEFAULT\") {\n tiersList.options[tiersList.options.length] = new Option(tier.displayName, tier.name);\n }\n })\n\n } else {\n jagg.showLogin();\n }\n }, \"json\");\n\n document.getElementById('tiersDiv_' + taskId).style.display = 'block';\n}", "function getWinners() {\n $scope.winners = filterFilter($scope.participants, {winner: 1});\n }", "function showLoadedMorePost(visible) {\n let loader = document.getElementById('div-loader-more-post'),\n btn = document.getElementById('btn-a-see-more-post'),\n finPost = document.getElementsByClassName('information-fin-post');\n\n if(finPost.length === 0){\n if(visible){\n loader.style.display = 'block';\n btn.style.display = 'none';\n }else{\n loader.style.display = 'none';\n btn.style.display = 'block';\n }\n }\n}", "function showAllTeam() {\n $(\".team-member\").parent().css(\"display\", \"inline-block\");\n}", "function showTeamMembers() {\n if (scoreBoard.value == false) {\n areTeamMembersVisible.value = true;\n self.areTeamMembersVisible = areTeamMembersVisible;\n $log.log('team members are now visible');\n }\n }", "function getClientsVolunteers() {\n var rowsToAdd = [];\n $.get(\"/api/clients\", function(data) {\n for (var i = 0; i < data.length; i++) {\n rowsToAdd.push(createUserRow(data[i]));\n }\n });\n $.get(\"/api/volunteers\", function(data) {\n for (var i = 0; i < data.length; i++) {\n rowsToAdd.push(createUserRow(data[i]));\n }\n });\n renderCommunityList(rowsToAdd);\n nameInput.val(\"\");\n }", "function viewDepartments(){\n connection.query(queryList.deptList, function(err, res){\n if(err) throw err;\n console.table(res);\n startQ();\n })\n\n}", "function fetchTrainers () {\n fetch('http://localhost:3000/trainers')\n .then(res => res.json())\n .then(trainers => {\n trainers.forEach((trainer) => showTrainer(trainer))\n })\n}", "function showGrowerList(e) {\n viewModel.set(\"selectedUserId\", e.view.params.userId);\n initList();\n }", "function displayRunners(data){\n\t// if the storage request returns an error, then display it\n if(chrome.runtime.lastError){\n $(\"body\").html(chrome.runtime.lastError);\n return;\n }\n\n // display the number of athletes followed\n\tvar ids = Object.keys(data);\n\tfollowCount = ids.length;\n\t$(\"#follow-count\").text(\"(\"+followCount+\")\");\n\n\t// create a list of [last_name, first_name, id, team, teamID, location] lists\n\trunners = [];\n\tids.forEach((id) => {\n\t\tvar fname = data[id][\"first_name\"];\n\t\tvar lname = data[id][\"last_name\"];\n\t\tvar team = data[id][\"team\"];\n\t\tvar tid = data[id][\"teamID\"];\n\t\tvar loc = data[id][\"location\"];\n\t\trunners.push([lname, fname, id, team, tid, loc]);\n\t});\n\n\n\t// sort the list by last names\n\t// first name tie breaker, then id\n\trunners.sort((a,b) => {\n\t\tfor(var i = 0; i < 3; i++){\n\t\t\tif(a[i] < b[i])\n\t\t\t\treturn -1;\n\t\t\tif(a[i] > b[i])\n\t\t\t\treturn 1;\n\t\t}\n\n\t\t// return 0 if they're the same but this should never be the case\n\t\treturn 0;\n\t});\n\n\t// add to page\n\trunners.forEach((runner) => { \n\t\t// create the row item\n \tvar lineItem = $(\"<tr class='lineItem' value=\" + runner[2] + \"></tr>\");\n \tlineItem.append($(\"<td class='check'><input type=\\'checkbox\\'></td>\"));\n \tlineItem.append($(\"<td class='name'><a href=http://milesplit.com/athletes/\" + runner[2] + \">\" + runner[1] + \" \" + runner[0] + \"</a></td>\"));\n \tlineItem.append($(\"<td class='team'><a href=http://milesplit.com/teams/\" + runner[4] + \">\" + runner[3] + \"</a></td>\"));\n \tlineItem.append($(\"<td class='location'>\" + runner[5] + \"</td>\"));\n\n\t\t// add the click listener\n lineItem.find(\"a\").click(link);\n // append to the list\n \t\t$(\"#runnersList\").append(lineItem);\n\t});\n}", "function showUsers(users, start, finish) {\n if (event) event.preventDefault();\n currentUsers = users;\n\n var $skillLevel = $('#skillLevel').val();\n if (finish > users.length) {\n finish = users.length;\n }\n\n for (var i = start; i < finish; i++) {\n console.log(users[i].skillLevel);\n if (users[i].skillLevel === $skillLevel || $skillLevel === 'All Skill Levels') {\n $listUsers.append('\\n\\n <div class=\"user-card\">\\n <h4>' + users[i].fullname + '</h4>\\n <p><img src=\"' + users[i].image + '\"class=\"userImage\" alt=\"Image Coming\"></p>\\n <p><b>Location: </b>' + users[i].postcode + '</p>\\n <p><b>Phone:</b>' + users[i].phoneNumber + '</p>\\n <p><b>Willing to travel</b>: ' + users[i].travelDistance + ' miles</p>\\n <p><b>Typical availability</b>: ' + users[i].availability + '</p>\\n <p><b>Skill Level</b>: ' + users[i].skillLevel + '</p>\\n <a href=\"mailto:' + users[i].email + '\"><button class=\"btn btn-info\">Email</button></a>\\n </div><br/>\\n ');\n\n if (i == finish - 1 && finish != users.length) {\n $listUsers.append('<button class=\"btn btn-primary moreUsers\" data-finish=\"' + finish + '\">More..</button>');\n }\n }\n }\n //check if userList is empty and provide a message\n if ($listUsers.is(':empty')) {\n $listUsers.append('Sorry no players were found!');\n }\n }", "function showOtherThreads() {\n var array = $$('.threadItem');\n array.each(function(item){\n if (item.getStyle('visibility') == 'hidden') {\n item.setStyles({\n visibility: 'visible',\n display: 'block'\n }); \n } \n });\n // Not on post page so dispose of post button\n $('addPostButton').dispose();\n if($('newPostForm') != null) {\n // If the the form has been opened dispose of it too\n $('newPostForm').dispose();\n }\n // Add the thread button\n initThreadButton();\n}", "function selectHistoryActivitiesAndParties(command, method) {\n\tvar Url = L5.webPath + \"/jsp/workflow/help/selecthistoryactivitiesandparties.jsp?assignmentId=\"\n\t+ getProcessInfoFromContext(\"assignmentId\");\n\tUIFrame(command, method, Url,\"Back\");\n}", "function openVehicle(vid){\n //Open Specific vehicle by clicking More-btn in popup\n var sections = document.getElementsByClassName(\"mySection\");\n activePage = 'vehicleDetails';\n var vDetails;\n for (i = 0; i < sections.length; i++) {\n if (sections[i].id == 'vehicleDetails'){\n vDetails = sections[i];\n sections[i].style.display = \"block\";\n }\n else {\n sections[i].style.display = \"none\";\n }\n }\n loadDetails(vDetails, vid);\n loadLog(vid);\n loadComments(vid);\n loadInfo(vid);\n loadDiagnose(vid);\n loadActions(vid);\n loadTests(vid, 'tests');\n}" ]
[ "0.6118605", "0.6037013", "0.5835954", "0.57168525", "0.569377", "0.56898344", "0.5660652", "0.5655557", "0.5653186", "0.5636219", "0.56218845", "0.5572807", "0.55640185", "0.5560812", "0.55474573", "0.5514355", "0.55099314", "0.5480884", "0.5469338", "0.5447787", "0.5446406", "0.54459554", "0.5440682", "0.54388607", "0.5432574", "0.5429251", "0.5415496", "0.5400674", "0.5396917", "0.5389904", "0.5387078", "0.53594077", "0.53526855", "0.53450644", "0.5344615", "0.5340734", "0.5339009", "0.53359747", "0.5334571", "0.53322285", "0.5326553", "0.5324184", "0.5318951", "0.53083426", "0.5307171", "0.52915484", "0.52914345", "0.5290125", "0.52713126", "0.5266362", "0.5262199", "0.5254724", "0.5243811", "0.5238336", "0.52335215", "0.5224299", "0.52215016", "0.5220669", "0.521426", "0.52085805", "0.5206562", "0.51808107", "0.51758856", "0.5175647", "0.5168584", "0.5162999", "0.51607573", "0.5158677", "0.51566213", "0.5147699", "0.51471114", "0.5144141", "0.51421833", "0.51418155", "0.5140207", "0.51389354", "0.5128944", "0.5121628", "0.5118439", "0.51062334", "0.5102128", "0.51010925", "0.50958425", "0.5079428", "0.5078751", "0.507872", "0.5075983", "0.50704545", "0.5067575", "0.5064183", "0.50610846", "0.50593734", "0.5058459", "0.50572824", "0.5055649", "0.5052258", "0.5051737", "0.50437707", "0.5041779", "0.50341094" ]
0.6470643
0
Update the plot with new data
function updatePlotly(response) { var Bubble = document.getElementById('bubble'); var newdata = getBubbleData(response); console.log(newdata); Plotly.deleteTraces( Bubble, 0 ) Plotly.addTraces( Bubble, newdata[0], ) var Pie = document.getElementById('pie'); var newdata = getPieData(response); console.log(newdata); Plotly.deleteTraces( Pie, 0 ) Plotly.addTraces( Pie, newdata[0], ) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function update() {\n plot.setData([getRandomData()]);\n // Since the axes don't change, we don't need to call plot.setupGrid()\n plot.draw();\n setTimeout(update, updateInterval);\n }", "function update(newData) {\n clearGraph();\n graph.allSeries = newData;\n\n draw();\n }", "function updatePlot() {\n if (!$scope.isReady) return;\n var plot = $scope.plot;\n var lines = prepLines();\n plot.setData(lines);\n // Since the axes don't change, we don't need to call plot.setupGrid()\n plot.draw();\n }", "function update() {\r\n\r\n interactive_plot.setData([getRandomData()]);\r\n\r\n // Since the axes don't change, we don't need to call plot.setupGrid()\r\n interactive_plot.draw();\r\n if (realtime === \"on\")\r\n setTimeout(update, updateInterval);\r\n}", "function updatePlots() {\n updateMap();\n updateLineChart();\n }", "updateChart() {\n let xLabel = this.getChartX();\n let yLabel = this.getChartY();\n let t = this.getChartTargetArray();\n this.setChartData(this.json[xLabel], this.json[yLabel], t, xLabel, yLabel, this.getModel());\n }", "function update() {\n\t\t// plot options\n\t\tvar options = {\n\t\t\tgrid: {clickable: true},\n\t\t\txaxis: {min: -1, max: 1},\n\t\t\tyaxis: {min: -1, max: 1}\n\t\t};\n\n\t\t// Add data points to plot data\n\t\tvar series = [{\n\t\t\tdata: xyData,\n\t\t\tpoints: {show: true},\n\t\t\tcolor: \"blue\"\n\t\t}];\n\n\t\t// add llmse fit line if it exists\n\t\tif (llmseFit) {\n\t\t\tvar fitData = getFitPlotData(llmseFit);\n\t\t\tseries.push({\n\t\t\t\tdata: fitData,\n\t\t\t\tlines: {show: true},\n\t\t\t\tcolor: \"red\",\n\t\t\t\tlabel: \"LMSE fit\"\n\t\t\t});\n\t\t}\n\n\t\t// add descent fit line if it exists\n\t\tif (descent.getNumObservations() > 0) {\n\t\t\tvar fitData = getFitPlotData(descent.getTheta());\n\t\t\tseries.push({\n\t\t\t\tdata: fitData,\n\t\t\t\tlines: {show: true},\n\t\t\t\tcolor: \"orange\",\n\t\t\t\tlabel: \"model fit\"\n\t\t\t});\n\t\t}\n\n\t\tthePlot = plot(series, options);\n\t\thuds.forEach(function(hud){hud.update()});\n\t\treturn thePlot;\n\t}", "function updatedata(id) {\n getPlot(id);\n}", "function updatePlot() {\n // Get the value of the button\n xlim = this.value\n\n // Update X axis\n x.domain([0,xlim])\n s3g1xAxis.transition().duration(1000).call(d3.axisBottom(x))\n\n // Update chart\n myline\n .datum(data)\n .transition()\n .duration(2000)\n .attr(\"d\", d3.line()\n .curve(d3.curveBasis) // Just add that to have a curve instead of segments\n .x(function(d) { return x(d.Period); })\n .y(function(d) { return y(d.Value); })\n ) \n }", "updateHubblePlot() {\n this.updatePoints();\n this.addEventListeners();\n }", "function updatePlot(data) {\n\t\tif (self.xhr) {\n\t\t\tself.xhr.abort();\n\t\t}\n\t\tvar config = app.utils.extend({}, self.apiConfig);\n\t\tvar params = [];\n\t\tfor (var param in data) {\n\t\t\tparams.push(param + '=' + data[param]);\n\t\t}\n\t\tvar queryParams = params.join('&');\n\t\tif (queryParams) { \n\t\t\tconfig.url += '?' + queryParams;\n\t\t} \n\t\t\n\t\tself.xhr = app.utils.doAjax(config);\n\t}", "function updateData() {\n\n // Select the section we want to apply our changes to\n var svg = d3.select(\"body\").transition();\n\n // Make the changes\n svg.select(\".line\")\n .duration(750)\n .style(\"transform\", \"scaleY(.6)\");\n svg.select(\".x.axis\") // change the x axis\n .duration(750)\n .call(xAxis);\n svg.select(\".y.axis\") // change the y axis\n .duration(750)\n .call(yAxis);\n \n var x = document.getElementById(\"added-food\");\n if (x.style.display === \"\" | x.style.display === \"none\") {\n x.style.display = \"inline-block\";\n }\n }", "update(data) {\n this.data = data;\n this.destroy();\n drawChart.call(this);\n }", "function updateChart() {\n\n // Recover the new scale\n var newX = d3.event.transform.rescaleX(x);\n var newY = d3.event.transform.rescaleY(y);\n\n // Update axes with these new boundaries\n xAxis.call(d3.axisBottom(newX))\n yAxis.call(d3.axisLeft(newY))\n\n // Update circle position\n \n scat.attr('cx', function (d) {\n return newX(d.Date)\n })\n .attr('cy', function (d) {\n return newY(d.Popularity_log)\n });\n }", "function updateChart(index) {\n dps_robo[index][\"y\"] = robo[index];\n dps_base[index][\"y\"] = base[index];\n dps_user[index][\"y\"] = user[index];\n chart.render();\n}", "function updateChart() {\n removePreviousChart();\n emptyChartData(chart);\n filterCategoryInsertion();\n displayChart(chart);\n}", "function updatePlot() {\n let data = [];\n\n let x3 = 1;\n let y3 = 1;\n\n data = computeBasis(x3, y3);\n Plotly.animate(\n 'graph-holder',\n {data: data},\n {\n fromcurrent: true,\n transition: {duration: 0,},\n frame: {duration: 0, redraw: false,},\n mode: \"immediate\"\n }\n );\n }", "function updateChart() {\n if(hasChartBeenMade === false) {\n makeChart();\n } else {\n myChart.data.labels = chartLabels;\n myChart.data.datasets[0].data = chartValues;\n }\n}", "function update(){\n\n //alert(\"PredictionLink::update\\r\\n\");\n\t\tvar newPoints = inputData.getCorrelationsFor(outputData, latestUpdateTime);\n //alert(\"back in PredictionLink::update\\r\\n\");\n\t\t\n\t\tif (newPoints[0].length > 0){\n\t\t\n\t\t\tvar i=0;\n //alert(\"plot adding datapoints\\r\\n\");\n\t\t\tfor (i = 0; i < newPoints[0].length; i++) {\n\t\t\t\tplot.addDataPoint(newPoints[0][i]);\n\t\t\t}\n\t\t\n\t\t\tlatestUpdateTime = outputData.getLatestDate();\n\t\t\tnumChanges = numChanges + newPoints[1];\n //alert(\"plot done adding datapoints\\r\\n\");\n\t\t}\n\t}", "function updateChart() {\n const zoomState = zoomTransform(SVG.node());\n\n // recover the new scale\n var newX = zoomState.rescaleX(x);\n var newY = zoomState.rescaleY(y);\n\n \n // update axes with these new boundaries\n xAxis.call(axisBottom(newX))\n yAxis.call(axisLeft(newY))\n \n // update circle position\n scatter\n .selectAll(\"circle\")\n .attr('cx', function(d) {return newX(d.Sepal_Length)})\n .attr('cy', function(d) {return newY(d.Petal_Length)});\n }", "function updateRandom() {\n series[0].data = getRandomData();\n console.log(series[0].data)\n plot.setData(series);\n plot.draw();\n }", "function updatePlotly(newdata, newlayout) {\n var BAR = document.getElementById(\"plot\"); \n Plotly.newPlot(BAR, newdata, newlayout);\n }", "function update(data) {\n\t\t// JOIN new data with old elements\n\t\tvar point = plotG.selectAll(\"circle.point\")\n\t\t\t\t.data(data, function(d, i) { \n\t\t\t\t\treturn i; \n\t\t\t\t});\n\t\tvar fixedPoint = plotG.selectAll(\"circle.fixedPoint\")\n\t\t\t\t.data(fixedPoints, function(d, i) { \n\t\t\t\t\treturn d.id; \n\t\t\t\t});\n\n\t\t// EXIT old elements not present in new data\n\t\tpoint.exit()\n\t\t\t.remove();\n\t\tfixedPoint.exit()\n\t\t\t.remove();\n\n\t\t// UPDATE old elements present in new data\n\t\tpoint\n \t\t\t.attr(\"cx\", function(d) { \n\t\t\t\treturn d.x; \n\t\t\t})\n\t\t\t.attr(\"cy\", function(d) { \n\t\t\t\treturn d.y; \n\t\t\t});\n\n\t\t// animate size change only if new points are not coming in to fast\n\t\tif (intervalTime < 250) {\n\t\t\tpoint.attr(\"r\", pointR.point);\n\t\t} else {\n\t\t\tpoint.transition()\n\t\t\t\t.duration(1000)\n\t\t\t\t.attr(\"r\", pointR.point);\n\t\t}\n\n\t\tfixedPoint\n\t\t\t.attr(\"fill\", function(d, i) {\n\t\t\t\treturn d.id === fixedPointId - 1 ? colors.addPoint : colors.fixedPoint;\n\t\t\t})\n\t\t\t.attr(\"r\", function(d, i) {\n\t\t\t\treturn d.id === fixedPointId - 1 ? pointR.addPoint : pointR.fixedPoint;\n\t\t\t});\n\n\t\t// ENTER new elements present in new data\n\t\tpoint.enter()\n\t\t\t.append(\"circle\")\n\t\t\t.classed(\"point\", true)\n \t\t\t.attr(\"cx\", function(d) { \n\t\t\t\treturn d.x; \n\t\t\t})\n\t\t\t.attr(\"cy\", function(d) { \n\t\t\t\treturn d.y; \n\t\t\t})\n\t\t\t.attr(\"r\", pointR.point)\n\t\t\t.attr(\"fill\", colors.point);\n\t\tfixedPoint.enter()\n\t\t\t.append(\"circle\")\n\t\t\t.classed(\"fixedPoint\", true)\n \t\t\t.attr(\"cx\", function(d) { \n\t\t\t\treturn d.x; \n\t\t\t})\n\t\t\t.attr(\"cy\", function(d) { \n\t\t\t\treturn d.y; \n\t\t\t})\n\t\t\t.attr(\"r\", function(d, i) {\n\t\t\t\treturn d.id === fixedPointId - 1 ? pointR.addPoint : pointR.fixedPoint;\n\t\t\t})\n\t\t\t.attr(\"fill\", function(d, i) {\n\t\t\t\treturn d.id === fixedPointId - 1 ? colors.addPoint : colors.fixedPoint;\n\t\t\t})\n\t\t\t.call(d3.drag()\n\t\t\t\t.container(document.querySelector(\"svg\"))\n \t\t.on(\"start\", dragstarted)\n \t\t.on(\"drag\", dragged)\n \t\t.on(\"end\", dragended));\n\t}", "function updatePlot() {\n if (typeof envData === 'undefined') {\n return;\n }\n \n // Adjust scales' min and max\n xScale.domain([new Date(envData[0].time), new Date(envData[envData.length -1].time)]).range([W_PADDING, WIDTH - W_PADDING]); \n \n if (envData[0][scope.plottype] || envData[0][scope.plottype] == 0) {\n if (scope.thresholddata) {\n var min = Math.min(d3.min(envData, function(d) {return d[scope.plottype];}),\n scope.thresholddata.marginalData[scope.plottype], \n scope.thresholddata.severeData[scope.plottype]);\n var max = Math.max(d3.max(envData, function(d) {return d[scope.plottype];}),\n scope.thresholddata.marginalData[scope.plottype], \n scope.thresholddata.severeData[scope.plottype]);\n yScale.domain([min, max]).range([HEIGHT - H_PADDING, TOP_PADDING]);\n }\n else {\n yScale.domain([d3.min(envData, function(d) {return d[scope.plottype];}), d3.max(envData, function(d) {\n return d[scope.plottype];\n })]).range([HEIGHT - H_PADDING, TOP_PADDING]);\n }\n }\n \n svg.select('#d3plotline')\n .datum(envData) // set the new data\n .transition() // start a transition to bring the new value into view\n .attr(\"d\", line) // apply the new data values \n .ease(\"linear\")\n .duration(DURATION);\n \n if (scope.thresholddata) {\n setThresholdClipAttributes(); \n \n svg.selectAll(\".line\")\n .data(CLIP_NAMES)\n .attr(\"clip-path\", function(d) { \n return \"url(#clip-\" + d + \")\"; })\n .datum(envData)\n .transition()\n .attr(\"d\", line)\n .ease(\"linear\")\n .duration(DURATION); \n } \n \n svg.select(\".y.axis\") // update the y axis\n .transition()\n .duration(DURATION)\n .call(yAxis); \n \n svg.select(\"#yLabel\").text(yAxisLabel[scope.plottype]);\n\n svg.select(\".x.axis\") // update the x axis\n .transition()\n .duration(DURATION)\n .call(xAxis); \n \n svg.selectAll('#xAxis g text').each(insertLineBreaks);\n }", "function updateChart() {\r\n\r\n // What are the selected boundaries?\r\n extent = d3.event.selection\r\n\r\n // If no selection, back to initial coordinate. Otherwise, update X axis domain\r\n if (!extent) {\r\n if (!idleTimeout) return idleTimeout = setTimeout(idled, 350); // This allows to wait a little bit\r\n x.domain([4, 8])\r\n } else {\r\n x.domain([x.invert(extent[0]), x.invert(extent[1])])\r\n line.select(\".brush\").call(brush.move, null) // This remove the grey brush area as soon as the selection has been done\r\n }\r\n\r\n // Update axis and line position\r\n xAxis.transition().duration(1000).call(d3.axisBottom(x).tickFormat(d3.timeFormat(\"%d/%m\")))\r\n line\r\n .select('.line')\r\n .transition()\r\n .duration(1000)\r\n .attr(\"d\", d3.line()\r\n .x(function (d) {\r\n return x(d.date)\r\n })\r\n .y(function (d) {\r\n return y(d.value)\r\n })\r\n\r\n )\r\n }", "function updateChart() {\r\n\r\n // What are the selected boundaries?\r\n extent = d3.event.selection\r\n\r\n // If no selection, back to initial coordinate. Otherwise, update X axis domain\r\n if (!extent) {\r\n if (!idleTimeout) return idleTimeout = setTimeout(idled, 350); // This allows to wait a little bit\r\n x.domain([4, 8])\r\n } else {\r\n x.domain([x.invert(extent[0]), x.invert(extent[1])])\r\n line.select(\".brush\").call(brush.move, null) // This remove the grey brush area as soon as the selection has been done\r\n }\r\n\r\n // Update axis and line position\r\n xAxis.transition().duration(1000).call(d3.axisBottom(x).tickFormat(d3.timeFormat(\"%d/%m\")))\r\n line\r\n .select('.line')\r\n .transition()\r\n .duration(1000)\r\n .attr(\"d\", d3.line()\r\n .x(function (d) {\r\n return x(d.date)\r\n })\r\n .y(function (d) {\r\n return y(d.value)\r\n })\r\n\r\n )\r\n }", "updateGraphData() {\n this.PieGraph.data.labels = this.labelsAndDataset.labels;\n this.PieGraph.data.datasets.forEach((dataset) => {\n dataset.data.push(...this.labelsAndDataset.dataset);\n });\n this.PieGraph.update();\n }", "function updateAmountGraph() {\n amountChartData.data.datasets[0].data = [];\n\n amountChartData.data.datasets[0].data.push(keg.level);\n\n amountChartData.update();\n\n console.log(amountChartData);\n}", "function updatePlot(selection, mydata, currentaxis) {\n \n // reset existing plot\n svg.selectAll(\"circle\").remove();\n svg.selectAll(\".node\").remove();\n var xaxis = \"\";\n var yaxis = \"\";\n \n \n // set data set based on selected dimensions\n if (selected[0][2]) {\n xaxis = function(d) { return x(d.pctInPoverty); }\n x.domain([d3.min(mydata, function(d) { return d.pctInPoverty; }) - 1, d3.max(mydata, function(d) { return d.pctInPoverty; }) + 1]);\n }\n if (selected[1][2]) {\n xaxis = function(d) { return x(d.medAge); }\n x.domain([d3.min(mydata, function(d) { return d.medAge; }) -1, d3.max(mydata, function(d) { return d.medAge; }) + 1]);\n }\n if (selected[2][2]) {\n xaxis = function(d) { return x(d.medFamilyInc); }\n x.domain([d3.min(mydata, function(d) { return d.medFamilyInc; }) - 5000, d3.max(mydata, function(d) { return d.medFamilyInc; }) + 5000]);\n }\n if (selected[3][2]) {\n yaxis = function(d) { return y(d.pctNeverHadCheckup); }\n y.domain([d3.min(mydata, function(d) { return d.pctNeverHadCheckup; }) - .1, d3.max(mydata, function(d) { return d.pctNeverHadCheckup; }) + .1]);\n }\n if (selected[4][2]) {\n yaxis = function(d) { return y(d.pctStroke); }\n y.domain([d3.min(mydata, function(d) { return d.pctStroke; }) -1, d3.max(mydata, function(d) { return d.pctStroke; }) +1]);\n myYTip = \"<div>Stroke %: \" + (function(d) { return d.pctStroke; }) + \"</div>\";\n }\n if (selected[5][2]) {\n yaxis = function(d) { return y(d.pctObese); }\n y.domain([d3.min(mydata, function(d) { return d.pctObese; }) -1, d3.max(mydata, function(d) { return d.pctObese; }) +1]);\n }\n \n svg.call(tool_tip);\n \n //Refomat the x axis if clicked\n if (currentaxis == \"x\") {\n svg.select(selection)\n .style(\"fill\", \"purple\")\n .style(\"font-weight\", \"bold\")\n .attr('fill-opacity', 1)\n .transition();\n \n svg.select(prevXSelected)\n .style(\"fill\", \"black\")\n .attr('fill-opacity', 0.5)\n .style(\"font-weight\", \"normal\")\n .transition();\n \n prevXSelected = selection;\n }\n \n //Reformat the y axis if clicked\n if (currentaxis == \"y\") {\n svg.select(selection)\n .style(\"fill\", \"purple\")\n .style(\"font-weight\", \"bold\")\n .attr('fill-opacity', 1)\n .transition();\n \n svg.select(prevYSelected)\n .style(\"fill\", \"black\")\n .style(\"font-weight\", \"normal\")\n .attr('fill-opacity', 0.5)\n .transition();\n \n prevYSelected = selection;\n }\n\n // Add the scatterplot\n svg.selectAll(\"dot\")\n .data(mydata)\n .enter()\n .append(\"circle\")\n .attr(\"r\", 10)\n .attr(\"fill\", \"purple\")\n .attr('fill-opacity', 0.5)\n .attr(\"text\", mydata.state)\n .on('mouseover', tool_tip.show)\n .on('mouseout', tool_tip.hide)\n .attr(\"cx\", xaxis)\n .attr(\"cy\", yaxis); \n \n // Add the state labels\n var myg = svg.selectAll(\"g.node\")\n .data(mydata)\n .enter().append(\"svg:g\")\n .attr(\"class\", \"node\");\n \n myg.append(\"svg:text\")\n .attr(\"x\", xaxis)\n .attr(\"y\", yaxis)\n .attr(\"dy\", \".31em\")\n .style(\"font\", \"8px sans-serif\")\n .style(\"text-anchor\", \"middle\")\n .style(\"fill\", \"white\")\n .attr(\"class\", \"labels\")\n .text(function(d) { return d.state; });\n \n // Update the X Axis\n svg.select(\".xaxis\")\n .attr(\"transform\", \"translate(0,\" + height + \")\")\n .transition()\n .call(d3.axisBottom(x));\n \n // Update the Y Axis\n svg.select(\".yaxis\")\n .transition()\n .call(d3.axisLeft(y));\n\n}", "function updateChart() {\n\n\t\t// What are the selected boundaries?\n\t\textent = d3.event.selection\n\n\t\t// If no selection, back to initial coordinate. Otherwise, update X axis domain\n\t\tif (!extent) {\n\t\t\tif (!idleTimeout) return idleTimeout = setTimeout(idled, 350); // This allows to wait a little bit\n\t\t\txScale.domain([4, 8])\n\t\t} else {\n\t\t\txScale.domain([xScale.invert(extent[0]), xScale.invert(extent[1])])\n\t\t\tline.select(\".brush\").call(brush.move, null) // This remove the grey brush area as soon as the selection has been done\n\t\t}\n\t\td3.selectAll('.path-image').attr('display', 'none')\n\n\t\t// Update axis and line position\n\t\txAxis.transition().duration(1000).call(\n\t\t\td3.axisBottom(xScale)\n\t\t\t.ticks(5)\n\t\t\t.tickFormat(d3.timeFormat('%H')))\n\t\tline\n\t\t\t.select('.line')\n\t\t\t.transition()\n\t\t\t.duration(1000)\n\t\t\t.attr(\"d\", d3.line()\n\t\t\t\t.x(function (d) {\n\t\t\t\t\treturn xScale(d.date)\n\t\t\t\t})\n\t\t\t\t.y(function (d) {\n\t\t\t\t\treturn yScale(d.mood)\n\t\t\t\t})\n\t\t\t\t.curve(d3.curveMonotoneX)\n\t\t\t)\n\t}", "function updatePlotly2(newdata) {\n var line = document.getElementById(\"line\");\n Plotly.restyle(line, \"y\", [newdata])\n // Plotly.restyle(line, \"title\", raw_data.points[0].state + \": Socioeconomic Variable vs Years\")\n}", "function plot_refresh(plot_id) {\n\tif (! plot_is_showed(plot_id)) {\n\t\tconsole.log('Broken plot_refresh');\n\t\treturn;\n\t}\n\tplots[plot_id]['chart'].update();\n}", "function updatePlotly(newdata) {\n Plotly.restyle(\"pie\", \"values\", [newdata]);\n }", "function updatePlotly(newdata) {\n Plotly.restyle(\"pie\", \"values\", [newdata]);\n }", "function updateChart() {\n\n extent = d3.event.selection\n\n // If no selection, back to initial coordinate. Otherwise, update X axis domain\n if (!extent) {\n if (!idleTimeout) return idleTimeout = setTimeout(idled, 350); // This allows to wait a little bit\n x.domain(d3.extent(person.daily_schedule[0].schedule, function(d) {\n return convert_time_to_num[d.starting_time];\n }))\n } else {\n x.domain([x.invert(extent[0]), x.invert(extent[1])])\n areaChart.select(\".brush\").call(brush.move, null) // This remove the grey brush area as soon as the selection has been done\n }\n\n // Update axis and area position\n xAxis.transition().duration(1000).call(d3.axisBottom(x).ticks(5).tickFormat(function(d) { return data.time_conversion[d + 1] }))\n areaChart\n .selectAll(\"path\")\n .transition().duration(1000)\n .attr(\"d\", area)\n }", "function redrawWithAnimation() {\n // update with animation\n graph.selectAll(\"path\")\n .attr(\"transform\", \"translate(\" + x(1) + \")\") // set the transform to the right by x(1) pixels (6 for the scale we've set) to hide the new value\n .data([dataSet[0]]) // set the new data\n .attr(\"d\", line) // apply the new data values ... but the new value is hidden at this point off the right of the canvas\n .transition() // start a transition to bring the new value into view\n .ease(d3.easeLinear)\n .duration(transitionDelay*0.95) // for this demo we want a continual slide so set this to the same as the setInterval amount below\n .attr(\"transform\", \"translate(\" + x(0) + \")\"); // animate a slide to the left back to x(0) pixels to reveal the new value\n\n /* thanks to 'barrym' for examples of transform: https://gist.github.com/1137131 */\n }", "function updateChart() {\n\n extent = d3.event.selection\n\n // If no selection, back to initial coordinate. Otherwise, update X axis domain\n if(!extent){\n if (!idleTimeout) return idleTimeout = setTimeout(idled, 350); // This allows to wait a little bit\n x.domain(d3.extent(data, function(d) { return d.Year; }))\n }else{\n x.domain([ x.invert(extent[0]), x.invert(extent[1]) ])\n areaChart.select(\".brush\").call(brush.move, null) // This remove the grey brush area as soon as the selection has been done\n }\n\n // Update axis and area position\n xAxis.transition().duration(1000).call(d3.axisBottom(x).ticks(5))\n areaChart\n .selectAll(\"path\")\n .transition().duration(1000)\n .attr(\"d\", area)\n }", "function update() {\n \n // data\n var key = Object.keys(ids).find( key => ids[key] == this.value) ;\n var newId = data.id[key];\n var newValue = data.value[key];\n var newDemo = data.demographics[key];\n \n // bar chart\n Plotly.restyle('bar', 'x', [newValue.slice(0,10).reverse()]);\n Plotly.restyle('bar', 'y', [newId.slice(0,10).reverse().map( i => 'OTU ' + i.toString() )]);\n\n // bubble chart\n Plotly.restyle('bubble', 'x', [newId]);\n Plotly.restyle('bubble', 'y', [newValue]);\n\n // info panel\n d3.selectAll('#sample-metadata text').remove();\n Object.entries(newDemo).forEach( v => {\n d3.select('#sample-metadata')\n .append('text')\n .text(`${v[0]} : ${v[1]}`)\n .append('br');\n });\n\n // gauge\n Plotly.restyle('gauge', 'value', [newDemo.wfreq]);\n Plotly.restyle('gauge', 'title', [{ text: `Scrubs per Week | Participant: ${newDemo.id}` }]);\n\n }", "function updateCanvas() {\n clearGraph();\n\n updatePoints();\n}", "updateChart () {\n \n }", "function chartDataChanged() {\n clearTimeout(chartUpdateDelay);\n chartUpdateDelay = setTimeout(function() {\n chartUpdateDelay = null;\n updateData();\n }, 250);\n }", "function updatePlot(year) {\n let currentData = dictAbs[year];\n let rows = [];\n let count = 0;\n currentData.forEach(a => {\n rows.push(count);\n count++;\n });\n currentData.sort();\n var trace2 = {\n x: rows,\n y: currentData,\n mode: \"lines\",\n name: \"Lines\"\n };\n\n var data = [trace2];\n\n var layout = {\n title: year,\n xaxis: {\n title: {\n text: \"Movie Instance\"\n }\n },\n yaxis: {\n title: {\n text: \"Absolute Error of Ratings\"\n }\n }\n };\n\n Plotly.newPlot(\"actualPredicted\", data, layout);\n}", "function update(d) {\n data = d;\n load_images();\n draw_viewer();\n }", "function updatePlotly(newdata) {\n Plotly.restyle(\"pie\", \"values\", [newdata]);\n}", "function updatePlotly(newdata) {\n Plotly.restyle(\"pie\", \"values\", [newdata]);\n}", "function updatePlotly(newdata) {\n Plotly.restyle(\"pie\", \"values\", [newdata]);\n}", "function redrawGraph() {\n // Generate data to pass to the graph.\n function get_dataset(i) {\n var dataSet;\n if (subtypeIndex[1] === null) {\n dataSet = calculateGraphPoints(1, 100, parseFloat(ligandTableCell(subtypeIndex[0] + 1, i).value));\n } else {\n dataSet = calculateGraphPoints(2,\n subtypePercentage[0],parseFloat(ligandTableCell(subtypeIndex[0] + 1, i).value),\n subtypePercentage[1],parseFloat(ligandTableCell(subtypeIndex[1]+1, i).value));\n }\n return dataSet\n }\n\n var data = [];\n for (var i = 0; i < 6; i++) {\n if (activeLigandRow()[i]) {\n var dataSet = get_dataset(i);\n var graph = {\n x: dataSet[0],\n y: dataSet[1],\n mode: 'lines',\n line: {\n color: colorTable[i],\n width: 1\n },\n name: ligandNames[ligandTableCell(0, i).value]\n\n };\n data.push(graph);\n }\n }\n\tplotGraph('myDiv',data, false, {staticPlot: true});\n}", "update () {\r\n\t\tvar svg = d3.select(this.element);\r\n\t\tsvg.selectAll('*').remove();\r\n\t\tthis.drawChart();\r\n\t}", "function redrawWithoutAnimation() {\n\t // static update without animation\n\t graph.selectAll(\"path\")\n\t .data([dataSet[0]]) // set the new data\n\t .attr(\"d\", line); // apply the new data values\n\t }", "function updateChart() {\r\n\r\n // recover the new scale\r\n newX = d3.event.transform.rescaleX(x);\r\n newY = d3.event.transform.rescaleY(y);\r\n \r\n // update axes with these new boundaries\r\n xAxis.call(d3.axisBottom(newX))\r\n yAxis.call(d3.axisLeft(newY))\r\n\r\n // used to determine how \"zoomed in\" user is --> use for radius resize later on\r\n // var k = d3.event.transform.k\r\n\r\n // radius = d3.scaleLinear()\r\n // .domain(d3.extent(data, function(d) { return d.appearances; }))\r\n // .range([25, 125]);\r\n\r\n // update circle position\r\n scatter\r\n .selectAll(\"circle\")\r\n .attr('cx', function(d) {return newX(d.x)})\r\n .attr('cy', function(d) {return newY(d.y)})\r\n //.attr('r', function(d) {return radius(d.appearances) + k});\r\n }", "function addData() {\n chart.data.datasets[0].data = yys;\n chart.update();\n}", "function updateVisualization() {\n //date periods\n var newData = globalData.filter(function(d) { return (d.term >= format.parse(lb) && d.term <= format.parse(ub)) });\n \n //setting the domain for the x scale\n x.domain(d3.extent(newData, function(d) { return d.term; }));\n \n //line coordinates updated\n gdpLine.x(function(d) { return x(d.term); })\n cpiLine.x(function(d) { return x(d.term); })\n budgetLine.x(function(d) { return x(d.term); })\n incomeLine.x(function(d) { return x(d.term); })\n \n \n //updating individual lines\n if ($(\"#gdpCB\").is(\":checked\")){\n svg.select(\".gdpLine\")\n .datum(newData)\n .transition()\n .duration(800)\n .style(\"visibility\",\"visible\")\n .attr(\"d\", gdpLine);\n }else{\n svg.select(\".gdpLine\").style(\"visibility\",\"hidden\");\n }\n\n if ($(\"#cpiCB\").is(\":checked\")){\n svg.select(\".cpiLine\")\n .datum(newData)\n .attr(\"d\", cpiLine)\n .style(\"visibility\",\"visible\");\n }else{\n svg.select(\".cpiLine\").style(\"visibility\",\"hidden\");\n }\n \n if ($(\"#incomeCB\").is(\":checked\")){\n svg.select(\".incomeLine\")\n .datum(newData)\n .style(\"visibility\",\"visible\")\n .attr(\"d\", incomeLine);\n }else{\n svg.select(\".incomeLine\").style(\"visibility\",\"hidden\");\n }\n\n if ($(\"#budgetCB\").is(\":checked\")){\n svg.select(\".budgetLine\")\n .datum(newData)\n .style(\"visibility\",\"visible\")\n .attr(\"d\", budgetLine);\n }else{\n svg.select(\".budgetLine\").style(\"visibility\",\"hidden\");\n }\n \n //updating the x axis\n svg.select(\".x-axis\")\n .transition()\n .duration(800)\n .call(xAxis);\n \n \n newEventData = eventData.filter(function(d) { return (d.startdate >= format.parse(lb) && d.enddate <= format.parse(ub)) });\n \n console.log(newEventData)\n \n var eventInd = svg.selectAll(\".eventInd\")\n .data(newEventData)\n .enter()\n .append(\"g\")\n .attr(\"class\", \"eventInd\");\n \n // draw a line: start event\n eventInd.append(\"line\")\n .attr(\"x1\", function(d) { return x(d.startdate); })\n .attr(\"y1\", 0)\n .attr(\"x2\", function(d) { return x(d.startdate); })\n .attr(\"y2\", eventHeight)\n .attr(\"class\",\"eventlineborder\")\n .style(\"stroke\",function(d){\n if (d.party ===\"D\"){return \"#66d9ff\"}\n else{return \"#ff6666\"}\n });\n \n // draw a line: end event\n eventInd.append(\"line\")\n .attr(\"x1\", function(d) { return x(d.enddate); })\n .attr(\"y1\", 0)\n .attr(\"x2\", function(d) { return x(d.enddate); })\n .attr(\"y2\", eventHeight)\n .attr(\"class\",\"eventlineborder\")\n .style(\"stroke\",function(d){\n if (d.party ===\"D\"){return \"#66d9ff\"}\n else{return \"#ff6666\"}\n });\n \n // draw a line: period connector event\n eventInd.append(\"line\")\n .attr(\"x1\", function(d) { return x(d.startdate); })\n .attr(\"y1\", eventHeight)\n .attr(\"x2\", function(d) { return x(d.enddate); })\n .attr(\"y2\", eventHeight)\n .attr(\"class\",\"eventlineconnector\")\n .style(\"stroke\",function(d){\n if (d.party ===\"D\"){return \"#66d9ff\"}\n else{return \"#ff6666\"}\n });\n \n // add event label\n eventInd.append(\"text\")\n //.attr(\"x\", function(d) { return x(d.startdate) + ((x(d.enddate) - x(d.startdate))/2); })\n //.attr(\"y\", eventHeight + 12)\n .attr(\"x\",eventHeight + 5)\n .attr(\"y\",function(d) { return -1* (x(d.startdate) + ((x(d.enddate) - x(d.startdate))/2)); })\n .attr(\"class\", \"eventtitle\")\n .text(function(d) { return d.name; })\n .attr(\"transform\", \"rotate(90)\")\n .style(\"stroke\",function(d){\n if (d.party ===\"D\"){return \"#66d9ff\"}\n else{return \"#ff6666\"}\n });\n \n //eventInd.exit().remove();\n}", "function updateChart(chart, data) {\n\t\tchart.selectAll(\"polyline\")\n\t\t .data(data)\n\t\t .attr(\"opacity\", function(d, i){\n\t\t \tif( crimeVisible[d[\"type\"]] ) {\n\t\t \treturn 1;\n\t\t } else {\n\t\t \treturn 0;\n\t\t }\n\t\t });\n\t}", "function updateGraph(data) {\n\n\t// TOOD: Animate graph while rendering?\n\n\tgraph.clear();\n\tif (data && data.terms && data.terms.length > 0) {\n\n\t\t// Setup graph labels and text\n\t\tgraph.text(75,10,\"(mentions)\");\n\n\t\t// Assemble data for the chart and determine the max value\n\t\tvar yMax = 0;\n\t\tvar valuesY = [];\n\t\tfor (var i = 0; i < data.terms.length; i++) {\n\t\t\tconsole.log(' Length for [' + data.terms[i].term + '] : ' + data.terms[i].data.length);\n\t\t\tvaluesY.push(data.terms[i].data);\n\t\t\tif (data.terms[i].max > yMax) {\n\t\t\t\tyMax = data.terms[i].max;\n\t\t\t}\n\t\t}\n\n\t\tvar valuesX = [];\n\t\tfor (var i = 0; i < valuesY[0].length; i++) {\n\t\t\tvaluesX.push(i);\n\t\t};\n\n\t\tvar xAxisStep = 6;\n\t\tvar yAxisStep = (yMax > 5) ? 5 : 1;\n\t\tgraphLines = graph.linechart(32, 0, 843, 325, valuesX, valuesY, {\n\t\t\taxis: \"0 0 1 1\",\n\t\t\taxisxstep: xAxisStep,\n\t\t\taxisystep: yAxisStep,\n\t\t\tsmooth: true\n\t\t\t//shade: true, nostroke: true\n\t\t});\n\n\t\t// Setup each line\n \t\tfor (var i = 0; i < graphLines.lines.length; i++) {\n \t\t\tgraphLines.lines[i].id = \"termLineItem_\" + data.terms[i].term;\n \t\t}\n\n\t\t// Modify the x-axis labels\n\t\tvar xText = graphLines.axis[0].text.items;\n\t\tvar dateIncrement = (data.time_end - data.time_start) / xAxisStep;\n\n\t\t// If granularity is DAILY, round up a day to ensure\n\t\t// that the x-axis labels are more meaningful.\n\t\tif (data.granularity === \"DAILY\") {\n\t\t\tdateIncrement += (60 * 60 * 24);\n\t\t}\n\n\t\tfor (var i in xText){\n\t\t\tvar date = new Date((data.time_start + (i * dateIncrement)) * 1000);\n\t\t\txText[i].attr({'text': formatDateShort(date)});\n \t\t};\n\n \t\t// Modify the y-axis labels\n \t\tvar yText = graphLines.axis[1].text.items;\n \t\tfor (var i in yText) {\n \t\t\tvar formattedNumber = formatNumber(yText[i].attr(\"text\"));\n \t\t\tyText[i].attr({'text' : formattedNumber});\n \t\t}\n\t}\n}", "function redraw() {\n // using raw attributes means we need to explicitly pass the data in\n crossValueAttribute.data(columnValues(data.table, 'x'));\n mainValueAttribute.data(columnValues(data.table, 'y'));\n if (!LO_FI_VERSION) {\n languageAttribute.data(columnValues(data.table, 'language'));\n yearAttribute.data(columnValues(data.table, 'date'));\n indexAttribute.data(columnValues(data.table, 'ix'));\n }\n\n // scale the points as the user zooms, but at a slower rate\n const scale = (xScale.domain()[1] - xScale.domain()[0]) / 100;\n const size = 1 / (1 + (scale - 0.9) * 1);\n pointSeries.size(size);\n\n d3.select('#chart')\n .datum(data)\n .call(chart);\n\n}", "function updateChart() {\n var chartData, types = ['string', 'number', 'number'];\n\n chartData = computeChartData();\n\n vm.chartConfig = {\n type: \"BarChart\",\n displayed: true,\n data: Utils.arrayToDataTable(chartData, types),\n options: {\n legend: {\n position: 'bottom'\n },\n chartArea: {\n top: 20,\n bottom: 0\n },\n hAxis: {\n minValue: 0,\n format: 'decimal'\n },\n colors: ['red', 'green']\n }\n };\n }", "function updatePlotly(newdata) {\n Plotly.restyle(\"bar\", \"x\", [newdata.x]);\n Plotly.restyle(\"bar\", \"y\", [newdata.y]);\n}", "function updateChart() {\n var chartData, types;\n\n chartData = computeChartData();\n types = ['string'];\n\n for (var i=1 ; i < chartData[0].length ; i++) {\n types.push('number');\n }\n\n vm.chartConfig = {\n type: \"AreaChart\",\n displayed: true,\n data: Utils.arrayToDataTable(chartData, types),\n options: {\n legend: {\n position: 'none'\n },\n pointSize: 2,\n colors: ['#ffda00'],\n vAxis: {\n title: 'Solde en fin de mois (€)',\n textStyle: { fontSize: 12 },\n titleTextStyle: { fontSize: 12 },\n minorGridlines: {\n count: 2\n }\n },\n hAxis: {\n textStyle: { fontSize: 12 }\n }\n }\n };\n }", "@action.bound refreshChart() {\n this.newChart();\n }", "function update(data) {\n\n //Axis x and x\n x.domain([0, d3.max(data, function (d) { return d.ser1 })]);\n VisAreaExam.selectAll(\".theXaxis\").transition()\n .duration(3000)\n .call(xAxis);\n\n\n y.domain([0, d3.max(data, function (d) { return d.ser2 })]);\n VisAreaExam.selectAll(\".theYaxis\")\n .transition()\n .duration(3000)\n .call(yAxis);\n\n // select data and line\n let lineupdate = VisAreaExam.selectAll(\".theLine\")\n .data([data], function (d) { return d.ser1 });\n\n\n // draw line\n lineupdate\n .enter()\n .append(\"path\")\n .attr(\"class\", \"theLine\")\n .merge(lineupdate)\n .transition()\n .duration(3000)\n .attr(\"d\", d3.line()\n .x(function (d) { return x(d.ser1); })\n .y(function (d) { return y(d.ser2); }))\n .attr(\"fill\", \"none\")\n .attr(\"stroke\", \"steelblue\")\n .attr(\"stroke-width\", 2.5)\n\n VisAreaExam\n .call(yTitle);\n\n VisAreaExam\n .call(xTitle);\n\n VisAreaExam\n .call(GPlabel);\n\n\n}", "function UpdateChartData()\r\n{\r\n while(Points > 10)\r\n {\r\n Points -= 1;\r\n\r\n myLineChart.removeData();\r\n }\r\n\r\n myLineChart.addData([Data[\"Temperature\"]], Math.floor((Date.now() - StartTime) / 1000.0));\r\n myLineChart.update();\r\n Points+=1;\r\n}", "function dataUpdate(data){\n\t\t\tif( !data) return;\n\t\t\tif( data.Rows[0].Label) updateLabel(data);\n\t\t\tif( !labels || !chart) return;\n\t\t\t\n\t\t\tvar dataprovider = convertoChart(data);\n\t\t\tchart.dataProvider = dataprovider; \n\t\t\tchart.validateData(); \n\t\t}", "function startPlotUpdater(address) {\n setInterval(function() {\n loadData(address, updatePlot);\n }, 2 * 1000);\n}", "function updatePlotly1(newdata) {\n var scatter = document.getElementById(\"scatter\");\n Plotly.restyle(scatter, \"y\", [newdata])\n //.transition()\n //.duration(500);\n}", "_updateDataset() {\n // if graph hasn't been initialized, don't do anything\n if (!this.graph_obj) { console.log('not initialized'); return; }\n\n // calculate new decision's timestamp as a value between 0 and 1\n const xval = (\n (performance.now() - this.start_time) /\n (this.periodLength * 1000));\n if (isNaN(xval)) return;\n\n // add point for my new decision\n let dataset = this.graph_obj.series[0];\n this._lastElem(dataset.data).remove();\n dataset.addPoint([xval, this.myDecision]);\n dataset.addPoint([xval, this.myDecision]);\n\n // add point for others' new decision\n dataset = this.graph_obj.series[1];\n this._lastElem(dataset.data).remove();\n dataset.addPoint([xval, this.otherDecision]);\n dataset.addPoint([xval, this.otherDecision]);\n }", "function refreshChart() {\n ctrlChart.isLoading = true;\n // Update with the actual data.\n\n // Refresh electricity data.\n Electricity.refresh(FilterFactory.get('activeElectricityHash'));\n // Redraw the chart.\n render();\n }", "function update() {\n\t\t\n\t\t// Call measure each time before we update to make sure all our our layout properties are set correctly\n\t\tmeasure();\n\t\t\n\t\t// Layout all of our primary SVG d3.elements.\n\t\tsvg.attr(\"width\", size.measuredWidth).attr(\"height\", size.measuredHeight);\n\t\tbackground.attr(\"width\", size.measuredWidth).attr(\"height\", size.measuredHeight);\n\t\tplot.attr('transform','translate(' + size.left + ',' + size.top + ')')\n\t\t\n\t\tscope.dispatch.apply('updated', viz);\n\t\t\n\t}", "function graphPlotting(scope) {\n\tdataplotArray.length = 0;\n\tXnCalculation(copy_number_int, cycle_number_int, amplification_eff_int);\n\tchart.render();\n\tchain_reaction_stage.update();\n}", "function updateCharts(){\n var uploadValues = vm.loadLineGraphUpload();\n if (vm.uploadHistogram) {\n vm.uploadHistogram.load({\n columns: [\n uploadValues[1]\n ]\n });\n }\n var downloadValues = vm.loadLineGraphDownload();\n if (vm.downloadHistogram) {\n vm.downloadHistogram.load({\n columns: [\n downloadValues[1]\n ]\n });\n }\n if (vm.barChart) {\n vm.barChart.load({\n columns: [\n [$filter('translate')('map.barChart.UNFILTERED_TESTS'), vm.markers.length],\n [$filter('translate')('map.barChart.TOTAL'), vm.markersOrig.length]\n ]\n });\n }\n if (vm.pieChart) {\n vm.pieChart.load({\n columns: [\n [$filter('translate')('map.pieChart.UNFILTERED'), pieChartData()],\n [$filter('translate')('map.pieChart.FILTERED'), 100 - pieChartData()]\n ]\n })\n }\n vm.refreshCharts = ! vm.refreshCharts;\n }", "updatePlot(){\n\t\tvar _this = this;\n\t\tvar plot_div = this.getElement();\n\n\t\t// spectral data -> list of data\n\t\tvar data = [];\n\t\tfor(var i = 0; i < this.specConfigList.length; i++){\n\t\t\tvar cur_data = this.specConfigList[i].getPlotlyData();\n\t\t\t// if <show> is false, this will return null, so we'll skip it\n\t\t\tif(cur_data != null){\n\t\t\t\tdata.push(cur_data);\n\t\t\t}\n\t\t}\n\n\t\t// vertical lines -> list of plotly traces, just like the spectra\n\t\tfor(var i = 0; i < this.vlList.length; i++){\n\t\t\tvar cur_data = this.vlList[i].getPlotly();\n\t\t\tdata.push(cur_data);\n\t\t}\n\n\t\t// get values for x and y range\n\t\tvar to_xmin = parseFloat(this.plotConfig.valueOf('xmin'));\n\t\tvar to_xmax = parseFloat(this.plotConfig.valueOf('xmax'));\n\t\tvar to_ymin = parseFloat(this.plotConfig.valueOf('ymin'));\n\t\tvar to_ymax = parseFloat(this.plotConfig.valueOf('ymax'));\n\n\t\t// if only one in a pair (xmin vs xmax) is filled in, set other one to current value in plot\n\t\tif(!isNaN(to_xmin) && isNaN(to_xmax)){\n\t\t\tto_xmax = this.getDivXRange()[1];\n\t\t\t// also set the html element so the user knows why the plot is behaving the way it is\n\t\t\tthis.plotConfig.valueOf('xmax', to_xmax.toFixed(1));\n\t\t}\n\t\telse if(isNaN(to_xmin) && !isNaN(to_xmax)){\n\t\t\tto_xmin = this.getDivXRange()[0];\n\t\t\tthis.plotConfig.valueOf('xmin', to_xmin.toFixed(1));\n\t\t}\n\t\tif(!isNaN(to_ymin) && isNaN(to_ymax)){\n\t\t\tto_ymax = this.getDivYRange()[1];\n\t\t\tthis.plotConfig.valueOf('ymax', to_ymax.toFixed(1));\n\t\t}\n\t\telse if(isNaN(to_ymin) && !isNaN(to_ymax)){\n\t\t\tto_ymin = this.getDivYRange()[0];\n\t\t\tthis.plotConfig.valueOf('ymin', to_ymin.toFixed(1));\n\t\t}\n\n\t\t// global variables -> layout\n\t\tvar layout = {\n\t\t\t// margin is arbitrary for now\n\t\t\tmargin: {\n\t\t\t\tl: 70,\n\t\t\t\tr: 40,\n\t\t\t\tt: 60,\n\t\t\t\tb: 80\n\t\t\t},\n\t\t\ttitle: this.plotConfig.valueOf('title'),\n\t\t\ttitlefont: {\n\t\t\t\tsize: 24,\n\t\t\t\tfamily: \"'Helvetica', sans-serif\"\n\t\t\t},\n\t\t\t// x axis dictionary (expand to advanced features later)\n\t\t\txaxis: {\n\t\t\t\ttitle: this.plotConfig.valueOf('xlabel'),\n\t\t\t\ttitlefont: {\n\t\t\t\t\tsize: 20,\n\t\t\t\t\tfamily: \"'Helvetica', sans-serif\"\n\t\t\t\t},\n\t\t\t\tshowgrid: this.plotConfig.valueOf('show_grid'),\n\t\t\t\trange: [to_xmin, to_xmax]\n\t\t\t},\n\t\t\tyaxis: {\n\t\t\t\ttitle: this.plotConfig.valueOf('ylabel'),\n\t\t\t\ttitlefont: {\n\t\t\t\t\tsize: 20,\n\t\t\t\t\tfamily: \"'Helvetica', sans-serif\"\n\t\t\t\t},\n\t\t\t\tshowgrid: this.plotConfig.valueOf('show_grid'),\n\t\t\t\trange: [to_ymin, to_ymax]\n\t\t\t},\n\t\t\tshowlegend: this.plotConfig.valueOf('show_legend'),\n\t\t\tannotations: this.annotationsList,\n\t\t\tshapes: this.shapesList,\n\t\t}\n\n\t\tPlotly.newPlot(plot_div, data, layout, {showLink:false, displaylogo:false, editable:true, modeBarButtonsToRemove: ['sendDataToCloud']});\n\n\t\t// hook in a function to update settings on zoom / pan, or annotation(s) change\n\t\t\n\t\tplot_div.on('plotly_restyle', function(eventdata){\n\t\t\t// an update is going to be a length-two array, with the first item being a dictionary {name: '<name>'} and the second being a list with the index of the spectrum\n\t\t\t// check for name (label) update\n\t\t\tif('name' in eventdata[0]){\n\t\t\t\tlet sc_ind = eventdata[1][0];\n\t\t\t\tlet sc = _this.specConfigList[sc_ind];\n\t\t\t\tlet new_name = eventdata[0]['name'];\n\t\t\t\tsc.fields['label'].setValue(new_name);\n\t\t\t}\n\t\t});\n\n\t\tplot_div.on('plotly_relayout', function(eventdata){\n\n\t\t\t// check if this relayout is happening because of a change to an annotation. if so, select it\n\t\t\tlet anno_text_regex = /annotations\\[.+\\]\\.text/;\n\t\t\tlet vl_pos_regex = /shapes\\[.+\\]\\.x0/;\n\n\n\t\t\tfor(let k in eventdata){\n\t\t\t\t// check for text update to push upstream and get anno id to actually click the thing\n\t\t\t\tif(k.indexOf('annotations[') != -1){\n\t\t\t\t\t// only refresh markup if text was changed\n\t\t\t\t\tif(k.search(anno_text_regex) != -1){\n\t\t\t\t\t\t_this.refreshAnnotationMarkup();\n\t\t\t\t\t\tlet anno_ind = k.split('annotations[')[1].split(']')[0]; // this gets the index of the annotation in the plot-held list\n\t\t\t\t\t\tlet id = _this.getAnnotations()[anno_ind].id;\n\t\t\t\t\t\tlet target_row = $('#anno_row_'+id);\n\t\t\t\t\t\ttarget_row.click();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse if(k.indexOf('shapes[') != -1){\n\t\t\t\t\tlet shp_ind = k.split('shapes[')[1].split(']')[0];\n\t\t\t\t\tlet shp = _this.getShapes()[shp_ind];\n\t\t\t\t\tlet id = _this.getShapes()[shp_ind].id;\n\n\t\t\t\t\t// make sure the line goes 0 to 1 (calling a relayout within a relayout feels dirty, but ya gotta do what ya gotta do)\n\t\t\t\t\tif(shp.y0 != 0){\n\t\t\t\t\t\tshp.y0 = 0;\n\t\t\t\t\t\tshp.y1 = 1;\n\t\t\t\t\t\tlet update = {}\n\t\t\t\t\t\tupdate['shapes['+shp_ind+'].y0'] = 0;\n\t\t\t\t\t\tupdate['shapes['+shp_ind+'].y1'] = 1;\n\t\t\t\t\t\tPlotly.relayout(_this.getElement(), update);\n\t\t\t\t\t}\n\n\t\t\t\t\t// if the position was changed with a drag, change the name in the config and the row\n\t\t\t\t\tif(k.search(vl_pos_regex) != -1){\n\t\t\t\t\t\t// round down to nearest .1\n\t\t\t\t\t\tlet pos = Math.floor(shp.x0 * 10) / 10.;\n\t\t\t\t\t\tshp.x0 = pos;\n\t\t\t\t\t\tshp.x1 = pos;\n\t\t\t\t\t\t// if the name follows the default form, it should be changed here. Otherwise, leave it\n\t\t\t\t\t\tif(_this.hasDefaultName(shp)){\n\t\t\t\t\t\t\tshp.name = 'Spike ('+pos+')';\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_this.refreshAnnotationMarkup();\n\t\t\t\t\t\tlet target_row = $('#anno_row_'+id);\n\t\t\t\t\t\ttarget_row.click();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// catch relayout events on plot-wide editable fields, like title, xaxis, yaxis, \n\t\t\tif('title' in eventdata){_this.plot_config_target.find('[target=title]').val(eventdata['title']);}\n\t\t\tif('xaxis.title' in eventdata){_this.plot_config_target.find('[target=xlabel]').val(eventdata['xaxis.title']);}\n\t\t\tif('yaxis.title' in eventdata){_this.plot_config_target.find('[target=ylabel]').val(eventdata['yaxis.title']);}\n\n\t\t\tvar nDigits = 2;\n\t\t\t// eventdata is either dragmode, autorange, or x-/y-axis ranges\n\t\t\tvar pc = _this.plotConfig;\n\t\t\tif(eventdata['dragmode']){\n\t\t\t\t// do nothing\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// implied <else if>, because if the last one was true, it returns and never gets here\n\t\t\t// for autorange, reset plotting range in form\n\t\t\tif(eventdata['xaxis.autorange']){\n\t\t\t\tpc.fields['xmin'].element.val('');\n\t\t\t\tpc.fields['xmax'].element.val('');\n\t\t\t}\n\t\t\tif(eventdata['yaxis.autorange']){\n\t\t\t\tpc.fields['ymin'].element.val('');\n\t\t\t\tpc.fields['ymax'].element.val('');\n\t\t\t}\n\t\t\t// this just gives us the whole range, no questions asked! What a great day!\n\t\t\tif(eventdata['xaxis.range[0]']){pc.fields['xmin'].element.val(eventdata['xaxis.range[0]'].toFixed(nDigits));} // yes, the whole thing is the key. no, i don't get it either\n\t\t\tif(eventdata['xaxis.range[1]']){pc.fields['xmax'].element.val(eventdata['xaxis.range[1]'].toFixed(nDigits));}\n\t\t\tif(eventdata['yaxis.range[0]']){pc.fields['ymin'].element.val(eventdata['yaxis.range[0]'].toFixed(nDigits));}\n\t\t\tif(eventdata['yaxis.range[1]']){pc.fields['ymax'].element.val(eventdata['yaxis.range[1]'].toFixed(nDigits));}\n\t\t});\n\n\t\t// hook in a resize function\n\t\t$(window).on('resize',function(){\n\t\t\tPlotly.Plots.resize(plot_div);\n\t\t});\n\t}", "function updateChart(init) {\n svg.selectAll('circle')\n .transition()\n .duration(500)\n .ease(d3.easeQuad)\n .attr('cx', function(d) {\n return (!isNaN(d.GDPCapita) && d.GDPCapita != 0 && d[yAxisKey[yAxis]] != 0 && d.Year == YEAR) ? xScale(d.GDPCapita) : d3.select(this).attr('cx');\n })\n .attr('cy', function(d) {\n return (!isNaN(d[yAxisKey[yAxis]]) && d.GDPCapita != 0 && d[yAxisKey[yAxis]] != 0 && d.Year == YEAR) ? yScale(d[yAxisKey[yAxis]]) : d3.select(this).attr('cy');\n })\n .attr('r', function(d) {\n return (!isNaN(d.GDPCapita) && d.GDPCapita != 0 && d[yAxisKey[yAxis]] != 0 && d.Year == YEAR) || (!isNaN(d[yAxisKey[yAxis]]) && d.Year == 2018) ? 5 : 0;\n })\n .style(\"fill\", \"black\");\n\n // Update axis labels\n d3.select('#yLabel')\n .text(descriptions[yAxis]);\n }", "function updateChart() {\n // Define the for loop index\n var i;\n\n // Get the chart options\n chartOptions = chart.options;\n\n // Generate the chart data\n var data = [];\n for(i = min; i <= max / graphSteps; i++)\n data.push(0);\n for(i = 0; i < getGuessesCount(); i++)\n data[Math.round(guesses[i].weight / graphSteps) - min]++;\n\n // Set the chart data\n chart.series[0].setData(data, true);\n\n // Plot the lines\n if(pageId != 'page-screen') {\n // Loop through all the plotted client guesses, and remove the client guesses if they don't exist anymore\n for(i = 0; i < clientGuessesPlotted.length; i++) {\n // Get the ID\n var plotId = clientGuessesPlotted[i];\n\n // Make sure this ID is still in the client guesses list\n var inList = false;\n for(var j = 0; j < clientGuesses.length; j++) {\n // Check whether the ID equals the current ID in the list\n if(clientGuesses[j].id == plotId) {\n // Set the flag\n inList = true;\n\n // Break the loop\n break;\n }\n }\n\n // Remove the plotted line if it doesn't exist anymore\n if(!inList)\n chart.xAxis[0].removePlotLine(plotId);\n }\n\n // Plot the client guesses\n for(i = 0; i < clientGuesses.length; i++) {\n // Get some parameters\n var guessId = clientGuesses[i].id;\n\n // Only plot the new line if it isn't plotted yet\n if($.inArray(guessId, clientGuessesPlotted) == -1) {\n var fullName = clientGuesses[i].firstName + ' ' + clientGuesses[i].lastName;\n\n // Plot the guess line\n chart.xAxis[0].addPlotLine({\n color: '#000459',\n dashStyle: 'solid',\n value: Math.round(clientGuesses[i].weight / graphSteps) - min,\n width: 2,\n label: {\n text: fullName,\n align: 'right',\n rotation: 270,\n x: -7,\n y: +4,\n style: {\n color: '#000459'\n }\n },\n id: guessId\n });\n\n // Add the plot ID to the array\n clientGuessesPlotted.push(guessId);\n }\n }\n }\n }", "function refreshChart() {\n removeSVGElements();\n dataset = randomData();\n datasetDegrees = datasetFromNumbersToDegrees(dataset);\n reverseArray(dataset);\n reverseArray(datasetDegrees);\n\n drawCircle(dataset, datasetColors[0]);\n drawSlices(dataset, datasetDegrees, datasetColors);\n}", "function refresh() {\n\t\tvar t = main.transition().duration(700); // Transition effect\n\t\tsvg.select(\".x.axis\").call(xAxis);\n\t\tsvg.select(\".y.axis\").call(yAxis);\n\t\tgridX.call(updateGridX);\n\t\tgridY.call(updateGridY);\n\t\tmain.selectAll(\".dot\").transition(t)\n\t\t\t.attr(\"class\", \"dot\")\n\t\t\t.attr(\"r\", 3.5)\n\t\t\t.attr(\"cx\", xMap) \n\t\t\t.attr(\"cy\", yMap)\n\t}", "function update(data) {\n\n // Add X axis --> it is a date format\n x = d3.scaleTime()\n .domain(d3.extent(data, function (d) {\n return d.date;\n }))\n .range([0, width]);\n \n \n svg.append(\"g\")\n .attr(\"transform\", \"translate(0,\" + height + \")\")\n .call(d3.axisBottom(x).ticks(7));\n \n\n // Add Y axis\n var y = d3.scaleLinear()\n .domain([0, d3.max(data, function (d) {\n return +d.deces;\n })])\n .range([height, 0]);\n //vg.append(\"g\")\n // .call(d3.axisLeft(y));\n \n var u = svg.selectAll(\".lineTest\")\n .data([data], function(d){ return d.ser1 });\n var color = '#b60000'\n\n // Add the line\n u\n .enter()\n .append(\"path\")\n .attr(\"class\",\"linetest\")\n .merge(u)\n .transition()\n .duration(2000)\n .attr(\"fill\", \"none\")\n .attr(\"stroke\", color)\n .attr(\"stroke-width\", 1.5)\n .attr(\"d\", d3.svg.line()\n //.interpolate(\"basis\")\n .x(function (d) {\n return x(d.date)\n })\n .y(function (d) {\n return y(d.deces)\n })\n )\n }", "update() {\n if (!this.suspendUpdate) {\n this.draw();\n this.legend.setSeriesViewRect(this.viewRect);\n this.legend.update();\n }\n }", "function updatePlot1(d, i) { // Add interactivity\n\n x.domain([0, 1.2]);\n y.domain([0, 1.2]);\n // Use D3 to select element, change color and size\n d3.select(this)\n .attr(\"fill\", \"crimson\")\n .call(function(d) {\n\n div.transition()\n .duration(200)\n .style(\"opacity\", 1.0);\n div.html(\"Hand #\" + i)\n .style(\"left\", (d3.event.pageX) + \"px\")\n .style(\"top\", (d3.event.pageY - 28) + \"px\");\n });\n d3.selectAll(\".line\")\n .style(\"fill\", \"crimson\");\n d3.selectAll(\".legend1\")\n .transition()\n .duration(200)\n .style(\"fill\", \"crimson\");\n d3.selectAll(\".l1text\")\n .text(i);\n update(i);\n\n}", "function updateChart(event) {\n var extent = event.selection\n var t1 = 0;\n var t2 = 0;\n update(selectedOption)\n\n if (brush.empty()) {\n t1 = 0;\n t2 = 0;\n tooltip.innerHTML = ('brush dots to show accumulative data');\n } else {\n\n data.forEach(function (d) {\n if (isBrushed(extent, x(d.iyear), y(d.nkill)))\n t1 += d.nkill;\n if (isBrushed(extent, x(d.iyear), y(d.nwound)))\n t2 += d.nwound;\n });\n tooltip.innerHTML = (\"In the selected region, the number of killed victim is \"+ t1+ \", the number of wounded victim is \" + t2 +\"<br />The ratio is \" + (t1/t2).toFixed(2) + \" to 1\");\n //console.log(t)\n scatterPlot.classed(\"selected\", function(d){ return b1 && isBrushed(extent, x(d.iyear), y(d.nkill) ) } )\n scatterPlot2.classed(\"selected\", function(d){ return b2 && isBrushed(extent, x(d.iyear), y(d.nwound) ) } )\n }\n\n\n\n\n }", "function update(data) {\n console.log('New Dataset: ', data);\n\n // if (data === undefined) {\n // d3.select('#error').transition()\n // .duration(100)\n // .style('display', 'flex');\n // }\n\n // Update node values\n root = d3.hierarchy(data[0], function (d) {\n return d.values;\n });\n root.sum(function (d) {\n return d.value;\n });\n nodes = partition(root).descendants();\n\n // Using the GUP to update the chart\n // Exit and remove unused entries\n g.selectAll('path').exit().transition().duration(500).remove();\n\n g.selectAll('.label').exit().transition().duration(500).remove();\n\n // Update existing nodes with new data\n g.selectAll('path').data(nodes).transition().duration(500).attrTween('d', arcTween);\n\n g.selectAll('.label').data(nodes.filter(function (d) {\n var result = '';\n if (d.data !== undefined) {\n result = d.value > 0 && d.depth === 2 && d.data.key !== 'unclassified';\n }\n return result;\n })).transition().duration(500).attr('transform', function (d) {\n return 'translate(' + arc.centroid(d) + ') rotate(' + computeTextRotation(d) + ')';\n }).text(function (d) {\n return d.data.key;\n });\n }", "function optionChanged(newData){\n sample_metadata(newData);\n plotData(newData);\n}", "function update(data) {\n\t\t\tx.domain(data.map((d) => d.name));\n\t\t\ty.domain([0, d3.max(data, (d) => d.height)]);\n\n\t\t\t// Defines the axes\n\t\t\tconst xAxisCall = d3.axisBottom(x);\n\t\t\txAxisGroup\n\t\t\t\t.call(xAxisCall)\n\t\t\t\t.selectAll(\"text\")\n\t\t\t\t.attr(\"y\", \"10\")\n\t\t\t\t.attr(\"x\", \"-5\")\n\t\t\t\t.attr(\"text-anchor\", \"end\")\n\t\t\t\t.attr(\"transform\", \"rotate(-40)\");\n\n\t\t\tconst yAxisCall = d3\n\t\t\t\t.axisLeft(y)\n\t\t\t\t.ticks(3)\n\t\t\t\t.tickFormat((d) => d + \"m\");\n\t\t\tyAxisGroup.call(yAxisCall);\n\n\t\t\t// Generates data visualisation as a bar chart (D3 UPDATE PATTERN)\n\t\t\t// 1. JOIN new data with old elements\n\t\t\tconst bars = g.selectAll(\"rect\").data(data);\n\n\t\t\t// 2. EXIT old elements not present in new data\n\t\t\tbars.exit()\n\t\t\t\t.attr(\"fill\", \"red\")\n\t\t\t\t.transition(d3.transition().duration(500))\n\t\t\t\t.attr(\"height\", 0)\n\t\t\t\t.attr(\"y\", y(0))\n\t\t\t\t.remove();\n\n\t\t\t// 3. UPDATE old elements present in new data\n\t\t\tbars.transition(d3.transition().duration(500))\n\t\t\t\t.attr(\"x\", (d) => x(d.name))\n\t\t\t\t.attr(\"y\", (d) => y(d.height))\n\t\t\t\t.attr(\"width\", x.bandwidth)\n\t\t\t\t.attr(\"height\", (d) => HEIGHT - y(d.height));\n\n\t\t\t// 4. ENTER new elements present in new data\n\t\t\tbars.enter()\n\t\t\t\t.append(\"rect\")\n\t\t\t\t.attr(\"x\", (d) => x(d.name))\n\t\t\t\t.attr(\"height\", (d) => HEIGHT - y(d.height))\n\t\t\t\t.attr(\"width\", x.bandwidth)\n\t\t\t\t.attr(\"fill\", (d) => {\n\t\t\t\t\tif (d.name === \"Burj Khalifa\") {\n\t\t\t\t\t\treturn \"red\";\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn \"pink\";\n\t\t\t\t\t}\n\t\t\t\t})\n\t\t\t\t.attr(\"fill-opacity\", 0)\n\t\t\t\t.transition(d3.transition().duration(500))\n\t\t\t\t.attr(\"fill-opacity\", 1)\n\t\t\t\t.attr(\"y\", (d) => y(d.height));\n\t\t}", "function updateChart(atmPressureArr, gustArr, windSpeedArr, winDirArr){\r\n\t \t\r\n\t\t$scope.atmosphericPressuredata = [\r\n\t \t{\r\n\t \t \"key\": \"Atmospheric Pressure (mb)\",\r\n\t\t\t\t\"values\": atmPressureArr\r\n\t \t\t}\r\n\t \t];\r\n\t\t$scope.gustData = [\r\n\t\t\t{\r\n\t\t\t\t\"key\": \"Gust (km)\",\r\n\t\t\t\t\"values\": gustArr\r\n\t\t\t}\r\n\t\t];\r\n\t\t$scope.windSpeedData = [\r\n\t\t\t{\r\n\t\t\t\t\"key\": \"Wind Speed (km)\",\r\n\t\t\t\t\"values\": windSpeedArr\r\n\t\t\t}\r\n\t\t];\r\n\t\t$scope.windDirectionData = [\r\n\t\t\t{\r\n\t\t\t\t\"key\": \"wind Direction (degrees_true)\",\r\n\t\t\t\t\"values\": winDirArr\r\n\t\t\t}\r\n\t\t];\r\n\t\t\r\n\t\t$scope.xAxisTickFormatFunction = function(){\r\n\t\t\treturn function(d){\r\n\t\t\t\treturn d3.time.format('%x')(new Date(d)); //uncomment for date format\r\n\t\t\t}\r\n\t\t};\r\n\t\t\r\n\t\t$scope.yAxisTickFormatFunction = function(){\r\n\t\t var format = d3.format(\"s\");\r\n\t\t return function(num){\r\n\t\t return d3.format(\"0\")(num);\r\n\t\t }\r\n\t\t};\r\n\t\t \r\n\t }", "function repaintGraph() {\n //$(\"#buffer\").text(Math.floor(buffer.length / maxBufferSize * 100));\n if (!repaintGraph.init && buffer.length > 0) {\n repaintGraph.init = true;\n\n repaintGraph.plot = $.plot(\"#placeholder-chart\", [ buffer.shift() ], {\n series: {\n shadowSize: 0\t// Drawing is faster without shadows\n },\n yaxis: {\n min: 0,\n max: 100\n },\n xaxis: {\n show: false\n }\n });\n } else if (!rebuffer && buffer.length > 0) {\n //If we don't have data, then we have to re-buffer\n //so there's nothing new to draw.\n repaintGraph.plot.setData([buffer.shift()]);\n repaintGraph.plot.draw();\n }\n }", "function update() {\r\n const time = Date.now() / 1000;\r\n coordinates = getCoordinates(time);\r\n drawing.redraw(coordinates);\r\n }", "function updateChart( update = 'data' ){\n data = getFormData();\n\n\n switch( update ) {\n case 'data':\n //chart.data.datasets.forEach( (dataset) => dataset.data = data.data );\n break;\n case 'labels':\n // chart.data.labels = data.labels;\n break;\n }\n chart.data.datasets.forEach( (dataset) => dataset.data = data.data );\n chart.data.datasets.forEach( (dataset) => dataset.backgroundColor = data.backgroundColor );\n chart.data.labels = data.labels;\n chart.update();\n}", "function refreshValues() {\n filteredData = allData.filter(d => {\n return d['Year'] >= minYear && d['Year'] <= maxYear;\n });\n removeAllFilters();\n mapChart.data = filteredData;\n mapChart.updateVis();\n chordChart.data = filteredData;\n chordChart.updateVis();\n barChart.data = filteredData;\n barChart.globalFilterCalled();\n}", "updateChart() {\r\n this.alpaca.getAccount().then((resp) => {\r\n this.chart.data.datasets[0].data.push({\r\n t: new Date(),\r\n y: resp.equity\r\n });\r\n this.chart.update();\r\n });\r\n this.updateOrders(); // Updates positions and orders in case any changed were made\r\n this.updatePositions();\r\n }", "function updatePlots() {\n\n\t\t// Use D3 to select the dropdown menu\n\t\t\tvar inputElement = d3.select(\"#selDataset\");\n\n\t\t// Assign the value of the dropdown menu option to a variable\n\t\t\tvar inputValue = inputElement.property(\"value\");\n\t\t\tconsole.log(inputValue);\n\n\t\t// Filter the dataset based on inputValue ID\n\t\t\tdataset = data.samples.filter(sample => sample.id === inputValue)[0];\n\t\t\tconsole.log(dataset);\n\n\t\t// create the variables for data\n // var otuIds=defaultDataset.samples.otu_ids;\n //console.log(otuIds)\n var allSampleValues=dataset.sample_values\n var topValues=allSampleValues.slice(0,10).reverse();\n console.log(topValues);\n var allsampleLabels=dataset.otu_labels;\n var topLabels=allsampleLabels.slice(0,10).reverse();\n console.log(topLabels);\n var allsampleOtuIds=dataset.otu_ids;\n var topOtuIds=allsampleOtuIds.slice(0,10).reverse();\n console.log(topOtuIds);\n // set otu_id's format for the plot\n var otuIdPlot=topOtuIds.map(d => \"OTU\"+d)\n console.log(`OTU IDS:${otuIdPlot}`)\n \n // ******************Bar Chart****************************\n\t\tPlotly.restyle(\"bar\", \"x\", [topValues]);\n\t\tPlotly.restyle(\"bar\", \"y\", [otuIdPlot]);\n\t\tPlotly.restyle(\"bar\", \"text\", [topLabels]);\n\n\t\t// *****************Bubble Chart***************************\n\t\tPlotly.restyle('bubble', \"x\", [allsampleOtuIds]);\n\t\tPlotly.restyle('bubble', \"y\", [allSampleValues]);\n\t\tPlotly.restyle('bubble', \"text\", [allsampleLabels]);\n\t\tPlotly.restyle('bubble', \"marker.color\", [allsampleOtuIds]);\n\t\tPlotly.restyle('bubble', \"marker.size\", [allSampleValues]);\n\n\t\t// *************** Demographic Info***********************\n\t\tmetainfo = data.metadata.filter(sample => sample.id == inputValue)[0];\n\n // Clear out current contents in the panel\n\t\td3.select(\"#sample-metadata\").html(\"\");\n \n\t\t// Display each key-value pair from the metadata JSON object\n\t\tObject.entries(metainfo).forEach(\n\t\t\t([key, value]) => d3.select(\"#sample-metadata\").append(\"p\").text(`${key.toUpperCase()}: ${value}`)); \n \n // **********Advanced Challenge: Guage Chart****************\n\n\t\tvar wshfreq = metainfo.wfreq;\n\n\t\tPlotly.restyle('gauge', \"value\", wshfreq);\n\t\n }", "updateDemographicChart() {\n const population = this.model.getAllPopulation();\n this.demographicsChart.receiveUpdate(population);\n }", "function updateData() {\n\t\txyData = pruneData(xyData);\n\t\tllmseFit = xyHelper.llmse(xyData, xPowers);\n\t\tupdate();\n\t}", "function update() {\n updateVis(stackedBar, stackedBarContainer, data);\n updateVis(stackedArea, stackedAreaContainer, data);\n legendContainer.datum(data.columns).call(legend);\n }", "function updateComparisonPlots() {\n updatePieChart(nationDataLatest, sumValue, freezeLegend, arc, arcFocus, arcAnnotation);\n updateAreaChart();\n updateLineChart();\n }", "function addDataToPlot(data){\r\n var sig_iter;\r\n var samp_iter;\r\n var samp_time;\r\n var samp_val;\r\n var newest_timestamp = 0;\r\n \r\n if(data.daq_id == \"main\") {\r\n //Iterate over all samples in all signals received\r\n for(sig_iter = 0; sig_iter < data.signals.length; sig_iter++){\r\n var signal = data.signals[sig_iter];\r\n var chartIdx = signal_name_to_plot_idx[signal.id];\r\n\r\n for(samp_iter = 0; samp_iter < signal.samples.length; samp_iter++){\r\n \r\n //Parse each sample time&value\r\n samp_time = parseFloat(signal.samples[samp_iter].time)/1000.0;\r\n samp_val = parseFloat(signal.samples[samp_iter].val);\r\n\r\n //Should be a one-time thing per run - check if we need to update the initial sample time\r\n // This makes all charts start at 0.0 sec\r\n if(first_sample_time < 0.0){\r\n first_sample_time = samp_time;\r\n }\r\n samp_time = samp_time - first_sample_time;\r\n \r\n //Keep track of the most recent sample of all the data\r\n if(samp_time > newest_timestamp){\r\n newest_timestamp = samp_time;\r\n }\r\n \r\n //Add the sample to the plot\r\n global_chart.series[chartIdx].addPoint([samp_time,samp_val],false,false,true);\r\n }\r\n }\r\n\r\n global_chart.xAxis[0].setExtremes(newest_timestamp - time_range_sec,newest_timestamp,false)\r\n //Force a chart update to display the table\r\n global_chart.redraw();\r\n }\r\n \r\n}", "function Changed(newSample) {\n// Fetch new data each time a new sample is selected\nbuildPlot(newSample);\noptionChanged(newSample);\n}", "function update_plot(plot_id) {\n\tif (! (plot_id in plots)) {\n\t\tconsole.log('Broken in update_plot');\n\t\treturn;\n\t}\n\tvar y_min = document.getElementById(\"plot-y-min\").value;\n\tvar y_max = document.getElementById(\"plot-y-max\").value;\n\tvar x_min = document.getElementById(\"plot-x-min\").value;\n\tvar x_max = document.getElementById(\"plot-x-max\").value;\n\tvar param = document.getElementById(\"plot-param\").value;\n\tvar y_ticks = {};\n\tvar x_ticks = {};\n\tvar control_data = {};\n\tif (y_min != '') {\n\t\ty_min = parseFloat(y_min);\n\t\tif (y_min != NaN) {\n\t\t\ty_ticks.min = y_min;\n\t\t\tcontrol_data.y_min = y_min;\n\t\t}\n\t}\n\tif (y_max != '') {\n\t\ty_max = parseFloat(y_max);\n\t\tif (y_max != NaN) {\n\t\t\ty_ticks.max = y_max;\n\t\t\tcontrol_data.y_max = y_max;\n\t\t}\n\t}\n\tif (x_min != '') {\n\t\tx_min = parseFloat(x_min);\n\t\tif (x_min != NaN) {\n\t\t\tx_ticks.min = x_min;\n\t\t\tcontrol_data.x_min = x_min;\n\t\t}\n\t}\n\tif (x_max != '') {\n\t\tx_max = parseFloat(x_max);\n\t\tif (x_max != NaN) {\n\t\t\tx_ticks.max = x_max;\n\t\t\tcontrol_data.x_max = x_max;\n\t\t}\n\t}\n\tvar plot = plots[plot_id];\n\tvar options = plot.options;\n\toptions.scales.xAxes[0].ticks = x_ticks;\n\toptions.scales.yAxes[0].ticks = y_ticks;\n\tfor (var i = 0; i < plot.triggers_on_update.length; ++i) {\n\t\tif (! plot.triggers_on_update[i](plot_id, control_data))\n\t\t\tbreak;\n\t}\n}", "function updateData(data) {\n // update\n var rects = svg.selectAll(\"rect\")\n .data(data)\n .attr(\"y\", function(datum) { return height - y(datum.value); })\n .attr(\"height\", function(datum) { return y(datum.value); });\n var texts = svg.selectAll(\"text.labels\")\n .data(data)\n .attr(\"y\", function(datum) { return height - y(datum.value); })\n .text(function(datum) { return datum.value.toFixed(1);});\n\n // enter\n rects.enter().append(\"svg:rect\");\n texts.enter().append(\"svg:text\");\n\n // exit\n rects.exit().remove();\n texts.exit().remove();\n}", "function add(){\n addDatapoints(1);\n // we add new code below:\n\n//UPDATE BARS\n\n// we add new code below:\nconsole.log(\"new data\", data)\n\nelementsForPage = graphGroup.selectAll(\".datapoint\").data(data);\n update();\n elementsForPage.transition().duration(1000).attr(\"transform\", function(d, i){//horizontal\n return \"translate(\"+ xScale(d.key)+ \",\" + (h - padding) + \")\"\n });\n elementsForPage.select(\"rect\")\n .attr(\"fill\",\"black\")\n .transition()\n .delay(100)\n .duration(2000)//vertical\n .attr(\"width\", function(){\n return xScale.bandwidth();\n })\n .attr(\"y\", function(d,i){\n return -yScale(d.value);\n })\n .attr(\"height\", function(d, i){\n return yScale(d.value);\n })\n ;\n\n// note, we don't need \"let\" because the variable elementsForPage already exists\nconsole.log(elementsForPage);\n\nlet incomingDataGroups = enteringElements\n .append(\"g\")\n .classed(\"datapoint\", true)\n;\n// position the groups:\nincomingDataGroups.attr(\"transform\", function(d, i){\n return \"translate(\"+ xScale(d.key)+ \",\" + (h - padding) + \")\"\n});\n\n incomingDataGroups\n .append(\"rect\")\n .attr(\"y\", function(d,i){\n return 0;\n })\n .attr(\"height\", function(d, i){\n return 0;\n })\n .attr(\"width\", function(){\n return xScale.bandwidth();\n })\n .transition()\n .delay(120)\n .duration(2000)//pink\n .attr(\"y\", function(d,i){\n return -yScale(d.value);\n })\n .attr(\"height\", function(d, i){\n return yScale(d.value);\n })\n .attr(\"fill\", \"#F27294\")\n ;\n}", "function refresh() {\n for ( var i = 0; i < $scope.dataset.length; i++) {\n if ($scope.dataset[i].timestamp < (d3.time.second.ceil($scope.currentTime + 1000) - timeInterval)) {\n $scope.dataset.splice(i, 1);\n }\n }\n updateGraph();\n }", "function updateChart() {\n extent = d3.event.selection\n // Also updated to use the column names from merged.csv\n myCircle.classed(\"selected\", function (d) { return isBrushed(extent, x(d.Year), y(d.New_Displacements)) })\n }", "function update() {\n \t// update bubbles\n \tpoints.transition()\n \t\t .duration(200)\n \t .attr(\"transform\", function(d) {\n \t \t return \"translate(\"+xScale(d.years[dragit.time.current].year)+\", \"+yScale(d.years[dragit.time.current].val)+\")\";\n \t\t });\n \tcircle.transition()\n \t\t .duration(200)\n \t\t .attr(\"r\", function(d) {\n \t\t return Math.sqrt(d.years[dragit.time.current].audience);\n \t\t });\n \tlabel.text(function(d) {\n \t\t return d.years[dragit.time.current].audience;\n \t\t });\n \t}", "function updateChart() {\n console.log(d3.event.transform); // see initial chart position data\n // recover the new scale\n var newX = d3.event.transform.rescaleX(xScale);\n var newY = d3.event.transform.rescaleY(yScale);\n \n // update dot position\n svg\n .selectAll(\".dot\")\n .attr(\"transform\", d3.event.transform);\n //.attr('cx', function(d) {return newX(d.gdp)})\n //.attr('cy', function(d) {return newY(d.ecc)})\n \n // update country name position\n svg\n .selectAll(\".text\")\n .attr(\"x\", function(d) {return newX(d.gdp);})\n .attr(\"y\", function(d) {return newY(d.ecc);});\n \n // update axes with these new boundaries\n gX.call(xAxis.scale(d3.event.transform.rescaleX(xScale)));\n gY.call(yAxis.scale(d3.event.transform.rescaleY(yScale)));\n \n console.log(d3.event.transform); // check if chart changed at all\n }" ]
[ "0.7975926", "0.7954415", "0.7897443", "0.74757934", "0.74686503", "0.7422936", "0.7319628", "0.72744066", "0.7239038", "0.71390456", "0.71213156", "0.70726144", "0.7048217", "0.70462936", "0.70096153", "0.6993921", "0.6993798", "0.69728976", "0.69665265", "0.6933098", "0.6915387", "0.6846075", "0.6820972", "0.67937744", "0.6792214", "0.6792214", "0.6786212", "0.67718214", "0.6746698", "0.6732145", "0.67320716", "0.6723931", "0.6708192", "0.6708192", "0.6699415", "0.66809976", "0.6678089", "0.6667927", "0.66518176", "0.6628799", "0.6619595", "0.66151667", "0.6597774", "0.65630543", "0.65630543", "0.65630543", "0.65620476", "0.6541044", "0.65285623", "0.6521751", "0.65201306", "0.6517547", "0.65092915", "0.65022457", "0.65016043", "0.65011483", "0.65003", "0.64970946", "0.64773715", "0.6476865", "0.647436", "0.6472509", "0.64709437", "0.647013", "0.6451433", "0.6451033", "0.64493877", "0.64491695", "0.6434396", "0.641086", "0.6405826", "0.6404122", "0.6392498", "0.6387887", "0.6387752", "0.6380596", "0.6377299", "0.6375182", "0.6359359", "0.63526547", "0.63457876", "0.6335722", "0.6335584", "0.63285995", "0.63187647", "0.6318748", "0.63047725", "0.6298687", "0.6294191", "0.62932664", "0.62855935", "0.6283942", "0.6278677", "0.6273994", "0.6255612", "0.6255122", "0.6252976", "0.6248336", "0.6238191", "0.6238102", "0.6234953" ]
0.0
-1
Get new data whenever the dropdown selection changes
function optionChanged(route) { console.log(route); getMetaData(route); Plotly.d3.json(`/samples/${route}`, function(error, response) { console.log("newdata", response); updatePlotly(response); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "chooseData() {\n // ******* TODO: PART I *******\n //Changed the selected data when a user selects a different\n // menu item from the drop down.\n\n }", "chooseData() {\n // ******* TODO: PART I *******\n //Changed the selected data when a user selects a different\n // menu item from the drop down.\n\n }", "function optionChanged(id) {\n getData(id);\n}", "function optionChanged(id) {\n\n getData(id);\n}", "function optionChanged(){\r\n var data=d3.select('option').node().value;\r\n getData(data)\r\n }", "function chooseData() {\n // ******* TODO: PART I *******\n // Changed the selected data when a user selects a different\n // menu item from the drop down.\n window.barChart.update();\n\n}", "function chooseData() {\n\n //Changed the selected data when a user selects a different\n // menu item from the drop down.\n\n var data = $(\"#controls > div > button > span.filter-option.pull-left\").text();\n updateMap(data);\n}", "function onSelect() {\n // Display correct data for the radio button checked.\n var sel = document.getElementById(\"dropdown\");\n update(mapData, sel.options[sel.selectedIndex].value);\n}", "function dropdownchange() {\n var dropdownMenu = d3.select(\"#myDropdown\");\n // Assign the value of the dropdown menu option to a variable\n var dataset = dropdownMenu.property(\"value\");\n // Initialize an empty array for the country's data\n var data = getData();\n console.log(data)\n\n if (dataset == 'us') {\n data = us;\n }\n else if (dataset == 'uk') {\n data = uk;\n }\n else if (dataset == 'canada') {\n data = canada;\n }\n // Call function to update the chart\n updatePlotly(data);\n }", "function dropdownchange() {\n var dropdownMenu = d3.select(\"#myDropdown\");\n // Assign the value of the dropdown menu option to a variable\n var dataset = dropdownMenu.property(\"value\");\n // Initialize an empty array for the country's data\n var data = getData();\n console.log(data)\n\n if (dataset == 'us') {\n data = us;\n }\n else if (dataset == 'uk') {\n data = uk;\n }\n else if (dataset == 'canada') {\n data = canada;\n }\n // Call function to update the chart\n updatePlotly(data);\n }", "function chooseData() {\n\n // ******* TODO: PART I *******\n //Changed the selected data when a user selects a different\n // menu item from the drop down.\n\tvar select = document.getElementById(\"dataset\");\n\tupdateBarChart(select.options[select.selectedIndex].value);\n\t\n}", "function optionChanged () {\n id = d3.select('#selDataset').property('value');\n reload(id)\n return id\n}", "function chooseData(v) {\n\n console.log(v);\n\n\n // ******* TODO: PART I *******\n // Change the selected data when a user selects a different\n // menu item from the drop down.\n createBarChart(v);\n}", "function optionChanged(){\r\n var dropdownMenu = d3.select('#selDataset');\r\n var subjectID = dropdownMenu.property('value');\r\n// run the plot data function (which includes the dropdownValue function)\r\n plotData(subjectID);\r\n}", "function optionChanged(newSample){\n getData(newSample);\n getDemoData(newSample);\n\n}", "function onSelect(event) {\r\n refresh(JSON.parse(event.data));\r\n}", "function update() {\n var city = document.getElementById('city');\n var cityOption = city.options[city.selectedIndex].value;\n getData(cityOption);\n}", "function dd_change(selected_option) {\n $('.selectpicker').selectpicker('render');\n val = selected_option.attr(\"table\").substr(2)\n if (zoo != val) {\n zoo = val;\n set_zoo(selected_option.attr(\"search\"));\n }\n else {\n //updateData(selected_option.attr(\"search\"));\n };\n }", "function optionChanged(choose_data){\n console.log(choose_data)\n create_charts(choose_data)\n}", "function optionChanged() {\n // Obtain selected sample from dropdown\n var selectedSample = Plotly.d3.select('select').property('value'); \n console.log('selectsamle_value : ' , selectedSample)\n // Call plot function with the new sample value\n fillOutTable(selectedSample);\n buildCharts(selectedSample);\n buildGauges(selectedSample);\n}", "function dropdownData(){\n // Select the Dropdown element\n var dropdown = d3.select(\"#selDataset\");\n\n // Initialize empty array with PatientID\n //var dataID = [];\n\n // Extract dropdown data from the Samples.json Name field\n d3.json(\"data/samples.json\").then((data) => {\n var dataName = data.names;\n \n //console.log(dataName)\n\n dataName.forEach(patientID =>\n dropdown.append('option').text(`${patientID}`).property(\"value\",patientID))\n \n \n //optionChanged(dataID)\n })\n}", "function optionChanged(selectedPatientID) {\n console.log(selectedPatientID);\n buildCharts(selectedPatientID);\n populateDemographicInfo(selectedPatientID);\n}", "function optionChanged(newSelection) {\n buildChart(newSelection);\n}", "function dropDown() {\n // data route\n var url = \"/names\";\n\n var list = Plotly.d3.select(\"#sampleList\").append('select').attr(\"onchange\", \"getValue()\")\n\n Plotly.d3.json(url, function (error, namesList) {\n if (error) return console.warn(error)\n\n list.selectAll('option')\n .data(namesList)\n .enter()\n .append('option')\n .text(function (d) { return d; });\n });\n}", "function dropDown() {\n // data route\n var url = \"/names\";\n\n var list = Plotly.d3.select(\"#sampleList\").append('select').attr(\"onchange\", \"getValue()\")\n\n Plotly.d3.json(url, function (error, namesList) {\n if (error) return console.warn(error)\n\n list.selectAll('option')\n .data(namesList)\n .enter()\n .append('option')\n .text(function (d) { return d; });\n });\n}", "function optionChanged(newSample) {\n getData(newSample, createCharts);\n}", "function dropDownUpdate(){\n const idIndex = d3\n .select('body')\n .select('#selDataset')\n .property('value');\n \n d3.json('samples.json').then(data => {\n barChart(idIndex,data);\n bubbleChart(idIndex,data);\n demographics(idIndex, data);\n });\n}", "function optionChanged(newSampleID) {\n showDemographicInfo(newSampleID); \n drawBarGraph(newSampleID);\n drawBubbleChart(newSampleID); \n\n console.log(\"Dropdown changed to:\", newSampleID);\n}", "function optionChanged (newSelection) {\n buildCharts(newSelection);\n buildMetadata(newSelection);\n}", "getData () {\n if (data) {\n this.data = data;\n this.emit('change', this.data);\n }\n }", "function dropDown() {\n // Use list of sample names to render the select options\n Plotly.d3.json(\"/names\", function (error, response) {\n if (error) return console.warn(error);\n\n let selection = document.getElementById(\"select-dataset\");\n for (let i = 0; i < response.length; i++) {\n let selectedOption = document.createElement(\"option\");\n selectedOption.text = response[i];\n selectedOption.value = response[i];\n selection.appendChild(selectedOption);\n }\n getData(response[0], createCharts);\n });\n}", "function selectChange() {\n var selected = jQuery(this).val();\n _this.getSearchService(selected).done(function(s) {\n _this.switchSearchServices(s);\n _this.eventEmitter.publish(\"SEARCH_SIZE_UPDATED.\" + _this.windowId);\n });\n _this.eventEmitter.publish(\"BROWSE_COLLECTION\", selected);\n }", "function receiveSelection(){\n\t\n\t$.ajax({\n\t\ttype: 'GET',\n\t\turl: 'temp/selectiondata.json',\n\t\tdatatype: 'application/json',\n\t\tsuccess: function(content){\n \n\t\t\t// add options to dropdown menu\n\t\t\tfor(var i = 0; i < content.selectiondata.length; i++){\n\t\t\t\tn = content.selectiondata[i].name;\n\t\t\t\t$('#fileSelection').append($('<option></option>').val(n).html(n).attr(\"type\", content.selectiondata[i].type).attr(\"count\", content.selectiondata[i].count));\n\t\t\t}\t\n\t\t\t\n\t\t},\n\t\terror: function(jqXHR, textStatus, errorThrown) {\n\t\t\tconsole.log(\"jq: \" + JSON.stringify(jqXHR));\n\t\t\tconsole.log(\"textStatus: \" + textStatus);\n\t\t\tconsole.log(\"errorThrown:\" + errorThrown);\n\t\t\tconsole.log('failed to load gaze data');\t\t\t\n\t\t}\n\t});\t\t\n}", "function optionChanged(newSelection) {\n console.log(newSelection);\n updateTable(newSelection);\n}", "function optionChanged() {\n\tdropDownMenu=d3.select('#selDataset');\n\tid=dropDownMenu.property('value');\n\tconsole.log(id);\n\tbuildPlot(id);\n\n}", "function getData() {\n let name = qs(\"select\").value;\n let url = URL_BASE + name + \"/\";\n fetch(url)\n .then(checkStatus)\n .then(response => response.json())\n .then(genData)\n .catch(handleError);\n }", "function dropDown(event) {\n \tquery(event.target.name, event.target.value);\n }", "function optionChanged(){\n\n // Use D3 to get selected subject ID from dropdown \n subjectID = d3.select(\"#selDataset\").property(\"value\");\n console.log(subjectID)\n \n\n // Update Charts based on selected Student_ID\n topOTUBar(subjectID)\n topOTUBubble(subjectID)\n demographTable(subjectID)\n washingGauge(subjectID)\n\n \n\n}", "onDataChange() {}", "function getReceiving() {\n try {\n var formValues = {\n \"outgoing\": outgoingProgram,\n };\n\n $.get(\"/ratio.json\", formValues, function(results) {\n if (results) {\n var programIds = results[\"program_id\"],\n vendorNames = results[\"vendor_name\"],\n programNames = results[\"program_name\"];\n\n for (i = 0; i < programIds.length; i++) {\n $(\"#receiving\").append(\"<option class='remove' value=\"+programIds[i]+\">\"+vendorNames[i]+\" | \"+programNames[i]+\"</option>\");\n }\n\n $('#receiving').editableSelect({ effects: 'slide' })\n .on('select.editable-select', updateReceivingProgram)\n .on('select.editable-select', getRatio);\n }\n });\n \n } catch(err){}\n \n }", "selectDataSource(data, sourceName, random) {\n let html = '<option class=\"existDataSource\">' + sourceName + '</option>';\n\n $('select.data').append(html);\n $('select.data').on('change', (e)=>{\n let data = this.props.reportData,\n name = $(e.target)[0][$(e.target)[0].selectedIndex].value,\n widgetConfig = $(e.target)[0].offsetParent.className,\n random = widgetConfig.split('_')[1];\n\n $(e.target)[0].selectedIndex > 1 ? this.chartDataSource(data, name, random) : null;\n });\n }", "function onChangeSelect(){\n app.activeSoftware = [];\n selected = d3.select(this) // select the select\n .selectAll(\"option:checked\") // select the selected values\n .each(function() { \n app.activeSoftware.push(this.value);\n }); // for each of those, get its value\n createTable();\n}", "getDropdownData() {\n\n var data = {};\n\n // Select elements\n data[\"librarians\"] = [];\n this.utils.doAjax('get/data/search/selectValues', 'get', null, null).then(responseObject => {\n // Populate the select boxes with the name and database id of each item\n var currentData = {};\n for(var key in responseObject) {\n if(key == 'librarian') {\n currentData = responseObject[key];\n for(var dataItem in currentData) {\n\n data[\"librarians\"].push({\n name: currentData[dataItem],\n id: dataItem\n });\n }\n }\n }\n });\n\n return data;\n }", "function selectionChanged(evt) {\n\t\tvar ctx = evt.data;\n\t\tvar $allSelected = $(this).find(':selected');\n\t\tvar value = $allSelected.attr('value');\n\t\tvar $selectedOptions = ctx.$options.find('[data-value=\"' + value + '\"]');\n\t\tselectUpdateValue(ctx, $selectedOptions, undefined, false);\n\t}", "function optionChanged(newSample) {\n var dropDownMenu = d3.select('#selDataset');\n var subject = dropDownMenu.property('value');\n createBarChart(subject);\n createBubbleChart(subject);\n createDemographics(subject);\n createGaugeChart(subject);\n}", "function optionChanged(year) {\n var dropdownMenu = d3.select(\"#selDataset\");\n var year = dropdownMenu.property(\"value\");\n buildBarChart(year);\n fetchData(year);\n }", "function optionChanged() {\n\n // Assign dropdown menu to variable using D3 and ID for menu given in HTML\n let dropdownMenu = d3.select(\"#dropdown\");\n\n // Assign the value of the country dropdown menu option to a variable\n let country = dropdownMenu.property(\"value\");\n \n // Clear the already displayed country\n d3.select(\"#country\").html(\"\");\n\n // Display the selected country in the countries page using header tag h3\n d3.select(\"#country\").insert(\"h3\").text(country);\n\n // Display the country selected from the dropdown menu to console\n // console.log(dropdownMenu.property(\"value\"));\n\n // Display the graphs for the desired country\n displayLineGraph_Population(countryPopulations, country);\n displayLineGraph_BirthRates(countryBirthRates, country);\n displayLineGraph_DeathRates(countryDeathRates, country);\n displayLineGraph_SexRatios(countrySexRatios, country)\n\n}", "function optionCompareChangedOne(select) {\n //Giving select a variable name\n var sel = select\n\n // Importing data from portionsandweights\n d3.json(\"/portionsandweights\").then((importData) => {\n\n // Searching food names through json\n var portions = importData.data;\n\n //Empty Variable\n var filterSelect = []\n\n // Filter the search\n filterSelect = portions.filter(d => d.food_code == sel);\n\n // Food name of filtered data\n var nameOne = filterSelect[0].main_food_description;\n\n // selecting tag for displaying the name\n var selectFoodName = document.getElementById(\"nameOne\");\n\n // Clear html display name\n selectFoodName.innerHTML = \"\";\n\n // Create html tag showing food name\n selectFoodName.innerHTML = selectFoodName.innerHTML +\n '<h3>' + nameOne + '</h3>';\n\n // selecting tag for dropdown\n var select = document.getElementById(\"selCompareTwo\");\n\n //Clear dropdown\n select.innerHTML = \"\";\n\n // For loop for drop down. referencing id and seq_num of portion size\n for (var i = 0; i < filterSelect.length; i++) {\n select.innerHTML = select.innerHTML +\n '<option value=\"' + filterSelect[i].food_code + ',' + filterSelect[i].seq_num + '\">' + filterSelect[i].portion_description + '</option>';\n\n }\n\n // default selection\n var defaultPortionID = filterSelect[0].food_code\n var defaultPortionSeq_num = filterSelect[0].seq_num\n\n // Adding default selection into selection categfory\n optionCompareWeightChangedOne(defaultPortionID, defaultPortionSeq_num);\n // GAUGE ONE\n gaugeOne(defaultPortionID, defaultPortionSeq_num);\n\n });\n}", "function populateTireModel() {\n let manufactureDropdown = document.getElementsByName('tireManufacture')[0];\n let modelDropdown = document.getElementsByName('tireModel')[0];\n\n manufactureDropdown.addEventListener('click', function() {\n // Empty dropdown\n modelDropdown.innerHTML = '';\n\n jsonRequest('jr_tires.php', function(payload) {\n let selectedManufacture = manufactureDropdown.options[manufactureDropdown.selectedIndex];\n let models = [];\n\n for (var i = 0; i < payload.length; i++) {\n if(selectedManufacture.value === payload[i].tireManufacture) {\n models.push(payload[i].tireModel);\n }\n }\n\n // Get unique models\n models = Array.from(new Set(models));\n\n // Insert models in dropdown\n for (var j = 0; j < models.length; j++) {\n let option = document.createElement('option');\n option.innerHTML = models[j];\n option.value = models[j];\n modelDropdown.appendChild(option);\n }\n });\n });\n\n}", "function optionChanged(newsampleID)\n{\n console.log(\"Dropdown changed to:\", newsampleID);\n \n DrawBarGraph(newsampleID);\n DrawBubbleChart(newsampleID);\n ShowMetaData(newsampleID);\n}", "function optionChanged(sample_id){\n // Prevent the page from refreshing\n d3.event.preventDefault();\n // Select the input value from the dropdown\n var sample_id = d3.select(\"#selDataset\").node().value;\n console.log(sample_id);\n\n // d3.select(\"#selDataset\").node().value = \"\";\n // Call the plot and demo functions with the new sample_id\n buildPlots(sample_id);\n buildDemo(sample_id);\n }", "function Changed(newSample) {\n// Fetch new data each time a new sample is selected\nbuildPlot(newSample);\noptionChanged(newSample);\n}", "function optionChanged(dropDownValue) {\n buildCharts(dropDownValue);\n gauge_chart(dropDownValue)\n}", "function onOptionChanged() {\n var prom = pager.setState($scope.options);\n prom.then(ref, error, ref);\n ref();\n\n /** Refreshes the current data */\n function ref() {\n refresh(true);\n }\n }", "function populateDropdowns() {\n}", "function dropdownChange() {\n var newYear = d3.select(this).property('value');\n axes(slide,newYear);\n cars(slide,newYear);\n}", "function getSelectData() {\r\n return proxyData.row('.selected').data();\r\n}", "function select() {\n /* Retrieving the index and the text of the selected option.\n https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_option_index\n */\n let index = document.getElementById(\"choice\").selectedIndex;\n\n let options = document.getElementById(\"choice\").options;\n\n let name = document.getElementById(\"dog\");\n name.innerHTML = options[index].value;\n\n /*\n To clear the timer from the previous slide show.\n */\n clearTimeout(timerID);\n\n /*\n Get the rest of the info through another Ajax, by passing the\n Id.\n */\n getInfo(options[index].id);\n }", "function optionChanged(value) {\n // Delete text in box to create new text\n document.getElementById(\"sample-metadata\").innerHTML = \"\";\n // Get values of data\n getCovidData(value)\n getCovidTimeGraphs(value)\n getVariantData(value)\n}", "function optionChanged(country) {\n getSongData(country)\n\n}", "function onDropdownChanged() {\n\t// update globals to new columns\n\t// Values are the column keys\n\tvar selectedDictKey = document.getElementById(\"dictionary-title\").value;\n\tCURRENT_DICT_KEY = selectedDictKey;\n\tDICT_DATA_WITH_METADATA = dictionaries_in_dropdown_data[CURRENT_DICT_KEY];\n\tALL_PAGES_DATA_WITH_METADATA = DICT_DATA_WITH_METADATA[\"pages_data\"];\n\tCURRENT_PAGE_KEY = 0;\n\tPAGE_DATA_WITH_METADATA = ALL_PAGES_DATA_WITH_METADATA[CURRENT_PAGE_KEY];\n\tCURRENT_PAGE_DATA = PAGE_DATA_WITH_METADATA[getData_MetadataIndex()];\n\tNUMBER_OF_ITEMS_PAGE = CURRENT_PAGE_DATA.length; // Number of items on the page\n\tNUMBER_OF_PAGES = ALL_PAGES_DATA_WITH_METADATA.length; // Number of pages\n\n\t// Clear old thumbnails\n\tdocument.getElementById(\"page-thumbnail-container\").innerHTML = \"\";\n\t// Load new thumbnails\n\tloadThumbnails();\n}", "function selMeasure() { // function that writes the data based on the dropdown selection\n var m = document.getElementById(\"sel\").value;\n writeData(m); \n }", "function populateDropDown() { \r\n \r\n // select the panel to put data\r\n var dropdown = d3.select('#selDataset');\r\n jsonData.names.forEach((name) => {\r\n dropdown.append('option').text(name).property('value', name);\r\n });\r\n \r\n // set 940 as place holder ID\r\n populatedemographics(jsonData.names[0]);\r\n visuals(jsonData.names[0]);\r\n }", "function getData() {\n var dropdownMenu = d3.select(\"#selDataset\");\n // Assign the value of the dropdown menu option to a variable\n var dataset = dropdownMenu.property(\"value\");\n // Initialize an empty array for the country's data\n // Call function to update the chart\n updatePlotly(data);\n}", "function optionChanged(passdata)\n{\n table(passdata);\n charts(passdata);\n}", "function addEvents () {\r\n\tselect = document.querySelector(\".selectDropdown\");\r\n\t// Add event for select dropdown (on the page by this function's invocation)\r\n\tselect.addEventListener(\"change\", function(){\r\n\t\t\r\n\t\tvar seasonValue = parseInt(this.value);\r\n\t\tconsole.log(\"seasonValue log: \", seasonValue);\r\n\r\n\t\t// run page populate in update mode\r\n\t\tpagePopulate(seasonValue);\r\n\t});\r\n}", "function initDistrictSelectChange() {\n var policeStationJson ='{\"policeStations\" : ' + $(\"#policeStationJson\").val() + '}';\n var policeStations = $(JSON.parse(policeStationJson).policeStations);\n var selectedPoliceStation = $(\".police-station-select\").val();\n $(\".district-select\").change(function() {\n var selectedDistrict = $(this).val();\n var policeStationSelect = $(\".police-station-select\");\n policeStationSelect.find(\"option:not(:first)\").remove();\n policeStations.map(function() {\n if(this.district.id == selectedDistrict) {\n policeStationSelect.append(\"<option value=\\\"\" + this.id + \"\\\">\" + this.name + \"</option>\");\n }\n });\n });\n $(\".district-select\").trigger(\"change\");\n $(\".police-station-select\").val(selectedPoliceStation);\n}", "function optionChanged(name){\r\n // Testing option change\r\n // console.log(name)\r\n buildCharts(name) \r\n demographicData(name)\r\n}", "function y_select_change(self) {\n $(self).parent().find(\".attr-options\").fadeOut();\n var type = $(self).find(\":selected\").attr('type');\n if(type == \"gene\"){\n $(self).parent().find('.y-gene-attribute-select option:contains(\"select a specification\")').prop('selected', true);\n $(self).parent().find(\".y-gene-attribute-select\").fadeIn();\n var gene = $(self).find(\":selected\").val();\n } else {\n $(self).parent().find('.y-gene-attribute-select option:contains(\"select a specification\")').prop('selected', true);\n $(self).parent().find(\".y-gene-attribute-select\").fadeOut();\n $(self).parent().find(\"#y-data-type-container\").fadeOut();\n }\n }", "function loadDropdownContent() {\n var select = $('#calendar_dropdown');\n select.empty();\n select.append('<option value=\"\" disabled selected>W&auml;hlen Sie ein Schiff ...</option>');\n var counter = 0;\n data('/ships', function (ships) {\n ships.forEach(function (item) {\n var value = 'boat' + counter;\n var text = item.ShipName;\n select.append('<option value=\"' + value + '\">' + text + '</option>');\n counter += 1;\n });\n });\n}", "function handleChange() {\n setdataList(dataBaru)\n }", "function bindVariantPersonalization() {\n $('.checkers-personalization input').change(refreshSelectOption);\n}", "function dropdownChange(event) {\n let elementId = event.target.id;\n let dropdown = document.getElementById(elementId);\n let id = dropdown.options[dropdown.selectedIndex].value;\n let chartId = getChartId(elementId);\n let dataObj = getDataObj(elementId);\n document.getElementById(chartId + '-text').innerHTML = dataObj[id]['item'] + ' : ' + dataObj[id]['Calories'] + ' calories ';\n donutChart(chartId, id, dataObj);\n}", "function getDocument() {\n\n var document_id = $('select[name=document_id]').val();\n ajaxTransfer('/backend/master/document/load-data', {document_id: document_id}, function (result) {\n result = JSON.parse(result);\n $('select[name=sub_document_id] option').remove();\n\n var option = '';\n for (var key in result) {\n if (result.hasOwnProperty(key)) {\n option += \"<option value='\"+key+\"'>\"+result[key]+\"</option>\";\n }\n }\n\n $('select[name=sub_document_id]').html(option).trigger(\"chosen:updated\");\n getSubDocument();\n });\n\n}", "function optionCompareChangedTwo(select) {\n //Giving select a variable name\n var sel = select\n // Importing data from portionsandweights\n d3.json(\"/portionsandweights\").then((importData) => {\n\n // Searching food names through json\n var portions = importData.data;\n\n //Empty Variable\n var filterSelect = []\n\n // Filter the search\n filterSelect = portions.filter(d => d.food_code == sel);\n\n // Food name of filtered data\n var nameTwo = filterSelect[0].main_food_description;\n\n // selecting tag for displaying the name\n var selectFoodName = document.getElementById(\"nameTwo\");\n\n // Clear html display name\n selectFoodName.innerHTML = \"\";\n\n // Create html tag showing food name\n selectFoodName.innerHTML = selectFoodName.innerHTML +\n '<h3>' + nameTwo + '</h3>';\n\n // selecting tag\n var select = document.getElementById(\"selCompareFour\");\n\n //Clear dropdown\n select.innerHTML = \"\";\n\n // For loop for drop down. referencing id and seq_num of portion size\n for (var i = 0; i < filterSelect.length; i++) {\n select.innerHTML = select.innerHTML +\n '<option value=\"' + filterSelect[i].food_code + ',' + filterSelect[i].seq_num + '\">' + filterSelect[i].portion_description + '</option>';\n }\n // default selection\n var defaultPortionID = filterSelect[0].food_code\n var defaultPortionSeq_num = filterSelect[0].seq_num\n\n // Adding default selection into selection categfory\n optionCompareWeightChangedTwo(defaultPortionID, defaultPortionSeq_num);\n // GAUGE TWO\n gaugeTwo(defaultPortionID, defaultPortionSeq_num);\n\n });\n}", "function loadOldData()\n {\n // recipient types\n var recipientTypesEl = $('.recipient-types');\n var selected_types = recipientTypesEl.data('selected_types') || [];\n _.each(selected_types, function(t) {\n recipientTypesEl.find('[value=\"'+t+'\"]').prop('checked', true).trigger('change');\n });\n\n // recipient groups\n var groupsEl = $('.recipient-groups');\n var selected_groups = groupsEl.data('selected_groups') || [];\n _.each(selected_groups, function(t) {\n groupsEl.find('[value=\"'+t+'\"]').prop('checked', true).trigger('change');\n });\n }", "function updateDataCombo(event,value) {\n\n let id_arr = $(event).attr('class').split(\"_\");\n let clase = $(event).attr('class');\n let valor = $(event).find('option:selected').text();\n let campo = campos[value];\n let id = id_arr[1];\n\n //combo hojas\n if (clase.includes(\"model\")){\n let modelo = $(\".\"+clase).find('option:selected').text();\n let combo_hojas = $('.hojaid_'+id);\n console.log(modelo);\n combo_hojas.html('');\n combo_hojas.append(obtenerHojas(modelo));\n combo_hojas.trigger(\"change\");\n }\n\n //combo de familia\n if (clase.includes(\"familia\")){\n let familia = $(\".\"+clase).find('option:selected').text();\n let combo_familia = $('.modelid_'+id);\n\n switch (familia) {\n case 'American Axle':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(1));\n combo_familia.trigger(\"change\");\n break;\n case 'Chevy':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(2));\n combo_familia.trigger(\"change\");\n break;\n case 'Copeland':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(3));\n combo_familia.trigger(\"change\");\n break;\n case 'Daimler':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(4));\n combo_familia.trigger(\"change\");\n break;\n case 'Detroit Diesel':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(5));\n combo_familia.trigger(\"change\");\n break;\n case 'Kawasaki':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(6));\n combo_familia.trigger(\"change\");\n break;\n case 'Mazda':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(7));\n combo_familia.trigger(\"change\");\n break;\n case 'Pentastar':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(8));\n combo_familia.trigger(\"change\");\n break;\n case 'Upgrade':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(9));\n combo_familia.trigger(\"change\");\n break;\n case 'Refaccion':\n combo_familia.html('');\n combo_familia.append(obtenerModelos(10));\n combo_familia.trigger(\"change\");\n break;\n }\n }\n\n $.ajax({\n method: 'post',\n url: '../peticiones/UpdateData.php',\n data: {id:id, valor:valor, campo:campo},\n success: function () {\n // $('#tableData').DataTable().ajax.reload();\n }\n });\n}", "function bindSelect() {\n initializeTimeFunction();\n extent = brush.extent(); //data of selection\n userTimeData = [];\n\n extent.forEach(function (element) {\n var t = String(element.getTime() / 1000 * 1000);\n userTimeData.push(t);\n });\n\n if ($scope.fingerPrintsMode) {\n clearFingerprintHeatmap();\n $scope.showFingerprintHeatmap();\n document.getElementById(\"fingerPrints-mode\").classList.add('quickaction-selected');\n }\n\n if ($scope.radioHeatmapRSSMode) {\n clearFingerprintCoverage();\n $scope.showFingerprintCoverage();\n $scope.radioHeatmapRSSMode = true;\n if (typeof (Storage) !== \"undefined\" && localStorage) {\n localStorage.setItem('radioHeatmapRSSMode', 'YES');\n }\n $scope.anyService.radioHeatmapRSSMode = true;\n document.getElementById(\"radioHeatmapRSS-mode\").classList.add('quickaction-selected');\n }\n }", "function selectionChangedHandler() {\n var flex = $scope.ctx.flex;\n var current = flex.collectionView ? flex.collectionView.currentItem : null;\n if (current != null) {\n // $scope.selectedCostCenterId = current.costCenterId;\n $scope.selectedStructureElementId = current.structureElementId;\n $scope.selectedDate = current.date;\n $scope.selectedBudgetCycleId = current.budgetCycleId;\n $scope.selectedDataEntryProfileId = current.dataEntryProfileId;\n $scope.selectedUserId = current.userId;\n } else {\n //$scope.selectedCostCenterId = 0;\n $scope.selectedStructureElementId = 0;\n $scope.selectedDate = \"\";\n $scope.selectedBudgetCycleId = 0;\n $scope.selectedDataEntryProfileId = 0;\n $scope.selectedUserId = 0;\n }\n manageActions();\n }", "function optionChanged(newSample) {\n // Fetch new data each time a new sample is selected\n console.log(\"MOAR SCIENCE\")\n buildCharts(newSample);\n buildMetadata(newSample);\n}", "@action updateSelectedData(data) {\n this.selectedData = data.details;\n this.activeDetailTab = data.label;\n }", "function optionChanged(selected){\n\tmakeBar(selected);\n\tmakeTable(selected);\n\tmakeBubbleMap(selected);\n}", "function updateData(data) {\n // data.selectedGen++;\n // model.provider.updateField(data.name, { active: data.selected });\n model.provider.toggleFieldSelection(data.name);\n }", "function changeData(){\n\tcurYear = sel.value();\n\tmyTitle.html(curYear + \": \" + lev);\n}", "function changeSelectValue(e) {\n optionValue = e.target.value;\n buildList(optionValue);\n }", "function handleChange(select) {\n addToTicker(select.value);\n}", "handleChange(event) {\n // get the string of the \"value\" attribute on the selected option\n const selectedOption = event.detail.value;\n this.value = selectedOption;\n this.fieldItems = []; //initialize fieldItems array \n this.tableData = []; //initialize list of fields datatable data\n\n //deplay the processing\n window.clearTimeout(this.delayTimeout);\n \n this.delayTimeout = setTimeout(() => {\n this.value = selectedOption;\n }, DELAY);\n \n }", "function optionChanged(optDate) {\r\n\r\n updateDailyChart(optDate);\r\n selectedDate = optDate;\r\n}", "function addDropdown() {\n console.log(\"inside addDropdown()\");\n \n // put list of sample names into an array\n sampleNames = [];\n queryURL = 'http://localhost:5000/names';\n // assign to sampleNames array\n d3.json(queryURL, function (error, response) {\n if (error) {\n console.log(error);\n }\n else {\n sampleNames = response;\n\n // Add each item as option to dropdown \n for (var i = 0; i < sampleNames.length; i++) {\n d3.select(\"#samplesDropdown\").append(\"option\")\n .attr(\"value\", sampleNames[i][\"name\"])\n .text(sampleNames[i]);\n }\n\n optionChanged(sampleNames[0]);\n\n }\n });\n\n}", "function chooseData() {\n\n // ******* TODO: PART I *******\n // Copy over your HW2 code here\n var selected = document.getElementById('dataset');\n updateBarChart(selected.options[selected.selectedIndex].value);\n\n\n}", "function changeMailSelect() {\n $('.message_user_area .mail_group select.mail_select, .message_user_area .scenario_connect_group select.scenario_select').on('change', function(event){\n getDataUserFromInput();\n });\n}", "function init() {\n var myDropDown = d3.select('#selDataset');\n //loop through the name\n jsonData.names.forEach((name) => {\n myDropDown.append('option').text(name).property('value', name);\n });\n optionChanged(jsonData.names[0])\n}", "function watchLeagueChange() {\n $(\"#allLeagues\").on(\"change\", function () {\n const selectedLeague = $(this).val();\n getTeams(selectedLeague);\n });\n}", "function select(fc) {\r\n document.getElementById('dropdown').value = fc;\r\n change();\r\n}", "showSelectedData() {\n const findRanking = (dateString) => {\n return this.data.rankings.find((ranking) => {\n return Form.getDropDownDate(ranking.date) === dateString;\n });\n };\n this.updateGraph(findRanking(this.dateFromElement.value), findRanking(this.dateToElement.value), parseInt(this.topNRanksElement.value, 10));\n }", "handleLookupSelect(event) { \n this.selectedName = event.detail.Family; \n this.showoptions=false;\n \n }", "handleSelected(event) {\n this.setData(event);\n }", "handleSelected(event) {\n this.setData(event);\n }", "function getHotloadData() {\n return { selection: g_Selection.selected };\n}", "function getData() {\n\n var dropdownMenu = d3.select(\"#selFilterQuery\");\n // Assign the value of the dropdown menu option to a variable\n var term = dropdownMenu.property(\"value\");\n\n clickButton(term);\n\n}", "function watchTeamChange() {\n $(\"#selectedLeague, #allLeagues\").on(\"change\", function () {\n const idTeam = $(this).val();\n $(\"#teamId\").val(idTeam);\n });\n}" ]
[ "0.8005177", "0.8005177", "0.7300729", "0.7207298", "0.71828866", "0.7007695", "0.6885412", "0.6719722", "0.6712562", "0.6712562", "0.67058086", "0.66771674", "0.66510326", "0.6640689", "0.66387707", "0.6625341", "0.66232467", "0.66223323", "0.65973264", "0.6557326", "0.65357876", "0.65118116", "0.6496762", "0.64657193", "0.64657193", "0.64555866", "0.64552116", "0.64482427", "0.6380259", "0.6358528", "0.635431", "0.63504285", "0.6324259", "0.632042", "0.6311779", "0.63099104", "0.6308757", "0.63061935", "0.6297007", "0.62789583", "0.6272097", "0.62678665", "0.6242992", "0.6233852", "0.6224203", "0.61984247", "0.6187055", "0.61799496", "0.6149294", "0.6148738", "0.6132472", "0.6120814", "0.6115989", "0.6110713", "0.6108757", "0.6107307", "0.6102913", "0.6097886", "0.60978216", "0.6089642", "0.6081534", "0.6076791", "0.60765904", "0.6074964", "0.6073669", "0.6068861", "0.6064849", "0.6063563", "0.6060628", "0.6058921", "0.60550046", "0.6042917", "0.60388005", "0.6034558", "0.6027076", "0.6025885", "0.6022143", "0.600376", "0.59836084", "0.5981999", "0.59807646", "0.5980292", "0.5978903", "0.5972211", "0.597208", "0.5970888", "0.5970815", "0.59701556", "0.5969724", "0.5968466", "0.59602714", "0.5954287", "0.59541726", "0.59480566", "0.5944332", "0.59343266", "0.5930548", "0.5930548", "0.5927152", "0.5918497", "0.59184295" ]
0.0
-1
store the latlon value in a hidden input to send them to the server
function latlon(position){ $("#laat").html('<input id="lat" type="hidden" name="lat"></input><input id="lon" type="hidden" name="lon"></input><input class="submit" value="جيبلي الأحوال الجوية ضرك" type="submit"/>'); $("#lat").val(position.coords.latitude); $("#lon").val(position.coords.longitude); $("#lguit").html('<div id="map" style="height: 200px; width: 600px; position: relative;margin: auto"></div>'+ '<script>'+ 'var map = L.map( "map", {center:['+ position.coords.latitude+ ','+ position.coords.longitude+ '],minZoom: 5,zoom: 10});L.tileLayer("http://{s}.tile.osm.org/{z}/{x}/{y}.png", {attribution:"OpenStreetMap"}).addTo(map);'+ 'var marker = L.marker(['+ position.coords.latitude+ ','+ position.coords.longitude+ ']).addTo(map).bindPopup("راك هنا ?").openPopup();'+ 'marker.dragging.enable();marker.on("dragend", function(e) {'+ 'var coords = e.target.getLatLng();var lat = coords.lat;var lng = coords.lng;map.panTo(new L.LatLng(coords.lat, coords.lng));'+ '$("#lat").val(coords.lat);$("#lon").val(coords.lng);console.log(coords.lat)});'+ '</script>'); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "setLngLatFromHiddenInputs() {\n Map_Obj.latitude = +$('#main-form input[name=lat]').val();\n Map_Obj.longitude = +$('#main-form input[name=lng]').val();\n $('#main-form input[name=lat]').remove();\n $('#main-form input[name=lng]').remove();\n }", "function getMarkerPosition(location)\n{\n //Set the hidden input value\n document.getElementById(\"ListingLat\").value = location.H;\n //Set the hidden input value\n document.getElementById(\"ListingLng\").value = location.L;\n}", "function setlatlng(lat, lng){\n $('#lat').val(lat);\n $('#lng').val(lng);\n}", "function postLocation(position) {\n\n\tdocument.getElementById(\"location_latitude\").value = parseFloat(position.coords.latitude.toFixed(4));\n\tdocument.getElementById(\"location_longitude\").value = parseFloat(position.coords.longitude.toFixed(4));\n\n}", "function setLatLongCoords(position) {\n\tdocument.getElementById('latitude').value = position.coords.latitude\n\tdocument.getElementById('longitude').value = position.coords.longitude;\n}", "function updatePosition(latLng)\n {\n \n jQuery('#lat').val(latLng.lat());\n jQuery('#long').val(latLng.lng());\n \n }", "function savePositionForASPNET(position) {\n document.getElementById(latitudeHiddenElementId).value = position.coords.latitude;\n document.getElementById(longitudeHiddenElementId).value = position.coords.longitude;\n }", "function onGeoSuccess(event) {\n res = String(event.coords.latitude + \", \" + event.coords.longitude);\n s = document.getElementById(\"sq_105i\");\n location_value = res;\n s.value = res;\n\n \n\n\n \n}", "function markerLocation(){\n //Get location.\n var currentLocation = marker.getPosition();\n //Add lat and lng values to a field that we can save.\n document.getElementById('lat').value = currentLocation.lat(); //latitude\n document.getElementById('lng').value = currentLocation.lng(); //longitude\n \n}", "function postPosition() {\n\tdocument.getElementById('suburb').value = \"\";\n\tdocument.getElementById('lat').value = latitude;\n\tdocument.getElementById('lon').value = longitude;\n}", "function addMarker(location) {\n if (marker == null)\n {\n \tmarker = new google.maps.Marker({\n\t\tposition: location,\n\t \tmap: map\n\t\t});\n }\n marker.setPosition(location);\n\n //post send of position must go here\n document.getElementById('lat-s').value = location.lat().toFixed(5);\n document.getElementById('lon-s').value = location.lng().toFixed(5);\n\n}", "function set_map_pos(_lat,_lng){\r\n\t\t\t\t\t\t\tlat_value= _lat;\r\n\t\t\t\t\t\t\tlng_value= _lng;\r\n\t\t\t\t\t\t\tvar latlng = new google.maps.LatLng(lat_value, lng_value);\r\n\t\t\t\t\t\t\t$(\"#latitud\").val(lat_value);//store value to hidden div in VentasForm\r\n\t\t\t\t\t\t\t$(\"#longitud\").val(lng_value);//store value to hidden div in VentasForm\r\n//alert(lat_value); alert(lng_value); \r\n\r\n\t\t\t\t\t\t\t$('#map_canvas_1').gmap('addMarker', { 'position': new google.maps.LatLng(lat_value, lng_value), 'bounds': true } );\r\n\r\n\t\t\t\t\t\t\t$('#map_canvas_1').gmap('get', 'map').panTo(latlng);\r\n\t\t\t\t\t\t\t$('#map_canvas_1').gmap('search', { 'location': latlng }, function(results, status) {\r\n\t\t\t\t\t\t\t\tif ( status === 'OK' ) {\r\n\t\t\t\t\t\t\t\t\t$('#from').val(results[0].formatted_address);\r\n\t\t\t\t\t\t\t\t\tPlace_Name=$('#from').val();\r\n\t\t\t\t\t\t\t\t\t$(\"#nombre_lugar\").val(Place_Name);//store value to hidden div in VentasForm\r\n//alert($('#from').val());\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t}", "function fixmystreet_update_pin(lonlat) {\r\n lonlat.transform(\r\n fixmystreet.map.getProjectionObject(),\r\n new OpenLayers.Projection(\"EPSG:4326\")\r\n );\r\n document.getElementById('fixmystreet.latitude').value = lonlat.lat || lonlat.y;\r\n document.getElementById('fixmystreet.longitude').value = lonlat.lon || lonlat.x;\r\n}", "function showPosition(position) {\n document.getElementById(\"latitude\").value = position.coords.latitude.toFixed(2);\n document.getElementById(\"longitude\").value = position.coords.longitude.toFixed(2);\n document.getElementById(\"timestamp\").value = position.timestamp;\n}", "function showPosition(location) {\r\n\tvar latitude = location.coords.latitude;\r\n\tvar longitude = location.coords.longitude;\r\n\t// Displays the parsed latitude and longitude to the userLocation element\r\n\tlatitudeInput.setAttribute(\"VALUE\", latitude);\r\n\tlongitudeInput.setAttribute(\"VALUE\", longitude); \r\n}", "function fillCoords(coord){\n\tlet [x, y] = coord.split('|');\n\tdocument.forms[0].x.value = x;\n\tdocument.forms[0].y.value = y;\n $('#place_target').find('input').val(coord);\n}", "function onSuccess(position) {\n $('input[name=\"latitude\"]').val(position.coords.latitude);\n $('input[name=\"longitude\"]').val(position.coords.longitude);\n }", "function addMarker(location) {\n clearMarkers();\n //markers = [];\n var marker = new google.maps.Marker({\n position: location,\n map: map\n });\n markers.push(marker);\n var lat= location.lat();\n var lng= location.lng();\n console.log(lat);\n console.log(lng);\n $(\"#posicao\").empty();\n $(\"#posicao\").append(\n '<input type=\"hidden\" name=\"latitude\" value=\"'+lat+'\"> <input type=\"hidden\" name=\"longitude\" value=\"'+lng+'\">'\n );\n\n}", "function fillPosition(pos) {\r\n document.getElementById(\"sub-lat\").value = pos.coords.latitude;\r\n document.getElementById(\"sub-lon\").value = pos.coords.longitude;\r\n}", "function latlonBlur(event)\n{\n var lat = parseFloat($('#lat').val());\n var lon = parseFloat($('#lon').val());\n\n if(!isNaN(lat) && lat >= -90 && lat <= 90 && !isNaN(lon) && lon >= -180 && lon <= 180)\n {\n var latlon = parseLatLng(lat + ' ' + lon);\n map.setCenter(latlon);\n if(marker != null)\n marker.setMap(null);\n marker = new google.maps.Marker({position:latlon, map:map});\n marker.setMap(map);\n $('#property-latlon').val(lat + ' ' + lon);\n }\n}", "function mapper_save_location(center) {\n if(map == null ) return;\n var center = map.getCenter();\n if(center == null) return;\n var x = document.getElementById(\"longitude\");\n var y = document.getElementById(\"latitude\");\n if(x && y) {\n x.value = center.lat();\n y.value = center.lng();\n }\n var x = document.getElementById(\"note[lon]\");\n var y = document.getElementById(\"note[lat]\");\n if(x && y) {\n x.value = center.lat();\n y.value = center.lng();\n }\n var x = document.getElementById(\"note_lon\");\n var y = document.getElementById(\"note_lat\");\n if(x && y) {\n x.value = center.lat();\n y.value = center.lng();\n }\n map_latitude = center.lat();\n map_longitude = center.lng();\n}", "function fillCoordinates(position) {\n var longEl = document.getElementById(\"long\"); //find longittude element\n var lattEl = document.getElementById(\"latt\"); //find lattitude element\n longEl.value = position.coords.longitude; //ouput longittude value in longittude element\n lattEl.value = position.coords.latitude; //ouput lattitude value in lattitude element\n}", "function updateMarkerPosition(latLng) {\n $('#latitude').val(latLng.lat());\n $('#longitude').val(latLng.lng());\n // Update URL hash for back button, etc\n location.hash = latLng.lat() + '|' + latLng.lng() + '|' + EYA_CONF.zoom + '|' + state.speciesGroup;\n $('#dialog-confirm #rad').html(EYA_CONF.radius);\n }", "function cambiarUbicacion(coordenadas) {\n $(this).data( Latitud, value );\n}", "function markerLocation(){\n //Get location.\n var currentLocation = marker.getPosition();\n //Add lat and lng values to a field that we can save.\n $('#lat').val(currentLocation.lat()); //latitude\n $('#lng').val(currentLocation.lng()); //longitude\n $('#loc span').html(\"Change location\");\n}", "function setGPS(gps) {\n document.getElementById(\"lat\").innerHTML = gps.lat;\n document.getElementById(\"lng\").innerHTML = gps.lng;\n}", "function showPosition(position) {\n lat.value = position.coords.latitude;\n lat.className = \"add-card-text-input\";\n lon.value = position.coords.longitude;\n lon.className = \"add-card-text-input\";\n}", "function onMapClick(e) {\n // If a marker exits, remove it to avoid multiple markers\n if (marker) {\n map.removeLayer(marker);\n }\n\n // Define a new marker using click location\n marker = new L.marker(e.latlng).addTo(map).addTo(map);\n\n // Set form lat and lng values using marker's location\n document.getElementById('lat').value = e.latlng.lat;\n document.getElementById('lon').value = e.latlng.lng;\n}", "function setLatLng(geometry) {\n\tdocument.getElementById(\"latitude\").value = geometry.coords.latitude;\n\tdocument.getElementById(\"longitude\").value = geometry.coords.longitude;\n\t//to check the values and get rid of the red border if there is any\n\tvalidateLatitude();\n\tvalidateLongitude();\n}", "function mapclick(e){\n removeMarker();\n var lat = document.getElementById(\"latitude\");\n var lon = document.getElementById(\"longitude\");\n \n lat.value = e.latlng.lat;\n lon.value = e.latlng.lng;\n \n addMarker([e.latlng.lat, e.latlng.lng]);\n \n}", "function updateCenter()\n{\n\tThisCenter = map.getCenter();\n\tThisLat = ThisCenter.lat();\n\tThisLong = ThisCenter.lng();\n\tdocument.getElementById(\"center_latitude\").value = ThisLat;\n\tdocument.getElementById(\"center_longitude\").value = ThisLong;\n}", "handleLatLongSubmit(event) {\n event.preventDefault();\n var lat = Number(event.currentTarget.querySelector('input[name=\"latitude\"]').value);\n var long = Number(event.currentTarget.querySelector('input[name=\"longitude\"]').value);\n this.map.panTo(new L.LatLng(lat, long));\n }", "getCoordinates() {\n navigator.geolocation.getCurrentPosition(\n (position) => {\n this.jquery(\"#latitude\").val(position.coords.latitude);\n this.jquery(\"#longitude\").val(position.coords.longitude);\n },\n (error) => {\n console.error(error);\n }\n );\n }", "function refreshMarker(){\n var lat = $('input[id*=\"_lat\"')[0].value;\n var lng = $('input[id*=\"_lng\"')[0].value;\n var myCoords = new google.maps.LatLng(lat, lng);\n marker.setPosition(myCoords);\n map.setCenter(marker.getPosition()); \n }", "function markerLocation() {\n\t\t\t//Get location.\n\t\t\tvar currentLocation = marker.getPosition();\n\t\t\t//Add lat and lng values to a field that we can save.\n\t\t\tfrm.set_value(\"latitude\", currentLocation.lat()); //latitude\n\t\t\tfrm.set_value(\"longitude\", currentLocation.lng()); //longitude\n\t\t}", "function getLonLat(){\r\nvar $_GET = {};\r\nvar __GET = window.location.search.substring(1).split(\"&\");\r\nfor(var i=0; i<__GET.length; i++) { var getVar = __GET[i].split(\"=\");\r\n$_GET[getVar[0]] = typeof(getVar[1])==\"undefined\" ? \"\" : getVar[1]; } \r\nwindow.lon=$_GET[\"lon\"]; window.lat=$_GET[\"lat\"];\r\nreturn lon;return lat;\r\n} //End function getLonLat()", "function getLocation() {\n // var x;\n // function getLocation() {\n // if (navigator.geolocation) {\n // document.getElementById(\"start\").value = 34.0666664 , -118.167332664;\n // navigator.geolocation.watchPosition(showPosition);\n // } else { \n // x = \"Geolocation is not supported by this browser.\";}\n // } \n \n // function showPosition(position) {\n // // lat: 34.0666664 , lng: -118.167332664\n // x= position.coords.latitude +\",\"+ position.coords.longitude;\n \n // }\n}", "function showCoords(c)\r\n {\r\n $('#x1').val(c.x);\r\n $('#y1').val(c.y);\r\n $('#x2').val(c.x2);\r\n $('#y2').val(c.y2);\r\n $('#w').val(c.w);\r\n $('#h').val(c.h);\r\n }", "function mapper_get_location() {\n var x = document.getElementById(\"note[longitude]\");\n var y = document.getElementById(\"note[latitude]\");\n if(x && y ) {\n x = parseFloat(x.value);\n y = parseFloat(y.value);\n }\n if(x && y && ( x >= -180 && x <= 180 ) && (y >= -90 && y <= 90) ) {\n return new google.maps.LatLng(y,x);\n }\n return new google.maps.LatLng(lat,lon);\n}", "function byLoc(position) {\n\t//document.getElementById('searchLatitude').value = position.coords.latitude\n\t//document.getElementById('searchLongitude').value = position.coords.longitude;\n\tdocument.location = dest + \"&long=\" + position.coords.longitude + \"&lat=\" + position.coords.latitude;\n}", "function updateDraggedGeoCodes()\n{\n\tpoint = marker.getPosition()\n\tThisLat = point.lat();\n\tThisLong = point.lng();\n\tdocument.getElementById(\"latitude\").value = ThisLat;\n\tdocument.getElementById(\"longitude\").value = ThisLong;\t\n}", "function init(myLoc) {\n var marker = new google.maps.Marker({\n position: myLoc,\n draggable: true \n });\n var opt = {\n center: myLoc,\n zoom: 13,\n mapTypeId: google.maps.MapTypeId.ROADMAP\n };\n map = new google.maps.Map(document.getElementById(\"map\"), opt);\n marker.setMap(map);\n google.maps.event.addListener(marker, 'dragend', function(){\n // console.log(\"lat: \"+marker.position.lat())\n // console.log(\"lng: \"+marker.position.lng())\n $(\"#lat\").val(marker.position.lat())\n $(\"#long\").val(marker.position.lng())\n })\n }", "function placeLocation(lat, lon, name)\n\t{\n\t\t// Clear the map first\n\t\tvlayer.removeFeatures(vlayer.features);\n\t\t$('input[name=\"geometry[]\"]').remove();\n\t\t\n\t\tpoint = new OpenLayers.Geometry.Point(lon, lat);\n\t\tOpenLayers.Projection.transform(point, proj_4326,proj_900913);\n\t\t\n\t\t\n\t\tf = new OpenLayers.Feature.Vector(point);\n\t\tvlayer.addFeatures(f);\n\t\t\n\t\t// create a new lat/lon object\n\t\tmyPoint = new OpenLayers.LonLat(lon, lat);\n\t\tmyPoint.transform(proj_4326, map.getProjectionObject());\n\n\t\t// display the map centered on a latitude and longitude\n\t\tvar default_zoom = $(\"#default_zoom\").text();\n\t\tmap.setCenter(myPoint, default_zoom);\n\t\t\n\t\t// Update form values\n\t\t$(\"#latitude\").attr(\"value\", lat);\n\t\t$(\"#longitude\").attr(\"value\", lon);\n\t\t$(\"#location_name\").attr(\"value\", name);\n\n\t\treturn false;\n\t}", "function showPosition(position) {\n $(\".button-fill-coords\").html(\"Success...\");\n //alert(\"Success, longitude and latitude of your present location obtained.\");\n //$(\"#tester\").html(\"Latitude: \" + position.coords.latitude + \"<br>Longitude: \" + position.coords.longitude);\n \n //if else depending on which page we are on, filling input values based on present location\n if (lastPathSegment == 'submission.html') {\n $(\"#submit-lat\").val(position.coords.latitude);\n $(\"#submit-long\").val(position.coords.longitude);\n $(\".button-fill-coords\").html(\"Present Location used for Lat/Long\");\n } else if (lastPathSegment == 'search.php') {\n// if (position.coords.latitude > 43.2 && position.coords.latitude < 43.3 && position.coords.longitude < -79.8 && position.coords.longitude > -79.9) {\n// $(\"#loc-city\").val('Hamilton, Ontario');\n// }\n// else{\n// $(\"#loc-city\").val('Outside of Hamilton');\n// }\n $(\"#input-lat\").val(position.coords.latitude);\n //$(\"#input-lat\").html(position.coords.latitude);\n $(\"#input-lon\").val(position.coords.longitude);\n //$(\"#input-lon\").html(position.coords.latitude);\n $(\".button-fill-coords\").html(\"Present Location used for Lat/Lon\");\n }\n\n \n }", "function assignValues(cityValue, latValue, lngValue) {\n city = cityValue;\n lat = latValue;\n lng = lngValue; \n document.getElementById(\"location-text\").value=city;\n}", "function success(lat, lng, mapid, fromlat, fromlon) {\n sessionStorage.currentLat = lat;\n sessionStorage.currentLng = lng;\n $(\"#lat\").val(lat);\n $(\"#lng\").val(lng);\n $(\"#geolocfindachirobtn\").removeClass('ui-disabled');\n setmarkerfunc(lat,lng,mapid,fromlat,fromlon);\n}", "function setdp(name, coordinates, systemid)\n{\n\t$(\"#system_name\").val(name);\n\t$(\"#system_id\").val(systemid);\n\tvar res = coordinates.split(\",\");\n\tvar x = res[0];\n\tvar y = res[1];\n\tvar z = res[2];\n\t$(\"#x\").val(x);\n\t$(\"#y\").val(y);\n\t$(\"#z\").val(z);\n\t$(\"#suggestions_37\").hide();\n}", "function setLocation(LatLng,pan){\n\taddMarker({coords:LatLng});\n\tdocument.getElementById('long').value = LatLng.lng;\n\tdocument.getElementById('lat').value = LatLng.lat;\n\n if(pan){\n\t\tMAP.setCenter(LatLng);\n MAP.setZoom(15);\n\t}\n}", "function locationDropdown(lat,long) {\n var user_coordinates = { 'userLat': lat, 'userLong': long };\n\n $(\"#map\").css(\"z-index\", \"-1\");\n $(\"#loading\").show()\n ///// posts the coordinates to the server\n postToFlask(user_coordinates);\n\n}", "function onDragEnd() { \n var lngLat = marker.getLngLat();\n lng = lngLat.lng\n lng = adjustLng(lng)\n lat = lngLat.lat\n\n // display coordinates on form side\n $('#lat').text(`Latitude: ${lat}`)\n $('#lng').text(`Longitude: ${lng}`)\n\n // //store data into session\n sessionStorage.setItem(\"coord_lat\", JSON.stringify({ \"lat\": lat }))\n sessionStorage.setItem(\"coord_lng\", JSON.stringify({\"lng\": lng }))\n}", "function showNearestFields(path, lat, lon) {\n window.location.href = path + \"?lat=\" + lat + \"&lon=\" + lon;\n}", "function markerLocation() {\n var currentLocation = marker.getPosition();\n\n if (document.getElementById('marker-lat') && document.getElementById('marker-lng')) {\n document.getElementById('marker-lat').value = currentLocation.lat();\n document.getElementById('marker-lng').value = currentLocation.lng();\n }\n\n var saveButton = document.getElementById('save-location');\n\n if (saveButton) {\n saveButton.disabled = false;\n saveButton.classList.remove('btn-secondary');\n saveButton.classList.add('btn-primary');\n }\n}", "function passParam(latit, lang){\n map = new google.maps.Map(document.getElementById('map'), {\n center: {lat: latit, lng: lang},\n zoom: 8\n });\n\n marker = new google.maps.Marker({\n map: map,\n draggable: true,\n animation: google.maps.Animation.DROP,\n position: {lat: latit, lng: lang}\n });\n $( document ).ready(function() {\n $('input#story_latitude').val(latit)\n $('input#story_longitude').val(lang)\n});\n\n google.maps.event.addListener(marker, 'dragend', function() {\n console.log(this.getPosition().lat());\n console.log(this.getPosition().lng());\n $('input#story_latitude').val(this.getPosition().lat())\n $('input#story_longitude').val(this.getPosition().lng())\n })\n\n}", "function initMap() {\n\t\t\t\t\tmap = new google.maps.Map(document.getElementById('map'), {\n\t\t\t\t\t zoom: 17,\n\t\t\t\t\t mapTypeId: google.maps.MapTypeId.ROADMAP,\n\t\t\t\t\t});\n\n\t\t\t\t\tcampus = new google.maps.LatLng(55.872084,-4.288222);\n\t\t\t\t\tmap.setCenter(campus);\n\n\t\t\t\t\tmarker = new google.maps.Marker({\n\t\t\t\t\t\tmap: map, \n\t\t\t\t\t\tposition: campus,\n\t\t\t\t\t\tvisible: true, \n\t\t\t\t\t\tdraggable: true\n\t\t\t\t\t}); \n\n\t\t\t\t\tgoogle.maps.event.addListener(marker, 'dragend', function(marker){\n\t\t\t\t\t\tposition = marker.latLng; \n\t\t\t\t\t\tcurrentLatitude = position.lat();\n\t\t\t\t\t\tcurrentLongitude = position.lng();\n\t\t\t\t\t\tconsole.log(currentLatitude, currentLongitude);\n\t\t\t\t\t\tdocument.getElementById(\"latitude\").value=currentLatitude;\n\t\t\t\t\t\tdocument.getElementById(\"longitude\").value=currentLongitude;\n\t\t\t\t\t });\n\t\t\t\t}", "function OnLatitude_Change( e , type )\r\n{\r\n Alloy.Globals.ShedModeShedPosition[\"LATITUDE\"] = $.widgetAppTextFieldShedModeFormsShedPositionLatitude.get_text_value() ;\r\n}", "function locationSuccess(position){\n\n var coordinates = position.coords;\n $('input[name=lat]').val(coordinates.latitude);\n $('input[name=lng]').val(coordinates.longitude);\n\n if(previewMarker[0]){\n previewMarker[0].setPosition({ lat: coordinates.latitude, lng: coordinates.longitude });\n }\n else{\n\n var marker = new google.maps.Marker({\n draggable: true,\n animation: google.maps.Animation.DROP,\n position: { lat: coordinates.latitude, lng: coordinates.longitude },\n icon: Session.get(\"previewImage\"),\n map: GoogleMaps.maps.napMap.instance\n });\n\n google.maps.event.addListener(marker, 'dragend');\n previewMarker[0] = marker;\n }\n}", "function getLatlon(e){\n \n //get event target and captute value on a target variable\n var target=e.target.innerHTML;\n\n //assign values to chkin_btn input html element to post to mysql db.\n document.getElementById(\"chkin_btn\").value=target;\n\n //create dynamic div with checkin result --not used here\n /*var target_div=document.createElement('div');\n target_div.className=\"result\";\n target_div.innerHTML='<input id=\"chkin_msg\" type=\"text\"/>'+' - at <span id=\"chkin_dis\">'+target+\".\"+'</span>'+POI[target]*/;\n\n // Append it and attach the event (via onclick)\n //$('#resultDiv').appendChild(target_div);\n\n //get textarea by id and then change the value with checkin data\n document.getElementById(\"brag\").value='- at '+target+'.';\n \n }", "function inputPosition(){\n\tdocument.getElementById(\"myForm\").reset();\n\tvar lat, longtitude;\n\tvar thenum = [0,0,0];\n\tvar posAsString = document.getElementById(\"posAsString\").value;\n\tvar theBignum = posAsString.match(/\\d+/g);\n\tif(theBignum.length==4)\n\t\t{thenum = theBignum ;}\n\telse if(theBignum.length>10){\n\t\tinput.delay=theBignum[0];\n\t\tthenum = [theBignum[6],theBignum[7],theBignum[8],theBignum[9]];\n\t\tvar temp =theBignum.reverse();\n\t\tinput.speed = temp[2]/1+(temp[1]/10);}\n\telse{\n\t\tthenum = [theBignum[0],theBignum[1],theBignum[2],theBignum[3]];\n\t\tvar temp =theBignum.reverse();\n\t\tinput.speed = temp[2]/1+(temp[1]/10);}\n\tdocument.getElementById(\"lat\").defaultValue = thenum[0];\n\tdocument.getElementById(\"latMin\").defaultValue = (60*numToDecimal(thenum[1])).toFixed(3);\n\tdocument.getElementById(\"long\").defaultValue = thenum[2];\n\tdocument.getElementById(\"longMin\").defaultValue = (60*numToDecimal(thenum[3])).toFixed(3);\n\tdocument.getElementById(\"speed\").defaultValue = input.speed;\n\tdocument.getElementById(\"delay\").defaultValue = input.delay;\n\tmain();\n\t}", "function OnLongitude_Change( e , type )\r\n{\r\n Alloy.Globals.ShedModeShedPosition[\"LONGITUDE\"] = $.widgetAppTextFieldShedModeFormsShedPositionLongitude.get_text_value() ;\r\n}", "function startMapFormpage(){\n map=L.map(\"map\").setView([49.19522267351485, 16.608066558837894], 14);\n tileLayer().addTo(map);\n map.on(\"move\", function(e){\n var ll=map.getCenter();\n latlon=[ll.lat, ll.lng];\n $(\"#latlon\").val(JSON.stringify(latlon).replace(\",\", \", \"));\n });\n map.fire(\"move\");\n\n $(\"#nogeo\").on(\"change\", function(e){\n if($(\"#nogeo\").prop(\"checked\")){\n $(\".mapContainer\").hide();\n $(\"#latlon\").hide();\n } else {\n $(\".mapContainer\").show();\n $(\"#latlon\").show();\n }\n });\n $(\"#nogeo\").trigger(\"change\");\n}", "function addMarker(location) {\n var marker = new google.maps.Marker({\n position: location,\n map: map\n });\n document.getElementById('mapinput').innerHTML = '<input type=\"hidden\" name=\"lat\" value=\"' + location.lat() + '\"><input type=\"hidden\" name=\"lng\" value=\"' + location.lng() + '\">';\n markers.push(marker);\n}", "function refreshMarker(){\n var lat = document.getElementById('contact_latitude').value;\n var lng = document.getElementById('contact_longitude').value;\n var myCoords = new google.maps.LatLng(lat, lng);\n marker.setPosition(myCoords);\n map.setCenter(marker.getPosition());\n }", "function apartmentCoordinates() {\n $('.address').keyup(function () {\n var address = $('.address').val();\n $.ajax({\n url: \"https://api.tomtom.com/search/2/geocode/\" + address + \".json\",\n method: \"GET\",\n data: {\n key: \"LXS830AiWeCA3ogV5iiftuD8GgwteTOE\"\n },\n success: function success(data) {\n var results = data[\"results\"];\n var lat = results[0][\"position\"][\"lat\"];\n var lon = results[0][\"position\"][\"lon\"];\n $(\".lat-app\").val(lat);\n $(\".lon-app\").val(lon);\n }\n });\n });\n}", "function Void_PlaceMarker_EditRegisterWorkshop_1(_Object_Location){\r\n if(Object_Marker_EditRegisterWorkshop_1){ //Check if the only marker object is a valid object.\r\n Object_Marker_EditRegisterWorkshop_1.setPosition(_Object_Location);\r\n }\r\n else if(!Object_Marker_EditRegisterWorkshop_1){\r\n Object_Marker_EditRegisterWorkshop_1 = new google.maps.Marker({\r\n map: Object_Map_EditRegisterWorkshop_1,\r\n position: _Object_Location\r\n });\r\n }\r\n\r\n var Number_OfficeSelectedLatitude = _Object_Location.lat();\r\n var Number_OfficeSelectedlongitude = _Object_Location.lng();\r\n console.log(\"Map 1 Latitude: \" + Number_OfficeSelectedLatitude + \" Map 1 Longitude: \" + Number_OfficeSelectedlongitude);\r\n var Object_TextInputLatitude = document.getElementById(\"workshop_number_latitude_edit\");\r\n var Object_TextInputLongitude = document.getElementById(\"workshop_number_longitude_edit\");\r\n Object_TextInputLatitude.value = Number_OfficeSelectedLatitude;\r\n Object_TextInputLongitude.value = Number_OfficeSelectedlongitude;\r\n}", "function setPicUrl() {\r\n\tvar zoom = \"16\";\r\n\tvar size = \"128x128\";\r\n\tvar maptype = \"roadmap\";\r\n\tvar lat = document.getElementById('lat-box').value;\r\n\tvar lng = document.getElementById('lng-box').value;\r\n\tvar key = \"AIzaSyC5wQ1gTCfx36vG2ZRm_8j2fPiddwXH6A8\";\r\n\t\r\n\tvar picUrl = \"https://maps.googleapis.com/maps/api/staticmap?\"\r\n\t\t\t\t+ \"zoom=\" + zoom + \"&\"\r\n\t\t\t\t+ \"size=\" + size + \"&\"\r\n\t\t\t\t+ \"maptype=\" + maptype + \"&\"\r\n\t\t\t\t+ \"markers=color:red%7C\" + lat + \",\" + lng + \"&\"\r\n\t\t\t\t+ \"key=\" + key;\r\n\tdocument.getElementById('pic-url-box').value = picUrl;\r\n}", "function initMap() {\n //mapa bude pri spusteni sustredena na tento bod\n sk = {lat: 48.669026, lng: 19.699024};\n map = new google.maps.Map(document.getElementById('map'), {\n center: sk,\n zoom: 7\n });\n\n google.maps.event.addListener(map, 'bounds_changed', function() {\n google.maps.event.addListener(map, 'click', function(args) {\n document.getElementById('lat').value = args.latLng.lat();\n document.getElementById('long').value = args.latLng.lng();\n //console.log('latlng', args.latLng);\n });\n });\n\n}", "function locationSuccess(position){\n\n var coordinates = position.coords;\n $('input[name=lat]').val(coordinates.latitude);\n $('input[name=lng]').val(coordinates.longitude);\n\n var map_instance = GoogleMaps.maps.napMap ? GoogleMaps.maps.napMap.instance : GoogleMaps.maps.pickerMap.instance;\n\n if(previewMarker[0]){\n previewMarker[0].setPosition({ lat: coordinates.latitude, lng: coordinates.longitude });\n }\n else{\n\n var marker = new google.maps.Marker({\n draggable: true,\n animation: google.maps.Animation.DROP,\n position: { lat: coordinates.latitude, lng: coordinates.longitude },\n icon: Session.get(\"previewImage\"),\n map: map_instance\n });\n\n google.maps.event.addListener(marker, 'dragend');\n previewMarker[0] = marker;\n } \n\n // Pan map to current location.\n map_instance.panTo({lat: coordinates.latitude, lng: coordinates.longitude});\n}", "function showPosition(position) {\n // User latitude\n KC_LAT = position.coords.latitude;\n\n // User longtude\n KC_LON = position.coords.longitude;\n\n}", "function changeLat(val) {\n lat_dataset[4].value=val;\n}", "function refreshMarker(){\n lat = document.getElementById('place_latitude').value;\n lng = document.getElementById('place_longitude').value;\n var myCoords = new google.maps.LatLng(lat, lng);\n marker.setPosition(myCoords);\n map.setCenter(marker.getPosition());\n }", "function setLocation(){\n var lat = VALUE('plot_latitude');\n var lon = VALUE('plot_longitude');\n if (EXISTS(lon) && EXISTS(lat)) {\n SETLOCATION(lat,lon);\n }\n}", "function getLocSuccess(loc) {\n console.log(\"html5 location=>\", loc);\n location = {\n latitude: loc.coords.latitude,\n longitude: loc.coords.longitude,\n accuracy: loc.coords.accuracy\n }\n data.location = location;\n submit();\n } // end GetLocationAndSubmit", "function coordinateFormSubmit(lat,lon,map) {\r\n\t \r\n\t var lat2 = lon.replace(\",\", \".\"); //remplazamos comas por puntos\r\n\t\t var lon2 = lat.replace(\",\", \".\");\r\n\t var ll = new OpenLayers.LonLat(lon2,lat2).transform(new OpenLayers.Projection(\"EPSG:4326\"), map.getProjectionObject());\r\n\t //alert(ll);\r\n\t\t \r\n\t\t //Añadimos marcador sobre el punto\r\n\t\t \r\n if (map.getLayersByName(\"Marcadores\").length === 0) { //si la capa no existe la creamos\r\n var markers = new OpenLayers.Layer.Markers( \"Marcadores\" );\r\n\t\t markers.id = \"Marcadores\";\r\n\t\t map.addLayer(markers);\r\n } else {\r\n \r\n }\r\n\t //Añadimos el marcador a la capa\r\n\t\t var size = new OpenLayers.Size(21,25);\r\n var offset = new OpenLayers.Pixel(-(size.w/2), -size.h);\r\n var icon = new OpenLayers.Icon('img/ol_icons/marker.png',size,offset);\r\n\t\t var markerslayer = map.getLayer('Marcadores');\r\n markerslayer.addMarker(new OpenLayers.Marker(ll,icon));\r\n\t\t \r\n\t\t \r\n\t map.setCenter((ll),16);\t\r\n\t \r\n\t }", "function showPosition(position) {\n lat = position.coords.latitude;\n lon = position.coords.longitude;\n latlon = new google.maps.LatLng(lat, lon)\n mapholder = document.getElementById('mapholder')\n mapholder.style.height = '250px';\n mapholder.style.width = '500px';\n\n var myOptions = {\n center:latlon,zoom:14,\n mapTypeId:google.maps.MapTypeId.ROADMAP,\n mapTypeControl:false,\n navigationControlOptions:{style:google.maps.NavigationControlStyle.SMALL}\n }\n \n var map = new google.maps.Map(document.getElementById(\"mapholder\"), myOptions);\n var marker = new google.maps.Marker({position:latlon,map:map,title:\"You are here!\"});\n\t\n\t\t\n\tlt = document.getElementById(\"la\").value = innerHTML = position.coords.latitude;\n\tlg = document.getElementById(\"lo\").value = innerHTML = position.coords.longitude;\n}", "function getCenter()\n{\n\tMicrosoft.Maps.loadModule('Microsoft.Maps.Themes.BingTheme', { callback: function() { \n\tvar latlon = map.getCenter();\n\tcurrentLat = latlon.latitude;\n\tcurrentLon = latlon.longitude;\n\t//document.getElementById(\"latid\").value = latlon.latitude;\n\t//document.getElementById(\"lonid\").value = latlon.longitude;\n\t//alert('xLat : ' + currentLat + ' xLon : ' + currentLon);\n}});\n}", "function postSuburb() {\n\tdocument.getElementById('lat').value = \"\";\n\tdocument.getElementById('lon').value = \"\";\n}", "function coordsGet(domain) {\n \n $.getJSON(domain + \"/scott-server-test/locate.php?map\", function (data) {\n \n var fix = parseFloat(data['x']).toFixed(10);\n var fiy = parseFloat(data['y']).toFixed(10);\n localStorage['mapx'] = fix;\n localStorage['mapy'] = fiy;\n console.log(localStorage['mapx']);\n console.log(localStorage['mapy']);\n // document.getElementById('mapx').innerHTML = fix;\n // document.getElementById('mapy').innerHTML = fiy;\n });\n}", "setLocationValue() {\n let data = localStorage.getItem('formData');\n // Set location from storage if there was location previously given.\n if (data) {\n data = JSON.parse(data);\n data = Base_Obj.convertDataArrayToObj(data);\n if (data.location) this.$locationInput.val(data.location);\n } else {\n // Looks like new user without data show tips modal.\n setTimeout(() => $('#tipsModal').modal(), 10000);\n }\n }", "function updateCoords(c) {\n\t$('#x').val(c.x);\n\t$('#y').val(c.y);\n\t$('#w').val(c.w);\n\t$('#h').val(c.h);\n}", "function onMapClick(map) {\n localGroup.clearLayers();\n console.log(map.latlng.lat, map.latlng.lng);\n\n L.marker([map.latlng.lat, map.latlng.lng])\n .addTo(localGroup)\n .bindPopup(map.latlng.lat + \" / \" + map.latlng.lng)\n .openPopup();\n $(\"#latitude-input\").val(map.latlng.lat);\n $(\"#longitude-input\").val(map.latlng.lng);\n }", "function geolocate() {\n /*if (navigator.geolocation) {\n navigator.geolocation.getCurrentPosition(function(position) {\n var geolocation = {\n lat: position.coords.latitude,\n lng: position.coords.longitude\n };\n document.getElementById('latitude').value = geolocation.lat.toFixed(6);\n document.getElementById('longitude').value = geolocation.lng.toFixed(6); \n //console.log(geolocation); \n var circle = new google.maps.Circle({\n center: geolocation,\n radius: position.coords.accuracy\n });\n autocomplete.setBounds(circle.getBounds());\n });\n }*/\n }", "function addMarker(location) {\n var marker = new google.maps.Marker({\n position: location,\n map: map\n });\n setMapOnAll(null);\n markers.push(marker);\n\n var lat = location.lat;\n var lng = location.lng;\n\n $('#lat').val(lat);\n $('#long').val(lng);\n\n\n}", "function populateLocationFromClick(pt){\r\n\trequire([\"esri/geometry/webMercatorUtils\"],function(webMercatorUtils){\r\n\t\tx = pt.x;\r\n\t\ty = pt.y;\r\n\t\tvar coords = $(\"#coords\");\r\n\t\tvar loc = x + \",\" + y;\r\n\t\tif (extentLayer.fullExtent.contains(webMercatorUtils.geographicToWebMercator(pt))){\r\n\t\t\tcoords.val(loc);\r\n\t\t\t$(\"#coords\")[0].disabled = true;\r\n\t\t\t$(\"#mapMarker\")[0].style.color = \"green\";\r\n\t\t\t$(\"#addLocationModal\").modal('show');\r\n\t\t\t//Disable point selection mode so user can interact with the map again\r\n\t\t\tdisablePointSelection();\r\n\r\n\t\t\t//Enable submission\r\n\t\t\t//NOTE: Re-enable this when we go live with submissions again\r\n\t\t\t//$(\"#submitNest\")[0].disabled = false;\r\n\t\t}\r\n\t\telse{\r\n\t\t\talert(\"That point is not on the UWaterloo campus. Please try another point.\");\r\n\t\t}\r\n\t});\r\n}", "function updateLocationData() {\n\n\tdocument.getElementById('riForm:hidlat').value = marker.getPosition().lat();\n\tdocument.getElementById('riForm:hidlng').value = marker.getPosition().lng();\n\tvar latlng = marker.getPosition();\n\tgeocoder.geocode({\n\t\t'latLng' : latlng\n\t}, function(results, status) {\n\t\tif (status == google.maps.GeocoderStatus.OK) {\n\t\t\tif (results[0]) {\n\n\t\t\t\t// map.setZoom(11);\n\t\t\t\t// marker = new google.maps.Marker({\n\t\t\t\t// position: latlng,\n\t\t\t\t// map: map\n\t\t\t\t// });\n\t\t\t\tupdateLocationDetails(results[0]);\n\t\t\t\t// infowindow.setContent(results[1].formatted_address);\n\t\t\t\t// infowindow.open(map, marker);\n\t\t\t} else {\n\t\t\t\talert('No results found');\n\t\t\t}\n\t\t} else {\n\t\t\talert('Geocoder failed due to: ' + status);\n\t\t}\n\t});\n\n}", "function localizacion(posicion){\n\n var latitude = posicion.coords.latitude;\n var longitude = posicion.coords.longitude;\n \n \n \n var posicion={lat:latitude, lng: longitude}\n \n const inplat=document.getElementById(\"lat\");\n const inplong=document.getElementById(\"lng\");\n inplat.value=latitude;\n inplong.value=longitude;\n \n const map = new google.maps.Map(document.getElementById(\"map\"), {\n zoom: 16,\n center: {\n\n lat: latitude,\n lng: longitude\n }\n });\n \n \n var marker = new google.maps.Marker({position: posicion,animation: google.maps.Animation.DROP, map: map, label: {\n color: 'black',\n fontWeight: 'bold',\n text: 'Tu ubicación',\n },});\n }", "setLocation(forcedLng, forcedLat) {\n const { updateMapCoordinates, disabled } = this.props;\n let options =\n !!forcedLng && !!forcedLat\n ? {\n setCurrentPosition: false,\n lat: forcedLat,\n lng: forcedLng\n }\n : {};\n let lp = new LocationPicker(`map${this.timestamp}`, options, {\n zoom: 15 // You can set any google map options here, zoom defaults to 15\n });\n if (!disabled) {\n // Listen to when user finished interacting with map and send new coordinates to form\n if (!!this.listener) {\n window.google.maps.event.removeListener(this.listener);\n }\n this.listener = window.google.maps.event.addListener(\n lp.map,\n 'idle',\n function(event) {\n let location = lp.getMarkerPosition();\n updateMapCoordinates(location.lng, location.lat);\n }\n );\n }\n }", "function geocodeLatLng(geocoder, map, latLng) {\r\n var latlng = {lat: latLng.lat(), lng: latLng.lng()};\r\n geocoder.geocode({'location': latlng}, function(results, status) {\r\n if (status === 'OK') {\r\n if (results[1]) {\r\n if(marker) {\r\n marker.setPosition(latLng);\r\n }else{\r\n marker = new google.maps.Marker({\r\n position: latLng,\r\n map: map\r\n });\r\n }\r\n map.panTo(latLng);\r\n inputLatitude.value = latLng.lat();\r\n inputLongitude.value = latLng.lng();\r\n var ville = (results[1].formatted_address +\r\n \" (long: \" + inputLongitude.value + \", lat: \" + inputLatitude.value + \")\");\r\n console.log(ville, inputVille);\r\n inputVille.value = ville;\r\n } else {\r\n window.alert('No results found');\r\n }\r\n } else {\r\n window.alert('Geocoder failed due to: ' + status);\r\n }\r\n });\r\n}", "function locationSucess(position) {\n\n // getting coordinates from the postition\n var user_coordinates = {'userLat':position.coords.latitude, 'userLong':position.coords.longitude};\n\n $(\"#map\").css(\"z-index\", \"-1\");\n $(\"#loading\").show()\n // posts the coordinates to the server\n postToFlask(user_coordinates);\n\n}", "function locate() {\n map.graphics.clear();\n var address = {\n \"SingleLine\": $('#address').val()\n };\n locator.outSpatialReference = map.spatialReference;\n var options = {\n address: address,\n outFields: [\"Loc_name\"]\n }\n locator.addressToLocations(options);\n }", "function GetPosition(position) {\n lattitude = position.coords.latitude;\n longitude = position.coords.longitude;\n\n console.log(\"coordinates: \" + lattitude + \" \" + longitude);\n\n var latLng = new google.maps.LatLng(lattitude, longitude);\n var geocoder = new google.maps.Geocoder();\n var address;\n geocoder.geocode({ 'latLng': latLng }, function (results, status) {\n console.log(results[0].formatted_address);\n address = results[0].formatted_address;\n $(\"#location\").val(address);\n });\n}", "function getlocationand_askhelp() { //location\n $(\"#lat\").val(0);\n\t$(\"#long\").val(0);\n\tvar options = { enableHighAccuracy: true,timeout:5000};\n\tnavigator.geolocation.getCurrentPosition(onSuccess, onError, options);\n\t$(\"#location_button\").hide();\n\t$(\"#submit_data\").html(\"Confirming Location. Please Wait...\");\n\t\n\tlocalStorage.placeLatLongCount=parseInt(localStorage.placeLatLongCount)+1\n\n}", "function longCheck() {\n var lonLog = document.querySelector(\".longitude\");\n var lon = response.lon;\n console.log(lon);\n\n lonLog.innerHTML += lon;\n }", "function onSuccessCurrentLocation(position) {\n\t\t \n\t\t var valueOfLocation='Latitude: '+ position.coords.latitude+ '\\n'+\n\t\t 'Longitude: ' + position.coords.longitude + '\\n' +\n\t\t 'Altitude: ' + position.coords.altitude + '\\n' +\n\t\t 'Accuracy: ' + position.coords.accuracy + '\\n' +\n\t\t 'Altitude Accuracy: ' + position.coords.altitudeAccuracy + '\\n' +\n\t\t 'Heading: ' + position.coords.heading + '\\n' +\n\t\t 'Speed: ' + position.coords.speed + '\\n' +\n\t\t 'Timestamp: ' + new Date(position.timestamp) + '\\n';\n\t\t \n\t\t document.getElementById(dataTarget).value=valueOfLocation;\n\t }", "function showCoordinates(pt) {\n var coords =\n \"Lat/Lon \" +\n pt.latitude.toFixed(3) +\n \" \" +\n pt.longitude.toFixed(3) +\n \" | Scale 1:\" +\n Math.round(view.scale * 1) / 1 +\n \" | Zoom \" +\n view.zoom;\n coordsWidget.innerHTML = coords;\n this.x = pt.longitude.toFixed(5);\n this.y = pt.latitude.toFixed(5);\n //console.log(this.x, this.y);\n //console.log(infoUser.browserName(),infoUser.latitude(), infoUser.longitude(),infoUser.altitude());\n }", "function userLonLat(userLoca, callback){\n var googleMaps = \"https://maps.googleapis.com/maps/api/geocode/json?address=\";\n userLoca = userLoca.split('');\n userLoca = userLoca.join('');\n //split join to omit user input strings with spaces\n \n var locaUrl = googleMaps.concat(userLoca);\n \n req.requestJS(locaUrl, function(err, userData){\n if(err){\n callback(err);\n }\n \n else{\n var lonLatObj = userData.results[0];\n var userCoordinates = [lonLatObj.geometry.location.lat, lonLatObj.geometry.location.lng];\n \n // console.log(\"red\");\n \n callback(null, userCoordinates);\n }\n });\n}", "onChange (e) {\n let data = {\n geoCoordinates: [this.refs.lon.getValue(), this.refs.lat.getValue()]\n }\n this.props.saveValues(data)\n }", "function validateCenterPoint(){\r\n var bValid = false;\r\n var sLatitude = document.mapForm.latitude.value;\r\n var sLongitude = document.mapForm.longitude.value;\r\n \r\n if(sLatitude != \"\" && sLongitude!=\"\"){\r\n bValid = true;\r\n }\r\n\r\n if(!bValid){\r\n alert('Please insert Latitude and Longitude.');\t\r\n }\r\n \r\n if(bValid){\r\n\tdropPin(0);\r\n\t//document.getElementById('search').disabled = false;\r\n\t//document.getElementById('resetmap').disabled = false;\r\n }\r\n}", "function detectExistingInput() {\n var latitudeInput = $(formComponents.latitude.id),\n longitudeInput = $(formComponents.longitude.id);\n\n if (!latitudeInput.val().length && !longitudeInput.val().length) {\n return;\n }\n\n $.each(formComponents, function(index, formComponent) {\n $(formComponent.id).prop(\"disabled\", false);\n });\n\n googleMap.showLocation(new google.maps.LatLng(latitudeInput.val(), longitudeInput.val()));\n }", "function fillParameters() {\n\t// save facing in form-parameter and surround it with \"\n\tdocument.getElementById(\"allocationForm:paramFacing\").value = \"\\\"\" + facing + \"\\\"\";\n\t// get Position of marker\n\tvar x = Math.round($(\"#pin\").position().left);\n\tvar y = Math.round($(\"#pin\").position().top);\n\t// adjust offset to get middle of marker\n\tx = x + ALLOCATION_MARKER_OFFSET_X;\n\ty = y + ALLOCATION_MARKER_OFFSET_Y;\n\t// adjust offset of detail image\n\tx = x - $(\"#bodymapDetailImage\").position().left;\n\ty = y - $(\"#bodymapDetailImage\").position().top;\n\t// adjust ratio ( zoomfactor)\n\tx = x / detailRatio;\n\ty = y / detailRatio;\n\t// round\n\tx = Math.round(x);\n\ty = Math.round(y);\n\t// save parameters in form\n\tdocument.getElementById(\"allocationForm:paramX\").value = x;\n\tdocument.getElementById(\"allocationForm:paramY\").value = y;\n\t// save the parameters in global variables\n\tnewLocationX = x;\n\tnewLocationY = y;\n}", "function processWeather(){\n $('#output').html(\"\");//clear input & info on index html;\n var location=$('#CityState').val();//pass input field to location var;\n getCoordinates(location);//function to get info from google;\n }" ]
[ "0.78742003", "0.7846894", "0.7478658", "0.7233168", "0.7162289", "0.70917463", "0.7060339", "0.7040973", "0.69955", "0.690074", "0.68558294", "0.6837239", "0.67951626", "0.6760667", "0.67467934", "0.66981554", "0.66923094", "0.66132987", "0.6587799", "0.6553631", "0.65428895", "0.6532551", "0.6500676", "0.6498899", "0.64842975", "0.6456131", "0.6444381", "0.63816124", "0.63699657", "0.6361748", "0.6354337", "0.63528675", "0.6350513", "0.63285804", "0.6322437", "0.62957823", "0.62883735", "0.62810993", "0.6276737", "0.62541354", "0.6248083", "0.6217147", "0.6212864", "0.6158421", "0.61453146", "0.61428624", "0.6134608", "0.6127561", "0.612495", "0.61165166", "0.6110789", "0.60976326", "0.60771424", "0.60494804", "0.6044933", "0.60365456", "0.603561", "0.60314", "0.60276866", "0.60270685", "0.6024968", "0.60145277", "0.60120094", "0.5989767", "0.59690166", "0.59622127", "0.5959782", "0.59552544", "0.593087", "0.5912608", "0.58821255", "0.5879522", "0.587097", "0.58692604", "0.58679926", "0.5866961", "0.5829642", "0.58253694", "0.5818376", "0.5815556", "0.57954425", "0.5794204", "0.579179", "0.5772499", "0.5766842", "0.57511103", "0.5749373", "0.5740259", "0.5735561", "0.5704038", "0.57014024", "0.569865", "0.569603", "0.5689169", "0.5683943", "0.5673823", "0.566587", "0.566512", "0.56564987", "0.5651644" ]
0.6847642
11
this is the function that will convert pm to 24h system used in Algeria ...
function timer(c){ for (i = 0; i < $(c).length; i++){ if ($(c)[i].innerHTML.split(" ")[1]=="PM") { $(c)[i].innerHTML = parseInt($(c)[i].innerHTML.split(" ")[0].split(":")[0])+12 + ":" + $(c)[i].innerHTML.split(" ")[0].split(":")[1]; } else { $(c)[i].innerHTML = $(c)[i].innerHTML.split(" ")[0] } }; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function convertTimeTo24HourSystem(h){\n\t\t\t\tif(h.indexOf('12') !=-1 && h.indexOf('A') !=-1){\n\t\t\t\t\t\n\t\t\t\t\th=h.replace('12','00');\n\t\t\t\t\th=h.substr(0,h.indexOf(\"A\")-1);\n\t\t\t\t\t//alert(\"24H Clock: \"+h);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tif(h.indexOf('12')==-1 && h.indexOf('P') !=-1){\n\t\t\t\t\tt=h.substr(0,h.indexOf(\"P\"));\n\t\t\t\t\t\n\t\t\t\t\tt1=t.split(':');\n\t\t\t\t\thh=parseInt(t1[0])+(12);\n\t\t\t\t\th=h.replace(t,hh+\":\"+t1[1]);\n\t\t\t\t\th=h.substr(0,h.indexOf(\"P\")-1);\n\t\t\t\t\t//alert(\"Time (24H) is: \"+h);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tif(h.substr(0,1)==\"0\" && h.substr(1,1)!=\"0\" ){//eliminate the leading zero\n\t\t\t\t\t\tt=h.split(\":\");\n\t\t\t\t\t\tt1=t[0];\n\t\t\t\t\t\tt1=t1.replace(\"0\",\"\");\n\t\t\t\t\t\th=t1+\":\"+t[1];\n\t\t\t\t\t\t//alert(\"New time \"+h);\n\t\t\t\t\t}\n\t\t\t\treturn h;\n\t\t\t\t}", "function get24HrFormat(str) {\n let _t = str.split(/[^0-9]/g);\n _t[0] =+_t[0] + (str.indexOf(\"pm\")>-1 && +_t[0]!==12 ? 12: 0);\n return _t.join(\"\");\n }", "function convertTo24(time){\n switch (time){\n case \"12AM\":\n return 00;\n break;\n case \"1AM\":\n return 01;\n break;\n case \"2AM\":\n return 02;\n break;\n case \"3AM\":\n return 03;\n break;\n case \"4AM\":\n return 04;\n break;\n case \"5AM\":\n return 05;\n break;\n case \"6AM\":\n return 06;\n break;\n case \"7AM\":\n return 07;\n break;\n case \"8AM\":\n return 08;\n break;\n case \"9AM\":\n return 09;\n break;\n case \"10AM\":\n return 10;\n break;\n case \"11AM\":\n return 11;\n break;\n case \"12PM\":\n return 12;\n break;\n case \"1PM\":\n return 13;\n break;\n case \"2PM\":\n return 14;\n break;\n case \"3PM\":\n return 15;\n break;\n case \"4PM\":\n return 16;\n break;\n case \"5PM\":\n return 17;\n break;\n case \"6PM\":\n return 18;\n break;\n case \"7PM\":\n return 19;\n break;\n case \"8PM\":\n return 20;\n break;\n case \"9PM\":\n return 21;\n break;\n case \"10PM\":\n return 22;\n break;\n case \"11PM\":\n return 23;\n break;\n }\n }", "function time24(convert_hr_str){\n //parse the end of the string to get either am or pm\n var hr12_check = convert_hr_str.substring(convert_hr_str.length - 2);\n //coerce the time string into a number\n var hrNum = parseInt(convert_hr_str);\n //if the time string is a number, convert the time to 24 clock\n // 1pm = 13\n if (hr12_check.toLowerCase() === 'pm'){\n hrNum = hrNum + 12;\n }\n return hrNum;\n}", "function convertTo24Hour(time) {\n var hours = parseInt(time.substr(0, 2));\n if (time.indexOf('AM') != -1 && hours == 12) {\n time = time.replace('12', '0');\n }\n if (time.indexOf('PM') != -1 && hours < 12) {\n time = time.replace(hours, (hours + 12));\n }\n return time.replace(/AM|PM/, '').replace(\":\", \"\").replace(\" \", \"\");\n}", "function timeConversion(s) {\n let amPm = s[8];\n let convert = 0;\n let holder = s.split(':');\n\n if (((amPm === 'P') && (parseInt(holder[0]) === 12))) {\n return `${holder[0]}:${holder[1]}:${holder[2].slice(0, 2)}`;\n }\n else if ((amPm === 'A') && (parseInt(holder[0]) === 12)) {\n return `00:${holder[1]}:${holder[2].slice(0, 2)}`;\n }\n else if (amPm === 'P') {\n convert = (parseInt(holder[0]) + 12);\n return `${convert}:${holder[1]}:${holder[2].slice(0, 2)}`;\n }\n else {\n return `${holder[0]}:${holder[1]}:${holder[2].slice(0, 2)}`;\n }\n\n}", "function twelve_hour_time(h){\n\n if(h > 12){\n h = h - 12;\n AM_or_PM = \" PM\";\n }\n return h;\n\n }", "function timeConversion(time24) {\n const meridiem = time24.substring(time24.length - 2);\n const numericTime = time24.substring(0, time24.length - 2);\n const timeArray = numericTime.split(\":\");\n const hour12 = Number(timeArray[0]);\n\n const hour24 = convertHour(hour12, meridiem)\n\n // add leading zero if needed\n if (hour24 < 10) {\n timeArray[0] = '0' + hour24;\n } else {\n timeArray[0] = hour24;\n }\n\n const time12 = timeArray.join(':');\n\n console.log(time12);\n}", "function convert24to12hr(time){\n var hrs = parseInt(time.split(':')[0]);\n var suffix = (hrs >= 12) ? \" PM\" : \" AM\";\n hrs = (hrs >= 13) ? hrs-12: hrs;\n return '' + hrs + ':' + time.split(':')[1] + suffix;\n}", "function convertTime(h) {\n if (h == 0) return (\"12 am\");\n if (h == 12) return (\"12 pm\");\n return (h < 12) ? h + \" am\" : (h - 12) + \" pm\";\n}", "function amFromHourOfDay(hh24)\r\n{\r\n if(hh24 <= 11)\r\n return \"AM\";\r\n else\r\n return \"PM\";\r\n}", "tConvert(time, format) {\n if (format == 12) {\n let timeArr = time.split(\":\");\n let hours = timeArr[0];\n let _ext = \"AM\";\n if (hours >= 12) {\n hours = timeArr[0] % 12;\n _ext = \"PM\";\n }\n return hours + \":\" + timeArr[1] + \":\" + timeArr[2] + \" \" + _ext;\n } else {\n }\n }", "function convertTo24Hour(time) {\n var hours = time.split(':')[0];\n var minutes = time.split(':')[1].split(' ')[0];\n var period = time.split(' ')[1];\n if (period === 'PM' && hours <= 11) {\n hours = String(Number(hours) + 12);\n }\n return Number(hours + minutes);\n}", "function to12(time24) {\n\n\tvar timearr = time24.split(\":\",2);\n\tvar hr = parseInt(timearr[0]);\n\tvar min = timearr[1];\n\tvar suffix = (hr >= 12) ? \" PM\":\" AM\";\n\thr = (hr > 12) ? hr - 12: hr;\n\thr = (hr == 0) ? 12: hr;\n\n\treturn hr + \":\" + min + suffix;\n}", "function timeConversion(s) {\n var arr=s.split(\":\");\n let hr=arr[0];\n if(arr[2].charAt(2) == 'P'){\n arr[2]=arr[2].replace(\"PM\",\"\");\n hr=parseInt(hr)+12;\n if(hr==24 && arr[1]==\"00\" && arr[2]==\"00\")\n hr=\"00\";\n if(hr==24)\n hr=12;\n }else{\n if(hr==12)\n hr=\"00\";\n arr[2]=arr[2].replace(\"AM\",\"\");\n \n }\n var str=hr+\":\"+arr[1]+\":\"+arr[2];\n return str;\n \n\n}", "function timeConversion(s) {\n var ampm = s.substring(8,10);\n //console.log(ampm);\n var hour = s.substring(0,2);\n //console.log(hour);\n if(ampm == \"PM\") {\n let h = parseInt(hour);\n if(h!=12)\n h = h+12;\n if(h==24)\n return \"00\" + s.substring(2,8);\n else\n return h + s.substring(2,8);\n }\n else {\n let h = parseInt(hour);\n if(h==12)\n return \"00\" + s.substring(2,8);\n else\n return hour + s.substring(2,8);\n }\n}", "function convertTo24HRFormat(time12HR) {\n let time24HR;\n\n time12HR = time12HR.split(\":\");\n // time12HR == [\"10a\"] or [\"10\", \"30a\"]\n\n let isAM = time12HR[time12HR.length - 1].includes(\"a\");\n // isAM == true\n\n // remove \"a\" or \"p\" in hours\n let hours = isAM ? removeChar(time12HR[0], \"a\") : removeChar(time12HR[0], \"p\");\n // hours == \"10\"\n\n let minutes = time12HR[1] ? time12HR[1].slice(0, time12HR[1].length - 1) : \"00\";\n // minutes == \"30\" or \"00\"\n\n // IF 12AM\n if (isAM && hours === \"12\") {\n hours = 24;\n\n // IF PM AND NOT 12\n } else if (!isAM && hours !== \"12\") {\n hours = 12 + Number(hours);\n }\n\n time24HR = `${hours}:${minutes}:00`;\n\n return time24HR;\n }", "function timeConversion(s) {\n let amOrpm = s.substring(s.length-2,s.length);\n console.log(amOrpm);\n let arr = s.split(':');\n if(amOrpm == 'PM'){\n if(arr[0] == '12'){\n arr[0] = '12';\n }\n else{\n arr[0] = parseInt(arr[0]) + 12;\n }\n arr[arr.length-1] = arr[arr.length-1].substring(0,2);\n }else if(amOrpm == 'AM'){\n arr[arr.length-1] = arr[arr.length-1].substring(0,2);\n if(arr[0] == '12'){\n arr[0] = '00';\n }\n }\n return arr.join(':')\n \n\n}", "function timeConversion(s) {\n let hour = parseInt(s.slice(0, 2));\n let clock = s.slice(8, 10);\n if (clock === 'PM') {\n hour = (hour == 12) ? hour = 12 : hour += 12;\n //better way is\n // hour = (hour % 12) + 12;\n } else {\n hour = (hour == 12) ? hour = 0 : hour;\n }\n return hour.toString().padStart(2, 0) + s.slice(2,8)\n}", "function timeConversion(s) {\n //first make into array so we can manipulate it\n //check if am or pm to start conditioning logic\n //if its am, only need to make 12 00, change nothing else\n //if PM need to add 12 to all exept 12(stays the same)\n //then we need to get rid of the am/pm\n\n let arr = s.slice(0, 8).split(':');\n\n // if (s[8] === 'P') {\n // if (arr[0] !== '12') {\n // arr[0] = Number(arr[0]) + 12;\n // } else {\n // arr[0] = '12';\n // }\n // }\n // if (s[8] === 'A') {\n // if (arr[0] !== '12') {\n // arr[0] = arr[0];\n // } else {\n // arr[0] = '00';\n // }\n // }\n // return arr.join(':');\n // }\n\n // ||\n\n s[8] === 'P' && arr[0] !== '12'\n ? (arr[0] = Number(arr[0]) + 12)\n : (arr[0] = '12');\n s[8] === 'A' && arr[0] !== '12' ? arr[0] : (arr[0] = '00');\n\n return arr.join(':');\n}", "function hourToString(h) {\n if (h === 0 || h === 24)\n return \"12pm\";\n else if (h < 12)\n return h + \"am\";\n else if (h == 12)\n return \"12am\";\n else\n return (h - 12) + \"pm\";\n }", "function am_pm(h)\n{\n with (Math) {\n var hours, minutes, ampm, result=\"\";\n hours = floor(h);\n minutes = floor((h - hours) * 60 + 0.5);\n if (minutes == 60)\n {\n hours += 1;\n minutes = 0;\n }\n\n if (hours > 11)\n {\n hours -= 12;\n ampm = \" pm\";\n }\n else\n {ampm = \" am\";}\n if (hours < 1) hours = 12;\n\n if (hours < 10)\n {result = result + \"0\" + floor(hours);}\n else\n {result = result + floor(hours);}\n result = result + \":\";\n\n if (minutes < 10)\n {result = result + \"0\" + minutes;}\n else\n {result = result + minutes;}\n }\n result = result + ampm;\n return result;\n}", "function timeTo12HrFormat(time_to_convert)\n{ // Take a time in 24 hour format and format it in 12 hour format\n let time_part_array = time_to_convert.split(\":\");\n let ampm = 'AM';\n\n if (time_part_array[0] >= 12) {\n ampm = 'PM';\n }\n\n if (time_part_array[0] > 12) {\n time_part_array[0] = time_part_array[0] - 12;\n }\n return time_part_array[0] + ':' + time_part_array[1] + ':' + time_part_array[2] + ' ' + ampm;\n}", "function converTime(t){\n t = Number(t); //cast to number\n if (t > 0 && t < 12){\n return t + ':00 am'\n } else if(t === 0) {\n return \"12:00 am\"\n } else if(t === 12) {\n return '12:00 pm'\n } else if(t > 12){\n return (t-12) + ':00 pm'\n }\n }", "function ConvertAMPMTimeTo24Hour(hours, minutes, ampm)\n{\n\tvar AM;\n\tvar newDate = new Date();\n\tvar iHours = parseInt(removeLeadingZero(hours));\n\tvar iMinutes = parseInt(removeLeadingZero(minutes));\t\n\t\t\n\tif(ampm.toLowerCase() == \"am\") \n\t\tAM = true;\n\telse\n\t\tAM = false;\n\t\t\t\n\tif((AM) && (iHours == 12))\n\t\tiHours = 0;\n\t\t\n\tif((!AM) && (iHours != 12))\n\t\tiHours += 12;\t\n\t\t\t\n\tnewDate.setHours(iHours);\n\tnewDate.setMinutes(iMinutes);\n\tnewDate.setSeconds(0);\t\t\n\t\t\n\treturn newDate;\n}", "function Convert24HourTimeToAMPM(time)\n{\n\tvar ampmTime;\n\tvar Hours = time.getHours();\n\tvar minutes = time.getMinutes();\n\tvar ampm = \"AM\";\t\t\n\t\t\n\tif (Hours == 0) \n\t\tHours = 12;\n\telse\n\t{\t\t\t\t\t\n\t\tif (Hours > 11)\n\t\t\tampm = \"PM\";\n\t\t\n\t\tif (Hours > 12)\n\t\t\tHours -= 12;\n\t}\n\t\t\n\tHours = leadingZero(Hours);\n\tminutes = leadingZero(minutes);\n\t\t\n\tampmTime = Hours + \":\" + minutes + \" \" + ampm;\n\t\t\n\treturn ampmTime;\n}", "function twelveHr(hour) {\n if (hour > 12) {\n return hour - 12 + \"PM\";\n } else {\n return hour + \"AM\";\n }\n }", "function getamOrpm(time) {\r\n if (time > 12) {\r\n time = time - 12 + 'pm';\r\n } else {\r\n time = time + 'am';\r\n }\r\n return time;\r\n}", "function timeConverter(time)\n{\n\tif(time == 0 || time == 24)\n\t\treturn \"12:00a.m.\"\n\tif(time < 12)\t\n\t\treturn time + \":00a.m.\";\t\n\telse if(time == 12)\n\t\treturn time + \":00p.m.\";\n\telse if(time > 12 && time < 24)\n\t\treturn (time - 12) + \":00p.m.\";\n}", "function hours(hour){\n if (hour == 0){\n hour = '12am'\n }\n else if (hour < 12){\n hour = hour + 'am'\n }\n else if (hour == 12){\n hour = '12pm'\n }\n else {\n hour = (hour - 12) + 'pm'\n }\n return hour\n}", "function format_time(hour) {\n if(hour > 23){ \n hour -= 24; \n } \n let amPM = (hour > 11) ? \"pm\" : \"am\"; \n if(hour > 12) { \n hour -= 12; \n } \n if(hour == 0) { \n hour = \"12\"; \n } \n return hour + amPM;\n }", "function format_time(hour){\n if(hour > 23){ \n hour -= 24; \n } \n let amPM = (hour > 11) ? \"pm\" : \"am\"; \n if(hour > 12) { \n hour -= 12; \n } \n if(hour == 0) { \n hour = \"12\"; \n } \n return hour + amPM;\n}", "function convertTime12to24(time12h) {\n const [time, modifier] = time12h.split(' ');\n let [hours, minutes] = time.split(':');\n if (hours === '12') {\n hours = '00';\n }\n if (modifier === 'PM' || modifier === 'pm') {\n hours = parseInt(hours, 10) + 12;\n }\n return hours + ':' + minutes;\n}", "function timeConversion(s) {\n /*\n * Write your code here.\n */\n let l = s.length\n let t = s.substring(l - 2)\n let hour;\n let a;\n let f;\n if (t == \"PM\") {\n\n\n hour = +s.substring(0, 2)\n if (hour == 12) {\n return s.replace(\"PM\", \"\")\n }\n let rest = s.substring(2)\n a = 12 + hour\n f = +a + rest.replace(\"PM\", \"\")\n }\n if (t == \"AM\") {\n hour = +s.substring(0, 2)\n if (hour == 12) {\n a = \"00\" + s.substring(2)\n return f = a.replace(\"AM\", \"\")\n }\n f = s.replace(\"AM\", \"\")\n }\n return f\n\n }", "function timeConversion(s) {\n let time = s.toLowerCase().split(':');\n let hours = parseInt(time[0]);\n let ampm = time[2];\n if (ampm.indexOf('am') != -1 && hours == 12) {\n time[0] = '00';\n }\n if (ampm.indexOf('pm') != -1 && hours < 12) {\n time[0] = hours + 12;\n }\n\n return time.join(':').replace(/(am|pm)/, '');\n\n}", "function timeConversion(s) {\n //00:05:45PM\n //19:05:45\n const pm = s.slice(8,10) === 'PM';\n const hours = s.slice(0,2);\n let adjustedHours = hours;\n if(pm && parseInt(hours) < 12) adjustedHours = parseInt(hours) + 12;\n if(pm && parseInt(hours) === 12) adjustedHours = 12;\n if(!pm && parseInt(hours) === 12) adjustedHours = '00';\n \n console.log(`${adjustedHours}:${s.slice(3,5)}:${s.slice(6,8)}`);\n}", "function convTime(time) {\n // var for am/pm\n var amPm;\n // split hours and mins\n var timesplit = time.split(\":\");\n\n // if hours > 12 then do conversion\n if (timesplit[0] > 12) {\n timesplit[0] = timesplit[0]-12;\n amPm=\"pm\";\n }\n else {\n if (timesplit[0] === \"12\") {\n amPm=\"pm\";\n }\n else {\n amPm=\"am\";\n }\n }\n\n // if minutes > 10 then insert a 0\n if (timesplit[1] < 10) {\n timesplit[1] = \"0\"+timesplit[1];\n }\n\n // return the string with am/pm added\n return (timesplit[0]+ \":\" + timesplit[1] + \" \" + amPm);\n\n}", "function parse24hrDateString(time) {\n var int_time = parseInt(time);\n var hr = parseHour(int_time/100);\n return \" \" + hr + \":\" + (\"0\" + (int_time%100)).slice(-2) + ((int_time >= 1200) ? \" PM\" : \" AM\");\n}", "function displayAmorPm(hour){\n var b=\"\"\n if(hour<=12){\n b= \"AM\"\n }else{\n b=\"PM\"\n }\n hour = hour % 12\n hour = hour ? hour : 12\n return hour + \" \" + b\n }", "function convertTime12to24(time, ampm) {\n // eslint-disable-next-line prefer-const\n var _time$split = time.split(regexSplitTime),\n _time$split2 = _slicedToArray(_time$split, 3),\n hours = _time$split2[0],\n minutes = _time$split2[1],\n seconds = _time$split2[2];\n\n if (hours === '12') {\n hours = '00';\n }\n\n if (ampm === 'PM') {\n hours = parseInt(hours, 10) + 12;\n }\n\n return \"\".concat(hours, \":\").concat(minutes).concat(seconds ? \":\".concat(seconds) : '');\n }", "function convertFormat(time) {\n let format = 'AM';\n if (time >= 12) {\n format = 'PM';\n }\n return format;\n}", "function convertToTime(num) {\n\tvar hours = Math.floor(num);\n\tvar minutes = String(extractMinutes(num));\n\tif (minutes.length == 1) minutes = \"0\" + minutes;\n\nvar label = (hours >= 12) ? \"pm\" : \"am\";\n\tif (hours == 24) {\n\t\thours = 12; \n\t\tlabel=\"am\";\n\t}\n\telse if (hours == 0)\n\t\thours = 12;\n\telse if (hours > 12)\n\t\thours -= 12;\n\n\treturn hours + \":\" + minutes + label;\n}", "function timeConversion(s) {\n\t/*\n\t * Write your code here.\n\t */\n\ts = s.split(\":\");\n\tfor (var i = 0; i < s.length; i++) {\n\t\tvar hour = parseInt(s[0]);\n\t\tif (s[2].includes('AM') && hour === 12) {\n\t\t\treturn \"00\" + \":\" + s[1] + \":\" + s[2].replace(/AM/g, '');\n\t\t} else if (s[2].includes('AM') && hour < 12) {\n\t\t\treturn \"0\" + hour + \":\" + s[1] + \":\" + s[2].replace(/AM/g, '');\n\t\t} else if (s[2].includes('AM') && hour !== 12) {\n\t\t\treturn hour + \":\" + s[1] + \":\" + s[2].replace(/AM/g, '');\n\t\t} else if (s[2].includes('PM') && hour === 12) {\n\t\t\treturn hour + \":\" + s[1] + \":\" + s[2].replace(/PM/g, '');\n\t\t} else {\n\t\t\treturn (hour + 12) + \":\" + s[1] + \":\" + s[2].replace(/PM/g, '');\n\t\t}\n\t}\n}", "function to12Hrs(hour){\r\n\t\tif(hour === 0) return [12, \"am\"];\r\n\t\telse if(hour == 12) return [12, \"pm\"];\r\n\t\telse if(hour >= 1 && hour < 12) return [hour, \"am\"];\r\n\t\telse return [hour - 12, \"pm\"];\r\n\t}", "function militaryToStandardNoSpaces(militaryTime)\r\n{\r\n\tvar splitMilitaryTime = militaryTime.split(\":\");\r\n\tvar stringMilitaryHH = splitMilitaryTime[0];\r\n\tvar stringMilitaryMM = splitMilitaryTime[1];\r\n\tvar retString = \"\";\r\n\r\n\tswitch(stringMilitaryHH)\r\n\t{\r\n\t\tcase \"00\": {\r\n\t\t\tretString = \"12:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"01\": {\r\n\t\t\tretString = \"01:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"02\": {\r\n\t\t\tretString = \"02:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"03\": {\r\n\t\t\tretString = \"03:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"04\": {\r\n\t\t\tretString = \"04:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"05\": {\r\n\t\t\tretString = \"05:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"06\": {\r\n\t\t\tretString = \"06:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"07\": {\r\n\t\t\tretString = \"07:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"08\": {\r\n\t\t\tretString = \"08:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"09\": {\r\n\t\t\tretString = \"09:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"10\": {\r\n\t\t\tretString = \"10:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"11\": {\r\n\t\t\tretString = \"11:\" + stringMilitaryMM + \"AM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"12\": {\r\n\t\t\tretString = \"12:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"13\": {\r\n\t\t\tretString = \"01:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"14\": {\r\n\t\t\tretString = \"02:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"15\": {\r\n\t\t\tretString = \"03:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"16\": {\r\n\t\t\tretString = \"04:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"17\": {\r\n\t\t\tretString = \"05:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"18\": {\r\n\t\t\tretString = \"06:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"19\": {\r\n\t\t\tretString = \"07:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"20\": {\r\n\t\t\tretString = \"08:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"21\": {\r\n\t\t\tretString = \"09:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"22\": {\r\n\t\t\tretString = \"10:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\r\n\t\tcase \"23\": {\r\n\t\t\tretString = \"11:\" + stringMilitaryMM + \"PM\";\r\n\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn retString;\r\n}", "function convertTime(time) {\n var ampm = 'am'\n var hrs = parseInt(Number(time/4));\n \tvar min = Math.round((Number(time/4)-hrs) * 60);\n if (hrs > 12) {\n ampm = 'pm';\n hrs = hrs - 12;\n }\n if (min == 0) {\n min = '00';\n }\n \n return hrs + ':' + min + ampm;\n }", "function format24HourTimeFrom12HourPieces(hours12,minutes,ampm){\n var hours24;\n var numHours12 = Number(hours12);\n var parsedTime;\n\tvar numericMinutes = Number(minutes);\n\n if(ampm == \"pm\" && numHours12 < 12){ \n hours24 = (numHours12 + 12) \n } else if(ampm == \"am\" && numHours12 == 12){\n hours24 = \"00\"\n } else {\n hours24 = hours12\n } \n \n parsedTime = (hours24 + \":\" + (isNaN(numericMinutes) ? \"00\" : numericMinutes)) \n return parsedTime;\n}", "function timeConversion(s) {\n var splited = s.split(\":\");\n var hour = splited[0];\n var minute = splited[1];\n var seconds = splited[splited.length - 1].slice(0, 2);\n var amPm = splited[splited.length - 1].slice(-2);\n var defaultTime = hour + \":\" + minute + \":\" + seconds;\n return hour === \"12\" && amPm.toUpperCase() === \"PM\"\n ? defaultTime\n : hour === \"12\" && amPm.toUpperCase() === \"AM\"\n ? \"00:\" + minute + \":\" + seconds\n : amPm.toUpperCase() === \"PM\"\n ? parseInt(hour) + 12 + \":\" + minute + \":\" + seconds\n : defaultTime;\n}", "function timeConversion(s) {\r\n let r = '';\r\n let rn = 0;\r\n // Apague o AM das horas entre 1:00AM e 11:59AM\r\n let hn = parseInt(s.slice(0, 2)); // hora no formato numerico\r\n let t = s.slice(8); // turno: AM ou PM\r\n if (hn >= 1 && hn <= 11 && t == 'AM') {\r\n r = s.slice(0, 8);\r\n }\r\n // Deixe o horario do meio-dia igual e simplesmente remova o PM\r\n if (hn == 12) {\r\n r = s.slice(0, 8);\r\n }\r\n // Some 12 horas ao periodo entre 1:00 PM e 11:59 PM e apague o PM\r\n if (hn >= 1 && hn <= 11 && t == 'PM') {\r\n rn = hn + 12;\r\n r = rn + s.slice(2, 8);\r\n }\r\n // Substitua o '12' por '00' ao periodo entre \"12:00 AM\" e \"12:59 AM\" e apague o AM\r\n if (hn == 12 && t == 'AM') {\r\n r = '00' + s.slice(2, 8);\r\n } \r\n return r;\r\n}", "function convert_timeto24Hour(TimeFormat){\n\tvar hrs = Number(TimeFormat.match(/^(\\d+)/)[1]);\n\tvar mnts = Number(TimeFormat.match(/:(\\d+)/)[1]);\n\tvar format = TimeFormat.match(/\\s(.*)$/)[1];\n\tif (format == \"PM\" && hrs < 12) hrs = hrs + 12;\n\tif (format == \"AM\" && hrs == 12) hrs = hrs - 12;\n\tvar hours = hrs.toString();\n\tvar minutes = mnts.toString();\n\tif (hrs < 10) hours = \"0\" + hours;\n\tif (mnts < 10) minutes = \"0\" + minutes;\n\tvar time_format = hours + \":\" + minutes;\n\treturn time_format;\n}", "function convertHourToMilitaryTime(timePeriod, hour) {\n if (timePeriod == \"am\") {\n if (hour == \"12\") {\n return \"0\";\n }\n return hour;\n } else { // timePeriod == \"pm\"\n var intHour = parseInt(hour) + 12;\n return intHour.toString();\n }\n}", "function formatHour(hourNow) {\n if (!settings.twelveHourClock) {\n return checkTime(hourNow);\n }\n if (settings.twelveHourClock && hourNow > 12) {\n return hourNow - 12;\n }\n if (settings.twelveHourClock && hourNow === 0) {\n return 12;\n }\n return hourNow;\n}", "getMidDay(hour) {\n return hour >= 12 ? \"PM\" : \"AM\";\n }", "function timeConversion(s) {\n\t/*\n\t * Write your code here.\n\t */\n\tlet trimmedStr = s.slice(0, -2);\n\tconst elements = trimmedStr.split(\":\");\n\n\tif (s.endsWith(\"PM\")) {\n\t\tif (elements[0] !== \"12\") {\n\t\t\tconst hours = Number(elements[0]);\n\t\t\telements[0] = (hours + 12).toString();\n\t\t}\n\t} else if (elements[0] === \"12\") {\n\t\telements[0] = \"00\";\n\t}\n\n\treturn elements.join(\":\");\n}", "function ConvertAMPMStringTo24HourTime(ampmTime)\n{\t\n\tvar arrTimeAndAMPM = ampmTime.split(' ');\n\t\t\n\tif(arrTimeAndAMPM.length > 0)\n\t{\n\t\tvar arrHoursAndMinutes = arrTimeAndAMPM[0].split(':');\n\t\t\n\t\tif(arrHoursAndMinutes.length > 0)\n\t\t\treturn ConvertAMPMTimeTo24Hour(arrHoursAndMinutes[0], arrHoursAndMinutes[1], arrTimeAndAMPM[1]);\t\t\n\t\telse\n\t\t\treturn null;\n\t}\n\telse\n\t{\n\t\treturn null;\n\t}\n}", "function formatAMPM(hours) {\n var ampm = hours >= 12 ? \"pm\" : \"am\";\n hours = hours % 12;\n hours = hours ? hours : 12;\n return hours + ampm;\n }", "function convertTimeIntoAmPm(time){\n var timeString = time;\n var hourEnd = timeString.indexOf(\":\");\n var H = +timeString.substr(0, hourEnd);\n var h = H % 12 || 12;\n var ampm = H < 12 ? \"AM\" : \"PM\";\n timeString = h + timeString.substr(hourEnd, 3) + ampm;\n return timeString\n\n}", "function convertTime(time) {\n if (time === null) {\n return 'N/A'\n } else {\n let amPm;\n let militaryHrMn = time.substring(0, time.length - 3);\n let minutes = militaryHrMn.substring(3);\n let hour = time.substring(0, time.length - 6);\n \n if (hour > 12) {\n hour = hour - 12;\n amPm = \"pm\";\n } else {\n amPm = \"am\";\n }\n return `${hour}:${minutes}${amPm}`;\n }\n}", "function dhm(t){\n var cd = 24 * 60 * 60 * 1000,\n ch = 60 * 60 * 1000,\n d = Math.floor(t / cd),\n h = '0' + Math.floor( (t - d * cd) / ch),\n m = '0' + Math.round( (t - d * cd - h * ch) / 60000);\n return [d, h.substr(-2), m.substr(-2)].join(':');\n}", "function reloj12hrs(hr) {\n var hrs = hr.split(\":\"), hrReturn = '';\n if (parseInt(hrs[0]) === 0) {\n hrReturn = \"12:\" + hrs[1] + \" a.m.\";\n } else if (parseInt(hrs[0]) > 12) {\n hrReturn = (((parseInt(hrs[0]) - 12) < 10) ? \"0\" + (parseInt(hrs[0]) - 12).toString() : (parseInt(hrs[0]) - 12).toString()) + \":\" + hrs[1] + \" p.m.\";\n } else {\n hrReturn = ((parseInt(hrs[0]) < 10) ? \"0\" + parseInt(hrs[0]).toString() : hrs[0]) + \":\" + hrs[1] + \" a.m.\";\n }\n return hrReturn;\n}", "function timeConversion(s) {\n let obtainAmOrPm = s.slice(8);\n let obtainHours = s.slice(0,2);\n let obtainTime = s.slice(2,8);\n\n if(obtainAmOrPm === \"PM\"){\n if(parseInt(obtainHours) !== 12) {\n obtainHours = parseInt(obtainHours) + 12\n }\n }else{\n if(obtainHours === \"12\"){\n obtainHours = \"00\"\n }\n }\n let results = obtainHours + obtainTime;\n\n console.log(results);\n\n return results;\n}", "function formatTime(time) {\n let hour, apm\n if (time.hour < 12) {\n hour = \"\" + time.hour\n apm = \"am\"\n } else if (time.hour < 24) {\n if (time.hour == 12) hour = \"\" + time.hour\n else hour = \"\" + (time.hour - 12)\n apm = \"pm\"\n } else {\n // if hour >= 24, display it as on the next day\n hour = \"\" + (time.hour - 24)\n apm = \"am\"\n time.day = (time.day + 1) % 7\n }\n\n let minute = \"\" + time.minute\n if (time.minute < 10) minute = \"0\" + minute\n\n // let day\n // if (time.day == 0) day = \"Sun\"\n // else if (time.day == 1) day = \"Mon\"\n // else if (time.day == 2) day = \"Tue\"\n // else if (time.day == 3) day = \"Wed\"\n // else if (time.day == 4) day = \"Thu\"\n // else if (time.day == 5) day = \"Fri\"\n // else if (time.day == 6) day = \"Sat\"\n\n return hour + \":\" + minute + \" \" + apm\n}", "function _outputTime24h(time) {\n\t\treturn _padZero(time.getHours()) + \":\" + _padZero(time.getMinutes());\n\t}", "function formatTime_12_24(convertFormat, strTime) {\n var time = false;\n var regex = null;\n \n if(convertFormat == \"12\") {\n regex = /^([0-1]?\\d|2[0-3]):([0-5]\\d):([0-5]\\d)$/i;\n } else {\n if(convertFormat == \"24\") {\n regex = /^([0]\\d|[1][0-2]):([0-5]\\d):([0-5]\\d)\\s?(?:AM|PM)$/i;\n }\n }\n\n if (regex != null && regex.test(strTime)) {\n if(convertFormat == \"24\") {\n var arrayTime = strTime.split(\":\");\n var restTime = arrayTime[2].split(\" \");\n var hours = Number(arrayTime[0]);\n var minutes = Number(arrayTime[1]);\n var seconds = Number(restTime[0]);\n var meridian = restTime[1];\n\n if (meridian == \"PM\" && hours < 12)\n hours = hours + 12;\n \n if(meridian == \"AM\" && hours == 12)\n hours = hours - 12;\n\n if (hours < 10)\n hours = \"0\" + hours.toString();\n\n if (minutes < 10)\n minutes = \"0\" + minutes.toString();\n\n if (seconds < 10)\n seconds = \"0\" + seconds.toString();\n\n time = hours + \":\" + minutes + \":\" + seconds;\n } else {\n var arrayTime = strTime.split(\":\");\n var hours = Number(arrayTime[0]);\n var minutes = Number(arrayTime[1]);\n var seconds = Number(arrayTime[2]);\n var meridian = \"AM\";\n\n if (hours >= 12) {\n hours = hours - 12;\n meridian = \"PM\";\n }\n \n if (hours == 0) {\n hours = 12;\n }\n\n if (hours < 10)\n hours = \"0\" + hours.toString();\n\n if (minutes < 10)\n minutes = \"0\" + minutes.toString();\n\n if (seconds < 10)\n seconds = \"0\" + seconds.toString();\n\n time = hours + \":\" + minutes + \":\" + seconds + \" \" + meridian;\n }\n }\n\n return time;\n}", "function time_24ToMeridian(timeString) {\n var timeSplit = timeString.split(':');\n var hours = parseInt(timeSplit[0]);\n var minutes = timeSplit[1];\n var meridian;\n if (hours > 12) {\n meridian = 'PM';\n hours -= 12;\n } else if (hours < 12) {\n meridian = 'AM';\n if (hours == 0) {\n hours = 12;\n }\n } else {\n meridian = 'PM';\n }\n\n return hours + \":\" + minutes + \" \" + meridian;\n}", "function timestamp_24h_to_12h_abbr(timestamp)\n{\n\tvar time = get_time_from_timestamp(timestamp);\n\tvar hour = parseInt(time.substring(0, 2));\n\tvar meridian = (hour < 12) ? \"AM\" : \"PM\";\n\n\tif (hour == 0)\n\t{\n\t\thour = 12;\n\t}\n\tif (hour == 18)\n\t{\n\t\thour = 6;\n\t}\n\n\treturn hour.toString() + \" \" + meridian;\n}", "function convertTimeFormat(hours, minutes) {\n var AmOrPm = hours >= 12 ? 'pm' : 'am';\n hours = (hours % 12) || 12;\n return hours + ':' + minutes + ' ' + AmOrPm;\n}", "function hourOfDay(hh, am)\r\n{\r\n if (hh == 12)\r\n hh = 0;\r\n\r\n return (am == 'AM' ? hh : Number(hh) + 12);\r\n}", "get meridiem() {\n\t\treturn (this.hour>11)?\"pm\":\"am\";\n\t}", "function format_time(hour) {\n if (hour > 23) {\n hour -= 24;\n }\n let amPM = (hour > 11) ? \"pm\" : \"am\";\n if (hour > 12) {\n hour -= 12;\n }\n if (hour == 0) {\n hour = \"12\";\n }\n return hour + amPM;\n}", "function format_time(hour) {\n if (hour > 23) {\n hour -= 24;\n }\n let amPM = (hour > 11) ? \"pm\" : \"am\";\n if (hour > 12) {\n hour -= 12;\n }\n if (hour == 0) {\n hour = \"12\";\n }\n return hour + amPM;\n}", "function toMilitaryTime(standardTime) {\n standardTime = standardTime.split(\" \");\n let timeOfDay = standardTime[1];\n let time = standardTime[0].split(\":\");\n // when it's 12:00:00 a.m. timer officially shows 24:00:00, otherwise it shows 00:00:01\n // when it's 12:00:00 p.m. -> we want to to keep it to show 12:00:00\n // normally it's gonna be 1:00:00 p.m. => 1+12 => 13:00:00\n // 11:30:00 p.m. => 23:30:00\n // 7:00:00 a.m. => 7:00:00\n\n if (timeOfDay === \"A.M.\" && time[0] === \"12\" && time[2][1] > \"0\") {\n\n return \"00\" + \":\" + time[1] + \":\" + time[2]\n\n } else if (timeOfDay === \"P.M.\" && time[0] !== \"12\") {\n\n return (parseInt(time[0]) + 12) + \":\" + time[1] + \":\" + time[2]\n\n } else if (timeOfDay === \"A.M.\" && time[0] === \"12\") {\n\n return (parseInt(time[0]) + 12) + \":\" + time[1] + \":\" + time[2]\n\n } else {\n\n return time.join(\":\")\n\n }\n}", "function getAMPM(hour) {\n\t\treturn hour >= 12 ? 'PM' : 'AM';\n\t}", "function ConvertMinutesToTime(dayminutes, flags) {\n\tvar DEBUG_ConvertMinutesToTime = true;\n\tif ( typeof flags === 'undefined' ) { flags = ''; }\n\tvar hr = parseInt(parseInt(dayminutes)/60);\n\tvar mn = parseInt(dayminutes) - (hr*60);\n\tif ( DEBUG_ConvertMinutesToTime ) { console.log('hr='+hr+' mn='+mn+' flags='+flags); }\n\tvar AMPM = '';\n\tvar meridiemDot = '';\n\tvar meridiemA = '';\n\tvar meridiemM = '';\n\tvar meridiemP = '';\n\tvar meridiemSpace = '';\n\tif ( flags.indexOf('a') !== -1 ) { meridiemA = 'a'; meridiemM = 'm'; meridiemP = 'p'; } else { if ( flags.indexOf('P') !== -1 ) { meridiemA = 'A'; meridiemM = 'M'; meridiemP = 'P'; } }\n\tif ( meridiemA !== '' ) {\n\t\tif ( flags.indexOf('_') !== -1 ) { meridiemSpace = ' '; }\n\t\tif ( flags.indexOf('.') !== -1 ) { meridiemDot = '.'; }\n\t}\n\tif ( meridiemA !== '' ) {\n\t\tif ( hr > 12 ) {\n\t\t\thr -= 12;\n\t\t} else {\n\t\t\tif ( hr === 0 ) {\n\t\t\t\thr += 12;\n\t\t\t}\n\t\t}\n\t\tAMPM = meridiemSpace + meridiemA + meridiemDot + meridiemM + meridiemDot;\n\t}\n\thr = hr.toString(); if ( hr.length < 2 && flags.indexOf('h') === -1 ) { hr = '0'+hr; }\n\tmn = mn.toString(); if ( mn.length < 2 ) { mn = '0'+mn; }\n\tif ( DEBUG_ConvertMinutesToTime ) { console.log('hr='+hr+' mn='+mn+' AMPM='+AMPM); }\n\tvar timeofday = hr + ':' + mn;\n\tif ( flags.indexOf('s') !== -1 ) { timeofday += ':00'; }\n\treturn timeofday + AMPM;\n}", "function timeConversion(s) {\n\tlet hh = s.slice(0, 2)\n\tlet mm = s.slice(3, 5)\n\tlet ss = s.slice(6, 8)\n\n\tif (s.slice(8, 10) === 'PM') {\n\t\tif (hh === '12') return `${hh}:${mm}:${ss}`\n\t\treturn `${+hh + 12}:${mm}:${ss}`\n\t}\n\tif (s.slice(8, 10) === 'AM') {\n\t\tif (hh === '12') return `00:${mm}:${ss}`\n\t\treturn `${hh}:${mm}:${ss}`\n\t}\n}", "function as12HourTime(number) {\n\t\tif (number == 0 || number == 24) {\n\t\t\treturn \"midnight\";\n\t\t}\n\t\tif (number < 12) {\n\t\t\treturn number + \"am\";\n\t\t}\n\t\tif (number == 12) {\n\t\t\treturn \"noon\";\n\t\t} else {\n\t\t\treturn (number - 12) + \"pm\";\n\t\t}\n\t}", "minutesToTime(m) {\n let seconds = (m + this.starting_second) % (60 * 1440);\n let minutes = Math.floor(seconds / 60) % 60;\n let hour = Math.floor(seconds / 3600);\n let ampm;\n ampm = hour >= 12 ? \"pm\" : \"am\";\n hour = hour > 12 ? hour - 12 : hour;\n\n minutes = minutes >= 60 ? minutes - 60 : minutes;\n minutes = minutes < 10 ? \"0\" + minutes : minutes;\n let second = seconds % 60;\n second = second < 10 ? \"0\" + second : second;\n return hour + \":\" + minutes + \":\" + second + ampm;\n }", "formatTime(date) {\n let hours = date.getHours();\n let ampm = hours >= 12 ? 'PM' : 'AM';\n hours %= 12;\n hours = hours ? hours : 12; // the hour 0 should be 12\n\n return hours + ampm;\n }", "function reFormatTime(time) {\n const ampm = time.substr(-2, 2);\n let formattedTime;\n let formattedHour;\n const colon = time.indexOf(':');\n\n if (ampm === 'PM') {\n formattedHour = time.substr(0, 2);\n\n if (formattedHour == '12') { formattedHour = 12; } else { formattedHour = 12 + parseInt(time.substr(0, 2)); }\n\n formattedTime = `${formattedHour + time.substr(colon, 3)}:00`;\n } else {\n formattedHour = parseInt(time.substr(0, 2));\n if (formattedHour < 10) {\n formattedHour = `0${formattedHour}`;\n }\n if (formattedHour == 12) {\n formattedHour = '00';\n }\n formattedTime = `${formattedHour + time.substr(colon, 3)}:00`;\n }\n return formattedTime;\n }", "function createTimeStamp8pm(){\n let today = new Date();\n \n var ms = today.getTime();\n var msPerDay = 86400 * 1000;\n var msto8pm = 72000000;\n let eightPMToday = ms - (ms % msPerDay) + msto8pm;\n return eightPMToday; \n }", "function dhm(t){\n var cd = 24 * 60 * 60,\n ch = 60 * 60,\n d = Math.floor(t / cd),\n h = '0' + Math.floor( (t - d * cd) / ch),\n m = '0' + Math.round( (t - d * cd - h * ch) / 60);\n\tif (t < 60) {\n\t\treturn \"< 1m\";\n\t}\n\tvar result = m.substr(-2)+\"m\";\n\tif (h > 0) {\n\t\tresult = h.substr(-2)+\"h \"+result\n\t}\n\tif (d > 0) {\n\t\tresult = d+\"d \"+result\n\t}\n return result;\n}", "function timeConversion(s) {\n //variable that holds the hours\n let hours = s[0] + s[1]\n //variable that holds minutes && seconds.\n let minutesAndSeconds = s[2]+s[3]+s[4]+s[5]+s[6]+s[7]\n //variable that holds wether is before or after noon.\n let time = s[8]+s[9]\n //checks if it's am or pm\n if(time === 'AM'){\n if(hours == 12){\n return '00' + minutesAndSeconds\n } else {\n return hours + minutesAndSeconds\n }\n } else {\n if(hours == 12){\n return hours + minutesAndSeconds\n }\n //re-sets hours to be equal to hours + 12, we convert it from string, to number, to string.\n hours = [parseFloat(hours) + 12].toString(hours)\n if(hours == 24){\n return '00' + minutesAndSeconds\n } else {\n return hours + minutesAndSeconds\n }\n }\n }", "getTimeFormat(time) {\n if (time.getHours() >= 12) {\n return ((time.getHours() - 12) >= 10 ? \"\" : \"0\") + (time.getHours() - 12) + \":\" + (time.getMinutes() >= 10 ? \"\" : \"0\") + time.getMinutes() + \" PM\";\n } else {\n return (time.getHours() >= 10 ? \"\" : \"0\") + time.getHours() + \":\" + (time.getMinutes() >= 10 ? \"\" : \"0\") + time.getMinutes() + \" AM\";\n }\n }", "function timeConversion(s) {\n var timeDigits = s.slice(0, 8);\n var timeParts = s.slice(8);\n var timeArray = timeDigits.split(\":\");\n if (timeParts === \"PM\" && timeArray[0] !== \"12\") {\n timeArray[0] = Number(timeArray[0]) + 12;\n }\n if (timeParts === \"AM\" && timeArray[0] === \"12\") {\n timeArray[0] = String((Number(timeArray[0]) - 12)).padEnd(2, 0);\n }\n timeDigits = timeArray.join(\":\");\n return timeDigits;\n}", "function toMilitaryTime(time) {\n var timeParse = time.split(\" \");\n var half = timeParse[1]\n var timeParse2 = timeParse[0].split(\":\");\n var milTime = \"{0}:{1}\";\n var hour = parseInt(timeParse2[0]);\n if (hour >= 24)\n hour = 0 \n if (half == 'PM') {\n if (hour != 12)\n hour += 12 \n }\n else {\n if (hour == 12)\n hour = 0 \n }\n return milTime.format(hour, timeParse2[1])\n}", "function time_meridianTo24(timeString) {\n var timeSplit = timeString.split(':');\n var hours = parseInt(timeSplit[0]);\n var minutes = timeSplit[1].substr(0, timeSplit[1].length - 3);\n var meridian = timeSplit[1].substr(timeSplit[1].length - 2);\n\n if (meridian == \"PM\" && hours < 12) {\n hours += 12;\n }\n\n return string_pad(hours, 2) + \":\" + string_pad(minutes, 2);\n}", "function twentyFourHourToTwelveHour(time) {\n\tvar h = eval(time.substring(0, 2));\n\tvar m = eval(time.substring(3, 5));\n\tvar merediem = 'AM';\n\tif (h == 0) {\n\t\th = 12;\n\t} else if (h == 12) {\n\t\tmerediem = 'PM';\n\t} else if (h > 12) {\n\t\th -= 12;\n\t\tmerediem = 'PM';\n\t}\n\treturn h + ':' + padWithZero(m) + ' ' + merediem;\n}", "function convertMilitaryToStandard(militaryTime) {\n\n var time = militaryTime.split(':'); // convert to array\n\n // fetch\n var hours = Number(time[0]);\n var minutes = Number(time[1]);\n\n // calculate\n var timeValue;\n\n if (hours > 0 && hours <= 12) {\n timeValue = \"\" + hours;\n } else if (hours > 12) {\n timeValue = \"\" + (hours - 12);\n } else if (hours == 0) {\n timeValue = \"12\";\n }\n\n timeValue += (minutes < 10) ? \":0\" + minutes : \":\" + minutes; // get minutes\n timeValue += (hours >= 12) ? \" P.M.\" : \" A.M.\"; // get AM/PM\n\n return timeValue;\n}", "function convertTime (time) {\n\n // \"9 AM\" --> [\"9\", \"AM\"], parse the integer 9 to make sure it is not a string\n var newTime = parseInt(time.split(\" \")[0]) // [0] refers to H of \"H A\"\n // sets newtime at 12 PM\n if (time === \"12 PM\") {\n newTime = 12\n }\n\n // sets newTime for after 12 PM\n else if (time.split(\" \")[1]===\"PM\"){ // [1] refers to A of \"H A\"\n newTime = newTime +12 \n }\n // sets newTime for before 12 PM\n return newTime\n}", "function minutesToTime(m) {\n\tvar minutes = (m + 4*60) % 1440;\n\tvar hh = Math.floor(minutes / 60);\n\tvar ampm;\n\tif (hh > 12) {\n\t\thh = hh - 12;\n\t\tampm = \"pm\";\n\t} else if (hh == 12) {\n\t\tampm = \"pm\";\n\t} else if (hh == 0) {\n\t\thh = 12;\n\t\tampm = \"am\";\n\t} else {\n\t\tampm = \"am\";\n\t}\n\tvar mm = minutes % 60;\n\tif (mm < 10) {\n\t\tmm = \"0\" + mm;\n\t}\n\t\n\treturn hh + \":\" + mm + ampm\n}", "checkAmPm(alarm) {\n const currentTime = alarm;\n let prevTime = currentTime.split(':');\n let twentFourHour = parseInt(prevTime[0]);\n let minutes = parseInt(prevTime[1]);\n let amPm;\n let hour = twentFourHour % 12 || 12;\n if (twentFourHour >= 12) {\n amPm = 'PM';\n } else if (twentFourHour < 12) {\n amPm = 'AM';\n }\n return {\n hour,\n minutes,\n amPm\n }\n }", "function formatAMPM(hours, minutes) {\n \n var ampm = hours >= 12 ? 'pm' : 'am';\n hours = hours % 12;\n hours = hours ? hours : 12; // the hour '0' should be '12'\n minutes = minutes < 10 ? '0'+minutes : minutes;\n var strTime = hours + ':' + minutes + ' ' + ampm;\n return strTime;\n}", "function convertTime(time) {\n return moment.unix(time).tz('UTC').format('h A');\n}", "function ReformatHours(nowtime, a) {\r\n\t\t\t\t\t\t// Wenn die Jetztzeit kleiner (früher) ist als die übergebene Zeit ist\r\n\t\t\t\t\t\tif (nowtime <= a) {\r\n\t\t\t\t\t\t\treturn a;\r\n\t\t\t\t\t\t// sonst: Die Jetztzeit ist größer (später) als die übergebene Zeit --> Datumsgrenze\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t// 24 Stunden addieren, damit das Datum nach hinten sortiert wird (Folgetag)\r\n\t\t\t\t\t\t\treturn (Number(a.substr(0, 2)) + 24).toString() + a.substr(2, 6);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}", "function convertToTime(hours = '00', minutes = '00') {\r\n return Settings.isClock24Hour ?\r\n `${hours}:${minutes}` :\r\n `${+hours % 12 || 12}:${minutes}${+hours >= 12 ? 'PM' : 'AM'}`;\r\n}", "function militaryTime(timeStr) {\n\n let hour = timeStr.substring(0, 2) * 1;\n let timeFormat = timeStr.substring();\n\n// if midnight\n if (hour === 12 && s.indexOf(\"AM\") !== -1) {\n return (\"00\" + timeFormat);\n}\n// if afternoon\nif (hour === 12 && s.indexOf(\"PM\") !== -1) {\n return (time + timeFormat);\n}\n //write code here\n}", "function getpass_at(e) {\n const minuteRelativeTime = /(\\d+)\\s*分钟前/;\n const hourRelativeTime = /(\\d+)\\s*小时前/;\n const yesterdayRelativeTime = /昨天\\s*(\\d+):(\\d+)/;\n const shortDate = /(\\d+)-(\\d+)\\s*(\\d+):(\\d+)/;\n\n // offset to ADD for transforming China time to UTC\n const chinaToUtcOffset = -8 * 3600 * 1000;\n // offset to ADD for transforming local time to UTC\n const localToUtcOffset = new Date().getTimezoneOffset() * 60 * 1000;\n // offset to ADD for transforming local time to china time\n const localToChinaOffset = localToUtcOffset - chinaToUtcOffset;\n\n let time;\n if (e === '刚刚') {\n time = new Date();\n } else if (minuteRelativeTime.test(e)) {\n const rel = minuteRelativeTime.exec(e);\n time = new Date(Date.now() - parseInt(rel[1]) * 60 * 1000);\n } else if (hourRelativeTime.test(e)) {\n const rel = hourRelativeTime.exec(e);\n time = new Date(Date.now() - parseInt(rel[1]) * 60 * 60 * 1000);\n } else if (yesterdayRelativeTime.test(e)) {\n const rel = yesterdayRelativeTime.exec(e);\n // this time is China time data in local timezone\n time = new Date(Date.now() - 86400 * 1000 + localToChinaOffset);\n time.setHours(parseInt(rel[1]), parseInt(rel[2]), 0, 0);\n // transform back to china timezone\n time = new Date(time.getTime() - localToChinaOffset);\n } else if (shortDate.test(e)) {\n const rel = shortDate.exec(e);\n const now = new Date(Date.now() + localToChinaOffset);\n const year = now.getFullYear();\n // this time is China time data in local timezone\n time = new Date(year, parseInt(rel[1]) - 1, parseInt(rel[2]), parseInt(rel[3]), parseInt(rel[4]));\n // transform back to china timezone\n time = new Date(time.getTime() - localToChinaOffset);\n } else {\n time = new Date(e);\n }\n return time;\n }", "function hourById(id){\n var h = id/2;\n var hf;\n var exp;\n\n if (id%2 != 0){\n hf = Math.ceil(h) + \":00\";\n h = Math.floor(h) + \":30\";\n }\n else {\n hf = Math.floor(h) + \":30\";\n h = h + \":00\";\n }\n\n exp = \"De \"+h+\" a \"+hf+\" \";\n\n return exp;\n\n}", "function timeManagement() {\n var day = $(\"#currentDay\"); \n var date = moment().format('llll').toString();\n day.text(date);\n var ampm = date.split(\" \");\n hour = parseInt(moment().format('LT').toString());\n if (ampm[5] === \"PM\") {\n hour = hour + 12;\n return hour;\n }\n return hour;\n }", "function parseHour24(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.H = +n[0], i + n[0].length) : -1;\n }", "function fixTime(hours, minutes){\n var AM = true;\n if(hours > 12){\n hours -= 12;\n AM = false;\n }else if(hours == 12){\n AM = false;\n }else if(hours == 0){\n hours = 12;\n }\n return (hours) + \":\" + ((minutes<10)?\"0\":\"\")+minutes+\" \"+(AM?\"AM\":\"PM\");\n }" ]
[ "0.7655797", "0.749892", "0.7362303", "0.7288817", "0.7231447", "0.7187108", "0.7153572", "0.71257854", "0.71236295", "0.7104735", "0.7101308", "0.70638037", "0.70205843", "0.700488", "0.69744116", "0.6965786", "0.69538784", "0.69292593", "0.68734527", "0.6842432", "0.68262506", "0.6803799", "0.68008274", "0.6793226", "0.67493135", "0.6739717", "0.6723464", "0.67090106", "0.670897", "0.6703189", "0.669914", "0.6692841", "0.6670565", "0.6655518", "0.6632786", "0.6630123", "0.66115314", "0.66087854", "0.6604026", "0.6603854", "0.6600054", "0.6593236", "0.6589318", "0.65878826", "0.65584177", "0.65292525", "0.65259445", "0.6507647", "0.6495436", "0.6494563", "0.6490333", "0.6484969", "0.64596605", "0.64578056", "0.6446345", "0.6444", "0.6429767", "0.6410738", "0.64024955", "0.639742", "0.6396481", "0.6388717", "0.636796", "0.6364649", "0.63598967", "0.6336684", "0.63227195", "0.6310514", "0.63055634", "0.63026994", "0.63026994", "0.63010323", "0.62935466", "0.6289026", "0.628114", "0.6277205", "0.62737477", "0.6272015", "0.62504244", "0.6243079", "0.62416494", "0.6232135", "0.6224546", "0.6222144", "0.62205917", "0.6214274", "0.62134737", "0.62108654", "0.6207148", "0.6193235", "0.61800766", "0.6167642", "0.6154626", "0.6143426", "0.61411846", "0.6128573", "0.61260486", "0.61259073", "0.6121442", "0.6120909", "0.6112671" ]
0.0
-1
you can use :target but sadly the you have to reorganize your html structure!
function blury(){ $("#content").css({"-webkit-filter": "blur(5px) sepia(1)","transition": "all .5s linear", "opacity":"0.7"}); $("body").css({"overflow": "hidden"}); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "getURLForTarget($target) {\n return `${$target.attr('href')}infobox/`;\n }", "function handleClick(el,e) {\n\tloadURL(el.attributes.target,el.text);\n}", "function openTarget() {\n var hash = location.hash.substring(1);\n console.log(hash);\n if(hash) var details = document.getElementById(hash);\n if(details && details.tagName.toLowerCase() === 'details') details.open = true;\n}", "function _clickLinkTarget( event )\n{\n\tevent.stopPropagation( );\n\tvar content = domutil.parentByTagClass( event.target, null, PM_CONTENT_CLASS, false, null );\n\t\n\t// Need to look at parent targets until a block level element is found\n\tvar target = event.target;\n\twhile ( 'block' != domutil.htmlDisplayModel( target.tagName ) )\n\t\ttarget = target.parentNode;\n\t\n\t// Calculate path to target\n\tvar point = new SequencePoint( );\n\tpoint.pathFromNode( content, target, null );\n\tvar path = point.toString( );\n\t//\tvar path = NodeToPath( content, target );\n\tvar link = '' + window.location;\n\tif ( -1 != link.indexOf( '#' ) )\n\t\tlink = link.substring( 0, link.indexOf( '#' ) );\n\tlink = link + '#' + path;\n\t\n\t// Get the annotation\n\tvar annotationId = readCookie( AN_LINKING_COOKIE );\n\tif ( null != annotationId )\n\t{\n\t\t// TODO: must replace ; characters in cookie\n\t\tcreateCookie( AN_LINKURL_COOKIE, link, 1 );\n\n\t\tcontent.removeEventListener( 'click', _clickLinkTarget, false );\n\t\tdomutil.removeClass( content, AN_MAKELINKTARGET_CLASS );\n\t\tdomutil.addClass( target, AN_FLASH_CLASS );\n\t\ttarget.flashcount = 4;\n\t\tsetTimeout( _flashLinkTarget, 240 );\n\t}\n\t\n\t// If the link was made from this window, leave editing mode\n\t_disableLinkTargets( );\n\t_updateLinks( );\n}", "function setTarget(target) {\n document.SearchResultsForm.target = \"_\" + target\n}", "function target() {}", "function target_links(t) {\n\tjQuery('a:not(.music-action)').attr('target', t);\n}", "function showTarget(handle,target) {\n\t\ttarget.hide();\n\t\thandle.click(function(e) {\n\t\t\te.preventDefault();\n\t\t\ttarget.show();\n\t\t});\n\t}", "function replaceTarget() {\n if (!document.getElementsByTagName('a')) {\n return false;\n }\n $('a[target]').addClass('newwindow').removeAttr('target');\n }", "function onClick(target){\n updateTitle(target);\n updatePage(target);\n}", "function menu_click(url, sTarget) \r\n {\r\n if(sTarget==\"\" || sTarget==\"_self\")window.location.href=url;\r\n else window.open(url);\r\n }", "function thememascot_scrolltoTarget() {\n //jQuery for page scrolling feature - requires jQuery Easing plugin\n $('.smooth-scroll').on('click', function(event) {\n var $anchor = $(this);\n $('html, body').stop().animate({\n scrollTop: $($anchor.attr('href')).offset().top + 80\n }, 1500, 'easeInOutExpo');\n event.preventDefault();\n });\n }", "function attachPageTargetForClickToScroll(pageTarget,anchor) {\n\n const idAttribute = pageTarget.getAttribute(\"id\");\n anchor.setAttribute('id','navlink'+idAttribute);\n //anchor.setAttribute('href',`#${idAttribute}`);\n}", "function updateFormTarget(strtarget)\n{\n document.main_form.target = strtarget;\n}", "function targetelement(e) {\n var targ;\n\tif (!e) var e = window.event;\n\tif (e.target) targ = e.target;\n\telse if (e.srcElement) targ = e.srcElement;\n\tif (targ.nodeType == 3) // defeat Safari bug\n\t\ttarg = targ.parentNode;\n\treturn targ;\n}", "function revealTarget() {\r\n\tGWLog(\"revealTarget\");\r\n\r\n\tif (!location.hash) return;\r\n\r\n\tlet target = document.querySelector(decodeURIComponent(location.hash));\r\n\tif (!target) return;\r\n\r\n\t/*\tWhat needs to be revealed is not necessarily the targeted element\r\n\t\titself; if the target is a sidenote, expand collapsed blocks to reveal\r\n\t\tthe citation reference.\r\n\t\t*/\r\n\tlet targetInText = location.hash.match(/#sn[0-9]/) ?\r\n\t\t\t\t \t document.querySelector(\"#fnref\" + location.hash.substr(3)) :\r\n\t\t\t\t \t target;\r\n\texpandCollapseBlocksToReveal(targetInText);\r\n\r\n\t//\tScroll the target into view.\r\n\ttarget.scrollIntoView();\r\n}", "function hrefOnClick(hash, e){\n e.preventDefault();\n\n var target = hash,\n $target = $(target);\n\n $('html, body').stop().animate({\n 'scrollTop': $target.offset().top\n }, 900, 'swing', function () {\n window.location.hash = target;\n });\n}", "function hrefOnClick(hash, e){\n e.preventDefault();\n\n var target = hash,\n $target = $(target);\n\n $('html, body').stop().animate({\n 'scrollTop': $target.offset().top\n }, 900, 'swing', function () {\n window.location.hash = target;\n });\n}", "function scrollToTarget(e) {\r\n var targetId = e.currentTarget.hash.substring(1),\r\n targetElement = document.getElementById(targetId)\r\n\r\n if (targetElement) {\r\n $('html, body').stop().animate({ scrollTop: $(targetElement).offset().top - 10}, 800);\r\n }\r\n }", "['click .method-container a'](e, $el) {\n\t\tToc.goToHash($el.attr('href'));\n\t}", "function _setTargetFromHref() {\n\t\t\tif ( !_isValidTarget( _settings.target ) ) {\n\t\t\t\tif ( _settings.trigger && _settings.trigger.is( 'a' ) && _settings.trigger.attr( 'href' ).length ) {\n\t\t\t\t\tvar triggerHref = _settings.trigger.attr( 'href' );\n\t\t\t\t\tif ( _isValidTarget( triggerHref ) ) {\n\t\t\t\t\t\t_settings.target = thatSmoothScroll.setTarget( _settings.trigger.attr( 'href' ) );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}", "function scrollToTarget() {\n if ($('.scroll-to-target').length) {\n $(\".scroll-to-target\").on('click', function() {\n var target = $(this).attr('data-target');\n // animate\n $('html, body').animate({\n scrollTop: $(target).offset().top\n }, 1000);\n\n });\n }\n}", "function onClick (e) {\n var el = e.target\n while (el) {\n if (el.tagName == 'A' && el.origin == window.location.origin && el.hash && el.hash == window.location.hash)\n return e.preventDefault(), e.stopPropagation(), phoenix.refreshPage()\n el = el.parentNode\n }\n}", "get target() {}", "function handleJumpLink() {\n var targetEl;\n if ( this.id == 'email-cohosts-link' )\n targetEl = $('.contact-cohosts');\n else if ( this.id == 'email-attendees-link' )\n targetEl = $('.contact-attendees');\n else if ( this.id == 'invite-friends-link' )\n targetEl = $('#taf');\n // Unhide e-mail form if needed\n if ( /^email-/.test(this.id) ) {\n var emailButton = targetEl.closest('form').find('input[type=\"submit\"].email');\n showEmailForm.apply(emailButton, []);\n }\n // Highlight\n targetEl.addClass('target');\n // Allow jump to #foo to happen\n return true;\n}", "function style_target() {\n\t\t\t\ttarget.css({\"background\": \"black\",\"border\": \"1px solid black\",\n\t\t\t\t\"border-radius\": \"2px\",\t\"padding\": \"0\",\t\"margin-left\": \"30%\",\"cursor\": \"pointer\"});\n\t\t\t}", "function scrollTarget(target) {\n \tvar duration = 1200;\n\n \t$('html, body').animate({scrollTop: $(\"#\" + target).offset().top}, duration);\n \t}", "set target(value) {}", "function clickEventHandler (event) {\n let targetElement = event.target;\n let targetClass = targetElement.className;\n let targetId = targetElement.id;\n \n if (targetId == \"aboutLink\") {\n event.preventDefault();\n openAboutForm();\n \n } else if (targetId == \"closeAboutButton\") {\n event.preventDefault();\n closeAboutForm();\n }\n}", "function setTarget(form, target) {\n\t\"use strict\";\n\tvar input = form.querySelector('input[name=' + target + ']'),\n\t\tlink = document.querySelector('[data-currClick]');\n\tif (input && link) {\n\t\t// set value of input with name which matches target, to value of link's target attribute (either loginTarget or regoTarget)\n\t\tinput.value = link.hasAttribute('loginTarget') ? link.getAttribute('loginTarget') : link.getAttribute('regoTarget');\n\t}\n}", "function forwardToGroup(event) {\n\t\tvar target = event.currentTarget;\n\t\tvar url = $(target).data('link');\n\t\twindow.open(url)\n\t}", "'click a' (event) {\n event.preventDefault();\n window.open(event.target.href, '_blank');\n }", "findTarget() {\n\t\tthis.targetElement = this.container.querySelector(this.target);\n\t}", "function linkOnClick(e) {\r\n\tvar obj = targetElement(e);\r\n\tif (isNS6) {\r\n\t\tobj = obj.parentNode;\r\n\t}\r\n\tvar id = obj.id;\r\n\tvar idarray = new Array();\r\n\tidarray = id.split(\"_\");\r\n\tcallFunction(idarray);\r\n}", "function setTarget(target) {\n this.target = target;\n}", "function activateLink(e){\n // remove/add .active\n let activeLink = document.getElementsByClassName('active')[0] ? \n document.getElementsByClassName('active')[0] : \n null;\n\n if(activeLink){\n activeLink.removeAttribute('class');\n }\n e.target.setAttribute('class', 'active');\n\n // get the paragraph\n let content = new Content();\n content.getParagraphByIndex(e.target.id);\n\n // change the url in the address bar\n window.history.pushState(\"\", \"\", e.target.id);\n}", "function hiLite() {\n // toggle target active / inactive\n let target = event.target;\n console.log(target.id);\n}", "function fixHrefTarget(container, tgtClass = \":is-target\") {\n const linksWithHash = container.querySelectorAll('a[href^=\"#\"]')\n let target = undefined\n\n function add(tgt, klass) { tgt.classList.add(klass) }\n function rm(tgt, klass) { tgt.classList.remove(klass) }\n\n linksWithHash.forEach((link) => {\n link.addEventListener(pointerClick, function(e) {\n e.preventDefault()\n\n // set new target\n var newTgt = this.getAttribute(\"href\")\n if (newTgt != \"#\") {\n target = container.querySelector(newTgt)\n\n // remove or add new class\n if(target.classList.contains(tgtClass)) rm(target, tgtClass)\n else add(target, tgtClass)\n }\n })\n })\n}", "goto(target) {\r\n this._nextTarget = target;\r\n this.uiDispatcher.debug(`Goto : ${target}`);\r\n }", "function r(e){var t=pt(e.target,Q.props.target);t&&!t._tippy&&(le(t,fe({},Q.props,{target:\"\",showOnInit:!0})),a(e))}", "function toggle() {\n $( \"#target\" ).toggle();}", "function gLnk(target, description, linkData, targetF) { \n fullLink = \"\" \n if (targetF == null) {\n targetF = targetFrame;\n }\n if (target==0) { \n return new Item(description, \"'\"+linkData+\"' target=\\\"\" + targetF + \"\\\"\");\n } \n else if (target==1) {\n return new Item(description, \"'http://\"+linkData+\"' target=_blank\");\n }\n return new Item(description, \"'http://\"+linkData+\"' target=\\\"\" + targetF + \"\\\"\");\n}", "actionEventHandler() {\n const selectorElement = document.getElementById(this.element.getAttribute(SELECTOR_ID));\n const event = {\n 'target': selectorElement\n };\n this.eventHandler(event);\n }", "function makeLink(target, content) {\n // a local let\n\n let elemA = document.createElement(\"a\");\n\n // use the param \"target \" to go into the href\n elemA.href = target;\n //and the param \"content\" for what goes inside the tag\n elemA.innerText = content;\n\n // add an target Attribute for fun \n elemA.setAttribute(\"target\", \"_blank\");\n\n // a local divMain aswell \n let divMain = document.getElementsByTagName(\"div\");\n divMain[0].appendChild(elemA);\n}", "function showTarget(e) {\n\t$('.main-menu li').removeClass('hover');\n\t\n\tvar target = $(e).attr('data-target');\n\tvar showcaseHeight = $('.showcase-menu').outerHeight();\n\t\n\tshowcaseHeight = (showcaseHeight * target) * -1;\n\t\n\t$('.showcase-menu').css({\n\t\ttop: showcaseHeight\n\t});\n\t\n\t$(e).addClass('hover');\n}", "function openInfclassFinder(url, targetField) {\n\twindow.infclassTarget = document.getElementById(targetField);\n\twindow.open(url, \"VlTluokka\", \"menubar=no,location=np,resizable=yes,scrollbars=yes\");\n}", "handleDocumentClick(e) {\n // // const container = e.target;\n // const container = this._element;\n // console.log(container);\n // this.toggle();\n // console.log(this);\n // if (e.target !== container && !container.contains(e.target)) {\n // this.toggle();\n // }\n }", "_onClick(event) {\n\t\t\tevent.preventDefault();\n\t\t\tlet target = event.target;\n\n\t\t\t// Resign target to the link\n\t\t\twhile (!target.getAttribute('data-action') && !target.classList.contains('form')) {\n\t\t\t\ttarget = target.parentElement;\n\t\t\t}\n\n\t\t\tconst action = target.getAttribute('data-action');\n\n\t\t\tif (typeof this[action] === 'function')\n\t\t\t\tthis[action].call(this, target, event);\n\t\t}", "function exLinks()\n{\n\tif (document.getElementById)\n\t{\n \tvar aObject = document.getElementsByTagName(\"a\");\n \tfor (var x=0; x<aObject.length; x++)\n \t{\t\t\t\t\n \t\tif (aObject[x].className == \"exwin\")\n \t\t{\n \t\t\taObject[x].onclick = function()\n \t\t\t{\n \t\t\t\t\n \t\t\t\t//if we direct through \"jabout\" the page will get templated, we dont want that so we're gonna use \"hompages\"\n \t\t\t\tthis.href = String(this.href).toLowerCase().replace(\"cgi-bin/jabout\", \"homepages\");\n \t\t\t\twindow.open(this.href, \"Figures\", \"dependent=0,toolbar=1,location=0,status=0,menubar=0,scrollbars=1,resizable=1,width=600,height=400\");\n \t\t\t\treturn false;\n \t\t\t}\n \t\t}\n \t}\n\t}\n}", "function go_targetd_section(e) {\r\n e = document.querySelector(\".\" + e).getBoundingClientRect().top;\r\n document.body.scrollTop = e;\r\n document.documentElement.scrollTop = e;\r\n}", "function scrollTo( target ) {\n if( target.length ) {\n $(\"html, body\").stop().animate( { scrollTop: target.offset().top }, 1000);\n }\n }", "function toggleElement() {\n\tvar toggleTargets = $(this).attr('target');\n\t$.each(toggleTargets.split(' '), function( index, value ) {\n\t\t$('#'.concat(value)).toggle();\t\n\t});\n}", "click() {\n this._super(...arguments);\n window.open(this.get('href'), this.get('target') || '_self');\n return true;\n }", "function scrollToTarget() {\n $(document.getElementById(\"mainportion\")).scrollTo(document.getElementById($(this).context.title), 800);\n return this;\n }", "function click(el){\n \n \n}", "function onAnchorClick(event) {\n chrome.tabs.create({\n selected: true,\n url: event.srcElement.href\n });\n return false;\n}", "function onAnchorClick(event) {\n chrome.tabs.create({\n selected: true,\n url: event.srcElement.href\n });\n return false;\n}", "function navigate(target) {\n var parts = splitAtFirstColon(target);\n var animation, pageId;\n if (parts.length === 2) {\n animation = parts[0];\n pageId = parts[1];\n } else {\n pageId = parts[0];\n animation = undefined;\n }\n senchaActivate(pageId, animation);\n }", "function buttonsClick(e) {\n var target = e.target;\n while (target.id != \"story_content\") {\n switch (target.className) {\n case \"top\":\n moveBlockUp(target);\n return;\n case \"bottom\":\n moveBlockDown(target);\n return;\n case \"delete\":\n deleteBlock(target);\n return;\n case \"addmarker\":\n setactiveMarker(target);\n return;\n case \"addmarkerArtifact\":\n setactiveMarker(target);\n return;\n case \"removemarker\":\n removeMarker(target);\n return;\n case \"image_story gallery\":\n galleryChangePicture(target);\n return;\n case \"block_story\":\n editBlock(target);\n return;\n }\n target = target.parentNode;\n }\n}", "function scrollTo_anchor(action) {\n if (action.target.nodeName === \"A\") {\n const allSecId = action.target.getAttribute(\"data-id\");\n const allSec = document.getElementById(allSecId);\n allSec.scrollIntoView({ behavior: \"smooth\" });\n }\n}", "handleLink(event) {\n // only left click, no modifiers, on 'a' element with '_top' target\n // 'meta' is not actually detected, and 'alt' clicks never make it here\n if ((event.button == 0) &&\n !event.ctrlKey && !event.shiftKey &&\n // !event.altKey && !event.metaKey &&\n (event.target.tagName == 'A') && (event.target.target == '_top')) {\n // open externally\n shell.openExternal(event.target.href)\n }\n }", "function nestedTarget(){\n return document.querySelector('#nested .target')\n }", "function handleClick(e) {\n if (e.target.nodeName === \"A\") {\n e.preventDefault();\n console.log(\"markdown link click\")\n if (e.target.href) {\n const url = new URL(e.target.href);\n //if it is an internal link, push to history so page doesnt refresh\n if (url.hostname.indexOf(\".hotter.com\") > -1 || url.hostname === \"localhost\" || url.hostname.indexOf(\"hotter-amplience-poc.herokuapp.com\") > -1) {\n history.push(e.target.pathname);\n } else {\n //otherwise open new tab\n window.open(url.href, \"_blank\")\n }\n }\n }\n}", "function finder(s){\n\t\t\tlet e = element.find('[target='+s+']');\n\t\t\treturn e;\n\t\t}", "function finder(s){\n\t\t\tlet e = element.find('[target='+s+']');\n\t\t\treturn e;\n\t\t}", "get target() {\n\t\treturn this.view.domConverter.mapDomToView( this.domTarget );\n\t}", "get target() {\n\t\treturn this.view.domConverter.mapDomToView( this.domTarget );\n\t}", "function scrollTo(target){\n\t\t$.scrollTo( $(target), 800 );\n\t}", "function manuallinkClickIO(href,linkname,modal){\n\tif(modal){\n\t\tcmCreateManualLinkClickTag(href,linkname,modal_variables.CurrentURL);\n\t}else{\n\t\tcmCreateManualLinkClickTag(href,linkname,page_variables.CurrentURL);\n\t}\n}", "function respondToClick(evt) {\n if (evt.target.nodeName === 'A') {\n evt.preventDefault();\n\n document.querySelector(evt.target.getAttribute('href')).scrollIntoView({\n behavior: 'smooth'\n });\n }\n}", "function tapLinksAndImages() {\n\t\t\teditor.on('click', function(e) {\n\t\t\t\tvar elm = e.target;\n\n\t\t\t\tdo {\n\t\t\t\t\tif (elm.tagName === 'A') {\n\t\t\t\t\t\te.preventDefault();\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t} while ((elm = elm.parentNode));\n\t\t\t});\n\n\t\t\teditor.contentStyles.push('.mce-content-body {-webkit-touch-callout: none}');\n\t\t}", "function tapLinksAndImages() {\n\t\t\teditor.on('click', function(e) {\n\t\t\t\tvar elm = e.target;\n\n\t\t\t\tdo {\n\t\t\t\t\tif (elm.tagName === 'A') {\n\t\t\t\t\t\te.preventDefault();\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t} while ((elm = elm.parentNode));\n\t\t\t});\n\n\t\t\teditor.contentStyles.push('.mce-content-body {-webkit-touch-callout: none}');\n\t\t}", "function tapLinksAndImages() {\n\t\t\teditor.on('click', function(e) {\n\t\t\t\tvar elm = e.target;\n\n\t\t\t\tdo {\n\t\t\t\t\tif (elm.tagName === 'A') {\n\t\t\t\t\t\te.preventDefault();\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t} while ((elm = elm.parentNode));\n\t\t\t});\n\n\t\t\teditor.contentStyles.push('.mce-content-body {-webkit-touch-callout: none}');\n\t\t}", "function onClick(link){\n \n}", "function scrollToTarget(e) {\n let destination, offset, target;\n\n if (e && e.target.nodeName !== 'A') {\n return;\n }\n\n if (e && e.target.href.indexOf('#') === -1) {\n return;\n }\n\n if (e) {\n destination = document.getElementById(e.target.href.split('#')[1]);\n } else {\n destination = document.getElementById(window.location.hash.replace('#', ''));\n }\n\n if (!destination) {\n return;\n }\n\n if (e) {\n e.preventDefault();\n }\n\n offset = document.getElementById('main-nav').getBoundingClientRect().height + 20;\n\n window.setTimeout(() => {\n window.scrollTo({\n top: destination.offsetTop - offset,\n behavior: \"smooth\"\n });\n }, 250);\n}", "function interceptClickEvent(e) {\n var href;\n var target = e.target || e.srcElement;\n if (target.tagName === 'A') {\n href = target.getAttribute('href');\n var isLocal = href != null && href.startsWith('/');\n\n //put your logic here...\n if (isLocal) {\n location.hash = href;\n\n var anchorSearch = RegExp(/[\\/\\w]+(\\?\\w+=\\w*(&\\w+=\\w*))?#(\\w+)/g).exec(href);\n if (anchorSearch != null && anchorSearch[3] != null) {\n setTimeout(function () {\n var anchorElem = document.getElementById(anchorSearch[3]);\n anchorElem && anchorElem.scrollIntoView();\n }, 1);\n }\n\n //tell the browser not to respond to the link click\n e.preventDefault();\n }\n }\n }", "function showInfo(event){\n console.log(`Mi currentTarget es ${event.currentTarget.id}`);\n console.log(`Mi target es ${event.target.id}`);\n}", "function dm3_scroll_to(elements) {\r\n\telements.click(function(e) {\r\n \te.preventDefault();\r\n \tvar scroll_to = $($(this).attr('href')).offset().top;\r\n \t$('html, body').animate({ scrollTop: scroll_to+'px' }, 600);\r\n });\r\n}", "handleClick(e) {\n const allLinks = document.querySelectorAll(\"a\");\n allLinks.forEach(link => {\n link.classList.remove(\"active\");\n });\n e.target.classList.toggle(\"active\");\n }", "function highlight(e) {\n\t\t\n\t\te.preventDefault();\n\t\tnote = document.getElementById(e.toElement.href.slice(-1)); // TODO: Fix the slice arguments (this will break for multiple-digit numbers)\n\t\t\n\t\twindow.location = e.toElement.href;\n\n\t\t// TODO: Add and remove classes properly\n\t\tif (previous !== undefined) {\n\t\t\tprevious.className = \"\";\n\t\t}\n\n\t\tprevious = note;\n\t\t\n\t\tnote.className = \"highlight\"; // Add highlight to corresponding reference TODO: Trim space\n\n\t\tconsole.log(e.toElement.href);\n\t\tconsole.log(note);\n\n\t}", "open(element) {\n const targetId = element.getAttribute('data-target');\n const targetModal = this.elements.body.querySelector(targetId);\n\n this.state = {modal: targetId};\n\n targetModal.classList.add('is-active');\n this.elements.body.style.overflow = 'hidden';\n }", "function sgFindTargetElement(target, $this) {\n\tvar $ele\n\tif (target == 'this') $ele = $this\n\telse if (target == 'parent') $ele = $this.parent()\n\telse if (target.match(/^parent /i)) $ele = $this.closest(target.substring(7))\n\telse if (target == 'before') $ele = $this.before()\n\telse if (target == 'after') $ele = $this.after()\n\telse if (target == 'prev') $ele = $this.prev()\n\telse if (target == 'next') $ele = $this.next()\n\telse if (target == 'box') $ele = $('#cboxLoadedContent>.box-page').last()\n\telse $ele = $(target)\n\treturn $ele\n}", "function getAnchor(e) {\n let el = e.target;\n while (el && !el.href) {\n el = el.parentNode;\n }\n if (el) {\n e.preventDefault();\n history.pushState(null, null, el.href); // Modify current url to become url of link.\n changePage();\n }\n }", "function openLink(evt, id) {\n var i, x, tablinks;\n\n // Hide all tabs\n document.getElementById('Home').style.display = \"none\";\n x = document.getElementsByClassName(\"choice\");\n for (i = 0; i < x.length; i++) {\n x[i].style.display = \"none\";\n }\n\n // Show the selected tab\n tablinks = document.getElementsByClassName(\"tablink\");\n for (i = 0; i < x.length; i++) {\n tablinks[i].className = tablinks[i].className.replace(\" w3-black\", \"\");\n }\n document.getElementById(id).style.display = \"block\";\n evt.currentTarget.className += \" w3-black\";\n}", "function onClick() {return thisObj.load(this.href);}", "function onClick() {return thisObj.load(this.href);}", "function support_us(target) {\n\t// Sección\n\tconst ctnr = document.createElement('div');\n\tctnr.id = 'supportus';\n \n\t// Título\n\tconst title = document.createElement('h3');\n\ttitle.innerHTML = lang.support_us;\n \n\t// Enlace a CafecitoApp\n\tconst cappl = document.createElement('a');\n\tcappl.classList.add('capp_link');\n\tcappl.href = 'https://cafecito.app/foundmypet';\n\tcappl.rel = 'noopener';\n\tcappl.target = '_blank'\n \n\t// Imagen del café\n\tconst cappi = document.createElement('img');\n\tcappi.src = '/img/cappi.png';\n\tcappi.alt = lang.gusbone;\n\tcappl.appendChild(cappi);\n \n\t// Texto del café\n\tconst cappt = document.createElement('h3');\n\tcappt.innerHTML = lang.gusbone;\n\tcappl.appendChild(cappt);\n \n \n\tctnr.appendChild(title);\n\tctnr.appendChild(cappl);\n \n\ttarget = typeof(target) == 'string' ? document.querySelector(target) : target;\n\ttarget.appendChild(ctnr);\n}", "function scrolling(){\n navFactor.addEventListener('click', e => {\n e.preventDefault();\n /** If invoked when the cancelable attribute value is true, \n * and while executing a listener for the event with passive set to false, \n * signals to the operation that caused event to be dispatched that it needs to be canceled. */\n\n const parent = e.target.hasAttribute('data-link') //Igot data-link attribute from html file\n ? e.target //Returns the object to which event is dispatched (its target).\n : e.target.parentElement;\n const scrollToElement = document.getElementById(parent.dataset.link);\n scrollToElement.scrollIntoView({behavior: 'smooth'});\n }) \n}", "techniquesClicked (){\n this.techniques.addEventListener('click',()=>{\n window.open(\"././links/advance_techniques/techniques.htm\");\n },false);\n }", "function mouseTarget(e) {\n var targ;\n if (e.target) targ = e.target;else if (e.srcElement) targ = e.srcElement;\n if (targ.nodeType == 3) // defeat Safari bug\n targ = targ.parentNode;\n return targ;\n} // Mouse position relative to the document", "function mouseTarget(e) {\n var targ;\n if (e.target) targ = e.target;else if (e.srcElement) targ = e.srcElement;\n if (targ.nodeType == 3) // defeat Safari bug\n targ = targ.parentNode;\n return targ;\n} // Mouse position relative to the document", "function nestedTarget() {\n return document.querySelector('#nested .target');\n}", "function nestedTarget() {\n return document.querySelector('#nested .target');\n}", "function nestedTarget() {\n return document.querySelector('#nested .target');\n}", "function onClickHandlerAniversary(e) {\n\tif(e.target){\n\t\tvar navTo=false;\n\t\tvar navTarget;\n\t\tif(e.target.nodeName == \"A\")\n\t\t{\n\t\t\t$('#sec_aniversary').unbind('scroll', switchYears );\n\t\t\tvar actualSelected = document.querySelector(\"#menu_years>.selected\");\n\t\t\tif (!Modernizr.csstransitions)\n\t\t\t{\n\t\t\t\t$(actualSelected).stop(true,false).animate({fontSize:'20px', width:'77px'},200,\"easeInOutQuart\").removeClass('selected');\n\t\t\t\t$(e.target.parentNode).stop(true,false).animate({fontSize:'60px', width:'140px'},200,\"easeInOutQuart\").addClass('selected');\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tactualSelected.className=\"\";\n\t\t\t\te.target.parentNode.className=\"selected\";\n\t\t\t}\n\n\t\t\t// scrolling to target section/article\n\t\t\tvar patt1=new RegExp(\"([0-9]*)$\");\n\t\t\tvar sel=document.querySelector(\"#year\"+patt1.exec(e.target.parentNode.id)[0]);\n\t\t\t$(\"#sec_aniversary\").scrollTo(sel.offsetTop+'px',1500,{easing:'easeInOutQuart',onAfter:function(){$('#sec_aniversary').bind('scroll', switchYears );}});\n\t\t}\n\t\telse if(e.target.nodeName == \"IMG\" && e.target.className == \"photo_link\")\n\t\t{\n\t\t\tvar ruta = e.target.src;\n\t\t\truta = ruta.replace('img/fotos','img/hi_res');\n\t\t\t$('#outer_container #close').hide();\n\t\t\t$('#outer_container #preload').fadeIn();\n\t\t\t$('#pane_wrapper').fadeIn(1000,function(){ load_image(ruta); });\n\t\t}\n\t};\n}", "function targetChoice(e){\n\n\t\te = e || window.event;\n\n\t\treturn e.target || e.srcElement; // Accommodate all browsers\n\n\t}", "function addLink (target, link) {\n\torgHtml = document.getElementById(target).innerHTML;\n\tnewHtml = link + orgHtml + \"</a>\";\n\tdocument.getElementById(target).innerHTML = newHtml;\n}", "onClickCity(e){\n\n const TABS = document.getElementsByName(\"tabs\")[0];\n\n let target = e.target;\n\n // USE EVENT DELEGATION SO WE ONLY LISTEN TO CLICKS ON THE PARENT ELEMENT INSTEAD OF EVERY CHILD\n if (target.classList.contains(\"block\")){\n\n let tabIndex = target.dataset.index;\n\n // trigger the click on the tab element\n document.querySelectorAll(\".tabs-header--tab\")[tabIndex].click();\n\n // scroll the page to the tabs section\n window.scroll({\n left: 0,\n top: TABS.offsetTop - 60,\n behavior: \"smooth\"\n });\n\n }\n\n\n\n }", "function highlightTarget(target) {\n $(target).addClass(\"highlight\");\n}", "function linkTo() {\n let el = '#'+$(this).attr('id')+'p';\n $('#other > div').hide();\n $(el).show();\n}", "function jump(target){\n\t$('.popup-area').animate({\n scrollTop: $('#chat_zone').children(target).offset().top\n\t}, 0)\n}" ]
[ "0.68710625", "0.67444277", "0.6699387", "0.6611259", "0.64848405", "0.64835876", "0.6392474", "0.6352354", "0.6299183", "0.6260675", "0.6207278", "0.61737514", "0.6130074", "0.6117379", "0.61026186", "0.60415554", "0.60273725", "0.60273725", "0.6016152", "0.6015684", "0.5911353", "0.5909586", "0.58978957", "0.58965707", "0.5884809", "0.58666265", "0.58665675", "0.5843824", "0.5822545", "0.5819746", "0.57901394", "0.5789298", "0.57816494", "0.57739174", "0.57699734", "0.57579017", "0.57569575", "0.57543755", "0.57316446", "0.5728924", "0.5728608", "0.5709534", "0.5699127", "0.5689014", "0.56868345", "0.56833506", "0.5680946", "0.5664372", "0.56643105", "0.5662321", "0.5658815", "0.5656335", "0.56525046", "0.5650943", "0.56448245", "0.56430113", "0.56430113", "0.56408393", "0.5635686", "0.56333005", "0.56303173", "0.5609157", "0.5608548", "0.56070906", "0.56070906", "0.56048715", "0.56048715", "0.56039953", "0.5594462", "0.55915874", "0.55866426", "0.55866426", "0.55866426", "0.55859977", "0.55701625", "0.55608654", "0.5558593", "0.5558248", "0.5557635", "0.55575234", "0.555663", "0.55547965", "0.5553592", "0.55511326", "0.55496395", "0.55496395", "0.5541026", "0.55353874", "0.55337834", "0.55309176", "0.55309176", "0.5527375", "0.5527375", "0.5527375", "0.55239666", "0.5518612", "0.55183756", "0.5514304", "0.55126125", "0.55092996", "0.5508113" ]
0.0
-1
Setup for listening for responses and sending the request
_setup() { this.self.ipc.register(this.returnID, data => { this._handleResponse(data) }); let data = {} data.globalType = this.globalType; data.clusterID = this.clusterID; data.responseID = this.returnID; data.data = this.broadcastString this.self.ipc.broadcast('advancedIPCListen', data); this.timeout = setTimeout(() => { if (this.responses.length < this.expectedReturns) { return this.emit('failed', 'Timeout waiting for all responses.'); } }, 30000); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "listenRequests() {\n this.request(event.detail.request);\n }", "listenRequests() {\n this.request(event.detail.request);\n }", "setup() {\n const trezorSendAction = this.actions.ada.trezorSend;\n trezorSendAction.sendUsingTrezor.listen(this._sendUsingTrezor);\n trezorSendAction.cancel.listen(this._cancel);\n }", "start() {\n this._.on('request', this.onRequest.bind(this));\n this._.on('error', this.onError.bind(this));\n this._.on('listening', this.onListening.bind(this));\n\n this._.listen(this.config.port);\n }", "_attachListeners () {\n const onListening = () => {\n const address = this._server.address()\n debug(`server listening on ${address.address}:${address.port}`)\n this._readyState = Server.LISTENING\n }\n\n const onRequest = (request, response) => {\n debug(`incoming request from ${request.socket.address().address}`)\n request = Request.from(request)\n response = Response.from(response)\n this._handleRequest(request, response)\n }\n\n const onError = err => {\n this.emit('error', err)\n }\n\n const onClose = () => {\n this._readyState = Server.CLOSED\n }\n\n this._server.on('listening', onListening)\n this._server.on('request', onRequest)\n this._server.on('checkContinue', onRequest)\n this._server.on('error', onError)\n this._server.on('close', onClose)\n this._readyState = Server.READY\n }", "run() {\n \n console.log(\"Booting up\");\n //so can call methods inside other function\n var self = this; //so can call inside callback function\n\n \n \n let serverHandler = function (request, response) {\n try {\n\n if(self.blacklist[response.connection.remoteAddress]) {\n response.destroy();\n }\n let sentUrl = url.parse(request.url, true);\n let method = request.method;\n console.log(\"Request Recieved: \" + method + \": \" + sentUrl.pathname);\n \n \n //determine action required\n if (method == \"GET\") {\n //sentUrl.pathname = removeExtraPaths(sentUrl.pathname);\n if (sentUrl.pathname.startsWith(self.databaseActions[0])) { //GET request for problem\n self.getProblem(sentUrl.pathname, response);\n } else if (sentUrl.pathname.startsWith(self.databaseActions[1])) { //GET request for Lesson\n self.getLesson(sentUrl.pathname, response);\n } else if (sentUrl.pathname.startsWith(self.databaseActions[2])) { //GET request for an account\n self.getAccount(sentUrl.pathname, response);\n } else if (sentUrl.pathname === self.databaseActions[3]) {\n self.queryProblems(sentUrl.query, response);\n } else if (sentUrl.pathname === self.databaseActions[4]) {\n self.queryLessons(sentUrl.query, response);\n } else { //GET request for a webpage\n self.getPage(sentUrl.pathname, response);\n }\n \n } else if (method == \"POST\") {\n let body = \"\";\n \n request.on('data', function (data) { //event listener for data received from POST request\n body += data;\n if (body.length > maxPostSize) { //stops outside from sending enormous file and crashing server\n request.connection.destroy();\n }\n });\n \n request.on('end', function () { //event listener for when data finished coming from POST request\n let jsonData;\n try {\n jsonData = JSON.parse(body);\n } catch (error) {\n console.log(\"============ Error =============\");\n console.log(\"Error parsing posted data\");\n console.log(error);\n console.log(\"==========End of Error =========\");\n return self.respondWithError(response, 400, \"Error 400: JSON POST data has bad syntax\");\n }\n \n self.authenticatedUserFromToken(response, self.getSentToken(request), function (accountID) {\n if (sentUrl.pathname.startsWith(self.databaseActions[0])) { //POST request for problem\n self.saveProblem(sentUrl.pathname, response, jsonData, accountID);\n } else if (sentUrl.pathname.startsWith(self.databaseActions[1])) { //POST request for Lesson\n self.saveLesson(sentUrl.pathname, response, jsonData, accountID);\n } else if (sentUrl.pathname.startsWith(self.databaseActions[2])) { //POST request for account\n self.saveAccount(response, jsonData, accountID);\n } else {\n console.log(\"============ Error =============\");\n console.log(\"Sent POST request does not match any api call\");\n console.log(\"==========End of Error =========\");\n return self.respondWithError(response, 400, \"Error 400: Bad Request\");\n }\n \n });\n //let accountID = self.authenticatedUser(self.getSentAccountID(request));\n });\n \n \n } else if (method == \"DELETE\") {\n self.authenticatedUserFromToken(response, self.getSentToken(request), function (accountID) {\n if (accountID === undefined) {\n return self.respondWithError(response, 401, \"Error 401: No Authorization Provided\");\n }\n if (sentUrl.pathname.startsWith(self.databaseActions[0])) { //DELETE request for problem\n self.deleteProblem(response, sentUrl.pathname, accountID);\n } else if (sentUrl.pathname.startsWith(self.databaseActions[1])) { //DELETE request for Lesson\n self.deleteLesson(response, sentUrl.pathname, accountID);\n } else if (sentUrl.pathname.startsWith(self.databaseActions[2])) { //DELETE request for account\n self.deleteAccount(response, sentUrl.pathname, accountID);\n } else {\n return self.respondWithError(response, 400, \"Error 400: Bad Request\");\n }\n });\n } else { // we do not handle other methods \n return self.respondWithError(response, 400, \"Error 400: Method not supported\");\n }\n } catch (error) {\n console.error(\"============ Error =============\");\n console.error(\"Uncaught Error!!!\");\n console.error(error);\n console.error(\"==========End of Error =========\");\n }\n }\n\n\n //https has a required options section, but http does not allow it on older versions of node\n if(this.PORT_NUMBER === 443) {\n this.http.createServer(this.options, serverHandler).listen(this.PORT_NUMBER, '0.0.0.0');\n\n const h = require('http');\n let redirectServerHandler = function (request, response) {\n let sentUrl = url.parse(request.url, true);\n console.log('Redirecting to: https://visualalgebra.org' + sentUrl.pathname);\n response.writeHead(301, { Location: 'https://visualalgebra.org' + sentUrl.pathname});\n response.end();\n }\n h.createServer(redirectServerHandler).listen(80, '0.0.0.0');\n } else {\n this.http.createServer(serverHandler).listen(this.PORT_NUMBER, '0.0.0.0');\n }\n }", "function onRequest() {\n req = new Request(head, body);\n res = new Response();\n\n return runLayer(0).then(onResponse);\n }", "constructor () {\n this._handleRequest = this._handleRequest.bind(this)\n }", "setupForMultiRequest(responses) {\n\t\tthis.request = (options, success, error) => {\n\t\t\tfor (var response in responses) {\n\t\t\t\tif (options.host === response) {\n\t\t\t\t\tsuccess(responses[response]);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}", "function main() {\n setReqURL()\n startMicroservice()\n registerWithCommMgr()\n}", "async send(request, response) {}", "function startAPIRequests()\t{\n // Get app configuration.\n loadConfig().then(() => {\n // -> Get save data.\n afterConfigLoaded();\n loadVideoInformation().then(() => {\n // -> start requesting subs.\n requestSubs();\n });\n });\n}", "async receive(request, response) {}", "started() {\n\n\t\tthis.app.listen(Number(this.settings.port), err => {\n\t\t\tif (err)\n\t\t\t\treturn this.broker.fatal(err);\n\t\t\tthis.logger.info(`API Server started on port ${this.settings.port}`);\n\t\t});\n\n\t}", "requestReceived(request,response){\n if(this.config.log){\n const logData={\n method : request.method,\n url : request.url,\n headers : request.headers\n };\n\n this.config.logFunction(\n logData\n );\n }\n\n let uri = url.parse(request.url);\n uri.protocol='http';\n uri.host=uri.hostname=request.headers.host;\n uri.port=80;\n uri.query=querystring.parse(uri.query);\n\n if(request.connection.encrypted){\n uri.protocol='https';\n uri.port=443;\n }\n\n (\n function(){\n if(!uri.host){\n return;\n }\n const host=uri.host.split(':');\n\n if(!host[1]){\n return;\n }\n uri.host=uri.hostname=host[0];\n uri.port=host[1];\n }\n )();\n\n for(let key in uri){\n if(uri[key]!==null){\n continue;\n }\n uri[key]='';\n }\n\n request.uri=uri;\n\n if(\n this.onRawRequest(\n request,\n response,\n completeServing.bind(this)\n )\n ){\n return;\n };\n\n uri=uri.pathname;\n\n if (uri=='/'){\n uri=`/${this.config.server.index}`;\n }\n\n let hostname= [];\n\n if (request.headers.host !== undefined){\n hostname = request.headers.host.split(':');\n }\n\n let root = this.config.root;\n\n if(this.config.verbose){\n console.log(`${this.config.logID} REQUEST ###\\n\\n`,\n request.headers,'\\n',\n uri,'\\n\\n',\n hostname,'\\n\\n'\n );\n }\n\n if(this.config.domain!='0.0.0.0' && hostname.length > 0 && hostname[0]!=this.config.domain){\n if(!this.config.domains[hostname[0]]){\n if(this.config.verbose){\n console.log(`${this.config.logID} INVALID HOST ###\\n\\n`);\n }\n this.serveFile(hostname[0],false,response);\n return;\n }\n root=this.config.domains[hostname[0]];\n }\n\n\n if(this.config.verbose){\n console.log(`${this.config.logID} USING ROOT : ${root}###\\n\\n`);\n }\n\n if(uri.slice(-1)=='/'){\n uri+=this.config.server.index;\n }\n\n request.url=uri;\n request.serverRoot=root;\n\n request.body='';\n\n request.on(\n 'data',\n function(chunk){\n request.body+=chunk;\n }.bind(this)\n ).on(\n 'end',\n function(){\n if(this.config.verbose){\n console.log(`###REQUEST BODY :\n ${request.body}\n ###\n `);\n }\n\n requestBodyComplete.bind(this,request,response)();\n }.bind(this)\n );\n }", "_setup() {\n this.setHeaderFunc({\n 'Content-Type': 'text/event-stream',\n 'Cache-Control': 'no-cache, no-transform',\n 'Connection': 'keep-alive'\n })\n this._writeKeepAliveStream(true)\n this._setRetryInterval()\n this.send(this.connectEventName, this.uid)\n\n const timer = setInterval(this._writeKeepAliveStream.bind(this), this.heartBeatInterval)\n\n this.stream.on('close', () => {\n clearInterval(timer)\n connectionMap.delete(this.uid)\n this.transformStream.destroy()\n })\n connectionMap.set(this.uid, this)\n }", "onRequest(request, reply) {\n const { events } = this;\n\n events.emit('onRequest', request, reply);\n\n reply.from(request.url, {\n onResponse: (request, reply, res) => {\n events.emit('onProxyResponse', request, reply, res);\n reply.send(res);\n },\n });\n }", "function setupResponseHandling() {\n var currentResponsePayloadSetter = Api.setWatsonPayload;\n Api.setWatsonPayload = function (payload) {\n currentResponsePayloadSetter.call(Api, payload);\n responseHandler(payload);\n };\n }", "function listen() {\n app.listen(config.port || config.port, () => console.log(`Webhook listening on port ${config.port}...`));\n\n // GET entry point (for verification)\n app.get('/webhook', (req, res) => {\n console.log('--< Request received');\n\n // parse query params\n let mode = req.query['hub.mode'];\n let token = req.query['hub.verify_token'];\n let challenge = req.query['hub.challenge'];\n\n // check if mode and token sent is correct\n if (mode && token) {\n if (mode === 'subscribe' && token === config.verifyToken) {\n // respond with the challenge token from the request\n console.log('--> Webhook verified');\n res.status(200).send(challenge);\n } else {\n console.log('422 UNPROCESSABLE ENTITY');\n res.sendStatus(422); \n }\n }\n });\n\n // POST entry point\n app.post('/webhook', (req, res) => {\n console.log('--< Request received');\n\n let body = req.body;\n\n // check if event is from a page subscription\n if(body.object === 'page') {\n\n // iterate over each entry\n body.entry.forEach(function(entry) {\n routeHTTPRequest(entry);\n });\n\n // respond with '200 OK'\n res.status(200).send('OK');\n } else {\n // respond with '403 FORBIDDEN' found if the event isn't from page subscription\n res.status(403).send('FORBIDDEN');\n console.log('403 FORBIDDEN');\n }\n });\n}", "function onRequest( req, res ){\n\t\n\t\t// we must work in binary, UTF-8 strings will be handled by deserializer\n\t\treq.setEncoding('binary');\n\n\t\t// collect body on data events\n\t\tvar body = '';\n\t\treq.addListener('data', function( chunk ){\n\t\t\tbody += chunk;\n\t\t} );\n\t\t\n\t\t// ready for processing when body fully collected\n\t\treq.addListener('end', function(){\n\t\t\t//sys.puts( utils.hex(body) );\n\t\t\ttry {\n\t\t\t\tvar requestPacket = amf.packet(body);\n\t\t\t\tif( requestPacket.version !== amf.AMF0 && requestPacket.version !== amf.AMF3 ){\n\t\t\t\t\tthrow new Error('Bad AMF request packet, sorry');\n\t\t\t\t}\n\t\t\t\tsys.puts( sys.inspect(requestPacket) );\n\n\t\t\t\t// prepare response packet with the same AMF version\n\t\t\t\tvar responsePacket = amf.packet();\n\t\t\t\tresponsePacket.version = requestPacket.version;\n\n\t\t\t\t// process all messages as function calls\n\t\t\t\tvar requestMessage, responseMessage, func, args, uri;\n\t\t\t\t// queue up all web service calls to be executed asynchronously\n\t\t\t\tvar queue = [];\n\t\t\t\tfor( var m in requestPacket.messages ){\n\t\t\t\t\trequestMessage = requestPacket.messages[m];\n\t\t\t\t\ttry {\n\t\t\t\t\t\t// get function to call and arguments to pass from request message\n\t\t\t\t\t\tfunc = methods[ requestMessage.requestURI ];\n\t\t\t\t\t\targs = requestMessage.value;\n\t\t\t\t\t\turi = requestMessage.responseURI;\n\t\t\t\t\t\tif( typeof func !== 'function' ){\n\t\t\t\t\t\t\tthrow new Error('No such method \"'+requestMessage.requestURI+'\"');\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif( typeof args !== 'object' && typeof args.push !== 'function' ){\n\t\t\t\t\t\t\tthrow new Error('Arguments to \"'+requestMessage.requestURI+'\" must be sent as an array');\n\t\t\t\t\t\t}\n\t\t\t\t\t\tqueue.push( [ uri, func, args ] );\n\t\t\t\t\t}\n\t\t\t\t\t// errors respond with an onStatus method request to the client - no responseURI required\n\t\t\t\t\tcatch( Er ){\n\t\t\t\t\t\tconsole.warn('Error on request message \"'+requestMessage.requestURI+'\": ' + Er.message);\n\t\t\t\t\t\tresponseMessage = amf.message( Er.message, uri+'/onStatus', '' );\n\t\t\t\t\t\tresponsePacket.messages.push( responseMessage );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// execute all web services, responding only when all are complete\n\t\t\t\tfunction shiftQueue(){\n\t\t\t\t\tvar q = queue.shift();\n\t\t\t\t\tvar uri = q[0], func = q[1], args = q[2];\n\t\t\t\t\tfunction callback( value, func ){\n\t\t\t\t\t\tfunc = func || 'onResult';\n\t\t\t\t\t\t// ensure callback isn't executed twice\n\t\t\t\t\t\tif( uri !== null ){ \n\t\t\t\t\t\t\tclearTimeout(t);\n\t\t\t\t\t\t\tresponseMessage = amf.message( value, uri+'/'+func, '' );\n\t\t\t\t\t\t\tresponsePacket.messages.push( responseMessage );\n\t\t\t\t\t\t\turl = null;\n\t\t\t\t\t\t\tif( ++processed === qlen ){\n\t\t\t\t\t\t\t\trespond();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tfunction onTimeout(){\n\t\t\t\t\t\tcallback('method timeout', 'onStatus');\n\t\t\t\t\t}\n\t\t\t\t\t// hand off to method - any return value other than undefined assume to be a syncronous method\n\t\t\t\t\ttry {\n\t\t\t\t\t\targs.unshift( callback );\n\t\t\t\t\t\tvar t = setTimeout( onTimeout, timeout || 10000 );\n\t\t\t\t\t\tvar value = func.apply( null, args );\n\t\t\t\t\t\tif( value !== undefined ){\n\t\t\t\t\t\t\tcallback( value );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcatch( Er ){\n\t\t\t\t\t\tconsole.warn('Error on AMF method: ' + Er.message);\n\t\t\t\t\t\tcallback( Er.message, 'onStatus' );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// final response when all messages have been processed\n\t\t\t\tfunction respond(){\n\t\t\t\t\t// flush HTTP response\n\t\t\t\t\tvar bin = responsePacket.serialize();\n\t\t\t\t\t//sys.puts( utils.hex(bin) );\n\t\t\t\t\t//sys.puts( sys.inspect(responsePacket) );\n\t\t\t\t\tres.writeHead( 200, {\n\t\t\t\t\t\t'Content-Type': 'application/x-amf',\n\t\t\t\t\t\t'Content-Length': bin.length \n\t\t\t\t\t} );\n\t\t\t\t\tres.write( bin, \"binary\" );\n\t\t\t\t\tres.end();\n\t\t\t\t}\n\t\t\t\t// process queue without a recursive call stack\n\t\t\t\tvar qlen = queue.length, processed = 0;\n\t\t\t\tfor( var i = 0; i < qlen; i++ ){\n\t\t\t\t\tsetTimeout( shiftQueue, 0 );\n\t\t\t\t}\n\t\t\t\tif( ! qlen ){\n\t\t\t\t\tthrow new Error('no messages to process');\n\t\t\t\t}\n\t\t\t}\n\t\t\tcatch( e ){\n\t\t\t\tconsole.warn( 'Error: ' + e.message );\n\t\t\t\tres.writeHead( 500, {'Content-Type': 'text/plain'} );\n\t\t\t\tres.write( 'Error on AMF packet:\\n' + e.message );\n\t\t\t\tres.end();\n\t\t\t}\n\t\t} );\n\t}", "function onRequest(request, response) {\n console.log(\"Recibimos una peticion\");\n // Toda la informacion respecto a la peticion se encuentra dentro de request\n console.log(request);\n\n // Response: Es el objeto que devuelve data asociada a esa peticion.\n // writeHead: Devuelvo el status y el tipo de content que voy a devolver\n // Este metodo se debe llamar solo una vez y antes de response.end()\n response.writeHead(200, { \"Content-Type\": \"text/html\" });\n // Devuelvo dentro de mi response lo que necesito\n response.write(\"Hola Mundo\");\n // Especifico que termine de tratar mi response\n response.end();\n}", "function onRequest(sekiRequest, sekiResponse) {\n\tverbosity(\"SEKI REQUEST HEADERS \" + JSON.stringify(sekiRequest.headers));\n\tverbosity(\"REQUEST URL = \" + sekiRequest.url);\n\tverbosity(\"REQUEST METHOD = \" + sekiRequest.method);\n\n\t// check for corresponding files on the filesystem\n\tif (sekiRequest.method == \"GET\") {\n\t\tfile.serve(sekiRequest, sekiResponse, function(err, res) {\n\t\t\tif (err) { // the file doesn't exist, leave it to Seki\n\t\t\t} else { // The file was served successfully\n\t\t\t\tverbosity(sekiRequest.url + \" - \" + res.message);\n\t\t\t}\n\t\t});\n\t}\n\n\tverbosity(\"got past file server\");\n\n\t// handle admin requests/commands\n\tif (sekiRequest.method == \"POST\") {\n\t\tif (sekiRequest.url.substring(0, 7) == \"/admin/\") {\n\t\t\tvar command = sekiRequest.url.substring(7);\n\t\t\tvar admin = new Admin(sekiRequest, sekiResponse);\n\t\t\tif (admin[command]) {\n\t\t\t\tsekiResponse.writeHead(202, sekiHeaders);\n\t\t\t\tsekiResponse.end(\"202 Accepted for command '\" + command + \"'\");\n\t\t\t\tadmin[command](); // perhaps this should spawn a separate OS\n\t\t\t\t\t\t\t\t\t// process?\n\t\t\t\treturn;\n\t\t\t} else {\n\t\t\t\tsekiResponse.writeHead(404, sekiHeaders);\n\t\t\t\tsekiResponse.end(\"404 Not Found. Admin command '\" + command\n\t\t\t\t\t\t+ \"' unknown\");\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t}\n\n\t// the client that will talk to the SPARQL server\n\tvar client = http.createClient(config.sparqlPort, config.sparqlHost);\n\n\t// the URI used in the RDF\n\tvar resource = config.uriBase + sekiRequest.url;\n\tvar accept = sekiRequest.headers[\"accept\"];\n\n\tif (accept && accept.indexOf(\"application/json\") == 0) {\n\t\tvar handler = new JSONHandler();\n\t\treturn handler[sekiRequest.method]();\n\t}\n\t// verbosity(\"Accept header =\" + accept\n\t// + accept.indexOf(\"application/rdf+xml\" == 0));\n\n\t// TODO pull these out into separate per-media type handlers\n\t// use pattern as for JSONHandler\n\tif (sekiRequest.method == \"GET\") {\n\n\t\tif (accept && accept.indexOf(\"text/turtle\") == 0) {\n\t\t\tverbosity(\"text/turtle requested\");\n\t\t\tvar handler = new TurtleHandler();\n\t\t\thandler.GET(resource, sekiResponse);\n\t\t\treturn;\n\t\t}\n\n\t\t// Assume HTML is acceptable\n\n\t\t// build the query\n\t\tvar queryTemplater = templater(sparqlTemplates.itemTemplate);\n\t\tvar replaceMap = {\n\t\t\t\"uri\" : resource\n\t\t};\n\t\tvar sparql = queryTemplater.fillTemplate(replaceMap);\n\n\t\t// build the URL from the query\n\t\tvar queryPath = config.sparqlQueryEndpoint + \"?query=\" + escape(sparql);\n\n\t\t// make the request to the SPARQL server\n\t\tvar clientRequest = client.request(\"GET\", queryPath, sparqlHeaders);\n\n\t\t// verbosity(\"QUERY = \"+sparql);\n\n\t\t// handle the response from the SPARQL server\n\t\tclientRequest.on('response', function(queryResponse) {\n\t\t\tserveHTML(resource, sekiResponse, queryResponse);\n\t\t});\n\n\t\t// finish up\n\t\tsekiRequest.on('end', function() {\n\t\t\t// verbosity(\"End of sekiRequest\");\n\t\t\tclientRequest.end();\n\t\t});\n\t\treturn;\n\t}\n\n\tif (sekiRequest.method == \"POST\") {\n\t\t// verbosity(\"Start of POST\");\n\n\t\t/*\n\t\t * start building query - but it needs the data supplied in the body of\n\t\t * the request by the browser\n\t\t */\n\t\tvar queryTemplater = templater(sparqlTemplates.insertTemplate);\n\t\tvar post_body = '';\n\n\t\t// request body may come in chunks, join them together\n\t\tsekiRequest.on('data', function(chunk) {\n\t\t\tpost_body += chunk;\n\t\t});\n\n\t\t// now received body of request\n\t\tsekiRequest.on('end', function() {\n\n\t\t\t// turn the POST parameters into JSON\n\t\t\tvar replaceMap = qs.parse(post_body);\n\t\t\treplaceMap[\"date\"] = new Date().toJSON();\n\n\t\t\t// verbosity(\"ReplaceMap = \"+JSON.stringify(replaceMap));\n\n\t\t\t// can now make the query\n\t\t\tvar sparql = queryTemplater.fillTemplate(replaceMap);\n\n\t\t\t/*\n\t\t\t * make the request to the SPARQL server the update has to be POSTed\n\t\t\t * to the SPARQL server\n\t\t\t */\n\t\t\tvar clientRequest = client.request(\"POST\",\n\t\t\t\t\tconfig.sparqlUpdateEndpoint, postHeaders);\n\n\t\t\t// send the update query as POST parameters\n\t\t\tclientRequest.write(qs.stringify({\n\t\t\t\t\"update\" : sparql\n\t\t\t}));\n\n\t\t\t// verbosity(queryPath);\n\t\t\t// verbosity(post_body);\n\t\t\t// verbosity(sparql);\n\n\t\t\tclientRequest.end();\n\n\t\t\t// handle the response from the SPARQL server\n\t\t\tclientRequest.on('response', function(queryResponse) {\n\n\t\t\t\tvar relativeUri = replaceMap.uri\n\t\t\t\t\t\t.substring(config.uriBase.length);\n\n\t\t\t\t// do a redirect to the new item\n\t\t\t\tsekiHeaders2[\"Location\"] = relativeUri;\n\t\t\t\tsekiResponse.writeHead(303, sekiHeaders2);\n\t\t\t\t// all done\n\t\t\t\tsekiResponse.end();\n\t\t\t});\n\t\t});\n\t}\n}", "initializeMessengers(options) {\n if (options.brokerURI) {\n this.dealerSocket = zmq.socket('dealer');\n this.dealerSocket.identity = this.serverId;\n this.dealerSocket.connect(options.brokerURI);\n }\n if (options.request) {\n if (!this.dealerSocket)\n throw `Please provide a broker URI in your messengerOptions for request server: ${this.serverId}`;\n this.requests = {};\n this.requester = new Requester_1.Requester(this.dealerSocket, options.request);\n this.createRequest = this._createRequest;\n this.removeRequest = this._removeRequest;\n }\n if (options.response) {\n if (!this.dealerSocket)\n throw `Please provide a broker URI in your messengerOptions for response server: ${this.serverId}`;\n this.responses = new Set();\n this.responder = new Responder_1.Responder(this.dealerSocket);\n this.createResponse = this._createResponse;\n this.removeResponse = this._removeResponse;\n }\n }", "start() {\n this.isStarted = true;\n this._startRequest();\n }", "function onRequest(request, response){\n\tvar command = \trequest.headers[\"command\"]\n\tvar deviceIP = \trequest.headers[\"tuyapi-ip\"]\n\t\n\tvar cmdRcvd = \"\\n\\r\" + new Date() + \"\\r\\nIP: \" + deviceIP + \" sent command \" + command\n\t//var cmdRcvd = \"\\n\\r\" + new Date() + \"\\r\\n sent command \" + command\n\tconsole.log(\" \")\n\tconsole.log(cmdRcvd)\n\t\t\n\tswitch(command) {\n\t\t//---- (BridgeDH - Poll for Server APP ------------------\n\t\tcase \"pollServer\":\n\t\t\tresponse.setHeader(\"cmd-response\", \"ok\")\n\t\t\tresponse.end()\n\t\t\tvar respMsg = \"Server Poll response sent to SmartThings\"\n\t\t\tconsole.log(respMsg)\n\t\tbreak\n\n\t\t//---- Device Command ---------------------------\n\t\tcase \"deviceCommand\":\n\t\t\tprocessDeviceCommand(request, response)\n\t\t\tbreak\n\t\n\t\tdefault:\n\t\t\tresponse.setHeader(\"cmd-response\", \"InvalidHubCmd\")\n\t\t\tresponse.end(\"no command\")\n\t\t\tvar respMsg = \"#### Invalid Command ####\"\n\t\t//\tvar respMsg = new Date() + \"\\n\\r#### Invalid Command from IP\" + deviceIP + \" ####\\n\\r\"\n\t\t\tconsole.log(respMsg)\n\t\t\tlogResponse(respMsg)\n\t}\n}", "function handleRequestsInBrowser(listenForRequests) {\n // booted up with a listen function that gets requests sent from the baseServer\n }", "init() {\n this._checkOptions();\n this._sendErrors();\n }", "initSockets() {\n this.relay.on('requests satisfied', (data) => {\n const sockets = this.channel('relay');\n\n if (!sockets)\n return;\n\n this.to('relay', 'relay requests satisfied', data);\n });\n }", "function initSuperAgent () {\n response = new superAgent.Response();\n}", "function RequestEventer() {\n events.EventEmitter.call(this);\n this.end = function(data) {\n this.emit('end', data);\n };\n}", "function postSetup () {\n // cleanup the listeners we attached in setup phrase.\n socket.emit('cleanupSetupListeners');\n\n // Work around lack of close event on tls.socket in node < 0.11\n ((socket.socket) ? socket.socket : socket).once('close',\n self._onClose.bind(self))\n socket.on('end', function onEnd () {\n log.trace('end event')\n\n self.emit('end')\n socket.end()\n })\n socket.on('error', function onSocketError (err) {\n log.trace({ err: err }, 'error event: %s', new Error().stack)\n\n self.emit('error', err)\n socket.destroy()\n })\n socket.on('timeout', function onTimeout () {\n log.trace('timeout event')\n\n self.emit('socketTimeout')\n socket.end()\n })\n\n const server = self.urls[self._nextServer]\n if (server) {\n self.host = server.hostname\n self.port = server.port\n self.secure = server.secure\n }\n }", "function start(response) {\n\tconsole.log(\"Request handler 'start' was called.\");\n\t\n\t/*just for now define some fake topics already in the system*/\n\t/*data.insertTopic(\"things are happening\", \"www.google.com\");\n\tdata.insertTopic(\"other things are happening\", \"www.google.com\");\n\tdata.insertTopic(\"many things are happening\", \"www.google.com\");*/\n\t\n\tresponse.writeHead(200, {'Content-Type' : MIME_TYPES['.html']});\n\tvar buffer = fs.readFile('index.html',\n\tfunction(err, data) { serveFile(err, data, response); } );\n}", "constructor(init = {}) {\n super(init);\n this.type = HttpEventType.Response;\n this.body = init.body !== undefined ? init.body : null;\n }", "constructor(init = {}) {\n super(init);\n this.type = HttpEventType.Response;\n this.body = init.body !== undefined ? init.body : null;\n }", "constructor(init = {}) {\n super(init);\n this.type = HttpEventType.Response;\n this.body = init.body !== undefined ? init.body : null;\n }", "constructor(init = {}) {\n super(init);\n this.type = HttpEventType.Response;\n this.body = init.body !== undefined ? init.body : null;\n }", "constructor(init = {}) {\n super(init);\n this.type = HttpEventType.Response;\n this.body = init.body !== undefined ? init.body : null;\n }", "constructor(init = {}) {\n super(init);\n this.type = HttpEventType.Response;\n this.body = init.body !== undefined ? init.body : null;\n }", "startServer() {\n let requestHandler = this.onRequest.bind(this);\n let port = this.port;\n http.createServer(requestHandler).listen(port);\n console.log(\"Server running at http://localhost:%d\", port);\n }", "function handleRequest(request, response){\n \n\tpodatki+= \" I \";\n\tif((request.url)=='/reset'){\n\t\tpodatki=\"\";\n\t}\n\tif((request.url).indexOf('/send/')>-1){\n\t\tvar parts= (request.url).split(\"/\");\n\t\tpodatki=parts[parts.length-1];\n\t\tif(podatki.localeCompare(\"true\")==0){\n\t\t\tstatusi[0]=\"true\";\n\t\t}\n\t\telse{\n\t\t\tstatusi[0]=\"false\";\n\t\t}\n\t\tresponse.end();\n \n\t\n } \n\n if(request.url!='/'){\n console.log(\"Request handler random was called.\");\n response.writeHead(200, {\"Content-Type\": \"application/json\"});\n var indeks = -1;\n\t\tfor(var i = 0; i<clienti.length;i++){\n\t\t\tif((request.url).indexOf(clienti[i])==1){\n\t\t\t\tindeks = i;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\t//hello\n\t\tif(indeks==-1){\n\t\t\tresponse.end('Nisem nasel ' + request.url);\n\t\t}\n\t\telse{\n\t\t\tvar otherArray = { Ime: clienti[indeks], Status: statusi[indeks], Cas: \"pred 9h\"};\n\t\t\t \n\t\t\t var json = JSON.stringify({ \n\t\t\t\tOseba: otherArray, \n\t\t\t\t\n\t\t\t });\n\t\t\t response.end(json);\n\t\t}\n }\n\telse{\n\t\tresponse.end(\"Listening on \" + server_ip_address + \", server_port \" + server_port +\" \" + podatki + test2);\n\t}\n}", "function teamspeakServerRequestsInit()\n\t{\n\t\tnavigationInit(\"teamspeakServerRequests\", \"web_teamspeak_server_requests\");\n\t}", "function initialRequests() {\n socketService.getUserData()\n .success(function (resp) {\n $rootScope.main.responseStatusHandler(resp);\n $scope.userData = globals.userData(resp.userData);\n $rootScope.main.broadcastUserData();\n\n if ($scope.userData.isRegistered) {\n //join a socketRoom for websocket connection, equivalent to user's uniqueCuid\n socket.emit('joinRoom', {\n room: resp.userData.uniqueCuid\n });\n }\n })\n .error(function (errResponse) {\n $rootScope.main.responseStatusHandler(errResponse);\n });\n }", "requestReceived(_request, _response)\r\n {\r\n this.logVerbose(\"Request received: \" + _request.method + \" \" + _request.url);\r\n var parsedUrl = Url.parse(_request.url);\r\n\r\n // simply soak up system requests of browsers or other clients\r\n if(parsedUrl.pathname.startsWith(\"/favicon.ico\"))\r\n return\r\n\r\n // if we are on the '/raumserver/controller/' or '/raumserver/data/' path we can handle the requests\r\n // otherwise they are no requests to the raumserver.\r\n if( parsedUrl.pathname.startsWith(\"/raumserver/controller/\") ||\r\n parsedUrl.pathname.startsWith(\"/raumserver/data/\"))\r\n {\r\n this.logDebug(\"Request to raumserver recognized: \" + _request.url);\r\n var pathArray = parsedUrl.pathname.split(\"/\");\r\n var queryObject = QueryString.parse(parsedUrl.query);\r\n if(pathArray.length === 4)\r\n this.handleRequestObject(pathArray[3], queryObject, _request, _response);\r\n else\r\n this.handleUnknownPath(_request, _response);\r\n }\r\n else\r\n {\r\n // show the static html \"player\" page\r\n if( parsedUrl.pathname.startsWith\"/raumserver/player/\")\r\n {\r\n _response.writeHead(200, {'Content-Type': 'text/plain'});\r\n _response.end('Hello World!');\r\n }\r\n else\r\n this.handleUnknownPath(_request, _response);\r\n }\r\n }", "function handleRequest(request, response){\n\t\t//console.log(request);\n\t\tif(request.url.indexOf('/api/') === -1) {\n\t\t\t// request.url = '/'\n\t\t\t// request.url = '/client.js'\n\n\t\t\tvar filename = request.url.substr(1);\n\n\t\t\t// old line: if(request.url === '/') { new line:\n\t\t\tif(request.url === '/' || (filename.length > 0 && filename[0] === '/') ||\n\t\t\tfilename.indexOf('..') !== -1) {\n\t\t\t\tfilename = 'index.html';\n\t\t\t}\n\n\t\t\tfs.readFile(filename, 'utf8', function (err,data) {\n\t \t\tif (err) {\n\t \t\t return console.log(err);\n\t \t\t}\n\t \t\tconsole.log(data);\n\t \t\tresponse.end(data);\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\n\t\tif(request.url.indexOf('/api/send/') > -1) {\n\t\t\t//viestit.push()\n\t\t\tvar postDataString = \"\";\n\t\t\trequest.on('data', function(chunk) {\n\t postDataString = postDataString + chunk.toString();\n\t });\n\n\t request.on('end', function() {\n\t \tviestit.push(postDataString)\n\t // empty 200 OK response for now\n\t response.writeHead(200, \"OK\", {'Content-Type': 'text/html'});\n\t response.end();\n\n\t });\n\t\t}\n\n\t\tif(request.url.indexOf('/api/get/') > -1) {\n\t\t\tresponse.end(JSON.stringify(viestit));\n\t\t}\n}", "async function localServerStart() {\n var http = require('http');\n //creating server\n http.createServer(async function (request, response) {\n var body = [];\n request.on('error', (err) => {\n console.error(err);\n }).on('data', (chunk) => {\n body.push(chunk);\n }).on('end', async () => {\n var result = Buffer.concat(body).toString();\n // BEGINNING OF NEW STUFF\n response.on('error', (err) => {\n console.error(err);\n });\n //getting the request as an JSON obj\n var obj = JSON.parse(result);\n // console.log(\"obj below\");\n // console.log(obj);\n /**\n *sending the request to the handler and waiting for result\n */\n var answer = await handleRequest(obj);\n response.statusCode = 200;\n response.setHeader('Content-Type', 'application/json');\n //writing the response for the request\n if (obj.method == \"query\" || obj.method == \"pull\" || obj.method == \"blob\" || obj.method == \"gitClone\") {\n response.write(answer);\n }\n else {\n response.write(obj.method);\n }\n response.end();\n });\n }).listen(localServerExtensionPort); //the server object listens on port 8080\n}", "function handlerStart (request, response) {\n console.log(\"at handlerStart\");\n\n // define callback function for end of request data stream\n function handlerEnd() {\n\tconsole.log(\"at handlerEnd\");\n\t// use the static file server \n\tfile.serve(request, response);\n\t// notice it takes request and response from closure\n }\n // set up callback function for end of data stream\n request.addListener('end',handlerEnd); \n request.resume(); // paused by default; this actually means start \n}", "init() {\n // Make sure we've got an exchange client for the request handling.\n this.router.use(this.initialiseExchangeClient.bind(this));\n this.router.get('/', this.query);\n this.router.post('/', this.create);\n this.router.get('/:id', this.get);\n this.router.delete('/:id', this.delete);\n }", "function onRequest(request, response){\r\n\tvar command = request.headers[\"command\"]\r\n\tvar deviceIP = request.headers[\"tplink-iot-ip\"]\r\n\tvar cmdRcvd = \"\\n\\r\" + new Date() + \"\\r\\nIP: \" + deviceIP + \" sent command \" + command\r\n\tconsole.log(\" \")\r\n\tconsole.log(cmdRcvd)\r\n\tswitch(command) {\r\n\t\t//---- (BridgeDH - Poll for Server APP ------------------\r\n\t\tcase \"pollServer\":\r\n\t\t\tresponse.setHeader(\"cmd-response\", \"ok\")\r\n\t\t\tresponse.end()\r\n\t\t\tvar respMsg = \"Server Poll response sent to SmartThings\"\r\n\t\t\tconsole.log(respMsg)\r\n\t\tbreak\r\n\r\n\t\t//---- TP-Link Device Command ---------------------------\r\n\t\tcase \"deviceCommand\":\r\n\t\t\t//----- Simulated power data Selection ----------------------\r\n\t\t\tvar command = request.headers[\"tplink-command\"]\r\n\t\t\tvar action = request.headers[\"action\"]\r\n\t\t\tif (action == \"onWatts\") {\r\n\t\t\t\tresponse.setHeader(\"action\", \"energyMeterResponse\")\r\n\t\t\t\tresponse.setHeader(\"cmd-response\", onWatts)\r\n\t\t\t\tresponse.end()\r\n\t\t\t} else if (action == \"offWatts\") {\r\n\t\t\t\tresponse.setHeader(\"action\", \"energyMeterResponse\")\r\n\t\t\t\tresponse.setHeader(\"cmd-response\", offWatts)\r\n\t\t\t\tresponse.end()\r\n\t\t\t} else {\r\n\t\t\t//----- Real data ----------------------\r\n\t\t\t\tprocessDeviceCommand(request, response)\r\n\t\t\t}\r\n\t\t\tbreak\r\n\t\r\n\t\t//---- Energy Meter Simulated Data Return ---------------\r\n\t\tcase \"emeterCmd\":\r\n\t\t\tvar action = request.headers[\"action\"]\r\n\t\t\tvar engrCmd = action.substring(0,3)\r\nconsole.log(\"engrCmd = \" + engrCmd)\r\n\t\t\tvar engrData = action.substring(3)\r\nconsole.log(\"engrData = \" + engrData)\r\n\t\t\tif (engrCmd == \"Con\") {\r\n\t\t\t\tresponse.setHeader(\"action\", \"useTodayResponse\")\r\n\t\t\t} else {\r\n\t\t\t\tresponse.setHeader(\"action\", \"engrStatsResponse\")\r\n\t\t\t}\r\n\t\t\tvar respData = \"\"\r\n\t\t\tswitch(engrData) {\r\n\t\t\t\tcase \"DecWatts\":\r\n\t\t\t\t\trespData = DecWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"DecMWatts\":\r\n\t\t\t\t\trespData = DecMWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"JanWatts\":\r\n\t\t\t\t\trespData = JanWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"JanMWatts\":\r\n\t\t\t\t\trespData = JanMWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"FebWatts\":\r\n\t\t\t\t\trespData = FebWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"FebMWatts\":\r\n\t\t\t\t\trespData = FebMWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"MarWatts\":\r\n\t\t\t\t\trespData = MarWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"MarMWatts\":\r\n\t\t\t\t\trespData = MarMWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"Day1Watts\":\r\n\t\t\t\t\trespData = Day1Watts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"Day1MWatts\":\r\n\t\t\t\t\trespData = Day1MWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"Day2Watts\":\r\n\t\t\t\t\trespData = Day2Watts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"Day2MWatts\":\r\n\t\t\t\t\trespData = Day2MWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"Day3Watts\":\r\n\t\t\t\t\trespData = Day3Watts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tcase \"Day3MWatts\":\r\n\t\t\t\t\trespData = Day3MWatts\r\n\t\t\t\t\tbreak\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tbreak\r\n\t\t\t}\r\nconsole.log(respData)\r\n\t\t\tresponse.setHeader(\"cmd-response\", respData)\r\n\t\t\tresponse.end()\r\n\t\t\tbreak\r\n\t\tdefault:\r\n\t\t\tresponse.setHeader(\"cmd-response\", \"InvalidHubCmd\")\r\n\t\t\tresponse.end()\r\n\t\t\tvar respMsg = \"#### Invalid Command ####\"\r\n\t\t\tvar respMsg = new Date() + \"\\n\\r#### Invalid Command from IP\" + deviceIP + \" ####\\n\\r\"\r\n\t\t\tconsole.log(respMsg)\r\n\t\t\tlogResponse(respMsg)\r\n\t}\r\n}", "function testSendRequestToProxyServer() {\n\n //TODO - Not complete\n var\n // TODO - Check the first available port here starting from minPort\n minPort = 10811,\n maxPort = 10900,\n hostName = \"localhost\",\n routerJsonPath = __dirname + \"/config/router.json\",\n proxyManager = new ProxyManager(routerJsonPath, {}),\n options,\n req;\n\n function createProxyServerRequest(minPort, maxPort, hostName, callback) {\n\n proxyManager.runRouterProxy(minPort, maxPort, hostName, function (proxyHostMsg) {\n\n A.areNotEqual(proxyHostMsg, 'localhost:' + minPort, 'Proxy host should not match');\n A.areEqual(proxyHostMsg, localhostip + ':' + minPort, 'Proxy host doesn\\'t match');\n callback();\n\n });\n }\n\n A.areEqual(routerJsonPath, proxyManager.proxyConfig, 'Router jsonpath doesn\\'t match');\n\n createProxyServerRequest(minPort, maxPort, hostName, function () {\n\n function onRequest(request, response) {\n\n response.writeHead(200, {\"Content-Type\": \"text/plain\"});\n response.write(\"Hello world\");\n response.end();\n\n }\n\n portchecker.getFirstAvailable(11100, 11200, \"localhost\", function (p) {\n\n// http.createServer(onRequest).listen(p);\n\n options = {\n host: localhostip,\n port: minPort,\n path: '/',\n method: 'GET'\n };\n\n req = http.request(options, function (res) {\n res.setEncoding('utf8');\n res.on('data', function (chunk) {\n console.log('BODY: ' + chunk);\n });\n });\n\n req.on('error', function (e) {\n console.log('problem with request: ' + e.message);\n });\n\n // write data to request body\n req.write('my data\\n');\n req.end();\n\n });\n\n });\n\n\n }", "listen () {\n this.request = https.request(this.options.url + this.options.resource, {\n family: 4,\n headers: {\n 'hue-application-key': this.options.client.username,\n Accept: 'text/event-stream'\n },\n method: 'GET',\n keepAlive: true,\n rejectUnauthorized: false\n })\n const requestInfo = {\n name: this.options.client.name,\n id: ++this.requestId,\n method: 'GET',\n resource: this.options.resource,\n url: this.options.url + this.options.resource\n }\n this.request\n .on('error', (error) => {\n if (!(error instanceof HttpError)) {\n error = new HttpError(error.message, requestInfo)\n }\n this.emit('error', error)\n })\n .on('socket', (socket) => {\n this.emit('request', requestInfo)\n socket\n .setKeepAlive(true)\n .on('close', async () => {\n try {\n await this.close(true)\n } catch (error) { this.emit('error', error) }\n })\n })\n .on('response', (response) => {\n try {\n this.options.client.checkCertificate(response.socket.getPeerCertificate())\n } catch (error) {\n this.request.destroy(error)\n return\n }\n // this.emit('response', {\n // statusCode: 200,\n // statusMessage: 'OK',\n // request: requestInfo\n // })\n this.listening = true\n /** Emitted when the connection to the event stream has been opened.\n * @event EventStreamClient#listening\n * @param {string} url - The URL of the event stream.\n */\n this.emit('listening', this.options.url + this.options.resource)\n let s = ''\n response\n .on('data', (buffer) => {\n try {\n s += buffer.toString('utf-8')\n if (s.slice(-2) !== '\\n\\n') {\n return\n }\n s = s.trim()\n this.emit('data', s)\n const lines = s.split('\\n')\n s = ''\n for (const line of lines) {\n const a = line.split(': ')\n if (a[0] === 'data') {\n const container = JSON.parse(a[1])\n if (this.options.raw) {\n this.emit('notification', container)\n } else {\n this.parseContainer(container)\n }\n }\n }\n } catch (error) { this.emit('error', error) }\n })\n })\n this.request.end()\n }", "function main(options){\n //ensure we don't have the 5 open socket limit.\n configureMaxSockets(http); //<-- this shouldn't be needed.\n\n //configure the agent provider (kept intentionally out of export so it can be moved to its own file)\n agentProvider.agentEveryNRequests = options.agentEveryNrequests;\n agentProvider.maxSockets = options.agentMaxSockets;\n\n console.log('pound is now going to make %s requests to url: %s', options.numberOfRequests, options.url);\n pound.startMilliseconds = new Date().getTime();\n\n if(options.sendRequestsInBursts){\n console.log('sending requests in bursts');\n pound.requestIntervalId = setInterval(function(){\n\n for(var x=0; x < options.requestsPerBurst; ++x){\n if(pound.requestsAttempted++ >= options.numberOfRequests){\n clearInterval(pound.requestIntervalId);\n return;\n }\n makeRequest(options, responseEndCallback, pound.requestsAttempted);\n }\n }, options.burstIntervalMs);\n }else if(options.requestsPerSecond > 0){\n var interval = 1000 / options.requestsPerSecond; // 200 rps == once every 5 milliseconds\n console.log('will generate a request once every %s milliseconds', interval);\n pound.requestIntervalId = setInterval(function(){\n if(pound.requestsAttempted++ < options.numberOfRequests){\n makeRequest(options, responseEndCallback, pound.requestsAttempted);\n }else{\n clearInterval(pound.requestIntervalId);\n }\n }, interval);\n }else{\n //generate the desired number of requests.\n for(; pound.requestsAttempted < options.numberOfRequests; ++pound.requestsAttempted){\n makeRequest(options, responseEndCallback, pound.requestsAttempted);\n }\n }\n\n\n //determine when processing has completed.\n //callback for each request. last request will trigger summary.\n function responseEndCallback(requestId){\n //if(++callbackCount >= options.numberOfRequests){\n if(pound.responsesReceived + pound.requestErrorCount >= options.numberOfRequests){\n console.log('################### done processing #######################');\n printTotals();\n clearInterval(pound.requestIntervalId);\n clearInterval(pound.statusUpdateIntervalId);\n }\n }\n\n //listen for ctrl+c. print a report and exit the process gracefully.\n process.on('SIGINT', finishedProcess);\n\n //start printing metrics every N seconds to the console.\n startStatusUpdates();\n }", "create () {\n this.server = https.createServer(\n Object.assign({\n IncomingMessage: CherryIncomingMessage,\n ServerResponse: CherryServerResponse\n }, this.options.httpsOptions),\n (req, res) => {\n this.bootstrap(req, res)\n }\n )\n }", "initializeQueryResponses()\n {\n let self = this;\n this.express.get(\"/orders\", function(_request, _response){\n self.queryResponse(_request, _response, \"orders\");\n });\n\n this.express.get(\"/customers\", function(_request, _response){\n self.queryResponse(_request, _response, \"customers\");\n });\n\n this.express.get(\"/case-workers\", function(_request, _response){\n self.queryResponse(_request, _response, \"caseWorkers\");\n });\n\n this.express.get(\"/shippers\", function(_request, _response){\n self.queryResponse(_request, _response, \"shippers\");\n });\n\n this.express.get(\"/date-range\", function(_request, _response){\n self.queryResponse(_request, _response, \"dateRange\");\n });\n\n this.express.get(\"/order-details\", function(_request, _response){\n let orderId = _request.query.orderId;\n if (orderId)\n {\n self.queryResponse(_request, _response, \"orderDetails\", { orderId: parseInt(orderId) });\n }\n else _response.status(400).send(\"Could not fetch order details: No order id specified\");\n });\n\n this.express.get(\"/articles\", function(_request, _response){\n self.queryResponse(_request, _response, \"articles\");\n });\n }", "function connection_handler(req, res){\n\tconsole.log(`New Request for ${req.url} from ${req.socket.remoteAddress}`);\n\tif (req.url === \"/\"){\n\t\tconst main = fs.createReadStream(\"html/main.html\");\n\t\tres.writeHead(200, {\"Content-Type\":\"text/html\"});\n\t\tmain.pipe(res);\n\t}\n\telse if (req.url.startsWith(\"/search\")){\n\t\tconst user_input = url.parse(req.url, true).query; //take an url object return a js object \n\t\tconsole.log(\"Performing PetFinder API request\");\n\t\t//POST method \n\t\tconst authentication_cache = \"./cache/authentication-res.json\";\n\t\tcache_access_token(authentication_cache, user_input, res);\n\t}\n\telse {\n\t\tres.writeHead(404, {\"Content-Type\":\"text/plain\"});\n\t\tres.write(\"404 Not Found\");\n\t\tres.end();\n\t}\n}", "startListening() {\n\t\tthis.server.listen(this.port, () => {\n\t\t\tconsole.log('Server started listening on port', this.port);\n\t\t});\n\t}", "function handleRequest(request, response){\n \n console.log(\"LINE START\");\n console.log(\"check \"+request+\" - \"+response);\n \n try {\n console.log(\"check request\");\n for(var data in request) {\n //console.log(\" data \"+data);\n }\n \n console.log(\"check response\");\n for(var data in response) {\n //console.log(\" data \"+data);\n }\n \n console.log(\" chek data \"+request.method);\n \n var POST = {};\n if (request.method == 'POST') {\n request.on('data', function(data) {\n data = data.toString();\n console.log(data);\n \n var obj = JSON.parse(data);\n var userId = obj.events[0].source.userId;\n var message = obj.events[0].message.text;\n \n console.log(\"CEKKK :: flag menu BEFORE ::\"+flagMenu+\" \"+message);\n \n if(isMenuChek(message, \"Info\")) {\n var messages = util.msg_type_basic_text(\"HEllo World\");\n util.post(userId, messages);\n } else if(isMenuChek(message, \"Start\")) {\n var messages = util.msg_ready_registration();\n util.post(userId, messages);\n } else if(isMenuChek(message, \"Registrasi\")) {\n flagMenu = GLOBALS.REG.STEP_1;\n } else if(isMenuChek(message, \"Cek Saldo\")) {\n flagMenu = GLOBALS.MENU.CEK_SALDO;\n } \n \n else if(isMenuChek(message, \"Cek Mutasi Rekening\")) {\n flagMenu = GLOBALS.MENU.CEK_MUTASI_REK;\n } else if(flagMenu === GLOBALS.MENU.CEK_MUTASI_REK && isMenuChek(message, GLOBALS.CEK_MUTASI_REK.REK_UTAMA.LABEL)) {\n flagMenu = GLOBALS.CEK_MUTASI_REK.REK_UTAMA.VALUE;\n } else if(flagMenu === GLOBALS.MENU.CEK_MUTASI_REK && isMenuChek(message, GLOBALS.CEK_MUTASI_REK.REK_LAIN.LABEL)) {\n flagMenu = GLOBALS.CEK_MUTASI_REK.REK_LAIN.VALUE;\n } \n \n else if(isMenuChek(message, \"Kartu Kredit\")) {\n flagMenu = GLOBALS.MENU.REG_KK;\n }\n \n else if(isMenuChek(message, GLOBALS.MENU.TUTUP_LAYANAN.LABEL)) {\n flagMenu = GLOBALS.MENU.TUTUP_LAYANAN.VALUE;\n } else if(flagMenu === GLOBALS.MENU.TUTUP_LAYANAN.VALUE && isMenuChek(message, GLOBALS.TUTUP_LAYANAN.YA.LABEL)) {\n flagMenu = GLOBALS.TUTUP_LAYANAN.YA.VALUE;\n } else if(flagMenu === GLOBALS.MENU.TUTUP_LAYANAN.VALUE && isMenuChek(message, GLOBALS.TUTUP_LAYANAN.TIDAK.LABEL)) {\n flagMenu = GLOBALS.TUTUP_LAYANAN.TIDAK.VALUE;\n } \n \n \n console.log(\"CEKKK :: flag menu AFTER ::\"+flagMenu+\" \"+message+\" || \"+( GLOBALS.MENU.TUTUP_LAYANAN.LABEL) );\n\n /* CEK SALDO */\n if(flagMenu === GLOBALS.MENU.CEK_SALDO) {\n var myMessages = String.raw`Saldo \\n22/09 08:18:12 527xxx0000 Rp 1,000,000.00`;\n var messages = util.msg_type_basic_text(myMessages);\n util.post(userId, messages);\n resetFlag();\n }\n /* END OF CEK SALDO */\n \n /* CARA PAKAI */\n if(flagMenu === GLOBALS.CARA_PAKAI.PLEASE_REG) {\n var buttons =[\"Registrasi\", \"Ketentuan - ketentuan\"];\n var message = String.raw`Kamu belum registrasi layanan BCA Chat Banking. Untuk registrasi tekan tombol Registrasi di bawah ini. \\n\\nDengan melakukan registrasi, maka kamu menyetujui ketentuan - ketentuan yang berlaku.`;\n var messages = util.msg_buttons_without_pict_titlebuttons(buttons, message);\n util.post(userId, messages);\n }\n \n if(flagMenu === GLOBALS.CARA_PAKAI.INFO_PICT) {\n var buttons =[\"Registrasi\", \"Ketentuan - ketentuan\"];\n var message = String.raw`Kamu belum registrasi layanan BCA Chat Banking. Untuk registrasi tekan tombol Registrasi di bawah ini. \\n\\nDengan melakukan registrasi, maka kamu menyetujui ketentuan - ketentuan yang berlaku.`;\n var messages = util.msg_buttons_without_pict_titlebuttons(buttons, message);\n util.post(userId, messages);\n }\n /* END OF CARA PAKAI */\n \n /* REGISTRASI */\n if(flagMenu === GLOBALS.REG.STEP_1) {\n flagMenu = GLOBALS.REG.STEP_2;\n var messages = util.msg_type_basic_text(\"Silakan masukkan nomor kartu ATM kamu.\");\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.REG.STEP_2) {\n flagMenu = GLOBALS.REG.STEP_3;\n var myMessage ='{\"success\": true,\"MSISDNList\": [{\"MSISDNData\":{\"MSISDNID\": \"081299991234\",\"MSISDN\": \"0812xxxx1234\"}},{\"MSISDNData\":{\"MSISDNID\": \"081299991235\",\"MSISDN\": \"0812xxxx1235\"}}]}';\n var messages = util.msg_reg_activation(myMessage);\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.REG.STEP_3) {\n flagMenu = GLOBALS.REG.STEP_4;\n var messages = util.msg_reg_otp();\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.REG.STEP_4) {\n flagMenu = GLOBALS.REG.STEP_5;\n var messages = util.msg_type_basic_text(\"Silakan masukkan OTP\");\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.REG.STEP_5) {\n flagMenu = GLOBALS.MENU;\n var messages = util.msg_type_basic_text(\"Kamu telah terdaftar dalam layanan BCA Chat Banking. Silakan pilih transaksi yang ingin dilakukan dengan menekan tombol di bawah ini.\");\n util.post(userId, messages);\n resetFlag();\n }\n /* END OF REGISTRASI */\n \n /* CEK MUTASI */\n if(flagMenu === GLOBALS.MENU.CEK_MUTASI_REK) {\n var buttons =[GLOBALS.CEK_MUTASI_REK.REK_UTAMA.LABEL, GLOBALS.CEK_MUTASI_REK.REK_LAIN.LABEL];\n var message = String.raw`Silakan pilih jenis mutasi rekening.`;\n var messages = util.msg_buttons_without_pict_title(buttons, message);\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.CEK_MUTASI_REK.REK_UTAMA.VALUE) {\n var myMessages = String.raw`22/09 ETR Rp. 37,000.00 DB Naomi\\n20/09 ETR Rp. 50,000.00 DB\\n13/09 EPY Rp. 40,500.00 DB\\n09/09 EPY Rp. 42,500.00 DBB`;\n var messages = util.msg_type_basic_text(myMessages);\n util.post(userId, messages);\n resetFlag();\n } else if(flagMenu === GLOBALS.CEK_MUTASI_REK.REK_LAIN.VALUE) {\n flagMenu = GLOBALS.CEK_MUTASI_REK.REK_LAIN.STEP.STEP_1\n var buttons =[GLOBALS.BUTTON.BATAL];\n var message = String.raw`Ketik nomor rek. kamu pada aplikasi ini. Nomor rekening yang diketik adalah nomor rekening yang terhubung ke kartu ATM yang sama dengan nomor rekening utama`;\n var messages = util.msg_buttons_without_pict_title(buttons, message);\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.CEK_MUTASI_REK.REK_LAIN.STEP.STEP_1) {\n var myMessages = String.raw`22/09 ETR Rp. 37,000.00 DB Naomi\\n20/09 ETR Rp. 50,000.00 DB\\n13/09 EPY Rp. 40,500.00 DB\\n09/09 EPY Rp. 42,500.00 DBB`;\n var messages = util.msg_type_basic_text(myMessages);\n util.post(userId, messages);\n resetFlag();\n }\n /* END OF MUTASI */\n \n /* REGISTRASI KARTU KREDIT */\n if(flagMenu === GLOBALS.MENU.REG_KK) {\n flagMenu = GLOBALS.REG_KK.STEP_1;\n var buttons =[GLOBALS.BUTTON.BATAL];\n var message = String.raw`Silakan ketik nomor kartu kredit kamu pada aplikasi ini`;\n var messages = util.msg_buttons_without_pict_title(buttons, message);\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.REG_KK.STEP_1) {\n var bodyMessage = String.raw`Registrasi info kartu kredit BCA sudah selesai.\\n\\nProses persetujuan registrasi maksimal 3 hari kerja.`;\n var messages = util.msg_type_basic_text(bodyMessage);\n util.post(userId, messages);\n resetFlag();\n }\n /* END OF REGISTRASI KARTU KREDIT */\n \n \n /* TUTUP LAYANAN */\n if(flagMenu === GLOBALS.MENU.TUTUP_LAYANAN.VALUE) {\n var buttons =[\"Ya\", \"Tidak\"];\n var bodyMessage = String.raw`Apakah kamu yakin?`;\n var messages = util.msg_confirm(buttons, bodyMessage);\n util.post(userId, messages);\n } else if(flagMenu === GLOBALS.TUTUP_LAYANAN.YA.VALUE) {\n var bodyMessage = String.raw`Kamu sudah tidak terdaftar pada layanan BCA Chat Banking.\\n\\nTerima kasih telah menggunakan layanan BCA Chat Banking.`;\n var messages = util.msg_type_basic_text(bodyMessage);\n util.post(userId, messages);\n resetFlag();\n } else if(flagMenu === GLOBALS.TUTUP_LAYANAN.TIDAK.VALUE) {\n flagMenu = GLOBALS.DEFAULT_MESSAGE.MSG_1;\n }\n /* END OF TUTUP LAYANAN */\n\n\n /* DEFAULT MESSAGE */\n if(flagMenu === GLOBALS.DEFAULT_MESSAGE.MSG_1) {\n var bodyMessage = String.raw`Silakan pilih transaksi yang ingin dilakukan dengan menekan tombol di bawah ini.`;\n var messages = util.msg_type_basic_text(bodyMessage);\n util.post(userId, messages);\n resetFlag();\n }\n /* END OF DEFAULT MESSAGE */\n\n })\n }\n \n\n }\n catch (e) {\n console.log(\"entering catch block\");\n console.log(e);\n console.log(\"leaving catch block\");\n }\n finally {\n console.log(\"entering and leaving the finally block\");\n console.log(\"LINE FINISH\");\n }\n\n\n\n response.end('LINE It Works!! Path Hit: ' + request.url);\n}", "function setupRequestListener () {\n parentPort.on('message', (message) => {\n if (message.type === CANCEL) {\n if (currentTask.cancelTask) {\n currentTask.cancelTask()\n }\n } else {\n executeTask(message).then((post) => {\n if (!post.cancelled) {\n parentPort.postMessage(post)\n } else {\n parentPort.postMessage({ error: 'Cancelled', result: false })\n }\n }).catch(() => {\n parentPort.postMessage({ error: 'Failure', result: false })\n }).finally(() => {\n delete currentTask.cancelTask\n })\n }\n })\n}", "init() {\n\t\tthis.options = urlLib.parse(this.params.url);\n\t\tthis.options.headers = {};\n\t\tif (this.params.headers) {\n\t\t\tthis.options.headers = this.params.headers;\n\t\t}\n\t\tif (this.params.cert && this.params.key) {\n\t\t\tthis.options.cert = this.params.cert;\n\t\t\tthis.options.key = this.params.key;\n\t\t}\n\t\tthis.options.agent = false;\n\t\tif (this.params.body) {\n\t\t\tif (typeof this.params.body == 'string') {\n\t\t\t\tthis.generateMessage = () => this.params.body;\n\t\t\t} else if (typeof this.params.body == 'object') {\n\t\t\t\tthis.generateMessage = () => this.params.body;\n\t\t\t} else if (typeof this.params.body == 'function') {\n\t\t\t\tthis.generateMessage = this.params.body;\n\t\t\t} else {\n\t\t\t\tconsole.error('Unrecognized body: %s', typeof this.params.body);\n\t\t\t}\n\t\t\tthis.options.headers['Content-Type'] = this.params.contentType || 'text/plain';\n\t\t}\n\t\taddUserAgent(this.options.headers);\n\t\tif (this.params.secureProtocol) {\n\t\t\tthis.options.secureProtocol = this.params.secureProtocol;\n\t\t}\n\t}", "function onRequest(request, response) {\n\n response.writeHead(200, {'Content-Type': 'text/xml'});\n response.end();\n\n getTranscription();\n\n}", "function onRequest(request, response){\n // request and response are objects. this function is called whenever a request\n // is received.\n console.log(\"Request received.\")\n var pathname = url.parse(request.url).pathname\n console.log(\"Request for \" + pathname + \"received\");\n var postData = \"\";\n // to handle post data in a non blocking fashin, we need to add listeners. for post data\n // we need to add listerners corresponding to \"data\" and end.\n request.setEncoding(\"utf8\");\n request.addListener(\"data\", function(postDataChunk){\n postData += postDataChunk;\n console.log(\"Recived POST data\" + postDataChunk);\n });\n request.addListener(\"end\", function(){\n route(handle, pathname, response, postData);\n });\n }", "start() {\n if (!this.started) {\n this.started = true;\n this._requestIfNeeded();\n }\n }", "async function onRequest(rawReq, rawRes) {\n const startTime = Date.now()\n const reqURL = getURL(rawReq)\n\n try {\n\n logger.info(logger.cyan(rawReq.method), reqURL)\n\n const req = new Request(rawReq, upstream.getAgent(rawReq))\n const res = { statusCode: 200, headers: {}, body: '' }\n\n for (const { pattern, match, handle } of rules) {\n req.params = match(req)\n if (req.params) {\n logger.debug(logger.yellow(`${req.method}:${pattern}`), reqURL)\n if (await Promise.resolve(handle(req, res)) === false) {\n break\n }\n }\n }\n\n logger.info(logger.green(`${req.method}:responding`), reqURL, logger.green(`[${Date.now() - startTime}ms]`))\n rawRes.writeHead(res.statusCode, res.headers)\n\n if (res.body instanceof stream.Readable) {\n res.body.pipe(rawRes)\n await waitFor(res.body, 'end')\n } else {\n rawRes.end(res.body)\n }\n\n logger.info(logger.green(`${req.method}:${res.statusCode}`), reqURL, logger.green(`[${Date.now() - startTime}ms]`))\n\n } catch (error) {\n\n logger.error(logger.red(rawReq.method), reqURL, logger.red(`[${Date.now() - startTime}ms]`), '\\n', error.stack)\n\n if (rawRes.writable) {\n rawRes.writeHead(500)\n rawRes.end()\n }\n }\n }", "init() {\n this.router.post('/', this.extract);\n this.router.post('/verify', this.verify);\n }", "function HandleClientRequest(request)\n{\n try {\n var connection = request.accept(\"cute\", request.origin);\n\n // add new connection to our list\n conn[conn.length] = connection;\n connection.cuteName = GetAddr(request);\n\n // define a few member functions\n connection.Activate = Activate;\n connection.SendData = function(str) { this.send(str, function ack(error) { }) };\n connection.Respond = function() {\n this.SendData('C <span class=res>'+EscapeHTML(Array.from(arguments).join(' '))+'</span><br/>');\n };\n connection.Log = function() {\n Log('['+this.cuteName+'] '+Array.from(arguments).join(' '));\n };\n connection.HandleServerCommand = HandleServerCommand;\n\n // handle all messages from users here\n connection.on('message', function(message) { this.HandleServerCommand(message) });\n\n connection.on('close', function(reason) {\n // close user connection\n for (var i=0; i<conn.length; ++i) {\n if (conn[i] == this) {\n this.Log('Closed connection');\n conn.splice(i,1); // remove from list\n break;\n }\n }\n });\n\n // send opening message to our client\n connection.Respond(kBanner);\n connection.Respond('(' + foundAVRs, 'AVRs connected)');\n\n connection.Log('Connected'); // log this connection\n\n // send message indicating whether or not we are active\n connection.SendData('D ' + active);\n // send current motor state\n connection.SendData('E ' + lastSpd);\n\n // send measurement history (packet \"B\")\n for (var i=history.length-1; i>=0; --i) {\n if (history[i].length < 3) continue; // (don't send empty entries)\n connection.SendData('B ' + ((historyTime - i) % kPosHisLen) +\n ' ' + history[i].join(' '));\n }\n }\n catch (err) {\n Log('Error handling client request');\n }\n}", "startHTTPServer()\r\n {\r\n var self = this;\r\n if(!this.httpServer)\r\n {\r\n this.httpServer = Http.createServer();\r\n this.httpServer.on(\"request\", function(_request, _response){\r\n self.requestReceived(_request, _response);\r\n });\r\n\r\n // start the server on the port given in the settings\r\n this.httpServer.listen(this.settings.port, function() {\r\n self.logVerbose('Raumserver listening on port ' + self.settings.port.toString());\r\n });\r\n }\r\n }", "function setup() {\n var IPTiddler = $tw.wiki.getTiddler(\"$:/ServerIP\");\n var IPAddress = IPTiddler.fields.text;\n $tw.socket = new WebSocket(`ws://${IPAddress}:8000`);\n $tw.socket.onopen = openSocket;\n $tw.socket.onmessage = parseMessage;\n $tw.socket.binaryType = \"arraybuffer\";\n\n addHooks();\n }", "onRequestSuccess(res) {\n this.emit('success', res)\n this.backoff.reset()\n\n if (res.set) {\n if (res.set.id) {\n this.id = res.set.id\n // This should happen before 'set:id' event becasuse user code needs to\n // rely on the order and handle new client id reception potentially by\n // rerequesting the whole messages history (if there is one).\n this.onConnected()\n this.emit('set:id', this.id)\n }\n }\n\n // Its possible that it hasn't been called above, because no client id has\n // been set.\n this.onConnected()\n\n // Always at the end. Emitter calls handlers in sync and without catching\n // errors so a user handler might throw and cause an exit out of this function.\n // Messages handling needs to be done here, before we reopen request in order\n // to get the acks and send them with the same request.\n res.messages.forEach(::this.onMessage)\n\n // Get the acks right away.\n // Also in case we have got new messages while we where busy with sending previous.\n let messages = this.multiplexer.get()\n this.multiplexer.reset()\n // It won't do anything if already started.\n this.multiplexer.start()\n this.open(messages)\n }", "_setupEvents () {\n\t\tvar self = this\n\n\t\tthis._logger.debug('Setting up Telnet communication events...')\n\n\t\tthis._connection.on('ready', function (prompt) {\n\t\t\tself._logger.debug(`Telnet connection ready!`)\n\n\t\t\tself._logger.info(`Obtaining version from MD-DM at ${self.host}...`)\n\n\t\t\tself._connection.exec('VERsion', function (err, response) {\n\t\t\t\tif (err)\n\t\t\t\t{\n\t\t\t\t\treturn self._logger.error(`Failed to get version from MD-DM: ${err}`)\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tself._logger.verbose(`VERsion response: ${response}`)\n\t\t\t\t\tself.device = TelnetOutputParser.parseVersion(response)\n\t\t\t\t\tself.device.connected = true\n\t\t\t\t\tself._logger.info(`Connected to ${self.device.name}, running ${self.device.firmware.version}.`)\n\t\t\t\t}\n\t\t\t})\n\t\t})\n\n\t\tthis._connection.on('close', function () {\n\t\t\tself._logger.warn('Telnet session closed.')\n\t\t\tself.device.connected = false\n\n\t\t\tif (self.started)\n\t\t\t{\n\t\t\t\tself._logger.info(`Reconnecting to ${self.host} in 5s.`)\n\t\t\t\tsetTimeout(function () {\n\t\t\t\t\tself.start.call(self)\n\t\t\t\t}, 5000)\n\t\t\t}\n\t\t})\n\t}", "setup() {\n console.log('Mosca server is up and running');\n if (this.connectCallbackFn !== null) {\n this.connectCallbackFn();\n }\n }", "start (port) {\n // Listen for and handle incoming HTTP requests\n this.server.on('request', (request, response) => {\n const res = new Response(response)\n this.handleRequest(request, res)\n })\n\n this.server.listen(port)\n }", "function run_request(req, reply){\n if(router){\n router(req, function(error, answer){\n if(error){\n logger.error(error);\n }\n reply(error, answer);\n }, function(){\n process.nextTick(function(){\n warehouse_proxy(req, reply); \n })\n })\n }\n else{\n process.nextTick(function(){\n warehouse_proxy(req, reply);\n })\n }\n }", "function tryRequest() {\n self.xapp.install()\n\n request.get('/api').end(function(err, res) {\n if(err) { return done(err) }\n expect(res.ok).to.equal(true)\n done()\n })\n }", "setupHandlers () {\n this.rs.on('connected', () => this.eventHandler('connected'));\n this.rs.on('ready', () => this.eventHandler('ready'));\n this.rs.on('disconnected', () => this.eventHandler('disconnected'));\n this.rs.on('network-online', () => this.eventHandler('network-online'));\n this.rs.on('network-offline', () => this.eventHandler('network-offline'));\n this.rs.on('error', (error) => this.eventHandler('error', error));\n\n this.setEventListeners();\n this.setClickHandlers();\n }", "run(callback, context) {\n //调用service的reques方法,获取相应属性后设置进service\n this.request(function (error, response) {\n let resp = this._resolveResponse(response);\n callback.call(context, resp);\n }, this)\n }", "function _handleRequest() {\n _handleRequest = _asyncToGenerator(function* (endpoint, data, tokens) {\n try {\n // Submit the HTTP request to the WealthSimple Trade Servers\n const response = yield talk(endpoint, data, tokens);\n\n if ((0, _endpoints.isSuccessfulRequest)(response.status)) {\n return endpoint.onSuccess({\n arguments: data,\n response\n }, tokens);\n } else {\n return Promise.reject(yield endpoint.onFailure(response));\n }\n } catch (error) {\n // This is likely a network error; throw it to the caller to deal with.\n throw error;\n }\n });\n return _handleRequest.apply(this, arguments);\n}", "function startServer() {\n FastMQ.Client.connect('responseChannel', 'master').then((channel) => { // client connected\n console.log(\"Connected\")\n responseChannel = channel;\n responseChannel.response('refresh', (msg, res) => {\n console.log('Receive request payload:', msg.payload);\n // echo request data back;\n let resData = {\n data: msg.payload.data\n };\n res.send(resData, 'json');\n });\n \n }).catch((err) => {\n console.log('Got error:', err.stack);\n setTimeout(startServer, 5000);\n });\n}", "listen() {\n\n if (!this.validator) {\n console.info(\"[\" + this.apiName + \"] - Waiting for the configuration to load...\");\n setTimeout(() => { this.listen() }, 300);\n return;\n }\n\n this.app.listen(8080, () => {\n console.info('[' + this.apiName + '] - Microservice up and running');\n });\n\n }", "function onRequest ( request, response ){\n\n response.writeHead(200, {'Content-type': 'text/plain'});\n response.write('hello world alex into a server');\n response.end();\n}", "init() {\n this.router.post('/generate', (request, response, next) => {\n this.generateKeys(request, response, next);\n });\n this.router.get('/keys/:platform', (request, response, next) => {\n this.getKeys(request, response, next);\n });\n this.router.get('/validate', (request, response, next) => {\n this.validate(request, response, next);\n });\n this.router.get('/platforms', (request, response, next) => {\n this.getStatus(request, response, next);\n });\n // TODO: chenge post to delete\n this.router.delete('/delete', (request, response, next) => {\n this.deleteKey(request, response, next);\n });\n this.router.put('/status', (request, response, next) => {\n this.updateStatus(request, response, next);\n });\n }", "function setupRpcConnection () {\n pull(phoenix.ssb.phoenix.createEventStream(), pull.drain(function (event) {\n if (event.type == 'message')\n setNewMessageCount(getNewMessageCount() + 1)\n }))\n}", "__prepareServer () {\n\n\t\tthis.server.inject(`sharedLogger`, sharedLogger);\n\n\t\tthis.server.mount(`/health-check`, (req, res) => res.respond({ healthy: true, version: this.appVersion }));\n\t\tthis.server.mount(`/webview`, this.workflowManager.handleWebviewRequests.bind(this.workflowManager));\n\t\tthis.server.mount(`/track-link`, this.workflowManager.handleLinkTrackingRequests.bind(this.workflowManager));\n\t\tthis.server.mount(`/api/flow/reload-dynamic`, this.workflowManager.reloadDynamicFlows.bind(this.workflowManager));\n\n\t}", "async handleRequests() {\n if (this.isBusy) {\n return;\n }\n\n this.isBusy = true;\n while (!this.isCancelled && this.waitingRequests.length > 0) {\n const request = this.waitingRequests.shift();\n await this.handleRequest(request)\n .then(response =>\n this.send('REPLY', response))\n .catch(err => {\n let message;\n if (err instanceof RequestError) {\n // If it's a RequestError, it's an error triggered by the user\n message = err.message;\n } else {\n // Otherwise it's a server error that shouldn't have happened\n console.error(err);\n message = 'internal server error';\n }\n\n // Send the error message to the client\n this.send('ERROR', { message });\n\n // If it was an unauthorized request, inform the user that they are logged out\n if (err instanceof UnauthorizedError) {\n this.forceLogout();\n }\n });\n }\n this.isBusy = false;\n }", "start() {\n this._app.listen(config.get('web.port'), config.get('web.address'));\n LogService.info(\"ApiHandler\", \"API Listening on \" + config.get(\"web.address\") + \":\" + config.get(\"web.port\"));\n }", "async function router(address, port, filename, request) {\n let response;\n\n if (request.method === 'POST') {\n if (filename.toString().indexOf('\\\\uploadSpeech') != -1) response = await uploadSpeech(address, port, request);\n if (filename.toString().indexOf('\\\\identifySpeech') != -1) response = await identifySpeech(request);\n }\n\n return response;\n}", "function launchRequestHandler() {\n this.emit(':ask', 'What would you like to know?', \"I'm sorry, I didn't hear you. Could you say that again?\");\n}", "function startReq(alexa,command) {\n alexa.handler.state = states.QUERYMODE;\n alexa.attributes[\"lastCommand\"] = command;\n //TODO: Add more setup XD\n}", "execute() {\n if (this.isRunning)\n return;\n let request = this.queue.shift();\n if (request === undefined) {\n this.isRunning = false;\n return;\n }\n let e = request;\n this.isRunning = true;\n this.options = request.options;\n this.completionHandlers[this.options.url] = request.handler;\n this.xmlHtpRequest.open(this.options.method, this.options.url, true);\n this.setJsonHeaders();\n this.xmlHtpRequest.send();\n this.queue = this.queue.filter(h => { h.options.url !== e.options.url; });\n }", "constructor(options, acceptCallback) {\n if (!acceptCallback && typeof options === 'function') {\n acceptCallback = options;\n options = {};\n }\n super(options);\n\n this.on('request', acceptCallback);\n this._serverIncomingMessage = options && options.IncomingMessage ? options.IncomingMessage : httpInternal.IncomingMessage;\n this._serverServerResponse = options && options.ServerResponse ? options.ServerResponse : httpInternal.ServerResponse;\n\n this._httpServer = true;\n this.on('connection', (socket) => {\n httpInternal.handleServerConn(this, socket);\n });\n }", "function initPeer() {\n // Do we get a response\n client.gotRespond = false;\n // Getting the init peer\n var peer = constructor('init');\n // Peer signal\n // Send a request for connection\n peer.on('signal', (data) => {\n if (!client.gotRespond) {\n socket.emit('Request', data);\n }\n })\n client.peer = peer;\n }", "_onResponse(msg) {\n let _this = this;\n\n let event = {\n type: msg.type,\n url: msg.body.source,\n code: msg.body.code\n };\n\n if (_this._onResponseHandler) {\n _this._onResponseHandler(event);\n }\n }", "function onRequest(request, response) {\n\t\t// fill out a simple 'hello world'.\n\t\t/*\n\t\tres.writeHead(200, {\"Content-Type\": \"text/plain\"});\n\t\tres.write(\"Hello World\");\n\t\tres.end();\n\t\t*/\n\t\tif (!router.resolve(request, response))\n\t\t\tfileServer(request, response);\n\t}", "function start_listening() {\n\n\t// Endpoint to send one way messages to the team. If a message is important it will appear on a user's feed\n\tthis.server.get('api/messages/send/team', (req, res) => {\n\n\t\tvar address = addresses[decodeURIComponent(req.params.id)];\n\t\tvar type = (typeof req.params.type === 'string') ? req.params.type : 'text';\n\t\tvar isImportant = (typeof req.params.isImportant === 'string' && req.params.isImportant === 'true') ? true : false;\n\n\t\tif (!address) {\n\t\t\tres.send('Sorry cannot find your bot, please re-add the app');\n\t\t\tres.end();\n\t\t\treturn;\n\t\t}\n\n\t\tconsole.log(`Sending Message to team: isImportant=${isImportant}`);\n\n\t\ttry {\n\n\t\t\tvar quote = faker.fake(\"{{lorem.sentence}}\");\n\t\t\tvar msg = new builder.Message().address(address);\n\t\t\tif (isImportant) msg.channelData = { notification: { alert: 'true' } };\n\n\t\t\tif (type === 'text') msg.text(quote);\n\t\t\tif (type === 'hero') msg.addAttachment(utils.createHeroCard(builder));\n\t\t\tif (type === 'thumb') msg.addAttachment(utils.createThumbnailCard(builder));\n\n\t\t\tif (type === 'text') res.send('Look on MS Teams, just sent: ' + quote);\n\t\t\tif (type === 'hero') res.send('Look on MS Teams, just sent a Hero card');\n\t\t\tif (type === 'thumb') res.send('Look on MS Teams, just sent a Thumbnail card');\n\n\t\t\tbot.send(msg, function (err) {\n\t\t\t\t// Return success/failure\n\t\t\t\tres.status(err ? 500 : 200);\n\t\t\t\tres.end();\n\t\t\t});\n\t\t} catch (e) { }\n\t});\n\n\t// Endpoint to send one way messages to individual users\n\tthis.server.get('api/messages/send/user', (req, res) => {\n\n\t\tvar guid = decodeURIComponent(req.params.id);\n\t\tvar address = addresses[guid];\n\t\tvar user = decodeURIComponent(req.params.user);\n\t\tvar type = (typeof req.params.type === 'string') ? req.params.type : 'text';\n\t\tvar isImportant = (typeof req.params.isImportant === 'string' && req.params.isImportant === 'true') ? true : false;\n\n\t\tif (!address) {\n\t\t\tres.send('Sorry cannot find your bot, please re-add the app');\n\t\t\tres.end();\n\t\t\treturn;\n\t\t}\n\n\t\tif (!user) {\n\t\t\tres.send('Sorry cannot find your user, please re-add the app');\n\t\t\tres.end();\n\t\t\treturn;\n\t\t}\n\n\t\ttry {\n\n\t\t\tstartConversation(user, guid, function (data) {\n\t\t\t\tvar newConversationId = data.id;\n\t\t\t\taddress.conversation.id = newConversationId;\n\t\t\t\tsendMessageToUser(address, type, res, isImportant);\n\t\t\t});\n\t\t} catch (e) { }\n\t});\n\n\tthis.server.post('api/messages', c.listen()); // bind our one way bot to /api/messages\n\n\t// When a bot is added or removed we get an event here. Event type we are looking for is teamMember added\n\tbot.on('conversationUpdate', (msg) => {\n\n\t\tconsole.log('Notify got message');\n\n\t\tif (!rest_endpoint) rest_endpoint = msg.address.serviceUrl; // This is the base URL where we will send REST API request\t\t\n\t\tif (!msg.eventType === 'teamMemberAdded') return;\n\n\t\tconsole.log('Sample app was added to the team');\n\t\tconsole.log(JSON.stringify(msg, null, 1));\n\n\t\tif (!Array.isArray(msg.membersAdded) || msg.membersAdded.length < 1) return;\n\n\t\tvar members = msg.membersAdded;\n\n\t\t// We are keeping track of unique addresses so we can send messages to multiple users and channels at the same time\n\t\t// Clean up so we don't blow up memory (I know, I know, but still)\n\t\tif (addresses.length > 100) {\n\t\t\taddresses = {};\n\t\t\ttenant_id = {};\n\t\t\taccess_token = {};\n\t\t}\n\n\t\tvar botmessage = new builder.Message()\n\t\t\t.address(msg.address)\n\t\t\t.text('Hello, I am a sample app. I am looking for the team members and will shortly send you a message');\n\n\t\tbot.send(botmessage, function (err) { });\n\n\t\t// Loop through all members that were just added to the team\n\t\tfor (var i = 0; i < members.length; i++) {\n\n\t\t\t// See if the member added was our bot\n\t\t\tif (members[i].id.includes('8aefbb70-ff9e-409f-acea-986b61e51cd3') || members[i].id.includes('150d0c56-1423-4e6d-80d3-afce6cc8bace')) {\n\n\t\t\t\tvar guid = uuid.v4();\n\t\t\t\ttenant_id[guid] = msg.sourceEvent.tenant.id; // Extracting tenant ID as we will need it to create new conversations\n\n\t\t\t\t// Find all members currently in the team so we can send them a welcome message\n\t\t\t\tgetMembers(msg, guid).then((ret) => {\n\n\t\t\t\t\tvar msg = ret.msg;\n\t\t\t\t\tvar members = ret.members;\n\n\t\t\t\t\tconsole.log('got members');\n\n\t\t\t\t\t// Prepare a message to the channel about the addition of this app. Write convenience URLs so \n\t\t\t\t\t// we can easily send messages to the channel and individually to any user\t\t\t\t\t\n\t\t\t\t\tvar text = `##Just added the Sample App!! \\n Send message to: `\n\t\t\t\t\ttext += `[Text](${host}/api/messages/send/team?id=${encodeURIComponent(guid)}) [Important](${host}api/messages/send/team?id=${encodeURIComponent(guid)}&isImportant=true)`;\n\t\t\t\t\ttext += ` | [Hero Card](${host}/api/messages/send/team?type=hero&id=${encodeURIComponent(guid)}) [Important](${host}api/messages/send/team?type=hero&id=${encodeURIComponent(guid)}&isImportant=true)`;\n\t\t\t\t\ttext += ` | [Thumbnail Card](${host}/api/messages/send/team?type=thumb&id=${encodeURIComponent(guid)}) [Important](${host}api/messages/send/team?type=thumb&id=${encodeURIComponent(guid)}&isImportant=true)`;\n\t\t\t\t\taddresses[guid] = msg.address;\n\n\t\t\t\t\tfunction getEndpoint(type, guid, user, isImportant) {\n\t\t\t\t\t\treturn `${host}/api/messages/send/user?type=${encodeURIComponent(type)}&id=${encodeURIComponent(guid)}&user=${encodeURIComponent(user)}&isImportant=${encodeURIComponent(isImportant)}`;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Loop through and prepare convenience URLs for each user\n\t\t\t\t\ttext += '\\n\\n';\n\t\t\t\t\tfor (var i = 0; i < members.length; i++) {\n\t\t\t\t\t\tvar user = members[i].id;\n\t\t\t\t\t\tvar name = members[i].givenName || null;\n\t\t\t\t\t\tguid = uuid.v4();\n\n\t\t\t\t\t\tvar nameString = (name) ? name : `user number ${i + 1}`;\n\t\t\t\t\t\ttext += `Send message to ${nameString}: `\n\t\t\t\t\t\ttext += `[Text](${getEndpoint('text', guid, user, false)}), `;\n\t\t\t\t\t\ttext += `[Text alert](${getEndpoint('text', guid, user, true)}), `;\n\t\t\t\t\t\ttext += `[Hero](${getEndpoint('hero', guid, user, false)}), ` \n\t\t\t\t\t\ttext += `[Hero Alert](${getEndpoint('hero', guid, user, true)}), `;\n\t\t\t\t\t\ttext += `[Thumb](${getEndpoint('thumb', guid, user, false)}), `\n\t\t\t\t\t\ttext += `[Thumb Alert](${getEndpoint('thumb', guid, user, true)})`;\n\t\t\t\t\t\ttext += '\\n\\n';\n\n\t\t\t\t\t\taddresses[guid] = JSON.parse(JSON.stringify(msg.address)); // Make sure we mae a copy of an address to add to our addresses array\n\t\t\t\t\t\ttenant_id[guid] = msg.sourceEvent.tenant.id; // Extracting tenant ID as we will need it to create new conversations\n\t\t\t\t\t}\n\n\t\t\t\t\t// Go ahead and send the message\n\t\t\t\t\ttry {\n\t\t\t\t\t\tvar botmessage = new builder.Message()\n\t\t\t\t\t\t\t.address(msg.address)\n\t\t\t\t\t\t\t.textFormat(builder.TextFormat.markdown)\n\t\t\t\t\t\t\t.text(text);\n\n\t\t\t\t\t\tbot.send(botmessage, function (err) {\n\n\t\t\t\t\t\t});\n\t\t\t\t\t} catch (e) {\n\t\t\t\t\t\tconsole.log(`Cannot send message: ${e}`);\n\t\t\t\t\t}\n\n\t\t\t\t}, (err) => {\n\n\t\t\t\t});\n\n\t\t\t}\n\t\t}\n\t});\n}", "init(): void {\n this.router.post('/progress/:taskUUID/:progress', this.dispatchProgress);\n this.router.post('/message/:taskUUID', this.dispatchMessages);\n this.router.post('/prompt/:taskUUID/:type', this.dispatchWithResponsePrompt);\n this.router.post('/manageTasks/:taskUUID', this.dispatchManageTasks);\n }", "start() {\n if (this.server) {\n throw Error(\"InvokeServer already started\")\n }\n this.cb = null\n this.err = null\n this.msg = null\n\n this.server = http.createServer((request,response) => this._recieve(request,response))\n this.server.listen(8999)\n }", "function processBodyAndResponse(){\n console.log('Received : ', data)\n res.end('Received and Done')\n }", "startRequest(handle) {\n this.activeRequestCount++;\n }", "startRequest(handle) {\n this.activeRequestCount++;\n }", "function respond() {\r\n // Now we do the cool stuff!!\r\n var request = JSON.parse(this.req.chunks[0]);\r\n var user = JSON.parse;\r\n\r\n // Hey, something happened!\r\n if (request.text) {\r\n // HELP OUT USER\r\n if (helpRegex.test(request.text)) {\r\n console.log(\"!help\");\r\n this.res.writeHead(200);\r\n postMessage(getHelpText);\r\n this.res.end();\r\n }\r\n \r\n\r\n // GET ACCOUNTS\r\n else if (accountsRegex.test(request.text) || passEmptyRegex.test(request.text)) {\r\n console.log(\"!accounts\");\r\n this.res.writeHead(200);\r\n postMessage(getAccounts);\r\n this.res.end();\r\n }\r\n // GET PASSWORD\r\n else if (passwordRegex.test(request.text)) {\r\n account = request.text.slice(10); //!password\r\n console.log(\"!password \" + account);\r\n this.res.writeHead(200);\r\n postMessage(getPassword, account);\r\n this.res.end();\r\n }\r\n // GET ACTIVES\r\n else if (activesRegex.test(request.text)) {\r\n console.log(\"!actives\");\r\n this.res.writeHead(200);\r\n postMessage(getActives);\r\n this.res.end();\r\n }\r\n \r\n // GET SPECIFIC ACTIVE\r\n else if (sigmaRegex.test(request.text) || capitalizedsigmaRegex.test(request.text)) {\r\n sigmaNumber = request.text.slice(7); //!sigma\r\n console.log(\"!sigma \" + sigmaNumber);\r\n this.res.writeHead(200);\r\n postMessage(getSigma, sigmaNumber);\r\n this.res.end();\r\n }\r\n // GET PLEDGES\r\n else if (pledgesRegex.test(request.text)) {\r\n console.log(\"!pledges\");\r\n this.res.writeHead(200);\r\n postMessage(getPledges);\r\n this.res.end();\r\n }\r\n // GET CALENDAR\r\n else if (calendarRegex.test(request.text)) {\r\n console.log(\"!calendar\");\r\n this.res.writeHead(200);\r\n postMessage(getCalendarText);\r\n this.res.end();\r\n }\r\n\r\n else if (cockRegex.test(request.text)) {\r\n console.log(\"!cock\");\r\n this.res.writeHead(200);\r\n postMessage(getCock);\r\n this.res.end();\r\n }\r\n\r\n // GET STUDY\r\n else if (studyRegex.test(request.text)) {\r\n console.log(\"!study\");\r\n this.res.writeHead(200);\r\n postMessage(getStudyImage);\r\n this.res.end();\r\n }\r\n // GET USERNAME\r\n else if (usernameRegex.test(request.text)) {\r\n console.log(\"!username\");\r\n this.res.writeHead(200);\r\n postMessage(getUsername);\r\n this.res.end();\r\n }\r\n // GET REASONABLE\r\n else if (reasonableRegex.test(request.text)) {\r\n console.log(\"!reasonable\");\r\n this.res.writeHead(200);\r\n postMessage(getReasonable);\r\n this.res.end();\r\n }\r\n \r\n // GET CLEANUP\r\n else if (cleanupRegex.test(request.text)) {\r\n console.log(\"!cleanup\");\r\n this.res.writeHead(200);\r\n postMessage(getCleanup);\r\n this.res.end();\r\n }\r\n\r\n // GET BAR\r\n else if (barRegex.test(request.text)) {\r\n console.log(\"!bar\");\r\n this.res.writeHead(200);\r\n postMessage(getBar);\r\n this.res.end();\r\n }\r\n\r\n // GET DOOR\r\n else if (doorRegex.test(request.text)) {\r\n console.log(\"!door\");\r\n this.res.writeHead(200);\r\n postMessage(getDoor);\r\n this.res.end();\r\n }\r\n \r\n //post link to the google drive\r\n else if (driveRegex.test(request.txt)) {\r\n console.log(\"!drive\");\r\n this.res.writeHead(200);\r\n postMessage(getDrive);\r\n this.res.end();\r\n }\r\n\r\n // GET STANDARDS FORM\r\n else if (standardsRegex.test(request.text)) {\r\n console.log(\"!standards\");\r\n this.res.writeHead(200);\r\n postMessage(getStandardsForm);\r\n this.res.end();\r\n }\r\n\r\n // GET FIX FORM\r\n else if (fixRegex.test(request.text)) {\r\n console.log(\"!fix\");\r\n this.res.writeHead(200);\r\n postMessage(getFixForm);\r\n this.res.end();\r\n }\r\n\r\n // GET THANKS\r\n else if (thanksRegex.test(request.text)) {\r\n console.log(\"!thanks\");\r\n this.res.writeHead(200);\r\n postMessage(getThanks);\r\n this.res.end();\r\n }\r\n\r\n // GET MOON\r\n else if (moonRegex.test(request.text)) {\r\n console.log(\"!moon\");\r\n this.res.writeHead(200);\r\n postMessage(getMoon);\r\n this.res.end();\r\n }\r\n\r\n // GET risk\r\n else if (riskRegex.test(request.text)) {\r\n console.log(\"!risk\");\r\n this.res.writeHead(200);\r\n postMessage(getRisk);\r\n this.res.end();\r\n }\r\n\r\n // GET BUDGET\r\n else if (budgetRegex.test(request.text)) {\r\n console.log(\"!budget\");\r\n this.res.writeHead(200);\r\n postMessage(getBudget);\r\n this.res.end();\r\n }\r\n\r\n //no gay shit\r\n else if (gazeRegex.test(request.text)) {\r\n console.log(\"!pd\");\r\n this.res.writeHead(200);\r\n postMessage(getPD);\r\n this.res.end();\r\n }\r\n\r\n //beat the clock\r\n else if (socialRegex.test(request.text)) {\r\n console.log(\"!social\");\r\n this.res.writeHead(200);\r\n postMessage(getBTC);\r\n this.res.end();\r\n }\r\n\r\n //ban the R word\r\n else if (retardRegex.test(request.text)) {\r\n console.log(\"retard\");\r\n this.res.writeHead(200);\r\n postMessage(getRetard);\r\n this.res.end();\r\n }\r\n \r\n\t// GET NUKE (to be used to spam group chat if it all goes hell)\r\n else if (nukeRegex.test(request.txt)){\r\n\tconsole.log(\"!nuke\");\r\n\t//this.res.writeHead(200); // uncomment this to purge\r\n\t//postMessage(getNuke);\r\n\t//this.res.writeHead(200);\r\n\t//postMessage(getNukeCountdown);\r\n\tthis.res.writeHead(200);\r\n postMessage(getDrop);\r\n\tthis.res.end();\r\n }\r\n \r\n //return the frat's positive covid dates\r\n else if (covidRegex.test(request.text)) {\r\n console.log(\"!covid\");\r\n this.res.writeHead(200);\r\n postMessage(getCovid);\r\n this.res.end();\r\n }\r\n\r\n else if (hornyRegex.test(request.text)) {\r\n console.log(\"!horny\");\r\n this.res.writeHead(200);\r\n postMEssage(getHorny);\r\n this.res.end();\r\n }\r\n \r\n //roll a six sided die\r\n else if (dieRegex.test(request.text)) {\r\n console.log(\"!die\");\r\n this.res.writeHead(200);\r\n postMessage(rollDie);\r\n this.res.end();\r\n }\r\n // NOT IMPORTANT...\r\n else {\r\n console.log(\"don't care\");\r\n this.res.writeHead(200);\r\n this.res.end();\r\n }\r\n }\r\n // Boring......\r\n else {\r\n console.log(\"don't care\");\r\n this.res.writeHead(200);\r\n this.res.end();\r\n }\r\n}", "function subscribe() {\n //resets the lines when the program starts\n request.post('http://localhost:3000/RTU/reset',\n {form:{destUrl:\"http://localhost:\" + port}}, function(err, httpResponse, body){\n console.log(body);\n if (err) {\n console.log(err + \"10\");\n } else {\n console.log(\"Reseted Fastory line\");\n }\n });\n\n // get the notification when pallet is loaded to the zone3\n request.post('http://localhost:3000/RTU/SimROB7/events/PalletLoaded/notifs',\n {form:{destUrl:\"http://localhost:\" + port}}, function(err,httpResponse,body){\n if (err) {\n console.log(err + \"11\");\n } else {\n console.log(\"subscribed to the PalletLoaded event!\");\n }\n });\n\n // get the notification when the pallet has moved to the Z1 in CNV7\n request.post('http://localhost:3000/RTU/SimCNV7/events/Z1_Changed/notifs',\n {form:{destUrl:\"http://localhost:\" + port}}, function(err,httpResponse,body){\n if (err) {\n console.log(err + \"12\");\n } else {\n console.log(\"subscribed to the Z1 changed in station 7!\");\n }\n });\n\n // get the notification when the pallet has moved to the Z2 in CNV7\n request.post('http://localhost:3000/RTU/SimCNV7/events/Z2_Changed/notifs',\n {form:{destUrl:\"http://localhost:\" + port}}, function(err,httpResponse,body){\n if (err) {\n console.log(err + \"14\");\n } else {\n console.log(\"subscribed to the Z1 changed in station 7!\");\n }\n });\n\n // get the notification when the pallet has moved to the Z3 in CNV7\n request.post('http://localhost:3000/RTU/SimCNV7/events/Z3_Changed/notifs',\n {form:{destUrl:\"http://localhost:\" + port}}, function(err,httpResponse,body){\n if (err) {\n console.log(err+ \"15\");\n } else {\n console.log(\"subscribed to the Z3 changed in station 7!\");\n }\n });\n}", "function startListen() {\r\n if (!_startWebServer)\r\n return;\r\n\r\n try {\r\n if (settingsHelper.settings.port != undefined)\r\n port = settingsHelper.settings.port;\r\n\r\n self.onLog(\"Listening to port: \" + settingsHelper.settings.port);\r\n self.onLog();\r\n\r\n server = http.createServer(app);\r\n\r\n // parse application/x-www-form-urlencoded\r\n app.use(bodyParser.urlencoded({ extended: false }));\r\n\r\n app.use(function (req, res) {\r\n res.header('Content-Type', 'text/html');\r\n var response = '<style>body {font-family: \"Helvetica Neue\",Helvetica,Arial,sans-serif; background: rgb(52, 73, 94); color: white;}</style>';\r\n response += '<h1><img src=\"https://microservicebus.com/Images/Logotypes/Logo6.svg\" style=\"height:75px\"/> Welcome to the ' + settingsHelper.settings.nodeName + ' node</h1><h2 style=\"margin-left: 80px\">API List</h2>';\r\n\r\n app._router.stack.forEach(function (endpoint) {\r\n if (endpoint.route != undefined) {\r\n if (endpoint.route.methods.get != undefined && endpoint.route.methods.get == true)\r\n response += '<div style=\"margin-left: 80px\"><b>GET</b> ' + endpoint.route.path + \"</div>\";\r\n if (endpoint.route.methods.delete != undefined && endpoint.route.methods.delete == true)\r\n response += '<div style=\"margin-left: 80px\"><b>DELETE</b> ' + endpoint.route.path + \"</div>\";\r\n if (endpoint.route.methods.post != undefined && endpoint.route.methods.post == true)\r\n response += '<div style=\"margin-left: 80px\"><b>POST</b> ' + endpoint.route.path + \"</div>\";\r\n if (endpoint.route.methods.put != undefined && endpoint.route.methods.put == true)\r\n response += '<div style=\"margin-left: 80px\"><b>PUT</b> ' + endpoint.route.path + \"</div>\";\r\n }\r\n });\r\n\r\n res.send(response);\r\n });\r\n\r\n app.use('/', express.static(__dirname + '/html'));\r\n\r\n self.onLog(\"REST endpoints:\".green);\r\n app._router.stack.forEach(function (endpoint) {\r\n if (endpoint.route != undefined) {\r\n if (endpoint.route.methods.get != undefined && endpoint.route.methods.get == true)\r\n self.onLog(\"GET: \".yellow + endpoint.route.path);\r\n if (endpoint.route.methods.delete != undefined && endpoint.route.methods.delete == true)\r\n self.onLog(\"DELETE: \".yellow + endpoint.route.path);\r\n if (endpoint.route.methods.post != undefined && endpoint.route.methods.post == true)\r\n self.onLog(\"POST: \".yellow + endpoint.route.path);\r\n if (endpoint.route.methods.put != undefined && endpoint.route.methods.put == true)\r\n self.onLog(\"PUT: \".yellow + endpoint.route.path);\r\n }\r\n });\r\n\r\n server = http.createServer(app).listen(port, function (err) {\r\n self.onLog(\"Server started on port: \".green + port);\r\n self.onLog();\r\n });\r\n }\r\n catch (e) {\r\n self.onLog('Unable to start listening on port ' + port);\r\n }\r\n }" ]
[ "0.6938115", "0.6864217", "0.64439553", "0.638909", "0.6364006", "0.63396645", "0.629861", "0.6118709", "0.609214", "0.6080238", "0.6054582", "0.6027399", "0.6000384", "0.59749067", "0.59632874", "0.59590185", "0.5948364", "0.59461135", "0.5919807", "0.5902885", "0.5892291", "0.5877936", "0.587529", "0.5871217", "0.58413666", "0.5834862", "0.58255327", "0.5822858", "0.5789605", "0.5787643", "0.5783845", "0.57585275", "0.57440436", "0.57344675", "0.57344675", "0.57344675", "0.57344675", "0.57344675", "0.5716997", "0.5704168", "0.56914836", "0.56845945", "0.5676109", "0.5672421", "0.56418926", "0.56410676", "0.56377393", "0.56335884", "0.5619102", "0.5619073", "0.5604788", "0.5599703", "0.55969435", "0.5595545", "0.5590437", "0.5589203", "0.55870074", "0.558122", "0.55803627", "0.5570408", "0.55688494", "0.55594075", "0.5549783", "0.55438024", "0.55356294", "0.5533105", "0.55239993", "0.55227184", "0.55216265", "0.55159086", "0.55122435", "0.55082357", "0.5501009", "0.55004156", "0.5497161", "0.5491577", "0.548331", "0.5477879", "0.54735357", "0.5472992", "0.54672456", "0.5465398", "0.5465015", "0.54616326", "0.5454501", "0.5452552", "0.54492754", "0.5446952", "0.54468936", "0.54452527", "0.5445221", "0.54446447", "0.54381174", "0.5433679", "0.54326147", "0.54321516", "0.54321516", "0.5430767", "0.54286706", "0.5428606" ]
0.7031646
0
A wrapper object around a Leaflet layer object that is used for defining layer control behavior. layer: The layer object to be controlled (REQUIRED). name: The caption that should be used to display the layer in the layer control (REQUIRED). groupName: If more than one LayerControlItem is given the same groupName, they will combined in a select (dropdown) control which appears as a single entry in the layer control. The groupName will be used as a caption. (DEFAULT = name argument). base: boolean true if this is a base layer, false if this is an overlay layer (DEFAULT = false). labelable: boolean true if this layer can be labelled (DEFAULT = false).
function LayerControlItem(layer, name, groupName, base, labelable) { this.layer = layer; this.name = name; this.groupName = groupName || name; this.base = !!base; this.labelable = !!labelable; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function LayerControlGroup(layerControlItems, name, base) {\n this.layerControlItems = layerControlItems;\n this.name = name;\n this.base = !!base;\n\n this._anyLayerVisible = function (map) {\n for (var i in this.layerControlItems) {\n if (map.hasLayer(this.layerControlItems[i].layer)) return true;\n }\n return false;\n };\n\n this.anyLabelable = function () {\n for (var i in this.layerControlItems) {\n if (this.layerControlItems[i].labelable) return true;\n }\n return false;\n };\n\n // IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)\n this.createVisibleInputElement = function (map) {\n var checked = this._anyLayerVisible(map);\n if (this.base) {\n var radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"leaflet-base-layers\"';\n //var radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"leaflet-exclusive-group-layer-' + this.group + '\"';\n if (checked) {\n radioHtml += ' checked=\"checked\"';\n }\n radioHtml += '/>';\n var radioFragment = document.createElement('div');\n radioFragment.innerHTML = radioHtml;\n radioFragment.firstChild.layerControlElementType = LayerControlElementType.VisibilityRadio;\n radioFragment.firstChild.groupName = this.name;\n return radioFragment.firstChild;\n } else {\n var input = document.createElement('input');\n input.type = 'checkbox';\n input.className = 'leaflet-control-layers-selector';\n input.defaultChecked = checked;\n input.layerControlElementType = LayerControlElementType.VisibilityCheckbox;\n input.groupName = this.name;\n return input;\n }\n };\n\n this.createLabelInputElement = function () {\n var input = document.createElement('input');\n input.type = 'checkbox';\n input.className = 'leaflet-control-layers-selector';\n input.defaultChecked = false;\n input.layerControlType = \"label\";\n input.layerControlElementType = LayerControlElementType.LabelCheckbox;\n input.groupName = this.name;\n return input;\n };\n\n this.createNameSpanElement = function () {\n var span = document.createElement('span');\n span.innerHTML = ' ' + this.name;\n span.groupName = name;\n return span;\n };\n\n // IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)\n this.createSelectElement = function (map) {\n // NOTE: Opening the select element and displaying the options list fires the select.onmouseout event which \n // propagates to the div container and collapses the layer control. The onmouseout handler below will\n // stop this event from propagating. It has an if-else clause because IE handles this differently than other browsers.\n var selectHtml = '<select class=\"leaflet-control-layers-selector\" onmouseout=\"if (arguments[0]) {arguments[0].stopPropagation();} else {window.event.cancelBubble();}\">';\n\n for (var i = 0; i < this.layerControlItems.length; i++) {\n selectHtml += '<option value=\"' + this.layerControlItems[i].name + '\"';\n if (map.hasLayer(this.layerControlItems[i].layer)) {\n selectHtml += \" selected='selected'\";\n }\n selectHtml += '>' + this.layerControlItems[i].name + \"</option>\";\n }\n selectHtml += '</select>';\n\n var selectFragment = document.createElement('div');\n selectFragment.innerHTML = selectHtml;\n selectFragment.firstChild.layerControlElementType = LayerControlElementType.LayerSelect;\n selectFragment.firstChild.groupName = this.name;\n return selectFragment.firstChild;\n };\n}", "function addLayer(layer){\n\n //Initialize a bunch of variables\n layer.loadError = false;\n\tvar id = layer.legendDivID;\n layer.id = id;\n var queryID = id + '-'+layer.ID;\n\tvar containerID = id + '-container-'+layer.ID;\n\tvar opacityID = id + '-opacity-'+layer.ID;\n\tvar visibleID = id + '-visible-'+layer.ID;\n\tvar spanID = id + '-span-'+layer.ID;\n\tvar visibleLabelID = visibleID + '-label-'+layer.ID;\n\tvar spinnerID = id + '-spinner-'+layer.ID;\n var selectionID = id + '-selection-list-'+layer.ID;\n\tvar checked = '';\n layerObj[id] = layer;\n layer.wasJittered = false;\n layer.loading = false;\n layer.refreshNumber = refreshNumber;\n\tif(layer.visible){checked = 'checked'}\n \n if(layer.viz.isTimeLapse){\n // console.log(timeLapseObj[layer.viz.timeLapseID]);\n timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.push(id);\n timeLapseObj[layer.viz.timeLapseID].sliders.push(opacityID);\n timeLapseObj[layer.viz.timeLapseID].layerVisibleIDs.push(visibleID);\n\n }\n\n //Set up layer control container\n\t$('#'+ layer.whichLayerList).prepend(`<li id = '${containerID}'class = 'layer-container' rel=\"txtTooltip\" data-toggle=\"tooltip\" title= '${layer.helpBoxMessage}'>\n\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t <div id=\"${opacityID}\" class = 'simple-layer-opacity-range'></div>\n\t\t\t\t\t\t\t\t <input id=\"${visibleID}\" type=\"checkbox\" ${checked} />\n\t\t\t\t\t\t\t\t <label class = 'layer-checkbox' id=\"${visibleLabelID}\" style = 'margin-bottom:0px;display:none;' for=\"${visibleID}\"></label>\n\t\t\t\t\t\t\t\t <i id = \"${spinnerID}\" class=\"fa fa-spinner fa-spin layer-spinner\" rel=\"txtTooltip\" data-toggle=\"tooltip\" title='Waiting for layer service from Google Earth Engine'></i>\n\t\t\t\t\t\t\t\t <i id = \"${spinnerID}2\" style = 'display:none;' class=\"fa fa-cog fa-spin layer-spinner\" rel=\"txtTooltip\" data-toggle=\"tooltip\" title='Waiting for map tiles from Google Earth Engine'></i>\n\t\t\t\t\t\t\t\t <i id = \"${spinnerID}3\" style = 'display:none;' class=\"fa fa-cog fa-spin layer-spinner\" rel=\"txtTooltip\" data-toggle=\"tooltip\" title='Waiting for map tiles from Google Earth Engine'></i>\n \n\t\t\t\t\t\t\t\t <span id = '${spanID}' class = 'layer-span'>${layer.name}</span>\n\t\t\t\t\t\t\t\t </li>`);\n //Set up opacity slider\n\t$(\"#\"+opacityID).slider({\n min: 0,\n max: 100,\n step: 1,\n value: layer.opacity*100,\n \tslide: function(e,ui){\n \t\tlayer.opacity = ui.value/100;\n \t\t// console.log(layer.opacity);\n \t\t if(layer.layerType !== 'geeVector' && layer.layerType !== 'geoJSONVector'){\n layer.layer.setOpacity(layer.opacity);\n \n \n }else{\n \t var style = layer.layer.getStyle();\n \t style.strokeOpacity = layer.opacity;\n \t style.fillOpacity = layer.opacity/layer.viz.opacityRatio;\n \t layer.layer.setStyle(style);\n \t if(layer.visible){layer.range}\n }\n if(layer.visible){\n \tlayer.rangeOpacity = layer.opacity;\n } \n layerObj[id].visible = layer.visible;\n layerObj[id].opacity = layer.opacity;\n \t\tsetRangeSliderThumbOpacity();\n \t\t}\n\t})\n\tfunction setRangeSliderThumbOpacity(){\n\t\t$('#'+opacityID).css(\"background-color\", 'rgba(55, 46, 44,'+layer.rangeOpacity+')')\n\t}\n //Progress bar controller\n\tfunction updateProgress(){\n\t\tvar pct = layer.percent;\n if(pct === 100 && (layer.layerType === 'geeImage' || layer.layerType === 'geeVectorImage' || layer.layerType === 'geeImageCollection')){jitterZoom()}\n\t\t$('#'+containerID).css('background',`-webkit-linear-gradient(left, #FFF, #FFF ${pct}%, transparent ${pct}%, transparent 100%)`)\n\t}\n\t//Function for zooming to object\n\tfunction zoomFunction(){\n\n\t\tif(layer.layerType === 'geeVector' ){\n\t\t\tcenterObject(layer.item)\n\t\t}else if(layer.layerType === 'geoJSONVector'){\n\t\t\t// centerObject(ee.FeatureCollection(layer.item.features.map(function(t){return ee.Feature(t).dissolve(100,ee.Projection('EPSG:4326'))})).geometry().bounds())\n\t\t\t// synchronousCenterObject(layer.item.features[0].geometry)\n\t\t}else{\n \n\t\t\tif(layer.item.args !== undefined && layer.item.args.value !== null && layer.item.args.value !== undefined){\n\t\t\t\tsynchronousCenterObject(layer.item.args.value)\n\t\t\t}\n else if(layer.item.args !== undefined &&layer.item.args.featureCollection !== undefined &&layer.item.args.featureCollection.args !== undefined && layer.item.args.featureCollection.args.value !== undefined && layer.item.args.featureCollection.args.value !== undefined){\n synchronousCenterObject(layer.item.args.featureCollection.args.value);\n };\n\t\t}\n\t}\n //Try to handle load failures\n function loadFailure(failure){\n layer.loadError = true;\n console.log('GEE Tile Service request failed for '+layer.name);\n console.log(containerID)\n $('#'+containerID).css('background','red');\n $('#'+containerID).attr('title','Layer failed to load. Error message: \"'+failure + '\"')\n // getGEEMapService();\n }\n //Function to handle turning off of different types of layers\n function turnOff(){\n ga('send', 'event', 'layer-off', layer.layerType,layer.name);\n if(layer.layerType === 'dynamicMapService'){\n layer.layer.setMap(null);\n layer.visible = false;\n layer.percent = 0;\n layer.rangeOpacity = 0;\n setRangeSliderThumbOpacity();\n updateProgress();\n $('#'+layer.legendDivID).hide();\n } else if(layer.layerType !== 'geeVector' && layer.layerType !== 'geoJSONVector'){\n layer.visible = false;\n layer.map.overlayMapTypes.setAt(layer.layerId,null);\n layer.percent = 0;\n updateProgress();\n $('#'+layer.legendDivID).hide();\n layer.rangeOpacity = 0;\n if(layer.layerType !== 'tileMapService' && layer.layerType !== 'dynamicMapService' && layer.canQuery){\n queryObj[queryID].visible = layer.visible;\n }\n }else{\n layer.visible = false;\n \n layer.percent = 0;\n updateProgress();\n $('#'+layer.legendDivID).hide();\n layer.layer.setMap(null);\n layer.rangeOpacity = 0;\n $('#' + spinnerID+'2').hide();\n // geeTileLayersDownloading = 0;\n // updateGEETileLayersLoading();\n if(layer.layerType === 'geeVector' && layer.canQuery){\n queryObj[queryID].visible = layer.visible;\n }\n \n }\n layer.loading = false;\n updateGEETileLayersDownloading();\n \n $('#'+spinnerID + '2').hide();\n $('#'+spinnerID + '3').hide();\n vizToggleCleanup();\n }\n //Function to handle turning on different layer types\n function turnOn(){\n ga('send', 'event', 'layer-on', layer.layerType,layer.name);\n if(!layer.viz.isTimeLapse){\n turnOffTimeLapseCheckboxes();\n }\n if(layer.layerType === 'dynamicMapService'){\n layer.layer.setMap(map);\n layer.visible = true;\n layer.percent = 100;\n layer.rangeOpacity = layer.opacity;\n setRangeSliderThumbOpacity();\n updateProgress();\n $('#'+layer.legendDivID).show();\n } else if(layer.layerType !== 'geeVector' && layer.layerType !== 'geoJSONVector'){\n layer.visible = true;\n layer.map.overlayMapTypes.setAt(layer.layerId,layer.layer);\n $('#'+layer.legendDivID).show();\n layer.rangeOpacity = layer.opacity;\n if(layer.isTileMapService){layer.percent = 100;updateProgress();}\n layer.layer.setOpacity(layer.opacity); \n if(layer.layerType !== 'tileMapService' && layer.layerType !== 'dynamicMapService' && layer.canQuery){\n queryObj[queryID].visible = layer.visible;\n }\n }else{\n\n layer.visible = true;\n layer.percent = 100;\n updateProgress();\n $('#'+layer.legendDivID).show();\n layer.layer.setMap(layer.map);\n layer.rangeOpacity = layer.opacity;\n if(layer.layerType === 'geeVector' && layer.canQuery){\n queryObj[queryID].visible = layer.visible;\n }\n }\n vizToggleCleanup();\n }\n //Some functions to keep layers tidy\n function vizToggleCleanup(){\n setRangeSliderThumbOpacity();\n layerObj[id].visible = layer.visible;\n layerObj[id].opacity = layer.opacity;\n }\n\tfunction checkFunction(){\n if(!layer.loadError){\n if(layer.visible){\n turnOff();\n }else{turnOn()} \n }\n \n\t}\n function turnOffAll(){ \n if(layer.visible){\n $('#'+visibleID).click();\n }\n }\n function turnOnAll(){\n if(!layer.visible){\n $('#'+visibleID).click();\n }\n }\n\t$(\"#\"+ opacityID).val(layer.opacity * 100);\n\n //Handle double clicking\n\tvar prevent = false;\n\tvar delay = 200;\n\t$('#'+ spanID).click(function(){\n\t\tsetTimeout(function(){\n\t\t\tif(!prevent){\n\t\t\t\t$('#'+visibleID).click();\n\t\t\t}\n\t\t},delay)\n\t\t\n\t});\n $('#'+ spinnerID + '2').click(function(){$('#'+visibleID).click();});\n //Try to zoom to layer if double clicked\n\t$('#'+ spanID).dblclick(function(){\n zoomFunction();\n\t\t\tprevent = true;\n\t\t\tzoomFunction();\n\t\t\tif(!layer.visible){$('#'+visibleID).click();}\n\t\t\tsetTimeout(function(){prevent = false},delay)\n\t\t})\n\n\t//If checkbox is toggled\n\t$('#'+visibleID).change( function() {checkFunction();});\n \n\n\tlayerObj[id].visible = layer.visible;\n layerObj[id].opacity = layer.opacity;\n\t\n //Handle different scenarios where all layers need turned off or on\n if(!layer.viz.isTimeLapse){\n $('.layer-checkbox').on('turnOffAll',function(){turnOffAll()});\n }\n if(layer.layerType === 'geeVector' || layer.layerType === 'geeVectorImage' || layer.layerType === 'geoJSONVector'){\n $('#'+visibleLabelID).addClass('vector-layer-checkbox');\n $('.vector-layer-checkbox').on('turnOffAll',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAll',function(){turnOnAll()});\n $('.vector-layer-checkbox').on('turnOffAllVectors',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAllVectors',function(){turnOnAll()});\n\n if(layer.viz.isUploadedLayer){\n $('#'+visibleLabelID).addClass('uploaded-layer-checkbox');\n selectionTracker.uploadedLayerIndices.push(layer.layerId)\n $('.vector-layer-checkbox').on('turnOffAllUploadedLayers',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAllUploadedLayers',function(){turnOnAll()});\n }\n }\n\n //Handle different object types\n\tif(layer.layerType === 'geeImage' || layer.layerType === 'geeVectorImage' || layer.layerType === 'geeImageCollection'){\n //Handle image colletions\n if(layer.layerType === 'geeImageCollection'){\n // layer.item = ee.ImageCollection(layer.item);\n layer.imageCollection = layer.item;\n\n if(layer.viz.reducer === null || layer.viz.reducer === undefined){\n layer.viz.reducer = ee.Reducer.lastNonNull();\n }\n var bandNames = ee.Image(layer.item.first()).bandNames();\n layer.item = ee.ImageCollection(layer.item).reduce(layer.viz.reducer).rename(bandNames).copyProperties(layer.imageCollection.first());\n \n //Handle vectors\n } else if(layer.layerType === 'geeVectorImage' || layer.layerType === 'geeVector'){\n\n if(layer.viz.isSelectLayer){\n \n selectedFeaturesJSON[layer.name] = {'layerName':layer.name,'filterList':[],'geoJSON':new google.maps.Data(),'id':layer.id,'rawGeoJSON':{},'selection':ee.FeatureCollection([])}\n // selectedFeaturesJSON[layer.name].geoJSON.setMap(layer.map);\n\n // layer.infoWindow = getInfoWindow(infoWindowXOffset);\n // infoWindowXOffset += 30;\n // selectedFeaturesJSON[layer.name].geoJSON.setStyle({strokeColor:invertColor(layer.viz.strokeColor)});\n // layer.queryVector = layer.item; \n $('#'+visibleLabelID).addClass('select-layer-checkbox');\n $('.vector-layer-checkbox').on('turnOffAllSelectLayers',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAllSelectLayers',function(){turnOnAll()});\n $('.vector-layer-checkbox').on('turnOffAll',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAll',function(){turnOnAll()});\n }\n layer.queryItem = layer.item;\n if(layer.layerType === 'geeVectorImage'){\n layer.item = ee.Image().paint(layer.item,null,layer.viz.strokeWeight);\n layer.viz.palette = layer.viz.strokeColor;\n }\n //Add functionality for select layers to be clicked and selected\n if(layer.viz.isSelectLayer){\n var name;\n layer.queryItem.first().propertyNames().evaluate(function(propertyNames,failure){\n if(failure !== undefined){showMessage('Error',failure)}\n else{\n propertyNames.map(function(p){\n if(p.toLowerCase().indexOf('name') !== -1){name = p}\n })\n if(name === undefined){name = 'system:index'}\n }\n selectedFeaturesJSON[layer.name].fieldName = name\n selectedFeaturesJSON[layer.name].eeObject = layer.queryItem.select([name],['name'])\n })\n \n }\n if(layer.viz.isSelectedLayer){\n $('#'+visibleLabelID).addClass('selected-layer-checkbox');\n $('.vector-layer-checkbox').on('turnOffAllSelectLayers',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAllSelectLayers',function(){turnOnAll()});\n $('.vector-layer-checkbox').on('turnOffAllSelectedLayers',function(){turnOffAll()});\n $('.vector-layer-checkbox').on('turnOnAllSelectedLayers',function(){turnOnAll()});\n selectionTracker.seletedFeatureLayerIndices.push(layer.layerId)\n }\n \n // // selectedFeaturesJSON[layer.name].geoJSON.addListener('click',function(event){\n // // console.log(event);\n // // var name = event.feature.j.selectionTrackingName;\n // // delete selectedFeaturesJSON[layer.name].rawGeoJSON[name]\n // // selectedFeaturesJSON[layer.name].geoJSON.remove(event.feature);\n // // updateSelectedAreasNameList();\n // // updateSelectedAreaArea();\n\n // // });\n // var name;\n // layer.queryItem.first().propertyNames().evaluate(function(propertyNames,failure){\n // if(failure !== undefined){showMessage('Error',failure)}\n // else{\n // propertyNames.map(function(p){\n // if(p.toLowerCase().indexOf('name') !== -1){name = p}\n // })\n // if(name === undefined){name = 'system:index'}\n // }\n \n // })\n // printEE(propertyNames);\n // // map.addListener('click',function(event){\n // // // console.log(layer.name);console.log(event);\n // // if(layer.currentGEERunID === geeRunID){\n \n // // if(layer.visible && toolFunctions.area.selectInteractive.state){\n // // $('#'+spinnerID + '3').show();\n // // $('#select-features-list-spinner').show();\n // // // layer.queryGeoJSON.forEach(function(f){layer.queryGeoJSON.remove(f)});\n\n // // var features = layer.queryItem.filterBounds(ee.Geometry.Point([event.latLng.lng(),event.latLng.lat()]));\n // // selectedFeaturesJSON[layer.name].eeFeatureCollection =selectedFeaturesJSON[layer.name].eeFeatureCollection.merge(features);\n // // var propertyNames = selectedFeaturesJSON[layer.name].eeFeatureCollection.first().propertyNames();\n // // printEE(propertyNames);\n // // // features.evaluate(function(values,failure){\n // // // if(failure !== undefined){showMessage('Error',failure);}\n // // // else{\n // // // console.log\n // // // }\n // // // var features = values.features;\n // // // var dummyNameI = 1;\n // // // features.map(function(f){\n // // // var name;\n // // // // selectedFeatures.features.push(f);\n // // // Object.keys(f.properties).map(function(p){\n // // // if(p.toLowerCase().indexOf('name') !== -1){name = f.properties[p]}\n // // // })\n // // // if(name === undefined){name = dummyNameI.toString();dummyNameI++;}\n // // // // console.log(name)\n // // // if(name !== undefined){\n // // // }\n // // // if(getSelectedAreasNameList(false).indexOf(name) !== -1){\n // // // name += '-'+selectionUNID.toString();\n // // // selectionUNID++;\n // // // }\n // // // f.properties.selectionTrackingName = name\n \n\n // // // selectedFeaturesJSON[layer.name].geoJSON.addGeoJson(f);\n // // // selectedFeaturesJSON[layer.name].rawGeoJSON[name]= f;\n // // // });\n // // // updateSelectedAreasNameList(); \n \n // // // $('#'+spinnerID + '3').hide();\n // // // $('#select-features-list-spinner').hide();\n // // // updateSelectedAreaArea();\n // // // })\n // // }\n // // }\n \n // // })\n // } \n };\n //Add layer to query object if it can be queried\n if(layer.canQuery){\n queryObj[queryID] = {'visible':layer.visible,'queryItem':layer.queryItem,'queryDict':layer.viz.queryDict,'type':layer.layerType,'name':layer.name}; \n }\n\t\tincrementOutstandingGEERequests();\n\n\t\t//Handle creating GEE map services\n\t\tfunction getGEEMapServiceCallback(eeLayer){\n decrementOutstandingGEERequests();\n $('#' + spinnerID).hide();\n if(layer.viz.isTimeLapse){\n timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs = timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.filter(timeLapseLayerID => timeLapseLayerID !== id)\n var prop = parseInt((1-timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.length /timeLapseObj[layer.viz.timeLapseID].nFrames)*100);\n // $('#'+layer.viz.timeLapseID+'-loading-progress').css('width', prop+'%').attr('aria-valuenow', prop).html(prop+'% frames loaded'); \n $('#'+layer.viz.timeLapseID+ '-collapse-label').css('background',`-webkit-linear-gradient(left, #FFF, #FFF ${prop}%, transparent ${prop}%, transparent 100%)`)\n \n // $('#'+layer.viz.timeLapseID+'-loading-count').html(`${timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.length}/${timeLapseObj[layer.viz.timeLapseID].nFrames} layers to load`)\n if(timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.length === 0){\n $('#'+layer.viz.timeLapseID+'-loading-spinner').hide();\n $('#'+layer.viz.timeLapseID+'-year-label').hide();\n // $('#'+layer.viz.timeLapseID+'-loading-progress-container').hide();\n $('#'+layer.viz.timeLapseID+ '-collapse-label').css('background',`-webkit-linear-gradient(left, #FFF, #FFF ${0}%, transparent ${0}%, transparent 100%)`)\n \n // $('#'+layer.viz.timeLapseID+'-icon-bar').show();\n // $('#'+layer.viz.timeLapseID+'-time-lapse-layer-range-container').show();\n $('#'+layer.viz.timeLapseID+'-toggle-checkbox-label').show();\n \n \n timeLapseObj[layer.viz.timeLapseID].isReady = true;\n };\n }\n $('#' + visibleLabelID).show();\n \n if(layer.currentGEERunID === geeRunID){\n if(eeLayer === undefined){\n loadFailure();\n }\n else{\n //Set up GEE map service\n var MAPID = eeLayer.mapid;\n var TOKEN = eeLayer.token;\n layer.highWaterMark = 0;\n var tileIncremented = false;\n var eeTileSource = new ee.layers.EarthEngineTileSource(eeLayer);\n // console.log(eeTileSource)\n layer.layer = new ee.layers.ImageOverlay(eeTileSource)\n var overlay = layer.layer;\n //Set up callback to keep track of tile downloading\n layer.layer.addTileCallback(function(event){\n\n event.count = event.loadingTileCount;\n if(event.count > layer.highWaterMark){\n layer.highWaterMark = event.count;\n }\n\n layer.percent = 100-((event.count / layer.highWaterMark) * 100);\n if(event.count ===0 && layer.highWaterMark !== 0){layer.highWaterMark = 0}\n\n if(layer.percent !== 100){\n layer.loading = true;\n $('#' + spinnerID+'2').show();\n if(!tileIncremented){\n incrementGEETileLayersLoading();\n tileIncremented = true;\n if(layer.viz.isTimeLapse){\n timeLapseObj[layer.viz.timeLapseID].loadingTilesLayerIDs.push(id);\n\n }\n }\n }else{\n layer.loading = false;\n $('#' + spinnerID+'2').hide();\n decrementGEETileLayersLoading();\n if(layer.viz.isTimeLapse){\n timeLapseObj[layer.viz.timeLapseID].loadingTilesLayerIDs = timeLapseObj[layer.viz.timeLapseID].loadingTilesLayerIDs.filter(timeLapseLayerID => timeLapseLayerID !== id)\n \n }\n tileIncremented = false;\n }\n //Handle the setup of layers within a time lapse\n if(layer.viz.isTimeLapse){\n var loadingTimelapseLayers = Object.values(layerObj).filter(function(v){return v.loading && v.viz.isTimeLapse && v.whichLayerList === layer.whichLayerList});\n var loadingTimelapseLayersYears = loadingTimelapseLayers.map(function(f){return [f.viz.year,f.percent].join(':')}).join(', ');\n var notLoadingTimelapseLayers = Object.values(layerObj).filter(function(v){return !v.loading && v.viz.isTimeLapse && v.whichLayerList === layer.whichLayerList});\n var notLoadingTimelapseLayersYears = notLoadingTimelapseLayers.map(function(f){return [f.viz.year,f.percent].join(':')}).join(', ');\n $('#'+layer.viz.timeLapseID + '-message-div').html('Loading:<br>'+loadingTimelapseLayersYears+'<hr>Not Loading:<br>'+notLoadingTimelapseLayersYears);\n var propTiles = parseInt((1-(timeLapseObj[layer.viz.timeLapseID].loadingTilesLayerIDs.length/timeLapseObj[layer.viz.timeLapseID].nFrames))*100);\n // $('#'+layer.viz.timeLapseID+'-loading-progress').css('width', propTiles+'%').attr('aria-valuenow', propTiles).html(propTiles+'% tiles loaded');\n $('#'+layer.viz.timeLapseID+ '-loading-gear').show();\n \n $('#'+layer.viz.timeLapseID+ '-collapse-label').css('background',`-webkit-linear-gradient(90deg, #FFF, #FFF ${propTiles}%, transparent ${propTiles}%, transparent 100%)`)\n if(propTiles < 100){\n // console.log(propTiles)\n // if(timeLapseObj[layer.viz.timeLapseID] === 'play'){\n // pauseButtonFunction(); \n // }\n }else{\n $('#'+layer.viz.timeLapseID+ '-loading-gear').hide();\n }\n }\n\n // var loadingLayers = Object.values(layerObj).filter(function(v){return v.loading});\n // console.log(loadingLayers);\n updateProgress();\n // console.log(event.count);\n // console.log(inst.highWaterMark);\n // console.log(event.count / inst.highWaterMark);\n // console.log(layer.percent)\n });\n if(layer.visible){\n layer.map.overlayMapTypes.setAt(layer.layerId, layer.layer);\n $('#'+layer.legendDivID).show();\n layer.rangeOpacity = layer.opacity; \n \n layer.layer.setOpacity(layer.opacity); \n }else{\n $('#'+layer.legendDivID).hide();\n layer.rangeOpacity = 0;\n \n }\n setRangeSliderThumbOpacity(); \n }\n \n }\n }\n function updateTimeLapseLoadingProgress(){\n var loadingTimelapseLayers = Object.values(layerObj).filter(function(v){return v.loading && v.viz.isTimeLapse && v.whichLayerList === layer.whichLayerList}).length;\n var notLoadingTimelapseLayers = Object.values(layerObj).filter(function(v){return !v.loading && v.viz.isTimeLapse && v.whichLayerList === layer.whichLayerList}).length;\n var total = loadingTimelapseLayers+notLoadingTimelapseLayers\n var propTiles = (1-(loadingTimelapseLayers/timeLapseObj[layer.viz.timeLapseID].nFrames))*100\n \n $('#'+layer.viz.timeLapseID+ '-collapse-label').css('background',`-webkit-linear-gradient(0deg, #FFF, #FFF ${propTiles}%, transparent ${propTiles}%, transparent 100%)`)\n if(propTiles < 100){\n $('#'+layer.viz.timeLapseID+ '-loading-gear').show();\n // console.log(propTiles)\n // if(timeLapseObj[layer.viz.timeLapseID] === 'play'){\n // pauseButtonFunction(); \n // }\n }else{\n $('#'+layer.viz.timeLapseID+ '-loading-gear').hide();\n }\n }\n //Handle alternative GEE tile service format\n function geeAltService(eeLayer,failure){\n decrementOutstandingGEERequests();\n $('#' + spinnerID).hide();\n if(layer.viz.isTimeLapse){\n timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs = timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.filter(timeLapseLayerID => timeLapseLayerID !== id)\n var prop = parseInt((1-timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.length /timeLapseObj[layer.viz.timeLapseID].nFrames)*100);\n // $('#'+layer.viz.timeLapseID+'-loading-progress').css('width', prop+'%').attr('aria-valuenow', prop).html(prop+'% frames loaded'); \n $('#'+layer.viz.timeLapseID+ '-collapse-label').css('background',`-webkit-linear-gradient(left, #FFF, #FFF ${prop}%, transparent ${prop}%, transparent 100%)`)\n \n // $('#'+layer.viz.timeLapseID+'-loading-count').html(`${timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.length}/${timeLapseObj[layer.viz.timeLapseID].nFrames} layers to load`)\n if(timeLapseObj[layer.viz.timeLapseID].loadingLayerIDs.length === 0){\n $('#'+layer.viz.timeLapseID+'-loading-spinner').hide();\n $('#'+layer.viz.timeLapseID+'-year-label').hide();\n // $('#'+layer.viz.timeLapseID+'-loading-progress-container').hide();\n $('#'+layer.viz.timeLapseID+ '-collapse-label').css('background',`-webkit-linear-gradient(left, #FFF, #FFF ${0}%, transparent ${0}%, transparent 100%)`)\n \n // $('#'+layer.viz.timeLapseID+'-icon-bar').show();\n // $('#'+layer.viz.timeLapseID+'-time-lapse-layer-range-container').show();\n $('#'+layer.viz.timeLapseID+'-toggle-checkbox-label').show();\n \n \n timeLapseObj[layer.viz.timeLapseID].isReady = true;\n };\n }\n $('#' + visibleLabelID).show();\n \n if(layer.currentGEERunID === geeRunID){\n if(eeLayer === undefined || failure !== undefined){\n loadFailure(failure);\n }\n else{\n const tilesUrl = eeLayer.urlFormat;\n \n var getTileUrlFun = function(coord, zoom) {\n var t = [coord,zoom];\n \n \n let url = tilesUrl\n .replace('{x}', coord.x)\n .replace('{y}', coord.y)\n .replace('{z}', zoom);\n if(!layer.loading){\n layer.loading = true;\n layer.percent = 10;\n $('#' + spinnerID+'2').show();\n updateGEETileLayersDownloading();\n updateProgress();\n if(layer.viz.isTimeLapse){\n updateTimeLapseLoadingProgress(); \n }\n }\n \n return url\n }\n layer.layer = new google.maps.ImageMapType({\n getTileUrl:getTileUrlFun\n })\n\n layer.layer.addListener('tilesloaded',function(){\n layer.percent = 100;\n layer.loading = false;\n \n \n $('#' + spinnerID+'2').hide();\n updateGEETileLayersDownloading();\n updateProgress();\n if(layer.viz.isTimeLapse){\n updateTimeLapseLoadingProgress(); \n }\n })\n \n \n if(layer.visible){\n layer.map.overlayMapTypes.setAt(layer.layerId, layer.layer);\n layer.rangeOpacity = layer.opacity; \n layer.layer.setOpacity(layer.opacity);\n $('#'+layer.legendDivID).show();\n }else{layer.rangeOpacity = 0;}\n $('#' + spinnerID).hide();\n $('#' + visibleLabelID).show();\n\n setRangeSliderThumbOpacity();\n }\n }\n }\n //Asynchronous wrapper function to get GEE map service\n layer.mapServiceTryNumber = 0;\n function getGEEMapService(){\n // layer.item.getMap(layer.viz,function(eeLayer){getGEEMapServiceCallback(eeLayer)});\n \n //Handle embeded visualization params if available\n var vizKeys = Object.keys(layer.viz);\n var possibleVizKeys = ['bands','min','max','gain','bias','gamma','palette'];\n var vizFound = false;\n possibleVizKeys.map(function(k){\n var i = vizKeys.indexOf(k) > -1;\n if(i){vizFound = true}\n });\n \n if(vizFound == false){layer.usedViz = {}}\n else{layer.usedViz = layer.viz}\n // console.log(layer.usedViz);\n ee.Image(layer.item).getMap(layer.usedViz,function(eeLayer,failure){\n if(eeLayer === undefined && layer.mapServiceTryNumber <=1){\n queryObj[queryID].queryItem = layer.item;\n layer.item = layer.item.visualize();\n getGEEMapService();\n }else{\n geeAltService(eeLayer,failure);\n } \n });\n\n // layer.item.getMap(layer.viz,function(eeLayer){\n // console.log(eeLayer)\n // console.log(ee.data.getTileUrl(eeLayer))\n // })\n layer.mapServiceTryNumber++;\n };\n getGEEMapService();\n\n //Handle different vector formats\n\t}else if(layer.layerType === 'geeVector' || layer.layerType === 'geoJSONVector'){\n if(layer.canQuery){\n queryObj[queryID] = {'visible':layer.visible,'queryItem':layer.queryItem,'queryDict':layer.viz.queryDict,'type':layer.layerType,'name':layer.name}; \n }\n\t\tincrementOutstandingGEERequests();\n //Handle adding geoJSON to map\n\t\tfunction addGeoJsonToMap(v){\n\t\t\t$('#' + spinnerID).hide();\n\t\t\t$('#' + visibleLabelID).show();\n\n\t\t\tif(layer.currentGEERunID === geeRunID){\n if(v === undefined){loadFailure()}\n\t\t\t\tlayer.layer = new google.maps.Data();\n // layer.viz.icon = {\n // path: google.maps.SymbolPath.BACKWARD_CLOSED_ARROW,\n // scale: 5,\n // strokeWeight:2,\n // strokeColor:\"#B40404\"\n // }\n\t\t layer.layer.setStyle(layer.viz);\n\t\t \n\t\t \tlayer.layer.addGeoJson(v);\n if(layer.viz.clickQuery){\n map.addListener('click',function(){\n infowindow.setMap(null);\n })\n layer.layer.addListener('click', function(event) {\n console.log(event);\n infowindow.setPosition(event.latLng);\n var infoContent = `<table class=\"table table-hover bg-white\">\n <tbody>`\n var info = event.feature.h;\n Object.keys(info).map(function(name){\n var value = info[name];\n infoContent +=`<tr><th>${name}</th><td>${value}</td></tr>`;\n });\n infoContent +=`</tbody></table>`;\n infowindow.setContent(infoContent);\n infowindow.open(map);\n }) \n }\n\t\t \tfeatureObj[layer.name] = layer.layer\n\t\t \t// console.log(this.viz);\n\t\t \n\t\t \tif(layer.visible){\n\t\t \tlayer.layer.setMap(layer.map);\n\t\t \tlayer.rangeOpacity = layer.viz.strokeOpacity;\n\t\t \tlayer.percent = 100;\n\t\t \tupdateProgress();\n\t\t \t$('#'+layer.legendDivID).show();\n\t\t \t}else{\n\t\t \tlayer.rangeOpacity = 0;\n\t\t \tlayer.percent = 0;\n\t\t \t$('#'+layer.legendDivID).hide();\n\t\t \t\t}\n\t\t \tsetRangeSliderThumbOpacity();\n\t\t \t}\n \t\t}\n \t\tif(layer.layerType === 'geeVector'){\n decrementOutstandingGEERequests();\n \t\t\tlayer.item.evaluate(function(v){addGeoJsonToMap(v)})\n \t\t}else{decrementOutstandingGEERequests();addGeoJsonToMap(layer.item)}\n\t//Handle non GEE tile services\t\n\t}else if(layer.layerType === 'tileMapService'){\n\t\tlayer.layer = new google.maps.ImageMapType({\n getTileUrl: layer.item,\n tileSize: new google.maps.Size(256, 256),\n // tileSize: new google.maps.Size($('#map').width(),$('#map').height()),\n maxZoom: 15\n \n })\n\t\tif(layer.visible){\n \t\n \tlayer.map.overlayMapTypes.setAt(layer.layerId, layer.layer);\n \tlayer.rangeOpacity = layer.opacity; \n \tlayer.layer.setOpacity(layer.opacity); \n }else{layer.rangeOpacity = 0;}\n $('#' + spinnerID).hide();\n\t\t\t$('#' + visibleLabelID).show();\n\t\t\tsetRangeSliderThumbOpacity();\n \n\t//Handle dynamic map services\n\t}else if(layer.layerType === 'dynamicMapService'){\n\t\tfunction groundOverlayWrapper(){\n\t if(map.getZoom() > layer.item[1].minZoom){\n\t return getGroundOverlay(layer.item[1].baseURL,layer.item[1].minZoom)\n\t }\n\t else{\n\t return getGroundOverlay(layer.item[0].baseURL,layer.item[0].minZoom)\n\t }\n\t };\n\t function updateGroundOverlay(){\n if(layer.layer !== null && layer.layer !== undefined){\n layer.layer.setMap(null);\n }\n \n layer.layer =groundOverlayWrapper();\n if(layer.visible){\n \tlayer.layer.setMap(map);\n \tlayer.percent = 100;\n\t\t\t\t\tupdateProgress();\n \tgroundOverlayOn = true\n \t\t$('#'+layer.legendDivID).show();\n \tlayer.layer.setOpacity(layer.opacity);\n \tlayer.rangeOpacity = layer.opacity;\n \t\n }else{layer.rangeOpacity = 0};\n setRangeSliderThumbOpacity(); \n\n };\n updateGroundOverlay();\n // if(layer.visible){layer.opacity = 1}\n // else{this.opacity = 0}\n google.maps.event.addListener(map,'zoom_changed',function(){updateGroundOverlay()});\n\n google.maps.event.addListener(map,'dragend',function(){updateGroundOverlay()});\n $('#' + spinnerID).hide();\n\t\t\t$('#' + visibleLabelID).show();\n\t\t\tsetRangeSliderThumbOpacity();\n\t}\n}", "layer(layer) {\n this.value.layer = layer;\n return this;\n }", "function ExtendedLayer(layer) {\n this.originalVisibility = layer.visible;\n this.layer = layer;\n this.tag = \"\";\n this.hide = hide;\n this.show = show;\n this.showIncludingParentAndChildLayers = showIncludingParentAndChildLayers;\n this.restoreVisibility = restoreVisibility;\n this.restoreVisibilityIncludingChildLayers = restoreVisibilityIncludingChildLayers;\n this.layerName = layer.name;\n\n // Set after creating\n this.childLayers = new Array();\n this.parentLayer = null;\n\n function hide() {\n layer.visible = false;\n }\n\n function show() {\n layer.visible = true;\n }\n\n // Shows this layer including it's parent layers (up to the root) and it's child layers\n function showIncludingParentAndChildLayers() {\n\n var parentlayerName = \"\";\n\n if (this.parentLayer != null) {\n parentlayerName = this.parentLayer.layerName;\n }\n\n // Show all parents first\n var aParentLayer = this.parentLayer;\n\n while (aParentLayer != null) {\n aParentLayer.restoreVisibility();\n\n // Keep looking\n aParentLayer = aParentLayer.parentLayer;\n }\n\n // Show our own layer finally\n this.restoreVisibilityIncludingChildLayers();\n }\n\n function restoreVisibility() {\n layer.visible = this.originalVisibility;\n }\n\n function restoreVisibilityIncludingChildLayers() {\n this.restoreVisibility();\n\n // Call recursively for each child layer\n for (var i = 0; i < this.childLayers.length; i++) {\n this.childLayers[i].restoreVisibilityIncludingChildLayers();\n }\n }\n}", "constructor(layer) {\n this.layer_ = layer;\n }", "function addLayerToControlLayer(featureCollection, layer) {\n var layer_display_name, display_name, name\n if (featureCollection.type == \"FeatureCollection\") {\n var type = \"Devices\"\n if (featureCollection.features.length > 0) {\n type = (featureCollection.features[0].geometry.type == \"Point\") ? \"Devices\" : \"Zones\"\n }\n layer_display_name = Util.isSet(featureCollection.properties) && Util.isSet(featureCollection.properties.layer_display_name) ? featureCollection.properties.layer_display_name : type\n display_name = featureCollection.properties.display_name\n name = featureCollection.properties.name\n } else if (Array.isArray(featureCollection) && featureCollection.length > 0) { // collections of features gets the name of the type of the first element\n layer_display_name = (featureCollection[0].geometry.type == \"Point\") ? \"Devices\" : \"Zones\"\n display_name = Util.isSet(featureCollection[0].properties.display_type) ? featureCollection[0].properties.display_type : featureCollection[0].properties.type\n name = Util.isSet(featureCollection[0].properties.layer_name) ? featureCollection[0].properties.layer_name : null\n } else { // layers from one element gets the name from that element\n layer_display_name = (featureCollection.geometry.type == \"Point\") ? \"Devices\" : \"Zones\"\n display_name = featureCollection.properties.display_name\n name = featureCollection.properties.name\n }\n if (_layerControl) {\n _layerControl.addGipOverlay(layer, display_name, layer_display_name)\n if (name) {\n // console.log('Map::addLayerToControlLayer: Info - Adding', name)\n _gipLayers[name] = layer\n } else {\n console.log('Map::addLayerToControlLayer: featureCollection has no layer name', featureCollection)\n }\n } else {\n console.log('Map::addLayerToControlLayer: _layerControl not set', featureCollection)\n }\n}", "function createLayer(name) {\n return L.tileLayer(\"https://api.tiles.mapbox.com/v4/{id}/{z}/{x}/{y}.png?access_token={accessToken}\", {\n attribution: \"Map data &copy; <a href=\\\"https://www.openstreetmap.org/\\\">OpenStreetMap</a> contributors, <a href=\\\"https://creativecommons.org/licenses/by-sa/2.0/\\\">CC-BY-SA</a>, Imagery © <a href=\\\"https://www.mapbox.com/\\\">Mapbox</a>\",\n maxZoom: 20,\n id: \"mapbox.\" + name,\n accessToken: API_KEY\n });\n}", "addLayer(layer) {\n const { feature } = layer\n const { color } = feature.properties\n\n if (color && layer.setStyle) {\n layer.setStyle({ color })\n }\n\n GeoJson.prototype.addLayer.call(this, layer)\n }", "function addLayer(active, layer, gridlayer, name, zIndex) {\n if (active === 1) {\n\tlayer\n .setZIndex(zIndex)\n .addTo(map);\n gridlayer\n .addTo(map);\n\t}\n // add the gridControl the active gridlayer\n var gridControl = L.mapbox.gridControl(gridlayer, {follow: true}).addTo(map);\n \n// Create a simple layer switcher that toggles layers on and off.\n var item = document.createElement('li');\n var link = document.createElement('a');\n\n link.href = '#';\n\tif (active === 1) {\n \tlink.className = 'active';\n\t} else {link.className = '';}\n link.innerHTML = name;\n\n link.onclick = function(e) {\n e.preventDefault();\n e.stopPropagation();\n\n if (map.hasLayer(layer)) {\n map.removeLayer(layer);\n map.removeLayer(gridlayer);\n this.className = '';\n } else {\n map.addLayer(layer);\n map.addLayer(gridlayer);\n this.className = 'active';\n }\n };\n item.appendChild(link);\n ui.appendChild(item);\n}", "function Layer () {\n this._components = [];\n this._componentIsDirty = [];\n}", "static readLayer(sourceLayer, layer) {\n layer.uniqueIdentifier = sourceLayer.uniqueIdentifier;\n layer.name = sourceLayer.name;\n layer.visible = sourceLayer.visible;\n if (sourceLayer.objects) {\n for (let i = 0; i < sourceLayer.objects.length; i++) {\n const sourceSketchObject = sourceLayer.objects[i];\n let sketchObject = new SketchObject();\n this.readSketchObject(sourceSketchObject, sketchObject);\n if (sketchObject.objects.length > 0) {\n if (!layer.objects) {\n layer.objects = [sketchObject];\n } else {\n layer.objects.push(sketchObject);\n }\n }\n }\n }\n layer.netArea = sourceLayer.netArea;\n layer.grossArea = sourceLayer.grossArea;\n if (sourceLayer.customTextForLabel) {\n layer.customTextForLabel = sourceLayer.customTextForLabel;\n }\n if (sourceLayer.labelMoved) {\n layer.labelMoved = sourceLayer.labelMoved;\n }\n }", "function createMapLayer(name, style){\n\tvar layerOptions = WMSlayers[name];\n\tvar mapLayer = new mapnik.Layer(layerOptions.name, layerOptions.srs);\n\tif(layerOptions.availableStyles.indexOf(style) > -1 || style == ''){\n\t\tmapLayer.styles = [(style == '') ? layerOptions.availableStyles[0] : style ];\n\t}\n\tmapLayer.datasource = new mapnik.Datasource(layerOptions.datasource);\n\treturn mapLayer;\n}", "function getCustomLayer(layer) {\n var singleLayerConfig;\n\n if (layer instanceof BKGWebMap.Layer.CSV || layer instanceof BKGWebMap.Layer.XLS || layer instanceof BKGWebMap.Layer.GPS) {\n var visible = false;\n var name = 'Custom Layer';\n var style = '';\n var features = layer.getSource().getFeatures();\n var format = new ol.format.GeoJSON();\n var geojson = format.writeFeatures(features, {\n dataProjection: 'EPSG:4326',\n featureProjection: map.getView().getProjection().getCode()\n });\n geojson = JSON.parse(geojson);\n if (BKGWebMap.Util.hasNestedProperty(layer.getProperties(), 'originalConfig.visibility')) {\n visible = layer.getProperties().originalConfig.visibility;\n }\n if (BKGWebMap.Util.hasNestedProperty(layer.getProperties(), 'originalConfig.name')) {\n name = layer.getProperties().originalConfig.name;\n }\n if (BKGWebMap.Util.hasNestedProperty(layer.getProperties(), 'originalConfig.styleName')) {\n style = layer.getProperties().originalConfig.styleName;\n }\n singleLayerConfig = {\n type: 'VECTOR',\n name: name,\n visibility: visible,\n style: style,\n features: geojson\n };\n } else {\n singleLayerConfig = getLayersConfig(layer);\n }\n return singleLayerConfig;\n }", "function Layer(map, parentElement, mapTypes, index) {\n this.map = map;\n this.parentElement = parentElement;\n this.mapTypes = mapTypes;\n this.index = index;\n this.name = mapTypes[index].name;\n this.alt = mapTypes[index].alt;\n}", "toggleBaseLayer(layer) {\n for (var i = 0; i < this.baseLayers.length; i++) {\n this.baseLayers[i].setVisible(false)\n }\n\n layer.setVisible(true)\n this.selectedBaseLayer = layer.get('title');\n\n }", "function GetCurrentLayer() {\n var layer = null;\n switch (currentLayer) {\n case \"event\":\n layer = eventsLayer;\n break;\n case \"todo\":\n layer = todoLayer;\n break;\n case \"food\":\n layer = foodLayer;\n break;\n case \"shelter\":\n layer = shelterLayer;\n break;\n case \"other\":\n layer = otherLayer;\n break;\n default:\n layer = null;\n break;\n }\n layer.name = currentLayer;\n\n return layer;\n }", "function layerUpdate( layer ){\n if ( !layer ){\n console.log('The layer you\\'ve requested does not exist.');\n }\n for (var i = minorityLayers.length - 1; i >= 0; i--) {\n map.removeLayer(minorityLayers[i]);\n };\n switch( layer ){\n case 'inv_non_hisp_white_only_perc':\n layer = layers.PctMinority;\n break;\n case 'hispanic_perc':\n layer = layers.PctHispanic;\n break;\n case 'non_hisp_black_only_perc':\n layer = layers.PctBlack;\n break;\n case 'non_hisp_asian_only_perc':\n layer = layers.PctAsian;\n break;\n case 'non_hisp_white_only_perc':\n layer = layers.PctNonWhite;\n break;\n }\n map.addLayer( layer );\n layers.Water.bringToFront();\n layers.Boundaries.bringToFront();\n layers.CountyLabels.bringToFront();\n addParam( 'category', $('#category-selector option:selected').val() );\n updateCircles();\n }", "function Layer( config ) {\n\n\t/**\n\t * scene object of THREE.js.\n\t *\n\t * @type { THREE.Scene }\n\t */\n\n\tthis.scene = undefined;\n\n\t/**\n\t * Order index number of the layer in model.\n\t *\n\t * @type { number }\n\t */\n\n\tthis.layerIndex = undefined;\n\n\t/**\n\t * The center (x, y, z) coordinates of the layer, related to the model.\n\t *\n\t * @type { Object } {x: double, y: double, z: double}\n\t */\n\n\tthis.center = undefined;\n\n\t/**\n\t * last layer in model relative to this layer.\n\t *\n\t * @type { Layer }\n\t */\n\n\tthis.lastLayer = undefined;\n\n\t/**\n\t * Store all neural value as an array.\n\t * \"undefined\" means no value.\n\t *\n\t * @type { double[] }\n\t */\n\n\tthis.neuralValue = undefined;\n\n\t/**\n * Important property\n * Shape describes input and output dimensions of the layer.\n\t *\n\t * @type { Array }\n\t */\n\n\tthis.inputShape = [];\n\tthis.outputShape = [];\n\n\t/**\n * Wrapper object represented the layer object in scene.\n * All Three.js objects within the layer should be added to neuralGroup.\n\t *\n\t * @type { THREE.Object }\n\t */\n\n\tthis.neuralGroup = undefined;\n\n\t/**\n * Color of the layer for visualization.\n\t *\n\t * @type { HEX }\n\t */\n\n\tthis.color = undefined;\n\n\t/**\n\t * Handler for layer aggregation.\n\t *\n\t * @type { Object }\n\t */\n\n\tthis.aggregationHandler = undefined;\n\n\t/**\n\t * Handler for close button.\n\t *\n\t * @type { Object }\n\t */\n\n\tthis.closeButtonHandler = undefined;\n\n\t/**\n\t * Config to control whether to show close button.\n\t * true -- show close button when layer is open.\n\t * false -- never show close button.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.hasCloseButton = true;\n\n\t/**\n * Config of close button size.\n * Close button size is multiplied by the ratio number\n\t *\n\t * @type { number }\n\t */\n\n\tthis.closeButtonSizeRatio = 1;\n\n\t/**\n\t * Minimum opacity of the layer.\n\t *\n\t * @type { double } [0, 1]\n\t */\n\n\tthis.minOpacity = undefined;\n\n\t/**\n\t * Width and height in Three.js scene.\n * actualWidth = unitLength * width\n\t * (1d layer and 2d layer do not have actualHeight).\n\t *\n\t * @type { double }\n\t */\n\n\tthis.actualWidth = undefined;\n\tthis.actualHeight = undefined;\n\n\t/**\n\t * Depth of the layer object in the scene.\n\t *\n\t * @type { double }\n\t */\n\n\tthis.actualDepth = undefined;\n\n\t/**\n\t * Unit length used to render layer object.\n\t *\n\t * If the layer is not the first layer in model, value is from last layer.\n\t * this.unitLength = this.lastLayer.unitLength;\n\t *\n\t * If layer is the first layer in model, checkout input layer for more information.\n\t * this.unitLength = this.actualWidth / this.width;\n\t *\n\t * @type { double }\n\t */\n\n\tthis.unitLength = undefined;\n\n\t/**\n\t * Handler for object which is showing text.\n\t *\n\t * @type { Object }\n\t */\n\n\tthis.textElementHandler = undefined;\n\n\t/**\n\t * Handler for line group.\n\t *\n\t * @type { Object }\n\t */\n\n\tthis.lineGroupHandler = undefined;\n\n\t/**\n\t * Config to control showing text in layer.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.textSystem = undefined;\n\n\t/**\n\t * Config of whether show relation line or not.\n * true -- show relation lines.\n * false -- do not show relation lines.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.relationSystem = undefined;\n\n\t/**\n\t * Layer status on whether the layer is expanded or collapsed.\n\t * true -- expanded;\n\t * false -- collapsed.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.isOpen = undefined;\n\n\t/**\n * Config on the speed of layer expansion and collapsion.\n\t *\n\t * @type { number }\n\t */\n\n\tthis.animationTimeRatio = 1;\n\tthis.openTime = OpenTime;\n\tthis.separateTime = SeparateTime;\n\n\t/**\n * Whether the layer is a group or not.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.isGroup = false;\n\n\t/**\n\t * Label to define whether layer need an \"output value\" from backend model (tfjs, keras, or tf).\n\t * For example, YoloGrid can automatically detect the output from last layer,\n\t * users do not need to add value for YoloGrid value when they are preprocessing multi-output for the model.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.autoOutputDetect = undefined;\n\n\t/**\n\t * name of the layer.\n\t *\n\t * @type { String }\n\t */\n\n\tthis.name = undefined;\n\n\t/**\n\t * Type of layer, each layer class has a specific layerType.\n\t * For example, \"Conv2d\", \"Pooling2d\".\n\t *\n\t * @type { String }\n\t */\n\n\tthis.layerType = undefined;\n\n\t/**\n\t * The place for Layer in model, measured by y-axis in 3d scene.\n\t * For Sequential model:\n\t * \t\tthe \"layerLevel\" will be the same as \"layerIndex\".\n\t * \t\tthe layerLevel will be unique for all layers.\n\t * For Functional model:\n\t * \t\tthe \"layerLevel\" may be the same for several layers.\n\t * \t\tthese layers has different \"layerIndex\".\n\t *\n\t * @type { Int }\n\t */\n\n\tthis.layerLevel = undefined;\n\n\t/**\n\t * True - layer has closeLayer() method, and this method can be called.\n\t * False - layer do not has closeLayer() method, or closeLayer() can not be called.\n\t * Default to True.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.closeable = true;\n\n\t/**\n\t * Layer's initial status, only take effect when layer is closeable.\n\t * For example, for input1d layer this attribute will not take effect.\n\t *\n\t * \"open\": show all feature maps, or neural lines, or grid lines.\n\t * \"close\": show aggregation when layer is initialized\n\t *\n\t * @type { String }\n\t */\n\n\tthis.initStatus = \"close\";\n\n\t/**\n\t * Whether user directly define the layer shape.\n\t * Set \"true\" if Layer's shape is predefined by user.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.isShapePredefined = false;\n\n\t// Load layer config.\n\n\tthis.loadBasicLayerConfig( config );\n\n}", "function applyLayerOptions(layer, layerOptions) {\n if (_.isUndefined(layerOptions)) {\n layerOptions = {};\n }\n _.defaults(layerOptions, LAYER_OPTIONS);\n\n if (layer.bindPopup && layerOptions.popup && (!layerOptions.markerWithMouseOver || !layer.setStyle)) {\n layer.bindPopup(layerOptions.popup);\n }\n\n if (layerOptions.markerWithMouseOver) {\n hideLayer(layer);\n\n var centre = layerOptions.markerLocation ? layerOptions.markerLocation : layer.getBounds().getCenter();\n var placeholder = L.marker(centre);\n placeholder.on(\"mouseover\", function () {\n showLayer(layer);\n });\n placeholder.on(\"mouseout\", function () {\n hideLayer(layer);\n });\n\n if (layerOptions.popup) {\n placeholder.bindPopup(layerOptions.popup);\n }\n // this is not considered to be a 'marker' as with those added via addMarker, so don't add it to\n // the 'markers' list.\n drawnItems.addLayer(placeholder);\n }\n }", "function getMapboxLayer(label, TRStyle, layerConf) {\n\n if(!isMapboxAvailable || !layerConf) return;\n\n var layer = {\n name: label || 'Mapbox',\n type: 'xyz',\n layerParams: {\n map: layerConf.map,\n user: layerConf.user || appSettings.mapbox.user,\n token: appSettings.mapbox.publicKey\n },\n layerOptions: {\n attribution: '<a href=\"https://www.mapbox.com/about/maps/\" target=\"_blank\">© Mapbox © OpenStreetMap</a>',\n continuousWorld: true,\n TRStyle: TRStyle || 'streets' // Not native Leaflet key, required by our layer switch\n }\n };\n\n // Legacy tiles\n if(layerConf.legacy) {\n layer.url = 'https://{s}.tiles.mapbox.com/v4/{user}.{map}/{z}/{x}/{y}.png?access_token={token}&secure=1';\n }\n // Publicly available Mapbox styles\n else {\n layer.url = 'https://api.mapbox.com/styles/v1/{user}/{map}/tiles/{z}/{x}/{y}?access_token={token}';\n }\n\n // This feedback layer id is good for private styles\n var feedbackLayer = appSettings.mapbox.user + '.' + layerConf.map;\n\n // These feedback layer id's are required for public styles\n if(!layerConf.legacy && TRStyle === 'satellite') {\n feedbackLayer = 'mapbox.satellite';\n }\n else if(!layerConf.legacy) {\n feedbackLayer = 'mapbox.streets';\n }\n\n // Add feedback link to attribution info\n layer.layerOptions.attribution += ' <a href=\"https://www.mapbox.com/map-feedback/#' +\n feedbackLayer + '/' +\n location.lng + '/' +\n location.lat + '/' +\n location.zoom + '\" target=\"_blank\" class=\"improve-map\">Improve the underlying map</a>';\n\n\n return layer;\n }", "function addLayerWMS(name, layer)\n{\n return new OpenLayers.Layer.WMS( name, geoIpAddress+\"/geoserver/wms\",\n {layers: layer,\n transparent: \"true\",\n height: '478',\n width: '512'}, {isBaseLayer: false,singleTile: true, ratio: 1,opacity: 0.60});\n}", "addBicyclingLayer(layer) {\n const newLayer = this._wrapper.createBicyclingLayer();\n this._layers.set(layer, newLayer);\n }", "createLeafletElement(props) {\r\n // extend control from leaflet\r\n const MyControl = Control.extend({\r\n // there are only two options we can have here for extending a control\r\n // https://leafletjs.com/reference-1.5.0.html#control\r\n\r\n // Should return the container DOM element for the control and add listeners on relevant map events\r\n onAdd: map => {\r\n this.container = DomUtil.create(\"div\");\r\n this.map = map;\r\n this.map.on(\"baselayerchange\", e => {\r\n console.log(e);\r\n });\r\n DomEvent.disableClickPropagation(this.container);\r\n return this.container;\r\n },\r\n // this one is optional\r\n onRemove: map => {}\r\n });\r\n\r\n // return new instance of our control and pass it all the props\r\n return new MyControl(props);\r\n }", "function LayerDefinition(layerDefinition, options) {\n MapBase.call(this, options);\n this.endPoint = MapBase.BASE_URL;\n this.setLayerDefinition(layerDefinition, { silent: true });\n}", "get layer() {\n return this._layer;\n }", "function addLayer(layer) {\n map.add(layer);\n }", "function createLegend(layer) {\n first = false;\n HeatLayer = layer;\n overlays = {\n \"Heat Map\": HeatLayer\n };\n ctrl = L.control.layers(baseLayers, overlays).addTo(map);\n //getWMS();\n}", "function Layer( area ) {\n\n //the area where this Layer exists in the presentation\n this.area = area;\n\n //container for the layer's canvases\n this.root = hz.doc.build( [ 'div' ] );\n hz.util.omap(\n this.root.style,\n {\n 'left' : area.x + 'px',\n 'position' : 'absolute',\n 'height' : area.h + 'px',\n 'top' : area.y + 'px',\n 'width' : area.w + 'px'\n }\n );\n\n //defining this allows us to use the Layer as a Renderer\n this.visual = null;\n\n //set of all visual objects in this Layer\n this.visuals = [];\n }", "createLayer({ layerObject }) {\n var layers = this.props.layers;\n var layerIndex = layers.findIndex(layer => {\n if (!layer) return false;\n return layer.key == layerObject.key;\n });\n layers[layerIndex] = layerObject;\n this.props.updateLayers({ layers });\n }", "function Layer() {\n this.units=0;\n this.output;\n this.err;\n this.weight;\n this.dweight;\n}", "addLayer(layer) {\n super.addLayer(layer);\n var i = 0;\n this.getLayers().forEach(function(layer) {\n // Layers having zIndex equal to 1000 are overlays.\n if (layer.getZIndex() < 1000) {\n layer.setZIndex(i);\n i++;\n }\n });\n }", "addLayer(layerName, elementType = 'g') {\n const layer = this.bound.append(elementType).attr('class', `monte-${layerName}`);\n\n this[layerName] = layer;\n this.layers.push(layer);\n\n return this;\n }", "function GameLayer(name, zIndex) {\n\t\t/**\n\t\t * Object that applies post processing to the layer.\n\t\t * By default no actions are taken.\n\t\t * @property buffer\n\t\t * @type M.postProcess\n\t\t */\n\t\tthis.postProcessing = new M.postProcess.NoPostProcess();\n\t\t/**\n\t\t * Buffer context where the rendering of this layer takes place\n\t\t * @property buffer\n\t\t * @private\n\t\t * @type CanvasRenderingContext2D\n\t\t */\n\t\tthis.buffer = document.createElement(\"canvas\").getContext(\"2d\");\n\t\t/**\n\t\t * Array of Renderizables\n\t\t * @property onRenderList\n\t\t * @private\n\t\t * @type Array\n\t\t */\n\t\tthis.onRenderList = [];\n\t\t/**\n\t\t * Determines whether this layer needs to be redrawn or not\n\t\t */\n\t\tthis.needsRedraw = true;\n\t\t/**\n\t\t * Determines whether the objects in this layer needs to be sorted again\n\t\t */\n\t\tthis.needsSorting = false;\n\t\t/**\n\t\t * object rotation\n\t\t * @property rotation\n\t\t * @type float\n\t\t * @example\n\t\t\t\tthis.rotation = Math.PI;\n\t\t */\n this.rotation = null;\n\t\t/**\n\t\t * object scale factor\n\t\t * @property scale\n\t\t * @type Object\n\t\t * @example\n\t\t\t\tthis.scale = { x: 1, y: 1 };\n\t\t */\n this.scale = null;\n\t\t/**\n\t\t * Composite operation.\n\t\t * Possible values: \"source-over\" | \"source-in\" | \"source-out\" | \"source-atop\" | \"destination-over\" | \"destination-in\" | \"destination-out\" | \"destination-atop\" | \"lighter\" | \"darker\" | \"copy\" | \"xor\"\n\t\t * @property operation\n\t\t * @type String\n\t\t * @example\n\t\t\t\tthis.operation = \"source-in\";\n\t\t */\n\t\tthis.operation = null;\n\t\t/**\n\t\t * object transparency\n\t\t * @property alpha\n\t\t * @type float value must be between 0 and 1\n\t\t * @example\n\t\t\t\tthis.alpha = 0.5;\n\t\t */\n\t\tthis._alpha;\n\t\t/**\n\t\t * Parrallax factor is used for parralax scrolling. The object x and y coordinates are multiplied by the camera position to translate the scene in different speeds\n\t\t * @property parrallaxFactor\n\t\t * @type Object object that contains floats x and y\n\t\t * @default {x: 1, y: 1}\n\t\t * @example\n\t\t\t\tvar layer = new M.GameLayer();\n\t\t\t\tlayer.parrallaxFactor.x = 1.25; //Move faster in the x axis\n\t\t */\n\t\tthis.parrallaxFactor = {\n\t\t\tx: 1, y: 1\n\t\t}\n\t\t/**\n\t\t * Array that contains animations for this object\n\t\t * @private\n\t\t * @property _onLoopAnimations\n\t\t * @type Array\n\t\t */\n\t\tthis._onLoopAnimations = [];\n\t\t/**\n\t\t * Name of the layer\n\t\t * @property name\n\t\t * @type String\n\t\t */\n\t\tthis.name = name || \"layer\" + M._gameLayers.length;\n\t\t/**\n\t\t * z-index of this layer. Match uses this attribute to sort the layers\n\t\t * @property _zIndex\n\t\t * @private\n\t\t * @type {int}\n\t\t */\n\t\tthis._zIndex = zIndex || 0;\n\n\t\tthis.result = this.buffer.canvas;\n\n\t\tif ( M.frontBuffer ) {\n\t\t\tthis.setSize(M.frontBuffer.canvas.width, M.frontBuffer.canvas.height);\n\t\t}\n\n\t}", "function createBaseLayer() {\n var bing_key = 'AopsdXjtTu-IwNoCTiZBtgRJ1g7yPkzAi65nXplc-eLJwZHYlAIf2yuSY_Kjg3Wn'\n bing = L.tileLayer.bing(bing_key);\n map.addLayer(bing);\n}", "function layer(context, selectedLayer) {}", "_populateLayer(layer, props) {\n\t\tlayer.addData(props.data);\n\t\tthis._addIcons(layer);\n\t\treturn layer;\n\t}", "function Layer (spec) {\n this.geometry = Geometry.fromSpec(spec);\n this.group = spec.group\n this.statistic = Statistic.fromSpec(spec, this.geometry);\n this.mappings = _.object(_.without(_.map(this.geometry.aesthetics, function (a) {\n if (a in spec) {\n // This is where I wish we had first-class symbols\n // with a nice syntax. This means that any literal\n // values for things that could come from mappings\n // need to be specially encoded if their natural\n // representation is a as a string. So far color seems\n // like the only thing and maybe that can always be\n // done via CSS.\n return _.isString(spec[a]) ? [ a, spec[a] ] : null;\n } else {\n return [ a, false ]\n }\n }, this), null));\n }", "function provideLayer_(self, layer, __trace) {\n return core.chain_(L.build(layer), r => core.provideAll_(self, r), __trace);\n}", "function onBaseLayerChange(event, layer) {\n $analytics.eventTrack('baselayerchange', {\n category: 'search.map',\n label: layer.leafletEvent.name\n });\n // Determine currently selected baselayer style 'TRStyle' has to be\n // set when defining layers. Possible values are: street, satellite\n // Defaults to street\n $timeout(function () {\n vm.mapLayerstyle = (layer.leafletEvent.layer.options.TRStyle) ? layer.leafletEvent.layer.options.TRStyle : 'streets';\n });\n }", "createLeafletElement(props) {\r\n // extend control from leaflet\r\n const MyControl = Control.extend({\r\n // there are only two options we can have here for extending a control\r\n // https://leafletjs.com/reference-1.5.0.html#control\r\n\r\n // Should return the container DOM element for the control and add listeners on relevant map events\r\n onAdd: (map) => {\r\n this.container = DomUtil.create(\"div\");\r\n this.map = map;\r\n return this.container;\r\n },\r\n // this one is optional\r\n onRemove: (map) => {}\r\n });\r\n\r\n // return new instance of our control and pass it all the props\r\n return new MyControl(props);\r\n }", "function loadLegendLayer(layerName) {\n var legendLayerTitle = document.getElementById(\"legend-layer-title\");\n var legendSelectedLayerTable = document.getElementById(\"legend-selected-layer-table\");\n legendSelectedLayerTable.innerHTML = \"\";\n var unit = \"\";\n var min = \"-\";\n var max = \"-\";\n var selected = \"-\";\n // let average = \"-\"\n if (layerName != \"None\") {\n legendLayerTitle.innerText = layerName;\n var layer = environment.extractLayer(layerName);\n var layerJson = layer.toJson();\n unit = layerJson.unit;\n min = (0, _Utils.roundDecimalX)(Math.min.apply(null, layerJson.values), 3);\n max = (0, _Utils.roundDecimalX)(Math.max.apply(null, layerJson.values), 3);\n var selectedValue = document.getElementById(layerName + \"-value\");\n if (selectedValue != null) selected = selectedValue.innerText;\n // average =\n } else {\n legendLayerTitle.innerText = \"No Layer Selected\";\n }\n (0, _Legend.addLegendLayerItem)(\"Min\", min + \" \" + unit);\n (0, _Legend.addLegendLayerItem)(\"Max\", max + \" \" + unit);\n (0, _Legend.addLegendLayerItem)(\"Selected\", selected);\n // addLegendLayerItem(\"Average\", average)\n}", "function loadLegendLayer(layerName) {\n var legendLayerTitle = document.getElementById(\"legend-layer-title\");\n var legendSelectedLayerTable = document.getElementById(\"legend-selected-layer-table\");\n legendSelectedLayerTable.innerHTML = \"\";\n var unit = \"\";\n var min = \"-\";\n var max = \"-\";\n var selected = \"-\";\n // let average = \"-\"\n if (layerName != \"None\") {\n legendLayerTitle.innerText = layerName;\n var layer = environment.extractLayer(layerName);\n var layerJson = layer.toJson();\n unit = layerJson.unit;\n min = (0, _Utils.roundDecimalX)(Math.min.apply(null, layerJson.values), 3);\n max = (0, _Utils.roundDecimalX)(Math.max.apply(null, layerJson.values), 3);\n var selectedValue = document.getElementById(layerName + \"-value\");\n if (selectedValue != null) selected = selectedValue.innerText;\n // average =\n } else {\n legendLayerTitle.innerText = \"No Layer Selected\";\n }\n (0, _Legend.addLegendLayerItem)(\"Min\", min + \" \" + unit);\n (0, _Legend.addLegendLayerItem)(\"Max\", max + \" \" + unit);\n (0, _Legend.addLegendLayerItem)(\"Selected\", selected);\n // addLegendLayerItem(\"Average\", average)\n}", "function getLayerLeaflet(layerID) {\r\n var theLayer = null;\r\n $.each(map._layers, function(index, val){\r\n if (val.options.id == layerID ) theLayer = index;\r\n });\r\n return theLayer;\r\n}", "function createLegend(layer) {\n // if the legend already exists, then update it with the new layer\n if (legend) {\n legend.layerInfos = [{\n layer: layer,\n title: \"Magnitude\"\n }];\n }\n else {\n legend = new Legend({\n view: view,\n layerInfos: [\n {\n layer: layer,\n title: \"Earthquake\"\n }]\n }, \"infoDiv\");\n }\n }", "static NameToLayer() {}", "function add_layer() {\n var layer_num = (layer_divs.length + 1).toString();\n var layer_name = \"layer_\" + layer_num;\n var layer_type = $('#layer_type').val();\n layer_divs.push(layer_name);\n var layer_html = [\n '<div id=\"' + layer_name + '\" class=\"single_layer_controls\">',\n '<span style=\"font-style: italic;\">layer ' + \n layer_num + ' (' + layer_type + ')' +\n '</span>&#160;&#160;'\n ];\n var checkbox_name = \"square_switchboard_\" + layer_num;\n layer_html.push('<input type=\"checkbox\" id=\"' + checkbox_name +\n '\" checked=\"checked\" />');\n layer_html.push('<label for=\"' + checkbox_name + '\" id=\"' + checkbox_name\n + '_label\">square</label>&#160;&#160;');\n layer_types.push(layer_type);\n var layer_params = layer_type_params[layer_type];\n var i_param;\n var param_name;\n var param_id;\n var sync_fields = [];\n for (i_param = 0; i_param < layer_params.length; i_param += 1) {\n param_name = layer_params[i_param];\n if (ends_with(param_name, \"_xy\")) {\n param_name = param_name.substr(0, param_name.length - 3);\n param_id = param_name + \"_\" + layer_num;\n layer_html = layer_html.concat([\n '<label for=\"' + param_id + '_x\">' + param_name + ': </label>',\n '<input type=\"text\" id=\"' + param_id + '_x\" value=\"1\"' +\n ' class=\"number\" />',\n '<input type=\"text\" id=\"' + param_id + '_y\" value=\"1\"' +\n ' class=\"number\" />',\n '&#160;&#160;'\n ]);\n sync_fields.push(param_id);\n } else {\n param_id = param_name + \"_\" + layer_num;\n layer_html = layer_html.concat([\n '<label for=\"' + param_id + '\">' + param_name + ': </label>',\n '<input type=\"text\" id=\"' + param_id + '\" value=\"1\"' +\n ' class=\"number\" />',\n '&#160;&#160;'\n ]);\n }\n }\n layer_html = layer_html.concat(['</div>']);\n $(\"#layer_controls\").append(layer_html.join(\"\\n\"));\n $(\"#\" + layer_name).hide().slideDown('normal');\n if (sync_fields.length > 0) {\n $(\"#\" + checkbox_name).change(function(){\n var i;\n for (i in sync_fields) {\n if ($(this).is(':checked')) {\n $(\"#\" + sync_fields[i] + \"_x\").keyup(\n _get_sync_function(sync_fields[i]));\n $(\"#\" + sync_fields[i] + \"_y\").attr('disabled', true);\n }\n else {\n $(\"#\" + sync_fields[i] + \"_x\").unbind();\n $(\"#\" + sync_fields[i] + \"_y\").removeAttr('disabled');\n }\n }\n });\n $(\"#\" + checkbox_name).change();\n } else {\n $(\"#\" + checkbox_name).remove();\n $(\"#\" + checkbox_name + \"_label\").remove();\n }\n}", "function addKMLLayer(layername,layerurl){\r\n var kmllayer = new OpenLayers.Layer.Vector(layername, {\r\n strategies: [new OpenLayers.Strategy.Fixed()],\r\n projection: new OpenLayers.Projection(\"EPSG:4326\"),\r\n visibility: true,\r\n protocol: new OpenLayers.Protocol.HTTP({\r\n url: layerurl,\r\n format: new OpenLayers.Format.KML({\r\n extractStyles: true, \r\n extractAttributes: true,\r\n })\r\n })\r\n });\r\n return kmllayer;\r\n}", "function addGeoJSONLayer({\n title = 'geojson', url = '', geojson = {}, color = 'orange', styleFunction = null, visible = true, attribution = '',\n}) {\n const style = styleFunction\n ? (feature, resolution) => styleFunction(feature, resolution, Style)\n : colorStyles(color);\n const format = new GeoJSON();\n const attributions = [attribution];\n let source;\n if (url) {\n source = new VectorSource({\n url,\n format,\n attributions,\n });\n } else {\n source = new VectorSource({\n features: readFeatures('geojson', geojson),\n format,\n attributions,\n });\n }\n const layer = new VectorLayer({\n title,\n source,\n style,\n visible,\n });\n return layer;\n}", "function handleLayer(layer) {\n layer.setStyle({ fillColor : getColor(mapLookup.get(layer.feature.properties.name)),\n fillOpacity: 0.8,\n color: 'black',\n weight:0.5,\n opacity: 1 });\n\n layer.on({ mouseover : enterLayer,\n mouseout: leaveLayer });\n\n }", "function LayerGroupView(base) {\n var GMapsCartoDBLayerGroupView = function(layerModel, gmapsMap) {\n var self = this;\n var hovers = [];\n\n _.bindAll(this, 'featureOut', 'featureOver', 'featureClick');\n\n var opts = _.clone(layerModel.attributes);\n\n opts.map = gmapsMap;\n\n var // preserve the user's callbacks\n _featureOver = opts.featureOver,\n _featureOut = opts.featureOut,\n _featureClick = opts.featureClick;\n\n var previousEvent;\n var eventTimeout = -1;\n\n opts.featureOver = function(e, latlon, pxPos, data, layer) {\n if (!hovers[layer]) {\n self.trigger('layerenter', e, latlon, pxPos, data, layer);\n }\n hovers[layer] = 1;\n _featureOver && _featureOver.apply(this, arguments);\n self.featureOver && self.featureOver.apply(this, arguments);\n\n // if the event is the same than before just cancel the event\n // firing because there is a layer on top of it\n if (e.timeStamp === previousEvent) {\n clearTimeout(eventTimeout);\n }\n eventTimeout = setTimeout(function() {\n self.trigger('mouseover', e, latlon, pxPos, data, layer);\n self.trigger('layermouseover', e, latlon, pxPos, data, layer);\n }, 0);\n previousEvent = e.timeStamp;\n };\n\n opts.featureOut = function(m, layer) {\n if (hovers[layer]) {\n self.trigger('layermouseout', layer);\n }\n hovers[layer] = 0;\n if(!_.any(hovers)) {\n self.trigger('mouseout');\n }\n _featureOut && _featureOut.apply(this, arguments);\n self.featureOut && self.featureOut.apply(this, arguments);\n };\n\n opts.featureClick = _.debounce(function() {\n _featureClick && _featureClick.apply(this, arguments);\n self.featureClick && self.featureClick.apply(opts, arguments);\n }, 10);\n\n \n //CartoDBLayerGroup.call(this, opts);\n base.call(this, opts);\n cdb.geo.GMapsLayerView.call(this, layerModel, this, gmapsMap);\n };\n\n _.extend(\n GMapsCartoDBLayerGroupView.prototype,\n cdb.geo.GMapsLayerView.prototype,\n base.prototype,\n {\n\n _update: function() {\n this.setOptions(this.model.attributes);\n },\n\n reload: function() {\n this.model.invalidate();\n },\n\n remove: function() {\n cdb.geo.GMapsLayerView.prototype.remove.call(this);\n this.clear();\n },\n\n featureOver: function(e, latlon, pixelPos, data, layer) {\n // dont pass gmaps LatLng\n this.trigger('featureOver', e, [latlon.lat(), latlon.lng()], pixelPos, data, layer);\n },\n\n featureOut: function(e, layer) {\n this.trigger('featureOut', e, layer);\n },\n\n featureClick: function(e, latlon, pixelPos, data, layer) {\n // dont pass leaflet lat/lon\n this.trigger('featureClick', e, [latlon.lat(), latlon.lng()], pixelPos, data, layer);\n },\n\n error: function(e) {\n if(this.model) {\n //trigger the error form _checkTiles in the model\n this.model.trigger('error', e?e.errors:'unknown error');\n this.model.trigger('tileError', e?e.errors:'unknown error');\n }\n },\n\n ok: function(e) {\n this.model.trigger('tileOk');\n },\n\n tilesOk: function(e) {\n this.model.trigger('tileOk');\n },\n\n loading: function() {\n this.trigger(\"loading\");\n },\n\n finishLoading: function() {\n this.trigger(\"load\");\n }\n\n\n });\n return GMapsCartoDBLayerGroupView;\n}", "function convertLayerToData(layer){\n var data = {\n layer: layer,\n isSet: layer.typename == \"LayerSet\",\n name: layer.name,\n startedVisible: layer.visible,\n tags: {},\n hasTags: false,\n siblings: [],\n descendents: [],\n ancestors: [],\n children: []\n };\n \n // Get tags\n if(data.name.indexOf(\"-\") == 0){\n var tags = data.name.substring(data.name.lastIndexOf(\"-\")+1).trim().split(\",\");\n\t\t for(var i=0; i<tags.length; i++){\n\t\t var t = tags[i].split(\":\");\n if(t.length == 1){\n t[1] = t[0].trim();\n t[0] = \"0\";\n }else{\n t[0] = t[0].trim();\n t[1] = t[1].trim();\n }\n\t\t\t data.tags[t[0]] = t[1];\n\t\t }\n data.name = data.name.substring(0, data.name.lastIndexOf(\"-\")).trim();\n data.hasTags = true;\n }\n \n // Split by Comma\n var sections = data.name.split(\",\");\n for(var i=0; i<sections.length; i++){\n var section = sections[i].trim();\n\n //No Colon, So Maybe A Filename\n if(section.indexOf(\":\") == -1){\n var extension = section.match(/(jpg|png|gif)$/i);\n if(extension){\n data.filename = section;\n data.extension = extension[0].toLowerCase();\n }\n\n //Colon, So Split Into Key/Value\n }else{\n var fieldParts = section.split(\":\");\n data[fieldParts[0].trim().toLowerCase()] = fieldParts[1].trim();\n }\n }\n\n data.isExportable = data.isSet && !!data.filename;\n \n return data;\n }", "function BingLayer(_layer, _maps) {\n this._layer = _layer;\n this._maps = _maps;\n }", "styleLayer (layer, style) {\n layer.setStyle(style(layer))\n }", "function getLayerByName(comp_object,layer_name){\n for (i = 1;i<=comp_object.numLayers;i++){\n var layer = comp_object.layer(i)\n if (layer.name === layer_name){\n return layer\n }\n }\n}", "function addBaseLayer(map, pBaseLayer) {\n\n // var streetsB = L.tileLayer(\"https://api.tiles.mapbox.com/v4/{id}/{z}/{x}/{y}.png?access_token={accessToken}\", {\n // attribution: \"Map data &copy; <a href=\\\"https://www.openstreetmap.org/\\\">OpenStreetMap</a> contributors, <a href=\\\"https://creativecommons.org/licenses/by-sa/2.0/\\\">CC-BY-SA</a>, Imagery © <a href=\\\"https://www.mapbox.com/\\\">Mapbox</a>\",\n // maxZoom: 18,\n // id: \"mapbox.streets\",\n // accessToken: apiKey\n // });\n\n pBaseLayer.addTo(map);\n\n}", "function addLayer(isyLayer) {\n layerHandler.AddLayer(isyLayer);\n }", "function addXYZTileLayer({\n title = 'xyz', url, tileSize = 256, visible = true, base = false, attribution = '',\n}) {\n const attributions = [attribution];\n const source = new XYZ({\n url,\n tileSize,\n attributions,\n });\n const layer = new TileLayer({\n title,\n source,\n visible,\n type: base ? 'base' : 'normal',\n });\n return layer;\n}", "function addMapServerLegend(layerName, layerDetails) {\n\n\n if (layerDetails.wimOptions.layerType === 'agisFeature') {\n\n //for feature layer since default icon is used, put that in legend\n var legendItem = $('<div align=\"left\" id=\"' + camelize(layerName) + '\"><img alt=\"Legend Swatch\" src=\"https://raw.githubusercontent.com/Leaflet/Leaflet/master/dist/images/marker-icon.png\" /><strong>&nbsp;&nbsp;' + layerName + '</strong></br></div>');\n $('#legendDiv').append(legendItem);\n\n }\n\n else if (layerDetails.wimOptions.layerType === 'agisWMS') {\n\n //for WMS layers, for now just add layer title\n var legendItem = $('<div align=\"left\" id=\"' + camelize(layerName) + '\"><img alt=\"Legend Swatch\" src=\"https://placehold.it/25x41\" /><strong>&nbsp;&nbsp;' + layerName + '</strong></br></div>');\n $('#legendDiv').append(legendItem);\n\n }\n\n else if (layerDetails.wimOptions.layerType === 'agisDynamic') {\n\n //create new legend div\n var legendItemDiv = $('<div align=\"left\" id=\"' + camelize(layerName) + '\"><strong>&nbsp;&nbsp;' + layerName + '</strong></br></div>');\n $('#legendDiv').append(legendItemDiv);\n\n //get legend REST endpoint for swatch\n $.getJSON(layerDetails.url + '/legend?f=json', function (legendResponse) {\n\n console.log(layerName,'legendResponse',legendResponse);\n\n\n\n //make list of layers for legend\n if (layerDetails.options.layers) {\n //console.log(layerName, 'has visisble layers property')\n //if there is a layers option included, use that\n var visibleLayers = layerDetails.options.layers;\n }\n else {\n //console.log(layerName, 'no visible layers property', legendResponse)\n\n //create visibleLayers array with everything\n var visibleLayers = [];\n $.grep(legendResponse.layers, function(i,v) {\n visibleLayers.push(v);\n });\n }\n\n //loop over all map service layers\n $.each(legendResponse.layers, function (i, legendLayer) {\n\n //var legendHeader = $('<strong>&nbsp;&nbsp;' + legendLayer.layerName + '</strong>');\n //$('#' + camelize(layerName)).append(legendHeader);\n\n //sub-loop over visible layers property\n $.each(visibleLayers, function (i, visibleLayer) {\n\n //console.log(layerName, 'visibleLayer', visibleLayer);\n\n if (visibleLayer == legendLayer.layerId) {\n\n console.log(layerName, visibleLayer,legendLayer.layerId, legendLayer)\n\n //console.log($('#' + camelize(layerName)).find('<strong>&nbsp;&nbsp;' + legendLayer.layerName + '</strong></br>'))\n\n var legendHeader = $('<strong>&nbsp;&nbsp;' + legendLayer.layerName + '</strong></br>');\n $('#' + camelize(layerName)).append(legendHeader);\n\n //get legend object\n var feature = legendLayer.legend;\n /*\n //build legend html for categorized feautres\n if (feature.length > 1) {\n */\n\n //placeholder icon\n //<img alt=\"Legend Swatch\" src=\"http://placehold.it/25x41\" />\n\n $.each(feature, function () {\n\n //make sure there is a legend swatch\n if (this.imageData) {\n var legendFeature = $('<img alt=\"Legend Swatch\" src=\"data:image/png;base64,' + this.imageData + '\" /><small>' + this.label.replace('<', '').replace('>', '') + '</small></br>');\n\n $('#' + camelize(layerName)).append(legendFeature);\n }\n });\n /*\n }\n //single features\n else {\n var legendFeature = $('<img alt=\"Legend Swatch\" src=\"data:image/png;base64,' + feature[0].imageData + '\" /><small>&nbsp;&nbsp;' + legendLayer.layerName + '</small></br>');\n\n //$('#legendDiv').append(legendItem);\n $('#' + camelize(layerName)).append(legendFeature);\n\n }\n */\n }\n }); //each visible layer\n }); //each legend item\n }); //get legend json\n }\n }", "addLayer (layer) {\n this.layers[layer.id] = layer\n this.layerOrder.push(layer)\n this._render()\n }", "function _getLayerJson(layer, callback) {\n var url = null;\n if(layer.layers !== undefined || ((layer.kind || layer.type) !== undefined)) {\n // layer object contains the layer data\n _.defer(function() { callback(layer); });\n return;\n } else if(layer.table !== undefined && layer.user !== undefined) {\n // layer object points to cartodbjson\n url = cartodbUrl(layer);\n } else if(layer.indexOf) {\n // fetch from url\n url = layer;\n }\n if(url) {\n Loader.get(url, callback);\n } else {\n _.defer(function() { callback(null); });\n }\n}", "function createLayer(graphics) {\n var lyr = new FeatureLayer({\n source: graphics,\n // create an instance of esri/layers/support/Field for each field object\n fields: fields,\n objectIdField: \"ObjectID\",\n renderer: quakesRenderer,\n spatialReference: {\n wkid: 4326\n },\n geometryType: \"point\",\n popupTemplate: null\n });\n map.add(lyr);\n return lyr;\n }", "async loadDataLayer(layer) {\n // Our data layers put a URL in the .source.data field. We'll fetch that\n // and then inline the resulting GeoJSON as a new source.\n //\n const sourceUrl = layer.getIn([\"source\", \"data\"]);\n const sourceId = `${layer.get(\"id\")}-source`;\n\n const response = await fetch(sourceUrl);\n const geojson = await response.json();\n\n // Convert layer w/ source url to a source + layer style spec\n //\n const newStyle = immutable({\n sources: {\n [sourceId]: layer.get(\"source\").set(\"data\", geojson)\n },\n layers: [\n layer.set(\"source\", sourceId)\n ]\n });\n\n // Add new source + layer style to the map\n //\n this.newState(state =>\n state.update(\"mapStyle\", mapStyle =>\n mergeMapStyle(mapStyle, newStyle)));\n }", "function addLayerHandle(layerID, dataType, URL, symbolType, jsonp, color) {\n\t//create pane for each layer, so that adjusting zindex is possible. Pane is a DOM so avoid use same name as layer.\n\tvar layerPaneID = layerID + \"Pane\";\n\tif (!map.getPane(layerPaneID)) {\n\t\tmap.createPane(layerPaneID);\n\t}\n\tif (symbolType === undefined) {\n\t\tsymbolType = \"cog\";\n\t}\n\tif (color === undefined) {\n\t\tif (fullLayerFlags.getItemByLayerID(layerID).color != \"null\") {\n\t\t\tcolor = fullLayerFlags.getItemByLayerID(layerID).color\n\t\t} else {\n\t\t\tcolor = \"#000000\";\n\t\t}\n\t}\n\n\n\t//syncSidebar(); //refresh POIList\n\n\n\tvar neodiv = document.createElement('div');\n\tneodiv.innerHTML = \"<div class=\\\"list-group-item\\\" layerID='\" + layerID + \"' id=\\\"\" + layerID + \"-list-item\\\" style='background-color:\" + fullLayerFlags.getBackgroundColor(layerID) + \";padding-left:10px;padding-right:5px;'>\" + //list-group-item\n\t\t\"<div class=\\\"panel-heading\\\" style=\\\"width:230px;height:20px;padding:0;margin:0px\\\">\" + //wrapper\n\n\t\t//checkbox\n\t\t\"<div class=\\\"checkbox checkbox-primary\\\" title=\\\"Click to show or hide the layer\\\" style=\\\"float:left ; margin: auto\\\">\" +\n\t\t\"<input type=\\\"checkbox\\\" id=\\\"\" + layerID + \"-checkbox\" + \"\\\" class=\\\"styled\\\" unchecked style=\\\"float:left;vertical-align: middle\\\">\" +\n\t\t\"<label>\" +\n\t\t\"<span style=\\\"float:left;vertical-align: middle\\\" class=\\\"glyphicon glyphicon-move\\\" title=\\\"Drag to change the sequence of layers\\\" aria-hidden=\\\"true\\\"></span>&nbsp\" + //dragger\n\t\t\"</label>\" +\n\t\t\"</div>\" +\n\t\t//checkbox end\n\n\n\t\t//\"<div class=\\\"panel-title\\\" style=\\\"float:left\\\">\" +\n\t\t\"<a style=\\\"float:left\\\" id=\\\"\" + layerID + \"-metadata\" + \"\\\" title=\\\"The metadata of the layer\\\" valign=\\\"top\\\" href=\\\"#\\\">\" + getLayerName(layerID) + \"</a>\" + //metadata\n\t\t\"<a class=\\\"accordion-toggle collapsed\\\" data-toggle=\\\"collapse\\\" data-parent=\\\"#accordion\\\" style=\\\"vertical-align: middle; float:right\\\" href=\\\"#\" + layerID + \"-controlcontainer\" + \"\\\" title=\\\"Click to show or hide the control box\\\">\" +\n\t\t\"</a>\" +\n\t\t//\"</div>\" +\n\t\t\"</div>\" +\n\n\t\t\"<div id=\\\"\" + layerID + \"-controlcontainer\" + \"\\\" style='width:230px;margin:0' class=\\\"panel-collapse collapse\\\" title=\\\"Click to open the legend\\\">\" + //control wrapper\n\t\t\"<div class=\\\"panel-body\\\" style=\\\"width:230px;padding:0px;margin:0px\\\"><br>\" + //wrapper\n\n\t\t\"<a id=\\\"\" + layerID + \"-legend-btn\\\" class=\\\"btn btn-info btn-xs\\\" title=\\\"Click to open the legend\\\" data-toggle=\\\"collapse\\\" href=\\\"#legend-\" + layerID + \"-collapse\\\">\" + '<b' + ' class=\"fa fa-info-circle\" aria-hidden=\"true\"></b>' + \" Legend</a>\" + //legendbutton\n\t\t\"&nbsp&nbsp&nbsp<a id=\\\"\" + layerID + \"-upmost-btn\\\" class=\\\"btn btn-primary btn-xs\\\" title=\\\"Click to move this layer to the top\\\">\" + '<b' + ' class=\"fa fa-thumbs-up\" aria-hidden=\"true\"></b>' + \" Upmost</a>\" + //legendbutton\n\t\t\"&nbsp&nbsp&nbsp<a id=\\\"\" + layerID + \"-zoomto-btn\\\" class=\\\"btn btn-success btn-xs\\\" title=\\\"Click to zoom in the layer\\\">\" + '<b' + ' class=\"fa fa-search-plus\" aria-hidden=\"true\"></b>' + \" Zoomto</a>\" + //legendbutton\n\n\n\t\t\"<input id=\\\"\" + layerID + \"-slider\\\"type=\\\"range\\\" value=\\\"100\\\" title=\\\"Drag to adjust the opacity of the layer\\\">\" + //slider\n\n\t\t'<div class=\"legendcontent\" id=\"' + layerID + '-legendcontent\">' + //legendcontent\n\t\t'<div id=\"' + 'legend-' + layerID + '-collapse' + '\" class=\"panel-collapse collapse collapse\" role=\"tabpanel\" aria-labelledby=\"headingOne0\" aria-expanded=\"true\"></div></div>' +\n\t\t\"</div>\" +\n\t\t\"</div>\" +\n\t\t\"</div>\"\n\tdocument.getElementById(\"layer-list\").prepend(neodiv);\n\n\t$(\"#\" + layerID + \"-metadata\").click(function () { //metadata\n\t\t$(\"#meta-modal\").modal(\"show\");\n\t\t$(\".navbar-collapse.in\").collapse(\"hide\");\n\t\treturn false;\n\t});\n\n\t//-----legend------if you are looking for the real adding legend sentence, pls go to add handle's bottom\n\t$('#' + layerID + \"-legend-btn\").click(function () {\n\t\tif (!$('#' + layerID + \"-checkbox\").prop('checked')) {\n\t\t\talert(\"Please add the layer first.\");\n\t\t}\n\n\t});\n\n\t//------upmost------\n\t$('#' + layerID + \"-upmost-btn\").click(function () {\n\t\tvar layerListOrder = asortable.toArray();\n\t\tvar currentItem = document.getElementById(layerID + \"-list-item\").parentNode;\n\t\tvar currentBase36Id = generateBase36Id(currentItem);\n\t\tfor (var i = 0; i < layerListOrder.length; i++) {\n\t\t\tif (currentBase36Id == layerListOrder[i]) {\n\t\t\t\tvar tempId = layerListOrder[i];\n\t\t\t\tlayerListOrder.splice(i, 1);\n\t\t\t\tlayerListOrder.unshift(tempId);\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tasortable.sort(layerListOrder);\n\t\tsortLayerHandle(e)\n\t});\n\n\t//------zoomto------\n\t$('#' + layerID + \"-zoomto-btn\").click(function () {\n\t\tvar bounds = returnBounds(layerID)\n\t\tmap.fitBounds(bounds)\n\t});\n\n\t//------slider------\n\t$('#' + layerID + \"-slider\").rangeslider({\n\t\tpolyfill: true,\n\t});\n\n\t//------checkbox------\n\t$('#' + layerID + \"-checkbox\").change(function () {\n\t\tif ($(this).prop('checked')) {\n\t\t\t//add layer to the map by layerID\n\t\t\tcheckedHandle(layerID, dataType, URL, symbolType, jsonp, color);\n\t\t\t//include a delete button, a icon, a slider (basically)\n\t\t} else {\n\t\t\tuncheckedHandle(layerID);\n\t\t}\n\t});\n\n\tvar selector = \"#\" + layerID + \"-slider\"\n\t$(document).on('input', selector, function (e) {\n\t\tmap.getPane(layerPaneID).style.opacity = (e.currentTarget.value / 100);\n\t})\n\n}", "setGeojsonLayer(name, config) {\n var options = {\n sortOrder: config.sortOrder\n }\n var map = this\n var layer\n\n if (config.layerStyle)\n options.style = (feature) => config.layerStyle(feature.properties)\n\n if (config.listens) {\n config.listens.forEach((listenerConfig) => {\n map.mediator.register(listenerConfig)\n })\n }\n\n if (config.popupStyle || config.notifies) {\n options.onEachFeature = (feature, layer) => {\n layer.on('click', function () {\n map.emit('marker.click', feature)\n })\n\n if (!config.popupFilter || config.popupFilter(feature)) {\n if (config.popupStyle) {\n layer.bindPopup(config.popupStyle(feature.properties))\n }\n }\n\n if (config.notifies) {\n config.notifies.forEach((eventType) => {\n layer.on(eventType, () => map.mediator.notify(eventType, name, feature, map))\n })\n }\n }\n }\n\n if (config.iconStyle) {\n var iconType = (config.iconStyle({}).type === 'divIcon') ? L.divIcon : L.icon\n\n options.pointToLayer = (feature, latLng) => L.marker(latLng, { icon: iconType(config.iconStyle(feature.properties)) })\n }\n\n if (config.geojsonFilter)\n options.filter = (feature) => config.geojsonFilter(feature)\n\n if (this.geojsonLayers[name]) {\n this.map.removeLayer(this.geojsonLayers[name])\n delete this.geojsonLayers[name]\n }\n\n // if clustering is defined then add a marker cluster layer\n // else add a geoJson layer\n if (nn(config)('cluster').val) {\n\n // if an icon is supplied use it\n // unless showClusterCount is also specified, then show a DivIcon with supplied config\n if (nn(config)('cluster.icon').val) {\n if (nn(config)('cluster.icon.showClusterCount').val) {\n config.cluster.iconCreateFunction = function (cluster) {\n var iconClass = config.cluster.icon.iconClass !== 'undefined' ? config.cluster.icon.iconClass : 'cluster-icon'\n\n config.cluster.icon.html = '<div class=\"' + iconClass + '\"><div class=\"cluster-count\">' + cluster.getChildCount() + '</div></div>'\n return L.divIcon(config.cluster.icon)\n }\n } else {\n config.cluster.iconCreateFunction = function () {\n return L.icon(config.cluster.icon)\n }\n }\n }\n\n layer = new L.MarkerClusterGroup(config.cluster)\n layer.addLayer(L.geoJson(config.geojson, options))\n } else {\n layer = L.geoJson(config.geojson, options)\n }\n\n this.geojsonLayers[name] = layer\n\n this.sortLayers()\n\n map.emit('geojson.add', {\n name: name,\n layer: layer\n })\n }", "function LayerManager() {\n var polyState = {},\n selectedPoly = null,\n selectedData = null;\n\n /* Add a new layer to the map.\n * Updates the database and the layer menu\n */\n this.addNewLayer = function () {\n // Read values from the form\n var name = $('#new-layer-name').val();\n var id = $('#new-layer-id').val();\n var color = $('#new-layer-color').val();\n var parent = $('#new-layer-parent').val();\n\n if (parent === \"Other\") {\n parent = $('#new-layer-new-parent').val();\n }\n\n // Fail silently if fields empty for now\n if (!(name || id || color)) {\n return;\n }\n\n // TODO generalize for any account\n fb.child('vpc/layers').push({name: name, id: id, color: color, parent: parent});\n $('#new-layer').modal('hide');\n };\n\n /* Shows the polygon cloning modal\n */\n this.cloneModal = function () {\n $('#clone-layer').modal('show');\n };\n\n /* Clones the feature to a new layer\n */\n this.clonePoly = function () {\n var newData = $.extend(true, {}, selectedData); // clone the data\n newData.properties.type = $('#clone-layer-type').val();\n fb.child('vpc/features').push(newData);\n\n $('#clone-layer').modal('hide');\n map.closePopup();\n };\n\n /* Turns a overlay layer on or off.\n * When layers are enabled, only the enalbed layers' features\n * appear in the search.\n */\n this.toggleLayer = function (type, color) {\n var i,\n points,\n newPoly,\n activeLandmarks;\n\n if (!polyState[type]) {\n polyState[type] = [];\n for (i = 0; i < DATA.length; ++i) {\n if (DATA[i].properties.type == type && DATA[i].geometry) {\n points = dataUtilities.geoJSONToLeaflet(DATA[i].geometry.coordinates[0]);\n newPoly = L.polygon(points, {color: color, weight: 2});\n\n // Clicking on a polygon will bring up a pop up\n newPoly.on('click', (function (data, poly){\n var content = '<b class=\"popup\">'+data.properties.name+'</b>';\n if (data.properties.link) {\n content = '<a href=\"' + data.properties.link + '\" target=\"blank_\">' + content + '</a>';\n }\n if (loggedIn) {\n content += '<br /><a class=\"clone\" href=\"#\" onclick=\"layerManager.cloneModal()\">Clone</a>';\n }\n L.popup().setLatLng(data.properties.center).setContent(content).openOn(map);\n selectedPoly = poly;\n selectedData = data;\n }).bind(this, DATA[i], newPoly));\n\n // Double clicking a polygon will center the landmark\n // XXX Doesn't work?\n newPoly.on('dblclick', (function (loc) {\n map.setView(loc).setZoom(8);\n }).bind(this, DATA[i].properties.center));\n\n newPoly.addTo(map);\n polyState[type].push(newPoly);\n }\n }\n\n $('#'+type+'-layer').css('font-weight', 600);\n }\n else {\n for (i = 0; i < polyState[type].length; ++i) {\n map.removeLayer(polyState[type][i]);\n }\n\n $('#'+type+'-layer').css('font-weight', 400);\n\n delete polyState[type];\n }\n\n // Update autocomplete based on selected layers\n if (Object.keys(polyState).length === 0) {\n activeLandmarks = DATA;\n }\n else {\n activeLandmarks = [];\n for (var activeType in polyState) {\n activeLandmarks = activeLandmarks.concat(dataUtilities.findDataByType(DATA, activeType));\n }\n }\n\n $('.search').autocomplete({ source: dataUtilities.getAutoCompleteNames([activeLandmarks]) });\n };\n}", "function Layers() {\n\n\tthis.mask = 1 | 0;\n\n}", "layerSetup() {\n this._layer = this.createLayer();\n this._addObservers();\n this._addEventListeners();\n if (this.get('containerLayer')) {\n this.get('containerLayer')._layer.addLayer(this._layer);\n }\n this.didCreateLayer();\n }", "function addLayerToMap1(element, layer) {\n\t\n if (element.checked){\n\t\tlayer.addTo(map);\n } else {\n\t\tlayer.remove();\t\t\t\t\t\n\t};\n}", "function _getLayerJson(layer, callback) {\n var url = null;\n if(layer.layers !== undefined || ((layer.kind || layer.type) !== undefined)) {\n // layer object contains the layer data\n _.defer(function() { callback(layer); });\n return;\n } else if(layer.table !== undefined && layer.user !== undefined) {\n // layer object points to cartodbjson\n url = cartodbUrl(layer);\n } else if(layer.indexOf) {\n // fetch from url\n url = layer;\n }\n if(url) {\n cdb.core.Loader.get(url, callback);\n } else {\n _.defer(function() { callback(null); });\n }\n }", "function GridControl(selName, layerObj) {\n // properties\n this.selectName = selName;\n this.object = (layerObj) ? findObject(selName, layerObj) : findObject(selName);\n this.list = new Array();\n this.valueList = new Array();\n this.index = -1;\n}", "function FeatureLayer(layer_name) {\n var features = {} // holds the OpenLayers.Feature.Vector objects, keyed by topic ID\n var style_map = new OpenLayers.StyleMap({\n default: default_style,\n select: select_style\n })\n // create vector layer\n var vector_layer = new OpenLayers.Layer.Vector(layer_name, {\n styleMap: style_map\n })\n map.addLayer(vector_layer)\n bind_select_handler()\n // add SelectFeature control\n var select_control = new OpenLayers.Control.SelectFeature(vector_layer, {\n clickout: false\n })\n map.addControl(select_control)\n select_control.activate()\n\n // === Public API ===\n\n this.add_feature = function(pos, topic, do_select) {\n // remove feature if already on the map\n if (features[topic.id]) {\n vector_layer.removeFeatures([features[topic.id]])\n }\n // create feature\n var p = transform_to_map(pos.lon, pos.lat)\n var geometry = new OpenLayers.Geometry.Point(p.lon, p.lat)\n var feature = new OpenLayers.Feature.Vector(geometry, {topic_id: topic.id})\n features[topic.id] = feature\n vector_layer.addFeatures([feature])\n //\n if (do_select) {\n this.select_feature(topic.id)\n } \n }\n\n this.select_feature = function(topic_id) {\n var feature = features[topic_id]\n if (feature) {\n unbind_select_handler()\n //\n select_control.clickFeature(feature)\n //\n bind_select_handler()\n scroll_to_center(feature)\n } else {\n // ### alert(\"FeatureLayer: there is no feature for topic \" + topic_id)\n }\n }\n\n this.remove_feature = function(topic_id) {\n vector_layer.removeFeatures([features[topic_id]])\n // ### TODO: delete from features object\n }\n\n this.remove_all_features = function() {\n vector_layer.removeAllFeatures()\n }\n\n // ===\n\n function bind_select_handler() {\n vector_layer.events.on({\"featureselected\": do_select_feature})\n }\n\n function unbind_select_handler() {\n vector_layer.events.un({\"featureselected\": do_select_feature})\n }\n\n // ---\n\n function do_select_feature(event) {\n dm4c.do_select_topic(event.feature.attributes.topic_id)\n }\n\n function scroll_to_center(feature) {\n var p = new OpenLayers.LonLat(feature.geometry.x, feature.geometry.y)\n if (!map.getExtent().containsLonLat(p)) {\n map.setCenter(p)\n }\n }\n }", "function addBoundaryLayer(object) {\n\n var points = ['airports-extended', 'healthsites', 'volcano_list', 'glopal_power_plant', 'world_port_index']\n\n\n var k = Object.keys(object); //what layer is being added\n var v = Object.values(object)[0]; //true or false if clicked\n\n var clicked = k[0]\n\n console.log(v)\n console.log(clicked)\n\n\n if(points.includes(clicked)) {\n\n if(map.getLayer(clicked)) {\n map.removeLayer(clicked)\n } else {\n\n\n map.addLayer({\n 'id': clicked,\n 'type': 'circle',\n 'source': 'points-source',\n 'filter': ['==', 'layer', clicked],\n 'layout': {\n 'visibility': 'visible'\n },\n 'paint': {\n 'circle-color': pointColors[clicked],\n 'circle-radius': 7,\n 'circle-opacity': 0.7\n }\n })\n\n }\n console.log(clicked)\n\n map.on('click', clicked, (e) => {\n const coordinates = e.features[0].geometry.coordinates.slice();\n const description = e.features[0].properties[pointDesc[clicked]];\n\n //console.log(coordinates);\n getIso(coordinates)\n\n new mapboxgl.Popup({\n className: 'popupCustom'\n })\n .setLngLat(coordinates)\n .setHTML(description)\n .addTo(map);\n\n })\n\n \n\n //map.setFilter('points', ['==', 'layer', clicked])\n //addPointLayer($(this))\n\n }\n else if (clicked === 'underwater-overlay') {\n addCables()\n\n } else if (!v) {\n \n map.removeLayer(clicked)\n console.log('uncheck: ' + clicked);\n \n } else {\n\n var slayer;\n var color;\n var source;\n\n if (clicked === 'admin1-overlay') {\n source = 'admin1'\n slayer = 'admin1'\n color = 'red'\n } else if (clicked === 'admin2-overlay') {\n source = 'admin2'\n slayer = 'admin2'\n color = '#003399'\n } else if (clicked === 'allsids') {\n //console.log('sids!')\n source = 'allsids'\n slayer = 'allSids'\n color = 'orange'\n } else {\n //source = 'pvaph'\n\n //layer == 'airports=extended', 'healthsites', 'volcano-list', 'glopal_power_plant', ''\n console.log($(this).val());\n //console.log($(this).id())\n console.log($(this))\n }\n\n map.addLayer({\n 'id': clicked,\n 'type': 'line',\n 'source': source,\n 'source-layer': slayer,\n 'layout': {\n 'visibility': 'visible'\n },\n\n 'paint': {\n 'line-color': color,\n 'line-width': 1\n\n }\n }, firstSymbolId);\n\n if (map.getLayer('admin1-overlay')) {\n map.moveLayer(clicked, 'admin1-overlay')\n\n }\n\n map.on('mouseover', function () {\n\n\n\n })\n\n }\n\n\n}", "function showlayer(name) {\n l = map.getLayersByName(name);\n l[0].setVisibility(true);\n}", "function InitSetLayer_Framework_L1() {\n ggbApplet.setLayerVisible(DEFAULT_SETTING_LAYER, true);\n// ggbApplet.setLayer(\"g\", DEFAULT_SETTING_LAYER);\n// ggbApplet.setLayer(\"textSettingA0\", DEFAULT_SETTING_LAYER);\n}", "function InitSetLayer_Framework_L1() {\n ggbApplet.setLayerVisible(DEFAULT_SETTING_LAYER, true);\n// ggbApplet.setLayer(\"g\", DEFAULT_SETTING_LAYER);\n// ggbApplet.setLayer(\"textSettingA0\", DEFAULT_SETTING_LAYER);\n}", "function MCustomTileLayer(map, layer, slot, opacity) {\n\t//jQuery.log(\"MCustomTileLayer\");\n\tthis.map = map;\n\tthis.opacity = opacity;\n\tthis.tiles = Array();\n\tthis.layer = layer;\n\tthis.animationSlot = slot;\n\tthis.tileSize = new google.maps.Size(256, 256);\n\tthis.maxZoom = 19;\n\tthis.minZoom = 4;\n\tthis.name = 'Custom Layer';\n\tthis.alt = 'Custom Layer';\n\tthis.visible = false;\n\tthis.initialized = false;\n\tthis.self = this;\n}", "function GetLayer(myDoc,name){\n\tvar layer = myDoc.layers.item(name);\n\tvar i = 0;\n\twhile(layer.isValid){\n\t\ti++;\n\t\tlayer = myDoc.layers.item(name+i);\n\t}\n\tif(i===0){\n\t\tlayer = myDoc.layers.add({name:name});\n\t} else {\n\t\tlayer = myDoc.layers.add({name:name+i});\n\t}\n\treturn layer;\n\n}", "function setZ(layerName, zIndex) \n{\n var theLayer = getElement(layerName);\n\n if (layerobject)\n theLayer.zIndex = zIndex;\n else\n theLayer.style.zIndex = zIndex;\n}", "function toggleLayer(layerid) {\r\n theLayer = getLayerConfig( layerid );\r\n if (theLayer) {\r\n $(\".leaflet-control-layers-overlays label\").each(function() {\r\n if ( theLayer.name == $(this).text().trim() ) {\r\n $(this).children(\"input\").trigger(\"click\");\r\n }\r\n });\r\n }\r\n}", "get layerView() { return this._layerView; }", "function CartoDBSubLayer(layer, position) {\n SubLayerBase.call(this, layer, position);\n this._bindInteraction();\n\n var layer = this._parent.getLayer(this._position);\n // TODO: Test this\n if (Backbone.Model && layer) {\n this.infowindow = new Backbone.Model(layer.infowindow);\n this.infowindow.bind('change', function() {\n layer.infowindow = this.infowindow.toJSON();\n this._parent.setLayer(this._position, layer);\n }, this);\n }\n}", "addLayer(details){\n //if the layer already exists then delete it\n if (this.map.getLayer(details.id)){\n this.map.removeLayer(details.id);\n } \n this.map.addLayer({\n 'id': details.id,\n 'type': details.type,\n 'source': details.sourceId,\n 'source-layer': details.sourceLayer,\n 'paint': details.paint\n }, (details.beforeId) ? details.beforeId : undefined);\n //set a filter if one is passed\n if (details.hasOwnProperty('filter')) this.map.setFilter(details.id, details.filter);\n if (this.props.view === 'country'){\n //set the visibility of the layer depending on the visible property of the status \n let status = this.props.statuses.filter(status => {\n return (status.layers.indexOf(details.id) !== -1);\n })[0];\n if (status) this.map.setLayoutProperty(details.id, \"visibility\", (status.visible) ? \"visible\" : \"none\" );\n }\n }", "function LeafletTool() {\n go.Tool.call(this);\n this.name = \"Leaflet\";\n }", "function LeafletTool() {\n go.Tool.call(this);\n this.name = \"Leaflet\";\n }", "function showLayer(layer) {\r\n setMapOnAll(map, layer);\r\n}", "async function getLayer(layerId) {\n const {\n id,\n url,\n label,\n date_created,\n imagery_date,\n imagery_end_date,\n srcType,\n layerType,\n category,\n source,\n bounds,\n yield_default,\n asset,\n } = await redis.hgetallAsync(`layer:${layerId}`);\n\n return {\n id: Number(id),\n url: url || null,\n label: label || null,\n date_created: date_created || null,\n imagery_date: imagery_date || null,\n imagery_end_date: imagery_end_date || null,\n srcType: srcType || null,\n layerType: layerType || null,\n category: category || null,\n source: source || null,\n bounds: bounds || null,\n yield_default: yield_default ? true : false,\n asset: Number(asset),\n };\n}", "function addWMSLayer(name, geoserver_name) {\n wms_layer = new OpenLayers.Layer.WMS(name, geoserver_url, {\n layers: \"cite:\" + geoserver_name,\n format: \"image/png8\",\n tiled: true,\n singleTile: false,\n transparent: true,\n styles: \"cite:Hazard Map\",\n tilesorigin: map.maxExtent.left + \",\" + map.maxExtent.bottom,\n }, {\n displayInLayerSwitcher: !1\n }, {\n isBaseLayer: false\n });\n registerEvents(wms_layer);\n toggleWMSLayer(name);\n}", "makeMarkerLayerGroup() {\n this._markerLayerGroup = new L.layerGroup().addTo(this.getMap());\n }", "function handleLayer(layer) {\r\n\r\n // Calculate fill color using attribute\r\n // TODO: change to MURC attribute\r\n var fillColor = getColor(layer.feature.properties.MURC_Class);\r\n\r\n // Set the style of each layer\r\n layer.setStyle({\r\n fillColor: fillColor,\r\n fillOpacity: .7,\r\n color: '#555',\r\n weight: 1,\r\n opacity: .5\r\n });\r\n\r\n // Set popup for each layer\r\n var popupContent = \"<br><br><b>MURC:</b><br>\" + layer.feature.properties.MURC_Class + \": \" + murcDefs[layer.feature.properties.MURC_Class] + \"<br><br><b>MURC 3-Class Version:</b><br>\" + murcDefs[layer.feature.properties.MURC_3clas];\r\n var popup = L.popup({\r\n autoPan: false\r\n })\r\n .setContent(popupContent);\r\n layer.bindPopup(popup);\r\n\r\n // Create event listeners for hover\r\n layer.on({\r\n click: clickLayer,\r\n mouseout: leaveLayer\r\n });\r\n}", "setActiveLayer(layer) {\r\n this.activeLayer = layer;\r\n }", "function MergedLayer3d( config ) {\n\n\t// NativeLayer3d inherits from abstract layer \"MergedLayer\"\n\n\tMergedLayer.call( this, config );\n\n\t/**\n\t * mergedLayer3d has three output dimensions: [ width, height, depth ].\n\t *\n\t * @type { int }\n\t */\n\n\tthis.width = undefined;\n\tthis.height = undefined;\n\tthis.depth = undefined;\n\n\t/**\n\t * Feature map's handlers list.\n\t *\n\t * @type { Array }\n\t */\n\n\tthis.segregationHandlers = [];\n\n\t/**\n\t * Feature maps's centers when layer is totally open.\n\t *\n\t * @type { Array }\n\t */\n\n\tthis.openFmCenters = [];\n\n\t/**\n\t * Feature maps' centers when layer is closed.\n\t *\n\t * @type { Array }\n\t */\n\n\tthis.closeFmCenters = [];\n\n\t/**\n\t * Concrete strategy in runtime.\n\t * Initialized in MergedLayer3d's initStrategy period.\n\t * Applicable strategy: Add3d, Average3d, Concatenate3d, Dot3d, Maximum3d, Multiply3d, Subtract3d.\n\t *\n\t * @type { Object }, MergeStrategy3d\n\t */\n\n\tthis.operationStrategy = undefined;\n\n\t/**\n\t * Label to define whether layer need an \"output value\" from backend model (tfjs, keras, or tf).\n\t * False means that user need to add value for MergedLayer3d when they are preprocessing multi-output for the model.\n\t *\n\t * @type { boolean }\n\t */\n\n\tthis.autoOutputDetect = false;\n\n\t// Init concrete strategy based on config.\n\n\tthis.initStrategy( config );\n\n\tthis.layerDimension = 3;\n\n}", "addLabel(layer, text) {\n const prop = layer.feature.properties;\n const geometry = layer.feature.geometry;\n const labelStyle = L.extend(prop.labelStyle || {}, this.options.labelStyle);\n const latlng = this._getLabelLatlng(geometry);\n\n if (prop.style && prop.style.color) {\n labelStyle.color = prop.style.color;\n }\n\n layer._label = label(latlng, {\n html: text,\n position: geometry.type === 'Point' ? 'below' : 'middle',\n labelStyle: labelStyle,\n pane: this.options.labelPane || 'markerPane',\n });\n\n this._labels.addLayer(layer._label);\n }", "function dhtml_getLayer(name) {\r\n if (name != null) {\r\n if (name.clip || name.style) return name;\r\n if (document.getElementById) return document.getElementById(name);\r\n if (document.all) return document.all[name];\r\n if (document.layers) return document.layers[name];\r\n }\r\n return null;\r\n}", "function createDDLayers(){\n var geoCriteria = \"<p style=\\\"margin:1px\\\"><a> \"+layerText+\": </a>\"+\n \"<a href=\\\"javascript:\\\" onclick=\\\"shiftGeo()\\\" class=\\\"shift\\\">\"+changeSelector+\"</a></p>\";\n var geoLimit = \"<p style=\\\"margin:1px\\\"><a> \"+limitLayers+\": </a></p>\";\n //Geographical layers\n geoCriteria += \"<div id=\\\"layerComponents\\\" style=\\\"width:260px;\\\">\"+\n \"<select name=ddLayer style=\\\"width:120px;\\\" class=\\\"geoCommons\\\" \"+\n \"onchange=\\\"onChangeLayer(this.form.ddLayer,this.form.cbAll);\\\">\";\n for(var i=0;i<layersList.length;i++){ //Setting drop down options\n geoCriteria+= \"<option>\"+layersList[i][1]+\"</option>\";\n }\n geoCriteria+= \"</select>\"+addAll+\"<input type=\\\"checkbox\\\" name=\\\"cbAll\\\" style=\\\"width:20px;\\\" class=\\\"geoCommons\\\"\"+\n \" onchange=\\\"onChangeSelectAll(this.form.cbAll,this.form.ddLayer);\\\"</input>\"+\n \"<input type=\\\"button\\\" name=\\\"clearAll\\\" style=\\\"width:25px;\\\" class=\\\"geoClear\\\"\"+\n \" onclick=\\\"clearAllPolygons(this.form.cbAll);\\\"</input></>\"+\"</div>\";\n document.getElementById('currentLayer').innerHTML = geoCriteria;\n //Limit layer\n geoLimit += \"<div id=\\\"layerLimitComponents\\\" style=\\\"width:260px;display:none;\\\">\"+\n \"<select name=ddLimitLayer style=\\\"width:120px;\\\" class=\\\"geoCommons\\\" \"+\n \"onchange=\\\"onChangeLimitLayer(this.form.ddLimitLayer,this.form.cbLimitAll);\\\">\";\n for(var j=0;j<layersList.length;j++){ //Setting drop down options\n geoLimit+= \"<option>\"+layersList[j][1]+\"</option>\";\n }\n geoLimit+= \"</select>\"+addAll+\"<input type=\\\"checkbox\\\" name=\\\"cbLimitAll\\\" style=\\\"width:20px;\\\" class=\\\"geoCommons\\\"\"+\n \" onchange=\\\"onChangeSelectAllLimits(this.form.cbLimitAll,this.form.ddLimitLayer);\\\"</input>\"+\n \"<input type=\\\"button\\\" name=\\\"clearAll\\\" style=\\\"width:25px;\\\" class=\\\"geoClear\\\"\"+\n \" onclick=\\\"clearAllLimitPolygons(this.form.cbLimitAll);\\\"</input></>\"+\"</div>\";\n document.getElementById('currentLimitLayer').innerHTML = geoLimit;\n}", "function layersControl () {\r\n if (maptype == \"artmap\") { \r\n basemaps = {\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen\r\n };\r\n overlays = {\r\n 'WV Artikel <img src=\"./lib/images/wv-logo-12.png\" />' : wvarticles\r\n };\r\n }\r\n \r\n else if (maptype == \"geomap\") {\r\n basemaps = {\r\n 'Mapnik <img src=\"./lib/images/wmf-logo-12.png\" />': mapnik,\r\n 'Mapquest open <img src=\"./lib/images/external.png\" />': mapquestopen,\r\n 'Mapquest aerial <img src=\"./lib/images/external.png\" />': mapquest\r\n }; \r\n overlays = {\r\n 'Mapquest Beschriftungen <img src=\"./lib/images/external.png\" />': maplabels,\r\n 'Grenzen <img src=\"./lib/images/external.png\" />': boundaries,\r\n 'Radwege <img src=\"./lib/images/external.png\" />': cycling\r\n };\r\n }\r\n \r\n else if (maptype == \"gpxmap\") { \r\n basemaps = {\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen\r\n };\r\n overlays = {\r\n 'WV Artikel <img src=\"./lib/images/wv-logo-12.png\" />' : wvarticles\r\n };\r\n }\r\n \r\n else if (maptype == \"monmap\") {\r\n basemaps = {\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen,\r\n 'Mapnik <img src=\"./lib/images/wmf-logo-12.png\" />' : mapnik, \r\n 'Reliefkarte <img src=\"./lib/images/external.png\" />' : landscape\r\n };\r\n overlays = {\r\n 'Denkmäler <img src=\"./lib/images/wv-logo-12.png\" />' : monuments\r\n };\r\n }\r\n\r\n else if (maptype == \"poimap2\") {\r\n basemaps = {\r\n 'Mapnik <img src=\"./lib/images/wmf-logo-12.png\" />' : mapnik,\r\n 'Mapnik s/w <img src=\"./lib/images/wmf-logo-12.png\" />' : mapnikbw,\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen,\r\n 'Mapquest Aerial <img src=\"./lib/images/external.png\" />' : mapquest,\r\n 'Verkehrsliniennetz <img src=\"./lib/images/external.png\" />' : transport,\r\n 'Reliefkarte <img src=\"./lib/images/external.png\" />' : landscape\r\n };\r\n overlays = {\r\n 'Mapquest Beschriftungen <img src=\"./lib/images/external.png\" />' : maplabels,\r\n 'Grenzen <img src=\"./lib/images/external.png\" />' : boundaries,\r\n 'Schummerung <img src=\"./lib/images/wmf-logo-12.png\" />' : hill,\r\n 'Radwege <img src=\"./lib/images/external.png\" />' : cycling,\r\n 'Wanderwege <img src=\"./lib/images/external.png\" />' : hiking,\r\n 'Sehenswürdigkeiten <img src=\"./lib/images/wv-logo-12.png\" />' : markers,\r\n 'Reiseziele <img src=\"./lib/images/wv-logo-12.png\" />' : wvarticles,\r\n 'GPX Spuren / Kartenmaske <img src=\"./lib/images/wv-logo-12.png\" />' : tracks\r\n };\r\n }\r\n}", "function addLayer(layer, notify) {\n self.startLoading();\n\n layer.addTo(drawnItems);\n\n if (options.zoomToObject && layer.getBounds) {\n mapImpl.fitBounds(drawnItems.getBounds(), {maxZoom: options.maxAutoZoom, animate: ANIMATE});\n mapImpl.invalidateSize();\n }\n\n if (notify) {\n self.notifyAll();\n }\n\n self.finishLoading();\n }", "function baseMapControl() {\n\n //initial basemap toggle value\n var baseName = $('#togGroup input').val();\n\n $('#togGroup input').change(function (e) {\n\n map.removeLayer(tileLayer);\n\n if (baseLabels) {\n map.removeLayer(baseLabels);\n }\n\n baseName = $(this).val();\n console.log(baseName);\n\n tileLayer = L.esri.basemapLayer(baseName);\n tileLayer.addTo(map);\n\n if (baseName != 'Topographic') {\n baseLabels = L.esri.basemapLayer(baseName + 'Labels');\n baseLabels.addTo(map);\n }\n });\n }", "render() {\n\t\tvar layers = Object.keys(this.props.layers).map(function(layer_id, i) {\n\t\t\tvar layer = this.props.layers[layer_id];\n var style = \"info\";\n var active = (layer_id == this.state.active_layer);\n var glyphicon = (this.state.visible_layers.indexOf(layer_id) < 0) ? \"ban-circle\" : \"eye-open\";\n\n\t\t\treturn (\n\t\t\t\t<ListGroupItem\n\t\t\t\t\tdata-id={ i } key={ i }\n\t\t\t\t\tbsStyle={style} active={active}>\n <Button className=\"layer-visible-button\" bsSize=\"xsmall\" onClick={this.toggleLayerVisibility(layer_id).bind(this)}><Glyphicon glyph={glyphicon} /></Button>\n <span className=\"active-layer-clickable\" onClick={this.toggleLayerActive(layer_id).bind(this)}>{layer.layer_name}</span>\n <Button className=\"layer-delete-button\" bsSize=\"xsmall\" onClick={this.deleteLayer(layer_id).bind(this)}><Glyphicon glyph=\"glyphicon glyphicon-remove\" /></Button>\n\t\t\t\t</ListGroupItem>\n\t\t\t);\n\t\t}.bind(this));\n\n\t\treturn <ListGroup id=\"layers\">{ layers }</ListGroup>\n\t}", "constructor() {\n let cfg = {\n title: \"USGS Topo Basemap\",\n version: \"1.3.0\",\n service: \"https://basemap.nationalmap.gov:443/arcgis/services/USGSTopo/MapServer/WmsServer?\",\n layerNames: \"0\",\n sector: new WorldWind.Sector(-90.0, 90.0, -180, 180),\n levelZeroDelta: new WorldWind.Location(180, 180),\n numLevels: 15,\n format: \"image/png\",\n size: 256,\n coordinateSystem: \"EPSG:4326\", // optional\n styleNames: \"\" // (optional): {String} A comma separated list of the styles to include in this layer.</li>\n };\n super(cfg);\n\n // Make this layer opaque\n this.opacity = 1.0;\n\n // Requesting tiles with transparency (the nominal case) causes the layer's labels to bleed \n // the underlying background layer which makes for a rather ugly map.\n this.urlBuilder.transparent = false;\n }", "function switchLayer(layer){\n var layerId = layer.target.id;\n map.setStyle(mapStyles[layerId]);\n }" ]
[ "0.72282934", "0.6518315", "0.64626616", "0.64509124", "0.6385719", "0.633748", "0.6334947", "0.6328613", "0.62371516", "0.62349665", "0.6230034", "0.6212534", "0.61491644", "0.6133748", "0.61318237", "0.61157817", "0.61015767", "0.6068367", "0.60625166", "0.60415834", "0.60392344", "0.6026905", "0.6009022", "0.5967126", "0.5948612", "0.5916614", "0.59140253", "0.5894476", "0.58853245", "0.5873698", "0.5852191", "0.5847828", "0.5834151", "0.580973", "0.5804829", "0.5784665", "0.5758606", "0.57432324", "0.5740894", "0.57354784", "0.5731065", "0.5731065", "0.57163113", "0.5713303", "0.5710478", "0.5703536", "0.5692826", "0.56919247", "0.56813914", "0.5662542", "0.5660161", "0.5644054", "0.5639227", "0.5632293", "0.56140465", "0.560722", "0.56063926", "0.5599825", "0.5592393", "0.5586714", "0.55842507", "0.55796534", "0.5578368", "0.5577134", "0.5568265", "0.5566652", "0.5562123", "0.5559105", "0.55501306", "0.5549794", "0.5549524", "0.5539878", "0.5505993", "0.54894", "0.54894", "0.5473671", "0.5460723", "0.5452776", "0.5442049", "0.54346657", "0.5431243", "0.54308", "0.5428726", "0.5428726", "0.54277974", "0.54271775", "0.54222", "0.54209757", "0.54194015", "0.54129475", "0.54106617", "0.541058", "0.5409039", "0.54014975", "0.5388341", "0.53871864", "0.5382938", "0.5371392", "0.5361858", "0.53591824" ]
0.778418
0
This is an internal class, used to group LayerControlItems by groupName. Since each table row in the layer control is a single LayerControlGroup rather than a LayerControl item, all the HTML elements are associated with a group rather than an item.
function LayerControlGroup(layerControlItems, name, base) { this.layerControlItems = layerControlItems; this.name = name; this.base = !!base; this._anyLayerVisible = function (map) { for (var i in this.layerControlItems) { if (map.hasLayer(this.layerControlItems[i].layer)) return true; } return false; }; this.anyLabelable = function () { for (var i in this.layerControlItems) { if (this.layerControlItems[i].labelable) return true; } return false; }; // IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe) this.createVisibleInputElement = function (map) { var checked = this._anyLayerVisible(map); if (this.base) { var radioHtml = '<input type="radio" class="leaflet-control-layers-selector" name="leaflet-base-layers"'; //var radioHtml = '<input type="radio" class="leaflet-control-layers-selector" name="leaflet-exclusive-group-layer-' + this.group + '"'; if (checked) { radioHtml += ' checked="checked"'; } radioHtml += '/>'; var radioFragment = document.createElement('div'); radioFragment.innerHTML = radioHtml; radioFragment.firstChild.layerControlElementType = LayerControlElementType.VisibilityRadio; radioFragment.firstChild.groupName = this.name; return radioFragment.firstChild; } else { var input = document.createElement('input'); input.type = 'checkbox'; input.className = 'leaflet-control-layers-selector'; input.defaultChecked = checked; input.layerControlElementType = LayerControlElementType.VisibilityCheckbox; input.groupName = this.name; return input; } }; this.createLabelInputElement = function () { var input = document.createElement('input'); input.type = 'checkbox'; input.className = 'leaflet-control-layers-selector'; input.defaultChecked = false; input.layerControlType = "label"; input.layerControlElementType = LayerControlElementType.LabelCheckbox; input.groupName = this.name; return input; }; this.createNameSpanElement = function () { var span = document.createElement('span'); span.innerHTML = ' ' + this.name; span.groupName = name; return span; }; // IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe) this.createSelectElement = function (map) { // NOTE: Opening the select element and displaying the options list fires the select.onmouseout event which // propagates to the div container and collapses the layer control. The onmouseout handler below will // stop this event from propagating. It has an if-else clause because IE handles this differently than other browsers. var selectHtml = '<select class="leaflet-control-layers-selector" onmouseout="if (arguments[0]) {arguments[0].stopPropagation();} else {window.event.cancelBubble();}">'; for (var i = 0; i < this.layerControlItems.length; i++) { selectHtml += '<option value="' + this.layerControlItems[i].name + '"'; if (map.hasLayer(this.layerControlItems[i].layer)) { selectHtml += " selected='selected'"; } selectHtml += '>' + this.layerControlItems[i].name + "</option>"; } selectHtml += '</select>'; var selectFragment = document.createElement('div'); selectFragment.innerHTML = selectHtml; selectFragment.firstChild.layerControlElementType = LayerControlElementType.LayerSelect; selectFragment.firstChild.groupName = this.name; return selectFragment.firstChild; }; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "_addGroupElements(details) {\n const that = this,\n groups = details.groups,\n groupLabels = details.groupLabels,\n group = details.group,\n groupIndex = groups.indexOf(group),\n tabLabelContainer = details.tabLabelContainer;\n let groupLabel;\n\n if (groupIndex !== -1) {\n // group exists\n groupLabel = groupLabels[groupIndex];\n groupLabel.dropDown.appendChild(tabLabelContainer);\n }\n else {\n // group does not exist\n groups.push(group);\n\n const groupContainers = that._addGroupContainer(group, details.jqxTabItemsGroup.labelSize),\n groupDropDown = groupContainers.dropDown;\n\n groupLabel = groupContainers.label;\n\n groupDropDown.appendChild(tabLabelContainer);\n groupDropDown.groupContainer = groupContainers.label;\n\n details.documentFragment.appendChild(groupLabel);\n\n groupLabels.push(groupLabel);\n }\n\n if (that.selectedIndex === details.i) {\n that._selectedGroup = groupLabel;\n groupLabel.$.addClass('jqx-tab-group-selected');\n }\n }", "addGroup(groupKey, groupType, attributes) {\n const existingGroup = this.groups[groupKey];\n if (existingGroup) {\n return existingGroup.groupElement;\n }\n const proxyContainer = this.domElementProvider.createElement(groupType);\n // If we want to add a role to the group, and still use e.g.\n // a list group, we need a wrapper div.\n let groupElement;\n if (attributes && attributes.role && groupType !== 'div') {\n groupElement = this.domElementProvider.createElement('div');\n groupElement.appendChild(proxyContainer);\n }\n else {\n groupElement = proxyContainer;\n }\n groupElement.className = 'highcharts-a11y-proxy-group highcharts-a11y-proxy-group-' +\n groupKey.replace(/\\W/g, '-');\n this.groups[groupKey] = {\n proxyContainerElement: proxyContainer,\n groupElement,\n type: groupType,\n proxyElements: []\n };\n attr(groupElement, attributes || {});\n if (groupType === 'ul') {\n proxyContainer.setAttribute('role', 'list'); // Needed for webkit\n }\n // Add the group to the end by default, and perhaps then we\n // won't have to reorder the whole set of groups.\n this.afterChartProxyPosContainer.appendChild(groupElement);\n this.updateGroupOrder(this.groupOrder);\n return groupElement;\n }", "function ItemGroup(props) {\n\t var children = props.children,\n\t className = props.className,\n\t divided = props.divided,\n\t items = props.items,\n\t link = props.link,\n\t relaxed = props.relaxed;\n\n\t var classes = (0, _classnames2.default)('ui', className, (0, _lib.useKeyOnly)(divided, 'divided'), (0, _lib.useKeyOnly)(link, 'link'), (0, _lib.useKeyOrValueAndKey)(relaxed, 'relaxed'), 'items');\n\t var rest = (0, _lib.getUnhandledProps)(ItemGroup, props);\n\t var ElementType = (0, _lib.getElementType)(ItemGroup, props);\n\n\t if (children) {\n\t return _react2.default.createElement(\n\t ElementType,\n\t _extends({}, rest, { className: classes }),\n\t children\n\t );\n\t }\n\n\t var itemsJSX = (0, _map3.default)(items, function (item) {\n\t var childKey = item.childKey,\n\t itemProps = _objectWithoutProperties(item, ['childKey']);\n\n\t var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n\t return _react2.default.createElement(_Item2.default, _extends({}, itemProps, { key: finalKey }));\n\t });\n\n\t return _react2.default.createElement(\n\t ElementType,\n\t _extends({}, rest, { className: classes }),\n\t itemsJSX\n\t );\n\t}", "onStoreGroup({ groupers }) {\n const grid = this.grid,\n element = grid.element,\n curGroupHeaders = element && DomHelper.children(element, '.b-grid-header.b-group');\n\n if (element) {\n for (let header of curGroupHeaders) {\n // IE11 doesnt support this\n //header.classList.remove('b-group', 'b-asc', 'b-desc');\n header.classList.remove('b-group');\n header.classList.remove('b-asc');\n header.classList.remove('b-desc');\n }\n\n for (let groupInfo of groupers) {\n let header = grid.getHeaderElementByField(groupInfo.field);\n // IE11 doesnt support this\n //header && header.classList.add('b-group', groupInfo.ascending ? 'b-asc' : 'b-desc');\n if (header) {\n header.classList.add('b-group');\n header.classList.add(groupInfo.ascending ? 'b-asc' : 'b-desc');\n }\n }\n }\n }", "function GroupItemMetadataProvider(options) {\n var _grid;\n var _defaults = {\n checkboxSelect: false,\n checkboxSelectCssClass: \"slick-group-select-checkbox\",\n checkboxSelectPlugin: null,\n groupCssClass: \"slick-group\",\n groupTitleCssClass: \"slick-group-title\",\n totalsCssClass: \"slick-group-totals\",\n groupFocusable: true,\n totalsFocusable: false,\n toggleCssClass: \"slick-group-toggle\",\n toggleExpandedCssClass: \"expanded\",\n toggleCollapsedCssClass: \"collapsed\",\n enableExpandCollapse: true,\n groupFormatter: defaultGroupCellFormatter,\n totalsFormatter: defaultTotalsCellFormatter\n };\n\n options = $.extend(true, {}, _defaults, options);\n\n\n function defaultGroupCellFormatter(row, cell, value, columnDef, item, grid) {\n if (!options.enableExpandCollapse) {\n return item.title;\n }\n\n var indentation = item.level * 15 + \"px\";\n\n return (options.checkboxSelect ? '<span class=\"' + options.checkboxSelectCssClass +\n ' ' + (item.selectChecked ? 'checked' : 'unchecked') + '\"></span>' : '') +\n \"<span class='\" + options.toggleCssClass + \" \" +\n (item.collapsed ? options.toggleCollapsedCssClass : options.toggleExpandedCssClass) +\n \"' style='margin-left:\" + indentation +\"'>\" +\n \"</span>\" +\n \"<span class='\" + options.groupTitleCssClass + \"' level='\" + item.level + \"'>\" +\n item.title +\n \"</span>\";\n }\n\n function defaultTotalsCellFormatter(row, cell, value, columnDef, item, grid) {\n return (columnDef.groupTotalsFormatter && columnDef.groupTotalsFormatter(item, columnDef, grid)) || \"\";\n }\n\n\n function init(grid) {\n _grid = grid;\n _grid.onClick.subscribe(handleGridClick);\n _grid.onKeyDown.subscribe(handleGridKeyDown);\n\n }\n\n function destroy() {\n if (_grid) {\n _grid.onClick.unsubscribe(handleGridClick);\n _grid.onKeyDown.unsubscribe(handleGridKeyDown);\n }\n }\n\n function handleGridClick(e, args) {\n var $target = $(e.target);\n var item = this.getDataItem(args.row);\n if (item && item instanceof Slick.Group && $target.hasClass(options.toggleCssClass)) {\n var range = _grid.getRenderedRange();\n this.getData().setRefreshHints({\n ignoreDiffsBefore: range.top,\n ignoreDiffsAfter: range.bottom + 1\n });\n\n if (item.collapsed) {\n this.getData().expandGroup(item.groupingKey);\n } else {\n this.getData().collapseGroup(item.groupingKey);\n }\n\n e.stopImmediatePropagation();\n e.preventDefault();\n }\n if (item && item instanceof Slick.Group && $target.hasClass(options.checkboxSelectCssClass)) {\n item.selectChecked = !item.selectChecked;\n $target.removeClass((item.selectChecked ? \"unchecked\" : \"checked\"));\n $target.addClass((item.selectChecked ? \"checked\" : \"unchecked\"));\n // get rowIndexes array\n var rowIndexes = _grid.getData().mapItemsToRows(item.rows);\n (item.selectChecked ? options.checkboxSelectPlugin.selectRows : options.checkboxSelectPlugin.deSelectRows)(rowIndexes);\n }\n }\n\n // TODO: add -/+ handling\n function handleGridKeyDown(e, args) {\n if (options.enableExpandCollapse && (e.which == $.ui.keyCode.SPACE)) {\n var activeCell = this.getActiveCell();\n if (activeCell) {\n var item = this.getDataItem(activeCell.row);\n if (item && item instanceof Slick.Group) {\n var range = _grid.getRenderedRange();\n this.getData().setRefreshHints({\n ignoreDiffsBefore: range.top,\n ignoreDiffsAfter: range.bottom + 1\n });\n\n if (item.collapsed) {\n this.getData().expandGroup(item.groupingKey);\n } else {\n this.getData().collapseGroup(item.groupingKey);\n }\n\n e.stopImmediatePropagation();\n e.preventDefault();\n }\n }\n }\n }\n\n function getGroupRowMetadata(item) {\n return {\n selectable: false,\n focusable: options.groupFocusable,\n cssClasses: options.groupCssClass,\n columns: {\n 0: {\n colspan: \"*\",\n formatter: options.groupFormatter,\n editor: null\n }\n }\n };\n }\n\n function getTotalsRowMetadata(item) {\n return {\n selectable: false,\n focusable: options.totalsFocusable,\n cssClasses: options.totalsCssClass,\n formatter: options.totalsFormatter,\n editor: null\n };\n }\n\n\n return {\n \"init\": init,\n \"destroy\": destroy,\n \"getGroupRowMetadata\": getGroupRowMetadata,\n \"getTotalsRowMetadata\": getTotalsRowMetadata\n };\n }", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n\n var classes = (0, _classnames2.default)('ui', (0, _lib.useKeyOnly)(divided, 'divided'), (0, _lib.useKeyOnly)(link, 'link'), (0, _lib.useKeyOnly)(unstackable, 'unstackable'), (0, _lib.useKeyOrValueAndKey)(relaxed, 'relaxed'), 'items', className);\n var rest = (0, _lib.getUnhandledProps)(ItemGroup, props);\n var ElementType = (0, _lib.getElementType)(ItemGroup, props);\n\n if (!_lib.childrenUtils.isNil(children)) {\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), children);\n }\n\n var itemsJSX = (0, _map3.default)(items, function (item) {\n var childKey = item.childKey,\n itemProps = (0, _objectWithoutProperties3.default)(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return _react2.default.createElement(_Item2.default, (0, _extends3.default)({}, itemProps, { key: finalKey }));\n });\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), itemsJSX);\n}", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n\n var classes = (0, _classnames2.default)('ui', (0, _lib.useKeyOnly)(divided, 'divided'), (0, _lib.useKeyOnly)(link, 'link'), (0, _lib.useKeyOnly)(unstackable, 'unstackable'), (0, _lib.useKeyOrValueAndKey)(relaxed, 'relaxed'), 'items', className);\n var rest = (0, _lib.getUnhandledProps)(ItemGroup, props);\n var ElementType = (0, _lib.getElementType)(ItemGroup, props);\n\n if (!_lib.childrenUtils.isNil(children)) return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), children);\n if (!_lib.childrenUtils.isNil(content)) return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), content);\n\n var itemsJSX = (0, _map3.default)(items, function (item) {\n var childKey = item.childKey,\n itemProps = (0, _objectWithoutProperties3.default)(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return _react2.default.createElement(_Item2.default, (0, _extends3.default)({}, itemProps, { key: finalKey }));\n });\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), itemsJSX);\n}", "_sortItems(item) {\n const that = this;\n\n if (!that.grouped) {\n return;\n }\n\n const groups = [],\n groupChildren = [];\n let parent;\n\n if (item instanceof JQX.MenuItemsGroup) {\n parent = item.container.firstElementChild;\n }\n else if (item === that.$.mainContainer) {\n parent = item;\n }\n\n const children = Array.from(parent.children);\n\n children.sort(function (a, b) {\n return (a.label).localeCompare(b.label);\n });\n\n // sort items in DOM\n for (let i = children.length - 1; i >= 0; i--) {\n parent.insertBefore(children[i], parent.firstElementChild);\n }\n\n // retrieve groups and first elements in groups\n for (let i = 0; i < children.length; i++) {\n const currentChild = children[i],\n firstCharacter = currentChild.label.charAt(0),\n index = groups.indexOf(firstCharacter.toUpperCase());\n\n if (index === -1) {\n groups.push(firstCharacter.toUpperCase());\n groupChildren.push([currentChild]);\n }\n else {\n groupChildren[index].push(currentChild);\n }\n }\n\n that._appendGroupLabels(groups, groupChildren);\n }", "_addGroupContainer(label, labelSize) {\n const that = this,\n groupContainer = document.createElement('div'),\n labelTextWrapper = document.createElement('div'),\n labelTextContainer = document.createElement('div'),\n arrow = document.createElement('div'),\n dropDown = document.createElement('div');\n\n groupContainer.className = 'jqx-tab-group-container jqx-unselectable';\n groupContainer.$ = JQX.Utilities.Extend(groupContainer);\n labelTextWrapper.className = 'jqx-tab-label-text-wrapper';\n\n if (labelSize !== null && that.tabLayout !== 'shrink') {\n groupContainer.style[that._orientationSettings.dimension] = parseInt(labelSize, 10) + 'px';\n }\n\n // label\n labelTextContainer.className = 'jqx-tab-label-text-container';\n labelTextContainer.innerHTML = label;\n\n // down arrow\n arrow.className = 'jqx-tab-group-arrow';\n arrow.innerHTML = that._arrowCodes[that.tabPosition];\n\n // dropdown\n dropDown.className = 'jqx-tab-group-drop-down jqx-hidden';\n dropDown.$ = JQX.Utilities.Extend(dropDown);\n\n labelTextWrapper.appendChild(labelTextContainer);\n labelTextWrapper.appendChild(arrow);\n groupContainer.appendChild(labelTextWrapper);\n that.$.container.appendChild(dropDown);\n\n groupContainer.group = label;\n groupContainer.dropDown = dropDown;\n dropDown.groupContainer = groupContainer;\n\n return { label: groupContainer, dropDown: dropDown };\n }", "function Group(parent, groupSettings, sortedColumns, serviceLocator) {\n var _this = this;\n this.isAppliedGroup = false;\n this.isAppliedUnGroup = false;\n this.visualElement = createElement('div', {\n className: 'e-cloneproperties e-dragclone e-gdclone',\n styles: 'line-height:23px', attrs: { action: 'grouping' }\n });\n this.helper = function (e) {\n var gObj = _this.parent;\n var target = e.sender.target;\n var element = target.classList.contains('e-groupheadercell') ? target :\n parentsUntil(target, 'e-groupheadercell');\n if (!element) {\n return false;\n }\n _this.column = gObj.getColumnByField(element.firstElementChild.getAttribute('ej-mappingname'));\n _this.visualElement.textContent = element.textContent;\n _this.visualElement.style.width = element.offsetWidth + 2 + 'px';\n _this.visualElement.style.height = element.offsetHeight + 2 + 'px';\n _this.visualElement.setAttribute('e-mappinguid', _this.column.uid);\n gObj.element.appendChild(_this.visualElement);\n return _this.visualElement;\n };\n this.dragStart = function (e) {\n _this.parent.element.classList.add('e-ungroupdrag');\n if (isBlazor()) {\n e.bindEvents(e.dragElement);\n }\n };\n this.drag = function (e) {\n var target = e.target;\n var cloneElement = _this.parent.element.querySelector('.e-cloneproperties');\n _this.parent.trigger(columnDrag, { target: target, draggableType: 'headercell', column: _this.column });\n classList(cloneElement, ['e-defaultcur'], ['e-notallowedcur']);\n if (!(parentsUntil(target, 'e-gridcontent') || parentsUntil(target, 'e-headercell'))) {\n classList(cloneElement, ['e-notallowedcur'], ['e-defaultcur']);\n }\n };\n this.dragStop = function (e) {\n _this.parent.element.classList.remove('e-ungroupdrag');\n if (!(parentsUntil(e.target, 'e-gridcontent') || parentsUntil(e.target, 'e-gridheader'))) {\n remove(e.helper);\n return;\n }\n };\n this.drop = function (e) {\n var gObj = _this.parent;\n var column = gObj.getColumnByUid(e.droppedElement.getAttribute('e-mappinguid'));\n _this.element.classList.remove('e-hover');\n remove(e.droppedElement);\n _this.aria.setDropTarget(_this.parent.element.querySelector('.e-groupdroparea'), false);\n _this.aria.setGrabbed(_this.parent.getHeaderTable().querySelector('[aria-grabbed=true]'), false);\n if (isNullOrUndefined(column) || column.allowGrouping === false ||\n parentsUntil(gObj.getColumnHeaderByUid(column.uid), 'e-grid').getAttribute('id') !==\n gObj.element.getAttribute('id')) {\n _this.parent.log('action_disabled_column', { moduleName: _this.getModuleName(), columnName: column.headerText });\n return;\n }\n _this.groupColumn(column.field);\n };\n this.contentRefresh = true;\n this.aria = new AriaService();\n this.parent = parent;\n this.groupSettings = groupSettings;\n this.serviceLocator = serviceLocator;\n this.sortedColumns = sortedColumns;\n this.focus = serviceLocator.getService('focus');\n this.addEventListener();\n this.groupGenerator = new GroupModelGenerator(this.parent);\n }", "renderLayerItem (layerElement) {\n if (layerElement instanceof HTMLMapLayerGroup) {\n return layerElement.layerElements.map((element) => this.renderLayerItem(element)).join('');\n } else {\n return `<li class=\"layer-item\">${layerElement.name}</li>`;\n }\n }", "function DecorationGroup(groupId, groupName) {\n var items = [];\n var lastItemId = 0;\n var container = null;\n var activable = false;\n\n function isActivable() {\n return activable;\n }\n\n function setActivable() {\n activable = true;\n }\n\n /**\n * Adds a new decoration to the group.\n */\n function add(decoration) {\n let id = groupId + \"-\" + lastItemId++;\n\n let range = (0,_utils__WEBPACK_IMPORTED_MODULE_1__.rangeFromLocator)(decoration.locator);\n if (!range) {\n (0,_utils__WEBPACK_IMPORTED_MODULE_1__.log)(\"Can't locate DOM range for decoration\", decoration);\n return;\n }\n\n let item = { id, decoration, range };\n items.push(item);\n layout(item);\n }\n\n /**\n * Removes the decoration with given ID from the group.\n */\n function remove(decorationId) {\n let index = items.findIndex((i) => i.decoration.id === decorationId);\n if (index === -1) {\n return;\n }\n\n let item = items[index];\n items.splice(index, 1);\n item.clickableElements = null;\n if (item.container) {\n item.container.remove();\n item.container = null;\n }\n }\n\n /**\n * Notifies that the given decoration was modified and needs to be updated.\n */\n function update(decoration) {\n remove(decoration.id);\n add(decoration);\n }\n\n /**\n * Removes all decorations from this group.\n */\n function clear() {\n clearContainer();\n items.length = 0;\n }\n\n /**\n * Recreates the decoration elements.\n *\n * To be called after reflowing the resource, for example.\n */\n function requestLayout() {\n clearContainer();\n items.forEach((item) => layout(item));\n }\n\n /**\n * Layouts a single Decoration item.\n */\n function layout(item) {\n let groupContainer = requireContainer();\n\n let style = styles.get(item.decoration.style);\n if (!style) {\n (0,_utils__WEBPACK_IMPORTED_MODULE_1__.logErrorMessage)(`Unknown decoration style: ${item.decoration.style}`);\n return;\n }\n\n let itemContainer = document.createElement(\"div\");\n itemContainer.setAttribute(\"id\", item.id);\n itemContainer.setAttribute(\"data-style\", item.decoration.style);\n itemContainer.style.setProperty(\"pointer-events\", \"none\");\n\n let viewportWidth = window.innerWidth;\n let columnCount = parseInt(\n getComputedStyle(document.documentElement).getPropertyValue(\n \"column-count\"\n )\n );\n let pageWidth = viewportWidth / (columnCount || 1);\n let scrollingElement = document.scrollingElement;\n let xOffset = scrollingElement.scrollLeft;\n let yOffset = scrollingElement.scrollTop;\n\n function positionElement(element, rect, boundingRect) {\n element.style.position = \"absolute\";\n\n if (style.width === \"wrap\") {\n element.style.width = `${rect.width}px`;\n element.style.height = `${rect.height}px`;\n element.style.left = `${rect.left + xOffset}px`;\n element.style.top = `${rect.top + yOffset}px`;\n } else if (style.width === \"viewport\") {\n element.style.width = `${viewportWidth}px`;\n element.style.height = `${rect.height}px`;\n let left = Math.floor(rect.left / viewportWidth) * viewportWidth;\n element.style.left = `${left + xOffset}px`;\n element.style.top = `${rect.top + yOffset}px`;\n } else if (style.width === \"bounds\") {\n element.style.width = `${boundingRect.width}px`;\n element.style.height = `${rect.height}px`;\n element.style.left = `${boundingRect.left + xOffset}px`;\n element.style.top = `${rect.top + yOffset}px`;\n } else if (style.width === \"page\") {\n element.style.width = `${pageWidth}px`;\n element.style.height = `${rect.height}px`;\n let left = Math.floor(rect.left / pageWidth) * pageWidth;\n element.style.left = `${left + xOffset}px`;\n element.style.top = `${rect.top + yOffset}px`;\n }\n }\n\n let boundingRect = item.range.getBoundingClientRect();\n\n let elementTemplate;\n try {\n let template = document.createElement(\"template\");\n template.innerHTML = item.decoration.element.trim();\n elementTemplate = template.content.firstElementChild;\n } catch (error) {\n (0,_utils__WEBPACK_IMPORTED_MODULE_1__.logErrorMessage)(\n `Invalid decoration element \"${item.decoration.element}\": ${error.message}`\n );\n return;\n }\n\n if (style.layout === \"boxes\") {\n let doNotMergeHorizontallyAlignedRects = true;\n let clientRects = (0,_rect__WEBPACK_IMPORTED_MODULE_0__.getClientRectsNoOverlap)(\n item.range,\n doNotMergeHorizontallyAlignedRects\n );\n\n clientRects = clientRects.sort((r1, r2) => {\n if (r1.top < r2.top) {\n return -1;\n } else if (r1.top > r2.top) {\n return 1;\n } else {\n return 0;\n }\n });\n\n for (let clientRect of clientRects) {\n const line = elementTemplate.cloneNode(true);\n line.style.setProperty(\"pointer-events\", \"none\");\n positionElement(line, clientRect, boundingRect);\n itemContainer.append(line);\n }\n } else if (style.layout === \"bounds\") {\n const bounds = elementTemplate.cloneNode(true);\n bounds.style.setProperty(\"pointer-events\", \"none\");\n positionElement(bounds, boundingRect, boundingRect);\n\n itemContainer.append(bounds);\n }\n\n groupContainer.append(itemContainer);\n item.container = itemContainer;\n item.clickableElements = Array.from(\n itemContainer.querySelectorAll(\"[data-activable='1']\")\n );\n if (item.clickableElements.length === 0) {\n item.clickableElements = Array.from(itemContainer.children);\n }\n }\n\n /**\n * Returns the group container element, after making sure it exists.\n */\n function requireContainer() {\n if (!container) {\n container = document.createElement(\"div\");\n container.setAttribute(\"id\", groupId);\n container.setAttribute(\"data-group\", groupName);\n container.style.setProperty(\"pointer-events\", \"none\");\n document.body.append(container);\n }\n return container;\n }\n\n /**\n * Removes the group container.\n */\n function clearContainer() {\n if (container) {\n container.remove();\n container = null;\n }\n }\n\n return {\n add,\n remove,\n update,\n clear,\n items,\n requestLayout,\n isActivable,\n setActivable,\n };\n}", "set_groups(self) {\n var groups = [];\n for (var i = 0; i < self.items.length; i++) {\n if (self.items[i]['sheet_group']) {\n var group = self.items[i]['sheet_group'];\n var slug = self.slugify(group);\n if ($.inArray(group,groups) == -1) {\n groups.push(group);\n }\n self.items[i]['className'] = slug;\n } else {\n self.items[i]['className'] = \"Ungrouped\";\n self.items[i]['group_slug'] = \"Ungrouped\";\n if ($.inArray('Ungrouped',groups) == -1) {\n groups.push(\"Ungrouped\");\n }\n }\n }\n groups.sort();\n self.setup_group_ui(self, groups);\n return groups;\n }", "onStoreGroup({\n groupers\n }) {\n const {\n grid\n } = this,\n {\n element\n } = grid,\n curGroupHeaders = element && DomHelper.children(element, '.b-grid-header.b-group');\n\n if (element) {\n for (const header of curGroupHeaders) {\n DomHelper.removeClasses(header, ['b-group', 'b-asc', 'b-desc']);\n }\n\n if (groupers) {\n for (const groupInfo of groupers) {\n const header = grid.getHeaderElementByField(groupInfo.field);\n\n if (header) {\n DomHelper.addClasses(header, ['b-group', groupInfo.ascending ? 'b-asc' : 'b-desc']);\n }\n }\n }\n }\n }", "function _group( _index ){\n if( ! _groupCache[_index] ){\n _groupCache[_index] = $( $groups[_index] );\n _groupCache[_index]._currentIndex = 0;\n _groupCache[_index]._childItems = $('.flexry-rtl-item', _groupCache[_index]);\n _groupCache[_index]._childLength = _groupCache[_index]._childItems.length;\n }\n return _groupCache[_index];\n }", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n var classes = Object(clsx__WEBPACK_IMPORTED_MODULE_3__[\"default\"])('ui', Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(divided, 'divided'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(link, 'link'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(unstackable, 'unstackable'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOrValueAndKey\"])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"getUnhandledProps\"])(ItemGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"getElementType\"])(ItemGroup, props);\n\n if (!_lib__WEBPACK_IMPORTED_MODULE_6__[\"childrenUtils\"].isNil(children)) {\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__[\"default\"])({}, rest, {\n className: classes\n }), children);\n }\n\n if (!_lib__WEBPACK_IMPORTED_MODULE_6__[\"childrenUtils\"].isNil(content)) {\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__[\"default\"])({}, rest, {\n className: classes\n }), content);\n }\n\n var itemsJSX = Object(lodash_es_map__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(items, function (item) {\n var childKey = item.childKey,\n itemProps = Object(_babel_runtime_helpers_esm_objectWithoutPropertiesLoose__WEBPACK_IMPORTED_MODULE_0__[\"default\"])(item, [\"childKey\"]);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(_Item__WEBPACK_IMPORTED_MODULE_7__[\"default\"], Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__[\"default\"])({}, itemProps, {\n key: finalKey\n }));\n });\n\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_1__[\"default\"])({}, rest, {\n className: classes\n }), itemsJSX);\n}", "function Group(parent) {\n var _this = this;\n\n this.visualElement = sf.base.createElement('div', {\n className: 'e-cloneproperties e-dragclone e-gdclone',\n styles: 'line-height:23px',\n attrs: {\n action: 'grouping'\n }\n });\n\n this.helper = function (e) {\n var gObj = _this.parent;\n var target = e.sender.target;\n var element = target.classList.contains('e-groupheadercell') ? target : parentsUntil(target, 'e-groupheadercell');\n\n if (!element || !target.classList.contains('e-drag') && _this.parent.options.groupReordering) {\n return false;\n }\n\n _this.column = gObj.getColumnByField(element.firstElementChild.getAttribute('ej-mappingname'));\n _this.visualElement.textContent = element.textContent;\n _this.visualElement.style.width = element.offsetWidth + 2 + 'px';\n _this.visualElement.style.height = element.offsetHeight + 2 + 'px';\n\n _this.visualElement.setAttribute('e-mappinguid', _this.column.uid);\n\n gObj.element.appendChild(_this.visualElement);\n return _this.visualElement;\n };\n\n this.dragStart = function (e) {\n _this.parent.element.classList.add('e-ungroupdrag');\n\n document.body.classList.add('e-prevent-select');\n e.bindEvents(e.dragElement);\n };\n\n this.drag = function (e) {\n // if (this.groupSettings.allowReordering) {\n // this.animateDropper(e);\n // }\n var target = e.target;\n\n var cloneElement = _this.parent.element.querySelector('.e-cloneproperties'); // this.parent.trigger(events.columnDrag, { target: target, draggableType: 'headercell', column: this.column });\n\n\n if (!_this.parent.options.groupReordering) {\n sf.base.classList(cloneElement, ['e-defaultcur'], ['e-notallowedcur']);\n\n if (!(parentsUntil(target, 'e-gridcontent') || parentsUntil(target, 'e-headercell'))) {\n sf.base.classList(cloneElement, ['e-notallowedcur'], ['e-defaultcur']);\n }\n }\n };\n\n this.dragStop = function (e) {\n document.body.classList.remove('e-prevent-select');\n\n _this.parent.element.classList.remove('e-ungroupdrag');\n\n var preventDrop = !(parentsUntil(e.target, 'e-gridcontent') || parentsUntil(e.target, 'e-gridheader')); // if (this.groupSettings.allowReordering && preventDrop) { //TODO: reordering\n // remove(e.helper);\n // if (parentsUntil(e.target, 'e-groupdroparea')) {\n // this.rearrangeGroup(e);\n // } else if (!(parentsUntil(e.target, 'e-grid'))) {\n // let field: string = this.parent.getColumnByUid(e.helper.getAttribute('e-mappinguid')).field;\n // if (this.groupSettings.columns.indexOf(field) !== -1) {\n // this.ungroupColumn(field);\n // }\n // }\n // return;\n // } else\n\n if (preventDrop) {\n sf.base.remove(e.helper);\n return;\n }\n }; //TODO: reordering\n // private animateDropper: Function = (e: { target: HTMLElement, event: MouseEventArgs, helper: Element }) => {\n // let uid: string = this.parent.element.querySelector('.e-cloneproperties').getAttribute('e-mappinguid');\n // let dragField: string = this.parent.getColumnByUid(uid).field;\n // let parent: Element = parentsUntil(e.target, 'e-groupdroparea');\n // let dropTarget: Element = parentsUntil(e.target, 'e-group-animator');\n // // tslint:disable-next-line\n // let grouped: string[] = [].slice.call(this.element.querySelectorAll('.e-groupheadercell'))\n // .map((e: Element) => e.querySelector('div').getAttribute('ej-mappingname'));\n // let cols: string[] = JSON.parse(JSON.stringify(grouped));\n // if (dropTarget || parent) {\n // if (dropTarget) {\n // let dropField: string = dropTarget.querySelector('div[ej-mappingname]').getAttribute('ej-mappingname');\n // let dropIndex: number = +(dropTarget.getAttribute('index'));\n // if (dropField !== dragField) {\n // let dragIndex: number = cols.indexOf(dragField);\n // if (dragIndex !== -1) {\n // cols.splice(dragIndex, 1);\n // }\n // let flag: boolean = dropIndex !== -1 && dragIndex === dropIndex;\n // cols.splice(dropIndex + (flag ? 1 : 0), 0, dragField);\n // }\n // } else if (parent && cols.indexOf(dragField) === -1) {\n // cols.push(dragField);\n // }\n // this.element.innerHTML = '';\n // if (cols.length && !this.element.classList.contains('e-grouped')) {\n // this.element.classList.add('e-grouped');\n // }\n // this.reorderingColumns = cols;\n // for (let c: number = 0; c < cols.length; c++) {\n // this.addColToGroupDrop(cols[c]);\n // }\n // } else {\n // this.addLabel();\n // this.removeColFromGroupDrop(dragField);\n // }\n // }\n // private rearrangeGroup(e: { target: HTMLElement, event: MouseEventArgs, helper: Element }): void {\n // this.sortRequired = false;\n // this.updateModel();\n // }\n\n\n this.preventTouchOnWindow = function (e) {\n e.preventDefault();\n };\n\n this.drop = function (e) {\n var gObj = _this.parent;\n var column = gObj.getColumnByUid(e.droppedElement.getAttribute('e-mappinguid'));\n gObj.element.querySelector('.e-groupdroparea').classList.remove('e-hover');\n sf.base.remove(e.droppedElement);\n\n if (gObj.options.allowGrouping) {\n sf.base.EventHandler.remove(window, 'touchmove', _this.preventTouchOnWindow);\n }\n\n _this.parent.element.querySelector('.e-groupdroparea').removeAttribute(\"aria-dropeffect\");\n\n _this.parent.element.querySelector('[aria-grabbed=true]').setAttribute(\"aria-grabbed\", 'false');\n\n if (sf.base.isNullOrUndefined(column) || column.allowGrouping === false || parentsUntil(gObj.getColumnHeaderByUid(column.uid), 'e-grid').getAttribute('id') !== gObj.element.getAttribute('id')) {\n return;\n }\n\n gObj.dotNetRef.invokeMethodAsync(\"GroupColumn\", column.field, 'Group');\n };\n\n this.parent = parent;\n\n if (this.parent.options.allowGrouping && this.parent.options.showDropArea) {\n this.initDragAndDrop();\n }\n }", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n var classes = __WEBPACK_IMPORTED_MODULE_3_classnames___default()('ui', Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"A\" /* useKeyOnly */])(divided, 'divided'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"A\" /* useKeyOnly */])(link, 'link'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"A\" /* useKeyOnly */])(unstackable, 'unstackable'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOrValueAndKey */])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"r\" /* getUnhandledProps */])(ItemGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"q\" /* getElementType */])(ItemGroup, props);\n\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"c\" /* childrenUtils */].isNil(children)) {\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(ElementType, __WEBPACK_IMPORTED_MODULE_1__babel_runtime_helpers_extends___default()({}, rest, {\n className: classes\n }), children);\n }\n\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"c\" /* childrenUtils */].isNil(content)) {\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(ElementType, __WEBPACK_IMPORTED_MODULE_1__babel_runtime_helpers_extends___default()({}, rest, {\n className: classes\n }), content);\n }\n\n var itemsJSX = __WEBPACK_IMPORTED_MODULE_2_lodash_map___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = __WEBPACK_IMPORTED_MODULE_0__babel_runtime_helpers_objectWithoutProperties___default()(item, [\"childKey\"]);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(__WEBPACK_IMPORTED_MODULE_7__Item__[\"a\" /* default */], __WEBPACK_IMPORTED_MODULE_1__babel_runtime_helpers_extends___default()({}, itemProps, {\n key: finalKey\n }));\n });\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(ElementType, __WEBPACK_IMPORTED_MODULE_1__babel_runtime_helpers_extends___default()({}, rest, {\n className: classes\n }), itemsJSX);\n}", "function buildContainerGroups() {\n let container = svg\n .append('g')\n .classed('container-group', true)\n .attr('transform', `translate(${margin.left + yAxisPaddingBetweenChart}, ${margin.top-2})`);\n\n container\n .append('g').classed('grid-lines-group', true);\n\n container\n .append('g').classed('chart-group', true);\n\n // labels on the bottom\n container\n .append('g').classed('x-axis-group axis', true);\n\n // this is the labels on the left, and the line\n container\n .append('g')\n .attr('transform', `translate(${-1 * (yAxisPaddingBetweenChart)}, 0)`)\n .classed('y-axis-group axis', true);\n\n\n // the tooltip and also labels on the right\n container\n .append('g').classed('metadata-group', true);\n }", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n var classes = classnames__WEBPACK_IMPORTED_MODULE_3___default()('ui', Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(divided, 'divided'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(link, 'link'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(unstackable, 'unstackable'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOrValueAndKey\"])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"getUnhandledProps\"])(ItemGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"getElementType\"])(ItemGroup, props);\n\n if (!_lib__WEBPACK_IMPORTED_MODULE_6__[\"childrenUtils\"].isNil(children)) {\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, rest, {\n className: classes\n }), children);\n }\n\n if (!_lib__WEBPACK_IMPORTED_MODULE_6__[\"childrenUtils\"].isNil(content)) {\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, rest, {\n className: classes\n }), content);\n }\n\n var itemsJSX = lodash_map__WEBPACK_IMPORTED_MODULE_2___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = _babel_runtime_helpers_objectWithoutProperties__WEBPACK_IMPORTED_MODULE_0___default()(item, [\"childKey\"]);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(_Item__WEBPACK_IMPORTED_MODULE_7__[\"default\"], _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, itemProps, {\n key: finalKey\n }));\n });\n\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, rest, {\n className: classes\n }), itemsJSX);\n}", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n var classes = classnames__WEBPACK_IMPORTED_MODULE_3___default()('ui', Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(divided, 'divided'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(link, 'link'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOnly\"])(unstackable, 'unstackable'), Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"useKeyOrValueAndKey\"])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"getUnhandledProps\"])(ItemGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_6__[\"getElementType\"])(ItemGroup, props);\n\n if (!_lib__WEBPACK_IMPORTED_MODULE_6__[\"childrenUtils\"].isNil(children)) {\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, rest, {\n className: classes\n }), children);\n }\n\n if (!_lib__WEBPACK_IMPORTED_MODULE_6__[\"childrenUtils\"].isNil(content)) {\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, rest, {\n className: classes\n }), content);\n }\n\n var itemsJSX = lodash_map__WEBPACK_IMPORTED_MODULE_2___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = _babel_runtime_helpers_objectWithoutProperties__WEBPACK_IMPORTED_MODULE_0___default()(item, [\"childKey\"]);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(_Item__WEBPACK_IMPORTED_MODULE_7__[\"default\"], _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, itemProps, {\n key: finalKey\n }));\n });\n\n return react__WEBPACK_IMPORTED_MODULE_5___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_1___default()({}, rest, {\n className: classes\n }), itemsJSX);\n}", "function LayerControlItem(layer, name, groupName, base, labelable) {\n this.layer = layer;\n this.name = name;\n this.groupName = groupName || name;\n this.base = !!base;\n this.labelable = !!labelable;\n}", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n\n\n var classes = __WEBPACK_IMPORTED_MODULE_3_classnames___default()('ui', Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOnly */])(divided, 'divided'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOnly */])(link, 'link'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOnly */])(unstackable, 'unstackable'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"C\" /* useKeyOrValueAndKey */])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"r\" /* getUnhandledProps */])(ItemGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"q\" /* getElementType */])(ItemGroup, props);\n\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(children)) return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n children\n );\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(content)) return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n content\n );\n\n var itemsJSX = __WEBPACK_IMPORTED_MODULE_2_lodash_map___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_objectWithoutProperties___default()(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(__WEBPACK_IMPORTED_MODULE_7__Item__[\"a\" /* default */], __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, itemProps, { key: finalKey }));\n });\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n itemsJSX\n );\n}", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n\n\n var classes = __WEBPACK_IMPORTED_MODULE_3_classnames___default()('ui', Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOnly */])(divided, 'divided'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOnly */])(link, 'link'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"B\" /* useKeyOnly */])(unstackable, 'unstackable'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"C\" /* useKeyOrValueAndKey */])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"r\" /* getUnhandledProps */])(ItemGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"q\" /* getElementType */])(ItemGroup, props);\n\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(children)) return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n children\n );\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(content)) return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n content\n );\n\n var itemsJSX = __WEBPACK_IMPORTED_MODULE_2_lodash_map___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_objectWithoutProperties___default()(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(__WEBPACK_IMPORTED_MODULE_7__Item__[\"a\" /* default */], __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, itemProps, { key: finalKey }));\n });\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n itemsJSX\n );\n}", "function CardGroup(props) {\n\t var children = props.children,\n\t className = props.className,\n\t doubling = props.doubling,\n\t items = props.items,\n\t itemsPerRow = props.itemsPerRow,\n\t stackable = props.stackable;\n\n\t var classes = (0, _classnames2.default)('ui', (0, _lib.useWidthProp)(itemsPerRow), (0, _lib.useKeyOnly)(doubling, 'doubling'), (0, _lib.useKeyOnly)(stackable, 'stackable'), className, 'cards');\n\t var rest = (0, _lib.getUnhandledProps)(CardGroup, props);\n\t var ElementType = (0, _lib.getElementType)(CardGroup, props);\n\n\t if (children) {\n\t return _react2.default.createElement(\n\t ElementType,\n\t _extends({}, rest, { className: classes }),\n\t children\n\t );\n\t }\n\n\t var content = (0, _map3.default)(items, function (item) {\n\t var key = item.key || [item.header, item.description].join('-');\n\t return _react2.default.createElement(_Card2.default, _extends({ key: key }, item));\n\t });\n\n\t return _react2.default.createElement(\n\t ElementType,\n\t _extends({}, rest, { className: classes }),\n\t content\n\t );\n\t}", "function Group(props) {\n\tvar children = React.Children.toArray(props.children).filter(Boolean);\n\tif (children.length === 1) {\n\t\treturn children;\n\t}\n\n\t// Insert separators\n\tvar separator = props.separator;\n\tvar separatorIsElement = React.isValidElement(separator);\n\tvar items = [children.shift()];\n\tchildren.forEach(function(item, index) {\n\t\tif (separatorIsElement) {\n\t\t\tvar key = 'separator-' + (item.key || index);\n\t\t\tseparator = React.cloneElement(separator, { key: key });\n\t\t}\n\t\titems.push(separator, item);\n\t});\n\n\treturn items;\n}", "function GetControlGroup() {\n return controlGroup;\n }", "readGroupedTitleRow(itemObj) {\n const groupName = sanitizeHtmlToText(itemObj.title);\n if (this._excelExportOptions && this._excelExportOptions.addGroupIndentation) {\n const collapsedSymbol = this._excelExportOptions && this._excelExportOptions.groupCollapsedSymbol || '\\u25B9';\n const expandedSymbol = this._excelExportOptions && this._excelExportOptions.groupExpandedSymbol || '\\u25BF';\n const chevron = itemObj.collapsed ? collapsedSymbol : expandedSymbol;\n return chevron + ' ' + addWhiteSpaces(5 * itemObj.level) + groupName;\n }\n return groupName;\n }", "render() {\n\t\tvar layers = Object.keys(this.props.layers).map(function(layer_id, i) {\n\t\t\tvar layer = this.props.layers[layer_id];\n var style = \"info\";\n var active = (layer_id == this.state.active_layer);\n var glyphicon = (this.state.visible_layers.indexOf(layer_id) < 0) ? \"ban-circle\" : \"eye-open\";\n\n\t\t\treturn (\n\t\t\t\t<ListGroupItem\n\t\t\t\t\tdata-id={ i } key={ i }\n\t\t\t\t\tbsStyle={style} active={active}>\n <Button className=\"layer-visible-button\" bsSize=\"xsmall\" onClick={this.toggleLayerVisibility(layer_id).bind(this)}><Glyphicon glyph={glyphicon} /></Button>\n <span className=\"active-layer-clickable\" onClick={this.toggleLayerActive(layer_id).bind(this)}>{layer.layer_name}</span>\n <Button className=\"layer-delete-button\" bsSize=\"xsmall\" onClick={this.deleteLayer(layer_id).bind(this)}><Glyphicon glyph=\"glyphicon glyphicon-remove\" /></Button>\n\t\t\t\t</ListGroupItem>\n\t\t\t);\n\t\t}.bind(this));\n\n\t\treturn <ListGroup id=\"layers\">{ layers }</ListGroup>\n\t}", "function group() {\n return wrap('group', and(\n displayName,\n literal(':'),\n opt(groupList),\n literal(';'),\n invis(opt(cfws))\n )());\n }", "function group() {\n return wrap('group', and(\n displayName,\n literal(':'),\n opt(groupList),\n literal(';'),\n invis(opt(cfws))\n )());\n }", "function group() {\n return wrap('group', and(\n displayName,\n literal(':'),\n opt(groupList),\n literal(';'),\n invis(opt(cfws))\n )());\n }", "function group() {\n return wrap('group', and(\n displayName,\n literal(':'),\n opt(groupList),\n literal(';'),\n invis(opt(cfws))\n )());\n }", "addGrouping() {\n this.onEditComplete_();\n\n var item = this.getAddParent_();\n if (item) {\n var parent = item instanceof GroupNode ? item : /** @type {SlickTreeNode} */ (item.getParent());\n var child = new GroupNode();\n\n // add the child to the top of the children array and select it\n parent.addChild(child, undefined, 0);\n parent.collapsed = false;\n this.lastAddedNode_ = child;\n\n this.updateTree_();\n } else {\n // not expecting to get here, but log it if we do\n var msg = 'Failed adding group. Unable to determine parent.';\n log.error(logger, msg);\n }\n }", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n\n\n var classes = __WEBPACK_IMPORTED_MODULE_3_classnames___default()('ui', __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"a\" /* useKeyOnly */])(divided, 'divided'), __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"a\" /* useKeyOnly */])(link, 'link'), __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"a\" /* useKeyOnly */])(unstackable, 'unstackable'), __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"k\" /* useKeyOrValueAndKey */])(relaxed, 'relaxed'), 'items', className);\n var rest = __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"b\" /* getUnhandledProps */])(ItemGroup, props);\n var ElementType = __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"c\" /* getElementType */])(ItemGroup, props);\n\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(children)) return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n children\n );\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(content)) return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n content\n );\n\n var itemsJSX = __WEBPACK_IMPORTED_MODULE_2_lodash_map___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_objectWithoutProperties___default()(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(__WEBPACK_IMPORTED_MODULE_7__Item__[\"a\" /* default */], __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, itemProps, { key: finalKey }));\n });\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n itemsJSX\n );\n}", "function GroupItem(nId, strTitle, status, priority, entryDate){\n\tthis.id = nId;\n\tthis.title = strTitle;\n\tthis.itemsArr = new Array();\n\tthis.status = status;\n\tthis.priority = priority;\n\tthis.entryDate = entryDate;\n\t\n\tthis.itemType = ITEM_TYPE_GROUP;\n\t\n\t// checks if group contains a specific item\n\tthis.hasItem = function(itemId, type){\n\t\tfor(j in this.itemsArr){\n\t\t\tif(this.itemsArr[j].id == itemId && this.itemsArr[j].type == type){\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t}\n\t\n\tthis.isArchived = function(){\n\t\treturn this.status & STATUS_BIT_ARCHIVED; \n\t}\n\t\n\tthis.isNotArchived = function(){\n\t\treturn this.status & STATUS_BIT_ARCHIVED ^ STATUS_BIT_ARCHIVED; \n\t}\n\t\n\t\n\t// checks if group contains a specific item\n\tthis.getSetsWithTune = function(tuneId){\n\t\tvar arr = new Array();\n\t\tfor(j in this.itemsArr){\n\t\t\tif(this.itemsArr[j].type == ITEM_TYPE_SET){\n\t\t\t\t\n\t\t\t\ttry{\n\t\t\t\t\n\t\t\t\tif(setsArr[this.itemsArr[j].id].hasTune(tuneId)){\n\t\t\t\t\tarr.push(setsArr[this.itemsArr[j].id]);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t}catch(e){\n\t\t\t\t\t alert(\n\t\t\t\t\t\t \"group:\"+this.title + \"\\r\\n\" +\n\t\t\t\t\t\t \"groupId:\"+this.id + \"\\r\\n\" +\n\t\t\t\t\t\t \"setid:\" + this.itemsArr[j].id\n\t\t\t\t\t\t\t )\n\t\t\t\t\t\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn arr.length?arr:null;\n\t}\n\t\n\t\n\t// checks if group has any items of a \n\t// particular type (tunes, sets, etc)\n\tthis.containsType = function(type){\n\t\tfor(j in this.itemsArr){\n\t\t\tif(this.itemsArr[j].type == type){\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t}\n\t\n\tthis.label = \"Group\"\n}", "function GroupListComponent(groupsService) {\n this.groupsService = groupsService;\n this.GroupsCount = 1;\n this.groups = [];\n this.isLoading = false;\n this.totalGroups = 0;\n this.groupsPerPage = 10;\n this.currentPage = 1;\n this.pageSizeOptions = [10, 20, 50, 100];\n this.filterByTitle = true;\n this.filterByDesc = true;\n this.filterByImage = true;\n this.groups = [];\n }", "function ControlGroup(props) {\n var children = props.children,\n className = props.className,\n controlsLayout = props.controlsLayout,\n error = props.error,\n help = props.help,\n label = props.label,\n labelPosition = props.labelPosition,\n labelWidth = props.labelWidth,\n size = props.size,\n tooltip = props.tooltip,\n otherProps = _objectWithoutProperties(props, ['children', 'className', 'controlsLayout', 'error', 'help', 'label', 'labelPosition', 'labelWidth', 'size', 'tooltip']);\n\n var controlId = (0, _guid2.default)();\n var labelId = controlId + '-label';\n var helpId = controlId + '-help';\n\n // Converts control layout type to class name: e.g. stack -> controlsStack\n var layoutType = '' + controlsLayout.charAt(0).toUpperCase() + controlsLayout.slice(1);\n\n // Clean the Children\n function cloneWithProps(item, i) {\n if (!(0, _react.isValidElement)(item)) {\n return item;\n }\n\n var count = _react.Children.count(children);\n var cloneProps = {\n key: item.key || i\n };\n\n function shouldApplyProp(propName) {\n // Must support prop\n if (!item.type || !item.type.propTypes || !item.type.propTypes[propName]) {\n return false;\n }\n\n // Must not have been change from the default.\n if (!item.type.defaultProps || !item.props || (0, _lodash.isUndefined)(item.props[propName])) {\n return true;\n }\n\n return item.props[propName] === item.type.defaultProps[propName];\n }\n\n if (controlsLayout === 'fillJoin' && shouldApplyProp('prepend') && i > 0) {\n cloneProps.prepend = true;\n }\n\n if (controlsLayout === 'fillJoin' && shouldApplyProp('append') && i < count - 1) {\n cloneProps.append = true;\n }\n\n if (controlsLayout === 'fill' && shouldApplyProp('inline') && count > 1) {\n cloneProps.inline = true;\n }\n\n if (shouldApplyProp('labelledBy')) {\n cloneProps.labelledBy = labelId;\n }\n\n if (shouldApplyProp('describedBy') && props.help) {\n cloneProps.describedBy = helpId;\n }\n\n if (count === 1 && (controlsLayout === 'fillJoin' || controlsLayout === 'fill')) {\n cloneProps.style = item.props.style ? (0, _lodash.clone)(item.props.style) : {};\n cloneProps.style.flexGrow = 1; // some controls like Select do not grow by default\n }\n\n return (0, _react.cloneElement)(item, cloneProps);\n }\n var childrenFormatted = _react.Children.map(children, cloneWithProps);\n\n if (error) {\n otherProps['aria-invalid'] = true;\n }\n\n var labelWidthStyle = labelPosition === 'left' ? { width: labelWidth } : null;\n var labelWidthString = (0, _lodash.isFinite)(labelWidth) ? labelWidth + 'px' : labelWidth;\n var contentMarginStyle = labelPosition === 'left' ? { marginLeft: 'calc(' + labelWidthString + ' + 20px)' } : null;\n\n // Render\n return _react2.default.createElement(\n _Box2.default,\n _extends({\n className: (0, _toClassName2.default)(_ControlGroup2.default.main, className)\n }, (0, _testSupport.createTestHook)(__filename), otherProps),\n _react2.default.createElement(\n 'div',\n {\n className: labelPosition === 'left' ? _ControlGroup2.default.labelLeft : _ControlGroup2.default.label,\n 'data-size': size,\n id: labelId,\n style: labelWidthStyle\n },\n label,\n tooltip && _react2.default.createElement(_Tooltip2.default, { content: tooltip })\n ),\n _react2.default.createElement(\n _Box2.default,\n {\n className: (0, _toClassName2.default)(layoutType === 'stack' && _ControlGroup2.default.controlsStack),\n flex: controlsLayout !== 'none',\n style: contentMarginStyle,\n 'data-role': 'controls'\n },\n childrenFormatted\n ),\n help && _react2.default.createElement(\n 'div',\n {\n className: _ControlGroup2.default.help,\n id: helpId,\n style: contentMarginStyle\n },\n help\n )\n );\n}", "function styleGroup(c, item) {\n var d = document.createElement(\"DIV\");\n d.className = \"handle\";\n\n var h2 = document.createElement(\"H2\");\n h2.innerHTML = item.name;\n d.appendChild(h2);\n\n var h3 = document.createElement(\"H3\");\n h3.innerHTML = item.posX + \", \" + item.posY + \", \" + item.width + \"x\" + item.height;\n d.appendChild(h3);\n\n c.appendChild(d);\n\n var d = document.createElement(\"DIV\");\n d.className = \"panelInner\";\n return d;\n }", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed,\n unstackable = props.unstackable;\n\n\n var classes = __WEBPACK_IMPORTED_MODULE_3_classnames___default()('ui', Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"z\" /* useKeyOnly */])(divided, 'divided'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"z\" /* useKeyOnly */])(link, 'link'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"z\" /* useKeyOnly */])(unstackable, 'unstackable'), Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"A\" /* useKeyOrValueAndKey */])(relaxed, 'relaxed'), 'items', className);\n var rest = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"q\" /* getUnhandledProps */])(ItemGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_6__lib__[\"p\" /* getElementType */])(ItemGroup, props);\n\n if (!__WEBPACK_IMPORTED_MODULE_6__lib__[\"d\" /* childrenUtils */].isNil(children)) {\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n children\n );\n }\n\n var itemsJSX = __WEBPACK_IMPORTED_MODULE_2_lodash_map___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_objectWithoutProperties___default()(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(__WEBPACK_IMPORTED_MODULE_7__Item__[\"a\" /* default */], __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, itemProps, { key: finalKey }));\n });\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n itemsJSX\n );\n}", "function CardGroup(props) {\n const {\n children,\n className,\n doubling,\n items,\n itemsPerRow,\n stackable,\n } = props\n\n const classes = cx('ui',\n useKeyOnly(doubling, 'doubling'),\n useKeyOnly(stackable, 'stackable'),\n useWidthProp(itemsPerRow),\n className,\n 'cards',\n )\n const rest = getUnhandledProps(CardGroup, props)\n const ElementType = getElementType(CardGroup, props)\n\n if (!childrenUtils.isNil(children)) {\n return <ElementType {...rest} className={classes}>{children}</ElementType>\n }\n\n const content = _.map(items, item => {\n const key = item.key || [item.header, item.description].join('-')\n return <Card key={key} {...item} />\n })\n\n return <ElementType {...rest} className={classes}>{content}</ElementType>\n}", "_createGroupHeader(data, selection, container) {\r\n const that = this,\r\n groupLabel = that.columnByDataField[data.groupDataField].label,\r\n groupHeader = document.createElement('tr'),\r\n cell = document.createElement('td'),\r\n cellInnerContainer = document.createElement('div'),\r\n arrow = document.createElement('div'),\r\n label = document.createElement('div');\r\n\r\n groupHeader.data = data;\r\n arrow.classList.add('hierarchy-arrow', 'smart-arrow', 'smart-arrow-down');\r\n arrow.setAttribute('role', 'button');\r\n arrow.setAttribute('aria-label', 'Toggle row');\r\n label.classList.add('group-label')\r\n label.innerHTML = `${groupLabel}: <span class=\"group-label-value\">${data.label}</span>`;\r\n cell.colSpan = that._columns.length;\r\n cell.classList.add('group-header');\r\n\r\n if (data.level) {\r\n cell.classList.add('outline-level-' + Math.min(data.level, 10));\r\n\r\n if (that._isCollapsed(data)) {\r\n groupHeader.setAttribute('aria-hidden', true);\r\n groupHeader.classList.add('collapsed', 'smart-hidden');\r\n }\r\n }\r\n\r\n groupHeader.setAttribute('row-id', data.$.id);\r\n\r\n cellInnerContainer.appendChild(arrow);\r\n cellInnerContainer.appendChild(label);\r\n cell.appendChild(cellInnerContainer);\r\n\r\n if (selection) {\r\n groupHeader.appendChild(document.createElement('td'));\r\n }\r\n\r\n groupHeader.appendChild(cell);\r\n container.appendChild(groupHeader);\r\n }", "function addToGroup($elem, groupName) {\n if (groups[groupName]) {\n groups[groupName].pccElements = groups[groupName].pccElements.add($elem);\n } else {\n groups[groupName] = newButtonSet(groupName, $elem);\n }\n}", "function getGroupLayer(layers) {\n grouplayers=[],\n grouplayers.push({'group': '', 'children':['']}),\n indexgrouplayer=0,\n nlayers=layers.length-1;\n \n for (let i = nlayers; i>=0 ; i--) {\n let data=(layers[i].titlelayers).substring(1).replace('?','$'),\n aux_data= data.split('$'),\n group=aux_data[0],\n titlelayer=aux_data[1];\n\n if(group!=grouplayers[indexgrouplayer].group){\n let layer=[{'layers': titlelayer.replace(/\\?/g,' / '), 'service':layers[i].service, 'fields': layers[i].fields}];\n if(i==nlayers){\n grouplayers[0].group=group;\n grouplayers[0].children=layer;\n }else{\n grouplayers.push({'group': group,'children':layer});\n indexgrouplayer++\n }\n }else{\n let layer={'layers': titlelayer.replace(/\\?/g,' / '), 'service':layers[i].service, 'fields': layers[i].fields};\n grouplayers[indexgrouplayer].children.push(layer);\n }\n }\n return grouplayers;\n }", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = Object(clsx__WEBPACK_IMPORTED_MODULE_1__[\"default\"])('ui', size, className, 'images');\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_4__[\"getUnhandledProps\"])(ImageGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_4__[\"getElementType\"])(ImageGroup, props);\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_3___default.a.createElement(ElementType, Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_4__[\"childrenUtils\"].isNil(children) ? content : children);\n}", "function ItemGroup(props) {\n var children = props.children,\n className = props.className,\n divided = props.divided,\n items = props.items,\n link = props.link,\n relaxed = props.relaxed;\n\n\n var classes = __WEBPACK_IMPORTED_MODULE_4_classnames___default()('ui', __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"a\" /* useKeyOnly */])(divided, 'divided'), __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"a\" /* useKeyOnly */])(link, 'link'), __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"j\" /* useKeyOrValueAndKey */])(relaxed, 'relaxed'), 'items', className);\n var rest = __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"b\" /* getUnhandledProps */])(ItemGroup, props);\n var ElementType = __webpack_require__.i(__WEBPACK_IMPORTED_MODULE_6__lib__[\"c\" /* getElementType */])(ItemGroup, props);\n\n if (!__WEBPACK_IMPORTED_MODULE_3_lodash_isNil___default()(children)) {\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n children\n );\n }\n\n var itemsJSX = __WEBPACK_IMPORTED_MODULE_2_lodash_map___default()(items, function (item) {\n var childKey = item.childKey,\n itemProps = __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_objectWithoutProperties___default()(item, ['childKey']);\n\n var finalKey = childKey || [itemProps.content, itemProps.description, itemProps.header, itemProps.meta].join('-');\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(__WEBPACK_IMPORTED_MODULE_7__Item__[\"a\" /* default */], __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, itemProps, { key: finalKey }));\n });\n\n return __WEBPACK_IMPORTED_MODULE_5_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_1_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n itemsJSX\n );\n}", "function htmlGroup (arrElement){\n return ((arrElement.grouped == true) ? \" class='hmrc-s-grouped' \" : \" class='hmrc-s-single' \")\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = classnames__WEBPACK_IMPORTED_MODULE_2___default()(size, 'icons', className);\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_5__[\"getUnhandledProps\"])(IconGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_5__[\"getElementType\"])(IconGroup, props);\n return react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_0___default()({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_5__[\"childrenUtils\"].isNil(children) ? content : children);\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = classnames__WEBPACK_IMPORTED_MODULE_2___default()(size, 'icons', className);\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_5__[\"getUnhandledProps\"])(IconGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_5__[\"getElementType\"])(IconGroup, props);\n return react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_0___default()({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_5__[\"childrenUtils\"].isNil(children) ? content : children);\n}", "groupRenderer({ cellElement, groupRowFor }) {\n cellElement.innerHTML = this.formatValue(groupRowFor);\n }", "groupRenderer({ cellElement, groupRowFor }) {\n cellElement.innerHTML = this.formatValue(groupRowFor);\n }", "function CardGroup(props) {\n var children = props.children,\n className = props.className,\n doubling = props.doubling,\n items = props.items,\n itemsPerRow = props.itemsPerRow,\n stackable = props.stackable;\n\n var classes = (0, _classnames2.default)('ui', (0, _lib.useKeyOnly)(doubling, 'doubling'), (0, _lib.useKeyOnly)(stackable, 'stackable'), (0, _lib.useWidthProp)(itemsPerRow), className, 'cards');\n var rest = (0, _lib.getUnhandledProps)(CardGroup, props);\n var ElementType = (0, _lib.getElementType)(CardGroup, props);\n\n if (!_lib.childrenUtils.isNil(children)) {\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), children);\n }\n\n var content = (0, _map3.default)(items, function (item) {\n var key = item.key || [item.header, item.description].join('-');\n return _react2.default.createElement(_Card2.default, (0, _extends3.default)({ key: key }, item));\n });\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), content);\n}", "onStoreGroupingOff() {\n const me = this,\n grid = me.grid,\n curGroupHeaders = DomHelper.children(grid.element, '.b-grid-header.b-group');\n\n for (let header of curGroupHeaders) {\n // IE11 doesnt support this\n //header.classList.remove('b-group', 'b-asc', 'b-desc');\n header.classList.remove('b-group');\n header.classList.remove('b-asc');\n header.classList.remove('b-desc');\n }\n\n grid.refreshRows();\n }", "function ImageGroup(props) {\n\t var children = props.children,\n\t className = props.className,\n\t size = props.size;\n\n\t var classes = (0, _classnames2.default)('ui', size, className, 'images');\n\t var rest = (0, _lib.getUnhandledProps)(ImageGroup, props);\n\t var ElementType = (0, _lib.getElementType)(ImageGroup, props);\n\n\t return _react2.default.createElement(\n\t ElementType,\n\t _extends({}, rest, { className: classes }),\n\t children\n\t );\n\t}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = classnames_default()(size, 'icons', className);\n var rest = lib_getUnhandledProps(IconGroup, props);\n var ElementType = lib_getElementType(IconGroup, props);\n return react_default.a.createElement(ElementType, extends_default()({}, rest, {\n className: classes\n }), childrenUtils_namespaceObject.isNil(children) ? content : children);\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = Object(clsx__WEBPACK_IMPORTED_MODULE_2__[\"default\"])(size, 'icons', className);\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_5__[\"getUnhandledProps\"])(IconGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_5__[\"getElementType\"])(IconGroup, props);\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_4___default.a.createElement(ElementType, Object(_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__[\"default\"])({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_5__[\"childrenUtils\"].isNil(children) ? content : children);\n}", "toggleGroup() {\n this['group'] = !this['group'];\n this.getEntry()['filterGroup'] = this['group'];\n var children = /** @type {Array<ComboNode>} */ (this.node_.getChildren());\n\n if (children) {\n for (var i = 0, n = children.length; i < n; i++) {\n var node = /** @type {ComboNode} */ (children[i]);\n\n if (node) {\n var entry = node.getEntry();\n\n if (entry && entry['filterId']) {\n entry['filterGroup'] = this['group'];\n }\n }\n }\n }\n\n this.scope_.$emit('dirty');\n }", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = classnames__WEBPACK_IMPORTED_MODULE_1___default()('ui', size, className, 'images');\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_4__[\"getUnhandledProps\"])(ImageGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_4__[\"getElementType\"])(ImageGroup, props);\n return react__WEBPACK_IMPORTED_MODULE_3___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_0___default()({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_4__[\"childrenUtils\"].isNil(children) ? content : children);\n}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = classnames__WEBPACK_IMPORTED_MODULE_1___default()('ui', size, className, 'images');\n var rest = Object(_lib__WEBPACK_IMPORTED_MODULE_4__[\"getUnhandledProps\"])(ImageGroup, props);\n var ElementType = Object(_lib__WEBPACK_IMPORTED_MODULE_4__[\"getElementType\"])(ImageGroup, props);\n return react__WEBPACK_IMPORTED_MODULE_3___default.a.createElement(ElementType, _babel_runtime_helpers_extends__WEBPACK_IMPORTED_MODULE_0___default()({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_4__[\"childrenUtils\"].isNil(children) ? content : children);\n}", "get groups() {\n\t\treturn this.nativeElement ? this.nativeElement.groups : undefined;\n\t}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = classnames_default()('ui', size, className, 'images');\n var rest = lib_getUnhandledProps(ImageGroup, props);\n var ElementType = lib_getElementType(ImageGroup, props);\n return react_default.a.createElement(ElementType, extends_default()({}, rest, {\n className: classes\n }), childrenUtils_namespaceObject.isNil(children) ? content : children);\n}", "function groupItems(list) {\n return list.reduce(function (groupedList, element) {\n var key = element.group.toLowerCase();\n if (!groupedList[key]) {\n groupedList[key] = [];\n }\n if (element.nameOrder == \"reverse\") {\n groupedList[key].push({name: element.last + \" \" + element.first});\n } else {\n groupedList[key].push({name: element.first + \" \" + element.last});\n }\n return groupedList;\n }, {});\n}", "_getGroupByIndex(index) {\r\n const that = this;\r\n\r\n if (typeof index === 'number') {\r\n index = index.toString();\r\n }\r\n\r\n const boundHierarchy = that.dataSource.boundHierarchy,\r\n indexes = index.split('.');\r\n let group = boundHierarchy[indexes[0]];\r\n\r\n if (!group) {\r\n return;\r\n }\r\n\r\n for (let i = 1; i < indexes.length; i++) {\r\n group = group.children[indexes[i]];\r\n\r\n if (!group || group.leaf) {\r\n return;\r\n }\r\n }\r\n\r\n return group;\r\n }", "function IconGroup(props) {\n\t var children = props.children,\n\t className = props.className,\n\t size = props.size;\n\n\n\t var classes = (0, _classnames2.default)(size, 'icons', className);\n\t var rest = (0, _lib.getUnhandledProps)(IconGroup, props);\n\t var ElementType = (0, _lib.getElementType)(IconGroup, props);\n\n\t return _react2.default.createElement(\n\t ElementType,\n\t _extends({}, rest, { className: classes }),\n\t children\n\t );\n\t}", "renderPuzzleListGroup(groupName, contents) {\n const opened = !this.state.collapsedGroups.has(groupName);\n const state = opened ? \"opened\" : \"closed\";\n\n let displayName = groupName;\n if (groupName === \"true\") {\n displayName = \"Solved\";\n } else if (groupName === \"false\") {\n displayName = \"Unsolved\";\n }\n\n return (\n <div className=\"grouping\">\n <li className={`groupHeader ${state}`}\n key={`${groupName}-${contents.length}-${state}`}\n onClick={e => this.toggle(e, groupName, 'collapsedGroups')}>\n <br/><br/>\n {displayName}\n {opened && this.renderUngroupedPuzzleList(contents)}\n </li>\n </div>);\n }", "_insertIntoNewGroup(details) {\n const that = this,\n tab = details.tab,\n tabLabelContainer = details.tabLabelContainer,\n group = details.group,\n groupContainers = that._addGroupContainer(group),\n groupLabel = groupContainers.label,\n groupDropDown = groupContainers.dropDown;\n\n groupDropDown.appendChild(tabLabelContainer);\n\n that._groups.push(group);\n\n let index = Math.max(0, Math.min(details.index, that.$.tabStrip.childElementCount)),\n tabStripIndex = index;\n\n if (that._addNewTab && tabStripIndex === that.$.tabStrip.childElementCount) {\n tabStripIndex--;\n }\n\n that.$.tabStrip.insertBefore(groupLabel, that.$.tabStrip.children[tabStripIndex] || null);\n\n that._groupLabels.push(groupLabel);\n\n const newJqxTabItemsGroup = document.createElement('jqx-tab-items-group');\n\n newJqxTabItemsGroup.appendChild(tab);\n that.$.tabContentSection.insertBefore(newJqxTabItemsGroup, that.$.tabContentSection.children[index]);\n newJqxTabItemsGroup.label = group;\n\n const previousSibling = newJqxTabItemsGroup.previousElementSibling;\n let overallIndex = 0;\n\n if (previousSibling) {\n if (previousSibling instanceof JQX.TabItem) {\n overallIndex = previousSibling.index + 1;\n }\n else if (previousSibling) {\n overallIndex = previousSibling.lastElementChild.index + 1;\n }\n }\n\n that._tabLabelContainers.splice(overallIndex, 0, tabLabelContainer);\n that.$.dropDownButtonDropDown.insertBefore(details.dropDownLabelContainer, that.$.dropDownButtonDropDown.children[overallIndex] || null);\n that._tabs.splice(overallIndex, 0, tab);\n\n index = overallIndex;\n\n tab.group = group;\n\n that._updateIndexes(index);\n }", "groupRenderer({\n cellElement,\n groupRowFor\n }) {\n cellElement.innerHTML = this.formatValue(groupRowFor);\n }", "groupRenderer({\n cellElement,\n groupRowFor\n }) {\n cellElement.innerHTML = this.formatValue(groupRowFor);\n }", "function addLayerToGrouping(layerID, groupingID, shapeType, shapeObj, customAttr){\n\n $.each(shapesJSObj.layers, function(i,d){\n\n if(d.layerID === layerID){\n console.log(layerID);\n $.each(d.contents, function(i,d){\n if(d.idGroupEl === groupingID) {\n d.shapes.push(shapeObj);\n }\n });\n }\n\n });\n console.log(shapesJSObj);\n}", "function buildContainerGroups() {\n const container = svg\n .append(\"g\")\n .classed(\"container-group\", true)\n .attr(\"transform\", `translate(${margin.left},${margin.top})`);\n\n container.append(\"g\").classed(\"chart-group\", true);\n container.append(\"g\").classed(\"x-axis-group axis\", true);\n container.append(\"g\").classed(\"y-axis-group axis\", true);\n }", "function _addFieldGroups() {\n var dialog = $('#perc-folder-props-dialog');\n var fieldGroups = [\n { groupName : \"perc-folder-general-properties-container\", groupLabel : I18N.message(\"perc.ui.folder.properties.dialog@General\")},\n { groupName : \"perc-user-permissions-container\", groupLabel : I18N.message(\"perc.ui.folder.properties.dialog@Permissions\")},\n { groupName : \"perc-asset-folder-sites-container\", groupLabel : I18N.message(\"perc.ui.folder.properties.dialog@Security\")}\n ];\n\n $.each(fieldGroups, function(index) {\n // Create HTML markup with the groupName minimizer/maximizer and\n // insert it before the 1st field in each group\n var minmaxClass = (index === 0) ? \"perc-section-items-minimizer\" : \"perc-section-items-maximizer\";\n var groupHtml =\n \"<div class='perc-section-header'>\" +\n \"<div class='perc-section-label' data-group='\" + this.groupName + \"'>\" +\n \"<span class='perc-min-max \" + minmaxClass + \"' ></span>\" + this.groupLabel +\n \"</div>\" +\n \"</div>\";\n\n dialog.find('#' + this.groupName).before(groupHtml);\n\n // The first group will be the only one expanded (hide all others)\n index !== 0 && dialog.find('#' + this.groupName).hide();\n });\n\n // Bind collapsible event\n dialog.find(\".perc-section-label\").off(\"click\").on(\"click\",function() {\n var self = $(this);\n self.find(\".perc-min-max\")\n .toggleClass('perc-section-items-minimizer')\n .toggleClass('perc-section-items-maximizer');\n\n dialog.find('#' + self.attr('data-group')).toggle();\n });\n }", "function _buildGroup(group, order) {\n\t\t\tvar alignment = group.position == \"right\" ? \"right\" : \"left\";\n\t\t\tvar elements = jwplayer.utils.extend([], group.elements);\n\t\t\tif (order !== undefined) {\n\t\t\t\telements.reverse();\n\t\t\t}\n\t\t\tfor (var i = 0; i < elements.length; i++) {\n\t\t\t\t_buildElement(elements[i], alignment);\n\t\t\t}\n\t\t}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = (0,clsx__WEBPACK_IMPORTED_MODULE_1__.default)('ui', size, className, 'images');\n var rest = (0,_lib__WEBPACK_IMPORTED_MODULE_4__.default)(ImageGroup, props);\n var ElementType = (0,_lib__WEBPACK_IMPORTED_MODULE_5__.default)(ImageGroup, props);\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_3__.createElement(ElementType, (0,_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__.default)({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_6__.isNil(children) ? content : children);\n}", "initControlGroups() {\n function checkSetValidity(controls) {\n if (controls.length <= 0) return false;\n\n const errorMessage = controls.some((control) => (control.input.checked)) ? '' : controls[0].el.dataset.controlGroupError;\n controls[0].input.setCustomValidity(errorMessage);\n }\n\n let controlGroups = {};\n\n // group controls by name\n this.controls.forEach((control) => {\n let controlGroup = control.controlGroup;\n if (controlGroup) {\n controlGroups[controlGroup] = controlGroups[controlGroup] || [];\n controlGroups[controlGroup].push(control);\n }\n });\n\n // set up validity check triggers\n Object.values(controlGroups).forEach((controls) => {\n const firstCheckbox = controls.length > 0 ? controls[0] : null;\n if (firstCheckbox) {\n controls.forEach((checkbox) => {\n checkbox.input.addEventListener('change', () => {\n checkSetValidity(controls);\n });\n });\n checkSetValidity(controls);\n }\n });\n }", "function loadGroups() {\r\n\tgroups = [];\r\n\tgroups.push({\"group\":\"0\", \"gr1\":\"R2.7\"});\r\n\tgroups.push({\"group\":\"1\", \"gr1\":\"C1;C3.1;C3.2;C3.3\", \"title\":\"Risorse umane\", \"text\":\"(dettagliare i costi a seconda della causale, per esempio: compensi per personale; rimborsi spesa a favore di volontari e/o del personale). N.B. nel caso in cui i compensi per il personale superano il 50% dell’importo percepito è obbligatorio per le associazioni allegare copia delle buste paga del personale imputato fino alla concorrenza dell’importo rendicontato\"});\r\n\tgroups.push({\"group\":\"2\", \"gr1\":\"C2.1;C2.2;C5;C6.1;C8;C10\",\"title\":\"Costi di funzionamento\", \"text\":\"(dettagliare i costi a seconda della causale, per esempio: spese di acqua, gas, elettricità, pulizia; materiale di cancelleria; spese per affitto delle sedi; ecc…)\"});\r\n\tgroups.push({\"group\":\"3\", \"gr1\":\"C4;C6.2;C6.3;C7;C9;C11\", \"title\":\"Acquisto beni e servizi\", \"text\":\"(dettagliare i costi a seconda della causale, per esempio: acquisto e/o noleggio apparecchiature informatiche; acquisto beni immobili; prestazioni eseguite da soggetti esterni all’ente; affitto locali per eventi; ecc…)\"});\r\n\tgroups.push({\"group\":\"4\", \"gr1\":\"C12.2;C12.3\", \"title\":\"Erogazioni ai sensi della propria finalità istituzionale\", \"text\":\"N.B. in caso di erogazioni liberali ad altri enti/soggetti, anche esteri, è obbligatorio allegare copia del bonifico effettuato\"});\r\n\tgroups.push({\"group\":\"5\", \"gr1\":\"C12.1;C12.4;C13\", \"title\":\"Altre voci di spesa riconducibili al raggiungimento dello scopo sociale\", \"text\":\"\"});\r\n\tgroups.push({\"group\":\"6\", \"gr1\":\"P2.2\", \"title\":\"Accantonamento\", \"text\":\"(è possibile accantonare in tutto o in parte l’importo percepito, fermo restando che l’Ente beneficiario deve specificare nella relazione allegata al presente documento le finalità dell’accantonamento effettuato ed allegare il verbale del Consiglio di Amministrazione in cui viene deliberato l’accantonamento. Si fa presente, comunque, l’obbligo di spendere tutte le somme accantonate e rinviare il presente modello entro 24 mesi dalla percezione del contributo)\"});\r\n}", "function createGroup(groupName){\n var newGroup = {\n name: groupName,\n tabs:[],\n open:false,\n active:true\n }\n groups.push(newGroup);\n storeGroups();\n}", "function LayerGroupView(base) {\n var GMapsCartoDBLayerGroupView = function(layerModel, gmapsMap) {\n var self = this;\n var hovers = [];\n\n _.bindAll(this, 'featureOut', 'featureOver', 'featureClick');\n\n var opts = _.clone(layerModel.attributes);\n\n opts.map = gmapsMap;\n\n var // preserve the user's callbacks\n _featureOver = opts.featureOver,\n _featureOut = opts.featureOut,\n _featureClick = opts.featureClick;\n\n var previousEvent;\n var eventTimeout = -1;\n\n opts.featureOver = function(e, latlon, pxPos, data, layer) {\n if (!hovers[layer]) {\n self.trigger('layerenter', e, latlon, pxPos, data, layer);\n }\n hovers[layer] = 1;\n _featureOver && _featureOver.apply(this, arguments);\n self.featureOver && self.featureOver.apply(this, arguments);\n\n // if the event is the same than before just cancel the event\n // firing because there is a layer on top of it\n if (e.timeStamp === previousEvent) {\n clearTimeout(eventTimeout);\n }\n eventTimeout = setTimeout(function() {\n self.trigger('mouseover', e, latlon, pxPos, data, layer);\n self.trigger('layermouseover', e, latlon, pxPos, data, layer);\n }, 0);\n previousEvent = e.timeStamp;\n };\n\n opts.featureOut = function(m, layer) {\n if (hovers[layer]) {\n self.trigger('layermouseout', layer);\n }\n hovers[layer] = 0;\n if(!_.any(hovers)) {\n self.trigger('mouseout');\n }\n _featureOut && _featureOut.apply(this, arguments);\n self.featureOut && self.featureOut.apply(this, arguments);\n };\n\n opts.featureClick = _.debounce(function() {\n _featureClick && _featureClick.apply(this, arguments);\n self.featureClick && self.featureClick.apply(opts, arguments);\n }, 10);\n\n \n //CartoDBLayerGroup.call(this, opts);\n base.call(this, opts);\n cdb.geo.GMapsLayerView.call(this, layerModel, this, gmapsMap);\n };\n\n _.extend(\n GMapsCartoDBLayerGroupView.prototype,\n cdb.geo.GMapsLayerView.prototype,\n base.prototype,\n {\n\n _update: function() {\n this.setOptions(this.model.attributes);\n },\n\n reload: function() {\n this.model.invalidate();\n },\n\n remove: function() {\n cdb.geo.GMapsLayerView.prototype.remove.call(this);\n this.clear();\n },\n\n featureOver: function(e, latlon, pixelPos, data, layer) {\n // dont pass gmaps LatLng\n this.trigger('featureOver', e, [latlon.lat(), latlon.lng()], pixelPos, data, layer);\n },\n\n featureOut: function(e, layer) {\n this.trigger('featureOut', e, layer);\n },\n\n featureClick: function(e, latlon, pixelPos, data, layer) {\n // dont pass leaflet lat/lon\n this.trigger('featureClick', e, [latlon.lat(), latlon.lng()], pixelPos, data, layer);\n },\n\n error: function(e) {\n if(this.model) {\n //trigger the error form _checkTiles in the model\n this.model.trigger('error', e?e.errors:'unknown error');\n this.model.trigger('tileError', e?e.errors:'unknown error');\n }\n },\n\n ok: function(e) {\n this.model.trigger('tileOk');\n },\n\n tilesOk: function(e) {\n this.model.trigger('tileOk');\n },\n\n loading: function() {\n this.trigger(\"loading\");\n },\n\n finishLoading: function() {\n this.trigger(\"load\");\n }\n\n\n });\n return GMapsCartoDBLayerGroupView;\n}", "addGroup(groupName, names) {\n this._navGroups[groupName] = names\n }", "function makeGroup() {\n groupClass = 'groups';\n var length = document.getElementsByClassName(groupClass).length;\n var previousItem = document.getElementsByClassName(groupClass).item(length-1);\n var index = 0;\n // handles getting the class index out of the previous div, so we don't repeat indices on delete->add\n if (previousItem != null) {\n parent = previousItem.parentElement;\n splitArray = parent.id.split(\"-\");\n index = parseInt(splitArray[1]) + 1;\n }\n \n var div = document.createElement('div');\n div.id = 'group-' + index;\n\n var newGroup = document.createElement('h4');\n newGroup.innerHTML = 'Group';\n newGroup.className = groupClass;\n div.appendChild(newGroup);\n\n var deleteGroupButton = document.createElement('input');\n deleteGroupButton.id = 'delete-group-' + index;\n deleteGroupButton.type = 'button';\n deleteGroupButton.value = 'Delete Group';\n deleteGroupButton.className = 'deleteGroupButton';\n deleteGroupButton.onclick = function() { deleteGroup(div.id); };\n div.appendChild(deleteGroupButton);\n \n var addMemButton = document.createElement('input');\n addMemButton.id = 'add-mem-group-' + index;\n addMemButton.type = 'button';\n addMemButton.value = 'Add Member';\n addMemButton.className = 'addMemButton';\n addMemButton.onclick = function() { addMember(div.id); };\n div.appendChild(addMemButton);\n\n return div;\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = (0,clsx__WEBPACK_IMPORTED_MODULE_1__.default)(size, 'icons', className);\n var rest = (0,_lib__WEBPACK_IMPORTED_MODULE_4__.default)(IconGroup, props);\n var ElementType = (0,_lib__WEBPACK_IMPORTED_MODULE_5__.default)(IconGroup, props);\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_3__.createElement(ElementType, (0,_babel_runtime_helpers_esm_extends__WEBPACK_IMPORTED_MODULE_0__.default)({}, rest, {\n className: classes\n }), _lib__WEBPACK_IMPORTED_MODULE_6__.isNil(children) ? content : children);\n}", "function getGroupRows() {\n function fnCheck(d) {\n return (d.data.type === ROW_TYPE.GROUP || d.data.type === ROW_TYPE.AGGREGATE);\n }\n return renderRows.filter(function(d) {\n return fnCheck(d);\n });\n }", "renderHeader(headerContainerElement) {\n let me = this,\n grid = me.grid,\n groupers = me.store.groupers;\n\n // Sorted from start, reflect in rendering\n for (let groupInfo of groupers) {\n // Might be grouping by field without column, which is valid\n const column = grid.columns.get(groupInfo.field),\n header = column && grid.getHeaderElement(column.id);\n // IE11 doesnt support this\n //header && header.classList.add('b-group', groupInfo.ascending ? 'b-asc' : 'b-desc');\n if (header) {\n header.classList.add('b-group');\n header.classList.add(groupInfo.ascending ? 'b-asc' : 'b-desc');\n }\n }\n }", "function CardGroup(props) {\n var centered = props.centered,\n children = props.children,\n className = props.className,\n content = props.content,\n doubling = props.doubling,\n items = props.items,\n itemsPerRow = props.itemsPerRow,\n stackable = props.stackable,\n textAlign = props.textAlign;\n\n var classes = (0, _classnames2.default)('ui', (0, _lib.useKeyOnly)(centered, 'centered'), (0, _lib.useKeyOnly)(doubling, 'doubling'), (0, _lib.useKeyOnly)(stackable, 'stackable'), (0, _lib.useTextAlignProp)(textAlign), (0, _lib.useWidthProp)(itemsPerRow), 'cards', className);\n var rest = (0, _lib.getUnhandledProps)(CardGroup, props);\n var ElementType = (0, _lib.getElementType)(CardGroup, props);\n\n if (!_lib.childrenUtils.isNil(children)) return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), children);\n if (!_lib.childrenUtils.isNil(content)) return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), content);\n\n var itemsJSX = (0, _map3.default)(items, function (item) {\n var key = item.key || [item.header, item.description].join('-');\n return _react2.default.createElement(_Card2.default, (0, _extends3.default)({ key: key }, item));\n });\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), itemsJSX);\n}", "_renderGroups(dataset, restForDataset) {\n const colors = [\n \"rgb(58, 189, 174)\",\n \"rgb(74, 140, 219)\",\n \"rgb(245, 155, 66)\",\n \"rgb(95, 103, 114)\",\n \"rgb(76, 63, 130)\"\n ];\n\n this._groups = this._svg\n .selectAll(\"g.data-container\")\n .data(dataset)\n .enter()\n .append(\"g\")\n .style(\"fill\", function(d, i) {\n if (restForDataset > 0 && i === dataset.length - 1) {\n return \"rgb(225, 231, 239)\";\n } else {\n return colors[i];\n }\n });\n }", "renderCell(renderData) {\n const me = this; // no need to run the code below if not grouping or of feature is disabled\n\n if (!me.store.isGrouped || me.disabled) {\n return;\n }\n\n const {\n cellElement,\n rowElement,\n column\n } = renderData,\n grid = me.grid,\n meta = renderData.record.meta,\n firstColumn = grid.columns.visibleColumns[0],\n firstSubGridColumns = grid.subGrids[grid.regions[0]].columns.visibleColumns;\n\n if ('groupRowFor' in meta) {\n // do nothing with action column to make possible using actions for groups\n if (column.type === 'action') {\n return;\n } // let column clear the cell, in case it needs to do some cleanup\n\n column.clearCell(cellElement); // this is a group row, add css classes\n // IE11 doesnt support this\n //rowElement.classList.toggle('b-grid-group-collapsed', meta.collapsed === undefined ? false : meta.collapsed);\n\n rowElement.classList[meta.collapsed ? 'add' : 'remove']('b-grid-group-collapsed');\n rowElement.classList.add('b-group-row');\n\n if (firstColumn.type === 'rownumber' && column === firstSubGridColumns[1] || firstColumn.type !== 'rownumber' && column === firstSubGridColumns[0]) {\n cellElement.classList.add('b-group-title');\n }\n\n me.buildGroupHeader(renderData);\n } else {\n // not a group row, remove css classes\n // TODO: use dom query to remove before render instead?\n if (cellElement === rowElement.firstElementChild) {\n // IE11 doesnt support this\n //rowElement.classList.remove('b-group-row', 'b-grid-group-collapsed');\n rowElement.classList.remove('b-group-row');\n rowElement.classList.remove('b-grid-group-collapsed');\n cellElement.classList.remove('b-group-title');\n }\n }\n }", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = (0, _classnames[\"default\"])('ui', size, className, 'images');\n var rest = (0, _lib.getUnhandledProps)(ImageGroup, props);\n var ElementType = (0, _lib.getElementType)(ImageGroup, props);\n return _react[\"default\"].createElement(ElementType, (0, _extends2[\"default\"])({}, rest, {\n className: classes\n }), _lib.childrenUtils.isNil(children) ? content : children);\n}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = __WEBPACK_IMPORTED_MODULE_1_classnames___default()('ui', size, className, 'images');\n var rest = Object(__WEBPACK_IMPORTED_MODULE_4__lib__[\"r\" /* getUnhandledProps */])(ImageGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_4__lib__[\"q\" /* getElementType */])(ImageGroup, props);\n return __WEBPACK_IMPORTED_MODULE_3_react___default.a.createElement(ElementType, __WEBPACK_IMPORTED_MODULE_0__babel_runtime_helpers_extends___default()({}, rest, {\n className: classes\n }), __WEBPACK_IMPORTED_MODULE_4__lib__[\"c\" /* childrenUtils */].isNil(children) ? content : children);\n}", "function SortableGroup(){this.namespace='sortable'+(++SortableGroup.instanceCount);this.draggables={};this.droppables={};this.sortables={};this.linkedGroups=[];this.linkedGroups.onlinkjump=bagofholding;this.rootNode=null;}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n\n var classes = (0, _classnames2.default)('ui', size, className, 'images');\n var rest = (0, _lib.getUnhandledProps)(ImageGroup, props);\n var ElementType = (0, _lib.getElementType)(ImageGroup, props);\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), _lib.childrenUtils.isNil(children) ? content : children);\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n\n var classes = (0, _classnames2.default)(size, 'icons', className);\n var rest = (0, _lib.getUnhandledProps)(IconGroup, props);\n var ElementType = (0, _lib.getElementType)(IconGroup, props);\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), _lib.childrenUtils.isNil(children) ? content : children);\n}", "buildGroupOptionList () {\n\t\tconst project = this.projectManager.getProject(this.selectedProject)\n\t\tconst active = project.getSelectedGroupNames()\n\n\t\tconst options = []\n\n\t\tproject.getAvailableGroupNames().forEach(name => {\n\t\t\tconst attributes = {}\n\n\t\t\tif (-1 !== active.indexOf(name)) {\n\t\t\t\tattributes.selected = true\n\t\t\t}\n\n\t\t\toptions.push(\n\t\t\t\t<span { ...attributes }\n\t\t\t\t\tkey={ name }\n\t\t\t\t>\n\t\t\t\t\t{ name }\n\t\t\t\t</span>\n\t\t\t)\n\t\t})\n\n\t\treturn options\n\t}", "function renderOneGroupElement(specificGroup) {\r\n let groupElement = document.createElement('div');\r\n groupElement.className = 'group'\r\n groupElement.id = specificGroup.id\r\n groupElement.dataset['groupId'] = specificGroup.id\r\n\r\n groupElement.innerHTML = `\r\n <div class=\"header\">\r\n <h1>${specificGroup.name}</h1>\r\n <h5>${specificGroup.numberOfTasks} Tasks</h5>\r\n <span class=\"progress\"></span>\r\n <span class=\"material-icons deleteGroup\" onclick=\"deleteGroupElement(this)\">\r\n delete\r\n </span>\r\n\r\n </div>\r\n <div class=\"content\">\r\n <input class=\"textInput\" type=\"text\" placeholder=\"Enter your task and press enter\">\r\n </div>\r\n <div class=\"footer\">\r\n <p>${specificGroup.numberOfCompletedTasks} Tasks Completed</p>\r\n </div>`;\r\n\r\n // Add the tasks to the groups\r\n specificGroup.tasks.forEach(element => {\r\n groupElement.querySelector('.content').appendChild(renderOneTaskElement(element, specificGroup.id))\r\n });\r\n\r\n groupElement.querySelector(\".header .progress\").style.width = specificGroup.precentage * 100 + \"%\"\r\n\r\n groupElement.onkeyup = createNewTask;\r\n groupElement.onchange = checkTask;\r\n groupElement.onmousemove = enableDragging;\r\n groupElement.onmouseleave = disableDragging;\r\n groupElement.ondragover = dragOverFunction;\r\n groupElement.ondrop = onDropFunction;\r\n groupElement.ondblclick = dubleClickToModifyGroupTitle;\r\n\r\n\r\n return groupElement;\r\n}", "function renderBatchAttrGroup(data,itemhtml){\r\n retstr = '';\r\n retstr +='';\r\n retstr +='<div class=\"division\" id=\"op_bat_grp_attr_layout_'+data['grp_val']+'\">';\r\n retstr +='<table cellspacing=\"0\" cellpadding=\"0\" border=\"0\" width=\"100%\" class=\"finderInform\">';\r\n retstr +=' <thead>';\r\n retstr +=' <tr>';\r\n retstr +=' <th>商品规格组</th>';\r\n retstr +=' <th>商品规格值</th>';\r\n retstr +=' <th>价格增长</th>';\r\n retstr +=' <th>重量增长</th>';\r\n retstr +=' <th>操作</th>';\r\n retstr +=' </tr>';\r\n retstr +=' </thead>';\r\n retstr +=' <tbody class=\"op_bat_attr_container\" id=\"op_bat_attr_row_container_'+data['grp_val']+'\">';\r\n retstr +=' <thead>';\r\n retstr +=''+itemhtml;\r\n retstr +=' </thead>';\r\n retstr +='</table>';\r\n retstr +='</div>';\r\n return retstr;\r\n}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n size = props.size;\n\n var classes = (0, _classnames2.default)('ui', size, className, 'images');\n var rest = (0, _lib.getUnhandledProps)(ImageGroup, props);\n var ElementType = (0, _lib.getElementType)(ImageGroup, props);\n\n return _react2.default.createElement(ElementType, (0, _extends3.default)({}, rest, { className: classes }), children);\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = (0, _classnames[\"default\"])(size, 'icons', className);\n var rest = (0, _lib.getUnhandledProps)(IconGroup, props);\n var ElementType = (0, _lib.getElementType)(IconGroup, props);\n return _react[\"default\"].createElement(ElementType, (0, _extends2[\"default\"])({}, rest, {\n className: classes\n }), _lib.childrenUtils.isNil(children) ? content : children);\n}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n\n var classes = __WEBPACK_IMPORTED_MODULE_1_classnames___default()('ui', size, className, 'images');\n var rest = Object(__WEBPACK_IMPORTED_MODULE_4__lib__[\"r\" /* getUnhandledProps */])(ImageGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_4__lib__[\"q\" /* getElementType */])(ImageGroup, props);\n\n return __WEBPACK_IMPORTED_MODULE_3_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n __WEBPACK_IMPORTED_MODULE_4__lib__[\"d\" /* childrenUtils */].isNil(children) ? content : children\n );\n}", "function ImageGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n\n var classes = __WEBPACK_IMPORTED_MODULE_1_classnames___default()('ui', size, className, 'images');\n var rest = Object(__WEBPACK_IMPORTED_MODULE_4__lib__[\"r\" /* getUnhandledProps */])(ImageGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_4__lib__[\"q\" /* getElementType */])(ImageGroup, props);\n\n return __WEBPACK_IMPORTED_MODULE_3_react___default.a.createElement(\n ElementType,\n __WEBPACK_IMPORTED_MODULE_0_babel_runtime_helpers_extends___default()({}, rest, { className: classes }),\n __WEBPACK_IMPORTED_MODULE_4__lib__[\"d\" /* childrenUtils */].isNil(children) ? content : children\n );\n}", "function IconGroup(props) {\n var children = props.children,\n className = props.className,\n content = props.content,\n size = props.size;\n var classes = __WEBPACK_IMPORTED_MODULE_2_classnames___default()(size, 'icons', className);\n var rest = Object(__WEBPACK_IMPORTED_MODULE_5__lib__[\"r\" /* getUnhandledProps */])(IconGroup, props);\n var ElementType = Object(__WEBPACK_IMPORTED_MODULE_5__lib__[\"q\" /* getElementType */])(IconGroup, props);\n return __WEBPACK_IMPORTED_MODULE_4_react___default.a.createElement(ElementType, __WEBPACK_IMPORTED_MODULE_0__babel_runtime_helpers_extends___default()({}, rest, {\n className: classes\n }), __WEBPACK_IMPORTED_MODULE_5__lib__[\"c\" /* childrenUtils */].isNil(children) ? content : children);\n}", "renderGroupToggles() {\n return (\n <div className=\"groupControls\"> Group By: <br/>\n {this.groupTypes().map(g => \n <label key={g}\n className={this.state.groupBy === g ? 'selected' : 'unselected'}>\n {g}\n <input type=\"radio\" name=\"state\" value={g} onClick={e => this.handleGroupingToggle(e, g)}/>\n </label> \n )\n }\n <br/><br/>\n </div> \n );\n }", "function CardGroup(props) {\n var centered = props.centered,\n children = props.children,\n className = props.className,\n content = props.content,\n doubling = props.doubling,\n items = props.items,\n itemsPerRow = props.itemsPerRow,\n stackable = props.stackable,\n textAlign = props.textAlign;\n var classes = classnames_default()('ui', useKeyOnly(centered, 'centered'), useKeyOnly(doubling, 'doubling'), useKeyOnly(stackable, 'stackable'), useTextAlignProp(textAlign), classNameBuilders_useWidthProp(itemsPerRow), 'cards', className);\n var rest = lib_getUnhandledProps(CardGroup, props);\n var ElementType = lib_getElementType(CardGroup, props);\n\n if (!childrenUtils_namespaceObject.isNil(children)) {\n return react_default.a.createElement(ElementType, extends_default()({}, rest, {\n className: classes\n }), children);\n }\n\n if (!childrenUtils_namespaceObject.isNil(content)) {\n return react_default.a.createElement(ElementType, extends_default()({}, rest, {\n className: classes\n }), content);\n }\n\n var itemsJSX = map_default()(items, function (item) {\n var key = item.key || [item.header, item.description].join('-');\n return react_default.a.createElement(Card_Card, extends_default()({\n key: key\n }, item));\n });\n\n return react_default.a.createElement(ElementType, extends_default()({}, rest, {\n className: classes\n }), itemsJSX);\n}" ]
[ "0.6388699", "0.60867953", "0.6032624", "0.6015101", "0.59625274", "0.5913087", "0.5903601", "0.5902521", "0.5868495", "0.58237165", "0.580945", "0.5806597", "0.5806498", "0.57946754", "0.576381", "0.57525647", "0.5728543", "0.571656", "0.5694714", "0.56685853", "0.56685853", "0.5659933", "0.56550896", "0.56550896", "0.56341916", "0.56322956", "0.562888", "0.56283724", "0.5611676", "0.55904704", "0.55904704", "0.55904704", "0.55904704", "0.5552399", "0.55395544", "0.5533027", "0.549943", "0.5495213", "0.5487201", "0.54757124", "0.54573226", "0.54472655", "0.5429785", "0.5427435", "0.5408942", "0.5402488", "0.53989893", "0.5380546", "0.5380546", "0.53783077", "0.53783077", "0.5375828", "0.53742623", "0.5366301", "0.5361437", "0.5355457", "0.53552216", "0.5347784", "0.5347784", "0.53425515", "0.5326155", "0.529362", "0.52907455", "0.5283579", "0.5282722", "0.527785", "0.5269852", "0.5269852", "0.5268954", "0.5264655", "0.52622175", "0.52616215", "0.5257293", "0.5251108", "0.52446395", "0.5238158", "0.5237981", "0.5231718", "0.5230015", "0.5228816", "0.52215993", "0.5201316", "0.5200348", "0.5197878", "0.5192393", "0.51916534", "0.51810896", "0.5172172", "0.516995", "0.5168968", "0.51685387", "0.51655835", "0.51620364", "0.5157847", "0.5157087", "0.5156738", "0.5156738", "0.5152801", "0.5152452", "0.51524174" ]
0.63751745
1
if there is a winning combo, change colors to show win set gameover to true
function checkCombination (b1, b2, b3) { if (b1.innerHTML !== '' && b1.innerHTML == b2.innerHTML && b1.innerHTML == b3.innerHTML) { gameover = true; b1.style.backgroundColor = '#E8CDB2'; b2.style.backgroundColor = '#E8CDB2'; b3.style.backgroundColor = '#E8CDB2'; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function gameOver(gameWon) {\n // Highlight the winning pattern\n for (let index of winCombos[gameWon.index]) {\n document.getElementById(index).classList.add(\"ttt__table__cell--highlight\");\n }\n // Display the overlay\n displayOverlay(\n `${playerNames[gameWon.player]} Win${gameWon.player === com ? \"s\" : \"\"}!`\n );\n}", "function gameOver(gameWon){\r\n for (let index of winCombos[gameWon.index]) {\r\n document.getElementById(index).style.backgroundColor =\r\n gameWon.player === huPlayer ? \"green\" : \"red\";\r\n };\r\n\r\n for (let i=0; i < cells.length; i++) {\r\n cells[i].removeEventListener('click', turnClick, false);\r\n };\r\n\r\n (gameWon.player === huPlayer) ? huScore++ : aiScore++;\r\n declareWinner(gameWon.player === huPlayer ? \"You win!\" : \"You lose\");\r\n}", "function gameOver(gameWon) {\n\t/*\n\tEvidentiem castigatorul , combinatia care a castigat\n\n\t*/\n\tfor (let index of winCombos[gameWon.index]) {\n\n\t\tdocument.getElementById(index).style.backgroundColor =\n\t\t\tgameWon.player == huPlayer ? \"blue\" : \"red\";\n\n\t}\n\t/*\n\tAnulam event Listener-ul ca sa nu putem da click pe nicio celula\n\t*/\n\tfor (var i = 0; i < cells.length; i++) {\n\t\tcells[i].removeEventListener('click', turnClick, false);\n\t}\n\t/*\n\tDepinde de castigator transmitem functie declareWinner \"You win\"\n\t/ \"You lose\"\n\t*/\n\tdeclareWinner(gameWon.player == huPlayer ? \"You win!\" : \"You lose.\");\n}", "function gameOver(gameWon)\n{\n // changing colour of current winning combination\n for (let index of winCombos[gameWon['indexOfWinComb']])\n {\n\t\tdocument.getElementById(index).style.backgroundColor = gameWon['player'] === human ? \"blue\" : \"red\";\n\t}\n\n // removing all event listeners\n for (var i = 0; i < cells.length; i++)\n {\n\t\tcells[i].removeEventListener('click', humanClicked, false);\n\t}\n\n // declaring winner\n declareWinner(gameWon.player == human ? \"You win!\" : \"You lose.\");\n}", "function gameOver(gameWon) {\n for (let index of winCombos[gameWon.index]){\n document.getElementById(index).style.backgroundColor = \n gameWon.player == huPlayer ? \"blue\" : \"red\";\n }\n //this makes it not possible to click on any cells if the game has been won and is over.\n //plus declare the winner\n for (var i = 0; i < cells.length; i++) {\n cells[i].removeEventListener('click', turnClick, false);\n }\n declareWinner(gameWon.player == huPlayer ? \"You win!\" : \"You Lose.\");\n}", "function gameOver(gameWon) {\n\n // Change background color of winning cells to blue if winning player is human\n // else change it to red.\n\tfor (let index of winCombos[gameWon.index]) {\n\t\tdocument.getElementById(index).style.backgroundColor =\n\t\t\tgameWon.player == huPlayer ? \"blue\" : \"red\";\n\t}\n\n // Remove event listener to prevent any other clicks after game has ended\n\tfor (var i = 0; i < cells.length; i++) {\n\t\tcells[i].removeEventListener('click', turnClick, false);\n\t}\n\n // Call function declareWinner to display result of game\n\tdeclareWinner(gameWon.player == huPlayer ? \"You win!\" : \"You lose.\");\n}", "function checkgameOver(cellArray) {\n\tif (cellArray[0]==cellArray[1] && cellArray[1]==cellArray[2]) {\n\t\twinner = cellArray[0];\n\t\tcolorWin(0);\n\t\tcolorWin(1);\n\t\tcolorWin(2);\n\t}\n\telse if (cellArray[3]==cellArray[4] && cellArray[4]==cellArray[5]) {\n\t\twinner = cellArray[3];\n\t\tcolorWin(3);\n\t\tcolorWin(4);\n\t\tcolorWin(5);\n\t}\n\telse if (cellArray[6]==cellArray[7] && cellArray[7]==cellArray[8]) {\n\t\twinner = cellArray[6];\n\t\tcolorWin(6);\n\t\tcolorWin(7);\n\t\tcolorWin(8);\n\t}\n\telse if (cellArray[0]==cellArray[3] && cellArray[3]==cellArray[6]) {\n\t\twinner = cellArray[0];\n\t\tcolorWin(0);\n\t\tcolorWin(3);\n\t\tcolorWin(6);\n\t}\n\telse if (cellArray[1]==cellArray[4] && cellArray[4]==cellArray[7]) {\n\t\twinner = cellArray[1];\n\t\tcolorWin(1);\n\t\tcolorWin(4);\n\t\tcolorWin(7);\n\t}\n\telse if (cellArray[2]==cellArray[5] && cellArray[5]==cellArray[8]) {\n\t\twinner = cellArray[2];\n\t\tcolorWin(2);\n\t\tcolorWin(5);\n\t\tcolorWin(8);\n\t}\n\telse if (cellArray[0]==cellArray[4] && cellArray[4]==cellArray[8]) {\n\t\twinner = cellArray[0];\n\t\tcolorWin(0);\n\t\tcolorWin(4);\n\t\tcolorWin(8);\n\t}\n\telse if (cellArray[2]==cellArray[4] && cellArray[4]==cellArray[6]) {\n\t\twinner = cellArray[2];\n\t\tcolorWin(2);\n\t\tcolorWin(4);\n\t\tcolorWin(6);\n\t}\n\telse {\n\t\tnooneWins(cellArray);\n\t\t}\n\twinnerName(winner);\n}", "function winningColors(color){\n //loop through all the squares\n for(let i=0;i<squares.length;i++){\n //change all colors to match the picked color\n squares[i].style.backgroundColor = color; \n } \n}", "function gameOver(won, msg){ //Won is either true or false\r\n let color;\r\n won === true ? color = \"green\" : color = \"red\";\r\n\r\n //Disable input\r\n guessInputUIE.disabled = true;\r\n //Change border color\r\n guessInputUIE.style.borderColor = color;\r\n //Set text color\r\n messageUIE.style.color = color;\r\n //Set message\r\n messageUIE.textContent = msg;\r\n\r\n //Play again?\r\n guessBtnUIE.value = \"Play Again\";\r\n guessBtnUIE.className += \"play-again\";\r\n\r\n}", "function gameOver(winObj) {\r\n // Get the starting row/column values\r\n let startRow = winObj.start[0];\r\n let startCol = winObj.start[1];\r\n\r\n // Get the direction of the victory\r\n const direction = winObj.direction;\r\n\r\n // Apply styling according to the start point and direction of victory\r\n switch(direction) {\r\n case \"horizontal\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + startRow + \"-\" + (startCol + 1) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + startRow + \"-\" + (startCol + 2) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + startRow + \"-\" + (startCol + 3) + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n case \"vertical\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 1) + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 2) + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 3) + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n case \"diagonalUp\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 1) + \"-\" + (startCol + 1) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 2) + \"-\" + (startCol + 2) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 3) + \"-\" + (startCol + 3) + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n case \"diagonalDown\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow - 1) + \"-\" + (startCol + 1) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow - 2) + \"-\" + (startCol + 2) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow - 3) + \"-\" + (startCol + 3) + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n }\r\n}", "function gameIsOver() {\n return promptValues.shape === \"\" && promptValues.colour === \"\";\n }", "function checkO(array,i){\n\t\tvar wincombo=[[],[],[],[],[],[],[],[]];\n\twincombo[0]=[document.getElementById(\"1\"),document.getElementById(\"2\"),document.getElementById(\"3\")];\n\twincombo[1]=[document.getElementById(\"4\"),document.getElementById(\"5\"),document.getElementById(\"6\")];\n\twincombo[2]=[document.getElementById(\"7\"),document.getElementById(\"8\"),document.getElementById(\"9\")];\n\twincombo[3]=[document.getElementById(\"1\"),document.getElementById(\"4\"),document.getElementById(\"7\")];\n\twincombo[4]=[document.getElementById(\"2\"),document.getElementById(\"5\"),document.getElementById(\"8\")];\n\twincombo[5]=[document.getElementById(\"3\"),document.getElementById(\"6\"),document.getElementById(\"9\")];\n\twincombo[6]=[document.getElementById(\"1\"),document.getElementById(\"5\"),document.getElementById(\"9\")];\n\twincombo[7]=[document.getElementById(\"3\"),document.getElementById(\"5\"),document.getElementById(\"7\")];\n\t\tif(wincombo[i][0].innerHTML.match(\"circle\")&&wincombo[i][1].innerHTML.match(\"circle\")&&wincombo[i][2].innerHTML.match(\"circle\")){\n\t\t\t\t\tif (counter==10){\n\t\t\t\t\tmyFun(2);\n\t\t\t\t\tdone=true;\n\t\t\t\t\tdocument.getElementsByTagName(\"p\")[0].innerHTML=\"Player O win\";\n\t\t\t\t\tcolorChange(wincombo,i);\n\t\t\t\t}\n\t\t\t\t\telse{\n\t\t\t\t\tmyFun(2);\n\t\t\t\t\tdone=true;\n\t\t\t\t\tfinishGame=true;\n\t\t\t\t\tdocument.getElementsByTagName(\"p\")[0].innerHTML=\"Player O win\";\n\t\t\t\t\tcolorChange(wincombo,i);\n\t\t\t\t}\n\t\t\t}\n\t\t}", "function winner(color) {\n squares.forEach(function (sq) {\n sq.style.backgroundColor = color;\n });\n menuStyle.style.backgroundColor = color;\n clearPrevious();\n clearPreviousLifes();\n imgPrep();\n imgWin.classList.toggle(\"contentHide\");\n setTimeout(function () {\n modeMenu(\"100%\");\n }, 500);\n return winLoseValue = 1;\n}", "function gameOver(gameWon){\n for(var i in gameWon.winCells){\n if(!isChallenge){\n $('#'+gameWon.winCells[i]).css({\n 'background-color':gameWon.player==player?\"black\":\"black\",\n }); \n }\n \n }\n $(\".cell\").each(function(i){\n $(\".cell\")[i].removeEventListener('click',cellClick,false);});\n if(isTwoMode){\n currWin=gameWon.player==player?Player1Name+\" Wins\":Player2Name+\" Wins\";\n }else{\n currWin=gameWon.player==player?\"You win\":\"You Lost\"; \n whoWon=gameWon.player==player?\"Player\":\"Computer\"; \n }\n displayWinner(currWin,gameWon);\n}", "function gameovercheck() {\n\t\tif (lives === 0) {\n\t\t\tball.y_speed = 0;\n\t\t\tball.x_speed = 0;\n\t\t\tcontext.font = \"40px Copperplate\";\n\t\t\tcontext.fillText(\"GAME OVER\", width/2 - 120, height/2 + 35);\n\t\t\tgameover = 1;\n\t\t\tdocument.getElementById(\"newgame\").style.visibility = \"visible\";\n\t\t}\n\t\telse if (brickcount === 0) {\n\t\t\tball.y_speed = 0;\n\t\t\tball.x_speed = 0;\n\t\t\tcontext.font = \"40px Copperplate\";\n\t\t\tcontext.fillText(\"YOU WIN!\", width/2 - 95, height/2 + 35);\n\t\t\tgameover = 1;\n\t\t\tdocument.getElementById(\"newgame\").style.visibility = \"visible\";\n\t\t}\n\t}", "function winningcolor(correctcolor) {\n\tfor ( var i=0; i < modeselect ; i++) {\n\t\tsqlist[i].style.backgroundColor = correctcolor;\n\t}\t\n}", "function win(colorIn){\n for(var i = 0; i < colorSquares.length; i++){\n colorSquares[i].style.backgroundColor = colorIn;\n }\n titleSection.style.backgroundColor = colorIn;\n \n response.textContent =\"Correct!\"\n\n resetButton.textContent = \"Play Again?\";\n}", "function gameWin(player){\n var playerColor = player.toUpperCase();\n $(\"#winMsg\").html(playerColor + \" WINS!!!\");\n $(\"#winModal\").modal(\"show\");\n if(player == \"red\"){\n redWins++;\n $(\".redWins\").html(redWins);\n turn = \"red\";\n }else{\n blackWins++;\n $(\".blackWins\").html(blackWins);\n turn = \"black\";\n }\n }", "function winningColor(color) {\n for (var i = 0; i < squares.length; i++) {\n squares[i].style.backgroundColor = color\n }\n}", "function checkIfWon(chosenSquare) {\n\n var mulitArr = winningCombos[chosenSquare];\n var playerWon;\n\n for (var i = 0; i < mulitArr.length; i++) { //the loop gives the length of the multiArr.\n playerWon = true;\n for (var j = 0; j < mulitArr[i].length; j++) {\n if (!$(\"#board\").find(\"div\").eq(mulitArr[i][j]).find(\"span\").hasClass(circleOrEx)) {\n playerWon = false;\n }\n }\n\n if (playerWon) { // the last coupple of lines affect the grid when a player gets the right combo\n\n for (var j = 0; j < mulitArr[i].length; j++) {\n $(\"#board\").find(\"div\").eq(mulitArr[i][j]).find(\".\" + circleOrEx).addClass(\"green\"); //Explain this condition\n }\n $(\"#board\").find(\"div\").eq(chosenSquare).find(\".\" + circleOrEx).addClass(\"green\");//changes green when the players combo wins\n alert(\"Winner is \" + circleOrEx.toUpperCase() + \"!\"); //winner is x or winner is o\n\n isGameInProgress = false; // game is done\n return false; //this exits the loop\n }\n }\n\n\n }", "function checkWin() {\n if (currentSquare === finishPoint) {\n gameState = false;\n changeAllSquareColor('green');\n gameRound += 1;\n\n $('.displayRound').text(\"Round: \" + gameRound)\n\n $('.sidePannel').css(\"margin\", \"100px 0px\")\n\n resetGame();\n };\n}", "function gameOverFunction(isCheck) {\n contd.style.display = \"none\";\n result.style.display = \"block\";\n gameMenu.style.display = \"block\";\n canvas.style.opacity = \"50%\";\n startGame = false;\n arrow = [];\n\n if (isCheck == \"w\") {\n if (color == \"w\") {\n result.innerHTML = \"Black won\";\n }\n if (color == \"b\") {\n result.innerHTML = \"White won\";\n }\n } else if(isCheck =='b') {\n if (color == \"w\") {\n result.innerHTML = \"White won\";\n } else {\n result.innerHTML = \"black Won\";\n }\n }\n else{\n result.innerHTML = \"AI resigns\";\n }\n}", "function checkForWin(){\r\n let winCases = [[0,3,6],[1,4,7],[2,5,8],[0,1,2],[3,4,5],[6,7,8],[0,4,8],[2,4,6]];\r\n for(let i = 0; i < winCases.length; i++){\r\n if(sameChar(tds.pick(winCases[i]))){\r\n // highlight boxes in win condition\r\n newColor(tds.pick(winCases[i]), 'win');\r\n return true\r\n }\r\n }\r\n return false\r\n }", "function render() {\n// loop through the board array and apply the color that is assigned that player. the square that was clicked will not change color \n board.forEach(function(sq, idx) {\n squares[idx].style.background = lookup[sq];\n });\n// if winner variable is 'T'(tie) message pops up \n if (winner === 'T') {\n message.innerHTML = 'Rats, another tie!';\n// if winner variable is = not null message will pop up \n } else if (winner) {\n// a 1 or -1 will sit inside lookup[] and that will return the players color in all caps \n message.innerHTML = `Congrats ${lookup[winner].toUpperCase()}!`;\n// if the last two statements is not true the player who's turn it is will show in all caps \n } else {\n message.innerHTML = `${lookup[turn].toUpperCase()}'s Turn`;\n }\n }", "function gameOver(win) {\n if (win) {\n output.innerHTML = messages.win;\n output.classList.add('win');\n } else {\n output.innerHTML = messages.lose;\n output.classList.add('error');\n }\n\n guessInput.style.display = guessButton.style.display = 'none';\n guessInput.value = '';\n }", "function setColor(winner) {\n\tif (winner == 'x') {\n\t\treturn('green');\n\t}\n\telse if (winner == 'o') {\n\t\treturn('yellow');\n\t}\n}", "function playerWins(color) {\n gameInPlay = false\n\n if (color === playerOne) {\n swal({\n title: \"WINNER!\",\n text: \"Player One wins this round!\",\n icon: \"success\",\n button: \"cool thx\"\n })\n return startGame()\n } else {\n swal({\n title: \"BOOM!\",\n text: \"Player Two wins this round!\",\n icon: \"success\",\n button: \"cool thx\"\n })\n return startGame()\n } \n }", "function checkCombines(symbol) {\n let hasWinner = false;\n\n //In each win line we check symbol in every rectangle\n winCombines.forEach(winLine => {\n const isWin = winLine.every(rect => rect.dataset.symbol === symbol);\n\n if (isWin) {\n hasWinner = true;\n\n winLine.forEach(rect => rect.classList.add('win'));\n gameField.removeEventListener('click', gameClickHandler);\n\n infoTxt.textContent = 'Winner is --->';\n infoTxt.style.color = 'rgb(189, 135, 250)';\n \n restartBtn.classList.add('pulse');\n }\n\n });\n\n return hasWinner;\n\n}", "function checkForWin() {\r\n if (game_1.isWinningState(board)) {\r\n var winner = game_1.detectWinner(board);\r\n view_1.displayGameOver(winner);\r\n }\r\n else if (game_1.isDrawState(board)) {\r\n view_1.displayGameOver(null);\r\n }\r\n}", "function gameOver(won, msg) {\n let color;\n won === true ? (color = \"green\") : (color = \"red\");\n //Disable input\n guessInput.disable = true; //it will disable the input\n //Change border color\n guessInput.style.borderColor = color;\n //set message\n setMessage(msg, color);\n\n //Play Again\n guessBtn.value = \"Play Again\";\n guessBtn.className += \"play-again\";\n //by doing += we can add more classes\n}", "function newGame() {\n\n\tfor (var i = 5 ; i > 2 ; i--) {\n\t\tif (!!easyMode) {\n\t\t\tsquareArray[i].style.display = 'none';\n\t\t}\n\t\telse {\n\t\t\tsquareArray[i].style.display = 'block';\n\t\t}\n\t}\n\n\tnewGameButton.textContent = 'New Colors';\n\th1.style.background = 'steelblue';\n\tmessageDisplay.textContent = '';\n\n\tvar colorArray = easyMode ? generateRandomColors(3) : generateRandomColors(6);\n\tpickedSquare = colorArray[Math.floor(Math.random()*colorArray.length)];\n\t\n\tcolorArray.forEach(function (color, index) {\n\t\tsquareArray[index].style.background = color;\n\t\tconsole.log(color);\n\t\tif (color == pickedSquare) {\n\t\t\tconsole.log('they match')\n\t\t\tdocument.getElementById('solution').textContent = squareArray[index].style.background.toUpperCase();\n\t\t}\n\t});\n}", "function checkForWin() {\n winningConditions.forEach((row) => {\n // check if the same string is inside each box in row\n // get the info: the string in the box is 'X' or 'O'\n if (didPlayerOneWin(row)) {\n alert('Bacon is the winner!!!')\n gameBoard.gameOver = true\n }\n else if (didPlayerTwoWin(row)) {\n alert('Egg is the winner!!!')\n gameBoard.gameOver = true\n }\n })\n // if the game is NOT over, but the boxes are full, then game over\n // write this outside the loop so there's no alerting x9\n if(!gameBoard.gameOver && boxesAreAllFull()) {\n alert(`It's a draw. Play again.`)\n gameBoard.gameOver = true\n }\n}", "function gameOver() {\n backDisplay[0].textContent = 'Game';\n backDisplay[1].textContent = 'Over';\n gameEnded = true;\n\n // Adds Upper Bonus if applicable\n const reducerSum6 = (acc, cur) => acc + cur;\n\n playerArray.forEach((player, idx) => {\n const upperScores = player.eachScore.slice(0, 6);\n if (upperScores.reduce(reducerSum6) >= 63) {\n player.scoreTotal += 35;\n document.querySelector(\n `.p${player.number} .points-bonus`,\n ).textContent = 35;\n totalScoreElement[idx].textContent = player.scoreTotal;\n }\n });\n\n // Determines and displays winner of game if more than one player\n if (numOfPlayers > 1) {\n let max = 0;\n let winner = 0;\n playerArray.forEach((player) => {\n if (player.scoreTotal > max) {\n max = player.scoreTotal;\n winner++;\n }\n });\n\n setTimeout(() => {\n root.style.setProperty(\n '--player-color',\n `var(--neon-${playerColor[winner - 1]})`,\n );\n backDisplay[0].textContent = 'Player';\n backDisplay[1].textContent = `${winner} wins`;\n }, 500);\n }\n}", "function gameOver() {\n\tstopClock();\n\twriteModalStats();\n\ttoggleModal();\n\tmatched=0;\n}", "function gameOver() {\n\tgridCells.forEach((cell) => {\n\t\tcell.classList.add(\"active\");\n\t});\n}", "function gameOn() {\n\n var possibleWins = [];\n\n // Check to see if computer has won --------- //\n\n if (pcMoves.length >= 3) {\n for (var a = 0; a < 8; a++) {\n\n var winCheck = 0;\n\n for (var b = 0; b < 3; b++) {\n if (pcMoves.indexOf(winningArray[a][b]) >= 0) {\n winCheck += 1;\n }\n\n if (winCheck == 3) {\n winner = true;\n alert(\"Computer wins. Welcome your new robot overlords.\");\n if (playerIcon == \"<img src='http://www.collinferry.com/codepen/o.png'>\") {\n clear(1);\n } else {\n clear();\n }\n }\n\n }\n\n }\n\n }\n\n // Check to see if human has won --------- //\n\n if (humanMoves.length >= 3) {\n\n for (var a = 0; a < 8; a++) {\n\n var winCheck = 0;\n\n for (var b = 0; b < 3; b++) {\n\n if (humanMoves.indexOf(winningArray[a][b]) >= 0) {\n winCheck += 1;\n }\n\n if (winCheck == 3) {\n winner = true;\n alert(\"You Win! Humans prevail over AI...for now!\");\n if (playerIcon == \"<img src='http://www.collinferry.com/codepen/o.png'>\") {\n clear(1);\n } else {\n clear();\n }\n }\n\n }\n\n }\n\n }\n \n // Check for tie --------- //\n\n if ((takenSquares.length == 9) && (winner === false)) {\n alert(\"Game over! It's a Tie!\");\n if (playerIcon == \"<img src='http://www.collinferry.com/codepen/o.png'>\") {\n clear(1);\n } else {\n clear();\n }\n }\n\n }", "function game_over(){\n // return true if blue king on row 1 or 5\n}", "function win(){\n var wincheck = new Array();\n\n let row1 = arrSum(squares, 0, 3, 1);\n wincheck.push(row1)\n\n let row2 = arrSum(squares, 3, 6, 1);\n wincheck.push(row2)\n\n let row3 = arrSum(squares, 6, squares.length, 1);\n wincheck.push(row3)\n\n let col1 = arrSum(squares, 0, squares.length, 3);\n wincheck.push(col1)\n\n let col2 = arrSum(squares, 1, squares.length, 3);\n wincheck.push(col2)\n\n let col3 = arrSum(squares, 2, squares.length, 3);\n wincheck.push(col3)\n\n let dia1 = arrSum(squares, 0, squares.length, 4);\n wincheck.push(dia1)\n\n let dia2 = arrSum(squares, 2, squares.length-1, 2);\n wincheck.push(dia2)\n\n let owin = wincheck.filter(word => word == 0);\n let xwin = wincheck.filter(word => word == 3);\n\n let stat = document.getElementById('status');\n\n if (owin.length > 0 && xwin.length == 0){\n //console.log(\"Congratulations! O is the Winner!\")\n stat.textContent = \"Congratulations! O is the Winner!\";\n stat.classList.add('you-won');\n }\n\n else if (xwin.length > 0 && owin.length == 0){\n //console.log(\"Congratulations! X is the Winner!\")\n stat.textContent = \"Congratulations! X is the Winner!\";\n stat.classList.add('you-won');\n }\n\n else{\n //stat.textContent = \"Move your mouse over a square and click to play an X or an O.\";\n //stat.classList.remove('you-won');\n }\n}", "function trigger_win(piece, color) {\n\t\t\t\tif (piece.color == \"white\") {\n\t\t\t\t\tpiece.color = color;\n\t\t\t\t\tallowed_play = true;\n\t\t\t\t\tvar verdict = has_won(piece.x, piece.y);\n\t\t\t\t\tplayer = (player == 1) ? 2 : 1;\n\t\t\t\t\tcurrent_player(player);\n\t\t\t\t\tif (verdict === true) {\n\t\t\t\t\t\tvar temp = (player == 1) ? 2 : 1;\n\t\t\t\t\t\tupdate_score(temp);\n\t\t\t\t\t\tdraw_grid(true);\n\t\t\t\t\t\tlast_position = null;\n\t\t\t\t\t\talert(\"Player \" + temp + \" wins\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}", "function generateNewGame()\n{\n if(state == \"easy\")\n {\n colors = signColors(3);\n pickedColors = pickColor();\n color = squares[Math.floor(Math.random()*(3))].style.backgroundColor;\n }\n else{\n colors = signColors(6);\n pickedColors = pickColor();\n color = squares[Math.floor(Math.random()*(6))].style.backgroundColor;\n }\n \n \n display.textContent = color;\n document.getElementById(\"upper\").style.backgroundColor = \"rgb(203, 214, 175)\";\n resetButton.textContent = \"reset colors\"\n/*\n if(state == \"hard\")\n {\n for(var i = 3; i < squares.length; i++)\n {\n squares[i].style.display = \"block\"\n }\n }\n */ \n}", "function checkGameOver(){\n if (announcedGameOver) {\n return;\n }\n if (game.game_over()) {\n var info, winner;\n if(game.in_stalemate()){\n info = \"Stalemate\";\n }else info = \" \";\n announcedGameOver = true;\n if(game.in_draw()){\n winner = \"Draw\";\n $('#end-info').html(info);\n $('#end-winner').html(winner);\n $( \"#end-dialog\" ).dialog('open').dialog('widget').position({\n my: 'middle',\n at: 'middle',\n of: $('#board'),\n });\n }\n if(game.in_checkmate()){\n info = \"Checkmate\";\n winner = game.turn() == 'w' ? 'Black is victorious!' : 'White is victorious!';\n $('#end-info').html(info);\n $('#end-winner').html(winner);\n $( \"#end-dialog\" ).dialog('open').dialog('widget').position({\n my: 'middle',\n at: 'middle',\n of: $('#board'),\n });\n }\n }\n }", "function gameOver() {\r\n\r\n var fakeOldBoard = Object.assign({}, board);\r\n var fakeNewBoard = Object.assign({}, board);\r\n\r\n //horizontal check\r\n for (var row = 0; row < boardSize; row++) {\r\n var newRow = combine(getRow(row, false), false);\r\n\r\n for (var col = 0; col < newRow.length; col++) {\r\n var newKey = tileKey(col, row);\r\n fakeNewBoard[newKey] = newRow[col];\r\n }\r\n }\r\n\r\n if (boardsEqual(fakeOldBoard, fakeNewBoard)) {\r\n //vertical check\r\n for (var col = 0; col < boardSize; col++) {\r\n var newCol = combine(getCol(col, false), false);\r\n\r\n for (var row = 0; row < newCol.length; row++) {\r\n var newKey = tileKey(col, row);\r\n fakeNewBoard[newKey] = newCol[row];\r\n }\r\n }\r\n }\r\n\r\n if (boardsEqual(fakeOldBoard, fakeNewBoard) && availableCells().length == 0) {\r\n playing = false;\r\n lossText.style.display = \"block\";\r\n }\r\n}", "function updateLoss() {\r\n\tgameState.losses ++;\r\n\tgameReset();\r\n\t$(\"#wins\").css(\"color\",\"black\")\r\n\t$(\"#losses\").css(\"color\",\"orange\")\r\n}", "function findHWin(row){\n if (row[0] === row[1] && row[0] === row[2]){\n game1.won = true;\n $(\"#endgame\").show();\n switch (row){\n case game1.toprow:\n $(\"#NW, #NC, #NE\").css({'background-color':'red'});\n break;\n case game1.midrow:\n $(\"#CW, #CC, #CE\").css({'background-color':'red'});\n break;\n case game1.botrow:\n $(\"#SW, #SC, #SE\").css({'background-color':'red'});\n break;\n default:\n console.log(\"Horizontal win highlighting error\");\n }\n }\n}", "function win(checkBoard, player){\n if(checkBoard[0] == player && checkBoard[1] == player && checkBoard[2] == player){\n winningCombo = [0,1,2];\n return true\n }\n if(checkBoard[0] == player && checkBoard[3] == player && checkBoard[6] == player){\n winningCombo = [0,3,6];\n return true;\n }\n if(checkBoard[6] == player && checkBoard[7] == player && checkBoard[8] == player){\n winningCombo = [6,7,8];\n return true;\n }\n if(checkBoard[2] == player && checkBoard[5] == player && checkBoard[8] == player){\n winningCombo = [2,5,8];\n return true;\n }\n if(checkBoard[3] == player && checkBoard[4] == player && checkBoard[5] == player){\n winningCombo = [3,4,5];\n return true;\n }\n if(checkBoard[6] == player && checkBoard[4] == player && checkBoard[2] == player){\n winningCombo = [6,4,2];\n return true;\n }\n if(checkBoard[1] == player && checkBoard[4] == player && checkBoard[7] == player){\n winningCombo = [1,4,7];\n return true;\n }\n if(checkBoard[0] == player && checkBoard[4] == player && checkBoard[8] == player){\n winningCombo = [0,4,8];\n return true;\n }\n return false;\n }", "function gameOver()\n{\n\tfor(var i = 0; i < game.size; i++)\n\t{\n\t\tfor(var j = 0; j < game.size; j++)\n\t\t{\n\t\t\tvar cell = document.getElementById(\"cell\" + i + \"_\" + j);\n\t\t\t\n//\t\t\tif the cell is flagged, and there is no mine, place an x.\t\t\t\n//\t\t\tif(!game.mines[x][y] && game.flagged[x][y])\n\t\t\tif(cell.isFlagged && !game.mines[i][j])\n\t\t\t{\n\t\t\t\tcell.style.backgroundImage = \"url(images/redx.gif)\";\n\t\t\t\tcell.style.backgroundRepeat = \"no-repeat\";\n\t\t\t\tcell.style.backgroundPosition = \"center\";\n\t\t\t}\n\t\t\tif(!game.clicked[i][j])\n\t\t\t{\n\t\t\t\tclickCell(i,j);\n\t\t\t}\n\t\t}\n\t}\n}", "gameOver() {\n if (playerScore === winningScore || computerScore === winningScore) {\n isGameOver = true;\n // Set Winner\n let winner = playerScore === winningScore ? 'Player' : 'Computer';\n this._showGameOverEl(winner);\n }\n }", "function checkWinner() {\r\n\t\t//check rows, cols, diags\r\n\t\t//if empty is 9, then we declare draw and end the game\r\n\r\n\t\tfor(var i = 0; i < winCombo.length; i++) {\r\n\t\t\tif(board[winCombo[i][0]].innerHTML != \" \" &&\r\n\t\t\t\tboard[winCombo[i][0]].innerHTML == board[winCombo[i][1]].innerHTML &&\r\n\t\t\t\tboard[winCombo[i][1]].innerHTML == board[winCombo[i][2]].innerHTML ) {\r\n\t\t\t\tboard[winCombo[i][0]].style.color = \"red\";\r\n\t\t\t\tboard[winCombo[i][1]].style.color = \"red\";\r\n\t\t\t\tboard[winCombo[i][2]].style.color = \"red\";\r\n\t\t\t\tcleanBgColor();\r\n\t\t\t\tdocument.getElementById(\"message\").innerHTML = board[winCombo[i][0]].innerHTML + \" wins!\";\r\n\t\t\t\tendGame();\r\n\t\t\t}\r\n\t\t}\t\t\r\n\t\r\n\t\t//check if the game is a draw \r\n\t\tif (empty == 0) {\r\n\t\t\tdocument.getElementById(\"message\").innerHTML = \"It's a draw.\";\r\n\t\t\tendGame();\r\n\t\t}\r\n\t}", "checkVictory() {\n const turnsToCheck = this.turn === TURN.OH ? this.ohs : this.exs;\n\n // prettier-ignore\n const winning = [\n [0, 1, 2],\n [0, 3, 6],\n [0, 4, 8],\n [1, 4, 7],\n [2, 4, 6],\n [2, 5, 8],\n [3, 4, 5],\n [6, 7, 8],\n ];\n\n for (let i = 0; i < winning.length; i++) {\n this.won = winning[i].every((w) => turnsToCheck.includes(w));\n if (this.won) {\n this.ctx.fillStyle = '#00FF0040';\n this.ctx.fillRect(0, 0, this.gameWidth, this.gameHeight);\n return;\n }\n }\n }", "function gameOver(squareNumber) {\n for (var i = 0; i < squareNumber.length; i++) {\n squareNumber[i].style.background = \"gray\";\n }\n //console.log(document.getElementById(\"label\").innerHTML);\n document.getElementById(\"label\").innerHTML =\n \"Game Over the winner is \" + winner;\n\n // document.getElementById(\"score\").innerHTML =\n // \" Score: Player 1 'X' \" + player1Winner + \"Player 2 'O' \" + player2Winner;\n // console.log(player1Winner, player2Winner);\n }", "function checkIfWon(chosenSquare) {\n\n var mulitArr = winningCombos[chosenSquare];\n var playerWon;\n\n for (var i = 0; i < mulitArr.length; i++) { // this nested loop provides the length of the multidimensional array\n playerWon = true;\n for (var j = 0; j < mulitArr[i].length; j++) {\n //value of j starts at zero\n //If j starts at 1 only two more divs must match in order to win.\n //If j is two 2 only one more div must be matched in order to win (which would be any square on the board)\n if (!$(\"#board\").find(\"div\").eq(mulitArr[i][j]).find(\"span\").hasClass(circleOrEx)) {\n // if the #board finds the divs are equal(equal amount of \"x\" and \"o\" then nothing happens)\n playerWon = false;\n }\n }\n\n if (playerWon) { // if they playerWon do this code\n\n for (var j = 0; j < mulitArr[i].length; j++) {\n $(\"#board\").find(\"div\").eq(mulitArr[i][j]).find(\".\" + circleOrEx).addClass(\"green\");\n //This changes the divs i and j (the first two inputs) of the winning combination to green\n }\n $(\"#board\").find(\"div\").eq(chosenSquare).find(\".\" + circleOrEx).addClass(\"green\");\n // this changes the chosenSquare (the deciding div) of the winning combination to green aswell\n alert(\"Winner is \" + circleOrEx.toUpperCase() + \"!\");\n // this makes an alert pop up saying who the winner is\n isGameInProgress = false;\n // at this point the game is not in progress anymore\n return false; //this exits the loop\n }\n }\n\n\n }", "function checkWin() {\n let reel1 = document.getElementById(\"slot1\").className;\n\tlet reel2 = document.getElementById(\"slot2\").className;\n let reel3 = document.getElementById(\"slot3\").className;\n \n switch (true) {\n case (reel1=='s1' || reel2 == 's1' ) && (reel2 == 's1' ||reel3 == 's1')\n && (reel1=='s1' || reel3 == 's1' ):\n status.innerHTML = \" Cherry Combination \";\n list1.classList.add('winner');\n break;\n \n case (reel1=='s2' || reel2 == 's2' ) && (reel2 == 's2' ||reel3 == 's2')\n && (reel1=='s2' || reel3 == 's2' ):\n status.innerHTML = \" 2x BaAR Combination\";\n list2.classList.add('winner');\n break;\n \n case (reel1=='s3' || reel2 == 's3' ) && (reel2 == 's3' || reel3 == 's3')\n && (reel1=='s3' || reel3 == 's3' ):\n status.innerHTML = \" 3x BAR Combination \";\n list3.classList.add('winner');\n break;\n \n case (reel1=='s4' || reel2 == 's4' ) && (reel2 == 's4' ||reel3 == 's4')\n && (reel1=='s4' || reel3 == 's4' ):\n status.innerHTML = \" Seven Combination \";\n list4.classList.add('winner');\n break;\n\n case (reel1=='s5' || reel2 == 's5' ) && (reel2 == 's5' ||reel3 == 's5')\n && (reel1=='s5' || reel3 == 's5' ):\n status.innerHTML = \" BAR Combination\";\n list5.classList.add('winner');\n break;\n \n default:\n status.innerHTML = \" No Combinations Try Again!\"\n noCombination.classList.add('winner');\n break;\n \n }\n clearInterval(colorChange);\n roll.style.backgroundColor = 'red';\n fixedSlot.classList.remove('selected');\n ran_slot.classList.remove('selected');\n\n playing = false;\n}", "function match() {\n for (let i = 0; i < numSquares; i++)\n squares[i].style.backgroundColor = targetColor;\n header.style.backgroundColor = targetColor;\n msg.textContent = \"Correct!\";\n newColorsBtn.textContent = \"Play again?\";\n}", "function checkWinner() {\n stopLoop();\n Game.powerUpCanvas.font = \"italic 36px calibri\";\n\n if (Game.players[1].score > Game.players[0].score) {\n Game.powerUpCanvas.fillStyle = \"Purple\";\n Game.powerUpCanvas.fillText(\"Purple player wins!\", 100, 250);\n }\n\n else if (Game.players[0].score > Game.players[1].score) {\n Game.powerUpCanvas.fillStyle = \"Green\";\n Game.powerUpCanvas.fillText(\"Green player wins!\", 500, 250);\n Game.players[0].srcX = 326;\n Game.players[0].srcY = 1182;\n }\n else if (Game.players[1].score === Game.players[0].score) {\n Game.powerUpCanvas.fillText(\"Draw!\", 390, 250);\n }\n}", "function determineWinnings() {\n if (blanks == 0) {\n if (grapes == 3) {\n winnings = playerBet * 10;\n }\n else if (bananas == 3) {\n winnings = playerBet * 20;\n }\n else if (oranges == 3) {\n winnings = playerBet * 30;\n }\n else if (cherries == 3) {\n winnings = playerBet * 40;\n }\n else if (bars == 3) {\n winnings = playerBet * 50;\n }\n else if (bells == 3) {\n winnings = playerBet * 75;\n }\n else if (sevens == 3) {\n winnings = playerBet * 100;\n }\n else if (grapes == 2) {\n winnings = playerBet * 2;\n }\n else if (bananas == 2) {\n winnings = playerBet * 2;\n }\n else if (oranges == 2) {\n winnings = playerBet * 3;\n }\n else if (cherries == 2) {\n winnings = playerBet * 4;\n }\n else if (bars == 2) {\n winnings = playerBet * 5;\n }\n else if (bells == 2) {\n winnings = playerBet * 10;\n }\n else if (sevens == 2) {\n winnings = playerBet * 20;\n }\n else if (sevens == 1) {\n winnings = playerBet * 5;\n }\n else {\n winnings = playerBet * 1;\n }\n winNumber++;\n showWinAction();\n createjs.Sound.play(\"winSound\");\n //showWinMessage();\n }\n else {\n lossNumber++;\n showLossAction();\n //showLossMessage();\n }\n\n}", "function winGame() {\n\tflashColor();\n\tturnCounter.innerHTML = \"WIN!\";\n\ton = false;\n\twin = true;\n}", "function matchOver(currentWorm)\r\n{\r\n\tplaySound(\"win\");\r\n\tcurrentRound = 0;\r\n\tisNewRound = false;\r\n\talert(\"Winner!\\nThe Winner Worm with \"+maxScore+\" points is....\\nThe Glorious \"+colors[winningWorm]+\" Worm!!\");\r\n\tstartGame();\r\n}", "function setGame(){\n // Set title color\n var newColor = rgb();\n $(\"#title\").html(newColor);\n\n var rightSquare = makeRanNum(0, numSquares -1);\n $(\".col\").each(function(square){\n // If rightSquare -> rightColor\n if(square === rightSquare) {\n changeBackground($(this), newColor);\n // add click event for right square\n $(this).on(\"click\", function(){\n changeBackground($(\".col\"), newColor);\n $(\"#message\").text(\"Right answer!\");\n $(\"#reset\").html(\"Play again\");\n });\n // else -> random colors\n } else {\n // if wrong Square -> random color\n changeBackground($(this), rgb());\n // add click event for wrong square\n $(this).on(\"click\", function(){\n changeBackground($(this), \"white\");\n $(\"#message\").html(\"Try again!\");\n })\n }\n })\n}", "function playGame() {\n let turnText = document.getElementById('turn');\n if (this.innerText == '' && gameOver == false) {\n if (state % 2 == 0) {\n this.innerText = 'X';\n turnText.innerHTML = \"Player O's Turn\";\n } else {\n this.innerText = 'O';\n turnText.innerHTML = \"Player X's Turn\";\n }\n state++;\n }\n// uses one of the above values from winCombo to declare a winner\n for (let i = 0; i < winCombo.length; i++) {\n let pos1 = document.getElementById(winCombo[i][0]);\n let pos2 = document.getElementById(winCombo[i][1]);\n let pos3 = document.getElementById(winCombo[i][2]);\n console.log(pos1, pos2, pos3, this);\n// listens for one of the games players to hit one of the game winCombos and declare a winner (con)\n if (pos1.innerText === pos2.innerText && pos2.innerText === pos3.innerText && pos1.innerText === 'X') {\n turnText.innerHTML = 'Game Over - Player X wins';\n gameOver = true;\n }\n if (pos1.innerText === pos2.innerText && pos2.innerText === pos3.innerText && pos1.innerText === 'O') {\n turnText.innerHTML = 'Game Over - Player O wins';\n gameOver = true;\n }\n }\n // determines if there is a tie\n if (state >= 9 && gameOver == false) {\n turnText.innerHTML = 'The game is a tie!';\n }\n}", "function checkWinOrLose() {\n if (squares.length === 0) {\n state = `win`;\n console.log(\"win\");\n } else if (balls.length === 0) {\n state = `lose`;\n }\n}", "function winDetection(item) {\n\n //keep track of moves to determine a draw\n moveCount++\n\n //id of the current item\n var itemId = $(item).attr(\"id\");\n\n //store the current counter\n var counter = $(item).attr(\"data-counter\"); // e.g. X / O\n\n //possible winning combinations based on counter location\n var winningCombos = {\n \"one\": [[\"two\", \"three\"], [\"five\", \"nine\"], [\"four\", \"seven\"]],\n \"two\": [[\"one\", \"three\"], [\"five\",\"eight\"]],\n \"three\": [[\"one\", \"two\"], [\"five\", \"seven\"], [\"six\", \"nine\"]],\n \"four\": [[\"one\", \"seven\"], [\"five\",\"six\"]],\n \"five\": [[\"four\", \"six\"], [\"two\", \"eight\"], [\"one\", \"nine\"], [\"three\",\"seven\"]],\n \"six\": [[\"three\", \"nine\"], [\"four\", \"five\"]],\n \"seven\": [[\"one\", \"four\"], [\"three\", \"five\"], [\"eight\", \"nine\"]],\n \"eight\": [[\"seven\", \"nine\"],[\"two\", \"five\"]],\n \"nine\": [[\"three\",\"six\"], [\"seven\",\"eight\"], [\"one\", \"five\"]]\n }\n\n var winner = false;\n\n winningCombos[itemId].forEach(function(item){\n\n if ( $(\"#\" + item[0]).attr(\"data-counter\") === counter && $(\"#\" + item[1]).attr(\"data-counter\") === counter ) {\n\n\n winner = true;\n\n // $(\"#\" + itemId).addClass(\"canvas-result\");\n // $(\"#\" + item[0]).addClass(\"canvas-result\");\n // $(\"#\" + item[1]).addClass(\"canvas-result\");\n\n gameBoard.hide();\n gameEnd = true;\n\n if (counter === playerCounter) {\n resultText.text(\"Winner!\").addClass(\"win\").removeClass(\"lose draw\");\n\n } else {\n resultText.text(\"Sorry, you lost!\").addClass(\"lose\").removeClass(\"win draw\");\n }\n\n return true;\n\n }\n\n return false;\n });\n\n if (moveCount === 9) {\n gameBoard.hide();\n gameEnd = true;\n\n resultText.text(\"It's a draw!\").addClass(\"draw\").removeClass(\"lose win\");\n resultsContainer.slideToggle(600);\n\n } else if (winner) {\n resultsContainer.slideToggle(600);\n }\n\n\n }", "function winGame() {\n flashColor();\n turnCounter.innerHTML = \"WIN!\";\n on = false;\n win = true;\n}", "function game(win){\n \n for (let i = 0; i < 5; i++){\n\n let win = playRound();\n switch (win){\n case 1: \n playerScore++;\n break;\n case 2: \n computerScore++;\n break;\n case 3: \n draws++;\n break;\n }\n //alert(`win ${win} playerScore ${playerScore} computerscore ${computerScore} round ${i}`)\n }\n\n //add disable play button and reset button\n\n if(computerScore > playerScore){\n alert(`Oh no! you lost ${computerScore} to ${playerScore}. ${draws} draws.`);\n }else if (playerScore > computerScore){\n alert(`Well done! you won ${playerScore} to ${computerScore}. ${draws} draws.`);\n }\n }", "#determineIfGameOver() {\n const p1victory = this.players[1].gameboard.allShipsSunk();\n const p2victory = this.players[0].gameboard.allShipsSunk();\n \n if (p1victory) {\n this.#page.setDialog(GAME_STATE.p1victory);\n this.#isWinnerP1 = true;\n } else if (p2victory) {\n this.#page.setDialog(GAME_STATE.p2victory);\n this.#isWinnerP1 = false;\n }\n\n if (p1victory || p2victory) {\n this.#gameOver = true;\n this.#endGame();\n }\n }", "checkVictory(){\n\t\tthis.res = {victory: false, type: \"\", player: \"\"};\n\n\t\tlet total = this.scoreboard.total;\n\t\tlet r_solid = this.scoreboard.p0_solid;\n\t\tlet b_solid = this.scoreboard.p1_solid;\n\t\tif (r_solid > total/2)\n\t\t\tthis.res = {victory: true, type: \"domination\", player: \"red\"};\n\t\tif (b_solid > total/2)\n\t\t\tthis.res = {victory: true, type: \"domination\", player: \"blue\"};\n\n\t\tif (this.scoreboard.empty == 0){\n\t\t\tthis.res.victory = true;\n\t\t\tthis.res.type = \"game_end\";\n\n\t\t\tlet r = this.scoreboard.p0 + r_solid;\n\t\t\tlet b = this.scoreboard.p1 + b_solid;\n\t\t\tif (r>b) this.res.player = \"red\";\n\t\t\tif (b>r) this.res.player = \"blue\";\n\t\t}\n\t\tif (this.res.victory && this.onwin)\n\t\t\tthis.onwin(this.res);\n\t}", "function redGameOver(){\n \n fill(50);\n rect(width/2,height/2,width, height)\n textFont('Keep calm');\n\ttextAlign(CENTER);\n\ttextSize(200);\n\tfill(0, 0, 255);\n text(\"Blue win\", width/2, height/2)\n textSize(50);\n\tfill(255);\n text(\"Press SPACE to reset\", width/2, 500)\n \n\n\tnoLoop();\n}", "winner(winState) { \r\n for (let i in winState.spaces) {\r\n $(\"#\"+ winState.spaces[i]).addClass(\"winTile\");\r\n }\r\n $(\"#resultBox\").show()\r\n $(\"#resultBox\").html(\"Player \" +this.curPlayer +\" wins\");\r\n $(\".tile\").prop(\"disabled\", true);\r\n this.gameOver = true; //Stops AI going if player won\r\n }", "function winChecker(gameField){\r\n if (gameField[0][0] === gameField[0][1] && gameField[0][1] === gameField[0][2] && gameField[0][0] != \"\" ) {\r\n document.getElementById('winner').innerHTML = gameField[0][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n\r\n if (gameField[1][0] === gameField[1][1] && gameField[1][1] === gameField[1][2] && gameField[1][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[1][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n\r\n if (gameField[2][0] === gameField[2][1] && gameField[2][1] === gameField[2][2] && gameField[2][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[2][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][0] === gameField[1][0] && gameField[1][0] === gameField[2][0] && gameField[0][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][1] === gameField[1][1] && gameField[1][1] === gameField[2][1] && gameField[0][1] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][1] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][2] === gameField[1][2] && gameField[1][2] === gameField[2][2] && gameField[0][2] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][2] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][0] === gameField[1][1] && gameField[1][1] === gameField[2][2] && gameField[0][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][2] === gameField[1][1] && gameField[1][1] === gameField[2][0] && gameField[0][2] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][2] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n return false;\r\n}", "function checkX(array,i){\n\t\tvar wincombo=[[],[],[],[],[],[],[],[]];\n\twincombo[0]=[document.getElementById(\"1\"),document.getElementById(\"2\"),document.getElementById(\"3\")];\n\twincombo[1]=[document.getElementById(\"4\"),document.getElementById(\"5\"),document.getElementById(\"6\")];\n\twincombo[2]=[document.getElementById(\"7\"),document.getElementById(\"8\"),document.getElementById(\"9\")];\n\twincombo[3]=[document.getElementById(\"1\"),document.getElementById(\"4\"),document.getElementById(\"7\")];\n\twincombo[4]=[document.getElementById(\"2\"),document.getElementById(\"5\"),document.getElementById(\"8\")];\n\twincombo[5]=[document.getElementById(\"3\"),document.getElementById(\"6\"),document.getElementById(\"9\")];\n\twincombo[6]=[document.getElementById(\"1\"),document.getElementById(\"5\"),document.getElementById(\"9\")];\n\twincombo[7]=[document.getElementById(\"3\"),document.getElementById(\"5\"),document.getElementById(\"7\")];\n\t\tif(wincombo[i][0].innerHTML.match(\"cross\")&&wincombo[i][1].innerHTML.match(\"cross\")&&wincombo[i][2].innerHTML.match(\"cross\")){\n\t\t\t\t\tif (counter==10){\n\t\t\t\t\tmyFun(1);\n\t\t\t\t\tdone=true;\n\t\t\t\t\tdocument.getElementsByTagName(\"p\")[0].innerHTML=\"Player X win\";\n\t\t\t\t\tcolorChange(wincombo,i);\n\t\t\t\t}\n\t\t\t\t\telse{\n\t\t\t\t\tmyFun(1);\n\t\t\t\t\tdone=true;\n\t\t\t\t\tfinishGame=true;\n\t\t\t\t\tdocument.getElementsByTagName(\"p\")[0].innerHTML=\"Player X win\";\n\t\t\t\t\tcolorChange(wincombo,i);\n\t\t\t\t}\n\t\t\t}\n\t\t}", "function checkwinner(){\n winner = 0;\n for (check = 0; check < winning.length;check++){\n a = winning[check][0];\n b = winning[check][1];\n c = winning[check][2];\n if ((board[a] == board[b]) &&\n (board[b] == board[c]) &&\n (board[a] != EMPTY)){\n winner = board[a];\n $(\"hr\").removeClass();\n $(\"hr\").addClass(winning[check][3]);\n $('.lines').hide().fadeIn('fast');\n\n\n if (winner == me){$('.winner2').html('I won !Play again?');}\n else {$('.winner2').html('Congratulations! You Won Play again?');}\n $('.winner').hide().fadeIn(3000);\n $('.yesno').hide().fadeIn('fast');\n }\n\n }\n if ((choices.length==0) && (winner ==0)){\n $('hr').removeClass();\n $('.winner').hide().fadeIn(1000);\n $('.yesno').hide().fadeIn('slow');\n $('.winner2').html('It was a draw Play again?');\n }\n}", "gameOver(){\n const overlay = document.querySelector(\"#overlay\");\n overlay.style.display = 'flex';\n const h1 = overlay.querySelector('h1');\n if(this.checkForWin()){\n overlay.className = 'win';\n //h1.style.color = 'green';\n h1.textContent = \"Congratulations! You won!\";\n }else{\n overlay.className = 'lose';\n //h1.style.color = 'red';\n h1.textContent = \"Game Over. Better luck next time.\";\n }\n this.resetGame();\n }", "function checkWin(){\r\n if(code[0] === cell1Color &&\r\n code[1] === cell2Color &&\r\n code[2] === cell3Color &&\r\n code[3] === cell4Color){\r\n hasWon = true;\r\n alert(\"Congratulations, you have won!\\nThe code will now be displayed.\");\r\n //set the colors of the code box\r\n $(\"#secretColor1\").css(\"background-color\", code[0]);\r\n $(\"#secretColor2\").css(\"background-color\", code[1]);\r\n $(\"#secretColor3\").css(\"background-color\", code[2]);\r\n $(\"#secretColor4\").css(\"background-color\", code[3]);\r\n }\r\n\r\n return hasWon; \r\n }", "function showWinningBoxes(currentPlayer){\r\n for(let i = 0; i < 3; i++){//Iterate through the board and block further moves\r\n for(let j = 0; j < 3; j ++){\r\n if(gameBoard.firstElementChild.children[i].children[j].innerText == currentPlayer){\r\n gameBoard.firstElementChild.children[i].children[j].style.backgroundColor = \"#cbce2c55\"; \r\n }\r\n }\r\n }\r\n \r\n}", "function winner(){\n\n //victory cells\n var victory = [[cell0,cell1,cell2], [cell3,cell4,cell5], [cell6,cell7,cell8], [cell0,cell3,cell6], \n [cell1,cell4,cell7], [cell2,cell5,cell8], [cell0,cell4,cell8], [cell2,cell4,cell6]]; \n\nfor(var i = 0; i <= 7; i++){\nif(xArray.includes(victory[i][0]) && xArray.includes(victory[i][1]) && xArray.includes(victory[i][2])){\n alert(\"You Win!\");\n var reload = setTimeout(function(){\n location.reload();\n },2000);\n victory[i][0].style.backgroundColor = \"darkgreen\";\n victory[i][1].style.backgroundColor = \"darkgreen\";\n victory[i][2].style.backgroundColor = \"darkgreen\";\n break; \n } else if(oArray.includes(victory[i][0]) && oArray.includes(victory[i][1]) && oArray.includes(victory[i][2])){\n alert(\"You Lose\");\n victory[i][0].style.backgroundColor = \"darkred\";\n victory[i][1].style.backgroundColor = \"darkred\";\n victory[i][2].style.backgroundColor = \"darkred\";\n var reload = setTimeout(function(){\n location.reload();\n },2000);\n break;\n } else if(cellsArray.length == 0 && !xArray.includes(victory[i][0]) && !xArray.includes(victory[i][1]) && !xArray.includes(victory[i][2] && !oArray.includes(victory[i][0]) && !oArray.includes(victory[i][1]) && !oArray.includes(victory[i][2]))){\n alert(\"Tie Game\");\n var reload = setTimeout(function(){\n location.reload();\n },2000);\n break;\n } \n}\n\n}", "function checkScore() {\n if (score === randGoal) {\n wins++;\n $(\"#wins\").html(wins);\n//Resets game after wins or looses\n greenGem = Math.floor(Math.random() * 11) + 1;\n redGem = Math.floor(Math.random() * 11) + 1;\n purpleGem = Math.floor(Math.random() * 11) + 1;\n blueGem = Math.floor(Math.random() * 11) + 1;\n randGoal = Math.floor(Math.random() * 101)+19;\n score = 0;\n $(\"#randomNum\").html(randGoal);\n $(\"#totalScore\").html(\"\");\n }\n\n else if (score > randGoal) {\n looses++;\n $(\"#looses\").html(looses);\n greenGem = Math.floor(Math.random() * 11) + 1;\n redGem = Math.floor(Math.random() * 11) + 1;\n purpleGem = Math.floor(Math.random() * 11) + 1;\n blueGem = Math.floor(Math.random() * 11) + 1;\n randGoal = Math.floor(Math.random() * 101)+19;\n score = 0;\n $(\"#randomNum\").html(randGoal);\n $(\"#totalScore\").html(\"\");\n }\n }", "function checkGameOver(){\n if (game.game_over()) {\n var winner;\n if(game.in_stalemate()){\n info = \"Stalemate\";\n }\n announcedGameOver = true;\n if(game.in_draw()){\n winner = \"Draw\";\n if(game.in_stalemate()){\n winner = \"Stalemate\";\n }\n $('#engineStatus').html(winner);\n }\n if(game.in_checkmate()){\n winner = game.turn() == 'w' ? 'Black won!' : 'White won!';\n $('#engineStatus').html(winner);\n }\n }\n }", "function checkForWinner (playerScore) {\n\n\twinningCombos.forEach((combo) => {\n\t\tlet score = 0;\n\n\t\tcombo.forEach((num) => {\n\t\t\tif (playerScore.includes(num)) {\n\t\t\t\tscore++\n\n\t\t\t}\n\t\t})\n\n\t\tif(score >= 3 && playerScore === orangeScore) {\n\t\t\tplayer1.hasWon = true;\n\t\t\tendGame();\n\n\t\t} else if (score >= 3 && playerScore === blueScore) {\n\t\t\tplayer2.hasWon = true;\n\t\t\tendGame();\n\t\t } \n\t})\n}", "function winChecker () {\n for (let subCombo of winCombo) {\n let xCount = 0; // count of 3 signifies win \n let oCount = 0;\n for (let num of subCombo) {\n if (xLog.includes(num)) {\n xCount = xCount + 1;\n } else if (oLog.includes(num)){\n oCount = oCount + 1; \n }\n }\n console.log('half way through win check func')\n if (xCount == 3) {\n gameStatus.textContent = playerNameX + \" wins!\";\n showWin(subCombo);\n setTimeout(() => {location.reload(); }, 1500)\n } else if (oCount == 3) {\n gameStatus.textContent = playerNameO + \" wins!\";\n setTimeout(() => {location.reload(); }, 1500);\n showWin(subCombo);\n } else if (moveCount.length === 9) {\n gameStatus.textContent = \"It's a draw\";\n setTimeout(() => {location.reload(); }, 1500);\n } \n }\n}", "function gameover() {\n if (lossCounter === 3) {\n $(\".main\").hide();\n $(\"#game-over\").show();\n }\n else if (winCounter === 3) {\n $(\".main\").hide();\n $(\"#surprise\").show();\n }\n else {}\n }", "function showCurrentPlayer()\n{\n if (huidige_speler === SPELER1) {\n naam_speler_1.style.color = \"red\";\n naam_speler_2.style.color = \"black\";\n } else if (huidige_speler === SPELER2) {\n naam_speler_1.style.color = \"black\";\n naam_speler_2.style.color = \"red\";\n } else {\n naam_speler_1.style.color = \"black\";\n naam_speler_2.style.color = \"black\";\n }\n}", "function changeSquaresToWinningColour( colour ) {\n for ( let index = 0; index < squares.length; index++ ) {\n squares[ index ].style.backgroundColor = colour;\n }\n}", "function checkWin() {\n if(total == random) {\n playAudio(winSound);\n win++;\n $(\"#win\").text(win); \n collectCrystals();\n resetValues();\n } \n else if(total > random) {\n playAudio(loseSound);\n loss++;\n $(\"#loss\").text(loss); \n resetValues();\n }\n }", "showResult(win, color) {\n super.showResult(win, color);\n if (this.game.game_over()) {\n setTimeout(() => {\n this.showDrawing();\n }, 1000);\n }\n }", "function winColor(winDataColor){\n //console.log(winDataColor)\n if (winDataColor == \"yes\") {\n colorWin = \"green\";\n }\n else {\n colorWin= 'blue';\n }\n return colorWin;\n }", "function showCurrentPlayer()\n{\n if(huidige_speler === SPELER1) {\n naam_speler_1.style.color = \"red\";\n naam_speler_2.style.color = \"black\";\n } else if(huidige_speler === SPELER2) {\n naam_speler_1.style.color = \"black\";\n naam_speler_2.style.color = \"red\";\n } else {\n naam_speler_1.style.color = \"black\";\n naam_speler_2.style.color = \"black\";\n }\n}", "function checkWinOrLoss() {\n if (totalScore === randomNumToGuess) { // We have a winner\n wins++;\n initializeGame()\n }\n else if (totalScore > randomNumToGuess) { // We have a loser\n losses++;\n initializeGame();\n }\n else {\n updateUI;\n }\n }", "function startGame() {\r\n if (document.getElementById('r12').checked == false && document.getElementById('r13').checked == false) {\r\n alert(\"Please select either 3X3 or 4X4\");\r\n }\r\n document.querySelector(\".endgame\").style.display = \"none\";\r\n \r\n //remove the Xs and Os and background color from previously played games for all the cells\r\n for (var i = 0; i < pointer.length; i++) {\r\n pointer[i].innerText = '';\r\n pointer[i].style.removeProperty('background-color');\r\n\r\n }\r\n if (document.getElementById(\"r12\").checked == true) {\r\n startGame1();\r\n }\r\n else if (document.getElementById(\"r13\").checked == true) {\r\n\r\n startGame2();\r\n }\r\n}", "function hardMode(){\n\thardBtn.classList.add(\"selectedGameMode\");\n\tcolors = [rgb(),rgb(),rgb(),rgb(),rgb(),rgb()];\n\tpickedColor = colors[randomInteger(0,5)];\n\tanswer.textContent = pickedColor;\n\tfor(var i = 0; i < squares.length; i++){\n\t\tsquares[i].style.backgroundColor = colors[i];\n\t\tsquares[i].style.display = \"block\";\n\t}\n}", "winCheck() {\n if (this.state.A1 === this.state.A2 && this.state.A2 === this.state.A3) {\n this.updateState(this.state.A2)\n } else if (this.state.B1 === this.state.B2 && this.state.B3 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.C1 === this.state.C2 && this.state.C3 === this.state.C2) {\n this.updateState(this.state.C2)\n } else if (this.state.A1 === this.state.B2 && this.state.C3 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.C1 === this.state.B2 && this.state.A3 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.A1 === this.state.B1 && this.state.C1 === this.state.B1) {\n this.updateState(this.state.B1)\n } else if (this.state.A2 === this.state.B2 && this.state.C2 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.A3 === this.state.B3 && this.state.C3 === this.state.B3) {\n this.updateState(this.state.B3)\n } else if ((this.state.availCells.length <= 1) && (this.state.winner === '')) {\n this.updateState('draw')\n } else {this.nextTurn()}\n }", "function gameOver(){\n if(crystalSum === randomNum){\n winCounter++;\n alert('You Win!');\n $('.win').html('<p>Wins: ' + winCounter + '</p>');\n gameStart();\n }\n else if (crystalSum >= randomNum){\n lossCounter++;\n alert('You Lose!');\n $('.loss').html('<p>Losses: ' + lossCounter + '</p>')\n gameStart();\n }\n}", "function gameOver() {\n if (gameState == \"win\") {\n console.log(\"You win!!\");\n $(\"#gameOverDialog\").dialog(\"open\");\n $(\"#gameOverDialog\").text(\"You win. You successfully avoided too much harmful content.\");\n } else if (gameState == \"lose\") {\n console.log(\"You lose!!\");\n $(\"#gameOverDialog\").dialog(\"open\");\n $(\"#gameOverDialog\").text(\"You lose. You were unable to avoid harmful content.\");\n }\n}", "function checkwinner(){\n winner = 0;\n for (check = 0; check < winning.length;check++){\n a = winning[check][0];\n b = winning[check][1];\n c = winning[check][2];\n if ((board[a] == board[b]) &&\n (board[b] == board[c]) &&\n (board[a] != EMPTY)){\n winner = board[a];\n $(\"hr\").removeClass();\n $(\"hr\").addClass(winning[check][3]);\n $('.lines').hide().fadeIn('fast');\n\n\n if (winner == me){$('.winner2').html('I won !Play again?');}\n else {$('.winner2').html('Congratulations! You Won Play again?');}\n $('.winner').hide().fadeIn(3000);\n $('.yesno').hide().fadeIn('fast');\n }\n\n }\n if ((choices.length==0) && (winner ==0)){\n $('hr').removeClass();\n $('.winner').hide().fadeIn(1000);\n $('.yesno').hide().fadeIn('slow');\n $('.winner2').html('It was a draw Play again?');\n }\n }", "checkForWinner(){\n //if someone has a winning combination\n if(this.hasWinningCombo()){\n this.setState({\n gameOver: true,\n winner: this.state.currentTurn + \" wins!\",\n winnerShort: this.state.currentTurn\n });\n return true;\n }\n //if the board is full and no one its a draw\n else if(this.boardIsFull()){\n this.setState({\n gameOver: true,\n winner: \" It's a draw!\"\n }); \n return true;\n }\n //keep playing since no one won and the board isn't full\n else\n {\n return false;\n }\n }", "function winCheck (){\n var winCombos = [\n [0,1,2],\n [3,4,5],\n [6,7,8],\n [0,3,6],\n [1,4,7],\n [2,5,8],\n [0,4,8],\n [2,4,6]\n ]\n\n //win check\n for (var i=0; i < winCombos.length; i++) {\n var winCombo = winCombos[i]\n // if (board !== (winCombos[0,1,2,3,4,5,6,7])){\n var square1 = board[winCombo[0]]\n var square2 = board[winCombo[1]]\n var square3 = board[winCombo[2]]\n console.log(square1, square2, square3)\n\n if (square1 !== '' && square1 === square2 && square2 === square3){\n win = square1\n }\n\n }\n\n // tie check\n if (!win) {\n tie = true\n for (var i=0; i < board.length; i++) {\n if(board[i] === '') {\n tie = false\n }\n\n }\n }\n\n }", "function checkWinner() {\n\t// Check if all cells are active\n\tlet count = 0;\n\tfor (let cell of gridCells) {\n\t\tif (cell.classList.contains(\"active\")) {\n\t\t\tcount++;\n\t\t }\n\t\t}\n\t// If all cells are active and no winner is found below, there's a tie (ie. gameStatus remains \"tie\")\n\tif (count === 9) {\n\t gameStatus = \"Tie\";\n\t// Otherwise the game is still going\n\t} else {\n\t gameStatus = \"Playing\";\n\t}\n\t\n\t// Iterate through all winning combos to see if a winner exists\n\tfor (let i = 0; i < winningCombos.length; i++) {\n\t\tif (\n\t\t\twinningCombos[i][0].textContent === playerX.playerChoice\n\t\t\t&& winningCombos[i][1].textContent === playerX.playerChoice\n\t\t\t&& winningCombos[i][2].textContent === playerX.playerChoice\n \t) \n\t\t{\n\t\t\t// If a winner, set the board to game over\n\t\t\tgameStatus = \"Win X\";\n\t\t\tgameOver();\t\n \t} \n\t\telse if (\n\t\t\twinningCombos[i][0].textContent === playerO.playerChoice\n\t\t\t&& winningCombos[i][1].textContent === playerO.playerChoice\n\t\t\t&& winningCombos[i][2].textContent === playerO.playerChoice\n\t\t) \n\t\t{\n\t\t\t// If a winner, set the board to game over\n\t\t\tgameStatus = \"Win O\";\n\t\t\tgameOver();\t\n\t\t}\n \t}\n}", "function gameOver() {\n //Check if game tied\n var flatArray = gridArray[0].concat(gridArray[1], gridArray[2]);\n console.log(flatArray);\n if (flatArray.indexOf(0) == -1) {\n gameState = 1;\n $('#drawModal').modal('show');\n }\n //Check for a Win\n //Diagonal counters\n var diag1X = 0;\n var diag1O = 0;\n var diag2X = 0;\n var diag2O = 0;\n //Check Row and Columns\n for (var i = 0; i < 3; i++) {\n //Initialize Counter\n var rowX = 0;\n var rowO = 0;\n var colX = 0;\n var colO = 0;\n //Check Diagonals\n if (gridArray[i][i] == \"X\") {\n diag1X++;\n } else if (gridArray[i][i] == \"O\") {\n diag1O++;\n } if (gridArray[i][(2 - i)] == \"X\") {\n diag2X++;\n } else if (gridArray[i][(2 - i)] == \"O\") {\n diag2O++;\n } if (i == 2) {\n if (diag1X == 3 || diag2X == 3) {\n gameState = 1;\n $('#winModal').modal('show');\n }\n else if (diag1O == 3 || diag2O == 3) {\n gameState = 1;\n $('#loseModal').modal('show');\n }\n }\n //Check Rows & Columns for win\n for (var j = 0; j < 3; j++) {\n if (gridArray[i][j] == \"X\") {\n rowX++;\n } else if (gridArray[i][j] == \"O\") {\n rowO++;\n } if (gridArray[j][i] == \"X\") {\n colX++;\n } else if (gridArray[j][i] == \"O\") {\n colO++;\n } if (j == 2) {\n if (rowX == 3 || colX == 3) {\n gameState = 1;\n $('#winModal').modal('show');\n } else if (rowO == 3 || colO == 3) {\n gameState = 1;\n $('#loseModal').modal('show');\n }\n }\n }\n }\n}", "function checkWin(currentPlayer) {\n return winCombos.some((combination) => {\n return combination.every((index) => {\n return SQUARES[index].classList.contains(currentPlayer.getSign());\n });\n });\n }", "function gameOver(str) {\n updateScoreBoard(str); //Update the game count|score\n if (str == \"draw\") shapeSelect(\"show\", \"It's a draw\");\n if (str == \"win\") shapeSelect(\"show\", \"Player wins!\");\n if (str == \"lose\") shapeSelect(\"show\", \"CPU wins!\");\n\n}", "function markWin(a, b, c){\n\ta.style.backgroundColor = \"green\";\n\tb.style.backgroundColor = \"green\";\n\tc.style.backgroundColor = \"green\";\n}", "function gameOn (e) {\n // taking userchoice\n let playerChoice = e.target.innerText;\n game.classList.add('hide');\n choiceContainer.classList.remove('hide');\n // taking computer choice\n let availableChoices = ['Rock', 'Paper', 'Scissors'];\n let machineChoice = availableChoices[Math.floor(Math.random() * availableChoices.length)]\n \n //showing selected choice of both user and computer\n userPicked.innerHTML = `${playerChoice}`\n bossPicked.innerHTML = `${machineChoice}`\n userPicked.style.fontSize = '1rem'\n bossPicked.style.fontSize = '1rem'\n\n\n if (playerChoice === 'Rock') {\n userPicked.style.borderColor = '#2843dd';\n } else if (playerChoice === 'Paper') {\n userPicked.style.borderColor = '#fbb800';\n } else if (playerChoice === 'Scissors'){\n userPicked.style.borderColor = '#d3261a';\n }\n\n if (machineChoice === 'Rock') {\n bossPicked.style.borderColor = '#2843dd';\n } else if (machineChoice === 'Paper') {\n bossPicked.style.borderColor = '#fbb800';\n } else if (machineChoice === 'Scissors'){\n bossPicked.style.borderColor = '#d3261a';\n }\n\n // showing score\n userScore.innerHTML = `${yourScore}`\n bossScore.innerHTML = `${machineScore}`\n\n // game draw\n if(playerChoice === machineChoice) {\n showWinner.innerHTML = \"OH! DRAW\"\n }\n \n // show winner\n if(playerChoice === 'Rock' && machineChoice === 'Paper') {\n showWinner.innerHTML = \"YOU LOSE\"\n machineScore++;\n bossScore.innerHTML = `${machineScore}`\n } else if (playerChoice === 'Rock' && machineChoice === 'Scissors') {\n showWinner.innerHTML = \"YOU WIN\"\n yourScore++;\n userScore.innerHTML = `${yourScore}`\n } else if (playerChoice === 'Paper' && machineChoice === 'Rock') {\n showWinner.innerHTML = \"YOU WIN\"\n yourScore++;\n userScore.innerHTML = `${yourScore}`\n } else if (playerChoice === 'Paper' && machineChoice === 'Scissors') {\n showWinner.innerHTML = \"YOU LOSE\"\n machineScore++;\n bossScore.innerHTML = `${machineScore}`\n } else if (playerChoice === 'Scissors' && machineChoice === 'Rock') {\n showWinner.innerHTML = \"YOU LOSE\"\n machineScore++;\n bossScore.innerHTML = `${machineScore}`\n } else if (playerChoice === 'Scissors' && machineChoice === 'Paper') {\n showWinner.innerHTML = \"YOU WIN\"\n yourScore++;\n userScore.innerHTML = `${yourScore}`\n }\n}", "isGameover() {\n if (this.player1Pieces === 0 || this.player2Pieces === 0) {\n let message = this.player2Pieces === 0 ? 'Player 1 won!' : 'Player 2 won!';\n this.currentPlayerUI.innerHTML = message;\n this.currentPlayerUI.style.color = \"grey\";\n return true;\n }\n return false;\n }" ]
[ "0.7529777", "0.7451203", "0.7440546", "0.73276067", "0.7270421", "0.7227379", "0.7185675", "0.7155258", "0.71366626", "0.7105111", "0.708873", "0.6994215", "0.69915146", "0.69732386", "0.69426817", "0.6939161", "0.6925133", "0.6920647", "0.69180006", "0.6912494", "0.6908209", "0.6814297", "0.6799347", "0.6747846", "0.67452323", "0.6742634", "0.6738114", "0.6723257", "0.671441", "0.6702497", "0.66955155", "0.6688258", "0.6673324", "0.6672752", "0.66626984", "0.66601974", "0.6656439", "0.66495174", "0.66364676", "0.662418", "0.6620268", "0.6616564", "0.6607382", "0.6606788", "0.660292", "0.6602448", "0.66002697", "0.6598043", "0.6595284", "0.6595017", "0.65737057", "0.65675855", "0.65604204", "0.65549797", "0.65529364", "0.655287", "0.65460604", "0.65434563", "0.65426236", "0.6538282", "0.65363073", "0.65338165", "0.65307826", "0.65301836", "0.65137345", "0.65124995", "0.65107626", "0.6507948", "0.65007806", "0.6498507", "0.6477181", "0.6472945", "0.64717185", "0.64698887", "0.64678186", "0.6467075", "0.6466982", "0.6465421", "0.64623", "0.64596695", "0.64589113", "0.6457035", "0.6452463", "0.64520717", "0.6451254", "0.6449936", "0.6449223", "0.64489096", "0.64469177", "0.644114", "0.6436888", "0.6432635", "0.6428873", "0.64244837", "0.6419167", "0.641328", "0.64109385", "0.6407447", "0.64006054", "0.6399904", "0.6399705" ]
0.0
-1
function that checks winning combinations
function checkWin() { checkCombination(button1, button2, button3); checkCombination(button4, button5, button6); checkCombination(button7, button8, button9); checkCombination(button1, button4, button7); checkCombination(button2, button5, button8); checkCombination(button3, button6, button9); checkCombination(button1, button5, button9); checkCombination(button3, button5, button7); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function checkWin() {\n for (let i = 0; i < winningCombinations.length; i++) {\n let pattern = winningCombinations[i];\n let [a, b, c] = pattern;\n if ( currentCells[a] === currentCells[b] && currentCells[b] === currentCells[c] ) {\n return true;\n }\n }\n return false;\n}", "function checkWin() {\n const combinations = [\n [0,1,2], [3,4,5], [6,7,8], \n [0,3,6], [1,4,7], [2,5,8], \n [0,4,8], [2,4,6],\n ];\n\n let check = false;\n combinations.forEach((items) => {\n const value0 = board[items[0]]; \n const value1 = board[items[1]]; \n const value2 = board[items[2]]; \n check |= value0 != \"\" && value0 == value1 && value1 == value2;\n });\n\n return check;\n}", "function checkWinner(currPlayerSelections) {\n \n for(var i=0; i<winningCombinations.length; i++) {\n var matches = 0;\n for(var j=0; j<winningCombinations[i].length; j++) { \n if(currPlayerSelections.includes(winningCombinations[i][j])) {\n matches++;\n } else {\n break;\n }\n }\n if(matches === winningCombinations[i].length) {\n return true;\n }\n }\n return false;\n}", "function checkWin(board, player)\r\n{\r\n for (let i = 0; i < winCombos.length; i++) // goes through all win comditions\r\n {\r\n // see if the current board has a win condition\r\n if(board[winCombos[i][0]] === player && board[winCombos[i][1]] === player && board[winCombos[i][2]] === player) \r\n {\r\n return [true, winCombos[i]]; // Returns true, but ALSO HOW they won. Gives the winning combination\r\n }\r\n }\r\n return false; // return false\r\n}", "function checkForWin(winningCombinations, playerSelections) {\n for (let i = 0; i < winningCombinations.length; i++) {\n let matches = 0;\n let currentCombination = winningCombinations[i];\n\n for (let j = 0; j < currentCombination.length; j++) {\n let newCombination = currentCombination[j];\n if (playerSelections.includes(newCombination)) {\n matches++;\n if (matches === 3) {\n return true;\n }\n }\n }\n }\n return false;\n}", "function checkWin() {\n return Winning_combinations.some(combination => {\n return combination.every( index => {\n if (move % 2 !== 0) {\n return cells[index].classList.contains('x');\n }\n else {\n return cells[index].classList.contains('o');\n }\n })\n })\n}", "function checkForWin(winningCombinations, playerSelections) {\n\n // var match1 = eachitem\n for (let i = 0; i < winningCombinations.length; i++) {\n let matches = 0\n let currentcombo = winningCombinations[i]\n\n\n for (let j = 0; j < currentcombo.length; j++) {\n let currentnum = currentcombo[j]\n if (playerSelections.includes(currentnum)) {\n matches++\n if (matches === 3) {\n return true\n }\n\n\n\n }\n }\n } return false\n\n}", "function checkCombos() {\n\t\twinner = game.gamePlayer ;\n\t\tif (game.gamePlayer == \"X\") \n\t\t{\n\t\t\twinner = \"O\" \n\t\t}\n\t\telse {\n\t\t\twinner = \"X\" \n\t\t}\n\n\t\tfor(var i = 0; i < game.winningCombos.length; i++){\n\t\t\t\tif(game.playerMove[game.winningCombos[i][0]] == winner\t&& game.playerMove[game.winningCombos[i][1]] == winner && game.playerMove[game.winningCombos[i][2]]== winner){\n\t\t\t\t\t\t\n\t\t\t\t\t\talert(\"player \" + winner + \" won!\");\n\t\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t\telse if (moves == 9 ) {\n\n\t\t\t\t\t\tcheckDraw();\n\t\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\t\n\t\t};\n\t\n}", "function checkIfWin(currentPlayer){\r\n return winningCombinations.some(function(combination) {\r\n return combination.every(function(index) {\r\n return currentStateOfTheBoard[index] == currentPlayer;\r\n });\r\n });\r\n}", "function win(checkBoard, player){\n if(checkBoard[0] == player && checkBoard[1] == player && checkBoard[2] == player){\n winningCombo = [0,1,2];\n return true\n }\n if(checkBoard[0] == player && checkBoard[3] == player && checkBoard[6] == player){\n winningCombo = [0,3,6];\n return true;\n }\n if(checkBoard[6] == player && checkBoard[7] == player && checkBoard[8] == player){\n winningCombo = [6,7,8];\n return true;\n }\n if(checkBoard[2] == player && checkBoard[5] == player && checkBoard[8] == player){\n winningCombo = [2,5,8];\n return true;\n }\n if(checkBoard[3] == player && checkBoard[4] == player && checkBoard[5] == player){\n winningCombo = [3,4,5];\n return true;\n }\n if(checkBoard[6] == player && checkBoard[4] == player && checkBoard[2] == player){\n winningCombo = [6,4,2];\n return true;\n }\n if(checkBoard[1] == player && checkBoard[4] == player && checkBoard[7] == player){\n winningCombo = [1,4,7];\n return true;\n }\n if(checkBoard[0] == player && checkBoard[4] == player && checkBoard[8] == player){\n winningCombo = [0,4,8];\n return true;\n }\n return false;\n }", "function checkWin(board, player) {\n\n //get the combinations on the board \n //all the places the player played on the board\n let plays = board.reduce((a, e, i) =>\n (e === player) ? a.concat(i) : a , []);\n \n let gameWon = null;\n //loop through winning combinations\n for (let[index, win] of winCombos.entries())\n {\n if (win.every(elem => plays.indexOf(elem) > -1)) \n {\n gameWon = {index: index, player: player};\n break;\n }\n }\n return gameWon;\n\n}", "function checkWin() {\n\n let a = document.querySelectorAll('.btn');\n\n if (turn)\n winner = \"O\";\n else\n winner = \"X\";\n\n\n // console.log(combinations.length)\n for (let i in combinations) {\n let array = combinations[i];\n // console.log(array)\n\n // if ((a[array[0]].innerHTML == \"X\" || a[array[0]].innerHTML == \"O\")\n // console.log(typeof a[array[0]].innerHTML);\n if ((a[array[0]].innerHTML == \"X\" || a[array[0]].innerHTML == \"O\")\n && a[array[0]].innerHTML == a[array[1]].innerHTML &&\n a[array[1]].innerHTML == a[array[2]].innerHTML) {\n\n // console.log(array[0],array[1],array[2])\n\n alert(`${winner} Won the Match!!`);\n addCount();\n return true;\n }\n\n }\n\n\n if ((no_of_clicks >= 9 && !singlePlayer) ||\n (no_of_clicks > 4 && singlePlayer)) {\n drawCount++;\n alert(\"Its a Draw!!\");\n document.querySelector(\"#drawCount\").innerHTML = `Draws : ${drawCount}`\n resetBoard();\n twoCombinations = [];\n X_POSITIONS = [] ,O_POSITIONS = [];\n };\n return false;\n}", "function winCheck (){\n var winCombos = [\n [0,1,2],\n [3,4,5],\n [6,7,8],\n [0,3,6],\n [1,4,7],\n [2,5,8],\n [0,4,8],\n [2,4,6]\n ]\n\n //win check\n for (var i=0; i < winCombos.length; i++) {\n var winCombo = winCombos[i]\n // if (board !== (winCombos[0,1,2,3,4,5,6,7])){\n var square1 = board[winCombo[0]]\n var square2 = board[winCombo[1]]\n var square3 = board[winCombo[2]]\n console.log(square1, square2, square3)\n\n if (square1 !== '' && square1 === square2 && square2 === square3){\n win = square1\n }\n\n }\n\n // tie check\n if (!win) {\n tie = true\n for (var i=0; i < board.length; i++) {\n if(board[i] === '') {\n tie = false\n }\n\n }\n }\n\n }", "hasWinningCombo()\n {\n const winningCombos = [ [0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]];\n\n for(var i = 0; i < winningCombos.length; i++)\n {\n for(var j = 0; j < winningCombos[i].length; j++){\n var currentComboIndex = winningCombos[i][j];\n if(this.state.board[currentComboIndex] !== this\n .state.currentTurn)\n {\n break;\n }\n if(j >= winningCombos[i].length-1){\n return true;\n } \n } \n }\n return false;\n }", "function checkCombo(turnPlayer) {\n var winCombos = [\n [1, 2, 3],\n [4, 5, 6],\n [7, 8, 9],\n [1, 4, 7],\n [2, 5, 8],\n [3, 6, 9],\n [1, 5, 9],\n [3, 5, 7]\n ];\n var combined = player.concat(pc);\n\n for (x = 0; x < winCombos.length; x++) {\n if (\n turnPlayer.indexOf(winCombos[x][0]) > -1 &&\n turnPlayer.indexOf(winCombos[x][1]) > -1 &&\n turnPlayer.indexOf(winCombos[x][2]) > -1\n ) {\n picked = false;\n if (turnPlayer == player) {\n alert(\"Winner: PLAYER!\");\n } else if (turnPlayer == pc) {\n alert(\"Winner: PC!\");\n }\n combined = [];\n $(\"#reset\").trigger(\"click\");\n }\n }\n if (combined.length > 8) {\n combined = [];\n picked = false;\n alert(\"It's a TIE!\");\n $(\"#reset\").trigger(\"click\");\n }\n }", "function checkWinner(player) {\n for (var i = 0; i < gameState.length; i++) {\n if (player === 'X' && gameState[i] === 'X') {\n arrayX.push(i);\n } else if (player === 'O' && gameState[i] === 'O') {\n arrayO.push(i);\n }\n }\n if (player === 'X') {\n for (var key in winningCombinations) {\n if (arrayX.includes(winningCombinations[key][0]) && arrayX.includes(winningCombinations[key][1]) && arrayX.includes(winningCombinations[key][2])) {\n return true;\n }\n }\n }\n if (player === 'O') {\n for (var key in winningCombinations) {\n if (arrayO.includes(winningCombinations[key][0]) && arrayO.includes(winningCombinations[key][1]) && arrayO.includes(winningCombinations[key][2])) {\n return true;\n }\n }\n }\n return false;\n}", "function checkWinner(gameBoard){\n for(let combo of matched){\n let [a,b,c] =combo;\n if(gameBoard[a] === gameBoard[b] && gameBoard[a] === gameBoard[c]){\n return {state:true,nums:[a,b,c]}\n }\n }\n return false\n}", "function checkWin(board,player)\n{\n var temp=new Array(9).fill(0);;\n\n // storing where all the player has moved\n for(var i=0;i<9;i++)\n {\n if(board[i]===player)\n {\n temp[i]=1;\n }\n }\n\n // comparing with the winning combos\n flag=0;\n let gameWon = null;\n for(var i=0;i<8;i++)\n {\n for(var j=0;j<3;j++)\n {\n if(temp[winCombos[i][j]]===0)\n {\n break;\n }\n else if(temp[winCombos[i][j]]===1 && j===2)\n {\n flag=1;\n }\n }\n\n // winning combination found\n if(flag==1)\n {\n gameWon = {};\n gameWon['indexOfWinComb']=i;\n gameWon['player']=player;\n break;\n }\n }\n\n // return the winning details object\n return gameWon;\n\n}", "function check(arr) { // check if the input array has any one of the combinations\r\n let flag = false; // in the win_combination array\r\n win_combination.forEach(x => {\r\n let count2 = 0;\r\n x.forEach(y => {\r\n if (arr.includes(y)) {count2 += 1};\r\n })\r\n if (count2 === 3) {flag = true;};\r\n })\r\n return flag;\r\n}", "function checkWin() {\n\n for (let player in playerSpaces) {\n for (let i = 0; i < winningCombos.length; ++i) {\n let win = true\n\n for (let j = 0; j < winningCombos[i].length; ++j) {\n if (!playerSpaces[player].includes(winningCombos[i][j])) {\n win = false\n }\n }\n\n if (win) {\n gameOver = true\n return `Game over! Player ${playerTurn + 1} wins!`\n }\n }\n }\n}", "function checkWin(currentPlayer) {\n return winCombos.some((combination) => {\n return combination.every((index) => {\n return SQUARES[index].classList.contains(currentPlayer.getSign());\n });\n });\n }", "function checkWinner() {\n\tlet arrOfX = [];\n\tlet arrOfO = [];\n\ttd.map((curr, index) => {\n\t\tcurr = curr.innerHTML;\n\t\tif (curr === 'X') {\n\t\t\tarrOfX.push(index);\n\t\t} else if (curr === 'O') {\n\t\t\tarrOfO.push(index);\n\t\t}\n\t});\n\n\tfor (let i = 0; i < winCombo.length; i++) {\n\t\tif (arrOfX.length >= 3 && winCombo[i].every((elem) => arrOfX.indexOf(elem) > -1)) {\n\t\t\tendGame = true;\n\t\t\tplScore.innerHTML = Number(plScore.innerHTML) + 1;\n\t\t\tmsgPl.style.opacity = 1;\n\t\t\tbreak;\n\t\t} else if (arrOfO.length >= 3 && winCombo[i].every((elem) => arrOfO.indexOf(elem) > -1)) {\n\t\t\tendGame = true;\n\t\t\taiScore.innerHTML = Number(aiScore.innerHTML) + 1;\n\t\t\tendGameChecker();\n\t\t\tmsgAi.style.opacity = 1;\n\t\t\tbreak;\n\t\t}\n\t}\n\tif (arrOfX.length === 5 && arrOfO.length === 4) {\n\t\tif (!endGame) {\n\t\t\tdrScore.innerHTML = Number(drScore.innerHTML) + 1;\n\t\t\tmsgDr.style.opacity = 1;\n\t\t}\n\t}\n}", "function checkCombines(symbol) {\n let hasWinner = false;\n\n //In each win line we check symbol in every rectangle\n winCombines.forEach(winLine => {\n const isWin = winLine.every(rect => rect.dataset.symbol === symbol);\n\n if (isWin) {\n hasWinner = true;\n\n winLine.forEach(rect => rect.classList.add('win'));\n gameField.removeEventListener('click', gameClickHandler);\n\n infoTxt.textContent = 'Winner is --->';\n infoTxt.style.color = 'rgb(189, 135, 250)';\n \n restartBtn.classList.add('pulse');\n }\n\n });\n\n return hasWinner;\n\n}", "function checkWin(player, board) {\n let playerOccupied = board.reduce((a, e, i) => (e==player) ? a.concat(i) : a, []);\n // true or false\n return WINNING_COMBINATIONS.some(combination => {\n return combination.every(index => {\n return playerOccupied.includes(index);\n });\n });\n}", "function checkWin(curr){\r\n var currentTiles=[];\r\n for(let i=0; i<boardArr.length; i++){\r\n if(boardArr[i]===curr[1]){\r\n currentTiles.push(i);\r\n }\r\n }\r\n for(let x=0; x<winCombination.length; x++){\r\n var count=0;\r\n for(let j=0; j<winCombination[x].length; j++){\r\n if(currentTiles.indexOf(winCombination[x][j])!=-1){\r\n count=count + 1;\r\n }\r\n if(count==3){\r\n gameWon=current[0]; \r\n } \r\n }\r\n }\r\n }", "function checkWin() {\n //check if there is a winner\n return WINARR.some(function (arr) {\n return (\n playerChoices[arr[0]] === playerChoices[arr[1]] &&\n playerChoices[arr[0]] === playerChoices[arr[2]] &&\n playerChoices[arr[2]]\n );\n });\n}", "function validate() {\n\tvar combinations = [\n\t\t\t\t\t\t\t\t\t\t\t[0, 1, 2],\n\t\t\t\t\t\t\t\t\t\t\t[3, 4, 5],\n\t\t\t\t\t\t\t\t\t\t\t[6, 7, 8],\n\t\t\t\t\t\t\t\t\t\t\t[0, 3, 6],\n\t\t\t\t\t\t\t\t\t\t\t[1, 4, 7],\n\t\t\t\t\t\t\t\t\t\t\t[2, 5, 8],\n\t\t\t\t\t\t\t\t\t\t\t[0, 4, 8],\n\t\t\t\t\t\t\t\t\t\t\t[2, 4, 6],];\n\tfor (var i = 0; i < 8; i++) { //iterate over all combinations\n\t\tvar all_x = true;\n\t\tvar all_o = true;\n\t\tfor (var j = 0; j < 3; j++) { //iterate over each space in the combination\n\t\t\tvar ind = combinations[i][j];\n\t\t\tif (board_state[ind] == 1 || board_state[ind] == -1) all_o = false; //it isn't all O's\n\t\t\tif (board_state[ind] == 0 || board_state[ind] == -1) all_x = false; //it isn't all X's\n\t\t}\n\t\tif (all_x) return 1;\n\t\tif (all_o) return 0;\n\t}\n\treturn -1; //no winner\n}", "checkForWin() {\n const _win = (cells) => {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n return cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < this.HEIGHT &&\n x >= 0 &&\n x < this.WIDTH &&\n this.board[y][x] === this.currPlayer\n );\n };\n\n for (let y = 0; y < this.HEIGHT; y++) {\n for (let x = 0; x < this.WIDTH; x++) {\n // get \"check list\" of 4 cells (starting here) for each of the different\n // ways to win\n const horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n const vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n const diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n const diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n }", "function checkCombination(arr, playerChar){\n\tvar correctNum = 0;//stores the correct number selected by the player.\n\tvar panelCount = 0;//stores the panel count selected.\n\tvar thisNum;//refers to the current number selected\n\t$(\"#game-area .panel\").each(function(i, val){//iterate over the panels...\n\t\tthisNum = (i+1);//increment our thisNum var, it's 0 based.\n\t\tif($(\"#game-area .panel\").eq(i).text() == playerChar){//check if the current panel has the players char in it.\n\t\t\tfor (var j = 0;j<arr.length;j++){//loop over the length of the array passed into this function...\n\t\t\t\tif(thisNum == arr[j]){//check this num against the passed in array...\n\t\t\t\t\tcorrectNum += 1;//test is true, we are correct, increment our correctnum var.\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\tif(correctNum == arr.length){//if correct num is equal to the arrays length, we are all correct\t!\t\t\n\t\t$(\"#game-area #feedback\").fadeIn().children(\"p\").text('\"'+playerChar+'\"'+' has won!');//show the feedback message, indicating which player has won!\n\t\t$(\"#game-area .panel.enabled\").unbind(\"click\").css({\"cursor\":\"default\"}).removeClass(\"enabled\");//disable all the panels, game is over!\n\t\tfor (var k = 0;k<arr.length;k++){//loop over the winning array found...\n\t\t\t$(\"#game-area #panel\"+(arr[k]-1)).addClass(\"winner\");//add a class to the winning panels! \n\t\t}\n\t\tscoreCount +=1;\n\t\t$(\"#score p\").text(\"Score: \"+scoreCount);\n\t\tgameOver = true;\t\t\n\t}\t\n\t//determine if game is a tie...\n\t$(\"#game-area .panel\").each(function(i, val){//loop over all the panels...\n\t\tif($(this).text()!=\"\"){//check if the current iterator of the loop is not an empty string...\n\t\t\tpanelCount+= 1;//add to our panel count.\n\t\t}\t\t\n\t});//show the feedback indicating game is a tie...\n\tif(panelCount == $(\"#game-area .panel\").length){//if panel count indicates that all panels are filled, then...\n\t\t$(\"#game-area #feedback\").fadeIn().children(\"p\").text(\"Game is a tie!\");//show the message that the game is a tie!\n\t}\n}", "function checkWin(){\n \n \n let matches = 0\n\n for (let i = 0; i < wins.length; i++) {\n matches = 0\n for (let j = 0; j < size; j++) {\n if (isArrayInArray(x_coordinates,wins[i][j])) {\n matches += 1\n }\n }\n if (matches==size) {\n return \"X\"\n }\n \n }\n\n for (let i = 0; i < wins.length; i++) {\n matches = 0\n for (let j = 0; j < size; j++) {\n if (isArrayInArray(o_coordinates,wins[i][j])) {\n matches += 1\n }\n }\n if (matches==size) {\n return \"O\"\n }\n \n }\n if (free_coordinates.length==0){\n return \"=\"\n }\n return false\n}", "function checkWinner() {\n var board = {};\n var winner = false;\n const winningCombinations = [[0,1,2], [3,4,5], [6,7,8], [0,3,6],\n [1,4,7], [2,5,8], [0,4,8], [2,4,6]];\n $('td').text((index, stringToken) => board[index] = stringToken);\n\n winningCombinations.some(function(combo) {\n if(board[combo[0]] !== \"\" && board[combo[0]] === board[combo[1]] && board[combo[1]] === board[combo[2]]){\n setMessage(`Player ${board[combo[0]]} Won!`);\n return winner = true;\n }\n });\n\n return winner;\n}", "checkForWin() {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n const _win = cells =>\n cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < this.height &&\n x >= 0 &&\n x < this.width &&\n this.board[y][x] === this.currPlayer\n );\n\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n // get \"check list\" of 4 cells (starting here) for each of the different\n // ways to win\n const horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n const vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n const diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n const diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n }", "function checkWin() {\n if (checkBoard(\"b1\", \"b2\", \"b3\", \"b4\", \"b5\") ||\n checkBoard(\"b6\", \"b7\", \"b8\", \"b9\", \"b10\") ||\n checkBoard(\"b11\", \"b12\", \"b13\", \"b14\", \"b15\")) {\n alert(\"You Won!\");\n }\n}", "checkForWin() {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n const _win = cells =>\n cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < this.height &&\n x >= 0 &&\n x < this.width &&\n this.board[y][x] === this.currPlayer\n );\n\n\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n // get \"check list\" of 4 cells (starting here) for each of the different\n // ways to win\n const horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n const vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n const diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n const diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n }", "function checkVictory(board, whoseTurn, row, col) {\n\n var connections = 1; //How many connections have been made?\n //2 variables determining the direction in which we are checking\n var up = 0;\n var right = 0; \n\n //For fading animation purposes\n var singleMatch = false; \n var matches = 0;\n\n //A matrix of the potentially winning combination\n var winningCombo = [ [col, row] ];\n\n \n for (var i = 0; i < 4; i++) { //Check in all 4 directions\n\n switch(i) {\n case 0:\n up = 0;\n right = 1;\n break;\n case 1:\n up = 1;\n right = 1;\n break;\n case 2:\n up = 1;\n right = 0;\n break;\n case 3:\n up = 1;\n right = -1;\n break;\n }\n\n for (var j = 0; j < 2; j++) { //Look both ways!\n for (var k = 1; k < 4; k++) { //Look 3 spaces ahead\n \n var checkX = (col + k*right);\n var checkY = (row + k*up);\n \n //Are we still on the board\n if (checkY < numRow && checkX < numCol && checkY >= 0 && checkX >= 0) {\n\n //Is the next tile of the same player? \n if (board.value[checkX][checkY] == whoseTurn) {\n if(!singleMatch) { \n board.$name[col][row].fadeTo(200, 0.5).fadeTo(200, 1);\n matches++;\n singleMatch = true;\n }\n board.$name[checkX][checkY].delay(400*(matches-1)+100*k).fadeTo(200, 0.5).fadeTo(200, 1);\n connections++;\n winningCombo[connections-1] = [checkX, checkY];\n }\n else break; \n }\n }\n //look the other way\n up *= -1;\n right *= -1;\n }\n\n singleMatch = false;\n\n if (connections >= 4) {\n return winningCombo;\n }\n else {\n connections = 1;\n winningCombo = [ [col, row]];\n }\n }\n\n return false;\n}", "function gameWon(){\n\t//loop till array of clicked combinations\n\tfor(var i =0; i < logicArray.length; i++ ){\n\t\tif(logicArray[i] !=gameArray[i]){\n\t\t\treturn false;\n\t\t}\n\t}\n\treturn true;\n}", "function checkWin(board, player) {\r\n // the reduce method is going through every element on the board array and give back one single value == the accumulator (a). We initialize the (a) with an empty array. The (e) is the element that we are going through. (i) is the index.\r\n let plays = board.reduce((a, e, i) =>\r\n // if the element equal the player then concat i = take the accumulator array and add the index to that array. If not return the (a) just as it was, don't add anything.\r\n // if the element equal the player then concat i = take the accumulator array and add the index to that array. If not return the (a) just as it was, don't add anything.\r\n (e === player) ? a.concat(i) : a, []);\r\n // if nobody won \"gameWon = null\"\r\n let gameWon = null;\r\n for (let [index, win] of winCombos.entries()) {\r\n //with win.every, we go through every element on the winCombos array, and we check if plays.indexOf(elem) is more than -1 = it means has the player played in every spot that counts for a win. We go through every possibilities to check a win\r\n if (win.every(elem => plays.indexOf(elem) > -1)){\r\n // shows which winCombos was succesful and which player won\r\n gameWon = { index: index, player: player};\r\n break; // we break from the function\r\n } \r\n }\r\n return gameWon;\r\n}", "function winCondition(playerBoxList) {\n //defining the winning patterns\n var hor1=[1,2,3], //\n hor2=[4,5,6], // 1 || 2 || 3\n hor3=[7,8,9], //_______________________\n ver1=[1,4,7], //\n ver2=[2,5,8], // 4 || 5 || 6\n ver3=[3,6,9], //_______________________\n diag1=[1,5,9], //\n diag2=[3,5,7]; // 7 || 8 || 9\n //returning true if any of these combinations is achieved\n return isContained(playerBoxList, hor1)||\n isContained(playerBoxList, hor2)||\n isContained(playerBoxList, hor3)||\n isContained(playerBoxList, ver1)||\n isContained(playerBoxList, ver2)||\n isContained(playerBoxList, ver3)||\n isContained(playerBoxList, diag1)||\n isContained(playerBoxList, diag2)\n }", "function checkWinner(turn) {\nvar result = false;\nif (checkRow(1, 2, 3, turn) ||\n checkRow(4, 5, 6, turn) ||\n checkRow(7, 8, 9, turn) ||\n checkRow(1, 4, 7, turn) ||\n checkRow(2, 5, 8, turn) ||\n checkRow(3, 6, 9, turn) ||\n checkRow(3, 5, 7, turn) ||\n checkRow(1, 5, 9, turn)) {\n\n result = true;\n }\n return result;\n}", "function check_winner(){ //NOT FUNCTIONING YET //see if there's a winner\n\tconsole.log(\"check winner run\"); \n\tconsole.log('value of i is _'+ i);\n\tfor(var i = 0; i < win_options.length; i++){\n\t\tfor(var j=0; j <win_options[i].length; j++){\n\t\n\t\t\tif(player_clicks[win_options[i][0]]==player_clicks[win_options[i][1]]\n\t\t\t\t&&\n\t\t\t\tplayer_clicks[win_options[i][1]]==player_clicks[win_options[i][2]]){\n\t\t\t\twin_confirmation();\n\t\t\t\twinner_found = 1;\n\t\t\t\tbreak;\n\t\t\t\t}\n\t\t}\n\t}\n}", "function checkWin(board, player) {\n let plays = board.reduce((a, e, i) =>\n (e === player) ? a.concat(i) : a, []);\n let gameWon = null;\n for (let [index, win] of winCombos.entries()) {\n if (win.every(elem => plays.indexOf(elem) > -1)) {\n gameWon = {index: index, player: player}; \n break;\n }\n }\n //if the loops show a win then \n return gameWon;\n}", "function compTryToWin() {\n for (var i = 0; i < winners.length; i++) {\n if (board[winners[i][0]] == compChoice && board[winners[i][1]] == compChoice && board[winners[i][2]] == \"\") {\n return winners[i][2];\n }\n else if (board[winners[i][0]] == compChoice && board[winners[i][2]] == compChoice && board[winners[i][1]] == \"\") {\n return winners[i][1];\n }\n else if (board[winners[i][1]] == compChoice && board[winners[i][2]] == compChoice && board[winners[i][0]] == \"\") {\n return winners[i][0];\n } \n }\n return false;\n}", "function checkwin(cells,symbol) {\n return winCombination.some((combination) => {\n return combination.every(function(idx) {\n if (cells[idx].firstChild !== null) {\n return cells[idx].firstChild.getAttribute('value') === symbol;\n } else {\n return false;\n }\n });\n });\n }", "function checkWin(originalBoard) {\r\n let playerOneSquares = [];\r\n let playerTwoSquares = [];\r\n let gameWon = null;\r\n for (var i = 0; i < originalBoard.length; i++) {\r\n if (originalBoard[i] === playerOne.sign) playerOneSquares.push(i);\r\n else if (originalBoard[i] === playerTwo.sign) playerTwoSquares.push(i);\r\n }\r\n for (win in winConditions) {\r\n if (winConditions[win].every(cell => playerOneSquares.indexOf(cell) > -1)) {\r\n gameWon = playerOne;\r\n break;\r\n } else if (winConditions[win].every(cell => playerTwoSquares.indexOf(cell) > -1)) {\r\n gameWon = playerTwo;\r\n break;\r\n }\r\n }\r\n if ((playerOneSquares.length + playerTwoSquares.length) === originalBoard.length && gameWon === null) gameWon = \"Tie\";\r\n return gameWon;\r\n}", "checkWin(c){\n if ((arr[0][0]==c && arr[0][1]==c && arr[0][2]==c)\n || (arr[1][0]==c && arr[1][1]==c && arr[1][2]==c)\n || (arr[2][0]==c && arr[2][1]==c && arr[2][2]==c)\n || (arr[0][0]==c && arr[1][0]==c && arr[2][0]==c)\n || (arr[0][1]==c && arr[1][1]==c && arr[2][1]==c)\n || (arr[0][2]==c && arr[1][2]==c && arr[2][2]==c)\n || (arr[0][0]==c && arr[1][1]==c && arr[2][2]==c)\n || (arr[0][2]==c && arr[1][1]==c && arr[2][0]==c)){\n\n if(c=='x')\n {\n console.log(\"Player won\");\n } \n else {\n console.log(\"System won\");\n }\n showGame();\n check=false;\n }\n\n }", "function checkForWin() {\n\n /** _win:\n * takes input array of 4 cell coordinates [ [y, x], [y, x], [y, x], [y, x] ]\n * returns true if all are legal coordinates for a cell & all cells match\n * currPlayer\n */\n function _win(cells) {\n // Checks four cells to see if they're all legal & all equal to current\n // player. \n return cells.every(function ([y, x]) {\n return (y >= 0 && y < HEIGHT && x >= 0 && y < WIDTH && board[y][x] === currPlayer);\n });\n }\n\n // using HEIGHT and WIDTH, generate \"check list\" of coordinates\n // for 4 cells (starting here) for each of the different\n // ways to win: horizontal, vertical, diagonalDR, diagonalDL\n for (var y = 0; y < HEIGHT; y++) {\n for (var x = 0; x < WIDTH; x++) {\n\n let horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n let vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n let diagDL = [[y, x], [y - 1, x + 1], [y - 2, x + 2], [y - 3, x + 3]];\n let diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n }", "function checkIfWon(chosenSquare) {\n\n var mulitArr = winningCombos[chosenSquare];\n var playerWon;\n\n for (var i = 0; i < mulitArr.length; i++) { // this nested loop provides the length of the multidimensional array\n playerWon = true;\n for (var j = 0; j < mulitArr[i].length; j++) {\n //value of j starts at zero\n //If j starts at 1 only two more divs must match in order to win.\n //If j is two 2 only one more div must be matched in order to win (which would be any square on the board)\n if (!$(\"#board\").find(\"div\").eq(mulitArr[i][j]).find(\"span\").hasClass(circleOrEx)) {\n // if the #board finds the divs are equal(equal amount of \"x\" and \"o\" then nothing happens)\n playerWon = false;\n }\n }\n\n if (playerWon) { // if they playerWon do this code\n\n for (var j = 0; j < mulitArr[i].length; j++) {\n $(\"#board\").find(\"div\").eq(mulitArr[i][j]).find(\".\" + circleOrEx).addClass(\"green\");\n //This changes the divs i and j (the first two inputs) of the winning combination to green\n }\n $(\"#board\").find(\"div\").eq(chosenSquare).find(\".\" + circleOrEx).addClass(\"green\");\n // this changes the chosenSquare (the deciding div) of the winning combination to green aswell\n alert(\"Winner is \" + circleOrEx.toUpperCase() + \"!\");\n // this makes an alert pop up saying who the winner is\n isGameInProgress = false;\n // at this point the game is not in progress anymore\n return false; //this exits the loop\n }\n }\n\n\n }", "function checkForWin() {\n // using HEIGHT and WIDTH, generate \"check list\" of coordinates\n // for 4 cells (starting here) for each of the different\n // ways to win: horizontal, vertical, diagonalDR, diagonalDL\n for (let row = 0; row < HEIGHT; row++) {\n for (let col = 0; col < WIDTH; col++) {\n\n let horiz = [[row, col], [row, col + 1], [row, col + 2], [row, col + 3]];\n let vert = [[row, col], [row + 1, col], [row + 2, col], [row + 3, col]];\n let diagBLToTR = [[row, col], [row - 1, col + 1], [row - 2, col + 2], [row - 3, col + 3]];\n let diagBRToTL = [[row, col], [row - 1, col - 1], [row - 2, col - 2], [row - 3, col - 3]];\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagBRToTL) || _win(diagBLToTR)) {\n return true;\n }\n }\n }\n}", "function checkWin() {\n\n //get subarray of grid array using the goalArray as indexes\n let gridGoal = [];\n for (var i = 0; i < grid.length; i++) {\n for (var j = 0; j < grid[i].length; j++) {\n if (arrayCheck(goalArray, [i, j])) {\n gridGoal.push(grid[i][j]);\n }\n }\n }\n //loop through gridGoal array to determine if there is a win.\n if (gridGoal.length > 0) {\n win = gridGoal.every(element => element == 3);\n } else {\n console.log(\"Something went wrong generating goal\");\n }\n}", "function checkForWin() {\n function _win(cells) {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n\n return cells.every( //check every cell on the board for a 1 or 2 (piece played)\n ([y, x]) =>\n y >= 0 &&\n y < HEIGHT &&\n x >= 0 &&\n x < WIDTH &&\n board[y][x] === currPlayer\n );\n }\n\n for (var y = 0; y < HEIGHT; y++) { \n for (var x = 0; x < WIDTH; x++) {\n var horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]]; //horizonal win\n var vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]]; //vertical win\n var diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]]; //diagonal to the right win\n var diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]]; //diagonal to the left win\n\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) { //if any of these win situations are true, return true\n return true;\n }\n }\n }\n}", "function checkForWin() {\n\tfunction _win(cells) {\n\t\t// Check four cells to see if they're all color of current player\n\t\t// - cells: list of four (y, x) cells\n\t\t// - returns true if all are legal coordinates & all match currPlayer\n\n\t\treturn cells.every(([ y, x ]) => y >= 0 && y < HEIGHT && x >= 0 && x < WIDTH && board[y][x] === currPlayer); //???\n\t}\n\n\t// TODO: read and understand this code. Add comments to help you.\n\n\tfor (var y = 0; y < HEIGHT; y++) {\n\t\tfor (var x = 0; x < WIDTH; x++) {\n\t\t\tvar horiz = [ [ y, x ], [ y, x + 1 ], [ y, x + 2 ], [ y, x + 3 ] ]; //4 possible matches per row - total : 24 possible matches\n\t\t\tvar vert = [ [ y, x ], [ y + 1, x ], [ y + 2, x ], [ y + 3, x ] ]; //3 possible matches per column - total : 21 possible matches\n\t\t\tvar diagDR = [ [ y, x ], [ y + 1, x + 1 ], [ y + 2, x + 2 ], [ y + 3, x + 3 ] ]; //4,5,6,6,5,4 - total : 12 possible matches\n\t\t\tvar diagDL = [ [ y, x ], [ y + 1, x - 1 ], [ y + 2, x - 2 ], [ y + 3, x - 3 ] ]; //4,5,6,6,5,4 - total : 12 possible matches\n\t\t\t//total runtime : 69 possible matches?\n\t\t\tif (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t}\n}", "function checkForWin() {\n\t// check four cells to see if they're all color of current player\n\t// • cells: list of four (y, x) cells\n\t// • returns true if all are legal coordinates & all match currPlayer\n\tfunction _win(cells) {\n\t\treturn cells.every(([y, x]) =>\n\t\t\ty >= 0 &&\n\t\t\ty < HEIGHT &&\n\t\t\tx >= 0 &&\n\t\t\tx < WIDTH &&\n\t\t\tboard[y][x] === currPlayer\n\t\t);\n\t}\n\n\tfor (let y = 0; y < HEIGHT; y++) {\n\t\tfor (let x = 0; x < WIDTH; x++) {\n\t\t\t// get \"check list\" of 4 cells (starting here) for each of the different ways to win\n\t\t\tconst horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n\t\t\tconst vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n\t\t\tconst diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n\t\t\tconst diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n\n\t\t\t// find winner (only checking each win-possibility as needed)\n\t\t\tif (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) return true;\n\t\t}\n\t}\n}", "function checkWin(curr){\n \tvar currentTiles = [];\n \t//compile array of all tiles taken by the current player\n \tfor(i = 0; i<boardArr.length; i++){\n \t\tif(boardArr[i]===curr[1]){\n \t\t\tcurrentTiles.push(i);\n \t\t}\n \t}\n\n \t//Check the current tiles array agains each winning combo to find a match.\n \tfor(x=0; x<winners.length; x++){\n \t\tvar count = 0;\n \t\tfor(j=0;j<winners[x].length;j++){\n \t\t\tif(currentTiles.indexOf(winners[x][j])!= -1){\n \t\t\t\tcount ++;\n \t\t\t}\n\n \t\t\tif(count == 3){\n\n \t\t\t\tgameWon = current[0];\n\n \t\t\t}\n \t\t}\n \t}\n\n }", "function checkCombinations() {\t\n\tvar numCombinations = 0;\n\tvar i;\n\tvar k;\n\tfor (i = 0; i < matrix.length - 1; i++) { // 1st card / 2nd card, 1st / 3rd , 1st / 4th ,... 8th / 9th\n\t\tfor (k = 1; k < matrix.length; k++) {\n\t\t\tif (matrix[i] % matrix [k] == 0 || matrix[k] % matrix [i] == 0) {\n\t\t\t\tnumCombinations++;\n\t\t\t}\n\t\t}\n\t}\n\twhile (numCombinations == 0) { \n\t\tfillMatrix(); // If no combinations exist, re-fill the matrix with new values\n\t\tcheckCombinations(); // Check again for combinations\n\t}\n}", "function winCondition() {\n //Check Winning Condition For Horizontal\n for (var i = 1; i <= 2; i++) {\n for (var col = 0; col <= 3; col++) {\n for (var row = 0; row <= 5; row++) {\n if (board[row][col] == i) {\n if ((board[row][col + 1] == i) && (board[row][col + 2] == i) && (board[row][col + 3] == i)) {\n endGame(i);\n return true;\n }\n }\n }\n }\n }\n\n //Check Winning Condition For Vertical\n for (var i = 1; i <= 2; i++) {\n for (var col = 0; col <= 6; col++) {\n for (var row = 0; row <= 2; row++) {\n if (board[row][col] == i) {\n if ((board[row + 1][col] == i) && (board[row + 2][col] == i) && (board[row + 3][col] == i)) {\n endGame(i);\n return true;\n }\n }\n }\n }\n }\n\n //Check Winning Condition For Diagonal Down\n for (var i = 1; i <= 2; i++) {\n for (var col = 0; col <= 3; col++) {\n for (var row = 0; row <= 2; row++) {\n if (board[row][col] == i) {\n if ((board[row + 1][col + 1] == i) && (board[row + 2][col + 2] == i) && (board[row + 3][col + 3] == i)) {\n endGame(i);\n return true;\n }\n }\n }\n }\n }\n\n //Check Winning Condition For Diagonal Up\n for (var i = 1; i <= 2; i++) {\n for (var col = 0; col <= 3; col++) {\n for (var row = 3; row <= 5; row++) {\n if (board[row][col] == i) {\n if ((board[row - 1][col + 1] == i) && (board[row - 2][col + 2] == i) && (board[row - 3][col + 3] == i)) {\n endGame(i);\n return true;\n }\n }\n }\n }\n }\n}", "function checkForWin() {\n // define a win\n function _win(cells) {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n\n // if the y and x coordinates are vaild playable coordinates within the grid return true else return false\n return cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < HEIGHT &&\n x >= 0 &&\n x < WIDTH &&\n board[y][x] === currPlayer\n );\n }\n\n // TODO: read and understand this code. Add comments to help you.\n // determining a win with four of the same pieces vertically, horizonally, diagDR, diagDL\n for (let y = 0; y < HEIGHT; y++) {\n for (let x = 0; x < WIDTH; x++) {\n let horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n let vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n let diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n let diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n}", "checkWin(player) {\n for (let i = 0; i < 3; i++) {\n //check horizontal wins\n if (player._letter === this._board[i][0] &&\n player._letter === this._board[i][1] &&\n player._letter === this._board[i][2]) {\n return true;\n }\n //check vertical wins\n if (player._letter === this._board[0][i] &&\n player._letter === this._board[1][i] &&\n player._letter === this._board[2][i]) {\n return true;\n }\n }\n\n //check wins on the diagonals\n if (player._letter === this._board[0][0] &&\n player._letter === this._board[1][1] &&\n player._letter === this._board[2][2]) {\n return true;\n }\n\n if (player._letter === this._board[0][2] &&\n player._letter === this._board[1][1] &&\n player._letter === this._board[2][0]) {\n return true;\n }\n\n //Check for a tie\n if (this._board.toString().length === 17) {\n return 'tie';\n }\n }", "function winChecker () {\n for (let subCombo of winCombo) {\n let xCount = 0; // count of 3 signifies win \n let oCount = 0;\n for (let num of subCombo) {\n if (xLog.includes(num)) {\n xCount = xCount + 1;\n } else if (oLog.includes(num)){\n oCount = oCount + 1; \n }\n }\n console.log('half way through win check func')\n if (xCount == 3) {\n gameStatus.textContent = playerNameX + \" wins!\";\n showWin(subCombo);\n setTimeout(() => {location.reload(); }, 1500)\n } else if (oCount == 3) {\n gameStatus.textContent = playerNameO + \" wins!\";\n setTimeout(() => {location.reload(); }, 1500);\n showWin(subCombo);\n } else if (moveCount.length === 9) {\n gameStatus.textContent = \"It's a draw\";\n setTimeout(() => {location.reload(); }, 1500);\n } \n }\n}", "function checkForWin() {\n /** _win:\n * takes input array of 4 cell coordinates [ [y, x], [y, x], [y, x], [y, x] ]\n * returns true if all are legal coordinates for a cell & all cells match\n * currPlayer\n */\n\n /**\n * _wins \n * @param {*} cells -- list of coordinates of the game state board \n */\n\n function _win(cells) {\n let [y, x] = cells[0];\n let currentPlayer = board[y][x];\n if (currentPlayer !== null) {\n\n return cells.every(cell => {\n return validCoord(cell) && board[cell[0]][cell[1]] === currentPlayer\n })\n\n }\n return false;\n }\n\n // using HEIGHT and WIDTH, generate \"check list\" of coordinates\n // for 4 cells (starting here) for each of the different\n // ways to win: horizontal, vertical, diagonalDR, diagonalDL\n for (var y = 0; y < HEIGHT; y++) {\n for (var x = 0; x < WIDTH; x++) {\n\n\n let horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n let vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n let diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n let diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n}", "function checkWin(){\n if ((board.top.col1===board.top.col2 && board.top.col3===\"X\") || (board.top.col1===board.top.col2 && board.top.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.middle.col1===board.middle.col2 && board.middle.col3===\"X\") || (board.middle.col1===board.middle.col2 && board.middle.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.bottom.col1===board.bottom.col2 && board.bottom.col3===\"X\") || (board.bottom.col1===board.bottom.col2 && board.bottom.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.top.col1===board.middle.col2 && board.bottom.col3===\"X\") || (board.top.col1===board.middle.col2 && board.bottom.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.top.col3===board.middle.col2 && board.bottom.col1===\"X\") || (board.top.col3===board.middle.col2 && board.bottom.col1===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n}", "function checkWin(board, player) \n {\n let gameWon=null;\n\n for (var i=0;i<8;i++)\n {\n \n if (board[winCombos[i][0]]==board[winCombos[i][1]]&&board[winCombos[i][1]]==board[winCombos[i][2]])\n {\n gameWon= {index: i, player:board[winCombos[i][0]]};\n break;\n }\n }\n return(gameWon);\n }", "function checkforWinner(){\n let row1 = cell0.textContent+cell1.textContent+cell2.textContent; //These are all the winning combinations\n let row2 = cell3.textContent+cell4.textContent+cell5.textContent;\n let row3 = cell6.textContent+cell7.textContent+cell8.textContent;\n let col1 = cell0.textContent+cell3.textContent+cell6.textContent;\n let col2 = cell1.textContent+cell4.textContent+cell7.textContent;\n let col3 = cell2.textContent+cell5.textContent+cell8.textContent;\n let diagL = cell0.textContent+cell4.textContent+cell8.textContent;\n let diagR = cell2.textContent+cell4.textContent+cell6.textContent;\n let checkAnswer = [row1, row2, row3, col1, col2, col3, diagL, diagR]; //All winning combinations added to array for iteration\n\n //checks to see if there's a winning or drawn state, if so it gives an alert and calls resetBoard to reset the game board \n checkAnswer.forEach((cond)=>{\n if(cond === \"XXX\"){\n //alert('You win!')\n status.textContent = \"You win!\"\n gameOver = true;\n resetBoard()\n }\n if(cond === \"OOO\"){\n alert('The computer wins!')\n resetBoard()\n }\n //checks if the game has started (to stop drawing on an empty board when the game starts) and if all the cells have text content\n })\n if(gameStarted && allCells.every(element => element.textContent !== \"\")){\n alert(`It's a draw!`);\n resetBoard();\n }\n}", "function checkWinner() { \n for (var i = 0; i < winCombos.length; i++) {\n// win logic checks all winCombos against the board, summing the three indexes, if they = 3 => winner!\n if (Math.abs(board[winCombos[i][0]] + board[winCombos[i][1]] + board[winCombos[i][2]]) === 3) winner = board[winCombos[i][0]];\n }\n return winner;\n}", "function checkForWin() {\n const _win = (cells) => {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n return cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < HEIGHT &&\n x >= 0 &&\n x < WIDTH &&\n board[y][x] === currPlayer\n );\n };\n\n // TODO: read and understand this code. Add comments to help you.\n //iterate throught the board\n for (let y = 0; y < HEIGHT; y++) {\n for (let x = 0; x < WIDTH; x++) {\n //to win horizontally, all y's are the same\n const horiz = [\n [y, x],\n [y, x + 1],\n [y, x + 2],\n [y, x + 3],\n ];\n //to win vertically, all x's are the same\n const vert = [\n [y, x],\n [y + 1, x],\n [y + 2, x],\n [y + 3, x],\n ];\n\n //to win diag to the right, x's and y's are all plus 1 every step\n const diagDR = [\n [y, x],\n [y + 1, x + 1],\n [y + 2, x + 2],\n [y + 3, x + 3],\n ];\n //to win diag to the left, x's subtract 1 every step and y's plus 1 every step\n const diagDL = [\n [y, x],\n [y + 1, x - 1],\n [y + 2, x - 2],\n [y + 3, x - 3],\n ];\n\n //one way winning is a win\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n\n //nobody wins return false;\n return false;\n}", "checkVictory() {\n const turnsToCheck = this.turn === TURN.OH ? this.ohs : this.exs;\n\n // prettier-ignore\n const winning = [\n [0, 1, 2],\n [0, 3, 6],\n [0, 4, 8],\n [1, 4, 7],\n [2, 4, 6],\n [2, 5, 8],\n [3, 4, 5],\n [6, 7, 8],\n ];\n\n for (let i = 0; i < winning.length; i++) {\n this.won = winning[i].every((w) => turnsToCheck.includes(w));\n if (this.won) {\n this.ctx.fillStyle = '#00FF0040';\n this.ctx.fillRect(0, 0, this.gameWidth, this.gameHeight);\n return;\n }\n }\n }", "function checkForWin() {\n\n /** _win:\n * takes input array of 4 cell coordinates [ [y, x], [y, x], [y, x], [y, x] ]\n * returns true if all are legal coordinates for a cell & all cells match\n * currPlayer\n */\n function _win(cells) {\n\n // TODO: Check four cells to see if they're all legal & all color of current\n // player\n\n\n //check for out of bounds,if out of bounds return false\n for (let cell of cells) {\n if (cell[0] < 0 || cell[0] >= HEIGHT) {\n return false\n } else if (cell[1] < 0 || cell[1] >= WIDTH ){\n return false\n }\n }\n\n //make more readable\n for (let idx = 0; idx < cells.length; idx++) {\n //this is getting value at 0th index because, all should be same in array\n let baseCheck = board[cells[0][0]][cells[0][1]]\n if (board[cells[idx][0]][cells[idx][1]] !== baseCheck || board[cells[idx][0]][cells[idx][1]] === null) {\n return false\n }\n }\n return true \n }\n\n // using HEIGHT and WIDTH, generate \"check list\" of coordinates\n // for 4 cells (starting here) for each of the different\n // ways to win: horizontal, vertical, diagonalDR, diagonalDL\n for (var y = 0; y < HEIGHT; y++) {\n for (var x = 0; x < WIDTH; x++) {\n // TODO: assign values to the below variables for each of the ways to win\n // horizontal has been assigned for you\n // each should be an array of 4 cell coordinates:\n // let horiz = [ [y, x], [y, x], [y, x], [y, x] ]\n\n let horiz = [[y, x], [y, x+1], [y, x+2], [y, x+3]] \n let vert = [[y, x], [y+1, x], [y+2, x], [y+3, x]] \n let diagDL = [[y, x], [y+1, x+1], [y+2, x+2], [y+3, x+3]] \n let diagDR = [[y, x], [y-1, x+1], [y-2, x+2], [y-3, x+3]] \n\n\n // find winner (only checking each win-possibility as needed)\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n}", "function checkWin() {\n checkWinCount += 1;\n\n if (Math.abs(gameBoard[0] + gameBoard[1] + gameBoard[2]) === 3){\n winner(); \n } else if (Math.abs(gameBoard[3] + gameBoard[4] + gameBoard[5]) === 3){\n winner(); \n } else if(Math.abs(gameBoard[6] + gameBoard[7] + gameBoard[8]) === 3){\n winner(); \n } else if(Math.abs(gameBoard[0] + gameBoard[3] + gameBoard[6]) === 3){\n winner();\n } else if(Math.abs(gameBoard[1] + gameBoard[4] + gameBoard[7]) === 3){\n winner();\n } else if(Math.abs(gameBoard[2] + gameBoard[5] + gameBoard[8]) === 3){\n winner(); \n } else if(Math.abs(gameBoard[0] + gameBoard[4] + gameBoard[8]) === 3){\n winner();\n } else if(Math.abs(gameBoard[2] + gameBoard[4] + gameBoard[6]) === 3){\n winner();\n } else if (checkWinCount === 9){\n drawMatch();\n }\n}", "function checkWin(ownership){\n let win = true;\n // Check horizontal rows.\n for(let i = 0; i < 4; i++){\n for(let j = 0; j < 4; j++){\n if(!board[i][j].top() || board[i][j].top().ownership != ownership){\n win = false;\n }\n }\n // There was a win.\n if(win){\n return true;\n }\n win = true;\n }\n // Check vertical rows\n for(let i = 0; i < 4; i++){\n for(let j = 0; j < 4; j++){\n if(!board[j][i].top() || board[j][i].top().ownership != ownership){\n win = false;\n }\n }\n // There was a win.\n if(win){\n return true;\n }\n win = true;\n }\n // Check diagonals\n for(let i = 0; i < 4; i++){\n if(!board[i][i].top() || board[i][i].top().ownership != ownership){\n win = false;\n }\n }\n // There was a win.\n if(win){\n return true;\n }\n win = true;\n for(let i = 0; i < 4; i++){\n if(!board[i][3-i].top() || board[i][3-i].top().ownership != ownership){\n win = false;\n }\n }\n // There was a win.\n if(win){\n return true;\n }\n return false;\n}", "function checkWiner(board){\n //check first row\n if(board[0][0] != '' && board[0][0] == board[0][1] && board[0][0] == board[0][2]){\n return true;\n //second row\n }else if(board[1][0] != '' && board[1][0] == board[1][1] && board[1][0] == board[1][2]){\n return true;\n //third row\n }else if(board[2][0] != '' && board[2][0] == board[2][1] && board[2][0] == board[2][2]){\n return true;\n //first column\n }else if(board[0][0] != '' && board[0][0] == board[1][0] && board[0][0] == board[2][0]){\n return true;\n //second column\n }else if(board[0][1] != '' && board[0][1] == board[1][1] && board[0][1] == board[2][1]){\n return true;\n //third column\n }else if(board[0][2] != '' && board[0][2] == board[1][2] && board[0][2] == board[2][2]){\n return true;\n //diagnal \n }else if(board[0][0] != '' && board[0][0] == board[1][1] && board[0][0] == board[2][2]){\n return true;\n //opposite diagnal\n }else if(board[0][2] != '' && board[0][2] == board[1][1] && board[0][2] == board[2][0]){\n return true;\n }\n}", "function aiCheckWin(newboard,mark,len){\nvar win=0;\nfor (check =0; check<winning.length;check++){\n a = winning[check][0];\n b = winning[check][1];\n c = winning[check][2];\n if ((newboard[a] == newboard[b]) && (newboard[b]==newboard[c]) && (newboard[a] != EMPTY)){\n return \"won\";\n }\n}\nif ((len ==0) && (win=0)){\n return \"draw\";\n}\nreturn \"I\";\n}", "function winCheck() {\n\n // Traverses the entire grid and checks for any discrepancy between the current grid and the answer grid, if there is then the player has not won yet\n for (var row = 0; row < 9; row++) {\n for (var col = 0; col < 9; col++) {\n if (grid[row][col].textContent != answerGrid[row][col]) {\n return false;\n }\n }\n }\n return true;\n}", "checkWin() {\r\n for (let i = 0; i <= 2; i++) {\r\n //accross\r\n if (this.state[0+i*3] === this.state[1+i*3] && this.state[1+i*3] === this.state[2+i*3] && \r\n this.state[0+i*3] !== 0) return {spaces:[0+i*3,1+i*3,2+i*3], win: true}; \r\n //down\r\n if (this.state[0+i] === this.state[3+i] && this.state[3+i] === this.state[6+i] && \r\n this.state[0+i] !== 0) return {spaces:[0+i,3+i,6+i], win: true};\r\n }\r\n //diagonal\r\n if (this.state[0] === this.state[4] && this.state[4] === this.state[8] && \r\n this.state[0] !== 0) return {spaces:[0,4,8], win: true};\r\n if (this.state[2] === this.state[4] && this.state[4] === this.state[6] && \r\n this.state[2] !== 0) return {spaces:[2,4,6], win: true};\r\n //No winner, return boolean\r\n return {win: false};\r\n }", "function checkWin(currentClass){\n // check in WINNING_COMBINATION array if any combination has all positions filled with current class\n return WINNING_COMBINATIONS.some( combination => {\n //for current combination, check if each index/position is filled with current class\n return combination.every( index=> {\n return cellElements[index].classList.contains(currentClass)\n })\n })\n}", "function checkWin(board, player){\r\n if (\r\n // top row win\r\n board[0][0] === board[0][1] && board[0][1] === board[0][2] && board[0][2] === player ||\r\n // middle row win\r\n board[1][0] === board[1][1] && board[1][1] === board[1][2] && board[1][2] === player ||\r\n // bottom row win\r\n board[2][0] === board[2][1] && board[2][1] === board[2][2] && board[2][2] === player ||\r\n // left column win\r\n board[0][0] === board[1][0] && board[1][0] === board[2][0] && board[2][0] === player ||\r\n // middle column win\r\n board[0][1] === board[1][1] && board[1][1] === board[2][1] && board[2][1] === player ||\r\n // right column win\r\n board[0][2] === board[1][2] && board[1][2] === board[2][2] && board[2][2] === player ||\r\n // diagonal top left to bottom right win\r\n board[0][0] === board[1][1] && board[1][1] === board[2][2] && board[2][2] === player ||\r\n // diagonal top right to bottom left win\r\n board[0][2] === board[1][1] && board[1][1] === board[2][0] && board[2][0] === player\r\n ) {\r\n return true;\r\n }\r\n return false;\r\n}", "function winCheck(who) {\n var winCombo = [\n // 3 in a Row\n [[0, 0], [0, 1], [0, 2]],\n [[1, 0], [1, 1], [1, 2]],\n [[2, 0], [2, 1], [2, 2]],\n // 3 in a Col.\n [[0, 0], [1, 0], [2, 0]],\n [[0, 1], [1, 1], [2, 1]],\n [[0, 2], [1, 2], [2, 2]],\n // 3 in a Diag.\n [[0, 0], [1, 1], [2, 2]],\n [[0, 2], [1, 1], [2, 0]],\n ];\n\n // Go through each possible victory trio\n winCombo.forEach(function(item) {\n var winCount = 0;\n // Go through each tile (Row, Col)\n item.forEach(function(sub) {\n // Increase winCount if all 3 are filled by the same owner\n if ($scope.win === false &&\n winCount <= 3 &&\n $scope[rows[sub[0]]][tiles[sub[1]]].filled &&\n $scope[rows[sub[0]]][tiles[sub[1]]].owner === who) {\n console.log(rows[sub[0]], tiles[sub[1]]);\n winCount += 1;\n }\n });\n // If 3 in a row then someone has won\n if (winCount === 3) $scope.win = true;\n });\n\n // Adjusts the message that pops up\n if ($scope.win) {\n $scope.message = who + \" wins!\"\n } else if ($scope.countTurn === 9) {\n $scope.message = \"It's a tie...\";\n // This is set to true just as an easy way to display popup\n $scope.win = true;\n }\n }", "function checkForBoardWin(outerX, outerY, player)\n{\n //Check for win\n //Down left column\n if(selected[outerX][outerY][0][0] == player && selected[outerX][outerY][0][1] == player && selected[outerX][outerY][0][2] == player)\n return player;\n //Down middle column\n if(selected[outerX][outerY][1][0] == player && selected[outerX][outerY][1][1] == player && selected[outerX][outerY][1][2] == player)\n return player;\n //Down right column\n if(selected[outerX][outerY][2][0] == player && selected[outerX][outerY][2][1] == player && selected[outerX][outerY][2][2] == player)\n return player;\n //Across top row\n if(selected[outerX][outerY][0][0] == player && selected[outerX][outerY][1][0] == player && selected[outerX][outerY][2][0] == player)\n return player; \n //Across middle row\n if(selected[outerX][outerY][0][1] == player && selected[outerX][outerY][1][1] == player && selected[outerX][outerY][2][1] == player)\n return player;\n //Across bottom row\n if(selected[outerX][outerY][0][2] == player && selected[outerX][outerY][1][2] == player && selected[outerX][outerY][2][2] == player)\n return player;\n //Top left to bottom right\n if(selected[outerX][outerY][0][0] == player && selected[outerX][outerY][1][1] == player && selected[outerX][outerY][2][2] == player)\n return player;\n //Top right to bottom left\n if(selected[outerX][outerY][0][2] == player && selected[outerX][outerY][1][1] == player && selected[outerX][outerY][2][0] == player)\n return player;\n\n \n //If no win, check for tie\n var countOfSelected = 0;\n for(var i = 0; i < 3; i++)\n {\n for(var j = 0; j < 3; j++)\n {\n if(selected[outerX][outerY][i][j] != 0)\n countOfSelected++;\n }\n }\n\n if(countOfSelected == 9)\n return -1;\n else\n return 0;\n}", "function checkWin(currentClass) {\n\treturn winningCombinations.some(combination => { \n\t\treturn combination.every(index => {\n\t\t\treturn cellElements[index].classList.contains(currentClass)\n\t\t})\n\t})\n}", "winner(board, player){\n const wins = [[0,1,2],[3,4,5],[6,7,8],[0,3,6],[1,4,7],[2,5,8],[2,4,6],[0,4,8]];\n\n for(let i = 0; i < wins.length; i++){\n let win = wins[i];\n if(board[win[0]] === player && board[win[1]] === player && board[win[2]] === player) \n \n {\n return true;\n }\n \n }\n}", "function checkForWin() {\n function _win(cells) {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n\n return cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < HEIGHT &&\n x >= 0 &&\n x < WIDTH &&\n board[y][x] === currPlayer\n );\n }\n\n // \n // iterate through y axis\n for (let y = 0; y < HEIGHT; y++) {\n // while going through x axis\n for (let x = 0; x < WIDTH; x++) {\n // coordinates for a horizontal win\n let horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n // coordinates for a vertical win\n let vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n // coordinates for a diagonal right win\n let diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n // coordinates for diagonal left win\n let diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n// if a win in any direction return true\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) {\n return true;\n }\n }\n }\n}", "function checkWinner(){\n \n\n //var result = '';\n //var userCounter = 0;\n \n //Iterate through win condition array\n /*for (var i = 0; i < winCondition.length; i++ ){\n //Checks winCondition first, player selections second.\n //Iterate through userChoices array \n for(var x = 0; x < userChoices.length; x++){\n result = $.inArray(userChoices[x], winCondition[i]);\n console.log(userChoices[x] + 'userChoice' + winCondition[i])\n console.log('result: ' + result);\n //First control flow: Increment userCounter if userChoices are found within winCondition array. \n if (result !== -1) {\n userCounter++;\n console.log(\"userCounter: \" + userCounter);\n } \n if (userCounter == 3) {\n alert('You win!');\n break;\n }\n };\n };\n\n \n*/ \n //outline all win conditions. Tried other methods. Really wanted to use array comparison, but couldn't\n //find a way to make it happen. \n //Win conditions for 'x' player\n if ($('#zero').hasClass('x') && $('#one').hasClass('x') && $('#two').hasClass('x') || \n $('#three').hasClass('x') && $('#four').hasClass('x') && $('#five').hasClass('x') ||\n $('#six').hasClass('x') && $('#seven').hasClass('x') && $('#eight').hasClass('x') ||\n $('#zero').hasClass('x') && $('#three').hasClass('x') && $('#six').hasClass('x') ||\n $('#zero').hasClass('x') && $('#four').hasClass('x') && $('#eight').hasClass('x') ||\n $('#one').hasClass('x') && $('#four').hasClass('x') && $('#seven').hasClass('x') ||\n $('#two').hasClass('x') && $('#five').hasClass('x') && $('#eight').hasClass('x') ||\n $('#two').hasClass('x') && $('#four').hasClass('x') && $('#six').hasClass('x')\n ) {\n winner = 'You won!';\n $(\"#player-score\").html(parseInt($(\"#player-score\").html(), 10)+1);\n //Win conditions for 'o' player\n } else if ($('#zero').hasClass('o') && $('#one').hasClass('o') && $('#two').hasClass('o') || \n $('#three').hasClass('o') && $('#four').hasClass('o') && $('#five').hasClass('o') ||\n $('#six').hasClass('o') && $('#seven').hasClass('o') && $('#eight').hasClass('o') ||\n $('#zero').hasClass('o') && $('#three').hasClass('o') && $('#six').hasClass('o') ||\n $('#zero').hasClass('o') && $('#four').hasClass('o') && $('#eight').hasClass('o') ||\n $('#one').hasClass('o') && $('#four').hasClass('o') && $('#seven').hasClass('o') ||\n $('#two').hasClass('o') && $('#five').hasClass('o') && $('#eight').hasClass('o') ||\n $('#two').hasClass('o') && $('#four').hasClass('o') && $('#six').hasClass('o')\n ) {\n winner = 'Computer won!';\n $(\"#opponent-score\").html(parseInt($(\"#opponent-score\").html(), 10)+1);\n //If board is full with no win conditions outlined above\n } else if(countTurn >= 9){\n alert('Cat scratch fever.');\n //Add to cat-record score\n $(\"#cat-record\").html(parseInt($(\"#cat-record\").html(), 10)+1);\n }\n\n }", "function checkWin(board, player) {\n // Get every cell the player has currently selected\n let plays = board.reduce(\n (acc, nxt, idx) => (nxt === player ? acc.concat(idx) : acc),\n []\n );\n // loop through every single winning pattern to check if a winning pattern has been played\n let gameWon = null;\n for (let [index, win] of winCombos.entries()) {\n // check if this winning pattern has been played by the player\n if (win.every(elem => plays.indexOf(elem) > -1)) {\n gameWon = { index: index, player: player };\n break;\n }\n }\n return gameWon;\n}", "function winChoice(){\n let winCountHoriz=checkHoriz(); //count\n let winCountVert=checkVertical(); //count\n let winDiagUp=checkDiagUp(); //bool\n let winDiagDown=checkDiagDown(); //bool\n if(winCountHoriz>=4 || winCountVert>=4 || winDiagUp==true || winDiagDown==true)\n {\n return(true);\n }\n else\n {\n return(false);\n }\n}", "function findPossibleCombinations() {\n var playerMoves = playerX; //to be fixed\n var playerHasCombinations = []; //\n\n for(var k=0; k < combinations.length; k++) {\n for(var i=0; i < playerMoves.length; i++) {\n if (combinations[k].indexOf(playerMoves[i]) == -1) {\n playerHasCombinations.push(combinations[k]);\n }\n }\n }\n return [].concat.apply([],playerHasCombinations);\n }", "function checkWin(){\n //Across horizontals\n for(i=0; i<3; i++){\n if(check3Checked(board[`${rowCode[i]}${colCode[0]}`],board[`${rowCode[i]}${colCode[1]}`],board[`${rowCode[i]}${colCode[2]}`]) === true){\n win = true;\n //Checks first column of row to see who won. X = player, O = computer\n if(board[`${rowCode[i]}${colCode[0]}`] === 'X'){\n console.log('Player has won!');\n } else if(board[`${rowCode[i]}${colCode[0]}`] === 'O'){\n console.log('Computer has won!');\n } \n }\n }\n //Across verticals\n for(i=0; i<3; i++){\n if(check3Checked(board[`${rowCode[0]}${colCode[i]}`],board[`${rowCode[1]}${colCode[i]}`],board[`${rowCode[2]}${colCode[i]}`]) === true){\n win = true;\n //Checks first row of column to see who won. X = player, O = computer\n if(board[`${rowCode[0]}${colCode[i]}`] === 'X'){\n console.log('Player has won!');\n } else if(board[`${rowCode[i]}${colCode[i]}`] === 'O'){\n console.log('Computer has won!');\n } \n }\n }\n //Across diagonals\n if (check3Checked(board[`${rowCode[0]}${colCode[0]}`],board[`${rowCode[1]}${colCode[1]}`],board[`${rowCode[2]}${colCode[2]}`]) === true){\n win = true;\n if(board[`${rowCode[0]}${colCode[0]}`] === 'X'){\n console.log('Player has won!');\n } else if(board[`${rowCode[0]}${colCode[0]}`] === 'O'){\n console.log('Computer has won!');\n }\n }\n if (check3Checked(board[`${rowCode[0]}${colCode[2]}`],board[`${rowCode[1]}${colCode[1]}`],board[`${rowCode[2]}${colCode[0]}`]) === true){\n win = true;\n if(board[`${rowCode[0]}${colCode[2]}`] === 'X'){\n console.log('Player has won!');\n } else if(board[`${rowCode[0]}${colCode[2]}`] === 'O'){\n console.log('Computer has won!');\n }\n }\n\n //Tie: No win despite all avaiableMoves ===0 (all possible moves exhausted)\n if (availableMoves.length === 0 && win === false){\n console.log(\"Tie!\")\n }\n }", "function checkForWinner_MODE2(player_mode2){\r\n // Indicate the 8 winning combinations, and check for winner\r\n var r1c1_2 = document.getElementById(\"r1c1_2\").innerText.trim();\r\n var r1c2_2 = document.getElementById(\"r1c2_2\").innerText.trim();\r\n var r1c3_2 = document.getElementById(\"r1c3_2\").innerText.trim();\r\n var r2c1_2 = document.getElementById(\"r2c1_2\").innerText.trim();\r\n var r2c2_2 = document.getElementById(\"r2c2_2\").innerText.trim();\r\n var r2c3_2 = document.getElementById(\"r2c3_2\").innerText.trim();\r\n var r3c1_2 = document.getElementById(\"r3c1_2\").innerText.trim();\r\n var r3c2_2 = document.getElementById(\"r3c2_2\").innerText.trim();\r\n var r3c3_2 = document.getElementById(\"r3c3_2\").innerText.trim();\r\n var set_flag_mode2 = false;\r\n\r\n // OPTION 1 - diaganol, starting top left, down right\r\n if(r1c1_2 == \"X\" && r2c2_2 == \"X\" && r3c3_2 == \"X\" || r1c1_2 == \"O\" && r2c2_2 == \"O\" && r3c3_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2); //call winner_MODE2 and get return value\r\n return set_flag_mode2;\r\n }\r\n\r\n // OPTION 2 - diaganol, starting top right, down left\r\n else if(r1c3_2 == \"X\" && r2c2_2 == \"X\" && r3c1_2 == \"X\" || r1c3_2 == \"O\" && r2c2_2 == \"O\" && r3c1_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n return set_flag_mode2;\r\n\r\n }\r\n\r\n // OPTION 3 - straight, row 1\r\n else if(r1c1_2 == \"X\" && r1c2_2 == \"X\" && r1c3_2 == \"X\" || r1c1_2 == \"O\" && r1c2_2 == \"O\" && r1c3_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n return set_flag_mode2;\r\n }\r\n\r\n // OPTION 4 - straight, row 2\r\n else if(r2c1_2 == \"X\" && r2c2_2 == \"X\" && r2c3_2 == \"X\" ||r2c1_2 == \"O\" && r2c2_2 == \"O\" && r2c3_2 == \"O\" ){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n return set_flag_mode2;\r\n }\r\n\r\n // OPTION 5 - straight, row 3\r\n else if(r3c1_2 == \"X\" && r3c2_2 == \"X\" && r3c3_2 == \"X\" || r3c1_2 == \"O\" && r3c2_2 == \"O\" && r3c3_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n }\r\n\r\n // OPTION 6 - down, column 1\r\n else if(r1c1_2 == \"X\" && r2c1_2 == \"X\" && r3c1_2 == \"X\" || r1c1_2 == \"O\" && r2c1_2 == \"O\" && r3c1_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n return set_flag_mode2;\r\n }\r\n\r\n // OPTION 7 - down, column 2\r\n else if(r1c2_2 == \"X\" && r2c2_2 == \"X\" && r3c2_2 == \"X\" || r1c2_2 == \"O\" && r2c2_2 == \"O\" && r3c2_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n return set_flag_mode2;\r\n }\r\n\r\n // OPTION 8 - down, column 3\r\n else if(r1c3_2 == \"X\" && r2c3_2 == \"X\" && r3c3_2 == \"X\" || r1c3_2 == \"O\" && r2c3_2 == \"O\" && r3c3_2 == \"O\"){\r\n set_flag_mode2 = winner_MODE2(player_mode2);\r\n return set_flag_mode2;\r\n }\r\n if(game_count == 8 && set_flag_mode2 === false){ //if no more spots can be filled, and no winner is found\r\n set_flag_mode2 = cats_game_MODE2();\r\n return set_flag_mode2;\r\n }\r\n}", "function verifyWin() {\n let win = false;\n for (let i = 0; i < 3; i++) {\n if (board[i][0] === turn && board[i][1] === turn && board[i][2] === turn) {\n win = true;\n break;\n } else if (board[0][i] === turn && board[1][i] === turn && board[2][i] === turn) {\n win = true;\n break;\n }\n }\n // diagornal principal\n if (board[0][0] === turn && board[1][1] === turn && board[2][2] === turn) {\n win = true;\n // diagonal secundária\n } else if (board[0][2] === turn && board[1][1] === turn && board[2][0] === turn) {\n win = true;\n }\n return win;\n}", "function checkForWinnerComp(){\n var counter = 0;\n for (var i = 0; i < winners.length; i++){\n for (var j = 0; j < 3; j++) { \n if (alreadyChosenComp.indexOf(winners[i][j]) === -1) {\n break;\n }\n else {\n counter += 1;\n }\n if (counter === 3) {\n winner = \"comp\";\n }\n }\n counter = 0;\n }\n}", "function isContaineWinCombination(arr, val) {\n let counter = 0;\n let firstCell;\n let lastCell;\n for (let i = 0; i < arr.length; i++) {\n if ( counter === 0) {\n firstCell = arr[i]\n }\n\n if (arr[i].val === val) {\n counter++;\n if (counter === count) {\n lastCell = arr[i];\n printLine(\n countCoordinate(firstCell.j),\n countCoordinate(firstCell.i),\n countCoordinate(lastCell.j),\n countCoordinate(lastCell.i));\n return true\n }\n } else {\n counter = 0;\n }\n }\n return false ;\n}", "function winChecker(gameField){\r\n if (gameField[0][0] === gameField[0][1] && gameField[0][1] === gameField[0][2] && gameField[0][0] != \"\" ) {\r\n document.getElementById('winner').innerHTML = gameField[0][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n\r\n if (gameField[1][0] === gameField[1][1] && gameField[1][1] === gameField[1][2] && gameField[1][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[1][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n\r\n if (gameField[2][0] === gameField[2][1] && gameField[2][1] === gameField[2][2] && gameField[2][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[2][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][0] === gameField[1][0] && gameField[1][0] === gameField[2][0] && gameField[0][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][1] === gameField[1][1] && gameField[1][1] === gameField[2][1] && gameField[0][1] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][1] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][2] === gameField[1][2] && gameField[1][2] === gameField[2][2] && gameField[0][2] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][2] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][0] === gameField[1][1] && gameField[1][1] === gameField[2][2] && gameField[0][0] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][0] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n if (gameField[0][2] === gameField[1][1] && gameField[1][1] === gameField[2][0] && gameField[0][2] != \"\") {\r\n document.getElementById('winner').innerHTML = gameField[0][2] + \" wins!\";\r\n disableAllbuttons();\r\n showButton(\"new_game\");\r\n return true;\r\n }\r\n return false;\r\n}", "function checkForWin() {\n function _win(cells) {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n // array.every returns a boolean for a condition on every elements of an array\n return cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < height &&\n x >= 0 &&\n x < width &&\n board[y][x] === currPlayer\n );\n }\n\n // For each cell of the board, build:\n // - an horizontal array: starting cell and next 3 cell to the right\n // - a verticql array: starting cell and the next 3 down\n // - a right diagonal array: starting cell and 3 next cells down right\n // - a left diagonal array: starting cell and 3 next cells down left\n\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]];\n const vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]];\n const diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]];\n const diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]];\n\n // use the _win function on each array and return true if one of them is true\n if(_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)){\n return true;\n }\n }\n }\n}", "function checkWinningCondition(currentBoard) {\r\n// checking for horizontal conditions\r\nvar INDIA=HEARTS;\r\nvar RUSSIA=DABS;\r\n if(BOARD_SIZE === 9){\r\n for(var i = 0; i <=6; i += 3){\r\n if (currentBoard[i] === INDIA && currentBoard[i + 1] === INDIA && currentBoard[i + 2] === INDIA)\r\n return 2;\r\n if (currentBoard[i] === RUSSIA && currentBoard[i + 1] === RUSSIA && currentBoard[i + 2] === RUSSIA)\r\n return 3;\r\n }\r\n\r\n // Check for vertical wins\r\n for (i = 0; i <= 2; i++) {\r\n if (currentBoard[i] === INDIA && currentBoard[i + 3] === INDIA && currentBoard[i + 6] === INDIA)\r\n return 2;\r\n if (currentBoard[i] === RUSSIA && currentBoard[i + 3] === RUSSIA && currentBoard[i + 6] === RUSSIA)\r\n return 3;\r\n }\r\n\r\n // Check for diagonal wins\r\n if ((currentBoard[0] === INDIA && currentBoard[4] === INDIA && currentBoard[8] === INDIA) ||\r\n (currentBoard[2] === INDIA && currentBoard[4] === INDIA && currentBoard[6] === INDIA))\r\n return 2;\r\n\r\n if ((currentBoard[0] === RUSSIA && currentBoard[4] === RUSSIA && currentBoard[8] === RUSSIA) ||\r\n (currentBoard[2] === RUSSIA && currentBoard[4] === RUSSIA && currentBoard[6] === RUSSIA))\r\n return 3;\r\n\r\n // Check for tie\r\n for (i = 0; i < BOARD_SIZE; i++) {\r\n if (currentBoard[i] !== INDIA && currentBoard[i] !== RUSSIA)\r\n return 0;\r\n }\r\n return 1;}\r\n else if(BOARD_SIZE===16){\r\n for (i = 0; i <= 12; i += 4) {\r\n if (currentBoard[i] === INDIA && currentBoard[i + 1] === INDIA && currentBoard[i + 2] === INDIA && currentBoard[i + 3] === INDIA)\r\n return 2;\r\n if (currentBoard[i] === RUSSIA && currentBoard[i + 1] === RUSSIA && currentBoard[i + 2] === RUSSIA && currentBoard[i + 3] === RUSSIA)\r\n return 3;\r\n }\r\n\r\n // Check for vertical wins\r\n for (i = 0; i <= 3; i++) {\r\n if (currentBoard[i] === INDIA && currentBoard[i + 4] === INDIA && currentBoard[i + 8] === INDIA && currentBoard[i + 12] === INDIA)\r\n return 2;\r\n if (currentBoard[i] === RUSSIA && currentBoard[i + 4] === RUSSIA && currentBoard[i + 8] === RUSSIA && currentBoard[i + 12] === RUSSIA)\r\n return 3;\r\n }\r\n\r\n // Check for diagonal wins\r\n if ((currentBoard[0] === INDIA && currentBoard[5] === INDIA && currentBoard[10] === INDIA && currentBoard[15] === INDIA) ||\r\n (currentBoard[3] === INDIA && currentBoard[6] === INDIA && currentBoard[9] === INDIA && currentBoard[12] === INDIA))\r\n return 2;\r\n\r\n if ((currentBoard[0] === RUSSIA && currentBoard[5] === RUSSIA && currentBoard[10] === RUSSIA && currentBoard[15] === RUSSIA) ||\r\n (currentBoard[3] === RUSSIA && currentBoard[6] === RUSSIA && currentBoard[9] === RUSSIA && currentBoard[12] === RUSSIA))\r\n return 3;\r\n\r\n // Check for tie\r\n for (i = 0; i < BOARD_SIZE; i++) {\r\n if (currentBoard[i] !== INDIA && currentBoard[i] !== RUSSIA)\r\n return 0;\r\n }\r\n return 1;\r\n }\r\n else{\r\n for (i = 0; i <= 20; i += 5) {\r\n if ((currentBoard[i] === INDIA && currentBoard[i + 1] === INDIA && currentBoard[i + 2] === INDIA && currentBoard[i + 3] === INDIA) ||\r\n (currentBoard[i + 1] === INDIA && currentBoard[i + 2] === INDIA && currentBoard[i + 3] === INDIA && currentBoard[i + 4] === INDIA))\r\n return 2;\r\n if ((currentBoard[i] === RUSSIA && currentBoard[i + 1] === RUSSIA && currentBoard[i + 2] === RUSSIA && currentBoard[i + 3] === RUSSIA ) || \r\n (currentBoard[i + 1] === RUSSIA && currentBoard[i + 2] === RUSSIA && currentBoard[i + 3] === RUSSIA && currentBoard[i + 4] === RUSSIA))\r\n return 3;\r\n }\r\n\r\n // Check for vertical wins\r\n for (i = 0; i <= 4; i++) {\r\n if ((currentBoard[i] === INDIA && currentBoard[i + 5] === INDIA && currentBoard[i + 10] === INDIA && currentBoard[i + 15] === INDIA)|| \r\n (currentBoard[i + 5] === INDIA && currentBoard[i + 10] === INDIA && currentBoard[i + 15] === INDIA && currentBoard[i + 20] === INDIA))\r\n return 2;\r\n if ((currentBoard[i] === RUSSIA && currentBoard[i + 5] === RUSSIA && currentBoard[i + 10] === RUSSIA && currentBoard[i + 15] === RUSSIA) ||\r\n (currentBoard[i + 5] === RUSSIA && currentBoard[i + 10] === RUSSIA && currentBoard[i + 15] === RUSSIA&& currentBoard[i + 20] === RUSSIA))\r\n return 3;\r\n }\r\n\r\n // Check for diagonal wins\r\n if ((currentBoard[0] === INDIA && currentBoard[6] === INDIA && currentBoard[12] === INDIA && currentBoard[18] === INDIA) ||\r\n (currentBoard[6] === INDIA && currentBoard[12] === INDIA && currentBoard[18] === INDIA && currentBoard[24] === INDIA) ||\r\n (currentBoard[1] === INDIA && currentBoard[7] === INDIA && currentBoard[13] === INDIA && currentBoard[19] === INDIA) ||\r\n (currentBoard[5] === INDIA && currentBoard[11] === INDIA && currentBoard[17] === INDIA && currentBoard[23] === INDIA) ||\r\n (currentBoard[4] === INDIA && currentBoard[8] === INDIA && currentBoard[12] === INDIA && currentBoard[16] === INDIA) ||\r\n (currentBoard[8] === INDIA && currentBoard[12] === INDIA && currentBoard[16] === INDIA && currentBoard[20] === INDIA) ||\r\n (currentBoard[3] === INDIA && currentBoard[7] === INDIA && currentBoard[11] === INDIA && currentBoard[15] === INDIA) ||\r\n (currentBoard[9] === INDIA && currentBoard[13] === INDIA && currentBoard[17] === INDIA && currentBoard[21] === INDIA))\r\n return 2;\r\n\r\n if ((currentBoard[0] === RUSSIA && currentBoard[6] === RUSSIA && currentBoard[12] === RUSSIA && currentBoard[18] === RUSSIA) ||\r\n (currentBoard[6] === RUSSIA && currentBoard[12] === RUSSIA && currentBoard[18] === RUSSIA && currentBoard[24] === RUSSIA) ||\r\n (currentBoard[1] === RUSSIA && currentBoard[7] === RUSSIA && currentBoard[13] === RUSSIA && currentBoard[19] === RUSSIA) ||\r\n (currentBoard[5] === RUSSIA && currentBoard[11] === RUSSIA && currentBoard[17] === RUSSIA && currentBoard[23] === RUSSIA) ||\r\n (currentBoard[4] === RUSSIA && currentBoard[8] === RUSSIA && currentBoard[12] === RUSSIA && currentBoard[16] === RUSSIA) ||\r\n (currentBoard[8] === RUSSIA && currentBoard[12] === RUSSIA && currentBoard[16] === RUSSIA && currentBoard[20] === RUSSIA) ||\r\n (currentBoard[3] === RUSSIA && currentBoard[7] === RUSSIA && currentBoard[11] === RUSSIA && currentBoard[15] === RUSSIA) ||\r\n (currentBoard[9] === RUSSIA && currentBoard[13] === RUSSIA && currentBoard[17] === RUSSIA && currentBoard[21] === RUSSIA))\r\n return 3;\r\n\r\n // Check for tie\r\n for (i = 0; i < BOARD_SIZE; i++) {\r\n if (currentBoard[i] !== INDIA && currentBoard[i] !== RUSSIA)\r\n return 0;\r\n }\r\n return 1;\r\n }\r\n}", "function _win(cells) {\n // plan: loop through each coord from input and check if they are within the boundaries of the board\n // next check if all 4 colors are the same\n // return false if any failed conditions, true otherwise\n\n let matchColor = (currPlayer === 1) ? PLAYER_ONE_COLOR : PLAYER_TWO_COLOR;\n for (let i = 0; i < cells.length; i++) {\n let [row, col] = cells[i];\n // check if not legal\n if (!(row >= 0 && row < HEIGHT && col >= 0 && col < WIDTH)) {\n return false;\n }\n // check if current colors do not match\n if(board[row][col]!==matchColor){\n return false;\n }\n }\n return true;\n}", "function checkForWinO(a,b,c,d,e,f,g,h,i) {\r\n\tif(a === \"O\" && b === \"O\" && c ===\"O\") {\r\n\t\talert(\"O Wins!\"); //across win top\r\n\t\twinTrue = true;\r\n\t} else if(d === \"O\" && e === \"O\" && f ===\"O\") {\r\n\t\talert(\"O Wins!\"); //across win middle\r\n\t\twinTrue = true;\r\n\t} else if(g === \"O\" && h === \"O\" && i ===\"O\") {\r\n\t\talert(\"O Wins!\"); //across win bottom\r\n\t\twinTrue = true;\r\n\t} else if(a === \"O\" && d === \"O\" && g ===\"O\") {\r\n\t\talert(\"O Wins!\"); //down win left\r\n\t\twinTrue = true;\r\n\t} else if(b === \"O\" && e === \"O\" && h ===\"O\") {\r\n\t\talert(\"O Wins!\"); //down win middle.\r\n\t\twinTrue = true;\r\n\t} else if(c === \"O\" && f === \"O\" && i ===\"O\") {\r\n\t\talert(\"O Wins!\"); //down win right\r\n\t\twinTrue = true;\r\n\t} else if(a === \"O\" && e === \"O\" && i ===\"O\") {\r\n\t\talert(\"O Wins!\"); //diagonal win left > right\r\n\t\twinTrue = true;\r\n\t} else if (c === \"O\" && e === \"O\" && g ===\"O\") {\r\n\t\talert(\"O Wins!\"); //diagonal win right > left\r\n\t\twinTrue = true;\r\n\t} else {\r\n\t\twinTrue = false;\r\n\t}\r\n}", "function checkForWin() {\n function _win(cells) {\n // Check four cells to see if they're all color of current player\n // - cells: list of four (y, x) cells\n // - returns true if all are legal coordinates & all match currPlayer\n return cells.every(\n ([y, x]) =>\n y >= 0 &&\n y < HEIGHT &&\n x >= 0 &&\n x < WIDTH &&\n board[y][x] === currPlayer\n );\n }\n for (let y = 0; y < HEIGHT; y++) { // loops through columns\n for (let x = 0; x < WIDTH; x++) { // loops through rows\n const horiz = [[y, x], [y, x + 1], [y, x + 2], [y, x + 3]]; // coordinates assigned to this constant will check for a horizontal win\n const vert = [[y, x], [y + 1, x], [y + 2, x], [y + 3, x]]; // coordinates assigned to this constant will check for a vertical win\n const diagDR = [[y, x], [y + 1, x + 1], [y + 2, x + 2], [y + 3, x + 3]]; // coordinates assigned to this constant will check for a diagonal win moving to the right\n const diagDL = [[y, x], [y + 1, x - 1], [y + 2, x - 2], [y + 3, x - 3]]; // coordinates assigned to this constant will check for a diagonal win moving to the left\n\n if (_win(horiz) || _win(vert) || _win(diagDR) || _win(diagDL)) { // if any of the coordinates pass _win(), then the game is over.\n return true;\n }\n }\n }\n}", "function checkWin(play){\n let player = calculateTurn(gameStatus.turn).player;\n let x = play.x;\n let y = play.y;\n const b = gameStatus.board;\n let horizontal = [], vertical = [], fDiag = [], bDiag = [];\n let didWin = false;\n\n for(let i = -4; i < 5; i++){\n if(x + i >= 0 && x + i <= 14){\n horizontal.push(b[x + i][y]);\n }\n if(y + i >= 0 && y + i <= 14){\n vertical.push(b[x][y + i]);\n }\n if(x + i >= 0 && x + i <= 14 && y + i >= 0 && y + i <= 14){\n fDiag.push(b[x + i][y + i]);\n }\n if(x + i >= 0 && x + i <= 14 && y - i >= 0 && y - i <= 14){\n bDiag.push(b[x + i][y - i]);\n }\n }\n\n let testStrings = [\n horizontal.join('').toString(), \n vertical.join('').toString(), \n fDiag.join('').toString(), \n bDiag.join('').toString()\n ];\n\n for(let j in testStrings){\n if(testStrings[j].includes('11111') || testStrings[j].includes('22222')){\n didWin = true;\n }\n }\n\n return didWin;\n}", "function checkWin(){\r\n\tlet cb = []; //current Board\r\n\tcb[0] = \"\"; //not going to use\r\n\tcb[1] = document.getElementById(\"one\").innerHTML;\r\n\tcb[2] = document.getElementById(\"two\").innerHTML;\r\n\tcb[3] = document.getElementById(\"three\").innerHTML;\r\n\tcb[4] = document.getElementById(\"four\").innerHTML;\r\n\tcb[5] = document.getElementById(\"five\").innerHTML;\r\n\tcb[6] = document.getElementById(\"six\").innerHTML;\r\n\tcb[7] = document.getElementById(\"seven\").innerHTML;\r\n\tcb[8] = document.getElementById(\"eight\").innerHTML;\r\n\tcb[9] = document.getElementById(\"nine\").innerHTML;\r\n\t\r\n\t//top row \r\n\tif(cb[1] != \"\" && cb[1] == cb[2] && cb[2] == cb[3]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t//middle row\r\n\tif(cb[4] != \"\" && cb[4] == cb[5] && cb[5] == cb[6]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t//bottem row\r\n\tif(cb[7] != \"\" && cb[7] == cb[8] && cb[8] == cb[9]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t//first collum\r\n\tif(cb[1] != \"\" && cb[1] == cb[4] && cb[4] == cb[7]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t//second collum\r\n\tif(cb[2] != \"\" && cb[2] == cb[5] && cb[5] == cb[8]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t//third collum\r\n\tif(cb[3] != \"\" && cb[3] == cb[6] && cb[6] == cb[9]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t//digonal left going down\r\n\tif(cb[1] != \"\" && cb[1] == cb[5] && cb[5] == cb[9]) {\r\n\t\treturn true;\r\n\t}//if\r\n\t\r\n\t\r\n\t//digonal right going down\r\n\tif(cb[3] != \"\" && cb[3] == cb[5] && cb[5] == cb[7]) {\r\n\t\treturn true;\r\n\t}//if\r\n\r\n\telse{\r\n\t\t\t\t//check for tie\r\n\t\tif(numTurns == 9){\r\n\t\t\tgameStatus = \"Game Tie\";\r\n\t\t}//numTurns\r\n\t}//else\r\n\t\r\n\r\n\r\n}//check win", "function check(arr) {\n if (arr.length < 3) return;\n cmb = Combinatorics.combination(arr, 3); //imported check script\n while ((a = cmb.next())) {\n a.sort();\n for (var i = 0; i < streak.length; i++)\n if (JSON.stringify(a) === JSON.stringify(streak[i])) {\n $(\".result\" + player).css(\"display\", \"block\");\n $(\".reset\").css(\"display\", \"block\");\n $(\"p\").css(\"display\", \"none\");\n status = \"over\";\n strikeOFF(a);\n glowScreen(player);\n return;\n }\n }\n if (status !== \"over\" && count === 9) {\n $(\".resultDraw, .reset\").css(\"display\", \"block\");\n $(\"p\").css(\"display\", \"none\");\n status = \"over\";\n }\n}", "winCheck() {\n if (this.state.A1 === this.state.A2 && this.state.A2 === this.state.A3) {\n this.updateState(this.state.A2)\n } else if (this.state.B1 === this.state.B2 && this.state.B3 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.C1 === this.state.C2 && this.state.C3 === this.state.C2) {\n this.updateState(this.state.C2)\n } else if (this.state.A1 === this.state.B2 && this.state.C3 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.C1 === this.state.B2 && this.state.A3 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.A1 === this.state.B1 && this.state.C1 === this.state.B1) {\n this.updateState(this.state.B1)\n } else if (this.state.A2 === this.state.B2 && this.state.C2 === this.state.B2) {\n this.updateState(this.state.B2)\n } else if (this.state.A3 === this.state.B3 && this.state.C3 === this.state.B3) {\n this.updateState(this.state.B3)\n } else if ((this.state.availCells.length <= 1) && (this.state.winner === '')) {\n this.updateState('draw')\n } else {this.nextTurn()}\n }", "function check(winCasesf) {\n for (var i = 0; i < winCasesf.length; i++) {\n if (\n winCasesf[i][0] == winCasesf[i][1] &&\n winCasesf[i][1] == winCasesf[i][2]\n ) {\n if (winCasesf[i][2] == \"X\") {\n winner = \"Player X\";\n //layer1Winner++;\n } else if (winCasesf[i][2] == \"O\") {\n winner = \"Player O\";\n //player2Winner++;\n }\n\n gameOver(squareNumber);\n }\n }\n }", "function checkWin () {\r\n\tlet cb = []; // current board\r\n\tcb[0] = \"\";\r\n\tcb[1] = document.getElementById(\"one\").innerHTML;\r\n\tcb[2] = document.getElementById(\"two\").innerHTML;\r\n\tcb[3] = document.getElementById(\"three\").innerHTML;\r\n\tcb[4] = document.getElementById(\"four\").innerHTML;\r\n\tcb[5] = document.getElementById(\"five\").innerHTML;\r\n\tcb[6] = document.getElementById(\"six\").innerHTML;\r\n\tcb[7] = document.getElementById(\"seven\").innerHTML;\r\n\tcb[8] = document.getElementById(\"eight\").innerHTML;\r\n\tcb[9] = document.getElementById(\"nine\").innerHTML;\r\n\t\r\n\t//top row\r\n\tif (cb[1] != \"\" && cb[1] == cb[2] && cb[2] == cb[3]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[4] != \"\" && cb[4] == cb[5] && cb[5] == cb[6]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[7] != \"\" && cb[7] == cb[8] && cb[8] == cb[9]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[1] != \"\" && cb[1] == cb[4] && cb[4] == cb[7]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[2] != \"\" && cb[2] == cb[5] && cb[5] == cb[8]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[3] != \"\" && cb[3] == cb[6] && cb[6] == cb[9]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[1] != \"\" && cb[1] == cb[5] && cb[5] == cb[9]) {\r\n\t\treturn true;\r\n\t}\r\n\telse if (cb[3] != \"\" && cb[3] == cb[5] && cb[5] == cb[7]) {\r\n\t\treturn true;\r\n\t} else {\r\n\t\treturn false;\r\n\t}\r\n}//check win" ]
[ "0.82783854", "0.8038732", "0.7927657", "0.7923339", "0.7919899", "0.790279", "0.784007", "0.78282684", "0.779937", "0.7758326", "0.7723852", "0.76949877", "0.7691428", "0.7619322", "0.7588813", "0.7545814", "0.75224715", "0.7510244", "0.7499048", "0.7477693", "0.7435845", "0.7322366", "0.73032147", "0.7302369", "0.72447884", "0.72056437", "0.72034466", "0.7193913", "0.71872497", "0.71745944", "0.7173898", "0.71596324", "0.71533966", "0.7133057", "0.71195406", "0.7115813", "0.7108974", "0.70913476", "0.7090514", "0.7088725", "0.70656353", "0.7065071", "0.70487916", "0.7020958", "0.69977987", "0.6992751", "0.6985587", "0.69797146", "0.69720215", "0.69617957", "0.69527155", "0.69367385", "0.6930613", "0.69050086", "0.69003326", "0.68877494", "0.68823063", "0.6880642", "0.6880394", "0.6866268", "0.6864552", "0.6863397", "0.6860199", "0.68597364", "0.685762", "0.6853864", "0.6851997", "0.6849421", "0.68489975", "0.6840999", "0.6839575", "0.68342775", "0.6833159", "0.68321025", "0.683018", "0.68271434", "0.6826908", "0.682482", "0.6818375", "0.6804562", "0.67982185", "0.679671", "0.6793214", "0.6790087", "0.6783432", "0.6779308", "0.67756844", "0.6771431", "0.67713803", "0.6756485", "0.6754446", "0.67388964", "0.67365736", "0.67365444", "0.67360914", "0.67354584", "0.6735098", "0.6730747", "0.6729633", "0.6712538" ]
0.78862804
6
Player toggle from x and o
function pickSquare() { if (gameover || this.innerHTML !== '') return; this.innerHTML = selectTurn.value; if (selectTurn.value == 'X') { selectTurn.value = 'O'; } else { selectTurn.value = 'X'; } checkWin(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function togglePlayer() {\n if (activePlayer === \"X\") {\n activePlayer = \"O\";\n nonActivePlayer =\"X\";\n } else {\n activePlayer = \"X\";\n nonActivePlayer = \"O\";\n } //if active player is x then it changegs to O & vice versa\n }", "function toggleTurn(t){ // returns the opposite of t... Note: Do not update the current t\n\tif (t==\"X\") {\n\t\treturn \"O\";\n\t}\n\telse {\n\t\treturn \"X\";\n\t}\n}", "function switchPlayer(){\n\t\tif (player === 'X') {\n\t\t\tplayer = 'O'\n\t\t}else{\n\t\t\tplayer = 'X'\n\t\t}\n\t\tdisplay.innerText = `Player:${player}'s turn`\n\t}", "function swapPlayer(){\r\n circleTurn = !circleTurn;\r\n}", "togglePiece() {\n if ( this.piece === 'X' ) {\n this.piece = 'O';\n } else {\n this.piece = 'X';\n }\n }", "changePlayer() {\n if (this._currentPlayer == 'X') {\n this._currentPlayer = 'Y'; \n } else {\n this._currentPlayer = 'X'; \n }\n }", "function flipper() {\n if (player == \"X\") {\n player = \"O\";\n } else if (player == \"O\") {\n player = \"X\";\n }\n}", "function switchTurn() {\n\tvar playerBoxX = document.getElementById(\"playerX\");\n var playerBoxO = document.getElementById(\"playerO\");\n\tif (turn === \"X\") {\n\t\tturn=\"O\"; \n\t\tplayerBoxO.style.visibility = \"visible\";\n\t\tplayerBoxX.style.visibility = \"hidden\";\n\t} else {\n\t\tturn = \"X\";\n\t\tplayerBoxX.style.visibility = \"visible\";\n\t\tplayerBoxO.style.visibility = \"hidden\";\n\t}\n}", "function toggleJogador() {\n\tif (jogador === \"O\") {\n\t\tjogador = \"X\";\n\t} else {\n\t\tjogador = \"O\";\n\t}\n}", "function playerswitch() {}", "switchTurn() {\n if (!this.extraTurn) {\n this.playerOne.isTurn = !this.playerOne.isTurn;\n this.playerTwo.isTurn = !this.playerTwo.isTurn;\n }\n else {this.extraTurn = false;}\n }", "function togglePlayer(thing) {\r\n console.log(thing.value);\r\n thing.value *= -1;\r\n console.log('document.player',thing.value);\r\n // make the status toggle reflect the select. \r\n document.player = document.getElementById('player_select').value;\r\n setEvents(runningBoard);\r\n // tied in with the select between black and white , but its \r\n // a button \r\n}", "changePlayer(){\n if(this.isLeftButtonUp){\n this.isLeftButtonUp = false;\n this.isRightButtonUp = true;\n this.resetTimer(this.buttons.RIGHT);\n }\n else{ \n this.isLeftButtonUp = true;\n this.isRightButtonUp = false;\n this.resetTimer(this.buttons.LEFT);\n }\n }", "function toggles(e){\n switch(e){\n case 49: //1\n lightsOn[0] = !lightsOn[0];\n break;\n case 50: //2\n lightsOn[1] = !lightsOn[1];\n break;\n case 51: //3\n lightsOn[2] = !lightsOn[2];\n break;\n case 52: //4\n lightsOn[3] = !lightsOn[3];\n break;\n case 80: //p\n isDisco=!isDisco;\n break;\n case 79: //o\n fanOn=!fanOn;\n break;\n case 72:\n controlsShown ? (document.getElementById(\"overlay\").style.display = \"none\", controlsShown = !1) : (document.getElementById(\"overlay\").style.display = \"block\", controlsShown = !0);\n break;\n case 73: //i\n self.noclip=!self.noclip;\n break;\n case 32: //space\n if(!self.noclip){\n \tif(self.canJump){\n \tself.velocity[1] = 3.5;\n \tself.canJump=false;\n }\n }\n break;\n case 69: //e\n doorOpen=!doorOpen;\n break;\n case 81: //q\n spawnEntity(types[Math.floor(Math.random()*(types.length))]);\n break;\n }\n}", "function switchPlayer(){\n if(playerRed==true)\n {\n playerRed=false;\n playerYellow=true;\n }\n else\n {\n playerRed=true;\n playerYellow=false;\n }\n}", "function togglePlayerStatus(data){\n switch (data) {\n case 'X':\n $('#current-player').html('O'); \n break;\n case 'O':\n $('#current-player').html('X'); \n break;\n default:\n $('#status').html('Unknown error!').attr('class',\n 'alert alert-warning');\n break;\n }\n }", "togglePlayers() {\n this.players.forEach((player) => (player.active = !player.active))\n }", "toggle() {\n if(this.state.active) {\n if(this.state.iAmWinner) {\n this.exit_flag = true;\n this.iWin()\n } else {\n this.deactivate();\n }\n\n } else {\n this.activate();\n }\n\n }", "function switchPlayer() {\n document.querySelector('.player-' + activePlayer + '-panel')\n .classList.toggle('active');\n // active player is being switched\n activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;\n document.querySelector('.player-' + activePlayer + '-panel')\n .classList.toggle('active');\n}", "changeTurn() {\n let view = new View();\n\n if (moveMadeCount % 2 == 0) {\n this.move = 'X';\n view.togglePlayerActiveTurn(this.playerOne, this.playerTwo);\n } else {\n this.move = 'O';\n view.togglePlayerActiveTurn(this.playerTwo, this.playerOne);\n }\n }", "switchPlayer() {\n this.currentPlayer = this.currentPlayer === this.player1 ? this.player2 : this.player1;\n }", "function switchPlayer() {\n if (currentPlayer === xPlayer) {\n currentPlayer = oPlayer;\n playerTurn.textContent = currentPlayer;\n console.log(currentPlayer);\n } else if (currentPlayer === oPlayer) {\n currentPlayer = xPlayer;\n playerTurn.textContent = currentPlayer;\n console.log(currentPlayer);\n }\n}", "function current_player_show(){\n\t\n\tif ( player1 === true ) {\n\t\tcurrent_player.removeClass(\"sox\")\n\t\tcurrent_player.addClass(\"snowy\")\n\t} else if ( player1 === false ) {\n\t\tcurrent_player.removeClass(\"snowy\")\n\t\tcurrent_player.addClass(\"sox\")\n\t }\n\n}", "function player(){\n return ( turn & 1 ) ? \"O\" : \"X\";\n}", "function togglePlayer(){\n\tif(isOn){\n player.pause();\n $(\"#toggle_btn_2\").attr(\"src\",\"./img/play_btn.png\");\n $(\"#play_ring\").removeClass(\"rotate-in-center\");\n\t\tisOn = false;\n\t}else{\n\t\tplayer.play();\n $(\"#toggle_btn_2\").attr(\"src\",\"./img/pause_btn.png\");\n $(\"#play_ring\").addClass(\"rotate-in-center\");\n\t\tisOn = true;\n\t}\n}", "function switchTurn(){\n\n\t// update marker for the next player (X is 1, O is -1)\n\tplayerTurn *= -1;\n\tshowStatus(playerTurn)\n\n\tif (determinePlayer(playerTurn) == 'computer'){\n\t\t// update DOM to reflect new player\n\t\tfor (let i = 0; i < squares.length; i++){\n\t\t\tif (squares[i].className != 'square played'){\n\t\t\t\tsquares[i].firstChild.classList.remove('open-x')\n\t\t\t\tsquares[i].firstChild.classList.remove('open-o')\n\t\t\t}\n\t\t}\n\t\t// play computer turn\n\t\tcomputerTurn(gameState, playerTurn)\n\t} else {\n\t\t// update DOM to reflect new player\n\t\tfor (let i = 0; i < squares.length; i++){\n\t\t\tif (squares[i].className != 'square played'){\n\t\t\t\tif (playerTurn == 1){\n\t\t\t\t\tsquares[i].firstChild.classList.add('open-x')\n\t\t\t\t\tsquares[i].firstChild.classList.remove('open-o')\n\t\t\t\t} else {\n\t\t\t\t\tsquares[i].firstChild.classList.remove('open-x')\n\t\t\t\t\tsquares[i].firstChild.classList.add('open-o')\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}", "switchPlayers() {\n for (let player of this.players) {\n player.active = (player.active === true) ? false : true;\n }\n }", "function togglePlayer(){\n\tif(isOn){\n player.pause();\n $(\"#toggle_btn_2\").attr(\"src\",\"./img/play_btn.png\");\n //$(\"#play_ring\").removeClass(\"rotate-in-center\");\n\t\tisOn = false;\n\t}else{\n\t\tplayer.play();\n $(\"#toggle_btn_2\").attr(\"src\",\"./img/pause_btn.png\");\n //$(\"#play_ring\").addClass(\"rotate-in-center\");\n\t\tisOn = true;\n\t}\n}", "toggleGo() {\n this.go = this.go == 'w' ? 'b' : 'w';\n }", "function playerToggle() {\n\n if (playerOne) {\n console.log(\"Player One's turn.\")\n playerOneScore += 1\n // diceRoll()\n playerOne = false;\n console.log(`P1 score is: ${playerOneScore}`)\n\n }\n else if (!playerOne) {\n console.log(\"Player Two's turn\")\n playerOne = true;\n playerTwoScore += 1\n // diceRoll()\n console.log(`P2 score is: ${playerOneScore}`)\n }\n}", "toggle(){this.off=!this.off}", "function switchPlayer(){\n //if its x's turn switch to o's turn and update the turn indicater (the checkboxes)\n if(whosTurn == 'X'){\n whosTurn = 'O';\n xTurn.removeAttribute(\"checked\");\n oTurn.setAttribute(\"checked\", true);\n return;\n }\n //if its o's turn switch to x's turn and update the turn indicater (the checkboxes)\n if(whosTurn == 'O'){\n whosTurn = 'X';\n oTurn.removeAttribute(\"checked\");\n xTurn.setAttribute(\"checked\", true);\n return;\n }\n alert(\"Whos turn is it!?!?!?\"); //if there is an error with this function this alert will show\n}", "function swapTurns() {\n circleTurn = !circleTurn;\n}", "function switchPlayer() {\n if (currentPlayer === player1){\n currentPlayer = player2;\n }\n else {\n currentPlayer = player1;\n }\n}", "function player1Turn() {\n var player1 = document.querySelector(\"#player1\");\n player1.classList.toggle(\"active\");\n }", "function nextTurn() {\r\n if (turnX === true) {\r\n turnX = false;\r\n turnO = true;\r\n $(\"#currentPlayer\").text(\"Current player: O\");\r\n } else if (turnO === true) {\r\n turnO = false;\r\n turnX = true;\r\n $(\"#currentPlayer\").text(\"Current player: X\");\r\n }\r\n }", "function toggle(t) {\n\tt.reversed() ? t.play() : t.reverse();\n\t\n}", "switchSide() {\n this.player_side = this.player_side == PLAYER_1 ? PLAYER_2 : PLAYER_1;\n this.updateColor();\n }", "function togglePlayer(event) {\r\n\t\tif (document.getElementById(this.title).style.display == \"none\") {\r\n\t\t\tdocument.getElementById(this.title).style.display = \"inline\";\r\n\t\t\tthis.innerHTML = \" ▾\";\r\n\t\t}\r\n\t\telse {\r\n\t\t\tdocument.getElementById(this.title).style.display = \"none\";\r\n\t\t\tthis.innerHTML = \" ◂\";\t\t\t\r\n\t\t}\r\n\t}", "toggle(event) {\n if (this.playing) {\n this.pause();\n }\n else {\n this.play();\n }\n this.playing = !this.playing;\n }", "function p2Toggle(){\n\tif(player2IsHuman == true){\n\t\tplayer2IsHuman = false;\n\t\tdocument.getElementById(\"player2Tag\").innerHTML = \"Player 2: AI\";\n\t\tdocument.getElementById(\"AI2Btn\").style.display = \"inline\";\n\t\tdocument.getElementById(\"player2Level\").style.display = \"block\";\n\t}\n\telse{\n\t\tplayer2IsHuman = true;\n\t\tdocument.getElementById(\"player2Tag\").innerHTML = \"Player 2: Human\";\n\t\tdocument.getElementById(\"AI2Btn\").style.display = \"none\";\n\t\tdocument.getElementById(\"player2Level\").style.display = \"none\";\n\t}\n}", "alternateTurns() {\n this.turn = (this.turn === 'X' ? 'O' : 'X');\n }", "function switchPlayerTurn() {\r\n if ( $playerOne.hasClass('active') ) {\r\n $playerOne.removeClass(\"active\");\r\n $playerTwo.addClass(\"active\");\r\n $play1NameInput.removeClass('active');\r\n $play2NameInput.addClass('active');\r\n } else {\r\n $playerTwo.removeClass(\"active\");\r\n $playerOne.addClass(\"active\");\r\n $play2NameInput.removeClass('active');\r\n $play1NameInput.addClass('active');\r\n }\r\n }", "function togglePlaySimulation(){\n playing = !playing;\n sPlanetIndex = -1;\n atStart = false;\n}", "switchPlayersTurn(){\n if (this.currPlayerTurn === 1)\n this.playerTurn = 2;\n else\n this.playerTurn = 1;\n }", "function player_change(){\n console.log(\"changing player\")\n if (current_player == \"X\")\n current_player = \"O\";\n else\n current_player = \"X\";\n displayed_msg.innerHTML = current_player\n}", "function changSymbol() {\r\n // In future if we want the player to be able to switch between the different symbols use a different func to chagne player turn\r\n if (currSymbol == \"O\") {\r\n currSymbol = \"X\";\r\n playerTurn = true;\r\n }\r\n else {\r\n currSymbol = \"O\";\r\n playerTurn = false;\r\n }\r\n}", "function player() {\n return turn % 2 == 0 ? \"X\" : \"O\"\n}", "function xo(element) {\n if ( playerTurnCounter % 2 !== 0 ){\n\t\t\tvar x = $(\".xo .x\").clone();\n\t\t\t$(element).empty();\n\t\t\t$(element).html(x);\n\t\t\tplayerTurnCounter++;\n\t\t} else {\n\t\t\tvar y = $(\".xo .o\").clone();\n\t\t\t$(element).empty();\n\t\t\t$(element).html(y);\n\t\t\tplayerTurnCounter++;\n\t\t}\n \n}", "function switchTurn() {\n if (turn === \"X\") {\n turn = \"O\";\n } else {\n turn = \"X\";\n }\n turnCounter++;\n tracker(); \n }", "function p1Toggle(){\n\tif(player1IsHuman == true){\n\t\tplayer1IsHuman = false;\n\t\tdocument.getElementById(\"player1Tag\").innerHTML = \"Player 1: AI\";\n\t\tdocument.getElementById(\"AI1Btn\").style.display = \"inline\";\n\t\tdocument.getElementById(\"player1Level\").style.display = \"block\";\n\t}\n\telse{\n\t\tplayer1IsHuman = true;\n\t\tdocument.getElementById(\"player1Tag\").innerHTML = \"Player 1: Human\";\n\t\tdocument.getElementById(\"AI1Btn\").style.display = \"none\";\n\t\tdocument.getElementById(\"player1Level\").style.display = \"none\";\n\t}\n}", "function awToggle(data){\n if (awState) {\n behaviourOscClient.send('/ambientWaves/display', 0);\n console.log( Date(Date.now()) + 'turning aw arrow off');\n awState = false;\n }\n else{\n behaviourOscClient.send('/ambientWaves/display', 1);\n console.log( Date(Date.now()) + 'turning aw arrow on');\n awState = true;\n }\n\n socket.broadcast.emit('awToggle', awState);\n }", "toggle() {\n if (this._playingState === 'idle') {\n this.play();\n } else {\n this.pause();\n }\n }", "function setSinglePlayer() {\r\n twoPlayer = false\r\n resetGameBoard()\r\n $('#player-two').css('display', 'none')\r\n}", "function takeTurn()\r\n {\r\n player1 = !player1;\r\n\r\n if(currentPlayer() == 1)\r\n {\r\n $(\".turn\").html(\"<p>It is <span class=X>Player1</span>'s turn.</p>\");\r\n }\r\n else\r\n {\r\n $(\".turn\").html(\"<p>It is <span class=O>Player2</span>'s turn.</p>\");\r\n }\r\n }", "function player() {\n if (game % 2 == 0) {\n return 'O';}\n else {\n return 'X';}\n }", "function switchPlayer() {\r\n (CurrentScore = 0),\r\n (document.querySelector(\r\n `#current--${activePlayer}`\r\n ).textContent = CurrentScore);\r\n activePlayer = activePlayer === 0 ? 1 : 0;\r\n PlayerActiv0.classList.toggle(\"player--active\");\r\n PlayerActiv1.classList.toggle(\"player--active\");\r\n}", "function handlePlayerChange() {\n currentPlayer = currentPlayer === \"X\" ? \"O\" : \"X\";\n //updating interface\n statusDisplay.innerHTML = currentPlayerTurn();\n}", "function switchTurn(){\n\tif (checkForWinner (player1)){\n\t\tsetMessage (player1 + \" wins!!\");\n\t\tdocument.winner = player1;\n\t} \telse if (player1 == \"X\") {\n\t\t\tplayer1 = \"O\";\n\t\t\tsetMessage(player1 + \"'s turn to pick!\");\n\t\t}else {\n\t\t\tplayer1 = \"X\"\n\t\t\tsetMessage(player1 + \"'s turn to pick!\");\n\t\t\t}\n}", "function togglePlay() {\r\n\tif (miguel.paused){\r\n\t\ttoggleIcon();\r\n\t\treturn miguel.play();\r\n\t} else {\r\n\t\ttoggleIcon();\r\n\t\treturn miguel.pause();\r\n\t}\r\n}", "function togglePlayerActions(selected) {\n var toggle = function (id) {\n var btn = document.getElementById(id);\n btn.disabled = !selected;\n btn.className = selected ? \"\" : \"disabled_button\";\n }\n\n toggle(\"players_edit\");\n toggle(\"players_ban\");\n toggle(\"players_remove\");\n}", "function playerTurn(){\n //if(Math.random() < 0.5){\n turn = \"X\";\n document.getElementById(\"playerName\").innerHTML = playerOne + \" Start\";\n //}else{\n // turn = \"O\";\n // document.getElementById(\"playerName\").innerHTML = playerTwo + \" Starts\";\n // }\n }", "function changePlayer() {\n player = player + 1;\n }", "function pTurne(x) {\n if (!dis[x])\n drawX(x)\n wl();\n setTimeout(cTurn, 500);\n}", "function changePlayerValue(){\n if(player.value == 0){\n player.value = 1;\n }\n else{\n player.value = 0;\n }\n}", "function display(div) //function to set X and O\r\n{\r\nif(check==0&&div.innerHTML!=\"X\"&&div.innerHTML!=\"O\") //condition for setting x\r\n{\r\n div.innerHTML=\"X\"; // setting X\r\n check=1; // changing flag value\r\n}\r\nelse if(check==1&&div.innerHTML!=\"X\"&&div.innerHTML!=\"O\") //condition for O\r\n{\r\ndiv.innerHTML=\"O\";\r\ncheck=0; //changing flag\r\n}\r\nmoves--;\r\nstatus(); // calling status for checking winner conditions\r\n}", "function toggleState (state) {\n scope.ytModel.open = state\n scope.ytModel.active = true\n return scope.ytModel.moveX = state ? boundary : 0\n }", "function switchMultiplayerClick1(){\n if(cont%2==0 && blockBox1==0){\n box1.innerHTML=\"X\"\n checkMultiplayer()\n }else if(cont%2!=0 && blockBox1==0){\n box1.innerHTML=\"O\"\n checkMultiplayer()\n }\n blockBox1 = 1\n}", "function changePlayer() {\n\tif (whoPlayer === \"playerOne\") {\n\t\twhoPlayer = \"playerTwo\";\n\t} else if (whoPlayer === \"playerTwo\") {\n\t\twhoPlayer = \"playerOne\";\n\t}\n}", "function updateBoard(squarePressed)\n{\n //when player x clicks a square, mark that square with an x\n //if that square is not already marked. then update the turn to\n //be o's turn. then prompt o to move \n if (xTurn && squarePressed.innerHTML.length == 0 && !gameIsOver)\n {\n squarePressed.innerHTML = 'X';\n checkBoard()\n if (gameIsOver)\n {\n return;\n }\n xTurn = false;\n document.getElementById('instructions').innerHTML = \"Player O's Turn\"\n }\n //when player o clicks a square, mark that square with an o\n //if that square is not already marked. then update the turn to\n //be x's turn. then prompt x to move\n else if (!xTurn && squarePressed.innerHTML.length == 0 && !gameIsOver)\n {\n squarePressed.innerHTML = 'O';\n checkBoard();\n if (gameIsOver)\n {\n return;\n }\n xTurn = true;\n document.getElementById('instructions').innerHTML = \"Player X's Turn\"\n }\n\n}", "toggle(row, column) {\r\n // we only want to change a box's value if its value is '-' and if no one has won yet\r\n if (this.state[row][column] === '-' && this.state.winningPlayer === '') {\r\n // when an update to state depends on the previous state, it's best practice to use a callback and return the new state from the callback\r\n this.setState(state => {\r\n const newRow = [...state[row]];\r\n newRow[column] = state.currentPlayer;\r\n return {\r\n [row]: newRow,\r\n currentPlayer: state.currentPlayer === 'X' ? 'O' : 'X'\r\n };\r\n });\r\n }\r\n }", "function toggle()\n{\n\tif(speed == 0) \n\t{\n\t\tspeed = 3; //start snake and set button to stop\n\t\tdocument.getElementById(\"toggle\").value = \"Stop\";\n\t}\n\telse \n\t{\n\t\tspeed = 0; //stop the snake and set button to start\n\t\tdocument.getElementById(\"toggle\").value = \"Start\";\n\t}\n}", "function singlePlayerON(A_obj)\r\n\t\t{\r\n\t\t\tdocument.getElementById('playerMode2').style.fontWeight = \"normal\";\r\n\t\t\tdocument.getElementById('playerMode2').style.color = \"#000000\"\r\n\t\t\tA_obj.style.color = \"#7A0000\";\r\n\t\t\tA_obj.style.fontWeight = \"bold\";\r\n\t\t\tsinglePlayerMode = true;\r\n\t\t}", "function victory( player ) {\n if ( player === \"playerOne\" ) {\n playerOneScoreDisplay.classList.toggle( \"winner\" );\n } else {\n playerTwoScoreDisplay.classList.toggle( \"winner\" );\n }\n}", "function switchTurn()\n{\n if(huidige_speler === SPELER1) {\n huidige_speler = SPELER2;\n } else {\n huidige_speler = SPELER1;\n }\n\n showCurrentPlayer();\n}", "function player(){\n if (game1.dude === \"X\"){\n game1.dude = \"O\";\n $(\"#ticTacTurn\").html(\"O's turn\");\n return \"X\";\n } else {\n game1.dude = \"X\";\n $(\"#ticTacTurn\").html(\"X's turn\");\n return \"O\";\n }\n}", "function playerTurn () {\n if (move % 2 !== 0) {\n playerTurnO.style.color = 'springgreen';\n playerTurnX.style.color = 'white';\n playerTurnO.style.boxShadow = 'springgreen 3px 3px';\n playerTurnX.style.boxShadow = 'none';\n playerTurnO.style.textDecoration = 'underline';\n playerTurnX.style.textDecoration = 'none';\n }\n else {\n playerTurnX.style.color = 'springgreen';\n playerTurnO.style.color = 'white';\n playerTurnX.style.boxShadow = 'springgreen 3px 3px';\n playerTurnO.style.boxShadow = 'none';\n playerTurnX.style.textDecoration = 'underline';\n playerTurnO.style.textDecoration = 'none';\n }\n}", "function multiPlayer(){\n toggleDisplayBlock('mode'); \n toggleDisplayNone('modePlay');\n toggleDisplayBlock('startmultiplayer');\n toggleDisplayNone('startsingleplayer'); \n toggleDisplayNone('computerturn'); \n toggleDisplayBlock('OpponentTurn');\n toggleDisplayNone('quit'); \n toggleDisplayBlock('quitonline'); \n}", "function singlePlayer(){\n toggleDisplayBlock('mode'); \n toggleDisplayNone('modePlay');\n toggleDisplayNone('startmultiplayer');\n toggleDisplayBlock('startsingleplayer'); \n toggleDisplayBlock('computerturn'); \n toggleDisplayNone('OpponentTurn'); \n toggleDisplayBlock('quit'); \n toggleDisplayNone('quitonline'); \n tab_highs();\n}", "function toggleParty(e)\n{\n\te.preventDefault();\n\n\tif (!PARTYING) {\n\t\tpartyDown();\n\t} else {\n\t\tpartyOver();\n\t}\n}", "function toggleBit(e) {\n if (e.text() === \"0\") { e.text(1); }\n else { e.text(0); }\n}", "function tradeName() {\n setInterval(function() {\n if (turn == \"X\") {\n document.getElementById(\"Player-x\").className = \"active\";\n document.getElementById(\"Player-o\").className = \"none\";\n } else {\n document.getElementById(\"Player-x\").className = \"none\";\n document.getElementById(\"Player-o\").className = \"active\";\n }\n },100);\n}", "markSwitch(){\n if(this.room.roomDataArray[this.positionX][this.positionY].mark){\n this.markOff();\n } else {\n this.markOn();\n }\n }", "function turnswitcher() {\n\t\"use strict\";\n if (turnswitch === 2) {\n\t\tcharacter = character_O;\n\t\tturnswitch = 1;\n\t\tvarprint = \"Its \" + P_one + \" it's turn\";\n\t} else {\n\t\tcharacter = character_X;\n\t\tturnswitch = 2;\n\t\tvarprint = \"Its \" + P_two + \" it's turn\";\n\t}\n}", "toggle(){\n this.sound.playing() ? this.sound.stop() : this.sound.play();\n }", "toggle(){\n this.sound.playing() ? this.sound.stop() : this.sound.play();\n }", "toggle4() {\r\n }", "function togglePukiDragEvent(obj, con){\n\tswitch(con){\n\t\tcase 'drag':\n\t\t\tobj.target.offset = {x:obj.target.x-(obj.stageX / scalePercent), y:obj.target.y- (obj.stageY / scalePercent)};\n\t\t\t\n\t\t\tif(pukiInteract) {\n\t\t\t\tpukiDragging = true;\n\t\t\t\tpukiGravityActive = true;\n\t\t\t\t\n\t\t\t\tif(pukiAction == \"grab\") {\n\t\t\t\t\ttoySelected.dragging = false;\n\t\t\t\t} else if(pukiAction == \"rubberduck\") {\n\t\t\t\t\ttoySelected.alpha = 1;\n\t\t\t\t}else if(curAnimate == \"bubble\") {\n\t\t\t\t\tpukiDragging = false;\n\t\t\t\t\tpukiGravityActive = true;\n\t\t\t\t\t\n\t\t\t\t\tpopBubble();\n\t\t\t\t}\n\t\t\t\tpukiAction = \"air\";\n\t\t\t}\n\t\tbreak;\n\t\t\n\t\tcase 'move':\n\t\t\tif(pukiDragging){\n\t\t\t\tpuki_arr.x = (obj.stageX / scalePercent) + obj.target.offset.x;\n\t\t\t\tpuki_arr.y = (obj.stageY / scalePercent) + obj.target.offset.y;\n\t\t\t}\n\t\tbreak;\n\t\t\n\t\tcase 'release':\n\t\t\tpukiDragging = false;\n\t\tbreak;\n\t}\n}", "function playerTurn() {\n currPlayer === player1\n ? $(\".p2\").addClass(\"lowOpacity\") &&\n $(\".p1\").removeClass(\"lowOpacity\")\n : $(\".p1\").addClass(\"lowOpacity\") &&\n $(\".p2\").removeClass(\"lowOpacity\");\n }", "function oneClick() {\n this.innerHTML = player\n if (player === \"x\") {\n player = \"o\"\n }\n\n else if (player === \"o\") {\n player = \"x\"\n }\n $(this).off(\"click\")\n \n // get all possibilities\n\n if (box1.innerHTML !== \" \" && box1.innerHTML === box2.innerHTML && box2.innerHTML === box3.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n } else if (box4.innerHTML !== \" \" && box4.innerHTML === box5.innerHTML && box4.innerHTML === box6.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n playerTwoScore++\n $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n } else if (box7.innerHTML !== \" \" && box7.innerHTML === box8.innerHTML && box7.innerHTML === box9.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n } else if (box1.innerHTML !== \" \" && box1.innerHTML === box4.innerHTML && box1.innerHTML === box7.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n } else if (box1.innerHTML !== \" \" && box1.innerHTML === box4.innerHTML && box1.innerHTML === box7.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n\n } else if (box2.innerHTML !== \" \" && box2.innerHTML === box5.innerHTML && box2.innerHTML === box8.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n\n } else if (box3.innerHTML !== \" \" && box3.innerHTML === box6.innerHTML && box3.innerHTML === box9.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n\n } else if (box1.innerHTML !== \" \" && box1.innerHTML === box5.innerHTML && box1.innerHTML === box9.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n\n } else if (box3.innerHTML !== \" \" && box3.innerHTML === box5.innerHTML && box3.innerHTML === box7.innerHTML) {\n if (player !== \"x\") {\n alert(\"x wins\");\n // playerOneScore++\n // $(\"#playerOne\").html(\"Player One: \" + playerOneScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n } else {\n alert(\"o wins\")\n // playerTwoScore++\n // $(\"#playerTwo\").html(\"Player Two: \" + playerTwoScore)\n for (i = 1; i < 10; i++) {\n box = $(\"#box\" + i)\n box.off(\"click\")\n }\n }\n } if (box1.innerHTML !== \" \" && box2.innerHTML !== \" \" && box3.innerHTML !== \" \" && box4.innerHTML !== \" \"\n && box5.innerHTML !== \" \" && box6.innerHTML !== \" \" && box7.innerHTML !== \" \" && box8.innerHTML !== \" \" && box9.innerHTML !== \" \") {\n alert(\"Tie\")\n \n }\n }", "function play(id) {\n x = id[0];\n y = id[1];\n if(pos % 2 != 0 ) {\n $(\"#\"+id).html(\"O\");\n $(\"#\"+id).css(\"color\",\"white\")\n matrix[x][y] = 1;\n $(\"#turner\").html(\"Player 2's(X) turn\");\n if(winnerChecker(x,y,1)){\n printMsg(\"Player 1(O) wins\",\"green\")\n $(\"#turner\").html(\"\")\n flag = false;\n }\n }\n else {\n $(\"#\"+id).html(\"X\");\n $(\"#\"+id).css(\"color\",\"white\")\n matrix[x][y] = 2;\n $(\"#turner\").html(\"Player 1's(O) turn\");\n if(winnerChecker(x,y,2)){\n printMsg(\"Player 2(X) wins\",\"green\")\n $(\"#turner\").html(\"\")\n flag = false;\n }\n }\n pos++;\n}", "function togglePlayerHighlight() {\n if(currentPlayer===0){\n $(\"#player1\").addClass(\"playerColor\");\n $(\"#player2\").removeClass(\"playerColor2\");\n player2Chip();\n\n } else if (currentPlayer===1) {\n $(\"#player2\").addClass(\"playerColor2\");\n $(\"#player1\").removeClass(\"playerColor\");\n player1Chip();\n }\n}", "function UltimateTicTacToe() {\r\n }", "function changePlayer() {\r\n if(player === 1) {\r\n player = 2;\r\n $('#player').html(\"<h2>\" + player2 + \" (Black) it is your turn</h2>\")\r\n } else if (player === 2){\r\n player = 1;\r\n $('#player').html(\"<h2>\" + player1 + \" (Red) it is your turn</h2>\");\r\n }\r\n return; \r\n}", "function playerTurn() {\n if (player === 1) {\n player = 2;\n }else {\n player = 1;\n }\n}", "onClick(x, y, state) {\n\t\tif (this._box.contains(x, y)) {\n\t\t\tstate._currentPlayer.deactivateCards();\n\t\t\tthis._buying = toggle(this._buying);\n\t\t\tstate.turnState = new BuyState(state);\n\t\t}\n\t}", "function defineCurrentPlayer(player) {\n if(player == 'X') {\n return 'X';\n } else {\n return 'O';\n }\n }", "function switchPlayers() {\n if (currentPlayer == \"player1\") {\n currentPlayer = \"player2\";\n setTimeout(function() {\n $(\"#lightsaber2\").removeClass(\"off\");\n setTimeout(function() {\n $(\"#lightsaber1\").addClass(\"off\");\n }, 300);\n $(\"#lightsaber2\").addClass(\"on\");\n anim();\n }, 400);\n } else {\n currentPlayer = \"player1\";\n setTimeout(function() {\n $(\"#lightsaber1\").removeClass(\"off\");\n setTimeout(function() {\n $(\"#lightsaber2\").addClass(\"off\");\n }, 300);\n anim();\n }, 400);\n }\n }", "function switchPlayers() {\n currPlayer === player1\n ? (currPlayer = player2)\n : (currPlayer = player1);\n playerTurn();\n }", "onToggle() {}", "function swapTurns() {\n\toTurn = !oTurn\n}" ]
[ "0.85980946", "0.73267525", "0.73164344", "0.7252996", "0.7204906", "0.7166235", "0.7110718", "0.70945853", "0.70319396", "0.6956297", "0.69532776", "0.6927894", "0.6767099", "0.6747457", "0.6735599", "0.672999", "0.6633909", "0.6632556", "0.661995", "0.661022", "0.65974796", "0.6586256", "0.6571376", "0.6563711", "0.65622896", "0.6551024", "0.65247774", "0.65238154", "0.6516904", "0.650098", "0.6467733", "0.6462315", "0.64586216", "0.6412142", "0.6396852", "0.63876235", "0.63761765", "0.6372121", "0.63469756", "0.6343501", "0.63434684", "0.6332644", "0.6325016", "0.6318229", "0.6291704", "0.6287933", "0.62829244", "0.6274857", "0.62691456", "0.62674093", "0.6267344", "0.62612647", "0.6259511", "0.6248087", "0.62274253", "0.62228614", "0.621354", "0.62105954", "0.6203473", "0.6201666", "0.6190804", "0.61765105", "0.61752117", "0.6167325", "0.6148142", "0.6147597", "0.611984", "0.6117178", "0.6108537", "0.61034614", "0.61028934", "0.6057305", "0.6056103", "0.60550666", "0.60545385", "0.604632", "0.60452545", "0.6042259", "0.60331917", "0.6031195", "0.60303897", "0.60271025", "0.6021764", "0.60213524", "0.60166687", "0.60166687", "0.6013119", "0.5998136", "0.5991188", "0.59885305", "0.5987806", "0.5987568", "0.5979276", "0.597825", "0.59772176", "0.59639984", "0.5963646", "0.59606516", "0.5959369", "0.59565735", "0.5954886" ]
0.0
-1
When the game is over, get the board to clear gameover is false because it is resetting game over need to fix it so that it removes x's and o's
function resetGame() { // reset game by going through buttons for (var i=0; i < buttons.length; i++) { buttons[i].style.backgroundColor = ''; // change color back to original buttons[i].innerHTML = ''; // delete x's and o's } gameover = false; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "game_over() {\n if (this.game_state !== \"alive\") {\n return;\n }\n console.log(\"game_over\");\n this.game_state = \"game_over\";\n //this.visible_board = this.game_board;\n\n for (let row = 0; row < this.visible_board.length; row++) {\n for (let col = 0; col < this.visible_board[0].length; col++) {\n\n if (this.visible_board[row][col] === marked_value) {\n if (this.game_board[row][col] === mine_value) {\n continue; // flagged correctly. Flag stays.\n }\n else {\n this.visible_board[row][col] = wrong_marked_value;\n continue;\n }\n\n }\n this.visible_board[row][col] = this.game_board[row][col];\n\n }\n }\n this.stop_timer();\n alert(\"Game over!\");\n }", "function gameOver() {\r\n\r\n var fakeOldBoard = Object.assign({}, board);\r\n var fakeNewBoard = Object.assign({}, board);\r\n\r\n //horizontal check\r\n for (var row = 0; row < boardSize; row++) {\r\n var newRow = combine(getRow(row, false), false);\r\n\r\n for (var col = 0; col < newRow.length; col++) {\r\n var newKey = tileKey(col, row);\r\n fakeNewBoard[newKey] = newRow[col];\r\n }\r\n }\r\n\r\n if (boardsEqual(fakeOldBoard, fakeNewBoard)) {\r\n //vertical check\r\n for (var col = 0; col < boardSize; col++) {\r\n var newCol = combine(getCol(col, false), false);\r\n\r\n for (var row = 0; row < newCol.length; row++) {\r\n var newKey = tileKey(col, row);\r\n fakeNewBoard[newKey] = newCol[row];\r\n }\r\n }\r\n }\r\n\r\n if (boardsEqual(fakeOldBoard, fakeNewBoard) && availableCells().length == 0) {\r\n playing = false;\r\n lossText.style.display = \"block\";\r\n }\r\n}", "gameIsOver() {\n if (this.gameState.board.includes(0)) { // if there's a zero\n this.gameState.over = false;\n } else if (this.isLegal()) { // if there's a legal move available\n this.gameState.over = false;\n } else { // if there isn't a legal move\n this.gameState.over = true;\n }\n }", "function gameOver(board) {\n console.log('game over!');\n elBtn.innerHTML = '💀';\n gGame.isOn = false;\n clearInterval(gTimerInterval);\n}", "function isGameOver() {\n // Check to see if the whole board is cleared\n return (tiles_flipped === tiles.length);\n}", "function resetPuzzleAndCheckWin(){\n _stage.clearRect(0, 0, _puzzleWidth, _puzzleHeight);\n var gameWin = true;\n var i;\n var piece;\n for(i = 0; i < _pieces.length; i ++){\n piece = _pieces[i];\n _stage.drawImage(_img, piece.sx, piece.sy, _pieceWidth, _pieceHeight, piece.xPos, piece.yPos, _pieceWidth, _pieceHeight);\n _stage.strokeRect(piece.xPos, piece.yPos, _pieceWidth, _pieceHeight);\n if(piece.xPos != piece.sx || piece.yPos != piece.sy){\n gameWin = false;\n }\n }\n if(gameWin){\n setTimeout(gameOver, 500);\n }\n}", "function gameOver()\n{\n\tfor(var i = 0; i < game.size; i++)\n\t{\n\t\tfor(var j = 0; j < game.size; j++)\n\t\t{\n\t\t\tvar cell = document.getElementById(\"cell\" + i + \"_\" + j);\n\t\t\t\n//\t\t\tif the cell is flagged, and there is no mine, place an x.\t\t\t\n//\t\t\tif(!game.mines[x][y] && game.flagged[x][y])\n\t\t\tif(cell.isFlagged && !game.mines[i][j])\n\t\t\t{\n\t\t\t\tcell.style.backgroundImage = \"url(images/redx.gif)\";\n\t\t\t\tcell.style.backgroundRepeat = \"no-repeat\";\n\t\t\t\tcell.style.backgroundPosition = \"center\";\n\t\t\t}\n\t\t\tif(!game.clicked[i][j])\n\t\t\t{\n\t\t\t\tclickCell(i,j);\n\t\t\t}\n\t\t}\n\t}\n}", "function gameOver() {\n puzzleEnd(false)\n }", "function gameOver(board) {\n return false // stub\n}", "function gameOver(gameWon){\n for(var i in gameWon.winCells){\n if(!isChallenge){\n $('#'+gameWon.winCells[i]).css({\n 'background-color':gameWon.player==player?\"black\":\"black\",\n }); \n }\n \n }\n $(\".cell\").each(function(i){\n $(\".cell\")[i].removeEventListener('click',cellClick,false);});\n if(isTwoMode){\n currWin=gameWon.player==player?Player1Name+\" Wins\":Player2Name+\" Wins\";\n }else{\n currWin=gameWon.player==player?\"You win\":\"You Lost\"; \n whoWon=gameWon.player==player?\"Player\":\"Computer\"; \n }\n displayWinner(currWin,gameWon);\n}", "function gameOver(board) {\n //VERTICAL\n for (let c = 0; c < 7; c++)\n for (let r = 0; r < 3; r++)\n if (check(board[c][r], board[c][r+1], board[c][r+2], board[c][r+3]))\n return true;\n \n //HORIZONTAL\n for (let r = 0; r < 6; r++)\n for (let c = 0; c < 3; c++)\n if (check(board[c][r], board[c+1][r], board[c+2][r], board[c+3][r]))\n return true;\n \n\n //DIAGONAL\n for (let c = 0; c < 4; c++)\n for (let r = 0; r < 3; r++)\n if (check(board[c][r], board[c+1][r+1], board[c+2][r+2], board[c+3][r+3]))\n return true;\n \n //ANTIDIAGONAL\n for (let r = 5; r > 2; r--)\n for (let c = 6; c > 2; c--)\n if (check(board[c][r], board[c-1][r-1], board[c-2][r-2], board[c-3][r-3]))\n return true;\n return null;\n}", "function gameOver(){\r\n let tempGameBoard1 = [], tempGameBoard2 = [], tempGameBoard3 = [], tempGameBoard4 = [];\r\n // Creates 4 game boards, 1 for each direction\r\n for (let i = 0; i < gameBoard.length; i++){\r\n tempGameBoard1[i] = gameBoard[i].slice();\r\n tempGameBoard2[i] = gameBoard[i].slice();\r\n tempGameBoard3[i] = gameBoard[i].slice();\r\n tempGameBoard4[i] = gameBoard[i].slice();\r\n }\r\n // checks up\r\n rotateGrid(tempGameBoard1);\r\n addRightwards(tempGameBoard1);\r\n rotateGrid(tempGameBoard1);\r\n rotateGrid(tempGameBoard1);\r\n rotateGrid(tempGameBoard1);\r\n // checks right\r\n addRightwards(tempGameBoard2);\r\n // checks downwards\r\n rotateGrid(tempGameBoard3);\r\n rotateGrid(tempGameBoard3);\r\n rotateGrid(tempGameBoard3);\r\n addRightwards(tempGameBoard3);\r\n rotateGrid(tempGameBoard3);\r\n // checks left\r\n rotateGrid(tempGameBoard4);\r\n rotateGrid(tempGameBoard4);\r\n addRightwards(tempGameBoard4);\r\n rotateGrid(tempGameBoard4);\r\n rotateGrid(tempGameBoard4);\r\n\r\n let flattenedGame = [...gameBoard[0], ...gameBoard[1], ...gameBoard[2], ...gameBoard[3]];\r\n let flattenedTemp1 = [...tempGameBoard1[0], ...tempGameBoard1[1], ...tempGameBoard1[2], ...tempGameBoard1[3]];\r\n let flattenedTemp2 = [...tempGameBoard2[0], ...tempGameBoard2[1], ...tempGameBoard2[2], ...tempGameBoard2[3]];\r\n let flattenedTemp3 = [...tempGameBoard3[0], ...tempGameBoard3[1], ...tempGameBoard3[2], ...tempGameBoard3[3]];\r\n let flattenedTemp4 = [...tempGameBoard4[0], ...tempGameBoard4[1], ...tempGameBoard4[2], ...tempGameBoard4[3]];\r\n\r\n // Checks that all the gameboards are identical, if the gameboards are NOT identical\r\n // the game is NOT over\r\n for (let i = 0; i < 16; i++){\r\n if (flattenedGame[i] !== flattenedTemp1[i] || flattenedGame[i] !== flattenedTemp2[i] || flattenedGame[i] !== flattenedTemp3[i] || flattenedGame[i] !== flattenedTemp4[i]){\r\n console.log(\"GAMES NOT OVER\");\r\n break;\r\n } else if (i === 15 && (flattenedGame[i] === flattenedTemp1[i] || flattenedGame[i] === flattenedTemp2[i] || flattenedGame[i] === flattenedTemp3[i] || flattenedGame[i] === flattenedTemp4[i])){\r\n console.log(\"GAMES OVER!! :(\");\r\n window.confirm('Game over, press the \"New Game\" button to start a new game.');\r\n }\r\n }\r\n}", "game_over() {\n var row, col;\n var attacked_positions = [];\n var current_player_king;\n var has_valid_moves = false;\n for (row = 0; row < this.board.length; row++) {\n for (col = 0; col < this.board[0].length; col++) {\n var piece = this.board[row][col];\n if (piece === null) {\n continue;\n }\n\n if (piece.get_color() === this.get_curr_player()) {\n if (piece instanceof King) {\n current_player_king = new Location(row, col);\n }\n if (piece.get_valid_moves(this).length !== 0) {\n has_valid_moves = true;\n }\n } else {\n attacked_positions = attacked_positions.concat(piece.get_moves(this));\n }\n }\n }\n\n if (!has_valid_moves){\n if(this.in_check(this.get_curr_player())){\n // Checkmate\n if (this.get_curr_player() === Players.WHITE.COLOR) {\n return MoveStatus.BLACK_WIN;\n } else {\n return MoveStatus.WHITE_WIN;\n }\n }else{\n return MoveStatus.STALE_MATE;\n }\n }\n return MoveStatus.SUCCESS;\n }", "function resetBoard() {\n [hasFlippedCard, lockBoard] = [false, false];\n [firstCard, secondCard] = [null, null];\n // if all the cards have been matched then start gameOver function.\n if (matchedCards === 9) {\n gameOver();\n }\n}", "function checkForGameOver() {\n // Check to see if the whole board is cleared\n if (cardsClicked == gameArray.length) {\n alert(`Game Finished!! Total time: ${totalTime}, Star Rating: ${totalStars}, Press Okay to play again`);\n // document.getElementById('gameBoard').innerHTML = \"\";\n // newgameBoard();\n reset();\n }\n}", "game_won() {\n if (this.game_state !== \"alive\") {\n return;\n }\n\n for (let row = 0; row < this.visible_board.length; row++) {\n for (let col = 0; col < this.visible_board[0].length; col++) {\n if (this.game_board[row][col] === mine_value) {\n if (this.visible_board[row][col] === marked_value) {\n continue; // flagged correctly. Flag stays.\n }\n else {\n this.visible_board[row][col] = marked_value;\n }\n }\n else {\n this.visible_board[row][col] = this.game_board[row][col];\n }\n\n }\n } \n this.mine_counter = 0;\n this.stop_timer();\n this.game_state = \"won\";\n alert(\"You won!\");\n }", "function gameOver() {\n if(matchedCard.length === fontIcons.length){\n openModal();\n //alert(`game is over you made ${moves} moves`);\n shuffle(fontIcons); //shuffle card.\n clearInterval(i);\n }\n}", "GameOver() {\n if(this.grid[1][2] != 0) {\n console.log(\"game over\");\n return true;\n }\n return false;\n }", "gameOver() {\n this.clear();\n }", "function checkForGameOver () {\n\t\tif (SQUARES[margauxCurrentIndex].classList.contains(\"bug\") && !SQUARES[margauxCurrentIndex].classList.contains(\"scared-bug\")) {\n\t\t\tbugs.forEach(bug => {\n\t\t\t\tclearInterval(bug.timerID);\n\t\t\t\tbug.timerID = NaN;});\n\t\t\tdocument.removeEventListener(\"keydown\", moveMargaux);\n\t\t\tdocument.removeEventListener(\"touchmove\", moveMargaux);\n\t\t\tdocument.documentElement.style.setProperty(\"--img\", \"url(\\\"/images/persoFace.png\\\")\");\n\t\t\tdocument.documentElement.style.setProperty(\"--img2\", \"url(\\\"/images/persoFace.png\\\")\");\n\t\t\tscoreDisplay.innerHTML = score;\n\t\t\tgameMessage.innerHTML = \"GAME OVER\";\n\t\t\tgameMessageText.innerHTML = \"Dommage... La prochaine fois sera la bonne !\";\n\t\t\tgameMessageDiv.style.display = \"block\";\n\t\t}\n\t}", "function isGameOver() {\n return FallingShape.isAboveBoard();\n }", "function gameOver(){\n // Clear all game elements\n shipsArray.forEach(function(ship){ship.remove();});\n shipsArray = [];\n slicesArray.forEach(function(slice){slice.remove();});\n slicesArray = [];\n projectilesArray.forEach(function(proj){proj.remove();});\n projectilesArray = [];\n // Clear event listeners\n $(document).off('keydown', onkeydown);\n $(document).off('keyup', onkeyup);\n // Get the winner\n var winner = -1;\n var winAnimation = 'none';\n if(game.scores[0] > game.scores[1]){\n winner = 'PLAYER 1 WINS!';\n winAnimation = 'playerOneWins';\n } else if(game.scores[1] > game.scores[0]){\n winner = 'PLAYER 2 WINS!';\n winAnimation = 'playerTwoWins';\n } else {\n winner = 'IT\\'S A TIE!';\n winAnimation = 'itsATie';\n }\n // Change start button to show restart game\n $startBtn.text('Restart Game');\n // Show gameOver text and start button\n $gameOver.text(winner);\n $gameOver.\n css('animation-name', winAnimation).\n css('animation-iteration-count', 1).\n css('animation-duration', '2s').\n css('animation-fill-mode', 'forwards');\n $startBtn.show();\n $gameOver.show();\n}", "function checkGameOver() {\n\t\tvar b = $scope.game.board;\n\t\tvar bs = $scope.game.boardSize;\n\t\tvar row, col;\n\t\t//check rows\n\t\tfor(row = 0; row < bs; row++) {\n\t\t\tfor(col = 1; col < bs; col++) {\n\t\t\t\tif(b[row][col] === '' || b[row][col] !== b[row][col-1]) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif(col == bs-1) {\n\t\t\t\t\tsetWinner(b[row][col]);\n\t\t\t\t\t$scope.game.gameOver = true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t//check columns\n\t\tfor(col = 0; col < bs; col++) {\n\t\t\tfor( row = 1; row < bs; row++) {\n\t\t\t\tif(b[row][col] === '' || b[row][col] !== b[row-1][col]) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif (row == bs-1) {\n\t\t\t\t\tsetWinner(b[row][col]);\n\t\t\t\t\t$scope.game.gameOver = true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t//check diagonals\n\t\tfor(var i = 1; i < bs; i++) {\n\t\t\tif(b[0][0] === '' || b[i][i] !== b[0][0]) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif(i == (bs-1)) {\n\t\t\t\tsetWinner(b[0][0]);\n\t\t\t\t$scope.game.gameOver = true;\n\t\t\t}\n\t\t}\n\t\tfor(i = 0; i < bs; i++) {\n\t\t\tif(b[0][bs-1] === '' || b[i][bs-1-i] !== b[0][bs-1]) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif(i == (bs-1)) {\n\t\t\t\tsetWinner(b[0][bs-1]);\n\t\t\t\t$scope.game.gameOver = true;\n\t\t\t}\n\t\t}\n\t\t//if we've reached this point, there is no WIN, so check if gameboard is full\n\t\t//and return if not\n\t\tfor(i = 0; i < bs; i++) {\n\t\t\tfor(j = 0; j < bs; j++) {\n\t\t\t\tif(b[i][j] === '') return;\n\t\t\t}\n\t\t}\n\t\t//if we reach this point it's a tie\n\t\t$scope.game.gameOver = true;\n\t\tsetWinner('XO');\n\t}", "function gameOver(gameWon){\r\n for (let index of winCombos[gameWon.index]) {\r\n document.getElementById(index).style.backgroundColor =\r\n gameWon.player === huPlayer ? \"green\" : \"red\";\r\n };\r\n\r\n for (let i=0; i < cells.length; i++) {\r\n cells[i].removeEventListener('click', turnClick, false);\r\n };\r\n\r\n (gameWon.player === huPlayer) ? huScore++ : aiScore++;\r\n declareWinner(gameWon.player === huPlayer ? \"You win!\" : \"You lose\");\r\n}", "function resetGame(){\n //resets the boardArray\n boardArray = [['','',''], ['','',''], ['','','']];\n //resets the move counter\n moves = 0;\n \n var i = boardSquares.length;\n while(i--) {\n boardSquares[i].innerHTML = \"\"; //removes all the x's and o's from the game board\n boardSquares[i].classList.remove('win'); //removes the win class from any squares that may have it\n }\n gameState = \"running\"; //sets the game state to running so a new game may begin\n}", "function resetBoard() {\n \n // prevents a game reset when a game is in progress\n if (self.gameBoard.gameStatus === \"Game in progress\") {\n alert(\"Whoa! One game at a time!\");\n return;\n }\n else if (self.gameBoard.gameStatus === \"Waiting for players\") {\n alert(\"We need two players to start a game.\")\n return;\n }\n // clears the board for a new game\n else {\n for (var i = 0; i < self.gameBoard.boxes.length; i++) {\n self.gameBoard.boxes[i].isX = false;\n self.gameBoard.boxes[i].isO = false;\n self.gameBoard.$save(self.gameBoard.boxes[i]);\n }\n\n //resets the game status for the new game\n self.gameBoard.gameStatus = \"Game in progress\";\n self.gameBoard.$save(self.gameBoard.gameStatus);\n }\n \n }", "function checkBoard() {\n\n\tfor (var w = 0; w < 3; w++) {\n\t\tif (board[w]+board[w+3]+board[w+6]==3 || board[3*w]+board[3*w+1]+board[3*w+2]==3 || board[0]+board[4]+board[8]==3 || board[2]+board[4]+board[6]==3) {\n\t\t\tvar info = isHumanTimes?\"You Win, unbelieveble\":'You lose'\n\t\t\tif (confirm(info+', continue?') == true) {\n \t\t\t\t\treset();\n \t\t\t\t\treturn;\n\t\t\t\t} else {\n \t\t\t\treturn;\n\t\t\t\t}\t\n\t\t}\n\t\tif (board[w]+board[w+3]+board[w+6]==30 || board[3*w]+board[3*w+1]+board[3*w+2]==30 || board[0]+board[4]+board[8]==30 || board[2]+board[4]+board[6]==30) {\n\t\t\tvar info = !isHumanTimes?\"You Win, unbelieveble\":'You lose'\n\t\t\tif (confirm(info+', continue?') == true) {\n \t\t\t\t\treset();\n \t\t\t\t\treturn;\n\t\t\t\t} else {\n \t\t\t\treturn;\n\t\t\t\t}\t\n\t\t}\n\t}\n\tfor (var v = 0; v < 9; v++) {\n\t\tif (board[v] === 0){\n\t\t\treturn;\n\t\t} \n\t\telse if (v === 8) {\n\t\t\t\tvar info = 'Draw, continue?'\n\t\t\t\tif (confirm(info) == true) {\n \t\t\t\t\treset();\n \t\t\t\t\treturn;\n\t\t\t\t} else {\n\t\t\t\t\tgameover = false;\n \t\t\t\treturn;\n\t\t\t\t}\t\n\t\t}\n\t}\n}", "function gameOver() {\n clearInterval(timeID)\n gameOverText = document.querySelector('h1')\n if(gamePoints > 10000){\n gameOverText.innerText = 'You Win!'\n gameOverText.style.color = 'green'\n } else {\n gameOverText.innerText = 'Game Over'\n gameOverText.style.color = 'red'\n }\n speed = 250\n gamePoints = 0\n gameBoard[rowNumber][columnNumber].char = ''\n gameBoard[ghostRow][ghostCol].char = ''\n //pacmon Variables\n columnNumber = 10\n rowNumber = 16\n angle = 0\n pacmonEatGhost = false\n lives = 3\n //ghost Variables\n ghostDirection = 'up'\n ghostCol = 8\n ghostRow = 8\n directionArray = ['up', 'right', 'down', 'left']\n hideElement = document.querySelector('.overlay-class')\n hideElement.style.display = 'flex'\n hideElement.style.position = 'absolute'\n newRender()\n}", "function checkGameOver(){\n //doesnt matter whose turn it is\n //if top side is all empty\n if(board[0][0] === 0 && board[0][1] === 0 && board[0][2] === 0 && board[0][3] === 0 && board[0][4] === 0 && board[0][5] === 0){\n //then give all of bottom tokens to player 2\n var subtotal = 0;\n for(var i =0; i<6;i++){\n subtotal += board[1][i];\n board[1][i] = 0;\n populateCircle(0,1,i);\n }\n scores[1] += subtotal;\n populateScore(scores[1],1);\n endGame();\n //else if bottom side is all empty\n }else if(board[1][0] === 0 && board[1][1] === 0 && board[1][2] === 0 && board[1][3] === 0 && board[1][4] === 0 && board[1][5] === 0){\n //then give all of top side tokens to player one\n var subtotal2 = 0;\n for(var i =0; i<6;i++){\n subtotal2 += board[0][i];\n board[0][i] = 0;\n populateCircle(0,0,i);\n }\n scores[0] += subtotal2;\n populateScore(scores[0],0);\n endGame();\n }\n\n}", "checkForGameOver() {\n if (!this.win) {\n if (this.board.emptySpaces.length === 0) {\n this.win = false\n this.active = false\n document.getElementById(\"gameStatus\").innerHTML = `\n <h5 class=\"text-dark\">Game over! &#128528;\n <button class=\"btn btn-sm pl-3 pr-3 btn-success rounded-pill\" onclick=\"newGame();\">New Game</button></h5>\n `\n }\n }\n }", "switchTurn(x,y,lx,ly){\n console.log(\"switching current turn\")\n game.isXTurn = !game.isXTurn\n game.turns++\n game.boardTurns[x][y] = game.boardTurns[x][y] + 1 // Now the turns for each mini board are updated\n console.log(\"Board turns:\", game.boardTurns[x][y])\n console.log(\"turn count: \" + game.turns)\n\n // Set Logic for piece placement next time around (needs alpha changes)\n for (var i = 0; i < 3; i++)\n {\n for (var j = 0; j < 3; j++)\n {\n for (var k = 0; k < 3; k++)\n {\n for (var l = 0; l < 3; l++)\n {\n if(i == x && j == y && k == lx && l == ly)\n game.redSquares[i][j][k][l].alpha = .7\n else\n game.redSquares[i][j][k][l].alpha = 0\n }\n }\n }\n }\n\n var connectedSquare = false\n\n for (var i = 0; i < 3; i++)\n {\n for (var j = 0; j < 3; j++)\n {\n //Normal functionality, just assign one open spot\n if(i == lx && j == ly && game.magicBoardLogic[i][j] != \"magic\")\n {\n console.log(\"i: \", i)\n console.log(\"j: \", j)\n console.log(\"lx: \", lx)\n console.log(\"ly: \", ly)\n game.bigBoardLogic[i][j] = \"open\"\n\n game.cursorSquares[i][j].alpha = .7\n\n }\n // If the click on a open spot sends you to magic board\n else if (i == lx && j == ly && game.magicBoardLogic[i][j] === \"magic\")\n {\n for (var i = 0; i < 3; i++)\n {\n for (var j = 0; j < 3; j++)\n {\n // Set all squares to closed\n game.bigBoardLogic[i][j] = \"closed\"\n game.cursorSquares[i][j].alpha = 0\n }\n }\n\n if (lx+1 < 3) {\n game.bigBoardLogic[lx+1][ly] = \"open\" // Right\n game.cursorSquares[lx+1][ly].alpha = .7\n if (lx+1 == x && ly == y)\n connectedSquare = true\n }\n\n if (lx-1 > -1) {\n game.bigBoardLogic[lx-1][ly] = \"open\" // Left\n game.cursorSquares[lx-1][ly].alpha = .7\n if (lx-1 == x && ly == y)\n connectedSquare = true\n }\n\n if (ly+1 < 3) {\n game.bigBoardLogic[lx][ly+1] = \"open\" // Bottom\n game.cursorSquares[lx][ly+1].alpha = .7\n if (lx == x && ly+1 == y)\n connectedSquare = true\n }\n\n if (ly-1 > -1) {\n game.bigBoardLogic[lx][ly-1] = \"open\" // Top\n game.cursorSquares[lx][ly-1].alpha = .7\n if (lx == x && ly-1 == y)\n connectedSquare = true\n }\n\n if (lx+1 < 3 && ly-1 > -1) {\n game.bigBoardLogic[lx+1][ly-1] = \"open\" // Top right\n game.cursorSquares[lx+1][ly-1].alpha = .7\n if (lx+1 == x && ly-1 == y)\n connectedSquare = true\n }\n\n if (lx-1 > -1 && ly-1 > -1) {\n game.bigBoardLogic[lx-1][ly-1] = \"open\" // Top left\n game.cursorSquares[lx-1][ly-1].alpha = .7\n if (lx-1 == x && ly-1 == y)\n connectedSquare = true\n }\n\n if (lx+1 < 3 && ly+1 < 3) {\n game.bigBoardLogic[lx+1][ly+1] = \"open\" // Bottom right\n game.cursorSquares[lx+1][ly+1].alpha = .7\n if (lx+1 == x && ly+1 == y)\n connectedSquare = true\n }\n\n if (lx-1 > -1 && ly+1 < 3) {\n game.bigBoardLogic[lx-1][ly+1] = \"open\" // Bottom left\n game.cursorSquares[lx-1][ly+1].alpha = .7\n if (lx-1 == x && ly+1 == y)\n connectedSquare = true\n }\n\n for (var i = 0; i < 3; i++)\n {\n for (var j = 0; j < 3; j++)\n {\n\n if (game.magicBoardLogic[i][j] === \"magic\")\n game.cursorSquares[i][j].alpha = 0\n }\n }\n\n // If you get stuck, open up outer layer\n var stuck = true\n for (var i = 0; i < 3; i++)\n {\n for (var j = 0; j < 3; j++)\n {\n if (game.bigBoardLogic[i][j] === \"open\" && game.magicBoardLogic[i][j] != \"magic\")\n stuck = false\n }\n }\n\n if (stuck == true) {\n console.log(\"STUCK\");\n if (lx+2 < 3) {\n console.log(\"A\");\n game.bigBoardLogic[lx+2][ly] = \"open\" // Right\n game.cursorSquares[lx+2][ly].alpha = .7\n if (lx+2 == x && ly == y)\n connectedSquare = true\n }\n\n if (lx+2 < 3 && ly-1 > -1) {\n console.log(\"A1\");\n game.bigBoardLogic[lx+2][ly-1] = \"open\" // Right 2 up 1\n game.cursorSquares[lx+2][ly-1].alpha = .7\n if (lx+2 == x && ly-1 == y)\n connectedSquare = true\n }\n\n if (lx+1 < 3 && ly-2 > -1) {\n console.log(\"A2\");\n game.bigBoardLogic[lx+1][ly-2] = \"open\" // Right 1 up 2\n game.cursorSquares[lx+1][ly-2].alpha = .7\n if (lx+1 == x && ly-2 == y)\n connectedSquare = true\n }\n\n if (lx+1 < 3 && ly+2 < 3) {\n console.log(\"A3\");\n game.bigBoardLogic[lx+1][ly+2] = \"open\" // Right 1 down 2\n game.cursorSquares[lx+1][ly+2].alpha = .7\n if (lx+1 == x && ly+2 == y)\n connectedSquare = true\n }\n\n if (lx+2 < 3 && ly+1 < 3) {\n console.log(\"A4\");\n game.bigBoardLogic[lx+2][ly+1] = \"open\" // Right 2 down 1\n game.cursorSquares[lx+2][ly+1].alpha = .7\n if (lx+2 == x && ly+1 == y)\n connectedSquare = true\n }\n\n if (lx-2 > -1) {\n console.log(\"B\");\n game.bigBoardLogic[lx-2][ly] = \"open\" // Left\n game.cursorSquares[lx-2][ly].alpha = .7\n if (lx-2 == x && ly == y)\n connectedSquare = true\n }\n\n if (lx-2 > -1 && ly-1 > -1) {\n console.log(\"B1\");\n game.bigBoardLogic[lx-2][ly-1] = \"open\" // Left 2 up 1\n game.cursorSquares[lx-2][ly-1].alpha = .7\n if (lx-2 == x && ly-1 == y)\n connectedSquare = true\n }\n\n if (lx-1 > -1 && ly-2 > -1) {\n console.log(\"B2\");\n game.bigBoardLogic[lx-1][ly-2] = \"open\" // Left 1 up 2\n game.cursorSquares[lx-1][ly-2].alpha = .7\n if (lx-1 == x && ly-2 == y)\n connectedSquare = true\n }\n\n if (lx-1 > -1 && ly+2 < 3) {\n console.log(\"B3\");\n game.bigBoardLogic[lx-1][ly+2] = \"open\" // Left 1 down 2\n game.cursorSquares[lx-1][ly+2].alpha = .7\n if (lx-1 == x && ly+2 == y)\n connectedSquare = true\n }\n\n if (lx-2 > -1 && ly+1 < 3) {\n console.log(\"B4\");\n game.bigBoardLogic[lx-2][ly+1] = \"open\" // Left 2 down 1\n game.cursorSquares[lx-2][ly+1].alpha = .7\n if (lx-2 == x && ly+1 == y)\n connectedSquare = true\n }\n\n if (ly+2 < 3) {\n console.log(\"C\");\n game.bigBoardLogic[lx][ly+2] = \"open\" // Bottom\n game.cursorSquares[lx][ly+2].alpha = .7\n if (lx == x && ly+2 == y)\n connectedSquare = true\n }\n\n if (ly-2 > -1) {\n console.log(\"D\");\n game.bigBoardLogic[lx][ly-2] = \"open\" // Top\n game.cursorSquares[lx][ly-2].alpha = .7\n if (lx == x && ly-2 == y)\n connectedSquare = true\n }\n\n if (lx+2 < 3 && ly-2 > -1) {\n console.log(\"E\");\n game.bigBoardLogic[lx+2][ly-2] = \"open\" // Top right\n game.cursorSquares[lx+2][ly-2].alpha = .7\n if (lx+2 == x && ly-2 == y)\n connectedSquare = true\n }\n\n if (lx-2 > -1 && ly-2 > -1) {\n console.log(\"F\");\n game.bigBoardLogic[lx-2][ly-2] = \"open\" // Top left\n game.cursorSquares[lx-2][ly-2].alpha = .7\n if (lx-2 == x && ly-2 == y)\n connectedSquare = true\n }\n\n if (lx+2 < 3 && ly+2 < 3) {\n console.log(\"g\");\n game.bigBoardLogic[lx+2][ly+2] = \"open\" // Bottom right\n game.cursorSquares[lx+2][ly+2].alpha = .7\n if (lx+2 == x && ly+2 == y)\n connectedSquare = true\n }\n\n if (lx-2 > -1 && ly+2 < 3) {\n console.log(\"H\");\n game.bigBoardLogic[lx-2][ly+2] = \"open\" // Bottom left\n game.cursorSquares[lx-2][ly+2].alpha = .7\n if (lx-2 == x && ly+2 == y)\n connectedSquare = true\n }\n }\n\n for (var i = 0; i < 3; i++)\n {\n for (var j = 0; j < 3; j++)\n {\n\n if (game.magicBoardLogic[i][j] === \"magic\")\n game.cursorSquares[i][j].alpha = 0\n }\n }\n\n }\n else\n {\n game.bigBoardLogic[i][j] = \"closed\"\n game.cursorSquares[i][j].alpha = 0\n }\n }\n }\n\n game.printBoardLogic() //this is printing weird but logic is fine\n\n var turn = game.isXTurn ? \"x\" : \"o\"\n if(game.singleplayer || game.vsAi)\n game.turnStatusText.setText(\"Current Turn: \" + turn.toUpperCase())\n // Below is for multiplayer\n else if(game.player === turn)\n game.turnStatusText.setText(\"Your Turn\")\n else\n game.turnStatusText.setText(game.opponent + \"'s turn\")\n }", "function gameOver(gameWon) {\n for (let index of winCombos[gameWon.index]){\n document.getElementById(index).style.backgroundColor = \n gameWon.player == huPlayer ? \"blue\" : \"red\";\n }\n //this makes it not possible to click on any cells if the game has been won and is over.\n //plus declare the winner\n for (var i = 0; i < cells.length; i++) {\n cells[i].removeEventListener('click', turnClick, false);\n }\n declareWinner(gameWon.player == huPlayer ? \"You win!\" : \"You Lose.\");\n}", "function boardState() {\n\n //Pulls inner HTML of each box and puts them into an array\n var myList = document.querySelectorAll(\"h3\");\n\n var square0 = myList[0].innerHTML;\n var square1 = myList[1].innerHTML;\n var square2 = myList[2].innerHTML;\n var square3 = myList[3].innerHTML;\n var square4 = myList[4].innerHTML;\n var square5 = myList[5].innerHTML;\n var square6 = myList[6].innerHTML;\n var square7 = myList[7].innerHTML;\n var square8 = myList[8].innerHTML;\n\n var boardPattern = [square0, square1, square2, square3, square4, square5, square6, square7, square8]\n\n\n //toggles winner announcement display, called when win condition is met, and clear Player\n function replay() {\n var replayButton = document.querySelector(\"#replay\");\n replayButton.classList.remove(\"hidden-text\");\n };\n\n function player1Wins() {\n var anouncement = document.querySelector(\"#x-wins\");\n anouncement.classList.remove(\"hidden-text\");\n clearPlayer();\n replay();\n document.querySelectorAll(\"box\").classList.remove(\"clicky\");\n };\n\n function player2Wins() {\n var anouncement = document.querySelector(\"#o-wins\");\n anouncement.classList.remove(\"hidden-text\");\n clearPlayer();\n replay();\n document.querySelectorAll(\"box\").classList.remove(\"clicky\");\n };\n\n //Checks if X board patterns are equal to any X win states, by looping through win state array and skipping blank squares and only comparing X squares\n function XisEqual(win, board) {\n for (var i = 0; i < 9; i++) {\n if (win[i] == 'b') continue;\n if (win[i] != board[i]) {\n return false;\n };\n };\n console.log(\"X Wins!\");\n player1Wins();\n deadBoard();\n };\n\n function checkWinX() {\n for (var i = 0; i < xWinStates.length; i++) {\n XisEqual(xWinStates[i], boardPattern);\n };\n };\n\n checkWinX();\n\n //Checks if O board patterns are equal to any O win states, by looping through win state array and skipping blank squares and only comparing O squares\n function OisEqual(win, board) {\n for (var i = 0; i < 9; i++) {\n if (win[i] == 'b') continue;\n if (win[i] != board[i]) {\n return false;\n };\n };\n console.log(\"O Wins!\");\n player2Wins();\n deadBoard();\n };\n\n\n function checkWinO() {\n for (var i = 0; i < oWinStates.length; i++) {\n OisEqual(oWinStates[i], boardPattern);\n };\n };\n\n checkWinO();\n\n // Anounce game tie\n function isEmpty(id) {\n var blank = '<h3 class=\"hidden-text\">b</h3>';\n var squareStatus = document.getElementById(id).innerHTML;\n\n if (squareStatus == blank) {\n return true;\n } else {\n return false\n }\n };\n\n function CheckIfTie() {\n var anouncement = document.querySelector(\"#tie\");\n for (i = 0; i < boxes.length; i++) {\n if (isEmpty(\"box\" + i)) {\n return false\n }\n };\n anouncement.classList.remove(\"hidden-text\");\n replay();\n return true;\n };\n\n CheckIfTie();\n\n }", "function obstacleHitAboard() {\n // we dont want the game to be playing anymore\n // clearInterval(gamePlayingIntervalID);\n clearInterval(intervalId);\n //window.alert(\"you lost the game\");\n // this will access the game_grid\n let gridToRemove = parent_container.lastChild;\n // this will remove our grid\n parent_container.removeChild(gridToRemove);\n // we put in a display with a replay button\n let failMsgBtn = createFailMsgBtn();\n parent_container.appendChild(failMsgBtn);\n console.log(\"you lost\");\n // play fail message\n // playing our fail message\n failAudio.play();\n replay_btn.onclick = () => {\n resetGame(failMsgBtn);\n };\n}", "function drawNewBoard (game) {\n ticTacToeGrid.style.opacity = ticTacToeCellTable.style.opacity = 1\n ticTacToeGrid.style.transform = ticTacToeGrid.style.webkitTransform =\n ticTacToeCellTable.style.transform = ticTacToeCellTable.style.webkitTransform = null\n displayMessage.style.opacity = winnerMessage.style.opacity = drawMessage.style.opacity = '0'\n displayMessage.style.transform = displayMessage.style.webkitTransform = null\n ticTacToeCellTable.removeEventListener('click', addMove)\n ticTacToeCellTable.removeEventListener('click', addMinimaxMove)\n Array.prototype.forEach.call(cells, function (cell) {\n cell.style.opacity = null\n cell.style.webkitTransform = null\n })\n var winningCells = document.getElementsByClassName('winning-cell')\n Array.prototype.forEach.call(winningCells, function (winningCell) {\n winningCell.classList.remove('winning-cell')\n })\n lines.forEach(function (line) {\n resetsLine(line, '120')\n drawLine(line, '0')\n })\n if (game.mode === '1') {\n ticTacToeCellTable.addEventListener('click', addMove)\n } else {\n ticTacToeCellTable.addEventListener('click', addMinimaxMove)\n }\n var symbols = document.querySelectorAll('.tic-tac-toe-cross-left, .tic-tac-toe-cross-right, .tic-tac-toe-nought')\n symbols.forEach(function (symbol) {\n resetsLine(symbol, '130')\n })\n var strikeThrough = document.getElementById('strikeThrough')\n if ((strikeThrough = document.getElementById('strikeThrough')) !== null) {\n strikeThrough.remove()\n }\n }", "function getWinner() {\nconsole.log (\"winner\");\n//checks for X win\n if(((squares[0].innerHTML === \"X\") && (squares[1].innerHTML === \"X\") && (squares[2].innerHTML === \"X\")) ||\n ((squares[3].innerHTML === \"X\") && (squares[4].innerHTML === \"X\") && (squares[5].innerHTML === \"X\")) ||\n ((squares[6].innerHTML === \"X\") && (squares[7].innerHTML === \"X\") && (squares[8].innerHTML === \"X\")) ||\n ((squares[0].innerHTML === \"X\") && (squares[3].innerHTML === \"X\") && (squares[6].innerHTML === \"X\")) ||\n ((squares[1].innerHTML === \"X\") && (squares[4].innerHTML === \"X\") && (squares[7].innerHTML === \"X\")) ||\n ((squares[2].innerHTML === \"X\") && (squares[5].innerHTML === \"X\") && (squares[8].innerHTML === \"X\")) ||\n ((squares[0].innerHTML === \"X\") && (squares[4].innerHTML === \"X\") && (squares[8].innerHTML === \"X\")) ||\n ((squares[2].innerHTML === \"X\") && (squares[4].innerHTML === \"X\") && (squares[6].innerHTML === \"X\")))\n {\n alert(turn+\" wins!\");\n//resets board\n for (var i=0; i < squares.length; i++){\n squares[i].innerHTML=\"\";\n }\n return; \n }\n//checks for O win\n else if(((squares[0].innerHTML === \"O\") && (squares[1].innerHTML === \"O\") && (squares[2].innerHTML === \"O\")) ||\n ((squares[3].innerHTML === \"O\") && (squares[4].innerHTML === \"O\") && (squares[5].innerHTML === \"O\")) ||\n ((squares[6].innerHTML === \"O\") && (squares[7].innerHTML === \"O\") && (squares[8].innerHTML === \"O\")) ||\n ((squares[0].innerHTML === \"O\") && (squares[3].innerHTML === \"O\") && (squares[6].innerHTML === \"O\")) ||\n ((squares[1].innerHTML === \"O\") && (squares[4].innerHTML === \"O\") && (squares[7].innerHTML === \"O\")) ||\n ((squares[2].innerHTML === \"O\") && (squares[5].innerHTML === \"O\") && (squares[8].innerHTML === \"O\")) ||\n ((squares[0].innerHTML === \"O\") && (squares[4].innerHTML === \"O\") && (squares[8].innerHTML === \"O\")) ||\n ((squares[2].innerHTML === \"O\") && (squares[4].innerHTML === \"O\") && (squares[6].innerHTML === \"O\")))\n {alert(turn+\" wins!\")\n//resets board\n for (var i=0; i < squares.length; i++){\n squares[i].innerHTML=\"\";\n }\n return;\n }\n//checks for tie\n else if (\n (squares[0].innerHTML != \"\") && (squares[1].innerHTML != \"\") && (squares[2].innerHTML != \"\") &&\n (squares[3].innerHTML != \"\") && (squares[4].innerHTML != \"\") && (squares[5].innerHTML != \"\") &&\n (squares[6].innerHTML != \"\") && (squares[7].innerHTML != \"\") && (squares[8].innerHTML != \"\") )\n {alert(\"nobody wins\") \n//resets board\n for (var i=0; i < squares.length; i++){\n squares[i].innerHTML=\"\";\n }\n return;\n }\n\n}", "function boardWin() {\r\n}", "function winCheck() {\n //win conditions: 3 vertical, 3 horizontal, or 3 diagonal\n if ((cell1.innerHTML == 'X' && cell2.innerHTML == 'X' && cell3.innerHTML == 'X') || (cell4.innerHTML == 'X' &&\n cell5.innerHTML =='X' && cell6.innerHTML == 'X') || (cell7.innerHTML == 'X' && cell8.innerHTML == 'X' &&\n cell9.innerHTML == 'X') || (cell1.innerHTML == 'X' && cell4.innerHTML == 'X' && cell7.innerHTML == 'X') ||\n (cell2.innerHTML == 'X' && cell5.innerHTML == 'X' && cell8.innerHTML == 'X') || (cell3.innerHTML == 'X' &&\n cell6.innerHTML == 'X' && cell9.innerHTML == 'X') || (cell1.innerHTML == 'X' && cell5.innerHTML == 'X' &&\n cell9.innerHTML == 'X') || (cell3.innerHTML == 'X' && cell5.innerHTML == 'X' && cell7.innerHTML == 'X')) {\n //displays the message to the victor\n log(\"Congratulations, player 1(X) has won. Please refresh the page to start again.\");\n document.getElementById('game-board').style.pointerEvents = 'none';\n return;\n } else if ((cell1.innerHTML == 'O' && cell2.innerHTML == 'O' && cell3.innerHTML == 'O') ||\n (cell4.innerHTML == 'O' && cell5.innerHTML =='O' && cell6.innerHTML == 'O') || (cell7.innerHTML == 'O' &&\n cell8.innerHTML == 'O' && cell9.innerHTML == 'O') || (cell1.innerHTML == 'O' && cell4.innerHTML == 'O' &&\n cell7.innerHTML == 'O') || (cell2.innerHTML == 'O' && cell5.innerHTML == 'O' && cell8.innerHTML == 'O') ||\n (cell3.innerHTML == 'O' && cell6.innerHTML == 'O' && cell9.innerHTML == 'O') || (cell1.innerHTML == 'O' &&\n cell5.innerHTML == 'O' && cell9.innerHTML == 'O') || (cell3.innerHTML == 'O' &&\n cell5.innerHTML == 'O' && cell7.innerHTML == 'O')) {\n //disables each table cell click event\n document.getElementById('game-board').style.pointerEvents = 'none';\n log(\"Congratulations, player 2(O) has won. Please refresh the page to start again.\");\n return;\n //if there is a tie, will display this message\n } else if (moveCount >= 9) {\n log(\"Tie, please refresh the page.\");\n document.getElementById('game-board').style.pointerEvents = 'none';\n return;\n }\n}", "function gameOver() {\r\n\tfor (var i = 1; i < gBoard.length - 1; i++) {\r\n\t\tfor (var j = 1; j < gBoard[0].length - 1; j++) {\r\n\t\t\tif (gBoard[i][j].gameElement === BALL) return false;\r\n\t\t}\r\n\t}\r\n\treturn true;\r\n}", "updateBoard() {\r\n for (let tile in this.gameState.state) {\r\n if (this.gameState.state[tile] !== 0) {\r\n $(\"#\"+tile).html((this.gameState.state[tile] === 1) ? this.playerSymbols[0] : this.playerSymbols[1]);\r\n } else {\r\n $(\"#\"+tile).html(\"\");\r\n }\r\n }\r\n //Check for winner, otherwise check for no free spaces (tie)\r\n let winState = this.gameState.checkWin();\r\n if (winState.win) {\r\n this.winner(winState);\r\n } else if(this.gameState.freeSpaces().length === 0) {\r\n this.tie();\r\n }\r\n }", "function undrawPiece() {\nfor (var i =0; i<active.location.length;i++){\n row = active.location[i][0];\n col = active.location[i][1];\n if( grid[row][col] !== BORDER){\n\n\n ctx.fillStyle = \"black\";\n ctx.fillRect(col * SQUARE_SIZE, row * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE);\n ctx.strokeStyle = \"white\";\n ctx.strokeRect(col * SQUARE_SIZE, row * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE);\n grid[row][col] = -1;}\n}\n}", "function checkForGameOver() {\n let zeros = 0\n for (let i=0; i < squares.length; i++) {\n if (squares[i].innerHTML == 0) {\n zeros++\n }\n }\n if (zeros === 0) {\n resultDisplay.innerHTML = 'GAME OVER'\n document.removeEventListener('keyup', control)\n setTimeout(() => clear(), 3000)\n }\n }", "function move(pos) { //actual move\r\n if(turn == 0 && canPlace(gameBoard, pos, huPlayer, aiPlayer)) { //checks if it is humans turn and he/she can place a tile\r\n gameBoard = updateBoard(gameBoard, pos, huPlayer, aiPlayer); //updates the board\r\n\r\n round += 1; //one more spot is gone\r\n\r\n //checks if each player can make a move, starting with the opposite player, else the game is over\r\n if(canMove(gameBoard, aiPlayer, huPlayer)) {\r\n turn = 1;\r\n } else if(canMove(gameBoard, huPlayer, aiPlayer)) {\r\n turn = 0;\r\n } else {\r\n display();\r\n setTimeout(function(){ gameOver(); }, 1000);\r\n return; //exits the function\r\n }\r\n\r\n } else if(turn == 1 && canPlace(gameBoard, pos, aiPlayer, huPlayer)) { //same as above, checks if the ai can go\r\n gameBoard = updateBoard(gameBoard, pos, aiPlayer, huPlayer); //updates the board\r\n\r\n round += 1; //one more spot is gone\r\n\r\n //checks if each player can make a move, starting with the opposite player, else the game is over\r\n if(canMove(gameBoard, huPlayer, aiPlayer)) {\r\n turn = 0;\r\n } else if(canMove(gameBoard, aiPlayer, huPlayer)){\r\n turn = 1;\r\n } else {\r\n display();\r\n setTimeout(function(){ gameOver(); }, 1000);\r\n return; //exits the function\r\n }\r\n }\r\n\r\n if(round == 64) { //if all the spots are taken, the game is over\r\n display();\r\n setTimeout(function(){ gameOver(); }, 1000);\r\n }\r\n\r\n display(); //displays the board\r\n}", "function isGameOver(status) {\n if (!status) {\n for (let tile of tiles) {\n tile.addEventListener(\"click\", play);\n tile.addEventListener(\"mouseenter\", hover);\n }\n } else {\n for (let tile of tiles) {\n tile.removeEventListener(\"click\", play);\n tile.removeEventListener(\"mouseenter\", hover);\n }\n modalContainer.style.display = \"flex\";\n }\n\n console.log(\"Board Array:\");\n console.log(boardArray);\n}", "function updateBoard(squarePressed)\n{\n //when player x clicks a square, mark that square with an x\n //if that square is not already marked. then update the turn to\n //be o's turn. then prompt o to move \n if (xTurn && squarePressed.innerHTML.length == 0 && !gameIsOver)\n {\n squarePressed.innerHTML = 'X';\n checkBoard()\n if (gameIsOver)\n {\n return;\n }\n xTurn = false;\n document.getElementById('instructions').innerHTML = \"Player O's Turn\"\n }\n //when player o clicks a square, mark that square with an o\n //if that square is not already marked. then update the turn to\n //be x's turn. then prompt x to move\n else if (!xTurn && squarePressed.innerHTML.length == 0 && !gameIsOver)\n {\n squarePressed.innerHTML = 'O';\n checkBoard();\n if (gameIsOver)\n {\n return;\n }\n xTurn = true;\n document.getElementById('instructions').innerHTML = \"Player X's Turn\"\n }\n\n}", "function gameovercheck() {\n\t\tif (lives === 0) {\n\t\t\tball.y_speed = 0;\n\t\t\tball.x_speed = 0;\n\t\t\tcontext.font = \"40px Copperplate\";\n\t\t\tcontext.fillText(\"GAME OVER\", width/2 - 120, height/2 + 35);\n\t\t\tgameover = 1;\n\t\t\tdocument.getElementById(\"newgame\").style.visibility = \"visible\";\n\t\t}\n\t\telse if (brickcount === 0) {\n\t\t\tball.y_speed = 0;\n\t\t\tball.x_speed = 0;\n\t\t\tcontext.font = \"40px Copperplate\";\n\t\t\tcontext.fillText(\"YOU WIN!\", width/2 - 95, height/2 + 35);\n\t\t\tgameover = 1;\n\t\t\tdocument.getElementById(\"newgame\").style.visibility = \"visible\";\n\t\t}\n\t}", "function checkCollision(key) {\n //if user presses a directional key.\n if (key == LEFT_ARROW){\n //get the value of the corners and check if it is black(0)\n if (get(x - xSpeed, y)[0] == loseColor || get(x - xSpeed, y + squareSize)[0] == loseColor)\n {\n //player loses\n lost=true;\n //get the value of the corners and checks if it is blue (1)\n }else if(get(x - xSpeed, y)[0] == winColor || get(x - xSpeed, y + squareSize)[0] == winColor){\n //player wins\n won = true;\n }\n }else if(key == RIGHT_ARROW){\n if (get(x + xSpeed + squareSize, y)[0] == loseColor || get(x + xSpeed + squareSize, y + squareSize)[0] == loseColor)\n {\n lost=true;\n }else if (get(x + xSpeed + squareSize, y)[0] == winColor || get(x + xSpeed + squareSize, y + squareSize)[0] == winColor)\n {\n won = true;\n }\n }else if(key == UP_ARROW){\n if (get(x, y - ySpeed)[0] == loseColor || get(x + squareSize, y - ySpeed)[0] == loseColor)\n {\n lost=true;\n }else if (get(x, y - ySpeed)[0] == winColor || get(x + squareSize, y - ySpeed)[0] == winColor)\n {\n won = true;\n }\n }else if(key == DOWN_ARROW){\n if (get(x, y + squareSize + ySpeed)[0] == loseColor || get(x + sq, y + squareSize + ySpeed)[0] == loseColor)\n {\n lost=true;\n }else if (get(x, y + squareSize + ySpeed)[0] == winColor || get(x + sq, y + squareSize + ySpeed)[0] == winColor)\n {\n won = true;\n }\n }\n}", "function checkWin(){\n if ((board.top.col1===board.top.col2 && board.top.col3===\"X\") || (board.top.col1===board.top.col2 && board.top.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.middle.col1===board.middle.col2 && board.middle.col3===\"X\") || (board.middle.col1===board.middle.col2 && board.middle.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.bottom.col1===board.bottom.col2 && board.bottom.col3===\"X\") || (board.bottom.col1===board.bottom.col2 && board.bottom.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.top.col1===board.middle.col2 && board.bottom.col3===\"X\") || (board.top.col1===board.middle.col2 && board.bottom.col3===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n if ((board.top.col3===board.middle.col2 && board.bottom.col1===\"X\") || (board.top.col3===board.middle.col2 && board.bottom.col1===\"O\")){\n running = false;\n console.log(\"Someone won!\");\n };\n}", "function resetting() {\n\n\t\talert ('Game Over! Start New Game');\n\t\t$('.cell').addClass('occupied');\n\t\tmoves = 0;\n\n}", "updateBoard(loc, player) {\n //valid move\n if(this.state.gameBoard[loc] === 'X' || this.state.gameBoard[loc] === 'O' || this.state.winner){\n //invalid move\n return;\n }\n\n //update the state with current move\n const currentGameBoard = this.state.gameBoard;\n currentGameBoard.splice(loc, 1, this.state.turn);\n this.setState({gameBoard: currentGameBoard});\n\n //horizontal, vertical, & diagonal wins\n const topRow = this.state.gameBoard[0] + this.state.gameBoard[1] + this.state.gameBoard[2];\n if(topRow.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n const middleRow = this.state.gameBoard[3] + this.state.gameBoard[4] + this.state.gameBoard[5];\n if(middleRow.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n const bottomRow = this.state.gameBoard[6] + this.state.gameBoard[7] + this.state.gameBoard[8];\n if(bottomRow.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n const leftCol = this.state.gameBoard[0] + this.state.gameBoard[3] + this.state.gameBoard[6];\n if(leftCol.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n const middleCol = this.state.gameBoard[1] + this.state.gameBoard[4] + this.state.gameBoard[7];\n if(middleCol.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n const rightCol = this.state.gameBoard[2] + this.state.gameBoard[5] + this.state.gameBoard[8];\n if(rightCol.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n\n const rightDiag = this.state.gameBoard[0] + this.state.gameBoard[4] + this.state.gameBoard[8];\n if(rightDiag.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n const leftDiag = this.state.gameBoard[2] + this.state.gameBoard[4] + this.state.gameBoard[6];\n if(leftDiag.match(/XXX|OOO/)) {\n this.setState({winner: this.state.turn});\n return;\n }\n\n //checks for draw/full board\n const moves = this.state.gameBoard.join('').replace(/ /g, '');\n if(moves.length === 9) {\n alert(\"Draw game! Try again.\")\n // this.setState({winner: 'draw'});\n }\n\n //change players\n this.setState({turn: (this.state.turn === 'X') ? 'O' : 'X'})\n }", "function gameOver() {\r\n\tyouLose = true;\r\n\tdrawX();\r\n}", "function gameOver() {\n var over = 0;\n for (var i = 0; i < 42; i++) {\n if (\n $(\".row\")\n .eq(i)\n .hasClass(\"player2\")\n ) {\n over++;\n } else if (\n $(\".row\")\n .eq(i)\n .hasClass(\"player1\")\n ) {\n over++;\n }\n if (over == \"42\") {\n setTimeout(function() {\n alert(\"GAME OVER!!!\");\n $(\".row\").removeClass(\"player1\");\n $(\".row\").removeClass(\"player2\");\n $(\".row\").removeClass(spiced1);\n $(\".row\").removeClass(spiced2);\n $(\"#cursor\").removeClass(spiced1);\n $(\"#cursor\").removeClass(spiced2);\n spiced = \"\";\n $(\"#cursor\").hide();\n $(\"#menu\").show();\n $(\"#menbg\").show();\n }, 20);\n }\n }\n }", "updateBoard(board, id, coordInfo)\n {\n if(game.state.current===\"win\")\n return\n\n\n game.board = board\n console.log('BOARD: ', game.board)\n //rub out pieces, so we don't draw multiple on top of each other\n for(var i in game.placedPieces)\n {\n game.placedPieces[i].kill();\n }\n game.placedPieces = []\n //draw the pieces on the screen\n for(var i=0; i < game.n; i++) {\n for (var j=0; j < game.n; j ++) {\n\n var bx = game.startingX + i*game.squareSize*3;\n var by = game.startingY + j * game.squareSize*3;\n if(game.board[j][i] === \"x\"){\n var bigPiece = game.addSpriteWithWidth(bx, by, 'X', game.squareSize*3, game.squareSize*3)\n bigPiece.big = true\n }\n if(game.board[j][i] === \"o\"){\n var bigPiece = game.addSpriteWithWidth(bx, by, 'O', game.squareSize*3, game.squareSize*3)\n bigPiece.big = true\n\n }\n // Needs draw logic\n if (game.board[j][i] === 'Draw')\n {\n\n var bigPiece1 = game.addSpriteWithWidth(bx, by, 'poopemoji', game.squareSize*3, game.squareSize*3)\n bigPiece1.big = true\n }\n\n for (var k=0; k < game.n; k++) {\n for (var l=0; l < game.n; l++) {\n var lx = game.startingX + i*game.squareSize*3 + k*game.squareSize;\n var ly = game.startingY + j*game.squareSize*3 + l*game.squareSize;\n if(typeof game.board[j][i] === 'string')\n {\n //if magic overwrites closed, then if you click on a \"supposed\" closed board and it is magic itll loop)\n //Do nothing (continue)\n }\n else if(game.board[j][i][l][k] === \"x\"){\n game.addSprite(lx, ly, 'X');\n\n }\n else if(game.board[j][i][l][k] === \"o\"){\n game.addSprite(lx, ly, 'O');\n }\n }\n }\n }\n }\n }", "function GameOver() {\n\t\talert(\"GAME OVER\");\n\t\tdiplomaPositions = [{x: 300, y: 0}, {x: 450, y:250}, {x:600, y:150}];\n\t\tpreGame = true;\n\t\tscore = 0;\n\t}", "function gameOver(){\n\n\tif((playerScores[0] + playerScores[1] == 8) || (playerScores[0] == 5) || (playerScores[1] == 5)){\n\t\t$(\".card\").off(\"click\", flipCard);\n\t\tdocument.querySelector(\".timerDisplay\").innerHTML = \"Game ended!\";\n\t\treturn true;\n\t}\n\n\treturn false;\n}", "isOver(bCol, bRow, lCol, lRow)\n {\n //create Sets for each direction. Since a Set has unique entries, if there\n //is only one entry and it is not an empty string, that entry is the winner\n var lHorizontal = new Set()\n var lVertical = new Set()\n\n var lPosDiagonal = new Set()\n var lNegDiagonal = new Set()\n\n var bHorizontal = new Set()\n var bVertical = new Set()\n\n var bPosDiagonal = new Set()\n var bNegDiagonal = new Set()\n\n // First, check the little boards\n for (var y=0; y < game.n; y++){\n //check the possible horizontal and vertical wins for the given placement\n lHorizontal.add(game.board[bRow][bCol][lRow][y])\n lVertical.add(game.board[bRow][bCol][y][lCol])\n //check the possible diagonal wins by checking the main diagonals\n lPosDiagonal.add(game.board[bRow][bCol][y][y])\n lNegDiagonal.add(game.board[bRow][bCol][game.n-1-y][y])\n }\n\n var boardOver = false\n //if all entries in a row or column are the same, then the board is over\n //we don't need to check that the only entry is not a blank string, since\n //these Sets will include the piece that was just placed, which cannot possibly be blank\n\n if(lHorizontal.size === 1)\n {\n boardOver = true\n console.log(\"lH won\")\n }\n else if(lVertical.size === 1)\n {\n boardOver = true\n console.log(\"lV won\")\n }\n //if all entries in a diagonal are the same AND that entry is not blank,\n //then the board is over\n else if(lPosDiagonal.size === 1 && !lPosDiagonal.has(\"\"))\n {\n boardOver = true\n console.log(\"lPosD won\")\n }\n else if(lNegDiagonal.size === 1 && !lNegDiagonal.has(\"\"))\n {\n boardOver = true\n console.log(\"lNegD won\")\n }\n else if(game.boardTurns[bCol][bRow] >= 8)\n {\n boardOver = true\n game.board[bRow][bCol] = 'Draw'\n console.log(\"lDraw\")\n }\n\n if(boardOver == true)\n game.updateBigBoard(bCol, bRow, lCol, lRow)\n\n // Next, check the large board\n for (var y=0; y < game.n; y++){\n //check the possible horizontal and vertical wins for the given placement\n bHorizontal.add(game.board[bRow][y])\n bVertical.add(game.board[y][bCol])\n //check the possible diagonal wins by checking the main diagonals\n bPosDiagonal.add(game.board[y][y])\n bNegDiagonal.add(game.board[game.n-1-y][y])\n }\n\n var gameOver = false;\n //if all entries in a row or column are the same, then the game is over\n //we don't need to check that the only entry is not a blank string, since\n //these Sets will include the piece that was just placed, which cannot possibly be blank\n if(bHorizontal.size === 1 && !bHorizontal.has(\"Draw\"))\n {\n gameOver = true\n game.isDraw = false\n //set angles, and coords to draw the winning line animation\n var lineAngle = -90\n var startingY = game.startingX + (game.squareSize * 3* (bRow)) - game.squareSize/4\n var endingX = game.screenWidth + 100\n game.drawWinningLine(game.startingX - 15, startingY, endingX, startingY, lineAngle, 350)\n }\n else if(bVertical.size === 1 && !bVertical.has(\"Draw\"))\n {\n gameOver = true\n game.isDraw = false\n //set angles, and coords to draw the winning line animation\n var lineAngle = 0\n var startingX = game.startingX + (game.squareSize * 3 * (bCol+1)) - (game.squareSize*3/2)\n game.drawWinningLine(startingX, game.startingY - 15, startingX, 800, lineAngle, 330)\n }\n //if all entries in a diagonal are the same AND that entry is not blank,\n //then the game is over\n else if(bPosDiagonal.size === 1 && !bPosDiagonal.has(\"\") && !bPosDiagonal.has(\"Draw\"))\n {\n gameOver = true\n game.isDraw = false\n //set angles, and coords to draw the winning line animation\n var lineAngle = -45\n var startingX = game.startingX\n var startingY = game.startingY + 15\n var endingX = game.screenWidth + 100\n var endingY = 800\n game.drawWinningLine(startingX, startingY, endingX, endingY, lineAngle, 480)\n }\n else if(bNegDiagonal.size === 1 && !bNegDiagonal.has(\"\") && !bNegDiagonal.has(\"Draw\"))\n {\n gameOver = true\n game.isDraw = false\n //set angles, and coords to draw the winning line animation\n var lineAngle = -135\n var startingX = game.startingX\n var startingY = game.startingY + (game.squareSize * 3 * game.n)\n var endingX = game.screenWidth + 100\n var endingY = -100\n game.drawWinningLine(startingX, startingY, endingX, endingY, lineAngle, 480)\n }\n else if(game.turns >= 80 || game.bigPlacedPieces.length == 9)\n {\n console.log(\"IN isOver, length of game.bigPlacedPieces = \" + game.bigPlacedPieces.length)\n gameOver = true;\n game.isDraw = true\n console.log(\"bDraw\")\n }\n\n return gameOver\n\n }", "function isGameOver() {\n for(let i = 0; i < 3; i++) {\n for(let j = 0; j < 3; j++) {\n let text = playerBoard[i][j];\n if(text==='')\n return false;\n }\n }\n return true;\n}", "function isGameOver(){\n\treturn isMatch(gameOver, jQuery('.nes-screen')[0].getContext('2d').getImageData(88,129,6,6).data);\n}", "function game() {\n\n reDrawFeild(matrix, shapeCode);\n shapeCoords = getShapeCoords(shapeCode, orient);\n drawShape(shapeCoords, shapeCode, px, py);\n //drawShape(shapeCoords, px, py);\n\n leftOffSet = getLeftOffSet(shapeCode, orient);\n rightOffSet = getRightOffSet(shapeCode, orient);\n floorOffSet = getFloorOffSet(shapeCode, orient);\n\n py+=yv;\n\n var piece = chkPiece(matrix, shapeCoords, px, py);\n if(piece || py == yTileCount+floorOffSet) {\n if(py == 1) {\n clearInterval(timerId);\n gameOver(matrix);\n };\n py-=1;\n putPiece(matrix, shapeCoords, shapeCode, px, py);\n score += cleanRow(matrix);\n var scoreField = \"Score: \"\n var levelField = \"Level: \"\n document.getElementById(\"score\").innerHTML = scoreField+score;\n levelCnt+=1;\n if(levelCnt == 10) {\n console.log(levelCnt)\n //level+=1;\n levelCnt = 0;\n document.getElementById(\"level\").innerHTML = levelField+level;\n };\n py=0;\n yv=1;\n shapeCode = shapes[Math.floor(Math.random()*7)];\n };\n yv=1;\n}", "isGameover() {\n if (this.player1Pieces === 0 || this.player2Pieces === 0) {\n let message = this.player2Pieces === 0 ? 'Player 1 won!' : 'Player 2 won!';\n this.currentPlayerUI.innerHTML = message;\n this.currentPlayerUI.style.color = \"grey\";\n return true;\n }\n return false;\n }", "function resetPossibleMoves() \n{\n //0 for false and 1 for true is space is a possible move for the current color\n \n whitePlayer.possiblemoves = [\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0]\n ]\n blackPlayer.possiblemoves = [\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0],\n [0,0,0,0,0,0,0,0]\n ]\n\n removeHTMLpossiblePlace();\n\n /*possiblePlaces = document.querySelector(\"p\")*/\n if (turn)\n {\n blackPossiblePlaces = getAvailableMoves(board, \"black\");\n whitePossiblePlaces = getAvailableMoves(board, \"white\");\n possiblePlaces = whitePossiblePlaces; \n }\n else\n {\n whitePossiblePlaces = getAvailableMoves(board, \"white\");\n blackPossiblePlaces = getAvailableMoves(board, \"black\");\n possiblePlaces = blackPossiblePlaces;\n }\n}", "function newGame() {\n for(var i = 0;i < row; i++)\n for(var j = 0; j < col; j++)\n board[i][j] = boardColour; /* clearing board */\n\n document.getElementById(\"game-over-tetris\").innerHTML = \"\";\n document.getElementById(\"startgame\").innerHTML = \"Start New Game\";\n drawBoard(board);\n drawPieceBoard(pieceBoard);\n drawHoldPieceBoard(holdBoard);\n sound.main.loop=true;\n sound.main.volume=0.4;\n sound.main.play();\n piece=newPiece();\n nextPiece=newPiece();\n drawNextPiece();\n holdPiece=null;\n holdLock=false;\n moveLock=false;\n pause=false;\n lineClear = 0;\n}", "function restartGame() {\n //clear all playing pieces\n gameboard = [[null, null, null], [null, null, null], [null, null, null]];\n console.log('[restartGame] resetting gameboard');\n //clear up images\n for(let box of boxes) {\n box.innerHTML = '';\n }\n turn = 1;\n gameover = false;\n}", "function mergeBoard() {\n for(var i = 0; i < piece.pieceName.length; i++)\n for(var j = 0;j < piece.pieceName[0].length; j++)\n if( piece.pieceName[i][j] == 1) {\n if( i + piece.yPos < 0) {\n gameOver();\n return;\n }\n board[ i + piece.yPos][ j + piece.xPos] = piece.colour;\n }\n sound.fall.play();\n holdLock = false; /* Releasing swap lock */\n}", "function play(event) {\r\n if(isOver){\r\n alert(\"Winner Have Emerged, Please Restart Game!\");\r\n return;\r\n }\r\n var index_X = event.offsetX,\r\n index_Y = event.offsetY;\r\n //get click event positon screen\r\n var x = parseInt(index_X / boxPx),\r\n y = parseInt(index_Y / boxPx);\r\n placeChess(x, y);\r\n\r\n if (!chess_rec.includes(x + ':' + y)) {\r\n //record the positon\r\n chess_rec.push(x + ':' + y)\r\n } else {\r\n alert(\"Here is Already Have Chess\");\r\n }\r\n // console.log(x + ':' + y)\r\n }", "function gameOver() {\n clearPrevious();\n clearPreviousLifes();\n imgPrep();\n imgLose.classList.toggle(\"contentHide\");\n setTimeout(function () {\n modeMenu(\"100%\");\n }, 250);\n return winLoseValue = 0;\n}", "function checkForGameLose() {\r\n let zeros = 0\r\n for (let i = 0; i < squares.length; i++) {\r\n if (squares[i] == 0) {\r\n zeros++\r\n }\r\n }\r\n let gameStatus = \"You Lose!\"\r\n if (zeros === 0) {\r\n for(let i=0;i<16;i+=4){\r\n let totalOne = squares[i] \r\n let totalTwo = squares[i+1] \r\n let totalThree = squares[i+2] \r\n let totalFour = squares[i+3] \r\n let row = [parseInt(totalOne), parseInt(totalTwo), parseInt(totalThree), parseInt(totalFour)]\r\n for(let j=0;j<row.length-1;j++){\r\n if(row[j]==row[j+1]){\r\n gameStatus = \"still playing\"\r\n }\r\n }\r\n let colToNum={0:0,4:1,8:2,12:3};\r\n totalOne = squares[colToNum[i]] \r\n totalTwo = squares[colToNum[i]+width]\r\n totalThree = squares[colToNum[i]+(width*2)] \r\n totalFour = squares[colToNum[i]+(width*3)] \r\n let column = [parseInt(totalOne),parseInt(totalTwo),parseInt(totalThree),parseInt(totalFour)]\r\n\r\n for(let j=0;j<column.length-1;j++){\r\n if(column[j]==column[j+1]){\r\n gameStatus = \"still playing\" \r\n }\r\n }\r\n }\r\n }\r\n if (gameStatus != \"still playing\" && zeros == 0) {\r\n resultDisplay.innerHTML = 'You Lose!'\r\n if (score > bestscore) {\r\n bestscore = score;\r\n bestscoreDisplay.innerHTML = bestscore\r\n }\r\n document.removeEventListener('keyup', control)\r\n }\r\n}", "function clearPiece() {\n for (var i=0; i<prevPieceArray.length; i++){\n for (j=0; j<prevPieceArray.length; j++) {\n if (prevPieceArray[i][j] != 0)\n gameBoard[prevYPosition+i][prevXPosition+j] = 0;\n\n }\n }\n ctx.clearRect(150, 20, 400, 500);\n drawGameArea();\n}", "function gameOver(board,player,player1){\n //let resultsTMP = [];\n draw();\n for(let i=0; i < cols; i++){\n for(let j=0; j < rows; j++){\n if(board.game[i][j].class==player.name){\n player.points += pointsConn;\n }\n if(board.game[i][j].class == player1.name){\n player1.points += pointsConn;\n }\n }\n }\n player.myTurn = false;\n player.points += player.wins * 25;\n \n player1.myTurn = false;\n player1.points += player1.wins * 25;\n\n if(player.win){\n //if any player wins\n winboards.push(board.copy());\n player.points += 100;\n player.wins += 1;\n results.push(\" Player \" + player.name.toString() + \" wins at board\"+ boards.indexOf(board).toString());\n results.push(\"Stored at: \"+winboards.length);\n player.win = 0;\n wonGames++;\n \n if(player.name == \"myPlayer\" || player.name == \"playerNN\"){\n player.points += 50;\n //at colonies.js\n starta(1);\n if(!automateToggle){\n //at colonies.js\n play();\n automateToggle = true;\n }\n }\n }\n else {\n //if result of game is draw\n //resultsTMP[0] =\"STALLED GAME at board \" + boards.indexOf(board).toString();\n if(player.name == \"myPlayer\" || player.name == \"playerNN\"){\n boardNN = boardNN.copyEmpty();\n player1.points = 0;\n player.points = 0;\n //new boards\n starta(0);\n if(!automateToggle){\n play();\n }\n }\n else{\n //all other stalled games are restarted without new generation\n /* console.log(boards.indexOf(board));\n boards.splice(boards.indexOf(board));\n colony1.splice(colony1.indexOf(player));\n col ony2.splice(colony2.indexOf(player1));*/\n player1.points = 0;\n player.points = 0;\n board = board.copyEmpty();\n stalledGames++;\n }\n }\n //results.push(resultsTMP.join());\n}", "function gameOVER() {\n let zeroContain = false;;\n for (let i = 0; i < 16; i++) {\n if (board[i] == 0) {\n zeroContain = true;\n break;\n }\n }\n if (!zeroContain) {\n let tempboard = [];\n while (board.length) tempboard.push(board.splice(0, 4));\n if (!chkGameOver(tempboard)) {\n let gameOver = document.createElement(\"div\");\n gameOver.classList.add(\"gameover\");\n gameOver.innerHTML = `<div class=\"GAMEOVER\">\n <div class=\"g\">G</div>\n <div class=\"a\">A</div>\n <div class=\"g\">M</div>\n <div class=\"a\">E</div>\n <div class=\"g\">-</div>\n <div class=\"a\">O</div>\n <div class=\"g\">V</div>\n <div class=\"a\">E</div>\n <div class=\"g\">R</div>\n </div>\n <div class=\"sCORE\">\n <div class=\"yOURSCORE\">YOUR SCORE</div>\n <div class=\"ScOrE\">${currentScore}</div>\n </div>`\n\n resVis=true;\n MainGRid.append(gameOver);\n\n }\n }\n}", "function reset_board() {\n $.each(cells, function (i, v) {\n v.className = \"\";\n $(v).addClass(cell + \" \" + empty_cell);\n });\n final_message_str = \"\";\n $(message_element_id).html(\"Keep playing!!\");\n computer_first_move = true;\n computer_second_move = true;\n }", "function gameOver() {\n isGameRunning = false;\n showGameOverMenu();\n setupInstructions();\n cleanBullets();\n teardownScore();\n}", "function resetBoard() {\n\n\tif (gameOverStatus) {\n\t\tgameReset();\n\t}\n\n\t//reset cards in play\n\tcardsInPlay = [];\n\n\t//remove cards in game-board\n\tvar usedCards = document.getElementById('game-board');\n\twhile (usedCards.hasChildNodes()) {\n\t\tusedCards.removeChild(usedCards.firstChild);\n\t}\n\n\t//fill board with cards again\n\tcreateBoard();\n}", "function gameOverFunction(isCheck) {\n contd.style.display = \"none\";\n result.style.display = \"block\";\n gameMenu.style.display = \"block\";\n canvas.style.opacity = \"50%\";\n startGame = false;\n arrow = [];\n\n if (isCheck == \"w\") {\n if (color == \"w\") {\n result.innerHTML = \"Black won\";\n }\n if (color == \"b\") {\n result.innerHTML = \"White won\";\n }\n } else if(isCheck =='b') {\n if (color == \"w\") {\n result.innerHTML = \"White won\";\n } else {\n result.innerHTML = \"black Won\";\n }\n }\n else{\n result.innerHTML = \"AI resigns\";\n }\n}", "function checkgameOver(cellArray) {\n\tif (cellArray[0]==cellArray[1] && cellArray[1]==cellArray[2]) {\n\t\twinner = cellArray[0];\n\t\tcolorWin(0);\n\t\tcolorWin(1);\n\t\tcolorWin(2);\n\t}\n\telse if (cellArray[3]==cellArray[4] && cellArray[4]==cellArray[5]) {\n\t\twinner = cellArray[3];\n\t\tcolorWin(3);\n\t\tcolorWin(4);\n\t\tcolorWin(5);\n\t}\n\telse if (cellArray[6]==cellArray[7] && cellArray[7]==cellArray[8]) {\n\t\twinner = cellArray[6];\n\t\tcolorWin(6);\n\t\tcolorWin(7);\n\t\tcolorWin(8);\n\t}\n\telse if (cellArray[0]==cellArray[3] && cellArray[3]==cellArray[6]) {\n\t\twinner = cellArray[0];\n\t\tcolorWin(0);\n\t\tcolorWin(3);\n\t\tcolorWin(6);\n\t}\n\telse if (cellArray[1]==cellArray[4] && cellArray[4]==cellArray[7]) {\n\t\twinner = cellArray[1];\n\t\tcolorWin(1);\n\t\tcolorWin(4);\n\t\tcolorWin(7);\n\t}\n\telse if (cellArray[2]==cellArray[5] && cellArray[5]==cellArray[8]) {\n\t\twinner = cellArray[2];\n\t\tcolorWin(2);\n\t\tcolorWin(5);\n\t\tcolorWin(8);\n\t}\n\telse if (cellArray[0]==cellArray[4] && cellArray[4]==cellArray[8]) {\n\t\twinner = cellArray[0];\n\t\tcolorWin(0);\n\t\tcolorWin(4);\n\t\tcolorWin(8);\n\t}\n\telse if (cellArray[2]==cellArray[4] && cellArray[4]==cellArray[6]) {\n\t\twinner = cellArray[2];\n\t\tcolorWin(2);\n\t\tcolorWin(4);\n\t\tcolorWin(6);\n\t}\n\telse {\n\t\tnooneWins(cellArray);\n\t\t}\n\twinnerName(winner);\n}", "function clearBoard(){\n if (gameButton.textContent === \"Restart Game\" || gameButton.textContent === \"New Game\") {\n for (var i = 0; i < cells.length; i++) {\n cells[i].textContent = \".\";\n cells[i].style.color = \"white\";\n cells[i].style.backgroundColor = \"white\";\n }\n gameStarted = false;\n gameOver = false;\n }\n}", "function killGame () {\n // Step 3a - Iterate through the cells using a forEach loop\n cells.forEach(function (cell) {\n // Step 3b - Remove the event listener on each cell\n cell.removeEventListener('click', toggleCell);\n\n // Step 3c - Set a disabled attribute on the cell\n cell.setAttribute('disabled', 'disabled');\n\n // Step 3d - Add a gameover CSS class to the gameboard\n gameboard.classList.add('gameover');\n\n // Step 3e - Add a GAME OVER message\n message.textContent = \"GAME OVER\";\n });\n}", "function checkForGameOver() {\n\tif (\n\t\tsquares[pacmanCurrentIndex].classList.contains('ghost') &&\n\t\t!squares[pacmanCurrentIndex].classList.contains('scared-ghost')\n\t) {\n\t\tghosts.forEach((ghost) => clearInterval(ghost.timerId))\n\t\tdocument.removeEventListener('keyup', movePacman)\n\t\tscoreDisplay.innerHTML = 'GAME OVER !'\n\t}\n}", "function updateBoard(jsonData) {\n\tvar isOver = jsonData['isOver'];\n\tvar gameOverText;\n\tif (isOver == '1') {\n\t\tif (playerTurn == thisPlayer) {\n\t\t\tgameOverText = 'You lost!';\n\t\t} else {\n\t\t\tgameOverText = 'You won!';\n\t\t}\n\t} else if (isOver == '2') {\n\t\tgameOverText = 'A player left the game!';\n\t}\n\tif (gameOverText) {\n\t\talert(gameOverText);\n\t\tquitGame();\n\t}\n\t\n\t\n\tpossibleMoves = jsonData['moves'];\n\tboard = jsonData['game']['board'];\n\tplayerTurn = jsonData['playerTurn'];\n\tgameId = game['game']['id'];\n\t\n\t// Update player color & turn\n\tvar playerColor = (thisPlayer == '1' ? 'black' : 'red');\n\t$('#playerColor').html('You are color ' + playerColor + '.');\n\tvar playerTurnString = (playerTurn == thisPlayer ? 'your' : 'the other player\\'s');\n\t$('#playerTurn').html('It is ' + playerTurnString + ' turn.');\n\t\n\t// Update board\n\tfor (i = 0; i < board.length; i++) {\n\t\tfor (j = 0; j < board[i].length; j++) {\n\t\t\tvar spaceId = i + '_' + j;\n\t\t\tif (board[i][j] == '0') {\n\t\t\t\t$('#' + spaceId).html('');\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tvar htmlString = '<div class=';\n\t\t\tif (board[i][j] == '1') {\n\t\t\t\tvar pieceId = 'blackPiece' + i + '_' + j;\n\t\t\t\thtmlString += '\"blackPiece ';\n\t\t\t\tif (playerTurn == '1' && thisPlayer == playerTurn) {\n\t\t\t\t\thtmlString += 'blackPieceActive\" id=\"' + pieceId + '\" onClick=\"selectPiece(\\'' + pieceId + '\\')\"/>';\n\t\t\t\t} else {\n\t\t\t\t\thtmlString += '\"/>';\n\t\t\t\t}\n\t\t\t} else if (board[i][j] == '2') {\n\t\t\t\tvar pieceId = 'redPiece' + i + '_' + j;\n\t\t\t\thtmlString += '\"redPiece ';\n\t\t\t\tif (playerTurn == '2' && thisPlayer == playerTurn) {\n\t\t\t\t\thtmlString += 'redPieceActive\" id=\"' + pieceId + '\" onClick=\"selectPiece(\\'' + pieceId + '\\')\"/>';\n\t\t\t\t} else {\n\t\t\t\t\thtmlString += '\"/>';\n\t\t\t\t}\n\t\t\t} else if (board[i][j] == '3') {\n\t\t\t\tvar pieceId = 'blackPieceKing' + i + '_' + j;\n\t\t\t\thtmlString += '\"blackPiece blackPieceKing ';\n\t\t\t\tif (playerTurn == '1' && thisPlayer == playerTurn) {\n\t\t\t\t\thtmlString += 'blackPieceActive\" id=\"' + pieceId + '\" onClick=\"selectPiece(\\'' + pieceId + '\\')\">&#9813</div>';\n\t\t\t\t} else {\n\t\t\t\t\thtmlString += '\">&#9813</div>';\n\t\t\t\t}\n\t\t\t} else if (board[i][j] == '4') {\n\t\t\t\tvar pieceId = 'redPieceKing' + i + '_' + j;\n\t\t\t\thtmlString += '\"redPiece redPieceKing ';\n\t\t\t\tif (playerTurn == '2' && thisPlayer == playerTurn) {\n\t\t\t\t\thtmlString += 'redPieceActive\" id=\"' + pieceId + '\" onClick=\"selectPiece(\\'' + pieceId + '\\')\">&#9813</div>';\n\t\t\t\t} else {\n\t\t\t\t\thtmlString += '\">&#9813</div>';\n\t\t\t\t}\n\t\t\t}\n\t\t\t$('#' + spaceId).html(htmlString);\n\t\t}\n\t}\n\t\n\tif (playerTurn != thisPlayer) {\n\t\tgetUpdate();\n\t}\n}", "function gameOver(){\n\tmarioGame.nLevel = 0;\n\tdocument.getElementById('levelnum').innerHTML= marioGame.nLevel+1;\n\tmarioGame.nTurn = 0;\n\tmarioGame.nFrame = 0;\n\tdisableElements();\n\t$('#items').children().each(function(index) {\n\t\t//if(isCompatible() == true){\n\t\t\t$(this).addClass(\"character-removed\");\n\t\t\t$(this).bind(\"webkitTransitionEnd\", removeDiv);\n\t\t\t$(this).bind(\"oTransitionEnd\", removeDiv);\n\t\t\t$(this).bind(\"otransitionend\", removeDiv);\n\t\t\t$(this).bind(\"transitionend\", removeDiv);\n\t\t\t$(this).bind(\"msTransitionEnd\", removeDiv);\n\t\t/*}\n\t\telse\n\t\t{\n\t\t\t$(this).empty();\n\t\t\t$(this).remove();\n\t\t}*/\n\t});\t\n\t$('#game').append(\"<div id='gameover'></div>\");\n\t\n\t// Remove Game over image and display start button\n\tsetTimeout(restart, 5000);\n}", "function resetGame() {\n\t$(\"#gameOver\").fadeOut();\n\ttotal = 0;\n\tupdateTotal(0);\n\ttotalEmptyCells = 16;\n\tgrid = getGrid();\n\tgridSpans = getSpanGrid();\n\t$(gridSpans).each(function(i,r) { $(r).each(function(i,c) { $(c).parent().css(\"background-color\", \"#D1E3EB\"); $(c).text(\"\"); }); });\n\tsetRandCell(get2or4());\n\tsetRandCell(get2or4());\n}", "handleClick(x, y) {\n\n // Update cell\n this.board[y][x] = this.currentPlayer;\n\n // Check for win or draw\n var full = true;\n for (var i = 0; i < 3; i++) {\n\n // Vertical (|)\n if (!!this.board[0][i] && this.board[0][i] == this.board[1][i] && this.board[1][i] == this.board[2][i]) {\n this.gameOver = true;\n this.winner = this.board[0][i];\n this.winLine = {\n x1: i * 10 + 5,\n y1: 0,\n x2: i * 10 + 5,\n y2: 30\n };\n }\n\n // Horizontal (-)\n if (!!this.board[i][0] && this.board[i][0] == this.board[i][1] && this.board[i][1] == this.board[i][2]) {\n this.gameOver = true;\n this.winner = this.board[i][0];\n this.winLine = {\n x1: 0,\n y1: i * 10 + 5,\n x2: 30,\n y2: i * 10 + 5\n };\n }\n\n // Check for empty cells\n for (var j = 0; j < 3; j++) {\n if (!this.board[i][j]) {\n full = false;\n }\n }\n }\n\n // Diagonal (\\)\n if (!!this.board[0][0] && this.board[0][0] == this.board[1][1] && this.board[1][1] == this.board[2][2]) {\n this.gameOver = true;\n this.winner = this.board[0][0];\n this.winLine = {\n x1: 0,\n y1: 0,\n x2: 30,\n y2: 30\n };\n }\n\n // Diagonal (/)\n if (!!this.board[2][0] && this.board[2][0] == this.board[1][1] && this.board[1][1] == this.board[0][2]) {\n this.gameOver = true;\n this.winner = this.board[0][0];\n this.winLine = {\n x1: 30,\n y1: 0,\n x2: 0,\n y2: 30\n };\n }\n\n // Boerd full -> draw\n if (full) {\n this.gameOver = true;\n }\n\n // Change turns\n this.currentPlayer = this.currentPlayer == O ? X : O;\n }", "function Board(){\n \n var [board, setBoard]=useState([\n \"_\",\"_\",\"_\",\n \"_\",\"_\",\"_\",\n \"_\",\"_\",\"_\"\n ])\n\n var [userTurn, setUserTurn]=useState(true)\n\n var [gameEnd, setGameEnd]=useState(false)\n\n var [playerLetter, setPlayerLetter] = useState(\"X\")\n\n var [compLetter, setCompLetter] = useState(\"O\")\n\n const wins=[[0,1,2],[3,4,5],[6,7,8],//rows\n [0,3,6],[1,4,7],[2,5,8],//cols\n [0,4,8],[2,4,6]//diags\n ]\n\n\n\n function play(xo, id){\n setBoard(prevBoard =>\n {\n let nboard=prevBoard.slice()//probably not the best way\n nboard[id]=xo\n return nboard\n }\n )\n }\n\n function handleClick(id){\n \n console.log(\"clicked\", id)\n if (!gameEnd){\n //this is pretty garbage code, there might be a better way\n if (board[id]===\"_\"){//if cell isn't already filled\n play(playerLetter, id)\n setUserTurn(()=>{return false})\n console.log(\"user turn end\", userTurn)\n }\n }\n }\n\n useEffect(()=>{//computermove each time board updated? potential problem-infinite move, since computer move will also update the board\n console.log(board)\n console.log(\"useeffect called, user turn\", userTurn, \"game end\", gameEnd)\n if (!userTurn){\n computerMove() \n }\n if (!gameEnd){\n setUserTurn(()=>{return true})\n console.log('user turn:', userTurn)\n }\n else{\n console.log(\"A WINNAR IS YOU, \",gameEnd)\n }\n },[board, userTurn])\n\n \n\n function checkWin(boardview){//not cleanest\n for (const w of wins){\n // console.log(w)\n \n if (boardview[w[0]]!==\"_\" && boardview[w[1]]===boardview[w[0]] && boardview[w[2]]===boardview[w[1]]){\n console.log('win condition',true)\n return boardview[w[0]]\n }\n }\n console.log('win condition:',false)\n return false\n }\n\n\n function availableMoves(){\n return board.map((cell, id)=>{\n if (cell===\"_\") return id\n }).filter( (v) => {return v>=0} )\n }\n\n function computerMove(){\n let compTurn=true\n let ans=checkWin(board)//this check if user wins?\n if (ans){\n console.log('game end',ans)\n setGameEnd(playerLetter)\n return\n }\n console.log('computer does a move')\n \n var options=availableMoves()\n console.log('availablemoves',availableMoves())\n\n for (var i=0;i<options.length;i++){\n console.log('checking for win')\n let tempboard=board.slice()\n let oldcell=tempboard[options[i]]\n tempboard[options[i]]=compLetter\n console.log('replacing',oldcell,'at',options[i],'with O')\n console.log(\"tempboard:\",tempboard)\n if (checkWin(tempboard)===compLetter){\n play(compLetter, options[i])\n compTurn=false\n //TODO: something to end game here\n setUserTurn(()=>{return true})\n setGameEnd(()=>{return compLetter})\n break\n }\n else{\n tempboard[options[i]]=oldcell\n }\n }\n if (compTurn){//didn't find a winning \n console.log('no win found, going random')\n let randind= Math.floor(Math.random()*options.length)\n play(compLetter, options[randind])\n //random no options.length, play with options[randno]\n }\n\n }\n\n return(\n <div className=\"gamecontainer\">\n\n <PlayerSelect playerLetter={playerLetter} setPlayer={setPlayerLetter} setComp={setCompLetter}/>\n\n <div className=\"board-grid\">\n <div className=\"board-row row1\">\n <BoardCell id=\"1\" onClick={()=>{handleClick(0)}} cellValue={board[0]}/>\n <BoardCell id=\"2\" onClick={()=>{handleClick(1)}} cellValue={board[1]}/>\n <BoardCell id=\"3\" onClick={()=>{handleClick(2)}} cellValue={board[2]}/>\n </div>\n <div className=\"board-row row2\">\n <BoardCell id=\"4\" onClick={()=>{handleClick(3)}} cellValue={board[3]}/>\n <BoardCell id=\"5\" onClick={()=>{handleClick(4)}} cellValue={board[4]}/>\n <BoardCell id=\"6\" onClick={()=>{handleClick(5)}} cellValue={board[5]}/>\n </div>\n <div className=\"board-row row3\">\n <BoardCell id=\"7\" onClick={()=>{handleClick(6)}} cellValue={board[6]}/>\n <BoardCell id=\"8\" onClick={()=>{handleClick(7)}} cellValue={board[7]}/>\n <BoardCell id=\"9\" onClick={()=>{handleClick(8)}} cellValue={board[8]}/>\n </div>\n {/* <div className=\"board-row row2\">\n <div className=\"board-cell\" onClick={()=>{handleClick()}} id='4'>X</div>\n <div className=\"board-cell\" onClick={()=>{handleClick()}} id='5'>X</div>\n <div className=\"board-cell\" onClick={()=>{handleClick()}} id='6'>X</div>\n </div>\n <div className=\"board-row row3\">\n <div className=\"board-cell\" onClick={()=>{handleClick()}} id='7'>X</div>\n <div className=\"board-cell\" onClick={()=>{handleClick()}} id='8'>X</div>\n <div className=\"board-cell\" onClick={()=>{handleClick()}} id='9'>X</div>\n </div> */}\n\n \n </div>\n <div className=\"result\">\n <h3> winner:{gameEnd?gameEnd:\"?\"}</h3>\n </div>\n </div>\n )\n}", "function resetGameBoard() {\n \n game.xBuffer = imgDetail.imgWidth + imgDetail.imgWidth * 0.4;\n game.yBuffer = imgDetail.imgHeight + imgDetail.imgWidth * 0.2;\n game.xOffSet = 0;\n game.noOfRowOfEnemy = 3;\n game.direction = -1;\n game.verocity = 0;\n game.x2 = game.width - 10;\n game.y2 = game.height - 10;\n game.maxOffSet = Math.floor(game.xBuffer * 2);\n game.startX = 10;\n game.startY = 120;\n game.noOfEnemyPerRow = Math.floor((game.width - 4 * game.xBuffer) / game.xBuffer);\n game.direction = 1;\n game.verocity = Math.floor(imgDetail.width / 2);\n\n \n }", "function resetBoard() {\n isOneTileFlipped = false;\n lockBoard = false;\n firstTile = null;\n secondTile = null;\n}", "updateBoard(){\r\n for(let x = 0; x<13; ++x) {\r\n if(this.hasWinner){break;}\r\n for (let y = 0; y < 13; ++y) {\r\n if(this.hasWinner){break;}\r\n if(this.getColor(x,y) !== 0){\r\n this.removeSandwich(x,y);\r\n if (this.hasFiveInARow(x,y)) {\r\n this.hasWinner = true;\r\n this.declareWinner(x,y);\r\n }\r\n }\r\n }\r\n }\r\n this.updateTurn();\r\n }", "function updateBoard(event, column, row){\n let spot = boardState.board[row][column];\n if(spot === '( )'){\n if(boardState.whosTurn === 'x'){\n boardState.board[row][column] = '(x)';\n event.target.innerHTML = '(x)';\n boardState.whosTurn = 'o';\n document.getElementById('whosturn').innerHTML = \"its O's turn..\";\n boardState.turns++;\n } else {\n boardState.board[row][column] = '(o)';\n event.target.innerHTML = '(o)';\n boardState.whosTurn = 'x';\n document.getElementById('whosturn').innerHTML = \"its X's turn..\";\n boardState.turns++;\n }\n checkWinConditions();\n checkForWin();\n } else {\n console.log('that spot is taken...');\n }\n}", "function isGameOver() {\r\n\tfor(var i = minColl; i <= maxColl; i++) {\r\n\t\tif(matrix[1][i] === 1) {\r\n\t\t\tupdateBestScore();\r\n\t\t\talert(\"Game Over\");\r\n\t\t\tdetachEvents();\r\n\t\t\tplay = false;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t}\r\n\treturn true;\r\n}", "function boardReset() {\n turn.innerHTML = \"X's turn\";\n move = 0;\n won = false;\n tiles.forEach(tile => {\n tile.innerHTML = \"\";\n })\n}", "reachedEndOfBoard() {\n if (this.x > ctx.canvas.width) {\n this.x = 0;\n this.speed = Math.floor((Math.random() * 300) + 50);\n }\n }", "function gameOver(gameWon) {\n\t/*\n\tEvidentiem castigatorul , combinatia care a castigat\n\n\t*/\n\tfor (let index of winCombos[gameWon.index]) {\n\n\t\tdocument.getElementById(index).style.backgroundColor =\n\t\t\tgameWon.player == huPlayer ? \"blue\" : \"red\";\n\n\t}\n\t/*\n\tAnulam event Listener-ul ca sa nu putem da click pe nicio celula\n\t*/\n\tfor (var i = 0; i < cells.length; i++) {\n\t\tcells[i].removeEventListener('click', turnClick, false);\n\t}\n\t/*\n\tDepinde de castigator transmitem functie declareWinner \"You win\"\n\t/ \"You lose\"\n\t*/\n\tdeclareWinner(gameWon.player == huPlayer ? \"You win!\" : \"You lose.\");\n}", "updateBigBoard(bCol, bRow, lCol, lRow) {\n //place either an x or o, depending whose turn it is\n\n if (game.board[bRow][bCol] === 'Draw')\n {\n\n var bigPiece1 = game.addSpriteWithWidth(game.startingX + bCol*game.squareSize*3, game.startingY + bRow*game.squareSize*3, 'poopemoji', game.squareSize*3, game.squareSize*3)\n bigPiece1.big = true\n game.bigPlacedPieces.push(bigPiece1);\n }\n else if(game.isXTurn)\n {\n var bigPiece = game.addSpriteWithWidth(game.startingX + bCol*game.squareSize*3, game.startingY + bRow*game.squareSize*3, 'X', game.squareSize*3, game.squareSize*3)\n game.bigPlacedPieces.push(bigPiece);\n bigPiece.big = true\n game.board[bRow][bCol] = \"x\";\n }\n else{\n var bigPiece = game.addSpriteWithWidth(game.startingX + bCol*game.squareSize*3, game.startingY + bRow*game.squareSize*3, 'O', game.squareSize*3, game.squareSize*3)\n game.bigPlacedPieces.push(bigPiece);\n bigPiece.big = true\n game.board[bRow][bCol] = \"o\";\n }\n\n game.magicBoardLogic[bCol][bRow] = \"magic\"\n game.bigBoardLogic[bCol][bRow] = \"closed\"\n console.log(\"IN updateBigBoard, length of game.bigPlacedPieces = \" + game.bigPlacedPieces.length)\n }", "function gameOver(winObj) {\r\n // Get the starting row/column values\r\n let startRow = winObj.start[0];\r\n let startCol = winObj.start[1];\r\n\r\n // Get the direction of the victory\r\n const direction = winObj.direction;\r\n\r\n // Apply styling according to the start point and direction of victory\r\n switch(direction) {\r\n case \"horizontal\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + startRow + \"-\" + (startCol + 1) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + startRow + \"-\" + (startCol + 2) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + startRow + \"-\" + (startCol + 3) + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n case \"vertical\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 1) + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 2) + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 3) + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n case \"diagonalUp\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 1) + \"-\" + (startCol + 1) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 2) + \"-\" + (startCol + 2) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow + 3) + \"-\" + (startCol + 3) + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n case \"diagonalDown\":\r\n $(\".cell[name=cell_\" + startRow + \"-\" + startCol + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow - 1) + \"-\" + (startCol + 1) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow - 2) + \"-\" + (startCol + 2) + \"]\").addClass(\"cellHighlight\");\r\n $(\".cell[name=cell_\" + (startRow - 3) + \"-\" + (startCol + 3) + \"]\").addClass(\"cellHighlight\");\r\n break;\r\n }\r\n}", "check_GameOver() {\n if (this.model.winner == 0) {\n if (this.currentPlayerBot == 0) {\n this.scene.undo_play = false;\n this.state = 'WAIT_UNDO';\n }\n else\n this.state = 'CHANGE_PLAYER';\n }\n else{\n this.state = 'GAME_OVER';\n this.scene.showGameMovie = false;\n this.view.incWinsPlayer(this.model.winner);\n }\n }", "function gameWin() {\n puzzleEnd(true)\n }", "tileLeftClickedHandler(theRow, theCol) {\n\n let { rows, cols, mines } = this.props;\n let { gameStarted, theBoard } = this.state;\n\n /* Get count of revealed tiles */\n let revealed = this.findRevealedTiles(theBoard);\n let safeTiles = (rows * cols) - mines;\n\n let temp = theBoard;\n\n /* If condition is true, player has won, resets game */\n if(revealed === safeTiles - 1) {\n \n alert(\"You Win!\");\n this.resetBoard(rows, cols);\n return null;\n\n }\n\n /* game has not been started, start game */\n if (!gameStarted) {\n\n this.setState(() => ({\n theBoard: this.initRealBoard(theRow, theCol, rows, cols),\n gameStarted: true\n }))\n\n } else {\n\n console.log(`Row: ${theRow}, Col: ${theCol}, Revealed: ${temp[theRow][theCol].revealed}, Flag: ${temp[theRow][theCol].flag}, Mine: ${temp[theRow][theCol].mine}, Mine Count: ${temp[theRow][theCol].mineCount}`);\n\n /* if game started uncover tile */\n\n /* if the tile is revealed already, do nothing */\n if (temp[theRow][theCol].revealed) {\n return null;\n }\n\n /* if the tile is flagged, do nothing */\n if (temp[theRow][theCol].flag) {\n return null;\n }\n\n /* if the tile is a mine, player loses, resets game */\n if (temp[theRow][theCol].mine) {\n \n alert(\"You Lost...\");\n this.resetBoard(rows, cols);\n return null;\n\n }\n \n /* if the tile has no surrounding mines, uncover all surrounding empty tiles recursively */\n if (temp[theRow][theCol].mineCount === 0) {\n\n temp[theRow][theCol].revealed = true;\n temp = this.uncoverEmptyTiles(theRow, theCol, temp);\n\n } else {\n\n /* else the tile has a surrounding mine, reveal this tile */\n temp[theRow][theCol].revealed = true;\n\n }\n\n this.setState(() => ({\n theBoard: temp,\n }))\n }\n }", "function resetBoard() {\n var checkerIndex = 0;\n currentColor = \"black\";\n document.getElementById(\"currentPlayer\").innerHTML = \"Current player: \" + currentColor;\n for(var i = checkerIndex; i < 48; i++) {\n checkerArray[i].style.display = \"none\";\n if(checkerArray[i].classList.contains(\"jumpAvailable\")) {\n checkerArray[i].classList.remove(\"jumpAvailable\");\n }\n }\n var boardString = \"b:bbbbbbbbbbbb--------rrrrrrrrrrrr\";\n setBoard(boardString);\n document.getElementById(\"boardInput\").value = boardString;\n document.getElementById(\"blackCBox\").checked = false;\n document.getElementById(\"redCBox\").checked = false;\n document.getElementById(\"forcedJump\").innerHTML = \"No forced jumps.\";\n document.getElementById(\"promptButton\").disabled = true;\n turnCounter = 1;\n while(document.getElementById(\"gameRecord\").rows.length > 1) {\n document.getElementById(\"gameRecord\").deleteRow(-1);\n }\n}", "function gameOver() {\n //Check if game tied\n var flatArray = gridArray[0].concat(gridArray[1], gridArray[2]);\n console.log(flatArray);\n if (flatArray.indexOf(0) == -1) {\n gameState = 1;\n $('#drawModal').modal('show');\n }\n //Check for a Win\n //Diagonal counters\n var diag1X = 0;\n var diag1O = 0;\n var diag2X = 0;\n var diag2O = 0;\n //Check Row and Columns\n for (var i = 0; i < 3; i++) {\n //Initialize Counter\n var rowX = 0;\n var rowO = 0;\n var colX = 0;\n var colO = 0;\n //Check Diagonals\n if (gridArray[i][i] == \"X\") {\n diag1X++;\n } else if (gridArray[i][i] == \"O\") {\n diag1O++;\n } if (gridArray[i][(2 - i)] == \"X\") {\n diag2X++;\n } else if (gridArray[i][(2 - i)] == \"O\") {\n diag2O++;\n } if (i == 2) {\n if (diag1X == 3 || diag2X == 3) {\n gameState = 1;\n $('#winModal').modal('show');\n }\n else if (diag1O == 3 || diag2O == 3) {\n gameState = 1;\n $('#loseModal').modal('show');\n }\n }\n //Check Rows & Columns for win\n for (var j = 0; j < 3; j++) {\n if (gridArray[i][j] == \"X\") {\n rowX++;\n } else if (gridArray[i][j] == \"O\") {\n rowO++;\n } if (gridArray[j][i] == \"X\") {\n colX++;\n } else if (gridArray[j][i] == \"O\") {\n colO++;\n } if (j == 2) {\n if (rowX == 3 || colX == 3) {\n gameState = 1;\n $('#winModal').modal('show');\n } else if (rowO == 3 || colO == 3) {\n gameState = 1;\n $('#loseModal').modal('show');\n }\n }\n }\n }\n}", "function resetBoard() {\n resetState()\n renderBoard()\n}", "function isDraw() {\n if (occupiedCells === 9 && !isGameOver()) {\n playerDisplay.textContent = \"IT'S A TIE!\";\n modalHeader.textContent = \"IT'S A TIE!\";\n modalText.textContent = \"\";\n\n isGameOver(true);\n }\n}" ]
[ "0.8094198", "0.7922093", "0.76940405", "0.75165933", "0.74932283", "0.7437116", "0.74293625", "0.7419001", "0.7258565", "0.7230285", "0.720446", "0.71901244", "0.71827596", "0.71561646", "0.71528596", "0.71285605", "0.7098652", "0.70985436", "0.7097139", "0.7090158", "0.7084302", "0.70828575", "0.70669025", "0.7060439", "0.70557296", "0.7045086", "0.70433277", "0.7019446", "0.7012269", "0.699861", "0.6985341", "0.69851446", "0.6976596", "0.69519", "0.6951404", "0.69500387", "0.6946412", "0.6944464", "0.6944011", "0.6939063", "0.6938778", "0.6930276", "0.6928932", "0.69212186", "0.6910941", "0.6907662", "0.6901781", "0.6900987", "0.6899167", "0.68967044", "0.68925667", "0.6879208", "0.6878929", "0.6877198", "0.68741614", "0.6869587", "0.68585455", "0.6851481", "0.6843749", "0.6837084", "0.6830849", "0.68275076", "0.68249434", "0.6822645", "0.6820985", "0.6817705", "0.6817173", "0.68169075", "0.6810128", "0.6809796", "0.68072534", "0.68040746", "0.6801292", "0.679807", "0.67927206", "0.6789314", "0.6788319", "0.6785948", "0.6784919", "0.6779369", "0.6774967", "0.67647", "0.67610484", "0.6756906", "0.6753858", "0.67536753", "0.6749642", "0.67466956", "0.6741662", "0.67300963", "0.67294186", "0.6729234", "0.6727434", "0.67214847", "0.67156357", "0.67155683", "0.6714409", "0.671393", "0.6713479", "0.6712183" ]
0.6812721
68
TODO, when form loads from ajax call, form restes and others must reinitialized Same way i did with wpbc_do_selectpicker
function wpbc_do_selectpicker(item){ var select = item; item.selectpicker(); select.on('hidden.bs.select', function (e, relatedTarget, clickedIndex, isSelected, previousValue) { var me = $(relatedTarget.relatedTarget); wpbc_get_query_posts_select_fix(me); }); select.on('loaded.bs.select', function (e, clickedIndex, isSelected, previousValue) { var me = $(e.currentTarget).parent().find('.dropdown-toggle'); wpbc_get_query_posts_select_fix(me); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function init(){\n //console.log($(\"#show_form_emergente .DepartamentoSelect\"));\n \n $(\"#show_form_emergente .DepartamentoSelect\").attr('disabled',true);\n $(\"#show_form_emergente .CiudadSelect\").attr('disabled',true);\n // Cuando se selecciona el departamento cambia la ciudad\n $(\"#show_form_emergente .DepartamentoSelect\").change(function(){\n // Partiendo del elemento actual obtengo el form al que petenecen\n form = $(this).parent().parent().parent();\n var idDepartamento=0;\n objMsjCarga.dialog('open');\n if($(form).find(\"select.DepartamentoSelect\").val() !== null){\n idDepartamento = $(form).find(\"select.DepartamentoSelect\").val();\n }\n var idCiudad=0;\n if($(form).find(\"select.CiudadSelect\").val() !== null){\n idCiudad = $(form).find(\"select.CiudadSelect\").val();\n }\n $.ajax({\n url: Routing.generate('sisciudad_findByIdDepartamento', { iddepartamento: idDepartamento,idciudad: idCiudad }),\n data: $(form).find(\"select.DepartamentoSelect\").val(),\n type: \"post\",\n success: function(json) { \n // $( \"#show_form\" ).html(json); \n //console.log(json);\n // alert($(\".PaisSelect\").val());\n $(form).find(\"select.CiudadSelect\").attr('disabled',false);\n $(form).find(\"select.CiudadSelect\").html(json);\n\n // init();\n objMsjCarga.dialog('close');\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n }); \n // function(){alert($(\".PaisSelect\").val());}\n });\n\n $(\"#show_form_emergente .PaisSelect\").change(function(){\n // Partiendo del elemento actual obtengo el form al que petenecen\n form = $(this).parent().parent().parent();\n //console.log($(form).find(\"select.DepartamentoSelect\"));\n var idDepartamento=0;\n objMsjCarga.dialog('open');\n if($(form).find(\"select.DepartamentoSelect\").val() !== null){\n idDepartamento = $(form).find(\"select.DepartamentoSelect\").val();\n }\n $.ajax({\n url: Routing.generate('sisdepartamento_findByIdPais', { idpais: $(form).find(\"select.PaisSelect\").val(),iddepartamento: idDepartamento }),\n data: $(form).find(\"select.PaisSelect\").val(),\n type: \"post\",\n success: function(json) { \n // $( \"#show_form\" ).html(json); \n //console.log(json);\n // alert($(\".PaisSelect\").val());\n $(form).find(\"select.DepartamentoSelect\").attr('disabled',false);\n $(form).find(\"select.DepartamentoSelect\").html(json);\n //console.log($(\".DepartamentoSelect\").val());\n $(form).find(\"select.DepartamentoSelect\").trigger('change');\n // init();\n objMsjCarga.dialog('close');\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n }); \n // function(){alert($(\".PaisSelect\").val());}\n });\n \n}", "function fillInFormFieldSelectLists(resource) {\n\tvar $field_name_selects = $('.field_attr_name', '#form_builder');\n\t\n\tif ($field_name_selects.length) {\n\t\t// show progress indicator in field name select lists\n\t\t$.injectOptionsInSelectLists($field_name_selects, '<option>Loading..</option>');\n\n\t\t// get the options and then inject them as option tags into all the select lists\n\t\t$.getModelAttributes(resource, function(attributes){\n\t\t\t$.injectOptionsInSelectLists($field_name_selects, $.option_tags_from_array(attributes));\n\n\t\t\t// in the form edit page, triggering this custom event invokes the function that selects the correct field name\n\t\t\t// in each of the fields field_name select list\n\t\t\t$field_name_selects.trigger('filled');\n\t\t});\n\t}\n}", "function init(){\n // Desahabilito el campo rht_rhtonlinebundle_sgucargopersonatype_persona, para que lo puedan cambiar\n $(\"#rht_rhtonlinebundle_sgucargopersonatype_persona\").attr('disabled',true);\n // $( \"#rht_rhtonlinebundle_sgupersonatype_fechaNacimiento\" ).datepicker();\n //console.log($(\".PaisSelect\"));\n \n $(\".DepartamentoSelect\").attr('disabled',true);\n $(\".CiudadSelect\").attr('disabled',true);\n // Cuando se selecciona el departamento cambia la ciudad\n //console.log($(\".DepartamentoSelect.boton_nuevo\"));\n $(\".DepartamentoSelect.boton_nuevo\").change(function(){\n // Partiendo del elemento actual obtengo el form al que petenecen\n form = $(this).parent().parent().parent();\n var idDepartamento=0;\n objMsjCarga.dialog('open');\n if($(form).find(\"select.DepartamentoSelect.boton_nuevo\").val() !== null){\n idDepartamento = $(form).find(\"select.DepartamentoSelect.boton_nuevo\").val();\n }\n var idCiudad=0;\n if($(form).find(\"select.CiudadSelect.boton_nuevo\").val() !== null){\n idCiudad = $(form).find(\"select.CiudadSelect.boton_nuevo\").val();\n }\n $.ajax({\n url: Routing.generate('sisciudad_findByIdDepartamento', { iddepartamento: idDepartamento,idciudad: idCiudad }),\n data: $(form).find(\"select.DepartamentoSelect.boton_nuevo\").val(),\n type: \"post\",\n success: function(json) { \n // $( \"#show_form\" ).html(json); \n //console.log(json);\n // alert($(\".PaisSelect\").val());\n $(form).find(\"select.CiudadSelect.boton_nuevo\").attr('disabled',false);\n $(form).find(\"select.CiudadSelect.boton_nuevo\").html(json);\n\n // init();\n objMsjCarga.dialog('close');\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n }); \n // function(){alert($(\".PaisSelect\").val());}\n });\n \n $(\".PaisSelect.boton_nuevo\").change(function(){\n // Partiendo del elemento actual obtengo el form al que petenecen\n form = $(this).parent().parent().parent();\n //console.log($(form).find(\"select.DepartamentoSelect\"));\n var idDepartamento=0;\n objMsjCarga.dialog('open');\n if($(form).find(\"select.DepartamentoSelect.boton_nuevo\").val() !== null){\n idDepartamento = $(form).find(\"select.DepartamentoSelect.boton_nuevo\").val();\n }\n $.ajax({\n url: Routing.generate('sisdepartamento_findByIdPais', { idpais: $(form).find(\"select.PaisSelect.boton_nuevo\").val(),iddepartamento: idDepartamento }),\n data: $(form).find(\"select.PaisSelect.boton_nuevo\").val(),\n type: \"post\",\n success: function(json) { \n // $( \"#show_form\" ).html(json); \n //console.log(json);\n // alert($(\".PaisSelect\").val());\n $(form).find(\"select.DepartamentoSelect.boton_nuevo\").attr('disabled',false);\n $(form).find(\"select.DepartamentoSelect.boton_nuevo\").html(json);\n //console.log($(\".DepartamentoSelect\").val());\n $(form).find(\"select.DepartamentoSelect.boton_nuevo\").trigger('change');\n // init();\n objMsjCarga.dialog('close');\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n }); \n // function(){alert($(\".PaisSelect\").val());}\n });\n // Bandera para evitar que entre por los dos if (el de ciudad y el de departamento)\n var band_ciudep = 0;\n // Si ciudad tiene valor, quiere decir que se está editando\n if($(\".CiudadSelect.boton_nuevo\").val()){\n band_ciudep=1;\n // Si no hay valor para departamento lo buscamos para poder llamar a DepertamentoSelect\n if(!$(\".DepartamentoSelect.boton_nuevo\").val()){\n $.ajax({\n url: Routing.generate('sisciudad_findIdDepartamentoByIdCiudad', { idciudad: $(\".CiudadSelect.boton_nuevo\").val() }),\n data: $(\".PaisSelect.boton_nuevo\").val(),\n type: \"post\",\n success: function(json) { \n $(\".DepartamentoSelect.boton_nuevo\").val(json);\n // $( \".DepartamentoSelect\" ).trigger('change');\n // Si no hay valor para pais lo buscamos para poder llamar a PaisSelect\n if(!$(\".PaisSelect.boton_nuevo\").val()){\n $.ajax({\n url: Routing.generate('sisdepartamento_findIdPaisByIdDepartamento', { iddepartamento: $(\".DepartamentoSelect.boton_nuevo\").val() }),\n data: $(\".PaisSelect.boton_nuevo\").val(),\n type: \"post\",\n success: function(json) { \n $(\".PaisSelect.boton_nuevo\").val(json);\n $( \".PaisSelect.boton_nuevo\" ).trigger('change');\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n });\n }else{\n $( \".PaisSelect.boton_nuevo\" ).trigger('change');\n }\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n });\n }else{\n $( \".PaisSelect.boton_nuevo\" ).trigger('change');\n }\n }\n\n // Si departamento tiene valor, indica que se está editando una ciudad\n if($(\".DepartamentoSelect.boton_nuevo\").val() && !band_ciudep){\n if(!$(\".PaisSelect.boton_nuevo\").val()){\n $.ajax({\n url: Routing.generate('sisdepartamento_findIdPaisByIdDepartamento', { iddepartamento: $(\".DepartamentoSelect.boton_nuevo\").val() }),\n data: $(\".PaisSelect.boton_nuevo\").val(),\n type: \"post\",\n success: function(json) { \n $(\".PaisSelect.boton_nuevo\").val(json);\n $( \".PaisSelect.boton_nuevo\" ).trigger('change');\n },\n error:function (xhr, ajaxOptions, thrownError) {\n console.log(xhr);\n }\n });\n }else{\n $( \".PaisSelect.boton_nuevo\" ).trigger('change');\n } \n }\n \n}", "function init(){\n\tmostrarform(false);\n\tlistar();\n\tlistarSinVehiculo();\n\n\t$(\"#formulario\").on(\"submit\", function(e){\n\t\tguardaryeditar(e);\n\t});\n\n\t$(\"#spanCodigo\").hide();\n\t$(\"#spanPlaca\").hide();\n\n\t$(\"#btnActivar\").hide();\n\t$(\"#btnDesactivar\").hide();\n\n\t$.post(\"../ajax/C_Tipo_Persona.php?op=selectTipoPersonaMovil\", function(r){\n\t\t$(\"#id_tipo_persona\").html(r);\n\t\t$('#id_tipo_persona').selectpicker('refresh');\n\t});\n\n\t$.post(\"../ajax/C_Carrera.php?op=selectCarrera\", function(r){\n\t\t$(\"#id_carrera\").html(r);\n\t\t$('#id_carrera').selectpicker('refresh');\n\t});\n\n\t$.post(\"../ajax/C_Tipo_Vehiculo.php?op=selectTipoVehiculo\", function(r){\n\t\t$(\"#id_tipo_vehiculo\").html(r);\n\t\t$('#id_tipo_vehiculo').selectpicker('refresh');\n\t});\n\n\t$.post(\"../ajax/C_Color.php?op=selectColor\", function(r){\n\t\t$(\"#id_color\").html(r);\n\t\t$('#id_color').selectpicker('refresh');\n\n\t});\n}", "function init() {\n listar();\n\n $.post(\"../ajax/venta.php?op=selectCliente\", function (r) {\n $(\"#idcliente\").html(r);\n $(\"#idcliente\").selectpicker('refresh');\n });\n}", "function initTargetPromotorForm() {\n \n if (!$('#product-type-select').length) {\n return;\n }\n \n $('#product-type-select').append('<option value=\"\">(none)</option>');\n $('#product-model-select').append('<option value=\"\">(none)</option>');\n \n var oldCategory = $('input[name=\"old_category\"]').val();\n \n if (oldCategory !== '') {\n selectProductType(oldCategory);\n }\n \n var oldType = $('input[name=\"old_type\"]').val();\n \n if (oldType !== '') {\n selectProductModel(oldType);\n $('#product-type-select option[value=\"'+oldType+'\"]').attr('selected', 'selected');\n }\n \n var oldModel = $('input[name=\"old_model\"]').val();\n \n if (oldModel !== '') {\n $('#product-model-select option[value=\"'+oldModel+'\"]').attr('selected', 'selected');\n }\n }", "function cmbNombreDelCampo__inicializar(){\n\t/* $(\"#cmbNombreDelCampo\").html(\"\"); */\n\t/* $(\"#cmbNombreDelCampo\").selectpicker(\"refresh\"); */\n}", "function initCustomForms() {\n\tjcf.setOptions('Select', {\n\t\twrapNative: false\n\t});\n\tjcf.replaceAll();\n}", "function initCustomForms() {\n\tjcf.setOptions('Select', {\n\t\twrapNative: false,\n\t\twrapNativeOnMobile: false,\n\t});\n\tjcf.replaceAll();\n}", "function init()\n{\n mostrarfrom(false);\n listado();\n\n $(\"#formulario1\").on(\"submit\",function(e)\n {\n guardaryeditar(e);\n });\n\n //Cargamos los items al select tipocodigo\n $.post(\"../../ajax/xips.php?op=selectarea\", function(r){\n $(\"#idarea\").html(r);\n // $('#idarea').selectpicker('refresh');\n });\n //Cargamos los items al select tipocodigo\n $.post(\"../../ajax/xips.php?op=selectpersona\", function(r){\n $(\"#idpersona\").html(r);\n // $('#idpersona').selectpicker('refresh');\n });\n //Cargamos los items al select tipocodigo\n $.post(\"../../ajax/xips.php?op=selectipoEquipo\", function(r){\n $(\"#IPtipoequipo\").html(r);\n // $('#idordenador').selectpicker('refresh');\n });\n\n $(\"select[name=IPtipoequipo]\").change(function () {\n \n var id = $('select[name=IPtipoequipo]').val(); \n $.post(\"../../ajax/xips.php?op=selecEquipos&id=\"+id, function(r){\n $(\"#idequipos\").html(r);\n // $('#idordenador').selectpicker('refresh');\n });\n //alert(id_aula)\n });\n //Cargamos los items al select tipocodigo\n // $.post(\"../../ajax/xips.php?op=selectlaptop\", function(r){\n // $(\"#idlaptop\").html(r);\n // $('#idlaptop').selectpicker('refresh');\n // });\n\n //Cargamos los items al select tipocodigo\n // $.post(\"../../ajax/xips.php?op=selectimpresora\", function(r){\n // $(\"#idimpresora\").html(r);\n // $('#idimpresora').selectpicker('refresh');\n // });\n}", "function initCustomForms() {\r\n\tjcf.setOptions('Select', {\r\n\t\twrapNative: false,\r\n\t\twrapNativeOnMobile: false,\r\n\t});\r\n\tjcf.replaceAll();\r\n}", "function initCustomForms() {\r\n\tjcf.setOptions('Select', {\r\n\t\twrapNative: false,\r\n\t\twrapNativeOnMobile: false\r\n\t});\r\n\r\n\tjcf.replaceAll();\r\n}", "function getFormData(alias_name) {\r\n\r\n $(\"#loading\").show();\r\n $(\"#formData\").load(\"/users/\" + alias_name, function () {\r\n $(\"#loading\").hide();\r\n $(\"#register\").find('.errorMsg').html('');\r\n \r\n $('.profession_type_element_destination .profession_type_element').remove();\r\n $(\".profession_type_element\").appendTo(\".profession_type_element_destination\");\r\n //custom select\r\n custonSelect();\r\n });\r\n\r\n}", "function init() {\n listar();\n //cargamos los items al select cliente\n $.post(\"Controllers/Product.php?op=selectArticulo\", function (r) {\n $(\"#idarticulo\").html(r);\n //$(\"#idarticulo\").selectpicker(\"refresh\");\n });\n}", "function getSetor(id, inputType) {\r\n // $('#setor-form').empty();\r\n\r\n $.ajax({\r\n type: \"GET\",\r\n url: urlApi + \"setor/\" + id,\r\n dataType: \"json\",\r\n\r\n //if received a response from the server\r\n success: function (resp) {\r\n\r\n if (inputType == \"select\") {\r\n $(\"#setor\").append(\r\n $(\"<option></option>\")\r\n .attr('value', resp.data.id)\r\n .text(resp.data.nome)\r\n .prop('selected', true)\r\n\r\n );\r\n $(\"#setor\").material_select();\r\n\r\n } else {\r\n\r\n $(\"#id\").val(resp.data.id);\r\n $(\"#nome\").val(resp.data.nome);\r\n }\r\n //Reload Material Form\r\n Materialize.updateTextFields();\r\n\r\n },\r\n\r\n });\r\n\r\n}", "function initTellCompany(){\t\t\t\n//\t$(\"#country\").change( onCountrySelect );\n\t\n\tvar ftype_ = $(\"#ftype\").val();\n\tif(stdSmartFormUsrReg == ftype_){\n\t\tvar fieldMap= {\"industries\":\"#sel_industry\"};\n\t\t//alert(\"initializing dropdowns as the page loading is done !!\");\n\t\tloadDropdowns(fieldMap,\"#getAllStaticDataUrl\");\n\t}\n\tif( evalProductForm == ftype_ ){\n\t\tvar fieldMap= {\"industries\":\"#sel_industry\",\"globalEmployees\":\"#sel_employees_globally\",\"nationalEmployees\":\"#sel_employees_country\"};\n\t\tloadDropdowns(fieldMap,\"#getAllStaticDataUrl\");\n\t}\n\t\n\t\n//\tvar fieldMap= {\"industries\":\"#sel_industry\",\"globalEmployees\":\"#sel_employees_globally\",\"nationalEmployees\":\"#sel_employees_country\"};\n//\t//alert(\"initializing dropdowns as the page loading is done !!\");\n//\tloadDropdowns(fieldMap,\"#getAllStaticDataUrl\");\n\t\n}", "function populateVerifyAndPay(form){\n\tlet data = form.serializeArray();\n\tlet container = $('.third_wizard_tabs_content_form');\n\t$(data).each((index, {name, value}) => {\n\t\tcontainer.find(`[rel=${name}]`).text(value).append(`<input type=\"hidden\" name=\"${name}\" value=\"${value.trim()}\">`);\n\t\tcontainer.find(`[name=\"temporary_${name}\"]`).val(value)\n\t\tcontainer.find(`textarea[name=\"temporary_${name}\"]`).text(value);\n\t\tif(name === \"pickup_state\" || name === \"delivery_state\"){\n\t\t\tlet picker = container.find(`select[name=\"temporary_${name}\"]`);\n\t\t\t// console.log(picker)\n if ($(picker).find(\"option[value='\" + value + \"']\").length) {\n $(picker).val(value).trigger('change');\n } else { \n var newOption = new Option(value, value, true, true);\n $(picker).append(newOption).trigger('change');\n } \n }\n\t});\n}", "function annuaireSocietySelect(idsoc) {\n var id_society = idsoc.value;\n $.ajax({\n type: 'GET',\n url: './ajax/ajax_function_store.php',\n data: 'param1=4' + '&param2='+id_society,\n dataType: 'json',\n success: function(data) {\n $(\"#annuaire_form_mag_select\").prop('disabled', false);\n\n $(\"#annuaire_form_mag_select\").html('<option value=\"00\">Choix magasin...</option>');\n\n $.each(data, function(index, element) {\n $(\"#annuaire_form_mag_select\").append('<option value=\"'+ element.id +'\">'+ element.id +' - '+ element.name +'</option>');\n });\n\n $('#annuaire_form_mag_select').selectpicker('refresh');\n }\n\n });\n}", "function initializeAddEmployeeForm(){\n \n \t//reset form\n document.getElementById(\"add-employee\").reset();\n\t $.getJSON(\"countries\", function(countries) {\n\t\t \tvar countrySelect = document.getElementById(\"country\");\n\t\t \tcountrySelect.innerHTML = \"\";\n\t\t \tcountries.forEach(function(country){\n\t\t\t \tvar option = document.createElement('option');\n\t\t\t \toption.value = country.id;\n\t\t\t \toption.innerHTML = country.name;\n\t\t\t \tcountrySelect.appendChild(option);\n\t\t \t});\n\n\t });\n\t\n }", "function initCustomForms() {\n jcf.setOptions('Select', {\n wrapNative: false,\n wrapNativeOnMobile: false\n });\n jcf.replaceAll();\n}", "function initCustomForms() {\n jcf.setOptions('Select', {\n wrapNative: false,\n wrapNativeOnMobile: false\n });\n jcf.replaceAll();\n}", "function FillFormSelect() {\n //Categories\n let cat = [];\n for (let el of Categories.values()) {\n cat.push(el);\n }\n $(\"#formCategoryId\").empty();\n $(\"#formCategoryId\").append($('<option>', { value: -1, text: \"New Category\" }));\n cat.sort((a, b) => a.Name < b.Name);\n for (let category of cat) {\n $('<option>', { value: category.Id, text: category.Name }).appendTo(\"#formCategoryId\");\n }\n\n //Publishers\n let pub = [];\n for (let el of Publishers.values()) {\n pub.push(el);\n }\n pub.sort((a, b) => a.Name < b.Name);\n $(\"#formPublisherId\").empty();\n $(\"#formPublisherId\").append($('<option>', { value: -1, text: \"New Publisher\" }));\n for (let publisher of pub) {\n $('<option>', { value: publisher.Id, text: publisher.Name }).appendTo(\"#formPublisherId\");\n }\n\n //Languages\n let lan = [];\n for (let el of Languages.values()) {\n lan.push(el);\n }\n lan.sort((a, b) => a.Name < b.Name);\n $(\"#formLanguageId\").empty();\n $(\"#formLanguageId\").append($('<option>', { value: -1, text: \"New Language\" }));\n for (let language of lan) {\n $('<option>', { value: language.Id, text: language.Name }).appendTo(\"#formLanguageId\");\n }\n\n //Authors\n let auth = [];\n for (let el of Authors.values()) {\n auth.push(el);\n }\n auth.sort((a, b) => `${a.FirstName}${a.LastName}` < `${b.FirstName}${b.LastName}`);\n $(\"#formAuthorId\").empty();\n $(\"#formAuthorId\").append($('<option>', { value: -1, text: \"New Author\" }));\n for (let author of auth) {\n $('<option>', { value: author.Id, text: `${author.FirstName} ${author.LastName}` }).appendTo(\"#formAuthorId\");\n }\n }", "function initCustomForms() {\n jcf.setOptions('Select', {\n wrapNative: false\n });\n jcf.replaceAll();\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('calGuiasFrm.accion'), \n\t\tget('calGuiasFrm.origen'));\n\n\n\tset('calGuiasFrm.id', jsCalGuiasId);\n\tset('calGuiasFrm.codGuia', jsCalGuiasCodGuia);\n\tset('calGuiasFrm.dpteOidDepa', [jsCalGuiasDpteOidDepa]);\n\tset('calGuiasFrm.valTitu', jsCalGuiasValTitu);\n\tset('calGuiasFrm.fecInicVali', jsCalGuiasFecInicVali);\n\tset('calGuiasFrm.fecFinVali', jsCalGuiasFecFinVali);\n\tset('calGuiasFrm.valDescGuia', jsCalGuiasValDescGuia);\n\tset('calGuiasFrm.paisOidPais', [jsCalGuiasPaisOidPais]);\n\t\n}", "function populateFormUpdateExperiment(){\n $('#findExperimentUpdate').on('change',function (){\n // at the start all field are disabled. Then when i choice from dropdown becomes enabled \n $('#latitudeExperimentFormUpdate').removeAttr(\"disabled\");\n $('#longitudeExperimentFormUpdate').removeAttr(\"disabled\");\n $('#pdrExperimentFormUpdate').removeAttr(\"disabled\");\n $('#delayExperimentFormUpdate').removeAttr(\"disabled\");\n $('#throughputExperimentFormUpdate').removeAttr(\"disabled\");\n $('#nameExperimentFormUpdate').removeAttr(\"disabled\");\n $('#latitudeServerExperimentFormUpdate').removeAttr(\"disabled\");\n $('#longitudeServerExperimentFormUpdate').removeAttr(\"disabled\");\n $('#sendExperimentFormUpdate').removeAttr(\"disabled\");\n $(\"#resetUpdateExperiment\").removeAttr(\"disabled\");\n \n var val = jQuery.parseJSON(this.value);\n $('#idExperimentFormUpdate').val(val._id);\n $('#latitudeExperimentFormUpdate').val(val.latitude);\n $('#longitudeExperimentFormUpdate').val(val.longitude);\n $('#pdrExperimentFormUpdate').val(val.metrics.pdr);\n $('#delayExperimentFormUpdate').val(val.metrics.delay);\n $('#throughputExperimentFormUpdate').val(val.metrics.throughput);\n $('#nameExperimentFormUpdate').val(val.name);\n $('#latitudeServerExperimentFormUpdate').val(val.latitudeServer);\n $('#longitudeServerExperimentFormUpdate').val(val.latitudeServer);\n })\n}", "function loadForm() {\n $.when(clientAjax, borrowingTypeAjax, tenureTypeAjax, interestTypeAjax, repaymentModeAjax)\n .done(function (dataClient, dataBorrowingType, dataTenureType, dataInterestType, dataRepaymentMode) {\n\t\t\tclients = dataClient[2].responseJSON;\n borrowingTypes = dataBorrowingType[2].responseJSON;\n\t\t\ttenureTypes = dataTenureType[2].responseJSON;\n interestTypes = dataInterestType[2].responseJSON;\n repaymentModes = dataRepaymentMode[2].responseJSON;\n\t\t\t\n //Prepares UI\n prepareUi();\n });\n}", "function initCustomForms() {\n jcf.setOptions('Select', {\n wrapNative: false,\n wrapNativeOnMobile: true,\n });\n jcf.replaceAll();\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('cccSubprFrm.accion'), \n\t\tget('cccSubprFrm.origen'));\n\n\n\tset('cccSubprFrm.id', jsCccSubprId);\n\tset('cccSubprFrm.ccprOidProc', [jsCccSubprCcprOidProc]);\n\tset('cccSubprFrm.codSubp', jsCccSubprCodSubp);\n\tset('cccSubprFrm.desSubp', jsCccSubprDesSubp);\n\t\n\t\t\t\n\t\t\tif(jsCccSubprValIndiGestMarc == \"true\") set('cccSubprFrm.valIndiGestMarc', 'S');\n\t\t\telse set('cccSubprFrm.valIndiGestMarc', 'N');\n\t\n\t\t\t\n\t\t\tif(jsCccSubprValIndiActuCuot == \"true\") set('cccSubprFrm.valIndiActuCuot', 'S');\n\t\t\telse set('cccSubprFrm.valIndiActuCuot', 'N');\n\t\n\t\t\t\n\t\t\tif(jsCccSubprValIndiTipoAbon == \"true\") set('cccSubprFrm.valIndiTipoAbon', 'S');\n\t\t\telse set('cccSubprFrm.valIndiTipoAbon', 'N');\n\tset('cccSubprFrm.valIndiCons', jsCccSubprValIndiCons);\n\tset('cccSubprFrm.valObse', jsCccSubprValObse);\n\t\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('belParamBelceFrm.accion'), \n\t\tget('belParamBelceFrm.origen'));\n\n\n\tset('belParamBelceFrm.id', jsBelParamBelceId);\n\tset('belParamBelceFrm.sbacOidSbac', [jsBelParamBelceSbacOidSbac]);\n\tset('belParamBelceFrm.valDire', jsBelParamBelceValDire);\n\tset('belParamBelceFrm.valTfno', jsBelParamBelceValTfno);\n\tset('belParamBelceFrm.valMontMaxiDife', jsBelParamBelceValMontMaxiDife);\n\tset('belParamBelceFrm.valLimiEfecCaja', jsBelParamBelceValLimiEfecCaja);\n\tset('belParamBelceFrm.numCaja', jsBelParamBelceNumCaja);\n\tset('belParamBelceFrm.valNombLoca', jsBelParamBelceValNombLoca);\n\tset('belParamBelceFrm.valTiempRepo', jsBelParamBelceValTiempRepo);\n\tset('belParamBelceFrm.valFactLoca', jsBelParamBelceValFactLoca);\n\tset('belParamBelceFrm.numMaxiProd', jsBelParamBelceNumMaxiProd);\n\tset('belParamBelceFrm.valAlerStoc', jsBelParamBelceValAlerStoc);\n\tset('belParamBelceFrm.valUsua', jsBelParamBelceValUsua);\n\tset('belParamBelceFrm.clieOidClie', [jsBelParamBelceClieOidClie]);\n\tset('belParamBelceFrm.sociOidSoci', [jsBelParamBelceSociOidSoci]);\n\tset('belParamBelceFrm.ttraOidTipoTran', [jsBelParamBelceTtraOidTipoTran]);\n\tset('belParamBelceFrm.ccbaOidCuenCorrBanc', [jsBelParamBelceCcbaOidCuenCorrBanc]);\n\tset('belParamBelceFrm.tmvcOidCobr', [jsBelParamBelceTmvcOidCobr]);\n\tset('belParamBelceFrm.tmvcOidCier', [jsBelParamBelceTmvcOidCier]);\n\tset('belParamBelceFrm.tmalOidConfStoc', [jsBelParamBelceTmalOidConfStoc]);\n\tset('belParamBelceFrm.tmalOidConfStocTran', [jsBelParamBelceTmalOidConfStocTran]);\n\tset('belParamBelceFrm.tmalOidStocTran', [jsBelParamBelceTmalOidStocTran]);\n\tset('belParamBelceFrm.tmalOidStocDevo', [jsBelParamBelceTmalOidStocDevo]);\n\tset('belParamBelceFrm.tmalOidRegu', [jsBelParamBelceTmalOidRegu]);\n\tset('belParamBelceFrm.tmalOidReguSap', [jsBelParamBelceTmalOidReguSap]);\n\tset('belParamBelceFrm.tmalOidDevoStoc', [jsBelParamBelceTmalOidDevoStoc]);\n\tset('belParamBelceFrm.tmalOidPetiExis', [jsBelParamBelceTmalOidPetiExis]);\n\tset('belParamBelceFrm.paisOidPais', [jsBelParamBelcePaisOidPais]);\n\t\n}", "function loadFormState() {\n const formData = storage.getItem('form');\n if (formData == null || typeof formData !== 'string') return;\n formKeyValue = JSON.parse(formData);\n for (var item in formKeyValue) {\n if (typeof document.getElementsByName(item)[0] !== 'undefined') {\n document.getElementsByName(item)[0].value = formKeyValue[item];\n }\n }\n //dropdownSet(protocol, storage.getItem('protocol'));\n}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('cccSubprFrm.accion'), \n\t\tget('cccSubprFrm.origen'));\n\t\n\tjsCccSubprId = get('cccSubprFrm.id').toString();\n\tjsCccSubprCcprOidProc = get('cccSubprFrm.ccprOidProc')[0];\n\tjsCccSubprCodSubp = get('cccSubprFrm.codSubp').toString();\n\tjsCccSubprDesSubp = get('cccSubprFrm.desSubp').toString();\n\tif(get('cccSubprFrm.valIndiGestMarc').toString() == 'S') jsCccSubprValIndiGestMarc = \"true\";\n\t\telse jsCccSubprValIndiGestMarc = \"false\";\n\tif(get('cccSubprFrm.valIndiActuCuot').toString() == 'S') jsCccSubprValIndiActuCuot = \"true\";\n\t\telse jsCccSubprValIndiActuCuot = \"false\";\n\tif(get('cccSubprFrm.valIndiTipoAbon').toString() == 'S') jsCccSubprValIndiTipoAbon = \"true\";\n\t\telse jsCccSubprValIndiTipoAbon = \"false\";\n\tjsCccSubprValIndiCons = get('cccSubprFrm.valIndiCons');\n\tjsCccSubprValObse = get('cccSubprFrm.valObse').toString();\n\t\n}", "function addDefinitionForm()\n{\n \n \n formp = $(getFormPalabra());\n $(\"#forms_conceptos\").append(formp);\n //inserta una animacion usa magic.css\n formp.addClass('magictime spaceInDown');\n $(\"#sec_\"+items_conceptos).find(\"select\").selectpicker();\n\n \n\t\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('maeEstatProduFrm.accion'), \n\t\tget('maeEstatProduFrm.origen'));\n\n\n\tset('maeEstatProduFrm.id', jsMaeEstatProduId);\n\tset('maeEstatProduFrm.paisOidPais', [jsMaeEstatProduPaisOidPais]);\n\tset('maeEstatProduFrm.codEstaProd', jsMaeEstatProduCodEstaProd);\n\tif(mode == MMG_MODE_CREATE || mode == MMG_MODE_UPDATE_FORM){\n\t\tunbuildLocalizedString('maeEstatProduFrm', 1, jsMaeEstatProduDescripcion)\n\t\tloadLocalizationWidget('maeEstatProduFrm', 'Descripcion', 1);\n\t}else{\n\t\tset('maeEstatProduFrm.Descripcion', jsMaeEstatProduDescripcion);\t\t\n\t}\n\t\n}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('belParamBelceFrm.accion'), \n\t\tget('belParamBelceFrm.origen'));\n\t\n\tjsBelParamBelceId = get('belParamBelceFrm.id').toString();\n\tjsBelParamBelceSbacOidSbac = get('belParamBelceFrm.sbacOidSbac')[0];\n\tjsBelParamBelceValDire = get('belParamBelceFrm.valDire').toString();\n\tjsBelParamBelceValTfno = get('belParamBelceFrm.valTfno').toString();\n\tjsBelParamBelceValMontMaxiDife = get('belParamBelceFrm.valMontMaxiDife').toString();\n\tjsBelParamBelceValLimiEfecCaja = get('belParamBelceFrm.valLimiEfecCaja').toString();\n\tjsBelParamBelceNumCaja = get('belParamBelceFrm.numCaja').toString();\n\tjsBelParamBelceValNombLoca = get('belParamBelceFrm.valNombLoca').toString();\n\tjsBelParamBelceValTiempRepo = get('belParamBelceFrm.valTiempRepo').toString();\n\tjsBelParamBelceValFactLoca = get('belParamBelceFrm.valFactLoca').toString();\n\tjsBelParamBelceNumMaxiProd = get('belParamBelceFrm.numMaxiProd').toString();\n\tjsBelParamBelceValAlerStoc = get('belParamBelceFrm.valAlerStoc').toString();\n\tjsBelParamBelceValUsua = get('belParamBelceFrm.valUsua').toString();\n\tjsBelParamBelceClieOidClie = get('belParamBelceFrm.clieOidClie')[0];\n\tjsBelParamBelceSociOidSoci = get('belParamBelceFrm.sociOidSoci')[0];\n\tjsBelParamBelceTtraOidTipoTran = get('belParamBelceFrm.ttraOidTipoTran')[0];\n\tjsBelParamBelceCcbaOidCuenCorrBanc = get('belParamBelceFrm.ccbaOidCuenCorrBanc')[0];\n\tjsBelParamBelceTmvcOidCobr = get('belParamBelceFrm.tmvcOidCobr')[0];\n\tjsBelParamBelceTmvcOidCier = get('belParamBelceFrm.tmvcOidCier')[0];\n\tjsBelParamBelceTmalOidConfStoc = get('belParamBelceFrm.tmalOidConfStoc')[0];\n\tjsBelParamBelceTmalOidConfStocTran = get('belParamBelceFrm.tmalOidConfStocTran')[0];\n\tjsBelParamBelceTmalOidStocTran = get('belParamBelceFrm.tmalOidStocTran')[0];\n\tjsBelParamBelceTmalOidStocDevo = get('belParamBelceFrm.tmalOidStocDevo')[0];\n\tjsBelParamBelceTmalOidRegu = get('belParamBelceFrm.tmalOidRegu')[0];\n\tjsBelParamBelceTmalOidReguSap = get('belParamBelceFrm.tmalOidReguSap')[0];\n\tjsBelParamBelceTmalOidDevoStoc = get('belParamBelceFrm.tmalOidDevoStoc')[0];\n\tjsBelParamBelceTmalOidPetiExis = get('belParamBelceFrm.tmalOidPetiExis')[0];\n\tjsBelParamBelcePaisOidPais = get('belParamBelceFrm.paisOidPais')[0];\n\t\n}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('calGuiasFrm.accion'), \n\t\tget('calGuiasFrm.origen'));\n\t\n\tjsCalGuiasId = get('calGuiasFrm.id').toString();\n\tjsCalGuiasCodGuia = get('calGuiasFrm.codGuia').toString();\n\tjsCalGuiasDpteOidDepa = get('calGuiasFrm.dpteOidDepa')[0];\n\tjsCalGuiasValTitu = get('calGuiasFrm.valTitu').toString();\n\tjsCalGuiasFecInicVali = get('calGuiasFrm.fecInicVali').toString();\n\tjsCalGuiasFecFinVali = get('calGuiasFrm.fecFinVali').toString();\n\tjsCalGuiasValDescGuia = get('calGuiasFrm.valDescGuia').toString();\n\tjsCalGuiasPaisOidPais = get('calGuiasFrm.paisOidPais')[0];\n\t\n}", "function ajax_populate_forms(){\n\tcreate_http_request();\n\tvar post_params = \"ajax_action=get_form_list\";\n\t// call method to sent the request\n\tsend_http_request(handler_ajax_populate_forms, \"POST\", target_url, post_params);\n}", "function readform__(formID) {\r\n\tvar formData = null;\r\n\t// alert(\"force edit:\" + forceEdit);\r\n\t//Prefilling dropdowns\r\n\t$('select[cdata=\"catalyst\"]').each(function() {\r\n\r\n\t\tif ($(this).attr('sourcepath') && $(this).attr('datapath')) {\r\n\r\n\t\t\tif ($(this).attr('linkedfields') || ($(this).attr('linkedfields') == null && $(this).attr('linkedto') == null)) {\r\n\r\n\t\t\t\tvar tempJSON = JSON.parse(JSON.stringify(readMasterJson($(this).attr('sourcepath'))));\r\n\t\t\t\tvar curSelect = $(this);\r\n\t\t\t\t// alert(JSON.stringify(tempJSON));\r\n\t\t\t\t$.each(eval('tempJSON.' + curSelect.attr('datapath')), function(i, item) {\r\n\t\t\t\t\t// alert(item.field[0].values.value);\r\n\t\t\t\t\t// debugger;\r\n\t\t\t\t\t//Loop to get rowid \r\n\t\t\t\t\tvar _rowid = 0;\r\n\t\t\t\t\tfor (var k = 0; k < item.field.length; k++) {\r\n\t\t\t\t\t\tif (item.field[k].name == \"rowid\") {\r\n\t\t\t\t\t\t\t//curSelect.append('<option value=\"' + item.field[k].values.value + '\">' + item.field[k].values.value + '</option>');\r\n\t\t\t\t\t\t\t// alert(\"Added:\" + item.field[i].values.value);\r\n\t\t\t\t\t\t\t_rowid = item.field[k].values.value;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tfor (var k = 0; k < item.field.length; k++) {\r\n\t\t\t\t\t\tif (item.field[k].name == curSelect.attr(\"id\")) {\r\n\t\t\t\t\t\t\tcurSelect.append('<option value=\"' + item.field[k].values.value + '\" rowid = \"' + _rowid + '\">' + item.field[k].values.value + '</option>');\r\n\t\t\t\t\t\t\t// alert(\"Added:\" + item.field[i].values.value);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t\t// debugger;\r\n\t\t\tif ($(this).attr('linkedfields')) {\r\n\r\n\t\t\t\t$(this).change(function() {\r\n\t\t\t\t\t// debugger;\r\n\t\t\t\t\t$('#content').attr('style', \"opacity:1;\")\r\n\r\n\t\t\t\t\tvar curCtrl = $(this);\r\n\t\t\t\t\t$.each(eval($(this).attr('linkedfields')), function(i, item) {\r\n\t\t\t\t\t\tvar targetCtrl = $('#' + item);\r\n\t\t\t\t\t\ttargetCtrl.html('');\r\n\t\t\t\t\t\tvar opts = getRelatedValues(targetCtrl.attr('sourcepath'), curCtrl.attr(\"id\"), $('#' + curCtrl.attr('id') + ' option:selected').text(), targetCtrl.attr(\"id\"));\r\n\r\n\t\t\t\t\t\t$.each(eval(opts), function(j, itm) {\r\n\t\t\t\t\t\t\tif (targetCtrl.attr('multiselect'))\r\n\t\t\t\t\t\t\t\taddToSelectList(itm, targetCtrl);\r\n\t\t\t\t\t\t\telse\r\n\t\t\t\t\t\t\t\ttargetCtrl.append('<option value=\"' + itm + '\">' + itm + '</option>');\r\n\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\t//fix for select2 control - Vinod \r\n\t\t\t\t\t\tif (targetCtrl.attr('multiselect') == null)\r\n\t\t\t\t\t\t\ttargetCtrl.select2();\r\n\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t//alert(\"Reading\" + JSON.stringify(temp));\r\n\t});\r\n\r\n\t$('input[sourcepath][cdata=\"catalyst\"]').each(function() {\r\n\t\t//debugger;\r\n\t\tif ($(this).attr('sourcepath') && $(this).attr('datapath')) {\r\n\t\t\tvar tempJSON = JSON.parse(readMasterJson($(this).attr('sourcepath')));\r\n\t\t\tvar curInput = $(this);\r\n\t\t\t// alert(JSON.stringify(tempJSON));\r\n\t\t\t$.each(eval('tempJSON.' + curInput.attr('datapath')), function(i, item) {\r\n\t\t\t\t// alert(item.field[0].values.value);\r\n\t\t\t\t// debugger;\r\n\t\t\t\tfor (var k = 0; k < item.field.length; k++) {\r\n\t\t\t\t\tif (item.field[k].name == curInput.attr(\"id\")) {\r\n\t\t\t\t\t\t// curSelect.append('<option value=\"' + item.field[k].values.value + '\">' + item.field[k].values.value + '</option>');\r\n\t\t\t\t\t\t// alert(\"Added:\" + item.field[i].values.value);\r\n\t\t\t\t\t\taddToCodeList(item.field[k].values.value, curInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t}\r\n\t});\r\n\r\n\t$('div[datatype=\"select\"]').each(function() {\r\n\t\t//debugger;\r\n\t\tif ($(this).attr('linkedfields') || ($(this).attr('linkedfields') == null && $(this).attr('linkedto') == null)) {\r\n\t\t\tif ($(this).attr('sourcepath') && $(this).attr('datapath')) {\r\n\t\t\t\tvar tempJSON = JSON.parse(JSON.stringify(readMasterJson($(this).attr('sourcepath'))));\r\n\t\t\t\tvar curInput = $(this);\r\n\t\t\t\t// alert('div select ' + curInput.attr(\"id\"));\r\n\t\t\t\t$.each(eval('tempJSON.' + curInput.attr('datapath')), function(i, item) {\r\n\t\t\t\t\t// alert(item.field[0].values.value);\r\n\t\t\t\t\t// debugger;\r\n\t\t\t\t\tfor (var k = 0; k < item.field.length; k++) {\r\n\t\t\t\t\t\tif (item.field[k].name == curInput.attr(\"id\")) {\r\n\t\t\t\t\t\t\t// curSelect.append('<option value=\"' + item.field[k].values.value + '\">' + item.field[k].values.value + '</option>');\r\n\t\t\t\t\t\t\t// alert(\"Added:\" + item.field[i].values.value);\r\n\t\t\t\t\t\t\taddToSelectList(item.field[k].values.value, curInput);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\t// End Prefilling dropdowns\r\n\r\n\r\n\r\n\t// alert(\"before d4d\" + JSON.stringify(d4ddata));\r\n\treadMasterJson(formID);\r\n\t//alert(\"after d4d\" + JSON.stringify(d4ddata));\r\n\r\n\t/* $.each(d4ddata.sections.section, function (i, item) {\r\n\t if (item.name == formName) {\r\n\t formData = item;\r\n\t }\r\n\t });*/\r\n\r\n\r\n\t//Reading row to get schema\r\n\tvar formSchema = null;\r\n\tvar orgName = url.substr(url.indexOf(\"?\") + 1);\r\n\t// alert(orgName);\r\n\tvar editMode = false;\r\n\r\n\tformData = d4ddata.masterjson;\r\n\r\n\t//alert(\"here \" + JSON.stringify(formData) + \":\" + orgName);\r\n\r\n\t$.each(formData.rows.row, function(i, item) {\r\n\t\t// alert(item.field.length);\r\n\t\tfor (i = 0; i < item.field.length; i++) {\r\n\t\t\t// alert(typeof item.field[i].values.value);\r\n\t\t\t// alert('Expanded field ' + JSON.stringify(item.field.length) + \":\" + orgName.toLowerCase());\r\n\t\t\tif (typeof item.field[i].values.value == \"string\") {\r\n\t\t\t\tif (item.field[i].values.value.toLowerCase() == orgName.toLowerCase()) {\r\n\t\t\t\t\tformSchema = item.field;\r\n\t\t\t\t\teditMode = true;\r\n\t\t\t\t\treturn (false);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tformSchema = item.field;\r\n\t});\r\n\t// alert('Edit Mode:' + editMode);\r\n\tif (forceEdit == true) {\r\n\t\teditMode = true;\r\n\t\tformSchema = formData.rows.row[0].field;\r\n\t}\r\n\tif (editMode == false) {\r\n\t\treturn (false);\r\n\t}\r\n\r\n\t//Setting the header of the form to Edit if shown as Create\r\n\tvar head = $('.widget-header').html().replace('Create', 'Edit').replace('New', 'Edit');\r\n\t$('.widget-header').html(head);\r\n\r\n\r\n\t// debugger;\r\n\t// alert('came here');\r\n\t//Read current form values with the field names\r\n\tvar formSchemaNew = formSchema;\r\n\r\n\r\n\r\n\t//Since this section is executed only in edit mode. The rowid field is injected with the rowid\r\n\t$('button[onclick*=\"saveform\"]').attr(\"rowid\", orgName);\r\n\r\n\r\n\t// alert(JSON.stringify(formData.rows.row[0].field));\r\n\r\n\t$.each(formSchemaNew, function(i, item) {\r\n\t\tvar inputC = null;\r\n\t\t$.each(item, function(k, v) {\r\n\t\t\t// alert(\"k & v:\" + k + \":\" + v);\r\n\t\t\tif (k == \"name\" && v != \"rowid\") {\r\n\t\t\t\tif (v.indexOf(\"_filename\") > 0) {\r\n\t\t\t\t\tv = v.replace('_filename', '');\r\n\t\t\t\t}\r\n\t\t\t\tinputC = $('#' + v);\r\n\t\t\t}\r\n\r\n\t\t});\r\n\t\t$.each(item, function(k, v) {\r\n\t\t\tif (k == \"values\") {\r\n\t\t\t\tif (inputC && $(inputC).attr(\"id\") != undefined) {\r\n\t\t\t\t\t$.each(v, function(k1, v1) {\r\n\r\n\t\t\t\t\t\tif (inputC.getType().toLowerCase() == \"text\") {\r\n\t\t\t\t\t\t\t// alert(inputC.attr(\"datavalues\"));\r\n\t\t\t\t\t\t\tif (inputC.attr(\"datavalues\")) {\r\n\t\t\t\t\t\t\t\t//var array = v[k1].split(\",\");\r\n\t\t\t\t\t\t\t\t$.each(v[k1], function(i) {\r\n\t\t\t\t\t\t\t\t\taddToCodeList(v[k1][i]);\r\n\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t} else\r\n\t\t\t\t\t\t\t\tinputC.val(v[k1]);\r\n\t\t\t\t\t\t}\r\n\r\n\t\t\t\t\t\tif (inputC.getType().toLowerCase() == \"file\") {\r\n\t\t\t\t\t\t\t// v[k1]\r\n\t\t\t\t\t\t\t$(inputC).closest('input').next().val(v[k1]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inputC.getType().toLowerCase() == \"select\") {\r\n\t\t\t\t\t\t\t//alert(v[k1]);\r\n\t\t\t\t\t\t\t$(inputC).val(v[k1]);\r\n\t\t\t\t\t\t\t$(inputC).attr('savedvalue', v[k1]);\r\n\t\t\t\t\t\t\t//fix for select2 type control. Expecting all select boxes to be type select2. - Vinod\r\n\r\n\t\t\t\t\t\t\t$(inputC).select2();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inputC.getType().toLowerCase() == \"ul\") {\r\n\t\t\t\t\t\t\t// alert('in ul');\r\n\t\t\t\t\t\t\tif (v[k1].indexOf(',') >= 0) {\r\n\t\t\t\t\t\t\t\tvar itms = v[k1].split(',');\r\n\t\t\t\t\t\t\t\t$(inputC).attr('defaultvalues', v[k1]);\r\n\r\n\t\t\t\t\t\t\t\t/* for(var j = 0; j < itms.length; j++){\r\n\t\t\t\t\t\t\t\t $(inputC).append('<li><label style=\"margin: 5px;\"><input type=\"hidden\" value=\"recipe[' + itms[j] + '\"]\">' + itms[j] + '</label></li>');\r\n\t\t\t\t\t\t\t\t} */\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inputC.getType().toLowerCase() == \"div\") {\r\n\r\n\t\t\t\t\t\t\t$(inputC).attr('savedvalue', v[k1])\r\n\t\t\t\t\t\t\t\t//Set saved values to div.\r\n\t\t\t\t\t\t\tvar ctype = '';\r\n\t\t\t\t\t\t\tvar csource = '';\r\n\t\t\t\t\t\t\tif ($(inputC).attr('ctype'))\r\n\t\t\t\t\t\t\t\tctype = $(inputC).attr('ctype');\r\n\t\t\t\t\t\t\tif ($(inputC).attr('csource'))\r\n\t\t\t\t\t\t\t\tcsource = $(inputC).attr('csource');\r\n\t\t\t\t\t\t\tvar divselect1 = v[k1].toString().split(',');\r\n\t\t\t\t\t\t\t// alert(v[k1]);\r\n\t\t\t\t\t\t\tfor (var j = 0; j < divselect1.length; j++) {\r\n\t\t\t\t\t\t\t\tif (ctype == 'list' && csource != '') {\r\n\r\n\t\t\t\t\t\t\t\t\taddToTargetList($('#' + csource).clone().val(divselect1[j]));\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (ctype == '')\r\n\t\t\t\t\t\t\t\t\tinputC.find('input[value=\"' + divselect1[j] + '\"]').trigger('click');\r\n\t\t\t\t\t\t\t\tif (ctype == 'checkbox') {\r\n\t\t\t\t\t\t\t\t\tinputC.find('input[id=\"checkbox_' + divselect1[j] + '\"]').attr('checked', 'checked');\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tinputC = null;\r\n\t\t\t}\r\n\t\t});\r\n\t});\r\n\t//Force clicking on selects that has dependent controls\r\n\t$('[linkedfields]').each(function() {\r\n\t\t$(this).trigger('change');\r\n\t\tvar ctrls = $(this).attr('linkedfields').replace(/'/g, \"\").replace(/]/g, \"\").replace(/\\[/g, \"\").split(',');\r\n\t\tfor (var i = 0; i < ctrls.length; i++) {\r\n\t\t\tvar ctrl = $(\"#\" + ctrls[i]);\r\n\t\t\tif (ctrl.getType() == \"select\") {\r\n\t\t\t\tctrl.val(ctrl.attr('savedvalue'));\r\n\t\t\t}\r\n\t\t\tif (ctrl.getType() == \"div\" && typeof ctrl.attr('savedvalue') != 'undefined') {\r\n\t\t\t\tvar divselect = ctrl.attr('savedvalue').split(',');\r\n\t\t\t\t// alert(divselect.length);\r\n\t\t\t\tfor (var j = 0; j < divselect.length; j++) {\r\n\t\t\t\t\tctrl.find('input[value=\"' + divselect[j] + '\"]').trigger('click');\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\r\n\r\n\t// alert('almost exiting');\r\n\t//Setting the unique field with current value\r\n\t$('input[unique=\"true\"],select[unique=\"true\"]').each(function() {\r\n\t\t// alert($(this).val());\r\n\t\t$(this).attr('initialvalue', $(this).val());\r\n\t\t// alert($(this).attr('initialvalue'));\r\n\t});\r\n\treturn (true);\r\n}", "function fill_zones_cmb(str,f){\r\n\t\r\n\tvar country_id=str.value;\r\n\tvar front='';\r\n\tif(f==1){\r\n\t\tfront='&front=1';\t\r\n\t}\r\n\t/* Remove selected city in dorp down*/\r\n\tif(jQuery('select#city_id option:selected').val()!=''){\r\n\t\tjQuery('select#city_id option:selected').remove();\r\n\t}\r\n\t\r\n\tdocument.getElementById('process_state').style.display=\"\";\r\n\tjQuery.ajax({\r\n\t\turl:ajaxUrl,\r\n\t\ttype:'POST',\r\n\t\tdata:'action=fill_states_cmb&country_id=' + country_id+front,\r\n\t\tsuccess:function(results) {\t\r\n\t\t\tdocument.getElementById('process_state').style.display=\"none\";\r\n\t\t\tjQuery('#zones_id').html(results);\r\n\t\t\t/* call fill city cmb function is one state in available */\r\n\t\t\tif(jQuery('select#zones_id option:selected').val()!=''){\t\r\n\t\t\t\tjQuery('form#submit_form select#zones_id').trigger('change');\t\t\t\r\n\t\t\t\tfill_city_cmb(jQuery('select#zones_id option:selected').val());\r\n\t\t\t}else{\t\t\t\t\t\r\n\t\t\t\t/*header_zone*/\r\n\t\t\t\tvar first_option = jQuery('#zones_id option').first();\t\t\t\t\t\r\n\t\t\t\tjQuery('#zones_id + span.select').text(first_option.text());\r\n\t\t\t\t/*header_city*/\r\n\t\t\t\tvar city_first_option = jQuery('#city_id option').first();\t\t\t\t\t\r\n\t\t\t\tjQuery('#city_id + span.select').text(city_first_option.text());\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\t\r\n}", "function loadForm() {\n $.when(clientAjax, maritalStatusAjax, idTypeAjax, clientTypeAjax, clientCategoryAjax, industryAjax, \n\t\tbranchAjax, addressTypeAjax, phoneTypeAjax, emailTypeAjax,sectorAjax)\n .done(function (dataClient, dataMaritalStatus, dataIdType, dataClientType, dataClientCategory, dataIndustry, \n\t\t\tdataBranch, dataAddressType, dataPhoneType, dataEmailType, dataSector) {\n client = dataClient[2].responseJSON;\n maritalStatus = dataMaritalStatus[2].responseJSON;\n idTypes = dataIdType[2].responseJSON;\n clientTypes = dataClientType[2].responseJSON;\n clientCategories = dataClientCategory[2].responseJSON;\n industries = dataIndustry[2].responseJSON;\n branches = dataBranch[2].responseJSON;\n addressTypes = dataAddressType[2].responseJSON;\n phoneTypes = dataPhoneType[2].responseJSON;\n emailTypes = dataEmailType[2].responseJSON;\n\t\t\tsectors = dataSector[2].responseJSON;\n\t\t\t\n //Prepares UI\n prepareUi();\n });\n}", "function limpa_formulário_cep() {\n $('.btnconfirmLOC').attr('disabled','disabled');\n $('.divlocselect').hide(200);\n $('.selectUF').val('').trigger('change.select2');\n $('.selectLOC, .selectBAIRRO').attr('disabled', 'disabled').val('').trigger('change.select2');\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('cobUsuarEtapaCobraDetalFrm.accion'), \n\t\tget('cobUsuarEtapaCobraDetalFrm.origen'));\n\n\n\tset('cobUsuarEtapaCobraDetalFrm.id', jsCobUsuarEtapaCobraDetalId);\n\tset('cobUsuarEtapaCobraDetalFrm.ueccOidUsuaEtapCobr', [jsCobUsuarEtapaCobraDetalUeccOidUsuaEtapCobr]);\n\tset('cobUsuarEtapaCobraDetalFrm.edtcOidEtapDeudTipoCarg', [jsCobUsuarEtapaCobraDetalEdtcOidEtapDeudTipoCarg]);\n\tset('cobUsuarEtapaCobraDetalFrm.zsgvOidSubgVent', [jsCobUsuarEtapaCobraDetalZsgvOidSubgVent]);\n\tset('cobUsuarEtapaCobraDetalFrm.zorgOidRegi', [jsCobUsuarEtapaCobraDetalZorgOidRegi]);\n\tset('cobUsuarEtapaCobraDetalFrm.zzonOidZona', [jsCobUsuarEtapaCobraDetalZzonOidZona]);\n\tset('cobUsuarEtapaCobraDetalFrm.zsccOidSecc', [jsCobUsuarEtapaCobraDetalZsccOidSecc]);\n\tset('cobUsuarEtapaCobraDetalFrm.terrOidTerr', [jsCobUsuarEtapaCobraDetalTerrOidTerr]);\n\tset('cobUsuarEtapaCobraDetalFrm.melcOidMetoLiquCobr', [jsCobUsuarEtapaCobraDetalMelcOidMetoLiquCobr]);\n\tset('cobUsuarEtapaCobraDetalFrm.eucoOidEstaUsuaEtapCobr', [jsCobUsuarEtapaCobraDetalEucoOidEstaUsuaEtapCobr]);\n\tset('cobUsuarEtapaCobraDetalFrm.gacaOidGuioArguCabe', [jsCobUsuarEtapaCobraDetalGacaOidGuioArguCabe]);\n\tset('cobUsuarEtapaCobraDetalFrm.valObse', jsCobUsuarEtapaCobraDetalValObse);\n\t\n}", "function formPreRequisits(){\n $.get({\n async: false,\n url: '\\getbus',\n dataType: 'JSON'\n }).done((response)=>{\n let checkBoxHtml = '';\n const checkBoxes = response.bus;\n $.each(checkBoxes, (checkBox, key)=>{\n checkBoxHtml += '<input type=\"checkbox\" class=\"chk-col-blue checkall\" name=\"buid[]\" id=\"' + key + '\" value=\"'+ key +'\" /><label for=\"' + key + '\">' + checkBox + '</label>';\n });\n $('.bus').html(checkBoxHtml);\n });\n \n $.get({\n async: false,\n url: '\\getusers',\n dataType: 'JSON'\n }).done((response)=>{\n var selectOpts = response.users;\n var optionsCount, pointer;\n optionsCount = pointer = response.users.length;\n if (users.children().length > 1) {\n users.children().first().siblings().remove();\n }\n while (pointer > 0) {\n var index = optionsCount - pointer;\n users.append('<option value=\"' + selectOpts[index] + '\">' + selectOpts[index] + '</option>');\n pointer--;\n }\n }).then(()=>{\n users.chosen('destroy');\n users.chosen({no_results_text: \"Oops, nothing found!\"});\n });\n}", "function baseLocation_reg(listOfDistrict) {\n\t$('#reg_statory_baseLocID').empty();\n // here calling masterdata ajax call\n loadingBaseLocationMaster(listOfDistrict);\n var selectfirst = \"<option value='0'>Select Base Location</option>\";\n $('#reg_statory_baseLocID').append(selectfirst);\n $.each(baselocations, function(i, resData) {\n var baselocation = \"<option value=\" + resData.baselocationID + \">\" + resData.baselocationName + \"</option>\";\n $(baselocation).appendTo('#reg_statory_baseLocID');\n });\n\n $('#reg_statory_baseLocID').trigger(\"chosen:updated\");\n $(\"#reg_statory_baseLocID\").chosen();\n}", "function ajaxFacturasComprobanteNit(nit,importe){\n var contenedor;\n contenedor = document.getElementById('divNit2FacturaDetalle');\n ajax=nuevoAjax();\n ajax.open('GET', '../comprobantes/ajax_autocompletar_nit.php?nit='+nit,true);\n ajax.onreadystatechange=function() {\n if (ajax.readyState==4) {\n contenedor.innerHTML = ajax.responseText;\n $('.selectpicker').selectpicker([\"refresh\"]); \n ajaxFacturasComprobanteImporte(nit,importe);\n }\n }\n ajax.send(null) \n}", "function initEditContent(){\n\t\t\t\n\t\t\t\tif (idItem != '' && idItem != 'nuevo') {\n\t\t\t\t\t\t\n\t\t\t\t\t//CAMPOS DE EDICION\t\t\t\t\t\t\t\n\t\t\t\t\t $.ajax({\n\t\t\t\t\t\tdataType:'JSON',\n\t\t\t\t\t\ttype: 'POST',\n\t\t\t\t\t\turl: 'database/TipoIdentificacioneGet.php?action_type=edit&id='+idItem,\n\t\t\t\t\t\tsuccess:function(data){\n\t\t\t\t\t\t\t//INICIO DE PERSONALIZACION DE CAMPOS\n\t\t\t\t\t\t\t$('#tipo_identificacion').val(data.tipo_identificacion);\n\t\t\t\t\t\t\t$(\"#estado_tipo_identificacion\").val(data.estado_tipo_identificacion).change();\n\t\t\t\t\t\t\t//FIN DE PERSONALIZACION DE CAMPOS\n\t\t\t\t\t\t},\n\t\t\t\t\t\terror: function(xhr) { \n\t\t\t\t\t\t\tconsole.log(xhr.statusText + xhr.responseText);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t}else{\n\t\t\t\t\t\n\t\t\t\t\t$(\"#estado_tipo_identificacion\").val(1).change().selectpicker('refresh');\n\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\n\t\t}", "function init(){\r\n //Should be placed in initialization method\r\n //Tweaking form fields because Django won't\r\n $('body').attr({'id': 'id_body'});\r\n\t $('#id_last_four_ssn').attr({'maxlength':4, 'autocomplete':false}).focus();\r\n $('#id_number_of_workdays').attr({'maxlength':2});\r\n $('#id_origin_state').attr({'maxlength':2});\r\n $('#id_origin_zip').attr({'maxlength':5});\r\n $('#id_amount').attr({'maxlength':6, 'autocomplete':false});\r\n $('#id_amount').addClass('no_border');\r\n $('#id_amount').attr({'readonly':true});\r\n $('#id_total_commute_cost').attr({'readonly':true});\r\n $('#id_total_commute_cost').addClass('no_border');\r\n $('#id_daily_roundtrip_cost').attr({'maxlength':6,'readonly':true});\r\n $('#id_daily_roundtrip_cost').addClass('no_border'); \r\n $('#id_first_name').addClass('no_border');\r\n $('#id_last_name').addClass('no_border');\r\n $('#id_email').addClass('no_border');\r\n $('#id_destination option:eq(0)').replaceWith('<option style=\"color:#777\" value=\"\"> &mdash;&mdash;&mdash; Select your office location &mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;&mdash;</option>');\r\n $('#id_dc_wmta_smartrip_id').addClass('smartrip_id'); \r\n }", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('cobUsuarEtapaCobraDetalFrm.accion'), \n\t\tget('cobUsuarEtapaCobraDetalFrm.origen'));\n\t\n\tjsCobUsuarEtapaCobraDetalId = get('cobUsuarEtapaCobraDetalFrm.id').toString();\n\tjsCobUsuarEtapaCobraDetalUeccOidUsuaEtapCobr = get('cobUsuarEtapaCobraDetalFrm.ueccOidUsuaEtapCobr')[0];\n\tjsCobUsuarEtapaCobraDetalEdtcOidEtapDeudTipoCarg = get('cobUsuarEtapaCobraDetalFrm.edtcOidEtapDeudTipoCarg')[0];\n\tjsCobUsuarEtapaCobraDetalZsgvOidSubgVent = get('cobUsuarEtapaCobraDetalFrm.zsgvOidSubgVent')[0];\n\tjsCobUsuarEtapaCobraDetalZorgOidRegi = get('cobUsuarEtapaCobraDetalFrm.zorgOidRegi')[0];\n\tjsCobUsuarEtapaCobraDetalZzonOidZona = get('cobUsuarEtapaCobraDetalFrm.zzonOidZona')[0];\n\tjsCobUsuarEtapaCobraDetalZsccOidSecc = get('cobUsuarEtapaCobraDetalFrm.zsccOidSecc')[0];\n\tjsCobUsuarEtapaCobraDetalTerrOidTerr = get('cobUsuarEtapaCobraDetalFrm.terrOidTerr')[0];\n\tjsCobUsuarEtapaCobraDetalMelcOidMetoLiquCobr = get('cobUsuarEtapaCobraDetalFrm.melcOidMetoLiquCobr')[0];\n\tjsCobUsuarEtapaCobraDetalEucoOidEstaUsuaEtapCobr = get('cobUsuarEtapaCobraDetalFrm.eucoOidEstaUsuaEtapCobr')[0];\n\tjsCobUsuarEtapaCobraDetalGacaOidGuioArguCabe = get('cobUsuarEtapaCobraDetalFrm.gacaOidGuioArguCabe')[0];\n\tjsCobUsuarEtapaCobraDetalValObse = get('cobUsuarEtapaCobraDetalFrm.valObse').toString();\n\t\n}", "function populatefields(loc){\n loader.appendTo(\"#comboinputtoggle\");\n jQuery.ajax({\n type: 'GET',\n url: loc,\n success: function(transport) {\n jQuery(\"#comboinputtoggle\").html(transport);\n }\n });\n return false;\n}", "function postInitDropDownListValues(data, textStatus, jqXHR, param) {\n\tselect_tags[param.tag] = data[0][param.tag];\n}", "function attachFleetForm() {\n $(\"body\").on('renderSuccess.ufModal', function (data) {\n var modal = $(this).ufModal('getModal');\n var form = modal.find('.js-form');\n\n /**\n * Set up modal widgets\n */\n // Set up any widgets inside the modal\n form.find(\".js-select2\").select2({\n width: '100%'\n });\n\n // Auto-generate slug\n form.find('input[name=name]').on('input change', function() {\n var manualSlug = form.find('#form-fleet-slug-override').prop('checked');\n if (!manualSlug) {\n var slug = getSlug($(this).val());\n form.find('input[name=slug]').val(slug);\n }\n });\n\n form.find('#form-fleet-slug-override').on('change', function() {\n if ($(this).prop('checked')) {\n form.find('input[name=slug]').prop('readonly', false);\n } else {\n form.find('input[name=slug]').prop('readonly', true);\n form.find('input[name=name]').trigger('change');\n }\n });\n\n // Set icon when changed\n form.find('input[name=icon]').on('input change', function() {\n $(this).prev(\".icon-preview\").find(\"i\").removeClass().addClass($(this).val());\n });\n\n // Set up the form for submission\n form.ufForm({\n validators: page.validators\n }).on(\"submitSuccess.ufForm\", function() {\n // Reload page on success\n window.location.reload();\n });\n });\n}", "function loadForm() {\n\t\n $.when(cashierTillAjax,cashierAjax)\n .done(function (dataCashierTill, dataCashier) {\n cashierTillRange = dataCashierTill[2].responseJSON;\n cashiers = dataCashier[2].responseJSON;\n \n //Prepares UI\n prepareUi();\n\t\t\tdismissLoadingDialog();\n });\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('cobEtapaDeudaFrm.accion'), \n\t\tget('cobEtapaDeudaFrm.origen'));\n\n\n\tset('cobEtapaDeudaFrm.id', jsCobEtapaDeudaId);\n\tset('cobEtapaDeudaFrm.codEtapDeud', jsCobEtapaDeudaCodEtapDeud);\n\tset('cobEtapaDeudaFrm.valDesc', jsCobEtapaDeudaValDesc);\n\tset('cobEtapaDeudaFrm.indExcl', jsCobEtapaDeudaIndExcl);\n\tset('cobEtapaDeudaFrm.valEdadInic', jsCobEtapaDeudaValEdadInic);\n\tset('cobEtapaDeudaFrm.valEdadFina', jsCobEtapaDeudaValEdadFina);\n\tset('cobEtapaDeudaFrm.indTelf', jsCobEtapaDeudaIndTelf);\n\tset('cobEtapaDeudaFrm.impDesd', jsCobEtapaDeudaImpDesd);\n\tset('cobEtapaDeudaFrm.impHast', jsCobEtapaDeudaImpHast);\n\tset('cobEtapaDeudaFrm.numDiasGracCompPago', jsCobEtapaDeudaNumDiasGracCompPago);\n\tset('cobEtapaDeudaFrm.valPorcIncu', jsCobEtapaDeudaValPorcIncu);\n\tset('cobEtapaDeudaFrm.mensOidMens', [jsCobEtapaDeudaMensOidMens]);\n\tset('cobEtapaDeudaFrm.melcOidMetoLiquCobr', [jsCobEtapaDeudaMelcOidMetoLiquCobr]);\n\tset('cobEtapaDeudaFrm.tbalOidTipoBala', [jsCobEtapaDeudaTbalOidTipoBala]);\n\tset('cobEtapaDeudaFrm.gacaOidGuioArguCabe', [jsCobEtapaDeudaGacaOidGuioArguCabe]);\n\tset('cobEtapaDeudaFrm.paisOidPais', [jsCobEtapaDeudaPaisOidPais]);\n\tset('cobEtapaDeudaFrm.oredOidEtapDeu1', [jsCobEtapaDeudaOredOidEtapDeu1]);\n\tset('cobEtapaDeudaFrm.oredOidEtapDeu2', [jsCobEtapaDeudaOredOidEtapDeu2]);\n\tset('cobEtapaDeudaFrm.oredOidEtapDeu3', [jsCobEtapaDeudaOredOidEtapDeu3]);\n\t\n}", "updateSelectsOnComponentLoad(selectValue) {\n console.log(\"TCL: updateSelectsOnComponentLoad -> selectValue\", selectValue)\n // ?Get Selec Inputs\n \n // if(selectValue) {\n // let selElement = document.getElementById('ROI_Category');\n // console.log(\"TCL: updateSelectsOnComponentLoad -> selElement\", selElement)\n\n // let reactSelectInput = selElement.querySelector('.react-select-wide__placeholder');\n // if(reactSelectInput === null)\n // reactSelectInput = selElement.querySelector('.react-select-wide__single-value')\n\n // reactSelectInput.innerText = selectValue\n\n // }\n \n \n\n if(this.props.loadedPMOEvaluation) {\n \n \n console.log(\"TCL: updateSelectsOnComponentLoad -> this.state\", this.state)\n try {\n this.formFields.forEach(formItem => {\n if(formItem.Type === \"Combo\") {\n\n\n // console.log(\"TCL: updateSelectsOnComponentLoad -> this.props.loadedBusinessInformation.businessInformation[formItem.Field_State_Name]\", this.props.loadedBusinessInformation.businessInformation[formItem.Field_State_Name])\n\n // ? Get element By Id\n let selElement = document.getElementById(formItem.Field_State_Name);\n console.log(\"TCL: updateSelectsOnComponentLoad -> selElement\", selElement)\n\n let reactSelectInput = null;\n\n if(formItem.extraWideControl) {\n reactSelectInput = selElement.querySelector('.react-select-extra-wide__placeholder');\n if(reactSelectInput === null)\n reactSelectInput = selElement.querySelector('.react-select-extra-wide__single-value')\n }\n \n else if(formItem.wideControl) {\n reactSelectInput = selElement.querySelector('.react-select-wide__placeholder');\n if(reactSelectInput === null)\n reactSelectInput = selElement.querySelector('.react-select-wide__single-value')\n }\n \n else {\n\n reactSelectInput = selElement.querySelector('.react-select__placeholder');\n if(reactSelectInput === null)\n reactSelectInput = selElement.querySelector('.react-select__single-value')\n }\n \n \n\n // let propsName = formItem.Field_State_Name.toLocaleLowerCase()\n \n console.log(\"TCL: updateSelectsOnComponentLoad -> reactSelectInput\", reactSelectInput)\n\n if(reactSelectInput) {\n \n // let value = this.props.loadedPMOEvaluation.pmoEvaluation[formItem.Field_State_Name] || this.props.loadedPMOEvaluation[formItem.Field_State_Name]\n // console.log(\"TCL: updateSelectsOnComponentLoad -> this.props.loadedPMOEvaluation\", this.props.loadedPMOEvaluation[formItem.Field_State_Name])\n // console.log(\"TCL: updateSelectsOnComponentLoad -> this.props.loadedPMOEvaluation.pmoEvaluation\", this.props.loadedPMOEvaluation.pmoEvaluation[formItem.Field_State_Name])\n // console.log(\"TCL: updateSelectsOnComponentLoad -> value\", value)\n\n // if(selectValue)\n\n // reactSelectInput.innerText = this.props.loadedPMOEvaluation.pmoEvaluation[formItem.Field_State_Name]\n\n if(selectValue.label)\n reactSelectInput.innerText = selectValue.label\n else\n reactSelectInput.innerText = selectValue\n \n \n }\n }\n\n \n });\n }\n catch (error) {\n console.log(\"TCL: updateSelectsOnComponentLoad -> error\", error)\n \n }\n }\n\n }", "function formReset(){\n $(\"#laboratoryAddForm\").trigger(\"reset\")\n allLaboratoryResult()\n select_id = 0\n}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('eduMatriCursoFrm.accion'), \n\t\tget('eduMatriCursoFrm.origen'));\n\t\n\tjsEduMatriCursoId = get('eduMatriCursoFrm.id').toString();\n\tjsEduMatriCursoPaisOidPais = get('eduMatriCursoFrm.paisOidPais')[0];\n\tjsEduMatriCursoCplcOidCabePlanCurs = get('eduMatriCursoFrm.cplcOidCabePlanCurs')[0];\n\tjsEduMatriCursoCodCurs = get('eduMatriCursoFrm.codCurs').toString();\n\tjsEduMatriCursoTerrOidTerr = get('eduMatriCursoFrm.terrOidTerr')[0];\n\tjsEduMatriCursoClasOidClas = get('eduMatriCursoFrm.clasOidClas')[0];\n\tjsEduMatriCursoFrcuOidFrec = get('eduMatriCursoFrm.frcuOidFrec')[0];\n\tjsEduMatriCursoRegaOidRega = get('eduMatriCursoFrm.regaOidRega')[0];\n\tjsEduMatriCursoZsgvOidSubgVent = get('eduMatriCursoFrm.zsgvOidSubgVent')[0];\n\tjsEduMatriCursoZorgOidRegi = get('eduMatriCursoFrm.zorgOidRegi')[0];\n\tjsEduMatriCursoZzonOidZona = get('eduMatriCursoFrm.zzonOidZona')[0];\n\tjsEduMatriCursoZsccOidSecc = get('eduMatriCursoFrm.zsccOidSecc')[0];\n\tjsEduMatriCursoZtadOidTerrAdmi = get('eduMatriCursoFrm.ztadOidTerrAdmi')[0];\n\tjsEduMatriCursoPerdOidPeriInicComp = get('eduMatriCursoFrm.perdOidPeriInicComp')[0];\n\tjsEduMatriCursoPerdOidPeriFinaComp = get('eduMatriCursoFrm.perdOidPeriFinaComp')[0];\n\tjsEduMatriCursoPerdOidPeriInicCons = get('eduMatriCursoFrm.perdOidPeriInicCons')[0];\n\tjsEduMatriCursoPerdOidPeriFinaCons = get('eduMatriCursoFrm.perdOidPeriFinaCons')[0];\n\tjsEduMatriCursoPerdOidPeriIngr = get('eduMatriCursoFrm.perdOidPeriIngr')[0];\n\tjsEduMatriCursoTicuOidTipoCurs = get('eduMatriCursoFrm.ticuOidTipoCurs')[0];\n\tjsEduMatriCursoValPathFich = get('eduMatriCursoFrm.valPathFich').toString();\n\tjsEduMatriCursoValObjeCurs = get('eduMatriCursoFrm.valObjeCurs').toString();\n\tjsEduMatriCursoValContCurs = get('eduMatriCursoFrm.valContCurs').toString();\n\tjsEduMatriCursoValRelaMateCurs = get('eduMatriCursoFrm.valRelaMateCurs').toString();\n\tjsEduMatriCursoValMontVent = get('eduMatriCursoFrm.valMontVent').toString();\n\tjsEduMatriCursoFecDispCurs = get('eduMatriCursoFrm.fecDispCurs').toString();\n\tjsEduMatriCursoFecLanz = get('eduMatriCursoFrm.fecLanz').toString();\n\tjsEduMatriCursoFecFinCurs = get('eduMatriCursoFrm.fecFinCurs').toString();\n\tjsEduMatriCursoFecUltiCurs = get('eduMatriCursoFrm.fecUltiCurs').toString();\n\tjsEduMatriCursoFecConcCurs = get('eduMatriCursoFrm.fecConcCurs').toString();\n\tjsEduMatriCursoFecIngr = get('eduMatriCursoFrm.fecIngr').toString();\n\tjsEduMatriCursoNumPart = get('eduMatriCursoFrm.numPart').toString();\n\tjsEduMatriCursoNumOrde = get('eduMatriCursoFrm.numOrde').toString();\n\tjsEduMatriCursoNumCampa = get('eduMatriCursoFrm.numCampa').toString();\n\tjsEduMatriCursoNumUnid = get('eduMatriCursoFrm.numUnid').toString();\n\tjsEduMatriCursoDesCurs = get('eduMatriCursoFrm.desCurs').toString();\n\tjsEduMatriCursoIndAcceDmrt = get('eduMatriCursoFrm.indAcceDmrt').toString();\n\tjsEduMatriCursoIndAcceInfo = get('eduMatriCursoFrm.indAcceInfo').toString();\n\tjsEduMatriCursoIndAlcaGeog = get('eduMatriCursoFrm.indAlcaGeog').toString();\n\tjsEduMatriCursoIndBloqExte = get('eduMatriCursoFrm.indBloqExte').toString();\n\tjsEduMatriCursoIndMomeEntr = get('eduMatriCursoFrm.indMomeEntr').toString();\n\tjsEduMatriCursoIndCondPedi = get('eduMatriCursoFrm.indCondPedi').toString();\n\tjsEduMatriCursoIndCtrlMoro = get('eduMatriCursoFrm.indCtrlMoro').toString();\n\tjsEduMatriCursoIndCtrlFunc = get('eduMatriCursoFrm.indCtrlFunc').toString();\n\tjsEduMatriCursoClclOidClieClasCapa = get('eduMatriCursoFrm.clclOidClieClasCapa')[0];\n\n}", "function handler_ajax_populate_forms(){\n\tif(xmlHttp.readyState == 4 && xmlHttp.status == 200){\n\t\tpopulate_list_from_xml(xmlHttp.responseText, 'form_list');\n\t}\n}", "function initFormState() {\n\n var besetName = cookieObj.besetName;\n if (!besetName) {\n $j(\"#besetsel-cb\").removeAttr(\"checked\");\n $j(\"#besetsel-sel\").attr(\"disabled\", 1);\n }\n else {\n var selBESet = $j(\"#besetsel-opt-\" + besetName);\n if (selBESet.length != 0) {\n $j(\"#besetsel-cb\").attr(\"checked\", 1);\n $j(\"#besetsel-sel\").removeAttr(\"disabled\");\n selBESet.attr(\"selected\", 1);\n }\n else {\n $j(\"#besetsel-cb\").removeAttr(\"checked\");\n $j(\"#besetsel-sel\").attr(\"disabled\", 1);\n }\n }\n \n // Foreach backend in the form\n $j(\".besetsel-be-cb\").each(function(i) {\n var id = $j(this).attr(\"id\");\n var beName = id.match(/besetsel-be-(.*?)-cb/)[1];\n //console.info(\"### backend, id is '\" + id + \"', beName is '\" + beName + \"'\");\n if (!beName) return;\n \n // See if there's a corresponding element in the cookie\n if (!cookieObj.backendUrls ||\n !cookieObj.backendUrls[beName]) {\n //console.info(\"Didn't find \" + beName);\n $j(\"#besetsel-be-\" + beName + \"-cb\").removeAttr(\"checked\");\n $j(\"#besetsel-be-\" + beName + \"-text\").attr(\"disabled\", 1);\n }\n else {\n //console.info(\"Found \" + beName);\n $j(\"#besetsel-be-\" + beName + \"-cb\").attr(\"checked\", 1);\n var textbox = $j(\"#besetsel-be-\" + beName + \"-text\");\n textbox.removeAttr(\"disabled\");\n textbox.attr(\"value\", cookieObj.backendUrls[beName]);\n }\n });\n }", "function fntCategorias(){\n var ajaxUrl = base_url+'/Categorias/getSelectCategorias';\n var request = (window.XMLHttpRequest) ? new XMLHttpRequest() : new ActiveXObject('Microsoft.XMLHTTP');\n request.open(\"GET\",ajaxUrl,true); //abrimos conexion con metodo GET donde extraemos la url. \n request.send();\n\n request.onreadystatechange = function(){\n if(request.readyState == 4 && request.status == 200){ //si devuelve informacion\n document.querySelector('#listCategoria').innerHTML = request.responseText; //nos dirigimos al html que tiene el elemento a los que nos va a devolver\n document.querySelector('#listCategoria').value = 10;\n $('#listCategoria').selectpicker('render'); //hacemos uso de jquery utilizando selectpicker para que se muestren todas las opciones aplicando el buscador.\n }\n }\n \n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('eduMatriCursoFrm.accion'), \n\t\tget('eduMatriCursoFrm.origen'));\n\n\n\tset('eduMatriCursoFrm.id', jsEduMatriCursoId);\n\tset('eduMatriCursoFrm.paisOidPais', [jsEduMatriCursoPaisOidPais]);\n\tset('eduMatriCursoFrm.cplcOidCabePlanCurs', [jsEduMatriCursoCplcOidCabePlanCurs]);\n\tset('eduMatriCursoFrm.codCurs', jsEduMatriCursoCodCurs);\n\tset('eduMatriCursoFrm.terrOidTerr', [jsEduMatriCursoTerrOidTerr]);\n\tset('eduMatriCursoFrm.clasOidClas', [jsEduMatriCursoClasOidClas]);\n\tset('eduMatriCursoFrm.frcuOidFrec', [jsEduMatriCursoFrcuOidFrec]);\n\tset('eduMatriCursoFrm.regaOidRega', [jsEduMatriCursoRegaOidRega]);\n\tset('eduMatriCursoFrm.zsgvOidSubgVent', [jsEduMatriCursoZsgvOidSubgVent]);\n\tset('eduMatriCursoFrm.zorgOidRegi', [jsEduMatriCursoZorgOidRegi]);\n\tset('eduMatriCursoFrm.zzonOidZona', [jsEduMatriCursoZzonOidZona]);\n\tset('eduMatriCursoFrm.zsccOidSecc', [jsEduMatriCursoZsccOidSecc]);\n\tset('eduMatriCursoFrm.ztadOidTerrAdmi', [jsEduMatriCursoZtadOidTerrAdmi]);\n\tset('eduMatriCursoFrm.perdOidPeriInicComp', [jsEduMatriCursoPerdOidPeriInicComp]);\n\tset('eduMatriCursoFrm.perdOidPeriFinaComp', [jsEduMatriCursoPerdOidPeriFinaComp]);\n\tset('eduMatriCursoFrm.perdOidPeriInicCons', [jsEduMatriCursoPerdOidPeriInicCons]);\n\tset('eduMatriCursoFrm.perdOidPeriFinaCons', [jsEduMatriCursoPerdOidPeriFinaCons]);\n\tset('eduMatriCursoFrm.perdOidPeriIngr', [jsEduMatriCursoPerdOidPeriIngr]);\n\tset('eduMatriCursoFrm.ticuOidTipoCurs', [jsEduMatriCursoTicuOidTipoCurs]);\n\tset('eduMatriCursoFrm.valPathFich', jsEduMatriCursoValPathFich);\n\tset('eduMatriCursoFrm.valObjeCurs', jsEduMatriCursoValObjeCurs);\n\tset('eduMatriCursoFrm.valContCurs', jsEduMatriCursoValContCurs);\n\tset('eduMatriCursoFrm.valRelaMateCurs', jsEduMatriCursoValRelaMateCurs);\n\tset('eduMatriCursoFrm.valMontVent', jsEduMatriCursoValMontVent);\n\tset('eduMatriCursoFrm.fecDispCurs', jsEduMatriCursoFecDispCurs);\n\tset('eduMatriCursoFrm.fecLanz', jsEduMatriCursoFecLanz);\n\tset('eduMatriCursoFrm.fecFinCurs', jsEduMatriCursoFecFinCurs);\n\tset('eduMatriCursoFrm.fecUltiCurs', jsEduMatriCursoFecUltiCurs);\n\tset('eduMatriCursoFrm.fecConcCurs', jsEduMatriCursoFecConcCurs);\n\tset('eduMatriCursoFrm.fecIngr', jsEduMatriCursoFecIngr);\n\tset('eduMatriCursoFrm.numPart', jsEduMatriCursoNumPart);\n\tset('eduMatriCursoFrm.numOrde', jsEduMatriCursoNumOrde);\n\tset('eduMatriCursoFrm.numCampa', jsEduMatriCursoNumCampa);\n\tset('eduMatriCursoFrm.numUnid', jsEduMatriCursoNumUnid);\n\tset('eduMatriCursoFrm.desCurs', jsEduMatriCursoDesCurs);\n\tset('eduMatriCursoFrm.indAcceDmrt', jsEduMatriCursoIndAcceDmrt);\n\tset('eduMatriCursoFrm.indAcceInfo', jsEduMatriCursoIndAcceInfo);\n\tset('eduMatriCursoFrm.indAlcaGeog', jsEduMatriCursoIndAlcaGeog);\n\tset('eduMatriCursoFrm.indBloqExte', jsEduMatriCursoIndBloqExte);\n\tset('eduMatriCursoFrm.indMomeEntr', jsEduMatriCursoIndMomeEntr);\n\tset('eduMatriCursoFrm.indCondPedi', jsEduMatriCursoIndCondPedi);\n\tset('eduMatriCursoFrm.indCtrlMoro', jsEduMatriCursoIndCtrlMoro);\n\tset('eduMatriCursoFrm.indCtrlFunc', jsEduMatriCursoIndCtrlFunc);\n\tset('eduMatriCursoFrm.clclOidClieClasCapa', [jsEduMatriCursoClclOidClieClasCapa]);\n\n}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('cobEtapaDeudaFrm.accion'), \n\t\tget('cobEtapaDeudaFrm.origen'));\n\t\n\tjsCobEtapaDeudaId = get('cobEtapaDeudaFrm.id').toString();\n\tjsCobEtapaDeudaCodEtapDeud = get('cobEtapaDeudaFrm.codEtapDeud').toString();\n\tjsCobEtapaDeudaValDesc = get('cobEtapaDeudaFrm.valDesc').toString();\n\tjsCobEtapaDeudaIndExcl = get('cobEtapaDeudaFrm.indExcl');\n\tjsCobEtapaDeudaValEdadInic = get('cobEtapaDeudaFrm.valEdadInic').toString();\n\tjsCobEtapaDeudaValEdadFina = get('cobEtapaDeudaFrm.valEdadFina').toString();\n\tjsCobEtapaDeudaIndTelf = get('cobEtapaDeudaFrm.indTelf');\n\tjsCobEtapaDeudaImpDesd = get('cobEtapaDeudaFrm.impDesd').toString();\n\tjsCobEtapaDeudaImpHast = get('cobEtapaDeudaFrm.impHast').toString();\n\tjsCobEtapaDeudaNumDiasGracCompPago = get('cobEtapaDeudaFrm.numDiasGracCompPago').toString();\n\tjsCobEtapaDeudaValPorcIncu = get('cobEtapaDeudaFrm.valPorcIncu').toString();\n\tjsCobEtapaDeudaMensOidMens = get('cobEtapaDeudaFrm.mensOidMens')[0];\n\tjsCobEtapaDeudaMelcOidMetoLiquCobr = get('cobEtapaDeudaFrm.melcOidMetoLiquCobr')[0];\n\tjsCobEtapaDeudaTbalOidTipoBala = get('cobEtapaDeudaFrm.tbalOidTipoBala')[0];\n\tjsCobEtapaDeudaGacaOidGuioArguCabe = get('cobEtapaDeudaFrm.gacaOidGuioArguCabe')[0];\n\tjsCobEtapaDeudaPaisOidPais = get('cobEtapaDeudaFrm.paisOidPais')[0];\n\tjsCobEtapaDeudaOredOidEtapDeu1 = get('cobEtapaDeudaFrm.oredOidEtapDeu1')[0];\n\tjsCobEtapaDeudaOredOidEtapDeu2 = get('cobEtapaDeudaFrm.oredOidEtapDeu2')[0];\n\tjsCobEtapaDeudaOredOidEtapDeu3 = get('cobEtapaDeudaFrm.oredOidEtapDeu3')[0];\n\t\n}", "_setOptions(){this.set(\"options\",this._getPickerOptions(data,this.allowNull,this.icon))}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('maeEstatProduFrm.accion'), \n\t\tget('maeEstatProduFrm.origen'));\n\t\n\tjsMaeEstatProduId = get('maeEstatProduFrm.id').toString();\n\tjsMaeEstatProduPaisOidPais = get('maeEstatProduFrm.paisOidPais')[0];\n\tjsMaeEstatProduCodEstaProd = get('maeEstatProduFrm.codEstaProd').toString();\n\tif(mode == MMG_MODE_CREATE || mode == MMG_MODE_UPDATE_FORM){\n\t\tjsMaeEstatProduDescripcion = buildLocalizedString('maeEstatProduFrm', 1);\n\t}else{\n\t\tjsMaeEstatProduDescripcion = get('maeEstatProduFrm.Descripcion');\n\t}\n\t\n}", "function loadForm() {\n $.when(invoiceAjax, inventoryItemsAjax, locationsAjax, accountsAjax, unitOfMeasurementsAjax, paymentTermAjax, customersAjax, salesOrderAjax, currencyAjax, companyProfileAjax)\n .done(function (dataInvoice, dataInventoryItems, dataLocations, dataAccounts, dataUnitOfMeasurements, dataPaymentTerm, dataCustomers, dataSalesOrder, dataCurrency, dataCompanyProfile) {\n arInvoice = dataInvoice[2].responseJSON;\n\t\t\tinventoryItems = dataInventoryItems[2].responseJSON;\n locations = dataLocations[2].responseJSON;\n\t\t\taccounts = dataAccounts[2].responseJSON;\n unitOfMeasurements = dataUnitOfMeasurements[2].responseJSON;\n paymentTerms = dataPaymentTerm[2].responseJSON;\n customers = dataCustomers[2].responseJSON;\n salesOrder = dataSalesOrder[2].responseJSON;\n currencies = dataCurrency[2].responseJSON;\t\n companyProfile = dataCompanyProfile[2].responseJSON;\t\n\n //Prepares UI\n prepareUi();\n });\n}", "function populateJs2Form(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('segPaisViewFrm.accion'), \n\t\tget('segPaisViewFrm.origen'));\n\n\n\tset('segPaisViewFrm.id', jsSegPaisViewId);\n\tset('segPaisViewFrm.codPais', jsSegPaisViewCodPais);\n\tset('segPaisViewFrm.moneOidMone', [jsSegPaisViewMoneOidMone]);\n\tset('segPaisViewFrm.moneOidMoneAlt', [jsSegPaisViewMoneOidMoneAlt]);\n\tif(mode == MMG_MODE_CREATE || mode == MMG_MODE_UPDATE_FORM){\n\t\tunbuildLocalizedString('segPaisViewFrm', 1, jsSegPaisViewDescripcion)\n\t\tloadLocalizationWidget('segPaisViewFrm', 'Descripcion', 1);\n\t}else{\n\t\tset('segPaisViewFrm.Descripcion', jsSegPaisViewDescripcion);\t\t\n\t}\n\tset('segPaisViewFrm.indInteGis', [jsSegPaisViewIndInteGis]);\n\tset('segPaisViewFrm.valIden', [jsSegPaisViewValIden]);\n\tset('segPaisViewFrm.indSaldUnic', jsSegPaisViewIndSaldUnic);\n\tset('segPaisViewFrm.valProgEjec', jsSegPaisViewValProgEjec);\n\tset('segPaisViewFrm.valPorcAlar', jsSegPaisViewValPorcAlar);\n\tset('segPaisViewFrm.indCompAuto', jsSegPaisViewIndCompAuto);\n\tset('segPaisViewFrm.numDiasMora', jsSegPaisViewNumDiasMora);\n\tset('segPaisViewFrm.indTratAcumDesc', jsSegPaisViewIndTratAcumDesc);\n\tset('segPaisViewFrm.valTiemRezo', jsSegPaisViewValTiemRezo);\n\tset('segPaisViewFrm.valConfSecuCcc', [jsSegPaisViewValConfSecuCcc]);\n\tset('segPaisViewFrm.numDiasFact', jsSegPaisViewNumDiasFact);\n\tset('segPaisViewFrm.numLimiDifePago', jsSegPaisViewNumLimiDifePago);\n\tset('segPaisViewFrm.indEmisVenc', jsSegPaisViewIndEmisVenc);\n\tset('segPaisViewFrm.valMaxiDifeAnlsComb', jsSegPaisViewValMaxiDifeAnlsComb);\n\tset('segPaisViewFrm.numPosiNumeClie', jsSegPaisViewNumPosiNumeClie);\n\tset('segPaisViewFrm.valFormFech', [jsSegPaisViewValFormFech]);\n\tset('segPaisViewFrm.valSepaMile', [jsSegPaisViewValSepaMile]);\n\tset('segPaisViewFrm.valSepaDeci', [jsSegPaisViewValSepaDeci]);\n\tset('segPaisViewFrm.numPeriEgre', jsSegPaisViewNumPeriEgre);\n\tset('segPaisViewFrm.numPeriReti', jsSegPaisViewNumPeriReti);\n\tset('segPaisViewFrm.fopaOidFormPago', [jsSegPaisViewFopaOidFormPago]);\n\tset('segPaisViewFrm.valCompTele', jsSegPaisViewValCompTele);\n\tset('segPaisViewFrm.indFletZonaUbig', [jsSegPaisViewIndFletZonaUbig]);\n\tset('segPaisViewFrm.valIndiSecuMoni', jsSegPaisViewValIndiSecuMoni);\n\tset('segPaisViewFrm.indSecu', [jsSegPaisViewIndSecu]);\n\tset('segPaisViewFrm.indBalaAreaCheq', [jsSegPaisViewIndBalaAreaCheq]);\n\tset('segPaisViewFrm.valUrl', jsSegPaisViewValUrl);\n\t\n}", "function limpiar() {\n\t\t\n\t\t$(\"#nresolucion\").val(\"\");\n\t\t$(\"#nproyecto\").val(\"\");\n\t\t$(\"#id_motivo\").selectpicker('refresh');//refrescamos el motivo\n\t\t$(\"#id_area\").val(\"\");\n\t\t$(\"#est\").val(\"\");\n\t\t$(\"#f_emision\").val(\"\");\n\t\t$(\"#id_resolucion\").val(\"\");\n\t}", "function fnCargaPartidaCvePpto(orden) {\n muestraCargandoGeneral();\n\n var regresadatos= false;\n var cpeprod = $(\"#selectCvePartidaEspecifica\" + orden).val();\n var tagref = $(\"#selectUnidadNegocio\").val();\n\n fnCargaPartidaCvePptoProduct(orden, tagref);\n\n dataObj = { \n option: 'mostrarPartidaCvePpto',\n dato: cpeprod,\n datotagref: tagref\n };\n\n $.ajax({\n async:false,\n cache:false,\n method: \"POST\",\n dataType: \"json\",\n url: url,\n data: dataObj\n\n }).done(function(data) {\n \n if (data.result) {\n dataJson = data.contenido.datos;\n //console.log( \"dataJson: \" + JSON.stringify(dataJson) );\n var contenidoCvePresupuestal = \"\";\n\n for (var info in dataJson) {\n contenidoCvePresupuestal += \"<option value='\" + dataJson[info].cvePresupuestal + \"'>\" + dataJson[info].cvePresupuestal + \"</option>\";\n regresadatos= true;\n }\n\n /*$(\"#selectCveArticulo\" + orden).empty();\n $(\"#selectCveArticulo\" + orden).append('<option value=\"0\">Cve ...</option>');\n fnFormatoSelectGeneral(\"#selectCveArticulo\" + orden);\n $(\"#selectCveArticulo\" + orden).multiselect('rebuild');\n\n $(\"#selectArticulo\" + orden).empty();\n $(\"#selectArticulo\" + orden).append('<option value=\"0\">Articulo ...</option>');\n fnFormatoSelectGeneral(\"#selectArticulo\" + orden);\n $(\"#selectArticulo\" + orden).multiselect('rebuild');*/\n\n $(\"#selectPartidaEspecificaCvePresupuestal\" + orden).empty();\n $(\"#selectPartidaEspecificaCvePresupuestal\" + orden).append(contenidoCvePresupuestal);\n fnFormatoSelectGeneral(\"#selectPartidaEspecificaCvePresupuestal\" + orden);\n $(\"#selectPartidaEspecificaCvePresupuestal\" + orden).multiselect('rebuild');\n $(\"#selectPartidaEspecificaCvePresupuestal\" + orden).prop(\"readonly\", true);\n $(\"#selectPartidaEspecificaCvePresupuestal\" + orden).attr('disabled', 'disabled');\n\n //$(\"#selectCveArticulo\" + orden).html('<option value=\"0\">Cve ...</option>');\n //$(\"#selectArticulo\" + orden).html('<option value=\"0\">Articulo ...</option>');\n $(\"#addedUMArticulo\" + orden).html(\"\");\n $(\"#addedCantidadArticulo\" + orden).val(0);\n $(\"#addedPEArticulo\" + orden).val(0);\n\n $(\"#idCvePresupuestal\" + orden).removeClass(\"hide\");\n \n ocultaCargandoGeneral();\n\n if (!regresadatos) {\n //muestraMensaje(\"No existen clave presupuestal registrada para la partida \"+cpeprod);La clave presupuestal en el renglón \"XX\" no tiene recurso disponible en el mes en curso.\n muestraMensaje(\"La clave presupuestal en el renglón \" + orden + \" no tiene recurso disponible en el mes en curso.\");\n }\n }\n }).fail(function(result) {\n ocultaCargandoGeneral();\n console.log(\"ERROR\");\n console.log(result);\n //alert(result);\n });\n\n return regresadatos;\n}", "function reload_followers_select() {\n $.get(admin_url + 'tasks/reload_followers_select/' + taskid, function(response) {\n $('select[name=\"select-followers\"]').html(response);\n $('select[name=\"select-followers\"]').selectpicker('refresh');\n });\n}", "function load(target, data){\n var state = $.data(target, 'form');\n if (!state){\n state = $.data(target, 'form', {\n options: $.extend({}, $.fn.form.defaults)\n });\n }\n var opts = state.options;\n\n if (typeof data == 'string'){\n var param = {};\n if (opts.onBeforeLoad.call(target, param) == false) return;\n\n $.ajax({\n url: data,\n data: param,\n dataType: 'json',\n success: function(data){\n _load(data);\n },\n error: function(){\n opts.onLoadError.apply(target, arguments);\n }\n });\n } else {\n _load(data);\n }\n\n function _load(data){\n var form = $(target);\n for(var name in data){\n var val = data[name];\n var rr = _checkField(name, val);\n if (!rr.length){\n var f = form.find('input[numberboxName=\"'+name+'\"]');\n if (f.length){\n f.numberbox('setValue', val);\t// set numberbox value\n } else {\n $('input[name=\"'+name+'\"]', form).val(val);\n $('textarea[name=\"'+name+'\"]', form).val(val);\n $('select[name=\"'+name+'\"]', form).val(val);\n }\n }\n _loadCombo(name, val);\n }\n opts.onLoadSuccess.call(target, data);\n validate(target);\n }\n\n /**\n * check the checkbox and radio fields\n */\n function _checkField(name, val){\n var form = $(target);\n var rr = $('input[name=\"'+name+'\"][type=radio], input[name=\"'+name+'\"][type=checkbox]', form);\n $.fn.prop ? rr.prop('checked',false) : rr.attr('checked',false);\n rr.each(function(){\n var f = $(this);\n//\t\t\t\tconsole.log(name+\":\"+f.val()+\",\"+val)\n if (f.val() == String(val)){\n $.fn.prop ? f.prop('checked',true) : f.attr('checked',true);\n }\n });\n return rr;\n }\n\n function _loadCombo(name, val){\n var form = $(target);\n var cc = ['combobox','combotree','combogrid','datetimebox','datebox','combo'];\n var c = form.find('[comboName=\"' + name + '\"]');\n if (c.length){\n for(var i=0; i<cc.length; i++){\n var type = cc[i];\n if (c.hasClass(type+'-f')){\n if (c[type]('options').multiple){\n c[type]('setValues', val);\n } else {\n c[type]('setValue', val);\n }\n return;\n }\n }\n }\n }\n }", "function bindResources() {\n sortbySelectedValue = $(\".sortby\").val();\n viewtypeSelectedValue = $(\".viewtype\").val();\n\n if (sortbySelectedValue !== undefined) {\n $.ajax({\n type: \"POST\",\n url: \"ressplan_2017.aspx/SortByTypeSelected\",\n data: '{sortby: \"' + sortbySelectedValue + '\" }',\n contentType: \"application/json; charset=utf-8\",\n dataType: \"json\",\n success: function (response) {\n var olivereoption = '';\n olivereoption = response.d;\n if (olivereoption != \"0\") {\n\n $(\".oliver\").empty().append(olivereoption);\n $(\".oliver\").multiselect('rebuild');\n\n if (oliverSelectedValue !== \"\" && oliverSelectedValue !== null) {\n $('.oliver').multiselect('select', oliverSelectedValue);\n }\n }\n else {\n $(\".oliver\").empty();\n $(\".oliver\").multiselect('rebuild');\n }\n\n resourceChange();\n },\n });\n }\n}", "function populateForm2Js(){\n\t//Primero determinamos el modo en el que estamos;\n\tvar mode = getMMGMode(get('segPaisViewFrm.accion'), \n\t\tget('segPaisViewFrm.origen'));\n\t\n\tjsSegPaisViewId = get('segPaisViewFrm.id').toString();\n\tjsSegPaisViewCodPais = get('segPaisViewFrm.codPais').toString();\n\tjsSegPaisViewMoneOidMone = get('segPaisViewFrm.moneOidMone')[0];\n\tjsSegPaisViewMoneOidMoneAlt = get('segPaisViewFrm.moneOidMoneAlt')[0];\n\tif(mode == MMG_MODE_CREATE || mode == MMG_MODE_UPDATE_FORM){\n\t\tjsSegPaisViewDescripcion = buildLocalizedString('segPaisViewFrm', 1);\n\t}else{\n\t\tjsSegPaisViewDescripcion = get('segPaisViewFrm.Descripcion');\n\t}\n\tjsSegPaisViewIndInteGis = get('segPaisViewFrm.indInteGis')[0];\n\tjsSegPaisViewValIden = get('segPaisViewFrm.valIden')[0];\n\tjsSegPaisViewIndSaldUnic = get('segPaisViewFrm.indSaldUnic');\n\tjsSegPaisViewValProgEjec = get('segPaisViewFrm.valProgEjec').toString();\n\tjsSegPaisViewValPorcAlar = get('segPaisViewFrm.valPorcAlar').toString();\n\tjsSegPaisViewIndCompAuto = get('segPaisViewFrm.indCompAuto').toString();\n\tjsSegPaisViewNumDiasMora = get('segPaisViewFrm.numDiasMora').toString();\n\tjsSegPaisViewIndTratAcumDesc = get('segPaisViewFrm.indTratAcumDesc');\n\tjsSegPaisViewValTiemRezo = get('segPaisViewFrm.valTiemRezo').toString();\n\tjsSegPaisViewValConfSecuCcc = get('segPaisViewFrm.valConfSecuCcc')[0];\n\tjsSegPaisViewNumDiasFact = get('segPaisViewFrm.numDiasFact').toString();\n\tjsSegPaisViewNumLimiDifePago = get('segPaisViewFrm.numLimiDifePago').toString();\n\tjsSegPaisViewIndEmisVenc = get('segPaisViewFrm.indEmisVenc');\n\tjsSegPaisViewValMaxiDifeAnlsComb = get('segPaisViewFrm.valMaxiDifeAnlsComb').toString();\n\tjsSegPaisViewNumPosiNumeClie = get('segPaisViewFrm.numPosiNumeClie').toString();\n\tjsSegPaisViewValFormFech = get('segPaisViewFrm.valFormFech')[0];\n\tjsSegPaisViewValSepaMile = get('segPaisViewFrm.valSepaMile')[0];\n\tjsSegPaisViewValSepaDeci = get('segPaisViewFrm.valSepaDeci')[0];\n\tjsSegPaisViewNumPeriEgre = get('segPaisViewFrm.numPeriEgre').toString();\n\tjsSegPaisViewNumPeriReti = get('segPaisViewFrm.numPeriReti').toString();\n\tjsSegPaisViewFopaOidFormPago = get('segPaisViewFrm.fopaOidFormPago')[0];\n\tjsSegPaisViewValCompTele = get('segPaisViewFrm.valCompTele').toString();\n\tjsSegPaisViewIndFletZonaUbig = get('segPaisViewFrm.indFletZonaUbig')[0];\n\tjsSegPaisViewValIndiSecuMoni = get('segPaisViewFrm.valIndiSecuMoni');\n\tjsSegPaisViewIndSecu = get('segPaisViewFrm.indSecu')[0];\n\tjsSegPaisViewIndBalaAreaCheq = get('segPaisViewFrm.indBalaAreaCheq')[0];\n\tjsSegPaisViewValUrl = get('segPaisViewFrm.valUrl').toString();\n\t\n}", "function get_shiftTypes_scene() {\n if (shiftType.length < 1 || shiftType === []) {\n // here calling masterdata ajax call\n loadingShiftTypeMaster();\n $.each(shiftType, function (i, resData) {\n var shiftType = \"<option value=\" + resData.shiftTypeID + \">\" + resData.shiftTypeName + \"</option>\";\n $(shiftType).appendTo('#shiftTypeId');\n\n });\n }\n $(\"#shiftTypeId\").chosen();\n}", "function getAmbulance_reg(baseLocation) {\n\t$(\"#ambulance_id_reg\").empty();\n // here calling masterdata ajax call\n loadingAmbulanceMaster(baseLocation);\n var selectfirst = \"<option value='0'>Select Ambulance</option>\";\n $('#ambulance_id_reg').append(selectfirst);\n $.each(ambulances, function (i, resData) {\n var ambulances = \"<option value=\" + resData.vehicleID + \">\" + resData.vehicleName + \"</option>\";\n $(ambulances).appendTo('#ambulance_id_reg');\n });\n\n $('#ambulance_id_reg').trigger(\"chosen:updated\");\n $(\"#ambulance_id_reg\").chosen();\n}", "function baseLocation_reg(listOfDistrict) {\n\t $(\"#basloc_id_reg\").empty();\n loadingBaseLocationMaster(listOfDistrict);\n var selectfirst = \"<option value='0'>Select BaseLocation</option>\";\n $('#basloc_id_reg').append(selectfirst);\n $.each(baselocations, function (i, resData) {\n var baselocation = \"<option value=\" + resData.baselocationID + \">\" + resData.baselocationName + \"</option>\";\n $(baselocation).appendTo('#basloc_id_reg');\n });\n $('#basloc_id_reg').trigger(\"chosen:updated\");\n $(\"#basloc_id_reg\").chosen();\n\n}", "function user_form_onload() {\n if (opener == null) {\n return;\n }\n\n var parameters = opener.AFM.view.View.selectValueParameters;\n\n // set Select Value view title\n var panelTitle = getPanelTitle('select-value-tree-panel') + ' - ' + parameters.title;\n setPanelTitle('select-value-tree-panel', panelTitle);\n\n // convert filter values from target form field names to visible field names\n var convertedFilterValues = [];\n if (parameters.applyFilter) {\n for (var i = 0; i < parameters.selectFieldNames.length && i < parameters.targetFieldNames.length; i++) {\n var targetFieldName = parameters.targetFieldNames[i];\n var selectedFieldName = parameters.selectFieldNames[i];\n\n var filterValue = parameters.filterValues[targetFieldName];\n convertedFilterValues[selectedFieldName] = filterValue;\n }\n }\n\n\n var configObject = new AFM.view.ConfigObject();\n configObject.setConfigParameter('selectTableName', parameters.selectTableName);\n configObject.setConfigParameter('visibleFieldNames', parameters.visibleFieldNames);\n configObject.setConfigParameter('type', parameters.type);\n configObject.setConfigParameter('applyFilter', parameters.applyFilter);\n configObject.setConfigParameter('filterValues', convertedFilterValues);\n configObject['selectValueListener'] = afterSelectValue;\n\n // construct the tree\n var tree = new AFM.tree.SelectValueTreeControl('select_value_tree', configObject);\n\n // refresh the tree with the opener's restriction\n // tree.refresh();\n\n}", "function cargarProyectoActivo(id) {\n $('.editar_Proyecto').prop('disabled', true);\n $.ajax({\n url: 'controlador/proyecto/selectProyectoActivo.php',\n dataType: 'json',\n type: 'GET',\n success: function(data){ \n $.each(data,function(key, registro) {\n $(\"#editar_Proyecto\").append('<option id=\"' + registro.id + '\" value=\"' + registro.id + '\">' + registro.Proyecto + '</option>');\n //console.log( dato );\n });\n\n $('.editar_Proyecto').selectpicker('refresh');\n //console.log( \"Proyecto cambiado \" );\n \n $('.editar_Proyecto').val(id).change(); \n //console.log( \"id del proyecto \"+id );\n \n },\n error: function(data) {\n alert('error');\n }\n });\n\n }", "function baseLocation_reg(listOfDistrict) {\n\t $(\"#basloc_id_reg\").empty();\n loadingBaseLocationMaster(listOfDistrict);\n var selectfirst = \"<option value='0'>Select Base Location</option>\";\n $('#basloc_id_reg').append(selectfirst);\n $.each(baselocations, function (i, resData) {\n var baselocation = \"<option value=\" + resData.baselocationID + \">\" + resData.baselocationName + \"</option>\";\n $(baselocation).appendTo('#basloc_id_reg');\n });\n $('#basloc_id_reg').trigger(\"chosen:updated\");\n $(\"#basloc_id_reg\").chosen();\n\n}", "function disabledAddModUserForm() {\n var form = $(\"#add_create_user_formulaire\");\n\n form.validate().resetForm(); // clear out the validation errors\n form[0].reset(); // clear out the form data\n\n $(\"#add_create_user_formulaire input\").attr(\"readonly\", true);\n $(\"#add_mod_user_civilite\").attr(\"disabled\", true);\n $(\"#end_add_mod_user\").attr(\"disabled\", true);\n $(\".day_select, .month_select, .year_select, .form-check-input, .switch_user_active_input\").attr(\"disabled\", true);\n\n $(\"#add_mod_enseingneUser_select\").val('N');\n $('#add_mod_enseingneUser_select').selectpicker('refresh');\n\n $(\"#add_mod_magUser_select\").attr(\"disabled\", true);\n $(\"#add_mod_magUser_select\").html('<option value=\"N\">Magasin...</option>');\n $(\"#add_mod_magUser_select\").selectpicker('refresh');\n\n $(\"#add_mod_typeUser_select\").attr(\"disabled\", true);\n $(\"#add_mod_typeUser_select\").html('<option value=\"N\">Typologie...</option>');\n $(\"#add_mod_typeUser_select\").selectpicker('refresh');\n\n $(\"#add_mod_user_select\").attr(\"disabled\", true);\n $(\"#add_mod_user_select\").html('<option value=\"N\">Utilisateur...</option>');\n $(\"#add_mod_user_select\").selectpicker('refresh');\n}", "function initPicker() {\n //so not selected when started\n $(\"select\").prop(\"selectedIndex\", -1);\n\n $(\"select\").imagepicker({\n hide_select : true,\n show_label : true\n })\n }", "function populateSelectCombobox( target, data, placeholder, multipleFlag ) {\n\n //console.log(\"populateSelectCombobox\");\n //console.log(\"target=\"+target);\n //printF(target,'populate combobox target: ');\n\n //printF($('#oleg_fellappbundle_fellowshipapplication_user_infos_0_firstName'),'populate combobox target1: ');\n //printF(document.getElementById('oleg_fellappbundle_fellowshipapplication_user_infos_0_firstName'),'populate combobox target2: ');\n //printF(document.getElementById('sssssss'),'populate combobox target3: ');\n\n// //clear the value if it is not set (What is the point to do so if it is empty?!)\n// var value = $(target).val();\n// console.log(\"target=\"+target+\", value1=\"+value);\n// if( !value || value == \"\" ) {\n// var value2 = $(target).select2('val');\n// console.log(\"target=\"+target+\", value2=\"+value2);\n// if( !value2 || value2 == \"\" ) {\n// console.log('clear value!');\n// $(target).select2('val','');\n// }\n// }\n\n if( placeholder ) {\n var allowClear = true;\n //console.log('allowClear true');\n } else {\n var allowClear = false;\n //console.log('allowClear false');\n }\n //allowClear = true;\n //console.log('allowClear='+allowClear);\n\n if( multipleFlag ) {\n //console.log('multiple true');\n var multiple = true;\n } else {\n //console.log('multiple false');\n var multiple = false;\n }\n\n if( !data ) {\n data = []; //new Array();\n }\n\n var createSearchChoice = function(term, data) {\n //if( term.match(/^[0-9]+$/) != null ) {\n // //console.log(\"term is digit\");\n //}\n //for select 3.* multiple values are separated by comma, so do not allow comma\n term = term.replace(/,/g, '');\n //console.log(\"term=\"+term);\n return {id:term, text:term};\n };\n\n\n\n if( $(target).hasClass('combobox-without-add') ) {\n createSearchChoice = null;\n }\n\n //filter disbaled options from data\n data = filterDisabledOptions(data,target);\n\n var comboboxWidth = combobox_width;\n if( $(target).hasClass('combobox-no-width') ) {\n comboboxWidth = null;\n }\n\n $(target).select2({\n placeholder: placeholder,\n allowClear: allowClear,\n width: comboboxWidth,\n dropdownAutoWidth: true,\n selectOnBlur: false,\n dataType: 'json',\n quietMillis: 100,\n multiple: multiple,\n data: data,\n createSearchChoice: createSearchChoice,\n matcher: select2Matcher\n });\n\n if( $(target).attr(\"readonly\") ) {\n $(this).select2(\"readonly\", true);\n }\n\n if( $(target).hasClass('other-status') ) {\n listenerComboboxStatusField($(target));\n }\n\n //console.log(\"EOF populateSelectCombobox\");\n}", "function resetAddModUserForm() {\n var form = $(\"#add_create_user_formulaire\");\n\n form.validate().resetForm(); // clear out the validation errors\n form[0].reset(); // clear out the form data\n\n $(\"#add_create_user_formulaire input\").attr(\"readonly\", false);\n $(\"#end_add_mod_user\").attr(\"disabled\", false);\n $(\"#add_mod_user_civilite\").attr(\"disabled\", false);\n $(\"#add_mod_user_civilite\").selectpicker('refresh');\n $(\".day_select, .month_select, .year_select, .form-check-input, .switch_user_active_input\").attr(\"disabled\", false);\n\n}", "function getAmbulance_reg(baseLocation) {\n $('#reg_statutory_ambulanceID').empty();\n // here calling masterdata ajax call\n loadingAmbulanceMaster(baseLocation);\n var selectfirst = \"<option value='0'>Select Ambulance</option>\";\n $('#reg_statutory_ambulanceID').append(selectfirst);\n $.each(ambulances, function(i, resData) {\n var ambulances = \"<option value=\" + resData.vehicleID +\",\"+resData.vehicleName+\">\" + resData.vehicleName + \"</option>\";\n $(ambulances).appendTo('#reg_statutory_ambulanceID');\n\n\n });\n\n $('#reg_statutory_ambulanceID').trigger(\"chosen:updated\");\n $('#reg_statutory_ambulanceID').chosen();\n}", "function initCustomForms() {\n\t\tjcf.replaceAll();\n\t}", "function fillLookupFields() {\r\n $form.find('[data-type=\"Lookup\"]').each(function () {\r\n var elm = this;\r\n var list = $(elm).data(\"lookup-list\");\r\n var field = $(elm).data(\"lookup-field\");\r\n getLookUpValues(list).done(function (data) {\r\n var $optionsCollection = [];\r\n $.each(data.d.results, function () {\r\n var $option = $(\"<option />\", { value: this.ID, text: this[field] });\r\n $optionsCollection.push($option);\r\n });\r\n \r\n if (options.lookUp != null) {\r\n var $option = $(\"<option />\", { \r\n value: options.lookUp.defaultValue, \r\n text: options.lookUp.defaultText,\r\n });\r\n\r\n if (options.lookUp.disabled) {\r\n $option.attr({ disabled: true, selected: true });\r\n }\r\n\r\n $optionsCollection.splice(0,0,$option);\r\n }\r\n\r\n $(elm).append($optionsCollection);\r\n });\r\n });\r\n }", "function fillForm_PROJECT_DATA(data) {\n console.log('PROJECT DATA', data);\n var json = data;\n\n $('#projectData').find('#mcsNumber').val(json.McsNumber);\n\n console.log('WARE ID : ', json.warehouse.id);\n $('#projectData').find('#warehouse').val(json.warehouse.id);\n $('#projectData').find('#class').val(json.projectClass.id);\n $('#projectData').find('#project').val(json.projectItem.id);\n $('#projectData').find('#manager').val(json.projectManagers.id);\n if (json.supervisors[0]) {\n $('#projectData').find('#supervisor').val(json.supervisors[0].id);\n }\n $('#projectData').find('#stage').val(json.stage.id);\n\n //This is filling the data when the form loads.\n //So perform the onLoad functionality of options here.\n changeStatus();\n\n $('#projectData').find('#status').val(json.status.id);\n\n //if customerApproval exists, then add data\n if (json.customerApproval)\n $('#projectData').find('#customerApproval').val(json.customerApproval.id);\n\n $('#projectData').find('#pType').val(json.projectType.id);\n formatRelativeTextAreas(json.scope, 'scope', 'projectData');\n $('#projectData').find('#scope').val(json.scope);\n\n $('#projectData').find('#initiatedDate').val(json.projectInitiatedDate);\n $('#projectData').find('#surveyDate').val(json.siteSurvey);\n $('#projectData').find('#proposalScopeDate').val(json.proposalScopeDate);\n $('#projectData').find('#draftScheduleDate').val(json.draftScheduleDate);\n $('#projectData').find('#budgetaryDueDate').val(json.budgetaryDue);\n $('#projectData')\n .find('#budgetarySubmittedDate')\n .val(json.budgetarySubmitted);\n $('#projectData').find('#proposalDueDate').val(json.proposalDue);\n $('#projectData').find('#proposalDate_pd').val(json.proposalSubmitted);\n $('#projectData').find('#startDate').val(json.scheduledStartDate);\n $('#projectData').find('#scheduledTurnover').val(json.scheduledTurnover);\n $('#projectData').find('#actualTurnover').val(json.actualTurnover);\n\n $('#projectData').find('#shouldInvoice').val(json.shouldInvoice);\n $('#projectData').find('#actualInvoice').val(json.invoiced);\n formatRelativeTextAreas(json.projectNotes, 'notes', 'projectData');\n $('#projectData').find('#notes').val(json.projectNotes);\n\n formatRelativeTextAreas(json.customerNotes, 'customerNotes', 'projectData');\n $('#projectData').find('#customerNotes').val(json.customerNotes);\n\n /*\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#laborTotal\").val(\"$\" + json.laborTotal);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#laborInvoiced\").val(json.laborInvoiced);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#laborToInvoice\").val(json.laborToInvoice);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#laborPercentInvoiced\").val(json.laborPercentInvoiced);\n\t\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#materialCosts\").val(\"$\" + json.materialCosts);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#materialInvoiced\").val(json.materialInvoiced);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#materialToInvoice\").val(json.materialToInvoice);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#materialPercentInvoiced\").val(json.materialPercentInvoiced);\n\t\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#projectAmount\").val(\"$\" + json.projectAmount);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#projectInvoiced\").val(json.projectInvoiced);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#projectToInvoice\").val(json.projectToInvoice);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#projectPercentInvoiced\").val(json.projectPercentInvoiced);\n\t\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#aiaTotal\").val(\"$\" + json.aiaTotal);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#aiaInvoiced\").val(json.aiaInvoiced);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#aiaToInvoice\").val(json.aiaToInvoice);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#aiaPercentInvoiced\").val(json.aiaPercentInvoiced);\n\t\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#totalProject\").val(\"$\" + json.totalProject);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#totalInvoiced\").val(json.totalInvoiced);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#totalToInvoice\").val(json.totalToInvoice);\n\t$('#projectData').find(\"#financialSection\").find(\"#pricingInfo\").find(\"#totalPercentInvoiced\").val(json.totalPercentInvoiced);\n\t*/\n\n //updates the pricing info values dynamically\n updatePricingInfo();\n\n $('#projectData').find('#keyStatus').val(json.keyStatus);\n\n formatRelativeTextAreas(json.zachUpdates, 'zUpdates', 'projectData');\n $('#projectData').find('#zUpdates').val(json.zachUpdates);\n if (json.cost) json.cost = cleanNumericValueForDisplaying(json.cost);\n $('#projectData').find('#projectCost').val(json.cost);\n $('#projectData').find('#custNum').val(json.customerNumber);\n\n if (data.autofillHVAC != undefined)\n $('#generalInformation').find('#autofill-HVAC').val(data.autofillHVAC);\n else $('#generalInformation').find('#autofill-HVAC').val('default');\n\n if (data.autofillRefrigeration != undefined)\n $('#generalInformation')\n .find('#autofill-Refrigeration')\n .val(data.autofillRefrigeration);\n else $('#generalInformation').find('#autofill-Refrigeration').val('default');\n\n if (data.autofillPermits != undefined)\n $('#generalInformation')\n .find('#autofill-Permits')\n .val(data.autofillPermits);\n else $('#generalInformation').find('#autofill-Permits').val('default');\n}", "function besetSelFormToObj()\n {\n $j(\"#besetsel-sel option\").each(function() {\n var opt = $j(this);\n if (opt.attr(\"selected\")) {\n var id = opt.attr(\"id\");\n cookieObj.besetName = id.match(/besetsel-opt-(.*)/)[1];\n }\n });\n }", "function populateForm() {\n //TODO: Add an <option> tag inside the form's select for each product\n Product.allProducts.forEach((prod) => {\n createTheElement('option', prod.name, selectElement);\n });\n\n}", "function getAmbulance_reg(baseLocation) {\n // here calling masterdata ajax call\n\t$(\"#ambulance_id_reg\").empty();\n loadingAmbulanceMaster(baseLocation);\n var selectfirst = \"<option value='0'>Select Ambulance</option>\";\n $('#ambulance_id_reg').append(selectfirst);\n $.each(ambulances, function (i, resData) {\n var ambulances = \"<option value=\" + resData.vehicleID + \">\" + resData.vehicleName + \"</option>\";\n $(ambulances).appendTo('#ambulance_id_reg');\n });\n\n $('#ambulance_id_reg').trigger(\"chosen:updated\");\n $(\"#ambulance_id_reg\").chosen();\n}", "function fnCargaPartidaCvePptoServicios(orden, tagref, cpeprod) {\n var regresadatos= false;\n\n dataObj = { \n option: 'mostrarPartidaCvePpto',\n dato: cpeprod,\n datotagref: tagref\n };\n\n $.ajax({\n async:false,\n cache:false,\n method: \"POST\",\n dataType: \"json\",\n url: url,\n data: dataObj\n\n }).done(function(data) {\n \n if (data.result) {\n dataJson = data.contenido.datos;\n //console.log( \"dataJson: \" + JSON.stringify(dataJson) );\n var contenidoCvePresupuestal = \"\";\n\n for (var info in dataJson) {\n contenidoCvePresupuestal += \"<option value='\" + dataJson[info].cvePresupuestal + \"'>\" + dataJson[info].cvePresupuestal + \"</option>\";\n regresadatos= true;\n }\n\n /*$(\"#selectCveArticulo\" + orden).empty();\n $(\"#selectCveArticulo\" + orden).append('<option value=\"0\">Cve ...</option>');\n fnFormatoSelectGeneral(\"#selectCveArticulo\" + orden);\n $(\"#selectCveArticulo\" + orden).multiselect('rebuild');\n\n $(\"#selectArticulo\" + orden).empty();\n $(\"#selectArticulo\" + orden).append('<option value=\"0\">Articulo ...</option>');\n fnFormatoSelectGeneral(\"#selectArticulo\" + orden);\n $(\"#selectArticulo\" + orden).multiselect('rebuild');*/\n\n $(\"#selectPartidaEspecificaCvePresupuestalServ\" + orden).empty();\n $(\"#selectPartidaEspecificaCvePresupuestalServ\" + orden).append(contenidoCvePresupuestal);\n fnFormatoSelectGeneral(\"#selectPartidaEspecificaCvePresupuestalServ\" + orden);\n $(\"#selectPartidaEspecificaCvePresupuestalServ\" + orden).multiselect('rebuild');\n $(\"#selectPartidaEspecificaCvePresupuestalServ\" + orden).prop(\"readonly\", true);\n $(\"#selectPartidaEspecificaCvePresupuestalServ\" + orden).attr('disabled', 'disabled');\n\n //$(\"#selectCveArticulo\" + orden).html('<option value=\"0\">Cve ...</option>');\n //$(\"#selectArticulo\" + orden).html('<option value=\"0\">Articulo ...</option>');\n //$(\"#addedUMArticulo\" + orden).html(\"\");\n //$(\"#addedCantidadArticulo\" + orden).val(0);\n //$(\"#addedPEArticulo\" + orden).val(0);\n\n $(\"#idCvePresupuestal\" + orden).removeClass(\"hide\");\n \n ocultaCargandoGeneral();\n\n if (!regresadatos) {\n muestraMensaje(\"No existen clave presupuestal registrada para la partida \"+cpeprod);\n }\n }\n }).fail(function(result) {\n ocultaCargandoGeneral();\n console.log(\"ERROR\");\n console.log(result);\n //alert(result);\n });\n\n return regresadatos;\n}", "function setSavedState() {\n const state = JSON.parse(localStorage.getItem('collecting_together_form'));\n if (state) {\n cfSelect.value = state.cf ? state.cf : '';\n gfSelect.value = state.gf ? state.gf : '';\n mfSelect.value = state.mf ? state.mf : '';\n amSelect.value = state.am ? state.am : '';\n }\n }", "function getListOfDistrictForRegForChangeDist() {\n if (district.length < 1 || district == []) {\n // here calling masterdata ajax call\n loadingDistrictsMaster();\n $.each(district, function(i, resData) {\n var districts = \"<option value=\" + resData.districtID + \">\" + resData.districtName + \"</option>\";\n $(districts).appendTo('#districtidForChngLoc');\n });\n $(\"#districtidForChngLoc\").chosen();\n\n } else {\n $.each(district, function(i, resData) {\n // alert(\"jii\"+resData.districtName);\n var districts = \"<option value=\" + resData.districtID + \">\" + resData.districtName + \"</option>\";\n $(districts).appendTo('#districtidForChngLoc');\n\n });\n $('#districtIdForCurrLoc').trigger(\"chosen:updated\");\n $(\"#districtidForChngLoc\").chosen();\n }\n}", "function definisciCaricamentoSelectViaAjax() {\n $.each(selects, function(key, value) {\n value.data.forEach(function(val) {\n var fnc = caricaSelect.bind(undefined, $('#' + val.prefix + key + val.suffix), $('#' + val.prefix + value.figlioName + val.suffixFiglio),\n $('#' + val.prefix + value.nipoteName + val.suffixNipote), value.url, value.jsonName);\n $('#' + val.prefix + key + val.suffix).change(fnc).change();\n });\n });\n }", "function baseLocation_search(listOfDistrict) {\n\t$('#statutory_baseLocID').empty();\n // here calling masterdata ajax call\n loadingBaseLocationMaster(listOfDistrict);\n var selectfirst = \"<option value='0'>Select Base Location</option>\";\n $('#statutory_baseLocID').append(selectfirst);\n $.each(baselocations, function(i, resData) {\n var baselocation = \"<option value=\" + resData.baselocationID + \">\" + resData.baselocationName + \"</option>\";\n $(baselocation).appendTo('#statutory_baseLocID');\n });\n\n $('#statutory_baseLocID').trigger(\"chosen:updated\");\n $(\"#statutory_baseLocID\").chosen();\n}", "function getVeiculo(Id) {\n\n $.ajax({\n type: \"GET\",\n url: urlApi + \"veiculo/\" + Id,\n\n dataType: \"json\",\n\n //if received a response from the server\n success: function (resp) {\n\n $(\"#id\").val(resp.data.id);\n $(\"#tipo\").val(resp.data.tipoid);\n $(\"#placa\").val(resp.data.placa);\n\n getMarca(resp.data.marcaid, \"select\")\n\n getModelo(resp.data.modeloid, \"select\");\n\n getCombustiveis(resp.data.combustivelid);\n\n getSetor(resp.data.setorid, \"select\");\n\n $(\"#anofabricacao\").val(resp.data.anofabricacao);\n $(\"#combustivel\").val(resp.data.combustivelid);\n $(\"#renavam\").val(resp.data.renavam);\n $(\"#estadoveiculo\").val(resp.data.estadoveiculo);\n $(\"#info\").val(resp.data.info);\n\n //Reload Material Form\n Materialize.updateTextFields();\n\n //Load material dropbox\n $('select').material_select();\n\n }\n\n });\n\n}", "function mostrar(per_id){\n\t$.post(\"../ajax/persona.php?op=mostrar\",{per_id : per_id}, function(data, status)\n\t{\n\t\tdata = JSON.parse(data);\n\t\tmostrarform(true);\n\t\t// $(\"#nombredelinput\") Corresponde al name de los inputs del form\n\n// Impementacion de metodo para listar registros\n\n\t\t$(\"#per_id\").val(data.per_id);\n\t\t$(\"#prefijo\").val(data.per_prefijo);\n\t\t$(\"#marca\").val(data.per_marca);\n\t\t$(\"#precinto\").val(data.per_precinto);\n\n\t\t$(\"#tipoPersona\").val(data.per_tipo_persona_id);\n\t\t$(\"#tipoPersona\").selectpicker('refresh');\n\n\t\t$(\"#tipoCliente\").val(data.per_tipo_cliente_id);\n\t\t$(\"#tipoCliente\").selectpicker('refresh');\n\n\t\t$(\"#alianza\").val(data.per_alianza_id);\n\t\t$(\"#alianza\").selectpicker('refresh');\n\n\t\t$(\"#tipoDoc\").val(data.per_tipo_documento_id);\n\t\t$(\"#tipoDoc\").selectpicker('refresh');\n\n\t\t$(\"#numDoc\").val(data.per_num_documento);\n\t\t$(\"#expedDoc\").val(data.per_fecha_exped_doc);\n\t\t$(\"#nombre\").val(data.per_nombre);\n\t\t$(\"#apellido\").val(data.per_apellido);\n\t\t$(\"#nacimiento\").val(data.per_fecha_nacimiento);\n\t\t$(\"#tel1\").val(data.per_telefono_1);\n\t\t$(\"#tel2\").val(data.per_telefono_2);\n\n\t\t$(\"#ciudad\").val(data.per_ciudad_id);\n\t\t$(\"#ciudad\").selectpicker('refresh');\n\n\t\t$(\"#barrio\").val(data.per_barrio);\n\n\t\t$(\"#tipoVivien\").val(data.per_tipo_vivienda_id);\n\t\t$(\"#tipoVivien\").selectpicker('refresh');\n\n\t\t$(\"#direccion\").val(data.per_direccion);\n\t\t$(\"#correoPer\").val(data.per_correo_personal);\n\t\t$(\"#correoCorp\").val(data.per_correo_corp);\n\t\t$(\"#usuario\").val(data.per_usuario);\n\t\t$(\"#pass\").val(data.per_contrasenia);\n\n\t})\n}", "function initShs()\n{\n $(document).ajaxComplete(updateCustomSelects);\n\n // Because of the customSelect() styles, selects will not be removed correctly\n // Listen for change events and do it ourselves\n $(\".view-filters\").on(\"change\", \"select.shs-select\", updateCustomSelects);\n\n // Blunt tool to destroy customSelects and reset them\n function updateCustomSelects()\n {\n // Get rid of the customSelect <span> elements\n $(\"span.shs-select\", \".views-widget-filter-shs_term_node_tid_depth\").remove();\n\n // Reset the <select> elements (remove all customSelect styles and clases), then re-apply customSelect\n// 20140728 ISC-J 項目を翻訳する START\n// $(\"select.shs-select\", \"#edit-shs-term-node-tid-depth-wrapper\").removeClass(\"hasCustomSelect\").attr(\"style\", \"\").customSelect();\n $(\"select.shs-select\", \".views-widget-filter-shs_term_node_tid_depth\")\n .removeClass(\"hasCustomSelect\")\n .attr(\"style\", \"\")\n .customSelect();\n// 20140728 ISC-J 項目を翻訳する END\n }\n}", "select_sensor(id) {\r\n $(\"#\"+id).attr(\"data-live-search\", \"true\")\r\n $(\"#\"+id).addClass(\"bootstrap-select\")\r\n $('#'+id).append('<option value=\"\"></option>')\r\n // initialize bootstrap select\r\n $('#'+id).selectpicker();\r\n }", "function init_inpt_formulario_cargar_recorrido() {\n // Inputs del formulario para inicializar\n}", "function getElMaterie() {\n let rqElMat = inviaRichiesta('/api/elSimpleMaterie', 'POST', {});\n rqElMat.fail(function (jqXHR, test_status, str_error) {\n printErrors(jqXHR, \"#msgAddArgomento\");\n });\n rqElMat.done(function (data) {\n let codHtml = '';\n data.forEach(argomento => {\n codHtml += '<option value=\"' + argomento._id + '\">' + argomento.descrizione + '</option>';\n });\n $(\"#materiaAppunto\").html(codHtml);\n document.getElementById(\"materiaAppunto\").selectedIndex = -1;\n $('#materiaAppunto').selectpicker('refresh');\n });\n}", "function retorna_so(){\n\n\t$.post('retorna_so.php',{sistema_operacional_id:$('#sistema_operacional_id').val()}).done(function(data){\n\n\t\tdata = JSON.parse(data);\n\n\t\t$('#sistema_operacional_nome').val(data.sistema_operacional_nome);\n\t\t$('#sistema_operacional_plataforma').val(data.sistema_operacional_plataforma);\n\t\t$('#sistema_operacional_plataforma').selectpicker('refresh');\n\n\t})\n}", "function initOptions() {\n $('select#variant-select').change();\n}" ]
[ "0.7132693", "0.7116215", "0.71060485", "0.7078735", "0.6948233", "0.6837595", "0.6836534", "0.6804979", "0.67832285", "0.67602956", "0.6754975", "0.67335546", "0.6727585", "0.6703649", "0.66988575", "0.66929656", "0.6657681", "0.6625516", "0.6594239", "0.6558794", "0.6558794", "0.65080607", "0.6505623", "0.6478141", "0.64749545", "0.64638376", "0.64633614", "0.6447709", "0.64355004", "0.6398659", "0.6397127", "0.6378715", "0.63767725", "0.6354518", "0.6345362", "0.63444877", "0.63231784", "0.6318735", "0.6318457", "0.6307267", "0.62984514", "0.6295252", "0.6291658", "0.6273774", "0.624459", "0.6237182", "0.62329674", "0.62321365", "0.6214982", "0.62064594", "0.61991775", "0.6195267", "0.61914974", "0.61829245", "0.6178654", "0.61758673", "0.6164903", "0.61484945", "0.61445135", "0.6142841", "0.61422116", "0.6138052", "0.61372715", "0.6119889", "0.61194617", "0.6119165", "0.61046505", "0.6097995", "0.6093521", "0.6080303", "0.6079228", "0.6075915", "0.6075077", "0.6073569", "0.6066988", "0.6064694", "0.6063872", "0.6053671", "0.60521054", "0.6049413", "0.60448104", "0.6042519", "0.6041972", "0.603654", "0.6033689", "0.6030417", "0.6028518", "0.6026363", "0.60127836", "0.6011053", "0.60094607", "0.60016894", "0.5996761", "0.5992883", "0.5982057", "0.5976957", "0.59719944", "0.5966818", "0.596627", "0.59658754" ]
0.63180447
39
Ajax form search button
function removeURLParameter(url, parameter) { //prefer to use l.search if you have a location/link object var urlparts= url.split('?'); if (urlparts.length>=2) { var prefix= encodeURIComponent(parameter)+'='; var pars= urlparts[1].split(/[&;]/g); //reverse iteration as may be destructive for (var i= pars.length; i-- > 0;) { //idiom for string.startsWith if (pars[i].lastIndexOf(prefix, 0) !== -1) { pars.splice(i, 1); } } url= urlparts[0] + (pars.length > 0 ? '?' + pars.join('&') : ""); return url; } else { return url; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function ajaxSearch(form, url) {\t\t\n\t\t\t$.ajax({\n\t\t\t\turl: url,\n\t\t\t\ttype: 'POST',\n\t\t\t\tdata: $(form).serialize(),\n\t\t\t\tbeforeSend: function() {\n\t\t\t\t\t$('#filter-form').append('<span id=\"waiting\" class=\"loading\"></span>');\n\t\t\t\t},\n\t\t\t\tcomplete: function() {\n\t\t\t\t\t$('#waiting').remove();\n\t\t\t\t},\n\t\t\t\terror: function(jqXHR, textStatus, errorThrown) {\n\t\t\t\t\t$('#waiting').remove();\n\t\t\t\t\t$('#filter-form').append('<span id=\"result-error\">'+errorThrown+'</span>');\n\t\t\t\t},\n\t\t\t\tsuccess: function(data) {\n\t\t\t\t\tvar data = jQuery.parseJSON(data);\n\t\t\t\t\t$('#content-wrapper').html(data.result);\n\t\t\t\t\t$('#filter-box').val(data.term);\n\t\t\t\t\t$('#filter-form').append('<span id=\"result-count\">'+data.total+'</span>');\n\t\t\t\t}\n\t\t\t});\n\t\t}", "function search_form_click(this_btn, page)\n{\n \n $.ajax({\n url: CI_ROOT + 'private/projects/ajax_search_catalog',\n type: 'post',\n data: this_btn.closest('form').serialize(),\n complete: function(r){\n var response_obj = jQuery.parseJSON(r.responseText);\n\n if (response_obj.status == 'SUCCESS')\n {\n var html = '<h4>Results:</h4>';\n\n if(response_obj.data.length == 1)\n {\n add_volunteers_to_dropdowns(response_obj.data[0]);\n\n _single_result(response_obj.data[0], page);\n }\n else\n {\n var html = create_result_lists(response_obj.data, page);\n $('#results').html(html);\n $('#results').show();\n \n } \n }\n else\n {\n $('#project_form').hide();\n $('#results').html('No results found');\n $('#results').show();\n \n }\n \n }\n });\n}", "function search(_event) {\r\n let inputName = document.getElementById(\"searchname\");\r\n let inputMatrikel = document.getElementById(\"searchmatrikel\");\r\n let query = \"command=search\";\r\n query += \"&nameSearch=\" + inputName.value;\r\n query += \"&matrikelSearch=\" + inputMatrikel.value;\r\n console.log(query);\r\n sendRequest(query, handleSearchResponse);\r\n }", "function search() {\n var query_value = $('input#searchbar').val();\n $('b#search-string').html(query_value);\n if(query_value !== ''){\n $.ajax({\n type: \"POST\",\n url: \"/g5quality_2.0/search.php\",\n data: { query: query_value },\n cache: false,\n success: function(html){\n $(\"ul#results\").html(html);\n }\n });\n }return false;\n }", "function bindSearchHandler() {\n $(\"#search-form\").submit(function() {\n var q = $(\"#q\").val();\n if (q !== \"\") {\n $.ajax({\n dataType: 'html',\n url: '/search?q=' + encodeURIComponent(q),\n \n // Show the user his search results.\n success: function(response) {\n $(\"#search-results\").html(response); \n bindSearchResultHandlers();\n }\n });\n }\n \n return false;\n });\n }", "function ajaxSearch() {\n\t\t \t\n\t\t \t$(\"input[name='name']\").keyup(function(event) {\n\t\t \t\t\n\t\t \t\tvar keyWord = event.target.value;\n\t\t \t\t\n\t\t \t\tconsole.log(keyWord);\n\t\t \t\t\n\t\t \t\t$.ajax({\n\t\t \t\t\t\n\t\t \t\t\ttype: 'get',\n\t\t \t\t\n\t\t \t\t\turl: 'http://localhost:8080/search/agents?name=' + keyWord,\n\t\t \t\t\n\t\t \t\t\tdata: {key: keyWord, page: 0, size: 5}\n\t\t \t\t\n\t\t \t\t}).done(function(result) {\n\t\t \t\t\t\n\t\t \t\t\tfillTheMainTable(result);\n\n\t\t \t\t});\n\t\t \t\t\n\t\t \t}); \n\t\t \t\n\t\t }", "function search() {\n\t\tvar query_value = $('input#search').val();\n\t\t$('b#search-string').html(query_value);\n\t\tif(query_value !== ''){\n //alert(\"Uneto:\"+query_value);\n\t\t\t$.ajax({\n contentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\t\t\t\tdataType: \"json\",\n\t\t\t\turl: \"QuickSearchResults?name=\"+query_value,\n\t\t\t\tsuccess: function(server_response){\n var content=returnHtmlContent(server_response);\n\t\t\t\t\t$(\"ul#results\").html(content);\n \n //menjamo border radius kad se predje strlicom preko polja\n $(\".result\").mouseover(function(){\n //alert(\"called\");\n $(this).css({\"border-radius\": \"10px;\"});\n });\n $('.result').click(function(){\n var idFilm=$(this).children(\":first\").attr(\"id\");\n //alert(\"Kliknuto\");\n showInfo(idFilm); \n });\n\t\t\t\t}\n\t\t\t});\n \n /**/\n\t\t}\n\n return false; \n\t}", "function searchClick(){\r\n\t//get searchbox value\r\n\tterm = $('#searchBox').val();\r\n\t//Display message while waiting for server response\r\n\t$('#mainContainer').html('<h4>Searching....</h4>');\r\n\t//send AJAX request containing search term\r\n\t$.get( \"index.php\", { s: \"ajxSearchResult\", p: term }, function(data){\r\n\t\t$('#mainContainer').html(data);\r\n\t});\t\r\n}", "function search_request() {\n\t$('#search-form').submit();\n // form.submit();\n}", "function performSearch(event) {\n\n // Variable to hold request\n var request;\n\n // Prevent default posting of form - put here to work in case of errors\n event.preventDefault();\n\n // Abort any pending request\n if (request) {\n request.abort();\n }\n // setup some local variables\n var $form = $(this);\n\n // disable the inputs and buttons for the duration of the request.\n setFormDisabledProps(true);\n\n $(\"#search-results-heading\").text(\"Searching ...\");\n $(\"#results\").text(\"\");\n\n // Send the request\n\n request = $.ajax({\n url: \"https://fcc-weather-api.glitch.me/api/current\",\n type: \"GET\",\n data: { lat: $(\"#Latitude\").val(), lon: $(\"#Longitude\").val()}\n });\n\n // Callback handler for success\n\n request.done(function (response, textStatus, jqXHR){\n console.log(response)\n formatSearchResults(response);\n //$(\"#results\").html(\"<p>\"+response+\"</p>\")\n });\n\n // Callback handler for failure\n\n request.fail(function (jqXHR, textStatus, errorThrown){\n $(\"#search-results-heading\").text(\"An error occurred. Please try again.\");\n $(\"#results\").text(\"\");\n });\n\n // Callback handler that will be called in any case\n\n request.always(function () {\n // Reenable the inputs\n setFormDisabledProps(false);\n });\n\n}", "function searchSubmit() {\n $('.js-search-form').click(e => {\n event.preventDefault();\n const searchTarget = $(event.currentTarget).find('.js-query');\n const query = searchTarget.val();\n getComicInfo(query,callBack)\n });\n}", "function searchCall() {\n $('#searchButton').click(function () {\n var qString = $('#searchInput').val();\n bindSearchUrl(qString);\n });\n\n $('#searchInput').keypress(keypressHandler);\n }", "function makeSearchAjax() {\n $.ajax({\n type: 'POST',\n url: '/search',\n data: { \n id: $('#data').text(),\n term: $('#searchBox').val() \n },\n success: function(data) {\n $('#results').empty();\n console.log(data);\n addResultsToPage(data); \n }\n });\n }", "function dosearch() {\n window.searchtext = $(\"#searchbox\").val();\n $.ajax({\n url: \"/mainsearch/?searchtext=\" + window.searchtext,\n success: function (result) {\n onsuccess(result);\n }\n });\n }", "function search() {\n\tif (searchReq.readyState == 4 || searchReq.readyState == 0) {\n\t\tvar str = escape(document.getElementById('query').value);\n\t\tsearchReq.open(\"GET\", 'php/sugestoes.php?search=' + str, true);\n\t\tsearchReq.send(null);\n\t\tsearchReq.onreadystatechange = handleSearchResult;\n\t}\t\t\n}", "function SearchForm() {\n\n}", "function showResults(search) {\n\t//show loading icon in btn\n\tvar btn = $('#search');\n\t\tbtn.addClass('searching');\n\t$.ajax(\n\t{\n\t\turl: 'php_scripts/actions.php',\n\t\ttype: 'POST',\n\t\tdata: 'action=search&search='+search,\n\t\tdataType: 'JSON',\n\t\tsuccess: function(data) {\n\t\t\t// console.log(data.length);\n\t\t\t// console.log(typeof data[0] !== 'object');\n\t\t\t// var result = JSON.parse(data);\n\t\t\tappendResultToDom(data);\n\t\t\t//remove loading from search btn\n\t\t\tbtn.removeClass('searching');\n\t\t},\n\t\terror: function(response) {\n\t\t\t//log js errors\n\t\t\tshortTimeMesg('Alert! Search failed!', 'short-time-msg-failure');\n\t\t\t//remove loading from search btn\n\t\t\tbtn.removeClass('searching');\n\t\t}\n\t}\n\t);\n}", "function searchHandler(e) {\n \"use strict\";\n // Prevent default form action\n e.preventDefault();\n showFilteredBreeds();\n}", "function dosearch(t) {\n $(\"#search-loader\").text('loading').show();\n // do the ajax request for job search\n $.ajax({\n \n type: 'post',\n url: woocommerce_params.ajax_url, // the localized name of your file\n data: {\n action: 'kvd_ajax_search_products', // the wp_ajax_ hook name\n search: t\n },\n \n // what happens on success\n success: function( result ) {\n $(\"#search-loader\").hide();\n\n $( '.search-container' ).html( result );\n \n }\n \n });\n \n }", "function ajaxSearch(){\n\n\tif(keyword.length > 0){\n\t\t var query = keyword + create_filter_query();\n\t}\n\telse{\n\t\tvar query = 'lom.solr:all' + create_filter_query();\n\t}\n\t\n\tif(is_page_valid(page) == false){\n\t\tpage = 1;\n\t}\n\t\n\tcreateUrlHash();\n\t//window.location.hash = \"test\";);\n\t\n\t$.ajax({\n\t\turl: '/blocks/openscout/proxy-search.php',\n\t\ttype: 'POST',\n\t\tdataType: 'json',\n\t\tdata: 'luceneString='+query+'&resultType=lom&page='+page,\n\t\tcache: false,\n\t\tsuccess: ajaxSearchSuccess,\n\t\terror: ajaxSearchError,\n\t\tbeforeSend: ajaxSearchBeforeSend\n\t});\n}", "function search() {\n\turl = \"search.php?term=\" +document.getElementById('term').value;\n\turl+= \"&scope=\" + document.getElementById('scope').value;\n\tdocument.getElementById('search').innerHTML = \"\";\n\tdoAjaxCall(url, \"updateMain\", \"GET\", true);\n}", "function liveSearch(){\r\n\t//live search event.\r\n\t$('#iSearch').live('click', function() {\r\n\t\t//call .ajax to call server.\r\n\t\t$.ajax({\r\n \tmethod: \"get\", url: \"quicktools/livesearch.php\", data: \"q=\" + $('#searchKeyword').val(),\r\n\t\t\tbeforeSend: function(xhr){\r\n\t\t\t\t$(\"#lsloading\").show();\r\n\t\t\t},\r\n\t\t\tcomplete: function(xhr, tStat){\r\n\t\t\t\t$(\"#lsloading\").hide();\r\n\t\t\t},\r\n\t\t\tsuccess: function(html){\r\n\t\t\t\t$(\"#livesearch\").show();\r\n\t\t\t\t$(\"#livesearch\").html(html).removeClass(\"ui-state-error\");\r\n\t\t\t},\r\n\t\t\terror: function(xhr, tStat, err){\r\n\t\t\t\tvar msg = lang.jsError + \": \";\r\n\t \t\t$(\"#livesearch\").html(msg + xhr.status + \" \" + xhr.statusText).addClass(\"ui-state-error\");\r\n\t\t\t}\r\n\t\t}); //END $.ajax(\r\n\t});//END .live\r\n}", "function handleSearchSubmit() {\n\t$('#rep-state-search').on('click', function (event) {\n\t\tevent.preventDefault();\n\n\t\tlet userState = $('#state-select').val();\n\t\t$(\"#pick-rep\").show();\n\t\tgetProPublicaFedHouse(userState);\n\t getProPublicaFedSenate(userState);\n\t});\n}", "function searchFun() {\n\t$('#admin_yhgl_datagrid').datagrid('load', serializeObject($('#admin_yhgl_searchForm')));\n}", "function buttonSearch(){\n\tsearchTerm = this.attributes[2].value; \n\tsearchTerm = searchTerm.replace(/\\s+/g, '+').toLowerCase();\n\t\t\n \tdisplayGifs ();\n}", "function search() { \n if (searchReq.readyState == 4 || searchReq.readyState == 0) { \n var str = escape(document.getElementById('query').value); \n searchReq.open(\"GET\", 'admin/crudproduit.php?id=7&search=' + str, true); \n searchReq.send(null); \n searchReq.onreadystatechange = handleSearchResult; \n } \n }", "function searchRequestSubmit () {\n var query = $('.query', self.$form).val();\n\n youtube.search(query, function (response) {\n self.results.load(query, response);\n });\n\n return false;\n }", "function searchFormular(){\n\tvar documentForms = document.getElementsByTagName(\"form\");\n\tvar formularSearchForm = documentForms[2];\n\tvar formularSelect = formularSearchForm.getElementsByTagName(\"select\")[0];\n\t\n\tvar formularID = parseInt(formularSelect.options[formularSelect.selectedIndex].value);\n\t\t\n\tvar xhttp;\n\tif (window.XMLHttpRequest) {\n\t\txhttp = new XMLHttpRequest();\n\t} \n\telse {\n\t\txhttp = new ActiveXObject('Microsoft.XMLHTTP');\n\t}\n\t\n\tvar url = \"http://localhost:8080/FormularProject/formular\";\n\tvar params = \"formularID=\"+formularID;\n\t\n\t// If the formular has been found create it\n\txhttp.onreadystatechange = function() {\n\t\tif (this.readyState == 4 && this.status == 200) {\n\t\t\tshowFormular(this.responseText);\n\t\t}\n\t};\n\t\n\txhttp.open('POST', url, true);\n\txhttp.setRequestHeader('Content-type', 'application/x-www-form-urlencoded');\n\txhttp.send(params); \n}", "function search(e) {\n $(e.target).prop('disabled', true);\n _data = {\n \"object\": [\n object_input.val()\n ]\n };\n $.ajax({\n type: \"POST\",\n contentType: \"application/json\",\n url: _url,\n data: JSON.stringify(_data),\n processData: false,\n success: _success,\n dataType: \"json\"\n })\n}", "function ingredientSearch() {\n // SUBMIT LISTENER FOR INGREDIENT SEARCH INPUT\n $(\"#ingredientForm\").submit(function() {\n event.preventDefault();\n $(\"body\").css(\"background-image\", \"url(./assets/css/images/wood.jpg)\");\n\n searchDisplay.hide();\n brandDisplay.hide();\n drinkListDisplay.show();\n queryURLIngredient =\n \"https://www.thecocktaildb.com/api/json/v1/1/filter.php?i=\";\n // SELECTING INGREDIENT INPUT FROM FORM\n searchIngredient = $(\"#ingredient\")\n .val()\n .trim();\n // CONCATENATE INGREDIENT AND URL\n queryURLIngredient += searchIngredient;\n // AJAX CALLS\n\n callAjax(queryURLIngredient);\n // ASSIGNING EMPTY VAL TO CLEAR INPUT\n searchIngredient = $(\"#ingredient\").val(\"\");\n });\n}", "function searchById(domainClass, id) {\n var ajaxHandler = new AjaxHandler({\n url: '/gneellaan/' + domainClass + '/index/',\n element: '$var',\n method: 'POST',\n after: function(response) {\n formElements = document.getElementById(domainClass + 'Form').elements;\n for (var key in response) {\n if (formElements.namedItem(key)) {\n if (key.match(/check/)) {\n formElements.namedItem(key).checked = response[key];\n } else if (key.match(/data/)) {\n if (response[key]) {\n var date = new GrailsDate(response[key]);\n date.datePickerUpdate(formElements.namedItem(key + '_day'), 'day');\n date.datePickerUpdate(formElements.namedItem(key + '_month'), 'month');\n date.datePickerUpdate(formElements.namedItem(key + '_year'), 'year'); \n } else {\n formElements.namedItem(key).value = 'date.struct';\n }\n } else if (key.match(/imagem/)) {\n formElements.namedItem(key + 'Tag').src = '/gneellaan/' + domainClass + '/gerar/' + response.id;\n } else {\n formElements.namedItem(key).value = response[key];\n }\n }\n }\n formElements.namedItem('excluir').onclick = function() {\n var controller;\n if (document.getElementById('idDesenvolvedor')) {\n controller = 'desenvolvedor';\n } else if(document.getElementById('idCliente')) {\n controller = 'cliente';\n }\n window.location.href = \n \"/gneellaan/\" + domainClass \n + \"/excluir/\" + id \n + '?tab=' + domainClass \n + '&from=' + controller;\n }\n }\n }).sendRequest('search=' + id);\n}", "function go_search(val){\n$(\"#\"+val + \" #ksearch\").submit();\n}", "function searchEngineAjax()\n{\n\t// Prepare Values\n\tvar siteURL = \"http://search.unifaction.com\";\n\tvar query = document.getElementById(\"searchInputID\").value;\n\t\n\t// Change the behavior if the first character is different\n\tif(query.charAt(0) == \"#\")\n\t{\n\t\tsiteURL = \"http://hashtag.unifaction.com\";\n\t}\n\telse if(query.charAt(0) == \"@\")\n\t{\n\t\tsiteURL = \"http://auth.unifaction.com\";\n\t}\n\t\n\t// Run the Search\n\tsearchAjax(siteURL, \"search\", \"searchHoverID\", \"searchInputID\", query);\n}", "function ajax_search(){\r\n\t$(document).ready(function(){\r\n\t\t$('#s_store').click(function(){\r\n\t\t\tvar sheng = $('#province option:selected').val();\r\n\t\t\tvar shiqu = $('#city option:selected').val();\r\n\t\t\tvar address = $('#address').val()\r\n\t\t\t$.ajax({\r\n\t\t\t\ttype:'post',\r\n\t\t\t\turl:'phpmodle/p_market.php',\r\n\t\t\t\tdata:{sheng:sheng,shiqu:shiqu,address:address},\r\n\t\t\t\tsuccess:function(data){\r\n\t\t\t\t\t$('#goods_ul').empty();\r\n\t\t\t\t\t$('#goods_ul').html(data);\r\n\t\t\t\t}\r\n\t\r\n\t\t\t})\r\n\t\t})\r\n\t})\r\n}", "function searchUsers()\n{\n var xmlhttp;\n if (window.XMLHttpRequest)\n {// code for IE7+, Firefox, Chrome, Opera, Safari\n xmlhttp=new XMLHttpRequest();\n }\n else\n {// code for IE6, IE5\n xmlhttp=new ActiveXObject(\"Microsoft.XMLHTTP\");\n }\n \n xmlhttp.onreadystatechange=function()\n {\n if (xmlhttp.readyState==4 && xmlhttp.status==200)\n {\n document.getElementById(\"buddySearchResults\").innerHTML=xmlhttp.responseText;\n }\n }\n\n var searchInput = document.getElementById('buddySearch').value;\n \n if(searchInput == ''){\n document.getElementById('buddySearchResults').style.display = 'none';\n }\n else\n {\n document.getElementById('buddySearchResults').style.display = '';\n }\n \n xmlhttp.open(\"GET\",\"buddySearch.php?search=\"+searchInput,true);\n xmlhttp.send();\n \n}", "function set_search() {\n\t\n\t$find_archives_form = $('#find_archives_form');\n\t$findable_form = $('#findable_form');\n\t$findable_form.children('.archive').click(function() {\n\t\tswitch_to('archives');\n\t\tvar $this = $(this);\n\t\t$this.parent().find('.archive').removeClass('clicked');\n\t\t$this.addClass('clicked');\n\t\tvar index = $this.data('index');\n\t\tsearch_ui(index); \n\t});\n\t// Find archives \n\t$find_archives_form.submit(function() { // Submit find archives\n\t\tvar val = $find_archives_form.find('input[name=\"search\"]').val().toLowerCase();\n\t\tif (!val.length) {\n\t\t\t$findable_form.children().show();\n\t\t} else {\n\t\t\t$findable_form.children().hide();\n\t\t\t$findable_form.children().each(function() {\n\t\t\t\tif (-1!=$(this).attr('title').toLowerCase().indexOf(val)) $(this).show();\n\t\t\t});\n\t\t}\n\t\treturn false;\n\t});\n\t$find_archives_form.find('a').click(function() {\n\t\t$(this).closest('form').submit();\n\t});\n\t$find_archives_form.find('input[name=\"search\"]').on('keyup focusout', function() {\n\t\t$(this).closest('form').submit();\n\t});\n\t$search_form = $('#search_form');\n\t$search_form.submit(function() {\n\t\tsearch(1);\n\t\treturn false;\n\t});\n\t$search_form.find('a').click(function() {\n\t\t$(this).closest('form').submit();\n\t});\n\tvar $search_bar = $('#search_bar');\n\t$search_bar.find('.view-buttons').find('button').click(function() {\n\t\tvar $clicked = $(this);\n\t\t$clicked.blur();\n\t\t$clicked.siblings(':not(.page)').addClass('btn-default').removeClass('btn-primary');\n\t\t$clicked.addClass('btn-primary').removeClass('btn-default');\n\t\tsearch_results_ui($clicked.attr('id'));\n\t});\t\t\n\t$search_bar.find('.page').click(function() {\n\t\tvar $this = $(this);\n\t\tvar dir = null;\n\t\tvar page = null;\n\t\tif ($this.hasClass('prev-page')) dir = 'prev';\n\t\tif ($this.hasClass('next-page')) dir = 'next';\n\t\tswitch (dir) {\n\t\t\tcase 'prev':\n\t\t\t\tpage = do_search.page - 1;\n\t\t\t\tbreak;\n\t\t\tcase 'next':\n\t\t\t\tpage = do_search.page + 1;\n\t\t\t\tbreak;\n\t\t};\n\t\tif (null!=page) search(page);\n\t});\t\n\t\n}", "search(e){\n \n\t e.preventDefault();\n\t let input = document.querySelector('#photo-search');\n\t let term = input.value;\n\t \n\t if(term.length > 2){\t\t \n\t\t input.classList.add('searching');\n\t\t this.container.classList.add('loading');\n\t\t this.search_term = term;\n\t\t this.is_search = true;\n\t\t this.doSearch(this.search_term);\t\t \n\t } else {\t\t \n\t\t input.focus();\t\t \n\t }\n\t \n }", "function search() {\n\ttry {\n\t\tvar data = getDataSearch();\n\t\t$.ajax({\n\t\t\ttype \t\t: 'POST',\n\t\t\turl \t\t: '/stock-manage/input-output/search',\n\t\t\tdataType \t: 'json',\n\t\t\tdata \t\t: data,\n\t\t\tloading \t: true,\n\t\t\tsuccess: function(res) {\n\t\t\t\tif (res.response) {\n\t\t\t\t\t$('#input-output-list').html(res.html);\n\t\t\t\t\t//sort clumn table\n\t\t\t\t\t$(\"#table-stock-manager\").tablesorter();\n\t\t\t\t\t_setTabIndex();\n\t\t\t\t}\n\t\t\t}\n\t\t}).done(function(res){\n\t\t\t_postSaveHtmlToSession();\n\t\t});\n\t} catch (e) {\n alert('search' + e.message);\n }\n}", "function showName() {\r\n $.ajax({ url: \"search-name\",\r\n\t \t data: $(\"#data-form\").serialize(),\r\n\t \t dataType : \"json\",\r\n success: insertResult,\r\n error: showError,\r\n cache: false \r\n });\r\n}", "function handleSearchClick(){\r\n var temp = document.getElementById('searchText').value;\r\n fetchRecipesBySearch(temp);\r\n }", "function search() {\r\n\r\n\tif (player)\r\n\t\tplayer.stop();\r\n\t$(\"#output\").css(\"border\",\"auto solid #69605d\");\r\n\r\n\t//clear the previous search data\r\n\tdocument.getElementById(\"output\").innerHTML = \"\";\r\n\r\n\t//get the search query from the search box\r\n\tlet term = document.getElementById(\"query\").value;\r\n\tlet filter = document.getElementById(\"wav\").checked ? \"wav\" : null;\r\n\t//set auth to false because we defined auth = true to be the bearer auth token\r\n\tlet auth = false;\r\n\t//finally pass parameters to the create request function\r\n\tcreateRequest(auth,processSearch,undefined,term,filter);\r\n}", "function search() {\n\t\n}", "function search() {\r\n let searchTerm = id(\"search-term\").value.trim();\r\n if (searchTerm !== \"\") {\r\n id(\"home\").disabled = false;\r\n loadBooks(\"&search=\" + searchTerm);\r\n }\r\n }", "function search() {\n\tvar text = $(\"#searchText\").val();\n\tif((text != \"\") && (text != null)){\n\t\tlet search_url = url+\"/search/\"+text;\n\t\t\n\t\t$.ajax({ \n\t\t type: \"GET\",\n\t\t processData: false,\n\t\t contentType: false,\n\t\t url: search_url, \n\t\t success: function( data ) { \n\t\n\t\t \tvar ul = document.getElementById('searchRes');\n\t\t \t\n\t\t\t\twhile (ul.firstChild) {\n\t\t\t\t\tul.removeChild(ul.lastChild);\n\t\t\t\t}\n\t\t \t \n\t\t \tfor(var k in data) {\n\t\t \t\tvar li = document.createElement('li');\n\t\t\t \tli.textContent = data[k];\n\t\t\t \tli.setAttribute('class', 'list-group-item');\n\t\t\t \tul.appendChild(li);\n\t\t\t \t\n\t\t \t}\n\t\t }, \n\t\t\terror : function(err) {\n\t\t\t\talert(\"Error when loading files from server\");\n\t\t\t}\n\t\t }); \t\n\t\t//Reset keyword text input\n\t\t$(\"#searchText\").val(\"\");\n\t}else{\n\t\talert(\"Please enter a keyword before clicking 'Search'\");\n\t}\n}", "function ajax_clst_search() {\n // avoid page reload after ajax call\n event.preventDefault();\n\n $.ajax({\n type: \"POST\",\n crossOrigin: true,\n url: \"/ajax/clst_search/\",\n data: $('#search_form').serialize(),\n beforeSend: function() {\n emptyCustomerList();\n $('#clst_loading').show();\n },\n success: function(rsp_data, status) {\n $('#clst_loading').hide();\n buildCustomerList(rsp_data);\n },\n error: function(xhr, status, error) {\n $('#clst_loading').hide();\n $('#clst_loading span').text(error);\n },\n complete: function(xhr, status) {\n ;\n }\n });\n}", "search(e) {\n //NOTE You dont need to change this method\n e.preventDefault();\n _showLoading()\n try {\n SongService.getMusicByQuery(e.target.query.value);\n } catch (error) {\n console.error(error);\n }\n }", "function run_search() {\n var q = $(elem).val();\n if (!/\\S/.test(q)) {\n // Empty / all whitespace.\n show_results({ result_groups: [] });\n } else {\n // Run AJAX query.\n closure[\"working\"] = true;\n $.ajax({\n url: \"/search/_autocomplete\",\n data: {\n q: q\n },\n success: function(res) {\n closure[\"working\"] = false;\n show_results(res);\n }, error: function() {\n closure[\"working\"] = false;\n }\n })\n }\n }", "function searchGiphy(event) {\n event.preventDefault();\n var value = $('#search').val();\n $('.giphy__buttons').append(addButton(value));\n grabGiphy(value);\n $('#search').val('');\n\n}", "function FindSavedSearch() {\n // DomainName = \"localhost:50444\";\n //Changed by vishant garg to encode text after validation.\n var SearchTerm = $('#txtSearchBox').val();\n var URL = \"http://\" + DomainName + \"/BtnPostFindSearch\";\n if (SearchTerm != \"Search within your Saved Searches\" && SearchTerm != \"\") {\n if (SearchTerm.length >= 2) {\n $('.ajax-loading-block-window').css('display', 'block');\n $.ajax({\n cache: false,\n type: \"POST\",\n url: URL,\n data: { \"term\": EncodeText(SearchTerm) },\n success: function (data) {\n $('#div_mysearchcontain').html(data);\n $('.ajax-loading-block-window').css('display', 'none');\n },\n error: function (ex) {\n $('.ajax-loading-block-window').css('display', 'none');\n ExceptionHandling(ex);\n }\n //error: function (xhr, ajaxOptions, thrownError) {\n // $('.ajax-loading-block-window').css('display', 'none');\n // alert(\"Please retry filtering again.\");\n //}\n });\n }\n else {\n alert(\"Please enter a search keyword with atleast two characters.\");\n }\n }\n else {\n alert(\"Please enter a search keyword.\");\n }\n}", "function search() {\n\tvar query = $(\".searchfield\").val();\n\tif (query == \"\") {\n\t\tdisplaySearchResults(\"\", data, data);\n\t}\n\telse {\n\t\tvar results = idx.search(query);\n\t\tdisplaySearchResults(query, results, data);\n\t\tga('send', 'event', 'Search', 'submit', query);\n\t}\n}", "function searchVenue(){\n\t\t$(\"#query\").click(function(){\n\t\t\t$(this).val(\"\");\n\t\t});\n\n\t\t$(\"#query\").blur(function(){\n\t\t\tif ($(this).val() == \"\") {\n\t\t\t\t$(this).val(\"Example: Ninja Japanese Restaurant\");\n\t\t\t}\n\t\t\n\t\t\tif ($(this).val() != \"Example: Ninja Japanese Restaurant\") {\n\t\t\t\t$(this).addClass(\"focus\");\n\t\t\t} else {\n\t\t\t\t$(this).removeClass(\"focus\");\n\t\t\t}\n\t\t});\n\n\t\t//Submit search query and call to getVenues\n\t\t$(\"#searchform\").submit(function(event){\n\t\t\tevent.preventDefault();\n\t\t\tif (!lat) {\n\t\t\t\tnavigator.geolocation.getCurrentPosition(getLocation);\n\t\t\t} else {\n\t\t\t\tgetVenues();\n\t\t\t}\t\t\n\t\t});\n\n\t}", "function handleSearchForm() {\n $(\"form\").submit((e) => {\n e.preventDefault();\n\n const game = $(\"#js-search-term\").val();\n\n getSearchResults(game);\n });\n}", "function submitRequested(e) {\n\n var focusedElement = document.querySelectorAll(\".focus\"),\n $searchValue = $(e).find('.search'),\n searchValue;\n\n if (focusedElement.length) {\n window.location.href = focusedElement[0].getAttribute('href');\n return false;\n }\n\n searchValue = $searchValue.val().trim();\n\n if (searchValue !== '') {\n searchValue = searchValue\n // .replace(/;/g, \"\")\n // .replace(/\"/g, \"\")\n // .replace(/'/g, \"\")\n // .replace(/</g, \"&lt;\")\n // .replace(/>/g, \"&gt;\")\n .toLowerCase();\n $searchValue.val(searchValue);\n\n } else {\n return false;\n }\n\n return true;\n\n }", "function watchForSubmit(){\n $(\".js-submit-search\").on('click', function(){\n event.preventDefault();\n\n $('.js-results').contents().remove();\n\n const query = $(this).prev().val();\n console.log($(this).prev().val());\n getDataFromAPI(query, displaySearchData);\n });\n}", "function searchThis(e) {\n $('#searchbox').val($(e).text());\n FJS.filter();\n}", "function getnewSearch() {\n $(\"body\").on(\"click\", \".new-search-btn\", function (e) {\n e.preventDefault();\n $(\"#js-error-screen\").hide().empty();\n $(\".results-container\").hide();\n $(\".results-txt\").hide();\n $(\"#new-search-section\").hide().empty();\n $(\"#starting-screen\").show();\n $(\".js-form\").show();\n $(\".userInput\").val(\"\");\n });\n}", "function drinkSearch() {\n // SUBMIT LISTENER FOR INGREDIENT SEARCH INPUT\n $(\"#drinkForm\").submit(function() {\n event.preventDefault();\n $(\"body\").css(\"background-image\", \"url(./assets/css/images/wood.jpg)\");\n\n searchDisplay.hide();\n brandDisplay.hide();\n drinkListDisplay.show();\n queryURLDrink = \"https://www.thecocktaildb.com/api/json/v1/1/search.php?s=\";\n // SELECTING INGREDIENT INPUT FROM FORM\n searchDrink = $(\"#drink\")\n .val()\n .trim();\n // CONCATENATE INGREDIENT AND URL\n queryURLDrink += searchDrink;\n // AJAX CALLS\n\n callAjax(queryURLDrink);\n // ASSIGNING EMPTY VAL TO CLEAR INPUT\n searchIngredient = $(\"#drink\").val(\"\");\n });\n}", "function formSearch(event) {\n event.preventDefault();\n\n var searchInputValue = $(\".form-control\").val();\n var selectBoxValue = $(\".form-select\").val();\n\n //if no searchbar value, display master modal\n if (!searchInputValue) {\n $('#myModal').modal(\"show\");\n $(\".modal-title\").text(\"Error!\")\n $(\".modal-li-1\").text(\"Please type search parameters!\");\n } \n\n //pull data from api\n getPokeData(searchInputValue, selectBoxValue);\n}", "function appendSearchButton() {\n\n // unobtrusive JavaScript design pattern. \n // \tdynamiclly add search button\n const $div = $('<div class=\"student-search\"></div>');\n const $input = $('<input placeholder=\"Search for students...\">');\n const $button = $('<button>Search</button>');\n\n $('div.page-header').append($div);\n $div.append($input);\n $div.append($button);\n\n\t// trigger the showResult function after typed input info and clicked the search button\n\t$button.on('click', function() {\n\t\tlet filterValue = $input.val();\n\t\tshowSearchResult(filterValue);\n\t});\n\n\t$input.on('keyup', function() {\n\t\tlet filterValue = $input.val();\n\t\tshowSearchResult(filterValue);\n\t});\n}", "function search() {\n // Declare variables\n var input, filter, myinput;\n input = document.getElementById('search');\n console.log(\"questo è il valore di input: \", input);\n\n // Questo mi serve per mettere l'input in minuscolo e per sostituire ogni spazio con un +\n filter = input.value.toLowerCase();\n myinput = encodeURIComponent(filter).replace(/%20/g, \"+\")\n\n // Tipo di chiamata: Movie o TV shows?\n const movie = \"https://api.themoviedb.org/3/search/movie\";\n const tvshows = \"https://api.themoviedb.org/3/search/tv\";\n\n \n // Funzione Chiamata Ajax dove parte tutto\n chiamataAjax(\"8766b770e5b97db560855cb6f5255bc3\", myinput, movie)\n chiamataAjax(\"8766b770e5b97db560855cb6f5255bc3\", myinput, tvshows)\n // chiamataAjaxTV(\"8766b770e5b97db560855cb6f5255bc3\", myinput)\n\n}", "function searchClick() {\n console.log(\"sono qui\");\n var query = $('#titolo_digit').val();\n console.log(query);\n movieResult(query);\n tvResult(query);\n\n}", "function enableSearch() {\n if (id(\"search-term\").value.trim() !== \"\") {\n id(\"search-btn\").disabled = false;\n id(\"search-btn\").addEventListener(\"click\", searchPosts);\n }\n }", "function handleSearchFormSubmit(event) {\n event.preventDefault();\n // Get input field contents\n var searchValue = $('#search-input').val();\n // If input is empty, do nothing\n if (!searchValue) {\n return;\n }\n // Make API call\n searchApi(searchValue);\n searchVApi(\"coding\" + searchValue);\n}", "function watchSubmit() {\n $('.js-search-form').submit(function(e) {\n e.preventDefault();\n clearResults();\n var query = $(this).find('.js-query').val();\n $('div#initialLoadingProgress').removeClass('hidden');\n getSearchFromApi(query, displaySearchData);\n });\n}", "function search(page) {\n\n\tif ('undefined'==typeof(page)) page = 1;\n\tvar $search_form = $('#search_form');\n\tvar $search = $search_form.find('[name=\"search\"]:first');\n\t\n\t$search_form.children().removeClass('has-warning');\n\t$search_form.find('.glyphicon').removeClass('bg-danger');\n\tvar sq = $search.val();\n\tif (!sq.length) {\n\t\t$search_form.children().addClass('has-warning');\n\t\t$search_form.find('.glyphicon').addClass('bg-danger');\n\t\treturn;\n\t}\n\n\tvar obj = $.fn.parse_search(sq);\n\tif (!obj.terms.length) {\n\t\talert('Please enter one or more search terms');\n\t\treturn;\n\t}\n\n\tdo_search(obj, $('#findable_form').children('.clicked'), page);\n\t\n}", "function SearchAction(){\n\tvar id_matpal \t\t= $('#s_idmatpal').val();\n\tvar param \t\t\t= {'id_matpal':id_matpal};\n\t\tparam \t\t\t= JSON.stringify(param);\n\n\t$('#hid_param').val(param);\n\n\tvar table = $('#tb_list').DataTable();\n\ttable.ajax.reload( null, false );\n\ttable.draw();\n\n\t$('#Modal_cari').modal('toggle');\n}", "function Search() {\n createRequest();\n /* Here is the url we will need to call, with the search omitted */\n var url=\"http://info230.cs.cornell.edu/groups/Chips_on_a_stick/www/AJAX/voting.php\";\n\n var flavor=$('input:radio[name=flav]:checked').val(); \n \tvar action=url+\"?flavor=\"+flavor; \n //Check if no search \n if (!flavor) {\n alert(\"Please choose a flavor.\");\n return;\n }\n \n /* Set up the Ajax call */\n request.onreadystatechange = processSearch;\n\n /* Make the Ajax call */\n request.open(\"POST\", action, true);\n\n request.send(null);\n \n}", "function search_mat(){\r\n $('#search_mat').change(function() {\r\n $word = $('#search_mat').val();\r\n if ($word != \"\") {\r\n $.ajax({\r\n url: 'php/entrar.php',\r\n type: 'POST',\r\n data: {mat_search:$word},\r\n beforeSend:function(){\r\n\r\n },\r\n success:function(html){\r\n $('.product_list').html(html)\r\n },\r\n error:function(html){\r\n\r\n }\r\n })\r\n }else{\r\n listarProd();\r\n } \r\n });\r\n}", "function search(e){\n e.preventDefault();\n searchCriteria.value == 'user' ? fetchUsersByName() : fetchReposByName()\n userList.innerHTML = ''\n form.reset();\n}", "function loading_search()\n{\n // animasi loading\n $(document).ajaxStart(function(){\n $(\"#search-button\").css(\"display\", \"none\");\n $(\"#search-input\").prop('disabled',true);\n $(\"#search-button-loader\").css(\"display\", \"block\");\n \n });\n \n $(document).ajaxComplete(function(){\n $(\"#search-button-loader\").css(\"display\", \"none\");\n $(\"#search-button\").css(\"display\", \"block\");\n $(\"#search-input\").prop('disabled',false);\n });\n}", "function handleSearching(){\n event.preventDefault();\n $('#Page').val(0); \n $('#SortingOptions').val(null);\n $('#switchsort').val(false);\n $('#game-form').submit();\n}", "function ajaxSubmitForm(form, forward) {\n\tform.action.value = forward;\n\t$.post(form.getAttributeNode(\"action\").value, $(form).serialize(), \n\tfunction onResult(data){\n\t\t$('#results').empty();\n\t\t$('#results').append(data);\n\t\t$(\"input\").attr('disabled', '');\n\t\t$(\"#searchMessage\").empty();\n\t});\n\t$(\"input\").attr('disabled', 'disabled');\n\t$(\"#searchMessage\").html('<div class=\"working\"><img src=\"<%=request.getContextPath() %>/r/legacy/images/iconWorking.gif\" />&nbsp;&nbsp;Working</div>');\n\t\n}", "function sendAjaxSearch(action, data) {\n\t\t$.ajax({\n cache: false,\n type: \"POST\",\n url: action,\n data: data,\n dataType: \"json\",\n success: function(result, status, xhr) {\n\t\t\t\tconsole.log(result[0]);\n\t\t\t\tif(result[0].username != 'noneFound')\n\t\t\t\t{\n\t\t\t\t\thandleSearchResult(result);\n\t\t\t\t}\n },\n error: function(xhr, status, error) {\n var messageObj = JSON.parse(xhr.responseText);\n handleError(messageObj.error);\n }\n }); \n }", "function search() {\n let search_text = $search_text.value;\n decide_search(search_text)\n}", "function postSearchFromInput(search) { // post request, search multiple movies titles.\n\n\t$('.spinner').show();\n\t\n\t$.post('search', {search: search}, function(data) {\n\t\t$('.spinner').hide();\n\t\t$('.search-li').remove();\n\n var movies = data;\n\n var counter = 0;\n movies.forEach(function() {\n handleMovie(movies, counter);\n counter += 1;\n }); // amount of search results\n\n\t});\n}", "function submitSearch() {\n\n\n // userId = $('#user_dropdown option:selected').val();\n zee = $(\n '#zee_dropdown option:selected').val();\n\n loadDatatable(zee, userId);\n\n console.log('Loaded Results');\n afterSubmit();\n }", "function action_filter() {\n\tvar filter_criteria = {};\n\n\tvar search = $('#search').val().toLowerCase();\n\tfilter_document(search);\n\t\n\treturn false;\n}", "function searchQuery(){\n var myData = $('#search_field').val()\n $.post( '/search', { \"myData\": myData, \"tickethub\": true } ).done(function(response) {\n $('#search_results-hub').html(response['text']);\n \n }).fail(function() {\n $('#search_entry').text('Error: Could not find search results!');\n });\n}", "function userNormalSearch(e){\n\te.preventDefault();\n\tsearchTerm = $('#search').val().trim(); \n\tuserSearch();\n}", "function processEnInput(){\n $('#search-recipes').click(event=> {\n event.preventDefault()\n const q = $('#recipe-search-term').val()\n findRecipes(q)\n $('#back').removeClass('hidden')\n $('#contact-btn').addClass('hidden')\n })\n}", "function executeSearch(event) {\n event.preventDefault();\n\n // Get the user's input from the textbox.\n var searchTerms = document.getElementById(\"search-terms\").value;\n\n // Print out the user's search terms to the developer console.\n console.log(\"The user has submitted the following search terms: \" + searchTerms);\n\n // Make an asynchronous request to Spotify's library. We'll have to provide the\n // function that should be called once the results are received.\n var parameters = {\n\turl: 'https://api.spotify.com/v1/search',\n\tdata: {\n\t q: searchTerms,\n\t type: 'track'\n\t},\n\tsuccess: onSuccessfulSearch\n };\n \n $.ajax(parameters);\n \n \n}", "function searchClick2(grid,form,urlParam){\n\t\t$(form+' [name=Stext]').on( \"keyup\", function() {\n\t\t\tdelay(function(){\n\t\t\t\tsearch(grid,$(form+' [name=Stext]').val(),$(form+' [name=Scol] option:selected').val(),urlParam);\n\t\t\t\t// $('#reqnodepan').text(\"\");//tukar kat depan tu\n\t\t\t\t// $('#reqdeptdepan').text(\"\");\n\t\t\t\trefreshGrid(\"#jqGrid3\",null,\"kosongkan\");\n\t\t\t}, 500 );\n\t\t});\n\n\t\t$(form+' [name=Scol]').on( \"change\", function() {\n\t\t\tsearch(grid,$(form+' [name=Stext]').val(),$(form+' [name=Scol] option:selected').val(),urlParam);\n\t\t\t// $('#reqnodepan').text(\"\");//tukar kat depan tu\n\t\t\t// $('#reqdeptdepan').text(\"\");\n\t\t\trefreshGrid(\"#jqGrid3\",null,\"kosongkan\");\n\t\t});\n\t}", "submitPost(event){\n event.preventDefault();\n\n this.submitSearch();\n }", "function search() {\r\n\tvar name = $('input').val();\r\n\t$.post(\"searchbyname.act\", {\r\n\t\tname : name,\r\n\t\troom : room,\r\n\t\tstatus : status,\r\n\t}, function(data) {\r\n\t\tclearChild();\r\n\t\t$('#tbstaff').append(listDetail(data));\r\n\r\n\t\t$('img').click(function() {\r\n\t\t\tupdateStatus($(this));\r\n\t\t});\r\n\r\n\t});\r\n}", "function AJAXSearch ( searchPath, submitButton, textField )\r\n\t{\r\n\t// *************************************************\r\n\t// this function sets up the XMLHttpRequest object and sends off the search query\r\n\tthis.executeSearch = function ( )\r\n\t\t{\r\n\t\t// first we need to retrieve the search phrase from the textField that was supplied \r\n\t\t// upon initializing this object\r\n\t\tif( thisObj.textField )\r\n\t\t\t{\r\n\t\t\tthisObj.searchTerm = thisObj.textField.value;\r\n\t\t\t// now add a CSS rule to allow a loading swizzy to be displayed\r\n\t\t\tthisObj.textField.className = thisObj.textFieldClass + \" busy\";\r\n\t\t\t// look for an ajaxsearch_container div made by a previous search and if found delete it.\r\n\t\t\tif( document.getElementById(\"ajaxsearch_container\") )\r\n\t\t\t\t{\r\n\t\t\t\toldSearch = document.getElementById(\"ajaxsearch_container\");\r\n\t\t\t\toldSearch.parentNode.removeChild( oldSearch );\r\n\t\t\t\t}\r\n\t\t\t// now into the nitty gritty of performing the search, first we need to setup an XMLHttpRequest object\r\n\t\t\t// create the XMLHttp object for browsers other than IE\r\n\t\t\tif( window.XMLHttpRequest )\r\n\t\t\t\t{\r\n\t\t\t\tthisObj.xmlhttp = new XMLHttpRequest();\r\n\t\t\t\t}\r\n\t\t\t// code for IE\r\n\t\t\telse if ( window.ActiveXObject )\r\n\t\t\t\t{\r\n\t\t\t\tthisObj.xmlhttp = new ActiveXObject(\"Microsoft.XMLHTTP\");\r\n\t\t\t\t}\r\n\t\t\t\r\n\t\t\t// now if we have a valid XMLHttp object we send the request.\r\n\t\t\tif( thisObj.xmlhttp != null )\r\n\t\t\t\t{\r\n\t\t\t\tthisObj.xmlhttp.onreadystatechange = thisObj.displayResults;\r\n\t\t\t\tthisObj.xmlhttp.open( \"GET\", thisObj.searchPath + \"?searchterm=\" + thisObj.searchTerm + \"&ajax=true\" , true );\r\n\t\t\t\tthisObj.xmlhttp.send( null );\r\n\t\t\t\t}\r\n\t\t\t// otherwise tell the user that their browser is crap\r\n\t\t\telse\r\n\t\t\t\t{\r\n\t\t\t\talert( \"Sorry your browser does not support some functionality necessary for this search engine to work, please upgrade your browser to a newer version\");\r\n\t\t\t\t}\r\n\t\t\t// return false to override the default action of the button that this function has been assigned to \r\n\t\t\t// as an event handler\r\n\t\t\treturn( false );\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t// *************************************************\t\r\n\t// this function is called once the XMLHttpRequest object receives a response from the server\r\n\t// it is responsible for presenting the searach results to the user\r\n\tthis.displayResults = function ()\r\n\t\t{\r\n\t\t// check if the XMLHttpRequest has been successful\r\n\t\tif( thisObj.xmlhttp.readyState == 4 )\r\n\t\t\t{\r\n\t\t\tif( thisObj.xmlhttp.status == 200 )\r\n\t\t\t\t{\r\n\t\t\t\t// if the results have been retrieved then remove the loading swizzy from the textField\r\n\t\t\t\tthisObj.textField.className = thisObj.textFieldClass;\r\n\t\t\t\t// grab all the result records from the returned XML document\r\n\t\t\t\tvar results = thisObj.xmlhttp.responseXML.getElementsByTagName(\"result\");\r\n\t\t\t\t// now create the various containers to display the results\r\n\t\t\t\t// first we need to add all of the required divs with their associated classes so that the results are nicely styleable\r\n\t\t\t\tvar resultsContainer = document.createElement(\"div\");\r\n\t\t\t\tresultsContainer.id = \"ajaxsearch_container\";\r\n\t\t\t\tresultsContainer.className = \"ajaxsearch_container\";\r\n\t\t\r\n\t\t\t\tvar resultsHeader = document.createElement( \"div\");\r\n\t\t\t\tresultsHeader.className = \"ajaxsearch_results_header\";\r\n\t\t\t\tresultsContainer.appendChild( resultsHeader );\r\n\t\t\r\n\t\t\t\tvar resultTerm = document.createElement(\"div\");\r\n\t\t\t\tresultTerm.className = \"ajaxsearch_searchtext\";\r\n\t\t\t\tresultTerm.appendChild( document.createTextNode( \"Search for: \" + thisObj.searchTerm.substr(0, 50) ));\r\n\t\t\t\tresultsHeader.appendChild( resultTerm );\r\n\t\t\r\n\t\t\t\tvar numberResults = document.createElement(\"div\");\r\n\t\t\t\tnumberResults.className = \"ajaxsearch_number_results\";\r\n\t\t\t\tnumberResults.appendChild( document.createTextNode( results.length + \" results found.\" ));\r\n\t\t\t\tresultsHeader.appendChild( numberResults );\r\n\t\t\r\n\t\t\t\t// here we will add a close button to remove the results div. there is no image associated \r\n\t\t\t\t// with this, it needs to be added via a css background image\r\n\t\t\t\tvar closeButton = document.createElement(\"div\");\r\n\t\t\t\tcloseButton.className = \"ajaxsearch_close_button\";\r\n\t\t\t\tcloseButton.onclick = function ()\r\n\t\t\t\t\t{\r\n\t\t\t\t\tvar container = document.getElementById(\"ajaxsearch_container\");\r\n\t\t\t\t\tcontainer.parentNode.removeChild( container );\r\n\t\t\t\t\t}\r\n\t\t\t\tresultsHeader.appendChild( closeButton );\r\n\t\t\r\n\t\t\t\tvar resultsBox = document.createElement(\"div\");\r\n\t\t\t\tresultsBox.className = \"ajaxsearch_results\";\r\n\t\t\t\tresultsContainer.appendChild( resultsBox );\r\n\t\t\t\t\r\n\t\t\t\t// now we will add the actual results in one-by-one. each row is assigned an alternating \r\n\t\t\t\t// class of 'odd' or 'even' so that they can be styled to make the list more easily readable\r\n\t\t\t\tvar odd = false;\r\n\t\t\t\tfor( x = 0, arrayLength = results.length; x < arrayLength; x++)\r\n\t\t\t\t\t{\r\n\t\t\t\t\t// create the div for the element\r\n\t\t\t\t\ttempDiv = document.createElement(\"div\");\r\n\t\t\t\t\t// assign it a class of odd or even\r\n\t\t\t\t\tif( !odd )\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\ttempDiv.className = \"ajaxsearch_result_element even\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\telse\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\ttempDiv.className = \"ajaxsearch_result_element odd\";\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\todd = !odd;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//check to see if the entry should be highlighted\r\n\t\t\t\t\tif( results[x].getAttribute(\"class\") == \"highlight\" )\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\ttempDiv.className += \" highlight\";\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\r\n\t\t\t\t\t// now create the link for the top of the entry\r\n\t\t\t\t\ttempLink = document.createElement(\"a\");\r\n\t\t\t\t\ttempLink.className = \"ajaxsearch_result_title\";\r\n\t\t\t\t\ttempLink.href = results[x].getElementsByTagName(\"url\")[0].firstChild.nodeValue;\r\n\t\t\t\t\ttempSpan = document.createElement(\"span\");\r\n\t\t\t\t\ttempSpan.innerHTML = results[x].getElementsByTagName(\"title\")[0].firstChild.nodeValue;\r\n\t\t\t\t\ttempLink.appendChild( tempSpan );\r\n\t\t\t\t\ttempDiv.appendChild( tempLink );\r\n\t\t\t\r\n\t\t\t\t\t// add the description\r\n\t\t\t\t\tif (results[x].getElementsByTagName(\"description\")[0].firstChild)\r\n\t\t\t\t\t\t{\r\n\t\t\t\t\t\tvar description = document.createElement(\"div\");\r\n\t\t\t\t\t\tdescription.innerHTML = results[x].getElementsByTagName(\"description\")[0].firstChild.nodeValue\r\n\t\t\t\t\t\ttempDiv.appendChild( description );\r\n\t\t\t\t\t\t}\r\n\t\t\r\n\t\t\t\t\t// now we add the entry to the list of results\r\n\t\t\t\t\tresultsBox.appendChild( tempDiv );\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t// here we add an endorsement box for the IntraSITE search engine. Just a little image that reads\r\n\t\t\t\t// \"Powered by IntraSITE Search\"\r\n\t\t\t\ttempLink = document.createElement( \"a\" );\r\n\t\t\t\ttempLink.href = \"http://www.intrasitesearch.com\";\r\n\t\t\t\ttempLink.id = \"intrasite_powered\";\r\n\t\t\t\ttempImg = document.createElement( \"img\" );\r\n\t\t\t\ttempImg.src = \"http://www.waldendesign.com/images/powered_by_intrasite.jpg\";\r\n\t\t\t\ttempLink.appendChild( tempImg );\r\n\t\t\t\tresultsContainer.appendChild( tempLink );\r\n\t\t\t\t\r\n\t\t\t\t// finally we display the results!\r\n\t\t\t\tthisObj.textField.parentNode.appendChild( resultsContainer );\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t// *************************************************\r\n\t// now all the the initialization necessary for proper operation of the object\r\n\t\r\n\t// store a static reference to THIS to allow its use in closures later\r\n\tvar thisObj = this;\r\n\t// create a null variable that will be used later for the XMLHTTPRequest object later\r\n\tthis.xmlhttp = null\r\n\t// store the searcPath variable in a local object property\r\n\tthis.searchPath = searchPath;\r\n\t// if we have been supplied a string for the submit button instead of an object then\r\n\t// get a reference to the relevant object\r\n\tif( typeof( submitButton ) == \"string\" )\r\n\t\t{\r\n\t\tsubmitButton = document.getElementById( submitButton );\t\r\n\t\t}\r\n\tif( typeof( submitButton ) == \"object\" )\r\n\t\t{\r\n\t\tthis.submitButton = submitButton;\r\n\t\t}\r\n\t// if we have been supplied a string for the text field instead of an object then\r\n\t// get a reference to the relevant object\r\n\tif( typeof( textField ) == \"string\" )\r\n\t\t{\r\n\t\ttextField = document.getElementById( textField );\t\r\n\t\t}\r\n\tif( typeof( textField ) == \"object\" )\r\n\t\t{\r\n\t\tthis.textField = textField;\r\n\t\t}\t\r\n\t// attach the necessary event handlers\r\n\tif( this.submitButton )\r\n\t\t{\r\n\t\tthis.submitButton.onclick = this.executeSearch;\r\n\t\t}\r\n\tthis.textField.onsubmit = this.executeSearch;\r\n\t// add an event handler to make sure that pressing enter in the searchbox will perform a search\r\n\tthis.textField.onkeydown = function (e)\r\n\t\t{\r\n\t\tif (!e) \r\n\t\t\t{\r\n\t\t\te = window.event;\r\n\t\t\t}\r\n\t\tif( e.keyCode == 13 )\r\n\t\t\t{\r\n\t\t\tthis.onsubmit();\r\n\t\t\treturn false;\r\n\t\t\t}\r\n\t\t}\r\n\t// store the class attributes of the textField so that we can add / remove a loading swizzy via CSS\r\n\tthis.textFieldClass = textField.className;\r\n\t// add the text 'Search' to the textField\r\n\tthis.textField.value = \"Search\";\r\n\t// add event handler to automatically get rid of the default text from the search box when it gets the focus\r\n\tthis.textField.onfocus = function ()\r\n\t\t{\r\n\t\tif( this.value == \"Search\" )\r\n\t\t\t{\r\n\t\t\tthis.value = \"\";\t\r\n\t\t\t}\r\n\t\t}\r\n\t// add an event handler to replace the \"Search\" text if the searchbox is blank when it loses focus\r\n\tthis.textField.onblur = function ()\r\n\t\t{\r\n\t\tif( this.value == \"\" )\r\n\t\t\t{\r\n\t\t\tthis.value = \"Search\";\t\r\n\t\t\t}\r\n\t\t}\t\r\n\t}", "function search(){\n $('.search-small').click(function(){\n $('.nav-search').fadeIn();\n })\n $(\".nav-search\").click(function(){\n $(this).fadeOut();\n })\n $(\".closesearch\").click(function(){\n $(\".nav-search\").fadeOut();\n })\n $(\".nav-search .form-control\").click(function(e){\n e.stopPropagation();\n })\n}", "get searchBtn () { return $('#searchButton') }", "function submitButton() {\n $('.js-search-results').html(\"\");\n $('.js-search-form').submit(event => {\n event.preventDefault();\n const queryTarget = $(event.currentTarget).find('.js-search-location');\n const query = queryTarget.val();\n $('.js-search-location').val(\"\");\n $('.js-results-title').html(\"Results for \" + query);\n getDataFromApi(query, displaySearchData);\n });\n}", "function postSearchFunction(){\n\t$('.pagination-demo').remove();\n\t$('#contents-for-autocomplete').remove();\n\tsetTimeout(function () { $(\"ul#ui-id-1, ul#ui-id-2, ul#ui-id-3\").hide(); }, 500);\n\t$(\"#no-result-found\").hide();\n\tvar search_text = $(\"#search-text-box\").val();\n\tsearch_text=search_text.trim().toLowerCase();\n\t$(\"#search-title-span\").text(search_text);\n if(search_text == \"\")\n {\n $(\".search-title\").hide();\n $(\"#topic-list\").html(\"\");\n }\nelse\n {\n $(\".search-title\").show();\n\t\n\t$.ajax({\n\t url: 'Conn_add_new',\n\t data: {\n\t postVariableName: \"gettingTheDoc\",\n\t search_text: search_text\n\t },\n\t success:function(data){\n\t \tif(data.indexOf(\"dw-login-form\")>-1)\n\t \t\t{\n\t \t\twindow.location.replace(\"home\");\n\t \t\t}\n\t \t$(\"#topic-list\").html(data);\n\t \tif($(\".topic\").length==0)\n\t \t{\n\t \t\t$(\"#no-result-found\").show();\n\t\t \t$('.pagination-demo').remove();\n\t \t}\n\t \telse{\n\t \t\texecutePagination();\n\t \t}\n\t\t\t$('.more-description').wrapInTag({\n\t\t\t\t tag: 'strong',\n\t\t\t\t words: [search_text]\n\t\t\t\t});\n\t },\n\t type: 'POST'\n\t});\n\n }\n}", "search() {\n this.send('searchWithParams', this.buildSearchQuery());\n }", "function searchFilm() {\n\tvar resultRegion = \"search-film-result\";\n\tvar format = $(\"#data-type-s\").val();\n\tvar info = $(\"#search-film-form\").serialize();\n\tvar action = formatHandler(format, resultRegion);\n\tvar dt = datatypeHandler(format);\n\t$.ajax({\n\t\turl : \"./SearchServlet\",\n\t\tdata : \"format=\" + format + \"&\" + info,\n\t\tdatatype : dt,\n\t\tsuccess : action,\n\t\terror : function() {\n\t\t\talert(\"Error\")\n\t\t}\n\t});\n}", "function end_search(){\n $('.fa-spin').hide();\n $('input[type=submit]').show();\n}", "function search()\n{\n\tvar query = ($(\"#search\")[0]).value;\n\tcreateCookie('search', query, 1); /// Save the search query\n\tgoTo('index'); /// Go to index (search) page\n}", "function makeSearch(event) {\n event.preventDefault();\n\n toggleError();\n\n searchRepos(\n searchInput.value,\n searchStartCB,\n searchSuccessErrorCB,\n searchFinalCB\n );\n}", "_search() {\n\t\tlet parms = {\n\t\t\tfirst: $(\"#firstBox\").val(),\n\t\t\tmiddle: $(\"#middleBox\").val(),\n\t\t\tlast: $(\"#lastBox\").val(),\n\t\t\tyear: $(\"#yearBox\").val()\n\t\t};\n\n\t\tlet me = this;\n\t\t$.ajax({\n\t \t\turl: '/search',\n\t\t\tdataType: 'json',\n\t\t\tdata: parms,\n\t\t\tsuccess: function success(data) {\n\t\t\t\tlet yearOnly = \n\t\t\t\t\t!(parms.first || parms.middle || parms.last) && parms.year || '';\n\n\t\t\t\tme.setState({ yearOnly: yearOnly, loaded: true, result: data});\n\t\t\t},\n\t\t\terror: function error(xhr, status, err) {\n\t\t\t\tconsole.error(err);\n\t\t\t}\n\t\t});\n\t}", "function appsSearch() {\n\n\n var _search_input = ga('#s_search');\n var _input_timeout;\n\n var _searchGetResult = function(_this) {\n\n if($.trim(_this.val())) {\n ga('#apps_search').removeClass('ui_search_field_empty').addClass('ui_search_loading');\n var _by_genre = _this.data('searcgcateg');\n var send = jAjax('/cmd.php', 'post', 'cmd=searchInApps&genre=' + escape(_by_genre) + '&key=' + _this.val());\n send.done(function(data) {\n ga('#apps_search').removeClass('ui_search_loading');\n if(data === '0') {\n\n return displayErr(lang.err_tehnic);\n\n } else {\n\n ga('.apps_list_content').hide();\n\n ga('#apps_search_res').remove();\n ga('.apps_list_content').after(data);\n\n }\n });\n\n } else {\n ga('#apps_search').addClass('ui_search_field_empty');\n ga('#apps_search_res').remove();\n ga('.apps_list_content').show();\n }\n\n }\n\n\n _search_input.off('keyup.appsSearch').on('keyup.appsSearch', function(e) {\n e.preventDefault();\n e.stopPropagation();\n var _this = ga(this);\n clearTimeout(_input_timeout);\n _input_timeout = setTimeout(function() {\n clearTimeout(_input_timeout);\n _searchGetResult(ga(_this));\n }, 500);\n\n });\n _search_input.off('keypress.appsSearch,keydown.appsSearch').on('keypress.appsSearch,keydown.appsSearch', function(e) {\n\n clearTimeout(_input_timeout);\n });\n}", "function searchEventListener() {\n\t$(\"#searchbtn\").click(function() {\n\t\tif ($(\"#searchbox\").val() != '') {\n\t\t\tsearchNewspapers($(\"#searchbox\").val());\n\t\t}\n\t});\n}", "search() {\n let location = ReactDOM.findDOMNode(this.refs.Search).value;\n if (location !== '') {\n let path = `/search?location=${location}`;\n makeHTTPRequest(this.props.updateSearchResults, path);\n }\n }", "function initMageSearch() {\n console.log('initializing search');\n jQuery('#search_mini_form').submit(function(e){\n\n if (seachbarIsActive()){\n if (searchHasInput()){\n //submitSearch();\n } else {\n e.preventDefault();\n // CANCEL SEARCH\n }\n } else {\n // ACTIVATE SEARCH\n e.preventDefault();\n jQuery('.form-search .input-text, .search-wrapper button').addClass('active');\n jQuery('.form-search .input-text').focus();\n }\n });\n\n\n jQuery('.form-search .input-text').focusout(function(){\n handleSearchFocusOut()\n });\n\n jQuery('.form-search .input-text, .search-wrapper button').focus(function(){\n handleSearchFocusIn();\n });\n\n // jQuery('search_mini_form .search.submit').click(function(){\n // });\n}", "function XayDungChuoiGiaTriSearch() {\n var chuoiSearch = \"\";\n chuoiSearch = $(\"#textboxsearch\").val().trim().replace(\"_\", \"\");\n $(\"#groupbuttondate button\").each(function (index) {\n if ($(this).hasClass(\"btn-primary\")) {\n var fd = \"\", td = \"\";\n if ($(this).attr(\"name\") == \"other\") {\n fd = $(\"#startdate\").val();\n td = $(\"#enddate\").val();\n if (fd == \"\" || td == \"\") {\n var today = new Date();\n fd = td = (today.getDate() + '/' + (today.getMonth() + 1) + '/' + today.getFullYear());\n }\n chuoiSearch += \"_\" + fd + \"_\" + td + \"_false\";\n }\n else {\n chuoiSearch += GetDateForQuery(index);\n }\n }\n });\n\n $(\"#checkliststatus input[type='checkbox']\").each(function (index) {\n chuoiSearch += \"_\" + this.checked;\n });\n $(\"#checklistpriority input[type='checkbox']\").each(function (index) {\n chuoiSearch += \"_\" + this.checked;\n });\n $(\"#checklistbug input[type='checkbox']\").each(function (index) {\n chuoiSearch += \"_\" + this.checked;\n });\n $(\"#ListSearchForTask\").load($(\"#buttonsearch\").attr(\"data-button-search\") + \"?q=\" + chuoiSearch + \"&pid=\" + $(\"#hiddenprojectid\").val() + \"&page=\");\n}", "function SearchPanel() {\n Component.call(this, 'form');\n\n var $element = $(this.element);\n var $input = $('<input type=\"search\" placeholder=\"Input a text...\">');\n var $button = $('<button type=\"submit\">Search</button>');\n\n $element.submit(function(event){\n event.preventDefault();\n var query = $input.val();\n if (query && _callback) _callback(query);\n }.bind(this));\n \n $element.append([$input, $button]);\n \n var _callback;\n this.onSearch = function (callback) {\n _callback = callback;\n };\n}" ]
[ "0.7861589", "0.71671945", "0.71077967", "0.7105946", "0.71024144", "0.70440894", "0.70389456", "0.69858533", "0.6968259", "0.6950583", "0.6914931", "0.68125397", "0.67915434", "0.6787737", "0.6777894", "0.6777544", "0.6765782", "0.6750471", "0.6736879", "0.6728538", "0.6700227", "0.6680106", "0.66799206", "0.66691244", "0.66361123", "0.6630057", "0.662932", "0.6622066", "0.66169155", "0.65960354", "0.6580142", "0.657987", "0.6573356", "0.6562961", "0.6559825", "0.6540189", "0.65399104", "0.65298986", "0.6516628", "0.65155125", "0.6515245", "0.6509576", "0.6496486", "0.64934623", "0.6493339", "0.6490563", "0.6490083", "0.6489793", "0.6485986", "0.64789116", "0.64757967", "0.6452982", "0.64502716", "0.64460623", "0.6414359", "0.64136076", "0.6402275", "0.6400647", "0.63995916", "0.6398109", "0.63912797", "0.63888776", "0.6387355", "0.6386737", "0.63846654", "0.63814616", "0.63776743", "0.637607", "0.63745534", "0.6372547", "0.6371386", "0.6367166", "0.63662815", "0.63661313", "0.6356773", "0.6356056", "0.63548267", "0.63434213", "0.63353235", "0.63335884", "0.6329366", "0.6327404", "0.6325286", "0.632081", "0.63150835", "0.63120115", "0.63112825", "0.630873", "0.6305028", "0.6304977", "0.6299163", "0.62989104", "0.62970597", "0.62859046", "0.62838286", "0.6279812", "0.62775815", "0.6274666", "0.62744904", "0.6272453", "0.62715095" ]
0.0
-1
Slider Range TODO_10: make data anything
function wpbc_do_slider_range(range){ var rangeSliderJQ = range.find('.slider-range'); var rangeSlider = rangeSliderJQ.get(0); if(!rangeSlider) return; var deffaults_moneyFormat = { decimals: 0, thousand: '.', prefix: 'USD' }; var data_money_format = range.data('money-format') ? range.data('money-format') : deffaults_moneyFormat; var moneyFormat = wNumb(data_money_format); var deffaults_sliderArgs = { start: [500000, 1000000], step: 1000, range: { 'min': [100000], 'max': [1000000] }, rangeLabels: { 'min': 'Min:', 'max': 'Max:' }, hideRangeLabels: false, format: moneyFormat, connect: true }; var data_range_args = range.data('range-args'); if(data_range_args){ var sliderArgs = $.extend(deffaults_sliderArgs, data_range_args); }else{ var sliderArgs = deffaults_sliderArgs; } if( sliderArgs.rangeLabels && !sliderArgs.hideRangeLabels ){ var labels = range.append('<div class="range-labels"/>'); $.each(sliderArgs.range, function(e){ var label = '<label><b>'+sliderArgs.rangeLabels[e]+' <span class="slider-range-'+ e +'"></span></b></label>'; range.find('.range-labels').append( label ); }); } var arr_range = Object.values(sliderArgs.range); var arr_rageLabels = Object.values(sliderArgs.rangeLabels); noUiSlider.create(rangeSlider, sliderArgs); rangeSlider.noUiSlider.on('update', function(values, handle) { $.each(values, function(e,v){ $.each(sliderArgs.range, function(index, obj){ var ii = arr_range.indexOf(obj); if(ii == e){ var output_values = '.slider-range-'+ index; range.find(output_values).html(v); var output_inputs = range.data('input-'+index); $(output_inputs).val( moneyFormat.from(v) ); } }); }); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function onRangechanged(data){\n\tvar slider = document.getElementById('slider');\n\tslider.value = data.value;\n}", "customRange() {\n\t\t$(\".range-wrap\").each(function () {\n\t\t\tlet _this = $(this);\n\t\t\tvar $d3 = _this.find(\".slider-js\");\n\n\t\t\tvar slider = $d3.ionRangeSlider({\n\t\t\t\tskin: \"round\",\n\t\t\t\ttype: \"double\",\n\t\t\t\tgrid: false,\n\t\t\t\tgrid_snap: false,\n\t\t\t\thide_min_max: true,\n\t\t\t\thide_from_to: true,\n\t\t\t\tonStart: function (data) {\n\t\t\t\t\t_this.find('.minus').val(data.from);\n\t\t\t\t\t_this.find('.plus').val(data.to);\n\t\t\t\t},\n\t\t\t\tonChange: function (data) {\n\t\t\t\t\t_this.find('.minus').val(data.from);\n\t\t\t\t\t_this.find('.plus').val(data.to);\n\t\t\t\t},\n\t\t\t\tonFinish: function (data) {\n\t\t\t\t\t_this.find('.minus').val(data.from);\n\t\t\t\t\t_this.find('.plus').val(data.to);\n\t\t\t\t},\n\t\t\t\tonUpdate: function (data) {\n\t\t\t\t\t_this.find('.minus').val(data.from);\n\t\t\t\t\t_this.find('.plus').val(data.to);\n\t\t\t\t}\n\t\t\t});\n\t\t\tvar $d3_instance = slider.data(\"ionRangeSlider\");\n\t\t\t$(this).on('change input cut copy paste', '.minus', function () {\n\t\t\t\tvar th = $(this);\n\t\t\t\tvar data = th.val();\n\t\t\t\tvar min = +data;\n\t\t\t\t// th.val(data + ' т')\n\t\t\t\tconsole.log(1);\n\t\t\t\t$d3_instance.update({\n\t\t\t\t\tfrom: min,\n\t\t\t\t})\n\t\t\t});\n\n\t\t\t$(this).on('change input cut copy paste', '.plus', function () {\n\t\t\t\tvar th = $(this);\n\t\t\t\tvar data = th.val();\n\t\t\t\tvar max = +data;\n\n\t\t\t\t//max => new val of max inp\n\t\t\t\t//min => value of the min inp\n\n\t\t\t\tlet min = Number(document.querySelector('.range-result.range-result--minus.minus').value);\n\t\t\t\tif (min >= max) {\n\t\t\t\t\tmin = 0;\n\t\t\t\t\t$d3_instance.update({\n\t\t\t\t\t\tfrom: min,\n\t\t\t\t\t\tto: max,\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t$d3_instance.update({\n\t\t\t\t\t\tto: max,\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t});\n\t\t\t// $d3.on(\"change\", function () {\n\t\t\t// \tvar $inp = $(this);\n\t\t\t// \tvar from = $inp.prop(\"value\"); // reading input value\n\t\t\t// \tvar from2 = $inp.data(\"from\"); // reading input data-from attribute\n\n\t\t\t// \t_this.find('range-result--minus').val(from); // FROM value\n\t\t\t// \t_this.find('range-result--plus').val(from); // FROM value\n\t\t\t// });\n\n\n\t\t})\n\t}", "create_sliderHeaven(cage,dataValues){\n let options;\n if(dataValues){\n options = [\n {\n min: 0,max: 0.75*4, step: 0.01,\n rangeHighlights: [{ \"start\": 0.7, \"end\": 0.8, \"class\": \"category1\" }],\n },\n {\n min: 0,max: 3*4,step: 0.1,\n rangeHighlights: [{ \"start\": 2.5, \"end\": 3.5, \"class\": \"category1\" }],\n },\n {\n min: 0,max: 20*4,step: 0.2,\n rangeHighlights: [{ \"start\": 15, \"end\": 25, \"class\": \"category1\" }],\n },\n ]\n }\n let list = {}; // store slider list\n const nodeList = document.getElementsByClassName(\"sliders\");\n for (let i=0, l=nodeList.length; i<l; i++) {\n const input = nodeList[i];\n const attributID = input.id.split(\".\");\n const slider = new Slider(input, { tooltip: 'always', ...options[i]}); // step: 0.1, value:0, min: 0, max: 1,\n slider.tooltip.style.opacity = 1, slider.tooltip.style.opacity = 1, slider.tooltip.style.opacity = 1;\n slider.on(\"slide\", ()=>{\n cage.dataObj.dataValues[attributID[0]][attributID[1]][attributID[2]] = slider.getValue();\n cage.asignDataObjValues();\n });\n list[input.id] = slider;\n };\n return list;\n }", "function rangeSlider(){\r\n\r\n\t$('.range-slider').noUiSlider({\r\n\t\tstart: [ 109, 385 ],\r\n\t\trange: {\r\n\t\t\t'min': [ 0 ],\r\n\t\t\t'max': [ 1000 ]\r\n\t\t},\r\n\t\tserialization: {\r\n\t\t\tlower: [\r\n\t\t\t\t$.Link({\r\n\t\t\t\t\ttarget: $('#range-min'),\r\n\t\t\t\t\tformat: {\r\n\t\t\t\t\t\tdecimals: 0\r\n\t\t\t\t\t}\r\n\t\t\t\t})\r\n\t\t\t],\r\n\t\t\tupper: [\r\n\t\t\t\t$.Link({\r\n\t\t\t\t\ttarget: $('#range-max'),\r\n\t\t\t\t\tformat: {\r\n\t\t\t\t\t\tdecimals: 0\r\n\t\t\t\t\t}\r\n\t\t\t\t})\r\n\t\t\t]\r\n\t\t}\r\n\t});\r\n}", "function update_slider() {\n\t$(\"#visitsGraph_slider\").slider(\"values\", 0, 0);\n\t$(\"#visitsGraph_slider\").slider(\"option\", \"max\", clicksGraph_cols.length - 1);\n\t$(\"#visitsGraph_slider\").slider(\"values\", 1, clicksGraph_cols.length - 1);\n\t$(\"#visitsGraph_slider_text\").text(\"Graph range: \" + clicksGraph_cols[$(\"#visitsGraph_slider\").slider(\"values\", 0)].label + \" - \" + clicksGraph_cols[$(\"#visitsGraph_slider\").slider(\"values\", 1)].label);\n}", "function initSlider() {\n // range slider\n var slider = document.getElementById('range-input');\n noUiSlider.create(slider, {\n start: [2000, 2013],\n connect: true,\n step: 1,\n range: {\n 'min': 1901,\n 'max': 2100\n }\n });\n }", "function PriceSlider(){\n if($('.price-slider').length) {\n $(\".price-slider\").slider({\n min: 0,\n max: 1500,\n step: 1,\n range: true,\n create: function( event, ui ){\n\n var $this=$(this),\n\n values=$(this).find('.range').attr('value').split(',');\n\n $this.slider(\"values\", values );\n\n $this.prepend(\"<label class='label-min'>$\"+values[0]+\"</label>\");\n\n $this.append(\"<label class='label-max'>$\"+values[1]+\"</label>\");\n\n },\n slide: function( event, ui ) {\n\n var $this=$(this),\n\n values=ui.values;\n\n $this.find('.label-min').text(\"$\"+values[0]+\"\");\n\n $this.find('.label-max').text(\"$\"+values[1]+\"\");\n\n $this.find('.range').attr('value',values);\n\n }\n });\n }\n }", "function happinessSlider(data) {\n slider = d3.select(\"div#legend\")\n .append(\"input\")\n .attr(\"type\", \"range\")\n .attr(\"min\", \"0\")\n .attr(\"max\", \"30\")\n .attr(\"step\", \"2\")\n .attr(\"id\", \"percentage\");\n\n update(percentage);\n\n d3.select(\"#percentage\")\n .on(\"input\", function() {\n update(+this.value);\n percentage = +this.value;\n render(data, keyValues, percentage);\n find_lines();\n });\n }", "function bindRangeSlider(){\n Array.from(document.getElementsByClassName('rangeSlider')).map((v) => {\n\n // Reference the track (thumb).\n const track = v.getElementsByClassName('rangeSliderTrack')[0]\n\n // Set the initial slider value.\n const value = v.getAttribute('value')\n const sliderMeta = calculateRangeSliderMeta(v)\n\n updateRangedSlider(v, value, ((value-sliderMeta.min)/sliderMeta.step)*sliderMeta.inc)\n\n // The magic happens when we click on the track.\n track.onmousedown = (e) => {\n\n // Stop moving the track on mouse up.\n document.onmouseup = (e) => {\n document.onmousemove = null\n document.onmouseup = null\n }\n\n // Move slider according to the mouse position.\n document.onmousemove = (e) => {\n\n // Distance from the beginning of the bar in pixels.\n const diff = e.pageX - v.offsetLeft - track.offsetWidth/2\n \n // Don't move the track off the bar.\n if(diff >= 0 && diff <= v.offsetWidth-track.offsetWidth/2){\n\n // Convert the difference to a percentage.\n const perc = (diff/v.offsetWidth)*100\n // Calculate the percentage of the closest notch.\n const notch = Number(perc/sliderMeta.inc).toFixed(0)*sliderMeta.inc\n\n // If we're close to that notch, stick to it.\n if(Math.abs(perc-notch) < sliderMeta.inc/2){\n updateRangedSlider(v, sliderMeta.min+(sliderMeta.step*(notch/sliderMeta.inc)), notch)\n }\n }\n }\n }\n }) \n}", "createSlider() {\n var self = this;\n let sliderHandlersManager = this.get('sliderHandlersManager');\n var handlers = this.get('sliderHandlers');\n\n $('#slider-range').slider({\n range: this.get('sliderIsRange'),\n min: this.get('sliderMinValue'),\n max: this.get('sliderMaxValue'),\n disabled: this.get('sliderDisabled'),\n values: handlers,\n create: function () {\n self.updateSliderColors(handlers);\n },\n slide: function (event, ui) {\n self.updateSliderColors(ui.values);\n sliderHandlersManager.updateThresholds(ui.values);\n },\n change: function (event, ui) {\n self.updateSliderColors(ui.values);\n }\n });\n }", "addSliders() {\n this.sliders = this.config.map(function createSlider(obj) {\n var slider = document.createElement('input'),\n valueElement = document.createElement('span');\n slider.type = 'range';\n slider.min = 0;\n slider.value = 0;\n slider.setAttribute('data-axis', obj.gS);\n slider.setAttribute('data-vpart', obj.vPart);\n slider.setAttribute('data-size', obj.size);\n valueElement.textContent = obj.vPart + ': 0';\n extensionElements.mouseSlidersWrapper.appendChild(slider);\n extensionElements.mouseSlidersWrapper.appendChild(valueElement);\n slider.addEventListener('input', this.onSliderChange.bind(this));\n slider.addEventListener('blur', this.onSliderBlur);\n return slider;\n }, this);\n }", "addSliders() {\n this.sliders = this.config.map(function createSlider(obj) {\n var slider = document.createElement('input'),\n valueElement = document.createElement('span');\n slider.type = 'range';\n slider.min = 0;\n slider.value = 0;\n slider.setAttribute('data-axis', obj.gS);\n slider.setAttribute('data-vpart', obj.vPart);\n slider.setAttribute('data-size', obj.size);\n valueElement.textContent = obj.vPart + ': 0';\n extensionElements.mouseSlidersWrapper.appendChild(slider);\n extensionElements.mouseSlidersWrapper.appendChild(valueElement);\n slider.addEventListener(\n 'input',\n this.onSliderChange.bind(this)\n );\n slider.addEventListener('blur', this.onSliderBlur);\n return slider;\n }, this);\n }", "function onSliderChange () {\n showSpinner(true)\n // get slider values\n let inputs = {}\n for (const input of document.getElementsByTagName('input')) {\n switch (input.type) {\n case 'number':\n inputs[input.id] = input.valueAsNumber\n break\n case 'range':\n inputs[input.id] = input.valueAsNumber\n break\n case 'checkbox':\n inputs[input.id] = input.checked\n break\n }\n }\n for (const input of document.getElementsByTagName('select')) {\n inputs[input.id] = input.value\n }\n \n \n data.inputs = inputs\n\n compute()\n}", "function suiRangeInputs() {\n const ranges = document.querySelectorAll('div.sui-slider');\n for (let range of ranges) {\n noUiSlider.create(range, {\n start: [range.dataset.sliderMin],\n connect: [true, false],\n tooltips: true,\n // direction: 'rtl',\n format: {\n to: value => Math.round(value),\n from: value => value\n },\n pips: {\n mode: 'positions',\n values: [0, 100],\n density: 25\n },\n range: { 'min': [Number(range.dataset.sliderMin)], 'max': [Number(range.dataset.sliderMax)] }\n });\n }\n}", "function setDeathPercentageSlider() {\n var handleA = $(\".deathPercentage-rate-slider.lower-handle\");\n var handleB = $(\".deathPercentage-rate-slider.upper-handle\");\n\n $('.deathPercentage-slider').slider({\n create: function (e, ui) {\n handleA.text(0);\n handleB.text(0.70);\n },\n slide: function (e, ui) {\n if (ui.values[0] == ui.values[1])\n return false;\n if ($(ui.handle).hasClass(\"upper-handle\")) {\n handleB.text(ui.value);\n maxDeath = ui.value\n }\n else {\n handleA.text(ui.value);\n minDeath = ui.value\n }\n },\n orientation: 'horizontal',\n range: true,\n min: 0,\n max: 0.70,\n step: 0.05,\n values: [0, 0.70],\n animate: true\n });\n}", "function changeHandler(){\n\n // shortcut\n const $this = $(this);\n\n // set value in slider\n if( $this.data('type') == 'min' ) {\n $els.sliderCont.slider( 'values', 0, $this.val() );\n } else {\n $els.sliderCont.slider( 'values', 1, $this.val() );\n }\n\n }", "function readSlider(){\n outputSlider.innerHTML = rangeSlider.value;\n rangeSlider.oninput = function () {\n outputSlider.innerHTML = this.value\n }\n }", "function createSlider(rangeDiv, valueDiv, startValue=5) {\n var range_RX = document.getElementById(rangeDiv);\n noUiSlider.create(range_RX, {\n\tstart: startValue,\n step: 0.10,\n\trange: {min: 0, max: 10},\n\tpips: {mode: 'values', values: [0, 5 ,10], density: 10}\n });\n\n var value_RX = document.getElementById(valueDiv);\n range_RX.noUiSlider.on('update', function( values, handle ){\n\tvalue_RX.innerHTML = values[handle];\n });\n \n return range_RX;\n}", "function xrangeset(min,max) {\n // Force the slider thumbs to adjust to the appropriate place\n $(\"#slider-range\").slider(\"option\", \"values\", [min,max]);\n }", "initPriceSlider(min, max, step) {\n\t\tlet minVal, maxVal;\n\n\t\tif (this.filters.price.length) {\n\t\t\tminVal = this.filters.price[0];\n\t\t\tmaxVal = this.filters.price[1];\n\t\t} else {\n\t\t\tminVal = max * 0.05;\n\t\t\tmaxVal = max * 0.4;\n\t\t}\n\n\t\t$('.price-range__slider').slider({\n\t\t\trange: true,\n\t\t\tvalues: [minVal, maxVal],\n\t\t\tmin: min,\n\t\t\tmax: max,\n\t\t\tstep: step,\n\t\t\tslide: () => {\n\t\t\t\tthis.showPriceRangeValues();\n\t\t\t},\n\t\t\tchange: () => {\n\t\t\t\tthis.showPriceRangeValues();\n\t\t\t\tthis.filters.price = this.getPriceRange();\n\t\t\t\tthis.setCookies('price', this.filters.price.join('_'));\n\t\t\t\t$('#oops').addClass('template');\n\t\t\t\tthis.postFilters(this.filters);\n\t\t\t}\n\t\t});\n\t\tthis.showPriceRangeValues();\n\t}", "function initializeRangeSlider() {\n console.log('intializeRangeSlider()');\n var len = forecast.OpsImgs.length-1;\n var rs = document.createElement('Input');\n attrs = {\"type\":\"range\", \"id\":\"forecast-slider\", \"onchange\":\"jump2img(this.value)\", \"min\":0,\"max\":len, \"step\":0, \"title\": String(forecast.ImgNum) + '/' + String(len)}\n \n for (var key in attrs) {\n rs.setAttribute(key, attrs[key]);\n }\n fc = document.getElementById('forecast-controls');\n fc.insertBefore(rs, fc.firstChild);\n}", "function init_timeslider(data){\r\n\t\tconsole.log(\"init_timeslider\");\r\n\t\tvar minDatum = data[0][selectedOptions.dateField];\r\n\t\tvar maxDatum = data[data.length-1][selectedOptions.dateField];\r\n\t\tdocument.getElementById(\"time_slider\").setAttribute(\"max\", data.length-1);\r\n\t}", "function createSlider() {\n noUiSlider.create(bgColourSlider[0], {\n start: sliderStartPos,\n step: 1,\n connect: \"lower\",\n orientation: \"horizontal\",\n range: {\n 'min': SLIDER_MIN,\n 'max': SLIDER_MAX\n },\n format: wNumb({\n decimals: 0\n })\n });\n}", "function setRangeSliders(filter_id, rangeSliders) {\n\tvar style = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : \"button\";\n\n\tif (!rangeSliders) {\n\t\treturn false;\n\t}\n\n\t// Loop all range sliders\n\t[].concat(_toConsumableArray(rangeSliders)).forEach(function (slider, e) {\n\t\tvar target = slider.querySelector(\".alm-range-slider--target\");\n\t\tvar label = slider.querySelector(\".alm-range-slider--label\");\n\t\tvar resetBtn = slider.querySelector(\".alm-range-slider--reset\");\n\t\tvar input = slider.parentNode.querySelector(\"input\");\n\n\t\tvar min = slider.dataset.min ? parseInt(slider.dataset.min) : 0;\n\t\tvar max = slider.dataset.max ? parseInt(slider.dataset.max) : 100;\n\t\tvar start = slider.dataset.start ? parseInt(slider.dataset.start) : min;\n\t\tvar start_reset = slider.dataset.startReset ? parseInt(slider.dataset.startReset) : start;\n\t\tvar end = slider.dataset.end ? parseInt(slider.dataset.end) : max;\n\t\tvar end_reset = slider.dataset.endReset ? parseInt(slider.dataset.endReset) : end;\n\t\tvar steps = slider.dataset.steps ? parseInt(slider.dataset.steps) : 1;\n\t\tvar display_label = slider.dataset.label ? slider.dataset.label : \"{start} - {end}\";\n\t\tvar orientation = slider.dataset.orientation ? slider.dataset.orientation : \"horizontal\";\n\t\tvar decimals = slider.dataset.decimals ? slider.dataset.decimals : \"true\";\n\t\tdecimals = decimals === \"true\" ? true : false;\n\n\t\t// Range Slider Options\n\t\tvar options = {\n\t\t\tstart: [start, end],\n\t\t\tstep: steps,\n\t\t\tconnect: true,\n\t\t\tbehaviour: \"tap\",\n\t\t\torientation: orientation,\n\t\t\trange: {\n\t\t\t\tmin: min,\n\t\t\t\tmax: max\n\t\t\t}\n\t\t};\n\n\t\t// Custom config options\n\t\tvar opt_var = filter_id !== \"\" ? \"alm_nouislider_opts_\" + filter_id : \"alm_nouislider_opts\"; // Dynamic Variable Name\n\t\tvar alm_nouislider_opts = window[opt_var]; // Get window variable\n\t\tif (alm_nouislider_opts) {\n\t\t\tObject.keys(alm_nouislider_opts).forEach(function (key) {\n\t\t\t\t// Loop object\tto create key:prop\n\t\t\t\toptions[key] = alm_nouislider_opts[key];\n\t\t\t});\n\t\t}\n\n\t\t// Initiate noUiSlider\n\t\t_nouislider2.default.create(target, options);\n\n\t\t// Update\n\t\ttarget.noUiSlider.on(\"update\", function () {\n\t\t\tvar value = this.get();\n\t\t\tlabel.innerHTML = parseRangeValue(value, min, max, display_label, decimals);\n\t\t});\n\n\t\t// End\n\t\ttarget.noUiSlider.on(\"end\", function () {\n\t\t\tvar value = this.get();\n\n\t\t\t// If style is change, submit the form on change\n\t\t\tif (style === \"change\") {\n\t\t\t\tvar ev = document.createEvent(\"Event\");\n\t\t\t\tev.initEvent(\"keyup\", true, false);\n\t\t\t\tev.which = ev.keyCode = 13;\n\t\t\t\tinput.dispatchEvent(ev);\n\t\t\t}\n\n\t\t\tif (resetBtn) {\n\t\t\t\ttoggleResetBtn(resetBtn, value, start_reset, end_reset);\n\t\t\t}\n\t\t});\n\n\t\t// Change\n\t\ttarget.noUiSlider.on(\"change\", function () {\n\t\t\tonChange(this, label, input, resetBtn, min, max, start_reset, end_reset, display_label, decimals, style);\n\t\t});\n\n\t\t// Set\n\t\ttarget.noUiSlider.on(\"set\", function () {\n\t\t\tonChange(this, label, input, resetBtn, min, max, start_reset, end_reset, display_label, decimals, style);\n\t\t});\n\n\t\t// Reset Range Slider\n\t\tif (resetBtn) {\n\t\t\tresetBtn.addEventListener(\"click\", function () {\n\t\t\t\ttarget.noUiSlider.set([start_reset, end_reset]);\n\t\t\t});\n\t\t\t// Run on init\n\t\t\ttoggleResetBtn(resetBtn, target.noUiSlider.get(), start_reset, end_reset);\n\t\t}\n\t});\n}", "function setTimeSlider() {\n $('.range-slider').jRange({\n from: 1980,\n to: 2016,\n step: 1,\n scale: [1980, 1985, 1990, 1995, 2000, 2005, 2010, 2015, 2016],\n format: '%s',\n width: $(window).width() * 0.85, // width of slider\n showLabels: true,\n isRange: true,\n theme: \"theme-blue\",\n ondragend: refresh // after moving the bottom, call the function\n });\n $('.range-slider').jRange('setValue', '1980, 2016'); // set initial value for the slider\n}", "function adjustSliderValue(){\n if(scroll_value[0]>scroll_value[1]){\n scroll_value[1]=[scroll_value[0], scroll_value[0]=scroll_value[1]][0];\n index==0?index=1:index=0;\n }\n refreshUI(true);\n}", "function actionSliders(arr) {\n \"use strict\";\n\n //planet distance\n arr[0].noUiSlider.on('slide', function( values, handle) {\n var newvalue = values[handle];\n document.getElementById('orbdis').value = newvalue;\n });\n //planets size\n arr[1].noUiSlider.on('slide', function( values, handle) {\n var newvalue = values[handle];\n newvalue /= 5;\n newvalue = newvalue.toFixed(2);\n document.getElementById('plansize').value = newvalue;\n });\n //planet speed\n arr[2].noUiSlider.on('slide', function( values, handle) {\n var newvalue = values[handle];\n newvalue /= 20;\n newvalue = newvalue.toFixed(1);\n document.getElementById('spchange').value = newvalue;\n });\n\n}", "function editSlider(){\n d3.select(\"#slider\").remove();\n d3.select(\"body\").append(\"input\")\n .attr(\"id\", \"slider\")\n .attr(\"type\", \"range\")\n .attr(\"min\", -5)\n .attr(\"max\", 5)\n .attr(\"value\", function() {\n if (allData[k][\"shares\"] !== undefined) {\n return allData[k][\"shares\"][0]/5;\n } else {return 0;}\n }) \n .style(\"visibility\", \"visible\")\n .on(\"change\", function() {\n // Set the share data and call the functions\n allData[k][\"shares\"] = [this.value*5, \"\"];\n investButton = false;\n payoffLegendName();\n payoffResult();\n moneyLeft();\n // Set the amount of shares beside the slider\n if (allData[k][\"shares\"] !== undefined) {\n document.getElementById(\"shareSlider\").innerHTML=this.value*5 +\" shares\";\n }\n });\n }", "_setRange(range) {\n const min2Scale = this._toPixelScale(range.min);\n const max2Scale = this._toPixelScale(range.max);\n const minBounds = this._toPixelScale(this.props.min);\n const maxBounds = this._toPixelScale(this.props.max);\n if (min2Scale > max2Scale) {\n throw new Error(`Minimum slider value: ${range.min} is greater than max value: ${range.max}`);\n }\n if (min2Scale < minBounds || min2Scale > maxBounds) {\n throw new Error(`Minimum slider value: ${range.min} exceeds bounds:\n ${this.props.min} - ${this.props.max}`);\n }\n if (max2Scale < minBounds || max2Scale > maxBounds) {\n throw new Error(`Maximum slider value: ${range.max} exceeds bounds:\n ${this.props.min} - ${this.props.max}`);\n }\n this._range = {\n min: min2Scale || 0,\n max: max2Scale || 0,\n };\n return this._range;\n }", "function setUpDualRangeSlider(var1,var2,min,max,defaultMin,defaultMax,step,sliderID,updateID,mode){\n // var dt_from = \"2000/11/01\";\n // var dt_to = \"2015/11/24\";\n// $(\"#\"+updateID +\" .ui-slider .ui-slider-handle\").css( {\"width\": '3px'} );\n if(mode === undefined || mode === null){mode = 'date'};\n if(defaultMin === undefined || defaultMin === null){defaultMin = min};\n if(defaultMax === undefined || defaultMax === null){defaultMax = max};\n // if(step === undefined || step === null){step = 1};\n\n if(mode === 'date'){\n min = new Date(min);\n max = new Date(max);\n step = step *24*60*60;\n defaultMin = new Date(defaultMin);\n defaultMax = new Date(defaultMax);\n // step = step*60*60*24\n $( \"#\"+updateID).html(formatDT(defaultMin)+ ' - ' + formatDT(defaultMax));\n }\n else if(mode === 'julian'){\n min = Date.fromDayofYear(min);\n max = Date.fromDayofYear(max);\n step = step *24*60*60;\n defaultMin = Date.fromDayofYear(defaultMin);\n defaultMax = Date.fromDayofYear(defaultMax);\n $( \"#\"+updateID).html(formatDTJulian(defaultMin)+ ' - ' + formatDTJulian(defaultMax));\n }\n else{$( \"#\"+updateID).html(defaultMin.toString()+ ' - ' + defaultMax.toString());}\n \n if(mode === 'date' || mode === 'julian'){\n var minVal = Date.parse(min)/1000;\n var maxVal = Date.parse(max)/1000;\n var minDefault = Date.parse(defaultMin)/1000;\n var maxDefault = Date.parse(defaultMax)/1000;\n }\n else{\n var minVal = min;\n var maxVal = max;\n var minDefault = defaultMin;\n var maxDefault = defaultMax;\n }\n\n $(\"#\"+sliderID).slider({\n range:true,\n min: minVal,\n max: maxVal,\n step: step,\n values: [minDefault, maxDefault],\n\n slide: function(e,ui){\n\n if(mode === 'date'){\n var value1 = ui.values[0]*1000;\n var value2 = ui.values[1]*1000;\n\n var value1Show = formatDT(new Date(value1));\n var value2Show = formatDT(new Date(value2));\n\n // value1 = new Date(value1);\n // value2 = new Date(value2);\n $( \"#\"+updateID ).html(value1Show.toString() + ' - ' + value2Show.toString());\n \n eval(var1 + '= new Date('+ value1.toString()+')');\n eval(var2 + '= new Date('+ value2.toString()+')');\n }\n else if(mode === 'julian'){\n var value1 = new Date(ui.values[0]*1000);\n var value2 = new Date(ui.values[1]*1000);\n\n var value1Show = formatDTJulian(value1);\n var value2Show = formatDTJulian(value2);\n value1 =value1.dayofYear();\n value2 = value2.dayofYear();\n \n $( \"#\"+updateID ).html(value1Show.toString() + ' - ' + value2Show.toString());\n \n eval(var1 + '= '+ value1.toString());\n eval(var2 + '= '+ value2.toString());\n }\n else{\n var value1 = ui.values[0];\n var value2 = ui.values[1];\n\n var value1Show = value1;\n var value2Show = value2;\n\n $( \"#\"+updateID ).html(value1Show.toString() + ' - ' + value2Show.toString());\n \n eval(var1 + '= '+ value1.toString());\n eval(var2 + '= '+ value2.toString());\n }\n }\n }); \n }", "function makeSlider() {\n\t\t$( \"#timerange-slider\" ).slider({range: true, min: 0, max:24,\n\t\t\t\t\t\t\t\t\t orientation:\"vertical\",\n\t\t\t\t\t\t\t\t\t values:[ 24 - latestTimeOnSchedule,\n\t\t\t\t\t\t\t\t\t \t\t 24 - earliestTimeOnSchedule ],\n\t\t\t\t\t\t\t\t\t slide: function( event, ui ) {\n\t\t\t\t\t\t\t\t\t\t \t\tupdateTimerange( 24 - ui.values[1],\n\t\t\t\t\t\t\t\t\t\t\t\t 24 - ui.values[0]);\n\t\t\t\t\t\t\t\t\t }}).height(\"300px\");\n\t\t$( \"#timerange-slider > a:first\").text(asShort12HourTime(latestTimeOnSchedule)).addClass(\"sliderLabel\");\n\t\t$( \"#timerange-slider > a:last\").text(asShort12HourTime(earliestTimeOnSchedule)).addClass(\"sliderLabel\");\n\t}", "function createSlider(name, label) {\n\t$( name ).slider({\n // orientation: \"vertical\",\n range: \"min\",\n min: 0,\n max: 360,\n value: 0,\n slide: function() {\n \t$( label ).text( $( name ).slider( \"value\" ) );\n renderCanvas();\n }\n });\n}", "function addSlider() {\n slidervalues = [0,100];\n sliderhandles = [$('handle1'), $('handle2')];\n slider = new Control.Slider(sliderhandles, 'track', {\n range:$R(0, 100, false),\n step:1,\n restricted:true,\n sliderValue: slidervalues,\n onChange: sliderChanged,\n onSlide: sliderChanged\n });\n var d = new Date();\n slider.timeMin = d.getTime() - (86400000/2);\n slider.timeMax = d.getTime() + (86400000/2);\n}", "function setMinMax(dataSet) {\r\n $(\".slider.dataYear\").attr({\r\n \"min\": dataSet.minYear,\r\n \"max\": dataSet.maxYear\r\n });\r\n}", "function restInputs() {\r\n const allSliders = document.querySelectorAll('input[type=\"range\"]');\r\n allSliders.forEach((slider) => {\r\n // console.log(slider.name);\r\n if (slider.name === 'hue') {\r\n const hueColor = initialColors[slider.getAttribute('data-hue')];\r\n //get the hue value from the current color with hsl() that return an array with the hue, brightness and sat values of a color\r\n const hueValue = chroma(hueColor).hsl()[0];\r\n slider.value = Math.floor(hueValue);\r\n } else if (slider.name === 'brightness') {\r\n const brightnessColor = initialColors[slider.getAttribute('data-bright')];\r\n const brightnessValue = chroma(brightnessColor).hsl()[2];\r\n slider.value = brightnessValue.toFixed(2);\r\n } else if (slider.name === 'saturation') {\r\n //get the data-set with different techinique\r\n const satColor = initialColors[slider.dataset.sat];\r\n const satValue = chroma(satColor).hsl()[1];\r\n slider.value = satValue.toFixed(2);\r\n }\r\n });\r\n}", "function RangeSliderWidget(props) {\n var value = props.value, max = props.max, min = props.min, testId = props.testId, onChange = props.onChange, disabled = props.disabled, style = props.style, trackDataBarRange = props.trackDataBarRange;\n return React.createElement(SliderWidget_1.SliderWidget, { value: value, max: max, min: min, testId: testId, onChange: onChange, disabled: disabled, style: style, trackDataBarRange: trackDataBarRange, continuous: true, handleCountAndRangeType: SliderWidget_1.TWO_HANDLES_RANGE_BETWEEN });\n}", "function showSliderValue() {\n\tactiveIndex = 0\n\tsimulation.stop()\n\trangeBullet.innerHTML = rangeSlider.value;\n\trangeBullet.innerHTML2 = rangeSlider.value;\n\tvar bulletPosition = ((rangeSlider.value - rangeSlider.min) /(rangeSlider.max - rangeSlider.min));\n\trangeBullet.style.left = (bulletPosition * 578) + \"px\";\n\tdataset = masterData.filter(function (e) {\n\t\treturn e.Year == rangeSlider.value \n\t});\n\td3.select(\"#vis\").html(\"\")\n\td3.select(\"#tooltip\").html(\"\")\n\td3.select(\"#legend\").html(\"\")\n\tplatform = new Set()\n\tgenre = new Set()\n\tplatformRank = new Map()\n\tplatformMax = 0\n\tcategoriesXY = {}\n\tdocument.getElementById('nodata').style.visibility = (!dataset.length ? \"visible\":\"hidden\");\n\tsetTimeout(mainFunc(), 100)\n}", "function setIncidentsSlider() {\n var handleA = $(\".incidents-rate-slider.lower-handle\");\n var handleB = $(\".incidents-rate-slider.upper-handle\");\n\n $('.incidents-slider').slider({\n create: function (e, ui) {\n handleA.text(0);\n handleB.text(1000);\n },\n slide: function (e, ui) {\n if (ui.values[0] == ui.values[1])\n return false;\n if ($(ui.handle).hasClass(\"upper-handle\")) {\n handleB.text(ui.value);\n maxIncidents = ui.value\n }\n else {\n handleA.text(ui.value);\n minIncidents = ui.value\n }\n },\n orientation: 'horizontal',\n range: true,\n min: 0,\n max: 1000,\n step: 10,\n values: [0, 1000],\n animate: true\n });\n}", "function refreshData(){\n sliderData.danceability = sliderDance.value / 100;\n sliderData.energy = sliderEnergy.value / 100;\n sliderData.valence = sliderValence.value / 100;\n sliderData.tempo = ((sliderTempo.value / 100) * 155 + 55); // max = 205, min = 57\n sliderData.loudness = ((sliderLoudness.value / 100) * 21 - 21); // max = 0, min = 23.6\n sliderData.instrumentalness = sliderInstrumentalness.value / 100;\n sliderData.speechiness = (sliderSpeechiness.value / 100) * .6;\n console.log(sliderData);\n showTracks();\n }", "function slidersValue() {\n document.querySelector(\"#redValue\").innerHTML =\n document.querySelector(\"#rangeRed\").value;\n document.querySelector(\"#greenValue\").innerHTML =\n document.querySelector(\"#rangeGreen\").value;\n document.querySelector(\"#blueValue\").innerHTML =\n document.querySelector(\"#rangeBlue\").value;\n}", "function invokeRangeSlider(){\n var minRange=0;\n var maxRange=document.getElementById('videoLength').value;\n $('#rangeSliderG').show();\n}", "function setPriceValues() {\r\n\t\tlet priceStartValue;\r\n\t\tlet priceEndValue;\r\n\t\tif (priceStart.value != '') {\r\n\t\t\tpriceStartValue = priceStart.value;\r\n\t\t}\r\n\t\tif (priceEnd.value != '') {\r\n\t\t\tpriceEndValue = priceEnd.value;\r\n\t\t}\r\n\t\tpriceSlider.noUiSlider.set([priceStartValue, priceEndValue]);\r\n\t}", "function setUpPyramidSlider() {\r\n // Setter\r\n\r\n $(\"#pyramid-slider\").slider(\"option\", \"value\", Number(aleph.years[0]));\r\n $(\"#pyramid-slider\").slider(\"option\", \"min\", Number(aleph.years[0]));\r\n $(\"#pyramid-slider\").slider(\r\n \"option\",\r\n \"max\",\r\n Number(aleph.years[aleph.years.length - 1])\r\n );\r\n\r\n return;\r\n} // end function setUpPyramidSlider", "function drawSliders() {\n\n noUiSlider.create(nodeSlider, {\n start: [ 8 ],\n connect: 'lower',\n tooltips: [ true ],\n range: {\n 'min': [ 0 ],\n 'max': [ 16 ]\n }\n });\n\n noUiSlider.create(edgeSlider, {\n start: [ 1 ],\n connect: 'lower',\n tooltips: [ true ],\n range: {\n 'min': [ 0 ],\n 'max': [ 4 ]\n }\n });\n\n noUiSlider.create(tensionSlider, {\n start: [ 0.7 ],\n connect: 'lower',\n tooltips: [ true ],\n range: {\n 'min': [ 0 ],\n 'max': [ 1 ]\n }\n });\n\n noUiSlider.create(weightSlider, { \n start: [ 0, MAXWEIGHT ],\n connect: true,\n tooltips: [ true, true ],\n range: {\n 'min': [ 0 ],\n '20%': [ MAXWEIGHT*0.0016 ],\n '40%': [ MAXWEIGHT*0.008 ],\n '60%': [ MAXWEIGHT*0.04 ],\n '80%': [ MAXWEIGHT*0.2 ],\n 'max': [ MAXWEIGHT ]\n }\n });\n\n noUiSlider.create(inSlider, {\n start: [ MAXIN ],\n connect: 'lower',\n tooltips: [ toInt ],\n step: 1,\n range: {\n 'min': [ 0 ],\n '20%': [ MAXIN*0.0016 ],\n '40%': [ MAXIN*0.008 ],\n '60%': [ MAXIN*0.04 ],\n '80%': [ MAXIN*0.2 ],\n 'max': [ MAXIN ]\n }\n });\n\n noUiSlider.create(outSlider, {\n start: [ MAXOUT ],\n connect: 'lower',\n tooltips: [ toInt ],\n step: 1,\n range: {\n 'min': [ 0 ],\n '20%': [ MAXOUT*0.0016 ],\n '40%': [ MAXOUT*0.008 ],\n '60%': [ MAXOUT*0.04 ],\n '80%': [ MAXOUT*0.2 ],\n 'max': [ MAXOUT ]\n }\n });\n\n isDrawn = true;\n updateSliders();\n}", "function populateSlideBars() {\n for (var i = 1; i < 10; i++) {\n $( \"#spotlight\" + i).append(\"<input class='mdl-slider \" +\n \"mdl-js-slider is-upgraded' type='range' id='s\" + i + \n \"' min='0' max='100' value='0' \" + \n \"oninput='adjustLightIntensity(\" + i + \", this.value)' \" +\n \"onchange='adjustLightIntensity(\" + i + \", this.value)'>\");\n }\n}", "changeRange(range) {\n this.setState({range: range});\n this.showChart(this.state.lastPortfolio, range);\n }", "function initSliders(slider_data) {\n for (var key in slider_data.tasks) {\n var task = slider_data.tasks[key];\n taskSlider(key.toString(), task.solutions, task.task_changes,\n slider_data.focus_inactive,\n slider_data.start_time, slider_data.end_time, slider_data.start_label, slider_data.end_label);\n }\n}", "function changeRange() {\n\t\t\t\t// var v = range.max - range.value;\n\t\t\t\tvar v = range.value;\n\t\t\t\tdispatcher.fire('update.scale', v);\n\t\t\t}", "function startSliderWatch() {\n\t\t$(\".donate-range\").change(function(){\n\t\t\tvar $thisVal = $(this).val();\n\t\t\tupdateSliderValue($thisVal);\n\t\t\tupdateSliderMessage($thisVal);\n\t\t\t$('.donate-slider-amount').removeClass('blank').html('$'+$thisVal);\n\t\t});\n\n\t\tsetTimeout(function(){ updateSliderValue($(\".donate-range\").val()); },50);\n\t}", "function resetSlider(bins){\n document.getElementById(\"theSlider\").value = bins;\n }", "function suiMultiRangeInputs() {\n const ranges = document.querySelectorAll('div.sui-multi-slider');\n for (let range of ranges) {\n noUiSlider.create(range, {\n start: [range.dataset.sliderMin, range.dataset.sliderMax],\n connect: true,\n tooltips: true,\n // direction: 'rtl',\n format: {\n to: value => Math.round(value),\n from: value => value\n },\n pips: {\n mode: 'positions',\n values: [0, 100],\n density: 25\n },\n range: { 'min': [Number(range.dataset.sliderMin)], 'max': [Number(range.dataset.sliderMax)] }\n });\n }\n}", "function sliderProps() {\n if(g.diagram == \"P-V-diagram\"){\n slider.setAttribute(\"min\",\"275\");\n slider.setAttribute(\"max\",\"750\");\n slider.setAttribute(\"step\",\"5\");\n slider.value = \"500\";\n g.slider = Number(slider.value);\n slider_label.innerHTML = `${g.slider}`;\n slider_units.innerHTML = \"Temperature (K)\";\n } else {\n slider.setAttribute(\"min\",\"0.2\");\n slider.setAttribute(\"max\",\"25\");\n slider.setAttribute(\"step\",\"0.2\");\n slider.value = \"9\";\n g.slider = Number(slider.value);\n slider_label.innerHTML = `${g.slider}`;\n slider_units.innerHTML = \"Pressure (MPa)\";\n }\n}", "handleSlider() {\n this.slider.addEventListener('change', event => {\n this.sliderValue.innerText = event.target.value;\n this.rate = event.target.value * 10;\n });\n }", "function setUpRangeSlider(variable,min,max,defaultValue,step,sliderID,mode){\n eval(`window.${variable} = ${defaultValue};`);\n $('#'+sliderID + '-update').html(defaultValue);\n $(\"#\"+sliderID).slider({\n min: min,\n max:max,\n step: step,\n value: defaultValue,\n slide: function(e,ui){\n eval(`window.${variable} = ${ui.value};`);\n $('#'+sliderID + '-update').empty();\n $('#'+sliderID + '-update').html(ui.value);\n }\n })\n}", "renderSliderValues(lowestValue, highestValue) {\n const columndId = this.columnDef && this.columnDef.id;\n const lowerElm = document.querySelector(`.lowest-range-${columndId}`);\n const highestElm = document.querySelector(`.highest-range-${columndId}`);\n if (lowerElm && lowerElm.innerHTML) {\n lowerElm.innerHTML = lowestValue.toString();\n }\n if (highestElm && highestElm.innerHTML) {\n highestElm.innerHTML = highestValue.toString();\n }\n }", "renderSliderValues(lowestValue, highestValue) {\n const columndId = this.columnDef && this.columnDef.id;\n const lowerElm = document.querySelector(`.lowest-range-${columndId}`);\n const highestElm = document.querySelector(`.highest-range-${columndId}`);\n if (lowerElm && lowerElm.innerHTML) {\n lowerElm.innerHTML = lowestValue.toString();\n }\n if (highestElm && highestElm.innerHTML) {\n highestElm.innerHTML = highestValue.toString();\n }\n }", "function createSliderView() {\n console.log('createSliderView');\n var i = 0;\n for (group_name in link_group) {\n $(\"#slider-pane\").append('<div id=\"' + group_name + '\"/>');\n if (i != 0) {\n $(\"#\" + group_name).hide();\n }\n else {\n current_group = group_name;\n i++;\n }\n }\n joint_names.get(function(value) {\n names = value.names;\n for (group_name in link_group) {\n for (var i = 0;i < names.length;i++) {\n if (link_group[group_name].indexOf(names[i]) != -1) {\n child = $('<label>', {for: names[i], text: names[i], class: \"col-form-label-sm\", id: names[i]});\n child3 = $('<span>', {class: \"float-right\", text:\"0\", id: names[i]});\n child2 = $('<input>', {type: \"range\", name: names[i], class: \"form-control form-control-sm\", id: names[i], value: 0, max: eval(\"value.\" + names[i] + \".max\"), min: eval(\"value.\" + names[i] + \".min\"), step: 0.000001, oninput: \"callback()\", onchange: \"callback()\"});\n $(\"#\" + group_name).append(child);\n $(\"#\" + group_name).append(child3);\n $(\"#\" + group_name).append(child2);\n }\n }\n }\n //$.getScript(\"js/jquery-mobile/jquery.mobile-1.3.2.min.js\");\n var msg = new ROSLIB.Message({\n data: current_group\n });\n start_initial_interactive_pub.publish(msg);\n goal_initial_interactive_pub.publish(msg);\n });\n}", "function setSliders() {\n let colorToChange =\n document.querySelector(\"#colorToChange\").style.backgroundColor;\n // console.log(246, colorToChange, typeof colorToChange);\n colorToChange = colorToChange\n .substring(4, colorToChange.length - 1)\n .split(\", \");\n // console.log(250, colorToChange);\n colorToChange = colorToChange.map((elem) => (elem = parseInt(elem)));\n console.log(252, colorToChange);\n const rangeRed = document.querySelector(\"#rangeRed\");\n const rangeGreen = document.querySelector(\"#rangeGreen\");\n const rangeBlue = document.querySelector(\"#rangeBlue\");\n rangeRed.value = colorToChange[0];\n rangeGreen.value = colorToChange[1];\n rangeBlue.value = colorToChange[2];\n console.log(\n 260,\n \"Sliders were set to:\",\n rangeRed.value,\n rangeGreen.value,\n rangeBlue.value\n );\n}", "function setupSlider() {\n rSlider = createSlider(0, 255, 0);\n rSlider.position(width - 340, 50);\n rSlider.style(\"width\", \"255px\");\n\n gSlider = createSlider(0, 255, 0);\n gSlider.position(width - 340, 50 + 30);\n gSlider.style(\"width\", \"255px\");\n\n bSlider = createSlider(0, 255, 0);\n bSlider.position(width - 340, 50 + 60);\n bSlider.style(\"width\", \"255px\");\n\n sizeSlider = createSlider(1, 80, 4);\n sizeSlider.position(width - 340, 500);\n sizeSlider.style(\"width\", \"255px\");\n}", "function createSliders(arr) {\n\n for(i = 0; i < arr.length; i++) {\n arr[i].style.height = '20px';\n arr[i].style.width = '30%';\n noUiSlider.create(arr[i], {\n start: [ 0, ], // Handle start position\n margin: 20, // Handles must be more than '20' apart\n direction: 'ltr', // Put '0' at the bottom of the slider\n orientation: 'horizontal', // Orient the slider vertically\n behaviour: 'tap-drag', // Move handle on tap, bar is draggable\n range: { // Slider can select '0' to '10'\n 'min': 1,\n 'max': 10\n }\n });\n arr[i].firstElementChild.value = 1;\n }\n arr[1].firstElementChild.value = 0.2;\n arr[2].firstElementChild.value = 0.1;\n\n}", "function BioSlider(min,max,value,options)\r\n{\r\n\tif(options === undefined)\r\n\t{\r\n\t\toptions = {};\r\n\t}\r\n\tvar background_color = options.backgroundColor || \"#D5C9B1\"; // oatmeal as de\r\n\tvar container = document.createElement(\"div\");\r\n\tvar slider = document.createElement(\"INPUT\");\r\n\tvar step = options.sliderStep || 0.05;\r\n\tvar slidervalue = document.createElement(\"SPAN\");\r\n\tvar action = options.onchange;\r\n\tvar onchange = function()\r\n\t{\r\n\t\tslidervalue.innerHTML = slider.value + \"%\"; //Default action updates the box\r\n\t\taction();\r\n\t}\r\n\t\r\n\t/**\r\n\t * CONSTRUCTOR\r\n\t */\r\n\tinit();\r\n\t\r\n\t/**\r\n\t * PUBLIC FUNCTIONS\r\n\t */\r\n\tthis.getValue = function()\r\n\t{\r\n\t\treturn slider.value\r\n\t};\r\n\tthis.getSlider = function()\r\n\t{\r\n\t\treturn container;\r\n\t}\r\n\t\r\n\t/**\r\n\t * PRIVATE FUNCTIONS\r\n\t */\r\n\tfunction init()\r\n\t{\r\n\t\tslider.className = \"bioslider\";\r\n\t\tslider.backgroundColor = background_color;\r\n\t\tslider.setAttribute(\"type\",\"range\");\r\n\t\tslider.setAttribute(\"min\", min);\r\n\t\tslider.setAttribute(\"max\",max);\r\n\t\tslider.setAttribute(\"value\",value);\r\n\t\tslider.setAttribute(\"step\", step);\r\n\t\tslider.oninput = onchange;\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\r\n\t\tslidervalue.className = \"bioslidervalue\";\r\n\t\t\r\n\t\tcontainer.className = \"bioslidercontainer\";\r\n\t\tcontainer.appendChild(slider);\r\n\t\tcontainer.appendChild(slidervalue);\r\n\t\tslidervalue.innerHTML = slider.value+\"%\";\r\n\t}\r\n}", "function initRangeslider() {\n $('.range-slider').rangeslider({\n polyfill: false\n });\n}", "function createSliders() {\n rMin = createSlider(.1, 10, 1, 1);\n rMin.position(20, height + 40);\n createP('Radius Min').position(20, height);\n\n rMax = createSlider(1, 20, 6, 1);\n rMax.position(20, height + 100);\n createP('Radius Max').position(20, height+60);\n\n checkInMin = createSlider(10, 10000, 100, 1);\n checkInMin.position(20, height + 160);\n createP('Check In Min').position(20, height+120);\n\n checkInMax = createSlider(100, 500000, 100000, 1);\n checkInMax.position(180, height + 40);\n createP('Check In Max').position(180, height);\n\n}", "function setPriceValues() {\n\t\tlet priceStartValue;\n\t\tlet priceEndValue;\n\t\tif (priceStart.value != '') {\n\t\t\tpriceStartValue = priceStart.value;\n\t\t}\n\t\tif (priceEnd.value != '') {\n\t\t\tpriceEndValue = priceEnd.value;\n\t\t}\n\t\tpriceSlider.noUiSlider.set([priceStartValue, priceEndValue]);\n\t}", "function updateRange(ui, rangeInfo) {\r\n if (ui.values[1] - ui.values[0] >= 2) {\r\n $('#slider-range').slider(\"enable\");\r\n setStartEndIndex(ui.values[0], ui.values[1]);\r\n rangeInfo.html(toKm(g_data['kmstart']) + \" - \" + toKm(g_data['kmend']));\r\n $('#search-input .rangekm').html(toKm(g_data['kmstart']) + ' - ' + toKm(g_data['kmend']));\r\n }\r\n\r\n }", "function updateSlider(val) {\n //console.log($element.next().find('.rangeslider__handle'));\n\n element.next().find('.rangeslider__handle').attr(\"style\", function(i, orgValue) {\n return 'left: ' + $(this).css('left') + '; background: rgb(' + val.r + ', ' + val.g + ', ' + val.b + ')';\n });\n //$element.next().find('.rangeslider__handle').html(\"asfa\");\n }", "function updateRangeInputValue() {\n \"use strict\";\n var id = this.id;\n var val = this.value;\n\n // Update Number Input with it's respective Sliders Range Input value\n var inputNumber = document.getElementsByClassName(id);\n inputNumber[0].value = val;\n renderView();\n}", "function styleRange(slider) {\n let sum = Math.round($(slider).val() / 299).toFixed(0); // for correct display\n let rangeColor = document.getElementsByClassName('range-of-sum');\n\n $(rangeColor).css({\n width: sum + '%'\n });\n}", "function onSliderChanged(event, ui)\n{\n //find which slider was changed\n switch ($(this).attr(\"id\"))\n {\n case sliderArray[0].attr(\"id\"):\n inputArray[0].val(sliderArray[0].slider(\"value\"));\n break;\n case sliderArray[1].attr(\"id\"):\n inputArray[1].val(sliderArray[1].slider(\"value\"));\n break;\n case sliderArray[2].attr(\"id\"):\n inputArray[2].val(sliderArray[2].slider(\"value\"));\n break;\n case sliderArray[3].attr(\"id\"):\n inputArray[3].val(sliderArray[3].slider(\"value\"));\n break;\n case sliderArray[4].attr(\"id\"):\n inputArray[4].val(sliderArray[4].slider(\"value\"));\n break;\n case sliderArray[5].attr(\"id\"):\n inputArray[5].val(sliderArray[5].slider(\"value\"));\n break;\n case sliderArray[6].attr(\"id\"):\n inputArray[6].val(sliderArray[6].slider(\"value\"));\n break;\n case sliderArray[7].attr(\"id\"):\n inputArray[7].val(sliderArray[7].slider(\"value\"));\n break;\n default:\n }\n}", "function renderSlider(sliderContainer, sliderLabel, minimum, maximum, onStopFunction, dataFormat, numberFormat, locale)\r\n{\r\n var granularity = 10;\r\n var dataFormatTime = 0;\r\n var dataFormatDuration = 1;\r\n var dataFormatAmount = 2;\r\n var sliderValues;\r\n \r\n sliderContainer.dataFormat = dataFormat;\r\n sliderLabel.append(\"<em></em>\");\r\n sliderValues = sliderLabel.find(\"em\");\r\n sliderContainer.slider({range: true, min: minimum, max: maximum, values: [minimum, maximum], step: granularity, stop: onStopFunction, slide: function(event, ui)\r\n {\r\n var showValues = (ui.values[0] != minimum) || (ui.values[1] != maximum);\r\n switch (sliderContainer.dataFormat)\r\n {\r\n case dataFormatTime:\r\n sliderValues.html(showValues ? (\" <em>\" + formatTime(ui.values[0]) + \" to \" + formatTime(ui.values[1]) + \"</em>\") : \"\");\r\n break;\r\n case dataFormatDuration:\r\n sliderValues.html(showValues ? (\" <em>\" + formatDuration(ui.values[0]) + \" to \" + formatDuration(ui.values[1]) + \"</em>\") : \"\");\r\n break;\r\n case dataFormatAmount:\r\n sliderValues.html(showValues ? (\" <em>\" + $.formatNumber(ui.values[0], {format:\"-#,###\", locale:locale}) + \" to \" + $.formatNumber(ui.values[1], {format:numberFormat, locale:locale}) + \"</em>\") : \"\");\r\n break;\r\n }\r\n }});\r\n}", "function updateSliders() {\n lengthLabel.html(\"Length: \" + lengthSlider.value());\n tempLabel.html(\"Temperature: \" + tempSlider.value());\n}", "function sliderSlider (e) {\n\n try {\n year = parseInt(e.originalTarget.attributes.value.value);\n new_value = new Date(year, 10, 10);\n slider.value(new_value);\n } catch (err) {\n year = parseInt(e.srcElement.getAttribute(\"value\"));\n new_value = new Date(year, 10, 10);\n slider.value(new_value);\n\n };\n}", "function onSliderChange () {\n // show spinner\n document.getElementById('loader').style.display = 'block'\n\n // get slider values\n data.inputs = {\n 'Count':document.getElementById('count').valueAsNumber,\n 'Radius':document.getElementById('radius').valueAsNumber,\n 'Length':document.getElementById('length').valueAsNumber\n }\n compute()\n}", "function initSliders() {\r\n\t$(\".slider\").slider({ value: 50 });\r\n\t$(\".slider\").slider('disable');\r\n}", "function TimeSlider(){\n if($('.time-slider').length) {\n \n\n $(\".time-slider\").slider({\n min: 0,\n max: 1440,\n step: 1,\n create:function(event,ui){\n var $this = $(this),\n\n start = parseInt($this.attr('data-start'), 10),\n\n end = parseInt($this.attr('data-end'), 10),\n\n hours_start = Math.floor(start / 60);\n\n if(isNaN(end)==false){\n\n $this.slider(\"option\",\"range\", true);\n\n $this.slider(\"values\", [start,end]);\n\n var hours_end=Math.floor(end / 60),\n\n time_end=TimeSlide(hours_end,end - (hours_end*60),true),\n\n time_start=TimeSlide(hours_start, start - (hours_start*60),true);\n\n $this.prepend(\"<label class='label-min'>\"+time_start+\"</label>\");\n\n $this.append(\"<label class='label-max'>\"+time_end+\"</label>\");\n\n $this.find('.range').attr('value',time_start+','+time_end);\n\n } else {\n var time_start=TimeSlide(hours_start, start - (hours_start*60),false);\n\n $this.slider(\"value\",start);\n\n $this.slider(\"option\",\"range\", \"min\");\n\n $this.append(\"<label class='label-max'>\"+time_start+\"</label>\");\n\n $this.find('.range').attr('value',time_start);\n\n }\n \n \n },\n slide: function(event, ui) {\n\n var $this=$(this),\n\n rager=$this.slider(\"option\", \"range\"),\n\n values, hours_start, hours_end, time_start, time_end;\n\n if(rager==true) {\n\n values=ui.values;\n\n hours_start=Math.floor(values[0] / 60);\n\n hours_end=Math.floor(values[1] / 60);\n\n time_start=TimeSlide(hours_start, values[0] - (hours_start*60),true);\n\n time_end=TimeSlide(hours_end,values[1] - (hours_end*60),true);\n\n $this.find('.label-min').text(time_start);\n\n $this.find('.label-max').text(time_end);\n\n $this.find('.range').attr('value',time_start+','+time_end);\n\n } else {\n\n values=ui.value;\n\n hours_start=Math.floor(values / 60);\n\n time_start=TimeSlide(hours_start, values - (hours_start*60),false);\n\n $this.find('.label-max').text(time_start);\n\n $this.find('.range').attr('value',time_start);\n }\n }\n });\n }\n }", "function updateSliders() {\n select('#length').html(lengthSlider.value())\n select('#temperature').html(tempSlider.value())\n }", "function loopPicker(e) {\n var $el = $(e.currentTarget);\n var val = $el.val();\n var min = $el.attr('data-min');\n var max = $el.attr('data-max');\n var actualmin = $el.attr('data-actual-min');\n var actualmax = $el.attr('data-actual-max');\n if (val === max) {\n $el.val(actualmin);\n }\n if (val === min) {\n $el.val(actualmax);\n }\n }", "function showSliderValue() {\n rangeBullet.innerHTML = rangeSlider.value; \n const range = maxYear - minYear;\n var bulletPosition = (rangeSlider.value - minYear) / range;\n rangeBullet.style.left = (bulletPosition * 578) + \"px\";\n }", "function updateSlider() {\n\n // Empty input field\n if (volumeNumber.value === \"\") {\n volumeSlider.value = 0;\n volumeImage.src = \"./assets/media/icons/volume-level-0.svg\";\n\n // Input Field Range 1 to 100\n } else {\n if (volumeNumber.value == 0) {\n volumeImage.src = \"./assets/media/icons/volume-level-0.svg\";\n } else if (1 <= volumeNumber.value && volumeNumber.value <= 33) {\n volumeImage.src = \"./assets/media/icons/volume-level-1.svg\";\n } else if (34 <= volumeNumber.value && volumeNumber.value <= 66) {\n volumeImage.src = \"./assets/media/icons/volume-level-2.svg\";\n } else if (67 <= volumeNumber.value && volumeNumber.value <= 100) {\n volumeImage.src = \"./assets/media/icons/volume-level-3.svg\";\n } else {\n volumeNumber.value = 100;\n }\n volumeSlider.value = volumeNumber.value;\n }\n}", "function changeMaxRange(value) {\n let maxQuantity = sortedData[0].quantity;\n let minQuantity = sortedData[sortedData.length - 1].quantity;\n heatmap.setData(\n getWeightedPoints(sortedData, minQuantity, maxQuantity, value)\n );\n document.getElementById(\"sliderLabel\").innerHTML = value;\n}", "function setSliderValues(){\n warpValue.innerHTML = \"Warp Speed:\" + warpSlider.value;\n warpSlider.oninput = function() {\n warpValue.innerHTML = \"Warp Speed:\" + this.value;\n }\n\n stretchValue.innerHTML = \"Warp Stretch Length:\" + stretchSlider.value;\n stretchSlider.oninput = function() {\n stretchValue.innerHTML = \"Warp Stretch Length:\" + this.value;\n }\n\n sizeValue.innerHTML = \"Base Size:\" + sizeSlider.value;\n sizeSlider.oninput = function() {\n sizeValue.innerHTML = \"Base Size:\" + this.value;\n }\n \n baseSpeedValue.innerHTML = \"Base Speed:\" + baseSpeedSlider.value;\n baseSpeedSlider.oninput = function() {\n baseSpeedValue.innerHTML = \"Base Speed:\" + this.value;\n }\n\n amountValue.innerHTML = \"Amount:\" + amountSlider.value*100;\n amountSlider.oninput = function() {\n amountValue.innerHTML = \"Amount:\" + this.value*100;\n loadImages();\n }\n}", "prepRangeData() {\n let slicesByView = {\n \"sagittal\": [],\n \"axial\": [],\n \"coronal\": []\n }\n for (let n in this.paneOb.regionBoundaryData) {\n if (n.search(/cor/) == 0) {\n slicesByView[\"coronal\"].push(n)\n }\n if (n.search(/sag/) == 0) {\n slicesByView[\"sagittal\"].push(n)\n }\n if (n.search(/ax/) == 0) {\n slicesByView[\"axial\"].push(n)\n }\n }\n let sortfunc = (x, y) => {\n let xmm = parseInt(x.match(/(-?\\d+\\.?\\d*?)(mm)?/)[1])\n let ymm = parseInt(y.match(/(-?\\d+\\.?\\d*?)(mm)?/)[1])\n return xmm - ymm\n }\n slicesByView.axial.sort(sortfunc)\n slicesByView.sagittal.sort(sortfunc)\n slicesByView.coronal.sort(sortfunc)\n /** An object who's keys are the brain views, and values are lists of the slice files that match the paneOb.regionBoundaryData object. Used to figure out which slice's region boundaries are to be drawn on the canvas at any time */\n this.sliderSlices = slicesByView\n // get the array of values\n /** A similar collection to the sliderSlices, but to populate the label next to the slice slider element so users can tell which slice (in mm) they are looking at */\n this.sliderMeasurements = {}\n this.sliderMeasurements.axial = slicesByView.axial.map(sl => {\n return (sl.match(/(-?\\d+\\.?\\d*?mm)/)[1])\n })\n this.sliderMeasurements.sagittal = slicesByView.sagittal.map(sl => {\n return (sl.match(/(-?\\d+\\.?\\d*?mm)/)[1])\n })\n this.sliderMeasurements.coronal = slicesByView.coronal.map(sl => {\n return (sl.match(/(-?\\d+\\.?\\d*?mm)/)[1])\n })\n }", "function History_ProcessSliderData()\n{\n\t//has slider advance?\n\tif (this.SliderAdvance)\n\t{\n\t\t//create an array of states to deactivate\n\t\tvar statesWeSlided = [];\n\t\t//now loop from current until desired\n\t\tfor (var i = this.SliderAdvance.Start - 1; i < this.SliderAdvance.End - 1; i++)\n\t\t{\n\t\t\t//we need to trigger slider here\n\t\t\tstatesWeSlided.push(this.States[i].UniqueId);\n\t\t}\n\t\t//now send it to the scores\n\t\t__SIMULATOR.Scores.ProcessSliderData(statesWeSlided);\n\t}\n\t//terminate the slider advance\n\tthis.SliderAdvance = false;\n}", "function createSlider(name, quantifiers, default_val) {\n $(name)\n .slider({\n min: 0,\n max: quantifiers.length-1,\n value: default_val,\n animate: 500,\n slide: function( event, ui ) {\n $(name + \"Input\").val(ui.value);\n }\n })\n .slider(\"pips\", {\n first: \"pip\",\n last: \"pip\",\n })\n .slider(\"float\", {\n labels: quantifiers\n });\n\n $(name + \"Input\").val(default_val);\n}", "function updateSliders() {\n select('#length').html(lengthSlider.value());\n select('#temperature').html(tempSlider.value());\n}", "onSliderChange_() {\n this.setEditorValue_(this.sliderInput_.value);\n }", "function update_inputs(data) {\n $(\"#x_slider\").slider(\"values\", data.slice(0, 2));\n $(\"#y_slider\").slider(\"values\", data.slice(2, 4));\n $(\"input[name='x1']\").val(data[0]);\n $(\"input[name='x2']\").val(data[1]);\n $(\"input[name='y1']\").val(data[2]);\n $(\"input[name='y2']\").val(data[3]);\n $(\"input[name='x1']\").valid();\n $(\"input[name='x2']\").valid();\n $(\"input[name='y1']\").valid();\n $(\"input[name='y2']\").valid();\n}", "function addRangeSlider(containerDivID,title,variable,min,max,defaultValue,step,sliderID,mode,tooltip){\n $('#'+containerDivID).append(`<div class='dual-range-slider-container px-1' rel=\"txtTooltip\" data-toggle=\"tooltip\" data-placement=\"top\" title=\"${tooltip}\">\n <div class='dual-range-slider-name py-2'>${title}</div>\n <div id=\"${sliderID}\" class='dual-range-slider-slider' href = '#'></div>\n <div id='${sliderID}-update' class='dual-range-slider-value p-2'></div>\n </div>`);\n setUpRangeSlider(variable,min,max,defaultValue,step,sliderID,mode);\n}", "function createSlider(container, range_container) {\r\n var container = $(\"#\" + container);\r\n var rangeInfo = $(\"#\" + range_container)\r\n container.slider({\r\n range: true,\r\n min: startIndex,\r\n max: endIndex,\r\n values: [startIndex, endIndex],\r\n slide: function (event, ui) {\r\n updateRange(ui, rangeInfo);\r\n updateChartAxis();\r\n updateDataTable();\r\n updateFlag(ui);\r\n if (g_video['first_image']) sliderSyncWithVideo(ui);\r\n if ($('#video-player #reel_container').is(\":visible\")) {\r\n $('#reelthumbnail').reel('frame', ui.values[0] + 1);\r\n }\r\n }\r\n });\r\n rangeInfo.html(toKm(g_data['kmstart']) + \" - \" + toKm(g_data['kmend']));\r\n }", "function setSliderHandle(i, value, parent, varArgs, resetEnd, type, varVals=null, varLims=null) {\n\t//resetEnd : 0=don't reset; 1=reset if value > max; 2=reset always\n //console.log(i, value, parent, varArgs, resetEnd, type)\n\n\t//reset the slider limits\n\tvar min = parent.noUiSlider.options.range.min[0];\n\tvar max = parent.noUiSlider.options.range.max[0];\n\tif (typeof parseFloat(min) === \"number\" && typeof parseFloat(max) === \"number\" && !isNaN(min) && !isNaN(max)){\n\t\tvar minReset = min;\n\t\tvar maxReset = max;\n\t\tif ((i == 0 && type == \"double\") && resetEnd[0] == 2 || (resetEnd[0] == 1 && value < min)) minReset = parseFloat(value);\n\t\tif ((i == 1 || type == \"single\") && resetEnd[1] == 2 || (resetEnd[1] == 1 && value > max)) maxReset = parseFloat(value);\n\n\t\tmaxReset = Math.max(minReset + 0.0001*Math.abs(minReset), maxReset); //in case user makes a mistake\n\t\tparent.noUiSlider.updateOptions({\n\t\t\trange: {\n\t\t\t\t'min': [minReset],\n\t\t\t\t'max': [maxReset]\n\t\t\t}\n\t\t});\n\n\t\tif (varVals) varVals[i] = parseFloat(value);\t\n\t\tif (varLims) varLims[i] = parseFloat(value);\n\n\t\t//reset the slider value\n\t\tvar r = parent.noUiSlider.get()\n\t\tif (Array.isArray(r)) r[i] = value; else r = value; //this could also be type 'double' vs. 'single'\n\t\tparent.noUiSlider.set(r);\n\n\n\t\t//update the attached variables (already taken care of when we change the slider value)\n\t\tupdateUIValues(parseFloat(value), varArgs, i, type);\n\t}\n\n}", "function dragSlider(values) {\n setProgress(parseInt(values[0]))\n }", "function slideSliderBar(a, b) {\n $(function () {\n $(a).slider({\n range: true,\n min: 0,\n max: 1000,\n values: [75, 300],\n slide: function (event, ui) {\n $(b).val(\"€\" + ui.values[0] + \" - €\" + ui.values[1]);\n\n console.log(ui.values);\n },\n stop: function (event, ui) {\n var newPreisRange = ui.values[0] + '-' + ui.values[1];\n urlParameters['preis'] = newPreisRange;\n var newUrl = getRefreshUrl('preis', newPreisRange);\n window.location.href = newUrl;\n\n }\n\n });\n $(b).val(\"€\" + $(\"#slider-range\").slider(\"values\", 0) +\n \" - €\" + $(\"#slider-range\").slider(\"values\", 1));\n\n\n })\n}", "function updateSliders() {\n select('#length').html(lengthSlider.value());\n select('#temperature').html(tempSlider.value());\n}", "function slider_setup(slider_name, number_name, settings) {\n // Make variables for the slider and number input objects\n var slider = document.getElementById(slider_name);\n var number = document.getElementById(number_name);\n \n if (slider_name == 'ilr_preset') { // create non-linear preset slider with pips\n var ilr = Object.keys(preset_tree[INITIAL_CELL_TECH][INITIAL_PACKAGE_TYPE][INITIAL_SYSTEM_TYPE]) // get ILR values\n var percentage_list = []; // percentages where values appear\n var interval_list = []; // interval between pips\n\n for (var i = 0; i < ilr.length - 1; i++) { // ilr.length - 1 to exclude the max value\n if (i == 0) { // special case for min value\n percentage_list.push(\"0.1%\")\n interval_list.push([parseFloat(ilr[0]), ilr[1]-ilr[0]])\n } else {\n var percentage = (ilr[i]-ilr[i-1]) / (ilr[ilr.length - 1] - ilr[0]) * 100\n percentage_list.push(percentage.toString() + \"%\")\n interval_list.push([parseFloat(ilr[i]), ilr[i+1]-ilr[i]])\n }\n } \n\n var ilr_range = {'min': [parseFloat(ilr[0]) - 0.1], 'max': [parseFloat(ilr[ilr.length - 1])]} // min needs to be slightly less than actual value to get all pips to appear\n for (var i = 0; i < percentage_list.length; i++) { // expand the range based on non-linear intervals\n ilr_range[percentage_list[i]] = interval_list[i]\n }\n\n noUiSlider.create(slider, {\n start: [1.1],\n range: ilr_range, \n pips: {mode: 'steps', density: 50, filter: filterPips}\n });\n } else if (slider_name == 'baseline_degradation_rate') {\n noUiSlider.create(slider, {start: settings['start'], step: settings['step'], connect: true, pips: {mode: 'steps', density: 50, filter: pip_baseline_degradation}, range: {'min': settings['min'], 'max': settings['max']}});\n } else if (slider_name == 'baseline_service_life') {\n noUiSlider.create(slider, {start: settings['start'], step: settings['step'], connect: true, pips: {mode: 'steps', density: 50, filter: pip_baseline_year}, range: {'min': settings['min'], 'max': settings['max']}});\n } else if (slider_name == 'proposed_degradation_rate') {\n noUiSlider.create(slider, {start: settings['start'], step: settings['step'], connect: true, pips: {mode: 'steps', density: 50, filter: pip_proposed_degradation}, range: {'min': settings['min'], 'max': settings['max']}});\n } else if (slider_name == 'proposed_service_life') {\n noUiSlider.create(slider, {start: settings['start'], step: settings['step'], connect: true, pips: {mode: 'steps', density: 50, filter: pip_proposed_year}, range: {'min': settings['min'], 'max': settings['max']}});\n } else { // Create all other sliders\n noUiSlider.create(slider, {start: settings['start'], step: settings['step'], connect: true, range: {'min': settings['min'], 'max': settings['max']}});\n }\n\n // Set the number input to equal the slider's starting point\n number.value = parseFloat(slider.noUiSlider.get()).toFixed(settings['digits']);\n\n // When the slider moves, update the number\n slider.noUiSlider.on('slide', function(values) {\n \n $('#lcoe_proposed').tooltip('hide')\n $('#lcoe_baseline').tooltip('hide')\n $('#baseline_service_life_text').tooltip('hide')\n $('#proposed_service_life_text').tooltip('hide')\n\n var val = parseFloat(values[0]).toFixed(settings['digits']);\n number.value = val\n\n if (val >= SERVICE_LIFE_CAP && (slider_name == 'proposed_service_life' || slider_name == 'baseline_service_life')) {\n document.getElementById(slider_name+'_text').setAttribute('data-original-title', 'Service life must be a positive integer no greater than 1000.');\n\n\n $('#'+slider_name+'_text').tooltip('enable')\n $('#'+slider_name+'_text').tooltip('show')\n } else {\n $('#'+slider_name+'_text').tooltip('disable')\n } \n\n key = slider_name.substring(0, 8) // 'baseline' and 'proposed' are both 8 letters\n var degradation_rate = parseFloat($('#'+key+'_degradation_rate_text').val())/100.0\n var year = parseFloat($('#'+key+'_service_life_text').val())\n var max_year = 1 / degradation_rate + 0.5\n \n if (max_year > SERVICE_LIFE_SLIDER_MAX) {\n max_year = SERVICE_LIFE_SLIDER_MAX\n } \n var max_degradation = 1 / (year - 0.5) * 100\n if (max_degradation > DEGRADATION_MAX) {\n max_degradation = DEGRADATION_MAX\n } \n\n // when the degradation or service life slider moves, update the maximum of the other slider\n if (slider_name == 'baseline_degradation_rate') {\n document.getElementById('baseline_service_life').noUiSlider.updateOptions({\n padding: [0, SERVICE_LIFE_SLIDER_MAX-parseInt(max_year)]\n });\n }\n if (slider_name == 'proposed_degradation_rate') {\n document.getElementById('proposed_service_life').noUiSlider.updateOptions({\n padding: [0, SERVICE_LIFE_SLIDER_MAX-parseInt(max_year)]\n });\n }\n if (slider_name == 'baseline_service_life') {\n document.getElementById('baseline_degradation_rate').noUiSlider.updateOptions({\n padding: [0, Math.round((DEGRADATION_MAX - max_degradation)*100)/100 ]\n });\n }\n if (slider_name == 'proposed_service_life') {\n document.getElementById('proposed_degradation_rate').noUiSlider.updateOptions({\n padding: [0, Math.round((DEGRADATION_MAX - max_degradation)*100)/100 ] \n });\n } \n \n\n // if discount rate is linked, move baseline and proposed sliders together\n if (slider_name == 'baseline_discount_rate' && !document.getElementById('baselineLinkImage').src.includes('broken')) {\n update_slider('proposed_discount_rate', number.value, false)\n $('#proposed_discount_rate_text').val(number.value)\n }\n if (slider_name == 'proposed_discount_rate' && !document.getElementById('proposedLinkImage').src.includes('broken')) {\n update_slider('baseline_discount_rate', number.value, false)\n $('#baseline_discount_rate_text').val(number.value)\n }\n\n calculate()\n });\n\n // When the number changes, update the slider\n number.addEventListener('input', function(){\n update_slider(slider_name, this.value, false);\n\n // if discount rate is linked, update baseline and proposed input boxes together\n if (slider_name == 'baseline_discount_rate' && !document.getElementById('baselineLinkImage').src.includes('broken')) {\n $('#proposed_discount_rate_text').val(this.value)\n }\n if (slider_name == 'proposed_discount_rate' && !document.getElementById('proposedLinkImage').src.includes('broken')) {\n $('#baseline_discount_rate_text').val(this.value)\n }\n \n $('#lcoe_proposed').tooltip('hide')\n $('#lcoe_baseline').tooltip('hide')\n calculate()\n });\n}", "function onSliderChange() {\n sw = slider.value;\n}", "function Range(parent_id, item = {}) {\n item.type = \"range\";\n item.id = item.id || \"{0}_{1}\".format(item.type, __INPUT_RANGE++);\n item.value = item.value || \"0\";\n item.needQuestion = (item.needQuestion == false) ? false : true;\n Tag.call(this, parent_id, item);\n\n this.label_id = \"label_{0}\".format(this.id);\n this.width = item.width || \"300px\";\n this.max = item.max || 100;\n this.min = item.min || 0;\n this.step = item.step || 1;\n this.value_prompt = item.value_prompt || \"value: \";\n if (!this.needQuestion && this.star != \"\")\n this.value_prompt += this.star;\n this.value_label = '<label class=\"mdl-color-text--grey-700\" id=\"{0}\" readonly>{1}</label>'.format(\n this.label_id, this.value\n );\n\n this.html = '<div class=\"mdl-textfield mdl-js-textfield\" style=\"box-sizing: border-box;\">{12} {6}\\\n <div style=\"width:{0};\"><input class=\"mdl-slider mdl-js-slider\" type=\"range\" form=\"{7}\"\\\n id=\"{1}\" min=\"{2}\" max=\"{3}\" value=\"{4}\" step=\"{5}\" {8} {9} {10} {11}></div></div>'.format(\n this.width, this.id, this.min, this.max, this.value,\n this.step, this.value_label, this.parent_id, this.required,\n this.readonly, this.autofocus, this.disabled, this.value_prompt\n );\n\n this.render();\n\n var label_id = this.label_id;\n var id = this.id;\n document.getElementById(this.id).onchange = function() {\n document.getElementById(label_id).textContent = document.getElementById(id).value;\n };\n /*\n $(\"#\" + this.id).change(function() {;\n $(\"#\" + label_id).text($(\"#\" + id).val());\n })\n */\n }", "function updateSlider(obj, that) {\n var currMinPixel, \n currMaxPixel, \n leftCss, \n labelsVal;\n\n //check if our object is an object\n if (typeof obj !== 'undefined') {\n if (!obj.state) {\n \n //call disabled sliders\n that.options.isDisabled = true;\n //\n disableSlider(that);\n \n } else {\n \n //switch the flag for dsiabled slider\n that.options.isDisabled = false;\n \n //remove disabled class\n $(that.element).removeClass('disabled');\n \n //setup all the local variables \n that._prvt.currentMin = obj.min;\n that._prvt.currentMax = obj.max;\n \n //setup the Limit Values\n that.options.minLimit = obj.min;\n that.options.maxLimit = obj.max;\n \n //add values\n currMinPixel = unitsToPixels(that, that._prvt.currentMin);\n currMaxPixel = unitsToPixels(that, that._prvt.currentMax);\n \n //get the CSS property value\n leftCss = parseInt(that._prvt.sliderBarBack.css('left'), 10);\n \n //adjust current offset value\n that._prvt.innerOffset = currMinPixel;\n \n //this will reset the intenal values to what they need to be\n that._prvt.sliderBar.animate({ \n //setup the width and position of this based on the values that are passed in\n 'left': currMinPixel + leftCss,\n 'width': currMaxPixel - currMinPixel + that._prvt.handleWidth + 'px'\n }, 500);\n \n //animate slider range color\n that._prvt.sliderRange.animate({ \n //setup the width and position of this based on the values that are passed in\n 'left': 0,\n 'width': (currMaxPixel - currMinPixel) + (that._prvt.handleWidth / 2) + 'px'\n }, 500);\n \n //adjust values and slider position\n that._prvt.handleMax.animate({\n 'left': currMaxPixel - currMinPixel\n }, 400);\n \n //update min\n that._prvt.handleMin.animate({\n 'left': currMinPixel - currMinPixel\n }, 400);\n \n //update labels\n labelsVal = formatLabels(that);\n that._prvt.maxLabel.html(labelsVal.maxVal);\n that._prvt.minLabel.html(labelsVal.minVal);\n \n //run a funciton that checks for values and makes items hidden if they need to be\n checkMinMaxValues(that);\n }\n }\n }", "showPriceRangeValues() {\n\t\t$('#price-min').text(this.getPriceRange()[0]);\n\t\t$('#price-max').text(this.getPriceRange()[1]);\n\t}", "function updateDeathPrecentSlider(valA, valB){\n $('.deathPercentage-slider').slider(\"values\", 0, valA)\n $(\".deathPercentage-rate-slider.lower-handle\").text(valA)\n $('.deathPercentage-slider').slider(\"values\", 1, valB)\n $(\".deathPercentage-rate-slider.upper-handle\").text(valB)\n}", "_updateValue () {\n let sliderWidth = this._sliderElement.offsetWidth;\n\n // Calculate the new value\n let { minValue, maxValue } = this._options;\n let percentage = this._xPosition / sliderWidth;\n let value = minValue + (maxValue - minValue) * percentage;\n this.emit(\"update\", value);\n }" ]
[ "0.77781993", "0.7456821", "0.7377683", "0.7363827", "0.71230394", "0.7118302", "0.69636977", "0.6920645", "0.6893414", "0.68429697", "0.68327826", "0.68199635", "0.6796448", "0.6769897", "0.67467713", "0.6743158", "0.67418206", "0.67304105", "0.6724909", "0.6718906", "0.6709965", "0.66940343", "0.6691983", "0.667482", "0.66312915", "0.6602203", "0.6593699", "0.6588747", "0.6588335", "0.65674067", "0.6554155", "0.6553382", "0.6549434", "0.6546069", "0.65296113", "0.65014875", "0.6489184", "0.64864683", "0.6485251", "0.6472909", "0.64516044", "0.64507395", "0.64473087", "0.64391434", "0.6436954", "0.6431914", "0.64274305", "0.6422712", "0.6421234", "0.6417021", "0.6415565", "0.6413551", "0.64061224", "0.6401932", "0.6390549", "0.6390549", "0.63849807", "0.63708913", "0.6368582", "0.6358365", "0.6356123", "0.63528895", "0.6352646", "0.6345485", "0.63436586", "0.6342653", "0.6331766", "0.6312361", "0.63101965", "0.6305686", "0.62908715", "0.6280549", "0.6276983", "0.62487143", "0.62396806", "0.62311566", "0.622458", "0.6221576", "0.62139106", "0.6211267", "0.6211184", "0.6200413", "0.6197619", "0.6187527", "0.6184258", "0.6182838", "0.6177145", "0.6174313", "0.6170989", "0.6160843", "0.6159367", "0.6152339", "0.61502194", "0.61456686", "0.614549", "0.61345303", "0.6126821", "0.61228484", "0.61192584", "0.61186564" ]
0.7601441
1
A simple component to display the data of a question
function QuestionDetail (props) { const q = props.question return ( <div className='QuestionDetail'> <div onClick={props.onBackClick} className='BackButton' >Back</div> <div> <h2>{q.title}</h2> </div><div> <span>Created by: </span>{q.user.first_name} </div><div> <p>{q.body}</p> </div><div> <span>Created at: </span>{q.created_at} </div><div> <span>View Count: </span>{q.view_count} </div> </div> ) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function Question(props) {\n return (<h1 className=\"question\">{props.dataSet.question}</h1>)\n}", "function renderQuestion(questionObj) {\n questionEl.innerHTML = questionObj.question;\n}", "function showQuestion(question) {\n questionEl.innerText = question.question;\n}", "renderQuestion(question) {\n const { choices, id, text } = question;\n\n return (\n <Question\n key={ shortid.generate() }\n questionId={ id }\n text={ text }\n choices={ choices } />\n );\n }", "function displayQuestion() {\n let questionNumber = STORE.questions[STORE.questionNumber];\n return `\n <img src=${picStore[STORE.questionNumber + 1]} alt=\"new girl jess winston schmidt\" width=\"375\">\n <form id=\"question-form\" class=\"question-form\">\n <fieldset>\n <div class=\"question\">\n <legend> ${questionNumber.question}</legend>\n </div>\n <div class=\"options\">\n <div class=\"answers\">\n ${displayAnswers()}\n </div>\n </div>\n <button type=\"submit\" id=\"submit-answer-btn\" tabindex=\"5\" class=\"start\">Submit</button>\n <button type=\"button\" id=\"next-question-btn\" tabindex=\"6\" class=\"start\">Next</button>\n </fieldset>\n </form>\n `;\n }", "function renderQuestion() {\n // debugger\n let q = state.questions[state.runningQuestion];\n\n document.getElementById(\"question\")\n .innerHTML = \"<p>\" + q.question + \"</p>\";\n // document.getElementById(\"qImg\")\n // .innerHTML = \"<img src=\" + q.imgSrc + \">\";\n document.getElementById(\"A\")\n .innerHTML = q.choiceA;\n document.getElementById(\"B\")\n .innerHTML = q.choiceB;\n document.getElementById(\"C\")\n .innerHTML = q.choiceC;\n}", "function renderQuestion() {\n var question = questions[questionIndex];\n var answers = questions[answerIndex];\n questionText.textContent = question.question;\n optionA.textContent = answers.answers.a;\n optionB.textContent = answers.answers.b;\n optionC.textContent = answers.answers.c;\n optionD.textContent = answers.answers.d;\n}", "function renderQuestion(data) {\n\tconsole.log(data, 'data')\n\t$('#Question').text(data.Question);\n\t$('#Answer0').text(data.Choices[0]);//.value(data.Choices[0]);\n\t$('#Answer1').text(data.Choices[1]);\n\t$('#Answer2').text(data.Choices[2]);\n\t$('#Answer3').text(data.Choices[3]);\n\t$('#on-question').text(State.onQuestion);\n\t$('#number-correct').text(State.numberCorrect);\n}", "function showQuestions(passQuestion) {\n questionEl.innerText = passQuestion.question;\n answerBtn1.innerText = passQuestion.answers[0].text;\n answerBtn2.innerText = passQuestion.answers[1].text;\n answerBtn3.innerText = passQuestion.answers[2].text;\n answerBtn4.innerText = passQuestion.answers[3].text;\n}", "function renderQuestion() {\n let q = questions[runningQuestion];\n\n question.innerHTML = \"<p>\" + q.question + \"<p>\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n}", "function renderQuestion (){\n var q = questions[runningQuestion];\n\n question.innerHTML = \"<p>\" + q.question +\"<p>\"\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n // choiceD.innerHTML = q.choiceD;\n \n\n}", "function renderQuestion(){\n\n // Create a variable to hold the index\n let q = questions[runningQuestion];\n \n // Show the question\n question.html(q.question);\n\n // Show the choices\n choiceA.html(q.choiceA);\n choiceB.html(q.choiceB);\n choiceC.html(q.choiceC);\n // choices.show();\n}", "function renderQuestionData(){\n return (\n <div className=\"align-center\">\n <div>\n <h1>Question Details</h1>\n <form>\n <div className=\"form-group py-3\">\n <label htmlFor=\"qid\">Question ID</label>\n <input type=\"text\" className=\"form-control\" id=\"qid\" value={question.questionId} disabled/>\n </div>\n <div className=\"form-group py-3\">\n <label htmlFor=\"mid\">Module ID</label>\n <input type=\"text\" className=\"form-control\" id=\"mid\" value={question.moduleId} disabled/>\n </div>\n <div className=\"form-group py-3\">\n <label htmlFor=\"content\">Content</label>\n <input type=\"text\" className=\"form-control\" id=\"content\" value={question.content} disabled/>\n </div>\n <div className=\"py-3\">\n <h6>Answers</h6>\n {question.answers ? renderAnswers() : \"Loading\"}\n </div>\n </form>\n <div className=\"d-flex\">\n <Link to='/manage/questions' className=\"btn btn-primary align-button-right\">Back</Link>\n </div>\n </div>\n </div>\n )\n }", "function renderQuestion() {\n var q = multipleChoice[currentQuestionIndex];\n\n question.innerHTML = \"<p>\" + q.question + \"<p>\";\n answerA.innerHTML = q.answerA;\n answerB.innerHTML = q.answerB;\n answerC.innerHTML = q.answerC;\n}", "function questionAsked() {\r\n const currentQuestion = STORE.questions[STORE.questionNumber]\r\n return `\r\n <div class=\"center\">\r\n <h2>${currentQuestion.question}</h2>\r\n </div>\r\n `;\r\n}", "function displayQuestion(question) {\n let div = document.createElement('div');\n div.className = \"chat-question-bloc\";\n let p = document.createElement('p');\n p.className = \"chat-question\";\n p.textContent = question;\n div.appendChild(p);\n\n return div;\n}", "function populateQuestion(question) {\n questionOutput.empty();\n questionOutput.text(question.question);\n}", "function showQuestion(question) {\n questionElement.innerText = question.question\n}", "function renderQuestion() {\n var q = questions[runningQuestion];\n\n questionDisplay.textContent = q.question;\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n choiceD.innerHTML = q.choiceD;\n}", "function renderQuestion() {\n let q = questions[runningQuestion];\n console.log(q)\n question.innerHTML = \"<p>\" + q.question + \"</p>\";\n questionImage.innerHTML = \"<img src=\" + q.imgSrc + \">\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n choiceD.innerHTML = q.choiceD;\n}", "function renderQuestions() {\n return questions.map(question => <Question key={question.id} question={question} />)\n }", "function renderQuestion() {\n var q = questions[runningQuestion];\n question.innerHTML = \"<p>\" + q.question + \"</p>\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n}", "function showQuestion() {\r\n let questionNumber = store.questions[store.questionNumber];\r\n let thisQuestion = ''\r\n thisQuestion += `\r\n <div class=\"question-number\">\r\n ${questionNumbers()}\r\n </div>\r\n <form id=\"questions-form\">\r\n <fieldset>\r\n <div class=\"question\">\r\n <legend> ${questionNumber.question}</legend>\r\n </div>\r\n <div class=\"choices\">\r\n <div class=\"answers\">\r\n ${showAnswers()}\r\n </div>\r\n </div>\r\n <button type=\"submit\" id=\"answer-submit-button\" >Submit Answer</button>\r\n </fieldset>\r\n </form>\r\n\r\n <div class=\"scorer\"\r\n ${overallScore()}\r\n </div>\r\n `;\r\n return thisQuestion;\r\n}", "function renderQuestion() {\n let q = questionsE[runningQuestion];\n questionE.innerHTML = \"<p>\" + q.questionE + \"</p>\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n}", "function displayQuestion() {\n let question = STORE.questions[STORE.currentQuestion];\n updateScoreAndQuestionCounter();\n\n $(\"main\").html(generateQuestionTemplate(question.question));\n showOptions();\n $(\"#next\").hide();\n}", "function displayQuestion() {\n\n questionsEl.textContent = quizQuestions[currentQuestionIndex].title\n answer1El.textContent = quizQuestions[currentQuestionIndex].choices[0];\n answer2El.textContent = quizQuestions[currentQuestionIndex].choices[1];\n answer3El.textContent = quizQuestions[currentQuestionIndex].choices[2];\n answer4El.textContent = quizQuestions[currentQuestionIndex].choices[3];\n}", "question(){\n return(\n <div className=\"question-area\">\n <div className=\"question\"> {this.props.question.text}</div>\n <div className=\"options\">\n {this.optionsList()}\n </div>\n </div>\n )\n }", "function renderQuestion(){\n let q = questions[runningQuestion];\n question.innerHTML = \"<p>\"+ q.title + \"</p>\";\n choiceA.innerHTML = q.choices[0];\n choiceB.innerHTML = q.choices[1];\n choiceC.innerHTML = q.choices[2];\n}", "renderReadableQs() {\n const {\n questions,\n answers,\n } = this.props;\n\n if (answers.length) {\n return (\n <div>\n { this.renderSubviewHeaders(QUESTIONS_SUB_HEADER, ANSWERS_SUB_HEADER) }\n { questions.map((q, i) => (\n <li key={ q.id }>\n <div className=\"qa-section\">\n <div className=\"subview-content question\">\n { q.content }\n </div>\n </div>\n <div className=\"qa-section\">\n { answers.find(a => a.questionId === q.id.toString()).content }\n </div>\n </li>\n )) }\n </div>\n );\n }\n return this.getNoContentMessage(NOT_COMPLETED_REVIEW_HEADER);\n }", "function displayQ(object){\n \n answers.style.display = \"inline-block\";\n\n question.textContent = object[0][0].Question;\n option1El.textContent = object[0][0].option1;\n option2El.textContent = object[0][0].option2;\n option3El.textContent = object[0][0].option3;\n option4El.textContent = object[0][0].option4;\n\n}", "function displayQuestion() {\n formQuestion.textContent = questions[currentQuestion].question;\n answer1.textContent = \" 1. \" + questions[currentQuestion].answers[1];\n answer2.textContent = \" 2. \" + questions[currentQuestion].answers[2];\n answer3.textContent = \" 3. \" + questions[currentQuestion].answers[3];\n answer4.textContent = \" 4. \" + questions[currentQuestion].answers[4];\n}", "function displayQuestion() {\n $(\".questions\").text(currentQuestionData.question);\n $(\".answer-1\").text(currentQuestionData.otherAnswers[0]);\n $(\".answer-2\").text(currentQuestionData.otherAnswers[1]);\n $(\".answer-3\").text(currentQuestionData.otherAnswers[2]);\n $(\".answer-4\").text(currentQuestionData.otherAnswers[3]);\n }", "function renderQuestionView() {\n //render the current question\n console.log('question_array is: ', QUESTION_ARRAY);\n if (QUESTION_ARRAY.length > 0) {\n const question = QUESTION_ARRAY[STORE.currentQuestion].makeQuestionString();\n const currentState = renderCurrentState();\n //render a submit button\n // const button = generateButton(STORE.button.class, STORE.button.label);\n return `${question} ${currentState}`;\n }\n else {\n return 'Quiz is loading...';\n }\n\n}", "function renderQuestion() {\n var q = questions[runningQuestion];\n question.innerHTML = \"<p>\" + q.question + \"</p>\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n choiceD.innerHTML = q.choiceD;\n}", "function renderQuestion(index) {\n return questions[index].title;\n}", "function renderQuestion() {\r\n var q = questions[runningQuestion];\r\n\r\n question.innerHTML = \"<p>\" + q.question + \"</p>\";\r\n choiceA.innerHTML = q.choiceA;\r\n choiceB.innerHTML = q.choiceB;\r\n choiceC.innerHTML = q.choiceC;\r\n choiceD.innerHTML = q.choiceD;\r\n}", "function renderQuizQuestion() {\n let q = quizzes[runningQuizQuestion];\n question.innerHTML = \"<h3>\" + q.titulo + \"</h3>\" + \"<p>\" + q.question + \"</p>\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n}", "function renderQuestion(){\r\n let q = questions[runningQuestion];\r\n \r\n question.innerHTML = \"<p>\"+ q.question +\"</p>\";\r\n qImg.innerHTML = \"<img src=\"+ q.imgSrc +\">\";\r\n choiceA.innerHTML = q.choiceA;\r\n choiceB.innerHTML = q.choiceB;\r\n}", "function renderQuestion(){\n var q = questions[runningQuestion];\n \n question.innerHTML = \"<p>\"+ q.question +\"</p>\";\n qImg.innerHTML = \"<img src=\"+ q.imgSrc +\">\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n\tchoiceC.innerHTML = q.choiceC;\n\tchoiceD.innerHTML = q.choiceD;\n}", "render() {\n const { question } = this.props\n return (question && <Col className='auto'>\n <h5 className='question-title'>Would you rather</h5>\n <p>\n ..{question.optionOne.text.substring(0,10)}..or..{question.optionTwo.text.substring(0,10)}..\n </p>\n <div className='d-grid gap-2'>\n <Link to={`/question/${question.id}`} className='btn btn-outline-primary'>View Poll</Link>\n </div>\n </Col>\n )\n }", "function renderQuestions() {\n var q = questionArr[currentIndex];\n questionEl.innerHTML = \"<h3><strong>Question \" + parseInt(currentIndex+1) + \"/10 <br>\" + q.question + \"</strong></h3>\";\n choiceA.textContent = q.choiceA;\n choiceB.textContent = q.choiceB;\n choiceC.textContent = q.choiceC;\n choiceD.textContent = q.choiceD;\n}", "function displayQuestion() {\n var q = questionsArr[currentQuestion];\n\n question.innerHTML = \"<p>\" + q.question + \"</p>\";\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n choiceD.innerHTML = q.choiceD;\n}", "function displayQuestion() {\n let i = questions[currentQuestion];\n question.innerHTML = i.question;\n answerA.innerHTML = i.answerA;\n answerB.innerHTML = i.answerB;\n answerC.innerHTML = i.answerC;\n answerD.innerHTML = i.answerD;\n console.log();\n}", "function displayQuestion() {\n\t\t\tstartTime30();\t\n\t\t\t$(\"#question\").html(eachone[count].question);\n\t\t\t$(\"#option1\").html(eachone[count].option1.answer);\n\t\t\t$(\"#option2\").html(eachone[count].option2.answer);\n\t\t\t$(\"#option3\").html(eachone[count].option3.answer);\n\t\t\t$(\"#option4\").html(eachone[count].option4.answer);\n\t\t\t$(\"#okButton\").html(\"\");\n\t\t}", "function showQuestion() {\n // quiz questions along with possible answers\n questionEl.innerHTML = questions[currentQuesIndex].question;\n answerA.innerHTML = questions[currentQuesIndex].choiceA;\n answerB.innerHTML = questions[currentQuesIndex].choiceB;\n answerC.innerHTML = questions[currentQuesIndex].choiceC;\n\n}", "function displayQuestion() {\n let q = questions[currentQuestion];\n question.innerHTML = q.question;\n btnA.innerHTML = q.choiceA;\n btnB.innerHTML = q.choiceB;\n btnC.innerHTML = q.choiceC;\n btnD.innerHTML = q.choiceD\n}", "renderEditableQs() {\n const {\n questions,\n answers,\n } = this.props;\n\n return (\n <div>\n { this.renderSubviewHeaders(QUESTIONS_SUB_HEADER, ANSWERS_SUB_HEADER) }\n { questions.map((q, i) => {\n const answer = answers.find(a => a.questionId === q.id.toString());\n\n return (\n <li key={ q.id }>\n <div className=\"qa-section\">\n <div className=\"subview-content question\">\n { q.content }\n </div>\n </div>\n <div className=\"qa-section\">\n { this.getEditableQInput(q.questionType, i, answer) }\n </div>\n </li>\n );\n }) }\n </div>\n );\n }", "function showQuestion() {\n let q = myQuestions[runningQuestion];\n question.innerHTML = q.question;\n choiceA.innerHTML = q.choiceA;\n choiceB.innerHTML = q.choiceB;\n choiceC.innerHTML = q.choiceC;\n}", "function questionContent() {\n \n $(\"#gameScreen\").append(\"<p><strong>\" +\n questions[questionCounter].question + \"</p><p class= 'choices'>\" +\n questions[questionCounter].choices[0] + \"</p><p class='choices'>\" + \n questions[questionCounter].choices[1] + \"</p><p class='choices'>\" + \n questions[questionCounter].choices[2] + \"</p><p class='choices'>\" + \n questions[questionCounter].choices[3] + \"</strong></p>\");\n \n }", "function renderQuestion() {\n if (questionNum < STORE.length) {\n renderQuestAns(questionNum);\n } else {\n $(\"questionNumber\").text(7);\n results();\n }\n}", "render() {\n const { eventId } = this.props;\n if (eventId >= 0) {\n return (\n <>\n <p>What do you like/dislike about the passage?</p>\n <p>What does this passage say about God/man?</p>\n <p>How can I apply this passage to my life?</p>\n </>\n );\n }\n return (\n <div>\n <div className=\"Question\">\n {this.props.question.map((question, i) => {\n return (\n <div key={i}>\n <p id={question} value={question}>\n {question}\n </p>\n </div>\n );\n })}\n </div>\n </div>\n );\n }", "function questionContent() {\n\t\t// a for loop would be cool here...\n \t$(\"#gameScreen\").append(\"<p><strong>\" + \n \t\tquestions[questionCounter].question + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[0] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[1] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[2] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[3] + \n \t\t\"</strong></p>\");\n\t}", "function questionContent() {\n\t\t// a for loop would be cool here...\n \t$(\"#gameScreen\").append(\"<p><strong>\" + \n \t\tquestions[questionCounter].question + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[0] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[1] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[2] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[3] + \n \t\t\"</strong></p>\");\n\t}", "function QuizDetail(props){\n \n}", "function loadQuestion (questionIndex) {\n var q = questions[questionIndex];\n questionEl.textContent = (questionIndex + 1) + '. ' + q.question; \n opt1.textContent = q.option1;\n opt2.textContent = q.option2;\n opt3.textContent = q.option3;\n }", "function showQuestion(question) {\n\tquestionElement.innerText = question.question;\n\t//populate the answers by creating a button for each of them\n\tquestion.answers.forEach(answer => {\n\t\tconst button = document.createElement(\"button\");\n\t\tbutton.innerText = answer.text;\n\t\tbutton.classList.add(\"btn\");\n\t\t//check if the answer is correct by adding a data attribute to the button\n\t\tif (answer.correct) {\n\t\t\tbutton.dataset.correct = answer.correct;\n\t\t}\n\t\t\tbutton.addEventListener(\"click\", selectAnswer);\n\t\t\tanswerButtonsElement.appendChild(button);\n\t});\n}", "renderResponses(section) {\n const applicationData = this.state.applicationData;\n const questions = section.questions.map(q => {\n const a = applicationData.answers.find(a => a.question_id === q.id);\n if (q.type === \"information\") {\n return <h4>{q.headline}</h4>\n };\n return <div key={q.id} className=\"question-answer-block\">\n <p><span className=\"question-headline\">{q.headline}</span>\n {q.description && <span className=\"question-description\"><br/>{q.description}</span>}\n </p>\n <h6><AnswerValue answer={a} question={q} /></h6>\n </div>\n });\n return questions\n }", "get Question() {}", "function TextQuestion(props) {\n const { question } = props\n return (\n <div>\n <QuestionText question={question} />\n <Divider />\n <AnswerMultipleChoices question={question}\n onChoiceClick={props.onChoiceClick}\n buttonStyles={props.buttonStyles} />\n </div>\n );\n}", "function showQuestion() {\n\n questionSpot.textContent = questions[questionIndex].question;\n showAnswers(); \n \n \n}", "function displayQuestion() {\n questionBox.textContent = myQuestions[questionIndex].question\n displayAnswers()\n}", "function showQuestion(){\n var q = questions[runningQuestion];\n questionContainer.innerHTML = q.question;\n a.innerHTML = q.answerA;\n b.innerHTML = q.answerB;\n c.innerHTML = q.answerC;\n d.innerHTML = q.answerD;\n}", "function displayQuestion(input){\n document.getElementById(\"question\").innerHTML = input[0].question \n document.getElementById(\"answer\").innerHTML = input[0].answer \n}", "function showQuestion() {\n var currentQ = questions[currentQuestionIndex];\n title.innerHTML = \"<h4>\" + currentQ.questionTitle + \"</h4>\";\n choice1.innerHTML = currentQ.choice1;\n choice2.innerHTML = currentQ.choice2;\n choice3.innerHTML = currentQ.choice3;\n choice4.innerHTML = currentQ.choice4;\n console.log(score);\n}", "function generateQuestionPage(){\n //grabs current question, question number\n const allQuestions = store.questions;\n const currentQuestionNumber = store.questionNumber;\n const currentQuestionData = allQuestions[currentQuestionNumber];\n const currentQuestion = currentQuestionData.question;\n //grabs HTML for the current answer choices\n const choicesHTML = generateChoices();\n\n return `\n <h1 class=\"quiz-questions\" role=\"heading\">Question ${currentQuestionNumber + 1} out of ${store.questions.length}</h1>\n <section role=\"region\" aria-label=\"Question\" class=\"quiz-area\">\n <h3 class=\"score-result\">Score: ${store.score} out of ${Object.values(store.questions).length}</h3>\n <figure>\n <img src=\"https://cdn.discordapp.com/emojis/615236185882886164.png?v=1\" alt=\"thinking emoji\">\n <figcaption>Hmmm...</figcaption>\n </figure>\n <form id=\"question-form\" action=\"#\" aria-label=\"Display Question, Question Number, Choices, and Submit button\" role=\"form\">\n <fieldset tabindex=\"0\" role=\"radiogroup\">\n <legend>${currentQuestion}?</legend>\n ${choicesHTML}\n </fieldset>\n <button id=\"submit-answer\" role=\"button\">Submit Answer</button>\n </form>\n </section>`;\n}", "function loadQuestion (questionIndex) {\n questionCount.textContent = `Question ${questionIndex + 1} of ${totalQuestions} `;\n\tlet q = questions[questionIndex];\n\tquestionContainer.textContent = (questionIndex + 1) + '. ' + q.question;\n\topt1.textContent = q.option1;\n\topt2.textContent = q.option2;\n\topt3.textContent = q.option3;\n opt4.textContent = q.option4;\n\n}", "function showQuestion(question) {\n questionElement.innerText = question.question;\n question.answers.forEach((answer) => {\n const button = document.createElement(\"button\");\n button.innerText = answer.text;\n button.classList.add(\"btn-outline-secondary\");\n if (answer.correct) {\n button.dataset.correct = answer.correct;\n }\n button.addEventListener(\"click\", selectAnswer);\n answerButtons.appendChild(button);\n });\n}", "render() {\n return (\n <div className=\"part2\">\n <pre>{this.props.question.question}</pre>\n\n <RunAnswersList\n mode = {this.props.mode}\n questIndex = {this.props.index}\n answers = {this.props.question.answers}\n changeAnswer = {this.props.changeAnswer}\n editable = {this.props.editable}\n />\n </div>\n )\n }", "function showQuestions() {\n DOMSelectors.quizQuestion.innerHTML = questions[index].question;\n DOMSelectors.choice1.innerHTML = questions[index].choices[0];\n DOMSelectors.choice2.innerHTML = questions[index].choices[1];\n DOMSelectors.choice3.innerHTML = questions[index].choices[2];\n DOMSelectors.choice4.innerHTML = questions[index].choices[3];\n}", "displayQuestion() {\n console.log(this.question_p);\n// Using for/in\n// for (let idx in this.answers_p) {\n // Using for\n for (let idx = 0; idx < this.answers_p.length; idx++) {\n console.log(idx + '. ' + this.answers_p[idx]);\n }\n }", "function showQuestion(question) {\n questionElement.innerText = question.question\n question.answers.forEach (answer => {\n const button = document.createElement('button')\n button.innerText=answer.text\n button.classList.add('btn')\n if (answer.correct) {\n button.dataset.correct = answer.correct\n }\n button.addEventListener('click', selectAnswer)\n answerButtonsElement.appendChild(button)\n })\n}", "function showQuestion(question) {\n //look up to understand this entire function\n questionElement.innerText = question.question;\n question.answers.forEach(answer => {\n const button = document.createElement('button');\n button.innerText = answer.text;\n button.classList.add('btn');\n if (answer.correct) {\n button.dataset.correct = answer.correct;\n }\n button.addEventListener('click', selectAnswer);\n answerButtonsElement.appendChild(button);\n });\n}", "function displayQuestions(question) {\n questionElement.innerText = question.question\n question.answers.forEach(answer => {\n var button = document.createElement('button')\n button.innerText = answer.text\n button.classList.add('btn')\n if (answer.correct) {\n button.dataset.correct = answer.correct\n }\n button.addEventListener('click', selectAnswer)\n choiceEl.appendChild(button)\n })\n}", "function showQuestion(question) {\n questionElement.innerText = question.question;\n question.answers.forEach(answer => {\n const button = document.createElement('button');\n button.innerText = answer.text;\n button.classList.add('btn');\n if (answer.correct) {\n button.dataset.correct = answer.correct;\n }\n button.addEventListener('click', selectAnswer);\n answerButtonsElement.appendChild(button);\n });\n}", "function displayQuestions() {\n //gets the current question from global variable currentQuestion\n // display a question\n currentQuestion++;\n $(\".questions\").text(triviaQuestions[currentQuestion].questions);\n }", "function renderAQuestion() {\n const question = STORE.questions[STORE.currentQuestion];\n let options = '';\n for (i = 0; i < question.options.length; i++) {\n options += `<div>\n <input type=\"radio\" name=\"options\" id=\"option${i}\" value=\"${question.options[i]}\" required>\n <label for=\"option${i}\">${question.options[i]}</label>\n </div>`;\n }; \n \n return `\n <div>\n <form id=\"js-questions\" class=\"question-form\">\n <fieldset>\n <div class=\"question\">\n <h3>${question.question}</h3>\n </div>\n <div class=\"options\">\n <div class=\"js-options\">${options}</div>\n </div>\n <div class=\"submit-button\">\n <button id=\"answer\" type=\"submit\">Submit</button>\n </div>\n <div class=\"next-button\">\n <button id=\"next-question\" type=\"button\">Next</button>\n </div>\n </fieldset>\n </form>\n </div>\n `; \n}", "display() {\n document.querySelector(\"#question\").innerHTML = this.question;\n for (let i = 0; i < 4; i++)\n showAnswer = selectValue(showAnswer, 4);\n answer1.innerHTML = this.answers[showAnswer[0]];\n answer2.innerHTML = this.answers[showAnswer[1]];\n answer3.innerHTML = this.answers[showAnswer[2]];\n answer4.innerHTML = this.answers[showAnswer[3]];\n }", "function questionTemplate() {\n // create a variable to store the radio buttons with the labels as a list item\n let answerTemp = ``;\n // get the question we are at assign the value to questionTemp\n let questionTemp = store.questions[store.questionNumber];\n\n for (let i = 0; i < questionTemp.answers.length; i++) {\n answerTemp += `<li class=\"radioButton\" ><input type=\"radio\" name=\"answer\" value=\"${questionTemp.answers[i]}\" required>\n <label>${questionTemp.answers[i]}</label>\n </li>`;\n }\n // return html with the question in the title and the answers as radio buttons\n let questionsPage = `\n <div class=\"container\">\n <h4>Question ${store.questionNumber + 1} out of ${\n store.questions.length\n }: </h4>\n <h3>${questionTemp.question}</h3>\n <form>\n <ul class=\"radioAlign\">\n ${answerTemp}\n </ul>\n <div class=\"center-submit\"> \n <button class=\"js-submit\" type=\"submit\">Submit</button>\n </div>\n </form>\n \n <div class=\"score\">${scoreTemplate(true)}</div>\n </div>\n `;\n\n return questionsPage;\n}", "constructor(question) {\n super(question);\n this.descriptionAnswer = new DescriptionAnswer(this.rawQuestion);\n this.answerComponents = [ this.descriptionAnswer.answer() ];\n }", "function displayQuestion() {\n\tvar question='', choice='', choices='', i=0;\n\tquestion = questions[questionCounter].question;\n\tchoiceArray = questions[questionCounter].choices;\n\t \n\tfor (var i in choiceArray){\n\t\t choice = questions[questionCounter].choices[i];\n\t\t choices += \"<p class='choices'>\" + choice + \"</p>\";\n\t}\n $(\"#QuizArea\").append(\"<p><strong>\" + question + \"</strong></p>\" + choices );\n}", "function displayQuestion(data){\n //Update the question, text, answers and categories\n $(\"#questionText\").text(data.question);\n $(\"#quizgamecategory\").text(data.category);\n\n //show the question section\n $('#quizgamequestion').show();\n}", "function showQuestion() {\n clearSection();\n currentQuestion = questions[questionNum];\n var loc = questionNum + 1;\n questionStat.textContent = \"Question: \" + loc + \"/\" + questionLength;\n var question = document.createElement(\"h2\");\n question.textContent = currentQuestion.questionPrompt;\n quizEl.appendChild(question);\n showQuestionOptions();\n}", "function showquestion(){\n answersUL.setAttribute(\"style\", \"display: flex\")\n question.innerHTML = questions[questionNumber].question\n let questionChoices = questions[questionNumber].choices\n for(let i=0; i<questionChoices.length; i++){\n answersUL.children[i].textContent = questionChoices[i]\n }\n}", "function displayQuestion(q_id){\n var map = getMap();\n rightPane.innerHTML = templates.renderExpandedQuestion(map[q_id]);\n }", "function displayQuestions(){\n questionsEl.textContent = quizQuestions[currentQuestion].question;\n li1.textContent = quizQuestions[currentQuestion].answerA;\n li2.textContent = quizQuestions[currentQuestion].answerB;\n li3.textContent = quizQuestions[currentQuestion].answerC;\n li4.textContent = quizQuestions[currentQuestion].answerD; \n \n}", "get question() {\n return this._question;\n }", "function showQuestions(index){\n \n document.querySelector(\"#que_text\").textContent = questions[index].numb + \". \" + questions[index].question\n document.querySelector(\"#button0\").textContent = questions[index].options[0]\n document.querySelector(\"#button1\").textContent = questions[index].options[1]\n document.querySelector(\"#button2\").textContent = questions[index].options[2]\n document.querySelector(\"#button3\").textContent = questions[index].options[3]\n \n}", "function renderQuestion() {\n var htmlstring = \"\";\n\n for (i = 0; i < questions.length; i++) {\n\n var newDiv = $(\"<div>\")\n var p = $(\"<p>\")\n\n p.text(questions[i].question)\n newDiv.append(p)\n\n var answers = buildAnswers(questions[i], i)\n newDiv.append(answers);\n\n newDiv.addClass('question')\n\n $(\"#question\").append(newDiv)\n }\n\n\n }", "function renderQuestion(question, index) {\n return `\n <question type=\"${question.type}\"\n ${index == 0 ? 'visible=\"true\"' : ''}\n number=\"${index + 1}\"\n answer=\"pending\">\n <div class=\"correct-text\">\n <p>${i18n[lang].correct}</p>\n </div>\n <div class=\"wrong-text\">\n <p>${i18n[lang].wrong}</p>\n </div>\n <div class=\"question-header\">\n <div>${question.text.map(nodeOuterHTML).join('')}</div>\n </div>\n ${question.answers.map((x) => renderAnswer(question.type, x)).join('')}\n <div class=\"question-footer\">\n <div class=\"next-button\" onClick=\"showNextQuestion(event)\">\n ${i18n[lang].next}\n </div>\n <div class=\"submit-button\" onClick=\"submitAnswer(event)\">\n ${i18n[lang].submit}\n </div>\n </div>\n </question>\n `;\n}", "function displayQuestion() {\n\t$(\"#question\").html(questionID.question);\n\n\t// Displays question's possible answers.\n\tdisplayQuestionAnswers();\n}", "function showQuestion(question) {\n questionElement.innerText =\n countWrongAnswers + countRightAnswers + 1 + \") \" + question.question;\n question.answers.forEach((answer) => {\n const button = document.createElement(\"button\");\n button.innerText = answer.text;\n button.classList.add(\"btn\");\n if (answer.correct) {\n button.dataset.correct = answer.correct;\n }\n button.addEventListener(\"click\", selectAnswer);\n answerButtonsElement.appendChild(button);\n });\n}", "function questionContent() {\n \t$(\".gameScreen\").append(\"<p><strong>\" + \n \t\tquestions[questionCounter].question + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[0] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[1] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[2] + \n \t\t\"</p><p class='choices'>\" + \n \t\tquestions[questionCounter].choices[3] + \n \t\t\"</strong></p>\");\n\t}", "function loadSelectedQuestion(question) {\r\n // console.log(question);\r\n showQuery(question);\r\n showResponse(question);\r\n showExplanations(question);\r\n }", "function showQuestion(){\n let listQuestion = theQuestions[questionIndex].question\n placeQuestion.textContent = listQuestion\n questionEl.appendChild(placeQuestion)\n \n //show answers as buttons\n function showAnswers(){\n let answerA = theQuestions[questionIndex].answer[0].list\n let answerB = theQuestions[questionIndex].answer[1].list\n let answerC = theQuestions[questionIndex].answer[2].list\n let answerD = theQuestions[questionIndex].answer[3].list\n btnTextA.textContent = answerA\n btnTextB.textContent = answerB\n btnTextC.textContent = answerC\n btnTextD.textContent = answerD\n multChoiceA.appendChild(btnTextA)\n multChoiceB.appendChild(btnTextB)\n multChoiceC.appendChild(btnTextC)\n multChoiceD.appendChild(btnTextD)\n }\n\n showAnswers()\n }", "function loadQuestion (questionIndex) {\n\tvar q = questions[questionIndex];\n\tquestionEl.textContent = (questionIndex + 1) + '. ' + q.question;\n\topt1.textContent = q.option1;\n\topt2.textContent = q.option2;\n\topt3.textContent = q.option3;\n\topt4.textContent = q.option4;\n\n}", "displayAdminView() {\n var questionnaire = this.props.questionnaire.questionnaire_obj\n var questions = this.props.questionnaire.questions ? this.props.questionnaire.questions : []\n var users = this.props.questionnaire.users ? this.props.questionnaire.users : []\n var counter = 0\n\n return(\n <div>\n <div>\n <h3> {questionnaire.name} </h3>\n </div>\n\n <div>\n { // display questionnaire's questions at the top\n questions.map( (question) => {\n return(\n <div key={counter++}>\n <li> {`${counter}.`} {question.label} </li>\n </div>\n )\n })\n }\n </div>\n\n <div>\n { // generate a row for each user who has completed questionnaire\n users.map( (user) => {\n return(\n <QuestionnaireUserDataRow questionnaire={questionnaire}\n questions={questions}\n user={user}\n key={counter++}\n />\n )\n })\n }\n </div>\n </div>\n )\n }", "function generateQuestionTemplate(state) {\n return `\n <ul id=\"score-display\">\n <li>Score: ${store.score}</li>\n <li>Question: ${store.questionNumber+1}/${store.questions.length}</li>\n </ul>\n <form id=\"question-form\">\n <fieldset>\n <legend>${store.questions[state.questionNumber].question}</legend>\n ${generateAnswerOptions(store)}\n <button id=\"answer-button\" type=\"submit\" name=\"answer-button\">Submit</button>\n </fieldset>\n <form>`\n\n}", "function loadQuestion(questionIndex) {\n var q = questions[questionIndex];\n // display the question with options\n questionElement.textContent = (questionIndex + 1) + '. ' + q.question;\n option1.textContent = q.option1;\n option2.textContent = q.option2;\n option3.textContent = q.option3;\n option4.textContent = q.option4;\n}", "function loadQuestion(questionIndex) {\n var i = questions[questionIndex];\n questionEl.textContent = (questionIndex + 1) + '. ' + i.question;\n opt1.textContent = i.option1;\n opt2.textContent = i.option2;\n opt3.textContent = i.option3;\n opt4.textContent = i.option4;\n }", "function questionPage() {\r\n if (store.questionNumber === store.questions.length) {\r\n return renderFinalPage();\r\n }\r\n\r\n let currentQuestion = store.questions[store.questionNumber];\r\n let questionPage = `\r\n <div class=\"content\">\r\n <h2>Question ${store.questionNumber+1}: ${currentQuestion.question}</h2>\r\n <p>Your score: ${store.score}/5</p>\r\n <form>\r\n <input type=\"radio\" id=\"answer\" name=\"answer\" value=\"${currentQuestion.answers[0]}\" required>\r\n <label>${currentQuestion.answers[0]}</label><br>\r\n <input type=\"radio\" id=\"answer\" name=\"answer\" value=\"${currentQuestion.answers[1]}\" required>\r\n <label>${currentQuestion.answers[1]}</label><br>\r\n <input type=\"radio\" id=\"answer\" name=\"answer\" value=\"${currentQuestion.answers[2]}\" required>\r\n <label>${currentQuestion.answers[2]}</label><br>\r\n <input type=\"radio\" id=\"answer\" name=\"answer\" value=\"${currentQuestion.answers[3]}\" required>\r\n <label>${currentQuestion.answers[3]}</label><br>\r\n <button id=\"submit\">Submit</button>\r\n </form>\r\n </div>\r\n `;\r\n return questionPage;\r\n}" ]
[ "0.73917747", "0.7139805", "0.71232903", "0.70028836", "0.6970631", "0.6912989", "0.69103056", "0.6909356", "0.6898124", "0.6889531", "0.68531924", "0.6851344", "0.6846005", "0.6828864", "0.6803566", "0.68028325", "0.6794982", "0.6793598", "0.6785943", "0.67762226", "0.67711157", "0.67662776", "0.6747592", "0.6747089", "0.6728998", "0.6727601", "0.6717145", "0.6709735", "0.6699105", "0.66971564", "0.66942716", "0.66880924", "0.66879064", "0.66556895", "0.66518253", "0.6648988", "0.6618342", "0.6613484", "0.6553038", "0.6550421", "0.65357715", "0.65289664", "0.6499672", "0.64543283", "0.6446342", "0.64354324", "0.6423695", "0.6423537", "0.6422788", "0.6422301", "0.641776", "0.6412217", "0.6412217", "0.63987106", "0.63926", "0.63918126", "0.63700455", "0.6366263", "0.6362155", "0.6358291", "0.6355649", "0.6354583", "0.634829", "0.63480157", "0.6340871", "0.6337636", "0.63226867", "0.63182795", "0.6314071", "0.6313988", "0.6313047", "0.6310332", "0.63018286", "0.6296357", "0.6295644", "0.6295209", "0.62925243", "0.628487", "0.62794274", "0.62781143", "0.6272052", "0.6268397", "0.626084", "0.6253698", "0.62412196", "0.62374866", "0.62283224", "0.6224818", "0.6221394", "0.62151974", "0.6212888", "0.6206754", "0.62059355", "0.6203972", "0.6203516", "0.62015295", "0.619397", "0.6182235", "0.61785465", "0.617504" ]
0.65521353
39
overridable methods for strict implementation
info() { }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "transient private protected internal function m182() {}", "native() {\n throw new Error('NOT_IMPLEMENTED_EXCEPTION: you must override this method in order to use it')\n }", "allow() {\n throw new Error(\"Not implemented.\");\n }", "transient protected internal function m189() {}", "function SuperclassBare() {}", "function SuperclassBare() {}", "transient final protected internal function m174() {}", "method() {\n throw new Error('Not implemented');\n }", "transient private protected public internal function m181() {}", "init() {\n throw new Error('NOT_IMPLEMENTED_EXCEPTION: you must override this method in order to use it')\n }", "transient private internal function m185() {}", "static notImplemented_() {\n throw new Error('Not implemented');\n }", "static transient final protected public internal function m46() {}", "_validate() {\n throw new Error('_validate not implemented in child class');\n }", "private public function m246() {}", "static transient final protected internal function m47() {}", "bfs() {\n throw new Error(\"This method hasn't been implemented yet!\");\n }", "bfs() {\n throw new Error(\"This method hasn't been implemented yet!\");\n }", "function customHandling() { }", "function inherited() { }", "protected internal function m252() {}", "function inherit(){}", "static transient private protected internal function m55() {}", "_get () {\n throw new Error('_get not implemented')\n }", "static transient final private internal function m43() {}", "function abstractFunction() { throw new Error('abstract'); }", "function abstractFunction() { throw new Error('abstract'); }", "transient private public function m183() {}", "static transient private protected public internal function m54() {}", "transient final private protected internal function m167() {}", "static private protected internal function m118() {}", "function abstractmethod() {\r\n\tthrow new Error(\"abstract method\");\r\n}", "static transient final protected function m44() {}", "transient final private protected public internal function m166() {}", "static transient final private protected internal function m40() {}", "function ExtraMethods() {}", "update() {\r\n throw new Error('must be set in subclass');\r\n }", "function defaultSuper() {\n throw new Error('Trying to call $super when there is no parent function.');\n }", "function Derived() {} // private", "getStrToEol() {\n throw new Error('this method should be impelemented in subclass');\n }", "function normal() {}", "postorder() {\n throw new Error(\"This method hasn't been implemented yet!\");\n }", "preorder() {\n throw new Error(\"This method hasn't been implemented yet!\");\n }", "_init() {\n throw new Error('_init not implemented in child class');\n }", "static get priority() { throw new Error('unimplemented - must use a concrete class'); }", "edit(args) {\r\n throw \"Error this method should be overridden by its extended class\";\r\n }", "function aOverrides()\n{\n\n}", "function StupidBug() {}", "static final private internal function m106() {}", "initialize() {\n // Needs to be implemented by derived classes.\n }", "transient final private internal function m170() {}", "function __strict(x) {return x}", "function __strict(x) {return x}", "function noop(){}// No operation performed.", "function noop(){}// No operation performed.", "function noop(){}// No operation performed.", "function noop(){}// No operation performed.", "function noop(){}// No operation performed.", "function noop(){}// No operation performed.", "function noop(){}// No operation performed.", "static get order() { throw new Error('unimplemented - must use a concrete class'); }", "clear(){\n throw new Error('Abstract Method');\n }", "static transient private public function m56() {}", "function notImplementedOper(ctx) { ctx.complain(this.name, 'not implemented'); }", "toObject() { throw new Error('virtual function called') }", "function Base() {}", "no_op() {}", "static final protected internal function m110() {}", "Use(){\n throw new Error(\"Use() method must be implemented in child!\");\n }", "continueRequestOverrides() {\n throw new Error('Not implemented');\n }", "function unimplemented() {\n throw new Error('unimplemented');\n}", "function _noop(){}", "function testReadOnly(F)\r\n{\r\nvar orig = F.prototype;\r\ntry\r\n{\r\nF.prototype = new Object();\r\n}\r\ncatch (e)\r\n{\r\n}\r\nreturn F.prototype === orig;\r\n}", "other () { return true }", "other () { return true }", "constructor() {\n throw new Error('Not implemented');\n }", "_default() {\n return super._missingPreDefault();\n }", "interceptResolutionState() {\n throw new Error('Not implemented');\n }", "execute() {\n throw new Error(\"Must be implemented in subclass\");\n }", "function Bare() {}", "function Bare() {}", "initiator() {\n throw new Error('Not implemented');\n }", "getBounds() {\n throw \"Abstract method\" \n }", "_init() {\n throw new TypeError('BaseModel#_init method must be implemented by the class extending BaseModel');\n }", "function _noop() {}", "function _noop() {}", "function _noop() {}", "function _noop() {}", "function _noop() {}", "function _noop() {}", "function _noop() {}", "onOpenedFile() {\n throw \"[CacheObjectBaseInject::onOpnenedFile] Function Abstract, extended class have implement this method\";\n }", "static transient final private protected public internal function m39() {}", "slice() {\n // redefine method in derived classes\n }", "static transient final private public function m41() {}", "render () {\n throw new Error('render function must be override!')\n }", "private internal function m248() {}", "copy() {\n\t\tthrow new Error(\"Function 'copy' must be implemented.\");\n\t}", "__previnit(){}", "function r(t,e){if(!t)throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");return!e||\"object\"!=typeof e&&\"function\"!=typeof e?t:e}", "_add () {\n throw new Error('not implemented')\n }" ]
[ "0.65936565", "0.6559018", "0.6431923", "0.63379323", "0.62365943", "0.62365943", "0.6209917", "0.6184071", "0.61630976", "0.6157667", "0.61415505", "0.61339647", "0.6098223", "0.6085714", "0.6028512", "0.59647655", "0.5955366", "0.5955366", "0.59548247", "0.59346336", "0.5861682", "0.5837029", "0.5807102", "0.57866305", "0.57739425", "0.5762509", "0.5762509", "0.5759131", "0.57419163", "0.57363564", "0.5726", "0.57222205", "0.5705675", "0.5701367", "0.5688364", "0.56803036", "0.56692976", "0.56634843", "0.56618047", "0.5660248", "0.5658533", "0.5652222", "0.56520516", "0.5641064", "0.5623278", "0.56196487", "0.5613329", "0.56007326", "0.55817086", "0.5581466", "0.5577322", "0.5576246", "0.5576246", "0.55658513", "0.55658513", "0.55658513", "0.55658513", "0.55658513", "0.55658513", "0.55658513", "0.55639166", "0.5512598", "0.5511023", "0.55101645", "0.5509636", "0.54982865", "0.54971397", "0.5493695", "0.5485815", "0.5482824", "0.5476373", "0.5476288", "0.54761535", "0.54645205", "0.54645205", "0.5459776", "0.5455808", "0.54517883", "0.5430138", "0.54281497", "0.54281497", "0.5424909", "0.5414684", "0.5403092", "0.539967", "0.539967", "0.539967", "0.539967", "0.539967", "0.539967", "0.539967", "0.53645873", "0.5345656", "0.53371507", "0.5336277", "0.5328524", "0.5323627", "0.531553", "0.53100556", "0.5297889", "0.52952945" ]
0.0
-1
CHECK FOR ACTION WITH ID
function validateActionId(req, res, next) { actions .get(req.params.id) .then((action) => { if (action) { req.action = action; next(); } else { res.status(404).json({ message: `No action ${req.params.id} can not be found.`, }); } }) .catch(() => { res.status(500).json({ message: `There was an error retrieving action ${req.params.id}.`, }); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function checkActionID (req, res, next) {\n const {actionID} = req.params;\n\n db.get(actionID)\n .then(action => {\n if (!action) {\n res.status(404).json({message: \"No action exist with that ID.\"});\n } else {\n next();\n }\n })\n .catch(err => {\n res.status(500).json({message: \"That ID does not exist\", err})\n })\n}", "function validateActionId (req, res, next) {\n Actions.get(req.params.id)\n .then(action => {\n if (!action) {\n res.status(404).json({ message:\"invalid action id\"});\n } else {\n req.action = action;\n next();\n }\n })\n}", "function checkAction(id) {\n var action, checkVar;\n checkVar = id.slice(0, 10);\n checkVar === 'popupAddTo' ? action = 'addToCart' : action = 'add';\n return action;\n }", "function validateActionId(req, res, next) {\n Actions.get(req.params.id)\n .then(action => {\n if (action) {\n next();\n } else {\n res.status(400).json({ errorMessage: \"Invalid Action ID\" });\n }\n })\n .catch(() =>\n res.status(500).json({ errorMessage: \"Error with accessing Actions\" })\n );\n}", "function validateActionId(req, res, next) {\n actionModel.get(req.params.id)\n .then(action => {\n if (action) {\n req.action = action;\n next();\n } else {\n res.status(400).json({ errorMessage: \"Invalid action ID\" })\n }\n })\n .catch(err => {\n res.status(500).json({ errorMessage: \"There was an error\", err })\n })\n}", "function validateActionId(req, res, next) {\n const { id } = req.params\n Action.get(id)\n .then(action => {\n console.log(action)\n if (action) {\n req.action = action;\n next();\n } else {\n res.status(400).json({ message: \"invalid action id\" })\n }\n })\n .catch(() => {\n res.status(500).json({ errorMessage: \"Could not validate action with the specified id\" })\n })\n\n}", "function checkUserID() {\n return (req, res, next) => {\n ActionDB.get(req.params.id)\n .then((actions) => {\n if (actions) {\n //middlware to fIND BY ID and send to find by ID in actions\n req.actions = actions;\n //\n next();\n } else\n res\n .status(404)\n .json({ message: `can't find id by #${req.params.id}` });\n })\n .catch((error) => {\n console.log(error);\n res\n .status(500)\n .json({ message: \"Server Error: cant find action by ID\" });\n });\n };\n}", "function validateId(req, res, next) {\n const { id } = req.params;\n Actions.get(id)\n .then(project => {\n if (project) {\n req.id = id;\n next();\n } else {\n res.status(400).json({ message: \"No action with that ID was found\" });\n }\n })\n .catch(err => {\n console.log(\"validateId error: \", err);\n res.status(500).json(err.message);\n });\n}", "function BtnAction(action) {\n if (action == \"delete\") {\n ActionDelete();\n return false;\n }\n\n if (IsValidForm() == 0) {\n if (IsValidDate() == 0) {\n if (IsValidLength() == 0) {\n if (IsOnlyNumberInput() == 0) {\n if (IsValidChecked() == 0) {\n var id = $.xResponse(linkProc + '/FORM_SUB_TYPE/IsInActive/', { value: $(\"#txt_form_sub_type_name\").text() });\n if (id > 0) {\n if (confirm(\"Data already exist, but its inactive. Do you want to re-activate ?\") == true) {\n ActionActivating(id);\n }\n } else {\n CheckData(action);\n }\n }\n }\n }\n }\n }\n}", "function BOT_reqExistAction(topic,action) {\r\n\tif(BOT_get(topic,action,\"VAL\")) return true;\r\n\t// try in first external topic\r\n\tvar execlist = BOT_get(BOT_theTopicId,\"_exec\",\"VAL\");\r\n\tif(execlist && execlist.length>0) { if(BOT_get(execlist[0],action,\"VAL\")) return true; }\r\n\t// try in a second external topic\r\n\tif(execlist && execlist.length>1) { if(BOT_get(execlist[1],action,\"VAL\")) return true; }\r\n\treturn false\r\n}", "function check_in(id) {\n if(id.id !== undefined) {\n //perhaps this is an insure object\n id = id.id;\n }\n if(id in this.registry) {\n this.emit('check_in', this.registry[id]);\n this.registry[id].done = true;\n delete this.registry[id];\n return true;\n }\n return false;\n}", "isForAction(action) {\n return this.command.action === action;\n }", "function checkQuestion(id, action) {\n return axios\n .put(API + id + \"/check\", \"\", {\n params: {\n action: action,\n },\n withCredentials: true,\n })\n}", "isRequesting(id) {\n for (let request of this.requestout) {\n if (request.id === id) {\n return true;\n }\n }\n return false;\n }", "onClickCMDValidator(e, id) {\n console.log(this.state.cmdHolder);\n if (this.state.cmdHolder == null) return;\n if (id === this.state.cmdHolder.id) {\n this.props.socket.emit(\"Command\", { id: this.id, name: this.name });\n }\n }", "function checkRequest(ID) {\n\t\tif(Requests[ID] != null) {\n\t\t\treturn true;\n\t\t} return false;\n\t}", "async checkID(patient_id) {\n var existing_id = await this.getMatchingPatientID(patient_id);\n if (patient_id === this.state.update || existing_id !== patient_id) {\n return true;\n }\n return false;\n }", "async function readActionId(actionId) {\n try {\n return await knex('tb_actions').where('action_id', actionId);\n } catch (ex) {\n console.log('error when calling select is ID...');\n }\n}", "function initAndSearchAction(elem) {\n if (elem.id === this.act) {\n action = elem;\n return true;\n }\n return false;\n }", "function checker(id){\n\tlet but = document.getElementById(id)\n\tif(but.innerHTML===\"Check\"){\n\t \tif(uncheckedTasks-1 < 0){\n\t\t\talert(\"No tasks to check\")\n\t\t }\n\t\t \n\t \telse{\n\t\t\tuncheckedCountSpan.textContent = uncheckedTasks-1\n\t\t\tuncheckedTasks = uncheckedTasks-1\n\t\t\tbut.innerHTML = \"Uncheck\"\n\t \t}\n\t}\n\n\telse{\n\t \tbut.innerHTML = \"Check\"\n\t \tuncheckedCountSpan.textContent = uncheckedTasks+1\n\t \tuncheckedTasks = uncheckedTasks+1\n\t}\n}", "function valida_actio(action) {\n console.log(\"en la mitad\");\n if (action === \"crear\") {\n crea_acompanamiento();\n } else if (action === \"editar\") {\n edita_acompanamiento();\n };\n }", "function valida_actio(action) {\n console.log(\"en la mitad\");\n if (action === \"crear\") {\n crea_documento();\n } else {\n edita_documento();\n }\n }", "function handleAction(idProvided, action) {\r\n // console.log(idProvided);\r\n // console.log(action);\r\n\r\n fetch(\"/reports/:\" + idProvided, {\r\n method: \"PUT\",\r\n mode: \"cors\",\r\n headers: new Headers({\r\n \"Content-Type\": \"application/json\",\r\n Accept: \"application/json\",\r\n }),\r\n body: JSON.stringify({\r\n actionPerform: action,\r\n }),\r\n })\r\n .then((res) => res.json())\r\n .then((data) => console.log(data));\r\n }", "function checkID() {\n\t\t\t\topt.target.querySelector(\"input[data-id='\" + cfg.id + \"']\").checked = cfg.checked;\n\t\t\t}", "checkGameStatus(id){\n let totalCount = 0;\n let aceFlag = false;\n let itemIndex = 0;\n if(id == 'player'){\n this.checkPlayerStatus();\n } else {\n this.checkDealerStatus();\n }\n }", "async existsIdFilterType(id) {\n aux = await FILTERTYPE.findByPk(id).catch(function() {\n console.log(\"Promise Rejected\");\n });\n if (aux == null) {\n return false;\n } else {\n return true;\n }\n }", "function isKitDone(id) {\n\t\n\tstatus = searchOrders(id).assignee\n\treturn status\n}", "function validateActionCode()\n{\n\tif (emssObjInstance.emssObj.filterSelect) \n\t{\n\t\tif (NonSpace(self.main.document.getElementById(\"actionsSelect\").value) == 0) \n\t\t{\n\t\t\tsetRequiredField(self.main.document.getElementById(\"actionsSelect\"), getSeaPhrase(\"SELECT_PERSONNEL_ACTION\",\"ESS\"));\n\t\t\treturn false;\n\t\t} \n\t\telse\n\t\t\tclearRequiredField(self.main.document.getElementById(\"actionsSelect\"));\n\t} \n\telse \n\t{\n\t\tif (self.main.document.getElementById(\"actionsSelect\").selectedIndex <= 0) \n\t\t{\n\t\t\tvar actionsSelect = self.main.document.getElementById(\"actionsSelect\") || null;\n\t\t\tsetRequiredField(self.main.document.getElementById(\"actionsCell\"), getSeaPhrase(\"SELECT_PERSONNEL_ACTION\",\"ESS\"), actionsSelect);\n\t\t\treturn false;\n\t\t} \n\t\telse\n\t\t\tclearRequiredField(self.main.document.getElementById(\"actionsCell\"));\n\t}\n\treturn true;\n}", "function validateAction(action, interactable, element, eventTarget, scope) {\n if (interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) && interactable.options[action.name].enabled && withinInteractionLimit(interactable, element, action, scope)) {\n return action;\n }\n\n return null;\n}", "function validateAction(action, interactable, element, eventTarget, scope) {\n if (interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) && interactable.options[action.name].enabled && withinInteractionLimit(interactable, element, action, scope)) {\n return action;\n }\n\n return null;\n}", "function validateAction(action, interactable, element, eventTarget, scope) {\n if (interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) && interactable.options[action.name].enabled && withinInteractionLimit(interactable, element, action, scope)) {\n return action;\n }\n\n return null;\n}", "function validateAction(action, interactable, element, eventTarget, scope) {\n if (interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) && interactable.options[action.name].enabled && withinInteractionLimit(interactable, element, action, scope)) {\n return action;\n }\n\n return null;\n}", "function onActionSuccess() {\n var actionResult = actionResultService.getActionResult();\n\n if ( resourceType ) {\n // Get the id of the item being operated upon\n var id = performData[idAttributeName];\n if ( actionType == actionTypes.UPDATE ) {\n actionResult.updated(resourceType, id);\n } else if ( actionType == actionTypes.DELETE ) {\n actionResult.deleted(resourceType, id);\n }\n }\n\n return actionResult.result;\n }", "get hasAction() {\n return !!this.data.action;\n }", "idPresent(id){\n console.log(\"userPreesent called\");\n \n if(this.data.length > 0){\n for (var i = 0; i < this.data.length; i++){\n if (this.data[i].id === id){\n return true;\n }\n \n }\n }\n return false;\n }", "function validateId() {\n $scope.errorId = false;\n var data = {\n action: \"validateId\",\n id: $scope.id\n };\n\n // Calls the validate ID method in the registration factory.\n RegistrationFactory.validateId(data)\n .then(function(response) {\n if(typeof(response) == 'string') {\n $scope.errorId = true;\n $scope.messageId = 'An unexpected error occurred while identification is validated. Please try again.';\n }\n else if (response[0]) {\n $scope.errorId = true;\n $scope.messageId = 'The identification is already registered.';\n }\n });\n }", "_isActiveAction( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t}", "_isActiveAction( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t}", "function valida_actio(action) {\n console.log(\"en la mitad\");\n if (action === \"crear\") {\n crea_gastos();\n } else if (action === \"editar\") {\n edita_gastos();\n };\n }", "function validateID(event){\n if(event.pathParameters){\n if(numeric(event.pathParameters.id)){\n return true;\n }\n }\n return false;\n}", "async function permissionCheck(req, res, next){\n const issueId = req.params.id;\n const userId = req.user.userid;\n const {user_id} = await db('issues').where('id', issueId).select('user_id').first();\n if (user_id === userId){\n next();\n } else {\n res.status(500).json({message: \"Another user created this post. Cannot edit or delete.\"}).end();\n }\n}", "validateId(id, message) {\n return __awaiter(this, void 0, void 0, function* () {\n if (!id) {\n yield this.errorDialogService.openErrorDialog('Invalid Model ID', message);\n return false;\n }\n return true;\n });\n }", "own(id) {\n return this.id() === id;\n }", "function Event_CompareToAction(action)\n{\n\t//by default: no match event\n\tvar result = new Event_EventResult();\n\n\t//do not bother processing anything if it should be ignored\n\tif (__DESIGNER_CONTROLLER && __DESIGNER_CONTROLLER.IsIgnoredSimlink && __DESIGNER_CONTROLLER.IsIgnoredSimlink(action.SimLinkId))\n\t\treturn result;\n\n\t//has valid advance and shouldn't be ignored?\n\tif (!String_IsNullOrWhiteSpace(action.Destiny))\n\t{\n\t\t//we need to determine whether we should check the qualificator or not\n\t\tvar bCheckData = !this.IgnoreData(this.InterpreterObject.DataObject.Class, this.Event);\n\t\t//overload\n\t\tresult = this.Match(action.InterpreterObjectId, true, \t\t//The Object Id which we are interested in\n\t\t\t-1, false, \t\t\t\t\t\t//The Object Class but we arent interested in this (only using id)\n\t\t\taction.Event, true, \t\t\t//The Event which we are interested in\n\t\t\taction.Data,\t\t\t\t\t//The Data and whether we are interested in it\n\t\t\tbCheckData,\t\t\t\t\t\t//whether we should check the qualificator or not\n\t\t\taction.UserDatas, \t\t\t\t//The user data to test\n\t\t\taction.InterpreterObjectIdEx, \t//the Interpreter Extra Event Object Id\n\t\t\taction.EventEx, \t\t\t\t//the Interpreter Extra Event Object Event\n\t\t\taction.DataEx); \t\t\t\t//the Interpreter Extra Event Object Data\n\t\t//match?\n\t\tif (result.Match)\n\t\t{\n\t\t\t//has bad data?\n\t\t\tif (result.BadData)\n\t\t\t{\n\t\t\t\t//have we got a tut?\n\t\t\t\tif (__SIMULATOR.StateManager.CurrentState.Tut)\n\t\t\t\t{\n\t\t\t\t\t//special message?\n\t\t\t\t\tif (result.BadDataRuleMessage)\n\t\t\t\t\t{\n\t\t\t\t\t\t//use this one\n\t\t\t\t\t\tresult.TriggerMessage = __SIMULATOR.StateManager.CurrentState.GetMessage(result.BadDataRuleMessage);\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t{\n\t\t\t\t\t\t//use the action's bad message\n\t\t\t\t\t\tresult.TriggerMessage = __SIMULATOR.StateManager.CurrentState.GetMessage(__SIMULATOR.StateManager.CurrentState.BadDataMessageId);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//set message type as error\n\t\t\t\tresult.TriggerMessageType = __MSG_TYPE_TRIGGER_ON_ERROR;\n\t\t\t\t//add tutorial data for tut layer\n\t\t\t\tresult.TriggerData = { Data: { TriggerId: -1, ObjectId: this.InterpreterObject.DataObject.Id }, DisplayRect: Position_GetDisplayRect(this.InterpreterObject.HTML) };\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\t//advance the lesson\n\t\t\t\tresult.AdvanceToStateId = action.Destiny;\n\t\t\t\t//mark the id of the action\n\t\t\t\tresult.SimLinkId = action.SimLinkId;\n\t\t\t}\n\t\t}\n\t}\n\t//return the result\n\treturn result;\n}", "function performActionIfAppropriate (request, isMatch, action, submitterId) {\n if (isMatch) {\n getNicknameAndFireOffAction(submitterId, action, request.text)\n return true\n }\n return false\n}", "function checkAction(timeline) {\n\tfor (var i in timeline.actions) {\n\t\tif (!timeline.actions[i].played && timeline.actions[i].timestamp < timeline.currentTime()) {\n\t\t\ttimeline.actions[i].played = true;\n\t\t\tdoAction(timeline.actions[i]);\n\t\t\tbreak;\n\t\t}\n\t}\n}", "function checkID(){\n opt.target.querySelector(\"input[data-id='\" + cfg.id + \"']\").checked = cfg.checked;\n }", "checkAction(){\n Actions.pop();\n }", "function checkScreenId(messageId, id) {\n for (var x = 0; x < messageId.id.length; x++) {\n if (messageId.id[x] == id) {\n return 1;\n break;\n }\n\n }\n}", "function check(id){\n if(this.id % 2==0){\n console.log(\"this object has id property mod 2\");\n }\n else{\n console.log(\"this object is normal\");\n }\n}", "actionable(action) {\n const self = this;\n return (rule, normalizedRule, parent) => {\n const ruleIsAMatch = self.test(rule, normalizedRule);\n if (ruleIsAMatch) {\n action(rule, parent);\n }\n return ruleIsAMatch;\n };\n }", "async function deleteAction(actionId) {\n try {\n return await knex('tb_actions')\n .where('action_id', actionId)\n .del();\n //In return, the answer 1 is returned if it is done successfully.\n } catch (ex) {\n console.log('error in deleting data by id...');\n }\n}", "function check(){\n transID = genarateTransactionId();\n conn.query('SELECT transaction_id FROM transaction WHERE transaction_id = '+ transID,function(err,result){\n if(result.length != 0){\n check();\n }\n });\n}", "function verifyCheckoutID(id,checkoutID){\n\n\t\t\t\tcheckVal=0;\n\n\t\t\t\treturn new Promise(function (resolve, reject){\n\t\t\t\t\tvar addr=id.concat(\"/customers\");\n\t\t\t\t\tvar ref = firebase.database().ref(addr);\n\n\n\n\t\t\t\t\tref.once('value').then(function(snap){\n\n\t\t\t\t\t\tif(snap.hasChild(checkoutID))\n\t\t\t\t\t\t\t;\n\t\t\t\t\t\telse\n\t\t\t\t\t\t\treturn reject();\n\n\t\t\t\t\t\tsnap.forEach(function (childSnapshot){\n\n\t\t\t\t\t\t\tif(childSnapshot.key==checkoutID){\n\t\t\t\t\t\t\t\t\tcheckStatus(id,checkoutID)\n\t\t\t\t\t\t\t\t\t.then(function(){\n\t\t\t\t\t\t\t\t\t\tconsole.log('valid');\n\t\t\t\t\t\t\t\t\t\treturn resolve();\n\t\t\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\t\t\t.catch(function(){\n\t\t\t\t\t\t\t\t\t\tconsole.log('invalid');\n\t\t\t\t\t\t\t\t\t\treturn reject();\n\t\t\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t}\n\t\n\t\t\t\t\t\t\t\t//return reject();\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t});\n\t\t\t\t\t\tconsole.log(checkVal);\n\t\t\t\t\t\t//console.log(checkVal);\t\n\t\t\t\t\t\t//if(checkVal==1)\n\t\t\t\t\t\t\t\n\n\t\t\t\t\t\t//return reject();\n\t\t\t\t\t});\n\n\t\t\t\t\tconsole.log('out');\n\n\t\t\t\t});\n\t\t\t}", "function checkOff(id) {\n const updatedItems = actionItems.map(item => {\n if (id === item.id) {\n return {\n ...item,\n completed: !item.completed\n }\n }\n return item\n });\n setActionItems(updatedItems);\n }", "function checkId(id){\n\n if ((seenID[id]) || (id===\"\")){\n return \"This ID is invalid\"; \n }\n\n seenID[id] = true;\n return true; \n}", "is_authorized(){\n const validActions = Roles[this.user.role][this.object]\n const validatedAction = validActions.find(action => {\n return action === this.action\n })\n // TODO: maintain log of user and actions\n // console.info(`${this.user.name} ${validatedAction ? 'is' : 'is not'} authorized to ${this.action} ${this.object}`)\n return validatedAction\n }", "async existsIdIdClientType(id) {\n aux = await IDCLIENTTYPE.findByPk(id).catch(function() {\n console.log(\"Promise Rejected\");\n });\n if (aux == null) {\n return false;\n } else {\n return true;\n }\n }", "function checkIdExists(res) {\r\n return res.status(400).json({ error: \"id is required\" });\r\n}", "function checkId(id){\r\n // Read returns \"ID_NOT_FOUND\" if after iteration it doesnt find game with\r\n // specified ID\r\n let gameJsonArray = reader.read(id);\r\n if(gameJsonArray == \"ID_NOT_FOUND\")\r\n return WRONG_ID;\r\n}", "exists(id) {\n let sqlRequest = \"SELECT (count(*) > 0) as found FROM activite WHERE Numero_de_la_fiche_equipement=$id\";\n let sqlParams = {$id: id};\n return this.common.run(sqlRequest, sqlParams);\n }", "async checkIfAnnouncementExist(announcId) {\n const { rows } = await connect.query({ text: CHECK_ANNOUNCEMENT_EXISTANCE, values: [announcId] });\n return rows[0].exists;\n }", "function handleChangeStatus (id) {\n const confirmMessage = swal(\"Vas a cambiar el estado de este pago, estás seguro?\", {\n buttons: [\"Cancelar\", \"Confirmar\"],\n });\n\n confirmMessage.then( res => { \n dispatch(changeStatus(id))\n .then(() => {\n dispatch(getExpenses())\n })\n })\n }", "hasId(id, opts) {\n return this._node.__eventually(() => this._node.wait.hasId(id, opts));\n }", "function OpenActionPopup(argUniqueID) {\n //Get the request type\n var requestType = GetRequestType(argUniqueID);\n var status = $(\"#\" + argUniqueID + \"\").closest('tr').find('.td_Status').text();\n\n if (requestType == 'DEMO' && status.toUpperCase() == 'MANAGER APPROVED') {\n showDemoSchedulePopup(argUniqueID);// Display popup to schedule demo\n }\n else {\n showApproveRejectPopup(argUniqueID);//display popup to approve/reject\n }\n}", "checkIdReached(idToReach, idObtained) {\n if (idObtained !== false) {\n let idToReachTransaction = Transaction.prototype.transactionFromId(idToReach);\n let earlierLaterEqual = idToReachTransaction.checkEarlierLaterEqualThanId(idObtained);\n if (earlierLaterEqual === 'equal' || earlierLaterEqual === 'later') {\n return true;\n }\n }\n return false;\n }", "function ACTION() {}", "isOwnStory(checkId) {\n //returns -1 if checkId is not in this users favorite stories\n const isOwnStory = this.getOwnStoryIds().findIndex(id => (\n //if this story Id is the same as the one passed in, return true\n id === checkId\n ));\n //The storyId inputted is not yours, return false\n if (isOwnStory === -1) {\n return false;\n }\n //otherwise, return true\n return true;\n }", "function PendingApprovalActions(id, type, action)\n{\n let title = action\n\n $(`#${type} .btn-${type}`).attr('id', id)\n\n if(typeof action != 'undefined')\n {\n let contentType = action.toLowerCase()\n\n if(action == 'Leave')\n {\n var url = `/leaveApproval/${type}`\n }\n else if(action == 'Timesheet')\n {\n var url = `/timesheetApproval/${type}`\n }\n else\n {\n var url = `/overtimeApproval/${type}`\n }\n\n $(`#${type} .btn-${type}`).attr('data-url', url)\n $(`#${type} .btn-${type}`).attr('data-action', action)\n $(`#${type} #title`).text(title)\n $(`#${type} #actions`).text(contentType)\n }\n\n if(type == 'LeaveDetail' || type == 'TimesheetDetail' || type == 'OvertimeDetail')\n {\n showPendingApprovalDetail(id,type)\n }\n\n if(type == 'revise')\n {\n $('#revise #revision_reason').val('')\n }\n}", "hasId() {\n\n return this.id != null\n\n }", "function checkDelete(_id) {\n return Module.countDocuments({ parent_id: _id }).then(count => {\n if (count === 0) return true;\n return false;\n });\n}", "handleActions(action) {\n switch (action.type) {\n // a casr per message\n case ErrorsOnlyActions.ERRORS_ONLY_ACTION: {\n this.activeErrorsOnly = action.value;\n this.emit(\"storeUpdated\");\n break;\n }\n default: {\n }\n }\n }", "function checkId(req,res,next) {\n const { id } = req.body; // pega o id no body\n if (!id) {\n // verifica se id é undefined e se for retorna status 400\n return res.status(400).json({ error: 'ID does not exist' }); \n }\n return next();\n }", "function check_if_exists(id) {\n try {\n // needs to find ANY\n const completed_request = existing_requests.find((request) => {\n return (\n request.id === id &&\n request.status === \"complete\" &&\n request.visitor_version === packageJson.version\n );\n });\n\n if (completed_request) {\n return true;\n } else {\n return false;\n }\n } catch (error) {\n return false;\n }\n}", "function assertId(id) {\n var deferred = $q.defer();\n if (id) {\n deferred.resolve();\n } else {\n deferred.reject('Missing ID');\n }\n return deferred.promise;\n }", "function isOpenIdConnectNo(action: any): boolean {\n // we check if open id connect request status is being updated\n // and is updated with NO, if No, then we need to\n // run business logic in saga\n return (\n action.type === OPEN_ID_CONNECT_UPDATE_STATUS &&\n action.state === OPEN_ID_CONNECT_STATE.NO_SELECTED\n )\n}", "function isBarDone(id) {\n\t\n\tstatus = searchOrders(id).assignee2\n\treturn status\n}", "function checkId(id) {\n return !id || id !== null || id >= 0 && id < wordList.length * 10000;\n}", "exists(id) {\n let sqlRequest = \"SELECT (count(*) > 0) as found FROM taskItem WHERE id=$id\";\n let sqlParams = {$id: id};\n return this.common.existsOne(sqlRequest, sqlParams);\n }", "function clickAns(id){\n if (confMoveBox == 1){\n confMoveDeny()\n }\n if ((turnCounter - 1) == turnView){\n if (id == initS){\n primeCancel()\n removeBHighlights()\n } else if (id in state){\n resolveB(id)\n } else if (id in gntsc){\n resolveG(id)\n } else if (id in sntsc){\n resolveS(id)\n }\n }\n}", "run(taskID) {\n let actions = this._tasks[taskID];\n if (actions !== undefined) {\n let result = Promise.resolve(this._model)\n for (let i = 0; i < actions.length; i++) {\n let actionID = actions[i];\n let action = this._actions[actionID];\n if (action !== undefined) {\n result = result.then(model=>{\n return new Promise((resolve, reject) => {\n action.apply(this, [model, resolve, reject]);\n })\n });\n } else {\n return Promise.reject(\"No Action found for given action ID\")\n }\n }\n return result;\n }\n return Promise.reject(\"No Actions found for given task ID\")\n }", "function checkIdExist(req, res, next) {\n const informedId = req.params.id;\n const checkId = projects\n .map((elm, index) => {\n let idValue = elm.id;\n return elm.id;\n })\n .includes(informedId);\n if (!checkId) {\n return res.status(400).send({ error: \"Id does not exists\" });\n }\n next();\n}", "function doGet(e) {\n// var html = HtmlService.createTemplateFromFile(\"view_request.html\");\n// html.id = e.parameter.id;\n// html.action = e.parameter.action;\n var id = e.parameter.id;\n var action = e.parameter.action;\n \n if (action === \"accept\") {accept(id); Logger.log(\"accepted id\" + id);}\n else if (action === \"reject\") {reject(id); Logger.log(\"rejected id\" + id);}\n}", "isValid(\n DIFFICULTY // Utile à l'étape 2\n ) {\n return this.id === this.getHash();\n }", "async isNotValidGameID(id) {\n if (id === '') {\n return true;\n }\n try {\n let snapshot = await this.db.getRef(`games`).orderByKey().equalTo(id).once('value');\n if (snapshot.val() == null) { // We want to make sure the game doesn't exist yet\n console.log(`Game ID (${id}) is valid`)\n return false;\n } else {\n console.log(`Game id (${id}) is not valid`); \n return true;\n }\n } catch {\n console.log(`Failed to check if game id ${id} is valid`);\n return true;\n }\n }", "function checkNode(id) {\n\tfor (let j = 0; j < nodes.length; j++) {\n\t\tif(nodes[j]['id'] == id){\n\t\t\treturn false;\n\t\t}\n\t}\n\treturn true;\n}", "function checkForRequest(sentOrPending, id, bookToReceiveID) {\n return new Promise(function(resolve, reject) {\n userModel.findOne({\n _id: id,\n [sentOrPending]: [\n bookToReceiveID\n ]\n },\n function(err, doc) {\n if (err) {\n console.log(err)\n reject('FAILED');\n } else if (doc) {\n resolve(\"ALREADY_REQUESTED\");\n } else {\n resolve(\"GOOD_TO_GO\");\n }\n })\n });\n}", "function checkID() {\n chrome.storage.local.get('id', function (id) {\n if (jQuery.isEmptyObject(id) == false) {\n userid = id;\n main();\n } else {\n setID();\n checkID();\n }\n });\n}", "updateDependentActionStatus() {\n if (SharedElementHelpers.IsAction(this)) {\n this.isDependentAction = this.checkIfActionIsDependent();\n this.analyticsManager.process();\n this.notifyDependantActionStatusUpdate(this.isDependentAction);\n }\n }", "function IdIsValid(req, res, next){\n\tconst { dishId } = req.params;\n\tconst {data: {id}} = req.body;\n\tif(!id){\n\t\tnext()\n\t}\n\tif(id !== dishId){\n\t\tnext({\n\t\t\tstatus: 400, \n\t\t\tmessage: `The id of ${id} does not match ${dishId}`\n\t\t})\n\t}\n\treturn next()\n}", "function BOT_wordIsAct(word) {\r\n\tif(BOT_member(BOT_actionList,word))\treturn(true) \r\n\telse return (false)\r\n}", "function checkIfModelHasId(req, res, next) {\n if (req.body.id === '') {\n res.status(403).send(\"Won't add model with empty id\\n\");\n } else {\n next();\n }\n}", "async checkRequest(id) {\n let response = await axios.get(\n `${API_URL}/requests/checkcurriculum?currId=${id}`\n );\n return response.data.hasrequest;\n }", "function checkidentifier(key,val,id_val,type){\n\tif(type==\"edit\"){\n\t\tif(val == $(\"#\"+id_val+\"_edit\").val())\n\t\treturn true;\n\t}\n\t$.ajax({\n\t\t\t type: 'POST',\n\t\t\t url: ADMINSITEURL+\"managestaticblock/identifier\",\n\t\t\t data: {field:key,value:val},\n\t\t\t success: function(response) {\n\t\t\t \tif(response==\"fail\"){\n\t\t\t \t\treturn true;\n\t\t\t \t}\n\t\t\t\tif(response != \"success\"){\n\t\t\t\t\t$(\"#\"+id_val).val('');\n\t\t\t\t\t$(\"#\"+id_val).after(\"<span class='form-error' style='color:red;'>\"+response+\"</span>\");\n\t\t\t\t}\n\n\t\t\t }\n\t\t });\n}", "containsId(id, opts) {\n return this._node.__eventually(() => this._node.wait.containsId(id, opts));\n }", "function BtnActionRequestFST(action) {\n if (IsValidForm() == 0) {\n if (IsValidDate() == 0) {\n if (IsValidLength() == 0) {\n if (IsValidTextbox() == 0) {\n CheckDataRequestFST(action);\n }\n }\n }\n }\n}", "hasId(id, opts) {\n return this._waitHasProperty('id', id, () => this._node.currently.hasId(id), opts);\n }", "function id_detect_exist(e){\n // var id_value={\n // id:e.target.value\n // }\n\n console.log(e.target.value);\n var ret=checkid(e.target.value)\n if(ret==false){\n $(\"#idmsg\")[0].innerHTML=\"格式錯誤\"; \n }else if(ret==true){\n $(\"#idmsg\")[0].innerHTML=\"格式正確\"; \n }\n //return;\n}", "exists(id) {\n let sqlRequest = \"SELECT (count(*) > 0) as found FROM event WHERE id=$id\";\n let sqlParams = {$id: id};\n return this.common.run(sqlRequest, sqlParams);\n }", "action() {}" ]
[ "0.71941966", "0.6998598", "0.69555527", "0.67714584", "0.6757103", "0.6735973", "0.64874417", "0.6265665", "0.6218512", "0.61368203", "0.5963202", "0.59619296", "0.5809147", "0.5678967", "0.566707", "0.565205", "0.5543206", "0.5479967", "0.547084", "0.5449089", "0.5447163", "0.5445777", "0.54402167", "0.5423506", "0.54207426", "0.5402549", "0.5402447", "0.53701395", "0.5367518", "0.5367518", "0.5367518", "0.5367518", "0.53630066", "0.5362139", "0.5351586", "0.5338134", "0.5335992", "0.5335992", "0.5324834", "0.53219324", "0.52993876", "0.52700317", "0.5269773", "0.52650094", "0.5255681", "0.5249919", "0.5231005", "0.5213777", "0.52114975", "0.5199658", "0.51930934", "0.5189038", "0.51817447", "0.5180455", "0.5176714", "0.51703787", "0.5163732", "0.51630694", "0.5161387", "0.51612806", "0.5151667", "0.5139085", "0.513812", "0.5135663", "0.5130407", "0.51212573", "0.5116269", "0.5088721", "0.5082376", "0.50760686", "0.5069851", "0.50696737", "0.5065634", "0.50574267", "0.5055025", "0.5054702", "0.50516135", "0.50459296", "0.5045901", "0.5039351", "0.5036368", "0.5029842", "0.5025039", "0.5023827", "0.50199294", "0.50091743", "0.5007776", "0.5006428", "0.5000792", "0.49973005", "0.4996888", "0.49780735", "0.49739218", "0.49671555", "0.49666008", "0.49609318", "0.49608767", "0.49492517", "0.49450922", "0.49427408" ]
0.6783179
3
CHECK THAT DATA IS FILLED CORRECTLY
function validateActionData(req, res, next) { if (!req.body.project_id || !req.body.description || !req.body.notes) { res.status(400).json({ message: "Please include project_id, action description and action notes .", }); } else { next(); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function checkDataFiles() {\n // TODO set up later\n}", "validateLocalData(data) {\n return true;\n }", "function checkFileObject(pObj) {\n\t\t\t\t\tvar mustHaveCondition = (assertChain(pObj, \"objectType\") && (\"file\" === pObj.objectType)) || (assertChain(pObj, \"image.url\") && assertChain(pObj, \"url.length\")),\n\t\t\t\t\t\tnormalFileConditions = [\n\t\t\t\t\t\t\tassertChain(pObj, \"mimeType\") && (pObj.mimeType.length),\n\t\t\t\t\t\t\tassertChain(pObj, \"fileUrl\") && (pObj.fileUrl.length),\n\t\t\t\t\t\t\tassertChain(pObj, \"objectType\") && (\"file\" === pObj.objectType),\n\t\t\t\t\t\t\tassertChain(pObj, \"image.url\") && assertChain(pObj, \"url.length\")\n\t\t\t\t\t\t];\n\t\t\t\t\treturn (!(-1 === normalFileConditions.indexOf(true))) && (mustHaveCondition);\n\t\t\t\t}", "function checkSnapshotFileData(fileData, delegate) {\n var valid = (fileData.indexOf('{\"type\":\"pk_rhythm_engine\"') === 0);\n if (!valid) {\n setTimeout(function () {\n delegate.onError(\"This is not a rhythm engine snapshot file.\");\n }, 0);\n }\n return valid;\n }", "function fileReadFail(data){\n console.log(data);\n}", "function isDataValid() {\n var test = freqArray[0];\n for (var i = 0; i < freqArray.length; i++) {\n if (freqArray[i] !== test) return true;\n }\n return false;\n }", "function isDataValid () {\n var test = freqArray[0];\n for (let i = 0; i < freqArray.length; i++) {\n if (freqArray[i] !== test) return true;\n }\n return false;\n }", "function verifyDataIntegrity(data){\n let integrity = 1;\n return integrity && data;\n }", "function validaCampoFilePrev(Nombre, ActualLement, espacio) {\n // errorIs = Array();\n\n $('#' + ActualLement + '_txt_' + Nombre).change(function () {\n\n resetCampo(Nombre, '#' + ActualLement);\n validaCampoFileInsavePrev(Nombre, ActualLement, espacio);\n var OBJ_Campo = document.getElementById(ActualLement + '_txt_' + Nombre);\n if (OBJ_Campo.type == 'file') {\n\n var reader = new FileReader();\n reader.readAsDataURL(OBJ_Campo.files[0]);\n reader.onloadend = function () {\n allCamposB64[OBJ_Campo.name] = reader.result;\n\n };\n }\n\n });\n}", "function validaCampoFile(Nombre, ActualLement, espacio) {\n // errorIs = Array();\n $('#' + ActualLement + '_txt_' + Nombre).change(function () {\n resetCampo(Nombre, '#' + ActualLement);\n validaCampoFileInsave(Nombre, ActualLement, espacio);\n var OBJ_Campo = document.getElementById(ActualLement + '_txt_' + Nombre);\n if (OBJ_Campo.type == 'file') {\n\n var reader = new FileReader();\n reader.readAsDataURL(OBJ_Campo.files[0]);\n reader.onloadend = function () {\n allCamposB64[OBJ_Campo.name] = reader.result;\n\n };\n }\n\n });\n}", "function checkFileAPI() {\r\n if (window.File && window.FileReader && window.FileList && window.Blob) {\r\n reader = new FileReader();\r\n return true; \r\n } else {\r\n alert('The File APIs are not fully supported by your browser. Fallback required.');\r\n return false;\r\n }\r\n }", "function checkFileExist(data, country, path){\nif(fs.existsSync(path)){\nfs.unlink(path, err=>console.log(`----------------\\nFile \"${path}\" to store data for \"${country}\" already exists and thus was deleted to create the new one with the same name!`))\nwriteData(data, path)\n}else{\nwriteData(data, path)\nconsole.log(`-----------------\\nSuccessfully filtered data for \"${country}\" and stored in the \"${path}\" File!`)\n}\n}", "@computed\n get needDataFiles() {\n const { TEXT_FILE, ANNOTATION_FILE } = config;\n const { textFile, annotationFile } = uiState;\n if (\n textFile == '' &&\n annotationFile == '' &&\n TEXT_FILE == '' &&\n ANNOTATION_FILE == ''\n ) {\n return true;\n } else {\n return false;\n }\n }", "function judgeDataIsModified(){\r\n \tif(changeDateTxt.getValue()!=changeDateTxtCopy){\r\n \t\treturn false;\r\n \t}\r\n \tif(endInfoType.getValue()!=endInfoTypeCopy){\r\n \t\treturn false;\r\n \t}\r\n \tif(reasonLift.getValue()!=reasonLiftCopy){\r\n \t\treturn false;\r\n \t}\r\n \tif(fileGoWhere.getValue()!=fileGoWhereCopy){\r\n \t\treturn false;\r\n \t}\r\n \tif(relationInsure.getValue()!=relationInsureCopy){\r\n \t\treturn false;\r\n \t}\r\n \tif(txtAreaEndMemo.getValue()!=txtAreaEndMemoCopy){\r\n \t\treturn false;\r\n \t}\r\n \treturn true;\r\n \t\r\n }", "checkInitialData(data, config) {\n return true;\n }", "function shouldFireUpdater(file, left, right) { \n return (file && haveAllData(left) && haveAllData(right));\n}", "function checkItemFileDrag( event ){\n return event && event.dataTransfer && event.dataTransfer.items\n && event.dataTransfer.items.length\n && event.dataTransfer.items[0].kind === 'file';\n }", "function isDataFileExist(DATAJSONFILE) {\r\n fs.stat(DATAJSONFILE, function (error, stats) {\r\n if (error) {\r\n // if data file does not exist, create one\r\n if (error.code == 'ENOENT') {\r\n fs.writeFileSync(DATAJSONFILE, '[]', 'utf8');\r\n } else {\r\n return false;\r\n }\r\n }\r\n });\r\n return true;\r\n}", "function isSavedDataAndFormDataDifferent(){\n var savedData = getSavedData();\n var formData = getFormData();\n\n delete(savedData._autosaveTime);\n delete(formData.item);\n\n return JSON.stringify(savedData) !== JSON.stringify(formData);\n}", "function verifyData(data) {\n if (data.byteLength != 16)\n return `Improper byteLength: ${data.byteLength}`;\n\n const bufView = new Uint8Array(data);\n for (let i = 0; i < 16; i++) {\n if (bufView[i] != i % 2) {\n return `Data mismatch at index ${i}: Expected: ${i % 2}, got: ${\n bufView[i]}`;\n }\n }\n\n return 'PASS';\n}", "get hasData(){ return this._rawARData !== null }", "verify() {\n const drive = this.drives[this.currentDrive];\n if (drive.floppyDisk === undefined) {\n this.status |= STATUS_NOT_FOUND;\n }\n else if (drive.physicalTrack !== this.track) {\n this.status |= STATUS_SEEK_ERROR;\n }\n else {\n // Make sure a sector exists on this track.\n const sectorData = drive.floppyDisk.readSector(this.track, trs80_base_1.Side.FRONT, undefined);\n if (sectorData === undefined) {\n this.status |= STATUS_NOT_FOUND;\n }\n if (this.doubleDensity && !drive.floppyDisk.supportsDoubleDensity) {\n this.status |= STATUS_NOT_FOUND;\n }\n }\n }", "function checkFileAPI() {\n if (window.File && window.FileReader && window.FileList && window.Blob) {\n reader = new FileReader();\n return true;\n } else {\n alert('The File APIs are not fully supported by your browser. Fallback required.');\n return false;\n }\n}", "function checkFileAPI() {\n if (window.File && window.FileReader && window.FileList && window.Blob) {\n reader = new FileReader();\n return true; \n } else {\n alert('The File APIs are not fully supported by your browser. Fallback required.');\n return false;\n }\n}", "function checkRemoteFile() {\n remoteLogExists(remote_file_hash, (exists) => {\n if (!exists) {\n var notif = toastr.warning('Your file is no more on the server, you need to upload it again', 'File uploaded')\n fileUploadDisabledClean()\n redirectToastrClick(notif, \"input_data_title\")\n }\n })\n}", "function integrityCheck(data) {\n\n // var laps = data.laps;\n // var lapCount = data.lapCount;\n\n // // Check lap data.\n // checkLaps(laps, lapCount);\n\n // // Check lapped data.\n // checkLapped(data.lapped, lapCount, laps.length);\n\n // // Check safety car data.\n // checkSafetyCar(data.safety, lapCount);\n}", "function openFile(event) {\n var input = event.target;\n var reader = new FileReader();\n //reader returns result, split data by newline and by tab\n //results are stored in 2D array of [row][column]\n reader.onload=function(){\n var text = reader.result;\n data = text.split('\\n');\n\n for(var i = 0; i < data.length; i++) {\n let temp = data[i].split('\\t');\n data[i] = temp;\n }\n\n for(let i = 1; i < idInfo.length; i++){\n idArray[i] = idInfo[i][0];\n }\n console.log(idArray);\n\n for(let i = 1; i < progInfo.length; i++){\n progArray[i] = progInfo[i][0];\n console.log(progArray[i]);\n }\n\n validatedData[0] = data[0];\n invalidData[0] = data[0];\n\n //run through data for validation\n for(var j = 1; j < data.length; j++){\n console.log(\"Loop: \" + j);\n\n\n if(validateEmail(data, j) && checkDupe(data, j)){ //ADD REST OF VALIDATION FUNCTIONS WHEN DB FULL\n validatedData[validCount] = data[j];\n validCount = validCount + 1;\n console.log(\"Is valid\");\n console.log(validatedData);\n\n } else {\n console.log(\"not valid\");\n invalidData[invalidCount] = data[j];\n invalidCount++;\n }\n }\n for(let i = 1; i < validatedData.length; i++) {\n validatedData[i][15] = currentDate;\n }\n console.log(data);\n console.log(validatedData);\n console.log(invalidData);\n window.localStorage.setItem(\"errors\",JSON.stringify(invalidData));\n\n };\n console.log(input);\n reader.readAsText(input.files[0]);\n}", "function isFile(obj) {\n return isBlob(obj) && isString(obj.name);\n }", "validateDisposition (data) {\n\t\tAssert.equal(data.versionDisposition, this.expectedDisposition, 'version disposition is not correct');\n\t}", "function isU2fError(data) {\n if ((typeof data !== \"undefined\") && data.errorCode) {\n return true;\n }\n return false;\n}", "function fileIsErrorFree(file, errors)\n{\n isError = false;\n if (isInvalid(file.name))\n {\n isError = true;\n errors.noName += 1;\n }\n if (isInvalid(file.path))\n {\n isError = true;\n errors.noPath += 1;\n }\n if (isError)\n {\n errors.errors += 1;\n errors.errorFiles.push(file);\n return false;\n }\n return true;\n}", "function isFile(obj) {\n return isBlob(obj) && isString(obj.name);\n }", "function checkFile( file){\n\n if (file == \"\"){\n\n return false;\n }\n return true;\n }", "function validDataFormat(raw_data) {\n return true;\n }", "eof() {\n return this.length === this.buffer.byteLength;\n }", "function _validateFiles() {\r\n fs.stat(src, function(err, stat) {\r\n\r\n if (err) {\r\n callback(err);\r\n return;\r\n }\r\n\r\n if (stat.isDirectory()) {\r\n callback('Source ' + src + ' is a directory. It must be a file');\r\n return;\r\n }\r\n\r\n if (src === dst) {\r\n callback('Source ' + src + ' and destination ' + dst + ' are identical');\r\n return;\r\n }\r\n\r\n if (stat.isFile()) {\r\n _openInputFile();\r\n } else {\r\n callback('Copying of sockets, pipes, and devices is not supported: ' + src);\r\n }\r\n });\r\n }", "function actionFileNOTExist() {\r\n // Format the content of the file\r\n const data = new Uint8Array(Buffer.from(contentFile));\r\n // We want to write the content of the file to the file\r\n fs.writeFile(realPathFile, data, (err) => {\r\n // If an error occured, we want to know about it\r\n if (err) {\r\n throw err;\r\n // Otherwise everything went well\r\n } else {\r\n console.log('The content has been saved to the file');\r\n }\r\n });\r\n}", "static surely_formatted (file, debug = false) {\n let answer = true;\n const is_io = !!file.is_io; // Probably IO.\n if (!is_io) {\n file = new IO(file, 'r');\n }\n\n try {\n file.seek(file.size());\n file.seek(0);\n\n if (file.read(4, 'a') !== 'RIFF') {\n throw new Error('RIFF sign is not found');\n }\n\n // Ignore file size.\n file.read(4, 'V');\n\n if (file.read(4, 'a') !== 'AVI ') {\n throw new Error('AVI sign is not found');\n }\n\n while (file.read(4, 'a').match(/^(?:LIST|JUNK)$/)) {\n file.move(file.read(4, 'V'));\n }\n\n file.move(-4);\n\n // we require idx1\n if (file.read(4, 'a') !== 'idx1') {\n throw new Error('idx1 is not found');\n }\n\n file.move(file.read(4, 'V'));\n }\n catch (err) {\n // console.log(err);\n if (debug) {\n console.error(`ERROR: ${err.message}`);\n }\n answer = false;\n }\n finally {\n if (!is_io) {\n file.close();\n }\n }\n\n return answer;\n }", "function checkInputFotoProfil() {\n\tconst file_foto_profilValue = file_foto_profil.value.trim();\n\n\tif (file_foto_profilValue === \"\") {\n\t\tsetErrorForUpload(file_foto_profil, \"Lampirkan File...\");\n\t\treturn (false);\n\t} else {\n\t\tsetSuccessForUpload(file_foto_profil);\n\t}\n\treturn (true);\n}", "function checkInputFotoProfil() {\n\tconst file_foto_profilValue = file_foto_profil.value.trim();\n\n\tif (file_foto_profilValue === \"\") {\n\t\tsetErrorForUpload(file_foto_profil, \"Lampirkan File...\");\n\t\treturn (false);\n\t} else {\n\t\tsetSuccessForUpload(file_foto_profil);\n\t}\n\treturn (true);\n}", "function checkPostAttachmentDrag( event ){\n if( event && event.dataTransfer && event.dataTransfer.items\n && event.dataTransfer.items.length ){\n\n var i = 0,l=event.dataTransfer.items.length, valid = true;\n for(;i<l;i++){\n valid = valid && event.dataTransfer.items[i].kind === 'file';\n }\n\n return valid;\n }\n return false;\n }", "function verifyData(){\n getDatas();\n}", "function checkDirtyObj() {\n const odd = []\n for (const key in dirtyPileObj) {\n if(dirtyPileObj[key] > 0 ) {\n odd.push(key)\n }\n }\n\n return odd.length > 0\n }", "validateContinuity(sourceFiles) {\n let expectedFirst = null;\n console.log('Checking timestamps...');\n sourceFiles.forEach((filename) => {\n let timestamps = Oplog.timestampsFromFilename(filename);\n if (!timestamps) {\n throw Error('Filename without timestamps found in restore set: #{filename}');\n }\n if (expectedFirst && expectedFirst != timestamps[0]) {\n throw Error(`Missing oplog dump? Expected a filename with first timestamp '${expectedFirst}', ` +\n `but got '${timestamps[0]}' from filename '${filename}'.`);\n }\n expectedFirst = timestamps[timestamps.length - 1];\n });\n return true;\n }", "isFileUploadInProgress(dataBindings) {\n let filesStatus = false;\n _.forEach(dataBindings, (dataBinding) => {\n if (_.isArray(dataBinding) && dataBinding[0] instanceof File) {\n _.forEach(dataBinding, (file) => {\n if (file.status === 'onProgress') {\n filesStatus = true;\n return;\n }\n });\n }\n });\n return filesStatus;\n }", "eof() {\n return this.at === this.buffer.byteLength;\n }", "function checkFileTrackerUpToDate() {\n let currentDate = getDate();\n let keys = Object.keys(roomsFileTracker);\n \n keys.forEach(function(key) {\n console.log(\"Key: \" + key);\n let sample = roomsFileTracker[key].date;\n if((typeof(date) !== 'undefined') && (currentDate !== sample)) {\n populateRoomsFileTracker();\n return false;\n }\n });\n return true;\n}", "function testSubmitBadFile() {\n let f_req = new XMLHttpRequest();\n f_req.responseType = 'arraybuffer';\n\n\tf_req.onreadystatechange = function() {\n if (this.readyState === 4 && this.status === 200) {\n file = new File([this.response], 'btest.txt');\n onSubmit();\n }\n };\n\tf_req.open(\"GET\", \"/static/img/test/bad.txt\");\n\tf_req.send();\n}", "function isValidFile(file) { \n\n //document.getElementById('results-section').style.display = 'block';\n\n //if (!window.FileReader) {\n // bodyAppend(\"The file API isn't supported on this browser yet.\");\n // return;\n //}\n\n //if (!input) {\n // bodyAppend(\"Um, couldn't find the fileinput element.\");\n //}\n //else if (!input.files) {\n // bodyAppend(\"This browser doesn't seem to support the `files` property of file inputs.\");\n //}\n //else if (!input.files[0]) {\n // bodyAppend(\"Please select a file before clicking 'Load'\");\n //}\n /*else*/ {\n //var file = input.files[0];\n var sizeInMB = (file.size / (1024 * 1024)).toFixed(2);\n\n if (sizeInMB > 1) { \n bodyAppend(\"File \" + file.name + \" is \" + file.size + \" bytes in size (\" + sizeInMB + \" megabytes in size)\" + \"- File isn't valid\");\n return false;\n } \n \n var filename = file.name;\n var parts = filename.split('.');\n var extension = parts[parts.length - 1];\n\n if (extension === \"csv\" || extension === \"xml\") {\n bodyAppend(\"File \" + file.name + \" is \" + file.size + \" bytes in size (\" + sizeInMB + \" megabytes in size) \" + \"with format \" + extension + \" - File is valid\");\n return true;\n }\n else {\n bodyAppend(\"File \" + file.name + \" is \" + file.size + \" bytes in size (\" + sizeInMB + \" megabytes in size)\" + \"with format \" + extension + \"- File isn't valid\");\n return false;\n }\n } \n}", "function isFileObject(obj) {\n return typeof obj === 'object' && (obj.path || obj.content);\n}", "function ensureFileIsUniformCurrency(data) {\n var first_currency_code = getCell(data, data[1], 'Currency');\n\n for (var i = 2; i < data.length; i++) {\n var row_currency_code = getCell(data, data[i], 'Currency');\n if (row_currency_code != first_currency_code) {\n throw 'Error: This program does not yet support files with more than 1 type of currency';\n }\n }\n\n return first_currency_code;\n}", "isFull(){\n let isFull = true;\n for(let i=0; i<this.data.length; i++){\n if(typeof this.data[i] === \"undefined\"){\n isFull = false;\n }\n }\n return isFull;\n }", "function badFile(data, fileFrom) {\n var message = \"\";\n var localStorageName = fileFrom + 'Message';\n switch (fileFrom) {\n case \"Buses\":\n message = \"The bus GPS list is experiencing some problems and is unable to load the buses.\";\n break;\n case \"Alerts\":\n message = \"Retrieving the alerts data failed at this time.\";\n break;\n case \"Routes\":\n message = \"The Routes data list is experiencing some problems and is unable to load the bus routes\";\n break;\n }\n var today = new Date();\n today = today.getTime();\n\n if (typeof(localStorage) != 'undefined' && fileFrom != \"Alerts\") {\n try {\n if (localStorage.getItem(localStorageName)) {\n daysLeft = Math.floor((today - localStorage.getItem(localStorageName)) / 60 / 1000); // gets number of minutes since date was stored\n if (daysLeft >= 5) {\n localStorage.removeItem(localStorageName);\n }\n } else {\n localStorage.setItem(localStorageName, today);\n toast(message);\n }\n } catch (e) {\n }\n }\n}", "function isFileObject (obj) {\n return typeof obj === 'object' && (obj.path || obj.content)\n}", "function isFileObject (obj) {\n return typeof obj === 'object' && (obj.path || obj.content)\n}", "function isDataBinaryRobust(data) {\n // console.log('data is binary ?')\n var patternVertex = /vertex[\\s]+([\\-+]?[0-9]+\\.?[0-9]*([eE][\\-+]?[0-9]+)?)+[\\s]+([\\-+]?[0-9]*\\.?[0-9]+([eE][\\-+]?[0-9]+)?)+[\\s]+([\\-+]?[0-9]*\\.?[0-9]+([eE][\\-+]?[0-9]+)?)+/g;\n var text = ensureString(data);\n var isBinary = patternVertex.exec(text) === null;\n return isBinary;\n}", "function actionFileExists() {\r\n // We want to delete the file\r\n fs.unlink(realPathFile, (err) => {\r\n // If an error occured, we want to know about it\r\n if (err) {\r\n throw err;\r\n // Otherwise everything went well\r\n } else {\r\n console.log('The file was deleted');\r\n // Now we want to write the content of the file to the file\r\n // Format the content of the file\r\n const data = new Uint8Array(Buffer.from(contentFile));\r\n // We want to write the content of the file to the file\r\n fs.writeFile(realPathFile, data, (err) => {\r\n // If an error occured, we want to know about it\r\n if (err) {\r\n throw err;\r\n // Otherwise everything went well\r\n } else {\r\n console.log('The content has been saved to the file');\r\n }\r\n });\r\n }\r\n });\r\n}", "function App() {\n\n function validateData(col, data) {\n let regExp\n\n switch (col) {\n case 0:\n regExp = /^[a-zA-Z ]+$/\n if (!data) {\n createErrorMsg()\n throw new Error('File format is not correct!')\n } else if (!regExp.test(data)) {\n return false\n } else {\n return true\n }\n case 1:\n regExp = /^\\+(?:[1] ?)[0-9\\s]{13}$/\n if (!data) {\n createErrorMsg()\n throw new Error('File format is not correct!')\n } else if (!regExp.test(data)) {\n return false\n } else {\n return true\n }\n case 2:\n regExp = /^(([^<>()[\\]\\\\.,;:\\s@\"]+(\\.[^<>()[\\]\\\\.,;:\\s@\"]+)*)|(\".+\"))@((\\[[0-9]{1,3}\\.[0-9]{1,3}\\.[0-9]{1,3}\\.[0-9]{1,3}\\])|(([a-zA-Z\\-0-9]+\\.)+[a-zA-Z]{2,}))$/\n if (!data) {\n createErrorMsg()\n throw new Error('File format is not correct!')\n } else if (!regExp.test(data?.toLowerCase())) {\n return false\n } else {\n return true\n }\n case 3:\n if (Number.isInteger(+data) && +data >= 21) {\n return true\n } else {\n return false\n }\n case 4:\n if (Number.isInteger(+data) && +data >= 0 && +data <= 21) {\n return true\n } else {\n return false\n }\n case 5:\n if (+data <= 1000000 && data.split('.')[1]?.length === 2) {\n return true\n } else {\n return false\n }\n case 6:\n if (data === 'TRUE' || data === 'FALSE') {\n return true\n } else if (data === '') {\n data = false\n return true\n } else {\n return false\n }\n case 7:\n regExp = /^[A-Z]{2}$/\n if (!regExp.test(data)) {\n return false\n } else {\n return true\n }\n case 8:\n if (data.split('/')[0]?.length === 4) {\n regExp = /^\\d{4}[/](0?[1-9]|1[012])[/](0?[1-9]|[12][0-9]|3[01])$/\n if (!regExp.test(data)) {\n return false\n } else {\n return true\n }\n } else {\n regExp = /^((0?[1-9]|1[012])[- /.](0?[1-9]|[12][0-9]|3[01])[- /.](19|20)?[0-9]{2})*$/\n if (!regExp.test(data)) {\n return false\n } else {\n return true\n }\n }\n case 9:\n regExp = /^[\\d]{1}[a-z]{2}[\\d]{3}$/\n if (!regExp.test(data)) {\n return false\n } else {\n return true\n }\n default:\n break\n }\n }\n\n function createErrorMsg() {\n if (!document.querySelector('.error')) {\n const errorBlock = document.createElement('div')\n errorBlock.classList.add('error')\n errorBlock.innerText = 'File format is not correct!'\n document.querySelector('.App').append(errorBlock)\n }\n }\n\n const getUsers = async () => {\n \n try {\n const response = await fetch(file)\n if (!file.split('.')[2] === 'csv') {\n createErrorMsg()\n }\n const Data = (await response.text()).trim()\n makeTable(Data)\n } catch (error) {\n console.log(error)\n }\n\n }\n\n function makeTable(csv) {\n const rows = csv.split('\\n')\n const table = document.createElement('table')\n const phones = []\n const emails = []\n let tr = null,\n td = null,\n tds = null\n\n for (let i = 0; i < rows.length; i++) {\n if (i === 0) {\n tr = document.createElement('tr')\n tr.classList.add('tHead')\n tds = rows[i].split(',')\n for (let j = 0; j < tds.length; j++) {\n if (j === 0) {\n td = document.createElement('td')\n td.classList.add(`tCol${i}-Id`)\n td.innerHTML = 'ID'\n tr.appendChild(td)\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j}`)\n td.innerHTML = tds[j].trim()\n tr.appendChild(td)\n } else if (j === tds.length - 1) {\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j}`)\n td.innerHTML = tds[j].trim()\n tr.appendChild(td)\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j + 1}`)\n td.innerHTML = 'Duplicate with'\n tr.appendChild(td)\n } else {\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j}`)\n td.innerHTML = tds[j].trim()\n tr.appendChild(td)\n }\n }\n table.appendChild(tr)\n } else {\n tr = document.createElement('tr')\n tds = rows[i].split(',')\n for (let j = 0; j < tds.length; j++) {\n if (j === 0) {\n td = document.createElement('td')\n td.classList.add(`tCol${i}-Id`)\n td.innerHTML = i\n tr.appendChild(td)\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j}`)\n if (!validateData(j, tds[j].trim())) {\n td.classList.add(`err`)\n }\n td.innerHTML = tds[j].trim()\n tr.appendChild(td)\n } else if (j === tds.length - 1) {\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j}`)\n if (!validateData(j, tds[j].trim())) {\n td.classList.add(`err`)\n }\n td.innerHTML = tds[j].trim()\n tr.appendChild(td)\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j + 1}`)\n // td.innerHTML = 'X'\n tr.appendChild(td)\n } else {\n td = document.createElement('td')\n td.classList.add(`tCol${i}-${j}`)\n if (!validateData(j, tds[j].trim())) {\n td.classList.add(`err`)\n }\n if (j === 1) {\n phones.push(tds[j].trim())\n }\n if (j === 2) {\n emails.push(tds[j].trim())\n }\n td.innerHTML = tds[j].trim()\n tr.appendChild(td)\n }\n }\n table.appendChild(tr)\n }\n }\n\n document.querySelector('.App').append(table)\n findDuplicate(phones, emails)\n\n }\n\n function findDuplicate(phones, emails) {\n\n for (let i = 0; i < phones.length; i++) {\n const element = phones[i]\n for (let j = 0; j < phones.length; j++) {\n if (i !== j) {\n if (element === phones[j]) {\n document.querySelector(`.tCol${i + 1}-10`).innerHTML = `${j + 1}`\n }\n }\n }\n }\n\n for (let i = 0; i < emails.length; i++) {\n const element = emails[i]\n for (let j = 0; j < emails.length; j++) {\n if (i !== j) {\n if (element === emails[j]) {\n document.querySelector(`.tCol${i + 1}-10`).innerHTML = `${j + 1}`\n }\n }\n }\n }\n\n }\n\n return (\n <div className=\"App\">\n <button className=\"btn\" onClick={getUsers}>\n Import users\n </button>\n </div>\n )\n}", "function checkData(res) {\n assert.equal(res.body.success, \"true\", \"success should be true\");\n assert.equal(res.body.data, testData.note.data, \"request and response data should be equal\");\n }", "function check () {\n if (ws.open() && !(read || meta)) {\n if (queue.length > 0) {\n file = queue[0].file\n meta = JSON.stringify({\n name: file.name,\n size: file.size,\n type: file.type\n })\n ws.send(meta)\n } else {\n ws.close()\n }\n }\n }", "submitFiles() {\n // To check whether user puts 2 datas\n if (this.files[0].length == 0 || this.files[1].length == 0){\n alert(\"You need to submit two files then click it again.\");\n } else {\n var order = 0;\n for (let file of this.files){\n const reader = new FileReader();\n reader.onload = e => {\n let ct = e.target.result.split('\\r\\n').map(x => parseFloat(x));\n this.numbers[order] = ct;\n order++;\n }\n reader.readAsText(file);\n }\n this.submitStatus = true;\n }\n }", "function validateFormPropals() {\n\n //if ( formEditConception.propals !== undefined ) {\n\n var files = document.getElementById(\"propals\").files;\n var l = files.length ;\n if (l != 3) {\n alert(\"Vous devez soumettre 3 propositions ! \" );\n document.getElementById(\"propals\").value = '' ;\n return false;\n }\n else\n {\n var resultat = false ;\n Object.keys(files).forEach(function (key){\n var blob = files[key]; \n var ex = blob.type ;\n if (ex != \"image/png\" && ex != \"image/jpeg\" )\n {\n resultat = true ;\n }\n });\n if (resultat) {\n alert(\"Les propositions doivent être au format : JPG ou PNG ! \");\n document.getElementById(\"propals\").value = \"\"\n return false; \n } \n }\n }", "function validarPeso(datos) {\n if (datos.files && datos.files[0]) {\n var pesoFichero = datos.files[0].size / 1024;\n if (pesoFichero > pesoPermitido) {\n $('#texto').text('El peso maximo permitido del fichero es: ' + pesoPermitido + ' KBs Su fichero tiene: ' + pesoFichero + ' KBs');\n return false;\n } else {\n return true;\n }\n }\n}", "function isRawData(resource) {\n return resource.internal_resourceInfo.isRawData;\n}", "function checkAlertsOld(data) {\n var JSONparsed;\n try {\n consolidatedFileBody = data.Body.toString();\n JSONparsed = JSON.parse(consolidatedFileBody);\n var srcJSONinConsolidated = JSONparsed[srcKey];\n diskUsageConsolidated = srcJSONinConsolidated[harddiskName];\n fireWallStatusConsolidated = srcJSONinConsolidated[firewallName];\n battery1Consolidated = srcJSONinConsolidated[batteryName1]; //batterystatus1\n battery2Consolidated = srcJSONinConsolidated[batteryName2]; //batterystatus2\n }\n catch(e){\n console.trace(e);\n //retry reading src file.\n setTimeout(checkAlertsOld , 200);\n }\n\n if(consolidatedFileBody === undefined){\n context.fail(null, \"fileBody undefined, cannot read consolidated file\");\n }\n if(JSONparsed === undefined || srcJSONinConsolidated === undefined){\n context.fail(null, \"Consolidated could not be parsed as JSON\");\n }\n\n //Check Old Battery Status\n if(battery1Consolidated === undefined || battery2Consolidated === undefined){\n context.fail(null, \"batteryStatus not defined for old file in consolidated or batteryName mismatch in config.json\");\n }\n else{\n oldBatteryStatus = (battery1Consolidated / battery2Consolidated) * 100;\n if(oldBatteryStatus <= batteryVal){\n oldBatteryAlert = true;\n }else{\n oldBatteryAlert = false;\n }\n }\n\n //Check Old Firewall Status\n if (fireWallStatusConsolidated === undefined) {\n context.fail(null, \"firewallStatus not defined for old file in consolidated or firewallName mismatch in config.json\");\n }\n else {\n oldFirewallStatus = fireWallStatusConsolidated;\n }\n\n //Check Old Disk Usage\n if (diskUsageConsolidated === undefined) {\n context.fail(null, \"diskUsage not defined for consolidated file or harddiskName mismatch in config.json\");\n }\n //oldDiskUsage 0-9%\n else if (diskUsageConsolidated.length < 2) {\n oldDiskAlert = false;\n } else {\n var diskUsage;\n var newString;\n //oldDiskUsage 10-99%\n if (diskUsageConsolidated.length == 3) {\n newString = diskUsageConsolidated.substring(0, 2);\n diskUsage = parseInt(newString);\n if (diskUsage >= harddiskVal) {\n oldDiskAlert = true;\n } else {\n oldDiskAlert = false;\n }\n }//100% diskusage case\n else {\n newString = diskUsageConsolidated.substring(0, 3);\n diskUsage = parseInt(newString);\n oldDiskAlert = true;\n }\n oldDiskStatus = diskUsage;\n }\n }", "static is_data_array_ok(data){\n return this.is_1d_array(data) ||\n this.is_2d_array(data) ||\n this.is_3d_array(data) ||\n this.is_heat_map_suitable_data(data)\n }", "[ISREUSABLE] (entry, st) {\n return entry.type === 'File' &&\n !this.unlink &&\n st.isFile() &&\n st.nlink <= 1 &&\n !isWindows\n }", "function generalChecks(){\n checkSumGenerated = dataConv.generateCheckSum(data.slice(1,-2)); //No tiene en cuenta el caracter inicial ni los 2 finales (estos son el checksum)\n checkSumIncoming = data.substr(data.length - 2); //Toma solo los 2 ultimos caracteres de la respuesta\n if (checkSumGenerated !== checkSumIncoming){\n console.log(\"Checksum validation error, the response is not valid\");\n return false; \n }else{\n return true;\n }\n}", "validateData(){\n this.hasSavedValues = false\n\n this.publicoAlvoSim > 0 ? this.hasSavedValues = true : null\n this.publicoAlvoALVA > 0 ? this.hasSavedValues = true : null\n this.publicoAlvoALVA > 0 ? this.hasSavedValues = true : null\n\n this.XER > 0 ? this.hasSavedValues = true : null\n this.COP > 0 ? this.hasSavedValues = true : null\n\n this.listaPrefixos.length > 0 ? this.hasSavedValues = true : null\n\n this.operacaoNaoVinculada > 0 ? this.hasSavedValues = true : null\n this.operacaoVinculada > 0 ? this.hasSavedValues = true : null\n this.operacaoVinculadaEmOutroNPJ > 0 ? this.hasSavedValues = true : null\n\n this.acordoRegPortalSim > 0 ? this.hasSavedValues = true : null\n this.acordoRegPortalNao > 0 ? this.hasSavedValues = true : null\n //this.acordoRegPortalDuplicados > 0 ? this.hasSavedValues = true : null\n\n this.estoqueNumber > 0 ? this.hasSavedValues = true : null\n this.fluxoNumber > 0 ? this.hasSavedValues = true : null\n \n this.duplicadoSimNao > 0 ? this.hasSavedValues = true : null\n this.analisadoSimNao > 0 ? this.hasSavedValues = true : null\n }", "function fileNotPresent(fileBlob){\n for(let i = 0; i < uploadFiles.length; i++){\n if(uploadFiles[i].name === fileBlob.name\n && uploadFiles[i].type === fileBlob.type\n && uploadFiles[i].lastModified === fileBlob.lastModified\n && uploadFiles[i].size === fileBlob.size){\n return false;\n }\n }\n return true;\n}", "function dataIsGood(vni) {\n\n var attachedInPorts = attachedInputPorts(vni.nodeInstance);\n var lastOutput = vni.outputState();\n\n return _.some(attachedInPorts, function(port) { \n var states = vni.inputStates(port.name);\n return ! (haveInputErrors( states) || inputDataUndef(states, lastOutput));\n });\n}", "function HasFile(files) {\n //Check file length\n if (files.length === 0) {\n return false;\n }\n return true;\n}", "async function updateFile(fname, fullflag){\n let data_idx\n let KeyVal\n let missing\n let hbuf\n // Get data.edt ALLES oder TEIL\n data_idx = findFileInDir(fname)\n if(data_idx>=0){\n //console.log(\"Upload 'data.edt'\")\n await blStore.get(blxIDs.deviceMAC + '_' + fname)\n KeyVal = blStore.result() // undefined opt.\n if(KeyVal === undefined || fullflag === true ){ // Nix da oder explizit: ALLES holen\n await getfile([0, fname], false)\n if(blxErrMsg) return\n }else{\n missing = blxIDs.disk.files[data_idx].len - KeyVal.v.akt_len\n if(missing>0){\n // console.log(\"Gibt es tw. schon: \" + KeyVal.v.akt_len + \" Fehlt: \" + missing)\n if(blxUserCB) blxUserCB('GET',missing,fname) \n\n terminalPrint('Get File (Missing Part) \"' + fname + '\": Len: ' + missing + ' Bytes')\n await getSubFile(fname, KeyVal.v.akt_len, missing) // File, Pos, Ende\n if (blxErrMsg) return\n if( infile_bytebuf.length !== missing){\n blxErrMsg = 'ERROR(upload): Read Len'\n return\n }\n // console.log(\"OK\" , infile_bytebuf, infile_file_len, infile_bytebuf.length)\n hbuf = new Uint8Array(KeyVal.v.bytebuf.length + missing)\n hbuf.set(KeyVal.v.bytebuf)\n hbuf.set(infile_bytebuf, KeyVal.v.bytebuf.length)\n KeyVal.v.bytebuf = hbuf\n KeyVal.v.total_len += missing\n KeyVal.v.akt_len += missing\n // Write Back to Store\n //console.log(\"NewL: \", KeyVal.v.bytebuf.length)\n try{\n await blStore.set(KeyVal.k,KeyVal.v)\n } catch(err){\n blxErrMsg = 'ERROR(upload): ' + err\n }\n }\n }\n } else blxErrMsg='' // set by findFileInDir\n }", "function validateFinancialData(participant) {\n return true\n}", "conformData() {\n\t\tiflog(\"SourceData.conformData(): processing\");\n\t\ttry {\n\t\t\tif ( sourceData.schemaID === CSVVersion0Columns ) {\n\t\t\t\tiflog(\"SourceData.conformData(): Detected Versio 0 CarbonBraid Schema\");\n\t\t\t\tthis.processCSVVersion0(sourceData.data)\n\t\t\t} else if ( sourceData.schemaID === CSVVersion04072020Columns ) {\n\t\t\t\tiflog(\"SourceData.conformData(): Detected 04072020 CarbonBraid Schema\");\n\t\t\t\tthis.processCSVVersion04072020(sourceData.data)\n\t\t\t} else if ( sourceData.schemaID === CSVVersion04212020Columns ) {\n\t\t\t\tiflog(\"SourceData.conformData(): Detected 04072020 CarbonBraid Schema V2\");\n\t\t\t\tthis.processCSVVersion04212020(sourceData.data) \n\t\t\t} else {\n\t\t\t\tiflog(\"SourceData.conformData(): data is in unkown format\");\n\t\t\t\t// STATE: Error, the data couldn't be processed or wasn't detected correctly\n\t\t\t\t// TODO: Schema Dif\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.totalPatients += sourceData.data.length;\n\t\t\tiflog(\"SourceData.conformData(): data processed\")\n\t\t} catch (err) {\n\t\t\tiflog(\"SourceData.conformData(): data not processed: \" + err)\n\t\t\t// STATE: Error, the data couldn't be processed or wasn't detected correctly\n\t\t}\n\t}", "function checkData(dataFunc,interval,onExists) {\n\tvar anyNull = false\n\tvar datum = dataFunc()\n\t//console.log(\"data = \"+ datum)\n\tfor (i=0; i<datum.length; i++) {\n\t\tif (datum[i] == null) {\n\t\t\t//console.log($.sprintf(\"dat %s does not exist\",i))\n\t\t\tanyNull = true\n\t\t\tbreak\n\t\t}\n\t}\n\tif (anyNull) {\n\t\tsetTimeout(function() { checkData(dataFunc,interval,onExists) },interval)\n\t}\n\telse {\n\t\t//console.log(\"calling exists, got all data\")\n\t\tonExists()\n\t}\n}", "function checkFile(json, done) {\n var fileSize = fs.statSync('./output.txt')['size'];\n var readStream = fs.createReadStream('./output.txt',\n {encoding: 'utf8', start: fileSize-json.length, end: fileSize});\n readStream.once('readable', function() {\n assert.equal(readStream.read(json.length), json);\n done();\n }); \n}", "function handleDataAvailable(event){\n if(event.data && event.data.size > 0){\n recordedBlobs.push(event.data);\n }\n}", "function checkFields(event) {\n if (event.target.dataset.toggleId === 'submit') {\n let stockTitle = document.getElementById('stockTitle')\n let stockText = document.getElementById('stockText')\n let startDate = document.getElementById('startDate')\n let filename = $('#fileImgInputHidden').val();\n try {\n let tempfilename = $('#fileImgInput')[0].files[0].name;\n if (tempfilename.indexOf('fakepath') === -1) {\n filename = tempfilename;\n } else {\n filename = $(tempfilename).val().replace(/C:\\\\fakepath\\\\/i, '')\n invalidModalField(\"Ошибка загрузки. Повторите выбор файла\", stockImgUrl)\n }\n } catch (err) {\n console.log(\"name of file not found\");\n }\n\n if (stockTitle.value === '') {\n invalidModalField(\"Заполните заголовок акции\", stockTitle)\n } else if (stockText.value === '') {\n invalidModalField(\"Заполните описание акции\", stockText)\n } else if (startDate.value === '') {\n invalidModalField(\"Заполните начальную дату\", startDate)\n } else {\n handleSaveChangesButton(event, filename)\n }\n }\n}", "function _appendDataToFile(data){\n\ttry {\n\t\tvar dataToAppend = data;\n\t\tvar fileData = _openFIle();\n\n\t\tfileData.DB.push(dataToAppend);\n\t\tfileData.Total = fileData.DB.length;\n\n\t\t_saveFile(fileData);\n\t\treturn true;\n\t} catch (ex){\n\t\tconsole.log('Something wrong', ex);\n\t\treturn false;\n\t}\n}", "function validateUpload(historyArr, newTS){\n\tfor(var i = 0; i < newTS.length; i++){\n\t\tif( newTS[i]['title'] == historyArr['title'] &&\n\t\t\tnewTS[i]['response'] == historyArr['response']){\n\t\t\treturn false;\n\t\t}\n\t}\n\t\n\treturn true; //never happens, proceed\n}", "function processData(err, data) {\n if (enc) { file.text = data.toString(enc); } else { file.buffer = data; }\n if (entry.sha) { file.sha = entry.sha; }\n append(err, file);\n readDone();\n }", "function clean(ctx, dataFile, request) {\n const obj = jsonfile.readFileSync(dataFile, {throws: false});\n const times = config.times;\n if (obj === null) {\n ctx.response.status = 403;\n } else {\n if (request === true) {\n const succeededJson = {\n status: \"Succeeded\"\n };\n fs.unlinkSync(dataFile);\n ctx.body = succeededJson;\n } else if (obj.times === times) {\n fs.unlinkSync(dataFile);\n };\n }\n}", "function validateData(data) {\n if (data) {\n let conflicts = conflictService.inputs.checkForConflicts(data, $scope.step, $scope.comparators, $scope.flexiblityComparators);\n conflictService.alerts.createConflictAlert(conflicts.conflicts);\n if (conflicts.exist) {\n return false;\n } else {\n return true;\n }\n }\n\n // return false;\n\n }", "function isDataURI(filename){return hasPrefix(filename,dataURIPrefix);}", "function has_binary_marker(data) {\n if (data instanceof ArrayBuffer) {\n let bytes = new Uint8Array(data);\n return bytes[0] == 0;\n } else {\n return false;\n }\n}", "function checkFileReaderSyncSupport() {\n\n function makeWorker(script) {\n //noinspection JSUnresolvedVariable\n let URL = root.URL || window.webkitURL;\n let Blob = root.Blob;\n let Worker = root.Worker;\n\n if (!URL || !Blob || !Worker || !script) return null;\n\n let blob = new Blob([script]);\n //noinspection JSUnresolvedFunction\n return new Worker(URL.createObjectURL(blob));\n }\n\n return new Promise(function (resolve) {\n let syncDetectionScript = \"onmessage = function(e) { postMessage(!!FileReaderSync); close() };\";\n try {\n let worker = makeWorker(syncDetectionScript);\n if (worker) {\n worker.onmessage = function (e) {\n worker.terminate();\n worker = null;\n resolve(e.data);\n };\n worker.postMessage({});\n }\n else resolve(false);\n } catch (err) {\n resolve(false);\n }\n });\n }", "function checkExistingData(file_elem) {\n\n var file_name = file_elem.find('.file_name').text();\n\n // Get column types\n var col_types = file_elem.find('.column_type').map(function() {\n return $(this).val();\n }).get();\n\n // check if all positionable attributes are set\n var warning_elem = file_elem.find(\".warning-message\").first();\n\n if (containAll(col_types,['start', 'end'])) {//positionable entity with all attributes\n warning_elem.html(\"\").removeClass(\"show\").addClass(\"hidden\");\n }else{\n if (containAny(col_types,['start', 'end', 'ref', 'taxon'])) { //positionable entity with missing attributes\n warning_elem.html('<span class=\"glyphicon glyphicon-exclamation-sign\" aria-hidden=\"true\"></span> Missing positionable attributes for '+file_name)\n .removeClass('hidden')\n .addClass(\"show alert alert-danger\");\n }else{ //not a positionable entity\n warning_elem.html(\"\").removeClass(\"show\").addClass(\"hidden\");\n }\n }\n\n // Find which column is disabled\n var disabled_columns = [];\n file_elem.find('.toggle_column').each(function( index ) {\n if (!$(this).is(':checked')) {\n disabled_columns.push(index + 1); // +1 to take into account the first non-disablable column\n }\n });\n\n var service = new RestServiceJs(\"check_existing_data\");\n var model = { 'file_name': file_name,\n 'col_types': col_types,\n 'disabled_columns': disabled_columns };\n\n service.post(model, function(data) {\n file_elem.find('.column_header').each(function( index ) {\n if (data.headers_status[index-1] == 'present') {\n $(this).find(\"#relation_present\").first().show();\n $(this).find(\"#relation_new\").first().hide();\n }\n else {\n $(this).find(\"#relation_present\").first().hide();\n $(this).find(\"#relation_new\").first().show();\n }\n });\n\n var insert_warning_elem = file_elem.find(\".insert_warning\").first();\n if (data.missing_headers.length > 0) {\n insert_warning_elem.html(\"<strong>The following columns are missing:</strong> \" + data.missing_headers.join(', '))\n .removeClass(\"hidden alert-success\")\n .removeClass(\"hidden alert-danger\")\n .addClass(\"show alert-warning\");\n }\n });\n}", "function verifyFormData(data) {\n // check required fields\n // check variable type or specific field rule\n if (!data.get(\"name\")) {\n alert(`Please, fill [Name] field`);\n return false;\n }\n if (!data.get(\"contact1\")) {\n alert(`Please, fill [Contact] field`);\n return false;\n }\n if (!data.get(\"contact2\")) {\n alert(`Please, fill [Contact] field`);\n return false;\n }\n if (!data.get(\"contact3\")) {\n alert(`Please, fill [Contact] field`);\n return false;\n }\n if (!data.get(\"address1\")) {\n alert(`Please, fill [Address] field`);\n return false;\n }\n if (!data.get(\"address2\")) {\n alert(`Please, fill [Address] field`);\n return false;\n }\n if (!data.get(\"zipCode\")) {\n alert(`Please, fill [Zip Code] field`);\n return false;\n }\n if (!data.get(\"gender\")) {\n alert(`Please, fill [Gender] field`);\n return false;\n }\n if (!data.get(\"birthYear\")) {\n alert(`Please, fill [Birthday] field`);\n return false;\n }\n if (!data.get(\"birthMonth\")) {\n alert(`Please, fill [Birthday] field`);\n return false;\n }\n if (!data.get(\"birthDay\")) {\n alert(`Please, fill [Birthday] field`);\n return false;\n }\n if (!data.get(\"married\")) {\n alert(`Please, fill [Marital Status] field`);\n return false;\n }\n if (!data.get(\"faithState\")) {\n alert(`Please, fill [Faith State] field`);\n return false;\n }\n if (!data.get(\"joinYear\")) {\n alert(`Please, fill [Join Date] field`);\n return false;\n }\n if (!data.get(\"joinMonth\")) {\n alert(`Please, fill [Join Date] field`);\n return false;\n }\n return true;\n}", "function validaCampoFileInsave(Nombre, ActualLement, espacio) {\n\n var ID = document.getElementById(ActualLement + '_txt_' + Nombre);\n var file = ID.files[0];\n var errorIs2 = false;\n var tipoArch = $('#' + ActualLement + '_txt_' + Nombre).attr('accept');\n var MaxTam = $('#' + ActualLement + '_txt_' + Nombre).attr('maxtam');\n var espacio = espacio !== undefined ? espacio : '_S_solicitud_datos';\n if (!MaxTam) {\n MaxTam = 10;\n }\n if (!tipoArch) {\n tipoArch = '.pdf';\n }\n var FilesAdded = new Array();\n var _G_ID_ = '#' + ActualLement;\n if (tipoArch.toUpperCase().includes('PDF')) {\n var reader = new FileReader(file);\n reader.onload = function (event) {\n var text = reader.result;\n var firstLine = text.split('\\n').shift(); // first line\n if (!(firstLine.toString().toUpperCase().includes('PDF'))) {\n redLabel_Space(Nombre, 'El archivo es inválido o no es PDF', _G_ID_);\n errorIs2 = true;\n }\n }\n reader.readAsText(file, 'UTF-8');\n }\n if (file.size > (MaxTam * 1024 * 1024)) {\n redLabel_Space(Nombre, 'El archivo no debe superar los ' + MaxTam + ' MB', _G_ID_);\n errorIs2 = true;\n }\n if (!ValidateAlphanumeric((file.name).replace('.', ''))) {\n redLabel_Space(Nombre, 'El nombre del archivo no debe contener caracteres especiales', _G_ID_);\n errorIs2 = true;\n }\n $(_G_ID_ + espacio + ' input').each(function (i, item) {\n if (item.type === 'file' && item.value !== '') {\n if (FilesAdded.indexOf(item.value) !== -1) {\n redLabel_Space(item.name, 'El archivo ya se encuentra cargado en otro requisito', _G_ID_);\n errorIs2 = true;\n }\n FilesAdded.push(item.value);\n }\n });\n if (file.size <= (0)) {\n redLabel_Space(Nombre, 'El archivo no es valido', _G_ID_);\n errorIs2 = true;\n }\n\n\n var tipoAA = file.name;\n tipoAA = tipoAA.split('.');\n var tamtipoAA = tipoAA.length;\n tipoAA = tipoAA[tamtipoAA - 1];\n\n\n if (!(tipoAA).toUpperCase().replace('.', '').includes(tipoArch.replace('.', '').toUpperCase())) {\n redLabel_Space(Nombre, 'El archivo debe ser' + tipoArch.toUpperCase(), _G_ID_);\n errorIs2 = true;\n }\n setTimeout(function () {\n if (errorIs2) {\n ShowAlertM(_G_ID_, null, null, true);\n }\n errorIs[Nombre] = errorIs2;\n return errorIs2;\n }, 1000);\n}", "function validaCampoFileInsavePrev(Nombre, ActualLement, espacio) {\n var ID = document.getElementById(ActualLement + '_txt_' + Nombre);\n var file = ID.files[0];\n var errorIs2 = false;\n var tipoArch = $('#' + ActualLement + '_txt_' + Nombre).attr('accept');\n var MaxTam = $('#' + ActualLement + '_txt_' + Nombre).attr('maxtam');\n var espacio = espacio !== undefined ? espacio : '_S_solicitud_datos';\n if (!MaxTam) {\n MaxTam = 10;\n }\n if (!tipoArch) {\n tipoArch = '.pdf';\n }\n var FilesAdded = new Array();\n var _G_ID_ = '#' + ActualLement;\n if (tipoArch.toUpperCase().includes('PDF')) {\n var reader = new FileReader(file);\n reader.onload = function (event) {\n var text = reader.result;\n var firstLine = text.split('\\n').shift(); // first line\n if (!(firstLine.toString().toUpperCase().includes('PDF'))) {\n redLabel_Space(Nombre, 'El archivo es invalido o no es PDF', _G_ID_);\n errorIs2 = true;\n }\n }\n reader.readAsText(file, 'UTF-8');\n }\n if (file.size > (MaxTam * 1024 * 1024)) {\n redLabel_Space(Nombre, 'El archivo no debe superar los ' + MaxTam + ' MB', _G_ID_);\n errorIs2 = true;\n }\n if (!ValidateAlphanumeric((file.name).replace('.', ''))) {\n redLabel_Space(Nombre, 'El nombre del archivo no debe contener caracteres especiales', _G_ID_);\n errorIs2 = true;\n }\n $(_G_ID_ + espacio + ' input').each(function (i, item) {\n if (item.type === 'file' && item.value !== '') {\n if (FilesAdded.indexOf(item.value) !== -1) {\n redLabel_Space(item.name, 'El archivo ya se encuentra cargado en otro requisito', _G_ID_);\n errorIs2 = true;\n }\n FilesAdded.push(item.value);\n }\n });\n if (file.size <= (0)) {\n redLabel_Space(Nombre, 'El archivo no es valido', _G_ID_);\n errorIs2 = true;\n }\n\n\n var tipoAA = file.name;\n tipoAA = tipoAA.split('.');\n var tamtipoAA = tipoAA.length;\n tipoAA = tipoAA[tamtipoAA - 1];\n\n\n if (!(tipoAA).toUpperCase().replace('.', '').includes(tipoArch.replace('.', '').toUpperCase())) {\n redLabel_Space(Nombre, 'El archivo debe ser' + tipoArch.toUpperCase(), _G_ID_);\n errorIs2 = true;\n }\n setTimeout(function () {\n if (errorIs2) {\n ShowAlertMPrev(_G_ID_, null, null, true);\n }\n errorIs[Nombre] = errorIs2;\n return errorIs2;\n }, 1000);\n}", "validateResponse (data) {\n\t\t// we fetched the user's \"user\" object, we should see their lastReads attribute\n\t\t// for the created stream set to the last post of the first batch we created,\n\t\t// which we marked as read for the current user\n\t\tconst firstPosts = this.postData.map(postData => postData.post);\n\t\tconst lastReadPost = firstPosts[firstPosts.length - 1];\n\t\tAssert(data.user.lastReads[this.teamStream.id] === lastReadPost.seqNum, 'lastReads for stream is not equal to the seqNum of the last post read');\n\t}", "[ISREUSABLE] (entry, st) {\n return entry.type === 'File' &&\n !this.unlink &&\n st.isFile() &&\n st.nlink <= 1 &&\n process.platform !== 'win32'\n }", "[ISREUSABLE] (entry, st) {\n return entry.type === 'File' &&\n !this.unlink &&\n st.isFile() &&\n st.nlink <= 1 &&\n process.platform !== 'win32'\n }", "function check (buffer) {\n\t if (buffer.length < 8) return false\n\t if (buffer.length > 72) return false\n\t if (buffer[0] !== 0x30) return false\n\t if (buffer[1] !== buffer.length - 2) return false\n\t if (buffer[2] !== 0x02) return false\n\n\t var lenR = buffer[3]\n\t if (lenR === 0) return false\n\t if (5 + lenR >= buffer.length) return false\n\t if (buffer[4 + lenR] !== 0x02) return false\n\n\t var lenS = buffer[5 + lenR]\n\t if (lenS === 0) return false\n\t if ((6 + lenR + lenS) !== buffer.length) return false\n\n\t if (buffer[4] & 0x80) return false\n\t if (lenR > 1 && (buffer[4] === 0x00) && !(buffer[5] & 0x80)) return false\n\n\t if (buffer[lenR + 6] & 0x80) return false\n\t if (lenS > 1 && (buffer[lenR + 6] === 0x00) && !(buffer[lenR + 7] & 0x80)) return false\n\t return true\n\t}", "readData(){\n try{\n this.myData= JSON.parse(fs.readFileSync('all.json').toString())\n if(!Array.isArray(this.myData)) throw new Error ('') \n }\n catch(e){\n this.myData=[]\n }\n}", "function file_save_check() {\n\tif (!fs || !schedule_path || !schedule.autosave) {\n\t\t// Show the holy button of justice.\n\t\timg.save.style.opacity = 1;\n\t\timg.save.style.pointerEvents = \"auto\";\n\t} else\n\t\t// The user is no fun. Just auto-save it.\n\t\tfile_save();\n}", "function isFood(blob){\n return (blob.nSize < 15)\n }", "function isZeroAllBufferArray(data) {\n //console.log(\"isZeroTable : data input = \" + arrayBufferToHex(data) + \" Length = \"+ data.byteLength);\n var count = 0;\n for( count = 0; count < data.byteLength; count++) {\n var intByte = new Uint8Array(data.slice(count, count + 1));\n if ( intByte != 0 ){\n return false;\n }\n }\n return true;\n}", "oob() {\n return this.length > this.buffer.byteLength || this.length < 0;\n }", "function supportFileAPI() {\n var fi = document.createElement('INPUT');\n fi.type = 'file';\n return 'files' in fi;\n }" ]
[ "0.67523944", "0.60372776", "0.590357", "0.58906025", "0.5876688", "0.5821067", "0.5800073", "0.5722743", "0.5698059", "0.5679556", "0.56306547", "0.56058055", "0.5586652", "0.557492", "0.5567005", "0.5557666", "0.55312985", "0.5515193", "0.5493303", "0.5464582", "0.5434084", "0.54327464", "0.5429551", "0.5416005", "0.5403918", "0.5403185", "0.5402212", "0.53979534", "0.53940004", "0.5388309", "0.5372596", "0.53224736", "0.53192663", "0.5309452", "0.5286707", "0.5285809", "0.528339", "0.5275971", "0.5274116", "0.5274116", "0.5273121", "0.52696687", "0.5267363", "0.52562207", "0.52186555", "0.52167237", "0.52012706", "0.5201211", "0.5200658", "0.51945126", "0.51764286", "0.5169683", "0.5167608", "0.5159572", "0.5159572", "0.51587975", "0.5157519", "0.51452374", "0.51399237", "0.51393706", "0.51282316", "0.5127288", "0.51227903", "0.5122114", "0.5116924", "0.5115004", "0.5105967", "0.51050353", "0.5098313", "0.5097206", "0.50937", "0.5080934", "0.50773776", "0.50730354", "0.5068266", "0.5066065", "0.5064038", "0.505972", "0.5058807", "0.5054796", "0.50515467", "0.5045747", "0.5042233", "0.50244486", "0.5024191", "0.501556", "0.50152504", "0.5012274", "0.5008246", "0.5006443", "0.49999338", "0.4990577", "0.49875414", "0.49875414", "0.49870598", "0.49850288", "0.4983006", "0.49790603", "0.49786362", "0.49604574", "0.49585357" ]
0.0
-1
SETUP FUNCTION Runs once at beginning of program
function setup() { let cnv = createCanvas(600, 400); cnv.parent("cnvContainer"); noStroke(); // Initialize Global Variables bgColor = "white"; initMovingShapes(); initRandomShapes(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function _setup () {\n }", "setupOnce() {\n if (!isBrowser()) {\n return;\n }\n\n this._setup();\n\n // XXX: See method comments above\n setTimeout(() => this.start());\n }", "setup() {}", "setup() {}", "setup() {}", "function setup() {}", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\r\n reset();\r\n lastTime = Date.now();\r\n main();\r\n }", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n\n// reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n reset();\n lastTime = Date.now();\n main();\n }", "function init() {\n lastTime = Date.now();\n main();\n }", "function init() {\n lastTime = Date.now();\n main();\n }", "function setupDefault() {\n}", "function init() {\n console.log('init!');\n setup();\n startTimer();\n }", "async setup() { }", "initialise () {}", "function init() {\n enablePlayAgain(reset);\n reset();\n lastTime = Date.now();\n main();\n }", "function Setup() {\n}", "function setup(){\n\tinitVars(); \n\tinitCanvas(); \n\tinitObjects(); \n\tinitListeners(); \n\n}", "function init() {\n promptUser()\n .then(installTrigger)\n .then(promptUsage)\n .then(promptCredits)\n .then(promptThirdParty)\n .then(promptTutorial)\n .then(promptFeatures)\n .then(promptTests)\n .then(readmeData => {\n return generateReadme(readmeData);\n })\n .then(pageMarkdown => {\n return writeToFile(pageMarkdown);\n })\n .catch(err => {\n console.log(err);\n });\n}", "async function setup() {\n\tprogressLog(\"Beginning Setup Process\");\n\tawait fsSetup();\n\tawait discordSetup();\n\tawait slackSetup();\n\tprogressLog(\"Now Connecting To Slack\\nAttempting To Listen To Messages\");\n\t// TODO: Test file downloading and message reading\n\n\t// End Messages\n\twarningLog(\"Note: Database functions have not been tested. Assume the database to be fine if the first message sends successfully\")\n\tprogressLog(\"Saving Data To .env File\");\n\tsaveEnv();\n\tprogressLog(\"Successfully Saved!\");\n}", "function setupEnvironment() {\n\tconsole.log(\"Setting up Suspend Application\");\n\thideTemplates();\n\tstartClock();\n\tsetupStorage();\n\trender();\n\tattachListeners();\n\tcheckFileAPI();\n}", "async startup() { }", "async startup() { }", "function setup(){\n\tinitVars();\n\tinitCanvas();\n\tinitObjects();\n}", "function runStart()/* : void*/\n {\n this.setUp();\n }", "function setup(){\n\tinitVars(); \n\tinitCanvas(); \n\tinitObjects(); \n\n}", "function setup() {\n\n\t\t\t\t\t}", "function setupPage() {\n getMonsters()\n setNewMonsterHandler()\n pageHandler()\n console.log('%cRan all setup functions', 'color: green')\n}", "function mainPageSetupRepeat() {\n hideGenres(globalUserSettings);\n handleContinueWatching(globalUserSettings);\n}", "async startup(){}", "async setup() {\n this.hooks = await this.github.genHooks();\n this.is_setup = true;\n }", "function initialise()\n{\n initialise_clock();\n initialise_register();\n}", "function setup() {\n\t\t\tconsole.log('3pccTest: before: Mosca server is up and running');\n\t\t\tdone();\n\t\t}", "function setup() {\n \n // create an HL app to start retrieving kinect datas\n // and automatically call the function update, onUserIn and onUserOut\n app = new HL.App();\n\n // set it up with our project's metadatas\n app.setup({\n projectName : 'Ball Bounce',\n author1 : 'Prenom Nom',\n author2 : 'Prenom Nom'\n });\n\n setupBall();\n setupObstacles();\n}", "async startup() {\n }", "_setupLoop () {\n this._time = 0\n this._loop()\n }", "setup() {\n\t\tthis.stage.removeAllChildren();\n\t\tthis.initBackground();\n\t\tthis.initReceptors();\n\t\tthis.initNotetrack();\n\t\tthis.initStats();\n\t\tthis.initTimeline();\n\t\tthis.initBackButton();\n\t}", "async function t_startup() {\r\n await sleep(2);\r\n await t_write(t_header);\r\n await sleep(1);\r\n fileData = loadFile(t_startupPath); //Get content of the startup file\r\n var lines = fileData.split('\\n'); //Split it in its lines\r\n for (var line=0; line<lines.length; line++) { //Print every line by line with a delay between them\r\n t_println(lines[line]);\r\n await sleep(0.2);\r\n }\r\n await sleep(1);\r\n}", "async initialize() {\n\n this.config = config;\n this.sketches = this.config.sketches;\n this._start();\n }", "function init() {\n\n var answers = prompts.getPrompts();\n myVar = setInterval(function () {\n if (answers.done) {\n clearme();\n \n generateProject(answers);\n\n installDeps();\n\n process.stdout.write(chalk.cyan('\\nHold on! We are installing the dependencies...'));\n\n }\n }, 500);\n\n}", "function init() {\n\t\t// reset will display start game screen when screen is designed\n\t\treset();\n\n\t\t// lastTime required for game loop\n\t\tlastTime = Date.now();\n\n\t\tmain();\n\t}", "async function setupAndStart() {\n showLoadingView();\n let buffer = await getCategories();\n\n //Grab random 6 from the buffer array, removing it each step so we don't duplicate them\n categories = getRandomArrayEntries(buffer, 6);\n\n let $board = createGameBoard(categories);\n await fillTable($board);\n\n showGameView($board);\n}", "function _setup()\n{\n // Load all settings.\n var variables = GM_listValues();\n for (var i=0; i<variables.length; i++)\n {\n var name = variables[i].split(':');\n var pref = name[0],\n name = name[1];\n if (pref == 'settings')\n {\n common.settings[name] = GM_getValue('settings:' + name);\n if (common.settingsConfig && common.settingsConfig[name] && common.settingsConfig[name].fromString)\n {\n common.settings[name] = common.settingsConfig[name].fromString(common.settings[name]);\n }\n }\n }\n\n var process = 'processed-' + common.apiname;\n\n // Bind the ready handler for the settings page.\n $('body').bind('DOMNodeInserted', function()\n {\n $('#settings-frame:not([' + process + '])').each(function()\n {\n $(this).attr(process, 'yes');\n $(this).load(_setupSettings);\n // Prevent hiding of additional settings if more than ~7 additional settings (or even less if they belong to multiple scripts) are present.\n $(this).css({\n 'overflow': 'visible',\n 'height': '100%',\n });\n });\n });\n \n // If the baseCSS is specified, add it.\n if (baseCSS)\n {\n $('head').append(createCSS(baseCSS));\n }\n \n // Apply all settings.\n for (var name in common.settings)\n {\n setSetting(name, common.settings[name]);\n }\n\n // Run the script-specific setup function.\n setup();\n}", "function initialize() {}", "function setUp()/* : void*/\n {\n }", "function setup() {\r\n\tcreateCanvas(800, 600);\r\n\r\n\t// Initialize Global Variables\r\n\tnum = 0\r\n}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function init() {}", "function setup() {\n getSavedSiteKey();\n if (state.siteKey) {\n downloadSite('download-site');\n } else {\n downloadSite('site-template');\n }\n setupControls();\n setupCmdCtrlKeys();\n }", "function setup() {\n\tsetupPreventSubmissionOfForm();\n\tsetupCityTemperatureOnKeyUp(waitTimeBeforeApiCall);\n\tsetupClearEntries();\n\n\tif (hasPreviousEntries) {\n\t\tgetPreviousEntries(entrySet);\n\t}\n\telse {\n\t\tgetCityTemperature(initialCity); // So that the form is run once on page load\n\t}\n}", "function Init()\n{\n\t// initiate counters\n\ttrialNum = 0;\n\n\t// timing params\n\ttrial_timeout = 6000;\n\t\n\t// init params\n\tresponse_time = -2;\n\tcurrent_time = -2;\n \n drag_stream = [];\n\n\t// global cogtask variables\n\tSetName(GetName());\n\n\t// turn bloat on/off for dev\n\tbloat = 999;\n\tbloat_calc = 0;\n}", "function doublecheck(){\n if(!started){\n setup();\n }\n}", "_startUp()\n {\n // Check debug.\n if (RodanClientCore.config.DEBUG)\n {\n Radio.tuneIn('rodan');\n }\n\n this._initializeRadio();\n this._initializeControllers();\n this._initializeBehaviors();\n this._initializeDateTimeFormatter();\n this.addRegions({regionMaster: '#region-master'});\n this._initializeViews();\n require('./.plugins');\n }", "function initScript() {\n puerf.init({\n mockFolder: mockFolderPath,\n templateFolder: templateFolderPath\n }, function() {\n fs.stat(mockFolderPath, function(err, stat) {\n t.ok(stat, 'init script created files');\n testpuerF();\n });\n });\n }", "function Void_Setup(){\r\n}", "setup () {\n // NOOP\n }", "setup(config) {\r\n setup(config);\r\n }", "function setup() {\n\tif(docClient == null) {\n\t\tdocClient = new AWS.DynamoDB.DocumentClient();\n\t}\n\tif(tblName == null) {\n\t\ttblName = process.env.stageName + \"-pds-data\";\n\t}\n}", "function setup() {\n createCanvas(1280, 720);\n\n // setup the clickables = this will allocate the array\n clickables = clickablesManager.setup();\n\n // this is optional but will manage turning visibility of buttons on/off\n // based on the state name in the clickableLayout\n adventureManager.setClickableManager(clickablesManager);\n\n // This will load the images, go through state and interation tables, etc\n adventureManager.setup();\n\n // load all text screens\n loadAllText();\n\n // call OUR function to setup additional information about the p5.clickables\n // that are not in the array \n setupClickables();\n\n setupEndings();\n\n fs = fullscreen();\n console.log(\"finished setup\")\n}", "function main() {\n init();\n enable();\n}", "_setup() {\n this.wrapper = this._setupWrapper();\n this.canvas = this._setupCanvas();\n this.context = this._setupCanvasContext();\n this.stage = this._setupStage();\n this.bricks = this._setupBricks();\n this._setupPaddle();\n this._setupBall();\n this.collisionDetection = this._setupCollisionDetection();\n }", "_setup() {\n this._controller.setup();\n }", "function startApp() {\n //first calls, default dataset? \n }", "function setup() {\n console.log(\"startScript\");\n\n let cnv = createCanvas(windowWidth, windowHeight);\n cnv.parent(\"p5sketch\");\n colorMode(HSB, 360, 100, 100, 100);\n background(100);\n textFont(myFont);\n\n sentSetup();\n}", "function init () {\r\n\t\tconsole.log('all is loaded.');\r\n\t}", "static initialize()\n {\n RPM.songsManager = new SongsManager();\n RPM.settings = new Settings();\n RPM.datasGame = new DatasGame();\n RPM.gameStack = new GameStack();\n RPM.loadingDelay = 0;\n RPM.clearHUD();\n }", "function setup() {\n //get the data base and display message if not loaded correctly\n $.getJSON('data/data.json')\n .done(dataLoaded)\n .fail(dataNotLoaded);\n addDialog();\n //call other function to display sound and to refresh the sentence using a\n //button\n clickSound();\n clickToRefresh();\n speakWords();\n\n //set up Annyang\n if (annyang) {\n //Call the function after detecting the spoken sentence\n var commands = {\n 'another one': speakToRefresh\n };\n annyang.addCommands(commands);\n annyang.start();\n }\n}", "async init () {\r\n debug.log('called init');\r\n return;\r\n }", "function workerSetupFunction() {\n var remoteWorker = self;\n remoteWorker.onmessage = function (evt) {\n if (evt.data.action !== \"setup\") {\n throw new Error(\"expected setup to be first message but got \" + JSON.stringify(evt.data));\n }\n var options = evt.data.options || {};\n initBrowserGlobals(options);\n loadDependenciesBrowser(options);\n initOnMessageHandler(options);\n initWorkerInterface(options);\n initWorkerMessenger(options);\n postMessage({ workerReady: true });\n };\n __FUNCTIONDECLARATIONS__;\n }", "function setup() {\r\n try {\r\n /** holds the configuration data loaded from disk */\r\n let config_data = fs.readFileSync(\"config.json\", { encoding: \"utf8\" });\r\n last_scan_time = JSON.parse(config_data).last_scan_time;\r\n } catch (err) {\r\n // if config.json does not exist, then start from scratch and harvest everything pre-existing\r\n last_scan_time = 0;\r\n }\r\n // initial scan time at start\r\n latest_time_scanned = last_scan_time;\r\n\r\n // start scanning!\r\n scan();\r\n}", "async setupAndStart() {\n $('#game').css('display', 'none');\n await this.getCategoryIds();\n await this.fillTable();\n }", "static initialize() {\n\t\tconsole.log(whereami() + \" script initializing\");\n\n\t}", "function gameSetup(resettype){\n print(\"reseting\")\n if (!resettype){\n deleteStatsTable();\n addStatsInLog();\n nullSolveInfo();\n }\n myGraphics.nullGraphFlags();\n myStats.nullStatsFlags();\n nullAroundFlags();\n nullGame();\n exitSave = false; //you can't change something and save session\n ingame = true; \n settingspage = false;\n}", "function global_setup() {\n\t// don't use i, because global value conlicts with test runner\n\tfor(xyz = 0; xyz < 10; xyz++) {\n\t\tfoo->();\n\t}\n\ttrace(xyz);\n}", "function startRun()\n{\n initCompSyntaxTools();\n initMemVars();\n cleanShell();\n initializeAgain();\n initCanvas();\n cleanCanvas();\n}", "function init() {\n\tspeechEngine = Homey.manager('speech-output');\n\tHomey.log('NU.nl news app loaded.');\n\t\n\t// Create settings variables with default values if none seem to exist\n\tif (!Homey.manager('settings').get('mode')) {\n\t\tHomey.manager('settings').set('mode', 'title');\n\t\tHomey.log('Created setting: mode');\n\t}\n\tif (!Homey.manager('settings').get('max')) {\n\t\tHomey.manager('settings').set('max', 10);\n\t\tHomey.log('Created setting: max');\n\t}\n}", "setup() {\n\t\tthis.bpm = Persist.exists('bpm') ? Persist.get('bpm') : 100;\n\t\tthis.startTime = Persist.exists('startTime') ? Persist.get('startTime') : Date.now();\n\t\tthis.tempos = {\n\t\t\tmaster: 'four',\n\t\t\t...TEMPO_CONFIG\n\t\t}\n\t\tObject.keys(this.tempos).filter(k => k !== 'master').forEach(tempoKey => {\n\t\t\tthis.tempos[tempoKey].getBeatDuration = this.tempos[tempoKey].getBeatDuration.bind(this)\n\t\t})\n\n\t\tif (ENV.IS_HOST) {\n\t\t\tthis.attachHostEventHandlers();\n\t\t} else {\n\t\t\t$io.onBPMChange(this.dataReceived.bind(this))\n\t\t\t$io.onMasterTempoChange(this.dataReceived.bind(this))\n\t\t}\n\t}", "function init() {\n console.log(\"****************************************************************************\")\n console.log(\"*******************Application Start: Team Profile Generator****************\")\n console.log(\"****************************************************************************\")\n inquirer.prompt(managerQuestions)\n .then(createManager)\n}", "function setup(args, ctx) {\n}", "function init() {\n console.log(\"Document Ready\");\n\n createPets();\n totalNumPets();\n totalPrice();\n petsByType();\n displayPets();\n displayOfficeInfo();\n}", "function runBeforeInit() {\n Device_1.default.Instance.init();\n DrawEngine_1.G_DrawEngine.init(Device_1.default.Instance.gl);\n ShaderFactory_1.G_ShaderFactory.init(Device_1.default.Instance.gl);\n BufferManager_1.G_BufferManager.init(Device_1.default.Instance.gl);\n ShaderCenter_1.G_ShaderCenter.init();\n LightCenter_1.G_LightCenter.init();\n LightModel_1.G_LightModel.init();\n UiSetting_1.G_UISetting.setUI();\n}", "function Init() {\n\tlua = child_process.spawn( config.LuaBin ? config.LuaBin : \"lua\", [ \"init.lua\" ], {\n\t\tcwd: __dirname + \"/lua\"\n\t} );\n\n\tcmdbuf = [];\n\tprocessing = false;\n\n\tlua.stdout.on( \"data\", OnStdOut );\n\tlua.stderr.on( \"data\", function( data ) {\n\t\tconsole.log(\"[Lua STDERR] \" + data);\n\t} );\n\n\tQueueCommand(\"require 'autorun'\", true, true);\n}", "async onInitialized(settings, userData) {}", "function setupAndRun() {\n try {\n var teradataConnection = new TeradataConnection.TeradataConnection();\n var cursor = teradataConnection.cursor();\n teradataConnection.connect(connParams);\n\n dropTable(cursor)\n createData(cursor);\n doFetchAll(cursor);\n dropTable(cursor);\n\n teradataConnection.close();\n } catch (error) {\n if (!anIgnoreError(error)) {\n throw error;\n }\n }\n}", "function init () {\n // Here below all inits you need\n }", "setupFinal() {}", "function scriptMain() {\n pageSetup();\n\n}" ]
[ "0.7409126", "0.7305603", "0.7291339", "0.7291339", "0.7291339", "0.72133267", "0.71778625", "0.71778625", "0.7164384", "0.7129226", "0.7129226", "0.7129226", "0.7129226", "0.7120522", "0.71132016", "0.70818275", "0.70818275", "0.69343704", "0.6933893", "0.6901312", "0.6833544", "0.6776189", "0.6754794", "0.6742621", "0.67261755", "0.6725862", "0.6699084", "0.668074", "0.668074", "0.66614026", "0.663448", "0.6614056", "0.66064", "0.65839946", "0.657378", "0.6570715", "0.65469676", "0.6545779", "0.65260994", "0.6511771", "0.65024257", "0.64961827", "0.6483886", "0.6471039", "0.64504737", "0.64449203", "0.6430237", "0.6426048", "0.6420167", "0.6417378", "0.6416361", "0.64105916", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6409794", "0.6402829", "0.63955444", "0.63908637", "0.638545", "0.6384125", "0.6383211", "0.6378688", "0.6372404", "0.6369807", "0.63672197", "0.63653594", "0.6364053", "0.6352967", "0.6350884", "0.6346327", "0.6341891", "0.6335814", "0.6331269", "0.6323303", "0.6320585", "0.63102233", "0.6303587", "0.63033557", "0.6297982", "0.62927586", "0.6290904", "0.62894243", "0.62865394", "0.6284511", "0.62746567", "0.6268198", "0.6265312", "0.62581676", "0.6242197", "0.6238498", "0.6236615", "0.62351364", "0.623261", "0.6226993" ]
0.0
-1
Test Data var full = require('./full_export.json') var observations = full.observations var comments = full.comments var ideas = full.ideas var users = full.users group by user
function groupByUser(input, dataKey){ var output = _.groupBy(input, (d) => { return d[dataKey]; }) return output }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "formatData(babies) {\n const groups = _.uniqBy(_.map(babies, 'group'));\n const dataBlob = {};\n const sectionIds = [];\n const rowIds = [];\n\n for (let sectionId = 0; sectionId < groups.length; sectionId++) {\n const currentGroup = groups[sectionId];\n const users = babies.filter((baby) => baby.group === currentGroup);\n\n if (users.length > 0) {\n sectionIds.push(sectionId);\n dataBlob[sectionId] = { group: currentGroup };\n rowIds.push([]);\n\n for (let i = 0; i < users.length; i++) {\n const rowId = `${sectionId}:${i}`;\n rowIds[rowIds.length - 1].push(rowId);\n dataBlob[rowId] = users[i];\n }\n }\n }\n return { dataBlob, sectionIds, rowIds };\n }", "function participantsSummary(data) {\n var country = [];\n var check = false;\n var i = 1;\n var JSON = {};\n for (let a = 0; a < data.length; a++) {\n if (country == []) {\n country.push(data[a][i]);\n }\n for (let j = 0; j < country.length; j++) {\n if (data[a][i] == country[j]) {\n check = true;\n }\n }\n\n if (check == false) {\n country.push(data[a][i]);\n }\n\n check = false;\n }\n\n for (let k = 0; k < country.length; k++) {\n JSON[country[k]] = {\n total: getTotal(country[k]),\n names: getNames(country[k])\n };\n }\n\n function getTotal(params) {\n var jml = 0;\n for (let l = 0; l < data.length; l++) {\n if (data[l][1] == params) {\n jml++;\n }\n }\n\n return jml;\n }\n\n function getNames(params) {\n var arrName = [];\n for (let l = 0; l < data.length; l++) {\n if (data[l][1] == params) {\n arrName.push(data[l][0]);\n }\n }\n return arrName\n }\n return JSON;\n}", "function getSeedData1() {\n var data = \n [\n { \n set: 'Deep Thoughts',\n user: 'Afshin',\n title: 'Zen',\n value: 2,\n front: { text: '<h1 class=\"text-warning\">True of False: Superman was born on Trypkon?</h1>' },\n back: { text: '<strong>A: To be or not to be.</strong><p>According to Christopher Heumann, an 18th-century scholar, pseudo-philosophy has six characteristics:</p><ol>'\n + '<li>A preference for useless speculation</li>'\n + '<li>It appeals merely to human authority</li>'\n + '<li>It appeals to tradition instead to reason</li>'\n + '<li>It syncretises philosophy with superstition</li>'\n + ' <li>It has a preference for obscure and enigmatic language and symbolism</li>'\n + '<li>It is immoral</li>'\n + '</ol>' }\n },\n {\n set: 'Deep Thoughts',\n user: 'Afshin',\n title: 'Pecking wood',\n value: 5,\n front: { text: '<h2>How much wood would a woodpecker peck if a woodpecker could peck wood?</h2>' },\n back: { text: '<img src=\"http://0.tqn.com/d/birding/1/G/-/E/-/-/pileated.jpg\" style=\"float:right; margin: 5px\" alt=\"pileated woody\">'\n + '<strong>A: pecks per minute * minutes spent pecking</strong>' \n + '<p>Many of the foraging, breeding and signaling behaviors of woodpeckers involve drumming and hammering using the bill. To prevent brain damage from the rapid and repeated impacts, woodpeckers have evolved a number of adaptations to protect the brain. These include small brain size, the orientation of the brain within the skull (which maximises the area of contact between the brain and the skull) and the short duration of contact. The millisecond before contact with wood a thickened nictitating membrane closes, protecting the eye from flying debris. The nostrils are also protected; they are often slit-like and have special feathers to cover them. Woodpeckers are capable of repeated pecking on a tree at high decelerations on the order of 10,000 m/s<sup>2</sup> (1000 g).</p>'\n }\n },\n {\n set: 'The departed',\n user: 'Afshin',\n title: 'E. S. Grant',\n front: { text: '<h1>Who is buried in Grants tomb?</h1>' },\n back: { text: 'I told you, <strong>Mr. Hu.</strong>' }\n },\n {\n set: 'javascript',\n user: 'Afshin',\n title: 'Globar vars',\n front: { text: \"<h1>What are global variables? How are they declared? What are the problems with using globals?</h1>\" },\n back: { text: \"<p>Most JavaScript developers avoid globals.One reason why is they're \"\n + \"averse to naming conflicts between local and globals,</p><p class='text-danger'>Have a looksy:</p>\"\n + '<pre>function doSomething() {<br> this.style.color = \"#cc0000\";<br>}</pre>'\n }\n }, \n {\n set: 'misc',\n user: 'Tom',\n title: 'JS this keyword?',\n front: { text: \"<h1>What is JavaScript's this keyword?</h1>\" },\n back: { text: \"<p>JavaScript's this keyword normally refers to the object that owns the method, but it depends on how a function is called. Basically, it points to the currently in scope object that owns where you are in the code. When working within a Web page, this usually refers to the Window object. If you are in an object created with the new keyword, the this keyword refers to the object being created. When working with event handlers, JavaScript's this keyword will point to the object that generated the event.</p><pre>var index; <br>index = ( expression );</pre>\" }\n }, \n \n {\n set: 'the dead',\n user: 'Dick',\n title: 'E. S. Grant',\n front: { text: 'Who is buried in Grants tomb?' },\n back: { text: '<h1>Mr. Hu is buried in Grants tomb!</h1><p>He was a railroad worker.</p>' }\n },\n {\n set: 'Things to Know',\n user: 'Sally',\n title: 'Excitement',\n front: { text: '<p class=\"text-success\"><h1>What is there to get excited about here?</h1>' },\n back: { text: '<h3>The beauty of this...</h3><p class=\"text-info\">Is that I can insert arbitary HTML.</p>' }\n },\n ];\n\n return data;\n }", "function createSingleJSON() {\n var spreadsheet = SpreadsheetApp.getActive();\n var sheet = SpreadsheetApp.getActiveSheet();\n var range = sheet.getDataRange();\n var numRows = range.getNumRows();\n var numColumns = range.getNumColumns();\n var spreadsheetDataRange = sheet.getRange(2, range.getColumn(), numRows - 1, numColumns);\n var spreadsheetDataRows = spreadsheetDataRange.getNumRows();\n\n // Create objects from rows\n var spreadsheetObjects = getRowsData(sheet, spreadsheetDataRange);\n\n // A variable can be used to assigne the values of a specific object and remove the array member number\n // var oneSpreadsheetObject = spreadsheetObjects[0]\n // Logger.log(\"Object: \" + oneSpreadsheetObject.name);\n //\n //\n var users = 0;\n var skipped = 0;\n var jsondoc = '{'+'\\\"users\\\"'+':[';\n for (var i = 0; i <= (spreadsheetObjects.length - 1); i++) {\n if (spreadsheetObjects[i].emailaddress != undefined && spreadsheetObjects[i].json != undefined && spreadsheetObjects[i].username != undefined && spreadsheetObjects[i].configuredaccounts != 'ok') {\n if (spreadsheetObjects[i].emailaddress != 'no email') {\n // Assamble JSON here\n //\n // jsondoc = '{ \"email\": \"' + spreadsheetObjects[i].emailaddress + '\"'\n // jsondoc += ','\n // , \"organisationUnits\": [{\"id\":\"V4YMV9ds7Gm\"},{\"id\":\"L8MKd63FAn7\"},{\"id\":\"f3AmtnHWgRe\"},{\"id\":\"KTI1PO5DGM6\"},{\"id\":\"hhWN4I5z7mY\"}]\n // ,\"dataViewOrganisationUnits\": [{\"id\":\"V4YMV9ds7Gm\"},{\"id\":\"L8MKd63FAn7\"},{\"id\":\"f3AmtnHWgRe\"},{\"id\":\"KTI1PO5DGM6\"},{\"id\":\"hhWN4I5z7mY\"}]\n // , \"groups\": [{ \"id\": \"pFx6SYn4lot\"},{ \"id\": \"guH0d8sZ7SW\"}]\n // jsondoc += ', \"firstName\":\"' + spreadsheetObjects[i].firstname + '\",\"surname\":\"' + spreadsheetObjects[i].surname + '\",\"employer\":\"' + spreadsheetObjects[i].employer + '\"'\n // ,\"userCredentials\":{\"username\":\"mgizachew\",\"userAuthorityGroups\":[{\"id\":\"Cacew7RnCqe\"},{\"id\":\"QvMVe4QPrzY\"},{\"id\":\"o25FaENe7Hp\"},{\"id\":\"kAXajGyejhd\"},{\"id\":\"tKtr4n0xZTE\"}]} }\n //\n // End assambling here\n\n if (users > 0)\n {\n jsondoc += ',\\n';\n }\n jsondoc += spreadsheetObjects[i].json;\n users++;\n Logger.log(\"Record: \" + users);\n\n } else\n {\n skipped++;\n }\n\n } else\n {\n skipped++;\n }\n }\n jsondoc += '\\n]}'\n Logger.log(users);\n Logger.log(jsondoc)\n\n var strDocName = sheet.getName().replace(/\\s/g, '') + '_' + users + '_users_' + Utilities.formatDate(new Date(), 'GMT', \"yyyy-MM-dd'T'HH-mm\");\n DriveApp.createFile(strDocName + '.json', jsondoc, 'application/txt');\n SpreadsheetApp.getActiveSpreadsheet().toast(\"Document created: \" + users + \" users, Records skipped: \" + skipped);\n Logger.log('Skipped records ' + skipped);\n\n}", "function groupingTestCases() {\n return [\n {\n message: 'USER FIELD: A to Z',\n fieldName: 'USER NAME',\n groupDirection: 'Group A to Z',\n expectedGroups: ['Angela Leon', 'Chris Baker', 'Jon Neil'],\n expectedRecords: [\n ['Planning', 'Workstation purchase', '03-21-2009', '04-10-2009', '-15250284452.47152052910053 weeks', '9900%'],\n ['Planning', 'Server purchase', '03-16-2009', '04-10-2009', '-15250284452.47152052910053 weeks', '10000%'],\n ['Development', 'Upgrade DBMS', '03-19-2009', '04-28-2009', '-15250284452.47152052910053 weeks', '9900%'],\n ['Development', 'Install latest software', '03-31-2009', '04-28-2009', '-15250284452.47152052910053 weeks', '10000%']\n ]\n },\n {\n message: 'TEXT FIELD: Z to A',\n fieldName: 'PROJECT PHASE',\n groupDirection: 'Group Z to A',\n expectedGroups: ['Planning', 'Development'],\n expectedRecords: [\n ['Angela Leon', 'Workstation purchase', '03-21-2009', '04-10-2009', '-15250284452.47152052910053 weeks', '9900%'],\n ['Chris Baker', 'Server purchase', '03-16-2009', '04-10-2009', '-15250284452.47152052910053 weeks', '10000%'],\n ['Chris Baker', 'Upgrade DBMS', '03-19-2009', '04-28-2009', '-15250284452.47152052910053 weeks', '9900%'],\n ['Jon Neil', 'Install latest software', '03-31-2009', '04-28-2009', '-15250284452.47152052910053 weeks', '10000%']\n ]\n },\n {\n message: 'DATE FIELD: oldest to newest',\n fieldName: 'FINISH DATE',\n groupDirection: 'Group oldest to newest',\n expectedGroups: ['04-10-2009', '04-28-2009'],\n expectedRecords: [\n ['Angela Leon', 'Planning', 'Workstation purchase', '03-21-2009', '-15250284452.47152052910053 weeks', '9900%'],\n ['Chris Baker', 'Planning', 'Server purchase', '03-16-2009', '-15250284452.47152052910053 weeks', '10000%'],\n ['Chris Baker', 'Development', 'Upgrade DBMS', '03-19-2009', '-15250284452.47152052910053 weeks', '9900%'],\n ['Jon Neil', 'Development', 'Install latest software', '03-31-2009', '-15250284452.47152052910053 weeks', '10000%'],\n\n ]\n },\n {\n message: 'NUMERIC FIELD: Duration field lowest to highest',\n fieldName: 'DURATION TAKEN',\n groupDirection: 'Group lowest to highest',\n expectedGroups: ['(Empty)'], //TODO report a bug on below. The header says empty after grouping\n expectedRecords: [\n ['Angela Leon', 'Planning', 'Workstation purchase', '03-21-2009', '04-10-2009', '9900%'],\n ['Chris Baker', 'Planning', 'Server purchase', '03-16-2009', '04-10-2009', '10000%'],\n ['Chris Baker', 'Development', 'Upgrade DBMS', '03-19-2009', '04-28-2009', '9900%'],\n ['Jon Neil', 'Development', 'Install latest software', '03-31-2009', '04-28-2009', '10000%']\n ]\n },\n ];\n }", "function gotData() {\n try {\n allDataGotten = JSON.parse(fs.readFileSync(\"out.json\"));\n if ((allDataGotten == undefined) || (JSON.stringify(allDataGotten).includes('\"message\":\"useragent mismatch\",\"status\":\"fail\"'))) {\n console.log(\"unsuccessful - incorrect keys\");\n process.exit(1);\n }\n console.log(\"-> Successful folloowers\");\n } catch (e) {\n console.error(\"UNSUCCESSFUL - got html\");\n process.exit(1);\n }\n\n users = allDataGotten.users;\n console.log(\"-> Example - \", users[5].username)\n writeToFile();\n}", "function parseData() {\n\treturn new Promise((resolve, reject) => {\n\t\t\tlet dataSet = JSONfetch;\n\t\t\tresolve(dataSet);\n\t\t}).then(data => {\n\t\t\t// maps array, calls up on normalizeAnswers() which loops through it and normalizes data is dataset.\n\t\t\treturn data.map(obj => {\n\t\t\t\tObject.keys(obj).forEach(key => {\n\t\t\t\t\tobj[key] = normalizeAnswers(obj[key])\n\t\t\t\t})\n\t\t\t\treturn obj;\n\t\t\t})\n\t\t}).then(json => json.map((v, i, arr) => {\n\t\t\t// keyCleanup() changes a key value in a object to a specified string. \n\t\t\tkeyCleanup(\"Wat is je oogkleur?\", \"oogkleur\", v)\n\t\t\tkeyCleanup(\"Wat is je favoriete soort huisdier?\", \"huisdier\", v)\n\t\t\tkeyCleanup(\"Wat is je favoriete windrichting?\", \"wind\", v)\n\t\t\tkeyCleanup(\"Op een schaal van 1 tot 10, hoeveel zin heb je in de Tech Track?\", \"zinin\", v)\n\t\t\tkeyCleanup(\"Kies zelf of je deze vraag beantwoord.\", \"kies\", v)\n\t\t\tkeyCleanup(\"Wat is je favoriete datum?\", \"datumFormat\", v)\n\t\t\tkeyCleanup(\"Wat is je favoriete datum, maar nu in tekst!\", \"datumString\", v)\n\t\t\tkeyCleanup(\"Wat is je favoriete zuivelproduct?\", \"zuivel\", v)\n\t\t\tkeyCleanup(\"Welke kleur kledingstukken heb je aan vandaag? (Meerdere antwoorden mogelijk natuurlijk...)\", \"kleding\", v)\n\t\t\tkeyCleanup(\"Op welke verdieping van het TTH studeer je het liefst?\", \"tth\", v)\n\t\t\tkeyCleanup(\"Wat wil je worden als je groot bent?\", \"profession\", v)\n\t\t\tkeyCleanup(\"Wat wilde je later worden als je groot bent, maar nu toen je zelf 8 jaar was.\", \"grootKlein\", v)\n\t\t\tkeyCleanup(\"Kaas is ook een zoogdier?\", \"kaas\", v)\n\t\t\tkeyCleanup(\"Als je later een auto zou kopen, van welk merk zou deze dan zijn?\", \"auto\", v)\n\t\t\treturn v\n\t\t}))\n\t\t// Catch to process error and logs this to console.\n\t\t.catch(err => {\n\t\t\tconsole.log(\"error\", err);\n\t\t})\n}", "export_trial_data() {\n let trial_data = jsPsych.data.get().filterCustom(function (row) {\n return row.block_type === \"practice\" || row.block_type === \"test\";\n })\n // These are variables forced on by jsPsych\n .ignore('stimulus')\n .ignore('key_press')\n .ignore('choices')\n .ignore('trial_type')\n .ignore('trial_index')\n .ignore('time_elapsed')\n .ignore('internal_node_id')\n .ignore('rt');\n\n let fileName = \"S\" + this.subject_id + \"_\" + this.condition_name + \"_shape_estimation_trial_results.csv\";\n\n trial_data.localSave('csv', fileName);\n }", "function getSongData(sample) {\n \n d3.json(url).then(function(data) {\n var rank = []\n var title = []\n var artist = []\n var filteredTable = data[0][sample]\n // console.log(filteredTable)\n filteredTable.forEach(song => { \n rank.push(song[\"Rank\"])\n title.push(song[\"Title\"])\n artist.push(song[\"Artists\"])\n \n });\n console.log(rank)\n buildTable(rank, title, artist);\n })\n}", "function getMembersDummyData() {\n\n globalMembers = [\n {\n \"package_count\": 0,\n \"num_followers\": 0,\n \"contact_name\": \"\",\n \"id\": \"ee3a213d-5836-4f72-ae77-8ef5d4472503\",\n \"display_name\": \"abb\",\n \"approval_status\": \"approved\",\n \"title\": \"\",\n \"member\": \"no\",\n \"state\": \"active\",\n \"is_organization\": true,\n \"type\": \"organization\",\n \"website\": \"http://www.abb.no\",\n \"description\": \" El-produkter, roboter og drivsystemer, industriell automatisering og kraftnett.\",\n \"main_adddress\": \"\",\n \"slogan\": \"Industriell automatisering\",\n \"name\": \"abb\",\n \"created\": \"2018-04-17T22:57:13.282926\",\n \"organization_type\": \"private\",\n \"employees\": \"\",\n \"image_display_url\": \"http://bucket.urbalurba.com/logo/abb.jpg\",\n \"insightly_tags\": \"Hurtigruten2018\",\n \"image_url\": \"http://bucket.urbalurba.com/logo/abb.jpg\",\n \"revision_id\": \"83b01469-3f20-412c-9f36-4e88db5e57be\",\n \"insightly_id\": \"107445495\",\n \"users\": [\n {\n \"email_hash\": \"590c06df50b74f292f2258d1e64f323e\",\n \"about\": null,\n \"capacity\": \"admin\",\n \"name\": \"urbalurbaadmin\",\n \"created\": \"2018-04-14T00:11:07.970227\",\n \"openid\": null,\n \"sysadmin\": true,\n \"activity_streams_email_notifications\": false,\n \"state\": \"active\",\n \"number_of_edits\": 330,\n \"display_name\": \"urbalurbaadmin\",\n \"fullname\": null,\n \"id\": \"55f915f3-510e-4ab6-bdfb-fd8f0e6437a9\",\n \"number_created_packages\": 3,\n \"userProfileURL\": \"http://data.urbalurba.com/user/urbalurbaadmin\",\n \"profilepictureurl\": \"\",\n \"aboutdisplay\": \"\"\n }\n ]\n },\n {\n \"package_count\": 0,\n \"num_followers\": 0,\n \"contact_name\": \"\",\n \"id\": \"a27f3c27-11ef-4f04-921f-629fb58a9799\",\n \"display_name\": \"ABAX AS\",\n \"approval_status\": \"approved\",\n \"title\": \"ABAX AS\",\n \"member\": \"no\",\n \"state\": \"active\",\n \"is_organization\": true,\n \"type\": \"organization\",\n \"website\": \"https://www.abax.no/\",\n \"description\": \"Elektronisk kjørebok, utstyrskontroll og digital prosjektstyring\",\n \"main_adddress\": \"\",\n \"slogan\": \"Elektronisk kjørebok\",\n \"name\": \"abax-as\",\n \"created\": \"2018-04-17T22:41:34.215029\",\n \"organization_type\": \"private\",\n \"employees\": \"\",\n \"image_display_url\": \"http://bucket.urbalurba.com/logo/abax.jpg\",\n \"insightly_tags\": \"Hurtigruten2018\",\n \"image_url\": \"http://bucket.urbalurba.com/logo/abax.jpg\",\n \"revision_id\": \"a69fdd01-a464-4093-96e2-1737772eea7b\",\n \"insightly_id\": \"98965342\",\n \"users\": [\n {\n \"email_hash\": \"590c06df50b74f292f2258d1e64f323e\",\n \"about\": null,\n \"capacity\": \"admin\",\n \"name\": \"urbalurbaadmin\",\n \"created\": \"2018-04-14T00:11:07.970227\",\n \"openid\": null,\n \"sysadmin\": true,\n \"activity_streams_email_notifications\": false,\n \"state\": \"active\",\n \"number_of_edits\": 330,\n \"display_name\": \"urbalurbaadmin\",\n \"fullname\": null,\n \"id\": \"55f915f3-510e-4ab6-bdfb-fd8f0e6437a9\",\n \"number_created_packages\": 3,\n \"userProfileURL\": \"http://data.urbalurba.com/user/urbalurbaadmin\",\n \"profilepictureurl\": \"\",\n \"aboutdisplay\": \"\"\n }\n ]\n },\n {\n \"package_count\": 2,\n \"num_followers\": 0,\n \"contact_name\": \"Dan Vigeland\",\n \"id\": \"5b60c765-ad61-4e9e-876d-5a19653a846b\",\n \"display_name\": \"Acando:)\",\n \"approval_status\": \"approved\",\n \"is_organization\": true,\n \"member\": \"yes\",\n \"state\": \"active\",\n \"type\": \"organization\",\n \"website\": \"https://www.acando.no/\",\n \"description\": \"Acando er et konsulentselskap som jobber med digitale transformasjoner i offentlig og private virksomheter. Teknologi er en sentral driver til forandring, men det er brukerens evne og ønske om å ta teknologien i bruk som skaper verdi. Med teknisk spisskompetanse og inngående innsikt i brukeratferd og forretningsutvikling drevet av digitalisering, skaper vi idéer, løsninger og mobiliserer organisasjoner til forandring.\\r\\nEt av våre satsningsområder er Smart City der Intelligente Transportsystemer (ITS) og selvkjørende minibusser i alminnelig trafikkmiljø, er en del av satsningen.\",\n \"main_adddress\": \"Tordenskioldsgate 8-10, 0160 Oslo\",\n \"phone\": \"93001000\",\n \"organization_number\": \"979191138\",\n \"slogan\": \"Digitalt konsulentselskap\",\n \"name\": \"acando\",\n \"created\": \"2018-04-16T19:18:33.457075\",\n \"organization_type\": \"private\",\n \"employees\": \"2dfb69b8-a9cc-47f2-a894-803001703737\",\n \"image_display_url\": \"http://bucket.urbalurba.com/logo/acando.jpg\",\n \"insightly_tags\": \"\",\n \"tags\": \"Selvkjørende, autonom, smart transport, smart mobility, buss,banan\",\n \"image_url\": \"http://bucket.urbalurba.com/logo/acando.jpg\",\n \"title\": \"Acando\",\n \"revision_id\": \"284d8271-bdeb-4173-9169-acf505ca856c\",\n \"insightly_id\": \"95288967\",\n \"users\": [\n {\n \"email_hash\": \"590c06df50b74f292f2258d1e64f323e\",\n \"about\": null,\n \"capacity\": \"admin\",\n \"name\": \"urbalurbaadmin\",\n \"created\": \"2018-04-14T00:11:07.970227\",\n \"openid\": null,\n \"sysadmin\": true,\n \"activity_streams_email_notifications\": false,\n \"state\": \"active\",\n \"number_of_edits\": 330,\n \"display_name\": \"urbalurbaadmin\",\n \"fullname\": null,\n \"id\": \"55f915f3-510e-4ab6-bdfb-fd8f0e6437a9\",\n \"number_created_packages\": 3,\n \"userProfileURL\": \"http://data.urbalurba.com/user/urbalurbaadmin\",\n \"profilepictureurl\": \"\",\n \"aboutdisplay\": \"\"\n }\n ]\n },\n {\n \"website\": \"http://www.afconsult.com/\",\n \"display_name\": \"ÅF Lighting Norge\",\n \"description\": \"Rådgivning, offentlig belysning\",\n \"image_display_url\": \"http://bucket.urbalurba.com/logo/af-logo-tag-black.jpg\",\n \"organization_type\": \"startup\",\n \"created\": \"2018-04-18T01:22:38.620441\",\n \"name\": \"af-lighting-norge\",\n \"member\": \"yes\",\n \"is_organization\": true,\n \"state\": \"active\",\n \"image_url\": \"http://bucket.urbalurba.com/logo/af-logo-tag-black.jpg\",\n \"title\": \"ÅF Lighting Norge\",\n \"type\": \"organization\",\n \"package_count\": 0,\n \"slogan\": \"Rådgivning, offentlig belysning\",\n \"revision_id\": \"7b021d2e-5b70-4d16-91aa-9bb6ca7832f4\",\n \"insightly_id\": \"114887093\",\n \"num_followers\": 0,\n \"id\": \"a5e05ae1-dbe8-4579-95ec-9aec292dcce3\",\n \"approval_status\": \"approved\",\n \"users\": [\n {\n \"email_hash\": \"590c06df50b74f292f2258d1e64f323e\",\n \"about\": null,\n \"capacity\": \"admin\",\n \"name\": \"urbalurbaadmin\",\n \"created\": \"2018-04-14T00:11:07.970227\",\n \"openid\": null,\n \"sysadmin\": true,\n \"activity_streams_email_notifications\": false,\n \"state\": \"active\",\n \"number_of_edits\": 330,\n \"display_name\": \"urbalurbaadmin\",\n \"fullname\": null,\n \"id\": \"55f915f3-510e-4ab6-bdfb-fd8f0e6437a9\",\n \"number_created_packages\": 3,\n \"userProfileURL\": \"http://data.urbalurba.com/user/urbalurbaadmin\",\n \"profilepictureurl\": \"\",\n \"aboutdisplay\": \"\"\n }\n ]\n },\n {\n \"package_count\": 0,\n \"num_followers\": 0,\n \"contact_name\": \"Gjermund Lanestedt\",\n \"id\": \"ba175754-a1b9-4e9f-9e31-f7f7268baa2b\",\n \"display_name\": \"Agenda Kaupang\",\n \"approval_status\": \"approved\",\n \"is_organization\": true,\n \"member\": \"yes\",\n \"state\": \"active\",\n \"type\": \"organization\",\n \"website\": \"https://www.agendakaupang.no/\",\n \"description\": \"Agenda Kaupang er et norsk konsulentselskap. Vi tilbyr analyse, utredning og rådgiving innen områdene ledelse, styring, økonomi og organisasjonsutvikling. Agenda Kaupangs kunder er primært i offentlig sektor, samt blant bedrifter og organisasjoner i arbeidslivet.\",\n \"main_adddress\": \"Holtet 45, 1368 Stabekk\",\n \"phone\": \"95195648\",\n \"organization_number\": \"968938525\",\n \"slogan\": \"Rådgivere for offentlig sektor\",\n \"name\": \"agenda-kaupang\",\n \"created\": \"2018-04-16T19:30:53.207288\",\n \"organization_type\": \"private\",\n \"employees\": \"\",\n \"image_display_url\": \"http://bucket.urbalurba.com/logo/agenda.jpg\",\n \"insightly_tags\": \"\",\n \"image_url\": \"http://bucket.urbalurba.com/logo/agenda.jpg\",\n \"title\": \"Agenda Kaupang\",\n \"revision_id\": \"1dc171bd-cbf1-4312-b31c-d3f706e49820\",\n \"insightly_id\": \"90622205\",\n \"users\": [\n {\n \"email_hash\": \"590c06df50b74f292f2258d1e64f323e\",\n \"about\": null,\n \"capacity\": \"admin\",\n \"name\": \"urbalurbaadmin\",\n \"created\": \"2018-04-14T00:11:07.970227\",\n \"openid\": null,\n \"sysadmin\": true,\n \"activity_streams_email_notifications\": false,\n \"state\": \"active\",\n \"number_of_edits\": 330,\n \"display_name\": \"urbalurbaadmin\",\n \"fullname\": null,\n \"id\": \"55f915f3-510e-4ab6-bdfb-fd8f0e6437a9\",\n \"number_created_packages\": 3,\n \"userProfileURL\": \"http://data.urbalurba.com/user/urbalurbaadmin\",\n \"profilepictureurl\": \"\",\n \"aboutdisplay\": \"\"\n }\n ]\n },\n {\n \"package_count\": 0,\n \"num_followers\": 0,\n \"contact_name\": \"\",\n \"id\": \"0c6fc289-a443-4e32-9cab-6b59830a8076\",\n \"display_name\": \"AISPOT\",\n \"approval_status\": \"approved\",\n \"title\": \"AISPOT\",\n \"member\": \"yes\",\n \"state\": \"active\",\n \"is_organization\": true,\n \"type\": \"organization\",\n \"website\": \"https://aispot.no/\",\n \"description\": \"Aispot helps retail and destinations engage customers and increase loyalty. Enabling the concept of Future Shopping. Clients Simply connect to – and publish to their customers through a shared mobile platform utilizing beacons, QR, club, mobile Wallet and a range of ready-made services\",\n \"main_adddress\": \"\",\n \"slogan\": \"IoT og app for varehandel og reiseliv\",\n \"name\": \"aispot\",\n \"created\": \"2018-04-16T20:19:21.829200\",\n \"organization_type\": \"private\",\n \"employees\": \"\",\n \"image_display_url\": \"http://bucket.urbalurba.com/logo/aispot.jpg\",\n \"insightly_tags\": \"\",\n \"image_url\": \"http://bucket.urbalurba.com/logo/aispot.jpg\",\n \"revision_id\": \"08a4b0cf-7f13-4398-82ad-86cf5ec23ecc\",\n \"insightly_id\": \"120108147\",\n \"users\": [\n {\n \"email_hash\": \"590c06df50b74f292f2258d1e64f323e\",\n \"about\": null,\n \"capacity\": \"admin\",\n \"name\": \"urbalurbaadmin\",\n \"created\": \"2018-04-14T00:11:07.970227\",\n \"openid\": null,\n \"sysadmin\": true,\n \"activity_streams_email_notifications\": false,\n \"state\": \"active\",\n \"number_of_edits\": 330,\n \"display_name\": \"urbalurbaadmin\",\n \"fullname\": null,\n \"id\": \"55f915f3-510e-4ab6-bdfb-fd8f0e6437a9\",\n \"number_created_packages\": 3,\n \"userProfileURL\": \"http://data.urbalurba.com/user/urbalurbaadmin\",\n \"profilepictureurl\": \"\",\n \"aboutdisplay\": \"\"\n }\n ]\n }\n\n ];\n\n\n\n\n\n}", "function setupData() {\n $scope.assessmentOverallPerformance = {};\n $scope.assessmentOverallMatrix = \"\";\n $scope.userOrderList = \"\";\n\n GroupStatisticsFactory.getAssessmentOverallPerformance($scope.selectedAssessment).then(\n function(performanceBySubject) {\n // Este forEach() preenche completamente o $scope.assessmentOverallPerformance\n performanceBySubject.forEach(\n function(user, userIndex, userArray) {\n var listBySubject = user.listBySubject;\n $scope.assessmentOverallPerformance[user.username] = [];\n for (var i = 0; i < listBySubject.length; i++) {\n if (listBySubject[i].subject !== \"Espanhol\") {\n questionList = listBySubject[i].questionList;\n for (var j = 0; j < questionList.length; j++)\n questionList[j] = {\n questionNumber: questionList[j].questionNumber,\n isUserRight: questionList[j].userAnswer === questionList[j].correctAnswer ? 1 : 0\n };\n $scope.assessmentOverallPerformance[user.username] = $scope.assessmentOverallPerformance[user.username].concat(questionList);\n }\n }\n $scope.assessmentOverallPerformance[user.username].sort(function(a, b) {\n if (a.questionNumber < b.questionNumber)\n return -1;\n return +1;\n });\n }\n );\n // Agora preenchemos a matriz numérica, para o Octave, e a lista da ordem de usuários (para saber o que é cada linha da matriz)\n for (username in $scope.assessmentOverallPerformance) {\n $scope.userOrderList += username + \"\\n\";\n for (var i = 0; i < $scope.assessmentOverallPerformance[username].length; i++)\n $scope.assessmentOverallMatrix += $scope.assessmentOverallPerformance[username][i].isUserRight + \" \";\n $scope.assessmentOverallMatrix += \";\\n\";\n }\n }\n );\n }", "function oilseedsProduction()\n {\n var firstArray=[];//array for storing the the key value pairs of oilseeds\n for(var i=0;i<noOfRow;i++)\n {\n \tvar header1=arrayOne[i].split(',');\n \tvar firstCol=header1[0];//first column\n \tvar count1=(firstCol.match(/Oilseeds /i) || []).length;\n \t\n //Extracting the required data from the csv file\n \tif(count1>0)\n \t {\n \tvar count2=(firstCol.match(/area/i) || []).length;\n var count3=(firstCol.match(/Production/g) || []).length;\n \tvar count4=(firstCol.match(/yield/i) || []).length;\n \tvar count5=(firstCol.match(/major crops/i) || []).length;\n \n \t\tif(count2==0 && count3==1 && count4==0 && count5==0)\n \t\t{\n \t\t\tvar firstObj={};\n firstObj['Particulars']= header1[0].replace('Agricultural Production Oilseeds ','');\n \t\t\tfirstObj['value']=header1[fgindex];\n \t\t\tfirstArray.push(firstObj);\n \t\t}\n \t}\n }//end of loop\n console.log(firstArray);\n console.log(\"/*------------------------------------------------------------------------------------------------------*/\");\n fs.writeFileSync('../output/OilseedsVsProduction.json',JSON.stringify(firstArray));//creating JSON\n }", "function smallDataFetch(search){\n return fetch('https://api.github.com/repos/'+search+'/stats/contributors')\n .then(data=>data.json())\n .then(data=>{\n let betterData = []\n for(i=0; i<data.length; i++){\n betterData.push({'total':data[i].total,'user':data[i].author.login})\n }\n return betterData\n })\n}", "function loadusers() {\n fetch('https://milelym.github.io/scl-2018-05-bc-core-pm-datadashboard/data/cohorts/lim-2018-03-pre-core-pw/users.json')\n .then(function(resp) {\n return resp.json();\n //retorna la data\n })\n // maneja la data se crea una variable fuera de la funcion y los valores se guardan en un objeto//\n .then(function (valores) {\n data.user = valores;\n // console.log('data.user es :',data.user);\n // para imprimirlo cuando se obtenda la informacion//\n loadcortes();\n });\n}", "function buildMetadata(sample) {\n\n \n // Read the json data\n d3.json(\"samples.json\").then(function (data) {\n \n let metadata = data.metadata;\n \n console.log(metadata);\n \n let resultArray = metadata.filter(sampleObject => sampleObject.id == sample);\n\n let result = resultArray[0];\n\n let demoTable = d3.select(\"#sample-metadata\");\n\n demoTable.html(\"\");\n\n Object.entries(result).forEach(([key, value]) =>{\n demoTable.append(\"p\").text(`${key} : ${value}`);\n }); \n\n}); \n}", "function _getDummyData(){\n return [\n {\n \"id\": \"fba28a4a-177d-444c-8901-3cf65232cfe8\",\n \"Company\": \"odlo-ch\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/55bee6cd-2e0c-479b-8738-4735545c3f12?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": true,\n \"CustomerCity\": \"Coldiron\",\n \"CustomerFirstName\": \"Walsh\",\n \"CustomerLastName\": \"Mercado\",\n \"CustomerHotel\": \"TASMANIA\",\n \"PaymentTypes\": \"Bar\",\n \"ScanCodes\": \"\\\"5345343453453453\\\"\",\n \"ReceiptType\": 9,\n \"ReceiptNo\": 8,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 12,\n \"Timestamp\": \"2014-11-28T22:33.52Z\",\n \"ReceiptDate\": \"2014-07-25T05:38.05Z\"\n },\n {\n \"id\": \"240028b1-9ae4-42d8-bcb1-83b14a349fbc\",\n \"Company\": \"odlo-ch\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/39533419-80ad-4403-8e93-13e98da201ab?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": true,\n \"CustomerCity\": \"Moscow\",\n \"CustomerFirstName\": \"Schmidt\",\n \"CustomerLastName\": \"Rodgers\",\n \"CustomerHotel\": \"CODAX\",\n \"PaymentTypes\": \"Bar\",\n \"ScanCodes\": \"\\\"64565464545456\\\"\",\n \"ReceiptType\": 1,\n \"ReceiptNo\": 8,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 10,\n \"Timestamp\": \"2014-05-23T19:08.58Z\",\n \"ReceiptDate\": \"2014-01-11T12:27.44Z\"\n },\n {\n \"id\": \"845a6dc7-1652-4ff9-a3e0-47e197c9a337\",\n \"Company\": \"riml\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/dc37e187-7397-409f-9991-18ca25ac5a5b?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Albrightsville\",\n \"CustomerFirstName\": \"Christine\",\n \"CustomerLastName\": \"Matthews\",\n \"CustomerHotel\": \"ZYPLE\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"8978934242342\\\"\",\n \"ReceiptType\": 10,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 11,\n \"Timestamp\": \"2014-04-24T21:20.12Z\",\n \"ReceiptDate\": \"2014-03-23T00:44.18Z\"\n },\n {\n \"id\": \"06ebbf71-55d9-4f73-bbe4-5d54cd2d96ad\",\n \"Company\": \"odlo-de\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/6959ad5a-ae7d-455d-a816-e15ed38bb9f4?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Clara\",\n \"CustomerFirstName\": \"Trujillo\",\n \"CustomerLastName\": \"Herman\",\n \"CustomerHotel\": \"GRUPOLI\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"1234567890123\\\"\",\n \"ReceiptType\": 8,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-09-30T21:52.36Z\",\n \"ReceiptDate\": \"2014-08-06T07:30.47Z\"\n },\n {\n \"id\": \"0f5b4f0c-7b30-4a0f-8524-78d75d0015db\",\n \"Company\": \"jades\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/b3db284d-5ac5-4b04-8835-77e836b0520f?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": true,\n \"CustomerCity\": \"Fresno\",\n \"CustomerFirstName\": \"House\",\n \"CustomerLastName\": \"Bond\",\n \"CustomerHotel\": \"KRAG\",\n \"PaymentTypes\": \"Mastercard\",\n \"ScanCodes\": \"\\\"543210987654\\\"\",\n \"ReceiptType\": 6,\n \"ReceiptNo\": 8,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-11-24T21:25.47Z\",\n \"ReceiptDate\": \"2014-02-03T02:27.50Z\"\n },\n {\n \"id\": \"788af3f2-09ad-4459-beaa-f50e6d552a28\",\n \"Company\": \"riml\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/c0025820-dfa7-4d62-9a34-670436679bfe?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": true,\n \"CustomerCity\": \"Callaghan\",\n \"CustomerFirstName\": \"Anderson\",\n \"CustomerLastName\": \"Malone\",\n \"CustomerHotel\": \"GEOLOGIX\",\n \"PaymentTypes\": \"EC-Cash\",\n \"ScanCodes\": \"\\\"978786787564564\\\"\",\n \"ReceiptType\": 5,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-10-08T02:34.00Z\",\n \"ReceiptDate\": \"2014-11-19T07:33.39Z\"\n },\n {\n \"id\": \"56a30337-5ec6-4dbf-a25d-90e9b61cf0e2\",\n \"Company\": \"patscheider\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/f124ef44-205e-493c-b1bb-3fe3de4472e6?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": true,\n \"CustomerCity\": \"Shindler\",\n \"CustomerFirstName\": \"Shanna\",\n \"CustomerLastName\": \"Hansen\",\n \"CustomerHotel\": \"BICOL\",\n \"PaymentTypes\": \"Bankomat\",\n \"ScanCodes\": \"\\\"67567655675\\\"\",\n \"ReceiptType\": 4,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 11,\n \"Timestamp\": \"2014-02-05T17:25.30Z\",\n \"ReceiptDate\": \"2014-11-05T16:15.21Z\"\n },\n {\n \"id\": \"f89fdcf6-79ac-4691-a0fb-d1af2e20a21f\",\n \"Company\": \"patscheider\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/731a045f-6aba-4b1e-b5a7-5201e7316070?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": false,\n \"CustomerCity\": \"Orason\",\n \"CustomerFirstName\": \"Brandy\",\n \"CustomerLastName\": \"Zamora\",\n \"CustomerHotel\": \"TERRAGO\",\n \"PaymentTypes\": \"Bar\",\n \"ScanCodes\": \"\\\"67567655675\\\"\",\n \"ReceiptType\": 6,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-06-25T08:01.48Z\",\n \"ReceiptDate\": \"2014-10-26T10:24.27Z\"\n },\n {\n \"id\": \"e6a3d596-916a-43d8-ae02-51327e5f4810\",\n \"Company\": \"patscheider\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/a3124681-0f8d-45bc-8a27-e4c9b35843bf?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": true,\n \"CustomerCity\": \"Hiseville\",\n \"CustomerFirstName\": \"Merritt\",\n \"CustomerLastName\": \"Greene\",\n \"CustomerHotel\": \"NURALI\",\n \"PaymentTypes\": \"Bar\",\n \"ScanCodes\": \"\\\"5353453453453453\\\"\",\n \"ReceiptType\": 4,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 9,\n \"Timestamp\": \"2014-03-22T10:56.28Z\",\n \"ReceiptDate\": \"2014-07-19T00:24.26Z\"\n },\n {\n \"id\": \"79e0e0b0-fe07-4551-86b1-a9fc56c53f12\",\n \"Company\": \"retailtest\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/2df290b2-ff0b-4c2a-86e6-3c140393cd43?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": true,\n \"CustomerCity\": \"Calpine\",\n \"CustomerFirstName\": \"Stacie\",\n \"CustomerLastName\": \"Lynch\",\n \"CustomerHotel\": \"ISOLOGIA\",\n \"PaymentTypes\": \"Bankomat\",\n \"ScanCodes\": \"\\\"1234567890123\\\"\",\n \"ReceiptType\": 2,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-10-02T05:03.39Z\",\n \"ReceiptDate\": \"2014-06-18T08:53.25Z\"\n },\n {\n \"id\": \"1d61149b-a471-4e0e-b102-db8aef0001bc\",\n \"Company\": \"retailtest\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/9ce95a84-0532-4a0b-88c4-4dee66cc9255?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": false,\n \"CustomerCity\": \"Hackneyville\",\n \"CustomerFirstName\": \"Jeannette\",\n \"CustomerLastName\": \"Norton\",\n \"CustomerHotel\": \"ISOSTREAM\",\n \"PaymentTypes\": \"Bankomat\",\n \"ScanCodes\": \"\\\"543210987654\\\"\",\n \"ReceiptType\": 3,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-11-17T15:14.16Z\",\n \"ReceiptDate\": \"2014-09-04T19:51.50Z\"\n },\n {\n \"id\": \"f27a27f0-6821-4531-99ef-020365b1399c\",\n \"Company\": \"odlo-de\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/a49e718a-2b1d-453c-914a-16a7420992c2?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": false,\n \"CustomerCity\": \"Hilltop\",\n \"CustomerFirstName\": \"Elba\",\n \"CustomerLastName\": \"Davidson\",\n \"CustomerHotel\": \"LUNCHPAD\",\n \"PaymentTypes\": \"Mastercard\",\n \"ScanCodes\": \"\\\"1234567890123\\\"\",\n \"ReceiptType\": 1,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 11,\n \"Timestamp\": \"2014-03-18T15:29.26Z\",\n \"ReceiptDate\": \"2014-04-23T02:59.41Z\"\n },\n {\n \"id\": \"02c988a2-001b-4b91-aaad-eedf4e9856b2\",\n \"Company\": \"sperk\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/6bb17b2a-33ff-4bd2-a2f9-029be81d6d4f?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Charco\",\n \"CustomerFirstName\": \"Rocha\",\n \"CustomerLastName\": \"Melendez\",\n \"CustomerHotel\": \"NETUR\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"543210987654\\\"\",\n \"ReceiptType\": 6,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-05-03T22:45.03Z\",\n \"ReceiptDate\": \"2014-09-27T07:45.33Z\"\n },\n {\n \"id\": \"299ef3e8-af1d-498c-b567-5e769510953e\",\n \"Company\": \"odlo-de\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/e0649e8d-af18-4673-a20b-de5d1c5f9e8a?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Morningside\",\n \"CustomerFirstName\": \"Imelda\",\n \"CustomerLastName\": \"Blankenship\",\n \"CustomerHotel\": \"DUFLEX\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"67567655675\\\"\",\n \"ReceiptType\": 1,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 13,\n \"Timestamp\": \"2014-03-09T17:25.12Z\",\n \"ReceiptDate\": \"2014-03-17T13:44.34Z\"\n },\n {\n \"id\": \"baf3637b-a395-48a5-b02b-e77434f800c2\",\n \"Company\": \"sperk\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/fb33590f-8ff8-4a73-8e28-cc6e56c09a99?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Cascades\",\n \"CustomerFirstName\": \"Lucille\",\n \"CustomerLastName\": \"Valencia\",\n \"CustomerHotel\": \"PROSELY\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"23243242323423\\\"\",\n \"ReceiptType\": 5,\n \"ReceiptNo\": 7,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-04-08T01:27.10Z\",\n \"ReceiptDate\": \"2014-05-30T17:12.38Z\"\n },\n {\n \"id\": \"9c6317d0-ddaa-4326-9d06-de11d970c279\",\n \"Company\": \"odlo-ch\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/71f48465-2de2-4f36-975f-8b2271fee1d2?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Enlow\",\n \"CustomerFirstName\": \"Terra\",\n \"CustomerLastName\": \"Hewitt\",\n \"CustomerHotel\": \"JAMNATION\",\n \"PaymentTypes\": \"EC-Cash\",\n \"ScanCodes\": \"\\\"67567655675\\\"\",\n \"ReceiptType\": 5,\n \"ReceiptNo\": 7,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 15,\n \"Timestamp\": \"2014-05-05T18:23.43Z\",\n \"ReceiptDate\": \"2014-01-14T04:02.34Z\"\n },\n {\n \"id\": \"7dcefbb4-d21f-4a6a-81b7-30f72abfaa1b\",\n \"Company\": \"retailtest\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/29a359bf-9f0a-471b-9ecc-5d42c97192dc?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": false,\n \"CustomerCity\": \"Ripley\",\n \"CustomerFirstName\": \"Shelton\",\n \"CustomerLastName\": \"Sosa\",\n \"CustomerHotel\": \"BLEEKO\",\n \"PaymentTypes\": \"EC-Cash\",\n \"ScanCodes\": \"\\\"1234567890123\\\"\",\n \"ReceiptType\": 5,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 15,\n \"Timestamp\": \"2014-06-08T14:40.56Z\",\n \"ReceiptDate\": \"2014-07-23T22:46.22Z\"\n },\n {\n \"id\": \"4a6c8fc8-e315-4099-8b91-21b6a7a71cd1\",\n \"Company\": \"sperk\",\n \"Url\": \"http://www.yahoo.com\",\n \"Picture\": \"http://robohash.org/04967864-3be6-4814-89a0-5977998ea0d6?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Yukon\",\n \"CustomerFirstName\": \"Geraldine\",\n \"CustomerLastName\": \"Velasquez\",\n \"CustomerHotel\": \"KAGE\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"978786787564564\\\"\",\n \"ReceiptType\": 9,\n \"ReceiptNo\": 7,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 14,\n \"Timestamp\": \"2014-05-22T17:52.53Z\",\n \"ReceiptDate\": \"2014-08-23T12:29.41Z\"\n },\n {\n \"id\": \"e9551334-732e-4fe7-94bf-ce4db3964b4e\",\n \"Company\": \"retailtest\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/d5ddcd31-1f77-4c03-8b1c-1279c757ff31?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": true,\n \"CustomerCity\": \"Blairstown\",\n \"CustomerFirstName\": \"Shelly\",\n \"CustomerLastName\": \"Torres\",\n \"CustomerHotel\": \"PETICULAR\",\n \"PaymentTypes\": \"Bankomat\",\n \"ScanCodes\": \"\\\"1234567890123\\\"\",\n \"ReceiptType\": 1,\n \"ReceiptNo\": 7,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 13,\n \"Timestamp\": \"2014-07-15T15:27.18Z\",\n \"ReceiptDate\": \"2014-06-05T22:34.51Z\"\n },\n {\n \"id\": \"69f49bd1-31d8-4173-8640-6e3b652463da\",\n \"Company\": \"jades\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/990bde3b-e42f-424e-9eab-9a8317d41d47?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": true,\n \"CustomerCity\": \"Leola\",\n \"CustomerFirstName\": \"Dianna\",\n \"CustomerLastName\": \"Rich\",\n \"CustomerHotel\": \"VIRXO\",\n \"PaymentTypes\": \"Bankomat\",\n \"ScanCodes\": \"\\\"23243242323423\\\"\",\n \"ReceiptType\": 8,\n \"ReceiptNo\": 10,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 12,\n \"Timestamp\": \"2014-10-27T03:40.59Z\",\n \"ReceiptDate\": \"2014-01-26T12:17.33Z\"\n },\n {\n \"id\": \"8b510c9f-0327-4846-8751-16a09f7bf47d\",\n \"Company\": \"odlo-de\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/23ee6773-7c82-4125-be3d-0d686931714a?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": true,\n \"CustomerCity\": \"Caroline\",\n \"CustomerFirstName\": \"Tania\",\n \"CustomerLastName\": \"Kirkland\",\n \"CustomerHotel\": \"DOGNOSIS\",\n \"PaymentTypes\": \"EC-Cash\",\n \"ScanCodes\": \"\\\"5345343453453453\\\"\",\n \"ReceiptType\": 9,\n \"ReceiptNo\": 9,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 12,\n \"Timestamp\": \"2014-09-26T05:27.49Z\",\n \"ReceiptDate\": \"2014-03-16T10:07.37Z\"\n },\n {\n \"id\": \"126146cc-fa16-43e3-b310-2ee0edff3b53\",\n \"Company\": \"odlo-ch\",\n \"Url\": \"http://www.google.com\",\n \"Picture\": \"http://robohash.org/e3f9b45c-a2a1-4409-8151-40f77b38dfeb?set=set2&size=60x60\",\n \"Gender\": \"female\",\n \"Active\": true,\n \"CustomerCity\": \"Cawood\",\n \"CustomerFirstName\": \"Selma\",\n \"CustomerLastName\": \"Meyer\",\n \"CustomerHotel\": \"MELBACOR\",\n \"PaymentTypes\": \"Bar\",\n \"ScanCodes\": \"\\\"675656435343\\\"\",\n \"ReceiptType\": 2,\n \"ReceiptNo\": 7,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 15,\n \"Timestamp\": \"2014-06-21T13:44.12Z\",\n \"ReceiptDate\": \"2014-02-01T10:39.25Z\"\n },\n {\n \"id\": \"dfd0430b-9da5-4d3b-8cce-6c94bcb2d211\",\n \"Company\": \"retailtest\",\n \"Url\": \"http://www.sap.com\",\n \"Picture\": \"http://robohash.org/a052c18e-6db7-45bc-974d-f38a171d1298?set=set2&size=60x60\",\n \"Gender\": \"male\",\n \"Active\": false,\n \"CustomerCity\": \"Torboy\",\n \"CustomerFirstName\": \"Callahan\",\n \"CustomerLastName\": \"Reilly\",\n \"CustomerHotel\": \"APEXTRI\",\n \"PaymentTypes\": \"VISA\",\n \"ScanCodes\": \"\\\"23243242323423\\\"\",\n \"ReceiptType\": 6,\n \"ReceiptNo\": 7,\n \"ReceiptId\": 10,\n \"CashDeskNo\": 9,\n \"Timestamp\": \"2014-03-10T07:10.46Z\",\n \"ReceiptDate\": \"2014-05-27T14:46.05Z\"\n },\n\n\n ]\n }", "function _generateUserData(){\n const passwordHash = \"$2a$08$UfVT.NM8I7co0dLa.O.PmOY7vVdxddc6zbguG.f2nv1QlukOSblQy\";// 123456\n let users = [];\n for(i=1; i<= 5; i++){\n users.push({\n email: `dummy_user_${i}@test.com`,\n firstName: `first name ${i}`,\n password: passwordHash,\n lastName: `last name ${i}`,\n phone: `+9283838338`,\n displayName: `display name ${i}`,\n aboutMe: `dummy about me ${i}`,\n isActive: true,\n isOnline: true\n });\n }\n const data = [\n {\n 'model': 'User',\n 'documents': users\n }\n ];\n \n return data;\n}", "function builtDemdata(sample){\n d3.json(\"../data/samples.json\").then(function(data){\n var valueMeta=data.metadata;\n var resultArray=valueMeta.filter(object => object.id == sample);\n var result = resultArray[0];\n\n// Select html location for demographic information\n var selectDem = d3.select('#sample-metadata');\n selectDem.html(\" \");\n\n Object.entries(result).forEach(([key,value])=>{\n selectDem.append(\"h6\").text(`${key.toUpperCase()}: ${value}`);\n });\n});\n}", "function createTestData() {\n\t/*\n\t// communityTags\n\tcommunityTags[0] = {};\n\tcommunityTags[0].tagName = 'male';\n\tcommunityTags[0].votes = {};\n\tcommunityTags[0].votes.ups = 40;\n\tcommunityTags[0].votes.downs = 10;\n\tcommunityTags[0].votes.flags = 0;\n\tcommunityTags[1] = {};\n\tcommunityTags[1].tagName = 'female';\n\tcommunityTags[1].votes = {};\n\tcommunityTags[1].votes.ups = 1;\n\tcommunityTags[1].votes.downs = 5;\n\tcommunityTags[1].votes.flags = 0;\n\tcommunityTags[2] = {};\n\tcommunityTags[2].tagName = 'poopoo-head';\n\tcommunityTags[2].votes = {};\n\tcommunityTags[2].votes.ups = 200;\n\tcommunityTags[2].votes.downs = 190;\n\tcommunityTags[2].votes.flags = 5;\n\tcommunityTags[3] = {};\n\tcommunityTags[3].tagName = 'aaaaaaaaaaaaaaaa';\n\tcommunityTags[3].votes = {};\n\tcommunityTags[3].votes.ups = 1;\n\tcommunityTags[3].votes.downs = 1;\n\tcommunityTags[3].votes.flags = 1;\n\tcommunityTags[4] = {};\n\tcommunityTags[4].tagName = 'bbbbbbbbbbbbbbb';\n\tcommunityTags[4].votes = {};\n\tcommunityTags[4].votes.ups = 1;\n\tcommunityTags[4].votes.downs = 1;\n\tcommunityTags[4].votes.flags = 1;\n\tcommunityTags[5] = {};\n\tcommunityTags[5].tagName = 'cccccccccc';\n\tcommunityTags[5].votes = {};\n\tcommunityTags[5].votes.ups = 1;\n\tcommunityTags[5].votes.downs = 1;\n\tcommunityTags[5].votes.flags = 1;\n\tcommunityTags[6] = {};\n\tcommunityTags[6].tagName = 'ddddddd';\n\tcommunityTags[6].votes = {};\n\tcommunityTags[6].votes.ups = 1;\n\tcommunityTags[6].votes.downs = 1;\n\tcommunityTags[6].votes.flags = 1;\n\tcommunityTags[7] = {};\n\tcommunityTags[7].tagName = 'eeee';\n\tcommunityTags[7].votes = {};\n\tcommunityTags[7].votes.ups = 0;\n\tcommunityTags[7].votes.downs = 1;\n\tcommunityTags[7].votes.flags = 1;\n\tcommunityTags[8] = {};\n\tcommunityTags[8].tagName = 'wwwwwwwwwwwwwwww';\n\tcommunityTags[8].votes = {};\n\tcommunityTags[8].votes.ups = 1;\n\tcommunityTags[8].votes.downs = 1;\n\tcommunityTags[8].votes.flags = 1;\n\n\t// userTags\n\tuserTags[0] = {};\n\tuserTags[0].tagName = 'male';\n\tuserTags[0].votes = {};\n\tuserTags[0].votes.up = true;\n\tuserTags[0].votes.down = false;\n\tuserTags[0].votes.flag = false;\n\tuserTags[1] = {};\n\tuserTags[1].tagName = 'poopoo-head';\n\tuserTags[1].votes = {};\n\tuserTags[1].votes.up = false;\n\tuserTags[1].votes.down = true;\n\tuserTags[1].votes.flag = true;\n\tuserTags[2] = {};\n\tuserTags[2].tagName = 'eeee';\n\tuserTags[2].votes = {};\n\tuserTags[2].votes.up = false;\n\tuserTags[2].votes.down = true;\n\tuserTags[2].votes.flag = false;\n\n\t// searchTags\n\tsearchTags[0] = {};\n\tsearchTags[0].tagName = 'female';\n\tsearchTags[0].votes = {};\n\tsearchTags[0].votes.ups = 50;\n\tsearchTags[0].votes.downs = 5;\n\tsearchTags[0].votes.flags = 0;\n\tsearchTags[1] = {};\n\tsearchTags[1].tagName = 'male';\n\tsearchTags[1].votes = {};\n\tsearchTags[1].votes.ups = 100;\n\tsearchTags[1].votes.downs = 10;\n\tsearchTags[1].votes.flags = 1;\n\tsearchTags[2] = {};\n\tsearchTags[2].tagName = 'poopoo-head';\n\tsearchTags[2].votes = {};\n\tsearchTags[2].votes.ups = 10;\n\tsearchTags[2].votes.downs = 9;\n\tsearchTags[2].votes.flags = 20;\n\tsearchTags[3] = {};\n\tsearchTags[3].tagName = 'english';\n\tsearchTags[3].votes = {};\n\tsearchTags[3].votes.ups = 25;\n\tsearchTags[3].votes.downs = 50;\n\tsearchTags[3].votes.flags = 0;\n\tsearchTags[4] = {};\n\tsearchTags[4].tagName = 'minecraft';\n\tsearchTags[4].votes = {};\n\tsearchTags[4].votes.ups = 25;\n\tsearchTags[4].votes.downs = 50;\n\tsearchTags[4].votes.flags = 0;\n\n\t// search results\n\tsearchResults[0] = {};\n\tsearchResults[0].streamName = 'seriesRunner';\n\tsearchResults[0].matchedTags = [];\n\tsearchResults[0].matchedTags[0] = {};\n\tsearchResults[0].matchedTags[0].tagName = 'male';\n\tsearchResults[0].matchedTags[0].total = 8;\n\n\tsearchResults[1] = {};\n\tsearchResults[1].streamName = 'seriesRunner';\n\tsearchResults[1].matchedTags = [];\n\tsearchResults[1].matchedTags[0] = {};\n\tsearchResults[1].matchedTags[0].tagName = 'english';\n\tsearchResults[1].matchedTags[0].total = 4;\n\n\tsearchResults[2] = {};\n\tsearchResults[2].streamName = 'valdudes';\n\tsearchResults[2].matchedTags = [];\n\tsearchResults[2].matchedTags[0] = {};\n\tsearchResults[2].matchedTags[0].tagName = 'male';\n\tsearchResults[2].matchedTags[0].total = 16;\n\n\tsearchResults[3] = {};\n\tsearchResults[3].streamName = 'valdudes';\n\tsearchResults[3].matchedTags = [];\n\tsearchResults[3].matchedTags[0] = {};\n\tsearchResults[3].matchedTags[0].tagName = 'female';\n\tsearchResults[3].matchedTags[0].total = 1;\n\t*/\n}", "getUserFullData() {\n let user = this.getUser()\n return {\n id: user.id,\n name: user.name,\n followers: this.getFollowers(),\n following: this.getFollowing(),\n feed: this.createUserFeed()\n }\n }", "function getData() {\r\n\tfor (let obj of users) {\r\n\t\tconst values = Object.values(obj);\r\n\t\tconst tr = document.createElement(\"tr\");\r\n\t\tlet result = \"\";\r\n\t\ttbody.appendChild(tr);\r\n\r\n\t\tfor (let elm of values) {\r\n\t\t\tresult += `<td class=\"tdData\">${elm}</td>`;\r\n\t\t}\r\n\t\ttr.innerHTML = result;\r\n\t}\r\n}", "formatDataset (project, description, users) {\n\n let files = [], attachments = [];\n if (project.files) {\n for (let file of project.files) {\n if (file.tags && file.tags.indexOf('attachment') > -1) {\n attachments.push(file);\n } else {\n files.push(file);\n }\n }\n }\n\n let dataset = {\n /** same as original **/\n _id: project._id,\n linkID: this.decodeId(project._id),\n label: project.label,\n group: project.group,\n created: project.created,\n modified: project.modified,\n permissions: project.permissions,\n public: project.public,\n\n /** modified for BIDS **/\n validation: project.metadata && project.metadata.validation ? project.metadata.validation : {errors:[], warnings:[]},\n type: 'folder',\n children: files,\n description: this.formatDescription(project.metadata, description),\n attachments: attachments,\n userCreated: this.userCreated(project),\n access: this.userAccess(project),\n summary: project.metadata && project.metadata.summary ? project.metadata.summary : null\n };\n dataset.status = this.formatStatus(project, dataset.access),\n dataset.authors = dataset.description.Authors;\n dataset.referencesAndLinks = dataset.description.ReferencesAndLinks;\n dataset.user = this.user(dataset, users);\n if (project.original) {\n dataset.original = project.original;\n dataset.linkOriginal = this.decodeId(project.original);\n }\n if (project.snapshot_version) {dataset.snapshot_version = project.snapshot_version;}\n return dataset;\n }", "function seedData() {\n var users = db.getCollection(\"users\");\n\n users.insert({ name: \"odin\", gender: \"m\", age: 1000, tags : [\"woden\", \"knowlege\", \"sorcery\", \"frenzy\", \"runes\"], items: [\"gungnir\"], attributes: { eyes: 1} });\n users.insert({ name: \"frigg\", gender: \"f\", age: 800, tags: [\"foreknowlege\"], items: [\"eski\"] });\n users.insert({ name: \"thor\", gender: \"m\", age: 35, items: [\"mjolnir\", \"beer\"] });\n users.insert({ name: \"sif\", gender: \"f\", age: 30 });\n users.insert({ name: \"loki\", gender: \"m\", age: 29 });\n users.insert({ name: \"sigyn\", gender: \"f\", age: 29 });\n users.insert({ name: \"freyr\", age: 400 });\n users.insert({ name: \"heimdallr\", age: 99 });\n users.insert({ name: \"mimir\", age: 999 });\n}", "function getUsers(){\n fetch('users.json')\n .then((res) => res.json())\n .then((data) => {\n let output = `<h2 class=\"bb-4\">Users</h2>`;\n data.forEach((user) => {\n output += `\n <ul class=\"list-group mb-3\">\n <li class=\"list-group-item\">Id: ${user.id}</li>\n <li class=\"list-group-item\">Name: ${user.name}</li>\n <li class=\"list-group-item\">Email: ${user.email}</li>\n </ul>\n `;\n });\n document.getElementById('output').innerHTML = output;\n \n })\n .catch((err) => console.log(err));\n}", "function getData() {\n d3.json(\"samples.json\").then(data => {\n\n // retrieve data\n let samples = data.samples.map(samples => { return samples })\n let metaData = data.metadata.map(metadata => { return metadata })\n\n // filter data\n let filteredData = samples.filter(idFilter)\n let filteredMetaData = metaData.filter(idFilter)\n\n // update charts and demo info panel\n updateCharts(filteredData, filteredMetaData[0].wfreq)\n updateDemoInfo(filteredMetaData[0])\n })\n}", "function getStatistics(){\n fetch('http://localhost:3000/users/'+userId+'?query=attempted')\n .then(res => {\n if(res.ok){\n console.log('SUCCESS')\n return res.json()\n }else{\n console.log('FAILED')\n }\n })\n .then(data => {\n let table = document.getElementById(\"table\")\n for(let i = 0 ; i < data.length; i++){\n let row = table.insertRow(i+1)\n let cell0 = row.insertCell(0)\n cell0.innerText = data[i].quizName+\"\"\n let cell1 = row.insertCell(1)\n cell1.innerText = (data[i].completion === true) ? \"Completed\" : \"Incompleted\"\n let cell2 = row.insertCell(2)\n cell2.innerText = data[i].score+\"\"\n }\n })\n}", "function getRelevantData({results}) {\n const relevantData = [];\n\n for(const iNatObservation of results) {\n const organism = iNatObservation.taxon;\n\n /**\n * Use the organism's scientific name if it doesn't have a\n * preferred common name\n */\n let name = organism.preferred_common_name;\n if (organism.preferred_common_name == undefined) {\n name = organism.name;\n }\n\n // Ignore wildlife data that doesn't have a wikipedia URL\n if (organism.wikipedia_url != null) {\n const organismData = {};\n organismData.name = name;\n organismData.sightings = [];\n const sighting = getSightingData(iNatObservation);\n organismData.sightings.push(sighting);\n\n organismData.wikiURL = organism.wikipedia_url;\n\n relevantData.push(organismData);\n } else {\n console.log(`Removing observation for ${name}: no wikipedia link was found.`);\n }\n }\n\n return relevantData;\n }", "function test_importUsers()\n{\n tableIds = ['1wTEo0fat1y5dh_JwGHqaVCPNSjaodD6OrVdbglM8WD80', '1wTEo0fat1y5dh_JwGHqaVCPNSjaodD6OrVdbglM8WD80'];\n tableIdSources = ['1wTEo0fat1y5dh_JwGHqaVCPNSjaodD6OrVdbglM8WD81222556', '1wTEo0fat1y5dh_JwGHqaVCPNSjaodD6OrVdbglM8WD80']; \n checkFieldss = [2, 1]; \n killSources = [0, 1]; \n importTypes = [1, 3];\n strMacroBefores = ['', 'start'];\n strMacroAfters = ['end', ''];\n var users = new importUsers(tableIds, tableIdSources, checkFieldss, killSources, importTypes, strMacroBefores, strMacroAfters);\n Logger.log(JSON.stringify(users.users));\n \n}", "function parse_oedc_data(file, y, out){\n let content = fs.readFileSync(file, \"utf8\");\n const records = parse(content);\n\n let result = [];\n for (const row of records) {\n let year = row[5]; // row[7] for ICT_HH2_13062020143325255_H1K\n let percentage = row[12]; // row[14] for ICT_HH2_13062020143325255_H1K\n let country = row[1];\n console.log(row);\n if (year === y) {\n result.push([country, percentage])\n }\n }\n array_to_csv(result, `../data/${out}`);\n}", "function fetchAllDrugs() {\n const url = \"https://rxnav.nlm.nih.gov/REST/interaction/interaction.json?rxcui=2653\";\n console.log(\"fetching drugs\");\n\n fetch(url)\n .then(response => response.json())\n .then(result => {\n\n\n // data from all sources(DrugBank + ONCHigh)\n for(source in result.interactionTypeGroup){\n const drug_name = result.interactionTypeGroup[source].interactionType[0].minConceptItem.name;\n\n // getting all interaction pairs\n for(idx in result.interactionTypeGroup[source].interactionType[0].interactionPair){\n const d = result.interactionTypeGroup[source].interactionType[0].interactionPair[idx]; // drug object \n var drug = [];\n drug.push(d.interactionConcept[1].sourceConceptItem.name); // sourceConceptItem vs minConceptItem\n drug.push(d.severity);\n drug.push(d.description);\n\n all_drugs.push(drug);\n }\n }\n\n console.log(all_drugs);\n\n // displaying the data\n updateTable(all_drugs);\n document.getElementById(\"data_here\").style.display = \"block\";\n\n showVisual();\n \n\n })\n .catch(function(err){\n console.log(err);\n });\n\n}", "function getdata() {\n\n var url = `/data`;\n\n d3.json(url).then(function(xx) {\n\n data = []\n // xx.slice(s, e)\n globaldata = xx;\n unfiltered = xx;\n actual = [], minute = []\n \n makedata();\n})\n}", "function formatData(next) {\n this.sort({ creationDate: -1 })\n .populate({\n path: \"createdBy\",\n select: \"username\",\n })\n .populate({\n path: \"classId\",\n select: \"name isCompleted\",\n })\n .populate({\n path: \"taskId\",\n select: \"name classId\",\n });\n next();\n}", "function populateTempResultData(json) {\n\n\n for (var s = 0; s < json.length; s++) {\n var result = json[s];\n result = explodeJSON(result);\n\n var tempResult = new Result();\n tempResult.courseId = result.courseId;\n tempResult.moduleId = result.moduleId;\n tempResult.testResults = result.testResults.slice();\n testProgress.push(tempResult);\n }\n}", "function getDateOrganizedTests(tests) {\n\tvar name, date;\n\tvar testsByDate = {};\n\tfor(var t in tests) {\n\t\t{\n\t\t\tdate = tests[t]['Visit Date']\n\t\t\tname = tests[t]['Test'];\n\t\t\tif(!(date in testsByDate)) {\n\t\t\t\ttestsByDate[date] = {};\n\t\t\t}\n\t\t\ttestsByDate[date][name] = tests[t];\n\t\t}\n\t}\n\treturn testsByDate;\n}", "function mineData(userData) {\n if (userData) {\n var candidates = []; // candidates\n var candidateObs = []; // candidates\n var voters = []; // voters\n var voterObs = []; // Voter class objects\n var zipcodes = []; // zipcodes\n\n // ex: [{zipcode, candidate_username: number_of_voters, candidate_username: number_of_voters}, \n // {zipcode, candidate_username: number_of_voters, candidate_username: number_of_voters}, \n // etc...]\n //\n // top candidates at a zipcode is decided by:\n // - comparing each candidate with each voters survey\n // - deciding which candidates survey is the best match\n // - having the most number of best matches at a zipcode\n var topCandidatesAtZipcode = [];\n\n // seperate candidates from voters\n userData.forEach(user => {\n if (user.groups.includes('candidate') && user.survey.data !== 'No Survey!') {\n candidates.push(user);\n var tempCand = new Candidate(user.username);\n candidateObs.push(tempCand);\n zipcodes.push(user.survey.data[2]);\n }\n else {\n if (user.survey.data !== 'No Survey!') {\n var temp = new Voter(user.username, user.survey.data, 0, null, user.survey.data[2]);\n voterObs.push(temp);\n voters.push(user);\n zipcodes.push(user.survey.data[2]);\n } \n }\n });\n\n // uncomment to debug\n // console.log('candidates', candidates);\n console.log('voters objects', voterObs);\n // console.log('zipcodes', zipcodes);\n candidates.forEach(candidate => {\n //console.log(candidate);\n voterObs.forEach(voter => {\n // get the voteres zipcode\n // var voterZipcode = voter.survey.data[2];\n // console.log(\"hello\");\n\n // Best is an array with two entries [x,x]. Entry 1 is the candidate, entry 2 is the score\n var best = tempBestMatch(voter, candidate);\n //console.log(\"The voter is \" + voter.username + \"the array is \");\n // console.log(best);\n // console.log(\"Voter score is \" + voter.bestScore + \" AND best score is \" + best[1]);\n if(best[1] > voter.bestScore){\n console.log(\"UHFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\");\n voter.bestScore = best[1];\n voter.candidate = best[0];\n }\n // // get the voters best match candidate\n // var theBestMatch = bestMatch(voter, candidate);\n // console.log(\"The best match was \" + theBestMatch);\n // var bestMatchUsername = theBestMatch.username;\n });\n\n });\n // voters.forEach(voter => {\n \n // // get the voteres zipcode\n // var voterZipcode = voter.survey.data[2];\n\n // // get the voters best match candidate\n // var theBestMatch = bestMatch(voter, candidates);\n // console.log(\"The best match was \" + theBestMatch);\n // var bestMatchUsername = theBestMatch.username;\n\n // // \n // // adding to the array\n // //\n\n // // // case 1: this is the first voter in that zipcode\n // // if (!(topCandidatesAtZipcode.find(o => o.zipcode === voterZipcode))) {\n // // console.log(\"case 1\");\n\n // // topCandidatesAtZipcode.push(\n // // {\n // // zipcode : voterZipcode,\n // // candidates : \n // // {\n // // candidate : bestMatchUsername,\n // // matches : 1\n // // }\n // // }\n // // )\n // // } \n // // else {\n\n // // // case 2: this isn't the first voter at the zipcode\n // // // but is a new candidate at that zipcode\n // // if (!(topCandidatesAtZipcode.find(o => o.candidates.candidate === bestMatchUsername))) {\n // // topCandidatesAtZipcode[voterZipcode].candidates.push(\n // // {\n // // candidate : bestMatchUsername,\n // // matches : 1\n // // }\n // // )\n // // }\n\n // // // case 3: this isn't the first voter at the zipcode\n // // // and its an existing candidate\n // // else {\n // // console.log(\"case 3\", topCandidatesAtZipcode);\n // // //console.log('--', topCandidatesAtZipcode.find(o => o.candidates.candidate === bestMatchUsername));\n // // //topCandidatesAtZipcode[voterZipcode][bestMatchUsername] += 1;\n // // }\n // // }\n // });\n\n\n var returnArray = [];\n topCandidatesAtZipcode.forEach((zipcode, idx) => {\n returnArray[idx] = [zipcode.zipcode, Object.values(zipcode.candidates)];\n });\n\n // console.log(returnArray);\n\n // console.log(candidateObs);\n voterObs.forEach(voter => {\n console.log(\"The best score was \" + voter.bestScore + \" The best match was \");\n console.log(voter.candidate);\n });\n\n console.log(\" Size of candidates :\" + candidateObs.length);\n console.log(\" Size of Voters :\" + voterObs.length);\n candidateObs.forEach(candidate => {\n voterObs.forEach(voter => {\n // console.log(\"Candidate type = \" + candidate.username + \" Voter's candidate = \" + voter.candidate.username);\n // console.log(voter.candidate.username);\n if((voter.candidate !== null && voter.candidate.username !== null) && candidate.username === voter.candidate.username){\n console.log(\"SUFHBIUYSFGHIUSGFHIUSGIUGHSS\");\n candidate.results[voter.zipcode] += 1;\n }\n });\n });\n\n // console.log(candidateObs);\n\n var returnThis = [];\n candidateObs.forEach(candidate => {\n returnThis.push(candidate.username);\n returnThis.push(candidate.results);\n });\n\n console.log(returnThis);\n\n return JSON.stringify(returnThis);\n }\n }", "function getSightingData({photos, observed_on, user}) {\n const sighting = {};\n sighting.photoURLs = getPhotoURLs(photos);\n sighting.date = observed_on;\n sighting.observer = user.login;\n return sighting;\n }", "function getUsers(){\r\n fetch('data.json')\r\n .then((res) => res.json())\r\n .then((data)=>{\r\n data.forEach((color) => {\r\n \r\n items.push(color); \r\n });\r\n\r\n })\r\n }", "function getTestNameDateOrganizedTests(tests) {\n\tvar name, date;\n\tvar testsByName = {};\n\tfor(var t in tests) {\n\t\t{\n\t\t\tname = tests[t]['Test'];\n\t\t\tdate = tests[t]['Visit Date']\n\t\t\tif(!(name in testsByName)) {\n\t\t\t\ttestsByName[name] = {};\n\t\t\t}\n\t\t\ttestsByName[name][date] = tests[t];\n\t\t}\n\t}\n\treturn testsByName;\n}", "function getData(rowCount) {\r\n rowCount = rowCount || 4;\r\n var sentence = faker.lorem.words(12);\r\n var data = [];\r\n for (var j = 1; j <= rowCount; j++) {\r\n data.push({\r\n id: j,\r\n first_name: faker.name.findName(),\r\n email: faker.internet.email(),\r\n country: faker.address.country(),\r\n city: faker.address.city(),\r\n expenses: faker.finance.amount(),\r\n text: shuffleSentence(sentence),\r\n text2: shuffleSentence(sentence)\r\n });\r\n }\r\n return data;\r\n}", "function formatFetchData(username, data) {\n return [username, data[\"br_all\"][\"wins\"], data[\"br_all\"][\"kills\"], JSON.stringify(data[\"br_all\"][\"kdRatio\"]).substring(0, 5)]\n}", "function defaultpage(){\r\n document.getElementById(\"defaultOpen\").click();\r\n/* fetch('sample.json')\r\n.then((res) => res.json())\r\n.then((data) => {\r\n // console.log(data.Station[0]._id);\r\n //});\r\n let output = `<h2>Users<h2>`\r\n Object.keys(data).forEach(function(key){\r\n output+= `<ul><li>\r\n Region: ${key._id}</li></ul>` ;\r\n console.log(data[key]);\r\n +\\ \r\n });*/\r\n}", "function getData(error, response) {\n if (error) throw error;\n\n // make json format from the data\n data = JSON.parse(response[0].responseText);\n\n // list for all the countries\n var countryArray = [];\n\n for(var i = 0; i < 30; i ++){\n countryArray.push(data.structure.dimensions.series[0].values[i][\"name\"])\n }\n\n // and a list with all the elements from api request\n var oecdArray = [];\n\n // place the values in the list\n for(var i = 0; i < countryArray.length; i ++){\n for(var j = 0; j < 4; j ++){\n var linking = i + \":\" + j + \":0\";\n oecdArray.push(data.dataSets[0].series[linking].observations);\n }\n }\n\n var values = [];\n\n // digging a little bit further so we skip non-values\n for(var i = 0; i < oecdArray.length; i ++){\n values.push(oecdArray[i][0][0]);\n }\n\n // list for all the internet access values\n var internetArray = [];\n\n // internet value is on 0th position in oecdArray\n for (var i = 0; i < values.length; i += 4){\n internetArray.push(values[i]);\n }\n\n // also for the voting turn out values\n var votesArray = [];\n\n // voting rate is on 1th position\n for(var i = 1; i < values.length; i += 4){\n votesArray.push(values[i]);\n }\n\n // share of people with secondary degree\n var secDegreeArray = [];\n\n // which is on the 2th position\n for(var i = 2; i < values.length; i += 4){\n secDegreeArray.push(values[i]);\n }\n\n // and one for the perception of corruption\n var perceptionArray = [];\n\n // which is on 3th position\n for(var i = 3; i < values.length; i += 4){\n perceptionArray.push(values[i]);\n }\n\n // making a dict for indexing later on\n // var wellBeingDict = [];\n\n // linking keys and values in dictionary\n for(var i = 0; i < 30; i++){\n wellBeingDict.push({\n country: countryArray[i],\n internet: internetArray[i],\n votes: votesArray[i],\n education: secDegreeArray[i],\n perception: perceptionArray[i]\n });\n }\n\n var w = 1200;\n var h = 600;\n var padding = 50;\n\n // create scale for width with extent returning the boundary as an array\n var xScale = d3.scaleLinear()\n .domain(d3.extent(wellBeingDict, function(d) {return d.perception}))\n .nice() // ensure scatters are within the range\n .range([0, w - padding]);\n\n // also for height\n var yScale = d3.scaleLinear()\n .domain([0, 100])\n .range([h - padding, 0]);\n\n // for the radius of a point\n var rScale = d3.scaleLinear()\n .domain(d3.extent(wellBeingDict, function(d) {return d.education}))\n .range([4, 20]);\n\n // and a function for sequential coloring (colorblind-friendly)\n var color = d3.scaleSequential(d3.interpolateRgb(\"#edf8fb\",\"#006d2c\"))\n .domain([d3.min(wellBeingDict, function(d) {return d.education}),\n d3.max(wellBeingDict, function(d) {return d.education})]);\n\n // function for creating x-axis later on\n var xAxis = d3.axisBottom()\n .scale(xScale);\n\n // and for y-axis\n var yAxis = d3.axisLeft()\n .scale(yScale);\n\n // update options\n var update = [\"Perception of corruption on x axis (%)\",\n \"Share of households with internet broadband access on x axis (%)\"];\n\n // creating tip box to show value\n var tip = d3.tip()\n .attr('class', 'd3-tip')\n .offset([-20, 0])\n .html(function(d, i) {\n return \"Country: \" + d.country\n + \"<br>\" + \"Share of households with internet broadband access: \" + d.internet + \"<br>\" +\n \" Voter turnout: \" + d.votes + \"<br>\" + \"Labour force withsecondary education: \" + d.education + \"<br>\" +\n \" Perception of corruption: \" + d.perception});\n\n // creating legend\n var legend = d3.legendColor()\n .labelFormat(d3.format(\".0f\"))\n .scale(color)\n .shapePadding(5)\n .shapeWidth(50)\n .shapeHeight(20)\n .labelOffset(12);\n\n // creating selection menu\n var select = d3.select('body')\n .append('select')\n \t.attr('class','select')\n .on('change',updateX)\n\n var options = select\n .selectAll('option')\n \t.data(update)\n .enter()\n \t.append('option')\n \t.text(function (d) {return d;})\n .classed('selected', function(d) {return d === xAxis;})\n .on('click', function(d) {\n xAxis = d;\n updateX();\n });\n\n // creating a canvas to draw my scatterplot on\n var svg = d3.select(\"body\")\n .append(\"svg\")\n .attr(\"width\", w)\n .attr(\"height\", h);\n\n // boxes with value's\n svg.call(tip);\n\n // drawing x-axis\n svg.append(\"g\")\n .attr(\"class\", \"axis\")\n .attr(\"transform\", \"translate(50,\" + (h - padding) + \")\")\n .call(xAxis)\n\n // adding label\n svg.append(\"text\")\n .attr(\"transform\", \"translate(1000, 585)\")\n .attr(\"class\", \"textClass\")\n .style(\"text-anchor\", \"middle\")\n .text(\"Perception of corruption (%)\");\n\n // drawing y-axis\n svg.append(\"g\")\n .attr(\"class\", \"axis\")\n .attr(\"transform\", \"translate(\" + padding + \")\")\n .call(yAxis)\n\n // adding label\n svg.append(\"text\")\n .attr(\"transform\", \"translate(15, 50) rotate(-90)\")\n .attr(\"class\", \"textClass\")\n .style(\"text-anchor\", \"end\")\n .text(\"Voter turnout (%)\");\n\n // placing legend\n svg.append(\"g\")\n .attr(\"transform\", \"translate(1100, 0)\")\n .call(legend);\n\n // drawing the scatters\n svg.selectAll(\"circle\")\n .data(wellBeingDict)\n .enter()\n .append(\"circle\")\n .attr(\"class\", \"point\")\n .attr(\"transform\", \"translate(50, 0)\")\n .attr(\"cx\", d => xScale(d.perception))\n .attr(\"cy\", d => yScale(d.votes))\n .attr(\"r\", d => rScale(d.education))\n .on('mouseover', tip.show)\n .on('mouseout', tip.hide)\n .style(\"fill\", d => color(d.education));\n\n function updateX() {\n\n // update axis and scale\n var independent = this.independent\n xScale.domain(d3.extent(wellBeingDict, function(d) {return d[independent]})).nice()\n xAxis.scale(xScale)\n\n // place new x-axis\n d3.select('#xAxis')\n .transition()\n .duration(750)\n .call(xAxis)\n\n // draw new scatters\n d3.selectAll('circle')\n .transition()\n .duration(750)\n .delay(function (d,i) {\n return i * 50\n })\n .attr('cx',function (d) {\n return xScale(d[independent])\n });\n\n };\n }", "function fetchdataMOCKUP() {\n setUsers(JSON_MOCKUP);\n }", "function data_table(id) {\n d3.json(\"./static/js/samples.json\").then((importedData) => {\n var info_lst = importedData.metadata.filter(item => item.id === parseInt(id));\n \n var table = d3.select(\"#summary-list\");\n var add_t = table.select(\"li\");\n add_t.html(\"\");\n var lst_append;\n lst_append = add_t.append(\"li\").text(`ID: ${info_lst[0].id}`);\n lst_append = add_t.append(\"li\").text(`Age: ${info_lst[0].age}`);\n lst_append = add_t.append(\"li\").text(`Ethnicitiy: ${info_lst[0].ethnicity}`);\n lst_append = add_t.append(\"li\").text(`Gender: ${info_lst[0].gender}`);\n lst_append = add_t.append(\"li\").text(`Location: ${info_lst[0].location}`);\n lst_append = add_t.append(\"li\").text(`BB_Type: ${info_lst[0].bbtype}`);\n lst_append = add_t.append(\"li\").text(`Wfreq: ${info_lst[0].wfreq}`);\n\n });\n}", "function demographicsTable(id) {\n\n var tbody = d3.select(\"tbody\")\n var thead = d3.select(\"thead\")\n var row = tbody.append(\"tr\");\n var head = thead.append(\"tr\")\n\n d3.json(\"../samples.json\").then((data) => {\n // Loop variables\n var metadata = data.metadata;\n var metadataFiltered = metadata.filter(mt => mt.id.toString() === id)[0];\n\n // For each function to populate table\n Object.entries(metadataFiltered).forEach((value) => {\n head.append(\"th\").text(value[0]);\n row.append(\"td\").text(value[1]);\n });\n\n });\n}", "function retrieveHoodData(userHood, userSubHood) {\n var currentHoodData = JSON.parse(fs.readFileSync('./jsonData/currentData.json', 'utf8'));\n var result = {};\n result.hood = [];\n currentHoodData.forEach(function (o) {\n if (o.subhood == userSubHood) {\n result[\"subhood\"] = o;\n }\n if (o.hood == userHood) {\n result.hood.push(o);\n }\n });\n return result;\n}", "function get2ndUserData(){\n var dataSumPerPerson = []\n var secondPersonsDataSummary = [];\n for(var key in earner2){\n // console.log(key);\n // console.log(earner2);\n secondPersonsDataSummary.push(key + \", \" + earner2[key]);\n };\n secondPersonsDataSummary.forEach(function(vals){\n vals.split(\",\");\n // console.log(vals);\n var dataConsumed = vals.replace(\"“Damn, it was like \",\"\")\n .replace(\"MB. Dat Snaptalk is a data hog, yo.”\",\"\")\n .replace(\",\",\":\");\n dataSumPerPerson.push(dataConsumed.split(\":\"));\n });\n\n allUserProperties.push(dataSumPerPerson)\n return dataSumPerPerson\n}", "function main() {\n\treadUsers();\n\tvar datahead = ['date', null, null, 'username', null, null, null, 'thema', 'tweet'];\n\tvar a;\n\tvar weeks = {};\n\tfor(var a in weekkeys) {\n\t\tweeks[a] = [];\n\t}\n\tweeks[1] = readData('W1', 'Daten-W1.txt', '\\t', datahead, []);\n\tweeks[2] = readData('W2', 'Daten-W2.txt', '\\t', datahead, []);\n\tweeks[3] = readData('W3', 'Daten-W3.txt', '\\t', datahead, []);\n\tweeks[4] = readData('W4', 'Daten-W4.txt', '\\t', datahead, []);\n\n\tvar ustat = { a: [], 1: [], 2: [], 3: [], 4: [] };\n\tvar t = [\n\t\tnull,\n\t\tnew Date(Date.parse('14 Oct 2011 00:00:00')),\n\t\tnew Date(Date.parse('02 Nov 2011 00:00:00')),\n\t\tnew Date(Date.parse('27 Dec 2011 00:00:00')),\n\t\tnew Date(Date.parse('25 Jan 2012 00:00:00'))\n\t];\n\n\tfor(a = 1; a <= 4; a++) {\n\t\tprocessData(a, t[a], weeks[a]);\n\t\tif (tasks.plus) {\n\t\t\tvar plus = makePlus(a, weeks[a]);\n\t\t\twriteData('W'+a, 'w'+a+'-plus.txt', '\\t', plus);\n\t\t}\n\t}\n\n\tustat.a = makeUserStats('a');\n\tfor(a = 1; a <= 4; a++) ustat[a] = makeUserStats(a);\n\n\tif (tasks.user) {\n\t\twriteData('UA', 'ua.txt', '\\t', ustat.a);\n\t\twriteData('U1', 'u1.txt', '\\t', ustat[1]);\n\t\twriteData('U2', 'u2.txt', '\\t', ustat[2]);\n\t\twriteData('U3', 'u3.txt', '\\t', ustat[3]);\n\t\twriteData('U4', 'u4.txt', '\\t', ustat[4]);\n\t}\n\n\tif (tasks.mlist) {\n\t\tvar mlist = makeMList(weeks);\n\t\twriteData('MList', 'mlist.txt', '\\t', mlist);\n\t}\n\n\tif (tasks.gexf) {\n\t\twriteGEXF('maa.gexf', ustat.a, weeks, false);\n\t\twriteGEXF('ma189.gexf', ustat.a, weeks, true);\n\t}\n}", "function task7() {\n var byFirstName = _.chain(data.humans)\n .groupBy('firstName')\n .pairs()\n .max(function (pair) {\n return pair[1].length;\n })\n .first()\n .value();\n\n var byLastName = _.chain(data.humans)\n .groupBy('lastName')\n .pairs()\n .max(function (pair) {\n return pair[1].length;\n })\n .first()\n .value();\n\n return 'By first name: ' + byFirstName + '| By last name :' + byLastName;\n }", "function generate_json(page){\n\tvar csv = \"used in,name,title,type,description,format,bareNumber\\n\\\nviews,Date,Date,date,the date in which the views occurred - in ISO8601 format YYYY-MM-DD,%y/%m/%d,\\n\\\nuser-contributions,Date,Date,date,the date in which the views occurred - in ISO8601 format YYYY-MM-DD,%y/%m/%d,\\n\\\nviews,Views,Total of visualizations received,integer,Total of visualizations the items in the GLAM have had within the specified time period. The loading of a page which contains the image is considered as a visualization of said image.,default,TRUE\\n\\\nuser-contributions,User,Username,string,The Wikimedia username of a user who has made contributions to the GLAM in question.,default,\\n\\\nuser-contributions,Count,Count of contributions,integer,Total count of contributions (creations, edits and deletions) made by the User to the items of the GLAM.,default,TRUE\\n\\\ncount,Count,Count of contributions,integer,Total count of contributions (creations, edits and deletions) made by the User to the items of the GLAM.,default,TRUE\\n\\\nusage,File,File name,string,Name of a Wikimedia Commons file.,default,\\n\\\nusage,Project,Wikimedia project,string,Wikimedia project in which the file has been used.,default,\\n\\\nusage,Page,Page title,string,Title of the page in the Project which uses the File.,default,\\n\";\n\tvar lines = csv.split(\"\\n\");\n\tvar headers = lines[0].split(\",\");\n\tvar json = \"\";\n\tjson += '{\\n\\t\"schema\":{\\n';\n\tjson += '\\t\\t\"fields\": [\\n';\n\n\tfor (var i = 1; i < lines.length; i++) {\n\t\tvar current = lines[i].split(\",\");\n\t\tif (page == current[0]) {\n\t\tjson += '\\t\\t\\t{\\n';\n\t\t\tfor (var j = 1; j < headers.length; j++) { // won't add empty information to the JSON\n\t\t\t\tif (current[j] != \"\") json += '\\t\\t\\t\\t\"' + headers[j] + '\": \"' +current[j] + '\",\\n';\n\t\t\t}\n\t\tjson = json.substring(0, json.length - 2) + \"\\n\"; // removes trailing comma\n\t\tjson += '\\t\\t\\t},\\n';\n\t\t}\n\t}\n\tjson = json.substring(0, json.length - 2) + \"\\n\"; // removes trailing comma\n\tjson += \"\\t\\t]\\n\\t}\\n}\";\n\n\treturn (json);\n}", "function filteredOtuData(otuData) {\n // takes the top 10 sample values and makes it descending\n var x = otuData.sample_values.slice(0, 10).reverse();\n var y = otuData.otu_ids.slice(0, 10).reverse().map(function (value) {\n return \"OTU \" + value;\n });\n var text = otuData.otu_labels.slice(0, 10).reverse();\n return {\n \"x\": x,\n \"y\": y,\n \"text\": text\n }\n}", "function createMetaData(sample) {\n d3.json(\"samples.json\").then(function(data) {\n let metadata = data.metadata;\n let resultsArray = metadata.filter(function(data) {\n return data.id == sample;\n });\n let result = resultsArray[0];\n let panel = d3.select(\"#sample-metadata\");\n\n // reset exisisting metadata\n panel.html(\"\");\n \n // // loop through each object and append data to panel\n Object.entries(result).forEach(function([key, value]) {\n panel.append(\"h6\").text(`${key.toUpperCase()}: ${value}`)\n }); \n });\n}", "function createJSONForGraph123( processedData ) {\n let graphDataArray = [];\n let noOfRows = processedData.length;\n\n for (let i = 0; i < noOfRows; i++) {\n graphDataArray[i] = {\n countryName : processedData[i][0],\n population2013 : processedData[i][5],\n gdp2013 : processedData[i][9],\n pp2013 : processedData[i][17]\n };\n }\n\n let fileName = \"graph123\";\n writeJSONToDisk( fileName, JSON.stringify( graphDataArray ) );// Write to disk\n\n} // End createJSONForGraph123()", "function task4() {\n return _.chain(data.animals)\n .groupBy('species')\n .sortBy('legs')\n .value();\n }", "function getUsers() {\n var output = \"\";\n _.forEach(users, function(element) {\n output += element.id + \" - \" + element.firstName + \" \" + element.lastName + \" is \" + element.age + \", \" + element.gender + \"\\n\";\n });\n console.log(output);\n return output;\n}", "function getUsers() {\n var output = \"\";\n users.forEach((element) => {\n output +=\n element.firstName +\n \" \" +\n element.lastName +\n \" is \" +\n element.age +\n \", \" +\n element.gender +\n \"\\n\";\n });\n console.log(output);\n return output;\n}", "function getTestAchievementsProcessed() {\n return JSON.parse(\n fs.readFileSync(\n path.join(__dirname, 'data', 'achievements-processed.json'),\n 'utf-8'));\n}", "async function getData() {\n const dataResponse = await fetch(/*Insert .json File Here get from Azure?*/);\n const data = await dataResponse.json();\n const cleanedData = data\n .map((assessmentData) => ({\n grade: assessment.Grade,\n date: assessment.Date,\n }))\n .filter(\n (assessmentData) => assessment.Grade != null && assessment.Date != null\n );\n\n return cleaned;\n}", "function rsvpData() {\n return {\n created: 1507230178000,\n updated: 1507277274000,\n response: 'yes',\n guests: faker.random.number(2),\n event: {\n id: '243328174',\n name: 'Hacker News Meetup #13',\n yes_rsvp_count: 48,\n time: 1507741200000,\n utc_offset: 7200000\n },\n group: {\n id: 19749103,\n urlname: 'Berlin-Hacker-News-Meetup',\n name: 'Berlin Hacker News Meetup',\n status: 'active',\n who: 'Hackers',\n members: 1460,\n join_mode: 'open',\n localized_location: 'Berlin, Germany',\n group_photo: {\n id: 463884894,\n highres_link: 'https://secure.meetupstatic.com/photos/event/6/1/3/e/highres_463884894.jpeg',\n photo_link: 'https://secure.meetupstatic.com/photos/event/6/1/3/e/600_463884894.jpeg',\n thumb_link: 'https://secure.meetupstatic.com/photos/event/6/1/3/e/thumb_463884894.jpeg',\n type: 'event',\n base_url: 'https://secure.meetupstatic.com'\n }\n },\n member: {\n id: 196342638,\n name: faker.name.findName(),\n photo: {\n id: 267782754,\n highres_link: 'https://secure.meetupstatic.com/photos/member/a/c/2/highres_267782754.jpeg',\n photo_link: 'https://secure.meetupstatic.com/photos/member/a/c/2/member_267782754.jpeg',\n thumb_link: 'https://secure.meetupstatic.com/photos/member/a/c/2/thumb_267782754.jpeg',\n type: 'member',\n base_url: 'https://secure.meetupstatic.com'\n },\n event_context: {\n host: false\n }\n },\n venue: {\n id: 25372935,\n name: 'N26',\n lat: 52.51610565185547,\n lon: 13.412334442138672,\n repinned: false,\n address_1: 'Klosterstraße 62, 10179 Berlin',\n city: 'Berlin',\n country: 'de',\n localized_country_name: 'Germany'\n }\n };\n}", "function getData(){\r\n\tdataArray = [];\r\n\t\r\n\t//unused\r\nvar myStatisticalObject = new statisticalObject(\"percentEnlisted\",0.387,\" of your friends Enlisted in the Army representing 38.7% of the population 18 - 44\");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\t\r\n\t//total enlistments last year (1914) - 52561 - 12.6% total enlistment\r\nvar myStatisticalObject = new statisticalObject(\"enlistLastYear\",0.126,\" of your friends Enlisted last year (1914)\");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\t//total enlistments this year (1915) - 165912 - 40% total enlistment\r\nvar myStatisticalObject = new statisticalObject(\"enlistthisYear\",0.4,\" of your friends will enlist this year (1915)\");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\t\r\n\t//total enlistments remainder of war (1916 - 18) 47.5% total enlistment\r\nvar myStatisticalObject = new statisticalObject(\"enlistRemaining\",0.475,\" of your friends will enlist in the remaining years of WW1\");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\t\r\n\t//total embarkations of 336931 (81%) - served overseas\r\nvar myStatisticalObject = new statisticalObject(\"embarkations\",0.81,\" of your friends will serve overseas during WW1\");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\t//total deaths 61720 - 18.3% of enlistees who embarked\r\nvar myStatisticalObject = new statisticalObject(\"deaths\",0.183,\" of your friends serving overseas will die during WW1\");\r\n\tdataArray.push(myStatisticalObject);\r\n\r\n\r\n //total injured 155000 - 46% people of enlistees who embarked\r\nvar myStatisticalObject = new statisticalObject(\"injuries\",0.46,\" of your friends serving overseas will sustain Injuries during WW1\");\r\n\tdataArray.push(myStatisticalObject);\t\r\n\t\r\n\t//total taken prisoner of war - 4044 represents 1.2% of enlistees who embarked\r\nvar myStatisticalObject = new statisticalObject(\"pow\",0.012,\" of your friends serving overseas will be taken prisoner during WW1\");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\t\r\n\t//total deaths while prisoners 397 represents 10% of prisoners of war\r\nvar myStatisticalObject = new statisticalObject(\"powDeaths\",0.1,\" of your friends taken prisoner during WW1 will die \");\r\n\tdataArray.push(myStatisticalObject);\r\n\t\r\n\treturn dataArray;\r\n}", "parseJSON(fileContent) {\n // Capabilities \n var browserName = fileContent.capabilities.browserName;\n\n // Save browser\n this.pushUsedBrowsers(browserName);\n\n var suites = fileContent.suites;\n if (suites.length !== 0) {\n // Increment number of test suites\n this.incTestSuites(browserName);\n }\n\n _.each(suites, (suite) => {\n const suiteName = suite.name;\n const suiteDuration = suite.duration;\n const testCases = suite.tests;\n\n _.each(testCases, (testCase) => {\n const testCaseName = testCase.name;\n const testCaseDuration = testCase.duration;\n const testCaseState = testCase.state;\n\n // Increment number of tests by browser and by test state\n this.incTestsByBrowserByState(testCaseState, browserName, suiteName);\n\n // Increment number of tests per browser per state \n this.incTestsByBrowserByState(testCaseState, browserName, suiteName);\n\n // Increment global execution duration\n this.incExecutionDuration(testCaseDuration);\n\n const testCaseDescription = {\n testSuite: suiteName,\n testCase: testCaseName,\n duration: testCaseDuration,\n state: this.standardTestState(testCaseState)\n };\n // Set test case description\n this.pushTestByBrowser(browserName, testCaseDescription);\n });\n });\n }", "function filterData(dataset) {\n dList = [];\n \n for (i=0; i < dataset.otu_ids.length; i++) { \n // console.log(`ROw${i}]: ${results.otu_ids[i]}, ${results.sample_values[i]}, ${results.otu_labels[i]}`) ;\n dict = {};\n dict[\"otu_ids\"] = dataset.otu_ids[i];\n dict[\"smpl_values\"] = dataset.sample_values[i];\n dict[\"otu_labels\"] = dataset.otu_labels[i];\n dList.push(dict);\n }\n // console.log(dList);\n\n // Sort by sample_values\n dList.sort(function(a, b) {\n return parseFloat(b.smpl_values) - parseFloat(a.smpl_values);\n });\n\n // Slice the first 10 objects for plotting\n results = dList.slice(0, 10);\n\n return results;\n}", "function retreiveAllData() {\n\n // -------------------------------------------------------------JavaScript - Arrays Ex. 1s||\n let data = [];\n // -------------------------------------------------------------JavaScript - Loop Ex. 1||\n // -------------------------------------------------------------JavaScript - Arrays (Associate) Ex. 3||\n for (entry in sessionUser.journal) {\n\n // -------------------------------------------------------------JSON - Parse Ex. 1||\n let obj = JSON.parse(sessionUser.journal[entry])\n\n data.push(obj);\n\n }\n return data;\n}", "async function sampleTest() {\n\n tabQuery.setCols([\n {\n col: {id: \"http://eurostat.linked-statistics.org/dic/geo\", \"label\":\"Geopolitical entity (reporting)\",\"type\": Constants.DATATYPE.SEMANTIC},\n vals: [\n { id: \"http://eurostat.linked-statistics.org/dic/geo#DE\", \"label\":\"Germany\"},\n { id: \"http://eurostat.linked-statistics.org/dic/geo#IE\", \"label\":\"Ireland\"},\n { id: \"http://eurostat.linked-statistics.org/dic/geo#IS\", \"label\":\"Iceland\"},\n { id: \"http://eurostat.linked-statistics.org/dic/geo#ES\", \"label\":\"Spain\"},\n { id: \"http://eurostat.linked-statistics.org/dic/geo#RO\", \"label\":\"Romania\"},\n ]\n },{\n col: {id: \"http://eurostat.linked-statistics.org/dic/time\", \"label\":\"Time\",\"type\": Constants.DATATYPE.TIME},\n vals: [],\n vals: {\n min: '2013-01-01',\n max: '2018-01-01'\n }\n },{\n col: {id: \"http://yavaa.org/ns/eurostat/meas/numberOfSheep\", \"label\":\"Number of sheep\", \"type\": Constants.DATATYPE.NUMERIC},\n vals: []\n },{\n col: {id: \"http://yavaa.org/ns/eurostat/meas/population\", \"label\":\"Population\", \"type\": Constants.DATATYPE.NUMERIC},\n vals: []\n }\n\n ]);\n\n return;\n\n }", "function writePlannerData(source){\n var colorCol = JSON.parse(fs.readFileSync('public/json/colors.json'));\n\n var arrData = [];\n var ids = 0;\n\n JSON.parse(source).forEach(function(nodes){\n var formattedJson = {};\n formattedJson[\"id\"] = ids;\n formattedJson[\"title\"] = nodes[\"Device List\"];\n formattedJson[\"start\"] = nodes[\"Current Test Date\"];\n formattedJson[\"end\"] = nodes[\"Estimated End Date\"];\n formattedJson[\"color\"] = colorCol[nodes[\"Manufacturers\"]];\n arrData.push(formattedJson);\n ids+=1;\n });\n\n// console.log(\"Planner Data\", arrData);\n\n return arrData;\n}", "function groupByPlatePlanHash(eegiResults: EegiResults[]) {\n let dataCSV = [];\n eegiResults = filterForAhringerLibrary(eegiResults);\n const plates = groupBy(eegiResults, 'experiment.plate_id');\n eegiResults = [];\n Object.keys(plates).map((plateId: string) => {\n let platePlanHash = hash(plates[plateId].map((eegiResult: EegiResults) => {\n return eegiResult['clone.id'];\n }));\n plates[plateId].map((eegiResult: EegiResults) => {\n // const libraryStock = eegiResult['experiment.library_stock_id'].replace(/_.*$/, '');\n const barcode = `RNAi--${eegiResult['experimentplate.date']}--${eegiResult['experimentplate.temperature']}--${eegiResult['wormstrain.gene']}--${eegiResult['librarystock.plate_id']}--${eegiResult[\"experiment.plate_id\"]}`;\n eegiResult['platePlanHash'] = platePlanHash;\n eegiResult.barcode = barcode;\n eegiResults.push(eegiResult);\n });\n });\n\n let platePlanGroup: {} = groupBy(eegiResults, 'platePlanHash');\n Object.keys(platePlanGroup).map((platePlanHash: string) => {\n let wormGroup: {} = groupBy(platePlanGroup[platePlanHash], 'wormstrain.gene');\n // platePlanGroup[platePlanHash] = wormGroup;\n Object.keys(wormGroup).map((wormGene: string) => {\n let temperatureGroup: {} = groupBy(wormGroup[wormGene], 'experimentplate.temperature');\n Object.keys(temperatureGroup).map((temp: string) => {\n temperatureGroup[temp].map((eegiResult: EegiResults) => {\n const yearRegexp = new RegExp('\\\\d{4}');\n let experimentDate = eegiResult['experimentplate.date'];\n const year = yearRegexp.exec(experimentDate)[0];\n eegiResult.group = `NY RNAi--Ahringer--${year}--${wormGene}--${temp}--${eegiResult['librarystock.plate_id']}--${platePlanHash}`;\n // eegiResult.name = `RNAi Ahringer ${year} ${wormGene} ${temp} ${eegiResult['librarystock.plate_id']} ${platePlanHash}`;\n eegiResult.name = `NY RNAi Ahringer ${year} ${wormGene} ${temp} ${eegiResult['librarystock.plate_id']}`;\n // TODO Look at the libraryStock of the plate\n // IMPORTANT: the \"E\" or \"F\" suffix on each plate determines which screen that plate is for;\n // plates with an \"E\" suffix are Enhancer Secondary, and\n // plates with an \"F\" suffix are Suppressor Secondary.\n // librarystock = librarystock.plate_id\n if (eegiResult[\"librarystock.plate_id\"].match(/-F\\d+$/)) {\n // app.winston.info(`Got Restrictive Library Plate: ${eegiResult[\"librarystock.plate_id\"]}`);\n eegiResult.screenType = 'restrictive';\n eegiResult.screenStage = 'secondary';\n eegiResult.screenName = `NY RNAi Ahringer Secondary ${eegiResult[\"wormstrain.genotype\"]} Restrictive Screen`;\n } else if (eegiResult[\"librarystock.plate_id\"].match(/-E\\d+$/)) {\n // app.winston.info(`Got Permissive Library Plate: ${eegiResult[\"librarystock.plate_id\"]}`);\n eegiResult.screenType = 'permissive';\n eegiResult.screenStage = 'secondary';\n eegiResult.screenName = `NY RNAi Ahringer Secondary ${eegiResult[\"wormstrain.genotype\"]} Permissive Screen`;\n } else {\n throw new Error('Unknown library stock!');\n }\n // if (!isEqual(eegiResult[\"experiment.worm_strain_id\"], 'N2')) {\n // if (isEqual(eegiResult[\"experimentplate.temperature\"], eegiResult['wormstrain.permissive_temperature'])) {\n // eegiResult.screenType = 'permissive';\n // eegiResult.screenStage = 'secondary';\n // eegiResult.screenName = `NY RNAi Ahringer Secondary ${eegiResult[\"wormstrain.genotype\"]} Permissive Screen`;\n // } else {\n // eegiResult.screenType = 'restrictive';\n // eegiResult.screenStage = 'secondary';\n // eegiResult.screenName = `NY RNAi Ahringer Secondary ${eegiResult[\"wormstrain.genotype\"]} Restrictive Screen`;\n // }\n // }\n //\n });\n let plateGroup: {} = groupBy(temperatureGroup[temp], 'barcode');\n let replicates = Object.keys(plateGroup).length;\n Object.keys(plateGroup).map((barcode: string) => {\n dataCSV.push({\n PlatePlanHash: platePlanHash,\n barcode: barcode,\n wormStrain: wormGene,\n temperature: temp,\n replicates: replicates\n });\n });\n temperatureGroup[temp] = plateGroup;\n return;\n });\n wormGroup[wormGene] = temperatureGroup;\n return;\n });\n platePlanGroup[platePlanHash] = wormGroup;\n return;\n });\n fs.writeFileSync(path.join(__dirname, 'eeegi-denorm-2014-all-report.csv'), Papa.unparse(dataCSV));\n return platePlanGroup;\n}", "function pTestDataSummary(req, res) {\n let newTest = req.body.testData;\n //first post the test summary\n postTestDataSummary(newTest).then(function(result) {\n if (result) {\n return (result.insertId);\n } else {\n throw new Error('Insert Failed');\n }\n //then extract all test line related to that testID, and add testData and testStatus to it \n }).then(function(insertID) {\n let testID = JSON.stringify(insertID, undefined, 2);\n getTestLine(insertID).then(function(criteria) {\n if (criteria != []) {\n criteria.forEach(function(cri) {\n cri.testData = 0\n cri.testStatus = 0\n })\n res.send(criteria)\n } else {\n res.status(400).send({ 'Error': 'No test Detail Found' });\n }\n })\n }).catch(function(error) {\n if(typeof error.sqlMessage!='undefined')\n res.status(400).send({ 'Error': error.sqlMessage });\n else \n res.status(400).send(error);\n })\n}", "function buildMetadata(singleSample) {\n d3.json(\"data/samples.json\").then((data) => {\n var result = data.metadata;\n var sampleResultFilter = result.filter(d => d.id == singleSample);\n var sampleResult = sampleResultFilter[0];\n console.log(sampleResult);\n\n // clear html from #sample-metadata html\n // htmlMetadata = d3.select(\"#sample-metadata\");\n // htmlMetadata.html(\"\");\n\n // Object.entries(sampleResult).forEach(([key, value]) => {\n // htmlMetadata.append(\"p\").text(`${key}: ${value}`);\n // });\n });\n}", "function getData(username){\n addLoading(username);\n return Promise.all([\n getUser(username),\n getStats(username),\n getFollowing(username),\n getFollowers(username),\n ])\n .then(([user, stats, following, followers]) => {\n stats.fg = following.length;\n stats.fr = followers.length;\n user.stats = stats;\n createFrame(user);\n })\n .catch(err => {\n console.error('Error ! cannot fetch data', err);\n });\n }", "function genData() {\n var type = ['Relief Measures'];\n var unit = [' B'];\n var cat = ['Unity', 'Resilience', 'Solidarity', 'Fortitude'];\n var amt = [6.4,48.4,5.1,33];\n var desc = [\n '<h3>Unity Budget</h3><p>Delivered on 18 February 2020</p><p>The <a href=\"https://www.mti.gov.sg/COS-2020/Stabilisation-and-Support-Package\" target=\"_blank\">Stabilisation and Support Package</a> was rolled out, including S$4 billion set aside to help workers and companies weather near-term economic uncertainties due to Covid-19. The new package will include job and cash-flow support to help firms retain and retrain workers.</p>',\n '<h3>Resilience Budget</h3><p>Delivered on 26 March 2020</p><p>A slew of measures were rolled out to support businesses, sectors most affected by Covid-19 – including aviation, tourism, food services and arts & cultural sector – and help workers stay employed. For instance, qualifying commercial properties badly affected by the virus outbreak, such as hotels and serviced apartments, will pay no property tax for 2020. Various financing schemes for companies such as the <a href=\"https://www.enterprisesg.gov.sg/financial-assistance/loans-and-insurance/loans-and-insurance/enterprise-financing-scheme/overview\" target=\"_blank\">Enterprise Financing Scheme</a> and the <a href=\"https://www.enterprisesg.gov.sg/financial-assistance/loans-and-insurance/loans-and-insurance/temporary-bridging-loan-programme/overview\" target=\"_blank\">Temporary Bridging Loan Programme</a>, will also be enhanced to ensure access to credit.</p>',\n '<h3>Solidarity Budget</h3><p>Delivered on 6 April 2020</p><p>Another S$5.1 billion was earmarked to help cushion the impact of Covid-19 on Singapore. This also marked the first time the Singapore Government has released three budgets in less than two months. Additional measures, such as enhancing the <a href=\"https://www.singaporebudget.gov.sg/docs/default-source/budget_2020/download/pdf/resilience-budget-enhanced-jobs-support-scheme.pdf\" target=\"_blank\">Job Support Scheme</a> to subsidise wages and help companies keep their employees, and increasing rental waivers, were introduced.</p>',\n '<h3>Fortitude Budget</h3><p>Delivered on 26 May 2020</p><p>The central focus of this Budget, announced as Singapore prepares to open its economy after a “circuit breaker” period of almost two months, is jobs. The Government launched a new <a href=\"https://www.wsg.gov.sg/SGUnited.html\" target=\"_blank\">SGUnited Jobs and Skills Package</a> that will create more than 40,000 jobs in the public and private sectors, 25,000 traineeships and 30,000 skills training opportunities. Support for businesses were also strengthened on three fronts: cash flow, costs and credit.</p>' \n ];\n \n var dataset = new Array();\n\n for (var i = 0; i < type.length; i++) {\n var data = new Array();\n var total = 0;\n\n for (var j = 0; j < cat.length; j++) {\n var value = amt[j];\n total += value;\n data.push({\n \"cat\": cat[j],\n \"val\": value,\n \"desc\": desc[j]\n });\n }\n\n dataset.push({\n \"type\": type[i],\n \"unit\": unit[i],\n \"data\": data,\n \"total\": total\n });\n }\n return dataset;\n }", "function group( data ) {\n return {\n 'name': null,\n 'dataset': data['dataset'].toString(),\n 'view': ( data['view'] || data['perspective'] ).toString(),\n 'issue': data['issue'].toString(),\n 'columns': data['columns'],\n 'active_sheet_number': 0,\n 'sheets': [],\n 'basic_rows': null,\n 'basic_changed': false\n };\n }", "function createObservations(patient,arPractitioners,arEncounters) {\n let arObservations = []\n\n var cnt = 0;\n for (var i=0; i < 6; i++) { //5 sets per type of observation\n var date = moment().subtract(i,'weeks');\n\n //decide if this set of observations will be linked to an encounter...\n //temp var encounter = this.getRandomReferenceResource('Encounter',buildConfig.encounterObservation); //half the time it will be null\n\n observations.forEach(function(item,j) {\n\n var value = item.min + (item.max - item.min) * Math.random(); //to be improved...\n value = Math.round(value * item.round) / item.round;\n\n var obs = {resourceType:'Observation', id:createUUID(), status:'final'};\n\n obs.valueQuantity = {value:value,unit:item.unit};\n obs.effectiveDateTime = date.format();\n obs.code = {'text':item.display,coding:[{system:'http://loinc.org',code:item.code}]};\n obs.subject = {reference:'urn:uuid:'+patient.id};\n\n let encounter = arEncounters[parseInt(arEncounters.length * Math.random())]\n let practitioner = arPractitioners[parseInt(arPractitioners.length * Math.random())]\n\n obs.performer = [{reference:\"urn:uuid:\" + practitioner.id}]\n obs.encounter = {reference:\"urn:uuid:\" + encounter.id}\n\n /* temp\n if (encounter) {\n obs.encounter = {reference:'Encounter/'+encounter.id}\n }\n*/\n //obs.text = {status:'generated',div:item.display + \", \"+ value + \" \"+ item.unit + \" \"+ obs.effectiveDateTime}\n var text = item.display + \", \"+ value + \" \"+ item.unit;\n obs.text = {status:'generated',div: \"<div xmlns='http://www.w3.org/1999/xhtml'>\"+text+'</div>'};\n arObservations.push(obs);\n cnt ++;\n })\n }\n return arObservations\n\n }", "function getData(id) {\n // fetch data\n d3.json('./data/samples.json').then(function(data) {\n // and save them in variables\n const metadata = data.metadata;\n const samples = data.samples;\n \n // select Sample dataset based on the Test Subject Id:\n var sampleData=[];\n for (var i=0; i < samples.find(sample => sample.id == id).otu_ids.length; i++) {\n sampleData[i]= {\n otu_id: samples.find(sample => sample.id == id).otu_ids[i],\n value: samples.find(sample => sample.id == id).sample_values[i],\n label: samples.find(sample => sample.id == id).otu_labels[i]\n }};\n \n // save vars for bubble chart \n var otus = sampleData.map(i => i.otu_id);\n var values = sampleData.map(i => i.value);\n var labels = sampleData.map(i => i.label);\n \n // Save data for top 10 bacteria found: sort, slice, and reverse the order for plotting\n var top10Data = sampleData\n .sort((a, b) => b.value - a.value)\n .slice(0, 10)\n .reverse();\n \n var top10Ids = top10Data.map(object => \"OTU \" + object.otu_id);\n var top10Values = top10Data.map(object => object.value);\n var top10Labels = top10Data.map(object => object.label);\n\n // we can use 'find' function to select the metadata as an object (not array of 1)\n var metaForId = metadata.find(metadata => metadata.id == id);\n \n // draw plots and write metadata for slected Test Subject ID\n BarChart(top10Ids, top10Values, top10Labels, id);\n bubbleChart(otus, values, labels, id);\n getMetadata(metaForId);\n });\n}", "function getData(){\n\tvar fields = [\"Tournament Name\", \"Start Date\", \"End Date\"];\n\tvar json = getTournamentJSON();\n\t//\tparse through json to find tournament names and add them to array if they match the given search terms\n\tvar data = [];\n\tvar searchTerms = [\"ATP\", \"Masters\", \"Open\", \"Wimbledon\"];\n\t//\tarray of tournament names we have already recorded. difficult to check if key exists in nested objects for \"data\", so using this separate array\n\tvar tournamentsUsed = [];\n\tfor(var index = 0; index < json.sport_events.length; index++){\n\t\t//\tdict containing info about one specific tournament to be added to the \"data\" array\n\t\tvar rowDict = {};\n\t\t//\tparsing part of json\n\t\tvar tournamentData = json.sport_events[index];s\n\t\tvar tournamentName = tournamentData.tournament.name;\n\t\ttournamentName = tournamentName.substring(0, tournamentName.indexOf(\",\"));\n\t\t//\tmakes sure tournament name matches search terms\n\t\tif(containsTerms(tournamentName, searchTerms) && !tournamentsUsed.includes(tournamentName)){\n\t\t\ttournamentsUsed.push(tournamentName);\n\t\t\trowDict[\"Tournament Name\"] = tournamentName;\n\t\t\trowDict[\"Start Date\"] = tournamentData.season.start_date;\n\t\t\trowDict[\"End Date\"] = tournamentData.season.end_date;\n\t\t\tdata.push(rowDict);\n\t\t}\n\t}\n\treturn data;\n}", "function completenessCategorical(variable){\n var data = [];\n var actualContent = dqFactory.getActualContent();\n\n var groupedActualContent = Enumerable.From(actualContent)\n .GroupBy(function(item) { return item[variable]; }).ToArray();\n\n //$log.debug(\"grouped: \", groupedActualContent);\n var index = 0;\n angular.forEach(groupedActualContent, function(item){\n //$log.debug(\"sortedItem \", item);\n\n data.push({key: item.source[0][variable], values: []});\n angular.forEach(item.source, function(i){\n if (i[$scope.nameX] === null\n || i[$scope.nameX] === \"\"\n || i[$scope.nameX] === \"NaN\"\n || i[$scope.nameX] === ''\n || i[$scope.nameX] === undefined) {\n // TODO array for horizontal bar chart\n }\n else if (i[$scope.nameY] === null\n || i[$scope.nameY] === \"\"\n || i[$scope.nameY] === ''\n || i[$scope.nameY] === \"NaN\"\n || i[$scope.nameY] === undefined) {\n // TODO array for the bottom bar chart\n }\n else {\n if (i[variable] === null\n || i[variable] === \"\"\n || i[variable] === ''\n || i[variable] === \"NaN\"\n || i[variable] === undefined) {\n data[index].key = \"Null\";\n data[index].color = dqFactory.completeness.color.missing;\n data[index].values.push({\n x: i[$scope.nameX],\n y: i[$scope.nameY],\n size: dqFactory.completeness.numericalPlot.sizeSinglePoint,\n shape: \"circle\"\n })\n }\n else {\n data[index].values.push({\n x: i[$scope.nameX],\n y: i[$scope.nameY],\n size: dqFactory.completeness.numericalPlot.sizeSinglePoint,\n shape: \"circle\"\n })\n }\n }\n });\n index +=1;\n });\n return data;\n }", "function metadataBuilder(sample) {\n d3.json(\"samples.json\").then((data) => {\n var metadata = data.metadata; \n var sampleArray = metadata.filter(sampleObject =>\n sampleObject.id == sample);\n var result = sampleArray[0]\n var panel = d3.select(\"#sample-metadata\");\n panel.html(\"\");\n Object.entries(result).forEach(([key, value]) => {\n panel.append(\"h6\").text(`${key}: ${value}`);\n });\n \n })\n }", "async function get_tests(file_name, prefix) {\n const process_doc_tests = (doc_test) => {\n const base = `${file_name.split('/').slice(0, -1).join('/')}/`;\n doc_test.tests.forEach((section_tests) => {\n section_tests.tests.forEach((test) => {\n test.url = (test['media-type'] && test['media-type'] === 'text/html') ? `${base}${prefix}${test.id}.html` : `${base}${prefix}${test.id}.jsonld`;\n flattened_suite[`${test.id}`] = test;\n });\n });\n };\n const index_body = await discovery_1.fetch_json(file_name);\n const test_suite = JSON.parse(index_body);\n const flattened_suite = {};\n process_doc_tests(test_suite);\n return flattened_suite;\n}", "function readUsers()\n{\n return require(\"./users.json\").allUsers;\n}", "function formatDownload(data) {\n // console.log(\"Input data ------\", data)\n const projList = [... new Set(data.map(d => d.projId))]\n const subColList = [... new Set(data.map(d => d.subColLabel))]\n const removeKeys = [\"count\", \"money\", \"mainColLabel\", \"subColLabel\", \"subRowLabel\", \"mainRowLabel\"]\n const keylist = Object.keys(data[0]).filter(d => !removeKeys.includes(d))\n\n const newData = projList.reduce((out, project) => {\n const projData = data.filter(d => d.projId === project)\n let startObj = keylist.reduce((outKey, key) => {\n outKey[key] = projData[0][key]\n return outKey\n }, {})\n startObj = Object.assign({}, startObj, { intervention: data[0].subRowLabel, interventionType: data[0].mainRowLabel })\n\n const finalOut = subColList.reduce((outKeys, col) => {\n const colProjData = projData.filter(d => d.subColLabel === col)\n //if the column data does not exist\n if (colProjData.length === 0) {\n outKeys[col] = \"No\"\n outKeys[col + \"_money\"] = 0\n } else {\n outKeys[col] = \"Yes\"\n outKeys[col + \"_money\"] = colProjData[0].money\n }\n return outKeys\n }, startObj)\n\n // console.log(startObj)\n\n out.push(finalOut)\n\n\n return out;\n }, [])\n\n // console.log(\"Output data -----\", newData)\n\n\n return newData\n\n }", "getAllUserData(data) {\n\t\treturn db.any(`SELECT user_information.id, user_id.uname, locations.location, fish_library.species, user_information.user_fish_weight, user_information.user_fish_info \n\t\t\tFROM user_information\n\t\t\tJOIN user_id\n\t\t\tON user_id.u_id = user_information.user_id\n\t\t\tJOIN locations\n\t\t\tON locations.id = user_information.user_fish_loc_id\n\t\t\tJOIN fish_library\n\t\t\tON fish_library.fish_lib_id = user_information.user_fish_id\n\t\t\tWHERE user_information.user_id = $1\n\t\t\tORDER BY fish_library.species`, data)\n\t}", "function getTeams() {\n return [{\n \"channel\": \"learner-red-pandas\",\n \"oneOnOneEmails\": [\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\"\n ],\n \"lunchEmails\": [\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\",\n \"[email protected]\"\n ]\n }]\n}", "function filterData4(r, form){\n let showOpenOnly = form.showOpenOnly ? form.showOpenOnly : false;\n result = [];\n // loop through form;\n console.log(r);\n console.log(form);\n for (crit of form.courses){\n\n // find correct data\n let info;\n for (data of r){\n // console.log(\"**************************\");\n // console.log(data);\n // console.log(crit);\n if (data[0].subject + data[0].catalog_number == crit.name){\n info = data;\n break;\n }\n }\n console.log(info);\n // make shit to push it in result\n classes = [];\n tut = [];\n for (section of info){\n if (section.section.includes(\"LEC\")){\n if ((!crit.section || crit.section == \"Any\" || crit.section == section.section)\n && (!showOpenOnly || crit.enrolled || section.enrollment_capacity - section.enrollment_total > 0)){\n classes.push(reformatApiData(section));\n }\n } else if (section.section.includes(\"TUT\")){\n // get corresponding related info;\n let r;\n if (crit.related){\n for (comp of crit.related){\n // console.log(section.section);\n // console.log(comp);\n if (comp.section && comp.section.includes(\"TUT\")){\n r = comp;\n break;\n }\n }\n }\n if (!r){\n r = {section: \"Any\"};\n }\n if ((!r.section || r.section == \"Any\" || r.section == section.section)\n && (!showOpenOnly || r.enrolled || section.enrollment_capacity - section.enrollment_total > 0)){\n tut.push(reformatApiData(section));\n }\n }\n }\n result.push({\n name: info[0].subject + info[0].catalog_number,\n title: info[0].title,\n type: \"LEC\",\n classes: classes\n });\n if (tut.length > 0) {\n result.push({\n name: info[0].subject + info[0].catalog_number,\n title: info[0].title,\n type: \"TUT\",\n classes: tut\n });\n }\n }\n return result;\n}", "function App() {\n\n let OldData = {\n \"name\": \"South America\",\n \"summary\": \"South America (Spanish: América del Sur, Sudamérica or \\nSuramérica; Portuguese: América do Sul; Quechua and Aymara: \\nUrin Awya Yala; Guarani: Ñembyamérika; Dutch: Zuid-Amerika; \\nFrench: Amérique du Sud) is a continent situated in the \\nWestern Hemisphere, mostly in the Southern Hemisphere, with \\na relatively small portion in the Northern Hemisphere. \\nThe continent is also considered a subcontinent of the \\nAmericas.[2][3] It is bordered on the west by the Pacific \\nOcean and on the north and east by the Atlantic Ocean; \\nNorth America and the Caribbean Sea lie to the northwest. \\nIt includes twelve countries: Argentina, Bolivia, Brazil, \\nChile, Colombia, Ecuador, Guyana, Paraguay, Peru, Suriname, \\nUruguay, and Venezuela. The South American nations that \\nborder the Caribbean Sea—including Colombia, Venezuela, \\nGuyana, Suriname, as well as French Guiana, which is an \\noverseas region of France—are also known as Caribbean South \\nAmerica. South America has an area of 17,840,000 square \\nkilometers (6,890,000 sq mi). Its population as of 2005 \\nhas been estimated at more than 371,090,000. South America \\nranks fourth in area (after Asia, Africa, and North America) \\nand fifth in population (after Asia, Africa, Europe, and \\nNorth America). The word America was coined in 1507 by \\ncartographers Martin Waldseemüller and Matthias Ringmann, \\nafter Amerigo Vespucci, who was the first European to \\nsuggest that the lands newly discovered by Europeans were \\nnot India, but a New World unknown to Europeans.\",\n \"surface\": 17840000,\n \"timezone\": [\n -4,\n -2\n ],\n };\n\n let newData = {\n \"name\": \"South America1\",\n \"summary\": \"South America (Spanish: América del Sur, Sudamérica or \\nSuramérica; Portuguese: América do Sul; Quechua and Aymara: \\nUrin Awya Yala; Guarani: Ñembyamérika; Dutch: Zuid-Amerika; \\nFrench: Amérique du Sud) is a continent situated in the \\nWestern Hemisphere, mostly in the Southern Hemisphere, with \\na relatively small portion in the Northern Hemisphere. \\nThe continent is also considered a subcontinent of the \\nAmericas.[2][3] It is bordered on the west by the Pacific \\nOcean and on the north and east by the Atlantic Ocean; \\nNorth America and the Caribbean Sea lie to the northwest. \\nIt includes twelve countries: Argentina, Bolivia, Brasil, \\nChile, Colombia, Ecuador, Guyana, Paraguay, Peru, Suriname, \\nUruguay, and Venezuela. The South American nations that \\nborder the Caribbean Sea—including Colombia, Venezuela, \\nGuyana, Suriname, as well as French Guiana, which is an \\noverseas region of France—are a.k.a. Caribbean South \\nAmerica. South America has an area of 17,840,000 square \\nkilometers (6,890,000 sq mi). Its population as of 2005 \\nhas been estimated at more than 371,090,000. South America \\nranks fourth in area (after Asia, Africa, and North America) \\nand fifth in population (after Asia, Africa, Europe, and \\nNorth America). The word America was coined in 1507 by \\ncartographers Martin Waldseemüller and Matthias Ringmann, \\nafter Amerigo Vespucci, who was the first European to \\nsuggest that the lands newly discovered by Europeans were \\nnot India, but a New World unknown to Europeans.\",\n \"timezone\": [\n -4,\n -2\n ],\n };\n\n \n\n const jsonDiff = Diff.diff(OldData, newData);\n console.log('jsonDiff ::::', jsonDiff);\n\n // const jsonDiff = diff.observableDiff(OldData, newData);\n\n // const jsonDiff = diff.diff(OldData, newData);\n\nconst diffunc = () => {\n console.log(jsonDiff);\n document.getElementById('root').innerHTML = Diff.formatters.html.format(jsonDiff, OldData) \n}\n\n\n return (\n <div className=\"App\" >\n{diffunc()}\n {/* <JSONInput\n id = 'a_unique_id'\n placeholder = { OldData}\n height = '550px'\n /> */}\n </div>\n );\n }", "function get_json_data() {\n let getBatchesURL = \"http://localhost:5000/batches/\";\n fetch(getBatchesURL)\n .then((res) => res.json())\n .then((json) => append_json(json));\n}", "async function getDataset() {\n const [dataset, perfTimes] = await fetchMorpheusJson(\n studyAccession,\n genes,\n cluster,\n annotation.name,\n annotation.type,\n annotation.scope,\n subsample\n )\n logFetchMorpheusDataset(perfTimes, cluster, annotation, genes)\n return dataset\n }", "function buildMetadata(sample) {\n d3.json(\"samples.json\").then((data) => {\n var metadata = data.metadata;\n console.log(metadata);\n\n var resultsArray = metadata.filter(data => data.id == sample);\n var result = resultsArray[0];\n var PANEL = d3.select(\"#sample-metadata\");\n\n // Clear the existing data\n PANEL.html(\"\");\n\n Object.entries(result).forEach(([key, value]) => {\n PANEL.append(\"h6\").text(`${key.toUpperCase()}: ${value}`);\n });\n\n // Bonus: Build a Gauge Chart\n buildGauge(result.wfreq);\n });\n}", "function newUsers () {\n var o13male = 0, o13female = 0, o13undisclosed = 0, u13undisclosed = 0, u13male = 0, u13female = 0, adults = [], o13 = [], u13 = [];\n userDB('sys_user').select('init_user_type', 'id').where('when', '>', monthAgo.format(\"YYYY-MM-DD HH:mm:ss\")).then( function (rows) {\n for (var i in rows) {\n if ( _.includes(rows[i].init_user_type, 'attendee-o13')) {\n o13.push(rows[i].id);\n } else if ( _.includes(rows[i].init_user_type, 'attendee-u13')) {\n u13.push(rows[i].id);\n } else if ( _.includes(rows[i].init_user_type, 'parent-guardian')) {\n adults.push(rows[i].id);\n }\n }\n userDB('cd_profiles').select('user_id', 'gender').then( function (rows) {\n for (var i in o13) {\n for (var j = 0; j< rows.length; j++) {\n if (_.includes(rows[j], o13[i]) && _.includes(rows[j], 'Male')) {\n o13male++;\n j = rows.length;\n } else if (_.includes(rows[j], o13[i]) && _.includes(rows[j], 'Female')) {\n o13female++;\n j = rows.length;\n } else if (_.includes(rows[j], o13[i]) && !_.includes(rows[j], 'Male') && !_.includes(rows[j], 'Female')) {\n o13undisclosed++;\n j = rows.length;\n }\n }\n }\n for (var i in u13) {\n for (var j = 0; j< rows.length; j++) {\n if (_.includes(rows[j], u13[i]) && _.includes(rows[j], 'Male')) {\n u13male++;\n j = rows.length;\n } else if (_.includes(rows[j], u13[i]) && _.includes(rows[j], 'Female')) {\n u13female++;\n j = rows.length;\n } else if (_.includes(rows[j], u13[i]) && !_.includes(rows[j], 'Male') && !_.includes(rows[j], 'Female')) {\n u13undisclosed++;\n j = rows.length;\n }\n }\n }\n fs.appendFileSync(filename, '\\nNew users in the past ' + interval + ' days\\n');\n fs.appendFileSync(filename, 'Ninjas under 13 ' + u13.length + '\\n');\n fs.appendFileSync(filename, 'Male ' + u13male + ', female ' + u13female + ' Undisclosed ' + u13undisclosed + '\\n');\n fs.appendFileSync(filename, 'Ninjas over 13 ' + o13.length + '\\n');\n fs.appendFileSync(filename, 'Male ' + o13male + ', female ' + o13female + ' Undisclosed ' + o13undisclosed + '\\n');\n fs.appendFileSync(filename, 'Adults ' + adults.length + '\\n');\n console.log('that stupid long one is done, i blame the db');\n return true;\n }).catch(function(error) {\n console.error(error);\n });\n }).catch(function(error) {\n console.error(error);\n });\n}", "function loadStats() {\n\n d3.json(\"../data/reducedMonthStationHour2003_2004.json\", function(error,data){\n completeDataSet= data;\n all_array = [];\t \n for (i in completeDataSet)\n {\n all_array.push(completeDataSet[i]['sum']) \n \n }\n loadStations();\n\n })}", "function getAllResources(){\n //Logger.log(\"in getAllResources()\");\n allResources = new Array();\n\n var response = UrlFetchApp.fetch('https://api.10000ft.com/api/v1/users?per_page=500&fields=custom_field_values,tags', params);\n\n allRes = JSON.parse(response.getContentText()); //JSON response\n\n\n //array to hold each javascript project object\n allRes.data.forEach(function(element){\n var user= new Object();\n user.id = element.id;\n user.first = element.first_name;\n user.last = element.last_name;\n allResources.push(user);\n });\n}", "function filterData(results) {\n \n let count = 0;\n \n for (let i in results) {\n let obj = results[i];\n let date = results[i]['Date'];\n let date1 = initialDate; // parameters to filter (dates)\n let date2 = endDate;\n //saving complete objects\n if (date >= date1 && date <= date2) {\n count++;\n filteredData.push(obj);\n }\n }\n //take only some properties of the object to write to .docx\n \n // Create an empty Word object:\n let docx = officegen('docx')\n \n // Officegen calling this function after finishing to generate the docx document:\n docx.on('finalize', function(written) {\n console.log(\n 'Finish to create a Microsoft Word document.'\n )\n })\n \n // Officegen calling this function to report errors:\n docx.on('error', function(err) {\n console.log(err)\n })\n \n let objectFormat = {};\n let oldTestVar = '';\n let cleanKeys = [];\n let deleteDuplicates = [];\n let matchArray = [];\n let myArrayOfGroups = [];\n let arrayOfPoppedElem = [];\n let arrayOfFinalGroups = [];\n let matchComments = [];\n let finalMatchComments = [];\n \n filteredData.map(elem => {\n \n //To put * in Location \n if (elem['Observation Details'] === undefined) {\n elem['Location'] += '';\n elem['Location'].trim();\n } else if (elem['Observation Details'].trim() === 'Heard(s).') {\n elem['Location'] = \"*\";\n } else {\n elem['Location'] += '';\n elem['Location'].trim();\n }\n \n //clean the objects to keep just some keys values\n const allowed = ['Common Name', 'Scientific Name', 'Location', 'Observation Details'];\n \n const filtered = Object.keys(elem)\n .filter(key => allowed.includes(key))\n .reduce((obj, key) => {\n return {\n ...obj,\n [key]: elem[key]\n };\n }, {});\n //add into an array \n cleanKeys.push(filtered)\n })\n \n //console.log(\"clean keys: \", cleanKeys);\n \n let arrOfSsp = [];\n let arrOfSspNames = [];\n let arrOfLocationSsp = [];\n let finalArrOfSsp = [];\n let finalArrOfSspNames = [];\n \n cleanKeys.map( (element => {\n if(element['Observation Details']){\n if(element['Observation Details'].match(subSpecieRegex)){\n \n let sspElem = element['Observation Details'].match(subSpecieRegex);\n \n arrOfSsp.push(sspElem[0]);\n arrOfSspNames.push(element['Common Name']);\n arrOfLocationSsp.push(element['Location']);\n }\n }\n }))\n \n const setOfSsp = new Set(arrOfSsp);\n const setOfSspNames = new Set(arrOfSspNames); \n \n finalArrOfSsp = [...setOfSsp];\n finalArrOfSspNames = [...setOfSspNames];\n \n //delete some duplicate keys\n deleteDuplicates = cleanKeys.reduce((accumulator, curr) => {\n \n let name = curr['Common Name'],\n found = accumulator.find(elem => elem['Common Name'] === name)\n \n if (found) found.Location += ';' + curr.Location;\n else accumulator.push(curr);\n return accumulator;\n }, []);\n \n let size = Object.keys(deleteDuplicates).length;\n console.log(size);\n \n \n //delete repeated locations\n deleteDuplicates.map(elem => {\n \n let myLocation = elem['Location'];\n \n //converting a string into array for Location\n myLocation = elem['Location'].split(';');\n \n //\n myLocation = myLocation.filter((item, index) => {\n return myLocation.indexOf(item) === index;\n })\n \n if (myLocation.length === 1 && myLocation[0] === '*') {\n elem['Scientific Name'] += '*';\n myLocation.unshift('');\n elem['Location'] = myLocation[0];\n } else if (myLocation.length > 1 && myLocation.indexOf('*') > -1) {\n let index = myLocation.indexOf('*');\n if (index > -1) {\n myLocation.splice(index, 1);\n }\n elem['Location'] = `Seen at: ${myLocation.join(', ')}.`;\n } else {\n elem['Location'] = `Seen at: ${myLocation.join(', ')}.`;\n }\n //match identical elements between both databases base on the Enlgish and Common name\n let nameMatch = familyData.find(el => el['English name'] === elem['Common Name']);\n \n \n //all items that must to have comments\n matchComments = commentsData.find(myElem => myElem['EnglishName'].trim() === elem['Common Name'])\n \n if (matchComments) {\n elem = {...elem, ...matchComments }\n }\n\n \n \n let familyText = '';\n \n //creating the final array with the family name\n if (nameMatch) {\n familyText = nameMatch.family;\n \n if (familyText === '') {\n familyText = '(Others)';\n }\n //finding a match between my array of objects and the familyDataBase \n let myArrayFamily = regExp.exec(familyText);\n \n if (myArrayFamily !== null) {\n let testFamilyName = myArrayFamily[1];\n \n let realFamilyName = testFamilyName.toUpperCase();\n \n if (oldTestVar !== testFamilyName) {\n oldTestVar = testFamilyName;\n \n //adding the family name with uppercase letters\n objectFormat[realFamilyName] = new Array();\n }\n objectFormat[realFamilyName].push(elem)\n }\n \n }\n })\n \n \n //matching only species with the content of only Peru but not others countries or locations outside Peru\n familyData.map(item => {\n let RegExp = /^(?!.*(and|to|Ecuador|Brazil|Bolivia|Argentina|Colombia|Paraguay|Venezuela|Chile|Uruguay|California)).*Peru.*$/\n \n let myMatch = RegExp.exec(item.range)\n \n let myScientificName = item['scientific name'];\n \n if (myMatch !== null) {\n matchArray.push(myScientificName)\n }\n })\n \n for (key in objectFormat) {\n \n value = objectFormat[key];\n \n for (let elem = 0; elem < value.length; elem++) {\n let scientificName = value[elem]['Scientific Name']\n \n let arrayScientificName = scientificName.split(' ');\n let popped = '';\n \n if (arrayScientificName.length >= 3 && (arrayScientificName.indexOf('(') === -1) && (arrayScientificName.indexOf(')') === -1) ) {\n //popped = arrayScientificName.pop();\n \n let myMainSpecie = arrayScientificName[0] +' ' + arrayScientificName[1];\n \n //arrayOfPoppedElem.push(popped);\n \n let myGroupSpecie = arrayScientificName.join(' ');\n \n myArrayOfGroups.push(myMainSpecie);\n myArrayOfGroups.push(myGroupSpecie);\n }\n }\n }\n \n const mySet = new Set(myArrayOfGroups); \n \n arrayOfFinalGroups = [...mySet];\n \n for (let i = 0; i < arrayOfFinalGroups.length - 1; i++) {\n if (arrayOfFinalGroups[i].match(regExpGroup)) {\n arrayOfFinalGroups[i] = \"NoGroup\";\n }\n }\n \n let numIndex = 0;\n let subIndex = 0;\n let newIndexBoldWord = -1;\n let newIndexItalicWord = -1; \n let newIndexUnderlineWord = 0;\n let countNoSpecie = 0\n let prevScientificName = 'Un test';\n \n for (key in objectFormat) {\n let familyName = key;\n pObj = docx.createP()\n pObj.addText(familyName, { bold: true, color: '188c18', font_face: 'Calibri', font_size: 16 })\n pObj.addLineBreak()\n value = objectFormat[key];\n \n for (let elem = 0; elem < value.length; elem++) {\n \n let commonName = value[elem]['Common Name'];\n let scientificName = value[elem]['Scientific Name'];\n let locationDetails = value[elem]['Location'];\n let observationsDetails = value[elem]['Observation Details']\n //console.log(observationsDetails, ' ',commonName);\n \n let rangeRestrictedSpecies = '';\n let peruvianEndemic = '';\n let vulnerable = '';\n let lightPurple = '';\n let blue = '';\n let lightBlue = '';\n let red = '';\n let blueTwo = '';\n let lightBlueTwo = '';\n let redTwo = '';\n let darkPurple = '';\n let lightPurpleTwo = '';\n let darkPurpleTwo = '';\n let blackComments = '';\n let grayComments = '';\n let cursivaComments = '';\n let cursivaBoldComments = '';\n let boldWordsComments = '';\n let underlineComments = '';\n let blackGroup = '';\n let lightBlueGroup = '';\n let redGroup = '';\n let lightPurpleGroup = '';\n let blackGroup2 = '';\n let lightBlueGroup2 = '';\n let redGroup2 = '';\n let commentsGroup = '';\n let blueThree = '';\n let redThree = '';\n let lightPurpleThree = '';\n let darkPurpleThree = '';\n let separatorSymbol = '';\n \n /*comment functions Start*/\n \n const addComments = () => {\n \n if(value[elem]['light_purple'] || value[elem]['blue'] || value[elem]['light_blue'] ||value[elem]['red'] || value[elem]['blue_2'] || value[elem]['light_blue_2'] || value[elem]['red_2'] || value[elem]['dark_purple'] || value[elem]['light_purple_2'] || value[elem]['dark_purple_2']){\n pObj.addLineBreak();\n pObj.addLineBreak(); \n }\n \n if (value[elem]['light_purple']) {\n \n lightPurple = value[elem]['light_purple'];\n //pObj.addText(lightPurple, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n if(lightPurple.substring(lightPurple.length - 1) === '/'){\n separatorSymbol = lightPurple.substring(lightPurple.length - 1);\n lightPurple = lightPurple.slice(0,-1);\n pObj.addText(lightPurple, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(lightPurple.substring(lightPurple.length - 1) === '|') {\n separatorSymbol = lightPurple.substring(lightPurple.length - 1);\n lightPurple = lightPurple.slice(0,-1);\n pObj.addText(lightPurple, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(lightPurple, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['blue']) {\n \n blue = value[elem]['blue'];\n //pObj.addText(blue, { color: '366091', font_face: 'Calibri', font_size: 12 });\n \n if(blue.substring(blue.length - 1) === '/'){\n separatorSymbol = blue.substring(blue.length - 1);\n blue = blue.slice(0,-1);\n pObj.addText(blue, { color: '366091', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(blue.substring(blue.length - 1) === '|') {\n separatorSymbol = blue.substring(blue.length - 1);\n blue = blue.slice(0,-1);\n pObj.addText(blue, { color: '366091', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(blue, { color: '366091', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['light_blue']) {\n \n lightBlue= value[elem]['light_blue'];\n //pObj.addText(lightBlue, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n if(lightBlue.substring(lightBlue.length - 1) === '/'){\n separatorSymbol = lightBlue.substring(lightBlue.length - 1);\n lightBlue = lightBlue.slice(0,-1);\n pObj.addText(lightBlue, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(lightBlue.substring(lightBlue.length - 1) === '|') {\n separatorSymbol = lightBlue.substring(lightBlue.length - 1);\n lightBlue = lightBlue.slice(0,-1);\n pObj.addText(lightBlue, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(lightBlue, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['red']) {\n red = value[elem]['red'];\n //pObj.addText(' ' + red + ' ', { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n if(red.substring(red.length - 1) === '/'){\n separatorSymbol = red.substring(red.length - 1);\n red = red.slice(0,-1);\n pObj.addText(red, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(red.substring(red.length - 1) === '|') {\n separatorSymbol = red.substring(red.length - 1);\n red = red.slice(0,-1);\n pObj.addText(red, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(red, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['blue_2']) {\n blueTwo = value[elem]['blue_2'];\n //pObj.addText(blueTwo, { color: '366091', font_face: 'Calibri', font_size: 12 })\n if(blueTwo.substring(blueTwo.length - 1) === '/'){\n separatorSymbol = blueTwo.substring(blueTwo.length - 1);\n blueTwo = blueTwo.slice(0,-1);\n pObj.addText(blueTwo, { color: '366091', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(blueTwo.substring(blueTwo.length - 1) === '|') {\n separatorSymbol = blueTwo.substring(blueTwo.length - 1);\n blueTwo = blueTwo.slice(0,-1);\n pObj.addText(blueTwo, { color: '366091', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(blueTwo, { color: '366091', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['light_blue_2']) {\n lightBlueTwo = value[elem]['light_blue_2']\n //pObj.addText(lightBlueTwo, { color: '0070C0', font_face: 'Calibri', font_size: 12 })\n if(lightBlueTwo.substring(lightBlueTwo.length - 1) === '/'){\n separatorSymbol = lightBlueTwo.substring(lightBlueTwo.length - 1);\n lightBlueTwo = lightBlueTwo.slice(0,-1);\n pObj.addText(lightBlueTwo, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(lightBlueTwo.substring(lightBlueTwo.length - 1) === '|') {\n separatorSymbol = lightBlueTwo.substring(lightBlueTwo.length - 1);\n lightBlueTwo = lightBlueTwo.slice(0,-1);\n pObj.addText(lightBlueTwo, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(lightBlueTwo, { color: '0070C0', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['red_2']) {\n redTwo = value[elem]['red_2']\n //pObj.addText(' ' + redTwo + ' ', { color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n if(redTwo.substring(redTwo.length - 1) === '/'){\n separatorSymbol = redTwo.substring(redTwo.length - 1);\n redTwo = redTwo.slice(0,-1);\n pObj.addText(redTwo, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(redTwo.substring(redTwo.length - 1) === '|') {\n separatorSymbol = redTwo.substring(redTwo.length - 1);\n redTwo = redTwo.slice(0,-1);\n pObj.addText(redTwo, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(redTwo, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['dark_purple']) {\n \n darkPurple = value[elem]['dark_purple'];\n //pObj.addText(' ' + darkPurple, { color: '800080', font_face: 'Calibri', font_size: 12 });\n if(darkPurple.substring(darkPurple.length - 1) === '/'){\n separatorSymbol = darkPurple.substring(darkPurple.length - 1);\n darkPurple = darkPurple.slice(0,-1);\n pObj.addText(darkPurple, { color: '800080', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(darkPurple.substring(darkPurple.length - 1) === '|') {\n separatorSymbol = darkPurple.substring(darkPurple.length - 1);\n darkPurple = darkPurple.slice(0,-1);\n pObj.addText(darkPurple, { color: '800080', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(darkPurple, { color: '800080', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['light_purple_2']) {\n \n lightPurpleTwo = value[elem]['light_purple_2']\n //pObj.addText(' ' + lightPurpleTwo, { bold: true, color: 'CC00CC', font_face: 'Calibri', font_size: 12 })\n if(lightPurpleTwo.substring(lightPurpleTwo.length - 1) === '/'){\n separatorSymbol = lightPurpleTwo.substring(lightPurpleTwo.length - 1);\n lightPurpleTwo = lightPurpleTwo.slice(0,-1);\n pObj.addText(lightPurpleTwo, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(lightPurpleTwo.substring(lightPurpleTwo.length - 1) === '|') {\n separatorSymbol = lightPurpleTwo.substring(lightPurpleTwo.length - 1);\n lightPurpleTwo = lightPurpleTwo.slice(0,-1);\n pObj.addText(lightPurpleTwo, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(lightPurpleTwo, { color: 'CC00CC', font_face: 'Calibri', font_size: 12 });\n }\n }\n \n if (value[elem]['dark_purple_2']) {\n \n darkPurpleTwo = value[elem]['dark_purple_2'];\n //pObj.addText(' ' + darkPurpleTwo, { color: '800080', font_face: 'Calibri', font_size: 12 });\n if(darkPurpleTwo.substring(darkPurpleTwo.length - 1) === '/'){\n separatorSymbol = darkPurpleTwo.substring(darkPurpleTwo.length - 1);\n darkPurpleTwo = darkPurpleTwo.slice(0,-1);\n pObj.addText(darkPurpleTwo, { color: '800080', font_face: 'Calibri', font_size: 12 });\n pObj.addText(separatorSymbol, {font_face: 'Calibri', font_size: 12 });\n }\n \n else if(darkPurpleTwo.substring(darkPurpleTwo.length - 1) === '|') {\n separatorSymbol = darkPurpleTwo.substring(darkPurpleTwo.length - 1);\n darkPurpleTwo = darkPurpleTwo.slice(0,-1);\n pObj.addText(darkPurpleTwo, { color: '800080', font_face: 'Calibri', font_size: 12 });\n pObj.addText(' ' + separatorSymbol + ' ', {font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n pObj.addText(darkPurpleTwo, { color: '800080', font_face: 'Calibri', font_size: 12 });\n }\n }\n }\n \n const addBlackComments = () => {\n \n let iBold = 0;\n let iBoldItalics = 0;\n let indexItalics = 0;\n let indexGray = 0; \n let indexUnderline = 0; \n \n if (value[elem]['black_comment']){\n \n //array of final comments \n finalMatchComments.push(value[elem]['Common Name']);\n\n pObj.addLineBreak();\n pObj.addLineBreak();\n blackComments = value[elem]['black_comment'];\n let arrayOfBlackComments = blackComments.split(' ');\n \n let arrayOfIndexGrayComments = [];\n let arrayOfStringsGrayComments = [];\n \n if(value[elem]['gray_comment']){\n \n grayComments = value[elem]['gray_comment'];\n arrayOfStringsGrayComments = cursivaComments.split('-');\n \n for(let i = 0; i < arrayOfStringsGrayComments.length; i++){\n if(arrayOfBlackComments.indexOf(arrayOfStringsGrayComments[i]) > -1) {\n arrayOfIndexGrayComments.push(arrayOfBlackComments.indexOf(arrayOfStringsGrayComments[i]))\n arrayOfBlackComments[arrayOfBlackComments.indexOf(arrayOfStringsGrayComments[i])] = \"*inBold*\";\n }\n }\n }\n \n let arrayOfIndexItalics = [];\n let arrayOfStringsItalics = [];\n \n if(value[elem]['cursiva']){\n cursivaComments = value[elem]['cursiva'];\n arrayOfStringsItalics = cursivaComments.split('-');\n \n if(scientificName.trim() === 'Saltator maximus' || scientificName.trim() === 'Pyrocephalus rubinus' || scientificName.trim() === 'Megascops watsonii' || scientificName.trim() === 'Heliodoxa aurescens' || scientificName.trim() === 'Ocreatus underwoodii'){\n for(let i = 0; i < arrayOfStringsItalics.length; i++){\n //console.log(\"solo otro array de black comments : \", arrayOfBlackComments)\n if(arrayOfBlackComments.indexOf(arrayOfStringsItalics[i], newIndexItalicWord+1) > -1) {\n newIndexItalicWord = arrayOfBlackComments.indexOf(arrayOfStringsItalics[i], newIndexItalicWord+1); \n arrayOfIndexItalics.push(newIndexItalicWord)\n arrayOfBlackComments[newIndexItalicWord] = \"*inBold*\";\n }\n }\n }\n else {\n for(let i = 0; i < arrayOfStringsItalics.length; i++){\n if(arrayOfBlackComments.indexOf(arrayOfStringsItalics[i]) > -1) {\n arrayOfIndexItalics.push(arrayOfBlackComments.indexOf(arrayOfStringsItalics[i]))\n arrayOfBlackComments[arrayOfBlackComments.indexOf(arrayOfStringsItalics[i])] = \"*inBold*\";\n }\n }\n }\n }\n \n \n \n let arrayOfIndexItalicsBold = [];\n let arrayOfStringsCursivaBold = [];\n \n if(value[elem]['cm_cursiva_bold']){\n cursivaBoldComments = value[elem]['cm_cursiva_bold'];\n arrayOfStringsCursivaBold = cursivaBoldComments.split('-');\n \n for(let i = 0; i < arrayOfStringsCursivaBold.length; i++){\n if(arrayOfBlackComments.indexOf(arrayOfStringsCursivaBold[i]) > -1) {\n arrayOfIndexItalicsBold.push(arrayOfBlackComments.indexOf(arrayOfStringsCursivaBold[i]))\n arrayOfBlackComments[arrayOfBlackComments.indexOf(arrayOfStringsCursivaBold[i])] = \"*inBold*\";\n }\n }\n }\n \n let arrayOfIndexBoldWords = [];\n let arrayOfStringsBold = [];\n \n if(value[elem]['comments_bold_words']){\n boldWordsComments = value[elem]['comments_bold_words'];\n arrayOfStringsBold = boldWordsComments.split('*|');\n \n if(scientificName === 'Ocreatus underwoodii'){\n for(let i = 0; i < arrayOfStringsBold.length; i++){\n //console.log(\"solo otro array de black comments : \", arrayOfBlackComments)\n if(arrayOfBlackComments.indexOf(arrayOfStringsBold[i], newIndexBoldWord+1) > -1) {\n newIndexBoldWord = arrayOfBlackComments.indexOf(arrayOfStringsBold[i], newIndexBoldWord+1); \n arrayOfIndexBoldWords.push(newIndexBoldWord)\n arrayOfBlackComments[newIndexBoldWord] = \"*inBold*\";\n }\n }\n }\n \n else{\n for(let i = 0; i < arrayOfStringsBold.length; i++){\n if(arrayOfBlackComments.indexOf(arrayOfStringsBold[i]) > -1) {\n arrayOfIndexBoldWords.push(arrayOfBlackComments.indexOf(arrayOfStringsBold[i]))\n arrayOfBlackComments[arrayOfBlackComments.indexOf(arrayOfStringsBold[i])] = \"*inBold*\";\n }\n }\n \n }\n \n \n //console.log(\"array of black comments\", arrayOfBlackComments);\n \n }\n \n let arrayOfIndexUnderlineWords = [];\n let arrayOfStringsUnderline = [];\n \n \n if(value[elem]['underline_comments']){\n boldWordsComments = value[elem]['underline_comments'];\n arrayOfStringsUnderline = boldWordsComments.split('-');\n \n if(scientificName === 'Saltator maximus'){\n for(let i = 0; i < arrayOfStringsUnderline.length; i++){\n //console.log(\"solo otro array de black comments : \", arrayOfBlackComments)\n if(arrayOfBlackComments.indexOf(arrayOfStringsUnderline[i], newIndexUnderlineWord) > -1) {\n newIndexUnderlineWord = arrayOfBlackComments.indexOf(arrayOfStringsUnderline[i], newIndexUnderlineWord); \n arrayOfIndexUnderlineWords.push(newIndexUnderlineWord)\n arrayOfBlackComments[newIndexUnderlineWord] = \"*inBold*\";\n }\n }\n }\n \n else {\n for(let i = 0; i < arrayOfStringsUnderline.length; i++){\n if(arrayOfBlackComments.indexOf(arrayOfStringsUnderline[i]) > -1) {\n arrayOfIndexUnderlineWords.push(arrayOfBlackComments.indexOf(arrayOfStringsUnderline[i]))\n arrayOfBlackComments[arrayOfBlackComments.indexOf(arrayOfStringsUnderline[i])] = \"*inBold*\";\n }\n }\n }\n \n \n //console.log(\"array of black comments\", arrayOfBlackComments);\n \n }\n \n //console.log(\"indexBold: \",arrayOfIndexBoldWords);\n //console.log(\"indexBoldItalics: \",arrayOfIndexItalicsBold);\n for(let j = 0; j < arrayOfBlackComments.length; j++){\n \n if(arrayOfIndexBoldWords.includes(j)){ \n //console.log(arrayOfBlackComments[j])\n pObj.addText(arrayOfStringsBold[iBold] + ' ', {bold: true, font_face: 'Calibri', font_size: 12 });\n //console.log(\"los index bold: \", j)\n iBold++;\n }\n \n else if (arrayOfIndexItalicsBold.includes(j)) { \n pObj.addText(arrayOfStringsCursivaBold[iBoldItalics] + ' ', {bold: true, italic: true, font_face: 'Calibri', font_size: 12 });\n //console.log(\"j: \", j)\n iBoldItalics++;\n }\n \n else if (arrayOfIndexItalics.includes(j)) {\n //console.log(arrayOfBlackComments[j])\n pObj.addText(arrayOfStringsItalics[indexItalics] + ' ', {italic: true, font_face: 'Calibri', font_size: 12 });\n //console.log(\"j: \", j)\n indexItalics++;\n }\n \n else if (arrayOfIndexGrayComments.includes(j)) {\n pObj.addText(arrayOfStringsGrayComments[indexGray] + ' ', {color:'5F5F5F' ,font_face: 'Calibri', font_size: 12 });\n //console.log(\"j: \", j)\n indexGray++;\n }\n \n else if (arrayOfIndexUnderlineWords.includes(j)) {\n pObj.addText(arrayOfStringsUnderline[indexUnderline] + ' ', {underline: true ,font_face: 'Calibri', font_size: 12 });\n //console.log(\"j: \", j)\n indexUnderline++;\n }\n \n \n \n else{\n if(arrayOfBlackComments[j] === '|'){\n //console.log(\"hey:\" , arrayOfBlackComments[j],\" \", j );\n arrayOfBlackComments[j] = '';\n //console.log(\"hey:\" , arrayOfBlackComments[j],\" \", j );\n pObj.addText(arrayOfBlackComments[j], {font_face: 'Calibri', font_size: 12 });\n pObj.addLineBreak();\n pObj.addLineBreak();\n \n } \n else {\n pObj.addText(arrayOfBlackComments[j] + ' ', {font_face: 'Calibri', font_size: 12 });\n \n }\n } \n \n }\n\n pObj.addLineBreak();\n }\n \n }\n \n const addCommentsGroupOne = () => {\n \n if (value[elem]['light_blue_group']){\n lightBlueGroup = value[elem]['light_blue_group'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+lightBlueGroup, {color: '0070C0', font_face: 'Calibri', font_size: 12 });\n }\n \n if (value[elem]['red_group']){\n redGroup = value[elem]['red_group'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+redGroup, {color: 'ff0000' , font_face: 'Calibri', font_size: 12 });\n }\n \n if (value[elem]['light_purple_group']){\n lightPurpleGroup = value[elem]['light_purple_group'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+lightPurpleGroup, {color:'CC00CC', font_face: 'Calibri', font_size: 12 });\n }\n \n if (value[elem]['comments_group']){\n commentsGroup = value[elem]['comments_group'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+commentsGroup, {font_face: 'Calibri', font_size: 12 });\n }\n \n if (value[elem]['blue_3']){\n blueThree = value[elem]['blue_3'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+blueThree, {color: '0070C0', font_face: 'Calibri', font_size: 12 });\n }\n \n if (value[elem]['red_3']){\n redThree = value[elem]['red_3'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+redThree, {color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n return -1;\n }\n }\n \n const addCommentsGroupTwo = () => {\n \n if (value[elem]['light_blue_group2']){\n lightBlueGroup2 = value[elem]['light_blue_group2'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+lightBlueGroup2, {color:'0070C0', font_face: 'Calibri', font_size: 12 });\n }\n \n if (value[elem]['red_group2']){\n redGroup2 = value[elem]['red_group2'];\n finalMatchComments.push(value[elem]['Common Name']);\n pObj.addLineBreak();\n pObj.addLineBreak();\n pObj.addText(' '+redGroup2, { color: 'ff0000', font_face: 'Calibri', font_size: 12 });\n }\n \n else {\n return -1;\n }\n }\n \n /*comment functions ends*/\n \n numIndex++;\n let indexSsp;\n let SspName;\n let locationSsp;\n \n /* ssp function start*/\n \n const addSspComment = () => {\n \n if(finalArrOfSspNames.includes(commonName)) {\n indexSsp = finalArrOfSspNames.indexOf(commonName);\n SspName = finalArrOfSsp[indexSsp];\n locationSsp = arrOfLocationSsp[indexSsp];\n }\n \n if(SspName && locationSsp){\n pObj.addText(' ' + SspName, {bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addLineBreak()\n pObj.addText(' ' + locationSsp, { font_face: 'Calibri', font_size: 12 })\n pObj.addLineBreak()\n pObj.addLineBreak()\n }\n }\n \n \n /**Ssp function ends */\n \n \n if (arrayOfFinalGroups.includes(scientificName)) {\n \n console.log('Scientfic Name: ', scientificName);\n \n let convertToArr = scientificName.split(' ');\n \n if (convertToArr.length === 2) {\n \n subIndex = 0;\n \n countNoSpecie++;\n \n myElemGroup = elem;\n \n pObj.addText(numIndex + '. ', { bold: true, font_face: 'Calibri', font_size: 12 })\n //restricted species RR\n if (value[elem]['Range restricted species']) {\n rangeRestrictedSpecies = value[elem]['Range restricted species']\n pObj.addText(rangeRestrictedSpecies + ' ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n //Peruvian Endemic E\n if (value[elem]['Peruvian Endemic'] || matchArray.includes(scientificName)) {\n peruvianEndemic = value[elem]['Peruvian Endemic']\n //(\"endemicos: \", scientificName)\n pObj.addText('E ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n pObj.addText(commonName, { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addText(' (' + scientificName + ')', { bold: true, font_face: 'Calibri', font_size: 12 })\n \n //Endemic to Peru \n if(peruvianEndemic){\n pObj.addText(' ' + peruvianEndemic, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n //Vulnerable (VU)\n if (value[elem]['Vulnerable']) {\n vulnerable = value[elem]['Vulnerable']\n pObj.addText(' ' + vulnerable, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n // here the function\n \n addComments();\n \n addBlackComments();\n \n pObj.addLineBreak()\n pObj.addLineBreak()\n \n pObj.addText(locationDetails, { font_face: 'Calibri', font_size: 12 })\n \n pObj.addLineBreak()\n pObj.addLineBreak()\n \n addSspComment();\n //pObj.addText(vulnerable, { bold: true, color: 'cb3234', font_face: 'Calibri', font_size: 12 })\n } else {\n subIndex++;\n \n if(countNoSpecie === 0) {\n \n let arrCommonName = commonName.split(' ');\n let arrScientificName = scientificName.split(' ');\n let commonNameLost = arrCommonName[0] + ' ' + arrCommonName[1];\n let scientificNameLost = arrScientificName[0] + ' ' + arrScientificName[1];\n let arrPrevScientificName = prevScientificName.split(' ');\n let prevScientificNameTitle = arrPrevScientificName[0] + arrPrevScientificName[1];\n \n if(commonNameLost === prevScientificNameTitle){\n pObj.addText(numIndex + '. ', { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addText(commonNameLost, { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addText(' (' + scientificNameLost + ')', { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addLineBreak()\n pObj.addLineBreak()\n }\n }\n \n prevScientificName = scientificName;\n \n //restricted species RR\n if (value[elem]['Range restricted species']) {\n rangeRestrictedSpecies = value[elem]['Range restricted species']\n pObj.addText(rangeRestrictedSpecies + ' ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n //Peruvian Endemic E\n if (value[elem]['Peruvian Endemic'] || matchArray.includes(scientificName)) {\n peruvianEndemic = value[elem]['Peruvian Endemic']\n //console.log(\"endemicos: \", scientificName)\n pObj.addText('E ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n pObj.addText(' '+ commonName + ' - ', { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addText(' (' + scientificName + ')', { bold: true, italic:true, font_face: 'Calibri', font_size: 12 })\n //Endemic to Peru \n if(peruvianEndemic){\n pObj.addText(' ' + peruvianEndemic, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n //Vulnerable (VU)\n if (value[elem]['Vulnerable']) {\n vulnerable = value[elem]['Vulnerable']\n pObj.addText(' ' + vulnerable, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n //here is the function\n addComments();\n \n addBlackComments();\n \n if(subIndex === 1) {\n addCommentsGroupOne();\n }\n \n if(subIndex === 2) {\n addCommentsGroupTwo();\n }\n \n pObj.addLineBreak()\n pObj.addLineBreak()\n \n pObj.addText(' '+'Seen at: ' + locationDetails, { font_face: 'Calibri', font_size: 12 })\n \n pObj.addLineBreak()\n pObj.addLineBreak()\n \n addSspComment();\n \n countNoSpecie = 0;\n numIndex--;\n }\n } else {\n \n //pObj.addText(rangeRestrictedSpecies + ' ', { bold: true, color: 'cb3234', font_face: 'Calibri', font_size: 12 })\n pObj.addText(numIndex + '. ', { bold: true, font_face: 'Calibri', font_size: 12 })\n \n if (scientificName.charAt(scientificName.length - 1) === '*') {\n //restricted species RR\n if (value[elem]['Range restricted species']) {\n rangeRestrictedSpecies = value[elem]['Range restricted species']\n pObj.addText(rangeRestrictedSpecies + ' ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n //Peruvian Endemic E\n if (value[elem]['Peruvian Endemic'] || matchArray.includes(scientificName)) {\n peruvianEndemic = value[elem]['Peruvian Endemic']\n //console.log(\"endemicos: \", scientificName)\n pObj.addText('E ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n scientificName = ' (' + scientificName.slice(0, scientificName.length - 1) + ')*';\n pObj.addText(commonName, { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addText(scientificName, { bold: true, font_face: 'Calibri', font_size: 12 })\n //Endemic to Peru \n if(peruvianEndemic){\n pObj.addText(' ' + peruvianEndemic, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n //Vulnerable (VU)\n if (value[elem]['Vulnerable']) {\n vulnerable = value[elem]['Vulnerable']\n pObj.addText(' ' + vulnerable, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n // here is the function\n addComments();\n \n addBlackComments();\n \n //addCommentsGroup();\n \n pObj.addLineBreak();\n pObj.addLineBreak();\n \n addSspComment();\n \n } else {\n scientificName = ' (' + scientificName + ')'\n //restricted species RR\n if (value[elem]['Range restricted species']) {\n rangeRestrictedSpecies = value[elem]['Range restricted species']\n pObj.addText(rangeRestrictedSpecies + ' ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n //Peruvian Endemic E\n if (value[elem]['Peruvian Endemic'] || matchArray.includes(scientificName)) {\n peruvianEndemic = value[elem]['Peruvian Endemic']\n //console.log(\"endemicos: \", scientificName)\n pObj.addText('E ', { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n pObj.addText(commonName, { bold: true, font_face: 'Calibri', font_size: 12 })\n pObj.addText(scientificName, { bold: true, font_face: 'Calibri', font_size: 12 })\n \n //Endemic to Peru \n if(peruvianEndemic){\n pObj.addText(' ' + peruvianEndemic, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n \n //Vulnerable (VU)\n if (value[elem]['Vulnerable']) {\n vulnerable = value[elem]['Vulnerable']\n pObj.addText(' ' + vulnerable, { bold: true, color: 'ff0000', font_face: 'Calibri', font_size: 12 })\n }\n //here is the function\n addComments();\n \n addBlackComments();\n \n //addCommentsGroup();\n \n pObj.addLineBreak()\n\n pObj.addText(locationDetails, { font_face: 'Calibri', font_size: 12 })\n \n pObj.addLineBreak()\n pObj.addLineBreak()\n \n addSspComment();\n }\n }\n }\n }\n \n pObj1 = docx.createP()\n pObj1.addText('ANEXO', {bold: true, color: '188c18', font_face: 'Calibri', font_size: 16 })\n pObj1.addLineBreak()\n pObj1.addLineBreak()\n pObj1.addText('Scientific Names of Groups', {bold: true, font_face: 'Calibri', font_size: 16 })\n pObj1.addLineBreak()\n pObj1.addLineBreak()\n for(let i = 0; i < arrayOfFinalGroups.length; i++){\n pObj1.addText(arrayOfFinalGroups[i], {font_face: 'Calibri', font_size: 12 })\n pObj1.addLineBreak()\n }\n \n pObj1.addLineBreak()\n pObj1.addText('Species with Comments', {bold: true, font_face: 'Calibri', font_size: 16 })\n pObj1.addLineBreak()\n pObj1.addLineBreak()\n\n for(let i = 0; i < finalMatchComments.length; i++) {\n pObj1.addText(finalMatchComments[i], {font_face: 'Calibri', font_size: 12 })\n pObj1.addLineBreak()\n }\n\n pObj1.addLineBreak()\n pObj1.addLineBreak()\n \n pObj1.addText('Comments SubSpecies', {bold: true, font_face: 'Calibri', font_size: 16 })\n pObj1.addLineBreak()\n pObj1.addLineBreak()\n\n if(finalArrOfSsp.length === 0){\n pObj1.addText('There are no comments for subspecies' , {font_face: 'Calibri', font_size: 12 })\n }\n \n else{\n for(let i = 0; i < finalArrOfSsp.length; i++) {\n pObj1.addText(finalArrOfSsp[i], {font_face: 'Calibri', font_size: 12 })\n pObj1.addLineBreak()\n }\n }\n // Let's generate the Word document into a file:\n \n let out = fs.createWriteStream('Report.docx')\n \n out.on('error', function(err) {\n console.log(err)\n })\n \n // Async call to generate the output file:\n docx.generate(out)\n \n return filteredData;\n }", "function fields() {\n personal_data = {\n 'my_name': ['Tim Booher'],\n 'grade': ['O-5'],\n 'ssn': ['111-22-2222'],\n 'address_and_street': ['200 E Dudley Ave'],\n 'b CITY': ['Westfield'],\n 'c STATE': ['NJ'],\n 'daytime_tel_num': ['732-575-0226'],\n 'travel_order_auth_number': ['7357642'],\n 'org_and_station': ['US CYBER JQ FFD11, MOFFETT FLD, CA'],\n 'e EMAIL ADDRESS': ['[email protected]'],\n 'eft': ['X'],\n 'tdy': ['X'],\n 'house_hold_goodies': ['X'],\n 'the_year': ['2018']\n }\n trip_data = { 'a DATERow3_2': ['07/19'], 'reason1': ['AT'], 'a DATERow5_2': ['07/19'], 'reason2': ['AT'], 'reason3': ['TD'], 'a DATERow7_2': ['07/21'], 'a DATERow9_2': ['07/15'], 'b NATURE OF EXPENSERow81': ['Capital Bikeshare'], 'a DATERow1_2': ['07/15'], 'b NATURE OF EXPENSERow41': ['Travel from summit to BOS'], 'b NATURE OF EXPENSERow1': ['Travel from IAD to Hotel'], 'from1': ['07/15'], 'to2': ['07/15'], 'to1': ['07/15'], 'from4': ['07/19'], 'to4': ['07/19'], 'to3': ['07/19'], 'from5': ['07/21'], 'from2': ['07/15'], 'to6': ['07/21'], 'from3': ['07/19'], 'to5': ['07/21'], 'reason4': ['TD'], 'reason5': ['AT'], 'from6': ['07/21'], 'reason6': ['MC'], 'c AMOUNTRow8': ['25.0'], 'c AMOUNTRow7': ['45.46'], 'c AMOUNTRow6': ['11.56'], 'c AMOUNTRow5': ['38.86'], 'c AMOUNTRow9': ['23.0'], 'b NATURE OF EXPENSERow7': ['Travel from EWR to HOR'], 'b NATURE OF EXPENSERow3': ['Travel between meetings'], 'a DATERow10_2': ['07/18'], 'c AMOUNTRow4': ['28.4'], 'c AMOUNTRow3': ['21.1'], 'c AMOUNTRow2': ['23.77'], 'c AMOUNTRow1': ['43.5'], 'mode6': ['CA'], 'a DATERow2_2': ['07/15'], 'mode5': ['CP'], 'mode4': ['CP'], 'a DATERow4_2': ['07/19'], 'mode3': ['CP'], 'ardep6': ['HOR'], 'a DATERow6_2': ['07/19'], 'a DATERow8_2': ['07/21'], 'b NATURE OF EXPENSERow6': ['Travel from hotel to IAD'], 'ardep1': ['EWR'], 'd ALLOWEDRow10': ['6.25'], 'b NATURE OF EXPENSERow2': ['Travel from BOS to Meeting'], 'ardep5': ['EWR'], 'ardep4': ['Arlington VA'], 'ardep3': ['BOS'], 'ardep2': ['Arlington VA'], 'c AMOUNTRow10': ['6.25'], 'mode2': ['CP'], 'mode1': ['CA'], 'b NATURE OF EXPENSERow9': ['Metro'], 'b NATURE OF EXPENSERow5': ['Travel from hotel to DCA'], 'd ALLOWEDRow1': ['43.5'], 'b NATURE OF EXPENSERow1': ['Travel from HOR to EWR'], 'd ALLOWEDRow3': ['21.1'], 'd ALLOWEDRow2': ['23.77'], 'd ALLOWEDRow5': ['38.86'], 'd ALLOWEDRow4': ['28.4'], 'd ALLOWEDRow7': ['45.46'], 'd ALLOWEDRow6': ['11.56'], 'd ALLOWEDRow9': ['23.0'], 'd ALLOWEDRow8': ['25.0'] }\n return Object.assign({}, personal_data, trip_data);\n}", "function makeNotesArray() {\n return [\n {id: 1, user_id: 1, pub_id: 1, section: 1, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 1s SECTION 1 NOTES'},\n {id: 2, user_id: 1, pub_id: 1, section: 2, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 1s SECTION 2 NOTES'},\n {id: 3, user_id: 1, pub_id: 1, section: 3, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 1s SECTION 3 NOTES'},\n {id: 4, user_id: 1, pub_id: 2, section: 1, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 2s SECTION 1 NOTES'},\n {id: 5, user_id: 1, pub_id: 2, section: 2, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 2s SECTION 2 NOTES'},\n {id: 6, user_id: 1, pub_id: 2, section: 3, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 2s SECTION 3 NOTES'},\n {id: 7, user_id: 1, pub_id: 2, section: 1, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 3s SECTION 1 NOTES'},\n {id: 8, user_id: 1, pub_id: 2, section: 2, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 3s SECTION 2 NOTES'},\n {id: 9, user_id: 1, pub_id: 2, section: 3, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 1s PUBLICATION 3s SECTION 3 NOTES'},\n {id: 10, user_id: 2, pub_id: 1, section: 1, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 1s SECTION 1 NOTES'},\n {id: 11, user_id: 2, pub_id: 1, section: 2, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 1s SECTION 2 NOTES'},\n {id: 12, user_id: 2, pub_id: 1, section: 3, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 1s SECTION 3 NOTES'},\n {id: 13, user_id: 2, pub_id: 2, section: 1, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 2s SECTION 1 NOTES'},\n {id: 14, user_id: 2, pub_id: 2, section: 2, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 2s SECTION 2 NOTES'},\n {id: 15, user_id: 2, pub_id: 2, section: 3, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 2s SECTION 3 NOTES'},\n {id: 16, user_id: 2, pub_id: 2, section: 1, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 3s SECTION 1 NOTES'},\n {id: 17, user_id: 2, pub_id: 2, section: 2, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 3s SECTION 2 NOTES'},\n {id: 18, user_id: 2, pub_id: 2, section: 3, date_created: '2029-01-22T16:28:32.615Z', date_modified: '2029-01-22T16:28:32.615Z', text: 'Test notes for USER 2s PUBLICATION 3s SECTION 3 NOTES'}\n ]\n}", "function results(items) {\n // Iterate through each item object\n items.forEach((item) => {\n\n // Append one table row `tr` to the table body\n var row = tbody.append(\"tr\");\n\n // Iterate through each key and value\n Object.entries(item).forEach(([key, value]) => { \n \n // Use the key to determine which array to push the value to\n if (key === \"datetime\") {\n row.append(\"td\").text(value);\n }\n else if (key === \"city\") {\n row.append(\"td\").text(value);\n }\n else if (key === \"state\") {\n row.append(\"td\").text(value);\n }\n else if (key === \"country\") {\n row.append(\"td\").text(value);\n }\n else if (key === \"shape\") {\n row.append(\"td\").text(value);\n }\n else if (key === \"durationMinutes\") {\n row.append(\"td\").text(value);\n }\n else if (key === \"comments\") {\n row.append(\"td\").text(value);\n }\n });\n });\n}", "function foodgrains()\n {\n var foodgrainsarray=[];//array to store the objects of foodgrains\n for(var i=0;i<noOfRow;i++)//loop to extract the foodgrain rows from csv file\n {\n var row=arrayOne[i].split(',');\n var cropname=row[0];\n var count=(cropname.match(/Foodgrains /i) || []).length;\n if(count>0)\n {\n var count1=(cropname.match(/area/i) || []).length;\n var count2=(cropname.match(/volume/i) || []).length;\n var count3=(cropname.match(/yield/i) || []).length;\n var count4=(cropname.match(/Production/g) || []).length;\n var count5=(cropname.match(/major crops/i) || []).length;\n if(count1==0 && count2==0 && count3==0 && count4==1 && count5==0)\n {\n var obj = {};\n obj[header[0]] = row[0].replace('Agricultural Production Foodgrains ','');\n obj[\"production\"]=row[index];\n foodgrainsarray.push(obj); \n }\n } \n }//end of for loop\n console.log(foodgrainsarray);\n console.log(\"-------------------------------------------------------------------------------\");\n fs.writeFileSync('foodgrains_vs_production_json.json',JSON.stringify(foodgrainsarray));\n }", "function getUsers() {\n var url = 'https://itrex-react-lab-files.s3.eu-central-1.amazonaws.com/react-test-api.json';\n return fetch(url).then(function (resp) {\n return resp.json();\n }).then(mainFunc)[\"catch\"](function (err) {\n return alert('Failed to load data.');\n });\n } // Main function that processes the api-data and delegates it to other functions.", "function dummymizeData() {\n const range = Math.floor(Math.random() * 8) + 4;\n const data = {\n email: `${randomize(8)}@gmail.com`,\n first_name: randomize(range),\n last_name: randomize(range),\n password: randomize(30),\n phone: `080${randomize(8, phone, 7)}`,\n username: randomize(range)\n };\n return data;\n}", "function generateExerciseData() {\n return {\n name: faker.name.title(),\n weight: faker.random.number(),\n reps: faker.random.number()\n };\n}", "function main(data, criteria) {\n let eeArr = JSON.parse(data);\n let searchReq = criteria.split('-');\n //searchCriteria[0] -->> key for gender\n //searcCriteria[1] ->> value of the key 'female'\n let eeFilter = eeArr.filter((eeObj) => {\n return eeObj[searchReq[0]] == searchReq[1];\n });\n for (let idx in eeFilter) {\n console.log(`${idx}. ${eeFilter[idx].first_name} ${eeFilter[idx].last_name} - ${eeFilter[idx].email}`)\n }\n}", "function loadData(){\n\t//defining sample data\n\tvar strTableData='[{\"id\":0, \"title\":\"Winnie-the-Pooh\", \"minutes\":600, \"rating\":3, \"reviews\":90, \"author\":\"Author A\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}, \\\n\t\t\t\t\t{\"id\":1, \"title\":\"Where the wild things are\", \"minutes\":540, \"rating\":4, \"reviews\":40, \"author\":\"Author B\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}, \\\n\t\t\t\t\t{\"id\":2, \"title\":\"The snowy day\", \"minutes\":480, \"rating\":5, \"reviews\":80, \"author\":\"Author C\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}, \\\n\t\t\t\t\t{\"id\":3, \"title\":\"Goodnight moon\", \"minutes\":420, \"rating\":3, \"reviews\":120, \"author\":\"Author D\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}, \\\n\t\t\t\t\t{\"id\":4, \"title\":\"Blueberries for Sal\", \"minutes\":420, \"rating\":4, \"reviews\":271, \"author\":\"Robert McCloskey\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}, \\\n\t\t\t\t\t{\"id\":5, \"title\":\"Owl Moon\", \"minutes\":380, \"rating\":4, \"reviews\":120, \"author\":\"Author E\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}, \\\n\t\t\t\t\t{\"id\":6, \"title\":\"Little bear\", \"minutes\":570, \"rating\":2, \"reviews\":40, \"author\":\"Author F\", \\\n\t\t\t\t\t\t\"description\":\"What happens when Sai and her mother meet a mother bear and her club? A beloved classic is born!\", \\\n\t\t\t\t\t\t\"image\":\"\"}]';\n\n\tvar sampleJSON = JSON.parse(strTableData);\n\t\n\t//topRated\n\tif(bReads == false){\n\t\tvar length = Object.keys(sampleJSON).length;\n\t\tfor(var i=0; i<length; i++){\n\t\t\tfor( var j=i; j<length; j++){\n\t\t\t\tvar iRating = sampleJSON[i].rating;\n\t\t\t\tvar jRating = sampleJSON[j].rating;\n\t\t\t\t\n\t\t\t\tif(iRating < jRating){\n\t\t\t\t\tvar temp = sampleJSON[i];\n\t\t\t\t\tsampleJSON[i] = sampleJSON[j];\n\t\t\t\t\tsampleJSON[j] = temp;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tloadTableView(sampleJSON);\n}", "function metadata(yrid){\n\n d3.json(\"../static/data/nfl-dui2.json\").then(function(data){\n console.log(\"in metadata\")\n \n //filter the year details\n function filterDuiData(d) {\n return d.Year == yrid;\n } \n var yr = data.filter(filterDuiData)\n\n var metadata = yr;\n // console.log(metadata)\n \n var result = metadata;\n \n createTable(result);\n })//end d3\n}//end metada function", "grabUserProfiles(data, mode = 'New') {\n let key = 'UserProfiles_' + mode;\n let cond = '1=1';\n if (mode == 'New')\n cond = \"reg_date is null\";\n else if (mode == 'All')\n cond = \"is_deleted = false\";\n return this.grabByIds({\n key: key,\n isByListOfIds: true,\n getTotalIdsCnt: () => data.totalIdsCnt,\n getListOfIds: () => data.listOfIds,\n /*getNextIds: (nextId, limit) => {\n return this.db.manyOrNone(\"\\\n select id, trim(login) as login \\\n from malrec_users \\\n where id >= $(nextId) \\\n and \" + cond + \"\\\n order by id asc \\\n limit $(limit) \\\n \", {\n nextId: nextId,\n limit: limit,\n }).then((rows) => {\n let ids = [], logins = {};\n if (rows)\n for (let row of rows) {\n ids.push(parseInt(row.id));\n logins[row.id] = row.login;\n }\n return {ids: ids, data: logins};\n });\n },*/\n getDataForIds: (ids) => {\n return this.db.manyOrNone(\"\\\n select id, trim(login) as login \\\n from malrec_users \\\n where id in (\" + ids.join(', ') + \") \\\n \").then((rows) => {\n let logins = {};\n if (rows)\n for (let row of rows) {\n logins[row.id] = row.login;\n }\n return logins;\n });\n },\n fetch: (id, login) => this.provider.getProfileInfo({login: login}),\n process: (id, obj, login) => this.processer.processProfile(id, login, obj),\n });\n }" ]
[ "0.5912784", "0.57586914", "0.56984335", "0.5647821", "0.5464481", "0.5447467", "0.5427573", "0.53792137", "0.52907777", "0.5284769", "0.5279867", "0.5278394", "0.5254319", "0.52483803", "0.5239221", "0.5226947", "0.52074695", "0.52030927", "0.5185245", "0.515623", "0.5155661", "0.5136851", "0.51354337", "0.51331085", "0.5132904", "0.51280326", "0.5122138", "0.5117945", "0.5101275", "0.509093", "0.5089808", "0.50818026", "0.5069805", "0.5068499", "0.5055866", "0.50538415", "0.50444436", "0.5042726", "0.502971", "0.50292987", "0.50250316", "0.50203186", "0.5018309", "0.5009469", "0.5006395", "0.50047815", "0.5004733", "0.49968368", "0.49965483", "0.49958476", "0.49944842", "0.49894056", "0.49820924", "0.49770328", "0.49712002", "0.4965692", "0.49643993", "0.4959708", "0.49596962", "0.49580687", "0.4950473", "0.4948386", "0.49450323", "0.49397957", "0.49387488", "0.4937929", "0.49371877", "0.49338102", "0.49258322", "0.4916498", "0.49141544", "0.49114928", "0.49112236", "0.49073556", "0.4907237", "0.4905865", "0.490286", "0.48986715", "0.4890624", "0.48844457", "0.48788637", "0.48769826", "0.48761147", "0.48695287", "0.48690194", "0.48680866", "0.48603478", "0.48602977", "0.4859241", "0.48578405", "0.48565006", "0.48514485", "0.48513657", "0.48476857", "0.48441994", "0.48436698", "0.48425606", "0.4840909", "0.48408484", "0.48398876", "0.48398194" ]
0.0
-1
get number per month/year
function getCount(input){ var output = _.mapValues(input, (d) => { return _.size(d); }) return output }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function getMonths() {\n\treturn [...Array(12).keys()].map((index) => index + 1);\n}", "numericToMonthAsNumber(arr) {\n let months = new Array(12).fill(0);\n\n arr.forEach((key, val) => {\n months[key.value - 1] = key.count;\n });\n\n return months;\n }", "function getNums(month) {\n var income = getIncome(month);\n var outcome = getOutcome(month);\n return {\n \"income\" : income,\n \"outcome\" : - outcome,\n \"total\" : income - outcome,\n };\n}", "function getSalesByMonth(data) {\n\n var months = new Array(12).fill(0);\n\n for (var i = 0; i < data.length; i++) {\n var d = data[i];\n\n var monthNum = moment(d.date, \"DD-MM-YYYY\").month();\n var amount = Number(d.amount);\n\n months[monthNum] += amount;\n\n }\n return months;\n}", "getDaysPerMonth(month, year) {\n year = year + Math.floor(month / 13);\n month = ((month - 1) % 12) + 1;\n let length = 29 + month % 2;\n if (month === 12 && isIslamicLeapYear(year)) {\n length++;\n }\n return length;\n }", "months() {\n return _monthLabels.map((ml, i) => ({\n label: ml,\n label_1: ml.substring(0, 1),\n label_2: ml.substring(0, 2),\n label_3: ml.substring(0, 3),\n number: i + 1,\n }));\n }", "monthof(m) { \n switch (m) {\n case 1: return 31;\n break;\n case 2: return 28;\n break;\n case 3: return 31;\n break;\n case 4: return 30;\n break;\n case 5: return 31;\n break;\n case 6: return 30;\n break;\n case 7: return 31;\n break;\n case 8: return 31;\n break;\n case 9: return 30;\n break;\n case 10: return 31;\n break;\n case 11: return 30;\n break;\n case 12: return 31;\n break;\n\n }\n }", "function daysCountForaMonthinaYear(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function buildDataByMonth(dataMap){\n var ret = {}; //the result data map\n var i = 1; //next month index\n var sum = 0; //the sum for current month\n var count = 0; //the day count for current month\n var m; //the month index for the current day\n for(var day in dataMap){\n m = new Date(day).getMonth() + 1;\n if(m > i) { // now we got to the first day of the next month, we need to caculate the current month firstly\n ret[\"2016年\"+(i++)+\"月\"] = sum / count;\n sum = count = 0;\n }\n sum += dataMap[day];\n ++count;\n }\n ret[\"2016年\"+(i)+\"月\"] = sum / count; //for the final month;\n return ret;\n}", "function _computeTotalDaysOfMonth(_year,_month){var _totalDaysOfMonth=new Date(_year,_month+1,0).getDate();return _totalDaysOfMonth}", "function nb_year(p0,percent, aug, p,){\n for (i = 0; i <= p ; i++){\n let years = p0 * (percent+1) + aug; \n return years;\n }\n}", "function getMonthNumber(month, year){\n return new Date(Date.parse(month+\" 1,\"+year)).getMonth()+1;\n}", "function getDaysInMonths(){\r\n\tvar monthDays = [];\r\n\tfor(i = 0; i < 12; i++){\r\n\t\tvar days = new Date(year.currentYear, i+1, 0);\r\n\t\tmonthDays[i] = days;\r\n\t}\r\n\treturn monthDays;\r\n}", "function daysInTheMonth(yyyy, mm) {\n return new Date(yyyy, mm+1, 0).getDate();\n }", "function nbYear(p0, percent, aug, p) { \n\n per = (percent/100)\n \n for ( var n = 0; p0 < p; n++) {\n \n p0 = p0 + (p0*per) + aug }\n \n return n\n }", "static daysInMonth(year, month) {\n return new Date(year, month + 1, 0).getDate();\n }", "function monthsToNumbers(month){\n switch (month) {\n case \"December\": month = 12; break;\n case \"January\": month = 01; break;\n case \"February\": month = 02; break;\n case \"March\": month = 03; break;\n case \"April\": month = 04; break;\n case \"May\": month = 05; break;\n case \"June\": month = 06; break;\n case \"July\": month = 07; break;\n case \"August\": month = 08; break;\n case \"September\": month = 09; break;\n case \"October\": month = 10; break;\n case \"November\": month = 11; break;\n } \n return month\n}", "function getDaysPerMonth(month, year) {\n if (month <= 6) {\n return 31;\n }\n if (month <= 11) {\n return 30;\n }\n if (jalCal(year).leap === 0) {\n return 30;\n }\n return 29;\n}", "function getDaysPerMonth(month, year) {\n if (month <= 6) {\n return 31;\n }\n\n if (month <= 11) {\n return 30;\n }\n\n if (jalCal(year).leap === 0) {\n return 30;\n }\n\n return 29;\n}", "function getDaysByNumber(monthIdx, year) {\n var days = 0;\n switch(monthIdx) {\n case 0:\n case 2:\n case 4:\n case 6:\n case 7:\n case 9:\n case 11:\n days = 31;\n break;\n case 8:\n case 3:\n case 5:\n case 10:\n days = 30;\n break;\n case 1:\n days = (year % 4 == 0) ? 29 : 28;\n break;\n }\n return days;\n}", "getDaysPerMonth(hMonth, hYear) {\n if (hYear >= HIJRI_BEGIN && hYear <= HIJRI_END) {\n const pos = hYear - HIJRI_BEGIN;\n return +MONTH_LENGTH[pos][hMonth - 1] + 29;\n }\n return super.getDaysPerMonth(hMonth, hYear);\n }", "function returnMonth(num){\n var monthsAbr={'364':'YTD','395':'YTD','423':'YTD','454':'YTD','90':'YTD','120':'YTD',\n '151':'YTD','181':'YTD','212':'YTD','243':'YTD','273':'YTD','304':'YTD','334':'YTD'};\n var monthsSpelled={'364':'December','395':'January','423':'February','454':'March','90':'March','120':'April',\n '151':'May','181':'June','212':'July','243':'August','273':'September','304':'October','334':'November'};\n\n return [monthsAbr[num],monthsSpelled[num]]\n}", "function daysInMonth(year,month) {\n return new Date(year, month + 1, 0).getDate();\n }", "function daysInMonth(year, month) {\n month++;\n return new Date(year, month, 0).getDate();\n }", "function days_in_month(month, year) {\n return new Date(year, month + 1, 0).getDate();\n}", "function createYearRange(current){\n var i, j, result = [];\n for(i = floor(current / 10) * 10, j = floor(current / 10 + 1) * 10; i < j; ++i) {\n result.push(i);\n }\n return result;\n }", "function daysInMonth (month, year) { \n return new Date(year, month, 0).getDate(); \n }", "function daysInMonth(year, month) {\n\tlet test = new Date(year, month, 0).getDate();\n\treturn test; \n}", "function Calendar_calcMonthYear( p_Month, p_Year, incr )\n{\n/*\nWill return an 1-D array with 1st element being the calculated month \nand second being the calculated year \nafter applying the month increment/decrement as specified by 'incr' parameter.\n'incr' will normally have 1/-1 to navigate thru the months.\n*/\nvar ret_arr = new Array();\nif( incr == -1 ) {\n// B A C K W A R D\nif( p_Month == 0 ) {\nret_arr[0] = 11;\nret_arr[1] = parseInt( p_Year ) - 1;\n}\nelse {\nret_arr[0] = parseInt( p_Month ) - 1;\nret_arr[1] = parseInt( p_Year );\n}\n} else if( incr == 1 ) {\n// F O R W A R D\nif( p_Month == 11 ) {\nret_arr[0] = 0;\nret_arr[1] = parseInt( p_Year ) + 1;\n}\nelse {\nret_arr[0] = parseInt( p_Month ) + 1;\nret_arr[1] = parseInt( p_Year );\n}\n}\nreturn ret_arr;\n}", "function getIndia (month,year){\n var arrLen = getMonthLabel(month, year);\n var results = Array(arrLen).fill(0);\n var index = 0;\n for (var d in globaldata) {\n var date = new Date(globaldata[d].date);\n if ((date.getMonth() + 1) == month && date.getFullYear() == year){\n index = date.getDate() - 1;\n results[index] = globaldata[d].data.india;\n }\n\n }\n return results;\n\n}", "function DiM (month) {\n var Y = new Date().getFullYear();\n return new Date(Y, month, 0).getDate();\n}", "getYearNumerals(year) { return `${year}`; }", "function getVictor (month,year){\n var arrLen = getMonthLabel(month, year);\n var results = Array(arrLen).fill(0);\n var index = 0;\n for (var d in globaldata) {\n var date = new Date(globaldata[d].date);\n if ((date.getMonth() + 1) == month && date.getFullYear() == year){\n index = date.getDate() - 1;\n results[index] = globaldata[d].data.victor;\n }\n\n }\n return results;\n\n}", "daysInMonth(month,year) {\n return new Date(year,month+1,0).getDate();\n }", "getMonthNo(date) {\n\t\t// return new Date(date).getUTCMonth() + 1; // 1\n\t\treturn Moment(date).format('MM');// 01\n\t}", "function year_increment(){\n\t\tif(pymt_num === 1){\n\t\t\tyear++;\n\t\t\treturn 1;\n\t\t}\n\t\telse if(pymt_num % 12 === 0){\n\t\t\treturn year++;\n\t\t}else {\n\t\t\treturn '';\n\t\t}\n\t}", "function yearMonth() {\n return doFormat(date, {\n year: 'numeric',\n month: 'long'\n });\n }", "function days_in_month(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function calculateCumulativeCounts(data) {\n var counts = {}\n data.rows.forEach(function(row) {\n if (row.year && row.month) {\n yearMonthString = moment([row.year, row.month, 1]).format('YYYY-MM')\n counts[yearMonthString] = row.count\n }\n })\n\n total = 0\n countsAllMonths = {}\n\n dates().forEach(function(date) {\n var dateString = date.format('YYYY-MM');\n var newCovenantsThisMonth = counts[dateString]\n\n if (newCovenantsThisMonth) {\n total += newCovenantsThisMonth;\n }\n countsAllMonths[dateString] = total\n })\n\n return countsAllMonths\n }", "constructor() {\n this.month; //0 through 11 representing January through December.\n this.year;\n }", "function datearray(num)\n{\n var ret = []\n var day = Math.floor(num/1000000)\n ret.push(day)\n num = num-(day*1000000)\n var month = Math.floor(num/10000)\n ret.push(month)\n num = num-(month*10000)\n var year = Math.floor(num)\n ret.push(year)\n return ret\n}", "function NumberDayMonth(annee,idMois){ \n var nbJour = [31, Bissextile(annee), 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];\n \n if(idMois<0) return nbJour[11];\n\n else return nbJour[idMois]; \n}", "function daysInMonth(month,year) {\n return new Date(year, month + 1, 0).getDate();\n }", "function scrapeMonth(date) {\n var originalDate = new Date(date.getTime());\n var year = date.getFullYear();\n var month = date.getMonth();\n var data = {\n date: originalDate,\n month: undefined\n };\n exports.monthTracker.current = new Date(date.getTime());\n exports.monthTracker.current.setDate(1);\n exports.monthTracker.years[year] = exports.monthTracker.years[year] || {};\n if (exports.monthTracker.years[year][month] !== undefined) {\n data.month = exports.monthTracker.years[year][month];\n return data;\n }\n date = new Date(date.getTime());\n date.setDate(1);\n exports.monthTracker.years[year][month] = [];\n var tracker = exports.monthTracker.years[year][month];\n var rowTracker = 0;\n while (date.getMonth() === month) {\n var _date = date.getDate();\n var day = date.getDay();\n if (_date === 1) {\n tracker[rowTracker] = fill([], day);\n }\n tracker[rowTracker] = tracker[rowTracker] || [];\n tracker[rowTracker][day] = _date;\n if (day === 6) {\n rowTracker++;\n }\n date.setDate(date.getDate() + 1);\n }\n var lastRow = 5;\n if (tracker[5] === undefined) {\n lastRow = 4;\n tracker[5] = fill([], 7);\n }\n var lastRowLength = tracker[lastRow].length;\n if (lastRowLength < 7) {\n var filled = tracker[lastRow].concat(fill([], 7 - lastRowLength));\n tracker[lastRow] = filled;\n }\n data.month = tracker;\n return data;\n}", "function getMonthDetails(month, year) {\n var start = moment({ year: year, month: month })\n return { startDay: start.isoWeekday(), length: start.endOf('month').date() }\n}", "function daysInMonth(month,year) {\n return new Date(year, month, 0).getDate();\n }", "function daysInMonth(month,year) {\n return new Date(year, month, 0).getDate();\n }", "function daysInMonth(month,year) {\n return new Date(year, month, 0).getDate();\n }", "function days_in_month(month, year) {\n var monthStart = new Date(year, month, 1);\n var monthEnd = new Date(year, month + 1, 1);\n return (monthEnd - monthStart) / (1000 * 60 * 60 * 24); \n}", "function monthOfDecember() {\n let datesOfDecember = new Array(31);\n let calendar = document.querySelector('.calendar');\n calendar.innerHTML = \"\";\n\n for (let i = -5; i <= datesOfDecember.length; i++) {\n let numberOfTodos = 0;\n let calendarBox = createDate(i);\n let todoNumber = document.createElement(\"p\");\n todoNumber.className = \"todoNumber\";\n\n todos.forEach((todo) => {\n if (todo.date == i) {\n numberOfTodos++;\n todoNumber.innerHTML = numberOfTodos;\n calendarBox.appendChild(todoNumber);\n }\n });\n\n calendar.appendChild(calendarBox);\n }\n}", "getMonthComps(month, year) {\n const key = `${month}-${year}`;\n let comps = this.monthData[key];\n\n if (!comps) {\n const inLeapYear = year % 4 === 0 && year % 100 !== 0 || year % 400 === 0;\n const firstWeekday = new Date(year, month - 1, 1).getDay() + 1;\n const days = month === 2 && inLeapYear ? 29 : daysInMonths[month - 1];\n const weeks = Math.ceil((days + Math.abs(firstWeekday - this.firstDayOfWeek)) / daysInWeek);\n comps = {\n firstDayOfWeek: this.firstDayOfWeek,\n inLeapYear,\n firstWeekday,\n days,\n weeks,\n month,\n year\n };\n this.monthData[key] = comps;\n }\n\n return comps;\n }", "getMonthComps(month, year) {\n const key = `${month}-${year}`;\n let comps = this.monthData[key];\n\n if (!comps) {\n const inLeapYear = year % 4 === 0 && year % 100 !== 0 || year % 400 === 0;\n const firstWeekday = new Date(year, month - 1, 1).getDay() + 1;\n const days = month === 2 && inLeapYear ? 29 : daysInMonths[month - 1];\n const weeks = Math.ceil((days + Math.abs(firstWeekday - this.firstDayOfWeek)) / daysInWeek);\n comps = {\n firstDayOfWeek: this.firstDayOfWeek,\n inLeapYear,\n firstWeekday,\n days,\n weeks,\n month,\n year\n };\n this.monthData[key] = comps;\n }\n\n return comps;\n }", "constructor(year, month) {\n let _y = parseInt(+year), _m = parseInt(+month);\n if (isNaN(_y) || isNaN(_m) || _m < 1 || _m > 12) {\n if (process.env.NODE_ENV !== 'production') {\n throw new TypeError('MonthObject constructor should receive a valid number!');\n }\n }\n this._year = _y;\n this._month = _m;\n this._isLeap = ((month == 2) && (year % 4 == 0 && year % 100 != 0 || year % 400 == 0));\n this._dayCount = [1, -2, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1][month - 1] + 30 + this._isLeap;\n }", "function daysInMonth(month,year) {\n\t return new Date(year, month, 0).getDate();\n\t}", "static getMonthGenitive(date) {\n const formatter = new Intl.DateTimeFormat(this.locales, { month: 'long', day: 'numeric' });\n const dateParts = formatter.formatToParts(date);\n const monthPart = dateParts.find((part) => part.type === 'month');\n\n return monthPart.value;\n }", "function daysInMonth(month,year) {\n \t\treturn new Date(year, month, 0).getDate();\n\t}", "function daysInMonth(month,year) {\n\t return new Date(year, month, 0).getDate();\n\t}", "function changeByYear(month, year, back) {\n back = back || false;\n var numDaysInMo,\n addend = 1;\n if (back) {\n addend = -1;\n }\n year = year + addend;\n numDaysInMo = daysInMonth(month, year);\n return {year: year, numDaysInMo: numDaysInMo};\n }", "function dataSplittor_Occ__ThisYear(parsed_data, occ_pid_1, avail_pid_1, occ_pid_2, avail_pid_2, occ_pid_all, avail_pid_all, mon_pid_all) {\n let x=0; let y=0; let z=0;\n\n //Getting Current Month\n var date = new Date();\n var n = date.getMonth() + 1;\n\n for (let i = 1; i <= parsed_data.length; i++) {\n if (i <= n) {\n occ_pid_all[x] = parsed_data[i-1].occ;\n avail_pid_all[x] = parsed_data[i-1].avail;\n mon_pid_all[x] = parsed_data[i-1].mon;\n\n x+=1\n }\n if ((i > n) && (i <= (n*2))) {\n occ_pid_1[y] = parsed_data[i-1].occ;\n avail_pid_1[y] = parsed_data[i-1].avail;\n\n y+=1\n }\n if (i > (n*2)) {\n occ_pid_2[z] = parsed_data[i-1].occ;\n avail_pid_2[z] = parsed_data[i-1].avail;\n\n z+=1\n }\n }\n delete (date,n,x,y,z);\n \n}", "function daysInMonth(month,year) {\n return new Date(year, month, 0).getDate();\n}", "function monthlyRandomValuesOverYears( input, years ){\n\n\tvar i = 0, \n\t\tv =[],\n\t\tgenerator = createRnormFromArray( input )\n\n\tfor(i; i < years * 12; i++){\n\t\tvar g = generator()\n\t\tv.push( Math.abs(g) )\n\t}\n\n\treturn v\n}", "static monthMod(month) {\n return month % 12\n }", "function obtNumberDayMes(number_mes, year) {\n return new Date(year, number_mes, 0).getDate();\n}", "function getDaysPerMonth(monat,jahr){\n\tif (monat==2){// Februar\n\t\tif (jahr % 4){\n\t\t\treturn 28;\n\t\t}else{\n\t\t\treturn 29;\n\t\t}\n\t}else{\n\t\treturn MonatsTage[monat-1];\n\t}\n}//#", "function daysInMonth(month, year) {\n return new Date(year, \n month+1, \n 0).getDate();\n}", "monthIndex() {\n return this.month - 1;\n }", "function getTango (month,year){\n var arrLen = getMonthLabel(month, year);\n var results = Array(arrLen).fill(0);\n var index = 0;\n for (var d in globaldata) {\n var date = new Date(globaldata[d].date);\n if ((date.getMonth() + 1) == month && date.getFullYear() == year){\n index = date.getDate() - 1;\n results[index] = globaldata[d].data.tango;\n }\n\n }\n return results;\n\n}", "listYears () {\n const dates = []\n let currentDate = Moment(this.minMoment)\n while (currentDate <= this.maxMoment) {\n dates.push({\n text: currentDate.year(),\n value: currentDate.year()\n })\n currentDate = Moment(currentDate).add(1, 'year')\n }\n return dates\n }", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n }", "nextMonthComps() {\n if (this.month === 12) return {\n days: _daysInMonths[0],\n month: 1,\n year: this.year + 1,\n };\n return {\n days: (this.month === 2 && this.isLeapYear) ? 29 : _daysInMonths[this.month],\n month: this.month + 1,\n year: this.year,\n };\n }", "function daysInMonth(calDate){\n // 4-1. an array of days in each month\n var dayCount = [31,28,31,30,31, 30, 31,31,30,31,30,31];\n\n //4-2. extract the four digit year and month value\n var thisYear = calDate.getFullYear();\n var thisMonth = calDate.getMonth();\n //4-3. calculate the leap year\n if (thisYear % 4 === 0){\n //not divisible by 100 or divisible by 400\n if (thisYear % 100 !== 0 || thisYear % 400 === 0){\n dayCount[1] = 29;\n }\n }\n return dayCount[thisMonth];\n }", "function xAmounts(d) {\n return d.year;\n }", "getMonthDetail() {\n var y = this.currentDate.getFullYear(),\n m = this.currentDate.getMonth();\n var firstDay = new Date(y, m, 1);\n var lastDay = new Date(y, m + 1, 0);\n return {\n date: this.currentDate,\n month: this.currentDate.getMonth(),\n firstDay: firstDay,\n lastDay: lastDay,\n year: y\n };\n }", "function daysInMonth(year, month) {\n return new Date(year, month, 0).getDate();\n }", "function getDateFrom(year, month, day, n) {\r\n var endYear = year;\r\n var endMonth = month;\r\n var endDay = day;\r\n\r\n // get full year of result date\r\n endYear -= Math.floor(-n);\r\n\r\n // get count of days in a gap\r\n var nDays = (n + Math.floor(-n)) * 365;\r\n\r\n // calculate how many full months have passed\r\n while (nDays < 0) {\r\n var tempMonth = endMonth > 0 ? endMonth - 1 : 11;\r\n nDays += daysInMonth[tempMonth];\r\n endMonth--;\r\n if (endMonth < 0) {\r\n endYear--;\r\n endMonth = 11;\r\n }\r\n }\r\n\r\n endDay += Math.round(nDays);\r\n // get count of days in current month\r\n var tempDays = daysInMonth[endMonth];\r\n // if result day is bigger than count of days then one more month has passed too \r\n while (endDay > tempDays) {\r\n endDay -= tempDays;\r\n endMonth++;\r\n if (endMonth > 11) {\r\n endMonth = 0;\r\n endYear++;\r\n }\r\n tempDays = daysInMonth[endMonth];\r\n }\r\n if (endYear < 0 && year > 0)\r\n endYear -= 1;\r\n\r\n return { year: endYear, month: endMonth, day: endDay };\r\n}", "function days_in_b_year(yr,mo,da){\n if (mo <= 12){\n var days=0;\n for(mo ; mo<=12 ;mo++){\n var days = days + dayslist[mo];\n }\n var days = days - da\n return days\n }\n\n}", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function nbYear(p0, percent, aug, p) {\n\n const population = (pn,n = 0) =>\n {\n const pNext = pn*( 1 + (percent/100)) + aug \n return (pn >= p) ? n : population(pNext, n + 1)\n }\n \n return population(p0)\n}", "function monthToComparableNumber(date) {\n\t\t\tif (date === undefined || date === null || date.length !== 10) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tvar yearNumber = date.substring(6,10);\n\t\t\tvar monthNumber = date.substring(3,5);\n\t\t\tvar dayNumber = date.substring(0,2);\n\n\t\t\tvar result = (yearNumber*10000) + (monthNumber*100) + dayNumber;\n\t\t\treturn result;\n\t\t}", "function daysInMonth(year, month) {\r\n return new Date(Date.UTC(year, month + 1, 0)).getUTCDate();\r\n }", "function buildYearRent(start) {\n this.start = start;\n\n var yearRent = [];\n var compDate;\n for (var i = 0; i < 12; i++) {\n // if statement for first month.. then increment compare data...\n if (i == 0) {\n compDate = new Date(this.start);\n }\n else {\n compDate = compDate.add(1).month();\n }\n console.log(\"compDate:\" + compDate);\n\n yearRent[i] = getRent(compDate, tenants)\n }\n return yearRent;\n}", "function month(){\r\n var d = new Date();\r\n\tvar dato = d.toDateString();\r\n\tvar res = dato.split(' ');\r\n var month = res[1];\r\n if (month == 'Jan'){ var monthnum = 0}\r\n if (month == 'Feb'){ var monthnum = 1}\r\n if (month == 'Mar'){ var monthnum = 2}\r\n if (month == 'Apr'){ var monthnum = 3}\r\n if (month == 'May'){ var monthnum = 4}\r\n if (month == 'Jun'){ var monthnum = 5}\r\n if (month == 'Jul'){ var monthnum = 6}\r\n if (month == 'Aug'){ var monthnum = 7}\r\n if (month == 'Sep'){ var monthnum = 8}\r\n if (month == 'Oct'){ var monthnum = 9}\r\n if (month == 'Nov'){ var monthnum = 10}\r\n if (month == 'Dec'){ var monthnum = 11}\r\n var monthnum = parseInt(monthnum);\r\n return monthnum;\r\n}", "MM (date) {\n return pad(date.getMonth() + 1)\n }", "function monthNos (dataArray) {\n\tvar repoMonths = [];\n\tvar weekMonths = [];\n\n\tdataArray.forEach(function(d, i) {\n\t\t//week as unix time\n\t\tvar week = d.week;\n\t\tvar weekTotal = d.total;\n\t\t//convert unix time for js\n\t\tvar date = new Date(week*1000);\n\t\tvar month = new Array();\n\t\tmonth[0] = \"January\";\n\t\tmonth[1] = \"February\";\n\t\tmonth[2] = \"March\";\n\t\tmonth[3] = \"April\";\n\t\tmonth[4] = \"May\";\n\t\tmonth[5] = \"June\";\n\t\tmonth[6] = \"July\";\n\t\tmonth[7] = \"August\";\n\t\tmonth[8] = \"September\";\n\t\tmonth[9] = \"October\";\n\t\tmonth[10] = \"November\";\n\t\tmonth[11] = \"December\";\n\t\t//extract month no. from date\n\t\tvar monthNo = month[date.getMonth()];\n\t\n\t\tvar obj = {};\t\n\t\tobj['month'] = monthNo;\n\t\tobj['weekTotal'] = weekTotal;\n\t\tweekMonths.push(obj);\t\n\t});\n\n\treturn weekMonths;\n}", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n }", "function file_yearmo(date) {\n var dateObj = new Date(date);\n var year = dateObj.getUTCFullYear();\n var month = (\"0\" + (dateObj.getUTCMonth() + 1)).slice(-2); //months from 1-12\n var yearmo = year + \"/\" + month;\n return yearmo;\n }", "getNextMonthComps(month, year) {\n if (month === 12) return this.getMonthComps(1, year + 1);\n return this.getMonthComps(month + 1, year);\n }", "getNextMonthComps(month, year) {\n if (month === 12) return this.getMonthComps(1, year + 1);\n return this.getMonthComps(month + 1, year);\n }", "function groupByDate2(arr) {\n let grouped = {}; let yearMonth;\n for (let element of arr) {\n yearMonth = Object.keys(element)[0];\n if (!(yearMonth in grouped)) {\n grouped[yearMonth] = {\n [element[yearMonth].Category.category.toUpperCase().replace('.PNG', '')]: parseInt(element[yearMonth].sum),\n }\n } else {\n grouped[yearMonth] = {\n ...grouped[yearMonth],\n [element[yearMonth].Category.category.toUpperCase().replace('.PNG', '')]: parseInt(element[yearMonth].sum),\n }\n }\n }\n return grouped;\n}", "getPeriod (m, y) {\n return {\n month: m,\n year: y,\n p_start: new Date(y, m-1, 17, 8, 0),\n p_end: new Date(y, m-1, 25, 23, 59)\n }\n }", "function daysInMonth(month, year) {\n return new Date(year, month, 0).getDate();\n}", "function scrapeMonth(date) {\n const originalDate = new Date(date.getTime());\n const year = date.getFullYear();\n const month = date.getMonth();\n\n const data = {\n date: originalDate\n };\n\n monthTracker.current = new Date(date.getTime());\n monthTracker.current.setDate(1);\n monthTracker.years[year] = monthTracker.years[year] || {};\n if (monthTracker.years[year][month] !== undefined) {\n data.month = monthTracker.years[year][month];\n return data;\n }\n\n date = new Date(date.getTime());\n date.setDate(1);\n monthTracker.years[year][month] = [];\n\n let tracker = monthTracker.years[year][month];\n let rowTracker = 0;\n while (date.getMonth() === month) {\n const _date = date.getDate();\n const day = date.getDay();\n if (_date === 1) {\n tracker[rowTracker] = fill([], day);\n }\n\n tracker[rowTracker] = tracker[rowTracker] || [];\n tracker[rowTracker][day] = _date;\n\n if (day === 6) {\n rowTracker++;\n }\n\n date.setDate(date.getDate() + 1);\n }\n \n let lastRow = 5;\n if (tracker[5] === undefined) {\n lastRow = 4;\n tracker[5] = fill([], 7);\n }\n\n let lastRowLength = tracker[lastRow].length;\n if (lastRowLength < 7) {\n let filled = tracker[lastRow].concat(fill([], 7 - lastRowLength));\n tracker[lastRow] = filled;\n }\n\n data.month = tracker;\n return data;\n}", "function groupYearMonth(list) {\n\tvar result = {};\n\tvar years = groupBy(list, function(item) {\n\t\treturn item.date.substr(0, 4);\n\t});\n\tfor (var key in years) {\n\t\tresult[key] = {\n\t\t\tvisible: years[key].visible,\n\t\t\tdata: groupBy(years[key].data, function(item) {\n\t\t\t\treturn item.date.substr(5, 2);\n\t\t\t}),\n\t\t\tamount: years[key].amount,\n\t\t};\n\t}\n\treturn result;\n}", "constructor(yearNum, monthNum) {\n super();\n let monthIndex = monthNum - 1;\n let monthLabel = config.data.monthsLabels[monthIndex];\n let numDays;\n this.monthName = monthLabel.monthName;\n //maxDays determines the max possible number of days in a certain month, not whether the one we're dealing with actually has this max (think of February). Having a property explicitely defined in this object allows for cleaner / easier to read code.\n this.maxDays = monthLabel.maxDays;\n this.monthNum = monthNum;\n this.yearNum = yearNum;\n numDays = this.maxDays;\n if(this.monthNum == 2){\n // we use a moment.js abstraction to obtain the actual number of days of the month and directly generate the right number of DayData object, instead of having the 29th day of february having to hide itself on non leap year. Moreover, we decrease the \"human\" month num by one as moment.js indexes month starting at 0\n numDays = moment().month(monthIndex).year(yearNum).daysInMonth();\n }\n this.daysData = Array.from(new Array(numDays), (x,i) => i+1).map(dayNum => new DayData(this.yearNum, this.monthNum, dayNum));\n }", "getDaysInMonth(month, year = 2020) { return (new Date(year, month, 0).getDate()); }", "function dataSalesPerMonth(obj) {\n for (var i = 0; i < obj.length; i++) {\n var formattedData = moment(obj[i].date, \"DD/MM/YYYY\");\n var currentMonth = formattedData.format(\"MMMM\");\n var employeeSale = obj[i].amount;\n months[currentMonth] += employeeSale;\n }\n labelTotalSales = Object.keys(months);\n dataTotalSales = Object.values(months);\n for (var j = 0; j < Object.keys(months).length; j++) {\n optionMonth.value = Object.keys(months)[j];\n $(\".months\").append(selectTemplate(optionMonth));\n }\n}", "M (date) {\n return date.getMonth() + 1\n }", "function changeByMonth(month, year, back) {\n back = back || false;\n var numDaysInMo,\n addend = 1;\n if (back) {\n addend = -1;\n }\n month = month + addend;\n if ((month < 0) || (month === 12)) {\n month = (month < 0) ? (month = 11) : month = 0;\n year = year + addend;\n }\n numDaysInMo = daysInMonth(month, year);\n return {month: month, year: year, numDaysInMo: numDaysInMo};\n }" ]
[ "0.6870666", "0.6790619", "0.66646606", "0.63853145", "0.6310944", "0.62992495", "0.62752146", "0.62288827", "0.6207678", "0.6175112", "0.6163886", "0.61469346", "0.61346525", "0.61242497", "0.61176354", "0.603876", "0.6030407", "0.6019261", "0.60093457", "0.59918535", "0.5948115", "0.5947125", "0.5936689", "0.5936298", "0.59193766", "0.59162354", "0.58909696", "0.5884974", "0.5883663", "0.58806497", "0.58742946", "0.58702946", "0.58677644", "0.58668226", "0.5863362", "0.5863342", "0.584975", "0.5841702", "0.58112663", "0.58017915", "0.5801756", "0.5790713", "0.5785748", "0.57854044", "0.57814527", "0.577922", "0.5777917", "0.5777917", "0.5776364", "0.5763501", "0.5745479", "0.5745479", "0.5740933", "0.57361823", "0.57308805", "0.5727824", "0.5727441", "0.57259756", "0.5723453", "0.5708593", "0.5700931", "0.5698354", "0.5697126", "0.5681013", "0.56763923", "0.56627995", "0.565805", "0.56578", "0.5652919", "0.5652631", "0.56485116", "0.56468093", "0.5638882", "0.56320626", "0.56242746", "0.56210214", "0.56056005", "0.56056005", "0.56056005", "0.56056005", "0.5604699", "0.56039727", "0.5594919", "0.5592891", "0.55803823", "0.55800474", "0.55770946", "0.5566991", "0.5566956", "0.55656105", "0.55656105", "0.55656064", "0.5564163", "0.5557905", "0.55487746", "0.5543975", "0.55403847", "0.5535398", "0.55338556", "0.5532234", "0.5531025" ]
0.0
-1
determines if there is currently a user session by whether a cookie exists or not
componentDidMount () { }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function checkIfSession() {\n var userCookie = $cookies.getObject('timeshareCookie');\n // console.log($cookies.get('userSession', $rootScope.userSession));\n if (userCookie) {\n return isLoggedIn = true;\n } else {\n return false;\n }\n }", "static isLogged() {\n return document.getCookie('userId') !== undefined && document.getCookie('userFirstName') !== undefined;\n }", "function isLoggedIn() {\n return Boolean(Cookies.get(\"session\")) && Boolean(Cookies.get(\"username\"));\n}", "async function isLoggedIn () {\n var cookie = document.cookie\n\n if (cookie.search('userid') !== -1 && cookie.search('loginstate') !== -1) return true\n\n return false\n}", "function is_logged_in() {\n return (get_cookie(\"user\") !== \"\");\n}", "function checkIfUserIsLogged() {\n let sessionID = getCookie(\"sessionID\");\n if (sessionID != null)\n postCheckIfUserIsLoggedHTTPRequest(sessionID);\n}", "function isLoggedIn() {\n return getSession()\n }", "function isLoggedIn() {\n return document.cookie.match(/ twid=/)\n }", "function isUserAuthenticated() {\r\n return typeof Cookies.get('account_id') !== 'undefined';\r\n}", "loggedIn () {\n return !!Vue.$cookies.isKey(\"user_session\")\n }", "isUserLoggedIn() {\n return null !== sessionStorage.getItem('username') && null !== sessionStorage.getItem('accessToken')\n }", "function isUserLoggedIn(){\n var isLoggedIn;\n if (session.username){\n isLoggedIn = true;\n }\n else {\n isLoggedIn = false;\n }\n return isLoggedIn;\n\n }", "function checkLoggedIn(){\n\t//find the token\n\tvar tk = readCookie(\"tk\");\n\tif(tk)return true;\n\telse return false;\n}", "isLoggedIn() {\n return sessionStorage.getItem('user') != null\n }", "async isLogin() {\n let user = await this.session('userInfo') || {};\n return !think.isEmpty(user);\n }", "function checkCookie() {\n var cookie = getCookie(\"userId\");\n if (cookie != \"\") {\n return cookie;\n } else {\n return undefined;\n }\n}", "function isAuthenticated(){\r\n return $cookieStore.get('username') ? true : false;\r\n }", "isUserLoggedIn() {\n let user = sessionStorage.getItem('user');\n let userId = sessionStorage.getItem('userId');\n let role = sessionStorage.getItem('role');\n return user !== null && userId !== null && role !== null\n }", "function IsIngelogd() {\n return (localStorage.getItem('user_id') !== null);\n}", "async function checkForSession(req, db){\n const cookie = parseCookie(req);\n // If the user has a session\n if(cookie.session){\n const session = await db.collection(\"sessions\").findOne({_id: new ObjectId(cookie.session)});\n // If a session has been found based pm the cookies information\n if(session && session.userId){\n // Find the user row from the users table which contains the userID found in sessions\n return db.collection(\"users\").findOne({_id: session.userId});\n }\n }\n}", "function isLoggedIn() {\n return Boolean(sessionStorage['address']) && Boolean(sessionStorage['password']);\n}", "function chkcookies(){\n\tvar NameOfCookie=\"userID\";\n\tvar c = document.cookie.indexOf(NameOfCookie+\"=\"); \n\tif (c != -1){\n\t\treturn(true);\n\t}\n\telse{\n\t\treturn (false);\n\t}\n}", "isLoggedIn() {\n if (user) {\n return true\n } else {\n return false\n }\n }", "isLoggedIn() {\n return localStorage.getItem('user') != null\n }", "function isLoggedIn() {\n return ($localStorage.user) ? $localStorage.user : false;\n }", "function checkLogin() {\r\n if (getCookie(\"GioeleSession\").exist) {\r\n autoLogin();\r\n } else {\r\n\r\n }\r\n}", "function checkSession(callback) {\n\t authClient.session.exists().then(callback);\n\t }", "function isLoggedIn() {\r\n\tif((us_getValue(\"us_username\") == \"\") || (!us_getValue(\"us_username\")) || (us_getValue(\"us_sessionKey\") == \"\") || (!us_getValue(\"us_sessionKey\"))) {\r\n\t\treturn false;\r\n\t}\r\n\treturn true;\r\n}", "function checksession() {\n $.get(\"/checksession\", (session) => {\n if(session) {\n user_id = session.uid;\n actionWithSession();\n } else {\n user_id = \"\";\n actionWithoutSession();\n }\n });\n }", "function getCookie() {\n\n // Check if the user is logged in\n if($.cookie('logged_in') != null){\n\n var token = $.cookie('logged_in')\n } \n else { \n // @todo - do we need this ?\n // Creates a user automatically if no user is logged in\n var token = \"guest\"\n }\n\n return token\n}", "isLoggedIn() {\n\t\treturn this.isAuthenticated() && this.exists()\n\t}", "function isLoggedin(){\n if(currentUser()){\n return true;\n }else{\n return false;\n }\n}", "loggedIn() {\n return !!cookie.load('token');\n }", "function sessionExists(sdk) {\n return sdk.session\n .get()\n .then(function (res) {\n if (res.status === \"ACTIVE\") {\n return true;\n }\n\n return false;\n })\n .catch(function () {\n return false;\n });\n }", "function isLoggedIn(){\n const token = window.sessionStorage.getItem(\"jwt\");\n const claims = token ? JSON.parse(atob(token.split('.')[1])) : null;\n return (token && claims && moment().isBefore(moment.unix(claims.exp)))\n}", "function isLogged(session) {\n return (session.loggedUser != null);\n}", "function isLoggedIn() {\n\n return !!localStorage.getItem('token');\n }", "function checkCurrentSessionID ( sessID ) {\n\treturn (sessionID === sessID)?true:false;\n}", "getLoggedInState(state){\n supabase.auth.session() != null ? (state.loggedIn = true):(state.loggedIn = false)\n return subabase.auth.session() != null\n // return supabase.auth.session == null\n }", "function ExistingHelpSessionCheck() {\n\n var page = location.pathname.substring(1);\n\n // Little hack to remove the cookie if we're loading the first page\n // would need something better to be more generic\n if ((page == \"index.html\") || (page == PageLocation)) {\n SetCookie(CookieName, \"\", 1);\n return;\n }\n\n var userUID = GetCookie(CookieName);\n if (userUID != null) {\n SetUpSession(userUID);\n }\n}", "function isConnected() {\n return getCookie(\"token\") !== \"\";\n}", "function hasRememberMeCookie() {\n\t//alert(\"Inside has RememberMeCookie\");\n\tvar hasCookie = false;\n\tvar cookieValue = getCookie('QwestRememberMe');\n\t\n\tif (cookieValue == null || cookieValue == \"\") {\n\t\thasCookie = false;\n\t} else {\n\t\thasCookie = true;\n\t}\n\t//alert(\"RememberMeCookie present : \" +hasCookie);\n\treturn hasCookie;\n}", "function isLoggedIn(sessionID) {\n if (sessionID) {\n return true;\n }\n return false;\n}", "function checkcookie() {\n\t\tif (document.cookie.indexOf(\"messengerUname\") == -1) {\n\t\t\t\tshowlogin();\n\t\t} else {\n\t\t\t\thideLogin();\n\t\t}\n}", "function cookieExists(cookie_name) {\n return (getCookie(cookie_name) !== \"\");\n}", "function checkSessionID(req) {\n if(req.cookies.sessionId in playerlist) {\n return true;\n } else {\n return false;\n }\n\n }", "loggedIn() {\n return (!!localStorage.uid && !!localStorage.accessToken && !!localStorage.client);\n }", "function cookieExists(c_name)\n{\n if (document.cookie.length>0)\n {\n\tc_start=document.cookie.indexOf(c_name + \"=\");\n\tif (c_start!=-1)\n\t{\n\t c_start=c_start + c_name.length+1;\n\t c_end=document.cookie.indexOf(\";\",c_start);\n\t if (c_end==-1) c_end=document.cookie.length;\n\t return 1;\n\t}\n }\n return 0;\n}", "loggedIn() {\n\t\tconst token = this.getToken();\n\t\treturn token ? true : false;\n\t}", "function checkCookie(){\r\n var cookieEnabled = navigator.cookieEnabled;\r\n if (cookieEnabled){ \r\n document.cookie = \"testcookie\";\r\n cookieEnabled = document.cookie.indexOf(\"testcookie\")!=-1;\r\n }\r\n return cookieEnabled;\r\n}", "hasSession () {\n return AppStorage.hasSession()\n }", "get isUserLoggedIn() {\n return !!this.__userToken__\n }", "isLoggedIn() {\n return !!(getUsername() && getToken());\n }", "function isLoggedIn(){\n if(username === ''){\n return false;\n }\n else{\n return true;\n }\n }", "function isUserconnected(_callback){\n if($.cookie('authToken')){\n $.ajax({\n type: \"GET\",\n url: \"/ajax.php\",\n data: {\n action: \"verifyLogin\",\n },\n dataType: \"json\",\n crossDomain: true,\n xhrFields: {\n withCredentials: true\n }\n })\n .done(function(data){\n // Cleanup cookie if they are expired. Then reload the page.\n if(data.value.jsonCode == 408 || data.value.jsonCode == 407){\n removeCookie();\n location.reload();\n }\n // Else update cookies with the latest\n else{\n updateCookie(data);\n }\n if(_callback) _callback(data);\n\n });\n }\n}", "function getUserId() {\n var userid = \"\";\n document.cookie.split(\";\").forEach(function(cookie) {\n if (/userid/.test(cookie)) {\n userid = cookie.match(/\\d+/).toString();\n }\n })\n log += \"* You\" + (userid ? \" have\" : \"'re NOT\") + \" logged in.\";\n return userid;\n}", "function checkCookie() {\n var cookieEnabled = (navigator.cookieEnabled) ? true : false;\n document.cookie = \"testcookie\";\n cookieEnabled = (document.cookie.indexOf(\"testcookie\") != -1) ? true : false;\n return cookieEnabled;\n }", "function isUserLoggedIn() {\n // Replace with your authentication check logic\n return true;\n}", "getCookie() {\n if (! ('localStorage' in window) || this.settings.requireLogin) {\n return false;\n }\n return localStorage.getItem(this.storageKey);\n }", "function hasUserPool(req) {\n\tvar userId = getUserId(req),\n\t\tenv = getEnvFromRequest(req);\n\n\t// check if the pool is already initialised and stored in userPools object\n\tif (userPools && userPools[userId] && userPools[userId].pools && userPools[userId].pools[env])\n\t\treturn true;\n\n\t// check if the sessionCookie is stored in the express session for the given environment\n\tif (req && req.session && req.session.passport && req.session.passport.user\n\t\t&& req.session.passport.user[env] && req.session.passport.user[env].HANAsessionCookie)\n\t\treturn true;\n\n\treturn false;\n}", "function isLoggedIn() {\n return (!can.isEmptyObject(userData) && !isEmpty(userData.access_token));\n}", "function checkLogin() {\n if (\"ActiveUser\" in localStorage) {\n return true\n } else {\n return false\n }\n}", "function sessionExists(id) {\n\treturn getSessionSeq(id) !== undefined;\n}", "async function checkIfLoggedIn() {\n // let's see if we're logged in\n const token = localStorage.getItem(\"token\");\n const username = localStorage.getItem(\"username\");\n\n // if there is a token in localStorage, call User.getLoggedInUser\n // to get an instance of User with the right details\n // this is designed to run once, on page load\n if (token && username){\n currentUser = await User.getLoggedInUser(token, username);\n }\n \n await generateStories(); // generate main story feed\n\n if (currentUser) {\n // if user logged in, show custom logged in components\n showNavForLoggedInUser();\n $submitForm.show();\n await generateFavorites();\n $favoriteArticles.show();\n // updated user information at the bottom of the page\n $(\"#profile-name\").append(currentUser.name);\n $(\"#profile-username\").append(currentUser.username);\n $(\"#profile-account-date\").append(currentUser.createdAt);\n }\n }", "function checkIfCachedUserIdExistsAndPrompt() {\n return __awaiter(this, void 0, void 0, function* () {\n const ctx = getExtensionContext();\n let cachedUserId = ctx.globalState.get(Constants_1.GLOBAL_STATE_USER_ID);\n let loggedIn = false;\n if (cachedUserId != undefined) {\n loggedIn = true;\n }\n else {\n // no cached user ID in persistent storage, prompt the user to sign in or sign up\n yield signInOrSignUpUserWithUserInput().then(() => __awaiter(this, void 0, void 0, function* () {\n cachedUserId = ctx.globalState.get(Constants_1.GLOBAL_STATE_USER_ID);\n if (cachedUserId != undefined) {\n loggedIn = true;\n yield Firestore_1.retrieveUserDailyMetric(DailyMetricDataProvider_1.constructDailyMetricData, ctx);\n }\n }));\n }\n return loggedIn;\n });\n}", "loggedIn() {\n const token = this.getToken();\n return token ? true : false;\n }", "hasActiveSession () {\n\t\tconst sessions = this.user.get('sessions');\n\t\tif (typeof sessions !== 'object') {\n\t\t\t// until we start collection session status, we assume they are online\n\t\t\t// this continues existing email notification behavior if the user has\n\t\t\t// not updated their plugin to the version that tracks presence\n\t\t\treturn true;\n\t\t}\n\t\treturn Object.values(sessions).find(session => {\n\t\t\tconst now = Date.now();\n\t\t\tconst awayTimeout = this.sessionAwayTimeout || this.request.api.config.apiServer.sessionAwayTimeout;\n\t\t\treturn (\n\t\t\t\tsession.status === 'online' &&\n\t\t\t\tsession.updatedAt > now - awayTimeout\n\t\t\t);\n\t\t});\n\t}", "isLogged()\n {\n if(SessionService.get('token') != null){\n this.authenticated = true;\n return true;\n }else{\n this.authenticated = false;\n return false;\n }\n }", "checkSignedIn() {\n if (\n Cookies.get(\"cId\") === undefined ||\n Cookies.get(\"cM\") === undefined ||\n Cookies.get(\"sin\") === undefined ||\n Cookies.get(\"type\") === undefined\n ) {\n return false;\n } else {\n\n\n return true;\n }\n }", "async function checkIfLoggedIn() {\n // let's see if we're logged in\n const token = localStorage.getItem(\"token\");\n const username = localStorage.getItem(\"username\");\n\n // if there is a token in localStorage, call User.getLoggedInUser\n // to get an instance of User with the right details\n // this is designed to run once, on page load\n currentUser = await User.getLoggedInUser(token, username);\n await generateStories();\n\n if (currentUser) {\n showNavForLoggedInUser();\n fillUserInfo();\n $userProfile.show();\n }\n else{\n $userProfile.hide();\n }\n }", "_initSession () {\n const session = this.get('session');\n return session.fetch()\n .then(() => {\n debug('User has been automatically logged in... ');\n return {success: true, status: 'authenticated'};\n })\n .catch((ex) => {\n debug(`No cookie/localstorage entry was found, user is anonymous... ${ex}`);\n return {success: true, status: 'anonymous'};\n });\n }", "function hasCookies()\n {\n var testCookieName = getCookieName('testcookie');\n\n if (!SnowPlow.isDefined(SnowPlow.navigatorAlias.cookieEnabled))\n {\n SnowPlow.setCookie(testCookieName, '1');\n return SnowPlow.getCookie(testCookieName) === '1' ? '1' : '0';\n }\n\n return SnowPlow.navigatorAlias.cookieEnabled ? '1' : '0';\n }", "get isLoggedIn() {\n const user = JSON.parse(localStorage.getItem('user'));\n return (user !== null && user.emailVerified !== false);\n }", "function is_logged_in(){\n\tvar t = get_user_email();\n\treturn !(t == null || t == \"\");\n}", "checkAlreadyLoggedIn(props) {\n if (/\\/(amc-sign-up|appraiser-sign-up|login)/.test(this.props.location.pathname)) {\n return props.auth.get('user') && !props.auth.get('signingUp');\n }\n }", "function havecookies ()\n{\nvar cookieEnabled=(navigator.cookieEnabled)? true : false\n\nif (typeof navigator.cookieEnabled==\"undefined\" && !cookieEnabled){ \ndocument.cookie=\"testcookie\"\ncookieEnabled=(document.cookie==\"testcookie\")? true : false\ndocument.cookie=\"\"\n}\nreturn cookieEnabled;\n}", "function checkCookie() {\n var visitor = getCookie(\"shiling_tracking\");\n if (visitor != \"\") {\n return visitor;\n } else {\n var visitor_id = make_tracking_id();\n if (visitor_id != \"\" && visitor_id != null) {\n setCookie(\"shiling_tracking\", visitor_id, 365);\n return false;\n }\n }\n }", "checkIfLoggedIn(){\n if(!this.state.cookies.get('user')) {\n window.location.href = '/signup';\n } else {\n this.setState({user: this.state.cookies.get('user')._id}, () => console.log(this.state))\n }\n }", "function isAuthenticate() {\n if (typeof window === 'undefined') {\n return false\n }\n if (sessionStorage.getItem('jwt')) {\n return JSON.parse(sessionStorage.getItem('jwt'))\n }\n return false\n}", "loggedIn(state) {\n return !!state.currentUser\n }", "loggedIn(state) {\n return !!state.currentUser\n }", "function isPersistentUser(isPersistentFromAPI) {\n\t\tvar isPersistentFromAPI = isPersistentFromAPI || false,\n\t\t\tisPersistent = false;\n\t\t//Enable this scenario only for guest flow\n\t\tif (isFeatureSwitchEnabled(GUESTLIST_ENABLED)) {\n\t\t\tisPersistent = isPersistentFromAPI || !cookieUtils.readCookie(COOKIE_USER_SESSION) && cookieUtils.readCookie(COOKIE_USER);\n\t\t}\n\t\treturn isPersistent;\n\t}", "function IsLoggedIn() {\n if (storage.get('loggedIn') === true) {\n return true;\n } else {\n return false;\n }\n}", "function findCookie(data) {\n return (data.secureCookies && data.secureCookies[settings.session.key]) || (data.signedCookies && data.signedCookies[settings.session.key]) || (data.cookies && data.cookies[settings.session.key]);\n}", "function isLoggedIn() {\n var token = localStorage.getItem('idToken')\n // Check for valid user token in localStorage\n if (!token) {\n return false;\n }\n // Extract jwt expiration from token; check validity\n var encodedPayload = token.split('.')[1];\n var decodedPayload = JSON.parse(atob(encodedPayload));\n var exp = decodedPayload.exp;\n var expirationDate = new Date(exp * 1000);\n\n return new Date() <= expirationDate;\n}", "IsLogged (Rqst, Rspns) {\n\n // return true; // for dev.\n\n const Cks = cookie.parse(Rqst.headers.cookie || ''); // cookies.\n\n if (!Cks[ADMIN_SESSION_KEY]) { return false; }\n\n const Ssn = Cch.Get(ADMIN_SESSION_KEY); // session.\n\n if (!Ssn || Ssn !== Cks[ADMIN_SESSION_KEY]) { return false; }\n\n // ==== extend session expiration. ====\n\n const Ck = cookie.serialize(ADMIN_SESSION_KEY, Ssn, { maxAge: ADMIN_SESSION_EXPIRE, path: '/' }); // cookie.\n\n if (Rspns && (typeof Rspns.setHeader === 'function')) {\n Rspns.setHeader('Set-Cookie', Ck);\n Cch.Set(ADMIN_SESSION_KEY, Ssn, ADMIN_SESSION_EXPIRE);\n }\n\n return true;\n }", "function isLoggedIn(req){\n\treturn typeof req.session.passport !==\"undefined\" && req.session.passport.user;\n}", "async function checkForRememberedUser() {\n console.debug(\"checkForRememberedUser\");\n const token = localStorage.getItem(\"token\");\n const username = localStorage.getItem(\"username\");\n if (!token || !username) return false;\n\n // try to log in with these credentials (will be null if login failed)\n currentUser = await User.loginViaStoredCredentials(token, username);\n}", "async function checkForRememberedUser() {\n console.debug('checkForRememberedUser');\n const token = localStorage.getItem('token');\n const username = localStorage.getItem('username');\n if (!token || !username) return false;\n\n // try to log in with these credentials (will be null if login failed)\n currentUser = await User.loginViaStoredCredentials(token, username);\n}", "function alreadyLoggedIn() {\n if(sessionStorage.getItem(\"session\")) {\n const session = JSON.parse(sessionStorage.getItem(\"session\"));\n updateLoggedIn(session.username);\n authToken = session._kmd.authtoken;\n createdRecipes()\n }\n \n}", "isLoggedIn() {}", "function loggedIn() {\n\n if (globalUser) {\n return true;\n } else {\n return false;\n };\n}", "function getSession(socket)\n{\n ///\n try\n {\n var cookies= socket.request.headers.cookie.split(';');\n }\n catch(error)\n {\n console.log(error);\n console.log(\"User No Cookies At All\");\n return;\n }\n ////\n var i;\n for (i= 0 ; i < cookies.length ;i++)\n {\n if (cookies[i].includes(\"sessionId\"))\n {\n break;\n }\n }\n\n try\n {\n var cookieString = cookies[i].split('=');\n }\n catch(error)\n {\n console.log(error);\n console.log(\"User Probably doesnt have valid session\");\n return;\n }\n\n var result = clientSessions.util.decode( options, cookieString[1] );\n ///Now To Verify if the user exist\n //Old Cookies Man\n try\n {\n return result.content.user;\n }\n catch(error)\n {\n return;\n }\n}", "function checkLoggedIn() {\n var loggedIn = !!TokenService.getToken();\n return loggedIn;\n }", "checkCookieForRedirect(login) {\n var redirect = false;\n var storedIps = fs.readFileSync('./database/sessiondata.json');\n storedIps = JSON.parse(storedIps);\n if (login.loginstate && storedIps.includes(login.ip)) {\n redirect = true;\n }\n return redirect;\n }", "function alreadyLogged(){\r\n // Try to get another token from the refresh token\r\n if(window.sessionStorage.refreshToken){\r\n try{\r\n refreshToken().then(() => dealWithAlreadyLoggedUser());\r\n }catch(e){ }\r\n }\r\n }", "async function checkIfLoggedIn() {\n // let's see if we're logged in\n const token = localStorage.getItem(\"token\");\n const username = localStorage.getItem(\"username\");\n\n // if there is a token in localStorage, call User.getLoggedInUser\n // to get an instance of User with the right details\n // this is designed to run once, on page load\n currentUser = await User.getLoggedInUser(token, username);\n if (currentUser) {\n await showNavForLoggedInUser();\n }\n await generateStories();\n }", "function checkSession() {\n var usuData = getCookie($(\"#nick\").html());\n var ahora = new Date();\n var fechaExpiracion = new Date(new Date(usuData.tiempoInicio).getTime() + (usuData.expira * 60 * 1000)); \n\n if ((fechaExpiracion.getTime() - ahora.getTime()) > 0) {\n if (Math.floor((parseInt(new Date().getTime()) - parseInt($(\"body\").data(\"lastInteract\"))) / 1000 / 60) < checkInterval) {\n $.post('Ajax.class.php', {\"action\": \"updateSession\", \"usuario\": getNick(), \"session\": usuData.sesion, \"expira\": usuData.expira});\n countDownClock(getCookie($(\"#nick\").html()).expira);\n document.cookie = \"logInTime_\" + getNick() + \"=\" + ahora + \";\" + 2;\n }\n } else {\n if ($(\"#relogin\").length === 0) {\n if(getSuc()== undefined){\n redirectToLogin();\n }else{\n relogin();\n }\n }\n }\n}", "loggedIn() {\n const token = this.getToken();\n return !!token && !this.isTokenExpired(token);\n }", "static isUserAuthenticated() {\n return localStorage.getItem('token') !== null;\n }", "function checkSignIn(){\r\n if (getCookie(\"signedin\") == \"true\"){\r\n changeSignIn();\r\n return true;\r\n }\r\n return false;\r\n}" ]
[ "0.762036", "0.7496112", "0.7376278", "0.7371604", "0.73689723", "0.7278023", "0.7170002", "0.7162104", "0.71228313", "0.70905316", "0.7069505", "0.6977037", "0.6950728", "0.6929542", "0.68491805", "0.67900056", "0.6783293", "0.67635584", "0.675013", "0.6741138", "0.67382246", "0.67172915", "0.670851", "0.6705322", "0.670045", "0.6691416", "0.6680889", "0.6670501", "0.6648117", "0.66249156", "0.6622005", "0.65274227", "0.65205467", "0.652023", "0.65177834", "0.6486636", "0.6484517", "0.64829427", "0.6480617", "0.6463454", "0.6457605", "0.641825", "0.64145446", "0.6414437", "0.6409633", "0.6403046", "0.63958913", "0.637526", "0.6371362", "0.6341299", "0.6332146", "0.632723", "0.63166016", "0.6308448", "0.63055295", "0.629709", "0.6287617", "0.62789834", "0.6277124", "0.62743914", "0.62709814", "0.62683046", "0.6260927", "0.62564373", "0.62511253", "0.6249481", "0.6249419", "0.6249213", "0.6248824", "0.6247429", "0.62407726", "0.62278366", "0.6226691", "0.6223722", "0.6216804", "0.62094694", "0.6204342", "0.62021375", "0.6187772", "0.6184366", "0.6184366", "0.61822045", "0.61819476", "0.61791515", "0.6177684", "0.61671525", "0.6166091", "0.6164599", "0.61643225", "0.6163212", "0.6157724", "0.61554587", "0.61364084", "0.6135771", "0.6133185", "0.61325896", "0.6132329", "0.6128881", "0.6127285", "0.61244714", "0.6121684" ]
0.0
-1
funtions for mens page
function filter(x, y) { window.location.href = `/products/type/${y}/${x}`; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function addMsgEcrant(){\n var pageGET = \"affichermsg\"; \n requetGET(pageGET);\n }", "function mensajes(respuesta){\n\n\t\t\t\tvar foo = respuesta;\n\n\t\t\t\t\tswitch (foo) {\n\n\t\t\t\t\t\tcase \"no_exite_session\":\n\t\t\t\t\t\t//============================caso 1 NO EXISTE SESSION==================//\n\t\t\t\t\t\tswal(\n\t\t\t\t\t\t\t\t'Antes de comprar Inicia tu Session en la Pagina?',\n\t\t\t\t\t\t\t\t'Recuerda si no tienes cuenta en la pagina puedes registrarte?',\n\t\t\t\t\t\t\t\t'question'\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\tbreak;\n\n\n\t\t\t\t\t\tcase \"saldo_insuficiente\":\n\t\t\t\t\t\t//==============CASO 2 SALDO INSUFICIENTE=======================//\n\n\t\t\t\t\t\tswal({\n\t\t\t\t\t\t\ttype: 'error',\n\t\t\t\t\t\t\ttitle: 'Oops...',\n\t\t\t\t\t\t\ttext: 'Tu saldo es insuficiente para poder realizar la trasaccion, recarga tu monedero e intenta de nuevo',\n\t\t\t\t\t\t\tfooter: 'Puedes recargas tu saldo con nostros mas informacion en nuestras redes sociales'\n\t\t\t\t\t\t})\n\t\t\t\t\t\tbreak;\n\n\n\n\t\t\t\t\t}\n\t\t\t}", "function paginationHandlersMessages(e) {\n\n\t \t// remove events until ajax call is finished\n\t $('#messagesAjax .pagination a').off('click', paginationHandlersMessages);\n\n\t $('#load a').css('color', '#dfecf6');\n\t \tshowLoader('Učitavanje...', 'conversations');\n\n\t var url = $(this).attr('href'); \n\n\t getMessages(url);\n\n\t window.history.pushState(\"\", \"\", url);\n\n\t }", "function BasariMesaj( text){\n\t text = jQuery.trim(text); \n\t var dil = \"Tebrikler !\";\n\t if( strcmp( er.lang, \"en\" ) == 0 )\n\t dil = \"Congratulations !\";\n\t if( $(\".msgGrowl-container\").find(\".msgGrowl\").length <= 1 ){ \n\t $.msgGrowl ({\n\t element: $('body').parent(),\n\t type: 'success', //$(this).attr ('data-type') // info success warning error\n\t title: dil,\n\t text: text.charAt(0).toUpperCase() + text.slice(1) // capitialize first character\n\t });\n\t }\n\t }", "function materialPageText(){\r\n console.count('materialPageText');\r\n\t\tif($(\"#usermsg1\").length == 0){\r\n\t\t\t $('#attribute-showDetailedView .ui-flipswitch').css('margin-right','10px').after('<span id=\"usermsg1\" style=\"color:darkred\">Please select \"Yes\" to see detailed view. Swipe the screen to see additional details.</span>');\r\n\t\t}\r\n \tif($(\"#usermsg2\").length == 0){\r\n\t\t\t$('#resultsTable_filter').after('<div id=\"usermsg2\" style=\"color:darkred;float:left;width:100%;margin-top:-10px;margin-bottom:10px;\">Please scroll down to see the selected material</div>');\r\n\t\t}\r\n }", "function messageChangeHandler(/*msgs*/) {\n this.views.messages.render(this.model.messages);\n var count = document.querySelector('footer .messages-count');\n //console.log(this.model.messages.length + ' message' + (this.model.messages.length > 1 ? 's' : ''));\n count.textContent = 'Showing ' \n + this.model.messages.length.toLocaleString(this.model.locale)\n + ' message' \n + (this.model.messages.length > 1 ? 's' : '')\n + ' of ' + this.model.total.toLocaleString(this.model.locale);\n }", "function messager(mes) {\n message.innerHTML = mes;\n\n}", "function errorPage(e) {\r\n if (!empty(e)) {\r\n Logger.error(\"[Error page redirect:\" + e.error + \"] - ***Emarsys error message: \" + e.errorMessage);\r\n }\r\n app.getView().render('subscription/emarsys_error');\r\n}", "function messageParser(mes){ //this function parse messages from url query\n\tswitch(mes) {\n\t case \"success\":\n\t return \"Link successfuly stored!\";\n\t break;\n\t case \"err1\":\n\t return \"Query failed\";\n\t break;\n\t case \"err2\":\n\t return \"Fail to load the link\";\n\t break;\n\t case \"err3\":\n\t return \"Link must not more than 150 characters and the domain must be on fabelio.com\";\n\t break;\n\t default:\n\t return \"\";\n\t}\n}", "function render_msg(msg) {\r\n ///This function gets a msg in the form\r\n /// author:\r\n /// msg:\r\n // var divEl = xo.getDom('');\r\n // var el = xo.DomHelper.createDom({\r\n // \"tag\": \"div\",\r\n // \"class\": \"message\",\r\n // \"html\": \"User \" + msg.author + \": \" + msg.data\r\n // }, divEl);\r\n // \r\n }", "function letsGo() {\r\n\t\tjq(\"div.reply\").each(function()\r\n\t\t{\r\n\t\t\tvar div = jq(this);\r\n\t\t\tif (/^[^Ответ]/.test(div.html()))\r\n\t\t\t{\r\n\t\t\t\tdiv.append(\"[<a class='lor-report-msg' href='javascript:{/*Сообщить модератору (страница не будет перезагружена)*/}'>Сообщить модератору</a>]\");\r\n\t\t\t}\r\n\t\t});\r\n\r\n\r\n\t\tjq(\"a.lor-report-msg\").click(function() {\r\n\t\t\t// hack: why .unbind() doesn't work\r\n\t\t if (jq(this).html() == \"Просмотреть\") { return true; }\r\n\t\t\t//\r\n\t\t var comment = prompt(\"Please provide a comment about this message\", \"Нацпол\");\r\n\t\t if (comment === null) { return false; }\r\n\t\t // Constructing message for posting\r\n\t\t var msgtext = null;\r\n\t\t var reportlink = jq(this);\r\n\t\t var url1 = reportlink.parent().parent().parent().parent().find(\"div.msg_body h1 a:first\");\r\n\t\t if (url1.length == 0) {\r\n\t\t\t url1 = reportlink.parent().find(\"li:nth-child(2) a:first\");\r\n\t\t }\r\n\r\n\t\t if (!msgtext) {\r\n\t\t\t msgtext = comment + \" : \" + url1.get(0).href;\r\n\t\t }\r\n\r\n\t\t var message = {\r\n\t\t\t\tcsrf: /CSRF_TOKEN=\"(.+)\"/.exec(document.cookie)[1],\r\n\t\t\t\ttopic: jq.GMReport.topicnum,\r\n\t\t\t\ttitle: \"\",\r\n\t\t\t\tmsg: msgtext\r\n\t\t }\r\n\t\t jq.post(location.protocol + \"//www.linux.org.ru/add_comment.jsp\", message, function(data) {\r\n\t\t var allmsgs = jq(data).find(\"article.msg\");\r\n\t\t var reportnum = /\\d+/.exec(allmsgs.eq(allmsgs.length - 1).attr(\"id\"))[0];\r\n\t\t reportlink.unbind().attr(\"href\", location.protocol + \"//www.linux.org.ru/jump-message.jsp?msgid=\" + jq.GMReport.topicnum + \"&cid=\" + reportnum).html(\"Просмотреть\");\r\n\t\t })\r\n\t });\r\n\t}", "function getMessage() {\n\n}", "TheMessage(msg) {\n return;\n }", "function fn_replymsg(msgid)\n{\t\n\tremovesections(\"#tools-message-view\");\n\tshowpageswithpostmethod(\"tools-message-reply\",\"tools/message/tools-message-reply.php\",\"msgid=\"+msgid);\n}", "function readATNowShowingMessage(pageName) {\n\t\t$screenReaderAlert.innerHTML = 'Now viewing <strong>' + pageName + '<strong> page.';\n\t}", "function doSentMessages() {\r\n\tdoMessagesComm();\r\n\treplaceLinkByHref({\r\n\t\t\"inboxMessages.html\":[\"Inbox messages\",\"Gelen Mesajlar\"],\r\n\t\t\"composeMessage.html\":[\"Compose Message\",\"Mesaj yaz\"]\r\n\t});\r\n}", "function renderMessage(sender, message){\r\n\r\n}", "handleMessages(messages) {\n\n }", "function getWelcomeMessage(){\n g.msgNo = 0;\n serverRequest(getParams(\"none\"),false);\n}", "function getMessage() {\n\n\tsendRequest(\"ajaxGetMessages\", function(response, status, ajaxObj) {\n\t\t$('#contenu').html(response);\n\t});\n\n}", "function HataMesaj( text){\n\t text = jQuery.trim(text); \n\t var dil = \"Hata !\";\n\t if( strcmp( er.lang, \"en\" ) == 0 )\n\t dil = \"Error !\";\n\t if( $(\".msgGrowl-container\").find(\".msgGrowl\").length <= 1 ){ \n\t $.msgGrowl ({\n\t element: $('body').parent(),\n\t type: 'error', //$(this).attr ('data-type') // info success warning error\n\t title: dil,\n\t text: text.charAt(0).toUpperCase() + text.slice(1) // capitialize first character\n\t });\n\t }\n\t }", "function probando(req, res) {\n res.status(200).send({ message: 'Probando desde del controladaor Message.' });\n}", "function onmessage(evt) {\n //add text to text area for message log from peer\n if(evt.data.msgcontent!=null ){\n console.log(evt.data.msgcontent);\n addMessageLog('Other',evt.data.msgcontent);\n //$('#MessageHistoryBox').text( $('#MessageHistoryBox').text() +'\\n'+ 'other : '+ evt.data.msgcontent );\n //texttospeech(evt.data.msgcontent);\n //call translator \n //append the rsult in messahelanghistory box\n translator(evt.data.msgcontent,mylang,peerlang); \n \n }else if(evt.data.lang!=null ){\n // set the peer langugae parameter\n peerlang=evt.data.lang;\n console.log(\" language received from peer \"+ peerlang);\n }\n}", "function writeToPage(msg) {\n results.innerHTML = msg;\n}", "function showComingMsg(data) {\r\n addMsg(data, \"someone-else\");\r\n}", "function printToPage(msg) {\n\t\tif(document.getElementById(\"message\") != null){\n\t\t\tdocument.getElementById(\"message\").innerHTML = msg;\n\t\t}\n\t\telse{\n\t\tvar message = \"<p id=\\\"message\\\">\" + msg + \"<\\p>\";\n\t\t$(\"#result\").append(message);\n\t\t}\n\t}", "function onmessage(evt) {\n //add text to text area for message log from peer\n if(evt.data.msgcontent!=null ){\n console.log(evt.data.msgcontent);\n //addMessageLog('Other',evt.data.msgcontent);\n //$('#MessageHistoryBox').text( $('#MessageHistoryBox').text() +'\\n'+ 'other : '+ evt.data.msgcontent );\n //texttospeech(evt.data.msgcontent);\n //call translator \n //append the result in messahelanghistory box\n if(mylang!='' && peerlang!=''){\n translator(evt.data.msgcontent,mylang,peerlang); \n }\n else{\n console.log(\" langugae is not set \");\n translator(evt.data.msgcontent,'en','en'); \n }\n \n }else if(evt.data.lang!=null ){\n // set the peer langugae parameter\n peerlang=evt.data.lang;\n console.log(\" language received from peer \"+ peerlang);\n }\n}", "function receivedPostback(event) {\r\n var senderID = event.sender.id;\r\n var recipientID = event.recipient.id;\r\n var timeOfPostback = event.timestamp;\r\n\r\n // The 'payload' param is a developer-defined field which is set in a postback\r\n // button for Structured Messages.\r\n var payload = event.postback.payload;\r\n\r\n console.log(\"Received postback for user %d and page %d with payload '%s' \" +\r\n \"at %d\", senderID, recipientID, payload, timeOfPostback);\r\n\r\n\r\n if (payload) {\r\n // If we receive a text message, check to see if it matches any special\r\n // keywords and send back the corresponding example. Otherwise, just echo\r\n // the text we received.\r\n //recuperamos el payload personalizado para obtener el estado de la conversacion y si el caso el nroIdentificacion\r\n var arrayPayload = payload.split(\",\");\r\n console.log(\"Payload/=====================\" + arrayPayload[0]);\r\n switch (arrayPayload[0]) {\r\n case 'INICIO_ROTATIVO':\r\n \t//CAQQ 1\r\n rotativo.enviarMensajeInicial(senderID);\r\n cantidad = 0;\r\n cantidadnit=0;\r\n tipoDocumentoNit=0;\r\n tipoDocumento=0;\r\n cantidadMonto=0;\r\n break;\r\n case \"EMPRESA\"+senderID:\r\n \t//empresa = \"0\";\r\n rotativo.empresasi(senderID);\r\n flujo = \"EMPRESA\";\r\n break;\r\n case \"PERSONA_CON_NEGOCIO\"+senderID:\r\n rotativo.seleccionidentificacion(senderID);\r\n flujo = \"PERSONA_CON_NEGOCIO\";\r\n break;\r\n case \"CCIUDADANIA\":\r\n if(tipoDocumento!='3'){\r\n tipoDocumento='1';\r\n console.log(\"no cambio el tipo de documento------------------------------\");\r\n } else if (tipoDocumento=='3'){\r\n console.log(\"cambio el tipo de documento---------------------\");\r\n tipoDocumentoNit='1';\r\n }\r\n console.log(\"tras seleecionar este es el tipo de documento CCIUDADANIA\"+tipoDocumento);\r\n rotativo.ingresonumeroide(senderID);\r\n break;\r\n case \"CEXTRANJERIA\":\r\n if(tipoDocumento!='3'){\r\n tipoDocumento='2';\r\n console.log(\" no cambio el tipo de documento--------------\");\r\n } else {\r\n tipoDocumentoNit='2';\r\n console.log(\"cambio el tipo de documento ------------------\")\r\n }\r\n console.log(\"tras seleecionar este es el tipo de documento CEXTRANJERIA\"+tipoDocumento);\r\n rotativo.ingresonumeroide(senderID);\r\n break;\r\n\r\n case 'CREDITO_ESCOGIDO':\r\n //Recuperamos los datos de la tarjeta de cred.\r\n console.log(' ');\r\n console.log('escogio credito');\r\n console.log(' ');\r\n var query = {\"tipoIdentificacion\":tipoDocumento,\"numeroIdentificacion\":numeroDocumento,\"numeroCredito\": {$regex: arrayPayload[2]+\"$\"}};\r\n console.log(\"QUERY DE CREDITO ESCOGIDO\"+ query);\r\n clienteMongoDB.buscarClienteXQuery(query, function(err, credito){\r\n if(!err)\r\n {\r\n var newquery = {\"identificacion\":arrayPayload[1]};\r\n console.log(\"Saca los datos de la collecion de seesion\"+newquery);\r\n clienteMongoDB.buscarSessionRotativoXQuery(newquery, function(err, objcuenta)\r\n {\r\n if(!err)\r\n {\r\n\r\n console.log(\"EEEEEEEEEEEEEEEEEEesta fue la cuenta \"+JSON.stringify(objcuenta));\r\n idHash = JSON.stringify(utils.hash(numeroDocumento));\r\n var query = {\"tipoIdentificacion\": tipoDocumento, \"numeroIdentificacion\":idHash,\"numeroCredito\": {$regex: arrayPayload[2]+\"$\" }};\r\n var objeto = {idFacebook: senderID, estado:\"MONTO\", seleccionada:\"true\"};\r\n console.log(\"------------------------------------------------ CREDITO_ESCOGIDO\"+query);\r\n clienteMongoDB.insertarOActualizarestadoCred(query,objeto, function(err, actualizado)\r\n {\r\n if(!err){\r\n console.log(\"DEberia estar setteando este valor en el query \"+arrayPayload[2]);\r\n var objeto = {\"idFacebook\":\" \", \"estado\":\" \", seleccionada:\" \",idProductLoan:\"\"};\r\n var query = {\"numeroIdentificacion\":idHash, \"tipoIdentificacion\":tipoDocumento, 'seleccionada': 'false'};\r\n\r\n console.log(\"QUERY PARA BORRAR EL ESTADO DE LOS QUE NO SE SELECCIONARON\"+JSON.stringify(query,null,4));\r\n console.log(\"OBJETO PARA BORRAR EL ESTADO _________________\"+JSON.stringify(objeto,null,4));\r\n clienteMongoDB.borrarOActualizarestado(query,objeto,function(err,res){\r\n if(res){\r\n console.log(\"NOERRROR----------------------------------------------\"+JSON.stringify(res,null,4));\r\n rotativo.enviarMensajeConsultarCuentasApiConnect(senderID, idHash, tipoDocumento, arrayPayload[2], objcuenta.access_token);\r\n } else {\r\n console.log(\"ERROR----------------------------------------------------\"+JSON.stringify(err,null,4));\r\n }\r\n });\r\n \r\n }else{\r\n console.log(\"ERROR AL ACTUALIZAR ESTADO DE SELECCION\");\r\n }\r\n });\r\n //JESUS:\r\n //Borrar el idFacebook de los que no se seleccionaron\r\n \r\n //COLOCAR AQUI CODIGO PARA ACTUALIZAR SELECCION DE TARJETA\r\n\r\n } else {\r\n console.log(\"Hubo un error buscarSessionRotativoXQuery PAYLOAD: CREDITO_ESCOGIDO\");\r\n }\r\n });\r\n } else{\r\n console.log(\"app.js - receivedPostback: Error - buscarClienteXQuery: \"+JSON.stringify(err));\r\n }\r\n });\r\n break;\r\n\r\n case \"CONFIRMAR_TRANSACCION\":\r\n cantidadMonto = 0;\r\n idHash = JSON.stringify(utils.hash(numeroDocumento));\r\n var query = {\"tipoIdentificacion\":tipoDocumento, \"numeroIdentificacion\":idHash, seleccionada:'true', estado:'MONTO'};\r\n console.log(\"Confirmo la transaccion para el siguiente credito\"+ JSON.stringify(query,null,4));\r\n clienteMongoDB.buscarDatosCuenta(query, function(err, resultado)\r\n {\r\n if(resultado){\r\n console.log(resultado);\r\n //revisar campos que se envian a enviarMensajeTransaccion\r\n console.log(\"existe una cuenta lista para realizar la transaccion\"+ resultado);\r\n rotativo.realizarTransaccion(senderID,resultado.numeroIdentificacion,montoTransaccion, resultado);\r\n }\r\n else {\r\n console.log(err);\r\n }\r\n });\r\n break;\r\n case \"RECHAZAR_TRANSACCION\":\r\n console.log(\"SE RECHAZO LA TRANSACCION\");\r\n rotativo.enviarMensajeIngreseMonto(senderID);\r\n cantidadMonto = 0;\r\n //rotativo.ingresonumeroide(senderID);\r\n break;\r\n case \"SI_MONTO\":\r\n console.log(\"AUN CUENTA CON ESTADOS SUFICIENTES \"+ contadorMonto);\r\n rotativo.enviarMensajeIngreseMonto(senderID);\r\n break;\r\n case \"NO_MONTO\":\r\n rotativo.mensajeportal(senderID);\r\n break;\r\n\r\n default:\r\n console.log(\"app.js - receivedPostback - El siguietne ESTADO no es valido: \"+arrayPayload[0]);\r\n break;\r\n }\r\n }\r\n}", "function fn_forward(msgid)\n{\t\n\tremovesections(\"#tools-message-view\");\n\tshowpageswithpostmethod(\"tools-message-forward\",\"tools/message/tools-message-forward.php\",\"msgid=\"+msgid);\n\t\n}", "function respondSimpleMessage(res, message) {\n res.render('simpleStatus', { \n pageTitle: message,\n status: message,\n bodyID: 'body_simplestatus',\n mainTitle: message\n });\n}", "function formPatientMessage() {\n\n }", "createPages() {\n if (!this.pages[0]) throw new Error(\"Tried to create embed pages with no pages in the pages array.\");\n if (this.pageFooter) this.pages[0].setFooter(`Page: 1/${this.pages.length}`);\n this.channel.send({ embed: this.pages[0] }).then(msg => {\n this.msg = msg;\n msg.react(\"◀️\").catch(() => null);\n msg.react(\"▶\").catch(() => null);\n msg.react(\"⏹\").catch(() => null);\n const filter = (reaction, user) => {\n if (user.bot) return false;\n if (!this.restricted) return true;\n else if (this.restricted instanceof Function) return this.restricted(user);\n else if (Array.isArray(this.restricted) && this.restricted.includes(user.id)) return true;\n else if (typeof this.restricted === \"string\" && this.restricted === user.id) return true;\n };\n const collector = msg.createReactionCollector(filter, { time: this.duration });\n collector.on(\"collect\", (reaction, user) => {\n reaction.users.remove(user.id);\n switch(reaction.emoji.name) {\n case \"▶\":\n return this.nextPage();\n case \"◀️\":\n return this.previousPage();\n case \"⏹\":\n return this.delete();\n }\n });\n collector.on(\"end\", () => {\n this.msg.reactions.removeAll().catch(() => null);\n });\n });\n }", "function message(msg){\n document.getElementById('message').innerHTML = msg;\n }", "function helpPage(pageNo, slRxns, cmds, lastpg, mainMsg) {\r\n\r\n // Clear all reactions from main message\r\n mainMsg.reactions.removeAll().catch(error => console.error('Failed to clear reactions: ', error));\r\n\r\n // initialize cmdNo to know how many reactions to iterate through in the embed\r\n let cmdNo = 0;\r\n\r\n // initialize the first line of helpPage & append all remaining lines\r\n let helpPage = `${slRxns[0]} : ${cmds[pageNo * slRxns.length]}\\n`;\r\n for (let i = 1; i <= slRxns.length - 1; i++) {\r\n if (cmds[i + pageNo * slRxns.length]) {\r\n helpPage += slRxns[i] + ` : ` + cmds[i + pageNo * slRxns.length] + `\\n`;\r\n cmdNo++;\r\n }\r\n }\r\n\r\n // generate the embed of a given page of commands\r\n const helpPageEmbed = new MessageEmbed()\r\n .setAuthor('Wall-E Bot Help', 'https://unitedtheme.com/live-preview/starter-gazette/wp-content/uploads/2018/12/image-005-720x720.jpg')\r\n .setTitle(`Command Selector`)\r\n .setDescription(`Select the emoji that corresponds to the command to select it & get help for that command`)\r\n .setColor(`#CC743C`)\r\n .addFields(\r\n { name: `\\u200B`, value: helpPage },\r\n { name: `\\u200B`, value: ` Select ◀️ or ▶️ to navigate through pages or select ${crossmark.emote} to cancel` }\r\n )\r\n .setTimestamp(Date.now())\r\n .setFooter(`Requested by: ${uName}\\nPage ${pageNo + 1} of ${lastpg}`, message.author.displayAvatarURL({ format: \"png\", dynamic: true }))\r\n\r\n // react with the correct emojis based on the current page & always include delete\r\n if (pageNo == 0) {\r\n mainMsg.react(`▶️`)\r\n } else if (lastpg == pageNo + 1) {\r\n mainMsg.react(`◀️`)\r\n } else {\r\n mainMsg.react(`◀️`)\r\n mainMsg.react(`▶️`)\r\n }\r\n mainMsg.react(crossmark.emote)\r\n\r\n // React with selection emojis\r\n for (let i = 0; i <= cmdNo; i++) {\r\n mainMsg.react(coloredCircles[i])\r\n }\r\n\r\n // send the message & exit the function\r\n return mainMsg.edit({ embeds: [helpPageEmbed] });\r\n\r\n }", "function chatMessageListener (fromClient, message) {\r\n //displayChatMessage(\"User\" + fromClient.getClientID() + \": \" + message);\r\n //Some string HACK\r\n console.log(message);\r\n var messageArray = message.split(',');\r\n var msgType = messageArray[0];\r\n\r\n if(msgType==='p'){\r\n var pageNum = messageArray[1];\r\n var isBackNum = messageArray[2];\r\n var p='#page_'+pageNum;\r\n if(isBackNum==='1'){\r\n $.mobile.changePage(p,{ transition: \"flow\", reverse: true, changeHash: true, reloadPage :false });\r\n }else{\r\n $.mobile.changePage(p,{ transition: \"flow\", reverse: false, changeHash: true, reloadPage :false });\r\n };\r\n }else{\r\n var chatMsg = messageArray[1];\r\n $(\".msgPane\").html(chatMsg);\r\n }\r\n\r\n \r\n}", "function doSentMessages() {\r\n\tdoMessagesComm();\r\n//\r\n\treplaceLinkByHref({\r\n\t\t\"inboxMessages.html\":[\"Inbox messages\",\"收件箱\"],\r\n\t\t\"composeMessage.html\":[\"Compose Message\",\"新建信息\"]\r\n\t});\r\n}", "function testingMSGS(){\n \n}", "function view_messages(msg) {\n jQuery(\"#messages_plugin\").empty();\n jQuery(\"#messages_plugin\").html(msg);\n jQuery(\"#messages_plugin\").fadeIn(200);\n jQuery(\"#messages_plugin\").fadeOut(5000);\n }", "function addMessage(inmsg /*variable : type */) {\n document.body.innerHTML = inmsg.msg_txt;\n}", "function LoopMessageShow(latestPage)\n{\n\t \n\tif(msgI <latestPage.items.length)\n\t{\n\t\t\tif(latestPage.items[msgI].attributes.StaffuserName == \"admin\")\n\t\t\t{\n\t\t\t\t\n\t\t\t\t\tif (latestPage.items[msgI].type == 'media')\n\t\t\t\t\t{\n\t\t\t\t\t\t latestPage.items[msgI].media.getContentUrl().then(function(url){\n\t\t\t\t\t\t\t if(latestPage.items[msgI].state.media.state.contentType ==\"image/jpeg\" || latestPage.items[msgI].state.media.state.contentType ==\"image/png\")\n \t\t\t\t\t {\n\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\tvar temp='<div class=\"m-messenger__wrapper\" id=\"message_'+latestPage.items[msgI].index+'\" >'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--out\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"modify-btn\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<a id=\"'+latestPage.items[msgI].index+'\" onClick=\"MessageDelete(this.id)\" class=\"remove btn m-btn m-btn--icon btn-sm m-btn--icon-only m-btn--pill\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-close\"></i>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</a>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\"><img src=\"'+url+'\" height=\"100px\" width=\"100px\"/></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t\t\t$(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t// $(\"#chatmessage\").append(\"<li id='message_\"+latestPage.items[msgI].index+\"' class='classleft'><img src='\"+url+\"' /><div id='\"+latestPage.items[msgI].index+\"' onClick='MessageDelete(this.id)'><img src='delete.png'/></div></li>\");\n\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t msgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t }\n\t\t\t\t\t\t\t else\n\t\t\t\t\t\t\t {\n\t\t\t\t\t\t\t\t var temp='<div class=\"m-messenger__wrapper\" id=\"message_'+latestPage.items[msgI].index+'\" >'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--out\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"modify-btn\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<a id=\"'+latestPage.items[msgI].index+'\" onClick=\"MessageDelete(this.id)\" class=\"remove btn m-btn m-btn--icon btn-sm m-btn--icon-only m-btn--pill\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-close\"></i>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</a>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\"><a src=\"'+url+'\"/></a></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t\t\t$(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t\t// $(\"#chatmessage\").append(\"<li id='message_\"+latestPage.items[msgI].index+\"' class='classleft'><a href='\"+url+\"' >file</a><div id='\"+latestPage.items[msgI].index+\"' onClick='MessageDelete(this.id)'><img src='delete.png'/></div></li>\");\n\t\t\t\t\t\t\t\t msgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\n\t\t\t\t\t\t\t }\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t{\n\t\t\t\t\t\t\tif(latestPage.items[msgI].attributes.note == \"note\")\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t var temp='<div class=\"m-messenger__wrapper owner_note\" id=\"message_'+latestPage.items[msgI].index+'\" >'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--out\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"modify-btn\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<a id=\"'+latestPage.items[msgI].index+'\" onclick=\"MessageEdit(this.id);\" class=\"edit btn m-btn m-btn--icon btn-sm m-btn--icon-only m-btn--pill\" >'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-pencil\"></i>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</a>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<a id=\"'+latestPage.items[msgI].index+'\" onClick=\"MessageDelete(this.id)\" class=\"remove btn m-btn m-btn--icon btn-sm m-btn--icon-only m-btn--pill\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-close\"></i>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</a>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\" id=\"editmessage_'+latestPage.items[msgI].index+'\">'+latestPage.items[msgI].body+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-pencil\"></i></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t\t$(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t\t//$(\"#chatmessage\").prepend(\"<li id='message_\"+latestPage.items[msgI].index+\"' class='classleft note'> \"+latestPage.items[msgI].body+\"<img src='note.png'/><div id='\"+latestPage.items[msgI].index+\"' onclick='MessageEdit(this.id);'><img src='edit.png'/></div><div id='\"+latestPage.items[msgI].index+\"' onClick='MessageDelete(this.id)'><img src='delete.png'/></div></li>\");\n\t\t\t\t\t\t\t\t msgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\telse\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t var temp='<div class=\"m-messenger__wrapper\" id=\"message_'+latestPage.items[msgI].index+'\" >'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--out\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"modify-btn\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<a id=\"'+latestPage.items[msgI].index+'\" onclick=\"MessageEdit(this.id);\" class=\"edit btn m-btn m-btn--icon btn-sm m-btn--icon-only m-btn--pill\" >'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-pencil\"></i>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</a>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<a id=\"'+latestPage.items[msgI].index+'\" onClick=\"MessageDelete(this.id)\" class=\"remove btn m-btn m-btn--icon btn-sm m-btn--icon-only m-btn--pill\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<i class=\"la la-close\"></i>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</a>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\" id=\"editmessage_'+latestPage.items[msgI].index+'\">'+latestPage.items[msgI].body+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t\t$(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t//$(\"#chatmessage\").prepend(\"<li id='message_\"+latestPage.items[msgI].index+\"' class='classleft'>\"+latestPage.items[msgI].body+\"<div id='\"+latestPage.items[msgI].index+\"' onclick='MessageEdit(this.id);'><img src='edit.png'/></div><div id='\"+latestPage.items[msgI].index+\"' onClick='MessageDelete(this.id)'><img src='delete.png'/></div></li>\");\n\t\t\t\t\t\t\t\t msgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (latestPage.items[msgI].type == 'media')\n\t\t\t\t\t{\n\t\t\t\t\t\t latestPage.items[msgI].media.getContentUrl().then(function(url){\n\t\t\t\t\t\t\t if(latestPage.items[msgI].state.media.state.contentType ==\"image/jpeg\" || latestPage.items[msgI].state.media.state.contentType ==\"image/png\")\n \t\t\t\t\t {\n\t\t\t\t\t\t\t\t// $(\"#chatmessage\").append(\"<li class='classright'><img src='\"+url+\"' /> </li>\");\n\t\t\t\t\t\t\t\t var temp='<div class=\"m-messenger__wrapper\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--in\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-pic\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<img src=\"assets/app/media/img/users/user4.jpg\" alt=\"\"/>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-username\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<img src=\"'+url+'\" height=\"100px\" width=\"100px\"/>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t\t$(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t\t msgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\t\t\t\t\t\t\t }\n\t\t\t\t\t\t\t else\n\t\t\t\t\t\t\t {\n\t\t\t\t\t\t\t\t var temp='<div class=\"m-messenger__wrapper\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--in\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-pic\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<img src=\"assets/app/media/img/users/user4.jpg\" alt=\"\"/>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-username\">'\n\t\t\t\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\t\t\t+'<a href=\"'+url+'\" >file</a>' \n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t $(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t\t// $(\"#chatmessage\").append(\"<li class='classright'><a href='\"+url+\"' >file</a> </li>\");\n\t\t\t\t\t\t\t\t msgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\n\t\t\t\t\t\t\t }\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t{\n\t\t\t\t\t\t\t\tvar temp='<div class=\"m-messenger__wrapper\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message m-messenger__message--in\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-pic\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<img src=\"assets/app/media/img/users/user4.jpg\" alt=\"\"/>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-body\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-arrow\"></div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-content\">'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-username\">'\n\t\t\t\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'<div class=\"m-messenger__message-text\">'+latestPage.items[msgI].body+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>'\n\t\t\t\t\t\t\t\t\t\t\t\t+'</div>';\n\t\t\t\t\t\t\t\t\t\t\t\t$(\"#chatmessage\").append(temp);\n\t\t\t\t\t\t\t//$(\"#chatmessage\").append(\"<li class='classright'>\"+latestPage.items[msgI].body+\"</li>\");\n\t\t\t\t\t\t\tmsgI++;\n\t\t\t\t\t\t\t\t LoopMessageShow(latestPage);\n\t\t\t\t\t}\n\t\t\t}\n\t\t\n\t}\n\telse\n\t{\n\t\t$(\".loader\").hide();\n\t\t$(\"#chatmessage\").animate({ scrollTop: $(this).height() }, 10);\n\t}\n\t\n}", "function afficheMsg(message) {\n $('#messages').append('<aside><span class=\"message\">'+\n message.msg+'</span><span class=\"user\">'+\n message.user.pseudo+'</span></aside>') ;\n}", "function doSentMessages() {\r\n\tdoMessagesComm();\r\n\treplaceLinkByHref({\r\n\t\t\"inboxMessages.html\":[\"Inbox messages\",\"Bejövő üzenetek\"],\r\n\t\t\"composeMessage.html\":[\"Compose Message\",\"Üzenet Írás\"]\r\n\t});\r\n}", "handlePayload(event, session) {\n\n let text = '';\n let senderID = event.sender.id;\n let payload = event.postback.payload;\n let self = this;\n console.log(\"Received postback for user %d and page %d with payload '%s' at %d\", senderID, event.recipient.id, payload, event.timestamp);\n\n switch (payload) {\n // BUTTON Get start\n case 'GET_START':\n self.startConversation(senderID, (greetings) => {\n fba.sendMessage(greetings).then(function(){ self.searchMenu(senderID) })\n });\n break;\n case 'SEARCH_BY_STATE':\n session.context = {};\n session.context.state = true;\n fba.sendTextMessage(senderID,stn.SEARCH_BY_STATE);\n break;\n case 'SEARCH_BY_ZIP':\n session.context = {};\n session.context.zip = true;\n fba.sendTextMessage(senderID,stn.SEARCH_BY_ZIP);\n break;\n case 'USER_LOCATION':\n session.context = {};\n session.context.userLoc = true;\n fba.sendTextMessage(senderID,stn.UL_WARNING).then(function(){ fba.sendTextMessage(senderID,stn.UL_SEND)});\n break;\n };\n }", "function process() {\r\n const message = msg.value;\r\n\r\n // form a URL to make a GET request to\r\n let url = `${baseUrl}${type}?m=${message}`;\r\n\r\n // if operations requires a key, append a parameter to the URL\r\n if (!key.disabled) {\r\n // append key\r\n url += `&k=${key.value}`;\r\n }\r\n\r\n console.log(url);\r\n\r\n // start a progress loader\r\n loader.classList.remove(\"hide\");\r\n out.classList.add(\"hide\");\r\n\r\n get(url, (resp) => {\r\n loader.classList.add(\"hide\");\r\n out.classList.remove(\"hide\");\r\n console.log(resp);\r\n out.innerHTML = resp;\r\n });\r\n}", "function getMessages(){\n serverRequest(getParams(\"none\"), true); \n}", "function dealMessageFromServer(msg) {\n if(!msg.validationMessage) {\n if (!msg.error) {\n appendRow(msg);\n }\n } else {\n if (msg.valid) {\n document.getElementById(msg.shortUrl).href = msg.shortUrl;\n }\n if (msg.csv) {\n addUrlCsvFile(msg);\n }\n }\n}", "get hdSendMessage() {return $('.page-subheading')}", "function mensaje(){\n\treturn 'Hola Mundo JavaScript';\n}", "function showQueryMessage() {\n var msg = getUrlParameter(\"msg\");\n var msgType = getUrlParameter(\"msgType\");\n\n if (msg === \"\")\n return;\n\n if (msgType === \"success\")\n toastr.success(msg);\n\n if (msgType === \"error\")\n toastr.error(msg);\n\n //change url to remove query string\n window.history.pushState(\"\", \"Doutrina Ágil - A doutrina que importa para você\", \"/\");\n}", "function forwardMsgToPage(serialNumber, resp, err, name) {\n var senderInfo = messagesFromPage[serialNumber];\n if (senderInfo) {\n chrome.tabs.sendMessage(senderInfo.sender.id,\n {\n \"src\": \"background\",\n \"logo\": \"dfd\",\n \"serialNumber\": serialNumber,\n \"resp\": resp,\n \"error\": err,\n \"name\": name\n });\n\n //delete messagesFromPage[serialNumber];\n }\n\n}", "function view_message(element)\n{\n var msgid = element.getParent().get('id').substr(7);\n\n var req = new Request.HTML({ url: api_request_path(\"queues\", \"view\", basepath),\n method: 'post',\n onRequest: function() {\n $('movespin').fade('in');\n },\n onSuccess: function(respTree, respElems, respHTML) {\n var err = respHTML.match(/^<div id=\"apierror\"/);\n\n if(err) {\n $('errboxmsg').set('html', respHTML);\n errbox.open();\n\n // No error, content should be form.\n } else {\n element.removeClass(\"new\");\n\n // Need to remove the new from the checkbox, too\n var check = element.getParent().getElementsByClassName('selctrl-opt');\n if(check && check[0]) {\n check[0].removeClass(\"new\");\n }\n\n var msgid = element.getParent().get('id').substr(7);\n\n var buttons = [ { title: messages['promote'], color: 'blue', event: function() { popbox.close(); promote_message(msgid); } },\n { title: messages['email'] , color: 'blue', event: function() { email_creator(msgid); } },\n { title: messages['reject'] , color: 'red' , event: function() { popbox.close(); reject_messages([msgid]); } },\n { title: messages['delete'] , color: 'red' , event: function() { popbox.close(); delete_messages([msgid]); } },\n { title: messages['cancel'] , color: 'blue', event: function() { popbox.close(); popbox.footer.empty(); } }\n ];\n\n $('poptitle').set('text', messages['view']);\n $('popbody').empty().set('html', respHTML);\n popbox.setButtons(buttons);\n new Element(\"img\", {'id': 'popspinner',\n 'src': spinner_url,\n width: 16,\n height: 16,\n 'class': 'workspin'}).inject(popbox.footer, 'top');\n popbox.open();\n }\n $('movespin').fade('out');\n refresh_queuelist();\n }\n });\n req.post({'id': msgid});\n}", "function renderTicketMessage() {\n res.render('index', {title: 'Ticket Checker', message: message, errorMessage: errorMessage});\n }", "function Msg_handleErr(msg, url, l, sMsg, bUsaPag) {\n var stxt = \"\";\n if (sMsg == '') {\n stxt += \"ERROR DEL SISTEMA.\\n\\n\";\n stxt += \"¡ADVERTENCIA!.\\n\";\n stxt += \"Notificar del error a sistemas.\\n\\n\";\n if (!bUsaPag)\n stxt += \"NO CONTINUE USANDO LA PÁGINA ACTUAL.\\n\\n\\n\";\n stxt += \"Se encontró un error en la página actual.\\n\\n\";\n stxt += \"Error: \" + msg + \"\\n\";\n stxt += \"URL: \" + url + \"\\n\";\n stxt += \"Línea: \" + l + \"\\n\\n\";\n stxt += \"Hacer click en OK para continuar.\\n\\n\";\n } else\n stxt = sMsg;\n alert(stxt);\n}", "resultat(message) {\n this.objectif.style.display = \"none\";\n this.success.style.display = \"block\";\n this.success.innerText = message;\n this.snailTop();\n }", "function displayPage( response, context ) {\n var html = messageCompiled.render( context );\n response.html( html );\n}", "function updateMessage(pageId)\n{\n\tcontainerArea = 'status_msg';\n\tpredefinedMessageFlag = true;\n\tvar poststr = \"messageid=\" + encodeURI(document.forms['frmEditMessages'].uid.options[document.forms['frmEditMessages'].uid.selectedIndex].value);\n \tmakePOSTRequest(\"index.php?id=\"+pageId+\"&mode=showmessage&no_cache=1\", poststr, 'displayMessage');\n}", "function SendMessageFromSearchPage(index){\n\t\tconsole.log(\"index: \"+index);\n\t\t$(\"#Status\").text(\"Sending message...\").css(\"color\",\"#0000aa\");\n\t\t$('html, body').animate({\n\t\t \tscrollTop: 1000\n\t\t}, 3000);\n\t\tsetTimeout(function(){\n\t\t \tvar msgElements = $(\".search-result__actions--primary:contains('Message')\"); \n\t\t if (msgElements.length > 0) {\n\t\t \tMessagePageInterval = setInterval(function(){\n\t\t \t\tif (MessageCount >= MessagePerPeriod) {\n\t\t\t \t\tclearInterval(MessagePageInterval);\n\t\t\t \t\tstandBy('message',index);\n\t\t\t \t}else{\n\t\t\t \t\tif (index == msgElements.length-1) {\n\t\t\t\t \t\t$('html, body').animate({\n\t\t\t\t\t \tscrollTop: $(msgElements.get(index)).offset().top\n\t\t\t\t\t\t\t}, 300);\n\t\t\t\t\t\t\tmsgElements.get(index).click();\n\t\t\t\t\t\t\tfirstname = getFirstName(\"broadcastMessage\",index);\n\t\t\t\t\t\t\tvar convertedText = convertMsg(Message);\n\t\t\t\t\t\t\t$(\".msg-messaging-form__message:first\").val(convertedText);\n\t\t\t\t\t\t\tsetTimeout(function(){\n\t\t\t\t\t\t\t\t$(\".msg-messaging-form__send-button\").removeAttr(\"disabled\");\n\t\t\t\t\t\t\t\t$(\".msg-messaging-form__send-button\").click();\n\t\t\t\t\t\t\t},2000);\n\t\t\t\t\t\t\tsetTimeout(function(){\n\t\t\t\t\t\t\t\t$(\".msg-overlay-bubble-header__control--close-btn\").click();\n\t\t\t\t\t\t\t},5000);\n\t\t\t\t\t\t\tMessageCount ++;\n\t\t\t\t\t\t\tclearInterval(MessagePageInterval);\n\t\t\t\t\t\t\tupdateValues('MessageSentTotal',1);\n\t\t\t\t\t\t\tupdateValues('MessageCount',1);\n\t\t\t\t\t\t\tnextPage('message');\n\t\t\t\t\t\t\tindex = 0;\n\t\t\t\t\t\t\tsetTimeout(function(){\n\t\t\t\t\t\t\t\t// waits 3 seconds before continuing to make sure next page elements was loaded\n\t\t\t\t\t\t\t\tSendMessageFromSearchPage(index);\n\t\t\t\t\t\t\t},3000);\n\t\t\t\t \t}else{\n\t\t\t\t\t\t\t$('html, body').animate({\n\t\t\t\t\t\t\t\tscrollTop: $(msgElements.get(index)).offset().top\n\t\t\t\t\t\t\t}, 300);\n\t\t\t\t\t\t\tmsgElements.get(index).click();\n\t\t\t\t\t\t\tfirstname = getFirstName(\"broadcastMessage\",index);\n\t\t\t\t\t\t\tvar convertedText = convertMsg(Message);\n\t\t\t\t\t\t\t$(\".msg-messaging-form__message:first\").val(convertedText);\n\t\t\t\t\t\t\tsetTimeout(function(){\n\t\t\t\t\t\t\t\t$(\".msg-messaging-form__send-button\").removeAttr(\"disabled\");\n\t\t\t\t\t\t\t\t$(\".msg-messaging-form__send-button\").click();\n\t\t\t\t\t\t\t},2000);\n\t\t\t\t\t\t\tsetTimeout(function(){\n\t\t\t\t\t\t\t\t$(\".msg-overlay-bubble-header__control--close-btn\").click();\n\t\t\t\t\t\t\t},5000);\n\t\t\t\t\t\t\tMessageCount ++;\n\t\t\t\t\t\t\tupdateValues('MessageSentTotal',1);\n\t\t\t\t\t\t\tupdateValues('MessageCount',1);\n\t\t\t\t\t\t\tindex ++;\n\t\t\t\t \t}\n\t\t\t \t}\n\t\t \t},2000);\n\t\t }\n\n\t\t},3000);\n\t}", "function singHandler(relThis, command){\n postMessage(\"You dont want me to do that. Think cats. Digital cats... It's not a pretty picture.\", command.name, command.user_id);\n relThis.res.writeHead(200);\n relThis.res.end();\n}", "function toAjax(idp) {\r\n var reID = 'coments';\r\n var from_getmsg = 0; // to indicate messages get from \"getmsgs\"\r\n\r\n // if the paginated coment already visited (stored in \"getmsgs\") add the comments from \"getmsgs\"\r\n if(getmsgs[idp]) {\r\n $('#'+reID).fadeOut(300, function() {\r\n $('#'+reID).animate({height: 'toggle'}, 800, 'swing');\r\n $('#'+reID).html(getmsgs[idp]);\r\n showImgBox();\r\n onclickPgLinkS();\r\n });\r\n from_getmsg = 1;\r\n }\r\n\r\n if(from_getmsg == 0) ajaxSend(file_phpcm+usr, '&nrp='+idp, reID); // if no from \"getmsgs\", calls ajaxSend\r\n}", "function serverMessage(data) {\n\tlet t = data.messageType, m = data.siteMeta;\n\tdelete data.siteMeta; // siteMeta is handled here, avoid passing it to game\n\tif (m) {\n\t\tif (m.refresh) refresh(m.refresh);\n\t}\n\tif (!t) return;\n\telse if (t == \"LOAD\") sendGame(data);\n\telse if (t == \"ERROR\") sendGame(data); // Errors are displayed by game\n\telse if (t == \"REFRESH\") refresh(data.element); // Refresh a named element on page\n\telse console.log(\"Unknown response message ignored\", data);\n}", "function onGetMessages(response) {\n\tmessages = response._embedded.status;\n\n\tvar newMessages = '';\n\t$.each(messages, function(index, item) {\n\t\tnewMessages += '<li data-theme=\"\">' + '<a href=\"#page2?msgId=' + index\n\t\t\t\t+ '\" data-transition=\"none\">' + item.message + '</a>' + '</li>';\n\t});\n\t$('#messages li[role!=heading]').remove();\n\t$('#messages').append(newMessages).listview('refresh');\n}", "processSimpleMessageAccessories (e) {\n\t\t\tif (e.instance.props.message.content) {\n\t\t\t\tlet message = new BDFDB.DiscordObjects.Message(e.instance.props.message);\n\t\t\t\tfor (let word of e.instance.props.message.content.split(/\\n|\\s|\\r|\\t|\\0/g)) if (word.indexOf(\"https://\") > -1 || word.indexOf(\"http://\") > -1) {\n\t\t\t\t\tword = word.indexOf(\"<\") == 0 && word.indexOf(\">\") == word.length-1 ? word.slice(1,-1) : word;\n\t\t\t\t\tif (!this.isEmbedded(message.embeds, word)) this.injectEmbed(e.instance, message.embeds, word);\n\t\t\t\t}\n\t\t\t\te.instance.props.message = message;\n\t\t\t}\n\t\t}", "function _page1_page() {\n}", "function handleMessage(message , data) {\n\n matcher(data.text, messageData =>{\n\n if(!messageData.intent){\n bot.postMessage(data.channel, \"Pardon! j'ai pas compris\");\n notUnderstand = 1;\n return;\n }\n });\n\n if(!notUnderstand){\n \n // vider la chaine de vérification\n str1 =\"\";\n str = data.text.split(/\\s+/);\n\n for (i=0 ; i<str.length ; i++){\n matcher(str[i], messageData =>{\n switch(messageData.intent){\n case \"hello\":\n var hour = new Date().getHours();\n if(hour>5 && hour<18)\n sendGreetingMorning(data.channel);\n else\n sendGreetingNight(data.channel);\n break;\n default :\n break;\n }\n \n });\n\n getOrder(str[i],data);\n getOrderType(str[i],data);\n getStarAndEndDat(str[i],data);\n }\n \n if(!orderName && !abssanceType){\n for (i=0 ; i<str.length ; i++){\n getOrder(str[i],data);\n }\n }\n \n if(orderName && !abssanceType && !startDate && !endDate){\n bot.postMessage(data.channel, \"de quel type?\\n\"+\n \"- congé payé\\n\"+\n \"- congé de naissance\\n\"+\n \"- congé de maternité\\n\"+\n \"- congé de maladie\\n\"+\n \"- congé de mariage\\n\");\n for (i=0 ; i<str.length ; i++){\n getOrderType(str[i],data);\n getStarAndEndDat(str[i],data);\n }\n }\n\n if(orderName && abssanceType && !startDate && !endDate){\n ver = 1\n bot.postMessage(data.channel, \"vous n'avez pas encore spécifié la date de début et de fin de votre congé!\");\n for (i=0 ; i<str.length ; i++){\n getStarAndEndDat(str[i],data);\n }\n }\n\n\n if(orderName && abssanceType && !startDate && !ver){\n bot.postMessage(data.channel, \"vous n'avez pas encore spécifié la date de début de votre congé!\");\n for (i=0 ; i<str.length ; i++){\n getStarAndEndDat(str[i],data);\n }\n }\n\n if(orderName && abssanceType && !endDate && !ver){\n bot.postMessage(data.channel, \"vous n'avez pas encore spécifié la date de fin de votre congé!\");\n for (i=0 ; i<str.length ; i++){\n getStarAndEndDat(str[i],data);\n }\n }\n\n if(!isNaN(endDate) && !isNaN(startDate) && endDate<startDate){\n bot.postMessage(data.channel, \"pardon, la date de la fin de conge est inférieur à la date du début\");\n startDate = null;\n endDate = null;\n }\n\n if((!orderName || !abssanceType) && (endDate || startDate) ){\n bot.postMessage(data.channel, \"pardon, vous devez d'abord spécifier votre demande\");\n startDate=null;\n enddat=null;\n \n }\n }\n notUnderstand = null;\n }", "function giveResp(msg)\n\t{\n\t\tvar param = {};\n\t\tparam.option = 'com_chatter';\n\t\tparam.task = 'checkForResponse';\n\t\tparam.msg = msg;\n\n\t\tjq.ajax({\n\t\t\turl:'index.php',\n\t\t\tmethod:'POST',\n\t\t\tdata:param,\n\t\t\tsuccess:function(response)\n\t\t\t{\t\n\t\t\t\tconsole.log(response);\n\n\t\t\t\tresponse=JSON.parse(response);\n respDtls=response.respDetails;\n var respTags = \"\";\n \n respTags+='<div class=\"the-resp\"><p class=\"bot-resp\">' + respDtls.name + '</p><p class=\"resp-content\">' + respDtls.resp + '</p></div>';\n\t\t jq('div.msg-disp').append(respTags);\n\n\t\t scrolltoLatest();\n\t\t\t}\n\t\t});\n\t}", "function get_succ(reply) {\n if (reply.error == false)\n prepare_page(reply.message);\n else\n window.location.replace(rel_fron_path);\n}", "onMsg(message){\n\t\t//Print JSON to console. You may remove this line:\n\t\tconsole.log(message);\n\t\t\n\t\t//Type your code inside the switch cases:\n\t\tswitch (message.status) {\n\t\t\tcase 10:\n\t\t\t\t//Console Output\n\t\t\t\t//Info: The weird characters you probably get are the color indicators. Check the link below to learn how the official client parses them\n\t\t\t\t//https://github.com/mesacarlos/WebConsole/blob/383b0e3420a948a61c7935ff84f40ff159fbd466/client/scripts/WebConsole.js#L128\n\t\t\t\tbreak;\n\t\t\tcase 200:\n\t\t\t\t//LoggedIn\n\t\t\t\tbreak;\n\t\t\tcase 400:\n\t\t\t\t//Unknown Command\n\t\t\t\tbreak;\n\t\t\tcase 401:\n\t\t\t\t//Waiting for login...\n\t\t\t\tbreak;\n\t\t\tcase 1000:\n\t\t\t\t//Connected players info\n\t\t\t\tbreak;\n\t\t\tcase 1001:\n\t\t\t\t//Cpu Usage info\n\t\t\t\tbreak;\n\t\t\tcase 1002:\n\t\t\t\t//RAM Usage info\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tconsole.log('Unknown server response:');\n\t\t}\n\t}", "function getMessage(loadSize, endTime, type, showAutoReplied) {\n $.getJSON(\"./php/msgUtilOncall.php?func=getIncomeMessageBySize&limitSize=\" + loadSize + \"&endTime=\" + endTime + \"&type=\" + type + \"&showAutoReplied=\" + showAutoReplied, function(data) {\n if (type.localeCompare('text') == 0) {\n displayTextMsgToTable(data, true);\n }\n });\n}", "function mensaje(){\n\n\talert(\"Mensaje de Bienvenida\");\n}", "function getMessages() {\n \tvar transaction = db.transaction(['osMsgStore'], 'readonly'),\n \t\tobjectStore = transaction.objectStore('osMsgStore'),\n \t\tcursor = objectStore.openCursor(),\n isAdmin = document.getElementsByTagName('body')[0].className === 'admin' ? true : false;\n\n \tcursor.onsuccess = function(e) {\n var res = e.target.result;\n\n \t if (res) {\n generateMessage(res.key, res.value.created, res.value.message, isAdmin);\n \t res.continue();\n \t }\n \t}\n }", "respondToMessages() { }", "function thankYouPage() {\r\n app.getView().render('subscription/emarsys_thankyou');\r\n}", "function showMessageSys(){\n\t$.post(base_url+'home/getmessage',{\n\t\tcsrf_omadero:$.cookie('csrf_omadero')\n\t}).done(function(data){\n\t\tif(data.records)\n\t\t\tfor(var i in data.messages)\n\t\t\t\tmsg(data.messages[i].message,data.messages[i].type);\n\t}).always(function(data,path){\n\t\tif(typeof data.session!='undefined') $session=data.session;\n\t\telse $session=0;\n\t\tif($timeout) clearTimeout($timeout);\n\t\tif($session) $timeout=setTimeout(showMessageSys,60000);\n\t\t$body.removeClass(\"loading\");\n\t\tif(!$session){\n\t\t\tif(document.URL!=base_url+\"home/autho\" && path=='success'){\n\t\t\t\t$noexit=false;\n\t\t\t\tdocument.location.href = base_url+\"home/autho\";\n\t\t\t} else if($timeout) clearTimeout($timeout);\n\t\t}\n\t});\n\tif(document.URL!=base_url+\"home/autho\"){\n\t\t$.post(base_url+'catalogos/jsonContacts',{\n\t\t\trows:3,\n\t\t\tsidx:'id',\n\t\t\tsord:'DESC',\n\t\t\tcsrf_omadero:$.cookie('csrf_omadero')\n\t\t}).done(function(data){\n\t\t\tvar htmlstring='';\n\t\t\t$('#user-last').empty();\n\t\t\tif(data.records){\n\t\t\t\tfor(i in data.rows){\n\t\t\t\t\tif(typeof data.rows[i]!='object') continue;\n\t\t\t\t\thtmlstring += '<li><a href=\"javascript:void(0)\"><h3>'+\n\t\t\t\t\t'<span class=\"glyphicon glyphicon-user\"></span> '+data.rows[i].cell.contacto+\n\t\t\t\t\t'<small class=\"pull-right\">'+data.rows[i].id+'</small></h3></a></li>';\n\t\t\t\t}\n\t\t\t\t$('#user-last').html(htmlstring);\n\t\t\t}\n\t\t});\n\t}\n}", "action () {\n var text = \"<br>”Redigera bild...” är en planerad framtida länk<br>till något bildredigeringsprogram\"; // i18n\n var yes = \"Ok\" // i18n\n infoDia (null, null, \"\", text, yes, true);\n return;\n }", "function goMessage(req, res){\n req.session.pagename = \"Profile Settings\";\n req.session.header = \"Profile Settings\";\n req.session.link = '/settings'\n req.session.back = \"Profile Settings\";\n res.redirect('/message');\n res.end();\n}", "function ilm_display(msg) {\r\n\tdocument.querySelector('#ilm_container .ilm_msg').textContent = msg;\r\n}", "function showMemotaro() {\n botui.message.add({\n delay: 1500,\n content: \"This website mainly includes my technical memorandoms.\"\n }).then(function(){\n return botui.message.add({\n delay: 2000,\n content: \"The implied reader is myself.\"\n });\n }).then(function(){\n return botui.message.add({\n delay: 2000,\n content: \"Categories includes articles list grouped by categories.\"\n });\n }).then(function(){\n return botui.message.add({\n delay: 2000,\n content: \"Projects includes the projects I engaged in so far.\"\n });\n }).then(function(){\n return botui.message.add({\n delay: 2000,\n content: \"Note that the contents on the website may change without prior notice.\"\n });\n }).then(askEnd);\n }", "function message(type, extra) {\n\t$.ajax({\n\t\turl: \"/userInfo\",\n\t\tmethod: \"GET\",\n\t\tcache: false,\n\t\tsuccess: function(data) {\n\t\t\t// would error if not logged in\n\t\t\tif (data != \"error\") {\n\t\t\t\tvar language = data['language'];\n\t\t\t\tif (type == \"language\") {\n\t\t\t\t\tswitch(language) {\n\t\t\t\t\t\tcase \"English\": addAlert(\"Update\", \"Saved English as new Language choice\"); break;\n\t\t\t\t\t\tcase \"Français\": addAlert(\"Mettre à jour\", \"Enregistré Français comme nouveau choix de langue\"); break;\n\t\t\t\t\t\tcase \"Deutsch\": addAlert(\"Aktualisieren\", \"Gerettet Deutsch als neue Sprachwahl\"); break;\n\t\t\t\t\t\tcase \"русский\": addAlert(\"Обновить\", \"Сохраненный русский как новый выбор языкаe\"); break;\n\t\t\t\t\t}\n\t\t\t\t} else if (type == \"profile\") {\n\t\t\t\t\tswitch(language) {\n\t\t\t\t\t\tcase \"English\": addAlert(\"Update\", \"Your profile has been updated\"); break;\n\t\t\t\t\t\tcase \"Français\": addAlert(\"Mettre à jour\", \"votre profil a été mis a jour\"); break;\n\t\t\t\t\t\tcase \"Deutsch\": addAlert(\"Aktualisieren\", \"Ihr Profil wurde aktualisiert\"); break;\n\t\t\t\t\t\tcase \"русский\": addAlert(\"Обновить\", \"Ваш профиль был обновлен\"); break;\n\t\t\t\t\t}\n\t\t\t\t} else if (type == \"rating\") {\n\t\t\t\t\tswitch(language) {\n\t\t\t\t\t\tcase \"English\": addAlert(\"Rating\", \"Your rating of \" + extra[\"rating\"] + \" for \" + extra[\"title\"] + \" has been saved.\"); break;\n\t\t\t\t\t\tcase \"Français\": addAlert(\"Évaluation\", \"Votre note de \" + extra[\"rating\"] + \" pour \" + extra[\"title\"] + \" a été enregistré.\"); break;\n\t\t\t\t\t\tcase \"Deutsch\": addAlert(\"Bewertung\", \"Ihre Bewertung von \" + extra[\"rating\"] + \" zum \" + extra[\"title\"] + \" wurde gespeichert.\"); break;\n\t\t\t\t\t\tcase \"русский\": addAlert(\"Рейтинг\", \"Ваш рейтинг \" + extra[\"rating\"] + \" за \" + extra[\"title\"] + \" сохранено.\"); break;\n\t\t\t\t\t}\n\t\t\t\t} else if (type == \"search\") {\n\t\t\t\t\tswitch(language) {\n\t\t\t\t\t\tcase \"English\": addAlert(\"Search\", \"Your search returned \" + extra[\"number\"] + \" results in \" + extra[\"time\"] + \" seconds.\"); break;\n\t\t\t\t\t\tcase \"Français\": addAlert(\"Chercher\", \"Votre recherche a renvoyé \" + extra[\"number\"] + \" résulte en \" + extra[\"time\"] + \" secondes.\"); break;\n\t\t\t\t\t\tcase \"Deutsch\": addAlert(\"Suche\", \"Ihre Suche wurde zurückgegeben \" + extra[\"number\"] + \" führt in \" + extra[\"time\"] + \" Sekunden.\"); break;\n\t\t\t\t\t\tcase \"русский\": addAlert(\"Поиск\", \"Ваш поиск возвращен \" + extra[\"number\"] + \" приводит к \" + extra[\"time\"] + \" секунд.\"); break;\n\t\t\t\t\t}\n\t\t\t\t} else if (type == \"update\") {\n\t\t\t\t\tswitch(language) {\n\t\t\t\t\t\tcase \"English\": addAlert(\"Update\", \"Updated recommendation algorithms!\"); break;\n\t\t\t\t\t\tcase \"Français\": addAlert(\"Mettre à jour\", \"Algorithmes de recommandation mis à jour!\"); break;\n\t\t\t\t\t\tcase \"Deutsch\": addAlert(\"Aktualisieren\", \"Aktualisierte Empfehlungsalgorithmen!\"); break;\n\t\t\t\t\t\tcase \"русский\": addAlert(\"Обновить\", \"Обновлены алгоритмы рекомендаций!\"); break;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n}", "render_explanation () {}", "function translate(message) {\n $.ajax({\n url: '/translate',\n type: \"POST\",\n data: { message: message },\n success: function(data) {\n toastr.error(data);\n },\n });\n } // TO MAKE TRANSLATE THE SINGLE MESSAGE", "function processOutgoingMessage( message, view ) {\n}", "function general(page){\n s.pageName='what-ever-you-want-static:'+page;\n s.prop1=s.pagename;\n s.server=window.location.hostname;\n s.charSet='UTF-8';\n s.channel=\"static-info\";\n s.pageType='';\n \n }", "function sendPageView() {\n\t try {\n\t global._em.trackAjaxPageview();\n\t } catch (e) {\n\t // do nothing\n\t }\n\t}", "function localEngine(msg) {\n\tif(!msg) {\n\t\treturn;\n\t}\n\tif(msg.hasChildNodes()) {\n\t\tvar actions = msg.getElementsByTagName('action');\n\t\tvar mySize = actions.length;\n\t\tfor(count=0;count < mySize;count++) {\n\t\t\ttry {\n\t\t\t\ttask = actions[count].getElementsByTagName('task')[0].firstChild.nodeValue;\n\t\t\t\t\n\t\t\t\tif(task == 'createWidget') {\t\t\t\t\t\t\n\t\t\t\t\tx = actions[count].getElementsByTagName('position')[0].getElementsByTagName('x')[0].firstChild.nodeValue;\n\t\t\t\t\ty = actions[count].getElementsByTagName('position')[0].getElementsByTagName('y')[0].firstChild.nodeValue;\n\t\t\t\t\thoriz = actions[count].getElementsByTagName('position')[0].getElementsByTagName('horiz')[0].firstChild.nodeValue;\n\t\t\t\t\tvert = actions[count].getElementsByTagName('position')[0].getElementsByTagName('vert')[0].firstChild.nodeValue;\n\t\t\t\t\tname = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tchecknum = actions[count].getElementsByTagName('checknum')[0].firstChild.nodeValue;\n\t\t\t\t\tfather = actions[count].getElementsByTagName('father')[0].firstChild.nodeValue;\n\t\t\t\t\twidgetname = actions[count].getElementsByTagName('widgetname')[0].firstChild.nodeValue;\n\t\t\t\t\tcent = actions[count].getElementsByTagName('cent')[0].firstChild.nodeValue;\n\t\t\t\t\ttry{\n\t\t\t\t\t\teval (widgetname+\"_show(\"+actions[count].getElementsByTagName('params')[0].firstChild.nodeValue+\",'\"+name+\"','\"+father+\"','\"+x+\"','\"+y+\"','\"+horiz+\"','\"+vert+\"','\"+checknum+\"','\"+cent+\"');\");\n\t\t\t\t\t}catch(err){\n\t\t\t\t\t\t\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'messageBox') {\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\tcontent = tinyMCE.entityDecode(content);\n\t\t\t\t\ttype = actions[count].getElementsByTagName('type')[0].firstChild.nodeValue;\n\t\t\t\t\tif (!type || type == 1) {\n\t\t\t\t\t\teyeMessageBoxShow(content);\n\t\t\t\t\t} else if (type == 2) {\n\t\t\t\t\t\talert(content);\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'setValue') {\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\twidget = actions[count].getElementsByTagName('widget')[0].firstChild.nodeValue;\n\t\t\t\t\tif(document.getElementById(widget)) {\n\t\t\t\t\t\tdocument.getElementById(widget).value = content;\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'setValueB64') {\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\twidget = actions[count].getElementsByTagName('widget')[0].firstChild.nodeValue;\n\t\t\t\t\tif(document.getElementById(widget)) {\n\t\t\t\t\t\tdocument.getElementById(widget).value = Base64.decode(content);\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'concatValue') {\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\twidget = actions[count].getElementsByTagName('widget')[0].firstChild.nodeValue;\n\t\t\t\t\tif(document.getElementById(widget)) {\n\t\t\t\t\t\tdocument.getElementById(widget).value = document.getElementById(widget).value+content;\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'concatValueB64') {\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\twidget = actions[count].getElementsByTagName('widget')[0].firstChild.nodeValue;\n\t\t\t\t\tif(document.getElementById(widget)) {\n\t\t\t\t\t\tdocument.getElementById(widget).value = document.getElementById(widget).value+Base64.decode(content);\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'concatDiv') {\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\twidget = actions[count].getElementsByTagName('widget')[0].firstChild.nodeValue;\t\t\t\t\t\t\n\t\t\t\t\tif(document.getElementById(widget)) {\n\t\t\t\t\t\tdocument.getElementById(widget).innerHTML = document.getElementById(widget).innerHTML+content;\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'rawjs') {\n\t\t\t\t\tjs = actions[count].getElementsByTagName('js')[0].firstChild.nodeValue;\n\t\t\t\t\tjs=js.replace(/\\n/,\"\");\n\t\t\t\t\tjs=js.replace(/\\r/,\"\");\n\t\t\t\t\teval(js);\n\t\t\t\t} else if(task == 'setDiv') {\n\t\t\t\t\tcontent = actions[count].getElementsByTagName('content')[0].firstChild.nodeValue;\n\t\t\t\t\tname = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tdocument.getElementById(name).innerHTML = content;\n\t\t\t\t} else if(task == 'loadScript') {\n\t\t\t\t\turl = actions[count].getElementsByTagName('url')[0].firstChild.nodeValue;\n\t\t\t\t\tdhtmlLoadScript(url);\n\t\t\t\t} else if(task == 'loadCSS') {\n\t\t\t\t\turl = actions[count].getElementsByTagName('url')[0].firstChild.nodeValue;\n\t\t\t\t\tid = actions[count].getElementsByTagName('id')[0].firstChild.nodeValue;\n\t\t\t\t\tdhtmlLoadCSS(url,id);\n\t\t\t\t} else if(task == 'removeCSS') {\n\t\t\t\t\tid = actions[count].getElementsByTagName('id')[0].firstChild.nodeValue;\n\t\t\t\t\tdhtmlRemoveCSS(id);\n\t\t\t\t} else if(task == 'removeWidget') {\n\t\t\t\t\tname = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tremoveWidget(name);\n\t\t\t\t} else if(task == 'createDiv') {\n\t\t\t\t\tname = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tmyClass = actions[count].getElementsByTagName('class')[0].firstChild.nodeValue;\n\t\t\t\t\tfather = actions[count].getElementsByTagName('father')[0].firstChild.nodeValue;\n\t\t\t\t\tvar myDiv = document.createElement('div');\n\t\t\t\t\tmyDiv.setAttribute(\"id\", name);\n\t\t\t\t\tmyDiv.className = myClass;\n\t\t\t\t\tvar divFather = document.getElementById(father);\n\t\t\t\t\tdivFather.appendChild(myDiv);\n\t\t\t\t} else if(task == 'setWallpaper') {\n\t\t\t\t\turl = actions[count].getElementsByTagName('url')[0].firstChild.nodeValue;\n\t\t\t\t\trepeat = actions[count].getElementsByTagName('repeat')[0].firstChild.nodeValue;\n\t\t\t\t\tcenter = actions[count].getElementsByTagName('center')[0].firstChild.nodeValue;\n\t\t\t\t\tsetWallpaper(url,repeat,center);\n\t\t\t\t} else if(task == 'updateCss') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tvar prop = actions[count].getElementsByTagName('property')[0].firstChild.nodeValue;\n\t\t\t\t\tvar val = actions[count].getElementsByTagName('value')[0].firstChild.nodeValue;\n\t\t\t\t\tupdateCss(name,prop,val);\n\t\t\t\t} else if(task == 'makeDrag') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tvar father = actions[count].getElementsByTagName('father')[0].firstChild.nodeValue;\n\t\t\t\t\t//We use try catch for evade the differents beteewn browsers\n\t\t\t\t\ttry{\n\t\t\t\t\t\tvar noIndex = actions[count].getElementsByTagName('noIndex')[0].firstChild;\t\t\t\t\t\t\t\n\t\t\t\t\t\tmakeDrag(name,father,'','','',noIndex);\n\t\t\t\t\t}catch(err){\t\t\t\t\t\t\t\n\t\t\t\t\t\tmakeDrag(name,father,'','','','');\n\t\t\t\t\t}\t\t\t\t\t\t\n\t\t\t\t} else if(task == 'rawSendMessage') {\n\t\t\t\t\tvar myMsg = actions[count].getElementsByTagName('msg')[0].firstChild.nodeValue;\n\t\t\t\t\t\n\t\t\t\t\tif(actions[count].getElementsByTagName('par')[0].firstChild){\n\t\t\t\t\t\tvar myPar = actions[count].getElementsByTagName('par')[0].firstChild.nodeValue;\n\t\t\t\t\t}else{\n\t\t\t\t\t\tvar myPar = '';\n\t\t\t\t\t}\n\t\t\t\t\tvar myCheck = actions[count].getElementsByTagName('checknum')[0].firstChild.nodeValue;\n\t\t\t\t\tsendMsg(myCheck,myMsg,myPar);\t\n\t\t\t\t} else if(task == 'addEvent') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tvar event = actions[count].getElementsByTagName('event')[0].firstChild.nodeValue;\n\t\t\t\t\tvar func = actions[count].getElementsByTagName('func')[0].firstChild.nodeValue;\n\t\t\t\t\tvar args = actions[count].getElementsByTagName('args')[0].firstChild.nodeValue;\n\t\t\t\t\tif(args == 0) {\n\t\t\t\t\t\teval('document.getElementById(\"'+name+'\").'+event+'=function(){'+func+'}');\n\t\t\t\t\t} else {\n\t\t\t\t\t\teval('document.getElementById(\"'+name+'\").'+event+'=function('+args+'){'+func+'}');\n\t\t\t\t\t}\n\t\t\t\t} else if(task == 'createLayer') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tvar myClass = actions[count].getElementsByTagName('class')[0].firstChild.nodeValue;\n\t\t\t\t\tvar father = actions[count].getElementsByTagName('father')[0].firstChild.nodeValue;\n\t\t\t\t\tcreateLayer(name,father,myClass);\n\t\t\t\t} else if(task == 'removeLayer') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t \tremoveLayer(name);\n\t\t\t\t} else if(task == 'showLayer') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tshowLayer(name);\n\t\t\t\t} else if(task == 'hideLayer') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\thideLayer(name);\n\t\t\t\t} else if(task == 'fadeOutLayer') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tvar time = actions[count].getElementsByTagName('time')[0].firstChild.nodeValue;\n\t\t\t\t\tvar startAlpha = actions[count].getElementsByTagName('startAlpha')[0].firstChild.nodeValue;\n\t\t\t\t\tvar endAlpha = actions[count].getElementsByTagName('endAlpha')[0].firstChild.nodeValue;\n\n\t\t\t\t\tfadeOutLayer(name,startAlpha,endAlpha,time);\n\t\t\t\t} else if(task == 'fadeInLayer') {\n\t\t\t\t\tvar name = actions[count].getElementsByTagName('name')[0].firstChild.nodeValue;\n\t\t\t\t\tvar time = actions[count].getElementsByTagName('time')[0].firstChild.nodeValue;\n\t\t\t\t\tvar startAlpha = actions[count].getElementsByTagName('startAlpha')[0].firstChild.nodeValue;\n\t\t\t\t\tvar endAlpha = actions[count].getElementsByTagName('endAlpha')[0].firstChild.nodeValue;\n\t\t\t\t\tfadeInLayer(name,startAlpha,endAlpha,time);\n\t\t\t\t}\n\t\t\t} catch (err) {\n\n\t\t\t}\n\t\t}\n\t}\n}", "function displayPage(message) {\n $('.logIn').css('display', 'none');\n $('.menu').css('display', 'block');\n $('#userHello').html(message);\n \n }", "handleESPINOMessage(message) {\n console.log('Mensaje desde ESPino: ' + message);\n\n if (message === \"MS Detection\" || message === \"PIR Detection\") {\n email.sendMail(message);\n }\n serverClient.publish('web/messages', message);\n serverClient.publish('bot/messages', message);\n }", "function onMessageArrived(message) {\n console.log(message.payloadString);\n mentrada=message.payloadString;\n document.getElementById(\"tanto\").innerHTML=mentrada;\n\tc=1+1;\n if (mentrada == \"0\"){\n\t\talert(\"No hay alimento en el dispensador\");\n\t}\n\n }", "function get_messages() {\n\n fct_MyLearn_API_Client.query({ type: 'Mensajes', extension1: 'Trabajo', extension2: $routeParams.IdTrabajo }).$promise.then(function (data) {\n $scope.ls_msjs = data;\n });\n\n }", "function msgPerdeu() {\n swal({\n title: \"Perdeste!\",\n type: \"error\",\n timer: 3000,\n showConfirmButton: false\n });\n bloqueioBoneco();\n }", "function rerenderPage(msg)\n\t{\n\t\tif (!response.locals.flash.error)\n\t\t\tresponse.locals.flash.error = [];\n\t\tresponse.locals.flash.error.push(msg);\n\t\tvar locals =\n\t\t{\n\t\t\t_csrf: request.csrfToken(),\n\t\t\ttitle: 'New post',\n\t\t\tpage: 'post',\n\t\t\tpost:\n\t\t\t{\n\t\t\t\ttitle: details.title,\n\t\t\t\tcontent: details.content,\n\t\t\t\ttags: details.tags.join(', ')\n\t\t\t}\n\t\t};\n\t\tresponse.render('post-edit', locals);\n\t}", "function multilanguageMessage(\r\n myMessageSpanish,\r\n myMessageEnglish,\r\n timeToShowSeconds\r\n ) {\r\n /*!!!!SET TO ENGLISH BY DEFAULT!!!!!!!*/\r\n var myuserlanguage = \"English\"; //localStorage[\"poorbuk.myuserlanguage\"];\r\n //alert(myuserlanguage);\r\n if (!myuserlanguage) {\r\n myuserlanguage = \"Spanish\";\r\n }\r\n\r\n if (myuserlanguage == \"\") {\r\n myuserlanguage = \"Spanish\";\r\n }\r\n\r\n if (myuserlanguage == \"Spanish\") {\r\n var myMessage = myMessageSpanish;\r\n }\r\n if (myuserlanguage == \"English\") {\r\n var myMessage = myMessageEnglish;\r\n }\r\n //alert(myMessage);\r\n var divAllMessages = \"divAllMessages\";\r\n var myTimeout = timeToShowSeconds * 1000;\r\n messagesWriteNewMessage(myMessage, divAllMessages, myTimeout);\r\n }", "function showRestMessage(data, showPage) {\n\tvar splitData = data.split(\": \");\n\tvar alertData = { \n\t\t\tnotification : splitData[0],\n\t message : splitData[1],\n\t cssClass : \"danger\"\n\t};\n\tswitch(alertData.notification) {\n case \"success\":\n \talertData.cssClass = \"success\";\n \tshowPage();\n \tshowAlertMessage(alertData);\n break;\n case \"collision-error\": {\n \tvar $rawMaterialId = $(\"[name=\\\"rawMaterialId\\\"]\");\n \tvar $rbId = $(\"[name=\\\"rbId\\\"]\");\n \tvar $pbId = $(\"[name=\\\"pbId\\\"]\");\n \tvar $recipeId = $(\"[name=\\\"recipeId\\\"]\");\n \tvar $id = $(\"[name=\\\"id\\\"]\");\n \t\n \tif($(\"#recipe_comp_edit_form\").length < 1 && $(\"#recipe_component_create_form\").length < 1 && $(\"#product_batch_create_form\").length < 1) {\n \t\t$recipeId.parent().removeClass(\"has-success\").addClass(\"has-danger\");\n \t$recipeId.removeClass(\"form-control-success\").addClass(\"form-control-danger\").attr(\"aria-invalid\", \"true\");\n \t}\n \t\n \tif($(\"#raw_material_batch_create_form\").length < 1 && $(\"#raw_material_batch_edit_form\").length < 1) {\n \t\t$rawMaterialId.parent().removeClass(\"has-success\").addClass(\"has-danger\");\n \t$rawMaterialId.removeClass(\"form-control-success\").addClass(\"form-control-danger\").attr(\"aria-invalid\", \"true\");\n \t}\n \t\n \t\n\t\t$rbId.parent().removeClass(\"has-success\").addClass(\"has-danger\");\n \t$rbId.removeClass(\"form-control-success\").addClass(\"form-control-danger\").attr(\"aria-invalid\", \"true\");\n \t\n \t$pbId.parent().removeClass(\"has-success\").addClass(\"has-danger\");\n \t$pbId.removeClass(\"form-control-success\").addClass(\"form-control-danger\").attr(\"aria-invalid\", \"true\");\n \t\n \t$id.parent().removeClass(\"has-success\").addClass(\"has-danger\");\n \t$id.removeClass(\"form-control-success\").addClass(\"form-control-danger\").attr(\"aria-invalid\", \"true\"); \t\n \t\n \tshowAlertMessage(alertData);\n \tbreak;\n }\n default: // errors\n \t// If the error alert message is on the new-login-password page then don't show the pop up\n \tif($(\"#login_new_pass_form\").length > 0) {\n \t\t$(\"input[name=\\\"repeat_password\\\"]\").prop('disabled', false);\n\t\t\t$(\"#login .alert\").remove();\n\t\t\t$(\"#login_new_pass_form\").find(\".form-group:last\").prepend(\"<div class=\\\"alert alert-danger\\\" role=\\\"alert\\\">\" + alertData.message + \"</div>\");\n \t}\n \telse {\n \t\tshowAlertMessage(alertData);\n \t}\n\t}\n}", "function gotMessage(message, sender, sendResponse) {\n let keys = Object.keys(message);\n keys.forEach((key) => {\n switch (key) {\n case \"setPageBGColor\":\n changeBGColor(message[key]);\n persist(key, message[key]);\n break;\n case \"setAllFontsColors\":\n changeAllFontsColors(message[key]);\n persist(key, message[key]);\n break;\n case \"setIconsColor\":\n changeIconsColor(message[key]);\n persist(key, message[key]);\n break;\n default:\n // alert(\"Found No Function\");\n }\n });\n}", "function polo_route_advertise(message){\n\n}", "function onMessageArrived(message) {\n try {\n var json = JSON.parse(message.payloadString);\n console.log(\"Humedad: \" + json.humedad);\n if(json.humedad >= 90) {\n sendNotification();\n }\n //set de la cantidad de humedad en el html\n humedad.textContent = json.humedad.toString();\n }\n catch(error) {\n console.log(error);\n alert(\"algo salió mal\");\n }\n}", "function Err_wh(err_code, name, time, topic, pid)\n {\n\n switch(err_code)\n {\n case \"110AB1\":\n text = \"<p>Người đăng: \"+name+\" </p><p>Chủ đề: \"+topic +\"</p> <p>Thời gian: \"+time+\"</p><p> Mã bài đăng: \" + pid+\"</p><p>Lỗi gặp: Nội dung không phù hợp</p><p>Trạng thái: Đã xóa</p>\";\n break;\n case \"110AB\":\n text = \"<p>Người đăng: \"+name+\" </p><p>Chủ đề: \"+topic +\"</p> <p>Thời gian: \"+time+\"</p><p> Mã bài đăng: \" + pid+\"</p><p>Lỗi gặp: Bài đăng chứa chú thích hoặc bình luận dâm ô, phản động.</p><p>Trạng thái: Đã xóa</p>\";\n break;\n case \"110AB2\":\n text = \"<p>Người đăng: \"+name+\" </p><p>Chủ đề: \"+topic +\"</p> <p>Thời gian: \"+time+\"</p><p>Mã bài đăng: \" + pid+\"</p><p>Lỗi gặp: Phá hoại trang web</p><p>Trạng thái: Đã xóa</p>\";\n break;\n case \"110AB3\":\n text = \"<p>Người đăng: \"+name+\" </p><p>Chủ đề: \"+topic +\"</p> <p>Thời gian: \"+time+\"</p><p> Mã bài đăng: \" + pid+\"</p><p>Lỗi gặp: Chủ đề không phù hợp với file đã share</p><p>Trạng thái: Đã xóa</p>\";\n break;\n default:\n text = \"<p>Người đăng: \"+name+\" </p><p>Chủ đề: \"+topic +\"</p> <p>Thời gian: \"+time+\"</p><p> Mã bài đăng: \" + pid+\"</p><p>Lỗi gặp: Xảy ra sự cố hoặc lỗi của admin. Rất tiếc về bài đăng của bạn.</p><p>Trạng thái: Đã xóa</p>\";\n }\n\n return text;\n }", "function Slide(Title_, Messages, time) {//Hien thị goc phai bên duoi man minh trong time giay .\n $.messager.show({\n title: Title_,\n msg: Messages,\n timeout: time,\n showType: 'slide'\n });\n}", "function DisplayMessage() {\n\n setuptools.state.notifier = true;\n setuptools.lightbox.build('muledump-about', ' \\\n <br><a href=\"' + setuptools.config.url + '/CHANGELOG\" class=\"drawhelp docs nostyle\" target=\"_blank\">Changelog</a> | \\\n <a href=\"' + setuptools.config.url + '/\" target=\"_blank\">Muledump Homepage</a> | \\\n <a href=\"https://github.com/jakcodex/muledump\" target=\"_blank\">Github</a> \\\n <br><br>Jakcodex Support Discord - <a href=\"https://discord.gg/JFS5fqW\" target=\"_blank\">https://discord.gg/JFS5fqW</a>\\\n <br><br>Did you know Muledump can be loaded from Github now? \\\n <br><br>Check out <a href=\"' + setuptools.config.url + '/muledump.html\" target=\"_blank\">Muledump Online</a> to see it in action. \\\n ');\n if (setuptools.state.loaded === true && setuptools.data.config.enabled === true) setuptools.lightbox.build('muledump-about', ' \\\n <br><br>Create and download a <a href=\"#\" class=\"setuptools app backups noclose\">backup</a> from here to get online fast. \\\n ');\n\n setuptools.lightbox.override('backups-index', 'goback', function () {\n });\n setuptools.lightbox.settitle('muledump-about', '<strong>Muledump Local v' + VERSION + '</strong>');\n setuptools.lightbox.display('muledump-about', {variant: 'select center'});\n $('.setuptools.app.backups').click(setuptools.app.backups.index);\n $('.drawhelp.docs').click(function (e) {\n setuptools.lightbox.ajax(e, {title: 'About Muledump', url: $(this).attr('href')}, this);\n });\n\n }", "function receivedPostback(event) {\n var senderID = event.sender.id;\n var recipientID = event.recipient.id;\n var timeOfPostback = event.timestamp;\n\n // The 'payload' param is a developer-defined field which is set in a postback \n // button for Structured Messages. \n var payload = event.postback.payload;\n\n console.log(\"[receivedPostback] from user (%d) on page (%d) with payload ('%s') \" + \n \"at (%d)\", senderID, recipientID, payload, timeOfPostback);\n\n respondToHelpRequestWithTemplates(senderID, payload);\n}", "mostrarSaludo(mensaje){\n\t\treturn mensaje;\t\n\t}", "function message(retorno){\n\n if(retorno[0] == 'msg'){\n let msg = $('<div/>').addClass('alert alert-'+retorno[1]+' alert-dismissible fadeshow col-md-12');\n msg.append($('<button/>').addClass('close').attr('data-dismiss', 'alert').html('&times'))\n msg.attr('align', 'center').append('<h3>'+retorno[2]+'</h3>');\n msg.css('box-shadow', '2px 2px 3px #000');\n\n $('#dinamic').find('div #msg').remove();\n $('#cadastrarProduto, #estoque, #editEstoque, #editarProduto, #cadastrarMarca, #cadastrarCategoria, #vendaPainelTable').\n parent().prepend($('<div/>').attr('id', 'msg').addClass('row mb-5').html(msg));\n }\n}" ]
[ "0.62099385", "0.60353917", "0.6019458", "0.60177386", "0.60103494", "0.5992675", "0.59918314", "0.5988811", "0.5974616", "0.59224516", "0.59190804", "0.5909446", "0.58926034", "0.58888304", "0.58725005", "0.5871349", "0.5853599", "0.5852121", "0.5851398", "0.58469516", "0.5842465", "0.58252466", "0.5811516", "0.5805321", "0.57952857", "0.5783807", "0.57725316", "0.57705134", "0.5766347", "0.5765888", "0.5765392", "0.5765111", "0.57468605", "0.5742839", "0.57426476", "0.5730747", "0.5722911", "0.5712352", "0.5698995", "0.5698887", "0.56936824", "0.56876534", "0.56769633", "0.5666471", "0.5651058", "0.5650329", "0.5642345", "0.5639183", "0.56315863", "0.5623321", "0.56088823", "0.559928", "0.55981153", "0.5590451", "0.5585911", "0.5581187", "0.5558422", "0.5550241", "0.5548877", "0.554653", "0.55435216", "0.55416805", "0.55397856", "0.5538148", "0.5534789", "0.55305046", "0.5528906", "0.55262035", "0.5521269", "0.551928", "0.5517805", "0.54994404", "0.54791737", "0.54766536", "0.5473103", "0.54717004", "0.5469547", "0.5468277", "0.54676753", "0.5461899", "0.5459084", "0.54579335", "0.5448417", "0.5446917", "0.5445209", "0.5442501", "0.54370135", "0.54275936", "0.542688", "0.54230285", "0.5422261", "0.541662", "0.5412419", "0.54088855", "0.5407919", "0.5406745", "0.54042476", "0.53971463", "0.5395553", "0.5394048", "0.53926" ]
0.0
-1
List Controller function controls JQM list view. It handles actions like object 'query', 'edit' & 'logout' etc
function ListCtrl($scope, Contact, $location, AngularForce) { //Set login details //AngularForce.setCordovaLoginCred(); AngularForce.login(function () { setTimeout(function () { $scope.query(); }, 0); }); //Query list of Opportunities $scope.query = function () { Contact.query(function (data) { $scope.contacts = data.records; $scope.$apply();//Required coz sfdc uses jquery.ajax }); }; //Edit $scope.edit = function (id) { $location.path('/edit/' + id); }; // Logout $scope.logout = function () { if (cordova) { var sfOAuthPlugin = cordova.require("salesforce/plugin/oauth"); sfOAuthPlugin.logout(); } }; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function lists() {\n\t$.post(\"listobject.hrd\", function(data) {\n\t\t$(\"#tblist\").html(listobjectdetails(data));\n\t});\n\n}", "function sugarListView() {\n}", "function ListController(model, view) {\r\n this._model = model;\r\n this._view = view;\r\n var _this = this;\r\n\r\n // attach view listeners\r\n \tthis._view.listModified.attach(function (sender, args) {\r\n _this.updateSelected(args.index);\r\n });\r\n this._view.addChatEntered.attach(function () {\r\n _this.addItem();\r\n });\r\n\tthis._view.destModified.attach(function (sender, args) {\r\n\t _this.updateDest(args.dest);\r\n\t});\t\r\n \tthis._view.friendChosen.attach(function (sender, args) {\r\n _this.updateSelectedFriend(args.deviceID, args.element);\r\n });\r\n }", "listAction() {}", "renderNewList() {}", "function querySuccess(tx, results) { \n \n \n $('#lst_prod').children().remove();\n var len = results.rows.length; \n \n var strHtmlHeader = \"<li data-role='list-divider' role='heading'>Usuario&nbsp;:&nbsp;\" + nombreUsuario + \"</li>\"\n $(strHtmlHeader).appendTo($('#lst_prod'));\n \n console.log(\"LISTAS len:\" + len);\n if (len == 0){ \n strHtmlHeader = \"<li data-theme='c'><a href='#' data-transition='slide'>No existen Listas</a></li>\"; \n $(strHtmlHeader).appendTo($('#lst_prod'));\n }\n \n for (var i=0; i<len; i++){ \n var strHtml = \"<li data-theme='c'><a href='#listaCompetencias' onClick=\\\"javascript:queryGetCompetenciasByLista(\" + results.rows.item(i).ID_LISTA + \",'\" + results.rows.item(i).NOMBRE_LISTA +\"') \\\" data-transition='slide'>\" + results.rows.item(i).NOMBRE_LISTA + \"<span class='ui-li-count ui-btn-up-c ui-btn-corner-all'>\" + results.rows.item(i).CANTIDAD + \"</span></a></li>\"; \n \n $(strHtml).appendTo($('#lst_prod'));\n } \n $.mobile.changePage(\"#listaPrecios\",{ transition: \"flip\"});\n $('#lst_prod').listview('refresh');\n }", "function doIndex() {\n //Clear out container and show laoder if it is hidden\n $(\"#list\").html('');\n $(\".indicator\").show();\n \n //Fetch initial data\n var xhr = Titanium.Network.createHTTPClient();\n var done = false;\n xhr.onreadystatechange = function() {\n try {\n if (this.readyState == 4 && !done) {\n done = true;\n $(\".indicator\").hide();\n var parser = new DOMParser();\n var doc = parser.parseFromString(this.responseText, \"text/xml\");\n $(doc).find(\"notes note\").each(function() {\n var node = $(this);\n var html = \"<li><img class='deleter' src='delete.png'/>\";\n html += \"<input type='hidden' name='id' value='\"+node.find(\"id\").text()+\"'></input>\";\n html += node.find(\"content\").text()+\"</li>\";\n $(\"#list\").append(html);\n });\n\n \t\t\t}\n }\n catch(e) {\n Titanium.API.debug(e);\n }\n };\n xhr.open(services.index.method,services.index.getUrl());\n xhr.send();\n }", "function renderContactListView() {\n app.router.load('list');\n }", "function refreshListPageView() {\n if ($(\"#list > ul\").hasClass(\"ui-listview\")) {\n $(\"#list > ul\").listview('refresh');\n }\n}", "list() {\n this._followRelService(\"list\", \"List\");\n }", "function showList() {\n\t\t\t$state.go('^');\n\t\t}", "function showList() {\n\t\t\t$state.go('^');\n\t\t}", "function showList() {\n\t\t\t$state.go('flight.list');\n\t\t}", "function ListCtrl() {\n this.personae = personae;\n this.sortBy = this.params.sort_by || 'name';\n}", "function ViewList() {\n this.list = [];\n\n _.bindAll(this,\n 'remove',\n 'push'\n );\n }", "function openlist() {\n $state.go(vm.baseState.name);\n }", "function plod_listview_init(parent_obj, args)\n{\n /* create table of list view */\n let tr = document.createElement(\"tr\");\n tr.appendChild(document.createElement(\"th\")); // this is for details-button()\n headers_base.filter(x => x.list == true).forEach(x => {\n var th = document.createElement(\"th\");\n th.innerHTML = x.notation;\n tr.appendChild(th);\n });\n let thead = document.createElement(\"thead\");\n thead.appendChild(tr);\n parent_obj.appendChild(thead);\n\n let columns = headers_base.filter(x => x.list == true).map(x => {\n return {\n \"data\": x.key,\n \"orderable\": x.orderable,\n };\n });\n columns.unshift({\n \"className\": \"details-button\",\n \"orderable\": false,\n \"data\": null,\n \"defaultContent\": \"\",\n });\n plod_table = $(\"#plod-list\").DataTable( {\n \"ajax\": {\n \"url\": \"/tummy/json/all\",\n \"dataSrc\": \"plod\",\n },\n \"columns\": columns,\n \"order\": [[1, \"asc\"]],\n } );\n\n /*\n * You have to consider below two controls for clicking the row in the list view.\n */\n $(\"#plod-list tbody\").on(\"click\", \"tr\", function () {\n let tr = $(this).closest(\"tr\");\n let row = plod_table.row( tr );\n /*\n * excute below only when the details in this row is NOT shown.\n * see the case in below where td.details-button is clicked.\n */\n if (! row.child.isShown()) {\n /*\n * close other rows showing details anyway.\n * and two ways;\n * 1. remove class \"selected\" from this row when the row has been selected.\n * 2. otherwise, add class \"selected\" in this row.\n */\n if (plod_table.row(\".shown\").length) {\n $(\".details-button\", plod_table.row(\".shown\").node()).click();\n }\n if ( $(this).hasClass(\"selected\") ) {\n $(this).removeClass(\"selected\");\n }\n else {\n plod_table.$(\"tr.selected\").removeClass(\"selected\");\n $(this).addClass(\"selected\");\n }\n }\n } );\n\n /*\n * See above the clikcing \"plod-list tbody\" control.\n */\n $(\"#plod-list tbody\").on(\"click\", \"td.details-button\", function () {\n let tr = $(this).closest(\"tr\");\n let row = plod_table.row( tr );\n /*\n * when you see the details in this row, it close the details.\n * and, remove classes; \"shown\" and \"selected\".\n * otherwise, it shows details AND adds the two classes after removing \"selected\" from all other rows..\n */\n if ( row.child.isShown() ) {\n /*\n * close this details because this row is already open.\n * remove classes; shown and selected.\n */\n row.child.hide();\n tr.removeClass(\"shown\");\n if ($(this).hasClass(\"selected\")) {\n $(this).removeClass(\"selected\");\n }\n } else {\n // cloase other rows anyway.\n if (plod_table.row(\".shown\").length) {\n $(\".details-button\", plod_table.row(\".shown\").node()).click();\n }\n if (args.enable_delete_button == true) {\n delete_button_id = \"button-delete-plod-\" + Math.random().toString().slice(-8);\n row.child(make_details_view(row.data(), delete_button_id)).show();\n jQuery(`#${delete_button_id}`).on(\"click\", function() {\n if (true == confirm(\"削除しますか?\")) {\n let result = delete_plod(row.data()[\"reportId\"]);\n }\n row.child.hide();\n tr.removeClass(\"shown\");\n // XXX why it doesn't work ?\n // XXX referring to https://datatables.net/examples/api/select_single_row.html\n // row.remove().draw( false );\n $(this).removeClass(\"selected\");\n });\n } else {\n row.child(make_details_view(row.data())).show();\n }\n tr.addClass(\"shown\");\n plod_table.$(\"tr.selected\").removeClass(\"selected\");\n tr.addClass(\"selected\");\n // add event.\n }\n } );\n}", "function getDepartmentListJQM() {\t \n $.ajax(\n {\n type: \"POST\",\n url: serverurl + \"/dep/listu\",\n dataType: \"json\",\n success: function (data) {\n \tconsole.log('data received : ' + data);\n \t$(\"#dplist\").empty();\n $.each(data, function (i, item) {\n $(\"#dplist\").append('<li id=\"' + item.departmentId + \n \t\t\t\t\t'\"><a href=\"departmentEditJQM.html?departmentId=' + item.departmentId + \n \t\t\t\t\t'\">' + item.name + '</a></li>');\n });\n $(\"#dplist\").listview(\"refresh\");\n \t\t$(\"li\").on(\"vclick\", function (event) {selectedDepartmentId = $(this).attr(\"id\");});\n },\n error: function (jqXHR, textStatus, errorThrown) {\n \t console.log('error trapped in error: function(jqXHR, textStatus, errorThrown)');\n \t console.log(\t'XHRstatus = ' + jqXHR.status + ' XHRreadyState = ' + jqXHR.readyState + \n \t\t\t \t\t', textStatus = ' + textStatus + ', errorThrown = ' + errorThrown);\n }\n });\n}", "function showLists(){\r\n $('.actionBtns').css('display', 'none');\r\n $.getJSON(\"http://localhost/todolist/list/read.php\", function(data){\r\n\r\n // html for listing reminders\r\n readListsTemplate(data, \"\");\r\n\r\n // chage page title\r\n changePageTitle(\"Todo Lists\");\r\n });\r\n}", "function populateTaskList() {\n\t$.mobile.showPageLoadingMsg(\"a\", \"Loading Tasks...\");\n\t\n\t/* hide all the request Info blocks/divs */\n\t$('.request-info').hide();\n\t\n\tliquid.model.tasks.getList(function(data) {\n $('#qt-listview-tasks').empty();\n \n console.log(JSON.stringify(data)); // debug JSON response data\n \n /* check if there's an error from server, then display\n * error and retry\n */\n if (data.error) {\n \tconsole.log('Unable to load Task List >> ' + data.error.message);\n \t$.mobile.hidePageLoadingMsg(); \n return; \t\n }\n \n /* if there are no elements in it, then\n * display the info message, and return */\n if (!data.items) {\n \t$('#qt-listview-info').show();\n $.mobile.hidePageLoadingMsg(); \t\n return;\n }\n \n \n for (var i = 0; i < data.items.length; i++) {\n \t\n \tvar item = data.items[i];\n \t\n \t$('#qt-listview-tasks')\n \t\t.append('<li><h5>' \n \t\t\t\t\t+ item.title +\n \t\t\t\t'</h5></li>');\n }\n \n $('#qt-listview-tasks').listview('refresh');\n $.mobile.hidePageLoadingMsg(); \n\t});\n}", "function ContentList(options) {\n var instance = (options.instance !== null && options.instance !== undefined) ? options.instance : this;\n var extender = new InstanceExtender();\n \n if (options.instance === null || options.instance === undefined) {\n instance = extender.extendNewInstance({ 'instance': instance, 'options': options});\n }\n \n //extend from object view\n var extOptions = Object.create(options);\n extOptions.instance = instance;\n extOptions.events = false;\n instance = ObjectView(extOptions);\n \n /// <summary>Gets type of view.</summary>\n instance.getType = function () {\n return 'ContentList';\n };\n \n /// <summary>Clears (resets) observer records list and view.</summary>\n instance.clearRecords = function () {\n\n if (instance.getObserverInterface() !== null && instance.getObserverInterface() !== undefined) {\n \n if (instance.getObserverInterface().getType() === 'ListObserver' \n || instance.getObserverInterface().getType() === 'ListKNObserver') {\n \n instance.getObserverInterface().clearList();\n instance.getObserverInterface().displayProcessing(false);\n \n }\n }\n };\n\n /// <summary>\n /// Find records based on provided keyword (via observer keyword property) and page number.\n /// if observer is not available then finds records based on options.keyword, options.size, options.page and options.fill.\n /// </summary>\n instance.find = function (options) {\n \n if (instance.getObserverInterface() !== null && instance.getObserverInterface() !== undefined) {\n \n instance.getObserverInterface().displayProcessingActivity();\n instance.getCRUDProcessor().find({\n 'uri': instance.URI,\n 'contentType': options.contentType,\n 'keyword': (options.keyword !== null && options.keyword !== undefined) ? options.keyword : instance.getObserverInterface().getKeyword(),\n 'size': (options.size !== null && options.size !== undefined) ? options.size : (instance.getObserverInterface().getListSize() !== null && instance.getObserverInterface().getListSize() !== undefined) ? instance.getObserverInterface().getListSize() : 10,\n 'page': options.page,\n 'fill': options.fill\n });\n \n } else {\n \n instance.getCRUDProcessor().find({\n 'uri': instance.URI,\n 'contentType': options.contentType,\n 'keyword': options.keyword,\n 'size': options.size,\n 'page': options.page,\n 'fill': options.fill\n });\n }\n };\n \n /// <summary>Get component from record.</summary>\n instance.getRecordComponent = function (record) {\n \n var component;\n var recordOptions = Object.create(instance.newOptions());\n recordOptions.objectkey = record.getKey();\n\n if (instance.newOptions().subjectf !== null\n && instance.newOptions().subjectf !== undefined) {\n\n recordOptions.subject = Util().extractFieldValue(record[instance.newOptions().subjectf], \"\");\n }\n\n if (instance.newOptions().descriptionf !== null\n && instance.newOptions().descriptionf !== undefined) {\n\n recordOptions.description = Util().extractFieldValue(record[instance.newOptions().descriptionf], \"\");\n }\n\n if (instance.newOptions().urlf !== null\n && instance.newOptions().urlf !== undefined) {\n\n recordOptions.url = Util().extractFieldValue(record[instance.newOptions().urlf], \"\");\n }\n\n if (instance.newOptions().urltitlef !== null\n && instance.newOptions().urltitlef !== undefined) {\n\n recordOptions.urltitle = Util().extractFieldValue(record[instance.newOptions().urltitlef], \"\");\n }\n\n if (instance.newOptions().textviewhtmlf !== null\n && instance.newOptions().textviewhtmlf !== undefined) {\n\n recordOptions.html = Util().extractFieldValue(record[instance.newOptions().textviewhtmlf], \"\");\n }\n\n if (instance.newOptions().textviewcssf !== null\n && instance.newOptions().textviewcssf !== undefined) {\n\n recordOptions.css = Util().extractFieldValue(record[instance.newOptions().textviewcssf], \"\");\n }\n\n if (instance.newOptions().imagenamef !== null\n && instance.newOptions().imagenamef !== undefined) {\n\n recordOptions.imagename = Util().extractFieldValue(record[instance.newOptions().imagenamef], \"\");\n }\n\n if (instance.newOptions().imagepathf !== null\n && instance.newOptions().imagepathf !== undefined) {\n\n recordOptions.imagepath = Util().extractFieldValue(record[instance.newOptions().imagepathf], \"\");\n }\n\n if (instance.newOptions().imagetitlef !== null\n && instance.newOptions().imagetitlef !== undefined) {\n\n recordOptions.imagetitle = Util().extractFieldValue(record[instance.newOptions().imagetitlef], \"\");\n }\n \n if (instance.newOptions().imagewidthf !== null\n && instance.newOptions().imagewidthf !== undefined) {\n\n recordOptions.imagewidth = Util().extractFieldValue(record[instance.newOptions().imagewidthf], \"\");\n }\n\n if (instance.newOptions().imageheightf !== null\n && instance.newOptions().imageheightf !== undefined) {\n\n recordOptions.imageheight = Util().extractFieldValue(record[instance.newOptions().imageheightf], \"\");\n }\n\n if (instance.newOptions().imageviewhtmlf !== null\n && instance.newOptions().imageviewhtmlf !== undefined) {\n\n recordOptions.html = Util().extractFieldValue(record[instance.newOptions().imageviewhtmlf], \"\");\n }\n\n if (instance.newOptions().imageviewcssf !== null\n && instance.newOptions().imageviewcssf !== undefined) {\n\n recordOptions.css = Util().extractFieldValue(record[instance.newOptions().imageviewcssf], \"\");\n }\n\n if (instance.newOptions().videosrcf !== null\n && instance.newOptions().videosrcf !== undefined) {\n\n recordOptions.videosrc = Util().extractFieldValue(record[instance.newOptions().videosrcf], \"\");\n }\n\n if (instance.newOptions().crossoriginf !== null\n && instance.newOptions().crossoriginf !== undefined) {\n\n recordOptions.crossorigin = Util().extractFieldValue(record[instance.newOptions().crossoriginf], \"\");\n }\n\n if (instance.newOptions().posterf !== null\n && instance.newOptions().posterf !== undefined) {\n\n recordOptions.poster = Util().extractFieldValue(record[instance.newOptions().posterf], \"\");\n }\n\n if (instance.newOptions().preloadf !== null\n && instance.newOptions().preloadf !== undefined) {\n\n recordOptions.preload = Util().extractFieldValue(record[instance.newOptions().preloadf], \"\");\n }\n\n if (instance.newOptions().autoplayf !== null\n && instance.newOptions().autoplayf !== undefined) {\n\n recordOptions.autoplay = Util().extractFieldValue(record[instance.newOptions().autoplayf], \"\");\n }\n\n if (instance.newOptions().mediagroupf !== null\n && instance.newOptions().mediagroupf !== undefined) {\n\n recordOptions.mediagroup = Util().extractFieldValue(record[instance.newOptions().mediagroupf], \"\");\n }\n\n if (instance.newOptions().loopf !== null\n && instance.newOptions().loopf !== undefined) {\n\n recordOptions.loop = Util().extractFieldValue(record[instance.newOptions().loopf], \"\");\n }\n\n if (instance.newOptions().mutedf !== null\n && instance.newOptions().mutedf !== undefined) {\n\n recordOptions.muted = Util().extractFieldValue(record[instance.newOptions().mutedf], \"\");\n }\n\n if (instance.newOptions().controlsf !== null\n && instance.newOptions().controlsf !== undefined) {\n\n recordOptions.controls = Util().extractFieldValue(record[instance.newOptions().controlsf], instance.newOptions().controls);\n } else {\n\n if (instance.newOptions().controls !== null\n && instance.newOptions().controls !== undefined) {\n\n recordOptions.controls = instance.newOptions().controls;\n }\n }\n\n if (instance.newOptions().videowidthf !== null\n && instance.newOptions().videowidthf !== undefined) {\n\n recordOptions.videowidth = Util().extractFieldValue(record[instance.newOptions().videowidthf], \"\");\n }\n\n if (instance.newOptions().videoheightf !== null\n && instance.newOptions().videoheightf !== undefined) {\n\n recordOptions.videoheight = Util().extractFieldValue(record[instance.newOptions().videoheightf], \"\");\n }\n\n if (instance.newOptions().avviewhtmlf !== null\n && instance.newOptions().avviewhtmlf !== undefined) {\n\n recordOptions.html = Util().extractFieldValue(record[instance.newOptions().avviewhtmlf], \"\");\n }\n\n if (instance.newOptions().avviewcssf !== null\n && instance.newOptions().avviewcssf !== undefined) {\n\n recordOptions.css = Util().extractFieldValue(record[instance.newOptions().avviewcssf], \"\");\n }\n\n if (recordOptions.subject.length > 0) {\n //viewType = \"TextView\";\n component = new TextView(recordOptions);\n }\n\n if (recordOptions.imagepath.length > 0) {\n //viewType = \"ImageView\";\n recordOptions.imagepath = (instance.newOptions().contextpath !== null && instance.newOptions().contextpath !== undefined) ? instance.newOptions().contextpath + recordOptions.imagepath : recordOptions.imagepath;\n component = new ImageView(recordOptions);\n }\n\n if (recordOptions.videosrc.length > 0) {\n //viewType = \"AVView\";\n recordOptions.videosrc = (instance.newOptions().contextpath !== null && instance.newOptions().contextpath !== undefined) ? instance.newOptions().contextpath + recordOptions.videosrc : recordOptions.videosrc;\n component = new AVView(recordOptions);\n }\n \n return component;\n };\n \n /// <summary>Present view with input values and html format.</summary>\n instance.presentView = function (options) {\n var htmlOutput = \"\";\n var records = [];\n\n if (options !== null && options !== undefined) {\n\n if (options.records !== null && options.records !== undefined) {\n\n records = options.records;\n\n } else {\n\n records = instance.getCRUDProcessor().getRecords();\n }\n } else {\n\n records = instance.getCRUDProcessor().getRecords();\n }\n\n for (var i = 0; i < records.length; i++) {\n \n htmlOutput += instance.getRecordComponent(records[i]).presentView();\n }\n \n return htmlOutput;\n };\n \n if (instance.getObserverInterface() !== null &&\n instance.getObserverInterface() !== undefined) {\n \n /** \n * Observer clearRecords function definition.\n * \n * @returns {undefined}\n */\n instance.getObserverInterface().clearRecords = function () {\n instance.clearRecords();\n };\n \n /** \n * Observer find function definition.\n * \n * @param {type} options\n * @returns {undefined}\n */\n instance.getObserverInterface().find = function (options) {\n instance.find(options);\n };\n \n /** \n * Observer find function definition.\n * \n * @param {type} options\n * @returns {undefined}\n */\n instance.getObserverInterface().presentView = function (options) {\n instance.presentView(options);\n };\n }\n \n if (instance.getObserverObject() !== null &&\n instance.getObserverObject() !== undefined) {\n \n /** \n * Observer clearRecords function definition.\n * \n * @returns {undefined}\n */\n instance.getObserverObject().clearRecords = function () {\n instance.clearRecords();\n };\n \n /**\n * Observer find function definition.\n * \n * @param {type} options\n * @returns {undefined}\n */\n instance.getObserverObject().find = function (options) {\n instance.find(options);\n };\n \n /** \n * Observer find function definition.\n * \n * @param {type} options\n * @returns {undefined}\n */\n instance.getObserverObject().presentView = function (options) {\n instance.presentView(options);\n };\n }\n \n /// <summary>Error processing and presenting event subscription.</summary>\n instance.presentErrors = function (event, eventData) {\n\n if (eventData.data.callback !== null &&\n eventData.data.callback !== undefined) {\n\n eventData.data.callback(eventData.result);\n } else {\n\n var htmlErrorOutput = \"An error has occured.\";\n if (instance.getMessageRepository() !== null && instance.getMessageRepository() !== undefined) {\n htmlErrorOutput = instance.getMessageRepository().get(\"standard.err.text\");\n }\n\n if ((instance.ErrorNode !== null && instance.ErrorNode !== undefined)\n || (instance.contenNode !== null && instance.contenNode !== undefined)) {\n\n htmlErrorOutput = \"\";\n for (var i = 0; i < instance.getErrors().length; i++) {\n\n htmlErrorOutput += (instance.getErrors()[i] + \". \");\n\n }\n }\n\n if (instance.ErrorNode !== null && instance.ErrorNode !== undefined) {\n\n instance.ErrorNode.innerHTML = htmlErrorOutput;\n\n } else if (instance.ContentNode !== null && instance.ContentNode !== undefined) {\n\n instance.ContentNode.innerHtml = htmlErrorOutput;\n\n } else {\n\n if (instance.getObserverInterface() !== null\n && instance.getObserverInterface() !== undefined) {\n\n instance.getObserverInterface().displayClearActivity();\n instance.getObserverInterface().setErrors(instance.getErrors());\n }\n }\n }\n };\n\n /// <summary>Multiple records processing and presenting event subscription.</summary>\n instance.presentRecords = function (event, eventData) {\n\n if (eventData.data.callback !== null &&\n eventData.data.callback !== undefined) {\n\n eventData.data.callback(eventData.result);\n } else {\n\n if (instance.ContentNode !== null && instance.ContentNode !== undefined) {\n\n instance.ContentNode.innerHTML = instance.presentView();\n\n } else {\n\n if (instance.getObserverInterface() !== null\n && instance.getObserverInterface() !== undefined) {\n\n var records;\n\n if (instance.getObserverInterface().getType() === \"ListObserver\" ||\n instance.getObserverInterface().getType() === \"ListKNObserver\") {\n\n if (instance.getObserverInterface().getListObject().getContentTypeObjectPrototype() !== null\n && instance.getObserverInterface().getListObject().getContentTypeObjectPrototype() !== undefined) {\n\n records = instance.getContentTypeObjects({'simpleObjects': eventData.result, 'contentPrototype': instance.getObserverInterface().getListObject().getContentTypeObjectPrototype()});\n }\n\n } else {\n\n records = (instance.getObserverInterface().getContentTypeObject() !== null && instance.getObserverInterface().getContentTypeObject() !== undefined) ? instance.getContentTypeObjects({'simpleObjects': eventData.result}) : eventData.result;\n }\n\n instance.getObserverInterface().clearList();\n\n for (var i = 0; i < records.length; i++) {\n //var viewType = \"TextView\";\n instance.getObserverInterface().newItem({'object': instance.getRecordComponent(records[i]) });\n }\n \n instance.getObserverInterface().displaySuccessActivity();\n }\n }\n }\n\n $(window).trigger('view-direction-change');\n };\n \n /// <summary>Presents request failure.</summary>\n instance.presentFailRequest = function (event, eventData) {\n \n if (eventData.data.callback !== null &&\n eventData.data.callback !== undefined) {\n\n eventData.data.callback(eventData.result);\n } else {\n \n var htmlErrorOutput = \"An error has occured.\";\n if (instance.getMessageRepository() !== null && instance.getMessageRepository() !== undefined) {\n htmlErrorOutput = instance.getMessageRepository().get(\"standard.err.text\");\n }\n \n if (instance.ErrorNode !== null && instance.ErrorNode !== undefined) {\n \n instance.ErrorNode.innerHTML = htmlErrorOutput;\n \n } else if (instance.ContentNode !== null && instance.ContentNode !== undefined) {\n\n instance.ContentNode.innerHtml = htmlErrorOutput;\n \n } else {\n \n if (instance.getObserverInterface() !== null\n && instance.getObserverInterface() !== undefined) {\n \n instance.getObserverInterface().displayFailureActivity();\n }\n }\n }\n };\n\n /// <summary>Subscribe CRUDProcessor events.</summary>\n instance.subscribeEvents = function (eventsInstance) {\n eventsInstance = (eventsInstance !== null && eventsInstance !== undefined) ? eventsInstance : instance;\n \n $(instance.getCRUDProcessor()).on('errors.processor.CRUD.WindnTrees', eventsInstance.presentErrors);\n $(instance.getCRUDProcessor()).on('records.processor.CRUD.WindnTrees', eventsInstance.presentRecords);\n $(instance.getCRUDProcessor()).on('fail.processor.CRUD.WindnTrees', eventsInstance.presentFailRequest);\n };\n \n /// <summary>Subscribe CRUDProcessor events.</summary>\n instance.unSubscribeEvents = function (eventsInstance) {\n \n eventsInstance = (eventsInstance !== null && eventsInstance !== undefined) ? eventsInstance : instance;\n \n $(instance.getCRUDProcessor()).off('errors.processor.CRUD.WindnTrees', eventsInstance.presentErrors);\n $(instance.getCRUDProcessor()).off('records.processor.CRUD.WindnTrees', eventsInstance.presentRecords);\n $(instance.getCRUDProcessor()).off('fail.processor.CRUD.WindnTrees', eventsInstance.presentFailRequest);\n };\n \n if (options.events !== null && options.events !== undefined) {\n if (options.events) {\n instance.subscribeEvents();\n }\n } else {\n instance.subscribeEvents();\n }\n \n if (options.contextpath !== null && options.contextpath !== undefined) {\n if (options.contextpath === 'load') {\n instance.loadContextPath();\n }\n }\n \n if (options.instance !== null && options.instance !== undefined) {\n return Object.create(instance);\n }\n \n return instance;\n}", "function showList() {\n \n var data = $form.formValue();\n \n function ondone(listData) {\n storage.put(\"leadlist\", data); // save settings\n var c = { leads: listData };\n $page.find(\"table.output > tbody\").html(kite(\"#lead-list\",c));\n }\n \n $.get(data.url)\n .done(ondone)\n .fail(function(err,status) { alert(\"communication \" + status); }); \n }", "function List(params) {\n this.items=[];\n }", "function simulationListView(){\n\t//sets the header view\n\tdefaultheaderView(); \n\t//clears everything on the page\n\tclearNav();\n\t\n\tclearSection();\n\n\tvar simulations = get_local_simulation_list();\n\t\n\t//adds the list of simulations into the page\n\tvar html = SimulationDataListTemplate(simulations);\n\t//gets the container of the page\n\tvar content = getContainer();\n\t//sets the default sidebar page\n\tdefaultsideBarView();\n\tremoveClass('active');\n\tdocument.getElementById('nav-option-simCreate').className='active';\n\tcontent.innerHTML = html;\n}", "function updateList(data) {\n \n localStorage.setItem(config.data[0].storage_key+'_cat_flag', 1);\n localStorage.setItem(config.data[0].storage_key+\"_pro_detail_flag\",0);\n parent_list = \"<ul data-role='listview' data-inset='true'>\";\n parent_list += data;\n parent_list += \"</ul>\";\n $(\"#category\").html(parent_list);\n $(\"#category ul\").listview();\n $(\"#category ul\").listview(\"refresh\");\n \n}", "function showList() {\n\t\t\t$state.go('cart.list');\n\t\t}", "function showUrlList(urlObj, options) {\n // Get list of urls\n var myUrls = getMyUrls();\n\n // Get the page we are going to write our content into.\n var $page = $(\"#home\");\n // Get the content area element for the page.\n var $content = $page.children(\":jqmData(role=content)\");\n\n // Build the list of urls.\n var markup = \"<ul data-role='listview' data-split-icon='delete'>\";\n for (var i = 0; i < myUrls.length; i++) {\n markup = markup + \"<li><a href='#qrcode?url=\" + myUrls[i] + \"'>\" + getHostname(myUrls[i]) + \"</a>\" + \"<a href='#delurl?url=\" + myUrls[i] + \"' data-rel='dialog'>Delete</a></li>\";\n }\n markup = markup + \"</ul>\";\n // Inject the list markup into the content element.\n $content.html(markup);\n\n // Pages are lazily enhanced. We call page() on the page\n // element to make sure it is always enhanced before we\n // attempt to enhance the listview markup we just injected.\n $page.page();\n\n // Enhance the listview we just injected.\n $content.find(\":jqmData(role=listview)\").listview();\n\n // Now call changePage() and tell it to switch to the page we just modified.\n $.mobile.changePage($page, options);\n}", "function refreshDetailPageSensor() {\n if ($(\"#item > ul\").hasClass(\"ui-listview\")) {\n $(\"#item > ul\").listview('refresh');\n }\n}", "function ListView(data) {\n\t\tconsole.log(\"data\");\n\t\tconsole.log(data);\n\t\tvar ul_node = document.getElementById('person_list_id');\n\t\tthis.root = ul_node;\n\t\tthis.content = data;\n\n\t\tthis.createChildNodeHandlebars = function() {\n\t\t\tconsole.log('Invoking createChildNodeHandlebars method');\n\t\t\tvar source = document.getElementById('p-list-template').innerHTML;\n\t\t\tvar template = Handlebars.compile(source);\n\t\t\tvar context = {'people' : this.content};\n\t\t\tvar html_str = template(context);\n\t\t\tthis.root.innerHTML = html_str;\n\t\t}\n\t\tthis.createChildNodeHandlebars();\n\t}", "function DeviceListView(){\n\tclearNav();\n\t\n\tclearSection();\n\tvar local_simulation = get_local_simulation();\n\tvar devices = getAllDeviceObjects(local_simulation);\n\tvar html = DevicesListTemplate(devices);\n\n\tgetContainer().innerHTML = html;\n\tremoveClass('active');\n\tdocument.getElementById('my-devices-link').className='active';\n}", "list() {\n }", "function ListView(model) {\n EventEmitter.call(this); //Call the parent constructor with the object's datas\n this._model = model;\n this.init();\n this.listen();\n this.bindListeners();\n this.display();\n}", "function listExpenses() {\n expenses_list = [];\n var data = {employee_id: getVal(config.user_id)};\n $(\"#expenses_details\").empty();\n $(\"#expenses_details\").append(loading);\n var out = '<div><ul data-role=\"listview\" data-inset=\"true\" data-theme=\"a\">';\n $.ajax({\n type: \"POST\",\n url: config.api_url + \"module=admin&action=expenses_list\",\n data: data,\n cache: false,\n success: function (data) {\n if (data.error == false) {\n $(\"#expenses_details\").empty();\n $.each(data.data, function (index, row) {\n expenses_list.push({id: row.id, reason: row.reason, amt: row.amount, status: row.status, date: row.date});\n out = out + '<li><a href=\"#expense_detail?id=' + row.id + '\" class=\"ui-btn ui-btn-corner-all\">#' + row.id + '. on ' + $.format.date(row.date, \"dd-MMM-yy\") + ' value of &#8377; ' + parseInt(row.amount) + '</a></li>';\n });\n $(out).appendTo(\"#expenses_details\").enhanceWithin();\n } else {\n $(\"#expenses_details\").empty();\n $(\"#expenses_details\").append(data.message);\n }\n },\n error: function (request, status, error) {\n $(\"#expenses_details\").empty();\n $(\"#expenses_details\").append(\"Loading failed please try again......\");\n }\n });\n}", "function ListItem() { }", "function List(){\n\t\t$(\"#list tbody\").find(\"tr\").remove();\n\t for(var i in data){\n\t var con = JSON.parse(data[i]);\n\t $(\"#list tbody\").append(\"<tr id='\" + i + \"'>\"+\n\t \t\" <td><img src='assets/img/edit.png' alt='Edit\"+i+\"' class='btnEdit'><img src='assets/img/delete.png' alt='Delete\"+i+\"' class='btnDelete'></td>\" +\n\t \" <td >\" + con.name + \"</td>\" +\n\t \" <td>\" + con.review + \"</td>\" +\n\t \" <td><img src=\" + con.poster + \" height='80' width='80' /></td>\" +\n\t \"</tr>\");\n\t }\n\t\t\t//Make table sortable (drag & drop)\n\t\t\t$(\"#list tbody\").sortable();\n\t}", "function NewList() {\r\n}", "static list(){\n //console.log('list di ProductController');\n Product.list((err, data) => {\n if(err){\n View.error(err);\n }\n else{\n View.list(data);\n }\n })\n }", "function loadSearchList(){var e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Alex</li>');while(e<alex.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+alex[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Cameron</li>');while(e<cameron.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+cameron[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Claire</li>');while(e<claire.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+claire[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Gloria</li>');while(e<gloria.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+gloria[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Haley</li>');while(e<haley.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+haley[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Jay</li>');while(e<jay.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+jay[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Luke</li>');while(e<luke.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+luke[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Manny</li>');while(e<manny.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+manny[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Mitchell</li>');while(e<mitchell.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+mitchell[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchList\").append('<li data-role=\"list-divider\"><span class=\"ui-icon-tag\"> </span>Phil</li>');while(e<phil.length){$(\"#searchList\").append('<li><a class=\"searchItem\" href=\"#\">\"'+phil[e].Quote+'\"'+\"</a></li>\");e++}e=0;$(\"#searchlist\").listview(\"refresh\")}", "function create_new_list(){\n\tfor(var i = 0; i < localStorage.length; i++){\n\t\t// trayendo info desde el Local Storage\n\t\ttodo = localStorage.getItem('names_' + i );\n\n\t\t$('#todo_list').append('<li id=\"' + i + '\"><a href=\"#\">' + todo + '</a><a href=\"#\" data-rel=\"dialog\" data-transition=\"slideUp\" id=\"remove\">Remover</a></li>');\n\t}\n\n\t$('todo_list').listview();\n\t$('todo_list').listview('refresh');\n}", "edit(listKey=null) {\n \t\tthis.props.activeList(listKey);\n \t\tthis.props.history.push(\"/editlist\");\n \t}", "function loadLists() {\r\n\t\tlistItems();\r\n\t\taddCheckButtonEvents();\r\n\t\taddDeleteButtonEvents();\r\n\t}", "updateListShow() {\n }", "showListDialog() {\n if (this.listDialogModule && !this.isReadOnlyMode && this.viewer) {\n this.listDialogModule.showListDialog();\n }\n }", "function onListBoxAction (data) {\n if (data.index < 0) return;\n\n switch (data.action) {\n case 'navigate':\n if (debug) console.log(`navigate: ${data.index}`);\n updateButton(false);\n break;\n case 'activate':\n if (debug) console.log(`activate: ${data.index}`)\n sendButtonActivationMessage({\n id: 'find',\n index: data.index\n });\n break;\n }\n}", "function PromotionList() {\r\n ListAction.apply(this, arguments);\r\n }", "function querySuccess(tx, results) {\r\n var len = results.rows.length;\r\n for (var i=0; i<len; i++){\r\n var bar = results.rows.item(i);\r\n $('#state_list_ul').append('<li><a href=\"./index.html\" data-transition=\"slide\" rel=\"external\" onClick=\"destClicked(\\'' + bar.destination + '\\', \\''+ bar.destination_slug + '\\')\">' + bar.destination + ' - ' + bar.city + '</a></li>');\r\n }\r\n $('#state_list_ul').append().trigger('create');\r\n\t$('#state_list_ul').listview('refresh');\r\n}", "function WodUiActionList(skills, actions) {\n\n WodUiWidget.call(this, 'div')\n\n this.setStyleProperty('width', '950px')\n\n this.actions = actions\n\n var _this = this\n\n this.modBox = new WodUiWidget('div')\n this.modBox.setStyleProperty('width', '300px')\n this.modBox.setStyleProperty('paddingBottom', '10px')\n this.modBox.setStyleProperty('float', 'right')\n this.appendChild(this.modBox)\n\n this.list = new WodUiList()\n this.list.table.setStyleProperty('width', '640px')\n this.list.table.setStyleProperty('height', '400px')\n this.list.setSelectionChangeListener(function() {\n _this.actionSelectionChanged()\n })\n this.appendChild(this.list)\n\n this.list.addButton(\n new WodUiImage('button-up.png', 24, 24, WOD_STR.ActionList.buttons.up),\n function(event) {\n _this.list.moveUp()\n _this.rebuildModel()\n }\n )\n\n this.list.addButton(\n new WodUiImage('button-toggle.png', 24, 24, WOD_STR.ActionList.buttons.toggle),\n function() {\n var item = _this.list.getSelectedItem()\n if (item) {\n item.toggleEnabled()\n }\n }\n )\n\n this.list.addButton(\n new WodUiImage('button-down.png', 24, 24, WOD_STR.ActionList.buttons.down),\n function() {\n _this.list.moveDown()\n _this.rebuildModel()\n }\n )\n\n this.list.addButton(\n new WodUiImage('button-add.png', 24, 24, WOD_STR.ActionList.buttons.add),\n function() {\n _this.addAction(new WodAction())\n _this.rebuildModel()\n }\n )\n\n this.list.addButton(\n new WodUiImage('button-del.png', 24, 24, WOD_STR.ActionList.buttons.remove),\n function() {\n _this.list.removeItem()\n\n if (_this.list.getItemCount()==0){\n _this.addAction(new WodAction())\n }\n\n _this.rebuildModel()\n }\n )\n\n this.list.addButton(\n new WodUiImage('button-copy.png', 24, 24, WOD_STR.ActionList.buttons.copy),\n function() {\n\n\n var src = _this.getSelectedAction()\n\n if (typeof src != 'undefined') {\n var dst = new WodAction()\n\n dst.copyFrom(src)\n _this.addAction(dst)\n _this.rebuildModel()\n _this.list.setSelectedIndex( _this.list.getItemCount()-1 )\n }\n }\n )\n\n\n\n //\n // Fertigkeit (Dropdown)\n //\n\n this.skillHeading = new WodUiHeading(4, WOD_STR.ActionList.skill)\n this.modBox.appendChild(this.skillHeading)\n\n this.skillDropdown = new WodUiSkillDropdown(skills)\n this.skillDropdown.setStyleProperty('width', '100%')\n this.skillDropdown.setSelectionChangeListener(function() {\n _this.skillSelectionChanged()\n })\n this.modBox.appendChild(this.skillDropdown)\n\n //\n // Gegenstände (Dropdown(s))\n //\n\n this.itemHeading = new WodUiHeading(4, WOD_STR.ActionList.item)\n this.modBox.appendChild(this.itemHeading)\n\n this.itemDropdown = new WodUiItemDropdown()\n this.itemDropdown.setStyleProperty('width', '100%')\n this.itemDropdown.setSelectionChangeListener(function() {\n _this.itemSelectionChanged()\n })\n this.modBox.appendChild(this.itemDropdown)\n\n var itemGemLabel = new WodUiHeading(4, WOD_STR.Wod.item.socket + ' ')\n this.modBox.appendChild( itemGemLabel )\n\n var isInline = false\n this.itemGemSelect = new WoDUiGemDropDown( itemGemLabel, isInline )\n this.itemGemSelect.setSelectionChangeListener(function() {\n _this.itemSelectionChanged()\n })\n\n this.modBox.appendChild( this.itemGemSelect )\n\n this.ammoHeading = new WodUiHeading(4, WOD_STR.ActionList.ammo)\n this.modBox.appendChild(this.ammoHeading)\n\n\n this.ammoDropdowns = new Object()\n this.ammoGemSelects = new Object()\n\n for (var itemClassId in THE_ENV.ammoClasses) {\n\n var dropdown = new WodUiItemDropdown(THE_ENV.ammoClasses[itemClassId], false)\n dropdown.setStyleProperty('width', '100%')\n dropdown.setSelectionChangeListener(function(itemClassId) {\n _this.ammoSelectionChanged(itemClassId)\n }, itemClassId)\n this.ammoDropdowns[itemClassId] = dropdown\n this.modBox.appendChild(dropdown)\n\n var itemGemLabel = false\n var isInline = false\n\n var itemGemSelect = new WoDUiGemDropDown( itemGemLabel, isInline )\n itemGemSelect.setSelectionChangeListener(function( aItemClassId ) {\n _this.ammoSelectionChanged( aItemClassId )\n }, itemClassId )\n\n this.modBox.appendChild(itemGemSelect)\n this.ammoGemSelects[itemClassId] = itemGemSelect\n this.modBox.appendChild(itemGemSelect)\n }\n\n //\n // Positionen (Dropdown und Liste)\n //\n\n this.positionHeading = new WodUiHeading(4, WOD_STR.ActionList.position)\n this.modBox.appendChild(this.positionHeading)\n\n this.positionDropdown = new WodUiPositionDropdown(wod_createPositions(true, true))\n this.positionDropdown.setStyleProperty('width', '100%')\n this.positionDropdown.setSelectionChangeListener(function() {\n _this.positionSelectionChanged()\n })\n this.modBox.appendChild(this.positionDropdown)\n\n this.positionsHeading = new WodUiHeading(4, WOD_STR.ActionList.positions)\n this.modBox.appendChild(this.positionsHeading)\n\n this.customPositionsDropdown = new WodUiDropdown()\n this.customPositionsDropdown.addOption(WOD_POSOPTS_DEFAULT, WOD_STR.ActionList.customPositions.no)\n this.customPositionsDropdown.addOption(WOD_POSOPTS_CUSTOM, WOD_STR.ActionList.customPositions.yes)\n this.customPositionsDropdown.addOption(WOD_POSOPTS_RAND, WOD_STR.ActionList.customPositions.rand)\n\n\n this.customPositionsDropdown.setStyleProperty('width', '100%')\n this.customPositionsDropdown.setSelectionChangeListener(function() {\n _this.customPositionsSelectionChanged()\n })\n this.modBox.appendChild(this.customPositionsDropdown)\n\n this.positionList = new WodUiPositionList(wod_createPositions(true))\n this.positionList.setStyleProperty('width', '100%')\n this.positionList.setPositionsChangeListener(function() {\n _this.positionsChanged()\n })\n this.modBox.appendChild(this.positionList)\n\n\n\n this.repeatHeading = new WodUiHeading(4, WOD_STR.ActionList.repeat_hl)\n this.modBox.appendChild(this.repeatHeading)\n\n\n this.repeatDropdown = new WodUiDropdown()\n this.repeatDropdown.addOption(WOD_EXEC_DEFAULT, WOD_STR.ActionList.defaction)\n this.repeatDropdown.addOption(WOD_EXEC_REPEAT, WOD_STR.ActionList.repeat)\n this.repeatDropdown.addOption(WOD_EXEC_ONCEONLY, WOD_STR.ActionList.onceonly)\n this.repeatDropdown.addOption(WOD_EXEC_RANDOM, WOD_STR.ActionList.random)\n\n this.repeatDropdown.setStyleProperty('width', '100%')\n this.repeatDropdown.setSelectionChangeListener(function() {\n _this.getSelectedAction().repeat = _this.repeatDropdown.getSelectedOption()\n _this.list.getSelectedItem().refresh()\n })\n this.modBox.appendChild(this.repeatDropdown)\n\n\n\n\n this.refreshModVisibility()\n\n}", "function renderEntries(tx,results){\n console.log(\"Rendering Entries\");\n console.log(\"Number of Students = \" + results.rows.length);\n if (results.rows.length == 0) {\n $(\"#studentList\").html(\"<p>No registered students.</p>\");\n } else {\n var s = \"\";\n for(var i=0; i<results.rows.length; i++) {\n //console.log(\"resuts:\" + results.rows.item(i).name);\n s += \"<li id='studentListInsideDiv'><p><a href='#student?id=\"+results.rows.item(i).id + \"' style='width:200;'>\" +\n \"<img height='100' width='100' src='\" + results.rows.item(i).image + \"' > <br>\"+ results.rows.item(i).name \n \"</a></p></li>\";\n }\n $(\"#studentList\").html(s);\n \n }\n $(\"#studentList\").listview().listview(\"refresh\");\n}", "function PlayerListViewModel(settings) {\n var self = this;\n\n\n //\n // Options\n //\n\n // Base component of the query string\n self.queryStringBase = '/JSON/Players';\n // Lists user may select to query new data\n self.lists = ['All', 'Friends', 'Non-Friends'];\n // List toggles may be null, true, or false\n self.listToggle = true;\n // List Filters\n self.listType = ko.observable('friends');\n // Every option for list order\n self.orderOptions = [{ name: 'A-Z', value: 'az' }, { name: 'Z-A', value: 'za' }];\n // Passed in id of the currently logged user\n self.playerID = settings.playerID;\n // The currently selected list\n self.activeList = ko.observable();\n // User-entered string to filter\n self.searchText = ko.observable('');\n // Boolean flag for loading state\n self.loading = ko.observable(false);\n // Boolean flag for empty state\n self.empty = ko.observable(false);\n\n\n\n //\n // Data\n //\n\n // All data returned from query\n self.listItems = ko.observableArray();\n // Filtered data to display\n self.displayListItems = ko.computed(function () {\n // Filter checkbox options\n var itemArray = ko.utils.arrayFilter(self.listItems(), function (item) {\n return self.checkboxFilter(item);\n });\n\n // Filter search text\n var filter = self.searchText().toLowerCase();\n if (filter) {\n // Filter search text\n itemArray = ko.utils.arrayFilter(itemArray, function (item) {\n return self.stringBeginsWith(filter, item.displayName.toLowerCase()) ||\n self.stringBeginsWith(filter, item.firstName.toLowerCase()) ||\n self.stringBeginsWith(filter, item.lastName.toLowerCase());\n });\n }\n\n // Display empty message if there are no items\n self.empty(itemArray.length <= 0);\n\n return itemArray;\n }, self);\n\n // Live Filters\n self.systemChecked = ko.observable(true);\n self.communityChecked = ko.observable(true);\n\n // Alphabetical Ordering\n self.order = ko.observable('az');\n self.order.subscribe(function (newData) {\n self.filterAlphabetical();\n }, self);\n\n\n\n //\n // Functions\n //\n\n // Checks an item to determine if it should be shown\n // @param item The item to check\n // @returns true if item should be shown\n // @returns false if item should be removed\n self.checkboxFilter = function (item) {\n /*\n if (self.systemChecked() && item.system) {\n return true;\n }\n else if (self.communityChecked() && item.community) {\n return true;\n }\n else {\n return false;\n }\n */\n\n return true;\n }\n\n // Retrieves achievement data from server and appends it to the earning array\n // TODO: Load 28 and then the rest to speed up load\n self.loadItems = function () {\n\n // Clear current list\n self.listItems.removeAll();\n\n // Show loading spinner\n self.loading(true);\n\n // Hide empty message\n self.empty(false);\n\n // Ajax request\n $.get(self.queryStringBase, {\n userID: self.playerID,\n //start: 0,\n //count: 6,\n friendsWith: self.listToggle\n }).done(function (data) {\n\n var dataCount = data.People.length;\n\n // Build new achievements\n for (var i = 0; i < dataCount; i++) {\n self.listItems.push(new Player(data.People[i]));\n }\n\n // Ensure alphabetical ordering\n self.filterAlphabetical();\n\n // Empty message\n if (dataCount == 0) {\n self.empty(true);\n }\n\n // Hide loading icon\n self.loading(false);\n });\n };\n\n // Listens for a change in listType and invokes loadItems\n self.listChange = ko.computed(function () {\n if (self.listType() === 'everyone') self.listToggle = null;\n else if (self.listType() === 'friends') self.listToggle = true;\n else self.listToggle = false;\n\n self.loadItems();\n return true;\n }, self);\n\n // Filters items based on selected ordering\n self.filterAlphabetical = function () {\n if (self.order() === 'az') self.filterAtoZ();\n else self.filterZtoA();\n }\n\n // Filters items A to Z\n self.filterAtoZ = function () {\n self.listItems.sort(function (left, right) { return left.displayName == right.displayName ? 0 : (left.displayName < right.displayName ? -1 : 1) });\n }\n\n // Filters items Z to A\n self.filterZtoA = function () {\n self.listItems.sort(function (left, right) { return left.displayName == right.displayName ? 0 : (right.displayName < left.displayName ? -1 : 1) });\n }\n\n // Checks a string to see if it begins with another\n self.stringBeginsWith = function (needle, haystack) {\n return (haystack.substr(0, needle.length) == needle);\n }\n\n // Initial load\n //self.loadList('Friends');\n}", "function showList(list) {\n var listArea = document.getElementById('listArea')\n listArea.innerHTML = utility.stringify(list);\n bindItems();\n document.getElementById('number_left').innerHTML = utility.countTodo(list);\n}", "function OrderListModel() {\n ListModel.apply(this, arguments);\n\n // 列表请求器 (*)\n this.listRequester = api.listOrder;\n\n }", "function showList(requestParams) {\n\n\t\tconfigureOverlay(function () {\n\t\t\tgetAllLists(requestParams);\n\t\t\t//Remove the style for mobile and update the height\n\t\t\tif (isMobile) {\n\t\t\t\t$(overlay.iframe).find('div#listSaveExternal').removeAttr('style');\n\t\t\t\toverlay.resetCssProps();\n\t\t\t}\n\t\t});\n\t}", "function QuestListViewModel(settings) {\n var self = this;\n\n\n //\n // Options\n //\n\n // Base component of the query string\n self.queryStringBase = '/JSON/Quests';\n // List Filters\n self.listType = ko.observable(\"0\");\n // List toggles may be null, true, or false\n self.listToggle = null;\n // Every option for list order\n self.orderOptions = [{ name: 'A-Z', value: 'az' }, { name: 'Z-A', value: 'za' }];\n // Passed in id of the currently logged user\n self.playerID = settings.playerID;\n // The currently selected list\n self.activeList = ko.observable();\n // User-entered string to filter\n self.searchText = ko.observable('');\n // Boolean flag for loading state\n self.loading = ko.observable(false);\n // Boolean flag for empty state\n self.empty = ko.observable(false);\n\n\n\n //\n // Data\n //\n\n\n // All achievement data returned from query\n self.listItems = ko.observableArray();\n // Filtered achievement data to display\n self.displayListItems = ko.computed(function () {\n // Filter checkbox options\n var itemArray = ko.utils.arrayFilter(self.listItems(), function (item) {\n return self.checkboxFilter(item);\n });\n\n // Filter search text (tokenized)\n var filterArray = self.searchText().toLowerCase().match(/\\S+/g);\n if (filterArray !== null && filterArray.length > 0) {\n // Filter search text\n itemArray = ko.utils.arrayFilter(itemArray, function (item) {\n\n // Get tokenized title\n var tokenArray = item.tokenizedTitle;\n\n // Loop through each token\n for (var i = 0; i < tokenArray.length; i++) {\n\n // If the search text is longer than the item title we don't have a match\n if ((tokenArray.length - i) >= filterArray.length) {\n\n var dummyCheck = true;\n\n // The first j-1 tokens must match the first j-1 tokens starting at index i\n for (var j = 0; j < filterArray.length - 1; j++) {\n if (filterArray[j] !== tokenArray[i + j]) {\n dummyCheck = false;\n }\n }\n\n // We only want to return true here, as a later token in the same title could match\n if (dummyCheck && self.stringBeginsWith(filterArray[filterArray.length - 1], tokenArray[i + filterArray.length - 1]))\n return true;\n }\n\n\n }\n return false;\n\n });\n }\n\n // Display empty message if there are no items\n self.empty(itemArray.length <= 0);\n\n return itemArray;\n }, self);\n\n // Quad Filters\n self.systemChecked = ko.observable(true);\n self.communityChecked = ko.observable(true);\n\n // Alphabetical Ordering\n self.order = ko.observable('az');\n self.order.subscribe(function (newData) {\n self.filterAlphabetical();\n }, self);\n\n\n\n //\n // Functions\n //\n\n // Checks an item to determine if it should be shown\n // @param item The item to check\n // @returns true if item should be shown\n // @returns false if item should be removed\n self.checkboxFilter = function (item) {\n /*\n if (self.systemChecked() && item.system) {\n return true;\n }\n else if (self.communityChecked() && item.community) {\n return true;\n }\n else {\n return false;\n }\n */\n\n return true;\n }\n\n // Retrieves achievement data from server and appends it to the earning array\n // TODO: Load 28 and then the rest to speed up load\n self.loadItems = function () {\n\n // Clear current list\n self.listItems.removeAll();\n\n // Show loading spinner\n self.loading(true);\n\n // Hide empty message\n self.empty(false);\n\n var queryOptions = {\n userID: self.playerID\n //start: 0,\n //count: self.loadInterval\n }\n switch (self.listToggle) {\n // Completed Quests\n case 1:\n queryOptions.completedQuests = true;\n break;\n // Partially Competed Quests\n case 2:\n queryOptions.partiallyCompletedQuests = true;\n break;\n // Incomplete Quests\n case 3:\n queryOptions.incompleteQuests = true;\n break;\n // Tracked Quests\n case 4:\n queryOptions.trackedQuests = true;\n break;\n // User Generated Quests\n case 5:\n queryOptions.userGeneratedQuests = true;\n break;\n // No query; grab all\n default:\n break;\n }\n\n\n // Ajax request\n $.get(self.queryStringBase, queryOptions).done(function (data) {\n\n var dataCount = data.Quests.length;\n\n // Build new achievements\n for (var i = 0; i < dataCount; i++) {\n self.listItems.push(new Quest(data.Quests[i]));\n }\n\n // Ensure alphabetical ordering\n self.filterAlphabetical();\n\n // Empty message\n if (dataCount == 0) {\n self.empty(true);\n }\n\n // Hide loading icon\n self.loading(false);\n });\n };\n\n // Listens for a change in listType and invokes loadItems\n self.listChange = ko.computed(function () {\n /*if (self.listType() === 'all') self.listToggle = 1;\n else if (self.listType() === 'completed') self.listToggle = 2;\n else self.listToggle = 3;*/\n\n self.listToggle = parseInt(self.listType());\n\n self.loadItems();\n return true;\n }, self);\n\n // Filters items based on selected ordering\n self.filterAlphabetical = function () {\n if (self.order() === 'az') self.filterAtoZ();\n else self.filterZtoA();\n }\n\n // Filters items A to Z\n self.filterAtoZ = function () {\n self.listItems.sort(function (left, right) { return left.title == right.title ? 0 : (left.title < right.title ? -1 : 1) });\n }\n\n // Filters items Z to A\n self.filterZtoA = function () {\n self.listItems.sort(function (left, right) { return left.title == right.title ? 0 : (right.title < left.title ? -1 : 1) });\n }\n\n // Checks a string to see if it begins with another\n self.stringBeginsWith = function (needle, haystack) {\n return (haystack.substr(0, needle.length) == needle);\n }\n\n // Initial load\n //self.loadList('All');\n}", "function searchByCriteria() {\n \n $.mobile.changePage(\"#cont_list_page\", { transition : \"pop\" });\n if (typeof Contact !== \"undefined\") {\n var searchCriteria = getElement(\"searchby_chooser_input\").options[getElement(\"searchby_chooser_input\").selectedIndex].value;\n var searchVal = getElement(\"search_val_input\").value;\n getElement(\"search_val_input\").value = \"\";\n \n var addF = [];\n addF.push(searchCriteria);\n displContactList.updateList(searchVal, searchCriteria, addF);\n \n var div = getElement(\"full_list_button_container\");\n if (div) {\n div.innerHTML = '<a href=\"#\" id=\"full_list_button\" data-role=\"button\" data-mini=\"true\" class=\"ui-btn-left\" data-theme=\"c\" >Show full list</a>';\n $(\"#full_list_button\").bind(\"click\", function() { displContactList.updateList(); div.innerHTML = \"\"; });\n $(\"#full_list_button\").button();\n }\n }\n}", "function handleShoppingList() {\n renderTheList();\n handleNewEntries();\n handleChecked();\n handleDelete();\n}", "function newList(){\n $.ajax({\n\t type: \"GET\",\n\t url: theurl,\n\t data: {repo: repo, list: list, email: email},\n\t dataType: \"json\",\n\t success: function(da){\n\t \t//returns an object with exists=1 or 0\n\t\t\tuserd = da.items;\n\t\t\tconsole.log(userd);\n\t\t\t$.each(userd, function(index, userinfo) {\n\t \t \texi = userinfo.exists;\n\t \t \tconsole.log(exi);\n\t\t\t});\n\t\t\t//alert('about to set a cookie');\n\t\t\tvar lists = new cookieList(\"lists\");\n\t\t\tlists.add(repo + \".\" + list);\t\n\t\t\t$('#lioptions').append('<li data-theme=\"b\"><a href=\"food2buy.html?repo=' + repo + '&list=' + list + '\" data-ajax=\"false\"><p><span style=\"font-size: 2.25em;\">' + list + '</span><br/>repository: ' + repo + '</p></a></li>');\t\n\t\t\t$('#lioptions').listview('refresh');\n\t\t\t$('#addalist').remove();\n\t\t\t$('#allyourlists').trigger('create');\t\n\t\t\t//$('#allyourlists').listview('refresh');\t\t\t\t\t\t\n \t}\n });\n}", "function showPurchaseList() {\n purchased_items = [];\n $(\"#purchase_list_items\").empty();\n $(\"#purchase_list_items\").append(loading);\n var out = '<div><ul data-role=\"listview\" data-inset=\"true\" data-theme=\"a\">';\n $.ajax({\n type: \"GET\",\n url: config.api_url + \"module=admin&action=purchase_list\",\n dataType: \"json\",\n cache: false,\n success: function (data) {\n if (data.error == false) {\n $(\"#purchase_list_items\").empty();\n $.each(data.data, function (index, row) {\n purchased_items.push({id: row.id, supplier_name: row.supplier_name, price: row.price, qty: row.quantity, date: row.date, total: row.total_amount, item_name: row.item_name, cheque: row.chq_no});\n out = out + '<li><a class=\"ui-btn ui-btn-corner-all\" href=\"#view_purchased_item?id=' + row.id + '\">#' + row.id + '. on ' + $.format.date(row.date, \"dd-MMM-yy\") + ' value of &#8377; ' + parseInt(row.total_amount) + '</a></li>';\n });\n out = out + '</ul></div>';\n $(out).appendTo(\"#purchase_list_items\").enhanceWithin();\n }\n },\n error: function (request, status, error) {\n $(\"#purchase_list_items\").empty();\n $(\"#purchase_list_items\").append(\"Loading failed try again!!\");\n }\n });\n}", "function renderList() {\n var listEntries = localStorage.getItem(LS_KEY);\n\n if (!listEntries) {\n return;\n }\n\n listEntries = JSON.parse(listEntries);\n\n var listContainer = $('list-container');\n clear(listContainer);\n\n listEntries.forEach((entry) => listContainer.appendChild(newListEntry(entry)));\n\n // After we rerender the list,\n // check the edit button. If the list was rendered because the user\n // changed it by editing/deleting an item, restore that state\n var editButton = $('edit-item');\n if (editButton.classList.contains('btn-primary')) {\n editButton.classList.remove('btn-primary');\n showEditOptions();\n }\n}", "updateListView(obj) {\n this.props.updateListView(obj);\n }", "list(newId,successCallback, errorCallback){\n $.ajax({\n url: this.url+\"?newId=\"+newId,\n success: successCallback,\n error: errorCallback\n });\n\n }", "function medical_list(id1,id2)\r\n{\r\n \r\n var id_autosearch_ui=\"#\"+id1;\r\n var id_autosearch_div=\"#\"+id2;\r\n document.getElementById(id1).innerHTML = '';\r\n $(id_autosearch_div+' input[data-type=\"search\"]').val(\"\");\r\n $.mobile.showPageLoadingMsg();\r\n $.ajax({\r\n url:'http://www.repeatorderingsystem.co.nz/rest/registered_mc.json',\r\n success: function(result) {\r\n $.mobile.hidePageLoadingMsg();\r\n list_pharmacy_info=result;\r\n// var res = eval(\"(\" + result + \")\");\r\n for(var index in result){\r\n// medicalList.push(res[index]);\r\n $(id_autosearch_ui).append(\"<li class=\\\"ui-screen-hidden\\\" onclick=\\\"fill_medical_list('\"+id_autosearch_div+\"','\"+result[index].node_title+\"','\"+result[index].nid+\"')\\\" ><a>\"+result[index].node_title+\"</a></li>\");\r\n }\r\n $(id_autosearch_ui).listview('refresh');\r\n\r\n var vid=\"9\";\r\n ordering_repeats_because(vid);\r\n /*create dinamic readio button to show oder prepeat because option*/\r\n },\r\n error: function(result) {\r\n customAlert(result.responseText,\"ROS Alert!\",\"ok\");\r\n $.mobile.hidePageLoadingMsg();\r\n for(var index in result)\r\n console.log(index +\"----\"+result[index]);\r\n }\r\n });\r\n}", "function list() {\n return E('ul#todo-list') . has(model.list . if(visible) . as(todoView));\n }", "function initList(){\r\n\tif(dataTableIsLoaded()){\r\n\t\tdestoryDataTable();\r\n\t}\r\n\tvar html = new EJS({url: 'javascripts/templates/list_view.ejs'}).render(internship_data);\r\n\t$(\"#list_view_body\").html(html);\r\n\tinitDataTable();\r\n}", "function ListItem() {}", "function ListItem() {}", "function ListItem() {}", "function showEventList(transaction, result) {\n\t\t//if user edits or adds an event it will be shown on top of the list in green.\n\t\t//in the onclick(#addOrEditEvent) function the name will be set in the hidden span #eventnameOfAddedOrEditedEvent. \n\t\t//Once that name corresponds with the event in showlist it will set in the green button. The text in #eventnameOfAddedOrEditedEvent\n\t\t//will be removed in order to hide the green button after the list is shown.\n\t\tif($('#eventnameOfAddedOrEditedEvent').text() === ''){\n\t\t\t//text is empty, ensure that button is hidden\n\t\t\t$('#recentlyAddedEvent').hide();\n\t\t}\n\n\t\tif (result !== null && result.rows !== null) {\n\t\t\tvar rows = [];\n\t\t\t//iterate events\n\t\t\tfor (var i = 0; i < result.rows.length; i++) {\n\t\t\t\tvar row = result.rows.item(i);\n\n\t\t\t\t\n\t\t\t\tif($('#eventnameOfAddedOrEditedEvent').text() === row.name ){\n\t\t\t\t\t//new event has been made, name corresponds with name of this row item.\n\t\t\t\t\t//the item need to be presented as a special button on top of the list, not in the list itself\n\n\t\t\t\t\t//show new event in button on top of the list\n\t\t\t\t\t$('#recentAddedEventButton').html(row.name);\n\t\t\t\t\tvar id = row.id;\n\t\t\t\t\t$('#recentAddedEventButton').unbind();\n\t\t\t\t\t$('#recentAddedEventButton').click(function(){\n\t\t\t\t\t\tview.setAddOrEditScreen(id);\n\t\t\t\t\t});\n\n\t\t\t\t\t//ensure next call this button is not presented\n\t\t\t\t\t$('#eventnameOfAddedOrEditedEvent').text('');\n\n\t\t\t\t}\n\t\t\t\telse{\n\t\t\t\t\t//push button in array\n\t\t\t\t\tif(row.id.indexOf(ADMINIDPREPOSITION) > -1){\n\t\t\t\t\t\t//event is standard event, add param common=true\n\t\t\t\t\t\trow.standard = true;\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tif(row.id.indexOf(IDPAUSETRACKING) > -1){\n\t\t\t\t\t\t//this is the event t\n\t\t\t\t\t\trows.unshift(row);\n\t\t\t\t\t}\n\t\t\t\t\telse{\n\t\t\t\t\trows.push(row);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\t\t\t\n\t\t\t//get template\n\t\t\tvar source = $(\"#event-list-template\").html();\n\t\t\t//compile to hanlebars template\n\t\t\tvar template = Handlebars.compile(source);\n\t\t\t//fill template with events and add screen to page\n\t\t\t$(\"#event-list\").html(template(rows));\n\n\t\t} \n\t\tif($('#editModeButton').val() ===\"on\"){\n\t\t\t//edit mode is on, switch background of buttons\n\t\t\t$('.eventButtons').attr(\"style\",\"background: \"+COLOR_EDIT_MODE+\" !important\");\n\n\t\t}\n\n\n\n\t}", "processCreateNewList() {\n // MAKE A BRAND NEW LIST\n window.todo.model.loadNewList();\n\n // CHANGE THE SCREEN\n window.todo.model.goList();\n }", "function onListchange ( event ) {\n alert(\"list changed!\");\n }", "function updateList() {\n //var items = datastore.getTable('items').query();\n var items = datastore.getTable(tableName).query();\n var numItems = 0;\n \n // Rebuild the list of items\n $('#project-data tbody').empty().append(\n _.chain(items)\n // Sort by created date\n .sortBy(function (record) {\n return record.get(sortParameter);\n }).reverse() // for descending ordering\n // Convert to list items like this:\n // <li id=\"{record ID}\"><button>X</button>{text}</li>\n .map(function (record) {\n var fileName = record.get('LOCAL_FILENAME').split('/');\n var filePath = projectName + '/' + fileName[fileName.length-1];\n var thumbnail_url = client.thumbnailUrl(filePath, {size: \"large\"});\n \n numItems++;\n var html = _.template('<tr id=\"${id}\"><td id=\"num\">${number}.</td><td id=\"thumb\"><a href=\"${pictureUrl}\" target=\"_blank\"><img src=\"${thumbnail}\" alt=\"Thumbnail\"></a></td><td id=\"date\">${date}</td><td id=\"location\">${location}</td><td id=\"artifact\">${artifact}</td><td id=\"description\">${description}</td><td id=\"gps\">${GPS}</td><td id=\"edit\"><a href=\"#\" id=\"record_edit\"><span class=\"glyphicon glyphicon-pencil\"></span></a><a href=\"#\" id=\"record_delete\"><span class=\"glyphicon glyphicon-trash\"></span></a></td></tr>', {\n id: record.getId(),\n number: numItems,\n pictureUrl: record.get('INTERNET_URL'),\n thumbnail: thumbnail_url,\n date: record.get('DATE'),\n location: record.get('LOCATION'),\n artifact: record.get('ARTIFACT_TYPE'),\n description: record.get('DESCRIPTION'),\n GPS: record.get('LONGITUDE').toString() + \" \" + record.get('LATITUDE').toString()\n });\n\n return $(html);\n\n }).value()\n );\n \n $(\"#dvLoading\").hide();\n\n //updateUIBasedOnRole();\n\n // Reflect the latest ACLs in the sharing dialog\n //$('#public').val(datastore.getRole('public'));\n //$('#team').val(datastore.getRole('team'));\n //$('.role').prop('disabled', datastore.getEffectiveRole() === 'viewer');\n\n // Handle deleting a record\n $(\"#project-data tr a#record_delete\").confirm({\n title:\"Delete record\",\n text: \"Are you sure you want to delete this record?\",\n confirm: function(button) {\n var recordId = $(button).parents('tr').attr('id');\n var filePath = getImageFilePath(recordId);\n\n // Delete the datastore record\n datastore.getTable(tableName).get(recordId).deleteRecord();\n\n // Delete the image associated with that record\n client.remove(filePath,\n function (error, data) {\n if (error) {\n return console.log(\"ERROR: \" + error); // Something went wrong.\n }\n \n // otherwise file is deleted \n }); \n },\n cancel: function(button) {\n // do nothing\n },\n confirmButton: \"Yes I am\",\n cancelButton: \"No\"\n });\n\n // Handle editing a record\n $(\"#project-data tr a#record_edit\").click(function (e) {\n e.preventDefault();\n // Get the proper record details\n var recordId = $(this).parents('tr').attr('id');\n selectedRecId = recordId;\n var record = datastore.getTable(tableName).get(recordId);\n var location = record.get('LOCATION');\n var artifact = record.get('ARTIFACT_TYPE');\n var description = record.get('DESCRIPTION');\n\n // Show the form\n $('#form-modal').addClass('md-show');\n\n // Display current values in form\n $('#form_location').val(location);\n $('#form_artifact_dropdown').val(artifact);\n $('#form_description').val(description);\n });\n }", "function queryOffering(tx, results) {\r\n // alert( 'queryOffering' )\r\n\r\n var len = results.rows.length;\r\n // $('#coffee_num').html(len);\r\n // alert( len )\r\n // console.log(\"DEMO table: \" + len + \" rows found.\");\r\n\r\n var offering_list = '';\r\n for (var i=0; i<len; i++)\r\n {\r\n\r\n // id, name, img, type, availability, price, description\r\n offering_list += '<li><a href=\"#\">'+\r\n '<img class=\"item_image\" src=\"img/offerings/'+ results.rows.item(i).img +'\">'+\r\n '<h2 class=\"item_name\">'+ results.rows.item(i).name +'</h2>'+\r\n '<p class=\"item_description\">'+ results.rows.item(i).description +'</p></a>'+\r\n '<a href=\"#purchase\" class=\"offering_list_item_add\" data-price=\"'+ results.rows.item(i).price +'\">Purchase album</a>'+\r\n // '<span class=\"ui-li-count\">'+ results.rows.item(i).price +'</span>'+\r\n '</li>';\r\n }\r\n\r\n $( \"#offering_list_container\" ).html( offering_list );\r\n $( \"#offering_list_container\" ).listview( \"refresh\" );\r\n\r\n }", "function pharmacy_list(id1,id2)\r\n{\r\n var id_autosearch_ui=\"#\"+id1;\r\n var id_autosearch_div=\"#\"+id2;\r\n $.mobile.showPageLoadingMsg();\r\n \r\n document.getElementById(id1).innerHTML = '';\r\n $(id_autosearch_div+' input[data-type=\"search\"]').val(\"\");\r\n \r\n $.ajax({\r\n url:'http://www.repeatorderingsystem.co.nz/rest/registered_pharmacy.json',\r\n success: function(result) {\r\n // alert(\"success--\"+result.length);\r\n $.mobile.hidePageLoadingMsg();\r\n list_pharmacy_info=result;\r\n var res = result;\r\n for(index in res){\r\n // alert(\"----\"+res[index].node_title);\r\n// pharmacyList.push(res[index]);\r\n \r\n $(id_autosearch_ui).append(\"<li class=\\\"ui-screen-hidden\\\"><a onclick=\\\"fill_Search_Pharmacy('\"+id_autosearch_div+\"','\"+result[index].node_title+\"','\"+result[index].nid+\"')\\\">\"+res[index].node_title+\"</a></li>\");\r\n }\r\n \r\n// \r\n $(id_autosearch_ui).listview('refresh');\r\n var vid=\"3\";\r\n ordering_repeats_because(vid);\r\n /*create dinamic readio button to show oder prepeat because option*/\r\n },\r\n error: function(result) {\r\n customAlert(result.responseText,\"ROS Alert!\",\"ok\");\r\n $.mobile.hidePageLoadingMsg();\r\n for(var index in result)\r\n console.log(index +\"----\"+result[index]);\r\n }\r\n });\r\n}", "function getList() {\n if (storage.get(ListName) != null) {\n masterList = storage.get(ListName);\n showList(masterList);\n }\n}", "function ListInterfaceObjFtn($log) {\n var ListInterfaceObj = function(config) {\n var name = 'list-viewer//ListInterfaceObj : ';\n var obj = this;\n obj.config = {\n header : {\n heading: config.header.heading || null,\n headerTemplate: config.header.headerTemplate || null,\n headerObj: config.header.headerObj || null\n },\n events: {\n onSelect : config.events.onSelect || function() {\n $log.info(name + ' supply on Select function');\n },\n onConfirm : config.events.onConfirm || function() {\n $log.info(name + ' supply on Confirm function');\n },\n onStateChange : config.events.onStateChange || function() {\n $log.info(name + ' supply on State Change function');\n },\n onEvent : config.events.onEvent || function() {\n $log.info(name + ' supply on Event function');\n }\n },\n loaderMessage: config.loaderMessage || null, \n getElementsObj : config.getElementsObj || null,\n makeElement : config.makeElement || null,\n elementTemplate: config.elementTemplate || 'app/list-viewer/_default-lve-tpl.html' \n };\n\n obj.getInterface = function() {\n return obj.config; \n };\n };\n }", "goToList() {\n console.log(\"(Home.js) -- in goToList from ListRow, this.props.items below\");\n console.log(this.props.items);\n\n /*\n * Pass to the navigator\n * 1) the name of the next scene\n * 2) the items that belong to this list\n */\n this.props.navigator.push({\n id: 'ItemList',\n items: this.props.items,\n });\n }", "function updateList() {\n console.log(\"starting updateList\");\n var items = datastore.getTable(tableName).query();\n var numItems = 0;\n \n // Rebuild the list of items\n $('#project-data tbody').empty().append(\n _.chain(items)\n // Sort by created date\n .sortBy(function (record) {\n return record.get(sortParameter);\n }) //.reverse() for descending ordering\n // Convert to list items like this:\n // <li id=\"{record ID}\"><button>X</button>{text}</li>\n .map(function (record) {\n var fileName = record.get('LOCAL_FILENAME').split('/');\n var filePath = projectName + '/' + fileName[fileName.length-1];\n var thumbnail_url = client.thumbnailUrl(filePath, {size: \"large\"});\n \n numItems++;\n var html = _.template('<tr id=\"${id}\"><td id=\"num\">${number}.</td><td id=\"thumb\"><a href=\"${pictureUrl}\" target=\"_blank\"><img src=\"${thumbnail}\" alt=\"Thumbnail\"></a></td><td id=\"date\">${date}</td><td id=\"location\">${location}</td><td id=\"artifact\">${artifact}</td><td id=\"description\">${description}</td><td id=\"gps\">${GPS}</td><td id=\"edit\"><a href=\"#\" id=\"record_edit\"><span class=\"glyphicon glyphicon-pencil\"></span></a><a href=\"#\" id=\"record_delete\"><span class=\"glyphicon glyphicon-trash\"></span></a></td></tr>', {\n id: record.getId(),\n number: numItems,\n pictureUrl: record.get('INTERNET_URL'),\n thumbnail: thumbnail_url,\n date: record.get('DATE'),\n location: record.get('LOCATION'),\n artifact: record.get('ARTIFACT_TYPE'),\n description: record.get('DESCRIPTION'),\n GPS: record.get('LONGITUDE').toString() + \" \" + record.get('LATITUDE').toString()\n });\n\n return $(html);\n\n }).value()\n );\n \n $(\"#dvLoading\").hide();\n\n //updateUIBasedOnRole();\n\n // Reflect the latest ACLs in the sharing dialog\n //$('#public').val(datastore.getRole('public'));\n //$('#team').val(datastore.getRole('team'));\n //$('.role').prop('disabled', datastore.getEffectiveRole() === 'viewer');\n\n // Handle deleting a record\n $(\"#project-data tr a#record_delete\").confirm({\n title:\"Delete record\",\n text: \"Are you sure you want to delete this record?\",\n confirm: function(button) {\n var recordId = $(button).parents('tr').attr('id');\n var filePath = getImageFilePath(recordId);\n\n // Delete the datastore record\n datastore.getTable(tableName).get(recordId).deleteRecord();\n\n // Delete the image associated with that record\n client.remove(filePath,\n function (error, data) {\n if (error) {\n return console.log(\"ERROR: \" + error); // Something went wrong.\n }\n \n // otherwise file is deleted \n }); \n },\n cancel: function(button) {\n // do nothing\n },\n confirmButton: \"Yes I am\",\n cancelButton: \"No\"\n });\n\n // Handle editing a record\n $(\"#project-data tr a#record_edit\").click(function (e) {\n e.preventDefault();\n // Get the proper record details\n var recordId = $(this).parents('tr').attr('id');\n selectedRecId = recordId;\n var record = datastore.getTable(tableName).get(recordId);\n var location = record.get('LOCATION');\n var artifact = record.get('ARTIFACT_TYPE');\n var description = record.get('DESCRIPTION');\n\n // Show the form\n $('#form-modal').addClass('md-show');\n\n // Display current values in form\n $('#form_location').val(location);\n $('#form_artifact_dropdown').val(artifact);\n $('#form_description').val(description);\n });\n }", "appendNewListToView(newList) {\n // GET THE UI CONTROL WE WILL APPEND IT TO\n let listsElement = document.getElementById(\"todo-lists-list\");\n\n // MAKE AND ADD THE NODE\n let newListId = \"todo-list-\" + newList.id;\n let listElement = document.createElement(\"div\");\n listElement.setAttribute(\"id\", newListId);\n listElement.setAttribute(\"class\", \"todo_button\");\n listElement.appendChild(document.createTextNode(newList.name));\n listsElement.appendChild(listElement);\n\n // SETUP THE HANDLER FOR WHEN SOMEONE MOUSE CLICKS ON OUR LIST\n let thisController = this.controller;\n listElement.onmousedown = function() {\n thisController.handleLoadList(newList.id);\n }\n }", "function show_this_list(lst_id, usr_id) {\r\n console.log(\"show this list called!\");\r\n location.href = \"/lists/\" + usr_id + \"/\" + lst_id;\r\n}", "function listPeopleView(targetid, people) {\n\n apply_template(targetid,\"people-list-template\", {'people': people});\n\n}", "function getIndiceListe() {\r\n\trequest(\"GET\", \"admin.php?methode=INDICE_liste\" , true, setData);\r\n}", "function ListView(model, elements) {\r\n this._model = model;\r\n this._elements = elements;\r\n\r\n this.listModified = new Event(this);\r\n this.addChatEntered = new Event(this);\r\n\tthis.destModified = new Event(this);\r\n\tthis.friendChosen = new Event(this);\r\n\r\n var _this = this;\r\n\r\n // attach model listeners\r\n this._model.itemAdded.attach(function () {\r\n _this.rebuildList();\r\n });\r\n this._model.itemRemoved.attach(function () {\r\n _this.rebuildList();\r\n });\r\n this._model.itemUpdated.attach(function () {\r\n _this.rebuildList();\r\n });\r\n this._model.NoChatResponseReceived.attach(function () {\r\n\t// TODO: handle chatResponse - tell user that chat message was NOT delivered\r\n\t});\r\n this._model.ChatResponseReceived.attach(function () {\r\n\t// TODO: handle chatResponse - then tell user that chat message WAS delivered\r\n\t});\r\n\r\n\tthis._model.selectedFriendIndexChanged.attach(function (sender, e) {\r\n\t// make sure this view is showing which friend has been selected, in the friend list\r\n\t // previous : previousIndex, previouselement : previousElement\r\n\t // reset previous highlight\r\n\t// previous : previousIndex, previouselement : previousElement\r\n\t\tif(e.index!=-1){\r\n\t\t\t//e.element.style.background = e.backgroundstyle; \t\r\n\t\t\te.element.style.background = \"\"; \t\r\n\t\t\tif(e.element.parentElement.tagName == \"TBODY\")\r\n\t\t\t\te.element.parentElement.style.background = \"\";\r\n\t\t}\r\n\t});\r\n\tthis._model.destModifiedFromListboxSelection.attach(function (sender, e) {\r\n\t\tdocument.getElementById(\"destination_address\").value = e; \r\n\t});\r\n\r\n // attach listeners to HTML controls\r\n //this._elements.list.change(function (e) {\r\n // _this.listModified.notify({ index : e.target.selectedIndex });\r\n //});\r\n\tthis._elements.addChat.change(function () {\r\n _this.addChatEntered.notify();\r\n });\r\n\tthis._elements.dest.change(function (e) {\r\n _this.destModified.notify({ dest : e.target.value });\r\n\t});\r\n\tthis._elements.ulfriendlist.click(function (e) {\r\n\t// notify that dest is now what is pointed at in friendlist\r\n\t// NB! hardcoded <deviceid> is put in id attribute - MAKE SURE THAT new elements have this id inserted\r\n\t\t_this.friendChosen.notify({ deviceID : e.target.id, element : e.target });\r\n\t});\r\n\r\n\r\n }", "function addNotesToList(tx,results) {\n\tvar len = results.rows.length;\n\tvar outputStr = \"\";\n\t\n\tfor (var i=0; i<len; i++){\n\t\toutputStr += //<div+ results.rows.item(i).note_id + \" - \" \n\t\t\t\t\t\"<li><a href = 'index.html' onclick='openNotePage(\"+results.rows.item(i).note_id+\"); return false;' rel='external'>\" + \n\t\t\t\t\tresults.rows.item(i).name + \n\t\t\t\t\t\" - \" +\tresults.rows.item(i).save_time + \n\t\t\t\t\t\"</a></li>\";\n\t}\n\t\n\t$(\"#listOfNotes\").html(outputStr);\n\t$(\"#listOfNotes\").listview(\"refresh\");\n}", "function filterList(listId) {\r\n\r\n window.location.href = (\"index.php?filterList=\" + listId + \"&openList=\" + listId);\r\n}", "function handleListClick(event) {\n event.preventDefault();\n console.log(\"list click\");\n\n // let url = 'detail.html?id='+data.id;\n // window.location = url;\n}", "function ListModel(items,friendlistitems) {\r\n this._friendlistitems = friendlistitems;\r\n this._selectedFriendIndex = -1;\r\n this._items = items;\r\n this._selectedIndex = -1;\r\n\tthis._currentSendIndex = -1;\r\n\tthis._waitingItems = []; // items send but not received at destination\r\n\tthis._chatdestination = \"\"; // will contain destination \r\n\r\n this.itemAdded = new Event(this);\r\n this.itemRemoved = new Event(this);\r\n\tthis.itemUpdated = new Event(this);\r\n this.selectedFriendIndexChanged = new Event(this);\r\n this.selectedIndexChanged = new Event(this);\r\n\tthis.NoChatResponseReceived = new Event(this);\r\n\tthis.ChatResponseReceived = new Event(this);\r\n\tthis.destModifiedFromListboxSelection = new Event(this); // if destination is modified by selection in listbox, then view needs to know\r\n }", "function list(ctx) {\n $('#contente-list').html('');\n let id = ctx.params.list;\n let nameList = $('#nameList').data('namelist');\n console.log($(this));\n console.log(nameList);\n console.log(id); \n\n /*\n $.get(`https://api.mercadolibre.com/sites/MPE/search?category=${nameList}`, function(data, status) {\n data.results.forEach(element => {\n $('#contente-list').append(` <div class=\"card m-2\" style=\"width: 18rem;\">\n <img class=\"card-img-top\" src=\"${element.thumbnail}\" alt=\"Card image cap\">\n <div class=\"card-body\">\n <h5 class=\"card-title\">S/. ${element.price}</h5>\n <p class=\"card-text\">${element.title}.</p>\n <a href=\"#\" class=\"btn btn-primary\" id=\"btn-pay\">Comprar</a>\n </div>\n </div>`);\n }); \n }); \n */\n}", "function handleShoppingList() {\n renderShoppingList();\n handleNewItemSubmit();\n handleItemCheckClicked();\n handleDeleteItemClicked();\n handleToggleHideFilter();\n handleSearchForItem();\n handleItemEditItemClicked();\n handleClearSearchClicked();\n}", "$onInit(){\n this.list();\n }", "function querySuccess(tx, results) {\r\n var len = results.rows.length;\r\n for (var i=0; i<len; i++){\r\n var beer = results.rows.item(i);\r\n $('#beers_abc_ul').append('<li><a href=\"./beer.html\" rel=\"external\">' + beer.name + '</a></li>');\r\n }\r\n $('#beers_abc_ul').append().trigger('create');\r\n\t$('#beers_abc_ul').listview('refresh');\r\n}", "function createListItemView(config){\n\tvar view = Object.create(ListItemView);\n\tapply(config, view);\n\tview.model.on('change', function(){\n\t\tview.render(false);\n\t}, view);\n\treturn makeEventSource(view);\n}", "function show_rec_list(lst_id, usr_id) {\r\n console.log(\"show this list called!\");\r\n location.href = \"/lists/\" + usr_id + \"/rec/\" + lst_id;\r\n}", "function showLists() {\n var newdocs = Array();\n localDB.allDocs({include_docs: true, descending: true}, function(err, doc) {\n doc.rows.forEach(function(entry) {\n var str = entry.id;\n var res = str.split(':');\n if(res[0] == 'list') {\n newdocs.push(entry);\n }\n });\n\n allLists = newdocs;\n drawLists(newdocs);\n\n if (!err) {\n showStatus('good', 'Read all lists');\n }else{\n showStatus('bad', 'Problem reading all todos');\n }\n });\n }", "function getList() {\n $.ajax({\n url:'http://157.230.17.132:3021/todos',\n method:'GET',\n success:function (data) {\n var target =$('#list')\n target.text('')\n for (var i = 0; i < data.length; i++) {\n var item = data[i].text;\n target.append('<li class=\"item\">'+item+'<i data-id='+ data[i].id + ' class=\"fas fa-trash-alt\"></i>'+'</li>');\n }\n },\n error:function (err) {\n console.log(err);\n }\n });\n}", "function setupViewList() {\n var vListBox = createDialog(\".region_list\", {width: 500});\n\n /* --- View Description click --- */\n $(\"span.vList\").click(function(){\n var txt = $(this).attr(\"data-list\");\n var buildText = function(data, separator)\n {\n var text;\n var list = data.split( separator );\n\n for ( var item in list )\n text = (text ? text + \"<br>\" : \"\") + list[item];\n\n return text;\n }\n\n var list = buildText(txt, \"|\");\n\t$(\"div.region_list\").show();\n vListBox.dialog(\"open\");\n vListBox.find(\"div.region_content\").html( list );\n });\n}", "function handleShoppingList() {\n SL.renderShoppingList();\n SL.handleNewItemSubmit();\n SL.handleItemCheckClicked();\n SL.handleDeleteItemClicked();\n}", "function handleShoppingList() {\n renderShoppingList();\n handleNewItemSubmit();\n handleItemCheckClicked();\n handleDeleteItemChecked();\n }", "function deleteList() {\n //set local state of open back to false\n setOpen(false);\n //trigger delete list reducer which end result is permanent delete of list from database\n dispatch({ type: 'DELETE_LIST', payload: id });\n //redirect user back to home page\n history.push('/user');\n\n }", "function handleShoppingList() {\n renderShoppingList();\n handleNewItemSubmit();\n handleItemCheckClicked();\n handleDeleteItemClicked();\n handleFilterToggle();\n handleFilterSubmit();\n}", "function golist() {\n /*Ajustar la petición para mostrar la tabla de resultados procesos*/\n var columnasdata = [{ \"data\": \"AA\" },\n { \"data\": \"BB\" },\n { \"data\": \"CC\" },\n { \"data\": \"ACCIONES\" }];\n\n /*Consultar procesos y mostrar*/\n autogenDatatablesminHeaders(columnasdata, \"DT_listado\", \"JFunctionData\", \"listas\", \"{}\");\n document.getElementById(\"FW_resultados\").style.display = \"block\";\n}", "function List() {\n\tthis.add_flags = 0;\n\tthis.del_flags = 0;\n\tthis.tweak_mode = List_tweak_mode;\n\tthis.People = 0;\n\tthis.Created = 0;\n\tthis.TopicTime = 0;\n\tthis.Mask = \"\";\n\tthis.Modes = \"\";\n\tthis.Topic = \"\";\n}", "function populateListMainPage(result)\n{\n var ul = document.getElementById(\"listTripTitles\");\n var i = 0;\n /*\n * deletes ll the children so there will be no duplicates\n * in future: create another method and check in Ul children the node \n * that has the value to be deleted\n */\n \n while (ul.childNodes.length > 2) {\n ul.removeChild(ul.lastChild);\n }\n\n var linkTitle = [];\n\n for (var i = 0; i < result.rows.length; i++)\n {\n var listItemTitle = document.createElement(\"li\");\n linkTitle[i] = document.createElement(\"a\");\n linkTitle[i].href = \"#list\";\n linkTitle[i].innerHTML = result.rows.item(i).title;\n linkTitle[i].id = result.rows.item(i).id;\n setClickEventToTrip(linkTitle[i]);\n\n\n listItemTitle.appendChild(linkTitle[i]);\n ul.appendChild(listItemTitle);\n }\n \n //update listview\n $( \"#listTripTitles\" ).listview( \"refresh\" );\n\n}" ]
[ "0.68371105", "0.66631824", "0.6646674", "0.64571404", "0.6398585", "0.63866705", "0.6342175", "0.6306941", "0.62670416", "0.626291", "0.62313855", "0.62313855", "0.62150204", "0.6178464", "0.6140332", "0.613153", "0.61134446", "0.6096952", "0.6070128", "0.60584074", "0.6035521", "0.60155636", "0.600096", "0.598623", "0.5970925", "0.5962905", "0.5956641", "0.59558046", "0.59456676", "0.5945257", "0.5931872", "0.5913126", "0.5907153", "0.59045535", "0.59007996", "0.58829695", "0.58815306", "0.58689356", "0.5843424", "0.5840089", "0.5812117", "0.5799579", "0.579426", "0.57819027", "0.5780424", "0.5780306", "0.5777772", "0.5768041", "0.5761309", "0.5745725", "0.57397413", "0.5738511", "0.57281685", "0.5725919", "0.5720355", "0.57202834", "0.57199484", "0.5712413", "0.5711663", "0.57016", "0.56975746", "0.5697369", "0.5672998", "0.5662784", "0.5662784", "0.5662784", "0.5660549", "0.5655142", "0.56540066", "0.5649799", "0.56457275", "0.5637159", "0.5624214", "0.56234", "0.56189317", "0.5601722", "0.5598813", "0.5591827", "0.55730087", "0.5569009", "0.5568803", "0.55674356", "0.55660903", "0.55651397", "0.55594736", "0.55530214", "0.555216", "0.5543041", "0.55427116", "0.5541009", "0.55408156", "0.5535878", "0.5534281", "0.55318314", "0.55284345", "0.5526195", "0.5522611", "0.5517383", "0.5511388", "0.55110097", "0.5509864" ]
0.0
-1
Creates a pending YouTube Data API request/query with the chosen filters.
function formatAPIRequest(maxResults = 10) { var filters = { part: 'snippet', q: document.getElementById('keywordBar').value, safeSearch: 'strict', relevanceLanguage: 'en-US', maxResults: maxResults, type: 'video', order: document.getElementById('orderDropdown').value, regionCode: 'US' }; if (g_useLocation) { filters.location = document.getElementById('latitudeText').value + ',' + document.getElementById('longitudeText').value; filters.locationRadius = document.getElementById('radiusText').value + document.getElementById('radiusUnit').value; } return gapi.client.youtube.search.list(filters); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function createRequest () {\n\t\treturn gapi.client.youtube.search.list({\n part: 'snippet',\n type: 'video',\n q: encodeURIComponent($('#searchText').val().replace(/\\s\\s+/g, ' ')).replace(/%20/g, '+'),\n maxResults: maxResult,\n order: 'viewCount',\n pageToken : nextPageToken\n });\n\t}", "async PrepareSearchData() {\n let videoIdRegex = /(?<=www\\.youtube\\.com\\/watch\\?v=).[^\\?\\&]+/;\n let videoId = this.ActiveTabData.url.match(videoIdRegex)[0];\n let requestData = {\n part: [\n \"snippet, replies\"\n ],\n maxResults: 100,\n textFormat: \"plainText\",\n videoId: videoId\n };\n\n return { \n request: this.RequestField.value,\n requestData: requestData,\n limit: this.GetSearchLimit()\n };\n }", "async getYouTubeVideos(searchQuery, vidLength, resultsPage) { // Search for youtube-trailers by movie name and year\n const baseURL = \"https://www.googleapis.com/youtube/v3/search?\"\n let queryString = Helpers.encodeQueryParams(Helpers.buildYouTubeQueryParams(searchQuery, vidLength, resultsPage));\n let requestURL = baseURL + queryString;\n \n let requestData = await fetch(requestURL) // Fetch data\n .then(response => Helpers.handleErrors(response)) // Check data\n .then(responseJSON => {\n return responseJSON // return JSON\n })\n .catch(e => alert(e));\n let returnObject = { // build returnObject\n urls: [],\n snippets: []\n } \n if (requestData !== undefined) {\n for (let i = 0; i < requestData.items.length; i++) {\n returnObject.urls[i] = requestData.items[i].id.videoId;\n returnObject.snippets[i] = requestData.items[i].snippet;\n }\n }\n \n return returnObject;\n }", "function setupYoutubeAPI () {\n\t\tgapi.client.setApiKey('AIzaSyByitsr6ZZ4webABObIce9tmArFlnIMBzw');\n\t gapi.client.load('youtube', 'v3', function() {\n\t $('#search').on('click', function() {\n\t \treset();\n\t\t\t\texecuteRequest(createRequest());\n\t\t\t\tupdateGrid(0, maxVisibleItems + 2);\n\t\t\t});\n\n\t $('a').on('click', function(e) {\n\t \t$('iframe')[0].src = 'https://www.youtube.com/embed/' + $(this).data('videoId') +\n\t\t\t\t\t'?autoplay=1';\n\t });\n\n\t $('#luckySearch').on('click', function () {\n\t \t$('#search').click();\n\t \tluckySearch = true;\n\t });\n\n\t $(\"#searchText\").on('keyup', function (e) {\n\t\t\t if (e.keyCode === 13) {\n\t\t\t $('#search').click();\n\t\t\t }\n\t\t\t});\n\t });\n\t}", "searchYoutube(options, cb) {\n const { \n max, \n query, \n key, \n resetToken,\n order \n } = options;\n\n const nextPage = resetToken \n ? \"\" \n : \"pageToken=\" + this.state.nextPageToken + \"&\";\n \n const url = \"https://www.googleapis.com/youtube/v3/search?\"\n + nextPage\n + \"part=snippet\"\n + \"&maxResults=\" + max\n + \"&type=video\"\n + \"&videoSyndicated=true\"\n + \"&order=\" + order\n + \"&q=\" + query\n + \"&key=\" + key;\n + \"&part=snippet,statistics\"\n + \"&fields=items(id,snippet,statistics)\"\n\n fetch(url)\n .then(r => r.json()).then(j => cb(j)).catch(e => console.log(e));\n }", "function youtube(opts, cb) {\n OPTIONS.qs.q = 'documentary ' + opts.query\n if (opts.next) OPTIONS.qs.pageToken = opts.next\n\n log.debug(\"[YouTube] Performing request with opts: \" + util.repr(OPTIONS))\n\n request.get(OPTIONS, function (err, res, body) {\n if (err) {\n log.error(body)\n return cb(err, body)\n }\n var result = JSON.parse(body)\n\n // Convert result items to Video objects\n var payload = []\n var videos = result.items\n for (var v in videos) {\n if (!videos.hasOwnProperty(v)) continue\n payload.push(new pre.Video({\n title: videos[v].snippet.title,\n description: videos[v].snippet.description,\n image: videos[v].snippet.thumbnails.medium.url,\n category: opts.query,\n runtime: 120,\n uri: 'https://youtube.com/watch?v=' + videos[v].id.videoId,\n meta: { youtubeNextPage: result.nextPageToken }\n }))\n }\n\n cb(null, payload)\n })\n}", "function createYoutubeUrl() {\r\n //console.log(`'createYoutubeUrl' function ran`)\r\n let baseUrl = 'https://www.googleapis.com/youtube/v3/search?part=snippet&q=how+to+'\r\n let searchInput = $('.trickToLearn').val().split(' ').join('+')\r\n let key = 'key=AIzaSyCQd6sbF8ZTDEYdgQjMof05IRyj0jk-fHE'\r\n let fullUrl = baseUrl + searchInput + '&' + key\r\n console.log(`fullUrl is '${fullUrl}'`)\r\n youtubeApiCall(fullUrl);\r\n}", "function getVideos(query, fromPublishedDate, toPublishedDate){\n var today = new Date();\n if (fromPublishedDate === ''){\n fromPublishedDate = \"2019-01-01\";\n }\n\n if (toPublishedDate === ''){\n toPublishedDate = today.getFullYear() + '-' + (today.getMonth()+1) + '-' + today.getDate();\n }\n\n var params = {\n \"q\": query,\n \"key\": keyYoutube,\n \"part\": \"snippet\",\n \"type\": \"video\",\n \"videoCategoryId\": 25,\n \"maxResults\": 15,\n \"publishedAfter\": fromPublishedDate + 'T00:00:00Z',\n \"publishedBefore\": toPublishedDate + 'T23:59:59Z'\n }\n\n const queryString = formatQueryParams(params);\n const url = youtubeUrl + '?' + queryString;\n\n fetch(url)\n .then(response => {\n if(response.ok){\n $('.video-section-title').removeClass('hidden');\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayYoutubeResults(responseJson))\n .catch (err => {\n console.log(`${err.message}`)\n })\n}", "function searchYoutube(term) {\n var q = '&q=' + term;\n var url = 'https://www.googleapis.com/youtube/v3/search?part=snippet&type=channel&limit=20' + q + apik;\n fetch(url).then(function(results) {\n /*////////////////////////////////////////\n Loops through returned search results and sends each iteration (channel) to an API fetch\n ////////////////////////////////////////*/\n //URL asks for object with one result array containing branding, content details & snippet.\n var response = results.items;\n panel.innerHTML = '';\n for (var i = 0; i < response.length; i++) { // build url for each channel\n var thisChannel = '&id=' + response[i].snippet.channelId;\n var url = 'https://www.googleapis.com/youtube/v3/channels?part=snippet%2CbrandingSettings%2Cstatistics' + thisChannel + apik;\n fetchSearchChannels(url);\n }\n });\n}", "function getVideo(searchQuery) {\n\n $.ajax({\n type: 'GET',\n url: 'https://www.googleapis.com/youtube/v3/search',\n data: {\n key: APIKeyArr[randomNumber],\n q: searchQuery,\n part: 'snippet',\n maxResults: 1,\n type: 'video',\n videoEmbeddable: true,\n },\n success: function (data) {\n embedVideo(data)\n },\n error: function (response) {\n console.log(\"Request Failed\");\n }\n });\n}", "function youTubeAPICall() {\n var locationYouTube = userLocation;\n var userInterestYouTube = userInterests;\n var searchYouTube = locationYouTube + \" \" + userInterestYouTube;\n\n var queryURLYouTube = \"https://www.googleapis.com/youtube/v3/search?part=snippet&q=\" + searchYouTube + \"&type=video&key=AIzaSyB8DRZm65uhLchA5CJ7k_6od-xh013ofd8\";\n\n $.ajax({\n url: queryURLYouTube,\n method: \"GET\"\n }).then(function (response) {\n\n var newDivideYouTube = $(\"<div id='youtube-div'>\");\n var videoDiv = $(\"<div class='video'>\");\n for (var i = 0; i < 3; i++) {\n var youTubeVideoId = response.items[i].id.videoId\n var youTubePageAdd = \"https://www.youtube.com/embed/\" + youTubeVideoId;\n\n var youTubePlace = $(\"<iframe>\");\n youTubePlace.attr(\"src\", youTubePageAdd);\n youTubePlace.attr(\"frameborder\", \"0\");\n youTubePlace.attr(\"allow\", \"accelerometer; encrypted-media; gyroscope; picture-in-picture\");\n youTubePlace.attr(\"allowfullscreen\", \"true\")\n\n videoDiv.append(youTubePlace);\n };\n newDivideYouTube.append(videoDiv);\n $(\"#youTubeBox\").append(newDivideYouTube);\n newDivideYouTube.addClass(\"youtube-div\");\n $(\"#youTubeBox\").prepend(\"<h4>YouTube Videos</h4>\")\n });\n}", "function apiVideo (opts, cb) {\n if (!opts.q && (!opts.name || !opts.artistName)) return cb(new Error('Missing required `q` or (name` and `artistName`) key'))\n if (opts.q && (opts.name || opts.artistName)) return cb(new Error('Do not include `q` and (`name` or `artistName`) key'))\n\n if (typeof opts.maxResults === 'string') opts.maxResults = Number(opts.maxResults)\n\n debug('%o', opts)\n\n const url = 'https://www.googleapis.com/youtube/v3/search'\n const params = {\n // The part parameter specifies a comma-separated list of one or more search\n // resource properties that the API response will include. (string)\n part: 'snippet',\n\n // The maxResults parameter specifies the maximum number of items that should\n // be returned in the result set. Acceptable values are 0 to 50, inclusive. The\n // default value is 5. (unsigned integer)\n maxResults: opts.maxResults\n ? Math.min(Math.max(opts.maxResults, 0), 50)\n : 5,\n\n // The safeSearch parameter indicates whether the search results should include\n // restricted content as well as standard content. Acceptable values are:\n // 'moderate', 'none', 'strict'. (string)\n safeSearch: 'none',\n\n // The videoEmbeddable parameter lets you to restrict a search to only videos\n // that can be embedded into a webpage. If you specify a value for this\n // parameter, you must also set the type parameter's value to video. Acceptable\n // values are: 'any', 'true'. (string)\n videoEmbeddable: 'true',\n\n // The videoSyndicated parameter lets you to restrict a search to only videos\n // that can be played outside youtube.com. If you specify a value for this\n // parameter, you must also set the type parameter's value to video. Acceptable\n // values are: 'any', 'true'. (string)\n videoSyndicated: 'any',\n\n // The type parameter restricts a search query to only retrieve a particular\n // type of resource. The value is a comma-separated list of resource types. The\n // default value is 'video,channel,playlist'. Acceptable values are: 'channel',\n // 'playlist', 'video'. (string)\n type: 'video',\n\n // The q parameter specifies the query term to search for. Your request can\n // also use the Boolean NOT (-) and OR (|) operators to exclude videos or to\n // find videos that are associated with one of several search terms. (string)\n q: opts.q || (opts.name + ' ' + opts.artistName)\n }\n\n sendRequest(url, params, onResponse)\n\n function onResponse (err, data) {\n if (err) return cb(err)\n let videos = data.items\n .map(item => {\n return {\n id: item.id.videoId,\n title: item.snippet.title,\n channelTitle: item.snippet.channelTitle\n }\n })\n\n if (!opts.q) {\n videos = videos\n .map((item, i) => {\n // Use YouTube's search rank as initial rank value (0-500)\n item.rank = item.ytRank = 500 - (i * 10)\n\n const title = item.title.toLowerCase()\n const channelTitle = item.channelTitle.toLowerCase()\n\n const artistName = opts.artistName.toLowerCase()\n\n // Promote \"official version\" videos (e.g. with \"(Official)\" in the title)\n if (OFFICIAL_REGEX.test(title)) item.rank += 7\n\n // Demote \"live version\" videos (e.g. with \"(Live)\" in the title)\n if (LIVE_REGEX.test(title)) item.rank -= 7\n\n // Demote \"full album\" videos (e.g. with \"(Full Album)\" in the title)\n if (FULL_ALBUM_REGEX.test(title)) item.rank -= 15\n\n // Promote videos from channels with the artist's name (e.g. \"Michael Jackson\" or\n // \"MichaelJackson\")\n if (channelTitle.includes(artistName)) item.rank += 15\n if (artistName.includes(' ') &&\n channelTitle.includes(artistName.replace(/ /g, ''))) item.rank += 15\n\n // Promote videos from a VEVO account, since it's likely official\n if (channelTitle.endsWith('vevo')) item.rank += 15\n\n // Promote videos from channels with \"official\" in the title\n if (channelTitle.includes('official')) item.rank += 7\n\n return item\n })\n .sort((a, b) => b.rank - a.rank)\n }\n\n const result = {\n meta: {\n query: opts\n },\n videos\n }\n\n cb(null, result)\n }\n}", "function createURL() {\n var query_url = api_url.concat(patientID,auth,accessToken);\n actualQuery();\n }", "function getRequest(searchTerm) {\n var url = \"https://www.googleapis.com/youtube/v3/search\";\n var params = {\n part: 'snippet',\n q: searchTerm,\n type: 'video',\n lr: 'en',\n maxResults: 40,\n fields: \"items(id,snippet(title))\",\n key: \"AIzaSyBlEuyTfWft-SGXTn0gYJ_cT6WJVJrtKdg\"\n };\n \n $.getJSON(url, params, function(data) {\n console.log(data);\n showResults(data.items);\n });\n}", "async function constructRequest(type, query){\n queryStr = \"https://api.themoviedb.org/3/search/\" + type + \"?api_key=df3b5f4967782c690e9e21861634f917&query=\" + query + \"&page=\" + pageNumber;\n // console.log(queryStr);\n return await sendRequst(queryStr);\n}", "function search(){\n //Clear Results\n $('#results').html('');\n $('#buttons').html('');\n \n \n // Get from Input\n q = $('#query').val();\n \n //Run GET request on API\n $.get(\n \"https://www.googleapis.com/youtube/v3/search\", {\n part: 'snippet, id',\n q: q,\n type:'video',\n key:'AIzaSyDZrdUbBebFUqohj3ouS0tH0qTsjGP-AEw'},\n function(data){\n var nextPageToken = data.nextPageToken;\n var prevPageToken = data.prevPageToken;\n \n console.log(data);\n \n //get output \n $.each(data.items, function(i, item){\n \n var output = getOutput(item);\n //display results\n $('#results').append(output);\n \n \n });\n var buttons = getButtons(prevPageToken,nextPageToken );\n \n //display Buttons\n $('#buttons').append(buttons);\n });\n\n }", "function getYoutubeDataFromApi(searchTerm, callback) {\r\n if($('.js-query').val()){\r\n const query = {\r\n part: 'snippet',\r\n key: 'AIzaSyCo3Hc6JwT7iXeFvOUuVJOyoQPHOlWeUd4',\r\n q: `${searchTerm} in NYT`, \r\n maxResults: \"2\" \r\n } \r\n $.getJSON(YOUTUBE_SEARCH_URL, query, callback); \r\n } \r\n \r\n}", "function getData(searchTerm) {\n var url = 'https://www.googleapis.com/youtube/v3/search/';\n var params = {\n part: 'snippet',\n key: 'AIzaSyCQQNC20CuEMQVuJSe-NVyZ9NXZHUbWlgc',\n q: searchTerm,\n maxResults: 10\n };\n\n $.getJSON(url, params, function(data) {\n //STEP 2 : Analize the API Data \n console.log(data.items);\n showData(data.items);\n });\n }", "function submitFilters(dateFilter, regionFilter){\n var apiUrlQuery = OUTCOMEURL + \"?region=\" + regionFilter + \"&startDate=\" + dateFilter.startDate + \"&endDate=\" + dateFilter.endDate\n $http.get(apiUrlQuery)\n .then(storeResponseData) //immediately populates the charts\n }", "function buildTicketsQueryRequest(resourceID, generatingTravelTimes, callback)\n{\n\tvar lastMonday = new Date()\n\tlastMonday.setHours(1)\n\tlastMonday.setMinutes(0)\n\n\tif (generatingTravelTimes)\n\t{\n\t\tlastMonday.setDate(lastMonday.getDate() - ((lastMonday.getDay() + 6) % 7)) // Sets date to last Monday. Don't ask me for a mathematical proof\n\t}\n\telse\n\t{\n\t\tlastMonday.setDate(1) // Set the date to the first of the month\n\t\tif (lastMonday.getDay() > 1)\n\t\t\tlastMonday.setDate(1 - lastMonday.getDay()) // If the first day is not a monday, rewind the date to the previous monday\n\t}\n\n\tvar queryStringHead = \"<query xmlns='http://autotask.net/ATWS/v1_6/'><sXML><![CDATA[<queryxml><entity>TimeEntry</entity><query><field>StartDateTime\"\n\tvar queryBody = \"<expression op='greaterthan'>\" + formatDate(lastMonday) + \"</expression>\"\n\tqueryBody += \"</field><field>ResourceID<expression op='equals'>\" + resourceID + \"</expression>\"\n\tvar queryStringTail = \"</field></query></queryxml>]]></sXML></query>\"\n\n\tsendRequest(queryStringHead + queryBody + queryStringTail, resourceID, function(apiResponse) {\n\t\txml2js(apiResponse, function(err, result) {\n\t\t\tvar tickets = getEntities(result)\n\n\t\t\tif (tickets && tickets.length > 0)\n\t\t\t{\n\t\t\t\tcallback(tickets)\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\taddReturnLog(STATUS_ERR, \"No tickets were found for resource: \" + resourceID, resourceID)\n\t\t\t\tcallback(undefined)\n\t\t\t}\n\t\t})\n\t})\n}", "function search() {\n\tvar q = $('#query').val();\n\t\n\tvar request = gapi.client.youtube.search.list({\n\t\tq: q,\n\t\tmaxResults: 15,\n\t\tpart: 'snippet'\n\t});\n\n\n\trequest.execute(function(response) {\n\n\t\tcached_items = response.result.items;\n\n\t\t// var sort_instance = M.FormSelect.getInstance($('#form-select'));\n\t\tvar sort_by = $('#sort-select').val();\n\n\t\tfill_results(cached_items, sort_by);\n\t});\n}", "function getRequest(searchTerm, userPageToken) {\n var params = {\n part: 'snippet, id', \n key: \"AIzaSyAekQLJN8I67yPvq_8hFZ68nfGlUE2lPSM\",\n q: searchTerm,\n order: 'viewCount',\n maxResults: 6,\n pageToken: userPageToken\n };\n url = 'https://www.googleapis.com/youtube/v3/search';\n \n //grabs array of search results and passes it to variable userResults\n $.getJSON(url, params, function(data){\n var data = data;\n var userResults = data.items;\n nextPageToken = data.nextPageToken;\n \n if (\"prevPageToken\" in data) {\n prevPageToken = data.prevPageToken;\n }\n else {\n prevPageToken = \"\";\n $(\"#previous-songs\").hide();\n }\n \n $(\"#more-songs\").show(); \n showResults(userResults);\n console.log(data);\n });\n}", "function requestVideoPlaylist(playlistId) {\n\n var requestOptions = {\n playlistId: playlistId,\n part: 'snippet',\n maxResults: 50\n };\n var request = gapi.client.youtube.playlistItems.list(requestOptions);\n request.execute(function(response) {\n var playlistItems = response.result.items;\n if (playlistItems) {\n var url = '/video/addVideosFromPlaylist' ;\n var playlistVideoArr = [];\n var urlBase = 'https://www.youtube.com/watch?'\n $.each(playlistItems, function(index, item) { \n var videoModel = {};\n videoModel.videoId = item.snippet.resourceId.videoId;\n videoModel.title = item.snippet.title;\n videoModel.publishedTime = item.snippet.publishedAt;\n videoModel.playlistId = item.snippet.playlistId;\n videoModel.channelId = item.snippet.channelId;\n videoModel.source = 'youtube';\n videoModel.watchTime=0;\n videoModel.likeTime=0;\n videoModel.dislikeTime=0;\n videoModel.url='https://www.youtube.com/embed/'+videoModel.videoId;\n videoModel.urlFull = urlBase + 'v=' + videoModel.videoId +'&list=' + videoModel.playlistId;\n playlistVideoArr.push(videoModel);\n displaySaveResult(videoModel);\n });\n var serverData = {data : playlistVideoArr};\n Ajax.post(url,serverData);\n } else {\n $('#video-container').html('Sorry you have no uploaded videos');\n }\n });\n}", "getVideos(courseId, filters) {\n return axios\n .get(this.apiUrl() + `/api/video-analytics/${courseId}/` + this.getQueryParams(filters), {\n headers: this.authHeader(),\n })\n }", "function search(){\n\t// Clear results\n\t$('#results').html('');\n\t$('#buttons').html('');\n\n\t// Get form input\n\tq = $('#query').val(); // if don't use keyword \"var\" means it's a global varaible\n \n\t// Run get request on API\n\n\t$.get(\n\t\t// This is the URL of GET method, Can get this URL from https://developers.google.com/docs/search/list\n\t\t\"https://www.googleapis.com/youtube/v3/search\",{\n\t\t\tpart: 'snippet, id',\n\t\t\tq: q,\n\t\t\ttype: 'video',\n\t\t\t/* To get this key, go to https://console.developers.google.com !!!! Make sure to get the right key, otherwise it won't work \n\t\t\t\tand may get the exception in the console like :\n\n\t\t\t\t\"jquery-3.4.1.min.js:2 GET https://www.googleapis.com/youtube/v3/search?part=snippet%2C%20id&q=web%20design&type=video&key=AIzaSyAtWw029BEXs7g3KlteR5TfK6kxZgTJOx8 403\"\n\t\t\t*/\n\t\t\tkey: 'AIzaSyACKbKyRh_k9W1Ia6VxfFHIVxz4DCAPKBw'}, \n\t\t\t// \"data\" varaible will be getting from get request above\n\t\t\tfunction(data){\n\t\t\t\tvar nextPageToken = data.nextPageToken;\n\t\t\t\tvar prevPageToken = data.prevPageToken;\n\t\t\t\tconsole.log(data);\n\n// We will loop through all the video items that we get from the query\n\t\t\t\t$.each(data.items, function(i,item){\n\t\t\t\t\t// create html for each item\n\t\t\t\t\tvar output = getOutput(item);\n\n\t\t\t\t\t// append each item to #results\n\t\t\t\t\t$('#results').append(output);\n\n\t\t\t\t});\n\t\t\t\tvar buttons = getButtons(prevPageToken, nextPageToken);\n\t\t\t\t// Display buttons\n\n\t\t\t\t$('#buttons').append(buttons);\n\t\t\t}\n\n\t\t);\n}", "getQuizzes(courseId, filters) {\n return axios\n .get(this.apiUrl() + `/api/quiz-analytics/${courseId}/` + this.getQueryParams(filters), {\n headers: this.authHeader(),\n })\n }", "function getYouTubeVideos(query, maxResults=5) {\n const youtubeParams = {\n part: 'snippet', \n maxResults,\n key: apiKey,\n q: query,\n };\n const youtubeQueryString = formatYoutubeQueryParams(youtubeParams)\n const url = `${searchYoutubeURL}?${youtubeQueryString}`;\n\n console.log(url);\n\n fetch(url)\n .then(response => {\n console.log(response)\n if (response.ok) {\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayYoutubeResults(responseJson))\n .catch(err => {\n $('#err').text(`Something went wrong: ${err.message}`);\n });\n}", "function getTrialer(t, y) {\n var url = 'http://www.youtube.com/embed?listType=search&list=';\n var searchQuery = t + \" year \" + y + \" trialer\";\n var targetUrl = url + searchQuery;\n var ifr = $(\"#yPlayer\")[0];\n ifr.src = targetUrl;\n return false;\n}", "function topUK()\n{\n return fetch('https://www.googleapis.com/youtube/v3/videos?part=snippet'\n + '&maxResults=50'\n + '&chart=mostPopular' \n + '&videoCategoryId=10'\n + '&regionCode=GB'\n + '&key=' + \"AIzaSyCDLBp4ecF3bkrq_rJWb47Gu9hdtw58YrU\",{\n method: 'get'\n })\n .then(res => res.json())\n .catch(error => console.log(error))\n}", "function setFilterOptions() {\n var url = 'https://opentdb.com/api.php?amount=';\n // # of Questions\n url += $('.num-questions option:selected').val();\n // Category\n var $category = $('.category-filter option:selected').val();\n if ( $category != 'any' ) {\n url += '&category=' + $category;\n }\n // Difficulty\n var $difficulty = $('.difficulty-filter option:selected').val();\n if ( $difficulty != 'any') {\n url += '&difficulty=' + $difficulty;\n }\n // Question Type\n var $type = $('.type-filter option:selected').val();\n if ( $type != 'any' ) {\n url += '&type=' + $type;\n }\n // console.log(url);\n return url;\n }", "function onYouTubeApiLoad() {\n // This API key is intended for use only in this lesson.\n // See https://goo.gl/PdPA1 to get a key for your own applications.\n gapi.client.setApiKey('AIzaSyCR5In4DZaTP6IEZQ0r1JceuvluJRzQNLE');\n\n search();\n}", "function requestData(filters={}){\n // Initialize new request\n const url = window.location.origin + '/shopping/api/orders';\n const data = new FormData();\n data.append('filters', JSON.stringify(filters));\n\n fetch(url,{\n method: 'POST',\n body: data,\n headers: {\n 'X-CSRFToken': Cookies.get('csrftoken'),\n }\n }).then(res => res.json())\n .then(data => { \n if (data.success){\n console.log('Orders Data Request Success.');\n // Save the orders data in localStore\n saveData('status_options', data.status_options);\n saveData('columns', data.columns);\n \n //Convert Datetime\n data.orders.map(function(time) {\n time['date'] = new Date(time['date']);\n return time;\n })\n\n // Ordering the data by date\n data.orders = orderDataBy(data.orders,'date', false);\n \n createPagination(data.orders.length, 20);\n createTable(data.orders);\n\n } else {\n console.error(data.error);\n }\n }).catch(console.error);\n \n return false;\n}", "function getRequest(searchTerm) {\n var url = 'https://www.googleapis.com/youtube/v3/search';\n var params = {\n part: 'snippet',\n key: 'AIzaSyCNe2YcTQ6A96ni2C_7bxyoucT8mN0pQ9Q',\n maxResults: '10',\n q: searchTerm\n };\n\n $.getJSON(url, params, function (searchTerm) {\n showResults(searchTerm);\n });\n}", "async function sendRequest(search_query, token) {\n\t// Retrieving data\n\tconst response = await fetch('https://music.youtube.com/youtubei/v1/search?alt=json&key=AIzaSyC9XL3ZjWddXya6X74dJoCTL-WEYFDNX30', {\n\t\tmethod: 'POST',\n\t\tmode: 'no-cors',\n\t\tcache: 'no-cache',\n\t\tcredentials: 'omit',\n\t\theaders: {\n\t\t\t'Content-Type': 'application/json; charset=UTF-8',\n\t\t\t'referrer': 'https://music.youtube.com/search'\n\t\t},\n\t\tbody: \"{\\\"context\\\":{\\\"client\\\":{\\\"clientName\\\":\\\"WEB_REMIX\\\",\\\"clientVersion\\\":\\\"0.1\\\"}},\\\"query\\\":\\\"\" + search_query + \"\\\",\\\"params\\\":\\\"\" + token + \"\\\"}\"\n\t}).catch((error) => {console.log(\"error\");console.log(error);});\n\treturn response.json();\n}", "function trySampleRequest() {\n var params = JSON.parse(localStorage.getItem(\"oauth2-test-params\"));\n if (params && params[\"access_token\"]) {\n var xhr = new XMLHttpRequest();\n xhr.open(\n \"GET\",\n \"https://www.googleapis.com/youtube/v3/channels?part=snippet&mine=true&\" +\n \"access_token=\" +\n params[\"access_token\"]\n );\n xhr.onreadystatechange = function(e) {\n if (xhr.readyState === 4 && xhr.status === 200) {\n console.log(xhr.response);\n } else if (xhr.readyState === 4 && xhr.status === 401) {\n // Token invalid, so prompt for user permission.\n oauthSignIn();\n }\n };\n xhr.send(null);\n } else {\n oauthSignIn();\n }\n}", "function onYouTubeApiLoad() {\n // This API key is intended for use only in this lesson.\n // See https://goo.gl/PdPA1 to get a key for your own applications.\n gapi.client.setApiKey('AIzaSyD4KXnN-f5YuPnymtetxD2_JK9anHGSq3g');\n\n search();\n}", "function fetchVideos(searchTerm){\n const videos = axios.get(`https://www.googleapis.com/youtube/v3/search?q=${searchTerm}&part=snippet&key=${API_KEY}`)\n return {\n type: \"FETCH_VIDEOS\",\n payload: videos\n }\n}", "function search_channels(APIKey , Keywords , MaxResults, OrderBy , callBackFunction ){\n $.getJSON( \"https://www.googleapis.com/youtube/v3/search?part=snippet&maxResults=\" + MaxResults + \"&order=\" + OrderBy + \"&q=\" + Keywords + \"&type=channel&fields=etag%2Citems%2Ckind%2CnextPageToken%2CpageInfo%2CregionCode&key=\" + APIKey , function(data) {\n /*On success callback*/\n var channelContainer = [];\n var channel;\n for(var i = 0 ; i < MaxResults ; i++)\n {\n channel = new ChannelObj(data.items[i].snippet.title,data.items[i].snippet.description,data.items[i].snippet.thumbnails.default.url,data.items[i].snippet.publishedAt);\n channel.id = data.items[i].snippet.channelId;\n channelContainer.push(channel);\n }\n callBackFunction(channelContainer);\n });\n}", "function buildQuery() {\n let q = {\n \"query\": query, // the query\n \"max_results\": 100, // max results per request, 100 is the maximum for standard licenses in sandboxed environments \n \"expansions\": \"geo.place_id\", // whenever a tweet has geographical information in the form a of place_id, get more info on that place_id\n \"tweet.fields\": \"author_id,created_at,geo\", // by default the Tweet id and and the text are returned, but here we're also including the author_id, the time of publishing, and its geographical features\n \"place.fields\": \"geo,name,full_name,place_type\" // the additional information associated with a place_id, namely its name and a geo object with geographical coordinates, either in the form of a point or a bounding box\n };\n // the nextToken paramenter is optional (as there is none in the first request\n // but if a nextToken was passed, then it inserts it into the query object\n if(nextToken !== undefined) q[\"next_token\"] = nextToken;\n return q;\n }", "function getYouTubeVideos(query, maxResults = 10) {\n const params = {\n key: apiKey,\n q: query,\n part: \"snippet, id\",\n maxResults,\n type: \"video\"\n };\n const queryString = formatQueryParams(params);\n const url = searchURL + \"?\" + queryString;\n\n console.log(url);\n\n fetch(url)\n .then(response => {\n if (response.ok) {\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayYoutube(responseJson))\n .catch(err => {\n $(\"#js-error-message\").text(`Something went wrong: ${err.message}`);\n });\n}", "function setupFilters(mainPath) {\n var url = mainPath + \"filteredData\";\n\n url = \"serviceVisitsData.php?table=filteredData\";\n var filtObj = {};\n filtObj[\"type\"] = \"\";\n filtObj[\"brand\"] = \"\";\n filtObj[\"browser\"] = \"\";\n filtObj[\"referrer\"] = \"\";\n filtObj[\"operatingSys\"] = \"\";\n filtObj[\"country\"] = \"\";\n \n filtObj[\"url\"] = url + \"&type=\" + filtObj[\"type\"] + \"&brand=\" + filtObj[\"brand\"] \n + \"&browser=\" + filtObj[\"browser\"] + \"&referrer=\"+filtObj[\"referrer\"] \n + \"&operatingSys=\"+ filtObj[\"operatingSys\"] + \"&country=\" +filtObj[\"country\"];\n \n var updatedObj= {};\n \n updatedObj = addEventToFilters(\"type\", filtObj);\n updatedObj = addEventToFilters(\"brand\", filtObj);\n updatedObj = addEventToFilters(\"browser\", filtObj);\n updatedObj = addEventToFilters(\"referrer\", filtObj);\n updatedObj = addEventToFilters(\"operatingSys\", filtObj);\n //deal with textbox\n updatedObj = autocompleteCountries(\"country\", filtObj);\n dataRequestFromFilters(filtObj);\n}", "async function getRequest(query, nextToken) {\n\n // builds a query object to send\n function buildQuery() {\n let q = {\n \"query\": query, // the query\n \"max_results\": 100, // max results per request, 100 is the maximum for standard licenses in sandboxed environments \n \"expansions\": \"geo.place_id\", // whenever a tweet has geographical information in the form a of place_id, get more info on that place_id\n \"tweet.fields\": \"author_id,created_at,geo\", // by default the Tweet id and and the text are returned, but here we're also including the author_id, the time of publishing, and its geographical features\n \"place.fields\": \"geo,name,full_name,place_type\" // the additional information associated with a place_id, namely its name and a geo object with geographical coordinates, either in the form of a point or a bounding box\n };\n // the nextToken paramenter is optional (as there is none in the first request\n // but if a nextToken was passed, then it inserts it into the query object\n if(nextToken !== undefined) q[\"next_token\"] = nextToken;\n return q;\n }\n\n const response = await needle('get', endpointUrl, buildQuery(), {\n headers: {\n \"User-Agent\": \"v2RecentSearchJS\", // Can be whatver you want\n \"authorization\": \"Bearer \"+token // Attaches your Bearer token to the header of the request\n }\n })\n return response.body; // Returns the contents of the response\n}", "function youtubeCall(searchValue) {\n\tlet youTubeURL =\n\t\t'https://www.googleapis.com/youtube/v3/search?key=AIzaSyDaGc43zILOouEaCCzwTmXlqra_P5q5MmQ&part=snippet&q=' +\n\t\tsearchValue;\n\treturn $.ajax({\n\t\turl: youTubeURL,\n\t\tmethod: 'GET',\n\t})\n}", "function topGlobal()\n{\n return fetch('https://www.googleapis.com/youtube/v3/videos?part=snippet'\n + '&maxResults=50'\n + '&chart=mostPopular' \n + '&videoCategoryId=10'\n + '&key=' + \"AIzaSyCDLBp4ecF3bkrq_rJWb47Gu9hdtw58YrU\",{\n method: 'get'\n })\n .then(res => res.json())\n .catch(error => console.log(error))\n}", "function getYouTubeVideos(query, maxResults) {\n let tempMaxResults = $('#js-max-results').val();\n\n hide('.error-message');\n\n if( !(isNaN(tempMaxResults)) ){\n if(tempMaxResults>1 && tempMaxResults<=50){\n maxResults = tempMaxResults;\n }\n else if(tempMaxResults<0 || tempMaxResults>50){\n $('#js-error-message').text(`Invalid Entry: out of range.`);\n clearList();\n show('.error-message');\n return;\n\n }\n else if(tempMaxResults==1){\n $('#js-error-message').text(`Invalid Entry: enter more than one.`);\n clearList();\n show('.error-message');\n return;\n }\n \n }\n else{\n $('#js-error-message').text(`Invalid Entry: not a number.`);\n clearList();\n show('.error-message');\n return;\n }\n\n //setting the parameters\n const params = {\n key: YVAC_STORE.apiKey,\n q: query,\n part: 'snippet',\n maxResults,\n type: 'video'\n };\n const queryString = formatQueryParams(params)\n const url = YVAC_STORE.searchURL + '?' + queryString; \n\n fetch(url)\n .then(response => {\n if (response.ok) {\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayResults(responseJson))\n .catch(err => {\n $('#js-error-message').text(`Something went wrong: ${err.message}`);\n });\n}", "constructor() {\n this.queryIssueTypesData = \"'technical task', 'Test Task', 'Doc Task'\";\n this.queryParamsData = '(CDX, UDNP, CS, \"DO\", DOC, LB, MON, AN, CIS, RelEng)';\n this.queryIssueTypeParam = '(Sub-task, task,' + this.queryIssueTypesData + ',Bug,Problem)';\n this.queryFieldsData =\n 'project,status,issuetype,priority,customfield_11600,version,timeoriginalestimate,timeestimate, timespent';\n\n\n }", "function makeRequest(videoID, callback) {\n // Call this function from your own code. \n // You only need to provide the videoID and the callback function, and the other methods will retrieve the highest quality URl\n let request = new XMLHttpRequest();\n request.open('GET',\n 'https://www.googleapis.com/youtube/v3/videos?id=' +\n videoID +\n '&key=AIzaSyC8r6PGt2XEE_ltwCxgGTpYHEc0bHea70I&part=snippet&fields=items(id,snippet/thumbnails)'); //use the pixelstomp app key responsibly\n request.onload = handleRequestResponse;\n request.callback = callback;\n request.send();\n}", "async function query(filterBy = {}) { \n var queryUrl = ``\n if (filterBy._id) {\n if (filterBy.isGuide) queryUrl += `aboutGuideId=${filterBy._id}&`\n else queryUrl += `byUserId=${filterBy._id}&`\n }\n\n for (const param in filterBy) {\n queryUrl += `${param}=${filterBy[param]}&`\n }\n const reviews = await httpService.get(`review/?${queryUrl}`)\n return reviews\n}", "function getYTVideo() {\n\n\n var ytAPI = \"AIzaSyBglfIEbCdN-ZisKCm9RqzCqPKWDIKViAY\"\n var input = song + \" \" + artist\n\n\n console.log(input);\n var ytURL = \"https://www.googleapis.com/youtube/v3/search?part=snippet&maxResults=3&q=\" + input + \"&type=video&key=\" + ytAPI\n\n\n $.ajax({\n url: ytURL,\n method: \"GET\",\n\n }).then(function (data) {\n // console.log(data);\n console.log(data.items[0].id.videoId)\n\n var videoId = data.items[0].id.videoId;\n var videoId2 = data.items[1].id.videoId;\n var videoId3 = data.items[2].id.videoId;\n\n // Add videos to screen\n $('.top-video').text(\"Other Top Videos for \" + artist)\n $(\".player\").html('<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/' + videoId + '\"frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen></iframe>')\n $(\".topVideo1\").html('<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/' + videoId2 + '\"frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen></iframe>')\n $(\".topVideo2\").html('<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/' + videoId3 + '\"frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen></iframe>')\n });\n\n}", "function onYouTubeApiLoad() {\n gapi.client.setApiKey('AIzaSyCVbaE8960HYm7yTRNb4LXdbQcgSwFYwBo');\n $('.searchInput').attr('disabled', false);\n $('.searchButton').attr('disabled', false);\n $(\".searchButton\").on(\"click\", search);\n $(\"#search2\").on(\"click\", search);\n}", "function topUSA()\n{\n return fetch('https://www.googleapis.com/youtube/v3/videos?part=snippet'\n + '&maxResults=50'\n + '&chart=mostPopular' \n + '&videoCategoryId=10'\n + '&regionCode=US'\n + '&key=' + \"AIzaSyCDLBp4ecF3bkrq_rJWb47Gu9hdtw58YrU\",{\n method: 'get'\n })\n .then(res => res.json())\n .catch(error => console.log(error))\n}", "function search() {\n var q = $('#query').val();\n console.log(q);\n request = gapi.client.youtube.search.list({\n q: q, \n part: 'id, snippet', \n videoCategoryId: '10',\n type: 'video',\n videoSyndicated: 'true',\n maxResults: '5'/*,\n order: 'viewCount'*/\n });\n\n request.execute(function(response) {\n\tvar result = response.result;\n //console.log(response.result.items[0]);\n //var str = JSON.stringify(response.result);\n $('#search-container').html('<pre>' + JSON.stringify(result.items[0].id.videoId) + '</pre>' + q);\n video_id = JSON.stringify(result.items[0].id.videoId);\n var new_id = video_id.slice(1, -1);\n $('#link').html(new_id);\n $('#url').val(new_id);\n /* document.getElementById(\"search-container\").innerHTML = \"\";*/\n });\n}", "function onYouTubeApiLoad() {\r\n // API key\r\n gapi.client.setApiKey('AIzaSyDr5CnnKug3WswUj28Vr5kS_uxdkZ7eNg0');\r\n\r\n search();\r\n}", "function set_URL()\r\n{\t\r\n\tget_videoID();\r\n\tif(vid_id)\r\n\t{\r\n\t\telapsed=0;\r\n\t\tyt_api_url=\"http://gdata.youtube.com/feeds/api/videos/\"+vid_id+\"?v=2\";\r\n\t\tcat_const='http://gdata.youtube.com/schemas/2007/categories.cat';\r\n\t\thttp=new XMLHttpRequest();\r\n\t\thttp.open(\"GET\",yt_api_url,true);\r\n\t\thttp.onreadystatechange=getyoutubedata;\r\n\t\thttp.send();\r\n\t}\r\n}", "function onYouTubeApiLoad() {\n // This API key is intended for use only in this lesson.\n // See http://goo.gl/PdPA1 to get a key for your own applications.\n gapi.client.setApiKey('AIzaSyCBzjxLmrI6-HCQbaKbyWkBQuplm2ESpCU');\n\n \n\n // var arrayLength = songs.length;\n\t\n\t// for (var i = 0; i < arrayLength; i++) {\n\t// var raw = songs[i];\n\t// var clean = raw.replace(/\\W/g, '');\n\n // search(clean);\n\t// }\n\n\n // search(\t\"Thrift Shop Macklemore and Ryan Lewis featuring Wanz\");\n \t searchNext();\n}", "function onYouTubeApiLoad() {\n // This API key is intended for use only in this lesson.\n // See http://goo.gl/PdPA1 to get a key for your own applications.\n gapi.client.setApiKey('AIzaSyCBzjxLmrI6-HCQbaKbyWkBQuplm2ESpCU');\n\n \n\n // var arrayLength = songs.length;\n\t\n\t// for (var i = 0; i < arrayLength; i++) {\n\t// var raw = songs[i];\n\t// var clean = raw.replace(/\\W/g, '');\n\n // search(clean);\n\t// }\n\n\n // search(\t\"Thrift Shop Macklemore and Ryan Lewis featuring Wanz\");\n \t searchNext();\n}", "function onYouTubeApiLoad() {\n // This API key is intended for use only in this lesson.\n // See http://goo.gl/PdPA1 to get a key for your own applications.\n gapi.client.setApiKey('AIzaSyCBzjxLmrI6-HCQbaKbyWkBQuplm2ESpCU');\n\n \n\n // var arrayLength = songs.length;\n\t\n\t// for (var i = 0; i < arrayLength; i++) {\n\t// var raw = songs[i];\n\t// var clean = raw.replace(/\\W/g, '');\n\n // search(clean);\n\t// }\n\n\n // search(\t\"Thrift Shop Macklemore and Ryan Lewis featuring Wanz\");\n \t searchNext();\n}", "function callYoutubeAPI(location){\n fetch(`https://www.googleapis.com/youtube/v3/search?part=snippet&q=where+to+eat+in+${location}+best+restaurants&maxResults=1&&safeSearch=moderate&key=${youtube_Key}`)\n .then(youtubeResult =>\n youtubeResult.json())\n }", "getCoursesData(filters) {\n return axios\n .get(this.apiUrl() + `/api/course-analytics/` + this.getQueryParams(filters), {\n headers: this.authHeader(),\n })\n }", "function makeAPICall() {\n movieAndDinnerObject.queryURL = createUrl();\n // console.log(movieAndDinnerObject.queryURL);\n\n $.ajax({\n url: movieAndDinnerObject.queryURL,\n method: \"GET\"\n }).then(function (response) {\n buildMovieData(response);\n createTheaters();\n }).fail(function (error) {\n console.log(\"error: \" + error);\n\n });\n }", "function makeApiCall() {\n // Step 4: Load the Google+ API\n gapi.client.load('youtube', 'v3').then(function() {\n // Step 5: Assemble the API request\n var request = gapi.client.youtube.videos.rate({\n 'rating': 'like',\n 'id': window.currentSceneId\n });\n // Step 6: Execute the API request\n request.then(function(resp) {\n console.log(resp);\n }, function(reason) {\n console.log('Error: ' + reason.result.error.message);\n });\n });\n}", "async function getVideos() {\n try {\n setSpinner(true);\n\n const params = {\n part: \"snippet\",\n regionCode: \"UY\",\n maxResults: 4,\n q: filter ?? \"\",\n type: \"video\",\n key: process.env.REACT_APP_YOUTUBE_API_KEY,\n };\n\n const responseItems = await requestVideos(params);\n\n // If there is a response, the first item is set as the \"selectedVideo\"\n setFilteredVideos(responseItems);\n if (responseItems?.length > 0) {\n setSelectedVideo(responseItems[0]);\n }\n } catch (e) {\n setResponseError(e.message);\n } finally {\n setSpinner(false);\n }\n }", "function onYouTubeApiLoad() {\n // This API key is intended for use only in this lesson.\n // See http://goo.gl/PdPA1 to get a key for your own applications.\n gapi.client.setApiKey('AIzaSyCR5In4DZaTP6IEZQ0r1JceuvluJRzQNLE');\n\n \n\n // var arrayLength = songs.length;\n\t\n\t// for (var i = 0; i < arrayLength; i++) {\n\t// var raw = songs[i];\n\t// var clean = raw.replace(/\\W/g, '');\n\n // search(clean);\n\t// }\n\n\n // search(\t\"Thrift Shop Macklemore and Ryan Lewis featuring Wanz\");\n \t searchNext();\n}", "function getJSON(){\n\t$.getJSON(`https://www.googleapis.com/youtube/v3/search?&key=${apiKey}&part=snippet&alt=json&callback=?`, {\n\tpart: 'snippet, statistics',\n\tq: `${this.value}`,\n\ttype: 'video',\n\tmaxResults: 20\n\n},\n(data) => {\nresults.push(...data.items);\nconst nextPageToken = data.nextPageToken;\nconst prevPageToken = data.prevPageToken;\nconsole.log(results);\ngetResults(data);\n\n});\n}", "function search() {\n var q = $('#query').val();\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet',\n type: 'video'\n });\n\n request.execute(function(response) {\n var id = response.result.items[0].id.videoId;\n var title = response.result.items[0].snippet.title;\n $(function(){\n $(\"#frame\").attr(\"src\", \"http://www.youtube.com/embed/\"+ id +\"?rel=0&autoplay=1\");\n $(\"#frame\").append('allowfullscreen');\n $(\"#videoTitle\").append(title);\n });\n });\n}", "function buildRequest(tapi, data, cb) {\n var options = {\n method: tapi.method,\n uri: 'https://api.trello.com/1' + tapi.url,\n qs: {\n key: keys.key,\n token: keys.token,\n },\n headers: {\n 'User-Agent': 'byatec'\n },\n json: true // Automatically parses the JSON string in the response\n };\n\n // Check the validity of the request and put the data where it belongs\n if (validateData(tapi, data, (err) => console.log(err))) {\n replaceUriFieldsWithData(options, data);\n placeDataIntoRequest(options, data);\n cb(null, options);\n }\n else {\n cb(new Error('Data is missing fields'), options);\n }\n\n }", "function requestData(api_key, user, page){\n return {\n method:'user.getrecenttracks',\n user:user,\n api_key:api_key,\n limit:200,\n page: page || 1\n }\n}", "function buildQueryURL() {\n // if(queryParams != '') {\n // queryURL is the url we'll use to query the API\n var queryParams = $(\"#countryInput\").val();\n\n // var queryURL = \"https://coronavirus-tracker-api.herokuapp.com/v2/locations?source=jhu&timelines=true&country=\";\n var queryURL = \"https://covid-19.dataflowkit.com/v1/\";\n\n\n\n // console.log(queryParams)\n return queryURL + queryParams;\n\n // }else{\n // $(\"#error\").html('Field cannot be empty');\n // }\n }", "function doAjaxButton() {\n\n // Sends data to database\n var thisDataButton = $(this).attr(\"data-name\");\n\n console.log(thisDataButton);\n\n // Handles call to Youtube API\n $(\"#videos-view\").empty();\n $(\"#displayRecipe\").empty();\n $(\"#buttons\").empty();\n $(\".dropdown-content\").empty();\n\n var params = $.param({\n part: 'snippet, id',\n maxResults: '1',\n q: thisDataButton,\n type: 'video', \n key: 'AIzaSyBbcLfQsPms45781ZJd_5pwv-V3sj6G9C0'\n });\n var url = \"https://www.googleapis.com/youtube/v3/search?\" + params;\n console.log(url);\n\n // Ajax call to YouTube API to generate appropriate \"next video\" and \"previous video\" buttons\n q = thisDataButton;\n\n $.ajax({\n url: url,\n method: \"GET\"\n }).then(function(data) {\n\n var nextPageToken = data.nextPageToken;\n var prevPageToken = data.prevPageToken;\n \n $.each(data.items, function(i, item){ \n\n var result = showVideos(item);\n\n $(\"#videos-view\").append(result)\n });\n\n var buttons = showButtons(prevPageToken, nextPageToken);\n\n $(\"#buttons\").append(buttons);\n\n});\n\n// Handles ajax call to recipe API\n$(\"#displayRecipe\").empty();\n\nvar recipeInput = keyword;\nvar corsProxy = \"https://cors-anywhere.herokuapp.com/\";\nvar baseURL = \"http://api.yummly.com/v1/api/recipes?_app_id=87b4ae84&_app_key=1c317fe13d2c932506f2c1aab86f67b6&q=\";\nvar queryURL = corsProxy + baseURL + thisDataButton;\nvar corsProxy = \"https://cors-anywhere.herokuapp.com/\";\nconsole.log(queryURL);\n\n$.ajax({\n url: queryURL,\n method: \"GET\"\n}).then(function(response){\n console.log(response);\n\n var newDiv = $(\"<div>\");\n newDiv.addClass(\"addedDiv\");\n $(\"#displayRecipe\").append(newDiv);\n \n\nvar recipeTitle = response.matches[0].recipeName;\nconsole.log(recipeTitle);\nnewDiv.append(\"<h1>\" + recipeTitle + \"</h1>\");\n\nvar ingredientArray = response.matches[0].ingredients;\nconsole.log(ingredientArray);\n\nvar ingredientTitleString = \"Ingredients\";\nnewDiv.append(\"<h3>\" + ingredientTitleString + \"</h3>\");\n\nfor (i = 0; i < ingredientArray.length; i++){\n var recipeIngredients = JSON.stringify(response.matches[0].ingredients[i]);\n recipeIngredients = recipeIngredients.replace('[',' ');\n recipeIngredients = recipeIngredients.replace(']',' ');\n recipeIngredients = recipeIngredients.replace(/[\"]+/g,' ');\n newDiv.append(recipeIngredients + \"<br>\");\n \n}\n\nconsole.log(recipeIngredients);\n$(\"#displayRecipe\").append(newDiv); \n\n});\n$(\"#txtEmail\").val(\"\");\n$(\"#txtPassword\").val(\"\");\n$(\"#keyword-input\").val(\"\");\nmakeButtons();\n}", "function search() {\r\n var q = $('#query').val();\r\n var request = gapi.client.youtube.search.list({\r\n q: q,\r\n part: 'snippet',\r\n maxResults: 10\r\n });\r\n \r\n \r\n request.execute(function(response) {\r\n\r\n nextPageToken = response.result.nextPageToken;\r\n var nextVis = nextPageToken ? 'visible' : 'hidden';\r\n $('#next-button').css('visibility', nextVis);\r\n prevPageToken = response.result.prevPageToken\r\n var prevVis = prevPageToken ? 'visible' : 'hidden';\r\n $('#prev-button').css('visibility', prevVis);\r\n\r\n var items = response.result.items;\r\n var str = JSON.stringify(response.result);\r\n //$('#search-container').html('<pre>' + str + '</pre>');\r\n $.each(items, function(index, item){\r\n $('#search-container').append('<p>' + item.snippet.title +' ---- ' +item.id.videoId + '</p>');\r\n console.log(item.snippet);\r\n });\r\n });\r\n\r\n }", "function search(q) \n{\n\tvar part=\"snippet\";\n\tvar key=\"AIzaSyB8SdlLvMy45YYxbXT99dUFMbDiynSC1e8\";\n\tvar url=\"https://www.googleapis.com/youtube/v3/search?q=\"+encodeURIComponent(q)+\"&part=\"+part+\"&key=\"+key;\n\n\t//nova petició \n\tvar sol=new XMLHttpRequest();\n\tsol.open('GET',url,true);\n\n\t//crea un div per cada cerca\n\tvar r=document.querySelector('#resultat');\n\tvar div=document.createElement('div');\n\tr.appendChild(div);\n\tdiv.classList.add('inline');\n\tdiv.style.maxWidth=\"49%\";\n\tdiv.style.margin=\"0 0.5em 0.5em 0\";\n\n\t//mostra paraules buscades\n\tvar cerca=document.createElement('div');\n\tdiv.appendChild(cerca)\n\tcerca.innerHTML=\"<b title='\"+q+\"'>\"+q.substring(0,30)+\"</b> &emsp;\";\n\n\t//botó per fer apareixer el select\n\tvar button=document.createElement('button');\n\tcerca.appendChild(button);\n\tbutton.innerHTML=\"&vellip;\"\n\n\tsol.onreadystatechange=function() \n\t{\n\t\tif(sol.readyState===XMLHttpRequest.DONE && sol.status===200) \n\t\t{\n\t\t\t\tvar list=JSON.parse(sol.responseText);\n\t\t\t\tvar select=creaSelect(list);\n\t\t\t\tselect.style.display='none';\n\t\t\t\tselect.style.margin='0.5em 0';\n\t\t\t\tdiv.appendChild(select);\n\n\t\t\t\t//botó toggle display\n\t\t\t\tbutton.onclick=function(){\n\t\t\t\t\tselect.style.display=select.style.display=='none'?\"block\":\"none\";\n\t\t\t\t}\n\n\t\t\t\t//crea un vídeo amb el primer resultat\n\t\t\t\ttry{\n\t\t\t\t\tvar iframe=creaVideo(list.items[0].id.videoId);\n\t\t\t\t}catch(e)\n\t\t\t\t{\n\t\t\t\t\tvar iframe=document.createElement('div');\n\t\t\t\t\tiframe.innerHTML=\"no trobat\"\n\t\t\t\t\tiframe.style.background=\"red\"\n\t\t\t\t\tiframe.style.padding=\"1em 0\"\n\t\t\t\t\tiframe.style.textAlign=\"center\"\n\t\t\t\t}\n\t\t\t\tdiv.appendChild(iframe);\n\n\t\t\t\t//fes que el select modifiqui el vídeo\n\t\t\t\tselect.onchange=function()\n\t\t\t\t{\n\t\t\t\t\tiframe.src=\"https://www.youtube.com/embed/\"+select.value;\n\t\t\t\t\tselect.style.display='none';\n\t\t\t\t}\n\t\t}\n\t};\n\tsol.send();\n}", "function query (kind, filters, callback) {\n console.log('query('+kind+', '+filters+')');\n var query = ds.createQuery(kind);\n \n for (var i = 0; i < filters.length; i++) {\n query.filter(filters[i][0], '=', filters[i][1]);\n console.log('query.filter('+filters[i][0]+'='+filters[i][1]+')');\n }\n \n ds.runQuery(query, function (err, entities, nextQuery) {\n if (err) {\n console.error('runQuery error: ' + err);\n callback(err);\n } else if (!entities[0]) {\n callback(null, null);\n } else {\n callback(null, entities.map(fromDatastore));\n }\n });\n}", "function createSearchURL() {\n //Filter search\n let search = \"\";\n let ingreds = resultSearch.ingredients;\n if (ingreds.length > 0) {\n search = \"&q=\";\n for (let i = 0; i < ingreds.length; i++) {\n if (i === 0) {\n search = search + ingreds[i];\n } else {\n search = search + \"+\" + ingreds[i];\n }\n }\n }\n\n // Get allergy data\n let allergySearch = \"\";\n let allergies = resultSearch.allergy; \n for (let i = 0; i < allergies.length; i++) {\n for (let j = 0; j < metaData.allergy.length; j++) {\n if (allergies[i] === metaData.allergy[j].shortDescription) {\n allergySearch = allergySearch + \"&allowedAllergy[]=\" + metaData.allergy[j].id + \"^\" + allergies[i];\n }\n }\n }\n \n // Get diet data\n let restriction = \"\";\n let restrictResults = urlParams.get(\"diet\");\n\n if (restrictResults && restrictResults !== \"\") {\n for (let i = 0; i < metaData.diet.length; i++) {\n if (metaData.diet[i].shortDescription === restrictResults) {\n restriction = \"&allowedDiet[]=\" + metaData.diet[i].id + \"^\" + restrictResults;\n }\n }\n }\n\n let endpoint = API_RECIPE_URL + search + allergySearch + restriction + \"&maxResult=1000&maxTotalTimeInSeconds=1800\";\n return endpoint;\n}", "function enableYoutubeAPI() {\n $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function (item) {\n addURLParam(item, 'enablejsapi=1');\n });\n }", "function submitQuery(){\n query = document.getElementById(\"query\").value; //save input for title into title variable\n apiUrl = \"https://api.giphy.com/v1/gifs/search?api_key=dCr6X2LAHBCJYVOcWl6RtFh26uNQAi8Y&q=\" + query + \"&limit=\" + limit + \"&offset=0&rating=G&lang=en\";\n timesUrl = `https://api.nytimes.com/svc/search/v2/articlesearch.json?q=` + query + `&api-key=BtZJZn80GkTCwOS4vYkr9YvGYKvVpwUZ`\n console.log(query);\n console.log(apiUrl);\n console.log(timesUrl);\n sendApiRequest();\n}", "function request()\n\t{\n\t\tvar xhttp = new XMLHttpRequest();\n\t\txhttp.onreadystatechange = function() {\n\t\t if (this.readyState == 4 && this.status == 200)\n\t\t {\n\t\t \tvar data = JSON.parse(this.responseText);\n\t\t \tdata = sortData(data);\n\t\t \tfor (let i = 0; i < data.length; i++)\n\t\t \t{\n\t\t\t \tlet name = data[i].title;\n\t\t\t \tlet channelUrl = \"https://www.youtube.com/channel/\" +\n\t\t\t \t\t\t\t\t data[i].userId;\n\t\t\t \tlet imgUrl = data[i].avatar;\n\t\t\t \tlet subCount = formatSubCount(data[i].subCount);\n\t\t\t \tcreateEntry(name, channelUrl, imgUrl, subCount);\n\t\t \t}\n\n\t\t \t// hiding loader and displaying the result\n\t\t \tvar loader = document.getElementById(\"loading\");\n\t\t \tloader.parentElement.removeChild(loader);\n\t\t \tvar entries = document.getElementById(\"entries\");\n\t\t \tentries.hidden = false;\n\t\t }\n\t\t};\n\t\txhttp.open(\"GET\", \"server.php\", true);\n\t\txhttp.setRequestHeader(\"Content-Type\",\n\t\t\t\"application/x-www-form-urlencoded\");\n\t\txhttp.send();\n\t}", "function queryDataTest3() {\n var start_q ='\\\"'+(new Date(Date.UTC(2017,11,1,8,0,0))).toISOString()+'\\\"';\n var end_q = '\\\"'+(new Date(Date.UTC(2017,11,2,10,0,0))).toISOString()+'\\\"';;\n var or1 = '{\"start_time\":{\"$gte\":'+start_q+',\"$lte\":'+end_q+'}},';\n var or2 = '{\"end_time\":{\"$gte\":'+start_q+',\"$lte\":'+end_q+'}},';\n var or3 = '{\"start_time\":{\"$lt\":'+start_q+'},\"end_time\":{\"$gt\":'+end_q+'}}';\n var query ='where={\"$or\":['+or1+or2+or3+']}';\n console.log(query)\n XHR.GET(SERVER_URL+'/classes/Sleep?'+encodeURI(query))\n}", "function query2 (kind, filters, callback) {\n console.log('query2()');\n var query = ds.createQuery(kind);\n \n for (var i = 0; i < filters.length; i++) {\n var field = filters[i][0];\n var operator = filters[i][1];\n var value = filters[i][2];\n \n query.filter(field, operator, value);\n }\n \n ds.runQuery(query, function (err, entities, nextQuery) {\n if (err) {\n console.error('runQuery error: ' + err);\n callback(err);\n } else if (!entities[0]) {\n callback(null, null);\n } else {\n callback(null, entities.map(fromDatastore));\n }\n });\n}", "function search() {\n $('#loadingOverlay').show();\n var q = $('#query').val();\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet',\n type: 'video',\n maxResults: 10\n });\n\n request.execute(function(response) {\n yotobe.lastSearchResults = response.result;\n yotobe.searchTemplate.link(\"#search-container\", response.result);\n $('#loadingOverlay').hide();\n });\n return false;\n}", "async function batchYouTubeRequest({ endpoint, ids, playlistIds, ...options }) {\n let idField = 'id';\n let batchSize = MAX_YOUTUBE_BATCH_SIZE;\n const [model, action] = endpoint.split('.');\n const apiOptions = { ...options };\n let response;\n\n // Only the playlists endpoint can't accept batches of IDs and uses a different field name\n if (playlistIds) {\n batchSize = 1;\n idField = 'playlistId';\n ids = playlistIds;\n }\n\n const quotaCost =\n options.part.split(',').reduce((acc, part) => acc + partQuotas[part], 1) *\n Math.ceil(ids.length / batchSize);\n\n const message = `YouTube API quota used for ${endpoint}: ${quotaCost}`;\n logMessage({\n message,\n scope: 'batchYouTubeRequest',\n expiresIn: { days: 60 },\n metaData: { endpoint, quotaCost }\n });\n\n // Loop through each batch of updates (wrap async map in Promise.all())\n return (\n await Promise.all(\n chunks(ids, batchSize).map(async (chunk) => {\n apiOptions[idField] = chunk.join(',');\n\n debug(`batchYouTubeRequest to ${endpoint}`, apiOptions);\n try {\n response = await youtube[model][action](apiOptions);\n } catch (err) {\n throw new APIError(500, `YouTube API error calling ${endpoint} (${err.message})`);\n }\n\n return response.data.items;\n })\n )\n ).flat();\n}", "function onYouTubeApiLoad() {\n gapi.client.setApiKey('AIzaSyCMor_xHG7DyR6IaWtSlE3FYbCEsmdSH0M');\n // search()\n // videosGetRating();\n getMostPopular();\n}", "function findAndStoreVideo() {\n var word = getSearchSeed();\n var requestStr = 'https://www.googleapis.com/youtube/v3/search?order=date&part=snippet&q=' + word + '&type=video&maxResults=50&key=AIzaSyAHu80T94GGhKOzjBs9z5yr0KU8v48Zh60';\n $.ajax({\n type: \"GET\",\n url: requestStr,\n dataType: \"jsonp\",\n contentType: \"application/json; charset=utf-8\",\n jsonpCallback: 'findAndStoreVideoHelper'\n });\n}", "function performSearch(searchTerm){\n\tvar query = {\n\t\tpart: \"snippet\",\n\t\tkey: API_KEY,\n\t\tq: searchTerm\n\t}\n\t$.getJSON(\"https://www.googleapis.com/youtube/v3/search\", query, makeArray);\n}", "function enableYoutubeAPI(){\r\n $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function(item){\r\n addURLParam(item, 'enablejsapi=1');\r\n });\r\n }", "function enableYoutubeAPI(){\r\n $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function(item){\r\n addURLParam(item, 'enablejsapi=1');\r\n });\r\n }", "function requestUserUploadsPlaylistId() {\n var request = gapi.client.youtube.videos.list({\n part: 'snippet',\n chart: 'mostPopular',\n // myRating: 'like',\n maxResults: 20,\n });\n request.execute(function(response) {\n var foo = response.items;\n for(var i=0; i<foo.length; i++) {\n var str = response.items[i].id;\n $('#video-container').append(\"<iframe width='640' height='320' src='https://www.youtube.com/embed/\"+str+\"'>\");\n }\n })\n}", "function youtubeVideo(tag) {\n var queryURL =\n \"https://www.googleapis.com/youtube/v3/search?type=video&maxResults=25&q=\" +\n tag +\n \"&key=AIzaSyCgpNgJWhqC8iroTq5_Sbp53ulbGGbafzU\";\n\n $.ajax({\n url: queryURL,\n method: \"GET\",\n }).then(function (response) {\n //this generates a random number between 1 and 25 - we don't need the for loop since we're only doing it once\n var random = Math.floor(Math.random() * 24) + 1;\n\n //this creates a variable from the video id of the youtube response, we could probably just put this directly into the queryURL code below.\n var videoID = response.items[random].id.videoId;\n\n $(\n \"#youtube\"\n ).html(`<iframe id=\"ytplayer\" type=\"text/html\" width=\"100%\" height=\"360\"\n src=\"https://www.youtube.com/embed/${videoID}?autoplay=1&origin=http://example.com\"\n frameborder=\"0\"></iframe>`);\n }); //closing bracket for youtube ajax call\n}", "function searchVideos(requestUrl) {\n fetch(requestUrl)\n .then(function (response) {\n console.log(response);\n return response.json();\n })\n .then(function (data) {\n var outcome = data.items;\n console.log(outcome);\n console.log(data);\n // created an array to stored the incoming data and use it later\n var youtubeIdArr = [];\n // for loop to get the video id from the data that the above function renders\n for (var i=0; i < 6; i++){\n var youtubeId = outcome[i].id.videoId;\n youtubeIdArr[i]= youtubeId;\n }\n console.log(youtubeIdArr);\n // variable to add videoId to the youtube embeded link\n var embededId= 'https://www.youtube.com/embed/';\n console.log(embededId);\n \n // creating for loop to populate video's list\n var iframeEl =$('#videoPlayer').find('iframe');\n for (var d=0; d < 6 && d < youtubeIdArr.length; d++){\n var embededId= 'https://www.youtube.com/embed/';\n // adding the youtube url and id to our iframes on html\n $(iframeEl[d]).attr('src',embededId+youtubeIdArr[d]);\n\n console.log(youtubeIdArr[d]);\n \n }\n })\n }", "function enableYoutubeAPI(){\n $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function(item){\n addURLParam(item, 'enablejsapi=1');\n });\n }", "function enableYoutubeAPI(){\n $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function(item){\n addURLParam(item, 'enablejsapi=1');\n });\n }", "function enableYoutubeAPI(){\n $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function(item){\n addURLParam(item, 'enablejsapi=1');\n });\n }", "function newRequest() {\n\n\tvar title = document.getElementById(\"title\").value;\n\ttitle = title.trim();\n\ttitle = title.replace(\" \",\"+\");\n\n\tvar author = document.getElementById(\"author\").value;\n\tauthor = author.trim();\n\tauthor = author.replace(\" \",\"+\");\n\n\tvar isbn = document.getElementById(\"isbn\").value;\n\tisbn = isbn.trim();\n\tisbn = isbn.replace(\"-\",\"\");\n\n\t// Connects possible query parts with pluses\n\tvar query = [\"\",title,author,isbn].reduce(fancyJoin);\n\n\t// The JSONp part. Query is executed by appending a request for a new\n\t// Javascript library to the DOM. It's URL is the URL for the query. \n\t// The library returned just calls the callback function we specify, with\n\t// the JSON data we want as an argument. \n\tif (query != \"\") {\n\n\t\t// remove old script\n\t\tvar oldScript = document.getElementById(\"jsonpCall\");\n\t\tif (oldScript != null) {\n\t\t\tdocument.body.removeChild(oldScript);\n\t\t}\n\t\t// make a new script element\n\t\tvar script = document.createElement('script');\n\n\t\t// build up complicated request URL\n\t\tvar beginning = \"https://www.googleapis.com/books/v1/volumes?q=\"\n\t\tvar callback = \"&callback=handleResponse\"\n\n\t\tscript.src = beginning+query+callback\t\n\t\tscript.id = \"jsonpCall\";\n\n\t\t// put new script into DOM at bottom of body\n\t\tdocument.body.appendChild(script);\t\n\t\t}\n\n}", "function parametrize(options) {\n var request = {};\n if (_.isString(options)) {\n request.q = options;\n options = {};\n } else {\n if (!_.isUndefined(options.q)) {\n request.q = options.q;\n } else if (!_.isUndefined(options.fq)) {\n request.fq = options.fq;\n } else if (!_.isUndefined(options.id)) {\n request.id = options.id;\n } else {\n // No query provided\n return null;\n }\n }\n\n // For queries only\n if (_.isUndefined(request.id)) {\n\n // Default sort order is by descending modified date\n request.sort = _.isUndefined(options.sort) ?\n 'metadata_modified desc' : options.sort;\n // Fetches 5 rows by default\n request.rows = _.isUndefined(options.rows) ?\n 5 : options.rows;\n }\n\n // parse configuration options\n options.jsonp = _.isUndefined(options.jsonp) ?\n true : options.jsonp;\n options.proxy = _.isUndefined(options.proxy) ?\n null : options.proxy;\n options.lang = _.isUndefined(options.lang) ?\n null : options.lang;\n options.template = _.isUndefined(options.template) ?\n defaultTemplate() : _.template(options.template);\n options.noresult = _.isUndefined(options.noresult) ?\n 'No datasets found' : options.noresult;\n\n return { 'request': request, 'options': options };\n}", "function search() {\n var q = $('#search').attr('name');\n\n var x = document.getElementById(\"btn\");\n x.style.display = \"flex\";\n x.style.justifyContent = \"center\";\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet'\n });\n\n request.execute(function(response) {\n var str = JSON.stringify(response.result);\n console.log(response.result.items[0].id.videoId);//.snippet.thumbnails.medium);\n var id = response.result.items[0].id.videoId;\n var src = '<iframe src=' + '\"https://youtube.com/embed/' + id +'\" width=200 height=100 </ifram>';\n console.log(src);\n $('#search-container').html('<pre>' + id + '</pre>');\n $('#search-container').html('<iframe src=' + '\"https://youtube.com/embed/' + id +'\" width=600 height=400 </ifram>');\n });\n}", "function enableYoutubeAPI() {\n container.find('iframe[src*=\"youtube.com/embed/\"]').each(function() {\n addURLParam($(this), 'enablejsapi=1');\n });\n }", "function search_videos(APIKey , Keywords , MaxResults , OrderBy , callBackFunction ){\n \n if( MaxResults > 50 )\n MaxResults = 50;\n\n Keywords = \"&q=\" + Keywords;\n \n var myurl = \"https://www.googleapis.com/youtube/v3/search?part=snippet&maxResults=\" + MaxResults + \"&order=\" + OrderBy + Keywords + \"&type=video&fields=etag%2Citems%2Ckind%2CnextPageToken%2CpageInfo%2CregionCode&key=\" + APIKey;\n $.getJSON( myurl , function(data) {\n /*On success callback*/\n var videosContainer = [];\n var video;\n\n data.items.forEach(function(element) {\n video = new VideoObj(element.id.videoId, element.snippet.title,element.snippet.thumbnails.default.url,element.snippet.description, element.snippet.thumbnails.medium.url,element.snippet.publishedAt);\n video.channelid = element.snippet.channelId;\n video.channeltitle = element.snippet.channeltitle;\n videosContainer.push(video);\n }, this);\n\n get_Video_Stats(APIKey , videosContainer , 0 , callBackFunction);\n });\n}", "function getYoutubeApi(searchTerm, callback) {\n const params = {url: youtubeEndpoint, data: {part: \"snippet\", q: searchTerm, key: keyCode}, success: callback};\n $.ajax(params);\n}", "function search() {\n $('.search2').attr('disabled', true);\n $(\"#display\").empty();\n if ($(\".navbar-form\").css('display') == 'none')\n q = $('.searchInput').val();\n else\n q = $('.form-control').val();\n if (q) {\n if ($(\".navbar-form\").css(\"display\") == \"none\") {\n $(\"#search\").hide();\n $(\".navbar-form\").css(\"display\", \"block\");\n $(\"#navLogo\").css(\"display\", \"block\");\n }\n var request = gapi.client.youtube.search.list({\n q: q,\n type: 'video',\n part: 'snippet',\n maxResults: 10\n });\n request.execute(showResponse);\n }\n}", "function search() {\n\tvar request = gapi.client.youtube.search.list({\n\t part: \"snippet\",\n\t type: \"video\",\n\t q: encodeURIComponent($(\"#search\").val()).replace(/%20/g, \"+\"),\n\t maxResults: 4,\n\t order: \"viewCount\",\n\t publishedAfter: \"2016-01-01T00:00:00Z\"\n\t});\n\n \trequest.execute(function(response) {\n \tvar str = JSON.stringify(response.result);\n \tvar htmlStr = \"\";\n \t$.each(response.result.items, function(index, item) {\n\t htmlStr += \"<div class='video'>\";\n\t htmlStr += \"<a href='add/\" + item.id.videoId + \"'>Add</a><br>\";\t \n\t htmlStr += \"<img src='https://i.ytimg.com/vi/\" + item.id.videoId + \"/default.jpg' id=\" + item.id.videoId + \" alt='\" + item.snippet.title + \"'>\";\n\t htmlStr += \"</div>\";\n\t \t});\n\n \t// $('#results').html('<h1>' + response.result.items[0].id.videoId + '</h1>');\n \t$('#results').html(htmlStr);\n\n });\n}", "function search() {\n var q = $('#query').val();\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet'\n });\n\n request.execute(function(response) {\n var searchContainer = $('#search-container');\n searchContainer.html('');\n var listItems = response.result.items;\n listItems.forEach(function(e) {\n var videoId = JSON.stringify(e.id.videoId);\n var title = JSON.stringify(e.snippet.title);\n var channelTitle = JSON.stringify(e.snippet.channelTitle);\n videoId = videoId.substr(1, videoId.length - 2);\n title = title.substr(1, title.length - 2);\n channelTitle = channelTitle.substr(1, channelTitle.length - 2);\n\n var o = {\n label: 'div',\n attr: {\n class: 'row mt-2 mb-2'\n },\n text: '',\n childrens: [{\n label: 'div',\n attr: {\n class: 'col-6'\n },\n text: '',\n childrens: [{\n label: 'img',\n attr: {\n class: 'img-fluid',\n src: 'http://img.youtube.com/vi/' + videoId + '/0.jpg'\n },\n text: '',\n childrens: []\n }]\n }, {\n label: 'div',\n attr: {\n class: 'col-6',\n style: 'padding-left: 0px',\n },\n text: '',\n childrens: [{\n label: 'h6',\n attr: {\n class: 'title-song',\n },\n text: '',\n childrens: [{\n label: 'small',\n attr: {\n class: 'title font-weight-bold',\n },\n text: title,\n childrens: []\n }]\n }, {\n label: 'small',\n attr: {\n class: 'channelTitle font-weight-light d-inline-block text-truncate',\n style: 'max-width: 100%'\n },\n text: channelTitle,\n childrens: []\n }, {\n label: 'small',\n attr: {\n class: 'videoId d-none'\n },\n text: videoId,\n childrens: []\n }, {\n label: 'br',\n attr: {},\n text: '',\n childrens: []\n }, {\n label: 'button',\n attr: {\n class: 'send btn btn-primary btn-sm'\n },\n text: 'Enviar',\n videoId: videoId,\n title: title,\n channelTitle: channelTitle,\n childrens: []\n }]\n }]\n };\n var h = createHTML(o);\n searchContainer.append(h);\n });\n });\n}" ]
[ "0.6940617", "0.61519146", "0.5756042", "0.5719238", "0.5485259", "0.5478886", "0.54678667", "0.5467846", "0.5434343", "0.54054534", "0.537566", "0.5349486", "0.5338704", "0.5335913", "0.5335387", "0.53116506", "0.526498", "0.52640456", "0.52390325", "0.5216244", "0.52053547", "0.51929665", "0.51765877", "0.516946", "0.5167102", "0.5140292", "0.51056033", "0.510348", "0.5103072", "0.5090761", "0.507921", "0.50760007", "0.5072607", "0.5066346", "0.50609356", "0.5053251", "0.5048401", "0.50441146", "0.5042422", "0.5031357", "0.5019375", "0.5013713", "0.50074667", "0.50062835", "0.4983002", "0.4981546", "0.49601692", "0.4945401", "0.49397454", "0.4938133", "0.492974", "0.49239182", "0.4915", "0.49013877", "0.49003637", "0.49003637", "0.49003637", "0.4895186", "0.48878926", "0.48865163", "0.48775688", "0.48763895", "0.48751238", "0.48608696", "0.48566848", "0.4855479", "0.4848054", "0.48426703", "0.48297596", "0.48285595", "0.48181355", "0.48160595", "0.48152182", "0.48122865", "0.48066053", "0.4801683", "0.47999746", "0.47917295", "0.47900802", "0.47872373", "0.47838864", "0.47750148", "0.47495937", "0.4735893", "0.4735893", "0.4728546", "0.4722266", "0.47202948", "0.47202778", "0.47202778", "0.47202778", "0.4719357", "0.47173974", "0.4710273", "0.47041905", "0.46929663", "0.46901307", "0.46881795", "0.46861038", "0.46855757" ]
0.56758016
4
Displays YouTube Data API search results from the response.
function showResults(response) { var results = $('#resultDiv'); var responseItems = response.result.items; results.empty(); if (responseItems.length == 0) { results.append('<hr><p style="color:red;">Oh no! It looks like there\'s no results.</p>'); } else { // Show results in the results element and add the title to the wordcloud list. results.append('<h3>Results: (Showing first ' + responseItems.length + ')</h3>') g_words = []; responseItems.forEach((item) => { vidLink = 'https://youtube.com/watch?v=' + item.id.videoId vidTitle = '<span class="videoTitle">' + item.snippet.title + '</span>'; vidDesc = '<span class="videoDesc">' + item.snippet.description + '</span>'; vidThumb = '<a class="infoLink" href="' + vidLink + '" target="_blank" >' + '<img class="videoThumb" src="' + item.snippet.thumbnails.medium.url + '" alt="No Image Available."' + '></a>'; results.append('<hr>' + '<div>' + vidThumb + '<div class="videoInfo">' + '<a class="infoLink" href="' + vidLink + '" target="_blank" >' + vidTitle + '</a>' + '<br>' + vidDesc + "</div>" + '</div>'); addToWordCount(item.snippet.title); }); } updateWordCloud(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function displayYoutubeSearchData(data) {\t\r\n\tconst results = data.items.map((item,index) => renderYoutubeResult(item));\r\n\t$('.js-youtube').html(results);\t\r\n}", "function displayYouTubeSearchData(data) {\n let results = data.items.map(function(item, index) {\n return renderResult(item);\n });\n $(\".js-search-results\").html(results);\n}", "function showResults( results ) {\n\n var html = '';\n $.each(results, function( index, value ) {\n html += \"<iframe src='http://www.youtube.com/embed/\" + value.id.videoId + \"' frameborder='0' allowfullscreen></iframe><br>\";\n });\n $(\"#search-results\").append(html);\n }", "function search() {\r\n var q = $('#query').val();\r\n var request = gapi.client.youtube.search.list({\r\n q: q,\r\n part: 'snippet',\r\n maxResults: 10\r\n });\r\n \r\n \r\n request.execute(function(response) {\r\n\r\n nextPageToken = response.result.nextPageToken;\r\n var nextVis = nextPageToken ? 'visible' : 'hidden';\r\n $('#next-button').css('visibility', nextVis);\r\n prevPageToken = response.result.prevPageToken\r\n var prevVis = prevPageToken ? 'visible' : 'hidden';\r\n $('#prev-button').css('visibility', prevVis);\r\n\r\n var items = response.result.items;\r\n var str = JSON.stringify(response.result);\r\n //$('#search-container').html('<pre>' + str + '</pre>');\r\n $.each(items, function(index, item){\r\n $('#search-container').append('<p>' + item.snippet.title +' ---- ' +item.id.videoId + '</p>');\r\n console.log(item.snippet);\r\n });\r\n });\r\n\r\n }", "function onSearchResponse(response) {\n var responseString = JSON.stringify(response, '', 2);\n var dataSearch = ModelSearch.getInstance(responseString);\n $('.player-holder').append(\"<iframe src='https://www.youtube.com/embed/\"+ dataSearch.items[0].id.videoId + \"'></iframe>\");\n $('.scrollable-area').append(makeHtmlEditorPickVideos(dataSearch.items));\n document.getElementById('response').innerHTML = responseString;\n}", "function search() {\n\tvar request = gapi.client.youtube.search.list({\n\t part: \"snippet\",\n\t type: \"video\",\n\t q: encodeURIComponent($(\"#search\").val()).replace(/%20/g, \"+\"),\n\t maxResults: 4,\n\t order: \"viewCount\",\n\t publishedAfter: \"2016-01-01T00:00:00Z\"\n\t});\n\n \trequest.execute(function(response) {\n \tvar str = JSON.stringify(response.result);\n \tvar htmlStr = \"\";\n \t$.each(response.result.items, function(index, item) {\n\t htmlStr += \"<div class='video'>\";\n\t htmlStr += \"<a href='add/\" + item.id.videoId + \"'>Add</a><br>\";\t \n\t htmlStr += \"<img src='https://i.ytimg.com/vi/\" + item.id.videoId + \"/default.jpg' id=\" + item.id.videoId + \" alt='\" + item.snippet.title + \"'>\";\n\t htmlStr += \"</div>\";\n\t \t});\n\n \t// $('#results').html('<h1>' + response.result.items[0].id.videoId + '</h1>');\n \t$('#results').html(htmlStr);\n\n });\n}", "function search(){\n //Clear Results\n $('#results').html('');\n $('#buttons').html('');\n \n \n // Get from Input\n q = $('#query').val();\n \n //Run GET request on API\n $.get(\n \"https://www.googleapis.com/youtube/v3/search\", {\n part: 'snippet, id',\n q: q,\n type:'video',\n key:'AIzaSyDZrdUbBebFUqohj3ouS0tH0qTsjGP-AEw'},\n function(data){\n var nextPageToken = data.nextPageToken;\n var prevPageToken = data.prevPageToken;\n \n console.log(data);\n \n //get output \n $.each(data.items, function(i, item){\n \n var output = getOutput(item);\n //display results\n $('#results').append(output);\n \n \n });\n var buttons = getButtons(prevPageToken,nextPageToken );\n \n //display Buttons\n $('#buttons').append(buttons);\n });\n\n }", "function search() {\n $('#loadingOverlay').show();\n var q = $('#query').val();\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet',\n type: 'video',\n maxResults: 10\n });\n\n request.execute(function(response) {\n yotobe.lastSearchResults = response.result;\n yotobe.searchTemplate.link(\"#search-container\", response.result);\n $('#loadingOverlay').hide();\n });\n return false;\n}", "function showData(result) {\n var html = '';\n\n $.each(result, function(index, value) {\n html += '<a href=\"https://www.youtube.com/watch?v='+ value.id.videoId + ' \"> <img src=\"' + \n value.snippet.thumbnails.high.url + '\" class=\"col-xs-12 col-md-4 img-responsive\"></a> <h5>'+ \n value.snippet.title +'</h5>';\n });\n $(\"#resultsContainer\").append(html);\n }", "function displayYoutube(responseJson, maxResult) {\n // if there are previous results, remove them\n console.log(responseJson);\n $(\"#results-list\").empty();\n // iterate through the json array, stopping at the max number of results\n for (let i = 0; i < responseJson.items.length; i++) {\n let videoId = responseJson.items[i].id.videoId;\n $(\"#results-list\").append(\n `<li class=\"videoList\"><div>\n <h3> ${responseJson.items[i].snippet.title}</h3>\n <p><a target=\"_blank\" href=\"https://www.youtube.com/embed/${videoId}\"> Twitch TV</a></p>\n <p>${responseJson.items[i].snippet.description}</p></div>\n <img src='${responseJson.items[i].snippet.thumbnails.default.url}'>\n </li>`\n );\n }\n //display the results section\n $(\"#results\").removeClass(\"hidden\");\n}", "function showResults(result) {\n\n // set t\n var content = '';\n var nextButton = document.querySelector('#next-button');\n var prevButton = document.querySelector('#prev-button');\n\n\n\n result.items.forEach(function(item){\n content +=\n '<div class=\"col-md-4\"><div class=\"thumbnail\"><a href=\"https://www.youtube.com/watch?v=' + item.id.videoId + '\" data-youtube-id=\"' + item.id.videoId + '\"><img src=\"' + item.snippet.thumbnails.medium.url + '\" alt=\"...\"/></a><div class=\"caption\"><h3><a href=\"https://www.youtube.com/channel/' + item.snippet.channelId + '\">More from this channel</h3></div></div></div>';\n });\n\n document.querySelector('#search-results').innerHTML = content;\n\n\n if (result.nextPageToken) {\n nextButton.setAttribute('data-token', result.nextPageToken);\n nextButton.setAttribute('data-show', true);\n } else {\n nextButton.setAttribute('data-show', false);\n }\n\n if (result.prevPageToken) {\n prevButton.setAttribute('data-token', result.prevPageToken);\n prevButton.setAttribute('data-show', true);\n } else {\n prevButton.setAttribute('data-show', false);\n }\n}", "function displayYoutube(responseJson) {\r\n //console.log(responseJson)\r\n //console.log(response.items.length) \r\n https://www.youtube.com/watch?v=${responseJson.items[i].id.videoId}\r\n for (i = 0; i < 5; i++) {\r\n //console.log(responseJson.items[i].snippet.title)\r\n //console.log(responseJson.items[i].id.videoId)\r\n $('.right-box').append(`<div class='result results-${i}'><a target='_blank' href='https://www.youtube.com/watch?v=${responseJson.items[i].id.videoId}'>${responseJson.items[i].snippet.title}</a></div>`)\r\n }\r\n}", "function showSearchResults(){\n let filterdResult = result.items.map(function (data){\n return `<a href=\"http://www.youtube.com/watch?v=${data.id.videoId}\"><img src=\"${data.snippet.thumbnails.default.url}\"/><a>`\n })\n $(\".js-search-results\").prop('hidden', false).html(filterdResult);\n }", "function getData(searchTerm) {\n var url = 'https://www.googleapis.com/youtube/v3/search/';\n var params = {\n part: 'snippet',\n key: 'AIzaSyCQQNC20CuEMQVuJSe-NVyZ9NXZHUbWlgc',\n q: searchTerm,\n maxResults: 10\n };\n\n $.getJSON(url, params, function(data) {\n //STEP 2 : Analize the API Data \n console.log(data.items);\n showData(data.items);\n });\n }", "function displayYoutubeResults(responseJson){\n for (var i = 0; i < 20; i++){\n $('.js-youtube-results').append(`\n <div class=\"results item\">\n <a href=\"https://www.youtube.com/watch?v=${responseJson.items[i].id.videoId}\" target=\"_blank\">\n <h3 class=\"video-title\">${responseJson.items[i].snippet.title}</h3>\n </a>\n <h4>source: ${responseJson.items[i].snippet.channelTitle}</h4>\n <iframe width=\"560\" height=\"250\" src=\"https://www.youtube.com/embed/${responseJson.items[i].id.videoId}\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen></iframe>\n <p class=\"description\">${responseJson.items[i].snippet.description}</p>\n <hr>\n </div> \n `)\n }\n}", "function displayYouTubeSearchData(data) {\n //console.log(data);\n var resultElement = '';\n if (data.pageInfo.totalResults == 0) {\n alert(\"No Results Found!\");\n\n } else {\n data.items.forEach(function (item) {\n resultElement += '<li>';\n resultElement += '<h2>' + item.snippet.title + '</h2>';\n resultElement += '<a href=\"https://www.youtube.com/watch?v=' + item.id.videoId + '\" target = \"_blank\">'; //target blank will open the video in a new window\n resultElement += '<img src =\"' + item.snippet.thumbnails.high.url + '\"/>'; //displays the video's thumbnail\n resultElement += '</a>';\n resultElement += '</li>';\n });\n }\n //console.log(resultElement);\n\n $('#search-results').html(resultElement);\n}", "function search() {\n\tvar url = \"youtube?q=\"+$('#q').val()+\"&maxResults=\"+$('#maxResults').val();\n\tif ($('#q').val() != \"\") {\n\t\t$.ajax({\n\t\t\turl: url,\n\t\t\tdataType: \"json\",\n\t\t\ttimeout: 10000,\n\t\t\tsuccess: function (response) {\n\t\t\t\tconsole.log(response);\n\t\t\t\t$('#search-list').html(response.htmlBody);\n\t\t\t},\n\t\t\terror: function () {\n\t\t\t\talert(\"Error getting from server\")\n\t\t\t}\n\t\t}).done(function (resp) {\n\t\t\t\n\t\t});\n\t}\n}", "function search() {\n var q = $('#search').attr('name');\n\n var x = document.getElementById(\"btn\");\n x.style.display = \"flex\";\n x.style.justifyContent = \"center\";\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet'\n });\n\n request.execute(function(response) {\n var str = JSON.stringify(response.result);\n console.log(response.result.items[0].id.videoId);//.snippet.thumbnails.medium);\n var id = response.result.items[0].id.videoId;\n var src = '<iframe src=' + '\"https://youtube.com/embed/' + id +'\" width=200 height=100 </ifram>';\n console.log(src);\n $('#search-container').html('<pre>' + id + '</pre>');\n $('#search-container').html('<iframe src=' + '\"https://youtube.com/embed/' + id +'\" width=600 height=400 </ifram>');\n });\n}", "function search() {\n var q = $('#query').val();\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet',\n type: 'video'\n });\n\n request.execute(function(response) {\n var id = response.result.items[0].id.videoId;\n var title = response.result.items[0].snippet.title;\n $(function(){\n $(\"#frame\").attr(\"src\", \"http://www.youtube.com/embed/\"+ id +\"?rel=0&autoplay=1\");\n $(\"#frame\").append('allowfullscreen');\n $(\"#videoTitle\").append(title);\n });\n });\n}", "function search(){\n\t// Clear results\n\t$('#results').html('');\n\t$('#buttons').html('');\n\n\t// Get form input\n\tq = $('#query').val(); // if don't use keyword \"var\" means it's a global varaible\n \n\t// Run get request on API\n\n\t$.get(\n\t\t// This is the URL of GET method, Can get this URL from https://developers.google.com/docs/search/list\n\t\t\"https://www.googleapis.com/youtube/v3/search\",{\n\t\t\tpart: 'snippet, id',\n\t\t\tq: q,\n\t\t\ttype: 'video',\n\t\t\t/* To get this key, go to https://console.developers.google.com !!!! Make sure to get the right key, otherwise it won't work \n\t\t\t\tand may get the exception in the console like :\n\n\t\t\t\t\"jquery-3.4.1.min.js:2 GET https://www.googleapis.com/youtube/v3/search?part=snippet%2C%20id&q=web%20design&type=video&key=AIzaSyAtWw029BEXs7g3KlteR5TfK6kxZgTJOx8 403\"\n\t\t\t*/\n\t\t\tkey: 'AIzaSyACKbKyRh_k9W1Ia6VxfFHIVxz4DCAPKBw'}, \n\t\t\t// \"data\" varaible will be getting from get request above\n\t\t\tfunction(data){\n\t\t\t\tvar nextPageToken = data.nextPageToken;\n\t\t\t\tvar prevPageToken = data.prevPageToken;\n\t\t\t\tconsole.log(data);\n\n// We will loop through all the video items that we get from the query\n\t\t\t\t$.each(data.items, function(i,item){\n\t\t\t\t\t// create html for each item\n\t\t\t\t\tvar output = getOutput(item);\n\n\t\t\t\t\t// append each item to #results\n\t\t\t\t\t$('#results').append(output);\n\n\t\t\t\t});\n\t\t\t\tvar buttons = getButtons(prevPageToken, nextPageToken);\n\t\t\t\t// Display buttons\n\n\t\t\t\t$('#buttons').append(buttons);\n\t\t\t}\n\n\t\t);\n}", "function results(data) {\n $(\"#movie_results\").html(data.results.length+\" Results for search '\"+$(\"#movieQuery\").val()+\"'\");\n data.results.forEach(function(item){$(\"#movie_results\").append(\"<hr><ul>\").append(\"<li>Title: \"+item.title+\"</li>\").append(\"<li><img src=\"+img_base_url+item.poster_path+\"></img></li>\").append(\"<li>Popularity: \"+item.popularity+\"</li>\").append(\"</ul><hr>\")});\n}", "function displayResults(response){\n $('.searched').show();\n console.log(response.data[1].fullName);\n response.data.forEach(function(found){\n \n $('.searched').append(`\n <div class=\"result\">\n <h2>${found.fullName}</h2>\n <p>${found.description}</p>\n <a href=\"${found.url}\" target=\"_blank\">Checkout the park!</a>\n </div>\n `);\n\n });\n \n}", "function search() {\n //Clear results\n $('#results').html('');\n $('#buttons').html('');\n\n var q = $('#query').val();\n var APIKEY = \"AIzaSyC2U3dqp1ju5mla4OifxWQa3kgsBzmjku4\";\n\n $.get(\n \"https://www.googleapis.com/youtube/v3/search\", {\n part: \"snippet\",\n q: q,\n type: \"video\",\n key: APIKEY\n },\n function(data){\n console.log(data['items']);\n\n //Display items as <li>\n\n //for(var i=0; i < data['items'].length; i++){\n//\n // $('#results').append(function(){\n//\n // var content ;\n // content = \"<li>\";\n // content += \"<img src='\" + data['items'][i]['snippet']['thumbnails']['default'].url + \"'>\";\n // content += \"<h3>\" + data['items'][i]['snippet']['channelTitle'] + \"</h3>\";\n // content += \"</li>\"\n // return content;\n // });\n//\n //}\n\n $.each(data['items'], function(i, item){\n //Get Output\n $('#results').append(function(){\n\n var content ;\n content = \"<li>\";\n content += \"<img src='\" + item['snippet']['thumbnails']['default'].url + \"'>\";\n content += \"<h3>\" + item['snippet']['title'] + \"</h3>\";\n content += \"<p>\" + item['snippet']['description'] + \"</p>\";\n content += \"</li>\"\n return content;\n });\n });\n }\n );\n\n}", "function getResults( searchTerm ) {\n var url = 'https://www.googleapis.com/youtube/v3/search'; // endpoint url\n var params = {\n part: 'snippet, id', // required for YouTube v3 API request\n key: 'AIzaSyBIVxF2SP7ozlaVsOfTB8nj-1TJhkP3NsI', // developer key\n type: 'video',\n videoEmbeddable: 'true', // only return videos that can be embedded\n maxResults: 5, // limit the search results to max of 5\n q: searchTerm // query parameter\n };\n\n makeAjaxCall(url, params); \n }", "function displaySearchResults(responseJson) {\n console.log(responseJson); // pulling the correct information when testing\n const results = []; \n // \n for (let i = 0; i < responseJson.length; i++) { // for loop to push results into results\n results.push(`\n <p><a href='${responseJson[i].html_url}'>${responseJson[i].name}</a></p><hr>\n `);\n }\n $('#js-search-results').html(results.join('')); // target and generate html string of loop results\n}", "function showResults(results) {\n \n $.each(results, function(index,value) {\n\n var vidid = value.id.videoId;\n var vidtitle = value.snippet.title;\n var vidurl = \"http://www.youtube.com/watch?feature=player_embedded&v=\" + vidid;\n var viddiv = '<div class=\"result-box\"><div class=\"inner-box\"><div class=\"inner-img\"><a class=\"yt-video\" href=\"http://www.youtube.com/watch?feature=player_embedded&v=' + vidid + '\" target=\"external\"><img src=\"http://img.youtube.com/vi/' + vidid + '/0.jpg\" alt=\"video\" width=\"240\" height=\"180\"/></a></div><div class=\"title-div\"><h3 class=\"vid-title\"><a class=\"yt-video\" href=\"' + vidurl + '\">' + vidtitle + '</a></h3></div></div></div>';\n \n \n $(\".search-container\").append(viddiv).hide().show(\"fade\", \"slow\");\n });\n //This shows the user what value they just searched for and returns the search field to blank\n var currentQuery = $(\"#query\").val();\n var currentDisplay = '<div><h4 class=\"current-term\">Search results for \"' + currentQuery + '\"';\n $(\"#current-search\").append(currentDisplay).hide().show(\"blind\", 500);\n $(\"#query\").val('').focus();\n \n \n}", "function displayYouTubeData(data) {\n const results = data.items.map((item, index) => {\n return `\n <div class='video-result'>\n <a href='#' class='video-box' id='${item.id.videoId}'><img src='${item.snippet.thumbnails.medium.url}' class='video' alt='video-image'></a>\n <h4 class='video-title'>${item.snippet.title}</h4>\n <p class='video-channel'>Channel: <a href='https://www.youtube.com/channel/${item.snippet.channelId}' target='_blank'>${item.snippet.channelTitle}</a></p>\n <p class='video-description'>${item.snippet.description}</p>\n </div>\n `;\n });\n\n $('.videos-section').html(results);\n}", "function search() {\n var q = $('#query').val();\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet'\n });\n\n request.execute(function(response) {\n var searchContainer = $('#search-container');\n searchContainer.html('');\n var listItems = response.result.items;\n listItems.forEach(function(e) {\n var videoId = JSON.stringify(e.id.videoId);\n var title = JSON.stringify(e.snippet.title);\n var channelTitle = JSON.stringify(e.snippet.channelTitle);\n videoId = videoId.substr(1, videoId.length - 2);\n title = title.substr(1, title.length - 2);\n channelTitle = channelTitle.substr(1, channelTitle.length - 2);\n\n var o = {\n label: 'div',\n attr: {\n class: 'row mt-2 mb-2'\n },\n text: '',\n childrens: [{\n label: 'div',\n attr: {\n class: 'col-6'\n },\n text: '',\n childrens: [{\n label: 'img',\n attr: {\n class: 'img-fluid',\n src: 'http://img.youtube.com/vi/' + videoId + '/0.jpg'\n },\n text: '',\n childrens: []\n }]\n }, {\n label: 'div',\n attr: {\n class: 'col-6',\n style: 'padding-left: 0px',\n },\n text: '',\n childrens: [{\n label: 'h6',\n attr: {\n class: 'title-song',\n },\n text: '',\n childrens: [{\n label: 'small',\n attr: {\n class: 'title font-weight-bold',\n },\n text: title,\n childrens: []\n }]\n }, {\n label: 'small',\n attr: {\n class: 'channelTitle font-weight-light d-inline-block text-truncate',\n style: 'max-width: 100%'\n },\n text: channelTitle,\n childrens: []\n }, {\n label: 'small',\n attr: {\n class: 'videoId d-none'\n },\n text: videoId,\n childrens: []\n }, {\n label: 'br',\n attr: {},\n text: '',\n childrens: []\n }, {\n label: 'button',\n attr: {\n class: 'send btn btn-primary btn-sm'\n },\n text: 'Enviar',\n videoId: videoId,\n title: title,\n channelTitle: channelTitle,\n childrens: []\n }]\n }]\n };\n var h = createHTML(o);\n searchContainer.append(h);\n });\n });\n}", "function showResponse(response) {\n\t\tconsole.log(\"FUNCTION: showResponse()\");\n\t\t// First, stringify the API response\n\t\tvar responseString = JSON.stringify(response, '', 2);\n\n\t\t// Then, you're allowed to parse the JSON for indexing like a dictionary\n\t\tresponseJSON = JSON.parse(responseString);\n\t\tresponseJSON = responseJSON.result.items;\n\t\t\n\t\t// Reset data stores before making a query\n\t\tvideo_thumb = [];\n\t\tvideo_title = [];\n\t\tvideo_id = [];\n\t\tvideo_description = [];\n\t\t// Parse Videos to display content for the front-end - Only parse 5 videos\n\t\tfor(var x = 0; x < REQUEST_LIMIT/2; x++){\n\t\t\tvideo_thumb.push(responseJSON[x].snippet.thumbnails.medium.url);\n\t\t\tvideo_title.push(responseJSON[x].snippet.title);\n\t\t\tvideo_id.push(responseJSON[x].id.videoId);\n\t\t\tvideo_description.push(responseJSON[x].snippet.description);\n\t\t}\n\t\t\n\t\tif(DEBUG){\n\t\t\tconsole.log(video_thumb);\n\t\t\tconsole.log(video_title);\n\t\t\tconsole.log(video_id);\n\t\t\tconsole.log(video_description);\n\t\t\t\n\t\t\tif(TEST_TABS){\n\t\t\t\tfor(var x = 0; x < REQUEST_LIMIT; x++){\n\t\t\t\t\twindow.open(video_thumb[x]); // This opens 10 new tabs, be weary\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tformatVideoInformation(); // Call function to parse the data from 5 videos\n\t}", "function search() {\n var query = document.getElementById('query').value;\n // Use the JavaScript client library to create a search.list() API call.\n var request = gapi.client.youtube.search.list({\n part: 'snippet',\n q:query,\n\t\tvideoEmbeddable: 'true',\n\t\ttype: 'video',\n\t\tmaxResults: RESULTS_PER_PAGE\n });\n // Send the request to the API server, call the onSearchResponse function when the data is returned\n request.execute(onSearchResponse);\n}", "function displayWikiResults(responseJson) {\n const pageid= Object.keys(responseJson.query.pages)[0]\n const { extract } = responseJson.query.pages[pageid]\n $('#wiki-results').html(extract)\n $('#results').removeClass('hidden');\n}", "function search() {\n var query = 'Dota 2';\n // Use the JavaScript client library to create a search.list() API call.\n var request = gapi.client.youtube.search.list({\n part: 'snippet',\n type: 'video',\n q:query\n });\n // Send the request to the API server, call the onSearchResponse function when the data is returned\n request.execute(onSearchResponse);\n}", "function getRequest(searchTerm) {\n var url = \"https://www.googleapis.com/youtube/v3/search\";\n var params = {\n part: 'snippet',\n q: searchTerm,\n type: 'video',\n lr: 'en',\n maxResults: 40,\n fields: \"items(id,snippet(title))\",\n key: \"AIzaSyBlEuyTfWft-SGXTn0gYJ_cT6WJVJrtKdg\"\n };\n \n $.getJSON(url, params, function(data) {\n console.log(data);\n showResults(data.items);\n });\n}", "function searchYoutube(term) {\n var q = '&q=' + term;\n var url = 'https://www.googleapis.com/youtube/v3/search?part=snippet&type=channel&limit=20' + q + apik;\n fetch(url).then(function(results) {\n /*////////////////////////////////////////\n Loops through returned search results and sends each iteration (channel) to an API fetch\n ////////////////////////////////////////*/\n //URL asks for object with one result array containing branding, content details & snippet.\n var response = results.items;\n panel.innerHTML = '';\n for (var i = 0; i < response.length; i++) { // build url for each channel\n var thisChannel = '&id=' + response[i].snippet.channelId;\n var url = 'https://www.googleapis.com/youtube/v3/channels?part=snippet%2CbrandingSettings%2Cstatistics' + thisChannel + apik;\n fetchSearchChannels(url);\n }\n });\n}", "function showResult(response) {\n const resList = response.data;\n console.log(response.data);\n drawResultList(\n $(\"#results-container\"),\n resList,\n \"Sorry, no matched results...\"\n );\n}", "function displaySearchResults(query){\n\t// create the complete url\n\tvar wiki_url = base_url + query;\n\tconsole.log(wiki_url);\n\t$.getJSON(wiki_url, function(json){\n\t\tvar result = json[\"query\"][\"search\"];\n\t\tfor(var i=0; i<result.length; i++){\n\t\t\tconsole.log(result[i]);\n\t\t\turl_link = base_redirect + result[i].title.replace(\" \", \"%20\");\n\t\t\t$(\"#content\").append(\"<a href='\" + url_link + \"' class='list-group-item' target='_blank'><h3>\"\n\t\t\t+ result[i].title + \"</h3><br>\" + result[i].snippet + \"<br></a>\");\n\t\t}\n\t});\n\t\n}", "function getYoutubeDataFromApi(searchTerm, callback) {\r\n if($('.js-query').val()){\r\n const query = {\r\n part: 'snippet',\r\n key: 'AIzaSyCo3Hc6JwT7iXeFvOUuVJOyoQPHOlWeUd4',\r\n q: `${searchTerm} in NYT`, \r\n maxResults: \"2\" \r\n } \r\n $.getJSON(YOUTUBE_SEARCH_URL, query, callback); \r\n } \r\n \r\n}", "function showSearchResults(searchQuery) {\n searchData(searchQuery).then(results => {\n const html = results.map(movie => `\n <li>\n <span class=\"title\">${movie.title}</span>\n <span class=\"rating\">${movie.rating}</span>\n </li>\n `);\n\n resultsElement.innerHTML = html.join('');\n });\n }", "function getDataFromYoutube(monument, numberOfImages, targetContainer) {\n var buildTheHtmlOutput = \"\";\n $.getJSON(\"https://www.googleapis.com/youtube/v3/search\", {\n part: \"snippet\",\n maxResults: numberOfImages,\n key: \"AIzaSyA3QfiMOBzaSmbyBYiKADXNIWtfM45mfzY\",\n q: monument,\n type: \"video\"\n },\n function (receivedApiData) {\n //show the json array received from the API call\n // if there are no results it will show a placeholder image\n if (receivedApiData.pageInfo.totalResults == 0) {\n var buildTheThumbVideoOutput = \"\";\n buildTheThumbVideoOutput += \"<a href='https://www.youtube.com/' target='_blank'>\";\n buildTheThumbVideoOutput += '<img src=\"no-images-featured-images.png\" class=\"url-link\"/>';\n buildTheThumbVideoOutput += '</a>';\n $(\".thumb-video-container-\" + targetContainer).html(buildTheThumbVideoOutput);\n }\n //if there are results, call the displaySearchResults\n else {\n displayYoutubeSearchResults(receivedApiData.items, numberOfImages, targetContainer);\n }\n });\n}", "function onSearchResponse(response) {\n showResponse(response);\n }", "function getDataFromApi(searchTerm, callback) {\n var query = {\n \tpart: 'snippet',\n \tkey: 'put in your key',\n q: searchTerm,\n per_page: 5\n }\n $.getJSON(YouTube_SEARCH_URL, query, callback);\n}", "function displayMoviesResponse(response) {\n let results = response.results;\n\n results_container.empty(); // empty the container (div) with the search results\n\n for (let i = 0; i < 12 && i < results.length; i++) {\n // seed it again with new search results, not more than 1-12, to get all results searchResults.length\n addCard(results[i]);\n }\n}", "function youTubeSearch(queryValue) {\n $.get(\n movieAndDinnerObject.youtubeApi, {\n part: \"snippet, id\",\n q: queryValue,\n type: \"video\",\n key: movieAndDinnerObject.youTubeAPIkey\n },\n function (data) {\n const item = data.items[0];\n // Get Output\n var output = getVideoLink(item);\n $(\"#youtube-trailer\").append(output);\n }\n )\n }", "function getYouTubeVideos(query, maxResults = 10) {\n const params = {\n key: apiKey,\n q: query,\n part: \"snippet, id\",\n maxResults,\n type: \"video\"\n };\n const queryString = formatQueryParams(params);\n const url = searchURL + \"?\" + queryString;\n\n console.log(url);\n\n fetch(url)\n .then(response => {\n if (response.ok) {\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayYoutube(responseJson))\n .catch(err => {\n $(\"#js-error-message\").text(`Something went wrong: ${err.message}`);\n });\n}", "function displayResults(responseJson) {\n console.log(responseJson);\n }", "function search() {\n var q = $('#query').val();\n console.log(q);\n request = gapi.client.youtube.search.list({\n q: q, \n part: 'id, snippet', \n videoCategoryId: '10',\n type: 'video',\n videoSyndicated: 'true',\n maxResults: '5'/*,\n order: 'viewCount'*/\n });\n\n request.execute(function(response) {\n\tvar result = response.result;\n //console.log(response.result.items[0]);\n //var str = JSON.stringify(response.result);\n $('#search-container').html('<pre>' + JSON.stringify(result.items[0].id.videoId) + '</pre>' + q);\n video_id = JSON.stringify(result.items[0].id.videoId);\n var new_id = video_id.slice(1, -1);\n $('#link').html(new_id);\n $('#url').val(new_id);\n /* document.getElementById(\"search-container\").innerHTML = \"\";*/\n });\n}", "function renderResults(result){\n console.log(result);\n return `\n\n <div>\n <h2>\n <a class=\"js-result-name\" href='https://youtu.be/${result.id.videoId}' target=\"_blank\">${result.snippet.title}</a> by <a class=\"js-channel\" href=\"https://www.youtube.com/channel/${result.snippet.channelId}\" target=\"_blank\">${result.snippet.channelTitle}</a></h2>\n <a href='https://youtu.be/${result.id.videoId}' class=\"js-thumbnail\" target='_blank'><img src= '${result.snippet.thumbnails.medium.url}'></a>\n </div>\n `;\n\n }", "async getYouTubeVideos(searchQuery, vidLength, resultsPage) { // Search for youtube-trailers by movie name and year\n const baseURL = \"https://www.googleapis.com/youtube/v3/search?\"\n let queryString = Helpers.encodeQueryParams(Helpers.buildYouTubeQueryParams(searchQuery, vidLength, resultsPage));\n let requestURL = baseURL + queryString;\n \n let requestData = await fetch(requestURL) // Fetch data\n .then(response => Helpers.handleErrors(response)) // Check data\n .then(responseJSON => {\n return responseJSON // return JSON\n })\n .catch(e => alert(e));\n let returnObject = { // build returnObject\n urls: [],\n snippets: []\n } \n if (requestData !== undefined) {\n for (let i = 0; i < requestData.items.length; i++) {\n returnObject.urls[i] = requestData.items[i].id.videoId;\n returnObject.snippets[i] = requestData.items[i].snippet;\n }\n }\n \n return returnObject;\n }", "function search() {\n // Use the JavaScript client library to create a search.list() API call.\n var request = gapi.client.youtube.search.list({\n part: 'id'\n });\n \n // Send the request to the API server,\n // and invoke onSearchRepsonse() with the response.\n request.execute(onSearchResponse);\n}", "function getRequest(searchTerm, userPageToken) {\n var params = {\n part: 'snippet, id', \n key: \"AIzaSyAekQLJN8I67yPvq_8hFZ68nfGlUE2lPSM\",\n q: searchTerm,\n order: 'viewCount',\n maxResults: 6,\n pageToken: userPageToken\n };\n url = 'https://www.googleapis.com/youtube/v3/search';\n \n //grabs array of search results and passes it to variable userResults\n $.getJSON(url, params, function(data){\n var data = data;\n var userResults = data.items;\n nextPageToken = data.nextPageToken;\n \n if (\"prevPageToken\" in data) {\n prevPageToken = data.prevPageToken;\n }\n else {\n prevPageToken = \"\";\n $(\"#previous-songs\").hide();\n }\n \n $(\"#more-songs\").show(); \n showResults(userResults);\n console.log(data);\n });\n}", "function showResults(results){\n var result = \"\";\n // got through each array and get the value of the Title only\n $.each(results, function(index,value){\n result += '<p>' + value.Title + '</p>';\n });\n // append the information into search-results div.\n $('#search-results').append(result);\n }", "function search() {\n $('.search2').attr('disabled', true);\n $(\"#display\").empty();\n if ($(\".navbar-form\").css('display') == 'none')\n q = $('.searchInput').val();\n else\n q = $('.form-control').val();\n if (q) {\n if ($(\".navbar-form\").css(\"display\") == \"none\") {\n $(\"#search\").hide();\n $(\".navbar-form\").css(\"display\", \"block\");\n $(\"#navLogo\").css(\"display\", \"block\");\n }\n var request = gapi.client.youtube.search.list({\n q: q,\n type: 'video',\n part: 'snippet',\n maxResults: 10\n });\n request.execute(showResponse);\n }\n}", "function onSearchResponse(response) {\n showResponse(response);\n}", "function onSearchResponse(response) {\n showResponse(response);\n}", "function onSearchResponse(response) {\n showResponse(response);\n}", "function onSearchResponse(response) {\n showResponse(response);\n}", "function renderTwitts(response){\n // hide loader\n $scope.showLoading = false;\n\n $scope.searchMetadata = response.search_metadata;\n $scope.twitts = response.statuses;\n\n // logic for the last page (disable Older Button)\n if($scope.hideNav == false){\n if(!hasOwnProperty($scope.searchMetadata, 'next_results')){\n $scope.lastPage = true;\n }\n else if($scope.lastPage){\n $scope.lastPage = false;\n }\n }\n }", "function showResponse(response) {\n // Convert the data to strings from YouTube API\n JSON.stringify(response, '', 2);\n\n // console.log(response);\n\n for (result in response.items) {\n\n // console.log(response.items[result].snippet.title)\n var searchItem = document.createElement('div');\n\n var itemTitle = document.createElement('h4');\n itemTitle.innerHTML = response.items[result].snippet.title.substring(0, 50);\n\n var itemThumbnail = document.createElement('img');\n itemThumbnail.src = response.items[result].snippet.thumbnails.high.url;\n\n var itemQueueButton = document.createElement('img');\n itemQueueButton.src = '/img/sign.svg';\n itemQueueButton.className += 'add-button';\n itemQueueButton.alt = response.items[result].id.videoId;\n\n $('#search-container').append(searchItem);\n searchItem.appendChild(itemThumbnail);\n searchItem.appendChild(itemQueueButton);\n searchItem.appendChild(itemTitle);\n\n itemQueueButton.onclick = function () {\n queueSong(this.parentNode.childNodes);\n };\n }\n}", "function onSearchResponse(response) {\r\n showResponse(response);\r\n}", "function displayResults(responseJson) {\n // if there are previous results, remove them\n console.log(responseJson);\n $('.search-results').empty();\n // iterate through the items array\n for (let i = 0; i < responseJson.businesses.length; i++){\n // for each object in the items\n //array, add a list item to the results\n //list with the video title, description,\n //and thumbnail\n $('.search-results').append(\n `<li>\n <h3>${responseJson.businesses[i].name}</h3>\n <img src='${responseJson.businesses[i].image_url}' width=\"200\">\n <p>${responseJson.businesses[i].location.display_address}</p>\n <p>${responseJson.businesses[i].display_phone}</p>\n <p>Rating:${responseJson.businesses[i].rating}/5</p>\n <a href=\"${responseJson.businesses[i].url}\" target=\"_blank\">Click here for the website!</a>\n </li>`\n ) \n };\n //display the results section\n $('.results').removeClass('hidden');\n console.log(responseJson.description);\n}", "function showResponse(response) {\n var responseString = JSON.stringify(response, '', 2);\n //document.getElementById('response').innerHTML += responseString;\n var data = JSON.parse(responseString);\n\n var videoId = (data.items[0].id.videoId);\n var one = \"&lt;div class=\\\"vid\\\" onclick=\\\"loadVideo($(this));\\\" data-id=\\\"\";\n var two = \"\\\"&gt;&lt;a href=\\\"https://www.youtube.com/watch?v=\";\n var three = \"\\\"&gt;&lt;/a&gt;&lt;div&gt;&lt;h3&gt;\";\n var four = \"&lt;br&gt;\"\n var five\t= \"&lt;span&gt;\"\n var six = \"&lt;/span&gt;&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;\\n\";\n\n var linkElement = one + videoId + two + videoId + three + names[indexPos-1] + four + five + artist[indexPos-1] + six ;\n //alert(linkElement);\n document.getElementById('response').innerHTML += linkElement;\n searchNext();\n\n}", "function showResponse(response) {\n var responseString = JSON.stringify(response, '', 2);\n //document.getElementById('response').innerHTML += responseString;\n var data = JSON.parse(responseString);\n\n var videoId = (data.items[0].id.videoId);\n var one = \"&lt;div class=\\\"vid\\\" onclick=\\\"loadVideo($(this));\\\" data-id=\\\"\";\n var two = \"\\\"&gt;&lt;a href=\\\"https://www.youtube.com/watch?v=\";\n var three = \"\\\"&gt;&lt;/a&gt;&lt;div&gt;&lt;h3&gt;\";\n var four = \"&lt;br&gt;\"\n var five\t= \"&lt;span&gt;\"\n var six = \"&lt;/span&gt;&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;\\n\";\n\n var linkElement = one + videoId + two + videoId + three + names[indexPos-1] + four + five + artist[indexPos-1] + six ;\n //alert(linkElement);\n document.getElementById('response').innerHTML += linkElement;\n searchNext();\n\n}", "function showResponse(response) {\n var responseString = JSON.stringify(response, '', 2);\n //document.getElementById('response').innerHTML += responseString;\n var data = JSON.parse(responseString);\n\n var videoId = (data.items[0].id.videoId);\n var one = \"&lt;div class=\\\"vid\\\" onclick=\\\"loadVideo($(this));\\\" data-id=\\\"\";\n var two = \"\\\"&gt;&lt;a href=\\\"https://www.youtube.com/watch?v=\";\n var three = \"\\\"&gt;&lt;/a&gt;&lt;div&gt;&lt;h3&gt;\";\n var four = \"&lt;br&gt;\"\n var five\t= \"&lt;span&gt;\"\n var six = \"&lt;/span&gt;&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;\\n\";\n\n var linkElement = one + videoId + two + videoId + three + names[indexPos-1] + four + five + artist[indexPos-1] + six ;\n //alert(linkElement);\n document.getElementById('response').innerHTML += linkElement;\n searchNext();\n\n}", "function showResponse(response) {\n var responseString = JSON.stringify(response, '', 2);\n //document.getElementById('response').innerHTML += responseString;\n var data = JSON.parse(responseString);\n\n var videoId = (data.items[0].id.videoId);\n var one = \"&lt;div class=\\\"vid\\\" onclick=\\\"loadVideo($(this));\\\" data-id=\\\"\";\n var two = \"\\\"&gt;&lt;a href=\\\"https://www.youtube.com/watch?v=\";\n var three = \"\\\"&gt;&lt;/a&gt;&lt;div&gt;&lt;h3&gt;\";\n var four = \"&lt;br&gt;\"\n var five\t= \"&lt;span&gt;\"\n var six = \"&lt;/span&gt;&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;\\n\";\n\n var linkElement = one + videoId + two + videoId + three + names[indexPos-1] + four + five + artist[indexPos-1] + six ;\n //alert(linkElement);\n document.getElementById('response').innerHTML += linkElement;\n searchNext();\n\n}", "function showNextPage() {\n var token = $(\"#next-button\").data('token');\n var q = $('#next-button').data('query');\n \n $(\"#videos-view\").empty();\n $(\"#buttons\").empty();\n\n var params = $.param({\n part: 'snippet, id',\n maxResults: '1',\n q: keyword,\n pageToken: token,\n type: 'video', \n key: 'AIzaSyBbcLfQsPms45781ZJd_5pwv-V3sj6G9C0'\n });\n var url = \"https://www.googleapis.com/youtube/v3/search?\" + params;\n console.log(url);\n\n q = $(\".input\").val();\n\n $.ajax({\n url: url,\n method: \"GET\"\n }).then(function(data) {\n\n var nextPageToken = data.nextPageToken;\n var prevPageToken = data.prevPageToken;\n\n console.log(\"Response length: \" + data.items.length)\n \n $.each(data.items, function(i, item){ \n\n var result = showVideos(item);\n\n $(\"#videos-view\").append(result)\n });\n\n var buttons = showButtons(prevPageToken, nextPageToken);\n\n $(\"#buttons\").append(buttons);\n\n});\n}", "function getDataFromApi(searchTerm, callback) {\n const query = {\n maxResults: 5,\n part: 'snippet',\n key: 'AIzaSyBq5kuZ-vFnYlPDd4ikXepEDYYPEsk6cd4',\n q: `${searchTerm}`,\n type: 'video',\n };\n $.getJSON(YOUTUBE_SEARCH_URL, query, callback);\n}", "function fetchVideos(searchTerm){\n const videos = axios.get(`https://www.googleapis.com/youtube/v3/search?q=${searchTerm}&part=snippet&key=${API_KEY}`)\n return {\n type: \"FETCH_VIDEOS\",\n payload: videos\n }\n}", "function displayResults(data){\r\n // remove all past results\r\n $(\".results\").remove();\r\n // lift WikiSearch title to top of page\r\n $(\".titleClass\").css(\"padding-top\",\"0px\");\r\n // show results\r\n \r\n const result = data[\"query\"][\"search\"][0][\"title\"];\r\n // create div for all search results\r\n $(\".searchMenu\").append(\"<div class = 'searchResults results'></div>\");\r\n // main search result title\r\n $(\".searchResults\").append(\"<div class='searchTitle'></div>\");\r\n $(\".searchTitle\").html(\"Search Results for <a target=\\\"_blank\\\" href = \\'https://en.wikipedia.org/wiki/\"+result+\"\\'>\"+result+\"</a>\"); // push titleClass to top of page\r\n \r\n // results\r\n for (var ii =1; ii < data[\"query\"][\"search\"].length -1; ii++){\r\n // create div for each result\r\n $(\".searchResults\").append(\"<div class='key\" + ii + \" result'></div>\");\r\n // append to div\r\n var searchResult = data[\"query\"][\"search\"][ii][\"title\"];\r\n $(\".key\" + ii).append(\"<p class = 'resultTitle'><a target=\\\"_blank\\\" href = \\'https://en.wikipedia.org/wiki/\"+searchResult+\"\\'>\"+searchResult+\"</a></p>\");\r\n $(\".key\"+ii).append(\"<p class = 'resultText'>\" + data[\"query\"][\"search\"][ii][\"snippet\"]+\"...\" + \"</p>\");\r\n }\r\n}", "function renderResult(result) {\n const videoLink = `https://www.youtube.com/watch?v=${result.id.videoId}`;\n\n\n return `<div class='results'><a href=\"${videoLink}\" target='_blank'><img src=\"${result.snippet.thumbnails.medium.url}\" \n alt='${result.snippet.title}'/></a></div>`;\n}", "function search() {\n\tvar q = $('#query').val();\n\t\n\tvar request = gapi.client.youtube.search.list({\n\t\tq: q,\n\t\tmaxResults: 15,\n\t\tpart: 'snippet'\n\t});\n\n\n\trequest.execute(function(response) {\n\n\t\tcached_items = response.result.items;\n\n\t\t// var sort_instance = M.FormSelect.getInstance($('#form-select'));\n\t\tvar sort_by = $('#sort-select').val();\n\n\t\tfill_results(cached_items, sort_by);\n\t});\n}", "function onSearchResponse(response) {\n showResponse(response);\n\n}", "function onSearchResponse(response) {\n showResponse(response);\n\n}", "function onSearchResponse(response) {\n showResponse(response);\n\n}", "function onSearchResponse(response) {\n showResponse(response);\n\n}", "function getDataFromNyt(){\r\n $('.js-results-page').addClass('hidden');\r\n $('.js-no-results-page').addClass('hidden'); \r\n $(\".js-search-form\").submit(function(){\r\n event.preventDefault(); \r\n const query = $('.js-query').val();\r\n const outcome = $('.js-outcome'); \r\n let url = \"https://api.nytimes.com/svc/movies/v2/reviews/search.json\";\r\n url += '?' + $.param({\r\n 'api-key': \"1b45aab26c4f43869d611a4c1ff2c95d\",\r\n 'query': `${query}` \r\n });\r\n $.ajax({\r\n url: url,\r\n method: 'GET', \r\n }).done(function(result) {\r\n //empty the content of the outcome container\r\n outcome.html(\"\"); \r\n for(let i = 0; i < result.results.length; i ++){\r\n if($('.js-query').val()){\r\n $('.js-search-page').addClass('hidden');\r\n $('.js-results-page').removeClass('hidden');\r\n outcome.append(`<div class=\"row\"><div class=\"col-12\">\r\n <div class=\"movie\"><p><h4><a target=\"_blank\" href=${result.results[i].link.url}>${result.results[i].display_title}</a></h4></p>\r\n ${result.results[i].headline}<br><br>\r\n ${result.results[i].summary_short}</div></div></div>`); \r\n } else if(!$('.js-query').val()){\r\n $('.js-search-page').addClass('hidden');\r\n $('.js-results-page').addClass('hidden');\r\n $('.js-no-results-page').removeClass('hidden'); \r\n } \r\n };\r\n // clear out the input\r\n $('.js-query').val(\"\"); \r\n }).fail(function(err) {\r\n throw err;\r\n }); \r\n getYoutubeDataFromApi(query, displayYoutubeSearchData); \r\n });\r\n}", "function getResults(p_oEvent){\n\t\tvar sUrl, sMovie;\n\t\tvar oData;\n\t p_oEvent.preventDefault();\n\t\tsMovie = $Form.find('#title').val();\n\t\tsUrl = 'https://api.themoviedb.org/3/search/movie?api_key=97058a18f3b899a2e57452cec18ee321&query=' + sMovie;\n\t $.ajax(sUrl, { \t\n\t complete: function(p_oXHR, p_sStatus){\n\t oData = $.parseJSON(p_oXHR.responseText);\n\t\t\t\tif (oData.Response === \"False\") {\n\t\t\t\t\t$Container.hide();\n\t\t\t\t}\n\t\t\t\telse{\n\t\t\t\t\tqResults = oData;\n\t\t\t\t\tif(qResults.results.length>0){\n\t\t\t\t\t\t$(\"#noResults\").hide();\n\t\t\t\t\t\tfillOutResults(0);\n\t\t\t\t\t}\n\t\t\t\t\telse{\n\t\t\t\t\t\t$(\"#noResults\").show();\n\t\t\t\t\t\t$Container.hide();\n\t\t\t\t\t}\n\t\t\t\t} \n\t }\n\t });\n\t}", "function displaySearchResults(response, search) {\n var user_finder = new RegExp(search, 'i'),\n results_string = \"\",\n i,\n j;\n\n if(globe.getID(0)) {\n removeLink();\n }\n\n if (globe.search_type_name.checked) {\n for (i = 0; i < response.length; i += 1) {\n if (user_finder.test(response[i].toMake)) {\n\n results_string += \"<p id=\\\"\" + i.toString() + \"\\\">\" + response[i].toMake + \"</p>\";\n globe.addID(i.toString());\n }\n }\n } else {\n for (i = 0; i < response.length; i += 1) {\n for (j = 0; j < response[i].ingredients.length; j += 1) {\n if (user_finder.test(response[i].ingredients[j].ingredient)) {\n\n results_string += \"<p id=\\\"\" + i.toString() + \"\\\">\" + response[i].ingredients[j].ingredient + \"</p>\";\n globe.addID(i.toString());\n break;\n }\n }\n }\n }\n\n globe.hint_span.innerHTML = \"\";\n if (results_string === \"\") {\n results_string = \"<span>No results.</span>\";\n }\n globe.results_div.innerHTML = results_string;\n \n if (globe.getID(0)) {\n createLink();\n }\n}", "function renderResponse(res) {\n\tconst main = $(\"#main\"); // Main results area\n\tconst menu = $(\"#menu\"); // Sidebar ('Jump to Year' menu)\n\tconst search = $(\"#searchField\") // Search bar\n\n\t// Error handling\n\tif (res === null || res.success === null || res.success === false) {\n\t\t// Unknown error or auth-error --- Should never happen\n\t\tvar msg = 'An error occured, please try again or with a different artist.'\n\t\t\n\t\t// Recognized error --- No artist for query or no live albums for artist\n\t\tif(res.success === false) {\n\t\t\tif (res.error === 'no-artist-found') {\n\t\t\t\tmsg = 'No artists were found with your query, please try a different search query.';\n\t\t\t}\n\t\t\telse if (res.error === 'no-live-albums') {\n\t\t\t\tmsg = 'No live albums were detected for this artist, please try a different artist.';\n\t\t\t}\n\t\t\telse if (res.error === 'empty-query') {\n\t\t\t\tmsg = 'No query was provided, please enter an artist with live albums on Spotify.';\n\t\t\t}\n\t\t}\n\t\t// Add help icon to info message\n\t\tmsg += ` <a href=\"javascript:void(0);\" onclick=showHelp()><i class=\"fas fa-question-circle\"></i></a>`\n\n\t\tif ($(\"#search\").parent().attr('id') === \"header\" ) {\n\t\t\tmain.html(\"<div id='info'>\" + msg + \"<div>\");\n\t\t\t$(\"#search\").removeClass(\"searchInHeader\");\n\t\t\t$(\"#search\").detach().prependTo($(\"#main\"));\n\t\t}\n\t\telse {\n\t\t\t$(\"#info\").html(msg);\n\t\t}\n\n\t\terrorView();\n\t\treturn;\n\t}\n\n\t$(\"#search\").addClass(\"searchInHeader\");\n\t$(\"#search\").detach().appendTo($(\"#header\"));\n\t// No error\n\tmain.html(\"<h1>\" + res.artist_name + \" &ndash; Live Albums on Spotify\");\n\tdocument.title = \"ConcertCrawler | \" + res.artist_name;\n\tmenu.html(\"<strong>Jump to Year</strong><br>\");\n\n\tconst yearsWithAlbums = res.albums_by_year;\n\n\t// For each year that has live albums\n\tfor (let year of yearsWithAlbums) {\n\t\t// New div for the year with the header and add an entry in the sidebar\n\t\tmain.append(\"<div class='yearContainer'>\");\n\t\tmain.append(renderYearHeader(year));\n\t\tmenu.append(renderSidebarEntry(year));\n\n\t\t// Add entry for each album in this year\n\t\tfor (let album of year.albums) {\n\t\t\tmain.append(renderAlbum(album));\n\t\t}\n\n\t\tmain.append(\"</div>\");\n\t}\n\n\tmenu.append(\"</div>\");\n\tresultsView();\n\t\n}", "function getDataFromApi(searchTerm, callback) {\n console.log(page);\n const query = {\n q: searchTerm,\n key: 'AIzaSyDFTWYdlQDBnJkoLoucEOBenpdnNCYy3wA',\n part: 'snippet',\n fields: 'nextPageToken,items(snippet(thumbnails),id)' , \n maxResults: 6,\n pageToken: page,\n }\n $.getJSON(YOUTUBE_SEARCH_URL, query, callback)\n .fail(showErr);\n }", "function showResponse(response) {\n $scope.videoList = [];\n $scope.hasSearched = true;\n for(var i=0; i < response[\"items\"].length; i++){\n $scope.videoList.push(response[\"items\"][i])\n }\n $scope.$apply();\n }", "function getYouTubeVideos(query, maxResults=5) {\n const youtubeParams = {\n part: 'snippet', \n maxResults,\n key: apiKey,\n q: query,\n };\n const youtubeQueryString = formatYoutubeQueryParams(youtubeParams)\n const url = `${searchYoutubeURL}?${youtubeQueryString}`;\n\n console.log(url);\n\n fetch(url)\n .then(response => {\n console.log(response)\n if (response.ok) {\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayYoutubeResults(responseJson))\n .catch(err => {\n $('#err').text(`Something went wrong: ${err.message}`);\n });\n}", "function displayResults() {\n\tif (h2hSelectors.player1 && h2hSelectors.player2) {\n\t\tdocument.getElementById(\"h2hWrapper\").classList.remove(\"hidden\");\n\t\tdc.renderAll(\"matchUp\");\n\t}\n}", "function displayVideos(response, search) {\n let results = document.querySelector(\".results\");\n results.innerHTML = \"\";\n response.items.forEach((element) => {\n let videoLink = `https://www.youtube.com/watch?v=${element.id.videoId}`;\n let videoImage = element.snippet.thumbnails.medium.url;\n let videoTitle = element.snippet.title;\n results.innerHTML += `\n <div class=\"segment\">\n <a href = ${videoLink} target=\"_blank\">\n\t\t\t\t\t\t<img src = ${videoImage} alt=\"videoThumbnail\">\n\t\t</a> \n <a href = ${videoLink} target=\"_blank\">\n <p>${videoTitle}</p>\n </a>\n </div>\n `;\n });\n\n // Selecting the buttons through the DOM\n let next = document.querySelector(\"#next\");\n let prev = document.querySelector(\"#previous\");\n\n //Removing the hidden attribute of the next button when doing the first search\n next.removeAttribute(\"hidden\");\n\n //Adding the attribute of the nextPageToken to reuse it when next button is pressed\n next.setAttribute(\"value\", response.nextPageToken);\n\n //Event listener of the next button\n next.addEventListener(\"click\", (event) => {\n event.preventDefault();\n //Fetch call using the attribute of the nextPageToken added to the button\n fetchVideos(search, next.getAttribute(\"value\"));\n //Removing the hidden attribute of the prev button\n prev.removeAttribute(\"hidden\");\n //Setting the new attributes of the prev and next tokens\n next.setAttribute(\"value\", response.nextPageToken);\n prev.setAttribute(\"value\", response.prevPageToken);\n });\n\n //Event listner of the previous button\n prev.addEventListener(\"click\", (event) => {\n event.preventDefault();\n //Fetch call using the attribute of the prevPageToken added to the button\n fetchVideos(search, response.prevPageToken);\n //Updating the previous token\n prev.setAttribute(\"value\", response.prevPageToken);\n });\n}", "function displayResults(response) {\n\t\tconsole.log(response);\n\t\tif (response.length === 0) {\n\t\t\t// Search validation\n\t\t\tinputValidator();\n\t\t} else {\n\t\t\tresultScnTitle.textContent = response[0].CommonName;\n\t\t\tvar keys = [\n\t\t\t\t'Order',\n\t\t\t\t'Suborder',\n\t\t\t\t'Infraorder',\n\t\t\t\t'Superfamily',\n\t\t\t\t'Family',\n\t\t\t\t'Subfamily',\n\t\t\t\t'Tribe',\n\t\t\t\t'Genus',\n\t\t\t\t'Subgenus',\n\t\t\t\t'Species',\n\t\t\t\t'Subspecies'\n\t\t\t];\n\t\t\tkeys.forEach(function(key) {\n\t\t\t\tvar text = response[0][key];\n\t\t\t\tif (text) {\n\t\t\t\t\tvar resItem = document.createElement('li');\n\t\t\t\t\tresItem.classList.add('result__item');\n\t\t\t\t\t\n\t\t\t\t\tvar resKey = document.createElement('span');\n\t\t\t\t\tresKey.classList.add('result__key')\n\t\t\t\t\tresKey.textContent = key + ': ';\n\t\t\t\t\tresItem.appendChild(resKey);\n\n\t\t\t\t\tvar resValue = document.createElement('span');\n\t\t\t\t\tresValue.classList.add('result__value')\n\t\t\t\t\tresValue.textContent = response[0][key];\n\t\t\t\t\tresItem.appendChild(resValue);\n\t\t\t\t\t\n\t\t\t\t\tresultScnList.appendChild(resItem);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}", "function displaySearch(data) {\n var result = data.query.search;\n $(\".search-result\").html(\"\");\n for (var i = 0; i < result.length; i++) {\n var tmp =\n '<div class=\"row result\" id=\"result-' +\n (i + 1) +\n '\">' +\n '<h5 class=\"title\" id=\"title' +\n (i + 1) +\n '\">' +\n '<a href=\"https://en.wikipedia.org/wiki/' +\n result[i].title +\n '\"> ' +\n result[i].title +\n \"</a></h5><br>\" +\n '<p class=\"snippet\" id=\"snippet' +\n (i + 1) +\n '\">' +\n result[i].snippet +\n \"...</p></div>\";\n $(\".search-result\").html($(\".search-result\").html() + tmp);\n }\n $(\".result\").css({\n background: \"rgba(244, 244, 244)\",\n margin: \"15px\",\n padding: \"15px\",\n width: \"100%\"\n });\n}", "function SearchYouTube(channelName, divName) {\n var URL = 'https://gdata.youtube.com/feeds/api/videos?author=' + channelName + '&max-results=50&v=2&alt=jsonc&orderby=published';\n $.ajax({\n url: URL,\n dataType: 'jsonp',\n success: function (data) {\n\n //var row = \"<div style='background-color:lightblue'><center><span><b>\" + divName.toUpperCase() + \"</b></span></center></div>\";\n var row = \"<table width='100%'>\";\n row += \"<tr>\";\n for (i = 0; i < 6; i++) {\n if (data.data != null) {\n\n // declaration\n var url = \"/Home/PlayVideo?Video=\" + data.data.items[i].id;\n var title = limitVideoTitle(data.data.items[i].title);\n\n\n\n row += \"<td valign='top' align='left'>\";\n row += \"<a href=\" + url + \"><img width='140px' height='90px' src=\" + data.data.items[i].thumbnail[\"sqDefault\"] + \" /></a>\";\n\n row += \"<br/>\";\n row += \"<div class='videoTitle' title='\" + data.data.items[i].title + \"'>\";\n row += \"<a href=\" + url + \"> \" + title + \"</a>\";\n row += \"</div>\";\n row += \"</td>\";\n }\n }\n row += \"</tr>\";\n row += \"</table>\";\n document.getElementById(divName).innerHTML = row;\n },\n error: function () {\n alert(\"Error loading youtube video results\");\n }\n });\n return false;\n}", "function displaySearchResults(data) {\n const list = data.data.results;\n\n if (list.length === 0) {\n $('.unknown-section').html(`\n <div class='unknown'>\n <h2>No character found by that name.</h2>\n </div>\n `);\n\n $('.main-unknown-section').prop('hidden', false);\n $('.search-results-section').prop('hidden', true);\n\n return;\n }\n\n $('.main-unknown-section').prop('hidden', true);\n $('.search-results-section').prop('hidden', false);\n\n for (let i = 0; i < list.length; i++) {\n $('.search-results').append(`\n <div class=\"search-result\">\n <a href=\"#\" class=\"result-name\">${list[i].name}</a>\n </div>\n `);\n }\n}", "function getDataFromApi(searchTerm, callback){\n const query = {\n part: 'snippet',\n key: 'AIzaSyAcQZoB0aRBwDFCoFdxsQ7V7UacB37xV2Y',\n q: `${searchTerm}`,\n maxResults: 5\n }\n $.getJSON(YOUTUBE_SEARCH_URL, query, callback)\n console.log(query)\n}", "searchYoutube(options, cb) {\n const { \n max, \n query, \n key, \n resetToken,\n order \n } = options;\n\n const nextPage = resetToken \n ? \"\" \n : \"pageToken=\" + this.state.nextPageToken + \"&\";\n \n const url = \"https://www.googleapis.com/youtube/v3/search?\"\n + nextPage\n + \"part=snippet\"\n + \"&maxResults=\" + max\n + \"&type=video\"\n + \"&videoSyndicated=true\"\n + \"&order=\" + order\n + \"&q=\" + query\n + \"&key=\" + key;\n + \"&part=snippet,statistics\"\n + \"&fields=items(id,snippet,statistics)\"\n\n fetch(url)\n .then(r => r.json()).then(j => cb(j)).catch(e => console.log(e));\n }", "function displayResults(data) {\n console.log('Results that will be displayed in HTML looks like this first:', data);\n $('#results').append(resultsHTML(data));\n }", "function getDataFromAPI(searchTerm, callback){\n //send query to API\nconsole.log('start of getDataFromAPI working');\n\n const querySettings = {\n part: 'snippet',\n key: \"AIzaSyAgn_oFoGo-8EOWZ4yh-v_NCF3MuiziDPg\",\n q: `${searchTerm}`,\n maxResults: 6,\n type: 'video',\n };\n $.getJSON(youTube_url, querySettings, callback);\n console.log('end of getDataFromAPI working');\n console.log(`${searchTerm}`);\n}", "function renderResult(data) {\n return`<div class='result'>\n <a href='https://www.youtube.com/watch?v=${data.id.videoId}' target='_blank' class='thumbnail' role='link'>\n <img src='${data.snippet.thumbnails.medium.url}' class='thumbs' alt='video thumbnail'></a>\n <p class='caption'>${data.snippet.title}</p></div>`\n}", "function getJSON(){\n\t$.getJSON(`https://www.googleapis.com/youtube/v3/search?&key=${apiKey}&part=snippet&alt=json&callback=?`, {\n\tpart: 'snippet, statistics',\n\tq: `${this.value}`,\n\ttype: 'video',\n\tmaxResults: 20\n\n},\n(data) => {\nresults.push(...data.items);\nconst nextPageToken = data.nextPageToken;\nconst prevPageToken = data.prevPageToken;\nconsole.log(results);\ngetResults(data);\n\n});\n}", "function getDataFromApi(searchTerm, callback) {\n// set key value for ajax request from API\n const QUERY = {\n part: 'snippet',\n key: 'AAIzaSyBA9pN1XPD67wx2rEzNV6ymHIp7dJTwg4A',\n q: searchTerm,\n }; \n\n .getJSON(YOUTUBE_SEARCH_URL, QUERY, callback);\n}", "function searchShows(req, res) {\n let query = req.query.search;\n const url = 'https://api.themoviedb.org/3/search/tv';\n const queryParams = {\n api_key: process.env.TMDB_URL,\n query: query\n }\n superagent.get(url, queryParams)\n .then(results => {\n if (results.body.results.length !== 0) {\n let responseArray = results.body.results;\n res.status(200).render('pages/results.ejs', { shows: responseArray, query: query });\n } else {\n res.status(200).render('pages/no-results.ejs', { query: query });\n }\n }).catch(err => console.log(err));\n}", "function getYouTubeVideos(query, maxResults) {\n let tempMaxResults = $('#js-max-results').val();\n\n hide('.error-message');\n\n if( !(isNaN(tempMaxResults)) ){\n if(tempMaxResults>1 && tempMaxResults<=50){\n maxResults = tempMaxResults;\n }\n else if(tempMaxResults<0 || tempMaxResults>50){\n $('#js-error-message').text(`Invalid Entry: out of range.`);\n clearList();\n show('.error-message');\n return;\n\n }\n else if(tempMaxResults==1){\n $('#js-error-message').text(`Invalid Entry: enter more than one.`);\n clearList();\n show('.error-message');\n return;\n }\n \n }\n else{\n $('#js-error-message').text(`Invalid Entry: not a number.`);\n clearList();\n show('.error-message');\n return;\n }\n\n //setting the parameters\n const params = {\n key: YVAC_STORE.apiKey,\n q: query,\n part: 'snippet',\n maxResults,\n type: 'video'\n };\n const queryString = formatQueryParams(params)\n const url = YVAC_STORE.searchURL + '?' + queryString; \n\n fetch(url)\n .then(response => {\n if (response.ok) {\n return response.json();\n }\n throw new Error(response.statusText);\n })\n .then(responseJson => displayResults(responseJson))\n .catch(err => {\n $('#js-error-message').text(`Something went wrong: ${err.message}`);\n });\n}", "function search() {\n // Clear search results when user types in a new name\n $('#search-container').empty();\n\n // Search this text field's value after user types in and hits return\n var q = $('#search-field').val();\n\n var request = gapi.client.youtube.search.list({\n q: q,\n part: 'snippet'\n });\n // Send the request to the API server,\n // and invoke onSearchRepsonse() with the response.\n request.execute(onSearchResponse);\n}", "function urlResponse(obj, engineTitle) {\n // create placeholder for results\n var su = document.getElementById('results');\n var resultDiv = document.createElement('div');\n su.appendChild(resultDiv);\n // if there are no errors, parse the results\n if (obj.status == 200) {\n resultDiv.className = 'searchEngine';\n var stringDom = obj.content;\n var domdata=opensocial.xmlutil.parseXML(stringDom);\n if (domdata != null) {\n var entries = domdata.getElementsByTagName('entry');\n resultDiv.innerHTML = resultDiv.innerHTML + engineTitle + ':<br/>';\n if (entries.legnth == 0) {\n resultDiv.innerHTML = resultDiv.innerHTML + ('No results found');\n } else {\n var resultCount = entries.length;\n if (resultCount > 15) {\n resultCount = 15;\n }\n for (i = 0; i < resultCount; i++) {\n if (entries[i].getElementsByTagName('title').length > 0) {\n titles = entries[i].getElementsByTagName('title');\n title = titles[0].childNodes[0].nodeValue;\n } else {\n title = 'Untitled';\n }\n var link = null;\n //for standard atom results, we can extract the link\n if (entries[i].getElementsByTagName('link').length > 0) {\n links = entries[i].getElementsByTagName('link');\n link = links[0].attributes.href.nodeValue;\n }\n var summaryNode = entries[i].getElementsByTagName('summary')[0];\n if (summaryNode == null) {\n summaryNode = entries[i].getElementsByTagName('description')[0];\n }\n if (link == null) {\n resultDiv.innerHTML = resultDiv.innerHTML\n + '<p style=\\\"color:blue\\\"/>'\n + gadgets.util.escapeString(title);\n } else {\n resultDiv.innerHTML = resultDiv.innerHTML\n + '<p style=\\\"color:blue\\\"/>'\n + '<a href=\\\"'+ link + '\\\" target=\\\"_blank\\\">'\n + gadgets.util.escapeString(title)\n + '</a>';\n }\n if (summaryNode != null) {\n var summary = summaryNode.textContent;\n if (summary != null) {\n resultDiv.innerHTML = resultDiv.innerHTML\n + gadgets.util.escapeString(summary);\n }\n }\n }\n }\n }\n } else { // errors occured, notify the user.\n resultDiv.innerHTML = resultDiv.innerHTML + engineTitle\n + '<br/> An error has occured:' + obj.status;\n }\n }", "function displayResults(responseJson){\r\n console.log(responseJson);\r\n $('#results-list').empty();\r\n for(let i=0; i<responseJson.data.length; i++){\r\n $('#results-list').append(\r\n `<li><h3>${responseJson.data[i].fullName}</h3>\r\n <a href = ${responseJson.data[i].url}>${responseJson.data[i].url}</a>\r\n <p>${responseJson.data[i].description}</p>\r\n `\r\n )};\r\n $('#results').removeClass('hidden');\r\n}", "function getRequest(searchTerm) {\n var url = 'https://www.googleapis.com/youtube/v3/search';\n var params = {\n part: 'snippet',\n key: 'AIzaSyCNe2YcTQ6A96ni2C_7bxyoucT8mN0pQ9Q',\n maxResults: '10',\n q: searchTerm\n };\n\n $.getJSON(url, params, function (searchTerm) {\n showResults(searchTerm);\n });\n}" ]
[ "0.76567084", "0.7579608", "0.7415229", "0.7290124", "0.7278273", "0.7147398", "0.7117889", "0.7068968", "0.70680505", "0.6950923", "0.69302416", "0.6908206", "0.69021475", "0.6868034", "0.6858842", "0.6856982", "0.68432194", "0.6819458", "0.67860466", "0.6758668", "0.6752775", "0.6739503", "0.6734802", "0.67306817", "0.67209136", "0.6692352", "0.6680496", "0.6665507", "0.66357917", "0.6625267", "0.6573182", "0.65728444", "0.6560563", "0.6499246", "0.6497524", "0.64963907", "0.64879245", "0.648626", "0.64829516", "0.6473666", "0.64629483", "0.645885", "0.64549065", "0.64511794", "0.6448277", "0.6445628", "0.6436326", "0.643366", "0.6429903", "0.6428722", "0.6414516", "0.6414273", "0.64037883", "0.64037883", "0.64037883", "0.64037883", "0.6394969", "0.6374044", "0.63662946", "0.6356816", "0.63563573", "0.63563573", "0.63563573", "0.63563573", "0.6335626", "0.63276017", "0.6305724", "0.6303135", "0.6298143", "0.6295906", "0.6293869", "0.6293869", "0.6293869", "0.6293869", "0.62891746", "0.62865967", "0.62863094", "0.6272435", "0.6262828", "0.6260745", "0.62598324", "0.6254844", "0.62546784", "0.6248769", "0.6237084", "0.62208307", "0.6211392", "0.62101036", "0.62012154", "0.618427", "0.6183804", "0.6183058", "0.61720395", "0.61698216", "0.6163518", "0.6157883", "0.613942", "0.61299604", "0.61278355", "0.61230606" ]
0.73202467
3
Appends any "word" in a string to the given array.
function addToWordCount(string) { // Split words, names, or terms in titles var words = string.toLowerCase().replace(/[^\w#$\'\’\-]+/g,'.').split('.'); g_words = g_words.concat(words); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function stringArray(string){\n\tvar word_arr = []\n\tvar word = ''\n\tfor (var i=0; i<string.length; i++){\n\t\tif (string[i]!= \" \"){\n\t\t\tword += string[i]\t\n\t\t}\n\t\telse {\n\t\t\tword_arr.push(word)\n\t\t\tword = ''\n\t\t}\n\t}\n\tword_arr.push(word)\n\treturn word_arr\n}", "function magicArray(wordArray) {\n let fullString = '';\n\n for (let i = 0; i < wordArray.length; i++) {\n fullString = fullString + wordArray[i]\n }\n\n return fullString;\n}", "function addWord(aString) {\n matchedWordsList.push(aString);\n console.log(\"Matched words list: \" + matchedWordsList);\n}", "function arrayPusher (word, array) {\n array.push(word);\n console.log(array);\n}", "function arrayWord(word) {\n var arrayWord = [];\n for (i = 0; i < word.length; i++) {\n arrayWord.push(word[i]);\n }\n return arrayWord;\n }", "function fillInStory(str, arr){\n for(var i = 0; i < arr.length; i++){\n str = replaceWords(arr[i], str);\n }\n return str;\n}", "function lettersWithStrings(arr, str) {\n var words = []\n for(var i = 0; i < arr.length; i++){\n if(arr[i].indexOf(\"!\") !== -1) {\n \n words.push(arr[i])\n }\n }\n return words\n}", "addWords(words) {}", "function filterByWord(array, string){ \n let promoFlavors = [] \n for (let i = 0; i < array.length; i++) { \n if (array[i].includes(string)) { \n promoFlavors.push(array[i]); \n } \n }\n return promoFlavors;\n}", "function findWords(node, arr) {\n // base: node is word, push word to arr\n\n if(node.isWord) {\n arr.push() // we need to get \"dog\" from g node (somehow build a string from a node)\n }\n}", "function madLibs(str, array) {\n var finalSentence = '';\n //segments [ 'Marching is fun: ', ', ', ', ', ', ', '!' ]\n var segments = str.split('*');\n var nextWordIdx = 0;\n\n for (var i = 0; i < segments.length - 1; i++) {\n //adds element then word at array and then add them to the finalString\n var segment = segments[i];\n segment += array[nextWordIdx];\n finalSentence += segment;\n // increase the counter \n nextWordIdx = nextWordIdx + 1 < array.length ? nextWordIdx + 1 : 0;\n }\n\n finalSentence += segments[segments.length - 1];\n \n return finalSentence;\n }", "function wordWithinArray(array, word) {\n if (array.indexOf(word) === -1) {\n return false;\n }\n return true;\n}", "function StringToWordArr(str){\n var newarr = [];\n var tempString = \"\";\n for (var i = 0; i < str.length; i++){\n if (str[i] != \" \"){\n tempString += str[i];\n }\n else{\n newarr.push(tempString);\n tempString = \"\";\n }\n }\n newarr.push(tempString);\n return newarr;\n }", "function giveWordArr(str) {\n let word = '';\n let arr = [];\n \n for (let i = 0; i < str.length; i++) {\n if (str[i] == ' ' || str[i] == ',' || str[i] == '-') { \n arr.push(word)\n word = ' ';\n } else {\n word += str[i];\n }\n }\n return arr;\n }", "function madLibs(str, array) {\n let finalString = \"\";\n let counter = 0;\n \n for(let i = 0; i < str.length; i++) {\n let char = str[i];\n \n if(char === \"*\") {\n finalString += array[counter];\n counter++;\n if(counter === array.length) counter=0;\n }\n else {\n finalString += char;\n }\n }\n return finalString;\n }", "function pigIt(str){\n let wordArr = str.split(' ')\n wordArr.forEach((word,i)=>{\n if(!\".?!\".includes(word)){\n wordArr[i] = word.slice(1) + word[0] + 'ay'\n }\n })\n return wordArr.join(' ')\n }", "function formWord (wordArray) {\n var word = \"\";\n for (var i = 0; i < wordArray.length; i++) {\n word += wordArray[i].letter;\n }\n\n return word;\n}", "function wordSet (str) {\n var strArray = [];\n for (var i = 0; i < str.length; i++) {\n strArray.push(str[i]);\n }\n for (var i = 0; i < str.length - 1; i--) {\n strArray.push(str[i]);\n }\n return strArray = [];\n}", "function addWord() {\n if (currentWordLen > 0) {\n const word = str\n .slice(currentStartIdx, currentStartIdx + currentWordLen)\n .toLowerCase();\n currentWordLen = 0;\n if (counts[word] === undefined) {\n counts[word] = 1;\n } else {\n counts[word] += 1;\n }\n }\n }", "function join(array, str) {\n return array.join(str)\n}", "function fillArray(array, string) {\n\troleData.forEach(roleThing => {\n\t\tif (roleThing.category.includes(string)) {\n\t\t\tarray.push(roleThing);\n\t\t}});\n}", "function words(str) {\n\n}", "function stringToWordArray(input, array = []){\n if(input.length <= 0){\n return array;\n }\n var beforeSpace = \"\";\n var afterSpace = \"\";\n\n // go through the array, looking for a space\n for(let i = 0; i < input.length; i++){\n // when we find a space:\n if(input[i] === \" \" || i === input.length){\n // add everything up to the index where the space is to beforeSpace\n for(let j = 0; j < i; j++){\n beforeSpace += input[j];\n }\n // build up the rest of the string after the space\n for(let j = i+1; j < input.length; j++){\n afterSpace += input[j]\n }\n // if we found a space, break the for loop\n break;\n }\n }\n\n if(beforeSpace.length > 0){\n array.push(beforeSpace);\n }\n\n stringToWordArray(afterSpace, array);\n\n var endOfString = false;\n for(let i = 0; i < afterSpace.length; i++){\n if(afterSpace[i] === \" \"){\n endOfString = true;\n break;\n }\n }\n if(!endOfString && afterSpace !== \"\"){\n array.push(afterSpace);\n }\n \n return array;\n}", "function makeArray(word) {\n var word_array = [];\n for (var i = 0; i < word.length; i++) {\n word_array.push(word.charAt(i));\n }\n return word_array;\n }", "function addS(word) {\n\n}", "function addWord(e) {\n let args = (arguments.length === 0 || e.type === 'click') ? prompt('Please enter a word').replace(/\\s/g, '').split(',') : e,\n words = [].concat(args),\n cleanWords = words.map(word => {\n let lcWord = word.toLowerCase();\n if (lcWord !== '' && blacklistWords.indexOf(lcWord) === -1) {\n blacklistWords.push(lcWord);\n return lcWord;\n }\n });\n renderElems(cleanWords, wordHtmlTpl, $blacklistContainer);\n checkAllReviews();\n }", "function pigIt(str){\n let newArr = [];\n let arr = str.split(\" \");\n for (let i=0; i<arr.length; i++) {\n if (arr[i]!='?' && arr[i]!='!') {\n let word = arr[i];\n let letter = word.charAt(0);\n let newWord = word.slice(1) + letter + \"ay\";\n newArr.push(newWord);\n } else {\n newArr.push(arr[i]);\n }\n }\n return newArr.join(\" \");\n}", "function addToSet(set, array) {\n var l = array.length;\n while (l--) {\n if (typeof array[l] === 'string') {\n array[l] = array[l].toLowerCase();\n }\n set[array[l]] = true;\n }\n return set;\n}", "function addData(word){\n if(word == null || word == \"\" || word == undefined){\n return;\n }\n var data = localData_get('new');\n\n \n var k=data;\n var word_low=word.toLowerCase().trim();\n if(k.includes(word_low)){\n return;\n }\n k.push(word_low);\n localData_set('new',k);\n loadData();\n \n \n}", "function addWord() {\n errorElement.innerHTML = \"\";\n var words = inputElement.value;\n if (words.trim() === \"\") errorElement.innerHTML = \"Empty input\";\n else emotionsArray.push(words);\n inputElement.value = \"\";\n}", "function ing(string) {\n var arr = string.split(/[^A-Za-z0-9'_\"-]/);\n console.log(arr);\n var newArr = [];\n for (let word of arr) {\n if (/ing$/i.test(word) === false) {\n newArr.push(word);\n }\n }\n return newArr.join(\" \");\n }", "function filterWords (word, index, array) {\n return letters.every(function (letter, i) {\n return word.indexOf(letter) > -1;\n });\n }", "function createWords(array, string) {\n let wordLength = Math.ceil(Math.random() * 6);\n if (letterCount > 0) {\n string = string + \" \";\n totalWords++;\n }\n for (let i = 0; i < wordLength; i++) {\n let character = Math.floor(Math.random() * 15);\n string += array[character];\n letterCount++;\n }\n return string;\n}", "function mutation(arr) {\n const word = arr[0].toLowerCase();\n const letters = arr[1].toLowerCase().split(\"\");\n return letters.every((l) => word.includes(l));\n}", "function wordAdd() {\n\n\t// Prompt user for word\n\tvar word = prompt(\"What word would you like to add?\");\n\n\t// Check word length\n\twhile (word.trim().length < 1) {\n\n\t\t// Remprompt user for word\n\t\tword = prompt(\"What word would you like to add?\");\n\n\t}\n\n\t// Ensure word does not exist\n\tif (wordArray.indexOf(word) >= 0) {} else { \n\n\t\t// Create word cell\n\t\tcreateWordCell(word);\n\n\t\t// Add word to the main word array\n\t\twordArray.push(word)\n\n\t\t// Save the settings\n\t\tsaveSettings();\n\n\t}\n\n}", "function fittingWords(str,myArray){\n return myArray.filter(arrayStr => {\n for(let i = 0; i < str.length; i++){\n if(arrayStr.indexOf(str[i]) === -1){\n return false;\n }\n }\n return true;\n })\n}", "function capitalWords(arr, len) {\n\n // clearing the word holder array\n nW = [];\n for (var i = 0; i < len; i++) {\n\n // regex matches the any first letter of word. this little function returns the same word but with \n // the first letter capitalized\n const re = new RegExp(/^(\\w)/);\n var x = arr[i].replace(re, function(match) {\n return match.toUpperCase();\n });\n nW.push(x);\n\n }\n //new capword is all the new capitalized words that were added to the array joined with a space\n var capWord = nW.join(\" \")\n return capWord;\n}", "function hasWord(array, word) {\n return array.some((val) => word === val);\n}", "function eachWord(array){\n var translatedArray = [];\n\n array.forEach(function(word) {\n translatedArray.push(translate(word));\n })\n\n var translatedString = translatedArray.join(\" \");\n translatedString = translatedString.toLowerCase();\n var returnString = translatedString.charAt(0).toUpperCase() + translatedString.substr(1);\n\n return returnString;\n}", "function combine(prev, word) {\n\n // Loop to find the append string\n // which can be broken into\n for (i = 0; i < prev.length - 1; i++) {\n prev[i] += \" \" + word;\n }\n\n return prev;\n}", "function makeWordList(wordString){\n wordString = wordString.split(\" \");\n\n wordString = wordString.filter( function( item, index, inputArray ) {\n return inputArray.indexOf(item) == index;\n });\n return wordString;\n}", "function answerArray(word) {\n var ansArray = [];\n for (var i = 0; i < word.length; i++) {\n ansArray.push(\"_\");\n }\n return ansArray;\n}", "function doesWordExist(wordsArr, word) {\n //\n}", "_addToWordLetterArray(thisKey){\n let startIndex = 0;\n let i;\n while((i = this._word.indexOf(thisKey,startIndex))> -1 ){\n this._wordLetter[i] = thisKey;\n startIndex = i+1;\n }\n }", "function findConcatenatedWords (s, words) {\n string givenString = \"barfoothefoobarman\";\n const words = [\"foo\", \"bar\"];\n\n const givenStringLength = givenString.length;\n let potentialIndicies = new Array(givenStringLength);\n\n for (i = 0; i < givenStringLength; i++) {\n for (j = 0; j < words.length; j++) {\n if (givenString.charAt(i) == words[j][0]) {\n potentialIndicies[i] = 1;\n }\n else {\n potentialIndicies[i] = 0;\n }\n }\n }\n\n \n\n}", "function matchAllWords (str) {\n let reg = new RegExp(/\\w+/, \"g\");\n console.log(str.match(reg).join('|'));\n}", "function buildStr(arr, str) {\n let stringToCon = '';\n arr.forEach((dog, index) => {\n if (index + 1 >= arr.length) {\n stringToCon = stringToCon + dog + \"'s eat too \" + str;\n } else {\n stringToCon = stringToCon + dog + \" and \";\n }\n });\n return stringToCon;\n}", "function censor(text, word) {\n let arr = text.split(\" \");\n // console.log(arr); <-- logs out the split elements of the text [\"this\", \"is\", \"an\", \"algorithm\"]\n for (let i = 0; i < arr.length; i++) {\n if (word == arr[i]) {\n // console.log(arr[i]); <-- logs out the word if it exists in the elements of the array (\"algorithm\")\n let asterisks = Array(arr[i].length + 1).join(\"*\");\n // console.log(asterisks); <-- a new variable that makes asterisks for the length of the word (*********)\n let index = arr.indexOf(arr[i]);\n // console.log(index); <-- log out the index of the array where the word exists (3)\n if (index !== -1) {\n arr[index] = asterisks; //<-- replace the index of the array where the word exists with the asterisk version\n }\n console.log(arr.join(\" \")); //<-- pull the elements out of the array (now with the asterisks)\n }\n }\n}", "addSubmittedWord(word) {\n let submittedWords = this.state.submittedWords;\n if (!submittedWords.includes(word)) {\n submittedWords.push(word);\n this.setState({ submittedWords });\n }\n }", "function onlyIncludes(array, str) {\n array.filter(el => el.includes(str));\n}", "function SearchResultsAppend(search_string){\n\tvar search_strings = search_string.split(' ');\n\t$.each(search_strings,function(i,v){\n\t\tvar vl = v.toLowerCase();\n\t\tif( $.inArray(vl,_TTSearchResults) === -1 ){\n\t\t\t_TTSearchResults.push(vl);\n\t\t}\n\t});\n}", "function join(array, string) {}", "function duplicateEncode(word){\n var newArra = [];\n var wordArr = word.toLowerCase().split(\"\");\n var x;\n for (var i = 0; i < wordArr.length; i++) {\n x = searchElement(wordArr, wordArr[i])\n if(x.length > 1){\n newArra.push(')');\n }\n else {\n newArra.push('(');\n }\n }\n return newArra.join(\"\");\n}", "function add_element_array(array, text, separator = false)\n{\n\tvar i, c, end_i;\n\n\tc = 0;\n\ti = array.length;\n\tif (separator)\n\t{\n\t\ttext = text.split(separator);\n\t\tend_i = text.length + i;\n\t\twhile (i < end_i)\n\t\t\tarray[i++] = text[c++];\n\t}\n\telse if (!(separator))\n\t\tarray[i] = text;\n\treturn (array);\n}", "function inWord(letter, wordArray) {\n for (var i = 0; i < wordArray.length; i++) {\n if (wordArray.indexOf(letter) >= 0) {\n return true;\n }\n else {\n return false;\n }\n }\n}", "function parse(array){\n let result = [];\n let word = [];\n let first;\n const len = array.length;\n for (let i = 0; i < len; i++){\n let sound_ = sound(array[i]);\n if (isFirst(i, array)) word.push(array[i].toUpperCase());\n if (sound_ && sound_ !== ' ' && isDifferent(i, array, word) && !(isFirst(i, array))) word.push(sound_);\n if (isEnd(i, array)) {\n Array.prototype.push.apply(result, pad(word));\n word = [];\n }\n if (sound_ === ' ') result.push(sound_);\n }\n return result.join(''); \n}", "function capitalizedWords(arr) {\n let newArr = [];\n\n if (arr.length === 1) return arr[0].toUpperCase();\n\n newArr.push(arr[0].toUpperCase());\n\n newArr = newArr.concat(capitalizedWords(arr.slice(1)));\n\n return newArr;\n}", "function add(char, str) {\n return str.split(' ').join(char)\n }", "function reverseTheWords(array) {\n let response = [];\n for (let i = 0; i < array.length; i++) {\n let currentSubst = [];\n\n while (array[i] !== \" \" && i < array.length) {\n currentSubst.push(array[i]);\n i++;\n }\n if (response.length && currentSubst.length) {\n currentSubst.push(\" \");\n }\n if (currentSubst.length) response.unshift(...currentSubst);\n }\n return response;\n}", "function smash (words) {\n \"use strict\";\n return words.join(' ');\n \n}", "function wave(word) {\n words = word.split('');\n result = [];\n for (let i = 0; i < words.length; i++) {\n if (words[i] == ' ') {\n continue;\n }\n chars = [];\n for (let n = 0; n < words.length; n++) {\n if (n == i) {\n chars.push(words[i].toUpperCase());\n } else {\n chars.push(words[n]);\n }\n }\n result.push(chars.join(''))\n }\n return result;\n}", "function isFinder(stringArray) {\n var isWords =[];\n for (var i = 0; i < stringArray.length; i++) {\n var word = stringArray[i];\n for (var h = 0; h < word.length; h++) {\n if(word[h] === 'i' && word[h+1] === 's'){\n isWords.push(word);\n }\n }\n }\n return isWords;\n}", "function onlyOneWord (arr)\n{\n\nvar output = arr.filter (m => !(m.includes(\" \") ))\n\n return output\n}", "function flatArr() {\n var toArr = [];\n for (var i = 0; i < chosenWord.length; i++) {\n if(/[a-zA-Z0-9]/.test(chosenWord[i])) {\n toArr.push(chosenWord[i]);\n }\n }\n turnCount = toArr.length;\n}", "function detectWord(str) {\n let word = [];\n for (i = 0; i < str.length; i++) {\n if (str[i] === str[i].toLowerCase()) {\n word.push(str[i]);\n }\n }\n lowerCaseWord = word.join('');\n return lowerCaseWord;\n}", "function wave(str){\n const text = str.toLowerCase();\n const newArray = [];\n for (let i = 1; i <= text.length; i++) {\n if (!(text.substring(i - 1, i) === \" \"))\n newArray.push(text.substring(0, i - 1).toLowerCase() + text.substring(i - 1, i).toUpperCase() + text.substring(i, str.length).toLowerCase())\n };\n return newArray;\n}", "function argh(string) {\n // your code\n var sentence = [];\n var word = null;\n var letter = null;\n for(var i = 0; i < string.length ; i++){\n letter = string.charAt(i);\n word = letter.toUpperCase();\n for(var j = 0; j < i; j++){\n word += letter.toLowerCase(); \n }\n sentence.push(word);\n }\n console.log(sentence.join('-'));\n\n}", "function toAsterisk(word){\n return Array(word.length+1).join(\"*\");\n}", "function containsAny (myStr, mySearchWords) {\r myStr = myStr.toLowerCase();\r var i;\r for (i=0; i < mySearchWords.length; i++) {\r if (myStr.search(mySearchWords[i].toLowerCase()) != -1) {\r return true;\r }\r }\r return false;\r }", "function add_to_words(words, triplet_words, scale_word) {\n return triplet_words ? triplet_words + ((scale_word && ' ' + scale_word) || '') + ' ' + words : words;\n }", "function replaceBadWords(string){\n let stringLower = string.toLowerCase();\n let arr = stringLower.split(' ');\n\n let arrRes = arr.map((item)=>{\n if(item.includes(`fuck`)){\n return item.replace(`fuck`, `****`);\n };\n\n if(item.includes(`shit`)){\n return item.replace(`shit`, `****`);\n };\n\n return item;\n });\n \n return arrRes.join(` `)[0].toUpperCase()+arrRes.join(` `).slice(1, arrRes.join(` `).length);\n\n}", "function wordHax(str) {\n \n \n \n for (i = 0; i < strArray.length; i++) {\n var strArray = str.split(\" \");\n }\n if (strArray[i].length > 3)\n {\n \n strArray[i] = strArray[i](/a|e|i|o|u/gi, \"\");\n \n }\n else\n {\n \n x.toUpperCase();\n \n }\n \n }", "function doesWordExist(wordsArr, word) {\n array.includes(\"wordsArr\")\n return true;\n}", "function bouncer(arr) {\n var filter = arr.filter(word => word);\n return filter;\n }", "function join(arr, str) {\n return arr.join(str);\n}", "function removeStringByVal(string, word) {\n let replacedSTR = string.split(word).join(\"\");\n\n return replacedSTR;\n}", "function longWord(array) {\n return array;\n}", "function toWeirdCase(string){\n let str = '';\n let arr = string.split(' ');\n \n return arr.reduce((a, c) => {\n if (arr.indexOf(c) === arr.length - 1) {\n let res = a += words(c);\n return res;\n }\n return a += words(c) + ' ';\n }, '');\n}", "function neww (lista) {\n lista.unshift(\"NewWord\");\n return lista;\n}", "function concat(word) {\n var result = \"\";\n for (var i = 0; i < word.length; i++) {\n result += (word.charAt(i) + \" \");\n }\n return result;\n}", "function hasWord(string, word) {\n//I-string of words and a word\n//O- return true if the word is in the string of words, otherwise false\n//C-\n//E-\n\n//Thinking I'll split it into an array and loop over the array to search for the words\n//Doesn't appear to be case sensitive\n\n //array time\n let array = [];\n //splittin this badboy at spaces\n array = string.split(\" \");\n //loop the array\n for(let i = 0; i < array.length; i++) {\n //if chain to chek\n if(word === array[i]) {\n //pack it up boys, we found it\n return true;\n }\n }\n //bummer y'all\n return false;\n\n}", "function setupAnswerArray(word) {\n \"use strict\";\n var answerArray = [];\n for (var i = 0; i < word.length; i++) {\n answerArray[i] = '_';\n }\n return answerArray;\n}", "add(str, allowDuplicates) {\n\t\t\tconst isDuplicate = this.has(str);\n\t\t\tconst idx = this.array.length;\n\n\t\t\tif (!isDuplicate || allowDuplicates) {\n\t\t\t\tthis.array.push(str);\n\t\t\t}\n\n\t\t\tif (!isDuplicate) {\n\t\t\t\tthis.set.set(str, idx);\n\t\t\t}\n\t\t}", "function smash (words) {\n return words.join(' ');\n}", "function acronyms(string) {\n var wordArray = string.toUpperCase().split(\" \");\n string = \"\";\n for (var i = 0; i < wordArray.length; i++) {\n if (wordArray[i] != \"\") {\n string += wordArray[i][0];\n }\n }\n return string;\n}", "function accum(str) {\n let arr = [...str];\n var arrayWords = arr.map(function(element, index) {\n let words = [];\n for (var i = 0; i < index; i++) {\n words.push(element.toLowerCase());\n }\n return element.toUpperCase() + words.join(\"\");\n });\n return arrayWords.join(\"-\");\n}", "function lettersWithStrings(data, str) {\r\n let array = []\r\n for (let i = 0; i < data.length; i++){\r\n if (data[i].includes(str)){\r\n array.push(data[i])\r\n }\r\n } \r\n return array\r\n }", "function wordsToSentence(anArray) {\n for(i = 0; i < anArray.length; i++) {\n completeSentence += anArray[i] + \" \";\n }\n completeSentence.slice(0,-1); //Trim last space\n console.log(\"Your complete sentence: \" + completeSentence);\n}", "function myCapitalizeWords(arr) {\n // add whatever parameters you deem necessary - good luck!\n\n let newArr = [];\n if (arr.length === 0) return newArr;\n newArr.push(arr[0].toUpperCase());\n return newArr.concat(capitalizeWords(arr.slice(1)));\n}", "function censorCensoredWords(sentence, words){\n if (typeof sentence === 'string' && typeof words === 'object'){\n const censoredString = sentence.split(' ').map(item => {\n words.map(word => {\n if (word === item.toLowerCase().replace(/[^a-z\\s]/g, '')){\n item = item.split('').map((letter, index) => {\n if (index !== 0 && letter !== word[word.length - 1] && letter !== '.'){\n return '$'\n } else {\n return letter\n }\n }).join('')\n } \n })\n return item\n })\n return censoredString.join(' ')\n } else {\n console.log('Please provide a string as the first parameter and a array as the second parameter')\n }\n}", "function stringWord() {\n for (var x = 0; x < letterObjects.length; x++) {\n var strings = [];\n var newStrings = letterObjects[x].guessLetter();\n strings.push(newStrings);\n // console.log(strings.join(\" \"));\n }\n }", "function changeScream(str) {\n\n let arrayScream = str.split(\" \")\n\n for (let i = 0; i < arrayScream.length; i++) {\n const wordScream = arrayScream[i]\n if (wordScream.includes(\"scream\")) {\n arrayScream[i] = wordScream.toUpperCase()\n }\n }\n\n return arrayScream.join(\" \")\n\n}", "function CountGivenWord( array, word ) {\n\tvar times = 0;\n\tfor ( var i = 0; i < array.length; i++ ) {\n\t\tif ( array[ i ] === word ) {\n\t\t\ttimes++;\n\t\t}\n\t}\n\treturn times;\n}", "function joinArray(input, character) {\n var str = '';\n for (var i = 0; i < input.length; i++) {\n if (i != input.length-1) {\n str += (input[i]+character);\n }\n else {\n str += input[i];\n }\n }\n return str;\n}", "function answerArray() {\n for (var i = 0; i < currentWord.length; i++) {\n placeHolder.push(\" _ \");\n }\n console.log(placeHolder);\n var screen = document.getElementById(\"placeholder\");\n // got this from a cheat sheet https://gist.github.com/thegitfather/9c9f1a927cd57df14a59c268f118ce86#add-elements-to-the-dom\n var h1Text = document.createTextNode(placeHolder.join(\"\"));\n screen.appendChild(h1Text);\n }", "function smash (words) {\n return words.join(' ')\n}", "function applyJoin(arrayOfStrings, string) {\n\t// create a joinedString variable\n\tlet joinedString;\n\t// assign it to a string which is all of the strings in the input array separated by the input string\n\tjoinedString = arrayOfStrings.join(string);\n\t// return the joinedString variable\n\treturn joinedString;\n}", "words (inputString) {\n let wordArray = inputString.split(' ');\n return wordArray;\n }", "function keyword(s) {\n s = s.toLocaleLowerCase();\n let words = [\"of\", \"the\", \"in\", \"on\", \"at\", \"to\", \"a\", \"is\", \"an\"];\n const regex = new RegExp(\"\\\\b(\" + words.join(\"|\") + \")\\\\b\", \"g\");\n return (s || \"\").replace(regex, \"\").replace(/[ ]{2,}/, \" \");\n}", "function addWord(word, gameLetters){\n\t\n\tlet validEntry = true;\n\t\n\tconst wordArr = word.toLowerCase().slice(); //Lowercases word and adds to new array\n\tlet letterArr = gameLetters.slice(); // Converts game's letters to array\n\t\n\tfor(let i = 0; i < wordArr.length; i++){ // Validates word by removing each letter\n\t\t\t\t\t\t\t\t\t\t\t\t\t// of user's word from the game's letters\n\t\tconst index = letterArr.indexOf(wordArr[i]);\n\t\tif(index < 0){\n\t\t\tvalidEntry = false;\n\t\t\tbreak;\n\t\t}\n\t\telse{\n\t\t\tletterArr.splice(index, 1);\n\t\t}\n\t}\n\t\n\tif(wordArr === \"\"){\n\t\talert(\"You have to enter a word!\");\n\t}\n\t\n\telse if(validEntry){ // submits word if valid and returns promise\n\t\tvar updates = {};\n\t\tupdates.correctAnswer = word.toLowerCase();\n\t\treturn firebaseObj.ref().update(updates);\n\t}\n\telse{\n\t\talert(word + \" is not valid!\");\n\t}\n}" ]
[ "0.683238", "0.64350873", "0.630083", "0.6270579", "0.6088431", "0.60502356", "0.6029585", "0.6010487", "0.59811115", "0.5969315", "0.5947727", "0.58971804", "0.58923966", "0.57767624", "0.5764258", "0.5744188", "0.5742298", "0.5721618", "0.5709727", "0.5691549", "0.5686223", "0.56829834", "0.56643003", "0.5651271", "0.56462675", "0.5639456", "0.56098664", "0.55869496", "0.55689967", "0.5561575", "0.55476356", "0.5545257", "0.5532502", "0.5526842", "0.5519269", "0.550324", "0.54912925", "0.54801506", "0.5479955", "0.5469104", "0.5464269", "0.54625475", "0.5452982", "0.5444156", "0.54233426", "0.5416717", "0.5360112", "0.53503203", "0.5349818", "0.5346871", "0.534087", "0.53054565", "0.529935", "0.5298664", "0.52982354", "0.52951175", "0.52949727", "0.5286194", "0.52813554", "0.52745485", "0.5254036", "0.524837", "0.52472746", "0.52455604", "0.5244291", "0.5224517", "0.522031", "0.5209009", "0.5204282", "0.5202468", "0.52013177", "0.5201209", "0.51930344", "0.5187544", "0.51738065", "0.5170165", "0.5164849", "0.514975", "0.51446235", "0.5142337", "0.5140436", "0.51354134", "0.5129138", "0.51290876", "0.5127042", "0.51240253", "0.51190627", "0.51126266", "0.510577", "0.5101003", "0.51000327", "0.5096578", "0.50954056", "0.5093486", "0.50903386", "0.5087807", "0.5085365", "0.5085302", "0.50818586", "0.50729865" ]
0.5524743
34
Update the wordcloud contents and draw on webpage.
function updateWordCloud() { var wordCloud = []; var wordFreq = getFrequencyDict(g_words); // Build D3 word-cloud object Object.keys(wordFreq).forEach((word) => { wordCloud.push({ 'text': word, 'size': wordFreq[word] * 180 // px sqrt scale }); }); // Redraw cloud $('#word-cloud').empty().append('<h3>Word Cloud of Titles: </h3>'); d3.layout.cloud().size([700, 300]) .words(wordCloud) .fontSize(function(d) { return Math.sqrt(d.size); }) .rotate(0) .on('end', drawCloud) .start(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function wordCloud(selector) {\n\n\t var fill = d3.scale.category20();\n\n\t //Construct the word cloud's SVG element\n\t var svg = d3.select(selector).append(\"svg\")\n\t .attr(\"width\", Math.min(window.innerWidth - 20, 500))\n\t .attr(\"height\", 500)\n\t .append(\"g\")\n\t .attr(\"transform\", \"translate(\" + parseInt(Math.min(window.innerWidth - 40, 500)) / 2 + \",250)\");\n\n\n\t //Draw the word cloud\n\t function draw(words) {\n\t var cloud = svg.selectAll(\"g text\")\n\t .data(words, function(d) { return d.text; })\n\n\t //Entering words\n\t cloud.enter()\n\t .append(\"text\")\n\t .style(\"font-family\", \"Impact\")\n\t .style(\"fill\", function(d, i) { return fill(i); })\n\t .attr(\"text-anchor\", \"middle\")\n\t .attr('font-size', 1)\n\t .text(function(d) { return d.text; });\n\n\t //Entering and existing words\n\t cloud\n\t .transition()\n\t .duration(600)\n\t .style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t .attr(\"transform\", function(d) {\n\t return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n\t })\n\t .style(\"fill-opacity\", 1);\n\n\t //Exiting words\n\t cloud.exit()\n\t .transition()\n\t .duration(200)\n\t .style('fill-opacity', 1e-6)\n\t .attr('font-size', 1)\n\t .remove();\n\t }\n\n\n\t //Use the module pattern to encapsulate the visualisation code. We'll\n\t // expose only the parts that need to be public.\n\t return {\n\n\t //Recompute the word cloud for a new set of words. This method will\n\t // asycnhronously call draw when the layout has been computed.\n\t //The outside world will need to call this function, so make it part\n\t // of the wordCloud return value.\n\t update: function(words) {\n\t d3.layout.cloud().size([Math.min(window.innerWidth - 20, 500), 500])\n\t .words(words)\n\t .padding(5)\n\t .rotate(function() { return (Math.random() * 3.0) * 45.0; })\n\t .font(\"Impact\")\n\t .fontSize(function(d) { return d.size; })\n\t .timeInterval(0.06)\n\t .on(\"end\", draw)\n\t .start();\n\t }\n\t }\n\n\t}", "function wordcloud(id){\n var margin = {top: 30, right: 50, bottom: 30, left: 50};\n var width = 600 - margin.left - margin.right;\n var height = 550 - margin.top - margin.bottom;\n\n var svg = d3.select(\"acontent\").append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .attr(\"class\",\"wordcloud\");\n var g = svg.append(\"g\")\n .attr(\"transform\", \"translate(\" + (margin.left - 70) + \",\" + (margin.top - 80) + \")\");\n //Extracting the Data to construct the word cloud\n d3.json(\"http://10.218.108.201:5000/wordcloud?id=\"+id,function(data){\n var color = d3.scaleOrdinal(d3.schemeCategory20);\n var categories = d3.entries(data)\n var fontSizeScale = d3.scalePow().exponent(3).domain([0,1]).range([20,50]);\n var maxSize = d3.max(categories, function (d) {return +d.value;});\n var layout = d3.layout.cloud()\n .size([width, height])\n .timeInterval(20)\n .words(categories)\n .rotate(function(d) { return 0; })\n .fontSize(function(d,i) { return fontSizeScale(+d.value / maxSize); })\n .fontWeight([\"bold\"])\n .text(function(d) { return d.key; })\n .spiral(\"rectangular\") \n .on(\"end\", draw)\n .start();\n //word cloud \n var wordcloud = g.append(\"g\")\n .attr('class','wordcloud')\n .attr(\"transform\", \"translate(\" + width/2 + \",\" + height/2 + \")\");\n \n g.append(\"g\")\n .attr(\"class\", \"axis\")\n .attr(\"transform\", \"translate(0,\" + height + \")\")\n .selectAll('text')\n .style('font-size','20px')\n .style('fill',function(d) { return color(d); })\n .style('font','sans-serif');\n\n function draw(words) {\n wordcloud.selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .attr('class','word')\n .style(\"fill\", function(d, i) { return color(i); })\n .style(\"font-size\", function(d) { return fontSizeScale(+d.value / maxSize) + \"px\"; })\n .style(\"font-family\", function(d) { return 'sans-serif'; })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) { return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\"; })\n .text(function(d) { return d.key; });\n };\n \n });\n}", "function wordCloud(selector) {\n\n var fill = color;\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", 500)\n .attr(\"height\", 500)\n .append(\"g\")\n .attr(\"transform\", \"translate(250,250)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; });\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .style('font-size', 1)\n .text(function(d) { return d.text; })\n .merge(cloud)\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Entering and existing words\n //...\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .style('font-size', 1)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(words) {\n d3.cloud().size([400, 400])\n .words(words)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n }", "function createWordCloud() {\n \n /* set content of wordCloud based on device type */\n if ((navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i))) {\n var wordCloud = document.getElementById(\"introduction_wordCloud_words\");\n wordCloud.innerHTML = \"Wordnik • is • abaci • cerograph glyphography • the • most • kernel oceanic • comprehensive • dictionary ignimbrite • in • the • technetronic known • universe • vengeance • kef \";\n }\n}", "function showWordCloud() {\n g.selectAll(\".womensday-title\")\n .transition()\n .duration(600)\n .attr(\"opacity\", 0);\n\n g.selectAll(\".linelabel\")\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll(\".curtain\")\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll(\".axis\")\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll('.line')\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll(\"g\")\n .selectAll(\".cloudword\")\n .transition()\n .duration(400)\n .delay(function (d) {\n return 600 * (1 / parseInt(d.value));\n })\n .style(\"opacity\", 1.0);\n }", "function wordCloud(selector) {\n\n var fill = d3.scale.category20();\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 500)\n .append(\"g\")\n .attr(\"transform\", \"translate(250,250)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(words) {\n d3.layout.cloud().size([800, 500])\n .words(words)\n .padding(1)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function wordCloud(selector) {\n\n var fill = d3.scale.category20();\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 800)\n .append(\"g\")\n .attr(\"transform\", \"translate(400,400)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"American Typewriter\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 0.5)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(words) {\n d3.layout.cloud().size([800, 800])\n .words(words)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"American Typewriter\")\n .fontSize(function(d) { return d.fontSize; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function WordCloud() {\n\tvar colors = ['colorCat_1', 'colorCat_2', 'colorCat_3', 'colorCat_4', 'colorCat_5', 'colorCat_6'],\n\t\tmargin = { top: 70, right: 10, bottom: 10, left: 40 },\n\t\twidth = 960,\n\t\theight = 320,\n\t\ts = d3.scale.linear(),\n\t\tlayout = d3.layout.cloud()\n\t\t\t\t\t.timeInterval(10)\n\t\t\t\t\t.spiral(\"archimedean\") // archimedean or rectangular\n\t\t\t\t\t.padding(0.5)\n\t\t\t\t\t.rotate(function(d) { return d.term.length > 5 ? 0 : ~~(Math.random() * 2) * 90; })\n\t\t\t\t\t.font(\"Impact\")\n\t\t\t\t\t.fontSize(function(d) { return s(Math.floor(+d.tf_idf)); })\n\t\t\t\t\t.text(function(d) { return d.term; })\n\t\t\t\t\t.on(\"end\", draw),\n\t\tfill = d3.scale.quantize().range(colors),\n\t\ttransitionTime = 2000,\n\t\tevent = d3.dispatch(\"click\", \"cloudend\"),\n\t\tmaxWords = 100,\n\t\twordsShowing = 0,\n\t\tfullWords = undefined,\n\t\tsvg = undefined;\n\n\tfunction chart (selection) {\n\t\t// Do the charting\n\t\tselection.each(function(data) {\t\t\n\t\t\t// Create the svg element if it doesnt exist\n\t\t\tsvg = d3.select(this).selectAll(\"svg\").data([data]);\n\t\t\tsvg.enter().append(\"svg\").append(\"g\").attr(\"transform\", \"translate(\" + [width >> 1, height >> 1] + \")\");\n\n\t\t\t// Update the outer dimensions\n\t\t\tsvg.attr(\"width\", width).attr(\"height\", height);//.attr('x', margin.left);\n\n\t\t\t// Refresh the layout size and scales\n\t\t\tlayout.size([width, height]);\n\t\t\ts.range([20, 80]);\n\t\t\tfill.domain(s.range());\n\n\t\t\t// Calculate the x and y points for each word based on layout\n\t\t\tfullWords = data.slice(0, Math.min(maxWords, data.length - 1));\n\n\t\t\t// Refresh the word size calculator scale\n\t\t\ts.domain(d3.extent(fullWords, function (d) { return Math.floor(+d.tf_idf); }));\n\n\t\t\t// Fade out all existing words\n\t\t\tsvg.selectAll(\"text\").transition(transitionTime)\n\t\t\t\t.style(\"font-size\", \"1px\")\n\t\t\t\t.style(\"opacity\", 0)\n\t\t\t\t.attr(\"transform\", \"translate(0,0)\");\n\n\t\t\tlayout.stop().words(fullWords).start();\n\t\t});\n\t}\n\n\tfunction draw (words, bounds) {\n\t\twordsShowing = words.length;\n\n\t\tvar scale = bounds ? Math.min(width / Math.abs(bounds[1].x - width / 1), width / Math.abs(bounds[0].x - width / 1), height / Math.abs(bounds[1].y - height / 1), height / Math.abs(bounds[0].y - height / 1)) / 1 : 1;\n\t\tvar g = svg.select(\"g\");\n\n\t\t// Update existing texts\n\t\tvar p = g.selectAll(\"text\")\n\t .data(words)\n\t //.data(fullWords)\n\t .attr(\"class\", \"\");\n\n\t\t// Insert new texts\n\t\tp.enter().append(\"text\")\n\t\t .style(\"font-family\", \"Impact\")\n\t .attr(\"text-anchor\", \"middle\")\n\t .attr(\"class\", \"\")\n\t .on(\"click\", onClick);\n\n\t // Fade in the words\n\t p.text(function(d) { return d.text; })\n\t \t.transition(transitionTime)\n\t .style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t .style(\"opacity\", 1)\n\t .attr(\"class\", function(d) { return \"cloudText \" + fill(d.size); })\n\t .attr(\"transform\", function(d) { return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\"; });\n\n\t\t// Delete extra texts\n\t p.exit().remove();\n\n\t // Scale the world cloud to show all words\n\t\tg.transition()\n\t\t .delay(transitionTime)\n\t\t .attr(\"transform\", \"translate(\" + [width >> 1, height >> 1] + \")scale(\" + scale + \")\");\n\n\t\tonEnd();\n\t}\n\n\tfunction onClick (word) {\n\t\tevent.click(word.text);\n\t}\n\n\tfunction onEnd ()\n\t{\n\t\tevent.cloudend();\n\t}\n\n\n\tchart.margin = function (value) {\n \tif (!arguments.length) return margin;\n \tmargin = value;\n \treturn chart;\n };\n\n chart.width = function (value) {\n \tif (!arguments.length) return width;\n \twidth = value;\n \treturn chart;\n };\n\n chart.height = function (value) {\n \tif (!arguments.length) return height;\n \theight = value;\n \treturn chart;\n };\n\n chart.maxWords = function (value) {\n \tif (!arguments.length) return maxWords;\n \tmaxWords = value;\n \treturn chart;\n };\n\n chart.wordsShowing = function() {\n \treturn wordsShowing;\n }\n\n\treturn d3.rebind(chart, event, \"on\");\n}", "function draw(words)\n\t\t{\n\t\t\td3.select(\"#\" + TAGS_CONTAINER).append(\"svg\")\n\t\t\t\t.attr(\"width\", CONTAINER_WIDTH)\n\t\t\t\t.attr(\"height\", CONTAINER_HEIGHT)\n\t\t\t\t.attr(\"id\", WORD_CLOUD_ID)\n\t\t\t\t.append(\"g\")\n\t\t\t\t.attr(\"transform\", \"translate(30, \" + HEADER_HEIGHT + \")\")\n\t\t\t\t.selectAll(\"text\")\n\t\t\t\t.data(words)\n\t\t\t\t.enter().append(\"text\")\n\t\t\t\t.style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t\t\t\t.style(\"fill\", function(d, i) { return colors(i); })\n\t\t\t\t.attr(\"transform\", function(d)\n\t\t\t\t{\n\t\t\t\t\treturn \"translate(\" + [d.x, d.y] + \")\";\n\t\t\t\t})\n\t\t\t\t.text(function(d) { return d.text; });\n\t\t}", "function wordCloud(selector) {\n\n var fill = d3.scale.category20();\n var selector = \"#cloudWord\";\n var width = 599.6; \n var height = 445\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .append(\"g\")\n .attr(\"transform\", \"translate(280,250)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }\n\n\n return {\n\n //Recompute the word cloud for a new set of words. \n update: function(words) {\n d3.layout.cloud().size([500, 400])\n .words(words)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function wordcloud(selectedGenre) {\n var myWords= [];\n d3.select(\"#wordcloud svg\").remove();\n \n // append the svg object to the body of the page\n svgWC = d3.select(\"#wordcloud\").append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 400)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + 20 + \",\" + 20 + \")\");\n\n // Parse the Data\n d3.csv(\"data/moviecloud.csv\", function(data) {\n for (i in data) {\n d = data[i];\n if (d['genre'] == selectedGenre){\n myWords[myWords.length] = d;\n }\n }\n \n // Constructs a new cloud layout instance. It run an algorithm to find the position of words that suits your requirements\n // Wordcloud features that are different from one word to the other must be here\n var layout = d3.layout.cloud()\n .size([width, height])\n .words(myWords.map(function(d) {\n console.log(d['movie_title']);\n return {text: d['movie_title'], size:parseFloat(d['imdb_score']), color: fill(d['movie_title']) }; \n }))\n .padding(15) //space between words\n .rotate(function() { return ~~(Math.random()*2) * 90; })\n .fontSize(function(d) { \n return (2*d.size); \n }) // font size of words\n .on(\"end\", draw);\n \n layout.start(); \n\n // This function takes the output of 'layout' above and draw the words\n // Wordcloud features that are THE SAME from one word to the other can be here\n function draw(words) {\n console.log(words);\n svgWC\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { \n return (d.size)+\"px\"; \n })\n .style(\"fill\", function(d) { return d.color; })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\",\"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }\n }); \n }", "function d3_word_cloud( div )\r\n{\r\n\tvar self = {};\r\n\t\r\n\tself.id = '#'+div.id;\r\n\tself.div = div;\r\n\tself.words;\r\n\tself.used_words;\r\n\tself.word_count;\r\n\tself.tag_count;\r\n\t\r\n\t// Draw the terms in the word cloud.\r\n\tself.draw = function( data, bounds )\r\n\t{\r\n\t\tself.word_count = data.length;\r\n\t\tself.used_words = [];\r\n\t\tfor( var i = 0; i < data.length; i++ )\r\n\t\t{\r\n\t\t\tself.used_words.push( data[i].text );\r\n\t\t}\r\n\t\t\r\n\t\tvar anchors = self.vis\r\n\t\t\t.selectAll( 'a' )\r\n\t\t\t\t.data( data )\r\n\t\t\t\t.enter()\r\n\t\t\t\t.append( 'a' )\r\n\t\t\t\t\t.attr( 'xlink:href', function(d,i) { return self.words[d.text].url; } );\r\n\t\t\r\n\t\tanchors\r\n\t\t\t.append( 'title' )\r\n\t\t\t\t.text( function(d) { return self.words[d.text].count+' matches'; } );\r\n\t\t\r\n\t\tanchors\r\n\t\t\t.append( 'text' )\r\n\t\t\t\t.attr( 'text-anchor', 'middle' )\r\n\t\t\t\t.attr( 'transform', function(d) { return 'translate(' + [d.x, d.y] + ')rotate(' + d.rotate + ')'; } )\r\n\t\t\t\t.style( 'font-size', function(d) { return d.size + 'px'; } )\r\n\t\t\t\t.style( 'font-family', function(d) { return d.font; } )\r\n\t\t\t\t.style( 'fill', function(d) { return self.fill( self.words[d.text].count ); } )\r\n\t\t\t\t.text( function(d) { return d.text; } );\r\n\t\t\r\n\t\tvar s = \"\";\r\n\t\tfor( var word in self.words )\r\n\t\t{\r\n\t\t\tif( self.used_words.indexOf(word) == -1 )\r\n\t\t\t{\r\n\t\t\t\ts += word+\" [\"+self.words[word].count+\"]<br/>\";\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tvar hide_debug = unescape( div.getElementsByClassName('hide-debug')[0].value );\r\n\t\tvar div_style = 'text-align:left;';\r\n\t\tif( hide_debug == 'true' )\r\n\t\t\tdiv_style += 'display:none;';\r\n\t\t\t\r\n\t\td3.select( self.id )\r\n\t\t\t.append( 'div' )\r\n\t\t\t\t.attr( 'class', 'debug-data' )\r\n\t\t\t\t.attr( 'style', div_style )\r\n\t\t\t\t.html( self.word_count+' of '+self.tag_count+' were placed. Words not placed:<br/>'+s );\r\n\t}\r\n\t\r\n\t// Process the word cloud settings and start the layout.\r\n\tself.process_cloud = function()\r\n\t{\r\n\t\tvar font_family = unescape( div.getElementsByClassName('font-family')[0].value );\r\n\r\n\t\tvar font_size = unescape( div.getElementsByClassName('font-size')[0].value );\r\n\t\tfont_size = font_size.split(',');\r\n\t\tif( font_size.length < 2 )\r\n\t\t{\r\n\t\t\tif( font_size.length == 1 ) font_size = [ font_size[0], font_size[0] ];\r\n\t\t\telse font_size = [ 10, 100 ];\r\n\t\t}\r\n\t\tfont_size = d3.scale['log']().range( font_size );\r\n\r\n\t\tvar font_color = unescape( div.getElementsByClassName('font-color')[0].value );\r\n\t\tfont_color = font_color.split(',');\r\n\t\r\n\t\tvar tags = unescape( div.getElementsByClassName('tags')[0].value );\r\n\t\ttags = JSON.parse( tags );\r\n\r\n\t\tvar canvas = d3.select( div.getElementsByTagName('svg')[0] );\r\n\t\tvar width = window.getComputedStyle( canvas[0][0] ).width.replace('px','');\r\n\t\tvar height = window.getComputedStyle( canvas[0][0] ).height.replace('px','');\r\n\r\n\t\tcanvas_size = [ +width, +height ];\r\n\r\n\t\tvar layout = d3.layout.cloud()\r\n\t\t\t.timeInterval( 10 )\r\n\t\t\t.spiral( 'rectangular' )\r\n\t\t\t.size( canvas_size )\r\n\t\t\t.font( font_family )\r\n\t\t\t.fontSize( function(d) { return font_size(+d.count); } )\r\n\t\t\t.text( function(d) { return d.name; } )\r\n\t\t\t.on( 'end', self.draw );\r\n\r\n\t\tvar orientation = unescape( div.getElementsByClassName('orientation')[0].value );\r\n\t\tif( orientation == 'random' )\r\n\t\t{\r\n\t\t\tvar r = Math.round(Math.random() * 4);\r\n\t\t\tvar o = [ 'horizontal', 'vertical', 'mixed', 'mostly-horizontal', 'mostly-vertical' ];\r\n\t\t\torientation = o[r];\r\n\t\t}\r\n\t\tswitch( orientation )\r\n\t\t{\r\n\t\t\tcase( 'horizontal' ): layout.rotate( 0 ); break;\r\n\t\t\tcase( 'vertical' ): layout.rotate( 270 ); break;\r\n\t\t\tcase( 'mixed' ):\r\n\t\t\t\tlayout.rotate(\r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\treturn Math.round(Math.random()) * 270;\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase( 'mostly-horizontal' ): \r\n\t\t\t\tlayout.rotate(\r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tvar r = Math.round(Math.random() * 2);\r\n\t\t\t\t\t\tif( r > 1 ) return 270;\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase( 'mostly-vertical' ):\r\n\t\t\t\tlayout.rotate(\r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tvar r = Math.round(Math.random() * 2);\r\n\t\t\t\t\t\tif( r > 1 ) return 0;\r\n\t\t\t\t\t\treturn 270;\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tdefault: layout.rotate( 0 ); break;\r\n\t\t}\r\n\r\n\t\tvar background = canvas.append( 'g' );\r\n\t\tvar vis = canvas.append( 'g' )\r\n\t\t\t.attr( 'transform', 'translate(' + [canvas_size[0] >> 1, canvas_size[1] >> 1] + ')' );\r\n\r\n\t\tif( !tags.length ) return;\r\n\r\n\t\tvar min = d3.min( tags, function(d) { return +d.count; } );\r\n\t\tvar max = d3.max( tags, function(d) { return +d.count; } );\r\n\t\tvar quantize = d3.scale.quantize()\r\n\t\t\t.domain( [0, max] )\r\n\t\t\t.range( d3.range(20).map(function(i) { return 'd3-word-cloud-text-'+i; }) );\r\n\r\n\t\tif( font_color.length == 1 ) font_color = [ font_color[0], font_color[0] ];\r\n\t\tvar increment = max / font_color.length+1;\r\n\t\tvar fill_domain = [];\r\n\t\tfor( var i = 0; i < font_color.length; i++ ) { fill_domain.push(increment*i); }\r\n\t\tif( fill_domain.length == 1 ) fill_domain = [ fill_domain[0], max ];\r\n\r\n\t\tvar fill = d3.scale.linear().domain(fill_domain).range(font_color);\r\n\t\tfont_size.domain( [min, max] );\r\n\r\n\t\tlayout.stop().words( tags );\r\n\r\n\t\tvar words = {};\r\n\t\tfor( var i = 0; i < tags.length; i++ )\r\n\t\t{\r\n\t\t\twords[ tags[i].name ] = tags[i];\r\n\t\t}\r\n\t\r\n\t\tself.tag_count = tags.length;\r\n\t\tself.words = words;\r\n\t\tself.vis = vis;\r\n\t\tself.fill = fill;\r\n\t\r\n\t\tlayout.start();\r\n\t}\r\n\r\n\tself.process_cloud();\r\n}", "function showWordCloudRightDict(current_element) {\n var arr = data_Treatment_WordCloud(current_element);\n var array_numbers = arr[0];\n var word_list = arr[1];\n /* Display des Statistiques du Stimulus */\n if (!(isEmpty(array_numbers[0]))) {\n document.getElementById(\"tot_responses\").innerHTML = array_numbers[0];\n } else {\n document.getElementById(\"tot_responses\").innerHTML = \"Non défini\";\n }\n if (!(isEmpty(array_numbers[1]))) {\n document.getElementById(\"dif_responses\").innerHTML = array_numbers[1];\n } else {\n document.getElementById(\"dif_responses\").innerHTML = \"Non défini\";\n }\n if (!(isEmpty(array_numbers[2]))) {\n document.getElementById(\"ref_responses\").innerHTML = array_numbers[2];\n } else {\n document.getElementById(\"ref_responses\").innerHTML = \"Non défini\";\n }\n if (!(isEmpty(array_numbers[3]))) {\n document.getElementById(\"uni_responses\").innerHTML = array_numbers[3];\n } else {\n document.getElementById(\"uni_responses\").innerHTML = \"Non défini\";\n }\n document.getElementById(\"stimulus_wordcloud\").innerHTML = current_element.cells[1].innerHTML;\n //Pour éviter le stacking des nuages de mots\n document.getElementById(\"wordcloudRightDict\").innerHTML = \"\";\n //Pour appeler le nuage de mots\n $('#wordcloudRightDict').jQCloud(word_list);\n //Pour montrer le popup\n $('#popup_wordcloud_rightdict').modal('show');\n}", "function populateWordCloud(data){\n //iteration for 10 recipes\n const myTags = []\n test.innerHTML = ''\n \n for(i=0; i < 10; i++){\n var recipesArray = data[i].title\n myTags.push(recipesArray)\n }\n \n // renders the word cloud to div with class content, with tags pushed from iteration\n TagCloud('.content', myTags, {\n // word cloud rendering options\n \n // radius in px\n radius: 200,\n \n // animation speed\n // slow, normal, fast\n maxSpeed: 'normal',\n initSpeed: 'normal',\n \n // 0 = top\n // 90 = left\n // 135 = right-bottom\n direction: 135,\n \n // interact with cursor move on mouse out\n keep: true\n });\n}", "function drawCloudMap(words, container) {\n var colour;\n words = words.slice(0,40);\n words = reWeigh(words);\n list = \"<ul>\";\n for(var i = 0; i < words.length; i++) {\n text = words[i].text;\n label = words[i].label;\n weight = words[i].weight;\n topic = words[i].topic;\n if (words[i].topic != null) {\n colour = topicColour[topic];\n } else {\n colour = topicColour[0];\n }\n new_item = \"<li><a data-weight=\"+weight+\" id=\" +label+ \" style=\\\"color:\"+colour+\"\\\" href=\\\"#\\\">\"+text+\"</a></li>\"\n list = list.concat(new_item)\n }\n list = list.concat(\"</ul>\");\n $(container).empty().append(list)\n try {\n setUpCanvas();\n } catch(e) {\n // If something went wrong, hide the canvas container.\n document.getElementById('#page_cloudmap').style.display = 'none';\n }\n}", "function drawCloud(items) {\r\n d3.select('#word-cloud')\r\n .append('svg').attr('width', 650).attr('height', 240).attr('class', 'wordcloud')\r\n .append('g').attr('transform', 'translate(250,120)').selectAll('text')\r\n .data(items).enter()\r\n .append('text')\r\n .style('font-size', function(d) { return d.size + 'px'; })\r\n .style('fill', '#000')\r\n .attr(\"transform\", function(d) {\r\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\r\n })\r\n .text(function(d) { return d.text; });\r\n}", "function draw(words) {\n d3.select(\"#wordcloud\").append(\"svg\")\n .attr(\"width\", layout.size()[0])\n .attr(\"height\", layout.size()[1])\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n}", "function showWordCloudBackDict(current_element) {\n var arr = data_Treatment_WordCloud(current_element);\n var array_numbers = arr[0];\n var word_list = arr[1];\n /* Display des Statistiques du Stimulus */\n if (!(isEmpty(array_numbers[0]))) {\n document.getElementById(\"abs_occurences\").innerHTML = array_numbers[0];\n } else {\n document.getElementById(\"abs_occurences\").innerHTML = \"Non défini\";\n }\n if (!(isEmpty(array_numbers[1]))) {\n document.getElementById(\"sti_provoked\").innerHTML = array_numbers[1];\n } else {\n document.getElementById(\"sti_provoked\").innerHTML = \"Non défini\";\n }\n document.getElementById(\"reponse_wordcloud\").innerHTML = current_element.cells[1].innerHTML;\n //Pour éviter le stacking des nuages de mots\n document.getElementById(\"wordcloudBackDict\").innerHTML = \"\";\n //Pour appeler le nuage de mots\n $('#wordcloudBackDict').jQCloud(word_list);\n //Pour montrer le popup\n $('#popup_wordcloud_backdict').modal('show');\n}", "function buildWordCloud(neighborhood) {\n // Define the path that contains the list of review comments in each neighborhood\n var url_12 = `/reviewcontentlist/${neighborhood}`;\n // Use `d3.json` to fetch the list of review comments and turns it into the JSON format\n d3.json(url_12).then(function(wordclouddata) {\n var wordcloudstring = \"\";\n // Joins everything into one string (since that's what the Word Cloud accepts)\n wordcloudstring = wordclouddata.join(\" \");\n var myConfig = {\n // Defines the chart as a Wordcloud\n type: 'wordcloud',\n options: {\n // Define the text \n text: wordcloudstring,\n // Make it so words in the cloud have to be at least 5 characters long\n minLength: 5,\n // Ignore irrelevant words\n ignore: [\"Seattle\",\"there\",\"would\",\"which\",\"really\",\"host\",\"place\",\"house\",\"could\",\"didn't\",\"definitely\",\"accommodating\",\"about\",\"first\",\"needed\",\"bathroom\",\"bedroom\",\"There\",\"around\",\"great\",\"apartment\",\"kitchen\",\"condo\",\"house\",\"everything\",\"Place\",\"Great\",\"great\",\"during\",\"helpful\",\"downtown\",\"questions\",\"location\",\"located\",\"space\",\"within\",\"visit\",\"their\",\"little\",\"Beacon\",\"hill\",\"Hill\",\"central\",\"Central\",\"neighborhood\",\"Thanks\",\"Thank\",\"thanks\",\"thank\",\"Queen\",\"queen\",\"Anne\",\"anne\",\"clean\",\"right\",\"left\",\"recommend\",\"before\",\"after\",\"wonderful\",\"again\",\"hosts\",\"amazing\",\"beautiful\",\"again\",\"airport\",\"arrived\",\"check\",\"other\",\"super\",\"stayed\",\"Needle\",\"excellent\",\"Nadine\",\"The\",\"arrival\",\"Capitol\",\"Would\",\"things\",\"perfect\",\"loved\",\"described\",\"exactly\",\"Space\",\"Serina\",\"available\",\"Everything\",\"awesome\",\"fantastic\",\"welcome\",\"enough\",\"Center\",\"responsive\",\"absolutely\",\"experience\",\"highly\",\"minute\",\"anyone\",\"studio\",\"extremely\",\"Lauren\",\"because\",\"while\",\"staying\",\"Leslie\",\"Carol\",\"Airbnb\",\"better\",\"being\",\"The\",\"Julian\",\"every\",\"comfortable\",\"close\",\"though\",\"where\",\"wanted\",\"early\",\"itself\",\"communication\",\"looking\",\"instructions\",\"distance\",\"information\",\"airbnb\",\"short\",\"light\",\"night\",\"lovely\",\"Melissa\",\"enjoyed\",\"Kevin\"],\n // Limit wordcloud to 40 words\n maxItems: 40,\n // Define wordcloud layout as 'flow center' format\n aspect: 'flow-center',\n // Make the wordcloud horizontal\n rotate: true,\n // Define the color type as 'palette'\n colorType: 'palette',\n // Define the palette as a list of colors\n palette: pie_colors,\n // Define font\n style: {\n fontFamily: 'Crete Round',\n // Define hover\n hoverState: {\n backgroundColor: chart_color,\n borderRadius: 2,\n fontColor: 'white'\n },\n // Define tooltip\n tooltip: {\n text: '%text: %hits',\n visible: true,\n alpha: 0.9,\n backgroundColor: \"black\",\n // backgroundColor: '#1976D2',\n borderRadius: 2,\n borderColor: 'none',\n fontColor: 'white',\n fontFamily: 'Georgia',\n textAlpha: 1\n }\n }\n },\n };\n // Put together the chart\n zingchart.render({ \n // Define the chart's id as \"myChart\" (to be matched with the HTML doc)\n id: 'myChart', \n data: myConfig,\n width: '100%' \n });\n });\n}", "function getWords() {\n\n tweetResource.getKeyWords.tfidf({name: $scope.username, text: $scope.tweets}, function (data) {\n $scope.words = data;\n\n document.getElementById(\"cloud\").innerHTML = \"\";\n d3.wordcloud()\n .size([900, 500])\n .selector('#cloud')\n .words($scope.words)\n .start();\n\n }, function (error) {\n console.alert(error);\n });\n }", "function draw(sentiment_summary_word_Data) {\n var cloud = svg.selectAll(\"g text\")\n .data(sentiment_summary_word_Data, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 0)//function(d) { return wordScale(d._size) + \"px\"; }\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return wordScale(d._size) + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1)\n .text(function(d) { return d.text; });\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "_createCloudFromData() {\n //generate word DOM Elements\n this._data['topics'].map((value, index) => {\n value.el = this._createWord(value);\n return value;\n });\n this._layoutWords();\n }", "function wordCloud(selector) {\n\n //before 7,43\n console.log(\"20,70: ssw\");\n var wordScale = d3.scaleLinear().range([20,70]);\n wordScale\n .domain([d3.min(sentiment_summary_word_Data, function(d){return d._size; }),\n d3.max(sentiment_summary_word_Data, function(d){return d._size; })\n\n ]);\n\n var fill = d3.scaleOrdinal(d3.schemeCategory20);\n var width=300;\n var height=300;\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .append(\"g\")//;\n .attr(\"transform\", \"translate(\"+(width/2)+\",\"+(height/2)+\")\");\n\n\n //Draw the word cloud\n function draw(sentiment_summary_word_Data) {\n var cloud = svg.selectAll(\"g text\")\n .data(sentiment_summary_word_Data, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 0)//function(d) { return wordScale(d._size) + \"px\"; }\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return wordScale(d._size) + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1)\n .text(function(d) { return d.text; });\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(sentiment_summary_word_Data) {\n d3.layout.cloud().size([width, height])\n .words(sentiment_summary_word_Data)\n .padding(0)\n .rotate(function() { return 0/*~~(Math.random() * 2) * 90*/; })\n .font(\"Impact\")\n .fontSize(function(d) { return wordScale(d._size); })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function draw(words) {\r\n\r\n if (svg == null) {\r\n return;\r\n }\r\n\r\n var cloud = svg.selectAll(\"g text\")\r\n .data(words, function(d) { return d.text; })\r\n\r\n //Entering words\r\n cloud.enter()\r\n .append(\"text\")\r\n .style(\"font-family\", \"Impact\")\r\n .style(\"fill\", function(d, i) { return fill(i); })\r\n .attr(\"text-anchor\", \"middle\")\r\n .attr('font-size', 1)\r\n .text(function(d) { return d.text; });\r\n\r\n //Entering and existing words\r\n cloud\r\n .transition()\r\n .duration(1000)\r\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\r\n .attr(\"transform\", function(d) {\r\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\r\n })\r\n .style(\"fill-opacity\", 1);\r\n\r\n //Exiting words\r\n cloud.exit()\r\n .transition()\r\n .duration(1000)\r\n .style('fill-opacity', 1e-6)\r\n .attr('font-size', 1)\r\n .remove();\r\n }", "function draw(words) {\n // d3.select(\"body\").append(\"svg\")\n // console.log(\"drawing\");\n // d3.select(map.getPanes().overlayPane).append(\"svg\")\n d3.select(drawTagCloudOn).select(\"svg\")\n // d3.select(\".info\").append(\"svg\")\n .attr(\"width\", tagXsize)\n .attr(\"height\", tagYsize)\n // .attr(\"align\",\"left\")\n // .attr(\"valign\",\"bottom\")\n .append(\"g\")\n .attr(\"transform\", \"translate(\"+tagXsize/2+\",\"+tagYsize/2+\")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"American Typewriter\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 0.5)\n .remove();\n }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function draw(words) {\n\t var cloud = svg.selectAll(\"g text\")\n\t .data(words, function(d) { return d.text; })\n\n\t //Entering words\n\t cloud.enter()\n\t .append(\"text\")\n\t .style(\"font-family\", \"Impact\")\n\t .style(\"fill\", function(d, i) { return fill(i); })\n\t .attr(\"text-anchor\", \"middle\")\n\t .attr('font-size', 1)\n\t .text(function(d) { return d.text; });\n\n\t //Entering and existing words\n\t cloud\n\t .transition()\n\t .duration(600)\n\t .style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t .attr(\"transform\", function(d) {\n\t return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n\t })\n\t .style(\"fill-opacity\", 1);\n\n\t //Exiting words\n\t cloud.exit()\n\t .transition()\n\t .duration(200)\n\t .style('fill-opacity', 1e-6)\n\t .attr('font-size', 1)\n\t .remove();\n\t }", "function wordCloud(data) {\n // set the color scale\n var color = d3.scaleOrdinal()\n .domain(function(d) { return d.province})\n .range([\"#E27D60\", \"#37B5FF\", \"#E8A87C\", \"#C38D9E\", \"#FAC2C1\", \"#85DCB2\", \"#41B3A3\", \"F9FF49\", \"B5F569\" ,\"FFAD5F\", \"white\", \"63FF53\"])\n\n // create list of words\n var wordList = [];\n for (var line of data) {\n var dict = {}\n dict[\"word\"] = line.name\n if ((line.value/20) < 12) {\n dict[\"size\"] = 12;\n }\n else {\n dict[\"size\"] = line.value/20\n }\n dict[\"province\"] = line.province\n wordList.push(dict)\n }\n\n // get margins from container\n var selection = d3.select(\"#graph4\")\n .node().getBoundingClientRect()\n\n var height = selection[\"height\"]\n var width = selection[\"width\"]\n\n // set the dimensions and margins of the graph\n var margin = {top: 10, right: 10, bottom: 10, left: 10}\n\n width = width - margin.left - margin.right;\n height = width - margin.top - margin.bottom;\n\n // append the svg object to the body of the page\n var svg = d3.select(\"#graph4\").append(\"svg\")\n .attr(\"width\", width + margin.left + margin.right)\n .attr(\"height\", height + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + margin.left + \",\" + margin.top + \")\");\n\n // create word layout\n var layout = d3.layout.cloud()\n .size([width, height])\n .words(wordList.map(function(d) { return {text: d.word, size:d.size, province:d.province}; }))\n .padding(5) //space between words\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .fontSize(function(d) { return d.size; }) // font size of words\n .on(\"end\", draw);\n layout.start();\n\n // draw words\n function draw(words) {\n svg.append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size; })\n .style(\"fill\", function(d) { return color(d.province) })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }\n}", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; });\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .style('font-size', 1)\n .text(function(d) { return d.text; })\n .merge(cloud)\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Entering and existing words\n //...\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .style('font-size', 1)\n .remove();\n }", "function update(){\n\tvar el=document.getElementById('content');\n\tvar savedSel = saveSelection(el);\n\tdocument.getElementById(\"content\").innerHTML=''+wave.getState().get(\"content\");\n\trestoreSelection(el, savedSel);\n}", "function updateDOM() {\n updateFeaturedImage();\n updateFeaturedShoutout();\n updateFeaturedName();\n updateDots();\n}", "function createWordCloud(user_1, user_2) {\n let w = 1000, h = 500;\n let percentage = 20;\n let defaultSize = 400;\n let word_list = [];\n for (let i = 0; i < wordCloudData.length; i++) {\n if ((user_1 === wordCloudData[i].user_1 && user_2 === wordCloudData[i].user_2) ||\n (user_2 === wordCloudData[i].user_2 && user_2 === wordCloudData[i].user_1)) {\n let list = wordCloudData[i].tfidf;\n for (let j = 0; j < Math.round(((list.length / 100) * percentage)); j++) {\n let newWord = {\"text\": list[j].term, \"size\": (defaultSize * list[j].frequency)};\n word_list.push(newWord);\n }\n console.log(\"Word_list: \");\n console.log(word_list);\n\n var color = d3.scaleLinear()\n .domain([0, 1, 2, 3, 4, 5, 6, 10, 15, 20, 100])\n .range([\"#ff0000\", \"#3543e8\", \"#ffbb00\", \"#5ae216\", \"#e216d7\", \"#fdff00\", \"#00fff9\", \"#259621\", \"#7806ab\", \"#07a8e5\", \"#ff9a00\"]);\n\n d3.layout.cloud().size([w, h])\n .words(word_list)\n .rotate(0)\n .fontSize(function (d) {\n return d.size;\n })\n .on(\"end\", draw)\n .start();\n\n function draw() {\n d3.select(\"body\").append(\"svg\")\n .attr(\"width\", 850)\n .attr(\"height\", 350)\n .attr(\"class\", \"wordcloud\")\n .append(\"g\")\n // without the transform, words words would get cutoff to the left and top, they would\n // appear outside of the SVG area\n .attr(\"transform\", \"translate(320,200)\")\n .selectAll(\"text\")\n .data(word_list)\n .enter().append(\"text\")\n .style(\"font-size\", function (d) {\n return d.size + \"px\";\n })\n .style(\"fill\", function (d, i) {\n return color(i);\n })\n .attr(\"transform\", function (d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function (d) {\n return d.text;\n });\n }\n\n }\n }\n}", "function draw(words) \n {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function updateKWIC() {\n // kwic = RiTa.kwic(theText.join('\\n'), word, {\n // ignorePunctuation: true,\n // ignoreStopWords: true,\n // wordCount: 200\n // });\n kwic = RiTa.kwic(theTextCopy, word, {\n ignorePunctuation: true,\n // ignoreStopWords: true,\n wordCount: 10\n });\n // console.log(kwic);\n if (kwic.length == 0) {\n // textAlign(CENTER);\n fill(255, 255, 255);\n textFont(\"Lucida Console\");\n textSize(14);\n text(\"Context word not found\", width / 1.7, height / 4);\n } else {\n\n var tw = textWidth(word);\n\n for (var i = 0; i < kwic.length; i++) {\n\n //console.log(display[i]);\n var parts = kwic[i].split(word);\n var x = width / 1.7,\n y = i * 20 + 115;\n\n if (y > height - 20) return;\n fill(255, 255, 255);\n textFont(\"Lucida Console\");\n textSize(14);\n // fill(0);\n textAlign(RIGHT);\n text(parts[0], x - tw/1.5, y);\n\n fill(200, 0, 0);\n textFont(\"Lucida Console\");\n textAlign(CENTER);\n text(word, x, y);\n\n fill(255, 255, 255);\n textFont(\"Lucida Console\");\n textAlign(LEFT);\n text(parts[1], x + tw/1.5, y);\n }\n }\n}", "_setWordPosition(item) {\n //start at center and move out\n let x = this._centerPosition.x - (item.width / 2);\n let y = this._centerPosition.y - (item.height / 2);\n\n item.el.querySelector('.cloudWord').style.width = item.width + 'px';\n item.el.querySelector('.cloudWord').style.height = item.height + 'px';\n\n let moveAmount = 0;\n while(this._isOverlappingExisting(x, y, item.width, item.height)) {\n moveAmount += this['generationSpeed'];\n let rotation = 0;\n while(rotation < 360) {\n let rads = Cloudia._degreesToRads(rotation);\n let xM = Math.cos(rads) * moveAmount;\n let yM = Math.sin(rads) * moveAmount;\n if (!this._isOverlappingExisting(x + xM, y + yM, item.width, item.height)) {\n x = x + xM;\n y = y + yM;\n break;\n }\n rotation += this['rotationStep'];\n }\n }\n\n //calculation done, set actual position\n item.el.style.top = y + 'px';\n item.el.style.left = x + 'px';\n\n //store all final positions into an array to help with positioning\n this._positions.push({\n x: x,\n y: y,\n width: item.width,\n height: item.height\n });\n\n return item;\n }", "contentDidUpdate() {\n const html = this.getPaneHtml();\n this.props.onPreviewUpdate(html);\n if (this.previewWindow) {\n this.previewWindow.document.write(html);\n }\n }", "function updateGeometries() {\n wordVectors.mesh.geometry.dispose();\n const words = Object.keys(wordVectors.vectors);\n for (let i = 0; i < words.length; i++) {\n const word = words[i];\n const coords = wordVectors.vectors[word];\n const obj = wordVectors.objects[i];\n obj.updateGeometry(\n coords[0]/settings.wordVectors.distanceApart,\n coords[1]/settings.wordVectors.distanceApart,\n coords[2]/settings.wordVectors.distanceApart,\n );\n wordVectors.geometries[i] = obj.sphere.geometry; \n if (obj.text.geometry) {\n wordVectors.text.geometries[i] = obj.text.geometry; \n }\n }\n wordVectors.mesh.geometry = BufferGeometryUtils.mergeBufferGeometries(wordVectors.geometries);\n if (wordVectors.text.geometries.length !== 0) {\n wordVectors.text.mesh.geometry = BufferGeometryUtils.mergeBufferGeometries(wordVectors.text.geometries);\n }\n}", "function drawWordCloud(text_string){\n\n var word_count = words_prepro(text_string);\n var chart = echarts.init(document.getElementById('cloud'));\n var data = [];\n for (var name in word_count) {\n data.push({\n name: name,\n value: Math.sqrt(word_count[name])\n })\n }\n var maskImage = new Image();\n var option = {\n series: [ {\n type: 'wordCloud',\n sizeRange: [10, 100],\n rotationRange: [-90, 90],\n rotationStep: 45,\n gridSize: 2,\n shape: 'pentagon',\n maskImage: maskImage,\n drawOutOfBound: false,\n textStyle: {\n normal: {\n color: function () {\n return 'rgb(' + [\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160)\n ].join(',') + ')';\n }\n },\n emphasis: {\n color: 'red'\n }\n },\n data: data.sort(function (a, b) {\n return b.value - a.value;\n })\n } ]\n };\n maskImage.onload = function () {\n option.series[0].maskImage\n chart.setOption(option);\n }\n maskImage.src = '../img/shape_3.png';\n window.onresize = function () {\n chart.resize();\n }\n\n }", "function redisplay(gendr) {\n let wor;\n switch (gendr) {\n case \"neu\":\n wor = job_data.general.words;\n break;\n case \"man\":\n wor = job_data.genders.find(x => x.gender == \"M\").words;\n break;\n case \"wom\":\n wor = job_data.genders.find(x => x.gender == \"F\").words;\n break;\n default:\n wor = job_data.general.words;\n }\n let worWithoutSizAdj = [];\n wor.forEach(x => { worWithoutSizAdj.push({ size: x.size, text: x.text }) });\n drawWordCloud(wor, worWithoutSizAdj, job_data.totalCount);\n }", "function wordle(div, words, pattern) { \n // 'div' is the div that renders the svg; 'words' is the bag of words for the word cloud; 'pattern' is the macro patter, i.e., if you want your word cloud to be \"CLOUD\", pattern should be \"CLOUD\".\n // words = shuffle(words);\n var divToRender = $('#' + div);\n var wordsList = processWords(words, pattern);\n var numOfLetters = pattern.length;\n var cloudColors = [\"#fff\", \"#F5D76E\", \"#c8d6e5\", \"#9AECDB\", \"#55E6C1\", \"#9AECDB\", \"#25CCF7\"];\n // assign divs\n var numOfSpaces = 0;\n var numOfValidChars = countValidChars(pattern);\n for (var i = 0; i < numOfLetters; i++) {\n var letter = pattern.charAt(i);\n if (letter == ' ') {\n numOfSpaces++;\n if (i != 0 && pattern.charAt(i - 1) == ' ') {\n } else {\n numOfValidChars++;\n var spaceDivId = numOfSpaces - 1;\n var newLetterDiv = '<div class=\"'+ div + '-letter letter-block\" style=\"width:' + 100.0/numOfValidChars + '%;\" id=\"space-' + spaceDivId + '\"></div>';\n divToRender.append(newLetterDiv);\n }\n continue;\n }\n var correctInd = i - numOfSpaces;\n var newLetterDiv = '<div class=\"'+ div + '-letter letter-block\" style=\"width:' + 100.0/numOfValidChars + '%;\" id=\"' + div + '-letter-' + correctInd + '\"></div>';\n divToRender.append(newLetterDiv);\n var components = letterComponent[letter];\n for (var j = 0; j < wordsList[correctInd].length; j++) {\n var newComponent = '<div class=\"cloud-components component-' + components[j] + '\" id=\"' + div + '-part-' + correctInd + '-' + j + '\"></div>';\n $('#' + div + '-letter-' + correctInd).append(newComponent);\n d3.wordcloud(div + '-part-' + correctInd + '-' + j)\n .size(componentDiv[components[j]])\n .fill(d3.scale.ordinal().range(cloudColors))\n .words(wordsList[correctInd][j])\n .onwordclick(function(d, i) {\n if (d.href) { window.location = d.href; }\n })\n .start();\n }\n }\n if (numOfValidChars > 3) {\n $('.' + div + '-letter').each(function(){\n $(this).css('zoom', 3/numOfValidChars);\n });\n }\n}", "function call_layout(dem, rep) {\n // append the svg objects to the respective div\n svgDem = d3.select(\"#demWordCloud\").append(\"svg\")\n .attr(\"width\", width + margin.left + margin.right)\n .attr(\"height\", height + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + margin.left + \",\" + margin.top + \")\");\n\n svgRep = d3.select(\"#repWordCloud\").append(\"svg\")\n .attr(\"width\", width + margin.left + margin.right)\n .attr(\"height\", height + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + margin.left + \",\" + margin.top + \")\");\n\n // factor used to scaled the font sizes of the words\n var scaleFactorDem = 75/dem[0].size;\n var scaleFactorRep = 75/rep[0].size;\n\n // create new cloud layouts\n layoutDem = d3.layout.cloud()\n .size([width, height])\n .words(dem)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size * scaleFactorDem; })\n .on(\"end\", drawDem);\n\n layoutRep = d3.layout.cloud()\n .size([width, height])\n .words(rep)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size * scaleFactorRep; })\n .on(\"end\", drawRep);\n\n // build the word cloud layouts\n layoutDem.start();\n layoutRep.start();\n}", "function populateWords(allWords) {\n d3.layout.cloud().size([500, 250])\n .words(frequency_list.map(function(d) {\n return {text: d, size: 10 + Math.random() * 30};\n }))\n .rotate(0)\n .padding(5)\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n}", "function drawSkillCloud(words) {\n \td3.select(\"#cloud\").append(\"svg\")\n \t\t.attr(\"width\", width)\n \t\t.attr(\"height\", height)\n \t\t.append(\"g\")\n \t\t.attr(\"transform\", \"translate(\" + ~~(width / 2) + \",\" + ~~(height / 2) + \")\")\n \t\t.selectAll(\"text\")\n \t\t.data(words)\n \t\t.enter().append(\"text\")\n \t\t.style(\"font-size\", function(d) {\n return (d.info.M.word_count.N)/3 + \"vh\";\n \t\t})\n \t\t.style(\"-webkit-touch-callout\", \"none\")\n \t\t.style(\"-webkit-user-select\", \"none\")\n \t\t.style(\"-khtml-user-select\", \"none\")\n \t\t.style(\"-moz-user-select\", \"none\")\n \t\t.style(\"-ms-user-select\", \"none\")\n \t\t.style(\"user-select\", \"none\")\n \t\t.style(\"cursor\", \"default\")\n \t\t.style(\"font-family\", \"Impact\")\n \t\t.style(\"fill\", function(d, i ) { return colorDimScale(d.sentiment_type.S); })\n \t\t.attr(\"text-anchor\", \"middle\")\n \t\t.attr(\"transform\", function(d) {\n \t\t\treturn \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n \t\t})\n \t\t.text(function(d) {\n \t\t\treturn d.word.S;\n \t\t});\n }", "function showNewWords(vis, i) {\n\t i = i || 0;\n\n\t vis.update(getWords(i ++ % wordsizeset.length));\n\t $(\"#wordcloud-name\").text(nameset[i%wordsizeset.length]);\n\t setTimeout(function() { showNewWords(vis, i + 1)}, 5000);\n\t}", "getWordCloudFn () {\n var chosenTopicIDText = document.getElementById('chosenTopicIDText');\n\n // From the perspective of the user, topics range from 1 to #topics\n var chosenTopicNumber = parseInt(chosenTopicIDText.value, 10);\n chosenTopicNumber -= 1;\n\n fetch(test_url + '/TM/topics/' + chosenTopicNumber.toString(), {\n mode: 'cors',\n method: 'GET'\n })\n .then((resp) => resp.text())\n .then(function (data) {\n var wcImage = document.getElementById('wordCloudImg');\n wcImage.src = \"data:image/png;charset=utf-8;base64,\" + data;\n })\n .catch(function (error) {\n console.log(JSON.stringify(error));\n });\n }", "function drawSkillCloud(words) {\n d3.select('#cloud')\n .append('svg')\n .attr('width', layout.size()[0])\n .attr('height', layout.size()[1])\n .append('g')\n .attr(\n 'transform',\n 'translate(' + ~~(layout.size()[0] / 2) + ',' + ~~(layout.size()[1] / 2) + ')'\n )\n .selectAll('text')\n .data(words)\n .enter()\n .append('text')\n .style('font-size', function(d) {\n return d.size + 'px'\n })\n .style('-webkit-touch-callout', 'none')\n .style('-webkit-user-select', 'none')\n .style('-khtml-user-select', 'none')\n .style('-moz-user-select', 'none')\n .style('-ms-user-select', 'none')\n .style('user-select', 'none')\n .style('cursor', 'default')\n .style('font-family', 'Impact')\n .style('fill', function(d, i) {\n return fill(i)\n })\n .attr('text-anchor', 'middle')\n .attr('transform', function(d) {\n return 'translate(' + [d.x, d.y] + ')rotate(' + d.rotate + ')'\n })\n .text(function(d) {\n return d.text\n })\n var svg = document.getElementsByTagName('svg')[0]\n var bbox = svg.getBBox()\n var viewBox = [bbox.x, bbox.y, bbox.width, bbox.height].join(' ')\n svg.setAttribute('viewBox', viewBox)\n}", "function updatePagePreview() {\r\n // clear whatever was in the page preview\r\n pagePreviewDiv.empty();\r\n // for each entity in the entity list\r\n for (var i = 0; i < entityList.length; ++i) {\r\n // set this entity as current\r\n currentEntity = entityList[i];\r\n // update the preview for this entity (will create the preview for it)\r\n createEntityPreview();\r\n updateEntityPreviewContent();\r\n }\r\n // after the last entity has been added, update the properties panel\r\n updatePropertyDiv(true);\r\n \r\n}", "function updateClouds(){\n\tfor(let i = 0; i < cloud.count; i++){\n\t\t// Update variables\n\t\tDOM_clouds[i].temp_x -= world.speed*0.1;\n\t\t// Check conditions\n\t\tif(DOM_clouds[i].temp_x < -cloud.width){\n\t\t\tlet extra = DOM_clouds[i].temp_x + (cloud.width*0.8);\n\t\t\tDOM_clouds[i].temp_x = (cloud.width*0.8)*(cloud.count-1) + extra;\n\t\t}\n\t\t// Draw cloud\n\t\tDOM_clouds[i].style.transform = \"translate3d(\"+ DOM_clouds[i].temp_x +\"px, 0px, 0px)\";\n\t}\n}", "function do_full_update() {\n const rendered_dom = exports.render_tag(new_dom);\n replace_content(rendered_dom);\n }", "function populateBOW(data, quick_search, tier_index) {\n $(\".word-box #heading-words\").html(\"\");\n $(\".search-side #heading-words\").height($(window).height()\n - $(\".search-side.part-of-speech\").height() - 330);\n $(\".search-side.part-of-speech #pos-words\").css(\"max-height\", $(window).height() * 0.3);\n // add new keywords from synset\n for(let i = 0; i < data.length; i ++) {\n let html = \"<div class='bow-word text-center\";\n if(data[i][\"enable\"]) {\n if(quick_search) {\n html += \"' onclick='window.location.href=\\\"/analyzer?quicksearch=\" + data[i][\"id\"] + \"\\\"');'\";\n } else {\n html += \"' onclick='drawKeyword(\\\"\" + data[i][\"name\"] + \"\\\", \\\"\" + data[i][\"heading_id\"] + \"\\\",\\\"\" + data[i][\"tier_index\"] + \"\\\", true, \\\"\"+data[i][\"enable\"]+\"\\\");'\";\n }\n } else {\n html += \" no-click'\";\n }\n html += \">\" + data[i][\"name\"] + \"</div>\";\n $(\".word-box #heading-words\").append(html);\n }\n}", "function loadWordStyle() {\n\n // modify description seen in the top section of the page\n document.getElementById(\"word-header1\").style.display = \"block\";\n document.getElementById(\"word-header2\").style.display = \"block\";\n document.getElementById(\"wiki-header1\").style.display = \"none\";\n document.getElementById(\"wiki-header2\").style.display = \"none\";\n document.getElementById(\"git-header1\").style.display = \"none\";\n document.getElementById(\"git-header2\").style.display = \"none\";\n document.getElementById(\"doc-header\").textContent = \"Change the style to see what you can do!\"\n\n let mod = document.getElementById(\"mod\");\n mod.removeChild(mod.childNodes[2]);\n\n let div = document.createElement(\"div\");\n // insert word HTML template\n div.insertAdjacentHTML(\"afterbegin\", word);\n // insert tabs HTML template\n div.insertAdjacentHTML(\"afterbegin\", tabs);\n\n mod.appendChild(div);\n \n if (docChosen == \"CAD2017\") {\n // load CAD buttons\n loadButtons();\n // load Word style for CAD v.2017\n loadCAD(CADedits2017);\n } else if (docChosen == \"CAD2012\") {\n // load CAD buttons\n loadButtons();\n // load Word style for CAD v.2012\n loadCAD(CADedits2012);\n };\n\n activeStyle = \"Word\";\n\n}", "function drawWordCloud(text_string){\n\n var word_count = words_prepro(text_string);\n var chart = echarts.init(document.getElementById('cloud'));\n var data = [];\n for (var name in word_count) {\n data.push({\n name: name,\n value: Math.sqrt(word_count[name])\n })\n }\n var maskImage = new Image();\n var option = {\n series: [ {\n type: 'wordCloud',\n sizeRange: [10, 100],\n rotationRange: [-90, 90],\n rotationStep: 45,\n gridSize: 2,\n shape: 'pentagon',\n maskImage: maskImage,\n drawOutOfBound: false,\n textStyle: {\n normal: {\n color: function () {\n return 'rgb(' + [\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160)\n ].join(',') + ')';\n }\n },\n emphasis: {\n color: 'red'\n }\n },\n data: data.sort(function (a, b) {\n return b.value - a.value;\n })\n } ]\n };\n maskImage.onload = function () {\n option.series[0].maskImage\n chart.setOption(option);\n }\n maskImage.src = '../img/shape_3.png';\n window.onresize = function () {\n chart.resize();\n }\n\n }", "function main(){\r// setup some variables\rvar d = app.documents.add(); // active doc\rvar pg = d.pages.item(0); // first page\rvar tf = pg.textFrames.add(); // the one textframe that is there\r\r// the function buildBounds(app.documents.item());\r// calculates the size of the textframe\rtf.geometricBounds = buildBounds(d);\r\r\rtf.contents = \"Hello World\";\r\r// now we can loop thru the text\r\rfor(var i = 0;i < tf.characters.length; i++){\r\tvar c = tf.characters[i];\r\t// the next line loops thru all characters in the text\r\tc.pointSize = calcVal(23);\r\t}\r\r\r}", "function showNewWords(vis, words) {\n vis.update(words)\n}", "init() {\n\n\t\t\t\t$svg = $svgContainer.append('svg').at('class', d => `word-cloud__chart ${d.key}`)\n\t\t\t\t$wordcloud = $svg.append(\"g\").at('class', d => `word-cloud ${d.key}`)\n\n\t\t\t\tconst $g = $svg.append('g');\n\n\t\t\t\t// offset chart for margins\n\t\t\t\t$g.at('transform', `translate(${marginLeft}, ${marginTop})`);\n\n\t\t\t\t// create axis\n\t\t\t\t$axis = $svg.append('g.g-axis');\n\n\t\t\t\tChart.resize();\n\n\t\t\t\tconst initWord = d3.selectAll(`[data-attribute=\"boer\"]`)\n\t\t\t\tinitWord.classed('clickedWord', true)\n\n\t\t\t\tChart.render();\n\t\t\t}", "function updateContent() {\n function updateTab(tabs) {\n if (tabs[0]) {\n currentTab = tabs[0];\n console.log(\"updateTabs\");\n \n // executeScript(currentTab);\n loadFoundWords(currentTab);\n }\n }\n\n var gettingActiveTab = browser.tabs.query({active: true, currentWindow: true});\n gettingActiveTab.then(updateTab);\n}", "_layoutWords() {\n //sort from most popular to least\n this._positions = [];\n this._data['topics'].sort(function(a, b) {\n return b['volume'] - a['volume'];\n });\n\n //add all elements, measure and then calculate optimal position\n this._data['topics'].map((value, index) => {\n this._targetEl.appendChild(value.el);\n setTimeout((item => {\n item.width = item.el.clientWidth;\n item.height = item.el.clientHeight;\n this._setWordPosition(item);\n }).bind(undefined, value), 100);\n return value;\n });\n }", "function getNewContent() {\n let helper = \"https://cors-anywhere.herokuapp.com/\"; // string used to enable fetching content from the web with the use of third party server\n let url = $(\"#url\").val(); // getting the url from user\n\n if(url.includes(\"http\") || url.includes(\"www\")) {\n url = helper + url;\n }\n\n if (url != \"\") { // protects from clicking the button without filling url (which would scrap the scrap.html)\n $.ajax({url: url, success: function(result){\n text = extractTextContent(result); // creates a clean text without html tags\n\n $(\"#text\").html(text);\n\n extractWords(text); // creates an array of all separate words\n countWords(allWords); // creates a table of occurences of all unique words\n highestOcurrence(text); // finds out the most common letter\n longestWord(uniqueWords); // finds out the longest unique word\n }});\n } else {\n alert(\"Please fill in the url!\"); //prompt user to fill the url input\n }\n}", "function wordProcess() {\r\n\tclearOutput();\r\n\taddWord();\r\n\twordList();\r\n\tclearInput();\r\n}", "function draw() {\n b.textSize(220);\n\n\n // -- create something to play with --\n // add 4 new pages, now threre a 5 pages in the document\n for (var i = 0; i < 4; i++) {\n b.addPage();\n };\n\n // create on every page a textframe\n // give the textframe a name for future reference\n // you can change/check the names in the 'Layers' window of indesign\n for (var i = 1; i <= 5; i++) {\n b.page(i);\n var txtFrame = b.text(\"this is page #\"+i, 0,0,b.width,b.height);\n txtFrame.name = \"page count big\";\n };\n\n\n // -- let's change the textframe on page 3 --\n // go to the page\n b.page(3);\n // select the the textframe with the name \"page count big\"\n var txtOnPage3 = b.nameOnPage(\"page count big\");\n // change it\n txtOnPage3.contents = \"Found it! :)\";\n\n}", "resize() {\n\n\t\t\t\t// defaults to grabbing dimensions from container element\n\t\t\t\tisMob = isMobile.any();\n\t\t\t\tsetFontSizeRange()\n\t\t\t\twordPadding = isMob ? (fontSize.range()[0] / 2) : 15;\n\n\n\n\t\t\t\twidth = $sel.node().offsetWidth - marginLeft - marginRight;\n\t\t\t\t// height = $sel.node().offsetHeight - marginTop - marginBottom;\n\t\t\t\theight = width / 1.5;\n\n\t\t\t\t$wordcloud.at(\"transform\", \"translate(\" + [width >> 1, height >> 1] + \")\");\n\n\t\t\t\t$svg.at({\n\t\t\t\t\twidth: width + marginLeft + marginRight,\n\t\t\t\t\theight: height + marginTop + marginBottom\n\t\t\t\t});\n\n\n\t\t\t\t$wordcloud\n\t\t\t\t\t.at(\"transform\", `translate(${width / 2},${height / 2})`);\n\n\t\t\t\tcreateCloudLayout(width, height, tags)\n\n\t\t\t\tlayout.stop().words(tags).start()\n\n\t\t\t\treturn Chart;\n\t\t\t}", "function putResultsOnPage(results)\n{\n //get search results div\n var theDiv = document.getElementById('search-results');\n \n //clear current content\n theDiv.innerHTML = '';\n \n //reset Y position because it might have changed after some touch scrolling frenzy!\n theDiv.style.top = '0';\n \n //might be no matches\n if(results.rows.length === 0)\n {\n theDiv.innerHTML = 'No matches found in the common words dictionary.\\\n Tweet @japxlate yourAdvancedWord for advanced word definitions.';\n buttonSpinnerVisible(false); //stop the loading spinner\n return;\n }\n \n //some results so loop through and print\n for(var loop = 0; loop < results.rows.length; loop++)\n {\n var item = results.rows.item(loop);\n \n var theRomaji = kana_to_romaji(item.kana);\n //var theRomaji = item.kana;\n var formattedDefinition = format_slashes(item.definition);\n \n var defText = item.kanji + ' / ' + item.kana + ' (' + theRomaji + ') / ' + formattedDefinition;\n defText = defText.replace(new RegExp(global_searchTerm, 'ig'), '<span style=\"color:#990000;\">$&</span>');\n \n var defLine = '<img src=\"img/j.png\" style=\"vertical-align:middle;\"> ' + defText + '<hr>';\n //var defLine = '<p class=\"def-line\"> ' + defText + '</p>'; //had CSS styling issues (mostly text overflow)\n \n theDiv.innerHTML += defLine;\n }\n \n buttonSpinnerVisible(false); //stop the loading spinner\n}", "function CKupdate(){\n\t for ( instance in CKEDITOR.instances )\n\t CKEDITOR.instances[instance].updateElement();\n\t}", "async function placeWords() {\n\tconst words = await readWords();\n\tconst selectedWords = getRandom(words, WORD_AMOUNT);\n\tfor (let i = 0; i < selectedWords.length; ++i) {\n\t\tconst wordElement = document.createElement(\"div\");\n\t\twordElement.classList.add(\"word\");\n\t\tfor (let j = 0; j < selectedWords[i].length; ++j) {\n\t\t\tconst letterElement = document.createElement(\"p\");\n\t\t\tletterElement.textContent = selectedWords[i][j];\n\t\t\twordElement.appendChild(letterElement);\n\t\t}\n\t\tdocument.getElementById(\"words\").appendChild(wordElement);\n\t}\n}", "update(txt) {\n this.domElement.innerText = txt;\n this.rect = this.domElement.getBoundingClientRect();\n }", "function updateWord() {\n // check the array of the word\n for(var i=0;i<18;i++){\n var id= \"#i\"+i;\n //console.log(aux2);\n //console.log(aux3);\n if($(id).children().length > 0){\n var url = $(id).children().css('background-image');\n url = url.match(/url\\([\"']?([^\"']*)[\"']?\\)/)[1];\n console.log(\"estou aqui url:\"+url);\n url= url.split(\"\").reverse().join(\"\");\n //finalword = finalword + url[4];\n //space=1;\n socket.emit('word_update', { letter : [ i , url[4] ] });\n //console.log('batata:'+i+':'+$(id).children().css('background-image'));\n //console.log(\"url:\"+);\n }\n else{\n socket.emit('word_update', { letter : [ i , '0' ] });\n }\n }\n setTimeout(updateWord, 25);\n }", "function makeCloud(parent, words, total, target, width, height, complete, revoke_action) {\n var fill = d3.scale.category20();\n\n // find largest and smallest word, then make a scale for that\n var maxval = words[0].times;\n var minval = words[words.length-1].times;\n\n // create a scale appropriate to the number of terms\n var scale = null;\n if (total > 400) {\n scale = d3.scale.pow().exponent(1).domain([minval, maxval]).range([minval, maxval]);\n }\n else {\n scale = d3.scale.linear().domain([minval, maxval]).range([5, 50]);\n }\n\n var target_sel = d3.select(target);\n // empty target prior to drawing\n target_sel.selectAll(\"*\").remove();\n // also create the word_group that we'll be adding things to\n var word_group = target_sel.append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + Math.round(width/2) + \",\" + Math.round(height/2) + \")\");\n\n function draw(words) {\n console.log(\"DONE!\");\n\n // mark the layout as having been completed so we don't attempt to stop it\n parent.layout_engine = null;\n\n // empty target prior to drawing\n // target_sel.selectAll(\"*\").remove();\n\n word_group\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .style(\"cursor\", \"pointer\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; })\n .on('click', function(d) { if (revoke_action) { revoke_action(d.text); } })\n .append(\"svg:title\")\n .text(function(d) { return d.text + \" : \" + d.count; });\n\n if (complete !== null) {\n complete();\n }\n }\n\n parent.layout_engine = d3.layout.cloud().size([width, height])\n .words(words.map(function(d) { return { text: d.word, count: d.times, size: scale(d.times) * 3 }; }))\n .timeInterval(5)\n .padding(2)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n // .on(\"word\", draw_word)\n .on(\"end\", draw)\n .start();\n\n /*\n function draw_word(word) {\n // console.log(word);\n\n word_group\n .selectAll(\"text\")\n .data([word])\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .style(\"cursor\", \"pointer\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; })\n .on('click', function(d) { if (revoke_action) { revoke_action(d.text); } })\n .append(\"svg:title\")\n .text(function(d) { return d.text + \" : \" + d.count; });\n }\n */\n}", "function displayCanvas(docVal){ \n index = docVal.substring(7); \n var Canvas = \n '<h4 id=\"contentTitle\" style=\"display: block;\">'+ contentTitle[index] + '</h4>' +\n '<div>'+\n '<input id=\"editContentTitle\" type=\"text\" value=\"'+ contentTitle[index] +'\" style=\"display: none;\" />'+\n '</div>' +\n '<div id=\"contentAuthor\">' +\n '<p id=\"authorName\">'+ authorName[index] +'</p>' +\n '<button id=\"editButton\" onclick=\"onEditClick()\">Edit <i class=\"fa fa-edit\"></i></button>' +\n '</div>' +\n '<div id=\"editContent\">'+\n '<textarea id=\"contentText\" rows=\"5\" border=\"thin\">' + contentBody[index] + '</textarea>' +\n '</div>' +\n '<div id=\"likeSection\">' +\n '<button id=\"likeSectionButton\" onclick=\"onLikeClick()\"><i class=\"fa fa-thumbs-up\"></i> Like</button>' +\n '<p id=\"likeSectionText\">Be the first one to like this post! </p>' +\n '</div>' +\n '<div id=\"commentSection\">' +\n '<textarea id=\"commentArea\">' +\n '</textarea>' +\n '<button id=\"commentButton\" onClick=\"onCommentClick()\">Comment</button>' +\n '</div>' +\n '<div>' +\n '<p id=\"commentsHeading\"> All Comments</p>' +\n '</div>' +\n '<div id=\"allCommentsSection\">' +\n \n '</div>';\n document.getElementById(\"displayCanvas\").innerHTML = Canvas;\n document.getElementById('contentText').setAttribute('disabled', 'true');\n if(firstRun == 0){\n document.getElementById('contentText').style.border = \"none\";\n firstRun=1;\n }\n var trial = document.getElementById(\"displayCanvas\");\n}", "function CKupdate()\n{\n for ( instance in CKEDITOR.instances )\n\t{\n CKEDITOR.instances[instance].updateElement();\n\t}\n}", "function loadingWords() {\n $.ajax({\n type: \"GET\",\n dataType: 'json',\n url: wordsFile,\n //cache: true,\n error: function () {\n console.error('[EasyPage] Error loading data file @data.json');\n }\n }).done(function (data) {\n //\n if (data != undefined) {\n wordsJson = data;\n startReplacing();\n }\n });\n }", "function showResults(response) {\r\n var results = $('#resultDiv');\r\n var responseItems = response.result.items;\r\n \r\n results.empty();\r\n if (responseItems.length == 0) {\r\n results.append('<hr><p style=\"color:red;\">Oh no! It looks like there\\'s no results.</p>');\r\n } else {\r\n // Show results in the results element and add the title to the wordcloud list.\r\n results.append('<h3>Results: (Showing first ' + responseItems.length + ')</h3>')\r\n g_words = [];\r\n responseItems.forEach((item) => {\r\n vidLink = 'https://youtube.com/watch?v=' + item.id.videoId\r\n vidTitle = '<span class=\"videoTitle\">' + item.snippet.title + '</span>';\r\n vidDesc = '<span class=\"videoDesc\">' + item.snippet.description + '</span>';\r\n vidThumb = '<a class=\"infoLink\" href=\"' + vidLink + '\" target=\"_blank\" >'\r\n + '<img class=\"videoThumb\" src=\"' + item.snippet.thumbnails.medium.url\r\n + '\" alt=\"No Image Available.\"' + '></a>';\r\n results.append('<hr>' + '<div>' + vidThumb + '<div class=\"videoInfo\">'\r\n + '<a class=\"infoLink\" href=\"' + vidLink + '\" target=\"_blank\" >'\r\n + vidTitle + '</a>' + '<br>' + vidDesc\r\n + \"</div>\" + '</div>');\r\n addToWordCount(item.snippet.title);\r\n });\r\n }\r\n updateWordCloud();\r\n}", "function displayKeyword() {\n for (i = 0; i < allWords.length; i++) {\n var checkedWord = allWords[i];\n if (finalWords.indexOf(checkedWord) !== -1) {\n checkedWord = null;\n } else {\n finalWords.push(checkedWord);\n }\n }\n\n console.log(allTexts);\n console.log(finalWords);\n\n $('body').children().remove();\n $('head').children().remove();\n\n // background color : sentiment of article (negative or positive)\n document.body.style.backgroundColor = \"hsl(\" + scoreOfSentiment + \", 80%, 80%)\";\n\n // shuffling words with gradient color (5 emotional states)\n var displayWord = document.createElement('h1');\n displayWord.setAttribute('id', 'displayWord');\n displayWord.setAttribute(\"style\", \"-webkit-background-clip:text\");\n // anger : 10, disgust : 35, fear : 260, joy: 60, sandess: 220\n displayWord.style.backgroundImage = \"-webkit-linear-gradient(left, hsl(10, \" + emotionAnger + \"%, \" + emotionAngerMinus + \"%) 25%, hsl(35, \" + emotionDisgust + \"%, \" + emotionDisgustMinus + \"%) 40%, hsl(260, \" + emotionFear + \"%, \" + emotionFearMinus + \"%) 60%, hsl(60, \" + emotionJoy + \"%, \" + emotionJoyMinus + \"%) 80%, hsl(220, \" + emotionSadness + \"%, \" + emotionSadnessMinus + \"%) 95%)\";\n\n var link = document.createElement('link');\n link.href = 'https://fonts.googleapis.com/css?family=Alfa+Slab+One|Heebo:900';\n link.rel = 'stylesheet';\n document.getElementsByTagName('head')[0].appendChild(link);\n\n displayWord.style.fontFamily = 'Heebo, sans-serif';\n displayWord.style.fontSize = '250px';\n displayWord.style.letterSpacing = '-15px';\n displayWord.style.position = \"fixed\";\n displayWord.style.top = \"50%\";\n displayWord.style.paddingLeft = \"20px\";\n displayWord.style.paddingRight = \"20px\";\n // displayWord.style.left = \"5%\";\n // displayWord.style.right = \"5%\";\n displayWord.style.marginTop = \"-160px\";\n displayWord.style.color = 'transparent';\n\n $('body').append(displayWord);\n\n // display a word at a time\n setInterval(next_word, 1000);\n\n function next_word() {\n // displayWord.innerHTML = finalWords[counter % finalWords.length];\n // counter++;\n select = Math.floor(Math.random() * finalWords.length);\n displayWord.innerHTML = finalWords[select];\n select = null;\n $('h1').fadeIn(200).delay(300).fadeOut(200)\n }\n }", "draw()\n\t{\n\t\t// if the scrollbar's marker position has changed then the layout must be updated:\n\t\tif (this._scrollbar.markerPos !== this._prevScrollbarMarkerPos)\n\t\t{\n\t\t\tthis._prevScrollbarMarkerPos = this._scrollbar.markerPos;\n\t\t\tthis._needUpdate = true;\n\t\t}\n\n\t\t// draw the decorations:\n\t\tsuper.draw();\n\n\t\t// draw the stimuli:\n\t\tfor (let i = 0; i < this._items.length; ++i)\n\t\t{\n\t\t\tif (this._visual.visibles[i])\n\t\t\t{\n\t\t\t\tconst textStim = this._visual.textStims[i];\n\t\t\t\ttextStim.draw();\n\n\t\t\t\tconst responseStim = this._visual.responseStims[i];\n\t\t\t\tif (responseStim)\n\t\t\t\t{\n\t\t\t\t\tresponseStim.draw();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// draw the scrollbar:\n\t\tthis._scrollbar.draw();\n\t}", "function update() {\n wordCountOutput.value = getWordCount(textInput.value, wordInput.value);\n}", "updatePage() {\r\n\t\tvar htmlString = '';\r\n\r\n\t\tfor ( var key in this.data ) {\r\n\t\t\thtmlString = htmlString + '<li>' + this.data[key] + '</li>';\r\n\t\t}\r\n\r\n\t\tthis._dataEl.innerHTML = htmlString;\r\n\t}", "function draw_content(rawhtml){\n var _div4 = d3.select(\".markdown_doc\");\n _div4.html(rawhtml);\n}", "function bindWordCloud() {\n // Add WinJS Control For Listview\n wordCloud.itemTemplate = document.getElementById(\"wordTemplate\");\n //wordCloud.itemHeaderTemplate = document.getElementById(\"headerTemplate\");\n //wordCloud.loadingBehavior = \"incremental\";\n wordCloud.selectionMode = \"single\";\n wordCloud.oniteminvoked = function (e) {\n //http://code.msdn.microsoft.com/windowsapps/Navigation-sample-cf242faa/sourcecode?fileId=44084&pathId=1713588077\n e.detail.itemPromise.then(function (item) {\n return WinJS.Navigation.navigate(\"/pages/detail/detail.html\", item.data);\n });\n };\n\n app.wordsLoaded.then(function() {\n var wordsList = !options.queryText ? app.wordsList : app.wordsList.createFiltered(function(k) {\n return k.toLowerCase().match(new RegExp(options.queryText));\n }).createGrouped(app.utils.getGroupKey, app.utils.getGroupData);\n wordCloud.itemDataSource = wordsList.dataSource; \n wordCloud.groupDataSource = wordsList.groups.dataSource;\n });\n\n\n }", "function draw()\n{\n\tvar page = story.getCurrentPage();\n\n\tif(!page.isCorrectSize())\n\t{\n\t\twindowResized();\n\t}\n\n\tpage.draw();\n}", "function drawStart() {\n\n console.log('in landingPageStart()');\n draw_static_word_cloud();\n display_image_mortality(1);\n}", "function Process_Image() {\n user_description = document.getElementById('descriptionInput').value\n new_user_description = description_process_module.process_description(user_description)\n tags_split = new_user_description.split(' ')\n val_obj = {taglist:tags_split}\n //view_annotate_module.Annotation_DOM_Alter(val_obj) \n tagging_view_annotate.Annotation_DOM_Alter(val_obj)\n processed_tag_word_list = new_user_description.split(' ')\n Save_Pic_State()\n}", "function createUI() {\r\n var panel = document.createElement(\"div\");\r\n panel.setAttribute(\"style\", \"background:#fff; color:#000; font-size:12px; font-family:Verdana; border:2px solid #000; padding:5px; position:fixed; top:0px; left:0px; text-align:left;\");\r\n document.body.appendChild(panel);\r\n // var str = \"<input type=\\\"text\\\" id=\\\"createCloud\\\" value=\\\"Tag Cloud\\\" style=\\\"height:27px\\\" readonly=\\\"readonly\\\" />\" + \" <div id=\\\"tagcloud\\\">\";\r\n var str = \"<div id=\\\"tagcloud\\\">\";\r\n //alert(str);\r\n var charsPrinted = 0;\r\n for (var i = 0; i < impWords.length; i++) {\r\n if (frequency[i] > 0) {\r\n charsPrinted += impWords[i].length;\r\n var padding = Math.round(Math.random() * 8);\r\n var padCount = 0;\r\n var padStr = \"&#160;\";\r\n while (padCount++ < padding) {\r\n padStr = padStr + \"&#160;\";\r\n }\r\n charsPrinted += (2 * padCount);\r\n str = str + (padStr + '<a href=\\\"#\\\" rel=\\\"' + frequency[i] + '\\\">' + impWords[i] + '</a>' + padStr);\r\n var ran = Math.random();\r\n if (charsPrinted > 30 || ran > 0.5) {\r\n str = str + '<br>';\r\n charsPrinted = 0;\r\n }\r\n }\r\n //alert(str);\r\n }\r\n str = str + \"</div>\";\r\n panel.innerHTML = str;\r\n}", "function render() {\n \n $(\"#search\").val(\"\").blur(); // clears user text from input field\n $main.empty(); // clears main content\n $defsList.empty(); // clears list content\n\n $definition.addClass(\"definition\"); // adds class to definition div\n $main.append($definition); // appends definition div to main\n\n $word.addClass(\"word\"); // adds class to word h2\n $word.text(`${wordData[0].hwi.hw} `); // set text of $word h2 to object item\n $definition.append($word); // append word to $definition div\n\n $pronunciation.addClass(\"pronunciation\"); // adds class to pronunciation h3\n $pronunciation.text(wordData[0].hwi.prs[0].mw); // set text of pronunciation to object item\n $definition.append($pronunciation); // append to $definition div\n\n $partOfSpeech.addClass(\"partOfSpeech\"); // adds class to partOfSpeech span\n $partOfSpeech.text(wordData[0].fl); // set text to object item\n $word.append($partOfSpeech); // append to word h2\n\n $definition.append($defsList); // appends defsList (unordered list) to definition div\n\n wordData[0].shortdef.forEach((definition) => { // arrow function that, for each definition in the object, creates a list item element and displays the definition text in the list item\n $li = $(\"<li>\");\n $li.text(definition);\n $defsList.append($li);\n })\n\n}", "function displayWords() {\n chrome.storage.local.get(['words'], function(object) {\n let pageList = document.getElementById('displayWords');\n if (object.words) {\n searchWords = object.words\n for (var i = 0; i < searchWords.length; i++){\n let listItem = document.createElement('li');\n listItem.innerText = searchWords[i]\n pageList.appendChild(listItem);\n }\n }\n });\n}", "function queryWordCloudAPI(tweet_string, query_text){\n\tconsole.log('Getting tweet cloud...');\n var resultListDivTweetCloud = $(\"#resultListDivTweetCloud\"+cloudQueryIndex);\n\n //clean query text\n if (query_text.charAt(0) == '$')\n query_text = query_text.substr(1);\n\n\t$.ajax({ \n\t\ttype: \"POST\",\n\t\turl: \"https://gatheringpoint-word-cloud-maker.p.mashape.com/index.php\",\n\t\tbeforeSend: function(xhr)\n {\n \txhr.setRequestHeader(\"X-Mashape-Authorization\", \"0I1nXBRnJcuolmDOf7D4qM397E4DZ7ph\");\n },\n\t\tdata: {\n\t\t\ttextblock: tweet_string,\n\t\t\theight: '550',\n\t\t\twidth:\t'360'\n\t\t}, \n\t\tsuccess: function(item){\n\t\t\t//show tweet cloud image\n resultListDivTweetCloud.removeClass('well');\n resultListDivTweetCloud.hide().empty().html('<img src=\"'+ 'http://chart.finance.yahoo.com/z?s='+ query_text +'&t=6m&q=l&l=on&z=s&p=m50,m200' +'\" /><br /><img src=\"' + JSON.parse(item).url +'\"/>').fadeIn('slow', addLocalStorage)//addLocalStorage here as a fadein callback;\n\t\t}\n\t});\n\n\t//update query cloud index\n cloudQueryIndex = updateIndex(cloudQueryIndex);\n\n} //end queryCloudAPI", "function update(mouse){\n\n // x and y used for testing different languages\n var x = (mouse.x / window.innerWidth) * 2 - 1;\n var y = -(mouse.y / window.innerHeight) * 2 + 1;\n var coefficient;\n var Phrase;\n //data1 = data_US;\n //data2 = data_RUS;\n\n //Do the Map Stuff Here\n pick_maps(x,y);\n coefficient = find_morph_coefficient(x,y);\n d3MorphMap(data1,data2,coefficient,cur_projection);\n\n //Do the Poem Stuff Here\n pick_phrases(x,y);\n //Clear the textbox\n context.clearRect(0,0,800,800);\n var metrics1 = context.measureText(message1+message2+message3);\n var width1 = metrics1.width;\n\n //Draw the textbox\n display_poem(context,mouse,x,y,width1 + 30,20+10,15,message1,message2,message3,color1,color2,color3);\n\n}", "function createWord() {\n //ADDING A PAGE AT THE BEGINNING OF THE DOCUMENT\n myDoc.pages.add(LocationOptions.BEFORE, myDoc.pages[0]);\n\n //CREATING RANDOM COLOR\n\n var l = Math.round(Math.random() * 40 + 50); //Setting a number between 50 and 90\n var a = Math.round(Math.random() * 255 - 128);\n var b = Math.round(Math.random() * 255 - 128);\n\n var myRandomColor = myDoc.colors.add({\n name: myWord,\n model: ColorModel.process,\n space: ColorSpace.LAB,\n });\n\n myRandomColor.colorValue = [l, a, b];\n\n //CREATING BACKGROUND\n\n var myRectangles = myDoc.pages[0].rectangles;\n\n //- Page background\n var myPageBackground = myRectangles.add({\n geometricBounds: [0, 0, 540, 960],\n contentType: ContentType.UNASSIGNED,\n fillColor: myDoc.colors.item(\"myMainColor\"),\n strokeWeight: 0,\n });\n\n //- Decoration background rectangles using random color\n var myLeftRectangle = myRectangles.add({\n geometricBounds: [0, 0, 405, 300],\n contentType: ContentType.UNASSIGNED,\n fillColor: myRandomColor,\n strokeWeight: 0,\n });\n var myRightRectangle = myRectangles.add({\n geometricBounds: [404, 824, 540, 960],\n contentType: ContentType.UNASSIGNED,\n fillColor: myRandomColor,\n strokeWeight: 0,\n });\n\n //- Text background with rounded corners\n var myTextBackgroundRadius = \"26px\";\n var myTextBackground = myRectangles.add({\n geometricBounds: [17.649, 21, 524, 942],\n contentType: ContentType.UNASSIGNED,\n fillColor: myDoc.colors.item(\"myTextBackground\"),\n strokeWeight: 0,\n\n topLeftCornerOption: CornerOptions.ROUNDED_CORNER,\n topRightCornerOption: CornerOptions.ROUNDED_CORNER,\n bottomLeftCornerOption: CornerOptions.ROUNDED_CORNER,\n bottomRightCornerOption: CornerOptions.ROUNDED_CORNER,\n bottomLeftCornerRadius: myTextBackgroundRadius,\n bottomRightCornerRadius: myTextBackgroundRadius,\n topLeftCornerRadius: myTextBackgroundRadius,\n topRightCornerRadius: myTextBackgroundRadius,\n });\n\n //CREATING AND EDITING THE TEXT CONTENT\n\n //- Adding a text frame to the newly created page and adding file content as text content of the frame\n var myTextFrame = myDoc.pages[0].textFrames.add({\n geometricBounds: [173, 42.627, 472, 917.373],\n });\n myTextFrame.contents = fileContentsString;\n myTextFrame.contents += \" \\r\\r\";\n\n //- Deleting \"[Mot du Jour] #\" at the begining of the text content\n app.findTextPreferences = app.changeTextPreferences = null;\n app.findChangeTextOptions = null;\n app.findTextPreferences.findWhat = \"[Mot du Jour] #\";\n app.changeTextPreferences.changeTo = \"\";\n myDoc.changeText();\n\n //- Replacing hard returns to new paragraphs\n app.findTextPreferences.findWhat = \",^n\";\n app.changeTextPreferences.changeTo = \"^p\";\n myDoc.changeText();\n\n //- Deleting the unneeded end of text content\n app.findChangeGrepOptions = null;\n app.findGrepPreferences = null;\n app.findGrepPreferences.findWhat = \"\\\\n.+\";\n app.changeGrepPreferences.changeTo = \"\";\n myDoc.changeGrep();\n\n //- Applying paragraph styles to text frame content\n myTextFrame.parentStory.paragraphs[0].appliedParagraphStyle = \"Word\";\n myTextFrame.parentStory.paragraphs[1].appliedParagraphStyle = \"Definition\";\n\n //CREATING EXTRA DECORATION BLOCKS\n\n //- Twitter account name\n var myTitle = myDoc.pages[0].textFrames.add({\n geometricBounds: [34.751, 544, 52.175, 917.619],\n });\n myTitle.contents = \"Des mots pour penser\";\n myTitle.parentStory.paragraphs[0].appliedParagraphStyle =\n \"Des mots pour penser\";\n\n //- Little cube at the bottom of the page\n var myRightRectangle = myRectangles.add({\n geometricBounds: [482.155, 33.963, 507.41, 59.218],\n contentType: ContentType.UNASSIGNED,\n fillColor: myDoc.colors.item(\"myMainColor\"),\n strokeWeight: 0,\n bottomLeftCornerOption: CornerOptions.ROUNDED_CORNER,\n bottomLeftCornerRadius: \"10px\",\n });\n\n //- Anchored hashtag\n var myHashtag = myDoc.pages[0].textFrames.add();\n myHashtag.contents = \"#MotDuJour\";\n myHashtag.anchoredObjectSettings.insertAnchoredObject(\n myTextFrame.parentStory.paragraphs[0].insertionPoints[-2],\n AnchorPosition.ANCHORED\n );\n myHashtag.applyObjectStyle(myDoc.objectStyles.itemByName(\"Hashtag\"));\n myHashtag.parentStory.paragraphs[0].fillColor = myRandomColor;\n\n //- Non-printable text frame containing the name of the file used (for search purpose)\n var myFileNameTextFrame = myDoc.pages[0].textFrames.add({\n geometricBounds: [34, 36, 52, 127],\n });\n myFileNameTextFrame.contents = myWord + \".txt\";\n myFileNameTextFrame.nonprinting = true;\n myFileNameTextFrame.parentStory.paragraphs[0].appliedParagraphStyle =\n \"No-Print\";\n\n //EXPORTING\n\n //- Setting options for JPG export\n var myJpegPref = app.jpegExportPreferences;\n myJpegPref.jpegQuality = JPEGOptionsQuality.high; // low medium high maximum\n myJpegPref.exportResolution = 72;\n myJpegPref.jpegExportRange = ExportRangeOrAllPages.EXPORT_RANGE;\n myJpegPref.jpegRenderingStyle = JPEGOptionsFormat.BASELINE_ENCODING;\n myJpegPref.jpegColorSpace = JpegColorSpaceEnum.RGB;\n myJpegPref.embedColorProfile = false;\n myJpegPref.antiAlias = true;\n myJpegPref.pageString = myDoc.pages[0].name;\n\n //- Actually exporting the file to given folder\n myDoc.exportFile(\n ExportFormat.JPG,\n new File(\n \"C:\\\\Users\\\\Camilles\\\\Documents\\\\DesMotsPourPenser\\\\illustrations\\\\\" +\n myWord +\n \".jpg\"\n ),\n false\n );\n}", "function updateWordInfo(word) {\n var info = \"\";\n if (word) {\n infoword = \"Word: \" + '\"' + word.word + '\"';\n infoms = \"Match score: \" + word.newest_score.toFixed(2);\n }\n d3.select(\"#word-info\").classed(\"hidden\", false);\n d3.select(\"#ms-info\").classed(\"hidden\", false);\n d3.select(\"#word-info\").html(infoword);\n d3.select(\"#ms-info\").html(infoms);\n }", "function modifyText() {\n article.innerHTML = \"\";\n connectToApiMovie() \n}", "function draw() {\n let el = getCurrImgEl();\n drawImage(el);\n for (var i = 0; i < gMeme.existText.length; i++) {\n drawText(gMeme.existText[i])\n }\n}", "refreshPage() {\n console.log(\n \"\\n\" +\n this.selectedWord.updateDisplay() +\n \"\\n\\nScore: \" +\n this.score +\n \"\\nGuesses Remaining: \" +\n this.guesses +\n \"\\nGuessed Letters: \" +\n this.guessedLetters\n );\n }", "updateUI(){\n document.getElementById(\"theWord\").innerHTML = this._constructDisplayWord();\n document.getElementById(\"guessdLetter\").innerHTML = this._guessedLetter.toString().replace(/,/g, ' ');;\n document.getElementById(\"lives\").innerHTML = this._lives;\n document.getElementById(\"wins\").innerHTML = this._wins;\n }", "function reloadWordsAndPages() {\n\n\t// Clear all words\n\tvar wordListDivChildren = document.getElementById(\"wordListingDiv\").children\n\tdocument.getElementById(\"wordListingDiv\").innerHTML = \"\"\n\n\t// Clear all pages\n\tvar pageListDivChildren = document.getElementById(\"pageListingDiv\").children\n\tdocument.getElementById(\"pageListingDiv\").innerHTML = \"\"\n\n\t// Re-add all the words\n\tfor (word in wordArray) {\n\t\tcreateWordCell(wordArray[word])\n\t}\t\n\n\t// Re-add all the pages\n\tfor (page in pagesArray) {\n\t\tcreatePageCell(pagesArray[page])\n\t}\t\n\n}", "function update_preview() {\n\tcanvas.clear();\n\tvar path = canvas.path($('#import_text').val());\n\t\n\t// scale\n\tvar bbox = path.getBBox();\n\t// to prevent cut off on the canvas sides, subtract one pixel for each side\n\tvar scale = Math.min((canvas_size.width-2) / bbox.width, (canvas_size.height-2) / bbox.height);\n\tpath.scale(scale, scale, 0, 0);\n\tbbox = path.getBBox(); // new bbox after scaling\n\tpath.translate(1-bbox.x, 1-bbox.y); // same here: offset by 1px\n}", "_createWord(item) {\n const wordContainer = document.createElement('div');\n wordContainer.className = 'cloudWordContainer';\n const word = document.createElement('span');\n word.innerText = item['label'];\n word.className = 'cloudWord';\n this._setWordProperties(item, word);\n\n const stats = document.createElement('div');\n stats.className = 'metadata';\n stats.innerHTML = '<h4>' + this._formatString('stats_title', item['label']) + '</h4>' +\n '<p>' + this._formatString('total_mentions', item['volume']) + '</p>' +\n '<p>' + this._formatString('positive_mentions', item['sentiment']['positive'] || 0) + '<br>' +\n this._formatString('neutral_mentions', item['sentiment']['neutral'] || 0) + '<br>' +\n this._formatString('negative_mentions', item['sentiment']['negative'] || 0) + '<br>' +\n '</p>';\n\n wordContainer.appendChild(word);\n wordContainer.appendChild(stats);\n\n return wordContainer;\n }", "function updateContent(/** @type {string} */ text) {\n\t\tlet json;\n\t\ttry {\n\t\t\tjson = JSON.parse(text);\n\t\t} catch {\n\t\t\tjsonDoccument.style.display = 'none';\n\t\t\treturn;\n\t\t}\n\t\tjsonDoccument.style.display = '';\n\t\terrorContainer.style.display = 'none';\n\n\t\tjsonDoccument.innerHTML = '';\n\t\tfor (const note of json.editors || []) {\n\t\t\tconst rootObject = document.createElement('div');\n\t\t\trootObject.className = 'root';\n\t\t\tjsonDoccument.appendChild(rootObject);\n\n\t\t\tconst deleteButton = document.createElement('button');\n\t\t\tdeleteButton.className = 'delete-button';\n\t\t\tdeleteButton.addEventListener('click', () => {\n\t\t\t\tvscode.postMessage({ type: 'delete', id: note.id, });\n\t\t\t});\n\t\t\trootObject.appendChild(deleteButton);\n\t\t}\n\n\t\tjsonDoccument.appendChild(addObjectButtonContainer);\n jsonDoccument.appendChild(addArrayButtonContainer);\n jsonDoccument.appendChild(addBooleanButtonContainer);\n jsonDoccument.appendChild(addNumberButtonContainer);\n\t}", "function progress() {\n alert('progress')\n \n// $.ajax({\n// type: \"GER\",\n// url: \"save_text/\",\n// data: text_dict,\n// success: function (payload) {\n// animate_msg(\"Text saved\");\n// $('.docviewer-textView span').text('Text');\n// $('#form-edition').hide();\n// for (var i=0; i<num_page_list.length; i++) {\n// var n = num_page_list[i];\n// var text = viewer.schema.text[n-1];\n// viewer.models.document.originalPageText[n] = text;\n// }\n// end_edition_mode();\n// viewer.schema.loadEdition(payload.edition);\n// viewer.api.redrawEditions();\n// },\n// dataType: 'json',\n// error: function (payload) {\n// animate_msg(\"ajax error saving text\");\n// },\n// complete: function (payload) {\n// viewer.api.setCurrentPage(currentPage);\n// viewer.events.loadText(currentPage-1);\n// }\n// });\n// \n// modified_pages = [];\n// $('.docviewer-textInput').val(\"\");\n }", "function update_display(){\n // canvas\n draw();\n // DOM displaying results\n display_questions_list();\n}", "function updateText()\n {\n if( m_controlBarText )\n {\n if( m_controlBar&&m_controlBar.contains( m_controlBarText ) )\n m_controlBar&&m_controlBar.removeChild( m_controlBarText );\n m_controlBarText = null;\n }\n\n m_controlBarText = engine.createTextBlock(\n (m_currentGalleryIndex + 1) + \"/\" + (m_galleryUrls.length),\n {font: m_constants.controlFont, alignment: 'center', size: m_constants.controlTextSize},\n 512\n );\n\n m_controlBarText.x = (1920 * 0.5) - (m_controlBarText.naturalWidth * 0.5);\n m_controlBarText.y = m_constants.galleryIndexY;\n\n m_controlBar&&m_controlBar.addChild( m_controlBarText );\n\n UtilLibraryInstance.garbageCollect();\n }" ]
[ "0.6559019", "0.6543482", "0.64525735", "0.645229", "0.6428035", "0.6418669", "0.639716", "0.6342612", "0.6312245", "0.63054454", "0.61248505", "0.6117456", "0.6106839", "0.60886306", "0.6086507", "0.6047666", "0.60399294", "0.6033455", "0.60136354", "0.6009124", "0.5966488", "0.5957415", "0.59518236", "0.59091294", "0.58351445", "0.5823112", "0.5805837", "0.5805837", "0.5783639", "0.57835555", "0.5770808", "0.57679933", "0.5757676", "0.5746958", "0.5728878", "0.5722319", "0.56983024", "0.5686585", "0.56531966", "0.5620561", "0.5614961", "0.56044376", "0.5602133", "0.55898714", "0.55785286", "0.5564523", "0.55571705", "0.55516565", "0.5545944", "0.5541387", "0.5516103", "0.5509973", "0.549931", "0.54816574", "0.54679674", "0.5465637", "0.5461044", "0.5453089", "0.5421938", "0.53960335", "0.53809595", "0.5376994", "0.5361436", "0.5359024", "0.5356238", "0.53482485", "0.5342933", "0.53347105", "0.53311956", "0.5330405", "0.53247476", "0.53147656", "0.5310937", "0.5310161", "0.53050894", "0.530441", "0.5300104", "0.5298136", "0.5293325", "0.5281602", "0.5271964", "0.526508", "0.52607965", "0.52571976", "0.5255107", "0.523813", "0.52223605", "0.5211814", "0.5208939", "0.52089244", "0.5204786", "0.51996607", "0.5194525", "0.5189629", "0.51886225", "0.5187654", "0.5185611", "0.51849115", "0.51843935", "0.51835877" ]
0.7416293
0
Draw D3 wordcloud on webpage.
function drawCloud(items) { d3.select('#word-cloud') .append('svg').attr('width', 650).attr('height', 240).attr('class', 'wordcloud') .append('g').attr('transform', 'translate(250,120)').selectAll('text') .data(items).enter() .append('text') .style('font-size', function(d) { return d.size + 'px'; }) .style('fill', '#000') .attr("transform", function(d) { return "translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")"; }) .text(function(d) { return d.text; }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function d3_word_cloud( div )\r\n{\r\n\tvar self = {};\r\n\t\r\n\tself.id = '#'+div.id;\r\n\tself.div = div;\r\n\tself.words;\r\n\tself.used_words;\r\n\tself.word_count;\r\n\tself.tag_count;\r\n\t\r\n\t// Draw the terms in the word cloud.\r\n\tself.draw = function( data, bounds )\r\n\t{\r\n\t\tself.word_count = data.length;\r\n\t\tself.used_words = [];\r\n\t\tfor( var i = 0; i < data.length; i++ )\r\n\t\t{\r\n\t\t\tself.used_words.push( data[i].text );\r\n\t\t}\r\n\t\t\r\n\t\tvar anchors = self.vis\r\n\t\t\t.selectAll( 'a' )\r\n\t\t\t\t.data( data )\r\n\t\t\t\t.enter()\r\n\t\t\t\t.append( 'a' )\r\n\t\t\t\t\t.attr( 'xlink:href', function(d,i) { return self.words[d.text].url; } );\r\n\t\t\r\n\t\tanchors\r\n\t\t\t.append( 'title' )\r\n\t\t\t\t.text( function(d) { return self.words[d.text].count+' matches'; } );\r\n\t\t\r\n\t\tanchors\r\n\t\t\t.append( 'text' )\r\n\t\t\t\t.attr( 'text-anchor', 'middle' )\r\n\t\t\t\t.attr( 'transform', function(d) { return 'translate(' + [d.x, d.y] + ')rotate(' + d.rotate + ')'; } )\r\n\t\t\t\t.style( 'font-size', function(d) { return d.size + 'px'; } )\r\n\t\t\t\t.style( 'font-family', function(d) { return d.font; } )\r\n\t\t\t\t.style( 'fill', function(d) { return self.fill( self.words[d.text].count ); } )\r\n\t\t\t\t.text( function(d) { return d.text; } );\r\n\t\t\r\n\t\tvar s = \"\";\r\n\t\tfor( var word in self.words )\r\n\t\t{\r\n\t\t\tif( self.used_words.indexOf(word) == -1 )\r\n\t\t\t{\r\n\t\t\t\ts += word+\" [\"+self.words[word].count+\"]<br/>\";\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tvar hide_debug = unescape( div.getElementsByClassName('hide-debug')[0].value );\r\n\t\tvar div_style = 'text-align:left;';\r\n\t\tif( hide_debug == 'true' )\r\n\t\t\tdiv_style += 'display:none;';\r\n\t\t\t\r\n\t\td3.select( self.id )\r\n\t\t\t.append( 'div' )\r\n\t\t\t\t.attr( 'class', 'debug-data' )\r\n\t\t\t\t.attr( 'style', div_style )\r\n\t\t\t\t.html( self.word_count+' of '+self.tag_count+' were placed. Words not placed:<br/>'+s );\r\n\t}\r\n\t\r\n\t// Process the word cloud settings and start the layout.\r\n\tself.process_cloud = function()\r\n\t{\r\n\t\tvar font_family = unescape( div.getElementsByClassName('font-family')[0].value );\r\n\r\n\t\tvar font_size = unescape( div.getElementsByClassName('font-size')[0].value );\r\n\t\tfont_size = font_size.split(',');\r\n\t\tif( font_size.length < 2 )\r\n\t\t{\r\n\t\t\tif( font_size.length == 1 ) font_size = [ font_size[0], font_size[0] ];\r\n\t\t\telse font_size = [ 10, 100 ];\r\n\t\t}\r\n\t\tfont_size = d3.scale['log']().range( font_size );\r\n\r\n\t\tvar font_color = unescape( div.getElementsByClassName('font-color')[0].value );\r\n\t\tfont_color = font_color.split(',');\r\n\t\r\n\t\tvar tags = unescape( div.getElementsByClassName('tags')[0].value );\r\n\t\ttags = JSON.parse( tags );\r\n\r\n\t\tvar canvas = d3.select( div.getElementsByTagName('svg')[0] );\r\n\t\tvar width = window.getComputedStyle( canvas[0][0] ).width.replace('px','');\r\n\t\tvar height = window.getComputedStyle( canvas[0][0] ).height.replace('px','');\r\n\r\n\t\tcanvas_size = [ +width, +height ];\r\n\r\n\t\tvar layout = d3.layout.cloud()\r\n\t\t\t.timeInterval( 10 )\r\n\t\t\t.spiral( 'rectangular' )\r\n\t\t\t.size( canvas_size )\r\n\t\t\t.font( font_family )\r\n\t\t\t.fontSize( function(d) { return font_size(+d.count); } )\r\n\t\t\t.text( function(d) { return d.name; } )\r\n\t\t\t.on( 'end', self.draw );\r\n\r\n\t\tvar orientation = unescape( div.getElementsByClassName('orientation')[0].value );\r\n\t\tif( orientation == 'random' )\r\n\t\t{\r\n\t\t\tvar r = Math.round(Math.random() * 4);\r\n\t\t\tvar o = [ 'horizontal', 'vertical', 'mixed', 'mostly-horizontal', 'mostly-vertical' ];\r\n\t\t\torientation = o[r];\r\n\t\t}\r\n\t\tswitch( orientation )\r\n\t\t{\r\n\t\t\tcase( 'horizontal' ): layout.rotate( 0 ); break;\r\n\t\t\tcase( 'vertical' ): layout.rotate( 270 ); break;\r\n\t\t\tcase( 'mixed' ):\r\n\t\t\t\tlayout.rotate(\r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\treturn Math.round(Math.random()) * 270;\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase( 'mostly-horizontal' ): \r\n\t\t\t\tlayout.rotate(\r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tvar r = Math.round(Math.random() * 2);\r\n\t\t\t\t\t\tif( r > 1 ) return 270;\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase( 'mostly-vertical' ):\r\n\t\t\t\tlayout.rotate(\r\n\t\t\t\t\tfunction()\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tvar r = Math.round(Math.random() * 2);\r\n\t\t\t\t\t\tif( r > 1 ) return 0;\r\n\t\t\t\t\t\treturn 270;\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tdefault: layout.rotate( 0 ); break;\r\n\t\t}\r\n\r\n\t\tvar background = canvas.append( 'g' );\r\n\t\tvar vis = canvas.append( 'g' )\r\n\t\t\t.attr( 'transform', 'translate(' + [canvas_size[0] >> 1, canvas_size[1] >> 1] + ')' );\r\n\r\n\t\tif( !tags.length ) return;\r\n\r\n\t\tvar min = d3.min( tags, function(d) { return +d.count; } );\r\n\t\tvar max = d3.max( tags, function(d) { return +d.count; } );\r\n\t\tvar quantize = d3.scale.quantize()\r\n\t\t\t.domain( [0, max] )\r\n\t\t\t.range( d3.range(20).map(function(i) { return 'd3-word-cloud-text-'+i; }) );\r\n\r\n\t\tif( font_color.length == 1 ) font_color = [ font_color[0], font_color[0] ];\r\n\t\tvar increment = max / font_color.length+1;\r\n\t\tvar fill_domain = [];\r\n\t\tfor( var i = 0; i < font_color.length; i++ ) { fill_domain.push(increment*i); }\r\n\t\tif( fill_domain.length == 1 ) fill_domain = [ fill_domain[0], max ];\r\n\r\n\t\tvar fill = d3.scale.linear().domain(fill_domain).range(font_color);\r\n\t\tfont_size.domain( [min, max] );\r\n\r\n\t\tlayout.stop().words( tags );\r\n\r\n\t\tvar words = {};\r\n\t\tfor( var i = 0; i < tags.length; i++ )\r\n\t\t{\r\n\t\t\twords[ tags[i].name ] = tags[i];\r\n\t\t}\r\n\t\r\n\t\tself.tag_count = tags.length;\r\n\t\tself.words = words;\r\n\t\tself.vis = vis;\r\n\t\tself.fill = fill;\r\n\t\r\n\t\tlayout.start();\r\n\t}\r\n\r\n\tself.process_cloud();\r\n}", "function wordcloud(id){\n var margin = {top: 30, right: 50, bottom: 30, left: 50};\n var width = 600 - margin.left - margin.right;\n var height = 550 - margin.top - margin.bottom;\n\n var svg = d3.select(\"acontent\").append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .attr(\"class\",\"wordcloud\");\n var g = svg.append(\"g\")\n .attr(\"transform\", \"translate(\" + (margin.left - 70) + \",\" + (margin.top - 80) + \")\");\n //Extracting the Data to construct the word cloud\n d3.json(\"http://10.218.108.201:5000/wordcloud?id=\"+id,function(data){\n var color = d3.scaleOrdinal(d3.schemeCategory20);\n var categories = d3.entries(data)\n var fontSizeScale = d3.scalePow().exponent(3).domain([0,1]).range([20,50]);\n var maxSize = d3.max(categories, function (d) {return +d.value;});\n var layout = d3.layout.cloud()\n .size([width, height])\n .timeInterval(20)\n .words(categories)\n .rotate(function(d) { return 0; })\n .fontSize(function(d,i) { return fontSizeScale(+d.value / maxSize); })\n .fontWeight([\"bold\"])\n .text(function(d) { return d.key; })\n .spiral(\"rectangular\") \n .on(\"end\", draw)\n .start();\n //word cloud \n var wordcloud = g.append(\"g\")\n .attr('class','wordcloud')\n .attr(\"transform\", \"translate(\" + width/2 + \",\" + height/2 + \")\");\n \n g.append(\"g\")\n .attr(\"class\", \"axis\")\n .attr(\"transform\", \"translate(0,\" + height + \")\")\n .selectAll('text')\n .style('font-size','20px')\n .style('fill',function(d) { return color(d); })\n .style('font','sans-serif');\n\n function draw(words) {\n wordcloud.selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .attr('class','word')\n .style(\"fill\", function(d, i) { return color(i); })\n .style(\"font-size\", function(d) { return fontSizeScale(+d.value / maxSize) + \"px\"; })\n .style(\"font-family\", function(d) { return 'sans-serif'; })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) { return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\"; })\n .text(function(d) { return d.key; });\n };\n \n });\n}", "function draw(words) {\n d3.select(\"#wordcloud\").append(\"svg\")\n .attr(\"width\", layout.size()[0])\n .attr(\"height\", layout.size()[1])\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n}", "function wordCloud(data) {\n // set the color scale\n var color = d3.scaleOrdinal()\n .domain(function(d) { return d.province})\n .range([\"#E27D60\", \"#37B5FF\", \"#E8A87C\", \"#C38D9E\", \"#FAC2C1\", \"#85DCB2\", \"#41B3A3\", \"F9FF49\", \"B5F569\" ,\"FFAD5F\", \"white\", \"63FF53\"])\n\n // create list of words\n var wordList = [];\n for (var line of data) {\n var dict = {}\n dict[\"word\"] = line.name\n if ((line.value/20) < 12) {\n dict[\"size\"] = 12;\n }\n else {\n dict[\"size\"] = line.value/20\n }\n dict[\"province\"] = line.province\n wordList.push(dict)\n }\n\n // get margins from container\n var selection = d3.select(\"#graph4\")\n .node().getBoundingClientRect()\n\n var height = selection[\"height\"]\n var width = selection[\"width\"]\n\n // set the dimensions and margins of the graph\n var margin = {top: 10, right: 10, bottom: 10, left: 10}\n\n width = width - margin.left - margin.right;\n height = width - margin.top - margin.bottom;\n\n // append the svg object to the body of the page\n var svg = d3.select(\"#graph4\").append(\"svg\")\n .attr(\"width\", width + margin.left + margin.right)\n .attr(\"height\", height + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + margin.left + \",\" + margin.top + \")\");\n\n // create word layout\n var layout = d3.layout.cloud()\n .size([width, height])\n .words(wordList.map(function(d) { return {text: d.word, size:d.size, province:d.province}; }))\n .padding(5) //space between words\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .fontSize(function(d) { return d.size; }) // font size of words\n .on(\"end\", draw);\n layout.start();\n\n // draw words\n function draw(words) {\n svg.append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size; })\n .style(\"fill\", function(d) { return color(d.province) })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }\n}", "function draw(words)\n\t\t{\n\t\t\td3.select(\"#\" + TAGS_CONTAINER).append(\"svg\")\n\t\t\t\t.attr(\"width\", CONTAINER_WIDTH)\n\t\t\t\t.attr(\"height\", CONTAINER_HEIGHT)\n\t\t\t\t.attr(\"id\", WORD_CLOUD_ID)\n\t\t\t\t.append(\"g\")\n\t\t\t\t.attr(\"transform\", \"translate(30, \" + HEADER_HEIGHT + \")\")\n\t\t\t\t.selectAll(\"text\")\n\t\t\t\t.data(words)\n\t\t\t\t.enter().append(\"text\")\n\t\t\t\t.style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t\t\t\t.style(\"fill\", function(d, i) { return colors(i); })\n\t\t\t\t.attr(\"transform\", function(d)\n\t\t\t\t{\n\t\t\t\t\treturn \"translate(\" + [d.x, d.y] + \")\";\n\t\t\t\t})\n\t\t\t\t.text(function(d) { return d.text; });\n\t\t}", "function WordCloud() {\n\tvar colors = ['colorCat_1', 'colorCat_2', 'colorCat_3', 'colorCat_4', 'colorCat_5', 'colorCat_6'],\n\t\tmargin = { top: 70, right: 10, bottom: 10, left: 40 },\n\t\twidth = 960,\n\t\theight = 320,\n\t\ts = d3.scale.linear(),\n\t\tlayout = d3.layout.cloud()\n\t\t\t\t\t.timeInterval(10)\n\t\t\t\t\t.spiral(\"archimedean\") // archimedean or rectangular\n\t\t\t\t\t.padding(0.5)\n\t\t\t\t\t.rotate(function(d) { return d.term.length > 5 ? 0 : ~~(Math.random() * 2) * 90; })\n\t\t\t\t\t.font(\"Impact\")\n\t\t\t\t\t.fontSize(function(d) { return s(Math.floor(+d.tf_idf)); })\n\t\t\t\t\t.text(function(d) { return d.term; })\n\t\t\t\t\t.on(\"end\", draw),\n\t\tfill = d3.scale.quantize().range(colors),\n\t\ttransitionTime = 2000,\n\t\tevent = d3.dispatch(\"click\", \"cloudend\"),\n\t\tmaxWords = 100,\n\t\twordsShowing = 0,\n\t\tfullWords = undefined,\n\t\tsvg = undefined;\n\n\tfunction chart (selection) {\n\t\t// Do the charting\n\t\tselection.each(function(data) {\t\t\n\t\t\t// Create the svg element if it doesnt exist\n\t\t\tsvg = d3.select(this).selectAll(\"svg\").data([data]);\n\t\t\tsvg.enter().append(\"svg\").append(\"g\").attr(\"transform\", \"translate(\" + [width >> 1, height >> 1] + \")\");\n\n\t\t\t// Update the outer dimensions\n\t\t\tsvg.attr(\"width\", width).attr(\"height\", height);//.attr('x', margin.left);\n\n\t\t\t// Refresh the layout size and scales\n\t\t\tlayout.size([width, height]);\n\t\t\ts.range([20, 80]);\n\t\t\tfill.domain(s.range());\n\n\t\t\t// Calculate the x and y points for each word based on layout\n\t\t\tfullWords = data.slice(0, Math.min(maxWords, data.length - 1));\n\n\t\t\t// Refresh the word size calculator scale\n\t\t\ts.domain(d3.extent(fullWords, function (d) { return Math.floor(+d.tf_idf); }));\n\n\t\t\t// Fade out all existing words\n\t\t\tsvg.selectAll(\"text\").transition(transitionTime)\n\t\t\t\t.style(\"font-size\", \"1px\")\n\t\t\t\t.style(\"opacity\", 0)\n\t\t\t\t.attr(\"transform\", \"translate(0,0)\");\n\n\t\t\tlayout.stop().words(fullWords).start();\n\t\t});\n\t}\n\n\tfunction draw (words, bounds) {\n\t\twordsShowing = words.length;\n\n\t\tvar scale = bounds ? Math.min(width / Math.abs(bounds[1].x - width / 1), width / Math.abs(bounds[0].x - width / 1), height / Math.abs(bounds[1].y - height / 1), height / Math.abs(bounds[0].y - height / 1)) / 1 : 1;\n\t\tvar g = svg.select(\"g\");\n\n\t\t// Update existing texts\n\t\tvar p = g.selectAll(\"text\")\n\t .data(words)\n\t //.data(fullWords)\n\t .attr(\"class\", \"\");\n\n\t\t// Insert new texts\n\t\tp.enter().append(\"text\")\n\t\t .style(\"font-family\", \"Impact\")\n\t .attr(\"text-anchor\", \"middle\")\n\t .attr(\"class\", \"\")\n\t .on(\"click\", onClick);\n\n\t // Fade in the words\n\t p.text(function(d) { return d.text; })\n\t \t.transition(transitionTime)\n\t .style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t .style(\"opacity\", 1)\n\t .attr(\"class\", function(d) { return \"cloudText \" + fill(d.size); })\n\t .attr(\"transform\", function(d) { return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\"; });\n\n\t\t// Delete extra texts\n\t p.exit().remove();\n\n\t // Scale the world cloud to show all words\n\t\tg.transition()\n\t\t .delay(transitionTime)\n\t\t .attr(\"transform\", \"translate(\" + [width >> 1, height >> 1] + \")scale(\" + scale + \")\");\n\n\t\tonEnd();\n\t}\n\n\tfunction onClick (word) {\n\t\tevent.click(word.text);\n\t}\n\n\tfunction onEnd ()\n\t{\n\t\tevent.cloudend();\n\t}\n\n\n\tchart.margin = function (value) {\n \tif (!arguments.length) return margin;\n \tmargin = value;\n \treturn chart;\n };\n\n chart.width = function (value) {\n \tif (!arguments.length) return width;\n \twidth = value;\n \treturn chart;\n };\n\n chart.height = function (value) {\n \tif (!arguments.length) return height;\n \theight = value;\n \treturn chart;\n };\n\n chart.maxWords = function (value) {\n \tif (!arguments.length) return maxWords;\n \tmaxWords = value;\n \treturn chart;\n };\n\n chart.wordsShowing = function() {\n \treturn wordsShowing;\n }\n\n\treturn d3.rebind(chart, event, \"on\");\n}", "function draw(words) {\n // d3.select(\"body\").append(\"svg\")\n // console.log(\"drawing\");\n // d3.select(map.getPanes().overlayPane).append(\"svg\")\n d3.select(drawTagCloudOn).select(\"svg\")\n // d3.select(\".info\").append(\"svg\")\n .attr(\"width\", tagXsize)\n .attr(\"height\", tagYsize)\n // .attr(\"align\",\"left\")\n // .attr(\"valign\",\"bottom\")\n .append(\"g\")\n .attr(\"transform\", \"translate(\"+tagXsize/2+\",\"+tagYsize/2+\")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }", "function wordCloud(selector) {\n\n\t var fill = d3.scale.category20();\n\n\t //Construct the word cloud's SVG element\n\t var svg = d3.select(selector).append(\"svg\")\n\t .attr(\"width\", Math.min(window.innerWidth - 20, 500))\n\t .attr(\"height\", 500)\n\t .append(\"g\")\n\t .attr(\"transform\", \"translate(\" + parseInt(Math.min(window.innerWidth - 40, 500)) / 2 + \",250)\");\n\n\n\t //Draw the word cloud\n\t function draw(words) {\n\t var cloud = svg.selectAll(\"g text\")\n\t .data(words, function(d) { return d.text; })\n\n\t //Entering words\n\t cloud.enter()\n\t .append(\"text\")\n\t .style(\"font-family\", \"Impact\")\n\t .style(\"fill\", function(d, i) { return fill(i); })\n\t .attr(\"text-anchor\", \"middle\")\n\t .attr('font-size', 1)\n\t .text(function(d) { return d.text; });\n\n\t //Entering and existing words\n\t cloud\n\t .transition()\n\t .duration(600)\n\t .style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t .attr(\"transform\", function(d) {\n\t return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n\t })\n\t .style(\"fill-opacity\", 1);\n\n\t //Exiting words\n\t cloud.exit()\n\t .transition()\n\t .duration(200)\n\t .style('fill-opacity', 1e-6)\n\t .attr('font-size', 1)\n\t .remove();\n\t }\n\n\n\t //Use the module pattern to encapsulate the visualisation code. We'll\n\t // expose only the parts that need to be public.\n\t return {\n\n\t //Recompute the word cloud for a new set of words. This method will\n\t // asycnhronously call draw when the layout has been computed.\n\t //The outside world will need to call this function, so make it part\n\t // of the wordCloud return value.\n\t update: function(words) {\n\t d3.layout.cloud().size([Math.min(window.innerWidth - 20, 500), 500])\n\t .words(words)\n\t .padding(5)\n\t .rotate(function() { return (Math.random() * 3.0) * 45.0; })\n\t .font(\"Impact\")\n\t .fontSize(function(d) { return d.size; })\n\t .timeInterval(0.06)\n\t .on(\"end\", draw)\n\t .start();\n\t }\n\t }\n\n\t}", "function drawSkillCloud(words) {\n d3.select('#cloud')\n .append('svg')\n .attr('width', layout.size()[0])\n .attr('height', layout.size()[1])\n .append('g')\n .attr(\n 'transform',\n 'translate(' + ~~(layout.size()[0] / 2) + ',' + ~~(layout.size()[1] / 2) + ')'\n )\n .selectAll('text')\n .data(words)\n .enter()\n .append('text')\n .style('font-size', function(d) {\n return d.size + 'px'\n })\n .style('-webkit-touch-callout', 'none')\n .style('-webkit-user-select', 'none')\n .style('-khtml-user-select', 'none')\n .style('-moz-user-select', 'none')\n .style('-ms-user-select', 'none')\n .style('user-select', 'none')\n .style('cursor', 'default')\n .style('font-family', 'Impact')\n .style('fill', function(d, i) {\n return fill(i)\n })\n .attr('text-anchor', 'middle')\n .attr('transform', function(d) {\n return 'translate(' + [d.x, d.y] + ')rotate(' + d.rotate + ')'\n })\n .text(function(d) {\n return d.text\n })\n var svg = document.getElementsByTagName('svg')[0]\n var bbox = svg.getBBox()\n var viewBox = [bbox.x, bbox.y, bbox.width, bbox.height].join(' ')\n svg.setAttribute('viewBox', viewBox)\n}", "function wordCloud(selector) {\n\n var fill = d3.scale.category20();\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 800)\n .append(\"g\")\n .attr(\"transform\", \"translate(400,400)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"American Typewriter\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 0.5)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(words) {\n d3.layout.cloud().size([800, 800])\n .words(words)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"American Typewriter\")\n .fontSize(function(d) { return d.fontSize; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function wordCloud(selector) {\n\n var fill = d3.scale.category20();\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 500)\n .append(\"g\")\n .attr(\"transform\", \"translate(250,250)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(words) {\n d3.layout.cloud().size([800, 500])\n .words(words)\n .padding(1)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function wordCloud(selector) {\n\n var fill = color;\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", 500)\n .attr(\"height\", 500)\n .append(\"g\")\n .attr(\"transform\", \"translate(250,250)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; });\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .style('font-size', 1)\n .text(function(d) { return d.text; })\n .merge(cloud)\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Entering and existing words\n //...\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .style('font-size', 1)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(words) {\n d3.cloud().size([400, 400])\n .words(words)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n }", "function updateWordCloud() {\r\n var wordCloud = [];\r\n var wordFreq = getFrequencyDict(g_words);\r\n\r\n // Build D3 word-cloud object\r\n Object.keys(wordFreq).forEach((word) => {\r\n wordCloud.push({\r\n 'text': word,\r\n 'size': wordFreq[word] * 180 // px sqrt scale\r\n });\r\n });\r\n\r\n // Redraw cloud\r\n $('#word-cloud').empty().append('<h3>Word Cloud of Titles: </h3>');\r\n d3.layout.cloud().size([700, 300])\r\n .words(wordCloud)\r\n .fontSize(function(d) { return Math.sqrt(d.size); })\r\n .rotate(0)\r\n .on('end', drawCloud)\r\n .start();\r\n}", "function wordCloud(selector) {\n\n var fill = d3.scale.category20();\n var selector = \"#cloudWord\";\n var width = 599.6; \n var height = 445\n\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .append(\"g\")\n .attr(\"transform\", \"translate(280,250)\");\n\n\n //Draw the word cloud\n function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }\n\n\n return {\n\n //Recompute the word cloud for a new set of words. \n update: function(words) {\n d3.layout.cloud().size([500, 400])\n .words(words)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function wordcloud(selectedGenre) {\n var myWords= [];\n d3.select(\"#wordcloud svg\").remove();\n \n // append the svg object to the body of the page\n svgWC = d3.select(\"#wordcloud\").append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 400)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + 20 + \",\" + 20 + \")\");\n\n // Parse the Data\n d3.csv(\"data/moviecloud.csv\", function(data) {\n for (i in data) {\n d = data[i];\n if (d['genre'] == selectedGenre){\n myWords[myWords.length] = d;\n }\n }\n \n // Constructs a new cloud layout instance. It run an algorithm to find the position of words that suits your requirements\n // Wordcloud features that are different from one word to the other must be here\n var layout = d3.layout.cloud()\n .size([width, height])\n .words(myWords.map(function(d) {\n console.log(d['movie_title']);\n return {text: d['movie_title'], size:parseFloat(d['imdb_score']), color: fill(d['movie_title']) }; \n }))\n .padding(15) //space between words\n .rotate(function() { return ~~(Math.random()*2) * 90; })\n .fontSize(function(d) { \n return (2*d.size); \n }) // font size of words\n .on(\"end\", draw);\n \n layout.start(); \n\n // This function takes the output of 'layout' above and draw the words\n // Wordcloud features that are THE SAME from one word to the other can be here\n function draw(words) {\n console.log(words);\n svgWC\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { \n return (d.size)+\"px\"; \n })\n .style(\"fill\", function(d) { return d.color; })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\",\"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }\n }); \n }", "function wordCloud(selector) {\n\n //before 7,43\n console.log(\"20,70: ssw\");\n var wordScale = d3.scaleLinear().range([20,70]);\n wordScale\n .domain([d3.min(sentiment_summary_word_Data, function(d){return d._size; }),\n d3.max(sentiment_summary_word_Data, function(d){return d._size; })\n\n ]);\n\n var fill = d3.scaleOrdinal(d3.schemeCategory20);\n var width=300;\n var height=300;\n //Construct the word cloud's SVG element\n var svg = d3.select(selector).append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .append(\"g\")//;\n .attr(\"transform\", \"translate(\"+(width/2)+\",\"+(height/2)+\")\");\n\n\n //Draw the word cloud\n function draw(sentiment_summary_word_Data) {\n var cloud = svg.selectAll(\"g text\")\n .data(sentiment_summary_word_Data, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 0)//function(d) { return wordScale(d._size) + \"px\"; }\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return wordScale(d._size) + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1)\n .text(function(d) { return d.text; });\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }\n\n\n //Use the module pattern to encapsulate the visualisation code. We'll\n // expose only the parts that need to be public.\n return {\n\n //Recompute the word cloud for a new set of words. This method will\n // asycnhronously call draw when the layout has been computed.\n //The outside world will need to call this function, so make it part\n // of the wordCloud return value.\n update: function(sentiment_summary_word_Data) {\n d3.layout.cloud().size([width, height])\n .words(sentiment_summary_word_Data)\n .padding(0)\n .rotate(function() { return 0/*~~(Math.random() * 2) * 90*/; })\n .font(\"Impact\")\n .fontSize(function(d) { return wordScale(d._size); })\n .on(\"end\", draw)\n .start();\n }\n }\n\n}", "function drawSkillCloud(words) {\n \td3.select(\"#cloud\").append(\"svg\")\n \t\t.attr(\"width\", width)\n \t\t.attr(\"height\", height)\n \t\t.append(\"g\")\n \t\t.attr(\"transform\", \"translate(\" + ~~(width / 2) + \",\" + ~~(height / 2) + \")\")\n \t\t.selectAll(\"text\")\n \t\t.data(words)\n \t\t.enter().append(\"text\")\n \t\t.style(\"font-size\", function(d) {\n return (d.info.M.word_count.N)/3 + \"vh\";\n \t\t})\n \t\t.style(\"-webkit-touch-callout\", \"none\")\n \t\t.style(\"-webkit-user-select\", \"none\")\n \t\t.style(\"-khtml-user-select\", \"none\")\n \t\t.style(\"-moz-user-select\", \"none\")\n \t\t.style(\"-ms-user-select\", \"none\")\n \t\t.style(\"user-select\", \"none\")\n \t\t.style(\"cursor\", \"default\")\n \t\t.style(\"font-family\", \"Impact\")\n \t\t.style(\"fill\", function(d, i ) { return colorDimScale(d.sentiment_type.S); })\n \t\t.attr(\"text-anchor\", \"middle\")\n \t\t.attr(\"transform\", function(d) {\n \t\t\treturn \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n \t\t})\n \t\t.text(function(d) {\n \t\t\treturn d.word.S;\n \t\t});\n }", "function wordle(div, words, pattern) { \n // 'div' is the div that renders the svg; 'words' is the bag of words for the word cloud; 'pattern' is the macro patter, i.e., if you want your word cloud to be \"CLOUD\", pattern should be \"CLOUD\".\n // words = shuffle(words);\n var divToRender = $('#' + div);\n var wordsList = processWords(words, pattern);\n var numOfLetters = pattern.length;\n var cloudColors = [\"#fff\", \"#F5D76E\", \"#c8d6e5\", \"#9AECDB\", \"#55E6C1\", \"#9AECDB\", \"#25CCF7\"];\n // assign divs\n var numOfSpaces = 0;\n var numOfValidChars = countValidChars(pattern);\n for (var i = 0; i < numOfLetters; i++) {\n var letter = pattern.charAt(i);\n if (letter == ' ') {\n numOfSpaces++;\n if (i != 0 && pattern.charAt(i - 1) == ' ') {\n } else {\n numOfValidChars++;\n var spaceDivId = numOfSpaces - 1;\n var newLetterDiv = '<div class=\"'+ div + '-letter letter-block\" style=\"width:' + 100.0/numOfValidChars + '%;\" id=\"space-' + spaceDivId + '\"></div>';\n divToRender.append(newLetterDiv);\n }\n continue;\n }\n var correctInd = i - numOfSpaces;\n var newLetterDiv = '<div class=\"'+ div + '-letter letter-block\" style=\"width:' + 100.0/numOfValidChars + '%;\" id=\"' + div + '-letter-' + correctInd + '\"></div>';\n divToRender.append(newLetterDiv);\n var components = letterComponent[letter];\n for (var j = 0; j < wordsList[correctInd].length; j++) {\n var newComponent = '<div class=\"cloud-components component-' + components[j] + '\" id=\"' + div + '-part-' + correctInd + '-' + j + '\"></div>';\n $('#' + div + '-letter-' + correctInd).append(newComponent);\n d3.wordcloud(div + '-part-' + correctInd + '-' + j)\n .size(componentDiv[components[j]])\n .fill(d3.scale.ordinal().range(cloudColors))\n .words(wordsList[correctInd][j])\n .onwordclick(function(d, i) {\n if (d.href) { window.location = d.href; }\n })\n .start();\n }\n }\n if (numOfValidChars > 3) {\n $('.' + div + '-letter').each(function(){\n $(this).css('zoom', 3/numOfValidChars);\n });\n }\n}", "function draw(sentiment_summary_word_Data) {\n var cloud = svg.selectAll(\"g text\")\n .data(sentiment_summary_word_Data, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 0)//function(d) { return wordScale(d._size) + \"px\"; }\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return wordScale(d._size) + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1)\n .text(function(d) { return d.text; });\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function draw(words) {\r\n\r\n if (svg == null) {\r\n return;\r\n }\r\n\r\n var cloud = svg.selectAll(\"g text\")\r\n .data(words, function(d) { return d.text; })\r\n\r\n //Entering words\r\n cloud.enter()\r\n .append(\"text\")\r\n .style(\"font-family\", \"Impact\")\r\n .style(\"fill\", function(d, i) { return fill(i); })\r\n .attr(\"text-anchor\", \"middle\")\r\n .attr('font-size', 1)\r\n .text(function(d) { return d.text; });\r\n\r\n //Entering and existing words\r\n cloud\r\n .transition()\r\n .duration(1000)\r\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\r\n .attr(\"transform\", function(d) {\r\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\r\n })\r\n .style(\"fill-opacity\", 1);\r\n\r\n //Exiting words\r\n cloud.exit()\r\n .transition()\r\n .duration(1000)\r\n .style('fill-opacity', 1e-6)\r\n .attr('font-size', 1)\r\n .remove();\r\n }", "function showWordCloud() {\n g.selectAll(\".womensday-title\")\n .transition()\n .duration(600)\n .attr(\"opacity\", 0);\n\n g.selectAll(\".linelabel\")\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll(\".curtain\")\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll(\".axis\")\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll('.line')\n .transition()\n .duration(0)\n .attr(\"opacity\", 0);\n\n g.selectAll(\"g\")\n .selectAll(\".cloudword\")\n .transition()\n .duration(400)\n .delay(function (d) {\n return 600 * (1 / parseInt(d.value));\n })\n .style(\"opacity\", 1.0);\n }", "function draw(words) {\n\t var cloud = svg.selectAll(\"g text\")\n\t .data(words, function(d) { return d.text; })\n\n\t //Entering words\n\t cloud.enter()\n\t .append(\"text\")\n\t .style(\"font-family\", \"Impact\")\n\t .style(\"fill\", function(d, i) { return fill(i); })\n\t .attr(\"text-anchor\", \"middle\")\n\t .attr('font-size', 1)\n\t .text(function(d) { return d.text; });\n\n\t //Entering and existing words\n\t cloud\n\t .transition()\n\t .duration(600)\n\t .style(\"font-size\", function(d) { return d.size + \"px\"; })\n\t .attr(\"transform\", function(d) {\n\t return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n\t })\n\t .style(\"fill-opacity\", 1);\n\n\t //Exiting words\n\t cloud.exit()\n\t .transition()\n\t .duration(200)\n\t .style('fill-opacity', 1e-6)\n\t .attr('font-size', 1)\n\t .remove();\n\t }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"American Typewriter\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 0.5)\n .remove();\n }", "function drawWordCloud(text_string){\n\n var word_count = words_prepro(text_string);\n var chart = echarts.init(document.getElementById('cloud'));\n var data = [];\n for (var name in word_count) {\n data.push({\n name: name,\n value: Math.sqrt(word_count[name])\n })\n }\n var maskImage = new Image();\n var option = {\n series: [ {\n type: 'wordCloud',\n sizeRange: [10, 100],\n rotationRange: [-90, 90],\n rotationStep: 45,\n gridSize: 2,\n shape: 'pentagon',\n maskImage: maskImage,\n drawOutOfBound: false,\n textStyle: {\n normal: {\n color: function () {\n return 'rgb(' + [\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160)\n ].join(',') + ')';\n }\n },\n emphasis: {\n color: 'red'\n }\n },\n data: data.sort(function (a, b) {\n return b.value - a.value;\n })\n } ]\n };\n maskImage.onload = function () {\n option.series[0].maskImage\n chart.setOption(option);\n }\n maskImage.src = '../img/shape_3.png';\n window.onresize = function () {\n chart.resize();\n }\n\n }", "function draw(words) \n {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; })\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.text; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function buildWordCloud(neighborhood) {\n // Define the path that contains the list of review comments in each neighborhood\n var url_12 = `/reviewcontentlist/${neighborhood}`;\n // Use `d3.json` to fetch the list of review comments and turns it into the JSON format\n d3.json(url_12).then(function(wordclouddata) {\n var wordcloudstring = \"\";\n // Joins everything into one string (since that's what the Word Cloud accepts)\n wordcloudstring = wordclouddata.join(\" \");\n var myConfig = {\n // Defines the chart as a Wordcloud\n type: 'wordcloud',\n options: {\n // Define the text \n text: wordcloudstring,\n // Make it so words in the cloud have to be at least 5 characters long\n minLength: 5,\n // Ignore irrelevant words\n ignore: [\"Seattle\",\"there\",\"would\",\"which\",\"really\",\"host\",\"place\",\"house\",\"could\",\"didn't\",\"definitely\",\"accommodating\",\"about\",\"first\",\"needed\",\"bathroom\",\"bedroom\",\"There\",\"around\",\"great\",\"apartment\",\"kitchen\",\"condo\",\"house\",\"everything\",\"Place\",\"Great\",\"great\",\"during\",\"helpful\",\"downtown\",\"questions\",\"location\",\"located\",\"space\",\"within\",\"visit\",\"their\",\"little\",\"Beacon\",\"hill\",\"Hill\",\"central\",\"Central\",\"neighborhood\",\"Thanks\",\"Thank\",\"thanks\",\"thank\",\"Queen\",\"queen\",\"Anne\",\"anne\",\"clean\",\"right\",\"left\",\"recommend\",\"before\",\"after\",\"wonderful\",\"again\",\"hosts\",\"amazing\",\"beautiful\",\"again\",\"airport\",\"arrived\",\"check\",\"other\",\"super\",\"stayed\",\"Needle\",\"excellent\",\"Nadine\",\"The\",\"arrival\",\"Capitol\",\"Would\",\"things\",\"perfect\",\"loved\",\"described\",\"exactly\",\"Space\",\"Serina\",\"available\",\"Everything\",\"awesome\",\"fantastic\",\"welcome\",\"enough\",\"Center\",\"responsive\",\"absolutely\",\"experience\",\"highly\",\"minute\",\"anyone\",\"studio\",\"extremely\",\"Lauren\",\"because\",\"while\",\"staying\",\"Leslie\",\"Carol\",\"Airbnb\",\"better\",\"being\",\"The\",\"Julian\",\"every\",\"comfortable\",\"close\",\"though\",\"where\",\"wanted\",\"early\",\"itself\",\"communication\",\"looking\",\"instructions\",\"distance\",\"information\",\"airbnb\",\"short\",\"light\",\"night\",\"lovely\",\"Melissa\",\"enjoyed\",\"Kevin\"],\n // Limit wordcloud to 40 words\n maxItems: 40,\n // Define wordcloud layout as 'flow center' format\n aspect: 'flow-center',\n // Make the wordcloud horizontal\n rotate: true,\n // Define the color type as 'palette'\n colorType: 'palette',\n // Define the palette as a list of colors\n palette: pie_colors,\n // Define font\n style: {\n fontFamily: 'Crete Round',\n // Define hover\n hoverState: {\n backgroundColor: chart_color,\n borderRadius: 2,\n fontColor: 'white'\n },\n // Define tooltip\n tooltip: {\n text: '%text: %hits',\n visible: true,\n alpha: 0.9,\n backgroundColor: \"black\",\n // backgroundColor: '#1976D2',\n borderRadius: 2,\n borderColor: 'none',\n fontColor: 'white',\n fontFamily: 'Georgia',\n textAlpha: 1\n }\n }\n },\n };\n // Put together the chart\n zingchart.render({ \n // Define the chart's id as \"myChart\" (to be matched with the HTML doc)\n id: 'myChart', \n data: myConfig,\n width: '100%' \n });\n });\n}", "function drawWordCloud(text_string){\n\n var word_count = words_prepro(text_string);\n var chart = echarts.init(document.getElementById('cloud'));\n var data = [];\n for (var name in word_count) {\n data.push({\n name: name,\n value: Math.sqrt(word_count[name])\n })\n }\n var maskImage = new Image();\n var option = {\n series: [ {\n type: 'wordCloud',\n sizeRange: [10, 100],\n rotationRange: [-90, 90],\n rotationStep: 45,\n gridSize: 2,\n shape: 'pentagon',\n maskImage: maskImage,\n drawOutOfBound: false,\n textStyle: {\n normal: {\n color: function () {\n return 'rgb(' + [\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160),\n Math.round(Math.random() * 160)\n ].join(',') + ')';\n }\n },\n emphasis: {\n color: 'red'\n }\n },\n data: data.sort(function (a, b) {\n return b.value - a.value;\n })\n } ]\n };\n maskImage.onload = function () {\n option.series[0].maskImage\n chart.setOption(option);\n }\n maskImage.src = '../img/shape_3.png';\n window.onresize = function () {\n chart.resize();\n }\n\n }", "function draw(words) {\n var cloud = svg.selectAll(\"g text\")\n .data(words, function(d) { return d.text; });\n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Impact\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .style('font-size', 1)\n .text(function(d) { return d.text; })\n .merge(cloud)\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n //Entering and existing words\n //...\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .style('font-size', 1)\n .remove();\n }", "function createWordCloud(user_1, user_2) {\n let w = 1000, h = 500;\n let percentage = 20;\n let defaultSize = 400;\n let word_list = [];\n for (let i = 0; i < wordCloudData.length; i++) {\n if ((user_1 === wordCloudData[i].user_1 && user_2 === wordCloudData[i].user_2) ||\n (user_2 === wordCloudData[i].user_2 && user_2 === wordCloudData[i].user_1)) {\n let list = wordCloudData[i].tfidf;\n for (let j = 0; j < Math.round(((list.length / 100) * percentage)); j++) {\n let newWord = {\"text\": list[j].term, \"size\": (defaultSize * list[j].frequency)};\n word_list.push(newWord);\n }\n console.log(\"Word_list: \");\n console.log(word_list);\n\n var color = d3.scaleLinear()\n .domain([0, 1, 2, 3, 4, 5, 6, 10, 15, 20, 100])\n .range([\"#ff0000\", \"#3543e8\", \"#ffbb00\", \"#5ae216\", \"#e216d7\", \"#fdff00\", \"#00fff9\", \"#259621\", \"#7806ab\", \"#07a8e5\", \"#ff9a00\"]);\n\n d3.layout.cloud().size([w, h])\n .words(word_list)\n .rotate(0)\n .fontSize(function (d) {\n return d.size;\n })\n .on(\"end\", draw)\n .start();\n\n function draw() {\n d3.select(\"body\").append(\"svg\")\n .attr(\"width\", 850)\n .attr(\"height\", 350)\n .attr(\"class\", \"wordcloud\")\n .append(\"g\")\n // without the transform, words words would get cutoff to the left and top, they would\n // appear outside of the SVG area\n .attr(\"transform\", \"translate(320,200)\")\n .selectAll(\"text\")\n .data(word_list)\n .enter().append(\"text\")\n .style(\"font-size\", function (d) {\n return d.size + \"px\";\n })\n .style(\"fill\", function (d, i) {\n return color(i);\n })\n .attr(\"transform\", function (d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function (d) {\n return d.text;\n });\n }\n\n }\n }\n}", "function drawCloudMap(words, container) {\n var colour;\n words = words.slice(0,40);\n words = reWeigh(words);\n list = \"<ul>\";\n for(var i = 0; i < words.length; i++) {\n text = words[i].text;\n label = words[i].label;\n weight = words[i].weight;\n topic = words[i].topic;\n if (words[i].topic != null) {\n colour = topicColour[topic];\n } else {\n colour = topicColour[0];\n }\n new_item = \"<li><a data-weight=\"+weight+\" id=\" +label+ \" style=\\\"color:\"+colour+\"\\\" href=\\\"#\\\">\"+text+\"</a></li>\"\n list = list.concat(new_item)\n }\n list = list.concat(\"</ul>\");\n $(container).empty().append(list)\n try {\n setUpCanvas();\n } catch(e) {\n // If something went wrong, hide the canvas container.\n document.getElementById('#page_cloudmap').style.display = 'none';\n }\n}", "function draw(words) {\n d3.select(\"#wordSVG\").remove();\n d3.select(\"#wordc\").append(\"svg\")\n .attr(\"id\",\"wordSVG\")\n .attr(\"width\", 550)\n .attr(\"height\", 300)\n .attr(\"x\", 0)\n .append(\"svg:g\")\n // without the transform, words words would get cutoff to the left and top, they would\n // appear outside of the SVG area\n .attr(\"transform\", \"translate(320,200)\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"fill\", function(d, i) { return color(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x-90, d.y-90] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n}", "init() {\n\n\t\t\t\t$svg = $svgContainer.append('svg').at('class', d => `word-cloud__chart ${d.key}`)\n\t\t\t\t$wordcloud = $svg.append(\"g\").at('class', d => `word-cloud ${d.key}`)\n\n\t\t\t\tconst $g = $svg.append('g');\n\n\t\t\t\t// offset chart for margins\n\t\t\t\t$g.at('transform', `translate(${marginLeft}, ${marginTop})`);\n\n\t\t\t\t// create axis\n\t\t\t\t$axis = $svg.append('g.g-axis');\n\n\t\t\t\tChart.resize();\n\n\t\t\t\tconst initWord = d3.selectAll(`[data-attribute=\"boer\"]`)\n\t\t\t\tinitWord.classed('clickedWord', true)\n\n\t\t\t\tChart.render();\n\t\t\t}", "function draw(input) {\n\n var tip = d3.tip().attr('class', 'sitewc d3-tip choices triangle-isosceles').html(function(d) {\n var repr = \"<p><span class='titleTip'>\"+d.text+\"</span><span id='close' onclick ='hideTooltip()'><img src= 'whiteX.png' ID='closeIcon' alt='close'></span></p>\"\n for (var i = 0; i < d.persons.length; i++) {\n repr += \"<div class='hoverable'><a href='\" + d.persons[i].personURI + \"'>\" + (i + 1) + \". \" + d.persons[i].personName + \" (\" + d.persons[i].articleCount + \")</a></div>\";\n }\n return repr;\n });\n\n var cloud = svg.selectAll(\"g text\")\n .data(input, function(d) { return d.keyword; }); \n\n //Entering words\n cloud.enter()\n .append(\"text\")\n .style(\"font-family\", \"Tahoma\")\n .attr(\"class\", \"word\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr('font-size', 1)\n .text(function(d) { return d.keyword; });\n\n //Entering and existing words\n cloud\n .transition()\n .duration(600)\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .style(\"fill-opacity\", 1);\n\n if(input[0] != null){\n cloud\n .call(tip)\n .on('click', tip.show)\n .on('mouseover', showDetails);\n }\n\n //Exiting words\n cloud.exit()\n .transition()\n .duration(200)\n .style('fill-opacity', 1e-6)\n .attr('font-size', 1)\n .remove();\n }", "function draw(words) {\n console.log(words);\n svgWC\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { \n return (d.size)+\"px\"; \n })\n .style(\"fill\", function(d) { return d.color; })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\",\"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }", "function drawViz(vData, space) {\n // Declare d3 layout\n var vLayout = d3.pack().size([vWidth, vHeight]);\n\n // Layout + Data\n var vRoot = d3.hierarchy(vData).sum(function (d) { \n var value = 0\n for(key in d){\n if (key != \"genre\" && key != \"children\"){\n value = d[key];\n }\n else{\n value = d.children;\n }\n }\n \n return value; \n });\n \n var vNodes = vRoot.descendants();\n vLayout(vRoot);\n \n var vSlices = space.selectAll('circle').data(vNodes).enter().append('circle').on(\"click\", function(d){\n for (key in d.data){\n d3.select(\"#wordcloud svg\").remove(); // only for 1st iteration\n wordcloud(key)\n \n d3.select(\".legendCells\").selectAll(\".cell\").attr(\"opacity\",\"0.2\");\n }\n })\n .on(\"mouseover\", function(thisElement, index){\n // grey out all legends \n genre = '';\n for(key in thisElement.data){\n genre = key;\n }\n \n d3.selectAll(\".cell\").attr(\"opacity\", function(d){\n value = 0.2;\n if (d==genre){\n value=1;\n }\n return value;\n });\n \n\n //showTooltip(thisElement.id,10,10);\n })\n .on(\"mouseout\", function(thisElement, index){\n d3.select(\".legendCells\").selectAll(\".cell\").attr(\"opacity\",\"1\"); // back to normal\n\n //hideTooltip();\n });\n \n var labels = [];\n \n for(d in vNodes){\n for(key in vNodes[d].data){\n if(key != 'name' && key!= 'children'){\n labels.push(key);\n }\n }\n }\n \n labels.sort();\n colorScheme.domain(labels);\n console.log(labels);\n \n // Draw on screen\n vSlices.attr('cx', function (d) { return d.x; })\n .attr('cy', function (d) { return d.y; })\n .attr('r', function (d) { return d.r; })\n .style('opacity',0.9)\n .attr('fill', function (d) { \n cat = '';\n for(key in d.data){\n if(key != 'name' && key!= 'children'){\n cat = key; \n }\n }\n return colorScheme(cat); \n });\n \n vSlices.attr(\"fill\", function(d){\n color=\"\";\n if(d.x == 275){\n color=\"lightgray\";\n }\n else {\n for (key in d.data){\n if(key != 'name' && key!= 'children'){\n color = colorScheme(key); \n }\n }\n }\n return color;\n });\n \n // Encapsulate the word cloud functionality\n \n \n var fill = d3.scaleOrdinal(d3.schemeCategory10);\n\n width = 400;\n height = 300;\n\n // FUNCTION GENERATES WORD CLOUD OF MOVIES FOR SELECTED GENRE -----------------------\n function wordcloud(selectedGenre) {\n var myWords= [];\n d3.select(\"#wordcloud svg\").remove();\n \n // append the svg object to the body of the page\n svgWC = d3.select(\"#wordcloud\").append(\"svg\")\n .attr(\"width\", 800)\n .attr(\"height\", 400)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + 20 + \",\" + 20 + \")\");\n\n // Parse the Data\n d3.csv(\"data/moviecloud.csv\", function(data) {\n for (i in data) {\n d = data[i];\n if (d['genre'] == selectedGenre){\n myWords[myWords.length] = d;\n }\n }\n \n // Constructs a new cloud layout instance. It run an algorithm to find the position of words that suits your requirements\n // Wordcloud features that are different from one word to the other must be here\n var layout = d3.layout.cloud()\n .size([width, height])\n .words(myWords.map(function(d) {\n console.log(d['movie_title']);\n return {text: d['movie_title'], size:parseFloat(d['imdb_score']), color: fill(d['movie_title']) }; \n }))\n .padding(15) //space between words\n .rotate(function() { return ~~(Math.random()*2) * 90; })\n .fontSize(function(d) { \n return (2*d.size); \n }) // font size of words\n .on(\"end\", draw);\n \n layout.start(); \n\n // This function takes the output of 'layout' above and draw the words\n // Wordcloud features that are THE SAME from one word to the other can be here\n function draw(words) {\n console.log(words);\n svgWC\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { \n return (d.size)+\"px\"; \n })\n .style(\"fill\", function(d) { return d.color; })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\",\"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }\n }); \n }\n \n // Legend -----------------------------------------------\n var g = space.append(\"g\")\n .attr(\"class\", \"legendThreshold\")\n .attr(\"transform\", \"translate(10,40)\")\n .style(\"font-size\",\"12px\");\n\n g.append(\"text\")\n .attr(\"class\", \"caption\")\n .attr(\"x\", 0)\n .attr(\"y\", -6)\n .text(\"Movie Genres\")\n .style(\"font-size\",\"14px\")\n .style(\"font-weight\",\"bold\");\n\n var legend = d3.legendColor()\n .labels(function (d) { \n var lbl = '';\n if(labels[d.i] != undefined){\n lbl = labels[d.i];\n \n }\n return lbl; \n })\n .shapePadding(0)\n .scale(colorScheme);\n\n space.select(\".legendThreshold\")\n .call(legend); \n \n }", "function makeCloud(parent, words, total, target, width, height, complete, revoke_action) {\n var fill = d3.scale.category20();\n\n // find largest and smallest word, then make a scale for that\n var maxval = words[0].times;\n var minval = words[words.length-1].times;\n\n // create a scale appropriate to the number of terms\n var scale = null;\n if (total > 400) {\n scale = d3.scale.pow().exponent(1).domain([minval, maxval]).range([minval, maxval]);\n }\n else {\n scale = d3.scale.linear().domain([minval, maxval]).range([5, 50]);\n }\n\n var target_sel = d3.select(target);\n // empty target prior to drawing\n target_sel.selectAll(\"*\").remove();\n // also create the word_group that we'll be adding things to\n var word_group = target_sel.append(\"svg\")\n .attr(\"width\", width)\n .attr(\"height\", height)\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + Math.round(width/2) + \",\" + Math.round(height/2) + \")\");\n\n function draw(words) {\n console.log(\"DONE!\");\n\n // mark the layout as having been completed so we don't attempt to stop it\n parent.layout_engine = null;\n\n // empty target prior to drawing\n // target_sel.selectAll(\"*\").remove();\n\n word_group\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .style(\"cursor\", \"pointer\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; })\n .on('click', function(d) { if (revoke_action) { revoke_action(d.text); } })\n .append(\"svg:title\")\n .text(function(d) { return d.text + \" : \" + d.count; });\n\n if (complete !== null) {\n complete();\n }\n }\n\n parent.layout_engine = d3.layout.cloud().size([width, height])\n .words(words.map(function(d) { return { text: d.word, count: d.times, size: scale(d.times) * 3 }; }))\n .timeInterval(5)\n .padding(2)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size; })\n // .on(\"word\", draw_word)\n .on(\"end\", draw)\n .start();\n\n /*\n function draw_word(word) {\n // console.log(word);\n\n word_group\n .selectAll(\"text\")\n .data([word])\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"font-family\", \"Impact\")\n .style(\"cursor\", \"pointer\")\n .style(\"fill\", function(d, i) { return fill(i); })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; })\n .on('click', function(d) { if (revoke_action) { revoke_action(d.text); } })\n .append(\"svg:title\")\n .text(function(d) { return d.text + \" : \" + d.count; });\n }\n */\n}", "function draw(words) {\n d3.select(element[0]).append('svg')\n .attr({width: width, height: height})\n .append('g')\n .attr('transform', 'translate(250,150)')\n .selectAll('text')\n .data(words)\n .enter().append('text')\n .style('font-size', function(d) { return (d.count * 4) + 'px'; })\n .style('font-family', 'Impact')\n .style('fill', function(d, i) { return color[d.type]; })\n .attr('text-anchor', 'middle')\n .attr('transform', function(d) {\n return 'translate(' + [d.x, d.y * 1.8] + ')' /*\"rotate(\" + d.rotate + \")\"*/;\n })\n .text(function(d) { return d._id; })\n .append('svg:title')\n .text(function(d) { return d._id + ': ' + d.count; }); \n }", "function FirstFunction(s) {\n var max = getMax(s);\n var min = getMin(s);\n var x;\n \n var i = 0;\n for (x in s) {\n \ti++;\n \t//Create a seperate element div for each word, and assign it id\n \tvar newElement = document.createElement('div');\n \tnewElement.id = x; //The id is the word itself\n\n \t//Half of the words float left, and half float right, so the created word cloud will be more balanced\n \tif (i%2 == 0) {\n \t\tnewElement.className = \"content1\";\n \t} else {\n \t\tnewElement.className = \"content2\";\n \t}\n\n \t//Append the word to the element\n \tvar textnode=document.createTextNode(x);\n \tnewElement.appendChild(textnode);\n \t//Output to HTML\n \tvar word_div = document.getElementById(\"cloud_words\");\n \tword_div.appendChild(newElement);\n \t\n \t//Set the font size\n \tvar size = s[x];\n \tvar fontScale = d3.scale.pow().exponent(.5)\n \t\t\t\t\t.domain([min, max])\n \t\t\t\t\t.range([100,550])\n \tdocument.getElementById(x).style.fontSize = fontScale(size) + \"%\";\n }\n aesthetics(s); //Call the helper function to visualize data\n}", "function onDraw() {\n var svg = d3.select(\"#tag-cloud-wrapper\").append(\"svg\").attr({ width: w, height: h, \"class\": \"side-a\" }),\n vis = svg.append(\"g\").attr(\"transform\", \"translate(\" + [w >> 1, (h >> 1) - 10] + \")scale(2)\");\n var text = vis.selectAll(\"text\").data(data);\n text.enter().append(\"text\")\n .style(\"font-family\", function (d) { return d.font; })\n .style(\"font-size\", function (d) { return d.size + \"px\"; })\n .style(\"fill\", function (d, i) { return fill(i); })\n .style({ cursor: \"pointer\", opacity: 1e-6 })\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function (d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function (d) { return d.text; })\n .on(\"click\", function (d) {\n //[this] is the <text> element of svg\n alert(\"tag: \" + d.text);\n })\n .transition()\n .duration(1000)\n .style(\"opacity\", 1);\n vis.transition()\n .delay(450)\n .duration(750)\n .attr(\"transform\", \"translate(\" + [w >> 1, (h >> 1) + 10] + \")scale(1)\");\n }", "function populateWordCloud(data){\n //iteration for 10 recipes\n const myTags = []\n test.innerHTML = ''\n \n for(i=0; i < 10; i++){\n var recipesArray = data[i].title\n myTags.push(recipesArray)\n }\n \n // renders the word cloud to div with class content, with tags pushed from iteration\n TagCloud('.content', myTags, {\n // word cloud rendering options\n \n // radius in px\n radius: 200,\n \n // animation speed\n // slow, normal, fast\n maxSpeed: 'normal',\n initSpeed: 'normal',\n \n // 0 = top\n // 90 = left\n // 135 = right-bottom\n direction: 135,\n \n // interact with cursor move on mouse out\n keep: true\n });\n}", "function draw(words) {\n var colors = new Array(\"#1f77b4\", \"#ff7f0e\", \"#2ca02c\", \"#d62728\", \"#9467bd\", \"#8c564b\", \"#e377c2\", \"#7f7f7f\", \"#bcbd22\", \"#17becf\");\n svg\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size+10; })\n .style(\"fill\", function(d, i) { return colors[parseInt(i)%10];}\n )\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }", "function getWords() {\n\n tweetResource.getKeyWords.tfidf({name: $scope.username, text: $scope.tweets}, function (data) {\n $scope.words = data;\n\n document.getElementById(\"cloud\").innerHTML = \"\";\n d3.wordcloud()\n .size([900, 500])\n .selector('#cloud')\n .words($scope.words)\n .start();\n\n }, function (error) {\n console.alert(error);\n });\n }", "function load_word_frequency(){\r\n var margin = {top: 20, right: 20, bottom: 50, left: 50},\r\n width = $(window).width() - margin.left - margin.right - 150,\r\n height = 300 - margin.top - margin.bottom;\r\n\r\n var x = d3.scale.ordinal()\r\n .rangeRoundBands([0, width], .1);\r\n\r\n var y = d3.scale.linear()\r\n .range([height, 0]);\r\n\r\n var xAxis = d3.svg.axis()\r\n .scale(x)\r\n .orient(\"bottom\");\r\n\r\n var yAxis = d3.svg.axis()\r\n .scale(y)\r\n .orient(\"left\")\r\n\r\n var canvas = d3.select(\"#word\");\r\n canvas.style(\"background-image\",\"url(/static/img/loader.gif)\");\r\n canvas.style(\"background-repeat\",\"no-repeat\");\r\n canvas.style(\"background-position\",\"center center\");\r\n\r\n var svg = d3.select(\"#word\").append(\"svg\")\r\n .attr(\"width\", width + margin.left + margin.right)\r\n .attr(\"height\", height + margin.top + margin.bottom)\r\n .append(\"g\")\r\n .attr(\"transform\", \"translate(\" + margin.left + \",\" + margin.top + \")\");\r\n\r\n // set SVG element to the highest layer on SVG\r\n d3.selection.prototype.moveToFront = function() {\r\n return this.each(function(){\r\n this.parentNode.appendChild(this);\r\n });\r\n };\r\n\r\n // set SVG element to its normal layer on SVG\r\n d3.selection.prototype.moveToBack = function() { \r\n return this.each(function() { \r\n var firstChild = this.parentNode.parentNode.parentNode.firstChild; \r\n if (firstChild) { \r\n this.parentNode.parentNode.parentNode.insertBefore(this, firstChild); \r\n } \r\n }); \r\n };\r\n\r\n\r\n var selected;\r\n\r\n d3.json(\"http://128.199.120.29:8274/api/v1/wordfrequencymanual\", function(error, data) {\r\n\r\n data = data.result[0].words;\r\n canvas.attr(\"style\",\"\");\r\n //console.log(data);\r\n x.domain(d3.keys(data).map(function(d) { return d; }));\r\n y.domain([0, d3.max(d3.keys(data), function(d) { return data[d]; })]);\r\n\r\n svg.append(\"g\")\r\n .attr(\"class\", \"x axis\")\r\n .attr(\"transform\", \"translate(0,\" + height + \")\")\r\n .call(xAxis)\r\n .selectAll(\"text\")\r\n .style(\"text-anchor\",\"start\")\r\n .style(\"transform\",\"rotate(45deg)\");\r\n\r\n svg.append(\"g\")\r\n .attr(\"class\", \"y axis\")\r\n .call(yAxis)\r\n .append(\"text\")\r\n .attr(\"transform\", \"rotate(-90)\")\r\n .attr(\"y\", 10)\r\n .attr(\"dy\", \".41em\")\r\n .style(\"text-anchor\", \"end\")\r\n .text(\"Total\");\r\n\r\n var group = svg.selectAll(\".tooltip\")\r\n .data(d3.keys(data))\r\n .enter().append(\"g\");\r\n \r\n group.append(\"rect\")\r\n .attr(\"class\", \"bar\")\r\n .attr(\"x\", function(d) { return x(d); })\r\n .attr(\"width\", x.rangeBand())\r\n .attr(\"y\", function(d) { return y(data[d]); })\r\n .attr(\"height\", function(d) { return height - y(data[d]); })\r\n .on(\"mouseover\",function(){\r\n selected = d3.select(this.parentNode).moveToFront()\r\n selected.select(\"g\").transition().duration(100).style({opacity:'1'}).style({cursor:'pointer'})\r\n })\r\n .on(\"mouseout\",function(){\r\n selected = d3.select(this.parentNode);\r\n selected.select(\"g\").transition().duration(40).style({opacity:'0'});\r\n });\r\n\r\n \r\n var gg = group.append(\"g\")\r\n .style(\"opacity\",\"0\");\r\n\r\n gg.append(\"rect\")\r\n .attr(\"class\", \"tooltip\")\r\n .style(\"fill\",\"rgba(1,1,1,0.999999)\")\r\n //.style(\"opacity\",\"0\")\r\n .attr(\"x\", function(d){ return x(d);})\r\n .attr(\"y\", function(d){ return y(data[d])-1;})\r\n .attr(\"width\", 41)\r\n .attr(\"height\", 24)\r\n \r\n gg.append(\"text\")\r\n .style(\"fill\",\"white\")\r\n .style(\"font-size\",\"13px\")\r\n .attr(\"transform\", function(d){ \r\n return \"translate(\"+(x(d)+5)+\",\"+(y(data[d])+20)+\")\";\r\n })\r\n .attr(\"dy\",\"-.35em\")\r\n .text(function(d){return data[d];})\r\n\r\n })\r\n .header(\"Content-Type\",\"application/json\")\r\n .send(\"POST\",wordfreq_data);\r\n}", "function processText(wordCloudData) {\n var unique_word_counts = {};\n\n wordCloudData.forEach(function (element) {\n unique_word_counts[element.word] = +element.count;\n });\n\n //console.log(unique_word_counts);\n var wordmap = d3.entries(unique_word_counts).sort(function (a, b) {\n return b.value - a.value;\n });\n //console.log(wordmap);\n return wordmap;\n }", "function drawDem(words) {\n svgDem.append(\"g\")\n .attr(\"transform\", \"translate(\" + layoutDem.size()[0] / 2 + \",\" + layoutDem.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"fill\", \"#4682B4\")\n .style(\"font-family\", \"Impact\")\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.word; });\n}", "function populateWords(allWords) {\n d3.layout.cloud().size([500, 250])\n .words(frequency_list.map(function(d) {\n return {text: d, size: 10 + Math.random() * 30};\n }))\n .rotate(0)\n .padding(5)\n .fontSize(function(d) { return d.size; })\n .on(\"end\", draw)\n .start();\n}", "function draw(words) {\n svg\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size; })\n .style(\"fill\", \"#69b3a2\")\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n }", "function draw(words) {\n svg\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) {\n return d.size; })\n .style(\"fill\", \"#38A1F3\")\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Muli, sans-serif\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n}", "function aesthetics(s) {\n\tvar colorArray = [\"black\", \"blue\", \"gold\", \"green\", \"red\"];\n\t\n\tvar marginTopScale = d3.scale.pow().exponent(.5)\n\t\t\t\t\t\t.domain([getMin(s), getMax(s)])\n\t\t\t\t\t\t.range([0, -15]);\n\n\tfor (x in s) {\n\t\tvar number = Math.floor(colorArray.length*Math.random());\n\t\tif (number >= colorArray.length) {number = number-1;}\n\t\tdocument.getElementById(x).style.color = colorArray[number]; //Set the color\n\t\tdocument.getElementById(x).style.marginTop = marginTopScale(s[x]) + \"px\"; //Set the top margin\n\t\t//If a word is an abbreviation of something, usually it needs to be uppercase. eg. U.S., G.D.P., etc.\n\t\tif (x.indexOf('.') > -1) {\n\t\t\tdocument.getElementById(x).style.textTransform = \"uppercase\";\n\t\t}\n\t}\n\n\t//If there are only a few words and the size of the wrapping div is really big,\n\t//then the words will be really spread out. That's why we decrease the width accordingly.\n\t//The height adjusts automatically to the content.\n\tvar wrapper = document.getElementById(\"cloud_words\");\n\tvar size = Object.keys(s).length;\n\tvar wrapperScale = d3.scale.pow().exponent(1)\n\t\t\t\t\t\t.domain([0, 50])\n\t\t\t\t\t\t.range([0, 800]);\n\twrapper.style.width = wrapperScale(size) + \"px\";\n}", "function draw(words) {\n svg\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) {\n return d.size;\n })\n .style(\"fill\", function(d) {\n return randomColor();\n })\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Impact\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.text; });\n}", "_createCloudFromData() {\n //generate word DOM Elements\n this._data['topics'].map((value, index) => {\n value.el = this._createWord(value);\n return value;\n });\n this._layoutWords();\n }", "function draw(words) {\n console.log(\"imdoing something\")\n svg\n .append(\"g\")\n .attr(\"transform\", \"translate(\" + layout.size()[0] / 2 + \",\" + layout.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function (d) { return d.size; })\n .style(\"fill\", \"#69b3a2\")\n .attr(\"text-anchor\", \"middle\")\n .style(\"font-family\", \"Impact\")\n .attr(\"transform\", function (d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function (d) { return d.text; });\n}", "function drawRep(words) {\n svgRep.append(\"g\")\n .attr(\"transform\", \"translate(\" + layoutRep.size()[0] / 2 + \",\" + layoutRep.size()[1] / 2 + \")\")\n .selectAll(\"text\")\n .data(words)\n .enter().append(\"text\")\n .style(\"font-size\", function(d) { return d.size + \"px\"; })\n .style(\"fill\", \"#FF0000\")\n .style(\"font-family\", \"Impact\")\n .attr(\"text-anchor\", \"middle\")\n .attr(\"transform\", function(d) {\n return \"translate(\" + [d.x, d.y] + \")rotate(\" + d.rotate + \")\";\n })\n .text(function(d) { return d.word; });\n}", "function call_layout(dem, rep) {\n // append the svg objects to the respective div\n svgDem = d3.select(\"#demWordCloud\").append(\"svg\")\n .attr(\"width\", width + margin.left + margin.right)\n .attr(\"height\", height + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + margin.left + \",\" + margin.top + \")\");\n\n svgRep = d3.select(\"#repWordCloud\").append(\"svg\")\n .attr(\"width\", width + margin.left + margin.right)\n .attr(\"height\", height + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"transform\",\n \"translate(\" + margin.left + \",\" + margin.top + \")\");\n\n // factor used to scaled the font sizes of the words\n var scaleFactorDem = 75/dem[0].size;\n var scaleFactorRep = 75/rep[0].size;\n\n // create new cloud layouts\n layoutDem = d3.layout.cloud()\n .size([width, height])\n .words(dem)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size * scaleFactorDem; })\n .on(\"end\", drawDem);\n\n layoutRep = d3.layout.cloud()\n .size([width, height])\n .words(rep)\n .padding(5)\n .rotate(function() { return ~~(Math.random() * 2) * 90; })\n .font(\"Impact\")\n .fontSize(function(d) { return d.size * scaleFactorRep; })\n .on(\"end\", drawRep);\n\n // build the word cloud layouts\n layoutDem.start();\n layoutRep.start();\n}", "function createWordCloud() {\n \n /* set content of wordCloud based on device type */\n if ((navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i))) {\n var wordCloud = document.getElementById(\"introduction_wordCloud_words\");\n wordCloud.innerHTML = \"Wordnik • is • abaci • cerograph glyphography • the • most • kernel oceanic • comprehensive • dictionary ignimbrite • in • the • technetronic known • universe • vengeance • kef \";\n }\n}", "function cloudSprite(d, data, di) {\n if (d.sprite) return;\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n var w = c.measureText(d.text + \"m\").width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n }", "function getData() {\n\n\t\td3.select(\"#loading\").html(\"Carregando a nuvem de termos...\");\n\n\t\td3.json(\"/cloud/\", function(error, json) {\n\n\n\n\t\t\td3.select(\"#loading\").html(\"\");\n\n\t\t\tif (error) {\n\t\t\t\treturn console.warn(error);\n\t\t\t}\n\n\n\t\t\tfor (key in json){\n\t\t\t\twords_array.push({text: key, size: json[key]})\n\t\t\t}\n\n\t\t\tcalculateCloud(words_array);\n\t\t});\n\t}", "function cloudSprite(d, data, di) {\n if (d.sprite) return;\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length;\n di--;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n var w = c.measureText(d.text + \"m\").width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0,\n p = d.padding;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n if (p) {\n if (j) sprite[k - w32] |= m;\n if (j < w - 1) sprite[k + w32] |= m;\n m |= (m << 1) | (m >> 1);\n }\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n }", "resize() {\n\n\t\t\t\t// defaults to grabbing dimensions from container element\n\t\t\t\tisMob = isMobile.any();\n\t\t\t\tsetFontSizeRange()\n\t\t\t\twordPadding = isMob ? (fontSize.range()[0] / 2) : 15;\n\n\n\n\t\t\t\twidth = $sel.node().offsetWidth - marginLeft - marginRight;\n\t\t\t\t// height = $sel.node().offsetHeight - marginTop - marginBottom;\n\t\t\t\theight = width / 1.5;\n\n\t\t\t\t$wordcloud.at(\"transform\", \"translate(\" + [width >> 1, height >> 1] + \")\");\n\n\t\t\t\t$svg.at({\n\t\t\t\t\twidth: width + marginLeft + marginRight,\n\t\t\t\t\theight: height + marginTop + marginBottom\n\t\t\t\t});\n\n\n\t\t\t\t$wordcloud\n\t\t\t\t\t.at(\"transform\", `translate(${width / 2},${height / 2})`);\n\n\t\t\t\tcreateCloudLayout(width, height, tags)\n\n\t\t\t\tlayout.stop().words(tags).start()\n\n\t\t\t\treturn Chart;\n\t\t\t}", "function createUI() {\r\n var panel = document.createElement(\"div\");\r\n panel.setAttribute(\"style\", \"background:#fff; color:#000; font-size:12px; font-family:Verdana; border:2px solid #000; padding:5px; position:fixed; top:0px; left:0px; text-align:left;\");\r\n document.body.appendChild(panel);\r\n // var str = \"<input type=\\\"text\\\" id=\\\"createCloud\\\" value=\\\"Tag Cloud\\\" style=\\\"height:27px\\\" readonly=\\\"readonly\\\" />\" + \" <div id=\\\"tagcloud\\\">\";\r\n var str = \"<div id=\\\"tagcloud\\\">\";\r\n //alert(str);\r\n var charsPrinted = 0;\r\n for (var i = 0; i < impWords.length; i++) {\r\n if (frequency[i] > 0) {\r\n charsPrinted += impWords[i].length;\r\n var padding = Math.round(Math.random() * 8);\r\n var padCount = 0;\r\n var padStr = \"&#160;\";\r\n while (padCount++ < padding) {\r\n padStr = padStr + \"&#160;\";\r\n }\r\n charsPrinted += (2 * padCount);\r\n str = str + (padStr + '<a href=\\\"#\\\" rel=\\\"' + frequency[i] + '\\\">' + impWords[i] + '</a>' + padStr);\r\n var ran = Math.random();\r\n if (charsPrinted > 30 || ran > 0.5) {\r\n str = str + '<br>';\r\n charsPrinted = 0;\r\n }\r\n }\r\n //alert(str);\r\n }\r\n str = str + \"</div>\";\r\n panel.innerHTML = str;\r\n}", "function drawClouds()\n{\n\tfor(var i = 0; i < cloud.length; i++)\n\t\t{\n\t\t\tfill(255,255,255);\n\t\t\tellipse(cloud[i].x_pos, cloud[i].y_pos, 80, 80)\n\t\t\tellipse(cloud[i].x_pos - 40, cloud[i].y_pos, 60, 60)\n\t\t\tellipse(cloud[i].x_pos + 40, cloud[i].y_pos,60,60);\n\t\t}\n}", "_createWord(item) {\n const wordContainer = document.createElement('div');\n wordContainer.className = 'cloudWordContainer';\n const word = document.createElement('span');\n word.innerText = item['label'];\n word.className = 'cloudWord';\n this._setWordProperties(item, word);\n\n const stats = document.createElement('div');\n stats.className = 'metadata';\n stats.innerHTML = '<h4>' + this._formatString('stats_title', item['label']) + '</h4>' +\n '<p>' + this._formatString('total_mentions', item['volume']) + '</p>' +\n '<p>' + this._formatString('positive_mentions', item['sentiment']['positive'] || 0) + '<br>' +\n this._formatString('neutral_mentions', item['sentiment']['neutral'] || 0) + '<br>' +\n this._formatString('negative_mentions', item['sentiment']['negative'] || 0) + '<br>' +\n '</p>';\n\n wordContainer.appendChild(word);\n wordContainer.appendChild(stats);\n\n return wordContainer;\n }", "function init(slide) {\n canvas = document.createElement(\"canvas\");\n canvas.width = \"1024\";\n canvas.height = \"768\";\n canvas.style.position = \"absolute\";\n canvas.style.top = \"0\";\n canvas.style.left = \"0\";\n canvas.style.pointerEvents = \"none\";\n var brush = canvas.getContext(\"2d\");\n brush.font = \"52px SourceCode\";\n slide.appendChild(canvas);\n var wordNode = slide.querySelector(\".splatter\");\n var wordString = wordNode.textContent;\n words = wordString.split(/\\s+/);\n index = 0;\n }", "function dd3(s) {\n\t//Create a svg\n\tvar width = 800;\n\tvar height = 400;\n\tvar svg = d3.select(\"body\")\n\t\t\t\t.append(\"svg\")\n\t\t\t\t.attr(\"width\", width)\n\t\t\t\t.attr(\"height\", height);\n\n\t//Put information from the object into an array\n\tvar data = [];\n\tfor(var k in s) {\n\t\tdata.push({\n\t\t\t\"key\": k,\n\t\t\t\"value\": s[k],\n\t\t});\n\t}\n\n\t//Create nodes that group circles and texts together\n\tvar nodes = svg.selectAll(\"g\")\n\t\t\t\t\t.data(data)\n\t\t\t\t\t.enter()\n\t\t\t\t\t.append(\"g\")\n\t\t\t\t\t.attr(\"class\", \"nodes\")\n\n\tvar circles = nodes.append(\"circle\");\n\n\tvar texts = nodes.append(\"text\")\n\n\t//Create a list of random numbers to position the circles and texts\n\trandomx = [];\n\trandomy = [];\n\n\tfor (var i=0; i<data.length; i++) {\n\t\trandomx[i] = Math.random()*width;\n\t\trandomy[i] = Math.random()*height;\n\t}\n\n\n\t//Create a scale to scale the font sizes\n\tvar textScale = d3.scale.linear()\n\t\t\t\t\t\t.domain([getMin(s), getMax(s)])\n\t\t\t\t\t\t.range([100, 600]);\n\t//Scale for radius\n\tvar circleScale = d3.scale.linear()\n\t\t\t\t\t\t.domain([getMin(s), getMax(s)])\n\t\t\t\t\t\t.range([1, 200]);\n\n\t//Set attributes to circles\n\tcircles.attr(\"cx\", function(d, i){\n\t\t\t\treturn randomx[i]; //Need to take care of collisions\n\t\t\t})\t\t\t\t\t\t\t\t//The circle may fall off the svg\n\t\t\t.attr(\"cy\", function(d, i){\n\t\t\t\treturn randomy[i]; //Need to take care of collisions\n\t\t\t})\n\t\t\t.attr(\"r\", function(d){\n\t\t\t\treturn circleScale(d.value);\n\t\t\t})\n\t\t\t.style(\"fill\", \"transparent\")\n\t\t\t.style(\"stroke\", \"blue\")\n\t\n\t//Set attributes to texts\n\ttexts.attr(\"text-anchor\", \"middle\")\n\t\t\t.text(function(d) {\n\t\t\t\treturn d.key;\n\t\t\t})\n\t\t\t.attr(\"x\", function(d, i) {\n\t\t\t\treturn randomx[i];\n\t\t\t})\n\t\t\t.attr(\"y\", function(d, i) {\n\t\t\t\treturn randomy[i];\n\t\t\t})\n\t\t\t.attr(\"font-size\", function(d) {\n\t\t\t\treturn textScale(d.value)+\"%\";\n\t\t\t})\n\n\t//maybe I should use rectangles instead of circles. Circles have too much empty space for each word\n}", "function drawCartogram(rootDom, data){\n\n\t//measure the width and height of the rootDom element\n\tconst w = rootDom.clientWidth;\n\tconst h = rootDom.clientHeight;\n\n\t//projection function: takes [lng, lat] pair and returns [x, y] coordinates\n\tconst projection = d3.geoMercator()\n\t\t.translate([w/2, h/2]);\n\n\t//Scaling function for the size of the cartogram symbols\n\t//Assuming the symbols are circles, we use a square root scale\n\tconst scaleSize = d3.scaleSqrt().domain([0,1000000]).range([5,50]);\n\n\t//Complete the rest of the code here\n\t//Build the DOM structure using enter / exit / update\n\n}", "function placeWord(word, x, y) {\n cloud.appendChild(word);\n word.style.left = x - word.offsetWidth/2 + \"px\";\n word.style.top = y - word.offsetHeight/2 + \"px\";\n word.style.color = colors[Math.floor(Math.random() * colors.length)];\n\n wordsDown.push(word.getBoundingClientRect());\n}", "createWords(counter) {\n var a = ['Your', 'health', 'will', 'one', 'day', 'disappear', 'and', 'you', 'will', 'die', 'without', 'meaning'];\n var b = ['There', 'are', 'many', 'men', 'and', 'women', 'who', 'dream', 'of', 'making', 'love', 'to', 'you', 'but', 'you', 'will', 'never', 'get', 'to', 'know', 'them'];\n noStroke();\n textSize (16);\n// below lines modified by code master Finn\n for (var i = 0; i < a.length; i++) {\n fill('rgba(255,255,255,1)');\n text(a[counter], this.x + mouseX/30, this.y);\n fill('rgba(255,255,255,0.1)');\n text(b[counter], this.x + mouseX/70 + 50, this.y+50);\n }\n }", "init(word) {\n let i = this.endpoints.indexOf(word);\n if (i === 0 || i === 1) {\n if (this.svgs[i]) {\n console.log('already exists u dumb fuck'); // TODO: handle this\n }\n else {\n let svg = this.svgs[i] = word.svg.group()\n .addClass('word-cluster');\n\n // TODO: recalculate offset when tag is added/removed\n if (this.words.find(word => word.tag)) {\n svg.y(this.tagOffset * 1.9);\n }\n else {\n svg.y(this.tagOffset);\n }\n\n this.lines[i] = svg.path();\n if (i === 0) {\n this.svgText = svg.text(this.val);\n this.svgText.node.oncontextmenu = (e) => {\n e.preventDefault();\n word.mainSVG.fire('tag-right-click', { object: this, event: e });\n };\n this.svgText.click((e) => word.mainSVG.fire('tag-edit', { object: this }));\n }\n }\n this.draw();\n }\n }", "function draw_content(rawhtml){\n var _div4 = d3.select(\".markdown_doc\");\n _div4.html(rawhtml);\n}", "function importData() {\n d3.json(\"./Data/bubbleData.json\").then(function(data) {\n wordCloud(data);\n })\n}", "function cloudSprite(contextAndRatio, d, data, di) {\n\t if (d.sprite) return;\n\t var c = contextAndRatio.context,\n\t ratio = contextAndRatio.ratio;\n\t c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n\t var x = 0,\n\t y = 0,\n\t maxh = 0,\n\t n = data.length;\n\t --di;\n\n\t while (++di < n) {\n\t d = data[di];\n\t c.save();\n\t c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n\t var w = c.measureText(d.text + \"m\").width * ratio,\n\t h = d.size << 1;\n\n\t if (d.rotate) {\n\t var sr = Math.sin(d.rotate * cloudRadians),\n\t cr = Math.cos(d.rotate * cloudRadians),\n\t wcr = w * cr,\n\t wsr = w * sr,\n\t hcr = h * cr,\n\t hsr = h * sr;\n\t w = Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f >> 5 << 5;\n\t h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n\t } else {\n\t w = w + 0x1f >> 5 << 5;\n\t }\n\n\t if (h > maxh) maxh = h;\n\n\t if (x + w >= cw << 5) {\n\t x = 0;\n\t y += maxh;\n\t maxh = 0;\n\t }\n\n\t if (y + h >= ch) break;\n\t c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n\t if (d.rotate) c.rotate(d.rotate * cloudRadians);\n\t c.fillText(d.text, 0, 0);\n\t if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n\t c.restore();\n\t d.width = w;\n\t d.height = h;\n\t d.xoff = x;\n\t d.yoff = y;\n\t d.x1 = w >> 1;\n\t d.y1 = h >> 1;\n\t d.x0 = -d.x1;\n\t d.y0 = -d.y1;\n\t d.hasText = true;\n\t x += w;\n\t }\n\n\t var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n\t sprite = [];\n\n\t while (--di >= 0) {\n\t d = data[di];\n\t if (!d.hasText) continue;\n\t var w = d.width,\n\t w32 = w >> 5,\n\t h = d.y1 - d.y0; // Zero the buffer\n\n\t for (var i = 0; i < h * w32; i++) {\n\t sprite[i] = 0;\n\t }\n\n\t x = d.xoff;\n\t if (x == null) return;\n\t y = d.yoff;\n\t var seen = 0,\n\t seenRow = -1;\n\n\t for (var j = 0; j < h; j++) {\n\t for (var i = 0; i < w; i++) {\n\t var k = w32 * j + (i >> 5),\n\t m = pixels[(y + j) * (cw << 5) + (x + i) << 2] ? 1 << 31 - i % 32 : 0;\n\t sprite[k] |= m;\n\t seen |= m;\n\t }\n\n\t if (seen) seenRow = j;else {\n\t d.y0++;\n\t h--;\n\t j--;\n\t y++;\n\t }\n\t }\n\n\t d.y1 = d.y0 + seenRow;\n\t d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n\t }\n\t} // Use mask-based collision detection.", "function draw(){\n\tbackground ('lightblue');\n\n\t// draw characters\n\timage(jak, JakX, JakY);\n\timage(daxter, DaxterX, DaxterY);\n\n\t\t// narration\n\ttextSize(30);\n\ttextAlign(CENTER, CENTER);\n\ttext(story, width/4, 20, width/2);\n}", "function clouds(){\n //cloud variables\n var value=0;\n var noiseX=0;\n var noiseY=0;\n var noiseScale=0.02;\n var drawScale=4;\n \n\tscale(drawScale); //scaling the clouds\n\tfor(var y=0; y<height/drawScale; y++){ //initiating the height\n\t\tfor(var x=0; x<width/drawScale; x++){ //initiating the width\n\t\t\tvar C=noise((frameCount+x)*noiseScale, y*noiseScale)*100; //allowing it to move\n\t\t\tstroke(C,360); //background color\n\t\t\tpoint(x,y);\n\t\t\tnoiseX=noiseX+noiseScale;\n\t\t}\n\t\tnoiseX=0;\n\t\tnoiseY=noiseY+noiseScale;\n\t}\n}", "function createText() { \n var translateText = \"translate(\" + ((window.innerWidth/2)+70) + \", -40)\";\n \n var text = d3.select(\"body\")\n .append(\"svg\")\n .attr(\"width\", chartWidth - 44)\n .attr(\"height\", 100)\n .attr(\"class\", \"text\")\n .attr(\"transform\", translateText);\n \n var content1 = \"For more information about the 2019 Cost of Living Index, visit\";\n \n var content2 = \"http://worldpopulationreview.com/states/cost-of-living-index-by-state/\"\n \n var line1 = text.append(\"text\")\n .attr(\"y\", 10)\n .attr(\"class\", \"textContent\")\n .text(content1);\n \n var line2 = text.append(\"text\")\n .attr(\"y\", 30)\n .attr(\"class\", \"textContent\")\n .text(content2);\n \n \n \n }", "function drawClouds()\n{\nfor(var i = 0; i < cloud.length; i++)\n { \n fill(255);\n\tellipse(cloud[i].x_pos, cloud[i].y_pos, cloud[i].width, 85);\n\tellipse(cloud[i].x_pos + 40, cloud[i].y_pos, cloud[i].width, 55);\n\tellipse(cloud[i].x_pos - 40, cloud[i].y_pos, cloud[i].width, 55);\n \n fill(255);\n\tellipse(cloud[i].x_pos + 220, cloud[i].y_pos, cloud[i].width, 85);\n\tellipse(cloud[i].x_pos + 250, cloud[i].y_pos, cloud[i].width, 55);\n\tellipse(cloud[i].x_pos + 200, cloud[i].y_pos, cloud[i].width, 55);\n }\n}", "function draw(){\n for (var i=0; i<creepWords.length ; i++){\n creepWords[i].creep();\n creepWords[i].display();\n var volume = analyzer.getLevel();\n volume*='.8';\n strokeWeight(volume);\n }\n}", "_setWordPosition(item) {\n //start at center and move out\n let x = this._centerPosition.x - (item.width / 2);\n let y = this._centerPosition.y - (item.height / 2);\n\n item.el.querySelector('.cloudWord').style.width = item.width + 'px';\n item.el.querySelector('.cloudWord').style.height = item.height + 'px';\n\n let moveAmount = 0;\n while(this._isOverlappingExisting(x, y, item.width, item.height)) {\n moveAmount += this['generationSpeed'];\n let rotation = 0;\n while(rotation < 360) {\n let rads = Cloudia._degreesToRads(rotation);\n let xM = Math.cos(rads) * moveAmount;\n let yM = Math.sin(rads) * moveAmount;\n if (!this._isOverlappingExisting(x + xM, y + yM, item.width, item.height)) {\n x = x + xM;\n y = y + yM;\n break;\n }\n rotation += this['rotationStep'];\n }\n }\n\n //calculation done, set actual position\n item.el.style.top = y + 'px';\n item.el.style.left = x + 'px';\n\n //store all final positions into an array to help with positioning\n this._positions.push({\n x: x,\n y: y,\n width: item.width,\n height: item.height\n });\n\n return item;\n }", "function cloudSprite(contextAndRatio, d, data, di) {\n\t if (d.sprite) return;\n\t var c = contextAndRatio.context,\n\t ratio = contextAndRatio.ratio;\n\n\t c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n\t var x = 0,\n\t y = 0,\n\t maxh = 0,\n\t n = data.length;\n\t --di;\n\t while (++di < n) {\n\t d = data[di];\n\t c.save();\n\t c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n\t var w = c.measureText(d.text + \"m\").width * ratio,\n\t h = d.size << 1;\n\t if (d.rotate) {\n\t var sr = Math.sin(d.rotate * cloudRadians),\n\t cr = Math.cos(d.rotate * cloudRadians),\n\t wcr = w * cr,\n\t wsr = w * sr,\n\t hcr = h * cr,\n\t hsr = h * sr;\n\t w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n\t h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n\t } else {\n\t w = (w + 0x1f) >> 5 << 5;\n\t }\n\t if (h > maxh) maxh = h;\n\t if (x + w >= (cw << 5)) {\n\t x = 0;\n\t y += maxh;\n\t maxh = 0;\n\t }\n\t if (y + h >= ch) break;\n\t c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n\t if (d.rotate) c.rotate(d.rotate * cloudRadians);\n\t c.fillText(d.text, 0, 0);\n\t if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n\t c.restore();\n\t d.width = w;\n\t d.height = h;\n\t d.xoff = x;\n\t d.yoff = y;\n\t d.x1 = w >> 1;\n\t d.y1 = h >> 1;\n\t d.x0 = -d.x1;\n\t d.y0 = -d.y1;\n\t d.hasText = true;\n\t x += w;\n\t }\n\t var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n\t sprite = [];\n\t while (--di >= 0) {\n\t d = data[di];\n\t if (!d.hasText) continue;\n\t var w = d.width,\n\t w32 = w >> 5,\n\t h = d.y1 - d.y0;\n\t // Zero the buffer\n\t for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n\t x = d.xoff;\n\t if (x == null) return;\n\t y = d.yoff;\n\t var seen = 0,\n\t seenRow = -1;\n\t for (var j = 0; j < h; j++) {\n\t for (var i = 0; i < w; i++) {\n\t var k = w32 * j + (i >> 5),\n\t m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n\t sprite[k] |= m;\n\t seen |= m;\n\t }\n\t if (seen) seenRow = j;\n\t else {\n\t d.y0++;\n\t h--;\n\t j--;\n\t y++;\n\t }\n\t }\n\t d.y1 = d.y0 + seenRow;\n\t d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n\t }\n\t}", "function createSvg(text, kind){\n return d3.select(text)\n .attr(\"width\", viewWidth + margin.left + margin.right)\n .attr(\"height\", viewHeight + margin.top + margin.bottom)\n .append(\"g\")\n .attr(\"id\", kind)\n .attr(\"transform\", \"translate(\" + margin.left + \",\" + margin.top + \")\");\n}", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0;\n var n = data.length;\n --di;\n\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font;\n var w = c.measureText(d.text + 'm').width * ratio,\n h = d.size << 1;\n\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = w + 0x1f >> 5 << 5;\n }\n\n if (h > maxh) maxh = h;\n\n if (x + w >= cw << 5) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5;\n var h = d.y1 - d.y0; // Zero the buffer\n\n for (var i = 0; i < h * w32; i++) {\n sprite[i] = 0;\n }\n\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[(y + j) * (cw << 5) + (x + i) << 2] ? 1 << 31 - i % 32 : 0;\n sprite[k] |= m;\n seen |= m;\n }\n\n if (seen) seenRow = j;else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n} // Use mask-based collision detection.", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0;\n var n = data.length;\n --di;\n\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font;\n var w = c.measureText(d.text + 'm').width * ratio,\n h = d.size << 1;\n\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = w + 0x1f >> 5 << 5;\n }\n\n if (h > maxh) maxh = h;\n\n if (x + w >= cw << 5) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5;\n var h = d.y1 - d.y0; // Zero the buffer\n\n for (var i = 0; i < h * w32; i++) {\n sprite[i] = 0;\n }\n\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[(y + j) * (cw << 5) + (x + i) << 2] ? 1 << 31 - i % 32 : 0;\n sprite[k] |= m;\n seen |= m;\n }\n\n if (seen) seenRow = j;else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n} // Use mask-based collision detection.", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0;\n var n = data.length;\n --di;\n\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font;\n var w = c.measureText(d.text + 'm').width * ratio,\n h = d.size << 1;\n\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = w + 0x1f >> 5 << 5;\n }\n\n if (h > maxh) maxh = h;\n\n if (x + w >= cw << 5) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var _w = d.width,\n w32 = _w >> 5;\n\n var _h = d.y1 - d.y0; // Zero the buffer\n\n\n for (var i = 0; i < _h * w32; i++) {\n sprite[i] = 0;\n }\n\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n\n for (var j = 0; j < _h; j++) {\n for (var _i = 0; _i < _w; _i++) {\n var k = w32 * j + (_i >> 5),\n m = pixels[(y + j) * (cw << 5) + (x + _i) << 2] ? 1 << 31 - _i % 32 : 0;\n sprite[k] |= m;\n seen |= m;\n }\n\n if (seen) seenRow = j;else {\n d.y0++;\n _h--;\n j--;\n y++;\n }\n }\n\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n} // Use mask-based collision detection.", "function drawClouds() {\n\n for (let index = -2; index < 10; index++) {\n addBackgroundobject('img/background/clouds.png', (index * 1920) - cloudOffset, bg_ground, -50, 0.5, 0.5);\n }\n}", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite)\n return;\n var c = contextAndRatio.context, ratio = contextAndRatio.ratio;\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0, y = 0, maxh = 0;\n var n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font;\n var w = c.measureText(d.text + 'm').width * ratio, h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians), cr = Math.cos(d.rotate * cloudRadians), wcr = w * cr, wsr = w * sr, hcr = h * cr, hsr = h * sr;\n w = ((Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5) << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n }\n else {\n w = ((w + 0x1f) >> 5) << 5;\n }\n if (h > maxh)\n maxh = h;\n if (x + w >= cw << 5) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch)\n break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate)\n c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data, sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText)\n continue;\n var w = d.width, w32 = w >> 5;\n var h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++)\n sprite[i] = 0;\n x = d.xoff;\n if (x == null)\n return;\n y = d.yoff;\n var seen = 0, seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5), m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen)\n seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "function create_nodes (word) {\n let i = word.frequency;\n let r = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius;\n let d = {\n cluster: 0,\n radius: 25,\n color: getColor(i),\n freq: i,\n text: word.keyword,\n x: Math.cos(i / m * 2 * Math.PI) * 200 + width / 2 + Math.random(),\n y: Math.sin(i / m * 2 * Math.PI) * 200 + height / 2 + Math.random()\n };\n if (!clusters[0] || (r > clusters[0].radius)) clusters[0] = d;\n return d;\n }", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length,\n w, w32, h, i, j;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n w = c.measureText(d.text + \"m\").width * ratio;\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n w = d.width;\n w32 = w >> 5;\n h = d.y1 - d.y0;\n // Zero the buffer\n for (i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (j = 0; j < h; j++) {\n for (i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n }", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n var w = c.measureText(d.text + \"m\").width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n var w = c.measureText(d.text + \"m\").width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n var w = c.measureText(d.text + \"m\").width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "function draw() {\n function drawP(text) {\n var elem = document.createElement(\"p\");\n elem.innerText = text;\n document.getElementById(\"root\").append(elem);\n }\n drawP(\"(0,0) Note: SVG origin is top left\");\n var myGenerator = generator();\n var myChart = chart(400, 400);\n var svg = build(myGenerator, myChart);\n document.getElementById(\"root\").appendChild(svg);\n }", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0;\n var n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font;\n var w = c.measureText(d.text + 'm').width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = w + 0x1f >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= cw << 5) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var _w = d.width,\n w32 = _w >> 5;\n var _h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < _h * w32; i++) {\n sprite[i] = 0;\n }x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < _h; j++) {\n for (var _i = 0; _i < _w; _i++) {\n var k = w32 * j + (_i >> 5),\n m = pixels[(y + j) * (cw << 5) + (x + _i) << 2] ? 1 << 31 - _i % 32 : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;else {\n d.y0++;\n _h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "drawChart () {\n this.chartHeight = 340 // Chart height\n this.chartWidth = 900 // Chart width\n\n this.chartMargin = { // Chart margins\n top: 30,\n right: 30,\n bottom: 30,\n left: 30\n }\n\n // Grab the chart div and add the viewBox to the page.\n this.chartSVG = d3 \n .select('#d3chart')\n .append('svg')\n .attr('viewBox', `0 -20 ${this.chartWidth} ${this.chartHeight}`)\n .attr('preserveAspectRatio', 'xMinYMin meet')\n .append('text')\n .text('D3 Content Here')\n\n this.createScales()\n this.createAxes()\n this.createGrids()\n this.addAxes()\n this.addGridLines()\n this.addDataVisuals()\n this.addHighlighTooltip()\n this.addHighlightListeners()\n this.addLegend()\n }", "function drawGraph() {\n var keyword = document.getElementById(\"keyword_input\").value;\n\n var data = getItDone(keyword);\n var svg = d3.select('#graph_elem');\n\n createV4SelectableForceDirectedGraph(svg, data);\n}", "function drawCharts() {\n\n clearDiv();\n\n $formType.removeClass('hidden');\n $timeLineContainer.removeClass('hidden');\n drawTimeLine();\n\n $divBar.removeClass('hidden');\n $barChartContainer.removeClass('hidden');\n $AZbutton.removeAttr(\"disabled\");\n $ZAbutton.removeAttr(\"disabled\");\n drawBarChart();\n\n $divMap.removeClass('hidden');\n //$mapContainer.removeClass('hidden');\n $('#mapContainer').height(500);\n drawMap();\n\n if(dataCloud != null)\n {\n $('#msgProject').addClass('hidden');\n $divCloud.removeClass('hidden');\n drawWordCloud();\n }\n else\n {\n $divCloud.replaceWith(\n '<div id=\"divCloud\" class=\"form-group\">' +\n '<div id=\"line\"></div>' +\n '<label id=\"labelID\" class=\"fix-label\" style=\"margin-left: 3px\">Word cloud token users</label><br>' +\n '<div class=\"alert alert-warning\" role=\"alert\" id=\"msgProject\" style=\"margin-top: 20px;\">' +\n '<span class=\"glyphicon glyphicon-warning-sign\" aria-hidden=\"true\"></span>' +\n '<span class=\"sr-only\">Error:</span>' +\n \" Project's data not are synchronized with tags <br>\" +\n 'Please synchronize the project <br>' +\n '<a href=\"/view/app#/project/editproject\">Edit project</a></div></div>');\n $divCloud = $('#divCloud');\n }\n }", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length,\n w, w32, h, i, j;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n w = c.measureText(d.text + \"m\").width * ratio;\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n w = d.width;\n w32 = w >> 5;\n h = d.y1 - d.y0;\n // Zero the buffer\n for (i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (j = 0; j < h; j++) {\n for (i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "function cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length,\n w, w32, h, i, j;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n w = c.measureText(d.text + \"m\").width * ratio;\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) {\n c.lineWidth = 2 * d.padding;\n c.strokeText(d.text, 0, 0);\n }\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n w = d.width;\n w32 = w >> 5;\n h = d.y1 - d.y0;\n // Zero the buffer\n for (i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (j = 0; j < h; j++) {\n for (i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}", "function drawClouds()\n{\n \n for(var j = 0; j < clouds.length; j++)\n \n {\n fill(255);\n ellipse(clouds[j].x_Pos, clouds[j].y_Pos,100,100);\n }\n}", "function createArticle(dataObj) {\n var typeColor = colors[allCategories.indexOf(dataObj.category)];\n var deptColor = colors[allDepts.indexOf(dataObj.dept)];\n var keywords = getKeywords(dataObj, 5, 2);\n var keywordOverv = getKeywordOverview(keywords);\n var mainKeywords = getKeywordString(keywords);\n var allKeywords = getKeywordString(getKeywords(dataObj, 4, 0));\n\n var result = d3.select(\"#listResults\").append(\"div\")\n .attr(\"class\", \"result\")\n\n if (dataObj.category == \"ThesisDefense\") { \n result.append(\"h4\").text(String(dataObj.name).toLowerCase());\n } else {\n result.append(\"h4\").text(dataObj.name);\n }\n\n // Date\n result.append(\"p\")\n .text(moment(dataObj.date).format(\"YYYY-MM-DD\"))\n .style(\"display\", \"inline\")\n\n // Category Symbol\n result.append(\"h3\")\n .text(dataObj.category.substring(0,1))\n .style(\"background-color\", typeColor)\n\n // Department\n result.append(\"h3\")\n .text(dataObj.dept)\n .style(\"background-color\", deptColor)\n\n // Keywords\n result.append(\"p\")\n .text(keywordOverv)\n .style(\"font-size\", \"16px\")\n\n result.on(\"mouseover\", function() {\n d3.select(\"#resultInfo\").selectAll(\"div\").remove();\n var info = d3.select(\"#resultInfo\").append(\"div\")\n info.append(\"h4\").text(dataObj.name) \n info.append(\"p\").text(\"Date Posted: \" + moment(dataObj.date).format(\"YYYY-MM-DD\"))\n info.append(\"p\").text(\"Article Type: \" + dataObj.category)\n info.append(\"p\").text(\"Department: \" + dataObj.dept)\n info.append(\"p\").text(\"Length of Article (in words): \" + dataObj.lenArticle)\n //info.append(\"p\").text(\"More Keywords: \" + mainKeywords)\n info.append(\"p\").text(\"All Keywords: \" + allKeywords);\n })\n}" ]
[ "0.8019805", "0.79407835", "0.7835825", "0.769367", "0.7630237", "0.75527406", "0.75280845", "0.75264984", "0.74809444", "0.7410006", "0.7398974", "0.7345385", "0.73442775", "0.73055387", "0.7284387", "0.72574353", "0.7254523", "0.71535665", "0.7151581", "0.7090733", "0.7081531", "0.70658934", "0.70632875", "0.7049431", "0.7043039", "0.70408595", "0.70408595", "0.6994224", "0.6934713", "0.6920774", "0.68130374", "0.6784111", "0.6767369", "0.6674483", "0.6646162", "0.66360736", "0.64978033", "0.64926094", "0.6411093", "0.6410464", "0.63983107", "0.628735", "0.6243872", "0.62068266", "0.6181692", "0.6168661", "0.6158386", "0.6146579", "0.61184275", "0.6114626", "0.61139494", "0.6071006", "0.60512507", "0.6030876", "0.59885913", "0.59572744", "0.5933032", "0.58712876", "0.58188987", "0.5813953", "0.5796962", "0.57407814", "0.5641158", "0.56227565", "0.55337006", "0.5501694", "0.5485996", "0.54825556", "0.54791814", "0.5432935", "0.5422644", "0.54193425", "0.5417573", "0.54097676", "0.54035914", "0.5402219", "0.5398684", "0.5396238", "0.5366672", "0.53317994", "0.5318121", "0.5317869", "0.5317869", "0.5317869", "0.53120357", "0.53078705", "0.5297468", "0.52759504", "0.5257952", "0.5257952", "0.5257952", "0.52510333", "0.5248623", "0.5245375", "0.5228834", "0.5224419", "0.5222242", "0.5222242", "0.52135754", "0.5183726" ]
0.8047183
0
Returns a frequency dictionary of array's items (key) and occurences (value).
function getFrequencyDict(arr) { var dictionary = {}; arr.forEach((item) => { if (dictionary[item] === undefined) { dictionary[item] = 1; } else { dictionary[item] = dictionary[item] + 1; } }); return dictionary; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function getFrequencies(arr) {\n\tlet obj = {};\n\tarr.map(val => {\n\t\tif (!(val in obj)) {\n\t\t\tobj[val] = 1;\n\t\t} else {\n\t\t\tobj[val]++;\n\t\t}\n\t});\n\treturn obj;\n}", "function count_occurrences(arr) {\n var obj = {};\n\n for (var i = 0; i < arr.length; i += 1) {\n var key = String(arr[i]);\n\n if (!(obj[key]))\n obj[key] = 1;\n else\n obj[key] += 1;\n }\n\n return obj;\n}", "function countOccurrences(arr) {\n var result = {};\n arr.forEach(function (elm) { result[elm] ? result[elm] += 1 : result[elm] = 1; });\n for (key in result) { console.log(key, '=>', result[key]); }\n}", "function frequencyCounter(arr){\n\n return arr.reduce((accum, next) =>{\n accum[next] = (accum[next] || 0) + 1;\n return accum\n }, {});\n}", "function frequency(array) {\n\n var compare = 0; //We are going to compare using stored value\n var mostFrequent;\n var counter = 0\n\n for (var i = 0, len = array.length; i < len; i++) {\n var word = array[i];\n // check if word is new if so add to dict if not add to count\n if (counts[word] === undefined) {\n counts[word] = 1;\n } else {\n counts[word] = counts[word] + 1;\n }\n // if there is a new word with the highest value\n if (counts[word] > compare) {\n compare = counts[word];\n mostFrequent = array[i];\n }\n }\n return counts;\n}", "function getFrequency(arr) {\n let prev;\n let obj = {};\n\n arr.sort();\n for (let i = 0; i < arr.length; i++) {\n if (arr[i] !== prev) {\n obj[arr[i]] = 1 / arr.length;\n } else {\n obj[arr[i]] += 1 / arr.length;\n }\n prev = arr[i];\n }\n\n return obj;\n}", "function calculateFrequencyDistribution(arr) {\n return arr.reduce((op, inp) => {\n op[inp] = op[inp] || 0;\n op[inp]++;\n return op;\n }, {})\n }", "function byCount(arr) {\n var itm,\n a = [],\n L = arr.length,\n o = {};\n\n for (var i = 0; i < L; i++) {\n itm = arr[i];\n if (itm !== 0 && !itm) continue;\n if (o[itm] === undefined) o[itm] = 1;else ++o[itm];\n }\n\n for (var p in o) {\n a[a.length] = {\n item: p,\n frequency: o[p]\n };\n }\n\n return a.sort(function (a, b) {\n return o[b.item] - o[a.item];\n });\n } //function byCount", "function getTagFrequencyArr(arr) {\n const tagTotal = arr.length;\n let tagTally = _.countBy(arr);\n // let tagFreqObj = {};\n let tagFrequencyArr = [];\n for (key in tagTally) {\n let freq = tagTally[key] / tagTotal;\n tagFrequencyArr.push({\n tag: key,\n frequency: freq\n });\n }\n return tagFrequencyArr;\n}", "function countDuplicates(arr) {\n const map = arr.reduce(function (prev, cur) {\n prev[cur] = (prev[cur] || 0) + 1;\n return prev;\n }, {});\n return map;\n}", "function frequencyTable(arr){\n\n}", "function frequent(arr) {\n const obj = arr.reduce((acc, cur) => {\n acc[cur] = (acc[cur] || 0) + 1;\n return acc\n }, {})\n const item = Object.entries(obj).sort((a, b) => b[1] - a[1])[0];\n return `${item[0]} (${item[1]} times)`\n}", "function groupBy(arr) {\n var dict = {};\n for(var i = 0; i < arr.length; i++){\n if(dict[arr[i]] == null) {\n dict[arr[i]] = 1;\n }\n else {\n dict[arr[i]] += 1;\n }\n }\n return dict;\n}", "function ocurrence(array) {\n var result = {};\n if (array instanceof Array) { // Check if input is array.\n array.forEach(function (v, i) {\n if (!result[v]) { // Initial object property creation.\n result[v] = [i]; // Create an array for that property.\n } else { // Same occurrences found.\n result[v].push(i); // Fill the array.\n }\n });\n }\n return result;\n}", "function freq(array) {\n let mostFreq = 1;\n let count = 0;\n let el;\n for (let i = 0; i < array.length; i++) {\n for (let j = i; j < array.length; j++) {\n if (array[i] === array[j]) {\n count++;\n }\n if (mostFreq < count) {\n mostFreq = count;\n el = array[i];\n }\n }\n count = 0;\n }\n return `${el} occurs ${mostFreq} times`;\n}", "function storeNumberOfOccurrencesInAWord(text){\r\n\tvar my_array=text.split(\" \");\r\n\tvar freqDict=new Dictionary();\r\n\tfor(var i=0;i<my_array.length;i++)\r\n\t{\r\n\t\tif(freqDict.find(my_array[i])==undefined)\r\n\t\t{\r\n\t\t\tfreqDict.add(my_array[i],1);\r\n\t\t}\r\n\t\telse{\r\n\t\t\tfreqDict.add(my_array[i],freqDict.find(my_array[i])+1);\r\n\t\t}\t\r\n\t\t\r\n\t}\r\n\treturn freqDict;\r\n\r\n}", "function groupByOne(arr) {\n var dict = [];\n for(var i = 0; i < arr.length; i++){\n var count = 0;\n dict.forEach(function(d) {\n if(d.key === arr[i]) {\n d.value += 1;\n count += 1;\n }\n });\n\n if(count === 0) {\n dict.push({\n key: arr[i],\n value: 1\n });\n }\n\n }\n return dict;\n}", "function fncreateWordMap(wordsArray) {\n var wordsMap = {};\n\n wordsArray.forEach(function (key) {\n if (wordsMap.hasOwnProperty(key)) {\n wordsMap[key]++;\n } else {\n wordsMap[key] = 1;\n }\n });\n return wordsMap;\n}", "function freq(arr) {\r\n var n = arr.length;\r\n var i, j, l;\r\n var frequency = 0;\r\n for (i = 0; i < n; i++) {\r\n l=0;\r\n for (j = 0; j < n; j++) {\r\n if (arr[i] == arr[j])\r\n l++;\r\n }\r\n if (frequency < l)\r\n frequency = l;\r\n \r\n }\r\n document.write(frequency);\r\n}", "function countOccurrences(wordArr) {\n let wordObj = {};\n\n wordArr.forEach(word => {\n wordObj[word] = wordObj[word] || 0;\n wordObj[word] += 1;\n }) \n \n logOccurrences(wordObj);\n return undefined;\n}", "function func20(arr) {\r\n const result = [];\r\n const obj = {};\r\n arr.forEach(item => (obj[item] ? obj[item]++ : (obj[item] = 1)));\r\n for (let key in obj) obj[key] > 1 ? result.push(key) : null;\r\n return result;\r\n}", "function countUniqueValues(arr) {\n var arr1 = arr.sort();\n // var array = [];\n var counter = {};\n for (let i = 0; i < arr1.length; i++) {\n let letter = arr[i];\n counter[letter] = (counter[letter] || 0) + 1;\n }\n\n return counter.length;\n}", "function calculateTheAnswers(array) {\n var obj = {};\n for (var i = 0; i< array.length; i++) {\n obj[array[i]] = (obj[array[i]] || 0) + 1;\n }\n return obj;\n\t\t}", "function countUniqueValues(array) {\n if (array.length === 0) {\n return 0;\n }\n\n const newObj = {};\n\n for (let i = 0; i < array.length; i++) {\n if (newObj[array[i]]) {\n newObj[array[i]]++;\n } else {\n newObj[array[i]] = 1;\n }\n }\n\n return Object.keys(newObj).length;\n}", "function frequent(input) {\n let maximum = 0;\n let value = input[0];\n let hashmap = {};\n for (let i = 0; i < input.length; i++) {\n let element = input[i];\n if (hashmap[element]) {\n hashmap[element] += 1;\n if (hashmap[element] > maximum) {\n maximum = hashmap[element];\n value = element;\n }\n } else {\n hashmap[element] = 1;\n if (hashmap[element] > maximum) {\n maximum = hashmap[element];\n value = element;\n }\n }\n }\n console.log(hashmap);\n return value + \" ( \" + maximum + \" times )\";\n}", "function countOccurences(array, limit) {\n var result = {};\n array.forEach(function(element) {\n // Check if word has 2 letters or more\n if(element.length >= limit) {\n if(element in result) {\n // Increment if the word is already in the object\n result[element] = ++result[element];\n } else {\n // Push the word in the object\n result[element] = 1;\n }\n }\n });\n return result;\n}", "function countPair(arr, arr_len)\r\n{\r\n \r\n let count=0;\r\n //Using the Hash Map to keep count of every number \r\n let pairs=new Map();\r\n for(let i=0; i<arr_len; i++)\r\n {\r\n if(pairs.has(arr[i]))\r\n {\r\n let val=pairs.get(arr[i])+1;\r\n pairs.set(arr[i], val);\r\n \r\n }\r\n else\r\n {\r\n pairs.set(arr[i], 1);\r\n \r\n }\r\n }\r\n \r\n //Counting the pairs from Hash Map \r\n for(let key of pairs.keys())\r\n {\r\n count=count + Math.floor(pairs.get(key)/2);\r\n }\r\n return count;\r\n}", "function frequenceElements(array, K) {\n\n //hashmap strategy with Linear Space & Time Complexity\n\n /**\n * frequency = {1: 3, 6: 3, 2:1}\n * bucket= [null, [2],[1,6], null]\n */\n\n let frequency = {};\n let bucket = [];\n let results = [];\n\n //here I the frequence hashmap and create the bucket\n array.forEach((val, i) => {\n if (frequency[val]) {\n frequency[val] += 1;\n }else {\n frequency[val] = 1;\n bucket[i+1] = null;\n }\n });\n\n //here I organize the items inside the bucket\n for (i in frequency){\n if (!bucket[frequency[i]]){\n bucket[frequency[i]] = [i];\n }else {\n bucket[frequency[i]].push(i);\n }\n }\n\n //now I should organize the output of some items\n for (let i = bucket.length; i > 0, results.length < K; i--) {\n if (bucket[i] != null) {\n results.push(...bucket[i]);\n }\n }\n\n return results;\n}", "function findMostFrequent(arr) {\r\n let compare = \"\";\r\n let mostFreq = \"\";\r\n\r\n arr.reduce((acc, val) => {\r\n if (val in acc) {\r\n acc[val]++;\r\n } else {\r\n acc[val] = 1;\r\n }\r\n if (acc[val] > compare) {\r\n\r\n compare = acc[val];\r\n mostFreq = val;\r\n }\r\n return acc;\r\n }, {})\r\n return mostFreq;\r\n}", "function frequent(array){\n var counter = 0;\n var maxCounter = 0;\n var item;\n for(var i = 0; i < array.length; i++){\n for(var j = i; j < array.length; j++){\n if(array[i] === array[j]){\n counter++; // broj ponavljanja trenutnog elementa\n }\n }\n if(counter > maxCounter){\n item = array[i]; //nalazi najcesci element areja\n maxCounter = counter; // broji ponavljanja najcesceg elementa\n }\n counter = 0; // resetujemo counter da ne bi racunao i pojave svih prethodnih elementa\n }\n return item;\n}", "function countUniqueValues(arr){\n // add whatever parameters you deem necessary - good luck!\n let result = {};\n for (let val of arr) {\n result[val] ? result[val] += 1 : result[val] = 1 ;\n }\n return Object.keys(result).length;\n}", "function countAllOccurences(array) {\n var arrayA = [], arrayB = [], prev;\n var newArray=[]\n\n\n array.sort();\n for ( var i = 0; i < array.length; i++ ) {\n if ( array[i] !== prev ) {\n arrayA.push(array[i]);\n arrayB.push(1);\n } else {\n arrayB[arrayB.length-1]++;\n }\n prev = array[i];\n }\n\n \n return newArray = arrayA.map((e, i) => [e, arrayB[i]]);\n}", "function getHash(arr) {\n let obj = {}\n for (let i = 0;i<arr.length;i++){\n obj[arr[i]]?obj[arr[i]]++ : obj[arr[i]] = 1 \n }\n return obj\n}", "function frequency() {\n let freq = [0, 0, 0, 0, 0, 0, 0];\n for (let i = 0; i < 7; i++) {\n for (let j = 0; j < dice.length; j++) {\n if (dice[j].value == i) {\n freq[i]++;\n }\n }\n }\n return freq;\n}", "function frequencyMap(words) {\n var frequencyMap = {};\n\n function addToFrequencyMap(word) {\n if (frequencyMap[word]) {\n frequencyMap[word] += 1;\n }\n else {\n frequencyMap[word] = 1;\n }\n }\n\n words.forEach(function(w) {\n var i;\n var one, two, three;\n\n if (w.length < 5) {\n return;\n }\n\n for (i = 0; i < w.length; i += 1) {\n var newChar = w.charAt(i);\n\n // TODO: I can generalize this past 3\n if (i > 1) {\n three = two + newChar;\n addToFrequencyMap(three);\n }\n if (i > 0) {\n two = one + newChar;\n addToFrequencyMap(two);\n }\n one = newChar\n addToFrequencyMap(one);\n }\n });\n\n return frequencyMap;\n}", "function mostFreq(array) {\n let elementMap = {};\n let maxOccurance = 0;\n let maxElement = array[0];\n \n array.forEach(el => {\n if (elementMap[el]) {\n elementMap[el]++\n } else {\n elementMap[el] = 1;\n }\n \n if(modeMap[el] > maxOccurance) {\n maxElement = el;\n maxOccurance = elementMap[el];\n }\n })\n \n return maxElement;\n }", "function setWordFreq(inputArray) {\n\tinputArray.forEach(function(key) {\n\t\tif (wordCount.hasOwnProperty(key)) {\n\t\t\twordCount[key]++;\n\t\t}\n\t\telse {\n\t\t\twordCount[key] = 1;\n\t\t}\n\t});\n}", "function mostFrequentItem (arr) {\n var count = {}\n for (var i = 0; i < arr.length; i++) {\n if (Object.keys(count).includes(arr[i]) === false) {\n count[arr[i]] = 1\n } else {\n count[arr[i]] += 1\n }\n }\n var max = ['', 0]\n for (var key in count) {\n if (count[key] > max[1]) {\n max = [key, count[key]]\n }\n }\n\n return max[0] + ' (' + count[key] + ' times)'\n}", "function charFreq(word) {\n var freqListing = {};\nvar charArray=word.split('');\nfor (var i = 0; i<charArray.length; i ++){\n if (freqListing[charArray[i]]){\n freqListing[charArray[i]]+=1;\n }else{\n freqListing[charArray[i]]=1;\n }\n}\nreturn freqListing;\n}", "function singleNum(arr) {\n let count = {};\n let result = [];\n\n for (let i = 0; i < arr.length; i++) {\n if (count[arr[i]]) {\n count[arr[i]] ++\n } else {\n count[arr[i]] = 1;\n }\n }\n\n for (key in count) {\n console.log(key);\n if (count[key] === 1) {\n result.push(parseInt(key));\n }\n }\n console.log(result);\n console.log(count);\n\n return result;\n}", "function freqCounter(str) {\n const freq = new Map();\n\n for (let el of str) {\n let elCount = freq.get(el) || 0;\n freq.set(el, elCount + 1);\n }\n return freq;\n}", "function countPair(array){\n var obj = {}\n\n for(var i = 0 ; i < array.length ; i++){\n if(Object.keys(obj).includes(array[i])){\n obj[array[i]]++\n }else{\n obj[array[i]] = 1\n }\n }\n\n var count = 0\n for(var props in obj){\n count += Math.floor(obj[props] / 2)\n }\n\n console.log(count)\n}", "function countFreq() {\n diceFreq.fill(0);\n diceResults.forEach((el) => diceFreq[el - 1]++);\n}", "function sortByFrequencyUseArr(arr){\n const frequency = {};\n \n arr.forEach(item => {\n frequency[item] = (frequency[item] || 0) + 1;\n });\n //console.log(frequency)\n\n let sortable = arr.map(item => [item, frequency[item]]);\n //console.log(sortable);\n\n sortable.sort((a, b) => {\n if (a[1] === b[1]) {\n return b[0] - a[0]\n } \n return a[1] - b[1]\n });\n //console.log(sortable);\n\n return sortable.map(s => s[0]);\n}", "function findMode(arr) {\n let itemCounter = {};\n for (let item of arr) {\n if (!itemCounter.hasOwnProperty(item)) {\n itemCounter[item] = 1;\n } else {\n itemCounter[item]++;\n }\n }\n let keys = Object.keys(itemCounter);\n let mode = keys[0];\n let frequents = [];\n for (let key of keys) {\n if (itemCounter[key] > itemCounter[mode]) {\n frequents = [];\n frequents.push(key);\n mode = key;\n } else if (itemCounter[key] == itemCounter[mode]) {\n frequents.push(key);\n }\n }\n console.log(itemCounter);\n return frequents;\n}", "function charFreq(input) {\n var frequencies = {}, i, len, c;\n \n for (i = 0, len = input.length; i < len; i++) {\n c = input[i];\n \n if (typeof frequencies[c] === \"number\") {\n frequencies[c] += 1;\n } else {\n frequencies[c] = 1;\n }\n }\n \n return frequencies;\n}", "function most_frequent(arr) {\n var a = 0;\n var b = 1;\n var item;\n for (var i=0; i<arr.length; i++){\n for (var j=i; j<arr.length; j++){\n if (arr[i] == arr[j])\n a++;\n if (b<a){\n b=a;\n item = arr[i];\n }\n }\n a=0;\n }\n console.log(\"Most frequently occuring item in array: \"+ item+\" ( \" +b +\" times ) \") ;\n }", "function equalizeArray(arr) {\r\n\r\n // Initialize a new array to hold the frequency of the occurrences\r\n // of each digit in arr\r\n var frequencyArray = new Array(100).fill(0);\r\n\r\n // console.log(arr);\r\n\r\n // Calculate the frequency of each digit in arr\r\n for (var i = 0; i < arr.length; i++) {\r\n frequencyArray[arr[i]] += 1;\r\n }\r\n\r\n // console.log(frequencyArray);\r\n\r\n // Sort the frequencyArray descending so the 0th element will have the\r\n // greatest frequency occurrence\r\n var sortFreqArray = frequencyArray.sort(function(a, b) {return b - a});\r\n\r\n // console.log(sortFreqArray);\r\n\r\n // Return the length of the original array minus the greatest frequency\r\n // of a digit occurring\r\n return arr.length - sortFreqArray[0];\r\n}", "function frequencyOfUniqueNums(nums) {\r\n let uniqueNumsCounts = {};\r\n \r\n for (let num of nums) {\r\n if (uniqueNumsCounts[num]) {\r\n uniqueNumsCounts[num]++;\r\n } else {\r\n uniqueNumsCounts[num] = 1;\r\n }\r\n }\r\n\r\n for (let numCount of Object.keys(uniqueNumsCounts)) {\r\n console.log(`${numCount}: ${uniqueNumsCounts[numCount] / nums.length}`);\r\n }\r\n}", "function wordFreq(string) {\n var words = string.replace(/[.]/g, '').split(/\\s/);\n var freqMap = {};\n words.forEach(function(w) {\n if (!freqMap[w]) {\n freqMap[w] = 0;\n }\n freqMap[w] += 1;\n });\n\n return freqMap;\n}", "function majorityElement(nums) {\n // initialize an empty object to store integer and frequency of that integer\n var object = {};\n\n // iterate i over length of array\n for (var i = 0; i < nums.length; i ++) {\n // if object is empty\n if (Object.keys(object).length === 0) {\n // set first key par value to the first element with frequency, or \"count\", of 1\n object[nums[i]] = 1\n // else if there is already a key value pair in object\n } else if (nums[i] in object) {\n // then increment the count of that key by 1\n object[nums[i]]++\n // else if the key does not exist\n } else if (object[nums[i]] !== nums[i]) {\n //then add the new key and set frequency, or \"count\", to 1\n object[nums[i]] = 1\n }\n }\n\n // iterate over object to determine which key has the highest frequency. Be sure to compare this frequency with the length of the original array. \n\n // initialize the frequency and an empty array to store \n var arrLength = nums.length / 2;\n var majorityElement = 0;\n // iterate over object\n for (let key in object) {\n // if count of key is greater than half the arr length\n if (object[key] > arrLength) {\n // set majorityElement to the associated key\n majorityElement = key;\n } \n }\n\n return parseInt(majorityElement)\n // return key with the highest frequency\n\n}", "function getCounts() {\n kwordArr.sort();\n let currentWord = null;\n let cnt = 0;\n for (var i = 0; i < kwordArr.length; i++) {\n if (kwordArr[i] !== currentWord) {\n if (cnt > 0) {\n let word = {\n \"value\": currentWord,\n \"count\": cnt,\n }\n dataArray.push(word);\n }\n currentWord = kwordArr[i];\n cnt = 1;\n } else {\n cnt++;\n }\n }\n if (cnt > 0) {\n let word = {\n \"value\": currentWord,\n \"count\": cnt,\n }\n dataArray.push(word);\n }\n }", "function equalizeArray(arr) {\n const size = arr.length;\n const frequency = new Array(Math.max(...arr) + 1);\n let max;\n\n frequency.fill(0);\n for(let i = 0; i < size; i++) {\n frequency[arr[i]]++;\n }\n\n max = Math.max(...frequency);\n return (size - max);\n\n}", "function mode(arr){\n let freq = {};\n for(let num of arr){\n if(freq[num] === undefined){\n freq[num] = 1;\n }else{\n freq[num]++;\n }\n }\n\n // {5: 10, 6: 10}\n // {6: 10, 5: 10}\n let maxValue = 0;\n let maxFreqKey;\n for(let key in freq){\n if(freq[key] > maxValue){\n maxValue = freq[key];\n maxFreqKey = key;\n }else if(freq[key] === maxValue){\n if(Number(key) < Number(maxFreqKey)){\n maxFreqKey = key;\n }\n }\n }\n return Number(maxFreqKey);\n}", "function countedStringsInArray (wordList) {\n\t\tvar countedArray = wordList.reduce(function(allWords, word) { \n\t\t// Create a var that calls the reduce method on word array\n\t\t// Also function takes in args \"allWords\" and \"word\"\n\t\t if (word in allWords) {\n\t\t \t// If a word exists in all the names execute this code\n\t\t allWords[word]++;\n\t\t // add +1 instance to the hash key value for word\n\t\t }\n\t\t else {\n\t\t allWords[word] = 1;\n\t\t // If word doesn't exist add 1 to the hash key value\n\t\t }\n\t\t return allWords;\n\t\t // return the array with count of all the names\n\t\t}, {});\n\t\treturn countedArray\n\t}", "function foodsCounter(dataArr) {\n const foodObj = {};\n dataArr.forEach(person => {\n person.favoriteFoods.meats.forEach(element => foodObj[element] = foodObj[element] + 1 || 1); \n person.favoriteFoods.fish.forEach(element => foodObj[element] = foodObj[element] + 1 || 1); \n });\n return foodObj;\n}", "function frequent(){\n var arr1=document.getElementById(\"demo\").value;\n var mf = 1;\n var m = 0;\n var item;\n for (var i=0; i<arr1.length; i++)\n {\n for (var j=i; j<arr1.length; j++)\n {\n if (arr1[i] == arr1[j])\n m++;\n if (mf<m)\n {\n mf=m; \n item = arr1[i];\n }\n }\n m=0;\n }\n document.getElementById(\"ans2\").innerHTML = (item+\" ( \" +mf +\" times ) \") ;\n}", "function findFrequent(){\n//var myArray=[3, 'a', 'a', 'a', 2, 3, 'a', 3, 'a', 2, 4, 9, 3, 2, 2, 2, 3, 2]; \nvar myArray=[3, 'a', 'a', 'a', 6, 3, 'a', 3, 'a', 6, 4, 9, 6, 6, 2, 2, 3, 2, 'c']; \nvar mf = 1; \nvar m = 0; \nvar item; \nfor (var i=0; i<myArray.length; i++) \n{ \n\tfor (var j=i; j<myArray.length; j++) \n\t{ \n\t\tif (myArray[i] == myArray[j]) \n\t\t\tm++; \n\t\tif (mf<m) \n\t\t{ \n\t\t\tmf=m; \n\t\t\titem = myArray[i]; \n\t\t} \n\t} \n\tm=0; \n} \nalert(item+\" ( \" +mf +\" times ) \") ; \n}", "function itemCount(arr, el) {\n\t\tlet count = {};\n\t\tarr.forEach(function(item){\n\t\t\tcount[item] = count[item] ? count[item] + 1 : 1;\n\t\t});\n\t\treturn count[el];\n\t}", "function count(array, key) {\n\t\t\treturn array.reduce(function (r, a) {\n\t\t\t\treturn r + parseFloat(a[key]);\n\t\t\t}, 0);\n\t\t}", "function sortByFrequencyAndRemoveDuplicates(array) {\n var frequency = {}, value;\n\n // compute frequencies of each value\n for(var i = 0; i < array.length; i++) {\n value = array[i];\n if(value in frequency) {\n frequency[value]++;\n }\n else {\n frequency[value] = 1;\n }\n }\n\n // make array from the frequency object to de-duplicate\n var uniques = [];\n for(value in frequency) {\n uniques.push(value);\n }\n\n // sort the uniques array in descending order by frequency\n function compareFrequency(a, b) {\n return frequency[b] - frequency[a];\n }\n\n return uniques.sort(compareFrequency);\n}", "function groupArrayByKey(array,keyForValue) {\n\tvar dict = {};\n\tfor (var i = 0; i < array.length; i++) {\n\t\tvar value = array[i];\n\t\tvar key = keyForValue(value);\n\t\tif (!(key in dict)) {\n\t\t\tdict[key] = [];\n\t\t}\n\t\tdict[key].push(value);\n\t}\n\treturn dict;\n}", "function most_frequent(arr) {\n var most_f = 1;\n var c= 0;\n var item;\n for (var i=0; i<arr.length; i++)\n {\n for (var j=i; j<arr.length; j++)\n {\n if (arr[i] == arr[j])\n c++;\n if (most_f<c)\n {\n most_f=c; \n item = arr[i];\n }\n }\n c=0;\n } \n console.log(item+\" occurs \"+most_f+\" times\" );\n \n}", "createGameObjectFreqArray() {\n\t\tthis.objectFreqArray = [];\n\t\tfor (let key in this.objectFreq) {\n\t\t\tif (this.objectFreq.hasOwnProperty(key)) {\n\t\t\t\tlet count = this.objectFreq[key][0];\n\t\t\t\tfor (let n = 0; n < count; n++) {\n\t\t\t\t\tthis.objectFreqArray.push(this.objectFreq[key][1]);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}", "function getFrequencies(frequency) {\n let pairs = [];\n\n // fills pairs with pairs of words and their frequencies\n for (i=0; i<frequency.w.length; i++) {\n pairs.push({word: frequency.w[i], count: frequency.f[i]});\n }\n\n // sort the pairs list greatest to smallest\n pairs.sort(function(a, b) {\n return b.count - a.count || a.word.localeCompare(b.word);\n });\n\n frequency = [];\n\n // creates the string from the pair and pushes to a new array\n for (let pair of pairs.slice(0, 10)) {\n frequency.push(pair.word + '(' + pair.count + ')')\n }\n\n // return the array\n return frequency;\n}", "function countWords() {\n reset();\n\n let text = document.getElementById(\"text\").value.toLowerCase();\n\n if (text === \"\") {\n // Show an alert if text field is empty\n alert(\"Text field is empty.\");\n } else {\n // Split by white space\n wordsArr = text.split(\" \");\n // Remove punctuation\n wordsArr.forEach((val, index, arr) => {\n arr[index] = val.replace(/[.!?,;:]/g, \"\");\n });\n // Capitalize first letters\n wordsArr.forEach((val, index, arr) => {\n arr[index] = val.charAt(0).toUpperCase() + val.slice(1);\n });\n // Create unique array\n wordsArr.forEach(w => {\n if (!uniqueArr.includes(w)) {\n uniqueArr.push(w);\n }\n });\n // Find occurences\n for (let i = 0; i < uniqueArr.length; i++) {\n let obj = {};\n let word = uniqueArr[i];\n let freq = 0;\n for (let j = 0; j < wordsArr.length; j++) {\n if (uniqueArr[i] === wordsArr[j]) {\n freq++;\n }\n }\n\n obj.key = word;\n obj.value = freq;\n freqArr.push(obj);\n }\n // Sort the array by descending order\n freqArr.sort(function(a, b) {\n return b.value - a.value;\n });\n\n // Print the result\n print();\n }\n}", "function arrayToIndexMap (arr) {\n const result = new Map()\n arr.forEach((value, index) => result.set(value, index))\n return result\n}", "function mostFrequentItem (arr) {\n\n var input = arr.sort()\n var freq = 1\n for (var i = 0 ; i < input.length ; i++)\n if(input[i] === input [i+1]){\n var total = (input.lastIndexOf(input[i])-input.indexOf(input[i]))+1\n if (total>freq)\n {\n freq = total;\n mostFreq = input[i]\n i = input.lastIndexOf(input[i])+1\n }\n }\n\n // return (mostFrequnetItem + \"(\" + mostFrequnet+\" times)\"\n return (mostFreq + \" (\" + total+\" times)\")\n}", "function computeWordOccuranceFrequency(documentsWordFrequencyMaps) {\n let occurancesMap = new Map();\n documentsWordFrequencyMaps.forEach((documentMap)=>{\n documentMap.forEach((nrOccurancesInDoc, word)=>\n {\n let nrOfOccurances = occurancesMap.get(word);\n if(nrOfOccurances === undefined) {\n occurancesMap.set(word, 1);\n } else {\n occurancesMap.set(word, ++nrOfOccurances);\n }\n }\n );\n });\n return occurancesMap;\n}", "function countBy(object_array, property) {\r\n return object_array.reduce(function (accumulator, current_object) {\r\n let key = current_object[property];\r\n if (!accumulator[key]) {\r\n accumulator[key] = 0;\r\n }\r\n accumulator[key]++;\r\n return accumulator;\r\n }, {});\r\n }", "function formatPairFreqs(pairFreqsArr) {\n\tvar posTags = getPosTags();\n\tvar results = {};\n\tvar count = 0;\n\tfor(var i in posTags) {\n\t\tresults[posTags[i]] = {};\n\t\tfor(var j in posTags) {\n\t\t\tresults[posTags[i]][posTags[j]] = pairFreqsArr[count];\n\t\t\tcount++;\n\t\t}\n\t}\n\treturn results;\n}", "function HashMap(array) {\n\t\tforEach(array, this.put, this);\n\t}", "function letterFreq(str) {\n var output = {};\n for (var i = 0;i < str.length; i++) {\n if (output.hasOwnProperty(str[i])) {\n output[str[i]]++;\n } else {\n output[str[i]] = 1;\n }\n }\n return output;\n}", "function countBy(l) {\n\tvar result = {};\n\tfor (var item in l) {\n\t\tif (l[item] in result) {\n\t\t\tresult[l[item]]++;\n\t\t} else {\n\t\t\tresult[l[item]] = 1;\n\t\t}\n\t}\n\treturn result;\n}", "countItems() {\n this.elementsCounted = {};\n \t for(let name of this.items) {\n \t\tthis.elementsCounted[name] = this.elementsCounted[name] ? this.elementsCounted[name] + 1 : 1;\n }\n }", "_calculateTermFrequencies() {\n this._termFrequencies = new Map();\n this._words.forEach(word => {\n if (this._termFrequencies.has(word)) {\n this._termFrequencies.set(word, this._termFrequencies.get(word) + 1);\n } else {\n this._termFrequencies.set(word, 1);\n }\n });\n }", "function nbOcc(array, item){\n var count = 0;\n for(var i = 0; i < array.length; ++i){\n if(array[i] === item)\n count++;\n }\n return count;\n }", "function mostFrequent(arr) {\r\n let numTrack = {};\r\n\r\n for (let n of arr) {\r\n if (!n in numTrack) {\r\n // initialize property\r\n numTrack.n = 0;\r\n }\r\n numTrack.n++;\r\n\r\n if (numTrack.n > (arr.length / 2)) {\r\n return n;\r\n }\r\n }\r\n\r\n let biggest = -1;\r\n for (let n of numTrack) {\r\n if (numTrack[n] > biggest) {\r\n biggest = numTrack[n];\r\n }\r\n }\r\n return biggest;\r\n}", "function sortArrToObjOfUniqKeys(arr) {\n return arr.reduce(function (o, el) {\n o[el] = !o[el] ? 1 : o[el] + 1;\n return o;\n }, {});\n }", "function ranking(arr) {\n let result = 0;\n let hash = {};\n\n for (let i = 0; i < arr.length; i++) {\n if (hash[arr[i]]) {\n hash[arr[i]]++;\n } else {\n hash[arr[i]] = 1\n }\n }\n\n // go through the hash\n for (let key in hash) {\n if (hash[Number(key) + 1]) {\n result += hash[key];\n }\n }\n\n return result;\n}", "function findMode(arr) {\n let freqCounter = createFrequencyCounter(arr);\n let count = 0;\n let mostFrequent;\n\n for (let key in freqCounter) {\n //if value of key is more than count\n if (freqCounter[key] > count) {\n mostFrequent = key;\n count = freqCounter[key]\n }\n }\n return +mostFrequent;\n}", "function mode(arr) {\n var numMapping = {};\n var greatestFreq = 0;\n var mode;\n arr.forEach(function(p) {\n var key = Math.round(p[0]+1000*p[1]+1000000*p[2]);\n numMapping[key] = (numMapping[key] || 0) + 1;\n\n if (greatestFreq < numMapping[key]) {\n greatestFreq = numMapping[key];\n mode = p;\n }\n });\n return mode;\n }", "function notesToFrequencies(notes){\n var frequencyValues = [];\n var i = 0;\n for(note in notes){\n frequencyValues[i] = noteFrequencies[notes[note]];\n ++i;\n }\n return frequencyValues;\n}", "function mostFrequent(arr) {\n \n \n \n}", "function same_refractor(arr1, arr2) {\n\tlet freq1 = {};\n\tlet freq2 = {};\n\n\t// Adding to the keys each value of the arr1\n\t// with the value being the frequency\n\tfor (let i of arr1) {\n\t\tfreq1[i] = freq1[i] ? freq1[i] + 1 : 1;\n\t}\n\t// Same before but squared\n\tconsole.log(freq1);\n\tfor (let i of arr2) {\n\t\tfreq2[i] = freq2[i] ? freq2[i] + 1 : 1;\n\t}\n\tconsole.log(freq2);\n\n\t// Check if the result match\n\tfor (let key in freq1) {\n\t\t// 2**2 (4) exists in freq2?\n\t\tif (!freq2[key ** 2]) {\n\t\t\treturn false;\n\t\t}\n\t\t// Check freq the count\n\t\tif (freq1[key] !== freq2[key ** 2]) {\n\t\t\treturn false;\n\t\t}\n\t}\n\treturn true;\n}", "function arrayToMap (arr) {\n const result = new Map()\n arr.forEach((value, index) => result.set(index, value))\n return result\n}", "function charFreq(string){\n \"use strict\";\n var freqList = {};\n for (var i = 0; i < string.length; i++) {\n var char = string.charAt(i);\n if (freqList[char]){\n freqList[char] ++;\n } else {\n freqList[char] =1;\n }\n }\n return freqList;\n }", "function getValuePositionsMap(arr){\n let result = new Map();\n for(let i=arr.length-1;i>=0;i--){\n if(!result.has(arr[i])){\n result.set(arr[i], []); \n }\n result.get(arr[i]).push(i);\n }\n return result;\n}", "function countUniqueValues(array) {\n return new Set(array).size\n}", "function key_array(array, key) {\n var d = {};\n for (var i in array) {\n d[array[i][key]] = array[i];\n }\n return d;\n}", "function getCounts(array, now) {\n\t\tvar msInDay = 86400000;\n\t\tvar msInWeek = 604800000;\n\t\tvar counts = {\n\t\t\tlastDay: 0,\n\t\t\tlastWeek: 0\n\t\t};\n\n\t\tfor (var i = 0; i < array.length; i++) {\n\t\t\tvar diff = now - array[i].opened;\n\n\t\t\tif (diff <= msInDay) {\n\t\t\t\tcounts.lastDay++;\n\t\t\t} else if (diff > msInDay && diff <= msInWeek) {\n\t\t\t\tcounts.lastWeek++;\n\t\t\t}\n\t\t}\n\n\t\treturn counts;\n\t}", "function containsSameFrequency(test){\n let map = new Map();\n for (let i = 0; i < test.length; i++) {\n if(map.has(test[i])){\n map.set(test[i], map.get(test[i]) + 1);\n } else {\n map.set(test[i], 1);\n }\n }\n let ans = map.get(test[0]);\n for(let freq of map.values()){\n if(ans != freq) return false;\n }\n return true;\n}", "function calculateSummaryOfAllItems(basketItems) {\n const counts = {};\n for (var i = 0; i < basketItems.length; i++) {\n counts[basketItems[i]] = 1 + (counts[basketItems[i]] || 0);\n };\n return counts;\n}", "function getOccurrence(array, value) {\n let count = 0;\n array.forEach((v) => v === value && count++);\n return count;\n}", "function size_dict(d){c=0; for (i in d) ++c; return c}", "function testFreq(string){\n var characters = {};\n\n for (var i=0; i<string.length; i++){\n\n characters[string[i]] = \n (characters[string[i]] === undefined) ?\n 1 : \n characters[string[i]]+1;\n }\n return characters; \n}", "function doTF(tf)\r\n{\r\n termfrequency = {};\r\n var word = tf.split(' '); // individual words\r\n var count=0;\r\n \r\n for(var i = 0;i<tf.length;i++)\r\n {\r\n if(termfrequency.hasOwnProperty(word[i]))\r\n {\r\n // the word is already in the database:\r\n termfrequency[word[i]]++;\r\n arrfrequency++;\r\n }\r\n else\r\n {\r\n // the word is new:\r\n termfrequency[word[i]]=1;\r\n arrfrequency++;\r\n \r\n }\r\n for (var j = 0; j < arr.length; j++) {\r\n if (arr[j] == word[i]) {\r\n count++;\r\n } }\r\n}\r\n \r\n \r\n \r\n console.log(termfrequency);\r\n console.log(arrfrequency);\r\n console.log(word);\r\n console.log(count); \r\n return count;\r\n }", "function countWords(inputWords) {\n return inputWords.reduce(function(dict, word) {\n dict[word] = ++dict[word] || 1;\n\n return dict;\n }, {});\n}", "function characterFrequency(str) {\n //find frequency\n let array = [];\n let count = {};\n for (let x = 0; x < str.length; x++) {\n if (count[str[x]]) {\n count[str[x]]++;\n } else {\n count[str[x]] = 1;\n }\n }\n console.log(count);\n //sort highest frequency, sort by charcater\n //return in 2d array\n\n for (let [key, value] of Object.entries(count).sort((a, b) => b[1] - a[1])) {\n array.push([key, value]);\n // console.log(array);\n }\n\n console.log(array);\n return array.sort((a, b) => a > b);\n}", "function mostFrequent(array) {\n if (array.length === 0) {\n return null;\n }\n var newArray = [];\n var maxElement = array[0],\n maxCount = 1;\n for (var i = 0; i < array.length; i++) {\n var element = array[i];\n if (newArray[element] == null) {\n newArray[element] = 1;\n }\n else newArray[element]++;\n // newArray[element] = newArray[element] + 1;\n if (newArray[element] > maxCount) {\n maxElement = element;\n maxCount = newArray[element];\n }\n }\n return maxElement\n}" ]
[ "0.8148585", "0.7581003", "0.7559475", "0.75287914", "0.74858177", "0.73734105", "0.73594856", "0.7118844", "0.694802", "0.68232834", "0.68052834", "0.6619046", "0.66110384", "0.6574708", "0.65678257", "0.6539609", "0.6507191", "0.6443536", "0.62885344", "0.6284562", "0.62745744", "0.6253745", "0.6236917", "0.6215901", "0.6207115", "0.6151387", "0.61414486", "0.61169857", "0.61027753", "0.6101773", "0.6067862", "0.6024897", "0.60243833", "0.60186654", "0.60110575", "0.59914225", "0.5900607", "0.5898374", "0.5861901", "0.58598197", "0.58542925", "0.580553", "0.5789156", "0.5783264", "0.5750317", "0.5735731", "0.5722029", "0.57057077", "0.5680976", "0.5667896", "0.5657702", "0.56406003", "0.5633886", "0.56205213", "0.56058717", "0.5603567", "0.5599267", "0.5587205", "0.55752987", "0.55649924", "0.5559736", "0.55477744", "0.55456287", "0.5540139", "0.55351865", "0.5514844", "0.5505273", "0.5499882", "0.5497583", "0.548848", "0.5484644", "0.5473818", "0.5473117", "0.54705054", "0.54539716", "0.5453777", "0.54500455", "0.54435676", "0.5419947", "0.54170144", "0.5407855", "0.5394317", "0.53908396", "0.53820145", "0.5374513", "0.5373605", "0.53682715", "0.5363889", "0.53601897", "0.53557134", "0.5354118", "0.53507155", "0.53471535", "0.53346765", "0.5334309", "0.5328276", "0.5327721", "0.53241444", "0.5323668", "0.53125197" ]
0.84218454
0
Toggles minimum range search filter
function toggleMin() { var minInput = document.getElementById('rangeTextMin'); minInput.disabled = !minInput.disabled; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function applyGDPRangeFilter(min, max) {\n if(min === \"-1\" && max === \"-1\") {\n activeSheet.clearFilterAsync(\"F: GDP per capita (curr $)\");\n } else if(max === \"-1\") {\n activeSheet.applyRangeFilterAsync(\n \"F: GDP per capita (curr $)\",\n {\n min: min\n },\n tableau.FilterUpdateType.REPLACE);\n } else if(min === \"-1\") {\n activeSheet.applyRangeFilterAsync(\n \"F: GDP per capita (curr $)\",\n {\n max: max\n },\n tableau.FilterUpdateType.REPLACE);\n } else {\n activeSheet.applyRangeFilterAsync(\n \"F: GDP per capita (curr $)\",\n {\n min: min,\n max: max\n },\n tableau.FilterUpdateType.REPLACE);\n }\n }", "function filterRange(range) {\n return filterIndex((refilter = crossfilter_filterRange(bisect, range))(values));\n }", "function filterByPrice(){\n // inputRange = document.querySelector(\".slider\")\n inputRange.setAttribute(\"min\",min);\n inputRange.setAttribute(\"max\",max)\n // console.log(min ,max )\n var result = resultHotel.filter((hotel)=> {\n return hotel.price >= inputRange.value;\n })\n display(result);\n}", "function filterRange(range) {\n\t return filterIndexBounds((refilter = crossfilter_filterRange(bisect, range))(values));\n\t }", "function filterRange(range) {\n emptyDatasets();\n return filterFunction(function(d) {\n return d >= range[0] && d <= range[1];\n });\n }", "function SliderColumnFilter({\n column: { filterValue, setFilter, preFilteredRows, id },\n}) {\n // Calculate the min and max\n // using the preFilteredRows\n\n const [min, max] = React.useMemo(() => {\n let min = preFilteredRows.length ? preFilteredRows[0].values[id] : 0\n let max = preFilteredRows.length ? preFilteredRows[0].values[id] : 0\n preFilteredRows.forEach(row => {\n min = Math.min(row.values[id], min)\n max = Math.max(row.values[id], max)\n })\n return [min, max]\n }, [id, preFilteredRows])\n\n return (\n <>\n <input\n type=\"range\"\n min={min}\n max={max}\n value={filterValue || min}\n onChange={e => {\n setFilter(parseInt(e.target.value, 10))\n }}\n />\n <button onClick={() => setFilter(undefined)}>Off</button>\n </>\n )\n}", "function onNumberRangeSet(facet, min, max, inclusive) {\n resetFilter(\n facet,\n [\n {\n lowerBound: min,\n upperBound: max,\n inclusive: inclusive,\n },\n ],\n \"Number\"\n )\n viewer.filter()\n }", "toggleRange(item) {\n if (item === this.lastSelection) {\n this.clear();\n }\n else {\n let state = 0;\n this._selectionCount = 0;\n this._.forEach((value, key) => {\n if (state === 1) { // in progress\n if (item === key || this.lastSelection === key) { // signifies end of range choice\n state = -1;\n }\n if (this.lastSelection === undefined) {\n state = -1;\n value = { filtered: true, selected: false };\n }\n else {\n value = { filtered: false, selected: true };\n ++this._selectionCount;\n }\n }\n else if (state === 0) { // pending\n if (item === key || this.lastSelection === key) {\n state = 1;\n value = { filtered: false, selected: true };\n ++this._selectionCount;\n }\n else {\n value = { filtered: true, selected: false };\n }\n }\n else { // stopped\n value = { filtered: true, selected: false };\n }\n this._.set(key, value);\n });\n this.lastSelection = item;\n if (this._selectionCount === 0 || this._selectionCount === this._.size) {\n this.clear();\n }\n }\n return this;\n }", "function filterPrice(min, max){\r\n for(let i = 0; i < listings.length; i++){\r\n let l = listings[i].val;\r\n listings[i].visible = l.price >= min && l.price <= max && listings[i].visible;\r\n }\r\n}", "function showLess() {\n vm.rangeNum = vm.limitNum;\n }", "function data_SearchRange()\n{\n var srchfld = Node(\"data_rangefld\").value;\n if (!srchfld) { // (IE6 hack)\n \tvar sel = Node(\"data_rangefld\").getElementsByTagName(\"option\");\n\tfor (var n = 0; n < sel.length; n++) {\n\t if (sel[n].selected) srchfld = sel[n].text;\n\t}\n }\n \n var srchlo = Node(\"data_rangelo\").value;\n var srchhi = Node(\"data_rangehi\").value;\n var srchcmp = Node(\"data_applyrepl\").checked ? 'Replace' :\n\t Node(\"data_applyext\").checked ? 'Extend' :\n\t Node(\"data_applyfilt\").checked ? 'Filter' :\n\t\t\t\t\t\t 'Deselect';\n\t\t\t\t\t\t \n var haslo = srchlo.length > 0, hashi = srchhi.length > 0;\t\t\t\t\t\t \n if (!haslo && !hashi) {\n\talert(\"Enter a minimum and/or maximum value first.\");\n\treturn;\n }\n \n srchlo = parseFloat(srchlo);\n srchhi = parseFloat(srchhi);\n if (haslo && hashi && srchlo > srchhi) {\n\talert(\"Enter a maximum value which is greater than or\\n\"\n\t + \"equal to the minimum value.\");\n\treturn;\n }\n\n var actnum = 0;\n for (var n = 1; n <= num_activities; n++) {\n\tif (activity_name[n-1] == srchfld) {\n\t actnum = n;\n\t break;\n\t}\n }\n for (var n = 1; n <= num_molecules; n++) {\n\tvar molval = activity_value[n-1][actnum-1];\n\tif (molval == '#') continue; // null means do nothing\n\t\n\tvar hit = (!haslo || molval >= srchlo)\n\t && (!hashi || molval <= srchhi);\n\t\n\tApplySelectionCriteria(n, srchcmp, hit);\n }\n \n ReplaceContent();\n}", "filterByCost() {\n let minValue = this.minFilter.value;\n let maxValue = this.maxFilter.value;\n\n if (!minValue && !maxValue) {\n this.filters.filterByCost = () => {};\n return;\n } else if (minValue && !maxValue) {\n maxValue = Infinity;\n }\n\n // Agrega el filtro al objeto filters\n this.filters.filterByCost = (products) => {\n return products.filter(\n ({ cost }) => minValue <= cost && maxValue >= cost\n );\n };\n }", "setMin() {\n this.setState({\n startIndex: 0\n })\n // check end index\n if (this.state.validEndIndex) {\n if (this.state.endIndex > 0+helpers.constants.SWEEP_MAX_INDEX) {\n this.setState({endIndex: 0+helpers.constants.SWEEP_MAX_INDEX})\n }\n }\n }", "function filterSize(min, max){\r\n for(let i = 0; i < listings.length; i++){\r\n let l = listings[i].val;\r\n listings[i].visible = l.size >= min && l.size <= max && listings[i].visible;\r\n }\r\n}", "function filterRange(array, range, min, max){\n array.forEach(function(el){\n if(min === 0 || max === 0){\n return false;\n };\n if(range === \"size\"){\n if(!(el.size >= min && el.size <= max)){\n $(\"#\"+el.id).hide();\n } \n }else if(range === \"price\"){\n if(!(el.price >= min && el.price <= max)){\n $(\"#\"+el.id).hide();\n }\n }\n });\n }", "function filter() { //Maakt de functie filter aan\r\n\r\n section.classList.toggle('filter-active'); \r\n //Toggle tussen css class Filter en Filter-active regel 168 en 1173\r\n}", "function fmgSolrPriceToggle() {\n\n var ivendi_min = $('#facet_ftm_fmg_quoteware_api_payment .min-range').val();\n var ivendi_max = $('#facet_ftm_fmg_quoteware_api_payment .max-range').val();\n\n\n var price_min = $('#facet_ftm_field_vehicle_price .min-range').val();\n var price_max = $('#facet_ftm_field_vehicle_price .max-range').val();\n\n if (ivendi_min !== '*' || ivendi_max !== '*') {\n $('#facet_ftm_field_vehicle_price').hide();\n $('#facet_ftm_fmg_quoteware_api_payment').show();\n $('#edit-price-range-select-ivendi').click();\n }\n else if (price_min !== '*' || price_max !== '*') {\n $('#facet_ftm_fmg_quoteware_api_payment').hide();\n $('#facet_ftm_field_vehicle_price').show();\n $('#edit-price-range-select-total').click();\n }\n else {\n $('#facet_ftm_field_vehicle_price').hide();\n $('#facet_ftm_fmg_quoteware_api_payment').show();\n }\n\n if (ivendi_max === undefined) {\n $('#facet_ftm_field_vehicle_price').show();\n }\n\n $('#edit-price-range-select-ivendi--2, #edit-price-range-select-total--2').change(function() {\n\n var checked = $(this).val();\n if (checked === 'ivendi') {\n $('#facet_ftm_field_vehicle_price').hide();\n $('#facet_ftm_fmg_quoteware_api_payment').show();\n }\n else {\n $('#facet_ftm_field_vehicle_price').show();\n $('#facet_ftm_fmg_quoteware_api_payment').hide();\n }\n });\n }", "handleRangePick(range) {\n const filter = this.state.filter;\n let histories = this.histories;\n\n if (range.length !== 0) {\n histories = histories.filter(history =>\n (TimeUtil.parseDateStrToMoment(history.startDate) > range[0])\n &&\n (TimeUtil.parseDateStrToMoment(history.startDate) < range[1])\n );\n }\n\n filter.startDateRange = range;\n this.setState({ filter });\n this.setState({ histories });\n }", "function launchFilter() {\n component.filterChanged = true;\n component.visibleRows = grid.api.core.getVisibleRows().length;\n if (isFiltering()) {\n if (!component.wasFiltering) {\n component.defaultPageSize = component.scope.gridOptions.paginationPageSize;\n component.previousPage = component.model.page;\n component.wasFiltering = true;\n component.scope.gridOptions.paginationPageSize = component.model.values.length;\n component.model.page = 1;\n }\n } else {\n component.wasFiltering = false;\n component.scope.gridOptions.paginationPageSize = component.defaultPageSize;\n component.model.page = component.previousPage;\n }\n }", "function NumberRangeFilter({\n column: { filterValue = [], preFilteredRows, setFilter, id },\n}) {\n const debouncedSetFilter = React.useCallback(debounce(setFilter), []);\n\n const [min, max] = React.useMemo(() => {\n let min = preFilteredRows.length ? preFilteredRows[0].values[id] : 0;\n let max = preFilteredRows.length ? preFilteredRows[0].values[id] : 0;\n preFilteredRows.forEach(row => {\n min = Math.min(row.values[id], min);\n max = Math.max(row.values[id], max);\n });\n min = Math.floor(min);\n max = Math.ceil(max);\n return [min, max];\n }, [id, preFilteredRows]);\n\n return (\n <div className='column-filter number-range'>\n <TextField\n className='number-range__input'\n type='number'\n onClick={e => e.stopPropagation()}\n onChange={e => {\n const val = e.target.value;\n debouncedSetFilter((old = []) => [\n val ? parseInt(val, 10) : undefined,\n old[1],\n ]);\n }}\n placeholder={`${min}`}\n />\n <span>to</span>\n <TextField\n className='number-range__input'\n type='number'\n onClick={e => e.stopPropagation()}\n onChange={e => {\n const val = e.target.value;\n debouncedSetFilter((old = []) => [\n old[0],\n val ? parseInt(val, 10) : undefined,\n ]);\n }}\n placeholder={`${max}`}\n />\n </div>\n );\n}", "function filterStart() {\n document.getElementsByClassName(\"filter-applied\")[0].classList.remove(\"invisible\");\n filterArray();\n filtering();\n}", "function resetTimeRange() {\n document.getElementById(\"lower-threshold\").value = 0;\n document.getElementById(\"higher-threshold\").value = 100000;\n //Undo all filters\n filter\n .undo(\"activity\", \"degree\", \"Short edge cutting\", \"AnythingFilter\")\n .apply();\n\n plotActivity(Selected.arr);\n}", "function updateRangeSelection() {\n\td3.selectAll('#details div.range').style('display', function() {\n\t\treturn (d3.select(this).classed(sn.runtime.energyBarOverlapParameters.aggregate.toLowerCase()) ? 'block' : 'none');\n\t});\n}", "@action.bound\n resetFilter() {\n this.filterSongName = '';\n this.filterArtistName = '',\n this.filterGradesRange = [1, 5];\n }", "function updateRangeSelection() {\n\td3.selectAll('#details div.range').style('display', function() {\n\t\treturn (d3.select(this).classed(sn.runtime.powerIOAreaParameters.aggregate.toLowerCase()) ? 'block' : 'none');\n\t});\n}", "function toggleFilter () {\n\t\tvar filterProp = Object.keys(vm.tp.filter());\n\t\tif (!$scope.showFilter && filterProp.length > 0) {\n\t\t\tvm.tp.filter({});\n\t\t}\n\t}", "function filter1 (value) {\r\n\treturn value <= 19;\r\n}", "function reloadDimaterRange() {\n var min = parseFloat(minSlider);\n var max = parseFloat(maxSlider); \n\n if (min < MIN_DIAMETER) {\n alert(\"Min diameter must be greater than 0!\");\n return false;\n } else if (max > MAX_DIAMTER) {\n alert(\"Max diameter must be lesser than \" + MAX_DIAMTER);\n return false;\n } else if (min > max) {\n alert(\"Min: \" + min + \" cannot greater than max: \" + max + \" diameter!\");\n return false;\n } \n\n // filter the place markers by the diameter range\n var placeMarkArray = gazetteerLayer.renderables;\n for (var i = 0; i < placeMarkArray.length; i++) {\n var diameter = parseFloat(placeMarkArray[i].userProperties.diameter);\n if (diameter >= min && diameter <= max) {\n placeMarkArray[i].enabled = true;\n } else {\n placeMarkArray[i].enabled = false;\n }\n }\n\n gazetteerLayer.enabled = true;\n\n return true;\n }", "function handleSetFilter(){\n $('main').on('change', '#min-rating', function(event){\n store.filter = $('#min-rating').val();\n store.filterBookmarks();\n render();\n });\n}", "function toggleMax() {\r\n var maxInput = document.getElementById('rangeTextMax');\r\n maxInput.disabled = !maxInput.disabled;\r\n}", "function minSearchTickets() {\n if (!minimizeSearchTickets) {\n $('.minimize-search-tickets').hide();\n $('#search-tickets-svg').removeClass('fa-minus-circle');\n $('#search-tickets-svg').addClass('fa-plus-circle');\n minimizeSearchTickets = true;\n } else {\n $('.minimize-search-tickets').show();\n $('#search-tickets-svg').removeClass('fa-plus-circle');\n $('#search-tickets-svg').addClass('fa-minus-circle');\n minimizeSearchTickets = false;\n }\n }", "function resToggleFilter(e){\n e.preventDefault();\n resfilters.classList.toggle(\"res__hidden\");\n\n if(resfilters.classList.contains(\"res__hidden\") == true){\n resFilterSpan.innerText = '+';\n }else{\n resFilterSpan.innerText = '-';\n }\n}", "function getFilter () {\n return GridService.getData(appInfo.urls.rangeValue)\n .then(function (data) {\n $scope.rangeValue = data;\n return GridProvider.setRangeOptions($scope.widgetInfo.filterModel, $scope.rangeValue, appInfo.floatList);\n })\n .then(function (result) {\n $scope.widgetInfo.filterModel = result;\n refreshSlider();\n });\n }", "function setFilter(e) {\n const elem = e.currentTarget;\n const transaction_list = document.querySelectorAll('#activity #filter-cards .activity-row');\n if (elem.dataset.active === 'true') {\n filter_list.splice(filter_list.indexOf(elem.dataset.number), 1);\n elem.dataset.active = 'false';\n } else {\n filter_list.push(elem.dataset.number);\n elem.dataset.active = 'true';\n }\n //filter the transactions list\n for (let key of transaction_list)\n if (filter_list.includes(key.dataset.number)) key.dataset.active = 'true';\n else key.dataset.active = 'false';\n if (filter_list.length === 0)\n for (let key of transaction_list) key.dataset.active = 'true';\n}", "function filterRangeInPlace(){\n return function(arr, a, b){\n var len = arr.length,\n i;\n for(i = 0; i < len; i += 1){\n if( arr[i] < a || arr[i] > b){\n arr.splice(i,1);\n }\n }\n }\n }", "function createLessThanFilter(base) {\n // YOUR CODE BELOW HERE //\n \n return anyValue => anyValue < base;\n \n}", "function updateFilter(){\n $(\"#visab-table\").tabulator(\"setFilter\", customFilter );\n }", "function filter() {\n \n}", "function filterByFeature(feature, val, step)\n{\n showSaccades(\"disable\");\n showConvexhull(\"disable\");\n\n if ( !(feature=='duration' || feature=='avg_dilation') ) {\n console.log('not existing feature '+feature);\n return;\n }\n\n //setting the value of the slider\n if(feature == \"duration\")\n d3.select(\"#durationSlider\").attr(\"value\", val);\n else if(feature = \"avg_dilation\")\n d3.select(\"#pupilSlider\").attr(\"value\", val);\n\n //actual filter changed\n var selected = +val;\n var inclusiveVal = step/2;\n var start = selected - inclusiveVal;\n var end = selected + inclusiveVal;\n console.log(`filtering by ${feature} ${start.toFixed(3)} ~ ${end.toFixed(3)}`);\n\n var otherSelected, otherInclusiveVal, otherStart, otherEnd, otherFeature, otherSlider;\n\n //the other filter\n if(feature == \"duration\"){\n //getting value of pupilSlider\n otherFeature = \"avg_dilation\";\n otherSlider = d3.select(\"#pupilSlider\");\n otherSelected = +otherSlider.attr(\"value\");\n otherInclusiveVal = otherSlider.attr(\"step\")/2;\n otherStart = otherSelected - otherInclusiveVal;\n otherEnd = otherSelected + otherInclusiveVal;\n console.log(`filtering by ${otherFeature} ${otherStart.toFixed(3)} ~ ${otherEnd.toFixed(3)}`);\n }\n else if(feature == \"avg_dilation\"){\n //getting value of durationSlider\n otherFeature = \"duration\";\n otherSlider = d3.select(\"#durationSlider\");\n otherSelected = +otherSlider.attr(\"value\");\n otherInclusiveVal = otherSlider.attr(\"step\")/2;\n otherStart = otherSelected - otherInclusiveVal;\n otherEnd = otherSelected + otherInclusiveVal;\n console.log(`filtering by ${otherFeature} ${otherStart.toFixed(3)} ~ ${otherEnd.toFixed(3)}`);\n\n }\n\n // Make selected data stand out\n svg.select('#plotG').selectAll('circle')\n .style('opacity', mutedOpacity)\n .filter(function(d) {\n return (((d[feature] >= start) && (d[feature] <= end)) && ((d[otherFeature] >= otherStart) && (d[otherFeature] <= otherEnd)));\n })\n .style('opacity', highlightOpacity);\n\n //TODO: Mark the active filter on the slider.. give class to it.\n var legendSvg;\n if (feature =='duration') {\n legendSvg = d3.select('#svgDurationSlider');\n } else if (feature=='avg_dilation') {\n legendSvg = d3.select('#svgPupilSlider');\n }\n // legendSvg.select('.steps').selectAll('circle')...\n \n}", "function modeFilter()\n{\n $('#filters').show();\n updateFilter();\n}", "function filterPercentSliderChange(slider) {\n\tfilterPercentValue = slider.value;\n\t\n\tif(filterByPercent) {\t\n\t\tredrawWithPercentFilter();\n\t}\n}", "function filterBetween(array, min, max) {\n\n}", "function aplicarFiltro(valor,flag){\n for(var i =0;i<markers.length;i++){\n markers[i].setVisible(true);\n }\n if (flag&&valor>=1) {//caso filtro de radio de influencia\n var dist=0;\n for(var i =0;i<markers.length;i++){\n dist = distance(markers[i].position.lat(), markers[i].position.lng(), filterMarker.position.lat(), filterMarker.position.lng(), 'K');\n if (dist>valor) {\n markers[i].setVisible(false);\n }\n }\n }else{//caso filtro de rios\n }\n}", "function updateRange(ui, rangeInfo) {\r\n if (ui.values[1] - ui.values[0] >= 2) {\r\n $('#slider-range').slider(\"enable\");\r\n setStartEndIndex(ui.values[0], ui.values[1]);\r\n rangeInfo.html(toKm(g_data['kmstart']) + \" - \" + toKm(g_data['kmend']));\r\n $('#search-input .rangekm').html(toKm(g_data['kmstart']) + ' - ' + toKm(g_data['kmend']));\r\n }\r\n\r\n }", "toggle(dataNode) {\n if (this.filterValue.value) {\n return;\n }\n this.expansionModel.toggle(dataNode);\n }", "get minFilter() {\n\t\treturn this._minFilter;\n\t}", "function handleShowFilter() {\n $('.primary-sidebar').toggleClass('open');\n }", "toggleFilterBar() {\n const me = this;\n\n if (me.hidden) {\n me.showFilterBar();\n } else {\n me.hideFilterBar();\n }\n }", "toggleFilterBar() {\n const me = this;\n\n if (me.hidden) {\n me.showFilterBar();\n } else {\n me.hideFilterBar();\n }\n }", "function filter_function() {\n $('.filter-table tbody tr').hide(); //hide all rows\n\n var companyFlag = 0;\n var companyValue = $('#filter-company').val();\n var contactFlag = 0;\n var contactValue = $('#filter-contact').val();\n var rangeFlag = 0;\n var rangeValue = $('#filter-range').val();\n var rangeminValue = $('#filter-range').find(':selected').attr('data-min');\n var rangemaxValue = $('#filter-range').find(':selected').attr('data-max');\n\n //setting intial values and flags needed\n\n //traversing each row one by one\n $('.filter-table tr').each(function () {\n\n if (companyValue == 0) { //if no value then display row\n companyFlag = 1;\n } else if (companyValue == $(this).find('td.company').data('company')) {\n companyFlag = 1; //if value is same display row\n } else {\n companyFlag = 0;\n }\n\n\n if (contactValue == 0) {\n contactFlag = 1;\n } else if (contactValue == $(this).find('td.contact').data('contact')) {\n contactFlag = 1;\n } else {\n contactFlag = 0;\n }\n\n\n\n if (rangeValue == 0) {\n rangeFlag = 1;\n }\n //condition to display rows for a range\n else if ((rangeminValue <= $(this).find('td.range').data('min') && rangemaxValue > $(this).find('td.range').data('min')) || (\n rangeminValue < $(this).find('td.range').data('max') &&\n rangemaxValue >= $(this).find('td.range').data('max'))) {\n rangeFlag = 1;\n } else {\n rangeFlag = 0;\n }\n\n console.log(rangeminValue + ' ' + rangemaxValue);\n console.log($(this).find('td.range').data('min') + ' ' + $(this).find('td.range').data('max'));\n\n\n if (companyFlag && contactFlag && rangeFlag) {\n $(this).show(); //displaying row which satisfies all conditions\n }\n\n });\n\n}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter(){return!d3Selection.event.button}", "function bwRangeClickHandler(event) {\n event.preventDefault();\n bwFilterPaths = buildFilterPaths();\n var href = $(this).attr(\"href\");\n href += \"&date=\" + $(\"#bwDatePickerInput\").val().replace(/-/g,\"\");\n href += \"&fexpr=\" + bwMainEventList.getFilterExpression(bwFilterPaths);\n launch(href);\n}", "function filteredByRating(min, max){\n filters.rating = {\n apply: (d) => d.imdb >= min && d.imdb <= max,\n min, max\n }\n applyFilters(false)\n}", "function defaultFilter(){return!d3Selection.event.button;}", "function showFilter() {\n\t$('.select-left').click(function() {\n\t\t$('#filter').toggle('slow');\n\t});\n}", "setMin() {\n this.setState({\n startIndex: 0\n })\n }", "function updateRange(value) {\n highDiv.find('input').val(value);\n lowDiv.find('input').val(value);\n // Toogle all other buttons (but just the buttons on this fielset.\n fieldset.find('input[type=radio]').prop('checked', false);\n fieldset.find('#progress-button-' + value).prop('checked', true);\n }", "function filterLand(filtVal){\n if(filtVal != \"none\"){\n landFilter.filtVal = filtVal;\n lastFilter = landFilter.key;\n }\n//If the none option is selected, we turn off the land filter. We also check if it was the most recently accessed filter. If it was, we change the most recently accessed filter to 0.\n else{ \n landFilter.filtVal = \"\";\n if(lastFilter == landFilter.key){\n lastFilter = 0;\n }\n }\n callUpdate();\n}", "expandFilters() {\n this._toggleCollapsibleFilters(false);\n }", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function hideFilter() {\n svg.selectAll('.coursesoverview_split').remove();\n }", "function SliderListener() {\n document.getElementById('slider-start').addEventListener('input', function(e) {\n //code to be executed when event listener is triggerd\n var SliderValue = \"\" + parseInt(e.target.value, 10) + \"\" //create vare with range slider value\n filterBy(SliderValue); //trigger Fiter function adn send varibale with it.\n });\n}", "function filterRange(){\n return function(arr, a, b){\n return arr.filter(function(value){\n return value >= a && value <= b;\n });\n }\n }", "function clickFilter() {\n document.getElementById(\"myFilter\").classList.toggle(\"show\");\n}", "function setFilterAction(){\n\t$(\".data-filter\").keyup(function(){\n\t\tvar options=$(\"#\"+$(this).data(\"filter\") + \" option\");\n\t\tvar filterValue=$(this).val().toLowerCase();\n\t\toptions.each(function(){\n\t\t\tif($(this).text().toLowerCase().includes(filterValue)) $(this).show();\n\t\t\telse $(this).hide();\n\t\t})\n\t});\n}", "hideLower() {\n const filteredTiles = this._filterForLower();\n if (!filteredTiles || !filteredTiles.length) {\n this._error(`No islands found buying for below ${this.minimumBells}.`);\n return;\n }\n\n filteredTiles.forEach((tag) => {\n const parent = tag.parentElement.parentElement.parentElement;\n if (parent) parent.setAttribute('style', 'display: none;'); \n });\n this._info(`Hidden islands lower than ${this.minimumBells}.`);\n }", "function toggleSearchMode() {\n self.searchMode = !self.searchMode;\n }", "filterOnClick () {\n this.setState({ filterActive: !this.state.filterActive })\n }", "toggleFilter() {\n const status = this.state.showFilter;\n this.setState({\n showFilter: !status\n });\n }", "function switchRanges() {\n var id = $(\"#data-type-input option:selected\")\n var minRange = $(\"#min-range-input\")\n var maxRange = $(\"#max-range-input\")\n if (id.text() === \"integer\" || id.text() === \"text\"){\n minRange.prop(\"disabled\", false)\n maxRange.prop(\"disabled\", false)\n }\n else{\n minRange.prop(\"disabled\", true)\n maxRange.prop(\"disabled\", true)\n }\n}", "function xrangeset(min,max) {\n // Force the slider thumbs to adjust to the appropriate place\n $(\"#slider-range\").slider(\"option\", \"values\", [min,max]);\n }", "function createLessThanFilter(base) {\n // YOUR CODE BELOW HERE //\n return function(value){\n if(base > value){\n return true;\n } else {\n return false;\n }\n };\n \n \n \n // YOUR CODE ABOVE HERE //\n}", "function activateDateRangePicker() {\n $('#daterangepickerFilter').addClass('disabled-picker');\n $('#daterangepicker').daterangepicker(config,\n function (start, end) {\n if (vm.currentDeviceType) {\n globalTime = moment(end).diff(moment(start), 'days'); // Recording the time period for navigation buttons\n filter.start = moment(start).format('YYYY-MM-DD HH:mm:ss');\n filter.end = moment(end).format('YYYY-MM-DD HH:mm:ss');\n getFilteredDeviceState(vm.currentDeviceType, filter.start, filter.end);\n }\n }\n );\n }", "toggleFilter(e) {\n if (\n e === undefined ||\n (this.filterColumn == e.detail.columnNumber && this.filtered)\n ) {\n this.filtered = false;\n this.filterText = null;\n this.filterColumn = null;\n } else {\n this.filterText = e.detail.text;\n this.filterColumn = e.detail.columnNumber;\n this.filtered = true;\n }\n }", "function filterRange(arr, minVal, maxVal){\n\n /*\n loop through the Array\n IF value not between min and max:\n move all values after current idx to the left one\n and short the length of array\n ELSE move on the next idx\n */\n for(var i = 0; i < arr.length; i++){\n if(arr[i] < minVal || arr[i] > maxVal){\n // move everthing coming afterwars to the left one idx\n for(var l = i+1; l < arr.length; l++){\n arr[l-1] = arr[l];\n }\n arr.length--; // Decreases length of arr by one like pop()\n i--; // cancel i++ operation effectively\n }\n }\n}", "function filterRange(newY, series) {\n var options = series.options,\n dragMin = options.dragMin,\n dragMax = options.dragMax;\n \n if (newY < dragMin) {\n newY = dragMin;\n } else if (newY > dragMax) {\n newY = dragMax;\n }\n return newY;\n }", "function filterFunction() {\n \n}", "function filterRange(arr, min, max) {\n for (var i = 0; i < arr.length - 1; i++) {\n if (arr[i] < min || arr[i] > max) {\n for (var j = i + 1; j<arr.length; j++) {\n arr[j - 1] = arr[j]\n }\n arr.length--;\n i--;\n }\n }\n console.log(arr)\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n }", "function filterRange(arr,min,max){\n var i=0;\n while (i < arr.length){\n if (arr[i] > min && arr[i] < max){\n for (var j = i; j < arr.length-1; j++){\n arr[j] = arr[j+1];\n }\n i--;\n arr.length--;\n }\n i++;\n }\n return arr\n}", "function filterSelectionChange(doc, sel, options) {\n\t\t var obj = {\n\t\t ranges: sel.ranges,\n\t\t update: function(ranges) {\n\t\t this.ranges = [];\n\t\t for (var i = 0; i < ranges.length; i++)\n\t\t this.ranges[i] = new Range(clipPos(doc, ranges[i].anchor),\n\t\t clipPos(doc, ranges[i].head));\n\t\t },\n\t\t origin: options && options.origin\n\t\t };\n\t\t signal(doc, \"beforeSelectionChange\", doc, obj);\n\t\t if (doc.cm) signal(doc.cm, \"beforeSelectionChange\", doc.cm, obj);\n\t\t if (obj.ranges != sel.ranges) return normalizeSelection(obj.ranges, obj.ranges.length - 1);\n\t\t else return sel;\n\t\t }", "function pricerange(rows){ \n return rows.filter(row => {\n const [min, max] = range; \n return row.hotelPrice >= min && row.hotelPrice <= max;\n });\n }", "setRange(start, end, modalFormArgs = {}) {\n this.setState(prevState => ({\n rangeVisible: true,\n rangeStart: start,\n rangeEnd: end < start\n ? start\n : end,\n modalFormTitle: modalFormArgs.title || prevState.modalFormTitle\n }));\n }", "function filtNav() {\n var toggle = $('#filtNavBut').val();\n filtNavToggle(toggle);\n}", "filter(value,index){\n return (index>=this.props.renderLower && index<=this.props.renderUpper);\n }", "function toggleMinMax(){\r\n\tconsole.log( \"MinMaxToggled\" );\r\n\tjq('li.reorderColsItem').trigger('click');\r\n\tjq('#reorderCols').hide();\r\n\tjq('#gbOverlay').hide();\r\n\tvar listItems = jq('#rocContent').find('li.udcField');\r\n\tjq.each(listItems, function() {\r\n\t\tvar thisListItem = jq(this);\r\n\t\tif (thisListItem.attr('name') == 'LedgerEntry__c:Min__c' || thisListItem.attr('name') == 'LedgerEntry__c:Max__c' || thisListItem.attr('name') == 'LedgerEntryBreakout__c:Min__c:LedgerEntry__c' || thisListItem.attr('name') == 'LedgerEntryBreakout__c:Max__c:LedgerEntry__c') {\r\n\t\t\tif (thisListItem.find('input[type=\"checkbox\"]').is(':checked')) {\r\n\t\t\t\tthisListItem.find('input[type=\"checkbox\"]').attr('checked', false);\r\n\t\t\t} else {\r\n\t\t\t\tthisListItem.find('input[type=\"checkbox\"]').attr('checked', true);\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\tjq('input.gbBtn.rocSaveBtn').trigger('click');\r\n\r\n}", "function filterByYearAndSlider() {\n if (running) {\n\n displayYear = displayYear + 1;\n if (displayYear > 2017) {\n displayYear = 2007;\n }\n slider.value = displayYear;\n yearDisplay.innerText = displayYear;\n }\n}", "function onSearch() {\n var wasActive = !!activeSearch\n activeSearch = searchBox.value\n if (!wasActive) {\n viewer.addFilter(searchFilter)\n }\n clearOption.style.visibility = \"visible\"\n onSearchBlur()\n viewer.filter()\n refreshFilterPane()\n }", "filterOption(e) {\n let selectedVal=parseInt(e.target.value,0);\n this.tempWorkloadData ={ labels: this.props.workloadData.labels,\n datasets: this.props.workloadData.datasets};\n\n // If selected value is less than total number then do this\n if(Math.abs(selectedVal) <= this.props.workloadData.labels.length)\n {\n let tempLabels = this.tempWorkloadData.labels;\n this.tempWorkloadData.labels= tempLabels.slice(selectedVal);\n }\n this.showChart();\n }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function showOrHiddenMin(operator,low){\n\tvar pct_operator = abRiskMsdsDefPropController.abRiskMsdsDefMsdsPhysicalForm.getFieldElement(operator);\n\tif(pct_operator.value!=\"Range\"){\n\t\tabRiskMsdsDefPropController.abRiskMsdsDefMsdsPhysicalForm.showField(low, false);\n\t}else{\n\t\tabRiskMsdsDefPropController.abRiskMsdsDefMsdsPhysicalForm.showField(low, true);\n\t}\n}" ]
[ "0.63164365", "0.6050209", "0.59745467", "0.5964212", "0.5956123", "0.5933839", "0.5924314", "0.59226936", "0.5922236", "0.58774364", "0.5875668", "0.5847864", "0.5823278", "0.580096", "0.57963395", "0.5795749", "0.57399726", "0.57312894", "0.5731237", "0.57307833", "0.5716775", "0.56766224", "0.56698996", "0.56430715", "0.564206", "0.56347317", "0.5629875", "0.5628471", "0.561067", "0.5579398", "0.5574039", "0.55614966", "0.55504537", "0.5533151", "0.55022424", "0.54998916", "0.54892236", "0.54649526", "0.545468", "0.5450289", "0.5437741", "0.54359466", "0.5435503", "0.543399", "0.5423494", "0.54229414", "0.5421086", "0.54194266", "0.54194266", "0.54125226", "0.5412517", "0.5412517", "0.5412517", "0.5411606", "0.5407441", "0.54054236", "0.5399434", "0.53971624", "0.5395736", "0.5384679", "0.5371307", "0.53694516", "0.53694516", "0.53694516", "0.53694516", "0.53694516", "0.53694516", "0.5365891", "0.53636515", "0.5363341", "0.53488296", "0.53379226", "0.53360367", "0.5334482", "0.532648", "0.53243834", "0.5308698", "0.530791", "0.53078663", "0.5306925", "0.529587", "0.52940226", "0.52900165", "0.5283538", "0.52804816", "0.52803105", "0.52668214", "0.5258394", "0.52473986", "0.524268", "0.5241261", "0.5237364", "0.52368736", "0.5233676", "0.52274585", "0.5222896", "0.52208024", "0.52208024", "0.52208024", "0.52143246" ]
0.6892496
0
Toggles maximum range search filter
function toggleMax() { var maxInput = document.getElementById('rangeTextMax'); maxInput.disabled = !maxInput.disabled; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function applyGDPRangeFilter(min, max) {\n if(min === \"-1\" && max === \"-1\") {\n activeSheet.clearFilterAsync(\"F: GDP per capita (curr $)\");\n } else if(max === \"-1\") {\n activeSheet.applyRangeFilterAsync(\n \"F: GDP per capita (curr $)\",\n {\n min: min\n },\n tableau.FilterUpdateType.REPLACE);\n } else if(min === \"-1\") {\n activeSheet.applyRangeFilterAsync(\n \"F: GDP per capita (curr $)\",\n {\n max: max\n },\n tableau.FilterUpdateType.REPLACE);\n } else {\n activeSheet.applyRangeFilterAsync(\n \"F: GDP per capita (curr $)\",\n {\n min: min,\n max: max\n },\n tableau.FilterUpdateType.REPLACE);\n }\n }", "function filterSize(min, max){\r\n for(let i = 0; i < listings.length; i++){\r\n let l = listings[i].val;\r\n listings[i].visible = l.size >= min && l.size <= max && listings[i].visible;\r\n }\r\n}", "filterByCost() {\n let minValue = this.minFilter.value;\n let maxValue = this.maxFilter.value;\n\n if (!minValue && !maxValue) {\n this.filters.filterByCost = () => {};\n return;\n } else if (minValue && !maxValue) {\n maxValue = Infinity;\n }\n\n // Agrega el filtro al objeto filters\n this.filters.filterByCost = (products) => {\n return products.filter(\n ({ cost }) => minValue <= cost && maxValue >= cost\n );\n };\n }", "function onNumberRangeSet(facet, min, max, inclusive) {\n resetFilter(\n facet,\n [\n {\n lowerBound: min,\n upperBound: max,\n inclusive: inclusive,\n },\n ],\n \"Number\"\n )\n viewer.filter()\n }", "function toggleMin() {\r\n var minInput = document.getElementById('rangeTextMin');\r\n minInput.disabled = !minInput.disabled;\r\n}", "function NumberRangeFilter({\n column: { filterValue = [], preFilteredRows, setFilter, id },\n}) {\n const debouncedSetFilter = React.useCallback(debounce(setFilter), []);\n\n const [min, max] = React.useMemo(() => {\n let min = preFilteredRows.length ? preFilteredRows[0].values[id] : 0;\n let max = preFilteredRows.length ? preFilteredRows[0].values[id] : 0;\n preFilteredRows.forEach(row => {\n min = Math.min(row.values[id], min);\n max = Math.max(row.values[id], max);\n });\n min = Math.floor(min);\n max = Math.ceil(max);\n return [min, max];\n }, [id, preFilteredRows]);\n\n return (\n <div className='column-filter number-range'>\n <TextField\n className='number-range__input'\n type='number'\n onClick={e => e.stopPropagation()}\n onChange={e => {\n const val = e.target.value;\n debouncedSetFilter((old = []) => [\n val ? parseInt(val, 10) : undefined,\n old[1],\n ]);\n }}\n placeholder={`${min}`}\n />\n <span>to</span>\n <TextField\n className='number-range__input'\n type='number'\n onClick={e => e.stopPropagation()}\n onChange={e => {\n const val = e.target.value;\n debouncedSetFilter((old = []) => [\n old[0],\n val ? parseInt(val, 10) : undefined,\n ]);\n }}\n placeholder={`${max}`}\n />\n </div>\n );\n}", "function filterRange(array, range, min, max){\n array.forEach(function(el){\n if(min === 0 || max === 0){\n return false;\n };\n if(range === \"size\"){\n if(!(el.size >= min && el.size <= max)){\n $(\"#\"+el.id).hide();\n } \n }else if(range === \"price\"){\n if(!(el.price >= min && el.price <= max)){\n $(\"#\"+el.id).hide();\n }\n }\n });\n }", "function filterPrice(min, max){\r\n for(let i = 0; i < listings.length; i++){\r\n let l = listings[i].val;\r\n listings[i].visible = l.price >= min && l.price <= max && listings[i].visible;\r\n }\r\n}", "function filterRange(range) {\n\t return filterIndexBounds((refilter = crossfilter_filterRange(bisect, range))(values));\n\t }", "toggleRange(item) {\n if (item === this.lastSelection) {\n this.clear();\n }\n else {\n let state = 0;\n this._selectionCount = 0;\n this._.forEach((value, key) => {\n if (state === 1) { // in progress\n if (item === key || this.lastSelection === key) { // signifies end of range choice\n state = -1;\n }\n if (this.lastSelection === undefined) {\n state = -1;\n value = { filtered: true, selected: false };\n }\n else {\n value = { filtered: false, selected: true };\n ++this._selectionCount;\n }\n }\n else if (state === 0) { // pending\n if (item === key || this.lastSelection === key) {\n state = 1;\n value = { filtered: false, selected: true };\n ++this._selectionCount;\n }\n else {\n value = { filtered: true, selected: false };\n }\n }\n else { // stopped\n value = { filtered: true, selected: false };\n }\n this._.set(key, value);\n });\n this.lastSelection = item;\n if (this._selectionCount === 0 || this._selectionCount === this._.size) {\n this.clear();\n }\n }\n return this;\n }", "function updateRangeSelection() {\n\td3.selectAll('#details div.range').style('display', function() {\n\t\treturn (d3.select(this).classed(sn.runtime.energyBarOverlapParameters.aggregate.toLowerCase()) ? 'block' : 'none');\n\t});\n}", "function data_SearchRange()\n{\n var srchfld = Node(\"data_rangefld\").value;\n if (!srchfld) { // (IE6 hack)\n \tvar sel = Node(\"data_rangefld\").getElementsByTagName(\"option\");\n\tfor (var n = 0; n < sel.length; n++) {\n\t if (sel[n].selected) srchfld = sel[n].text;\n\t}\n }\n \n var srchlo = Node(\"data_rangelo\").value;\n var srchhi = Node(\"data_rangehi\").value;\n var srchcmp = Node(\"data_applyrepl\").checked ? 'Replace' :\n\t Node(\"data_applyext\").checked ? 'Extend' :\n\t Node(\"data_applyfilt\").checked ? 'Filter' :\n\t\t\t\t\t\t 'Deselect';\n\t\t\t\t\t\t \n var haslo = srchlo.length > 0, hashi = srchhi.length > 0;\t\t\t\t\t\t \n if (!haslo && !hashi) {\n\talert(\"Enter a minimum and/or maximum value first.\");\n\treturn;\n }\n \n srchlo = parseFloat(srchlo);\n srchhi = parseFloat(srchhi);\n if (haslo && hashi && srchlo > srchhi) {\n\talert(\"Enter a maximum value which is greater than or\\n\"\n\t + \"equal to the minimum value.\");\n\treturn;\n }\n\n var actnum = 0;\n for (var n = 1; n <= num_activities; n++) {\n\tif (activity_name[n-1] == srchfld) {\n\t actnum = n;\n\t break;\n\t}\n }\n for (var n = 1; n <= num_molecules; n++) {\n\tvar molval = activity_value[n-1][actnum-1];\n\tif (molval == '#') continue; // null means do nothing\n\t\n\tvar hit = (!haslo || molval >= srchlo)\n\t && (!hashi || molval <= srchhi);\n\t\n\tApplySelectionCriteria(n, srchcmp, hit);\n }\n \n ReplaceContent();\n}", "function filterRange(range) {\n return filterIndex((refilter = crossfilter_filterRange(bisect, range))(values));\n }", "function SliderColumnFilter({\n column: { filterValue, setFilter, preFilteredRows, id },\n}) {\n // Calculate the min and max\n // using the preFilteredRows\n\n const [min, max] = React.useMemo(() => {\n let min = preFilteredRows.length ? preFilteredRows[0].values[id] : 0\n let max = preFilteredRows.length ? preFilteredRows[0].values[id] : 0\n preFilteredRows.forEach(row => {\n min = Math.min(row.values[id], min)\n max = Math.max(row.values[id], max)\n })\n return [min, max]\n }, [id, preFilteredRows])\n\n return (\n <>\n <input\n type=\"range\"\n min={min}\n max={max}\n value={filterValue || min}\n onChange={e => {\n setFilter(parseInt(e.target.value, 10))\n }}\n />\n <button onClick={() => setFilter(undefined)}>Off</button>\n </>\n )\n}", "function updateExtent() {\n const cs = vega\n .changeset()\n .remove(() => true)\n .insert(parseFilters(currFilters));\n view.change('filterExtent', cs).run();\n }", "function updateRangeSelection() {\n\td3.selectAll('#details div.range').style('display', function() {\n\t\treturn (d3.select(this).classed(sn.runtime.powerIOAreaParameters.aggregate.toLowerCase()) ? 'block' : 'none');\n\t});\n}", "toggleFilterBar() {\n const me = this;\n\n if (me.hidden) {\n me.showFilterBar();\n } else {\n me.hideFilterBar();\n }\n }", "toggleFilterBar() {\n const me = this;\n\n if (me.hidden) {\n me.showFilterBar();\n } else {\n me.hideFilterBar();\n }\n }", "function fmgSolrPriceToggle() {\n\n var ivendi_min = $('#facet_ftm_fmg_quoteware_api_payment .min-range').val();\n var ivendi_max = $('#facet_ftm_fmg_quoteware_api_payment .max-range').val();\n\n\n var price_min = $('#facet_ftm_field_vehicle_price .min-range').val();\n var price_max = $('#facet_ftm_field_vehicle_price .max-range').val();\n\n if (ivendi_min !== '*' || ivendi_max !== '*') {\n $('#facet_ftm_field_vehicle_price').hide();\n $('#facet_ftm_fmg_quoteware_api_payment').show();\n $('#edit-price-range-select-ivendi').click();\n }\n else if (price_min !== '*' || price_max !== '*') {\n $('#facet_ftm_fmg_quoteware_api_payment').hide();\n $('#facet_ftm_field_vehicle_price').show();\n $('#edit-price-range-select-total').click();\n }\n else {\n $('#facet_ftm_field_vehicle_price').hide();\n $('#facet_ftm_fmg_quoteware_api_payment').show();\n }\n\n if (ivendi_max === undefined) {\n $('#facet_ftm_field_vehicle_price').show();\n }\n\n $('#edit-price-range-select-ivendi--2, #edit-price-range-select-total--2').change(function() {\n\n var checked = $(this).val();\n if (checked === 'ivendi') {\n $('#facet_ftm_field_vehicle_price').hide();\n $('#facet_ftm_fmg_quoteware_api_payment').show();\n }\n else {\n $('#facet_ftm_field_vehicle_price').show();\n $('#facet_ftm_fmg_quoteware_api_payment').hide();\n }\n });\n }", "function filterByPrice(){\n // inputRange = document.querySelector(\".slider\")\n inputRange.setAttribute(\"min\",min);\n inputRange.setAttribute(\"max\",max)\n // console.log(min ,max )\n var result = resultHotel.filter((hotel)=> {\n return hotel.price >= inputRange.value;\n })\n display(result);\n}", "function changeRange() {\n\t\t\t\t// var v = range.max - range.value;\n\t\t\t\tvar v = range.value;\n\t\t\t\tdispatcher.fire('update.scale', v);\n\t\t\t}", "@action.bound\n resetFilter() {\n this.filterSongName = '';\n this.filterArtistName = '',\n this.filterGradesRange = [1, 5];\n }", "updateFilterMaxPrice(rangeOptions, checkedValues) {\n const options = rangeOptions;\n if (checkedValues && checkedValues.length) {\n options[0].value = checkedValues[0];\n }\n return options;\n }", "function filter() { //Maakt de functie filter aan\r\n\r\n section.classList.toggle('filter-active'); \r\n //Toggle tussen css class Filter en Filter-active regel 168 en 1173\r\n}", "function onNumberRangeUnset(facet) {\n resetFilter(facet)\n viewer.filter()\n }", "function resetTimeRange() {\n document.getElementById(\"lower-threshold\").value = 0;\n document.getElementById(\"higher-threshold\").value = 100000;\n //Undo all filters\n filter\n .undo(\"activity\", \"degree\", \"Short edge cutting\", \"AnythingFilter\")\n .apply();\n\n plotActivity(Selected.arr);\n}", "function launchFilter() {\n component.filterChanged = true;\n component.visibleRows = grid.api.core.getVisibleRows().length;\n if (isFiltering()) {\n if (!component.wasFiltering) {\n component.defaultPageSize = component.scope.gridOptions.paginationPageSize;\n component.previousPage = component.model.page;\n component.wasFiltering = true;\n component.scope.gridOptions.paginationPageSize = component.model.values.length;\n component.model.page = 1;\n }\n } else {\n component.wasFiltering = false;\n component.scope.gridOptions.paginationPageSize = component.defaultPageSize;\n component.model.page = component.previousPage;\n }\n }", "function filterRange(range) {\n emptyDatasets();\n return filterFunction(function(d) {\n return d >= range[0] && d <= range[1];\n });\n }", "function filter1 (value) {\r\n\treturn value <= 19;\r\n}", "function toggleFilter () {\n\t\tvar filterProp = Object.keys(vm.tp.filter());\n\t\tif (!$scope.showFilter && filterProp.length > 0) {\n\t\t\tvm.tp.filter({});\n\t\t}\n\t}", "function filterRange(newY, series) {\n var options = series.options,\n dragMin = options.dragMin,\n dragMax = options.dragMax;\n \n if (newY < dragMin) {\n newY = dragMin;\n } else if (newY > dragMax) {\n newY = dragMax;\n }\n return newY;\n }", "function modeFilter()\n{\n $('#filters').show();\n updateFilter();\n}", "function resToggleFilter(e){\n e.preventDefault();\n resfilters.classList.toggle(\"res__hidden\");\n\n if(resfilters.classList.contains(\"res__hidden\") == true){\n resFilterSpan.innerText = '+';\n }else{\n resFilterSpan.innerText = '-';\n }\n}", "collapseFilters () {\n this._toggleCollapsibleFilters(true);\n }", "function toggleMinMax(){\r\n\tconsole.log( \"MinMaxToggled\" );\r\n\tjq('li.reorderColsItem').trigger('click');\r\n\tjq('#reorderCols').hide();\r\n\tjq('#gbOverlay').hide();\r\n\tvar listItems = jq('#rocContent').find('li.udcField');\r\n\tjq.each(listItems, function() {\r\n\t\tvar thisListItem = jq(this);\r\n\t\tif (thisListItem.attr('name') == 'LedgerEntry__c:Min__c' || thisListItem.attr('name') == 'LedgerEntry__c:Max__c' || thisListItem.attr('name') == 'LedgerEntryBreakout__c:Min__c:LedgerEntry__c' || thisListItem.attr('name') == 'LedgerEntryBreakout__c:Max__c:LedgerEntry__c') {\r\n\t\t\tif (thisListItem.find('input[type=\"checkbox\"]').is(':checked')) {\r\n\t\t\t\tthisListItem.find('input[type=\"checkbox\"]').attr('checked', false);\r\n\t\t\t} else {\r\n\t\t\t\tthisListItem.find('input[type=\"checkbox\"]').attr('checked', true);\r\n\t\t\t}\r\n\t\t}\r\n\t});\r\n\tjq('input.gbBtn.rocSaveBtn').trigger('click');\r\n\r\n}", "function updateRange(value) {\n highDiv.find('input').val(value);\n lowDiv.find('input').val(value);\n // Toogle all other buttons (but just the buttons on this fielset.\n fieldset.find('input[type=radio]').prop('checked', false);\n fieldset.find('#progress-button-' + value).prop('checked', true);\n }", "function toggleSearchMode() {\n self.searchMode = !self.searchMode;\n }", "function hideFilter() {\n svg.selectAll('.coursesoverview_split').remove();\n }", "function filteredByRating(min, max){\n filters.rating = {\n apply: (d) => d.imdb >= min && d.imdb <= max,\n min, max\n }\n applyFilters(false)\n}", "function changeMaxRange(value) {\n let maxQuantity = sortedData[0].quantity;\n let minQuantity = sortedData[sortedData.length - 1].quantity;\n heatmap.setData(\n getWeightedPoints(sortedData, minQuantity, maxQuantity, value)\n );\n document.getElementById(\"sliderLabel\").innerHTML = value;\n}", "function filterLand(filtVal){\n if(filtVal != \"none\"){\n landFilter.filtVal = filtVal;\n lastFilter = landFilter.key;\n }\n//If the none option is selected, we turn off the land filter. We also check if it was the most recently accessed filter. If it was, we change the most recently accessed filter to 0.\n else{ \n landFilter.filtVal = \"\";\n if(lastFilter == landFilter.key){\n lastFilter = 0;\n }\n }\n callUpdate();\n}", "registerCollapseFiltersOnSearchbarSearch() {\n let pendingQueryUpdate = false;\n\n ANSWERS.core.globalStorage.on('update', 'query', () => {\n pendingQueryUpdate = true;\n });\n\n ANSWERS.core.globalStorage.on('update', 'vertical-results', verticalResults => {\n if (verticalResults.searchState !== 'search-complete' || !pendingQueryUpdate) {\n return;\n }\n this.collapseFilters();\n pendingQueryUpdate = false;\n });\n }", "function getFilter () {\n return GridService.getData(appInfo.urls.rangeValue)\n .then(function (data) {\n $scope.rangeValue = data;\n return GridProvider.setRangeOptions($scope.widgetInfo.filterModel, $scope.rangeValue, appInfo.floatList);\n })\n .then(function (result) {\n $scope.widgetInfo.filterModel = result;\n refreshSlider();\n });\n }", "toggleFilter(e) {\n if (\n e === undefined ||\n (this.filterColumn == e.detail.columnNumber && this.filtered)\n ) {\n this.filtered = false;\n this.filterText = null;\n this.filterColumn = null;\n } else {\n this.filterText = e.detail.text;\n this.filterColumn = e.detail.columnNumber;\n this.filtered = true;\n }\n }", "function createGreaterThanFilter(base) {\n // YOUR CODE BELOW HERE //\n \n return anyValue => anyValue > base;\n}", "function showLess() {\n vm.rangeNum = vm.limitNum;\n }", "function showMax(event, obj) {\n if (obj) {\n if (Number(obj.val().slice(1, obj.val().length))) {\n minAmount = obj.val();\n if ($(\"#max\").val()) {\n var maxText = $(\"#max\").val();\n }\n if (minAmount.indexOf(\"$\") === -1) {\n minAmount = \"$\" + obj.val();\n }\n if (maxText) {\n $(\"#rent-range\").html(minAmount + \"-$\" + maxText);\n }\n else {\n $(\"#rent-range\").html(minAmount + \"+\");\n }\n }\n else {\n if (maxVal) {\n $(\"#rent-range\").html(\"<\" + maxVal)\n }\n else {\n $(\"#rent-range\").html(\"Rent Range\");\n }\n }\n }\n $(\"#max-column\").css(\"display\", \"initial\");\n $(\"#min-column\").css(\"display\", \"none\");\n }", "function updateFilter(){\n $(\"#visab-table\").tabulator(\"setFilter\", customFilter );\n }", "function setSearchExtent (){\n if (dom.byId('chkExtent').checked === 1) {\n geocoder.activeGeocoder.searchExtent = map.extent;\n } else {\n geocoder.activeGeocoder.searchExtent = null;\n }\n }", "function filterPercentSliderChange(slider) {\n\tfilterPercentValue = slider.value;\n\t\n\tif(filterByPercent) {\t\n\t\tredrawWithPercentFilter();\n\t}\n}", "toggle(dataNode) {\n if (this.filterValue.value) {\n return;\n }\n this.expansionModel.toggle(dataNode);\n }", "handleRangePick(range) {\n const filter = this.state.filter;\n let histories = this.histories;\n\n if (range.length !== 0) {\n histories = histories.filter(history =>\n (TimeUtil.parseDateStrToMoment(history.startDate) > range[0])\n &&\n (TimeUtil.parseDateStrToMoment(history.startDate) < range[1])\n );\n }\n\n filter.startDateRange = range;\n this.setState({ filter });\n this.setState({ histories });\n }", "function filter_function() {\n $('.filter-table tbody tr').hide(); //hide all rows\n\n var companyFlag = 0;\n var companyValue = $('#filter-company').val();\n var contactFlag = 0;\n var contactValue = $('#filter-contact').val();\n var rangeFlag = 0;\n var rangeValue = $('#filter-range').val();\n var rangeminValue = $('#filter-range').find(':selected').attr('data-min');\n var rangemaxValue = $('#filter-range').find(':selected').attr('data-max');\n\n //setting intial values and flags needed\n\n //traversing each row one by one\n $('.filter-table tr').each(function () {\n\n if (companyValue == 0) { //if no value then display row\n companyFlag = 1;\n } else if (companyValue == $(this).find('td.company').data('company')) {\n companyFlag = 1; //if value is same display row\n } else {\n companyFlag = 0;\n }\n\n\n if (contactValue == 0) {\n contactFlag = 1;\n } else if (contactValue == $(this).find('td.contact').data('contact')) {\n contactFlag = 1;\n } else {\n contactFlag = 0;\n }\n\n\n\n if (rangeValue == 0) {\n rangeFlag = 1;\n }\n //condition to display rows for a range\n else if ((rangeminValue <= $(this).find('td.range').data('min') && rangemaxValue > $(this).find('td.range').data('min')) || (\n rangeminValue < $(this).find('td.range').data('max') &&\n rangemaxValue >= $(this).find('td.range').data('max'))) {\n rangeFlag = 1;\n } else {\n rangeFlag = 0;\n }\n\n console.log(rangeminValue + ' ' + rangemaxValue);\n console.log($(this).find('td.range').data('min') + ' ' + $(this).find('td.range').data('max'));\n\n\n if (companyFlag && contactFlag && rangeFlag) {\n $(this).show(); //displaying row which satisfies all conditions\n }\n\n });\n\n}", "function updateRange(ui, rangeInfo) {\r\n if (ui.values[1] - ui.values[0] >= 2) {\r\n $('#slider-range').slider(\"enable\");\r\n setStartEndIndex(ui.values[0], ui.values[1]);\r\n rangeInfo.html(toKm(g_data['kmstart']) + \" - \" + toKm(g_data['kmend']));\r\n $('#search-input .rangekm').html(toKm(g_data['kmstart']) + ' - ' + toKm(g_data['kmend']));\r\n }\r\n\r\n }", "function toggleHideFilter() {\n STORE.hideCompleted = !STORE.hideCompleted;\n}", "function aplicarFiltro(valor,flag){\n for(var i =0;i<markers.length;i++){\n markers[i].setVisible(true);\n }\n if (flag&&valor>=1) {//caso filtro de radio de influencia\n var dist=0;\n for(var i =0;i<markers.length;i++){\n dist = distance(markers[i].position.lat(), markers[i].position.lng(), filterMarker.position.lat(), filterMarker.position.lng(), 'K');\n if (dist>valor) {\n markers[i].setVisible(false);\n }\n }\n }else{//caso filtro de rios\n }\n}", "max(max) {\n this.checkSearchType();\n if (!this.options.block) {\n this.options.block = {};\n }\n this.options.block.max = max;\n return this;\n }", "setMax() {\n this.setState({\n endIndex: helpers.constants.INDEX_MAX\n })\n // check start index\n if (this.state.validStartIndex) {\n if (this.state.startIndex < helpers.constants.INDEX_MAX-helpers.constants.SWEEP_MAX_INDEX) {\n this.setState({startIndex: helpers.constants.INDEX_MAX-helpers.constants.SWEEP_MAX_INDEX})\n }\n }\n }", "function handleShowFilter() {\n $('.primary-sidebar').toggleClass('open');\n }", "expandFilters() {\n this._toggleCollapsibleFilters(false);\n }", "function inFilterPriceRange(num) {\n let output = false;\n checkedPriceFilters.forEach((range) => {\n const priceMin = parseInt(range[0], 10);\n const priceMax = parseInt(range[1], 10);\n if (num >= priceMin && num <= priceMax) {\n output = true;\n }\n });\n return output;\n }", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function filterRelig(filtVal){\n if(filtVal != \"none\"){\n religFilter.filtVal = filtVal;\n lastFilter = religFilter.key;\n }\n//If the none option is selected, we turn off the religion filter. We also check if it was the most recently accessed filter. If it was, we change the most recently accessed filter to empty.\n else{\t\n religFilter.filtVal = \"\";\n if(lastFilter == religFilter.key){\n lastFilter = \"\";\n }\n }\n callUpdate();\n}", "function rangeMaxLimiter(zoomPanOptions, newMax) {\n\tif (zoomPanOptions.scaleAxes && zoomPanOptions.rangeMax &&\n\t\t\t!helpers.isNullOrUndef(zoomPanOptions.rangeMax[zoomPanOptions.scaleAxes])) {\n\t\tvar rangeMax = zoomPanOptions.rangeMax[zoomPanOptions.scaleAxes];\n\t\tif (newMax > rangeMax) {\n\t\t\tnewMax = rangeMax;\n\t\t}\n\t}\n\treturn newMax;\n}", "function setMaxWidth (reset) {\n var $filterWrapper = $viewEl.find('.bv-filters');\n var $filter = $viewEl.find('.bv-filters > .bv-content-filter-select');\n var maxWidth;\n\n if (!reset) {\n // Temporarily set width to 1px to calculate width of parent container.\n $filter.css('width', 1);\n\n maxWidth = $filterWrapper.width();\n $filter\n .css('width', 'auto')\n .css('max-width', maxWidth);\n }\n else {\n $filter.css('max-width', 'none');\n }\n }", "function createGreaterThanFilter(base) {\n // YOUR CODE BELOW HERE //\n // return a function with value parameter\n return function(value){\n // if the value argument is greater than the base return true\n if (value > base){\n \n return true;\n// if the value argument is less than the base return false.\n } else {\n \n return false;\n \n }\n };\n \n \n \n // YOUR CODE ABOVE HERE //\n}", "function filtNav() {\n var toggle = $('#filtNavBut').val();\n filtNavToggle(toggle);\n}", "function setFilter(percent)\n{\n\tfilter.frequency.value = percent * MAX_FILTER_FREQ_HZ;\n}", "function invokeRangeSlider(){\n var minRange=0;\n var maxRange=document.getElementById('videoLength').value;\n $('#rangeSliderG').show();\n}", "function changeMaxAndMin(minRange, maxRange) {\n var minStorage = document.querySelector('#post-min-range');\n var maxStorage = document.querySelector('#post-max-range');\n if (minRange > 10) {\n minRange = minRange - 10;\n minStorage.innerText = minRange;\n maxRange = maxRange + 10;\n maxStorage.innerText = maxRange;\n } else {\n minStorage.innerText = minRange;\n maxRange = maxRange + 10;\n maxStorage.innerText = maxRange;\n }\n}", "function bwRangeClickHandler(event) {\n event.preventDefault();\n bwFilterPaths = buildFilterPaths();\n var href = $(this).attr(\"href\");\n href += \"&date=\" + $(\"#bwDatePickerInput\").val().replace(/-/g,\"\");\n href += \"&fexpr=\" + bwMainEventList.getFilterExpression(bwFilterPaths);\n launch(href);\n}", "function setSearchExtent() {\n if (dom.byId(\"chkExtent\").checked === 1) {\n geocoder.activeGeocoder.searchExtent = app.map.extent;\n } else {\n geocoder.activeGeocoder.searchExtent = null;\n }\n }", "filterButtonOptions() {\r\n if (this.state.filter === 'Filter')\r\n return 0;\r\n if (this.state.filter === 'lastYear' || this.state.filter === 'lastMonth' || this.state.filter === 'lastWeek')\r\n return 1;\r\n return 2;\r\n }", "function setMaxDate (val) {\n searchObj.maxDate = val;\n }", "function filterBetween(array, min, max) {\n\n}", "function setFilter(e) {\n const elem = e.currentTarget;\n const transaction_list = document.querySelectorAll('#activity #filter-cards .activity-row');\n if (elem.dataset.active === 'true') {\n filter_list.splice(filter_list.indexOf(elem.dataset.number), 1);\n elem.dataset.active = 'false';\n } else {\n filter_list.push(elem.dataset.number);\n elem.dataset.active = 'true';\n }\n //filter the transactions list\n for (let key of transaction_list)\n if (filter_list.includes(key.dataset.number)) key.dataset.active = 'true';\n else key.dataset.active = 'false';\n if (filter_list.length === 0)\n for (let key of transaction_list) key.dataset.active = 'true';\n}", "function setFilters() {} // 2166", "function defaultFilter() {\n return !d3Selection.event.button;\n }", "function clickFilter() {\n document.getElementById(\"myFilter\").classList.toggle(\"show\");\n}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter(){return!d3Selection.event.button}", "function setFilterAction(){\n\t$(\".data-filter\").keyup(function(){\n\t\tvar options=$(\"#\"+$(this).data(\"filter\") + \" option\");\n\t\tvar filterValue=$(this).val().toLowerCase();\n\t\toptions.each(function(){\n\t\t\tif($(this).text().toLowerCase().includes(filterValue)) $(this).show();\n\t\t\telse $(this).hide();\n\t\t})\n\t});\n}", "function defaultFilter(){return!d3Selection.event.button;}", "function filterRange(arr, minVal, maxVal){\n\n /*\n loop through the Array\n IF value not between min and max:\n move all values after current idx to the left one\n and short the length of array\n ELSE move on the next idx\n */\n for(var i = 0; i < arr.length; i++){\n if(arr[i] < minVal || arr[i] > maxVal){\n // move everthing coming afterwars to the left one idx\n for(var l = i+1; l < arr.length; l++){\n arr[l-1] = arr[l];\n }\n arr.length--; // Decreases length of arr by one like pop()\n i--; // cancel i++ operation effectively\n }\n }\n}", "function writeFilteredArrayToRange() {\n var ss = SpreadsheetApp.getActiveSpreadsheet(),\n sheetName = 'english_premier_league',\n sh = ss.getSheetByName(sheetName),\n dataRange = sh.getDataRange(),\n dataRangeValues = dataRange.getValues(),\n filteredArray,\n header = dataRangeValues.shift(),\n filteredArray,\n filteredArrayColCount = 3,\n filteredArrayRowCount,\n newSheet,\n outputRange;\n filteredArray = dataRangeValues.filter(\n\n function (innerArray) {\n if (innerArray[2] >= 40) {\n return innerArray;\n }\n });\n filteredArray.unshift(header);\n filteredArrayRowCount = filteredArray.length;\n newSheet = ss.insertSheet();\n outputRange = newSheet.getRange(1,\n 1,\n filteredArrayRowCount,\n filteredArrayColCount);\n outputRange.setValues(filteredArray);\n}", "function switchRanges() {\n var id = $(\"#data-type-input option:selected\")\n var minRange = $(\"#min-range-input\")\n var maxRange = $(\"#max-range-input\")\n if (id.text() === \"integer\" || id.text() === \"text\"){\n minRange.prop(\"disabled\", false)\n maxRange.prop(\"disabled\", false)\n }\n else{\n minRange.prop(\"disabled\", true)\n maxRange.prop(\"disabled\", true)\n }\n}", "function filterRange(){\n return function(arr, a, b){\n return arr.filter(function(value){\n return value >= a && value <= b;\n });\n }\n }", "showFilterBar() {\n this.renderFilterBar();\n this.hidden = false;\n }", "function onSearch() {\n var wasActive = !!activeSearch\n activeSearch = searchBox.value\n if (!wasActive) {\n viewer.addFilter(searchFilter)\n }\n clearOption.style.visibility = \"visible\"\n onSearchBlur()\n viewer.filter()\n refreshFilterPane()\n }", "function updateRange(ui,rangeInfo)\r\n\t{\r\n\t\tif(ui.values[1] - ui.values[0] >= 2)\r\n\t\t{\r\n\t\t\tsetStartEndIndex(ui.values[0],ui.values[1]);\r\n\t\t\trangeInfo.html(toKm( g_data['kmstart']) + \" - \" + toKm(g_data['kmend']));\r\n\r\n\t\t\t$('#search-input .rangekm').html(toKm(g_data['kmstart'])+' - '+toKm(g_data['kmend']));\r\n\t\t//\tupdateBinding(['rangekm','kmstart','kmend']);\r\n\t\t\t//updateLinkVideoLightBox()\r\n\t\t}\r\n\t}", "filterOption(e) {\n let selectedVal=parseInt(e.target.value,0);\n this.tempWorkloadData ={ labels: this.props.workloadData.labels,\n datasets: this.props.workloadData.datasets};\n\n // If selected value is less than total number then do this\n if(Math.abs(selectedVal) <= this.props.workloadData.labels.length)\n {\n let tempLabels = this.tempWorkloadData.labels;\n this.tempWorkloadData.labels= tempLabels.slice(selectedVal);\n }\n this.showChart();\n }", "function setRangeValue(min, max) {\n minNumRange.value = min;\n maxNumRange.value = max;\n}", "function triggerFilter(filterToTrigger) {\n ctrl.onBrushEnd({interval: ctrl.adaptFilterInterval(filterToTrigger)});\n }", "toggleFilter() {\n const status = this.state.showFilter;\n this.setState({\n showFilter: !status\n });\n }" ]
[ "0.6359322", "0.5885841", "0.58857924", "0.5867953", "0.5867642", "0.5817526", "0.57976055", "0.5794327", "0.5777795", "0.5767458", "0.57604694", "0.5751932", "0.5748818", "0.57094616", "0.5709433", "0.5688406", "0.56836134", "0.56836134", "0.5682131", "0.56705546", "0.56484675", "0.56301415", "0.56261307", "0.560547", "0.55955756", "0.55955034", "0.55783695", "0.5554783", "0.5547753", "0.553948", "0.55357265", "0.55233365", "0.5521539", "0.55203635", "0.5519411", "0.5500271", "0.54776466", "0.54714036", "0.5469042", "0.54555374", "0.5454151", "0.5450836", "0.5448129", "0.54134995", "0.5403675", "0.5400623", "0.53864056", "0.53752506", "0.5367461", "0.5359143", "0.53524655", "0.5344222", "0.5335069", "0.53342175", "0.533137", "0.53272206", "0.5323085", "0.5320031", "0.53125554", "0.53078294", "0.5307612", "0.5288944", "0.5288944", "0.5288944", "0.5288944", "0.5288944", "0.5288944", "0.5288852", "0.5288569", "0.52662075", "0.5260793", "0.5259266", "0.5257972", "0.5252804", "0.5250019", "0.52477646", "0.5242235", "0.5233875", "0.52258456", "0.52232116", "0.5223069", "0.5216296", "0.5207834", "0.5206449", "0.5203505", "0.5203505", "0.5203505", "0.51934284", "0.5191851", "0.5190439", "0.51839393", "0.5180065", "0.5177814", "0.51748335", "0.5173938", "0.5167518", "0.51663923", "0.51657534", "0.51620275", "0.5159909" ]
0.6657553
0
Toggles geolocation search filter
function toggleLocation() { var longitudeBox = document.getElementById('longitudeText'); var latitudeBox = document.getElementById('latitudeText'); var radiusInput = document.getElementById('radiusText'); var unitInput = document.getElementById('radiusUnit'); longitudeBox.disabled = !longitudeBox.disabled; latitudeBox.disabled = !latitudeBox.disabled; radiusInput.disabled = !radiusInput.disabled; unitInput.disabled = !unitInput.disabled; longitudeBox.required = !longitudeBox.required; latitudeBox.required = !latitudeBox.required; radiusInput.required = !radiusInput.required; g_useLocation = !g_useLocation; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function toggleCitySearch(){\n\tplaceArray([]);\n\tmap.setCenter(new google.maps.LatLng(37.1, -95.7));\n\tmap.setZoom(3);\n\t$('.csearch').toggleClass('hidden');\n\t$('.csearch input').val(\" \").focus();\n\tinfowindow.close();\n\tif (screen.width < 600) {\n\t\ttoggleMenu();\n\t}\n}", "function toggleSearchMode() {\n self.searchMode = !self.searchMode;\n }", "toggleSearchLayer(e) {\n\t\tlet q = this.state.query;\n\t\tconst searchLayers = this.state.query.searchLayers;\n\t\tsearchLayers[e.target.id] = !searchLayers[e.target.id];\n\n\t\t//reset certain query properties\n\t\tq.searchLayers = searchLayers;\n\t\tq.offset = 0;\n\t\tq.term = this.refs.searchTerm.value;\n\n\t\tthis.doSearch(q, true);\n\t}", "function toggleAutocomplete() {\n autocompleteFlag = false;\n userSelectedLocation = null;\n}", "function showGeolocationSearching(showSearching) {\n\t\t\tif (showSearching) {\n\t\t\t\t$('#fnct_geolocation').addClass('searching');\n\t\t\t} else {\n\t\t\t\t$('#fnct_geolocation').removeClass('searching');\n\t\t\t}\n\t\t}", "function searchActivated() {\n $('.search-text').toggle();\n $('#floatingBarsG').toggle();\n getDataFromYelp();\n}", "setIsSearch(flag){\n this.search=flag;\n }", "filterMarkers(event) {\n this.props.closeInfoWindow();\n const {value} = event.target;\n var locations = [];\n this.props.markers.forEach(function(location) {\n if (location.longname.toLowerCase().indexOf(value.toLowerCase()) >= 0) {\n location.marker.setVisible(true);\n locations.push(location);\n } else {\n location.marker.setVisible(false);\n }\n });\n this.setState({\n markers: locations,\n query: value\n });\n }", "function toggle(){\r\n\ttoggleResult();\r\n\t// toggleSearch();\r\n}", "function toggleFilter () {\n\t\tvar filterProp = Object.keys(vm.tp.filter());\n\t\tif (!$scope.showFilter && filterProp.length > 0) {\n\t\t\tvm.tp.filter({});\n\t\t}\n\t}", "toggleCurrentLocation() {\r\n if (!this.filterItemsJson || this.filterItemsJson.length === 0) {\r\n this.getCurrentLocation();\r\n }\r\n else {\r\n this.showDownArrow = !this.showDownArrow;\r\n this.showSearchBoxList = !this.showSearchBoxList;\r\n }\r\n }", "onSearchLocation(query) {\n var self = this;\n this.setState({\n locations: this.locations.filter(location => {\n if (location.marker) {\n if (location.name.toLowerCase().indexOf(query.toLowerCase().trim()) >= 0) {\n location.marker.setMap(self.map);\n } else {\n location.marker.setMap(null);\n }\n }\n return location.name.toLowerCase().indexOf(query.toLowerCase().trim()) >= 0;\n })\n })\n }", "_enableSearch() {\n\t const that = this;\n\n\t if (googleApiKey) {\n\t searchSource = searchSource.replace('{api_key}', googleApiKey);\n\t } else {\n\t searchSource = searchSource.replace('&key={api_key}', '');\n\t }\n\n\t this.$search.prop('disabled', false).on('change', function (event) {\n\t let address = jquery(this).val();\n\t event.stopImmediatePropagation();\n\n\t if (address) {\n\t address = address.split(/\\s+/).join('+');\n\t jquery.get(\n\t searchSource.replace('{address}', address),\n\t (response) => {\n\t let latLng;\n\t if (\n\t response.results &&\n\t response.results.length > 0 &&\n\t response.results[0].geometry &&\n\t response.results[0].geometry.location\n\t ) {\n\t latLng = response.results[0].geometry.location;\n\t that._updateMap(\n\t [latLng.lat, latLng.lng],\n\t defaultZoom\n\t );\n\t that.$search\n\t .closest('.input-group')\n\t .removeClass('has-error');\n\t } else {\n\t // TODO: add error message\n\t that.$search\n\t .closest('.input-group')\n\t .addClass('has-error');\n\t console.warn(`Location \"${address}\" not found`);\n\t }\n\t },\n\t 'json'\n\t )\n\t .fail(() => {\n\t // TODO: add error message\n\t that.$search\n\t .closest('.input-group')\n\t .addClass('has-error');\n\t console.error(\n\t 'Error. Geocoding service may not be available or app is offline'\n\t );\n\t })\n\t .always(() => {});\n\t }\n\t });\n\t }", "filterLocations(query) {\n var { venues } = this.props;\n var { value } = query.target;\n var locations = [];\n venues.forEach((myLocation) => {\n if (myLocation.title.toLowerCase().indexOf(value.toLowerCase()) >= 0) {\n myLocation.marker.setVisible(true);\n locations.push(myLocation);\n } else {\n myLocation.marker.setVisible(false);\n }\n });\n this.setState({\n locations: locations,\n query: value\n });\n }", "function toggleSearch(){\n var x = document.getElementById(\"searchbar\");\n\n if (x.style.display === \"none\") {\n x.style.display = \"block\";\n document.getElementById(\"search-icon\").classList.remove(\"col-xs-offset-7\");\n document.getElementById(\"pac-input\").focus();\n;\n } else {\n x.style.display = \"none\";\n document.getElementById(\"search-icon\").classList.add(\"col-xs-offset-7\");\n }\n}", "toggleSearch() {\n this.toggleProperty('showSearch');\n this.send('closeSecondaryNavigation');\n }", "function searchMap( map, lat, lng ) {\n //If there is a place to locate...\n if( $( '#city_id' ).val() ) {\n //Set the new location\n map.setView( new L.LatLng( lat, lng ), zoomSearch, { animation: true } );\n enableControls( map );\n } \n }", "function filter(type) {\n // to delete the current markers on the map witout loading the map again\n clearMarkers();\n\n var request = {\n location: loc,\n radius: 1500,\n type: type\n };\n\n service.nearbySearch(request, callbackFilter); // A Nearby Search lets you search for places within a specified area by keyword or type\n} //end filter", "function resetSearch() {\n addressinfowindow.close();\n marker.setVisible(false);\n walkCircle.setMap(null);\n\n map.setCenter({ lat: 44.478081, lng: -73.215 });\n map.setZoom(15)\n startCondition()\n }", "function filterInternshipData(){\r\n\t//This takes any action that is bound to clicking the filter button with intent to close it\r\n\t$('#FilterToggle').trigger('click');\t\r\n\tgetInternshipData();\r\n\tgetMapData();\r\n\tWaitUntilTheMapAndDataAreLoaded();\r\n}", "function searchByClick(e) {\n setCity(e.target.value);\n setIsSearch(false)\n }", "function toggleSearch(){\r\n\tvar x = document.getElementById(\"search\");\r\n\tif (x.style.display === \"none\"){\r\n\t\tx.style.display = \"block\";\r\n\t}else{\r\n\t\tx.style.display = \"none\";\r\n\t}\r\n}", "toggleFilter() {\n const status = this.state.showFilter;\n this.setState({\n showFilter: !status\n });\n }", "function filterDiscover(default_filter, default_country, map, infowindow) {\n var filter = default_filter,\n recur_filter = 'approved=1&recur=1',\n type = document.getElementById('tournament_type_id').value,\n countrySelector = document.getElementById('location_country'),\n stateSelector = document.getElementById('location_state'),\n country = countrySelector.options[parseInt(countrySelector.value)+1].innerHTML,\n state = stateSelector.options[parseInt(stateSelector.value)+1].innerHTML,\n includeOnline = document.getElementById('include-online').checked;\n // type filtering\n if (type > 0) {\n filter = filter + '&type=' + type;\n $('#filter-type').addClass('active-filter');\n } else {\n $('#filter-type').removeClass('active-filter');\n }\n // country filtering\n if (country !== '---') {\n filter = filter + '&country=' + country;\n recur_filter = recur_filter + '&country=' + country;\n $('#filter-country').addClass('active-filter');\n $('#filter-online').removeClass('hidden-xs-up');\n if (country === 'United States') {\n $('#filter-state').removeClass('hidden-xs-up');\n $('#filter-spacer').addClass('hidden-xs-up');\n // state filtering\n if (state !== '---') {\n filter = filter + '&state=' + state;\n recur_filter = recur_filter + '&state=' + state;\n $('#filter-state').addClass('active-filter');\n } else {\n $('#filter-state').removeClass('active-filter');\n }\n }\n if (includeOnline) {\n filter = filter + '&include_online=1';\n }\n } else {\n $('#filter-country').removeClass('active-filter');\n $('#filter-online').addClass('hidden-xs-up');\n }\n // state filter only visible for US\n if (country !== 'United States') {\n $('#filter-state').addClass('hidden-xs-up');\n $('#filter-spacer').removeClass('hidden-xs-up');\n }\n // user's default country\n if (countrySelector.value == default_country) {\n $('#label-default-country').removeClass('hidden-xs-up');\n } else {\n $('#label-default-country').addClass('hidden-xs-up');\n }\n\n clearMapMarkers(map);\n var bounds = new google.maps.LatLngBounds();\n calendardata = {};\n // get tournaments\n updateDiscover('#discover-table', ['title', 'date', 'type', 'location', 'cardpool', 'players'], filter, map, bounds,\n infowindow, function() {\n // get weekly events\n updateDiscover('#recur-table', ['title', 'location', 'recurday'], recur_filter, map, bounds, infowindow, function() {\n drawCalendar(calendardata);\n hideRecurring();\n hideRecurringMap(map);\n updatePaging('discover-table');\n updatePaging('recur-table');\n });\n });\n}", "function userSearch(){\n var newInput = input.val();\n geocode(newInput, MAPBOX_TOKEN).then(function (result){\n lng = result[0];\n lat = result[1];\n marker.setLngLat([lng, lat]);\n map.flyTo({\n center: [lng, lat],\n essential: true,\n zoom: 9\n })\n weatherMap();\n })\n }", "function updateFilter(spot) {\n updateFilterStatus(spot);\n if (namespace.selectedMarker) {\n findNearbyPOIs(namespace.selectedMarker);\n }\n}", "function activatePlacesSearch() {\n console.log(\"In activatePlacesSearch function\");\n let options = {\n types: ['(regions)']\n };\n let input = document.getElementById('search-term');\n let autocomplete = new google.maps.places.Autocomplete(input, options);\n}", "function resToggleFilter(e){\n e.preventDefault();\n resfilters.classList.toggle(\"res__hidden\");\n\n if(resfilters.classList.contains(\"res__hidden\") == true){\n resFilterSpan.innerText = '+';\n }else{\n resFilterSpan.innerText = '-';\n }\n}", "function onSearch() {\n var wasActive = !!activeSearch\n activeSearch = searchBox.value\n if (!wasActive) {\n viewer.addFilter(searchFilter)\n }\n clearOption.style.visibility = \"visible\"\n onSearchBlur()\n viewer.filter()\n refreshFilterPane()\n }", "function changeLocalSearch(){\n gridManager.setLocalSearch($scope.data.localSearch);\n}", "function updateFilteredSearch(){\n \n if(typeof searchPnt != \"undefined\")\n findProviders(providerFS, searchPnt)\n }", "regionFilter(event) {\n const regionValue = event.target.value\n // updates search value to filter countries by region\n this.setState({ regionValue })\n }", "toggleSearchBox(flag) {\n\n if (flag != undefined) {\n this.setState({searchVisibility: flag});\n return;\n }\n this.setState({searchVisibility: !this.state.searchVisibility});\n }", "function resetLocationFilter() {\n\t\n\t\t//$(\"#filterValueBar\").show();\n\t\t$('input[class^=check_location]').attr(\"checked\", false);\n\t\n\t\tsubCat = $('#sub').text();\n\t\tcat = $('#cat').text();\n\t\n\t\t//alert(\"common.js - 3\");\n\t\t\n\t\tapplyFilters();\t\n\t\t\n\t\tclearLocations();\n\t}", "toggleSearch(){\n this.setState({\n visibleSearch: !this.state.visibleSearch\n });\n }", "locationSearch() {\n if (this.$locationInput.val()) {\n $('.spinner-zone').show();\n IndexSearchObj.searchYelp();\n this.focusBlur();\n }\n }", "function geoRadioBtn(){\n\tsearchbarInput.readOnly = true;\n\tgeolocation = true;\n\tsearchbarInput.style.color = \"black\";\n\tsearchbarInput.style.backgroundColor = \"#ddd\";\n\tgetGeolocation();\n}", "function changeSearchFieldState(event) {\n if (event.type === \"load\" || event.type === \"resize\" || event.type === \"blur\") {\n isSearchFieldOpen = false;\n }\n else if (event.type === \"click\") {\n if (isSearchFieldOpen === false) {\n isSearchFieldOpen = true;\n }\n else if (isSearchFieldOpen === true) {\n isSearchFieldOpen = false;\n }\n }\n transformSearchField(isSearchFieldOpen);\n}", "function toggleFilter() {\n return function(dispatch) {\n dispatch({ type: actionTypes_1.default.TOGGLE_FILTER });\n dispatch(saveSettings());\n };\n }", "function search() {\n // get the value of the search input field\n var searchString = $('#search').val().toLowerCase();\n\n markerLayer1.setFilter(showType);\n\n // here we're simply comparing the 'name' property of each marker\n // to the search string, seeing whether the former contains the latter.\n function showType(feature) {\n return feature.properties.name\n .toLowerCase()\n .indexOf(searchString) !== -1;\n }\n}", "function filterByLandUse(event) {\n const selectedLanduse = event.target.getAttribute(\"data-landuse\");\n parcelLayerView.filter = {\n where: \"TRPA_LANDUSE_DESCRIPTION\" + selectedLanduse\n };\n }", "function showFilter() {\n\t$('.select-left').click(function() {\n\t\t$('#filter').toggle('slow');\n\t});\n}", "function clickFilter() {\n document.getElementById(\"myFilter\").classList.toggle(\"show\");\n}", "FiltersChanged(\n newRadius,\n newMinOverall,\n newMinReliability,\n newMinVariety,\n newMinService,\n newMinPricing,\n newCity,\n useUserLocation,\n newDiets,\n )\n {\n //Init new filters.\n\t\tthis.setState({\n filters:{\n radius:newRadius,\n minOverall : newMinOverall,\n minReliability : newMinReliability,\n minVariety : newMinVariety,\n minService : newMinService,\n pricing: newMinPricing,\n city: newCity,\n diets:newDiets,\n }\n });\n //Check if the user wants to use own location in search.\n if(useUserLocation){\n // Set users location as a search location. And after that fetch new markers.\n this.setState({\n searchLoc:[this.props.coords.latitude,this.props.coords.longitude],\n showCurrentLocationMarker:true,\n errors:{errorWhileGeocoding:false}\n },() => this.GetRestaurantsMarkers(\"green\"));\n }\n else{\n // Change city name to location.\n Geocoder.from(newCity)\n .then(json => {\n //New location.\n var location = json.results[0].geometry.location;\n //Console print for debugging.\n //console.log(location);\n\n //init new location and fetch markers.\n this.setState(\n {\n showCurrentLocationMarker:false,\n searchLoc:[location.lat,location.lng],\n center:[location.lat,location.lng],\n errors:{errorWhileGeocoding:false}\n },() => this.GetRestaurantsMarkers(\"green\")\n );\n })\n .catch(error => {\n this.setState({showCurrentLocationMarker:false,errors:{errorWhileGeocoding:true}})\n console.warn(error)\n });\n }\n\t}", "function toggleFilter(filter)\n {\n vm.taskFilters[filter] = !vm.taskFilters[filter];\n\n checkFilters();\n }", "function getLocation(evt) {\n evt.preventDefault();\n $('#search-results').empty();\n $('#search-results').css('display', 'inline');\n $('#map').removeClass('col-md-offset-3');\n\n if (navigator.geolocation) {\n navigator.geolocation.getCurrentPosition(submitCoords);\n }\n}", "function filterLand(filtVal){\n if(filtVal != \"none\"){\n landFilter.filtVal = filtVal;\n lastFilter = landFilter.key;\n }\n//If the none option is selected, we turn off the land filter. We also check if it was the most recently accessed filter. If it was, we change the most recently accessed filter to 0.\n else{ \n landFilter.filtVal = \"\";\n if(lastFilter == landFilter.key){\n lastFilter = 0;\n }\n }\n callUpdate();\n}", "function additional_search()\n\t{\t\n\t\t$.mobile.showPageLoadingMsg();\n\t\tvar location=$('#pgeo').val();\n\t\t//alert(location);\n\t\tif(location == \"\")\n\t\t{\n\t\t\talert('Please enter a location to search');\n\t\t}\n\t\telse\n\t\t{\n\t\t\t $(\"#geo-of-parent\").geocomplete('find',location);\n\t\t\t $(\"#geo-of-parent\").trigger(\"geocode\");\n\t\t\t $.mobile.hidePageLoadingMsg();\n\t\t\t $.mobile.changePage('#recherche',{transition:'flip'});\n\t\t}\n\t}", "function setSearch()\n {\n let busqueda = $j('#checkPersonalizada')\n busqueda.on('change', (e) =>\n {\n if (this.customSearch == false)\n {\n this.customSearch = true\n }\n else\n {\n this.customSearch = false\n }\n $j('#personalizada').toggleClass('invisible')\n })\n }", "setFilter(filter) {\n if (this.props.location) {\n let path = `${this.props.location.pathname}`;\n\n if (!!filter) {\n let search = new URLSearchParams(this.props.location.search);\n search.set(\"q\", filter);\n path = `${path}?${search}`\n }\n\n this.props.history.replace(path);\n }\n\n this.setState({filter});\n }", "function toggleHideFilter() {\n STORE.hideCompleted = !STORE.hideCompleted;\n}", "toggleFilter(e) {\n if (\n e === undefined ||\n (this.filterColumn == e.detail.columnNumber && this.filtered)\n ) {\n this.filtered = false;\n this.filterText = null;\n this.filterColumn = null;\n } else {\n this.filterText = e.detail.text;\n this.filterColumn = e.detail.columnNumber;\n this.filtered = true;\n }\n }", "function doNearbySearch(service, map){\n //filters results based on whether the user checked opennow or did not check it.\n service.nearbySearch(\n {\n location: map.getCenter(),\n radius: rad,\n type: \"restaurant\",\n openNow: document.getElementById(\"getOpenNow\").checked,\n minPriceLevel: minPriceLvl, \n maxPriceLevel: maxPriceLvl\n },//specific parameters of the search\n (results, status, pagination) => {\n if (status !== \"OK\") { \n document.getElementById(\"result-restaurant\").style.visibility = 'visible';\n document.getElementById(\"places\").innerHTML = \"Oops! You're too picky, please try another search (choose another location, widen the radius, or change your filters)!\";\n document.getElementById(\"title\").innerHTML = \"\";\n document.getElementById(\"icon\").innerHTML = \"\";\n document.getElementById(\"address\").innerHTML = \"\";\n document.getElementById(\"phone\").innerHTML = \"\";\n document.getElementById(\"website\").innerHTML = \"\";\n document.getElementById(\"rating\").innerHTML = \"\";\n };\n createMarkers(results, map);\n }\n );//nearbySearch\n\n removeAllElements();\n}", "function filter() { //Maakt de functie filter aan\r\n\r\n section.classList.toggle('filter-active'); \r\n //Toggle tussen css class Filter en Filter-active regel 168 en 1173\r\n}", "function toggleSearchClose() {\n if (!searchClose) {\n searchClose = true;\n }\n else {\n searchClose = false;\n }\n}", "filterLocations(event) {\n console.log(\"filtered\")\n this.props.closeInfoWindow();\n const {value} = event.target;\n var venues = [];\n console.log('in filtered props: ', this.props.venues)\n this.props.venues.forEach(function (location) {\n if (location.heading.toLowerCase().indexOf(value.toLowerCase()) >= 0) {\n location.marker.setVisible(true);\n venues.push(location);\n } else {\n location.marker.setVisible(false);\n }\n });\n\n this.setState({\n venues: venues,\n query: value\n });\n }", "function highlightLocationOnMap() {\n //get current location id\n var attrLocationId = this.getAttribute('data-location-id');\n\n //if location is hided on map\n if (this.textContent == 'location_off') {\n //show location on map\n document.getElementById('label-for-checkbox-location' + attrLocationId).click();\n }\n\n //set scope to location on map\n //@TODO: add focusing and highlighting location on map\n}", "function toggleSearch(){\r\n if (searchBar.classList.contains('header-searchBar--visible'))\r\n closeSearch()\r\n else\r\n openSearch()\r\n}", "function getPlace() {\r\n if(document.getElementById(\"other\").selected == true) {\r\n document.getElementById('otherSearch').disabled = false;\r\n querySearch = true;\r\n } \r\n}", "function modeFilter()\n{\n $('#filters').show();\n updateFilter();\n}", "function filtNav() {\n var toggle = $('#filtNavBut').val();\n filtNavToggle(toggle);\n}", "function updateCustomerFilter(event){\n\tcurrentSearchFilter = {\"filter\": $(event.target).val()};\n\tfilterCustomers();\n}", "function tableSearchFilterToggle() {\n $(\"body\").delegate( \"button.table-search\", \"click\", function( event ) {\n event.preventDefault();\n $(this).parent().parent().parent().find('tr.table-filter').toggle();\n });\n}", "function handleSearchButtonClickCity() {\n // Format the user's search by removing leading and trailing whitespace\n var filterCity = $cityInput.value.trim().toLowerCase();\n\n // Set ufoSightings to an array of all dataSet whose \"date\" matches the filter\n ufoSightings = dataSet.filter(function(sightings) {\n var sightingCity = sightings.city.toLowerCase();\n\n // If true, add the sighting to the filterState, otherwise don't add it to filterState\n return sightingCity === filterCity;\n });\n renderTable();\n}", "filterOnClick () {\n this.setState({ filterActive: !this.state.filterActive })\n }", "function setFilterAction(){\n\t$(\".data-filter\").keyup(function(){\n\t\tvar options=$(\"#\"+$(this).data(\"filter\") + \" option\");\n\t\tvar filterValue=$(this).val().toLowerCase();\n\t\toptions.each(function(){\n\t\t\tif($(this).text().toLowerCase().includes(filterValue)) $(this).show();\n\t\t\telse $(this).hide();\n\t\t})\n\t});\n}", "showFilter() {\n if (!this.state.showFilter) {\n this.setState({\n showFilter: true\n })\n } else {\n this.setState({\n showFilter: false\n })\n }\n }", "function toggleSearchField() {\n\t\t\tvar searchStreamDiv = jContainer.find(\".ASWidgetSearchStreamDiv\");\n\t\t\tsearchStreamDiv.toggle();\n\t\t\tjContainer.find(\".streamItems\").css(\"margin-top\", ((searchStreamDiv).is(\":visible\")) ? \"70px\" : \"12px\");\n\t\t}", "function toggleSearchField() {\n $(\".header__search.search.search__open\").click(function(){\n $( \"body\" ).toggleClass( \"search__box__show__hide\");\n });\n $(\".search__close__btn_icon\").click(function(){\n $( \"body\" ).toggleClass( \"search__box__show__hide\");\n });\n }", "function searchRadioBtn(){\n\tsearchbarInput.readOnly = false;\n\tgeolocation = false;\n\tsearchbarInput.style.backgroundColor = \"#fff\";\n\tsearchbarInput.value = \"All Locations\";\n}", "toggleSearchResults() {\n\t\tif (this._toggleSearchResultsBtn.getAttribute('data-collapse') === 'show') {\n\t\t\tthis.hideSearchResults();\n\t\t}\n\t\telse {\n\t\t\tthis.showSearchResults();\n\t\t}\n\t}", "function searchButtonClick() {\n searchLocation = $('#zoom-to-location-txt').val();\n zoomToArea();\n}", "function setSearchExtent (){\n if (dom.byId('chkExtent').checked === 1) {\n geocoder.activeGeocoder.searchExtent = map.extent;\n } else {\n geocoder.activeGeocoder.searchExtent = null;\n }\n }", "function setSearchLocation(location)\n {\n request.location = location;\n map.panTo(location);\n analyzeModuleData.currentLocation.lat = location.lat();\n analyzeModuleData.currentLocation.lng = location.lng();\n showRadius(location, request.radius);\n }", "function searchButtonSwitchMode (e) {\n//console.log(\"searchButtonHandler event: \"+e.type+\" button: \"+e.button+\" phase: \"+e.eventPhase);\n if (e.button == 1) {\n\tswitch (options.searchFilter) {\n\t case \"all\":\n\t\tsetSFilterFldrOnlyHandler();\n\t break;\n\t case \"fldr\":\n\t\toptions.searchField = \"both\"; // Reset which parts a search is made on to title + url\n\t\tsetSFilterBkmkOnlyHandler();\n\t\tbreak;\n\t case \"bkmk\":\n\t\tsetSFilterAllHandler();\n\t\tbreak;\n\t}\n }\n}", "function filterGlobal () {\n jq('#oppdragMainList').DataTable().search(\n \t\tjq('#oppdragMainList_filter').val()\n ).draw();\n }", "function handleShowFilter() {\n $('.primary-sidebar').toggleClass('open');\n }", "function filterGlobal () {\n $('#example-api-7').DataTable().search(\n $('#global_filter').val(),\n $('#global_regex').prop('checked'),\n $('#global_smart').prop('checked')\n ).draw();\n }", "toggleFilterBar() {\n const me = this;\n\n if (me.hidden) {\n me.showFilterBar();\n } else {\n me.hideFilterBar();\n }\n }", "toggleFilterBar() {\n const me = this;\n\n if (me.hidden) {\n me.showFilterBar();\n } else {\n me.hideFilterBar();\n }\n }", "function aplicarFiltro(valor,flag){\n for(var i =0;i<markers.length;i++){\n markers[i].setVisible(true);\n }\n if (flag&&valor>=1) {//caso filtro de radio de influencia\n var dist=0;\n for(var i =0;i<markers.length;i++){\n dist = distance(markers[i].position.lat(), markers[i].position.lng(), filterMarker.position.lat(), filterMarker.position.lng(), 'K');\n if (dist>valor) {\n markers[i].setVisible(false);\n }\n }\n }else{//caso filtro de rios\n }\n}", "function showSanFWeather(event) {\n event.preventDefault();\n let city = \"san francisco\";\n searchCity(city);\n}", "function setSearchFilter(page) {\n if (tod) {\n searchFilter.innerText = page.documentInfo[0] // document title\n searchFilter.classList.remove('hidden')\n searchBoxElement.placeholder = 'Search within doc'\n }\n }", "function toggleSearchForm(table){\n\tvar obj = ge(table + \"_searchDiv\");\n\tvar display = obj.style.display;\n\tif( display == 'none'){\n\t\tobj.style.display = 'block';\n\t}else{\n\t\tobj.style.display = 'none';\n\t}\n}", "function initSearchPage(){\n /* Resize Map callback */\n \n var resizeMap = function(){\n if(typeof mapResult !== 'undefined') mapResult.map.updateSize();\n }\n\n $(\"#facetH2\").addClass(\"ui-state-disabled\");\n var temporalWidget = new TemporalWidget();\n temporalWidget.temporal = temporal;\n temporalWidget.refreshTemporalSearch();\n \n temporalWidget.doTemporalSearch=true;\n resetCoordinates();\n \n \n if(param_q == -1){\n // show default facet here\n // don't show results\n }\n \n mapResult = initMap();\n populateSearchFields(temporalWidget,search_term);\n \n initPlaceName('geocode',mapResult);\n \n $(\".mapGoBtn\").bind('click',function(){\n // var geometry = mapWidget.getFeatureCoordinates();\n //update spatial coordinates from textboxes\n var nl=document.getElementById(\"spatial-north\");\n var sl=document.getElementById(\"spatial-south\");\n var el=document.getElementById(\"spatial-east\");\n var wl=document.getElementById(\"spatial-west\");\n \n n=nl.value;\n s=sl.value;\n e=el.value;\n w=wl.value; \n\n if(n==''){\n var geometry = mapResult.getFeatureCoordinates();\n polygeometry ='';\n for (var i=0; i<geometry.length; i++) {\n polygeometry += geometry[i].x + \" \" + geometry[i].y;\n if(i<geometry.length-1){\n polygeometry += \",\";\n }\n }\n if (polygeometry != ''){\n var bounds = mapResult.getFeatureBounds();\n polybounds.n = bounds.top;\n polybounds.s = bounds.bottom;\n polybounds.e = bounds.right;\n polybounds.w = bounds.left;\n }else{\n polybounds = Object();\n }\n }else{\n polygeometry = '';\n polybounds = Object();\n }\n\n mapSearch = 0;\n clearAll = 0; \n spatial_included_ids = '';\n $(\"#coordsOverlay\").hide();\n\n $(\"#coordsOverlay input\").trigger('change');\n changeHashTo(formatSearch(search_term, 1, classFilter)); \n\n });\n \n \n $('#search-panel input').keypress(function(e) {\n if(e.which == 13) {\n \n $('#refineSearchBtn').trigger('click');\n \n }\n });\n \n \n autocomplete('#refineSearchTextField');\n autocomplete('input[name^=keyword]');\n \n }", "function whatToSearch(){\n $(`.js-search`).on('click',function(){\n //will eventually ask to allow for location\n // make an if statement to set a global variable to winerie or taste room depending on which button was pressed.\n $(`.js-where`).removeClass('hidden')\n\n })\n}", "changeToSearch() {\n this.setState({\n searchView: true,\n queueView: false,\n friendView: false,\n artistView: false,\n })\n }", "function searchAddressChangeToSearchingState(changeToSearching) {\n\t\t\tif (changeToSearching) {\n\t\t\t\t$('#fnct_searchAddress').addClass('searching');\n\t\t\t\t$('#searchAddressError').hide();\n\t\t\t} else {\n\t\t\t\t$('#fnct_searchAddress').removeClass('searching');\n\t\t\t}\n\t\t}", "function search_map() {\n\n\t\t$(\".searchbox-submit\").click(function() {\n\n\t\t\tevent.preventDefault();\n\n\t\t\t//Clear map of all selected regions\n\t\t\tclear_map();\n\n\t\t\t//Get search string\n\t\t\tsearch_string = $(\".searchbox-input\").val(); //In 1.4.1.2, search string is DECLARED here, why not in 1.4.1.1?\n\n\t\t\t//Convert search string to country code\n\t\t\tif(search_string) {\n\n\t\t\t\tif(search_string == 'rice' || search_string == 'arroz' || search_string == 'Arroz') {\n\t\t\t\t\tsearch_string = 'arroz';\n\t\t\t\t\tcountry_code = ['BD','BT','CN','ES','IN','ID','PH','VN','TH','MM','FR','BR','JP','US','KP','KR','CO','PE','VE','KH','IR','LA','MG','NP','NE','PK','LK'];\n\t\t\t\t} else if(search_string == 'gallo pinto') {\n\t\t\t\t\tsearch_string = 'gallo pinto';\n\t\t\t\t\tcountry_code = ['CR','NI'];\n\t\t\t\t} else if(search_string == 'bisi bele bath' || search_string == 'Bisi bele bath') {\n\t\t\t\t\tcountry_code = ['IN'];\n\t\t\t\t}\n\n\t\t\t\t//Add countries to array for display\n\t\t\t\tfor (var id in country_code) {\n\t\t\t\t\t$(\"#results\").append(' ' + search_string + ' (ID: ' + country_code[id] + ')');\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//Push countries to selected array\n\t\t\tfor (var id in country_code) {\n\t\t\t\tmap.dataProvider.areas.push({ id: country_code[id], showAsSelected: true});\n\t\t\t}\n\n\t\t\t//Esto hace que el mapa haga su gracia\n\t\t\t//Reflect changes in map\n\t\t\tmap.validateNow();\n\n\t\t});\n\t}", "function searchPOI() {\n search = {\n bounds: map.getBounds(),\n types: [document.getElementById('poi').value]\n };\n searchNearby();\n}", "updateQuery(query){\n this.props.closeInfoWindow();\n\n this.setState({\n query:query\n });\n var filteredPlaces=[];\n var places=Data.places;\n\n places.forEach(function(location) {\n if (location.name.toLowerCase().indexOf(query.toLowerCase()) >= 0)\n filteredPlaces.push(location);\n }\n );\n\n this.setState({\n results:filteredPlaces\n });\n\nthis.props.updateMarkers(filteredPlaces);\n }", "function searchGus(location) {\r\n hideListings();\r\n var service = new google.maps.places.PlacesService(map);\r\n service.nearbySearch({\r\n location: location,\r\n radius: radius,\r\n type: ['gas_station']\r\n }, callback);\r\n}", "function input_listener() {\n\tlet input = document.getElementById(\"search_bar\").value.toLowerCase();\n\n\tflags_input = [];\n\tflags.forEach(row => {\n\t\tif(row.Country.substring(0, input.length).toLowerCase()===input) {\n\t\t\tflags_input.push(row);\n\t\t}\n\t});\n\tflag_number = flags_input.length;\n\n\n\t//Loading the flags\n\tassign_flags(flags_input, flag_number)\n\n\t//Refreshes the map to link it to the new buttons\n\tmap.off();\n\tmap.remove();\n\n}", "function additional_search_sitter()\n\t{\n\t\t$.mobile.showPageLoadingMsg();\n\t\tvar location=$('#kgeo').val();\n\t\tif(location == \"\")\n\t\t{\n\t\t\talert('Please enter a location to search');\n\t\t}\n\t\telse\n\t\t{\n\t\t\t $(\"#geo-of-sitter\").geocomplete('find',location);\n\t\t\t $(\"#geo-of-sitter\").trigger(\"geocode\");\n\t\t\t $.mobile.hidePageLoadingMsg();\n\t\t\t $.mobile.changePage('#recherche-kid',{transition:'turn'});\n\t\t}\n\t}", "toggleFilter(filter){\n this.setState( { filters: { name: filter } })\n }", "function handleSearchButtonClick() {\n \n filteredData = dataSet;\n // Format the user's search by removing leading and trailing whitespace, lowercase the string\n var filterDatetime = $dateInput.value.trim().toLowerCase();\n var filterCity = $cityInput.value.trim().toLowerCase();\n var filterState = $stateInput.value.trim().toLowerCase();\n var filterCountry = $countryInput.value.trim().toLowerCase();\n var filterShape = $shapeInput.value.trim().toLowerCase();\n\n // Set filteredAddresses to an array of all addresses whose \"state\" matches the filter\n filteredData = dataSet.filter(function(address) {\n var addressDatetime = address.datetime.toLowerCase();\n var addressCity = address.city.toLowerCase();\n var addressState = address.state.toLowerCase();\n var addressCountry = address.country.toLowerCase();\n var addressShape = address.shape.toLowerCase();\n\n\n\n if ((addressDatetime===filterDatetime || filterDatetime == \"\") && \n (addressCity === filterCity || filterCity == \"\") && \n (addressState === filterState || filterState == \"\") &&\n (addressCountry === filterCountry || filterCountry == \"\") && \n (addressShape === filterShape || filterShape ==\"\")){\n \n return true;\n }\n return false;\n console.log(filteredData);\n });\nloadList();\n}", "clickSearch() {\n this.set('loading', true);\n this.elasticSearch.setFilterString(\"\");\n this.elasticSearch.clearUserSearch();\n this.elasticSearch.queryUsers();\n }", "filterRestaurants () {\n this.sendAction('filterInit', {\n price: this.get('price'),\n isOpen: this.get('isChecked')\n });\n }", "function resetAddressSearch() {\n $('.searchbox').val('');\n addressPoint.clearLayers();\n addressPoint.closePopup();\n }", "function searchLodging() {\n if (document.getElementById('locationSearch').value !== \"\") {\n search = {\n bounds: map.getBounds(),\n types: ['lodging']\n };\n searchNearby();\n }\n else {\n alert('Please type a location!');\n }\n}", "search (query) {\n\t\t// Store lat/lng of locality to use in this url (focus.point.lat, focus.point.lon)\n \t\t//const endpoint = `https://search.mapzen.com/v1/autocomplete?text=${query}&api_key=${this.props.config.mapzen.apiKey}&focus.point.lat=${this.props.coordinates[0]}&focus.point.lon=${this.props.coordinates[1]}&layers=venue`\n \t\tconst placetype = this.state.placetype\n \t\tconst endpoint = `https://whosonfirst-api.mapzen.com/?method=whosonfirst.places.search&api_key=${this.props.config.mapzen.apiKey}&q=${query}&${placetype}=${this.props.source.id}&placetype=venue&per_page=100&extras=geom:latitude,geom:longitude,sg:,addr:full,wof:tags`\n \t\tthis.throttleMakeRequest(endpoint)\n\t}" ]
[ "0.691735", "0.68066347", "0.6673066", "0.6496882", "0.6470352", "0.6465611", "0.6444265", "0.6392365", "0.6314015", "0.6300479", "0.6276862", "0.62603915", "0.62587065", "0.62529016", "0.6244568", "0.62047863", "0.6186987", "0.61527324", "0.6133196", "0.6114616", "0.6092868", "0.6067916", "0.6053953", "0.60324675", "0.60143846", "0.5984956", "0.5955946", "0.59494144", "0.5920249", "0.5915094", "0.59035754", "0.5891427", "0.588309", "0.58629847", "0.5856269", "0.58398354", "0.5819456", "0.5793948", "0.5789202", "0.57866716", "0.5773512", "0.5769875", "0.576159", "0.57587177", "0.5754947", "0.5754571", "0.5746507", "0.57321304", "0.57309496", "0.5724033", "0.5722003", "0.5711734", "0.5710634", "0.5710543", "0.5709977", "0.5703586", "0.5701405", "0.5701385", "0.56950724", "0.5692042", "0.5690157", "0.5685665", "0.56627774", "0.5642066", "0.5641594", "0.5639822", "0.56341714", "0.5633275", "0.5632037", "0.5631971", "0.56263816", "0.56237113", "0.562354", "0.5617796", "0.56122565", "0.56093204", "0.5604476", "0.5599194", "0.5598284", "0.5598284", "0.55964416", "0.55810773", "0.5563222", "0.5560733", "0.5555302", "0.55459327", "0.55371827", "0.5523325", "0.5517089", "0.5516473", "0.55162257", "0.5509959", "0.5507124", "0.550385", "0.5495465", "0.5493449", "0.5492266", "0.54893535", "0.548719", "0.5486982", "0.54868984" ]
0.0
-1
route middleware to ensure user is logged in
function isLoggedIn(req, res, next) { if (req.isAuthenticated()) return next(); res.redirect('/'); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function isLoggedIn(req, res, next) {\n\tconsole.log('isLoggedIn middleware');\n if (req.isAuthenticated()) {\n \treturn next();\n } else {\n \tres.redirect('/users');\n }\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) return next();\n else res.redirect('/signin');\n }", "function isLoggedIn(req, res, next){\n if (req.isAuthenticated())\n return next();\n res.redirect('/signin');\n }", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n }", "function isLoggedIn(req, res, next) {\r\n if (req.isAuthenticated()) {\r\n return next();\r\n }\r\n res.redirect('/');\r\n}", "function isLoggedIn(request, response, next){\n // If they are authenticated, carry on\n if(request.isAuthenticated()){ return next();}\n // If they aren't, redirect them to the home page\n response.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) return next();\n res.redirect('/');\n}", "function isLoggedIn(req,res,next){\n\n //if user is authenticated, go on\n if(req.isAuthenticated()){\n console.log(\"User is authenticated\")\n return next();\n }\n else{ //if not authenticated, redirect to homepage\n res.redirect(\"/\");\n }\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/#/');\n }", "function isLoggedIn(req, res, next){\n if(req.isAuthenticated()){\n next();\n }else{\n res.redirect('/');\n }\n}", "function isLoggedIn(req,res,next){\n if(req.isAuthenticated()) return next()\n res.redirect('/')\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n \n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.user) return next();\n res.redirect('/');\n}", "function isLoggedIn(req,res,next){\n if(req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\r\n if (req.isAuthenticated())\r\n return next();\r\n\r\n res.redirect('/');\r\n}", "function isLoggedIn(req, res, next) {\r\n if (req.isAuthenticated())\r\n return next();\r\n\r\n res.redirect('/');\r\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) \n return next();\n \n res.redirect('/');\n}", "function isLoggedIn(req, res, next){\n if(req.isAuthenticated()) {\n return next();\n } else {\n res.redirect('/signin');\n }\n }", "function isloggedIn(req,res,next){\n if (req.isAuthenticated()) return next();\n res.redirect('/users/login');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n\n if (req.isAuthenticated()) {\n return next();\n }\n\n res.redirect('/');\n\n}", "function isLoggedIn(req, res, next) {\n // if the user is authenticated, proceed to the request route\n if (req.isAuthenticated()) return next()\n // Otherwise, return them to the login page\n res.redirect('/users/login');\n}", "function isLoggedIn(req, res, next) {\r\n if (req.isAuthenticated()) {\r\n return next();\r\n } else {\r\n res.redirect(\"/\");\r\n }\r\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) \n \n return next();\n\n res.redirect(\"/\");\n }", "function isLoggedIn(req, res, next) {\n\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(request, response, next) {\n // if user is authenticated in the session, carry on\n if (request.isAuthenticated())\n return next();\n // if they aren't redirect them to the starting page\n response.redirect('/');\n}", "function loggedIn(req, res, next) {\n if (req.isAuthenticated()) {\n return next();\n }\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\r\n if (req.isAuthenticated()) {\r\n return next();\r\n }\r\n res.redirect('/');\r\n }", "function isLoggedIn(req, res, next){\r\n //if user is authenticated, carry on\r\n if (req.isAuthenticated()){\r\n return next();\r\n } else {\r\n req.flash('info', 'Please log in.')\r\n res.redirect('/login');\r\n }\r\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n \n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/signin');\n}", "isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) return next();\n res.redirect(\"/login\");\n }", "function isLoggedIn (req, res, next) {\n if (req.isAuthenticated()) return next()\n res.redirect('/')\n}", "function isLoggedIn(req, res, next){\n \n if(req.isAuthenticated()){\n \n return next();\n }\n \n res.redirect(\"/login\");\n }", "function isLoggedIn(req, res, next){\r\n if(req.isAuthenticated()){\r\n return next();\r\n }\r\n res.redirect(\"/login\");\r\n}", "function isLoggedIn(req, res, next) {\n console.log('000');\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n\n // if user is authenticated in the session, carry on \n if (req.isAuthenticated())\n return next();\n\n // if they aren't redirect them to the home page\n res.redirect('/');\n \n \n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) {\n return next();\n }\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n console.log(\"Show User: \", req.isAuthenticated())\n\n // if user is authenticated in the session, carry on\n if (req.isAuthenticated())\n return next();\n\n // if they aren't redirect them to the home page\n res.redirect('/');\n\n}", "function loggedIn(req, res, next) {\n if (req.user) {\n next();\n } else {\n res.redirect('/login');\n }\n}", "function isLoggedIn(req, res, next) {\n console.log('isLoggedIn middleware'); \n if (req.isAuthenticated()) {\n console.log(\"successful login!\")\n return next(); \n } else { \n console.log(\"BAD LOGIN\")\n res.redirect('/');\n }\n}", "function isLoggedIn(req, res, next) {\n\n if (req.isAuthenticated())\n\n return next();\n\n res.redirect('/signin');\n\n }", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n\n //res.redirect('/');\n return next();\n}", "function isLoggedIn(req, res, next) {\n\n // if user is authenticated in the session, carry on\n if (req.isAuthenticated())\n return next();\n\n // if they aren't redirect them to the home page\n res.redirect('/voting_app');\n}", "function isLoggedIn(req, res, next) {\n\n // if user is authenticated in the session, carry on\n if (req.isAuthenticated())\n return next();\n\n // if they aren't redirect them to the home page\n res.redirect('/');\n\n}// end isLoggedIn()", "function isLoggedIn(req, res, next) {\n\n // if user is authenticated in the session, carry on\n if (req.isAuthenticated())\n return next();\n\n // if they aren't redirect them to the home page\n res.redirect('/');\n }", "function isLoggedIn(req,res,next)\r\n {\r\n if(req.isAuthenticated()){\r\n return next();\r\n }\r\n res.redirect('/');\r\n }", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n }", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n res.redirect('/');\n }", "function isLoggedIn(req, res, next) { //Pull this out into a function!!\n if (req.isAuthenticated()) return next();\n\n res.redirect('/');\n }", "function isLoggedIn(req, res, next) {\n\n if (req.isAuthenticated())\n\n return next();\n\n res.redirect('/login');\n\n }", "function isLoggedIn (req, res, next) {\n\t\tif (req.isAuthenticated()) {\n\t\t\treturn next();\n\t\t} else {\n\t\t\tres.redirect('/');\n\t\t}\n\t}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next)\n{\n if(req.isAuthenticated()){\n return next();\n }\n \n res.redirect(\"/login\");\n}", "function isLoggedIn(req, res, next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\")\n}", "function isLoggedIn(req, res, next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\");\n}", "function isLoggedIn(req, res, next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\");\n}", "function isLoggedIn(req, res, next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\");\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated()) {\n return next();\n }\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next) {\n \n // if user is authenticated in the session, carry on \n if (req.isAuthenticated())\n return next();\n \n // if they aren't redirect them to the home page\n res.redirect('/');\n }", "function isLoggedIn(req, res, next) {\r\n if (req.isAuthenticated()) {\r\n return next();\r\n } else {\r\n res.redirect('/user/entervault');\r\n }\r\n}", "function isLoggedIn(req, res, next) {\n if (req.isAuthenticated())\n return next();\n\n res.redirect('/');\n}", "function isLoggedIn(req, res, next){\n if (req.isAuthenticated()){\n next();\n }else{\n res.redirect(\"/login\");\n }\n}", "function isloggedin(req,res,next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\");\n}", "function isLoggedIn(req,res,next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\");\n}", "function isLoggedIn(req,res,next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/login\");\n}", "function isloggedin(req,res,next){\n if(req.isAuthenticated()){\n return next();\n }\n res.redirect(\"/users/login\");\n}" ]
[ "0.7830781", "0.78219163", "0.7809984", "0.7780423", "0.77706826", "0.776651", "0.77620107", "0.7753045", "0.7751315", "0.7751259", "0.7750051", "0.77436227", "0.7740583", "0.7735315", "0.7733077", "0.7733077", "0.77306277", "0.7725432", "0.77243286", "0.7714864", "0.7714864", "0.7714864", "0.7714864", "0.77129364", "0.7705389", "0.7704528", "0.7703198", "0.77000624", "0.77000624", "0.7699961", "0.7696448", "0.7696088", "0.7696088", "0.7688834", "0.7687717", "0.76824707", "0.7680761", "0.76807386", "0.7680683", "0.7677159", "0.7674998", "0.7670678", "0.7668453", "0.76672107", "0.76665545", "0.76504254", "0.7650048", "0.7648482", "0.7646003", "0.764455", "0.764389", "0.76404893", "0.76395583", "0.7634071", "0.76334435", "0.7632921", "0.7632067", "0.7630561", "0.76270115", "0.7624978", "0.76198715", "0.7618849", "0.76186526", "0.7615483", "0.7615483", "0.7615483", "0.7612845", "0.76116884", "0.7611594", "0.7611212", "0.7610778", "0.760942", "0.7608532", "0.7608532", "0.7602757" ]
0.7648227
63
if nothing happens for 5 minutes, call the coffee pot "off"
function handle_timeout() { if(!heating) { if(happenen) { console.log("on :"+Date()); }else { console.log("off:"+Date()); } } if(brew_last != 0.0) { console.log("last brew was "+ (Date.now() - brew_last)/60000 + " Minutes Ago"); } startTimeout(handle_timeout, warming_interval); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function takeOff() {\n\tclient.takeoff(function(){\n\t\tisFlying = true;\n\t\tconsole.log('3, 2, 1, take off!');\n\t});\n}", "poisonPill(){\n\t\tclearInterval(this.timer30min);\n\t\tclearInterval(this.timer1min);\n\t\tthis.comics.poisonPill();\n\t}", "function yeelight_sleep_thirty(){\n setTimeout(yeelight_sleep_off, 30000);\n}", "function turnOffNow() {\n if (isPastTime(config.turnOffTime)) {\n if (DEBUG) { console.log(\"Turning OFF lights now...\" + moment().local().format('LLL')); }\n client.publish(config.turnOffTopic, \"{}\");\n turnedOn = false;\n setTimeout(turnOnNow, 43200000); // start to check 12 hrs from now.\n } else {\n setTimeout(turnOffNow, 60000);\n }\n}", "cocktailHour() {\n this.cocktails.splice(this.index, 1);\n this.drinks += 1;\n if (this.drinks === 3) {\n this.secondsToSober = 5;\n this.drunk = true;\n drunkDrums.setVolume(0.6);\n drunkDrums.loop();\n setTimeout(() => {\n drunkDrums.stop();\n this.drunk = false;\n this.drinks = 0;\n }, 5000);\n }\n }", "function cookAndDeliverFood(callback){\n\t//setting a schedule\n\tsetTimeout(callback, 5000);\n}", "function playerOneBuzzer() {\n\n// Make sure a timer is still going, and if so, stop it and change the buzzer flag so we know what caused it\n if(buzzer==false) {\n console.log ('time stopped due to buzzer');\n buzzer=true;\n\n\n buzzerActivation(); // Call activation function for insctructions\n }\n } // End playerOneBuzzer()", "function turn_on(target){\n if (coffeeStatus != \"off\") {\n phonon.alert(\"\", \"Coffeemaker is already on!!\", true)\n }\n else {\n query = \"command=on\"\n function state(resultOn){\n alrt = phonon.indicator('Coffeemaker is starting', true);\n window.setTimeout(function(){\n console.log(alrt);\n alrt.close();\n alrt = null;\n }, 2000);\n };\n query_coffeemaker(state, query);\n }\n }", "function peep(){\n const time = randomTime(200,1000);\n const hole = randomHole(holes);\n hole.classList.add('up');\n // after the set time remove the class\n setTimeout(()=>{\n hole.classList.remove('up');\n // if total time is not up (10s) then rerun peep ,otherwise exit\n if(!timeUp){\n peep();\n } \n },time);\n}", "witchKill() {\n this.expCounter += 15;\n }", "function beerTime() {\n if (status === \"No\") {\n //Run cocktail API after wrong answer\n haveADrink();\n }\n}", "checkIfPooped() {\n setInterval(() => {\n if (this.feedCount % 5 === 0) {\n this.hasPooped = true;\n }\n }, 1000);\n }", "onTik(){\n \n console.log('timer tikking')\n}", "ontimeout() {}", "kickOffCassette() {\n if (this.cassetteMotorOn &&\n this.cassetteState === CassetteState.CLOSE &&\n this.cassetteInterruptsEnabled()) {\n // Kick off the process.\n this.cassetteRiseInterrupt();\n this.cassetteFallInterrupt();\n }\n }", "explote() {\n if (this.timer > 1520) {\n this.isExploding = true\n this.timer = 0\n }\n }", "function alarmBuzz() {\n //console.log(\"AlarmBuzz\");\n if (noteMess.style.display == \"inline\"\n // && currAlarm != -1) {\n ) {\n vibration.start(\"nudge-max\");\n display.poke();\n // if (currAlarm != -1)\n // currTimeout = setTimeout(alarmBuzz, 10 * 1000);\n // else\n // BGTimeout = setTimeout(alarmBuzz, 10 * 1000);\n doBuzz();\n // buzzTimeout = setTimeout(alarmBuzz, 10 * 1000);\n }\n}", "function cooldown() {\n setTimeout(function(){ \n isReadyToSpeedUp = true\n }, 10000);\n}", "function checkTime() {\n setTimeout(function() {\n if (!game.quiz[game.p].answered && !cStatus.feedback.spoken && !game.german && !cStatus.speaking) {\n tellJoke();\n // checkTime();\n }\n }, LIMIT);\n}", "function wake() {\n sendRemindersIfItIsTime();\n setTimeout(wake, howOftenToWake);\n}", "runAway(){\n // console.log(\"Bye\");\n this.flyOff = true;\n }", "function startCoolDown(){\n cooldown = true;\n setTimeout(function(){ cooldown = false}, RECHARGE_TIME)\n}", "async function timerZ() {\n timerP.innerHTML = `00:20`;\n await sleep(1000);\n for (let i = 19; i >= 0; i -= 1) {\n if (check === true) { return; }\n (i < 10) ? timerP.innerHTML = `00:0${i}` : timerP.innerHTML = `00:${i}`;\n await sleep(1000);\n }\n const imgPoke = document.querySelector('.pokemons');\n imgPoke.classList.remove('pokemon-filter');\n efect();\n erros += 1;\n localErros.innerText = erros;\n timerP.innerHTML = ``;\n}", "function raiseAlarm() {\n console.log('I show myself every two seconds.');\n}", "function afterHappy(){\n if(happy){\n var t3 = setTimeout(\"setCommandValue('Good, what a positive attitude 👍')\",1500);\n var t4 = setTimeout(\"setCommandValue('Show your surprise for overtime today 💀')\",4000);\n var t5 = setTimeout(\"happy = false\",1000);\n var t6 = setTimeout(\"surprise = true\",4000);\n }\n else {\n return;\n }\n }", "function timeUp(){\n\t\tif (timer===0){\n\t\talert(\"Sorry...Time's up!\");\n\t\tstop();\n\t\t}\n\t}", "function Buzz()\n{\n //Send debug to WiFi IDE.\n console.log( \"Buzz\" );\n \n //Vibrate phone.\n app.Vibrate( \"0,100,30,100,50,300\" );\n \n //Set alarm for 3 seconds time.\n var now = new Date().getTime(); \n app.SetAlarm( \"Set\", 1234, OnAlarm, now + 3000 );\n}", "takeOff() {\n return 'We have lift-off!';\n }", "dies() {\n\t\tif(this.currentPet.hunger === 10 || this.currentPet.sleepiness === 10 || this.currentPet.boredom === 10){\n\t\t\tthis.stopTimer()\n\t\t\tthis.deadPetImage()\n\t\t\tthis.deadFadeOut()\n\t\t\tconsole.log('activated');\n\t\t};\n\t}", "function checkTimers() {\n //Change ghost time to 8 seconds from round 5\n if (round > 4) {\n ghostAction = 8000;\n ghostcountReset = 8;\n }\n\n //Change ghost time to 6 seconds from round 10\n if (round > 9) {\n ghostAction = 6000;\n ghostcountReset = 6;\n }\n\n //Change ghost time to 4 seconds from round 15\n if (round > 14) {\n ghostAction = 4000;\n ghostcountReset = 4;\n }\n}", "function timeOut() {\n if (counter === 0) {\n yourWrong(true);\n }; \n }", "function turnOnNow() {\n if (isNight && ! turnedOn) {\n if (DEBUG) { console.log(\"Turning on lights now...\" + new Date()); }\n client.publish(config.turnOnTopic, \"{}\");\n turnedOn = true;\n setTimeout(turnOffNow, 600000); // start check for when to turn off an hour from now.\n } else {\n setTimeout(turnOnNow, 60000); // Once a minute.\n }\n}", "function peep() {\n //get random time\n const time = randomTime(200, 1000);\n //random hole\n const hole = randomHole(holes);\n //add class to that hole\n hole.classList.add('up');\n\n //set time out to remove class afte time has passed\n setTimeout(() => {\n hole.classList.remove('up');\n //run again after time has passed\n if (!timeUp) peep();\n }, time)\n}", "async function roundtimer(){\r\n //gets the fighht row from the database to check if the round is supposed to update yet\r\n let frow = await sql.get(`SELECT * FROM fights WHERE user = \"${petrow.owner}\" AND pet = \"${petrow.name}\"`).catch(allerrors)\r\n //only advances the round every 20 seconds\r\n if(getcurdate()>=frow.roundtime){\r\n // --- advances the round\r\n //updates the time to the next round to in 20 seconds\r\n await updateroundtime(20)\r\n //updates the recap\r\n await updaterecaps(`turnrecap`, `You didn't react in time!`)\r\n //starts the enemie's round\r\n await enemyround()\r\n }\r\n }", "function alarm() {\n notify();\n\n var tick = true;\n\n board.color(\"red\");\n board.message(\"fire detected!\", 1);\n board.buzz();\n board.closeDamper();\n\n var interval = setInterval(function() {\n board.color(tick ? \"white\" : \"red\");\n if (tick) { board.stopBuzzing(); } else { board.buzz(); }\n tick = !tick;\n }, 250);\n\n events.once(\"stop-alarm\", function() {\n clearInterval(interval);\n board.reset();\n });\n}", "function snooze(action) {\n setTimeout(function() {\n action();\n }, 0);\n}", "function buttonOn(){\n\t\t\t$('#power-button').unbind('click');\n\t\t\t$('#power-button').click(function(){\n\t\t\t\t// do a little terminal flash or something cool\n\t\t\t\t setTimeout(powerOn,500);\n\t\t\t});\n\t\t}", "function loser() {\n let timer = setTimeout(loserAlert, 1000);\n }", "function powerPillTime(){\n /* changing powerdot properties and set powerup active */\n if(powerdot.powerup){\n /* Disable powerup */\n powerdot.powerup = false; \n /* Move powerdot to avoid collision. But it's better disable collisions for it. */\n powerdot.x = 0; \n powerdot.y = 0; \n /* Change player countdown */\n player.countdown = 500; //setting up the time to expire the powerdot.\n /* Change player speed */\n player.speed = 4;\n /* Change all enemies defeat states */\n enemies.forEach(defeatAll);\n }\n}", "function timerOff() {\n alert.stop();\n $(\"#timer\").text(\"\");\n $(\"#message\").text(\"\");\n activeTask = false;\n $(\"title\").text(\"Clocky\");\n\n timerOn = false;\n timerHours = timerMinutes = timerSeconds = 0;\n}", "function Brake()\n{\n\tFixedSendData(0, 0);\n\tclearInterval(testTimer);\n}", "function countDownTimeOut() {\n setNormalTimer(true)\n setTimeOut(true)\n setIsPlaying(false)\n Alert.alert(\"Time Out!\", \"Would You Like to Continue With Normal Timer?\", [\n {\n text: \"Give Up - Back To Home\",\n onPress: () => {dispatch(setFinished(true)); navigation.navigate('Home')\n }, \n style: \"cancel\"\n },\n { text: \"Continue\", \n onPress: () => null\n }\n ]);\n }", "function poweringUp(){\n if (!cells[playerPosition].classList.contains('powerUp')){\n powerUpTime()\n } else if (cells[playerPosition].classList.contains('powerUp')){\n clearTimeout(powerUpTimer)\n powerUpTime()\n }\n }", "function knock(){\n\tif(dbg){\n\t\tdebug(\"Knocking\");\n\t}\n\tknocked = true;\n\tsend_event(EVENT_KNOCK,\"\")\n\tend_turn();\n}", "_onHangup() {\n this.enable(false);\n }", "function DealingHand()\n{\n\tRandVal() //Calls on RandVal() to create a rand value.\n\tchecklist() //Calls on checklist() to check the rand value.\n\ttime++; //Increments time.\n\n\t//The if statement will only activate once time equals 10.\n\t//Is used to stop the timer() and start the ImgTimer().\n\tif (time == 10)\n\t{\n\t\tclearInterval(timersubtract); //Stops the setInterval from running.\n\t\tImgTimer() //Calls on ImgTimer to change the images.\n\t\ttime=0; //Resets the time for the next run.\n\t}\n}", "function stopIfNoFuel(){\r\n if (!checkFuel()){\r\n setTimeout(stopCar, 1500);\r\n }\r\n else {\r\n return true;\r\n }\r\n}", "dragonKill() {\n this.expCounter += 100;\n }", "function limitedRepeat() {\n let counter = 0;\n let repeat = setInterval( function(){\n console.log('hi for now');\n counter++;\n\n if(counter === 5){\n clearInterval(repeat);\n }\n }, 1000,)}", "function checkIfHandedOff(){\n if (tagpro.players[currentlyScoring].dead){\n timer = clearInterval(timer);\n timer = setInterval(searchForScorer,10);\n }\n}", "function breakTimerFive() {\n pending = false;\n pauseTimer();\n resetTimerHelper();\n document.getElementById('timer').innerText = \"5:00\";\n}", "function moodTimer(setTime, int) {\n num = int;\n const interval1 = setInterval(() => {\n if (num === 0) {\n clearInterval(interval1);\n } else {\n num--;\n console.log(interval1);\n changeMood(num);\n }\n }, setTime);\n eatBtn.on(\"click\", () => {\n if (petStatus.text() === \"*Munch* *Munch Munch Munch* Yumm, thank you!\") {\n clearingInterval(interval1);\n } else {\n return;\n }\n });\n walk.on(\"click\", () => {\n if (petStatus.text() === \"Zoom... Zoom Zoom... Yipee Ki Yay!\") {\n clearingInterval(interval1);\n } else {\n return;\n }\n });\n sleep.on(\"click\", () => {\n if (petStatus.text() === \"*Yawn* I'm going... I'm go... *zzzzzzzzz*\") {\n clearingInterval(interval1);\n } else {\n return;\n }\n });\n }", "function kickedOut(config) {\n let peer_name = config.peer_name;\n let timerInterval;\n Swal.fire({ allowOutsideClick: false, background: background, position: \"top\",\n html: `<p>` + peer_name + ` is removing you </p>`,\n timer: 2000, \n didOpen: () => { Swal.showLoading(); timerInterval = setInterval(() => {}, 100); },\n willClose: () => { clearInterval(timerInterval); }, \n })\n .then(() => { window.location.href = \"/main\"; });\n}", "function peep() {\n // Get a random time, passing min/max time.\n const time = randomTime(200, 1000);\n // Get a random 'hole' using all of the 'holes'.\n const hole = randomHole(holes);\n // Animate in the mole. Add a class to pop it up.\n hole.classList.add('up');\n // The time the mole spends popped up.\n setTimeout(() => {\n // Hide the mole. Remove the class that pops it up.\n hole.classList.remove('up');\n // If the time is not up, pop up another mole, peep().\n if (!timeUp) peep();\n }, time); // Duration, random 'time'.\n}", "sleep(){\n\n }", "function timeOn(){\n\n\n if(timer){\n limit = setInterval(() => {\n time = time - 1;\n console.log(\"Timer:\" + time);\n\n if(time == 0){\n clearInterval(limit);\n clearInterval(interval);\n endGame();\n timer = false;\n }\n\n }, 1000);\n } else {\n time = 5;\n clearInterval(limit);\n }\n}", "function chillOut() {\n Reporter_1.Reporter.debug(`wait for ${CHILL_OUT_TIME}ms`);\n browser.pause(CHILL_OUT_TIME);\n }", "function chillOut() {\n Reporter_1.Reporter.debug(`wait for ${CHILL_OUT_TIME}ms`);\n browser.pause(CHILL_OUT_TIME);\n }", "function setCoverflowTimer() {\n // Switches after every 5 milliseconds.\n return setInterval(coverflowNext, 5000);\n}", "function clearTimersAndAllowSleep() {\n if (window.plugins) {\n window.plugins.insomnia.allowSleepAgain();\n }\n $interval.cancel(timer);\n $interval.cancel(countdownTimer);\n vm.running = false;\n $scope.$broadcast('pauseMode');\n }", "function tie() {\n hero.classList.add('defendRun');\n heroBlockSound.play();\n monsta.classList.add('monstaDefend');\n disallowDefendClick();\n setTimeout(function() {\n hero.classList.remove('defendRun');\n monsta.classList.remove('monstaDefend');\n allowDefendClick();\n }, 1400);\n}", "function trykk() {\n on[i] = false;\n finishTime = new Date().getTime();\n clearTimeout(timeID);\n utregningTid();\n updateView();\n}", "sleep() {}", "function duringPomodoro() {\n //Show time on icon badge \n chrome.browserAction.setBadgeBackgroundColor({\n color: \"green\"\n });\n var timeString = BROWSER === \"Mozilla Firefox\" ? shortTimeString(Vars.Timer) : Vars.Timer;\n chrome.browserAction.setBadgeText({\n text: timeString\n });\n //Block current tab if necessary\n CurrentTab(blockSiteOverlay);\n\n if (currentAmbientAudio instanceof Audio && currentAmbientAudio.paused) {\n playSound(Vars.UserData.ambientSound, Vars.UserData.ambientSoundVolume, true);\n }\n}", "function powerPelletEaten() {\r\n if (squares[pacmanCurrentIndex].classList.contains('power-pellet')) {\r\n score += 10\r\n alert('Eaten power pallet')\r\n ghosts.forEach(ghost => ghost.isScared = true)\r\n setTimeout(unScareGhosts, 10000)\r\n pacman.isImmune = true\r\n\r\n document.getElementsByClassName(\"pac-man\")[0].style.backgroundColor = \"red\";\r\n\r\n setTimeout(unImmunePacman, 10000)\r\n squares[pacmanCurrentIndex].classList.remove('power-pellet')\r\n powerpellet.play();\r\n }\r\n }", "doFullAlarm() { this.playSound('queueFull'); }", "function doPoll(){\n getMessages();\n setTimeout(doPoll,5000);\n}", "function myTimer() {\n\t\t\tvar objKick = {\n\t\t\t\tuserName: U5312UX5,\n\t\t\t\tfilter: \"CekKick\",\n\t\t\t\tIp: ClientIP\n\t\t\t}\n\t\t\tvar pKickUser = Global.dynamicParam(\"KickUser\", objKick)\n\t\t\t$.ajax({\n\t\t\t\turl: wsUrl,\n\t\t\t\ttype: \"POST\",\n\t\t\t\tdataType: 'json',\n\t\t\t\tdata: pKickUser,\n\t\t\t\tsuccess: function (result) {\n\t\t\t\t\tvar resultData = Global.dynamicDeserialize(result)\n\t\t\t\t\t//\t\t\t\t\t\tconsole.log(\"StatusKick2>> : \"+resultData); \n\t\t\t\t\tif (resultData[0].Result == \"1\") {\n\t\t\t\t\t\tconsole.log(\"ada\")\n\t\t\t\t\t} else {\n\t\t\t\t\t\tconsole.log(\"TIDAK ADAada\")\n\t\t\t\t\t\t//\t\t\t\t\t\t\twindow.localStorage.setItem(\"AppStatus\", status);\n\t\t\t\t\t\topenDialog();\n\t\t\t\t\t\tclearInterval(myVar);\n\t\t\t\t\t\treDire = setInterval(reDirect, 5000);\n\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t}", "function peep(){\n const time = randomTime(20, 2000);\n const hole = randomHole(holes);\n hole.classList.add('up');\n setTimeout(() => {\n hole.classList.remove('up');\n if (!timeUp) peep();\n }, time);\n}", "function timerOn() {\n\t\tif (timer === false) {\n\t\t\t\tcount = setInterval(countTime, 1000);\n\t\t\t\ttimer = true;\n\t\t}\n}", "rumbleShoot() {\n\n this.log.debug('Rumble: shoot rumble');\n\n this._turnOn();\n\n let instance = this;\n setTimeout(function() {\n instance._turnOff();\n }, 150);\n\n }", "function countDown(){\n\t\ttime --;\n\t\tupdate($timer, time);\n\n\t\tif (time <= 0){\n\t\t\thide($timer);\n\t\t\tgameOver();\n\t\t}\n\t}", "coolantOff() {\n this.sendMessage('command', this.options.port, 'gcode', 'M9');\n }", "heartbeat () {\n }", "function defeat() {\n loseAudio.play();\n losses++;\n $(\".losses\").text(\"Losses: \" + losses);\n replay()\n }", "function drive(pinName, howLong){\n if(setPin(pinName, 1)){\n setTimeout(function(){\n if(setPin(pinName, 0)){\n console.log ('turned off');\n }\n }, howLong, pinName);\n }\n}", "function sleep(){\n Utilities.sleep(300000);\n}", "function alarm() {\r\n $(\"body\").addClass(\"game-over\");\r\n setTimeout(function() {\r\n $(\"body\").removeClass(\"game-over\")\r\n }, 200);\r\n var audio = new Audio(\"sounds/wrong.mp3\");\r\n audio.play();\r\n $(\"h1\").text(\"Game-over, Press any key to restart\");\r\n}", "turnOnForever () {\n this.status = BoostMotorState.ON_FOREVER;\n this._turnOn();\n }", "function uponEStopDisabled() {\n\tif (feedholdActivated == true) {\n\t\tsocket.emit('write', options.port, \"~\")\n\t\tclearInterval(feedHoldTimer);\n\t\tbuttonLED.writeSync(0);\n\t\tconsole.log(\"RESUME\");\n\t\tfeedholdActivated = false;\n\t}\n}", "function dropoff()\n{\n var dropoff = false;\n \n // make sure there is time left on the clock\n if (counter > 0 && points < 10)\n {\n for (var i in pickedup)\n { \n var house = pickedup[i].house;\n \n // Calculate distance from shuttle to a passengers house\n var d = shuttle.distance(HOUSES[house].lat,HOUSES[house].lng);\n \n // If close enough to passengers house, drop off\n if (d <= 30)\n {\n // add to points if dropped off\n points++;\n \n // display message when user is dropped off and total points\n $(\"#announcements\").html(pickedup[i].name + \" dropped off.<br/><strong>Your point total is: \" + points + \"</strong>\");\n \n if (points < 10)\n {\n setTimeout(resetMessage,4000);\n }\n \n shuttle.seats[i] = null;\n \n // Call chart function to remove users that were dropped off\n chart();\n dropoff = true;\n \n // If user reaches 10 points game is won\n if (points == 10)\n {\n $(\"#announcements\").html(\"<strong>YOU WIN!!</strong>\");\n }\n }\n \n }\n \n // If not close enough to a passengers house, display message\n if (dropoff == false)\n {\n $(\"#announcements\").html(\"You are not close enough to a passengers house!\");\n setTimeout(resetMessage,4000);\n }\n }\n \n // If time runs out or game already won display alert message\n else\n {\n alert(\"Game Over! Refresh page to play again.\");\n }\n}", "function countDown(){\n\t\t\ttime--;\n\t\t\tupdate($timer, time);\n\t\t\tif(time <= 0){\n\t\t\t\tgameOver();\n\t\t\t}\t\t\n\t\t}", "function telefoonAfgaan(){\n\n audioTelefoonRing.play();\n setTimeout(mobielOpnemen, 5000);\n }", "function peep() {\n const time = randomTime(200, 1000);\n const hole = randomHole(holes);\n //Show mole\n hole.classList.add(\"up\");\n\n //Hide mole\n setTimeout(() => {\n hole.classList.remove(\"up\");\n if (!timeOut) peep();\n }, time);\n}", "function inactivityCheck() {\n if (!spellWasCast) {\n console.log(\"No spells in 30 minutes\");\n itsAboutTimeToCastASpell = true; // cast one at next opportunity\n } else {\n spellWasCast = false; // reset activity flag\n }\n setTimeout( inactivityCheck, 30 * 60 * 1000 ); // check back in 30 min\n }", "function intervalHeartbeat() {\n if (document.webkitHidden || document.hidden) {\n clearTimers();\n document.location = \"http://bestpint.net\";\n }\n }", "function bang()\n{\n\tpost(\"bang \\n\");\n\tfindTrans();\n\tfindBounds(); \n\toverdrive(); \n\tfindFilter();\n\tlineTime(); \n\tdelay(); \n\t// repeat(); \n}", "function time_watcher_turn(){\n if(game_content.watcher.turn_watcher){\n // If he is looking, take it down so he is not looking.\n if(game_content.watcher.watcher_looking){\n game_content.watcher.watcher_staring = false;\n game_content.watcher.watcher_frame++;\n if(game_content.watcher.watcher_frame == 6){\n game_content.watcher.turn_watcher = false;\n game_content.watcher.watcher_looking = false;\n }\n } else {\n game_content.watcher.watcher_frame--;\n if (game_content.watcher.watcher_frame == 1){\n game_content.watcher.turn_watcher = false;\n game_content.watcher.watcher_looking = true;\n game_content.watcher.watcher_staring = true;\n }\n }\n }\n setTimeout(time_watcher_turn, interval * 5);\n}", "ReachWater()\n {\n if ( this.x > 0 && \n this.x <= 750 && \n this.y > 50 && \n this.y < 100 )\n {\n setTimeout(()=>{\n alert(\"Awesome, You Win! \\n Play it again!\")\n },1000);\n if ( ReachThewater === false)\n {\n NofLives = NofLives +1;\n }\n ReachThewater = true;\n setTimeout(()=>{\n this.ResetGame()\n },1000);\n } \n}", "function testTimer() {\n toast({text: \"Testing Timer\", duration: 3, type: \"success\"});\n\n var time = 46;\n setInterval(() => {\n\n time -= 1;\n NetworkTables.putValue(\"/robot/time\", time);\n\n if (time < -5) time = 126;\n\n }, 1000);\n}", "function timeout() {\r\n buzz.play();\r\n recordAttempt();\r\n reset();\r\n }", "function checkAlarm() {\n var i = 0;\n var snButt = document.getElementById('snoozeButt');\n var x = 1;\n function alarmLoop() {\n \t\tsetTimeout(function() {\n \t\t\tvar alarmDing = new Audio('../AlarmClock/sounds/DingLing.mp3');\n \t\t\talarmDing.currentTime = 0;\n \t\t\talarmDing.play();\n \t\t\tif ($(\"#body\").hasClass(\"norm\"))\n \t\t\t\t$(\"#body\").removeClass(\"norm\").addClass(\"alarm\");\n \t\t\telse\n \t\t\t\t$(\"#body\").removeClass(\"alarm\").addClass(\"norm\");\n \t\t\ti++;\n \t\t\t//Button to stop alarm\n \t\t\tnewButton('snoozeButt', function(){x = 0});\n \t\t\tif ((i < 60) && (x == 1)) { \n \t\t\t\talarmLoop();\n \t\t\t}\n \t\t\telse {\n \t\t\t\t//Remove button once alarm shut off\n \t\t\t\t$(\"#snoozeButt\").removeClass(\"snoozeVisible\");\n \t\t\t\tsnButt.innerText = \"\";\n \t\t\t\tif ($(\"#body\").hasClass(\"alarm\"))\n \t\t\t\t\t$(\"#body\").removeClass(\"alarm\").addClass(\"norm\");\n \t\t\t}\t\n \t\t}, 1000);\n }\n \n if((alarmHour == hours) && (alarmMinute == minutes) && (seconds == 0) && (alarmMeridian == meridian)) {\t\n \t\t//Add button to shut off alarm\n \t\t$(\"#snoozeButt\").addClass(\"snoozeVisible\"); \t\t\n \t\tsnButt.innerText = \"Stop Alarm\";\n \t\talarmLoop();\n }\t \n }", "function fly(){\n\t\n\t\tclient.takeoff();\n\t\tclient.after(1000, function() \n\t\t\t{\n\t\t\tthis.clockwise(0.5);\n\t\t\t}\n\t\t\t\t\t);\n\t\t\t\t\t \n }", "function peep() {\n const time = randTime(vitMin, vitMax);\n const hole = randHole(holes);\n hole.classList.add(\"up\");\n //console.log(\"peep\", time, hole);\n setTimeout(() => {\n let vieBoard = document.querySelector(\".vie\");\n let thend = document.querySelector(\".thend\");\n if (hole.classList.contains(\"up\")) {\n Bump.play();\n vie = vie - 1;\n vieBoard.innerHTML = vie;\n }\n hole.classList.remove(\"up\");\n\n if (vie < 0) {\n endSound.play();\n vieBoard.innerHTML = \"Game Over\";\n thend.style.top = \"-90%\";\n return;\n }\n //console.log(vie);\n if (!timeUp) peep();\n }, time);\n}", "onSleepingTime() {\n throw new NotImplementedException();\n }", "function onTimer(){\r\n\tif (turn == OPPONENT) return;\r\n\tupdate_handler({time:timer});\r\n\ttimer--;\r\n\tif (timer < 0){\r\n\t\tmissStep();\r\n }\r\n}", "function delayReset() {\n setTimeout(function () {\n pauseSong(winSong)\n pauseSong(loseSong);\n buildBattle();\n }, 5000);\n}", "function bootATM() {\n console.clear();\n console.log('Booting...');\n console.log('ATM connecting to remote services...');\n setTimeout(function () {\n console.clear();\n runApp();\n }\n , 5000);\n}", "function pingCheck() {\n if (timer) { clearTimeout(timer);}\n var pong = new Date() - start;\n if (typeof callback === \"function\") {\n callback(pong);\n }\n }", "countdown() {\n\t\tif(this.timer < 1) {\n\t\t\tthis.endInterval();\n\t\t\tthis.App.clientComms.emitToAllSockets('puzzle', this.App.game.puzzleArray);\n\t\t\tthis.endRound();\n\t\t} else {\n\t\t\tthis.timer--;\n\t\t\tthis.App.data.updateTimer(this.timer);\n\t\t\tthis.clueHandler();\n\t\t}\n\t}" ]
[ "0.6927403", "0.6664429", "0.6356778", "0.62862223", "0.62610096", "0.62255055", "0.6123257", "0.6093624", "0.6029306", "0.6019327", "0.6017314", "0.6012014", "0.59839904", "0.59639084", "0.59352326", "0.5928593", "0.5904203", "0.5903561", "0.5898243", "0.585536", "0.5848501", "0.5847787", "0.5844075", "0.5817884", "0.5815388", "0.5784549", "0.578097", "0.5773998", "0.57676053", "0.57666665", "0.5751056", "0.57311934", "0.5729064", "0.5727757", "0.5725226", "0.57203674", "0.5715922", "0.57093745", "0.5704766", "0.57020557", "0.57017916", "0.56822747", "0.5667134", "0.5661567", "0.56464857", "0.56271064", "0.5618444", "0.561351", "0.5606635", "0.5586522", "0.55771446", "0.55691034", "0.5568732", "0.5566136", "0.5555893", "0.55530524", "0.5538628", "0.5538628", "0.5535741", "0.5534414", "0.55219865", "0.5516464", "0.54973704", "0.5492309", "0.54893214", "0.5488658", "0.54877204", "0.54835314", "0.54715246", "0.5471363", "0.54674727", "0.5465946", "0.54630464", "0.5459885", "0.54555106", "0.5453562", "0.54423636", "0.5440682", "0.54346293", "0.543175", "0.54312855", "0.54285294", "0.54228884", "0.5420228", "0.54168373", "0.5414818", "0.54123074", "0.5409958", "0.54072976", "0.54017276", "0.53956413", "0.53946465", "0.5393325", "0.5391432", "0.53900766", "0.5389623", "0.5389239", "0.5387849", "0.53877956", "0.53812444" ]
0.63470256
3
TILL THE DAY I DIE
function SoundSoundSound({name, keyboard}) { const [isActive, setIsActive] = useState(false) const toneRef = useRef(null) const onDown = useCallback(() => { setIsActive(true) toneRef.current.triggerAttackRelease("C4", "4n") }, [setIsActive]) const handleKeyDown = useCallback((event) => { // this prevents multiple firings when key stays pressed if (event.repeat) { return } if (event.key === keyboard) { setIsActive(true) toneRef.current.triggerAttackRelease("C4", "4n") } }, [toneRef]); const handleKeyUp = useCallback((event) => { if (event.key === keyboard) { setIsActive(false) } }, [setIsActive]) useEffect(() => { document.addEventListener("keydown", handleKeyDown, false); document.addEventListener("keyup", handleKeyUp, false); return () => { document.removeEventListener("keydown", handleKeyDown, false) document.removeEventListener("keyup", handleKeyUp, false) }; }, [handleKeyUp, handleKeyDown]); useEffect(() => { toneRef.current = new Tone.Sampler({ urls: { C4: `${process.env.PUBLIC_URL}/drums/808/${name}.wav` } }).toDestination(); }, []) return ( <LaunchpadButton onMouseDown={onDown} onMouseUp={ () => setIsActive(false) } // don't store the active state if mouse is dragged outside onMouseLeave={() => setIsActive(false)} onTouchStart={onDown} isActive={isActive} onTouchEnd={e => { e.preventDefault() setIsActive(false) }}> {name} ({keyboard}) </LaunchpadButton> ) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "die() {\n\t\tboard.morituri.push(this);\n\t\tthis.idle = true;\n\t\tthis.tick = -1;\n\t\tthis.bleed = setInterval(\n\t\t\t(function (self) { //wrapping necessary to preserve \"this\"-context\n\t\t\t\treturn function () {\n\t\t\t\t\tself.animateDying();\n\t\t\t\t}\n\t\t\t})(this),\n\t\t\t1500 / GAME_SPEED); //~6 times per second\n\t}", "witchKill() {\n this.expCounter += 15;\n }", "function death() {\n\tded = true;\n\tlet eatNotify = false;\n\tlet cureNotify = false;\n\tlet petNotify = false;\n\tnotifications.forEach(notify => notify.close());\n\t//turn off event listeners\n\tdocument.removeEventListener('touchend', stopCare);\n\tbuttonsList.removeEventListener('touchstart', takeCare);\n\tclearInterval(called);\n\tcalled = 0;\n\tclearInterval(changeIcon);\n\tchangeIcon = 0;\n\tclearInterval(pressTimer);\n\tpressTimer = 0;\n\t//change icon\n\tanimal.src = \"img/dead.png\";\n\t//show revive button\n\treviveBtn.style.display = \"block\";\n\treviveBtn.addEventListener('click', revive);\n}", "dragonKill() {\n this.expCounter += 100;\n }", "function trigger_diary_entry_reminder() {\n if (!store.get('reminders')) return;\n create_diary_entry_window();\n setTimeout(trigger_diary_entry_reminder, 24 * 60 * 60 * 1000); //Run again in 24 hours.\n}", "function pillWareoff(ghost) {\n ghost.bias = 1\n gridSquare[ghost.ghostIndex].classList.remove('ghostDead')\n gridSquare[ghost.ghostIndex].classList.remove('ghostFlee')\n for( let i=0; i<16; i++) {\n clearInterval(caughtIdOne)\n clearInterval(caughtIdTwo)\n clearInterval(caughtIdThree)\n clearInterval(caughtIdFour)\n }\n }", "function CastleAxeKillsBowser(bowser) {\n bowser.nofall = false;\n TimeHandler.addEvent(CastleAxeContinues, 35, mario);\n}", "function STEP_dayStart() {\r\n\t//responsible for calling onDeath(playerNum) for each death player\r\n\tg.cycleNum += 1;\r\n\r\n\tvar myMessage = \"\";\r\n\tif (g.cycleNum == 1) {\r\n\t\tvar hasFortuneTeller = false;\r\n\t\tfor (var i = 0; i < g.playerList.length; i++) {\r\n\t\t\tif (g.playerList[i].role == 21) {\r\n\t\t\t\thasFortuneTeller = true;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (!hasFortuneTeller)\r\n\t\t{\r\n\t\t\tg.deathLocationStack = [];\r\n\t\t}\r\n\r\n\t\tmyMessage += \"<p class='modVoice'>And with that, the town can wake up!</p>\";\r\n\t\tif (g.bombHolder != null) {\r\n\t\t\tmyMessage += \"<p class='modVoice'>(Oh, look at that. It seems \" + pn(g.bombHolder) + \" has the Bomb!)</p>\";\r\n\t\t}\r\n\t\tmyMessage += \"<p class='modVoice'>It is now Day 1!</p>\";\r\n\t\tmyMessage += \"<p class='modVoice'>You can choose to hang a target by majority vote, but remember that the decision always goes to the Judge if you cannot agree.</p>\";\r\n\t\tmyMessage += \"<p class='modVoice'>I will allow you to change your votes freely until the time limit for the day is up, but at that point I will ask you to immediately freeze your votes.</p>\";\r\n\t\tmyMessage += \"<p class='modVoice'>Please vote with both arms as visibly as possible; this will promote discussion and help track down the Witches!</p>\";\r\n\t\tmyMessage += \"<p class='modVoice'><b>Ready?</b></p>\";\r\n\t} else if (g.nightKillList.length == 0) {\r\n\t\tmyMessage += \"<p class='modVoice'>Town, wake up.</p>\";\r\n\t\tmyMessage += \"<p class='modVoice'>No one was targeted in the night.</p>\";\r\n\t} else {\r\n\t\tvar fullList = [];\r\n\t\tvar attemptsDict = {};\r\n\t\tvar survivalDict = {};\r\n\t\tvar anySurvival = false;\r\n\t\tif (g.cycleNum > 1) {\r\n\t\t\tfor (var i = 0; i < g.nightKillList.length; i++) {\r\n\t\t\t\tif (g.nightKillList[i] in attemptsDict) {\r\n\t\t\t\t\tattemptsDict[g.nightKillList[i]] += 1;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tattemptsDict[g.nightKillList[i]] = 1;\r\n\t\t\t\t\tfullList.push(g.nightKillList[i]);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tfor (var i = 0; i < g.nightSurvivalList.length; i++) {\r\n\t\t\t\tif (g.nightSurvivalList[i] in survivalDict) {\r\n\t\t\t\t\tsurvivalDict[g.nightSurvivalList[i]] += 1;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tsurvivalDict[g.nightSurvivalList[i]] = 1;\r\n\t\t\t\t}\r\n\t\t\t\tanySurvival = true;\r\n\t\t\t}\r\n\t\t}\r\n\t\tvar prefixList = [\"As if that wasn't enough, tell \", \"On top of that, tell \", \"Additionally, tell \", \"Tell \"];\r\n\t\tvar prefixLast = \"Finally, tell \";\r\n\t\tvar prefixLastMinCount = 3;\r\n\t\tvar numberStrings = [\"zero\", \"one\", \"two\", \"three\", \"four\", \"five\", \"six\", \"seven\", \"eight\", \"nine\", \"ten\", \"eleven\", \"twelve\"];\r\n\t\tvar currentPrefixNum = 0;\r\n\t\tvar s;\r\n\r\n\t\tshuffle(fullList);\r\n\r\n\t\tfor (var i = 0; i < fullList.length; i++) {\r\n\t\t\tlocalPlayerID = fullList[i];\r\n\t\t\ts = \"\";\r\n\t\t\tif ((currentPrefixNum == (fullList.length - 1)) && (currentPrefixNum >= prefixLastMinCount)) {\r\n\t\t\t\ts = prefixLast;\r\n\t\t\t} else if (prefixList.length) {\r\n\t\t\t\ts = prefixList.pop();\r\n\t\t\t } else {\r\n\t\t\t\ts = \"AND, \";\r\n\t\t\t}\r\n\t\t\tif (attemptsDict[localPlayerID] > 1) { //multi-kill\r\n\t\t\t\tif (survivalDict[localPlayerID] == attemptsDict[localPlayerID]) { //#survival\r\n\t\t\t\t\ts += \"a story about how \" + pn(localPlayerID);\r\n\t\t\t\t\ts += \" survived not just one, but \";\r\n\t\t\t\t\ts += numberStrings[attemptsDict[localPlayerID]];\r\n\t\t\t\t\ts += \" attempts on their life.\";\r\n\t\t\t\t} else if (localPlayerID in survivalDict) {//death; some, but not enough, survivals\r\n\t\t\t\t\ts += \"a story about how \" + numberStrings[attemptsDict[localPlayerID]];\r\n\t\t\t\t\ts += \" attempts were made on \" + pn(localPlayerID);\r\n\t\t\t\t\ts += \"'s life; they survived the first \";\r\n\t\t\t\t\ts += numberStrings[survivalDict[localPlayerID]];\r\n\t\t\t\t\ts += \", but the \";\r\n\t\t\t\t\tif (attemptsDict[localPlayerID] == 2) {\r\n\t\t\t\t\t\ts += \"other one \";\r\n\t\t\t\t\t} else if (attemptsDict[localPlayerID] - survivalDict[localPlayerID] > 1) {\r\n\t\t\t\t\t\ts += \"rest \";\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\ts += \"final one \";\r\n\t\t\t\t\t}\r\n\t\t\t\t\ts += \"did them in, leaving the town to find their body <span class='keyword-highlight'>\";\r\n\t\t\t\t\ts += getDeathLocationHelper(localPlayerID) + \"</span>.\";\r\n\t\t\t\t} else { //death; straight up overkill\r\n\t\t\t\t\ts += \"a story about how the town found \" + pn(localPlayerID);\r\n\t\t\t\t\ts += \"'s body<span class='keyword-highlight'>\";\r\n\t\t\t\t\ts += getDeathLocationHelper(localPlayerID) + \"</span>, having been needlessly killed \";\r\n\t\t\t\t\ts += numberStrings[attemptsDict[localPlayerID]];\r\n\t\t\t\t\ts += \" different times.\";\r\n\t\t\t\t}\r\n\t\t\t} else { //single kill\r\n\t\t\t\tif (survivalDict[localPlayerID]) { //survival\r\n\t\t\t\t\ts += \"a story about how \" + pn(localPlayerID);\r\n\t\t\t\t\ts += \" survived an attempt on their life.\";\r\n\t\t\t\t} else { //death\r\n\t\t\t\t\ts += \"a story about how \" + pn(localPlayerID);\r\n\t\t\t\t\ts += \"'s dead body was found<span class='keyword-highlight'>\";\r\n\t\t\t\t\ts += getDeathLocationHelper(localPlayerID) + \"</span>.\";\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tmyMessage += \"<p class='modStory'>\" + s + \"</p>\";\r\n\t\t\tcurrentPrefixNum += 1;\r\n\t\t}\r\n\t\tif (anySurvival && g.hunterNight == null) {\r\n\t\t\thunterInGame = false;\r\n\t\t\tfor (var i = 0; i < g.playerList.length; i++) {\r\n\t\t\t\tif (g.playerList[i].role == 10) {\r\n\t\t\t\t\thunterInGame = true;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (hunterInGame) {\r\n\t\t\t\tmyMessage += \"<br><p class='modVoice'>Because this is the first time someone has survived, the Hunter may kill a target tonight.</p>\";\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (g.bombHolder) {\r\n\t\t\tfor (var i = 0; i < g.playerList.length; i++) {\r\n\t\t\t\tif (g.playerList[i].role == 18 && g.playerList[i].used == true) {\r\n\t\t\t\t\tg.bombHolder = null;\r\n\t\t\t\t\tmyMessage += \"<br><p class='modVoice'>The Bomb was detonated, and is no more.</p>\";\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (var i = 0; i < fullList.length; i++) {\r\n\t\t\tlocalPlayerID = fullList[i];\r\n\t\t\tif (attemptsDict[localPlayerID] > 1) { //multi-kill\r\n\t\t\t\tif (survivalDict[localPlayerID] == attemptsDict[localPlayerID]) { //survival\r\n\t\t\t\t\tonSurvival(localPlayerID);\r\n\t\t\t\t} else if (localPlayerID in survivalDict) { //death; some, but not enough, survivals\r\n\t\t\t\t\tonDeath(localPlayerID);\r\n\t\t\t\t} else { //death; straight up overkill\r\n\t\t\t\t\tonDeath(localPlayerID);\r\n\t\t\t\t}\r\n\t\t\t} else { //single kill\r\n\t\t\t\tif (survivalDict[localPlayerID]) { //survival\r\n\t\t\t\t\tonSurvival(localPlayerID);\r\n\t\t\t\t} else { //death\r\n\t\t\t\t\tonDeath(localPlayerID);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t$('#infoPrompt').html(myMessage);\r\n\r\n\tg.angelProtectList = [];\r\n\tg.shenanigansTargetList = [];\r\n\tg.dilemmaTargetList = [];\r\n\tg.nightProtectList = [];\r\n\tg.nightKillList = [];\r\n\tg.nightSurvivalList = [];\r\n\treturn 0;\r\n}", "function die() {\n const deadGif = document.createElement('img');\n deadGif.setAttribute('src', \"gifs/lunasad.gif\");\n deadGif.setAttribute('class', 'gif');\n gameConsole.insertBefore(deadGif, gameConsole[0]);\n time = 0;\n removeGameButtons();\n}", "poisonPill(){\n\t\tclearInterval(this.timer30min);\n\t\tclearInterval(this.timer1min);\n\t\tthis.comics.poisonPill();\n\t}", "function NightToDawn1() {\n $(\"body\").removeClass(\"day dusk1 dusk2 night dawn1 dawn2 transition\").addClass(\"transition dawn1\")\n \n setTimeout(Dawn1ToDawn2, 3600000);\n}", "function C007_LunchBreak_Natalie_Ungag() {\r\n CurrentTime = CurrentTime + 60000;\r\n ActorRemoveInventory(\"TapeGag\");\r\n if (ActorHasInventory(\"Ballgag\")) {\r\n ActorRemoveInventory(\"Ballgag\");\r\n PlayerAddInventory(\"Ballgag\", 1);\r\n }\r\n if (ActorHasInventory(\"ClothGag\")) {\r\n ActorRemoveInventory(\"ClothGag\");\r\n PlayerAddInventory(\"ClothGag\", 1);\r\n }\r\n C007_LunchBreak_Natalie_IsGagged = false;\r\n C007_LunchBreak_Natalie_TimeLimit()\r\n}", "function detourRiver() {\n for(i=0; i < 8; i++) {\n wagon.days += 1\n wagon.food -= (wagon.characters.length * 5 )\n wagon.resourceChecker()\n wagon.statusAdjuster()\n }\n $(\".ongoing-events\").prepend(\"You spent seven days and went around the river. <br>\")\n wagon.statusAdjuster()\n}", "function death() {\n ded = true;\n let needEat = false;\n let needCure = false;\n let needPet = false;\n //turn off event listeners\n document.removeEventListener('mouseup', stopCare);\n buttonsList.removeEventListener('mousedown', takeCare);\n clearInterval(called);\n called = 0;\n clearInterval(changeIcon);\n changeIcon = 0;\n clearInterval(pressTimer);\n pressTimer = 0;\n //change icon\n animal.src = \"images/deadt_sprite.png\";\n //show revive button\n reviveBtn.style.display = \"block\";\n reviveBtn.addEventListener('click', revive);\n }", "function raise(){\n clearTimeout(shield.coolDown);\n shield.dropped = false;\n}", "dies() {\n\t\tif(this.currentPet.hunger === 10 || this.currentPet.sleepiness === 10 || this.currentPet.boredom === 10){\n\t\t\tthis.stopTimer()\n\t\t\tthis.deadPetImage()\n\t\t\tthis.deadFadeOut()\n\t\t\tconsole.log('activated');\n\t\t};\n\t}", "function pilltaken(ghost) {\n ghost.bias = 2\n gridSquare[ghost.ghostIndex].classList.remove('ghostDead')\n gridSquare[ghost.ghostIndex].classList.remove(ghost.ghostClass)\n gridSquare[ghost.ghostIndex].classList.add('ghostFlee')\n for( let i=0; i<16; i++) {\n clearInterval(caughtIdOne)\n clearInterval(caughtIdTwo)\n clearInterval(caughtIdThree)\n clearInterval(caughtIdFour)\n }\n // this reverses the ghosts direction once Pman has taken the pills\n ghost.lastDirection = -ghost.lastDirection\n gridSquare[ghost.ghostIndex].classList.remove('ghostFlee')\n ghost.ghostIndex = ghost.ghostIndex - ghost.directionMove\n gridSquare[ghost.ghostIndex].classList.add('ghostFlee')\n const pacKillIdOne = setInterval(function(){\n pacKill(ghostOne)\n }, 60)\n const pacKillIdTwo = setInterval(function(){\n pacKill(ghostTwo)\n }, 60)\n const pacKillIdThree = setInterval(function(){\n pacKill(ghostThree)\n }, 60)\n const pacKillIdFour = setInterval(function(){\n pacKill(ghostFour)\n }, 60)\n setTimeout(function(){\n for( let i=0; i<4; i++) {\n clearInterval(pacKillIdOne)\n clearInterval(pacKillIdTwo)\n clearInterval(pacKillIdThree)\n clearInterval(pacKillIdFour)\n }\n pillWareoff(ghost)\n }, pilltime)\n }", "skeletonKill() {\n this.expCounter += 10;\n }", "function pacDied() {\n for( let i=0; i<16; i++) {\n clearInterval(caughtIdOne)\n clearInterval(caughtIdTwo)\n clearInterval(caughtIdThree)\n clearInterval(caughtIdFour)\n }\n clearInterval(ghostMoveIdOne)\n clearInterval(ghostMoveIdTwo)\n clearInterval(ghostMoveIdThree)\n clearInterval(ghostMoveIdFour)\n pacIndex = null\n clearInterval(countUpid)\n }", "function breakTimer() {}", "function should_I_panic() {\n\t// get today's date\n\tvar today = new Date();\n\t// add 7 days\n\tvar deadline = new Date();\n\tdeadline.setDate(today.getDate() + 7); \n\t\n\tconsole.log(deadline);\n\t// compare it to the date of your appointment\n\t\n\tvar appointment = new Date(2014, 05, 13);\n\t\n\tconsole.log(appointment);\n\t// if the appointment is less than seven days away, panic.\n\t\n\tif(appointment > today && appointment < deadline) {\n\t return \"You'd better get moving!\";\n\t} else {\n\t return \"relax, go back to bed.\";\n\t}\n}", "function CheatDorm() {\n\n\t// If the player isn't grounded, she can be released by using *\n\tif ((KeyPress == 42) && !GameLogQuery(CurrentChapter, \"\", \"EventGrounded\")) {\n\t\tPlayerReleaseBondage();\n\t\tif (PlayerHasLockedInventory(\"ChastityBelt\")) { PlayerUnlockInventory(\"ChastityBelt\"); PlayerAddInventory(\"ChastityBelt\", 1); }\n\t\tif (PlayerHasLockedInventory(\"VibratingEgg\")) { PlayerUnlockInventory(\"VibratingEgg\"); PlayerAddInventory(\"VibratingEgg\", 1); }\n\t}\n\n}", "cocktailHour() {\n this.cocktails.splice(this.index, 1);\n this.drinks += 1;\n if (this.drinks === 3) {\n this.secondsToSober = 5;\n this.drunk = true;\n drunkDrums.setVolume(0.6);\n drunkDrums.loop();\n setTimeout(() => {\n drunkDrums.stop();\n this.drunk = false;\n this.drinks = 0;\n }, 5000);\n }\n }", "function countDown() {\n if (--timeLeft >= 0)\n updateTime()\n else\n die();\n}", "kill () {\n\n\t\tlet target = Math.floor( (1 - this.elitism) * this.Dudes.length );\n\t\twhile (this.Dudes.length > target)\n\t\t{\n\t\t\tthis.Dudes.pop();\n\t\t}\n\n\t}", "function skipToBreak() {\n stopAmbientSound();\n stopTimer();\n var title = \"Time's Up\";\n var msg = \"Take a break\";\n Vars.PomoSetCounter++; //Updae set counter\n startBreak();\n notify(title, msg);\n}", "function C007_LunchBreak_Natalie_Tickle() {\r\n CurrentTime = CurrentTime + 60000;\r\n if (ActorHasInventory(\"Rope\")) {\r\n OveridenIntroText = GetText(\"TickleTied\");\r\n if (!C007_LunchBreak_Natalie_TickleDone) {\r\n C007_LunchBreak_Natalie_TickleDone = true;\r\n ActorChangeAttitude(-1, 1);\r\n }\r\n }\r\n C007_LunchBreak_Natalie_TimeLimit()\r\n}", "function DealingHand()\n{\n\tRandVal() //Calls on RandVal() to create a rand value.\n\tchecklist() //Calls on checklist() to check the rand value.\n\ttime++; //Increments time.\n\n\t//The if statement will only activate once time equals 10.\n\t//Is used to stop the timer() and start the ImgTimer().\n\tif (time == 10)\n\t{\n\t\tclearInterval(timersubtract); //Stops the setInterval from running.\n\t\tImgTimer() //Calls on ImgTimer to change the images.\n\t\ttime=0; //Resets the time for the next run.\n\t}\n}", "function werewolfTimer() {\n\tif (GM_getValue('werewolf'+getUsername())) {\n\t\tvar userTime=GM_getValue('werewolfTime'+getUsername(),'');\n\t\ttimes=userTime.split(':');\n\t\t// if the date isn't properly formatted, forget it.\n\t\tif (times.length=2) {\n\t\t\ttimes[0]=parseInt(times[0]);\n\t\t\ttimes[1]=parseInt(times[1]);\n\t\t\t// a little bit of multi-compatibility: if they use a HH:MMpm time format, then add 12 hours.\n\t\t\tif (/pm/i.test(userTime) && times[0]!=12) times[0]+=12;\n\t\t\tvar curDate=new Date();\n\t\t\tvar dressDate=new Date();\n\t\t\tdressDate.setHours(times[0]);\n\t\t\tdressDate.setMinutes(times[1]);\n\t\t\tdressDate.setSeconds(0);\n\t\t\tif (dressDate.getTime()-curDate.getTime() < 0) dressDate.setDate(dressDate.getDate()+1);\n\t\t\tsetTimeout(function() {startDressing(GM_getValue('wereOutfit'+getUsername(),0), true);}, dressDate.getTime()-curDate.getTime());\n\t\t\tif (debug) GM_log ('milliseconds to outfit change: '+(dressDate.getTime()-curDate.getTime())+' dressDate:'+dressDate.getTime()+' curDate:'+curDate.getTime());\n\t\t}\n\t}\n}", "function alarm() {\n notify();\n\n var tick = true;\n\n board.color(\"red\");\n board.message(\"fire detected!\", 1);\n board.buzz();\n board.closeDamper();\n\n var interval = setInterval(function() {\n board.color(tick ? \"white\" : \"red\");\n if (tick) { board.stopBuzzing(); } else { board.buzz(); }\n tick = !tick;\n }, 250);\n\n events.once(\"stop-alarm\", function() {\n clearInterval(interval);\n board.reset();\n });\n}", "function dailyCheck(){\n // set later to use local time\n later.date.localTime();\n // this is 8 PM on July 23rd\n var elevenAM = later.parse.recur().every(1).dayOfMonth().on(11).hour();\n var tenAM = later.parse.recur().every(1).dayOfMonth().on(10).hour();\n\n var timer2 = later.setInterval(remindPresentingGroups, elevenAM);\n var timer3 = later.setInterval(otherReminders, tenAM);\n}", "function C007_LunchBreak_Natalie_PlayerNoEgg() {\r\n CurrentTime = CurrentTime + 120000;\r\n PlayerUnlockInventory(\"VibratingEgg\");\r\n PlayerClothes(\"Clothed\");\r\n}", "die() {\n this.resetJump();\n this.setDirection(Constants.SKIER_DIRECTIONS.DEAD);\n }", "function C007_LunchBreak_Natalie_NatalieTied() {\r\n CurrentTime = CurrentTime + 60000;\r\n ActorAddInventory(\"Rope\");\r\n C007_LunchBreak_Natalie_IsRoped = true;\r\n}", "function pacKill(ghost){\n console.log('can pac kill')\n for( let i=0; i<16; i++) {\n clearInterval(caughtIdOne)\n clearInterval(caughtIdTwo)\n clearInterval(caughtIdThree)\n clearInterval(caughtIdFour)\n }\n // so pacMan can kill ghost\n if(gridSquare[pacIndex] === gridSquare[ghost.ghostIndex]) {\n scoreNumber = scoreNumber + 200\n infoBox.innerHTML = 'Ghost \\n +200 Points'\n gridSquare[ghost.ghostIndex].classList.remove('ghostFlee')\n gridSquare[ghost.ghostIndex].classList.remove(ghost.ghostClass)\n gridSquare[ghost.ghostIndex].classList.remove('ghostDead')\n ghost.lastDirection = -ghost.lastDirection\n gridSquare[ghost.ghostIndex].classList.remove('ghostDead')\n ghost.ghostIndex = ghost.ghostIndex - ghost.directionMove\n gridSquare[ghost.ghostIndex].classList.add('ghostDead')\n ghost.bias = 3\n }\n }", "function C007_LunchBreak_Natalie_Kiss() {\r\n CurrentTime = CurrentTime + 60000;\r\n if ((C007_LunchBreak_Natalie_IsRoped) && (!C007_LunchBreak_Natalie_IsGagged)) {\r\n OveridenIntroText = GetText(\"KissTied\");\r\n if (!C007_LunchBreak_Natalie_KissDone) {\r\n C007_LunchBreak_Natalie_KissDone = true;\r\n ActorChangeAttitude(1, 0);\r\n }\r\n }\r\n if (C007_LunchBreak_Natalie_IsGagged) {\r\n OveridenIntroText = GetText(\"KissGagged\");\r\n if (!C007_LunchBreak_Natalie_KissDone) {\r\n C007_LunchBreak_Natalie_KissDone = true;\r\n ActorChangeAttitude(0, 1);\r\n }\r\n }\r\n C007_LunchBreak_Natalie_TimeLimit()\r\n}", "function dayButtonClicked() {\n if (night == false) {\n night = true;\n nightIn();\n return;\n }\n if (night == true) {\n night = false;\n dayIn();\n return;\n }\n}", "function daynight()\n{\n \n if (hours < 12)\n {\n dnstatus = \"Morning\";\n dn = dnstatus;\n return;\n }\n\n if (hours > 12 && hours < 16)\n {\n dnstatus = \"Afternoon\";\n dn = dnstatus;\n return;\n }\n\n if (hours > 16 && hours < 20)\n {\n dnstatus = \"Evening\";\n dn = dnstatus;\n return;\n }\n\n else\n {\n dnstatus = \"Night\";\n dn = dnstatus;\n return;\n }\n return;\n}", "function C007_LunchBreak_Natalie_StartLunch() {\r\n CurrentTime = CurrentTime + 120000;\r\n LeaveIcon = \"\";\r\n}", "function die() {\n\t//If hes already dead -> do nothing\n\tif (!alive) return;\n\n\t//Set alive to false\n\talive = false;\n\n\t//Make screen black and white to signal death\n\tdocument.querySelector('canvas').classList.add('c-died');\n\n\t//Hide player\n\tplayer.setActive(false);\n\tplayer.setVisible(false);\n\n\t/**\n\t * If multiplayer send status update\n\t */\n\tif (multiplayer) {\n\t\tmqttClient.publish(\n\t\t\t`afloat/lobby/${lobbyId}/game`,\n\t\t\tJSON.stringify({\n\t\t\t\tclientId: clientId,\n\t\t\t\tstatus: 'died',\n\t\t\t\tscore: score\n\t\t\t})\n\t\t);\n\t\t//If both players are dead -> End Game\n\t\tif (!otherPlayerData.alive) {\n\t\t\tendGame();\n\t\t} else {\n\t\t\tdocument.querySelector('.js-deathscreen-popup__score').innerHTML = score;\n\t\t\tdocument.querySelector('.js-deathscreen-popup').classList.remove('u-hidden');\n\t\t}\n\t\t/**\n\t\t * If singleplayer End Game\n\t\t */\n\t} else {\n\t\tendGame();\n\t}\n}", "zombieKill() {\n this.expCounter += 5;\n }", "function jumpScare() {\n\ttimeOut = setTimeout(function() {\n\t\tfindHaunty().removeAttribute('id');\n\t\tsetTimeout(function() {\n\t\t\tfindStalker().removeAttribute('class');\n\t\t\tfindStalker().classList.add(randomMonster());\n\t\t\tfindHaunty().setAttribute('id', 'checkspooked');\n\t\t\t}, 251)}, 10000);\n\n}", "dieSoon() {\n this.die(10);\n }", "function powerPillTime(){\n /* changing powerdot properties and set powerup active */\n if(powerdot.powerup){\n /* Disable powerup */\n powerdot.powerup = false; \n /* Move powerdot to avoid collision. But it's better disable collisions for it. */\n powerdot.x = 0; \n powerdot.y = 0; \n /* Change player countdown */\n player.countdown = 500; //setting up the time to expire the powerdot.\n /* Change player speed */\n player.speed = 4;\n /* Change all enemies defeat states */\n enemies.forEach(defeatAll);\n }\n}", "function endOfFight(player) {\n if (player.life <= 0) {\n player.warriorInfo();\n swal({\n title: \"End Of The Game !!\",\n text: `${player.name}, You lost the fight`,\n button: {\n text:`GAME RESTART IN 3 SECS!!`,\n }\n\n });\n setTimeout(function(){\n location.reload();\n }, 3000)\n }\n }", "function C007_LunchBreak_Natalie_Panic() {\r\n C007_LunchBreak_Natalie_VibratorPlayer--;\r\n C007_LunchBreak_Natalie_Intensify = false;\r\n C007_LunchBreak_Natalie_Knee = false;\r\n CurrentTime = CurrentTime + 60000;\r\n if (CurrentTime >= 12.66667 * 60 * 60 * 1000) {\r\n OveridenIntroText = GetText(\"JennaReturns\");\r\n C007_LunchBreak_Natalie_CurrentStage = 690;\r\n }\r\n C007_LunchBreak_Natalie_CalcParams();\r\n}", "function tie() {\n hero.classList.add('defendRun');\n heroBlockSound.play();\n monsta.classList.add('monstaDefend');\n disallowDefendClick();\n setTimeout(function() {\n hero.classList.remove('defendRun');\n monsta.classList.remove('monstaDefend');\n allowDefendClick();\n }, 1400);\n}", "function throwDie() {\n return 1 + Math.floor(Math.random() * 6);\n}", "function dead(){\n if (appleY > height){\n state = \"end\";\n }\n else if (millis() > lastTimeSwitched + gametime){\n state = \"end\";\n }\n}", "function hourGlassEncounter() {\n if (board[shape.i][shape.j] == HOURGLASS) {\n game_time = game_time + 10;\n hour_glass_eaten = true;\n }\n}", "function flee() {\n\t\tisfleeing = true;\n\t\tmakesAMove();\n\t}", "function dropEventHandler(date, allDay, that){\n\n\t\tvar weekDays = [\"sun\", \"mon\", \"tue\", \"wed\", \"thu\", \"fri\", \"sat\"],\n\t\t\ttimeTracker = date, // calc starting pos of actions on calendar\n\t\t\tthisExp = getObjInObjWithKey(experiments, 'id', that.getAttribute('data-id')),\n\t\t\tbgColor = that.getAttribute('data-bg-color').slice(4, -1).split(','),\n\t\t\tpBg = {r:bgColor[0], g:bgColor[1], b:bgColor[2]};\n\n\t\t// Protocols in experiment\n\t\tfor(var a = 0, pLen = thisExp.protocols.length; a < pLen; a++){\n\t\t\tvar thisProtocol = thisExp.protocols[a];\n\t\t\t\t\n\t\t\t\t// Lighter shade of bg color every protocol\n\t\t\t\tif(a !== 0){\n\t\t\t\t\tpBg.r = +pBg.r + Math.round((230 - pBg.r )/pLen);\n\t\t\t\t\tpBg.g = +pBg.g + Math.round((230 - pBg.g )/pLen);\n\t\t\t\t\tpBg.b = +pBg.b + Math.round((230 - pBg.b )/pLen);\n\t\t\t\t}\n\n\t\t\t// Steps in protocol\n\t\t\tfor(var b = 0, sLen = thisProtocol.steps.length; b < sLen; b++){\n\t\t\t\tvar thisStep = thisProtocol.steps[b];\n\n\t\t\t\t// Actions in step\n\t\t\t\tfor(var c = 0, aLen = thisStep.actions.length; c < aLen; c++){\n\t\t\t\t\tvar action = thisStep.actions[c],\n\t\t\t\t \t\tidArr = thisStep.actions[c].id.split(\"-\");\n\t\t\t \t\tvar eId = idArr[2], // Experiment\n\t\t\t \t\t\tpId = idArr[3], // Protocol\n\t\t\t \t\t\tsId = idArr[4], // Step\n\t\t\t \t\t\taId = idArr[5]; // Action\n\t\t\t\t\tvar domId = 'data-'+ eId +'-'+ pId +'-'+ sId +'-'+ aId + '-';\n\n\t\t\t\t\t// Create an object to add to the calendar\n\t\t\t\t\tvar eventStep = {};\n\t\t\t\t\teventStep.eventId \t\t\t= that.getAttribute(domId + \"event-id\");\n\t\t\t\t\teventStep.verb \t\t\t\t= that.getAttribute(domId + \"verb\");\n\t\t\t\t\teventStep.active \t\t\t= !!that.getAttribute(domId + \"active\");\n\t\t\t\t\teventStep.length \t\t\t= that.getAttribute(domId + \"length\");\n\t\t\t\t\teventStep.stepNumber \t\t= that.getAttribute(domId + \"step-number\");\n\t\t\t\t\teventStep.allDay \t\t\t= false;\n\t\t\t\t\teventStep.locked \t\t\t= true;\n\t\t\t\t\teventStep.backgroundColor \t= 'rgb('+pBg.r+','+pBg.g+','+pBg.b+')';\n\t\t\t\t\teventStep.textColor\t\t\t= \"#fff\";\n\n\t\t\t\t\teventStep.start = action.start ? \n\t\t\t\t\t\tnew Date(action.start) : \n\t\t\t\t\t\tnew Date(timeTracker.getTime());\n\n\t\t\t\t\teventStep.end = (eventStep.end || \n\t\t\t\t\t\tnew Date(eventStep.start.getTime() + eventStep.length * 1000));\n\n\t\t\t\t\teventStep.notes = that.getAttribute(domId + \"notes\").length > 0 ? \n\t\t\t\t\t\tthat.getAttribute(domId + \"notes\") : \n\t\t\t\t\t\t'There are no notes for this event.';\n\n\t\t\t\t\t// Use this to decide the next step's .start\n\t\t\t\t\ttimeTracker = eventStep.end;\n\n\t\t\t\t\t// Send data to database\n\t\t\t\t\tsaveAction.enqueue(eventStep);\n\n\t\t\t\t\t// Add event to calendar\n\t\t\t\t\t$('#calendar').fullCalendar('renderEvent', eventStep, true);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Disable draggable node\n\t\t$(that).addClass('disabled');\n\t}", "@action\n async endShiftAction() {\n this.isSubmitting = true;\n const entry = this.args.onDutyEntry;\n try {\n // Pick up the most recent times.\n await entry.reload();\n if (entry.duration < TOO_SHORT_DURATION) {\n this.showTooShortDialog = true;\n } else {\n await this._signoff();\n }\n } catch (response) {\n this.house.handleErrorResponse(response)\n } finally {\n this.isSubmitting = false\n }\n }", "kill() {\n this.dead = true;\n }", "function unluckyDays(year){\n for (var i = 0; i < 12; i++) {\n var scary = new Date(year, i, 13)\n if(scary.getDay() === 5){\n alert(\"Got one!\")\n }\n }\n}", "function timeTick() {\t\n\tif (messagetime != 0) {\n\t\tmessagetime--;\n\t}else{\n\t\tdocument.getElementById(\"fightmess\").innerHTML = \"\";\n\t}\n\tif (manualmessagetime != 0) {\n\t\tmanualmessagetime--;\n\t}else{\n\t\tdocument.getElementById(\"action\").innerHTML = \"&nbsp; <br> &nbsp;\";\n\t}\n\tif (deadmonsterflag == false){\n\t\tcalculatePower();\n\t\tif (power > 0)\n\t\t\tfightmonster();\t\t\t\n\t} else { power = 0; }\n\tupdatesaves();\n\tprintall();\t\n\tsetupHeroes();\n \ttickCount++;\t\t\n}", "function C007_LunchBreak_Natalie_UntieStrip() {\r\n ActorRemoveInventory(\"Rope\");\r\n PlayerAddInventory(\"Rope\", 1);\r\n C007_LunchBreak_Natalie_IsRoped = false;\r\n C007_LunchBreak_Natalie_Clothes = 1;\r\n CurrentTime = CurrentTime + 60000;\r\n}", "function startReset(ghost) {\n for( let i=0; i<16; i++) {\n clearInterval(caughtIdOne)\n clearInterval(caughtIdTwo)\n clearInterval(caughtIdThree)\n clearInterval(caughtIdFour)\n }\n reset(ghost)\n clearInterval(pacSoundId)\n pacSoundId = setInterval(pacSound, 650)\n //restart ghosts moving\n clearInterval(ghostMoveIdOne)\n clearInterval(ghostMoveIdTwo)\n clearInterval(ghostMoveIdThree)\n clearInterval(ghostMoveIdFour)\n ghostMoveIdOne = setInterval(function(){\n chooseAndMove(ghostOne)\n }, ghostTimePerMove)\n ghostMoveIdTwo = setInterval(function(){\n chooseAndMove(ghostTwo)\n }, ghostTimePerMove)\n ghostMoveIdThree = setInterval(function(){\n chooseAndMove(ghostThree)\n }, ghostTimePerMove)\n ghostMoveIdFour = setInterval(function(){\n chooseAndMove(ghostFour)\n }, ghostTimePerMove)\n }", "function C007_LunchBreak_Natalie_Untie() {\r\n if (ActorHasInventory(\"Rope\")) {\r\n CurrentTime = CurrentTime + 120000;\r\n ActorRemoveInventory(\"Rope\");\r\n PlayerAddInventory(\"Rope\", 1);\r\n if (C007_LunchBreak_Natalie_TwoRopes) {\r\n CurrentTime = CurrentTime + 120000;\r\n PlayerAddInventory(\"Rope\", 1);\r\n C007_LunchBreak_Natalie_TwoRopes = false;\r\n }\r\n C007_LunchBreak_Natalie_IsRoped = false;\r\n }\r\n C007_LunchBreak_Natalie_TimeLimit()\r\n}", "function evaporator(evap_per_day, threshold){ \n var day = 0;\n var effectiveDeodrantLeft = 100;\n evap_per_day /= 100;\n \n while(effectiveDeodrantLeft > threshold){\n day ++;\n effectiveDeodrantLeft *= (1- evap_per_day);\n }\n return day;\n}", "function pacCaught(ghost) {\n console.log('is it catching?')\n if(gridSquare[pacIndex] === gridSquare[ghost.ghostIndex]) {\n gridSquare[pacIndex].classList.remove('pacmanRight')\n gridSquare[pacIndex].classList.remove('pacmanLeft')\n gridSquare[pacIndex].classList.remove('pacmanUp')\n gridSquare[pacIndex].classList.remove('pacmanDown')\n pacDied(ghost)\n death.play()\n clearInterval(pacSoundId)\n clearInterval(countUpid)\n for( let i=0; i<16; i++) {\n clearInterval(caughtIdOne)\n clearInterval(caughtIdTwo)\n clearInterval(caughtIdThree)\n clearInterval(caughtIdFour)\n }\n if (scoreNumber > highScoreNumber) {\n highScoreNumber = scoreNumber\n highScoreTime = time\n }\n highScore.innerHTML = `${highScoreNumber}ps in ${highScoreTime}s`\n time = time + 0\n start.innerHTML = 'Play Again?'\n infoBox.innerHTML = 'PacMan Died.'\n start.style.backgroundColor = 'red'\n }\n }", "function Dagdeel(time) {\n var time = new Date().getHours();\n if (time < 6) {\n return \"good night. \";\n } else if\n (time < 12 ) {\n return \"good morning. \";\n } else if \n (time < 18) {\n return \"good afternoon. \";\n } else { \n return \"good evening. \";\n }\n }", "die(harvested = false) {\n if (!harvested) {\n // Withered Berry plant drops half of the berries\n const amount = Math.max(1, Math.ceil(this.harvestAmount() / 2));\n if (amount) {\n App.game.farming.gainBerry(this.berry, amount);\n this.notifications.push(FarmNotificationType.Dropped);\n }\n // Check if berry replants itself\n const replantChance = Math.min(1, this.berryData.replantRate * App.game.farming.getReplantMultiplier() * this.getReplantMultiplier());\n if (Rand.chance(replantChance)) {\n this.age = 0;\n this.notifications.push(FarmNotificationType.Replanted);\n App.game.oakItems.use(OakItemType.Sprinklotad);\n GameHelper.incrementObservable(App.game.statistics.totalBerriesReplanted, 1);\n return;\n }\n this.notifications.push(FarmNotificationType.Withered);\n // Check for Kasib berry mutation/replant chance\n if (App.game.farming.highestUnlockedBerry() >= BerryType.Occa) {\n if (!App.game.farming.berryInFarm(BerryType.Colbur)) {\n if (Rand.chance(0.05)) {\n this.notifications.push(FarmNotificationType.Mutated);\n this.berry = BerryType.Kasib;\n this.age = 0;\n App.game.farming.unlockBerry(BerryType.Kasib);\n return;\n }\n }\n }\n }\n // Reset plant\n this.berry = BerryType.None;\n this.age = 0;\n }", "function killmonster(which) {\n\tdeadmonsterflag = true;\n\tmonsterhealth = 0;\n\tdocument.getElementById(\"monster\").innerHTML = monsterhealth;\n\tdocument.getElementById(\"monsterimg\").src = \"images/Victorious.jpg\";\n\n // monsters should get stronger over time - but not too fast after an upgrade\n\tif (killtick < 10 && newUpgrade <= 0) { \n\t\tmonstermax = monstermax + Math.ceil(monsterhp/10);\n\t} else if (newUpgrade > 0) {\n newUpgrade--;\n }\n\tkilltick = Math.ceil(Math.random() * 4);\t\n\tif (which == 2){ // If it was heroes that did the kill shot\n\t\tpower = 0;\n\t\tpowertick = 0;\n\t}\n\tmoney = money + Math.ceil(monsterhp/10);\n\treputation = reputation + Math.ceil(monsterhp/20);\n\tsetupHeroes();\n\tsetTimeout(getmonster, 2000);\t\n}", "function feedDog(){\r\n if(foodS > 0){\r\n dog.changeAnimation(\"dog2\", happyDog);\r\n foodS--;\r\n foodObj.updateFoodStock(foodS);\r\n database.ref('/').update({\r\n feedTime: hour()\r\n // foodObj.updateLastFed(lastFed);\r\n })\r\n\r\n \r\n }\r\n}", "function reboot() {\n clearInterval(plasmaTimer);\n clearInterval(tetsuTimer);\n clearInterval(punchTimer);\n clearInterval(jumpTimer);\n resetTextCode();\n $ken.css('left', kenOrigPosLeft);\n $ken.css('top', kenOrigPosTop);\n $result.css(\"display\", \"none\");\n $ken.addClass('stance');\n $response.html('');\n tally = 0;\n}", "function calcBreakfast(day_index)\n{\n if (day_index === 0) return 0;\n else\n {\n\n var id_break;\n var random_n = Math.floor((Math.random() * NBREAK));\n while (random_n === 0)\n {\n //console.log(\"veto had effect on snack\");\n random_n = Math.floor((Math.random() * NBREAK));\n }\n id_break = random_n;\n return id_break;\n }\n}", "function wake() {\n sendRemindersIfItIsTime();\n setTimeout(wake, howOftenToWake);\n}", "function timePassed() {\r\n if (health === 0 || happiness === 0 || hunger === 0) {\r\n clearInterval(timer);\r\n dodo(); \r\n timer =null; \r\n groan();\r\n }\r\n \r\n message();\r\n screen();\r\n i++;\r\n decrease();\r\n changeStar();\r\n changeDonut();\r\n changeHeart();\r\n console.log(i)\r\n console.log(`health: ${health}, happiness: ${happiness}, hunger: ${hunger}`) \r\n }", "function fire_Diamond() {\n if (game.time.now > diamondTime) {\n\t\t\n diamond = diamonds.getFirstExists(false);\n if (diamond) {\n diamond.reset(player.x + player.width/2, player.y);\n diamond.body.velocity.y = -50 * projectileSpeed;\n diamondTime = game.time.now + 200;\n\n\t if (shieldSpeed > 0){\n\t\tgame.time.events.add(Phaser.Timer.SECOND * (shieldSpeed*0.80),\n\t\t\t\t deactivate_Shield, this);\n\t\tgame.time.events.add(Phaser.Timer.SECOND * (shieldSpeed + 0.2),\n\t\t\t\t activate_Shield, this);\t\n\t }\n }\n }\n}", "function defeatMonster(monster) {\n clearInterval(monsterAttack);\n playMusic('bg');\n board.setEntity(new Grass(), player.position);\n player.getExp(monster);\n if (player.exp > player.getExpToLevel()) {\n player.levelUp(player);\n }\n player.loot(monster);\n}", "function checkPlayerDie()\n{\n if (gameChar_y > height)\n {\n stopGameMusic();\n gameSounds.died.play();\n \n if (lives > 0)\n { \n lives--;\n startGame();\n }\n } \n}", "function checkPlayerDie() {\n\tif (gameChar_y > height) {\n\t\tlives -= 1;\n\t\tstartGame();\n\t\tsplashSound.play();\n\t}\n}", "function resetRod(){\n //stops timed loops that reel in the line/fish\n stopTimedLoop(reelCaughtFish);\n stopTimedLoop(reelHook);\n hideElement(\"castFishingRod\");\n showElement(\"homeScreenRod\");\n //Checks that the hook and line already exist before deleting them\n if(isCast == true){\n deleteElement(\"hook\");\n deleteElement(\"line\"); \n }\n //resets conditions surrounding the fishing rod\n isCast=false;\n isReeling=false;\n isCaught = false;\n typeCaught = null;\n tension = false;\n lineCondition = \"intact\";\n}", "function C007_LunchBreak_Natalie_Spank() {\r\n CurrentTime = CurrentTime + 60000;\r\n if (!C007_LunchBreak_Natalie_SpankDone) {\r\n C007_LunchBreak_Natalie_SpankDone = true;\r\n ActorChangeAttitude(-1, 1);\r\n }\r\n C007_LunchBreak_Natalie_TimeLimit()\r\n}", "function dood() {\n var id = playerNumber;\n console.log(\"dead: \" + id)\n clearInterval(scoreInterval);\n\n }", "function C007_LunchBreak_Natalie_DomMasturbate() {\r\n if (!ActorHasInventory(\"Rope\")) {\r\n OveridenIntroText = GetText(\"NoMasturbate\");\r\n }\r\n if (ActorHasInventory(\"Rope\")) {\r\n CurrentTime = CurrentTime + 60000;\r\n C007_LunchBreak_Natalie_MasturbateCount++;\r\n if (ActorHasInventory(\"VibratingEgg\")) {\r\n C007_LunchBreak_Natalie_MasturbateCount++;\r\n }\r\n if ((C007_LunchBreak_Natalie_MasturbateCount >= 5) && (C007_LunchBreak_Natalie_OrgasmDone < 1)) {\r\n OveridenIntroText = GetText(\"NatalieOrgasm1\");\r\n ActorAddOrgasm();\r\n ActorChangeAttitude(0, 1);\r\n C007_LunchBreak_Natalie_OrgasmDone++;\r\n }\r\n if ((C007_LunchBreak_Natalie_MasturbateCount >= 9) && (C007_LunchBreak_Natalie_OrgasmDone < 2)) {\r\n OveridenIntroText = GetText(\"NatalieOrgasm2\");\r\n ActorAddOrgasm();\r\n ActorChangeAttitude(2, 1);\r\n C007_LunchBreak_Natalie_OrgasmDone++;\r\n }\r\n }\r\n C007_LunchBreak_Natalie_TimeLimit()\r\n}", "function tickFood() {\n\tif (timer == 0) {\n\t\tif (emptiness) {\n\t\t\temptiness--;\n\t\t} else if (food == undefined) {\n\t\t\tspawnFood();\n\t\t} else if (food.value === 0) {\n\t\t\tresetFood();\n\t\t} else {\n\t\t\tfood.tick();\n\t\t}\n\t}\n}", "function moveOneDay(date) {date.setTime((date.getTime() + 24 * 60 * 60 * 1000)); }", "function countDown(){\n\t\t\ttime--;\n\t\t\tupdate($timer, time);\n\t\t\tif(time <= 0){\n\t\t\t\tgameOver();\n\t\t\t}\t\t\n\t\t}", "function die() {\n this.state = 1;\n }", "function trykk() {\n on[i] = false;\n finishTime = new Date().getTime();\n clearTimeout(timeID);\n utregningTid();\n updateView();\n}", "function incorrect() {\nshotClock -= 10; \nnext();\n}", "async function startDayRound(deadPerson, gameid,token) {\n //function to advance the round\n advanceRound(gameid);\n //get living villagers for the message\n let livingVillagerArray = await getLivingVillagersPlusWerewolf(gameid);\n let livingVillagerIDs = await getLivingVillagersPlusWerewolfId(gameid);\n let killArray = [];\n livingVillagerArray.forEach(villager => {\n let newOption = killOption(villager.name);\n killArray.push(newOption);\n });\n let villagerArray = [];\n livingVillagerIDs.forEach(villager => {\n let newId = villager.player;\n villagerArray.push(newId);\n });\n //let everyone know who died\n let deadMessage = \"testvalue\";\n if (deadPerson) {\n deadMessage =\n \"*Day has dawned!*\\n But while the village slept, *\" +\n deadPerson +\n \"* was eaten by a Werewolf!\\nIt's now up to the brave villagers to determine who among them committed this heinous crime.\";\n } else {\n deadMessage =\n \"*Day has dawned!*\\n And as if by some miracle, no one has died in the night. But it's still up to the villagers to find the Werewolf before it's too late...\";\n }\n const response = await app.client.chat.postMessage({\n token: token,\n channel: await getGameChannel(gameid),\n text: deadMessage,\n blocks: [\n {\n type: \"divider\"\n },\n {\n type: \"section\",\n text: {\n type: \"mrkdwn\",\n text: deadMessage\n },\n accessory: {\n type: \"image\",\n image_url: \"https://i.imgur.com/OM6141j.png\",\n alt_text: \"calendar thumbnail\"\n }\n },\n {\n type: \"divider\"\n }\n ]\n });\n //compare how many werewolves and villagers are still alive\n //and end the game if Werewolves equal or outnumber villagers\n let livingWerewolves = await countLivingWerewolves(gameid);\n let livingVillagers = await countLivingVillagers(gameid);\n if (livingWerewolves >= livingVillagers) {\n endGame(\"werewolves\", gameid, token);\n } else {\n console.log(\"villagerArray:\");\n console.log(villagerArray);\n villagerArray.forEach(player => {\n distributeAccusationButtons(player, killArray, \"accusationSelect\",gameid,token);\n });\n }\n}", "function setUpSuddenDeath(){\r\n\t//Set all player states back to their original state.\r\n\t//Increase bullet damage from 1 to 10.\r\n\tfor(player of allPlayers.values()){\r\n\t\tplayer.position = getSpawnPoint(player.player_id);\r\n\t\tplayer.shootCooldown = SHOOT_FRAME;\r\n\t\tplayer.teleportCooldown = 10;\r\n\t\tplayer.attackSpeed = 1;\r\n\t\tplayer.click = 0;\r\n\t\tplayer.speed = 7.5;\r\n\t\tplayer.x_velocity = 0;\r\n\t\tplayer.y_velocity = 0;\r\n\t\tplayer.health = 10;\r\n\t\tplayer.damage = 10;\r\n\t\tplayer.space = false;\r\n\t\tplayer.up = false;\r\n\t\tplayer.down = false;\r\n\t\tplayer.left = false;\r\n\t\tplayer.right = false;\r\n\t\tplayer.poweredUp = false;\r\n\t\tplayer.fireTypeCooldown = 5;\r\n\t\tplayer.fireType = 0;\r\n\t\t\r\n\t\tplayer.updatePlayer();\r\n\t}\r\n\t//Delete all the bullets and powers on the map.\r\n\tfor(bullet of allBullets.values()){\r\n\t\tallBullets.delete(bullet.id);\r\n\t}\r\n\t\r\n\tfor(power of allBulletPowers.values()){\r\n\t\tallBulletPowers.delete(power.id);\r\n\t}\r\n\t\r\n\t//Set powerup and health display to 10000 so that they can not be used in sudden death.\r\n\tpowerup.position.x = 1500;\r\n\thealthOne.position.x = 1500;\r\n\thealthTwo.position.x = 1500;\r\n\t//restart the countdown time and set gamestart to false.\r\n\tcountdown = true;\r\n\tgameStart = false;\r\n\tsuddenDeath = true;\r\n\t//Set timerval to -1 so there is no timer display.\r\n\ttimerVal = -1;\r\n\t//Restart the game countdown clock\r\n\ttimer = 4;\r\n\tcountdown_time = 0;\r\n\tconsole.log('Sudden death is set.');\r\n}", "kill() {\n\t\tthis.body.setAwake(false)\n\t\tthis.agent.alive = false\n\t}", "function wakeUp(){\n\tif (tools.isWakeUp()===true && tools.isNoWorkingDay()===false) {\n logger.debug(\"Reveil en cours...\");\n\t\tstartOfDay();\n\t\t// get etat store\n\t\t/*dao.getParamValueByName('etat_store', function (etat) {\n\t\t\tlogger.debug(\"wakeUp() : etatStore : \" + etat);\n\t\t\tif(typeof sunHour !== 'undefined'){\n\t\t\t\tif((etat === \"closed\" || etat === \"N/A\" ) && tools.isTimeToOpenStore(sunHour)===true){\n\t\t\t\t\tlogger.debug(\"wakeUp() : Ouverture des stores...\");\n\t\t\t\t\tvar message = \"CRON OUVERTURE DES VOLETS\";\n\t\t\t\t\ttools.executeCommandChacon(2, \"on\", \"Volet roulant\", message, message);\n\t\t\t\t\tdao.updateParamsTable(\"etat_store\",\"opened\");\n\t\t\t\t\ttools.sendNotification(\"Ouverture des stores\");\n\t\t\t\t}\n\t\t\t}\t\t\t\n\t\t});*/\n\t\t// TODO allumer lampe chambre\n\t\ttools.smart_wakeup();\n } \n}", "function morning() {\n // whole morning routine\n}", "function oneDie()\n{\n\treturn Math.floor(Math.random()*6 + 1);\n}", "function setUpDailyReset(){\n\t$.getJSON('https://api.warframestat.us/xb1/sortie', function(data) {\n\t\t$('#Daily').empty();\n\t\tvar sortieEnd = new Date(data.expiry); //gives tomorrows date 9 am\n\t\tvar today = new Date();\n\n\t\t$('#Daily').append(\"<div id =\\\"wrap\\\"><p id =\\\"white\\\">Time till Daily Reset:</p><p class = \\\"dailyTimer\\\" id=\\\"dailyResetTimer\\\">...</p></div>\");\n\t\tvar timer = \"dailyResetTimer\"\n\t\t//before reset\n\t\tif(sortieEnd - today > 57600000){ //16hrs till next sortie reset then the math changes\n\t\t\tsetTimer(sortieEnd,timer, -57600000, \"active\")\n\t\t}else{ //after reset\n\t\t\tsetTimer(sortieEnd, timer, 28800000, \"active\");\n\t\t}\n\t});\t\n}", "function travelTrail() {\n\trandMsg = \"\";\n day++;\n\teatFood();\n\t//No clothing and bad weather\n\tif(gameStatus[WEATHER] == COLD || gameStatus[WEATHER] == VERYRAINY){\n\t\tif(supplies[CLOTHING] < 5) reduceTeamHP(2*(5-supplies[CLOTHING]));\n\t}\n if (gameStatus[PACE] == STEADY) {//if the pace is steady the travel distance is short for that day, but you have time to rest so you gain a small amount of health\n totalTraveled += 20;\n tempTraveled += 20;\n addTeamHP(1);\n }\n else if (gameStatus[PACE] == STRENUOUS) {//if pace is strenuous the travel distance is long for that day but you don't have much rest time so you lose some health \n totalTraveled += 30;\n tempTraveled += 30;\n\t\treduceTeamHP(2);\n }\n else if (gameStatus[PACE] == GRUELING) {//if pace is grueling the travel distance is very long for that day, but you don't have any time to rest and lose a lot of health\n totalTraveled += 40;\n tempTraveled += 40;\n\t\treduceTeamHP(5);\n }\n\t//Random event; 20% chance something bad happened to your party beyond your control; random even function is called to decide which event it is. if the even\n\t// is a broken wagon part then the wagon parts are checked to see if you have any spare to replace the wagon part\n\tif(Math.floor(Math.random() * (5)) == 0){\n\t\trandomEvent();\n\t\tif(brokenPart < 3){\n\t\t\tif(parts[brokenPart] > 0) {parts[brokenPart]--; supplies[PARTS]--; brokenPart = 3; randMsg += \"<br>You replace it with a spare part.\";}\n\t\t\telse randMsg+= \"<br>You have no spare parts to replace it!\";\n\t\t}\n\t}\n\t//For injured and dying oxen. determines if an oxen loses or gains health. The chances are higher that you heal the cattle if you chose cowboy \n\telse{\n\t\tvar rand = 8;\n\t\tvar heal = 5;\n\t\tif(job == \"Cowboy\") {rand+=2; heal-=2;}\n\t\tif(Math.floor(Math.random() * (heal)) == 0) oxenInjured = 0;\n\t\tif(Math.floor(Math.random() * (rand)) == 0){\n\t\t\tif(oxenInjured) {randMsg = \"One of your oxen has died!\"; supplies[OXEN]--; oxenInjured = 0;}\n\t\t\telse {oxenInjured = 1; randMsg = \"One of your oxen is injured!\"}\n\t\t}\n\t}\n\tchangeWeather();\n\t//Check if they lost\n\tif(numCharacters == 0) lostGame();\n else if (tempTraveled >= distance[0]) {\n\t\t//Check if they won\n\t\tif(locType[0] == END){gameDone = 1; currLocation = \"Willamette Valley\"; displayLocation();}\n\t\telse{\n\t\t\t//Ask if they wish to stop here\n\t\t\ttotalTraveled = totalTraveled - (tempTraveled - distance[0]);\n\t\t\tcheckTombstone(1);//checks if a tombstone is in the area\n\t\t}\n\t}\n\telse if (!gameDone) checkTombstone();\n}", "function reschedule(key) {\n var index, time, date, task = document.getElementById(\"ongoing\").children[key];\n \n for (var i = 0; i < pings.length; i += 1) {\n index = key + \" \" + pings[i];\n time = new Date(task.children[2].firstChild.value + \"T\" + task.children[3].firstChild.value + \"Z\").getTime() - (pings[i] - today.getTimezoneOffset()) * 60 * 1000;\n \n if (time > today.getTime()) {\n chrome.alarms.create(index, {when: time});\n } else {\n chrome.alarms.clear(index);\n }\n }\n}", "function died() {\n if (lives == 0) {\n document.documentElement.style.setProperty('--blinkyAnimation', '0s');\n document.documentElement.style.setProperty('--pinkyAnimation', '0s');\n document.documentElement.style.setProperty('--inkyAnimation', '0s');\n document.documentElement.style.setProperty('--clydeAnimation', '0s');\n document.documentElement.style.setProperty('--ghostsWalking', '0s');\n hud.style.color = '#FE2502';\n hud.innerText = 'GAME OVER';\n siren.stopAudio();\n invincible.stopAudio();\n regenerating.stopAudio();\n } else {\n dotsBeforeExit = [\n [0, 0, 0],\n [7, 7, 7],\n [10, 10, 10],\n [15, 15, 15]\n ];\n pacmanGraphic.style.transform = 'scale(1)';\n initialize();\n }\n }", "function done_touch() {\n touch_done = Now(true);\n}", "function randomDie() {\n\treturn Math.floor(Math.random() * 6) + 1\n}", "function peep() {\n const time = randTime(vitMin, vitMax);\n const hole = randHole(holes);\n hole.classList.add(\"up\");\n //console.log(\"peep\", time, hole);\n setTimeout(() => {\n let vieBoard = document.querySelector(\".vie\");\n let thend = document.querySelector(\".thend\");\n if (hole.classList.contains(\"up\")) {\n Bump.play();\n vie = vie - 1;\n vieBoard.innerHTML = vie;\n }\n hole.classList.remove(\"up\");\n\n if (vie < 0) {\n endSound.play();\n vieBoard.innerHTML = \"Game Over\";\n thend.style.top = \"-90%\";\n return;\n }\n //console.log(vie);\n if (!timeUp) peep();\n }, time);\n}", "function dieDoggie(doggie,obstacle){\n \t\t\tdoggie.kill();\n \t\t\t//console.log(\"DIE DOGG\");\n \t\t}", "function getDayCompletion(){\n return (Date.now() / 1000 / 60 / 60 / 24) % 1;\n}", "function killNPCs() {\n var EightBitter = EightBittr.ensureCorrectCaller(this),\n group, thing, i;\n\n // Characters: they must opt out of being killed with .nokillonend, and\n // may opt into having a function called instead (such as Lakitus).\n group = EightBitter.GroupHolder.getCharacterGroup();\n for (i = group.length - 1; i >= 0; --i) {\n thing = group[i];\n\n if (!thing.nokillend) {\n thing.EightBitter.killNormal(thing);\n thing.EightBitter.arrayDeleteThing(thing, group, i);\n } else if (thing.killonend) {\n thing.killonend(thing);\n }\n }\n\n // Solids: they may opt into being deleted\n group = EightBitter.GroupHolder.getSolidGroup();\n for (i = group.length - 1; i >= 0; --i) {\n thing = group[i];\n\n if (thing.killonend) {\n if (thing.killonend instanceof Function) {\n thing.killonend(thing, group, i);\n } else {\n thing.EightBitter.arrayDeleteThing(thing, group, i);\n }\n }\n }\n }", "function C012_AfterClass_Amanda_KickedOut() {\n\tGameLogAdd(\"KickedOutFromDorm\");\n\tGameLogSpecificAddTimer(CurrentChapter, \"Player\", \"AmandaAndSarahInBed\", 1);\n\tif (CurrentActor == Common_PlayerLover) {\n\t\tActorChangeAttitude(-5, 0);\n\t\tC012_AfterClass_Amanda_BreakUp();\n\t}\n\tCurrentActor = \"\";\n}", "function poweringUp(){\n if (!cells[playerPosition].classList.contains('powerUp')){\n powerUpTime()\n } else if (cells[playerPosition].classList.contains('powerUp')){\n clearTimeout(powerUpTimer)\n powerUpTime()\n }\n }" ]
[ "0.66842484", "0.66754216", "0.6362205", "0.63580745", "0.62219286", "0.6167439", "0.615795", "0.6115585", "0.6104746", "0.60160756", "0.5984404", "0.59635776", "0.59266233", "0.59149843", "0.5878253", "0.5876021", "0.58727944", "0.58652776", "0.5854617", "0.5853538", "0.5851106", "0.58460826", "0.58180857", "0.5815616", "0.5812721", "0.58116883", "0.5805447", "0.58047694", "0.5799984", "0.57985073", "0.5793867", "0.57839084", "0.57774717", "0.5770224", "0.57653296", "0.5747972", "0.57406443", "0.57364744", "0.5727139", "0.5727125", "0.5726992", "0.57109714", "0.570859", "0.57025975", "0.5699677", "0.5696398", "0.56683826", "0.56508434", "0.5646014", "0.5632177", "0.5621408", "0.56140196", "0.56134945", "0.55929106", "0.55896515", "0.5582059", "0.5573559", "0.5573355", "0.5572609", "0.5565636", "0.5563346", "0.55516994", "0.55479956", "0.5547381", "0.5536208", "0.5527719", "0.5527588", "0.5519519", "0.5513347", "0.5500996", "0.54990256", "0.54984856", "0.54981756", "0.5497551", "0.5482721", "0.5482095", "0.54805875", "0.54775", "0.5472135", "0.54676956", "0.5462075", "0.5460805", "0.54604757", "0.546008", "0.5459197", "0.54491645", "0.5443225", "0.5441097", "0.5437292", "0.54355985", "0.54301566", "0.5427301", "0.5426944", "0.54254097", "0.54222465", "0.542188", "0.5418794", "0.54186183", "0.540714", "0.54063326", "0.5401867" ]
0.0
-1
TODO: Add my available character to pick zone
function reset(){ pickZone.empty(); attZone.empty(); defZone.empty(); isAttackerPicked = false; isDefenderPicked = false; character = [{name: "Mamados", id: 0, hp: 180, att_pwr: 30, def_pwr: 35}, {name: "Banana", id: 1, hp: 300, att_pwr: 60, def_pwr: 35}, {name: "Milky", id: 2, hp: 220, att_pwr: 35, def_pwr: 25}, {name: "Xiaomiao", id: 3, hp: 220, att_pwr: 25, def_pwr: 20}, {name: "Xiaowang", id: 4, hp: 100, att_pwr: 50, def_pwr: 50}]; character.forEach(function (item){ var newItem = $("<div>"); var itemName = $("<span>"); var itemImg = $("<img>"); var itemHp = $("<span>"); newItem.addClass(function() { return "ml-2 text-center itemBox item-" + item.id; }); newItem.attr("value", item.id) itemName.html(item.name); itemName.attr("class", "itemName"); itemImg.attr("src", function() { return "assets/images/p" + item.id + ".jpg"; }); itemImg.attr("class", "picture"); itemImg.attr("width", 150); itemHp.attr("class", "itemHp"); itemHp.html(item.hp); newItem.append(itemName, itemImg, itemHp); pickZone.append(newItem); }); // console.log(pickZone); // console.log(isAttackerPicked,isDefenderPicked); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function selectLetter(usedLetters) {\r\n\tvar i=Math.floor(Math.random()*NUMBER_PICES);\r\n\twhile(usedLetters[i]!=0) //generate untile pieces not used\r\n\t{\t\t\r\n\t i=Math.floor(Math.random()*NUMBER_PICES);\r\n\t}\r\n return i;\r\n}", "function selectCharacter() {\n\t\t$(\"#text-1\").text(\"\");\n\t\t$(\"#your-character-title\").html(\"<h2>Your Character</h2>\");\n\t\t$(\"#your-character\").html(selectedCharacter);\n\t\tselectedCharacter.removeClass(\"character\");\n\t\tselectedCharacterId = selectedCharacter.attr(\"id\");\n\t\t$(\"#enemies\").html($(\".character\"));\n\t\t$(\".character\").removeClass(\"bg-white\");\n\t\t$(\".character\").addClass(\"bg-danger\");\n\t\t$(\"#text-2\").html(\"<h2>Enemies Available to Attack</h2>\");\n\t\t$(\"#text-3\").html(\"<p>Select your enemy</p>\");\n\t}", "charClicked(char) {\n // Create variables for easy reference to clicked character and their ID\n let clicked = $(char);\n let id = clicked.children(\".name\").attr(\"value\");\n \n // Only do anything if state is \"charSelect\" or \"oppSelect\", otherwise ignore clicks\n // In charSelect state, pick clicked character as player char\n if (this.state===\"charSelect\") {\n // Select this character as the player character\n let playerChar = this.getCharFromID(id);\n\n // Set player combat data from selection\n this.playerCurrentAtk = this.playerBaseAtk = playerChar.atkPower;\n this.playerHP = playerChar.hp;\n\n // Mark opponents and move to opponent select area\n let opponents = clicked.siblings();\n opponents.addClass(\"opponent\");\n $(\"#opponentSelect\").append(opponents);\n\n // Add player class to selected card and move card to battle zone:\n clicked.addClass(\"player\");\n $(\"#battleZone\").append(clicked);\n let vsdiv = $();\n $(\"#battleZone\").append( \"<span class='vs'>VS</span>\" );\n\n // Move to next state\n this.state = \"oppSelect\";\n \n // In oppSelect state, pick clicked char as opponent\n } else if(this.state===\"oppSelect\") {\n if ( clicked.hasClass(\"opponent\") ) {\n // Select this character as the opponent\n let oppChar = this.getCharFromID(id);\n\n // Set opponent combat data from selection\n this.opponentCounterAtk = oppChar.counterPower;\n this.opponentHP = oppChar.hp;\n\n // Pick as current opponent\n $(\"#battleZone\").append(clicked);\n\n // Move to next state\n this.state = \"battleMode\";\n }\n }\n }", "setupCharCards() {\n for (let i=0; i<this.characters.length; ++i) {\n $(\"#characterSelect\").append(this.createCharDiv(this.characters[i]));\n }\n }", "handleSelectLocation(area) {\n const raw_location = area.name;\n let side, section, zone;\n\n if (raw_location.indexOf('PZ') !== -1) {\n zone = 'pz'\n } else if (raw_location.indexOf('TZ') !== -1) {\n zone = 'tz'\n } else if (raw_location.indexOf('CZ') !== -1) {\n zone = 'cz'\n } else if (raw_location.indexOf('AS') !== -1) {\n zone = 'as'\n }\n\n\n this.setState(prevState => ({\n editing: {\n ...prevState.editing,\n lesion: {\n ...prevState.editing.lesion,\n zone: zone,\n location: raw_location,\n }\n }\n }))\n }", "function Awake (){\n\t//get the parent of the markers\n\tGlobe = transform.parent;\n\t//Just setting the name again, to make sure.\n\tboardObject = \"CountryBoard\";\n\t//When start, look for the plane\n\tBoard = GameObject.Find(boardObject);\n}", "getKingZone([x, y], color) {\n if (color == 'w') {\n if (y >= 4) return -1; //\"out of zone\"\n if (y == 3 && [5, 6].includes(x)) return 0;\n if (x == 6) return 1;\n if (x == 5) return 2;\n if (x == 4) return 3;\n if (x == 3 || y == 0) return 4;\n if (y == 1) return 5;\n if (x == 0 || y == 2) return 6;\n return 7; //x == 1 && y == 3\n }\n // color == 'b':\n if (y <= 2) return -1; //\"out of zone\"\n if (y == 3 && [0, 1].includes(x)) return 0;\n if (x == 0) return 1;\n if (x == 1) return 2;\n if (x == 2) return 3;\n if (x == 3 || y == 6) return 4;\n if (y == 5) return 5;\n if (x == 6 || y == 4) return 6;\n return 7; //x == 5 && y == 3\n }", "function loadZone(name){\n clearCanvas();\n // resetLocalArrays();\n for (var i in theGame.zones){\n if (theGame.zones[i].name === name){\n for (var n = 0; n < theGame.zones[i].map.length; n++){\n theZone.drawImage(theGame.zones[i].map[n].imgSrc, theGame.zones[i].map[n].x, theGame.zones[i].map[n].y, theGame.zones[i].map[n].w, theGame.zones[i].map[n].h);\n }\n edgeFinder = theGame.zones[i].map;\n for (n = 0; n < theGame.zones[i].events.length; n++){\n theZone.fillRect(theGame.zones[i].events[n].x, theGame.zones[i].events[n].y, theGame.zones[i].events[n].w, theGame.zones[i].events[n].h);\n }\n eventFinder = theGame.zones[i].events;\n for (n = 0; n < theGame.zones[i].containers.length; n++){\n theZone.drawImage(theGame.zones[i].containers[n].imgSrc1, theGame.zones[i].containers[n].x, theGame.zones[i].containers[n].y, theGame.zones[i].containers[n].w, theGame.zones[i].containers[n].h);\n }\n containerFinder = theGame.zones[i].containers;\n }\n }\n renderHero();\n}", "function excahnge_zones(current){\n if(selected_zone)$(selected_zone).removeClass('active_zone');\n $(current).addClass('active_zone');\n selected_zone = current;\n }", "function selectDestination()\n{\n\tdestinationArrayLat.push(destinationMarker.getPosition().lat())\n\tdestinationArrayLng.push(destinationMarker.getPosition().lng())\n\tdestinationCoordinates = new google.maps.LatLng({lat:destinationMarker.getPosition().lat(), lng:destinationMarker.getPosition().lng()});\n\trandomTreasure()\n\t\n}", "function zoneCreator (zoneInfo){\n this.name = zoneInfo.name;\n this.desc = zoneInfo.desc;\n this.exits = zoneInfo.exits;\n this.mobs = zoneInfo.mobs;\n this.exitValues = zoneInfo.exitValues;\n this.decor = zoneInfo.decor;\n zones.push(this);\n }// end of Room constructor", "function changementZone(player, zone){\n if (player.y >= 1045 && player.x >= 180 && player.x <= 364){\n this.scene.start(\"Ville\");\n console.log(\"changement\");\n tutoVille = true;\n /*cursors.up.reset();\n cursors.down.reset();\n cursors.right.reset();\n cursors.left.reset();*/\n }\n }", "function chosenChar(argument){\n\tif(!activeChar){\n\t\tmyPokemon = argument;\n\t}\n\treturn myPokemon;\n}", "function getGamePick() {\n var chars = \"abcdefghijklmnopqurstuvwxyz\";\n gPick = chars.substr(Math.floor(Math.random() * 26), 1);\n }", "function computerChoiceChar() {\n computerChoice = charactersArry[Math.floor(Math.random() * charactersArry.length)];\n }", "function defineComputerMark (playersChoice) {\n\tif (playersChoice === 'x') {\n\t\treturn 'o';\n\t} else {\n\t\treturn 'x';\n\t}\n}", "function alighnCharacter() {\n if (\"arriveFrom\" in charData) {\n if (charData[\"arriveFrom\"] == \"North\") {\n char_x = width / 2\n char_y = height - 55\n }\n if (charData[\"arriveFrom\"] == \"South\") {\n char_x = width / 2\n char_y = 55\n }\n if (charData[\"arriveFrom\"] == \"East\") {\n char_x = 55\n char_y = height / 2\n }\n if (charData[\"arriveFrom\"] == \"West\") {\n char_x = width - 55\n char_y = height / 2\n }\n }\n}", "function appSelection() {\n appLetter = letterOptions[Math.floor(Math.random() * letterOptions.length)];\n}", "function moveCharsForFightPrep(name) {\n fighter1 = NAMES.indexOf(name);\n $(\"#yourChar\").show();\n $(\"#against\").show();\n $(\"#pick-char\").hide();\n makeRow(1, -1, fighter1, \"white\"); // make the Your Char row\n $.each(warriors, function (key, value) { // clear out the first row\n $(warriors[key].className0).remove(); // was hide\n });\n makeRow(2, fighter1, -1, \"red\"); // make the Pick Someone row\n $(\"#defenders\").html('<span>Pick Someone to Attack</span>');\n $(\"#defenders\").visible();\n // $(\"#defenders\").show();\n }", "createInteractionZones() {\n this.room2_graphics = this.add.graphics({fillStyle: {color: 0xFFFFFF, alpha: 0.0}});\n //TOP ZONES\n //xpos ypos x y\n this.room2_top_left_info = new Phaser.Geom.Rectangle(175,100,240,150);\n this.room2_graphics.fillRectShape(this.room2_top_left_info);\n //xpos ypos x y\n this.room2_top_mid_info = new Phaser.Geom.Rectangle(650,150,240,150);\n this.room2_graphics.fillRectShape(this.room2_top_mid_info);\n //xpos ypos x y\n this.room2_top_right_info = new Phaser.Geom.Rectangle(1120,150,240,150);\n this.room2_graphics.fillRectShape(this.room2_top_right_info);\n\n //BOTTOM ZONES\n\n this.room2_bot_left_info = new Phaser.Geom.Rectangle(175,610,240,150);\n this.room2_graphics.fillRectShape(this.room2_bot_left_info);\n\n this.room2_bot_mid_info = new Phaser.Geom.Rectangle(650,565,240,150);\n this.room2_graphics.fillRectShape(this.room2_bot_mid_info);\n\n this.room2_bot_right_info = new Phaser.Geom.Rectangle(1120,565,240,150);\n this.room2_graphics.fillRectShape(this.room2_bot_right_info);\n\n this.room2_hole_zone_nextRoom = new Phaser.Geom.Rectangle(700,350,200,200);\n this.room2_graphics.fillRectShape(this.room2_hole_zone_nextRoom);\n\n\n this.room2_hole__zone_activity = new Phaser.Geom.Rectangle(220,450, 220, 150);\n this.room2_graphics.fillRectShape(this.room2_hole__zone_activity);\n\n\t //return door\n\t this.room2_exitDoor = new Phaser.Geom.Rectangle(113, 320, 100, 100);\n\t this.room2_graphics.fillRectShape(this.room2_exitDoor);\n\n //coin\n this.coin0_zone = new Phaser.Geom.Rectangle(250, 450, 100, 100);\n this.room2_graphics.fillRectShape(this.coin0_zone);\n }", "generateCharactersAvailable() {\n let randNumArray = [];\n for (i = 0; i < 4; i++) {\n let randNum = Math.floor(Math.random() * this.characterArray.length);\n while (randNumArray.includes(randNum)) {\n randNum = Math.floor(Math.random() * this.characterArray.length);\n };\n randNumArray.push(randNum);\n let newCharacter = new Character(this.characterArray[randNum]);\n newCharacter.index = i;\n this.availableCharacters.push(newCharacter);\n };\n }", "chooseCharacter() {\n return Math.floor(Math.random()*(4+1))\n }", "function fillCharacterSelection() {\n if (!($(\".user-instructions\").hasClass(\".basic-box\"))) { \n $(\".user-instructions\").empty();\n $(\".user-instructions\").addClass(\"basic-box\");\n $(\".user-instructions\").html(\"<p>Choose a character to play!</p>\");\n }\n for (var i = 0; i < characters.length; i++) {\n //Create character div\n var character = $(\"<div>\");\n character.addClass(\"character-box select-character\");\n character.attr(\"id\", characters[i].imgName);\n\n //Add image\n var imgName = \"<img class='character-image' id='\" + characters[i].imgName + \"Img' src='assets/images/\" + characters[i].imgName + \".jpg'/>\";\n character.append(imgName);\n\n\n //Add Character Name\n var charName = $(\"<h3>\");\n charName.addClass(\"character-name\");\n charName.text(characters[i].name);\n character.append(charName);\n\n //Add Hit Points\n var charHP = $(\"<h4>\");\n charHP.addClass(\"character-HP\");\n charHP.text(\"HP: \" + characters[i].hitPoints)\n character.append(charHP);\n\n //Add it to the screen\n $(\".select-character-list\").append(character);\n }\n }", "function selectPlane(){\n\t\tvar select = document.getElementById(\"plane\");\n\t\t//alert(select.value);\n\t\tvar atlas = document.getElementById(\"atlas\");\n\t\tif(select.value == \"Home\"){\n\t\t\tsetTiles(\"none\");\n\t\t\tatlas.style.display = \"block\";\n\t\t} else if (select.value == \"Jaroarfor\"){\n\t\t\tatlas.style.display = \"none\";\n\t\t\tsetTiles(\"block\");\n\t\t} else {\n\t\t\tatlas.style.display = \"none\";\n\t\t\tsetTiles(\"none\");\n\t\t}\n\t}", "function getOptionZone() {\n let optionHtml = '';\n let count1 = 0;\n\n for (let timeZone of timeZones) {\n count1 += 1;\n optionHtml = '<option value=\"';\n optionHtml += count1;\n optionHtml += '\">';\n optionHtml += timeZone;\n optionHtml += '</option>';\n\n $optionZone.append(optionHtml);\n }\n return;\n}", "function selectPlayer() {\n\t\t\t$('.hero_villain').remove();\n\t\t\tnewHtml = '<div id=\"player0\" class=\"player\"></div>';\n\t\t\tnewHtml = newHtml + '<div id=\"player1\" class=\"player\"></div>';\n\t\t\tnewHtml = newHtml + '<div id=\"player2\" class=\"player\"></div>';\n\t\t\t$(newHtml).insertAfter('article');\n\t\t\t$.each(playerCharacters, function (index) {\n\t\t\t\tcurrId = '#player'+index;\n\t\t\t\tnewHtml = '<image src=\"' + playerCharacters[index].characterPhoto + '\" alt = \"' + playerCharacters[index].characterName + '\">';\n\t\t\t\tnewHtml = newHtml + '<h3>' + playerCharacters[index].characterName + '</h3>';\n\t\t\t\tnewHtml = newHtml + '<p>Current Health: ' + playerCharacters[index].characterHealthPoints + '</p>';\n\t\t\t\t$(currId).html(newHtml); \n\t\t\t});\n\t\t\t$('#message').html('Click to choose your character.');\n\t\t}", "function displayCharacters() {\n //if userSelected is off\n if (!userSelected) {\n for (i = 0; i < characters.length; i++) {\n $(\"#displayCharacters\").append(\n \"<div id='\" + characters[i].id + \"'class='box character-select col-xs-3 col-sm-3 col-md-3 '>\" +\n characters[i].name +\n \"<img class='img-responsive img-circle' src='\" + characters[i].img + \"'/>\" +\n \"<div class='hp'>\" + characters[i].hp + \"</div></div>\"\n );\n }\n }\n\n getUserCharacter();\n }", "function _zonePointSelectionChanged(ndx) \n{\n // 1) [Geozone.js] _zonePointSelectionChanged\n // 2) [jsmap.js] mapProviderParseZones\n // 3) [jsmap.js] jsmParseGeozones\n // 4) [provider.js] jsmap.JSDrawGeozone\n jsvZoneIndex = ndx;\n mapProviderParseZones(jsvZoneList);\n}", "function player1GotoCharacterSelect(){\n\tchooseCharacter.insertBefore(player1CharCard, chooseCharacter.childNodes[1]);\n}", "function selectLetter(){\n let alpha = [...alphabet];\n let guess = alpha.splice(alpha.indexOf(this.innerHTML), 1);\n checkGuess(this.innerHTML,currentWord,currentSolution);\n guesses.push(guess);\n printUsedLetters(guesses);\n letterArea.removeChild(this);\n }", "function pick(picked) {\n var pkd = document.getElementById(picked);\n switch (picked) {\n case \"a\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n A.style.backgroundColor = \"var(--colore-select)\";\n A.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"b\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n B.style.backgroundColor = \"var(--colore-select)\";\n B.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"c\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n C.style.backgroundColor = \"var(--colore-select)\";\n C.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"d\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n D.style.backgroundColor = \"var(--colore-select)\";\n D.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"e\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n E.style.backgroundColor = \"var(--colore-select)\";\n E.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"f\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n F.style.backgroundColor = \"var(--colore-select)\";\n F.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"g\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n G.style.backgroundColor = \"var(--colore-select)\";\n G.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"h\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n H.style.backgroundColor = \"var(--colore-select)\";\n H.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"i\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n I.style.backgroundColor = \"var(--colore-select)\";\n I.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"j\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n J.style.backgroundColor = \"var(--colore-select)\";\n J.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"k\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n K.style.backgroundColor = \"var(--colore-select)\";\n K.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"l\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n L.style.backgroundColor = \"var(--colore-select)\";\n L.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"m\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n M.style.backgroundColor = \"var(--colore-select)\";\n M.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"n\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n N.style.backgroundColor = \"var(--colore-select)\";\n N.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"o\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n O.style.backgroundColor = \"var(--colore-select)\";\n O.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"p\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n P.style.backgroundColor = \"var(--colore-select)\";\n P.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"q\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n Q.style.backgroundColor = \"var(--colore-select)\";\n Q.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"r\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n R.style.backgroundColor = \"var(--colore-select)\";\n R.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"s\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n S.style.backgroundColor = \"var(--colore-select)\";\n S.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"t\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n T.style.backgroundColor = \"var(--colore-select)\";\n T.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"u\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n U.style.backgroundColor = \"var(--colore-select)\";\n U.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"v\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n V.style.backgroundColor = \"var(--colore-select)\";\n V.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"w\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n W.style.backgroundColor = \"var(--colore-select)\";\n W.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"x\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n X.style.backgroundColor = \"var(--colore-select)\";\n X.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"y\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n Y.style.backgroundColor = \"var(--colore-select)\";\n Y.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n case \"z\":\n letterePikkate.push(picked);\n pkd.style.transition = \"1s\";\n pkd.style.transform = \"scale(1.2) rotateY(1440deg)\";\n pkd.style.backgroundColor = \"lightgreen\";\n Z.style.backgroundColor = \"var(--colore-select)\";\n Z.style.borderColor = \"var(--colore-select-bordo)\";\n return true;\n default:\n console.log(letterePikkate);\n return false;\n }\n}", "function pickPlace(){\n bPickPlace = !bPickPlace;\n if(bPickPlace){\n map.setOptions({draggableCursor:'crosshair'});\n document.getElementById(\"pick-point-a\").style.filter = \"grayscale(1)\";\n map.addListener(\"click\", (mapsMouseEvent) => {\n infoByGeocode(mapsMouseEvent.latLng.lat(), mapsMouseEvent.latLng.lng());\n setTimeout(calcRoute, 1000);\n (bPickPlace = true) && pickPlace();\n });\n }else{\n document.getElementById(\"pick-point-a\").style.filter = \"grayscale(0)\";\n map.setOptions({draggableCursor:'grab'});\n google.maps.event.clearListeners(map, 'click');\n }\n }", "function selectLetter() {\r\n var leftLetter = document.getElementById(currentLetter.dataset.left);\r\n var upLetter = document.getElementById(currentLetter.dataset.up);\r\n var rightLetter = document.getElementById(currentLetter.dataset.right);\r\n var downLetter = document.getElementById(currentLetter.dataset.down);\r\n var userKey = event.keyCode;\r\n if (userKey === 37) {\r\n formatPuzzle(leftLetter);\r\n } else if (userKey === 38) {\r\n formatPuzzle(upLetter);\r\n } else if ((userKey === 39) || (userKey === 9)) {\r\n formatPuzzle(rightLetter);\r\n } else if ((userKey === 40) || (userKey === 13)) {\r\n formatPuzzle(downLetter);\r\n } else if ((userKey === 8) || (userKey === 46)) {\r\n currentLetter.textContent = \"\";\r\n } else if (userKey === 32) {\r\n switchTypeDirection();\r\n } else if ((userKey >= 65) && (userKey <= 90)) {\r\n currentLetter.textContent = getChar(userKey);\r\n if (typeDirection === \"right\") {\r\n formatPuzzle(rightLetter);\r\n } else {\r\n formatPuzzle(downLetter);\r\n }\r\n }\r\n // This block of code prevents the default keyboard shortcuts from being utilized.\r\n event.preventDefault();\r\n}", "outLetter(letter) {\n if (!this.isSelecting) {\n letter.frame = 0\n }\n }", "function collectChar(choice){\n var addChar;\n if(choice === 0){\n addChar = getLower();\n }\n else if(choice === 1){\n addChar = getUpper();\n }\n else if(choice === 2){\n addChar = getNum();\n }\n else{\n addChar = getSpecial();\n }\n return(addChar);\n}", "function streetFighterSelection(fighters, position, moves) {\n let hoveredCharacters = [];\n let currentPosition = position;\n for (let move of moves) {\n\n if (move == 'up') {\n if (currentPosition[0] == 0) {\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n } else {\n currentPosition[0]--;\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n }\n }\n\n if (move == 'down') {\n if (currentPosition[0] == 1) {\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n } else {\n currentPosition[0]++;\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n }\n }\n\n if (move == 'left') {\n if (currentPosition[1] == 0) {\n currentPosition[1] = 5;\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n } else {\n currentPosition[1]--;\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n }\n }\n\n if (move == 'right') {\n if (currentPosition[1] == 5) {\n currentPosition[1] = 0;\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n } else {\n currentPosition[1]++;\n hoveredCharacters.push(fighters[currentPosition[0]][currentPosition[1]]);\n }\n }\n\n }\n\n return hoveredCharacters;\n }", "overLetter(letter) {\n if (this.isSelecting) {\n if (this.checkLetterAlignment(letter)) {\n this.endLetter = letter\n\n // Highlight the tiles below the line (if any)\n var selection = this.getSelectedLetters()\n\n if (selection && selection.letters.length > 0) {\n this.grid.setAll('frame', 0)\n\n selection.letters.forEach(function (sprite) {\n sprite.frame = 1\n })\n }\n }\n } else {\n letter.frame = 1\n }\n }", "function make_selection_of_world_cup_countries(selection) {\n var list_of_countries = [];\n\n for (var i = 0; i < all_lines.length; i ++)\n {\n if (all_lines[i][2] == selection || selection == \"the world\")\n {\n list_of_countries.push(all_lines[i][0]);\n }\n }\n list_of_countries = list_of_countries.unique();\n return list_of_countries.sort(SortLowToHigh);\n }", "function zoneFromSelectedZone(selectedZone, zones) {\n let value = null;\n\n zones.forEach(function (zone) {\n if (zone.get('id') === selectedZone.get('id'))\n value = zone;\n });\n return value;\n}", "function selectLetter(e){\n var leftLetter = currentLetter.dataset.left;\n var upLetter = currentLetter.dataset.up;\n var downLetter = currentLetter.dataset.down;\n var rightLetter = currentLetter.dataset.right;\n var userKey = \"e.keycode\";\n\n\n if(userKey === 37){\n formatPuzzle(leftLetter)\n }else if(userKey === 38){\n formatPuzzle(upLetter)\n } else if (userKey === 39 || userKey === 9){\n formatPuzzle(rightLetter)\n }else if(userKey === 40 || userKey === 13){\n formatPuzzle(downLetter)\n }else if(userKey === 8 || userKey === 46){\n currentLetter = \"\";\n }else if (userKey === 32){\n switchTypeDirection()\n }else if(userKey >= 65 && userKey <= 90){\n currentLetter = getChar(userKey)\n }\n\n\n // changes the keyboard\n e.preventDefault()\n\n}", "function pickLocation(){\n\n var cols = floor(width/sz);\n var rows = floor(height/sz);\n//create a spot on the canvas for the food to fill\n food= createVector(floor(random(cols)),floor(random(rows)));\n food.mult(sz);\n }", "function pickSymbol(s) {\n\t\t\tif(self.stats.picker === \" \"){\n\t\t\t\tself.stats.picker = s;\n\t\t\t\tself.currentPlayer = s;\n\t\t\t\tconsole.log(self.currentPlayer);\n\t\t\t\tself.stats.message = \"Sides have been picked!\";\n\t\t\t\tself.stats.$save();\n\t\t\t}\n\t\t\telse{\n\t\t\t\tself.currentPlayer = self.stats.picker;\n\t\t\t\tconsole.log(self.currentPlayer);\n\t\t\t}\t\t\n\t\t\treturn self.stats.picker;\n\t\t}", "startLetterSelect(letter) {\n this.isSelecting = true\n\n this.firstLetter = letter\n }", "function looker(player) {\n $(\"#combat-display\").empty();\n var y = player.y - 1;\n\tvar x = player.x - 1;\n var descriptions = [];\n\n for(var idx = y; idx < y+3; idx++) {\n \tfor(var idx2 = x; idx2 < x+3; idx2++) {\n \t// This if statement is how we skip checking the center tile(the one the player is on).\n \tif(idx === player.y && idx2 === player.x) {\n } else {\n \tvar area = mapArrays[idx][idx2];\n descriptions.push(area.description);\n \t}\n }\n }\n var detailString = \"Northwest: \" + descriptions[0] + \"; North: \" + descriptions[1] + \"; Northeast: \" + descriptions[2] + \"; West: \" + descriptions[3] + \"; East: \" + descriptions[4] + \"; Southwest: \" + descriptions[5] + \"; South: \" + descriptions[6] + \"; Southeast: \" + descriptions[7] + \".\";\n\n $(\"#combat-display\").text(detailString);\n}", "selectAirplane() {\n this.checkOnSelection();\n cy.get(\n \"[data-travel_mode='4']>button>.directions-travel-mode-icon\"\n ).click();\n cy.wait(3500)\n return this.assertOnSelectionList();\n }", "function markMap() {\n for (let key in Memory.warControl) {\n if (Memory.warControl[key]) {\n new RoomVisual(key).text(\n Memory.warControl[key].type,\n 25,\n 25,\n {align: 'left', opacity: 0.8}\n );\n }\n if (Memory.warControl[key].siegePoint) {\n new RoomVisual(Memory.warControl[key].siegePoint).text(\n 'Siegepoint',\n 25,\n 25,\n {align: 'left', opacity: 0.8}\n );\n }\n }\n}", "function setLetter( letter ) {\n var div = document.getElementById( \"guess\" );\n // div.innerHTML = div.innerHTML + letter;\n brisket = characters.includes(letter)\n if (brisket == true){\n dashRemover();\n div.innerHTML = div.innerHTML + letter;\n \n \n letters.push(letter);\n } else {\n // alert(\"wrong\")\n attempts--\n console.log(attempts) \n switch (attempts){\n case 9:\n drawLeg1();\n break;\n case 8:\n drawLeg2();\n break;\n case 7:\n drawLeg3();\n break;\n case 6:\n drawLeg4();\n break;\n case 5:\n drawMakeupTable();\n break;\n case 4:\n drawMirror();\n break;\n case 3:\n drawFoundation();\n break;\n case 2:\n drawPowder();\n break;\n case 1:\n drawBlender();\n break;\n case 0:\n drawContour()\n alert(\"Game Over. Refresh the page to play again\") \n break;\n }\n };\n // console.log(brisket);\n // console.log(letter);\n}", "function randomize() {\r\n\r\n\tlet characterPos = Math.floor((Math.random() * characters.length));\r\n\tlet character = characters[characterPos];\r\n\r\n\tlet bgSize = Math.floor((Math.random() * 25) + 25);\r\n\r\n\tlet color = Math.floor((Math.random() * colors.length));\r\n\tlet bgColor = colors[color];\r\n\r\n\tlet fontSize = Math.floor((Math.random() * 15) + 10);\r\n\r\n\tlet speed = Math.floor((Math.random() * 5) + 2);\r\n\r\n\tlet position = Math.floor((Math.random() * 440) + 10);\r\n\r\n\tletters.push(new Letter(character, bgSize, bgColor, fontSize, speed, position));\r\n\r\n\r\n\t\r\n}", "function player_1_borders(){\n var aa = \"\";\n var bb = \"\";\n var new_selected_tile = \"\";\n\n // THIS IS IN CASE THE CITY IS BUILT ALONG THE LEFT-MOST OF THE MAP (TILE X === 0)\n if (selected_tile_x === 0){\n for (var i = 0; i < 2; i++){\n aa = selected_tile_x + i;\n\n for (var j = -1; j < 2; j++){\n bb = selected_tile_y + j;\n new_selected_tile = \"tile_\" + aa + \"_\" + bb;\n\n document.getElementById(new_selected_tile).innerHTML = \"<img src='./images/player_1_border_all.png'>\";\n\n if (is_enabled_fog_of_war === 1 && p_color === 0){ fog_of_war_remove(aa,bb); fog_of_war_remove_mini_map(aa,bb); }\n }\n }\n\n aa = map_width - 1;\n\n for (var j = -1; j < 2; j++){\n bb = selected_tile_y + j;\n new_selected_tile = \"tile_\" + aa + \"_\" + bb;\n\n document.getElementById(new_selected_tile).innerHTML = \"<img src='./images/player_1_border_all.png'>\";\n\n if (is_enabled_fog_of_war === 1 && p_color === 0){ fog_of_war_remove(aa,bb); fog_of_war_remove_mini_map(aa,bb); }\n }\n }else{ // THIS IS FOR EVERY OTHER INSTANCE (WHERE THE CITY IS ANYWHERE BUT TILE X === 0)\n for (var i = -1; i < 2; i++){\n aa = selected_tile_x + i;\n\n for (var j = -1; j < 2; j++){\n bb = selected_tile_y + j;\n new_selected_tile = \"tile_\" + aa + \"_\" + bb;\n\n document.getElementById(new_selected_tile).innerHTML = \"<img src='./images/player_1_border_all.png'>\";\n\n if (is_enabled_fog_of_war === 1 && p_color === 0){ fog_of_war_remove(aa,bb); fog_of_war_remove_mini_map(aa,bb); }\n }\n }\n }\n\n // generate css borders in a one-square radius from the city\n // for (var i = -1; i < 2; i++){\n // aa = selected_tile_x + i;\n //\n // for (var j = -1; j < 2; j++){\n // bb = selected_tile_y + j;\n // new_selected_tile = \"tile_\" + aa + \"_\" + bb;\n //\n // document.getElementById(new_selected_tile).innerHTML = \"<img src='./images/player_1_border_all.png'>\";\n // }\n // }\n}", "function comPlaceCows() {\r\n\tswitch (difficulty) {\r\n\t\tcase 0:\t// easy mode\r\n\t\t\t// grouped cows near center\r\n\t\t\tspaces[2].state = \"cow\";\r\n\t\t\tspaces[5].state = \"cow\";\r\n\t\t\tspaces[6].state = \"cow\";\r\n\t\t\tspaces[7].state = \"cow\";\r\n\t\t\tspaces[8].state = \"cow\";\r\n\t\t\tspaces[9].state = \"cow\";\r\n\t\t\tspaces[10].state = \"cow\";\r\n\t\t\tspaces[11].state = \"cow\";\r\n\t\t\tspaces[12].state = \"cow\";\r\n\t\t\tspaces[13].state = \"cow\";\r\n\t\t\tspaces[14].state = \"cow\";\r\n\t\t\tspaces[15].state = \"cow\";\r\n\t\t\tspaces[16].state = \"cow\";\r\n\t\t\tspaces[17].state = \"cow\";\r\n\t\t\tspaces[18].state = \"cow\";\r\n\t\t\tspaces[19].state = \"cow\";\r\n\t\t\tspaces[20].state = \"cow\";\r\n\t\t\tspaces[21].state = \"cow\";\r\n\t\t\tbreak;\r\n\t\tcase 1: // normal mode\r\n\t\t\tfor (i = 0; i < 18; i++) {\r\n\t\t\t\t//pick a random space that isn't a cow\r\n\t\t\t\tvar index = Math.floor(Math.random() * 24);\r\n\t\t\t\twhile(spaces[index].state == \"cow\") {\r\n\t\t\t\t\tindex = Math.floor(Math.random() * 24);\r\n\t\t\t\t}\r\n\t\t\t\tspaces[index].state = \"cow\";\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase 2: // hard mode\r\n\t\t\t// Figure 8 form I like to implement when play Nancy Drew\r\n\t\t\tspaces[0].state = \"cow\";\r\n\t\t\tspaces[1].state = \"cow\";\r\n\t\t\tspaces[2].state = \"cow\";\r\n\t\t\tspaces[3].state = \"cow\";\r\n\t\t\tspaces[6].state = \"cow\";\r\n\t\t\tspaces[7].state = \"cow\";\r\n\t\t\tspaces[8].state = \"cow\";\r\n\t\t\tspaces[9].state = \"cow\";\r\n\t\t\tspaces[10].state = \"cow\";\r\n\t\t\tspaces[13].state = \"cow\";\r\n\t\t\tspaces[14].state = \"cow\";\r\n\t\t\tspaces[15].state = \"cow\";\r\n\t\t\tspaces[16].state = \"cow\";\r\n\t\t\tspaces[17].state = \"cow\";\r\n\t\t\tspaces[20].state = \"cow\";\r\n\t\t\tspaces[21].state = \"cow\";\r\n\t\t\tspaces[22].state = \"cow\";\r\n\t\t\tspaces[23].state = \"cow\";\r\n\t}\r\n}", "function selectFighter(x, y, z) {\n $('.selectionContainer').css('display', 'none');\n $('.fightBoard').css('display', 'block');\n $('.fightersLeft').html(x + y + z);\n healthDisp();\n fighterSelected = true;\n}", "function letterPosition() {\n \"use strict\";\n var name, charName, position;\n name = window.prompt(\"Please type in your name.\");\n charName = name.length;\n position = window.prompt(\"Please choose a number between 1 and \" + charName + \".\");\n window.alert(name.charAt(position - 1) + \" is the letter in that position.\");\n}", "function getPlane () {\n\tvar seats = [];\n\t$(\".single-option-selector option\").each(function () {\n\t\tvar seat = $(this).val();\n\t\tplane.seats[seat] = true;\n\t});\n}", "function selectHand(amount)\r\n{\r\n //generate set of numbers (different):\r\n var i=0;\r\n var selected;\r\n //generate items \r\n var hand=[];\r\n for(i=0;i<amount;i++)\r\n {\r\n\t selected=selectLetter(usedLetters);\t \r\n\t usedLetters[selected]=1;\r\n\t s=0;\r\n\t j=0;\r\n\t while(s+ScrabbleTiles[String.fromCharCode(65+j)][\"original-distribution\"]<selected)\r\n\t {\r\n\t\t s+=ScrabbleTiles[String.fromCharCode(65+j)][\"original-distribution\"]; //accomulate relative position letter in alphabet\r\n\t\t j++;\r\n\t }\r\n\t hand[i]=String.fromCharCode(65+j);\r\n }\r\n return hand;\r\n}", "function selected(character) {\n\n\tswitch($(character).attr(\"id\")) {\n\t\tcase \"hanSolo\":\n\t\t\treturn hanSolo;\n\t\tcase \"darthVader\":\n\t\t\treturn darthVader;\n\t\tcase \"obiWan\":\n\t\t\treturn obiWan;\n\t\tcase \"chewbacca\":\n\t\t\treturn chewbacca;\n\t}\n\n}", "function initPlaceSelect() {\n\tvar selectops = \"<option value=''>Worldwide</option>\";;\n\tfor(x in lockeys) {\n\t\tselectops += \"<option value='\" + lockeys[x] + \"'>\" + lockeys[x] + \"</option>\";\n\t}\n\t$(\"#select\").html(selectops);\n}", "function selectPlace(_place) {\n\n\n\n var _icon = {\n url: _place.icon,\n size: new google.maps.Size(71, 71),\n origin: new google.maps.Point(0, 0),\n anchor: new google.maps.Point(17, 34),\n scaledSize: new google.maps.Size(25, 25)\n };\n\n _this.travel.toPlace = {\n zoom:function(){\n _zoom_me(this.marker); \n },\n place: _place,\n marker: new google.maps.Marker({\n map: getMap(),\n icon: _icon,\n draggable: true,\n title: _place.name,\n position: _place.geometry.location\n })\n };\n\n _this.travel.fromPlace = {\n zoom:function(){\n _zoom_me(this.marker); \n },\n marker: new google.maps.Marker({\n map: getMap(),\n draggable: true,\n //icon: UserMarker.symbol, \n position: get_last_position()\n })\n }\n\n function _zoom_me(_marker){\n getMap().panTo(_marker.position);\n getMap().setZoom(18);\n }\n _this.travel.fromPlace.marker.addListener('dragend', _this.travel.onUpdate);\n _this.travel.toPlace.marker.addListener('dragend', _this.travel.onUpdate);\n\n _this.places_board.hide();\n _this.travel.set();\n _this.travel.onUpdate();\n //AHORA DEBE SELECCIONAR EL PUNTO DE PARTIDA\n\n\n }", "function drawTreasurePositions(){\r\n var treasureValues = [0,0,1,1,2,2,3,3];\r\n for(var i = 0; i < treasureValues.length; i++){\r\n var x = Math.floor(Math.random() * 5);\r\n var y = Math.floor(Math.random() * 5);\r\n var tile = gameBoard[x][y];\r\n while(tile.state === \"sunk\" || tile.treasureType >= 0 || x == helipadX || y == helipadY){\r\n x = Math.floor(Math.random() * 5);\r\n y = Math.floor(Math.random() * 5);\r\n tile = gameBoard[x][y];\r\n }\r\n var sprite = new PIXI.Sprite(treasureTextures[treasureValues[i]]);\r\n sprite.scale.x = .25;\r\n sprite.scale.y = .25;\r\n sprite.anchor.x = .5;\r\n sprite.anchor.y = .5;\r\n tile.addChild(sprite);\r\n tile.treasureType = treasureValues[i];\r\n\r\n }\r\n\r\n}", "function chooseChars(string) {\n $(string).html(\"<h2>Pick your Character:</h2>\")\n for (var i = 0; i < characters.length; i++) {\n if(chosen === characters[i]){\n characters.splice(i,1);\n if(i > characters.length - 1)\n continue;\n }\n var newDiv = $(\"<button class='pictures buttonId'><img src=\"\n + characters[i].image + \" height='100'><div>\" +\n characters[i].health + \"</div></img></button>\");\n newDiv.data(\"data-object\", characters[i]);\n $(string).append(newDiv);\n }\n }", "function selectErasmu(){\n changeMapByPosition(this.childNodes[3].innerHTML,this.childNodes[4].innerHTML);\n}", "function letterCounter(boardid, tileid, char) {\n var shoveTile = { boardPos: boardid, tileId : tileid, charVal: char, immobile: false };\n tileObj = $.grep(tileObj, function(e){\n return e.tileId != tileid;\n });\n\n var result = $.grep(boardObj, function(e){ return e.tileId == tileid; });\n if (result.length != 0) {\n var $temp = '#block-' + result[0].boardPos;\n $($temp).droppable(\"enable\");\n }\n boardObj = $.grep(boardObj, function(e){\n return e.tileId != tileid;\n });\n\n boardObj.push(shoveTile);\n\n var $boardid = '#block-' + boardid;\n $($boardid).droppable(\"disable\");\n}", "function characterPoints() {\n var characterPoints = document.getElementById('characterPoints');\n if (characterPoints) {\n characterPoints.innerHTML = currentPoints;\n }\n}", "function find_letter(given_id) {\n\n // Go through the 7 pieces,\n for(var i = 0; i < 7; i++) {\n // If we found the piece we're looking for, awesome!\n if(game_tiles[i].id == given_id) {\n // Just return its letter!\n return game_tiles[i].letter;\n }\n }\n\n // Or try looking in the completed word array\n for(var i = 0; i < complete_words.length; i++) {\n for(var x = 0; x < complete_words[i].length; x++) {\n if(given_id == complete_words[i][x].id) {\n return complete_words[i][x].letter;\n }\n }\n }\n\n // If we get here, we weren't given a nice draggable ID like \"piece1\", so return -1\n return -1;\n}", "function addToCurrentPool(letter){ \n currentPool =+ letter \n}", "function getPlayersInZone(zone) {\r\n var players = new Array();\r\n for (var _autoKey in getConnectedPlayers()) {\r\n \tvar person = getConnectedPlayers()[_autoKey];\r\n if( person.room.zoneVnum == zone ) {\r\n players.push(person);\r\n }\r\n }\r\n return players;\r\n}", "showMatchedLetter(letter){\r\n $(letter).addClass('show');\r\n // display the char of the corresponding letters check if game is won\r\n }", "function character_movement(e){\n keyCode_right:\n if(e.keyCode === 68){ //keyCode_D Move_right \n //\n //keyCode_right original location\n //\n //keyCode_D find current container with red_background class.\n var find_location = document.getElementsByClassName(\"red_background\");\n var original_placement = find_location[0].id;\n console.log(\"Find originating character placement: \" + original_placement);//Display 2\n \n var split_original_placement = original_placement.split(\"_\");\n //Assign each part of the original placement id to separate parts.\n //Grid is unnecessary\n var sop_row = split_original_placement[1];//1, 2, 3, or 4...\n var sop_column = split_original_placement[2];//1, 2, 3, or 4...\n var sop_letter = split_original_placement[3];//A, B, C, or D\n //No_inner\n var original_character_placement_id = sop_row + sop_column + sop_letter;\n console.log(\"Original placement split: \" + split_original_placement);//Display 3\n console.log(\"Original placement reformed: \" + original_character_placement_id);\n //Original placement is now in impassable location form and ready to compare. Access original_placement for resetting character position.\n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[0]){//Move Right A ===> B no column change \n //\n //keyCode_right impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[1];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[A] right movement to B\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n else if(sop_letter === letter_indeces[1]){//Move Right B ===> A column change \n //\n //keyCode_right impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n impassable_loop:\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n \n var string_current_impassable_location = impassable_locations_array[l];\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse + 1;\n var new_sop_letter = letter_indeces[0];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n \n change_new_classes = change_new.classList;\n console.log(\"The list of all classes in the supposed new placement: \" + change_new_classes);\n console.log(change_new_classes[0]);\n console.log(change_new_classes[1]);\n console.log(change_new_classes.length);\n \n console.log(\"Comparing. String_new_placement = \" + string_new_placement + \"String_current_impassable_location = \" + string_current_impassable_location);\n console.log(typeof(string_new_placement) + \" \" + typeof(string_current_impassable_location));\n var string_comparison = string_current_impassable_location.localeCompare(string_new_placement);\n console.log(string_comparison);\n\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n\n /*\n * If new location has more than one class find out what those classes are and then set new location to those classes\n * \n * change_new_classes = change_new.classList;\n * console.log(change_new_classes);\n * console.log(change_new_classes.length);\n * \n * change_new.className = change_new_classes;\n * \n * \n */\n //Instead of hard coding the new class we need the program to decide to keep this coordinate's class how it oringially was\n\n \n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n //Instead of hard coding the new class we need the program to decide to keep this coordinate's class how it oringially was\n change_original.className = \"character_placement\";\n \n change_new.className = \"character_placement red_background\"; \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n\n \n }//End letter_indeces[B] right movement to A\n \n \n else if(sop_letter === letter_indeces[3]){//Move Right D ===> C column change \n //\n //keyCode_right impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n impassable_loop:\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n \n var string_current_impassable_location = impassable_locations_array[l];\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse + 1;\n var new_sop_letter = letter_indeces[2];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n \n console.log(\"Comparing. String_new_placement = \" + string_new_placement + \"String_current_impassable_location = \" + string_current_impassable_location);\n console.log(typeof(string_new_placement) + \" \" + typeof(string_current_impassable_location));\n var string_comparison = string_current_impassable_location.localeCompare(string_new_placement);\n console.log(string_comparison);\n\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n\n \n }//End letter_indeces[D] right movement to C\n \n \n \n if(sop_letter === letter_indeces[2]){//Move Right C ===> D no column change \n //\n //keyCode_right impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[3];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[C] right movement to D\n \n }//End keyCode D right movement\n \n \n \n \n keyCode_left:\n if(e.keyCode === 65){ //keyCode_D Move_left \n //\n //keyCode_left original location\n //\n //keyCode_A find current container with red_background class.\n var find_location = document.getElementsByClassName(\"red_background\");\n var original_placement = find_location[0].id;\n console.log(\"Find originating character placement: \" + original_placement);//Display 2\n \n var split_original_placement = original_placement.split(\"_\");\n //Assign each part of the original placement id to separate parts.\n //Grid is unnecessary\n var sop_row = split_original_placement[1];//1, 2, 3, or 4\n var sop_column = split_original_placement[2];//1, 2, 3, or 4\n var sop_letter = split_original_placement[3];//A, B, C, or D\n //No_inner\n var original_character_placement_id = sop_row + sop_column + sop_letter;\n console.log(\"Original placement split: \" + split_original_placement);//Display 3\n console.log(\"Original placement reformed: \" + original_character_placement_id);\n //Original placement is now in impassable location form and ready to compare. Access original_placement for resetting character position.\n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[0]){//Move Left A ===> B column change \n //\n //keyCode_left impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse - 1;\n var new_sop_letter = letter_indeces[1];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[A] left movement to B\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n else if(sop_letter === letter_indeces[1]){//Move Left B ===> A no column change \n //\n //keyCode_right impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n impassable_loop:\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n \n var string_current_impassable_location = impassable_locations_array[l];\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[0];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n \n console.log(\"Comparing. String_new_placement = \" + string_new_placement + \"String_current_impassable_location = \" + string_current_impassable_location);\n console.log(typeof(string_new_placement) + \" \" + typeof(string_current_impassable_location));\n var string_comparison = string_current_impassable_location.localeCompare(string_new_placement);\n console.log(string_comparison);\n\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n\n \n }//End letter_indeces[B] right movement to A\n \n \n else if(sop_letter === letter_indeces[3]){//Move Left D ===> C no column change \n //\n //keyCode_right impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n impassable_loop:\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n \n var string_current_impassable_location = impassable_locations_array[l];\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[2];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n \n console.log(\"Comparing. String_new_placement = \" + string_new_placement + \"String_current_impassable_location = \" + string_current_impassable_location);\n console.log(typeof(string_new_placement) + \" \" + typeof(string_current_impassable_location));\n var string_comparison = string_current_impassable_location.localeCompare(string_new_placement);\n console.log(string_comparison);\n\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n\n \n }//End letter_indeces[D] left movement to C\n \n \n \n if(sop_letter === letter_indeces[2]){//Move Left C ===> D column change \n //\n //keyCode_left impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse - 1;\n var new_sop_letter = letter_indeces[3];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[C] left movement to D\n \n }//End keyCode A left movement\n \n \n keyCode_down:\n if(e.keyCode === 83){ //keyCode_S Move_down\n //if(e.keyCode === 83)\n //keyCode_down original location\n //\n //keyCode_A find current container with red_background class.\n var find_location = document.getElementsByClassName(\"red_background\");\n var original_placement = find_location[0].id;\n console.log(\"Find originating character placement: \" + original_placement);//Display 2\n \n var split_original_placement = original_placement.split(\"_\");\n //Assign each part of the original placement id to separate parts.\n //Grid is unnecessary\n var sop_row = split_original_placement[1];//1, 2, 3, or 4\n var sop_column = split_original_placement[2];//1, 2, 3, or 4\n var sop_letter = split_original_placement[3];//A, B, C, or D\n //No_inner\n var original_character_placement_id = sop_row + sop_column + sop_letter;\n console.log(\"Original placement split: \" + split_original_placement);//Display 3\n console.log(\"Original placement reformed: \" + original_character_placement_id);\n //Original placement is now in impassable location form and ready to compare. Access original_placement for resetting character position.\n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[0]){//Move Down A ===> C no row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[2];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[A] down movement to C\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[2]){//Move Down C ===> A row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse + 1;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[0];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[C] down movement to A\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n if(sop_letter === letter_indeces[1]){//Move Down B ===> D no row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[3];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[B] down movement to D\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[3]){//Move Down D ===> B row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse + 1;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[1];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[D] down movement to B\n \n }//End keyCode S down movement\n keyCode_up:\n if(e.keyCode === 87){ //keyCode_W Move_up\n //\n //keyCode_up original location\n //\n //keyCode_A find current container with red_background class.\n var find_location = document.getElementsByClassName(\"red_background\");\n var original_placement = find_location[0].id;\n console.log(\"Find originating character placement: \" + original_placement);//Display 2\n\n var split_original_placement = original_placement.split(\"_\");\n //Assign each part of the original placement id to separate parts.\n //Grid is unnecessary\n var sop_row = split_original_placement[1];//1, 2, 3, or 4\n var sop_column = split_original_placement[2];//1, 2, 3, or 4\n var sop_letter = split_original_placement[3];//A, B, C, or D\n //No_inner\n var original_character_placement_id = sop_row + sop_column + sop_letter;\n console.log(\"Original placement split: \" + split_original_placement);//Display 3\n console.log(\"Original placement reformed: \" + original_character_placement_id);\n //Original placement is now in impassable location form and ready to compare. Access original_placement for resetting character position.\n\n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n \n \n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[0]){//Move Up A ===> C row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse - 1;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[2];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[A] up movement to C\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n \n \n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[2]){//Move Up C ===> A no row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[0];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[C] up movement to A\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[3]){//Move Up D ===> B no row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[1];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[D] up movement to B\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n \n ///////////////////////////////////////////////////////////////////////////\n ///////////////////////////////////////////////////////////////////////////\n if(sop_letter === letter_indeces[1]){//Move Up B ===> D row change \n //\n //keyCode_down impassable\n //\n var impassable_locations_array = [];\n var find_impassable = document.getElementsByClassName(\"impassable\");//This id will never equal that of character_placement id simply because of _inner\n \n var k;\n var l;\n var pseudo_array_length_01 = 17;\n for(k = 0, l = 0;k < find_impassable.length, l < pseudo_array_length_01; k++, l++){\n// console.log(find_impassable[k].id);\n var find_impassable_id = find_impassable[k].id;\n var stringify_find_impassable_id = find_impassable_id.toString();\n var sfi_id = stringify_find_impassable_id.split(\"_\");\n\n\n var impassable_row_initial = sfi_id[1];\n var impassable_cell_initial = sfi_id[2];\n var impassable_subset_array = sfi_id[3];\n \n var impassable_locations = impassable_row_initial + impassable_cell_initial + impassable_subset_array;\n var string_impassable_locations = impassable_locations.toString();//Ensure impassable locations typing is set to string\n impassable_locations_array.push(string_impassable_locations);\n console.log(\"Impassable location array \" + impassable_locations_array[l]);//Display 4\n //All impassable locations have been pulled successfully from this script. End for loop impassable\n //Format for impassable locations array = 14C, 14D, 24A, 24B, etc...\n \n var sop_row_parse = parseInt(sop_row); \n var sop_column_parse = parseInt(sop_column);\n \n var new_sop_row = sop_row_parse - 1;\n var new_sop_column = sop_column_parse;\n var new_sop_letter = letter_indeces[3];\n \n var new_sop_row_string = new_sop_row.toString();\n var new_sop_column_string = new_sop_column.toString();\n \n var new_placement = new_sop_row_string + new_sop_column_string + new_sop_letter;\n var string_new_placement = new_placement.toString();\n \n var go_to_new_location = \"grid_\" + new_sop_row + \"_\" + new_sop_column + \"_\" + new_sop_letter;//ID for new location if permitted.\n var change_original = document.getElementById(original_placement);\n var change_new = document.getElementById(go_to_new_location);\n if(impassable_locations_array.indexOf(string_new_placement) > -1){\n \n change_original.className = \"character_placement red_background\";\n if(change_new === null){\n\n }\n else{\n change_new.className = \"character_placement\";\n }\n console.log(\"The conditional on D to C is stating that the impassable array has the value of the next coordinate somewhere.\");\n }\n else{\n \n if(change_new === null){\n \n change_new = change_original;\n change_original.className = \"character_placement red_background\";\n \n }else{\n change_original.className = \"character_placement\";\n change_new.className = \"character_placement red_background\";\n \n console.log(\"We are still waiting to see if impassable locations will be detected...\");\n }\n }\n \n }\n \n }//End letter_indeces[B] up movement to D\n \n /////////////////////////////////////////////////////////////////////////////\n /////////////////////////////////////////////////////////////////////////////\n \n }//End keyCode W up movement \n }//End function for input", "function renderCharacters () {\n console.log('rendering characters')\n // iterate through characters object,\n // render each character to the charactersSelect div\n var keys = Object.keys(characters)\n for (var i = 0; i < keys.length; i++) {\n // get the current character out of the object\n var characterKey = keys[i]\n var character = characters[characterKey]\n // append elements to the #character-area element\n var charDiv = createCharDiv(character, characterKey)\n $('#character-area').append(charDiv)\n }\n}", "function Scene_CharSelect() {\n\tthis.initialize.apply(this, arguments);\n}", "function selectTimeZone(timeZoneButton, timeZone)\r\n{\r\n timeZoneSelector.selectedTimeZone = timeZone;\r\n $('#timeZoneName').html(supportedTimeZonesMap[timeZone]);\r\n $('#tzarr').find('.ltz-itm-selector-check').css('visibility', 'hidden');\r\n $(timeZoneButton).find('.ltz-itm-selector-check').css('visibility', 'visible');\r\n $('#timeZones').hide();\r\n}", "function pickZone (targetBounds, popoverBounds, frameBounds) {\n let l = targetBounds, f = frameBounds, p = popoverBounds\n return [\n { standing: 'above', flow: 'column', order: -1, w: f.x2, h: l.y },\n { standing: 'right', flow: 'row', order: 1, w: (f.x2 - l.x2), h: f.y2 },\n { standing: 'below', flow: 'column', order: 1, w: f.x2, h: (f.y2 - l.y2) },\n { standing: 'left', flow: 'row', order: -1, w: l.x, h: f.y2 }\n ]\n .reduce((z1, z2) => canFit(z1, p) ? z1 : z2 )\n}", "function showMapAroundPlayer() {\n\tlet X = Player1.X;\n\tlet Y = Player1.Y;\n\tlet BName = \"Board\";\n\tlet YSize = mapSize[0];\n\tlet XSize = mapSize[1];\n\tlet Delimiter = \"-\";\n\tcurrentMap = Board;\n\tconsole.log(currentMap);\n\tif (!inMap) {\n\t\tX = Player1.X2;\n\t\tY = Player1.Y2;\n\t\tcurrentMap = Room;\n\t\tBName = \"Room\";\n\t\tYSize = map2Size[0];\n\t\tXSize = map2Size[1];\n\t\tDelimiter = \"_\";\n\t}\n\tfor (i = 0; i < workers.length; i++) {\n\t\tworkers[i].terminate();\n\t}\n\tdocument.getElementById(BName).style.display = \"\";\n\tif (X - 10 < 0) {\n\t\tfor (var i = 0; i < 21; i++) {\n\t\t\tif (Y - 10 < 0) {\n\t\t\t\tfor (var j = 0; j < 21; j++) {\n\t\t\t\t\tif (document.getElementById(BName + j).innerHTML == \"\") {\n\t\t\t\t\t\tdocument.getElementById(BName + j).innerHTML = BName[j];\n\t\t\t\t\t}\n\t\t\t\t\tdocument.getElementById(j + Delimiter + i).style.display = '';\n\t\t\t\t}\n\t\t\t} else if (Y + 10 >= XSize) {\n\t\t\t\tfor (var j = XSize - 21; j < XSize; j++) {\n\t\t\t\t\tif (document.getElementById(BName + j).innerHTML == \"\") {\n\t\t\t\t\t\tdocument.getElementById(BName + j).innerHTML = BName[j];\n\t\t\t\t\t}\n\t\t\t\t\tdocument.getElementById(j + Delimiter + i).style.display = '';\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor (var j = Y - 10; j < Y + 11; j++) {\n\t\t\t\t\tif (document.getElementById(BName + j).innerHTML == \"\") {\n\t\t\t\t\t\tdocument.getElementById(BName + j).innerHTML = BName[j];\n\t\t\t\t\t}\n\t\t\t\t\tif (i >= 0 && j < XSize && i < YSize) {\n\t\t\t\t\t\tdocument.getElementById(j + Delimiter + i).style.display = '';\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else if (X + 10 >= XSize) {\n\t\tfor (var i = YSize - 21; i < YSize; i++) {\n\t\t\tif (Y - 10 < 0) {\n\t\t\t\tfor (var j = 0; j < 21; j++) {\n\t\t\t\t\tif (document.getElementById(BName + j).innerHTML == \"\") {\n\t\t\t\t\t\tdocument.getElementById(BName + j).innerHTML = BName[j];\n\t\t\t\t\t}\n\t\t\t\t\tdocument.getElementById(j + Delimiter + i).style.display = '';\n\t\t\t\t}\n\t\t\t} else if (Y + 10 >= XSize) {\n\t\t\t\tfor (var j = XSize - 21; j < XSize; j++) {\n\t\t\t\t\tif (document.getElementById(BName + j).innerHTML == \"\") {\n\t\t\t\t\t\tdocument.getElementById(BName + j).innerHTML = BName[j];\n\t\t\t\t\t}\n\t\t\t\t\tdocument.getElementById(j + Delimiter + i).style.display = '';\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor (var j = Y - 10; j < Y + 11; j++) {\n\t\t\t\t\tif (i >= 0 && j < XSize && i < YSize) {\n\t\t\t\t\t\tif (document.getElementById(BName + j).innerHTML == \"\") {\n\t\t\t\t\t\t\tdocument.getElementById(BName + j).innerHTML = BName[j];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdocument.getElementById(j + Delimiter + i).style.display = '';\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else if (Y + 10 >= YSize) {\n\t\tfor (var i = XSize - 21; i < XSize; i++) {\n\n\t\t\tif (document.getElementById(BName + i).innerHTML == \"\") {\n\t\t\t\tdocument.getElementById(BName + i).innerHTML = BName[i];\n\t\t\t}\n\t\t\tif (X - 10 < 0) {\n\t\t\t\tfor (var j = 0; j < 21; j++) {\n\t\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t\t}\n\t\t\t} else if (X + 10 >= YSize) {\n\t\t\t\tfor (var j = XSize - 21; j < YSize; j++) {\n\t\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor (var j = X - 10; j < X + 11; j++) {\n\t\t\t\t\tif (i >= 0 && j < XSize && i < YSize) {\n\t\t\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else if (Y - 10 < 0) {\n\t\tfor (var i = 0; i < 21; i++) {\n\t\t\tif (X - 10 < 0) {\n\t\t\t\tfor (var j = 0; j < 21; j++) {\n\t\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t\t}\n\t\t\t} else if (X + 10 >= XSize) {\n\t\t\t\tfor (var j = YSize - 21; j < YSize; j++) {\n\t\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor (var j = X - 10; j < X + 11; j++) {\n\t\t\t\t\tif (i >= 0 && X + 10 < YSize && i < XSize) {\n\t\t\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else {\n\t\tfor (var i = Y - 10; i < Y + 11; i++) {\n\t\t\tif (document.getElementById(BName + i).innerHTML == \"\") {\n\t\t\t\tdocument.getElementById(BName + i).innerHTML = Board[i];\n\t\t\t}\n\t\t\tfor (var j = X - 10; j < X + 11; j++) {\n\t\t\t\tdocument.getElementById(i + Delimiter + j).style.display = '';\n\t\t\t}\n\t\t}\n\t\tdocument.getElementById(Y + Delimiter + X).src = './Images/player.png'\n\t}\n\tdocument.getElementById(Y + Delimiter + X).src = './Images/player.png'\n}", "function pinLetters() {\n const letters = $(\".speakers-list__letters\");\n const parent = $(\".speakers-list__outer\");\n\n if (letters.length) {\n letters.css({\n left: parent.offset().left + parent.width() + 50 + 'px',\n top: parent.offset().top + 'px'\n })\n } else {\n return;\n }\n }", "function pickLocForFood() {\n\tvar cols = floor(windowWidth/s.sWidth);\n\tvar rows = floor(windowHeight/s.sHeight);\n\tfoodPosition =createVector(floor (random(cols)), floor(random(rows)));\n\tfoodPosition.x = constrain (foodPosition.x * s.sWidth, 20, windowWidth-s.sWidth-60);\n\tfoodPosition.y = constrain (foodPosition.y * s.sHeight, 20, windowWidth-s.sHeight-20);\n}", "function CharSelectScreen (gameEngine) {\n this.titleHeight = 50;\n this.portraitWidth = 75;\n this.padding = 20;\n this.ctx = gameEngine.ctx;\n this.entities = [this];\n this.gameEngine = gameEngine;\n this.player1Ready = false;\n this.player2Ready = false;\n this.shadowBlur = 2;\n this.shadowUp = true;\n //this.countdown = 3;\n //this.countdownSet = false;\n this.interval;\n\n var portrait1 = AM.getAsset(\"./sprites/portrait1.png\");\n var portrait2 = AM.getAsset(\"./sprites/portrait2.png\");\n var portrait3 = AM.getAsset(\"./sprites/portrait3.png\");\n var portrait4 = AM.getAsset(\"./sprites/portrait4.png\");\n\n this.selections = [];\n this.selections.push({name: \"Stickman\", portrait: portrait1, x: 0, y:0});\n this.selections.push({name: \"Jenkins\", portrait: portrait2, x: 0, y: 0});\n this.selections.push({name: \"Ephie\", portrait: portrait3, x: 0, y: 0});\n this.selections.push({name: \"Samuru\", portrait: portrait4, x: 0, y: 0});\n\n\tthis.selector1 = {x: 0, y: 0, color: \"blue\", charIndex: 0, selected: false};\n //if (gameEngine.mode === \"localVS\") \n this.selector2 = {x: 0, y: 0, color: \"red\", charIndex: 0, selected: false}; \n var initX = Math.ceil((WIDTH - (this.portraitWidth + this.padding * 2) * this.selections.length) / 2);\n if(initX < this.padding) console.log(\"ERROR: SelectScreen portrait section starting x too small\");\n //draw Stickman portraits\n\tfor (var i = 0; i < this.selections.length; i++) {\n\t\tthis.selections[i].x = initX + (this.portraitWidth + this.padding)* i;\n\t\tthis.selections[i].y = this.titleHeight + 400;\n\t}\n\t\n}", "function placeMarker(){\n ///Determine marker square\n if (x <= 62) {\n b = 0;\n } else if (x <= 112){\n b = 1;\n } else {\n b = 2;\n }\n \n if (y <= 74) {\n a = 0;\n } else if (y <= 124){\n a = 1;\n } else {\n a = 2;\n }\n \n //if empty\n if( arr[a][b] == undefined){\n //record in array\n arr[a][b] = player;\n player=player*-1;\n select = false;\n calcWin();\n } else{ //if filled\n // This could just do nothing\n \n E.showAlert(\"SpaceFilled Try again\").then(draw);\n } \n}", "function recognize_map(character)\r\n{\r\n var temp_position={x=0,y=0}\r\n for(var row=0;row<map.length;row++)\r\n {\r\n for(var col=0;col<map[0].length;col++)\r\n {\r\n if(map[row][col]==character){temp_position.x=row;temp_position.y=col;}\r\n }\r\n }\r\n return temp_position;\r\n}", "function goToZone(zoneName)\n{\n\tZepto(\".lakeareas-wrapper\").fadeOut(\"fast\");\n\tswitch(zoneName){\n\t\tcase \"watershed\":\n\t\t\tZepto(\".watershed-wrapper\").fadeIn(3000);\n\t\t\tstate = \"watershed\";\n\t\t\tbreak;\n\n\t\tcase \"nearshore\":\n\t\t\tZepto(\".nearshore-wrapper\").fadeIn(3000);\n\t\t\tstate = \"nearshore\";\n\t\t\tbreak;\n\n\t\tcase \"openwater\":\n\t\t\tZepto(\".openwater-wrapper\").fadeIn(3000);\n\t\t\tstate = \"openwater\";\n\t\t\tbreak;\n\n\t\tcase \"deepwater\":\n\t\t\tZepto(\".deepwater-wrapper\").fadeIn(3000);\n\t\t\tstate = \"deepwater\";\n\t\t\tbreak;\n\t}\n\tconsole.log(tutorialShown);\n\tif (tutorialShown==false)\n\t{\n\t\tZepto(\".tutorial\").fadeIn(800);\n\t\ttutorialShown = true;\n\t\t//console.log(tutorialShown);\n\t}\n\n}", "function putchar(charId)\n{\n//alert(\"put called\");\nvar elemm = document.getElementById(charId);\nvar sor = document.getElementById(\"source\");\nvar charPos=elemm.getBoundingClientRect();\nsourceCount();\n//alert(charPos.left);\n//alert(charPos.top);\n\n if(charPos.left<=216){\n if(checkBoatCount()<2){\n\n sor.removeChild(elemm);\n elemm.style.position=\"absolute\"\n appendBoat(elemm,charId);\n }\n else{\n alert(\"boat is full\");\n }\n }\n else{\n \n // elem.style.top=432;\n var b = document.getElementById(\"boat1\");\n \n // elemm.style.left=216;\n \n \n // alert(checkBoatCount());\n b.removeChild(elemm);\n elemm.style.position=\"static\";\n if(charId==\"c3\" || charId==\"c2\" || charId==\"c1\")\n elemm.setAttribute(\"class\",\"canni\");\n else\n elemm.setAttribute(\"class\",\"saint\");\n sor.appendChild(elemm);\n\n \n // alert(\"hello\");\n \n\n }\n}", "function compSelectRandomLetter() {\n computerGuess = computerChoices[Math.floor(Math.random() * computerChoices.length)];\n}", "generateCharacters() {\n // and some random characters\n for (var i = 0; i < 100; i++) {\n this.Characters.generateRandom();\n }\n\n // put them in random locations on the map\n for (var i = 0; i < this.Characters.array.length; i++) {\n this.moveObjectToRandomLocation(this.Characters.array[i], false);\n }\n\n // set the hero to the first generated character\n this.setHeroCharacter(0);\n }", "function terrainSelection() {\n let random_pick = Math.floor(Math.random() * 9) + 1\n if (random_pick === 1 || random_pick === 2 || random_pick === 3) {\n terrain.forest++\n return 'forest'\n }\n else if (random_pick === 4 || random_pick === 5 || random_pick === 6) {\n terrain.plains++\n return 'plains'\n }\n else if (random_pick === 7 || random_pick === 8) {\n terrain.mountains++\n return 'mountains'\n }\n else {\n terrain.desert++\n return 'desert'\n }\n}", "function spillCoffee() {\r\n for (let i = 0; i < letters.length; i++) {\r\n const datLetter = letters[i].dataset.letter;\r\n for (let j = 0; j < coffees.length; j++) {\r\n const datCoffee = coffees[j].dataset.letter;\r\n if (datLetter === datCoffee) {\r\n // positiebepaling ten opzichte van nameBox ()\r\n let colRan = Math.floor(Math.random() * 100);\r\n const x1 = letters[i].offsetLeft;\r\n const y1 = letters[i].offsetTop;\r\n const x2 = coffees[j].offsetLeft;\r\n const y2 = coffees[j].offsetTop;\r\n\r\n const tlX = x2 - x1;\r\n const tlY = y2 - y1;\r\n\r\n coffees[j].style.left = `${-tlX}px`;\r\n coffees[j].style.top = `${-tlY}px`;\r\n }\r\n }\r\n }\r\n}", "function drawMark(str){\r\n let mark = document.getElementById('turn').value;//take mark from the current turn indicator on the page\r\n if (mark != undefined)//if the mark is not undefined\r\n document.getElementById(str).innerHTML = mark;//placce the mark to choosen location\r\n}", "function playerSelection(select)\n{\n return select.toLowerCase();\n}", "function playerToSelectDefender(){\n\tgameStatus = PLAYER_TO_ATTACK;\n\n\t$(\"#attackSumm\").removeClass(\"attackStatus\");\n\t$(\"#attackSumm\").addClass(\"attackStatusDisp\");\n\n\tenemiesAvailableLength -= 1;\n\tvar $defenderChr = $(\"#defender\");\n\tvar $chrDiv = $(\"<div>\");\n\t$chrDiv.addClass(\"col-xs-3 col-sm-3 col-md-2 col-lg-2 defenderStyle\");\n\t$chrDiv.attr(\"nickname\",enmChr.characterNickName);\n\tvar $chrName = $(\"<h5>\");\n\t$chrName.html(enmChr.characterName);\n\t$chrDiv.append($chrName);\n\tvar $chrImg = $(\"<img>\");\n\t$chrImg.attr(\"src\",\"assets/images/\" + enmChr.characterImageName);\n\t$chrImg.addClass(\"center-block img-responsive\");\n\t$chrDiv.append($chrImg);\n\tvar $chrHealth = $(\"<h5>\");\n\t$chrHealth.html(enmChr.characterHealth);\n\t$chrDiv.append($chrHealth);\n\t$defenderChr.append($chrDiv);\n\n\tdelete enmchr;\n}", "function addStarterChars() {\n $.each(characters, function (index, value) {\n $('.slot[slot=' + index + ']').append(createCharCard(characters[index]));\n $('.slot[slot=' + index + '] > .charCard').data(characters[index]);\n });\n}", "function selectChar(idNum){\n\n\tif(gameStart){\n\n\t\t//Clear all characters in character select screen\n\t\tfor(var i = 0; i<Object.keys(AVATAR_STATS).length;++i){\n\n\t\t\t$(\"#avatarContainer_\"+i).css({\"display\":\"none\"});\n\t\t\t$(\"#avatarContainer_\"+i).removeClass(\"avatarHover\");\n\n\t\t}\n\n\t\t//Add Hover class back to enemy row\n\t\tfor(var i = 0; i<Object.keys(AVATAR_STATS).length-1;++i){\n\t\t\t\t\t$(\"#enemyContainer_\"+i).addClass(\"enemyHover\");\n\t\t\t\t}\n\n\t\t//Only show selected character\n\t\t$(\"#avatar_HP_0\").html(\"HP: \"+AVATAR_STATS[idNum][\"HP\"]);\n\t\t$(\"#avatar_NAME_0\").html(AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#avatarContainer_0\").css({\"display\":\"inline-block\"});\n\t\t$(\"#avatar_IMG_0\").attr(\"src\", IMG_DIR+AVATAR_STATS[idNum][\"IMG\"]);\n\t\t$(\"#avatar_IMG_0\").attr(\"alt\", AVATAR_STATS[idNum][\"NAME\"]);\n\t\t$(\"#avatarContainer_0\").attr('value', idNum);\n\n\t\tchangeAudio(AUDIO_LIST[idNum]);\n\n\t\t//Set the HP for the character selected\n\t\tcurrentPlayerHP = AVATAR_STATS[idNum][\"HP\"];\n\t\t\n\t\tgameStart = false;\n\n\t\t//Resets dialog box\n\t\t$(\"#playerText\").css({\"text-align\":\"left\"});\n\t\t$(\"#playerText\").html(\"\");\n\t\t$(\"#cpuText\").css({\"text-align\":\"left\"});\n\t\t$(\"#cpuText\").html(\"\");\n\t\tmoveEnemies(idNum);\n\n\n\t}\n}", "chooseLocation() {\n \n }", "function charSelected(Class) {\n \n switch(Class){\n case 1:\n player1 = new Player(\"\", RandStat(12, 18), RandStat(12,18),RandStat(10,18), RandStat(2,18), RandStat(2,18), RandStat(1, 1000));\n break;\n case 2:\n player1 = new Player(\"\", RandStat(2, 18), RandStat(2,18),RandStat(1,14), RandStat(14,20), RandStat(10,18), RandStat(1, 1000));\n break;\n case 3:\n player1 = new Player(\"\", RandStat(14, 18), RandStat(8,18),RandStat(12,18), RandStat(8,18), RandStat(10,18), 0);\n break;\n case 4:\n player1 = new Player(\"\", RandStat(6, 18), RandStat(14,20),RandStat(4,18), RandStat(6,18), RandStat(8,18), RandStat(250, 1000));\n break;\n }\n if(player1.Luc < 100) {\n luck = \"Cursed\"\n }\n if(player1.Luc < 200 && player1.Luc >= 100) {\n luck = \"very-Unlcuky\"\n }\n if(player1.Luc < 300 && player1.Luc >= 200) {\n luck = \"unlucky\"\n }\n if(player1.Luc < 400 && player1.Luc >= 300) {\n luck = \"sub-par\"\n }\n if(player1.Luc < 500 && player1.Luc >= 400) {\n luck = \"Acceptable\"\n }\n if(player1.Luc < 600 && player1.Luc >= 500) {\n luck = \"Above-Average\"\n }\n if(player1.Luc < 700 && player1.Luc >= 600) {\n luck = \"High\"\n }\n if(player1.Luc < 800 && player1.Luc >= 700) {\n luck = \"Fortunate\"\n }\n if(player1.Luc < 900 && player1.Luc >= 800) {\n luck = \"Silver-Spoon\"\n }\n if(player1.Luc < 1000 && player1.Luc >= 900) {\n luck = \"God\"\n }\n\n document.getElementById(\"mainContainer\").innerHTML = '<div class=\"Character\">'+\n '<input type=\"text\" id=\"Name\" value=\"Please enter a name\" maxlength=\"15\">'+\n '<p class=\"inputs\">Strength: <input class=\"Stats\" type=\"number\" value=\"' + player1.Str + '\" min=\"1\" max=\"20\"></p>'+\n '<p class=\"inputs\">Dexterity: <input class=\"Stats\" type=\"number\" value=\"' + player1.Dex + '\" min=\"1\" max=\"20\"></p>'+\n '<p class=\"inputs\">Consitution: <input class=\"Stats\" type=\"number\" value=\"' + player1.Con + '\" min=\"1\" max=\"20\"></p>'+\n '<p class=\"inputs\">Intellignece: <input class=\"Stats\" type=\"number\" value=\"' + player1.Int + '\" min=\"1\" max=\"20\"></p>'+\n '<p class=\"inputs\">Wisdom: <input class=\"Stats\" type=\"number\" value=\"' + player1.Wis + '\" min=\"1\" max=\"20\"></p>'+\n '<p class=\"inputs\">Luck: <input class=\"Stats\" type=\"text\" value=\"\" placeholder=\"'+ luck + '\" readonly></p>'+\n '<div class=\"btnWrap Char\">'+\n '<button class=\"btn\" onclick=\"CharAccept()\">Accept this Charcter</button>'+\n '</div>'\n\n \n function RandStat(lower, upper){\n let RandNum = Math.round(Math.random() * (upper - lower)) + lower;\n return RandNum\n }\n}", "function gameStart (){\n //random country selection (the random function code/math is from stack overflow )\n let randomCountry = countriesAndCodes[Math.floor(Math.random() * countriesAndCodes.length)]\n //loop through array to select each country object\n countriesAndCodes.forEach(function (country){\n //display random country\n randomCountryElement.innerHTML = randomCountry.name\n //get alpha-2 from country object\n let alpha = randomCountry[\"alpha-2\"].toLowerCase()\n //add alpha-2 to url to connect to specific country in API\n url=`https://api.worldbank.org/v2/country/${alpha}?format=json`\n })\n}", "canPickWorldPos() {\n }", "function showAvailableMoveCells(character) {\n // Reset the background color of all cells\n cells.forEach((cell) => {\n cell.classList.remove(\"movable\");\n });\n\n // Get the index of the selected character\n const selectedIndex = Array.from(cells).indexOf(character);\n\n // Highlight the adjacent cells as movable (up, down, left, right)\n const adjacentIndices = [\n selectedIndex - 3,\n selectedIndex + 1,\n selectedIndex + 3,\n selectedIndex - 1,\n ];\n adjacentIndices.forEach((index) => {\n if (index >= 0 && index < cells.length) {\n const cell = cells[index];\n if (!cell.dataset.char) {\n cell.classList.add(\"movable\");\n }\n }\n });\n }", "function placeByInitiative(newCharacter){\n\tvar placed = false; \n\t\n\t//removes a characterBlock that has been previously placed\n\tif (initiativeArray.includes(newCharacter)){\n\t\tinitiativeArray.splice(initiativeArray.indexOf(newCharacter), 1);\n\t}\n\t\n\tif (initiativeArray.length == 0){\n\t\tinitiativeArray.push(newCharacter);\n\t\tdocument.getElementById('characterContainer').appendChild(newCharacter);\n\t\tplaced = true;\n\t}\n\telse {\n\t\tfor (i = 0; i < initiativeArray.length; i++){\n\t\t\tif (Number(newCharacter.querySelector(\"#initiative\").value) > Number(initiativeArray[i].querySelector(\"#initiative\").value)){\n\t\t\t\tdocument.getElementById('characterContainer').insertBefore(newCharacter, initiativeArray[i]);\n\t\t\t\tinitiativeArray.splice(i, 0, newCharacter);\n\t\t\t\tplaced = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (Number(newCharacter.querySelector(\"#initiative\").value) == Number(initiativeArray[i].querySelector(\"#initiative\").value)){\n\t\t\t\tdocument.getElementById('characterContainer').insertBefore(newCharacter, initiativeArray[i].nextSibling);\n\t\t\t\tinitiativeArray.splice(i, 0, newCharacter);\n\t\t\t\tplaced = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\t\n\t}\n\tif (!placed){\n\t\tinitiativeArray.push(newCharacter);\n\t\tdocument.getElementById('characterContainer').appendChild(newCharacter);\n\t\tplaced = true;\n\t}\n}", "function paintZone (zone, scenarioName) {\n const earthR = 6378137;\n\tconst east = zone.xWidth/(earthR * Math.acos(Math.PI*zone.latitude/180));\n\tconst north = zone.yHeight/earthR;\n\t// create the Cesium entity\n\tvar searchArea = {\n\t \tname : scenarioName,\n id : scenarioName,\n\t \trectangle : {\n\t\t\tcoordinates : {\n\t\t\t\twest : Math.PI * zone.longitude / 180,\n\t\t\t\tsouth : Math.PI * zone.latitude / 180,\n\t\t\t\teast : east + (Math.PI * zone.longitude / 180),\n\t\t\t\tnorth : north + (Math.PI * zone.latitude / 180)\n\t\t\t},\n\t \t\tmaterial : Cesium.Color.RED.withAlpha(0.5),\n lineCount : new Cesium.Cartesian2(zone.xCells, zone.yCells),\n lineThickness : new Cesium.Cartesian2(2.0, 2.0),\n \t\toutline : true,\n \t\toutlineColor : Cesium.Color.BLACK\n\t }\n\t};\n // make sure previous representations of scenario zone are deleted from the map\n deletetZone(scenarioName);\n // add the entity to cesium viewer\n viewer.entities.add(searchArea);\n}", "function addZone() {\n if ($('#location').hasClass(\"is-valid\") && $('#zoneName').hasClass(\"is-valid\")) {\n let name = $('#zoneName').val();\n let latitude = $('#location').attr(\"data-latitude\");\n let longitude = $('#location').attr(\"data-longitude\");\n let radius = $('#radius').val() === '' ? 25 : $('#radius').val();\n let icon = $('#iconSelect').val();\n\n $('#generatedYaml').append(\n `- name: ` + name + `\n latitude: ` + latitude + `\n longitude: ` + longitude + `\n radius: ` + radius + `\n icon: ` + icon + `\n`);\n\n clear();\n } else {\n console.error(\"Unable to create a zone because one or more of the inputs were invalid.\");\n }\n}", "function autoMap() {\n //allow script to handle abandoning\n if(game.options.menu.alwaysAbandon.enabled == 1) toggleSetting('alwaysAbandon');\n //if we are prestige mapping, force equip first mode\n if(autoTrimpSettings.Prestige.selected != \"Off\" && game.options.menu.mapLoot.enabled != 1) toggleSetting('mapLoot');\n //if player has selected arbalest or gambeson but doesn't have them unlocked, just unselect it for them! It's magic!\n if(document.getElementById('Prestige').selectedIndex > 11 && game.global.slowDone == false) {\n document.getElementById('Prestige').selectedIndex = 11;\n autoTrimpSettings.Prestige.selected = \"Bestplate\";\n } \n //Control in-map right-side-buttons for people who can't control themselves. If you wish to use these buttons manually, turn off autoMaps temporarily.\n if(game.options.menu.repeatUntil.enabled == 2) toggleSetting('repeatUntil');\n if(game.options.menu.exitTo.enabled != 0) toggleSetting('exitTo');\n if(game.options.menu.repeatVoids.enabled != 0) toggleSetting('repeatVoids');\n //exit and do nothing if we are prior to zone 6 (maps haven't been unlocked):\n if (!game.global.mapsUnlocked) { \n enoughDamage = true; enoughHealth = true; shouldFarm = false;\n return;\n }\n //if we are in mapology and we have no credits, exit\n if (game.global.challengeActive == \"Mapology\" && game.challenges.Mapology.credits < 1) return;\n //FIND VOID MAPS LEVEL:\n var voidMapLevelSetting = getPageSetting('VoidMaps');\n if (hiderwindow > 3 && game.global.world > 300)\n \tvoidMapLevelSetting = 99404; // Stop trolling me Ânsopedi!!!!\n if (game.global.mapBonus > 1 && game.global.preMapsActive && hiderwindow < 3 && (getPageSetting('VoidMaps') > game.global.world || hiderwindow > 1) && game.global.challengeActive != \"Toxicity\" && (game.global.challengeActive != \"Lead\" || game.global.world % 2 == 1))\n voidMapLevelSetting = game.global.world;\n //decimal void maps are possible, using string function to avoid false float precision (0.29999999992). javascript can compare ints to strings anyway.\n var voidMapLevelSettingZone = (voidMapLevelSetting+\"\").split(\".\")[0];\n var voidMapLevelSettingMap = (voidMapLevelSetting+\"\").split(\".\")[1];\n if (voidMapLevelSettingMap === undefined || game.global.challengeActive == 'Lead') \n voidMapLevelSettingMap = 0; // 93\n if (voidMapLevelSettingMap.length == 1) voidMapLevelSettingMap += \"0\"; //entering 187.70 becomes 187.7, this will bring it back to 187.70\n var voidsuntil = getPageSetting('RunNewVoidsUntil');\n needToVoid = voidMapLevelSetting > 0 && game.global.totalVoidMaps > 0 && game.global.lastClearedCell + 1 >= voidMapLevelSettingMap && \n ((game.global.world == voidMapLevelSettingZone && !getPageSetting('RunNewVoids')) \n || \n (game.global.world >= voidMapLevelSettingZone && getPageSetting('RunNewVoids')))\n && ((voidsuntil != -1 && game.global.world <= voidsuntil) || (hiderwindow > 1) || (voidsuntil == -1) || !getPageSetting('RunNewVoids'));\n if(game.global.totalVoidMaps == 0 || !needToVoid)\n doVoids = false;\n //calculate if we are behind on prestiges\n needPrestige = (autoTrimpSettings.Prestige.selected != \"Off\" && game.mapUnlocks[autoTrimpSettings.Prestige.selected].last <= game.global.world - 5 && game.global.mapsUnlocked && game.global.challengeActive != \"Frugal\");\n \n//START CALCULATING DAMAGES\n //PREPARE SOME VARIABLES\n //calculate crits (baseDamage was calced in function autoStance)\n baseDamage = (baseDamage * (1-getPlayerCritChance()) + (baseDamage * getPlayerCritChance() * getPlayerCritDamageMult()));\n //calculate with map bonus\n var mapbonusmulti = 1 + (0.20*game.global.mapBonus);\n baseDamage *= mapbonusmulti; \n //get average enemyhealth and damage for the next zone, cell 30, snimp type and multiply it by a factor of .85 (don't ask why)\n var enemyDamage = getEnemyMaxAttack(game.global.world + 1, 30, 'Snimp', .85);\n var enemyHealth = getEnemyMaxHealth(game.global.world + 1); \n //farm if basedamage is between 10 and 16)\n if(!getPageSetting('DisableFarm')) {\n shouldFarm = shouldFarm ? getEnemyMaxHealth(game.global.world) / baseDamage > 10 : getEnemyMaxHealth(game.global.world) / baseDamage > 16;\n } \n if(game.global.challengeActive == \"Toxicity\") {\n //enemyDamage *= 2; //ignore damage changes (which would effect how much health we try to buy) entirely since we die in 20 attacks anyway?\n enemyHealth *= 2;\n }\n var pierceMod = 0;\n if(game.global.challengeActive == 'Lead') {\n enemyDamage *= (1 + (game.challenges.Lead.stacks * 0.04));\n enemyHealth *= (1 + (game.challenges.Lead.stacks * 0.04));\n if (game.global.world % 2 == 1){\n enemyDamage = getEnemyMaxAttack(game.global.world + 2, 30, 'Chimp', 1); //calculate for the next level in advance (since we only farm on odd, and evens are very tough)\n enemyHealth = getEnemyMaxHealth(game.global.world + 2);\n baseDamage /= 1.5; //subtract the odd-zone bonus.\n }\n pierceMod += (game.challenges.Lead.stacks * 0.001);\n baseDamage /= mapbonusmulti;\n shouldFarm = enemyHealth / baseDamage > 5;\n }\n enoughHealth = (baseHealth * 4 > 30 * (enemyDamage - baseBlock / 2 > 0 ? enemyDamage - baseBlock / 2 : enemyDamage * (0.2 + pierceMod))\n || \n baseHealth > 30 * (enemyDamage - baseBlock > 0 ? enemyDamage - baseBlock : enemyDamage * (0.2 + pierceMod)));\n enoughDamage = baseDamage * 4 > enemyHealth;\n HDratio = getEnemyMaxHealth(game.global.world) / baseDamage;\n //prevents map-screen from flickering on and off during startup when base damage is 0.\n if (baseDamage > 0){\n var shouldDoMaps = !enoughHealth || !enoughDamage || shouldFarm;\n }\n var selectedMap = \"world\"; \n \n//BEGIN AUTOMAPS DECISIONS:\n //if we are at max map bonus, and we don't need to farm, don't do maps\n if(game.global.mapBonus == 10 && !shouldFarm) shouldDoMaps = false;\n \n //FarmWhenNomStacks7\n if(game.global.challengeActive == 'Nom' && getPageSetting('FarmWhenNomStacks7')) {\n if (game.global.gridArray[99].nomStacks > 7){\n if (game.global.mapBonus != 10)\n shouldDoMaps = true;\n }\n //Go into maps on 30 stacks, and I assume our enemy health to damage ratio is worse than 10 (so that shouldfarm would be true),\n // and exit farming once we get enough damage to drop under 10.\n if (game.global.gridArray[99].nomStacks == 30){\n shouldFarm = (HDratio > 20);\n shouldDoMaps = true;\n }\n }\n\n //stack tox stacks if heliumGrowing has been set to true, or if we need to clear our void maps\n if(game.global.challengeActive == 'Toxicity' && game.global.lastClearedCell > 93 && game.challenges.Toxicity.stacks < 1500 && ((getPageSetting('MaxTox') && game.global.world > 59) || needToVoid)) {\n shouldDoMaps = true;\n //we willl get at least 85 toxstacks from the 1st voidmap (unless we have overkill)\n// if (!game.portal.Overkill.locked && game.stats.cellsOverkilled.value)\n \n stackingTox = !(needToVoid && game.challenges.Toxicity.stacks > 1415);\n\n //force abandon army\n if(!game.global.mapsActive && !game.global.preMapsActive) {\n mapsClicked();\n mapsClicked();\n }\n\n }\n else stackingTox = false;\n \n //during 'watch' challenge, run maps on these levels:\n var watchmaps = [15,25,35,50];\n var shouldDoWatchMaps = false;\n if (game.global.challengeActive == 'Watch' && watchmaps.indexOf(game.global.world) > -1 && game.global.mapBonus < 1){\n shouldDoMaps = true;\n shouldDoWatchMaps = true;\n }\n if (getPageSetting('BuyBuildings')) {\n \t\n\t//mapYouSlow maps\n var mapYouSlow = false;\n var cellClearTime = 540;\n OVKcellsWorld = document.getElementById(\"grid\").getElementsByClassName(\"cellColorOverkill\").length;\n if (game.portal.Overkill.level > 3) {\n \tcellClearTime /= 2\n }\n if (game.talents.hyperspeed.purchased) {\n \tcellClearTime -= 50\n }\n //levels of new Giga\n var stationLevel = [61,62,63,64,65,66,67,68,69,70,72,74,76,78,81,84,87,90,95,100,105,110,115,120,125,130,135,140,145,150,155,160,165,170,175,180,190,200,210,220,230,240,250,260,270,280,290,300];\n if (\t\t\n (game.global.mapBonus < 1 && game.global.world >= 11 && OVKcellsWorld+1 < game.global.lastClearedCell/2) ||\t//enter map in zones if you miss to overkill, the script will make sure you farm more if you can't overkill in the map.\n (game.global.world >= 15 && game.global.mapsActive && game.global.mapBonus < 9 && ((new Date().getTime() - game.global.mapStarted) > (cellClearTime * game.global.mapGridArray.length))) ||\t//force to stay in mapYouSlow if you overkill all the cells unless you are about to hit max map bonus.\n (game.global.world >= 62 && !!game.buildings.Nursery.locked) ||\t//Clear maps to stack up nurseries for genetics before starting warps stucking.\n //(!game.upgrades.Gigastation.locked && game.global.mapBonus < 1 && !game.global.mapsActive && (game.upgrades.Gigastation.allowed-4 >= game.upgrades.Gigastation.done)) ||\t//Clear maps to stack up early warps.\n (((game.global.mapBonus < 10 && hiderwindow < 3.5 ) || (game.global.mapBonus < 9 && hiderwindow < 4 ) || (game.global.mapBonus < 8 && hiderwindow < 4.5 ) || (game.global.mapBonus < 7 && hiderwindow < 5 ) || (game.global.mapBonus < 6 && hiderwindow < 5.5 ) || (game.global.mapBonus < 5 && hiderwindow < 6 ) || (game.global.mapBonus < 4 && hiderwindow < 6.5 ) || (game.global.mapBonus < 3 && hiderwindow < 7 ) || (game.global.mapBonus < 2 && hiderwindow < 7.5 ) || (game.global.mapBonus < 1 && hiderwindow < 8 )) ||\t//Farm maps if you are way to slow\n ((((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 11 && hiderwindow < 3) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 12 && hiderwindow < 2.5) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 13 && hiderwindow < 2) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 14 && hiderwindow < 1.5) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 15 && hiderwindow < 1) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 16 && hiderwindow < 0.5) ||\n (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 17 && hiderwindow < 0.4)) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 18 && hiderwindow < 0.3) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 19 && hiderwindow < 0.2) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 20 && hiderwindow < 0.1)) || // (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 21 && hiderwindow < 3.2) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 22 && hiderwindow < 3) ||\n //(((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 23 && hiderwindow < 3)) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 24 && hiderwindow < 2.8) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 25 && hiderwindow < 2.6) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 26 && hiderwindow < 2.4) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 27 && hiderwindow < 2.2) || (((new Date().getTime() - game.global.zoneStarted) / 1000 /5) < 28 && hiderwindow < 2) ||\n ((game.global.preMapsActive || game.global.mapsActive) && (getBreedTime(true) > 5 || (game.global.antiStacks < 30 && (game.global.challengeActive !== \"Daily\" || (typeof game.global.dailyChallenge.bogged == 'undefined' && typeof game.global.dailyChallenge.plague == 'undefined')))) && hiderwindow < 4) //typeof game.global.dailyChallenge.weakness == 'undefined' && typeof game.global.dailyChallenge.toxic == 'undefined' && \n //(game.global.mapsActive && getBreedTime(true) > 0 && hiderwindow < 1)\t//Stay in maps to heal\n //(game.global.world >= 310 && ((new Date().getTime() - game.global.zoneStarted) / 1000 / 60) < 10)\t//option to force stay in zone X time in min/cleared maps and farm\n //(game.global.world == 200 && game.global.lastClearedCell > 20 && ((new Date().getTime() - game.global.zoneStarted) / 1000 / 60) < 10)\t\t//option to force stay in zone X time in min and farm\t\t\n\t) {\t\t\n shouldDoMaps = true;\t\t\n mapYouSlow = true;\t\t\n console.log(\"now walking mapYouSlow = true\");\t\t\n }\t\t\n shouldFarm = mapYouSlow ? true : shouldFarm;\t\t\n enoughDamage = mapYouSlow ? true : enoughDamage;\t\t\n enoughHealth = mapYouSlow ? true : enoughHealth;\n }\n\n var shouldDoSpireMaps = false;\n //Get 200% map bonus before attempting Spire\n if(getPageSetting('VoidMaps') < 335 && game.global.world == 200 && game.global.mapBonus < 9 ) {\n shouldDoMaps = true;\n shouldDoSpireMaps = true;\n } else if (game.global.world == 200 && game.global.mapBonus < 2) {\n shouldDoMaps = true;\n shouldDoSpireMaps = true;\n }\n //Farm X Minutes Before Spire:\n var needFarmSpire = (((new Date().getTime() - game.global.zoneStarted) / 1000 / 60) < getPageSetting('MinutestoFarmBeforeSpire')) && game.global.mapBonus == 10;\n if (game.global.world == 200 && game.global.spireActive && needFarmSpire) {\n shouldDoMaps = true;\n shouldDoSpireMaps = true;\n }\n\n //Dynamic Siphonology section (when necessary)\n var siphlvl = game.global.world - game.portal.Siphonology.level;\n var maxlvl = game.talents.mapLoot.purchased ? game.global.world - 1 : game.global.world;\n if (getPageSetting('DynamicSiphonology')){\n for (siphlvl; siphlvl < maxlvl; siphlvl++) {\n //check HP vs damage and find how many siphonology levels we need.\n var maphp = getEnemyMaxHealth(siphlvl);\n if (baseDamage * 2 < maphp){\n break;\n }\n }\n }\n var obj = {};\n var siphonMap = -1;\n for (var map in game.global.mapsOwnedArray) {\n if (!game.global.mapsOwnedArray[map].noRecycle) {\n obj[map] = game.global.mapsOwnedArray[map].level;\n if(game.global.mapsOwnedArray[map].level == siphlvl)\n siphonMap = map; \n }\n }\n var keysSorted = Object.keys(obj).sort(function(a, b) {\n return obj[b] - obj[a];\n });\n //if there are no non-unique maps, there will be nothing in keysSorted, so set to create a map\n if (keysSorted[0]) var highestMap = keysSorted[0];\n else selectedMap = \"create\";\n \n //Look through all the maps we have - find Uniques and figure out if we need to run them.\n for (var map in game.global.mapsOwnedArray) {\n var theMap = game.global.mapsOwnedArray[map]; \n if (theMap.noRecycle && getPageSetting('RunUniqueMaps')) {\n if (theMap.name == 'The Wall' && game.upgrades.Bounty.allowed == 0) {\n selectedMap = theMap.id;\n break;\n }\n if (theMap.name == 'Dimension of Anger' && document.getElementById(\"portalBtn\").style.display == \"none\") {\n var doaDifficulty = 0; //Math.ceil(theMap.difficulty / 2);\n if(game.global.world < 20 + doaDifficulty) continue; \n selectedMap = theMap.id;\n break;\n }\n //run the prison only if we are 'cleared' to run level 80 + 1 level per 200% difficulty. Could do more accurate calc if needed\n if(theMap.name == 'The Prison' && (game.global.challengeActive == \"Electricity\" || game.global.challengeActive == \"Mapocalypse\")) {\n var prisonDifficulty = Math.ceil(theMap.difficulty / 2);\n if(game.global.world >= 80 + prisonDifficulty) {\n selectedMap = theMap.id;\n break;\n }\n }\n if(theMap.name == 'The Block' && !game.upgrades.Shieldblock.allowed && (game.global.challengeActive == \"Scientist\" || game.global.challengeActive == \"Trimp\" || getPageSetting('BuyShieldblock'))) {\n selectedMap = theMap.id;\n break;\n }\n if(theMap.name == 'Trimple of Doom' && game.global.challengeActive == \"Meditate\") {\n selectedMap = theMap.id;\n break;\n }\n if(theMap.name == 'Bionic Wonderland' && game.global.challengeActive == \"Crushed\" ) {\n var wonderlandDifficulty = Math.ceil(theMap.difficulty / 2);\n if(game.global.world >= 125 + wonderlandDifficulty) {\n selectedMap = theMap.id;\n break;\n }\n }\n //run Bionics before spire to farm.\n if (getPageSetting('RunBionicBeforeSpire') && (game.global.world == 200) && theMap.name.includes('Bionic Wonderland')){ \n //this is how to check if a bionic is green or not.\n var bionicnumber = ((theMap.level - 125) / 15).toFixed(2);\n //if numbers match, map is green, so run it. (do the pre-requisite bionics one at a time in order)\n if (bionicnumber == game.global.bionicOwned && bionicnumber < 5){ \n selectedMap = theMap.id;\n break;\n }\n //Count number of prestige items left,\n var prestigeitemsleft = addSpecials(true, true, theMap);\n //Always run Bionic Wonderland VI (if there are still prestige items available)\n //Run Bionic Wonderland VII (if we have exhausted all the prestiges from VI)\n if ((prestigeitemsleft > 0 && (theMap.name == 'Bionic Wonderland VI' || theMap.name == 'Bionic Wonderland VII'))){\n selectedMap = theMap.id;\n break;\n }\n } \n //other unique maps here\n }\n }\n \n //voidArray: make an array with all our voidmaps, so we can sort them by real-world difficulty level\n var voidArray = [];\n //values are easiest to hardest. (hardest has the highest value)\n var prefixlist = {'Deadly':30, 'Heinous':31, 'Poisonous':5, 'Destructive':10}; //{'Deadly':10, 'Heinous':11, 'Poisonous':20, 'Destructive':30};\n var prefixkeys = Object.keys(prefixlist);\n var suffixlist = {'Descent':10.6, 'Void':9.436, 'Nightmare':8.822, 'Pit':7.077}; //{'Descent':7.077, 'Void':8.822, 'Nightmare':9.436, 'Pit':10.6};\n var suffixkeys = Object.keys(suffixlist);\n for (var map in game.global.mapsOwnedArray) {\n var theMap = game.global.mapsOwnedArray[map];\n if(theMap.location == 'Void') {\n for (var pre in prefixkeys) { \n if (theMap.name.includes(prefixkeys[pre]))\n theMap.sortByDiff = 1 * prefixlist[prefixkeys[pre]]; \n }\n for (var suf in suffixkeys) { \n if (theMap.name.includes(suffixkeys[suf]))\n theMap.sortByDiff += 1 * suffixlist[suffixkeys[suf]]; \n }\n voidArray.push(theMap);\n }\n }\n //sort the array (harder/highvalue last):\n var voidArraySorted = voidArray.sort(function(a, b) {\n return a.sortByDiff - b.sortByDiff;\n });\n for (var map in voidArraySorted) {\n var theMap = voidArraySorted[map];\n //Only proceed if we needToVoid right now.\n if(needToVoid) {\n //if we are on toxicity, don't clear until we will have max stacks at the last cell.\n if(game.global.challengeActive == 'Toxicity' && game.challenges.Toxicity.stacks < (1500 - theMap.size)) break;\n doVoids = true;\n //check to make sure we won't get 1-shot in nostance by boss\n var eAttack = getEnemyMaxAttack(game.global.world, theMap.size, 'Voidsnimp', theMap.difficulty);\n if (game.global.world >= 181 || (game.global.challengeActive == \"Corrupted\" && game.global.world >= 60))\n eAttack *= (getCorruptScale(\"attack\") / 2).toFixed(1);\n var ourHealth = baseHealth;\n if(game.global.challengeActive == 'Balance') {\n var stacks = game.challenges.Balance.balanceStacks ? (game.challenges.Balance.balanceStacks > theMap.size) ? theMap.size : game.challenges.Balance.balanceStacks : false;\n eAttack *= 2;\n if(stacks) {\n for (i = 0; i < stacks; i++ ) {\n ourHealth *= 1.01;\n }\n }\n }\n if(game.global.challengeActive == 'Toxicity') eAttack *= 5;\n //break to prevent finishing map to finish a challenge?\n //continue to check for doable map?\n var diff = parseInt(getPageSetting('VoidCheck')) > 0 ? parseInt(getPageSetting('VoidCheck')) : 2;\n if(ourHealth/diff < eAttack - baseBlock) {\n shouldFarm = true;\n voidCheckPercent = Math.round((ourHealth/diff)/(eAttack-baseBlock)*100);\n break;\n }\n else {\n voidCheckPercent = 0;\n if(getPageSetting('DisableFarm'))\n shouldFarm = false;\n }\n selectedMap = theMap.id;\n //Restart the voidmap if we hit 30 nomstacks on the final boss\n if(game.global.mapsActive && game.global.challengeActive == \"Nom\" && getPageSetting('FarmWhenNomStacks7')) {\n if(game.global.mapGridArray[theMap.size-1].nomStacks >= 100) {\n mapsClicked(true);\n }\n }\n break;\n }\n }\n\n //map if we don't have health/dmg or we need to clear void maps or if we are prestige mapping, and our set item has a new prestige available \n if (shouldDoMaps || doVoids || needPrestige) {\n //selectedMap = world here if we haven't set it to create yet, meaning we found appropriate high level map, or siphon map\n if (selectedMap == \"world\") {\n //if needPrestige, TRY to find current level map as the highest level map we own.\n if (needPrestige)\n if (game.global.world == game.global.mapsOwnedArray[highestMap].level) // && 26 == game.global.mapsOwnedArray[highestMap].size && 182 < game.global.mapsOwnedArray[highestMap].loot)\n selectedMap = game.global.mapsOwnedArray[highestMap].id;\n else\n selectedMap = \"create\";\n //if needFarmSpire x minutes is true, switch over from wood maps to metal maps. \n else if (needFarmSpire)\n if (game.global.mapsOwnedArray[highestMap].location == \"Plentiful\") //Mountain\n selectedMap = game.global.mapsOwnedArray[highestMap].id;\n else\n selectedMap = \"create\";\n //if shouldFarm is true, use a siphonology adjusted map, as long as we aren't trying to prestige \n else if (siphonMap != -1)\n selectedMap = game.global.mapsOwnedArray[siphonMap].id;\n //if we dont' have an appropriate max level map, or a siphon map, we need to make one\n else\n selectedMap = \"create\";\n }\n //if selectedMap != world, it already has a map ID and will be run below \n }\n \n //don't map on even worlds if on Lead, except if person is dumb and wants to void on even \n if(game.global.challengeActive == 'Lead' && !doVoids && (game.global.world % 2 == 0 || game.global.lastClearedCell < 59)) {\n if(game.global.preMapsActive)\n mapsClicked();\n return; //exit\n }\n \n //Repeat Button Management (inside a map):\n if (!game.global.preMapsActive && game.global.mapsActive) {\n //Set the repeatBionics flag (farm bionics before spire), for the repeat button management code.\n var repeatBionics = getPageSetting('RunBionicBeforeSpire') && game.global.bionicOwned >= 5;\n //if we are doing the right map, and it's not a norecycle (unique) map, and we aren't going to hit max map bonus\n //or repeatbionics is true and there are still prestige items available to get\n if (selectedMap == game.global.currentMapId && (!getCurrentMapObject().noRecycle && (game.global.mapBonus < 9 || shouldFarm || stackingTox || needPrestige || shouldDoSpireMaps)) || (repeatBionics && addSpecials(true, true, getCurrentMapObject()) > 0)) {\n var targetPrestige = autoTrimpSettings.Prestige.selected;\n //make sure repeat map is on\n if (!game.global.repeatMap) {\n repeatClicked();\n }\n //if we aren't here for dmg/hp, and we see the prestige we are after on the last cell of this map, and it's the last one available, turn off repeat to avoid an extra map cycle\n if (!shouldDoMaps && (game.global.mapGridArray[game.global.mapGridArray.length - 1].special == targetPrestige && game.mapUnlocks[targetPrestige].last >= game.global.world - 9 )) {\n repeatClicked();\n }\n //avoid another map cycle due to having the amount of tox stacks we need.\n if (stackingTox && (game.challenges.Toxicity.stacks + game.global.mapGridArray.length - (game.global.lastClearedMapCell + 1) >= 1500)){\n repeatClicked();\n }\n //turn off repeat maps if we doing Watch maps.\n if (shouldDoWatchMaps)\n repeatClicked();\n } else {\n //otherwise, make sure repeat map is off\n if (game.global.repeatMap) {\n repeatClicked();\n }\n }\n //clicks the maps button, once or twice (inside the world):\n } else if (!game.global.preMapsActive && !game.global.mapsActive) {\n if (selectedMap != \"world\") {\n //if we should not be in the world, and the button is not already clicked, click map button once (and wait patiently until death)\n if (!game.global.switchToMaps){\n mapsClicked();\n }\n //Get Impatient/Abandon if: (need prestige / _NEED_ to do void maps / on lead in odd world.) AND (a new army is ready, OR _need_ to void map OR lead farming and we're almost done with the zone)\n if(\n game.global.switchToMaps \n && \n (needPrestige || doVoids || (game.global.challengeActive == 'Lead' && game.global.world % 2 == 1)) \n && \n (\n (game.resources.trimps.realMax() <= game.resources.trimps.owned + 1)\n || (game.global.challengeActive == 'Lead' && game.global.lastClearedCell > 93) \n || (doVoids && (game.global.lastClearedCell > 93 || getPageSetting('VoidMaps') > 350))\n )\n ){\n mapsClicked();\n }\n }\n //forcibly run watch maps\n if (shouldDoWatchMaps || (getBreedTime(true) < 1 && mapYouSlow)) {\n mapsClicked();\n }\n } else if (game.global.preMapsActive) {\n if (selectedMap == \"world\") {\n mapsClicked(); //go back\n } \n else if (selectedMap == \"create\") {\n if (needPrestige)\n document.getElementById(\"mapLevelInput\").value = game.global.world;\n else\n document.getElementById(\"mapLevelInput\").value = siphlvl;\n if (game.global.world == 200 && game.global.spireActive) {\n sizeAdvMapsRange.value = 9;\n adjustMap('size', 9);\n difficultyAdvMapsRange.value = 9;\n adjustMap('difficulty', 9);\n lootAdvMapsRange.value = 9;\n adjustMap('loot', 9);\n \n biomeAdvMapsSelect.value = \"Plentiful\"; //Mountain\n updateMapCost(); \n } else if (game.global.world > 60) {\n sizeAdvMapsRange.value = 9;\n adjustMap('size', 9);\n difficultyAdvMapsRange.value = 9;\n adjustMap('difficulty', 9);\n lootAdvMapsRange.value = 9;\n adjustMap('loot', 9);\n\n biomeAdvMapsSelect.value = \"Plentiful\"; //Mountain\n updateMapCost();\n } else if (game.global.world < 16) {\n sizeAdvMapsRange.value = 9;\n adjustMap('size', 9);\n difficultyAdvMapsRange.value = 9;\n adjustMap('difficulty', 9);\n lootAdvMapsRange.value = 9;\n adjustMap('loot', 9);\n\n biomeAdvMapsSelect.value = \"Plentiful\"; //Sea\n updateMapCost();\n } else {\n sizeAdvMapsRange.value = 9;\n adjustMap('size', 9);\n difficultyAdvMapsRange.value = 9;\n adjustMap('difficulty', 9);\n lootAdvMapsRange.value = 9;\n adjustMap('loot', 9);\n\n biomeAdvMapsSelect.value = \"Plentiful\"; //Sea\n updateMapCost();\n }\n //if we are \"Farming\" for resources, make sure it's metal\n if(game.global.world > 90 && (shouldFarm || needFarmSpire)) {\n biomeAdvMapsSelect.value = \"Plentiful\"; //Mountain\n } else {\n //if we can't afford the map:\n //Put a priority on small size, and increase the difficulty? for high Helium that just wants prestige = yes.\n //Really just trying to prevent prestige mapping from getting stuck\n while (difficultyAdvMapsRange.value > 0 && updateMapCost(true) > game.resources.fragments.owned) {\n difficultyAdvMapsRange.value -= 1;\n }\n }\n //Common:\n //if we still cant afford the map, lower the size slider (make it larger) (doesn't matter much for farming.)\n while (sizeAdvMapsRange.value > 0 && updateMapCost(true) > game.resources.fragments.owned) {\n sizeAdvMapsRange.value -= 1;\n }\n //if we STILL cant afford the map, lower the loot slider (less loot)\n while (lootAdvMapsRange.value > 0 && updateMapCost(true) > game.resources.fragments.owned) {\n lootAdvMapsRange.value -= 1;\n }\n //if we can't afford the map we designed, pick our highest existing map\n if (updateMapCost(true) > game.resources.fragments.owned) {\n selectMap(game.global.mapsOwnedArray[highestMap].id);\n debug(\"Can't afford the map we designed, #\" + document.getElementById(\"mapLevelInput\").value, '*crying2');\n debug(\"..picking our highest map:# \" + game.global.mapsOwnedArray[highestMap].id + \" Level: \" + game.global.mapsOwnedArray[highestMap].level, '*happy2');\n runMap();\n } else {\n debug(\"BUYING a Map, level: #\" + document.getElementById(\"mapLevelInput\").value, 'th-large');\n var result = buyMap();\n if(result == -2){\n debug(\"Too many maps, recycling now: \", 'th-large');\n recycleBelow(true);\n debug(\"Retrying BUYING a Map, level: #\" + document.getElementById(\"mapLevelInput\").value, 'th-large');\n buyMap();\n }\n }\n //if we already have a map picked, run it\n } else {\n selectMap(selectedMap);\n debug(\"Already have a map picked: Running map: \" + selectedMap + \n \" Level: \" + game.global.mapsOwnedArray[getMapIndex(selectedMap)].level +\n \" Name: \" + game.global.mapsOwnedArray[getMapIndex(selectedMap)].name, 'th-large');\n runMap();\n }\n }\n}", "function computerChoice (playersChoice) {\n\tlet computerMark = defineComputerMark(playersChoice);\n\tlet grid = getGrid();\n\n\t// FIXME Make the computer unbeatable\n\tvar move = randomComputerMove(grid);\n\n\t$(\"#grid-\" + move.x + move.y + \"-id\").text(computerMark);\n}", "function letComputerChoose() {\n letter = computerChoices[\n Math.floor(Math.random() * computerChoices.length)\n ];\n\n console.log(\"this is random letter generated \" + letter);\n}", "function startCharacter(){\n createRoundRectangle(player[0].color, 40, player[0].x, player[0].y);\n addNumbers(player[0].num, \"#ffffff\", player[0].x+20, player[0].y+20);\n\n createRoundRectangle(player[1].color, 40, player[1].x, player[1].y);\n addNumbers(player[1].num, \"#ffffff\", player[1].x+20, player[1].y+20);\n\n return stage.update();\n}" ]
[ "0.58850485", "0.5793072", "0.5672225", "0.5665386", "0.56251144", "0.55703205", "0.5563132", "0.5562164", "0.5545125", "0.55391914", "0.55028266", "0.54954565", "0.54835194", "0.544393", "0.5430134", "0.5396688", "0.5394475", "0.5392773", "0.539214", "0.53885275", "0.53815854", "0.537398", "0.53729117", "0.53721994", "0.53677726", "0.5367357", "0.5360621", "0.5353151", "0.53498864", "0.5338062", "0.53375006", "0.5331088", "0.5296636", "0.52916944", "0.52879244", "0.52806526", "0.5269653", "0.5266578", "0.52612036", "0.52518106", "0.52500206", "0.524213", "0.52285725", "0.51986843", "0.51950747", "0.51902175", "0.5177814", "0.5177606", "0.5165386", "0.51613945", "0.51563424", "0.51562583", "0.51561415", "0.5153831", "0.5151245", "0.51504725", "0.51439565", "0.51383954", "0.5135539", "0.51269466", "0.5119133", "0.5118252", "0.51134557", "0.51069564", "0.5104912", "0.51013595", "0.5100974", "0.50978893", "0.509541", "0.50869775", "0.50848997", "0.50847965", "0.5080986", "0.5080179", "0.5078898", "0.50780326", "0.5066221", "0.5061861", "0.50523686", "0.5050595", "0.50469595", "0.5035242", "0.5031372", "0.5031225", "0.5029329", "0.5024867", "0.5018841", "0.50185764", "0.5014506", "0.50089586", "0.5007176", "0.50000453", "0.49984193", "0.4997509", "0.49947295", "0.49925375", "0.4991765", "0.49900454", "0.49885952", "0.49881485" ]
0.54968125
11
Fetches the next page of search results and adds them to the end of current results array.
fetchNextPage() { this.setState({fetching: true}); const query = searchURL + 'q=' + encodeURIComponent(`${this.state.term} in:name in:email`) + `&per_page=20&page=${this.state.page}`; fetch(query) .then((response) => response.json()) .then((data) => { console.log(data); if(data.message) { alert("An error occured"); } else if(data.items.length < 20) { this.setState({fetching: false, endOfResults: true, users: [...this.state.users, ...data.items]}); } else { this.setState({fetching: false, users: [...this.state.users, ...data.items], page: this.state.page + 1}); } }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function next(){\n\n // if in the last page, then go to the new page needs http request\n if(scope.model.currentIndex === (scope.model.results.length - 1))\n {\n angular.element('button.searchbtnbox').toggleClass('changed');\n angular.element('div.section-refresh-overlay').css('visibility','visible');\n var promise = scope.model.next();\n promise.then(function(response){\n\n scope.model.currentStart += scope.model.results[scope.model.currentIndex - 1].length;\n angular.element('button.searchbtnbox').toggleClass('changed');\n angular.element('div.section-refresh-overlay').css('visibility','hidden');\n $rootScope.$emit('setMarkers',{data:scope.model.data});\n\n },function(error){\n console.log(error);\n });\n }\n else {\n scope.model.currentIndex++;\n scope.model.data = scope.model.results[scope.model.currentIndex];\n scope.model.currentStart += scope.model.results[scope.model.currentIndex - 1].length;\n $rootScope.$emit('setMarkers',{data:scope.model.data});\n }\n }", "async nextResultsPage() {\n if (this.state.numHits > 10) {\n let newOffset = this.state.searchOffset + 10;\n this.setState({ searchOffset: newOffset });\n\n if (this.state.searchOffset + 10 > this.state.numHits) {\n this.setState({ searchOffset: this.state.numHits - 10 });\n }\n\n const rez = await this.search();\n this.setState({ searchResults: rez });\n }\n }", "function nextPage() {\n\n // Get the query, url and nextPageToken from the search-results data attributes.\n var token = $('#search-results').data('token'); \n var query = $('#search-results').data('query'); \n var dUrl = $('#search-results').data('url');\n\n // redefine YouTube v3 search parameters with added token\n var parameters = {\n part: 'snippet', // required for YouTube v3 API request\n key: 'AIzaSyBIVxF2SP7ozlaVsOfTB8nj-1TJhkP3NsI',\n type: 'video', // only want videos returned\n pageToken: token, // next page of results\n videoEmbeddable: 'true', // only return videos that can be embedded\n maxResults: 5, // limit the search results to max of 5\n q: query\n };\n\n // make the request\n makeAjaxCall(dUrl, parameters);\n }", "async fetchNextPage()\n {\n // Assume userPosition has been set.\n let url = placeSearchURL + \"?key=\" + apiKey;\n const keyword = \"\";\n url += \"&keyword=\" + keyword;\n url += \"&opennow=\" + \"true\";\n url += \"&location=\" + userPosition.coords.latitude + \",\" + userPosition.coords.longitude;\n url += \"&radius=\" + 50000;\n url += \"&type=restaurant\";\n url += \"&rankby=prominence\";\n if (this.#nextPageToken)\n url += \"&pagetoken=\" + this.#nextPageToken;\n else\n console.log(\"No next page indicated.\");\n try {\n const response = await fetch(url, {\n \"method\": \"GET\",\n });\n if (!response.ok)\n throw new Error(response.statusText);\n const json = await response.json();\n if (json.status === \"INVALID_REQUEST\")\n throw new Error(\"Invalid Request, are you clicking too quickly?\");\n const results = json[\"results\"];\n // Calculate distances from user to restaurants.\n for (const i in results)\n {\n const restaurantCoords = {latitude: results[i].geometry.location.lat, longitude: results[i].geometry.location.lng};\n results[i].distance = distance(userPosition.coords,restaurantCoords);\n }\n if (!results)\n throw new Error(\"Empty array!\");\n this.#pages.push(results);\n console.log(\"New array length: \" + this.#pages.length);\n console.log(this.#pages);\n this.#nextPageToken = json[\"next_page_token\"];\n if (!this.#nextPageToken)\n console.log(\"This page has no next page.\");\n }\n catch (error)\n {\n console.error(error);\n }\n }", "function getNextPage() {\n\t\t\tloopCount++;\n\n\t\t\t$http.get(url, {params: params}).then(function success(res) {\n\t\t\t\ttotalResults = res.data.pageInfo.totalResults;\n\n\t\t\t\titemList = itemList.concat(res.data.items);\n\n\t\t\t\t//count number of results\n\t\t\t\tresCount += res.data.items.length;\n\n\t\t\t\tif(resCount < resNumber && resCount < totalResults && !!res.data.nextPageToken && loopCount < maxLoop) {\n\n\t\t\t\t\t//Update HTTP request params to fetch the next page\n\t\t\t\t\tparams.pageToken = res.data.nextPageToken;\n\n\t\t\t\t\tgetNextPage();\n\t\t\t\t} else {\n\t\t\t\t\tvar returnArrayLength = (resCount < resNumber ? resCount : resNumber);\n\n\t\t\t\t\t//When all pages have been fetched, return result to caller\n\t\t\t\t\tcallback(false, itemList.slice(0, returnArrayLength));\n\t\t\t\t}\n\n\n\t\t\t}, function error(res) {\n\n\t\t\t\tconsole.error(res);\n\t\t\t});\n\t\t}", "function getNext(){\n page++\n getSearch()\n}", "gotoNextResults() {\n\t\tconst flickrAPI = \"https://api.flickr.com/services/rest/?method=flickr.photos.search&\";\n\n\t\tlet state = this;\n\t\t$.getJSON( flickrAPI, {\n\t\t\tnojsoncallback: 1,\n\t\t\tformat: 'json',\n\t\t\tapi_key: this.state.API_KEY,\n\t\t\ttags: this.state.searchedTag,\n\t\t\tper_page: 20,\n\t\t\tpage: this.state.pageNumber + 1\n\t\t})\n\t\t.done(function( data ) {\n\t\t\tif(data.stat === 'fail') {\n\t\t\t\tconsole.log('Check API KEY / use another API_KEY');\n\t\t\t}\n\t\t\telse {\n\t\t\t\tstate.setState({\n\t\t\t\t\tphotos: state.state.photos.concat(data.photos.photo),\n\t\t\t\t\tpageNumber: state.state.pageNumber + 1\n\t\t\t\t});\n\t\t\t}\n\t\t});\n\t}", "function nextPage() {\n service.textSearch(request, callback, pagnation);\n}", "nextPage() {\n if (this.page < this.totalPages) {\n this.page++;\n this.search();\n }\n }", "loadNext() {\n if (this.isSearch) {\n return;\n }\n if (this.__makingQuery) {\n return;\n }\n this.__makingQuery = true;\n setTimeout(() => {\n this.__makingQuery = false;\n this._loadPage();\n });\n }", "loadNextPage() {\n this.page = this.page + 1;\n MovieService.filterMovies(this.props.keywords, this.props.genresId, this.page, true);\n }", "function nextResultSet(searchTerm)\n{\n console.log('I am in nextResultSet'+startIndex) ;\n const settings = {\n url: BOOKS_SEARCH_URL,\n data: {\n q: `${searchTerm}`,\n maxResults: 6,\n startIndex: startIndex\n },\n dataType: 'json',\n type: 'GET',\n success: displayData\n };\n $.get(settings);\n}", "function next() {\n pageNumber++;\n getEmployeeDetails(myArr);\n }", "listNext() {\n document.body.scroll({ top: 0, left: 0, behavior: 'smooth' });\n this.listPage++;\n if (this.searchInput) {\n var input = document.getElementById(\"searchInput\").value;\n if (input.length != 0) {\n this.main.class().filter(input, this.listPage, this.listOrder, this.listDesc);\n return;\n }\n }\n this.main.class().list(this.listPage, this.listOrder, this.listDesc);\n }", "loadNextPage() {\n this.data.page = this.data.page + 1;\n this.fetchMovies();\n }", "function nextResponse() {\n $.ajax({\n url: nextUrl,\n method: \"GET\",\n success: function (response) {\n console.log(\"response log:\", response);\n response = response.artists || response.albums;\n resultsDiv.append(getResultsHtml(response.items));\n handleNextUrl(response.next);\n checkScrollPos();\n },\n });\n }", "loadNextArtistsOrAlbums() {\n this.page++;\n this.loadArtistsOrAlbums(this.page * 6);\n }", "function nextPage() {\n if (currentPage == getTotalPages()) {\n return;\n }\n\n currentPage++;\n getArticlesForPage();\n}", "function loadMoreResults (data) {\n $('.next-page').remove();\n $('.results').append(data);\n var addtlResults = $('.ajax-load-wrapper').detach();\n addtlResults.appendTo('.results');\n // addtlResults.mouseenter(searchResultMouseEnter);\n enableResultEvents();\n addFollow();\n }", "function nextPage() {\n if (vm.paginationHelper['nextPage'] || vm.paginationHelper['nextPageQueries']) {\n var queryArray = [];\n //Building the query array with any existing query \n queryArray = queryArray.concat(vm.queryArray);\n\n if (vm.actions['LIST'].pagination) {\n createPaginationProvider();\n }\n if (vm.paginationHelper['nextPage']) {\n vm.PaginationProvider.url = vm.paginationHelper['nextPage'];\n }\n else {\n vm.PaginationProvider.url = vm.url;\n //Adding pagination queries to queryArray\n queryArray = queryArray.concat(vm.paginationHelper['nextPageQueries']);\n }\n vm.pageLoader = vm.PaginationProvider\n .list(queryArray)\n .then(function (response) {\n treatResponse(response);\n updatePaginationHelper(vm.paginationHelper.actualPage + 1, response);\n vm.onSuccessList({ elements: vm.catalogElemets });\n })\n .catch(function (errorElements) {\n vm.onErrorList({ error: errorElements });\n });\n }\n else {\n var error = 'No next page URL or queries found';\n vm.onErrorList({ error: error });\n throw (error);\n }\n }", "function nextPage(){\n currentPage++;\n\n search();\n}", "function goNext() {\n //console.log(\"goNext: \" + options.currentPage);\n if (options.currentPage != options.total) {\n var p = options.currentPage + 1;\n loadData(p);\n setCurrentPage(p);\n options.currentPage = p;\n pageInfo();\n }\n }", "function displayNext() {\n $(\"body\").on(\"click\", \".nextButton\", (_e) => {\n state.page++;\n let results = state.records.slice(state.page * 10, state.page * 10 + 10);\n renderItems(results);\n });\n $(\"body\").on(\"click\", \".previousButton\", (_e) => {\n if (state.page === 0) {\n return;\n }\n state.page--;\n let results = state.records.slice(state.page * 10, state.page * 10 + 10);\n renderItems(results);\n });\n}", "async getResults(page = 1) {\n try {\n this.page = page;\n const result = await searchRecipes(this.query, this.page);\n\n this.currResults = result.results;\n this.allResults.push(...result.results);\n this.numRetrieved += result.results.length;\n if (page === 1) this.numTotal = result.totalResults;\n if (this.numRetrieved === this.numTotal) this.allRetrieved = true;\n } catch (error) {\n console.log('Error retrieving results', error);\n throw error;\n }\n }", "async _next() {\n if (!this._allCardsLoaded && this._page === this.totalPages)\n await this._fetchCards(this._maxDisplayedCards, true);\n \n if (this.isLastPage) return;\n\n this._page++;\n this._loadCurrentPage();\n }", "function getMorePages() {\n if (nextUrl == '')\n return;\n http(nextUrl).get()\n .then(onGetNextPageResultSuccess)\n .catch(logError);\n}", "async function fetchResults() {\n try {\n var req = await fetch(apiURL + `/suggest/${searchValue}`);\n var res = await req.json();\n songsData = res;\n } catch (error) {\n console.log(error);\n }\n nextIndexPage = songsData.next;\n previousIndex.style.display = 'none';\n showResults();\n}", "getNextPage() {\n\t\t// don't try to fetch posts if there are no more\n\t\tif (this.state.morePosts === false) {\n\t\t\treturn;\n\t\t}\n\n\t\t// set state to trigger loading icon\n\t\tthis.setState({\n\t\t\tnextPageLoaded : false,\n\t\t})\n\n\t\tlet currentPostCount = this.state.posts.length;\n\t\tlet url = \"/api/posts/?offset=\" + currentPostCount + \"&query=\" + encodeURIComponent(query);\n\t\tfetch(url, {\n\t\t\tmethod: 'GET',\n\t\t\tcredentials: \"same-origin\",\n\t\t\theaders : new Headers(),\n\t\t\theaders: {\n\t\t\t\t \"X-CSRFToken\": csrftoken,\n\t\t\t\t 'Accept': 'application/json',\n\t\t\t\t 'Content-Type': 'application/json',\n\t\t\t},\n\t\t})\n\t\t.then(res => res.json())\n\t\t.then(\n\t\t\t(result) => {\n\t\t\t\tvar nextPage = result.results;\n\t\t\t\tfor (let i = 0; i < nextPage.length; i++) {\n\t\t\t\t\tif (nextPage[i].id < this.state.posts[this.state.posts.length-1].id) {\n\t\t\t\t\t\tvar firstNewPostIndex = i;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.setState({\n\t\t\t\t\tnextPageLoaded: true,\n\t\t\t\t\tmorePosts: result.next !== null,\n\t\t\t\t\tposts: this.state.posts.concat(nextPage.slice(firstNewPostIndex)),\n\t\t\t\t});\n\t\t\t},\n\t\t\t(error) => {\n\t\t\t\tthis.setState({\n\t\t\t\t\tnextPageLoaded: true,\n\t\t\t\t\terror\n\t\t\t\t});\n\t\t\t}\n\t\t)\n\t}", "nextPage() {\n if (!this.isLastPage) {\n this.currentPageNumber++;\n }\n this.updateData();\n }", "function getNextPage() {\r\n if ($('body').hasClass('next-page-loading')) return false;\r\n\r\n var paginator = $('#main').find('nav.oPagination:last'),\r\n nextPageURL = paginator.find('.isCurrent').removeClass('isCurrent').next().addClass('isCurrent').attr('href'),\r\n searchResults = $('section.jsSearchResults');\r\n\r\n $('body').addClass('next-page-loading');\r\n\r\n $.getJSON(nextPageURL,function(data){\r\n var cache = $('<div/>');\r\n var items = [];\r\n\r\n $.each(data, function(key, val) {\r\n if (val != '[object Object]' && !/null/i.test(val)) {\r\n var output = '<div class=\"' + key + '\">' + val + '</div>';\r\n if (key == 'paginator_wrapper') { output = '<div class=\"' + key + '\" style=\"display:none;\">' + val + '</div>' }\r\n if (key != 'jobs_count' && key != 'query_string' && key != 'where_filter' && key != 'sub_cat' && key != 'group') { items.push(output); }\r\n }\r\n });\r\n\r\n $(items.join('')).appendTo(cache);\r\n\r\n cache = cache.replaceWith(cache.contents());\r\n\r\n cache.find('header.oBreadcrumbBar').remove();\r\n\r\n cache.find('.oJobTile').each(function() { jobFormat($(this)); });\r\n\r\n cache.children().appendTo(searchResults);\r\n\r\n $('body').removeClass('next-page-loading');\r\n\r\n });\r\n}", "function loadNextListPage(idx, maxpages, cb) {\n if(idx > maxpages) {\n cb();\n }\n var url = 'http://www.wegottickets.com/searchresults/page/' + idx + '/all';\n request\n .get(url)\n .end(function(err, res, callback) {\n if (err) return console.error();\n if (res.status === 200) {\n console.log(\"Page Index - \", idx);\n processListPage(res.text, function() {\n idx += 1;\n if (idx <= maxpages) {\n setTimeout(loadNextListPage(idx, maxpages, cb), config.listThrottle * 1000);\n } else {\n cb();\n }\n });\n }\n });\n}", "async function doPaginate(url, opts, resultsSize, listingsArray) {\n opts.offset += opts.limit;\n url = buildSearchUrl(opts);\n log('Paginating.... ', url);\n const response = await httpRequest(url); \n if (response && response.metadata) {\n log('pages:', response.metadata.pagination);\n listingsArray.push(response);\n return {\n resultsSize: resultsSize += response['search_results'].length,\n lastPagination: response['metadata']['pagination']\n };\n } else {\n error('Encountered error while paginating: ', response);\n }\n}", "function loadNextPage(){\n waitingAjaxResponse = true;\n page++;\n\n // Build url for ajax\n var queryArgs = {\n results_only: true,\n limit: properties.productsPerPage,\n theme: LS.theme.code // To prevent responding with a cached response from a different theme\n };\n\n if (properties.template){\n queryArgs.template = properties.template;\n }\n\n var url = location.pathname;\n if (url.indexOf(\"/page/\") == -1) {\n url = url.replace(/\\/$/, '') + \"/page/\" + page + \"/\";\n } else {\n url = url.replace(/\\/page\\/(\\d+)/, \"/page/\" + page);\n }\n\n // Do ajax\n var deferredResponse = $.get(url + buildQueryString(queryArgs), '', null, \"json\");\n\n deferredResponse.always(function() {\n waitingAjaxResponse = false;\n });\n\n deferredResponse.fail(function() {\n stopLoading();\n });\n\n return deferredResponse;\n }", "function prevResultSet(searchTerm)\n{\n const settings = {\n url: BOOKS_SEARCH_URL,\n data: {\n q: `${searchTerm}`,\n maxResults: 6,\n startIndex: startIndex\n },\n dataType: 'json',\n type: 'GET',\n success: displayData\n };\n $.get(settings);\n}", "function nextPage() {\n currentPage += 1;\n loadList();\n}", "selectNextResult() {\n this.selectedResultIndex += 1;\n // Wrap around as needed\n if (this.selectedResultIndex === this.results.length) {\n this.selectedResultIndex = 0;\n }\n }", "function getNextPage(param, callback){\n\tlet totalPages = Math.ceil(_docuSkyObj.totalFound / _docuSkyObj.pageSize);\n\n\t// not finished\n\tif (_docuSkyObj.page < totalPages) {\n\t\tparam.page = _docuSkyObj.page + 1;\n\t\t_docuSkyObj.getQueryResultDocuments(param, null, function() {\n\t\t\t_allDocList = _allDocList.concat(_docuSkyObj.docList);\n\t\t\tgetNextPage(param, callback);\n\t\t});\n\n\t// have loaded all data\n\t} else {\n\t\tif (typeof callback === \"function\") callback();\n\t}\n}", "function next() {\n if ($scope.options.index < pageCount - 1) {\n $scope.options.index++;\n }\n }", "function fetchPagesAfterBackButton(){\n // LS.urlParams filters mpage, so read the arguments fresh\n var args = LS.getUrlParams();\n\n if (args.mpage){\n for (var i = 2; i <= args.mpage; i++){\n loadNextPage().done(function(json){\n appendResults(json, true);\n })\n }\n }\n\n }", "function next() {\n var nextButton = gAppState.checkId(\"nextBtnID\", \"nextBtnID2\");\n var prevButton = gAppState.checkId(\"prevBtnID\", \"prevBtnID2\");\n var remainder = tableSize - limit;\n\n if (nextButton.classList.contains('disabled')) { // stop action if button is disabled\n return false;\n }\n\n if (offset < remainder) { // if there is a next page\n offset += parseInt(limit);\n buttonDisplay();\n }\n\n // refresh table\n if (resultMode == \"bn\") {\n bnQueryGen();\n } else if (resultMode == \"query\") {\n queryGen();\n } else {\n updateTable();\n }\n}", "function fetchPaginated(qp, onResponse, onComplete, page, allResults) {\n page = page || 0;\n allResults = allResults || [];\n let _offset = page * WRAPPED_PAGE_SIZE;\n let _limit = WRAPPED_PAGE_SIZE;\n let newQp = _.clone(qp);\n newQp.limit = _limit;\n newQp.offset = _offset;\n let url = createPath({ pathname: RESULTS_URL, search: newQp });\n fetchFromApi(url)\n .then(response => {\n let newResults = allResults.concat(response.results);\n if (typeof onResponse === 'function') onResponse(newResults);\n if (newResults.length < response.total) {\n return fetchPaginated(qp, onResponse, onComplete, page + 1, newResults);\n } else {\n if (typeof onComplete === 'function') onComplete(newResults);\n return;\n }\n });\n}", "function nextPage() {\r\n paginacion(nextPageToken);\r\n}", "function appendResults(json, fromBackButton){\n var currentPageNum = parseInt(json.page);\n if (currentPageNum > lastPageAddedToHtml + 1){\n // Pages arrived out of order. Save this one until we get all the previous ones.\n prefetchedPagesQueue[currentPageNum] = json;\n } else {\n // Append enqueued pages first (potentially none)\n appendSinglePage(json, fromBackButton);\n for (var i = currentPageNum + 1; i < prefetchedPagesQueue.length; i++){\n if (prefetchedPagesQueue[i]){\n appendSinglePage(prefetchedPagesQueue[i], fromBackButton);\n delete prefetchedPagesQueue[i];\n } else {\n break;\n }\n }\n properties.afterLoaded.call();\n }\n }", "function showResultsPage(data) {\n state = 1;\n locations = [];\n errorMessage = '';\n\n // if search was by term, stores it in recent searches\n if (searchTerm !== '') {\n rss.store({\n term: searchTerm,\n results: data.results \n });\n }\n\n // prepare next page data\n app.template7Data['page:results'] = ps.getLastQueryResults();\n app.template7Data['page:results'].loadMore = {\n label: 'Load more ...',\n canLoad: app.template7Data['page:results'].page < app.template7Data['page:results'].pages\n };\n\n app.hidePreloader();\n\n window.mainView.router.loadPage('pages/results/results.html');\n }", "function selectNextItem(){\n var items = document.getElementById('searchresults').childNodes;\n selectIndex((selectedSearchIndex + 1) % items.length);\n }", "function loadMore() {\n if (vm.paginationHelper['nextPage'] || vm.paginationHelper['nextPageQueries']) {\n var queryArray = [];\n //Building the query array with any existing query \n queryArray = queryArray.concat(vm.queryArray);\n\n if (vm.actions['LIST'].pagination) {\n createPaginationProvider();\n }\n if (vm.paginationHelper['nextPage']) {\n vm.PaginationProvider.url = vm.paginationHelper['nextPage'];\n }\n else {\n vm.PaginationProvider.url = vm.url;\n //Adding pagination queries to queryArray\n queryArray = queryArray.concat(vm.paginationHelper['nextPageQueries']);\n }\n vm.infiniteLoader = vm.PaginationProvider\n .list(queryArray)\n .then(function (response) {\n treatResponse(response, true);\n updatePaginationHelper(vm.paginationHelper.actualPage + 1, response);\n vm.onSuccessList({ elements: vm.catalogElemets });\n })\n .catch(function (errorElements) {\n ErrorHandler.errorTranslate(errorElements);\n vm.onErrorList({ error: errorElements });\n });\n\n }\n else {\n var error = 'No next page URL or queries found';\n vm.onErrorList({ error: error });\n throw (error);\n }\n }", "function getRollcallsPage()\n\t{\n\t\t$.ajax({\n\t\t\ttype: \"POST\",\n\t\t\turl: \"/api/searchAssemble\",\n\t\t\tdata: $('#faceted-search-form').serialize() + '&sort=' + $(\"#sorting-select\").val() + '&nextId=' + nextId + \"&jsapi=1\",\n\t\t\tbeforeSend:function(){\n\t\t\t\t$('#next-page').html('Loading...').attr('disabled', 'disabled');\n\t\t\t},\n\t\t\tsuccess: function(res, status, xhr) {\n\t\t\t\tmetaPageloaded += 1;\n\t\t\t\t$(\"#results-list\").append(res);\n\t\t\t\tselectIncludedVotes();\n\t\t\t\tnextId = xhr.getResponseHeader(\"Nextid\");\n\t\t\t\tconsole.log('New next id: '+nextId);\n\t\t\t\tif(nextId==0)\n\t\t\t\t{\n\t\t\t\t\t$(\"#next-page\").html(\"End of Results\").attr(\"disabled\",\"disabled\");\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\t$(\"#next-page\").html(\"Next page\").removeAttr(\"disabled\");\n\t\t\t\t\tblockAutoscroll = 0; // Request resolved.\n\t\t\t\t}\n\t\t\t\t$('[data-toggle=\"tooltip\"]').tooltip(); \n\t\t\t}\n\t\t});\n\t}", "getNext(){\n if (\n this.loadingNext ||\n this.refreshing ||\n !this.fetchServices.hasNextPage \n )\n return;\n this.beforeNext();\n this.fetchServices\n .fetch()\n .then((res) => {\n this.onNext(res);\n })\n .catch((error) => {\n this.onNextError(error);\n });\n }", "function gotPageOfSongs(records, fetchNextPage) {\n console.log(\"gotPageOfSongs()\");\n // add the records from this page to our array\n songs.push(...records);\n // request more pages\n fetchNextPage();\n }", "function setNext(p_page_num, p_num_pages, p_search_string){\n \ttry {\n var next = document.getElementById(\"next\");\n var next_link = document.getElementById(\"next_link\");\n if(p_page_num == p_num_pages){\n next.style.display = \"none\";\n }else{\n var next_page = p_page_num + 1;\n next.style.display = \"inline\";\n next_link.href = \"searchResults.php?searchInput=\" + p_search_string + \"&\" + \"page=\" + next_page;\n }\n \t}\n \tcatch(e) {\n\t\t\tlog(\"searchResults.js\", e.lineNumber, e);\n \t}\n }", "async prevResultsPage() {\n let newOffset = this.state.searchOffset - 10;\n\n if (newOffset < 0) {\n this.setState({ searchOffset: 0 });\n } else {\n this.setState({ searchOffset: newOffset });\n }\n\n const rez = await this.search();\n\n this.setState({ searchResults: rez });\n }", "nextPage() {\n const pageCurrent = this.state.pageCurrent + 1\n\n this.getContacts(pageCurrent)\n }", "function moveNext() {\n if (currentPage == totalPages) return;\n loadTaskList(++currentPage);\n}", "function loadMoreMovies(){\n console.log(\"Page Number = \" + pageNum)\n const endpoint = `${topRatedFilms_url}${api_key}&page=${pageNum += 1}`;\n fetchMovies(endpoint)\n }", "function loadResults() {\n /*$loadMoreButton.attr('disabled', 'disabled'); //disable 'load more' button while processing results and awaiting response\n\n $loadMoreButton.find('.loader').show();\n $loadMoreButton.find('.show-label').hide();*/\n\n // load product search results\n /*jshint validthis:true */\n queryParam = {\n 'site': 'default_collection',\n 'client': client + '-' + globalSearch.myConfig.site,\n 'q': globalSearch.myConfig.q,\n 'start': resultCount,\n 'num': globalSearch.myConfig.resultsPerRequest\n };\n\n $.ajax({\n type: 'GET',\n url: resultsUrl,\n data: queryParam,\n dataType: 'json',\n jsonp: true,\n async: true,\n cache: false,\n beforeSend: function(evt) {},\n success: function(data) {\n try {\n if (data.GSP.RES && data.GSP.RES.M) {\n totalCount = parseInt(data.GSP.RES.M, 10);\n\n //append results\n if (data.GSP.RES.R) {\n appendResults(data.GSP.RES.R);\n }\n\n //enable button\n $loadMoreButton.removeAttr('disabled');\n $loadMoreButton.find('.loader').hide();\n $loadMoreButton.find('.show-label').show();\n $loadMoreButton.addClass('show');\n $loadMoreButton.addClass(client);\n\n //console.log('resultCount=' + resultCount + '|totalCount=' + totalCount);\n\n if (client === 'products') {\n globalSearch.setupProductCarousel();\n } else {\n if (resultCount >= totalCount) {\n //done loading results, hide 'more' button\n $loadMoreButton.hide();\n }\n }\n } else {\n showNoResult();\n }\n\n } catch (err) {\n //console.log('err');\n showNoResult();\n }\n },\n error: function(data) {\n //console.log('error');\n showNoResult();\n },\n complete: function(){\n\n }\n });\n }", "searchNext(){\n this.searchIndex++;\n this.searchMovie();\n this.$nextTick(function(){\n scrollLeft(\"search_display\");\n });\n }", "function gotPageOfSongs(records, fetchNextPage) {\r\n console.log(\"gotPageOfSongs()\");\r\n // add the records from this page to our books array\r\n songs.push(...records);\r\n\r\n // request more pages\r\n fetchNextPage();\r\n}", "function nextPage() {\n\n if (pastContests.length > pastEndIndex + 30) {\n pastStartIndex = pastStartIndex + 30;\n pastEndIndex = pastEndIndex + 30;\n }\n\n if (nonPastContests.length >= nonPastEndIndex + 30) {\n nonPastStartIndex = nonPastStartIndex + 30;\n nonPastEndIndex = nonPastEndIndex + 30;\n }\n\n makePastCards(pastContests);\n makeNonPastCards(presentContests, futureContests);\n}", "loadNextPage() {\n this.skipCount = this.users.length;\n\n this.isLoading = true;\n\n let promise = this.codenvyAPI.getUser().fetchUsers(this.maxItems, this.skipCount);\n\n promise.then(() => {\n this.isLoading = false;\n this.updateUsers();\n }, (error) => {\n this.isLoading = false;\n if (error.status !== 304) {\n this.cheNotification.showError(error.data.message ? error.data.message : 'Update information failed.');\n }\n });\n }", "function scrollToNextPage() {\n card_scroller.scrollBy(card_item_size, 0);\n }", "function getNextItems(){\n getItems(model.itemOffset + model.items.length);\n }", "function gotPageOfMovies(records, fetchNextPage) {\n console.log(\"gotPageOfMovies()\");\n console.log(\"There are \"+records.length+\" items in records\");\n// // This takes the list of records and add them to the people array\n movies.push(...records);\n // request more pages\n fetchNextPage();\n}", "nextPage(){\n const { selectedGenre, year, rating } = this.state;\n //console.log('nextPage1 : ', this.state.page);\n setTimeout(() => {\n var page = this.state.page;\n page = page+1;\n //console.log('nextPage1-1 : ', page);\n\n axios.get(`https://api.themoviedb.org/3/discover/movie?api_key=126293cbe36ad88482598ec4e7595380`\n + `&certification_country=US&sort_by=popularity.desc`\n + `&with_genres=${selectedGenre}`\n + `&primary_release_date.gte=${year.value.min}-01-01&primary_release_date.lte=${year.value.max}-12-31`\n + `&vote_average.gte=${rating.value.min}`\n + `&page=${page}`)\n .then(response => { \n console.log('nextPage2: ', response.data.results);\n this.setState({ \n resultList: response.data.results \n });\n });\n }, 1000);\n }", "function fetchResults(e) { //declares function that will fetch results from the URL SIMON ^\n // console.log(e);\n e.preventDefault(); // doesn't reload entire page created, only a section\n url = ${baseURL}?api-key=${key}&page=${pageNumber}&q=$ {searchTerm.value}", "function nextResultSet()\n{\n //console.log('I am in nextResultSet'+startIndex) ;\n const settings =\n {\n url: 'https://developers.zomato.com/api/v2.1/search',\n /*url: 'https://developers.zomato.com/api/v2.1/collections',*/\n headers:\n {\n \"user-key\":'cba9c1eb99c74720b299dc97c499bacd'\n },\n data:\n {\n entity_id: `${cityId}`,\n entity_type:`${entity}`,\n count: 6,\n start:startIndex\n },\n dataType: 'json',\n type: 'GET',\n success: displayData\n }\n $.ajax(settings);\n }", "setResultsToLoad() {\n const resultsLoaded = this.page * this.resultsPerPage;\n const resultsRemaining = this.totalResults - resultsLoaded;\n\n this.resultsToLoad = resultsRemaining < this.resultsPerPage\n ? resultsRemaining\n : this.resultsPerPage;\n }", "function goToNextPage() {\n updateCurrentPage((page) => page + 1);\n }", "function loadMoreMovies () {\n if(!vm.searchString || vm.searchType !== 'Movies'){\n vm.pageToLoad ++;\n if(vm.pageToLoad < vm.totalPages){\n MovieFactory.getPopularMovies(vm.pageToLoad).then((result) => {\n vm.shownMovies = vm.shownMovies.concat(result.data.results);\n });\n }\n }\n }", "function gotPageOfData(records, fetchNextPage) {\n console.log(\"gotPageOfData()\");\n console.log(\"There are \"+ records.length+ items in \"records\");\n // This takes the list of records and add them to the songs array\n songs.push(...records);\n // request more pages\n fetchNextPage();\n}", "@action async loadmore() {\n if (!self.nextHref) {\n return;\n }\n\n var response = await axios.get(self.nextHref);\n var data = response.data;\n\n self.list.push(...data.playlists);\n self.nextHref = data.nextHref;\n }", "function gotPageOfArts(records, fetchNextPage) {\n console.log(\"gotPageOfArts()\");\n // add the records from this page to our array\n arts.push(...records);\n // request more pages\n fetchNextPage();\n}", "async LoadNextPages() {\n logger.debug('AnnotationListWidget#loadNextPages loading:', this._loading);\n try {\n if (this._loading) {\n return;\n }\n this._loading = true;\n const minHeight = this._rootElem.height() * this._minContentRelativeHeight;\n const numPages = this._nav.getNumPages();\n let scrollHeight = this._rootElem[0].scrollHeight;\n\n for (let nextPage = this._nav.getActiveRange().endPage + 1;\n nextPage < numPages && scrollHeight < minHeight;\n scrollHeight = this._rootElem[0].scrollHeight, ++nextPage)\n {\n logger.debug('AnnotationListWidget#loadNextPages nextPage:', nextPage, 'numPages:', numPages, 'scrollHeight:', scrollHeight, 'minHeight:', minHeight);\n await this._loadPage(nextPage);\n }\n } catch (e) {\n logger.error('AnnotationListWidget#loadNextPages failed', e);\n } finally {\n this._loading = false;\n }\n }", "function renderNextPage() {\n renderBookmarks(pagination.currentPage + 1);\n}", "async getRestaurantsNextpage({ dispatch, commit, state }) {\n if (state.previous && state.next == state.previous) return; //Check duplicate token\n let prev = state.previous; // Old prev previous for reset\n commit('setPrevious', state.next) // Set previous page token\n this.$axios.get(`api/find?next=${state.next}`).then(res => {\n if (res.status === 200) {\n commit('insertLists', res.data.results) // Append restaurants\n commit('setNext', res.data.next) // Set next page token\n }\n }).catch(err => {\n commit('setPrevious', prev) // Reset previous value\n dispatch('buildError', err.response.data)\n })\n\n }", "function searchNewspapers(query) {\n\t$(\"#search-documents\").empty();\n\t$(\"#search-documents\").append(\"<p>Loading results for \" + query + \"</p>\");\n\tvar displayObjects = []; //array where results are kept\n\tvar i = 0;\n\t// Load results from the first 20 pages\n\twhile (i < 20) {\n\t\tajaxCall(query, i + 1, displayObjects);\n\t\ti++;\n\t}\n}", "async loadNextPage() {\n logger.debug('AnnotationListWidget#loadNextPage loading:', this._loading);\n try {\n if (this._loading) {\n return;\n }\n this._loading = true;\n const nextPage = this._nav.getActiveRange().endPage + 1;\n if (nextPage < this._nav.getNumPages()) {\n await this._loadPage(nextPage);\n this._scrollHelper.scrollDown(30);\n }\n } catch (e) {\n logger.error('AnnotationListWidget#loadNextPages failed', e);\n } finally {\n this._loading = false;\n }\n }", "function theQwertyGrid_nextPage () {\n\t\t\t_theQwertyGrid_rowStart = _theQwertyGrid_rowEnd;\n\t\t\t_theQwertyGrid_rowEnd = _theQwertyGrid_rowStart + _theQwertyGrid_pageSize > _theQwertyGrid_data.length ?\n\t\t\t\t\t\t\t\t\t_theQwertyGrid_data.length : _theQwertyGrid_rowStart + _theQwertyGrid_pageSize;\n\t\t\ttheQwertyGrid_setPageSize(_theQwertyGrid_pageSize);\n\t\t}", "function nextPage() {\n var q1 = localStorage.getItem(\"searchvalue\");\n requestVideoPlaylist(q1, nextPageToken);\n}", "loadMore () {\n this.setState({\n page: this.state.page + 1\n });\n this.cardFetch( this.state.searchTerm );\n }", "nextPage() {\n this.model = this.nextModel;\n this.page = this.page + 1;\n this._userEvent('loadNextPage');\n this.renderProducts();\n }", "getNextPage() {\n return tslib__WEBPACK_IMPORTED_MODULE_0__[\"__awaiter\"](this, void 0, void 0, function* () {\n const response = this.getListings('after', this.after);\n return response;\n });\n }", "function getPrev(){\n page--\n getSearch()\n}", "next() {\n const that = this;\n\n that.navigateTo(that.pageIndex + 1);\n }", "function loadNextQuestion() {\n currentQuestionIndex++;\n document.querySelector(\".content-box\").innerHTML = \"\";\n if (currentQuestionIndex == questions.length) {\n loadResultPage();\n } else {\n loadQuestion(questions[currentQuestionIndex]);\n }\n}", "function refreshResults() {\n\tif (_dataSource) {\n\t\t_pager.page(0);\n\t\t_dataSource.fetch(function(){\n\t\t // if callback is needed, place it here\n\t\t});\n\t}\t\n}", "function parse(result){\n\tvar parsed = JSON.parse(result);\n\t\n\t//Handle basically all the errors (sorta)\n\tif(Object.keys(parsed.collection.items).length == 0)\n\t{\n\t\tdocument.getElementById('numbers').innerHTML = \"No Results Found!\";\n\t\tvar loading = document.getElementById('loading');\n\t\tloading.style.display = \"none\";\n\t\treturn;\n\t}\n\t//alert(parsed);\n\tvar total = parsed.collection.metadata.total_hits;\n\t//document.getElementById('numbers').innerHTML = result;\n\t\n\tvar url_string = window.location.href\n\tvar url = new URL(url_string);\n\tvar search_val = url.searchParams.get(\"q\");\n\tvar page_num = url.searchParams.get(\"page\");\n\t\n\t//Set the proper number of images heading\n\tif((page_num*100) < total)\n\t{\n\t\tdocument.getElementById('numbers').innerHTML = String(1+(page_num-1)*100)+\"-\"+String(page_num*100) + \" of \" + String(total) + \" for \\\"\" + search_val + \"\\\":\";\n\t}\n\telse{\n\t\tdocument.getElementById('numbers').innerHTML = String(1+(page_num-1)*100)+\"-\"+String(total) + \" of \" + String(total) + \" for \\\"\" + search_val + \"\\\":\";\n\t}\n\tvar pictures = parsed.collection.items;\n\t\n\t//Call support function to display all the results in the grid\n\tdisplay_images(pictures);\n\t\n\t//Properly setup the next and previous buttons on the page depending on the situation\n\tvar size = Object.keys(parsed.collection.links).length;\n\tif(size == 2){\n\t\tvar next_url = parsed.collection.links[1].href;\n\t\tvar previous_url = parsed.collection.links[0].href;\n\t\t\n\t\tvar params = previous_url.split(\"?\")[1];\n\t\tpreviousurl = \"search.html?\" + String(params);\n\t\tparams = next_url.split(\"?\")[1];\n\t\tnexturl = \"search.html?\" + String(params);\n\t\t\n\t\tdocument.getElementById('previous').style.display = \"block\";\n\t\tdocument.getElementById('next').style.display = \"block\";\n\t}\n\tif(size == 1 && parsed.collection.links[0][\"prompt\"] == \"Next\"){\n\t\tvar next_url = parsed.collection.links[0].href;\n\t\tvar params = next_url.split(\"?\")[1];\n\t\tnexturl = \"search.html?\" + String(params);\t\n\t\tdocument.getElementById('next').style.display = \"block\";\n\t}\n\telse if(size == 1)\n\t{\n\t\tvar next_url = parsed.collection.links[0].href;\n\t\tvar params = next_url.split(\"?\")[1];\n\t\tpreviousurl = \"search.html?\" + String(params);\t\n\t\tdocument.getElementById('previous').style.display = \"block\";\t\t\n\t}\n\t\n}", "nextPage () {\n const { page, itemsPerPage } = this.computedPagination\n if (this.lastItemIndex > 0 && page * itemsPerPage < this.filteredIcons.length) {\n this.setPagination({ page: page + 1 })\n }\n }", "function appendSinglePage(json, fromBackButton){\n if (json.has_results){\n if (!fromBackButton){\n storePageForBackButton(json);\n productsSinceLoadMoreButton += properties.productsPerPage;\n }\n\n lastPageAddedToHtml++;\n $productGrid.append(json.html);\n }\n\n if (!json.has_next) {\n stopLoading();\n } else if (!fromBackButton && productsSinceLoadMoreButton > properties.productsBeforeLoadMoreButton){\n showLoadMoreButton();\n }\n }", "function paintResults(results,) {\r\n window.location.hash = \"#/results\";\r\n results.forEach((element,idx) => {\r\n let searchItem = `<div class=\"search-result\">\r\n <div class=\"search-result-image\" style=\"background-color:${element.dominantColor};\">\r\n <img data-idx=\"${idx}\"onload=\"onImageLoaded(event)\"class=\"search-result-image-content\" src=\"${element.impath}\"></img>\r\n </div>\r\n <div class=\"search-result-meta\">\r\n <p>${element.title}</p>\r\n <span class=\"search-result-meta-color\" style=\"background-color: ${element.dominantColor};\"></span>\r\n <span class=\"search-result-meta-width\">\r\n ${element.imgobj.width} &#10005 ${element.imgobj.height} pixels\r\n </span>\r\n </div>\r\n </div>`\r\n\r\n document.querySelector(\".search-load-more\").insertAdjacentHTML(\"beforebegin\",searchItem)\r\n\r\n });\r\n\r\n if(results.length == 0) {\r\n document.querySelector(\".search-load-more\").insertAdjacentHTML(\"beforebegin\",noResults)\r\n }\r\n\r\n if(results.length < app.itemsPerPage) {\r\n this.document.querySelector(\".search-load-more\").remove()\r\n }\r\n\r\n\r\n requestingInfiniteScroll = false;\r\n}", "nextHandler() {\n if (this.page < this.totalPage && this.page !== this.totalPage) {\n this.page = this.page + 1; //increase page by 1\n this.displayRecordPerPage(this.page);\n }\n }", "next() {\n this._followRelService(\"next\", \"List\");\n }", "function loadMore() {\n listService.getList(vm.query, vm.limit, vm.offset).then(function (data) {\n if(data.length) {\n vm.offset += vm.limit;\n vm.list = vm.list.concat(data);\n }\n })\n }", "nextPage() {\n if (!this.hasNextPage()) {\n return;\n }\n const previousPageIndex = this.pageIndex;\n this.pageIndex++;\n this._emitPageEvent(previousPageIndex);\n }", "function nextPage(){\n if (page > 0)\n {\n setPage( page +1);\n }\n }", "function gotPageOfAngels(records, fetchNextPage) {\n console.log(\"gotPageOfAngels ()\");\n //add the records from this page to our array\n angels.push(...records);\n //request more pages\n fetchNextPage();\n}", "function nextPage(){\n\tloading_page=true;\n\tvar url_address = $('a.prev-next').eq(5).attr('href');\n\t// If last page or undefined url return\n\tif (typeof url_address == 'undefined' || url_address == location.pathname){\n\t\t$('#indiegala-helper-pageloading').slideUp( () => { loading_page=false; });\n\t\treturn;\n\t}\n\n\t$('#indiegala-helper-pageloading').slideDown(250);\n\tvar url_attr = url_address.split('/');\n\tvar url = `https://www.indiegala.com/giveaways/ajax_data/list?page_param=${url_attr[2]}&order_type_param=${url_attr[3]}&order_value_param=${url_attr[4]}&filter_type_param=${url_attr[5]}&filter_value_param=${url_attr[6]}`;\n\tvar settings = {\n\t\tdataType: 'json',\n\t\tprocessData: false,\n\t\tsuccess: function(data){\n\t\t\tif (!data.content){\n\t\t\t\tnextPage();\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = $.parseHTML(data.content);\n\t\t\t$('.tickets-row').append($('.tickets-col', data));\n\t\t\t$('.page-nav').parent().html($('.page-nav', data));\n\t\t\thistory.replaceState('data', '', `https://www.indiegala.com${url_address}`);\n\t\t\tshowOwnedGames();\n\t\t},\n\t\terror: () => { nextPage(); }\n\t};\n\t$.ajax(url,settings);\n}", "loadMorePhotos(){\n \n\t\tlet self = this;\n\t this.page = this.page + 1;\n this.container.classList.add('loading');\n this.isLoading = true;\n\t \n\t let url = `${API.photo_api}${API.app_id}${API.posts_per_page}&page=${this.page}&order_by=${this.orderby}`;\n\t if(this.is_search){\n\t\t url = `${API.search_api}${API.app_id}${API.posts_per_page}&page=${this.page}&query=${this.search_term}`;\n\t }\n\t \n\t\tfetch(url)\n\t .then((data) => data.json())\n .then(function(data) {\n\t \n\t if(self.is_search){\n\t data = data.results; // Search results are recieved in different JSON format\n\t }\n\t \n\t // Loop results, push items into array\n\t data.map( data => { \n\t\t self.results.push(data); \n\t\t });\n\t\t \n\t\t // Check for returned data\n\t\t self.checkTotalResults(data.length);\n\t\t \n\t\t // Update Props\n\t self.setState({ results: self.results });\n\t\t \n\t })\n\t .catch(function(error) {\n console.log(error);\n self.isLoading = false;\n });\n\t \n }", "function handleLoadMore() {\n updatePage(prev => {\n return {\n ...prev,\n ongoing: page.next\n }\n });\n }", "function buildResults(searchKeyword,searchLocation,limit,resultsnum,pageNumber,first,home) {\n\n\tvar searchKey =searchKeyword;\n\tvar searchLoc = searchLocation;\n\tvar lim = limit;\n\tvar resultsNumber = resultsnum;\n\tvar pagenum = pageNumber;\n\tvar initialSearch = first;\n\tvar center = home;\n\n\tgetCenter(center);\n\n\tvar queryURL = \"http://api.indeed.com/ads/apisearch?publisher=8023780673544955&format=json\"+searchKey+searchLoc+lim+resultsNumber+\"&v=2\";\n\t//console.log('queryURL: '+queryURL);\n\n\t$.ajax({\n\t\turl: queryURL,\n\t\tmethod: 'GET',\n\t crossDomain: true,\n\t dataType: 'jsonp'\n\t})\n\t.done(function(response) {\n\t\t\n\t\t//console.log(response);\n\n\t\tvar results = response.results\n\t\tvar numResults = response.totalResults;\n\t\tvar query = response.query;\n\t\tvar responseLocation = response.location;\n\n\t\t$(\"#resultsListHeader\").html(\"<div class=\\\"searchHeader\\\"><span class='badge'>\"+numResults+\"</span> Results for: <span class='badge'>\"+query+\"</span> - <span class='badge'>\"+responseLocation+\"</span></div>\");\n\t\t$('#resultsList').html('');\n\n\t\tfor (var i = 0; i < results.length; i++) {\n\n\t\t\tvar jobTitle = results[i].jobtitle;\n\t\t\tvar company = results[i].company;\n\t\t\tvar location = results[i].formattedLocationFull;\n\t\t\tvar snippet = results[i].snippet;\n\t\t\tvar link = results[i].url;\n\t\t\tvar jobKey = results[i].jobkey;\n\n\t\t\t$(\"#resultsList\").append(\"<a href=\"+link+\" target=\\\"_blank\\\" ><div class=\\\"searchResult\\\" id=\"+jobKey+\"><h2>\" + jobTitle + \"</h2><p>\" + company + \" - \" + location + \"</p><p>\" + snippet + \"</p></div></a>\");\n\t\t\t//$(\"#resultsList\").append(\"<div class=\\\"searchResult\\\" id=\"+jobKey+\"><a href=\"+link+\" target=\\\"_blank\\\" ><h2>\" + jobTitle + \"</h2><p>\" + company + \" - \" + location + \"</p><p>\" + snippet + \"</p></a></div>\");\n\n\t\t\tvar secondURL = 'http://api.indeed.com/ads/apigetjobs?publisher=8023780673544955&jobkeys='+jobKey+'&format=json&v=2';\n\n\t\t\t$.ajax({\n\t\t\t\turl: secondURL,\n\t\t\t\tmethod: 'GET',\n\t\t\t crossDomain: true,\n\t\t\t dataType: 'jsonp'\n\t\t\t})\n\t\t\t.done(function(response) {\n\t\t\t\t//console.log('inner respsonse:');\n\t\t\t\t//console.log(response);\n\t\t\t\tvar long = response.results[0].longitude;\n\t\t\t\tvar lat = response.results[0].latitude;\n\t\t\t\tvar jobKey = response.results[0].jobkey;\n\t\t\t\tvar jobTitle = response.results[0].jobtitle;\n\t\t\t\tvar link = response.results[0].url;\n\t\t\t\tvar cCompany = response.results[0].company;\n\t\t\t\tvar snippet = response.results[0].snippet;\n\t\t\t\n\t\t\t\tvar myLatlng = new google.maps.LatLng(lat,long);\n\t\t\t\t\t\t\t \n\t\t\t\tvar allMarkers = new google.maps.Marker({\n\t\t\t\t\tposition: myLatlng,\n\t\t\t\t\tmap: map,\n\t\t\t\t\ticon: 'assets/images/markerIcon.png',\n\t\t\t\t\tanimation: google.maps.Animation.DROP,\n\t\t\t\t\ttitle: jobTitle\n\t\t\t\t});\n\t\t\t \t\n\t\t\t\tvar contentString = '<div id=\"content\">'+\n\t\t\t\t\t\t\t\t\t\t'<div id=\"siteNotice\">'+\n\t\t\t\t\t\t\t\t\t\t'</div>'+\n\t\t\t\t\t\t\t\t\t\t'<h3 id=\"firstHeading\" class=\"firstHeading\">'+jobTitle+'</h3>'+\n\t\t\t\t\t\t\t\t\t\t'<div id=\"bodyContent\">'+\n\t\t\t\t\t\t\t\t\t\t\t'<p><b>'+cCompany+'</b></p>'+\n\t\t\t\t\t\t\t\t\t\t\t'<p>'+snippet+'</p> '+\n\t\t\t\t\t\t\t\t\t\t'</div>'+\n\t\t\t\t\t\t\t\t\t'</div>';\n\n\t\t\t\tvar infowindow = new google.maps.InfoWindow({\n\t\t\t\t\tcontent: contentString,\n\t\t\t\t\tmaxWidth: 300, \n\t\t\t\t\tbuttons: { close: { visible: false } }\n\t\t\t\t});\n\n\t\t\t\tgoogle.maps.event.addListener(allMarkers, 'click', function() {\n\t\t\t\t\tinfowindow.open(map,this);\n\t\t\t\t\t\t$('#' + jobKey).addClass('clicked').parent().siblings().children().removeClass('clicked');\n\t\t\t\t\t\t$('.resultsarea').scrollTop(0);\n\t\t\t\t\t\t$('.resultsarea').animate({\n\t\t\t\t\t\t\tscrollTop: $('#' + jobKey).position().top - 25 }, 500);\n\t\t\t\t});\n\n\t\t\t\tgoogle.maps.event.addListener(allMarkers, 'mouseover', function() {\n\t\t\t\t\tinfowindow.open(map,this);\n\t\t\t\t});\n\t\t\t\tgoogle.maps.event.addListener(allMarkers, 'mouseout', function() {\n\t\t\t\t\tinfowindow.close(map,this);\n\t\t\t\t});\n\t\t\t\t\n\t\t\t\tconsole.log ('allmarkers:');\n\t\t\t\tconsole.log (allMarkers);\n\n\t\t\t});\t\t\t\n\t\t}\n\t\t\n\n\t\tif ( Math.ceil(numResults / 10) > pagenum ){\n\t\t\t$(\"#resultsList\").append(\"<button type=\\\"button\\\" class=\\\"btn btn-default center-block\\\" id=\\\"nextPage\\\">Next 10 <span class=\\\"glyphicon glyphicon-chevron-right\\\" aria-hidden=\\\"true\\\"></span></button>\");\n\t\t\t$('#nextPage').click(function(){\n\t\t\t\t//initMap();\n\t\t\t\t\n\t\t\t\tif (initialSearch) {\n\t\t\t\t\tvar start = '&start=';\n\t\t\t\t\tinitialSearch = false;\n\t\t\t\t\tpagenum++;\n\t\t\t\t\tbuildResults(searchKey,searchLoc,start,resultsNumber,pagenum,initialSearch,center);\n\t\t\t\t} else {\n\t\t\t\t\tvar start = '&start=';\n\t\t\t\t\tpagenum++;\n\t\t\t\t\tresultsNumber = resultsNumber + 10;\n\t\t\t\t\tbuildResults(searchKey,searchLoc,start,resultsNumber,pagenum,initialSearch,center);\t\t\t\t\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\n\t\tif ( pagenum > 1 ){\n\t\t\t$(\"#resultsList\").append(\"<button type=\\\"button\\\" class=\\\"btn btn-default center-block\\\" id=\\\"previousPage\\\"><span class=\\\"glyphicon glyphicon-chevron-left\\\" aria-hidden=\\\"true\\\"></span> Previous 10</button>\");\n\t\t\t$('#previousPage').click(function(){\n\t\t\t\t//initMap();\n\t\t\t\tgetCenter(center);\n\t\t\t\tif (pagenum == 2) {\n\t\t\t\t\tvar limit = \"&limit=\";\n\t\t\t\t\tfirst = true;\n\t\t\t\t\tresultsNumber = 10;\n\t\t\t\t\tpagenum--;\n\t\t\t\t\tbuildResults(searchKey,searchLoc,limit,resultsNumber,pagenum,first,center);\n\t\t\t\t} else {\n\t\t\t\t\tvar start = '&start=';\n\t\t\t\t\tpagenum--;\n\t\t\t\t\tresultsNumber = resultsNumber - 10;\n\t\t\t\t\tbuildResults(searchKey,searchLoc,start,resultsNumber,pagenum,first,center);\t\t\t\t\n\t\t\t\t}\n\t\t\t});\t\n\t\t}\n\n\t});\n}", "function goNext() {\n\tif (pageNum >= pdfDoc.numPages)\n\t\treturn;\n\tpageNum++;\n\trenderPage(pageNum);\n}" ]
[ "0.74202186", "0.73766404", "0.73360234", "0.72923285", "0.724585", "0.72164494", "0.7107433", "0.7047732", "0.7032768", "0.69494736", "0.6855517", "0.67894685", "0.67791355", "0.6763511", "0.6726845", "0.66221195", "0.66187996", "0.6612061", "0.6609965", "0.65920323", "0.6541005", "0.6499704", "0.64686084", "0.6460952", "0.6455657", "0.6448329", "0.6384151", "0.6367536", "0.6354121", "0.6339658", "0.6339096", "0.63311166", "0.63251024", "0.6318085", "0.62738246", "0.62669945", "0.62659305", "0.6262396", "0.6261791", "0.6250088", "0.62395483", "0.6236514", "0.6225251", "0.6210166", "0.6200545", "0.618441", "0.6181459", "0.61799526", "0.61640716", "0.61619216", "0.61508054", "0.6148504", "0.61285084", "0.61106473", "0.60713744", "0.60589117", "0.60516787", "0.6045353", "0.6040973", "0.6040252", "0.601545", "0.6011056", "0.6010484", "0.5990003", "0.59771514", "0.59615993", "0.5951271", "0.59489214", "0.59452915", "0.59329563", "0.59156805", "0.5913883", "0.59097224", "0.5904768", "0.59020215", "0.5897061", "0.5895748", "0.5891321", "0.58855224", "0.5873534", "0.5871307", "0.5841297", "0.5836642", "0.58283186", "0.5822931", "0.58225435", "0.5819226", "0.58189166", "0.5805119", "0.58044654", "0.5801375", "0.57994485", "0.5791371", "0.57901686", "0.578627", "0.57860607", "0.5770825", "0.5765332", "0.576477", "0.57629085" ]
0.66509604
15
Closes modal and resets selected user.
closeModal() { this.setState({modal: false, selectedUser: {}}); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "onAddUpdateUserModalClose() {\n\t\tthis.setState({ addNewUserModal: false, editUser: null })\n\t}", "function CloseModul() {\n document.getElementById(\"modal_del_user\").style.display = \"none\";\n window.location=window.location;\n}", "onAddUpdateUserModalClose() {\n this.setState({ addNewUserModal: false, editUser: null })\n }", "function closeModal(){\n modal.style.display = \"none\";\n resetModal();\n customSelected = 0;\n window.location.hash= 'top';\n}", "function closeModal() {\n $(\"#Usuario\").val('');\n $(\"#Pass\").val('');\n $(\"#Correo\").val('');\n\n $(\"#UsuarioL\").val('');\n $(\"#PassL\").val('');\n\n check_pass();\n}", "modalCancel(){\n\t\t// save nothing\n this.setValues = null;\n\t\t// and exit \n this.modalEXit();\n }", "onAddUpdateUserModalClose() {\n this.setState({ addNewUserModal: false, editUser: null });\n }", "function closeOKModal() {\n if (userChoice === correctAnswer) {\n console.log(\"CORRECT: pickRandomCountries\");\n pickRandomCountries();\n }\n setModalIsVisible(false);\n }", "function logout() {\r\n\t$('#logoutUser').modal('show');\r\n}", "function handleClose() {\n setOpenModalId(0);\n }", "function closeTrasanoUserModal() {\r\n $('#trasanoUserMODAL').modal('hide');\r\n window.location = \"../index.html\";\r\n}", "function closeModal() {\n MODAL.removeAttribute(\"open\");\n resetGame();\n}", "function closeLogin() {\n vm.modal.hide();\n }", "function closeLogin() {\n vm.modal.hide();\n }", "function closeModal(){\n\t$(\"#myModal\").hide();\n\tcurrPokeID = null;\n}", "function closeModal() {\n clearForm();\n props.onChangeModalState();\n }", "function Close() {\n\tdocument.getElementById(\"AddUser\").style.display = \"none\";\n\tdocument.getElementById(\"newMember\").value = \"\";\n\tdocument.getElementById(\"newRole\").value = \"\";\n}", "function closeProfileModal() {\n setIsProfileModal(false);\n }", "function CloseEUser() {\n\tdocument.getElementById(\"EditUser\").style.display = \"none\";\n\tdocument.getElementById(\"EditName\").value = \"\";\n\tdocument.getElementById(\"EditRole\").value = \"\";\n}", "function closeModalEdit(){\n modalEdit.style.display = \"none\"\n modalFormEdit.reset()\n }", "closeModal() {\n this.uploadFileModal = false;\n this.closedModel = false;\n this.reNameModel = false;\n this.deleteModel = false;\n }", "function closeMe() {\n\t\t $('#' + settings.id).modal('hide');\n\t\t if (settings.isSubModal)\n\t\t $('body').addClass('modal-open');\n\t\t }", "closeModal() {\n this.closeModal();\n }", "function modal_edit_user(person) \r\n{\r\n /*Recuperar el id de la garantia que se desea actualizar*/\r\n $('#modal_edit_user').modal('toggle');\r\n $('#edit_persona').val(person);\r\n return false;\r\n}", "function clearModal() {\n\t$('#currEmployee').text(\"\")\n\t$('#salModal .modal-body').html(\"\");\n}", "function closeModal() {\n \tMODAL.style.display = 'none';\n \tRESET();\n }", "function MUPS_MessageClose() {\n console.log(\" --- MUPS_MessageClose --- \");\n\n $(\"#id_mod_userallowedsection\").modal(\"hide\");\n } // MUPS_MessageClose", "function close() {\n $modalInstance.dismiss();\n }", "closeUserDetails() {\n this.setState({\n userDetailsModal: {\n ...this.state.userDetailsModal,\n isOpen: false\n }\n });\n }", "closeModal(){\n this.showModal = false\n }", "closemodal() {\n this.modalCtr.dismiss(this.items);\n }", "function closeDefaultModal() {\n default_modal.close();\n }", "function closeModal() {\n const modal = document.querySelector('.modal');\n\n modal.style.display = 'none';\n player.resetScore();\n}", "closeHandler() {\n UserActions.setIsUpdating(false);\n }", "closeModal() {\n this.close();\n }", "closeModal() {\n let self = this;\n\n self.set('youtubeModalService.showVideoModal', false);\n\n self.set('youtubeModalService.playerCounter', 0);\n\n self.set('youtubeModalService.isPlaylist', false);\n\n self.cleanUpScrub();\n\n self.turnOffAdaptiveVid();\n }", "function closeEditDialog() {\n // Hide the dialog \n overlay.classList.add('visibility');\n // Re-enable the scrollbar\n document.body.classList.remove('model-open');\n // Deleting the inputs in the fields\n editDialogUid.value = \"\";\n editDialogUsername.value = \"\";\n editDialogEmail.value = \"\";\n editDialogMobile.value = \"\";\n editDialogAddress.value = \"\";\n editDialogPassword.value = \"\";\n editDialogConfirmPassword.value = \"\";\n}", "close() {\n this.modal.dismiss();\n }", "function clear_user_data() {\n $('#current_password').val('');\n $('#new_password').val('');\n $('#confirm_password').val('');\n $('#modal_close').click();\n}", "function close() {\n $uibModalInstance.dismiss('exit');\n }", "function close() {\n $uibModalInstance.dismiss('exit');\n }", "function close() {\n $uibModalInstance.dismiss('exit');\n }", "selectUserDialog() {\n actions.showDialog({name: 'users'});\n }", "handleCloseModal(){\n this.bShowModal = false;\n }", "function closeModalDialog () {\n mainView.send('close-modal-dialog');\n}", "function unlockModal() {\n locked = false;\n }", "function unlockModal() {\n locked = false;\n }", "function resetEditProfileModal() {\n profileForm.find('.form-group').removeClass(\"has-error\");\n profileForm.find('.help-block').text(\"\");\n }", "function closeModal() {\r\n modal.style.display = 'none';\r\n resetInfo();\r\n}", "function close_dialog() {\n\tif (win) {\n\t\twin.close();\n\t\tif (feed_summary.selected_users_in_list == null || feed_summary.selected_users_in_list.length == 0 ) {\n\t\t\t//users_selection.use_all_users\n\t\t\tif ( last_selected_user_filter==\"all\" ) {\n\t\t\t\t\t//alert(\"have to selecte teh all\");\n\t\t\t\t\tusers_selection.use_all_users();\n\t\t\t\t\tswap_users($('show_users_all'));\r\n\t\t\t}\n\t\t\tif ( last_selected_user_filter==\"network\" ) {\n\t\t\t\t\t//alert(\"have to selecte teh all\");\n\t\t\t\t\tusers_selection.use_my_network_users();\n\t\t\t\t\tswap_users($('show_users_network'));\n\t\t\t}\n\n\t\t\t\r\n\t\t}\n\t\t//let'see what in the box\n\t\t\r\n\t}\r\n}", "closemodal() {\n this.modalCtr.dismiss();\n }", "deactivateModal() {\n\t\tdocument.querySelector('#login-modal').style.display = 'none';\n\t}", "function closeModal() {\n modal.style.display = 'none';\n }", "function closeModal() {\n modal.style.display = 'none';\n }", "function closeModal() {\n modal.style.display = 'none';\n }", "function closePresetModalAndUpdatePresets() { \n $('#savePresetModal').modal('hide');\n updatePresets();\n\n $('#presetItems').val($('#spPresetName').val());\n updateSearchForm();\n }", "function closeModal() {\n var modal = document.getElementById(\"myModal\");\n var editTitle = document.getElementById(\"editTitle\");\n editTitle.removeAttribute(\"value\");\n var editDescription = document.getElementById(\"editDescription\");\n editDescription.innerHTML = \"\";\n var saveChange = document.querySelector(\"#btnsave\");\n saveChange.removeAttribute(\"data-id\");\n modal.style.display = \"none\";\n }", "function modelClose() {\n $( \".btn-close\" ).click(function() {\n $('#disclaimerModal').hide();\n $('body').removeClass('modal-open');\n });\n}", "function closeModal () {\n //chnge the display value to none\n modal.style.display = 'none';\n}", "modify () {\n\n // Hide modal\n this.modal.hide();\n }", "function closeCreatePollModal() {\n \n var backdropElem = document.getElementById('modal-backdrop');\n var createPollElem = document.getElementById('create-poll-modal');\n\n // Hide the modal and its backdrop.\n backdropElem.classList.add('hidden');\n createPollElem.classList.add('hidden');\n \n //clearInputValues();\n}", "function closeModal () {\n modal.style.display = 'none';\n }", "function closeCreateStageModal() {\n $('#new_stage_type').val(null);\n\n $('#create-stage-modal').modal('hide');\n}", "function resetPassword(){\n $('#resetPassword').dialog({\n modal: true,\n draggable: false,\n width: 'auto',\n height: 'auto',\n buttons: {\n \"Update\": function(){\n // autenticate User\n if (cognitoUser != null) {\n cognitoUser.getSession(function(err, session) {\n if (err) {\n alert(err);\n return;\n }\n });\n }\n // end autenticate user\n let = oldPassword = $('#oldPassword').val();\n let newPassword = document.getElementById(\"newPassword\").value;\n if(newPassword === document.getElementById(\"newPasswordCheck\").value){\n cognitoUser.changePassword(oldPassword, newPassword, function(err, result){\n if(err){\n alert(err)\n return;\n }\n console.log('call result: ' + result)\n $(\"#resetPassword\").dialog('close');\n })\n }\n else{\n alert(\"New Password and retyped password does not match please try again\");\n }\n },\n \"Cancel\": function(){\n $(\"#resetPassword\").dialog('close');\n }\n }\n })\n \n}", "function leaderBoardScreen() {\n $('#endModal').modal('hide');\n $('#leaderBoardModal').modal('show');\n\n}", "function cancel() {\n\t\tdelete state.people[id]\n\t\temit(\"person modal canceled\")\n\t}", "function setUsername(){\n currentUser = document.getElementById(\"username\").value;\n closeModal();\n setupSelf();\n}", "function closeModal() {\n $(\".modal\").css(\"display\", \"none\");\n location.reload();\n}", "function uncoretModal(){\n $(\"#uncoretModal .modal-body\").html(\"Yakin kembalikan \"+currentProfile.tec_regno+\" (\"+currentProfile.name+\") ?\")\n $('#uncoretModal').modal('show');\n}", "closeMedicineModal() {\n this.setState({ selectedMedicine: null });\n }", "function handleInviteModalClose() {\n\t\tsetInviteModal(!inviteModal);\n\t\tsetInviteBtnText('Send invite')\n\t\tsetMeetCodeText('Get your meeting ID to share')\n\t}", "function resetPage() {\n let modal = document.getElementById(\"idNameForm\");\n modal.classList.toggle(\"hide\");\n modal = document.getElementById(\"idNameDisplay\");\n modal.classList.toggle(\"hide\");\n document.getElementById(\"guest-name\").value = \"\";\n document.getElementById(\"idNameDisplay\").innerHTML = \"Hello Guest!\";\n document.getElementById(\"displayAnswer\").innerHTML = \"-Answer-\";\n}", "function clear_roles_form () {\n $.modal.close();\n $('.roles-row').remove();\n}", "function closeModal(){\r\n modal.style.display = 'none';\r\n }", "function UserProfileModal() {\t\t\n\tcustomModalBox.htmlBox('yt-UserProfileContent', '', 'UserProfile'); \n\t$('mb_close_link').addEvent('click', function() {\n\t\t$('yt-UserProfileContent').injectInside(document.forms[0]);\t\t\n\t\tif($('txtarUserProfileMsg'))\n\t\t$('txtarUserProfileMsg').value=\"\";\n\t\t\n\t//\twindow.location.reload(true); \n\t});\n\n\t\n}", "function ClearCourseUpdateModal(){\r\n\tdocument.getElementById(\"uCourseId\").value = \"\";\r\n\tdocument.getElementById(\"uCourseName\").value = \"\";\r\n\tdocument.getElementById(\"uMajor\").value = \"\";\r\n\t$('#courseUpdateModal').modal('hide');\r\n}", "function resetEditModal() {\n $('#userIdEdit').val('');\n $('#firstNameEdit').val('');\n $('#lastNameEdit').val('');\n $('#ageEdit').val('');\n}", "function cancelForgotUsername(){\n\tcloseWindow();\n}", "function ClearCourseRegisterModal(){\r\n\tdocument.getElementById(\"rCourseName\").value = \"\";\r\n\tdocument.getElementById(\"rMajor\").value = \"\";\r\n\t$('#courseRegisterModal').modal('hide');\r\n}", "onAccept() {\n this.props.signOutUser();\n this.setState({ showModal: false });\n }", "function closeModal(){\n modal.style.display = 'none';\n }", "function closeSignupAdminModal() {\n parentModalSignupAdmin.style.display = 'none';\n}", "function clearModal() {\n $(\".modal\").on(\"hidden.bs.modal\", function() {\n $(\"#profile-name\").val(\"\").removeAttr(\"style\");\n $(\"#profile-details\").val(\"\").removeAttr(\"style\");\n $(\"#recipe-name\").val(\"\").removeAttr(\"style\");\n });\n}", "function deleteUser(){\n var idManagerUser = $(\"#delUser\").attr('data-u');\n var modal = $(this).parent().parent().parent()\n $.ajax({\n url: ip_server +\n \"/logged/deleteUser\",\n type: \"POST\",\n data:{\n 'bearer' : sessionStorage.token,\n 'idManagerUser' : idManagerUser\n },\n dataType: \"json\",\n success: function (response) {\n toast('Se ha eliminado el usuario correctamente', 'is-info')\n /* Vaciar inputs y cerrar modal */\n modal.removeClass('modal-active')\n var inputsAddModal = modal.find(\".input\")\n $.each(inputsAddModal, function(idx, el) {\n el.value = \"\"\n });\n getUsers()\n }\n });\n }", "function closeModal() {\n restart();\n modal.style.display = 'none';\n}", "function closeModal() {\n resetGame();\n modal = document.querySelector('.overlay');\n modal.classList.remove(\"show\");\n}", "function onCancelButtonClick() {\n modal.close();\n }", "function onCancelButtonClick() {\n modal.close();\n }", "function confirmUser() {\n resetOutput();\n let confirmDialogID = document.getElementById(\"confirmCustomDialog\");\n confirmDialogID.showModal();\n}", "function closeModal() {\n\t//reset all the input text\n\tdocument.getElementById(\"post-text-input\").value = \"\";\n\tdocument.getElementById(\"post-photo-input\").value = \"\";\n\tdocument.getElementById(\"post-price-input\").value = \"\";\n\tdocument.getElementById(\"post-city-input\").value = \"\";\n\tdocument.getElementById(\"post-condition-new\").checked = true;\n\t//add div to hidden\n\tdocument.getElementById(\"sell-something-modal\").classList.add('hidden');\n\tdocument.getElementById(\"modal-backdrop\").classList.add('hidden');\n}", "function closeRecipe () {\n\n globalRecipe = []\n\n $('#recipeModal').modal('hide')\n\n}", "close() {\n\t this.setState({ \n\t \tshowModal:false,\n\t\t\tmessage:\"Search Chat Log by Username\",\n\t\t\tchats:[],\n\t\t\tusername:\"\",\n\t\t\tuser:{\n\t\t\t\tpic:\"\",\n\t\t\t\tname:\"\",\n\t\t\t\turl:\"\",\n\t\t\t} \n\t\t});\n\t}", "function closeRuleModal () {\n rulesModalContainer.style.display = 'none'\n welcomeDiv.style.display = 'block'\n}", "hideModal() {\n this.clearModal();\n $('.modal').modal('hide');\n }", "function modalAddon(user) {\r\n\r\n $(\".modal-info-container\").html( `\r\n <img class=\"modal-img\" src=\"${user.picture.large}\" alt=\"profile picture\">\r\n <h2 id=\"name\" class=\"modal-name cap\">${user.name.first} ${user.name.last}</h2>\r\n <p class=\"modal-text\">${user.email}</p>\r\n <p class=\"modal-text cap\">${user.location.city}</p>\r\n <br>_________________________________</br>\r\n <p class=\"modal-text\">${user.cell}</p>\r\n <p class=\"modal-text\">Postcode: ${user.location.postcode}</p>\r\n <p class=\"modal-text\">Birthday: ${user.dob.date}</p>\r\n </div>\r\n`);\r\n$(\".modal-container\").show();\r\n\r\n //This hide's the modal window when the \"X\" button is clicked\r\n $('#modal-close-btn').on(\"click\", function() {\r\n $(\".modal-container\").hide();\r\n });\r\n}", "function closeCreateAccount() {\n\t$('.popUpCreateAccountContent').find('input:text').val('');\n\t$('.popUpCreateAccountContent').find('input:password').val('');\n\t$('.asidePopupErrorMessageCommon').html('');\n\t$('#createAccModal, .window').hide(0);\n}", "handleModalClose() {}", "function endGameModal() {\n $('#endGameModal').modal(\"show\");\n\n}", "function cerrar() {\n\n modal.style.display = \"none\";\n}", "function closeRemoteModal(){\n\t$remoteModal.data(\"overlay\").close();\n\t$remoteModalContent.html('').html($remoteModalLoading);\n}" ]
[ "0.6710769", "0.66541034", "0.6595273", "0.65689504", "0.6519611", "0.6512965", "0.65033305", "0.6463768", "0.6430874", "0.6420869", "0.638624", "0.6344381", "0.62914914", "0.62914914", "0.62895215", "0.6256293", "0.6248848", "0.6240127", "0.62312025", "0.6212529", "0.61987513", "0.6190031", "0.6172625", "0.6168435", "0.6168275", "0.61411405", "0.6122791", "0.6119607", "0.6108715", "0.60974413", "0.6094568", "0.609223", "0.6078501", "0.60782063", "0.6066844", "0.60666174", "0.6064338", "0.6030394", "0.60120183", "0.5986874", "0.5986874", "0.5986874", "0.59857154", "0.5985037", "0.5984814", "0.5983755", "0.5983755", "0.597686", "0.596517", "0.5963221", "0.59413314", "0.5937002", "0.593288", "0.593288", "0.593288", "0.5931905", "0.59299976", "0.5927693", "0.59208363", "0.59164864", "0.5911812", "0.59073603", "0.59072953", "0.58963877", "0.5883737", "0.58780533", "0.58710057", "0.58675414", "0.5867541", "0.5866197", "0.5859467", "0.58538413", "0.5851431", "0.584916", "0.5843169", "0.58414567", "0.58373165", "0.58193237", "0.58163947", "0.5814025", "0.5813244", "0.58102095", "0.58026487", "0.57969296", "0.5793373", "0.5791115", "0.57859504", "0.57859504", "0.5785691", "0.5770872", "0.5769306", "0.57642466", "0.57629144", "0.57625467", "0.57610774", "0.5756468", "0.5750967", "0.57461345", "0.5745135", "0.5742358" ]
0.70779943
0
Uses the builtin array method `.find` to replicate what our helper function does. So no need for a helper function!
function getConnectedRoomNamesByIdAlt(rooms, id) { const result = []; const room = rooms.find((room) => room.roomId === id); if (room === undefined) { return `Room with ID of '${id}' could not be found.`; } const connectedIds = room.connectsTo; for (let i = 0; i < connectedIds.length; i++) { const connectedRoomId = connectedIds[i]; const connectedRoom = rooms.find((room) => room.roomId === connectedRoomId); if (connectedRoom === undefined) { return `Room with ID of '${connectedRoomId}' could not be found.`; } result.push(connectedRoom.name); } return result; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function find(arr, func) {\n return arr.find(function(item){\n \treturn func(item);\n });\n}", "function find(arr, fn) {\n if (arr && 'length' in arr) {\n for (var i = 0, ii = arr.length; i < ii; i++) {\n var result = fn(arr[i], i);\n if (result) return result;\n }\n }\n\n return null;\n}", "function findElement(arr, func) {\n return arr.find(func);\n}", "function find(arr, fn) {\n for (let e of arr) {\n if (fn(e)) {\n return e;\n }\n }\n}", "function findFunc(arr, findFn) {\r\n var temp;\r\n for (var i = 0; i < arr.length; i++) {\r\n if (findFn(arr[i], i, arr)) {\r\n temp = arr[i];\r\n break;\r\n }\r\n }\r\n return temp;\r\n}", "function find(array, cb) {\r\n var index = findIndex(array, cb);\r\n if (index < 0) {\r\n return undefined;\r\n }\r\n return array[index];\r\n}", "function find(array, cb) {\r\n var index = findIndex(array, cb);\r\n if (index < 0) {\r\n return undefined;\r\n }\r\n return array[index];\r\n}", "function find(array, cb) {\n var index = findIndex(array, cb);\n if (index < 0) {\n return undefined;\n }\n return array[index];\n}", "function find(array, cb) {\n var index = findIndex(array, cb);\n if (index < 0) {\n return undefined;\n }\n return array[index];\n}", "function find(array, cb) {\n var index = findIndex(array, cb);\n if (index < 0) {\n return undefined;\n }\n return array[index];\n}", "function find(array, cb) {\n var index = findIndex(array, cb);\n if (index < 0) {\n return undefined;\n }\n return array[index];\n}", "function findBy(array, findFn) {\n for (var i = 0; i < array.length; i++) {\n if (findFn(array[i])) {\n return array[i];\n }\n }\n return null;\n}", "function find(array, callback) {\n const index = findIndex(array, callback);\n\n if (index === -1) {\n return undefined;\n }\n\n return array[index];\n}", "function find(arr, iterator, thisObj){\n\t var idx = findIndex(arr, iterator, thisObj);\n\t return idx >= 0? arr[idx] : void(0);\n\t }", "function find(array, test) {\n for (const obj of array) {\n if (test(obj)) return obj\n }\n}", "function find(arr, predicate) {\n const index = findIndex(arr, predicate);\n if (index === undefined) {\n return undefined;\n }\n return arr[index];\n}", "function find() {}", "function findElement(arr, func) {\r\n\tfor (var i in arr) {\r\n\t\tif (func(arr[i])) {\r\n\t\t\treturn arr[i];\r\n\t\t}\r\n\t}\r\n\treturn undefined;\r\n}", "function find(array, value)\n{\n for(let ii = 0; ii < array.length; ii++)\n {\n if(array[ii].position == value)\n {\n return array[ii];\n }\n }\n\n return null;\n}", "function find(arr, cb) {\n for (var i = 0; i < arr.length; i++) {\n if (cb(arr[i])) {\n return arr[i];\n }\n }\n}", "function myFind(arr, cb) {\n for (let i = 0; i < arr.length; i++) {\n if (cb(arr[i], i, arr) === true) return arr[i]\n }\n return undefined\n}", "find(callback) {\n for (const ele of this.arr) {\n if (callback(ele)) {\n return ele;\n }\n }\n }", "find(callback) {\r\n for (let i = 0; i < this.array.length; i++) {\r\n const item = this.array[i];\r\n if (callback(item)) return item;\r\n }\r\n }", "find(predicate) {\n for (const element of this)\n if (predicate(element))\n return element;\n return undefined;\n }", "function find(array, predicate, thisArg) {\n if ( !Array.prototype.find) {\n // idx needs to be a Number, for..in returns string\n for (var idx = 0; idx < array.length; idx++) {\n if (predicate.call(thisArg, array[idx], idx, array)) {\n return array[idx];\n }\n }\n\n return;\n }\n\n return array.find(predicate, thisArg);\n}", "function find(array, predicate, thisArg) {\n if ( !Array.prototype.find) {\n // idx needs to be a Number, for..in returns string\n for (var idx = 0; idx < array.length; idx++) {\n if (predicate.call(thisArg, array[idx], idx, array)) {\n return array[idx];\n }\n }\n\n return;\n }\n\n return array.find(predicate, thisArg);\n}", "function find(arrayLike, predicate) {\n var array = Array.isArray(arrayLike) ? arrayLike : toArray(arrayLike);\n var idx = findIndex(array, predicate);\n return idx === -1 ? undefined : array[idx];\n}", "function find(arrayLike, predicate) {\n var array = Array.isArray(arrayLike) ? arrayLike : toArray(arrayLike);\n var idx = findIndex(array, predicate);\n return idx === -1 ? undefined : array[idx];\n}", "function find(arr, func) {\n filterArr = arr.filter(func); //filter array with the function provided\n\n return filterArr[0]; //return the first element that returns true, or undefined if no elements return true\n}", "function find(arrayLike, predicate) {\n var array = Array.isArray(arrayLike) ? arrayLike : toArray(arrayLike);\n var idx = findIndex(array, predicate);\n return idx === -1 ? undefined : array[idx];\n }", "function ArrayFind(predicate/*, thisArg*/) {\n /* Steps 1-2. */\n var O = ToObject(this);\n\n /* Steps 3-5. */\n var len = ToLength(O.length);\n\n /* Step 6. */\n if (arguments.length === 0)\n ThrowTypeError(JSMSG_MISSING_FUN_ARG, 0, \"Array.prototype.find\");\n if (!IsCallable(predicate))\n ThrowTypeError(JSMSG_NOT_FUNCTION, DecompileArg(0, predicate));\n\n /* Step 7. */\n var T = arguments.length > 1 ? arguments[1] : undefined;\n\n /* Steps 8-9. */\n /* Steps a (implicit), and g. */\n for (var k = 0; k < len; k++) {\n /* Steps a-c. */\n var kValue = O[k];\n /* Steps d-f. */\n if (callContentFunction(predicate, T, kValue, k, O))\n return kValue;\n }\n\n /* Step 10. */\n return undefined;\n}", "function find(arr, val){\n return arr.filter(curVal => curVal === val)[0];\n}", "function find(arr, searchVal) {\n return arr.filter(function(val) {\n return val === searchVal;\n })[0];\n}", "find(fn) {\n for(let val of this) {\n if(fn(val)) return val\n }\n return undefined\n }", "function findElement(arr, func) {\n for (let value of arr) {\n if (func(value)) {\n return value;\n }\n }\n\n return;\n}", "function find() {\n return function (arr, value) {\n var len = arr.length,\n i;\n for (i = 0; i < len; i += 1) {\n if (arr[i] === value) {\n return i;\n }\n }\n return -1;\n };\n }", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n }", "function find(arr, value) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i] === value) {\n return value;\n }\n }\n return -1;\n}", "function findIndex(array, find) {\n for (let element of array) {\n if(find(element)) {\n return array.indexOf(element);\n }\n }\n\n return -1;\n}", "function find(array, matches) {\n var index = findIndex(array, matches);\n if (index !== -1) {\n return array[index];\n }\n}", "function find(array, predicate) {\n for (var i = 0, len = array.length; i < len; i++) {\n var value = array[i];\n if (predicate(value, i)) {\n return value;\n }\n }\n return undefined;\n }", "find(input) {}", "function findElement(arr, func) {\n let arrAux = arr.filter(func)\n return arrAux.length > 0 ? arrAux[0] : undefined\n}", "function findElement(arr, func) {\n for (let i=0; i<arr.length; i++) {\n if(func(arr[i])) {\n return arr[i];\n }\n }\n return undefined;\n}", "function findElement(arr, func) {\n \n var filtered = arr.filter(func);\n return filtered[0];\n }", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n}", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n}", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n}", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n}", "function find(items, predicate) {\n if (items) {\n for (var i = 0; i < items.length; ++i) {\n if (predicate(items[i])) {\n return items[i]\n }\n }\n }\n return undefined\n}", "function find(arr, searchValue) {\n\treturn arr.filter(function(value){\n\t\treturn value === searchValue;\n\t})[0];\n}", "function find(arr, searchValue) {\n return arr.filter(function(val) {\n return val === searchValue;\n })\n [0];\n }", "function find(arr, searchValue) {\n return arr.filter(function (value) {\n return value === searchValue;\n })[0];\n}", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n }", "function find(array, pred) {\n for (var idx = 0, len = array.length; idx < len; idx++) {\n var item = array[idx];\n if (pred(item)) {\n return item;\n }\n }\n }", "function someFind(arr, cb) {\n for (var i = 0; i < arr.length; i++) {\n if (cb(arr[i])) {\n return i; //index and arr[i] for find\n }\n }\n}", "function findElement(arr, func) {\n let i = 0;\n while( i < arr.length){\n if(func(arr[i])) return arr[i]\n i++\n }\n return undefined;\n}", "function findById(someArray, someId) {\n for (let i = 0; i < someArray.length; i++) {\n const item = someArray[i];\n\n if (item.id === someId) {\n return item;\n }\n }\n}", "function find(theArray, fnc){ \n for (let i=0; i < theArray.length; i++){\n if (fnc(theArray[i])){\n return theArray[i];\n }\n }\n}", "function find(array, criteriaFn) {\n let current = array\n let next = []\n while (current || current === 0) {\n if (criteriaFn(current)) {\n return current\n }\n if (Array.isArray(current)) {\n for (let i = 0; i < current.length; i++) {\n next.push(current[i])\n }\n }\n current = next.shift()\n }\n return null;\n}", "function findIfExist(array, toFind) {\n for (var index = 0; index < array.length; index++) {\n if (array[index] === toFind) return true;\n }\n return false;\n}", "function findElement(arr, func) {\n var arr2 = arr.filter(func);\n return console.log(arr2[0]);\n }", "function find(items, predicate) {\n var value;\n\n for (var i = 0; i < items.length; i++) {\n value = items[i]; // inlined for performance: if (Call(predicate, thisArg, [value, i, list])) {\n\n if (predicate(value, i, items)) {\n return value;\n }\n }\n\n return undefined;\n}", "function find(items, predicate) {\n var value;\n\n for (var i = 0; i < items.length; i++) {\n value = items[i]; // inlined for performance: if (Call(predicate, thisArg, [value, i, list])) {\n\n if (predicate(value, i, items)) {\n return value;\n }\n }\n\n return undefined;\n}", "find(key) {\n throw new Error(\"This method hasn't been implemented yet!\");\n }", "function findElement_method1(arr, func) {\n let num = 0;\n\n for (let i = 0; i < arr.length; i++) {\n num = arr[i];\n if (func(num)) {\n return num;\n }\n }\n\n return undefined;\n}", "function search(x, arr) {\n return null; \n}", "function find(ar, fun, extra) {\r\n\t\t\t\tvar res;\r\n\t\t\t\tres = _pivotfilter.call(ar, fun, extra);\r\n\t\t\t\treturn res.length > 0 ? res[0] : null;\r\n\t\t\t}", "function findIndex(arr, val) {\n\n}", "function find(arr, cb) {\n\tfor (var i = 0; i < arr.length; i++) {\n\t\tif (cb(arr[i])) {\n\t\t\treturn i;\n\t\t}\n\t}\n}", "function myFind(array, callback) {\n for(let i = 0; i < array.length; i++) {\n if (callback(array[i])) {\n return array[i];\n }\n }\n}", "function indexOf(arr, searchItem) {\n // code here\n}", "function indexOf(arr, searchItem) {\n // code here\n}", "function find( value, array ){\n for(val of array) {\n if(value === val) {\n return true;\n }\n }\n return false;\n}", "function find(obj, matcherFunc) {\n let newArr = Object.values(obj);\n for(let i=0; i<newArr.length; i++) {\n if(matcherFunc(newArr[i])) \n return newArr[i]}\n return null;\n}", "static findItem(item, key, arr) {\n const matchItem = arr.filter((el) => {\n return el[key] === item;\n });\n if (matchItem.length > 0) {\n return matchItem[0];\n }\n return null;\n }", "find(e) {\n for (let i = 0; i < this.size; i++) {\n if (this.data[i] === e) {\n return i;\n }\n }\n return -1;\n }", "function findElement(arr, func) {\n let num = 0;\n for (let i = 0; i < arr.length; i++) {\n num = arr[i];\n if (func(num)) {\n return num\n }\n }\n}", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n }", "function findFirst(predicate, array) {\n const pred = checkedPredicate('findFirst', predicate ? predicate : all);\n for (const el of array) {\n if (pred(el)) {\n return el;\n }\n }\n return null;\n }", "function arrayfinder(ele, ind){\n\t\tif(ind.length === 0){\n\t\t\treturn ele;\n\t\t}\n\t\treturn arrayfinder(ele[buscar(ind.shift())], ind);\n\t}", "function findObById(id, arr) {\n return lodash.find(arr, function(obj) { return obj.id == id });\n }", "function find (arr, iterator, callback) {\n var done = false\n var pending = arr.length\n\n arr.forEach(function (item, i) {\n iterator(item, function (err, found) {\n --pending\n if (done) {\n return\n }\n if (err) {\n onError(err)\n }\n if (found) {\n onFind(item)\n }\n if (pending === 0) {\n callback(null, null)\n }\n })\n })\n\n function onFind (item) {\n done = true\n callback(null, item)\n }\n function onError (err) {\n done = true\n callback(err)\n }\n}", "function search(arr, item) {\n return arr.indexOf(item);\n}", "function myFind (array, age){\n\n for(let i=0; i<array.length;i++){\n if(array[i].age > age){\n return array[i]\n }\n }\n\n return undefined;\n}", "function find(num_array, a_num) {\n return num_array.indexOf(a_num);\n }", "elementoById(id, array){\r\n return array.find((ele) => ele.getId() === id);\r\n }", "function find(collection, callback){\n\tif(Array.isArray(collection)){\n\t\tfor(var i = 0, result; i<collection.length; i++){\n\t\t\tif(callback(collection[i])){\n\t\t\t\treturn collection[i];\n\t\t\t\t//break;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tfor(var key in collection){\n\t\t\tif(callback(collection[key])){\n\t\t\t\treturn collection[key];\n\t\t\t\t//break;\n\t\t\t}\n\t\t}\n\t}\n\treturn undefined;\n}", "function myFindId(list, id)\n{\n return _.find(list, function(obj)\n {\n return obj.id == id\n });\n}", "function search(arr, item) {\n\treturn arr.indexOf(item)\n}", "function findObjectById(id,arr)\n{\n\tfor(var i = 0; i < arr.length; i++)\n\t\tif(arr[i].id == id) return arr[i];\n\n\treturn false;\n}", "function findElement(arr, func) {\n // Creating args variable from arguments object\n var args = [...arguments];\n // Setting - array of numbers to be checked - equal to first element of args array\n var numArray = args[0];\n\n /* Iterates through an array - first element that returns true from function from args[1] \n - return that element. If no element is returned - return undefined. */ \n function firstTrue(array) {\n for (var element of array) {\n if (args[1](element)){\n return element;\n }\n }\n return undefined;\n }\n\n // return result from calling firstTrue with numArray as parameter.\n return firstTrue(numArray);\n }", "function findElement(arr, func) {\n let num = 0;\n let found;\n arr.forEach((e) => {\n if (func(num) == e) {\n found = true;\n return true;\n }\n })\n if (found) return true\n else return undefined;\n}" ]
[ "0.7917967", "0.77466595", "0.76428616", "0.7626555", "0.75269157", "0.7503661", "0.7503661", "0.7492684", "0.7492684", "0.7492684", "0.7492684", "0.7341348", "0.7339066", "0.73365355", "0.73240703", "0.7311705", "0.7303976", "0.7269136", "0.72572184", "0.72292346", "0.71945786", "0.71648765", "0.7137416", "0.71135837", "0.7112466", "0.7112466", "0.710065", "0.710065", "0.7062383", "0.7018592", "0.7011428", "0.7000143", "0.6999932", "0.6972214", "0.69697344", "0.6925249", "0.69238067", "0.6920345", "0.6915621", "0.6904237", "0.68890876", "0.68878657", "0.68832874", "0.68784916", "0.68023294", "0.67955023", "0.67955023", "0.67955023", "0.67955023", "0.6781059", "0.6770049", "0.67696524", "0.67508113", "0.6750347", "0.6750347", "0.67270875", "0.67196053", "0.6702108", "0.67020416", "0.66989297", "0.6683171", "0.665824", "0.66538304", "0.66538304", "0.6650989", "0.6611821", "0.65876806", "0.65869164", "0.65642565", "0.6562368", "0.6544207", "0.6468891", "0.6468891", "0.6455383", "0.64498216", "0.64421195", "0.642314", "0.6409938", "0.6402196", "0.6402196", "0.6402196", "0.6402196", "0.6402196", "0.6402196", "0.6402196", "0.6402196", "0.6402196", "0.6401438", "0.6389172", "0.638354", "0.637111", "0.63628167", "0.6351656", "0.63048774", "0.6299336", "0.62806535", "0.62721974", "0.6269155", "0.62662613", "0.62551963", "0.62479633" ]
0.0
-1
Don't call Array's methods which modify items, because they don't emit events.
function Collection() { this.items = []; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function testArray() {\n a = [1, 3, 2];\n modifyArray(a);\n console.log(a);\n}", "observeArray (items) {\n for (var i = 0, l = items.length; i < l; i++) {\n observe(items[i]);\n }\n }", "function Item(fun,array){this.fun=fun;this.array=array}", "function Item(fun,array){this.fun = fun;this.array = array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun,array){this.fun=fun;this.array=array;}", "function Item(fun, array) { // 59\n this.fun = fun; // 60\n this.array = array; // 61\n} // 62", "observeArray(items: Array < any > ) {\n for (let i = 0, l = items.length; i < l; i++) {\n // 使数组中的每一个值变成响应式的\n observe(items[i])\n }\n }", "function ObservableArrayImplementation() {\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n var _this = _super.apply(this, items) || this;\n Object.defineProperty(_this, \"__ob__\", {\n configurable: false,\n enumerable: false,\n value: new ArrayObserver(_this),\n writable: false\n });\n Object.defineProperty(_this, 'changed', {\n get: function () {\n return this.__ob__.changedEvent.asEventSubscriber();\n }\n });\n if (_this.constructor !== ObservableArrayImplementation) {\n _this[\"batchUpdate\"] = (function (fn) { ObservableArray$batchUpdate.call(this, fn); });\n ObservableArray$_overrideNativeMethods.call(_this);\n }\n return _this;\n }", "push(item) {\r\n this.array[this.array.length] = item;\r\n }", "__itemsChanged(e) {\n this.__items = [...e.detail.value];\n }", "function ObservableArray$_overrideNativeMethods() {\n this[\"copyWithin\"] = ObservableArray$copyWithin;\n this[\"fill\"] = ObservableArray$fill;\n this[\"pop\"] = ObservableArray$pop;\n this[\"push\"] = ObservableArray$push;\n this[\"reverse\"] = ObservableArray$reverse;\n this[\"shift\"] = ObservableArray$shift;\n this[\"sort\"] = ObservableArray$sort;\n this[\"splice\"] = ObservableArray$splice;\n this[\"unshift\"] = ObservableArray$unshift;\n}", "function test_array_base() {\n let har, testItems;\n\n // Test normal additions\n har = new cal.HashedArray();\n testItems = [\"a\", \"b\", \"c\", \"d\"].map(hashedCreateItem);\n\n testItems.forEach(har.addItem, har);\n checkConsistancy(har, testItems);\n testRemoveModify(har, testItems);\n\n // Test adding in batch mode\n har = new cal.HashedArray();\n testItems = [\"e\", \"f\", \"g\", \"h\"].map(hashedCreateItem);\n har.startBatch();\n testItems.forEach(har.addItem, har);\n har.endBatch();\n checkConsistancy(har, testItems);\n testRemoveModify(har, testItems);\n}", "function toggleArrayItem( item, array ) {\n \n let index = array.indexOf( item );\n \n if ( index === -1 ) {\n \n array.push( item );\n }\n else {\n \n array.splice( index, 1 );\n }\n \n }", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t }", "function set(i, item, array)\n\t{\n\t\tif (i < 0 || length(array) <= i)\n\t\t{\n\t\t\treturn array;\n\t\t}\n\t\treturn unsafeSet(i, item, array);\n\t}", "function arrayMethodsWithDeletedElements() {\n\tconst arr = Array(10).map(function(x) {return 5});\n\tconsole.log(arr); // [ , , , , , , , , , ]\n\n\tconst arr2 = [1, 2, 3, 4, 5];\n\tdelete arr2[2];\n\tconsole.log(arr2.map(x=>0)); // [ 0, 0, , 0, 0 ]\n}", "function looper(arr){\n arr.map(function(val, i, arr){\n arr[i] = val + 5;\n })\n return arr;\n}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}", "function Item(fun, array) {\n\t 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0.0
-1
Get list of courses in list of json format.
static async getCourseList(){ const request = await fetch('https://tddd27-nikha864-backend.herokuapp.com/get_courses', { method: 'get' }); return await request.json(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function getListCourse(){\n\t\t$http.get(app.baseUrl + \"admin/api/course/\" + $scope.categoryId).then(function(response) {\n\t\t\t$scope.courses = response.data;\n\t\t});\n\t}", "function getCourses () {\n return [\n {id: 'csc148h1'},\n {id: 'csc165h1'},\n {id: 'csc240h1'},\n {id: 'cog250y1'},\n {id: 'eng110y1'},\n {id: 'eng140y1'},\n {id: 'eng150y1'},\n {id: 'bio130h1'},\n {id: 'bio150y1'},\n {id: 'chm138h1'},\n {id: 'chm139h1'},\n {id: 'phl100y1'},\n {id: 'new232y1'}\n ];\n}", "function listCourses() {\n var courses = [];\n var pageToken = null;\n var optionalArgs = {\n pageToken: pageToken,\n pageSize: 100\n };\n while (true) {\n var response = Classroom.Courses.list(optionalArgs);\n var courses = response.courses;\n if (!pageToken) {\n break;\n }\n }\n if (courses.length === 0) {\n Logger.log(\"No courses found.\");\n } else {\n Logger.log(\"Courses:\");\n for (course in courses) {\n Logger.log('%s (%s)', courses[course].name, courses[course].id);\n }\n }\n}", "function listCourses() {\n console.log('It is hitting listCourses')\n var request = gapi.client.classroom.courses.list({\n pageSize: 10\n });\n\n request.execute(function(resp) {\n var courses = resp.courses;\n appendPre('Courses:');\n\n if (courses.length > 0) {\n for (i = 0; i < courses.length; i++) {\n var course = courses[i];\n appendPre(course.name)\n }\n } else {\n appendPre('No courses found.');\n }\n\n });\n }", "function getCourses(callback) {\n uwclient.get('/courses.json', function (err, res) {\n if (err) return callback(err, null);\n else return callback(null, res.data);\n });\n}", "function getCourses() {\n return breeze.EntityQuery\n .from(courseType.defaultResourceName)\n .using(manager)\n .execute()\n .then(function(data){\n return data.results;\n })\n }", "function _getCourseList (callback) {\n\t\t_setNotice('loading course list...');\n\n\t\tfetch(_buildApiUrl('courselist'))\n\t\t\t.then((response) => response.json())\n\t\t\t.then((json) => {\n\t\t\t\t//console.log('json.status=' + json.status);\n\t\t\t\tif (json.status !== 'success') {\n\t\t\t\t\t_setNotice(json.message);\n\t\t\t\t}\n\t\t\t\t//console.log('json.data: ' + JSON.stringify(json.data));\n\t\t\t\tsettings.courseList = json.data.courselist;\n\t\t\t\t_setNotice('');\n\t\t\t\tcallback();\n\t\t\t})\n\t\t\t.catch((error) => {\n\t\t\t\t_setNotice('Unexpected error loading course list');\n\t\t\t\tconsole.log(error);\n\t\t\t})\n\t}", "async function getAllCourses() {\n const response = await fetch('/api/courses');\n return handleJsonResponse(response);\n}", "async function getCourses() {\n return await microcredapi.get(`/unit/${window.localStorage.getItem('userId')}`).then(response => {\n setCourses(response.data.units);\n })\n }", "getCourses() {\n return axios\n .get(this.apiUrl() + \"/courses/\", {\n headers: this.authHeader(),\n })\n }", "function getCourses(req,res,next){\n courseService.getAllCourses(req).then(courses => {\n userService.getById(req.user.sub).then(x => {\n //x is our user\n let answer = [];\n if (x.role.toString().localeCompare('Guest') === 0){\n courses.forEach(element => {\n if (element.public){\n answer.push(element);\n }\n });\n res.json(answer);\n return;\n }\n let userCourses = x.courses;\n courses.forEach(element => {\n let current = userCourses.find(c => c.toString().localeCompare(element._id) == 0);\n if (current){\n answer.push(element);\n }\n });\n //Return the courses back to the user\n res.json(answer)\n }).catch(err => next(err));\n })\n}", "function getCourses() {\r\n return JSON.parse(localStorage.getItem(\"courses\"));\r\n}", "async function getAllCourses() {\n return await Course.find({});\n}", "async function getCoursesFromApi (accountNumber) {\n var courses = await canvas.get(`/api/v1/accounts/${accountNumber}/courses`);\n return courses.map( course => limitObjectKeys(course, outputKeys) );\n }", "get courses () {\n return this._courses\n }", "async getCourses() {\n const response = await this.api('/courses');\n if (response.status === 200) {\n return response.json().then(data => data);\n } \n else if (response.status === 500) {\n return null;\n }\n else {\n throw new Error();\n }\n }", "function loadCourseList(){\n\tget(\"searchlist/load_list/\", function(){\n\t\tcourseList = arguments[0].split(\",\");\n\t});\n}", "getCoursesDetail() {\n const fileData = fs.readFileSync(this.fileName).toString();\n const allCourses = JSON.parse(fileData);\n return allCourses;\n }", "function loadCourses(enrolledCourses) {\n\t\tvar method = 'GET';\n\t\tvar req = JSON.stringify({});\n\t\tvar url = './courses?';\n\t\tvar n = enrolledCourses.length;\n\t\tfor (var i = 0; i < n - 1; i++) {\n\t\t\turl = url + 'course_id[]=' + enrolledCourses[i] + '&';\n\t\t}\n\t\turl = url + 'course_id[]=' + enrolledCourses[n - 1];\n\t\t//alert(url);\n\t\tajax(method, url, req,\n\t\t\t// Successful callback\n\t\t\tfunction (res) {\n\t\t\t\tvar availableCourses = JSON.parse(res);\n\t\t\t\t//alert(availableCourses[0]);\n\t\t\t\tif (availableCourses.length != 0 ) {\n\t\t\t\t\tlistCoursesInSelector(availableCourses);\n\t\t\t\t}\n\t\t}\n\t\t);\n\t}", "async function get_all_courses(teacherid) {\n try {\n let res = await axios.get(`/get_classes/${teacherid}`, config);\n\n return res.data.data;\n } catch (err) {\n console.error(err);\n return [];\n }\n}", "function getCourses(handler) {\n\t// Get URL from where to fetch courses json\n\tvar DHISFolder = getDHISInstallFolder();\n\tvar url = getHostRoot() + '/' + DHISFolder + '/api/systemSettings/VJFS_courses';\n\n\t// Get courses as json object and on success use handler function\n\t$.ajax({\n\t\turl: url,\n\t\tlocalCache : true,\n cacheTTL : 0.1,\n isCacheValid : function(){ \n return true;\n },\n\t\tdataType: 'json'\n\t}).success(function(courses) {\n\t\thandler(courses);\n\t}).error(function(error) {\n\t\thandler(null);\n\t});\n}", "function refreshCourses() {\n // For spinner's loading control\n var loading = true;\n _.assign($scope, { loading: loading });\n // CoursesService.list() lists all the courses from the backend\n CoursesService.list().then(function (data) {\n // The courses are stored in $scope.courses\n var courses = data;\n _.assign($scope, { courses: courses });\n }).finally(function () {\n // after request is done, spinner will disappear\n var loading = false;\n _.assign($scope, { loading: loading });\n });\n return $scope.courses;\n }", "function getStudentsforCourse(id) {\n var list = \"<ul>\";\n for (var i = 0; i < courses.length; i++) {\n if (id == courses[i].Id) {\n for (var j = 0; j < courses[i].Students.length; j++) {\n list += \"<li>\" + courses[i].Students[j].Firstname + \" \" + courses[i].Students[j].Lastname + \"</li>\";\n }\n }\n }\n list += \"</ul>\";\n return list;\n}", "function getAllCourseAPI(){\n\t\n\tvar userId = document.getElementById(\"uId\").value;\n\t\n\tfetch(path+\"/getAllCoursesDashboard/\"+userId,{\n\t\t\n\t\tmethod: \"GET\",\n\t headers: {\n\t \"Content-Type\": \"application/json\",\n\t },\n\t\t\n\t})\n\t.then((response)=>response.json())\n\t.then((courses)=>{\n\t\tconsole.log(\"successfully fecth all data\", courses);\n\t\tif(courses){\n\t\t\tpopulateCourse(courses);\n\t\t}\n\t})\n\t.then((error)=>{\n\t\t\n\t\treturn null;\n\t\t\n\t});\n\t\n}", "get courses() {\n // 6. key/value pairs \n return {\n appetizers: this._courses.appetizers,\n mains: this._courses.mains,\n desserts: this._courses.desserts\n }\n }", "async function getAllCourses() {\n const courseList = await CourseModel.find();\n console.log(courseList);\n}", "function getFakeCoursesData(){\n\t\t\treturn [\n\t\t\t\t{\n\t\t\t\t\tid: 1,\n\t\t\t\t\tname: 'Curso 1',\n\t\t\t\t\tdescription: 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.',\n\t\t\t\t\tduration: '4 semanas'\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tid: 2,\n\t\t\t\t\tname: 'Curso 2',\n\t\t\t\t\tdescription: 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.',\n\t\t\t\t\tduration: '4 semanas'\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tid: 3,\n\t\t\t\t\tname: 'Curso 3',\n\t\t\t\t\tdescription: 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.',\n\t\t\t\t\tduration: '4 semanas'\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tid: 4,\n\t\t\t\t\tname: 'Curso 4',\n\t\t\t\t\tdescription: 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.',\n\t\t\t\t\tduration: '4 semanas'\n\t\t\t\t}\n\t\t\t];\n\t\t}", "returnCourses() {\r\n this.log(`Getting list of courses...`);\r\n return this.context\r\n .retrieve(`\r\n SELECT title, Users.firstName || \" \" || Users.lastName As user\r\n FROM Courses\r\n INNER JOIN Users\r\n ON Courses.userId = Users.id\r\n `);\r\n }", "function getCourses(program) {\n\n // loading\n $('#spin1').show();\n\n // mongo db MLab API query\n var query = \"{\\\"programs\\\":{\\\"$in\\\":[\\\"\" + program + \"\\\"]}}\"\n\n // get listed requirements for requested program\n $.ajax({\n // don't want to asyncronously render graph without data\n async: false,\n dataType: \"json\",\n url: \"https://api.mlab.com/api/1/databases/bluetest/collections/courses3?q=\" + query + \"&apiKey=\" + API_KEY,\n success: function(progCourses) {\n //singles = data;\n courses = progCourses;\n }\n });\n\n // get user course history\n // TODO: user minerva API\n $.ajax({\n async: false,\n global: false,\n dataType: \"json\",\n url: \"user_details/user-1.json\",\n success: function(userCourses) {\n coursesTaken = userCourses;\n }\n });\n\n}", "getStudentCourse(gid) {\n let s = this.getStudent(gid);\n return s.courses;\n\n }", "get courses() {\n return {\n appetizers: this.appetizers,\n mains: this.mains,\n desserts: this.desserts,\n }\n }", "get courses(){\n return {\n appetizers: this._course.appetizers,\n mains: this._course.mains,\n desserts: this._course.desserts\n }\n }", "function list(params) {\n return new Promise( (resolve, reject) => {\n let result = new Array();\n connection.query(\n 'SELECT * FROM course '+\n 'left join course_tag on course_tag.course_id = course.course_id '+\n 'WHERE course_tag.tag_id in (?)',\n params['tag_ids'],\n async (error, courses) => {\n if(error) reject(\"Something wrong has happend with database!\");\n else if(courses.length) {\n for(course of courses) {\n await getTeachers(course['course_id'])\n .then( teachers => {\n result.push({\n \"course_id\": course['course_id'],\n \"course_name\": course['course_name'],\n \"course_intro\": course['course_intro'],\n \"course_capacity\": course['course_capacity'],\n \"course_price\": course['course_price'],\n \"course_status\": course['course_status'],\n \"created_time\": course['created_time'],\n \"course_start_time\": course['course_start_time'],\n \"course_hours\": course['course_hours'],\n \"course_mode\": course['course_mode'],\n \"teachers\": teachers\n });\n });\n }\n resolve(result);\n }\n else reject(\"Not found any course!\");\n }\n )\n });\n}", "async function getCourses() {\n const allCourses = await Course.find();\n console.log(allCourses);\n}", "async function getInformationCourses(idCourses){\n let courses =[];\n for(let i = 0; i<idCourses.length; i++){\n let id_course = idCourses[i].courseId;\n let course = await Course.findOne({_id:id_course}).exec();\n let newCourse = {\n idCourse: id_course,\n name: course.name,\n code: course.code,\n gpa: idCourses[i].gpa,\n score: idCourses[i].score\n }\n courses.push(newCourse);\n }\n return courses;\n}", "function populate_course_list() {\n\t$('#classlisttarget').empty();\n\t$.each(window.courses, function(index, course) {\n\t\thtml = render_course_listing(course);\n\t\t$('#classlisttarget').append(html);\n\t})\n}", "get courses() {\n return {\n appetizers: this.appetizers,\n mains: this.mains,\n desserts: this.desserts\n }\n }", "function getList() {\n return $http.get(apiHost + '/cts.json').then(function (res) {\n return res.data;\n });\n }", "getCourseList(){ // \"getter function\" - it is a \"function\" that helps you to grab some \n return this.courseList; // information from the class which is \"private\"\n }", "function getCitiesList() {\n var self = this\n var cities = indianCitiesDatabase.cities\n self.json(cities)\n}", "function getAssignmentsforCourse(id) {\n var list = \"<ul>\";\n for (var i = 0; i < courses.length; i++) {\n if (id == courses[i].Id) {\n for (var j = 0; j < courses[i].Assignments.length; j++) {\n list += \"<li>\" + courses[i].Assignments[j].Title + \"</li>\";\n }\n }\n }\n list += \"</ul>\";\n return list;\n}", "function getEnglishCourses(courses){\n\t// let engCourses = []\n\t// courses.forEach(course => {\n\t// \tif (course.languages.indexOf(\"en\") != -1){\n\t// \t\tengCourses.push(course)\n\t// \t}\n\t// })\n\t//Shorthand version\n\tlet engCourses = courses.filter(course => course.languages.includes(\"en\"))\n\tconsole.log(\"engCourses\", engCourses)\n\treturn engCourses\n}", "function getCurrentCourses(student_id) {\n let json = {};\n let query = `SELECT * \n FROM Course\n WHERE Course.Student_Id = ${student_id};`;\n\n connection.on(\"connect\", err => {\n if (err) {\n console.error(err.message);\n } else {\n console.log(\"Reading rows from the Table...\");\n\n // Read all rows from table\n const request = new Request(\n query,\n (err, rowCount) => {\n if (err) {\n console.error(err.message);\n } else {\n console.log(`${rowCount} row(s) returned`);\n }\n }\n );\n \n request.on(\"row\", columns => {\n console.log(columns)\n });\n \n connection.execSql(request);\n }\n});\n}", "get courses (){\n return {\n appetizers: this.appetizers,\n mains: this.mains,\n desserts: this.desserts\n };\n }", "async getStudentCourses(studentId) {\n const student = await this.getStudent(studentId);\n const courses = await this.getCourses(student.courseIds);\n //Get instructor details for each course. Promise.all allows doing so in parallel.\n // The commented statement below is equivalent to the one used under itf\n //student.courses = await Promise.all( courses.map( c => this.getCourseInstructor(c) ) );\n student.courses = await Promise.all( courses.map( this.getCourseInstructor ) );\n\n return student;\n }", "function getCoreCourses(courses) {\n var core = [];\n for (var i=0; i<courses.length; i++) {\n if (courses[i].type === \"Core\") {\n core.push(courses[i]);\n }\n }\n return core;\n }", "function getEnrolledCourses(user, goto, res) {\n // get user enrolled classes\n var user_classes = user.courses;\n var class_details = [];\n var returnObj;\n\n // create query to link userClasses with courses model to get class info\n user_classes.forEach(course => {\n class_details.push(course);\n });\n\n db.collection('courses').find({courseId: {\"$in\":class_details}}).toArray(function (err, result) {\n returnObj = result;\n var gotoUrl = \"/view/\" + goto +\"\";\n return res.render(__dirname + gotoUrl, {print:result});\n });\n}", "function getCourses(year, semester, courseType, studyType) {\n studyType = studyType || TYPE_MAJOR;\n var retCourses = [];\n for (var i = 0; i < courses.length; ++i) {\n if (courses[i].studyType == studyType && (!year || courses[i].year == year)) {\n if (!semester || semester == 0 || courses[i].semester == semester) {\n var course = courses[i];\n var type = course.type;\n if (!courseType || courseType == TYPE_ALL) {\n retCourses.push(course);\n }\n else if (courseType == TYPE_MAJOR && (type & TYPE_MAJOR)) {\n retCourses.push(course);\n }\n else if (courseType == TYPE_PUBLIC && (type & TYPE_PUBLIC)) {\n retCourses.push(course);\n }\n else if (courseType == TYPE_COMPULSORY && (type & TYPE_COMPULSORY)) {\n retCourses.push(course);\n }\n else if (courseType == TYPE_SELECTIVE && (type & TYPE_SELECTIVE)) {\n retCourses.push(course);\n }\n else if (type == courseType) {\n retCourses.push(course);\n }\n }\n }\n }\n\n //console.log(retCourses);\n return retCourses;\n }", "function allUserCourses (req,res) {\n model.User_Course.findAll()\n .then(usersCourses => res.send(usersCourses))\n //res.sendStatus(200);})\n .catch(err => console.log(err));\n}", "function getTutorListing(req, res) {\n \tvar courseID = req.params.classID;\n\n // Only allow courses with length at least 3.\n if (!courseID || courseID.length < 3) {\n res.status(400).json({message: 'invalid course'});\n\n return;\n }\n\n \tTutorController.get(courseID.toUpperCase())\n \t\t.then((listings) => {\n \t\t\tif (listings) {\n \t\t\t\treturn res.json(listings);\n \t\t\t}\n\n \t\t\treturn res.status(400).json({message: 'invalid course'});\n \t\t});\n}", "async function getCourses() {\n const courses = await Course.find({ author: \"Mosh\", isPublished: true });\n console.log(courses);\n}", "async function loadCourses() {\n const dept_id_here = document.forms[0].elements[0];\n const dept_id_for_data = dept_id_here.value.substring(0, 4);\n\n await fetch(\"/getCourses/\" + dept_id_for_data, {\n method: \"GET\",\n })\n .then((fromServer) => fromServer.json())\n .then((fromServer) => {\n courses = fromServer;\n });\n}", "getCourses() {\n let userCourses = {\n \"courses\": this.state.list\n }\n fetch('http://localhost:5000/api/courses/my-courses', {\n method: \"POST\",\n body: JSON.stringify(userCourses),\n headers: {\n Accept: \"application/json\",\n \"Content-Type\": \"application/json\"\n }\n }).then(response => {\n if(!response.ok) {\n console.log(\"AFTER API CALL FOR COURSES: \" + response.data);\n return false;\n } else {\n response.json().then(data => {\n this.setState({\n myCourseNames: data,\n loading: this.state.loading + 1\n })\n })\n return true;\n }\n }).catch(err => {\n console.log('caught it!',err);\n });\n }", "function getStudentCourses (req, res, next) {\n\n req.db.collection(\"courses\").aggregate([\n { \"$unwind\": \"$course_offerings\" },\n { $match: {\"course_offerings.students.student_id\": getMongoId(req.token.student_id, next)} },\n { $sort : { \"begin_data\" : 1 } }\n \n ]).toArray(sendJSON.bind(res));\n\n\n}", "get courses(){\n return{\n appetizers: this._courses.appetizers,\n mains: this._courses.mains,\n desserts: this._courses.desserts\n\n }\n }", "get courses(){\n return {\n appetizers: this.appetizers,\n mains: this.mains,\n desserts: this.desserts,\n }\n }", "function getAssignmentsforCourseapspc(id) {\n var list = \"<ul>\";\n for (var i = 0; i < courses.length; i++) {\n if (id == courses[i].Id) {\n for (var j = 0; j < courses[i].Assignments.length; j++) {\n list += \"<li>\" + courses[i].Assignments[j].Title + \"</li>\";\n }\n }\n }\n list += \"</ul>\";\n return list;\n}", "function convertToList(courses) {\n\tvar courseList = [];\n\tcourseList = courses.split(',');\n\treturn courseList;\n}", "function showCourses() {\n\tif (xRequest.readyState == 4) {\n\t\tvar response = xRequest.responseXML;\n\t\tif (response) {\n\t\t\tvar courses = response.getElementsByTagName('course');\n\t\t\tcontainerDiv = $(\"#coursesInner\");\n\n\t\t\tif (courses.length == 0) {\n\t\t\t\tprintNoResults();\n\t\t\t} else {\n\t\t\t\tprintCourses(courses);\n\t\t\t}\n\t\t}\n\t}\n}", "function getUserCourses(con) {\n return function (req, res) {\n // TODO get the courses associated with the user\n res.send(\"temp\");\n };\n}", "function getCourses() {\n var path = window.location.pathname\n var fields = path.split('/')\n var collegeBack = fields[1] + \"/\" + fields[2]; \n var college = fields[2].toUpperCase(); //Retrieves the college from the path name\n\n $(\"#collegeAbbr\").text(college);\n \n $.get(path + \"/getCourses\", function (data) {\n var courses = \"\";\n\n for (var i = 0; i < data.length; i++) {\n if (college === data[i].college_abbreviation) { //Only adds courses that with the college in the path name\n courses += \" <div id='collegewrap'> <a href='\" + path + \"/\" + data[i].course_code + \"'> <div id='contentwrap'> <div class='container'> <div class='row'> <div class='col-lg-4'> <h4 class='course'>\" + data[i].course_name + \"</h4> </div> <div class='col-lg-4'></div> <div class='col-lg-4'> <h4 class='course'>\" + data[i].course_code + \"</h4> </div> </div> <div class='row'> <div class='col-xs-12'> <h5>Course Leader : \" + data[i].course_leader + \"</h5> </div> </div> </div> </div> </a> </div>\"}\n }\n\n if(courses === \"\") { //Alters the heading if there is no courses\n $(\"#courses\").prev().text(\"There are currently no courses for this college!\");\n }\n\n $(\"#courses\").html(courses);\n });\n }", "displayCourses () {\n\n const courses = this.state.courses\n const coursesToDisplay = courses.map( course => <SingleCourse title={course.title} courseID={course.id} key={course.id}/>);\n\n return coursesToDisplay;\n }", "function LoadUserCourses() {\n lessonFactory.LoadUserCourse($rootScope.currentUser.id).then(function (result) {\n $scope.allCourses = result;\n //$scope.allCourses = filterByUser;\n })\n }", "function renderCourseOptions() {\n return courses.map(course => {\n return(\n <option key={course.unitId} value={course.unitId}>{course.unitName}</option>\n )\n })\n }", "function show_courses(data){\n var i;\n for(i=0;i<data.myCourses.length;i++)\n {\n $(\"#my-courses\").append('<a href=\"#\" class=\"list-group-item\">'+data.myCourses[i]+'</a>');\n $(\"#all-courses\").append('<a href=\"#\" class=\"list-group-item\">'+data.allCourses[i]+'</a>');\n }\n for(i;i<data.allCourses.length;i++)\n {\n $(\"#all-courses\").append('<a href=\"#\" class=\"list-group-item\">'+data.allCourses[i]+'</a>');\n }\n}", "function getcoursesLocalStorage() {\r\n let coursesLS;\r\n // we check if there is something in localStorage\r\n if(localStorage.getItem('courses') === null) {\r\n coursesLS = [];\r\n } else {\r\n coursesLS = JSON.parse( localStorage.getItem('courses') );\r\n }\r\n return coursesLS;\r\n}", "getCourses(){\n return this.fullName + \"'s enrolled courses are: \" + this._enrolledCourses.join(', ');\n }", "function getTrainersforCourse(id) {\n var list = \"<ul>\";\n for (var i = 0; i < courses.length; i++) {\n if (id == courses[i].Id) {\n for (var j = 0; j < courses[i].Trainers.length; j++) {\n list += \"<li>\" + courses[i].Trainers[j].Firstname + \" \" + courses[i].Trainers[j].Lastname + \"</li>\";\n }\n }\n }\n list += \"</ul>\";\n return list;\n}", "getCourses() {\n let courses = [];\n let Subjects = this.getSubjects(this.props.courses);\n for (const course of Subjects) {\n courses.push(\n <SubjectsList\n data={course}\n setCheckBoxLike={(name, on) => this.props.setCheckBoxLike(name, on)}\n />\n )\n }\n return courses;\n }", "function GetCampusList(){\n \treturn $http.get('/auth/allCampus').then(handleSuccess, handleError('Error getting GetCampusList'));\n }", "async getCurrentCourses() {\n let currentCourses = []\n await firestore.collection('userInfo').doc(this.email).get().then(doc => {\n if (doc.get('courseIds')) {\n currentCourses = doc.get('courseIds')\n }\n }).catch(e => {\n console.log(\"error retrieving courses\", e)\n })\n return currentCourses;\n }", "function getCompositeCourse(handler) {\n let offset = handler.params.offset;;\n let limit = handler.params.limit;;\n let level = handler.params.level;\n\n handler.url = COMPOSITE_COURSE_URL.replace(/\\{offset\\}/i, offset).replace(/\\{limit\\}/i, limit).replace(/\\{level\\}/i, level);\n\n return network.GET(handler);\n}", "function getFromLocalStorage() {\n let courses;\n if (localStorage.getItem(\"courses\")){\n courses = JSON.parse(localStorage.getItem(\"courses\"));\n }else{\n courses = [];\n }\n return courses;\n}", "function getCourses(school, text){\n xr(text, 'div[id*=\"win0divSSR_CLSRSLT_WRK_GROUPBOX2\\\\$\"]', [{\n course_name: '.PAGROUPBOXLABELLEVEL1', \n course_nbr: '.PSLEVEL3GRIDROW span[title=\"Class Nbr\"]',\n section: '.PSLEVEL3GRIDROW span[title=\"View Details\"]',\n days_times: 'tr:nth-child(1) > td div table[class=PSLEVEL1GRIDNBONBO] td[class=PSLEVEL3GRIDROW]:nth-child(3) span',\n room: 'tr:nth-child(1) > td div table[class=PSLEVEL1GRIDNBONBO] td[class=PSLEVEL3GRIDROW]:nth-child(4) span',\n instructor: 'tr:nth-child(1) > td div table[class=PSLEVEL1GRIDNBONBO] td[class=PSLEVEL3GRIDROW]:nth-child(5) span',\n meeting_dates: 'tr:nth-child(1) > td div table[class=PSLEVEL1GRIDNBONBO] td[class=PSLEVEL3GRIDROW]:nth-child(6) span',\n status: 'tr:nth-child(1) > td div table[class=PSLEVEL1GRIDNBONBO] td[class=PSLEVEL3GRIDROW]:nth-child(7) img@alt',\n }])((err, courses) => db.courses.insert({school , courses}))\n}", "get courses() {\n return {\n appetizers: this._courses.appetizers,\n mains: this._courses.mains,\n desserts: this._courses.desserts,\n };\n}", "function getCoursesFromStorage() {\n\n let courses;\n\n // if something exist on storage then we get the value, otherwise create an empty array\n if (localStorage.getItem('courses') === null) {\n courses = [];\n } else {\n courses = JSON.parse(localStorage.getItem('courses'));\n console.log(courses)\n }\n return courses;\n\n }", "async getAllCategories() {\n const data = await this.get('jokes/categories');\n return data;\n }", "function getFromStorage(){\n let courses;\n\n if(localStorage.getItem('courses') === null){\n courses=[];\n } else{\n courses=JSON.parse(localStorage.getItem('courses'));\n }\n return courses;\n}", "async function getListCourse() {\n return await Course\n .find({isPublished: true})\n .or([\n {price: {$gte: 15}}\n , {name: /.*by.*/i}\n ])\n .sort({name: 1})\n .select({name: 1, author: 1});\n}", "async categories() {\n return await this.fetch(\"/categories/list\");\n }", "async getCourse(id) {\n let response = await axios.get(`${API_URL}/y/${id}/courses`);\n console.log(response);\n return response;\n }", "function getCoursesFromStorage() {\n\n let courses;\n\n // If something already exists in local storage, get its value. Otherwise, create an empty array in that name.\n if (localStorage.getItem('courses') === null) {\n courses = [];\n } else {\n courses = JSON.parse(localStorage.getItem('courses'));\n }\n return courses;\n\n}", "function formatCourses(res){\n var myCourses = \"\";\n for(x in res){\n myCourses += \n '<a class=\"courseLink\" href=\"/course/'+res[x].courseName+'\">'+\n '<div class=\"course-container\" \" data-toggle=\"tooltip\" data-placement=\"bottom\" title=\"'+res[x].courseName+'\">'+\n '<h5 class=\"courseCode1\">'+res[x].courseCode+'</h5>'+\n '<span class=\"badge badge-success profile-student-count\">#UNCC</span>'+\n '</div>'+\n '</a>';\n }\n if(myCourses != \"\"){\n return myCourses;\n }\n else{\n return \"<p class='noTutorSesh'>No courses added</p>\";\n }\n \n}", "displayAllCourses(){\n if(this.state.courses) {\n return this.state.courses.map( course => {\n return (\n <Item key={course._id} title={course.title} id={course._id}/>\n )\n })\n } else {\n }\n }", "function getCourses() {\n /* Show loading info */\n document.getElementById('courseContainer').insertAdjacentHTML('beforeend', \"<p id='loadingNotice'>Loaded page <span id='pageNum'></span></p>\")\n\n var semesterId = document.getElementById('semesterList').value\n var courses = [];\n var bookmark = null;\n var morePages = true;\n var pageNum = 0;\n async.whilst(\n function () {\n return morePages == true;\n },\n function (callback) {\n var url = \"/d2l/api/lp/1.15/enrollments/myenrollments/?orgUnitTypeId=3\"\n if (bookmark !== null) {\n url += \"&Bookmark=\" + bookmark;\n }\n\n var semesterXhr = new XMLHttpRequest\n semesterXhr.open(\"GET\", url)\n semesterXhr.onload = function (e) {\n if (semesterXhr.status == 200) {\n pageNum++\n document.getElementById('pageNum').innerHTML = pageNum;\n var response = JSON.parse(semesterXhr.response)\n morePages = response.PagingInfo.HasMoreItems;\n bookmark = response.PagingInfo.Bookmark;\n courses.push.apply(courses, response.Items)\n } else {\n console.error(e)\n }\n callback(null, courses);\n }\n semesterXhr.send();\n },\n displayCourses\n );\n}", "function getCats() {\n\t return fetch(urlcat).then(res => res.json())\n\t}", "get courses() {\n return {\n appetizers: this.appetizers,\n mains: this.mains,\n desserts: this.desserts,\n };\n}", "getUserList() {\n return this.http.get(this.url + '/cesco/getlanguages', this.httpOptions);\n }", "roleList() {\n return this.http.get(this.url + '/cesco/getRole');\n }", "function GetCourseOptionsListV3(semesterID, teacherId) {\n toggleSpinner();\n $.ajax({\n url: \"../ajax_bogs/a.getCourseOptionsListV2.php\",\n type: \"POST\",\n dataType: \"json\",\n data: {\n semesterID: semesterID,\n teacherId: teacherId,\n },\n success: function (response) {\n globalOptionsListV2 = response;\n toggleSpinner();\n if (response.result == 0) {\n console.log(\"IT\");\n } else {\n generateCourseList(\n \".courseList\",\n globalOptionsListV2[\"SubjectList\"],\n false\n );\n var selectedCourse = $(\".courseList option:selected\").text();\n $(\".course-info\").html(selectedCourse);\n }\n },\n error: function (jqXHR, textStatus, errorThrown) {\n alert(\"ajax error : \" + textStatus + \"\\n\" + errorThrown);\n },\n });\n}", "getRoleList() {\n return this.http.get(this.url + '/cesco/getuserRole', this.httpOptions);\n }", "renderOpts() {\n fetch('http://localhost:5000/api/courses/all', {\n method: \"GET\",\n headers: {\n Accept: \"application/json\",\n \"Content-Type\": \"application/json\"\n }\n }).then(response => {\n if(!response.ok) {\n console.log(\"AFTER API CALL FOR COURSES: \" + response.data);\n } else {\n response.json().then(data => {\n\n var listOpts = [];\n var courseObj = [];\n\n if(data.length === 0) {\n this.setState({\n courseOpts: <option key={0} value={0}>No courses available</option>\n });\n return;\n\n } else {\n listOpts.push(<option key={0} value={0}>Select a course</option>);\n }\n\n for(var i in data) {\n listOpts.push(<option key={data[i]._id} value={data[i].name}>{data[i].name}</option>);\n courseObj.push(data[i]); \n }\n\n this.setState({\n courseOpts: listOpts,\n allCourses: courseObj,\n loading: this.state.loading + 1\n });\n })\n }\n }).catch(err => {\n console.log('caught it!',err);\n });\n }", "function getContextsList(type) {\n var list = [];\n\n $.ajax({\n type: 'GET',\n url: '/data/contexts/list',\n dataType: 'json',\n async: false,\n success: function(data) {\n if(data.success)\n $.each(data.rows, function(index, el) {\n if(type == 'all')\n list.push({id: el.name, text: el.name + ' (' + el.type + ')'});\n else if(itemId != el.id)\n list.push({id: el.name, text: el.name + ' (' + el.type + ')'});\n });\n }\n });\n\n return list;\n}", "function getCourses(startIndex, endIndex, sheet, minSems) {\n if (minSems === undefined) {\n minSems = 2;\n }\n if (sheet == undefined || sheet == null) {\n sheet = SpreadsheetApp.openByUrl(\"https://docs.google.com/spreadsheets/d/11tRpkgU0JoV_qTa_KsI8yEO6aLz8KY9wtGmIQXkdaXs/edit#gid=0\").getSheets()[0];\n }\n var courses = [];\n var values = sheet.getRange(\"A:C\").getValues();\n if (startIndex == undefined || startIndex < 0) {\n startIndex = 0;\n }\n if (endIndex == undefined || endIndex > values.length) {\n endIndex = values.length;\n }\n for (var i = startIndex; i < endIndex; i++) {\n var c = new course(values[i][0], values[i][1], values[i][2]);\n //Only push if the course has some history\n if (c != undefined && c.infos.length >= minSems) {\n courses.push(c);\n }\n //Reset c to undefined. This is stupid.\n c = undefined;\n }\n return courses;\n}", "async function getCourses(){\n const result=await Course.\n find()\n .limit(2) // Number of records required\n .sort({name:1}) // sort in ascending order w.r.t name\n .select({author:\"Hamad\"}); // properties required by items\n\n\n console.log(\"Inside get Courses : \"+result);\n}", "function GetAllCategoriesForLessons() {\n return $resource(_URLS.BASE_API + 'getCategoryForLessons' + _URLS.TOKEN_API + $localStorage.token).get().$promise;\n }", "function get_courses(req, res, next) {\n let user_id = req.query.user_id;\n let year = req.query.year;\n let semester = req.query.semester;\n let email = req.query.email;\n\n let knex_query = knex.select('courses.course_id', 'courses.course_name', 'courses.user_id', 'courses.semester', 'courses.year', 'users.email')\n .from('courses');\n\n if(user_id === undefined) {\n knex_query.leftJoin('users', 'users.user_id', '=', 'courses.user_id');\n } else {\n knex_query.innerJoin('users', 'users.user_id', '=', 'courses.user_id')\n .andWhere('courses.user_id', '=', user_id);\n }\n\n if(year !== undefined) {\n knex_query.andWhere('courses.year', '=', year);\n }\n\n if(semester !== undefined) {\n knex_query.andWhere('courses.semester', '=', semester);\n }\n\n if(email !== undefined) {\n knex_query.andWhere('users.email', '=', email);\n }\n\n knex_query = knex_query.toSQL().toNative();\n\n let query = db.query(knex_query.sql, knex_query.bindings);\n query.then(result => {\n Promise.all(result.rows.map(course => {\n return get_forms(course).then(forms => {\n // There was an error\n if (!forms) {\n res.json({error: 'Error fetching course data'});\n return;\n } else {\n course.forms = forms;\n return course;\n }\n })\n })).then(data => {\n res.json({courseData: data});\n });\n }).catch(err => {\n console.error('Error in users: ', err);\n res.json({error: 'Error fetching course data'});\n });\n}", "async function getCourseById({ id }) {\n const response = await fetch(`/api/courses/${id}`);\n return handleJsonResponse(response);\n}", "function getCourseAssignmentStudents() {\r\n return JSON.parse(localStorage.getItem(\"courseAssignmentStudents\"));\r\n}", "function getTakenCourses() {\n var courseNodes = document.getElementById(\"alreadyTaken\").children;\n var courses = new Array;\n for ( i = 0; i < courseNodes.length; i++) {\n //courses[courseNodes[i].id]=courseNodes[i].innerText;\n courses.push(courseNodes[i].id);\n }\n return courses;\n}" ]
[ "0.7913278", "0.7692899", "0.76921046", "0.76204664", "0.75271815", "0.75146955", "0.7327813", "0.72644186", "0.6996485", "0.6774062", "0.6754149", "0.67472094", "0.67141247", "0.66796756", "0.6625536", "0.6601905", "0.6594739", "0.6507353", "0.64461154", "0.64321196", "0.6422057", "0.64108455", "0.6313121", "0.6307865", "0.62980086", "0.6287128", "0.6283742", "0.62426746", "0.6241108", "0.6228315", "0.6221334", "0.6206853", "0.6199579", "0.6164139", "0.61608046", "0.6158119", "0.6152572", "0.6146439", "0.61337805", "0.613159", "0.6088231", "0.6073183", "0.60555696", "0.6045021", "0.60448325", "0.6039322", "0.60316414", "0.6019086", "0.6000596", "0.5994682", "0.59343797", "0.59164566", "0.59056973", "0.5901968", "0.58969736", "0.5891978", "0.5886889", "0.58851963", "0.5877611", "0.5869133", "0.58638936", "0.58612835", "0.58554435", "0.5851577", "0.584455", "0.58439064", "0.5840345", "0.5837009", "0.5806421", "0.5774397", "0.5772438", "0.57568526", "0.57505256", "0.5739914", "0.5735767", "0.572018", "0.57112676", "0.5699621", "0.5687195", "0.5676932", "0.567012", "0.56463826", "0.56441957", "0.56415176", "0.56334704", "0.56266737", "0.5625534", "0.56237316", "0.56166977", "0.5614604", "0.56113267", "0.5605391", "0.55831707", "0.5551286", "0.55498224", "0.5549377", "0.554576", "0.5530718", "0.5525995", "0.5522866" ]
0.80760765
0
Send a request to the server to add a semester to the current course plan.
async addSemester(event) { event.preventDefault(); let payload = new FormData(); payload.append("token", Auth.getToken()); payload.append("semester_name", this.state.semester + ' ' + this.state.value); payload.append("identifier", this.state.plan.plan_hash); const request = await fetch('https://tddd27-nikha864-backend.herokuapp.com/add_semester', { method: 'post', body: payload }); let response = await request.json(); if(response.success){ // Re-render course plans to update the new one this.componentWillMount(); this.setState({ snackbarMessage: response.message, snackbarColor: 'white', loadingAddingPlan: false }); } else{ this.setState({ snackbarMessage: response.message, snackbarColor: 'red', loadingAddingPlan: false }); } this.handleOpenSnackbar(); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function createNewDegreePlan(req, res) {\n const errors = validationResult(req);\n\n if (!errors.isEmpty()) {\n return res.status(400).json({\n errors: errors.array()\n });\n }\n\n async function find (name, query) {\n let courses = []\n collection = mongoose.connection.db.collection(name)\n courses = collection.find(query).toArray()\n return courses\n }\n\n var courseList = await find(\"courses_collection\", {})\n // create a new degree plan here\n const studentID = req.body.id;\n\n const newPlan = {\n studentID,\n semesters: [\n {\n id: \"semester-0\",\n title: \"Fall 2018\",\n courses: []\n },\n {\n id: \"semester-1\",\n title: \"Spring 2019\",\n courses: []\n },\n {\n id: \"semester-2\",\n title: \"Summer 2019\",\n courses: []\n },\n {\n id: \"semester-3\",\n title: \"Fall 2019\",\n courses: []\n },\n {\n id: \"semester-4\",\n title: \"Spring 2020\",\n courses: []\n },\n {\n id: \"semester-5\",\n title: \"Summer 2020\",\n courses: []\n },\n {\n id: \"semester-6\",\n title: \"Fall 2020\",\n courses: []\n },\n {\n id: \"semester-7\",\n title: \"Spring 2021\",\n courses: []\n },\n {\n id: \"semester-8\",\n title: \"Summer 2021\",\n courses: []\n },\n {\n id: \"semester-9\",\n title: \"Fall 2021\",\n courses: []\n },\n {\n id: \"semester-10\",\n title: \"Spring 2022\",\n courses: []\n },\n {\n id: \"semester-11\",\n title: \"Summer 2022\",\n courses: []\n }\n ],\n courseList: await find(\"courses_collection\", {})\n };\n\n try {\n Plan.create(newPlan).then(newPlan => {\n console.log(\"Degree Plan Added \", newPlan);\n res.statusCode = 200;\n res.setHeader(\"Content-Type\", \"application/json\");\n res.json({\"SUCCESS\": true});\n });\n } catch (e) {\n console.error(e);\n res.status(500).json({\n message: \"Server Error in adding a new degree plan for student with ID bla bla\"\n });\n }\n}", "function saveDegreePlan(req, res) {\n try {\n Plan.updateOne({\"studentID\": req.body.id}, {\n $set: req.body.newPlan\n }, { new: true })\n .then((plan) => {\n res.statusCode = 200;\n res.setHeader('Content-Type', 'application/json');\n res.json(plan);\n console.log(plan)\n console.log(\"PUT operation done\");\n })\n\n } catch (e) {\n console.log(e)\n res.send({ message: \"Error in Fetching semester information\" });\n }\n}", "function addEdu(school, degree, startDate, endDate) {\n $.post(\"/api/edu\", {\n school: school,\n degree: degree,\n startDate: startDate,\n endDate: endDate\n }).then(function() {\n // window.location.replace(data);\n // If there's an error, handle it by throwing up a boostrap alert\n });\n // .catch(handleLoginErr);\n }", "function pushCourse(s, c) {\n port.postMessage({note: \"pushSingle\", \n semester: s,\n course: c});\n}", "function Semester(newData) {\n\t\tnewData = newData || {};\n\t\t$super.call(this, newData, list, listName);\n\t\tthis.parent = $super.prototype;\n\n\t\t// Initialize the attributes of the new Semester object\n\t\tthis.initAttributes();\n\t}", "function findDegreePlan(req, res) {\n try {\n const plan = await Plan.find({\"studentID\": req.body.id});\n res.json(plan);\n console.log(\n \"Semester Endpoint here (GET OPERATION): Communication with the front-end done\"\n );\n } catch (e) {\n res.send({ message: \"Error in Fetching semester information\" });\n }\n}", "function addCourse() {\n // vars connecting back to the database\n let kode = addCoursekode.value;\n let name = addCoursename.value;\n let progress = addProgression.value;\n let plan = addCourseplan.value;\n\n let kurs = { 'kurskod': kode, 'kursnamn': name, 'progression': progress, 'kursplan': plan }\n// another link to the api\n fetch('https://studenter.miun.se/~tijo1901/writeable/w5/api.php', {\n // using metod post\n method: 'POST',\n // makes sure to turn them into a json format before sending them to the api\n body: JSON.stringify(kurs),\n })\n .then(response => response.json())\n .then(data => {\n getCourses();\n })\n // a catch checking for errors\n .catch(error => {\n console.log('error ', error);\n })\n}", "setSemester(aSemester) {\n this.semester = aSemester;\n }", "addNewReport(month, request, res) {\r\n try {\r\n var query = this.ExpenseReportModel.findOne({ month: month });\r\n query.then(expensereport => {\r\n if (expensereport) {\r\n expensereport.totalincome = parseInt(expensereport.totalincome) + parseInt(request.amount);\r\n // build new subdocuments based on subscription type\r\n if (request.type === 'SUBSCRIPTION') {\r\n expensereport.subscriptionpaid = expensereport.subscriptionpaid + 1;\r\n this.buildSubscriptionModel(expensereport, request);\r\n }\r\n else {\r\n this.buildOtherIncomeModel(expensereport, request);\r\n }\r\n return expensereport.save()\r\n }\r\n }).then(doc => { handlers.HandleResponse(doc, res) })\r\n .catch(err => { handlers.HandleError(err, res) });\r\n } catch (e) {\r\n handlers.HandleInternalError(e, res);\r\n }\r\n }", "async function addCourse(req, res) {\n const { id, code } = req.params;\n const student = await Student.findById(id);\n const course = await Course.findById(code);\n\n if (!student || !course) {\n return res.status(404).json('student or course not found')\n }\n\n student.courses.addToSet(course._id);\n course.studentId.addToSet(student._id);\n\n await student.save();\n await course.save();\n return res.json(student);\n}", "async addCourse(token, course) {\n let response = await axios.post(\n `${API_URL}/courses?access_token=${token}`,course\n );\n return response;\n }", "function add() {\n var student_id = $('#createRow select[name=\"student_id\"]').val();\n var school_id = $('#createRow select[name=\"school_id\"]').val();\n var number = $('#createRow input[name=\"number\"]').val();\n var lp = parseInt( $('#countRegistrations').val() ) + 1;\n\n $.ajax({\n method: \"POST\",\n headers: { 'X-CSRF-TOKEN': $('meta[name=\"csrf-token\"]').attr('content') },\n url: \"http://localhost/school/\" +ROUTE_NAME,\n data: { student_id: student_id, school_id: school_id, number: number },\n success: function(id) { refreshRow(id, lp, \"add\", true); },\n error: function() { refreshRow(0, lp, \"add\", false); },\n });\n}", "addContribution(student, timeSpent)\n {\n let newContribution = {\n student: student,\n timeSpent: timeSpent\n };\n this._contributions.push(newContribution);\n }", "function listbysemester(req, res) {\r\n internalSchema.findOne({ semester: req.swagger.params.semester.value }, function (err, internalsemester) {\r\n if (err)\r\n res.send(err);\r\n res.json(internalsemester);\r\n });\r\n}", "function next() {\n\twindow.next_courses = '';\n\tcount = 0;\n\t$.each(window.currentschedulearray, function(index, course){\n\t\tif (count > 0) {\n\t\t\twindow.next_courses = window.next_courses + ',' + course.id\n\t\t} else {\n\t\t\twindow.next_courses = window.next_courses + course.id\n\t\t}\n\t\tcount++\n\t});\n\n\tvar url_frag = '/schedules?courses='+next_courses;\n\ttarget = url_frag;\n\tconsole.log('url frag: '+url_frag);\n\n\t$.post(target, function(result){\n\t\tconsole.log('adding courses post call returned: ' + result);\n\t\twindow.location = '/schedules';\n\t})\n}", "function Add_All_Student( SelectObj )\r\r\n{\r\r\n\tmakeRequest( 0, SelectObj );\r\r\n}", "function assignAdviser() {\n console.log(\"===> Allocate Adviser Started\");\n //\n // Format Request\n //\n var message = {message : \"Adviser allocated\"};\n var method = \"POST\";\n var route = \"/leads/allocateAdviser\";\n var contentType = \"application/json\";\n var request = JSON.stringify(message);\n //\n // Send Allocate Request\n //\n xhrRequest(method, route, contentType, request, (err, res) => {\n if (!err) {\n var resBody = res.responseText;\n //console.log(`>>> Result returned: Header = ${resHeader}, Body = ${resBody}`);\n console.log(`>>> Result returned: Body = ${resBody}`);\n displayLeads();\n }\n else {\n var prompt = \"Lead submit error\";\n document.getElementById(\"leadErr\").innerHTML = prompt;\n }\n });\n}", "function insertPlanTable(courseCode) {\n $.ajax({\n type: \"POST\",\n url: 'planHandler.php',\n dataType: 'json',\n data: { course_no: courseCode, student_no: studentNum},\n });\n }", "function createCourse(req, res, next) {\n courseService.addCourse(req)\n .then((message) => {\n let newReq = {\n user: {sub: req.user.sub},\n body: message\n }\n userService.registerCourse(newReq).then(x => console.log(x));\n res.json(message);\n })\n .catch(err => next(err));\n}", "addhsCourse() {\n\n if (this.get('subjectTemp') == null)\n {\n alert(\"Please select a subject.\");\n }\n else if (this.get('schoolTemp') == null)\n {\n alert(\"Please select a school\");\n }\n else\n {\n var newhsCourse = this.get('store').createRecord('high-school-course', {\n level: this.get('level'),\n source:this.get('source'),\n unit: this.get('unit'),\n school: this.get('schoolTemp'),\n course: this.get('subjectTemp')\n });\n newhsCourse.save();\n }\n }", "function addCourse() {\n let name = nameInput.value;\n let code = codeInput.value;\n let progression = progressionInput.value;\n let syllabus = syllabusInput.value;\n\n let course = {'name' : name, 'code' : code, 'progression' : progression, 'syllabus' : syllabus};\n\n fetch(stdurl, {\n method: 'POST',\n body: JSON.stringify(course)\n }).then(response => response.json()).then(data => {\n getCourses();\n }).catch(error => {\n console.log('Error: ', error);\n })\n\n //Clear inputform\n nameInput.value = '';\n codeInput.value = '';\n progressionInput.value = '';\n syllabusInput.value = '';\n}", "function saveAndAssignScenario() {\r\n\tif (scenarioId < 0) return;\r\n\t$.ajax({\r\n\t\ttype: \"POST\",\r\n\t\turl: \"/simulation-servlet/rest/scenariostate/\"+scenarioId,\r\n\t\tdata: \"state=PUBLIC\",\r\n\t\tdataType: \"xml\",\r\n\t\ttimeout: 60000,\r\n\t\tsuccess: function() {\r\n \t\tvar planValues = getValuesForPlan(scenarioXML);\r\n\t\t\t$(\"#savesim\").attr(\"disabled\", true);\r\n\t\t\t$(\"#\" + portletNamespace + \"scenarioId\").val(scenarioId);\r\n\t\t\t\r\n\t\t\tfor (var val in planValues) {\r\n\t\t\t\t$(\"#\" + portletNamespace + \"fm\").append(\"<input type='hidden' name='\" + portletNamespace + val + \"' value='\" + planValues[val] + \"' />\");\r\n\t\t\t}\r\n\t\t\t$(\"#\" + portletNamespace + \"fm\").submit();\r\n\t\t},\r\n\t\terror: function() {\r\n\t\t\t$.growlUI('Error running model', 'The model may have timed out due to a system error. Please contact the system admin or try again.');\r\n\t\t}\r\n\t});\r\n}", "function AddOnePagePlan(data) {\n // @TODO\n \n \n $.ajax({\n type: \"post\",\n url: \"AddOnePagePlan\",\n data: { data: JSON.stringify(data) },\n success: function (response) {\n myApp.Dialogs.alertSuccess('Inserted', 'One Page Plan, Created!', {\n callback: function (response) {\n redirectToCyclePriorities();\n }\n });\n },\n error: function (response) { },\n })\n\n \n }", "function addSegment(projectID){\n\twindow.location = serverHost + \"/administration/segments/add?projectID=\" + projectID;\n}", "function addDepartmenet() {\n // Declare a local variable to be used within this block\n let newDepartment;\n // Prompt them to answer some additional questions about what departmenet they want to add\n addDepartmentPrompt()\n // Then capture their input in a variable and invoke the next set of steps\n .then (response => {\n newDepartment = response.departmentToAdd;\n insertNewDepartment();\n })\n // If there is an error, log the error\n .catch(err => {if (err) throw err});\n // Insert the new departmenet into the departmenet table\n function insertNewDepartment() {\n connection.query (\n // Insert the new departmenet\n `INSERT INTO department_table (\n department_name\n ) VALUES\n (\"${newDepartment}\");`\n ,\n // Log the result\n (err, res) => {\n // If error log error\n if (err) throw err;\n // Then call the view Departmenets function to display the latest data (this will also run into task completed)\n viewDepartments();\n }\n )\n } \n }", "async function addCourse(req) {\n let course = req.body;\n\n // validate\n if (await Course.findOne({ courseNumber: course.courseNumber, courseDept: course.courseDept, CRN: course.CRN, season: course.season, year: course.year })) {\n throw 'Course \"' + course.courseDept + course.courseNumber +'\" already exists';\n }\n else if(!req.user.sub){\n throw 'Error with the user submitting request. User information missing. Malformed request.';\n }\n //populate missing fields in the course object\n course.createdBy = req.user.sub;\n course.createdDate = Date.now();\n\n course = new Course(course);\n\n // save course\n return await course.save();\n}", "function AddtoDSGListREST() {\n var url = _spPageContextInfo.webAbsoluteUrl + \"/_api/web/lists(guid'\" + CCI_Common.GetConfig(\"Dynamic Security Groups\") + \"')/items\"\n jQuery.ajax({\n url: url,\n type: \"POST\",\n data: JSON.stringify({\n '__metadata': { 'type': 'SP.Data.DSGListItem' }, ///_api/web/lists/getbytitle('Dynamic Security Groups')/ListItemEntityTypeFullName\n 'GroupName': $scope.groupName,\n 'DSG': query.value\n //'GroupUsers': users\n }),\n headers: {\n \"accept\": \"application/json;odata=verbose\",\n \"content-type\": \"application/json;odata=verbose\",\n \"X-RequestDigest\": $(\"#__REQUESTDIGEST\").val()\n },\n success: function (d) {\n console.log(\"Updated DSG\");\n },\n error: function (error) {\n console.log(\"Failed to update DSG - \" + JSON.stringify(error));\n }\n });\n }", "function addToCourse(course_id, session_key, user_name, students)\n{\n var status = 200;\n return (fetch(URL + course_id + \"/\", {\n method: 'PUT',\n headers: {\n 'Accept': 'application/json',\n 'Content-Type': 'application/json'\n },\n body: JSON.stringify({session_key, user_name, students})\n })).then((response) => {\n status = response.status;\n if (status >= ERROR_STATUS) {\n return response.json();\n } else {\n return \"Empty\";\n }\n }).then((json) => {\n if(status >= ERROR_STATUS) {\n return {status: false, body: json};\n } else {\n return {status: true, body: json};\n }\n })\n}", "async function addDepartment() {\n\n}", "async addCourse(title, url, platform, category_id) {\n const res = await fetch(`/courses`, {\n method: \"POST\",\n headers: {\n \"Content-Type\": \"application/json\",\n },\n body: JSON.stringify({ title, url, platform, category_id }),\n });\n if (res.ok) return;\n else throw new Error(\"Something went wrong\");\n }", "function addCalendar(year,month,day,callback){\n $.ajax({\n type:'POST',\n url:'/sendCalendar',\n data:{\n year:year,\n month:month,\n day:day\n\n },\n success:function(data){\n CalendarSlider.addStep(data.html);\n callback();\n },\n error:function(jqXHR,status,err){\n console.log(jqXHR);\n }\n });\n }", "function CreateCourse(){\r\n\tvar courseName = document.getElementById(\"rCourseName\").value;\r\n\tvar major = document.getElementById(\"rMajor\").value;\r\n\tif(courseName != \"\" && major != \"\")\r\n\t{\r\n\t\tvar postData = {\r\n\t\t\t\"courseName\": courseName,\r\n\t\t\t\"major\": major,\r\n\t\t};\r\n\t\t$.ajax({\r\n\t\t\ttype: 'POST',\r\n\t\t\tcontentType: 'application/json; charset=utf-8',\r\n\t\t\turl: 'http://localhost:8000/Course/',\r\n\t\t\tdata: JSON.stringify(postData),\r\n\t\t\tdataType: 'json',\r\n\t\t\tsuccess: function(){\r\n\t\t\t\talert(\"Registeration is success!\");\r\n\t\t\t\twindow.location.assign(\"index.html\");\r\n\t\t\t}\r\n\t\t});\r\n\t\tClearCourseRegisterModal();\r\n\t}\r\n\telse \r\n\t{\r\n\t\talert(\"Please insert data.\");\r\n\t}\r\n}", "function addAlgorithm (req, res) {\r\n\tconsole.log ('POST /requests/algorithm');\r\n\tRequest.findById(req.body.requestID, function(err, request) {\r\n\t if (err) {\r\n\t \tres.status(500).send({ message : 'Error while retrieving the request from the DB'});\r\n\t } else {\r\n\t \tif (!request) {\r\n\t \t\tres.status(404).send({ message : 'Request does not exist in the DB'});\r\n\t \t} else {\r\n\t \t\t// read the input data\r\n\t\t\t\tlet myAlgorithm = {\r\n\t\t\t\t\ttype : req.body.type,\r\n\t\t\t\t\ttime : req.body.time,\r\n\t\t\t\t\trh : req.body.rh,\r\n\t\t\t\t\tnr : req.body.nr,\r\n\t\t\t\t\tstop : {\r\n\t\t\t\t\t\titerations : req.body.iterations,\r\n\t\t\t\t\t\ttime : req.body.time,\r\n\t\t\t\t\t},\r\n\t\t\t\t\tparam : JSON.parse(req.body.params)\r\n\t\t\t\t};\t\r\n\t \t\trequest.algorithms.push(myAlgorithm);\t\r\n\t \t\t// save the data\r\n\t \t\trequest.save (function (err, requestSaved) {\r\n\t\t\t\t\tif (err) {\r\n\t\t\t\t\t\tres.status(500).send({ message : 'Error while saving the request in the DB'});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tres.status(200).send ({Request : requestSaved});\r\n\t\t\t\t\t}\r\n\t \t\t});\r\n\t \t}\r\n\t }\r\n\t});\t\t\r\n}", "function add(response, postData) {\n console.log(\"Request handler 'add' was called.\");\n response.writeHead(200, {\n \"Content-Type\": \"text/plain\"\n });\n var student = {\n name: querystring.parse(postData).name,\n faculty: querystring.parse(postData).faculty,\n course: querystring.parse(postData).course,\n }\n student.hash = crypto.createHash('md5').update(student.name + student.faculty + student.course).digest('hex');\n \n response.write(\"Student: \" + student.name + \"\\n\" +\n \"Faculty: \" + student.faculty + \"\\n\" +\n \"Course: \" + student.course + \"\\n\" +\n \"Hash: \" + student.hash);\n response.end();\n /*\n Connect to base -> write document -> disconnect\n */\n MongoClient.connect(url, function (err, db) {\n\n if (err) {\n throw err;\n } else {\n console.log(\"Connected\");\n }\n students = db.collection('students');\n students.insert(student);\n students.findOne({name: \"123\"}, {}, function (err, doc) {\n if (err) {\n throw err;\n } else {\n console.log(\"Document add:\\n\", doc);\n }\n });\n db.close();\n\n });\n}", "static async addSchedule(req, res) {}", "async function addStudent() {\n let data = {\n name: document.getElementById('studentname').value,\n subject: document.getElementById('studentsubject').value,\n mentor: document.getElementById('mentor').value\n }\n\n await fetch('https://kavin-mentor.herokuapp.com/students', {\n method: \"POST\",\n body: JSON.stringify(data),\n headers: {\n 'content-Type': \"application/json\"\n }\n\n })\n document.getElementById('studentform').style.display = 'none'\n}", "function newSurvey(req, res) {\n try {\n //User email sended by params in the URL\n var admin = req.email;\n var newSurvey_1 = { uuid: null, title: null, admin: admin, questions: null };\n var survey = new surveys_1.Survey(newSurvey_1);\n var allSurveys = new surveys_1.Surveys();\n allSurveys.createSurvey(survey);\n res.send({ message: \"A new Survey was added\", survey: survey });\n }\n catch (error) {\n console.error(error);\n res.status(500).send(error.message);\n }\n}", "async function submitPlan() {\n // get plan name from input field\n const planName = document.getElementById(\"title-input\").value;\n if (validatePlan(planName)) {\n\n // create an array of strings containing course IDs\n const courses = [];\n for (let i = 0; i < props.courses.length; i++) {\n courses.push({\n courseId: props.courses[i].courseId,\n credits: props.courses[i].credits\n });\n }\n\n // check to see if we should perform a POST request or a PATCH request\n if (props.edit) {\n editPlan(courses, planName, props.edit);\n } else {\n\n // set up data for new plan to send to backend\n const postURL = `/api/plan`;\n const postObj = {\n planName: planName,\n courses: courses\n };\n\n try {\n props.onLoading(true);\n\n const results = await fetch(postURL, {\n method: \"POST\",\n headers: {\n \"Content-Type\": \"application/json\"\n },\n body: JSON.stringify(postObj)\n });\n\n if (results.ok) {\n // redirect to the view plan of the newly submitted plan,\n // else give the user a warning with backend error message\n const obj = await results.json();\n window.location.href = `/viewPlan/${obj.insertId}`;\n } else if (results.status === 403) {\n // if the user is not allowed to create a plan,\n // redirect to login to allow updating of user info\n login();\n } else {\n const obj = await results.json();\n setWarning(obj.error);\n }\n\n } catch (err) {\n // this is a server error\n setWarning(\"An internal server error occurred. Please try again later.\");\n }\n props.onLoading(false);\n }\n }\n }", "function course_add(name, id, slot) {\n\tif (!hasConflict(name, slot)) {\n\t\tspook_set(1); // lolol\n\n\t\t/* Make an entry for the slot. Note that the slot is\n\t\t duplicated, meaning it does not point to the actual\n\t\t object. This is to prevent data tampering.\n\t\t*/\n\t\tschedule.list[name] = Object.assign({\n\t\t\tid: id\n\t\t}, slot);\n\t\t// Create the cards.\n\t\tschedule.list[name].cards = card_new(name, id, slot);\n\t\t// Create the summary sidebar entry.\n\t\tschedule.list[name].tr = summary_new(name, id, slot);\n\n\t\t// Scroll to the card's location.\n\t\tscroll_to(\n\t\t\t(slot.time[0] + slot.time[1]/2 + // Card size.\n\t\t\t35/2 + 5)/0.6 - // Header size (the weekday display).\n\t\t\tinnerHeight/2 // Screen size.\n\t\t);\n\n\t\t// Save it.\n\t\tfile_save_check();\n\n\t\treturn true; // Sucessfully added to schedule.\n\t}\n}", "async function addStudent(req, res) {\n let { firstName, lastName, email, password, dateOfBirth, gender, mobile, note, courses } = req.body;\n const student = new Student({\n firstName,\n lastName,\n email,\n dateOfBirth,\n gender,\n mobile,\n note,\n });\n\n await student.save();\n\n if (!password) {\n password = generator.generate({\n length: 10,\n numbers: true\n });\n }\n\n const role = 'student';\n const user = new User({\n email,\n password,\n role\n });\n\n await user.hashPassword();\n await user.save();\n\n // add course code to new student\n if (courses) {\n const addedStudent = await Student.findOne({ email })\n\n async function asyncEachCourseCode(array) {\n for (let index = 0; index < array.length; index++) {\n const element = array[index];\n const course = await Course.findById({ _id: element });\n await addedStudent.courses.addToSet(course._id);\n await addedStudent.save();\n await course.studentId.addToSet(addedStudent._id);\n await course.save();\n };\n };\n addCourseCodes = async () => {\n await asyncEachCourseCode(courses);\n };\n await addCourseCodes();\n\n return res.json(addedStudent);\n }\n\n return res.json(student);\n}", "function create(req, res) {\n PlanSection.createAsync(req.body).then(responseWithResult(res, 201))['catch'](handleError(res));\n}", "function add() {\r\n DlgHelper.AjaxAction(\"/schedule/add/\", \"POST\", function (data) {\r\n\r\n if (data != null && data != \"\") {\r\n refresh().done(function () { DlgHelper.ShowDialogSuccess(\"Добавлено: \" + data, 1000); });\r\n } else {\r\n DlgHelper.ShowDialogError(\"Неверный ввод...\", 2000);\r\n }\r\n\r\n });\r\n }", "function send_syllabi(request, response) {\n \n\tvar collection = config.db.collection('syllabi').find({},{_id:1, department:1, course_name:1, instructor:1, semester:1,course_description:1},{sort: {'department.name':1, 'department.number':1}}).limit(1000)\n .toArray(function(err, docs) {\n\t\t\n\t\t\tmessage = {};\n\t\t\t\t\t\n\t\t\tif (err) {\n\t\t\t\tmessage.status = \"Error reading syllabi from database: \" + err;\n\t\t\t} else {\n\t\t\t\tmessage.status = \"Successfully found \" + docs.length + \" syllabi in database\";\n\t\t\t\t\n\t\t\t\t// Sort results\n\t\t\t\tvar sorted_syllabi = _und.sortBy(docs, function(doc) { \n\t\t\t\t\tif ( (typeof doc.department != 'undefined') && (typeof doc.department[0].name != 'undefined')) {\n\t\t\t\t\t\treturn doc.department[0].code;\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn '';\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\t\t\tresponse.write(JSON.stringify(sorted_syllabi));\n\t\t\tresponse.end(); \n\t\t\t\n\t\t\tutility.update_status(message.status);\n \n });\n\t\n}", "function processAdd(req, plus, oauth2Client, res) {\n if (req.body.description.length <= 0) {\n console.log('Empty string for a description.');\n res.send('Need a description', 400);\n } else {\n gplus.getDatabaseUserWithPermission(pool, plus, oauth2Client, \"can_add=1\", function(err, gp_user, db_user) {\n if (err != null) {\n res.send(err.message, err.code)\n } else {\n console.log(\"Found a whitelisted user!\");\n console.log(gp_user.displayName + \", \" + gp_user.id);\n\n var query = 'insert into tasks (ordering,description) SELECT 1 + coalesce((SELECT max(ordering)' +\n ' FROM tasks),0), ' + pool.escape(req.body.description) + ';';\n pool.query(query, function(err, info, fields) {\n if (err) {\n console.log('error insert: ' + err);\n res.send('Invalid insertion query', 500);\n } else {\n console.log(info.insertId);\n console.log(\"Submission complete!\");\n res.send({taskId : info.insertId, \n description : req.body.description}, 200);\n }\n });\n }\n });\n }\n}", "function addStage(req, res) {\n if (!validator.isValid(req.body.stageName)) {\n res.json({\n code: Constant.ERROR_CODE,\n message: Constant.FIELD_REQUIRED\n });\n }\n else {\n stage.findOne({stageName: {$regex: new RegExp('^' + req.body.stageName + '$', \"i\")}, moduleType: req.body.moduleType, companyId: req.body.companyId, deleted: false}, function(err, industryData) {\n if (err) {\n res.json({code: Constant.ERROR_CODE, message: err});\n }\n else {\n if (industryData) {\n res.json({\n code: Constant.ERROR_CODE,\n message: Constant.CONTACT_INDUSTRY_EXIST\n });\n }\n else {\n var industryDataField = {\n stageName: req.body.stageName,\n companyId: req.body.companyId,\n moduleType: req.body.moduleType\n };\n stage(industryDataField).save(function(err, data) {\n if (err) {\n res.json({code: Constant.ERROR_CODE, message: err});\n } else {\n res.json({code: Constant.SUCCESS_CODE, data: data});\n }\n });\n }\n\n }\n });\n }\n\n}", "async function addSurvey(survey) {\n const response = await fetch(url + '/api/addSurvey/',\n {\n method: 'POST',\n headers: { 'Content-Type': 'application/json' },\n body: JSON.stringify(survey)\n }\n )\n if (response.ok) {\n let surveyId = await response.json()\n return surveyId\n }\n}", "function addMerit (req, res) {\r\n\tconsole.log ('POST /requests/merit');\r\n\t//search the request in the DB\r\n\tRequest.findById(req.body.requestID, function(err, request) {\r\n\t if (err) {\r\n\t \tres.status(500).send({ message : 'Error while retrieving the request from the DB'});\r\n\t } else {\r\n\t \tif (!request) {\r\n\t \t\tres.status(404).send({ message : 'Request does not exist in the DB'});\r\n\t \t} else {\r\n\t \t\t// read the input data\r\n\t\t\t\tlet myMerit = {\r\n\t\t\t\t\tconstraints : JSON.parse(req.body.constraints),\r\n\t\t\t\t\tparetos : JSON.parse(req.body.paretos),\r\n\t\t\t\t\tsorting : JSON.parse(req.body.sorting) \t\t\r\n\t\t\t\t};\r\n\t \t\trequest.merit = myMerit;\t\r\n\t \t\t// save the data\r\n\t \t\trequest.save (function (err, requestSaved) {\r\n\t\t\t\t\tif (err) {\r\n\t\t\t\t\t\tres.status(500).send({ message : 'Error while saving the request in the DB'});\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tres.status(200).send ({Request : requestSaved});\r\n\t\t\t\t\t}\r\n\t \t\t});\r\n\t \t}\r\n\t }\r\n\t});\t\r\n}", "getSemester() {\n return this.semester;\n }", "function createSchedule() {\n new Request(\"POST\", \"/schedules\",\n JSON.stringify(getScheduleFields()),\n getSchedules\n );\n}", "function onAddToCalendarButtonClick() {\n getAndSubmitCalendarFromRequest()\n .then((response) => {\n console.log(\"Final verification that submission succeeded with getting calendar from request.\", response);\n })\n .catch((error) => {\n console.warn(\"Got error on submitting calendar from the request. Attempting using calendar body...\");\n console.warn(error);\n getAndSubmitCalendarFromBody()\n .then((response) => {\n console.log(\"Final verification that submission succeeded with getting calendar from body.\", response);\n })\n .catch((error) => {\n console.error(\"Got error on submitting calendar from the body\", error);\n });\n });\n}", "function addDepartment() {\n inquirer.prompt([\n {\n name: \"name\",\n message: \"Type the Department Name\"\n },\n {\n name: \"overhead\",\n message: \"Enter Current Department Overhead\"\n }\n ]).then(function (answers) {\n var name = answers.name;\n var overhead = answers.overhead;\n connection.query(\"INSERT INTO departments SET ?\",\n {\n department_name: name,\n over_head_costs: overhead\n },\n function (err, res) {\n if (err) throw err;\n inquireForm();\n });\n });\n}", "async function addCandidate (sub, survey) {\n\n // add the user to the 'candidates' pool group\n const apiName = 'AdminQueries';\n var path = '/addUserToGroup';\n var myInit = { \n body: {\n \"username\": sub,\n \"groupname\": 'candidate',\n },\n headers: {\n 'Content-Type' : 'application/json',\n Authorization: `${(await Auth.currentSession()).getAccessToken().getJwtToken()}`\n }\n }\n API.post(apiName, path, myInit);\n\n // get the candidates username\n path = '/getUser';\n myInit = { \n queryStringParameters: {\n \"username\": sub,\n },\n headers: {\n 'Content-Type' : 'application/json',\n Authorization: `${(await Auth.currentSession()).getAccessToken().getJwtToken()}`\n }\n }\n const user = await API.get(apiName, path, myInit);\n for (var attributes of user.UserAttributes){\n if (attributes.Name === \"email\") {\n var candidateName = attributes.Value;\n }\n }\n\n // adding candidate to graphql entry with id: 'candidates'\n try {\n var candidatesQlData = await API.graphql(graphqlOperation(getSurvey, {id: 'candidates'}));\n console.log(\"got survey admin, line 183\");\n var candidateData = candidatesQlData.data.getSurvey.candidateData;\n if (candidateData === null) {\n candidateData = [] \n } \n if (!candidateData.includes(sub)){\n candidateData.push(sub);\n candidateData.push(candidateName);\n candidateData.push(survey);\n const graphqlEntry = { 'id': 'candidates', 'candidateData': candidateData };\n await API.graphql(graphqlOperation(updateSurvey, { input: graphqlEntry }));\n console.log(\"updated survey admin, line 195\");\n }\n } catch (e) {\n console.log(e);\n }\n\n window.location.reload(false);\n }", "add(planId, title, assignments, bucketId) {\r\n let postBody = extend({\r\n planId: planId,\r\n title: title,\r\n }, assignments);\r\n if (bucketId) {\r\n postBody = extend(postBody, {\r\n bucketId: bucketId,\r\n });\r\n }\r\n return this.postCore({\r\n body: jsS(postBody),\r\n }).then(r => {\r\n return {\r\n data: r,\r\n task: this.getById(r.id),\r\n };\r\n });\r\n }", "function addDepartment() {\n inquirer\n .prompt([\n { name: \"deptToAdd\", message: \"Enter the name of the new Department: \" },\n ])\n .then((response) => {\n db.query(\n \"INSERT INTO department (name) VALUES (?)\",\n response.deptToAdd,\n function (err) {\n if (err) throw err;\n viewAllDepartments();\n }\n );\n });\n}", "function addNewStudent() {\n StudentsModel.addStudent($scope.NewStudent);\n addNewSiblings();\n loadStudents();\n $scope.NewStudent = {};\n gotoTop();\n }", "async function createNewStudent(req, res) {\n try {\n let transactionID;\n if (req.session.create_new_student_transactionID) {\n transactionID = req.session.create_new_student_transactionID;\n } else {\n transactionID = uuidv4();\n req.session.create_new_student_transactionID = transactionID; // store it in session so that it can be reused when the api call to create student fails.\n }\n const params = {\n params: {\n transactionID\n }\n };\n const token = utils.getBackendToken(req);\n const penNumber = await getData(token, config.get('server:penServices:nextPenURL'), params);\n const student = req.body.student;\n student.pen = penNumber;\n student.createDate = null;\n student.updateDate = null;\n const result = await postData(token, config.get('server:student:rootURL') + '/', student);\n delete req.session.create_new_student_transactionID; // delete it when student is created successfully.\n return res.status(HttpStatus.OK).json(result);\n } catch (e) {\n logApiError(e, 'createNewStudent', 'Error occurred while attempting to create a new student.');\n return errorResponse(res);\n }\n}", "addDeveloper(developer) {\n this.addDeveloperById(developer.id);\n }", "function newExpenseSubmit() {\n\tvar newExpense = { description: document.getElementById(\"expdesc\").value,\n\t\t\t\t\t\t value: document.getElementById(\"expam\").value,\n\t\t\t\t\t\t category: document.getElementById(\"expcat\").value,\n\t\t\t\t\t\t date: document.getElementById(\"expdate\").value\n\t\t\t\t\t};\n\n\tvar xmlhttp = new XMLHttpRequest();\n\tvar url = \"http://\" + baseUrl + \"/api/createexpense\";\n\txmlhttp.onreadystatechange = function () { \n\t\tif (xmlhttp.readyState == 4 && xmlhttp.status == 200) {\n\t\t\tcurrentMonthlyExpLoad();\n\t\t\t}\n\t\t}\n\txmlhttp.open(\"POST\", url, true);\n\txmlhttp.setRequestHeader(\"Content-type\", \"application/json\");\n\txmlhttp.send(JSON.stringify(newExpense));\n\t}", "function addDepartment(){\n inquirer\n .prompt(q.addDepartment)\n .then(answer => { \n connection.query(\n queryList.postDepartment, {name:answer.departmentName}, function(err, res){\n if (err) throw err;\n console.log(answer.departmentName + \" department added\");\n startQ();\n }\n );\n })\n .catch(err => {\n if(err) throw err;\n quit();\n });\n}", "function updateCalendar(){\n // get correct url for request\n let url = window.location.href.split(\"/pages\")[0] + \"/getCalendar\";\n\n let body = {\n \"year\": selectedDate.getFullYear(),\n \"month\": selectedDate.getMonth(),\n }\n\n // make request\n let loginRequest = new XMLHttpRequest();\n loginRequest.open(\"POST\", url, true);\n loginRequest.setRequestHeader(\"Content-Type\", \"application/json\");\n \n loginRequest.onload = function () { \n let appointments = JSON.parse(loginRequest.responseText).data;\n \n fillCalendar(appointments);\n };\n\n loginRequest.onerror = function () {\n alert(\"something went wrong\");\n };\n\n loginRequest.send(JSON.stringify(body));\n}", "function requestCourses(tp_field, url, school, create_by_field) {\n\tvar i = 0;\n\n\t// do not update the course list when selecting additional time periods\n\tfor (i = 0; i < tp_field.length; i++) {\n\t\tif (tp_field[i].selected && tp_field[i].value == tp_id) {\n\t\t\treturn;\n\t\t}\n\t}\n\n\t// clear display\n\t$(\"#coursesInstruction\").html(\"\").hide();\n\tremoveAllRows();\n\n\t// make the AJAX request\n\ttp_id = tp_field.value;\n\tif (tp_id) {\n\t\t$(\"#coursesInstruction\").html(\"<p class='xsm'>please wait <img src='/graphics/icons/waiting_bar.gif' /></p>\").show();\n\t\tfor (i = 0; i < create_by_field.length; i++) {\n\t\t\tif (create_by_field[i].checked) {\n\t\t\t\tcreate_by = create_by_field[i].value;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\txRequest = initXMLHTTPRequest();\n\t\tif (xRequest) {\n\t\t\tvar params = 'time_period_id=' + tp_id + '&school=' + school + '&create_by=' + create_by;\n\t\t\txRequest.open(\"POST\", url, true);\n\t\t\txRequest.onreadystatechange = showCourses;\n\t\t\txRequest.setRequestHeader(\"Content-type\", \"application/x-www-form-urlencoded\");\n\t\t\txRequest.send(params);\n\t\t}\n\t}\n}", "function addIntern() {\n inquirer.prompt(internQuestions)\n .then (response => {\n const teamMemberIntern = new Intern (response.name, response.id, response.email, response.school);\n employees.push(teamMemberIntern);\n generateNewTeamMember();\n }) \n}", "async function addAssignment(req, res) {\n const _id = req.params.id;\n try {\n // find the current user\n const currentUser = req.user;\n \n const { title, content, dueDate } = req.body;\n \n const targetClass = await Class.findOne({ _id });\n \n // check if the teacher owns the class\n if (currentUser._id != targetClass.teacher) throw new Error(\"Forbidden\");\n \n targetClass.assignments.push({\n title,\n content,\n dueDate\n })\n\n // Save the user and the changes.\n await targetClass.save();\n \n res.json({ success: true, message: \"Added Assignment.\", targetClass });\n } catch (error) {\n console.error(error);\n if (error.message === \"Forbidden\") {\n res.status(403).json({\n success: false,\n message: \"You do not own this class\",\n });\n } else if (error.name === \"MongoError\") {\n const needToChange = error.keyPattern;\n res.status(409).json({\n success: false,\n message: \"DataBase Error\",\n needToChange,\n });\n } else {\n res.status(400).json({\n success: false,\n message: error.message,\n });\n }\n }\n}", "function changePlan(req, res) {\n let id = req.body.id;\n Student.findByIdAndUpdate(\n id,\n {\n $set: { package: req.body.plan }\n },\n { new: true }\n )\n .then(stud => res.json({ status: true, students: stud }))\n .catch(err => res.json({ status: false, error: err }));\n}", "function addCourse(userId, newCourse, callback) {\n new Grade({\n user_id: userId,\n course_code: newCourse,\n grade: 0.0\n }).save().then(() => callback());\n}", "function addMeeting()\r{\r\taa.print(\"--------------this addMeeting method-------------\");\r\tvar meetingName = \"QATest\" ;\r\tvar meetingType = \"WHAT\" ;\r\tvar meetingDate = \"2012/10/10\" ;\r\tvar calendarID = \"1106\" ;\r\tvar result = aa.meeting.addMeeting(calendarID,meetingName,meetingType,meetingDate);\r\tvar meetingIdList = result.output ;\r\tfor (var i=0;i<meetingIdList.size();i++)\r\t{\r\t\taa.print(i + \"ID:\" + meetingIdList.get(i));\r\t}\r}", "function AddtoDSGListREST(users) {\n var url = _spPageContextInfo.siteAbsoluteUrl + \"/_api/web/lists/getbytitle('Dynamic Security Groups')/items\"\n jQuery.ajax({\n url: url,\n type: \"POST\",\n data: JSON.stringify({\n '__metadata': { 'type': 'SP.Data.DSGListItem' }, ///_api/web/lists/getbytitle('Dynamic Security Groups')/ListItemEntityTypeFullName\n 'GroupName': $scope.groupName,\n 'GroupDescription': query,\n 'GroupUsers': users\n }),\n headers: {\n \"accept\": \"application/json;odata=verbose\",\n \"content-type\": \"application/json;odata=verbose\",\n \"X-RequestDigest\": $(\"#__REQUESTDIGEST\").val()\n },\n success: function (d) {\n console.log(\"Updated DSG\");\n },\n error: function (error) {\n console.log(\"Failed to update DSG - \" + JSON.stringify(error));\n }\n });\n }", "function insertLicenseAssignment() {\n var productId = 'Google-Apps';\n var skuId = 'Google-Vault';\n var userId = '[email protected]';\n var results = AdminLicenseManager.LicenseAssignments\n .insert({userId: userId}, productId, skuId);\n Logger.log(results);\n}", "function add(request, sender, sendResponse) {\n chrome.storage.sync.get('savedCourses', function (data) {\n var courses = data.savedCourses;\n if (!contains(courses, request.course.unique)) {\n courses.push(request.course)\n console.log(courses);\n chrome.storage.sync.set({\n savedCourses: courses\n });\n }\n sendResponse({\n done: \"Added: (\" + request.course.unique + \") \" + request.course.coursename,\n label: \"Remove Course -\"\n });\n });\n}", "function assignmentsSendToServer() {\n\t// Since there are no references in JavaScript, we must use recursion to populate the tree\n\tvar assignmentTree = assignmentGetTreeNodes(0, 1);\n\t\n\t// Submit via web service\n\tvar xmlhttp = new XMLHttpRequest();\n\tvar url = \"/assignment/ws.php?action=updateAssignments&\"+courseUrlPart;\n\txmlhttp.onreadystatechange = function() {\n\t\tif (xmlhttp.readyState == 4 && xmlhttp.status == 200) {\n\t\t\ttry {\n\t\t\t\tvar result = JSON.parse(xmlhttp.responseText);\n\t\t\t\tif (result.success && result.success == \"true\") {\n\t\t\t\t\t// Do nothing\n\t\t\t\t\tconsole.log(result);\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t\talert(\"Updating data failed - your changes were not recorded on server. Try again later.\");\n\t\t\t} catch(e) {\n\t\t\t\talert(\"Updating data failed - your changes were not recorded on server. Try again later.\");\n\t\t\t}\n\t\t}\n\t}\n\tvar formData = new FormData();\n\tformData.append(\"data\", JSON.stringify(assignmentTree));\n\txmlhttp.open(\"POST\", url, true);\n\txmlhttp.send(formData);\n}", "function addDepartment(){\n\tinquirer.prompt([{\n\t\tname: 'department',\n\t\tmessage: 'Enter a department name: '\n\t},{\n\t\tname: 'overhead',\n\t\tmessage: 'Enter overhead costs: '\n\t}]).then(function(answer){\n\t\t//Variables to hold the department and overhead values\n\t\tvar department = answer.department;\n var overhead = answer.overhead;\n // Adds department and overhead values to departments table\n\t\tconnection.query('INSERT INTO departments SET ?', {\n\t\t\tdepartment_name: department,\n\t\t\toverhead_cost: overhead\n }, function(err, res){});\n // Calls function to perform a new action or exit\n\t\tnewQuery();\n})}", "function addProjectToSchool() {\n var titre = $(\"#title\").val();\n var description = $(\"#description\").val();\n var number = $(\"#number\").val();\n \n $.ajax({\n url : 'http://127.0.0.1:3000/schools/' + sessionStorage.getItem(\"schoolid\"), // La ressource ciblée\n type : 'PUT', // Le type de la requête HTTP.\n\n data : {\n project_title: titre,\n project_description: description,\n nombre_participant: number,\n },\n\n success: function(data){\n sessionStorage.setItem(\"project_title\", titre);\n sessionStorage.setItem(\"project_description\", description);\n sessionStorage.setItem(\"number\", number);\n window.location.href = \"listApplications.html\";\n },\n error: function(e) {\n console.log(e);\n alert(\"Wrong password or username !\")\n }\n });\n}", "function addNewLine(school,alreadyHaveTheCourse,courseNumber,courseDept){\n\t\n\t//Make a call to the JSON API to get a list of departments for the school\n\t$.getJSON( \"/api/departments/\" + school, function( data ) {\n\n\t //Make list of departments\n\t var depts = [];\n\t depts = data.departments;\n\t var deptDropdown = [];\n\n\t //Convert to options\n\t for(var i = 0; i < depts.length; i++){\n\t\tdeptDropdown.push('<option>' + depts[i] + '</option>');\n\t }\n\t\n\t\tvar count = $('.deptSelector').length;\n\n\t\t//Create department dropdown\n\t\t$( \"<select/>\", {\n\t\t\t\"class\": \"deptSelector\",\n\t\t\t\"id\": \"dept\" + count,\n\t\t\t\"style\": \"display:inline\",\n\t\t\t\"name\": \"course\" + count,\n\t\t\thtml: deptDropdown.join( \"\" )\n\t\t }).appendTo( \"#selectors\" );\n\n\t\t$(\"#dept\"+count).bind(\"change\", function(){\n\t\t\tgetCourseNumbers(school,count,false,'');\t\t\t\n\t\t});\n\n\t\t//Create course number dropdown\n\t\tif(alreadyHaveTheCourse === true){\n\t\t\toptionCounter = 0;\n\t\t\t$('#dept'+count+' option').each(function()\n\t\t\t{\n\t\t\t\t//console.log($(this).val() + \" \" + courseDept + \" gg\");\n\t\t\t\tif($(this).val() === courseDept){\n\t\t\t\t\t$('#dept'+count+' option:eq(' + optionCounter + ')').prop('selected', true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\toptionCounter++;\n\t\t\t});\n\t\t\tgetCourseNumbers(school,count,true,courseNumber);\n\t\t}\n\t\telse{\n\t \tgetCourseNumbers(school,count,false,'');\n\t\t}\n\n\t\t//Remove the old new line button\n\t\t//$('#plus').remove();\n\n\t\t//Get the number of current rows\n\t\tvar count = $('.deptSelector').length-1;\n\n\t\tpastLine = count-1;\n\t\t//Remove old new line button\n\t\t//$('#plus'+pastLine).remove();\n\n\t\tgetCourseTitle(school,count);\n\n\t\t//Create a remove button for this row\n\t\t$( \"<button/>\", {\n\t\t\t\"value\": count + \"\",\n\t\t\t\"id\": \"remove\"+count,\n\t\t\t\"type\": \"button\",\n\t\t\t\"style\": \"display:inline\",\n\t\t\thtml: \"X\"\n\t\t}).appendTo( \"#selectors\" );\n\n\t\t$(\"#remove\"+count).bind(\"click\", function(){\n\t\t\tremoveLine(count,school);\n\t\t});\t\n\n\t\t//Create a new line button for this row\n\t\t/*$( \"<button/>\", {\n\t\t\t\"value\": count + \"\",\n\t\t\t\"id\": \"plus\"+count,\n\t\t\t\"type\": \"button\",\n\t\t\t\"style\": \"display:inline\",\n\t\t\thtml: \"+\"\n\t\t }).appendTo( \"#selectors\" );\n\t\t\n\t\t//Bind the click event\n\t\t$(\"#plus\"+count).bind(\"click\", function(){\n\t\t\taddNewLine(school);\n\t\t});*/\n\n\t\t//Add line break for next row\n\t\t$( \"<br/>\", {\n\t\t\t\"id\": \"break\"+count\n\t\t }).appendTo( \"#selectors\" );\n\n\n\t});\n}", "function plusDepartment() {\n {\n inquirer.prompt([\n {\n name: \"department\",\n type: \"input\",\n message: \"Enter the new department name: \"\n\n }\n ])\n .then(function (data) {\n\n db.query('INSERT INTO department SET ?',\n {\n name: data.department,\n }, function (err) {\n console.table(data)\n goPrompt()\n })\n })\n }\n}", "async function addReport(e) {\n e.preventDefault();\n\n if (crowdedness.value === '' || reportAddress.value === '') {\n alert('Please fill in fields');\n }\n\n const sendBody = {\n crowdedness: crowdedness.value,\n address: reportAddress.value\n };\n\n try {\n const res = await fetch('/api/v1/reports', {\n method: 'POST',\n headers: {\n 'Content-Type': 'application/json'\n },\n body: JSON.stringify(sendBody)\n });\n\n if (res.status === 400) {\n throw Error('Server error!');\n }\n\n alert('Report added!');\n window.location.href = '/index.html';\n } catch (err) {\n alert(err);\n return;\n }\n}", "function add(req, res) {\n //Logic\n try {\n updateSession(req, true);\n\n //Ensure valid data\n if (req.query.gift == undefined) {\n writeResponse(res, {\"error\" : \"Please provide a gift to give.\"}); \n return;\n }\n \n //Connect to the database\n let con = mysql.createConnection(CONNECTION_INFO);\n\n con.connect(function(err) {\n //Failure\n if (err) {\n writeResponse(res, {\"error\" : err}); \n return;\n }\n \n //Add to the database\n con.query(`INSERT INTO Gifts(GiftName) Values (?)`, [req.query.gift], function(err, result){\n //Failure\n if (err) {\n writeResponse(res, {\"error\" : err}); \n return;\n }\n \n //Success\n req.session.sessionGiftsAdded++;\n });\n \n //Display the list of songs\n displayGifts(req, res, con);\n });\n }\n \n // Error Handling\n catch (e) {\n writeResponse(res, {'error' : e.message});\n }\n}", "function addSale() {\n\n //recupero i dati dal form\n var theData = {};\n theData.salesman = $(\"#employee-select\").val();\n theData.amount = $(\"#sales-field\").val();\n var monthNum = moment().month($(\"#month-select\").val()).format(\"MM\");\n\n theData.date = \"01/\" + monthNum + \"/2017\";\n\n console.log(theData);\n $.ajax({\n url: \"http://157.230.17.132:4001/sales\",\n method: \"POST\",\n data: theData,\n success: function () {\n getData();\n },\n error: function () {\n alert(\"Error\")\n }\n })\n}", "function add() {\n\n\t\t\t\tcourses.addCourse({\n\t\t\t\t\tname: self.newCourse.name || 'Curso sin nombre',\n\t\t\t\t\tevals: self.newCourse.evals || 1\n\t\t\t\t});\n\n\t\t\t\tself.newCourse = {};\n\n\t\t\t}", "function addDepartment() {\n inquirer.prompt([\n {\n name: \"departmentName\",\n type: \"input\",\n message: \"Enter the department name?\"\n }\n ])\n .then(function(answer) {\n connection.query(\n \"INSERT INTO department SET ?\",\n {\n name: answer.departmentName\n },\n function(err) {\n if (err) throw err;\n console.log(\"New department created!\");\n // re-prompt the user for if they want to bid or post\n start();\n }\n );\n });\n}", "function addDepartment(department_name, over_head_costs) {\n var query = connection.query(\n \"INSERT INTO bamazon_db.departments SET ?\",\n {\n department_name: department_name,\n over_head_costs: over_head_costs,\n },\n function (err, res) {\n if (err) throw err\n console.log(res.affectedRows + \" department added!\\n\");\n }\n\n )\n // console.log(query.sql);\n // end the connection\n connection.end();\n}", "function addNewDept(department, overheadcosts) {\n var query =\n 'INSERT INTO departments (department_name, over_head_costs) VALUES (?, ?)';\n connection.query(query, [department.toLowerCase(), overheadcosts], function(\n err,\n res\n ) {\n if (err) {\n throw err;\n } else {\n console.log(\n `You have added the ${department} department to the departments database.`\n );\n reset();\n }\n });\n}", "AddASubscriptionToThisTenant(licenseId, quantity, serviceName) {\n let url = `/saas/csp2/${serviceName}/subscription`;\n return this.client.request('POST', url, { licenseId, quantity });\n }", "function addDepartment() {\n inquirer.prompt(deptQuestions).then(function(answer) {\n addNewDept(answer.department, answer.overheadcosts);\n });\n}", "async function add(req, res, next) {\n try {\n let param = req.body;\n\n let trip = await Trip.findOne({ where: { id: param.tripId } });\n\n if (!trip) return next(Exception.Route.TRIP_NOT_FOUND);\n\n var specialBooking = param.isSpecialBooking\n ? param.isSpecialBooking\n : false;\n\n if (\n !specialBooking &&\n param.maxSeat != null &&\n trip.maxSeat != null &&\n param.maxSeat >= trip.maxSeat\n ) {\n return next(Exception.Route.SEAT_ALLOCATED_MORE_THAN_CAPACITY);\n }\n\n const booking = await TripBooking.upsert(param);\n return res.send(\n handlers.responseHandler.buildResponse({ msg: \"added successfully\" })\n );\n } catch (e) {\n console.log(\"error\", e);\n next(e);\n }\n}", "function getGrades() {\n $('#error').html(\"\");\n try {\n var xhr = new XMLHttpRequest();\n xhr.open(\"GET\", \"http://localhost:8080/Server/GradesController?dbName=\" + sessionStorage.getItem('storename'), true);\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4 && xhr.status === 200) {\n var obj = JSON.parse(xhr.responseText);\n var str = \"\";\n for (var i = 0; i < obj.length; i++)\n str += \"<option value='\" + obj[i].id + \"'>\" + obj[i].value + \"</option>\";\n\n $('#add-grade').append(str);\n $('#edit-grade').append(str);\n } else if (xhr.status === 0) {\n $('#error').html('Server is offline!');\n }\n }\n xhr.send();\n } catch (exception) {\n alert(\"Request failed\");\n }\n}", "function addEducation(event) {\n event.preventDefault();\n \n messageEl.innerHTML = \"\";\n let newEducation = {\n \"course\": courseInput.value,\n \"year\": yearInput.value,\n \"school\": schoolInput.value,\n \"description\": descriptionInput.value\n }\n \n fetch(\"https://webicon.se/tweug/dt173g/projekt/rest/education.php\", {\n method: \"POST\",\n mode: \"cors\",\n credentials: \"same-origin\",\n body: JSON.stringify(newEducation),\n headers: {\n \"Authorization\": \"Basic bWlja2U6bWlja2U=\",\n }, \n })\n .then(resp => resp.json())\n .then(data => {\n let message = \"Utbildning skapad\";\n window.location.replace(\"education.php?message=\" + message);\n })\n .catch(error => {\n console.log(error);\n })\n\n}", "function addDepartment() {\n let question = \"Name of Department to add.\"\n Inquirer.prompt(\n {\n name: \"department\",\n type: \"input\",\n message: question\n }\n ).then((data) => {\n department.insertDepartment(data.department);\n init();\n });\n}", "addPlan(name, percents){\n this.plans[name] = createCommissionPlan(name, percents);\n }", "function newIncomeSubmit() {\n\tvar newIncome = { description: document.getElementById(\"incdesc\").value,\n\t\t\t\t\t\tvalue: document.getElementById(\"incam\").value,\n\t\t\t\t\t\tdate: document.getElementById(\"incdate\").value\n\t\t\t\t\t\t};\n\n\tvar xmlhttp = new XMLHttpRequest();\n\tvar url = \"http://\" + baseUrl + \"/api/createincome\";\n\txmlhttp.onreadystatechange = function () { \n\t\tif (xmlhttp.readyState == 4 && xmlhttp.status == 200) {\n\t\t\tcurrentMonthlyIncLoad();\n\t\t\tdocument.getElementById(\"incdebug2\").innerHTML = xmlhttp.responseText;\n\t\t\t}\n\t\t}\n\txmlhttp.open(\"POST\", url, true);\n\txmlhttp.setRequestHeader(\"Content-type\", \"application/json\");\n\tdocument.getElementById(\"incdebug1\").innerHTML = JSON.stringify(newIncome)\n\txmlhttp.send(JSON.stringify(newIncome));\n\t}", "add(req, res) {\n return businesses\n .create({\n name: req.body.name,\n description: req.body.description,\n category: req.body.category,\n link: req.body.link\n })\n .then((result) => res.status(201).send(result))\n .catch((error) => res.status(400).send(error))\n }", "addCourse(course) {\r\n this.courses.push(course);\r\n }", "reserve() {\n this.error = false;\n\n this.api.updateDoctorSchedule(this.doctor, this.selectedDateTime)\n .then(result => {\n this.success = 'You have successfuly reserved visit time';\n })\n .catch(error => {\n this.error = error.message\n });\n }", "function addDept() {\n inquirer.prompt([{\n type: 'input',\n name: 'department',\n message: \"Please type in the new department name.\",\n }]).then((response) => {\n var dept = response.department\n connection.query(\n \"INSERT INTO department (name) VALUES ('\" + dept + \"')\",\n function (err, res) {\n if (err) throw err;\n console.log(chalk.green(\"Department Successfully Added!\"))\n reroute();\n })\n })\n}", "function addCourse()\n{\n //let fieldValid = true;\n /* arrCourse = []; //clear\n $('#newCourse').find(\"td\").each(function() { //Find alla td for the specified newCourse\n arrCourse.push($(this).text())\n }); \n \n $(\"#myform input[type=text]\").each(function() {\n if(this.value === \"\") {\n fieldValid = false;\n }\n }); */\n\n if (isFormValid())\n {\n let course = { 'code': $('#code').val(), 'name': $('#name').val(), 'progression': $('#progression').val(), 'plan': $('#plan').val() };\n\n fetch(API, {\n method: 'POST',\n body: JSON.stringify(course),\n })\n .then(response => response.json())\n .then(data =>\n {\n getCourses();\n })\n .catch(error =>\n {\n console.log('Error:', error);\n //alert(\"An error occured when addCourse:\"+ error);\n })\n }\n else\n {\n alert(\"Du har tomma fält i din form\");\n }\n\n // These rows is because of forefox\n // If I don't have these rows an add is somwtimes lost\n for (let i = 1; i < 1000; i++)\n { }\n}", "function setEnrollmentNo(){\r\n var date = new Date();\r\n var currYear = date.getFullYear();\r\n var nextYear = currYear + 1;\r\n $.ajax({\r\n type: 'POST',\r\n url: '../process/setEnrollmentNo.php',\r\n success: function(data){\r\n var enrollmentNo = \"EN-\"+currYear+\"-\"+nextYear+\"-\"+data;\r\n $('#enrollmntId').val(enrollmentNo);\r\n },\r\n error: function(data){\r\n console.log('error setting enrollment no->'+data);\r\n }\r\n });\r\n}", "function addDepartment() {\n // prompt for info about new department; no need to query since existing database data not needed to add department\n inquirer\n .prompt({\n name: \"deptName\",\n type: \"input\",\n message: \"What department would you like to add?\"\n })\n .then(function(answer) {\n // after collecting answer, insert department into database\n connection.query(\n \"INSERT INTO department SET ?\",\n {\n dept_name: answer.deptName\n // dept table id (key) should automatically update/increment starting from 1001 (including seed data)\n },\n function(err) {\n if (err) throw err;\n // console log success message plus new department name\n console.log(answer.deptName + \" Department is added!\");\n // re-prompt the user for further actions by calling \"start\" function\n start();\n }\n );\n });\n}", "function addDepartment() {\n inquirer.prompt([\n {\n name: \"departmentName\",\n type: \"input\",\n message: \"Enter the name of the new department:\",\n },\n ]) \n .then(data => {\n let newDept = data.departmentName;\n let newDeptID = depts.length + 1;\n\n let addNewDept = new department(newDept, newDeptID);\n\n db.query(`INSERT INTO department SET ?`, addNewDept, (err, res) => {\n if(err) throw err;\n viewAllDepartments();\n });\n startingPrompt();\n });\n}", "function insertExerciseRep(token, day_number, program_name, reps, sets, exercise) {\n apiUri = global_enterpriseEndpointUri;\n drawer = global_drawer\n type = 10004\n // https://hack.softheon.io/api/enterprise/content/v1/folder/{drawer}\n var url = apiUri + \"/content/v1/folder/\" + drawer;\n\n var folder = {\n \"Profiles\": [\n {\n \"Acl\": -1,\n \"Type\": 1,\n \"Strings\": [\n program_name\n ],\n \"Integers\": [\n day_number,\n reps,\n sets\n ]\n }\n ],\n \"Acl\": -1,\n \"Type\": type,\n \"Name\": exercise\n };\n\n var settings = {\n \"async\": true,\n \"crossDomain\": true,\n \"url\": url,\n \"method\": \"POST\",\n \"headers\": {\n \"authorization\": \"Bearer \" + token,\n \"content-type\": \"application/json\"\n },\n \"processData\": false,\n \"data\": JSON.stringify(folder)\n }\n\n $.ajax(settings).done(function (response) {\n console.log(response);\n });\n}", "function post_request(){\r\n var request_date = $(\"#request_date_request\").val();\r\n var employee_id = $(\"#employee_id_request\").val();\r\n var shift = $(\"#shift_request\").val();\r\n var weight = $(\"#weight_request\").val();\r\n\r\n axios.post(apiPath + '/requests', {\r\n employee_id: employee_id,\r\n shift: shift,\r\n weight: weight,\r\n day: request_date,\r\n })\r\n .then(function (response) {\r\n console.log(response);\r\n document.getElementById(\"add_request_form\").reset();\r\n M.toast({html: \"The request has been added\"});\r\n table.ajax.reload();\r\n })\r\n .catch(function (error) {\r\n M.toast({html: \"Error, request Failed\", classes: 'rounded red'});\r\n console.log(error);\r\n });\r\n\r\n // Close modal when done\r\n M.Modal.getInstance(document.getElementById('add_request_modal')).close();\r\n }", "function addDepartment() {\n displayAlldept();\n inquirer.prompt({\n type: \"input\",\n name: \"departName\",\n message: \"What is the department name?\"\n })\n .then((answer) => {\n console.log(\"Adding a new department ... \\n\");\n connection.query(\n 'INSERT INTO department SET ?', {\n department: answer.departName,\n },\n function (err, res) {\n if (err) throw err;\n console.log(\"New Department added!\\n\");\n start();\n\n }\n )\n })\n}" ]
[ "0.60516906", "0.58862776", "0.5659045", "0.5581596", "0.5510067", "0.5445908", "0.5420592", "0.5249842", "0.523199", "0.5207193", "0.51517975", "0.5107889", "0.50674534", "0.5065995", "0.50557905", "0.49992535", "0.49951312", "0.49949613", "0.49931797", "0.49581617", "0.49446768", "0.49334365", "0.49291322", "0.49283186", "0.49265775", "0.4903409", "0.48807448", "0.4868671", "0.48551852", "0.48513213", "0.48354727", "0.48118448", "0.48074427", "0.47995818", "0.47898698", "0.4780907", "0.4771895", "0.47711396", "0.4743943", "0.47313187", "0.4723018", "0.47107813", "0.47058547", "0.47028285", "0.46944642", "0.46890354", "0.46863225", "0.46813408", "0.46774468", "0.46746707", "0.46650118", "0.46635982", "0.46504292", "0.4642743", "0.4640585", "0.46334642", "0.46324974", "0.46323693", "0.4627008", "0.46245164", "0.46206847", "0.46162453", "0.46115422", "0.46097898", "0.46082598", "0.46026772", "0.46006468", "0.4593841", "0.45869023", "0.45857093", "0.4568615", "0.4567546", "0.45563945", "0.4556383", "0.45555866", "0.45535052", "0.4544261", "0.4543715", "0.45419073", "0.454172", "0.45350468", "0.45306605", "0.4527815", "0.45260885", "0.45250347", "0.45221683", "0.45163098", "0.45163018", "0.4513844", "0.4511083", "0.45093015", "0.4507949", "0.45007896", "0.44955167", "0.4492388", "0.44923106", "0.4489722", "0.44804043", "0.4473606", "0.44704917" ]
0.6681692
0
Push all semesters into a list of Semester components that can be rendered easily
fillSemesters(){ let semesters = this.state.plan.semesters; let semesterBoxes = []; for (let i = 0; i < semesters.length; i++) { semesterBoxes.push(<Semester key={i} callback={this.updateEditor} plan={this.state.plan} editMode={true} semesterIndex={i} semester={semesters[i]} scheduleConflict={semesters[i].schedule_conflict} courseList={this.state.courseList}/>) } return semesterBoxes; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "renderSemester(sem, index){\n if(sem.name !== \"\") {\n return (\n <Grid className='Semester' key = {index} centered padded>\n <Header as='h3' style={{marginTop: 0.5 + \"em\", marginBottom: 0}}>\n {sem.name}\n </Header>\n <Grid.Row>\n {sem.Lvas.map((lva, index) => (\n this.renderSingleLVA(lva, index)\n ))}\n </Grid.Row>\n </Grid>\n )\n }\n }", "render() {\n for (let i = 0; i < 15; i++) {\n this.sites[i] = [];\n let container = document.createElement(\"div\");\n container.classList.add(\n \"d--flex\",\n \"flex--row\",\n \"flex--between\",\n \"text--orange\",\n \"m--1\"\n );\n let row = document.createElement(\"span\");\n let num = document.createElement(\"i\");\n num.classList.add(\"text--orange\", \"d--block\", \"sit\");\n num.innerText = i + 1;\n row.appendChild(num);\n container.appendChild(row);\n for (let j = 0; j < 20; j++) {\n let sit = document.createElement(\"div\");\n sit.coords = { row: i, sit: j };\n this.sites[i].push(sit);\n sit.classList.add(\"sit\", \"border--orange\", \"sit--hover\");\n sit.addEventListener(\"click\", this.selectSit);\n\n container.appendChild(sit);\n }\n this.room.appendChild(container);\n }\n }", "function getAllSemesters() {\n return $http.get(\"/api/getAllSemester\")\n .then(function (response) {\n return response.data;\n });\n }", "function semesterOptions(){\n var term = ['Spring', 'Summer', 'Fall'];\n var semesters = [];\n var date = new Date();\n var year = date.getFullYear();\n for (var i = year; i > year - 7; i--) {\n term.forEach(function(item, index){\n semesters.push(i+\" \"+item);\n });\n }\n return semesters;\n }", "getSemesters() {\n return this.#fetchAdvanced(this.#getSemestersURL()).then((responseJSON) => {\n let semesterBOs = SemesterBO.fromJSON(responseJSON);\n return new Promise(function (resolve) {\n resolve(semesterBOs);\n })\n })\n }", "function paintSeries() {\r\n let htmlCode = \"\";\r\n for (const serie of series) {\r\n htmlCode += `<li class=\"card__list\">`;\r\n htmlCode += `<div class=\"card__list--item js-card\" id=\"${serie.id}\">`;\r\n htmlCode += `<h4>${serie.name}</h4>`;\r\n htmlCode += `<img class=\"card__list--img\"\r\n src=\"${serie.image}\"\r\n title=\"${serie.name}\"\r\n alt=\"${serie.name}\"/>`;\r\n }\r\n htmlCode += `</div>`;\r\n htmlCode += `</li>`;\r\n cardsElement.innerHTML = htmlCode;\r\n listenSeriesEvents();\r\n}", "function DisplaySeasons(props) {\n let dispArr = [];\n\n clothing.season.forEach(element => {\n dispArr.push(<StyledP> {element} </StyledP>);\n });\n\n return (\n <SeasonsStyle>{dispArr}</SeasonsStyle>\n );\n }", "function renderMonster(monsters){\n console.log('entered renderMonster')\n for (const monster of monsters){\n let name= monster.name\n let age= monster.age\n let description= monster.description\n let specificMonster = document.createElement('div')\n specificMonster.insertAdjacentHTML('beforeend', \n `<ul>\n <li class='name'> \"${name}\" </li>\n <li class='age'>\"${age}\"</li>\n <li class='description'>\"${description}\"</li>\n </ul>`)\n monsterList.append(specificMonster)\n console.log('end of renderMonsters')\n }\n } // end of renderMonster", "function renderMonsters(monsters){\n const monsterContainer = document.getElementById(\"monster-container\")\n \n monsters.forEach(monster => {\n const monsterDiv = document.createElement(\"div\")\n monsterDiv.innerHTML = \n `<h2>Name: ${monster.name}</h2>\n <h4>Age: ${monster.age}</h4>\n <p>Description ${monster.description}</p>`\n\n monsterContainer.appendChild(monsterDiv)\n })\n}", "render() {\n const sandwichUl = document.querySelector('.sandwich-list');\n\n // Empty the sandwichUl before adding any content to it.\n sandwichUl.innerHTML = '';\n\n this.items.forEach((sandwich) => {\n const sandwichDiv = this.createSandwichCard(sandwich);\n sandwichUl.append(sandwichDiv)\n })\n }", "render() {\n\n // MARK: programType is taken from Series and Movies component\n const prgType = this.props.programType\n\n // MARK: Call function to fill array\n this.fillTheArray(prgType);\n\n const page = this.state.page\n const size = this.state.size;\n const a = this;\n\n\n const seriesEnt = this.state.seriesEntries;\n console.log(seriesEnt)\n\n // MARK: Return element \n return (\n <div> {seriesEnt[page - 1].map(element => {\n return (\n <div className=\"divContainer\" key={element}>\n <div class=\"cards-list\">\n <div class=\"card\">\n <div class=\"card_image\">\n <img src={element.images[\"Poster Art\"].url} width={element.images[\"Poster Art\"].width} alt={element.tite} />\n <div className=\"cardTitle\">\n <h4>{element.title.length > 20 ? element.title.substring(0, 15).concat(\"...\") : element.title}</h4>\n <h6>{element.releaseYear}</h6>\n </div>\n </div>\n </div>\n </div>\n </div>\n );\n })}\n <div style={{ clear: \"both\" }}></div>\n <div className=\"paginationClass\">\n <SPagination page={page}\n sizePerPage={20}\n totalSize={size - 20}\n pagesNextToActivePage={1}\n onPageChange={a.handleOnPageChange}\n onSizeChange={a.handleOnSizeChange} />\n </div>\n </div>\n );\n }", "renderJourney(j, extended) {\n var items = [];\n var count = 0;\n for(var s of j.getSegments()){\n count++;\n var k = s.getIdentifier();\n\n items.push(<SegmentInfo cmodel={this.state.cmodel} segment={s} compare={extended ? true : false} />);\n }\n\n return <ul>{items}</ul>;\n\n }", "function renderSections(){\n \n\n store.sections.forEach((section,index) => {\n \n \n $(\"body\").append(`<section class=${section}> \n </section>`);\n renderParts(section,index);\n \n });\n\n}", "function renderMonsters(arr) {\n if (arr.length === 0){\n alert('There are no more mosnters to load')\n pageNum -= 1\n loadMonsters()\n }\n monsterContainer.innerHTML = \"\"\n arr.forEach((monster) => {\n monsterContainer.innerHTML += makeMonster(monster)\n })\n }", "buildSkeletons () {\n for (let sketch of this.sketches) {\n let tempAxis = this.axis.clone();\n let sculpture = new KineticSculpture(tempAxis,sketch);\n sculpture.buildSkeleton(10,this.n);\n this.sculptures.push(sculpture);\n }\n }", "function splitBySem(coreRes, courses) {\n var semesterArr = [[]];\n\n // Iterate through programme courses\n for (var key in coreRes) {\n\n // Iterate through student courses\n for (var i=0; i<courses.length; i++) {\n if (key === courses[i].courseCode) { // If programme course is in courses array\n if ((courses[i].semester === \"1\" && courses[i].level === \"I\")) { // If Year 1, Semester 1 course\n if (!semesterArr[0]) { // Initialise 2D array\n semesterArr[0] = [];\n }\n semesterArr[0].push({ // Push course code and student grade into array\n courseCode: key,\n grade: coreRes[key]\n });\n break;\n }\n if ((courses[i].semester === \"2\" && courses[i].level === \"I\")) {\n if (!semesterArr[1]) {\n semesterArr[1] = [];\n }\n semesterArr[1].push({\n courseCode: key,\n grade: coreRes[key]\n });\n break;\n }\n if ((courses[i].semester === \"1\" && courses[i].level === \"II\")) {\n if (!semesterArr[2]) {\n semesterArr[2] = [];\n }\n semesterArr[2].push({\n courseCode: key,\n grade: coreRes[key]\n });\n break;\n }\n if ((courses[i].semester === \"2\" && courses[i].level === \"II\")) {\n if (!semesterArr[3]) {\n semesterArr[3] = [];\n }\n semesterArr[3].push({\n courseCode: key,\n grade: coreRes[key]\n });\n break;\n }\n if ((courses[i].semester === \"1\" && courses[i].level === \"III\")) {\n if (!semesterArr[4]) {\n semesterArr[4] = [];\n }\n semesterArr[4].push({\n courseCode: key,\n grade: coreRes[key]\n });\n break;\n }\n if ((courses[i].semester === \"2\" && courses[i].level === \"III\")) {\n if (!semesterArr[5]) {\n semesterArr[5] = [];\n }\n semesterArr[5].push({\n courseCode: key,\n grade: coreRes[key]\n });\n break;\n }\n }\n }\n }\n return semesterArr;\n }", "function getSemesters(year, callback) {\n pool.getConnection(function(err, connection) {\n if(err) {\n connection.release();\n return callback(err);\n }\n\n connection.query('SELECT `semesterID`, `startDate` FROM `Semester` WHERE YEAR(startDate) = ?;', [year], function(err, rows) {\n if(err) {\n connection.release();\n return callback(err);\n }\n\n // Release the connection\n connection.release();\n\n // Run callback\n callback(null, rows);\n });\n });\n}", "function renderNewShops() {\n // get rid of existing comments first\n // nextshopList.textContent = '';\n // now put the new list itmes from the array into it.\n for (var i = 0; i < allShops.length; i++) {\n allShops[i].render();\n //domTable.appendChild(allShops[i].render());\n }\n\n}", "function setupSchools(){\n // Clear cardContainer\n $('.cardContainer').empty();\n // Change heading to subjects\n $('#branchLists h3').text('Schools')\n\n // Stores hardcoded schools names and degrees offered by each school and their ID\n let schools = getSchoolList();\n\n //Propagates all school templates\n schools.forEach(function(item){\n let template = new BranchTemplate(item);\n template.propagateTemplate();\n // BranchTemplateArr.push(template);\n });\n\n // Set on click listener for each degree/branch\n branchOnClick();\n}", "render() {\n const { selected, stations } = this.state;\n return (\n <div>\n <div className=\"row\">\n <div className='col-lg-6'>\n <div ref={c => this.el = c} className='earth' />\n </div>\n <div className='col-lg-1'></div>\n <div className=\"col-lg-5\">\n {selected.map((station, i) => {\n return <StationCard \n station={station} \n key={station.name + i} \n onRemoveClick={() => {}}\n onClick={() => {}}\n />\n })}\n </div>\n </div>\n </div>\n )\n }", "monthWiseRendering(obj) {\n let tmpArr = [];\n tmpArr.push(<div class=\"outcome-cells col-sm-12\">\n <div class=\"outcome-cell col-sm-1\">\n <div class=\"\">{obj.year}</div>\n </div>\n </div>);\n return tmpArr;\n }", "function Semester(newData) {\n\t\tnewData = newData || {};\n\t\t$super.call(this, newData, list, listName);\n\t\tthis.parent = $super.prototype;\n\n\t\t// Initialize the attributes of the new Semester object\n\t\tthis.initAttributes();\n\t}", "function renderAllGroupsElements(groups) {\r\n let groupsDiv = document.querySelector(\".groups .addNewGroup\");\r\n\r\n groups.forEach((el) => {\r\n groupsDiv.before(renderOneGroupElement(el))\r\n })\r\n}", "function updateReportCard() {\n updateDropdownLabel()\n reportCardTable.innerHTML = ``\n\n // add your code here\n addReportCardHeaders();\n let i = 1;\n studentData[semester].forEach(element => {\n addCourseRowToReportCard(element,i);\n i++;\n });\n // addCourseRowToReportCard(studentData[semester][0],1);\n\n}", "function drawStations() {\n listArrStations = [];\n var bIndex = -1;\n var lastGroup;\n for (var i = 0; i < stations.length; i++) {\n if(stations[i].group != lastGroup){\n listArrStations[++bIndex] = [];\n lastGroup = stations[i].group;\n }\n listArrStations[bIndex].push(stations[i]);\n }\n\n for (i = 0; i < stations.length; i++) {\n // Main line\n var line = layer0.append(\"line\")\n .attr(\"id\", 'stationline' + i)\n .attr(\"x1\", 0)\n .attr(\"y1\", stations[i].y)\n .attr(\"x2\", viewerWidth)\n .attr(\"y2\", stations[i].y)\n .attr(\"fill\", \"none\")\n .attr(\"stroke-width\", stations[i].bold ? 1 : 0.5)\n .attr(\"stroke\", \"lightgray\");\n\n // Display station name\n var text = layer0.append(\"text\")\n .attr(\"id\", 'stationtext' + i)\n .text(stations[i].name)\n .attr(\"x\", -50)\n .attr(\"y\", stations[i].y + 6)\n .style(\"font-size\", 20)\n .style(\"font-family\", \"Segoe UI\")\n .style(\"font-weight\", stations[i].bold ? 500 : 250)\n .style(\"text-anchor\", \"end\");\n }\n}", "static addInternToSkeleton(teamArray) {\n const engArray = teamArray.filter(teamMember => teamMember instanceof Intern)\n let toReturn = \"\"\n engArray.forEach(intern => {\n toReturn = toReturn + `<div class=\"card interncard p0 m-3\">\n <div class=\"container\">\n <h4><b>${intern.getName()}</b></h4>\n <p>${Intern.getRole()}</p>\n <hr>\n <p>ID: ${intern.getId()}</p>\n <p>Email: <a href=\"mailto:${intern.getEmail()}\">${intern.getEmail()}</a></p>\n <p>school: ${intern.getSchool()}</p>\n </div>\n </div>\n `\n }); \n return toReturn;\n }", "function renderDom() {\n stackList.innerHTML = \"\";\n myStack.stackControl.forEach(el => {\n stackList.innerHTML += `<li>${el}</li>`;\n })\n }", "static fromJSON(semesters) {\n let result = [];\n\n if (Array.isArray(semesters)) {\n semesters.forEach((s) => {\n Object.setPrototypeOf(s, SemesterBO.prototype);\n result.push(s);\n })\n } else {\n // Es handelt sich offenbar um ein singuläres Objekt\n let s = semesters;\n Object.setPrototypeOf(s, SemesterBO.prototype);\n result.push(s);\n }\n\n return result;\n }", "function populateComponents(){\n $('.component').each(function () {\n components.add($(this));\n });\n}", "function displayPlan(myplan) {\r\n // Look at the plan of the html\r\n const coursePlan = document.getElementById(\"course-flex-table\");\r\n\r\n Object.entries(myplan.findYears()).forEach((year) => {\r\n const [yearName, terms] = year;\r\n\r\n let courseRowDiv = document.createElement(\"div\");\r\n courseRowDiv.classList.add(\"course-row\");\r\n coursePlan.appendChild(courseRowDiv);\r\n\r\n\r\n Object.entries(terms).forEach(term => {\r\n const [termName, courses] = term;\r\n\r\n // Adds the 4 rows for the years\r\n let courseRowItem = document.createElement(\"div\");\r\n courseRowItem.classList.add(\"course-row-item\");\r\n courseRowDiv.appendChild(courseRowItem);\r\n\r\n // Adds the semester to the boxes\r\n const semesterDiv = document.createElement(\"div\");\r\n semesterDiv.classList.add(\"semester\");\r\n courseRowItem.appendChild(semesterDiv);\r\n\r\n // Adds the header to the semesters\r\n const header = document.createElement(\"h3\");\r\n const modYear = parseInt(yearName) + (termName === \"Fall\" ? 0 : 1);\r\n header.textContent = `${termName} ${modYear}`;\r\n semesterDiv.appendChild(header);\r\n\r\n courses.forEach((course) => {\r\n const courseContent = document.createElement(\"p\");\r\n courseContent.textContent = `${course.courseDesignator} ${course.courseName}`;\r\n semesterDiv.appendChild(courseContent);\r\n });\r\n });\r\n });\r\n}", "function appendGifts(stateMissions,stateName){\r\n \r\n stateMissions.forEach(function(gift){\r\n //finds mission index by missionId\r\n \r\n $('.mission-'+stateName).append($('<li class=\"circle-big\" name='+gift.id+'>'\r\n +'<p>'+gift.name+'</p>'\r\n +'<img src=' + gift.icon +'>'+starSvg\r\n +'<span>'+gift.points+'</span></li>'))\r\n })\r\n }", "function createSeaMonsters(room) {\n const numMonsters = 10;\n room.monsters = [];\n\n for(let i = 0; i < numMonsters; i++) {\n let randomMonsterType = Math.floor( Math.random() * room.monsterTypes.length );\n let newMon = createMonster(randomMonsterType, i, room.averagePlayerLevel);\n\n room.monsters.push( newMon );\n }\n}", "function renderAllGamesTimeline() {\r\n var index = 2; // Section number relative to the entire page (1 is the intro so we start with 2)\r\n\r\n khGames.forEach(game => {\r\n if (!game.games) { // Don't include the bundles - they'll come later\r\n $('#bundle-order').before( // Using before instead of after so that it's in order (saves another sort)\r\n '<div class=\"section\" id=\"index'+index+'\">'+\r\n '<div class=\"d-flex align-items-center\" id=\"row'+index+'\">' +\r\n '<div class=\"col-md-6 animated\" id=\"image'+index+'\">'+\r\n '<img class=\"img-fluid rounded\" src=\"images/'+game.image+'\">'+\r\n '</div>' +\r\n '<div class=\"col-md-6 animated\" id=\"info'+index+'\">'+\r\n '<h1 class=\"display-4\">'+game.name+'</h1>'+\r\n '<h4>Year: '+game.year+'</h4>'+\r\n '<h4>Platform: '+game.platform+'</h4>'+\r\n '</div>'+\r\n '</div>'+\r\n '</div>'\r\n )\r\n \r\n\r\n var element = $('#info'+ index)\r\n\r\n if (game.score) { // Not all games have scores, so best to check to avoid NaN\r\n element.append(\"<h4>Metacritic score: \"+game.score+\"</h4>\")\r\n }\r\n\r\n if(index % 2 == 0) { // Alternate sides every 2nd section\r\n $('#row'+index).addClass('flex-row')\r\n $('#info'+index).addClass('text-right right')\r\n $('#image'+index).addClass('left')\r\n } else {\r\n $('#row'+index).addClass('flex-row-reverse left')\r\n $('#image'+index).addClass('right')\r\n }\r\n \r\n index++; // Only update index if the element is rendered (i.e. not bundled games)\r\n }\r\n // If a game bundle, don't render - we'll use Vue.\r\n if (game.games && game.platform == 'PlayStation 4') {\r\n bundledGames.push(game);\r\n }\r\n });\r\n\r\n}", "function showRickandmorty(rickandmorty) {\n for (let i = 0; i < rickandmorty.length; i++) {\n containerRoot.innerHTML += `\n <div>\n <div class=\"Cards\">\n <div class=\"Cards-header\">\n <div class=\"img\">\n <img src=\"${rickandmorty[i].image}\">\n </div>\n <div class=\"Cards-body\"\n <h1>${rickandmorty[i].name}</h1>\n </div>\n </div>\n </div>\n </div>\n `\n\n }\n\n}", "displaySeason() {\r\n if(this.state.serie !== undefined) {\r\n return this.state.serie.seasons_details.map(season => {\r\n return <div className=\"seasons\" key={season.id} onClick={ (e) => {this.episodeslist(season.number)}}>\r\n Saison {season.number}\r\n </div>\r\n })\r\n }\r\n }", "function renderStagesLineUp() {\n let stagesLineUpOutPut = document.querySelector('#stagesLineUp');\n for (i = 0; i < stagesLineUp.length; i++) {\n stagesLineUpOutPut.innerHTML += `\n <article data-stagename=\"${stagesLineUp[i].acf.name}\">\n <h4>${stagesLineUp[i].acf.name}</h4>\n <hr>\n\n </article>\n `\n }\n getLineUpArtist();\n }", "function populateUI() {\r\n\r\n // Setting the seat UI\r\n const selectedSeats = JSON.parse(localStorage.getItem('selectedSeats'));\r\n \r\n // Setting the the movie UI\r\n if (selectedSeats !== null && selectedSeats.length > 0) {\r\n elements.allSeats.forEach((seat, index) => {\r\n \r\n if (selectedSeats.includes(index) && !seat.matches('.row .seat.occupied')) {\r\n seat.classList.add('selected');\r\n }\r\n // Setting the the count and total\r\n updateSelectedCount();\r\n });\r\n };\r\n}", "function renderDesserts(desserts) {\n\tvar instance;\n\tvar idx;\n\tvar dessert;\n\tvar myTemplate = $('.template.desserts');\n\tvar container = $('.menu.desserts');\n\tfor (idx = 0; idx < desserts.length; ++idx) {\n \tdessert = desserts[idx];\n \tinstance = myTemplate.clone();\n \tinstance.find('.name').html(dessert.name);\n\t instance.find('.price').html(\"$\" + dessert.price);\n\t\tcontainer.append(instance);\n\t}\n}", "function renderHS() {\n for (var i = 0; i < highScores.length; i++) {\n var highScore = highScores[i];\n\n var li = document.createElement(\"li\");\n li.textContent = highScore;\n li.setAttribute(\"data-index\", i);\n pEL.appendChild(li);\n }\n }", "displayupgradesSale() {\n let upgradesSale = this.props.upgradesSale;\n let upgradesSaleHTML = [];\n let count = 0;\n Object.values(upgradesSale).forEach(element => {\n upgradesSaleHTML.push(\n <UpgradeElement\n element={element}\n key={count}\n iconClass={\"homePage__icon fas fa-money-bill\"}\n buyUpgrade={this.buyUpgradeSale}\n />\n );\n count++;\n });\n\n return upgradesSaleHTML;\n }", "makeSeats(seatAmount) {\n let seats = []\n\n for (let i = 0; i < seatAmount; i++) {\n // console.log(this.state.seatCount);\n seats.push(\n <Seat key={this.state.seatCount++} />\n );\n }\n return seats;\n }", "function renderAll(listsArray){\n $(\"#packing-list\").html(\" \");\n var end = listsArray.length - 1;\n var lastUL = \"#packing\"+end;\n for (var i = 0; i < listsArray.length; i++) {\n $('#packing-list').append(\"<div class = 'span1 packing-list'><ul id = 'packing\" + i+\"'></ul></div>\");\n listsArray[i].render($('#packing'+ i));\n }\n $(lastUL).append(modalPrintButton);\n}", "function renderMonsters(monsters){\n let p = \"\"\n monsters.forEach(monster => {\n p += `<p>${monster.name} age: ${monster.age}</p><p>${monster.description}</p>` \n });\n monsterContainer.innerHTML = p\n\n // disable the forward button when in last page\n if (monsters.length < 50){\n forward.disabled = true\n } else {\n forward.disabled = false\n }\n // disable the back button when in first page\n if (page === 1) {\n back.disabled = true\n } else {\n back.disabled = false\n }\n}", "getSemester() {\n return this.semester;\n }", "renderSectionListContent(events) {\n let dates = this.getDates(events);\n let sectionContents = [];\n for (let i = 0; i < dates.length; i++) {\n sectionContents.push({\n title: dates[i],\n data: this.renderEventsCard(dates[i], events)\n });\n }\n return sectionContents;\n }", "function renderMonsters(monsters){\n let div = document.querySelector('#monster-container')\n monsters.forEach(function (monster){\n let monsDiv = document.createElement('div')\n monsDiv.id = monster.id\n monsDiv.className = \"monster-info\"\n\n let monsH3 = document.createElement('h3')\n monsH3.textContent = monster.name\n\n let monsH4 = document.createElement('h4')\n monsH4.textContent = `Age: ${monster.age}`\n\n let monsPara = document.createElement('p')\n monsPara.textContent = monster.description\n\n monsDiv.appendChild(monsH3)\n monsDiv.appendChild(monsH4)\n monsDiv.appendChild(monsPara)\n div.appendChild(monsDiv)\n });\n console.log('%cMonster div has been returned and rendered', 'color: green')\n return div\n}", "function renderSearches()\n {\n for (var i = 0; i < previousSearches.length; i++)\n {\n var divCol = $(\"<div>\");\n divCol.addClass(\"col s2\");\n\n var divCard = $(\"<div>\");\n divCard.addClass(\"card\");\n divCol.append(divCard);\n\n var divCardImage = $(\"<div>\");\n divCardImage.addClass(\"card-image\");\n divCard.append(divCardImage);\n\n var image = $(\"<img>\");\n image.attr(\"src\", previousSearches[i].imageurl[0]);\n divCardImage.append(image);\n\n var divCardContent = $(\"<div>\");\n divCardContent.addClass(\"card-content\");\n divCardImage.append(divCardContent);\n\n var synopsis = $(\"<p>\");\n synopsis.text(previousSearches[i].synopsis);\n divCardContent.append(synopsis);\n\n prevSearch.prepend(divCol);\n }\n }", "render() {\n this.activeObjects.forEach(function(object) {\n object.render();\n });\n }", "generateContainers() {\n\n // days of week container\n this.containerDaysOfWeek = this.artboard\n .selectAll(\".lgv-annotation-days-of-week\")\n .data(d => [d])\n .join(\n enter => enter.append(\"g\"),\n update => update,\n exit => exit.remove()\n )\n .attr(\"class\", \"lgv-annotation-days-of-week\")\n .attr(\"transform\", `translate(0,${this.paddingTop + this.artboardUnit})`);\n\n // month of year container\n this.containerWeeksOfYear = this.artboard\n .selectAll(\".lgv-annotation-months-of-year\")\n .data(d => [d])\n .join(\n enter => enter.append(\"g\"),\n update => update,\n exit => exit.remove()\n )\n .attr(\"class\", \"lgv-annotation-months-of-year\")\n .attr(\"transform\", `translate(${this.paddingSide},0)`);\n\n // calendar content container\n this.containerCalendar = this.artboard\n .selectAll(\".lgv-calendar\")\n .data(d => [d])\n .join(\n enter => enter.append(\"g\"),\n update => update,\n exit => exit.remove()\n )\n .attr(\"class\", \"lgv-calendar\")\n .attr(\"transform\", d => `translate(${this.paddingSide},${this.paddingTop})`);\n\n }", "function renderMultipleBooks(books) {\n // listPanel.innerHTML = ''\n books.forEach(book => renderSingleBookTitle(book))\n}", "function renderAll() {\n\t\tchart.each(render);\n\t\ttimeline1.updateData(bornDate.top(99999));\n\t}", "render(){\n let boardElement = document.getElementById(\"board\");\n this.cards.forEach( e => {\n boardElement.append(e.render());\n })\n }", "function loopIntern(teamIntern) {\n\n let internCards = teamIntern.map(intern =>{\n return ` \n <section class=\"col\">\n <div class=\"card shadow rounded\">\n\n <div class=\"card-header\">\n ${intern.getName()} <br>\n ${intern.getRole()}\n </div>\n\n <div class=\"card-body\">\n\n <ul class=\"list-group list-group-flush border\">\n <li class=\"list-group-item\">ID: ${intern.getId()}</li>\n <li class=\"list-group-item\">Email: <a href=\"mailto:${intern.getEmail()}\">${intern.getEmail()}</a></li>\n <li class=\"list-group-item\">${intern.getSchool()}</li>\n </ul>\n\n </div>\n\n </div>\n </section>`\n })\n return internCards.join('');\n}", "function creatAllLocations() {\n $(\".cont1\").html(\"\");\n $(\".cont0\").html(\"\");\n $(\".cont1\").append(\"<div class =\\\"row all\\\"></div>\");\n for (var i = 0; i < allPlanetArr.length; i++) {\n var universe = allPlanetArr[i];\n $(\".all\").append(\"<h2 class =\\\"col-12\\\">\" + universeNames[i].universeName + \"</h2>\");\n for (var j = 0; j < universe.length; j++) {\n var planet = universe[j];\n for (var k = 0; k < planet.length; k++) {\n planet[k].creatItem();\n }\n }\n }\n xy();\n }", "function renderAllDailySales(){\n\n removeStoreSales();\n\n for (var index = 0; index < allStores.length; index++){\n allStores[index].render(tableElem);\n }\n}", "function init() {\n\tvar currentDesigner = 0;\n\tvar html = \"\";\n\tvar skip = false;\n\tvar overrideCounter;\n\n\t// Loop through each week\n\tfor (var a = 0; a < numOfWeeks; a++) {\n\n\t\tif(isInThePast(getFriendlyDate(startDate))==true || thisIsASkipWeek(getFriendlyDate(startDate), skipWeeks)==true){\n\t\t\thtml += '<div class=\\\"card xs-p2 in-the-past\\\"><h2 class=\\\"xs-text-4 bold\\\">'+getFriendlyDate(startDate)+'</h2><ul>';\n\t\t} else {\n\t\t\thtml += '<div class=\\\"card xs-p2\\\"><h2 class=\\\"xs-text-4 bold\\\">'+getFriendlyDate(startDate)+'</h2><ul>';\n\t\t}\n\n\t\t// If this is a skip week don't add designers\n\t\tif(thisIsASkipWeek(getFriendlyDate(startDate), skipWeeks) == false) {\n\n\t\t\t// reset override;\n\t\t\toverrideCounter = 0;\n\t\t\toverrideCounter += howManyDesignersOverridden(getFriendlyDate(startDate), override);\n\n\t\t\t// add all overrides for this week\n\t\t\tif(overrideCounter > 0){\n\t\t\t\tfor (var j = 0; j < override.length; j++) {\n\t\t\t\t\tif(override[j][0]==getFriendlyDate(startDate)){\n\t\t\t\t\t\thtml += '<li>' + override[j][1] + '</li>';\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Loop through each remaining designer slot\n\t\t\tfor (var i = 0; i < (count-overrideCounter); i++) {\n\n\t\t\t\t// if Designer has been removed from this week's crit, skip them\n\t\t\t\tif(thisDesignerCanPresent(getFriendlyDate(startDate),override,designers[currentDesigner])==true){\n\t\t\t\t\thtml += '<li>' + designers[currentDesigner] + '</li>';\n\t\t\t\t} else {\n\t\t\t\t\ti--;\n\t\t\t\t}\n\n\t\t\t\tif(currentDesigner+1<designers.length) {\n\t\t\t\t currentDesigner++;\n\t\t\t\t} else {\n\t\t\t\t currentDesigner = 0;\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\t\t\thtml += '<li class=\\\"skip-week\\\">Skip this week :(</li>';\n\t\t}\n\n\t\thtml += '</ul></div>';\n\t\taddWeek(startDate);\n\t}\n\n\t// output full list\n\td = document.getElementById(\"results\");\n\td.innerHTML = html;\n}", "function renderAll(arr) {\n app.innerHTML = ''; // Clear div of existing content\n\n // Loop through the array provided and build out the cards for the animals\n for (let i = 0; i < arr.length; i++) {\n // let currentCard = new ZodiacCard(\n // arr[i].eng,\n // arr[i].chi,\n // arr[i].pin,\n // arr[i].year\n // );\n let currentCard = new ZodiacCard(arr[i]);\n\n app.appendChild(currentCard.generateElement());\n } // End for-loop\n}", "renderComponents() {\n this.algedonodeActivators.forEach(aa => {\n aa.render(this.renderer)\n })\n this.dials.forEach(d => {\n d.render(this.renderer)\n })\n this.strips.forEach(s => {\n s.render(this.renderer)\n })\n this.rows.forEach(r => {\n r.forEach(c => {\n c.render(this.renderer)\n })\n })\n this.lights.forEach(lightPair => {\n lightPair.forEach(light => light.render(this.renderer))\n })\n }", "function loopEngineer(teamEngineer) {\n\n let engineerCards = teamEngineer.map(engineer => {\n return `\n <section class=\"col\">\n <div class=\"card shadow rounded\">\n\n <div class=\"card-header\">\n ${engineer.getName()} <br>\n ${engineer.getRole()}\n </div>\n\n <div class=\"card-body\">\n\n <ul class=\"list-group list-group-flush border\">\n <li class=\"list-group-item\">ID: ${engineer.getId()}</li>\n <li class=\"list-group-item\">Email: <a href=\"mailto:${engineer.getEmail()}\">${engineer.getEmail()}</a></li>\n <li class=\"list-group-item\"> <a href=\"https://github.com/${engineer.getGithub()}\" target=\"_blank\">${engineer.getGithub()}</a></li>\n </ul>\n\n </div>\n\n </div>\n </section>` \n })\n\n return engineerCards.join('');\n\n}", "function distributeVeg(rotNum) {\n vegGarden.classList.remove('hide-garden');\n const vegBed = document.querySelector(`#rotation-${rotNum}`);\n const selectedVegRot = document.getElementsByClassName(`selected-veg rotation-${rotNum}`);\n const selectedVegRotArray = Array.from(selectedVegRot); //turn HTML collection into array \n selectedVegRotArray.forEach(function() {\n appendChildren(vegBed, selectedVegRotArray);\n });\n}", "renderPage() {\n const vendorTypes = _.pluck(VendorClass.collection.find().fetch(), 'vendor');\n const vendorTypeData = vendorTypes.map(vendorType => getInterestData(vendorType));\n return (\n <div id='byCategory-Page' className='pages-background' style={{ paddingTop: '20px' }}>\n <Container id=\"interests-page\">\n <Card.Group>\n {_.map(vendorTypeData, (vendorType, index) => <MakeCard key={index} vendorType={vendorType}/>)}\n </Card.Group>\n </Container>\n <div className='green-gradient' style={{ paddingTop: '100px' }}/>\n <div className='footer-background'/>\n </div>\n );\n }", "function populateMonsterList(json) {\n for (monster of json) {\n renderSingleMonster(monster);\n }\n}", "function populateUI(fetchedSeatPlanPattern) {\n let seatPlanPatternFrontend = populateFrontEndSeatPlanPattern();\n let seatPlanPatternDatabase = populateDatabaseSeatPlanPattern(fetchedSeatPlanPattern);\n let seatPlanPatternMixed = populateMixedSeatPlanPattern(seatPlanPatternFrontend,seatPlanPatternDatabase);\n\n // console.log(\"seatPlanPatternMixed.length: \", seatPlanPatternMixed.length);\n for(let i = 0;i<seatPlanPatternMixed.length;i++){\n if(seatPlanPatternMixed[i].seatFree == \"false\"){\n document.getElementById(seatPlanPatternMixed[i].seatIDFE).classList.toggle('occupied');\n }\n }\n}", "async function generateStories() {\n // get an instance of StoryList\n const storyListInstance = await StoryList.getStories();\n // update our global variable\n storyList = storyListInstance;\n // empty out that part of the page\n $allStoriesList.empty();\n\n // loop through all stories and generate HTML for them, adding appropriate star class as necessary\n starClassForStories(storyList.stories, $allStoriesList);\n }", "function getMonsters() {\n fetch(`http://localhost:3000/monsters/?_limit=50&_page=${pageNumber}`)\n .then(response=> response.json())\n .then(function(data) {\n data.forEach(renderMonsterHTML)\n })\n}", "function updatePageElements() {\n for (let system of dataNormalized) {\n let classBinary;\n\n system[\"star\"].isBinary == 0 ? classBinary = \"singleStar\" : classBinary = \"binaryStar\"\n\n $(`<div class=\"grid-item count-${system[\"planets\"].length} ${classBinary}\"><span>${system.systemName}</span></div>`)\n .data(\"systemName\", system.systemName)\n .appendTo(\"#isotope-grid\")\n .on(\"click\", handleSelectSolarSystem);\n }\n\n uniqueSolarSystemSizes = new Set();\n dataStars.forEach((star) => uniqueSolarSystemSizes.add(star.pl_pnum));\n for (let size of [...uniqueSolarSystemSizes].sort()) {\n $(`<button class=\"pure-button\" data-filter=\".count-${size}\">${size}</button>`)\n .appendTo(\"#buttonGroup-FilterSystemSizes\")\n .on(\"click\", handleFilterSystemSize);\n }\n initAnimation();\n}", "function render(){\n var i = spans.length,\n span;\n while (i-- > 0) {\n span = spans[i];\n renderSpan(span.start, span.end);\n }\n}", "function renderAllToyCards() {\n toyCollectionDiv.innerHTML = ''\n toysArr.forEach(toy => {\n toyCollectionDiv.innerHTML += renderToyCard(toy)\n })\n }", "function render_cards(){\n var cards = game_instance.get_cards();\n for(var i = 0; i < cards.length; i++){\n cards[i].render_card();\n }\n }", "static addEngineerToSkeleton(teamArray) {\n const engArray = teamArray.filter(teamMember => teamMember instanceof Engineer)\n let toReturn = \"\"\n engArray.forEach(engineer => {\n toReturn = toReturn + `<div class=\"card engineercard p0 m-3\">\n <div class=\"container\">\n <h4><b>${engineer.getName()}</b></h4>\n <p>${Engineer.getRole()}</p>\n <hr>\n <p>ID: ${engineer.getId()}</p>\n <p>Email: <a href=\"mailto:${engineer.getEmail()}\">${engineer.getEmail()}</a></p>\n <p>github: <a href=\"https://github.com/${engineer.getGitHubUserName()}\">${engineer.getGitHubUserName()}</a></p>\n </div>\n </div>\n `\n });\n return toReturn;\n }", "function createseating() {\n\n var seatingValue = [];\n for (var i = 0; i < 12; i++) {\n\n for (var j = 0; j < 10; j++) {\n var seatingStyle = `<div class='seat available' data-row='${i}' data-col='${j}'></div>`;\n seatingValue.push(seatingStyle);\n\n if (j === 9) {\n var seatingStyle = `<div class='clearfix' data-row='${i}' data-col='${j}'></div>`;\n seatingValue.push(seatingStyle);\n\n }\n }\n \n }\n var screen=\"<br><div class='card'><div class='card-body' style='background-color:#54c4d8'><p class='card-text-rounded' style='margin-left:100px; 'background-color:red'>SCREEN</p></div></div>\"\n seatingValue.push(screen);\n\n $('#messagePanel').html(seatingValue);\n\n //Events on each seat selection\n $(function () {\n $('.seat').on('click', function () {\n\n\n if ($(this).hasClass(\"selected\")) {\n $(this).removeClass(\"selected\");\n } else {\n $(this).addClass(\"selected\");\n }\n\n });\n\n $('.seat').mouseenter(function () {\n $(this).addClass(\"hovering\");\n\n $('.seat').mouseleave(function () {\n $(this).removeClass(\"hovering\");\n\n });\n });\n\n\n });\n\n//Onclick event to display the seleted seats\n $('#messagePanel').on('click', \".seat\", function () {\n seatSelected=[];\n console.log(\"Seat clicked!\");\n\n var row = $(this).data(\"row\");\n var col = $(this).data(\"col\");\n\n seatSelected.push({ row: row, col: col })\n console.log(seatSelected)\n // renderBookingDetails();\n for (var i = 0; i < seatSelected.length; i++) {\n var currentSeat = seatSelected[i];\n $('#seatNumber').append(`<p>You booked seat number ${currentSeat.col} in row ${currentSeat.row}`)\n localStorage.setItem(\"data\", \"Column Number:\"+currentSeat.col+\"|Row Number\"+currentSeat.row);\n\n\n }\n\n })\n $('#seatNumber').append(`<a href=\"#confirm\" id=\"confirm\" class=\"card-link\">Confirm Now</a>`) \n $('a[href=\"#confirm\"]').click(function(){\n alert('Congradulations!! you successfully booked your tickets');\n }); \n}", "setSemester(aSemester) {\n this.semester = aSemester;\n }", "_renderPreSet() {\n\t\tlet MediumCard = ns.app.component.card.medium.View;\n\t\tlet TakenCard = ns.app.component.card.taken.View;\n\n\t\tlet tmpName = [\"Comfortable\", \"Gets in the way\", \"Engaging\", \"Distracting\", \"Appealing\", \"Not Secure\", \"Integrated\", \"Reliable\"];\n\t\tlet preSetLength = 8;\n\t\tlet preSet = [];\n\n\t\tfor (let i = 0; i < preSetLength; i++) {\n\t\t\tpreSet.push(\n\t\t\t\t<div className=\"table__stock\" key={ \"pre-set-\" + i }>\n\t\t\t\t\t<div className=\"table__box\">\n\t\t\t\t\t\t<MediumCard \n\t\t\t\t\t\t\ttitle={ tmpName[i] }\n\t\t\t\t\t\t\tnumber={ i }\n\t\t\t\t\t\t\tmedium={ true }\n\t\t\t\t\t\t\t$Utils={ this.utils } />\n\t\t\t\t\t\t\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t);\n\t\t}\n\n\t\treturn preSet;\n\t}", "function renderScarf(){\n makeScarf();\n for (i = 0; i < scarfShapes.length; i++){\n scarfShapes[i].render();\n }\n }", "function init() {\n $punchDayList.innerHTML = '';\n\n // punches.forEach(addPunchesDOM);\n // updateValues();\n}", "function getRegions(season){\n let regions = [];\n $.get(baseUrl + `/seasons/${season}/regions`, function(response){\n response.forEach(function(region){\n regions.push(region);\n });\n\n $scope.regions = regions;\n $scope.$apply();\n });\n }", "renderSupermanListings() {\n const { supermanListings } = this.props;\n const listingsArr = [];\n each(supermanListings, (listing) => {\n listingsArr.push(<Listing {...listing} />); \n });\n return listingsArr;\n }", "function createseating() {\n\n var seatingValue = [];\n for (var i = 0; i < 10; i++) {\n\n for (var j = 0; j < 10; j++) {\n var seatingStyle = \"<div class='seat available'></div>\";\n seatingValue.push(seatingStyle);\n\n if (j === 9) {\n console.log(\"hi\");\n var seatingStyle = \"<div class='clearfix'></div>\";\n seatingValue.push(seatingStyle);\n\n\n\n }\n }\n }\n\n $('#messagePanel').html(seatingValue);\n\n $(function () {\n $('.seat').on('click', function () {\n\n\n if ($(this).hasClass(\"selected\")) {\n $(this).addClass(\"unavailable\");\n } else {\n $(this).addClass(\"selected\");\n }\n\n });\n\n $('.seat').mouseenter(function () {\n $(this).addClass(\"hovering\");\n\n $('.seat').mouseleave(function () {\n $(this).removeClass(\"hovering\");\n\n });\n });\n\n\n });\n\n}", "rearrageCourses(){\n\t\tthis.major1Courses=[];\n\t\tthis.major2Courses=[];\n\t\tthis.outsideCourses=[];\n\t\tfor(var i=0;i<this.allCourses.length;i++){\n\t\t\tthis.addCourse(this.allCourses[i]);\n\t\t}\n\t}", "function renderResourcesBlock() {\n for (id in resources) {\n const wrapper = document.createElement('div')\n wrapper.classList.add('item-wrapper')\n const title = document.createElement('span')\n title.innerText = resources[id].metadata.title\n title.classList.add('item-title')\n\n\n\n const elem = document.createElement('video')\n const source = document.createElement('source')\n source.src = resources[id].metadata.path\n elem.classList.add('item')\n elem.id = id\n elem.appendChild(source)\n wrapper.appendChild(elem)\n wrapper.appendChild(title)\n // wrapper.append('03:21')\n $('.resources-list').append(wrapper)\n $(elem).draggable(dragObjectLogic)\n }\n}", "dssp() {\n const ssMap = new SecondaryStructureMap(this);\n\n const structures = this.structures = [];\n const helices = this._helices = [];\n const sheets = this._sheets = [];\n\n const getSheet = (index) => {\n let item = sheets[index];\n if (!item) {\n item = sheets[index] = new Sheet(String(index), 0);\n }\n return item;\n };\n\n let lastCode;\n let lastSheetIndex;\n let lastHelixIndex = 0;\n let curStructure = null;\n for (let i = 0, n = this._residues.length; i < n; ++i) {\n const curCode = ssMap._ss[i];\n const curResidue = this._residues[i];\n const curSheetIndex = ssMap._sheet[i];\n\n // expand the last structure\n if (curCode === lastCode && curSheetIndex === lastSheetIndex) {\n curResidue._secondary = curStructure;\n if (curStructure) {\n curStructure.term = curResidue;\n }\n if (curStructure instanceof Helix) {\n curStructure.length++;\n }\n continue;\n }\n\n // create a new structure\n const helixClass = helixClassMap[curCode];\n const loopType = loopMap[curCode];\n if (curCode === StructureType.STRAND) {\n const curSheet = getSheet(curSheetIndex);\n curStructure = new Strand(curSheet, curResidue, curResidue, 0, null, null);\n curSheet.addStrand(curStructure);\n } else if (helixClass !== undefined) {\n lastHelixIndex++;\n curStructure = new Helix(helixClass, curResidue, curResidue, lastHelixIndex, String(lastHelixIndex), '', 1);\n helices.push(curStructure);\n } else if (loopType !== undefined) {\n curStructure = new StructuralElement(loopType, curResidue, curResidue);\n } else {\n curStructure = null;\n }\n\n if (curStructure) {\n structures.push(curStructure);\n }\n\n curResidue._secondary = curStructure;\n\n lastCode = curCode;\n lastSheetIndex = curSheetIndex;\n }\n\n this._sheets = sheets.filter((_sheet) => true); // squeeze sheets array\n }", "get siteDesigns() {\r\n return this.create(SiteDesigns, \"\");\r\n }", "initStacks() {\n this.stacks = {\n \"opaque\": {\n length: 0,\n programs: [],\n order: [],\n },\n \"transparent\": {\n length: 0,\n programs: [],\n order: [],\n },\n \"renderPasses\": [],\n \"scenePasses\": [],\n };\n }", "displayLoadingTests () {\n let loadingTests = []\n for (let i = 1; i < this.props.test_case_count + 1; i += 1) {\n loadingTests.push({number: i, success: false})\n }\n\n let splitTests = divideCollectionIntoPieces(loadingTests, 5)\n\n let solutionResultsJSX = (\n <Segment>\n <div className='solution-tests-container'>\n <Dimmer active />\n {splitTests.map((tsts, idx) => {\n return <ChallengeTestsResults key={idx} tests={tsts} toDim toLoad />\n })}\n </div>\n </Segment>\n )\n\n this.setState({solutionResultsJSX: solutionResultsJSX})\n }", "renderElements(data, xScale, renderGroups) {\n\n let { lineG, circleG,/* arrowG,*/ tagG } = renderGroups;\n\n lineG.selectAll('rect').remove();\n circleG.selectAll('circle').remove();\n tagG.selectAll('polyline').remove();\n tagG.selectAll('text').remove();\n\n\n this.renderLines(data, xScale, lineG);\n this.renderCircles(data, xScale, circleG);\n this.renderTags(data, xScale, tagG);\n //if(!data.realEndDate) this.renderArrows(data, xScale,arrowG);\n\n }", "render () {\n\t\tfor ( let i = 0; i < this.numberOfCircles; i++ ) {\n\t\t\tthis\n\t\t\t\t\t\t\t\t.circles[i]\n\t\t\t\t\t\t\t\t.render( this.context );\n\t\t}\n\t}", "returnEducations() {\n const educationsObjects = []; // will hold Educations items\n const arrayToReturn = []; // Array thet will be return to render function\n this.educationsRefs = Object.assign([], this.educationsRefs); // To fix Object not assignable\n var TotalHeightToAdd = 0;\n for (let index = 0; index < this.props.values.educations.length; index++) {\n if (index > 0) {\n TotalHeightToAdd =\n TotalHeightToAdd + this.educationsHeightToAdd[index - 1];\n }\n educationsObjects[index] = {\n item: (\n <Group\n y={index == 0 ? TotalHeightToAdd : TotalHeightToAdd + 10}\n ref={node => {\n this.educationsRefs[index] = node;\n }}\n >\n {/* Employer */}\n <Text\n x={140}\n y={10}\n width={70}\n fontSize={12}\n fontFamily='Poppins'\n text={this.props.values.educations[index].school}\n fontStyle='bold'\n ></Text>\n {/* Duration */}\n <Text\n x={140}\n y={22}\n width={70}\n fontSize={12}\n fontFamily='Poppins'\n text={\n this.props.values.educations[index].started +\n ' - ' +\n this.props.values.educations[index].finished\n }\n ></Text>\n {/* Job Title */}\n <Text\n x={215}\n y={10}\n fontSize={12}\n width={230}\n fontFamily='Poppins'\n text={this.props.values.educations[index].degree}\n fontStyle='bold'\n ></Text>\n {/* Job Description */}\n <Text\n x={215}\n y={22}\n fontSize={12}\n width={230}\n fontFamily='Poppins'\n text={this.props.values.educations[index].description}\n ></Text>\n </Group>\n ),\n height: index > 0 ? this.educationsHeightToAdd[index - 1] : 0\n };\n this.educationsRefs[index] != undefined\n ? (this.educationsHeightToAdd[index] = parseInt(\n this.educationsRefs[index].getClientRect().height\n ))\n : (this.educationsHeightToAdd[index] = 0);\n arrayToReturn.push(educationsObjects[index].item);\n }\n return arrayToReturn;\n }", "function initList() {\n allMySights = [];\n for (var j = 0; j < mySights.length; j = j + 3) {\n allMySights.push({nameofsight: mySights[j], visible: true});\n }\n}", "group(...sprites) {\n let container = new this.Container();\n sprites.forEach(sprite => {\n container.addChild(sprite);\n });\n return container;\n }", "function render() {\n myLibrary.forEach((value, index) => {\n addBookToTable(value, index);\n });\n}", "function MyGrid(props) {\n let keys = Object.keys(props.courses);\n let i = 0;\n let color;\n\n let gridByYear = keys.map((key) => {\n let summer = [],\n winter = [],\n sem1 = [],\n sem2 = [];\n {\n props.courses[key].map((value) => {\n switch (value.sem) {\n case 'Sem1':\n sem1.push(value.code + '\\n');\n break;\n case 'Sem2':\n sem2.push(value.code + '\\n');\n break;\n case 'Winter':\n winter.push(value.code + '\\n');\n break;\n case 'Summer':\n summer.push(value.code + '\\n');\n break;\n }\n });\n }\n if (i === 0) {\n color = '#88B9EB';\n i = 1;\n } else {\n color = '#ffff';\n i = 0;\n }\n return (\n <div>\n <Grid\n container\n style={{backgroundColor: color}}\n spacing={2}\n justify=\"space-evenly\"\n alignItems=\"center\"\n >\n <Grid item sm={1}>\n <Typography\n align=\"right\"\n style={{fontFamily: 'sans-serif', fontSize: 22}}\n >\n {key}\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography align=\"center\" variant=\"h5\">\n {summer}\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography align=\"center\" variant=\"h5\">\n {sem1}\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography align=\"center\" variant=\"h5\">\n {winter}\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography align=\"center\" variant=\"h5\">\n {sem2}\n </Typography>\n <br />\n </Grid>\n </Grid>\n </div>\n );\n });\n\n return (\n <div>\n <br />\n <br />\n <Grid container spacing={2} justify=\"space-evenly\">\n <Grid item sm={1}>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography\n align=\"center\"\n style={{fontFamily: 'sans-serif', fontSize: 22}}\n >\n Summer\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography\n align=\"center\"\n style={{fontFamily: 'sans-serif', fontSize: 22}}\n >\n Semester 1\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography\n align=\"center\"\n style={{fontFamily: 'sans-serif', fontSize: 22}}\n >\n Winter\n </Typography>\n <br />\n </Grid>\n <Divider orientation=\"vertical\" flexItem />\n <Grid item sm={2}>\n <Typography\n align=\"center\"\n style={{fontFamily: 'sans-serif', fontSize: 22}}\n >\n Semester 2\n </Typography>\n <br />\n </Grid>\n </Grid>\n {gridByYear}\n <br />\n </div>\n );\n}", "getCourses() {\n let courses = [];\n let Subjects = this.getSubjects(this.props.courses);\n for (const course of Subjects) {\n courses.push(\n <SubjectsList\n data={course}\n setCheckBoxLike={(name, on) => this.props.setCheckBoxLike(name, on)}\n />\n )\n }\n return courses;\n }", "renderElements()\n {\n \tlet self = this;\n \t\n \t// TODO: Handle no section?\n \tif( !self.activeSection ) return;\n \t\n \tif( self.renderingElements ) \n \t{\n \t\treturn;\n \t}\n \t\n \tself.renderingElements = true;\n \t\n \tif( !self.currentPage )\n \t{\n \t\tself.currentPage = 0;\n \t}\n \t\n \tself.canvasContent.innerHTML = '';\n \t\n\t self.canvasHeader.innerHTML = self.course.Name + \n\t \t' <span class=\"IconSmall fa-chevron-right\"></span> ' + \n\t \tself.getCurrentSection().Name + \n\t \t' <span class=\"IconSmall fa-chevron-right\"></span> ' + \n\t \tself.getCurrentPage().Name;\n \t\n \tlet act = false;\n \tfor( let a in self.sections )\n \t\tif( a == self.activeSection )\n \t\t\tact = self.sections[ a ];\n \t\n \tlet csId = self.#courseSessionId;\n \t\n \tif( act && act.pages && act.pages[self.currentPage] )\n \t{\n \t\t// Ref the page\n \t\tlet page = act.pages[self.currentPage];\n\t\t\t// Load all elements for the page\n\t\t\tlet m = new Module( 'system' );\n\t\t\tm.onExecuted = function( e, d )\n\t\t\t{\n\t\t\t\tif( e != 'ok' ) \n\t\t\t\t{\n\t\t\t\t\tself.renderingElements = false;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tlet els = JSON.parse( d );\n\t\t\t\tfor( let a = 0; a < els.length; a++ )\n\t\t\t\t{\n\t\t\t\t\t// Convert from BASE64\n\t\t\t\t\tif( els[a].Properties.substr && els[a].Properties.substr( 0, 7 ) == 'BASE64:' )\n\t\t\t\t\t{\n\t\t\t\t\t\tels[a].Properties = Base64.decode( els[a].Properties.substr( 7, els[a].Properties.length - 7 ) );\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tlet ele = self.createElement( els[a].ElementType, els[a] );\n\t\t\t\t\tself.addToCanvas( ele );\n\t\t\t\t\tif( ele.init )\n\t\t\t\t\t\tele.init();\n\t\t\t\t}\n\t\t\t\tFUI.initialize();\n\t\t\t\tself.renderingElements = false;\n\t\t\t\t\n\t\t\t\t// Update page status (tick off the box)\n\t\t\t\tlet p = new Module( 'system' );\n\t\t\t\tp.onExecuted = function( pc, pd )\n\t\t\t\t{\n\t\t\t\t\t// nothing\n\t\t\t\t\tconsole.log( 'What result of page status: ', pc, pd );\n\t\t\t\t}\n\t\t\t\tp.execute( 'appmodule', {\n\t\t\t\t\tappName: 'Courses',\n\t\t\t\t\tcommand: 'setpagestatus',\n\t\t\t\t\tpageId: page.ID,\n\t\t\t\t\tcourseSessionId: csId\n\t\t\t\t} );\n\t\t\t\t\n\t\t\t\tself.redrawNavPanel();\n\t\t\t\n\t\t\t\t// Check which state the buttons are in\n\t\t\t\tself.checkNavButtons();\n\t\t\t}\n\t\t\t\n\t\t\tm.execute( 'appmodule', {\n\t\t\t\tappName: 'Courses',\n\t\t\t\tcommand: 'loadpageelements',\n\t\t\t\tpageId: page.ID\n\t\t\t} );\n\t\t}\n\t\telse\n\t\t{\n\t\t\tself.renderingElements = false;\n\t\t}\n }", "buildMenus(){\r\n for(var menu of this.menus)\r\n this.container.innerHTML += this.buildMenu(menu)\r\n }", "function renderBody(){\n for (var i=0; i < cookStores.length; i++){\n cookStores[i].render();\n }\n}", "function placeSlotSegs(segs) {\n var levels;\n var level0;\n var i;\n\n segs.sort(compareSegs); // order by date\n levels = buildSlotSegLevels(segs);\n computeForwardSlotSegs(levels);\n\n if ((level0 = levels[0])) {\n\n for (i = 0; i < level0.length; i++) {\n computeSlotSegPressures(level0[i]);\n }\n\n for (i = 0; i < level0.length; i++) {\n computeSlotSegCoords(level0[i], 0, 0);\n }\n }\n }", "function renderStickers() {\n const elStickers = document.querySelector('.stickers-container');\n let strsHTML = '';\n\n gStickers.map((sticker) => {\n strsHTML += `<span onclick=\"onAddSticker(this.innerText)\">${sticker}</span>\\n`;\n });\n\n elStickers.innerHTML = strsHTML;\n}", "function listbysemester(req, res) {\r\n internalSchema.findOne({ semester: req.swagger.params.semester.value }, function (err, internalsemester) {\r\n if (err)\r\n res.send(err);\r\n res.json(internalsemester);\r\n });\r\n}", "graphics () {\r\n let graphs = [];\r\n for (let i = 0; i < this.props.books.length; i++) {\r\n graphs.push(<GraphicMarket book={this.props.books[i].book} theme={this.props.theme} \r\n activeGraphic={this.props.books[i].book === this.state.currentBookMarket} key={i} onClick={ () => this.selectView(this.props.books[i].book) } /> );\r\n }\r\n return graphs;\r\n }", "initSpritesheets() {\n this.spritesheets = new Map(); // Map that stores spritesheets by ID\n\n for (let [id, spritesheet] of this.graph.spritesheets) {\n let ss = new MySpriteSheet(this, spritesheet.path, spritesheet.sizeM, spritesheet.sizeN);\n this.spritesheets.set(id, ss);\n }\n }" ]
[ "0.6275523", "0.61636466", "0.5985284", "0.5909302", "0.58823043", "0.5811996", "0.574767", "0.571299", "0.5616592", "0.55245125", "0.550071", "0.5379568", "0.53547525", "0.5267286", "0.5240658", "0.52307177", "0.5225599", "0.5204975", "0.5203956", "0.518352", "0.51832056", "0.51774347", "0.51562047", "0.5145969", "0.51423866", "0.51413196", "0.51387197", "0.5130098", "0.5121391", "0.51195276", "0.5095987", "0.5059867", "0.50593096", "0.5053323", "0.50437975", "0.50303316", "0.50245875", "0.5002863", "0.49841154", "0.49649525", "0.49597487", "0.4958928", "0.49539605", "0.49508494", "0.4950776", "0.49473193", "0.49373966", "0.49275106", "0.49207395", "0.49135408", "0.49115753", "0.49107808", "0.49061346", "0.489979", "0.48945555", "0.48881036", "0.48822442", "0.48819128", "0.48749724", "0.48695275", "0.4866001", "0.486079", "0.48573905", "0.4853365", "0.48511922", "0.4842379", "0.48375463", "0.48332104", "0.48328534", "0.48272893", "0.48259717", "0.48230726", "0.48204044", "0.48181126", "0.48029092", "0.48009044", "0.4799422", "0.47923085", "0.47871917", "0.4782487", "0.47796088", "0.47794378", "0.4778249", "0.47772843", "0.47764906", "0.47680032", "0.4766917", "0.47557953", "0.475226", "0.47444192", "0.47435585", "0.4739186", "0.4737121", "0.47311014", "0.47303408", "0.47293186", "0.47273314", "0.47238454", "0.47220623", "0.47219312" ]
0.77146447
0
Registers the fs storage as plugin.
static register() { __WEBPACK_IMPORTED_MODULE_0__common_plugin__["a" /* PLUGINS */]["FSStorage"] = FSStorage; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "static register() {\n __WEBPACK_IMPORTED_MODULE_0__common_plugin__[\"a\" /* PLUGINS */][\"MemoryStorage\"] = MemoryStorage;\n }", "static addPlugin( plugin ) {\n\n if (!plugin) {\n throw new TypeError( 'No plugin provided.' );\n }\n\n PLUGINS.push( plugin );\n\n if (plugin.mounted) {\n plugin.mounted.call( plugin );\n }\n }", "function LocalStoragePlugin() {\n}", "function registerPlugin(plugin) {\n data.plugins.push(plugin);\n}", "addPlugins() {\n const pm = PluginManager.getInstance();\n pm.addPlugin(new ElectronPlugin());\n }", "static deregister() {\n delete __WEBPACK_IMPORTED_MODULE_0__common_plugin__[\"a\" /* PLUGINS */][\"FSStorage\"];\n }", "function StorageProvidersWrapper(registry) {\n\t\tthis.registry = registry;\n\t\tthis.providers = {};\n\t\t\n\t\tthis.registry.on('registered:tantaman.web.StorageProvider',\n\t\t\tthis._providerRegistered, this);\n\n\t\t// this._getProviders();\n\t\t// TODO: handle de-registrations\n\t\tthis._updateCurrentProvider();\n\t}", "function registerPlugins (log) {\n const plugins = global.FLINT.plugins\n const Plugin = mongoose.model('Plugin')\n\n return Promise.all(plugins.map(async (PluginClass) => {\n if (!PluginClass.uid) throw new Error(`${PluginClass.name} is missing a UID.`)\n if (!PluginClass.version) throw new Error(`${PluginClass.name} is missing a version.`)\n\n mongoose.plugin((schema, options) => {\n if (schema.name === undefined) return null\n return new PluginClass(schema, options)\n })\n\n const pathToIcon = PluginClass.icon\n const buffer = await readFileAsync(pathToIcon, null)\n const foundPlugin = await Plugin.findOne({ uid: PluginClass.uid })\n\n const pluginData = Object.assign({}, {\n title: PluginClass.title,\n name: PluginClass.name,\n uid: PluginClass.uid,\n version: PluginClass.version,\n icon: {\n path: PluginClass.icon,\n buffer\n }\n }, PluginClass.model)\n\n if (foundPlugin) {\n // Update the existing plugin in case its configuration (icon, name, etc) have changed.\n const updatedPlugin = Object.assign(foundPlugin, pluginData, { uid: PluginClass.uid })\n const savedPlugin = await updatedPlugin.save()\n if (!savedPlugin) log.error(`Could not save the [${PluginClass.name}] plugin to the database.`)\n } else {\n // Create a new plugin instance by including the Class model\n // The PluginSchema has { strict: false } so additions to the\n // model will work fine.\n const newPlugin = new Plugin(pluginData)\n const savedPlugin = await newPlugin.save()\n if (!savedPlugin) log.error(`Could not save the [${PluginClass.name}] plugin to the database.`)\n }\n }))\n}", "function loadPlugin() {\n this.fs = document.createElement(\"embed\");\n this.fs.style.position = \"absolute\";\n this.fs.style.left = \"-9999px\";\n this.fs.id = \"fs2\";\n this.fs.setAttribute(\"type\", \"application/x-thk-nico-dl\");\n document.documentElement.appendChild(this.fs);\n\n fs2 = document.getElementById(\"fs2\"); \n}", "startWatchingStorageUpdates() {\n Ember.$(window).on(this.get('_storageSyncEvent'), this._onStorageSync.bind(this));\n }", "registerStorageBackend(name, storageBackend) {\n this.storageBackends[name] = storageBackend;\n }", "function _initStorage(options) {\n\t var self = this;\n\t var dbInfo = {};\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = options[i];\n\t }\n\t }\n\n\t dbInfo.keyPrefix = dbInfo.name + '/';\n\n\t if (dbInfo.storeName !== self._defaultConfig.storeName) {\n\t dbInfo.keyPrefix += dbInfo.storeName + '/';\n\t }\n\n\t self._dbInfo = dbInfo;\n\n\t return new Promise(function (resolve, reject) {\n\t resolve(__webpack_require__(3));\n\t }).then(function (lib) {\n\t dbInfo.serializer = lib;\n\t return Promise.resolve();\n\t });\n\t }", "function _initStorage(options) {\n\t var self = this;\n\t var dbInfo = {};\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = options[i];\n\t }\n\t }\n\n\t dbInfo.keyPrefix = dbInfo.name + '/';\n\n\t if (dbInfo.storeName !== self._defaultConfig.storeName) {\n\t dbInfo.keyPrefix += dbInfo.storeName + '/';\n\t }\n\n\t self._dbInfo = dbInfo;\n\n\t return new Promise(function (resolve, reject) {\n\t resolve(__webpack_require__(3));\n\t }).then(function (lib) {\n\t dbInfo.serializer = lib;\n\t return Promise.resolve();\n\t });\n\t }", "function _initStorage(options) {\n\t var self = this;\n\t var dbInfo = {};\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = options[i];\n\t }\n\t }\n\n\t dbInfo.keyPrefix = dbInfo.name + '/';\n\n\t if (dbInfo.storeName !== self._defaultConfig.storeName) {\n\t dbInfo.keyPrefix += dbInfo.storeName + '/';\n\t }\n\n\t self._dbInfo = dbInfo;\n\n\t return new Promise(function (resolve, reject) {\n\t resolve(__webpack_require__(3));\n\t }).then(function (lib) {\n\t dbInfo.serializer = lib;\n\t return Promise.resolve();\n\t });\n\t }", "function FileStorage(config) {\n if (!config.directory) {\n throw new Error(\"Directory must be specified in config when using the FileStorage\");\n }\n this.directory = config.directory;\n this.extensionsDirectory = this.directory;\n this.registryFile = path.join(config.directory, \"registry.json\");\n}", "async register (vuetalisk) {\n }", "addPlugin(pluginName, implementation) {\n this.loaderPlugins[pluginName] = implementation;\n }", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = dbInfo.name + '/';\n\n if (dbInfo.storeName !== self._defaultConfig.storeName) {\n dbInfo.keyPrefix += dbInfo.storeName + '/';\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n }", "function _initializeStorage() {\n\t\t//\tSome providers are fixed by our extensions - using them there will mess up \n\t\t//\tprovider registration order - therefore we register them manually here (to be safe).\n\t\tmanager._initialized = false;\n\t\t// clean registered providers and register them in correct order\n\t\tmanager.currentProvider = null;\n\t\tmanager.providers = [];\n\t\tmanager.register(\"dojox.storage.LocalStorageProvider\", new LocalStorageProvider()); /* git-qa */\n//\t\tif (typeof GearsStorageProvider == \"function\")\n//\t\t\tmanager.register(\"dojox.storage.GearsStorageProvider\", new GearsStorageProvider()); /* git-qa */\n\t\tmanager.register(\"dojox.storage.WhatWGStorageProvider\", new WhatWGStorageProvider()); /* git-qa */\n//\t\tmanager.register(\"dojox.storage.FlashStorageProvider\", new FlashStorageProvider()); /* git-qa */\n\t\tmanager.register(\"dojox.storage.BehaviorStorageProvider\", new BehaviorStorageProvider()); /* git-qa */\n\t\tmanager.register(\"dojox.storage.CookieStorageProvider\", new CookieStorageProvider()); /* git-qa */\n\n\t\tmanager._initialized = false;\n\t\tmanager.initialize();\n\t}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = dbInfo.name + '/';\n\n if (dbInfo.storeName !== self._defaultConfig.storeName) {\n dbInfo.keyPrefix += dbInfo.storeName + '/';\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = dbInfo.name + '/';\n\n if (dbInfo.storeName !== self._defaultConfig.storeName) {\n dbInfo.keyPrefix += dbInfo.storeName + '/';\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "function _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = dbInfo.name + '/';\n\n if (dbInfo.storeName !== self._defaultConfig.storeName) {\n dbInfo.keyPrefix += dbInfo.storeName + '/';\n }\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}", "extend (config, ctx) {\n config.node = {\n fs: 'empty'\n }\n }", "function _initStorage$2(options) {\n\t var self = this;\n\t var dbInfo = {};\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = options[i];\n\t }\n\t }\n\n\t dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n\t if (!_isLocalStorageUsable()) {\n\t return Promise$1.reject();\n\t }\n\n\t self._dbInfo = dbInfo;\n\t dbInfo.serializer = localforageSerializer;\n\n\t return Promise$1.resolve();\n\t}", "function _initStorage$2(options) {\n\t var self = this;\n\t var dbInfo = {};\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = options[i];\n\t }\n\t }\n\n\t dbInfo.keyPrefix = dbInfo.name + '/';\n\n\t if (dbInfo.storeName !== self._defaultConfig.storeName) {\n\t dbInfo.keyPrefix += dbInfo.storeName + '/';\n\t }\n\n\t self._dbInfo = dbInfo;\n\t dbInfo.serializer = localforageSerializer;\n\n\t return Promise$1.resolve();\n\t}", "function _initStorage(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = dbInfo.name + '/';\n\n self._dbInfo = dbInfo;\n\n var serializerPromise = new Promise(function(resolve/*, reject*/) {\n // We allow localForage to be declared as a module or as a\n // library available without AMD/require.js.\n if (moduleType === ModuleType.DEFINE) {\n require(['localforageSerializer'], resolve);\n } else if (moduleType === ModuleType.EXPORT) {\n // Making it browserify friendly\n resolve(require('./../utils/serializer'));\n } else {\n resolve(globalObject.localforageSerializer);\n }\n });\n\n return serializerPromise.then(function(lib) {\n serializer = lib;\n return Promise.resolve();\n });\n }", "function LocalFileSystem() {}", "function initStorage(storage) {\n if (storage['P/'])\n return; // already initialized\n storage['P/'] = true;\n let next_inode = 0;\n for (let name in files) {\n if (files.hasOwnProperty(name)) {\n storage[`P/${name}`] = next_inode;\n storage[`P:${next_inode}`] = files[name];\n ++next_inode;\n }\n }\n storage['P.next_inode'] = next_inode;\n}", "get storage() {\n return this.extensionStorage;\n }", "function initFileSystem() {\n navigator.webkitPersistentStorage.requestQuota(\n 1024 * 1024 * 5,\n function (grantedSize) {\n // Request a file system with the new size.\n window.requestFileSystem(\n window.PERSISTENT,\n grantedSize,\n function (fs) {\n // Set the filesystem variable.\n filesystem = fs;\n\n // Setup event listeners on the form.\n setupFormEventListener();\n\n // Update the file browser.\n listFiles();\n },\n errorHandler\n );\n },\n errorHandler\n );\n}", "registerPlugin(name, endpoints) {\n console.log('Enabling plugin: ', name);\n if (this.plugin_list.indexOf(name) >= 0) {\n debug('Plugin already enabled:', name);\n return;\n }\n this.plugin_list.push(name);\n if (endpoints.middlewares) {\n for (var mw in endpoints.middlewares) {\n for (var e = 0; e < endpoints.middlewares[mw].length; e++) {\n this.middleware[mw].use(endpoints.middlewares[mw][e]);\n }\n }\n }\n if (endpoints.init) {\n try {\n endpoints.init(this);\n }\n catch (err) {\n if (err) {\n throw new Error(err);\n }\n }\n }\n debug('Plugin Enabled: ', name);\n }", "loadAll() {\n logger.info(`Loading plugins...`);\n\n const pluginPath = path.join(__dirname, '..', '..', 'plugins');\n if (!fse.existsSync(pluginPath)) {\n fse.emptyDirSync(pluginPath);\n logger.error(`Plugin directory not found! Creating one...`);\n process.exit(0);\n }\n\n const plugins = this.constructor._read(pluginPath);\n for (const plugin of plugins) this._registerPlugin(require(plugin));\n\n this._emitCommandsd();\n logger.info(`Loaded ${this.plugins.size} plugin(s)!`);\n }", "function StorageHandle() {\r\n this.storageSupport = storageSupportAnalyse();\r\n switch (this.storageSupport) {\r\n case 0:\r\n var exec = require('cordova/exec');\r\n this.storageHandlerDelegate = exec;\r\n break;\r\n case 1:\r\n var localStorageHandle = require('./LocalStorageHandle');\r\n this.storageHandlerDelegate = localStorageHandle;\r\n break;\r\n case 2:\r\n console.log(\"ALERT! localstorage isn't supported\");\r\n break;\r\n default:\r\n console.log(\"StorageSupport Error\");\r\n break;\r\n }\r\n}", "use(pluginFn, options) {\n this.plugins.push({\n fn: pluginFn,\n options,\n });\n return this;\n }", "function FileRegistry() {\n EventEmitter.call(this);\n this.store = {};\n\n this.emitError = this.emitError.bind(this);\n}", "function LocalFileSystemSync() {}", "function LokiFsAdapter() {\n try {\n this.fs = __webpack_require__(11)\n } catch (e) {\n this.fs = null\n }\n }", "_register() {\n // let relativeStartIndex = this.root.length + 1\n // let pathRelativeToRoot = (absolutePath) => {\n // return absolutePath.substr(relativeStartIndex)\n // }\n \n let watcher = this.watcher\n // add\n watcher.on(\"add\", (filepath) => {\n \n invokeNodeChildEventCallback.call(this, filepath, \"child.addFile\")\n })\n \n // addDir\n watcher.on(\"addDir\", (filepath) => {\n invokeNodeChildEventCallback.call(this, filepath, \"child.addDir\")\n })\n \n // unlink\n watcher.on(\"unlink\", (filepath) => {\n \n invokeNodeChildEventCallback.call(this, filepath, \"child.removeFile\")\n invokeNodeEventCallback.call(this, filepath, \"remove\")\n })\n \n // unlinkDir\n watcher.on(\"unlinkDir\", (filepath) => {\n \n invokeNodeChildEventCallback.call(this, filepath, \"child.removeDir\")\n invokeNodeEventCallback.call(this, filepath, \"remove\")\n })\n \n \n watcher.on(\"change\", (filepath) => {\n // on file change, we also need to update the file in model to mark it dirty\n this.rootDirectory.markFileDirty(filepath)\n invokeNodeChildEventCallback.call(this, filepath, \"child.change\")\n invokeNodeEventCallback.call(this, filepath, \"change\")\n })\n }", "function initStorageListener() {\n window.addEventListener('storage', storageListener);\n isListening = true;\n }", "function storage_initload() {\r\n\t$('body').bind('myfiles_storage_update', function(event) { \r\n\t\tstorage_refresh();\t\r\n\t}); \r\n}", "registerPlugin(plugin, handlePlugins) {\n const plugins = isFunction(handlePlugins) ? handlePlugins(plugin, [...this.state.plugins]) : [...this.state.plugins, plugin];\n const state = this.state.reconfigure({ plugins });\n this.view.updateState(state);\n }", "_addPlugins() {\n return cordova.cordova.raw.plugin('add', this.answers.plugins, { save: true })\n .then(() => {\n console.log(`add plugins ${this.answers.plugins}`);\n return true;\n })\n .catch((err) => {\n console.log(err.message);\n // process.exit();\n return err;\n });\n }", "function register() {\n return this.NodeGit.FilterRegistry.register(LFS_FILTER_NAME, filter, 0);\n}", "function LSFS() {\n if (LSFS.mount) {\n return LSFS;\n }\n\n var wrapCreateNode = wrapNode(MEMFS.createNode);\n\n var wrap_node_ops = {\n setattr: wrapSave(MEMFS.node_ops.setattr),\n mknod: wrapNode(MEMFS.node_ops.mknod),\n rename: wrapSave(MEMFS.node_ops.rename),\n unlink: wrapSave(MEMFS.node_ops.unlink),\n rmdir: wrapSave(MEMFS.node_ops.rmdir),\n symlink: wrapNode(MEMFS.node_ops.symlink)\n };\n\n var wrap_stream_ops = {\n write: wrapSave(MEMFS.stream_ops.write),\n msync: wrapSave(MEMFS.stream_ops.msync)\n };\n\n var props = [ 'name', 'mode', 'rdev', 'link', 'usedBytes', 'timestamp' ];\n\n LSFS.mount = mount;\n\n return LSFS;\n\n function wrapNode(fn) {\n return function() {\n var node = fn.apply(null, arguments);\n setupNode(node);\n return node;\n }\n }\n\n function wrapSave(fn) {\n return function(node) {\n var res = fn.apply(null, arguments);\n save(node);\n return res;\n }\n }\n\n function setupNode(node) {\n var node_ops = {};\n for (var op in node.node_ops) {\n node_ops[op] = wrap_node_ops[op] || node.node_ops[op];\n }\n node.node_ops = node_ops;\n\n var stream_ops = {};\n for (var op in node.stream_ops) {\n stream_ops[op] = wrap_stream_ops[op] || node.stream_ops[op];\n }\n node.stream_ops = stream_ops;\n }\n\n function filter(node) {\n var result = {};\n for (var key in node) {\n if (props.indexOf(key) !== -1) {\n result[key] = node[key];\n }\n }\n\n if (node.contents) {\n if (node.contents.length) {\n result.contents = Array.apply([], node.contents);\n } else {\n result.contents = {};\n for (var name in node.contents) {\n result.contents[name] = filter(node.contents[name]);\n }\n }\n }\n\n return result;\n }\n\n function save(node) {\n if (node.node) {\n node = node.node;\n }\n\n var mount = node.mount;\n if (!mount || !mount.opts || !mount.opts.key) {\n return;\n }\n\n try {\n localStorage.setItem(mount.opts.key, JSON.stringify(filter(mount.root)));\n } catch (err) {}\n }\n\n function mount(mount) {\n if (!mount.opts || !mount.opts.key) {\n return;\n }\n\n var data;\n try {\n data = localStorage.getItem(mount.opts.key);\n } catch (err) {}\n if (data) {\n try {\n data = JSON.parse(data);\n } catch (err) {}\n }\n\n var node = MEMFS.mount(mount);\n setupNode(node);\n load(node, mount, data);\n\n return node;\n }\n\n function load(node, mount, data) {\n node.mount = mount;\n if (!data) {\n return;\n }\n for (var key in data) {\n if (props.indexOf(key) !== -1) {\n node[key] = data[key];\n }\n }\n if (data.contents) {\n if (data.contents.length) {\n node.contents = data.contents;\n } else {\n node.contents = {};\n for (var name in data.contents) {\n var childData = data.contents[name];\n var childNode = wrapCreateNode(node, name, childData.mode, childData.rdev);\n load(childNode, mount, childData);\n }\n }\n }\n }\n}", "function initPlugins() {\n\t\tFs.readdir(plugPath, function (err, pluginNames) {\n\t\t\tif (err) {\n\t\t\t\tconsole.log(err);\n\t\t\t}\n\n\t\t\t// Determine default plugin\n\t\t\tsetOrder(pluginNames);\n\t\t\t\n\t\t\t// Initialize each plugin according to config\n\t\t\tpluginNames.forEach(addPlugin);\n\t\t});\n\t}", "function DirectoryDefaultFilePlugin(files) {}", "function NodeFsHandler() {}", "function NodeFsHandler() {}", "init() {\n if ((process.env.EPSAGON_FS_INSTRUMENTATION || '').toUpperCase() === 'TRUE') {\n module_utils.patchSingle(fs, 'writeFile', () => wrapFsWriteFileFunction(fs.writeFile, 'writeFile'));\n module_utils.patchSingle(fs, 'writeFileSync', () => wrapFsWriteFileFunction(fs.writeFileSync, 'writeFileSync'));\n }\n }", "function add(name, plugin) {\n\t\tvar a = registry[name];\n\n\t\tif (a == null) {\n\t\t\ta = registry[name] = [];\n\t\t}\n\n\t\tplugin = aperture.util.viewOf(plugin);\n\n\t\t// clear this in case there is a problem loading it\n\t\tvar m = plugin.module;\n\t\tplugin.module = null;\n\n\t\t// register the plugin.\n\t\ta.push(plugin);\n\n\t\t// load required modules\n\t\tif (u.isString(m)) {\n\t\t\trequire(['../../' + m], function(module) {\n\t\t\t\tplugin.module = module;\n\t\t\t});\n\t\t}\n\t}", "async registerAndRun(storeResponse) {\n const pluginName = getKeyFromList(storeResponse, 'data', 'name', 'value', 'name');\n await this.cube.registerPlugin(pluginName);\n await this.runSubmission(pluginName);\n }", "function Storage (stem) {\n\n this.stem = stem;\n this.data = {};\n\n events.EventEmitter.call(this);\n\n}", "function MyUploadAdapterPlugin( editor ) {\n editor.plugins.get( 'FileRepository' ).createUploadAdapter = function( loader ) {\n return new CloudinaryImageUploadAdapter( \n loader,\n 'your_cloud_name',\n 'your_unsigned_upload_preset',\n [ 160, 500, 1000, 1052 ]\n );\n };\n}", "static saveFiles(){\n\t\treturn (context, arr) => {\n\t\t\tvar fs = context.createProvider(\"default:fs\");\n\t\t\tarr.each((file) => {\n\t\t\t\tLib.saveFile(fs, file);\n\t\t\t});\n\t\t\treturn arr;\n\t\t}\n\t}", "function localStorage(localStorageServiceProvider) {\n localStorageServiceProvider\n .setPrefix('Bwell')\n .setStorageType('localStorage')\n .setNotify(true, true);\n}", "function mega (options, cb) {\n return new Storage(options, cb)\n}", "function StorageProvider(options) {\r\n this.options = options;\r\n}", "async function registerPlugin(plugin) {\n const name = plugin.plugin.name || plugin.plugin.pkg.name;\n const version = plugin.plugin.version || plugin.plugin.pkg.version;\n try {\n await server.register(plugin);\n console.log(` \\u2714 registered plugin \"${name} v${version}\"`);\n } catch (error) {\n console.error(`Failed to register plugin \"${name} v${version}\": ${error}`);\n throw error;\n }\n}", "_setPlugins() {\n this.config.plugins = {\n // Systems\n global: [\n { key: 'RoomSystem', plugin: Systems.RoomSystem, start: false, mapping: 'rooms' },\n { key: 'CursorSystem', plugin: Systems.CursorSystem, start: false, mapping: 'cursors' }\n ],\n // Managers\n scene: [\n { key: 'UpdateManager', plugin: Managers.UpdateManager, mapping: 'updates' },\n { key: 'LightSourceManager', plugin: Managers.LightSourceManager, mapping: 'lightSources' },\n { key: 'LayerManager', plugin: Managers.LayerManager, mapping: 'layers' }\n ]\n };\n }", "function registerPlugin(plugin) { // eslint-disable-line no-unused-vars\n angular.module('flexget.plugins').requires.push(plugin);\n}", "function LokiFsAdapter() {\n this.fs = require('fs');\n }", "constructor() {\n super();\n this.log = log;\n this.plugins = [];\n this.extensions = [];\n this.registerPlugin(require('./core-plugin'));\n }", "_insertGlobalRegisterCodeIfNecessary(self, debug) {\n return function (file, enc, callback) {\n if (!file.isNull() && file.contents) {\n const contents = file.contents.toString(enc);\n if (contents.match(new RegExp(setWebpackPublicPath.registryVariableName, 'g'))) {\n const registerCode = setWebpackPublicPath.getGlobalRegisterCode(debug);\n file.contents = new Buffer(`${contents}${registerCode}`);\n }\n this.push(file);\n }\n callback();\n };\n }", "function register() {\n safeRegister();\n exports.clone.register();\n exports.copy.register();\n exports.extend.register();\n exports.typeOf.register();\n }", "function StorageObject() {}", "function StorageObject() {}", "function StorageObject() {}", "function StorageObject() {}", "function StorageObject() {}", "function writeGarf(){\n\t\t\twindow.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);\n\t\t}", "use(plugin) {\r\n if (typeof plugin !== 'object' || !plugin._isPuppeteerExtraPlugin) {\r\n console.error(`Warning: Plugin is not derived from PuppeteerExtraPlugin, ignoring.`, plugin);\r\n return this;\r\n }\r\n if (!plugin.name) {\r\n console.error(`Warning: Plugin with no name registering, ignoring.`, plugin);\r\n return this;\r\n }\r\n if (plugin.requirements.has('dataFromPlugins')) {\r\n plugin.getDataFromPlugins = this.getPluginData.bind(this);\r\n }\r\n plugin._register(Object.getPrototypeOf(plugin));\r\n this._plugins.push(plugin);\r\n debug('plugin registered', plugin.name);\r\n return this;\r\n }", "function store_(prefix) {\n return new Storage_(prefix); \n}", "static register() {\n __WEBPACK_IMPORTED_MODULE_2__common_plugin__[\"a\" /* PLUGINS */][\"FullTextSearch\"] = FullTextSearch;\n }", "initPlugins() {}", "initPlugins() {}", "createExtensionManager() {\n const coreExtensions = this.options.enableCoreExtensions ? Object.values(extensions) : [];\n const allExtensions = [...coreExtensions, ...this.options.extensions].filter((extension) => {\n return [\"extension\", \"node\", \"mark\"].includes(extension === null || extension === void 0 ? void 0 : extension.type);\n });\n this.extensionManager = new ExtensionManager(allExtensions, this);\n }", "function uploadNodePlugin(file, callback) {\n let extract = tar.extract();\n let tarFile = fs.createReadStream(file.path);\n extract.on('entry', (header, stream, cb) => {\n if (path.parse(header.name).base === 'MANIFEST.xml') {\n let rawXml = '';\n stream.on('data', (chunk) => {\n rawXml += chunk;\n });\n stream.on('end', () => {\n tarFile.close();\n let gfs = Grid(conn.db, mongoose.mongo);\n xmlParseString(rawXml, (err, res) => {\n let manifest = res.PluginManifest;\n let stream = gfs.createWriteStream({\n filename: manifest.Id[0],\n root: BUCKET,\n metadata: {\n id: manifest.Id[0],\n description: manifest.Description[0],\n dll_name: manifest.DllName[0],\n name: manifest.Name[0],\n type: manifest.Type[0],\n version: manifest.Version[0],\n dll_path: path.parse(header.name).dir\n }\n });\n gfs.remove({\n filename: manifest.Id[0],\n root: BUCKET\n }, (err) => {\n tarFile = fs.createReadStream(file.path);\n stream.on('close', () => {\n callback(null);\n });\n stream.on('error', (err) => {\n callback('Internal failuer while uploading plugin');\n });\n tarFile.pipe(stream);\n });\n });\n });\n } else {\n stream.on('end', cb);\n stream.resume();\n }\n });\n\n extract.on('finish', () => {\n fs.unlink(file.path, () => {\n callback(null);\n });\n });\n\n extract.on('error', (err) => {\n log.error(err);\n fs.unlink(file.path, () => {\n callback('Could not open, make sure it\\'s a valid plugin pack');\n });\n });\n tarFile.pipe(extract);\n}", "function initStorage() {\n _storage = localStorage;\n}", "constructor() {\n this.plugins = [];\n this.plugins_by_events = [];\n this.callbacks_by_events = [];\n \n window.custom_plugins.concrete = {}; // this is where loaded plugins are stored\n }", "function FileMgr() {\n}", "extend(config, {isDev, isClient}) {\n config.node = {\n fs: 'empty'\n }\n }", "function onInstall(event) {\n Plugins.init();\n \n onOpen(event);\n}", "function registerPlugin(name, plugin) {\n if (availablePlugins.hasOwnProperty(name)) {\n console.warn('A plugin named \"' + name + '\" is already registered, it will be overridden');\n }\n\n availablePlugins[name] = plugin;\n }", "function registerPluginToCUBE(plugin) {\n exec('./upload_plugin.sh ' + plugin, (error, stdout, stderr) => {\n if (error) {\n throw error;\n }\n if (stdout) {\n print(colors.green('CUBE <-- (stdout)'));\n console.log(stdout);\n }\n if (stderr) {\n print(colors.red('CUBE <-- (stderr)'));\n console.log(stderr);\n }\n });\n}", "function createSyncImportHook() {\n var imports = {};\n return function (fpath, kind, cb) {\n fpath = path.resolve(fpath);\n if (imports[fpath]) {\n cb();\n } else {\n imports[fpath] = true;\n cb(null, fs.readFileSync(fpath, {encoding: 'utf8'}));\n }\n };\n}", "function _initStorage(options) {\n\t var self = this;\n\t var dbInfo = {\n\t db: null\n\t };\n\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = typeof options[i] !== 'string' ? options[i].toString() : options[i];\n\t }\n\t }\n\n\t var dbInfoPromise = new Promise(function (resolve, reject) {\n\t // Open the database; the openDatabase API will automatically\n\t // create it for us if it doesn't exist.\n\t try {\n\t dbInfo.db = openDatabase(dbInfo.name, String(dbInfo.version), dbInfo.description, dbInfo.size);\n\t } catch (e) {\n\t return self.setDriver(self.LOCALSTORAGE).then(function () {\n\t return self._initStorage(options);\n\t }).then(resolve)['catch'](reject);\n\t }\n\n\t // Create our key/value table if it doesn't exist.\n\t dbInfo.db.transaction(function (t) {\n\t t.executeSql('CREATE TABLE IF NOT EXISTS ' + dbInfo.storeName + ' (id INTEGER PRIMARY KEY, key unique, value)', [], function () {\n\t self._dbInfo = dbInfo;\n\t resolve();\n\t }, function (t, error) {\n\t reject(error);\n\t });\n\t });\n\t });\n\n\t return new Promise(function (resolve, reject) {\n\t resolve(__webpack_require__(3));\n\t }).then(function (lib) {\n\t dbInfo.serializer = lib;\n\t return dbInfoPromise;\n\t });\n\t }", "function _initStorage(options) {\n\t var self = this;\n\t var dbInfo = {\n\t db: null\n\t };\n\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = typeof options[i] !== 'string' ? options[i].toString() : options[i];\n\t }\n\t }\n\n\t var dbInfoPromise = new Promise(function (resolve, reject) {\n\t // Open the database; the openDatabase API will automatically\n\t // create it for us if it doesn't exist.\n\t try {\n\t dbInfo.db = openDatabase(dbInfo.name, String(dbInfo.version), dbInfo.description, dbInfo.size);\n\t } catch (e) {\n\t return self.setDriver(self.LOCALSTORAGE).then(function () {\n\t return self._initStorage(options);\n\t }).then(resolve)['catch'](reject);\n\t }\n\n\t // Create our key/value table if it doesn't exist.\n\t dbInfo.db.transaction(function (t) {\n\t t.executeSql('CREATE TABLE IF NOT EXISTS ' + dbInfo.storeName + ' (id INTEGER PRIMARY KEY, key unique, value)', [], function () {\n\t self._dbInfo = dbInfo;\n\t resolve();\n\t }, function (t, error) {\n\t reject(error);\n\t });\n\t });\n\t });\n\n\t return new Promise(function (resolve, reject) {\n\t resolve(__webpack_require__(3));\n\t }).then(function (lib) {\n\t dbInfo.serializer = lib;\n\t return dbInfoPromise;\n\t });\n\t }", "function _initStorage(options) {\n\t var self = this;\n\t var dbInfo = {\n\t db: null\n\t };\n\n\t if (options) {\n\t for (var i in options) {\n\t dbInfo[i] = typeof options[i] !== 'string' ? options[i].toString() : options[i];\n\t }\n\t }\n\n\t var dbInfoPromise = new Promise(function (resolve, reject) {\n\t // Open the database; the openDatabase API will automatically\n\t // create it for us if it doesn't exist.\n\t try {\n\t dbInfo.db = openDatabase(dbInfo.name, String(dbInfo.version), dbInfo.description, dbInfo.size);\n\t } catch (e) {\n\t return self.setDriver(self.LOCALSTORAGE).then(function () {\n\t return self._initStorage(options);\n\t }).then(resolve)['catch'](reject);\n\t }\n\n\t // Create our key/value table if it doesn't exist.\n\t dbInfo.db.transaction(function (t) {\n\t t.executeSql('CREATE TABLE IF NOT EXISTS ' + dbInfo.storeName + ' (id INTEGER PRIMARY KEY, key unique, value)', [], function () {\n\t self._dbInfo = dbInfo;\n\t resolve();\n\t }, function (t, error) {\n\t reject(error);\n\t });\n\t });\n\t });\n\n\t return new Promise(function (resolve, reject) {\n\t resolve(__webpack_require__(3));\n\t }).then(function (lib) {\n\t dbInfo.serializer = lib;\n\t return dbInfoPromise;\n\t });\n\t }", "get name() {\n\t\treturn 'fs';\n\t}", "register() {\n\t\tnavigator.serviceWorker\n\t\t\t.register(this.serviceWorkerPath, { scope: this.serviceWorkerScope })\n\t\t\t// .then(reg => console.log('Registration succeeded. Scope is ' + reg.scope)) //registration => registration.update())\n\t\t\t.catch(e => console.log('Registration failed with ' + e))\n\t}", "for (const factory of plugins) {\n if (factory.pluginType === 'currency') {\n const plugin = await factory.makePlugin({\n io: { ...io, folder: downgradeDisklet(io.disklet) }\n })\n payload[plugin.currencyInfo.pluginName] = plugin\n } else if (factory.pluginType === 'exchange') {\n const plugin = await factory.makePlugin({ io })\n payload[plugin.exchangeInfo.exchangeName] = plugin\n }\n }", "async registerStream(stream) {\n await this.objectLoader.import(stream);\n }", "function getFileSystem(config, cb) {\n var fsName = config['fs'];\n if (!fsName) {\n return cb(new ApiError(ErrorCode.EPERM, 'Missing \"fs\" property on configuration object.'));\n }\n var options = config['options'];\n var waitCount = 0;\n var called = false;\n function finish() {\n if (!called) {\n called = true;\n var fsc = Backends[fsName];\n if (!fsc) {\n cb(new ApiError(ErrorCode.EPERM, (\"File system \" + fsName + \" is not available in BrowserFS.\")));\n }\n else {\n fsc.Create(options, cb);\n }\n }\n }\n if (options !== null && typeof (options) === \"object\") {\n var finishedIterating = false;\n var props = Object.keys(options).filter(function (k) { return k !== 'fs'; });\n // Check recursively if other fields have 'fs' properties.\n props.forEach(function (p) {\n var d = options[p];\n if (d !== null && typeof (d) === \"object\" && d['fs']) {\n waitCount++;\n getFileSystem(d, function (e, fs) {\n waitCount--;\n if (e) {\n if (called) {\n return;\n }\n called = true;\n cb(e);\n }\n else {\n options[p] = fs;\n if (waitCount === 0 && finishedIterating) {\n finish();\n }\n }\n });\n }\n });\n finishedIterating = true;\n }\n if (waitCount === 0) {\n finish();\n }\n}", "function fnInitFileSystem() {\n\t\t// Compatibilidad con navegadores para que no se genere errores\n\t\tif (self.requestFileSystemSync) fs = fs || self.requestFileSystemSync(TEMPORARY, constFs.SIZEFILES);\n\t\tself.tools.factoryError(fnHandleMessagesError); \n\t}" ]
[ "0.6073608", "0.5724474", "0.5619234", "0.5516546", "0.5299238", "0.52935225", "0.52909523", "0.52453727", "0.52308875", "0.52022916", "0.5202198", "0.51965237", "0.51965237", "0.51965237", "0.5119482", "0.50976783", "0.500158", "0.5001106", "0.49843267", "0.49816298", "0.49816298", "0.4974344", "0.4974344", "0.4974344", "0.4974344", "0.4974344", "0.4974344", "0.49670267", "0.49622208", "0.4932536", "0.49096054", "0.490947", "0.490352", "0.48452282", "0.4843921", "0.48359933", "0.48323178", "0.4810159", "0.48052424", "0.4792863", "0.47849053", "0.47793627", "0.47727564", "0.4771483", "0.47480315", "0.47373357", "0.47328243", "0.47210762", "0.47167426", "0.4715245", "0.47122002", "0.47093058", "0.47085962", "0.47085962", "0.4702612", "0.4684289", "0.46749124", "0.46708837", "0.46689254", "0.46481", "0.4640808", "0.46373722", "0.46352735", "0.4629862", "0.46290693", "0.46214676", "0.4617397", "0.46135283", "0.46129188", "0.4593015", "0.45898592", "0.45898592", "0.45898592", "0.45898592", "0.45898592", "0.458175", "0.45793802", "0.457461", "0.4568993", "0.45645162", "0.45645162", "0.45642993", "0.45532063", "0.45475566", "0.4540128", "0.45372352", "0.4535811", "0.45285797", "0.45138884", "0.45078057", "0.4503486", "0.45015252", "0.45015252", "0.45015252", "0.45010304", "0.44884947", "0.44820112", "0.44744098", "0.44702607", "0.44695425" ]
0.75637126
0
Deregisters the fs storage as plugin.
static deregister() { delete __WEBPACK_IMPORTED_MODULE_0__common_plugin__["a" /* PLUGINS */]["FSStorage"]; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "static deregister() {\n delete __WEBPACK_IMPORTED_MODULE_0__common_plugin__[\"a\" /* PLUGINS */][\"MemoryStorage\"];\n }", "deletePlugin() {}", "function delete_storage(){\n\tsimact.Algebrite.run(\"clearall\");\n\tfilloutputarea();\n}", "function fsUnloaded() {\n\t// framescript on unload\n\tconsole.log('fsInaly.js framworker unloading');\n\tbootstrapCallbacks.destroySelf();\n\n}", "close() {\n this.log(`Closing Uppy instance ${this.opts.id}: removing all files and uninstalling plugins`);\n this.reset();\n\n _classPrivateFieldLooseBase(this, _storeUnsubscribe)[_storeUnsubscribe]();\n\n this.iteratePlugins(plugin => {\n this.removePlugin(plugin);\n });\n\n if (typeof window !== 'undefined' && window.removeEventListener) {\n window.removeEventListener('online', _classPrivateFieldLooseBase(this, _updateOnlineStatus)[_updateOnlineStatus]);\n window.removeEventListener('offline', _classPrivateFieldLooseBase(this, _updateOnlineStatus)[_updateOnlineStatus]);\n }\n }", "function deregister(){var index=instances.indexOf(instance);if(index!==-1){instances.splice(index,1);}}", "function removeStorageListener() {\n window.removeEventListener('storage', storageListener);\n isListening = false;\n }", "function removeStorageListener() {\n window.removeEventListener('storage', storageListener);\n isListening = false;\n}", "delete() {\n delete Plugin._plugins[this.id];\n\n Promise.all([\n db.delete(\"Plugins\", {\n id: this.id\n })\n ]).then(() => {\n global.discotron.triggerEvent(\"plugin-deleted\", this.id);\n });\n }", "function deregister() {\n exports.format.deregister();\n exports.regex.deregister();\n }", "destroy() {\n if (this.currentPlugin) this.currentPlugin.destroy();\n $(window).off('.zf.ResponsiveAccordionTabs');\n Foundation.unregisterPlugin(this);\n }", "function reset() {\n delete require.cache[\n require.resolve('../../../app/scripts/persistence/file-system')\n ];\n fileSystem = require('../../../app/scripts/persistence/file-system');\n}", "static async purgestorage() {\n if (StorageManager._storage) {\n for (let key in StorageManager._storage) {\n await StorageManager._internalClearStorageData(key)\n .then((response) => {\n if (!response) {\n throw response;\n }\n })\n .catch((error) => {\n throw error;\n })\n }\n }\n await StorageManager.initialize(StorageManager._mapping);\n return true;\n }", "function deregister() {\n var index = instances.indexOf(instance);\n if (index !== -1) {\n instances.splice(index, 1);\n }\n }", "function deregister() {\n var index = instances.indexOf(instance);\n if (index !== -1) {\n instances.splice(index, 1);\n }\n }", "function deregister() {\n var index = instances.indexOf(instance);\n if (index !== -1) {\n instances.splice(index, 1);\n }\n }", "function deregister() {\n var index = instances.indexOf(instance);\n if (index !== -1) {\n instances.splice(index, 1);\n }\n }", "function pluginUnload() {\n\t\n\t\t\t// List of plugins that require detachment\n\t\t\tvar pluginList = ['.datepicker', '.rangepicker', '.colorpicker', '.rgbapicker', '.timepicker', '#graph'];\n\t\t\t\n\t\t\t// Cycle through each plugin and detach its handler\n\t\t\t$.each(pluginList, function(i, e) {\n\t\t\t\tif ($(e).length) {\n\t\t\t\t $(e).detach();\n\t\t\t\t};\n\t\t\t});\n\t\t}", "destroy() {\n this.currentPlugin.destroy();\n $(window).off('.zf.ResponsiveMenu');\n Foundation.unregisterPlugin(this);\n }", "function deregister() {\n var index = instances.indexOf(instance);\n if (index !== -1) {\n instances.splice(index, 1);\n }\n }", "unload () {\n this.#timers.off()\n this.#display.off()\n this.#logFile.off()\n }", "function deleteStorage(name, func, noretry) {\r\n var req = digest.request({ protocol: settings.protocol, method: 'DELETE', host: settings.hostname, path: '/amt-storage/' + name, port: settings.localport });\r\n req.on('error', function (e) { if ((e == \"Error: Socket was unexpectedly closed\") && (noretry != true)) { deleteStorage(name, func, true); } else { if (func != null) { if (e.statusCode) { func(e.statusCode); } else { func(null); } } } });\r\n req.on('response', function (response) { if (func != null) { func(response.statusCode); } });\r\n req.end();\r\n}", "destroy() {\n this.handles.off('.zf.slider');\n this.inputs.off('.zf.slider');\n this.$element.off('.zf.slider');\n\n clearTimeout(this.timeout);\n\n Foundation.unregisterPlugin(this);\n }", "dispose() {\n chrome.fileManagerPrivate.onDirectoryChanged.removeListener(\n this.onDirectoryChangedBound_);\n if (this.watchedDirectoryEntry_) {\n this.resetWatchedEntry_();\n }\n }", "clearStorage() {\r\n return new Promise((resolve) => {\r\n const options = {\r\n storages: [\r\n 'appcache',\r\n 'cookies',\r\n 'filesystem',\r\n 'indexdb',\r\n 'localstorage',\r\n 'shadercache',\r\n 'websql',\r\n 'serviceworkers',\r\n ],\r\n quotas: [\r\n 'temporary',\r\n 'persistent',\r\n 'syncable',\r\n ],\r\n origin: '*',\r\n };\r\n eltr.session.defaultSession.clearStorageData(options, resolve);\r\n });\r\n }", "Destroy() {\n for (const key in this.plugins) {\n if (this.plugins.hasOwnProperty(key)) {\n const plugin = this.plugins[key];\n if(plugin.destroy){\n plugin.destroy();\n }\n }\n }\n }", "uninstall(done) {\n try {\n let stat = fs.statSync(this.destinationPath);\n if(stat.isDirectory()) {\n fs.remove(this.destinationPath, (err) => {\n if (err) done(err);\n this.registry.uninstall(this.name);\n done(); \n }); \n } else {\n this.handleErr();\n } \n } catch (e) {\n this.handleErr();\n }\n }", "clearStorage() {\n this.storage.clear();\n }", "unregister(d) {\n const index = this._disposables.indexOf(d);\n if (index !== -1) {\n this._disposables.splice(index, 1);\n }\n }", "del() {\n let argv = this.argv;\n let key = argv.del || argv.d;\n let config = this.readSteamerConfig({ isGlobal: this.isGlobal });\n\n delete config[key];\n\n this.createSteamerConfig(config, {\n isGlobal: this.isGlobal,\n overwrite: true,\n });\n }", "destroy() {\n this.disable();\n this.removeAllFiles(true);\n if (this.hiddenFileInput != null ? this.hiddenFileInput.parentNode : undefined) {\n this.hiddenFileInput.parentNode.removeChild(this.hiddenFileInput);\n this.hiddenFileInput = null;\n }\n delete this.element.dropzone;\n return $3ed269f2f0fb224b$export$2e2bcd8739ae039.instances.splice($3ed269f2f0fb224b$export$2e2bcd8739ae039.instances.indexOf(this), 1);\n }", "onUnload() {\n\t\tthis.$container.off(this.namespace);\n\t}", "function resetLocalStorage(){\n StorageArea.remove(['username', 'freq', 'name', 'gender'], function () {\n console.log('Removed username, name, gender and freq from storage.');\n });\n}", "function unRegister() {\n navigator.serviceWorker.getRegistrations().then(function (registrations) {\n for (let registration of registrations) {\n registration.unregister()\n }\n });\n}", "function unload() {\n // clean up any globals or other cruft before being removed before i get killed.\n console.log('unload layout plugin');\n }", "function cleanup() {\n try {\n global.localStorage.removeItem(localStorageNamespace);\n } catch (_) {\n // nothing to do\n }\n}", "function cleanup() {\n try {\n global.localStorage.removeItem(localStorageNamespace);\n } catch (_) {\n // nothing to do\n }\n}", "function cleanup() {\n try {\n global.localStorage.removeItem(localStorageNamespace);\n } catch (_) {\n // nothing to do\n }\n}", "function cleanup() {\n try {\n global.localStorage.removeItem(localStorageNamespace);\n } catch (_) {\n // nothing to do\n }\n}", "function cleanup() {\n try {\n global.localStorage.removeItem(localStorageNamespace);\n } catch (_) {\n // nothing to do\n }\n}", "function cleanup() {\n try {\n global.localStorage.removeItem(localStorageNamespace);\n } catch (_) {\n // nothing to do\n }\n}", "function tryOnUnmounted(fn) {\n if (getCurrentInstance()) onUnmounted(fn);\n}", "function deregisterDataSuppliers() {\n var dataManager = AppController.sharedInstance().dataSupplierManager();\n var identifier = getPluginIdentifier();\n dataManager.deregisterDataSuppliersForPluginWithIdentifier(identifier);\n}", "close() {\n this.storage.close();\n }", "function unregister() {\n for (var p = d.wrapper.parentNode; p && p != document.body; p = p.parentNode) {}\n if (p) setTimeout(unregister, 5000);\n else off(window, \"resize\", onResize);\n }", "function unregister() {\n for (var p = d.wrapper.parentNode; p && p != document.body; p = p.parentNode) {}\n if (p) setTimeout(unregister, 5000);\n else off(window, \"resize\", onResize);\n }", "function unregister() {\n for (var p = d.wrapper.parentNode; p && p != document.body; p = p.parentNode) {}\n if (p) setTimeout(unregister, 5000);\n else off(window, \"resize\", onResize);\n }", "function unregister() {\n for (var p = d.wrapper.parentNode; p && p != document.body; p = p.parentNode) {}\n if (p) setTimeout(unregister, 5000);\n else off(window, \"resize\", onResize);\n }", "destroy() {\n this.$element.off('.zf.orbit').find('*').off('.zf.orbit').end().hide();\n Foundation.unregisterPlugin(this);\n }", "function cleanup() {\n\t try {\n\t global.localStorage.removeItem(localStorageNamespace);\n\t } catch (_) {\n\t // nothing to do\n\t }\n\t}", "static register() {\n __WEBPACK_IMPORTED_MODULE_0__common_plugin__[\"a\" /* PLUGINS */][\"FSStorage\"] = FSStorage;\n }", "unload() {}", "destroy() {\n Nova.$off(`ckeditor:media:${this.attribute}:write`, this.writeContent.bind(this))\n }", "unMount() {\n this.removeListeners();\n SimpleBar.instances.delete(this.el);\n }", "function delete_disk() {\n\tlocalStorage.removeItem('disk');\n\tlocalStorage.removeItem('log_disk');\n\n\treload_disk();\n\treload_log_disk();\n\tlocation.reload();\n\treturn true;\n}", "onRemove() {\n super.onRemove()\n SpellJSFile.registry.clear(this.path)\n SpellLocation.registry.clear(this.path)\n }", "destroy() {\n this.$element.off('.zf.toggler');\n Foundation.unregisterPlugin(this);\n }", "destroy() {\n this.logger.warning('Destroying plugin');\n this.disconnect();\n this.view.removeElement();\n }", "cleanup() {\n installed = false;\n }", "unload() {\n this.element.unmount();\n }", "unMount() {\n this.removeListeners();\n SimpleBar.instances.delete(this.el);\n }", "function UnregisterGadgetInterop()\r\n {\r\n try\r\n {\r\n var fullPath = System.Gadget.path + assemblyStore;\r\n var asmPath = fullPath + assemblyName;\r\n \r\n RegAsmUninstall(\"HKLM\", progID, \"Gadget.Interop.GadgetAdapter\", guid,\r\n \"Gadget.Interop, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9389e9f4d8844504\",\r\n \"1.0.0.0\", asmPath); \r\n }\r\n catch(e)\r\n {}\r\n }", "unmount() {\n this.jquery(\"#\" + this.id).remove();\n this.jquery(window).off(\"click\");\n }", "destroy() {\n this._pauseEvents();\n this.$watched.css('height', 'auto');\n\n Foundation.unregisterPlugin(this);\n }", "unmount() {\n let me = this;\n\n Neo.currentWorker.promiseMessage('main', {\n action : 'updateDom',\n appName: me.appName,\n deltas : [{\n action: 'removeNode',\n id : me.vdom.id\n }]\n }).then(() => {\n me.mounted = false;\n }).catch(err => {\n console.log('Error attempting to unmount component', err, me);\n });\n }", "function release(path, fd, callback) {\n delete files[fd];\n callback(0);\n }", "static UnregisterHost() {}", "detachResource (resource) {\n this[kResources].delete(resource)\n }", "_onRemove() {\n RB.DnDUploader.instance.unregisterDropTarget(this.$el);\n }", "bewareStorageRemoved(collection, name, obj) {\n if (this.getServerInstance().sync_models.indexOf(name) == -1) {\n this.getServerInstance().authenticated_models = removeElementFromList(this.getServerInstance().authenticated_models, name);\n this.removeObjectInternal(collection, obj);\n } else {\n this.deleteRemoteSpecificField(collection, name);\n }\n }", "unregisterPlugin(nameOrPluginKey) {\n if (this.isDestroyed) {\n return;\n }\n const name = typeof nameOrPluginKey === \"string\" ? `${nameOrPluginKey}$` : nameOrPluginKey.key;\n const state = this.state.reconfigure({\n // @ts-ignore\n plugins: this.state.plugins.filter((plugin) => !plugin.key.startsWith(name))\n });\n this.view.updateState(state);\n }", "function unload() {\n}", "removeModule (path) {\n if (typeof path === 'string') path = [path]\n\n delete this.registeredModules[path.join('/')]\n\n if (_utils_shared_data__WEBPACK_IMPORTED_MODULE_1__[\"default\"].recordVuex) {\n this.addMutation(`Unregister module: ${path.join('/')}`, {\n path\n }, {\n unregisterModule: true\n })\n }\n }", "function unload() {\n // clean up any globals or other cruft before being removed before i get killed.\n }", "_dispose() {\n\n delete window.FlowUI['_loaders'][this.id];\n\n }", "uninstall() {\n this._destroyEditor()\n }", "function destroy() {\n devlog.channel('iscSessionStorageHelper').debug( 'iscSessionStorageHelper.destroy');\n $window.sessionStorage.removeItem('loginResponse');\n $window.sessionStorage.removeItem('sessionTimeoutCounter');\n $window.sessionStorage.removeItem('showTimedOutAlert');\n $window.sessionStorage.removeItem('config');\n }", "destroy() {\n this.$element\n .find(`.${this.options.linkClass}`)\n .off('.zf.tabs').hide().end()\n .find(`.${this.options.panelClass}`)\n .hide();\n\n if (this.options.matchHeight) {\n if (this._setHeightMqHandler != null) {\n $(window).off('changed.zf.mediaquery', this._setHeightMqHandler);\n }\n }\n\n if (this.options.deepLink) {\n $(window).off('popstate', this._checkDeepLink);\n }\n\n Foundation.unregisterPlugin(this);\n }", "uninstall() {\n window.addEventListener('load', () => {\n this.navigator.serviceWorker\n .getRegistration()\n .then(registration => {\n if (registration) {\n registration && registration.unregister();\n console.log('[serviceWorker register]: serviceWorker unregistered successfully');\n }\n })\n .catch(err => {\n console.error('[serviceWorker register]: error occur when unregistering serviceWorker ', err);\n });\n });\n }", "detach() {\n _commons__WEBPACK_IMPORTED_MODULE_0__[\"finalizeResources\"].call(this);\n }", "function delete_save() {\n\tvamp_load_vals.forEach(\n\t\tfunction (val) {\n\t\t\tlocalStorage.removeItem(val);\n\t\t}\n\t);\n\t\t\n\t// Also delete special stuff:\n\tlocalStorage.removeItem('money_flag');\n\tlocalStorage.removeItem('energy_upgrade_flag');\n\tlocalStorage.removeItem('buffer');\n\t\n\tmessage('Your local save has been wiped clean.');\n}", "unmount() {\n if (this._iFrameEl) {\n this._iFrameEl.parentNode.removeChild(this._iFrameEl);\n this._iFrameEl = null;\n this._iFrameOrigin = null;\n this._containerEl = null;\n this._debugMode = false;\n this.removeMessageListener()\n }\n BlueInkEmbed._mounted = false;\n }", "function removePlugins() {\n\tconsole.log(\"list existing plugins:\");\n\texec(\"cordova plugin list\", function (error, stdout, stderr){\n\t\tconsole.log(stdout);\n\t});\n\t\t\n\t\t\n\tvar packageJSON = require('../../package.json');\n\t\n\tdelete packageJSON.cordovaPlugins;\n\t\n\n\tfs.writeFile('package.json', JSON.stringify(packageJSON, null, 2));\t\n\t\t\n\t\t\n\t\t\n\tvar rimraf = require(\"rimraf\");\n pluginlist.forEach(function(plug) {\n\t\tconsole.log(\"remove plugin \" + plug);\n\t\t/*\n\t\texec(\"cordova plugin rm \" + plug, function (error, stdout, stderr) {\n\t\t\tconsole.log(stdout);\n\t\t\tif (stderr != \"\") {\n\t\t\t\tconsole.log('stderr1 ' + stderr);\n\t\t\t\t//process.exit(1);\n\t\t\t} \n\t\t})\n\t\t*/\n\t\t//manually removing just to make sure\n\t\trimraf('plugins/'+plug, function() {\n \tconsole.log(\"Deleted plugin\");\n\t\t});\n\t});\n\t//cleanup plugins config(just to be safe)\n\trimraf('plugins/ios.json', function() {\n console.log(\"Deleted ios plugins config file\");\n });\n rimraf('plugins/android.json', function() {\n console.log(\"Deleted android plugins config file\");\n });\n \n\tcallback();\n \n\t\n}", "clear() {\n this._clear();\n delete this._storage()[get(this, '_storageKey')];\n }", "unregisterAllParts() {\n parts = [];\n }", "function destroy() {\n // Iterate over each matching element.\n $el.each(function() {\n var el = this;\n var $el = $(this);\n \n // Add code to restore the element to its original state...\n \n hook('onDestroy');\n // Remove Plugin instance from the element.\n $el.removeData('plugin_' + pluginName);\n });\n }", "function deletePublicPref() {\n\t\tpublicStorage.remove();\n\t}", "destroy () {\n super.destroy()\n this.share = null\n if (this.connector != null) {\n if (this.connector.destroy != null) {\n this.connector.destroy()\n } else {\n this.connector.disconnect()\n }\n }\n if (this.persistence !== null) {\n this.persistence.deinit(this)\n this.persistence = null\n }\n this.os = null\n this.ds = null\n this.ss = null\n }", "function removeFileUploader()\n{\n $(\"#uploader\"+(globals.traceCount-1)).remove();\n globals.traceCount--;\n}", "function destroyDropzone() {\n\t\t\tif (self.dailydropzoneObj) {\n\t\t\t\tself.dailydropzoneObj.destroy();\n\t\t\t\tself.dailydropzoneObj.removeAllFiles(true);\n\t\t\t}\n\t\t\tself.dailydropzoneObj = '';\n\t\t\tself.fileUploaParam = '';\n\t\t\tself.multidocCount = 0;\n\t\t\tself.multiFilesdata = [];\n\t\t\tself.multiuploadError = 0;\n\t\t\tself.successMultiUpload = 0;\n\t\t\tself.filterddocs = true;\n\n\t\t\tif (self.userRole == 'LexviasuperAdmin') {\n\t\t\t\tself.unindexedList.data = [];\n\t\t\t\tgetUnindexed();\n\t\t\t} else {\n\t\t\t\tself.uploadedList.data = [];\n\t\t\t\tgetUploaded();\n\t\t\t}\n\n\t\t\tself.fileUpload = false;\n\t\t\tself.enableUpload = false;\n\t\t}", "function removeFileOfUploads(old_file_name) {\n cloudinaryApi.v2.uploader.destroy(old_file_name, function (result) { console.log(result) });\n}", "clear() {\n return new Promise((resolve, reject) => {\n try {\n localStorage.removeItem(this.name);\n this.datastore = null;\n resolve(true);\n } catch (err) {\n reject(err);\n }\n });\n }", "clear() {\n return new Promise((resolve, reject) => {\n try {\n localStorage.removeItem(this.name);\n this.datastore = null;\n resolve(true);\n } catch (err) {\n reject(err);\n }\n });\n }", "onClearStorage_(e) {\n if (this.hasUsage_(this.storedData_, this.numCookies_)) {\n this.websiteUsageProxy_.clearUsage(this.toUrl(this.origin_).href);\n this.storedData_ = '';\n this.numCookies_ = '';\n }\n\n this.onCloseDialog_(e);\n }", "delete() {\n if (_instance) {\n _instance.delete()\n _instance = null\n }\n }", "delete() {\n if (_instance) {\n _instance.delete()\n _instance = null\n }\n }", "delete() {\n if (_instance) {\n _instance.delete()\n _instance = null\n }\n }", "delete() {\n if (_instance) {\n _instance.delete()\n _instance = null\n }\n }", "delete() {\n if (_instance) {\n _instance.delete()\n _instance = null\n }\n }", "delete() {\n if (_instance) {\n _instance.delete()\n _instance = null\n }\n }" ]
[ "0.6892776", "0.6261115", "0.6207618", "0.6010964", "0.5892992", "0.5781081", "0.57574296", "0.5756662", "0.5709458", "0.5652719", "0.56195354", "0.5599298", "0.5517013", "0.54951006", "0.54951006", "0.54951006", "0.54951006", "0.5488156", "0.5482132", "0.5480549", "0.54450494", "0.5422697", "0.54193425", "0.5399542", "0.5396164", "0.5391648", "0.53680664", "0.5363961", "0.5354556", "0.5341337", "0.53383565", "0.5334707", "0.5330354", "0.5327787", "0.5322562", "0.5321492", "0.5321492", "0.5321492", "0.5321492", "0.5321492", "0.5321492", "0.5310814", "0.530633", "0.52983046", "0.52882355", "0.52882355", "0.52882355", "0.52882355", "0.52633834", "0.52369773", "0.5236503", "0.5228587", "0.52221525", "0.5218539", "0.5212684", "0.52067226", "0.5206199", "0.52035445", "0.51993084", "0.5198205", "0.5193485", "0.5189547", "0.5162015", "0.5161369", "0.51512825", "0.5149183", "0.5148334", "0.5140712", "0.51215696", "0.5105338", "0.51023024", "0.50701004", "0.50673705", "0.5064327", "0.50581974", "0.5050053", "0.50436014", "0.5036356", "0.5032634", "0.5032242", "0.50302446", "0.5019306", "0.5016729", "0.5011681", "0.5007342", "0.5000177", "0.49990132", "0.49944273", "0.49843514", "0.49797758", "0.49721473", "0.49643713", "0.49643713", "0.49607834", "0.49553892", "0.49553892", "0.49553892", "0.49553892", "0.49553892", "0.49553892" ]
0.80028516
0
Provenance graph extension point
static async trackProvenance(graph) { if (graph.isEmpty) { Matomo.getInstance().trackEvent('session', 'new', 'New Session'); } else { Matomo.getInstance().trackEvent('session', 'continue', `${graph.desc.id} at state ${Math.max(...graph.states.map((s) => s.id))}`); } const trackableActions = new Map(); // load all registered actionFunction extension points and look if they contain a `analytics` property PluginRegistry.getInstance() .listPlugins((desc) => desc.type === 'actionFunction' && desc.analytics) .forEach((desc) => { trackableActions.set(desc.id, desc.analytics); }); graph.on('execute', (_, node) => { if (!Array.from(trackableActions.keys()).includes(node.getAttr('f_id'))) { return; } const event = trackableActions.get(node.getAttr('f_id')); Matomo.getInstance().trackEvent(event.category, event.action, typeof event.name === 'function' ? event.name(node) : node.name, typeof event.value === 'function' ? event.value(node) : null); }); graph.on('run_chain', (_, nodes) => { Matomo.getInstance().trackEvent('provenance', 'runChain', 'Run actions in chain', nodes.length); }); const config = await AppContext.getInstance() .getAPIJSON('/tdp/config/matomo') .catch(() => ({})); Matomo.getInstance().init(config); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "getActivity(nodeId) {\n\n // If no id provided, no activity returned\n if(!nodeId) { console.error(\"no id provided\"); return undefined; }\n \n // If id is not from gomodel space (hardcoded bad), no activity returned\n if(nodeId.substring(0, 8) != \"gomodel:\") { console.error(\"wrong id provided\"); return undefined; }\n \n // if not couldn't be retrieved, no activity returned\n let node = this.bbopGraph.get_node(nodeId);\n if(!node) { console.error(\"could not get bbop graph node \", nodeId); return undefined; }\n\n\n // nodes connected to this activity\n let subgraph = node.subgraph();\n\n // console.log(\"getActivity(\", nodeId , \"): \", subgraph);\n\n // this will detect the associated biological context\n let standardTypes = node.types();\n let inferredTypes = node.get_unique_inferred_types();\n let geneProducts = []\n let biocontext = { };\n let hook_list = []\n if(subgraph) {\n let connectedNodes = subgraph.all_nodes();\n for(let connected of connectedNodes) {\n // don't treat if same node\n if(node.id() == connected.id()) { continue; }\n \n let edges = subgraph.get_edges(node.id(), connected.id());\n for(let edge of edges) {\n\n // we are only interested in edges with enabled_by relation\n if(!this.relations_enabled_by.includes(edge.predicate_id())) { continue }\n \n geneProducts.push({\n id : this.nodeIDs(connected)[0],\n label: this.nodeLabels(connected)[0],\n evidences : this.nodeEvidences(edge)\n });\n }\n }\n \n // Do it both ways--upstream and downstream.\n this._folded_stack_gather(node, subgraph, 'standard', hook_list, biocontext);\n this._folded_stack_gather(node, subgraph, 'reverse', hook_list, biocontext);\n // convert to array\n for(let key of Object.keys(biocontext)) {\n biocontext[key] = Array.from(biocontext[key]);\n }\n } \n \n \n // the graph must NOT be processed to remove part of as it was before\n let partOf = [];\n let edges = this.bbopGraph.get_edges_by_subject(nodeId);\n // console.log(\"ARE YOU GONNA TEST THIS ? \", edges);\n for(let edge of edges) {\n if(edge.predicate_id() == this.BFO_PART_OF) {\n let object = this.bbopGraph.get_node(edge.object_id());\n // if yes, we are locating a activity part of BP\n if(object.root_types().some(elt => elt.class_id() == \"GO:0008150\")) {\n\n let keys = Object.keys(object._id2type)\n for(let key of keys) {\n let node = object._id2type[key];\n\n // console.log(\"id2type: \", node);\n if(node.class_id() == \"GO:0008150\") { continue; }\n \n partOf.push({\n id : node.class_id(),\n label : node.class_label(),\n evidences: this.nodeEvidences(edge)\n })\n \n } \n }\n }\n }\n\n\n // var x_node = subgraph.get_node(entity_id);\n // if(x_node) {\n // var ev_node_anns = x_node.get_annotations_by_key('evidence');\n // // console.log(\"node evs: \", ev_node_anns);\n // }\n\n let annotations = node.annotations();\n let annotationMap = { };\n for(let ann of annotations) {\n let cs = new Set();\n if(ann.key() in annotationMap) {\n cs = annotationMap[ann.key()]\n } else {\n annotationMap[ann.key()] = cs;\n }\n cs.add(ann.value());\n }\n // convert to array\n for(let key of Object.keys(annotationMap)) {\n annotationMap[key] = Array.from(annotationMap[key]);\n }\n // console.log(\"node annotations: \", annotationMap); \n \n return {\n nodeId : nodeId,\n ids : standardTypes.map(elt => elt.class_id()),\n labels : standardTypes.map(elt => elt.class_label()),\n partOf : partOf,\n biocontexts : biocontext,\n geneProducts : geneProducts,\n contributors : \"contributor\" in annotationMap ? annotationMap[\"contributor\"] : [],\n providedBy : \"providedBy\" in annotationMap ? annotationMap[\"providedBy\"] : [],\n date : \"date\" in annotationMap ? annotationMap[\"date\"][0] : \"N/A\",\n raw : {\n node : node,\n stdTypes : standardTypes,\n infTypes : inferredTypes,\n annotations : annotationMap,\n }\n }\n }", "function registerAjaxProvenanceCalls() {\n ajaxEngine.registerRequest('getProvenance','getDatasetProvenance');\n ajaxEngine.registerAjaxElement('parentGraph');\n}", "function registerAjaxProvenanceCalls() {\n ajaxEngine.registerRequest('getProvenance','getDatasetProvenance');\n ajaxEngine.registerAjaxElement('parentGraph');\n}", "enterWrappedGraph(ctx) {\n\t}", "function testAddPropertyPackageOverExtension() {\r\n\tvar testStencilSet = new ORYX.Core.StencilSet.StencilSet(\"TestStencilSet\")\r\n\ttestStencilSet.addExtension(\"StencilSetExtensionNewProperties\")\r\n\r\n\tassertNotUndefined(\"Now the new property should exist for Service1\",\r\n\t\t\ttestStencilSet.stencil(\"http://b3mn.org/stencilset/testB#Service1\").property(\"testExtensionProp\"))\r\n\t\r\n\tassertNotUndefined(\"Now the new property should exist for Service2\",\r\n\t\t\ttestStencilSet.stencil(\"http://b3mn.org/stencilset/testB#Service2\").property(\"testExtensionProp\"))\t\r\n\t\t\t\r\n\tassertUndefined(\"But 'Diagram' should not have the property 'testExtensionProp'\",\r\n\t\t\ttestStencilSet.stencil(\"http://b3mn.org/stencilset/testB#Diagram\").property(\"testExtensionProp\"))\r\n}", "preprocess(graph, graphFold = \"editor\", nest = \"no\") {\n\n // Prepare graph\n graph.unfold();\n if(graphFold == \"evidence\") {\n graph.fold_evidence();\n } else if(graphFold == \"editor\") {\n graph.fold_go_noctua(this.relations_collapsible)\n }\n\n\n // Get a list of all the singletons we start with.\n var all_starting_singletons_by_id = {};\n var sings = graph.get_singleton_nodes();\n for(let sing of sings) {\n all_starting_singletons_by_id[sing.id()] = true;\n }\n\n\n // Remove all of the undesireable rels.\n var parent_trap = {};\n var note_sink = {}; // keep the reverse lookup info of parent_trap\n if( nest && nest === 'yes' ){\n // console.log('adding nestable rels');\n this.relations_nestable[\"BFO:0000050\"] = true; // part of\n }\n\n for(let e of graph.all_edges()) {\n if(this.relations_nestable.hasOwnProperty(e.predicate_id())) {\n if(!parent_trap.hasOwnProperty(e.subject_id())) {\n parent_trap[e.subject_id()] = [];\n }\n parent_trap[e.subject_id()].push(e.object_id());\n // Note the object for later checking.\n note_sink[e.object_id()] = true;\n }\n // if(this.relations_strippable.hasOwnProperty(e.predicate_id())) {\n // graph.remove_edge(e.subject_id(),\n // e.object_id(),\n // e.predicate_id());\n // }\n }\n\n\n // If it wasn't a singleton before we started, but is one now,\n // remove it. In \"nest\" mode, only remove ones that are not\n // going to be nested.\n var eings = graph.get_singleton_nodes();\n for(let eing of eings) {\n if(!all_starting_singletons_by_id.hasOwnProperty(eing.id())) {\n if( nest && nest === 'yes' && note_sink[eing.id()] ){\n // pass\n }else{\n graph.remove_node(eing.id());\n }\n }\n };\n\n let cat_set = new Set();\n for(let enode of this.bbopGraph.all_nodes()) {\n for(let in_type of enode.types()) {\n cat_set.add(in_type.category());\n }\n }\n this.categories = Array.from(cat_set); \n }", "get Prologic() {}", "function setProvenanceGruppo(){\n var provenance;\n if(sessionStorage.length !== 0){\n provenance = '<mailto:[email protected]> a foaf:mbox ; ' +\n 'schema:email [email protected] ; ' +\n 'foaf:name \"LosRaspadores\"^^xsd:string ; ' +\n 'rdfs:label \"LosRaspadores\"^^xsd:string . ' ;\n }\n return provenance;\n}", "asPatch() {\n console.log('GraphObject.asPatch');\n return (GraphObject.asPatch(this));\n }", "graph() {\n return new Graph.Features.GraphFeatures();\n }", "function setProvenanceUtente(){\n var provenance;\n if(sessionStorage.length !== 0){\n provenance = \"<mailto:\" + sessionStorage.email + \"> a foaf:mbox ; \" +\n \"schema:email \" + sessionStorage.email + \" ;\"+\n \"foaf:name \" + sessionStorage.nomecognome + \"^^xsd:string ; \" +\n \"rdfs:label \" + sessionStorage.nomecognome + \"^^xsd:string . \";\n }\n return provenance;\n}", "function graph1(g, parent,child){\n var key,prob;\n for(key in g){\n if(g[key].parents.length==0) parent.push(g[key]);\n else child.push(g[key]);\n //graphs[0][key].parents\n }\n}", "onNodeAdded (node) {\n\n ['hubs'].indexOf(node.type) < 0 ?\n node.collapse():\n node.expand()\n\n switch (node.type) {\n\n case 'items':\n\n if (!(node.versions && node.versions.length)) {\n\n node.setTooltip('unable to load versions on this item')\n\n return\n }\n\n // pick last item version\n\n var version = node.versions[ node.versions.length - 1 ]\n\n if (!version.relationships.storage) {\n\n node.setTooltip('derivatives unavailable on this item')\n\n node.parent.classList.add('unavailable')\n\n return\n }\n\n var storageUrn = window.btoa(\n version.relationships.storage.data.id)\n\n storageUrn = storageUrn.replace(\n new RegExp('=', 'g'), '')\n\n this.derivativeExtension.getManifest(\n storageUrn).then((manifest) => {\n\n if (manifest &&\n manifest.status === 'success' &&\n manifest.progress === 'complete') {\n\n version.manifest = manifest\n\n node.parent.classList.add('derivated')\n\n if (this.derivativeExtension.hasDerivative(\n version.manifest, {outputType: 'svf'})) {\n\n this.derivativeExtension.getThumbnail(\n storageUrn, {\n width: 200,\n height: 200\n }).then((thumbnail) => {\n\n var img = `<img width=\"150\" height=\"150\"\n src='data:image/png;base64,${thumbnail}'/>`\n\n node.setTooltip(img)\n })\n\n } else {\n\n node.setTooltip('no SVF derivative on this item')\n }\n }\n\n }, (err) => {\n\n node.setTooltip('no derivative on this item')\n\n // file not derivated have no manifest\n // skip those errors\n if (err !== 'Not Found') {\n\n console.warn(err)\n }\n })\n\n node.onIteratingChildren = () => {\n\n var derivativesNode = {\n id: node.id + '-derivatives',\n storageUrn: storageUrn,\n itemName: node.name,\n name: 'Derivatives',\n type: 'derivatives',\n tooltip: true,\n group: true\n }\n\n node.addChild(derivativesNode)\n }\n\n break\n\n case 'derivatives':\n\n node.setTooltip('Double-click to load derivatives panel')\n break\n }\n }", "function PropagationAPI() {\n this.createBaggage = utils_1.createBaggage;\n this.getBaggage = context_helpers_1.getBaggage;\n this.setBaggage = context_helpers_1.setBaggage;\n this.deleteBaggage = context_helpers_1.deleteBaggage;\n }", "resolveParentContracts() {\n return { pausable: true };\n }", "_folded_stack_gather(enode, subgraph, direction, hook_list, biocontext) {\n\n // First, get the parent/child sub-nodes.\n var x_edges = [];\n if( direction === 'standard' ) {\n x_edges = subgraph.get_parent_edges(enode.id());\n }else{\n x_edges = subgraph.get_child_edges(enode.id());\n }\n \n // for a specific aspect of the activity\n for(let x_edge of x_edges) {\n // Edge info.\n var rel = x_edge.relation() || 'n/a';\n // TODO var rel_color = aid.color(rel);\n // TODO var rel_readable = aid.readable(rel);\n var rel_color = \"red\";\n var rel_readable = \"readable_var\";\n // If context aid doesn't work, see if it comes with a label.\n if( rel_readable === rel && typeof(x_edge.label) === 'function'){\n var label_rn = x_edge.label();\n if( label_rn !== rel ){\n rel = label_rn; // use label\n }\n }else{\n rel = rel_readable; // use context\n }\n\n // collecting all the evidences for that aspect.... (seriously this business logic should be on the server side to avoid those kind of smelly/spaghetti code)\n let gathered_evidences = { \"pmid\": [], \"eco\": [], \"label\": [], \"url\" : [] }\n var refsubgraphs = x_edge.referenced_subgraphs();\n for(var refsubgraph of refsubgraphs) {\n var refevnodes = refsubgraph.get_nodes()\n for(let nodeid of Object.keys(refevnodes)) {\n let node = refsubgraph.get_node(nodeid);\n let anns = node.annotations();\n for(let ann of anns) {\n if(ann._properties[\"key\"] == \"source\") {\n let id = ann._properties[\"value\"];\n gathered_evidences[\"pmid\"].push(id);\n if(id && id.includes(\":\")) {\n gathered_evidences[\"url\"].push(this.dbxrefs.getURL(id.split(\":\")[0], undefined, id.split(\":\")[1]))\n } else {\n // could not resolve\n gathered_evidences[\"url\"].push(\"#\");\n }\n }\n }\n let types = node.types();\n for(let type of types) {\n gathered_evidences[\"eco\"].push(type.class_id());\n gathered_evidences[\"label\"].push(type.class_label());\n }\n }\n }\n\n var ev_edge_anns = x_edge.get_annotations_by_key('evidence');\n\n // Get node.\n var x_ent_id = null;\n if( direction === 'standard' ){\n x_ent_id = x_edge.object_id();\n }else{\n x_ent_id = x_edge.subject_id();\n }\n\n var x_node = subgraph.get_node(x_ent_id);\n // console.log(\"CENTRAL NODE: \", x_ent_id, x_node);\n // Try and extract proof of evidence.\n if( x_node ) {\n var ev_node_anns = x_node.get_annotations_by_key('evidence');\n // console.log(\"utils : node annotation: \", ev_node_anns);\n\n // Add the edge/node combos to the table.\n for(let x_type of x_node.types()) {\n //\n var elt_id = this.uuid();\n var edge_id = x_edge.id();\n let edge_label = this.glyph(x_edge.relation()).label;\n hook_list.push([edge_id, elt_id]);\n // console.log(\"XTYPE: \", x_type);\n let relid = x_edge.relation();\n\n let cs = new Set();\n if(relid in biocontext) {\n cs = biocontext[relid];\n } else {\n biocontext[relid] = cs;\n }\n \n cs.add({\n relationId: edge_id,\n relationLabel : edge_label,\n relationURL : this.dbxrefs.getURL(relid.split(\":\")[0], undefined, relid.split(\":\")[1]),\n evidences: gathered_evidences,\n nodeId : elt_id,\n termId : x_type.class_id(),\n termLabel : x_type.class_label(),\n termURL : this.dbxrefs.getURL(x_type.class_id().split(\":\")[0], undefined, x_type.class_id().split(\":\")[1]),\n });\n\n // In this case (which should be the only possible\n // case), we'll capture the ID and pair it with an\n // ID.\n // _add_table_row(x_type, rel_color, rel + '(',\n // ')<sup id=\"'+elt_id+'\"><span class=\"bbop-noctua-embedded-evidence-symbol-with\">E</button></sup>');\n \n }\n }\n\n }\n }", "vertex() {\n return new Graph.Features.VertexFeatures();\n }", "function getProvenances () {\n\t\t\t\tif (!provenance) return API.Q.resolve();\n\t\t\t\treturn API.Q.denodeify(function (callback) {\n\t\t\t\t\tvar provenances = {\n\t\t\t\t\t\tdeclaredMappings: {},\n\t\t\t\t\t\textends: {}\n\t\t\t\t\t};\n\t\t\t\t\tvar waitfor = API.WAITFOR.serial(function (err) {\n\t\t\t\t\t\tif (err) return callback(err);\n\t\t\t\t\t\treturn callback(null, provenances);\n\t\t\t\t\t});\n\t\t\t\t\tfor (var path in provenance) {\n\n\t\t\t\t\t\twaitfor(path, function (path, callback) {\n\n\t\t\t\t\t\t\treturn findGitRoot(path, function (err, gitRoot) {\n\t\t\t\t\t\t\t\tif (err) return callback(err);\n\t\t\t\t\t\t\t\tif (!gitRoot) {\n\t\t\t\t\t\t\t\t\treturn callback(new Error(\"No git root found for: \" + path));\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tvar extendsRelpath = API.PATH.relative(API.PATH.dirname(gitRoot), path);\n\t\t\t\t\t\t\t\tvar depRelpath = \"{{env.PGS_PACKAGES_DIRPATH}}/\" + extendsRelpath.split(\"/\").shift();\n\t\t\t\t\t\t\t\tif (!provenances.extends[extendsRelpath]) {\n\t\t\t\t\t\t\t\t\tprovenances.extends[extendsRelpath] = {\n\t\t\t\t\t\t\t\t\t\tlocation: \"!{{env.PGS_PACKAGES_DIRPATH}}/\" + extendsRelpath\n\t\t\t\t\t\t\t\t\t};\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\treturn callback(new Error(\"Already declared (use unique containing project basenames for external mappings): \" + extendsRelpath));\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tAPI.EXTEND(true, provenances.extends[extendsRelpath], provenance[path]);\n\n\t\t\t\t\t\t\t\tif (!provenances.declaredMappings[depRelpath]) {\n\t\t\t\t\t\t\t\t\tprovenances.declaredMappings[depRelpath] = {\n\t\t\t\t\t\t\t\t\t\tpath: gitRoot,\n\t\t\t\t\t\t\t\t\t\tinstall: false\n\t\t\t\t\t\t\t\t\t};\n\t\t\t\t\t\t\t\t} else\n\t\t\t\t\t\t\t\tif (provenances.declaredMappings[depRelpath].path !== gitRoot) {\n\t\t\t\t\t\t\t\t\tconsole.log(\"depRelpath\", depRelpath);\n\t\t\t\t\t\t\t\t\tconsole.log(\"provenances.declaredMappings\", provenances.declaredMappings);\n\t\t\t\t\t\t\t\t\tconsole.log(\"gitRoot\", gitRoot);\n\t\t\t\t\t\t\t\t\treturn callback(new Error(\"Already declared: \" + extendsRelpath));\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\treturn callback(null);\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t\treturn waitfor();\n\t\t\t\t})();\n\t\t\t}", "get extension() { return this; }", "static get __resourceType() {\n\t\treturn 'ProvenanceEntity';\n\t}", "function x(p) {return p.x}", "function Graph()\n{\n\n// published docs section (ref. assignment page)\n\t// for this section, strip line comments\n\t// no JSDOC comments in this section\n\n\n\t// base property fields\n\n this.vert = [];\t\t\t\t\t// vertex list (an array of Vertex objects)\n this.nv = 0;\t\t\t\t\t// number of vertices\n this.ne = 0;\t\t\t\t\t// number of edges\n this.digraph = false;\t\t\t\t// true if digraph, false otherwise (default undirected)\n this.weighted = false;\t\t\t\t// true if weighted graph, false otherwise (default unweighted)\n this.label = \"\";\t\t\t\t\t// identification string to label graph\n this.connectedComp = 0;\t\t\t\t// number of connected comps set by DFS; 0 (default) for no info\n this.verticesTree = [];\n this.Prim_Edge = [];\n\n // base member methods\n this.listVerts = listVertsImpl;\t\t\t// List graph vertices using info strings returned by Vertex methods\n this.readGraph = better_input;\t\t\t// default input reader method\n this.addEdge = addEdgeImpl;\t\t\t\t// Insert an edge\n this.printGraph = printGraphImpl;\t\t\t// better printer function\n this.isConnected = isConnectedImpl;\t\t\t// Test if graph is connected returning true, otherwise false\n this.componentInfo = componentInfoImpl;\t\t// Get printable connectivity info strings\n this.primImpl2 = primImpl2;\n this.primImpl1 = primImpl1;\n\n\n\n}", "resolve(source, args, context) {\n return context.nodeModel.getNodesByIds({ ids: source.metadata, type: 'Metadata' });\n }", "_saveContext(type, graph, subject, predicate, object) {\n var n3Mode = this._n3Mode;\n\n this._contextStack.push({\n subject: subject,\n predicate: predicate,\n object: object,\n graph: graph,\n type: type,\n inverse: n3Mode ? this._inversePredicate : false,\n blankPrefix: n3Mode ? this._prefixes._ : '',\n quantified: n3Mode ? this._quantified : null\n }); // The settings below only apply to N3 streams\n\n\n if (n3Mode) {\n // Every new scope resets the predicate direction\n this._inversePredicate = false; // In N3, blank nodes are scoped to a formula\n // (using a dot as separator, as a blank node label cannot start with it)\n\n this._prefixes._ = this._graph ? this._graph.id.substr(2) + '.' : '.'; // Quantifiers are scoped to a formula\n\n this._quantified = Object.create(this._quantified);\n }\n }", "function process_vertex(v){\n console.log(\"processed vertex \",v);\n}", "initGraph (props) {\n this.graph = new ParseGraph (extend ({}, this.props, props));\n }", "constructor() {\n\t\tvar self = this;\n\n\t\tself.propipe = new PropertyPipeline(self)\n\t\t\t.set(\"cache\", { package: {} })\n\t\t\t.set(\"children\", {})\n\t\t\t.set(\"frameCounter\", 0)\n\t\t\t.save();\n\t}", "_saveContext(type, graph, subject, predicate, object) {\n const n3Mode = this._n3Mode;\n this._contextStack.push({\n type,\n subject,\n predicate,\n object,\n graph,\n inverse: n3Mode ? this._inversePredicate : false,\n blankPrefix: n3Mode ? this._prefixes._ : '',\n quantified: n3Mode ? this._quantified : null\n });\n // The settings below only apply to N3 streams\n if (n3Mode) {\n // Every new scope resets the predicate direction\n this._inversePredicate = false;\n // In N3, blank nodes are scoped to a formula\n // (using a dot as separator, as a blank node label cannot start with it)\n this._prefixes._ = this._graph ? `${this._graph.id.substr(2)}.` : '.';\n // Quantifiers are scoped to a formula\n this._quantified = Object.create(this._quantified);\n }\n }", "getAst() {\n\n return {\n type: 'procedure',\n params: this.params,\n body: this.body ? this.body.getAst() : null,\n isService: this.isService\n };\n }", "function getArtGraph() {\n const params = new URL(location.href).searchParams;\n const selectedWorkspace = params.get('workspace');\n const selectedArtifact = params.get('artifact');\n\n get(\"./workspaces/\" + selectedWorkspace + \"/\" + selectedArtifact).then(function(serialArt) {\n const MAX_LENGTH = 35;\n let dot = [];\n let art = JSON.parse(serialArt);\n\n dot.push(\"digraph G {\\n\");\n dot.push(\"\\tgraph [\\n\");\n dot.push(\"\\t\\trankdir = \\\"LR\\\"\\n\");\n dot.push(\"\\t\\tbgcolor=\\\"transparent\\\"\\n\");\n dot.push(\"\\t]\\n\");\n\n /* Artifact name and type */\n var s1 = (art.artifact.length <= MAX_LENGTH) ? art.artifact : art.artifact.substring(0, MAX_LENGTH) + \" ...\";\n dot.push(\"\\t\\\"\" + art.artifact + \"\\\" [ \" + \"\\n\\t\\tlabel = \\\"\" + s1 + \":\\\\n\");\n s1 = (art.type.length <= MAX_LENGTH) ? art.type :\n art.type.substring(0, MAX_LENGTH) + \" ...\";\n dot.push(s1 + \"|\");\n\n /* observable properties */\n Object.keys(art.properties).forEach(function(y) {\n var ss = Object.keys(art.properties[y])[0] + \"(\" + Object.values(art.properties[y])[0].toString() + \")\";\n var s2 = (ss.length <= MAX_LENGTH) ? ss : ss.substring(0, MAX_LENGTH) + \" ...\";\n dot.push(s2 + \"|\");\n });\n\n /* operations */\n art.operations.forEach(function(y) {\n var s2 = (y.length <= MAX_LENGTH) ? y : y.substring(0, MAX_LENGTH) + \" ...\";\n dot.push(s2 + \"\\\\n\");\n });\n dot.push(\"\\\"\\n\");\n dot.push(\"\\t\\tshape=record style=filled fillcolor=white\\n\");\n dot.push(\"\\t\\t];\\n\");\n\n /* Linked Artifacts */\n art.linkedArtifacts.forEach(function(y) {\n var str1 = (y.length <= MAX_LENGTH) ? y :\n y.substring(0, MAX_LENGTH) + \" ...\";\n dot.push(\"\\t\\t\\\"\" + y + \"\\\" [ label=\\\"\" + str1 + \"\\\"\");\n dot.push(\"\\t\\tshape=record style=filled fillcolor=white\\n\");\n dot.push(\"\\t]\\n\");\n dot.push(\"\\t\\\"\" + art.artifact + \"\\\" -> \\\"\" + y + \"\\\" [arrowhead=\\\"onormal\\\"]\");\n });\n\n /* observers */\n art.observers.forEach(function(y) {\n if (art.type !== \"cartago.AgentBodyArtifact\") {\n var s2 = (y.length <= MAX_LENGTH) ? y : y.substring(0, MAX_LENGTH) + \"...\";\n dot.push(\"\\t\\\"\" + y + \"\\\" [ \" + \"\\n\\t\\tlabel = \\\"\" + s2 + \"\\\"\\n\");\n dot.push(\"\\t\\tshape = \\\"ellipse\\\" style=filled fillcolor=white\\n\");\n dot.push(\"\\t];\\n\");\n dot.push(\"\\t\\\"\" + y + \"\\\" -> \\\"\" + art.artifact + \"\\\" [arrowhead=\\\"odot\\\"];\\n\");\n }\n });\n\n dot.push(\"}\\n\");\n\n /* Transition follows modal top down movement */\n var t = d3.transition().duration(750).ease(d3.easeLinear);\n d3.select(\"#artifactgraph\").graphviz().transition(t).renderDot(dot.join(\"\"));\n });\n}", "init( graph ) {\n this.graph = graph;\n }", "announceProof() {\n let serialized = this.currentBlock.serialize(true);\n this.broadcast(PROOF_FOUND, {block: serialized, miner: this});\n }", "function ExtensionPoint(type, id, dock) {\n if (!type) {\n throw 'You must define an ExtensionPoint \"type\".';\n }\n if (!id) { // I hope making this a requirement will not be an issue.\n throw 'You must define an ExtensionPoint \"id\".';\n }\n this.type = type;\n this.id = id;\n this.dock = dock;\n\n // private properties - do not use\n this._private = {};\n this._private.oncontributeCallback = undefined;\n this._private.contributions = [];\n}", "function promoterenhancer(){\n\n}", "function Graph_setup () { }", "attach() {\n throw new Error('Not Implemented');\n }", "attach() {\n throw new Error('Not Implemented');\n }", "attachedProcessor(event, message)\n {\n let module = this.vue.$store.getters[this.getStateModuleName(event, 'Attached')];\n let model = module.find(model => model.id === message.data.id);\n\n if (model) {\n model[message.key].push(message.related);\n }\n }", "function t13() {\n var a = make_point(1, 2);\n var b = make_point(3, 4);\n Object.defineProperty(a, \"y\", {\n get: function () {\n return 7;\n },\n enumerable: true,\n configurable: true\n });\n var y = Object.create(a);\n var x = Object.create(y);\n\n function print(o) {\n helpers.writeln(o.x + \", \" + o.y);\n }\n\n helpers.writeln(\"Before change\");\n print(x);\n helpers.writeln(\"After change\");\n y.__proto__ = b;\n print(x);\n}", "async init() {\n // get a context on the relevant graph\n this.context = await this.manager\n .fetchGraphFor(this.originalReq.referrer);\n this.api = this.context.engine.extensions.ddpApi;\n if (!this.api) {\n console.warn(`DDPSession for ${this.context.engine.engineKey} missing ddp api`);\n this.api = {};\n }\n\n if ('init' in this.api) {\n await this.api.init.call(this);\n }\n }", "_addDependentsToPackage (packageNode, depObj, type) {\n Object.keys(depObj).forEach(dependencyName => {\n if (this.packageStore.hasOwnProperty(dependencyName)) {\n // packageNode has a dependency of dependencyName - therefore dependencyName is dependent on packageNode\n const dependentPackageNode = this.packageStore[dependencyName];\n const version = depObj[dependencyName];\n dependentPackageNode.addDependent(packageNode.name, new DependentLinkNode({\n type, version, packageNode\n }));\n }\n });\n }", "added(vrobject){}", "addToGlobalDependencyGraph() {\n for (let entry of this.map) {\n let paginationTagTarget = this.getPaginationTagTarget(entry);\n if (paginationTagTarget) {\n this.config.uses.addDependencyConsumesCollection(entry.inputPath, paginationTagTarget);\n }\n\n if (!entry.data.eleventyExcludeFromCollections) {\n this.config.uses.addDependencyPublishesToCollection(entry.inputPath, \"all\");\n\n if (Array.isArray(entry.data.tags)) {\n for (let tag of entry.data.tags) {\n this.config.uses.addDependencyPublishesToCollection(entry.inputPath, tag);\n }\n }\n }\n\n if (Array.isArray(entry.data.eleventyImport?.collections)) {\n for (let tag of entry.data.eleventyImport.collections) {\n this.config.uses.addDependencyConsumesCollection(entry.inputPath, tag);\n }\n }\n }\n }", "function populatePointStorageObj(graph) {\n for (const node of graph.nodes) {\n if (!(node.assessment in oldGraphPoints)) {\n oldGraphPoints[node.assessment] = {}\n }\n oldGraphPoints[node.assessment][node.name] =\n {\n \"y0\": node.y0,\n \"y1\": node.y1,\n \"rectHeight\": node.rectHeight,\n \"value\": node.value\n }\n }\n}", "tag() {\n return \"pedigree-analyze-1\";\n }", "function protoAugment(target,src){/* eslint-disable no-proto */target.__proto__=src;/* eslint-enable no-proto */}", "function pfKnowledgeGeography(){\n\tthis.inheritFrom = pfGenericKnowledge;\n this.inheritFrom();\n this.setName(\"knowledge_geography\");\n}", "function loadExtremityPoints() {\n console.log(Excursion.startPoint, Excursion.endPoint);\n arExtremityPoints = {\n start: new ArExtremityMarker(Excursion.startPoint),\n end : new ArExtremityMarker(Excursion.endPoint, onEnterActionRange)\n }\n }", "function Proposal(serialized) {\n GovObject.call(this, serialized);\n}", "enterTriplesOrGraph(ctx) {\n\t}", "_getPackageDescriptor(uri, childOf = new opentracing_1.Span()) {\n return tracing_1.traceObservable('Get PackageDescriptor', childOf, span => {\n span.addTags({ uri });\n // Get package name of the dependency in which the symbol is defined in, if any\n const packageName = packages_1.extractNodeModulesPackageName(uri);\n if (packageName) {\n // The symbol is part of a dependency in node_modules\n // Build URI to package.json of the Dependency\n const encodedPackageName = packageName.split('/').map(encodeURIComponent).join('/');\n const parts = url.parse(uri);\n const packageJsonUri = url.format(Object.assign({}, parts, { pathname: parts.pathname.slice(0, parts.pathname.lastIndexOf('/node_modules/' + encodedPackageName)) + `/node_modules/${encodedPackageName}/package.json` }));\n // Fetch the package.json of the dependency\n return this.updater.ensure(packageJsonUri, span)\n .concat(rxjs_1.Observable.defer(() => {\n const packageJson = JSON.parse(this.inMemoryFileSystem.getContent(packageJsonUri));\n const { name, version } = packageJson;\n if (!name) {\n return rxjs_1.Observable.empty();\n }\n // Used by the LSP proxy to shortcut database lookup of repo URL for PackageDescriptor\n let repoURL;\n if (name.startsWith('@types/')) {\n // if the dependency package is an @types/ package, point the repo to DefinitelyTyped\n repoURL = 'https://github.com/DefinitelyTyped/DefinitelyTyped';\n }\n else {\n // else use repository field from package.json\n repoURL = typeof packageJson.repository === 'object' ? packageJson.repository.url : undefined;\n }\n return rxjs_1.Observable.of({ name, version, repoURL });\n }));\n }\n else {\n // The symbol is defined in the root package of the workspace, not in a dependency\n // Get root package.json\n return this.packageManager.getClosestPackageJson(uri, span)\n .mergeMap(packageJson => {\n let { name, version } = packageJson;\n if (!name) {\n return [];\n }\n let repoURL = typeof packageJson.repository === 'object' ? packageJson.repository.url : undefined;\n // If the root package is DefinitelyTyped, find out the proper @types package name for each typing\n if (name === 'definitely-typed') {\n name = packages_1.extractDefinitelyTypedPackageName(uri);\n if (!name) {\n this.logger.error(`Could not extract package name from DefinitelyTyped URI ${uri}`);\n return [];\n }\n version = undefined;\n repoURL = 'https://github.com/DefinitelyTyped/DefinitelyTyped';\n }\n return [{ name, version, repoURL }];\n });\n }\n });\n }", "function Graph() {\n this.edges = [];\n this.mapNeighbors = {};\n\n /**\n * Adds an edge to the graph from to vertices\n * @param from starting vertex\n * @param to destination vertex\n */\n this.addEdge = function (from, to) {\n\n if(this.mapNeighbors[from.id] == undefined){\n this.mapNeighbors[from.id] = {};\n }\n if(this.mapNeighbors[from.id][to.id] == undefined){\n this.mapNeighbors[from.id][to.id] = to;\n }\n\n var newEdge = Edge.withConstantCost(from, to);\n this.edges.push(newEdge);\n };\n\n /**\n * Return a string representing the graph.\n * Format : \"edges : [<edge>, <edge>, ...]\"\n */\n this.toString = function () { return 'edges : [' + this.edges.join(', ') + ']'; };\n\n /**\n * Finds all reachable neighbors of a vertex in the graph\n * @param v vertex from which we look for neighbors\n */\n this.findReachableNeighbors = function(v){\n var neighbor = this.mapNeighbors[v.id];\n output('voisins de ' + v + ' : ');\n printNeighbors(neighbor);\n return neighbor;\n };\n\n function printNeighbors(mapNeighbors) {\n if(!debug) return;\n for(var id in mapNeighbors){\n if(mapNeighbors.hasOwnProperty(id)) {\n output(mapNeighbors[id]);\n }\n }\n }\n\n /**\n * Finds the cost of transition between two vertices (if exists)\n * @param from starting vertex\n * @param to destination vertex\n * @return Number cost {Number} or Number.POSITIVE_INFINITY\n */\n this.findCost = function (from, to) {\n var filtered = this.edges.filter(function(e){\n return (e.from.id == from.id) && (e.to.id == to.id);\n });\n if(filtered.length <= 0) return Number.POSITIVE_INFINITY;\n return filtered[0].cost;\n };\n\n /**\n * Returns a GraphViz description of the graph\n */\n this.toGraphViz = function(){\n function formatGraphVizEdge(e) {\n return e.from.label + ' -> ' + e.to.label + ' [ label=\"' + e.cost + '\" ];';\n }\n return 'digraph g{' + this.edges.map(formatGraphVizEdge).join('\\n') + '}';\n };\n\n /**\n * Find all vertices included in edges of this graph\n */\n this.findAllVertices = function () {\n var allVerticesId = [];\n var allVertices = [];\n\n this.edges.forEach(function(curE, idCur, array){\n if (!arrayContains(curE.from.id, allVerticesId)) {\n allVerticesId.push(curE.from.id);\n allVertices.push(curE.from);\n }\n if (!arrayContains(curE.to.id, allVerticesId)) {\n allVerticesId.push(curE.to.id);\n allVertices.push(curE.to);\n }\n });\n return allVertices;\n };\n\n this.findLeafs = function(){\n var graph = this;\n return this.findAllVertices().filter(function(vertex){\n return Object.keys(graph.findReachableNeighbors(vertex)).length == 1;\n });\n }\n}", "package (chaincodePath, metadataPath) {\n\t\tif(chaincodePath||metadataPath);\n\t\tthrow new TypeError('Please implement method package from child class');\n\t}", "function storeExtensionContext(ctx) {\n console.log(\"storing extension context\");\n extensionContext = ctx;\n}", "enterSparqlBase(ctx) {\n\t}", "fork( obj){\n\t\tconst newProx= new (AggroProx())( obj, this)\n\t\treturn newProx.proxied\n\t}", "function graphchange(x) {\n graph_charts (x);\n graph_metadata (x);\n \n}", "externalToSource (metadata, v) {\n return v;\n }", "function newContext(p2, p3) {\n if (!p3) {\n return p2;\n }\n\n var newData = [];\n if ('data' in p3) {\n newData.push(p3.data);\n }\n if ('extra' in p3) {\n newData.push(p3.extra);\n }\n\n return {\n data: newData.length ? arrayPush(newData, p2.data) : p2.data,\n parent: p3.fallback ? p2 : p2.parent,\n root: p2.root || p2,\n index: 'index' in p3 ? p3.index : p2.index,\n level: p2.level,\n getData: getData,\n d: getData,\n icp: p2.icp\n };\n}", "function graphLink(source, target, type, relationGroup, active, conflict) {\r\n this.source = source;\r\n this.target = target;\r\n this.relationGroup = relationGroup;\r\n this.active = active;\r\n this.conflict = conflict;\r\n this.type = type;\r\n }", "function pfKnowledgeDungeoneering(){\n\tthis.inheritFrom = pfGenericKnowledge;\n this.inheritFrom();\n this.setName(\"knowledge_dungeoneering\");\n}", "function pfKnowledgeEngeneering(){\n\tthis.inheritFrom = pfGenericKnowledge;\n this.inheritFrom();\n this.setName(\"knowledge_engineering\");\n}", "function protoAugment(target,src,keys){/* eslint-disable no-proto */target.__proto__=src;/* eslint-enable no-proto */}", "function protoAugment(target,src,keys){/* eslint-disable no-proto */target.__proto__=src;/* eslint-enable no-proto */}", "function EvolvContext(store) {\n let uid;\n let remoteContext;\n let localContext;\n let initialized = false;\n\n /**\n * A unique identifier for the participant.\n */\n Object.defineProperty(this, 'uid', { get: function() { return uid; } });\n\n /**\n * The context information for evaluation of predicates and analytics.\n */\n Object.defineProperty(this, 'remoteContext', { get: function() { return objects.deepClone(remoteContext); } });\n\n /**\n * The context information for evaluation of predicates only, and not used for analytics.\n */\n Object.defineProperty(this, 'localContext', { get: function() { return objects.deepClone(localContext); } });\n\n function mutableResolve() {\n return objects.deepMerge(localContext, remoteContext);\n }\n\n function ensureInitialized() {\n if (!initialized) {\n throw new Error('Evolv: The evolv context is not initialized')\n }\n }\n\n this.initialize = function(_uid, _remoteContext, _localContext) {\n if (initialized) {\n throw new Error('Evolv: The context is already initialized');\n }\n uid = _uid;\n remoteContext = _remoteContext ? objects.deepClone(_remoteContext) : {};\n localContext = _localContext ? objects.deepClone(_localContext) : {};\n initialized = true;\n emit(this, CONTEXT_INITIALIZED, this.resolve());\n };\n\n this.destroy = function() {\n remoteContext = undefined;\n localContext = undefined;\n emit(this, CONTEXT_DESTROYED, this);\n };\n\n /**\n * Computes the effective context from the local and remote contexts.\n *\n * @returns {Object} The effective context from the local and remote contexts.\n */\n this.resolve = function() {\n ensureInitialized();\n return objects.deepClone(mutableResolve());\n };\n\n /**\n * Sets a value in the current context.\n *\n * Note: This will cause the effective genome to be recomputed.\n *\n * @param {String} key The key to associate the value to.\n * @param {*} value The value to associate with the key.\n * @param {Boolean} [local = false] If true, the value will only be added to the localContext.\n */\n this.set = function(key, value, local) {\n ensureInitialized();\n const context = local ? localContext : remoteContext;\n const before = objects.getValueForKey(key, context);\n\n if (before === value || arrays.arraysEqual(before, value)) {\n return false;\n }\n\n objects.setKeyToValue(key, value, context);\n\n const updated = this.resolve();\n if (typeof before === 'undefined') {\n emit(this, CONTEXT_VALUE_ADDED, key, value, local, updated);\n } else {\n emit(this, CONTEXT_VALUE_CHANGED, key, value, before, local, updated);\n }\n emit(this, CONTEXT_CHANGED, updated);\n return true;\n };\n\n /**\n * Merge the specified object into the current context.\n *\n * Note: This will cause the effective genome to be recomputed.\n *\n * @param {Object} update The values to update the context with.\n * @param {Boolean} [local = false] If true, the values will only be added to the localContext.\n */\n this.update = function(update, local) {\n if (Object.keys(update).length === 0 && update.constructor === Object) {\n // We will deprecate this at some point.\n console.warn('[Deprecation] Calling evolv.context.update({}) to reapply variants has been deprecated. Please use \\'evolv.rerun()\\' instead.');\n store.clearActiveKeys();\n }\n\n ensureInitialized();\n let context = local ? localContext : remoteContext;\n const flattened = objects.flatten(update);\n const flattenedBefore = {};\n Object.keys(flattened).forEach(function(key) {\n flattenedBefore[key] = context[key];\n });\n\n if (local) {\n localContext = objects.deepMerge(localContext, update);\n context = localContext;\n } else {\n remoteContext = objects.deepMerge(remoteContext, update);\n context = remoteContext;\n }\n\n const thisRef = this;\n const updated = this.resolve();\n Object.keys(flattened).forEach(function(key) {\n if (typeof flattenedBefore[key] === 'undefined') {\n emit(thisRef, CONTEXT_VALUE_ADDED, key, flattened[key], local, updated);\n } else if (flattenedBefore[key] !== context[key]) {\n emit(thisRef, CONTEXT_VALUE_CHANGED, key, flattened[key], flattenedBefore[key], local, updated);\n }\n });\n emit(this, CONTEXT_CHANGED, updated);\n };\n\n /**\n * Remove a specified key from the context.\n *\n * Note: This will cause the effective genome to be recomputed.\n *\n * @param key {String} The key to remove from the context.\n * @return boolean\n */\n this.remove = function(key) {\n ensureInitialized();\n const local = objects.removeValueForKey(key, localContext);\n const remote = objects.removeValueForKey(key, remoteContext);\n const removed = local || remote;\n\n if (removed) {\n const updated = this.resolve();\n emit(this, CONTEXT_VALUE_REMOVED, key, !remote, updated);\n emit(this, CONTEXT_CHANGED, updated);\n }\n\n return removed;\n };\n\n /**\n * Retrieve a value from the context.\n *\n * @param {String} key The key associated with the value to retrieve.\n * @returns {*} The value associated with the specified key.\n */\n this.get = function(key) {\n ensureInitialized();\n\n // Remove me when 'confirmations' and 'contaminations' are no longer set\n if (key === 'confirmations' || key === 'contaminations') {\n console.warn('[Deprecation] Retrieving confirmations and contaminations from the Evolv context with keys \"confirmations\"',\n ' and \"contaminations\" is deprecated. Please use \"experiments.confirmations\" and \"experiments.contaminations\" instead.');\n }\n\n const valueFromRemote = objects.getValueForKey(key, remoteContext);\n\n return objects.hasKey(key, remoteContext)\n ? valueFromRemote\n : objects.getValueForKey(key, localContext);\n };\n\n /**\n * Checks if the specified key is currently defined in the context.\n *\n * @param key The key to check.\n * @returns {boolean} True if the key has an associated value in the context.\n */\n this.contains = function(key) {\n ensureInitialized();\n return key in remoteContext || key in localContext;\n };\n\n /**\n * Adds value to specified array in context. If array doesn't exist its created and added to.\n *\n * @param {String} key The array to add to.\n * @param {*} value Value to add to the array.\n * @param {Boolean} [local = false] If true, the value will only be added to the localContext.\n * @param {Number} [limit] Max length of array to maintain.\n * @returns {boolean} True if value was successfully added.\n */\n this.pushToArray = function(key, value, local, limit) {\n limit = limit || DEFAULT_QUEUE_LIMIT;\n\n ensureInitialized();\n\n const context = local ? localContext : remoteContext;\n const originalArray = objects.getValueForKey(key, context);\n\n const combined = (originalArray || []).concat([value]);\n const newArray = combined.slice(combined.length - limit);\n\n return this.set(key, newArray, local);\n }\n}", "loadExtensions () {\n\n // Derivative Extension\n\n this.viewer.loadExtension(\n 'Viewing.Extension.Derivative', {\n parentControl: this.ctrlGroup\n })\n\n this.derivativeExtension = this.viewer.loadedExtensions[\n 'Viewing.Extension.Derivative']\n\n // ModelTransformer Extension\n\n this.viewer.loadExtension(\n 'Viewing.Extension.ModelTransformer', {\n parentControl: this.ctrlGroup\n })\n\n this.modelTransformerExtension =\n this.viewer.loadedExtensions[\n 'Viewing.Extension.ModelTransformer']\n\n this.modelTransformerExtension.on('model.delete',\n (model) => {\n\n if (model.node && model.node.parent) {\n\n model.node.parent.classList.remove('derivated')\n\n model.node.setTooltip('no derivative on this item')\n }\n\n delete model.version.manifest\n\n this.derivativeExtension.deleteManifest(\n model.storageUrn)\n\n this.sceneManagerExtension.removeModel(model)\n })\n\n // Storage Extension\n\n this.viewer.loadExtension(\n 'Viewing.Extension.Storage', {\n parentControl: this.ctrlGroup,\n showPanel: true\n })\n\n this.storageExtension =\n this.viewer.loadedExtensions['Viewing.Extension.Storage']\n\n this.storageExtension.on('node.added', this.onNodeAddedHandler)\n\n this.storageExtension.on('node.dblClick', (node)=> {\n\n console.log(node)\n\n switch(node.type) {\n\n case 'items':\n\n this.onItemNodeDblClicked(node)\n break;\n\n case 'derivatives':\n\n this.onDerivativeNodeDblClicked(node)\n break;\n\n default:\n break;\n }\n })\n\n // SceneManager Extension\n\n this.viewer.loadExtension(\n 'Viewing.Extension.SceneManager', {\n parentControl: this.ctrlGroup\n })\n\n this.sceneManagerExtension = this.viewer.loadedExtensions[\n 'Viewing.Extension.SceneManager']\n\n this.sceneManagerExtension.on('scene.restore', (scene)=> {\n\n console.log(scene)\n\n scene.deleteSet.forEach((model) => {\n\n this.modelTransformerExtension.deleteModel(\n model, false)\n })\n\n this.modelTransformerExtension.clearModels()\n\n scene.transformSet.forEach((model) => {\n\n this.modelTransformerExtension.addModel(model)\n this.modelTransformerExtension.applyTransform(model)\n\n this.sceneManagerExtension.addModel(model)\n })\n\n scene.loadSet.forEach((modelInfo) => {\n\n try {\n\n // build a fake item\n\n delete modelInfo.version.manifest\n\n var item = {\n name: modelInfo.name,\n versions: [modelInfo.version]\n }\n\n var onFullyLoaded = (model) => {\n\n model.transform = modelInfo.transform\n\n this.modelTransformerExtension.addModel(model)\n this.modelTransformerExtension.applyTransform(model)\n\n this.sceneManagerExtension.addModel(model)\n\n this.viewer.impl.sceneUpdated(true)\n }\n\n var options = {\n showProgress: true,\n onFullyLoaded: onFullyLoaded\n }\n\n this.importModelFromItem(item, options)\n }\n catch(error) {\n\n console.log(error)\n }\n })\n })\n }", "prototypeHaxProperties(){return this.HAXWiring.prototypeHaxProperties()}", "function test_candu_graphs_datastore_vsphere6() {}", "_getChangedEntityHpPath() {\n throw new Error('Child class must implement `_getChangedEntityHpPath`');\n }", "extend(/* config, ctx */) {\n }", "getAncestors() {\n return [this.ast];\n }", "internalToExternal (metadata, v) {\n return v;\n }", "oncreate(deltas) { console.log('GraphObject.oncreate', this); this.rollforward(deltas); }", "function showGraphViz(gr) {\n var element = document.getElementById(\"shownGraphDiv\");\n element.innerHTML = Viz(gr.toGraphViz(), \"svg\");\n}", "transformGraph(graph, signature = {}) {\n const tfNodes = graph.node;\n const placeholders = [];\n const weights = [];\n const initNodes = [];\n const nodes = tfNodes.reduce((map, node) => {\n map[node.name] = this.mapNode(node);\n if (node.op.startsWith('Placeholder')) {\n placeholders.push(map[node.name]);\n }\n else if (node.op === 'Const') {\n weights.push(map[node.name]);\n }\n else if (node.input == null || node.input.length === 0) {\n initNodes.push(map[node.name]);\n }\n return map;\n }, {});\n let inputs = [];\n const outputs = [];\n let inputNodeNameToKey = {};\n let outputNodeNameToKey = {};\n if (signature != null) {\n inputNodeNameToKey = this.mapSignatureEntries(signature.inputs);\n outputNodeNameToKey = this.mapSignatureEntries(signature.outputs);\n }\n const allNodes = Object.keys(nodes);\n allNodes.forEach(key => {\n const node = nodes[key];\n node.inputNames.forEach(name => {\n const [nodeName,] = Object(_executors_utils__WEBPACK_IMPORTED_MODULE_3__[\"getNodeNameAndIndex\"])(name);\n node.inputs.push(nodes[nodeName]);\n nodes[nodeName].children.push(node);\n });\n });\n // if signature has not outputs set, add any node that does not have\n // outputs.\n if (Object.keys(outputNodeNameToKey).length === 0) {\n allNodes.forEach(key => {\n const node = nodes[key];\n if (node.children.length === 0) {\n outputs.push(node);\n }\n });\n }\n else {\n Object.keys(outputNodeNameToKey).forEach(name => {\n const [nodeName,] = Object(_executors_utils__WEBPACK_IMPORTED_MODULE_3__[\"getNodeNameAndIndex\"])(name);\n const node = nodes[nodeName];\n if (node != null) {\n node.signatureKey = outputNodeNameToKey[name];\n outputs.push(node);\n }\n });\n }\n if (Object.keys(inputNodeNameToKey).length > 0) {\n Object.keys(inputNodeNameToKey).forEach(name => {\n const [nodeName,] = Object(_executors_utils__WEBPACK_IMPORTED_MODULE_3__[\"getNodeNameAndIndex\"])(name);\n const node = nodes[nodeName];\n if (node) {\n node.signatureKey = inputNodeNameToKey[name];\n inputs.push(node);\n }\n });\n }\n else {\n inputs = placeholders;\n }\n let functions = {};\n if (graph.library != null && graph.library.function != null) {\n functions = graph.library.function.reduce((functions, func) => {\n functions[func.signature.name] = this.mapFunction(func);\n return functions;\n }, {});\n }\n const result = { nodes, inputs, outputs, weights, placeholders, signature, functions };\n if (initNodes.length > 0) {\n result.initNodes = initNodes;\n }\n return result;\n }", "function ENTER_LECTURE_MODE() {\n if (mw) userGraph = mw.getGraph();\n}", "function registerMutableSourceForHydration(root,mutableSource){var getVersion=mutableSource._getVersion;var version=getVersion(mutableSource._source);// TODO Clear this data once all pending hydration work is finished.\n// Retaining it forever may interfere with GC.\nif(root.mutableSourceEagerHydrationData==null){root.mutableSourceEagerHydrationData=[mutableSource,version];}else{root.mutableSourceEagerHydrationData.push(mutableSource,version);}}", "function registerMutableSourceForHydration(root,mutableSource){var getVersion=mutableSource._getVersion;var version=getVersion(mutableSource._source);// TODO Clear this data once all pending hydration work is finished.\n// Retaining it forever may interfere with GC.\nif(root.mutableSourceEagerHydrationData==null){root.mutableSourceEagerHydrationData=[mutableSource,version];}else {root.mutableSourceEagerHydrationData.push(mutableSource,version);}}", "addTagsToGraph(graph) {\n // Adds vis.js specific tags primarily to style graph as desired\n const g = _.cloneDeep(graph);\n\n // nodes -> node_list\n g.edges = g.edge_list;\n delete g.edge_list;\n g.nodes = g.node_list;\n delete g.node_list;\n\n const nodeTypeColorMap = getNodeTypeColorMap(); // We could put standardized concepts here\n\n const nNodes = g.nodes.length;\n\n g.nodes.forEach((n, i) => {\n const backgroundColor = nodeTypeColorMap(n.type);\n n.color = {\n background: backgroundColor,\n highlight: { background: backgroundColor },\n hover: { background: backgroundColor },\n };\n n.label = n.name;\n });\n\n // Combine support and regular edges together if between the same nodes\n const edgesRegular = g.edges.filter(e => e.type !== 'literature_co-occurrence');\n const edgesSupport = g.edges.filter(e => e.type === 'literature_co-occurrence');\n edgesSupport.forEach((e) => {\n // Make sure support edges actually have publications\n e.duplicateEdge = false; // Also by default do not delete support edges unles duplicate\n if (('publications' in e && Array.isArray(e.publications))) {\n // Everything is good\n } else if (('publications' in e && !Array.isArray(e.publications))) {\n // Single entry comes as a string\n e.publications = [e.publications];\n } else if (!('publications' in e)) {\n e.publications = []; // How did this happen?\n }\n e.moreThanOneEdge = false; // If we don't remove a support edge it is because it is the only left.\n });\n edgesRegular.forEach((e) => {\n // Find support edges between the same two nodes and merge publication lists\n\n // Find existing publications attached to the edge.\n let edgePublications = [];\n if ('publications' in e) {\n if (Array.isArray(e.publications)) {\n edgePublications = e.publications;\n } else if (typeof myVar === 'string') {\n edgePublications = [e.publications];\n }\n }\n\n // Find a corresponding support edge\n const sameNodesSupportEdge = edgesSupport.find(s => (((e.source_id === s.source_id) && (e.target_id === s.target_id)) || ((e.source_id === s.target_id) && (e.target_id === s.source_id))) );\n if (sameNodesSupportEdge) {\n // We have a repeated edge\n sameNodesSupportEdge.duplicateEdge = true; // Mark for deletion\n\n const supportPublications = sameNodesSupportEdge.publications;\n edgePublications = edgePublications.concat(supportPublications);\n edgePublications = edgePublications.filter((p, i, self) => self.indexOf(p) === i); // Unique\n }\n e.publications = edgePublications;\n });\n\n edgesRegular.forEach((e) => {\n // Find edges that go between the same two nodes and mark them accordingly\n\n // Find a corresponding support edge\n const sameNodesEdge = edgesRegular.filter(e2 => (((e.source_id === e2.source_id) && (e.target_id === e2.target_id)) || ((e.source_id === e2.target_id) && (e.target_id === e2.source_id))));\n sameNodesEdge.splice(sameNodesEdge.findIndex(e2 => e2.id === e.id), 1);\n if (sameNodesEdge.length > 0) {\n // We have a repeated edge\n e.moreThanOneEdge = true;\n } else {\n e.moreThanOneEdge = false;\n }\n });\n\n\n // Remove the duplicated support edges\n g.edges = [].concat(edgesSupport.filter(s => !s.duplicateEdge), edgesRegular);\n\n // Remove any straggler duplicate edges (Fix me)\n const fromTo = [];\n const deleteMe = g.edges.map((e) => {\n const thisFromTo = `${e.source_id}_${e.target_id}`;\n if (fromTo.includes(thisFromTo)) {\n return true;\n }\n fromTo.push(thisFromTo);\n return false;\n });\n\n g.edges = g.edges.filter((e, i) => !deleteMe[i]);\n\n // Add parameters to edges like curvature and labels and such\n g.edges = g.edges.map((e) => {\n let typeDependentParams = {};\n let label = e.type;\n const nPublications = e.publications.length;\n if (nPublications > 0) {\n label = `${e.type} (${nPublications})`;\n }\n\n // const value = Math.ceil((Math.log(nPublications + 1) / Math.log(5)) * 2) + 1;\n // const value = Math.ceil((15 / (1 + Math.exp(-1 * (-1 + (0.02 * nPublications))))) - 3);\n const value = (4 / (1 + Math.exp(-1 * (-1 + (0.01 * nPublications))))) - 1;\n\n if (e.type === 'literature_co-occurrence') {\n // Publication Edge\n label = `${nPublications}`; // Remove the type labeled to keep it small\n typeDependentParams = {\n color: this.styles.supportEdgeColors,\n // dashes: [2, 4],\n physics: false,\n font: {\n color: '#777',\n align: 'middle',\n strokeColor: '#fff',\n },\n };\n }\n\n if (this.props.omitEdgeLabel) {\n label = '';\n }\n let smooth = { forceDirection: 'none' };\n if (e.moreThanOneEdge) {\n smooth = { enabled: true, type: 'dynamic' };\n }\n\n e.from = e.source_id;\n e.to = e.target_id;\n const defaultParams = {\n label,\n labelHighlightBold: false,\n value,\n font: {\n color: '#000',\n align: 'top',\n strokeColor: '#fff',\n },\n smooth,\n scaling: {\n min: 0.1,\n max: 10,\n label: false,\n customScalingFunction: (min, max, total, val) => Math.max(val, 0),\n },\n arrowStrikethrough: false,\n };\n\n return { ...e, ...defaultParams, ...typeDependentParams };\n });\n if (!this.props.showSupport) {\n g.edges = g.edges.filter(e => e.type !== 'literature_co-occurrence');\n }\n\n return g;\n }", "addEdge(v, w) {\n // get the list for vertex v and put the \n // vertex w denoting edge between v and w \n this.AdjList.get(v).push(w);\n\n // Since graph is undirected, \n // add an edge from w to v also \n this.AdjList.get(w).push(v);\n console.log(`addEdge`);\n console.log(this.AdjList);\n }", "function storeParentChildRelation()\n{\n\n}", "function GPV(state) {\n const stack = state.stack;\n const pv = state.pv;\n\n if (exports.DEBUG) console.log(state.step, 'GPV[]');\n\n stack.push(pv.x * 0x4000);\n stack.push(pv.y * 0x4000);\n}", "indegree(graph){\n if ( !(graph instanceof Graph) )\n throw new TypeError(ENOTGRAPH)\n return graph.indegree(this)\n //return graph.edges.filter(edge => edge.in && edge.in.includes(this))\n }", "function prototypeChain() {\n function Workshop(teacher) {\n this.teacher = teacher\n }\n \n Workshop.prototype.ask = function ask(question) {\n console.log(this.teacher, question)\n }\n \n const deepJS = new Workshop('Bruno')\n const react = new Workshop('Kyle')\n \n deepJS.ask('why the sky is blue')\n react.ask('whats the meaning of life?')\n console.log(deepJS.teacher)\n}", "function addVertex1(npi) {\n console.log(\"Running Add Vertex1\");\n return clientGraph\n .submit(\"g.addV(label).property('id', id).property('City','id')\", {\n label: \"NPI\",\n id: npi,\n })\n .then(function (result) {\n console.log(\"Result: %s\\n\", JSON.stringify(result));\n });\n}", "function storeNewPoints(graph) {\n newGraphPoints = {};\n for (const node of graph.nodes) {\n if (!(node.assessment in newGraphPoints)) {\n newGraphPoints[node.assessment] = {}\n }\n newGraphPoints[node.assessment][node.name] =\n {\n \"y0\": node.y0,\n \"y1\": node.y1,\n \"rectHeight\": node.y1 - node.y0,\n \"value\": node.value,\n \"id\": node.id\n }\n }\n}", "function getExtendedInfo() {\r\n _doGet('/node/extended-info');\r\n }", "createObjectContext2() {\n console.log('deprecated')\n return C.extension\n }", "persistentProperties() {\n //console.log('persistentProperties');\n if (! this._persistentProperties) {\n var ownProperties = Object.keys(this);\n var prototypeProperties = Object.keys(this.constructor.prototype);\n var existingProperties = ownProperties.concat(prototypeProperties);\n //console.log('persistentProperties: new');\n this.constructor.persistentProperties();\n console.log(\"own\", ownProperties);\n console.log(\"prototype\", prototypeProperties);\n console.log(\"_persistent\", this._persistentProperties);\n for (const p of this._persistentProperties) {\n if (existingProperties.indexOf(p) < 0) {\n console.trace(`GraphObject.persistentProperties: property not found: '${p}'`, this);\n throw new Error(`GraphObject.persistentProperties: property not found: '${p}'`);\n }\n }\n }\n return (this._persistentProperties);\n }", "function SV(){P.call(this)}", "function getPropagationContext(context = {}) {\n // standard propagation context fields and the path to its value\n return {\n traceId: context.id,\n parentSpanId: currentSpanId(context),\n dataset: context.dataset,\n customContext: context.traceContext,\n };\n}", "createSceneGraphNode(){\n\t\tthrow new Error('Extending classes should implement createSceneGraphNode')\n\t\t/*\n\t\tFor example:\n\t\tlet geometry = new THREE.BoxBufferGeometry(0.1, 0.1, 0.1)\n\t\tlet material = new THREE.MeshPhongMaterial({ color: '#99FF99' })\n\t\treturn new THREE.Mesh(geometry, material)\n\t\t*/\n\t}", "extend (config, ctx) { }", "function ExContext1() {\n console.log('This is ExContext1');\n}", "toJSON() {\n return {\n subject: this.subject.toJSON(),\n predicate: this.predicate.toJSON(),\n object: this.object.toJSON(),\n graph: this.graph.toJSON()\n };\n }", "function addToPackage(history) {\n console.log(\"addToPackage\")\n packaged[SOURCE][history.id] =\n new EdisonTelemetrySeries(history.value);\n }", "stage(mutation, silent) {\n if (!mutation.transactionId) {\n throw new Error('Mutations _must_ have transactionId when submitted');\n }\n\n this.lastStagedAt = new Date();\n (0, _debug.default)('Staging mutation %s (pushed to pending)', mutation.transactionId);\n this.pending.push(mutation);\n this.EDGE = mutation.apply(this.EDGE);\n\n if (this.onMutation && !silent) {\n this.onMutation({\n mutation,\n document: this.EDGE,\n remote: false\n });\n }\n\n var txnId = mutation.transactionId;\n this.updateConsistencyFlag();\n return {\n success: () => {\n this.pendingSuccessfullySubmitted(txnId);\n this.updateConsistencyFlag();\n },\n failure: () => {\n this.pendingFailed(txnId);\n this.updateConsistencyFlag();\n }\n };\n }", "function Composition() {}", "function Composition() {}", "function Composition() {}" ]
[ "0.5722939", "0.5331207", "0.5331207", "0.5107911", "0.5040223", "0.501194", "0.49985784", "0.49692756", "0.49566272", "0.49493262", "0.4913564", "0.48637864", "0.48479897", "0.48048607", "0.4767906", "0.47660124", "0.47302955", "0.47135925", "0.4707384", "0.46642593", "0.46467254", "0.46339586", "0.4598634", "0.45958906", "0.4592261", "0.45883197", "0.45448348", "0.4541548", "0.4541077", "0.45281297", "0.4519493", "0.45102718", "0.4506515", "0.45010653", "0.44998613", "0.4499459", "0.4499459", "0.449317", "0.44923523", "0.44800606", "0.4475627", "0.4468245", "0.4465202", "0.44622728", "0.4461942", "0.445993", "0.44519943", "0.44505498", "0.44478416", "0.44469097", "0.44439566", "0.4432866", "0.4428846", "0.44275323", "0.4423353", "0.44229865", "0.44149703", "0.4411527", "0.4404798", "0.4404439", "0.43950614", "0.4393573", "0.43916777", "0.43916777", "0.43888676", "0.43799207", "0.43796355", "0.43786532", "0.43769318", "0.43757933", "0.43704057", "0.43662855", "0.43536156", "0.43477923", "0.43470412", "0.4344545", "0.43420613", "0.43388835", "0.43386227", "0.43366256", "0.4330726", "0.43215325", "0.43104607", "0.4308733", "0.43076855", "0.43074596", "0.4307388", "0.4303325", "0.43016776", "0.43011162", "0.42972955", "0.42934948", "0.42913234", "0.42886785", "0.4282522", "0.42813933", "0.42798126", "0.42790225", "0.42790225", "0.42790225" ]
0.5894048
0
Reset builder to default state
function hi_reset_builder() { var data = $.parseJSON($('#hi-def-tpl').text()); $('#hi-tpl-id').val(''); $('#hi-tpl-id-title').empty().text($('#hi-tpl-id-title').data('text')); $('.hi-preview-sizes').find('option:selected').removeAttr('selected'); $('.hi-preview-sizes').trigger('change'); HI._loadData(data); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "reset(){\n this.enable();\n this.init();\n this.buildAll();\n }", "reset() {\r\n this.state = this.config.initial;\r\n }", "reset() {\r\n this.state = this.config.initial;\r\n }", "function reset() {\n\t setState(null);\n\t} // in case of reload", "reset() {\r\n this.state = this.initial;\r\n }", "reset() {\r\n this.currentState = this.config.initial;\r\n }", "reset() {\r\n this.state=this.initial;\r\n this.statesStack.clear();\r\n\r\n }", "reset() {\r\n this.activeState = this.config.initial;\r\n }", "_resetState() {\n this.setState({\n ...this._defaultState\n });\n }", "reset() {\n this.setState(this._getInitialState());\n }", "reset() {\r\n this.currentState = this.initial;\r\n }", "reset() {\r\n this.currentState = this.initalState;\r\n this.clearHistory();\r\n }", "reset() {\n this.resetFields();\n this.resetStatus();\n }", "reset() {\r\n this.prevState=this.currentState;\r\n this.currentState = this.config.initial;\r\n }", "reset () {\n this.state.clear()\n this.redraw()\n }", "reset() {\r\n return this.config.initial = 'normal'\r\n }", "reset() {\r\n return this.state = \"normal\";\r\n }", "reset() {\r\n this.setState(this.baseState);\r\n }", "reset() {\n this.setState(this._getInitialState());\n }", "function reset()\n\t{\n\t\tsetValue('')\n\t}", "function reset() { }", "resetDefaults() {\n this.checked = false;\n this.blocked = false;\n this.start = false;\n this.inShortestPath = false;\n this.end = false;\n }", "reset() {\n this.init();\n }", "function reset() {\n // noop\n }", "reset() {\n this._updateSelectedItemIndex(0);\n this.steps.forEach(step => step.reset());\n this._stateChanged();\n }", "reset() {\r\n this._state = this._config.initial;\r\n this._history.push(this._state);\r\n }", "reset() {\n this.options.input = this.defaults.input;\n this.options.output = this.defaults.output;\n this.options.getter = this.defaults.getter;\n this.options.setter = this.defaults.setter;\n }", "function resetToNoneState() {\n // clear text editing mode\n if (state == STATE_TEXT_EDITING) {\n currentTextEditor.destroy();\n currentTextEditor = null;\n }\n\n // deselect everything\n selectedFigureId = -1;\n selectedConnectionPointId = -1;\n selectedConnectorId = -1;\n selectedContainerId = -1;\n\n // if group selected\n if (state == STATE_GROUP_SELECTED) {\n var selectedGroup = STACK.groupGetById(selectedGroupId);\n\n // if group is temporary then destroy it\n if (!selectedGroup.permanent) {\n STACK.groupDestroy(selectedGroupId);\n }\n\n //deselect current group\n selectedGroupId = -1;\n }\n\n state = STATE_NONE;\n}", "function resetDefault(){\n fillDefault();\n}", "function resetApplicationState() {\r\n Canvas.clearCanvas();\r\n Animation.reset();\r\n animating = false;\r\n\r\n AlgoSelect.deselectAlgButtons();\r\n AlgoSelect.loadAlgoInfo('default');\r\n\r\n // save to undo history\r\n saveCurrentState()\r\n}", "function reset() {\r\n // noop\r\n }", "reset() {\n Utils.deepCopyProperties(this, defaultStyle, defaultStyle);\n }", "resetState() {\r\n let oldValue = this._state;\r\n this.setState(undefined);\r\n this.emit('reset.state', oldValue);\r\n return this;\r\n }", "resetConvos() {\n this.setState(this.getInitState());\n }", "function reset() {\n setTitle(budget.title)\n setDescription(budget.description)\n setTotal(budget.total)\n setCategories(budget.Categories)\n setEditedCategories(budget.Categories)\n setNewCategories([])\n setCategoriesToDelete([])\n setNewCategoryTitle(\"\")\n setNewCategoryAmount(\"\")\n setError(\"\")\n }", "reset() {\n this._setTreeStatus('');\n this._checkedAutorollers = new Set();\n this._selectedTreeStatus = '';\n this.setAttribute('collapsed', '');\n this._render();\n }", "resetState() {\n this.state = states.WAITING_FOR_CHOICE;\n }", "reset() {\r\n this.currentState = this.config.initial;\r\n this.recordStates.push(this.currentState);\r\n this.currentStatePosition++;\r\n this.recordMethods.push('reset');\r\n }", "reset() {\n this.options = Object.create(null);\n }", "reset() {\n this.grid = this.getEmptyBoard();\n }", "function reset() {\n md = null;\n }", "function reset() {\n result = (\"\");\n choices = [];\n}", "reset() {\r\n this.currentState = this.config.initial;\r\n this.history.push(this.currentState);\r\n }", "reset (size) {\n this.state = Object.assign({}, this.state, {\n size,\n ctrl: false,\n shift: false,\n hover: -1,\n specified: -1,\n modify: -1,\n selected: []\n })\n\n return this.state\n }", "function reset() {\n\tstate.questionCounter = 0;\n\tstate.score = 0;\n\tstate.questions = [\n\t\t{\n\t\t\tid: 0,\n\t\t\tpregunta: 'Ets un/a Vilafranquí/ina de Tota la Vida? Prova el test!',\n\t\t\trespostes: [],\n\t\t\tcorrecte: null,\n\t\t},\n\t];\n\tstate.collectedAnswers = [];\n\tstate.comodinsLeft = state.comodinsInitial;\n\tstate.comodiUsedInQuestion = false;\n\tstate.comodiButtonExpanded = false;\n\t// display initial question\n\tdisplayInitialQuestion();\n}", "reset() {\n this.init();\n }", "function reset() {\n self.taskActionList([]);\n self.selectedTasklist([]);\n self.isTaskSelected(false);\n self.actionName('');\n self.actionComments('');\n self.showConfirmation('none');\n }", "reset() {\n store.dispatch('setIsUnsavedChanges', { isUnsavedChanges: true });\n this.data = {};\n this.activeIndex = 0;\n this.activeCaption = '';\n }", "reset() {\r\n this.statesDone.clear();\r\n this.statesDone.push(this.initialState);\r\n }", "reset(state) {\n state.isLogged = false\n state.isAdmin = false\n state.isRoot = false\n state.id = ''\n state.name = ''\n state.role = ''\n state.description = {}\n state.groupIds = []\n }", "resetProgram(){\n this.updateChosenProgram(undefined);\n }", "function reset() {\n\n }", "function reset()\n {\n Parameters.container = $.extend(true, {}, defaultContainer);\n Parameters.counter = 0;\n Parameters.timeId = null;\n }", "reset() {\n this.setState({stage: STAGE.init});\n }", "reset() {\n // do nothing\n }", "function reset() {\n\t\t\tclear_board()\n\t\t}", "reset() {\n this.setState({ config: null });\n }", "reset() {\n state = createGameState();\n notifyListeners();\n }", "reset() {\n this.api.clear();\n this.api = null;\n this.fieldDescriptor.clear();\n this.resetForm();\n }", "function reset() {\n clear();\n initialize(gameData);\n }", "function resetToInitialState() {\n storage.clear(STATE_STORAGE)\n setState(Object.assign({}, INITIAL_STATE))\n}", "function reset(){\n clearCanvas();\n outputPad.fromData([]);\n }", "reset() {\n this.setState({\n topText: '',\n bottomText: '',\n file: null,\n imageUrl: '',\n stage: 'DND',\n preview: '',\n memeReady: false,\n pending: false\n });\n }", "function resetStateAll() {\n that.state.all = false;\n }", "resetProgram() {\n this.checkForIntervalId();\n this.stateHistory.reset();\n }", "reset() {\n this.home();\n this.clean();\n this.begin();\n }", "function ConcreteBuilder1() {\n this.reset();\n }", "reset() {\n this.grid = this.getEmptyBoard();\n }", "Reset () {\n this.reset = true\n }", "resetSolution() {\n if (this.state.selectedSolution) this.changeSolution(undefined, undefined);\n }", "function reset() {\n save(null);\n }", "function Reset() {\n vm.model = angular.copy(vm.master);\n resetForm();\n }", "reset() {\n if (!this._running) {\n this._currentState = undefined;\n }\n }", "reset() {\n this.unbind();\n }", "function reset()\r\n\t{\r\n\t\tself.manifest={};\r\n\t\tself.heading='Master';\r\n\t\tfetchAllManifest();\r\n\t}", "_resetState () {\n this._state.initialize(this._rate, this._capacity)\n return this\n }", "function reset() {\n\t\tdrawSimpleBoard(board = new Board());\n}", "function reset() {\n settings = _Utils_js__WEBPACK_IMPORTED_MODULE_1__[\"default\"].clone(defaultSettings);\n }", "function reset() {\n $('#locator-loader').show();\n $('.sidebar-js-button').removeClass('active');\n $('.result-body').hide();\n $('.legend-inner-container').hide();\n $('.legend-body').html('');\n $('#result-list').html('');\n $('.result-dropdown select').html('');\n }", "restoreDefault() {\n this.resetCCSetting();\n }", "resetState() {\n this.setState({\n show: false,\n currCode: null,\n latest: 0,\n performance: 0,\n capital: 0,\n amount: 0,\n potential: 0,\n multiplier: 1.5,\n prediction: 1,\n err: false,\n err_msg: null\n })\n }", "clear() {\n\t\treturn this.update( state => {\n\t\t\t\treturn { name: \"clear()\", nextState: {} };\n\t\t\t});\n\t}", "function reset() {\n generateButtons(currentCategory);\n}", "reset() {\n this.program = null;\n this.shader = null;\n }", "resetToInitialState() {\n this._itemsManager.reset();\n this._directionsManager.reset();\n if(this._currentGuide) {\n this._currentGuide.finish();\n this._currentGuide = null;\n }\n }", "reset()\n {\n super.reset();\n this._roomName = this._room.get().name;\n this._targets = this.UpdateEnegry();\n this._requiredCreeps = this.MakeRequirement();\n }", "reset(formState = null, options = {}) {\n return super.reset(formState, options);\n }", "reset() {\n this._index = 0;\n }", "reset() {\n this._index = 0;\n }", "reset() {\n for (const declaration of this.getDeclarations()) {\n this.setOptionValueToDefault(declaration);\n }\n this._setOptions.clear();\n this._compilerOptions = {};\n this._fileNames = [];\n }", "reset() {\n\t\tthis.formElement.reset();\n\t}", "function reset(tree) {\r\n tree.collapseAll();\r\n tree.enableAll();\r\n }", "reset() {\n this.hideContent();\n this.hideChart();\n this.selectVars.html('');\n this.selectTarget.html('');\n this.chartField.xSelect.html('');\n this.chartField.ySelect.html('');\n this.chartField.tSelect.html('');\n this.notesInput.val('');\n }", "static resetInitialState () {\n if (!DEFAULTS_DEFINED) return;\n _.each(_.keys(TESTS), type => {\n delete TESTS[type];\n });\n DEFAULTS_DEFINED = false;\n }", "function reset() {\n attachSource(null);\n attachView(null);\n protectionData = null;\n protectionController = null;\n }", "function reset() {\n\t\t\treturn go(0);\n\t\t}", "reset() {\n this.modified = false;\n }", "makeEmpty() {\n this.setValue(0);\n }", "function reset() {\n resetGrid();\n resetLives();\n resetScore();\n generateRandomPath(width);\n}", "resetForm() {\n this.init = {};\n }" ]
[ "0.7149055", "0.70930123", "0.69661194", "0.694345", "0.6941383", "0.68612057", "0.6834121", "0.66952205", "0.6664618", "0.66486603", "0.66171783", "0.661636", "0.6599098", "0.6598094", "0.65954536", "0.65271765", "0.65152824", "0.6514008", "0.63777477", "0.6376477", "0.6354883", "0.6353251", "0.6344753", "0.63361144", "0.6336034", "0.63269275", "0.6323207", "0.6291571", "0.6283106", "0.6273871", "0.6242075", "0.62360626", "0.6233991", "0.6229107", "0.62239534", "0.62045735", "0.62040025", "0.6176751", "0.6163163", "0.6161739", "0.6160789", "0.6159122", "0.61563855", "0.61563456", "0.61498946", "0.6143086", "0.61420566", "0.61417544", "0.61382914", "0.61361766", "0.6108085", "0.61079454", "0.6103703", "0.6099847", "0.6089334", "0.6085074", "0.6080842", "0.6079628", "0.6074569", "0.60712695", "0.60712326", "0.6068609", "0.6066247", "0.60650504", "0.6051914", "0.6045955", "0.6045472", "0.60454386", "0.6042002", "0.6039439", "0.6032386", "0.60303223", "0.6026614", "0.6016822", "0.6006845", "0.60020167", "0.5987659", "0.5971031", "0.59670067", "0.5964021", "0.5955554", "0.5946857", "0.593029", "0.5929723", "0.5929439", "0.5922418", "0.59113276", "0.59112877", "0.59112877", "0.5909948", "0.59050936", "0.59036076", "0.59009856", "0.58949935", "0.5891208", "0.58870703", "0.5886481", "0.5877879", "0.5874028", "0.5856518" ]
0.6877925
5
Refresh tpl name after rename
function hi_refresh_tpl_name(id, name) { $('select.hi-tpl-assign option[value="' + id + '"]').text(name + ' ( id: ' + id + ' )'); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function renameTemplate(templateId, name)\n {\n if(name == \"\" || name == null)\n {\n var defMsg = \"Template names can not be blank.\";\n $.perc_utils.alert_dialog(\n {\n title: 'Error',\n content: defMsg\n });\n return;\n }\n\n var currentSite = $.PercNavigationManager.getSiteName();\n var nameLowerCase = name.toLowerCase();\n\n // check to see if that name is already in use and alert appropriately\n for(var tempId in _cache.templates)\n {\n var template = _cache.templates[tempId];\n if(template.containsSite(currentSite) && nameLowerCase == template.getTemplateNameLowerCase())\n {\n var defMsg1 = \"Template name '\" + name + \"' is already in use in the current site.\\nPlease use a different name for the template.\" + \"\\nNote that template names are case insensitive.\";\n return defMsg1;\n }\n }\n\n // if the name is valid, get\n // the template and change its name\n var temp = _cache.templates[templateId];\n temp.setTemplateName(name);\n temp.setPersisted(false);\n return null;\n }", "function onFilenameTemplateChange() {\n\tvar template = dlgMain.grpFilenameTemplate.field.text;\n\tvar filename = processFilenameTemplate(template, 'version');\n\tdlgMain.grpFilenamePreview.field.text = filename;\n}", "updateName() {\n App.elements.name.html(App.state.name);\n }", "function updateRenameForms() {\n\tdocument.renameFileForm.renamedFile = selectedFile;\n\tdocument.renameFileForm.originalFile = selectedFile;\n}", "function changeNameInHeader() {\n $headerName.html('Todo list for ' + $TaskName.val());\n }", "rename () {\n }", "function reload() {\n calipso.log(\"Template module reloaded\");\n}", "function reload() {\n calipso.log(\"Template module reloaded\");\n}", "function instanceRenameReset() {\n if ($(instancePage.nameContainer).data('original-name')) {\n $(instancePage.renameInput).val($(instancePage.nameContainer).data('original-name').trim());\n $(instancePage.nameContainerText).text($(instancePage.nameContainer).data('original-name').trim());\n }\n $(instancePage.hiddenIsRenamePending).val(false);\n resetUnsavedChanges();\n }", "function changeModName() {\n //console.log('Modname' + modName);\n db.collection('modules')\n .doc(module.value)\n .update({\n 'module.name': modName,\n })\n .then(function () {\n console.log('modName updated successfully');\n history.push('/success');\n });\n }", "function projectWasModified(data) {\n $('.header__title').html(data.partial);\n }", "function twcheese_previewNewName(report)\n\t{\n\t\tvar newName = 'twCheese: ' + report.attacker[1] + ' ('+report.attackerVillage[0]+'|'+report.attackerVillage[1]+','+report.attackerVillage[2]+') attacks '+report.defender[1]+' ('+report.defenderVillage[0]+'|'+report.defenderVillage[1]+','+report.defenderVillage[2]+')';\n\t\tfor(var i=0; i < 6; i++)\n\t\t\tnewName += twcheese_renameText(gameDoc.getElementById('twcheese_renameOption'+i).value,report);\n\t\tgameDoc.getElementById('twcheese_rename_preview').innerHTML = newName;\n\t}", "function changeName(newName){\n\tthis.currentName = newName;\n}", "function actionRename(position){\n\t\n\tvar e\t\t= collection[position].name;\n\t\n\t$e = $('div[id=\"'+e+'\"]');\n\tvar field\t= $e.find('div.name input.field');\n\tvar old\t\t= field.val();\n\tvar changed\t= false;\n\n\tfield.removeAttr('readonly');\n\t\n\tfield.unbind('keydown');\n\tfield.unbind('blur');\n\n\tfield.bind({\n\t\t'keydown' : function(e){\n\t\t\tif(e.keyCode == '13'){ // ENTER\n\t\t\t\t\n\t\t\t\tvar get = $.ajax({\n\t\t\t\t\turl: 'helper/action',\n\t\t\t\t\tdata: {'action':'rename', 'src':folder+'/'+old, 'dst':folder+'/'+$(this).val()},\n\t\t\t\t\tdataType: 'json'\n\t\t\t\t});\n\t\t\t\t\n\t\t\t\tget.done(function(r) {\n\t\t\t\t\t\n\t\t\t\t\tchanged = true;\n\t\t\t\t\t//\tif(r.message != null) log_(r.message);\n\t\t\t\t\t//\tif(r.callBack != null) eval(r.callBack);\n\t\t\t\t\t\tif(r.success == 'true'){\n\t\t\t\t\t\t\tfield.parent().parent().attr('id', field.val()); \n\t\t\t\t\t\t\tfield.prop('readonly', 'readonly');\n\t\t\t\t\t\t\tcollection[position].url = collection[position].url.replace(/\\\\/g,'/').replace(/\\/[^\\/]*\\/?$/, '') + '/' + field.val();\n\t\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}else\n\t\t\tif(e.key == 'esc'){\n\t\t\t\tfield.val(old);\n\t\t\t\tfield.removeClass('fieldFocus');\n\t\t\t\t//log_('RENAME ANNULE PAR L\\'UTILISATEUR (ESCAPE)');\n\t\t\t}\n\t\t},\n\t\t'blur' : function(e){\n\t\t\tif(!changed) field.val(old);\n\t\t\tfield.removeClass('fieldFocus');\n\t\t\t//log_('RENAME ANNULE PAR L\\'UTILISATEUR (PERTE DE FOCUS)');\n\t\t}\n\t});\t\n}", "function new_name(){\n localStorage.removeItem('name');\n location.reload();\n }", "function trackRename(){\n oldRename = Notebook.__proto__.rename\n Notebook.__proto__.rename = function(){\n new_name = arguments[0]\n\n // POST request to rename files\n // rename folder\n // rename db\n // rename ipynb\n\n return oldRename.apply(this, arguments)\n }\n }", "function _onFileNameChange(e, oldName, newName) {\n var oldRelPath = ProjectManager.makeProjectRelativeIfPossible(oldName),\n currentPath = $(\"#img-path\").text();\n\n if (currentPath === oldRelPath) {\n var newRelName = ProjectManager.makeProjectRelativeIfPossible(newName);\n $(\"#img-path\").text(newRelName)\n .attr(\"title\", newRelName);\n }\n }", "function updateName() { changeTextField(name, nameLabel, isValidName()) }", "function RenameStep(ele, s, stp) {\n var new_name = $(ele).val();\n var step = wdk.strategy.model.getStep(s, stp);\n var strat = wdk.strategy.model.getStrategy(s);\n var url = \"renameStep.do?strategy=\" + strat.backId +\n \"&stepId=\" + step.back_step_Id + \"&customName=\" +\n encodeURIComponent(new_name);\n $.ajax({\n url: url,\n dataType: \"html\",\n data: \"state=\" + encodeURIComponent(ns.stateString),\n beforeSend: function() {\n wdk.util.showLoading(s);\n },\n success: function(data) {\n data = eval(\"(\" + data + \")\");\n if (wdk.strategy.error.ErrorHandler(\"RenameStep\", data, wdk.strategy.model.getStrategy(s), null)) {\n\n // kludge to force a redraw of top level strategy by dirtying the checksum\n // strat.checksum += '_';\n // endkludge\n\n updateStrategies(data);\n } else {\n wdk.util.removeLoading(s);\n }\n }\n });\n }", "function updateOSFileName(event) {\n if(span_import) {\n if(this.files[0]) {\n span_import.innerHTML = this.files[0].name;\n } else {\n span_import.innerHTML = noFileTxt;\n }\n }\n}", "function newname(config,oldname,newname) {\n if(config[oldname] != undefined) config[newname] = config[oldname]\n delete config[oldname]\n }", "function change_artifact_name(portal_dir, artifact_id, new_name, on_success_func) {\n $.ajax({\n url: portal_dir + '/artifact/' + artifact_id + '/',\n type: 'PATCH',\n data: {'op': 'replace', 'path': '/name/', 'value': new_name},\n success: on_success_func,\n error: function(object, status, error_msg) {\n // Something went wrong, show the message\n bootstrapAlert(\"Error changing artifact name: \" + error_msg, \"danger\");\n }\n });\n}", "getName(newName) {\n this.name = newName;\n }", "function _generateCurrentName() {\n NameWebAPIUtils.getNewCurrentName();\n}", "update_name(_name) {\n this.updateCommon(\"updateName\", { name: _name, weight: -1, target_id: -1, x: -1, y: -1 });\n this.props.updateApp();\n }", "function refreshTemplates () {\n // invalidate cache\n invalidateTemplateCache();\n\n // backwards compatibility\n store.trigger('templates-sync');\n }", "function updateName(id){\n closeDialog();\n var oldBase = id.replace(/renameButton_/g, \"\");\n var newBase = $(\"#newTitle\").val();\n newBase = newBase.replace(/,/g, \"\");\n newBase = newBase.replace(/-/g, \"\");\n newBase = newBase.replace(/ /g, \"\");\n\n //Get the old Name from the view\n var oldName = $(\"#\" + createId(oldBase, 2)).html();\n var newName = $(\"#newTitle\").val();\n\n //Change the name in the view\n var newTitleCellId = createId(newBase, 2);\n $(\"#\" + newTitleCellId).html($(\"#newTitle\").val());\n \n //Change the id of the title cell\n var oldRow = createId(oldBase, 1); \n var newRow = createId(newBase, 1);\n $(\"#\" + oldRow).attr(\"id\", newRow);\n\n //Change the id of the title cell\n var oldTitle = createId(oldBase, 2);\n var newTitle = createId(newBase, 2);\n $(\"#\" + oldTitle).attr(\"id\", newTitle);\n\n //Change the seen cell\n var oldSeen = createId(oldBase, 3);\n var newSeen = createId(newBase, 3);\n $(\"#\" + oldSeen).attr(\"id\", newSeen);\n\n //Change the id fo the rate cell \n var oldRate = createId(oldBase, 4);\n var newRate = createId(newBase, 4);\n $(\"#\" + oldRate).attr(\"id\", newRate);\n\n //Change the id of the starWrap\n var oldStar = createId(oldBase, 9);\n var newStar = createId(newBase, 9);\n $(\"#\" + oldStar).attr(\"id\", newStar);\n\n //Change the id of the stars themeslves\n for(var i = 1; i <= 5; i++){\n var oldId = oldBase + i;\n var newId = newBase + i;\n $(\"#\" + oldId).attr(\"id\", newId);\n }\n \n //Change the id of the toolbar\n var oldTools = createId(oldBase, 7);\n var newTools = createId(newBase, 7);\n $(\"#\" + oldTools).attr(\"id\", newTools);\n\n //Change the id of the rename button\n var oldRenButt = createId(oldBase, 5);\n var newRenButt = createId(newBase, 5);\n $(\"#\" + oldRenButt).attr(\"id\", newRenButt);\n\n //Change the id of the remove Button\n var oldRemButt = createId(oldBase, 6);\n var newRemButt = createId(newBase, 6);\n $(\"#\" +oldRemButt).attr(\"id\", newRemButt);\n\n //Change the id of the info Button\n var oldInfoButt = createId(oldBase, 11);\n var newInfoButt = createId(newBase, 11);\n $(\"#\" + oldInfoButt).attr(\"id\", newInfoButt);\n\n //Rename the Movie on Parse\n renameMovieOnParse(oldName, newName);\n\n //Change the name in the view\n var newTitleCellId = createId(newBase, 2);\n $(\"#\" + newTitleCellId).html($(\"#newTitle\").val());\n}", "function rename() {\n clearInterval(timer);\n var timer = setTimeout(function() {\n var Name = document.getElementById(\"title\").value;\n chrome.storage.sync.set({Name});\n }, 500);\n}", "function changeName(name, cb) {\n\t\tvar file_id = $('.file-builder').attr('data-file-id');\n\t\t$.ajax({\n\t\t\turl: '/api/v1/files/' + file_id + '/edit',\n\t\t\tmethod: 'put',\n\t\t\tdataType: 'json',\n\t\t\tdata: {\n\t\t\t\tname: name\n\t\t\t},\n\t\t\tcache: false,\n\t\t\tsuccess: function(data) {\n\t\t\t\tif(data.status !== 'success') {\n\t\t\t\t\t//$('#add_section_modal .error-msg').text(data.message);\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tif(typeof cb === 'function') cb(data);\n\t\t\t\t}\n\t\t\t},\n\t\t\terror: function(err) {\n\t\t\t\tif(typeof ShopifyApp !== 'undefined') ShopifyApp.flashError(err.message);\n\t\t\t}\n\t\t});\n\t}", "function configureRename() {\n config.rename = {\n extname: \".min.js\"\n };\n }", "function editName(tasks, triple) {\n let [ev, task, idx] = triple\n let name = ev.currentTarget.value\n return R.update(idx, R.assoc('name', name, task), tasks)\n}", "function renameIdentifier(path) {\n // console.log(path.type, path.node.name)\n // console.log(path)\n if (!firstDef && path.scope.bindings[name]) {\n firstDef = path.scope.bindings[name]\n }\n if (path.node.name === name && getDef(path.node.name, path.scope) === firstDef) {\n path.node.name = newName\n }\n }", "function submitRename(tableName, newName, newURL){\n\tif(newName.length > 30)\n\t\talert('Un nom de table sous Oracle ne peut exéder 30 caractères.')\n\telse if(regexpTableName.test(newName))\n\t\talert('Le nom contient un caractère interdit.');\n\telse if(newName != tableName){\n\t\twritediv(\n\t\t\t'c_content', \n\t\t\tfilePost('incl/p_table/t_operations.php'+newURL, \n\t\t\t\t'rename='+newName, true)\n\t\t);\n\t\tnewURL = newURL.replace('table='+tableName, 'table='+newName);\n\t\twritediv('list', file('incl/l_list.php', true));\n\t\twritediv('c_menu', file('incl/m_menu.php'+newURL, true));\n\t}\n\telse\n\t\talert('Choisissez un nom de table différent de l\\'actuel.');\n}", "writing() {\n var location = `client/modules/${this.fname}`;\n\n // Clone the template module.ts file\n this.fs.copyTpl(\n this.templatePath(`template.module.ts`),\n this.destinationPath(`${location}/${this.fname}.module.ts`),\n { \n fname: this.fname,\n namelower: this.namelower,\n modulename: this.modulename\n }\n ); \n // Clone the template routing.module.ts file\n this.fs.copyTpl(\n this.templatePath(`template-routing.module.ts`),\n this.destinationPath(`${location}/${this.fname}-routing.module.ts`),\n { \n fname: this.fname,\n namelower: this.namelower,\n modulename: this.modulename\n }\n ); \n\n // Clone the template component.ts file\n this.fs.copyTpl(\n this.templatePath(`${this.base}/generators/component/templates/template.component.ts`),\n this.destinationPath(`${location}/${this.fname}.component.ts`),\n { \n fname: this.fname,\n namelower: this.namelower,\n componentname: this.modulename\n }\n );\n // Clone the template component.html file\n this.fs.copyTpl(\n this.templatePath(`${this.base}/generators/component/templates/template.component.html`),\n this.destinationPath(`${location}/${this.fname}.component.html`),\n { \n fname: this.fname,\n namelower: this.namelower,\n componentname: this.modulename\n }\n );\n // Clone the template component.scss file\n this.fs.copyTpl(\n this.templatePath(`${this.base}/generators/component/templates/template.component.scss`),\n this.destinationPath(`${location}/${this.fname}.component.scss`),\n { \n fname: this.fname,\n namelower: this.namelower,\n componentname: this.modulename\n }\n );\n }", "function taskModified(data) {\n\n if ( !isTaskMember(data) && !isProjectAdmin() ) {\n $('.header').siblings('.container').html(data.removedPartial);\n }\n\n s.membersBody.html(data.partial);\n\n $('.header__title').html(data.taskName);\n\n }", "changeName(newName) {\n this.cgram.changeAnchorName(this.name, newName);\n }", "getRenameLocation() {\n return this.getLocationConfig(UpdateMode.rename);\n }", "getRenameContent(newScreenName) {\n const newContent = Object.assign({}, this.content)\n newContent.Properties['$Name'] = newScreenName\n const result = TAG_BEGIN + TAG_NEWLINE + TAG_CONTENT_TYPE + TAG_NEWLINE +\n JSON.stringify(newContent) +\n TAG_NEWLINE + TAG_END\n return result\n }", "async doRefactor() {\n let [bufnr, cursor, filetype] = await this.nvim.eval('[bufnr(\"%\"),coc#util#cursor(),&filetype]');\n let doc = workspace_1.default.getDocument(bufnr);\n if (!doc)\n return;\n let position = { line: cursor[0], character: cursor[1] };\n let res = await languages_1.default.prepareRename(doc.textDocument, position);\n if (res === false) {\n workspace_1.default.showMessage('Invalid position for rename', 'error');\n return;\n }\n let edit = await languages_1.default.provideRenameEdits(doc.textDocument, position, 'newname');\n if (!edit) {\n workspace_1.default.showMessage('Empty workspaceEdit from server', 'warning');\n return;\n }\n let refactor = await refactor_1.default.createFromWorkspaceEdit(edit, filetype);\n if (!refactor.buffer)\n return;\n this.refactorMap.set(refactor.buffer.id, refactor);\n }", "updateName(state, name) {\r\n state.name = name;\r\n }", "function tmpl(mdl, filename) {\n// return APP_ROOT_FOLDER + mdl + '/templates/' + filename + '.html';\n return ROOT + mdl + '/templates/' + filename + '.html';\n }", "function changePName(indexRow) {\n updateIndex = indexRow;\n getProductsFromUpdate();\n mainBtn.classList.replace(\"btn-outline-secondary\", \"btn-warning\");\n mainBtn.innerHTML = \"Update Product\";\n}", "_tpl ( name, data ) {\n data = data || {};\n data.$base_url = this._config.base_url;\n\n return {\n html: this._templates[ name ].html( data ),\n text: this._templates[ name ].text( data )\n };\n }", "onChange({ name }) {\n const { renameTask, index } = this.props;\n renameTask(index, name);\n }", "function updateVarName(newName) {\n this.val(newName);\n this.data('old-value', newName);\n}", "updatePatchNameToInput(e) {\n this.menuView.patchNameScene.textContent = Utilitary.currentScene.sceneName;\n this.menuView.exportView.dynamicName.textContent = Utilitary.currentScene.sceneName;\n this.menuView.exportView.inputNameApp.value = Utilitary.currentScene.sceneName;\n this.menuView.saveView.dynamicName.textContent = Utilitary.currentScene.sceneName;\n this.menuView.saveView.inputDownload.value = Utilitary.currentScene.sceneName;\n this.menuView.saveView.inputLocalStorage.value = Utilitary.currentScene.sceneName;\n this.menuView.saveView.inputCloudStorage.value = Utilitary.currentScene.sceneName;\n new Message(Utilitary.messageRessource.successRenameScene, \"messageTransitionOutFast\", 2000, 500);\n }", "function renamePages() {\n\t\t$(\".badge-edit\").click(function(){\n\t\t\tpageText = $(this).parent().text();\n\t\t\tpageID = $(this).parent().attr(\"data-dps-wall-id\");\n\t\t\t$(\"#edit-page-modal\").modal(\"show\");\n\t\t\t$(\"#edit-page-name\").val(pageText);\n\t\t\t$(\"#edit-page-name\").attr(\"data-dps-wall-id\", pageID);\n\t\t});\n\n\t\t$(\"#edit-page-modal\").find(\".btn-danger\").click(function(){\n\t\t\t$(\"#edit-page-modal\").modal(\"hide\");\n\t\t});\n\n\t\t$(\"#edit-page-modal\").find(\".btn-primary\").click(function(){\n\t\t\tpageText = $(\"#edit-page-name\").val();\n\t\t\tpageID = $(\"#edit-page-name\").attr(\"data-dps-wall-id\");\n\t\t\t$(\"a[data-dps-wall-id='\" + pageID + \"'] #page-name\").text(pageText);\n\t\t\t$(\"#edit-page-modal\").modal(\"hide\");\n\t\t\taudiowallChange();\n\t\t});\n\n\t\t$(\"#edit-page-modal\").find(\"form\").submit(function (){\n\t\t\treturn false;\n\t\t});\n\t}", "function changeName(path, ele, isDirectory) {\n var re = new RegExp(oldName, \"g\");\n var oldPath = path + \"/\" + ele;\n var newPath = path + \"/\" + ele.replace(re, newName);\n //修改文件名称\n fs.rename(oldPath, newPath, function (err) {\n if (!err) {\n log.info(oldPath + ' replace ' + newPath);\n if (isDirectory) {\n readDir(newPath);\n } else {\n editFile(newPath);\n }\n } else {\n log.error(err)\n }\n })\n}", "static changeName(data = null, newName) {\n if (data == null && newName !== undefined) {\n if (newName.length > 15) {\n swal('Name too long', 'Please reduce the characters in your P.E.T name', 'error');\n return;\n }\n $(\".loading-screen\").show();\n\n let params = {\n 'NEW_PET_NAME': newName,\n };\n equipment.sendRequest('changeName', 'change_pet_name', params);\n }\n else {\n if (data.error) {\n swal('Error', data.error_msg, 'error');\n }\n else {\n $('#pet-name').text(data['new_name']);\n swal('Success!', 'Pet name changed successfully!', 'success');\n equipment.reload();\n }\n }\n }", "function doneReTypingName() {\n var newname = $('#temp_name').val();\n $('#temp_name').closest('td').html(\"<a style='color:#cccdce;'><font class='set_name'>\"+newname+\"</font></a>\");\n $('.set_name').parent().mouseover(function(){$(this).removeAttr('style').addClass('float')}).closest('td')\n }", "rename ({ commit }, id, name) {\n // TODO: axios call\n commit('rename', id, name)\n }", "function updateName(){\n \t$('.chat__input__icon').off('click', $scope.activeConversation.question.action);\n \t$scope.fullConversation[2].messages[0] = $scope.variables.name;\n \t$scope.fullConversation[3].messages[0] = \"Hi \" + $scope.variables.name + \"!\";\n \tupdateNext();\n }", "function editFile(path) {\n fs.readFile(path, 'utf-8', function (err, data) {\n if (err) {\n log.error(\"Read file error:\" + err);\n } else {\n if (data.indexOf(oldName)) {\n var re = new RegExp(oldName, \"g\");\n if (data.indexOf(oldName) !== -1) {\n fs.writeFile(path, data.replace(re, newName), function (err) {\n if (err) {\n log.error('Modify file failure' + err);\n } else {\n log.info('Modify file success' + path);\n }\n });\n }\n }\n }\n });\n}", "function resourceRenameHandler(content, map, masterId, groupId){\n\ttry {\n // rename data folder\n fs.renameSync(\"../../tools/sakai.resources/data/\" + masterId, \"../../tools/sakai.resources/data/\" + groupId);\n } catch (renameError) {\n logger.log(renameError, logger.error);\n }\n \n // Return the untouched content\n return content;\n}", "processChangeName() {\n let nameTextField = document.getElementById(TodoGUIId.LIST_NAME_TEXTFIELD);\n let newName = nameTextField.value;\n\n // added\n let checkName = newName.trim();\n if (checkName == \"\") {\n newName = \"Unnknown\";\n }\n\n let listBeingEdited = window.todo.model.listToEdit;\n window.todo.model.updateListName(listBeingEdited, newName);\n }", "function mobile_doneReTypingName() {\n var mobile_newname = $('#temp_name').val();\n $('#temp_name').closest('td').html(\"<a style='color:#cccdce;'><font class='set_name'>\"+mobile_newname+\"</font></a>\").closest('tr').prev().prev().prev().find('.name_reset').text(mobile_newname);\n $('.mobile_row_name .set_name').parent().mouseover(function(){$(this).removeAttr('style').addClass('float')}).closest('td')\n }", "function name_repl(match){\n name_ext.push(match)\n return \"\"\n }", "set name(newName) {\n this.setName(newName);\n }", "async function renameResourceFiles() {\n try {\n const resourceRoomName = await getResourceRoomName();\n const { gitTree, currentCommitSha } = await getTree();\n const newGitTree = await modifyTreeResourcePages(gitTree, resourceRoomName);\n await sendTree(newGitTree, currentCommitSha);\n } catch (err) {\n console.log(err);\n throw err;\n }\n}", "setVariableName(newVariableName) { this.variableName.text(newVariableName); }", "function loadTemplate(tplName, clbk) {\n axios.get(`template/${tplName}.html`).then(tpl => {\n mainContainer.innerHTML += tpl.data;\n clbk();\n });\n}", "function teamNameEditHandler() {\n socket.emit(\n 'editTeam', selectedGuild, 'rename',\n this.parentNode.id.substr(4) * 1 + 1, this.value);\n // console.log(\n // 'Renaming', this.parentNode.id.substr(4) * 1 + 1, 'to', this.value);\n this.blur();\n }", "set name(newName) {\n this.setName(newName);\n }", "_$name() {\n super._$name();\n\n if (this._node.id) {\n this._value.name = this._node.id.name;\n } else {\n this._value.name = NamingUtil.filePathToName(this._pathResolver.filePath);\n }\n }", "onRenamed(newName){\n\n this._renameRelay(newName).then(() => {\n this._log('successfully saved the new name via gRPC call')\n }).catch((err) => {\n this._log('error saving new name: '+err.message)\n }); // this._renameRelay\n\n }", "function UserNameReplace() {\n if(typeof(disableUsernameReplace) != 'undefined' && disableUsernameReplace || wgUserName == null) return;\n $('.insertusername').html(wgUserName); }", "__init25() {this.forceRenames = new Map()}", "set name(newName) {\n if (newName) {\n this._name = newName;\n }\n }", "function refreshStableVar(name) {\n switch (name) {\n case 'files':\n files = getArrayList($('#files'));\n break;\n case 'dependencies':\n dependencies = getObjectList($('#dependencies'));\n break;\n case 'ignore':\n ignore = getArrayList($('#ignore'));\n break;\n case 'map':\n map = getObjectList($('#map'));\n break;\n case 'deps':\n deps = getArrayList($('#deps'));\n break;\n }\n}", "set name(newName) {\n\t this.setName(newName);\n\t }", "function updateSWinBoard(id, name) {\n // In swimlane management window\n $(\".swimlane[data-id='\" + id + \"'] .swName\").html(name);\n\n // Update in the board\n $(\"#kanban th[data-id='\" + id + \"'] .swName\").html(name).attr(\"title\", name);\n}", "function htmlRenamer () {\n return (file) => {\n if (path.extname(file.info.dest) === '.html') {\n const filenameWithoutExtension = path.basename(file.info.dest).replace('.html', '')\n const rootPath = path.dirname(file.info.dest)\n return file.clone({\n info: file.info.clone({\n dest: filenameWithoutExtension === 'index' ? file.info.dest : path.join(rootPath, filenameWithoutExtension, 'index.html')\n })\n })\n } else {\n return file\n }\n }\n}", "function doneReTypingName() {\n var newname = $('#temp_name').val();\n $('#temp_name').closest('td').html(\"<a style='color:#cccdce;'><font class='set_name'>\"+newname+\"</font></a>\");\n $('.set_name').parent().mouseover(function(){$(this).removeAttr('style').addClass('float')})\n }", "rename(filename) {\n\t\t\tvar split = filename.split('.');\t// split filename by .(extension)\n\t\t\tvar fname = split[0];\t// filename without extension\n\t\t\tvar ext = split[1];\n\t\t\tvar name=\"\";\n\t\t\tif (uploadProjectName!=='')\n\t\t\t\tname =`/${uploadCat}/${uploadProjectName}/${fname}_${count++}.${ext}`;\n\t\t\telse \n\t\t\t\tname = `/${uploadCat}/${fname}.${ext}`;\n\t\t\tconsole.log(name);\n\t\t\treturn (name);\n\t\t}", "function update(name, str) {\r\n $(name).text(str);\r\n}", "rename(oldPath, newPath) {\n return this.services.contents.rename(oldPath, newPath);\n }", "function refreshModule(name) {\n\tACT = window.ACT || {};\n\tvar modules = ACT.store;\n\tdelete ACT.store;\n\tACT.store = [];\n\n\tfor (var itor = 0; itor < modules.length; itor++) {\n\t\tvar mod = modules[itor];\n\t\tif (mod.name === 'Event') {\n\t\t\tcleanEvent();\n\t\t} else if (mod.name == name) {\n\t\t\tdelete ACT[mod.name];\n\t\t\tACT[mod.name] = null;\n\t\t\tACT[mod.name] = mod.factory(ACT);\n\t\t\tACT.define(mod.name, [], mod.factory);\n\t\t}\n\t}\n\n\tACT.store = modules;\n}", "changeName(newName) {\n this.cgram.changeBlobName(this.name, newName);\n }", "function updatePageTitle() {\n $rootScope.page_title = Mayocat.applicationName + ' | ' + $translate('routes.title.' + $route.current.titleTranslation);\n }", "function updateFolder(id, name, new_name) {\n\n if(!queryResource(2, 1, name, new_name, '')) return false;\n\n jQuery('#folder_title_'+id).text(new_name);\n\n return true;\n}", "function rename(obj) {\r\n\t\tvar newName = prompt(\"Rename \" + obj.part.data.item + \" to...\");\r\n\t\tobj.part.data.item = newName; \r\n\t }", "updateNameValue(name) {\n\t\tthis.setState({\n\t\t\tnewName: name\n\t\t});\n\t}", "updateTemplateVariable () {\n var th = this.ctrl.templateHandler;\n var countriesOptions = [];\n var countriesQuery = '';\n\n for (var i = 0; i < this.selectedCountries.length; i++) {\n var c = this.selectedCountries[i];\n countriesOptions.push(th.buildOption(c, c, true));\n countriesQuery += c + (i < this.selectedCountries.length - 1 ? ',' : '');\n }\n\n if (th.variableExists(templateName)) {\n if (countriesOptions.length > 0) {\n th.updateVariable(templateName, countriesOptions, countriesQuery, this.formatQuery(countriesQuery), this.selectedCountries);\n } else {\n th.deleteVariable(templateName);\n }\n } else {\n th.addVariable(\n 'custom',\n templateName,\n templateLabel,\n countriesOptions,\n th.buildCurrent(this.formatQuery(countriesQuery), this.selectedCountries),\n countriesQuery,\n true,\n 2\n );\n }\n }", "function renameLayer(layer)\n{\n if (jsreplace) \n {\n if (layer.visible == true)\n {\n layer.name = layer.name.replace (jsfind, jsreplace);\n } else\n // Rename hidden layers and don't make them visible.\n {\n layer.name = layer.name.replace (jsfind, jsreplace);\n layer.visible = !layer.visible;\n } \n }\n}", "function handleRenameEvent() {\n\tvar eventName = document.getElementById(\"eventName\");\n\t\n\t$.ajax({ \n\t url: \"../userCake/EventSettings.php\", \n\t type: \"POST\",\n\t datatype: \"text\",\n\t data: { \"action\": \"RENAME\",\n\t \t\t\"newName\": eventName.value},\n\t success: function(result) {\n\t \teventName.value = result;\n\t }\n\t});\n}", "changeTitle( layout, newTitle ){\n\t\tif( layout.title.text ){\n\t\t\tlayout.title.text = newTitle;\n\t\t}\t\n\t}", "function updateExportFile({ templateName, moduleName, parentName, fileName, importName }) {\n\tconst INDEX_PATH = `${mapTemplateToContext({ parentName, templateName })}/${fileName}`;\n\tconst indexFileText = readFileSync(INDEX_PATH, 'utf8');\n\t// Split index file text into an array of export lines\n\tconst exportLines = indexFileText.split('export')\n\t\t.filter(line => line.includes(' from ')) // filter out non-export lines\n\t\t.map(line => `export ${line.trim().replace(/\\;/g, '')};`); // format export lines\n\t// Add comment at beginning of file\n\texportLines.unshift(COMMENT_WARNING);\n\t// Add new export line at end of file\n\tif (templateName.includes('action')) {\n\t\texportLines.push(`export { ${importName} as ${moduleName} } from './${moduleName}';`);\n\t} else if (templateName !== 'reducer') {\n\t\texportLines.push(`export ${moduleName} from './${moduleName}';`);\n\t} else {\n\t\texportLines.push(`export { reducer as ${moduleName} } from './${moduleName}';`);\n\t}\n\t// Join into a string\n\tconst updatedIndexFileText = exportLines.join('\\n') + '\\n';\n\t// Write back to index file\n\treturn writeFileSync(INDEX_PATH, updatedIndexFileText);\n}", "function mainTitleTemplate({\n name\n}) {\n return `<h1 align=\"center\">${name}</h1>`;\n}", "function nameChange() {\n $('h2').text('Andrew');\n }", "function reloadAfterPartialRefresh( name, func ) {\n\t\twp.customize( 'fixed_toc[' + name + ']', function( value ) {\n\t\t\tvalue.bind( function( to ) {\n\t\t\t\twp.customize.selectiveRefresh.bind( 'partial-content-rendered', function( placement ) {\n\t\t\t\t\tif ( undefined !== func ) func( to );\n\t\t\t\t\tfixedtoc.reload();\n\t\t\t\t} );\t\t\t\n\t\t\t} );\n\t\t} );\n\t}", "writing() {\n const componentsPath = 'src/app/components';\n var files = [\n '.component.js',\n '.controller.js',\n '.css',\n '.html','.js','.spec.js'\n ];\n \n files.forEach((file)=>{\n this.fs.copyTpl(\n this.templatePath(file),\n this.destinationPath(path.join(componentsPath, this.componentName, this.componentName + file)),\n {\n name: this.componentName,\n pascalCase: changeCase.pascalCase(this.componentName),\n camelCase:changeCase.camelCase(this.componentName)\n }\n );\n })\n }", "onBoardNameChanged(newName) {\n this._scrumboardService.updateBoard();\n this._location.go('/apps/scrumboard/boards/' + this.board.idEspacio + '/' + this.board.id + '/' + this.board.uri);\n }", "function S(tpl, sname){\n if(tpl.strings===undefined) return 'No strings ( so no ' + sname + ')';\n if(tpl.strings[sname]===undefined) return 'Unknown string ' + sname;\n //console.log(\"Setting text to \" + tpl.strings[sname] );\n return tpl.strings[sname];\n}", "function UserNameReplace() {\n if(typeof(disableUsernameReplace) != 'undefined' && disableUsernameReplace || wgUserName == null) return;\n $(\"span.insertusername\").html(wgUserName);\n }", "function updateStrategyName(widget) {\n var strategyId = widget.element.data(\"id\");\n var strategy = wdk.strategy.model.getStrategyFromBackId(strategyId);\n var oldName = strategy.name;\n var deferred = $.Deferred();\n\n strategy.name = widget.value;\n\n wdk.util.showLoading(strategy.frontId);\n\n strategy.update().success(function(data) {\n if (wdk.strategy.error.ErrorHandler(\"RenameStrategy\", data, strategy, null, strategy.name, null)) {\n updateStrategies(data);\n $(\".strategy-name[data-id='\" + strategyId + \"']\").text(strategy.name);\n deferred.resolve();\n } else {\n strategy.name = oldName;\n deferred.reject();\n }\n wdk.util.removeLoading(strategy.frontId);\n });\n return deferred;\n }", "function rename(obj) {\n if (!obj) obj = myDiagram.selection.first();\n if (!obj) return;\n myDiagram.startTransaction(\"rename\");\n var newName = prompt(\"Rename \" + obj.part.data.item + \" to:\", obj.part.data.item);\n myDiagram.model.setDataProperty(obj.part.data, \"item\", newName);\n myDiagram.commitTransaction(\"rename\");\n}", "function deleteName() {\r\n globalNames.splice(index, 1);\r\n render();\r\n }", "handleStaticResNameChange(event)\n\t{\n\t\tif(!r3IsSafeTypedEntity(this.state.editingStaticRes, 'object')){\n\t\t\treturn;\n\t\t}\n\t\t// set name\n\t\tlet\tnewStaticRes\t= r3DeepClone(this.state.editingStaticRes);\n\t\tnewStaticRes.name\t= event.target.value;\n\n\t\t// update state\n\t\tthis.setState({\n\t\t\teditingStaticRes:\tnewStaticRes,\n\t\t\tstaticResMessage:\tnull\n\t\t});\n\t}", "function UserNameReplace() {\n if(typeof(disableUsernameReplace) != 'undefined' && disableUsernameReplace || wgUserName == null) return;\n $(\"span.insertusername\").text(wgUserName);\n }", "function renameResult(el) {\n\n var params = {\n };\n\tvar oldName = \"\";\n\tvar oldDescription = \"\";\n \n\t//rename in \"load results\"\n if(loadResultDialogOpen){\n \tparams.id = el.getAttribute(\"wf\");\n \toldName = el.parentNode.getElementsByClassName(\"trName\")[0].innerHTML;\n \toldDescription = el.parentNode.getElementsByClassName(\"trDescription\")[0].innerHTML;\n }else{\n \t//rename in right \"results\"\n\t\tparams.id = el.parentNode.getElementsByClassName(\"nameResult\")[0].id;\n\t\toldName = el.parentNode.getElementsByClassName(\"nameResult\")[0].innerHTML;\n\t\toldDescription = el.parentNode.getElementsByClassName(\"descriptionResult\")[0].innerHTML;\n\t}\n\n var grpDiv = \"\";\n var grpIds;\n WireIt.WiringEditor.adapters.NodeConnector.getUserGroups(function(grps){\n \tgrpIds=grps;\n \tif(grpIds.length >= 1){\n \t\tWireIt.WiringEditor.adapters.NodeConnector.getGroupNames(grps, function(grpNames){\n \t\t\tgrpDiv+=\"<div id='userGroupDiv' >\";\n \t\t\tfor(var i=0;i<grpIds.length;i++){\n \t\t\t\tgrpDiv+=\"<input disabled checked type='checkbox' class='userGrpsCb' id='\"+grpIds[i]+\"'>\"+grpNames[i]+\"</input>\";\n \t\t\t}\n \t\t\tgrpDiv+=\"</div>\";\n \t\t\tbuild();\n \t\t});\n \t}else{\n \t\tbuild();\n\n }\n });\n \n function build(){\n\n \tthis.renameDialog = new YAHOO.widget.Dialog('WiringEditor-saveDialog', {\n \t\tfixedcenter: true,\n \t\tdraggable: true,\n \t\twidth: '500px',\n \t\tvisible: false,\n \t\tmodal: true\n \t});\n \t\n \tvar renameDialogButtons = [\n \t {\n \t \t text: \"Ok\",\n \t \t handler: function () {\n \t \t\t // renameAutosave(inEl);\n \t \t\t params.name = document.getElementById(\"wfnameInput\").value;\n \t \t\t params.description = document.getElementById(\"wfdescInput\").value;\n \t \t\t if (params.name != oldName || params.description != oldDescription) {\n \t \t\t\t renameRun(params);\n \t \t\t }\n \t \t\t this.cancel();\n \t \t }\n \t }, {\n \t \t text: \"Cancel\",\n \t \t handler: function() {\n \t \t\t this.cancel();\n \t \t }\n \t }\n \t ];\n \t\n \tvar displayName = \"new name\";\n \tvar displayDescription = \"new description\";\n \t\n \tif (oldName.trim() != \"\") {\n \t\tdisplayName = oldName;\n \t}\n \tif (oldDescription.trim() != \"\") {\n \t\tdisplayDescription = oldDescription;\n \t}\n \t\n \tthis.renameDialog.cfg.queueProperty(\"buttons\", renameDialogButtons);\n \tthis.renameDialog.setHeader(\"Rename Run...\");\n \tthis.renameDialog.setBody(\"<br /><p style='font-style: italic'>Please enter some run information:</p><br />\" +\n \t\t\t// \"<p><label for='wfname'>Workflow Name:</label><br/><input type='text' name='wfname' id='wfnameInput' size='40' value='\"+inEl.parentNode.getElementsByClassName(\"trName\")[0].innerHTML+\"' /></p><br />\" +\n \t\t\t// \"<p><label for='wfdesc'>Workflow Description:</label><br/><textarea name='wfdesc' id='wfdescInput' cols='40' rows='5'>\"+inEl.parentNode.getElementsByClassName(\"trDescription\")[0].innerHTML+\"</textarea></p>\"\n \t\t\t\"<p><label for='wfname'>Run Name:</label><br/><input type='text' name='wfname' id='wfnameInput' size='40' value='\" + displayName + \"' /></p><br />\" +\n \t\t\t\"<p><label for='wfdesc'>Run Description:</label><br/><textarea name='wfdesc' id='wfdescInput' cols='40' rows='5'>\" + displayDescription + \"</textarea></p>\"\n \t\t\t+\n\n \t\t\t\"<br/><br/><label style='font-style:italic' for='saveAsPublicCheckbox'>make public?&nbsp;</label><br />\" +\n \t\t\t\"<input onClick='toggleUserGrpsActive()' type='checkbox' name='saveAsPublicCheckbox' id='saveAsPublicCheckbox' /><br/>\" +\n \t\t\t\"</p><br/> \"\n \t\t\t+ grpDiv + \"<br/>\"\n \t);\n \t\n \tthis.renameDialog.postmethod = \"none\";\n \tthis.renameDialog.render(document.body);\n\n \tthis.renameDialog.show();\n \t\n \tfunction renameRun(params) {\n \t\tif(document.getElementById('saveAsPublicCheckbox').checked){\n \t\t\tparams.ifpublic = true;\n \t\t\tparams.groups = getSelectedUserGroups();\n \t\t}\n \t\tWireIt.WiringEditor.adapters.NodeConnector.renameRun(params, function(response) {\n \t\t\tvar id = response.id;\n \t\t\t//change in load-list\n \t\t\tif(loadResultDialogOpen){\n \t\t\t\tdocument.getElementById('name'+id).innerHTML = response.name;\n \t\t\t\tdocument.getElementById('description'+id).innerHTML = response.description;\n \t\t\t}\n \t\t\t//change in left result-list\n \t\t\tif(document.getElementById(response.id)!=null){\n \t\t\t\tvar newNameDiv = document.createElement(\"div\");\n \t\t\t\tvar nameDiv = document.getElementById(id);\n \t\t\t\tnewNameDiv.innerHTML = response.name + \"&nbsp;\";\n \t\t\t\tnewNameDiv.id = nameDiv.id;\n \t\t\t\tnewNameDiv.description = nameDiv.description;\n \t\t\t\tnewNameDiv.className = nameDiv.className;\n \t\t\t\tnameDiv.parentNode.replaceChild(newNameDiv, nameDiv);\n \t\t\t\t\n \t\t\t\tvar descriptionDiv = document.getElementById(response.id).parentNode.getElementsByClassName(\"descriptionResult\")[0];\n \t\t\t\tvar newdescriptionDiv = document.createElement(\"div\");\n \t\t\t\tnewdescriptionDiv.innerHTML = response.description + \"&nbsp;\";\n \t\t\t\tnewdescriptionDiv.className = descriptionDiv.className;\n \t\t\t\tdescriptionDiv.parentNode.replaceChild(newdescriptionDiv, descriptionDiv);\n \t\t\t}\n \t\t});\n \t}\n }\n \n\n}" ]
[ "0.65656984", "0.6311405", "0.616938", "0.61644787", "0.616218", "0.611465", "0.5939255", "0.5939255", "0.59152156", "0.5871287", "0.58163965", "0.57335323", "0.5710001", "0.570061", "0.5651921", "0.56500775", "0.56246614", "0.5618135", "0.5617449", "0.5561894", "0.55436075", "0.5524545", "0.5513618", "0.5507573", "0.55070734", "0.5506945", "0.55038524", "0.5502993", "0.5495763", "0.54919404", "0.5484799", "0.5480198", "0.5459516", "0.54547864", "0.5426856", "0.54016024", "0.538073", "0.53648823", "0.5364845", "0.53644073", "0.5358432", "0.53476155", "0.5346169", "0.53448683", "0.53370893", "0.53350073", "0.53328466", "0.5307775", "0.5303227", "0.52737087", "0.52491564", "0.5244861", "0.52413666", "0.5240721", "0.523653", "0.52307665", "0.52282566", "0.5228031", "0.522275", "0.5220109", "0.5219796", "0.5218056", "0.5211329", "0.5209208", "0.5205108", "0.52035964", "0.51953644", "0.51932305", "0.5189234", "0.5187175", "0.5184964", "0.5184863", "0.5176182", "0.5173797", "0.517076", "0.5169282", "0.51660305", "0.5165047", "0.5161593", "0.5161196", "0.51566607", "0.51565635", "0.5152673", "0.51485294", "0.5147199", "0.5146024", "0.5145705", "0.51426256", "0.51296175", "0.5125694", "0.5117572", "0.51152325", "0.5106812", "0.5104355", "0.50886905", "0.5084903", "0.508448", "0.507711", "0.5063825", "0.50580406" ]
0.72923905
0
Reload assign on tpls tab
function hi_assign_reload() { var post = { type: 'get-assigns', action: 'hi_ajax_post_action', security: $('#security').val() } $.post(ajaxurl, post, function (r) { if (r != 'error') { var data = JSON.parse(r); $.each(data, function (i, e) { $('#hi-' + i + ' .hi-tpl-assigned-info').replaceWith(e.html); }); } }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function reload() {\n vm.isAbnormal = false;\n vm.items = [];\n vm.canLoad = true;\n pageIndex = 1;\n }", "async reload() {}", "function hi_refresh_tpl_name(id, name) {\n $('select.hi-tpl-assign option[value=\"' + id + '\"]').text(name + ' ( id: ' + id + ' )');\n }", "function reloadMechanics(){\n reload = 10;\n}", "reload() {\n\n }", "function reload() {\n calipso.log(\"Template module reloaded\");\n}", "function reload() {\n calipso.log(\"Template module reloaded\");\n}", "static reload(){\n\t\tPage.load(Page.currentPage);\n\t}", "function reloadPanel() {\n\tvar accountMappedSuccessMessage = getUiProps().MSG0035;\n\taddSuccessClass('#roleToAccountMessageIcon');\n\t//inlineMessageBlock(212,'#roleToAccountMessageBlock');\n\t$(\"#roleToAccountMessageBlock\").css(\"display\", 'table');\n\tdocument.getElementById(\"roleToAccountSuccessmsg\").innerHTML = accountMappedSuccessMessage;\n\tobjCommon.resetAssignationDropDown(\"#ddlAccount\", \"#assignAccountBtn\", getUiProps().MSG0349);\n\tobjCommon.centerAlignRibbonMessage(\"#roleToAccountMessageBlock\");\n\tobjCommon.autoHideAssignRibbonMessage(\"roleToAccountMessageBlock\");\n}", "function reload(tabid, full_reload) {\n if (!full_reload)\n bgpage.navigate(tabid, tab_url);\n else\n bgpage.reload(tabid);\n\n viewupdate({ is_loading:true, error:\"\" });\n}", "function presetTileAssignmentEditMode() {\n const prefill = [];\n\n dashboardElements.forEach((d, i) => {\n const model = d?.query?.model;\n const view = d?.query?.view;\n const listeners = (d?.result_maker?.filterables || [])\n .filter((f) => {\n return f.model === model && f.view === view;\n })\n .map((m) => m.listen)\n .flat();\n\n // finding the index field is a bit tricky\n const [iField] = listeners.filter((f) => {\n return f.dashboard_filter_name === ctx?.filterPayload?.name && f.field === ctx?.filterPayload?.dimension;\n });\n\n if (iField) {\n prefill.push({\n dashboardElementId: d.id,\n dashboard_filter_name: ctx?.filterPayload.name,\n model,\n view,\n index: i,\n indexField: iField.field,\n });\n }\n });\n\n setTileAssignment(prefill);\n setPrefilled(true);\n }", "function reload() {\n console.log(\"reload\");\n GenerateWOSummary();\n case0();\n }", "function onReloadClick(){\r\n\r\nAKS74u.reload();\r\n\r\n\r\n}", "handleReviewCreated() { \n console.log('inside handle review created')\n this.template.querySelector('lightning-tabset').activeTabValue = 'reviews';\n this.template.querySelector('c-boat-reviews').refresh();\n }", "function afterReload () {\n //based on today date valid our html field(date field)\n valid.dateValidHtml();\n //see last time wich page was active \n let wichPage = localStorage.getItem('page');\n //show actived page with info that has have before\n switch(wichPage) {\n case '1':\n ui.showfirst();\n break;\n case null:\n ui.showfirst();\n break;\n case '2':\n ui.showMid();\n ui.cul();\n ui.addTitle();\n break;\n case '3':\n ui.showLast();\n ui.done();\n break;\n }\n}", "function refreshTab(tab) {\n\n var option;\n\n switch(tab) {\n case 'data_teacher':\n option = 1;\n break;\n case 'documents_teacher':\n option = 2;\n break;\n case 'tutorials_teacher':\n option = 3;\n break;\n case 'class_teacher':\n option = 4;\n break;\n }\n\n var formData = {\n 't': d_settings.token,\n 'o': option\n };\n\n jQuery('#'+tab).html('<div class=\"progress\"><div class=\"indeterminate\"></div></div>');\n\n jQuery.ajax({\n type: 'POST',\n url: '/teachers/refreshTab',\n data: formData,\n dataType: 'json',\n encode: true\n }).done(function(data) {\n console.log(data);\n if (data.result.number_error != 0) {\n swalc(data.result.msg_error, \"Error Nro. \" + data.result.number_error, \"error\");\n return false;\n } else {\n jQuery('#'+tab).load('teachers/partials/' + tab, eval('data.' + tab));\n }\n });\n}", "function reloadpeng() {\n\t\t$.ajax({\n\t\t\ttype: \"POST\",\n\t\t\turl: site_url + \"/admin/reloadpeng\",\n\t\t\tcache: false,\n\t\t\tsuccess: function(html) {\n\t\t\t\t$(\"#divtabelpeng\").html(html);\n\t\t\t}\n\t\t});\n\t}", "function changeVariables () {\n // Get name and value of variable that has been modified on dropdown menu\n var NameVariable = this.variable[0];\n var ValueVariable = this.variable[1];\n // Get all labels on #actualTemplate content (variables are stored on templates inside label tags)\n var labels = angular.element('#actualTemplate').find('label');\n // Search and modify on #actualTemplate the variable that user has modified\n for (var i = 0;i < labels.length;i++) {\n if (labels[i].getAttribute('for') === NameVariable && labels[i].getAttribute('class') === 'variables') {\n labels[i].innerHTML = ValueVariable;\n }\n }\n }", "function loadOnUpdated(tab, change) {\n if (change.status === 'complete') {\n delete executed[tab];\n executeScripts(tab);\n }\n}", "function chargeEditTemplate () {\n var paramstr = window.location.hash;\n var paramarr = paramstr.split('&');\n var params = {};\n // Extract the variable\n for (var i = 0;i < paramarr.length;i++) {\n var tmparr = paramarr[i].split('=');\n params[tmparr[0]] = tmparr[1];\n }\n // If the id is define, introduce the template to edit it\n if (params['#/templateGenerator?id']) {\n $scope.id = params['#/templateGenerator?id'];\n $scope.saveOrReplace = '#replaceTemplate';\n $scope.gridsterready = true;\n editGridster();\n }\n }", "function chargeEditTemplate () {\n var paramstr = window.location.hash;\n var paramarr = paramstr.split('&');\n var params = {};\n // Extract the variable\n for (var i = 0;i < paramarr.length;i++) {\n var tmparr = paramarr[i].split('=');\n params[tmparr[0]] = tmparr[1];\n }\n // If the id is define, introduce the template to edit it\n if (params['#/templateGenerator?id']) {\n $scope.id = params['#/templateGenerator?id'];\n $scope.saveOrReplace = '#replaceTemplate';\n $scope.gridsterready = true;\n editGridster();\n }\n }", "loadOneTab() { }", "function reloadpenc() {\n\t\t$.ajax({\n\t\t\ttype: \"POST\",\n\t\t\turl: site_url + \"/admin/reloadpenc\",\n\t\t\tcache: false,\n\t\t\tsuccess: function(html) {\n\t\t\t\t$(\"#divtabelpenc\").html(html);\n\t\t\t}\n\t\t});\n\t}", "function onSecReloadClick(){\r\n\r\nAKS74u.secondaryReload();\r\n\r\n\r\n}", "function lock_core_view_reload(id){\n\tlast_loaded_core_view = id;\n}", "function prepare_reload() {\t\n\n\tdocument.getElementById(\"reload_\").value = \"1\";\n\tdocument.getElementById(\"reload_\").ref = window.location.href;\n} // ------------------------------------------------------------------------", "function loadPageVariables() {\n var tmp = JSON.parse(localStorage.getItem('autoTrimpSettings'));\n if (tmp !== null) {\n autoTrimpSettings = tmp;\n }\n}", "function _cache() {\n assignModal = $('#assignModal')\n $showAssign = $('.showAssign')\n $customerServiceStaff = $('#customerServiceStaff')\n $operator = $('#operator')\n $itemId = $('#itemId')\n }", "function reloadlok() {\n\t\t$.ajax({\n\t\t\ttype: \"POST\",\n\t\t\turl: site_url + \"/admin/reloadlok\",\n\t\t\tcache: false,\n\t\t\tsuccess: function(html) {\n\t\t\t\t$(\"#divtabellok\").html(html);\n\t\t\t}\n\t\t});\n\t}", "function reloadData() {\n if (typeof (CPData) != \"undefined\") { CPData.regenerate(); }\n if (typeof (CPDataSoon) != \"undefined\") { CPData.regenerate(); }\n if (typeof (CPDataDownloaded) != \"undefined\") { CPData.regenerate(); }\n loadInfo();\n }", "function reloadDisplay() {\n\n\tclearXSSField('xssCodeDesc');\n\timportXML('','files/xml/xssAttacks.xml',true, false);\n}", "function refreshSamurai() {\n\n if (typeof mov.vars.adminUrl === \"undefined\") { return; }\n\n _$cls('cmsItem').each(function () {\n initElement(this);\n });\n \n }", "function reload() {\n initialize();\n }", "function alterForm(tab){\n\tswitch (tab){\n\t\tcase 'add':prepareAdd();break;\n\t\tcase 'mod':prepareMod();break;\n\t\tcase 'del':prepareDel();break;\n\t}\n}", "function presetTileAssignmentAddMode() {\n const prefill = [];\n dashboardElements.forEach((d, i) => {\n const model = d?.query?.model;\n const view = d?.query?.view;\n\n if (model && view && filterRelatedToView(ctx?.filterPayload?.dimension, view)) {\n prefill.push({\n dashboardElementId: d.id,\n dashboard_filter_name: ctx?.filterPayload.name,\n model,\n view,\n index: i,\n indexField: ctx?.filterPayload?.dimension,\n });\n\n // update result maker for each element\n d.result_maker.filterables.forEach((item) => {\n if (item.model === model && item.view === view) {\n item.listen = [\n ...item.listen,\n {\n dashboard_filter_name: ctx?.filterPayload.name,\n field: ctx?.filterPayload?.dimension,\n },\n ];\n }\n });\n }\n });\n\n setTileAssignment(prefill);\n setPrefilled(true);\n\n dispatch((st) => ({\n ...st,\n dashboardElements: [...dashboardElements],\n }));\n }", "function loadViewTemplatePost() {\n $('.btnLoadViewTemplatePost').on('click', function (e) {\n e.preventDefault();\n var name = $(this).data('name');\n presentNamePost = $(this).data('name');\n thisPathLoadPost = $(this).data('path');\n thisPathReloadListPost = $(this).data('reload');\n pathFormEditPost = $(this).data('edit');\n loadDataFormEditPost();\n $(\"#loadingViewTemplatePost\").show();\n\n $.ajax({\n type: \"POST\",\n url: thisPathLoadPost,\n data: {\n name: name\n },\n success: function (response) {\n $(\"#loadingViewTemplatePost\").hide();\n $(\"#loadViewTemplatePost\").html(response);\n },\n error:function (request, status, error) {\n $(\"#loadViewTemplatePost\").html(\"Une erreur s'est produite, vérifiez l'ensemble de vos variables\");\n }\n });\n });\n }", "function swapGridsDev()\n{\n var temp = updateLifeGridDev;\n updateLifeGridDev = renderLifeGridDev;\n renderLifeGridDev = temp;\n}", "function reloadTabContent(tab_name,id,prefix){\r\n\t//using css classes to check the reload of div\r\n\tswitch(tab_name){\r\n\tcase 'Questions':\r\n\t\tif ($(\"#itemquestions\").hasClass(prefix+'-'+id)) {\r\n\t\t\treturn 0;\r\n\t\t}else{\r\n\t\t\t$(\"#itemquestions\").html('');\r\n\t\t\t$(\"#itemquestions\").removeClass();\r\n\t\t\t$(\"#itemquestions\").addClass(prefix+'-'+id);\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\tbreak;\r\n\tcase 'History':\r\n\t\tif ($(\"#itemhistory\").hasClass(prefix+'-'+id)) {\r\n\t\t\treturn 0;\r\n\t\t}else{\r\n\t\t\t$(\"#itemhistory\").html('');\r\n\t\t\t$(\"#itemhistory\").removeClass();\r\n\t\t\t$(\"#itemhistory\").addClass(prefix+'-'+id);\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\tbreak;\t\r\n\tcase 'Usage':\r\n\t\tif ($(\"#itemusage\").hasClass(prefix+'-'+id)) {\r\n\t\t\treturn 0;\r\n\t\t}else{\r\n\t\t\t$(\"#itemusage\").html('');\r\n\t\t\t$(\"#itemusage\").removeClass();\r\n\t\t\t$(\"#itemusage\").addClass(prefix+'-'+id);\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\tbreak;\t\t\r\n\tcase 'Discussion':\r\n\t\tif ($(\"#itemdiscussion\").hasClass(prefix+'-'+id)) {\r\n\t\t\treturn 0;\r\n\t\t}else{\r\n\t\t\t$(\"#itemdiscussion\").html('');\r\n\t\t\t$(\"#itemdiscussion\").removeClass();\r\n\t\t\t$(\"#itemdiscussion\").addClass(prefix+'-'+id);\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\tbreak;\t\t\t\r\n\t}\r\n}", "function selectiveReload() {\r\n script_url = server + \"/build/compositions/\" + composition + \".dre.screens.\" + screen + \".js\";\r\n\r\n\tif (preview) script_url = UpdatePreview(script_url);\r\n\r\n var script = {}\r\n var scripturl = url.parse(script_url);\r\n var base_path = define.filePath(script_url);\r\n script.src = script_url;\r\n script_tags[script_url] = script;\r\n\r\n http.get({\r\n host: scripturl.hostname,\r\n port: scripturl.port,\r\n path: scripturl.path\r\n }, function(res) {\r\n res.src = script_url;\r\n res.data = \"\";\r\n res.on('data', function(buf) {\r\n this.data += buf;\r\n });\r\n res.on('end', function() {\r\n var editable = this.data.indexOf('editable');\r\n //console.log('*****onend. File loaded', editable);\r\n\t if (editable == -1) {\r\n\t\t // Reload because the application is not in edit mode\r\n\t\t Reload();\r\n\t\t}\r\n });\r\n }.bind(this));\r\n }", "function updateTab(tab) {\n var index = tab;\n $(\"#pokemon-title\").text(currentTeam.pokemon[index]);\n $(\"#pokemon-input\").val(currentTeam.pokemon[index]);\n $(\"#ability-input\").val(currentTeam.abilities[index]);\n $(\"#level-input\").val(currentTeam.levels[index]);\n $(\"#item-input\").val(currentTeam.items[index]);\n $(\"#shiny-input\").prop(\"checked\", currentTeam.shinies[index]);\n $(\"#nature\").val(currentTeam.natures[index]);\n\n $(\".base-stat\").each(function(elem) {\n $(this).text(pokedex[toId(currentTeam.pokemon[index])].baseStats[$(this).data(\"stat\")]);\n calculateStatTotal($(this).data(\"stat\"));\n });\n\n var mon = pokedex[toId(currentTeam.pokemon[index])].species;\n var sets;\n\n try {\n sets = Object.keys(setdex[mon]);\n } catch (e) {\n sets = [];\n }\n\n\n $('#smogdex-dropdown').html(\"<option value='custom'>Custom Set</option>\")\n for (var i = 0; i < sets.length; i++) {\n $('#smogdex-dropdown').append($('<option>', {\n value: sets[i],\n text : sets[i]\n }));\n }\n\n updateEVs(tab);\n updateIVs(tab);\n updateMoves(tab);\n\n\n\tloadDataFile(pokedex, \"species\", \"pokemon\", tab);\n loadDataFile(items, \"name\", \"item\", tab);\n loadDataFile(learnsets, \"name\", \"move\", tab);\n loadDataFile(pokedex, \"name\", \"ability\", tab);\n}", "function loadTemplate() {\n if ($.isEmptyObject(oTemplate) === true) {\n oTemplate = $('.template').clone();\n }\n }", "function loadTeamPool(e){\n\t\t\t\tvar val = $(e.target).find(\"option:selected\").val();\n\t\t\t\tvar data = window.localStorage.getItem(val);\n\n\t\t\t\t$(\".team-import\").val(data);\n\t\t\t\t$(\".team-import\").trigger(\"change\");\n\t\t\t}", "reload() {\n this.retrieveTeams();\n }", "changeTab(data) {\n model.samPresent({do:'changeTab', ...data});\n }", "function resetTemplate (instance) {\n\n instance.name.set('');\n instance.comics.set([]);\n instance.page.set(1);\n instance.pagesList.set([\"1\"]);\n instance.dataLoaded.set('NO');\n\n instance.pagesStart = 0;\n instance.pagesEnd = 0;\n instance.previousPage = 0;\n instance.loopGroup = 0;\n instance.comicsOffset = 0;\n instance.canLoadMore = 'NO';\n}", "function load_homework_tab(){\n\t$$(\".homework_edit_bt\").each(function(item){\n\t\titem.onclick = function(){\n\t\t\t$(\"homework_list\").hide();\n\t\t\t$(\"homework_edit\").show();\n\t\t};\n\t})\n\t$(\"homework_new_bt\").onclick = function(){\n\t\t$(\"homework_list\").hide();\n\t\t$(\"homework_new\").show();\t\n\t}\n\t$(\"homework_new_submit\").onclick = function(){\n\t\t$(\"homework_list\").show();\n\t\t$(\"homework_new\").hide();\t\n\t}\n\t\n\t$(\"homework_new_cancel\").onclick = function(){\n\t\t$(\"homework_list\").show();\n\t\t$(\"homework_new\").hide();\t\n\t}\n\t\n\t$(\"homework_edit_submit\").onclick = function(){\n\t\t$(\"homework_list\").show();\n\t\t$(\"homework_edit\").hide();\t\n\t}\n\t\n\t$(\"homework_edit_cancel\").onclick = function(){\n\t\t$(\"homework_list\").show();\n\t\t$(\"homework_edit\").hide();\t\n\t}\n}", "function reloadDesignTable(form_name,js) {\r\n\tresetAddQuesForm();\r\n\tshowProgress(1);\r\n\t$.get(app_path_webroot+'Design/online_designer_render_fields.php', { pid: pid, page: form_name, ordering: 1 },\r\n\t\tfunction(data) {\r\n\t\t\t$('#draggablecontainer_parent').html(data);\t\t\t\r\n\t\t\t// Initialize all jQuery widgets, etc.\r\n\t\t\tinitWidgets();\r\n\t\t\tshowPkNoDisplayMsg();\r\n\t\t\tshowProgress(0);\r\n\t\t\t//Set table as draggable again\r\n\t\t\tAddTableDrag();\r\n\t\t\t// Display tooltip popup if user attempts to move the Primary Key field\r\n\t\t\tenablePkFieldTooltipEtc();\r\n\t\t\t// Eval some Javascript if provided\r\n\t\t\tif (js != null) {\r\n\t\t\t\teval(js);\r\n\t\t\t}\r\n\t\t}\r\n\t);\r\n}", "onApplyTemplate() {\r\n this.i.ac();\r\n }", "function refreshTemplates () {\n // invalidate cache\n invalidateTemplateCache();\n\n // backwards compatibility\n store.trigger('templates-sync');\n }", "function Tedit(templateid)\n{\n\tTjump(\"edit&templateid=\" + templateid + \"&dostyleid=\" + EXPANDSET + \"&group=\" + GROUP);\n}", "function prefillHostVars(tView,lView,totalHostVars){ngDevMode&&assertEqual(getFirstTemplatePass(),true,'Should only be called in first template pass.');for(var i=0;i<totalHostVars;i++){lView.push(NO_CHANGE);tView.blueprint.push(NO_CHANGE);tView.data.push(null);}}", "function reload() {\r\n this.selection.setBookmark();\r\n this.save();\r\n this.load();\r\n this.selection.moveToBookmark();\r\n }", "function reloadPagePreferences() {\n TimelineEventTypes.forEach(function (type) {\n // Prefs are stored as strings, UI tests on booleans, so we\n // convert here.\n var pref_name = 'display_events_' + type;\n $scope[pref_name] = Preference.get(pref_name) === 'true';\n });\n pageSize = Preference.get('story_detail_page_size');\n $scope.loadEvents();\n }", "function recall() {\n tabs.open({\n \"url\" : self.data.url(\"dashboard.html\"),\n });\n}", "registeredTabs() {\n this.updateTabs()\n }", "function setPortletsStaticPreviews() {\n\t\n\t$.ajax({ type: \"POST\", \n\t\t\t url: '/burst/get_configured_portlets',\n\t success: function(r) { \n\t \t$(\"#portlets-display\").replaceWith(r);\n\t } ,\n\t error: function(r) {\n\t displayMessage(\"Selection was not saved properly.\", \"errorMessage\");\n\t }\n\t});\n}", "function reloadData() {\n $scope.loading.inc();\n $scope.selectedComparison = [];\n APIEvalService.getAllAPIs().then(function (apis) {\n $scope.apis = mapToExistingModels(apis);\n }).catch(function (error) {\n console.error(error);\n }).finally(function () {\n $scope.loading.dec();\n });\n }", "function reload() {\n this.selection.setBookmark();\n this.save();\n this.load();\n this.selection.moveToBookmark();\n }", "reload() {\n this._setRowKeys();\n }", "function reloadVizData(count) {\n updateStoreData(odsaStore, 'odsaLoadDataCount', count)\n .then(() => {\n deleteStoreData(odsaStore, 'odsaTimeTrackingData')\n .then(() => {\n deleteStoreData(odsaStore, 'odsaLookupData')\n .then(() => {\n init(count)\n .then(() => {\n location.reload();\n })\n })\n })\n })\n }", "function refreshPage() {\n switch(currentPage) {\n case \"login\":\n loadLoginPage();\n break;\n case \"main\":\n loadMainTemplate(true, false);\n break;\n case \"settings\":\n loadSettingsTemplate(true, false);\n break;\n case \"manage\":\n loadManageSchedulesTemplate(true, false);\n break;\n case \"edit\":\n loadEditScheduleTemplate(false);\n break;\n default:\n loadMainTemplate(true, false);\n }\n}", "function refreshTabs() {\n tabs.tabs('refresh');\n\n /*\n * Fix height of tab content.\n */\n tabs.find('.ui-tabs-panel').each(function () {\n var tabsHeight = tabs.height(),\n headersHeight = tabs.find('.tab-headers').height();\n $(this).height(tabsHeight - headersHeight);\n });\n\n /*\n * create add tab.\n */\n tabs.find('li.unsortable').remove();\n $headers = tabs.find('ul.tab-headers');\n $headers.append('<li class=\"unsortable\"><a href=\"#tabs-add\">+</a></li>');\n bindAddTabHandler(openPopup);\n }", "function unlock_core_view_reload(){\n\tlast_loaded_core_view = undefined;\n}", "function resetTab() {\n let items = [\"icon\", \"title\"];\n\n items.forEach(item =>\n localStorage.removeItem(item));\n window.location.reload();\n pageicon();\n}", "function pageTabs_helm_set(mode) {\n\n var defaultTab = \"\";\n\n if (mode === \"loanDetails\") {\n $(\"#RecentlyViewedTab_helm\").toggleClass(\"displayNone\", false);\n $(\"#LoanDetailsTab_helm\").toggleClass(\"displayNone\", false);\n $(\"#AuditTrackingTab_helm\").toggleClass(\"displayNone\", false);\n $(\"#AdvancedSearchTab_helm\").toggleClass(\"displayNone\", true);\n defaultTab = \"LoanDetailsTab_helm\";\n } else if (mode === \"search\") {\n $(\"#RecentlyViewedTab_helm\").toggleClass(\"displayNone\", false);\n $(\"#AdvancedSearchTab_helm\").toggleClass(\"displayNone\", false);\n $(\"#LoanDetailsTab_helm\").toggleClass(\"displayNone\", true);\n $(\"#AuditTrackingTab_helm\").toggleClass(\"displayNone\", true);\n defaultTab = \"AdvancedSearchTab_helm\";\n }\n else if (mode === \"recentlyViewedMinimized\") {\n //only show recently viewed tab and disable the tab selected appearance and give it a neutral look.\n $(\"#RecentlyViewedTab_helm\").toggleClass(\"displayNone\", false).toggleClass(\"ui-state-active\", false);\n $(\"#AdvancedSearchTab_helm\").toggleClass(\"displayNone\", true);\n $(\"#LoanDetailsTab_helm\").toggleClass(\"displayNone\", true);\n $(\"#AuditTrackingTab_helm\").toggleClass(\"displayNone\", true);\n }\n helm.ActiveTabId = defaultTab; //store the active tab in js property that will be accessible to other functions\n\n var $helmTabs = $(\"#Tabs_helm\");\n $helmTabs.tabs({\n // //active: Compass.Utils.jQueryTabs_GetTabIndex(defaultTab, \"Tabs_helm\"), //Activate Loan Details Tab\n // //beforeActivate: optimizeIE7Rendering,\n activate: jQueryTabs_TabSelect\n });\n\n //set active jquery page tab to helm default tab.\n var activeTabIndex = Compass.Utils.jQueryTabs_GetTabIndex(defaultTab, \"Tabs_helm\");\n $helmTabs.tabs({ active: activeTabIndex });\n $(\"#Tabs_HtmlList_helm\").toggleClass(\"displayNone\", false);\n \n // All Tab Content Area Div's had to be hidden initially otherwise\n // the screen would jumble around during rendering until the jquery \n // page tabs could be intialized. Unhide the tab content with this next line of code.\n $(\".jqPageTabsContent_helm\").toggleClass(\"displayNone\", false);\n }", "function autorun(isPageLoad) {\r\n var rdf;\r\n var preferenceMap = RDFPreference.getMap();\r\n // TODO: deactivate all views for processing\r\n for (rdf in preferenceMap) {\r\n if (preferenceMap.hasOwnProperty(rdf)) {\r\n view.update(ISWASController, rdf);\r\n }\r\n }\r\n // update all resource descriptions found in the loaded map.\r\n for (rdf in preferenceMap) {\r\n if (preferenceMap.hasOwnProperty(rdf)) {\r\n runResourceDescription(rdf, RDFPreference.get(rdf).getAutorunPref(), isPageLoad);\r\n }\r\n }\r\n }", "function modRh(id) {\n let tabRh = JSON.parse(localStorage.getItem(\"tabRh\"));\n for (let i = 0; i < tabRh.length; i++) {\n if (tabRh[i].id == id) {\n localStorage.setItem(\"editRh\", tabRh[i].id);\n window.location.href = \"createRH.html\";\n break;\n }\n }\n}", "function reloadTab(tab) {\n if (tab === currDoc.tab) {\n\n // iframe.contentWindow.location.reload violates same-origin\n if (currSession.url)\n updateIframe({ url: iframe.src });\n else if (currSession.content)\n updateIframe({ content: currSession.content });\n }\n }", "function refresh() {\n\t\t\t\topt.data = cfg.data;\n\t\t\t\topt.target.innerHTML = \"\";\n\t\t\t\tcfg = opt;\n\t\t\t\tinit();\n\t\t\t}", "function refreshCurrentTab()\n{\n jsobj.swap_tabs(XPCNativeWrapper.unwrap($(\"tabs\")).down(\".tabon\").getAttribute(\"val\"));\n}", "function clickNewModel()\n{\n//\ttab1.isNew = true;\n\ttab1.modelId = null;\n\ttab2.enabled = true;\n\ttab3.enabled = false;\n\ttab4.enabled = false;\n\ttab5.enabled = false;\n\ttab6.enabled = false;\n tab7.enabled = false;\n tab8.enabled = false;\n changeStartTime();\n\tresetCheckedId();\n\tonTabClick(\"btn2\");\n}", "function reloadTune() {\n\t\tajaxHelper.getTuneJSON(pageData.songId,function(data) {\n\t\t\tloadNotesFromJSON(data);\n\t\t});\n\t}", "function refreshPage() {\n\tswitch(state.modus) {\n\t\tcase \"waiting\":\n\t\t\tsetupPanels(\"scoreboard\")\n\t\t\tfillPlayerGrid(\"scoreboard\")\n\t\t\tbreak\n\t\tcase \"ready\":\n\t\t\tsetupPanels(state.currentQuestion.questionMode)\n\t\t\tfillPlayerGrid(state.currentQuestion.questionMode)\n\t\t\tbreak\n\t\tdefault:\n\t\t\tsetupPanels(state.currentQuestion.questionMode)\n\t\t\tfillPlayerGrid(state.currentQuestion.questionMode)\n\t}\n}", "reload() {\n\t\tthis.clearNetwork();\n\t\tthis.render();\n\t}", "reload() {\n for (const str of this.strings.values()) str.reload();\n }", "function change_var(rmIdObjet) {\r\n\tvar xhr = new_xhr();\r\n\txhr.open(\"GET\", \"panier.php?rmIdObjet=\"+rmIdObjet, true);\r\n\txhr.send();\r\n}", "function rd_Approximate_doRefreshTemplates(pal)\r\n {\r\n var tempComp = app.project.items.addComp(\"tempComp\", 4, 4, 1.0, 1.0, 30);\r\n if ((tempComp === null) || !(tempComp instanceof CompItem))\r\n {\r\n alert(rd_Approximate_localize(rd_ApproximateData.strErrGetTpls));\r\n return;\r\n }\r\n \r\n pal.grp.r4.r4left.r4top.rsTplList.selection = null;\r\n pal.grp.r4.r4left.r4top.rsTplList.removeAll();\r\n\r\n pal.grp.r4.r4left.r4btm.omTplList.selection = null;\r\n pal.grp.r4.r4left.r4btm.omTplList.removeAll();\r\n \r\n // Get the list of render settings and output module templates\r\n // (Need to add a dummy comp to the render queue to do this)\r\n var rqi = app.project.renderQueue.items.add(tempComp);\r\n var om = rqi.outputModule(1);\t\t\t\t\t\t\t\t// Assumes at least one output module\r\n \r\n for (var i=0; i<rqi.templates.length; i++)\r\n if (rqi.templates[i].indexOf(\"_HIDDEN\") !== 0)\t\t\t// Don't add hidden templates, like for X-Factor\r\n pal.grp.r4.r4left.r4top.rsTplList.add(\"item\", rqi.templates[i]);\r\n for (var i=0; i<om.templates.length; i++)\r\n if (om.templates[i].indexOf(\"_HIDDEN\") !== 0)\t\t\t// Don't add hidden templates, like for X-Factor\r\n pal.grp.r4.r4left.r4btm.omTplList.add(\"item\", om.templates[i]);\r\n \r\n if (rqi.templates.length > 0)\t\t\t\t\t\t\t\t// Select the first template in the list, if there is at least one\r\n pal.grp.r4.r4left.r4top.rsTplList.selection = 0;\r\n if (om.templates.length > 0)\r\n pal.grp.r4.r4left.r4btm.omTplList.selection = 0;\r\n \r\n rqi.remove();\t\t\t\t\t\t\t\t\t\t\t\t// Remove the temp render queue item\r\n \r\n tempComp.remove();\t\t\t\t\t\t\t\t\t// Remove the temp comp\r\n }", "function assignFetchedSettings(res){\n console.log('res is:', res);\n if(res.retData) {\n CloudIde.settings = JSON.parse(res.retData);\n CloudIde.editor.updateStatusBar(\"Loaded settings successfully\", 5000, undefined);\n }\n else {\n CloudIde.editor.updateStatusBar(\"Unable to load settings from server\", 5000, undefined);\n }\n CloudIde.editor.createNewProject({name: 'Change the project name!'});\n //Call the rename modal in 'forced' mode\n $('#projectRenameModal').modal({\n keyboard: false,\n backdrop: 'static'\n });\n }", "triggerRedraw() {\n \tlet jtabid = this.idFor('jtab');\n\t$(jtabid).empty();\n\tthis.jsonToTopTable(this, $(jtabid));\n}", "on_assign_data() {\n }", "function refreshStableVar(name) {\n switch (name) {\n case 'files':\n files = getArrayList($('#files'));\n break;\n case 'dependencies':\n dependencies = getObjectList($('#dependencies'));\n break;\n case 'ignore':\n ignore = getArrayList($('#ignore'));\n break;\n case 'map':\n map = getObjectList($('#map'));\n break;\n case 'deps':\n deps = getArrayList($('#deps'));\n break;\n }\n}", "onAssignmentRefresh(event) {\n if (this.isHorizontal && (event.action === 'dataset' || event.action === 'batch')) {\n this.refresh();\n }\n }", "function setTab(i) {\n\t\t\t//vm.activeTab = i;\n\t\t}", "refresh()\n\t{\n\t}", "set prefabOverride(value) {}", "function reloadtape(num){\n if(num === 1){\n for(i=0;i<17;i++){\n var offset = (tapeindex - 8)+i;\n var element = \"tape1elem\"+i;\n if (offset >= 0 && offset < tape1edit.length){\n $(\"#\"+element).html(tape1edit[offset]);\n }\n }\n }\n if(num === 2){\n for(i=0;i<17;i++){\n var offset = (tape2index - 8)+i;\n var element = \"tape2elem\"+i;\n if (offset >= 0 && offset < tape2edit.length){\n $(\"#\"+element).html(tape2edit[offset]);\n }\n }\n }\n if(num === 3){\n for(i=0;i<17;i++){\n var offset = (tape3index - 8)+i;\n var element = \"tape3elem\"+i;\n if (offset >= 0 && offset < tape3edit.length){\n $(\"#\"+element).html(tape3edit[offset]);\n }\n }\n }\n}", "function reloadP() {\n location.reload();\n }", "function loadSavedViews(currentState){\n fillElements(currentState);\n }", "function reload(){\n hourArray.forEach(function(hour){\n let ActivityTxT = localStorage.getItem(hour);\n $(\"#activity-\"+hour).val(ActivityTxT)\n })\n}", "function SaveCustomTemplate( ) {\n\t\t\t\t//get short-codes for current elements\n\t\t\t\tvar content = oxoParser.parseColumnOptions();\n\t\t\t\t//prepare data\n\t\t\t\tvar data = {\n\t\t\t\t\t\taction\t : 'oxo_custom_tabs',\n\t\t\t\t\t\tpost_action : 'save_custom_template',\n\t\t\t\t\t\tmodel\t : content,\n\t\t\t\t\t\tname\t\t: window.customTemplate\n\t\t\t\t\t};\n\t\t\t\t\n\t\t\t\t//way to go\n\t\t\t\t$.post(ajaxurl, data ,function( response ) {\n\t\t\t\t\t\n\t\t\t\t\tif ( response.hasOwnProperty ( 'message' ) ) { //if data updated successfully\n\t\t\t\t\t\tDdHelper.showHideLoader( 'hide' );\n\t\t\t\t\t\tif ( response.hasOwnProperty ( 'custom_templates' ) ) { //if we got data\n\t\t\t\t\t\t\t$('#custom_templates_div').html(response.custom_templates);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t} else {\n\t\t\t\t\t\tDdHelper.showHideLoader( 'hide' );\n\t\t\t\t\t\talert ( response.error.text ); // i feel bad.\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t});\n\t\t\t}", "function updateViews(){\r\n\treloadBall();\r\n\treloadCalendar();\r\n\treloadWordle();\r\n}", "function Assign_Free() {\r\n}", "function reload() {\n JX.$U().go();\n }", "function refreshCities(){\n\t$.aceOverWatch.field.grid.reloadPage(objCities.grid);\n}", "function refresh() {\n\n apex.widget.util.cascadingLov(\n gWizardSelection$,\n pOptions.ajaxIdentifier,\n {\n pageItems: $( pOptions.pageItemsToSubmit, apex.gPageContext$ )\n },\n {\n optimizeRefresh: pOptions.optimizeRefresh,\n dependingOn: $( pOptions.dependingOnSelector, apex.gPageContext$ ),\n success: _addResult,\n clear: _clearList\n });\n\n } // refresh", "function refreshPage() {\n vm.overallStats = timelineCalculationService.overallCostTRIEconomie(vm.actions.getByBuildingId( vm.currentBuilding ));\n vm.actionsFiltered = vm.actions.getByIsPlanified( vm.showPlanifiedActions );\n }", "function loadAndReset() {\n\n resetForm();\n\n showRecords();\n \n}", "function reload(){\n\t\t$(\".form_action\").val(\"\");\n\t\t$(\".form_detail\").html(\"\");\n\t\t\n\t\t}", "function loadWelcome() {\n localStorage.clear();\n document.getElementById(\"view\").innerHTML = document.getElementById(\"welcome_template\").innerHTML;\n}", "function reload() {\n var _conf = $.extend(true, {}, _self.conf);\n _conf.container = $container;\n graphView.update({reset: true, redraw: true});\n $userContainer.append($baseTopologyTemplate);\n viewRenderComplete(); //Inform visual that it has been rendered.\n }" ]
[ "0.5778279", "0.5762475", "0.5722502", "0.56876534", "0.56502336", "0.5645224", "0.5645224", "0.56300664", "0.55825883", "0.5520576", "0.55083746", "0.5503636", "0.54165196", "0.54030246", "0.5402532", "0.539508", "0.5383742", "0.5353604", "0.5343267", "0.5313228", "0.5313228", "0.530965", "0.52759737", "0.5270453", "0.52639186", "0.52528596", "0.5226733", "0.522435", "0.52152", "0.52139753", "0.52027863", "0.5193323", "0.5181243", "0.5176636", "0.5175388", "0.5161071", "0.51302814", "0.5119247", "0.5118412", "0.511414", "0.5112508", "0.5096644", "0.50947285", "0.5092451", "0.5091493", "0.50903", "0.508615", "0.50811917", "0.5076151", "0.50714695", "0.5070948", "0.504547", "0.5041205", "0.5025615", "0.5022554", "0.50219375", "0.5016519", "0.50157326", "0.49979278", "0.49939135", "0.49786273", "0.4976306", "0.49747422", "0.49743164", "0.4973502", "0.49722305", "0.49709687", "0.49704263", "0.49688625", "0.4967536", "0.49658212", "0.49639663", "0.49589756", "0.4957355", "0.49568167", "0.49461025", "0.49298272", "0.49252868", "0.49234378", "0.4915766", "0.49156684", "0.49137735", "0.491098", "0.49083725", "0.490589", "0.49054548", "0.49014667", "0.49008512", "0.4884846", "0.48801303", "0.4872249", "0.48640007", "0.486372", "0.4860728", "0.48532748", "0.48426127", "0.48424277", "0.48387188", "0.48367357", "0.48322555" ]
0.7313633
0
Restart without reloading objects etc that are still valid
function start(){ Crafty.init(window.innerWidth,window.innerHeight, document.getElementById('game')); //score display score = Crafty.e("2D, DOM, Text") .text("Score: 0") .textFont({family: 'Arial', size:'30px', weight:'bold'}) .attr({x: Crafty.viewport.width - 300, y: Crafty.viewport.height - 50, w: 200, h:50}) .css({color: "#000"}); //generateAsteroid(150, 10, 128, asteroidSizeEnum.BIG); //generateAsteroid(500, 300, 128, asteroidSizeEnum.BIG); //generateAsteroid(700, 450, 128, asteroidSizeEnum.BIG); //generateAsteroid(20, 600, 128, asteroidSizeEnum.BIG); player= Crafty.e('2D, DOM, Image, Controls, Collision') .attr({ move: { left: false, right: false, up: false, down: false}, xspeed: 0, yspeed: 0, decay: 0.995, x: 400, y: 300, w: 40, h: 40, score:0 }) .origin("center") // .color('#F00') .image("../images/ship.svg") .bind("KeyDown", function(e){ //on keydown, set the move booleans if(e.keyCode === Crafty.keys.RIGHT_ARROW) { this.move.right = true; } else if(e.keyCode === Crafty.keys.LEFT_ARROW) { this.move.left = true; } else if(e.keyCode === Crafty.keys.UP_ARROW) { this.move.up = true; } else if (e.keyCode === Crafty.keys.SPACE) { //create a bullet entity Crafty.e("2D, DOM, Color, bullet") .attr({ x: this._x+20, y: this._y+20, w: 2, h: 5, rotation: this._rotation, xspeed: 20 * Math.sin(this._rotation / 57.3), yspeed: 20 * Math.cos(this._rotation / 57.3) }) .color("rgb(0,0,0)") .bind("EnterFrame", function() { this.x += this.xspeed; this.y -= this.yspeed; //destroy if it goes out of bounds if(this._x > Crafty.viewport.width || this._x < 0 || this._y > Crafty.viewport.height || this._y < 0) { this.destroy(); } }); } }).bind("KeyUp", function(e) { //on key up, set the move booleans to false if(e.keyCode === Crafty.keys.RIGHT_ARROW) { this.move.right = false; } else if(e.keyCode === Crafty.keys.LEFT_ARROW) { this.move.left = false; } else if(e.keyCode === Crafty.keys.UP_ARROW) { this.move.up = false; } }).bind("EnterFrame", function() { if(this.move.right) this.rotation += 4; if(this.move.left) this.rotation -= 4; //acceleration and movement vector var vx = Math.sin(this._rotation * Math.PI / 180) * 0.3, vy = Math.cos(this._rotation * Math.PI / 180) * 0.3; //if the move up is true, increment the y/xspeeds if(this.move.up) { this.yspeed -= vy; this.xspeed += vx; } else { //if released, slow down the ship this.xspeed *= this.decay; this.yspeed *= this.decay; } //move the ship by the x and y speeds or movement vector this.x += this.xspeed; this.y += this.yspeed; //if ship goes out of bounds, put him back if(this._x > Crafty.viewport.width) { this.x = -64; } if(this._x < -64) { this.x = Crafty.viewport.width; } if(this._y > Crafty.viewport.height) { this.y = -64; } if(this._y < -64) { this.y = Crafty.viewport.height; } }).collision() .onHit("asteroid", function (e) { //if hit by a bullet increment the score player.score = 0; score.text("Score: " + player.score); e[0].obj.destroy(); //destroy the bullet }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "_restart(){\n this._$staticMsg.empty();\n this.model.initialise();\n this._$field.empty();\n this._$dynamicMsg.empty();\n this._initiate();\n }", "function restart() {}", "restart(){\n this.initialize_values();\n }", "restart_values() {\n this.initialize_values();\n this.model.restart();\n this.view.restart();\n this.client.restart();\n this.deselectCurrentPiece();\n this.view.marker.indicatorFlag = true;\n this.scene.reset = false;\n }", "function restart() {\n // update entries and exits values\n computeIO();\n\n // -----Paths-----\n drawPaths();\n\n // -----Nodes-----\n createNodes();\n updateNodePositions();\n\n // update the distance of every link\n updateDistances();\n\n // set the graph in motion\n force.start();\n}", "restart() {}", "restart() {\n this.reset();\n this.movie = false;\n this.displayMovie = false;\n this.movieArray = [];\n this.lastMovie = 0;\n }", "gameRestart() {\n this.destroy();\n this.render();\n }", "Restart() {\n\n }", "restart() {\n super.restart()\n }", "function restart() {\n toys = 0;\n mClickUpgrade.reset();\n mAutoClicker.reset();\n mMultiplier.reset();\n mToyShop.reset();\n mToyFactory.reset();\n mHiddenToyLayer.reset();\n localStorage.clear();\n update();\n}", "function restart() {\n game.state.restart();\n}", "function restartGame() {\n\tallOpenedCards.length = 0;\n\tresetTimer();\n\tresetMoveCount();\n\tresetStar();\n\tresetCards();\n\ttoggleModal();\n\tinit();\n}", "restartGame() {\n\t\tthis.registry.destroy(); // destroy registry\n\t\tthis.events.off(); // disable all active events\n\t\tthis.scene.restart(); // restart current scene\n\t}", "relaunch() {}", "function restart() {\n debug(\"restart\");\n let reset = document.querySelector('.restart');\n\n reset.addEventListener('click', function(){\n clearBoard();\n resetMoves();\n clearStars();\n createStars();\n clearTimer();\n createTimer();\n createBoard();\n })\n }", "function restart() {\n if (window.confirm(`Are you sure? You'll lose all progress.`)) {\n resetToInitialState()\n setState(generatePlayers(state, INITIAL_PLAYERS_COUNT))\n }\n}", "function baseRestart() {\n if (!started || restarting)\n return;\n restarting = true;\n vue_1.default.nextTick(function () {\n if (started) {\n stop();\n start();\n }\n restarting = false;\n });\n }", "function baseRestart() {\n if (!started || restarting)\n return;\n restarting = true;\n vue_1.default.nextTick(function () {\n if (started) {\n stop();\n start();\n }\n restarting = false;\n });\n }", "function restart() {\n try {\n\n if ( !angular.isFunction(cancel) ) {\n cancel = angular.noop;\n }\n\n cancel();\n state = STATE_READY;\n\n } finally {\n\n start();\n }\n }", "restart() {\r\n console.clear();\r\n this.curPos = [];\r\n [...this.curPos] = [...this._startPos];\r\n this.grid = [];\r\n \r\n if(!this.isAlive) {\r\n console.log(`You died...`);\r\n }\r\n else if (this.won){\r\n console.log(`You found your hat!`);\r\n }\r\n\r\n let ans = prompt('Do you want to play again?(y/n)');\r\n \r\n if (ans === 'y' && !this.isAlive) {\r\n this.isAlive = true;\r\n this.copyGrid(this.oGrid, this.grid);\r\n this.update();\r\n }\r\n else if (ans === 'y' && this.won) {\r\n this.won = false;\r\n let test = this.generateAndTestMap();\r\n\r\n if(test != null) {\r\n this.oGrid = [];\r\n this.copyGrid(this.grid, this.oGrid);\r\n [...this.curPos] = [...this._startPos];\r\n this.update();\r\n }\r\n }\r\n }", "function RestartScene() {\n\n\tsimulate = false;\n\n\ttransformControls.detach();\n\n\tfor (var i = objects.length - 1; i >= 0; i--) {\n\t\tscene.remove(objects[i]);\n\n\t\tobjects[i].material.dispose()\n\t\tobjects[i].geometry.dispose();\n\n\t\tobjects[i] = resetObjects[i];\n\n\t\tscene.add(objects[i]);\n\t}\n\n}", "function onRestart() {\n setGame({\n cards: helpers.generateCards(),\n firstCard: undefined,\n });\n setStartTime(0);\n setElapsedTime(0);\n timeoutIds.current.forEach((id) => clearTimeout(id));\n timeoutIds.current = [];\n setWin(false);\n setScoreCanBeSaved(false);\n }", "restart() {\n\n this.snake.reset();\n this.food.reset();\n this.score = 0;\n this.scoreCounter.innerText = 0;\n this.controls.classList.remove('playing');\n this.controls.classList.remove('in-menu');\n this.board.classList.remove('game-over');\n this.board.classList.remove('leaderboard');\n\n }", "function restart() {\r\n correct = 0;\r\n incorrect = 0;\r\n iterQuestion = questions.entries();\r\n iterAns = answers.entries();\r\n selectLock = false;\r\n}", "function restart() {\n\t if (direction === 'up') {\n\t PARAMS.elevation = 0;\n\t } else {\n\t PARAMS.elevation = elevationMax;\n\t }\n\n\t pane.refresh();\n\n\t generateScene();\n\t startRide();\n\t}", "function restart() {\n level = 1;\n gamePattern = [];\n userClickedPattern = [];\n startGame = false;\n //console.log(\"restarted\");\n}", "function restart() {\n clearInterval(timerInterval);\n started = false;\n runInterval();\n }", "function restart() {\n game = new Battleship(8, 8);\n game.updateDisplay();\n $(\"#resetButton\").toggleClass(\"hidden\");\n $(\"#startButton\").toggleClass(\"hidden\");\n saveGame();\n}", "function restartGame() {\n\tthis.game.stats.setStats();\n\t//TODO figure out how to restart the game to reset all variables.\n\tthis.game.state.start(\"Preload\");\n}", "restart() {\r\n this.audioPlayer.restart();\r\n this.state.calibrating = true;\r\n this.state.stopped = false;\r\n this.state.conducting = false;\r\n this.state.finished = false;\r\n }", "function restart() {\n\t\t//hide anything on stage and show the score\n\t\tstage.removeAllChildren();\n\t\tscoreField.text = (0).toString();\n\t\tstage.addChild(scoreField);\n\n\t\t//new arrays to dump old data\n\t\trockBelt = new Array();\n\t\tbulletStream = new Array();\n\n\t\t//create the player\n\t\talive = true;\n\t\tship = new Ship();\n\t\tship.x = canvas.width / 2;\n\t\tship.y = canvas.height / 2;\n\n\t\t//log time untill values\n\t\ttimeToRock = ROCK_TIME;\n\t\tnextRock = nextBullet = 0;\n\n\t\t//reset key presses\n\t\tshootHeld =\tlfHeld = rtHeld = fwdHeld = dnHeld = false;\n\n\t\t//ensure stage is blank and add the ship\n\t\tstage.clear();\n\t\tstage.addChild(ship);\n\n\t\t//start game timer \n\t\tif (!createjs.Ticker.hasEventListener(\"tick\")) { \n\t\t\tcreatejs.Ticker.addEventListener(\"tick\", tick);\n\t\t} \n\t}", "function gameRestart () {\n location.reload();\n }", "function restartGame() {\n pipesGroup.clear(true, true);\n pipesGroup.clear(true, true);\n gapsGroup.clear(true, true);\n scoreboardGroup.clear(true, true);\n player.destroy();\n gameOverBanner.visible = false;\n restartButton.visible = false;\n\n const gameScene = game.scene.scenes[0];\n prepareGame(gameScene);\n\n gameScene.physics.resume();\n}", "async reload() {}", "function restart() {\n location.reload();\n}", "function restart(){\n window.location.reload(true);\n }", "restart() {\n this.dispose();\n this.connect();\n }", "function restart() {\n firstClick = true;\n playerAlive = true;\n \n placedFlags = [];\n numPlacedFlags = 0;\n \n time = 0;\n \n createBoard();\n}", "function restart() {\n let restartBtn = document.querySelector('#restart');\n restartBtn.addEventListener('click', reload);\n function reload() {\n location.reload();\n }\n }", "function restart() {\n grid = createGrid(currentLevel);\n stepCount = 0;\n requestAnimationFrame(drawCanvas);\n win = false;\n scoreSet = false; //Set boolean to false\n}", "function restart() {\n grid = [null, null, null, null, null, null, null, null, null]\n player = 1\n }", "function restartGame() {\n\tstart = false;\n}", "function restartQuiz() {\n store.quizStarted = false;\n store.questionNumber = 0;\n store.submittingAnswer = false;\n store.currentQuestionState.answerArray = [];\n store.score = 0; \n}", "restart() {\n if (this.gamestate === GAMESTATE.GAMEOVER) {\n this.ctx.clearRect(0, 0, this.gamewidth, this.gameheight);\n this.timePassed = 0;\n this.score = 0;\n this.collided = false;\n this.player.position = {\n x: 20,\n y: this.gameheight / 2 - this.player.height / 2\n };\n this.player.image = document.getElementById(\"falcon\");\n this.player.jumpSpeed = -10;\n this.gravity = 0.5;\n this.gameObjects = [];\n this.gameObjects.push(this.player);\n this.start(this.ctx);\n }\n }", "function restart () {\n\n randomNumberGoal ();\n numbers ();\n count = 0;\n randomCrystals ();\n\n }", "restart() {\n $('#player_turn').text('Red')\n const $board = $(this.selector)\n $board.empty()\n this.drop_btn()\n this.create_board()\n this.turn = 0\n this.game_over = false\n }", "function restartGame() {\n\tfs.readFile(DATA_FILENAME, function(err, data) {\n\t \tif (err) {\n\t\t\tconsole.log(err);\n\t\t\treturn;\n\t\t}\n\t\tvar newData = JSON.parse(data);\n\t\tloadData(newData);\n\t\tif(!listening){\n\t\t\tbot.on('message',listenForWords);\n\t\t\tbot.on('message',newChatMembers);\n\t\t\tlistening = true;\n\t\t}\n\t\tif(automaticHints == true) {\n\t\t\tstartAutomaticHints();\n\t\t}\n\t});\n}", "function _restart() {\n process.nextTick(restart);\n}", "function restart() {\n location.reload();\n}", "function restartGame() {\n\n\tgGamerPos = { i: 2, j: 9 };\n\tgBoard = buildBoard();\n\tgBallsToCollect = 2;\n\tgColector.innerText = 0;\n\tgAddBallInterval = setInterval(addBall, 5000);\n\tgIsGameOn = false;\n\telBtn = document.querySelector('.restart');\n\t// elBtn.classList.toggle('restart');\n\telBtn.style.display = 'none';\n\trenderBoard(gBoard);\n}", "refresh() {\n this.reset();\n this.loadNext();\n }", "function restartQuiz() {\n store.quizStarted = false;\n store.questionNumber = 0;\n store.score = 0;\n}", "restart() {\r\n\r\n this.snake.reset();\r\n this.controls.classList.remove('game-over');\r\n this.board.classList.remove('game-over');\r\n\r\n }", "function restart() {\n resetCards(cardsList);\n cardsListArrShuffled = shuffle(cardsListArr);\n const deckNode = document.querySelector('.card').parentNode;\n\n while (deckNode.firstChild) {\n deckNode.removeChild(deckNode.firstChild);\n }\n\n for (i = 0; i < cardsListArr.length; i++) {\n deckNode.appendChild(cardsListArrShuffled[i]);\n }\n\n cardOpen = [];\n resetMoves();\n cardsEventListener();\n stars();\n restPlayTime();\n}", "function restart() {\n //uccide i nemici prima di iniziare la nuova partita\n firstEnemy.callAll('kill');\n game.time.events.remove(enemyLaunchTimer);\n game.time.events.add(1000, Enemy);\n\n //resuscita il 'player'\n player.revive();\n player.health = 20;\n\n //il testo del punteggio totale torna visibile e viene aggiornato lo 'score'\n scoreText.visible = true;\n score = 0;\n scoreText.render();\n\n //nasconde entrambi i testi di fine gioco\n gameOver.visible = false;\n gameOver_victory.visible = false;\n\n win = false;\n }", "function restart() {\n location.reload();\n}", "function restart(){\n location.reload();\n}", "function restartGame() {\n stopGameClock();\n resetGameClock();\n resetMoves();\n resetStars();\n resetCards();\n shuffle();\n dealTheCards();\n hidePopUp();\n gameStart = 0;\n gameTime = 0;\n moveCount = 0;\n flippedCards = [];\n matchedCards = [];\n}", "function restart() {\n\t$('.card').removeClass('open show match animated bounce');\n\t$('.card').remove();\n\t$('#stars1').html('');\n\t$('#stars2').html('');\n\t$('.score-panel').show();\n\tinitStars();\n\tmakeCardHTML();\n\tmoves = -1;\n\tplayerMatches = 0;\n\tstopTimer();\n\t$(\".seconds\").html('00');\n\t$(\".minutes\").html('00');\n\tclickCards();\n\tdisplayMoves();\n\topenCards = [];\n}", "function restart() {\n loadLevel(level0);\n}", "function restart() {\n window.location.reload();\n}", "function restart() {\n setTimeout(function () {\n // There is a promise being ignored here\n // but I am currently too lazy to fix that\n client.init();\n }, 2500);\n }", "function restartGame() {\n\t// Delete all cards\n\tcardsContainer.innerHTML = '';\n\t// Reset rating\n\tstarsContainer.innerHTML = `<li><i class='fa fa-star'></i></li>\n\t\t\t\t\t\t\t\t<li><i class='fa fa-star'></i></li>\n\t\t\t\t\t\t\t\t<li><i class='fa fa-star'></i></li>`;\n\t//Hide modal window\n\tmodal.classList.remove('ShowModal');\n\t// Reset moves\n\tmovesContainer.innerHTML = 0;\n\t// Reset timer to 0\n\ttimer.innerHTML = '0 <i class=\"fa fa-clock-o\"></i>';\n\t// Call shuffle\n\tshuffle(cards);\n\t// Call 'init' to create new cards\n\tinit();\n\t// clear interval for timer\n\tclearInterval(intervalId);\n\t// Start a new timer\n\tshowTime();\n\t// Reset all related letiables\n\topenCards = [];\n\tmatchedCards = 0;\n\tmoves = 0;\n\tstars = 3;\n\tseconds = 0;\n}", "function restart() {\r\n hello();\r\n i = 0;\r\n health = 4;\r\n happiness = 4;\r\n hunger = 4;\r\n timer = setInterval(timePassed, 1000);\r\n }", "function init() {\n startGame();\n $(\".restart\").click(function () {\n location.reload();\n });\n\n}", "function restart() {\n document.location.reload();\n}", "function reload() {\n initialize();\n }", "function restart() {\n\tconst toRestart = document.getElementsByClassName(\"entire-card\");\n\tfor (let i = 0; i < toRestart.length; i++) {\n\t\ttoRestart.item(i).classList.remove(\"card-rotate\");\n\t}\n\tresetRating(); // to reset 'star rating'\n\tinitGame(); // to initialize a new game\t\t \n}", "function restartGame() {\n //Clear the CPU sequence\n cpuSequence = [];\n //Reset count\n count = 0;\n startCpuSequence();\n }", "function reloadMechanics(){\n reload = 10;\n}", "restart() {\n return this.play(this.currentActions, 0)\n }", "function restart(){\r\n location.reload();\r\n}", "function replay() {\n reload = location.reload();\n }", "function restart(event) {\r\n if (event.type == 'click')\r\n matchedCards = [];\r\n cardInPlay = null;\r\n flippedCards = [];\r\n cardsInPlay = [];\r\n checkDoubleClick = [];\r\n // Call functions to clear the timer using clearInterval and to start the game\r\n clearInterval();\r\n startGame();\r\n}", "function reStart() {\r\n $('main').on('click', '.restart-button', function(event){\r\n event.preventDefault();\r\n location.reload();\r\n });\r\n}", "function restart () {\n quiz.currentQuestion = 0\n quiz.isGameOver = false\n quiz.player1Points = 0\n quiz.player2Points = 0\n}", "function restart(){\n\tstart();\n\tfor(id=0;id<9;id++) window.document.getElementById(id).innerHTML=\"\";\n}", "function restart () {\n quiz.isGameOver = false\n quiz.currentQuestion = 0\n quiz.player1Score = 0\n quiz.player2Score = 0\n}", "function restart() {\r\n window.location.reload();\r\n}", "restart() {\n this.x = 202;\n this.y = 395;\n gem = '';\n }", "function restartGame()\r\n{\r\n console.log(\"restart called\"); \r\n gameMessage= \"\";\r\n backpack = [];\r\n mapLocation=4;\r\n item=\"\";\r\n render(); \r\n}", "function restart() {\n // Destroy cosmos\n delete window.cosmos;\n\n // Remove game over screen\n document.getElementById('gameOver').style.display = 'none';\n\n // Re-make the game\n window.cosmos = new Cosmos();\n}", "function restartTheQuiz() {\r\n store.quizStarted = false;\r\n store.questionNumber = 0;\r\n store.score = 0;\r\n}", "function restart(){\n myGameArea.reset();\n}", "function refresh() {\n if (!instance) {\n console.warn(\"not initialised\");\n return;\n }\n\n instance.refresh();\n}", "function reload() {\n return setState(currentState.state, currentState.params, true);\n }", "function restartSimulation() {\n PLAY_STATUS = PlayStatus.INITAL_STATE_PAUSED\n CODE_MIRROR_BOX.setOption(\"theme\", NORMAL_CODE_THEME)\n\n pausePlay.innerHTML = 'Run!'\n d3.select(\"#messageBoxDiv\")\n .attr(\"class\", \"alert alert-block alert-success\")\n d3.select(\"#messageBoxHeader\")\n .text(\"Tip:\")\n d3.select(\"#messageBox\").html(\"<h3>Click the 'Run!' button to run your program</h3>\")\n d3.select(\"#restart\").attr(\"class\", \"btn menu-button\")\n\n cleanUpVisualization()\n\n BOARD = loadBoard(PUZZLE_CAMPAIGN, PUZZLE_CAMPAIGN_STATE)\n\n var program = compile()\n setBotProgram(BOARD, PROGRAMING_BOT_INDEX, program)\n\n initializeVisualization(PUZZLE_CAMPAIGN, PUZZLE_CAMPAIGN_STATE, BOARD)\n\n}", "function restart() {\n // path (link) group\n path = path.data(links);\n\n // update existing links\n path.classed('selected', function(d) { return d === selected_link; })\n .style('marker-start', function(d) { return d.left ? 'url(#start-arrow)' : ''; })\n .style('marker-end', function(d) { return d.right ? 'url(#end-arrow)' : ''; });\n\n // add new links\n path.enter().append('svg:path')\n .attr('class', 'link')\n .classed('selected', function(d) { return d === selected_link; })\n .style('marker-start', function(d) { return d.left ? 'url(#start-arrow)' : ''; })\n .style('marker-end', function(d) { return d.right ? 'url(#end-arrow)' : ''; })\n .on('mousedown', function(d) {\n if(appMode !== MODE.EDIT || d3.event.ctrlKey) return;\n\n // select link\n mousedown_link = d;\n if(mousedown_link === selected_link) selected_link = null;\n else selected_link = mousedown_link;\n setSelectedNode(null);\n restart();\n });\n\n // remove old links\n path.exit().remove();\n\n // circle (node) group\n // NB: the function arg is crucial here! nodes are known by id, not by index!\n circle = circle.data(nodes, function(d) { return d.id; });\n\n // update existing nodes (reflexive & selected visual states)\n circle.selectAll('circle')\n .style('fill', function(d) { return (d === selected_node) ? d3.rgb(colors(d.id)).brighter().toString() : colors(d.id); })\n .classed('reflexive', function(d) { return d.reflexive; });\n\n // add new nodes\n var g = circle.enter().append('svg:g');\n\n g.append('svg:circle')\n .attr('class', 'node')\n .attr('r', 12)\n .style('fill', function(d) { return (d === selected_node) ? d3.rgb(colors(d.id)).brighter().toString() : colors(d.id); })\n .style('stroke', function(d) { return d3.rgb(colors(d.id)).darker().toString(); })\n .classed('reflexive', function(d) { return d.reflexive; })\n .on('mouseover', function(d) {\n if(appMode !== MODE.EDIT || !mousedown_node || d === mousedown_node) return;\n // enlarge target node\n d3.select(this).attr('transform', 'scale(1.1)');\n })\n .on('mouseout', function(d) {\n if(appMode !== MODE.EDIT || !mousedown_node || d === mousedown_node) return;\n // unenlarge target node\n d3.select(this).attr('transform', '');\n })\n .on('mousedown', function(d) {\n if(appMode !== MODE.EDIT || d3.event.ctrlKey) return;\n\n // select node\n mousedown_node = d;\n if(mousedown_node === selected_node) setSelectedNode(null);\n else setSelectedNode(mousedown_node);\n selected_link = null;\n\n // reposition drag line\n drag_line\n .style('marker-end', 'url(#end-arrow)')\n .classed('hidden', false)\n .attr('d', 'M' + mousedown_node.x + ',' + mousedown_node.y + 'L' + mousedown_node.x + ',' + mousedown_node.y);\n\n restart();\n })\n .on('mouseup', function(d) {\n if(appMode !== MODE.EDIT || !mousedown_node) return;\n\n // needed by FF\n drag_line\n .classed('hidden', true)\n .style('marker-end', '');\n\n // check for drag-to-self\n mouseup_node = d;\n if(mouseup_node === mousedown_node) { resetMouseVars(); return; }\n\n // unenlarge target node\n d3.select(this).attr('transform', '');\n\n // add transition to model\n model.addTransition(mousedown_node.id, mouseup_node.id);\n\n // add link to graph (update if exists)\n // note: links are strictly source < target; arrows separately specified by booleans\n var source, target, direction;\n if(mousedown_node.id < mouseup_node.id) {\n source = mousedown_node;\n target = mouseup_node;\n direction = 'right';\n } else {\n source = mouseup_node;\n target = mousedown_node;\n direction = 'left';\n }\n\n var link = links.filter(function(l) {\n return (l.source === source && l.target === target);\n })[0];\n\n if(link) {\n link[direction] = true;\n } else {\n link = {source: source, target: target, left: false, right: false};\n link[direction] = true;\n links.push(link);\n }\n\n // select new link\n selected_link = link;\n setSelectedNode(null);\n restart();\n });\n\n // show node IDs\n g.append('svg:text')\n .attr('x', 0)\n .attr('y', 4)\n .attr('class', 'id')\n .text(function(d) { return d.id; });\n\n // text shadow\n g.append('svg:text')\n .attr('x', 16)\n .attr('y', 4)\n .attr('class', 'shadow')\n .text(makeAssignmentString);\n\n // text foreground\n g.append('svg:text')\n .attr('x', 16)\n .attr('y', 4)\n .text(makeAssignmentString);\n\n // remove old nodes\n circle.exit().remove();\n\n // set the graph in motion\n force.start();\n}", "restartServiceInstance() {\n\t\tif (this.config.serviceName && this.config.service) {\n\t\t\tif (this.activeService) {\n\t\t\t\t// Run service destructor\n\t\t\t\tthis.activeService.destructor();\n\t\t\t}\n\n\t\t\tthis.activeService = null;\n\t\t\tthis.startServiceInstance();\n\t\t}\n\t}", "function restartGame() {\n $('#restartButton').remove();\n $('#gameMessageText').text('');\n attackCount = 0;\n defeatedEnemyCount = 0;\n for (var i = 0; i < 4; i++) {\n starWarsChar[i].healthPoints = originalHealthPoints[i];\n }\n\n initialPageSetup();\n\n }", "function restart() {\n clearInterval(timerId);\n clearInterval(moveTimer);\n gameIsOver = false;\n $tiles\n .show()\n .removeClass('active wrongTarget');\n $ready.show();\n $btn.show();\n lives = 5;\n $livestxt.html(lives);\n score = 0;\n $score.html(score);\n time = 30;\n $timer.html(time);\n }", "function restart() {\n // Somehow the scroll map has to be reinitialized :/\n scrollMap = new ScrollMapCanvas(site.width, site.height, session.viewport.width, session.viewport.height, duration, sessionEvents);\n scrollMap.setAttributes({ style: `display: ${ui.querySelector('#scrollmap').checked ? 'block' : 'none'}; position: absolute; top: 0; left: 0; z-index: 1001; width: ${site.width}px; height: ${site.height}px; background-color: transparent;` });\n\n heatMap = new HeatMapCanvas(site.width, site.height);\n heatMap.setAttributes({ style: `display: ${ui.querySelector('#heatmap').checked ? 'block' : 'none'}; position: absolute; top: 0; left: 0; z-index: 1002; width: ${site.width}px; height: ${site.height}px; background-color: transparent;` });\n\n // Reset the site url to reload the site\n iframe.src = site.url;\n\n // Clear click path, no reinitialize needed\n clickPath.clear();\n\n // Reset player\n progressInp.value = 0;\n updateDuration();\n}", "reload() {\n\t\tthis.clearNetwork();\n\t\tthis.render();\n\t}", "function battleMapRestartStateChangeStarter() {\n getJsonData('xp_webtech_krf_battle_map_1.json', function(response) {\n battleMap1ActiveState = response;\n activeGameState.battleMap1ActiveState = battleMap1ActiveState;\n\n store.dispatch( {\n type: RESTART,\n payload: {\n activeGameState: activeGameState\n }\n });\n });\n }", "function reload() {\n JX.$U().go();\n }", "function restart() {\n listener.start();\n}", "function restartGame() {\n\t//display all cards in closed condition\n\tfor (const element of allCardsClosedArray) {\n\t\telement.classList.remove('open', 'show', 'match', 'wrong');\n\t}\n\t//empty the openCards array\n\topenCards = [];\n\t//stop the timer and set to zero\n\tstopTimer();\n\tresetTimer();\n\tdocument.querySelector('.moves').innerText = '0';\n\t//reset star rating back to three stars\n\tupdateStarCounter();\n\tshuffle();\n}", "function restart(){\n\tmarioGame.enStatus = enStep.nInit;\n\t$(\"#gameover\").unbind();\n\t//if(isCompatible() == true){\n\t\t$(\"#gameover\").addClass(\"character-removed\");\n\t\t$(\"#gameover\").bind(\"webkitTransitionEnd\", removeDiv);\n\t\t$(\"#gameover\").bind(\"oTransitionEnd\", removeDiv);\n\t\t$(\"#gameover\").bind(\"otransitionend\", removeDiv);\n\t\t$(\"#gameover\").bind(\"transitionend\", removeDiv);\n\t\t$(\"#gameover\").bind(\"msTransitionEnd\", removeDiv);\n\t/*}\n\telse\n\t{\n\t\t$(\"#gameover\").empty();\n\t\t$(\"#gameover\").remove();\n\t}*/\n\tmarioGame.nTurn = 0;\n\tmarioGame.nFrame = 0;\n}", "restartGame() {\n\t\tthis.setState({\n\t\t\tstepNumber: 0,\n\t\t\thistory: [{\n\t\t\t\tsquares: Array(this.state.boardWidth.value * this.state.boardHeight.value).fill(null),\n\t\t\t}],\n\t\t\tnextPlayer: this.getNextPlayer(0),\n\t\t\twinner: null,\n\t\t\twinnerSquares: null,\n\t\t\thover: null,\n\t\t\tshowTrophy: false\n\t\t});\n\t}", "function restart(){\n\tstartGame();\n\tgameStart = true;\n\tnewEnemy=true;\n\tcanAttack = false;\n\tgameOver = false;\n\tplayerPower=0;\n\n\tenemyNum=[];\n\tcurrentEnemy=\"\";\n\tfor(var i = 0 ;i< 4;++i){\n\t\t$(\"#enemyContainer_\"+i).css({\"display\":\"none\"});\n\t}\n\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t$(\"#playerText\").html(\"\");\n\t$(\"#cpuText\").html(\"\");\n\n\t//return images to normal after deaths in previous game\n\t$(\"#avatar_IMG_0\").removeClass(\"dead\");\n\t$(\"#currentEnemy_IMG\").removeClass(\"dead\");\n\n}" ]
[ "0.75971246", "0.7386349", "0.7234382", "0.7217567", "0.7045678", "0.6891442", "0.6812977", "0.67810297", "0.6756383", "0.66563", "0.6652915", "0.6649734", "0.66415906", "0.6641077", "0.66200936", "0.65847933", "0.65309143", "0.65182036", "0.65182036", "0.64919585", "0.64664507", "0.64659774", "0.64651", "0.6445866", "0.64305305", "0.64202356", "0.6367112", "0.6337596", "0.6326462", "0.6304942", "0.62993324", "0.6281411", "0.6270303", "0.62581354", "0.6241746", "0.62343746", "0.6233129", "0.6230739", "0.6205359", "0.6176376", "0.61763555", "0.61632663", "0.61495143", "0.6139566", "0.6138653", "0.61297673", "0.6122489", "0.6119984", "0.61194974", "0.6113101", "0.61103153", "0.6107691", "0.60998493", "0.6076939", "0.6068136", "0.6066746", "0.6063306", "0.60544217", "0.6054274", "0.60522985", "0.6040361", "0.6031929", "0.602667", "0.6011078", "0.60017645", "0.59953195", "0.59947234", "0.5992917", "0.5989878", "0.59865314", "0.5986277", "0.5984071", "0.5982081", "0.59647197", "0.5964123", "0.5960402", "0.5953123", "0.5951453", "0.5948949", "0.5944543", "0.59442747", "0.5942992", "0.59280825", "0.592557", "0.59240866", "0.591725", "0.59122044", "0.5905481", "0.589181", "0.5887477", "0.58836615", "0.5882648", "0.5881538", "0.5880246", "0.58791363", "0.5875771", "0.5871584", "0.58707905", "0.5864466", "0.58587116", "0.5858438" ]
0.0
-1
function returning average rating among reviews need to come back in and implement react star rating system.
function totalReviews (arg) { return arg.length.toString() }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function calculateAverage(reviews) {\n if (reviews.length === 0) {\n return 0;\n }\n var sum = 0;\n reviews.forEach(function (element) {\n sum += element.rating;\n });\n return sum / reviews.length;\n}", "getAverageRating() {\n let ratingsSum = this.ratings.reduce((currentSum, rating) => currentSum + rating, 0);\n const lengthOfArray = this._ratings.length;\n return ratingsSum/lengthOfArray;\n }", "getAverageRating() {\n let ratingsSum = this.ratings.reduce((accumulator, rating) => accumulator + rating);\n return ratingsSum / this.ratings.length;\n }", "getAverageRating() {\n let sumOfRatings = this.ratings.reduce((currentSum, rating) => currentSum + rating);\n const lengthOfArray = this.ratings.length;\n let average = sumOfRatings / lengthOfArray;\n return average;\n }", "addAverageRating(reviews) {\r\n\t\treturn reviews.map((review) => {\r\n\t\t\tlet avg = Math.round((review.food + review.service + review.ambience)/3);\r\n\t\t\treview.stars = avg;\r\n\t\t\treview.overall = avg;\r\n\t\t\treturn review;\r\n\t\t})\r\n\t}", "getAverageRatings() {\n //In case we don't manage to overwrite this value later in the function, we need to return \n //something else than undefined - rather a number 0\n var avgRating = 0;\n if (this.ratings.length > 0) {\n var ratingAvgSum = 0;\n for (var i = 0; i < this.ratings.length; i++) {\n ratingAvgSum = ratingAvgSum + this.ratings[i];\n }\n\n avgRating = ratingAvgSum / this.ratings.length;\n }\n //toFixed is returning a string value, we need a number with two decimals\n //https://www.w3schools.com/jsref/jsref_parsefloat.asp\n //https://www.w3schools.com/jsref/jsref_tofixed.asp\n return parseFloat(avgRating.toFixed(2));\n }", "function getAverageStars(ratings) {\n\tif(ratings.length == 0){return 0;}\n\tvar sum = 0;\n\tfor(var i = 0; i < ratings.length; i++) {\n\t\tsum += ratings[i].stars;\n\t}\n\n\treturn Math.round(sum / ratings.length);\n}", "getAverageStarRating(comments){\n let numberOfPeopleRating = comments.length;\n var totalStars = 0;\n\n if(numberOfPeopleRating == 0) {\n\t\treturn (\n\t\t\t<div><RaisedButton\n\t\t\t\tonTouchTap={ this.navigate( 'rate-point' )}\n label=\"Be the first to rate this point!\"/><br/><br/><br/></div>\n\n\t\t\t\t//primaryText={ \"Be the first to rate!\"} /></div>\n\t\t); // EARLY RETURN (not yet rated)\n }\n\n //loop over the comments to get the length of the array (aka how mant ratings are there).\n for (var i = 0; i < comments.length; i++) {\n // add the total stars\n totalStars += comments[i].rating;\n }\n\n var averageStars = 0;\n //calculating the average star ratings.\n averageStars = (totalStars*1.0)/numberOfPeopleRating;\n //Round to get the nearest int\n averageStars = Math.round(averageStars);\n\n\n const style = { fontSize: '16px' };\n const average = (\n <RatingSelector disabled\n rating={ averageStars }\n style={ style } />\n );\n\n return (\n <div><RaisedButton\n onTouchTap={ this.navigate( 'rate-point' )}\n label=\"View Ratings\"\n labelPosition=\"before\">\n {average}&nbsp;&nbsp;&nbsp;&nbsp;\n </RaisedButton><br/><br/><br/></div>\n );\n\n }", "getAverageRating() {\n return this._ratings.reduce((a, b)=> a + b )/this._ratings.length\n }", "function computeAvgRatings (ratings) {\n const avgRating = ratings.reduce((acc, rating) => {\n return acc + (rating.stars / ratings.length);\n }, 0);\n return Math.round(avgRating);\n}", "getRatings() {\n const { reviews } = this.state;\n const tracker = {\n cleanliness: 0,\n communication: 0,\n check_in: 0,\n accuracy: 0,\n location: 0,\n value: 0,\n };\n\n for (let i = 0; i < reviews.length; i++) {\n tracker.cleanliness += reviews[i].cleanliness;\n tracker.communication += reviews[i].communication;\n tracker.check_in += reviews[i].check_in;\n tracker.accuracy += reviews[i].accuracy;\n tracker.location += reviews[i].location;\n tracker.value += reviews[i].value;\n }\n\n const ratings = [];\n\n for (const key in tracker) {\n tracker[key] /= 100;\n tracker[key] = tracker[key].toFixed(1);\n ratings.push(tracker[key]);\n }\n\n let average = 0;\n\n for (let i = 0; i < ratings.length; i++) {\n average += Number(ratings[i]);\n }\n\n ratings.push((average / ratings.length).toFixed(2));\n\n this.setState({\n ratings,\n });\n }", "function calculateAverageUpdate(revieweeType, reviewed, rating, oldRating) {\n avgRatingFields = {};\n rating = parseFloat(rating);\n const ratingDiff = rating - oldRating;\n if (revieweeType == enums.InteractionType.EXECUTER) {\n const totalRating = reviewed.executerRating * reviewed.executerRatingCount;\n const newTotal = totalRating + ratingDiff;\n avgRatingFields.executerRating = (\n newTotal / reviewed.executerRatingCount\n ).toFixed(2);\n } else {\n const totalRating =\n reviewed.requesterRating * reviewed.requesterRatingCount;\n const newTotal = totalRating + ratingDiff;\n avgRatingFields.requesterRating = (\n newTotal / reviewed.requesterRatingCount\n ).toFixed(2);\n }\n return avgRatingFields;\n}", "function calculateRating(ratings){\n var total = 0;\n for(var i = 0;i<ratings.length;i++){\n console.log(ratings[i]);\n total+=parseInt(ratings[i]);\n }\n var average = total/ratings.length;\n console.log(total + \" \" + average);\n return (total/ratings.length);\n}", "function calcScore(numReviews, rating) {\n var numer = numReviews * rating;\n var denom = numReviews + 1;\n var score = numer / denom;\n score = score.toPrecision(2);\n return score;\n }", "displayAvgRate() {\n const prodId = this.state.productid;\n\n let count = 0;\n let total = 0;\n let average = 0;\n\n this.state.Comments.map(function (object, i) {\n if (prodId == object.ProductId) {\n total = total + object.Review;\n count = count + 1;\n }\n });\n\n average = total / count;\n\n return average;\n }", "function calculateAverageCreate(revieweeType, reviewed, rating) {\n avgRatingFields = {};\n rating = parseFloat(rating);\n if (revieweeType == enums.InteractionType.EXECUTER) {\n if (!reviewed.executerRating || reviewed.executerRating === 0) {\n avgRatingFields.executerRating = rating;\n avgRatingFields.executerRatingCount = 1;\n } else {\n const totalRating =\n reviewed.executerRating * reviewed.executerRatingCount;\n const newTotal = totalRating + rating;\n const newCount = reviewed.executerRatingCount + 1;\n avgRatingFields.executerRating = (newTotal / newCount).toFixed(2);\n avgRatingFields.executerRatingCount = newCount;\n }\n } else {\n if (!reviewed.requesterRating || reviewed.requesterRating === 0) {\n avgRatingFields.requesterRating = rating;\n avgRatingFields.requesterRatingCount = 1;\n } else {\n const totalRating =\n reviewed.requesterRating * reviewed.requesterRatingCount;\n const newTotal = totalRating + rating;\n const newCount = reviewed.requesterRatingCount + 1;\n avgRatingFields.requesterRating = (newTotal / newCount).toFixed(2);\n avgRatingFields.requesterRatingCount = newCount;\n }\n }\n return avgRatingFields;\n}", "function ratesAverage(movies){\n var totalRating = movies.reduce(function(sum, rating){\n return sum + rating.rate ;\n }, 0);\n return totalRating / movies.length ;\n}", "function calculateAverageRemove(revieweeType, reviewed, oldRating) {\n avgRatingFields = {};\n rating = parseFloat(oldRating);\n\n if (revieweeType == enums.InteractionType.EXECUTER) {\n const totalRating = reviewed.executerRating * reviewed.executerRatingCount;\n const newTotal = totalRating - oldRating;\n avgRatingFields.executerRating = (\n newTotal /\n (reviewed.executerRatingCount - 1)\n ).toFixed(2);\n avgRatingFields.executerRatingCount = reviewed.executerRatingCount - 1;\n } else {\n const totalRating =\n reviewed.requesterRating * reviewed.requesterRatingCount;\n const newTotal = totalRating - oldRating;\n avgRatingFields.requesterRating = (\n newTotal /\n (reviewed.requesterRatingCount - 1)\n ).toFixed(2);\n avgRatingFields.requesterRatingCount = reviewed.requesterRatingCount - 1;\n }\n return avgRatingFields;\n}", "function ratesAverage(arr){\n\nlet rating = 0; \n\narr.forEach(function(n){\nrating += n.rate; \n});\n\nreturn (rating / arr.length);\n}", "function getAverage() {\n $.get(`/api/songs/rated/${getPlaylistID()}`, (rated) => {\n rated.forEach((element) => {\n let a = element.pilot_rating;\n let b = element.copilot_rating;\n let c = (parseFloat(a) + parseFloat(b)) / 2;\n\n let average = {\n id: element.id,\n avg_rating: c,\n };\n\n $.ajax({\n method: \"PUT\",\n url: \"/api/songs\",\n data: average,\n });\n });\n }).then(calcPassing());\n }", "function avgRating(resService, resClean, resQual) {\n let resServicetoNum = convertToNumber(resService)\n let resCleantoNum = convertToNumber(resClean)\n let resQualtoNum = convertToNumber(resQual)\n return Math.floor((resServicetoNum + resCleantoNum + resQualtoNum) / 3);\n}", "function setAverageRating(ev) {\n var $averageRating = $('.rating-form #average');\n\n if (allFieldsRated()) {\n var average = getAverageStarRating(),\n $star = $averageRating.find('.stars .star').eq(Math.round(average) - 1),\n starIndex = $averageRating.find('.stars .star').index($star);\n\n $averageRating.removeClass('d-none');\n turnOffStars($star, starIndex, ev);\n turnOnStars($star, starIndex, ev);\n setInputValue($star, (Math.round(average) - 1), ev);\n }\n } // setOverallRating", "async getAverageStarRatings() {\n\n const { recipeId } = this.state\n\n const fetchAverageRating = await fetch(`${process.env.REACT_APP_URL}/recipe/averagerating/${recipeId}`)\n\n const recipe= await fetchAverageRating.json()\n\n this.setState({ averageRating: parseFloat(recipe.value), totalRatings: recipe.total_ratings})\n }", "function ratesAverage(array){\nconst rating = array.reduce(accumulator, currentValue){\n return currentValue.rate / array.length \n}\n}", "function ratesAverage(collection){\n var allRatings = collection.map(function(movie){\n var ratingsArr = parseFloat(movie.rate);\n return ratingsArr\n });\n var moviesSum = allRatings.reduce(function(rate,movie){\n return (rate + movie); \n },0);\n var moviesAvg = parseFloat(moviesSum) / allRatings.length;\n return parseFloat(moviesAvg.toFixed(2));\n}", "function calculateStars(avgStarRatings, numStarRatings) {\n if (numStarRatings == 0) {\n displayStars(0, 0);\n // 0 for # reviews\n } else if ((1 <= avgStarRatings) && (avgStarRatings < 1.25)) {\n displayStars(1, 0);\n } else if ((1.25 <= avgStarRatings) && (avgStarRatings < 1.75)) {\n displayStars(1, 1);\n } else if ((1.75 <= avgStarRatings) && (avgStarRatings < 2.25)) {\n displayStars(2, 0);\n } else if ((2.25 <= avgStarRatings) && (avgStarRatings < 2.75)) {\n displayStars(2, 1);\n } else if ((2.75 <= avgStarRatings) && (avgStarRatings < 3.25)) {\n displayStars(3, 0);\n } else if ((3.25 <= avgStarRatings) && (avgStarRatings < 3.75)) {\n displayStars(3, 1);\n } else if ((3.75 <= avgStarRatings) && (avgStarRatings < 4.25)) {\n displayStars(4, 0);\n } else if ((4.25 <= avgStarRatings) && (avgStarRatings < 4.75)) {\n displayStars(4, 1);\n } else {\n displayStars(5, 0);\n }\n}", "function calculateMovieAverage() {\n\tfor (let i = 0; i < movies.length; i++) {\n\t\tlet sumOfRatings = movies[i].ratings.reduce((a, b) => a + b, 0);\n\t\tmovies[i].average = sumOfRatings / movies[i].ratings.length;\n\t}\n}", "getReviews() {\n $.post('http://trypadvisorreviewsservice-LB-2114261024.us-west-2.elb.amazonaws.com/api/review/' + this.state.attractionId, (reviews) => {\n this.setState({\n reviews: reviews,\n reviewTotals: {\n totalAll: reviews.length,\n total5star: reviews.reduce((acc, review) => review.userRating === 5 ? acc + 1 : acc, 0),\n total4star: reviews.reduce((acc, review) => review.userRating === 4 ? acc + 1 : acc, 0),\n total3star: reviews.reduce((acc, review) => review.userRating === 3 ? acc + 1 : acc, 0),\n total2star: reviews.reduce((acc, review) => review.userRating === 2 ? acc + 1 : acc, 0),\n total1star: reviews.reduce((acc, review) => review.userRating === 1 ? acc + 1 : acc, 0)\n }\n });\n });\n }", "function calcWeigthedRating(ratings) {\n let score = Object.keys(ratings).reduce((sum, nbStar)=> {\n return sum + nbStar * ratings[nbStar]\n }, 0)\n if (score == 0) {\n return score\n }\n\n return score / Object.values(ratings).reduce( (sum, v)=> {return sum + v}, 0)\n}", "generateAverageRating() {\n const { restaurantStarRating } = this.pageElements;\n const { averageReview, reviews } = this.restaurant;\n const link = document.createElement('a');\n\n // Add stars\n restaurantStarRating.appendChild(makeStarRating(averageReview));\n\n // Add link\n link.setAttribute('href', '#reviews');\n link.setAttribute('title', 'Skip to customer reviews');\n link.className = 'star-rating__link';\n link.textContent = `${reviews.length} reviews`;\n\n restaurantStarRating.appendChild(link);\n }", "function _receiveAvgRating(data) {\n\n // Average rating is rounded up to a whole number\n // bootstrap star rating has trouble with decimal numbers\n //vm.notify(function () {\n vm.avgRating = Math.round(data);\n //});\n\n loadUserFavorite();\n }", "function ratesAverage(array) {\n var sumOfRatings=array.reduce(function(acc, item){\n var rateNumber=item.rate*1; \n return acc+rateNumber;\n },0)\n \n return parseFloat((sumOfRatings/array.length).toFixed(2))*1;\n }", "function ratesAverage (array) {\n const sumRatingCalc = array.reduce((total, movie) => {\n return (total + (movie.rate || 0)) // Does this make sense??? [6, , ] should average out to 6 not 2\n }, 0)\n const averageCalc = sumRatingCalc / array.length || 0\n return Math.round(averageCalc * 100) / 100\n}", "function ratesAverage(movies){\n if (movies.length === 0) {return 0}\n\n const ratesArray = movies.map (function (movies) {\n return movies.rate;\n });\n\n const totalRate = ratesArray.reduce(function (acc, value) {\n if (typeof(value) !== 'number') { \n return acc\n } \n else {\n return acc + value / (ratesArray.length)};\n }, 0);\n\n return Math.round(totalRate*10**2)/10**2;\n}", "function ratesAverage (e){\n \n var mov = movies.map(e => {\n e.rate= Number(e.rate);\n return e\n}) ;\n\nvar avg = mov.reduce((sum, ele) => {\n return sum + ele.rate/ mov.length;\n},0)\n\navg = Math.round(avg * 100) /100\n \nreturn avg;\n \n}", "function getRating(rating){\n if (rating && rating > 0){\n var result = {\n number: Math.ceil(rating),\n color: getRatingColor(rating)\n };\n return result;\n }\n}", "function ratesAverage(movies){\n if (movies.length==0){\n return undefined;\n }\n return Math.round((movies.reduce(function(acc,movie){\n return acc + parseFloat(movie.rate==''?0:movie.rate);\n },0)/movies.length)*100)/100;\n \n }", "function ratesAverage(movies){\n var ratesAverage = movies.reduce(function(sum,oneMovies){\n \n return sum + Number(oneMovies.rate);\n \n },0);\n return ratesAverage/movies.length\n \n }", "function ratesAverage(array) {\n div = 0\n sumRating = array.reduce((acc, elm) => {\n if (elm.rate == undefined) {\n elm.rate = 0\n }\n return acc + elm.rate\n }, 0)\n\n\n array.forEach((elm, index) => {\n div++\n if (elm.rate == undefined) {\n\n div--\n }\n })\n // console.log(sumRating)\n // console.log(div)\n let result = sumRating / div\n if (array.length == 0) return 0\n //console.log(+result)\n return +result.toFixed(2)\n}", "function ratesAverage(movies) {\n\n //return (movies.reduce((sum, movie) => sum + parseFloat(movie.rate), 0).toFixed(2) / movies.lenght)\n\n let x = movies.reduce((suma, movie) => {\n return suma + parseFloat(movie.rate)\n }, 0)\n return parseFloat((x / movies.length).toFixed(2));\n\n /*let y = 0;\n let x = movies.reduce((suma, movie) => {\n if(!movie.rate) {\n y++\n } else {\n return suma + parseFloat(movie.rate)\n }\n }, 0)\n return (x.toFixed(2) / movies.length - y);*/\n}", "function ratingBonus(rating) {\n if(rating <= 2) {\n return 0;\n } else if (rating <= 3) {\n return 0.04\n } else if(rating <= 4) {\n return 0.06;\n } else if (rating === 5) {\n return 0.1;\n }\n}//end ratingBonus", "function rateAverage(movies){\n var ratAVG = movies.map(function(m){\n var ratNum = parseFloat(m.rate);\n m.rate = ratNum;\n return m\n });\n \n var avg = movies.reduce(function(acc,l){\n return acc + l.rate/movies.length;\n },0);\n}", "function getRatings(ratings) {\n const starsTotal = 5;\n\n for (let rating in ratings) {\n //check if the rating is greater than 5\n if (ratings[rating] > 5)\n ratings[rating] = 5;\n if (ratings[rating]<0)\n ratings[rating] = 0;\n\n //get percentage\n const starPercentage = (ratings[rating] / starsTotal) * 100;\n //round to nearest 10\n const starPercentageRounded = `${Math.round(starPercentage / 10) * 10}%`;\n //set width of star inner to percentage\n document.querySelector(`.${rating} .star-inner`).style.width = starPercentageRounded;\n }\n}", "function averageRating(id) {\n for (const element of products) {\n if (id === element._id) {\n if (element.ratings.length < 1) {\n return \"This product does not have ratings!\";\n } else {\n let result = 0;\n for (const ratings of element.ratings) {\n result += ratings.rate;\n }\n let ratingsLength = element.ratings.length;\n return `Average rating: ${result / ratingsLength}`;\n }\n }\n }\n return \"That product does not exist!\";\n}", "function ratesAverage(movies) {\n var rating = movies.reduce(function(sum, oneRate) {\n return sum + Number(oneRate.rate);\n }, 0);\n return parseFloat((rating / movies.length).toFixed(2));\n}", "function ratesAverage(movies){\n\n let avg = movies.reduce((prev, current) => {\n return prev + current.rate\n\n }, 0) / movies.length\n\n return parseFloat(avg.toFixed(2))\n}", "function rating_img(article) {\n if (article.rating >= 1) {\n var img = eval('images.rtg' + article.rating + '0');\n } else if (article.rating == -1) {\n var img = eval('images.rtg01');\n } else {\n if (article.ratings_average_rating) {\n var rem = Math.round(article.ratings_average_rating) - article.ratings_average_rating;\n switch (true) {\n case (rem == 0):\n var img = eval('images.avg' + Math.round(article.ratings_average_rating) + '0');\n case (rem <= -0.25):\n var img = eval('images.avg' + Math.floor(article.ratings_average_rating) + '5');\n case (rem < 0):\n var img = eval('images.avg' + Math.floor(article.ratings_average_rating) + '0');\n case (rem <= 0.25):\n var img = eval('images.avg' + Math.ceil(article.ratings_average_rating) + '0');\n case (rem > 0):\n var img = eval('images.avg' + Math.floor(article.ratings_average_rating) + '5');\n }\n } else {\n var img = images.avg00;\n }\n }\n return img; // + '&nbsp;[' + (article.ratings_average_rating ? article.ratings_average_rating.toFixed(1) + ' avg rating/' : '') + (article.ratings_count ? article.ratings_count + ' rating' + (article.ratings_count != 1 ? 's' : '') : 'unrated') + ']';\n }", "function dramaMoviesRate (e){\n \n var mov = movies.filter(e => {\n return e.genre.includes('Drama')\n })\n \n var avg = mov.reduce((sum, ele) => {\n return sum + ele.rate/ mov.length;\n },0)\n \n avg = Math.round(avg * 100) /100\n if(avg === 0){\n return undefined\n}\n return avg;\n \n }", "function ratesAverage(movies){\n if(movies.length == 0){\n return 0;\n } \n var avg = movies.reduce(function(a , b){\n \n if(typeof a && typeof b.rate === 'number'){\n return a += b.rate;\n }else{\n return a+= 0;\n }\n\n },0)\n var average = avg/movies.length; \n return Number(average.toFixed(2)) ;\n\n \n \n \n}", "function ratesAverage(movies) {\n\nlet sumOfRates = movies.map(movie => movie.rate).reduce((acc, cv) => acc + cv)\nreturn sumOfRates / movie.length\n}", "function ratesAverage(movies)\n{var sumRates = movies.reduce(function(sum, movie){\n var temp = parseFloat(movie.rate);\n return sum + temp;\n}, 0);\nreturn Math.floor((sumRates/movies.length)*100)/100;\n}", "function spEvaluateRating(data) {\n\n\tvar ratingText = 'Bewertungen';\n\tvar averageRating = '';\n\tvar averageRatingRounded = '';\n\tvar tmpClass = $('.js-article-rating').attr(\"class\").match(/average[\\w-]*\\b/);\n\t\n//\t$.each( data, function( key, val ) {\n\t\taverageRating = Math.round(data.averageRating * 10) / 10;\n\t\taverageRatingRounded = Math.round(data.averageRating);\n\t\t\n\t\tif(data.ratingCount) {\n\t\t\tif(data.ratingCount == 1) {\n\t\t\t\tratingText = 'Bewertung';\n\t\t\t}\n\t\t\t$('.article-rating-text').text(averageRating + ' ('+ data.ratingCount + ' ' + ratingText + ')');\n\t\t} else {\n\t\t\t$('.article-rating-text').text('Artikel bewerten');\n\t\t}\n\t\t\n\t\t$('.js-article-rating').removeClass(tmpClass[0]);\n\t\t\n\t\tswitch (averageRatingRounded) {\n\t\t\tcase 1:\n\t\t\t\t$('.js-article-rating').addClass('average-rating-1');\n\t\t\t\tbreak;\n\t\t\tcase 2:\n\t\t\t\t$('.js-article-rating').addClass('average-rating-2');\n\t\t\t\tbreak;\n\t\t\tcase 3:\n\t\t\t\t$('.js-article-rating').addClass('average-rating-3');\n\t\t\t\tbreak;\n\t\t\tcase 4:\n\t\t\t\t$('.js-article-rating').addClass('average-rating-4');\n\t\t\t\tbreak;\n\t\t\tcase 5:\n\t\t\t\t$('.js-article-rating').addClass('average-rating-5');\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tbreak;\n\t\t}\n//\t});\n}", "function ReviewTable({ reviews }) {\n // creates object containing stars count values for reviews\n const starsObj = reviews.map((obj) => {\n const starObj = {};\n starObj.stars = obj.starsCount;\n return starObj;\n });\n\n // total amount of stars count in all reviews combined\n const total = starsObj.reduce((acc, currVal) => acc + currVal.stars, 0);\n const starAverage = (total / starsObj.length).toFixed(1);\n\n // creates percentage of stars count for a single star\n function starsPerc(obj, num, numTotal) {\n let starCount = 0;\n for (let i = 0; i < obj.length; i += 1) {\n if (obj[i].stars === num) {\n starCount += 1;\n }\n }\n // calcualtes percentage of reviews\n const percent = Math.floor(((numTotal / 100) * starCount) * 100);\n return percent;\n }\n // creates reference for progress bars\n const stars5Percent = starsPerc(starsObj, 5, reviews.length);\n const stars4Percent = starsPerc(starsObj, 4, reviews.length);\n const stars3Percent = starsPerc(starsObj, 3, reviews.length);\n const stars2Percent = starsPerc(starsObj, 2, reviews.length);\n const stars1Percent = starsPerc(starsObj, 1, reviews.length);\n\n return (\n <div className=\"table_row_1\">\n <StarsAvg average={starAverage} />\n <div className=\"b_star_rating\">\n <span className=\"ratings_number\">\n {reviews.length} customer ratings\n </span>\n </div>\n <div className=\"review_prog_bars\">\n <table className=\"review_table_body\">\n <tbody>\n <tr>\n <td>\n <div className=\"star_text_wrapper\">\n <span className=\"star_text\">5 star</span>\n </div>\n </td>\n <td className=\"graph_row\">\n <div className=\"star_bar_5\">\n <div className=\"star_prog_5\" style={{ width: stars5Percent }} />\n </div>\n </td>\n <td>\n <div className=\"star_bar_percent_5\">\n <span className=\"star_percent_text\">\n {stars5Percent}\n %\n </span>\n </div>\n </td>\n </tr>\n <tr>\n <td>\n <div className=\"star_text_wrapper\">\n <span className=\"star_text\">4 star</span>\n </div>\n </td>\n <td className=\"graph_row\">\n <div className=\"star_bar_5\">\n <div className=\"star_prog_4\" style={{ width: stars4Percent }} />\n </div>\n </td>\n <td>\n <div className=\"star_bar_percent_5\">\n <span className=\"star_percent_text\">\n {stars4Percent}\n %\n </span>\n </div>\n </td>\n </tr>\n <tr>\n <td>\n <div className=\"star_text_wrapper\">\n <span className=\"star_text\">3 star</span>\n </div>\n </td>\n <td>\n <div className=\"star_bar_5\">\n <div className=\"star_prog_3\" style={{ width: stars3Percent }} />\n </div>\n </td>\n <td>\n <div className=\"star_bar_percent_5\">\n <span className=\"star_percent_text\">\n {stars3Percent}\n %\n </span>\n </div>\n </td>\n </tr>\n <tr>\n <td>\n <div className=\"star_text_wrapper\">\n <span className=\"star_text\">2 star</span>\n </div>\n </td>\n <td>\n <div className=\"star_bar_5\">\n <div className=\"star_prog_2\" style={{ width: stars2Percent }} />\n </div>\n </td>\n <td>\n <div className=\"star_bar_percent_5\">\n <span className=\"star_percent_text\">\n {stars2Percent}\n %\n </span>\n </div>\n </td>\n </tr>\n <tr>\n <td>\n <div className=\"star_text_wrapper\">\n <span className=\"star_text\">1 star</span>\n </div>\n </td>\n <td>\n <div className=\"star_bar_5\">\n <div className=\"star_prog_1\" style={{ width: stars1Percent }} />\n </div>\n </td>\n <td>\n <div className=\"star_bar_percent_5\">\n <span className=\"star_percent_text\">\n {stars1Percent}\n %\n </span>\n </div>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <div className=\"calc_star_ratings\">\n <span className=\"drop_icon\" />\n <span className=\"ratings_prompt\">How does Amazon calculate star ratings?</span>\n </div>\n <hr className=\"short_divider\" />\n <div className=\"solicitation_div\">\n <h3>Review this product</h3>\n </div>\n <div className=\"share_thoughts\">\n Share your thoughts with other customers\n </div>\n <div className=\"button_row\">\n <span className=\"review_button a_button\">Write a customer review</span>\n </div>\n </div>\n );\n}", "function getMovieRatings() {\n requestService.getMovieRatings($routeParams.movieId).then(\n\n // success function\n function(data) {\n var averageRating = 0;\n\n $log.debug('movieCommentsController -> getMovieRatings success', data);\n $scope.movieRatingVotes = data.ratings.length;\n\n for (var i = 0; i < data.ratings.length; i++) {\n averageRating += parseInt(data.ratings[i].rating, 10);\n }\n $scope.movieRating = averageRating / data.ratings.length;\n },\n\n // error function\n function() {\n $log.debug('movieCommentsController -> getMovieRatings error');\n }\n );\n }", "function BusinessAverageRating(review,removereview)\t// 3.4.3\n{\n\tvar bid = ObjectID(String(review.BusinessId));\n\n\tvar collection = db.collection('businesses');\n\tcollection.findOne({_id: bid},function(err,results){\n\tif (results)\n\t{\n\t\tvar setValues = {};\n\n\t\tvar avgOverall = Number(results.avgOverallRat);\n\t\tvar avgPrice = Number(results.avgPriceRat);\n\t\tvar avgQuality = Number(results.avgQualityRat);\n\t\tvar avgParking = Number(results.avgParkingRat);\n\t\tvar qualityRatingTotal = Number(results.qualityRatingFromReviewsTotal);\n\t\tvar parkingRatingTotal = Number(results.parkingRatingFromReviewsTotal);\n\t\tvar priceRatingTotal = Number(results.priceRatingFromReviewsTotal);\n\t\tvar overallRatingTotal = Number(results.ratingFromReviewsTotal);\n\t\t\n\n\t\tvar newAvgOverall = 0;\n\t\tvar newAvgQuality = 0;\n\t\tvar newAvgPrice = 0;\n\t\tvar newAvgParking = 0;\n\n\t\tif (review.OverallRate)\n\t\t{\n\t\t\tif (!removereview)\n\t\t\t{\n\t\t\t\tif (overallRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgOverall = \n\t\t\t\t\t((avgOverall * (overallRatingTotal -1 )) + Number(review.OverallRate))/\n\t\t\t\t\toverallRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\toverallRatingTotal = 0;\n\t\t\t\t\tnewAvgOverall = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (overallRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgOverall = \n\t\t\t\t\t((avgOverall * (overallRatingTotal + 1)) - Number(review.OverallRate))/\n\t\t\t\t\toverallRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\toverallRatingTotal = 0;\n\t\t\t\t\tnewAvgOverall = 0;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tsetValues['avgOverallRat'] = newAvgOverall.toFixed(2);\n\t\t}\n\n\n\t\tif (review.QualityRate)\n\t\t{\n\t\t\tif (!removereview)\n\t\t\t{\n\t\t\t\tif (qualityRatingTotal > 0)\n\t\t\t\t{\n\n\t\t\t\t\tnewAvgQuality = \n\t\t\t\t\t((avgQuality * (qualityRatingTotal - 1)) + Number(review.QualityRate))/\n\t\t\t\t\tqualityRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tqualityRatingTotal = 0;\n\t\t\t\t\tnewAvgQuality = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (qualityRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgQuality = \n\t\t\t\t\t((avgQuality * (qualityRatingTotal + 1)) - Number(review.QualityRate))/\n\t\t\t\t\tqualityRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tqualityRatingTotal = 0;\n\t\t\t\t\tnewAvgQuality = 0;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tsetValues['avgQualityRat'] = newAvgQuality.toFixed(2);\n\t\t}\n\n\t\tif (review.PriceRate)\n\t\t{\n\t\t\tif (!removereview)\n\t\t\t{\n\t\t\t\tif (priceRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgPrice = \n\t\t\t\t\t((avgPrice * (priceRatingTotal - 1)) + Number(review.PriceRate))/\n\t\t\t\t\tpriceRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tpriceRatingTotal = 0;\n\t\t\t\t\tnewAvgPrice = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (priceRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgPrice = \n\t\t\t\t\t((avgPrice * (priceRatingTotal + 1)) - Number(review.PriceRate))/\n\t\t\t\t\tpriceRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tpriceRatingTotal = 0;\n\t\t\t\t\tnewAvgPrice = 0;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tsetValues['avgPriceRat'] = newAvgPrice.toFixed(2);\n\t\t}\n\n\t\tif (review.ParkingRate)\n\t\t{\n\t\t\tif (!removereview)\n\t\t\t{\n\t\t\t\tif (parkingRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgParking = \n\t\t\t\t\t((avgParking * (parkingRatingTotal - 1)) + Number(review.ParkingRate))/\n\t\t\t\t\tparkingRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tparkingRatingTotal = 0;\n\t\t\t\t\tnewAvgParking = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tif (parkingRatingTotal > 0)\n\t\t\t\t{\n\t\t\t\t\tnewAvgParking = \n\t\t\t\t\t((avgParking * (parkingRatingTotal + 1)) - Number(review.ParkingRate))/\n\t\t\t\t\tparkingRatingTotal;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\tparkingRatingTotal = 0;\n\t\t\t\t\tnewAvgParking = 0;\t\t\t\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tsetValues['avgParkingRat'] = newAvgParking.toFixed(2);\n\t\t}\n\t\t\t\n\t\tconsole.log(\"UPDATE AVERAGE RATING new values\");\n\t\tconsole.log(\"setValues = \" + JSON.stringify(setValues));\n\n\t\tif (setValues)\n\t\t{\n\t\t\tcollection.update({\"_id\":bid}, {$set: setValues},\n\t\t\tfunction(err,results) {\t\n\t\t\t\tif (err){\n\t\t\t\t\tconsole.log(\"Error: in updating the collection\");\n\t\t\t\t\treturn -1;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\treturn 0;\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n\t});\n}", "function ratesAverage(movies) {\n var sumRating = movies.reduce(function(acu, movie) {\n return acu + Number(movie.rate);\n }, 0);\n\n var averageRating = Math.round(sumRating / movies.length * 100) / 100;\n return averageRating;\n}", "function ratesAverage(movies) {\n if (movies.length === 0) {\n return 0;\n }\n // let movieCount = 0;\n let averageRating =\n movies.reduce(function(accumulator, movie) {\n if (movie.rate === undefined) {\n return accumulator;\n }\n // movieCount ++;\n return accumulator + movie.rate;\n }, 0) / movies.length; // this doesn't make sense... because if a movie doesn't have a rating it shouldn't affect the average rating. so the average should ignore those movies alltogether and movies.length should be reduced. But Jasmine wasn't happy with that ¯\\_(ツ)_/¯\n return parseFloat(averageRating.toFixed(2));\n}", "getLastTenAverageRating(coID, productID, dealsForRating) {\n let theRating = 0;\n let count = 0,\n total = 0;\n let allCompanyProductRatings = [];\n dealsForRating.map((deal) => {\n if (deal.producerID == coID && deal.productID == productID) {\n allCompanyProductRatings.push({\n rating: parseFloat(deal.productRatingByBuyer),\n time: parseInt(deal.dealTime)\n });\n }\n });\n\n // sort result by time\n // calculate average rating\n allCompanyProductRatings.sort((a, b) => b.time - a.time).map((deal) => {\n count++;\n if (count < 11) {\n total = total + deal.rating;\n }\n });\n theRating = total ? (total / count).toFixed(2) : 'n.a.';\n return theRating;\n }", "function dramaMoviesRate(array)\n{\n const stevenDrama = array.filter(function(movie){\n return movie.genre.includes(\"Drama\")\n \n })\n const totalRates = stevenDrama.reduce(function (acc,val){\n if (!val.rate){\n return acc\n }\n return acc + val.rate\n \n },0) \n \n let average = (totalRates/array.length)\n return Number(average.toFixed(2))\n}", "function ratesAverage(movies) {\n var totalRates = movies.reduce (function(accumulator,movie) {\n return accumulator + Number(movie.rate);\n },0);\n var avg = (totalRates/movies.length).toFixed(2);\n // console.log(avg);\n return avg;\n}", "function calculateAverageMovieRate(someArray){\nconst sumValues = someArray.reduce((accumulator, value) => {\n return (accumulator + value.rate);\n }, 0);\nreturn sumValues / someArray.length;\n}", "function addRatingAndCalculateAvg(oldAvg, count, newValue) { \n const newAvg = (oldAvg + ((newValue - oldAvg) / (count + 1)));\n return (isNaN(newAvg) || !isFinite(newAvg)) ? 0 : newAvg;\n}", "function ratesAverage(movieArray) {\n return Math.round(movieArray.reduce(function(sum,elem){\n return sum+Number(elem.rate);\n },0)/movieArray.length*100)/100;\n}", "function ratesAverage (movies) {\n if(movies.length == 0) return 0\n const reducer = (acc, currentValue) => currentValue.rate !== undefined ? acc + currentValue.rate : acc;\n\n sum = (movies.reduce(reducer, 0));\n avg = sum / movies.length;\n avgdecimals2 = avg.toFixed(2) \n\n console.log(Number(avgdecimals2));\n return Number(avgdecimals2)\n}", "function getRating(currentRating)\n {\n\n\n if(currentRating === '5')\n {\n return \"star5\";\n }\n else if(currentRating === '4.5')\n {\n return \"star4half\";\n }\n else if(currentRating === '4')\n {\n return \"star4\";\n }\n else if(currentRating === '3.5')\n {\n return \"star3half\";\n }\n else if(currentRating === '3')\n {\n return \"star3\";\n }\n else if(currentRating === '2.5')\n {\n return \"star2half\";\n }\n else if(currentRating === '2')\n {\n return \"star2\";\n }\n else if(currentRating === '1.5')\n {\n return \"star1half\";\n }\n else if(currentRating === '1')\n {\n return \"star1\";\n }\n else if(currentRating === '0.5')\n {\n return \"starhalf\";\n }\n else\n {\n return \"\";\n }\n }", "function NewReviewStar(props) {\n var degToRad = function degToRad(deg) {\n return deg * 0.0174533;\n };\n\n var radius = 10;\n var strokeWidth = 0.5;\n\n var findStarPoints = function findStarPoints(r) {\n var pointAngles = [];\n\n for (var angleNum = 0; angleNum < 12; angleNum++) {\n pointAngles.push(90 + angleNum * 36);\n }\n\n pointAngles.forEach(function (angle, i) {\n if (i % 2 === 0) {\n points.push([Math.cos(degToRad(angle)) * -r + r + strokeWidth, Math.sin(degToRad(angle)) * -r + r + strokeWidth]);\n } else if (i % 2 !== 0) {\n points.push([Math.cos(degToRad(angle)) * -r * 1.91 / 5 + r + strokeWidth, Math.sin(degToRad(angle)) * -r * 1.91 / 5 + r + strokeWidth]);\n }\n });\n };\n\n var points = [];\n findStarPoints(radius);\n var ratingRounding = Math.floor(props.stars / .25) / 4;\n var starFill = 1;\n\n if (ratingRounding >= 1) {\n starFill = 1;\n } else if (ratingRounding >= .75) {\n starFill = .65;\n } else if (ratingRounding >= .5) {\n starFill = .5;\n } else if (ratingRounding >= .25) {\n starFill = .35;\n } else {\n starFill = 0;\n }\n\n return /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"svg\", {\n viewBox: \"0 0 \".concat(2 * (radius + strokeWidth), \" \").concat(2 * (radius + strokeWidth)),\n width: 2 * (radius + strokeWidth),\n height: 2 * (radius + strokeWidth),\n className: \"rating-star\",\n onMouseEnter: function onMouseEnter() {\n props.setHoverRating(props.starNumber);\n },\n onMouseLeave: function onMouseLeave() {\n props.setHoverRating(0);\n },\n onClick: function onClick() {\n props.setRating(props.starNumber);\n }\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"clipPath\", {\n id: \"clip-\".concat(props.starId)\n }, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"path\", {\n d: \"M\\n \".concat(2 * (radius + strokeWidth), \" 0\\n \").concat(2 * (radius + strokeWidth), \" \").concat(2 * (radius + strokeWidth), \"\\n \").concat(2 * (radius + strokeWidth) * starFill, \" \").concat(2 * (radius + strokeWidth), \"\\n \").concat(2 * (radius + strokeWidth) * starFill, \" 0\\n \")\n })), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"path\", {\n id: \"\".concat(props.starId),\n d: \"\\n M \".concat(points[0][0], \" \").concat(points[0][1], \"\\n \").concat(points[1][0], \" \").concat(points[1][1], \"\\n \").concat(points[2][0], \" \").concat(points[2][1], \"\\n \").concat(points[3][0], \" \").concat(points[3][1], \"\\n \").concat(points[4][0], \" \").concat(points[4][1], \"\\n \").concat(points[5][0], \" \").concat(points[5][1], \"\\n \").concat(points[6][0], \" \").concat(points[6][1], \"\\n \").concat(points[7][0], \" \").concat(points[7][1], \"\\n \").concat(points[8][0], \" \").concat(points[8][1], \"\\n \").concat(points[9][0], \" \").concat(points[9][1], \"\\n \").concat(points[10][0], \" \").concat(points[10][1], \"\\n \").concat(points[11][0], \" \").concat(points[11][1], \"\\n \"),\n stroke: \"black\",\n strokeWidth: strokeWidth,\n fill: \"lightgrey\"\n }), props.hoverStars > 0 ? /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"path\", {\n d: \"\\n M \".concat(points[0][0], \" \").concat(points[0][1], \"\\n \").concat(points[1][0], \" \").concat(points[1][1], \"\\n \").concat(points[2][0], \" \").concat(points[2][1], \"\\n \").concat(points[3][0], \" \").concat(points[3][1], \"\\n \").concat(points[4][0], \" \").concat(points[4][1], \"\\n \").concat(points[5][0], \" \").concat(points[5][1], \"\\n \").concat(points[6][0], \" \").concat(points[6][1], \"\\n \").concat(points[7][0], \" \").concat(points[7][1], \"\\n \").concat(points[8][0], \" \").concat(points[8][1], \"\\n \").concat(points[9][0], \" \").concat(points[9][1], \"\\n \").concat(points[10][0], \" \").concat(points[10][1], \"\\n \").concat(points[11][0], \" \").concat(points[11][1], \"\\n \"),\n fill: \"green\",\n stroke: \"black\",\n strokeWidth: strokeWidth * 5\n }) : null, /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"path\", {\n d: \"\\n M \".concat(points[0][0], \" \").concat(points[0][1], \"\\n \").concat(points[1][0], \" \").concat(points[1][1], \"\\n \").concat(points[2][0], \" \").concat(points[2][1], \"\\n \").concat(points[3][0], \" \").concat(points[3][1], \"\\n \").concat(points[4][0], \" \").concat(points[4][1], \"\\n \").concat(points[5][0], \" \").concat(points[5][1], \"\\n \").concat(points[6][0], \" \").concat(points[6][1], \"\\n \").concat(points[7][0], \" \").concat(points[7][1], \"\\n \").concat(points[8][0], \" \").concat(points[8][1], \"\\n \").concat(points[9][0], \" \").concat(points[9][1], \"\\n \").concat(points[10][0], \" \").concat(points[10][1], \"\\n \").concat(points[11][0], \" \").concat(points[11][1], \"\\n \"),\n fill: \"green\",\n stroke: \"black\",\n strokeWidth: strokeWidth\n }), /*#__PURE__*/react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(\"use\", {\n clipPath: \"url(#clip-\".concat(props.starId, \")\"),\n href: \"#\".concat(props.starId)\n }));\n}", "function dramaMoviesRate(movie) {\n const dramaMovies = movie.filter((x) => {\n return x.genre.includes('Drama');\n })\n // console.log(ratesAverage(dramaMovies));\n let average = ratesAverage(dramaMovies);\n return isNaN(average) ? 0 : average;\n\n // or \n // let average = Number(ratesAverage(dramaMovies).toFixed(2));\n // return average;\n}", "function calculateAverageMovieRate(arrayOfMovies){\n const sumOfRatings = arrayOfMovies.reduce((accumulator, value, index, originalArray) => {\n return accumulator + arrayOfMovies[index].rate;\n }, 0);\n return sumOfRatings / arrayOfMovies.length;\n // return Number((sumOfRatings / arrayOfMovies.length).toFixed(2));\n // return Math.round(((sumOfRatings / arrayOfMovies.length)*100)/100);\n}", "function calculateAverageMovieRate (array){ \n let rates = array.reduce((accumalator, value) => { \n return accumalator + value[\"rate\"]; \n },0); \n let average = rates/array.length; \n return average;\n}", "function ratesAverage (movies){\n var rateArray= movies.map(function(film){\n return Number(film.rate); \n })\n .reduce(function(acc,value){\n return acc+value;\n },0)\n ;\n return Math.round((rateArray/movies.length) * 100) / 100;\n}", "function Ratings(props) {\n const [ratings, setRatings] = useState({});\n\n // getAverage is designed to take in the ratings object returned from the above API call\n\n useEffect(() => {\n axios.get(`http://52.26.193.201:3000/reviews/${props.id}/meta`)\n .then((results) => {\n setRatings(results.data);\n });\n }, []);\n\n const getAverage = (obj) => {\n const keys = Object.keys(obj);\n const values = Object.values(obj);\n const reducer = (a, b) => a + b;\n const valSum = values.reduce(reducer);\n\n let total = 0;\n for (let i = 0; i < keys.length; i += 1) {\n total += Number(keys[i]) * values[i];\n }\n return Math.round(total / valSum);\n };\n\n if (ratings.ratings !== undefined && Object.keys(ratings.ratings).length > 0) {\n return (\n <div>\n <Box component=\"fieldset\" mb={2} borderColor=\"transparent\">\n <Rating\n name=\"read-only\"\n value={getAverage(ratings.ratings)}\n readOnly\n />\n </Box>\n </div>\n );\n }\n return (\n <div>\n <Box component=\"fieldset\" mb={2} borderColor=\"transparent\">\n <Typography>No Ratings data</Typography>\n </Box>\n </div>\n );\n}", "function getCurrentRating(){\n\tvar success = function(data){\n\t\tloaded();\n\t\tsetMyRatings(data.selfEvaluation, data.managerEvaluation, data.score, data.selfEvaluationSubmitted, data.managerEvaluationSubmitted);\n\t}\n\tvar error = function(){ loaded(); }\n\t\n\tgetCurrentRatingAction(ADLoginID, success, error);\n}", "function ratesAverage (movie){\n var rate=0.0;\n for (var i=0; i<movie.length;i++){\n rate+=parseFloat(movie[i].rate.toString());\n }\n return ((rate/movie.length).toFixed(2));\n }", "function ratesAverage(movies){\n const sumRate = movies.reduce((accumulator, movie) => {\n const rate = parseFloat(movie.rate)\n //console.log(`Accumulator: ${accumulator}, Current rate: ${rate}`)\n return (accumulator + rate)\n }, 0)\n return parseFloat((sumRate / movies.length).toFixed(2))\n}", "function ratesAverage(moviesArray) {\n var yhtalo = moviesArray.reduce(function(sum, peli){\n return sum + parseInt(peli.rate);\n },0);\n return yhtalo/moviesArray.length;\n}", "function getRating(watchList){\n var count = 0;\n var averageRating = watchList.reduce((sum,movie) => {\n if (movie.Director == \"Christopher Nolan\") {\n count+=1;\n return sum + parseFloat(movie.imdbRating);\n }\n return sum;\n }, 0) / count;\n return averageRating;\n}", "function ratesAverage(moviesArray){\n var sumTotal = moviesArray.reduce(function (acc,elem) {\n return acc + parseFloat(elem.rate);\n },0)\n return sumTotal / moviesArray.length;\n\n}", "function handleRatingChange() {\n var newReviewRating = $(this).val();\n getReviews(newReviewRating);\n }", "function Rating(val_input_rating, post_id, id_user, num_of_rate, mark_avg_rate, val_now_rate)\n {\n var num_of_star, cr_span, avg_rate_now = 0;\n num_of_star = val_input_rating.value;//nguoi dung danh gia tu 1 den 5 sao\n\n cr_span = document.getElementById(post_id).querySelectorAll(\"span\");//client xu li su kien\n if(val_now_rate == 0)//chua nguoi dung nao danh gia, gia tri co dinh\n {\n var temp = parseInt(mark_avg_rate*num_of_rate) + parseInt(num_of_star);\n avg_rate_now = temp / parseInt(num_of_rate + 1);//them 1 nguoi danh gia\n // document.getElementById(\"kt\").innerHTML = num_of_star;\n cr_span[0].innerHTML = avg_rate_now.toFixed(2);//lay 2 chu so sau dau phay\n // ham toFixed(2) lay 2 so sau dau phay\n if(num_of_star != 0){\n num_of_rate++;\n cr_span[2].innerHTML = num_of_rate;//so nguoi danh gia tang len 1\n document.getElementById(\"soluongdanhgia\").innerHTML = \"Bạn và \"+(num_of_rate - 1)+\" người khác đã đánh giá bài đăng này\";\n }else{\n if(num_of_rate > 0) num_of_rate--;\n cr_span[2].innerHTML = num_of_rate;//so nguoi danh gia giam di 1\n document.getElementById(\"soluongdanhgia\").innerHTML = num_of_rate + \" người đã đánh giá bài đăng này\";\n }\n }else\n {\n avg_rate_now = (parseInt(mark_avg_rate)*parseInt(num_of_rate) - parseInt(val_now_rate) + parseInt(num_of_star))/num_of_rate;//them 1 nguoi danh gia\n cr_span[0].innerHTML = avg_rate_now.toFixed(2);\n if(num_of_star == 0){\n num_of_rate--;\n cr_span[2].innerHTML = num_of_rate;//so nguoi danh gia giam di 1\n document.getElementById(\"soluongdanhgia\").innerHTML = num_of_rate + \" người đã đánh giá bài đăng này\";\n }else{\n cr_span[2].innerHTML = num_of_rate;//so nguoi danh gia tang len 1\n document.getElementById(\"soluongdanhgia\").innerHTML = \"Bạn và \"+(num_of_rate - 1)+\" người khác đã đánh giá bài đăng này\";\n }\n } \n Post_rating_to_db(post_id, id_user, num_of_star);//gui du lieu toi server\n }", "function ratesAverage(movies) {\n let average = movies.reduce(function(acc, val) {\n return acc + (val.rate || 0) / movies.length\n }, 0)\n return Math.round(average * 100) / 100\n}", "function ratesAverage(movies) {\n let totalSum = movies.reduce(function(accumulator, value) {\n return accumulator + parseInt(value.rate, 10);\n }, 0);\n return totalSum / movies.length;\n}", "function calculateAverageMovieRate(arr) {\n let average = arr.map(el => el.rate);\n //console.log(average);\n\n let sum = 0;\n for (let i = 0; i < average.length; i++){\n sum = sum + average[i];\n }\n return (sum / arr.length);\n }", "function doCaptureReviews() {\r\n var nodos = \"//img[contains(@src,'myratings')]/ancestor::*[position()=6]/preceding-sibling::*[1]/td\".findNodesArray();\r\n var tmp = GM_getValue(\"reviews\");\r\n var reviews;\r\n if (typeof tmp == \"undefined\") {\r\n reviews = [];\r\n } else {\r\n reviews = eval(tmp);\r\n }\r\n for (var ix in nodos) {\r\n var sies = nodos[ix].textContent.split('de')[0];\r\n var total = nodos[ix].textContent.split('de')[1].split('usuarios')[0];\r\n reviews.push({si:sies,total:total});\r\n }\r\n for (ix in reviews) {\r\n log(reviews[ix].si + \";\" + reviews[ix].total);\r\n }\r\n GM_setValue(\"reviews\", reviews.toSource());\r\n }", "function ratesAverage(movies) {\n\n var promedio = movies.reduce(function(valor, movie) {\n return valor + parseFloat(movie.rate);\n }, 0);\n\n let sumaPromedio = (promedio / movies.length);\n return sumaPromedio\n}", "getRating(xhr, response, index, element, event, value, isMakeRating, classInstance) {\n\n let isResults = true;\n\n\n let results = classInstance.getRatingResult();\n\n\n if (![undefined, 0].includes(results.length)) {\n\n\n for (let x = 0; x < results.length; x++) {\n\n if (![undefined].includes(results[x])) {\n\n if (results[x].hasOwnProperty('0')) {\n\n if (event.type === \"mouseleave\") {\n\n element.innerHTML = '&star;';\n element.title = \"Rating\"\n }\n\n\n if ([\"mouseover\", \"click\"].includes(event.type))\n\n for (let result of results[x]) {\n\n\n if (result.hasOwnProperty(\"id\")) {\n\n if (![undefined].includes(result.id)) {\n\n if (result.id === response && isMakeRating) {\n\n classInstance.confirmation(index, \"Remove rating \" + result.rating);\n element.innerHTML = '&times';\n element.style.background = \"gold\";\n element.style.color = \"gray\";\n element.title = \"Remove rating\";\n\n isResults = false;\n\n if (event.type === \"click\") {\n\n\n classInstance.deleteRating(xhr, index, response, event, element, classInstance);\n isMakeRating = false;\n\n\n }\n\n break;\n\n\n }\n\n\n }\n\n\n }\n\n\n }\n\n\n }\n\n }\n\n\n\n }\n\n } else {\n\n let items = document.querySelectorAll('.item');\n\n element.innerHTML = '&star;';\n element.style.background = \"gold\";\n element.style.color = \"black\";\n element.title = \"Remove rating\";\n items.forEach(function (v, k) {\n if (k === index) {\n\n\n isResults = true;\n\n return false;\n }\n });\n\n\n }\n\n if (isResults) {\n\n\n let items = document.querySelectorAll('.item');\n items.forEach(function (v, k) {\n\n if (k === index) {\n\n\n element.innerHTML = '&star;';\n element.style.background = \"gold\";\n element.style.color = \"black\";\n element.title = \"make rating\";\n if (event.type === \"mouseover\") {\n classInstance.confirmation(index, \"Make rating\");\n\n }\n\n if (event.type === \"click\") {\n\n\n isMakeRating = true;\n classInstance.makeRating(xhr, response, k, value, element, classInstance);\n isResults = false;\n return false;\n\n }\n }\n })\n }\n\n\n }", "function movieScore(rating) {\r\n // Trasformazione punteggio a 5 punti\r\n var ratingTrasformato = rating / 2;\r\n\r\n var vote = Math.round(ratingTrasformato);\r\n\r\n var stars = '';\r\n for (var i = 1; i <= 5; i++) {\r\n if (i <= vote) {\r\n stars += '<i class=\"fas fa-star\"></i>';\r\n } else {\r\n stars += '<i class=\"far fa-star\"></i>';\r\n }\r\n }\r\n return stars;\r\n}", "function ratesAverage (moviesArray){\n var rate = moviesArray.reduce(function(accum, current){\n if(current.rate.length == \" \" || current.rate.lengtn !== \" \")\n return accum + parseInt(current.rate);\n }, 0);\n return rate/moviesArray.length;\n}", "function ratesAverage(movies) {\n const totalRates = movies.reduce((acc, movie, i) => {\n acc += parseFloat(movie.rate);\n return acc;\n }, 0);\n return totalRates / movies.length;\n}", "function calculatePrice(avgPriceRatings, numPriceRatings) {\n // Default display is N/A if no price reviews have been made\n if (numPriceRatings != 0) {\n if ((1 <= avgPriceRatings) && (avgPriceRatings < 1.5)) {\n displayPrice(\"$\");\n } else if ((1.5 <= avgPriceRatings) && (avgPriceRatings < 2.5)) {\n displayPrice(\"$$\");\n } else { // 2.5 <= avgPriceRatings <= 3\n displayPrice(\"$$$\");\n }\n }\n}", "function getStarRating() {\n if ($('#star-3').hasClass('fa-star')) {\n return 3;\n } else if ($('#star-2').hasClass('fa-star')) {\n return 2;\n } else {\n return 1;\n }\n}", "function getStudentsRating () {\n\tvar actionType = '[getStudentsRating]:';\n\t// if the length of the teachers array\n\t// does not equal to the length of teachers priority list\n\t// show error message\n\tif (teachers.length !== teacherPriorityList.length) {\n\t\tconsole.log(`Only ${teacherPriorityList.length} of ${teachers.length} has provided`);\n\t\treturn console.log(actionType, \n\t\t\t'All teachers must make the priority lists before calculating the Rating.');\n\t}\n\t// Clear rating \n\t// before creating a new one.\n\tclearStudentsRating();\n\t// Go through the teachers.\n\tfor (var i = 0; i < teacherPriorityList.length; i++) {\n\t\t// Go thorugh the exacly teachers PRIORITY list.\n\t\t// VAR E IS THE STUDENT ID.\n\t\tvar studentsList = teacherPriorityList[i].studentsList;\n\t\tfor (var e = 0; e < studentsList.length; e++) {\n\t\t\t// Rating is the power (the place)\n\t\t\t// 0 place = 3 points of rating if 3 students are there.\n\t\t\tvar RATING = studentsList.length - studentsList[e];\n\t\t\t// Let's implement this now.\n\t\t\tstudents[e].rating += RATING;\n\t\t}\n\t}\n\treturn console.log(actionType, 'All students were got the rating.');\n}", "function calculateNewRatingScore(newRating) {\n\tlet currentRating = getCurrentRating()\n\tlet currentVotes = getCurrentVotes()\n\tlet newVotes = currentVotes+1\n\tlet calc = (currentRating*currentVotes+newRating)/newVotes\n\tcalc = calc.toFixed(2)\n\t\n\tupdateNewVotes(newVotes)\n\tupdateNewRating(calc)\n\toutputStars(calc)\n}", "function ratesAverage(movies){\n const totalItems = movies.length;\n console.log(totalItems);\n const totalRate = movies.map(mRate => mRate.rate).filter(item => typeof item === 'number').reduce((totalRate, movie) => { return totalRate + movie; }, 0);\n //const totalRate = movies.reduce((totalRate, movie) => (totalRate + movie.rate) + 0);\n\n if (totalItems == 0 ){\n return 0;\n }\n return parseFloat((totalRate / totalItems).toFixed(2));\n }", "function ratesAverage(movies){\n let rates = movies.reduce( (acc, current) => {\n if (typeof current.rate == 'number'){\n return acc + current.rate;\n } else {\n return acc;\n }\n }, 0 );\n\n if (rates > 0){\n return parseFloat( (rates / movies.length).toFixed(2) );\n } else {\n return 0;\n }\n}", "function ratesAverage(movies) {\n let totalRates = movies.reduce(function(acumulador, item){\n let mov =0;\n if(item.rate != \"\"){\n mov = parseFloat(item.rate)\n } \n \n return acumulador + mov\n }, 0)\n return parseFloat((totalRates / movies.length).toFixed(2))\n}", "function ratesAverage(movies){\n if(movies.length === 0){\n return 0\n }\n let filteredMovies = movies.filter(function(movie){\n return movie.rate\n })\n \n let sum = filteredMovies.reduce(function(acc, movie){\n return acc + movie.rate\n }, 0)\n \n return Number((sum / movies.length).toFixed(2))\n }", "function ratesAverage(movies) {\n const totalRate = movies.reduce((sum, elem) => {\n return sum += Number(elem.rate);\n }, 0);\n\n const averageRate = Math.round(totalRate / movies.length * 100) / 100;\n return averageRate;\n}", "function ratesAverage(movies) {\n return +(sum() / +(movies.length).toFixed(2));\n}", "function arrayRatings(array) {\n\n for (i = 0; i < array.length; i++) {\n rating = array[i].score;\n ratings.push(rating);\n\n }\n //calculo la valoracion promedio\n starAverage(ratings);\n}", "function ratesAverage (movies) {\n var total = movies.reduce(function (acc, item) {\n return acc + Number(item.rate);\n }, 0);\n var average = total / movies.length ;\n return Number(average.toFixed(2));\n}", "function ratesAverage(movies) {\n if (movies.length === 0) return undefined\n let totalSum = movies.reduce((sum,movie)=>sum+Number(movie.rate), 0)\n let avg = totalSum / movies.length\n return Number(avg.toFixed(2))\n}" ]
[ "0.81270605", "0.80054927", "0.79870886", "0.7980636", "0.79756016", "0.7753053", "0.7683087", "0.766429", "0.762089", "0.7591014", "0.7552631", "0.7451742", "0.7331419", "0.7328519", "0.71539766", "0.70737267", "0.7034349", "0.6941382", "0.6928159", "0.69055307", "0.689549", "0.6859614", "0.6835255", "0.6829919", "0.67952394", "0.6786115", "0.678353", "0.67704874", "0.67506397", "0.67485857", "0.6730113", "0.66999304", "0.6672196", "0.6646317", "0.66438276", "0.6627115", "0.6626048", "0.66116804", "0.6600507", "0.6593385", "0.6585701", "0.6582029", "0.65795654", "0.6568248", "0.6565836", "0.65485454", "0.6539714", "0.65389556", "0.65313756", "0.6527203", "0.6521395", "0.65178555", "0.65178156", "0.6510822", "0.6506886", "0.64766973", "0.6470108", "0.64677733", "0.6452167", "0.6441556", "0.6440165", "0.64393896", "0.64369905", "0.64324605", "0.6426189", "0.6421741", "0.64216316", "0.6419527", "0.64166504", "0.64152485", "0.64143306", "0.64142287", "0.6408121", "0.64032215", "0.6392662", "0.63889945", "0.6386924", "0.63811886", "0.63771486", "0.6376289", "0.6374591", "0.63703316", "0.63614297", "0.6358819", "0.63562864", "0.63537997", "0.6343053", "0.63356", "0.63348156", "0.6333135", "0.63238794", "0.63198954", "0.6317583", "0.6314185", "0.6301541", "0.6300811", "0.6300377", "0.6296255", "0.62868387", "0.6285316", "0.62814075" ]
0.0
-1
function returning total numbers of reviews
function mapDispatchToProps(dispatch) { return { actions: bindActionCreators(actionCreators, dispatch) }; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function totalReviews (arg) {\n return arg.length.toString()\n}", "getReviews() {\n $.post('http://trypadvisorreviewsservice-LB-2114261024.us-west-2.elb.amazonaws.com/api/review/' + this.state.attractionId, (reviews) => {\n this.setState({\n reviews: reviews,\n reviewTotals: {\n totalAll: reviews.length,\n total5star: reviews.reduce((acc, review) => review.userRating === 5 ? acc + 1 : acc, 0),\n total4star: reviews.reduce((acc, review) => review.userRating === 4 ? acc + 1 : acc, 0),\n total3star: reviews.reduce((acc, review) => review.userRating === 3 ? acc + 1 : acc, 0),\n total2star: reviews.reduce((acc, review) => review.userRating === 2 ? acc + 1 : acc, 0),\n total1star: reviews.reduce((acc, review) => review.userRating === 1 ? acc + 1 : acc, 0)\n }\n });\n });\n }", "function calculateAverage(reviews) {\n if (reviews.length === 0) {\n return 0;\n }\n var sum = 0;\n reviews.forEach(function (element) {\n sum += element.rating;\n });\n return sum / reviews.length;\n}", "function calcScore(numReviews, rating) {\n var numer = numReviews * rating;\n var denom = numReviews + 1;\n var score = numer / denom;\n score = score.toPrecision(2);\n return score;\n }", "async function getReviewCount(){\n const results = await Review\n .find()\n .countDocuments();\n console.log(`Number of total documents: ${results}`);\n}", "function getTotalBooksCount(books) \n{\n return books.length;\n}", "function classifyReviewsByCost(reviews) {\r\n var highCount = reviews.reduce(function(count, review) {\r\n if (review.cost === 'high') {\r\n count++;\r\n }\r\n\r\n return count;\r\n }, 0);\r\n\r\n var averageCount = reviews.reduce(function(count, review) {\r\n if (review.cost === 'average') {\r\n count++;\r\n }\r\n\r\n return count;\r\n }, 0);\r\n\r\n var lowAverageCount = reviews.reduce(function(count, review) {\r\n if (review.cost === 'low-average') {\r\n count++;\r\n }\r\n\r\n return count;\r\n }, 0);\r\n\r\n var reviewsCost = {\r\n 'high': highCount,\r\n 'average': averageCount,\r\n 'low-average': lowAverageCount\r\n };\r\n\r\n return reviewsCost;\r\n}", "numberReview() {\n if (this.props.data.results) {\n return (\n <div className=\"container\">\n {this.props.data.results.length} reviews, sorted by <a href=\"www.fb.com/semer1994\">relevance</a>\n </div>\n );\n } else {\n return <div>fetching data ...</div>;\n }\n }", "function doCaptureReviews() {\r\n var nodos = \"//img[contains(@src,'myratings')]/ancestor::*[position()=6]/preceding-sibling::*[1]/td\".findNodesArray();\r\n var tmp = GM_getValue(\"reviews\");\r\n var reviews;\r\n if (typeof tmp == \"undefined\") {\r\n reviews = [];\r\n } else {\r\n reviews = eval(tmp);\r\n }\r\n for (var ix in nodos) {\r\n var sies = nodos[ix].textContent.split('de')[0];\r\n var total = nodos[ix].textContent.split('de')[1].split('usuarios')[0];\r\n reviews.push({si:sies,total:total});\r\n }\r\n for (ix in reviews) {\r\n log(reviews[ix].si + \";\" + reviews[ix].total);\r\n }\r\n GM_setValue(\"reviews\", reviews.toSource());\r\n }", "function howManyMovies (movies) {\n \n}", "displayAvgRate() {\n const prodId = this.state.productid;\n\n let count = 0;\n let total = 0;\n let average = 0;\n\n this.state.Comments.map(function (object, i) {\n if (prodId == object.ProductId) {\n total = total + object.Review;\n count = count + 1;\n }\n });\n\n average = total / count;\n\n return average;\n }", "function howManyMovies(movies){\n\n}", "function starsPerc(obj, num, numTotal) {\n let starCount = 0;\n for (let i = 0; i < obj.length; i += 1) {\n if (obj[i].stars === num) {\n starCount += 1;\n }\n }\n // calcualtes percentage of reviews\n const percent = Math.floor(((numTotal / 100) * starCount) * 100);\n return percent;\n }", "function getTotalBooksCount(books) {\n let total = books.length\n return total;\n}", "function getTotalBooksCount(books) {\n return books.length\n}", "function getTotalBooksCount(books) {\n return books.length;\n}", "calculateLikes() {\n let resultat = 0;\n this.media.forEach((media) => {\n resultat = resultat + media.likes;\n })\n this.totalLikes = resultat;\n return resultat;\n }", "function calculateRating(ratings){\n var total = 0;\n for(var i = 0;i<ratings.length;i++){\n console.log(ratings[i]);\n total+=parseInt(ratings[i]);\n }\n var average = total/ratings.length;\n console.log(total + \" \" + average);\n return (total/ratings.length);\n}", "function getTotalBooksCount(books) {\n let array = books.reduce((arr, book)=> {\n arr.push(book.title)\n return(arr)\n }, [])\n return array.length\n }", "function getTotalWeights(){\n var tWeights = 0;\n for(var i=0;i<ratingFields.length;i++){\n tWeights += ratingFields[i][\"weight\"];\n }\n return tWeights;\n}", "function countMovies(){\n return movies.length\n}", "function set_review_count(reviews) {\n var should_notify = false;\n chrome.storage.local.get(\"reviews_available\", function(data) {\n // If review count has increased, show a notification.\n if (typeof(data.reviews_available) === \"undefined\" ) {\n data.reviews_available = 0;\n }\n if (data.reviews_available < reviews) {\n should_notify = true;\n }\n chrome.storage.local.set({\"reviews_available\": reviews}, function() {\n // Update the badge.\n update_badge();\n // Show a notification if necessary.\n if (should_notify) {\n show_notification();\n }\n });\n });\n}", "function question6 () {\n let c = 0;\n for (let i = 0; i < n; i++){\n if (data[i].who_made == \"i_did\"){\n c += 1;\n }\n } console.log(`${c} items were made by their sellers`)\n return c;\n}", "total_questions() {\n var total_questions = 0;\n for (var i = 0; i < this.state.quiz_log.length; i++) {\n total_questions = total_questions + this.state.quiz_log[i][1];\n }\n return (total_questions)\n }", "function TotalCount()\n{\n\tvar totalcount = 0;\n\tfor (var i in Cart) {\n\t totalcount += Cart[i].count;\n\t}\n\treturn totalcount;\n}", "findTotalsByScore(apiID) {\n return `SELECT r.apiID, AVG(r.review) AvgReview, count(r.review) ReviewCount\n from reviews r\n Where r.apiID = ?\n group by r.apiID;`;\n }", "function countMovies(){\r\n return movies.length\r\n}", "function addListReviews( reviews )\n{\n\n\tif(reviews !== null && reviews !== undefined && reviews !== \"dev\")\n\t{\n\t\tif(reviews.length !== 0 && reviews.length !== null)\n\t\t{\n\t\t\tvar ticker = 0;\n\t\t\twhile(ticker < 5 && ticker < reviews.length)\n\t\t\t{\n\t\t\t\tvar tempReview = reviews[ticker];\n\t\t\t\tconsole.log(ticker + \": \",tempReview);\n\t\t\t\taddSingleReview(tempReview);\n\t\t\t\tticker++;\n\t\t\t}\n\t\t}\n\t\telse\n\t\t{\n\t\t\tdocument.getElementById('client-content').innerText = \"Problem Loading Reviews...\"\n\t\t}\n\t}\n\telse\n\t{\n\t\tvar demoReview = \n\t\t{\n\t\t\tsender : \"Patrick Harris\",\n\t\t\trating : 4,\n\n\t\t\tcomments : \"This is my second review about this company, and I JUST LOVE THEM!!! OMG\",\n\t\t\ttimestamp: \"2017-03-30T00:31:12.770038+00:00\"\n\t\t};\n\t\tvar demoReview2 = \n\t\t{\n\t\t\tsender : \"Tim\",\n\t\t\trating : 3,\n\t\t\tcomments : \"This is my second review about this company, and I JUST LOVE THEM!!! OMG. This is my second review about this company, and I JUST LOVE THEM!!! OMG. This is my second review about this company, and I JUST LOVE THEM!!! OMG.\",\n\t\t\ttimestamp : \"2017-03-30T00:31:12.770038+00:00\"\n\t\t};\n\t\t//DEFAULT\n\t\taddSingleReview(demoReview);\n\t\taddSingleReview(demoReview2);\n\t\taddSingleReview(demoReview);\n\t\taddSingleReview(demoReview);\n\t\taddSingleReview(demoReview);\n\n\t}\n}", "function countProductsOnPage() {\n $('.displayed__localCount').html(document.querySelectorAll('.collection__item').length + ' of');\n}", "function howManyMovies(movies) {\n return movies.reduce(function(acc, val) {\n if (val.director === \"Steven Spielberg\" && val.genre.includes(\"Drama\")) {\n acc += 1;\n }\n return acc;\n }, 0);\n}", "getRatings() {\n const { reviews } = this.state;\n const tracker = {\n cleanliness: 0,\n communication: 0,\n check_in: 0,\n accuracy: 0,\n location: 0,\n value: 0,\n };\n\n for (let i = 0; i < reviews.length; i++) {\n tracker.cleanliness += reviews[i].cleanliness;\n tracker.communication += reviews[i].communication;\n tracker.check_in += reviews[i].check_in;\n tracker.accuracy += reviews[i].accuracy;\n tracker.location += reviews[i].location;\n tracker.value += reviews[i].value;\n }\n\n const ratings = [];\n\n for (const key in tracker) {\n tracker[key] /= 100;\n tracker[key] = tracker[key].toFixed(1);\n ratings.push(tracker[key]);\n }\n\n let average = 0;\n\n for (let i = 0; i < ratings.length; i++) {\n average += Number(ratings[i]);\n }\n\n ratings.push((average / ratings.length).toFixed(2));\n\n this.setState({\n ratings,\n });\n }", "function howManyMovies(collection){\n var filterMovies;\n if(collection === undefined || collection.length === 0){\n return undefined;\n }\n else{\n filterMovies = collection.filter(function(movie){\n return (movie.genre.includes(\"Drama\") && movie.director.includes(\"Steven Spielberg\"));\n });\n var numberOfMovies;\n if (filterMovies.length === 0){\n numberOfMovies = 0;\n }\n else{\n numberOfMovies = filterMovies.length;\n }\n var msg = \"Steven Spielberg directed \"+ numberOfMovies +\" drama movies!\"\n return msg;\n }\n}", "function getReviewFn() {\n let obj = {\n page : vm.reviewPage,\n limit : 10,\n userId: vm.userId\n };\n CommonCrudService\n .paginate(\"review\", obj)\n .then(\n (res) => {\n if (res.data) {\n if (res.data.list && res.data.list.length) {\n if (obj.page === 1) {\n vm.reviews = angular.copy(res.data.list);\n vm.totalJobReviewCount = res.data.count;\n\n }\n else {\n vm.reviews = vm.reviews.concat(res.data.list);\n\n }\n }\n\n }\n else {\n vm.reviews = [];\n }\n\n },\n (err) => {\n vm.reviews = [];\n\n }\n );\n }", "function howManyMovies(movies) {\n let movieCount = movies.reduce(function(accumulator, movie) {\n if (\n movie.director === \"Steven Spielberg\" &&\n movie.genre.includes(\"Drama\")\n ) {\n return accumulator + 1;\n }\n return accumulator;\n }, 0);\n return movieCount;\n}", "function totalVoters(arr){\n const result = arr.reduce(function(total, voters){\n\t\tif (voters.voted){ \n\t\treturn total += 1;\n\t\t} \n\t\treturn total;\n\t},0);\n \treturn result;\n}", "function totalVotes(arr) {\n \n}", "addAverageRating(reviews) {\r\n\t\treturn reviews.map((review) => {\r\n\t\t\tlet avg = Math.round((review.food + review.service + review.ambience)/3);\r\n\t\t\treview.stars = avg;\r\n\t\t\treview.overall = avg;\r\n\t\t\treturn review;\r\n\t\t})\r\n\t}", "function getTotalQuestions() {\n var totalQuestions = questions.length;\n return totalQuestions;\n}", "function getPageNums() {\n totalResults = parseInt($('.container h1').text(), 10);\n totalPages = Math.ceil(totalResults / 10); //20\n console.log(totalResults + \" results found, \"+totalPages+\" page(s) to scave!\\n \");\n\n getAllSearchResults();\n}", "getNumberOfVotedCards() {\n var total = 0\n this.players.forEach((player) => {\n if (player.votedCard) {\n total+=1\n }\n })\n return total\n }", "getFullReviewedStats() {\n if (this.state.reviewStats === undefined) {\n return '';\n }\n // Map each review stat to a formatted line.\n let reviews = Object.keys(this.state.reviewStats).map((reviewer) =>\n <p key={reviewer}>{reviewer}: {this.state.reviewStats[reviewer].totalReviewed} / {this.state.reviewStats[reviewer].totalAssigned}</p>);\n reviews.push(<p key='total'>\n Total: {Object.values(this.state.reviewStats).reduce((total, review) => total + review.totalReviewed, 0)} / {Object.values(this.state.reviewStats).reduce((total, review) => total + review.totalAssigned, 0)}\n </p>)\n return reviews\n }", "getVotes() {\n\t\treturn this.votes.reduce((a, b) => a.length + b.length);\n\t}", "function howManyMovies(movies) {\n var numberOfMovies = 0;\n movies.filter(function (movie) {\n if (movie.director === \"Steven Spielberg\" && movie.genre.includes(\"Drama\")) {\n // console.log(movie);\n return numberOfMovies += 1;\n } else {\n // console.log(\"movie is not from Steven Spielberg & is not Drama\");\n return Number(0);\n }\n })\n // console.log(numberOfMovies);\n return numberOfMovies;\n}", "function getBookedCountHelper(dbBookings){\n var count = 0;\n for(booking in dbBookings){\n count = count + dbBookings[booking].target_count;\n }\n console.log(\" Total Seats Booked in the Current Flight are - \" + count);\n return count;\n}", "function overallRating() {\n db.collection(\"parks\")\n .doc(id)\n .get()\n .then(function(doc) {\n var score = doc.data().score;\n overall(score);\n $(\"#reviewaver\").text(doc.data().score);\n $(\"#reviewtotal\").text(doc.data().score_count);\n })\n}", "getAverageRating() {\n return this._ratings.reduce((a, b)=> a + b )/this._ratings.length\n }", "function howManyMovies(arr){\n let totalCount = 0\n for(i=0; i<arr.length; i++){\n let bothConditions = arr[i].genre.includes('Drama') && arr[i].director.includes('Steven Spielberg');\n if(bothConditions) {\n totalCount++\n }\n }\n return totalCount\n }", "function getPageCount(){\n\tlet studentCount = 0;\n\n\t//Loops through all students and for each which isn't deselected the loops adds one to the student counter.\n\tfor (var i = 0; i < studentList.length; i++) {\n\t\tif ($(studentList[i]).hasClass(\"deselected\") === false) {\n\t\t\tstudentCount++;\n\t\t}\n\t}\n\n\t//Calculates how many pages by taking the student count and divdeds it with studentsPerPage.\n\tpageCount = Math.ceil(studentCount / studentsPerPage);\n\n}", "function totalVotes(arr) {\n const result = arr.reduce(function(total, voters) {\n\n if (voters.voted == true) {\n total++\n } \n return total;\n \n }, 0)\n\n}", "numRestaurants()\n {\n return this.#pages[this.#currentPageNumber].length;\n }", "function countCart(){\n \tvar totalCount=0;\n \tfor(var i in cart){\n \t\ttotalCount+=cart[i].count;\n \t}\n \t return totalCount; \n }", "function shopCalculatePages() {\n $.getJSON(\"movies.json\", function(data) {\n $.each(data.shopMovies, function(i, item) {\n shopNbrPages++;\n // console.log(shopNbrPages / 8);\n });\n // console.log(Math.ceil(shopNbrPages / 8));\n shopNbrPages = Math.ceil(shopNbrPages / 8);\n // console.log('pages: ' + shopNbrPages);\n return shopNbrPages;\n });\n // console.log('pages: ' + shopNbrPages);\n }", "function howManyMovies(arr) {\n const dramaSpielbergMovies = arr.reduce((acc, movie) => {\n if (\n movie.director === 'Steven Spielberg' &&\n movie.genre.includes('Drama')\n ) {\n return acc + 1;\n } else {\n return acc;\n }\n }, 0);\n return dramaSpielbergMovies;\n}", "function getReviews(rating) {\n var ratingString = rating || \"\";\n if (ratingString) {\n ratingString = \"/rating/\" + ratingString;\n }\n $.get(\"/api/review\" + ratingString, function(data) {\n console.log(\"Review\", data);\n reviews = data;\n if (!reviews || !reviews.length) {\n displayEmpty();\n }\n else {\n initializeRows();\n }\n });\n }", "function findPopularity(totalFavorites, totalRetweets, totalTweets) {\n return totalFavorites * 0.33 + totalRetweets * 0.33 + totalTweets * 0.33;\n}", "function resultComputation(likes, comments, numOfPosts){\n\tconsole.log(\"There are \"+ numOfPosts +\" posts processed.\");\n\tconsole.log(\"Total Likes: \"+ likes);\n\tvar averageLikes = likes/numOfPosts;\n\tconsole.log(\"Average Likes per Post: \"+ averageLikes.toFixed(2));\n\tconsole.log(\"Total Comments: \"+ comments);\n\tvar averageComments = comments/numOfPosts;\n\tconsole.log(\"Average Comments per Post: \"+ averageComments.toFixed(2));\n}", "function numberOfContact() {\n let totalCount = addressBookArray.reduce(((totalCount) => { totalCount +=1; return totalCount; }), 0);\n console.log(\"Total Number of Contacts in AddressBook : \" +totalCount);\n}", "function dramaMoviesRate(movies){\n var onlyDrama = movies.filter(function(movie){\n return movie.genre.includes(\"Drama\");\n });\n var totalDrama = onlyDrama.reduce(function(sum,rating){\n return sum + rating.rate;\n }, 0);\nreturn totalDrama / onlyDrama.length;\n}", "function queryReviewsCount (idEntity, entityType) {\r\n\tvar serverPath = '/SoERestService/review/queryReviewsCount';\r\n\tvar jsonData = {\r\n\t\t\t\"idEntity\" : idEntity,\r\n\t\t\t\"entityType\" : entityType\r\n\t\t};\r\n\treturn invokePost(serverPath, jsonData);\r\n}", "function total() {\ndocument.getElementById(\"info\").innerText = \"In your bookshelf you have \"+myLibrary.length +\" books.\";\n}", "function compteurTotal (photographerMediaList) {\n const totalLikes = document.querySelector('.numbers_likes')\n const totalInitial = photographerMediaList.reduce((total, like) => {\n return total + (like.likes)\n }, 0)\n\n totalLikes.innerHTML = totalInitial\n return totalInitial\n}", "function ratesAverage(movies){\n var totalRating = movies.reduce(function(sum, rating){\n return sum + rating.rate ;\n }, 0);\n return totalRating / movies.length ;\n}", "function getReviews(){\r\n\tconst url = '/getResReview';\r\n\t$.ajax({\r\n\t\turl: url,\r\n\t\tmethod: 'get'\r\n\t}).done((res) =>{\r\n\t\tif(res.reviews){\r\n\t\t\treviewLst = res.reviews;\r\n\t\t\tshowPage(currentPage)\r\n\t\t}\r\n\t}).fail((error) =>{\r\n\t\talert(\"cannot get reviews\");\r\n console.log(error);\r\n\t})\r\n}", "function getVoteCount(votes) {\n var { upvotes, downvotes } = votes\n return upvotes - downvotes\n }", "function calhot(d) {\n let replies = parseInt(d['replies_count'])\n let retweets = parseInt(d['retweets_count'])\n let likes = parseInt(d['likes_count'])\n return replies + retweets + likes * 0.3\n}", "function ratesMovies(prev,act) {\n return (Number(prev)+Number(act.rate));\n}", "function totalVotes(arr) {\n return arr.reduce((total, curr) => {\n if (curr.voted) {\n return total + 1;\n } else {\n return total;\n }\n }, 0)\n\n}", "get totalVotes() {\n if (this.state.votes === null) return 'no';\n return Object.keys(this.state.votes).length;\n }", "function countSubmissions(){\n\n\t\t$.ajax({\n\t\ttype: \"GET\",\n\t\turl: baseUrl + '/topics',\n\t\tsuccess: function(data){\n\t\t\tdisplaySubmissionscount(data.length)\n\t\t},\n\t\terror: function(data){\n\t\t\tconsole.log('Did not count submissions')\n\t\t}\n\t});\t\n}", "function getProductReviews() {\n\ttry {\n\t\tvar pid = request.httpParameterMap.pid.stringValue;\n\t\tvar GetProductReviews = require('int_turnto_core/cartridge/scripts/GetProductReviews');\n\t\tvar catItemReviewsHtml = GetProductReviews.getProductReviews(pid);\n\t\tapp.getView({\n\t\t\tcatItemReviewsHtml: catItemReviewsHtml\n\t\t}).render('product/viewreviews');\n \t} catch (e){\n \t\tvar ex = e;\n \t\tapp.getView().render('error/notfound');\n \t}\n}", "function computeAvgRatings (ratings) {\n const avgRating = ratings.reduce((acc, rating) => {\n return acc + (rating.stars / ratings.length);\n }, 0);\n return Math.round(avgRating);\n}", "returnTotalScore(numAnswered){\n let currentScores = 0; \n if(numAnswered > 0) {\n currentScores = this.props.getLocalScores().reduce((a, b)=>{\n return a + b;\n }, 0);\n return currentScores;\n } else {\n return 0;\n }\n }", "async function collectMetrics() {\n // Get all reviews within interval hours of now\n let firstReviewDate = new Date(\n Date.now() - settings.interval * 60 * 60 * 1000\n );\n let options = {\n last_update: firstReviewDate,\n };\n\n let reviewCollection = await wkof.Apiv2.fetch_endpoint(\"reviews\", options);\n let reviews = reviewCollection.data;\n\n // Save our first metric\n metrics.reviewed = reviews.length;\n\n // Calculate and save our second set of metrics\n // findSessions() returns an Array of Session objects\n // Also builds metrics.pareto\n metrics.sessions = findSessions(reviews);\n\n // Retrieve and save the apprentice metrics\n let config = {\n wk_items: {\n filters: {\n srs: \"appr1, appr2, appr3, appr4\",\n },\n },\n };\n\n let items = await wkof.ItemData.get_items(config);\n\n metrics.apprentice = items.length;\n\n // Finally, retrieve and save the number of kanji in stages 1 and 2\n config = {\n wk_items: {\n filters: {\n srs: \"appr1, appr2\",\n item_type: \"kan\",\n },\n },\n };\n items = await wkof.ItemData.get_items(config);\n metrics.newKanji = items.length;\n }", "function displayReviews() {\n let container = document.getElementById('reviews');\n container.innerHTML = '';\n reviews.forEach((rev) => {\n // Step 1: Create the element\n let reviewDiv = document.createElement('div');\n\n // Step 2: Set its properties\n reviewDiv.classList.add('review');\n addReviewer(reviewDiv, rev.reviewer);\n addRating(reviewDiv, rev.rating);\n addTitle(reviewDiv, rev.title);\n addReview(reviewDiv, rev.review);\n\n // Step 3: Add it to the DOM\n container.insertAdjacentElement('beforeEnd', reviewDiv);\n });\n}", "function requestNewReviews(numberOfReviews) {\n\tvar xmlhttp = new XMLHttpRequest();\n\txmlhttp.onreadystatechange = function () {\n\t\tif (xmlhttp.readyState == 4 && xmlhttp.status == 200) appendNewReviews(JSON.parse(xmlhttp.responseText));\n\t};\n\txmlhttp.open(\"GET\",\"getfeed?n=\" + numberOfReviews, true);\n\txmlhttp.send();\n}", "total_incorrect_questions() {\n var total_incorrect_questions = 0;\n for (var i = 0; i < this.state.quiz_log.length; i++) {\n total_incorrect_questions = total_incorrect_questions + this.state.quiz_log[i][2];\n }\n return (total_incorrect_questions)\n }", "function questionClicked() // Function for when the question is clicked. This function should take all the stats from all reviews under the question and combine them\r\n{\r\nvar questionWordCount; // total word count of all the reviews under the question\r\n\r\nvar questionSentimentScore; // sentiment score average of all the reviews\r\nvar questionSentimentWordCount; // total sentiment words in all the reviews\r\nvar questionSentimentPercent; // percentage of sentiment words vs total words\r\n\r\nvar questionActionableScore; // actionable score average of all the reviews\r\nvar questionActionableWordCount // how many actionable-related words are in all the reviews\r\nvar questionActionablePercent; // percentage of actionable words vs total words\r\n\r\nvar questionRudeScore; // rude word score average from all the reviews\r\nvar questionRudeWordCount; // how many rude words are in all the reviews\r\nvar questionRudePercent; // percentage of rude words vs total words\r\n\r\n\tfunction questionCalculations()\r\n\t{\r\n\t\t// here, calculations for all the above variables should occur\r\n\t}\r\n}", "function numberOfPages() {\n let totalPages = Math.ceil(eachStudent.length / studentsPerPage);\n return totalPages;\n}", "function numberOfQuestions () {\n return quiz.questions.length\n}", "function numberOfQuestions () {\n return quiz.questions.length\n}", "function numberOfQuestions () {\n return quiz.questions.length\n}", "function getNumOfParagraphs(){\n return fetch('https://diligen-node.herokuapp.com/getNumOfParagraphs')\n .then(res=>res.json())\n .then(json=>json[0].count);\n}", "function howManyMovies(movies){\n if (movies.length==0) return undefined;\n var moviesCount=movies.filter(function(movie){\n return movie.genre.indexOf(\"Drama\")!=-1 && movie.director==\"Steven Spielberg\";\n }).length;\n return `Steven Spielberg directed ${moviesCount} drama movies!`;\n}", "function howManyMovies (movies) {\n \n const totalMovies = movies.filter(function (item) {\n const isSteven = item.director === 'Steven Spielberg';\n const isDrama = item.genre.indexOf('Drama') >= 0;\n return isSteven && isDrama;\n });\n return totalMovies.length;\n}", "function ratesAverage(movies) {\n\nlet sumOfRates = movies.map(movie => movie.rate).reduce((acc, cv) => acc + cv)\nreturn sumOfRates / movie.length\n}", "function howManyMovies(movies){\n var amount = movies.filter(function(item) {\n if (item.director.indexOf('Steven Spielberg') !== -1){\n return true;\n };\n });\n if (amount.length === 0) {\n return;\n }\n return (''+amount.length);\n }", "getTotalCount() {\n return this.db.get('books').size().value();\n }", "function getTotalItemCount(){\n var total_item_count = 0;\n for(var i =0; i < cart_items.length; i++){\n total_item_count += cart_items[i][1];\n }\n return total_item_count;\n}", "getAverageRating() {\n let ratingsSum = this.ratings.reduce((accumulator, rating) => accumulator + rating);\n return ratingsSum / this.ratings.length;\n }", "function howManyMovies(arr) {\n if (arr.length === 0) return 0;\n let result = arr.reduce(function toto(counter, currentValue) {\n if (currentValue.director === \"Steven Spielberg\") {\n const newArray = currentValue.genre.filter(word => word === \"Drama\");\n if (newArray.length === 1) counter += 1;\n }\n return counter;\n }, 0);\n\n return result;\n}", "function howManyMovies (movies){\n var drama = movies.filter(function(movie){\n return movie.genre.includes(\"Drama\") && (movie.director === \"Steven Spielberg\")\n });\n \n return drama.length\n }", "function getCount() {\n return count;\n}", "function totalBooks(booksperBundle, layers, shipPallets){\n\n var totalBooks = booksperBundle * layers * shipPallets;\n\n return totalBooks;\n\n}", "function numberOfViews(book) {\n\treturn book.turn('pages') / 2 + 1;\n}", "function numberOfViews(book) {\n\treturn book.turn('pages') / 2 + 1;\n}", "computeScore () {\n let rightCnt = 0;\n for (let i=0; i<this.state.answerArray.length; i++) {\n if(this.state.answerArray[i] === this.state.questionArray[i].answer) {\n rightCnt ++;\n }\n }\n return rightCnt;\n }", "function getReviews(shoe) {\n return shoe.reviews.map(r => `<li class=\"list-group-item\">${r.content}</li>`).join('')\n}", "function updateCounts() {\n const counts = classifier.getClassExampleCount();\n\n select('#exampleRock').html(counts['Rock'] || 0);\n select('#examplePaper').html(counts['Paper'] || 0);\n select('#exampleScissor').html(counts['Scissor'] || 0);\n}", "function howManyMovies(movies) {\n const dramaSpielberg = movies.filter(elm => elm.director === \"Steven Spielberg\" && elm.genre.includes(\"Drama\"))\n return dramaSpielberg.length\n}", "function howManyMovies(movies) {\n const stevenDrama = movies.filter(elm => elm.director === \"Steven Spielberg\" && elm.genre.includes(\"Drama\"))\n return stevenDrama.length\n}", "function getCount(inpt)\r\n{\r\n\tvar len=inpt.length;\r\n\treturn len;\r\n\t\t\r\n\t\r\n}" ]
[ "0.76229715", "0.73046196", "0.70888996", "0.68964916", "0.65798414", "0.65180874", "0.6498879", "0.6428816", "0.64196104", "0.6347143", "0.6330695", "0.62899745", "0.6286943", "0.62434405", "0.6237581", "0.6231758", "0.6161984", "0.61141276", "0.60991764", "0.6036025", "0.6036022", "0.60352004", "0.6033701", "0.60256916", "0.60150325", "0.59922165", "0.59902304", "0.5986502", "0.59790844", "0.59750265", "0.5966556", "0.593473", "0.5933228", "0.59292716", "0.59283185", "0.592498", "0.59191495", "0.5914989", "0.5894646", "0.58920604", "0.5891459", "0.58704805", "0.5867476", "0.58670837", "0.58602214", "0.5859997", "0.5859432", "0.5857531", "0.5855791", "0.5854218", "0.5851136", "0.5848156", "0.584757", "0.58354753", "0.5823045", "0.581755", "0.5815254", "0.5815138", "0.58149517", "0.5789945", "0.5783881", "0.57803965", "0.5775938", "0.5772655", "0.5750816", "0.5749489", "0.5747545", "0.5742449", "0.5737051", "0.57329243", "0.57221323", "0.57087237", "0.5708194", "0.5705668", "0.5703758", "0.5699751", "0.5696816", "0.56886524", "0.5687698", "0.5687698", "0.5687698", "0.56871814", "0.56860787", "0.5681718", "0.5675819", "0.56683546", "0.5667243", "0.56663245", "0.5660068", "0.5657587", "0.5655714", "0.5653452", "0.564437", "0.5639721", "0.5639721", "0.5635837", "0.5635159", "0.56196666", "0.5617665", "0.56164443", "0.5614385" ]
0.0
-1
Default implementation for the compare function
compare(a, b) { if (a === b) return 0; return a < b ? -1 : 1; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "compare(obj1, obj2) {}", "function defaultCompare(a, b) {\n if (a < b) {\n return -1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return 1;\n }\n }", "function defaultCompare(a, b) {\n if (a < b) {\n return -1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return 1;\n }\n}", "function defaultCompare(a, b) {\n if (a < b) {\n return -1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return 1;\n }\n}", "CompareTo() {\n\n }", "function compare(a, b) {\n if (a.compare < b.compare) {\n return -1;\n }\n if (a.compare > b.compare) {\n return 1;\n }\n return 0;\n }", "compare(expected) {\n return UNEQUAL;\n }", "compare(a, b) {\n if (a === b) {\n return 0;\n }\n \n return a < b ? -1 : 1;\n }", "function DEFAULT_COMPARE(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n }", "function compareFunc(a, b) {\n return a - b;\n }", "function compare (a, b){\n return a > b;\n}", "function compare(a, b) {\n return a - b;\n }", "function compare (a, b) {\n if (a > b) {\n return 1\n }\n else if (a < b) {\n return -1\n }\n return 0\n \n }", "function compare(a, b) {\n return b - a;\n }", "function compare (a, b) {\n return b - a;\n }", "function defaultComparison (x, y) {\n if (x === y) return 0\n if (x > y) return 1\n if (x < y) return -1\n throw new TypeError('Invalid value -- cant compare \"' + x + '\" and \"' + y + '\"')\n}", "function compare(a,b) {\n return a - b;\n}", "function compare(a,b) {\n return a - b;\n}", "function compare(a, b) {\n return b - a;\n}", "function compare(a, b) {\n\t return a < b ? -1 : a > b ? 1 : 0;\n\t}", "function compare(a, b) {\n\t return a < b ? -1 : a > b ? 1 : 0;\n\t}", "function compare(a,b) {\n if (a.x < b.x)\n return -1;\n if (a.x > b.x)\n return 1;\n return 0;\n }", "function compare(a, b){\n if(a.value < b.value)\n return -1;\n if(a.value > b.value)\n return 1;\n return 0;\n}", "function defaultComparator(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}", "function defaultComparator(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}", "function compare(a, b) {\n if (a < b) {\n return -1\n } else if (b < a) {\n return 1\n } else {\n return 0\n }\n}", "function compare(a, b) {\n if (a>b) return 1;\n if (a<b) return -1;\n }", "function exComparator( int1, int2){\r\n if (int1 > int2){\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n}", "function exComparator( int1, int2){\r\n if (int1 > int2){\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n}", "function cmp(a, b) {\n if(a < b) {\n return -1;\n } else if(a > b) {\n return 1;\n } else {\n return 0;\n }\n }", "function cmp(a, b) {\n if(a < b) {\n return -1;\n } else if(a > b) {\n return 1;\n } else {\n return 0;\n }\n }", "function cmp(a, b) {\n if(a < b) {\n return -1;\n } else if(a > b) {\n return 1;\n } else {\n return 0;\n }\n }", "compare(a, b) {\n\n\t let first_key = this.keys[0]\n\t let first_type = this.types[first_key]\n\n\t let valA = a[first_key]\n\t let valB = b[first_key]\n\n\t if(first_type.compare)\n\t return first_type.compare(valA, valB)\n\n\t if(typeof valA === \"number\" && typeof valB === \"number\")\n\t return valA - valB\n\n\t let encoding\n\t if(Buffer.isBuffer(valA) && Buffer.isBuffer(valB)) {\n\t // A binary string compare does not work. If localeCompare is well supported that could replace HEX. Performanance is very good so comparing HEX works.\n\t encoding = \"hex\"\n\t }\n\n\t let strA = valA.toString(encoding)\n\t let strB = valB.toString(encoding)\n\t return strA > strB ? 1 : strA < strB ? -1 : 0\n\t }", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare(param1,param2){\n\tif(param1<param2){\n\t\treturn -1;\n\t}else if(param1>param2){\n\t\treturn 1;\n\t}else{\n\t\treturn 0;\n\t}\n}", "function wrapCompare(cmp) {\n function wrapped(pair, value) {\n return cmp(pair.first, value);\n }\n return wrapped;\n }", "function defaultCompareKeysFunction (a, b) {\n if (a < b) { return -1; }\n if (a > b) { return 1; }\n if (a === b) { return 0; }\n\n throw { message: \"Couldn't compare elements\", a: a, b: b };\n}", "function compare(a, b) {\n if (a < b) {\n return -1;\n }\n if (a > b) {\n return 1;\n }\n // a must be equal to b\n return 0;\n }", "function compare(a, b) {\n if (a < b) return -1;\n if (a > b) return 1;\n return 0;\n}", "function compare(x, y) {\n return x - y;\n}", "function compare(a, b) {\n\t\tif (a > b) {\n\t\t\treturn 1;\n\t\t} else if (a === b) {\n\t\t\treturn 0;\n\t\t} else {\n\t\t\treturn -1;\n\t\t}\n\t}", "function compare( a, b ) {\n\tif ( a === b )\n\t\treturn 0;\n\tif ( a < b )\n\t\treturn -1;\n\treturn 1;\n}", "function caml_compare (a, b) { return caml_compare_val (a, b, true); }", "function compFunc(a, b)\n{\n\tif (a.date < b.date)\n\t\treturn 1;\n\telse if (a.date > b.date)\n\t\treturn -1;\n\telse\n\t\treturn 0;\n}", "function Comparable() {}", "function compare(a,b) {\n if (a.name < b.name)\n return -1;\n if (a.name > b.name)\n return 1;\n return 0;\n }", "function compare(val1,val2){\n\treturn val1 - val2;\n}", "function compare(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a,b) {\n if (a.name < b.name)\n return -1;\n if (a.name > b.name)\n return 1;\n return 0;\n }", "function exComparator( int1, int2){\n if (int1 > int2){\n return true;\n } else {\n return false;\n }\n}", "function exComparator( int1, int2){\n if (int1 > int2){\n return true;\n } else {\n return false;\n }\n}", "function exComparator( int1, int2){\n if (int1 > int2){\n return true;\n } else {\n return false;\n }\n}", "function exComparator( int1, int2){\n if (int1 > int2){\n return true;\n } else {\n return false;\n }\n}", "function compare(prop, a, b) {\n if (typeof prop === 'function') {\n // expose `compare` to custom function\n return prop(a, b, compare.bind(null, null));\n }\n // compare object values\n if (prop && typeof a === 'object' && typeof b === 'object') {\n return compare(null, get(a, prop), get(b, prop));\n }\n return defaultCompare(a, b);\n}", "function compare(prop, a, b) {\n if (typeof prop === 'function') {\n // expose `compare` to custom function\n return prop(a, b, compare.bind(null, null));\n }\n // compare object values\n if (prop && typeof a === 'object' && typeof b === 'object') {\n return compare(null, get(a, prop), get(b, prop));\n }\n return defaultCompare(a, b);\n}", "async compare( a, b ) {\n\n if ( a.size < b.size ){\n return -1;\n }\n\n if ( a.size > b.size ){\n return 1;\n }\n \n return 0;\n }", "function exComparator(int1, int2) {\n if (int1 > int2) {\n return true;\n } else {\n return false;\n }\n}", "function compare(a,b) {\n if (a.name < b.name)\n return -1;\n if (a.name > b.name)\n return 1;\n return 0;\n }", "compare(a, b) {\n if (a.distance < b.distance) {\n return -1;\n }\n if (a.distance > b.distance) {\n return 1;\n }\n return 0;\n }", "function compare(a, b) {\n if (a.name < b.name) {\n return -1;\n }\n if (a.name > b.name) {\n return 1;\n }\n return 0;\n }", "compareBy(key) {\n return function (a, b) {\n if (a[key] < b[key]) return -1;\n if (a[key] > b[key]) return 1;\n return 0;\n };\n }", "lt(other) { return this.cmp(other) < 0; }", "function compare(a,b) {\n if (a.price < b.price) return -1;\n if (a.price > b.price) return 1;\n return 0;\n }", "function createComparer(idx, asc) {\n\t\treturn function(a, b) {\n\t\t\t// get values to compare at column idx\n\t\t\t// if order is ascending, compare 1st row to 2nd , otherwise 2nd to 1st\n\t\t\tvar v1 = getCellValue(asc ? a : b, idx),\n\t\t\t\tv2 = getCellValue(asc ? b : a, idx);\n\t\t\t// If non numeric value\n\t\t\tif (v1 === '' || v2 === '' || isNaN(v1) || isNaN(v2)) {\n\t\t\t\t//sort for grades\n\t\t\t\tif (idx === 5) {\n\t\t\t\t\tlet ord1 = getGradeOrder(v1.toString());\n\t\t\t\t\tlet ord2 = getGradeOrder(v2.toString());\n\t\t\t\t\treturn ord1 - ord2;\n\t\t\t\t}\n\t\t\t\t//sort for states\n\t\t\t\tif (idx === 6) {\n\t\t\t\t\tlet ord1 = getStateOrder(v1.toString());\n\t\t\t\t\tlet ord2 = getStateOrder(v2.toString());\n\t\t\t\t\treturn ord1 - ord2;\n\t\t\t\t}\n\t\t\t\t//sort for other lexical fields\n\t\t\t\treturn v1.toString().localeCompare(v2); // lexical comparison\n\t\t\t}\n\t\t\t// If numeric value\n\t\t\treturn v1 - v2; // v1 greater than v2 --> true\n\t\t};\n\t}", "function compare(a, b) {\n if (a.name < b.name)\n return -1;\n if (a.name > b.name)\n return 1;\n return 0;\n }", "function compare(a,b) {\n if (a.price < b.price)\n return -1;\n if (a.price > b.price)\n return 1;\n return 0;\n}", "static compare(itemA, itemB) {\r\n return itemA.value - itemB.value;\r\n }", "compare1(a, b) {\n if (a.Name.toLowerCase() < b.Name.toLowerCase()) {\n return -1;\n }\n if (a.Name.toLowerCase() > b.Name.toLowerCase()) {\n return 1;\n }\n return 0;\n }", "function m_compareN(a, b)\n{\n if(a>b)\n return a;\n else\n return b;\n}", "function defaultCompareKeysFunction (a, b) {\n if (a < b) { return -1; }\n if (a > b) { return 1; }\n if (a === b) { return 0; }\n\n var err = new Error(\"Couldn't compare elements\");\n err.a = a;\n err.b = b;\n throw err;\n}", "compare(a, b) {\n if (a.Count < b.Count) {\n return -1;\n }\n if (a.Count > b.Count) {\n return 1;\n }\n return 0;\n }", "function compare(a, b) {\n if (\"a is less than b by some ordering criterion\") {\n return -1;\n }\n if (\"a is greater than b by the ordering criterion\") {\n return 1;\n }\n // a must be equal to b\n return 0;\n }", "function comparer(index) {\n return function(a, b) {\n var valA = getCellValue(a, index);\n valB = getCellValue(b, index);\n\n return $.isNumeric(valA) && $.isNumeric(valB) ? valA - valB : valA.localeCompare(valB);\n }\n }", "function compare_asc(a, b) {\n return a - b;\n}", "function compare( a, b ) {\n if ( a.name < b.name ){\n return -1;\n }\n if ( a.name > b.name ){\n return 1;\n }\n return 0;\n}", "function compare(a,b){\n var x = a.totalDiff;\n var y = b.totalDiff;\n if (x < y) {return -1;}\n if (x > y) {return 1;}\n return 0;\n }", "function _Utils_cmp(x, y, ord)\n{\n\tif (typeof x !== 'object')\n\t{\n\t\treturn x === y ? /*EQ*/ 0 : x < y ? /*LT*/ -1 : /*GT*/ 1;\n\t}\n\n\t/**/\n\tif (x instanceof String)\n\t{\n\t\tvar a = x.valueOf();\n\t\tvar b = y.valueOf();\n\t\treturn a === b ? 0 : a < b ? -1 : 1;\n\t}\n\t//*/\n\n\t/**_UNUSED/\n\tif (typeof x.$ === 'undefined')\n\t//*/\n\t/**/\n\tif (x.$[0] === '#')\n\t//*/\n\t{\n\t\treturn (ord = _Utils_cmp(x.a, y.a))\n\t\t\t? ord\n\t\t\t: (ord = _Utils_cmp(x.b, y.b))\n\t\t\t\t? ord\n\t\t\t\t: _Utils_cmp(x.c, y.c);\n\t}\n\n\t// traverse conses until end of a list or a mismatch\n\tfor (; x.b && y.b && !(ord = _Utils_cmp(x.a, y.a)); x = x.b, y = y.b) {} // WHILE_CONSES\n\treturn ord || (x.b ? /*GT*/ 1 : y.b ? /*LT*/ -1 : /*EQ*/ 0);\n}", "function _Utils_cmp(x, y, ord)\n{\n\tif (typeof x !== 'object')\n\t{\n\t\treturn x === y ? /*EQ*/ 0 : x < y ? /*LT*/ -1 : /*GT*/ 1;\n\t}\n\n\t/**/\n\tif (x instanceof String)\n\t{\n\t\tvar a = x.valueOf();\n\t\tvar b = y.valueOf();\n\t\treturn a === b ? 0 : a < b ? -1 : 1;\n\t}\n\t//*/\n\n\t/**_UNUSED/\n\tif (typeof x.$ === 'undefined')\n\t//*/\n\t/**/\n\tif (x.$[0] === '#')\n\t//*/\n\t{\n\t\treturn (ord = _Utils_cmp(x.a, y.a))\n\t\t\t? ord\n\t\t\t: (ord = _Utils_cmp(x.b, y.b))\n\t\t\t\t? ord\n\t\t\t\t: _Utils_cmp(x.c, y.c);\n\t}\n\n\t// traverse conses until end of a list or a mismatch\n\tfor (; x.b && y.b && !(ord = _Utils_cmp(x.a, y.a)); x = x.b, y = y.b) {} // WHILE_CONSES\n\treturn ord || (x.b ? /*GT*/ 1 : y.b ? /*LT*/ -1 : /*EQ*/ 0);\n}", "function _Utils_cmp(x, y, ord)\n{\n\tif (typeof x !== 'object')\n\t{\n\t\treturn x === y ? /*EQ*/ 0 : x < y ? /*LT*/ -1 : /*GT*/ 1;\n\t}\n\n\t/**/\n\tif (x instanceof String)\n\t{\n\t\tvar a = x.valueOf();\n\t\tvar b = y.valueOf();\n\t\treturn a === b ? 0 : a < b ? -1 : 1;\n\t}\n\t//*/\n\n\t/**_UNUSED/\n\tif (typeof x.$ === 'undefined')\n\t//*/\n\t/**/\n\tif (x.$[0] === '#')\n\t//*/\n\t{\n\t\treturn (ord = _Utils_cmp(x.a, y.a))\n\t\t\t? ord\n\t\t\t: (ord = _Utils_cmp(x.b, y.b))\n\t\t\t\t? ord\n\t\t\t\t: _Utils_cmp(x.c, y.c);\n\t}\n\n\t// traverse conses until end of a list or a mismatch\n\tfor (; x.b && y.b && !(ord = _Utils_cmp(x.a, y.a)); x = x.b, y = y.b) {} // WHILE_CONSES\n\treturn ord || (x.b ? /*GT*/ 1 : y.b ? /*LT*/ -1 : /*EQ*/ 0);\n}", "function _Utils_cmp(x, y, ord)\n{\n\tif (typeof x !== 'object')\n\t{\n\t\treturn x === y ? /*EQ*/ 0 : x < y ? /*LT*/ -1 : /*GT*/ 1;\n\t}\n\n\t/**/\n\tif (x instanceof String)\n\t{\n\t\tvar a = x.valueOf();\n\t\tvar b = y.valueOf();\n\t\treturn a === b ? 0 : a < b ? -1 : 1;\n\t}\n\t//*/\n\n\t/**_UNUSED/\n\tif (typeof x.$ === 'undefined')\n\t//*/\n\t/**/\n\tif (x.$[0] === '#')\n\t//*/\n\t{\n\t\treturn (ord = _Utils_cmp(x.a, y.a))\n\t\t\t? ord\n\t\t\t: (ord = _Utils_cmp(x.b, y.b))\n\t\t\t\t? ord\n\t\t\t\t: _Utils_cmp(x.c, y.c);\n\t}\n\n\t// traverse conses until end of a list or a mismatch\n\tfor (; x.b && y.b && !(ord = _Utils_cmp(x.a, y.a)); x = x.b, y = y.b) {} // WHILE_CONSES\n\treturn ord || (x.b ? /*GT*/ 1 : y.b ? /*LT*/ -1 : /*EQ*/ 0);\n}", "function _Utils_cmp(x, y, ord)\n{\n\tif (typeof x !== 'object')\n\t{\n\t\treturn x === y ? /*EQ*/ 0 : x < y ? /*LT*/ -1 : /*GT*/ 1;\n\t}\n\n\t/**/\n\tif (x instanceof String)\n\t{\n\t\tvar a = x.valueOf();\n\t\tvar b = y.valueOf();\n\t\treturn a === b ? 0 : a < b ? -1 : 1;\n\t}\n\t//*/\n\n\t/**_UNUSED/\n\tif (typeof x.$ === 'undefined')\n\t//*/\n\t/**/\n\tif (x.$[0] === '#')\n\t//*/\n\t{\n\t\treturn (ord = _Utils_cmp(x.a, y.a))\n\t\t\t? ord\n\t\t\t: (ord = _Utils_cmp(x.b, y.b))\n\t\t\t\t? ord\n\t\t\t\t: _Utils_cmp(x.c, y.c);\n\t}\n\n\t// traverse conses until end of a list or a mismatch\n\tfor (; x.b && y.b && !(ord = _Utils_cmp(x.a, y.a)); x = x.b, y = y.b) {} // WHILE_CONSES\n\treturn ord || (x.b ? /*GT*/ 1 : y.b ? /*LT*/ -1 : /*EQ*/ 0);\n}", "function _Utils_cmp(x, y, ord)\n{\n\tif (typeof x !== 'object')\n\t{\n\t\treturn x === y ? /*EQ*/ 0 : x < y ? /*LT*/ -1 : /*GT*/ 1;\n\t}\n\n\t/**/\n\tif (x instanceof String)\n\t{\n\t\tvar a = x.valueOf();\n\t\tvar b = y.valueOf();\n\t\treturn a === b ? 0 : a < b ? -1 : 1;\n\t}\n\t//*/\n\n\t/**_UNUSED/\n\tif (typeof x.$ === 'undefined')\n\t//*/\n\t/**/\n\tif (x.$[0] === '#')\n\t//*/\n\t{\n\t\treturn (ord = _Utils_cmp(x.a, y.a))\n\t\t\t? ord\n\t\t\t: (ord = _Utils_cmp(x.b, y.b))\n\t\t\t\t? ord\n\t\t\t\t: _Utils_cmp(x.c, y.c);\n\t}\n\n\t// traverse conses until end of a list or a mismatch\n\tfor (; x.b && y.b && !(ord = _Utils_cmp(x.a, y.a)); x = x.b, y = y.b) {} // WHILE_CONSES\n\treturn ord || (x.b ? /*GT*/ 1 : y.b ? /*LT*/ -1 : /*EQ*/ 0);\n}" ]
[ "0.75733304", "0.7517034", "0.74952614", "0.74952614", "0.7089954", "0.70450914", "0.6969574", "0.69628435", "0.68870527", "0.68720955", "0.6863108", "0.6862126", "0.68094325", "0.67531055", "0.675148", "0.6730445", "0.6718119", "0.6718119", "0.66373056", "0.65770364", "0.65770364", "0.6574286", "0.65680826", "0.6555761", "0.6555761", "0.6501486", "0.64671963", "0.64630175", "0.64630175", "0.6459831", "0.6459831", "0.6459831", "0.64482105", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.6448136", "0.644574", "0.64452744", "0.6440982", "0.6431059", "0.64294714", "0.64269364", "0.6426333", "0.6411873", "0.6406579", "0.6399351", "0.6390035", "0.63827586", "0.6379869", "0.63657516", "0.6362135", "0.6362135", "0.6362135", "0.6362135", "0.6362135", "0.6348433", "0.6347756", "0.6347756", "0.6347756", "0.6347756", "0.6337548", "0.6337548", "0.6335466", "0.63260174", "0.63082874", "0.6307592", "0.630666", "0.6297605", "0.6291397", "0.6284105", "0.62763876", "0.62695146", "0.62633586", "0.6259207", "0.62532043", "0.6248773", "0.6245808", "0.6236343", "0.6235149", "0.6231785", "0.62297565", "0.62276495", "0.622004", "0.6216035", "0.6216035", "0.6216035", "0.6216035", "0.6216035", "0.6216035" ]
0.6823066
12
Reverse the comparison function to use the opposite logic, e.g: this.compare(a, b) => 1 this.reverse(); this.compare(a, b) => 1
reverse() { var originalCompareFn = this.compare; this.compare = function(a, b) { return originalCompareFn(b, a); }; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function reverseCompareFunction(compareFunction) {\n if (!collections.isFunction(compareFunction)) {\n return function (a, b) {\n if (a < b) {\n return 1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return -1;\n }\n };\n }\n else {\n return function (d, v) {\n return compareFunction(d, v) * -1;\n };\n }\n }", "function reverseCompareFunction(compareFunction) {\n if (!isFunction(compareFunction)) {\n return function (a, b) {\n if (a < b) {\n return 1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return -1;\n }\n };\n }\n else {\n return function (d, v) {\n return compareFunction(d, v) * -1;\n };\n }\n}", "function reverseCompareFunction(compareFunction) {\n if (isUndefined(compareFunction) || !isFunction(compareFunction)) {\n return function (a, b) {\n if (a < b) {\n return 1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return -1;\n }\n };\n }\n else {\n return function (d, v) {\n return compareFunction(d, v) * -1;\n };\n }\n}", "function reverseSorter(comparison) {\n\treturn function(a, b) {\n\t\tvar ca = comparison(a),\n\t\t\tcb = comparison(b);\n\t\treturn ca===cb ? 0 : (ca ? 1 : cb ? -1 : 0);\n\t}\n}", "function reverseNumberCompare(a, b) {\n return -1 * numberCompare(a, b);\n}", "function reverseNumberCompare(a, b) {\n return -1 * numberCompare(a, b);\n}", "function reverseNumberCompare(a, b) {\n return -1 * numberCompare(a, b);\n}", "function sort_reverse(f) {\n return (a, b) => -f(a, b);\n}", "function compareInverted(a, b) {\r\n\r\n let comparison = 0;\r\n if (a.Valore < b.Valore) {\r\n\tcomparison = 1;\r\n } else if (a.Valore > b.Valore) {\r\n\tcomparison = -1;\r\n }\r\n return comparison;\r\n}", "function reverseSort(a,b) {\n return b - a;\n}", "function reverseSort(a,b){\n if (a<b){\n return 1;\n\n }else if (a>b){\n return -1;\n } else {return 0;}\n}", "inverseSorting() {\n if (this.get('order') === 'asc') {\n this.set('currentSort', this.get('inverseDasherizerized'));\n } else if (this.get('order') === 'desc') {\n this.set('currentSort', '');\n } else { // if currentSorting is not set to this field\n this.set('currentSort', this.get('dasherizerized'));\n }\n }", "function descending(comparator) {\n //the returned function has access to the `comparator` parameter\n //because of the closure created by returning a function from \n //another function. So when the returned function is eventually\n //called by array.sort(), it can still invoke `comparator`,\n //passing along the rec1 and rec2 parameters.\n //note that the returned function is not invoked right away.\n //the code that receives this returned function will invoke it\n //later, in this case by passing it to array.sort(), which will\n //invoke this returned function several times as it sorts the array.\n return function(rec1, rec2) {\n //call `comparator` (whichever function that was)\n //and return the negation of the return value\n //a positive return value becomes a negative value, and vice-versa\n return -(comparator(rec1, rec2));\n }\n}", "function compareFunc(a, b) {\n return a - b;\n }", "function descendingComparer(a, b) {\n\t\tif (a < b) { return 1; }\n\n\t\tif (b < a) { return -1; }\n\n\t\treturn 0;\n\t}", "function compare(a, b) {\n return a - b;\n }", "function compare(a, b) {\n return b - a;\n }", "function compare (a, b) {\n return b - a;\n }", "function compare(a,b) {\n return a - b;\n}", "function compare(a,b) {\n return a - b;\n}", "invert() {\n this.reverse = !this.reverse;\n this._applySpeed();\n }", "function compare_asc(a, b) {\n return a - b;\n}", "function compare (a, b) {\n if (a > b) {\n return 1\n }\n else if (a < b) {\n return -1\n }\n return 0\n \n }", "function compare(a, b) {\n if (a.compare < b.compare) {\n return -1;\n }\n if (a.compare > b.compare) {\n return 1;\n }\n return 0;\n }", "function compare(x, y) {\n return x - y;\n}", "function compare(a, b) {\n return b - a;\n}", "function descendingOrder() {\n return ascendingOrder(deck).reverse();\n}", "function compare (a, b){\n return a > b;\n}", "function opposite(t, a, b) {\n\t\t\treturn t[0] != a && t[0] != b ? t[0] : t[1] != a && t[1] != b ? t[1] : t[2];\n\t\t}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare (a, b) {\n return a > b ? 1 : a < b ? -1 : 0\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n return a < b ? -1 : a > b ? 1 : 0;\n}", "function compare(a, b) {\n if (a < b) {\n return -1\n } else if (b < a) {\n return 1\n } else {\n return 0\n }\n}", "function swapValues() {\n return arguments[0].reverse();\n}", "function compare(a, b) {\n if (a < b) return -1;\n if (a > b) return 1;\n return 0;\n}", "function compare(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}", "function compare(a, b) {\n if (a>b) return 1;\n if (a<b) return -1;\n }", "function compare(a, b) {\n\t return a < b ? -1 : a > b ? 1 : 0;\n\t}", "function compare(a, b) {\n\t return a < b ? -1 : a > b ? 1 : 0;\n\t}", "function compareFnAscend(a, b) {\n return a - b;\n }", "function opposite(number) {\n //your code here\n return -number;\n}", "function opposite(number) {\n return -number;\n}", "function compare(a, b){\n if(a.value < b.value)\n return -1;\n if(a.value > b.value)\n return 1;\n return 0;\n}", "function sortNumberDescending(a, b) {\n return b - a;\n }", "function sortDescending(left, right) {\n if (left === right)\n return 0;\n \n return left > right ? -1 : 1;\n}", "compare(a, b) {\n if (a === b) {\n return 0;\n }\n \n return a < b ? -1 : 1;\n }", "function defaultCompare(a, b) {\n if (a < b) {\n return -1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return 1;\n }\n }", "function compare(left, right) {\n return right - left;\n}", "function opposite(number) {\n return(-number);\n}", "function sortFunction( a, b ) {\n\n\t\t\treturn a - b;\n\n\t\t}", "function sortFunction( a, b ) {\n\n\t\t\treturn a - b;\n\n\t\t}", "function sortFunction( a, b ) {\n\n\t\t\treturn a - b;\n\n\t\t}", "function sortFunction( a, b ) {\n\n\t\t\treturn a - b;\n\n\t\t}", "function opposite(number) { //No native methods \"challenge\"\n return -number;\n}", "function ascending(a, b) {\n return a - b;\n}", "compare(a, b) {\n if (a === b) return 0;\n return a < b ? -1 : 1;\n }", "function compare(x, y) {\n\tif(increasing == true){\n\t\treturn x.value - y.value;\n\t}else{\n\t\treturn y.value - x.value;\n\t}\n}", "function defaultCompare(a, b) {\n if (a < b) {\n return -1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return 1;\n }\n}", "function defaultCompare(a, b) {\n if (a < b) {\n return -1;\n }\n else if (a === b) {\n return 0;\n }\n else {\n return 1;\n }\n}", "function desc(a, b) {\n return asc(a, b) * -1;\n}", "function compare(val1,val2){\n\treturn val1 - val2;\n}", "function compare(a, b) {\n\t\tif (a > b) {\n\t\t\treturn 1;\n\t\t} else if (a === b) {\n\t\t\treturn 0;\n\t\t} else {\n\t\t\treturn -1;\n\t\t}\n\t}", "reverse() {\n }", "function opposite(number) {\n return number * -1\n}", "function ruhReverse_B(){\n return function(items) {\n return items.slice().reverse();\n };\n }", "function numberCompare(a, b) {\n\t if (sortAscending) {\n\t \treturn a - b;\n\t } else {\n\t \treturn b - a;\n\t }\n\t}", "function defaultComparator(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}", "function defaultComparator(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}", "function opposite(number) {\n return number * -1;\n}", "reverse() {}", "function exComparator( int1, int2){\r\n if (int1 > int2){\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n}", "function exComparator( int1, int2){\r\n if (int1 > int2){\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n}", "sort () {\r\n this._data.sort((a, b) => a.sortOrder !== b.sortOrder ? b.sortOrder - a.sortOrder : a.value.localeCompare(b.value))\r\n }", "function cmp(a, b) {\n if(a < b) {\n return -1;\n } else if(a > b) {\n return 1;\n } else {\n return 0;\n }\n }", "function cmp(a, b) {\n if(a < b) {\n return -1;\n } else if(a > b) {\n return 1;\n } else {\n return 0;\n }\n }", "function cmp(a, b) {\n if(a < b) {\n return -1;\n } else if(a > b) {\n return 1;\n } else {\n return 0;\n }\n }", "function compare(a,b) {\n if (a.x < b.x)\n return -1;\n if (a.x > b.x)\n return 1;\n return 0;\n }", "function swapValues(args) {\n return args.reverse()\n}", "invertNumber() {\n if (isNaN(this.getLastOperator())) return;\n let lastNumber = Number(this.getLastPosition(false));\n if (lastNumber >= 0) {\n lastNumber *= -1;\n } else {\n lastNumber *= -1;\n }\n this.setLastOperator(lastNumber);\n this.updateDisplay();\n }", "function NumberComparer(x, y) {\n return x - y;\n}", "function descendingComparator(a, b, orderBy) {\n if (b[orderBy] < a[orderBy]) {\n return -1;\n }\n if (b[orderBy] > a[orderBy]) {\n return 1;\n }\n return 0;\n }", "function reverseOp(){\n var rop;\n rop = 1-calculateOp();\n return rop;\n }", "function comparePlaysReverse(a,b) {\n if (a.numberOfPlays < b.numberOfPlays)\n return 1;\n if (a.numberOfPlays > b.numberOfPlays)\n return -1;\n return 0;\n}", "function opposite(number) {\n //your code here\n if(number > 0) {return -number}\n return Math.abs(number);\n}" ]
[ "0.7593056", "0.75726694", "0.75684005", "0.73551536", "0.7227519", "0.7227519", "0.7227519", "0.6840924", "0.65110093", "0.64279795", "0.63025445", "0.62872016", "0.6206284", "0.6205795", "0.61460274", "0.61011916", "0.6028183", "0.5999073", "0.59523594", "0.59523594", "0.59408724", "0.593888", "0.5935448", "0.59178585", "0.5910043", "0.5899005", "0.58655", "0.5861978", "0.58369625", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.58012486", "0.5768189", "0.5768189", "0.5768189", "0.5768189", "0.5768189", "0.5768171", "0.5751246", "0.5750997", "0.57262474", "0.57165265", "0.57010883", "0.57010883", "0.5699678", "0.5689776", "0.56884795", "0.56732273", "0.5656027", "0.5652467", "0.56303126", "0.5624494", "0.56120664", "0.560992", "0.5608526", "0.5608526", "0.5608526", "0.5608526", "0.56061864", "0.5605262", "0.5599177", "0.5594117", "0.5585151", "0.5585151", "0.55775666", "0.5571935", "0.5568317", "0.5566567", "0.55576926", "0.5553736", "0.5551622", "0.5531855", "0.5531855", "0.55271655", "0.5516773", "0.5506541", "0.5506541", "0.55059254", "0.5500504", "0.5500504", "0.5500504", "0.5497401", "0.54831374", "0.54785985", "0.547794", "0.5475387", "0.5475178", "0.5472196", "0.54717475" ]
0.8349178
0
Sift up the last element O(lg n)
_siftUp() { var i; var parent; for (i = this.n; i > 1 && (parent = i >> 1) && this._comparator.greaterThan( this._elements[parent], this._elements[i]); i = parent) { this._swap(parent, i); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function n(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function n(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function e(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function e(t,n){for(;n+1<t.length;n++)t[n]=t[n+1];t.pop()}", "function a(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function s(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "siftDown(index) {\n if ((((index * 2) + 1) < this.size) && (this.storage[index] < this.storage[(index * 2) + 1])) {\n const temp = this.storage[index];\n this.storage[index] = this.storage[(index * 2) + 1];\n this.storage[(index * 2) + 1] = temp;\n this.siftDown((index * 2) + 1);\n } if ((((index * 2) + 1) < this.size) && (this.storage[index] < this.storage[(index * 2) + 2])) {\n const temp = this.storage[index];\n this.storage[index] = this.storage[(index * 2) + 2];\n this.storage[(index * 2) + 2] = temp;\n this.siftDown((index * 2) + 2);\n }\n }", "function n(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "function siftDown(arr, i, n) {\n var tmp = arr[i]; // temporarily store variable, for future exchange when loop is over.\n for (var j = i * 2 + 1; j <= n; j = j * 2 + 1) {\n if (j <= n && j + 1 <= n && arr[j] < arr[j + 1]) {\n ++j;\n }\n if (tmp > arr[j]) {\n break;\n }\n else {\n arr[i] = arr[j];\n i = j;\n }\n }\n arr[i] = tmp;\n}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function o(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function o(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function A(n,t){for(;t+1<n.length;t++)n[t]=n[t+1];n.pop()}", "function sift(a, i, n, lo) {\n\t var d = a[--lo + i],\n\t x = f(d),\n\t child;\n\t while ((child = i << 1) <= n) {\n\t if (child < n && f(a[lo + child]) > f(a[lo + child + 1])) child++;\n\t if (x <= f(a[lo + child])) break;\n\t a[lo + i] = a[lo + child];\n\t i = child;\n\t }\n\t a[lo + i] = d;\n\t }", "function moveToBack (inArr, outArr, numOfElements) {\n for (var i = 0; i < numOfElements; i++) {\n var temp = inArr.shift();\n outArr.push(temp);\n }\n}", "function i(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "function sift(a, i, n, lo) {\n var d = a[--lo + i],\n x = f(d),\n child;\n while ((child = i << 1) <= n) {\n if (child < n && f(a[lo + child]) > f(a[lo + child + 1])) child++;\n if (x <= f(a[lo + child])) break;\n a[lo + i] = a[lo + child];\n i = child;\n }\n a[lo + i] = d;\n }", "function r(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function r(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function r(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function r(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function r(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function swaptocenter(arr){\n for(var i=0;i<arr.length/2;i+=2){\n var temp=arr[i];\n arr[i]=arr[arr.length-1-i];\n arr[arr.length-1-i]=temp;\n }\n return arr;\n}", "function r(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "function r(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "function r(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "function r(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "function s(t, i) {\n for (; i + 1 < t.length; i++)\n t[i] = t[i + 1];\n t.pop()\n }", "function s(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function takeLast(n) {\n return function(xs) {\n return Z.map (Z.reverse, take (n) (Z.reverse (xs)));\n };\n }", "siftInsertedValueUp() {\n\t\tvar u = this.size - 1;\n\t\tif (u === 0)\n\t\t; // Do nothing if it's the only element!\n\t\telse if (u === 1) {\n\t\t\t// If it is the second element, just sort it with it's pair\n\t\t\tif (this.keys[u] < this.keys[u - 1]) { // If less than it's pair\n\t\t\t\tthis.swap(u, u - 1); // Swap with it's pair\n\t\t\t}\n\t\t} else if (u % 2 === 1) {\n\t\t\t// Already paired. Ensure pair is ordered right\n\t\t\tvar p = (u / 2 - 1) | 1; // The larger value of the parent pair\n\t\t\tif (this.keys[u] < this.keys[u - 1]) { // If less than it's pair\n\t\t\t\tu = this.swap(u, u - 1); // Swap with it's pair\n\t\t\t\tif (this.keys[u] < this.keys[p - 1]) { // If smaller than smaller parent pair\n\t\t\t\t\t// Swap into min-heap side\n\t\t\t\t\tu = this.swap(u, p - 1);\n\t\t\t\t\tthis.siftUpMin(u);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (this.keys[u] > this.keys[p]) { // If larger that larger parent pair\n\t\t\t\t\t// Swap into max-heap side\n\t\t\t\t\tu = this.swap(u, p);\n\t\t\t\t\tthis.siftUpMax(u);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\t// Inserted in the lower-value slot without a partner\n\t\t\tvar p = (u / 2 - 1) | 1; // The larger value of the parent pair\n\t\t\tif (this.keys[u] > this.keys[p]) { // If larger that larger parent pair\n\t\t\t\t// Swap into max-heap side\n\t\t\t\tu = this.swap(u, p);\n\t\t\t\tthis.siftUpMax(u);\n\t\t\t} else if (this.keys[u] < this.keys[p - 1]) { // If smaller than smaller parent pair\n\t\t\t\t// Swap into min-heap side\n\t\t\t\tu = this.swap(u, p - 1);\n\t\t\t\tthis.siftUpMin(u);\n\t\t\t}\n\t\t}\n\t}", "function i(t, e) {\n for (; e + 1 < t.length; e++) t[e] = t[e + 1];\n t.pop();\n }", "function Du(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function moveElementToEnd(array, toMove) {\n // Write your code here.\n let pointerEndIndex = array.length - 1 ;\n\n // we want two pointers at the beginning and end, we want to swap indexes when match is found.\n // iterate towards the end of the array , I think you only need to go half\n // we have a forward and reserverse traversal, simultaenously O(2N) -> N\n\n for( let i = 0; i < array.length ; i++){\n pointerEndIndex = array.length - 1 \n while (pointerEndIndex !== 0) {\n // if match + last pointer is not match\n if (toMove === array[i] && array[pointerEndIndex] !== toMove) {\n //swap \n let temp = array[pointerEndIndex];\n array[pointerEndIndex] = array[i];\n array[i] = temp;\n }\n pointerEndIndex--;\n }\n } \n return array;\n }", "function moveElementToEnd(array, toMove) {\n\n let i = 0; \n let j = array.length - 1;\n\n while (i < j) {\n while(i < j && array[j] === toMove) {\n j --;\n }\n\n if(array[i] === toMove) {\n swap(i, j, array);\n }\n i++;\n }\n\n return array;\n\n\n\n}", "function Ui(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function fromLast(list, n) {}", "pop(){\n if (this.end == null || this.start == null){\n return null\n }else if (this.end == this.start){\n let end = this.end;\n thid.end = null;\n this.start = null;\n return end;\n }else{\n let oldl = this.end;\n let newl = this.end.last;\n oldl.break();\n this.end = newl;\n return oldl\n }\n }", "function moveElementToEnd(array, toMove) {\n let i = 0;\n let j = array.length - 1;\n while (i < j) {\n while (i < j && array[j] === toMove) {\n j--;\n }\n if (array[i] === toMove) {\n swap(i, j, array);\n }\n i++;\n }\n return array;\n}", "function dropLast(n) {\n return function(xs) {\n return Z.map (Z.reverse, drop (n) (Z.reverse (xs)));\n };\n }", "siftDown(index) {\n let parentElem = this.storage[index];\n let childLeftIndex = this.storage[index * 2 + 1];\n let childRightIndex = this.storage[index * 2 + 2];\n\n if (childLeftIndex > parentElem && childLeftIndex >= childRightIndex) {\n this.storage[index] = childLeftIndex;\n // Swapping elements\n this.storage[2 * index + 1] = parentElem;\n this.siftDown(2 * index + 1);\n } else if (childRightIndex > parentElem && childRightIndex >= childLeftIndex) {\n this.storage[index] = childRightIndex;\n // swapping elements\n this.storage[index * 2 + 2] = parentElem;\n this.siftDown(index * 2 + 2);\n }\n }", "siftDown(index) {\n\t\tlet element = index;\n\t\tconst left = this.getLeftIndex(index);\n\t\tconst right = this.getRightIndex(index);\n\t\tconst size = this.size();\n\t\tif (\n\t\t\tleft < size &&\n\t\t\tthis.compareFn(this.heap[element], this.heap[left]) ===\n\t\t\t\tCompare.BIGGER_THAN\n\t\t) {\n\t\t\telement = left;\n\t\t}\n\t\tif (\n\t\t\tright < size &&\n\t\t\tthis.compareFn(this.heap[element], this.heap[right]) ===\n\t\t\t\tCompare.BIGGER_THAN\n\t\t) {\n\t\t\telement = right;\n\t\t}\n\t\tif (index !== element) {\n\t\t\tswap(this.heap, index, element);\n\t\t\tthis.siftDown(element);\n\t\t}\n\t}", "backUp(n) { this.pos -= n; }", "function inssortshift2(A) {\n for (var i = 1; i !== A.length; i++) { // Insert i'th record\n var j;\n var temp = A[i];\n for (j = i; (j !== 0) && (temp < A[j - 1]); j--)\n A[j] = A[j-1];\n A[j] = temp;\n }\n}", "function shiftArrayButSkip(a, e) \n{\n let tmp = a[0];\n\n for (let i=0, j = 1; j < a.length && i < a.length; j++, i++)\n {\n \n if (a[j]==e)\n {\n \n tmp = a[a.length-1];\n a[j] = a[i];\n \n //a.pop();\n\n }\n else\n {\n a[a.length-1] = a[j]\n a[j] = tmp;\n tmp = a[a.length-1];\n }\n\n \n \n }\n\n return a;\n}", "function moveElementToEnd(array, toMove) {\n let lastIndexToMove = null;\n\n for (let index = 0; index < array.length; index++) {\n if (array[index] === toMove) {\n if (lastIndexToMove === null) {\n lastIndexToMove = index;\n }\n } else if (lastIndexToMove !== null) {\n array[lastIndexToMove] = array[index];\n array[index] = toMove;\n lastIndexToMove++;\n }\n }\n\n return array;\n}", "pop() {\n const value = this.elements.shift()\n this.top--\n return value\n }", "siftup(i, x) {\n\t\tthis.upsteps++;\n\t\tlet px = this.p(x);\n\t\twhile (x > 1 && this.#key[i] < this.#key[this.itemAt(px)]) {\n\t\t\tthis.#item[x] = this.itemAt(px); this.#pos[this.itemAt(x)] = x;\n\t\t\tx = px; px = this.p(x);\n\t\t\tthis.upsteps++;\n\t\t}\n\t\tthis.#item[x] = i; this.#pos[i] = x;\n\t}", "_siftDown(i) {\n var c;\n for (i = i || 1; (c = i << 1) <= this.n; i = c) {\n // checks which is the smaller child to compare with\n if (c + 1 <= this.n && this._comparator.lessThan(\n this._elements[c + 1], this._elements[c]))\n // use the right child if it's lower than the left one\n c++;\n if (this._comparator.lessThan(this._elements[i],\n this._elements[c]))\n break;\n this._swap(i, c);\n }\n }", "function last(arr, n) {\r\n if (n == undefined) {\r\n return arr.pop();\r\n } else {\r\n return arr.slice(-n)\r\n }\r\n}", "function fromLast( list, n ) {\n let slow = list.getFirst();\n let fast = list.getFirst();\n\n while ( n > 0 ) {\n fast = fast.next;\n n--;\n }\n\n while ( fast.next ) {\n slow = slow.next;\n fast = fast.next;\n }\n\n return slow;\n}", "function lastTwo(numbers) {\n const numbersClone = [...numbers];\n return numbersClone.splice(-2);\n}", "pop() {\n if (this.last === null) {\n return null;\n }\n\n const lastEntry = this.last;\n this.last = lastEntry.prev;\n lastEntry.prev = null;\n this.size -= 1;\n return lastEntry;\n }", "function last(arr, n = 1) {\n const newArr = arr.reverse().filter((e, i) => i < n).reverse();\n return newArr.length === 1 ? newArr[0] : newArr\n}", "function moveElementToEnd(array, toMove) {\n let firstMatchingIndex = array.indexOf(toMove);\n if(firstMatchingIndex < 0) return array;\n for(let i=firstMatchingIndex + 1; i<array.length; i++) {\n if(array[i] !== toMove) {\n [array[firstMatchingIndex], array[i]] = [array[i], array[firstMatchingIndex]];\n firstMatchingIndex++;\n }\n }\n return array;\n }", "function spliceOne(list,index){for(var i=index,k=i+1,n=list.length;k<n;i+=1,k+=1){list[i]=list[k];}list.pop();}", "function spliceOne(list,index){for(var i=index,k=i+1,n=list.length;k<n;i+=1,k+=1){list[i]=list[k];}list.pop();}", "pop(){\n if(this.size === 0) return null\n let poppedOff = this.first\n if(this.size === 1){\n this.first = null\n this.last = null\n } else {\n this.first = poppedOff.next\n poppedOff.next = null\n }\n this.size--\n return poppedOff\n }", "function kthToLast(head, k) {\n let count = 0\n let tortoise = head\n let hare = head\n while (hare !== null && count < k) {\n hare = hare.next\n count++\n }\n if (count < k) return null\n while (hare !== null) {\n tortoise = tortoise.next\n hare = hare.next\n }\n return tortoise\n}", "function inssortshift(A) {\n for (var i = 1; i < A.length; i++) { // Insert i'th record\n var j;\n var temp = A[i];\n for (j = i; (j > 0) && (temp < A[j-1]); j--)\n A[j] = A[j-1];\n A[j] = temp;\n }\n}", "function returnNthToLast(arr, y){\n if(arr.length >= y){\n return arr[arr.length-y];\n }\n else{\n return null;\n }\n}", "function o(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "shift() {\n if (!this.head) return undefined;\n\n let removed = this.head;\n\n if (this.count === 1) {\n this.head = undefined;\n this.tail = undefined;\n } else {\n this.head = removed.next;\n this.head.prev = undefined;\n removed.next = undefined;\n }\n\n this.count--;\n\n return removed;\n }", "function nthToLast(arr, int){\n return arr[arr.length-1-int];\n}", "pop(){\n if(!this.first) return null;\n\n let oldFirst = this.first;\n if(this.first === this.last){\n this.last = null;\n }\n this.first = this.first.next;\n this.size--;\n return oldFirst.val;\n }", "function last(xs) { return xs[xs.length - 1]; }", "bubbleUp(index) {\n if (index % 2 === 1 && (index - 1) / 2 >= 0) {\n if (this.storage[index] > this.storage[(index - 1) / 2]) {\n const temp = this.storage[index];\n this.storage[index] = this.storage[(index - 1) / 2];\n this.storage[(index - 1) / 2] = temp;\n this.bubbleUp((index - 1) / 2);\n this.siftDown(index);\n }\n } if (index % 2 === 0 && (index - 2) / 2 >= 0) {\n if (this.storage[index] > this.storage[(index - 2) / 2]) {\n const temp = this.storage[index];\n this.storage[index] = this.storage[(index - 2) / 2];\n this.storage[(index - 2) / 2] = temp;\n this.bubbleUp((index - 2) / 2);\n }\n }\n }", "function runningTime(arr) {\n let arrLen = arr.length;\n if (arrLen === 1) {\n return 0;\n }\n let numShift = 0;\n for (let x = 1; x < arrLen; x++) {\n let originIndex = x;\n let targetIndex = x;\n let currShift = 0;\n for (let y = x; y >= 0; y--) {\n if (arr[y] > arr[originIndex]) {\n targetIndex = y;\n currShift = originIndex - targetIndex;\n }\n }\n // if targeted index moved\n if (originIndex != targetIndex) {\n numShift += currShift;\n // remove value from array\n let valToInsert = arr.splice(originIndex, 1)[0];\n arr.splice(targetIndex, 0, valToInsert);\n }\n // console.log(arr.join(' '));\n }\n return numShift;\n}", "function moveElementToEnd(array, toMove) {\n \tlet left = 0;\n\tlet right = array.length - 1;\n\t\n\twhile(left < right) {\n\t\tif (array[left] !== toMove) {\n\t\t\tleft++;\n\t\t} else if (array[right] === toMove) {\n\t\t\tright--;\n\t\t} else {\n\t\t\t[array[left],array[right]] = [array[right],array[left]]\n\t\t} \n\t}\n\treturn array\n}", "function lastElements(list, n) {\n return list.slice(Math.max(list.length - n, 0));\n}", "function lastRemaining(n){\n\tlet left = 1\n\tlet right = n\n\n\tlet remaining = n\n\tlet step = 1\n\tisForward = true\n\n\twhile(left < right){\n\t\tif(isForward){\n\t\t\tleft += step\n\t\t\tif(remaining %2 !== 0){\n\t\t\t\tright -= step\n\t\t\t}\n\t\t}else{\n\t\t\tright -= step\n\t\t\tif(remaining %2 !== 0){\n\t\t\t\tleft += step\n\t\t\t}\n\t\t}\n\t\tisForward = !isForward\n\t\tstep *= 2\n\t\tremaining = Math.floor(remaining/2)\n\t}\n\treturn left\n}", "remove_kth_from_end(k)\n {\n let counter = 0;\n let lookahead = this.head;\n\n while(counter++ < k)\n {\n lookahead = lookahead.next;\n }\n\n if(lookahead === null)\n {\n this.head = this.head.next;\n }\n\n else\n {\n let find_kth = this.head;\n\n while(lookahead.next !== null)\n {\n lookahead = lookahead.next;\n find_kth = find_kth.next;\n }\n\n find_kth.next = find_kth.next.next;\n }\n }", "shift() { // must not be called on an empty queue\n const oldFront = this._front;\n let newFront = oldFront;\n const oldCursor = this._cursor;\n let newCursor = oldCursor + 1;\n const elements = oldFront._elements;\n const element = elements[oldCursor];\n if (newCursor === QUEUE_MAX_ARRAY_SIZE) {\n newFront = oldFront._next;\n newCursor = 0;\n }\n // No mutations before this point.\n --this._size;\n this._cursor = newCursor;\n if (oldFront !== newFront) {\n this._front = newFront;\n }\n // Permit shifted element to be garbage collected.\n elements[oldCursor] = undefined;\n return element;\n }", "shift() { // must not be called on an empty queue\n const oldFront = this._front;\n let newFront = oldFront;\n const oldCursor = this._cursor;\n let newCursor = oldCursor + 1;\n const elements = oldFront._elements;\n const element = elements[oldCursor];\n if (newCursor === QUEUE_MAX_ARRAY_SIZE) {\n newFront = oldFront._next;\n newCursor = 0;\n }\n // No mutations before this point.\n --this._size;\n this._cursor = newCursor;\n if (oldFront !== newFront) {\n this._front = newFront;\n }\n // Permit shifted element to be garbage collected.\n elements[oldCursor] = undefined;\n return element;\n }", "siftUp(idx) {\n if (idx === 1) return;\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// no need to siftUp if node is at root\n\n let parentIdx = this.getParent(idx);\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// grab parent node idx\n\n if (this.array[idx] > this.array[parentIdx]) {\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// if node is bigger than parent, we're breaking heap proprty, so siftUp\n\n [this.array[idx], this.array[parentIdx]] = \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// swap node w/ parent\n [this.array[parentIdx], this.array[idx]];\n\n this.siftUp(parentIdx);\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// recursively siftUp node\n }\n }", "function shift(arr) {\r\n let result;\r\n\r\n if (arr.length !== 0) {\r\n result = arr.splice(0, 1).pop();\r\n }\r\n\r\n return result;\r\n}", "pop() {\n if(!this.first) return null;\n let temp = this.first;\n if(this.first === this.last) {\n this.last = null;\n }\n this.first = this.first.next;\n this.size--\n return temp;\n }", "function arrayShuffleToEnd(arr, it) {\n var a = [];\n for (var i in arr) {\n if (arr[i] !== it) {\n a.push(arr[i]);\n }\n }\n a.push(it);\n return a;\n}", "function skipSwap(array) {\n var skipTarget_L = 0\n var skipTarget_R = array.length-1\n for (var i = 0; i < array.length/2; i+=2){\n // if (array[skipTarget_L] < array[skipTarget_R]){\n temp = array[skipTarget_L]\n array[skipTarget_L] = array[skipTarget_R]\n array[skipTarget_R] = temp\n skipTarget_L +=2\n skipTarget_R = (array.length -1) - skipTarget_L\n // }\n }\n console.log(array);\n}", "function fixTheMeerkat(arr) {\n let out = [];\n arr.forEach((x,y) => out[arr.length - 1 - y] = x);\n return out;\n}", "function secondToLast(arr) {\n return arr[arr.length - 2];\n}", "function nthToLast(arr, x){\n if (arr.length < x){\n return null;\n }\n return console.log(arr[arr.length-(x)])\n}", "function nthToLast(arr, n){\n if(arr.length >=n){\n return arr[arr.length-n];\n }else {\n return null;\n }\n}", "function secondToLast(arr){\n var i = arr[arr.length-2]\n return i\n }", "pop() {\n console.log({ hhj: this.head });\n if (this.head === null) this.indexNotFound();\n let oldTail;\n if (this.head === this.tail) {\n oldTail = this.tail;\n this.head = null;\n this.tail = null;\n }\n\n let currNode = this.head;\n while (currNode) {\n if (currNode.next === this.tail) {\n oldTail = currNode;\n this.tail = currNode;\n this.tail.next = null;\n break;\n }\n currNode = currNode.next;\n }\n this.length--;\n return oldTail;\n }", "shift() {\n if (this.isEmpty()) {\n console.warn(`Cannot do operation shift on empty list`);\n return;\n }\n\n let temp = this.arr[0];\n\n shiftLeft(this, 0);\n\n --this.lastIndex;\n\n shrinkIfSparse(this);\n\n return temp;\n }", "function takeRight(array, count) {\n var newArray = [];\n if (array.length > count) {\n for (var i = array.length - 1; i >= array.length - count; i--) {\n newArray.unshift(array[i]);\n }\n } else {\n newArray = array;\n }\n return newArray;\n}", "function pop(arr) {\n var lastElement = arr[arr.length - 1];\n arr.length = arr.length - 1;\n return lastElement;\n}", "function removeKthToLast(head, k) {\n // dummy for the case we are removing first node\n let dummy = new Node(0);\n dummy.next = head;\n let first = dummy; // node after node to be removed\n let second = dummy; // node before node to be removed\n\n // move first to the node after the node to be removed\n for (var i = 1; i <= k + 1; i++) {\n first = first.next;\n }\n\n // keep moving\n while (first) {\n first = first.next;\n second = second.next;\n }\n\n // move slow pointer's next to the removed node's next\n second.next = second.next.next;\n return dummy.next; // in event first node\n}", "function spliceOne(list, index) {\r\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\r\n list[i] = list[k];\r\n list.pop();\r\n}" ]
[ "0.7069743", "0.7069743", "0.6888288", "0.6861978", "0.6828366", "0.6740318", "0.67080396", "0.67080396", "0.67080396", "0.67080396", "0.66969466", "0.6680962", "0.66152674", "0.65203696", "0.65203696", "0.65203696", "0.65203696", "0.65203696", "0.65203696", "0.65203696", "0.6464304", "0.6464304", "0.6447771", "0.64382464", "0.6409569", "0.63887817", "0.63379955", "0.6330628", "0.6330628", "0.6330628", "0.6330628", "0.6330628", "0.6322611", "0.63130236", "0.63130236", "0.63130236", "0.63130236", "0.6263175", "0.6209477", "0.6144507", "0.61434305", "0.61072963", "0.6088325", "0.60793275", "0.6063829", "0.60424334", "0.6027627", "0.5896783", "0.58957636", "0.58896756", "0.58518064", "0.58421826", "0.58299786", "0.582042", "0.58099765", "0.5802579", "0.5786686", "0.57670134", "0.57627326", "0.5742278", "0.57397753", "0.5729781", "0.57219595", "0.57217", "0.57190645", "0.56893694", "0.56893694", "0.56719965", "0.5670587", "0.5650412", "0.5648749", "0.56433374", "0.56405926", "0.5640579", "0.56353384", "0.563239", "0.5632103", "0.56296885", "0.5619005", "0.5614739", "0.56117916", "0.55916065", "0.55891", "0.55891", "0.5578948", "0.5578462", "0.5572503", "0.5570172", "0.55609214", "0.5560424", "0.5555531", "0.55539656", "0.55452317", "0.5538377", "0.55381125", "0.55263704", "0.5523498", "0.5514998", "0.5509958", "0.5499678" ]
0.69521624
2
Sifts down the first element O(lg n)
_siftDown(i) { var c; for (i = i || 1; (c = i << 1) <= this.n; i = c) { // checks which is the smaller child to compare with if (c + 1 <= this.n && this._comparator.lessThan( this._elements[c + 1], this._elements[c])) // use the right child if it's lower than the left one c++; if (this._comparator.lessThan(this._elements[i], this._elements[c])) break; this._swap(i, c); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "shift() {\n if (this.isEmpty()) {\n console.warn(`Cannot do operation shift on empty list`);\n return;\n }\n\n let temp = this.arr[0];\n\n shiftLeft(this, 0);\n\n --this.lastIndex;\n\n shrinkIfSparse(this);\n\n return temp;\n }", "siftDown(index) {\n if ((((index * 2) + 1) < this.size) && (this.storage[index] < this.storage[(index * 2) + 1])) {\n const temp = this.storage[index];\n this.storage[index] = this.storage[(index * 2) + 1];\n this.storage[(index * 2) + 1] = temp;\n this.siftDown((index * 2) + 1);\n } if ((((index * 2) + 1) < this.size) && (this.storage[index] < this.storage[(index * 2) + 2])) {\n const temp = this.storage[index];\n this.storage[index] = this.storage[(index * 2) + 2];\n this.storage[(index * 2) + 2] = temp;\n this.siftDown((index * 2) + 2);\n }\n }", "function s(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "_siftUp() {\n var i;\n var parent;\n\n for (i = this.n;\n i > 1 && (parent = i >> 1) && this._comparator.greaterThan(\n this._elements[parent], this._elements[i]);\n i = parent) {\n this._swap(parent, i);\n }\n }", "function shift(arr) {\n var firstElement = arr[0];\n var i;\n for (i = 1; i < arr.length; i++) {\n arr[i - 1] = arr[i];\n }\n arr.length = arr.length - 1;\n return firstElement;\n}", "function sift(a, i, n, lo) {\n\t var d = a[--lo + i],\n\t x = f(d),\n\t child;\n\t while ((child = i << 1) <= n) {\n\t if (child < n && f(a[lo + child]) > f(a[lo + child + 1])) child++;\n\t if (x <= f(a[lo + child])) break;\n\t a[lo + i] = a[lo + child];\n\t i = child;\n\t }\n\t a[lo + i] = d;\n\t }", "function n(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function n(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function leftShiftOne(arr)\n{\n\tvar tmp = arr[0];\n\tfor (var i = 1; i < arr.length; i++)\n\t{\n\t\tarr[i - 1] = arr[i];\n\t}\n\tarr[arr.length - 1] = tmp;\n}", "function s(t, i) {\n for (; i + 1 < t.length; i++)\n t[i] = t[i + 1];\n t.pop()\n }", "function sift(a, i, n, lo) {\n var d = a[--lo + i],\n x = f(d),\n child;\n while ((child = i << 1) <= n) {\n if (child < n && f(a[lo + child]) > f(a[lo + child + 1])) child++;\n if (x <= f(a[lo + child])) break;\n a[lo + i] = a[lo + child];\n i = child;\n }\n a[lo + i] = d;\n }", "function a(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "shift() {\n // check if LL length >= 1\n // assign fistNode\n // if only item in LL, remove and return\n // reassign this.head to this.head.next\n // return firstNode \n\n // if LL empty throw err\n if (!this.head) {\n throw new RangeError;\n }\n\n const firstNode = this.head\n // if only one item in LL, remove & return\n if(this.length===1){\n this.head = null;\n this.tail = null; \n this.length -= 1;\n return firstNode.val;\n }\n this.head = this.head.next;\n this.length -= 1;\n\n return firstNode.val;\n }", "function e(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function e(t,n){for(;n+1<t.length;n++)t[n]=t[n+1];t.pop()}", "function inssortshift2(A) {\n for (var i = 1; i !== A.length; i++) { // Insert i'th record\n var j;\n var temp = A[i];\n for (j = i; (j !== 0) && (temp < A[j - 1]); j--)\n A[j] = A[j-1];\n A[j] = temp;\n }\n}", "shift() {\n if (this.length === 0) return undefined;\n let itemToShift = this.head.val;\n this.head = this.head.next;\n this.length -= 1;\n if (this.length === 0) this.tail = null;\n return itemToShift;\n }", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function n(e,t){for(;t+1<e.length;t++)e[t]=e[t+1];e.pop()}", "shift() { // must not be called on an empty queue\n const oldFront = this._front;\n let newFront = oldFront;\n const oldCursor = this._cursor;\n let newCursor = oldCursor + 1;\n const elements = oldFront._elements;\n const element = elements[oldCursor];\n if (newCursor === QUEUE_MAX_ARRAY_SIZE) {\n newFront = oldFront._next;\n newCursor = 0;\n }\n // No mutations before this point.\n --this._size;\n this._cursor = newCursor;\n if (oldFront !== newFront) {\n this._front = newFront;\n }\n // Permit shifted element to be garbage collected.\n elements[oldCursor] = undefined;\n return element;\n }", "shift() { // must not be called on an empty queue\n const oldFront = this._front;\n let newFront = oldFront;\n const oldCursor = this._cursor;\n let newCursor = oldCursor + 1;\n const elements = oldFront._elements;\n const element = elements[oldCursor];\n if (newCursor === QUEUE_MAX_ARRAY_SIZE) {\n newFront = oldFront._next;\n newCursor = 0;\n }\n // No mutations before this point.\n --this._size;\n this._cursor = newCursor;\n if (oldFront !== newFront) {\n this._front = newFront;\n }\n // Permit shifted element to be garbage collected.\n elements[oldCursor] = undefined;\n return element;\n }", "function ShiftArrayValsLeft(arr){\n}", "function A(n,t){for(;t+1<n.length;t++)n[t]=n[t+1];n.pop()}", "function swaptocenter(arr){\n for(var i=0;i<arr.length/2;i+=2){\n var temp=arr[i];\n arr[i]=arr[arr.length-1-i];\n arr[arr.length-1-i]=temp;\n }\n return arr;\n}", "function s(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "siftDown(index) {\n\t\tlet element = index;\n\t\tconst left = this.getLeftIndex(index);\n\t\tconst right = this.getRightIndex(index);\n\t\tconst size = this.size();\n\t\tif (\n\t\t\tleft < size &&\n\t\t\tthis.compareFn(this.heap[element], this.heap[left]) ===\n\t\t\t\tCompare.BIGGER_THAN\n\t\t) {\n\t\t\telement = left;\n\t\t}\n\t\tif (\n\t\t\tright < size &&\n\t\t\tthis.compareFn(this.heap[element], this.heap[right]) ===\n\t\t\t\tCompare.BIGGER_THAN\n\t\t) {\n\t\t\telement = right;\n\t\t}\n\t\tif (index !== element) {\n\t\t\tswap(this.heap, index, element);\n\t\t\tthis.siftDown(element);\n\t\t}\n\t}", "function first(arr, x)\r\n{\r\n if(x==null)\r\n {\r\n return arr.shift();\r\n }\r\n if(x < 0)\r\n {\r\n return arr.slice(0,0);\r\n }\r\n return arr.slice(0,x);\r\n}", "function inssortshift(A) {\n for (var i = 1; i < A.length; i++) { // Insert i'th record\n var j;\n var temp = A[i];\n for (j = i; (j > 0) && (temp < A[j-1]); j--)\n A[j] = A[j-1];\n A[j] = temp;\n }\n}", "shift() {\n if(this.head === null){\n return null;\n }\n\n const shiftedVal = this.head.val;\n\n if(this.head === this.tail){\n this.head = null;\n this.tail = null;\n this.length --;\n return shiftedVal;\n }\n\n this.head = this.head.next;\n this.length --;\n return shiftedVal;\n }", "function o(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function o(t,i){for(;i+1<t.length;i++)t[i]=t[i+1];t.pop()}", "function findMinAndRemoveSorted(arr) {\n return arr.shift();\n}", "siftDown(index) {\n let parentElem = this.storage[index];\n let childLeftIndex = this.storage[index * 2 + 1];\n let childRightIndex = this.storage[index * 2 + 2];\n\n if (childLeftIndex > parentElem && childLeftIndex >= childRightIndex) {\n this.storage[index] = childLeftIndex;\n // Swapping elements\n this.storage[2 * index + 1] = parentElem;\n this.siftDown(2 * index + 1);\n } else if (childRightIndex > parentElem && childRightIndex >= childLeftIndex) {\n this.storage[index] = childRightIndex;\n // swapping elements\n this.storage[index * 2 + 2] = parentElem;\n this.siftDown(index * 2 + 2);\n }\n }", "shift(){\n if(!this.head) return undefined;\n let current = this.head;\n this.head = current.next;\n console.log(\"SHIFT - true\");\n this.length -= 1;\n if(this.length === 0){\n this.head = null;\n this.tail = null;\n }\n return current;\n }", "function siftDown(arr, i, n) {\n var tmp = arr[i]; // temporarily store variable, for future exchange when loop is over.\n for (var j = i * 2 + 1; j <= n; j = j * 2 + 1) {\n if (j <= n && j + 1 <= n && arr[j] < arr[j + 1]) {\n ++j;\n }\n if (tmp > arr[j]) {\n break;\n }\n else {\n arr[i] = arr[j];\n i = j;\n }\n }\n arr[i] = tmp;\n}", "shift() {\n if (!this.head) return undefined\n let shiftedNode = this.head\n if (this.length === 1) {\n this.head = null\n this.tail = null\n } else {\n this.head = shiftedNode.next\n this.head.prev = null\n shiftedNode.next = null\n }\n this.length--\n return shiftedNode\n }", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function i(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "siftup(i, x) {\n\t\tthis.upsteps++;\n\t\tlet px = this.p(x);\n\t\twhile (x > 1 && this.#key[i] < this.#key[this.itemAt(px)]) {\n\t\t\tthis.#item[x] = this.itemAt(px); this.#pos[this.itemAt(x)] = x;\n\t\t\tx = px; px = this.p(x);\n\t\t\tthis.upsteps++;\n\t\t}\n\t\tthis.#item[x] = i; this.#pos[i] = x;\n\t}", "function shift(ary) {\n if (ary === []) { return }\n else {\n return ary.splice(0, 1)[0]\n }\n}", "function shift(arr) {\r\n let result;\r\n\r\n if (arr.length !== 0) {\r\n result = arr.splice(0, 1).pop();\r\n }\r\n\r\n return result;\r\n}", "function spliceOne(list,index){for(var i=index,k=i+1,n=list.length;k<n;i+=1,k+=1){list[i]=list[k];}list.pop();}", "function spliceOne(list,index){for(var i=index,k=i+1,n=list.length;k<n;i+=1,k+=1){list[i]=list[k];}list.pop();}", "function findNextSmallerElem(source) {\n let output = [...Array(source.length)].map(el=> -1);\n let stack = [];\n for(let i=0; i< source.length; i++){\n let stackTop = stack[stack.length-1] && stack[stack.length-1].val;\n if(stack.length == 0 ||source[i]>= stackTop){\n stack.push({val : source[i], index : i});\n }\n else{\n while(source[i] < (stack[stack.length-1] && stack[stack.length-1].val)){\n output[(stack.pop().index)] = source[i];\n }\n stack.push({val : source[i], index : i})\n }\n }\n return output;\n}", "function shift(array) {\n return [array[0], array.splice(0, 1)][0];\n}", "shift() {\n if(!this.head) throw new Error(\"no items in list\");\n let shiftNode = this.head;\n\n if(this.head.next){\n this.head = shiftNode.next;\n }else {\n this.head = null;\n this.tail = null;\n }\n\n this.length--;\n\n return shiftNode.val;\n }", "shift() {\n let current = this.head;\n if (this.length === 0) {\n return undefined;\n } else if (this.length === 1) {\n this.head = null;\n this.tail = null;\n this.length--;\n return current;\n } else if (this.length > 1) {\n this.head = current.next;\n this.length--;\n return current;\n }\n }", "siftInsertedValueUp() {\n\t\tvar u = this.size - 1;\n\t\tif (u === 0)\n\t\t; // Do nothing if it's the only element!\n\t\telse if (u === 1) {\n\t\t\t// If it is the second element, just sort it with it's pair\n\t\t\tif (this.keys[u] < this.keys[u - 1]) { // If less than it's pair\n\t\t\t\tthis.swap(u, u - 1); // Swap with it's pair\n\t\t\t}\n\t\t} else if (u % 2 === 1) {\n\t\t\t// Already paired. Ensure pair is ordered right\n\t\t\tvar p = (u / 2 - 1) | 1; // The larger value of the parent pair\n\t\t\tif (this.keys[u] < this.keys[u - 1]) { // If less than it's pair\n\t\t\t\tu = this.swap(u, u - 1); // Swap with it's pair\n\t\t\t\tif (this.keys[u] < this.keys[p - 1]) { // If smaller than smaller parent pair\n\t\t\t\t\t// Swap into min-heap side\n\t\t\t\t\tu = this.swap(u, p - 1);\n\t\t\t\t\tthis.siftUpMin(u);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (this.keys[u] > this.keys[p]) { // If larger that larger parent pair\n\t\t\t\t\t// Swap into max-heap side\n\t\t\t\t\tu = this.swap(u, p);\n\t\t\t\t\tthis.siftUpMax(u);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\t// Inserted in the lower-value slot without a partner\n\t\t\tvar p = (u / 2 - 1) | 1; // The larger value of the parent pair\n\t\t\tif (this.keys[u] > this.keys[p]) { // If larger that larger parent pair\n\t\t\t\t// Swap into max-heap side\n\t\t\t\tu = this.swap(u, p);\n\t\t\t\tthis.siftUpMax(u);\n\t\t\t} else if (this.keys[u] < this.keys[p - 1]) { // If smaller than smaller parent pair\n\t\t\t\t// Swap into min-heap side\n\t\t\t\tu = this.swap(u, p - 1);\n\t\t\t\tthis.siftUpMin(u);\n\t\t\t}\n\t\t}\n\t}", "shift() {\n if (!this.first) return undefined; // edge case for empty queue\n if (this.first === this.last) { // edge case for size = 1\n this.last = null;\n }\n let removed = this.first; // store first node in a variable \n this.first = this.first.next; // set first to be the next node\n removed.next = null; // erase link from removed node\n this.size--; // decrement size\n return removed; // return removed node\n }", "shift() {\n return this.splice(0, 1)[0];\n }", "function unshift(arr, val) {\n var i;\n for (i = arr.length - 1; i >= 0; i--) {\n arr[i + 1] = arr[i];\n }\n arr[0] = val;\n return arr.length;\n}", "shift() {\n if (!this.head) return undefined;\n\n let removed = this.head;\n\n if (this.count === 1) {\n this.head = undefined;\n this.tail = undefined;\n } else {\n this.head = removed.next;\n this.head.prev = undefined;\n removed.next = undefined;\n }\n\n this.count--;\n\n return removed;\n }", "function Du(t,e){for(;e+1<t.length;e++)t[e]=t[e+1];t.pop()}", "function shiftArrayButSkip(a, e) \n{\n let tmp = a[0];\n\n for (let i=0, j = 1; j < a.length && i < a.length; j++, i++)\n {\n \n if (a[j]==e)\n {\n \n tmp = a[a.length-1];\n a[j] = a[i];\n \n //a.pop();\n\n }\n else\n {\n a[a.length-1] = a[j]\n a[j] = tmp;\n tmp = a[a.length-1];\n }\n\n \n \n }\n\n return a;\n}", "shift() {\n const oldHead = this.head.val;\n if (this.head.next) {\n this.head = this.head.next;\n } else {\n this.head = null;\n this.tail = null;\n }\n this.length --;\n return oldHead;\n }", "shift() {\n if (this.length === 0) return undefined;\n\n let removedNode = this.head;\n\n if (removedNode.next === null) {\n this.head = null;\n this.tail = null;\n } else {\n let secondNode = removedNode.next;\n\n this.head = secondNode;\n //sever the 1st and 2nd nodes\n secondNode.previous = null;\n removedNode.next = null;\n }\n this.length--;\n\n return removedNode;\n }", "shift() {\n if (!this.head) return undefined;\n const startingHead = this.head;\n this.head = startingHead.next;\n this.length--;\n if (this.length === 0) {\n this.tail = null;\n }\n return startingHead;\n }", "function runningTime(arr) {\n let arrLen = arr.length;\n if (arrLen === 1) {\n return 0;\n }\n let numShift = 0;\n for (let x = 1; x < arrLen; x++) {\n let originIndex = x;\n let targetIndex = x;\n let currShift = 0;\n for (let y = x; y >= 0; y--) {\n if (arr[y] > arr[originIndex]) {\n targetIndex = y;\n currShift = originIndex - targetIndex;\n }\n }\n // if targeted index moved\n if (originIndex != targetIndex) {\n numShift += currShift;\n // remove value from array\n let valToInsert = arr.splice(originIndex, 1)[0];\n arr.splice(targetIndex, 0, valToInsert);\n }\n // console.log(arr.join(' '));\n }\n return numShift;\n}", "function spliceOne(list, index) {\r\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\r\n list[i] = list[k];\r\n list.pop();\r\n}", "function spliceOne(list, index) {\r\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\r\n list[i] = list[k];\r\n list.pop();\r\n}", "shift() {\n if (!this.head) {\n return undefined;\n }\n\n let result = this.head;\n this.head = this.head.next;\n this.length--; \n\n if (this.length === 0) {\n this.head === null;\n this.tail === null;\n }\n return result;\n }", "shift() {\n return this.removeAt(0);\n\n }", "shift() {\n if (!this.head) return undefined;\n\n var removeHead = this.head;\n this.head = removeHead.next;\n this.length--;\n if (length === 0) {\n this.tail = null;\n }\n return removeHead;\n }", "function shiftIt(nums){\n\tlet y = 0;\n\n\tfor ( let i = 0 ; i < nums.length ; i ++ ){\n\t\n\t\tif( nums[i] !== 0 ){\n\t\t\t\tlet temp = nums[i]\n\t\t\t\tnums[i] = nums[y]\n\t\t\t\tnums[y] = temp;\n\t\t\t\ty++;\n\t\t\t}\n\t\t}\n\t}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n }", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n }", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n }", "function i(t, e) {\n for (; e + 1 < t.length; e++) t[e] = t[e + 1];\n t.pop();\n }", "function shiftLeft(arr) {\n var temp = 0;\n\n for (i = 0; i < arr.length; i++) {\n temp = arr[i + 1];\n arr[i] = temp\n\n }\n\n arr.pop()\n arr.push(0)\n return arr\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n }", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n }", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n }", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}", "function spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)\n list[i] = list[k];\n list.pop();\n}" ]
[ "0.70420974", "0.6864312", "0.6795031", "0.67327684", "0.6731513", "0.6667732", "0.66513866", "0.66513866", "0.6579581", "0.65595955", "0.6557416", "0.6546361", "0.64422786", "0.63420266", "0.63140255", "0.6297342", "0.6276366", "0.6275171", "0.6275171", "0.6275171", "0.6275171", "0.62741643", "0.6266024", "0.6266024", "0.6255418", "0.62541664", "0.62395906", "0.6234848", "0.62106496", "0.6183789", "0.6167069", "0.6166758", "0.6152964", "0.6152964", "0.6151999", "0.60795003", "0.60760504", "0.60706073", "0.60632604", "0.6062356", "0.6062356", "0.6062356", "0.6062356", "0.6062356", "0.6062356", "0.6062356", "0.6061042", "0.6045131", "0.60427636", "0.6041236", "0.6041236", "0.60237944", "0.6010393", "0.600435", "0.59987974", "0.5998752", "0.5995957", "0.59827787", "0.5981213", "0.59768873", "0.59560233", "0.5949405", "0.5918161", "0.59160453", "0.5912615", "0.59046966", "0.59027547", "0.59027547", "0.59019285", "0.5898734", "0.58975476", "0.5893206", "0.5886933", "0.5886933", "0.5886933", "0.588653", "0.58851296", "0.58832633", "0.58832633", "0.58832633", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055", "0.5874055" ]
0.62806386
16
Function to filter default layers (basemap, selection, etc.)
function filterDefaultLayers(map) { return !map.match(/^((lines|points|polygons|relations)(_osm)?|selection|location_bbox)(@.+)?$/) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function filterDefaultLayerFilenames(map) {\n return !map.match(/^(.*\\/)?((lines|points|polygons|relations)(_osm)?|selection|location_bbox).gpkg$/)\n}", "unfilterNoChangeLayers(){\n //get the no change status object\n let no_change_status = this.props.statuses.filter(status => status.key === 'no_change');\n //clear the filter depending on whether it is a global or country view\n let filter = (this.props.view === 'global') ? null : ['in', 'iso3', this.props.country.iso3];\n //iterate through the layers and set the filter\n no_change_status[0].layers.forEach(layer => this.map.setFilter(layer, filter));\n //\n }", "function clearFilter(map) {\n console.log(\"Clearing\");\n map.eachLayer(function(layer) {\n if (layer.feature) {\n layer.getElement().style.display = 'inline';\n };\n });\n}", "function applyMapFilter() {\n\t\tvar selectedMode = $('#mapFilterModes').data('value'),\n\t\t\tselectedSize = $('#mapFilterSize').data('value'),\n\t\t\tselectedCamo = $('#mapFilterCamo').data('value'),\n\t\t\tselectedLevel = $('#mapFilterLevel').data('value'),\n\t\t\tisAllSelected = true;\n\t\t\tmyMapsFiltered = myMapsContainer.find('.mappreview');\n\t\t\tmyMapsUnfiltered = myMapsFiltered;\n\t\tif (selectedMode != 'all') {\n\t\t\tmyMapsFiltered = myMapsFiltered.filter('.mapmode' + selectedMode);\n\t\t\tisAllSelected = false;\n\t\t}\n\t\tif (selectedSize != 'all') {\n\t\t\tmyMapsFiltered = myMapsFiltered.filter('[data-size=\"' + selectedSize + '\"]');\n\t\t\tisAllSelected = false;\n\t\t}\n\t\tif (selectedCamo != 'all') {\n\t\t\tmyMapsFiltered = myMapsFiltered.filter('.mapcamo' + selectedCamo);\n\t\t\tisAllSelected = false;\n\t\t}\n\t\tif (selectedLevel != 'all') {\n\t\t\tselectedLevel = selectedLevel * 1;\n\t\t\tmyMapsFiltered = myMapsFiltered.filter(function(index, element) {\n\t\t\t\tvar myElement = $(element),\n\t\t\t\t\tminLevel = myElement.data('minlevel') * 1,\n\t\t\t\t\tmaxLevel = myElement.data('maxlevel') * 1;\n\t\t\t\treturn (selectedLevel >= minLevel && selectedLevel <= maxLevel);\n\t\t\t});\n\t\t\tisAllSelected = false;\n\t\t}\n\t\tif (isAllSelected) {\n\t\t\tmyMapsFiltered.removeClass('hidden');\n\t\t} else {\n\t\t\tmyMapsUnfiltered.addClass('hidden');\n\t\t\tmyMapsFiltered.removeClass('hidden');\n\t\t}\n\t\tapplyMapsDividers();\n\t}", "function updateFilterAppearance() {\n\n map.selectAll(\"circle\")\n .attr(\"opacity\", d => (evalFilters(d)) ? 0.7 : 0.1)\n .attr(\"stroke\", d => (evalFilters(d)) ? \"black\" : \"none\")\n\n }", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_0__.event.ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_0__.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n }", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function removeAllLayers() {\n currentLayer = \"none\";\n map.removeLayer(otherLayer);\n map.removeLayer(todoLayer);\n map.removeLayer(foodLayer);\n map.removeLayer(shelterLayer);\n map.removeLayer(eventsLayer);\n }", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function removeAllLayers() {\n\tif (tin) controlMap.removeLayer(tin);\n\tif (map.hasLayer(tin)) map.removeLayer(tin);\n\tif (nearest) controlMap.removeLayer(nearest);\n\tif (map.hasLayer(nearest)) map.removeLayer(nearest);\n\tif (ptsWithin) controlMap.removeLayer(ptsWithin);\n\tif (map.hasLayer(ptsWithin)) map.removeLayer(ptsWithin);\n\tif (myPoint) controlMap.removeLayer(myPoint);\n\tif (map.hasLayer(myPoint)) map.removeLayer(myPoint);\n\tif (nav_coordinates_line) controlMap.removeLayer(nav_coordinates_line);\n\tif (map.hasLayer(nav_coordinates_line)) map.removeLayer(nav_coordinates_line);\n\tif (nav_coordinates_point) controlMap.removeLayer(nav_coordinates_point);\n\tif (map.hasLayer(nav_coordinates_point)) map.removeLayer(nav_coordinates_point);\n}", "function applyFilter(zoom) {\n //REDRAW MAP\n redrawChart()\n updateMap();\n if (zoom) {\n zoomMap();\n }\n}", "addNoiseAll(){\n\t\tthis.geo.features.map(this.addNoise);\n\t}", "function layersControl () {\r\n if (maptype == \"artmap\") { \r\n basemaps = {\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen\r\n };\r\n overlays = {\r\n 'WV Artikel <img src=\"./lib/images/wv-logo-12.png\" />' : wvarticles\r\n };\r\n }\r\n \r\n else if (maptype == \"geomap\") {\r\n basemaps = {\r\n 'Mapnik <img src=\"./lib/images/wmf-logo-12.png\" />': mapnik,\r\n 'Mapquest open <img src=\"./lib/images/external.png\" />': mapquestopen,\r\n 'Mapquest aerial <img src=\"./lib/images/external.png\" />': mapquest\r\n }; \r\n overlays = {\r\n 'Mapquest Beschriftungen <img src=\"./lib/images/external.png\" />': maplabels,\r\n 'Grenzen <img src=\"./lib/images/external.png\" />': boundaries,\r\n 'Radwege <img src=\"./lib/images/external.png\" />': cycling\r\n };\r\n }\r\n \r\n else if (maptype == \"gpxmap\") { \r\n basemaps = {\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen\r\n };\r\n overlays = {\r\n 'WV Artikel <img src=\"./lib/images/wv-logo-12.png\" />' : wvarticles\r\n };\r\n }\r\n \r\n else if (maptype == \"monmap\") {\r\n basemaps = {\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen,\r\n 'Mapnik <img src=\"./lib/images/wmf-logo-12.png\" />' : mapnik, \r\n 'Reliefkarte <img src=\"./lib/images/external.png\" />' : landscape\r\n };\r\n overlays = {\r\n 'Denkmäler <img src=\"./lib/images/wv-logo-12.png\" />' : monuments\r\n };\r\n }\r\n\r\n else if (maptype == \"poimap2\") {\r\n basemaps = {\r\n 'Mapnik <img src=\"./lib/images/wmf-logo-12.png\" />' : mapnik,\r\n 'Mapnik s/w <img src=\"./lib/images/wmf-logo-12.png\" />' : mapnikbw,\r\n 'Mapquest Open <img src=\"./lib/images/external.png\" />' : mapquestopen,\r\n 'Mapquest Aerial <img src=\"./lib/images/external.png\" />' : mapquest,\r\n 'Verkehrsliniennetz <img src=\"./lib/images/external.png\" />' : transport,\r\n 'Reliefkarte <img src=\"./lib/images/external.png\" />' : landscape\r\n };\r\n overlays = {\r\n 'Mapquest Beschriftungen <img src=\"./lib/images/external.png\" />' : maplabels,\r\n 'Grenzen <img src=\"./lib/images/external.png\" />' : boundaries,\r\n 'Schummerung <img src=\"./lib/images/wmf-logo-12.png\" />' : hill,\r\n 'Radwege <img src=\"./lib/images/external.png\" />' : cycling,\r\n 'Wanderwege <img src=\"./lib/images/external.png\" />' : hiking,\r\n 'Sehenswürdigkeiten <img src=\"./lib/images/wv-logo-12.png\" />' : markers,\r\n 'Reiseziele <img src=\"./lib/images/wv-logo-12.png\" />' : wvarticles,\r\n 'GPX Spuren / Kartenmaske <img src=\"./lib/images/wv-logo-12.png\" />' : tracks\r\n };\r\n }\r\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter(){return!d3Selection.event.button}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "onChangeVisible() {\n const { mbMap } = this.mapboxLayer;\n if (!mbMap) {\n return;\n }\n const currentLayer = this.getCurrentLayer();\n const filterRegex = new RegExp(`^ipv_(${currentLayer})$`);\n this.getDvLayers()?.forEach((stylelayer) => {\n mbMap.setLayoutProperty(\n stylelayer.id,\n 'visibility',\n filterRegex.test(getTrafimageFilter(stylelayer)) ? 'visible' : 'none',\n );\n });\n }", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"c\" /* event */].button;\n}", "hideAllLayerObjects() {\n let mainLayer = this.get('mainLayer');\n if (Ember.isNone(mainLayer) || Ember.isNone(mainLayer._leafletObject)) {\n return;\n }\n\n mainLayer._leafletObject.baseHideAllLayerObjects();\n mainLayer.get('innerLayers').forEach((layer) => {\n layer._leafletObject.hideAllLayerObjects();\n });\n }", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter(){return!d3Selection.event.button;}", "function filter(filterFuncs = 'none') {\n\tctx.filter = filterFuncs;\n}", "function setFeatureLayerViewFilter(expression){\n view.whenLayerView(trailsLayer)\n .then(featureLayerView => {\n featureLayerView.effect = {\n filter: {\n where: expression\n },\n excludedEffect: \"opacity(25%)\"\n }\n })\n }" ]
[ "0.6869308", "0.6683933", "0.6560024", "0.63658744", "0.62607825", "0.6244016", "0.62411654", "0.62411654", "0.62411654", "0.62411654", "0.62411654", "0.62411654", "0.62270874", "0.62270874", "0.6144118", "0.6134468", "0.6134468", "0.6134468", "0.6134468", "0.61335707", "0.61335707", "0.61335707", "0.61335707", "0.61335707", "0.61335707", "0.611959", "0.611959", "0.611959", "0.61155903", "0.6100403", "0.6100403", "0.6100403", "0.6100403", "0.6100403", "0.6100403", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.6098551", "0.60896504", "0.60896504", "0.60896504", "0.60616684", "0.60616684", "0.60616684", "0.60616684", "0.60249114", "0.60013217", "0.5982397", "0.5938175", "0.58987296", "0.58987296", "0.58987296", "0.58987296", "0.5896441", "0.5896441", "0.5896016", "0.5896016", "0.5896016", "0.5893385", "0.5893385", "0.5893385", "0.5893385", "0.5893385", "0.5884366", "0.5884366", "0.5884366", "0.5884366", "0.5882837", "0.5882837", "0.5882837", "0.5882837", "0.5882714", "0.5882462", "0.5882462", "0.58767277", "0.58658874", "0.58658874", "0.58658874", "0.58658874", "0.58658874", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58602124", "0.58260715", "0.58174", "0.58162224" ]
0.75409836
0
Function to filter filenames default layers (basemap, selection, etc.)
function filterDefaultLayerFilenames(map) { return !map.match(/^(.*\/)?((lines|points|polygons|relations)(_osm)?|selection|location_bbox).gpkg$/) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function filterDefaultLayers(map) {\n return !map.match(/^((lines|points|polygons|relations)(_osm)?|selection|location_bbox)(@.+)?$/)\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_0__.event.ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_0__.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_5__.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "unfilterNoChangeLayers(){\n //get the no change status object\n let no_change_status = this.props.statuses.filter(status => status.key === 'no_change');\n //clear the filter depending on whether it is a global or country view\n let filter = (this.props.view === 'global') ? null : ['in', 'iso3', this.props.country.iso3];\n //iterate through the layers and set the filter\n no_change_status[0].layers.forEach(layer => this.map.setFilter(layer, filter));\n //\n }", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].ctrlKey && !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.ctrlKey && !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_1__[\"event\"].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"d\" /* event */].button;\n}", "removeFromLayers(){\n if (this.map.getSource(window.SRC_FROM_POLYGONS)) this.removeSource(window.SRC_FROM_POLYGONS);\n if (this.map.getSource(window.SRC_FROM_POINTS)) this.removeSource(window.SRC_FROM_POINTS);\n }", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"d\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"c\" /* event */].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !d3_selection__WEBPACK_IMPORTED_MODULE_3__[\"event\"].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"e\" /* event */].button;\n}", "function exportLayers(){\n\n\t// Loop through layers\n\tfor(var e = 0; e< doc.layers.length; e++){\n\n\t\t// Set selected layer on\n\t\tdoc.layers[e].visible = true;\n\n\t\t// Store layerName\n\t\tvar layerName = doc.layers[e].name;\n\n\t\t// Function returns a new file name\n\t\ttargetFile = getNewName(layerName);\n\n\t\t// Returns PNG options\n\t\tpngSaveOpts = getPNGOptions();\n\n\t\t// Export file as PNG\n\t\tsourceDoc.exportFile(targetFile,ExportType.PNG24,pngSaveOpts);\n\n\t\t// Turn selected layer off\n\t\tdoc.layers[e].visible = false;\n\n\t}\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"e\" /* event */].button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !d3Selection.event.button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_1_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function defaultFilter() {\n return !__WEBPACK_IMPORTED_MODULE_3_d3_selection__[\"b\" /* event */].button;\n}", "function main(){\nif(!documents.length) return;\nvar doc = activeDocument;\nvar oldPath = activeDocument.path;\n \nvar outFolder = new Folder(oldPath + \"/out\");\nif (!outFolder.exists) {\n outFolder.create();\n}\n \nscanLayerSets(doc);\n \nfunction scanLayerSets(el) {\n // find layer groups\n for(var a=0;a<el.layerSets.length;a++){\n var lname = el.layerSets[a].name;\n if (lname.substr(-4) == \".png\") {\n saveLayer(el.layers.getByName(lname), lname, oldPath, true);\n } else {\n // recursive\n scanLayerSets(el.layerSets[a]);\n }\n }\n \n \n // find plain layers in current group whose names end with .png\n for(var j=0; j<el.artLayers.length; j++) {\n var name = el.artLayers[j].name;\n if (name.substr(-4) == \".png\") {\n saveLayer(el.layers.getByName(name), name, oldPath, false);\n }\n }\n \n}\n \nfunction saveLayer(layer, lname, path, shouldMerge) {\n activeDocument.activeLayer = layer;\n dupLayers();\n if (shouldMerge === undefined || shouldMerge === true) {\n activeDocument.mergeVisibleLayers();\n }\n activeDocument.trim(TrimType.TRANSPARENT,true,true,true,true);\n var saveFile= File(path +\"/out/\"+lname);\n SavePNG(saveFile);\n app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);\n}\n \n}", "function getGlobalLayerfromMaps() {\n\tvar layers = Array.from(new Set(getLayersfromMaps())); // get unique layers from #mapN .map_year\n\tvar layer = \"none\";\n\tif (layers.length == 1) layer = layers[0];\n\treturn layer;\n}", "packageFilter(pkg) {\n\n extensions.forEach(ext => {\n if (pkg[`main.${ext}`]) {\n pkg.main = pkg[`main.${ext}`];\n }\n });\n\n if (!pkg.main) {\n pkg.main = pkg.style;\n }\n\n return pkg;\n }", "function defaultFilter() {\n return !d3Selection.event.button;\n }", "function removeAllLayers() {\n currentLayer = \"none\";\n map.removeLayer(otherLayer);\n map.removeLayer(todoLayer);\n map.removeLayer(foodLayer);\n map.removeLayer(shelterLayer);\n map.removeLayer(eventsLayer);\n }", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function defaultFilter() {\n return !_d3Selection.event.button;\n}", "function mapLayers(fromSchema, toSchema, layers) {\n let outLayers = [];\n layers.forEach(l => {\n if (typeof l.filter === 'object' && l.filter.length < 3) {\n // defective filter in some liberty layers\n l.filter = undefined;\n }\n\n if (l.source === undefined) { // background layer\n \n return outLayers.push(l);\n } else if (l.source !== fromSchema) {\n console.warn('Skipping layer with source ' + l.source);\n return\n }\n //console.log(`${l['source-layer']}:${l.filter[1]}=${l.filter[2]}`);\n\n let tl = targetLayer(fromSchema, toSchema, l['source-layer'], l.filter);\n if (!tl) {\n //console.log('.');\n console.log(`${l['source-layer']}:${JSON.stringify(l.filter)}`);\n return;\n }\n // undefined l.filter is ok\n let tf = mapFilter(fromSchema, toSchema, l['source-layer'], l.filter);\n //console.log(`--> ${tl}:${tf[1]}=${tf[2]}`);\n //console.log(`--> ${tl}:${JSON.stringify(tf)}`);\n \n\n let outLayer = JSON.parse(JSON.stringify(l));\n outLayer.source = toSchema; // ! conflating our name with internal source name\n outLayer['source-layer'] = tl;\n outLayer.filter = tf;\n outLayers.push(outLayer);\n /*\n if (l.filter !== undefined && l.filter[0] === '==')\n console.log(`${l['source-layer']}:${l.filter[1]}=${l.filter[2]}`);\n else\n console.log(l['source-layer'], JSON.stringify(l.filter));\n */\n\n });\n return outLayers;\n}", "function picklistLayers(mapLayer, sel) { //*** NOT USED **********\n console.log(\"DO picklistLayers: \" + sel.id);\n var msid = mapLayer.id;\n var uig = sel.id.split(\"-\")[0];\n var layerInfos = mapLayer.layerInfos;\n for (var layerInfo in layerInfos) {\n var lid = layerInfo.id;\n var vis = layerInfo.defaultVisibility;\n var name = layerInfo.name;\n var plid = layerInfo.parentLayerId;\n var sids = layerInfo.subLayerIds;\n if (sids.length == 0) {\n var urid = msid + \":\" + lid;\n var url = mapLayer.url + \"/\" + lid;\n var opt = document.createElement(\"option\");\n opt.id = uig + \"-\" + urid;\n opt.value = url;\n opt.text = name;\n sel.appendChild(opt);\n }\n }\n}", "function collectLayers()\n{\n var layers = [],\n visibleLayers = [],\n layerCount = 0,\n ref = null,\n desc = null;\n \n const idOrdn = charIDToTypeID(\"Ordn\");\n \n // Get layer count reported by the active Document object - it never includes the background.\n ref = new ActionReference();\n ref.putEnumerated(charIDToTypeID(\"Dcmn\"), charIDToTypeID(\"Ordn\"), charIDToTypeID(\"Trgt\"));\n desc = executeActionGet(ref);\n layerCount = desc.getInteger(charIDToTypeID(\"NmbL\"));\n\n if (layerCount == 0) {\n // This is a flattened image that contains only the background (which is always visible).\n activeDocument.backgroundLayer.locked = false;\n var bg = activeDocument.backgroundLayer;\n layers.push(bg);\n visibleLayers.push(bg);\n }\n else {\n // There are more layers that may or may not contain a background. The background is always at 0;\n // other layers are indexed from 1.\n \n const idLyr = charIDToTypeID(\"Lyr \");\n const idLayerSection = stringIDToTypeID(\"layerSection\");\n const idVsbl = charIDToTypeID(\"Vsbl\");\n const idNull = charIDToTypeID(\"null\");\n const idSlct = charIDToTypeID(\"slct\");\n const idMkVs = charIDToTypeID(\"MkVs\");\n \n ref = new ActionReference();\n ref.putEnumerated(idLyr, idOrdn, charIDToTypeID(\"Trgt\"));\n var selectionDesc = executeActionGet(ref);\n \n try {\n // Collect normal layers.\n var visibleInGroup = [true];\n var layerVisible;\n for (var i = layerCount; i >= 1; --i) {\n // check if it's an art layer (not a group) that can be selected\n ref = new ActionReference();\n ref.putIndex(idLyr, i);\n desc = executeActionGet(ref);\n layerVisible = desc.getBoolean(idVsbl);\n layerSection = typeIDToStringID(desc.getEnumerationValue(idLayerSection));\n if (layerSection == \"layerSectionContent\") {\n // select the layer and then retrieve it via Document.activeLayer\n desc.clear();\n desc.putReference(idNull, ref); \n desc.putBoolean(idMkVs, false); \n executeAction(idSlct, desc, DialogModes.NO);\n \n var activeLayer = activeDocument.activeLayer;\n layers.push(activeLayer);\n if (layerVisible && visibleInGroup[visibleInGroup.length - 1]) {\n visibleLayers.push(activeLayer);\n } \n }\n else if (layerSection == \"layerSectionStart\") {\n visibleInGroup.push(layerVisible && visibleInGroup[visibleInGroup.length - 1]);\n }\n else if (layerSection == \"layerSectionEnd\") {\n visibleInGroup.pop();\n } \n }\n \n // Collect the background.\n ref = new ActionReference();\n ref.putIndex(idLyr, 0);\n try {\n desc = executeActionGet(ref);\n var bg = activeDocument.backgroundLayer;\n layers.push(bg);\n if (bg.visible) {\n visibleLayers.push(bg);\n }\n\n }\n catch (e) {\n // no background, move on\n } \n }\n catch (e) {\n if (e.message != \"cancel\") throw e;\n }\n\n // restore selection (unfortunately CS2 doesn't support multiselection, so only the topmost layer is re-selected)\n desc.clear();\n ref = new ActionReference();\n const totalLayerCount = selectionDesc.getInteger(charIDToTypeID(\"Cnt \"));\n ref.putIndex(idLyr, selectionDesc.getInteger(charIDToTypeID(\"ItmI\")) - (totalLayerCount - layerCount));\n desc.putReference(idNull, ref); \n desc.putBoolean(idMkVs, false); \n executeAction(idSlct, desc, DialogModes.NO);\n }\n \n return {layers: layers, visibleLayers: visibleLayers};\n}", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "function defaultFilter() {\n\t return !d3Selection.event.button;\n\t }", "exportPathMap(defaultPathMap) {\n const pathMap = {};\n\n Object.entries(defaultPathMap).forEach(([key, value]) => {\n if (!filterMap[key]) {\n pathMap[key] = value;\n }\n });\n\n return pathMap;\n }", "getLayer (name) {\n let out = []\n this.getLayers().forEach((lyr) => {\n if (name === lyr.get('name')) {\n out = lyr\n }\n })\n return out\n }", "function loadMap() {\n\n //Change the cursor\n map.getCanvas().style.cursor = 'pointer';\n\n //NOTE Draw order is important, largest layers (covers most area) are added first, followed by small layers\n\n\n //Add raster data and layers\n rasterLayerArray.forEach(function(layer) {\n map.addSource(layer[0], {\n \"type\": \"raster\",\n \"tiles\": layer[1]\n });\n\n map.addLayer({\n \"id\": layer[2],\n \"type\": \"raster\",\n \"source\": layer[0],\n 'layout': {\n 'visibility': 'none'\n }\n });\n });\n\n //Add polygon data and layers\n polyLayerArray.forEach(function(layer) {\n map.addSource(layer[0], {\n \"type\": \"vector\",\n \"url\": layer[1]\n });\n\n map.addLayer({\n \"id\": layer[2],\n \"type\": \"fill\",\n \"source\": layer[0],\n \"source-layer\": layer[3],\n \"paint\": layer[4],\n 'layout': {\n 'visibility': 'none'\n }\n });\n });\n\n map.setLayoutProperty('wildness', 'visibility', 'visible');\n\n //Add wildness vector data source and layer\n for (i = 0; i < polyArray.length; i++) {\n map.addSource(\"vector-data\"+i, {\n \"type\": \"vector\",\n \"url\": polyArray[i]\n });\n\n //fill-color => stops sets a gradient\n map.addLayer({\n \"id\": \"vector\" + i,\n \"type\": \"fill\",\n \"source\": \"vector-data\" + i,\n \"source-layer\": polySource[i],\n \"minzoom\": 6,\n \"maxzoom\": 22,\n \"paint\": wildPolyPaint\n });\n }\n\n //Add polygon/line data and layers\n for (i=0; i<lineLayerArray.length; i++) {\n map.addSource(lineLayerArray[i][0], {\n \"type\": \"vector\",\n \"url\": lineLayerArray[i][1]\n })\n\n map.addLayer({\n \"id\": lineLayerArray[i][2],\n \"type\": \"line\",\n \"source\": lineLayerArray[i][0],\n \"source-layer\": lineLayerArray[i][4],\n \"paint\": {\n 'line-color': lineLayerArray[i][5],\n 'line-width': 2\n }\n });\n\n map.addLayer({\n \"id\": lineLayerArray[i][3],\n \"type\": \"fill\",\n \"source\": lineLayerArray[i][0],\n \"source-layer\": lineLayerArray[i][4],\n \"paint\": {\n 'fill-color': lineLayerArray[i][5],\n 'fill-opacity': .3\n }\n });\n\n map.setLayoutProperty(lineLayerArray[i][2], 'visibility','none');\n map.setLayoutProperty(lineLayerArray[i][3], 'visibility','none');\n map.moveLayer(lineLayerArray[i][2]);\n map.moveLayer(lineLayerArray[i][3]);\n }\n\n //Add States data set\n map.addSource('states', {\n \"type\": \"vector\",\n \"url\": \"mapbox://wildthingapp.2v1una7q\"\n });\n\n //Add States outline layer, omitting non-state territories\n map.addLayer({\n \"id\": \"states-layer\",\n \"type\": \"line\",\n \"source\": \"states\",\n \"source-layer\": \"US_State_Borders-4axtaj\",\n \"filter\": [\"!in\",\"NAME\",\"Puerto Rico\", \"Guam\",\"American Samoa\", \"Commonwealth of the Northern Mariana Islands\",\"United States Virgin Islands\"]\n });\n\n map.setLayerZoomRange('wildness', 0, 7);\n}", "getLayersNamed(layerName) {\n // search all pages\n let filteredArray = NSArray.array()\n const loopPages = this._object.pages().objectEnumerator()\n let page = loopPages.nextObject()\n const predicate = NSPredicate.predicateWithFormat('name == %@', layerName)\n while (page) {\n const scope = page.children()\n filteredArray = filteredArray.arrayByAddingObjectsFromArray(\n scope.filteredArrayUsingPredicate(predicate)\n )\n page = loopPages.nextObject()\n }\n return toArray(filteredArray).map(wrapObject)\n }", "function populateDefaultBaseLayerOptions(currentOptions){\n var selectedBaseLayerName = '';\n\n // get the name and object for the default selected base layer\n var defaultBaseLayerName = '';\n var defaultBaseLayerObject = null;\n for (var availableDefaultLayerName in AVAILABLE_BASE_LAYERS) {\n var availableDefaultLayerData = AVAILABLE_BASE_LAYERS[availableDefaultLayerName];\n\n if (availableDefaultLayerData.defaultSelected) {\n defaultBaseLayerName = availableDefaultLayerName;\n defaultBaseLayerObject = L.tileLayer(availableDefaultLayerData.url, availableDefaultLayerData.options);\n break;\n }\n }\n console.log(\"[ALA-Map] Found default base layer from settings '\" + defaultBaseLayerName + \"'.\");\n\n // if options.baseLayer is not set, set to default selected base layer object\n if (_.isUndefined(currentOptions.baseLayer)) {\n currentOptions.baseLayer = defaultBaseLayerObject;\n selectedBaseLayerName = defaultBaseLayerName;\n console.log(\"[ALA-Map] No default base layer specified, set default base layer '\" + selectedBaseLayerName + \"'.\");\n }\n\n // if options.baseLayer is a string, set to matching built-in base layer object\n if (_.isString(currentOptions.baseLayer)) {\n for (var availableStringLayerName in AVAILABLE_BASE_LAYERS) {\n var availableStringLayerData = AVAILABLE_BASE_LAYERS[availableStringLayerName];\n if (currentOptions.baseLayer.replace(' ', '').toUpperCase() === defaultBaseLayerName.replace(' ', '').toUpperCase()) {\n currentOptions.baseLayer = defaultBaseLayerObject;\n selectedBaseLayerName = defaultBaseLayerName;\n console.log(\"[ALA-Map] Set default base layer from specified string '\" + selectedBaseLayerName + \"'.\");\n break;\n } else if (\n availableStringLayerName.toString().replace(' ', '').toUpperCase() ===\n currentOptions.baseLayer.replace(' ', '').toUpperCase() ||\n availableStringLayerData.title.replace(' ', '').toUpperCase() ===\n currentOptions.baseLayer.replace(' ', '').toUpperCase()) {\n\n currentOptions.baseLayer = L.tileLayer(availableStringLayerData.url, availableStringLayerData.options);\n selectedBaseLayerName = availableStringLayerName;\n console.log(\"[ALA-Map] Set default base layer from specified string matching title or id '\" + selectedBaseLayerName + \"'.\");\n break;\n }\n }\n\n if (_.isString(currentOptions.baseLayer)) {\n console.warn(\"[ALA-Map] Unrecognised base layer name: '\" + currentOptions.baseLayer + \"', \" +\n \"supported base layers are '\" + Object.keys(AVAILABLE_BASE_LAYERS).sort().join(\"', '\") + \"'. \" +\n \"Using default base layer '\" + defaultBaseLayerName + \"'.\");\n currentOptions.baseLayer = defaultBaseLayerObject;\n selectedBaseLayerName = defaultBaseLayerName;\n }\n }\n\n // if options.baseLayer is an object, assume it is a Layer\n if(!_.isObject(currentOptions.baseLayer)){\n // anything else for options.baseLayer is an error\n throw new Error(\"[ALA-Map] Unexpected value for options.baseLayer: '\" + typeof currentOptions.baseLayer + \"' - '\" + currentOptions.baseLayer + \"'.\")\n }\n\n // if options.otherLayers is not set, set to default base layers (including options.baseLayer)\n if (_.isNull(currentOptions.otherLayers) || _.isUndefined(currentOptions.otherLayers)) {\n currentOptions.otherLayers = {};\n for (var availableOtherLayerName in AVAILABLE_BASE_LAYERS) {\n var availableOtherLayerData = AVAILABLE_BASE_LAYERS[availableOtherLayerName];\n if (availableOtherLayerName.replace(' ', '').toUpperCase() === selectedBaseLayerName.replace(' ', '').toUpperCase()) {\n currentOptions.otherLayers[availableOtherLayerData.title] = currentOptions.baseLayer;\n console.log(\"[ALA-Map] Added base layer to collection because it matched default base layer name '\" + availableOtherLayerData.title + \"'.\");\n } else if (availableOtherLayerData.url === currentOptions.baseLayer._url) {\n currentOptions.otherLayers[availableOtherLayerData.title] = currentOptions.baseLayer;\n console.log(\"[ALA-Map] Added base layer to collection because it matched default base layer url '\" + availableOtherLayerData.title + \"'.\");\n } else if (availableOtherLayerData.defaultInList && currentOptions.defaultLayersControl) {\n currentOptions.otherLayers[availableOtherLayerData.title] = L.tileLayer(availableOtherLayerData.url, availableOtherLayerData.options);\n console.log(\"[ALA-Map] Added base layer to collection because defaultLayersControl is true and settings say add by default '\" + availableOtherLayerData.title + \"'.\");\n }\n }\n }\n\n // if options.otherLayers is set, it must be an object.\n if(!_.isNull(currentOptions.otherLayers) && !_.isUndefined(currentOptions.otherLayers) && !_.isObject(currentOptions.otherLayers)){\n throw new Error(\"[ALA-Map] Unexpected value for options.otherLayers: '\" + typeof currentOptions.otherLayers + \"' - '\" + currentOptions.otherLayers + \"'.\")\n }\n\n // For each property of the object,\n // - if the property is an object, assume it is a Layer.\n // - if the property is a string, set to the matching built-in layer.\n // The options.baseLayer object must be one of the property values, it is an error if not.\n for (var optionsOtherLayerKey in currentOptions.otherLayers) {\n var optionsOtherLayerValue = currentOptions.otherLayers[optionsOtherLayerKey];\n if(_.isString(optionsOtherLayerValue)){\n var optionsOtherLayerData = AVAILABLE_BASE_LAYERS[optionsOtherLayerValue];\n if (optionsOtherLayerKey.replace(' ', '').toUpperCase() === selectedBaseLayerName.replace(' ', '').toUpperCase()) {\n currentOptions.otherLayers[optionsOtherLayerKey] = currentOptions.baseLayer;\n console.log(\"[ALA-Map] Added named base layer to collection because it matched default base layer name '\" + optionsOtherLayerKey + \"'.\");\n } else if (optionsOtherLayerData.url === currentOptions.baseLayer._url) {\n currentOptions.otherLayers[optionsOtherLayerKey] = currentOptions.baseLayer;\n console.log(\"[ALA-Map] Added named base layer to collection because it matched default base layer url '\" + optionsOtherLayerKey + \"'.\");\n } else {\n currentOptions.otherLayers[optionsOtherLayerKey] = L.tileLayer(optionsOtherLayerData.url, optionsOtherLayerData.options);\n console.log(\"[ALA-Map] Added base layer matching string in otherLayers '\" + optionsOtherLayerKey + \"'.\");\n }\n } else if(!_.isObject(optionsOtherLayerValue)){\n throw new Error(\"[ALA-Map] Unexpected value for options.otherLayers['\" + optionsOtherLayerKey + \"']: '\" + typeof optionsOtherLayerValue + \"' - '\" + optionsOtherLayerValue + \"'.\")\n }\n }\n\n console.log(\"[ALA-Map] Populated defaults for options.baseLayer with url '\" + (currentOptions.baseLayer ? currentOptions.baseLayer._url : '') + \"'\" +\n \" and options.otherLayers '\" + (currentOptions.otherLayers ? Object.keys(currentOptions.otherLayers).sort().join(', ') : '') + \"'.\");\n }", "function clearFilter(map) {\n console.log(\"Clearing\");\n map.eachLayer(function(layer) {\n if (layer.feature) {\n layer.getElement().style.display = 'inline';\n };\n });\n}", "function setGrayNameWhenOutsideScale() {\n if ( grayLayerNameWhenOutsideScale ) { //only if global boolean is set\n\n //layers\n //------\n var allLayersWithIDs = new Array();\n\n //iterate layer tree to get title and layer-id\n layerTree.root.firstChild.cascade(\n function (n) {\n if (n.isLeaf()) {\n allLayersWithIDs.push([n.text,n.id]);\n }\n }\n );\n\n //iterate ProjectSettings\n for (var i=0;i<wmsLoader.projectSettings.capability.layers.length;i++){\n\n MaxScale = Math.round(wmsLoader.projectSettings.capability.layers[i].maxScale);\n //if no MaxScale is defined\n if (MaxScale < 1){\n MaxScale = 1;\n }\n\n MinScale = Math.round(wmsLoader.projectSettings.capability.layers[i].minScale);\n //if no MinScale is defined\n if (MinScale < 1){ //if not defined, this value is very small\n MinScale = 150000000; //within terrestrial dimensions big enough\n }\n\n //set content gray\n if (wmsLoader.projectSettings.capability.layers[i].maxScale > geoExtMap.map.getScale() ||\n wmsLoader.projectSettings.capability.layers[i].minScale < geoExtMap.map.getScale()) {\n for (var j=0;j<allLayersWithIDs.length;j++){\n //comparison layerTree and info from getProjectsettings\n if (allLayersWithIDs[j][0] == wmsLoader.projectSettings.capability.layers[i].title) {\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).setCls('outsidescale');//add css for outside scale\n strTOCTooltip = tooltipLayerTreeLayerOutsideScale[lang] + ' 1:' + MaxScale + ' - 1:' + MinScale\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).setTooltip(strTOCTooltip);\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).isOutsideScale = true;\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).MinScale = MinScale;\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).MaxScale = MaxScale;\n }\n }\n\n // reset gray\n } else {\n for (var j=0;j<allLayersWithIDs.length;j++){\n if (allLayersWithIDs[j][0] == wmsLoader.projectSettings.capability.layers[i].title) {\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).setTooltip(''); //empty tooltip\n node = layerTree.root.findChild('id', allLayersWithIDs[j][1], true); //remove css class\n node.ui.removeClass('outsidescale'); //remove css class\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).isOutsideScale = false;\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).MinScale = MinScale;\n layerTree.root.findChild('id', allLayersWithIDs[j][1], true).MinScale = MaxScale;\n }\n }\n }\n }\n\n // layer-groups\n // ------------\n var arrLayerGroups = new Array(); //array containing all layer-groups\n var arrOutsideScale = new Array(); //array with the state of all layers within the group\n var arrMaxScale = new Array(); //array with the defined max-scale of the group\n var arrMinScale = new Array(); //array with the defined min-scale of the group\n\n //iterate layer tree\n layerTree.root.firstChild.cascade(\n function (n) {\n if (!(n.isLeaf())) {\n layerTree.root.findChild('id', n.id, true).cascade(\n function (m) {\n // has to be a leaf and outside scale\n if (m.isLeaf()){\n arrOutsideScale.push(m.isOutsideScale);\n arrMaxScale.push(m.MaxScale);\n arrMinScale.push(m.MinScale);\n }\n });\n //arrLayerGroups: layer-id, layer-name, boolean if currently outside scale, maxscale, minscale\n arrLayerGroups.push([n.id, n.text, arrOutsideScale, arrMaxScale, arrMinScale]);\n }\n // empty arrays for next iteration\n arrOutsideScale = [];\n arrMaxScale = [];\n arrMinScale = [];\n });\n\n //iterate all leaf layers within a group\n for (var i=0;i<arrLayerGroups.length;i++){\n bolGroupOutsideScale = true;\n MinScale = 0; //set an extreme minscale\n MaxScale = 150000000; //set an extreme maxscale\n\n for (var j=0;j<arrLayerGroups[i][2].length;j++){\n //in each iteration take the bigger minscale\n if (MinScale < arrLayerGroups[i][4][j]){\n MinScale = arrLayerGroups[i][4][j];\n }\n //in each iteration take the smallest maxscale\n if (MaxScale > arrLayerGroups[i][3][j]){\n MaxScale = arrLayerGroups[i][3][j];\n }\n\n //if one single leaf layer is visible, the group has as well to be visible\n if ( !arrLayerGroups[i][2][j] ){ //[2] = arrOutsideScale\n bolGroupOutsideScale = false;\n }\n }\n\n //the group is invisible\n if ( bolGroupOutsideScale ) {\n layerTree.root.findChild('id', arrLayerGroups[i][0], true).setCls('outsidescale'); // add css class\n strTOCTooltip = tooltipLayerTreeLayerOutsideScale[lang] + ' 1:' + MaxScale + ' - 1:' + MinScale\n layerTree.root.findChild('id', arrLayerGroups[i][0], true).setTooltip(strTOCTooltip);\n\n //the group is visible\n } else {\n node = layerTree.root.findChild('id', arrLayerGroups[i][0], true); //remove css class\n node.ui.removeClass('outsidescale'); //remove css class\n layerTree.root.findChild('id', arrLayerGroups[i][0], true).setTooltip('');\n }\n }\n }\n\n if (enableWmtsBaseLayers) {\n updateScaleBasedWmtsLayersVisibility(geoExtMap.map.getScale());\n }\n}" ]
[ "0.6948523", "0.5689918", "0.56896645", "0.56896645", "0.55952317", "0.55952317", "0.55952317", "0.55952317", "0.55952317", "0.55952317", "0.5582254", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5567596", "0.5563962", "0.5563962", "0.5563962", "0.5563962", "0.53918177", "0.53918177", "0.53918177", "0.5381293", "0.5381293", "0.5379473", "0.5371133", "0.5371133", "0.5368974", "0.5368974", "0.5368974", "0.5368974", "0.5361722", "0.5361722", "0.5361722", "0.5361722", "0.5359024", "0.5359024", "0.5359024", "0.5359024", "0.5359024", "0.5359024", "0.53424835", "0.53424835", "0.53424835", "0.53424835", "0.53424835", "0.5330417", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5324431", "0.5314743", "0.5314743", "0.5314743", "0.5314743", "0.5314743", "0.5314743", "0.53107107", "0.53107107", "0.53107107", "0.53107107", "0.5308059", "0.5308059", "0.5308059", "0.5308059", "0.5308059", "0.5302419", "0.5280505", "0.5278696", "0.52783203", "0.5270092", "0.52537286", "0.52537286", "0.52537286", "0.52537286", "0.5253243", "0.5242254", "0.5237063", "0.52334136", "0.52334136", "0.52334136", "0.52263886", "0.5223891", "0.5216542", "0.5167929", "0.51476836", "0.5138015", "0.5134362" ]
0.804699
0
constructor Checks for the matching DOM element wrapper and sets up instance variables and event listeners.
function patFind() { this.factorLimit = 10; this.patternLimit = 5; this.target = document.querySelector("#pat-find"); if (this.target != null) { this.textarea = this.target.querySelector("textarea"); this.button = this.target.querySelector("button"); this.resultarea = this.target.querySelector(".results"); this.button.addEventListener("click", this.analyse.bind(this), false); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "init() {\n this.initDOMListeners();\n }", "constructor () {\n\n\t\t// Set the wrapper class\n\t\tthis.base_class = 'main';\n\n\t\t// Store the main element\n\t\tthis.el = document.getElementById(this.base_class);\n\n\t}", "_init() {\n this.$inputs = this.$element.find('input, textarea, select');\n\n this._events();\n }", "function constructor(domRoot) {\n\t\t// this._event = null\n\t\t_findElements(domRoot);\n\t}", "init() {\n this.initDomListeners()\n }", "function initElements(wrapper) {\n wrapper.overlay = document.querySelector(\".overlay\");\n wrapper.secondLayerOverlay = document.querySelector(\".second-layer-overlay\");\n wrapper.thirdLayerOverlay = document.querySelector(\".third-layer-overlay\");\n wrapper.appWrapper = document.querySelector(\".app-wrapper\");\n wrapper.appHeader = document.querySelector(\".header\");\n wrapper.menuView = document.querySelector(\".slide-menu\");\n wrapper.detailPostPopup = document.querySelector(\".detail-post\");\n wrapper.toast = document.querySelector(\".toast\");\n wrapper.noConnectionPopup = document.querySelector(\".no-connection-popup\");\n wrapper.popups = document.querySelectorAll(\".popup\");\n}", "function init() {\n\t\tcacheDOM();\n\t\tbindEvents();\n\t}", "function init() {\n\t\t\t\n\t\t\t// Is there any point in continuing?\n\t\t\tif (allElments.length == 0) {\n\t\t\t\tdebug('page contains no elements');\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t\n\t\t\t// Replace images\n\t\t\treplaceImgboxes();\n\t\t\t\n\t\t\t// Listen for window resize events\n\t\t\t$(window).on('resize', windowResizeImgbox);\n\n\t\t\t// Add mouse listeners if we are in edit mode\n\t\t\tif (settings.command == 'edit') {\n\t\t\t\tdebug('settings.command:edit');\n\t\t\t\t$(allElments).on('click', editClick);\n\t\t\t\t$(allElments).on('mousemove', editMousemove);\n\t\t\t}\n\t\t}", "constructor(selector){\n this.el = document.querySelector(selector);\n this._init();\n }", "constructor( element ) {\n this.$element = $(element);\n this.initialize();\n }", "initListeners() {\n // if element is disabled, return null\n if (this.disabled) return;\n this._drag = false; // init _drag\n\n /**\n * This element is simple toggle, and you can activate the toggle by clicking\n * anywhere in the slider element. The trio element has indexed targets\n */\n this.sliderContainer.addEventListener('click', e => this.mouseClickContainer(e));\n if (!this.dragState) return;\n this.sliderContainer.addEventListener('mousedown', e => this.mouseDownContainer(e));\n this.sliderContainer.addEventListener('mousemove', e => this.mouseMoveContainer(e));\n this.sliderContainer.addEventListener('mouseup', e => this.mouseUpContainer(e));\n // window.addEventListener('mouseup', e => {\n // console.log(e.target);\n // console.log(this);\n // if (e.target != this) {\n // console.log('testing window');\n // this.mouseUpContainer(e);\n // }\n // });\n }", "constructor(el) {\n this.el = el;\n this.emptyCheckbox = this.el.parentElement.querySelector('.checkbox-empty');\n this.tickCheckbox = this.el.parentElement.querySelector('.checkbox-tick');\n\n this.init();\n }", "static init() {\n let thisClass = new this();\n\n document.addEventListener('click', function(event) {\n if (\n event.currentTarget &&\n event.currentTarget.activeElement &&\n event.currentTarget.activeElement.dataset &&\n event.currentTarget.activeElement.dataset.toggle === 'dialog'\n ) {\n event.stopPropagation();\n let targetDialog = event.currentTarget.activeElement.dataset.target;\n if (targetDialog) {\n thisClass.activateDialog(targetDialog);\n }\n }\n });\n\n thisClass.listenOnEscapeKeyPressClose();\n }", "function init() {\n setDomEvents();\n }", "function prepareElementHolder() {\n\n P.$holder.\n\n on({\n\n // For iOS8.\n keydown: handleKeydownEvent,\n\n 'focus.toOpen': handleFocusToOpenEvent,\n\n blur: function() {\n // Remove the “target” class.\n $ELEMENT.removeClass( CLASSES.target )\n },\n\n // When something within the holder is focused, stop from bubbling\n // to the doc and remove the “focused” state from the root.\n focusin: function( event ) {\n P.$root.removeClass( CLASSES.focused )\n event.stopPropagation()\n },\n\n // When something within the holder is clicked, stop it\n // from bubbling to the doc.\n 'mousedown click': function( event ) {\n\n var target = getRealEventTarget( event, ELEMENT )\n\n // Make sure the target isn’t the root holder so it can bubble up.\n if ( target != P.$holder[0] ) {\n\n event.stopPropagation()\n\n // * For mousedown events, cancel the default action in order to\n // prevent cases where focus is shifted onto external elements\n // when using things like jQuery mobile or MagnificPopup (ref: #249 & #120).\n // Also, for Firefox, don’t prevent action on the `option` element.\n if ( event.type == 'mousedown' && !$( target ).is( 'input, select, textarea, button, option' )) {\n\n event.preventDefault()\n\n // Re-focus onto the holder so that users can click away\n // from elements focused within the picker.\n P.$holder.eq(0).focus()\n }\n }\n }\n\n }).\n\n // If there’s a click on an actionable element, carry out the actions.\n on( 'click', '[data-pick], [data-nav], [data-clear], [data-close]', function() {\n\n var $target = $( this ),\n targetData = $target.data(),\n targetDisabled = $target.hasClass( CLASSES.navDisabled ) || $target.hasClass( CLASSES.disabled ),\n\n // * For IE, non-focusable elements can be active elements as well\n // (http://stackoverflow.com/a/2684561).\n activeElement = getActiveElement()\n activeElement = activeElement && ( (activeElement.type || activeElement.href ) ? activeElement : null);\n\n // If it’s disabled or nothing inside is actively focused, re-focus the element.\n if ( targetDisabled || activeElement && !$.contains( P.$root[0], activeElement ) ) {\n P.$holder.eq(0).focus()\n }\n\n // If something is superficially changed, update the `highlight` based on the `nav`.\n if ( !targetDisabled && targetData.nav ) {\n P.set( 'highlight', P.component.item.highlight, { nav: targetData.nav } )\n }\n\n // If something is picked, set `select` then close with focus.\n else if ( !targetDisabled && 'pick' in targetData ) {\n P.set( 'select', targetData.pick )\n if ( SETTINGS.closeOnSelect ) {\n P.close( true )\n }\n }\n\n // If a “clear” button is pressed, empty the values and close with focus.\n else if ( targetData.clear ) {\n P.clear()\n if ( SETTINGS.closeOnClear ) {\n P.close( true )\n }\n }\n\n else if ( targetData.close ) {\n P.close( true )\n }\n\n }) //P.$holder\n\n }", "constructor(el) {\n this.el = el;\n }", "constructor(element) {\r\n this.element = document.getElementById(element)\r\n }", "init() {\n // override init to make sure createEl is not triggered\n }", "constructor(element) {\n this.element = element;\n }", "constructor(element) {\n super();\n this._element = element;\n }", "init() {\n this._cacheDOM()\n this._createObserver()\n this._observeFaders()\n }", "registerDomEvents() {/*To be overridden in sub class as needed*/}", "function prepareElementHolder() {\n\n P.$holder.\n\n on({\n\n // For iOS8.\n keydown: handleKeydownEvent,\n\n 'focus.toOpen': handleFocusToOpenEvent,\n\n blur: function() {\n // Remove the “target” class.\n $ELEMENT.removeClass( CLASSES.target )\n },\n\n // When something within the holder is focused, stop from bubbling\n // to the doc and remove the “focused” state from the root.\n focusin: function( event ) {\n P.$root.removeClass( CLASSES.focused )\n event.stopPropagation()\n },\n\n // When something within the holder is clicked, stop it\n // from bubbling to the doc.\n 'mousedown click': function( event ) {\n\n var target = event.target\n\n // Make sure the target isn’t the root holder so it can bubble up.\n if ( target != P.$holder[0] ) {\n\n event.stopPropagation()\n\n // * For mousedown events, cancel the default action in order to\n // prevent cases where focus is shifted onto external elements\n // when using things like jQuery mobile or MagnificPopup (ref: #249 & #120).\n // Also, for Firefox, don’t prevent action on the `option` element.\n if ( event.type == 'mousedown' && !$( target ).is( 'input, select, textarea, button, option' )) {\n\n event.preventDefault()\n\n // Re-focus onto the holder so that users can click away\n // from elements focused within the picker.\n P.$holder[0].focus()\n }\n }\n }\n\n }).\n\n // If there’s a click on an actionable element, carry out the actions.\n on( 'click', '[data-pick], [data-nav], [data-clear], [data-close]', function() {\n\n var $target = $( this ),\n targetData = $target.data(),\n targetDisabled = $target.hasClass( CLASSES.navDisabled ) || $target.hasClass( CLASSES.disabled ),\n\n // * For IE, non-focusable elements can be active elements as well\n // (http://stackoverflow.com/a/2684561).\n activeElement = getActiveElement()\n activeElement = activeElement && ( activeElement.type || activeElement.href )\n\n // If it’s disabled or nothing inside is actively focused, re-focus the element.\n if ( targetDisabled || activeElement && !$.contains( P.$root[0], activeElement ) ) {\n P.$holder[0].focus()\n }\n\n // If something is superficially changed, update the `highlight` based on the `nav`.\n if ( !targetDisabled && targetData.nav ) {\n P.set( 'highlight', P.component.item.highlight, { nav: targetData.nav } )\n }\n\n // If something is picked, set `select` then close with focus.\n else if ( !targetDisabled && 'pick' in targetData ) {\n P.set( 'select', targetData.pick )\n if ( SETTINGS.closeOnSelect ) {\n P.close( true )\n }\n }\n\n // If a “clear” button is pressed, empty the values and close with focus.\n else if ( targetData.clear ) {\n P.clear()\n if ( SETTINGS.closeOnClear ) {\n P.close( true )\n }\n }\n\n else if ( targetData.close ) {\n P.close( true )\n }\n\n }) //P.$holder\n\n }", "function prepareElementHolder() {\n\n P.$holder.\n\n on({\n\n // For iOS8.\n keydown: handleKeydownEvent,\n\n 'focus.toOpen': handleFocusToOpenEvent,\n\n blur: function() {\n // Remove the “target” class.\n $ELEMENT.removeClass( CLASSES.target )\n },\n\n // When something within the holder is focused, stop from bubbling\n // to the doc and remove the “focused” state from the root.\n focusin: function( event ) {\n P.$root.removeClass( CLASSES.focused )\n event.stopPropagation()\n },\n\n // When something within the holder is clicked, stop it\n // from bubbling to the doc.\n 'mousedown click': function( event ) {\n\n var target = event.target\n\n // Make sure the target isn’t the root holder so it can bubble up.\n if ( target != P.$holder[0] ) {\n\n event.stopPropagation()\n\n // * For mousedown events, cancel the default action in order to\n // prevent cases where focus is shifted onto external elements\n // when using things like jQuery mobile or MagnificPopup (ref: #249 & #120).\n // Also, for Firefox, don’t prevent action on the `option` element.\n if ( event.type == 'mousedown' && !$( target ).is( 'input, select, textarea, button, option' )) {\n\n event.preventDefault()\n\n // Re-focus onto the holder so that users can click away\n // from elements focused within the picker.\n P.$holder[0].focus()\n }\n }\n }\n\n }).\n\n // If there’s a click on an actionable element, carry out the actions.\n on( 'click', '[data-pick], [data-nav], [data-clear], [data-close]', function() {\n\n var $target = $( this ),\n targetData = $target.data(),\n targetDisabled = $target.hasClass( CLASSES.navDisabled ) || $target.hasClass( CLASSES.disabled ),\n\n // * For IE, non-focusable elements can be active elements as well\n // (http://stackoverflow.com/a/2684561).\n activeElement = getActiveElement()\n activeElement = activeElement && ( activeElement.type || activeElement.href )\n\n // If it’s disabled or nothing inside is actively focused, re-focus the element.\n if ( targetDisabled || activeElement && !$.contains( P.$root[0], activeElement ) ) {\n P.$holder[0].focus()\n }\n\n // If something is superficially changed, update the `highlight` based on the `nav`.\n if ( !targetDisabled && targetData.nav ) {\n P.set( 'highlight', P.component.item.highlight, { nav: targetData.nav } )\n }\n\n // If something is picked, set `select` then close with focus.\n else if ( !targetDisabled && 'pick' in targetData ) {\n P.set( 'select', targetData.pick )\n if ( SETTINGS.closeOnSelect ) {\n P.close( true )\n }\n }\n\n // If a “clear” button is pressed, empty the values and close with focus.\n else if ( targetData.clear ) {\n P.clear()\n if ( SETTINGS.closeOnClear ) {\n P.close( true )\n }\n }\n\n else if ( targetData.close ) {\n P.close( true )\n }\n\n }) //P.$holder\n\n }", "function init() {\n\n\t\t// Bind the editor elements to variables\n\t\tbindElements();\n\n\t\t// Create event listeners for keyup, mouseup, etc.\n\t\tcreateEventBindings();\n\t}", "_createDOMElements() {\n\t\tthis.$control = $( this.template( this.controlOptions ) );\n\t\tthis.$sliderGroup = this.$control.find( '.slider-group' );\n\t\tthis.$units = this.$control.find( '.unit' );\n\t\tthis.$revert = this.$control.find( '.undo' );\n\t\tthis.$deleteSaved = this.$control.find( '.delete-saved .remove' );\n\t}", "_init() {\n this.$input = this.$element.find(':input');\n this.$preview = this.$element.find('[data-preview]');\n\n this._updatePreview();\n this._events();\n }", "function EventRenderWrapper() {\n /**\n * Related elements\n */\n this.Elements = [];\n }", "function initialize()\n{\n // do this only if the browser can handle DOM methods\n if (document.getElementById)\n {\n // point to crucial elements\n oCheckbox = document.getElementsById('checkThis');\n var oButton = document.getElementsById('inspectIt');\n\n // if they exist, apply event handler\n if (oCheckbox && oButton)\n {\n addEvent(oButton, 'click', inspectBox);\n }\n }\n}", "constructor($elm, _window = window, doc = document) {\n if (!$elm) {\n return;\n }\n\n this.$elm = $elm;\n this.window = _window;\n this.doc = doc;\n\n let SearchBox = require('./SearchBox');\n let $searchBoxEl = $elm.querySelector('[data-behaviour=\"SearchBox\"]');\n this.searchBox = new SearchBox($searchBoxEl, this.window, doc);\n var searchToggle = $elm.querySelector('[rel=\"search\"]');\n if (!!searchToggle) {\n this.searchToggle = searchToggle.parentNode;\n this.searchToggle.addEventListener('click', this.toggleSearchBox.bind(this));\n }\n\n const $overlayParent = this.doc.querySelector('.main');\n if (!$overlayParent) {\n return;\n }\n\n const $overlayFollowingSibling = $overlayParent.firstElementChild;\n this.pageOverlay = new Overlay($overlayParent, $overlayFollowingSibling, 'mainMenuOverlay', this.window, this.doc);\n this.pageOverlay.assignTop(96);\n\n // N.B. $mainMenu is not part of this component's HTML hierarchy.\n var mainMenu = doc.getElementById('mainMenu');\n if (!!mainMenu) {\n let MainMenu = require('./MainMenu');\n this.mainMenu = new MainMenu(mainMenu);\n\n this.$mainMenuToggle = this.$elm.querySelector('a[href=\"#mainMenu\"]');\n if (!!this.$mainMenuToggle) {\n this.mainMenu.moveWithinDom();\n this.$mainMenuToggle.addEventListener('click', this.toggleMainMenu.bind(this));\n }\n }\n }", "initDOMElements() {\n this.DOMElement = this.app.el.querySelector('#homepage');\n\n this.characterSelector = this.DOMElement.querySelector('#character-selector');\n\n this.charactersList = this.characterSelector.querySelectorAll('.character');\n \n this.buttonStartGame = this.DOMElement.querySelector('#start-game');\n\n this.character_01 = this.characterSelector.querySelectorAll('.character_01'); \n this.character_02 = this.characterSelector.querySelectorAll('.character_02');\n this.character_03 = this.characterSelector.querySelectorAll('.character_03');\n this.character_04 = this.characterSelector.querySelectorAll('.character_04');\n\n this.character_vs_01 = this.DOMElement.querySelector('#character_vs_01');\n this.character_vs_02 = this.DOMElement.querySelector('#character_vs_02');\n }", "_setupListeners() {\n this._handleWindowClick = this._handleWindowClickH.bind(this);\n document.addEventListener('click', this._handleWindowClick);\n this._handleResize = debounce(this._handleResizeH.bind(this), 100);\n window.addEventListener('resize', this._handleResize);\n this._handleKeyDown = this._handleKeyDownH.bind(this);\n this.el.addEventListener('keydown', this._handleKeyDown);\n this._handleFocus = this._handleFocusH.bind(this);\n document.addEventListener('focus', this._handleFocus, true);\n this._handleBlur = this._handleBlurH.bind(this);\n document.addEventListener('blur', this._handleBlur, true);\n this._handleVisibleChildren = this._handleVisibleChildrenH.bind(this);\n document.addEventListener('spark.visible-children', this._handleVisibleChildren, true);\n }", "function init() {\n populateDOMElementVariables();\n setUpInputBindings();\n return;\n}", "initDomEvents() {\n const me = this;\n\n // Set thisObj and element of the configured listener specs.\n me.scheduledBarEvents.element = me.schedulerEvents.element = me.timeAxisSubGridElement;\n me.scheduledBarEvents.thisObj = me.schedulerEvents.thisObj = me;\n\n // same listener used for different events\n EventHelper.on(me.scheduledBarEvents);\n EventHelper.on(me.schedulerEvents);\n }", "initializeElements () {\n this.$els = {\n window,\n body: document.body\n }\n }", "function init() {\n // Attach listens to anything in the page on load\n _.forEach(\n document.querySelectorAll('[' + MEDIASCAPE_ATTRIBUTE_NAME + ']'),\n attachEventHandlerForEl\n );\n}", "function init() {\n contextListener();\n clickListener();\n keyupListener();\n resizeListener();\n }", "function bindElements() {\n _$el = $(EL_SELECTOR);\n _$confirmModal = _$el.find(CONFIRM_MODAL_SELECTOR);\n _$confirmModalText = _$confirmModal.find(CONFIRM_MODAL_TEXT_SELECTOR);\n _$selectColor = _$el.find(SELECT_COLOR_SELECTOR);\n _$selectShape = _$el.find(SELECT_SHAPE_SELECTOR);\n _$selectTexture = _$el.find(SELECT_TEXTURE_SELECTOR);\n\n return this;\n }", "function init() {\r\n contextListener();\r\n clickListener();\r\n keyupListener();\r\n resizeListener();\r\n }", "function init() {\r\n bindEventListeners();\r\n }", "constructor () {\n super(); // always call super() first in the ctor.\n\n // `this` is the container HTMLElement.\n // It has no attributes or children at construction time.\n\n // Indicate whether this custom element is in DOM or not.\n this.connected_ = false;\n\n // This namespace stores flags indicating what attributes are being changed.\n this.changingAttributes_ = {};\n\n // This namespace stores flags indicating if the old values of some attributes were working.\n this.hasWorkingAttributes_ = {};\n\n // Used by `this.setTimeout`.\n this.timeoutIDs_ = new Set();\n\n // Setup logging functions.\n this.log_ = this.logInfo_ = () => { /*NOOP*/ };\n if (VERBOSE) {\n this.log_ = console.log.bind(console, `${this.constructor.name}_${this.id}`);\n this.logInfo_ = console.info.bind(console, `${this.constructor.name}_${this.id}`);\n }\n this.logWarn_ = console.warn.bind(console, `${this.constructor.name}_${this.id}`);\n this.logError_ = console.error.bind(console, `${this.constructor.name}_${this.id}`);\n }", "function init() {\n id(\"scroll-btn\").addEventListener(\"click\", scrollDown);\n id(\"top-btn\").addEventListener(\"click\", topOfPage);\n id(\"home-btn\").addEventListener(\"click\", homeView);\n id(\"exp-btn\").addEventListener(\"click\", expView);\n id(\"resume-btn\").addEventListener(\"click\", resumeView);\n id(\"contact-btn\").addEventListener(\"click\", newContact);\n qs(\"#about span\").addEventListener(\"click\", newContact);\n qs(\"#contact form\").addEventListener(\"submit\", submitForm);\n qs(\"form\").addEventListener(\"input\", enableSubmit);\n }", "constructor(el) {\n this.el = el || {};\n }", "initDomEvents() {\n const me = this; // Set thisObj and element of the configured listener specs.\n\n me.scheduledBarEvents.element = me.schedulerEvents.element = me.timeAxisSubGridElement;\n me.scheduledBarEvents.thisObj = me.schedulerEvents.thisObj = me; // same listener used for different events\n\n EventHelper.on(me.scheduledBarEvents);\n EventHelper.on(me.schedulerEvents);\n }", "function init(el, checks) {\n // Sets up horizontal scrolling for a certain element\n console.log(\"element to scroll on:\", el, \"avoid elements:\", document.querySelectorAll(\"#chatread ul li\"));\n if (!el) return;\n if (el.addEventListener) {\n el.addEventListener(\"mousewheel\", e => scrollHorizontally(e, el, checks), false);\n el.addEventListener(\"DOMMouseScroll\", e => scrollHorizontally(e, el, checks), false);\n } else el.attachEvent(\"onmousewheel\", e => scrollHorizontally(e, el, checks));\n}", "constructor() {\n const addressForm = DOMElements.placeFindButton;\n const locateUserBtn = DOMElements.placeGetCurrentLocation;\n this.shareBtn = document.getElementById('share-btn');\n\n //the reason of bind(this) is to focus to the class instance and not in the DOM due to addEventListener\n locateUserBtn.addEventListener('click', this.locateUserHandler.bind(this));\n addressForm.addEventListener(\"submit\", this.findAddressHandler.bind(this));\n this.shareBtn.addEventListener('click', this.sharePlaceHandler.bind(this));\n }", "constructor(elem) {\n\n // the element is saved\n this.element = elem;\n // list of elements inside the carousel\n this.content = [...elem.children];\n\n // each one should have an event to select it\n for (let el of this.content) {\n el.addEventListener(\"click\", this.select);\n }\n\n // the first one should be selected, so here the event is triggered on the first\n // element of the current carousel\n this.select({\n target: this.content[0]\n });\n }", "function DOMIFlasher()\n{\n this.init();\n}", "function init(){\n var temp = document.createElement(\"div\"),\n body = $(\"body\"),\n /* itemsToAdd array contains the list of elements to be inserted\n field - The key under which a reference to DOM element will be stored in internal handles object\n id - Actual id of the element\n cssClass - The CSS style class which will be applied\n container - The generated item will be appended to what is specified as the container */\n itemsToAdd = [\n { field: \"mask\", id: \"msgMask\", cssClass: \"toasty_msgMask\", container: body },\n { field: \"measurebox\", id: \"msgMeasureBox\", cssClass: \"toasty_msgMeasureBox\", container: body },\n { field: \"container_br\", id: \"container_br\", cssClass: \"toasty_msgContainer br\", container: body },\n { field: \"container_bl\", id: \"container_bl\", cssClass: \"toasty_msgContainer bl\", container: body },\n { field: \"container_tr\", id: \"container_tr\", cssClass: \"toasty_msgContainer tr\", container: body },\n { field: \"container_tl\", id: \"container_tl\", cssClass: \"toasty_msgContainer tl\", container: body },\n { field: \"tc_holder\", id: \"tc_holder\", cssClass: \"toasty_msgContainer tc\", container: body },\n { field: \"container_tc\", id: \"container_tc\", cssClass: \"toasty_subContainer\", container: \"#tc_holder\" },\n { field: \"bc_holder\", id: \"bc_holder\", cssClass: \"toasty_msgContainer bc\", container: body },\n { field: \"container_bc\", id: \"container_bc\", cssClass: \"toasty_subContainer\", container: \"#bc_holder\" }\n ],\n i,\n maxI,\n item,\n domSearch;\n\n for(i = 0, maxI = itemsToAdd.length; i < maxI; i++) {\n item = itemsToAdd[i];\n domSearch = $(\"#\"+item.id);\n if (domSearch.length > 0) {\n handles[item.field] = domSearch;\n } else {\n handles[item.field] = $(\"<div id='\" + item.id + \"' class='\" + item.cssClass + \"'></div>\").appendTo(item.container);\n }\n }\n\n initialized = true;\n }", "init() {\n this.fieldEvents()\n this.submitButton.addEventListener( 'mouseover', this.getStyles.bind( this ) );\n this.target.addEventListener( 'submit', this.submit.bind( this ) )\n }", "_init() {\n // @TODO: consider discussion on PR #9278 about DOM pollution by changeSlide\n this._reset();\n\n this.$wrapper = this.$element.find(`.${this.options.containerClass}`);\n this.$slides = this.$element.find(`.${this.options.slideClass}`);\n\n var $images = this.$element.find('img'),\n initActive = this.$slides.filter('.is-active'),\n id = this.$element[0].id || Foundation.GetYoDigits(6, 'orbit');\n\n this.$element.attr({\n 'data-resize': id,\n 'id': id\n });\n\n if (!initActive.length) {\n this.$slides.eq(0).addClass('is-active');\n }\n\n if (!this.options.useMUI) {\n this.$slides.addClass('no-motionui');\n }\n\n if ($images.length) {\n Foundation.onImagesLoaded($images, this._prepareForOrbit.bind(this));\n } else {\n this._prepareForOrbit();//hehe\n }\n\n if (this.options.bullets) {\n this._loadBullets();\n }\n\n this._events();\n\n if (this.options.autoPlay && this.$slides.length > 1) {\n this.geoSync();\n }\n\n if (this.options.accessible) { // allow wrapper to be focusable to enable arrow navigation\n this.$wrapper.attr('tabindex', 0);\n }\n }", "constructor() {\n super();\n\n /** @private {HTMLElement} */\n this.noteEl = document.querySelector(cssSelector.NOTE);\n\n /** @private {HTMLElement} */\n this.noteMessageEl = document.querySelector(cssSelector.NOTE_MESSAGE);\n }", "function onInit() {\r\n\r\n Event.onDOMReady(onDOMReady, this.cfg.getProperty(\"container\"), this);\r\n\r\n }", "setupContainerListener_() {\n dev().assert(this.container_);\n const toggleControls = this.toggleControls_.bind(this);\n listen(dev().assertElement(this.container_), 'click', toggleControls);\n }", "function _initElement(htOptions){\n htElement.welUploader = $(\"#upload\");\n htElement.welTextarea = $('textarea[data-editor-mode=\"content-body\"]');\n htElement.welAttachments = $(\".attachments\");\n htElement.welBtnWatch = $('#watch-button');\n htElement.welComment = $('#comments');\n htElement.welBtnHelp = $('#helpBtn');\n htElement.welMsgHelp = $('#helpMessage');\n htElement.welState = $(\"#state\");\n htElement.welBtnAccept = $(\"#btnAccept\");\n }", "function init() {\n document.addEventListener(\"touchstart\", touchHandler, true);\n document.addEventListener(\"touchmove\", touchHandler, true);\n document.addEventListener(\"touchend\", touchHandler, true);\n document.addEventListener(\"touchcancel\", touchHandler, true);\n }", "constructor (element) {\n super(element);\n }", "setupUselessElement() {\n this.uselessElement = this.document.createElement('div');\n }", "setupUselessElement() {\n this.uselessElement = this.document.createElement('div');\n }", "setupUselessElement() {\n this.uselessElement = this.document.createElement('div');\n }", "function init() {\n contextListener();\n clickListener();\n keyupListener();\n resizeListener();\n }", "constructor(containerElement, inputSelector = 'input, textarea, select') {\n this._containerElement = containerElement;\n this._inputElement = this._containerElement.querySelector(inputSelector);\n this.bindEvents();\n }", "_init() {\n this.id = GetOrSetId(this.$element, 'scr');\n this.$menu = this.$element.find('[data-menu]');\n this.$form = this.$element.find('[data-form]');\n this.$preview = this.$element.find('[data-preview]');\n this.$insert = this.$element.find('[data-insert]');\n this.$empty = this.$element.find('[data-empty]').clone();\n this.shortcodesUrl = this.options.shortcodesUrl;\n this.formUrl = this.options.formUrl;\n this.previewUrl = this.options.previewUrl;\n this.formParams = '';\n\n this.$insert.addClass('disabled');\n\n this._getItems();\n this._events();\n }", "setupUselessElement() {}", "init() {\n this.element = VirtualDOMService.createElement('div', {\n classes: utils.extractClasses(styles, styleCodes.download.code)\n });\n\n this.initializeObservers();\n }", "constructor() {\n this.el = this.createBoxWrapper();\n // this.closeButton = this.createCloseButton();\n this.contentWrapper = this.createContentWrapper();\n this.el.appendChild(this.contentWrapper);\n }", "function onInit() {\n Event.onDOMReady(onDOMReady, this.cfg.getProperty(\"container\"), this);\n }", "initialize() {\n this.banner = document.getElementById(this.ids.bannerId);\n this.bannerText = document.getElementById(this.ids.textP);\n this.dismissBtn = document.getElementById(this.ids.dismissBtn);\n this.notificationBadge = document.getElementById(this.ids.badge);\n this.bannerMsgs = [];\n\n this.banner.classList.add('hidden'); // Hide banner by default\n this.registerEvents();\n }", "function init(domElementId){\n\tel = document.getElementById(domElementId)\n\t//Returns Todo List to simplify Jquery Style Chaining API\n\treturn TodoList;\n}", "function elementInit() {\r\n\t\troot \t\t\t\t\t= $('root');\r\n\t\twindowSettings \t\t\t= $('window_settings');\r\n\t\twindowImport \t\t\t= $('window_import');\r\n\t\twindowShare = $('window_share');\r\n\t\twindowEditor = $('window_editor');\r\n\t\t\r\n\t\tformEditor \t\t\t\t= $('form_editor');\r\n\t\tbuttonSave \t\t\t\t= $('button_save');\r\n\t\tbuttonEditorSubmit\t\t= $('button_editor_submit');\r\n\t\tfieldSearch\t\t\t\t= $('field_search');\r\n\t\tfieldSearch.tooltip\t\t= $('tooltip_field_search');\r\n\t\t\r\n\t\tcodeboxShareHTML = $('codebox_share_html');\r\n\t\tcodeboxShareBBCode = $('codebox_share_bbcode');\r\n\t\tcodeboxShareReddit = $('codebox_share_reddit');\r\n\t}", "function init(el) {\r\n var $el = $(el);\r\n\r\n if ($el.data('initialized')) {\r\n return;\r\n } else {\r\n $el.data('initialized', true);\r\n }\r\n\r\n // When mouse enters the box (Mouse Desktop)\r\n $el.on('mouseenter', box_mouseenterHandler);\r\n\r\n // When mouse leaves the box (Mouse Desktop)\r\n $el.on('mouseleave', box_mouseleaveHandler);\r\n\r\n // When touch starts (Touch Devices)\r\n $el.on('touchstart', box_touchstartHandler);\r\n\r\n // When touch starts moving (scrolling most likely) (Touch Devices)\r\n $el.on('touchmove', box_touchmoveHandler);\r\n\r\n // When touch ends (Touch Devices)\r\n $el.on('touchend', box_touchendHandler);\r\n }", "function init() {\n // Creating anonymous function so we don't write as much\n let $ = function (id) {\n return window.document.getElementById(id);\n };\n\n // Add event listener to the \"container\" section\n // that will listen for a click and call the\n // enter function (defined below)\n $(\"container\").addEventListener(\"click\", enter);\n\n // Add event listener to the \"equal\" button\n // that will listen for a click and call the\n // calculate function (defined below)\n $(\"equal\").addEventListener(\"click\", calculate);\n\n}", "constructor() {\n this.body = document.getElementById('bodyTag');\n this.logo = document.getElementById('logo');\n this.pointLight = document.getElementById('point-light');\n this.imgContainer = document.getElementById('image-container');\n }", "constructor() {\n\t \tsuper();\n\t\t\tthis._tabs = document.querySelectorAll(`[data-toggle=${Data.TOGGLE}]`);\n\t\t\tthis._activeTabs = document.querySelectorAll('.tab__nav__item--active');\n\n\t\t\tif (typeof this._tabs !== 'undefined' && this._tabs) {\n\t\t\t\tthis.setup();\n\t\t\t\tthis.bindListeners();\n\t\t\t}\n\t\t}", "init() {\n this.slider.addEventListener('click', this.handleMove);\n\n this.slider.addEventListener('mousedown', () => {\n window.addEventListener('mousemove', this.handleMove);\n this.controlArea.classList.add('slider__control-area_transition-stop');\n });\n\n window.addEventListener('mouseup', () => {\n window.removeEventListener('mousemove', this.handleMove);\n this.controlArea.classList.remove('slider__control-area_transition-stop');\n });\n\n this.slider.addEventListener('touchstart', () => {\n window.addEventListener('touchmove', this.handleMove);\n this.controlArea.classList.add('slider__control-area_transition-stop');\n });\n\n window.addEventListener('touchend', () => {\n window.removeEventListener('touchmove', this.handleMove);\n this.controlArea.classList.remove('slider__control-area_transition-stop');\n });\n }", "function prepareElementRoot() {\r\n\r\n P.$root.on({\r\n\r\n // For iOS8.\r\n keydown: handleKeydownEvent,\r\n\r\n // When something within the root is focused, stop from bubbling\r\n // to the doc and remove the “focused” state from the root.\r\n focusin: function (event) {\r\n P.$root.removeClass(CLASSES.focused);\r\n event.stopPropagation();\r\n },\r\n\r\n // When something within the root holder is clicked, stop it\r\n // from bubbling to the doc.\r\n 'mousedown click': function (event) {\r\n\r\n var target = event.target;\r\n\r\n // Make sure the target isn’t the root holder so it can bubble up.\r\n if (target != P.$root.children()[0]) {\r\n\r\n event.stopPropagation();\r\n\r\n // * For mousedown events, cancel the default action in order to\r\n // prevent cases where focus is shifted onto external elements\r\n // when using things like jQuery mobile or MagnificPopup (ref: #249 & #120).\r\n // Also, for Firefox, don’t prevent action on the `option` element.\r\n if (event.type == 'mousedown' && !$(target).is('input, select, textarea, button, option')) {\r\n\r\n event.preventDefault();\r\n\r\n // Re-focus onto the root so that users can click away\r\n // from elements focused within the picker.\r\n P.$root.eq(0).focus();\r\n }\r\n }\r\n }\r\n }).\r\n\r\n // Add/remove the “target” class on focus and blur.\r\n on({\r\n focus: function () {\r\n $ELEMENT.addClass(CLASSES.target);\r\n },\r\n blur: function () {\r\n $ELEMENT.removeClass(CLASSES.target);\r\n }\r\n }).\r\n\r\n // Open the picker and adjust the root “focused” state\r\n on('focus.toOpen', handleFocusToOpenEvent).\r\n\r\n // If there’s a click on an actionable element, carry out the actions.\r\n on('click', '[data-pick], [data-nav], [data-clear], [data-close]', function () {\r\n\r\n var $target = $(this),\r\n targetData = $target.data(),\r\n targetDisabled = $target.hasClass(CLASSES.navDisabled) || $target.hasClass(CLASSES.disabled),\r\n\r\n\r\n // * For IE, non-focusable elements can be active elements as well\r\n // (http://stackoverflow.com/a/2684561).\r\n activeElement = getActiveElement();\r\n activeElement = activeElement && (activeElement.type || activeElement.href) && activeElement;\r\n\r\n // If it’s disabled or nothing inside is actively focused, re-focus the element.\r\n if (targetDisabled || activeElement && !$.contains(P.$root[0], activeElement)) {\r\n P.$root.eq(0).focus();\r\n }\r\n\r\n // If something is superficially changed, update the `highlight` based on the `nav`.\r\n if (!targetDisabled && targetData.nav) {\r\n P.set('highlight', P.component.item.highlight, { nav: targetData.nav });\r\n }\r\n\r\n // If something is picked, set `select` then close with focus.\r\n else if (!targetDisabled && 'pick' in targetData) {\r\n P.set('select', targetData.pick);\r\n if (SETTINGS.closeOnSelect) {\r\n P.close(true);\r\n }\r\n }\r\n\r\n // If a “clear” button is pressed, empty the values and close with focus.\r\n else if (targetData.clear) {\r\n P.clear();\r\n if (SETTINGS.closeOnSelect) {\r\n P.close(true);\r\n }\r\n } else if (targetData.close) {\r\n P.close(true);\r\n }\r\n }); //P.$root\r\n\r\n aria(P.$root[0], 'hidden', true);\r\n }", "_initDOM(options) {\n super._initDOM(options);\n\n const el = this.$el.get(0);\n this._toggleFitButton = el.querySelector(`.${CLASS_PREFIX}toggle-fit`);\n this._togglePreviewButton = el.querySelector(`.${CLASS_PREFIX}toggle-preview`);\n\n this._codeMirrorWrapper = this._createCodeBlockEditor();\n this._previewWrapper = this._createPreview();\n this._scrollSyncSplit = new ScrollSyncSplit(this.$body.get(0), this._codeMirrorWrapper, this._previewWrapper);\n\n this._updateFitWindowButton();\n this._updatePreviewButton();\n }", "function initElements() {\n\n\t\tthat.$siteinput = $('#site-input');\n\t\tthat.$blockContainer = $('#fb-blockcontainer');\n\t\tthat.$renderReview = $('.render-review');\n\t\tthat.$reviewBox = $('#temp-review-box');\n\t\tthat.$buttonDone = $('#button-done');\n\n\t\tthat.$reviewMobi1 = $('#review-mobi-prev-1');\n\t\tthat.$reviewMobi2 = $('#review-mobi-prev-2');\n\t\tthat.$reviewMobi3 = $('#review-mobi-prev-3');\n\n\t\tthat.$reviewMobi1.slimScroll({height: that.$reviewMobi1.parent().height() });\n\t\tthat.$reviewMobi2.slimScroll({height: that.$reviewMobi2.parent().height() });\n\t\tthat.$reviewMobi3.slimScroll({height: that.$reviewMobi3.parent().height() });\n\n\t\tthat.$printsiteWrapper = $('#printsite-wrapper');\n that.$printsite = $('#printsite');\n\t\tthat.$printsitelabel1 = $('#printsitelabel1');\n\t\tthat.$printsitelabel2 = $('#printsitelabel2');\n\n\t\tthat.$inputs = {};\n\t\t_.each(_.keys(site.styles), function(classKey) {\n\t\t\tvar cssClass = site.styles[classKey];\n\n\t\t\t_.each(_.keys(cssClass), function(styleKey) {\n\t\t\t\tvar styleValue = cssClass[styleKey];\n\t\t\t\tvar inputName = getUniqueStyleName(classKey, styleKey);\n\t\t\t\tvar input = that.$inputs[inputName] = $('#' + inputName);\n\t\t\t\tinput.val(styleValue);\n\t\t\t\tinput.bind('change', function(event) {\n\t\t\t\t\tvar styleValueInput = input.val();\n\t\t\t\t\tsite.styles[classKey][styleKey] = styleValueInput;\n\t\t\t\t\tsetStyle(classKey, styleKey, styleValueInput);\n\t\t\t\t});\n\t\t\t});\n\t\t});\n\n\t\tthat.$siteinput.on('keyup', changeSiteName);\n\t\tthat.$blockContainer.on('changeOrder', changeBlockOrder);\n\t\tthat.$renderReview.on('click', renderReview);\n that.$buttonDone.on('click', saveConfig );\n\n $(\"input.color-picker\").each(function () {\n var $el = $(this);\n $el.ColorPickerSliders({\n size: 'sm',\n placement: 'bottom',\n swatches: false,\n sliders: false,\n hsvpanel: true,\n onchange: function () {\n $el.trigger('change');\n }\n });\n });\n\n $(\"#fb-blockcontainer\").sortable({\n items: \"li.fb-block:not(.locked-sect)\",\n placeholder: \"sort-highlight\",\n handle: \".handle\",\n forcePlaceholderSize: true,\n axis: 'y',\n grid: [ 200, 1 ],\n scroll: true,\n scrollSensitivity: 100,\n //tolerance: \"pointer\",\n zIndex: 999999,\n change: function (event, ui) {\n $(event.target).trigger('changeOrder');\n }\n });\n }", "construct(element) {\n this._currentElement = element;\n }", "_init() {\n var id = this.$element[0].id || Foundation.GetYoDigits(6, 'magellan');\n var _this = this;\n this.$targets = $('[data-magellan-target]');\n this.$links = this.$element.find('a');\n this.$element.attr({\n 'data-resize': id,\n 'data-scroll': id,\n 'id': id\n });\n this.$active = $();\n this.scrollPos = parseInt(window.pageYOffset, 10);\n\n this._events();\n }", "constructor() {\n /* like spaghetti, this is intertwined and tangled code */\n /* the first part is selecting an element from the DOM */\n /* the second part is event handling */\n /* the third part is defining functionality */\n /* we want all parts to be in their own compartments */\n /*\n $(\".site-header__menu-icon\").click(function() {\n console.log(\"The top right icon was clicked.\"); \n });\n */\n \n /* a property or shortcut that stores our DOM selection for the menu icon element */\n this.siteHeader = $(\".site-header\");\n this.menuIcon = $(\".site-header__menu-icon\");\n this.menuContent = $(\".site-header__menu-content\");\n /* if we want the browser to be listening for this event as soon as the page loads,\n /* we need to manually call the events method as soon as our object is created */\n this.events();\n }", "constructor(theElement) {\n this(theElement, null, null);\n }", "ready() {\n const that = this;\n\n super.ready();\n\n that._isParentPositionStatic = window.getComputedStyle(that.parentElement || document.querySelector('body')).position === 'static';\n that._handleSelector(that.selector);\n\n if (that.visible) {\n that._applyPosition();\n }\n\n that._handleEventListeners();\n that._handleResize();\n\n that.value = that.$.content.innerHTML = that.value ? that.value : that.innerHTML;\n that._handleTemplate();\n }", "function initEvents() {\n var bind = _this.h.addEventListener;\n var eventTarget = params.eventTarget === 'wrapper' ? _this.wrapper : _this.container;\n //Touch Events\n if (! (_this.browser.ie10 || _this.browser.ie11)) {\n if (_this.support.touch) {\n bind(eventTarget, 'touchstart', onTouchStart);\n bind(eventTarget, 'touchmove', onTouchMove);\n bind(eventTarget, 'touchend', onTouchEnd);\n }\n if (params.simulateTouch) {\n bind(eventTarget, 'mousedown', onTouchStart);\n bind(document, 'mousemove', onTouchMove);\n bind(document, 'mouseup', onTouchEnd);\n }\n }\n else {\n bind(eventTarget, _this.touchEvents.touchStart, onTouchStart);\n bind(document, _this.touchEvents.touchMove, onTouchMove);\n bind(document, _this.touchEvents.touchEnd, onTouchEnd);\n }\n\n //Resize Event\n if (params.autoResize) {\n bind(window, 'resize', _this.resizeFix);\n }\n //Slide Events\n addSlideEvents();\n //Mousewheel\n _this._wheelEvent = false;\n if (params.mousewheelControl) {\n if (document.onmousewheel !== undefined) {\n _this._wheelEvent = 'mousewheel';\n }\n if (!_this._wheelEvent) {\n try {\n new WheelEvent('wheel');\n _this._wheelEvent = 'wheel';\n } catch (e) {}\n }\n if (!_this._wheelEvent) {\n _this._wheelEvent = 'DOMMouseScroll';\n }\n if (_this._wheelEvent) {\n bind(_this.container, _this._wheelEvent, handleMousewheel);\n }\n }\n\n //Keyboard\n function _loadImage(img) {\n var image, src;\n var onReady = function () {\n if (typeof _this === 'undefined' || _this === null) return;\n if (_this.imagesLoaded !== undefined) _this.imagesLoaded++;\n if (_this.imagesLoaded === _this.imagesToLoad.length) {\n _this.reInit();\n if (params.onImagesReady) _this.fireCallback(params.onImagesReady, _this);\n }\n };\n\n if (!img.complete) {\n src = (img.currentSrc || img.getAttribute('src'));\n if (src) {\n image = new Image();\n image.onload = onReady;\n image.onerror = onReady;\n image.src = src;\n } else {\n onReady();\n }\n\n } else {//image already loaded...\n onReady();\n }\n }\n\n if (params.keyboardControl) {\n bind(document, 'keydown', handleKeyboardKeys);\n }\n if (params.updateOnImagesReady) {\n _this.imagesToLoad = $$('img', _this.container);\n\n for (var i = 0; i < _this.imagesToLoad.length; i++) {\n _loadImage(_this.imagesToLoad[i]);\n }\n }\n }", "_initContainers() {\n const that = this;\n\n that.dataValidationContainer = document.createElement('div');\n that.dataValidationContainer.classList.add('smart-data-validation-container');\n\n that.criteriaContainer = document.createElement('div');\n that.criteriaContainer.classList.add('smart-criteria-container');\n\n that.criteriaTypeContainer = document.createElement('div');\n that.criteriaTypeContainer.classList.add('smart-criteria-type-container');\n\n that.inputsCriteriaContainer = document.createElement('div');\n that.inputsCriteriaContainer.classList.add('smart-input-criteria-container');\n\n that.textBetweenInputsHolder = document.createElement('div');\n that.textBetweenInputsHolder.classList.add('smart-text-between-inputs-container');\n\n that.onInvalidDataContainer = document.createElement('div');\n that.onInvalidDataContainer.classList.add('smart-on-invalid-data-container');\n\n that.appearanceContainer = document.createElement('div');\n that.appearanceContainer.classList.add('smart-appearance');\n\n that.footerButtonsContainer = document.createElement('div');\n that.footerButtonsContainer.classList.add('smart-footer-buttons');\n\n that._generateStaticElements();\n }", "function init() {\n // contextListener();\n clickListener();\n // keyupListener();\n // resizeListener();\n}", "init() {\n //initialise colour inputs\n this.div.classList.add(\"coloursFilter\"); //add class coloursFilter to div\n this.makeInputs_Labels(); //method call\n }", "_init() {\n // -- folder display hookup\n FolderDisplayListenerManager.registerListener(this);\n\n // -- tab monitor hookup\n this.tabmail = document.getElementById(\"tabmail\");\n this.tabmail.registerTabMonitor(this);\n\n // -- window hookups\n let dis = this;\n // know when a resize happens so we can expand things collapsed by our\n // overflow handler (registered by attribute in the XUL file).\n window.addEventListener(\"resize\", function() {\n dis.onWindowResize();\n });\n\n this._bindUI();\n }", "function initialize(instance) {\n\n if (!instance.__internal) {\n instance.__internal = {\n position: alertify.defaults.notifier.position,\n delay: alertify.defaults.notifier.delay,\n };\n\n element = document.createElement('DIV');\n\n updatePosition(instance);\n }\n\n //add to DOM tree.\n if (element.parentNode !== document.body) {\n document.body.appendChild(element);\n }\n }", "function init(){\r\n\r\n\t\t//Adding listeners \r\n\t\tbtnSubmit.addEventListener('click' , handleSubmitClick);\r\n\t\tgroceryList.addEventListener('click' , handleListClick);\r\n\t\t//call to setup the page\r\n\t\tsetUp();\r\n\t}", "init() {\n // Store a reference to the date picker instance against the input\n this._dom.input._mhDatePicker = this\n\n // Create the date picker element\n this._dom.picker = $.create(\n 'div',\n {'class': this.constructor.css['picker']}\n )\n document.body.appendChild(this._dom.picker)\n\n // Set up calendar\n this._calendar = new Calendar(\n this.picker,\n (date) => {\n const {maxDate} = this._options\n const {minDate} = this._options\n\n // Check date is within any min/max range\n if (minDate && date.getTime() < minDate.getTime()) {\n return false\n }\n\n if (maxDate && date.getTime() > maxDate.getTime()) {\n return false\n }\n\n // Apply `dateTest` behaviour\n const dateTest = this.constructor\n .behaviours\n .dateTest[this._behaviours.dateTest]\n\n return dateTest(this, date)\n },\n this._options.firstWeekday,\n this._options.monthNames,\n this._options.weekdayNames\n )\n this.calendar.init()\n\n // Attempt to get the the date from initial field value\n const date = this.dateParser.parse(\n this._options.parsers,\n this.input.value\n )\n if (date !== null) {\n this.calendar.date = date\n }\n\n // Set up event listeners\n $.listen(\n window,\n {\n 'fullscreenchange': this._handlers.close,\n 'orientationchange': this._handlers.close,\n 'resize': this._handlers.close\n }\n )\n\n $.listen(\n this.input,\n {\n 'blur': this._handlers.close,\n 'change': this._handlers.input,\n 'click': this._handlers.open,\n 'focus': this._handlers.open\n }\n )\n\n $.listen(this.calendar.calendar, {'picked': this._handlers.picked})\n }", "_ConstructElements() {\n // Create the container that all the other elements will be contained within\n this.container = document.createElement('div');\n this.container.classList.add(styles['guify-container']);\n\n let containerCSS = {};\n\n // Position the container relative to the root based on `opts`\n if(this.opts.barMode == 'overlay' || this.opts.barMode == 'above' || this.opts.barMode == 'none'){\n containerCSS.position = 'absolute';\n }\n if(this.hasRoot && this.opts.barMode == 'above'){\n containerCSS.top = `-${theme.sizing.menuBarHeight}`;\n }\n css(this.container, containerCSS);\n\n // Insert the container into the root as the first element\n this.opts.root.insertBefore(this.container, this.opts.root.childNodes[0]);\n\n // Create a menu bar if specified in `opts`\n if(this.opts.barMode !== 'none') {\n this.bar = new MenuBar(this.container, this.opts);\n this.bar.addListener('ontogglepanel', () => {\n this.panel.ToggleVisible();\n });\n }\n\n // Create panel\n this.panel = new Panel(this.container, this.opts);\n\n // Show the panel by default if there's no menu bar or it's requested\n if(this.opts.barMode === 'none' || this.opts.open === true) {\n this.panel.SetVisible(true);\n } else {\n // Otherwise hide it by default\n this.panel.SetVisible(false);\n }\n\n // Create toast area\n this.toaster = new ToastArea(this.container, this.opts);\n\n }", "constructor() {\n this.btn = document.querySelector('.js-filter-btn');\n this.el = document.querySelector('.js-filters-container');\n this.backdrop = document.querySelector('.js-filters-backdrop');\n\n // state keys represent class names.\n this.state = {\n active: this.el.classList.contains('active'),\n };\n\n this.btn.addEventListener('click', this.open.bind(this));\n this.backdrop.addEventListener('click', this.close.bind(this));\n }", "function initialize(instance) {\r\n\r\n if (!instance.__internal) {\r\n instance.__internal = {\r\n position: alertify.defaults.notifier.position,\r\n delay: alertify.defaults.notifier.delay,\r\n };\r\n\r\n element = document.createElement('DIV');\r\n\r\n updatePosition(instance);\r\n }\r\n\r\n //add to DOM tree.\r\n if (element.parentNode !== document.body) {\r\n document.body.appendChild(element);\r\n }\r\n }", "init(){\n this.form.addEventListener('submit', this.addElm)\n window.addEventListener('DOMContentLoaded', this.setupItems)\n \n\n }", "initialSetup() {\n this.setPlaceholder();\n\n this.parentContainer = this.options.containedInParent ? (this.options.containedInParent instanceof HTMLElement ? this.options.containedInParent : this.target.parentNode) : false;\n\n if (this.options.respondToParent) {\n this.target.classList.add('fixit--respond-to-parent');\n this.options.respondToParent = this.options.respondToParent instanceof HTMLElement ? this.options.respondToParent : this.parentContainer;\n\n window.addEventListener('resize', this.respondTo.bind(this));\n }\n\n this.scrollPosition = 0;\n\n if (typeof this.options.onInitCallback === 'function') {\n this.options.onInitCallback(this.target, this);\n }\n }", "_init() {\n var $id = this.$element.attr('id');\n\n this.$anchor = $(`[data-toggle=\"${$id}\"]`).length ? $(`[data-toggle=\"${$id}\"]`) : $(`[data-open=\"${$id}\"]`);\n this.$anchor.attr({\n 'aria-controls': $id,\n 'data-is-focus': false,\n 'data-yeti-box': $id,\n 'aria-haspopup': true,\n 'aria-expanded': false\n\n });\n\n if(this.options.parentClass){\n this.$parent = this.$element.parents('.' + this.options.parentClass);\n }else{\n this.$parent = null;\n }\n this.options.positionClass = this.getPositionClass();\n this.counter = 4;\n this.usedPositions = [];\n this.$element.attr({\n 'aria-hidden': 'true',\n 'data-yeti-box': $id,\n 'data-resize': $id,\n 'aria-labelledby': this.$anchor[0].id || Foundation.GetYoDigits(6, 'dd-anchor')\n });\n this._events();\n }", "init()\n { \n // Navbar\n this.navbar = new Navbar('#header .navbar');\n\n // Modal\n this.modal = new Modal('#kp-modal');\n\n // Input autofill detection\n $('input').on('animationstart', onAnimationStart, false);\n\n // Dismiss notices\n $('.form-error button, .form-notice button').on('click',function(e){\n $(this).parent().fadeOut().remove();\n });\n\n // Initialize video players\n $('.kp-video').each(function(i,v){\n new Player(i,v);\n });\n\n // Initialize galleries\n $('.kp-gallery').each(function(i,v){\n new Gallery(i,v);\n });\n\n $('a#clip-download').on('click', this.onClipDownloadClick.bind(this) );\n\n }", "Initialize() \n {\n this.UpdateElementDeclaration();\n }", "constructor(domElement, emailToCheck){\n \n //super \"call\" the domElement constructor that is in InputValidator [constructor(domElement)]\n super(domElement)\n //remember *this* variable\n this.emailToCheck = emailToCheck\n\n console.log('RequiredEmailValidator()', domElement, emailToCheck)\n }", "create() {\n\t\tthis.element = document.querySelector( this.selectors.element );\n\t\tthis.elements = {};\n\n\t\teach( this.selectors.elements, ( selector, key ) => {\n\t\t\tif ( selector instanceof window.HTMLElement || selector instanceof window.NodeList ) {\n\t\t\t\tthis.elements[key] = selector;\n\t\t\t} else if ( Array.isArray( selector ) ) {\n\t\t\t\tthis.elements[key] = selector;\n\t\t\t} else if ( this.element ) {\n\n\t\t\t\tthis.elements[key] = this.element.querySelectorAll( selector );\n\n\t\t\t\tif ( 1 === this.elements[key].length ) {\n\t\t\t\t\tthis.elements[key] = this.element.querySelector( selector );\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}" ]
[ "0.6671257", "0.6608812", "0.656054", "0.651057", "0.6484648", "0.63747257", "0.6332278", "0.6302201", "0.62365866", "0.6206866", "0.6198496", "0.6137965", "0.61352587", "0.60649633", "0.6037987", "0.6036177", "0.6032884", "0.6023751", "0.60167104", "0.59975255", "0.59959406", "0.59935725", "0.5980018", "0.5980018", "0.596031", "0.59451604", "0.5938547", "0.59203434", "0.5888666", "0.5873763", "0.5871271", "0.58650315", "0.58261865", "0.58234954", "0.58176714", "0.57956505", "0.57938075", "0.5779231", "0.5776646", "0.5773884", "0.576657", "0.5763843", "0.5757339", "0.5731515", "0.5731219", "0.57213116", "0.57203996", "0.5718682", "0.57065237", "0.5680158", "0.56765527", "0.5675923", "0.5674953", "0.5670866", "0.5666745", "0.5665459", "0.5662939", "0.5661037", "0.5661037", "0.5661037", "0.5659341", "0.5649987", "0.5648976", "0.5647583", "0.5647372", "0.5640238", "0.56398034", "0.5633042", "0.5624192", "0.56111926", "0.56085074", "0.56068724", "0.5582492", "0.55817646", "0.5575453", "0.5557498", "0.5546937", "0.55452704", "0.55423474", "0.5541508", "0.55403394", "0.55352324", "0.5534268", "0.55327713", "0.5531682", "0.5531301", "0.5531065", "0.5529525", "0.55276316", "0.55272764", "0.5525942", "0.55146646", "0.5513235", "0.5508112", "0.550294", "0.5501186", "0.54988545", "0.5497491", "0.549379", "0.5490396", "0.54878575" ]
0.0
-1
converts a portion of an image into a hardware sprite data (3 bytes per row, 21 rows)
function convertFrameToC64Sprite(pixels, frame, xOffset, yOffset) { var pxBuffer = new Buffer(64); pxBuffer[63] = 0; //trailing padding byte var pxBufferIndex = 0; for (var y = yOffset; y < yOffset + SPRITE_HEIGHT; y++) { for (var x = xOffset; x < xOffset + SPRITE_WIDTH_BYTES; x++) { var output = 0; var shift = 7; for (var px = 0; px < 8; px++) { var r = pixels.get(frame, x * 8 + px, y, 0); var g = pixels.get(frame, x * 8 + px, y, 1); var b = pixels.get(frame, x * 8 + px, y, 2); var a = pixels.get(frame, x * 8 + px, y, 3); if (r != 255 || g != 255 || b != 255) { output |= (1 << shift); } shift--; } pxBuffer[pxBufferIndex++] = output; } } return pxBuffer; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function parseSprite(buffer) {\n\tlet view = new DataView(buffer);\n\n\t// Let's check the magic header and footer, then discard them.\n\tif (view.getUint8(0) !== 15 ||\n\t\tview.getUint8(1) !== 0 ||\n\t\tview.getUint8(2) !== 15 ||\n\t\tview.getUint8(3) !== 0 ||\n\t\tview.getUint8(132) !== 144 ||\n\t\tview.getUint8(133) != 33) {\n\t\tconsole.log('Invalid sprite, Magic numbers incorrect');\n\t\tconsole.log('0 - ' + view.getUint8(0));\n\t\tconsole.log('1 - ' + view.getUint8(1));\n\t\tconsole.log('2 - ' + view.getUint8(2));\n\t\tconsole.log('3 - ' + view.getUint8(3));\n\t\tconsole.log('132 - ' + view.getUint8(132));\n\t\tconsole.log('133 - ' + view.getUint8(133));\n\t\treturn;\n\t}\n\n\t/*\n\t\tPixel information uses a similar interlaced format to ADAM7 interlacing (but is not applied vertically):\n\t\thttp://en.wikipedia.org/wiki/Adam7_algorithm\n\n\t\tEach sprite/tile is 16x16px (256px).\n\t\tEach sprite/tile is 134 bytes.\n\t\t4x Magic Header (00 0F 00 0F)\n\t\t128x data\n\t\t2x Magic Footer (90 21)\n\n\t\tNaming convention P1:4 refers to pixel 1, bit 4 (MSB)\n\t\tImportant to note these at 4-bit pixels (16-color, CGA).\n\t\tNeed to map these values to the CGA color palette.\n\n\t\tByte1 (0x04)\tP1:4\tP2:4\tP3:4\tP4:4\tP5:4\tP6:4\tP7:4\tP8:4\n\t\tByte2 (0x05)\tP9:4\tP10:4\tP11:4\tP12:4\tP13:4\tP14:4\tP15:4\tP16:4\n\t\tByte3 (0x06)\tP1:3\tP2:3\tP3:3\tP4:3\tP5:3\tP6:3\tP7:3\tP8:3\n\t\tByte4 (0x07)\tP9:3\tP10:3\tP11:3\tP12:3\tP13:3\tP14:3\tP15:3\tP16:3\n\t\t...\n\t\t...\t\t\t\t\t\t\t\n\t\tFirst row of 16 pixels finish at byte 8 (0x0B)\n\n\t\tSequence starts again for next row at following byte (0x0C)\n\t\t16 rows go from 0x04 - 0x83 (or byte 4 to byte 131)\n\t\tMagic footer at 0x84 90 21\t\t\t\t\t\t\t\t\n\t*/\n\n\t// Re-slicing the buffer throws off the byte offsets given above\n\t// Now data goes from 0x00 to 0x80 (128 bytes)\n\tview = new DataView(buffer, 4, 128);\n\n\t// If we split the data into 16-bit chunks, each chunk (Uint16) represents a pixel bit.\n\t// We can't use Uint16Array because it does not allow us to specify endianness,\n\t// and we end up with graphics split vertically (pixels 9-16 then 1-8)\n\t// Instead we must use DataView\n\tlet pixels = new Array(256);\n\n\t// There are 16 rows of 16 pixels\n\t// Iterate the rows first\n\tfor (let row = 0; row < 16; row++) {\n\t\t// Now iterate through our 16 pixels\n\t\t// (this loop is used to iterate our pixels results array, but not our binary source buffer)\n\t\tfor (let p = 0; p < 16; p++) {\n\t\t\tpixels[row * 16 + p] = 0;\n\t\t\t// The 16 pixels are stored across 4x Uint16 (1 bit each)\n\t\t\t// (this loop is used to iterate our binary source buffer, but nor our pixel results array)\n\t\t\tfor (let bit = 0; bit < 4; bit++) {\n\t\t\t\t// Dataview doesn't use an index like Uint16Array did, it uses a byte offset.\n\t\t\t\t// As such we need to multiply our \"index\" by 2 (2x bytes for every Uint16 we are after)\n\t\t\t\tif (view.getUint16((row * 4 + 3 - bit) * 2, false) & 1 << (15 - p))\n\t\t\t\t\tpixels[row * 16 + p] |= 1 << bit;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn generateImageFrom4bitPixels(pixels);\n}", "function transformImageData(buffer, width, height) {\n var pageCount = Math.ceil(height/ 8)\n var columnCount = width\n var currentByte = 0\n var databuffer = []\n\n // Read the sprite page-by-page\n for(var page = 0; page < pageCount; page++) {\n\n // Read the page column-by-column\n for(var column = 0; column < columnCount; column++) {\n\n // Read the column into a byte\n var spriteByte = buffer[currentByte];\n for(var yPixel = 0; yPixel < 8; yPixel++) {\n var x = column\n var y = page * 8 + yPixel\n var pos = x * 4 + width * y * 4\n \n var color = spriteByte & (1 << yPixel)\n\n if(color > 0) {\n databuffer[pos + 0] = 255\n databuffer[pos + 1] = 255\n databuffer[pos + 2] = 255\n databuffer[pos + 3] = 255\n }\n else {\n databuffer[pos + 0] = 0\n databuffer[pos + 1] = 0\n databuffer[pos + 2] = 0\n databuffer[pos + 3] = 255\n }\n }\n currentByte++;\n }\n }\n\n return databuffer\n}", "function handleImageLoad() {\n // data about the organization of the sprite sheet\n var spriteData = {\n images: [\"/images/cakerush/cake.png\", \"/images/cakerush/fatBlue.png\", \"/images/cakerush/fatRed.png\",\n \"/images/cakerush/fatYellow.png\", \"/images/cakerush/fatGreen.png\"],\n frames: [\n //startx, starty, sizex, sizey, which file in the array, registrationx, registrationy\n //[0, 0, 80, 80, 0, 40, 0],\n //[80, 0, 80, 80, 0, 40, 0],\n //[160, 0, 80, 80, 0, 40, 0],\n //[240, 0, 80, 80, 0, 40, 0],\n //[320, 0, 80, 80, 0, 40, 0],\n\n //cake\n [0, 0, 360, 360, 0, 180, 220], //0\n //blue\n [0, 0, 69, 191, 1, 34, 191], // 1 side step 1\n [69, 0, 69, 191, 1, 34, 191], // 2 side step 2\n [138, 0, 69, 191, 1, 34, 191], // 3 side stand\n [0, 191, 69, 191, 1, 34, 191], // 4 front stand\n [69, 191, 69, 191, 1, 34, 191], // 5 front step 1\n [138, 191, 69, 191, 1, 34, 191], // 6 front step 2\n [0, 382, 69, 191, 1, 34, 191], // 7 back stand\n [69, 382, 69, 191, 1, 34, 191], // 8 back step 1\n [138, 382, 69, 191, 1, 34, 191], // 9 back step 2\n //red\n [0, 0, 69, 191, 2, 34, 191], // 10 side step 1\n [69, 0, 69, 191, 2, 34, 191], // 11 side step 2\n [138, 0, 69, 191, 2, 34, 191], // 12 side stand\n [0, 191, 69, 191, 2, 34, 191], // 13 front stand\n [69, 191, 69, 191, 2, 34, 191], // 14 front step 1\n [138, 191, 69, 191, 2, 34, 191], // 15 front step 2\n [0, 382, 69, 191, 2, 34, 191], // 16 back stand\n [69, 382, 69, 191, 2, 34, 191], // 17 back step 1\n [138, 382, 69, 191, 2, 34, 191], // 18 back step 2\n //yellow\n [0, 0, 69, 191, 3, 34, 191], // 19 side step 1\n [69, 0, 69, 191, 3, 34, 191], // 20 side step 2\n [138, 0, 69, 191, 3, 34, 191], // 21 side stand\n [0, 191, 69, 191, 3, 34, 191], // 22 front stand\n [69, 191, 69, 191, 3, 34, 191], // 23 front step 1\n [138, 191, 69, 191, 3, 34, 191], // 24 front step 2\n [0, 382, 69, 191, 3, 34, 191], // 25 back stand\n [69, 382, 69, 191, 3, 34, 191], // 26 back step 1\n [138, 382, 69, 191, 3, 34, 191], // 27 back step 2\n //green\n [0, 0, 69, 191, 4, 34, 191], // 28 side step 1\n [69, 0, 69, 191, 4, 34, 191], // 29 side step 2\n [138, 0, 69, 191, 4, 34, 191], // 30 side stand\n [0, 191, 69, 191, 4, 34, 191], // 31 front stand\n [69, 191, 69, 191, 4, 34, 191], // 32 front step 1\n [138, 191, 69, 191, 4, 34, 191], // 33 front step 2\n [0, 382, 69, 191, 4, 34, 191], // 34 back stand\n [69, 382, 69, 191, 4, 34, 191], // 35 back step 1\n [138, 382, 69, 191, 4, 34, 191] // 36 back step 2\n ],\n animations: {\n //bluestand: 0,\n //bluewalk: { frames: [1, 0, 2, 0], frequency: 6 },\n //blueattack: { frames: [0, 3, 4, 3], frequency: 6 },\n\n cake: 0,\n bluesidestand:3,\n bluefrontstand:4,\n bluebackstand:7,\n bluesidewalk: { frames: [3,1,3,2], frequency: 6},\n bluefrontwalk: { frames: [4,5,4,6], frequency: 6},\n bluebackwalk: { frames: [7,8,7,9], frequency: 6},\n redsidestand:12,\n redfrontstand:13,\n redbackstand:16,\n redsidewalk: { frames: [12,10,12,11], frequency: 6},\n redfrontwalk: { frames: [13,14,13,15], frequency: 6},\n redbackwalk: { frames: [16,17,16,18], frequency: 6},\n yellowsidestand:21,\n yellowfrontstand:22,\n yellowbackstand:25,\n yellowsidewalk: { frames: [21,19,21,20], frequency: 6},\n yellowfrontwalk: { frames: [22,23,22,24], frequency: 6},\n yellowbackwalk: { frames: [25,26,25,27], frequency: 6},\n greensidestand:30,\n greenfrontstand:31,\n greenbackstand:34,\n greensidewalk: { frames: [30,28,30,29], frequency: 6},\n greenfrontwalk: { frames: [31,32,31,33], frequency: 6},\n greenbackwalk: { frames: [34,35,34,36], frequency: 6}\n\n\n }\n };\n\n // initialize the spritesheet object\n spriteSheet = new createjs.SpriteSheet(spriteData);\n}", "parseImg() {\n var height = this.mapHead.readUInt32LE(12);\n var width = this.mapHead.readUInt32LE(16);\n let pixels = {\n floor: [],\n obstacle_strong: [],\n rooms: {}\n };\n if (height > 0 && width > 0) {\n for (let i = 0; i < height * width; i++) {\n const val = this.buf.readUInt8(this.offset++);\n let coords;\n if (val !== 0) {\n coords = [i % width, height - 1 - Math.floor(i / width)];\n switch (val) {\n case 0:\n // non-floor, do nothing\n break;\n case 255:\n pixels.obstacle_strong.push(coords[0], coords[1]);\n break;\n case 1: // non-room\n pixels.floor.push(coords[0], coords[1]);\n break;\n default:\n if (!Array.isArray(pixels.rooms[val])) {\n pixels.rooms[val] = [];\n }\n\n pixels.rooms[val].push(coords[0], coords[1]);\n pixels.floor.push(coords[0], coords[1]);\n }\n }\n }\n }\n this.img = {\n position: {\n top: 0,\n left: 0,\n },\n dimensions: {\n height: height,\n width: width,\n },\n pixels: pixels,\n };\n }", "drawSprite() {\n let x = this.drawingX;\n let y = this.drawingY;\n let colorIndex = 0;\n let colorOffset = colorIndex * this.pixelHeight;\n this.imageOffset = 0;\n game.foregroundContext.drawImage(this.spriteSheet, this.imageOffset * this.pixelWidth, colorOffset, this.pixelWidth, this.pixelHeight, x, y, this.pixelWidth, this.pixelHeight);\n }", "loadToImageData(target,img) { // load img into target\n\t\tthis.vramManager.verify(target);\n\t\tconst gl=this.gl;\n\t\tif(img.type) {\n\t\t\tif(img.type==\"GLRAMBuf\") { // load a buffer\n\t\t\t\t// Here, suppose that the size of target will always contain img\n\t\t\t\t// Setup temp texture for extracting data\n\t\t\t\tconst lOffset=img.left-target.left;\n\t\t\t\tconst dOffset=target.top+target.height-img.top-img.height;\n\t\t\t\tconst tOffset=img.top-target.top;\n\t\t\t\tconst rOffset=target.left+target.width-img.left-img.width;\n\n\t\t\t\tconst tmpD=this.tmpImageData;\n\t\t\t\tif(lOffset>=0&&rOffset>=0&&tOffset>=0&&dOffset>=0){ //inside, may use texSub\n\t\t\t\t\tgl.bindTexture(gl.TEXTURE_2D,target.data);\n\t\t\t\t\tgl.texSubImage2D( // fill in part\n\t\t\t\t\t\tgl.TEXTURE_2D,0,\n\t\t\t\t\t\tlOffset,dOffset,img.width,img.height,\n\t\t\t\t\t\tgl.RGBA,this.dataFormat,img.data\n\t\t\t\t\t);\n\t\t\t\t\t// border size\n\t\t\t\t\ttarget.validArea=GLProgram.extendBorderSize(target.validArea,img.validArea);\n\t\t\t\t}\n\t\t\t\telse if(img.width<=tmpD.width&&img.height<=tmpD.height){ // can be contained using tmpD\n\t\t\t\t\tgl.bindTexture(gl.TEXTURE_2D,tmpD.data);\n\t\t\t\t\tgl.texSubImage2D( // fill in part\n\t\t\t\t\t\tgl.TEXTURE_2D,0,\n\t\t\t\t\t\t0,tmpD.height-img.height, // Left-Top corner\n\t\t\t\t\t\timg.width,img.height,\n\t\t\t\t\t\tgl.RGBA,this.dataFormat,img.data\n\t\t\t\t\t);\n\t\t\t\t\t// set position\n\t\t\t\t\ttmpD.left=img.left;\n\t\t\t\t\ttmpD.top=img.top;\n\t\t\t\t\tObject.assign(tmpD.validArea,img.validArea);\n\t\t\t\t\t// copy\n\t\t\t\t\tthis.textureBlender.blendTexture(tmpD,target,{mode: GLRenderer.SOURCE});\n\t\t\t\t}\n\t\t\t\telse{ // outside, create new texture\n\t\t\t\t\tconst tmpTexture=GLProgram.createAndSetupTexture(gl);\n\t\t\t\t\tgl.texImage2D(gl.TEXTURE_2D,0,gl.RGBA,img.width,img.height,0,gl.RGBA,this.dataFormat,img.data);\n\t\t\t\t\tconst tmpImageData={ // create a GLTexture copy of img\n\t\t\t\t\t\ttype: \"GLTexture\",\n\t\t\t\t\t\tbitDepth: img.bitDepth,\n\t\t\t\t\t\tdata: tmpTexture,\n\t\t\t\t\t\twidth: img.width,\n\t\t\t\t\t\theight: img.height,\n\t\t\t\t\t\tleft: img.left,\n\t\t\t\t\t\ttop: img.top,\n\t\t\t\t\t\tvalidArea: img.validArea // borrow values\n\t\t\t\t\t}\n\t\t\t\t\tthis.textureBlender.blendTexture(tmpImageData,target,{mode: GLRenderer.SOURCE});\n\t\t\t\t\tgl.deleteTexture(tmpTexture);\n\t\t\t\t\t//this.deleteImageData(tmpImageData); // No need: directly called textureBlender, not verified\n\t\t\t\t}\n\t\t\t\t\n\t\t\t}\n\t\t\telse if(img.type==\"RAMBuf8\") { // load a CTX2D ImageData, defined in Storage\n\t\t\t\tif(!(target.width&&target.height)) { // the target is empty\n\t\t\t\t\treturn; // return directly\n\t\t\t\t}\n\t\t\t\tif(!(img.width&&img.height)) { // the img is empty\n\t\t\t\t\treturn; // return directly\n\t\t\t\t}\n\t\t\t\tconst canvas=document.createElement(\"canvas\");\n\t\t\t\tcanvas.width=img.width;\n\t\t\t\tcanvas.height=img.height;\n\t\t\t\tconst ctx2d=canvas.getContext(\"2d\"); // Use Context2D mode @TODO: may cause context lost on large data!\n\t\t\t\t// @TODO: using texImage2D-ArrayBuffer as input\n\t\t\t\t// @TODO: at present has nothing to do with the position (left/top) of img!!\n\t\t\t\tconst imgData2D=ctx2d.createImageData(canvas.width,canvas.height);\n\t\t\t\timgData2D.data.set(img.data);\n\t\t\t\tcanvas.width=0; // release canvas resource\n\t\t\t\tcanvas.height=0;\n\t\t\t\tthis.loadToImageData(target,imgData2D);\n\t\t\t}\n\t\t}\n\t\telse {\n\t\t\tgl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,true); // non-premult img\n\t\t\tgl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL,true); // normal Y-direction\n\t\t\t// img can be Context2DImageData/HTMLImageElement/HTMLCanvasElement/ImageBitmap\n\t\t\tthis.imageDataFactory.loadToImageData(target,img);\n\t\t\tgl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,false); // restore\n\t\t\tgl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL,false);\n\t\t}\n\t}", "_setTexInfo() {\r\n let imageW = this.mTextureInfo.mWidth;\r\n let imageH = this.mTextureInfo.mHeight;\r\n \r\n this.mElmLeftIndex = this.mElmLeft * imageW;\r\n this.mElmBottomIndex = this.mElmBottom * imageH;\r\n \r\n this.mElmWidthPixels = ((this.mElmRight - this.mElmLeft) * imageW) + 1;\r\n this.mElmHeightPixels = ((this.mElmTop - this.mElmBottom) * imageH) + 1;\r\n }", "initTextureBuffer(image) {\r\n let uvCoords = [];\r\n {\r\n // 1\r\n let tl1 = [0, 0.4];\r\n let bl1 = [0, 0];\r\n let tr1 = [0.5, 0.4];\r\n let br1 = [0.5, 0];\r\n uvCoords = uvCoords.concat(tl1, bl1, br1, tl1, br1, tr1);\r\n\r\n // 2\r\n let tl2 = [0, 0.8];\r\n let bl2 = [0, 0.5];\r\n let tr2 = [0.25, 0.8];\r\n let br2 = [0.25, 0.5];\r\n uvCoords = uvCoords.concat(tl2, bl2, br2, tl2, br2, tr2);\r\n\r\n // 3\r\n let tl3 = [0.25, 0.5];\r\n let bl3 = [0.25, 0.4];\r\n let tr3 = [0.5, 0.5];\r\n let br3 = [0.5, 0.4];\r\n uvCoords = uvCoords.concat(tl3, bl3, br3, tl3, br3, tr3);\r\n\r\n // 4\r\n let tl4 = [0.25, 0.75];\r\n let bl4 = [0.25, 0.5];\r\n let tr4 = [0.375, 0.75];\r\n let br4 = [0.375, 0.5];\r\n uvCoords = uvCoords.concat(tl4, bl4, br4, tl4, br4, tr4);\r\n\r\n // 5\r\n let bl5 = [0.375, 0.5];\r\n let t5 = [0.375, 0.75];\r\n let br5 = [0.5, 0.5];\r\n uvCoords = uvCoords.concat(bl5, t5, br5);\r\n\r\n // 6\r\n let tl6 = [0, 1];\r\n let bl6 = [0, 0.9];\r\n let tr6 = [0.15, 1];\r\n let br6 = [0.15, 0.9];\r\n uvCoords = uvCoords.concat(tl6, bl6, br6, tl6, br6, tr6);\r\n\r\n // 7\r\n let tl7 = [0.15, 1];\r\n let bl7 = [0.15, 0.9];\r\n let tr7 = [0.25, 1];\r\n let br7 = [0.25, 0.9];\r\n uvCoords = uvCoords.concat(tl7, bl7, br7, tl7, br7, tr7);\r\n\r\n // Roof\r\n let tlRoof = [0.15, 0.9];\r\n let blRoof = [0.15, 0.8];\r\n let trRoof = [0.2, 0.9];\r\n let brRoof = [0.2, 0.8];\r\n uvCoords = uvCoords.concat(tlRoof, blRoof, brRoof, tlRoof, brRoof, trRoof);\r\n\r\n // BackWindows\r\n let tl10 = [0.5, 1];\r\n let bl10 = [0.5, 0.9];\r\n let tr10 = [0.65, 1];\r\n let br10 = [0.65, 0.9];\r\n uvCoords = uvCoords.concat(tl10, bl10, br10, tl10, br10, tr10);\r\n\r\n // LeftWindow\r\n uvCoords = uvCoords.concat(tl3, bl3, br3, tl3, br3, tr3);\r\n uvCoords = uvCoords.concat(tl4, bl4, br4, tl4, br4, tr4);\r\n uvCoords = uvCoords.concat(bl5, t5, br5);\r\n\r\n // 8\r\n let tl8 = [0.25, 1];\r\n let bl8 = [0.25, 0.8];\r\n let tr8 = [0.5, 1];\r\n let br8 = [0.5, 0.8];\r\n uvCoords = uvCoords.concat(tl8, bl8, br8, tl8, br8, tr8);\r\n\r\n // 9\r\n let tl9 = [0.5, 0.8];\r\n let bl9 = [0.5, 0.5];\r\n let tr9 = [0.75, 0.8];\r\n let br9 = [0.75, 0.5];\r\n uvCoords = uvCoords.concat(tl9, bl9, br9, tl9, br9, tr9);\r\n\r\n // 1_leftSide\r\n uvCoords = uvCoords.concat(tl1, bl1, br1, tl1, br1, tr1);\r\n\r\n // Bottom\r\n let tl11 = [0.5, 0.4];\r\n let bl11 = [0.5, 0];\r\n let tr11 = [1, 0.4];\r\n let br11 = [1, 0];\r\n uvCoords = uvCoords.concat(tl11, bl11, br11, tl11, br11, tr11);\r\n }\r\n\r\n let uvs = new Float32Array(uvCoords);\r\n\r\n this.carTexture = this.gl.createTexture();\r\n this.gl.bindTexture(this.gl.TEXTURE_2D, this.carTexture);\r\n\r\n this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, true);\r\n this.gl.pixelStorei(this.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);\r\n\r\n this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, image);\r\n\r\n this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.NEAREST);\r\n this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.NEAREST);\r\n this.gl.bindTexture(this.gl.TEXTURE_2D, null);\r\n\r\n this.carTextureBuffer = this.gl.createBuffer();\r\n this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.carTextureBuffer);\r\n this.gl.bufferData(this.gl.ARRAY_BUFFER, uvs, this.gl.STATIC_DRAW);\r\n this.carTextureBuffer.itemSize = 2;\r\n this.carTextureBuffer.numberOfItems = uvCoords.length / this.carTextureBuffer.itemSize;\r\n this.gl.bindBuffer(this.gl.ARRAY_BUFFER, null);\r\n }", "function drawSprite(imgName,row,col,dimensionX,dimensionY,atX,atY)\n{\n\t/*\n\t\tvar maxFrame=image.get(imgName).animationInfo.maxFrame;\n\t\tvar imgN=image.get(imgName);\n\t\tvar dimX=image.get(imgName).width;\n\t\tvar dimY=image.get(imgName).height;\n\t*/\n\t\n\tctx.drawImage(image.get(imgName),(col-1)*dimensionX,(row-1)*dimensionY,dimensionX,dimensionY,atX,atY,dimensionX,dimensionY)\n\t//ctx.drawImage(image.get(imgName),0,0,dimensionX,dimensionY,atX,atY,dimensionX,dimensionY)\n}", "map(fullImage, srcCorners, width, height) {\n let data = fullImage.data\n let destination = [[0, 0], [width, 0], [width, height], [0, height]]\n\n this.transformationMatrix(destination, srcCorners)\n let img = document\n .createElement('canvas')\n .getContext('2d')\n .createImageData(width, height)\n\n for (let ys = 0; ys < height; ys++) {\n for (let xs = 0; xs < width; xs++) {\n let srcCoord = this.transform([xs, ys])\n let x = srcCoord[0]\n let y = srcCoord[1]\n\n let indexDest = (xs + ys * width) * 4\n let index = (x + y * width) * 4\n\n img.data[indexDest] = data[index]\n img.data[indexDest + 1] = data[index + 1]\n img.data[indexDest + 2] = data[index + 2]\n img.data[indexDest + 3] = data[index + 3]\n }\n }\n return img\n }", "function get_sprite_by_id( rsprite_id ) // get sprite sheet x,y offsets obj.\n{ // ID is a 0-based index; sprites are assumed to be grid cell size.\n // Sprite sheet is 2-elts 1-row, wall=0 and floor=1.\n let id = rsprite_id % 2;\n let sprite_ob = { id: id, img: g_img_stuff };\n sprite_ob.sheet_pix_x = id * g_grid.cell_size;\n sprite_ob.sheet_pix_y = 0;\n return sprite_ob;\n}", "spr(s, x0, y0) {\n this.cr.renderer.mozImageSmoothingEnabled = false;\n this.cr.renderer.webkitImageSmoothingEnabled = false;\n this.cr.renderer.imageSmoothingEnabled = false;\n let amountFieldsHorizontal = this.images.values().next().value.width / this.spriteSize;\n let yPos = Math.floor(s / amountFieldsHorizontal);\n let xPos = s - amountFieldsHorizontal * yPos;\n this.cr.renderer.drawImage(this.images.values().next().value, xPos * this.spriteSize, yPos * this.spriteSize, 8, 8, x0 * this.cr.options.scaleFactor, y0 * this.cr.options.scaleFactor, this.spriteSize * this.cr.options.scaleFactor, this.spriteSize * this.cr.options.scaleFactor);\n }", "function convertTiletoPixels(x,y){\n var pixelX = (x*24) + 80;\n var pixelY = y*24;\n return [pixelX, pixelY];\n}", "function Sprite(image,width,height)\n{\n\tthis.src=image;\t\t\t\t\t\t\t\t\t\t\t//Image\n\tthis.width=(width==undefined)?this.src.width:width;\t\t//Width\n\tthis.height=(height==undefined)?this.src.height:height;\t//Height\n\tthis.stretchX=1;\t\t\t\t\t\t\t\t\t\t//Horizontal stretch\n\tthis.stretchY=1;\t\t\t\t\t\t\t\t\t\t//Vertical stretch\n\tthis.isTiles=false;\t\t\t\t\t\t\t\t\t\t//Is this sprite composed of tiles?\n\tthis.tilesSheet=[[]];\t\t\t\t\t\t\t\t\t//Store the coordinates of each tile\n\tthis.tiles=[];\t\t\t\t\t\t\t\t\t\t\t//Tiles to use for the animation\n\tthis.imagespeed=0.3;\t\t\t\t\t\t\t\t\t//Animation speed\n\tthis.imageindex=0;\t\t\t\t\t\t\t\t\t\t//Index of the displaying tile\n\tthis.masks={};\t\t\t\t\t\t\t\t\t\t\t//Collision mask of the tiles\n\t\n\tif(Sprite.isLoaded==undefined)\n\t{\n\t\tSprite.isLoaded=true;\t//The class is correctly loaded\n\t\t\n\t\t/*====================================================*/\n\t\t/*================ Internal methods ==================*/\n\t\t/*====================================================*/\n\t\t\n\t\t/*== Method changing the tile to display ==*/\n\t\tSprite.prototype.changeImage=function()\n\t\t{\n\t\t\tif(this.isTiles)\n\t\t\t{\n\t\t\t\tvar old=parseInt(this.imageindex,10);\n\t\t\t\tthis.imageindex+=this.imagespeed;\n\t\t\t\t\n\t\t\t\tif(this.imageindex>=this.tiles.length)\n\t\t\t\t{\n\t\t\t\t\tthis.imageindex=0;\n\t\t\t\t}\n\t\t\t\telse if(parseInt(this.imageindex,10)>old)\n\t\t\t\t{\n\t\t\t\t\tthis.imageindex=old+1;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n\t\t/*== Method returning the position of the current tile ==*/\n\t\tSprite.prototype.getImage=function()\n\t\t{\n\t\t\tvar imageindex=(this.imageindex==undefined)?0:parseInt(this.imageindex,10);\n\t\t\t\n\t\t\tif(imageindex>=this.tiles.length)\n\t\t\t{\n\t\t\t\timageindex=0;\n\t\t\t}\n\t\t\tvar tile=this.tiles[imageindex],\n\t\t\tcompteur=0;\n\t\t\tif(tile==undefined){return [0,0];}\n\t\t\t\n\t\t\tfor(var i in this.tilesSheet)\n\t\t\t{\n\t\t\t\tfor(var j in this.tilesSheet[i])\n\t\t\t\t{\n\t\t\t\t\tcompteur++;\n\t\t\t\t\tif(compteur==tile)\n\t\t\t\t\t{\n\t\t\t\t\t\treturn this.tilesSheet[i][j];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\t\t\t\n\t\t};\n\t\t\n\t\t/*====================================================*/\n\t\t/*============= Methods the user can call ============*/\n\t\t/*====================================================*/\n\n\t\t/*== Method defining the sprite as set of tiles\t ==*/\n\t\tSprite.prototype.makeTiles=function(width,height,sep)\n\t\t{\n\t\t\tthis.isTiles=true;\n\t\t\tsep=(sep==undefined)?0:sep;\n\t\t\t\n\t\t\tvar h=this.height,\n\t\t\tw=this.width;\n\t\t\t\t\t\t\n\t\t\tfor(var j=0;j<h;j+=height)\n\t\t\t{\n\t\t\t\tthis.tilesSheet[j/height]=[];\n\t\t\t\tfor(var i=0;i<w;i+=width)\n\t\t\t\t{\n\t\t\t\t\tthis.tilesSheet[j/height][i/width]=[(i+sep*(i/width)),(j+sep*(j/height))];\n\t\t\t\t\tw-=sep;\n\t\t\t\t}\n\t\t\t\tw=this.width;\n\t\t\t\th-=sep;\n\t\t\t}\n\t\t\t\n\t\t\tthis.width=width;\n\t\t\tthis.height=height;\n\t\t\tthis.tiles=[1];\n\t\t};\n\t\t\n\t\t/*== Method returning the index of the tile\t ==*/\n\t\tSprite.prototype.getTile=function()\n\t\t{\n\t\t\tvar r=this.tiles[parseInt(this.imageindex,10)];\n\t\t\treturn r==undefined?0:r;\n\t\t};\n\t\t\n\t\t/*== Method defining the collision mask of a tile ==*/\n\t\tSprite.prototype.setMask=function(numTile,conf)\n\t\t{\n\t\t\tthis.masks[numTile]=Game.mergeJSON(\n\t\t\t{\n\t\t\t\t'x':0,\n\t\t\t\t'y':0,\n\t\t\t\t'width':16,\n\t\t\t\t'height': 16\n\t\t\t},(conf==undefined?{}:conf));\n\t\t};\n\t\t\n\t\t/*== Method returning the collision mask of a tile ==*/\n\t\tSprite.prototype.getMask=function(coeff)\n\t\t{\n\t\t\tvar r=this.masks[this.getTile()],\n\t\t\tretour=\n\t\t\t{\n\t\t\t\t'x':0,\n\t\t\t\t'y':0,\n\t\t\t\t'width':this.width,\n\t\t\t\t'height': this.height\n\t\t\t};\n\t\t\treturn (r==undefined?retour:Game.mergeJSON(retour,r));\n\t\t};\n\t}\n}", "decodeTile(rawBytes = black) {\n const bytes = rawBytes.replace(/[^0-9A-F]/ig, '').padEnd(32, 'f');\n\n const byteArray = new Array(16);\n for (let i = 0; i < byteArray.length; i += 1) {\n byteArray[i] = parseInt(bytes.substr(i * 2, 2), 16);\n }\n\n const pixels = new Array(TILE_PIXEL_WIDTH * TILE_PIXEL_HEIGHT);\n\n for (let y = 0; y < TILE_PIXEL_HEIGHT; y += 1) {\n for (let x = 0; x < TILE_PIXEL_WIDTH; x += 1) {\n // eslint-disable-next-line no-bitwise\n const hiBit = (byteArray[(y * 2) + 1] >> (7 - x)) & 1;\n // eslint-disable-next-line no-bitwise\n const loBit = (byteArray[y * 2] >> (7 - x)) & 1;\n // eslint-disable-next-line no-bitwise\n pixels[(y * TILE_PIXEL_WIDTH) + x] = (hiBit << 1) | loBit;\n }\n }\n\n return pixels;\n }", "function create_sprite(w,h,pal,pixels,sx=1,sy=1,alpha={0:0}) {\n\tvar img = ctx.createImageData(w*sx,h*sy)\n\tfor (var i=0;i<pixels.length;i+=1) {\n\t\tvar c = pixels[i]\n\t\tvar p = pal[c]\n\t\tvar x = i % w\n\t\tvar y = Math.floor(i / h)\n\t\tvar ii = y*sy*sx*w + x*sx\n\t\tfor (var iy=0; iy<sy; iy+=1) {\n\t\t\tfor (var ix=0; ix<sx; ix+=1) {\n\t\t\t\tvar iii = ii + iy*(sx*w) + ix\n\t\t\t\timg.data[4*iii + 0] = p[0]\n\t\t\t\timg.data[4*iii + 1] = p[1]\n\t\t\t\timg.data[4*iii + 2] = p[2]\n\t\t\t\t//img.data[4*iii + 3] = p.length>3 ? p[3] : 255\n\t\t\t\timg.data[4*iii + 3] = c in alpha ? alpha[c] : 255\n\t\t\t}\n\t\t}\n\t}\n\treturn imagedata_to_image(img)\n}", "render() {\n ctx.drawImage(Resources.get(this.sprite), this.x, this.row * tileHeight - entityOffesetY); \n }", "render() {\n ctx.drawImage(Resources.get(this.sprite), (this.col * tileWidth) - tileWidth, this.row * tileHeight - entityOffesetY+10);\n }", "function explodeImage(data, w, h, targetw, targeth) {\n var wfac = Math.floor(targetw / w);\n var vfac = Math.floor(targeth / h);\n var imgdata = new ImageData(targetw, Math.floor(targeth));\n for (var i = 0; i < data.length; i+=4) {\n var R = data[i + 0];\n var G = data[i + 1];\n var B = data[i + 2];\n var A = data[i + 3];\n var x = i % w * wfac;\n var index = i / 4;\n var x = index % w;\n var y = Math.floor(index / w);\n drawSquare(imgdata.data, x * wfac, y * vfac, wfac, vfac, R, G, B, A, targetw);\n }\n return imgdata;\n}", "function fillPositionTexture(texture) {\n const theArray = texture.image.data;\n //put the position data into the texture.\n for (let k = 0, kl = theArray.length; k < kl; k += 4) {\n const x = Math.random() * BOUNDS - BOUNDS_HALF;// BOUNDS = 800, BOUNDS_HALF = BOUNDS / 2;\n const y = Math.random() * BOUNDS - BOUNDS_HALF;\n const z = Math.random() * BOUNDS - BOUNDS_HALF;\n theArray[k + 0] = x;\n theArray[k + 1] = y;\n theArray[k + 2] = z;\n theArray[k + 3] = 1;\n }\n}", "function aniSprite (columnSize : int, rowSize : int, colFrameStart : int, rowFrameStart : int, totalFrames : int, framesPerSecond : float, indexReset : float)// function for animating sprites\n{\n\tvar index : int = (Time.time-indexReset) * framesPerSecond;\t\t\t\t\t\t\t\t\t\t\t\t\t// time control fps\n\tindex = index % totalFrames;\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// modulate to total number of frames\n\t\n\tvar size = Vector2 ( 1.0 / columnSize, 1.0 / rowSize);\t\t\t\t\t\t\t\t\t\t\t// scale for column and row size\n\t\n\tvar u = index % columnSize;\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// u gets current x coordinate from column size\n\tvar v = index / columnSize;\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t// v gets current y coordinate by dividing by column size\n\t\n\tvar offset = Vector2 ((u + colFrameStart) * size.x,(1.0 - size.y) - (v + rowFrameStart) * size.y); // offset equals column and row\n\t//var offset = Vector2 ((u + colFrameStart) * size.x, rowFrameStart*size.y);\n\t//var offset = Vector2 ((u + colFrameStart) * size.x, 1 - (v+rowFrameStart)*size.y);\n\t\n\trenderer.material.mainTextureOffset = offset;\t\t\t\t\t\t\t\t\t\t\t\t\t// texture offset for diffuse map\n\trenderer.material.mainTextureScale = size;\t\t\t\t\t\t\t\t\t\t\t\t\t\t// texture scale for diffuse map\n\t\n\t//renderer.material.SetTextureOffset (\"_BumpMap\", offset);\t\t\t\t\t\t\t\t\t\t// texture offset for bump (normal map)\n\t//renderer.material.SetTextureScale (\"_BumpMap\", size);\t\t\t\t\t\t\t\t\t\t\t// texture scale for bump (normal map) \n}", "render() {\n ctx.drawImage(Resources.get(this.sprite), (this.col-1) * tileWidth, this.row * tileHeight - entityOffesetY);\n }", "function buildSpriteSheet() {\n\t// load the image\n\tspriteImage.onload = imgReady;\n\tspriteImage.onerror = imgLoadError;\n\tspriteImage.src = \"img/spritesheet.png\";\n}", "function decode(rawBytes)\n{\n var bytes = rawBytes.replace(/[^0-9A-F]/ig, '');\n if (bytes.length != 32) return false;\n\n var byteArray = new Array(16);\n for (var i = 0; i < byteArray.length; i++)\n {\n byteArray[i] = parseInt(bytes.substr(i * 2, 2), 16);\n }\n\n var pixels = new Array(TILE_PIXEL_WIDTH * TILE_PIXEL_HEIGHT);\n for (var j = 0; j < TILE_PIXEL_HEIGHT; j++)\n {\n for (var i = 0; i < TILE_PIXEL_WIDTH; i++)\n {\n var hiBit = (byteArray[j * 2 + 1] >> (7 - i)) & 1;\n var loBit = (byteArray[j * 2] >> (7 - i)) & 1;\n pixels[j * TILE_PIXEL_WIDTH + i] = (hiBit << 1) | loBit;\n }\n }\n return pixels;\n}", "function XYtemplate(imageData) {\n var data = new Uint32Array(imageData.data.buffer),\n width = imageData.width, height = imageData.height;\n for (var y = 0; y < height; ++y) {\n for (var x = 0; x < width; ++x) {\n // do stuff to a 32bit pixel\n // ex: invert pixel colors\n // data[y * width + x] = ~ data[y * width + x] | 0xFF000000;\n }\n }\n imageData.data.set(data.buffer);\n return imageData;\n}", "readDataFromImage(image){\n var canvas = document.createElement('canvas');\n canvas.width = image.width;\n canvas.height = image.height;\n var context = canvas.getContext('2d');\n\n var size = image.width * image.height;\n var data = new Float32Array(size);\n for(let i = 0; i < size; i++) data[i] = 0;\n\n context.drawImage(image, 0, 0);\n\n var image_data = context.getImageData(0,0, image.width, image.height);\n var pixel_data = image_data.data;\n\n var j=0;\n for (let i = 0; i < pixel_data.length; i+=4) {\n var all = pixel_data[i] + pixel_data[i+1] + pixel_data[i+2]; //Read R G B values and sum\n var normalizedHeight = (all/3 - 0) * (1 - -1) / (255 - 0) + -1;\n data[j++] = normalizedHeight //Average the 3 values and scale\n \n }\n\n return new HeightMap(data, image.width, image.height);\n }", "draw(){\n \n \n \n image(this.spriteSheet, this.charX, this.charY, this.frameWidth*1.5, this.frameHeight*1.5, this.currentFrameX, this.currentFrameY, this.frameWidth, this.frameHeight);\n }", "setElementPixelPositions(left, right, bottom, top) {\r\n // entire image width, height\r\n let imageW = this.mTextureInfo.mWidth;\r\n let imageH = this.mTextureInfo.mHeight;\r\n\r\n this.mElmLeft = left / imageW;\r\n this.mElmRight = right / imageW;\r\n this.mElmBottom = bottom / imageH;\r\n this.mElmTop = top / imageH;\r\n this._setTexInfo();\r\n }", "function getPixel1(image, x) {\n\tvar data = image.data;\n\treturn [data[x], data[x+1], data[x+2], data[x+3]];\n}", "drawSprite(context){\n const yOffset = 5;\n //rounds down to whole number so sprites aren't drawn looking blurry\n\n //TODO: once board is set, this should draw in the lower left corner of each cell\n const x = Math.ceil(this.center.x) - this.creature.width/2;\n const y = Math.ceil(this.center.y) + Math.ceil(this.depth) - this.creature.height + yOffset;\n\n this.creature.draw(context, x, y);\n\n }", "function drawSprite(img, sX, sY, sW, sH, dX, dY, dW, dH) {\n ctx.drawImage(img, sX, sY, sW, sH, dX, dY, dW, dH);\n}", "buildTile(index){\n var imgRow = Math.floor(index / this.numColumns) | 0;\n var imgCol = (index % (this.sourceImage.width / this.tileW)) | 0;\n // console.log(`index: ${index}, imgRow: ${imgRow}, imgCol: ${imgCol}`)\n \n var sx = imgCol * this.tileW;\n var sy = imgRow * this.tileH;\n\n var cnvs = document.createElement(\"canvas\");\n cnvs.width = this.tileW;\n cnvs.height = this.tileH;\n var ctx = cnvs.getContext(\"2d\");\n ctx.imageSmoothingEnabled = false;\n ctx.drawImage(this.sourceImage, sx, sy, this.tileW, this.tileH, 0, 0, this.tileW, this.tileH);\n return cnvs;\n }", "function image2array(img)\r\n{\r\n var header = 1;\r\n var width = img.width;\r\n var height = img.height;\r\n var canvas = createCanvas(width, height);\r\n var ctx = getEdgeyContext(canvas);\r\n ctx.drawImage(img, 0, 0);\r\n var data = ctx.getImageData(0, 0, width, height).data;\r\n var i = 0;\r\n var c2v = new Object();\r\n for (var y = 0; y < header; y++) {\r\n for (var x = 0; x < width; x++, i+=4) {\r\n var c = ((data[i] << 16) | (data[i+1] << 8) | data[i+2]); // RGBA\r\n if (!c2v.hasOwnProperty(c)) {\r\n\tc2v[c] = y*width + x;\r\n }\r\n }\r\n }\r\n var map = new Array(height-header);\r\n for (var y = 0; y < height-header; y++) {\r\n var a = new Array(width);\r\n for (var x = 0; x < width; x++, i+=4) {\r\n var c = ((data[i] << 16) | (data[i+1] << 8) | data[i+2]); // RGBA\r\n a[x] = c2v[c];\r\n }\r\n map[y] = a;\r\n }\r\n return map;\r\n}", "function preprocessImage(image){\n let tensor = tf.browser.fromPixels(image).resizeNearestNeighbor([224,224]).toFloat();\n let offset = tf.scalar(127.5)\n return tensor.sub(offset).div(offset).expandDims();\n }", "function UI(x,y,width,height,restingy)\r\n{\r\n\tthis.width = width;\r\n\tthis.height = height;\r\n\tthis.x = x;\r\n\tthis.y = y;\r\n\tthis.restingy = restingy || y;\r\n\tthis.open = false;\r\n\t\r\n\tthis.sprites = new Array(7);\r\n\tthis.sprites[0] = new Image();\r\n\tthis.sprites[0].src=\"data:image/png;base64,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\";\r\n\tthis.sprites[1] = new 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Image();\r\n\tthis.sprites[4].src=\"data:image/png;base64,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\";\r\n\tthis.sprites[5] = new Image();\r\n\tthis.sprites[5].src=\"data:image/png;base64,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\";\r\n\tthis.sprites[6] = new Image();\r\n\tthis.sprites[6].src=\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAAAyCAYAAAAZUZThAAABhklEQVR42u3cO6rCQBhA4SzAUrAQWzdgJwQFV2BhlUqIVSp7N5EyXZZi4z7cSS4RlOSaiN4nON+B06X6h0NIZpIoiqKKZK+GQAqEFAgpEPJ/AwFCRCCAQACBAAIBBAIIBFdOp1OVpulD62sgkOAoiuLp9+/z+VwoAgnrzvGVjaosywxPIO/PdrttzXg4HFaz2azlZDIRiUDC5Hg83ua7XC57r9vtdpdYRqNRa03yPDdEgbw3ZVlefJbxeHxbkziODVAgaLLZbAQiEPSxWq0EIhB0cTgcWmsiEIEER9+m4WKxuFuT+uEdAgkqjmf2QerXweIQSNAP4H1Op1ODEohABoPB3aahu4ZABOIBXCAQiEAgEIHgJ2keXlyv1wYiEDRpHl585XwWBBIMrx5ehEAAgQACAQQCCAS/wPl8rvb7vT+XCASfw6iPtPveXCDoiKNr3nbSBYKqvTnoYyiBoIMkSXzzIRA84vrvK3cOgQACAQQCCEQgEIhAgO8EQlIgpEBIgZACIf/eD0qX8/tEI32xAAAAAElFTkSuQmCC\";\r\n\r\n\r\n\t\r\n\tvar min_spacing = 10;\r\n\tthis.aVspacing = 10;\r\n\tthis.amargin = width * 0.05;\r\n\tthis.aVmargin = height * 0.15;\r\n\tthis.achievements_per_row = Math.floor((width - this.amargin * 2.0) / (200 + min_spacing));\r\n\tthis.aHspacing = (width - 2.0 * this.amargin - 200 * this.achievements_per_row) / (this.achievements_per_row-1);\r\n}", "function drawScreen() {\n ctx.drawImage(pump, 100, 20);\n // we can change the size of the image if we want to\n // the last two numbers are the new width and height\n ctx.drawImage(pump, 420, 20, 100, 70);\n ctx.drawImage(pump, 420, 100, 140, 30);\n // we can also choose to only use part of the original image\n // this will be important later when we use sprite sheets\n // key: (Image, sx, sy, sw, sh, dx, dy, dw, dh) s=source d=destination\n ctx.drawImage(pump, 50, 10, 40, 120, 200, 220, 40, 120);\n ctx.drawImage(pump, 100, 30, 100, 120, 250, 240, 100, 120); \n ctx.drawImage(pump, 210, 50, 40, 120, 360, 260, 40, 120);\n \n \n}", "function animSprite(image, frameWidth, frameHeight, numCols, numRows) {\n this.image = image;\n\t\n\t//this.frameDuration = frameDuration;\n\tthis.frameWidth = frameWidth;\n\tthis.frameHeight = frameHeight;\n\tthis.numCols = numCols || 16;\n\tthis.numRows = numRows || 7;\n\t\n\tthis.currentCol = 0;\n\tthis.currentRow = numRows || 7;\n\n this.scale = 1;\n}", "static readPixelsOfPNG(pngdata, read, options) {\n\t\toptions = options || {};\n\t\tlet data = options.override ? pngdata.slice() : pngdata;\n\n\t\tif (isPng(data)) {\n\t\t\tlet index = PNG160.PNG_HEADER.length;\n\t\t\t//PNG properties from IHDR:\n\t\t\tlet width, height, bitdepth, colortype, filterType;\n\n\t\t\t//Read file\n\t\t\twhile (index < data.length) {\n\t\t\t\tlet dataLength = bytesToInt32(data, index, index + 4);\n\t\t\t\tlet chunktype = bytesToInt32(data, index + 4, index + 8);\n\t\t\t\t// console.log(chunklength, chunktype);\n\n\t\t\t\tif (bitdepth && bitdepth != 16 && colortype != 0) {\n\t\t\t\t\tconsole.log(\"INCORRECT FORMAT\");\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tswitch (chunktype) {\n\t\t\t\t\tcase bytesToInt32(PNG160.IHDR):\n\t\t\t\t\t\twidth = bytesToInt32(data, index + 8, index + 12);\n\t\t\t\t\t\theight = bytesToInt32(data, index + 12, index + 16);\n\t\t\t\t\t\tbitdepth = data[index + 16];\n\t\t\t\t\t\tcolortype = data[index + 17];\n\t\t\t\t\t\tfilterType = data[index + 19];\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase bytesToInt32(PNG160.IDAT):\n\t\t\t\t\t\tlet deflatedData = data.subarray(index + 8, index + 8 + dataLength);\n\t\t\t\t\t\tlet imagedata = pako.inflate(deflatedData);\n\n\t\t\t\t\t\t//Undo existing filters:\n\t\t\t\t\t\tlet linefilter = 0,\n\t\t\t\t\t\t\tlineindex = 0,\n\t\t\t\t\t\t\timageIndex = 0;\n\t\t\t\t\t\tfor (let i = 0; i < (height + 1) * width; i++) {\n\t\t\t\t\t\t\tif (i % (1 + width)) {\n\t\t\t\t\t\t\t\tswitch (linefilter) {\n\t\t\t\t\t\t\t\t\tcase 0: //Nothing filter\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\tcase 1: // Sub\n\t\t\t\t\t\t\t\t\t\tif (lineindex != 0) {\n\t\t\t\t\t\t\t\t\t\t\timagedata[imageIndex] += imagedata[imageIndex - 2];\n\t\t\t\t\t\t\t\t\t\t\timagedata[imageIndex + 1] += imagedata[imageIndex + 1 - 2];\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\tcase 2: // Up\n\t\t\t\t\t\t\t\t\t\timagedata[imageIndex] += imagedata[imageIndex - (width * 2 + 1)];\n\t\t\t\t\t\t\t\t\t\timagedata[imageIndex + 1] += imagedata[imageIndex + 1 - (width * 2 + 1)];\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\tcase 3: //Average\n\t\t\t\t\t\t\t\t\t\timagedata[imageIndex] += Math.floor(\n\t\t\t\t\t\t\t\t\t\t\t(imagedata[imageIndex - 2] + imagedata[imageIndex - (width * 2 + 1)]) / 2\n\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\timagedata[imageIndex + 1] += Math.floor(\n\t\t\t\t\t\t\t\t\t\t\t(imagedata[imageIndex + 1 - 2] + imagedata[imageIndex + 1 - (width * 2 + 1)]) / 2\n\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\t\t\tconsole.log(\"Filter unhandled\" + linefilter);\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tread(width, i - 1 - ((i / (width + 1)) >> 0), bytesToInt16(imagedata, imageIndex));\n\t\t\t\t\t\t\t\timageIndex += 2;\n\t\t\t\t\t\t\t\tlineindex++;\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tlinefilter = imagedata[imageIndex];\n\t\t\t\t\t\t\t\timagedata[imageIndex] = 0x00;\n\t\t\t\t\t\t\t\timageIndex++;\n\t\t\t\t\t\t\t\tlineindex = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tlet recompressed = pako.deflate(imagedata, { level: 0, windowBits: 8, strategy: 1 });\n\t\t\t\t\t\tfor (let i = index + 8; i < index + 8 + recompressed.length; i++) {\n\t\t\t\t\t\t\tdata[i] = recompressed[i - (index + 8)];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase bytesToInt32(PNG160.IEND):\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tlet charcode = new TextDecoder(\"utf-8\").decode(getInt32Bytes(chunktype).buffer);\n\t\t\t\t\t\tlet hexcode = tohex(getInt32Bytes(chunktype));\n\t\t\t\t\t\tconsole.log(\"Unprocced chunk -> charcode: \" + charcode + \" hexcode: \" + hexcode);\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tindex += 12 + dataLength; //Move on to next block\n\t\t\t}\n\t\t}\n\n\t\t//Helper methods\n\t\tfunction isPng(data) {\n\t\t\tlet ispng = true;\n\t\t\tdata.subarray(0, 8).forEach((byte, i) => {\n\t\t\t\tispng = byte == PNG160.PNG_HEADER[i] ? ispng : false;\n\t\t\t});\n\t\t\treturn ispng;\n\t\t}\n\t}", "base64ToTexture(base64, sprite) {\n // store the base64 data into a buffer, you can use any method to do this\n // const buffer = new Buffer(base64, 'base64');\n // const len = buffer.length;\n // const bytes = new Uint8Array(len);\n // for (let i = 0; i < len; i++) {\n // bytes[i] = buffer[i];\n // }\n\n let bytes = Base64Binary.decode(base64);\n\n const extName = 'png'; //depends on you file\n const fileName = `base64_img.${extName}`;\n\n // prepare the file path for writing \n const path = `${jsb.fileUtils.getWritablePath()}${fileName}`;\n // written to a file \n if (jsb.fileUtils.writeDataToFile(bytes, path)) {\n console.log(path);\n // load the file \n cc.loader.load(path, (err, texture) => {\n if (err) {\n console.log(err);\n cc.loader.release(path);\n } else {\n sprite.spriteFrame = new cc.SpriteFrame(texture);\n }\n\n jsb.fileUtils.removeFile(path);\n });\n }\n }", "function SpriteSheet(image, createCollisionMask) {\r\n \r\n /* First I set two status variables that hold the number of sprites that are still loading and the total of sprites */\r\n myLibrary.Game._spritesStillLoading += 1;\r\n myLibrary.Game._totalSprites += 1;\r\n\r\n /* I create an instance of the Image object and set its source to the sprite passed to the constructor parameter */\r\n this._image = new Image();\r\n this._image.src = image;\r\n\r\n /* I create variables that represent the rows and columns of a sprite sheet that by defaul will always be at least 1x1 */\r\n this._sheetColumns = 1;\r\n this._sheetRows = 1;\r\n\r\n /* I also define a collisionMask variable that by default will be null. I will use it when I need to generate per-pixel collision detection \r\n between sprites. Per-pixel collision detection is expensive so I will only use it for some sprites */\r\n this._collisionMask = null;\r\n\r\n /* Then, when the sprite is loaded, if it needs a collsiionMask this one will be created. Then I subtract the loaded sprite from the status\r\n variable _spritesStillLoading */\r\n var sprite = this;\r\n this._image.onload = function () {\r\n if (createCollisionMask) {\r\n sprite.createPixelCollisionMask();\r\n }\r\n myLibrary.Game._spritesStillLoading -= 1;\r\n };\r\n\r\n /* Here I determine the number of rows and columns of the sheet by using the split method \r\n First I split the string removing all '/' present in it and obtaining an array with as many items as parent folders the sprite has */\r\n var pathSplit = image.split('/');\r\n\r\n /* Then, from the obtained array I store in a variable the last item (the file name itself) */\r\n var fileName = pathSplit[pathSplit.length - 1];\r\n\r\n /* Once I have the file name without the path I repeat the process to split the file extension ('.') and then the '@'' sign \r\n If the resulting array has only one item it means there was no '@' sign in the file name so the image is a single sprite \r\n and I don't need to extract more info from it, so I return from the method */\r\n var fileSplit = fileName.split(\".\")[0].split(\"@\");\r\n if (fileSplit.length <= 1)\r\n return;\r\n\r\n /* But if the array lenght is greater that one it means the filename contains info about the rows, columns or both. So I look for\r\n and 'x' in the file name and split it from there. I store the result into colRow variable */\r\n var colRow = fileSplit[fileSplit.length - 1].split(\"x\");\r\n\r\n /* The first item of the resulting array will be the number of columns and If the array lenght is 2 it means the second item is the\r\n number of rows. I update the member variables accordingly */\r\n this._sheetColumns = colRow[0];\r\n if (colRow.length === 2)\r\n this._sheetRows = colRow[1];\r\n }", "function __handle_sprite__(_object_) {\n\tif (_object_.sprite_index == null) return;\n\t_object_.sprite_width = _object_.sprite_index.width;\n\t_object_.sprite_height = _object_.sprite_index.height;\n\t_object_.sprite_xoffset = _object_.sprite_index.xoffset;\n\t_object_.sprite_yoffset = _object_.sprite_index.yoffset;\n\t_object_.image_number = _object_.sprite_index.frames.length;\n\t_object_.image_index += _object_.image_speed;\n\tif (_object_.image_index >= _object_.image_number) _object_.image_index = _object_.image_index % _object_.image_number;\n\tif (_object_.image_index < 0) _object_.image_index = _object_.image_number - 1 + (_object_.image_index % _object_.image_number);\n}", "createBlock() {\n switch (this.blockNumber) {\n case 1: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n sprite.y = blockSize * i;\n this.res.addChild(sprite);\n }\n break;\n }\n case 2: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n if (i == 0 || i == 1) {\n sprite.x = blockSize * i;\n }\n else {\n sprite.x = blockSize * (i % 2);\n sprite.y = blockSize;\n }\n this.res.addChild(sprite);\n }\n break;\n }\n case 3: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n if (i < 2) {\n sprite.y = blockSize * i;\n }\n else {\n sprite.y = blockSize;\n sprite.x = blockSize * (i - 1);\n }\n this.res.addChild(sprite);\n }\n break;\n }\n case 4: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n if (i == 0) {\n sprite.y = blockSize;\n }\n else {\n sprite.y = (i - 1) * blockSize;\n sprite.x = blockSize;\n }\n this.res.addChild(sprite);\n }\n break;\n }\n case 5: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n if (i < 2) {\n sprite.x = blockSize * i;\n sprite.y = blockSize;\n }\n else {\n sprite.x = blockSize * (i - 1);\n }\n this.res.addChild(sprite);\n }\n break;\n }\n case 6: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n if (i < 3) {\n sprite.x = blockSize * i;\n sprite.y = blockSize;\n }\n else {\n sprite.x = blockSize * (i - 1);\n }\n this.res.addChild(sprite);\n }\n break;\n }\n case 7: {\n for (let i = 0; i < 4; i++) {\n let sprite = Sprite.from(this.tex);\n sprite.width = sprite.height = blockSize;\n if (i < 2) {\n sprite.x = blockSize * i;\n }\n else {\n sprite.x = blockSize * (i - 1);\n sprite.y = blockSize;\n }\n this.res.addChild(sprite);\n }\n break;\n }\n }\n }", "function _spr(x,y,w,h,sx,sy,data) {\n\tfor (var i=0; i<w; i++) {\n\t\tfor (var j=0; j<h; j++) {\n\t\t\tvar c = data[i+j*w]\n\t\t\trect(x+i*sx,y+j*sy,sx,sy,c)\n\t\t}\n\t}\n}", "function preprocessImage(image) {\n let tensor = tf.browser\n .fromPixels(image)\n .resizeNearestNeighbor([224, 224])\n .toFloat();\n let offset = tf.scalar(127.5);\n return tensor\n .sub(offset)\n .div(offset)\n .expandDims();\n}", "function getSpritePosition(hero) {\n var i = parseInt(hero.id) - 1;\n var x = Math.floor(i / rows) * spriteSize;\n var y = (i % rows) * spriteSize;\n return {\n \"x\": x,\n \"y\": y\n };\n}", "function genFromImg(\n image: HTMLImageElement, hf: Heightfield,\n) {\n let x: number,\n y: number,\n i: number,\n height: number,\n w = image.width,\n h = image.height,\n heightRange = hf.maxHeight - hf.minHeight;\n\n hf.xCount = w - 1;\n hf.yCount = h - 1;\n hf.xSize = hf.xCount * hf.cellSize;\n hf.ySize = hf.yCount * hf.cellSize;\n\n // Draw to a canvas so we can get the data\n let canvas = document.createElement('canvas');\n canvas.width = w;\n canvas.height = h;\n let ctx = canvas.getContext('2d');\n ctx.drawImage(image, 0, 0, w, h);\n // array of canvas pixel data [r,g,b,a, r,g,b,a, ...]\n let data = ctx.getImageData(0, 0, w, h).data;\n const heights = new Float32Array(w * h);\n for (y = 0; y < h; ++y) {\n for (x = 0; x < w; ++x) {\n // flip vertical because textures are Y+\n i = (x + (h - y - 1) * w) * 4;\n // i = (x + y * w) * 4\n\n // normalized altitude value (0-1)\n // assume image is grayscale, so we only need 1 color component\n height = data[i] / 255.0;\n // height = (data[i+0] + data[i+1] + data[i+2]) / (255+255+255)\n\n // scale & store this altitude\n heights[x + y * w] = hf.minHeight + height * heightRange;\n }\n }\n // Free these resources soon as possible\n data = ctx = canvas = null;\n\n hf.heights = heights;\n\n // 2 normals per cell (quad)\n hf.faceNormals = new Float32Array(3 * 2 * hf.xCount * hf.yCount);\n hf.vtxNormals = new Float32Array(3 * (hf.xCount + 1) * (hf.yCount + 1));\n calcFaceNormals(hf);\n calcVertexNormals(hf);\n}", "loadBrushtipImageData(tgt,data){\n\t\tif(tgt.type!=\"RAMBuf8\"){\n\t\t\tLOGGING&&console.warn(\"Not RAMBuf8 brushtip imagedata!\");\n\t\t\treturn;\n\t\t}\n\t\tconst bImg=this.createImageData(tgt.width,tgt.height);\n\t\tbImg.left=tgt.left;\n\t\tbImg.top=tgt.top;\n\t\tthis.vramManager.addWhiteList(bImg); // No need to freeze brushtip always\n\n\t\t// loading\n\t\ttgt.data=data;\n\t\tthis.loadToImageData(bImg,tgt);\n\t\treturn bImg;\n\t}", "getRenderInfo(index){\n\n\t\treturn {texture: this.texture, sx: this.spritePositions[index][0], sy: this.spritePositions[index][1], tileWidth: this.tileWidth, tileHeight: this.tileHeight};\n\n\t}", "function makeSprite() {\n\t//console.log(\"making sprite\");\n\tvar shaded = [\n\t\t// 0 +10 -10 -20\n\t\t['#c1c1c1', '#dddddd', '#a6a6a6', '#8b8b8b'],\n\t\t['#25bb9b', '#4cd7b6', '#009f81', '#008568'],\n\t\t['#3397d9', '#57b1f6', '#007dbd', '#0064a2'],\n\t\t['#e67e23', '#ff993f', '#c86400', '#a94b00'],\n\t\t['#efc30f', '#ffdf3a', '#d1a800', '#b38e00'],\n\t\t['#9ccd38', '#b9e955', '#81b214', '#659700'],\n\t\t['#9c5ab8', '#b873d4', '#81409d', '#672782'],\n\t\t['#e64b3c', '#ff6853', '#c62c25', '#a70010'],\n\t\t['#898989', '#a3a3a3', '#6f6f6f', '#575757']\n\t];\n\tvar glossy = [\n\t\t//25 37 52 -21 -45\n\t\t['#ffffff', '#ffffff', '#ffffff', '#888888', '#4d4d4d'],\n\t\t['#7bffdf', '#9fffff', '#ccffff', '#008165', '#00442e'],\n\t\t['#6cdcff', '#93feff', '#c2ffff', '#00629f', '#002c60'],\n\t\t['#ffc166', '#ffe386', '#ffffb0', '#aa4800', '#650500'],\n\t\t['#ffff6a', '#ffff8c', '#ffffb8', '#b68a00', '#714f00'],\n\t\t['#efff81', '#ffffa2', '#ffffcd', '#6b9200', '#2c5600'],\n\t\t['#dc9dfe', '#ffbeff', '#ffe9ff', '#5d287e', '#210043'],\n\t\t['#ff9277', '#ffb497', '#ffe0bf', '#a7000a', '#600000'],\n\t\t['#cbcbcb', '#ededed', '#ffffff', '#545454', '#1f1f1f']\n\t];\n\tvar tgm = [\n\t\t['#7b7b7b', '#303030', '#6b6b6b', '#363636'],\n\t\t['#f08000', '#a00000', '#e86008', '#b00000'],\n\t\t['#00a8f8', '#0000b0', '#0090e8', '#0020c0'],\n\t\t['#f8a800', '#b84000', '#e89800', '#c85800'],\n\t\t['#e8e000', '#886800', '#d8c800', '#907800'],\n\t\t['#f828f8', '#780078', '#e020e0', '#880088'],\n\t\t['#00e8f0', '#0070a0', '#00d0e0', '#0080a8'],\n\t\t['#78f800', '#007800', '#58e000', '#008800'],\n\t\t['#7b7b7b', '#303030', '#6b6b6b', '#363636'],\n\t];\n\tvar world = [];\n\tworld[0] = tgm[0];\n\tworld[1] = tgm[6];\n\tworld[2] = tgm[2];\n\tworld[3] = tgm[3];\n\tworld[4] = tgm[4];\n\tworld[5] = tgm[7];\n\tworld[6] = tgm[5];\n\tworld[7] = tgm[1];\n\tworld[8] = tgm[8];\n\t\n\tspriteCanvas.width = cellSize * 9;\n\tspriteCanvas.height = cellSize;\n\tfor (var i = 0; i < 9; i++) {\n\t\tvar x = i * cellSize;\n\t\tif (settings.Block === 0) {\n\t\t\t// Shaded\n\t\t\tspriteCtx.fillStyle = shaded[i][1];\n\t\t\tspriteCtx.fillRect(x, 0, cellSize, cellSize);\n\t\t\t\n\t\t\tspriteCtx.fillStyle = shaded[i][3];\n\t\t\tspriteCtx.fillRect(x, cellSize / 2, cellSize, cellSize / 2);\n\t\t\t\n\t\t\tspriteCtx.fillStyle = shaded[i][0];\n\t\t\tspriteCtx.beginPath();\n\t\t\tspriteCtx.moveTo(x, 0);\n\t\t\tspriteCtx.lineTo(x + cellSize / 2, cellSize / 2);\n\t\t\tspriteCtx.lineTo(x, cellSize);\n\t\t\tspriteCtx.fill();\n\t\t\t\n\t\t\tspriteCtx.fillStyle = shaded[i][2];\n\t\t\tspriteCtx.beginPath();\n\t\t\tspriteCtx.moveTo(x + cellSize, 0);\n\t\t\tspriteCtx.lineTo(x + cellSize / 2, cellSize / 2);\n\t\t\tspriteCtx.lineTo(x + cellSize, cellSize);\n\t\t\tspriteCtx.fill();\n\t\t}\n\t\telse if (settings.Block === 1) {\n\t\t\t// Flat\n\t\t\tspriteCtx.fillStyle = shaded[i][0];\n\t\t\tspriteCtx.fillRect(x, 0, cellSize, cellSize);\n\t\t}\n\t\telse if (settings.Block === 2) {\n\t\t\t// Glossy\n\t\t\tvar k = Math.max(~~(cellSize * 0.083), 1);\n\t\t\t\n\t\t\tvar grad = spriteCtx.createLinearGradient(x, 0, x + cellSize, cellSize);\n\t\t\tgrad.addColorStop(0.5, glossy[i][3]);\n\t\t\tgrad.addColorStop(1, glossy[i][4]);\n\t\t\tspriteCtx.fillStyle = grad;\n\t\t\tspriteCtx.fillRect(x, 0, cellSize, cellSize);\n\t\t\t\n\t\t\tvar grad = spriteCtx.createLinearGradient(x, 0, x + cellSize, cellSize);\n\t\t\tgrad.addColorStop(0, glossy[i][2]);\n\t\t\tgrad.addColorStop(0.5, glossy[i][1]);\n\t\t\tspriteCtx.fillStyle = grad;\n\t\t\tspriteCtx.fillRect(x, 0, cellSize - k, cellSize - k);\n\t\t\t\n\t\t\tvar grad = spriteCtx.createLinearGradient(x + k, k, x + cellSize - k, cellSize - k);\n\t\t\tgrad.addColorStop(0, shaded[i][0]);\n\t\t\tgrad.addColorStop(0.5, glossy[i][0]);\n\t\t\tgrad.addColorStop(0.5, shaded[i][0]);\n\t\t\tgrad.addColorStop(1, glossy[i][0]);\n\t\t\tspriteCtx.fillStyle = grad;\n\t\t\tspriteCtx.fillRect(x + k, k, cellSize - k * 2, cellSize - k * 2);\n\t\t\t\n\t\t}\n\t\telse if (settings.Block === 3 || settings.Block === 4) {\n\t\t\t// Arika\n\t\t\tif (settings.Block === 4) tgm = world;\n\t\t\tvar k = Math.max(~~(cellSize * 0.125), 1);\n\t\t\t\n\t\t\tspriteCtx.fillStyle = tgm[i][1];\n\t\t\tspriteCtx.fillRect(x, 0, cellSize, cellSize);\n\t\t\tspriteCtx.fillStyle = tgm[i][0];\n\t\t\tspriteCtx.fillRect(x, 0, cellSize, ~~(cellSize / 2));\n\t\t\t\n\t\t\tvar grad = spriteCtx.createLinearGradient(x, k, x, cellSize - k);\n\t\t\tgrad.addColorStop(0, tgm[i][2]);\n\t\t\tgrad.addColorStop(1, tgm[i][3]);\n\t\t\tspriteCtx.fillStyle = grad;\n\t\t\tspriteCtx.fillRect(x + k, k, cellSize - k*2, cellSize - k*2);\n\t\t\t\n\t\t\tvar grad = spriteCtx.createLinearGradient(x, k, x, cellSize);\n\t\t\tgrad.addColorStop(0, tgm[i][0]);\n\t\t\tgrad.addColorStop(1, tgm[i][3]);\n\t\t\tspriteCtx.fillStyle = grad;\n\t\t\tspriteCtx.fillRect(x, k, k, cellSize - k);\n\t\t\t\n\t\t\tvar grad = spriteCtx.createLinearGradient(x, 0, x, cellSize - k);\n\t\t\tgrad.addColorStop(0, tgm[i][2]);\n\t\t\tgrad.addColorStop(1, tgm[i][1]);\n\t\t\tspriteCtx.fillStyle = grad;\n\t\t\tspriteCtx.fillRect(x + cellSize - k, 0, k, cellSize - k);\n\t\t}\n\t\telse if(settings.Block == 5){\n\t\t\t// Images\n\t\t\t//spriteCtx.fillStyle = shaded[i][0];\n\t\t\t//spriteCtx.fillRect(x, 0, cellSize, cellSize);\n\t\t\t\n\t\t\t//console.log(\"filling rect\" + x + \" \" + spriteCtx);\n\t\t\tspriteCtx.fillStyle = pattern[i];\n\t\t\tspriteCtx.fillRect(x, 0, cellSize, cellSize);\n\t\t\tspriteCtx.fill();\n\t\t\t\n\t\t}\n\t}\n}", "function printpixeldata()\r\n{\r\n var imagedata;\r\n var canvas = document.createElement(\"canvas\");\r\n var ctx = canvas.getcontext(\"2d\");\r\n var img = new Image();\r\n\r\n img.src =\"file:///C:/Users/mahrajag.ORADEV/Desktop/D3/DragResize/MagBarChart.png\";\r\n img.width = w;\r\n img.height = h;\r\n\r\n \r\n canvas.width = w;\r\n canvas.height = h;\r\n\r\n ctx.drawImage(img,0,0,w,h);\r\n\r\n\r\n imagedata = ctx.getImageData(dragrect.attr(\"x\"), dragrect.attr(\"y\"), width, height);\r\n\r\n\r\n for (var x=0; x< width *height*4; x+=1)\r\n alert(imagedata.data[x]);\r\n\r\n}", "function onload()\n{\n console.log('Page loaded.');\n canvas = document.getElementById('canvas');\n canvas.addEventListener(\"click\", canvasClick, false);\n spritesheet = new Image();\n // spritesheet.src = 'spritesheet.png';\n // the image above has been turned into a data url\n // so that no external files are required for\n // this web page - useful for included in a\n // \"gist\" or \"jsfiddle\" page\n spritesheet.src = 'data:image/png;base64,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';\n spritesheet.onload = loaded;\n}", "function getRomFrame(addr, f){\n\tvar bf = new bytebuffer(romFrameData);\n\tvar bf2 = new bytebuffer(romFrameData);\n\tlet positionTable = 0xCB016;\n\t\n\tlet frame = {\n\t\t\tsprites : []\n\t};\n\t\n\tbf.position(addr);\n\n\tbf.skip(4);\n\tlet flag = bf.getuShort();\n\tlet palette = flag;\n\tbf.skip(4);\n\tlet pidx = bf.getShort();\n\tbf.skip(4);\n\tlet spriteNumber = bf.getShort();\n\n\t// let tileNumber = bf.getShort();\n\t// let spriteNumber = bf.getShort();\n\t// let flag = bf.get();\n\t// let palette = bf.get();\n\t// let pidx = bf.getShort();\n\t\n\tlet pos = bf.getInt(positionTable + pidx);\n\tbf2.position(pos);\n\tframe.info = 'sprite:' + addr.toString(16).toUpperCase() + ' position:' + pos.toString(16).toUpperCase();\n\tlet x = 0;\n\tlet y = 0;\n\t\ndebugger\n\n\tfor(let j = 0;j < spriteNumber;j++) {\n\t\tlet nx = 0;\n\t\tlet ny = 0;\n\t\tx += bf2.getShort();\n\t\ty += bf2.getShort();\n\t\tif(flag & 0x80) {\n\t\t\tlet nxy = bf2.get();\n\t\t\tnx = nxy % 16;\n\t\t\tny = nxy >> 4;\n\t\t\tpalette = bf2.get();\n\t\t}\n\t\tlet tile = bf.getShort();\n\n\t\tlet sprite = {\n\t\t\tx : x,\n\t\t\ty : y,\n\t\t\ttile : tile,\n\t\t\tnx : nx + 1,\n\t\t\tny : ny + 1,\n\t\t\tvflip : palette & 0x40,\t// this tile need flip\n\t\t\thflip : palette & 0x20,\t// this tile need flip\n\t\t\tpal : palette & 0x1F,\n\t\t};\n\n\t\tframe.sprites.push(sprite);\n//\t\tconsole.log(\"tile: \", JSON.stringify(sprite));\n\t}\n\treturn frame;\n}", "function SpriteSheet(image, width, height, celWidth, celHeight, numCols, numRows, numCels) {\r\n this.image = image;\r\n this.width = width;\r\n this.height = height;\r\n //this.scale = 1;\r\n\t\r\n\tthis.sheetCells = [];\r\n var currCell;\r\n \r\n for (var row = 0; row < numRows; ++row) {\r\n for (var col = 0; col < numCols; ++col) {\r\n currCell = new Cell(image, col * celWidth, row * celHeight,\r\n celWidth, celHeight); \r\n this.sheetCells.push(currCell);\r\n }\r\n }\r\n \r\n // Remove any superfluous ones from the end\r\n this.sheetCells.splice(numCels);\r\n}", "function intify(point){return point[0] + point[1] * image.width;}", "function setImP(){\n for(var i=0; i<cols * rows; ++i) {\n var c = Math.floor(i /rows); var r = i %rows; //current column /rom of piece in img\n //add in $im_p object with positions of pieces in image\n im_p.push({px:c *p_size.w, py:r * p_size.h, tx:c *tl_size.w, ty:r *tl_size.h, id:i});\n }\n for(var j, x, i = im_p.length; i; j = Math.floor(Math.random() * i), x = im_p[--i], im_p[i] = im_p[j], im_p[j] = x); //shuffle array\n setTL(); //set canvas tiles\n }", "function preprocessImage(image){\n\t// let tensor = tf.fromPixels(image).resizeNearestNeighbor([100,100]).toFloat();\n\tlet tensor = tf.browser.fromPixels(image).resizeNearestNeighbor([size_x,size_y]).toFloat();\n\tlet offset = tf.scalar(255);\n return tensor.div(offset).expandDims();\n}", "drawPiece(piece){\n let context = this.canvas.getContext(\"2d\");\n let shiftX = this.cell_w * piece.pos.x;\n let shiftY = this.cell_h * piece.pos.y;\n let imageObj = undefined;\n\n context.save();\n context.lineWidth = \"2\";\n context.strokeStyle = \"black\";\n context.beginPath();\n context.rect(shiftX + 5, shiftY + 5, this.cell_w - 10, this.cell_h - 10);\n context.stroke();\n context.closePath();\n\n let rank = piece.rank;\n let scale = 0.7;\n let imageW = 64 * 0.7, imageH = 64 * 0.7;\n let ssx = (64 - imageW)/ 2, ssy = (64 - imageW)/ 2 - 2;\n let colorW= \"\", colorB = \"\"\n\n if (piece.team == 1){\n colorB = \"black\"\n colorW = \"white\"\n imageObj = this.game.imageObjs.get(IMAGE_PATH[0]);\n }else if (piece.team == 2){\n colorB = \"white\"\n colorW = \"black\"\n imageObj = this.game.imageObjs.get(IMAGE_PATH[1]);\n }\n context.fillStyle= colorB;\n context.fill();\n context.stroke();\n\n\n if (!piece.isHide){\n context.drawImage(imageObj, piece.rank * this.cell_w, 0, this.cell_w, this.cell_h, shiftX + ssx, shiftY + ssy, imageW, imageH)\n context.font=\"10px Verdana\";\n context.fillStyle= colorW;\n rank = rank == 0 ? \"B\" : (rank == \"11\" ? \"F\" : rank);\n context.fillText(\"RANK \" + rank, shiftX + ssx + 2, shiftY + ssy + 45);\n }\n context.restore();\n }", "function getTileSprite(type) {\n switch (type) {\n // Passable Tiles\n case 0:\n return 'cliffEdge sky'\n case 1:\n return 'cliffBody'\n case 2:\n return 'cliffEdgeEdit sky'\n case 3:\n return 'sky'\n case 4:\n return 'grassPath'\n case 5:\n return 'dirtPath'\n case 6:\n return 'stonePath'\n case 7:\n return 'fakeTree'\n // case 8: Not In Use\n // return 'carpet'\n // case 9: Not In Use\n // return 'shop37'\n\n //event tiles\n \n case 123:\n return 'orc'\n case 30: //sky map\n return 'returnToBookCliff'\n case 31: //castle map\n return 'returnToBookCastle'\n case 43:\n return 'wizard sky'\n case 247:\n return 'erikShop17'\n\n // Castle\n case 310:\n return 'castle0'\n case 311:\n return 'castle1'\n case 312:\n return 'castle2'\n case 313:\n return 'castle3'\n case 314:\n return 'castle4'\n case 315:\n return 'castle5'\n case 316:\n return 'castle6'\n case 317:\n return 'castle7'\n case 318:\n return 'castle8'\n case 319:\n return 'castle9'\n case 320:\n return 'castle10'\n case 321:\n return 'castle11'\n case 322:\n return 'castle12'\n case 323:\n return 'castle13'\n case 324:\n return 'castle14'\n case 325:\n return 'castle15'\n case 326:\n return 'castle16'\n case 327:\n return 'castle17'\n case 328:\n return 'castle18'\n case 329:\n return 'castle19'\n case 330:\n return 'castle20'\n case 331:\n return 'castle21'\n case 332:\n return 'castle22'\n case 120:\n return 'castleWalls0'\n case 121:\n return 'castleWalls1'\n case 122:\n return 'castleGuard'\n case 125:\n return 'cabin0'\n case 126:\n return 'cabin1'\n case 127:\n return 'cabin2'\n case 128:\n return 'cabin3'\n case 129:\n return 'house0'\n case 130:\n return 'house1'\n\n\n // Forest\n case 230:\n return 'erikShop0'\n case 231:\n return 'erikShop1'\n case 232:\n return 'erikShop2'\n case 233:\n return 'erikShop3'\n case 234:\n return 'erikShop4'\n case 235:\n return 'erikShop5'\n case 236:\n return 'erikShop6'\n case 237:\n return 'erikShop7'\n case 238:\n return 'erikShop8'\n case 239:\n return 'erikShop9'\n case 240:\n return 'erikShop10'\n case 241:\n return 'erikShop11'\n case 242:\n return 'erikShop12'\n case 243:\n return 'erikShop13'\n case 244:\n return 'erikShop14'\n case 245:\n return 'erikShop15'\n case 246:\n return 'erikShop16'\n case 248:\n return 'erikShop18'\n case 249:\n return 'erikShop19'\n case 250:\n return 'thief'\n case 251:\n return 'fireSlice'\n case 252:\n return 'fireSlice1'\n case 253:\n return 'fireSlice2'\n case 254:\n return 'fireSlice3'\n\n // Forest\n case 33:\n return 'shop33'\n case 34:\n return 'shop34'\n case 35:\n return 'shop35'\n case 36:\n return 'shop36'\n // case 37:\n // return 'shop37'\n case 38:\n return 'shop38'\n case 131:\n return 'lakeBody'\n case 132:\n return 'lakeCorner0'\n case 133:\n return 'lakeCorner1'\n case 134:\n return 'lakeCorner2'\n case 135:\n return 'lakeCorner3'\n case 136:\n return 'lakeLeft'\n case 137:\n return 'lakeTop'\n case 138:\n return 'lakeRight'\n case 139:\n return 'lakeBottom'\n\n // Cliff\n case 39:\n return 'rock'\n case 40:\n return 'tree'\n case 41:\n return 'impassSky'\n case 42:\n return 'impassCliff'\n case 43:\n return 'wizard sky'\n case 44:\n return 'bigCloud0 sky'\n case 45:\n return 'bigCloud1 sky'\n case 46:\n return 'bigCloud2 sky'\n case 47:\n return 'bigCloud3 sky'\n case 48:\n return 'bigCloud4 sky'\n case 49:\n return 'bigCloud5 sky'\n case 50:\n return 'bigCloud6 sky'\n case 51:\n return 'bigCloud7 sky'\n\n case 52:\n return 'background0 sky'\n case 53:\n return 'background1 sky'\n case 54:\n return 'background2 sky'\n case 55:\n return 'background3 sky'\n case 56:\n return 'background4 sky'\n case 57:\n return 'background5 sky'\n case 58:\n return 'background6 sky'\n case 59:\n return 'background7 sky'\n case 60:\n return 'background8 sky'\n case 61:\n return 'background9 sky'\n case 62:\n return 'background10 sky'\n case 63:\n return 'background11 sky'\n case 64:\n return 'background12 sky'\n case 65:\n return 'background13 sky'\n case 66:\n return 'background14 sky'\n case 67:\n return 'background15 sky'\n case 68:\n return 'background16 sky'\n case 69:\n return 'background17 sky'\n case 70:\n return 'background18 sky'\n case 71:\n return 'background19 sky'\n case 72:\n return 'background20 sky'\n case 73:\n return 'background21 sky'\n case 74:\n return 'background22 sky'\n case 75:\n return 'background23 sky'\n case 76:\n return 'background24 sky'\n case 77:\n return 'background25 sky'\n case 78:\n return 'background26 sky'\n case 79:\n return 'background27 sky'\n case 80:\n return 'background28 sky'\n case 81:\n return 'background29 sky'\n case 82:\n return 'background30 sky'\n case 83:\n return 'background31 sky'\n case 84:\n return 'background32 sky'\n case 85:\n return 'background33 sky'\n case 86:\n return 'background34 sky'\n case 87:\n return 'background35 sky'\n case 88:\n return 'background36 sky'\n case 89:\n return 'background37 sky'\n case 90:\n return 'background38 sky'\n case 91:\n return 'background39 sky'\n case 92:\n return 'background40 sky'\n case 93:\n return 'background41 sky'\n case 94:\n return 'background42 sky'\n case 95:\n return 'background43 sky'\n case 96:\n return 'background44 sky'\n case 97:\n return 'background45 sky'\n case 98:\n return 'background46 sky'\n case 99:\n return 'background47 sky'\n case 100:\n return 'background48 sky'\n case 101:\n return 'background49 sky'\n case 102:\n return 'background50 sky'\n case 103:\n return 'background51 sky'\n case 104:\n return 'background52 sky'\n case 105:\n return 'background53 sky'\n case 106:\n return 'background54 sky'\n case 107:\n return 'background55 sky'\n case 108:\n return 'background56 sky'\n case 109:\n return 'background57 sky'\n case 110:\n return 'background58 sky'\n case 111:\n return 'background59 sky'\n case 112:\n return 'background60 sky'\n case 113:\n return 'background61 sky'\n case 114:\n return 'background62 sky'\n case 115:\n return 'background63 sky'\n case 116:\n return 'background64 sky'\n case 117:\n return 'background65 sky'\n case 118:\n return 'background66 sky'\n case 119:\n return 'background67 sky'\n case 140:\n return 'cliffEdge'\n\n }\n}", "function createImageDataFromPixels(gl, pixelStoreState, width, height, depth, format, type, source) {\n\t var canvas = document.createElement(\"canvas\");\n\t canvas.className = \"gli-reset\";\n\t var ctx = canvas.getContext(\"2d\");\n\t var imageData = ctx.createImageData(width, height);\n\n\t // TODO: support depth > 1\n\n\t // TODO: support all pixel store state\n\t //UNPACK_ALIGNMENT\n\t //UNPACK_COLORSPACE_CONVERSION_WEBGL\n\t //UNPACK_FLIP_Y_WEBGL\n\t //UNPACK_PREMULTIPLY_ALPHA_WEBGL\n\t //UNPACK_ROW_LENGTH\n\t //UNPACK_SKIP_ROWS\n\t //UNPACK_SKIP_PIXELS\n\t //UNPACK_SKIP_IMAGES\n\t //UNPACK_IMAGE_HEIGHT\n\n\n\t var unpackAlignment = pixelStoreState[\"UNPACK_ALIGNMENT\"];\n\t if (unpackAlignment === undefined) {\n\t unpackAlignment = 4;\n\t }\n\n\t if (pixelStoreState[\"UNPACK _COLORSPACE_CONVERSION_WEBGL\"] !== gl.BROWSER_DEFAULT_WEBGL) {\n\t console.log(\"unsupported: UNPACK_COLORSPACE_CONVERSION_WEBGL != BROWSER_DEFAULT_WEBGL\");\n\t }\n\t if (pixelStoreState[\"UNPACK_PREMULTIPLY_ALPHA_WEBGL\"]) {\n\t console.log(\"unsupported: UNPACK_PREMULTIPLY_ALPHA_WEBGL = true\");\n\t }\n\n\t // TODO: implement all texture formats\n\t var typeFormatInfo = typeFormatConversionInfo[type];\n\t if (!typeFormatInfo) {\n\t console.log(\"unsupported texture type:\", info.enumToString(type));\n\t return null;\n\t }\n\n\t var formatInfo = formatConversionInfo[format];\n\t if (!formatInfo) {\n\t console.log(\"unsupported texture format:\", info.enumToString(format));\n\t return null;\n\t }\n\n\t var bytesPerElement = (typeFormatInfo.multiChannel ? 1 : formatInfo.numComponents) * typeFormatInfo.typeSize;\n\n\t var srcStride = bytesPerElement * width + unpackAlignment - 1 & (0x10000000 - unpackAlignment) / source.BYTES_PER_ELEMENT;\n\t if (srcStride % 1) {\n\t console.log(\"unsupported source type\");\n\t return null;\n\t }\n\n\t var dstStride = width * 4;\n\t var preMultAlpha = pixelStoreState[\"UNPACK_PREMULTIPLY_ALPHA_WEBGL\"];\n\t var flipY = pixelStoreState[\"UNPACK_FLIP_Y_WEBGL\"];\n\t var srcStart = flipY ? srcStride * (height - 1) : 0;\n\n\t typeFormatInfo.rectFn(source, srcStart, flipY ? -srcStide : srcStride, imageData.data, dstStride, width, height, typeFormatInfo.valueFn, formatInfo, preMultAlpha);\n\n\t return imageData;\n\t }", "_getImageDescrambleCoords(/*t*/s, u, i, n) {\n var r = this._lt_002(s, u); // var r = this.lt(t.src);\n if (!r || !r.vt())\n return null;\n var e = r.dt({\n width: i,\n height: n\n });\n return {\n width: e.width,\n height: e.height,\n transfers: [{\n index: 0,\n coords: r.gt({\n width: i,\n height: n\n })\n }]\n };\n }", "function Sprite(image, sx, sy, width,height,scale) {\n if(typeof sx === \"undefined\") sx = 0;\n if(typeof sy === \"undefined\") sy = 0;\n if(typeof scale === \"undefined\") scale = 1;\n this.image = image;\n this.sx = sx;\n this.sy = sy;\n //this.width = image.width || width;\n this.width = width || image.width;\n //this.height = image.height || width;\n this.height = height ||image.height;\n this.scale = scale;\n}", "function copyPixel(sImageData, sx, sy, dImageData, dx, dy){\n\t\t\t\tvar spos = (sx + sy * sImageData.width) * 4;\n\t\t\t\tvar dpos = (dx + dy * dImageData.width) * 4;\n\t\t\t\tdImageData.data[dpos] = sImageData.data[spos]; //R\n\t\t\t\tdImageData.data[dpos+1] = sImageData.data[spos+1]; //G\n\t\t\t\tdImageData.data[dpos+2] = sImageData.data[spos+2]; //B\n\t\t\t\tdImageData.data[dpos+3] = sImageData.data[spos+3]; //A\n\t\t\t}", "function readDefineBitsLossless(obj, tag, ba, withAlpha) {\n\t//var pos = ba.position;\n\tvar img = {};\n\timg.type = 'image';\n\timg.id = ba.readUI16();\n\timg.format = ba.readUI8();\n\timg.width = ba.readUI16();\n\timg.height = ba.readUI16();\n\timg.withAlpha = withAlpha;\n\timg.imageType = img.format != BitmapFormat.BIT_8 ? \"PNG\" : \"GIF89a\";\n\timg.tag = withAlpha ? 'defineBitsLossless2' : 'defineBitsLossless';\n\t\n\tif (img.format == BitmapFormat.BIT_8) img.colorTableSize = ba.readUI8() + 1;\n\t\n\tvar zlibBitmapData = ba.readBytes(tag.contentLength - ((img.format == 3) ? 8 : 7));\n\t//var zlibBitmapData = ba.readBytes(tag.contentLength - (ba.position - pos));\n\t//img.colorData = (new Flashbug.ByteArrayString(zlibBitmapData)).unzip(true);\n\timg.colorData = new Flashbug.ZipUtil(new Flashbug.ByteArrayString(zlibBitmapData)).unzip(true);\n\timg.size = img.colorData.length;\n\t\n\tstore(obj, img);\n\t\n\tif (typeof obj.images == \"undefined\") obj.images = [];\n\tobj.images.push(img);\n}", "function getQuick(img, x, y) {\n\n\tvar i = (y * img.width + x) * 4;\n\treturn [\n\t\ttestImage.pixels[i],\n\t\ttestImage.pixels[i+1],\n\t\ttestImage.pixels[i+2],\n\t\ttestImage.pixels[i+3],\n\t];\n}", "function Sprite(image, sx, sy, sw, sh) {\n this.image = image;\n this.sx = sx || 0;\n this.sy = sy || 0;\n this.sWidth = sw || image.width;\n this.sHeight = sh || image.height;\n\n // tweakable\n this.width = this.sWidth;\n this.height = this.sHeight;\n\n console.log(\"making sprite\");\n}", "_bufferDataTexture(){\n return (async() => {\n const _data = await getData(this.csvUrl);\n this.width = Math.max(..._data.map(p => p.X), 0) + 1;\n this.height = Math.max(..._data.map(p => p.Y), 0) + 1;\n const _depth = Math.max(..._data.map(p => p.Z), 0); // +1 is not required for Z values since seeking for data max value\n \tconst _Zmin = Math.min(..._data.map(p => p.Z));\n \tconst _size = this.height * this.width;\n \t\t\t\n const _buffer = new Uint8Array ( _size * 3 );\n \n for ( let i = 0; i < _data.length; i++ ) {\n let stride = i * 3;\n //if ( parseInt(_data[i]['X']) !== 0 && parseInt(_data[i]['Y']) !== 0 && parseInt(_data[i]['Y']) !== this.height-1 && parseInt(_data[i]['X']) !== this.width -1) {\n \t\t//_buffer[ stride ] = Math.floor((255 * ( _data[i]['Y'] / _depth))); //normalize 0 to 255\n _buffer[ stride ] = _data[i]['Z'] ; //normalize 0 to 255\n //_buffer[ stride + 1 ] = _data[i]['Y'];\n //_buffer[ stride + 2 ] = _data[i]['Z'];\n //} else {\n // \t\t_buffer[ stride ] = Math.floor((255 * (_Zmin / _depth)));\n // }\n } \n console.log(_buffer);\n return _buffer;\n \n })()\n \t}", "function initialiseTextureMapping(x,y,z){\n xtop=x/Math.max(x,y,z);\n ytop=y/Math.max(x,y,z);\n ztop=z/Math.max(x,y,z);\n return [xtop,ytop, 0,ytop, 0,0, xtop,0, // v0-v1-v2-v3 front\n 0,ytop, 0,0, ztop,0, ztop,ytop, // v0-v3-v4-v5 right\n xtop,0, xtop,ztop, 0,ztop, 0,0, // v0-v5-v6-v1 up\n 0,ytop, ztop,ytop, ztop,0, 0,0, // v1-v6-v7-v2 left\n 0,0, xtop,0, xtop,ztop, 0,ztop, // v7-v4-v3-v2 down\n 0,0, xtop,0, xtop,ytop, 0,ytop];\n}", "function makeCharacter (x,y, width, height, image, velocity) {\n return {\n x: x,\n y: y,\n width: width,\n height: height,\n xUpper: WIDTH - width,\n yUpper: HEIGHT - height,\n xLower: 0,\n yLower: 0,\n image: image,\n velocity: velocity,\n }\n}", "function getPixel(image, x, y) {\n\tvar data = image.data;\n\tvar i = y*(image.width*4) + (x * 4); // index calculation\n\treturn [data[i], data[i+1], data[i+2], data[i+3]];\n}", "function genTile() {\n input = document.getElementById(\"2BPP\");\n table = document.getElementById(\"multi-pixels-table\");\n\n var TBPPText = input.value;\n\n if (TBPPText != \"\") {\n // parse input\n TBPPVals = TBPPText.substring(1).split(\", $\");\n var numBytes = Math.floor(TBPPVals.length/2)*2; // make sure even\n if (numBytes > 16) {\n numBytes = 16;\n }\n // update pixels array\n for (var i=0; i<numBytes; i+=2) {\n var leastSig = parseInt(TBPPVals[i], 16);\n var mostSig = parseInt(TBPPVals[i + 1], 16);\n var row = pixels[i/2];\n for (var j=7; j>=0; j--) {\n var pixelVal = (((mostSig>>j)&0x1)<<1) + ((leastSig>>j)&0x1);\n row[7-j] = pixelVal;\n }\n }\n\n // redraw cells\n var dispRow = 1; // row of display table\n var dispCol = 1; // column of display table\n var tile = table.rows[dispRow].cells[dispCol].children[0];\n for (var i=0; i<8; i++) {\n for (var j=0; j<8; j++) {\n var cell = tile.rows[i].cells[j];\n var newCellVal = pixels[i][j];\n setCellColor(cell, newCellVal);\n cell.setAttribute(\"value\", newCellVal);\n }\n }\n\n // redraw mini\n //generateMini();\n }\n}", "function getImageData(){\n\n }", "preload() {\n var prefix = 'imgs/'\n if(app.gameType == \"3d\")\n prefix = 'imgs/3D/'\n\n\n var boardIndex;\n var pieceIndex;\n var backgroundIndex;\n\n // Load image references into the game for later loading while playing\n game.load.image('X', prefix + 'pieceX'+app.selected.charAt(1)+'.png');\n game.load.image('square', prefix + 'board'+app.selected.charAt(0)+'.png');\n game.load.image('O', prefix + 'pieceO'+app.selected.charAt(1)+'.png');\n game.load.image('background', 'imgs/background'+app.selected.charAt(2)+'.png');\n game.load.image('forfeit', 'imgs/forfeit.png');\n game.load.image('menubackground', 'imgs/menubackgroundtwo.png');\n game.load.image('logo', 'imgs/phaser.png');\n game.load.image('board', 'imgs/angledBoard.png');\n game.load.image('greensquare', prefix + 'greensquare.png')\n game.load.image('redsquare', prefix + 'redsquare.png')\n game.load.image('poopemoji', 'imgs/poop.png')\n game.load.image('square', prefix + 'square.png')\n console.log(prefix)\n }", "getPixelCoordsFromTileIndex(i) {\n return {\n x: (i % this.width.tiles) * this.tileSize,\n y: Math.floor(i / this.width.tiles) * this.tileSize\n };\n }", "function cloudSpriteStage2(d, pixels) {\n if (!d.hasPixel) return false;\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0,\n x,y,\n sprite = [];\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x === null) return false;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n // check alpha value for pixel visibility\n m = pixels[(((y + j) * (cw << 5) + (x + i)) << 2) + 3] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n return true;\n }", "function getTerrainPixelData(image){\n\t //var canvas = document.getElementById(\"canvas\");\n\t var canvas = document.createElement( 'canvas' );\n\t canvas.width = image.width;\n\t canvas.height = image.height;\n\t canvas.getContext('2d').drawImage(image, 0, 0, image.width, image.height);\n\n\t var data = canvas.getContext('2d').getImageData(0,0, image.width, image.height).data;\n\t var normPixels = []\n\n\t for (var i = 0, n = data.length; i < n; i += 4) {\n\t // get the average value of R, G and B.\n\t normPixels.push((data[i] + data[i+1] + data[i+2]) / 3);\n\t }\n\t //console.log(normPixels);\n\t //normPixels = null;\n\t return normPixels;\n}", "function getImageData(texture, imageData, arrayLevel, mipLevel, depthLevel, blockHeightLog2, get, target=1, linearTileMode=false) {\n\tvar [bpp, blkWidth, blkHeight, blkDepth] = formatTable[texture._format]\n\tvar blockHeight = DIV_ROUND_UP(texture.height, blkHeight)\n\tvar pitch = 0\n\tvar dataAlignment = 512\n\tvar tileMode = 0\n\tif (linearTileMode == true) {\n\t\ttileMode = 1\n\t}\n\tvar numDepth = 1;\n\tif (texture.depth > 1) {\n\t\tnumDepth = texture.depth\n\t}\n\tvar linesPerBlockHeight = (1 << int(blockHeightLog2)) * 8\n\tvar arrayOffset = 0\n\tfor (var depthLevel = 0; depthLevel < numDepth; depthLevel++) {\n\t\tfor (var arrayLevel = 0; arrayLevel < texture.arrayCount; arrayLevel++) {\n\t\t\tvar surfaceSize = 0\n\t\t\tvar blockHeightShift = 0\n\t\t\tvar mipOffsets = []\n\t\t\tfor (var mipLevel = 0; mipLevel < texture.mipCount; mipLevel++) {\n\t\t\t\tvar width = max(1, texture.width >> mipLevel)\n\t\t\t\tvar height = max(1, texture.height >> mipLevel)\n\t\t\t\tvar depth = max(1, texture.depth >> mipLevel)\n\t\t\t\tvar size = DIV_ROUND_UP(width, blkWidth) * DIV_ROUND_UP(height, blkHeight) * bpp\n\t\t\t\tif (pow2_round_up(DIV_ROUND_UP(height, blkWidth)) < linesPerBlockHeight) {\n\t\t\t\t\tblockHeightShift += 1\n\t\t\t\t}\n\t\t\t\twidth__ = DIV_ROUND_UP(width, blkWidth)\n\t\t\t\theight__ = DIV_ROUND_UP(height, blkHeight)\n\n\t\t\t\t// calculate the mip size instead\n\t\t\t\talignedData = bytearray(round_up(surfaceSize, dataAlignment) - surfaceSize)\n\t\t\t\tsurfaceSize += len(alignedData)\n\t\t\t\tmipOffsets.append(surfaceSize)\n\n\t\t\t\t// get the first mip offset and current one and the total image size\n\t\t\t\tmsize = int((mipOffsets[0] + len(imageData) - mipOffsets[mipLevel]) / texture.arrayCount)\n\t\t\t\t\n\t\t\t\tdata_ = subArray(imageData, arrayOffset + mipOffsets[mipLevel], msize)\n\t\t\t\ttry {\n\t\t\t\t\tpitch = round_up(width__ * bpp, 64)\n\t\t\t\t\tsurfaceSize += pitch * round_up(height__, max(1, blockHeight >> blockHeightShift) * 8)\n\t\t\t\t\tvar result;\n\t\t\t\t\tif (get == true) { \n\t\t\t\t\t\tresult = deswizzle(width, height, depth, blkWidth, blkHeight, blkDepth, target, bpp, tileMode, max(0, blockHeightLog2 - blockHeightShift), data_)\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\tresult = swizzle(width, height, depth, blkWidth, blkHeight, blkDepth, target, bpp, tileMode, max(0, blockHeightLog2 - blockHeightShift), data_)\n\t\t\t\t\t}\n\t\t \t\t\treturn result\n\t\t\t\t} catch {\n\t\t\t\t\tconsole.log(\"Failed to swizzle texture!\")\n\t\t\t\t}\n\t\t\tarrayOffset += len(imageData) / texture.arrayCount\n\t }\n\t}\n }\n\treturn false;\n}", "define(name, x, y) { //creating a buffer where we keep the tile/subset derived from the big image so we don't have to draw from the big image every time.\n const buffer = document.createElement('canvas'); //programatically making a canvas element just like jsx behind the scenes.\n buffer.width = this.width;\n buffer.height = this.height;\n \n //now drawing the subset to the canvas, just like we did below in context.drawImage(..)\n buffer.\n getContext('2d')\n .drawImage(\n this.image,\n x * this.width,\n y* this.height,\n this.width,\n this.height,\n 0,\n 0,this.width,\n this.height\n );\n\n this.tiles.set(name, buffer);//add the buffer to the new map instantiated in the constructor above by using the \"tiles\" name.\n\n }", "function dibujaEscenario() {\r\n for (y = 0; y < 10; y++) {\r\n for (x = 0; x < 15; x++) {\r\n //7\r\n var tile = escenario[y][x];\r\n ctx.drawImage(pared, tile * 45, 80, 30, 30, anchoF * x, altoF * y, anchoF, altoF);\r\n }\r\n }\r\n}", "function xytoi(ix, iy, w) {\n // byte array, r,g,b,a\n return((ix + w * iy) * 4);\n }", "function toImageSpace(event) {\n\t\tvar rect = getImageRectangle();\n\t\treturn {\n\t\t\tx: clamp(((event.offsetX - rect.x) * image.width) / rect.width, 0, image.width),\n\t\t\ty: clamp(((event.offsetY - rect.y) * image.height) / rect.height, 0, image.height)\n\t\t};\n\t}", "function loadRawSprite(\n name,\n src,\n conf = {\n sliceX: 1,\n sliceY: 1,\n gridWidth: 0,\n gridHeight: 0,\n anims: {},\n }\n ) {\n const frames = [];\n const tex = gfx.makeTex(src);\n const sliceX = conf.sliceX || tex.width / (conf.gridWidth || tex.width);\n const sliceY =\n conf.sliceY || tex.height / (conf.gridHeight || tex.height);\n const qw = 1 / sliceX;\n const qh = 1 / sliceY;\n\n for (let j = 0; j < sliceY; j++) {\n for (let i = 0; i < sliceX; i++) {\n frames.push(quad(i * qw, j * qh, qw, qh));\n }\n }\n\n const sprite = {\n tex: tex,\n frames: frames,\n anims: conf.anims || {},\n };\n\n assets.sprites[name] = sprite;\n\n return sprite;\n }", "function png_to_raw(png) {\n var c = document.createElement('canvas'), x=c.width=png.width, y=c.height=png.height, gl=c.getContext('webgl');\n\n var texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, png);\n \n fb = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, fb);\n gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);\n\n var res = new Uint8Array(x*y*4);\n gl.readPixels(0,0,x,y,gl.RGBA,gl.UNSIGNED_BYTE,res);\n\n gl.deleteTexture(texture);\n gl.deleteFramebuffer(fb);\n return res.buffer;\n }", "function readImage(imageData) {\n let imageLines = imageData.split('\\n').map(l => l.split(''));\n let image = []\n for (y = 0; y < imageLines.length; y++) {\n for (x = 0; x < imageLines[y].length; x++) {\n image.push({x,y,i:imageLines[y][x]})\n }\n }\n return image;\n}", "createTowerBitmaps(ssImage, mtd, index) {\n if (!ssImage || !bsImage.complete) {\n alert(\"Images not loaded\");\n // quit code\n }\n var propertyName = \"B\" + (index + 1) + \"0000\";\n var frame = buttonsJSON.frames[propertyName].frame;\n var bulletPropertyName = \"p\" + (index + 1) + \"0000\";\n var bulletFrame = jsonx.frames[bulletPropertyName].frame;\n this.towImgData.push(frame);\n this.bulletImgData.push(bulletFrame);\n mtd.cnvTurImg = this.towImgData[index];\n mtd.cnvBulImg = this.bulletImgData[index];\n\n }", "function buildPixelsObject(pImage) {\n return {\n\n getLength: (function(aImg) {\n return function() {\n if (aImg.isRemote) {\n throw \"Image is loaded remotely. Cannot get length.\";\n } else {\n return aImg.imageData.data.length ? aImg.imageData.data.length/4 : 0;\n }\n };\n }(pImage)),\n\n getPixel: (function(aImg) {\n return function(i) {\n var offset = i*4,\n data = aImg.imageData.data;\n\n if (aImg.isRemote) {\n throw \"Image is loaded remotely. Cannot get pixels.\";\n }\n\n return (data[offset+3] << 24) & PConstants.ALPHA_MASK |\n (data[offset] << 16) & PConstants.RED_MASK |\n (data[offset+1] << 8) & PConstants.GREEN_MASK |\n data[offset+2] & PConstants.BLUE_MASK;\n };\n }(pImage)),\n\n setPixel: (function(aImg) {\n return function(i, c) {\n var offset = i*4,\n data = aImg.imageData.data;\n\n if (aImg.isRemote) {\n throw \"Image is loaded remotely. Cannot set pixel.\";\n }\n\n data[offset+0] = (c & PConstants.RED_MASK) >>> 16;\n data[offset+1] = (c & PConstants.GREEN_MASK) >>> 8;\n data[offset+2] = (c & PConstants.BLUE_MASK);\n data[offset+3] = (c & PConstants.ALPHA_MASK) >>> 24;\n aImg.__isDirty = true;\n };\n }(pImage)),\n\n toArray: (function(aImg) {\n return function() {\n var arr = [],\n data = aImg.imageData.data,\n length = aImg.width * aImg.height;\n\n if (aImg.isRemote) {\n throw \"Image is loaded remotely. Cannot get pixels.\";\n }\n\n for (var i = 0, offset = 0; i < length; i++, offset += 4) {\n arr.push( (data[offset+3] << 24) & PConstants.ALPHA_MASK |\n (data[offset] << 16) & PConstants.RED_MASK |\n (data[offset+1] << 8) & PConstants.GREEN_MASK |\n data[offset+2] & PConstants.BLUE_MASK );\n }\n return arr;\n };\n }(pImage)),\n\n set: (function(aImg) {\n return function(arr) {\n var offset,\n data,\n c;\n if (this.isRemote) {\n throw \"Image is loaded remotely. Cannot set pixels.\";\n }\n\n data = aImg.imageData.data;\n for (var i = 0, aL = arr.length; i < aL; i++) {\n c = arr[i];\n offset = i*4;\n\n data[offset+0] = (c & PConstants.RED_MASK) >>> 16;\n data[offset+1] = (c & PConstants.GREEN_MASK) >>> 8;\n data[offset+2] = (c & PConstants.BLUE_MASK);\n data[offset+3] = (c & PConstants.ALPHA_MASK) >>> 24;\n }\n aImg.__isDirty = true;\n };\n }(pImage))\n\n };\n }", "function Sprite(img, x, y, width, height) {\n\tthis.img = img;\n\tthis.x = x;\n\tthis.y = y;\n\tthis.width = width;\n\tthis.height = height;\n}", "hort(x, y) {\n //visual blocks\n this.blck = this.add.sprite(x - 65,y - 32,'blck');\n this.blck = this.add.sprite(x - 32,y - 32,'blck');\n this.blck2 = this.add.sprite(x,y - 32,'blck');\n }", "function getTileSprite(type) {\r\n switch (type) {\r\n case 0:\r\n return \"grass\";\r\n case 5:\r\n return \"rock\";\r\n case 6:\r\n return \"tree\";\r\n case 7:\r\n return \"chest\";\r\n }\r\n}", "render(sprite,x,y) {\n ctx.drawImage(Resources.get(sprite), x, y);\n }", "function mix(imgData) {\n var w = imgData.width;\n var h = imgData.height;\n var id = imgData.data;\n var k, step, jump, inner, outer, arr;\n k = step = jump = inner = outer = arr = 0;\n for (var l = 0; l < 2; l++) {\n if (l > 0) {\n outer = w;\n inner = h;\n step = 4 * w;\n } else {\n outer = h;\n inner = w;\n step = 4;\n }\n for (var c = 0; c < outer; c++) {\n jump = (l == 0) ? c * w * 4 : 4 * c;\n for (var e = 0; e < 3; e++) {\n k = jump + e;\n arr = id[k] + id[k + step] + id[k + 2 * step];\n id[k] = Math.floor(arr / 3);\n arr += id[k + 3 * step];\n id[k + step] = Math.floor(arr / 4);\n arr += id[k + 4 * step];\n id[k + 2 * step] = Math.floor(arr / 5);\n for (var d = 3; d < inner - 2; d++) {\n arr = Math.max(0, arr - id[k + (d - 2) * step] + id[k + (d + 2) * step]);\n id[k + d * step] = Math.floor(arr / 5);\n }\n arr -= id[k + (d - 2) * step];\n id[k + d * step] = Math.floor(arr / 4);\n arr -= id[k + (d - 1) * step];\n id[k + (d + 1) * step] = Math.floor(arr / 3);\n }\n }\n }\n return imgData;\n }", "function draw() {\n //frameRate(1);\n //background (250);\n //xpos = xpos + 10;\n //ypos = ypos - 10;\n console.log(xpos);//check for errors\n \n image(sprite,xpos,ypos);\n}", "function processImage(img){\n\n // store raw image data\n var canvas0 = document.getElementById('drawStore');\n var ctx0 = canvas0.getContext('2d');\n ctx0.drawImage(img, 0, 0, canvas0.width, canvas0.height);\n\n // access pixel data\n var imageData0 = ctx0.getImageData(0, 0, canvas0.width, canvas0.height);\n var data0 = imageData0.data;\n var r0, g0, b0;\n\n // initialize array of pixel indexes\n var pixelIndexArray = [];\n\n // iterate across pixels\n for(var p0 = 0; p0 < data0.length; p0 += 4){\n r0 = data0[p0];\n g0 = data0[p0 + 1];\n b0 = data0[p0 + 2];\n\n // if threshold is met (red, green, blue all <= 100), push pixel index number into pixel array\n if((r0 >= 0 && r0 <= 100) && (g0 >= 0 && g0 <= 100) && (b0 >= 0 && b0 <= 100)){\n pixelIndexArray.push(p0 / 4 + 1);\n }\n }\n // console.log(pixelIndexArray);\n\n // determine the first and last row number that have written pixels (upper and lower bound)\n // done by dividing pixel index by image width and finding the largest integer\n var topRow = Math.ceil(pixelIndexArray[0] / canvas0.width);\n var bottomRow = Math.ceil(pixelIndexArray[pixelIndexArray.length - 1] / canvas0.width);\n\n // determine the first and last column number that have written pixels (left and right bound)\n // done by finding the remainder after dividing pixel index by image width\n // smallest modulus (excluding 0) corresponds to first column\n // largest modulus (0 is the largest) corresponds to last column\n var moduli = [];\n for(var i = 0; i < pixelIndexArray.length; i++){\n moduli.push(pixelIndexArray[i] % canvas0.width);\n }\n if(moduli.includes(0)){\n var rightColumn = canvas0.width;\n var leftColumn = Math.min.apply(null, moduli.filter(Boolean));\n } else {\n var rightColumn = Math.max.apply(null, moduli);\n var leftColumn = Math.min.apply(null, moduli);\n }\n // console.log('top row: ' + topRow);\n // console.log('bottom row: ' + bottomRow);\n // console.log('left column: ' + leftColumn);\n // console.log('right column: ' + rightColumn);\n\n // find the new width and height and crop the original image into a smaller square\n var scaledWidth = rightColumn - leftColumn + 1;\n var scaledHeight = bottomRow - topRow + 1;\n var difference = scaledWidth - scaledHeight;\n // console.log(difference);\n if(difference > 0){\n var scaledImageData = ctx0.getImageData(leftColumn, topRow - (difference / 2), scaledWidth, scaledWidth);\n } else if(difference < 0){\n var scaledImageData = ctx0.getImageData(leftColumn + (difference / 2), topRow, scaledHeight, scaledHeight);\n } else if(difference === 0){\n var scaledImageData = ctx0.getImageData(leftColumn, topRow, scaledWidth, scaledHeight);\n }\n // console.log(scaledImageData);\n\n // store the cropped image and use for next step of processing\n var newCanvas = document.createElement('canvas');\n newCanvas.id = 'scaledImage';\n newCanvas.width = Math.max(scaledWidth, scaledHeight);\n newCanvas.height = Math.max(scaledWidth, scaledHeight);\n newCanvas.style.display = 'none';\n document.body.appendChild(newCanvas);\n var newCtx = newCanvas.getContext('2d');\n newCtx.putImageData(scaledImageData, 0, 0);\n var scaledImage = new Image();\n scaledImage.onload = function(){\n storeImage(this);\n };\n scaledImage.src = newCanvas.toDataURL();\n\n // function to scale, store, and send image to server\n function storeImage(image){\n\n // scale and display image in 'Your Submission' box\n var canvas = document.getElementById('imageSub');\n var ctx = canvas.getContext('2d');\n ctx.drawImage(image, 0, 0, canvas.width, canvas.height);\n\n // get pixel data from image\n var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);\n var data = imageData.data;\n var r, g, b;\n\n // initialize binary array\n var binaryArray = [];\n\n // iterate across pixels\n for(var p = 0; p < data.length; p += 4){\n r = data[p];\n g = data[p + 1];\n b = data[p + 2];\n\n // if threshold is met (red, green, blue all <= 100), convert pixel to black and push '1' into binary array\n // else convert pixel to white and push '0' into binary array\n if((r >= 0 && r <= 100) && (g >= 0 && g <= 100) && (b >= 0 && b <= 100)){\n binaryArray.push(1);\n data[p] = 0;\n data[p + 1] = 0;\n data[p + 2] = 0;\n } else {\n binaryArray.push(0);\n data[p] = 255;\n data[p + 1] = 255;\n data[p + 2] = 255;\n }\n }\n\n // replace original pixel data\n ctx.putImageData(imageData, 0, 0);\n\n // convert binary array to appropriate format and send to server using ajax\n var binaryString = JSON.stringify(binaryArray).slice(1, -1);\n // console.log(binaryString);\n var formData = 'image=' + binaryString;\n // console.log(formData);\n\n // use ajax to send http request by post method\n var httpRequest = new XMLHttpRequest();\n\n // action to take when response is received\n httpRequest.onreadystatechange = function(){\n if(httpRequest.readyState === XMLHttpRequest.DONE){\n if(httpRequest.status === 200){\n\n // response is in the form: \"character,probability\"\n var response = httpRequest.responseText.split(',');\n var correctAns = response[0];\n var probability = Number(response[1]);\n console.log(correctAns);\n console.log(probability);\n\n // if predicted character is the same as the correct character, allow user to roll dice and move to next word\n if(correctAns === document.getElementById('imageCorStore').innerHTML){\n alert('Good job!');\n var roll = document.getElementById('roll');\n roll.style.display = 'block';\n\n // increase counter for number of turns used (variable in game.js)\n numberOfTurns++;\n document.getElementById('turns').innerHTML = numberOfTurns;\n\n // clear 'Correct Answer' box and display correct Chinese character\n var canvas2 = document.getElementById('imageCor');\n var ctx2 = canvas2.getContext('2d');\n ctx2.clearRect(0, 0, canvas2.width, canvas2.height);\n ctx2.font = '50px arial';\n ctx2.fillText(document.getElementById('imageCorStore').innerHTML, 9, 52, canvas2.width);\n\n // clear drawing canvas and generate new random word\n myBoard.reset({background: true});\n nextWord();\n // console.log(words.length);\n\n } else {\n\n // if probability of prediction is below 50%, allow user to try again\n if(probability < 0.5){\n myBoard.reset({background: true});\n alert('Please write the character again.');\n\n // clear 'Correct Answer' box\n var canvas2 = document.getElementById('imageCor');\n var ctx2 = canvas2.getContext('2d');\n ctx2.clearRect(0, 0, canvas2.width, canvas2.height);\n\n // if not, tell user it is wrong and move to next word\n } else {\n alert('Sorry, that is wrong. The correct character is shown below.');\n\n // increase counter for number of turns used (variable in game.js)\n numberOfTurns++;\n document.getElementById('turns').innerHTML = numberOfTurns;\n\n // clear 'Correct Answer' box and display correct Chinese character\n var canvas2 = document.getElementById('imageCor');\n var ctx2 = canvas2.getContext('2d');\n ctx2.clearRect(0, 0, canvas2.width, canvas2.height);\n ctx2.font = '50px arial';\n ctx2.fillText(document.getElementById('imageCorStore').innerHTML, 9, 52, canvas2.width);\n\n // clear drawing canvas and generate new random word\n myBoard.reset({background: true});\n nextWord();\n // console.log(words.length);\n } \n }\n } else {\n alert('There was a problem with the request.');\n }\n }\n };\n\n // set request parameters and send it to server\n httpRequest.open('POST', 'http://ec2-107-23-213-101.compute-1.amazonaws.com/classify', true);\n httpRequest.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');\n httpRequest.send(formData);\n } \n }", "constructor(board,width,height){ \n this.width=40;\n this.height=50;\n this.x=width/6;\n this.y=3*height/5-this.height;\n this.xspeed=0;\n this.yspeed=0;\n this.gravity=0.0;\n this.image=new Image();\n \n \n }", "colorSeccion(x, y, wd, ht, color){ //Pintamos los pixeles, de una seccion.\n for (let j = 0; j < ht; j++){ //Recorremos la seccion de anchura x altura.\n for (let i = 0; i < wd; i++){\n let place = ((x+i) + (y+j)*this.imgWidth)*4; //Posicion del pixel en el arreglo data.\n if (i + x < this.imgWidth && j + y < this.imgHeight) { //Verificamos fronteras.\n this.data[place] = color[0];\n this.data[place+1] = color[1];\n this.data[place+2] = color[2];\n }\n }\n }\n }", "function Skeletonizer(stdlib, foreign, buffer) {\n \"use asm\";\n\n var images = new stdlib.Uint8Array(buffer);\n var size = foreign.size | 0;\n var imul = stdlib.Math.imul;\n\n function erode(inImagePtr, outImagePtr) {\n inImagePtr |= 0;\n outImagePtr |= 0;\n var v = 0;\n var u = 0;\n var sum = 0;\n var yStart1 = 0;\n var yStart2 = 0;\n var xStart1 = 0;\n var xStart2 = 0;\n var offset = 0;\n\n for (\n v = 1;\n (v | 0) < ((size - 1) | 0);\n v = (v + 1) | 0\n ) {\n offset = (offset + size) | 0;\n\n for (\n u = 1;\n (u | 0) < ((size - 1) | 0);\n u = (u + 1) | 0\n ) {\n yStart1 = (offset - size) | 0;\n yStart2 = (offset + size) | 0;\n xStart1 = (u - 1) | 0;\n xStart2 = (u + 1) | 0;\n sum =\n ((images[\n (inImagePtr + yStart1 + xStart1) | 0\n ] |\n 0) +\n (images[\n (inImagePtr + yStart1 + xStart2) | 0\n ] |\n 0) +\n (images[(inImagePtr + offset + u) | 0] |\n 0) +\n (images[\n (inImagePtr + yStart2 + xStart1) | 0\n ] |\n 0) +\n (images[\n (inImagePtr + yStart2 + xStart2) | 0\n ] |\n 0)) |\n 0;\n\n if ((sum | 0) == (5 | 0)) {\n images[(outImagePtr + offset + u) | 0] = 1;\n } else {\n images[(outImagePtr + offset + u) | 0] = 0;\n }\n }\n }\n }\n\n function subtract(aImagePtr, bImagePtr, outImagePtr) {\n aImagePtr |= 0;\n bImagePtr |= 0;\n outImagePtr |= 0;\n var length = 0;\n length = imul(size, size) | 0;\n\n while ((length | 0) > 0) {\n length = (length - 1) | 0;\n images[(outImagePtr + length) | 0] =\n ((images[(aImagePtr + length) | 0] | 0) -\n (images[(bImagePtr + length) | 0] | 0)) |\n 0;\n }\n }\n\n function bitwiseOr(aImagePtr, bImagePtr, outImagePtr) {\n aImagePtr |= 0;\n bImagePtr |= 0;\n outImagePtr |= 0;\n var length = 0;\n length = imul(size, size) | 0;\n\n while ((length | 0) > 0) {\n length = (length - 1) | 0;\n images[(outImagePtr + length) | 0] =\n images[(aImagePtr + length) | 0] |\n 0 |\n (images[(bImagePtr + length) | 0] | 0) |\n 0;\n }\n }\n\n function countNonZero(imagePtr) {\n imagePtr |= 0;\n var sum = 0;\n var length = 0;\n length = imul(size, size) | 0;\n\n while ((length | 0) > 0) {\n length = (length - 1) | 0;\n sum =\n ((sum | 0) +\n (images[(imagePtr + length) | 0] | 0)) |\n 0;\n }\n\n return sum | 0;\n }\n\n function init(imagePtr, value) {\n imagePtr |= 0;\n value |= 0;\n var length = 0;\n length = imul(size, size) | 0;\n\n while ((length | 0) > 0) {\n length = (length - 1) | 0;\n images[(imagePtr + length) | 0] = value;\n }\n }\n\n function dilate(inImagePtr, outImagePtr) {\n inImagePtr |= 0;\n outImagePtr |= 0;\n var v = 0;\n var u = 0;\n var sum = 0;\n var yStart1 = 0;\n var yStart2 = 0;\n var xStart1 = 0;\n var xStart2 = 0;\n var offset = 0;\n\n for (\n v = 1;\n (v | 0) < ((size - 1) | 0);\n v = (v + 1) | 0\n ) {\n offset = (offset + size) | 0;\n\n for (\n u = 1;\n (u | 0) < ((size - 1) | 0);\n u = (u + 1) | 0\n ) {\n yStart1 = (offset - size) | 0;\n yStart2 = (offset + size) | 0;\n xStart1 = (u - 1) | 0;\n xStart2 = (u + 1) | 0;\n sum =\n ((images[\n (inImagePtr + yStart1 + xStart1) | 0\n ] |\n 0) +\n (images[\n (inImagePtr + yStart1 + xStart2) | 0\n ] |\n 0) +\n (images[(inImagePtr + offset + u) | 0] |\n 0) +\n (images[\n (inImagePtr + yStart2 + xStart1) | 0\n ] |\n 0) +\n (images[\n (inImagePtr + yStart2 + xStart2) | 0\n ] |\n 0)) |\n 0;\n\n if ((sum | 0) > (0 | 0)) {\n images[(outImagePtr + offset + u) | 0] = 1;\n } else {\n images[(outImagePtr + offset + u) | 0] = 0;\n }\n }\n }\n }\n\n function memcpy(srcImagePtr, dstImagePtr) {\n srcImagePtr |= 0;\n dstImagePtr |= 0;\n var length = 0;\n length = imul(size, size) | 0;\n\n while ((length | 0) > 0) {\n length = (length - 1) | 0;\n images[(dstImagePtr + length) | 0] =\n images[(srcImagePtr + length) | 0] | 0;\n }\n }\n\n function zeroBorder(imagePtr) {\n imagePtr |= 0;\n var x = 0;\n var y = 0;\n\n for (\n x = 0;\n (x | 0) < ((size - 1) | 0);\n x = (x + 1) | 0\n ) {\n images[(imagePtr + x) | 0] = 0;\n images[(imagePtr + y) | 0] = 0;\n y = (y + size - 1) | 0;\n images[(imagePtr + y) | 0] = 0;\n y = (y + 1) | 0;\n }\n\n for (x = 0; (x | 0) < (size | 0); x = (x + 1) | 0) {\n images[(imagePtr + y) | 0] = 0;\n y = (y + 1) | 0;\n }\n }\n\n function skeletonize() {\n var subImagePtr = 0;\n var erodedImagePtr = 0;\n var tempImagePtr = 0;\n var skelImagePtr = 0;\n var sum = 0;\n var done = 0;\n erodedImagePtr = imul(size, size) | 0;\n tempImagePtr = (erodedImagePtr + erodedImagePtr) | 0;\n skelImagePtr = (tempImagePtr + erodedImagePtr) | 0; // init skel-image\n\n init(skelImagePtr, 0);\n zeroBorder(subImagePtr);\n\n do {\n erode(subImagePtr, erodedImagePtr);\n dilate(erodedImagePtr, tempImagePtr);\n subtract(subImagePtr, tempImagePtr, tempImagePtr);\n bitwiseOr(skelImagePtr, tempImagePtr, skelImagePtr);\n memcpy(erodedImagePtr, subImagePtr);\n sum = countNonZero(subImagePtr) | 0;\n done = ((sum | 0) == 0) | 0;\n } while (!done);\n }\n\n return {\n skeletonize: skeletonize,\n };\n }", "function renderSprite(width, height, x, y, texture) {\n const sprite = new PIXI.Sprite(texture);\n sprite.zIndex = -1;\n sprite.width = width;\n sprite.height = height;\n sprite.x = x;\n sprite.y = y;\n return sprite;\n}", "function size(imageData, index) {\n\t imageData.height += index;\n\t imageData.width += index;\n\t return imageData;\n\t}", "function SHPIX(state) {\n var stack = state.stack;\n var loop = state.loop;\n var fv = state.fv;\n var d = stack.pop() / 0x40;\n var z2 = state.z2;\n\n while (loop--) {\n var pi = stack.pop();\n var p = z2[pi];\n\n if (DEBUG) console.log(\n state.step,\n (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +\n 'SHPIX[]', pi, d\n );\n\n fv.setRelative(p, p, d);\n fv.touch(p);\n }\n\n state.loop = 1;\n}", "createImageData(w,h,param) { // imagedata contains a texture\n\t\tw=w||0;\n\t\th=h||0;\n\t\tconst isFrozen=!!(param&&param.isFrozen);\n\n\t\tlet imgData=null;\n\t\tif(isFrozen) { // create array\n\t\t\tconst SIZE=w*h*(this.dataFormat==gl.UNSIGNED_SHORT_4_4_4_4? 1:4);\n\t\t\tswitch(this.dataFormat) {\n\t\t\t\tcase gl.FLOAT: imgData=Float32Array(SIZE); break;\n\t\t\t\tcase gl.UNSIGNED_SHORT_4_4_4_4:\n\t\t\t\tcase gl.HALF_FLOAT: imgData=Uint16Array(SIZE); break;\n\t\t\t\tcase gl.UNSIGNED_BYTE: imgData=Uint8Array(SIZE); break;\n\t\t\t}\n\t\t}\n\t\telse { // create gl texture\n\t\t\tconst gl=this.gl;\n\t\t\timgData=GLProgram.createAndSetupTexture(gl);\n\t\t\tgl.texImage2D(gl.TEXTURE_2D,0,gl.RGBA,w,h,0,gl.RGBA,this.dataFormat,null);\n\t\t}\n\n\t\treturn { // a texture - image data type\n\t\t\ttype: isFrozen? \"GLRAMBuf\":\"GLTexture\",\n\t\t\tdata: imgData,\n\t\t\tid: ENV?ENV.hash(\"t\"):null, // for DEBUG ONLY! Does not guarantee uniqueness\n\t\t\tbitDepth: this.bitDepth,\n\t\t\twidth: w, // width and ...\n\t\t\theight: h, // ... height are immutable: do not change by assignment!\n\t\t\tleft: 0, // left & top can be changed directly: all relative to the viewport\n\t\t\ttop: 0,\n\t\t\ttagColor: [\n\t\t\t\tMath.random()*0.6+0.2,\n\t\t\t\tMath.random()*0.7+0.1,\n\t\t\t\tMath.random()*0.7+0.2\n\t\t\t],\n\t\t\tvalidArea: { // area that has content, coordinate {w,h,l,t} same as `this`\n\t\t\t\twidth: 0,\n\t\t\t\theight: 0,\n\t\t\t\tleft: 0,\n\t\t\t\ttop: 0\n\t\t\t}\n\t\t};\n\t\t// If you modify the structure here, also modify GLImageDataFactory.getRAMBufFromTexture\n\t}", "getDump() {\n // compute adler32 of output pixels + row filter bytes\n var BASE = 65521; /* largest prime smaller than 65536 */\n var NMAX = 5552; /* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */\n var s1 = 1;\n var s2 = 0;\n var n = NMAX;\n\n for (var y = 0; y < this.height; y++) {\n for (var x = -1; x < this.width; x++) {\n s1 += this.buffer[this.index(x, y)].charCodeAt(0);\n s2 += s1;\n if ((n -= 1) == 0) {\n s1 %= BASE;\n s2 %= BASE;\n n = NMAX;\n }\n }\n }\n s1 %= BASE;\n s2 %= BASE;\n write(\n this.buffer,\n this.idat_offs + this.idat_size - 8,\n byte4((s2 << 16) | s1)\n );\n\n // compute crc32 of the PNG chunks\n const crc32 = (png, offs, size) => {\n var crc = -1;\n for (var i = 4; i < size - 4; i += 1) {\n crc =\n this._crc32[(crc ^ png[offs + i].charCodeAt(0)) & 0xff] ^\n ((crc >> 8) & 0x00ffffff);\n }\n write(png, offs + size - 4, byte4(crc ^ -1));\n };\n\n crc32(this.buffer, this.ihdr_offs, this.ihdr_size);\n crc32(this.buffer, this.plte_offs, this.plte_size);\n crc32(this.buffer, this.trns_offs, this.trns_size);\n crc32(this.buffer, this.idat_offs, this.idat_size);\n crc32(this.buffer, this.iend_offs, this.iend_size);\n\n // convert PNG to string\n return \"\\x89PNG\\r\\n\\x1a\\n\" + this.buffer.join(\"\");\n }" ]
[ "0.6887096", "0.6880525", "0.6537935", "0.6214453", "0.5953543", "0.5899445", "0.58509964", "0.58496916", "0.57931143", "0.57386535", "0.57360613", "0.57262367", "0.5711544", "0.57098365", "0.5702686", "0.5683623", "0.56465197", "0.56450915", "0.5633231", "0.55965173", "0.5588276", "0.5507709", "0.5442302", "0.54263693", "0.54216224", "0.54155123", "0.54101795", "0.54062366", "0.5403478", "0.53968126", "0.5386562", "0.5382382", "0.538033", "0.5375642", "0.5373409", "0.5365277", "0.53546727", "0.5347279", "0.5340582", "0.5322576", "0.53153527", "0.53026867", "0.53008294", "0.530035", "0.52939373", "0.52872735", "0.5275475", "0.5263133", "0.5261115", "0.5256047", "0.5251124", "0.5248745", "0.5244692", "0.52426654", "0.5234594", "0.52319884", "0.52300745", "0.52297163", "0.52288496", "0.5222866", "0.5220749", "0.521189", "0.5210487", "0.5208393", "0.52046514", "0.5203635", "0.51933676", "0.51895493", "0.5180738", "0.51753366", "0.5169124", "0.5159942", "0.5153747", "0.5152693", "0.5151701", "0.5150135", "0.5144945", "0.5144125", "0.5143825", "0.51345515", "0.51278013", "0.5127273", "0.511728", "0.5107967", "0.51047087", "0.510001", "0.5099903", "0.50982624", "0.50980043", "0.5097902", "0.5089743", "0.5088123", "0.50868845", "0.5086066", "0.50855255", "0.5083334", "0.5079384", "0.50723195", "0.5069694", "0.50682265" ]
0.5934583
5
Draws the painting screen
function drawPixels(size = 38) { for (i = 0; i < size * size; i++) { const div = document.createElement("div"); div.style.cssText = `width: ${100 / size}%; height: ${100 / size}%;`; div.setAttribute('draggable', 'false') div.classList.add('pixel'); if (border) { div.classList.toggle("border"); } div.addEventListener("click", (e) => { let color = chooseColor(); div.style.backgroundColor = color; div.style.borderColor = color; }, false); div.addEventListener("mouseover", (e) => { if (e.buttons === 1) { let color = chooseColor(); div.style.backgroundColor = color; div.style.borderColor = color; } }, false); screen.appendChild(div); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function drawScreen () {\n drawEvents();\n }", "paint() {\r\n graphics.fillStyle = \"#1aff1a\";\r\n graphics.fillRect(this.x - this.w / 2, this.y - this.h, this.w, this.h);\r\n }", "paint() {\r\n graphics.fillStyle = \"#ff1a1a\";\r\n graphics.beginPath();\r\n graphics.moveTo(this.x, this.y + this.h / 2);\r\n graphics.lineTo(this.x + this.w / 2, this.y - this.h / 2);\r\n graphics.lineTo(this.x - this.w / 2, this.y - this.h / 2);\r\n graphics.closePath();\r\n graphics.fill();\r\n }", "draw() {\n noStroke();\n if (this.color) {\n fill(this.color.x, this.color.y, this.color.z);\n } else {\n fill(0);\n }\n rect(this.pos.x, this.pos.y, this.w, this.h);\n }", "function paint() {\n\t//clear()\n\tnoFill()\n\tsystem.show();\n}", "draw() {\n\t\t\tc.beginPath();\n\t\t\tc.fillStyle = this.color;\n\t\t\tc.fillRect(\n\t\t\t this.x - width / 2,\n\t\t\t this.y - height / 2,\n\t\t\t\twidth,\n\t\t\t\theight\n\t\t\t);\n\t\t\tc.closePath();\n\t\t }", "function draw() {\n drawbackground();\n drawHoles();\n }", "drawScreen() {\n var on = \"#ccc\";\n var off = \"#aaa\";\n var neutral = \"#888\";\n\n this.gfx.save();\n\n this.gfx.translate( 50, 50 );\n this.gfx.scale( 3, 3 );\n\n this.gfx.fillStyle = neutral;\n this.gfx.fillRect( -10, -10, this.screen.width*3+20, this.screen.height*3+20 );\n\n for (var x = 0; x < this.screen.width; x++) {\n for (var y = 0; y < this.screen.height; y++) {\n if (this.screen.pixel( x, y )) {\n this.gfx.fillStyle = on;\n } else {\n this.gfx.fillStyle = off;\n }\n this.gfx.fillRect( x*3, y*3, 2, 2);\n }\n }\n\n this.gfx.restore();\n }", "function drawScreen() {\n\t\tcircleCount=0;\n\t\tcircles = [];\n\t\tcontext.fillStyle = bgColor;\n\t\tcontext.fillRect(0,0,canvas.width,canvas.height);\n\t}", "function paint() {\n\n\t\t\tpaintStones();\n\n\t\t\t// Tag the current move\n\t\t\tif (goMap.currentMoveIndex > 0) {\n\t\t\t\tpaintCurrentMove();\n\t\t\t}\n\n\t\t\tif (displayNum) {\n\t\t\t\tpaintNumbers();\n\t\t\t}\n\t\t}", "Draw(){\n\t\tthis.context.beginPath();\n\t\tthis.context.fillRect(this.posX, this.posY, this.width, this.height);\n\t\tthis.context.closePath();\n }", "function paintCanvas() {\n\tctx.fillStyle = \"black\";\n\tctx.fillRect(0, 0, W, H);\n}", "function paintCanvas() {\n\tctx.fillStyle = \"black\";\n\tctx.fillRect(0, 0, W, H);\n}", "function draw() {\r\n\r\n // draw game background\r\n display.fill('white');\r\n\r\n // draw game map\r\n drawMap();\r\n\r\n // draw potential tower if player is dragging a tower\r\n if (controller.dragging && controller.isMouseInCanvas()) {\r\n drawNewTower();\r\n };\r\n\r\n // display buffer\r\n display.draw(); \r\n}", "draw() {\n\t\tnoStroke();\n\t\tfill(\"rgba(255, 255, 255, 0.1)\");\n\t\tcircle(this.pos.x, this.pos.y, this.size);\n\t}", "function draw() {\n\tstrokeWeight(5);\n\tstroke(0);\n\tline(0,0,cw,0);\n\tline(cw,0,cw,ch);\n\tline(0,ch,cw,ch);\n\tline(0,ch,0,0);\n\tif(mouseIsPressed){\n\t\tif(mouseButton == LEFT){\n\t\tlastX = mouseX;\n\t\tlastY = mouseY;\n\t\tdrawLine(startX,startY,lastX,lastY, clr, drawThickness);\n\t\tstartX = mouseX;\n\t\tstartY = mouseY;\n\t\t}else if(mouseButton == RIGHT){\n\t\t\tlastX = mouseX;\n\t\t\tlastY = mouseY;\n\t\t\tdrawLine(startX,startY,lastX,lastY, bgcolour, rubThickness);\n\t\t\tstartX = mouseX;\n\t\t\tstartY = mouseY;\t\n\t\t}\n\t}else{\n\t\tstartX = mouseX;\n\t\tstartY = mouseY;\n\t}\n}", "show(){\r\n let x = this.col * this.size / this.cols\r\n let y = this.row * this.size / this.rows\r\n\r\n ctx.strokeStyle = \"black\"\r\n ctx.fillStyle = \"white\"\r\n ctx.lineWidth = 2\r\n\r\n if(this.walls.top) this.drawTopWall(x,y)\r\n if(this.walls.bottom) this.drawBtmWall(x,y)\r\n if(this.walls.right) this.drawRightWall(x,y)\r\n if(this.walls.left) this.drawLeftWall(x,y)\r\n\r\n if(this.has_visited){\r\n ctx.fillRect(x+1,y+1,this.size/this.cols - 2, this.size/this.rows - 2)\r\n }\r\n }", "function draw() {\n imageMode(CORNER);\n background(bgImage);\n displaystart();\n \n // explainning screen\n if (state === \"starting\"){\n startscreen();\n }\n // playing screen\n else if (state === \"playing\"){\n gameplaying();\n }\n // showing the screen when game ends \n else if (state == \"end\"){\n gameEnded();\n }\n}", "function drawScreen() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n // background\n \n // window\n \n // sprites\n // start at OAM and look through each sprite's attributes to display them\n for (let i = OAM; i < OAM + OAM_SPAN; i += 4) { // increment 4 because each sprite data is a block of 4 bytes\n // byte 0: y\n // byte 1: x\n // byte 2: sprite index in tile table\n // byte 3: flags\n drawSprite(RAM.read(i + 1), RAM.read(i), RAM.read(i + 2), RAM.read(i + 3));\n }\n // once screen is drawn, set v-blank in interrupt flag\n CPU.setInterruptFlag(Interrupt.VBLANK, true);\n}", "drawOffscreen() { }", "function renderCanvas() {\n\t\tif (drawing) {\n\t\t\tctx.moveTo(lastPos.x, lastPos.y);\n\t\t\tctx.lineTo(mousePos.x, mousePos.y);\n\t\t\tctx.stroke();\n\t\t\tlastPos = mousePos;\n\t\t}\n\t}", "function renderCanvas() {\n\t\tif (drawing) {\n\t\t\tctx.moveTo(lastPos.x, lastPos.y);\n\t\t\tctx.lineTo(mousePos.x, mousePos.y);\n\t\t\tctx.stroke();\n\t\t\tlastPos = mousePos;\n\t\t}\n\t}", "function renderCanvas() {\n\t\tif (drawing) {\n\t\t\tctx.moveTo(lastPos.x, lastPos.y);\n\t\t\tctx.lineTo(mousePos.x, mousePos.y);\n\t\t\tctx.stroke();\n\t\t\tlastPos = mousePos;\n\t\t}\n\t}", "function renderCanvas() {\n\t\tif (drawing) {\n\t\t\tctx.moveTo(lastPos.x, lastPos.y);\n\t\t\tctx.lineTo(mousePos.x, mousePos.y);\n\t\t\tctx.stroke();\n\t\t\tlastPos = mousePos;\n\t\t}\n\t}", "function drawScreen() {\n clearScreen();\n setTimeout(function() {\n displayStats();\n displayMenu();\n displayPrompt();\n }, 10);\n}", "function drawScreen() {\n clearScreen();\n setTimeout(function() {\n displayStats();\n displayMenu();\n displayPrompt();\n }, 10);\n}", "draw() {\n if (this.isFilled) {\n this.fill();\n } else {\n this.outline();\n }\n }", "draw() {\n context2d.fillStyle = 'black';\n context2d.fillRect(0, 0, this.width, this.height);\n\n this.currentScene.draw();\n\n this.gameManager.drawHUD();\n }", "draw() {\n\t\tnoStroke();\n\t\tfill('rgba(255,255,255,0.5)');\n\t\tcircle(this.pos.x, this.pos.y, this.size);\n\t}", "function draw()\n{\n\tvar page = story.getCurrentPage();\n\n\tif(!page.isCorrectSize())\n\t{\n\t\twindowResized();\n\t}\n\n\tpage.draw();\n}", "function drawCanvas() {\n\t\tdrawing(context, drawer, colours, solver, selectedSpacesGrid);\n\t\tsolver.callStateForItem(spanState);\n\t}", "_draw_all(){\r\n\t\tthis._draw_bg();\r\n\t\tthis._draw_fg();\r\n\t}", "function draw() {\n const dim = Math.min(width, height);\n\n // Instead of drawing black, we draw with\n // transparent black to give a 'ghosting' effect\n const opacity = 0.085;\n background(0, 0, 0, opacity * 255);\n\n // If we have a mouse position, draw it\n if (mouse) {\n noFill();\n stroke(255);\n strokeWeight(dim * 0.01);\n circle(mouse[0], mouse[1], dim * 0.2);\n\n // Clear position so we stop drawing it,\n // this will make it fade away\n mouse = null;\n }\n\n // Draw a 'play' button\n noStroke();\n fill(255);\n polygon(width / 2, height / 2, dim * 0.1, 3);\n}", "function renderCanvas()\n {\n if (drawing)\n {\n context.moveTo(lastPos.x, lastPos.y);\n context.lineTo(mousePos.x, mousePos.y);\n context.stroke();\n lastPos = mousePos;\n }\n }", "function draw() {\n background(0);\n\n // draws title\n drawTitle();\n\n // draws the replay button\n clickButton.draw();\n\n // update new random panel\n checkRunTime();\n\n //draw board\n drawBoard();\n\n //draw tally\n drawTally();\n}", "function drawGameScreen(){\n ctx.linewitdh = 1;\n ctx.clearRect(0,0,c.width,c.height);\n redrawBorad();\n writeSideNumbers(Levels[counterLevel]);\n fillButton(isFilled);\n cleanButton();\n finishButton();\n instructionButton();\n}", "display() {\n push();\n noStroke();\n fill(80);\n rectMode(CORNER);\n rect(this.x, this.y, this.w, this.h);\n pop();\n }", "draw() {\n\t\tlet width = 30;\n\n\t\tinfo.context.beginPath();\n\t\tinfo.context.rect(this.position.x - width/2, this.position.y - width/2, width, width);\n\t\tinfo.context.fillStyle = this.color;\n\t\tinfo.context.fill();\n\t}", "function draw() {\n\n var ctx = getContext();\n\n // Log.group(\"A draw started\");\n //alert('Paint 1')\n reset(getCanvas());\n\n //if grid visible paint it\n//\tif(gridVisible){ //paint grid\n addBackground(getCanvas());\n//\t}\n\n //alert('Paint 2')\n STACK.paint(ctx);\n\n minimap.updateMinimap();\n// Log.groupEnd();\n//alert('Paint 3')\n\n refCabecera();\n}", "function redraw() {\n\t\t//ctx.strokeStyle = 'blue';\n\t\tctx.lineWidth = '.1';\n\t\tctx.strokeRect(0, 0, window.innerWidth, window.innerHeight);\n\t}", "function draw() {\n\t\t\t// Adjust render settings if we switched to multiple viewports or vice versa\n\t\t\tif (medeactx.frame_flags & medeactx.FRAME_VIEWPORT_UPDATED) {\n\t\t\t\tif (medeactx.GetEnabledViewportCount()>1) {\n\t\t\t\t\tmedeactx.gl.enable(medeactx.gl.SCISSOR_TEST);\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tmedeactx.gl.disable(medeactx.gl.SCISSOR_TEST);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Perform rendering\n\t\t\tvar viewports = medeactx.GetViewports();\n\t\t\tfor(var vn = 0; vn < viewports.length; ++vn) {\n\t\t\t\tviewports[vn].Render(medeactx,dtime);\n\t\t\t}\n\t\t}", "function paint() {\n detectEndGame();\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n drawPaddle();\n drawBricks();\n movePaddle();\n drawBall(ctx, ballX, ballY, ballRadius);\n detectCollision();\n moveBall(ballDX, ballDY);\n drawScore();\n drawLives();\n requestAnimationFrame(paint);\n}", "draw() {\n if (this.isAlive) {\n fill(color(200, 0, 200));\n } else {\n fill(color(240));\n }\n noStroke();\n rect(this.column * this.size + 1, this.row * this.size + 1, this.size - 1, this.size - 1);\n }", "function renderCanvas() {\n if (drawing) {\n ctx.moveTo(lastPos.x, lastPos.y);\n ctx.lineTo(mousePos.x, mousePos.y);\n ctx.stroke();\n lastPos = mousePos;\n }\n }", "function paint()\n\t{\n\t\t//To avoid the snake trail we need to paint the background on every frame\n\t\t//Lets paint the canvas \n\t\tcanvas.context.fillStyle = \"black\";\n\t\tcanvas.context.fillRect(0, 0, canvas.width, canvas.height);\n\t\tcanvas.context.strokeStyle = \"white\";\n\t\tcanvas.context.strokeRect(0, 0, canvas.width, canvas.height);\n\t\t\n\t\t//update the snakes position based on the current direction\n\t\tupdateSnake(d);\n\t\t\n\t\t//Lets paint the snake\t\n\t\tfor(var i = 0; i < snakeArray.length; i++)\n\t\t{\n\t\t\tvar c = snakeArray[i];\n\t\t\t//Lets paint 10px wide cells\n\t\t\tpaintCell(c.x, c.y, \"green\");\n\t\t}\n\t\t\n\t\t//Lets paint the food\n\t\tpaintCell(food.x, food.y, \"red\");\n\t\t\n\t\t//Lets paint the score\n\t\tvar scoreText = \"Score: \" + score;\n\t\tcanvas.context.fillText(scoreText, 5, canvas.height-5);\n\t}", "function drawCanvas() {\n\t\tdraw(context, drawer, colours, solver);\n\t\tsolver.callStateForItem(spanState);\n\t}", "function draw() {\r\n\r\n //Background color.\r\n background(189, 253, 255);\r\n\r\n //This updates the Matter Engine.\r\n Engine.update(engine);\r\n\r\n //To display the platform.\r\n surface.display();\r\n\r\n //To display bricks.\r\n\r\n }", "function draw() {\n\t// Redraw the background color\n\tbackground(17, 17, 17, 150)\n\t\n\t// loop through the streams array and render all streams\n\tstreams.forEach(function(stream) {\n\t\tstream.render()\n\t})\n}", "function cw_drawScreen() {\n ctx.clearRect(0,0,canvas.width,canvas.height);\n ctx.save();\n ctx.translate(400, 200);\n ctx.scale(1.5*zoom, -zoom);\n cw_drawFloor(floorBody);\n //cw_drawFloor(boxBody);\n cw_drawCar(carBody);\n ctx.restore();\n}", "draw() {\n rect(this.x1, this.y1, this.Width, this.Height);\n }", "draw() {\n rect(this.x1, this.y1, this.Width, this.Height);\n }", "function draw() {\n\t// set up background\n\tdraw_background();\n\t// draw all pre-square shapes that are occluded by square\n\tdraw_shapes(pre_shapes);\n\t// draw background-colored square\n\tvar bg_sqr = {w_square_bg: new Shape(\"square\", width * .47, height * .95 / 2, \n\t\t\twidth * .3, null, colors.bg)};\n\tdraw_shapes(bg_sqr);\n\t// draw all post-square shapes that overlap square\n\tdraw_shapes(post_shapes);\n}", "function paintCanvas() {\n ctx.fillStyle = \"black\";\n ctx.fillRect(0, 0, W, H);\n}", "function renderCanvas() {\n if (drawing) {\n ctx.moveTo(lastPos.x, lastPos.y);\n ctx.lineTo(mousePos.x, mousePos.y);\n ctx.stroke();\n lastPos = mousePos;\n }\n }", "function draw() {\n background(wallpaper);\n\n if (state === `start`) {\n startStart();\n } else if (state === `game`) {\n gameStart();\n } else if (state === `finish`) {\n gameEnd();\n }\n}", "function draw() {\n background(\"blue\");\n \n drawBackHair();\n drawBody();\n drawHead();\n drawBangs();\n drawFace();\n drawAccs();\n\n // if (gDebugMode == true){\n // \tdrawDebugInfo();\n // }\n }", "draw() {\n\n // only display the dirt if it is visible... \n if (this.visible){\n\n ctxDATA.fillStyle = this.color; \n ctxDATA.fillRect(this.x, this.y, this.w, this.h);\n \n // end of visibility check \n }\n\n // end of the draw method for the Dirt \n }", "function renderCanvas() {\n if (drawing) {\n ctx.moveTo(lastPos.x, lastPos.y);\n ctx.lineTo(mousePos.x, mousePos.y);\n ctx.stroke();\n lastPos = mousePos;\n }\n }", "function draw() {\n if (state === `title`) {\n background(0, 2, 97);\n title();\n frameCount = 0;\n } else if (state === `loading`) {\n background(0, 146, 214);\n unsureIfthisIsAnActualLoadingScreen();\n } else if (state === `bubblePoppin`) {\n background(3, 1, 105);\n mLfingerPopper();\n bubbleDisplay();\n bubbleMovement();\n playerCounter();\n conclusionConditions();\n } else if (state === `poppinChampion`) {\n background(189, 189, 189);\n winScreen();\n } else if (state === `bubblePoppinBaby`) {\n background(36, 36, 36);\n endScreen();\n }\n}", "render(ctx, width, height) {\n ctx.beginPath();\n ctx.rect(0, 0, width, height);\n ctx.closePath();\n ctx.lineWidth = 2; //since this line is on the border, only 1px actually gets drawn\n ctx.strokeStyle = \"#ffffff\";\n ctx.stroke();\n\n this.guiManager.render(ctx, width, height);\n }", "draw() {\n this.checkContext();\n this.setRendered();\n if (this.unbeamable) return;\n\n if (!this.postFormatted) {\n this.postFormat();\n }\n\n this.drawStems();\n this.applyStyle();\n this.drawBeamLines();\n this.restoreStyle();\n }", "function draw() {\n\t\t\t\tctx.fillStyle = \"black\";\n\t\t\t\tctx.fillRect(0,0,canvasWidth, canvasHeight);\n\t\t\t\tplayer.draw();\n\t\t\t\tcomputer.draw();\n\t\t\t\tball.draw();\n\t\t\t}", "function draw(){\n\t\t// Needed to comply with Tool Delegate design pattern\n\t}", "function drawElements() {\n that.gameArea.paint(that.contex);\n that.food.paint(that.contex, that.gameArea.cellSize);\n that.snake.paint(that.contex, that.gameArea.cellSize);\n }", "function draw(){\n if (ONSCREEN && STAGE == 0){\n if (!MOUSEDOWN){\n Strokes.push(new Stroke(COLOR))\n }\n MOUSEDOWN = true\n Strokes[Strokes.length-1].points.push(new Point(Math.round(EX), Math.round(EY), COLOR))\n }\n}", "function draw() {\n background(0);\n backgroundMove();\n crateShow();\n if(state === `start`){\n intro();\n }\n else if(state === `diffSelect`){\n diffSelect();\n }\n else if(state === `simulation`){\n simulation();\n }\n else if(state === `winEnding`){\n winEnding();\n }\n else if(state === `loseEnding`){\n loseEnding();\n }\n}", "function render() {\n\t\n\tctx.fillRect(0, 0, width, height);\n\ts_background.draw(ctx, 0, height - s_background.height);\n\ts_background.draw(ctx, s_background.width, height - s_background.height);\n\t\n\tman.draw(ctx);\n\n\t// draw forground sprites\n\ts_forground.draw(ctx, fgpos, height - s_forground.height);\n\ts_forground.draw(ctx, fgpos+s_forground.width, height - s_forground.height);\n\t\n\tvar width2 = width/2; // center of canvas\n\n\tif (currentstate === states.Splash) {\n\t\t// draw splash text and sprite to canvas\n\t\t\n\t\t\n\t}\n\tif (currentstate === states.Score) {\n\t\t// draw gameover text and score board\n\t\t\n\t\t// draw score and best inside the score board\n\t\t\n\n\t} else {\n\t\t// draw score to top of canvas\n\t\t\n\n\t}\n}", "paint() {\r\n }", "function drawScreen(){\r\n //clear canvas\r\n ctx.clearRect(0, 0, WIDTH, HEIGHT);\r\n // draw pretty much everything\r\n myball.draw();\r\n mypaddle.draw();\r\n drawBricks(bricksArray);\r\n drawText();\r\n\r\n}", "function drawCanvas() {\n\t\tdrawer.drawWallGrid(context, solver.gridWall, solver.xLength, solver.yLength, selectedSpacesGrid); \n\t\tdrawInsideSpaces(context, drawer, colourSet, solver, purificator, selectedSpacesGrid);\n\t\tdrawer.drawSudokuFrames(context, solver, mouseCoorsItem); \n\t\tsolver.callStateForItem(spanState);\n\t}", "function render() {\n // showFPSaverage();\n showCompletedLines();\n game.getBoard.drawme();\n\n // game.getBoard.getPieces.forEach(piece => piece.drawme());\n}", "paintCanvas() {\n // Draw the tile map\n this.game.map.drawMap();\n\n // Draw dropped items\n this.game.map.drawItems();\n\n // Draw the NPCs\n this.game.map.drawNPCs();\n\n // Draw the player\n this.game.map.drawPlayer();\n\n // Draw the mouse selection\n this.game.map.drawMouse();\n }", "function draw() {\n Gravity();\n Animation();\n FrameBorder(); \n FrameBorderCleaner();\n Controls();\n Interaction();\n}", "function draw() {\n // We slowly clear each frame\n const opacity = 0.05;\n background(0, 0, 0, opacity * 255);\n\n if (!active) {\n const dim = min(width, height);\n noStroke();\n fill(255);\n polygon(width / 2, height / 2, dim * 0.05, 3);\n }\n}", "draw() { \r\n // Make sure the canvas has been prepared\r\n if (!this._setup) {\r\n this.prepare();\r\n }\r\n \r\n // Get the drawing context\r\n let ctx = this._canvas.getContext(\"2d\");\r\n \r\n // Clear the canvas by displaying only the background color\r\n ctx.fillStyle = this._background;\r\n ctx.fillRect(0, 0, this._width, this._height);\r\n \r\n // Loop through all of the shapes, asking them to draw theirselves\r\n // on the drawing context\r\n this._shapes.forEach(s => s.draw(ctx));\r\n }", "draw(display, ratio) {\n //check if we are already resized (prevents infinite growth/shrinkage)\n if(this.selected && !display || !this.selected && display) {\n this.resize();\n } \n\n ctx.beginPath();\n ctx.fillStyle = this.colour;\n ctx.fillRect(this.x, this.y, this.width, this.height); //draw the background of the graph\n // ctx.fillStyle = \"white\";\n // ctx.fillRect(this.x + this.padding, this.y + this.padding, this.width - this.padding * 2, this.height - this.padding * 2);\n\n this.drawPoints(this.width);\n\n //if the display flag is set - we should draw the selection\n if(display)\n this.drawSelection(ratio);\n }", "draw() {\n\t\tlet width = 30;\n\n\t\tinfo.context.beginPath();\n\t\tinfo.context.moveTo(this.position.x - width/2, this.position.y + width/2);\n\t\tinfo.context.lineTo(this.position.x + width/2, this.position.y + width/2);\n\t\tinfo.context.lineTo(this.position.x, this.position.y - width/2);\n\t\tinfo.context.closePath();\n\t\tinfo.context.fillStyle = this.color;\n\t\tinfo.context.fill();\n\t}", "draw( display ){\n\t\tthis.drawHitBox( display );\n\t}", "function draw(){\n\tctx.clearRect(0,0,width,height); //清空工作区重画,不然所有的轨迹都有\n\tvar now = new Date();\n\tvar hour = now.getHours();\n\tvar min = now.getMinutes();\n\tvar sec = now.getSeconds();\n\tdrawBackground();\n\tdrawHour(hour,min);\n\tdrawMin(min);\n\tdrawSec(sec);\n\tdrawDot();\n\tctx.restore();//恢复原来环境,坐标原点左上角.因为中间调用了一次原点是设置,所以需要还原\n}", "function drawFrame() {\n context.fillRect(0, 0, canvas.width, canvas.height);\n context.fillStyle = \"#e8eaec\";\n }", "draw() {\n this.setSize();\n this.setSizeBounds();\n this.move();\n this.coordinates = getPlaneCoordinates(this);\n this.setOut();\n }", "draw(){\n fill(this.color);\n if(this.winner){\n if(this.winner_toggle % 3 == 0){\n fill('YELLOW');\n }\n this.winner_toggle += 1;\n }\n stroke(this.color);\n rect(this.r*CELL_SIZE, this.c*CELL_SIZE, \n CELL_SIZE, CELL_SIZE);\n }", "drawBackground() {\n this.cxt.fillStyle = '#FFE5CE'\n this.cxt.fillRect(0, 0, this.width, this.height)\n }", "draw() { }", "draw() { }", "draw() { }", "function draw() {\n\tbackground(30);\n\t// this is a local variable with scope limited to setup()\n\t// I will use it for the ratio of width to height\n\tvar localVar = w/h;\n\n\t// for loops will \"iterate\" until a condition is met\n\t// useful for drawing x and y axes\n\tfor (var i = 0; i < w; i+=Math.round(50*localVar)) {\n\t\tfor (var j = 0; j < h; j+= 50) {\n\t\t\tfill(i%255, j%200, globalVar%255);\n\t\t\tstrokeWeight(globalVar%20);\n\t\t\tif (i >= w/2) {\n\t\t\t\trect(i, j, 25, 25);\n\t\t\t} else if (j >= h/2) {\n\t\t\t\tfill(i%255, globalVar%255, j%255);\n\t\t\t\tellipse(i, j, 25, 25);\n\t\t\t} else {\n\t\t\t\tfill(globalVar%255, i%255, j%255);\n\t\t\t\ttriangle(i, j, i+25, j, i, j+25);\n\t\t\t}\n\t\t\t// counts endlessly\n\t\t\tglobalVar = globalVar + 0.01;\n\t\t}\n\t}\n\n}", "function paintCanvas(){\n\t// set color to black \n\tctx.fillStyle = \"rgba(46, 46,73, 1)\";\n\n\t// Rectangle of white from Top Left (0,0) to Bottom Right (W, H)\n\tctx.fillRect(0,0,W,H);\n}", "function draw()\n{\n\trequestAnimationFrame(draw);\n\tg_canvas.clearRect(0, 0, g_canvasWidth, g_canvasHeight);\n\tfor (let renderable of g_renderables)\n\t{\n\t\trenderable.render();\n\t}\n}", "function draw() {\n computeBoardSize(board);\n\n context.drawImage(\n this,\n current_x_offset,\n current_y_offset,\n board.width,\n board.height\n );\n\n positionPlayer();\n clearBlinkers();\n\n for (let i of allObjects) {\n if (isInView(i.x, i.y) && !i.completed) {\n const [x, y] = normalize_image_position(i.x, i.y);\n createBlinker(x, y, i.isGold);\n }\n }\n }", "function paint()\n\t{\t\n\t\tpaintCanvas();\n\n\t\tmove_snake();\n\n\t\tdeath_check();\n\n\t\tfoodEaten = foodCheck();\n\n\t\t//check Level\n\t\tif(score != 0 && score%3 == 0 && levelUp == false){\n\t\t\tlevel++;\n\t\t\tgameSpeed = gameSpeed-10;\n\t\t\t\n\t\t\tlevelUp = true;\n\t\t\tonePass = false;\n\t\t}\n\n\t\tpaintScore();\n\t\tpaintLevel();\n\n\t\tif(foodEaten){\n\t\t\tcreateFood();\n\t\t\tpaintFood(food);\n\n\t\t}else{\n\t\t\tpaintFood(food);\n\t\t}\n\n\t\t//Paint snake\n\t\tfor(var i = 0; i < snake_array.length; i++){\n\n\t\t\tvar c = snake_array[i];\n\n\t\t\tctx.fillStyle = c.color;\n\t\t\tctx.fillRect(c.x*cw, c.y*cw, cw, cw);\n\t\t\tctx.strokeStyle = \"white\";\n\t\t\tctx.strokeRect(c.x*cw, c.y*cw, cw, cw);\n\t\t}\n\t\t\n\t\t//This needs to happen only once\n\t\t//increase speed and change color on levelUp\n\t\tif(levelUp && !onePass){\n\n\t\t\tchangeColor();\n\t\t\tclearInterval(game_loop);\n\t\t\tgame_loop = setInterval(main, gameSpeed);\n\n\t\t\tonePass = true;\n\t\t}\n\t}", "show() {\n\t\tstroke(255, 0, 0);\n\t\tstrokeWeight(3);\n\t\tfill(255, 128, 0);\n\t\trect(this.x, this.y, this.width, this.height);\n\t}", "function draw() {\n background(BG_COLOR);\n // main menu\n if (state === \"START\") {\n displayMainMenu();\n // tutorial/letter\n } else if (state === \"TUTORIAL\") {\n displayTutorial();\n // playing\n } else if (state === \"PLAY\") {\n gameBackground.display();\n // in-game message\n if (showTextBox) {\n textBox.display();\n }\n useItem(); // display item when using\n showOverlay(); // display close object when examining\n // game over\n } else if (state === \"END\") {\n displayEnd();\n if (showTextBox) {\n textBox.display();\n }\n playMusic();\n }\n}", "function draw() {}", "function draw() {}", "function renderCanvas() {\n if (drawing) {\n ctx.beginPath();\n ctx.moveTo(lastPos.x, lastPos.y);\n ctx.lineTo(mousePos.x, mousePos.y);\n ctx.closePath();\n ctx.stroke();\n\n lastPos = mousePos;\n }\n}", "draw() {\n if (this._page !== currentPage) {\n return;\n }\n this.drawRectangles();\n if (!isReady) {\n return;\n }\n // Only used if using text lines.\n if (this._textLines.length > 0) {\n for (var i = 0; i < this._textLines.length; i++) {\n this._textLines[i].draw();\n }\n }\n // Only used if using input panels.\n if (this._inputPanels.length > 0) {\n for (var i = 0; i < this._inputPanels.length; i++) {\n this._inputPanels[i].draw();\n }\n }\n // Only used if using progress bars.\n if (this._progressBars.length > 0) {\n for (var i = 0; i < this._progressBars.length; i++) {\n this._progressBars[i].draw();\n }\n }\n }", "display(){\n noStroke();\n fill(this.color);\n if(this.shape === rect){\n rotation += rotFactor;\n translate(windowWidth/2, windowHeight/2);\n rotate(rotation);\n this.shape(0, 0, this.size, this.size);\n }\n else{this.shape(this.x, this.y, this.size, this.size);}\n }", "function draw() {\n rectMode(CENTER);\n background(0);\n paper.display();\n ground.display();\n bin1.display();\n bin2.display();\n bin3.display();\n drawSprites();\n \n}", "render() {\n this.renderCells();\n this.paintCells();\n this.setFigures();\n }", "function draw() {\n // draws background rooms and handles movement from one to another\n adventureManager.draw();\n\n // drawCharacters();\n\n // don't draw them on first few screens\n if( adventureManager.getStateName() === \"Splash\" ||\n adventureManager.getStateName() === \"Instructions\" ||\n adventureManager.getStateName() === \"Characters\" ) {\n ;\n }\n else {\n //drawCharacters();\n }\n \n // draw the p5.clickables, in front of the mazes but behind the sprites\n clickablesManager.draw();\n}" ]
[ "0.8153065", "0.7849415", "0.7561795", "0.74579376", "0.74515665", "0.7277487", "0.7248314", "0.7228582", "0.7228098", "0.7217951", "0.72155637", "0.71461755", "0.71461755", "0.71023434", "0.7094276", "0.7078789", "0.7064802", "0.70465106", "0.7020434", "0.7013764", "0.7012173", "0.7012173", "0.7012173", "0.7012173", "0.7006454", "0.7006454", "0.7006211", "0.6999623", "0.69959784", "0.6987525", "0.6986886", "0.6967613", "0.6960893", "0.6954803", "0.69425964", "0.6927742", "0.69274276", "0.69238627", "0.691894", "0.6914814", "0.6914468", "0.6894616", "0.6885231", "0.6879976", "0.68773663", "0.6858709", "0.6858404", "0.6857397", "0.6855881", "0.6849127", "0.6849127", "0.6846934", "0.6841027", "0.68361616", "0.6835743", "0.68281287", "0.6821413", "0.6816192", "0.6804489", "0.6787612", "0.67817914", "0.678108", "0.67800575", "0.6778638", "0.67747194", "0.6757621", "0.67560774", "0.67504853", "0.67499846", "0.6736927", "0.6734852", "0.67329484", "0.673098", "0.6722486", "0.6711363", "0.67105377", "0.6695108", "0.6694109", "0.6691067", "0.66792655", "0.66777694", "0.6672384", "0.66723716", "0.66594565", "0.66594565", "0.66594565", "0.6658186", "0.6651412", "0.6644403", "0.66432196", "0.6642676", "0.66371816", "0.663223", "0.6630372", "0.6630372", "0.66243005", "0.6621912", "0.66199934", "0.6616351", "0.6590721", "0.65879023" ]
0.0
-1
Deletes the screen pixels when redrawing
function deletePixels() { const pixels = screen.querySelectorAll("div"); for (i = 0; i < pixels.length; i++) { screen.removeChild(pixels[i]); } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function erase() {\n const pixels = screen.querySelectorAll(\"div\");\n\n for (i = 0; i < pixels.length; i++) {\n pixels[i].style.backgroundColor = \"white\";\n pixels[i].style.borderColor = \"\";\n }\n}", "function ClearPixels(){\n for(const p of prev_pixels){\n p.attr('type','tile');\n }\n prev_pixels = [];\n}", "function deletePicture() {\n symbols = [];\n drawBG();\n }", "function clearScreen() {\n\tdrawRect(0, 0, canvas.width, canvas.height, '#000000');\n}", "function clearScreen() {\n\tlocs = [];\n\tnames = [];\n\tparentBonds = [];\n\tchildBonds = [];\n\tlastAction = [];\n\tundo();\n\tclearXY();\n}", "erase() {\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)\n }", "function clearScreen(wb) {\n screen = [];\n\n for (var i = 0; i < px; i++) {\n screen.push(new Array(py));\n }\n \n if(wb == 1) {\n for(var i = 0; i < px; i++) {\n for(var j = 0; j < py; j++) {\n screen[i][j] = wb;\n }\n }\n }\n}", "clear_drawing_position() {\n pop()\n }", "function clearScreen(){\n\tcontext.clearRect(0,0,canvas.width,canvas.height);\n}", "function clearCanvas() {\r\n\t\tctx.beginPath();\r\n\t\tctx.fillStyle = \"#CBCEC5\";\r\n\t\tctx.fillRect(2, 2, screenWidth - 4, screenHeight - 4);\r\n\r\n\t}", "function clear() {\n ctx.clearRect(-2000, -2000, 5000, 5000);\n }", "static clearHUD()\n {\n Platform.ctx.clearRect(0, 0, RPM.CANVAS_WIDTH, RPM.CANVAS_HEIGHT);\n Platform.ctx.lineWidth = 1;\n Platform.ctx.webkitImageSmoothingEnabled = false;\n Platform.ctx.imageSmoothingEnabled = false;\n }", "function clearScreen(){\n\tconsole.log(\"Clear\");\n\tgreen = green+1;\n\tif(green>=3){\n\t\tgreen=0;\n\t}\n\tiScreen();\n\taddScreen();\n}", "function clearAll()\n\t{\n\t\tif (connected){\n\t\tcontext.clearRect(-300,-300,2000,6000);\n\t\t}\t\n\t}", "function undo_canvas() {\n xArray.splice(-1, 1);\n yArray.splice(-1, 1);\n colorArray.splice(-1, 1);\n}", "function clearCanvas() {\r\n\tcanvasBackground.clear();\r\n\tcurrentFile.drawObjects.length = 0;\r\n\tpencilObj.length = 0;\r\n\t$(\"#foreground\").html(\"\");\r\n\t$(\"#foreground\").css({ 'display': 'none' });\r\n}", "function eraseBoard() {\n context.clearRect(0, 0, canvas.width, canvas.height);\n }", "function clearScreen() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n}", "function deleteInitials1Inch(){\n ctx7.clearRect(0, 0, 115, 100);\n}", "function clearPaint() {\n $._clearPaint();\n}", "function clearScreen() {\n penColor(\"white\");\n dot(100000);\n penColor(\"black\");\n penUp();\n}", "drawOffscreen() { }", "clear()\r\n {\r\n // shifting the line to a point outside of the page so that it does not show anymore\r\n this.position.x = -5000;\r\n this.position.y = -5000;\r\n }", "function clearScreen() {\n\t\t//draw the well\n\t\tctx.beginPath();\n\t\tctx.fillStyle = BACKGROUND_COLOR;\n\t\tctx.lineWidth = WELL_THICKNESS;\n\t\tctx.strokeStyle = WELL_BORDER_COLOR;\n\t\tctx.rect(WELL_LEFT, WELL_TOP, WELL_WIDTH * BLOCK_SIZE, WELL_DEPTH * BLOCK_SIZE);\n\t\tctx.fill();\n\t\tctx.stroke();\n\t\t\n\t\tctx.beginPath()\n\t\tctx.fillStyle = BACKGROUND_COLOR;\n\t\tctx.lineWidth = WELL_THICKNESS;\n\t\tctx.strokeStyle = WELL_BORDER_COLOR;\n\t\tctx.rect(PREV_LEFT, PREV_TOP, PREV_WIDTH * BLOCK_SIZE, PREV_DEPTH * BLOCK_SIZE);\n\t\tctx.rect(SCORE_LEFT, SCORE_TOP, SCORE_WIDTH * BLOCK_SIZE, SCORE_DEPTH * BLOCK_SIZE);\n\t\tctx.fill();\n\t\tctx.stroke();\n\t}", "function undraw() {\n currentTetromino.forEach(index => {\n //unrender tetromino cells by removing class 'tetromino'\n squares[currentPosition + index].classList.remove('tetromino');\n //remove color\n squares[currentPosition + index].style.backgroundColor = '';\n });\n }", "function clear_screen() {\n\tctx.fillStyle = \"#FFFFFF\"; // white\n\tctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\n}", "clearScreen() {\n this.clear(0, 0, this.screen.getWidth(), this.screen.getHeight());\n }", "function ClearScreen() {\n context.clearRect(defaultRect.x, defaultRect.y, defaultRect.height, defaultRect.width);\n}", "function clearScreen () {\n let ctx = getContext ()\n ctx.clearRect(0,0, WIDTH, HEIGHT)\n}", "function clearPaint(){\n\t\n\tctx.clearRect(0,0,canvas.width,canvas.height);\n\tsocket.emit('clear');\n\n}", "clean() {\n const height = this.ctx.canvas.height;\n const width = this.ctx.canvas.width;\n // Origin is at the center, so start painting from bottom left.\n this.ctx.clearRect(width * -1 / 2, height * -1 / 2, width, height);\n }", "function clear() {\n context.beginPath();\n context.fillStyle = 'black';\n context.fillRect(-windowWidth * 5, -windowHeight * 5, 10 * windowWidth, 10 * windowHeight);\n}", "function deleteLine() {\r\n ctx.clearRect(0, 0, can.width, can.height);\r\n}", "clear() {\n this.graphics.clear()\n }", "function clear(){\r\n const animationLoop=requestAnimationFrame(clear);\r\n c.clearRect(0,0,608,608);\r\n cancelAnimationFrame(animationLoop);\r\n}", "function erasePixelBoard() {\n const pixelBoard = document.querySelector('#pixel-board');\n pixelBoard.innerHTML = '';\n}", "function clear_screen(){\r\n if (tracing) return;\r\n ctx.clearRect(0, 0, cnvs.width, cnvs.height);\r\n}", "function clearScreen()\n {\n // TODO: find a way to do this cleaner and not on every draw call so I can \n // create animations that work correctly\n $(\"#pickJedi0\").empty();\n $(\"#pickJedi1\").empty();\n $(\"#pickJedi2\").empty();\n $(\"#pickJedi3\").empty();\n $(\"#playerJedi\").empty();\n $(\"#enemyJedi\").empty();\n $(\"#pickEnemyJedi0\").empty();\n $(\"#pickEnemyJedi1\").empty();\n $(\"#pickEnemyJedi2\").empty();\n $(\"#textField\").empty();\n $(\"#textField2\").empty();\n $(\"#fight\").hide();\n $(\"#replay\").hide();\n }", "function erase() {\n ctx.clearRect(0, 0, w, h);\n blankSketch = true;\n fillCanvas();\n}", "function repaint()\n{\n ctx.clearRect ( 0 , 0 , SCREEN_SIZE_X, SCREEN_SIZE_Y );\n}", "function clear(){\n\tif (!confirm(\"Are you sure you want to clear the drawing?\"))\n\t\treturn;\n\n\tcontext.clearRect(0, 0, context.canvas.width, context.canvas.height);\n\tclickX = new Array();\n\tclickY = new Array();\n\tclickDrag = new Array();\n\tclickColor = new Array();\n}", "function clear() {\n\tctx.clearRect(0, 0, 1140, 600);\n\n}", "clear() {\n // Clearing with black color by default\n // 在给定的矩形内清除指定的像素\n this.workingContext.clearRect(0, 0, this.workingWidth, this.workingHeight);\n // once cleared with black pixels, we're getting back the associated image data to \n // clear out back buffer\n // getImageData 返回 ImageData 对象,该对象为画布上指定的矩形复制像素数据\n this.backbuffer = this.workingContext.getImageData(0, 0, this.workingWidth, this.workingHeight);\n }", "function erase() {\n context.clearRect(0,0,canvas.width,canvas.height);\n}", "function undo() {\n charaster.raster = rasterHistory.undo();\n charaster.gridHeight = charaster.raster.length;\n charaster.gridWidth = charaster.raster[0].length;\n charaster.drawAll();\n}", "function clearCanvas() {\n drawBackground();\n}", "function clear() {\n const animationLoop = requestAnimationFrame(clear);\n c.clearRect(0,0,608,608);\n cancelAnimationFrame(animationLoop);\n }", "function clearGraphics() {\n pointLayer.removeAll();\n bufferLayer.removeAll();\n }", "function clearGrid(){\n\t$(\"div.pixel\").remove();\n}", "function clearAll() {\n context.clearRect(-10, -10, 20, 20);\n}", "clean () {\n this.context.clearRect(0, 0, canvas.width, canvas.height);\n }", "function clearCanvas() {\r\n ctx.clearRect(0, 0, w, h);\r\n }", "function undraw() {\n current.forEach((index) => {\n squares[currentPosition + index].classList.remove(\"tetromino\");\n });\n }", "clearDrawing() {\n this.state.overlay.setMap(null);\n this.setState({ 'overlay': null, 'type': '' });\n this.clearMarkers();\n this.changeMap();\n }", "function clear_canvas() {\r\n isRunning = false;\r\n populateGameGrid(gameGrid);\r\n updateCells(gameGrid);\r\n drawGridLines();\r\n generation = 0;\r\n document.getElementById(\"gen-num\").innerHTML = generation;\r\n }", "function clearLine() {\n storedLines.length = 0;\n ctx.clearRect(0, 0, width, height);\n display();\n}", "function paintCanvas() {\r\n ctx.clearRect(0, 0, width, height);\r\n }", "function clearCanvas() {\n\tctx.clearRect(0, 0, W, H);\n}", "function ClearPixels(pixels) {\n\tfor (var i = 0; i < pixels.length; i++)\n\t\tpixels[i] = 0;\n}", "function clear(){\n ctx.clearRect(0,0,WIDTH,HEIGHT);\n}", "function clearDrawings() {\n if ($(\"#drawing_pen\").hasClass(\"pen_image_selected\")) {\n handleOpenPen();\n }\n if ($(\"#drawing_eraser\").hasClass(\"eraser_image_selected\"))\n {\n handleOpenEraser();\n }\n p = 0;\n $(\".pick_color\").removeClass(\"hover_class\");\n\n for (var count = 2; count > 0; count--) {\n wrapper.uncache();\n wrapper.cache(30, 90, cm_width, cm_height);\n stage.addChild(wrapper);\n var u = 0;\n while (penArray.length > 0) {\n //console.log(penArray.length);\n // console.log(u);\n var x = penArray.slice().reverse()[u].visible;\n //console.log(x);\n if (x == true && u <= penArray.length) {\n // console.log(\"pen array length\" + penArray.length);\n penArray.slice().reverse()[u].visible = false;\n // console.log(\"in false loop \" + u);\n stage.update();\n //break;\n }\n penArray.pop();\n stage.update();\n }\n }\n $(\"#top_menu_overlay\").css(\"display\", \"none\");\n removeEventLiserners(stage);\n //stage.update();\n //console.log(stage);\n $('#clean-line-message').dialog('close');\n // multiSelection();\n //mouseDownAtEmpty();\n }", "function clearScreen(g) {\r\n//\t\tg.fillStyle = \"#f2f2f2\";\r\n//\t\tg.fillRect(0, 0, w, h);\r\n\t\t\r\n\t\tg.setTransform(1, 0, 0, 1, 0, 0);\r\n\t\tg.clearRect(0, 0, w, h);\r\n\t}", "function clean() {\r\n\tcontext.clearRect(0, 0, canvas.width, canvas.height);\r\n}", "function cleanCanvas()\n{\n paper.clear();\n}", "function drawScreen() {\n\t\tcircleCount=0;\n\t\tcircles = [];\n\t\tcontext.fillStyle = bgColor;\n\t\tcontext.fillRect(0,0,canvas.width,canvas.height);\n\t}", "clear() {\n this.ctx.fillStyle = colours.flat_davys_grey;\n this.ctx.fillRect(0, 0, this.size.x, this.size.y);\n\n }", "function clear() {\n //this line starts an animation loop\n const animationLoop = requestAnimationFrame(clear);\n //this line clears our canvas\n c.clearRect(0, 0, 608, 608)\n //this line stops our animation loop\n cancelAnimationFrame(animationLoop);\n }", "function clearCanvas() {\r\n\t\tvar ctx = $['mapsettings'].ctx;\r\n\t\tvar left = parseInt($('#inner').css('left'));\r\n\t\tvar top = parseInt($('#inner').css('top'));\r\n\t\tvar offsetLeft = 0;\r\n\t\tvar offsetTop = 0;\r\n\t\tif(left < 0) offsetLeft = -left;\r\n\t\tif(top < 0) offsetTop = -top;\t \r\n\t\tctx.clearRect(offsetLeft/$['mapsettings'].scale.x, offsetTop/$['mapsettings'].scale.y, ($['mapsettings'].element.width() - left)/$['mapsettings'].scale.x, ($['mapsettings'].element.height() - top)/$['mapsettings'].scale.y);\r\n\t}", "clear(){\n this.clearHolder.addEventListener(\"click\", ()=>{\n this.createCanvas();\n document.querySelectorAll(\".tempPaint\").forEach(x=>x.remove())\n }) \n }", "clearCanvas() {\r\n this.context = this.canvas.getContext('2d');\r\n this.isDrawing = false;\r\n this.x = 0;\r\n this.y = 0;\r\n // On récupère le decalage du canevas en x et y par rapport aux bords\r\n // de la page\r\n this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);\r\n }", "function eraseAll() {\n for (let i = 0; i < eraseQ.length; i++) {\n const cx = document.getElementById(eraseQ[i]).getContext(\"2d\");\n cx.clearRect(0, 0, 44, 76);\n }\n eraseQ = [];\n}", "function clear () {\n\tctx.clearRect(0, 0, width, height);\n}", "function clearCanvas() {\n}", "function clearCanvas(){\r\n g_colors = [];\r\n g_points = [];\r\n // Specify the color for clearing <canvas> ===================\r\n gl.clearColor(0.0, 0.0, 0.0, 1.0);\r\n\r\n // Clear <canvas>\r\n gl.clear(gl.COLOR_BUFFER_BIT);\r\n}", "function resetPixels() {\n for (var x = 0; x < CANVAS_WIDTH; x++) {\n for (var y = 0; y < CANVAS_HEIGHT; y++) {\n pixels[x][y] = { x, y, color: BACKGROUND_COLOR };\n }\n }\n}", "function clearCanvas() {\n ctx.clearRect(0, 0, 2000, 2000);\n}", "function clear() {\n // starts animation loop \n const animationLoop = requestAnimationFrame(clear);\n // line clears canvas\n c.clearRect(0, 0, 608, 608);\n // stops animation loop\n cancelAnimationFrame(animationLoop)\n }", "clearAll() {\n const {width, height} = this.canvas\n this.ctx.clearRect(0, 0, width, height)\n this.ctx.fillStyle = this.proxy.bg_color\n this.ctx.fillRect(0, 0, width, height)\n this.lines.clearAll()\n }", "clearCurrentFrame() {\n this.canvas.clearRect(0, 0, this.canvasWidth, this.canvasHeight);\n }", "function clearCanvas() {\n context.clearRect(0, 0, sizeX, sizeY);\n }", "clear() {\n for (let x = 0; x < this._width; x++) {\n for (let y = 0; y < this._height; y++) {\n this.getTile(x, y).backgroundImage = \"\";\n this.getTile(x, y).transform = \"\";\n this.getTile(x, y).color = \"#eeeeee\";\n }\n }\n }", "clear() {\n for (let x = 0; x < this._width; x++) {\n for (let y = 0; y < this._height; y++) {\n this.getTile(x, y).backgroundImage = \"\";\n this.getTile(x, y).transform = \"\";\n this.getTile(x, y).color = \"#eeeeee\";\n }\n }\n }", "function clearCanvas() {\n ctx.clearRect(0, 0, w, h);\n }", "function clearArea() {\r\n ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);\r\n}", "function clearCanvas() {\n ctx.clearRect(0, 0, W, H);\n}", "function remove(){\n stack.splice(0,stack.length);\n calcScreen= \"0\";\n display();\n }", "function clear_System_Canvas(ctx) {\n\tctx.fillStyle = 'rgb(0, 0, 0';\n\tctx.fillRect(center_w - system_screen_w/2, center_h - system_screen_h/2 + system_screen_h_offset, system_screen_w,system_screen_h);\n}", "function clearBoard()\r\n{\r\n snake_board_x.fillStyle = board_background;\r\n snake_board_x.strokestyle = board_border;\r\n snake_board_x.fillRect(0,0,snake_board.width,snake_board.height);\r\n snake_board_x.strokeRect(0,0,snake_board.width,snake_board.height);\r\n}", "function clearScreen() {\n buffer = \"0\";\n total = 0;\n operator = null;\n}", "function lvlScreen(){\n\tconsole.log('lvlScreen');\n\tdocument.removeEventListener('keydown', enter, false);\n\tdisplayInstruct = false;\n\tbackgroundCtx.clearRect(0, 0, backgroundCan.width, backgroundCan.height);\n}", "function resetChess() {\n\tdraw_array=[];\n}", "function undo() {\n canDraw.erase();\n canOverlay.erase();\n canDraw.context.drawImage(canDraw.backupImageArray.pop().canvas, 0, 0);\n doneDrawing();\n updateScore();\n}", "function clearBoard() {\n const pixelsBoard = document.querySelectorAll('.pixel');\n const erase = document.querySelector('#clear-board');\n\n for (let index = 0; index < pixelsBoard.length; index += 1) {\n erase.addEventListener('click', () => {\n pixelsBoard[index].style.backgroundColor = 'white';\n });\n }\n}", "resetDrawLines() {\n var ctx = this.modal_ctx;\n \n for (var dl of this.drawlines) {\n ctx.editor.removeDrawLine(dl);\n }\n \n this.drawlines.length = 0;\n }", "clear() {\n this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight);\n }", "function clearCanvas() {\n active = false;\n while(canvas.firstChild) { \n canvas.removeChild(canvas.firstChild); \n } \n}", "function clearSprites(){\n\t\tfor (var i = sprites.length - 1; i >= 0; i--) {\n\t\t\tsceneOrtho.remove(sprites[i]);\n\t\t};\n\t\tsprites=[];\n\t}", "function wipeCanvas(){\n let canvas = document.getElementById('GameCanvas');\n let context = canvas.getContext('2d');\n context.clearRect(0, 0, canvas.width, canvas.height);\n}", "function clearView() {\n ctx.clearRect(0, 0, canvas.width, canvas.height)\n clearPanelView()\n document.removeEventListener('mousedown', whileDrawing)\n document.removeEventListener('mousemove', dontDraw)\n document.removeEventListener('mousedown', resizePanel)\n document.removeEventListener('mousedown', movePanel)\n document.removeEventListener('mousedown', deletePanel)\n document.removeEventListener('mousedown', checkBox)\n}", "function clearBoard()\r\n{\r\n 'use strict';\r\n \r\n var i;\r\n data.game.running = false;\r\n \r\n for(i = 0; i < data.board.line; i++)\r\n {\r\n document.getElementById(\"board\").deleteRow(0);\r\n } \r\n clearInterval(data.game.clock);\r\n}" ]
[ "0.74589175", "0.73803395", "0.7363969", "0.735777", "0.735091", "0.73417544", "0.7331872", "0.7218628", "0.72152513", "0.7200309", "0.71835876", "0.7171938", "0.71644455", "0.7155034", "0.71415293", "0.71301526", "0.7128757", "0.71092135", "0.7096949", "0.7077074", "0.70708424", "0.7032067", "0.70282286", "0.70247674", "0.7011971", "0.6970137", "0.6960511", "0.6959926", "0.69586235", "0.69558877", "0.69496894", "0.6934855", "0.6905389", "0.6894671", "0.688574", "0.6883919", "0.687572", "0.68751043", "0.6873106", "0.68511903", "0.6849006", "0.68124384", "0.68120384", "0.6795739", "0.6789676", "0.67881197", "0.676229", "0.6754488", "0.6729918", "0.67275286", "0.6723916", "0.6721513", "0.67122424", "0.67113906", "0.67085475", "0.6706533", "0.66881984", "0.6687608", "0.6687242", "0.6679293", "0.66737944", "0.6672822", "0.6670188", "0.6668663", "0.66653556", "0.6661749", "0.6656675", "0.6655072", "0.6648935", "0.664627", "0.6640662", "0.6639975", "0.66382235", "0.6619315", "0.66156423", "0.6612868", "0.6607993", "0.66074723", "0.660468", "0.6603026", "0.6602388", "0.6602388", "0.6601894", "0.66008", "0.6600158", "0.65943587", "0.6587872", "0.6586093", "0.6580883", "0.65795654", "0.6578313", "0.6576644", "0.6575273", "0.6572882", "0.65647155", "0.6561523", "0.65558004", "0.6548094", "0.6547973", "0.65422827" ]
0.749679
0
Turns all pixels white
function erase() { const pixels = screen.querySelectorAll("div"); for (i = 0; i < pixels.length; i++) { pixels[i].style.backgroundColor = "white"; pixels[i].style.borderColor = ""; } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function whiteout()\n {\n $('.square').css({'opacity':'1','background-color':'#FFF'});\n }", "function turnWhiteBgAndBlackFo() {\n\t$('*').css('background-color','');\n\t$('body').each(function(element){\n\t\t$(this).css('color','black');\n\t});\n\t$('*').css('color','');\n}", "function clearBoard() {\n const pixelBoard = document.querySelectorAll('.pixel');\n for (let index = 0; index < pixelBoard.length; index += 1) {\n pixelBoard[index].style.backgroundColor = '';\n }\n}", "function ClearPixels(pixels) {\n\tfor (var i = 0; i < pixels.length; i++)\n\t\tpixels[i] = 0;\n}", "function resetPixels() {\n for (var x = 0; x < CANVAS_WIDTH; x++) {\n for (var y = 0; y < CANVAS_HEIGHT; y++) {\n pixels[x][y] = { x, y, color: BACKGROUND_COLOR };\n }\n }\n}", "function ClearPixels(){\n for(const p of prev_pixels){\n p.attr('type','tile');\n }\n prev_pixels = [];\n}", "function clearBoard() {\n const pixelsBoard = document.querySelectorAll('.pixel');\n const erase = document.querySelector('#clear-board');\n\n for (let index = 0; index < pixelsBoard.length; index += 1) {\n erase.addEventListener('click', () => {\n pixelsBoard[index].style.backgroundColor = 'white';\n });\n }\n}", "setWhite (x,y) {\r\n this.board[x][y] = 1;\r\n }", "function colorAllClimbsWhite() {\n $(Climbsim.scene.children).each(function () {\n if (this instanceof THREE.Line) {\n this.material.color.set('white');\n }\n })\n}", "function cleanBgColor() {\r\n\t\tfor(var j=0; j<board.length; j++) {\r\n\t\t\tboard[j].style.backgroundColor = 'transparent';\r\n\t\t}\r\n\t}", "function saturate(amt) {\r\n\tloadPixels();\r\n\tfor (var y = 0; y < height; y++) {\r\n\t\tfor (var x = 0; x < width; x++) {\r\n\t\t\tvar i = (x + y * width) * 4;\r\n\t\t\tvar r = pixels[i], g = pixels[i+1], b = pixels[i+2];\r\n\t\t\tvar gray = 0.2989 * r + 0.5870 * g + 0.1140 * b;\r\n\t\t\tpixels[i] = -gray * amt + pixels[i] * (1 + amt);\r\n\t\t\tpixels[i+1] = -gray * amt + pixels[i + 1] * (1 + amt);\r\n\t\t\tpixels[i+2] = -gray * amt + pixels[i + 2] * (1 + amt);\r\n\t\t}\r\n\t}\r\n\tupdatePixels();\r\n}", "function clear() {\n squares.forEach((square) => {\n square.style.backgroundColor = \"white\";\n });\n}", "function clearPieceBoard() {\n for(var i = 0; i < 3; i++)\n for(var j = 0; j < 7; j++)\n drawPixelNext( j, i, boardColour);\n}", "function manipulatePixels() {\r\n\t\r\n\t\tlet imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);\r\n\t\t\r\n\t\tlet data = imageData.data;\r\n\t\tlet length = data.length;\t\r\n\t\tlet width = imageData.width;\r\n\t\t\r\n\t\tfor (let i = 0; i < length; i += 4) {\r\n\t\t\tif (tint) {\r\n\t\t\t\t\t// R G B A values are indexed through data[] in that order\r\n\t\t\t\tif(tintColor == \"red\")\r\n\t\t\t\t{\r\n\t\t\t\t\tdata[i] = data[i] + 100;\r\n\t\t\t\t}\r\n\t\t\t\tif(tintColor == \"blue\")\r\n\t\t\t\t{\r\n\t\t\t\t\tdata[i+2] = data[i+2] + 100;\r\n\t\t\t\t}\r\n\t\t\t\tif(tintColor == \"green\")\r\n\t\t\t\t{\r\n\t\t\t\t\tdata[i+1] = data[i+1] + 100;\r\n\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t}\r\n\t\t\tif (invert) {\r\n\t\t\t\tlet red = data[i], green = data[i+1], blue = data[i+2];\r\n\t\t\t\tdata[i] = 255 - red;\r\n\t\t\t\tdata[i+1] = 255 - green;\r\n\t\t\t\tdata[i+2] = 255 - blue;\r\n\t\t\t}\r\n\t\t\tif (noise && Math.random() < .10) {\r\n\t\t\t\tdata[i] = data[i+1] = data[i+2] = 128; // gray noise\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tctx.putImageData(imageData, 0, 0);\r\n\t}", "function grayOut() {\r\n that.surface.createRect({\r\n x: 0, y: 0, width: that.width, height: that.height\r\n }).setFill([255, 255, 255, 0.4]);\r\n }", "function redeffect(pixels) {\n for (let i = 0; i < pixels.data.length; i = i + 4) {\n pixels.data[i + 0] = pixels.data[i + 0] + 100;\n pixels.data[i + 1] = pixels.data[i + 1] - 50;\n pixels.data[i + 2] = pixels.data[i + 2] * 0.4\n// pixels[i+3]=pixels[i+3]*0.4 //we have set global alpha kind of opacity so we didnt alter pixels[i+3] in line(37)\n \n\n }\n return pixels; //then returning pixels \n\n}", "function negativo() {\n var imgd = ctx.getImageData(0, 0, c.width, c.height);\n var data = imgd.data;\n for (var i = 0; i < data.length; i += 4) {\n //var grayscale = data[i] * 0.34 + data[i + 1] * 0.5 + data[i + 2] * 0.16;\n\n data[i] = 255 - data[i];\n data[i + 1] = 255 - data[i + 1];\n data[i + 2] = 255 - data[i + 2];\n }\n ctx.putImageData(imgd, 0, 0);\n }", "drawAll() {\n for (let x = 0; x < this.horizontalPixelCount; x++) {\n for (let y = 0; y < this.verticalPixelCount; y++) {\n this.drawSinglePixel(x, y);\n }\n }\n\n // If the entire canvas has been redrawn, then there is\n // no point to keeping a backlog of the pixels that had\n // been previously flagged.\n this.flaggedPixels.length = 0;\n }", "function setWhite() {\r\n document.body.style.background = \"white\";\r\n}", "function resetPixel(pixel) {\n pixel.style.backgroundColor = DEFAULT_COLOR;\n}", "function removeGreySquares () {\n $('#myBoard .square-55d63').css('background', '')\n}", "function removeGreySquares () {\n $('#myBoard .square-55d63').css('background', '')\n}", "function brighten(amt) {\r\n\tamt = (amt > 1) ? 1 : amt;\r\n\tamt = (amt < -1) ? -1 : amt;\r\n\tamt = ~~(255 * amt);\r\n\tloadPixels();\r\n\tfor (var y = 0; y < height; y++) {\r\n\t\tfor (var x = 0; x < width; x++) {\r\n\t\t\tvar i = (x + y * width) * 4;\r\n\t\t\tpixels[i] += amt;\r\n\t\t\tpixels[i+1] += amt;\r\n\t\t\tpixels[i+2] += amt;\r\n\t\t}\r\n\t}\r\n\tupdatePixels();\r\n}", "function erasePixelBoard() {\n const pixelBoard = document.querySelector('#pixel-board');\n pixelBoard.innerHTML = '';\n}", "function cleanGrid(){\n\t$(\"div.pixel\").css({\"background-color\": \"#FFFFFF\"});\n}", "isWhite (row, col) {\n let positionHash = (row * 31) ^ col;\n\n if (this.grid[positionHash] === 'W') {\n return true;\n } else if (this.grid[positionHash] === 'B') {\n return false;\n } else if ((row + col) % 2 === 0) {\n this.grid[positionHash] = 'W';\n return true;\n } else {\n this.grid[positionHash] = 'B';\n return false;\n }\n }", "function changeWhite() {\n $(this).css('background-color', 'white')\n }", "function RenderPixels(){\n for(const p of prev_pixels){\n p.attr('type','wall');\n }\n}", "function darkenScreen() {\n\tctx.fillStyle = \"rgba(0,0,0,.7)\";\n\tctx.fillRect(0,0,cnv.width,cnv.height);\n\tuictx.fillStyle = \"rgba(0,0,0,.7)\";\n\tuictx.fillRect(0,0,uicnv.width,uicnv.height);\n}", "function stripAlpha(d)\n{\n var i;\n for (i = 0; i < (d.width * d.height * 4); i += 4)\n d.data[i + 3] = 255;\n}", "function applyFilterNoBackground(filterFunction){\n \n for (var r = 0; r < image.length; r++) {\n for (var c = 0; c < image[r].length; c++) {\n var rgbString = image[r][c]; //rgbString here used to be r\n \n if(image[r][c] === image[0][0]){ //change paranthesis 0,0\n \n }\n else{\n var rgbNumbers = rgbStringToArray(rgbString) \n filterFunction(rgbNumbers); //only run if certain condition is met, if qual to top left pixel color\n rgbString = rgbArrayToString(rgbNumbers);\n image[r][c] = rgbString; \n }\n \n }\n \n }\n } //applyFilterNoBackground /\\", "function draw() {\n background(50);\n\n image(capture, 0, 0, 320, 240);\n filter(INVERT);\n // filter(THRESHOLD);\n\n}", "function resetSketch() {\n clear();\n //background(74, 189, 172);green\n\n //background(252, 248, 244);\n background(0);\n}", "function clear_screen() {\n\tctx.fillStyle = \"#FFFFFF\"; // white\n\tctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);\n}", "function fillWhite(i)\n {\n var plain_canvas = document.getElementById(\"canvas-\"+i);\n var ctx = plain_canvas.getContext('2d');\n ctx.fillStyle = 'white';\n ctx.fillRect(0, 0, plain_canvas.width, plain_canvas.height);\n }", "function shading() {\n var $cells = $('.grid-cell');\n $cells.each(function () {\n if ((columns % 2) == 0) {\n if ((Math.floor($i / columns) + $i) % 2 == 1) $(this).addClass('black')\n else $(this).addClass('white');\n $i++;\n } else {\n if (($i % 2) == 1) $(this).addClass('black')\n else $(this).addClass('white');\n $i++;\n }\n\n });\n $i = 0;\n }", "function make_Screen_White(x, y, w, h) {\n context.beginPath();\n context.rect(x, y, w, h);\n context.closePath();\n context.fillStyle = \"white\";\n context.fill();\n }", "function white() {\r\n for (var i = 0; i < 81; ++i) {\r\n var bc = document.getElementById(i).style.backgroundColor;\r\n var dis = document.getElementById(i).disabled;\r\n if (dis) {\r\n document.getElementById(i).style.backgroundColor = \"rgb(217, 218, 208)\";\r\n } else if (document.getElementById(i).value != \"\") {\r\n document.getElementById(i).style.backgroundColor = \"rgb(20, 145, 246)\";\r\n } else {\r\n document.getElementById(i).style.backgroundColor = \"white\";\r\n }\r\n }\r\n}", "function clearScreen(wb) {\n screen = [];\n\n for (var i = 0; i < px; i++) {\n screen.push(new Array(py));\n }\n \n if(wb == 1) {\n for(var i = 0; i < px; i++) {\n for(var j = 0; j < py; j++) {\n screen[i][j] = wb;\n }\n }\n }\n}", "function tilingWhite() {\n let x = 60;\n let y = 0; // before y = 60\n\n for (let i = 0; i < tileWhite.segmentsY; i++) {\n if (i % 2 === 0) {\n x = 60; // before x = 90;\n }\n else {\n x = 0; //before x = 150;\n }\n // Draws horizontal tiles\n for (let j = 0; j < tileWhite.segmentsX; j++) {\n push();\n noStroke();\n fill(tileWhite.fill.r, tileWhite.fill.g, tileWhite.fill.b);\n rect(x,y, tileWhite.size);\n x = x + tileWhite.spacingX;\n pop();\n }\n y = y + tileWhite.spacingY;\n }\n}", "function setBlack(pixel) {\n pixel.setRed(0);\n pixel.setGreen(0);\n pixel.setBlue(0);\n return pixel;\n}", "function resetBoard(full){\n\tif(full){\n\t\tdocument.getElementById('drawBody').innerHTML = '';\n\t\tfor(var i = 0; i < 100; i++){\n\t\t$(\"#\"+i+\"\").removeClass();\n\t\t}\n\t} else {\n\t\tfor(var i = 0; i < 100; i++){\n\t\t\tif (!$(\"#\"+i+\"\").hasClass(\"filled\") && $(\"#\"+i+\"\").hasClass(\"playable\")) {\n\t\t\t\t$(\"#\"+i+\"\").removeClass(\"playable\");\n\t\t\t}\n\t\t}\n\t}\n}", "function checkWhiteColor() {\n\t\t\tcp.countPixels([255, 255, 255], \n\t\t\t\twin, \n\t\t\t\tfunction(count) {\n\t\t\t\t\tvalueOf(testRun, count).shouldBe(win.rect.width*win.rect.height - expectedRed - expectedGreen);\n\t\t\t\t\tfin();\t\n\t\t\t\t}\n\t\t\t);\n\t\t}", "function makeGrey(){\n for (var pixel of img.values()){\n var avg=(pixel.getRed()+pixel.getGreen()+pixel.getBlue())/3;\n pixel.setRed(avg);\n pixel.setGreen(avg);\n pixel.setBlue(avg); \n }\n var cc1=document.getElementById(\"c1\");\n img.drawTo(cc1);\n}", "clear() {\n for (let x = 0; x < this._width; x++) {\n for (let y = 0; y < this._height; y++) {\n this.getTile(x, y).backgroundImage = \"\";\n this.getTile(x, y).transform = \"\";\n this.getTile(x, y).color = \"#eeeeee\";\n }\n }\n }", "clear() {\n for (let x = 0; x < this._width; x++) {\n for (let y = 0; y < this._height; y++) {\n this.getTile(x, y).backgroundImage = \"\";\n this.getTile(x, y).transform = \"\";\n this.getTile(x, y).color = \"#eeeeee\";\n }\n }\n }", "function manipulatePixels(){\n //i) Get all of the rgba pixel data of the canvas by grabbing the image data\n var imageData=ctx.getImageData(0,0,canvas.width, canvas.height);\n\n //ii)imageData.data is an 8-bit typed array- values range from 0-255\n //imageData.data contains 4 values per pixel: 4 x canvas.width x\n //canvas.height = 10240000 values!\n //we are looping through this 60 fps-wow\n var data = imageData.data;\n var length = data.length;\n var width = imageData.width;\n\n //iii)Iteratethrougheachpixel\n //we step by 4 so that we can manipulate pixel per iteration\n //data[i]is the red value\n //data[i+1]is the green value\n //data[i+2]is the blue value\n //data[i+3]is the alpha value\n for(var i=0; i<length; i+=4){\n //increase green value only\n if(tintGreen){\n data[i+1]= data[i]+60; //just the green channel this time\n data[i+5]= data[i]+60; //just the green channel this time\n }\n if(invert){\n var red=data[i], green=data[i+1], blue=data[i+2];\n data[i]=255-red; //set red value\n data[i+1]=255-green; //set blue value\n data[i+2]=255-blue; //set green value\n\n }\n if(noise&&Math.random()<.10){\n //data[i]=data[i+1]=data[i+2]=128 //gray noise\n data[i+4]=data[i+5]=data[i+6]=255; //or white noise\n //data[i]=data[i+1]=data[i+2]=0; //or back noise\n data[i+3]=255; //alpha\n }\n if(lines){\n var row= Math.floor(i/4/width);\n if(row%50==0){\n //this row\n data[i]=data[i+1]= data[i+2]= data[i+3]=255;\n\n //next row\n data[i+(width*4)]=\n data[i+(width*4)+1]=\n data[i+(width*4)+2]=\n data[i+(width*4)+3]=255;\n }\n }\n\n //this sets the greyscale for each particle based on the scale\n //let c equal the value on the scale between 0----->1\n //we want to go from [r,g,b]----->[gr,gr,gr] //let gr equal the color grey\n // (1-c)*[r,g,b] + c*[gr,gr,gr] if c= 0, we get rgb, else if c=1 we get gr \n \n var average = (data[i]+ data[i+1]+ data[i+2])/3; //getting a grey valuev \"gr\"\n var saturated = greyScale*average; //depending on the scale value, change between grey to normal rgb values \"c*gr\"\n var oppositeVal= (1-greyScale); //if callGrey=0, we get rgb, else if callGrey=1, we get grey \"1-c\"\n\n // (1-c)*[r] + c[gr] \n data[i] = oppositeVal* data[i] + saturated;\n // (1-c)*[g] + c[gr] \n data[i+1] = oppositeVal* data[i+1] + saturated;\n // (1-c)*[b] + c[gr] \n data[i+2] = oppositeVal* data[i+2] + saturated; \n }\n\n //put the modified data back on the canvas\n ctx.putImageData(imageData,0,0);\n //console.log(\"was called\");\n }", "greyOut(list) {\r\n list.forEach((item) => {\r\n if (\r\n String(item.color.rgb()) ===\r\n String(chroma(item.div.style.backgroundColor).rgb())\r\n ) {\r\n item.div.style.backgroundColor = chroma(\r\n item.div.style.backgroundColor\r\n ).darken(2);\r\n }\r\n });\r\n }", "drawFlagged() {\n\n //for (var i = 0, len = this.flaggedPixels.length; i < len; i++) {\n // let pixel = this.flaggedPixels[i];\n // this.drawSinglePixel(pixel.xCoord, pixel.yCoord);\n //}\n\n this.flaggedPixels.forEach((pixel) => {\n this.drawSinglePixel(pixel.xCoord, pixel.yCoord);\n });\n\n this.flaggedPixels.length = 0;\n }", "function clearSpaces() {\n var canvas = document.getElementById(\"checkerboard\");\n var context2D = canvas.getContext(\"2d\");\n\n for (var boardRow = 0; boardRow < 8; boardRow++) {\n for (var boardCol = 0; boardCol < 8; boardCol++) {\n // coordinates of the top-left corner\n\t var x = boardCol * 50;\n\t var y = boardRow * 50;\n if ((boardRow + boardCol) % 2 == 1) {\n\t context2D.fillStyle = \"SeaGreen\";\n\t context2D.fillRect(x, y, 50, 50);\n\t }\n }\n }\n\n context2D.fillStyle = \"Gray\";\n}", "function erasePixelColor() {\n let eraserTool = document.querySelector('.erase-pixel');\n let whitePixel = document.querySelector('.white-pixel');\n\n eraserTool.addEventListener('click', function() {\n removeSelectedClass();\n whitePixel.classList.add('selected');\n })\n}", "function PixelNode_Effect_White(options,pixelData) {\n var self = this;\n PixelNode_Effect_White.super_.call(self, options, pixelData);\n self.className = \"PixelNode_Effect_White\";\n self.public_dir = __dirname;\n}", "function applyFilterNoBackground(filterFunction){\n\n var whiteBackgroundRgbCode = 150;\n for (var r = 0; r < image.length; r++) {\n for (var c = 0; c < image[r].length; c++) {\n var rgbString = image[r][c]; //pulls out the color string\n var rgbNumbers = rgbStringToArray(rgbString);\n if (rgbNumbers[RED] === whiteBackgroundRgbCode && //removes filter on the background\n rgbNumbers[BLUE] === whiteBackgroundRgbCode &&\n rgbNumbers[GREEN] === whiteBackgroundRgbCode){\n rgbString = rgbArrayToString(rgbNumbers); \n image[r][c] = rgbString; \n }\n else{\n console.log(\"filter ran\");\n filterFunction(rgbNumbers);\n rgbString = rgbArrayToString(rgbNumbers);\n image[r][c] = rgbString;\n }\n }\n }\n }", "function clear() {\n\t\t\n\t\tctx.fillStyle = \"white\";\n\t\tctx.fillRect(0, 0, canvas.width, canvas.height);\n\t}", "_clearAll() {\n if (this._alpha) {\n this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);\n }\n else {\n this._ctx.fillStyle = this._colors.background.css;\n this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);\n }\n }", "_clearAll() {\n if (this._alpha) {\n this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);\n }\n else {\n this._ctx.fillStyle = this._colors.background.css;\n this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);\n }\n }", "function removeWinnerColor() {\n grid.forEach(box => box.classList.remove(\"winningColor-js\"));\n}", "drawScreen() {\n var on = \"#ccc\";\n var off = \"#aaa\";\n var neutral = \"#888\";\n\n this.gfx.save();\n\n this.gfx.translate( 50, 50 );\n this.gfx.scale( 3, 3 );\n\n this.gfx.fillStyle = neutral;\n this.gfx.fillRect( -10, -10, this.screen.width*3+20, this.screen.height*3+20 );\n\n for (var x = 0; x < this.screen.width; x++) {\n for (var y = 0; y < this.screen.height; y++) {\n if (this.screen.pixel( x, y )) {\n this.gfx.fillStyle = on;\n } else {\n this.gfx.fillStyle = off;\n }\n this.gfx.fillRect( x*3, y*3, 2, 2);\n }\n }\n\n this.gfx.restore();\n }", "function eraseBoard() {\n context.clearRect(0, 0, canvas.width, canvas.height);\n }", "function clearBoard(event) {\n\t\tfor (i = 0; i < squares.length; i++) {\n\t\t\tsquares[i].className = \"col-sm-2 unUsedSquare\";\n\t\t\tsquares[i].style.backgroundColor= \"white\";\n\t\t\tsquares[i].innerHTML=\"\";\n\t\t}\n\t}", "function applyFilterNoBackground (filterFunction) { \n var background = image[0][0]\n for (var i = 0; i < image.length; i++) {\n \n for (var j = 0; j < image[i].length; j++) {\n var rgbString = image[i][j]\n var rgbNumbers = rgbStringToArray(rgbString)\n if (image[i][j] === background) {\n rgbString = rgbArrayToString(rgbNumbers);\n image[i][j] = rgbString\n }\n else {\n filterFunction(rgbNumbers);\n rgbString = rgbArrayToString(rgbNumbers)\n image[i][j] = rgbString\n \n }\n }\n} \n }", "function deletePixels() {\n const pixels = screen.querySelectorAll(\"div\");\n for (i = 0; i < pixels.length; i++) {\n screen.removeChild(pixels[i]);\n }\n}", "lighten() {\n this.pweighted = false;\n this.psquare.classList.remove('square--weighted');\n }", "function clear()\n{\n for(var i=0; i<80; i++)\n {\n pendingLEDs[i] = Colour.OFF;\n }\n}", "function reset_color()\n\t{\n\t\tfor (i=0;i<=max;i++)\n\t\t{\n\t\t\tvar x=document.getElementById(\"col\"+i);\n\t\t\tif(x)\tx.style.backgroundColor=\"white\";\n\t\t}\n\t}", "function makeBackground(){\n\timg = createImage(width, height);\n\n\timg.loadPixels();\n\tlet xoff = 0;\n\tfor (let i = 0; i < width; i++){\n\n\t\tlet yoff = 0;\n\n\t\tfor (let j = 0; j<height; j++){\n\n\t\t\tlet col = map(noise(xoff, yoff), 0,1,0,255);\n\t\t\timg.set(i, j, color(col, 0, col));\n\n\n\t\t\tyoff+=0.01;\n\n\t\t}\n\t\txoff+=0.01;\n\t}\n\timg.updatePixels();\n}", "function undrawPiece() {\nfor (var i =0; i<active.location.length;i++){\n row = active.location[i][0];\n col = active.location[i][1];\n if( grid[row][col] !== BORDER){\n\n\n ctx.fillStyle = \"black\";\n ctx.fillRect(col * SQUARE_SIZE, row * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE);\n ctx.strokeStyle = \"white\";\n ctx.strokeRect(col * SQUARE_SIZE, row * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE);\n grid[row][col] = -1;}\n}\n}", "function paintAllPixels() {\n const paintAllTool = document.querySelector('.paint-all');\n\n paintAllTool.addEventListener('click', function() {\n const getPixels = document.querySelectorAll('.pixel');\n const selectedColor = document.querySelector('.selected-color');\n\n for (let index = 0; index < getPixels.length; index += 1) {\n getPixels[index].style.backgroundColor = selectedColor.style.backgroundColor;\n }\n })\n}", "function clearBoard() {\n bottomHalfblocks.map(function(i) {\n i.classList.replace('green', 'blue');\n i.classList.add('marker')\n });\n }", "function clean()\n{\nfor(i=0; i<RESOLUTION; i++) //cleaning the results\n\t\tfor(j=0; j<RESOLUTION; j++)\n\t\t{\n\t\t\tif (grid[i][j] != 1)\n\t\t\t\tgrid[i][j] = 1;\n\t\t\telse\n\t\t\t\tgrid[i][j] = 0\n\n\t\t}\n}", "function checkWindowWhite() {\n\t\t\t\tcp.countPixels([255, 255, 255], \n\t\t\t\t\twin, \n\t\t\t\t\tfunction(count) {\n\t\t\t\t\t\tvalueOf(testRun, count).shouldBe(expectedWhite);\n\t\t\t\t\t\tfin();\t\n\t\t\t\t\t}\n\t\t\t\t);\n\t\t\t}", "function changePixels() {\n let pixels = slider.value;\n\n let gridPixels = container.querySelectorAll('div');\n gridPixels.forEach(cell => cell.remove());\n\n makeRows(pixels, pixels, currColor);\n}", "function clearbits(colorval){\n // This function clears the least significant bits of an 8 bit binary number. \n var cleared = Math.floor(colorval/16)*16;\n return cleared;\n}", "invert() {\n this.transformType = 'inverted';\n for(var i = 0; i < this.colorTableBuffer.length; i++) {\n this.colorTableBuffer[i] = Math.floor(255 - this.colorTableBuffer[i]);\n }\n }", "function makeRed(){\n for (var pixel of img.values()){\n var avg=(pixel.getRed()+pixel.getGreen()+pixel.getBlue())/3;\n if (avg<128){\n pixel.setRed(2*avg);\n pixel.setGreen(0);\n pixel.setBlue(0);\n }else{\n pixel.setRed(255);\n pixel.setGreen(2*avg-255);\n pixel.setBlue(2*avg-255);\n } \n }\n var cc1=document.getElementById(\"c1\");\n img.drawTo(cc1);\n}", "static turnOff(pix){\r\n\t\tpix.on = false;\r\n\t}", "function reset(){\n\tcanvas.removeAttribute(\"style\");\n\tfor(var i=0; i< arrayDefault.length; i++){\n\t\tdocument.getElementsByTagName('input')[i+1].value = arrayDefault[i];\n\t}\n\tdefaultValues();\n\tctx.putImageData(imageDataBkp,0,0);\n}", "function paintCanvas(){\n\t// set color to black \n\tctx.fillStyle = \"rgba(46, 46,73, 1)\";\n\n\t// Rectangle of white from Top Left (0,0) to Bottom Right (W, H)\n\tctx.fillRect(0,0,W,H);\n}", "function clearBoard() {\n for(x = 0; x < 7; x += 1){\n for(y = 0; x <7; x += 1){\n checkerboard[x][y] === null;\n }\n }\n \n}", "function clearNext() {\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n let nextPixel = document.getElementById(`next${i}${j}`);\n nextPixel.style.backgroundColor = 'initial';\n }\n }\n}", "function fadeToWhite(element,red,green,blue) {\n \n if ($(element).fade) {\n clearTimeout($(element).fade);\n }\n $(element).css('background-color', \"rgb(\"+red+\",\"+green+\",\"+blue+\")\")\n if (red == 255 && green == 255 && blue == 255) {\n return;\n }\n var newred = red + Math.ceil((255 - red)/10);\n var newgreen = green + Math.ceil((255 - green)/10);\n var newblue = blue + Math.ceil((255 - blue)/10);\n var repeat = function() {\n fadeToWhite($(element), newred, newgreen, newblue)\n };\n $(element).fade = setTimeout(repeat,10);\n}", "function draw(){\r\n background(\"white\");\r\n \r\n \r\n \r\n}", "function darken(rc) {\n\t\tvar maxrow = -1;\n\t\tvar minrow = 100000;\n\t\tvar maxcol = -1;\n\t\tvar mincol = 100000;\n\t\tfor (var i=0; i<rc.length; i++) {\n\t\t\tvar r = rc[i][0];\n\t\t\tvar c = rc[i][1];\n\t\t\tmaxrow = Math.max(maxrow, r);\n\t\t\tminrow = Math.min(minrow, r);\n\t\t\tmaxcol = Math.max(maxcol, c);\n\t\t\tmincol = Math.min(mincol, c);\n\t\t\tdarkenrc(r,c);\n\t\t}\n\t\tif (maxrow >= minrow && maxcol >= mincol) {\n\t\t\tfor (var r=0; r<minrow-1; r++) {\n\t\t\t\tfor (var c=0; c<cipher[which][r].length; c++) {\n\t\t\t\t\thide(r, c);\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (var r=(minrow==0 ? 0 : minrow-1); r<=maxrow+1 && r<cipher[which].length; r++) {\n\t\t\t\tfor (var c=0; c<mincol-1; c++) {\n\t\t\t\t\thide(r,c);\n\t\t\t\t}\n\t\t\t\tfor (var c=maxcol+2; c<cipher[which][r].length; c++) {\n\t\t\t\t\thide(r,c);\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (var r=maxrow+2; r<cipher[which].length; r++) {\n\t\t\t\tfor (var c=0; c<cipher[which][r].length; c++) {\n\t\t\t\t\thide(r, c);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}", "function setAllGrey() {\n for (let i = 0; i < squares.length; i++) {\n squares[i].style.background = \"grey\";\n }\n rotateGrid();\n setTimeout(() => toggleGridClickable(), 500);\n \n}", "function rainbow(my) {\n entities.forEach(function(element) {\n if (element.rainbow) {\n (element.color >= 17) ? element.color = 0 : element.color++\n //(element.children.color >= 17) ? element.children.color = 0 : element.children.color++\n } \n element.rainbowTime -= 1\n if (element.rainbowTime <= 0) {\n element.rainbow = false\n element.color = (room.gamemode === 'tdm') ? [10, 11, 12, 15, 13][(-element.team) - 1] : 12\n }\n }\n )}", "function paint() {\n c.clearRect(0, 0, canvas.width, canvas.height);\n for (let i = 0; i < pixelGrid.length; i++) {\n for (let j = 0; j < pixelGrid[i].length; j++) {\n if (pixelGrid[i][j] == 1) {\n c.fillRect(i*cellSize, j*cellSize, cellSize, cellSize);\n }\n }\n }\n}", "function clearHoldPiece() {\n for(var i = 0; i < 3; i++)\n for(var j = 0; j < 7; j++)\n drawPixelHold( j, i, boardColour);\n}", "function clearScreen() {\n penColor(\"white\");\n dot(100000);\n penColor(\"black\");\n penUp();\n}", "function allOff() {\n for (var i = 0; i < LIGHTS.length; i = i + 1) {\n LIGHTS[i].classList.remove(\"on\");\n }\n}", "function removeBlackScreensFromAllImageDisplays(){\n imageDisplays.forEach((imageDisplay, index) => {\n if(index === indexOfCurrentImageDisplay) return;\n const blackScreen = imageDisplay.querySelector('.img-display__black-screen');\n gsap.to(blackScreen, {duration: 1, opacity: 0, overwrite: true});\n });\n}", "function turnBlackBgAndWhiteFo() {\n setInterval(changeBgAndFont, 0000);\n}", "clear() {\n this.ctx.fillStyle = colours.flat_davys_grey;\n this.ctx.fillRect(0, 0, this.size.x, this.size.y);\n\n }", "function draw() {\n background(0);\n}", "function draw() {\n background(0);\n}", "function unpaint() {\n var cells = document.getElementsByClassName('cell');\n for (var l = 0; l < cells.length; l++) {\n cells[l].style.removeProperty('background-color');\n }\n}", "function resetCanvas() {\n for (let i = 0; i < canvasData.length; i++) {\n canvasData[i] = defaultColor;\n dirtyIndices.push(i);\n }\n}", "function clearLights(){\n $(\"#b1\").css(\"background-color\", \"blue\");\n $(\"#b2\").css(\"background-color\", \"red\");\n $(\"#b3\").css(\"background-color\", \"yellow\");\n $(\"#b4\").css(\"background-color\", \"green\");\n}", "function resetCanvas() {\n let elem = document.querySelectorAll(\".square\");\n elem.forEach(removeClasses);\n}", "function clearBoard() {\n\tfor (i = 0; i < blockArr.length; i++) {\n\t\tfor (j = 0; j < blockArr[i].length; j++) {\n\t\t\tfor (k = 0; k < blockArr[i][j].length; k++) {\n\t\t\t\tblockArr[i][j][k] = 0;\n\t\t\t}\n\t\t\tblockArr[i][j][5] = -5;\n\t\t\tmechArr[i][j] = 0;\n\t\t\talchArr[i][j] = 0;\n\t\t}\n\t}\n}", "function quitarFiltro(){\n ctx.putImageData(imageOrigin,0,0);\n }" ]
[ "0.69501954", "0.6884358", "0.6864254", "0.6793852", "0.6787616", "0.6747719", "0.66793007", "0.6345342", "0.6344244", "0.6254216", "0.6140053", "0.6135273", "0.6114093", "0.60971653", "0.60720944", "0.60672647", "0.6035826", "0.6032754", "0.600806", "0.60076094", "0.59890294", "0.59890294", "0.5987563", "0.5979054", "0.5946282", "0.5925453", "0.59091854", "0.5889647", "0.5885955", "0.5882844", "0.58750516", "0.58732", "0.5872768", "0.5867359", "0.58665395", "0.5860758", "0.5834014", "0.57958627", "0.57934517", "0.5792942", "0.5792778", "0.5777806", "0.5761403", "0.5755173", "0.57529175", "0.57529175", "0.5747445", "0.5744771", "0.57239926", "0.57223105", "0.57104933", "0.5680285", "0.5679162", "0.56786096", "0.56764996", "0.56764996", "0.5658589", "0.5658441", "0.5658085", "0.56489694", "0.56464994", "0.56420416", "0.5621919", "0.56209034", "0.5617404", "0.5611585", "0.55864227", "0.5585291", "0.55841136", "0.5576815", "0.5570225", "0.5549831", "0.55318695", "0.55296093", "0.5511568", "0.55109084", "0.5506404", "0.5505257", "0.5496227", "0.54959905", "0.5495871", "0.5492318", "0.5492031", "0.5474261", "0.5466445", "0.5465978", "0.545971", "0.5458865", "0.5449808", "0.5447438", "0.54451764", "0.5442756", "0.5438313", "0.5438313", "0.54380953", "0.54339886", "0.5429426", "0.5424392", "0.54238313", "0.542383" ]
0.69129443
1
React function to create list of categories.
function App() { return ( <CategoryList /> ); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function CategoryList ({ categories }) {\n if (!categories.length) {\n return null\n }\n\n return (\n <nav className='breadcrumbs push-center'>\n <label>Categories:</label>\n <ul className='category-list'>\n <li>\n <NavLink exact to='/' activeClassName='active'>all</NavLink>\n </li>\n {categories.map(({ name, path }) => (\n <li key={`${name}${path}`}>\n <NavLink exact to={`/${path}`} activeClassName='active'>{name}</NavLink>\n </li>\n ))}\n </ul>\n </nav>\n )\n}", "function Categories(props) {\n const { getAll, categories } = props;\n\n useEffect(() => {\n getAll();\n }, [getAll]);\n\n const catsToRender = [];\n\n if (categories) {\n categories.forEach((category, i) => {\n catsToRender.push(\n <MenuItem\n className=\"menu-item\"\n value={category.name}\n key={i}\n onClick={() => {\n props.changeCategory(category);\n }}\n >\n {category.displayName || category.name}\n </MenuItem>\n );\n });\n }\n\n return (\n <div id=\"categories\" className=\"cont-child\">\n <h2>Browse our Categories</h2>\n <Select\n value={props.currentCategory ? props.currentCategory.name : ''}\n className=\"cat-select\"\n >\n {catsToRender}\n </Select>\n </div>\n );\n}", "function Categories() {\n const dispatch = useDispatch();\n const category = useSelector((state) => state.categories.categoryList);\n\n \n const activate = (category, description) => {\n dispatch(action.activated(category, description))\n }\n\n return (\n <div>\n <Typography>Browse our Categories</Typography>\n {category.map((item) => {\n return <Button key={item._id} onClick={() => activate(item.name, item.description)}>{ item.name }</Button>\n })}\n </div>\n );\n}", "async categories() {\n return await this.fetch(\"/categories/list\");\n }", "async function addCategories() {\n\tconst categories = await getCategories({});\n\tconsole.log(categories);\n\n\tfor (let i = 0; i < categories.length; i++) {\n\t\tconst category = document.createElement('div');\n\t\tcategory.classList.add(\"list-group-item\");\n\t\tcategory.classList.add(\"category\");\n\t\tcategory.innerText = categories[i].category;\n\t\tcategorySelect.appendChild(category);\n\t}\n}", "renderCategories() {\n return (\n <React.Fragment>\n\t\t\t\t<option value=\"\" />\n\t\t\t\t{this.props.categories.map((category, index) => {\n\t\t\t\t\tif (category.kategoriAdi !== 'Hazir PC') {\n\t\t\t\t\t\treturn (\n\t\t\t\t\t\t\t<option key={index} value={category.kategoriID+'.'+category.kategoriAdi}>\n\t\t\t\t\t\t\t\t{category.kategoriAdi}\n\t\t\t\t\t\t\t</option>\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\t\t\t\t})}\n\t\t\t</React.Fragment>\n );\n\t}", "function get_categories_view() {\r\n\tvar cats = this.get_categories().map(function(obj) {\r\n\t\tvar str = '<a href=\"' + obj.getURI() + '\">' + obj.title + '</a>';\r\n\t\treturn str.replace(/&(?!\\w+;)/g, '&amp;')\r\n\t}).join(', ');\r\n\r\n\treturn this.categories != null ? new XMLList(cats) : '';\r\n}", "render(){\n\t\tconst { categories } = this.props\n\n\t\treturn (\n\t\t\t<div className=\"col-12-medium\">\n\t\t\t\t<div className=\"row\">\n\t\t\t\t\t<div className=\"col-12-medium\">\n\t\t\t\t\t\t<Link className=\"mobile-menu-link\" to=\"/\" onClick={this.props.toggleMenu}>all</Link>\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t\t\t{\n\t\t\t\t\tcategories.map((category)=> {\n\t\t\t\t\t\tconst {name,path} = category;\n\t\t\t\t\t\t\treturn (\n\t\t\t\t\t\t\t\t<div className=\"row\" key={path}>\n\t\t\t\t\t\t\t\t\t<div className=\"col-12-medium\">\n\t\t\t\t\t\t\t\t\t\t<Link to={path} className=\"mobile-menu-link\" onClick={this.props.toggleMenu}>{name}</Link>\n\t\t\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t</div>\n\t\t)\n\t}", "function category(result) {\n //Get categories\n const cate = result.map(item => item.category)\n // Remove duplicates or more\n const diferentCategory = (valor, indice, self) => {\n return self.indexOf(valor) === indice;\n }\n let categories = cate.filter(diferentCategory);\n\n //Short categories\n let sortCategories = categories.sort(function (a, b) {\n return a - b;\n });\n\n //Build categories\n for (let i = 0; i < sortCategories.length; i++) {\n $categoryList.innerHTML += `\n <li class=\"catButton\"><a class=\"panel--subitem-button\">${sortCategories[i]}</a></li>\n `\n }\n getCatFilter(result);\n}", "function createCategoryDiv(menu) {\n let div = document.createElement(\"div\");\n div.id = \"categories\";\n let list = document.createElement(\"ul\");\n \n Object.keys(menu).forEach(category => {\n let elem = document.createElement(\"li\");\n let text = document.createTextNode(category);\n let link = document.createElement(\"a\");\n link.href = \"#\" + category;\n link.appendChild(text);\n elem.appendChild(link);\n list.appendChild(elem);\n });\n\n div.appendChild(list);\n return div;\n\n}", "async function showCategories() {\n const res = await axios.get(`${MD_BASE_URL}/categories.php`);\n $('<div class=\"col-10\"><h3 class=\"title text-center\">CATEGORIES</h3></div>').appendTo($cateList);\n for (let cate of res.data.categories) {\n generateCatHTML(cate);\n }\n }", "function categories() {\n loadingWheel(true);\n getData(false);\n fetch(dataUrl)\n .then(response => response.json())\n .then(category => {\n let categoryList = category.trivia_categories;\n categoryList.forEach(category => {\n\n let categoryOption = document.createElement(\"option\");\n let categoryName = document.createElement(\"p\");\n let name = document.createTextNode(category.name);\n\n categoryName.appendChild(name);\n categoryOption.appendChild(categoryName);\n categoryOption.id = category.id;\n categoryOption.classList.add(\"category\");\n document.getElementById(\"categoryList\").appendChild(categoryOption);\n });\n loadingWheel(false);\n start.classList.remove(\"hide\");\n })\n .catch(() => console.error());\n}", "displayCategories(){\n const categoriesList = cocktail.getCategories()\n .then(categories => {\n const catList = categories.categories.drinks;\n \n // append the first option without value\n const firstOption = document.createElement('option');\n firstOption.textContent = '-- Select --';\n firstOption.value = '';\n document.querySelector('#search').appendChild(firstOption);\n\n // append the other options\n catList.forEach(category => {\n const option = document.createElement('option');\n option.textContent = category.strCategory;\n option.value = category.strCategory.split(' ').join('_');\n document.querySelector('#search').appendChild(option);\n \n });\n\n })\n }", "function addCategories(categories) {\n categories.forEach(element => {\n $(\".menu__container\").append(\n `<div id=\"category-${element.id}\" class=\"category\">\n <h3>${element.name}</h3>\n </div>`\n );\n })\n}", "function Category({ categories }) {\n const { name, _id } = categories;\n\n return (\n <div className=\"col-lg-6 col-sm-12 category\" key={_id}>\n <img\n src={require(`../../assets/${name}category.jpg`)}\n alt={name}\n className=\"category-box\"\n />\n <div className=\"category-text\">\n <Link to={`/category/${_id}`}>\n <button className=\"btn btn-lg btn-outline-dark categorybtn\">{name}</button>\n </Link>\n </div>\n </div>\n );\n}", "function createCategoryOptions() {\n for (let category of categories) {\n pageDialog.category.innerHTML +=\n `<option value=\"${category.name}\">${category.name}</option>`;\n }\n }", "function SidebarSubCat ({ data, setChannel }) {\n\n return ( \n \n <>\n \n <div />\n <ul className='channel-list'>\n {data.map(item=>\n \n <li key={item.id} className='channel' onClick={()=>setChannel(item.name)}>\n #\n {item.name}\n </li>)}\n </ul>\n \n </>\n );\n}", "constructor() {\n\t\tthis.categories = [];\n\t}", "getCategories() {\n return this.categories;\n }", "function getCategories() {\n const apicall = 'http://localhost:3010/api/events/categories';\n fetch(apicall, {\n method: 'GET',\n }).then((response) => {\n if (!response.ok) {\n if (response.status === 401) {\n throw response;\n }\n }\n return response.json();\n }).then((json) => {\n setCategoryList(json);\n json.map((category1) =>\n // attach to category state\n setCategories({...categories, [category1.category]: false}),\n );\n })\n .catch((error) => {\n console.log(error);\n });\n }", "function showCategoryOption(arrayCategories) { \n console.log(arrayCategories);\n if (arrayCategories) {\n return arrayCategories.map(category => \n <option value={{id:category.id, name: category.name}} className='product_category_option'>\n {category.name}\n </option>\n );\n }\n }", "getCategories() {\n return ['Snacks', 'MainDishes', 'Desserts', 'SideDishes', 'Smoothies', 'Pickles', 'Dhal', 'General']\n }", "function clickCategories(e) {\n setList(PRODUCTS[e.target.dataset.category]);\n }", "function buildSidebarCategories(all_categories) {\n var sideCat = $('ul#sidebar_categories').empty();\n all_categories.sort(sortName);\n for(i = 0; i < all_categories.length; i++) {\n var cat_item = $('<li>').addClass('hvr-bounce-to-right')\n .append( $('<a>')\n .attr('href', 'blog.html?category=' + all_categories[i].name)\n .html(all_categories[i].name.replace(/_/g,' ').capFirstLetter())\n .append( $('<span>').html(all_categories[i].count) )\n );\n sideCat.append(cat_item);\n }\n $('<div>').addClass('load_all').append(\n $('<a>').attr('href','posts/categories.html').html('All Categories')\n ).insertAfter('ul#sidebar_categories');\n}", "populateCategories() {\n\t\tthis.m_catMenu.innerHTML = \"\";\n\t\tCONFIG.CATEGORIES.forEach(function(item) {\n\t\t\tGUI.m_catMenu.innerHTML += \"<option value=\\\"\" + item[0] + \"\\\">\" + item[1] + \"</option>\";\n\t\t});\n\t}", "function addCategory(){\n let selected_category = category.value;\n\n selected_category_list.innerHTML += `<li class=\"categorylistelem\" id=\"${selected_category}\">${selected_category}</li>`;\n categories.add(selected_category);\n}", "function renderCategoryList(data) {\n if (!data.length) {\n window.location.href = \"/categories\";\n }\n $(\".hidden\").removeClass(\"hidden\");\n var rowsToAdd = [];\n for (var i = 0; i < data.length; i++) {\n rowsToAdd.push(createCategoryRow(data[i]));\n }\n categorySelect.empty();\n console.log(rowsToAdd);\n console.log(categorySelect);\n categorySelect.append(rowsToAdd);\n categorySelect.val(category_id);\n }", "createListItem() {\n return this.props.cats.map(cat => (\n <div className=\"data-tile\" key={cat.name}>\n <div>{cat.name}</div>\n <div>{cat.owner}</div>\n <div className=\"cat-photo\" style={{ backgroundImage: `url(${cat.image})` }} />\n </div>\n ));\n }", "getAllDropDownCategories() {\n fetch('/api/categories')\n .then(data => data.json())\n .then(result => {\n if (result !== undefined) {\n result.forEach(results => {\n this.setState({\n dropDownCategories: [\n ...this.state.dropDownCategories,\n results.name,\n ],\n })\n })\n }\n })\n }", "function renderCategory(cat) {\n let h3 = document.querySelector('#listCat');\n let category = [\"veg\", \"fish\", \"bird\", \"meat\", \"misc\"]\n let writeCat = [\"Vegetariskt\", \"Fisk\", \"Fågel\", \"Kött\", \"Övrigt\"]\n i = category.indexOf(cat);\n // h3.className = \"listPadding\";\n h3.textContent = writeCat[i];\n\n\n // let div = document.querySelector('.listWrapper');\n // let h3 = document.createElement('h3');\n // let category = [\"veg\", \"fish\", \"bird\", \"meat\", \"misc\"]\n // let writeCat = [\"Vegetariskt\", \"Fisk\", \"Fågel\", \"Kött\", \"Övrigt\"]\n // i = category.indexOf(cat);\n // h3.textContent = writeCat[i];\n\n // div.appendChild(h3);\n\n}", "render() {\n const { Categories, isloading } = this.state;\n if (isloading) return <div>loading...</div>;\n\n return (\n <div>\n <AppNav />\n <h2>Categories</h2>\n {Categories.map(categoryNext => (\n <div id={categoryNext.catId}>{categoryNext.catName}</div>\n ))}\n </div>\n );\n }", "function populateCategories() {\n if (this.status >= 300) return apiFail();\n\n var data = JSON.parse(this.responseText);\n var categoriesEl = byId('categories');\n\n // empty the current list\n while (categoriesEl.firstChild)\n categoriesEl.removeChild(categoriesEl.firstChild);\n\n data.categories.forEach(function (category, idx) {\n var li = document.createElement('li');\n li.textContent = category.title;\n li.dataset.url = category.productsURL;\n li.onclick = selectCategoryClickHandler;\n categoriesEl.appendChild(li);\n });\n\n selectCategory(categoriesEl.firstChild);\n}", "render() {\n\t\t// Creating the option elements\n\t\tvar currentSourceName = this.props.currentSourceName;\n\t\tvar categoryNames = this.props.categoryNames;\n\t\tvar options = [];\n\n\t\tcategoryNames.forEach(function(categoryName) {\n\t\t\t// Key combines source name & category name to ensure that categories belonging to different sources with the same name can be distinguished from each other\n\t\t\toptions.push(<option name={categoryName} key={currentSourceName + \" \" + categoryName}>{categoryName}</option>);\n\n\t\t});\n\n\t\treturn (\n\t\t\t<div className=\"filter-group\">\n\t\t\t\t<label htmlFor=\"categoryNames\">Category: </label>\n\t\t\t\t<select id=\"categoryNames\" name=\"categoryNames\" onChange={this.onChangeCategory}>\n\t\t\t\t\t{options}\n\t\t\t\t</select>\n\t\t\t</div>\n\t\t);\n\t}", "render() {\n var linkPrefix = \"/categories/\"\n return(\n <div id=\"home-wrapper\">\n <img src=\"https://metrouk2.files.wordpress.com/2015/10/giphy15.gif\" alt=\"Mountain View\"/>\n <h1>View all categories</h1>\n <ul>\n {this.props.data.map((category, i) =>\n <a href={linkPrefix.concat(category.id)}><li key={i}> <h3> {category.name} </h3></li></a>\n )}\n </ul>\n </div>\n )\n }", "[consts.CATEGORY_ADD](state, catObj) {\n let insCategoryObj = {\n id: catObj[\"id\"],\n pid: catObj[\"pid\"],\n dt: catObj[\"dt\"],\n idleaf: catObj[\"idleaf\"],\n kwrds: catObj[\"keyWords\"][\"keyWords\"],\n kwrdson: catObj[\"keyWords\"][\"keyWordsSelfOn\"],\n orderby: catObj[\"order\"][\"orderby\"],\n auto_numerate: catObj[\"order\"][\"autoNumerate\"],\n user_fields_on: catObj[\"userFields\"][\"userFieldsOn\"],\n uflds: catObj[\"uflds\"],\n num: parseInt(catObj[\"num\"]),\n chkd: false\n };\n for (let itm in catObj[\"names\"])\n insCategoryObj[\"name_\" + itm] = catObj[\"names\"][itm].name;\n\n //Categories add 1\n state.itemsCount++;\n\n //Set leaf id if it is root category\n if (catObj[\"pid\"] == -1) state.idLeaf = catObj[\"idleaf\"];\n\n Vue.set(state.list, state.list.length, insCategoryObj);\n }", "function buildCategories() {\n const selectCategories = {};\n\n for (let i = 0; i < skills.length; i++) {\n const category = skills[i].category;\n // Make array for each category\n if (!selectCategories[category]) {\n selectCategories[category] = [];\n }\n\n let skill = skills[i];\n if (skill.comp === 1) {\n selectCategories[category].push({\n 'value': i,\n 'label': skill.name,\n // Custom attrs on Select Options\n 'tariff': skill.tariff.toFixed(1),\n 'startPosition': skill.startPosition,\n 'endPosition': skill.endPosition,\n 'makeDim': false\n });\n }\n }\n return selectCategories;\n}", "get Categories() {\n const { categories, handleCategoryClick } = this.props;\n return categories.map((category, index) => (\n <TouchableOpacity\n style={styles.InnerWrapper}\n key={`category-item-${index}`}\n onPress={() => handleCategoryClick(category)}\n >\n <View style={styles.innerCard}>\n <Image\n source={category.photo}\n resizeMode=\"contain\"\n source={{ uri: `${BASE_API_URL}${category.icon}` }}\n style={styles.image}\n />\n <Text style={styles.listingType}>{category.name}</Text>\n </View>\n </TouchableOpacity>\n ));\n }", "render() {\n return (\n <table>\n <thead>\n <tr>\n <th>Names of Categories</th>\n <th>Add a Post to a Category</th>\n </tr>\n </thead>\n <tbody>\n {this.props.categories.map((category, i) =>\n <tr key={i}><td>\n <Link to={'/' + category.name}>{category.name}</Link>\n </td><td>\n <Link to={'/' + category.name + '/new'}>\n <AddIcon size={20} />\n </Link>\n </td></tr>)}\n </tbody>\n </table>\n )\n }", "createListItems() {\n //This is used to give active class to the selected category\n jQuery('.active_cat').removeClass('active_cat');\n jQuery(\"#category_\" + this.props.category.cat_id).addClass(\"active_cat\");\n\n //Store the selected meal under sub category(sub menu) to get access in order page\n if (this.props.meal)\n sessionStorage.setItem(\"selected_meal\", JSON.stringify(this.props.meal));\n\n //creates the sub category(sub menu) cards layout, selectMeal is the action triggered when meal card is clicked\n return this.props.category.sub_cat.map((meal, index) => {\n return (\n <div key={index} className=\"col-md-4 col-lg-3 col-sm-6 col-xs-12 cards\" onClick={() => this.props.selectMeal(meal)}>\n <img src={meal.subcat_thumbnail} alt=\"meal pic\" />\n <div style={{ padding: '5px' }}>\n <label>{meal.subcat_name}</label>\n <p>{meal.subcat_desc}</p>\n <label style={{ right: '0', position: 'absolute', bottom: '0', marginRight: '20px', color: 'red' }}>{meal.subcat_price}</label>\n </div>\n </div>\n );\n });\n }", "categ(state,data)\n {\n return state.category=data\n }", "function displayCategories(categories) {\n\n // empty variable which will contain html string for categories\n let categoriesListingHtml = '';\n\n // variable to create diff id for categories in loop\n let num = 1;\n\n categories['categories'].forEach(category => {\n\n let categoryName = category['category'];\n\n // if not trash categories, concat as string in variable\n if(!trashCategories.includes(categoryName)) {\n categoriesListingHtml += `<li><a id=\"category${num}\" href=\"#\">${categoryName}</a></li>`;\n num++;\n }\n \n });\n\n // add html string to document to display on screen \n document.querySelector('.categories').innerHTML = categoriesListingHtml;\n\n // reset variable so that we can use same category id to add click event listner\n num = 1;\n\n categories['categories'].forEach(category => {\n\n categoryName = category['category'];\n\n if(!trashCategories.includes(categoryName)) {\n\n // add event listener for category, this will be used to get products in that category\n document.getElementById(`category${num}`).addEventListener(\"click\", getProductsInCategory);\n num++;\n }\n \n });\n\n // get products for first category in list\n document.getElementById('category1').click();\n }", "async getCategories () {\n this.setState({categories: await CategoryService.getAll()})\n }", "function getCategories() {\n $.get(\"/api/categories\", renderCategoryList);\n }", "function App() {\n\n // TODO: figure out how to get csv loading working in browser\n // (using JSON file currently, but that's not as easy to edit)\n // csv().fromFile('./assets/products.csv')\n // .then(data => {\n\n // });\n\n let Categories = categories.map((category, index) => (\n <Category name={category.name} items={category.items} key={index}></Category>\n ));\n\n return (\n <div className=\"App\">\n <header className=\"App-header\">\n <img src={logo} className=\"App-logo\" alt=\"logo\" />\n <h1 className='App-name'>Shopping List App</h1>\n </header>\n\n <CategoryList>\n {Categories}\n </CategoryList>\n\n </div>\n );\n}", "get categories() {\n return this.data.categories ? getCategories(this.data.categories) : [];\n }", "setCategories(cat) {\n for (let c of cat) {\n this.allCategories.push({\n id: c.id,\n title: c.title,\n toggle: false\n });\n }\n }", "function getCategories() {\n \n // API call to get categories\n fetch(\"https://my-store2.p.rapidapi.com/catalog/categories\", {\n \"method\": \"GET\",\n \"headers\": {\n \"x-rapidapi-key\": \"ef872c9123msh3fdcc085935d35dp17730cjsncc96703109e1\",\n \"x-rapidapi-host\": \"my-store2.p.rapidapi.com\"\n }\n })\n .then(response => {\n return response.json();\n })\n .then(response => {\n\n // call display catgories to display it on screen\n displayCategories(response);\n })\n .catch(err => {\n console.error(err);\n });\n }", "async getAllCategories() {\n const data = await this.get('jokes/categories');\n return data;\n }", "render() {\n return (<div>\n <select> {this.makeCatsList(\"\").map((x, y) => <option key={y}> {x} </option>)}\n </select>\n </div>);\n }", "async function getcategaries() {\n const response = await fetch(\"http://localhost:8000/api/categaries\");\n const body = await response.json();\n console.log(\"response from api : \", body);\n setCategories(\n body.plantCategories.map(({ category, id }) => ({\n label: category,\n value: id,\n }))\n );\n }", "retrieveCategories() {\n return call(`${this.__url__}/categories`, {\n headers: {\n 'Content-Type': 'application/json'\n },\n timeout: this.__timeout__\n })\n }", "function displayCategories(categoryData) {\n storeLocalCategories(categoryData);\n let html = '';\n if (categoryData.length) {\n categoryData.forEach(category => {\n html +=\n `<div class=\"panel panel-default category\" id=\"${category.id}\" style=\"background-color:${category.color}\">\n <div class=\"panel-body\">\n <h3 class=\"panel-title\">${category.title}</h3>\n <button class=\"option-btn\" type=\"button\" data-toggle=\"modal\"\n data-target=\"#delete-confirm\"\n data-id=\"${category.id}\"\n data-type=\"category\">\n <span class=\"glyphicon glyphicon-remove\">\n </span>\n </button>\n </div>\n </div>`;\n });\n }\n $('#category-list').html(html);\n makeDeleteModalDynamic();\n}", "function createRestaurantCategories()\r\n {\r\n\r\n Y.Array.each(configuration.categories, function (category) {\r\n\r\n var categoryContainer = Y.Node.create('<li id=\"'+category.containerId+'\" class=\"draggable\"></li>');\r\n\r\n var categoryTitle = Y.Node.create('<h3 class=\"restaurant-category-title\"></h3>')\r\n //The image won't be a draggable-anchor until all the information is loaded\r\n categoryTitle.append('<img src=\"img/drag.png\" class=\"draggable-anchor-disabled\" alt=\"Drag\" /> '+\r\n category.title);\r\n\r\n categoryContainer.append(categoryTitle);\r\n\r\n categoryContainer.append('<div class=\"loading\"></div>');\r\n\r\n var categoryList = Y.Node.create('<ul class=\"restaurant-list hidden\"></ul>');\r\n categoryList.append('<li class=\"no-results hidden\">We haven\\'t found any restaurant</li>');\r\n\r\n categoryContainer.append(categoryList);\r\n\r\n Y.Node.one('#restaurant-categories').append(categoryContainer);\r\n\r\n\r\n });\r\n\r\n }", "function getCategories(venueCategories) {\n var categories = \"<span>\"\n venueCategories.forEach(function(category) {\n categories += category.name + '/'\n })\n\n return categories + '</span>'\n }", "function prepareCategories(data) {\n const newCategory = {\n 'parent_id': parseInt(data['Parent ID']) || 0,\n 'name': data['Category Name'],\n 'description': data['Category Description'],\n 'sort_order': parseInt(data['Sort Order']) || 0,\n 'page_title': data['Page Title'],\n 'meta_keywords': [data['Meta Keywords']],\n 'meta_description': data['Meta Description'],\n 'image_url': data['Category Image URL'],\n 'is_visible': yesNoToBoolean(data['Category Visible']) || true,\n 'search_keywords': data['Search Keywords'],\n 'default_product_sort': data['Default Product Sort'] || 'use_store_settings'\n };\n if (data['Category URL'] && data['Custom URL']) {\n newCategory['custom_url'] = {\n 'url': data['Category URL'],\n 'is_customized': yesNoToBoolean(data['Custom URL'])\n };\n }\n \n return categoryArray.push(newCategory);\n }", "function mapStateToProps({ categories }) {\r\n return {\r\n categories: categories.categories\r\n }\r\n}", "function category(state = [], action) {\n const {name, path} = action;\n\n switch (action.type) {\n case ADD_INITIAL_STATE_CATEGORIES:\n return state.concat({\n name: name,\n path: path\n });\n default:\n return state;\n }\n}", "function SideMenu (props) {\n console.log('DOC CATEGORIES:');\n console.log(props.docucategories);\n return (\n <Menu vertical>\n {props.docucategories.map((category) => (\n <Menu.Item key={category._id}>\n <Menu.Header>{category.name}</Menu.Header>\n <Menu.Menu>\n {category.docs.map((doc) => (\n <Menu.Item\n key={doc._id}\n name={doc.title}\n as={NavLink}\n to={`/support/${doc.url_path}`}\n />\n ))}\n </Menu.Menu>\n </Menu.Item>\n ))} \n </Menu>\n )\n}", "function getCategoryList(){\n $.getJSON(\"json/food.json\",function(data){\n //console.log(data);\n var list = data.data.food_spu_tags;\n countShipping(data.data.poi_info.shipping_fee);\n $.each(list,function(index,val){\n var el = document.createElement(\"div\");\n el.classList.add(\"menu-category-item\");\n var name = val.name, \n icon = val.icon;\n var str = `${icon ? `<img class=\"menu-category-icon\" src=${icon}>`:''}\n ${name}`;\n el.innerHTML = str;\n $(el).data(\"menu\",val);\n $(\".menu-category\").append($(el));\n //init first menu category & menu list\n if(index === 0){\n el.classList.add(\"active-item\");\n getMenuList(val);\n }\n })\n })\n }", "setCategories(state, categories) {\n state.categories = categories;\n }", "function categories() {\n // assign categories object to a variable\n var categories = memory.categories;\n // loop through categories\n for (category in categories) {\n // call categories render method\n memory.categories[category].render();\n //console.log(memory);\n }\n }", "function ListCategories () \n{\n\tMakeXMLHTTPCallListCategories(\"GET\", \"http://uvm061.dei.isep.ipp.pt/ARQSI/Widget/WidgetAPI/EditorAPI.php?type=GetAllCategories\");\n}", "getCategories() {\n\t\tfetch(`https://maximum-arena-3000.codio-box.uk/api/categories/${this.state.prop_ID}`, {\n\t\t\tmethod: \"GET\",\n\t\t\tbody: null,\n\t\t\theaders: {\n\t\t\t\t\"Authorization\": \"Basic \" + btoa(this.context.user.username + \":\" + this.context.user.password)\n\t\t\t}\n\t\t})\n\t\t\t.then(status)\n\t\t\t.then(json)\n\t\t\t.then(dataFromServer => {\n\t\t\t\tthis.setState({\n\t\t\t\t\tcategories: dataFromServer,\n\t\t\t\t});\n\t\t\t\tconsole.log(dataFromServer, 'categories here')\n\t\t\t})\n\t\t\t.catch(error => {\n\t\t\t\tconsole.log(error)\n\t\t\t\tmessage.error('Could not get the categories. Try Again!', 5);\n\t\t\t});\n\t}", "function MenuLocator({ menu }) {\n const [category, setCategory] = useState(\"\");\n\n const renderLocatorList = (menu) => {\n const categoryList = menu.map((subMenu) => (\n <li key={subMenu.category}>\n <a\n href={`#${subMenu.category}`}\n className={`locatorButton ${\n category === subMenu.category && \"active\"\n }`}\n onClick={(e) => setCategory(subMenu.category)}\n >\n {subMenu.category}\n </a>\n </li>\n ));\n return <ul className=\"categoryList\">{categoryList}</ul>;\n };\n\n return (\n <div style={stickyContainer}>\n <h3 className=\"menuLocatorHeader\">Categories</h3>\n {renderLocatorList(menu)}\n </div>\n );\n}", "async function allCategories() {\n\n const apiInfo = await fetch(jokeCategoryApi)\n const apiData = await apiInfo.json()\n // console.log(apiData)\n\n apiData.forEach(cate => {\n const newcategory = document.createElement('option')\n newcategory.value = cate\n newcategory.innerHTML = cate\n jokeCategory.appendChild(newcategory)\n })\n}", "getCategories() {\n return this.$node.attr('data-category').split(/\\s*,\\s*/g);\n }", "renderCategoryDropdown() {\n\t\treturn (\n\t\t\t<div className=\"field\">\n\t\t\t\t<label>Category:</label>\n\t\t\t\t<Form>\n\t\t\t\t<Form.Group widths=\"equal\">\n\t\t\t\t<Form.Select\n onChange={this.onSelectAssetType}\n value={this.state.selectedCategory}\n size=\"small\"\n style={{ maxWidth: \"400px\" }}\n placeholder=\"Select Category\"\n options={this.state.categoryOptions} />\t\t\t\t\n\t\t\t\t</Form.Group>\n\t\t\t\t</Form>\n\t\t\t</div>\n\t\t);\n\t}", "function getCategoryList() {\n var categoryList = [];\n categoryList.push({\n \"key\": -1,\n \"value\": \"请选择\"\n });\n categoryList.push({\n \"key\": 2,\n \"value\": \"完成稿\"\n });\n categoryList.push({\n \"key\": 3,\n \"value\": \"修改\"\n });\n categoryList.push({\n \"key\": 4,\n \"value\": \"修改完成稿\"\n });\n categoryList.push({\n \"key\": 5,\n \"value\": \"疑问\"\n });\n categoryList.push({\n \"key\": 6,\n \"value\": \"疑问回复\"\n });\n return categoryList;\n}", "function buildCategoryMenu()\n {\n var checkbox_html_start = \"<div class='checkbox category-list'><label><input type='checkbox' class='category-check category' \";\n var checkbox_html_end = \"</label></div>\";\n $.each( categories, function(key,value){\n if(findSubCategory(categories[key]).length > 0)\n {\n var html_content = checkbox_html_start+ \"data-category='\" +value+ \"' />\"+value +\"</label><span class='category-plus'>&nbsp;[+]</span></div>\";\n }\n else\n {\n var html_content = checkbox_html_start+ \"data-category='\" +value+ \"' />\"+value +\"</label></div>\";\n }\n $('#categories-menu').append(html_content);\n if(findSubCategory(categories[key]).length > 0){\n $.each( findSubCategory(categories[key]), function(sub_key, sub_value){\n var html_content = checkbox_html_start+ \"data-category='\" +value+ \"' data-sub-category='\"+sub_value+\"'/>\"+sub_value +checkbox_html_end;\n $('#categories-menu').append(html_content);\n $('#categories-menu div:nth-last-child(1)').last().addClass(\"sub-category event \").css('display','none');\n });\n }\n });\n //$('.category-list').fadeIn(2000);\n }", "function mapStateToProps(state) {\n return {\n categories: getCategories(state),\n };\n}", "function mapStateToProps(state) {\n return {\n categories: getCategories(state),\n };\n}", "function getCategories() {\n\tvar categories = getCatDisponibility() + \" \" + getCatCategory() + \" \" + getCatCountries();\n\t\n\treturn categories;\n}", "function getCategories() {\n\t// JSON file is called here\n\t$.getJSON(\"/api/categories/\", categories => {\n\t\t$.each(categories, (index, category) => {\n\t\t\tif (category.Category == \"Acupuncture\") {\n\t\t\t\t// List items that are new are added here\n\t\t\t\t$(\"#categoryList\").append(\n\t\t\t\t\t$(\"<a />\")\n\t\t\t\t\t\t.html(category.Category + \" <span class='badge badge-success'>New!</span>\")\n\t\t\t\t\t\t.attr(\"class\", \"dropdown-item\")\n\t\t\t\t\t\t.attr(\"href\", \"#\")\n\t\t\t\t\t\t// Click event added to the anchor\n\t\t\t\t\t\t.on(\"click\", e => {\n\t\t\t\t\t\t\te.preventDefault();\n\t\t\t\t\t\t\t$(\"#catNameHeading\").show();\n\t\t\t\t\t\t\t$(\"#categoryName\").text(category.Category);\n\t\t\t\t\t\t\tgetServices(category.Value);\n\t\t\t\t\t\t})\n\t\t\t\t);\n\t\t\t}\n\t\t\telse {\n\t\t\t\t// List items are dynamically populated here\n\t\t\t\t$(\"#categoryList\").append(\n\t\t\t\t\t$(\"<a />\")\n\t\t\t\t\t\t.text(category.Category)\n\t\t\t\t\t\t.attr(\"class\", \"dropdown-item\")\n\t\t\t\t\t\t.attr(\"href\", \"#\")\n\t\t\t\t\t\t.on(\"click\", e => {\n\t\t\t\t\t\t\t// Click event added to the anchor\n\t\t\t\t\t\t\te.preventDefault();\n\t\t\t\t\t\t\t$(\"#catNameHeading\").show();\n\t\t\t\t\t\t\t$(\"#categoryName\").text(category.Category);\n\t\t\t\t\t\t\tgetServices(category.Value);\n\t\t\t\t\t\t})\n\t\t\t\t);\n\t\t\t}\n\t\t});\n\t});\n}", "function SideNavigation() {\n \n return (\n <div className=\"sideNavigation\">\n <ul>\n <Link to={'/catalog'}>\n <li>All</li>\n </Link>\n {categories.map(category =>\n <Link key={category.name} to={`/catalog/${category.name}`}>\n <li>{category.name}</li>\n </Link>)}\n </ul>\n <Switch>\n <Route path={'/catlog/:categoryName'} />\n </Switch>\n </div>\n )\n}", "function createCategory(category){\n let categoryContainer = document.createElement(\"div\")\n categoryContainer.setAttribute(\"class\",\"category-container\")\n\n let categoryName = document.createElement(\"p\")\n categoryName.setAttribute(\"class\",\"category-name\")\n categoryName.addEventListener('click',addCategory)\n\n let categoryBooks = document.createElement(\"div\")\n categoryBooks.setAttribute(\"class\",\"category-books\")\n\n let name = document.createTextNode(category);\n categoryName.appendChild(name)\n\n document.querySelector(\".categories-section\").appendChild(categoryContainer)\n categoryContainer.appendChild(categoryName)\n categoryContainer.appendChild(categoryBooks)\n}", "function setCategories(categories) {\n var output = '<select name=\"categoryId\" id=\"entity_categoryId\" class=\"form-control\">';\n for (var category in categories) {\n output += '<option value=\"' + categories[category].id + '\">' + categories[category].name + '</option>';\n }\n output += '</select>';\n document.getElementById(\"categories\").innerHTML = output;\n}", "function getCategoriesFromTodos() {\n todos.map((todo)=> catArray.push(formatInput(todo.category)));\n removeDuplicatesFromCatArr(catArray);\n return catArray;\n}", "function printAllCategories(categories) {\n let stringbuilderCategories = '<h4>Kategorier</h4><ul class=\"list-group\">';\n categories.forEach(element => stringbuilderCategories += '<li class=\"list-group-item\" onclick=\"getAllQuestions('\n + element.id + ')\"><h5>' + element.categoryName + '</h5></li>');\n stringbuilderCategories += '</ul>'; \n $(\"#FAQCategories\").html(stringbuilderCategories);\n}", "async getCategories() {\n // Consultar las categorias a la REST API de event brite\n const responseCategories = await fetch\n (`https://www.eventbriteapi.com/v3/categories/?token=${this.token_auth}`);\n\n // Esperar la respuesta de las categorias y devolver un JSON\n const categories = await responseCategories.json();\n // Devolvemos el resultado\n return {\n categories\n }\n }", "function showMenu(categories){\n console.log(categories);\n //lt - link template\n let lt = document.querySelector(\"#linkTemplate\").content;\n categories.forEach(function(category){\n\n //if a category doesn't contain anything, don't show it\n if(category.count > 0){\n let clone = lt.cloneNode(true);\n let parent = document.querySelector(\"#categorymenu\");\n clone.querySelector(\"a\").textContent=category.name;\n clone.querySelector(\"a\").setAttribute(\"href\", \"index.html?categoryid=\"+category.id)\n parent.appendChild(clone);\n\n }\n });\n\n //http://ioanavladau.com/wp/wp-json/wp/v2/events?categories=8\n\n}", "setCategories(c) {\n this.allCategories = c;\n }", "function getCategories() {\n $.ajax({\n type: \"GET\",\n url: \"getCategories\",\n success: (data) => makeCategoriesHTML(data)\n })\n}", "function addCategoryButtons() {\n const filteredCategoriesNamesOnly = filteredCategoriesArray();\n filteredCategoriesNamesOnly.forEach(drinkObj => {\n const categoryBtnTemplateClone = categoryBtnTemplate.cloneNode(true);\n categoryBtnTemplateClone.querySelector(\"button\").textContent = drinkObj;\n document\n .querySelector(\".categoryContainer\")\n .prepend(categoryBtnTemplateClone);\n });\n}", "componentDidMount() {\n fetch(`/api/`)\n .then(category => category.json())\n .then(response => {\n const categoryArray = response.map(element => {\n return element.category\n });\n this.setState({ categories: categoryArray })\n })\n }", "componentWillMount(){\n\t\tthis.props.getAllCategories();\n\t}", "getAllCategories() {\n return this.http.get(this.allCategoryUrl);\n }", "function CategorysList(props){\n if(props.category.length==0){\n props.dispatch(startSetCategorys())\n }\n const handleShow=(id)=>{\n props.history.push(`/category/show/${id}`)\n }\n // var i= false\n // const handleEdit=(id)=>{\n // i= true \n // }\n const handleRemove=(id)=>{\n Swal.fire({\n title:'Are you sure to remove this',\n text:\"Youn wont be able to recover this\",\n icon:\"warning\",\n showCancelButton:true,\n confirmButtonText:\"Yes, delete it\",\n cancelButtonText:\"No, keep it\"\n }).then((result)=>{\n if(result.value){\n props.dispatch(startDeleteCategory(id))\n }\n })\n \n }\n return(\n <div className=\"container\">\n <h2>Categories {props.category.length}</h2>\n \n {props.category.map(category=>{\n return(\n <div className=\"alert alert-success\" role=\"alert\">\n <ul key={category._id} className=\"list-group\">\n <li className=\"list-group-item\"><strong>{category.name} </strong>\n <br/>\n <button className=\"btn btn-primary\" onClick={()=>{handleShow(category._id)}}>Show</button>\n &nbsp;&nbsp;\n \n <button className=\"btn btn-danger\" onClick={()=>{handleRemove(category._id)}}>Remove</button></li>\n </ul>\n </div>\n )\n })}\n \n <button className=\"btn btn-link\"><Link to=\"/category/new\" >Add Category</Link></button>\n \n </div>\n )\n}", "function Category() {\n this.id;\n\n this.name;\n this.descripstion;\n\n this.createdDate;\n this.modifiedDate;\n this.deletedDate;\n\n this.parentCategoryId;\n this.childCategories;\n}", "function renderCitiesList() {\n pastCities.innerHTML = \"\";\n for (var i = 0; i < cities.length; i++) {\n var li = document.createElement(\"li\");\n li.textContent = cities[i];\n pastCities.appendChild(li);\n li.setAttribute(\n \"class\",\n \"list-group-item bg-warning text-white justify-content-center\"\n );\n \n }\n}", "function storeCategories(data){\n return {\n type: STORE_CATEGORIES,\n data\n };\n}", "renderOption(category) {\n return (\n <option key={category.id} value={category.id}>{category.name}</option>\n );\n }", "function createList() {\n var d = document.createDocumentFragment();\n for (var c in cats) {\n var li = document.createElement('LI');\n li.classList.add('cat-list-element');\n li.textContent = cats[c].name;\n d.appendChild(li);\n }\n document.querySelector('.name-list').appendChild(d);\n}", "function stateHandlerListCategories()\n{ \n if ( xmlHttpObj.readyState == 4 && xmlHttpObj.status == 200) \n {\n var categoriesList = new Array();\n\n \tvar docxml = xmlHttpObj.responseXML;\n \tvar nodelist = docxml.getElementsByTagName(\"categoria\");\n\n \tfor (var i = 0; i < nodelist.length; i++) {\n \t\tvar value = nodelist[i].textContent;\n\n \t\tif (!checkIfExists(categoriesList, value)) \n \t\t{\n \t\t\tcategoriesList.push(value);\n \t\t};\n \t};\n\n \tdocument.getElementById(\"scategories\").innerHTML += CreateSelectHTML(categoriesList);\n ListBooksByCategory();\n }\n}", "async getCategories(_, __, context) {\n try {\n let categories = await Category.find().sort({ createdAt: -1 });\n return categories;\n\n // newArr = [];\n\n // for (let cat of categories) {\n // newArr.push({ category: cat });\n // }\n // return newArr;\n\n // return [ {category} ];\n } catch (err) {\n throw new Error(err);\n }\n }", "function getTabCategoriesHtml( Categories ) {\n var CatStr = \"\";\n var className = \"\";\n CatStr += '<div class=\"row\">';\n $.each(Categories, function(i, CatVal){\n if( i%2 == 0 ) className = \"bg-info margin-1\";\n else className = \"text-danger\";\n CatStr += '<div class=\"col-xs-2 '+className+'\">';\n CatStr += CatVal[\"category_title\"];\n CatStr += '</div>';\n });\n CatStr += '</div>';\n return CatStr;\n }", "function createCats(cats) {\n\n}", "function createCat(category,parentId=null){\r\n const categoryList = [];\r\n let cat;\r\n let mat;\r\n if(parentId === null){\r\n cat = category.filter(item=>item.parentId == undefined)\r\n }\r\n else{\r\n mat = category.filter(item=>item.parentId == parentId)\r\n }\r\n\r\n if(cat!=null){\r\n for(let product of cat){\r\n categoryList.push({\r\n _id:product._id,\r\n name:product.name,\r\n slug:product.slug,\r\n type:product.type,\r\n children:createCat(category,product._id)\r\n })\r\n }\r\n }\r\n \r\n if(mat!=null){\r\n for(let product of mat){\r\n categoryList.push({\r\n _id:product._id,\r\n name:product.name,\r\n parentId:product.parentId,\r\n type:product.type,\r\n slug:product.slug,\r\n children:createCat(category,product._id)\r\n })\r\n }\r\n }\r\n return categoryList\r\n}", "function createCategories(cb) {\n async.series([\n function(callback) {categoryCreate('Skin Care', 'This includes facial cleansers, serums, creams, lotions, et cetera. ', callback)},\n function(callback) {categoryCreate('Home Improvement', 'Here you shall see the furniture, kitchen items, basic hardware store items, and many more.', callback)},\n function(callback) {categoryCreate('Office Items', 'School items are available as well and the list here is not limited to office supplies.', callback)},\n function(callback) {categoryCreate('Computers and Mobile Devices', 'Items here include computers and mobile devices, as well as accessories for these.', callback)},\n function(callback) {categoryCreate('Electronics', 'Items included here are electronic parts.', callback)},\n ], cb );\n}", "function compileCategories(myStyleCategories) {\n\t\tfor (var i = 0; i < myStyleCategories.length; ++i) {\n\t\t\tsource = $('#styleCategoryTemplate').html();\n\t\t\ttemplate = Handlebars.compile(source);\n\t\t\tvar categories = template(myStyleCategories[i]);\n\t\t\t$('#searchStyleCategory').append(categories);\n\t\t}\n\t}", "render() {\n return (\n <>\n <div className=\"App\">\n <h3>Community Event Categories</h3>\n <CategoriesContainer />\n </div>\n </>\n );\n }" ]
[ "0.7645085", "0.7210216", "0.7197186", "0.69984114", "0.69327575", "0.691744", "0.68552274", "0.6835358", "0.6774313", "0.67261183", "0.6718123", "0.66881007", "0.6662126", "0.66602045", "0.6629431", "0.6624013", "0.65759337", "0.6566112", "0.65492505", "0.65075064", "0.65073603", "0.64928645", "0.64838225", "0.6479893", "0.64782566", "0.64735615", "0.6452602", "0.6449199", "0.64350057", "0.6414125", "0.64091176", "0.64040494", "0.63975817", "0.6377865", "0.63776135", "0.6375976", "0.6356139", "0.6338152", "0.63325775", "0.63267845", "0.63152623", "0.63038474", "0.6300082", "0.62964106", "0.62782884", "0.62764627", "0.62751794", "0.62740695", "0.62715286", "0.6262478", "0.6247207", "0.6242094", "0.624113", "0.62389547", "0.6234984", "0.6229061", "0.6225257", "0.6221077", "0.6218166", "0.6203407", "0.61978656", "0.61941844", "0.6184681", "0.61764944", "0.6161629", "0.61615473", "0.61564994", "0.61535954", "0.6153461", "0.6138839", "0.6138839", "0.6130728", "0.61205995", "0.61198014", "0.610814", "0.6094397", "0.6091316", "0.60904515", "0.60877925", "0.607184", "0.60657334", "0.6051225", "0.60478693", "0.60360354", "0.6034522", "0.60309494", "0.60289496", "0.6024838", "0.60189384", "0.6018742", "0.6013657", "0.60109943", "0.6008876", "0.6006789", "0.5988944", "0.598385", "0.5979213", "0.5972019", "0.5966314", "0.59646344" ]
0.6282314
44
global hash of all ZCIs =============================================================== ConfigurationInterface ===============================================================
function zenbuClearGlobalPanelLayer() { var global_layer_div = document.getElementById("global_panel_layer"); if(!global_layer_div) { return; } global_layer_div.innerHTML =""; }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "get_config_data() {\n return {}\n }", "function verConfiguracion(){console.log(copiaConfiguracionBase);}", "getConfig () {}", "function Hashers() {\n}", "function init_keys() {\n // funding_key = new bitcore.PrivateKey('75d79298ce12ea86863794f0080a14b424d9169f7e325fad52f60753eb072afc', network_name);\n set_funding_key(new bitcore.PrivateKey(network_name));\n client_key = new bitcore.PrivateKey(network_name);\n console.log(\"Funding address: \" + funding_address.toString());\n}", "hashCode() {\n /*\n * We hash every properties except:\n * - localStoragePurposeConsent object since the consentString is enough to know.\n * - ccpaString as it doesn't contribute to the local storage decision.\n */\n const {localStoragePurposeConsent, ccpaString, ...others} = this;\n return cyrb53Hash(JSON.stringify(others));\n }", "static getExtraConfig () {\n return {}\n }", "get akConfig() { return this[_config_akasha]; }", "function setupRegistry(){return{getUniqueId:getSeqNumberGenerator(),icus:new Map()};}", "getOptinConfig() {\n let CATNetwork, NISStopAccount;\n if (this._Wallet.network === nem.model.network.data.testnet.id) {\n CATNetwork = NetworkType.TEST_NET;\n NISStopAccount = 'TAXF5HUGBKGSC3MOJCRXN5LLKFBY43LXI3DE2YLS';\n } else if (this._Wallet.network === nem.model.network.data.mainnet.id) {\n CATNetwork = NetworkType.MAIN_NET;\n NISStopAccount = 'NAQ7RCYM4PRUAKA7AMBLN4NPBJEJMRCHHJYAVA72';\n } else if (this._Wallet.network === nem.model.network.data.mijin.id) {\n CATNetwork = NetworkType.MIJIN;\n } else {\n CATNetwork = NetworkType.MIJIN_TEST;\n }\n return {\n NIS: {\n endpoint: this._Wallet.node,\n network: this._Wallet.network,\n configAddress: NISStopAccount,\n },\n SYM: {\n network: CATNetwork,\n generationHash: '57F7DA205008026C776CB6AED843393F04CD458E0AA2D9F1D5F31A402072B2D6'\n },\n snapshotInfoApi: 'http://post-optin.symboldev.com/'\n };\n }", "get BC6H() {}", "_generateHash() {\n\n }", "static getEmptyCfgObj() {\n return new CfgObject();\n }", "constructor(){\n this.blindedValuesMatrixMap = {}\n this.clientIDtoIPMap = {}\n }", "function buildClientConfiguration(_a) {\r\n var userAuthOptions = _a.authOptions, userSystemOptions = _a.systemOptions, userLoggerOption = _a.loggerOptions, storageImplementation = _a.storageInterface, networkImplementation = _a.networkInterface, cryptoImplementation = _a.cryptoInterface, clientCredentials = _a.clientCredentials, libraryInfo = _a.libraryInfo, telemetry = _a.telemetry, serverTelemetryManager = _a.serverTelemetryManager, persistencePlugin = _a.persistencePlugin, serializableCache = _a.serializableCache;\r\n var loggerOptions = __assign(__assign({}, DEFAULT_LOGGER_IMPLEMENTATION), userLoggerOption);\r\n return {\r\n authOptions: buildAuthOptions(userAuthOptions),\r\n systemOptions: __assign(__assign({}, DEFAULT_SYSTEM_OPTIONS), userSystemOptions),\r\n loggerOptions: loggerOptions,\r\n storageInterface: storageImplementation || new DefaultStorageClass(userAuthOptions.clientId, DEFAULT_CRYPTO_IMPLEMENTATION, new Logger(loggerOptions)),\r\n networkInterface: networkImplementation || DEFAULT_NETWORK_IMPLEMENTATION,\r\n cryptoInterface: cryptoImplementation || DEFAULT_CRYPTO_IMPLEMENTATION,\r\n clientCredentials: clientCredentials || DEFAULT_CLIENT_CREDENTIALS,\r\n libraryInfo: __assign(__assign({}, DEFAULT_LIBRARY_INFO), libraryInfo),\r\n telemetry: __assign(__assign({}, DEFAULT_TELEMETRY_OPTIONS), telemetry),\r\n serverTelemetryManager: serverTelemetryManager || null,\r\n persistencePlugin: persistencePlugin || null,\r\n serializableCache: serializableCache || null,\r\n };\r\n}", "function buildClientConfiguration(_a) {\r\n var userAuthOptions = _a.authOptions, userSystemOptions = _a.systemOptions, userLoggerOption = _a.loggerOptions, storageImplementation = _a.storageInterface, networkImplementation = _a.networkInterface, cryptoImplementation = _a.cryptoInterface, clientCredentials = _a.clientCredentials, libraryInfo = _a.libraryInfo, telemetry = _a.telemetry, serverTelemetryManager = _a.serverTelemetryManager, persistencePlugin = _a.persistencePlugin, serializableCache = _a.serializableCache;\r\n var loggerOptions = __assign(__assign({}, DEFAULT_LOGGER_IMPLEMENTATION), userLoggerOption);\r\n return {\r\n authOptions: buildAuthOptions(userAuthOptions),\r\n systemOptions: __assign(__assign({}, DEFAULT_SYSTEM_OPTIONS), userSystemOptions),\r\n loggerOptions: loggerOptions,\r\n storageInterface: storageImplementation || new DefaultStorageClass(userAuthOptions.clientId, DEFAULT_CRYPTO_IMPLEMENTATION),\r\n networkInterface: networkImplementation || DEFAULT_NETWORK_IMPLEMENTATION,\r\n cryptoInterface: cryptoImplementation || DEFAULT_CRYPTO_IMPLEMENTATION,\r\n clientCredentials: clientCredentials || DEFAULT_CLIENT_CREDENTIALS,\r\n libraryInfo: __assign(__assign({}, DEFAULT_LIBRARY_INFO), libraryInfo),\r\n telemetry: __assign(__assign({}, DEFAULT_TELEMETRY_OPTIONS), telemetry),\r\n serverTelemetryManager: serverTelemetryManager || null,\r\n persistencePlugin: persistencePlugin || null,\r\n serializableCache: serializableCache || null,\r\n };\r\n}", "function getDefaultConfig() {\n\tvar config = {};\n\t\n\tvar configZen = CSScomb.getConfig('zen');\n\t\n\t// Copy only sort-order data:\n\tconfig['sort-order'] = configZen['sort-order'];\n\t\n\t// If sort-order is separated into sections, add an empty section at top:\n\tif (config['sort-order'].length > 1) {\n\t\tconfig['sort-order'].unshift([]);\n\t}\n\t\n\t// Add sort-order info for SCSS, Sass and Less functions into the first section:\n\tconfig['sort-order'][0].unshift('$variable', '$include', '$import');\n\t\n\t// Add configuration that mimics most of the settings from Espresso:\n\tconfig['block-indent'] = tabString;\n\tconfig['strip-spaces'] = true;\n\tconfig['always-semicolon'] = true;\n\tconfig['vendor-prefix-align'] = true;\n\tconfig['unitless-zero'] = true;\n\tconfig['leading-zero'] = true;\n\tconfig['quotes'] = 'double';\n\tconfig['color-case'] = 'lower';\n\tconfig['color-shorthand'] = false;\n\tconfig['space-before-colon'] = '';\n\tconfig['space-after-colon'] = ' ';\n\tconfig['space-before-combinator'] = ' ';\n\tconfig['space-after-combinator'] = ' ';\n\tconfig['space-before-opening-brace'] = ' ';\n\tconfig['space-after-opening-brace'] = lineEndingString;\n\tconfig['space-before-closing-brace'] = lineEndingString;\n\tconfig['space-before-selector-delimiter'] = '';\n\tconfig['space-after-selector-delimiter'] = lineEndingString;\n\tconfig['space-between-declarations'] = lineEndingString;\n\t\n\treturn config;\n}", "async apiConfigObj(transactionType) {\n if (transactionType === 'FUNDING') {\n return {\n authenticationType: self.AUTHENTICATION_TYPE,\n runEnvironment: self.ENVIRONMENT,\n merchantID: self.FUNDING_MID,\n merchantKeyId: self.FUNDING_KEY_ID,\n merchantsecretKey: self.FUNDING_SECRET_KEY,\n\n logConfiguration: {\n enableLog: false\n }\n }\n } else if (transactionType === 'NON-GAMBLING') {\n return {\n authenticationType: self.AUTHENTICATION_TYPE,\n runEnvironment: self.ENVIRONMENT,\n merchantID: self.NON_GAMBLING_MID,\n merchantKeyId: self.NON_GAMBLING_KEY_ID,\n merchantsecretKey: self.NON_GAMBLING_SECRET_KEY,\n\n logConfiguration: {\n enableLog: false\n }\n }\n }\n }", "static get_info() { \n\treturn {\n\t id : id , \n\t rules : [ \"shutdown\" , \"shut down\" , \"exit program\", \"goodbye\"], \n\t}\n }", "get configuration() {\n // Always returns a copy of the authentication configuration\n return Object.assign({}, options_1.default, this.app.get(this.configKey));\n }", "function config(opts = process.env, _prefix = 'fuel_v1_', noresolution = false) {\n const network = opts.network || opts[_prefix + 'network'];\n const resolve = key => noresolution\n ? opts[key]\n : (opts[_prefix + network + '_' + key] || opts[_prefix + 'default_' + key]);\n\n // local provider\n const provider = opts.provider || ethers.getDefaultProvider(network, {\n infura: resolve('infura'),\n });\n\n // return config object\n return {\n archive: true,\n rootLengthTarget: opts.rootLengthTarget,\n produce: opts.produce,\n minimumTransactionsPerRoot: opts.minimumTransactionsPerRoot || 0,\n emit: () => {}, // emmitter for new outputs\n console: console,\n continue: opts.continue,\n network: utils.getNetwork(network),\n gasPrice: () => Promise.resolve('0x12a05f2000'), // 80 gwei\n gas_limit: 4000000, // default gas limit\n confirmations: 0, // required block confirmations\n block_time: 0, // 13 * 1000,\n db: database(copy(memdown(), memdown())),\n contract: opts.contract || {}, // new ethers.Contract(opts.contract || v1[network], abi.Fuel, provider), // selected Fuel contract object\n provider, // provider object\n operators: opts.operators || [], // 0 is main operator, the rest are for root deployment\n };\n}", "constructor(){\n // in order to know which ConfigGen.js version we're using\n this.easysambaVersion = \"1.12\";\n\n // internal variables used by an instance of ConfigGen\n this[\"$domain\"] = \"WORKGROUP\";\n this[\"$version\"] = undefined;\n this[\"$global\"] = undefined;\n this[\"$users\"] = [];\n this[\"$groups\"] = [];\n this[\"$shares\"] = [];\n\n // events\n this[\"$on-user-add\"] = [];\n this[\"$on-user-remove\"] = [];\n this[\"$on-user-change\"] = [];\n this[\"$on-user-change-password\"] = [];\n this[\"$on-group-add\"] = [];\n this[\"$on-group-remove\"] = [];\n this[\"$on-group-change\"] = [];\n this[\"$on-group-change-members\"] = [];\n this[\"$on-share-add\"] = [];\n this[\"$on-share-remove\"] = [];\n this[\"$on-share-change\"] = [];\n this[\"$on-share-change-access\"] = [];\n this[\"$on-share-change-path\"] = [];\n this[\"$on-share-change-guest\"] = [];\n\n // internal trigger function for events\n this[\"$trigger\"] = (event, current, previous = undefined) => {\n if (fnHas(this, `$on-${event}`) !== true){\n return;\n }\n\n const cbs = this[`$on-${event}`];\n cbs.forEach((cb) => {\n if (previous !== undefined){\n cb(current, previous);\n }\n else {\n cb(current);\n }\n });\n };\n\n // internal variable for config.shares.setFixedRules() function\n this[\"$fixedrules\"] = { \"shares\": undefined, \"rules\": [] };\n\n // \"users\" namespace\n // where functions like \"config.users.add(...)\" are located\n this.users = {\n // config.users.add()\n add: (...args) => {\n let username = undefined;\n let password = undefined;\n\n if (args.length === 1){\n username = args[0];\n }\n else if (args.length === 2){\n username = args[0];\n password = args[1];\n }\n else {\n throw new Error(\"ERROR: INVALID ARGUMENTS\");\n }\n\n if (password === undefined || fnIsInteger(password)){\n const len = (password === undefined || password < 4) ? 12 : password;\n password = this.constructor.genRandomPassword(len);\n }\n\n if (fnIsString(username) !== true || fnIsString(password) !== true){\n throw new Error(\"ERROR: USERNAME AND PASSWORD MUST BE STRINGS\");\n }\n\n if (this.users.get().includes(username)){\n throw new Error(\"ERROR: USER ALREADY EXISTS\");\n }\n\n this[\"$users\"].push({ \"name\": username, \"password\": password });\n\n // trigger event \"user-add\"\n this[\"$trigger\"](\"user-add\", this.users.get(username));\n\n return this;\n },\n\n // config.users.addArray()\n addArray: (input) => {\n if (fnIsArray(input) !== true){\n throw new Error(\"ERROR: INPUT MUST BE AN ARRAY\");\n }\n\n input.forEach((elem) => {\n if (fnHas(elem, \"name\") !== true){\n throw new Error(\"ERROR: INPUT IS NOT VALID\");\n }\n this.users.add(elem[\"name\"], (fnHas(elem, \"password\")) ? elem[\"password\"] : undefined);\n });\n\n return this;\n },\n\n // config.users.remove()\n remove: (username) => {\n if (fnIsArray(username)){\n username.forEach((e) => {\n this.users.remove(e);\n });\n return this;\n }\n\n if (fnIsString(username) !== true){\n throw new Error(\"ERROR: USERNAME MUST BE A STRING\");\n }\n\n const index = this.users.get().indexOf(username);\n\n let removedUser = undefined;\n if (index >= 0){\n removedUser = this.users.get(username);\n this[\"$users\"].splice(index, 1);\n }\n\n // trigger event \"user-remove\"\n if (removedUser !== undefined){\n this[\"$trigger\"](\"user-remove\", removedUser);\n }\n\n return this;\n },\n\n // config.users.get()\n get: (...args) => {\n if (args.length < 1){\n return this[\"$users\"].map((e) => { return e[\"name\"]; });\n }\n\n const username = args[0];\n if (fnIsString(username) !== true){\n throw new Error(\"ERROR: USERNAME MUST BE A STRING\");\n }\n\n const index = this.users.get().indexOf(username);\n\n if (index < 0){\n throw new Error(\"ERROR: USER NOT FOUND\");\n }\n\n return fnCopy(this[\"$users\"][index]);\n },\n\n // config.users.getAll()\n getAll: () => {\n return fnCopy(this[\"$users\"]);\n },\n\n // config.users.setPassword()\n setPassword: (username, password) => {\n if (fnIsString(username) !== true || fnIsString(password) !== true){\n throw new Error(\"ERROR: USERNAME AND PASSWORD MUST BE STRINGS\");\n }\n\n const index = this.users.get().indexOf(username);\n\n if (index < 0){\n throw new Error(\"ERROR: USER NOT FOUND\");\n }\n\n const previous = this.users.get(username);\n this[\"$users\"][index][\"password\"] = password;\n\n // trigger event \"user-change\" and \"user-change-password\"\n const current = this.users.get(username);\n if (current[\"password\"] !== previous[\"password\"]){\n this[\"$trigger\"](\"user-change\", current, previous);\n this[\"$trigger\"](\"user-change-password\", current, previous);\n }\n\n return this;\n }\n };\n\n // \"groups\" namespace\n // where functions like \"config.groups.add(...)\" are located\n this.groups = {\n // config.groups.add()\n add: (groupname, members) => {\n if (fnIsString(groupname) !== true){\n throw new Error(\"ERROR: GROUP NAME MUST BE A STRING\");\n }\n\n if (fnIsArray(members) !== true || members.every(fnIsString) !== true){\n throw new Error(\"ERROR: MEMBERS MUST BE AN ARRAY OF STRINGS\");\n }\n\n if (this.groups.get().includes(groupname)){\n throw new Error(\"ERROR: GROUP ALREADY EXISTS\");\n }\n\n const members_unique = members.filter((e) => { return (members.indexOf(e) === members.lastIndexOf(e)); });\n\n this[\"$groups\"].push({ \"name\": groupname, \"members\": members_unique });\n\n // trigger event \"group-add\"\n this[\"$trigger\"](\"group-add\", this.groups.get(groupname));\n\n return this;\n },\n\n // config.groups.addArray()\n addArray: (input) => {\n if (fnIsArray(input) !== true){\n throw new Error(\"ERROR: INPUT MUST BE AN ARRAY\");\n }\n\n input.forEach((elem) => {\n if (fnHas(elem, [\"name\", \"members\"]) !== true){\n throw new Error(\"ERROR: INPUT IS NOT VALID\");\n }\n this.groups.add(elem[\"name\"], elem[\"members\"]);\n });\n\n return this;\n },\n\n // config.groups.remove()\n remove: (groupname) => {\n if (fnIsArray(groupname)){\n groupname.forEach((e) => {\n this.groups.remove(e);\n });\n return this;\n }\n\n if (fnIsString(groupname) !== true){\n throw new Error(\"ERROR: GROUP NAME MUST BE A STRING\");\n }\n\n const index = this.groups.get().indexOf(groupname);\n\n let removedGroup = undefined;\n if (index >= 0){\n removedGroup = this.groups.get(groupname);\n this[\"$groups\"].splice(index, 1);\n }\n\n // trigger event \"group-remove\"\n if (removedGroup !== undefined){\n this[\"$trigger\"](\"group-remove\", removedGroup);\n }\n\n return this;\n },\n\n // config.groups.get()\n get: (...args) => {\n if (args.length < 1){\n return this[\"$groups\"].map((e) => { return e[\"name\"]; });\n }\n\n const groupname = args[0];\n\n if (fnIsString(groupname) !== true){\n throw new Error(\"ERROR: GROUP NAME MUST BE A STRING\");\n }\n\n const index = this.groups.get().indexOf(groupname);\n\n if (index < 0){\n throw new Error(\"ERROR: GROUP NOT FOUND\");\n }\n\n return fnCopy(this[\"$groups\"][index]);\n },\n\n // config.groups.getAll()\n getAll: () => {\n return fnCopy(this[\"$groups\"]);\n },\n\n // config.groups.addMembers()\n addMembers: (groupname, members) => {\n const addMember = (groupname, member) => {\n if (this[\"$groups\"][index][\"members\"].includes(member) !== true){\n this[\"$groups\"][index][\"members\"].push(member);\n }\n };\n\n if (fnIsString(groupname) !== true){\n throw new Error(\"ERROR: GROUP NAME MUST BE A STRING\");\n }\n\n if (fnIsArray(members) !== true || members.every(fnIsString) !== true){\n throw new Error(\"ERROR: MEMBERS MUST BE AN ARRAY OF STRINGS\");\n }\n\n const index = this.groups.get().indexOf(groupname);\n\n if (index < 0){\n throw new Error(\"ERROR: GROUP NOT FOUND\");\n }\n\n const previous = this.groups.get(groupname);\n members.forEach((member) => {\n if (this[\"$groups\"][index][\"members\"].includes(member) !== true){\n this[\"$groups\"][index][\"members\"].push(member);\n }\n });\n\n // trigger event \"group-change\" and \"group-change-members\"\n const current = this.groups.get(groupname);\n if (fnEqualArrays(current[\"members\"], previous[\"members\"]) !== true){\n this[\"$trigger\"](\"group-change\", current, previous);\n this[\"$trigger\"](\"group-change-members\", current, previous);\n }\n\n return this;\n },\n\n // config.groups.removeMembers()\n removeMembers: (groupname, members) => {\n if (fnIsString(groupname) !== true){\n throw new Error(\"ERROR: GROUP NAME MUST BE A STRING\");\n }\n\n if (fnIsArray(members) !== true || members.every(fnIsString) !== true){\n throw new Error(\"ERROR: MEMBERS MUST BE AN ARRAY OF STRINGS\");\n }\n\n const index = this.groups.get().indexOf(groupname);\n\n if (index < 0){\n throw new Error(\"ERROR: GROUP NOT FOUND\");\n }\n\n const previous = this.groups.get(groupname);\n members.forEach((member) => {\n const memberIndex = this[\"$groups\"][index][\"members\"].indexOf(member);\n if (memberIndex >= 0){\n this[\"$groups\"][index][\"members\"].splice(memberIndex, 1);\n }\n });\n\n // trigger event \"group-change\" and \"group-change-members\"\n const current = this.groups.get(groupname);\n if (fnEqualArrays(current[\"members\"], previous[\"members\"]) !== true){\n this[\"$trigger\"](\"group-change\", current, previous);\n this[\"$trigger\"](\"group-change-members\", current, previous);\n }\n\n return this;\n }\n };\n\n // \"shares\" namespace\n // where functions like \"config.shares.add(...)\" are located\n this.shares = {\n // config.shares.add()\n add: (...args) => {\n let sharename = undefined;\n let path = undefined;\n let access = undefined;\n let guest = \"no\";\n\n if (args.length === 3){\n sharename = args[0];\n path = args[1];\n access = (fnIsArray(args[2])) ? args[2] : [];\n guest = (fnIsString(args[2])) ? args[2] : \"no\";\n }\n else if (args.length === 4){\n sharename = args[0];\n path = args[1];\n access = args[2];\n guest = args[3];\n }\n else {\n throw new Error(\"ERROR: INPUT IS NOT VALID\");\n }\n\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsString(path) !== true){\n throw new Error(\"ERROR: SHARE PATH MUST BE A STRING\");\n }\n\n if (this.shares.get().includes(sharename)){\n throw new Error(\"ERROR: SHARE ALREADY EXISTS\");\n }\n\n if (fnIsArray(access) !== true || access.every(fnIsString) !== true){\n throw new Error(\"ERROR: SHARE ACCESS RULES MUST BE AN ARRAY OF STRINGS\");\n }\n\n if (guest !== \"rw\" && guest !== \"ro\" && guest !== \"no\") {\n throw new Error(\"ERROR: SHARE GUEST PROPERTY MUST BE EQUAL TO 'rw', 'ro' OR 'no'\");\n }\n\n const share = { \"name\": sharename, \"path\": path, \"access\": fnCopy(access) };\n if (guest !== \"no\"){\n share[\"guest\"] = guest;\n }\n this[\"$shares\"].push(share);\n\n // trigger event \"share-add\"\n this[\"$trigger\"](\"share-add\", this.shares.get(sharename));\n\n return this;\n },\n\n // config.shares.addArray()\n addArray: (input) => {\n if (fnIsArray(input) !== true){\n throw new Error(\"ERROR: INPUT MUST BE AN ARRAY\");\n }\n\n input.forEach((elem) => {\n if (fnHas(elem, [\"name\", \"path\"]) !== true){\n throw new Error(\"ERROR: INPUT IS NOT VALID\");\n }\n if (fnHas(elem, \"access\") !== true && fnHas(elem, \"guest\") !== true){\n throw new Error(\"ERROR: INPUT IS NOT VALID\");\n }\n this.shares.add(elem[\"name\"], elem[\"path\"], (fnHas(elem, \"access\")) ? elem[\"access\"] : [], (fnHas(elem, \"guest\")) ? elem[\"guest\"] : \"no\");\n });\n\n return this;\n },\n\n // config.shares.remove()\n remove: (sharename) => {\n if (fnIsArray(sharename)){\n sharename.forEach((e) => {\n this.shares.remove(e);\n });\n return this;\n }\n\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n\n let removedShare = undefined;\n if (index >= 0){\n removedShare = this.shares.get(sharename);\n this[\"$shares\"].splice(index, 1);\n }\n\n // trigger event \"share-remove\"\n if (removedShare !== undefined){\n this[\"$trigger\"](\"share-remove\", removedShare);\n }\n\n return this;\n },\n\n // config.shares.get()\n get: (...args) => {\n if (args.length < 1){\n return this[\"$shares\"].map((e) => { return e[\"name\"]; });\n }\n\n const sharename = args[0];\n\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n return fnCopy(this[\"$shares\"][index]);\n },\n\n // config.shares.getAll()\n getAll: () => {\n return fnCopy(this[\"$shares\"]);\n },\n\n // config.shares.addRules()\n addRules: (sharename, rules) => {\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsArray(rules) !== true || rules.every(fnIsString) !== true){\n throw new Error(\"ERROR: RULES MUST BE AN ARRAY OF STRINGS\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n this.shares.addRuleAt(sharename, rules, this.shares.get(sharename)[\"access\"].length);\n\n return this;\n },\n\n // config.shares.addRuleAt()\n addRuleAt: (sharename, rule, ruleIndex) => {\n // check parameters\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsString(rule) !== true && (fnIsArray(rule) !== true || rule.every(fnIsString) !== true)){\n throw new Error(\"ERROR: RULE MUST BE A STRING OR AN ARRAY OF STRINGS\");\n }\n\n if (fnIsInteger(ruleIndex) !== true || ruleIndex < 0){\n throw new Error(\"ERROR: INDEX MUST BE A POSITIVE INTEGER\");\n }\n\n // find share's index\n const index = this.shares.get().indexOf(sharename);\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n // check ruleIndex range\n if (ruleIndex > this.shares.get(sharename)[\"access\"].length){\n throw new Error(\"ERROR: INDEX OUT OF RANGE\");\n }\n\n const rules = (fnIsString(rule)) ? [rule] : rule;\n\n // add the rules at the specified ruleIndex\n const previous = this.shares.get(sharename);\n rules.forEach((e, i) => {\n this[\"$shares\"][index][\"access\"].splice(ruleIndex + i, 0, e);\n });\n\n // trigger event \"share-change\" and \"share-change-access\"\n const current = this.shares.get(sharename);\n if (fnEqualArrays(current[\"access\"], previous[\"access\"]) !== true){\n this[\"$trigger\"](\"share-change\", current, previous);\n this[\"$trigger\"](\"share-change-access\", current, previous);\n }\n\n return this;\n },\n\n // config.shares.removeRules()\n removeRules: (sharename, rules) => {\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsArray(rules) !== true || rules.every(fnIsString) !== true){\n throw new Error(\"ERROR: RULES MUST BE AN ARRAY OF STRINGS\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n const indices = rules.map((e) => {\n const i = this.shares.get(sharename)[\"access\"].indexOf(e);\n return (i < 0) ? undefined : i;\n }).filter((e, i, arr) => {\n return (arr.indexOf(e) === arr.lastIndexOf(e) && e !== undefined);\n });\n\n this.shares.removeRuleAt(sharename, indices);\n\n return this;\n },\n\n // config.shares.removeAllRules()\n removeAllRules: (...args) => {\n let sharename = undefined;\n let rulesToDelete = undefined;\n\n if (args.length === 1 && fnIsString(args[0])){\n sharename = args[0];\n rulesToDelete = this.shares.get(sharename)[\"access\"];\n }\n else if (args.length === 2 && fnIsString(args[0]) && fnIsArray(args[1]) && args[1].every(fnIsString)) {\n sharename = args[0];\n rulesToDelete = args[1];\n }\n else {\n throw new Error(\"ERROR: INPUT IS NOT VALID\");\n }\n\n if (this.shares.get().includes(sharename) !== true){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n const indices = this.shares.get(sharename)[\"access\"].filter((e) => {\n return rulesToDelete.includes(e);\n }).map((e, i) => {\n return i;\n });\n\n this.shares.removeRuleAt(sharename, indices);\n\n return this;\n },\n\n // config.shares.removeRuleAt()\n removeRuleAt: (sharename, ruleIndices) => {\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsInteger(ruleIndices) !== true && (fnIsArray(ruleIndices) !== true || ruleIndices.every(fnIsInteger) !== true)){\n throw new Error(\"ERROR: RULE INDEX MUST BE A POSITIVE INTEGER OR AN ARRAY OF POSITIVE INTEGERS\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n const previous = this.shares.get(sharename);\n const indices = (fnIsInteger(ruleIndices)) ? [ruleIndices] : ruleIndices;\n this[\"$shares\"][index][\"access\"] = this[\"$shares\"][index][\"access\"].map((e, i) => {\n return (indices.includes(i)) ? undefined : e;\n });\n while (this[\"$shares\"][index][\"access\"].includes(undefined)){\n this[\"$shares\"][index][\"access\"].splice(this[\"$shares\"][index][\"access\"].indexOf(undefined), 1);\n }\n\n // trigger event \"share-change\" and \"share-change-access\"\n const current = this.shares.get(sharename);\n if (fnEqualArrays(current[\"access\"], previous[\"access\"]) !== true){\n this[\"$trigger\"](\"share-change\", current, previous);\n this[\"$trigger\"](\"share-change-access\", current, previous);\n }\n\n return this;\n },\n\n // config.shares.setPath()\n setPath: (sharename, path) => {\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsString(path) !== true){\n throw new Error(\"ERROR: PATH MUST BE A STRING\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n const previous = this.shares.get(sharename);\n this[\"$shares\"][index][\"path\"] = path;\n\n // trigger event \"share-change\" and \"share-change-path\"\n const current = this.shares.get(sharename);\n if (current[\"path\"] !== previous[\"path\"]){\n this[\"$trigger\"](\"share-change\", current, previous);\n this[\"$trigger\"](\"share-change-path\", current, previous);\n }\n\n return this;\n },\n\n // config.shares.setGuest()\n setGuest: (sharename, permission) => {\n if (fnIsString(sharename) !== true){\n throw new Error(\"ERROR: SHARE NAME MUST BE A STRING\");\n }\n\n if (fnIsString(permission) !== true){\n throw new Error(\"ERROR: PERMISSION MUST BE A STRING\");\n }\n\n if (permission !== \"rw\" && permission !== \"ro\" && permission !== \"no\"){\n throw new Error(\"ERROR: PERMISSION MUST BE EQUAL TO 'rw', 'ro' OR 'no'\");\n }\n\n const index = this.shares.get().indexOf(sharename);\n\n if (index < 0){\n throw new Error(\"ERROR: SHARE NOT FOUND\");\n }\n\n const previous = this.shares.get(sharename);\n if (permission === \"no\" && fnHas(this[\"$shares\"][index], \"guest\")){\n delete this[\"$shares\"][index][\"guest\"];\n }\n else if (permission === \"rw\" || permission === \"ro\") {\n this[\"$shares\"][index][\"guest\"] = permission;\n }\n\n // trigger event \"share-change\" and \"share-change-guest\"\n const current = this.shares.get(sharename);\n if (fnHas(current, \"guest\") !== fnHas(previous, \"guest\") || current[\"guest\"] !== previous[\"guest\"]){\n this[\"$trigger\"](\"share-change\", current, previous);\n this[\"$trigger\"](\"share-change-guest\", current, previous);\n }\n\n return this;\n },\n\n // config.shares.setFixedRules()\n setFixedRules: (...args) => {\n let shares = undefined;\n let rules = undefined;\n\n if (args.length === 1 && fnIsArray(args[0]) && args[0].every(fnIsString)){\n rules = args[0];\n }\n else if (args.length === 2 && fnIsArray(args[0]) && args[0].every(fnIsString) && fnIsArray(args[1]) && args[1].every(fnIsString)){\n shares = args[0];\n rules = args[1];\n }\n else {\n throw new Error(\"ERROR: INVALID INPUT\");\n }\n\n this[\"$fixedrules\"][\"shares\"] = (shares === undefined) ? undefined : fnCopy(shares);\n this[\"$fixedrules\"][\"rules\"] = fnCopy(rules);\n\n return this;\n },\n\n // config.shares.unsetFixedRules()\n unsetFixedRules: () => {\n console.log(`[WARNING] 'config.shares.unsetFixedRules()' is deprecated. Use 'config.shares.setFixedRules([])'.`);\n this.shares.setFixedRules([]);\n return this;\n }\n };\n\n return this;\n }", "function debug_ips() {\n console.log(ip_hashmap.keys());\n }", "function printConfig() {\n\t\tconsole.log( JSON.stringify(getCleansedConfig(), null, 2 ) );\n\t}", "constructor(){\n // in order to know which ConfigGen.js version we're using\n this.easysambaVersion = \"1.5\";\n\n // internal variables used by an instance of ConfigGen\n this[\"$domain\"] = undefined;\n this[\"$guest\"] = undefined;\n this[\"$version\"] = undefined;\n this[\"$global\"] = undefined;\n this[\"$users\"] = [];\n this[\"$groups\"] = [];\n this[\"$shares\"] = [];\n\n // \"users\" namespace\n // where functions like \"config.users.add(...)\" are located\n this.users = {\n // users.add()\n add: (username, password) => {\n if (fnIsString(username) !== true || fnIsString(password) !== true){\n throw \"ERROR: USERNAME AND PASSWORD MUST BE STRINGS\";\n }\n\n if (this.users.get().includes(username)){\n throw \"ERROR: USER ALREADY EXISTS\";\n }\n\n this[\"$users\"].push({ \"name\": username, \"password\": password });\n return this;\n },\n\n // users.addArray()\n addArray: (input) => {\n if (fnIsArray(input) !== true){\n throw \"ERROR: INPUT MUST BE AN ARRAY\";\n }\n\n input.forEach((elem) => {\n if (fnHas(elem, [\"name\", \"password\"]) !== true){\n throw \"ERROR: INPUT IS NOT VALID\";\n }\n this.users.add(elem[\"name\"], elem[\"password\"]);\n });\n\n return this;\n },\n\n // users.remove()\n remove: (username = undefined) => {\n if (fnIsArray(username)){\n username.forEach((e) => {\n this.users.remove(e);\n });\n return this;\n }\n\n let index = undefined;\n this[\"$users\"].forEach((user, i) => {\n if (user[\"name\"] === username){\n index = i;\n }\n });\n\n if (index !== undefined && index >= 0){\n this[\"$users\"].splice(index, 1);\n }\n\n return this;\n },\n\n // users.get()\n get: (username = undefined) => {\n if (username === undefined){\n const result = [];\n this[\"$users\"].forEach((user) => {\n result.push(user[\"name\"]);\n });\n return result;\n }\n\n let index = undefined;\n this[\"$users\"].forEach((user, i) => {\n if (user[\"name\"] === username){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: USER NOT FOUND\";\n }\n\n return JSON.parse(JSON.stringify(this[\"$users\"][index]));\n },\n\n // users.getAll()\n getAll: () => {\n const result = [];\n const elems = this.users.get();\n elems.forEach((elem) => {\n result.push(this.users.get(elem));\n });\n return result;\n },\n\n // users.setPassword()\n setPassword: (username, password) => {\n if (fnIsString(password) !== true){\n throw \"ERROR: PASSWORD MUST BE A STRING\";\n }\n\n let index = undefined;\n this[\"$users\"].forEach((user, i) => {\n if (user[\"name\"] === username){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: USER NOT FOUND\";\n }\n\n this[\"$users\"][index][\"password\"] = password;\n\n return this;\n }\n };\n\n // \"groups\" namespace\n // where functions like \"config.groups.add(...)\" are located\n this.groups = {\n // groups.add()\n add: (groupname, members) => {\n if (fnIsString(groupname) !== true){\n throw \"ERROR: GROUP NAME MUST BE A STRING\";\n }\n\n if (fnIsArray(members) !== true){\n throw \"ERROR: MEMBERS MUST BE AN ARRAY\";\n }\n\n const members_safe = [];\n members.forEach((member) => {\n if (fnIsString(member) !== true){\n throw \"ERROR: MEMBERS MUST BE AN ARRAY OF STRINGS\";\n }\n members_safe.push(member);\n });\n\n if (this.groups.get().includes(groupname)){\n throw \"ERROR: GROUP ALREADY EXISTS\";\n }\n\n this[\"$groups\"].push({ \"name\": groupname, \"members\": members_safe });\n return this;\n },\n\n // groups.addArray()\n addArray: (input) => {\n if (fnIsArray(input) !== true){\n throw \"ERROR: INPUT MUST BE AN ARRAY\";\n }\n\n input.forEach((elem) => {\n if (fnHas(elem, \"name\") !== true || (fnHas(elem, \"members\") !== true && fnHas(elem, \"users\") !== true)){\n throw \"ERROR: INPUT IS NOT VALID\";\n }\n if (fnHas(elem, \"users\")){\n console.log(`[WARNING] 'users' property of a group is deprecated, rename it to 'members' instead`);\n this.groups.add(elem[\"name\"], elem[\"users\"]);\n }\n else {\n this.groups.add(elem[\"name\"], elem[\"members\"]);\n }\n });\n\n return this;\n },\n\n // groups.remove()\n remove: (groupname = undefined) => {\n if (fnIsArray(groupname)){\n groupname.forEach((e) => {\n this.groups.remove(e);\n });\n return this;\n }\n\n let index = undefined;\n this[\"$groups\"].forEach((group, i) => {\n if (group[\"name\"] === groupname){\n index = i;\n }\n });\n\n if (index !== undefined && index >= 0){\n this[\"$groups\"].splice(index, 1);\n }\n\n return this;\n },\n\n // groups.get()\n get: (groupname = undefined) => {\n if (groupname === undefined){\n const result = [];\n this[\"$groups\"].forEach((group) => {\n result.push(group[\"name\"]);\n });\n return result;\n }\n\n let index = undefined;\n this[\"$groups\"].forEach((group, i) => {\n if (group[\"name\"] === groupname){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: GROUP NOT FOUND\";\n }\n\n return JSON.parse(JSON.stringify(this[\"$groups\"][index]));\n },\n\n // groups.getAll()\n getAll: () => {\n const result = [];\n const elems = this.groups.get();\n elems.forEach((elem) => {\n result.push(this.groups.get(elem));\n });\n return result;\n },\n\n // groups.addMembers()\n addMembers: (groupname, members) => {\n const addMember = (groupname, member) => {\n if (fnIsString(member) !== true){\n throw \"ERROR: MEMBER MUST BE A STRING\";\n }\n\n let index = undefined;\n this[\"$groups\"].forEach((group, i) => {\n if (group[\"name\"] === groupname){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: GROUP NOT FOUND\";\n }\n\n if (this[\"$groups\"][index][\"members\"].includes(member) !== true){\n this[\"$groups\"][index][\"members\"].push(member);\n }\n };\n\n if (fnIsArray(members) !== true){\n throw \"ERROR: MEMBERS MUST BE AN ARRAY\";\n }\n\n members.forEach((member) => {\n addMember(groupname, member);\n });\n\n return this;\n },\n\n // groups.removeMembers()\n removeMembers: (groupname, members) => {\n const removeMember = (groupname, member) => {\n if (fnIsString(member) !== true){\n throw \"ERROR: MEMBER MUST BE A STRING\";\n }\n\n let index = undefined;\n this[\"$groups\"].forEach((group, i) => {\n if (group[\"name\"] === groupname){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: GROUP NOT FOUND\";\n }\n\n const temp = this[\"$groups\"][index][\"members\"];\n if (temp.includes(member) === true){\n temp.splice(temp.indexOf(member), 1);\n }\n };\n\n if (fnIsArray(members) !== true){\n throw \"ERROR: MEMBERS MUST BE AN ARRAY\";\n }\n\n members.forEach((member) => {\n removeMember(groupname, member);\n });\n\n return this;\n }\n };\n\n // \"shares\" namespace\n // where functions like \"config.shares.add(...)\" are located\n this.shares = {\n // shares.add()\n add: (sharename, path, rules) => {\n if (fnIsString(sharename) !== true){\n throw \"ERROR: SHARE NAME MUST BE A STRING\";\n }\n\n if (fnIsString(path) !== true){\n throw \"ERROR: SHARE PATH MUST BE A STRING\";\n }\n\n if (fnIsArray(rules) !== true){\n throw \"ERROR: SHARE RULES MUST BE AN ARRAY\";\n }\n\n const rules_safe = [];\n rules.forEach((rule) => {\n if (fnIsString(rule) !== true){\n throw \"ERROR: SHARE RULES MUST BE AN ARRAY OF STRINGS\";\n }\n rules_safe.push(rule);\n });\n\n if (this.shares.get().includes(sharename)){\n throw \"ERROR: SHARE ALREADY EXISTS\";\n }\n\n this[\"$shares\"].push({ \"name\": sharename, \"path\": path, \"access\": rules_safe });\n return this;\n },\n\n // shares.addArray()\n addArray: (input) => {\n if (fnIsArray(input) !== true){\n throw \"ERROR: INPUT MUST BE AN ARRAY\";\n }\n\n input.forEach((elem) => {\n if (fnHas(elem, [\"name\", \"path\", \"access\"]) !== true){\n throw \"ERROR: INPUT IS NOT VALID\";\n }\n this.shares.add(elem[\"name\"], elem[\"path\"], elem[\"access\"]);\n });\n\n return this;\n },\n\n // shares.remove()\n remove: (sharename = undefined) => {\n if (fnIsArray(sharename)){\n sharename.forEach((e) => {\n this.shares.remove(e);\n });\n return this;\n }\n\n let index = undefined;\n this[\"$shares\"].forEach((share, i) => {\n if (share[\"name\"] === sharename){\n index = i;\n }\n });\n\n if (index !== undefined && index >= 0){\n this[\"$share\"].splice(index, 1);\n }\n\n return this;\n },\n\n // shares.get()\n get: (sharename = undefined) => {\n if (sharename === undefined){\n const result = [];\n this[\"$shares\"].forEach((share) => {\n result.push(share[\"name\"]);\n });\n return result;\n }\n\n let index = undefined;\n this[\"$shares\"].forEach((share, i) => {\n if (share[\"name\"] === sharename){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: SHARE NOT FOUND\";\n }\n\n return JSON.parse(JSON.stringify(this[\"$shares\"][index]));\n },\n\n // shares.getAll()\n getAll: () => {\n const result = [];\n const elems = this.shares.get();\n elems.forEach((elem) => {\n result.push(this.shares.get(elem));\n });\n return result;\n },\n\n // shares.addRules()\n addRules: (sharename, rules) => {\n const addRule = (sharename, rule) => {\n if (fnIsString(rule) !== true){\n throw \"ERROR: RULE MUST BE A STRING\";\n }\n\n let index = undefined;\n this[\"$shares\"].forEach((share, i) => {\n if (share[\"name\"] === sharename){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: SHARE NOT FOUND\";\n }\n\n this[\"$shares\"][index][\"access\"].push(rule);\n };\n\n if (fnIsArray(rules) !== true){\n throw \"ERROR: RULES MUST BE AN ARRAY\";\n }\n\n rules.forEach((rule) => {\n addRule(sharename, rule);\n });\n\n return this;\n },\n\n // shares.removeRules()\n removeRules: (sharename, rules) => {\n const removeRule = (sharename, rule) => {\n if (fnIsString(rule) !== true){\n throw \"ERROR: RULE MUST BE A STRING\";\n }\n\n let index = undefined;\n this[\"$shares\"].forEach((share, i) => {\n if (share[\"name\"] === sharename){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: SHARE NOT FOUND\";\n }\n\n const temp = this[\"$shares\"][index][\"access\"];\n if (temp.includes(rule) === true){\n temp.splice(temp.indexOf(rule), 1);\n }\n };\n\n if (fnIsArray(rules) !== true){\n throw \"ERROR: RULES MUST BE AN ARRAY\";\n }\n\n rules.forEach((rule) => {\n removeRule(sharename, rule);\n });\n\n return this;\n },\n\n // shares.removeAllRules()\n removeAllRules: (sharename, rules = undefined) => {\n if (this.shares.get().includes(sharename) !== true){\n throw \"ERROR: SHARE NOT FOUND\";\n }\n\n let rulesToDelete = undefined;\n\n if (fnIsArray(rules) !== true){\n rulesToDelete = this.shares.get(sharename)[\"access\"];\n }\n else {\n rulesToDelete = rules;\n }\n\n rulesToDelete.forEach((ruleToDelete) => {\n while (this.shares.get(sharename)[\"access\"].includes(ruleToDelete) === true){\n this.shares.removeRules(sharename, [ruleToDelete]);\n }\n });\n\n return this;\n },\n\n // shares.removeRuleAt()\n removeRuleAt: (sharename, ruleIndex) => {\n if (fnIsInteger(ruleIndex) !== true || ruleIndex < 0){\n throw \"ERROR: RULE INDEX MUST BE A POSITIVE INTEGER\";\n }\n\n let index = undefined;\n this[\"$shares\"].forEach((share, i) => {\n if (share[\"name\"] === sharename){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: SHARE NOT FOUND\";\n }\n\n if (this[\"$shares\"][index][\"access\"].length > ruleIndex){\n this[\"$shares\"][index][\"access\"].splice(ruleIndex, 1);\n }\n\n return this;\n },\n\n // shares.setPath()\n setPath: (sharename, path) => {\n if (fnIsString(path) !== true){\n throw \"ERROR: PATH MUST BE A STRING\";\n }\n\n let index = undefined;\n this[\"$shares\"].forEach((share, i) => {\n if (share[\"name\"] === sharename){\n index = i;\n }\n });\n\n if (index === undefined){\n throw \"ERROR: SHARE NOT FOUND\";\n }\n\n this[\"$shares\"][index][\"path\"] = path;\n\n return this;\n }\n };\n\n return this;\n }", "static $config(){\n\t\treturn {\n\t\t\tkey: '_id'\n\t\t}\n\t}", "calculateHash(){\n return SHA256(this.index + this.previousHash + this.timestamp + JSON.stringify(this.data)+this.nonce).toString();\n }", "static get WOPI_DISCOVERY_CACHE_KEY() { return \"wopidisco\"; }", "function Config() { }", "function Config() { }", "getActiveConfigurations() {\n return __awaiter(this, void 0, void 0, function* () {\n return yield Gestalt_1.Gestalt.get(`/bots/${this.bot.id}/clients/${this.type}`);\n });\n }", "getNetworkKeys() {\n\t\tlet interfaces = os.networkInterfaces();\n\t\tlet networkKeys = {};\n\t\tfor (let interfaceName of Object.keys(interfaces)) {\n\t\t\tlet alias = 0;\n\t\t\tconsole.log(interfaceName);\n\t\t\tfor (let iface of interfaces[interfaceName]) {\n\t\t\t\tif ('IPv4' == iface.family && !iface.internal) {\n\t\t\t\t\tif (alias >= 1) {\n\t\t\t\t\t\tnetworkKeys[interfaceName + ':' + alias] = iface.address;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tnetworkKeys[interfaceName] = iface.address;\n\t\t\t\t\t}\n\t\t\t\t\t++alias;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn networkKeys;\n\t}", "function OktaConfigurationStrategy() {\n\n}", "function Hash() {}", "function Hash() {}", "function Hasher()\n{\n this.truckHash = {};\n}", "function setupRegistry() {\n return {\n getUniqueId: getSeqNumberGenerator(),\n icus: new Map()\n };\n }", "function Hash() {\r\n}", "calculateHash(){\n return SHA256(this.id + this.prevHash + this.timestamp + JSON.stringify(this.transactionList)+this.nonce).toString();\n }", "function retrieveBaseConfig() {\n // check that environment variables are set\n ensureEnvVariablesSet([\n 'ALGOD_TOKEN',\n 'ALGOD_SERVER',\n 'ALGOD_PORT'\n ])\n}", "dumpConfig(o) {\n this.writeConfig(o.constructor.name, CFBUtils.prettyPrintConfig(o));\n }", "function Geohash() {\n }", "get customerGatewayConfiguration() {\n return this.getStringAttribute('customer_gateway_configuration');\n }", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "function setupRegistry() {\n return { getUniqueId: getSeqNumberGenerator(), icus: new Map() };\n}", "get working() { return this._hashing; }", "calculateHash() {\n return Base64.stringify(HmacSHA256( this.previousHash + this.timesamp + this.data + this.nonce.toString(), this.index.toString()));\n }", "getConfig() {\n let config = this.trs80.getConfig();\n for (const displayedOption of this.displayedOptions) {\n if (displayedOption.input.checked) {\n config = displayedOption.block.updateConfig(displayedOption.option.value, config);\n }\n }\n return config;\n }", "function createConfig (){\n var _interface = {\n // give access to the data\n data:config,\n path:path,\n conditionString: conditionString,\n // update it\n update: function (){\n if (config){\n var saveData = config.data || config;\n var data = JSON.stringify (saveData, null, 4);\n fs.writeFileSync (configPath, conditionString (data));\n }\n }\n };\n return _interface;\n}", "async onReady() {\n // Overwrite configuration\n // make sure that identifier is valid regarding Bosch T&C\n this.log.silly('onReady called. Load configuration');\n if (!this.config.identifier) {\n this.config.identifier = bosch_smart_home_bridge_1.BshbUtils.generateIdentifier();\n this.updateConfig({\n identifier: this.config.identifier,\n });\n }\n this.config.host = this.config.host ? this.config.host.trim() : '';\n const notPrefixedIdentifier = this.config.identifier ? this.config.identifier.trim() : '';\n this.config.identifier = 'ioBroker.bshb_' + notPrefixedIdentifier;\n this.config.systemPassword = this.config.systemPassword ? this.config.systemPassword.trim() : '';\n this.config.certsPath = this.config.certsPath ? this.config.certsPath.trim() : '';\n if (typeof this.config.skipServerCertificateCheck === 'undefined') {\n this.config.skipServerCertificateCheck = false;\n }\n else if (this.config.skipServerCertificateCheck) {\n this.log.warn('Server certificate check skipped due to configuration. Use at your own risk.');\n }\n // The adapters config (in the instance object everything under the attribute \"native\") is accessible via\n // this.config:\n this.log.debug('config host: ' + this.config.host);\n this.log.debug('config identifier: ' + this.config.identifier);\n this.log.debug('config systemPassword: ' + (this.config.systemPassword != undefined));\n this.log.debug('config pairingDelay: ' + this.config.pairingDelay);\n if (this.config.rateLimit) {\n this.log.debug('config rateLimit: ' + this.config.rateLimit);\n }\n else {\n this.config.rateLimit = 1000;\n this.log.debug('config rateLimit not set using default: 1000');\n this.updateConfig({\n rateLimit: this.config.rateLimit,\n });\n }\n if (!notPrefixedIdentifier) {\n throw utils_1.Utils.createError(this.log, 'Identifier not defined but it is a mandatory parameter.');\n }\n this.loadCertificates(notPrefixedIdentifier).subscribe({\n next: clientCert => {\n this.handleAdapterInformation();\n // Create controller for bosch-smart-home-bridge\n this.bshbController = new bshb_controller_1.BshbController(this, clientCert.certificate, clientCert.privateKey);\n this.init(this.bshbController);\n }, error: error => {\n this.log.error(utils_1.Utils.handleError('Could not initialize adapter. See more details in error', error));\n },\n });\n }", "constructor() {\n const configPath = path.join(process.cwd(), './config.json');\n const configJSON = fs.readFileSync(configPath, 'utf-8');\n const config = JSON.parse(configJSON);\n const connectionFile = config.connection_file;\n const ccpPath = path.join(process.cwd(), connectionFile);\n const ccpJSON = fs.readFileSync(ccpPath, 'utf8');\n\n this._gatewayDiscovery = config.gatewayDiscovery;\n this._appAdmin = config.appAdmin;\n this._orgMSPID = config.orgMSPID;\n this._ccp = JSON.parse(ccpJSON);\n }", "calculateHash(){\n\t\treturn SHA256(this.index + this.previousHash + this.timestamp + this.data + this.nonce).toString();\n\n\t}", "initialConfigurations() {\n if (!state.RatWorkShop_DungeonMasterTools_Roll20_5E.modules[DungeonMasterToolsBarbarian.MODULE_NAME] ||\n !state.RatWorkShop_DungeonMasterTools_Roll20_5E.modules[DungeonMasterToolsBarbarian.MODULE_NAME].version ||\n state.RatWorkShop_DungeonMasterTools_Roll20_5E.modules[DungeonMasterToolsBarbarian.MODULE_NAME].version !== DungeonMasterToolsBarbarian.VERSION) {\n // Sync Settings to Latest Settings\n Object.entries(DungeonMasterToolsBarbarian.DEFAULT_STATE).forEach(([key, options]) => {\n if (!['version', 'gcUpdated', 'events', 'modules'].includes(key)) {\n const settings = Object.assign(state.RatWorkShop_DungeonMasterTools_Roll20_5E[key]);\n\n // Merge New Default Settings over old settings\n state.RatWorkShop_DungeonMasterTools_Roll20_5E[key] = { ...state.RatWorkShop_DungeonMasterTools_Roll20_5E[key], ...options };\n\n // Now Merge back any custom changes\n state.RatWorkShop_DungeonMasterTools_Roll20_5E[key] = { ...state.RatWorkShop_DungeonMasterTools_Roll20_5E[key], ...settings };\n }\n });\n state.RatWorkShop_DungeonMasterTools_Roll20_5E.modules[DungeonMasterToolsBarbarian.MODULE_NAME].version = DungeonMasterToolsBarbarian.VERSION;\n }\n\n const gc = globalconfig && globalconfig.RatWorkShop_DungeonMasterTools_Roll20_5E;\n if (gc && gc.lastsaved && gc.lastsaved > state.RatWorkShop_DungeonMasterTools_Roll20_5E.modules[DungeonMasterToolsBarbarian.MODULE_NAME].gcUpdated) {\n log(' > Updating from Global Config < ['+(new Date(g.lastsaved*1000))+']');\n\n state.RatWorkShop_DungeonMasterTools_Roll20_5E.modules[DungeonMasterToolsBarbarian.MODULE_NAME].gcUpdated = gc.lastsaved;\n if ('tokenIcon-rage' in gc) {\n state.RatWorkShop_DungeonMasterTools_Roll20_5E.tokenIcons['rage'] = gc['tokenIcon-rage'];\n }\n }\n }", "initConfig() {\n const configPrivatePrefix = atom.config.get(this._configPathPrivatePrefix);\n if(configPrivatePrefix) {\n this._privatePrefix = configPrivatePrefix;\n } else {\n atom.config.set(this._configPathPrivatePrefix, '_');\n }\n }", "function getConfiguration()\n {\n var result = {};\n return $.extend(true, configuration, result);\n }", "function getConfiguration()\n {\n var result = {};\n return $.extend(true, configuration, result);\n }", "static get properties() {\n return {\n relationCache: {},\n dependentStoreConfigs: new Map()\n };\n }", "static get properties() {\n return {\n relationCache: {},\n dependentStoreConfigs: new Map()\n };\n }", "function getIgnoreKeywordsHash() {\n\t\tvar ignorekeywords = getIgnoreKeywords();\n\t\tvar ignorekeywordshash = {};\n\t\t\n\t\tfor(i = 0; i < ignorekeywords.length; i++) {\n\t\t\tignorekeywordshash[ignorekeywords[i]] = 1;\n\t\t}\n\t\t\n\t\treturn ignorekeywordshash;\n\t}", "function setupRegistry() {\n return {\n getUniqueId: getSeqNumberGenerator(),\n icus: new Map()\n };\n}", "configure () {\n return Promise.all([\n lib.ProxyCart.configure(this.app),\n lib.ProxyCart.addPolicies(this.app),\n lib.ProxyCart.addRoutes(this.app),\n lib.ProxyCart.resolveGenerics(this.app),\n lib.ProxyCart.copyDefaults(this.app),\n lib.ProxyCart.addCrons(this.app),\n lib.ProxyCart.addEvents(this.app),\n lib.ProxyCart.addTasks(this.app)\n ])\n }", "percyrc(initialOverrides = {}) {\n let flags = Object.entries(this.constructor.flags);\n let overrides = flags.reduce((conf, [name, flag]) => {\n var _flag$percyrc$split$r, _flag$percyrc;\n\n return (_flag$percyrc$split$r = (_flag$percyrc = flag.percyrc) === null || _flag$percyrc === void 0 ? void 0 : _flag$percyrc.split('.').reduce((target, key, i, paths) => {\n var _target$key;\n\n let last = i === paths.length - 1;\n target[key] = last ? this.flags[name] : (_target$key = target[key]) !== null && _target$key !== void 0 ? _target$key : {};\n return last ? conf : target[key];\n }, conf)) !== null && _flag$percyrc$split$r !== void 0 ? _flag$percyrc$split$r : conf;\n }, initialOverrides); // will also validate config and log warnings\n\n let config = _config.default.load({\n path: this.flags.config,\n overrides\n }); // set config: false to prevent core from reloading config\n\n\n return Object.assign(config, {\n config: false\n });\n }", "static Configurators() {\n const customizeNothing = []; // no customization steps\n return [ customizeNothing ];\n }", "function getConfiguration()\n {\n var result = {};\n\n if (undefined == result.beforeShow)\n {\n result.beforeShow = readLinked;\n }\n\n if (undefined == result.onSelect)\n {\n result.onSelect = updateLinked;\n }\n\n return $.extend(true, configuration, result);\n }", "_setHooks() {\n this.config.assign = (options, confirmed = false) => {\n return this._assign(options, confirmed);\n };\n this.config.remove = (options, confirmed = false) => {\n return this._remove(options, confirmed);\n };\n this.config.removeAllOptions = () => {\n return of(this.onRemoveAllOptions());\n };\n this.config.addAllOptions = () => {\n return of(this.onAssignAllOptions());\n };\n this.config.applyFilter = (type, filter) => {\n this.onApplyFilter(type, filter);\n };\n this.config.getAssigned = () => {\n return this.config.assigned.slice();\n };\n this.config.block = (bucket, ids) => {\n this._blockBucketOptions(bucket, ids);\n };\n this.config.unblock = (bucket, ids) => {\n this._unblockBucketOptions(bucket, ids);\n };\n }", "function viewConfiguration() {\n // public API\n this.configName = ''; // @public readonly\n this.where = ''; // @public readonly contains the SQL where-clause (if any)\n this.orderBy = ''; // @public readonly contains the SQL order by-clause (if any)\n this.createFullDOM = false; // @public\n this.skipSortArrows = false; // @public\n this.useOuterScroll = false; // @public @todo - possibly implement this\n\n // internal API (used internally and by interface files)\n this.initializing = true; // @public\n this.showTotals = false; // @internal\n this.cssFiles = []; // @internal\n this.dataStores = []; // @internal\n this.restrictToCategory = null; // @internal empty strings are a valid value, so null is used for default\n this.baseColumnConfigs = []; // @internal\n this.columnConfigs = []; // @internal\n this.filterHierarchy = []; // @internal\n\n // private\n this.lookupBaseColumns = []; // for performance. send itemName, get title\n this.dbPath = ''; // base path of the main datastore. used when excel-printing\n\n // shell functions that can be overridden\n this.convertDisplayValue = function () { }\n this.convertFilterOptionText = function () { }\n this.handleFilterOptions = function () { }\n this.overrideActiveFilterValue = function () { }\n this.refreshSummary = function () { }\n this.refreshBackgroundRows = function () { }\n this.refreshProgress = function () { }\n // misc callbacks\n this.preprocessData = null;\n this.translateWord = null;\n\n /* @public api */\n this.addColumns = function (columns) {\n var isArray = (Object.prototype.toString.call(columns) === '[object Array]');\n if (isArray) {\n for (var i = 0, l = columns.length; i < l; i++) {\n this.addColumnConfig(new columnConfig(columns[i]));\n }\n }\n else {\n this.addColumnConfig(new columnConfig(columns));\n }\n }\n /* @internal api */\n this.addBaseColumnConfig = function (cfg) { \n this.baseColumnConfigs.push(cfg);\n this.lookupBaseColumns[cfg.itemName] = cfg.title;\n }\n /* @private */\n this.addColumnConfig = function (cfg) {\n this.columnConfigs.push(cfg);\n //console.log(\"added a cfg. current qty: \" + this.columnConfigs.length);\n }\n /* @internal api */\n this.getColumnConfig = function (title) {\n title = title.toLowerCase();\n for (var i = 0, l = this.columnConfigs.length; i < l; i++) {\n if (this.columnConfigs[i].title.toLowerCase() === title)\n return this.columnConfigs[i];\n }\n return null;\n }\n /* @internal api */\n this.getBaseColumnTitleFromItemName = function (itemName) { \n return this.lookupBaseColumns[itemName];\n }\n\n /* @public api */\n this.addFilter = function (fieldName, filterValue) {\t\t// filterValue can be a value or an array of values\n if (fieldName === '') {\n console.log('<warning>filter must have a valid id. skipping');\n return;\n }\n var hierarchyIndex = 0;\n var filterObject = [{ FieldName: fieldName, FieldValue: filterValue }];\n hierarchyIndex++;\n alasql('SELECT * INTO filters FROM ?', [filterObject]);\n\n var index = this.filterHierarchy.indexOf(fieldName);\n if (index === -1) { // browser support for indexOf is limited; it is not supported in Internet Explorer 7 and 8.\n this.filterHierarchy.push(fieldName);\n }\n else {\n // fieldName already exists in the hierarchy list. do nothing\n }\n //printFilters();\n }\n\n /* @internal api */\n this.replaceFilter = function (fieldName, filterValue) {\t\t// filterValue can be a value or an array of values\n if (fieldName === '') {\n console.log('<warning>filter must have a valid name. skipping');\n return;\n }\n // do not call removeFilter() since that will remove from the filterHierarchy and it will be added last instead of keeping its current position\n var sql = 'DELETE FROM filters WHERE FieldName = \"' + fieldName + '\"';\n alasql(sql);\n this.addFilter(fieldName, filterValue);\n\n // replace can be called without addFilter first being replaced, so add it if missing\n var index = this.filterHierarchy.indexOf(fieldName);\n if (index === -1) {\n this.filterHierarchy.push(fieldName);\n }\n }\n\n /* @internal api */\n this.removeFilter = function (fieldName) {\n var sql = 'DELETE FROM filters WHERE FieldName = \"' + fieldName + '\"';\n alasql(sql);\n var index = this.filterHierarchy.indexOf(fieldName);\n if (index > -1) { // browser support for indexOf is limited; it is not supported in Internet Explorer 7 and 8.\n this.filterHierarchy.splice(index, 1); // removes it from the actual array\n }\n }\n /* @internal api */\n this.clearFilters = function () {\n var sql = 'DELETE FROM filters';\n alasql(sql);\n this.filterHierarchy.length = 0;\n }\n\n // returns an array with separate values (no arrays in the array)\n /* @internal api */\n this.getActiveFilterArray = function (fieldName) {\n var sql = 'SELECT FROM filters WHERE FieldName = \"' + fieldName + '\"';\n // get active filters. note that there can be more than one active filter for a field (if addFilter() has been called more than once)\n var arrFilterValues = alasql(sql);\n var resultsArray = [];\n for (var i = 0, l = arrFilterValues.length; i < l; i++) {\n var fieldValue = arrFilterValues[i].FieldValue; // can be either a string or an array\n var isArray = (Object.prototype.toString.call(fieldValue) === '[object Array]');\n if (isArray) {\n for (var j = 0, m = fieldValue.length; j < m; j++) {\n resultsArray.push(fieldValue[j]);\n }\n }\n else {\n resultsArray.push(fieldValue);\n }\n }\n return resultsArray;\n }\n\n // if alias is used but not category, category must be set to null\n /* @public api */\n this.addDataStore = function (url, category, alias) { // category and alias are optional\n alias = $.trim(alias);\n if (alias === '')\n alias = TABLE_DEFAULT; // set default table name when none is provided\n\n if (typeof category !== 'undefined' && category !== null) {\n this.dataStores.push({ url: url, alias: alias, category: category });\n }\n else {\n this.dataStores.push({ url: url, alias: alias });\n }\n }\n\n /* @public api */\n // used when adding raw data instead of providing a datasource\n this.addData = function (data, alias) {\n alias = $.trim(alias);\n if (alias === '')\n alias = TABLE_DEFAULT; // set default table name when none is provided\n\n this.dataStores.push({ data: data, alias: alias });\n }\n\n /* @public api */\n this.addCss = function (css) {\n this.cssFiles.push(css);\n }\n /* @internal api */\n this.getSourceDbUrl = function (storeIndex) {\n var view = viewConfig.dataStores[storeIndex].url.split(',')[0];\n return view.substring(0, view.lastIndexOf('/'));\n }\n /* @internal api */\n this.getSourceView = function (storeIndex) {\n var view = viewConfig.dataStores[storeIndex].url.split(',')[0];\n return view.substring(view.lastIndexOf('/') + 1);\n }\n\n /* @public api */\n this.setDbPath = function (dbPath) {\n this.dbPath = dbPath;\n }\n /* @public api */\n this.getDbPath = function () {\n return this.dbPath;\n }\n}", "calculateHash() {\r\n return SHA256(this.index + this.previousHash + this.timestamp + JSON.stringify(this.transactions) + this.nonce).toString();\r\n }", "constructor() {\n this.middleWares = {};\n this.config = config;\n }", "init() {\n for (const itemKey in this._config) {\n // confirm itemKey isn't from prototype\n if (this._config.hasOwnProperty(itemKey)) {\n const itemValue = localStorage.getItem(itemKey);\n if (itemValue !== null) {\n this._config[itemKey] = itemValue;\n }\n }\n }\n }", "async __ca_init__() {\n this.state.myUID = null;\n this.state.targets = {};\n this.state.markers = {};\n this.state.parts = {};\n this.state.calibration = DEFAULT_CALIB;\n this.state.lastCalibration = DEFAULT_CALIB;\n\n this.scratch.snapshot = null; //too big for checkpoint or getState()\n this.state.calibrating = false;\n this.state.counter = 0;\n this.state.partsCounter = 0;\n this.state.debug = false;\n\n this.state.iotMethodsMeta = this.$.iot.iotMethodsMeta();\n this.$.session.limitQueue(1, appUtils.APP_SESSION); // last notification\n this.$.session.limitQueue(1, appUtils.IOT_SESSION); // ditto\n this.$.session.limitQueue(1, appUtils.VR_SESSION); // ditto\n this.$.session.limitQueue(1, appUtils.AR_SESSION); // ditto\n this.state.fullName = this.__ca_getAppName__() + '#' +\n this.__ca_getName__();\n this.state.trace__iot_sync__ = 'traceSync';\n this.state.trace__iot_resume__ = 'traceResume';\n\n return [];\n }", "initKeyCodes() {\n let keyCode;\n const keyCodes = {};\n\n for (let name in this.config) {\n if (name in keyCodeMap) {\n // special cases ('ctrl', 'shift', etc)\n keyCode = keyCodeMap[name];\n } else {\n // letters and numbers\n keyCode = name.toUpperCase().charCodeAt();\n }\n\n keyCodes[keyCode] = this.config[name];\n }\n\n this.keyCodes = keyCodes;\n }", "_getHash() {\n return getHash(this.location);\n }", "hash() {\n return this.is()\n }", "function init()\n{\n // Initialize the ethereum client\n const web3 = new Web3(`${ConfigServer.nodePath}geth.ipc`, net);\n\n // Initialize the access smart contract\n const AccessABI = require(\"./contracts/access.json\");\n let accessSC = common.initContract(web3, AccessABI, ConfigServer.accessContractAddr);\n\n // Initialize balance smart contract\n const BalanceABI = require(\"./contracts/balance.json\");\n let balanceSC = common.initContract(web3, BalanceABI, ConfigServer.balanceContractAddr);\n\n // Intialize data smart contract\n const DataABI = require(\"./contracts/data.json\");\n let dataSC = common.initContract(web3, DataABI, ConfigServer.dataContractAddr);\n\n // Create struct that stores these parameters\n let ethClient = {\"web3\": web3, \"accessSC\": accessSC, \"balanceSC\":balanceSC, \"dataSC\": dataSC, \"config\": ConfigServer};\n\n return ethClient;\n}", "list() {\n let config = this.readSteamerConfig();\n\n for (let key in config) {\n if (config.hasOwnProperty(key)) {\n this.info(key + '=' + config[key] || '');\n }\n }\n\n }", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function _init() {\n // create padding\n _padding = String.fromCharCode(128);\n _padding += forge.util.fillString(String.fromCharCode(0x00), 64);\n\n // create K table for SHA-256\n _k = [\n 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,\n 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,\n 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,\n 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,\n 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,\n 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,\n 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,\n 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,\n 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,\n 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,\n 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,\n 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,\n 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,\n 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,\n 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,\n 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2];\n\n // now initialized\n _initialized = true;\n}", "function init() {\n\n // ESTABLISH WEB3 CONNECTION\n const web3 = new Web3('ws://' + gateways.blockchain.host + ':' + gateways.blockchain.port);\n\n // RESOLVE WITH REFERENCES\n return {\n web3: web3,\n managers: managers([\n 'user',\n 'device',\n 'task',\n 'token'\n ], web3),\n interfaces: interfaces([\n 'user',\n 'device',\n 'task'\n ])\n }\n}", "ensureConfig() {\n if (!window[Const.GLOBAL]) {\n var config = {\n guid: '',\n initialized: false,\n resolution: window.devicePixelRatio >= 2 ? 2 : 1,\n callbacks: [],\n [Const.COUNT.BUTTON]: 0,\n [Const.COUNT.FOLLOW]: 0,\n [Const.COUNT.PIN_SMALL]: 0,\n [Const.COUNT.PIN_MEDIUM]: 0,\n [Const.COUNT.PIN_LARGE]: 0,\n [Const.COUNT.PROFILE]: 0,\n [Const.COUNT.BOARD]: 0\n };\n for (var i = 0; i < 12; i++) {\n config.guid += Const.GUID_VARS.substr(Math.floor(Math.random() * 60), 1);\n }\n window[Const.GLOBAL] = config;\n }\n this.config = window[Const.GLOBAL];\n }", "function vcMakeConfig() {\n return '{apiKey:\"' + _skywayApiKey + '\", domain:\"' + _skywayDomain + '\"}';\n}", "constructor() {\n this.cachedDictionary = {};\n }", "function configuration()\r\n\t{\r\n\r\n\t\t//prevent multiple creating of config window\r\n\t\tif ($(\"#hideshow\").length)\r\n\t\t{\r\n\t\t\t$(\"#hideshow\").show();\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t\r\n\t\tvar settingsIcon = \"data:image/png;base64,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\";\r\n\t\r\n\t\tvar configcss = '\\\r\n\t\t.popup_block .popup fieldset{\\\r\n\t\t padding: 1%;\\\r\n\t\t border-style: solid;\\\r\n\t\t border-width: 1px;\\\r\n\t\t border-color: gray;\\\r\n\t\t margin-bottom: 1px;\\\r\n\t\t}\\\r\n\t\t.popup_block .popup hr {\\\r\n\t\t\theight: 1px;\\\r\n\t\t\tborder-color:black;\\\r\n\t\t}\\\r\n\t\t#WarBBTitle{\\\r\n\t\t font-size: 2em;\\\r\n\t\t width:100%;\\\r\n\t\t}\\\r\n\t\t#hideshow {\\\r\n\t\t position: fixed;\\\r\n\t\t width: 100%;\\\r\n\t\t height: 100%;\\\r\n\t\t top: 0;\\\r\n\t\t left: 0;\\\r\n\t\t font-size:12px;\\\r\n\t\t z-index:2147483647;\\\r\n\t\t text-align:left;\\\r\n\t\t}\\\r\n\t\t#fade {\\\r\n\t\t background: #000;\\\r\n\t\t position: fixed;\\\r\n\t\t width: 100%;\\\r\n\t\t height: 100%;\\\r\n\t\t opacity: .80;\\\r\n\t\t -ms-filter: \"progid:DXImageTransform.Microsoft.Alpha(Opacity=80)\";\\\r\n\t\t left: 0;\\\r\n\t\t z-index: 10;\\\r\n\t\t}\\\r\n\t\t.popup_block {\\\r\n\t\t font-family:verdana;\\\r\n\t\t color:black;\\\r\n\t\t background: #ddd;\\\r\n\t\t padding: 10px 20px;\\\r\n\t\t border: 2px solid #4DD9FF;\\\r\n\t\t float: left;\\\r\n\t\t width: 700px;\\\r\n\t\t position: absolute;\\\r\n\t\t top: 7%;\\\r\n\t\t left: 50%;\\\r\n\t\t bottom: 7%;\\\r\n\t\t margin: 0 0 0 -350px;\\\r\n\t\t -moz-border-radius:10px;\\\r\n\t\t z-index: 100;\\\r\n\t\t}\\\r\n\t\t.popup_block .popup {\\\r\n\t\t display: block;\\\r\n\t\t float: left;\\\r\n\t\t width: 100%;\\\r\n\t\t height: 95%;\\\r\n\t\t background: #fff;\\\r\n\t\t margin: 10px 0px;\\\r\n\t\t border: 1px solid #4DD9FF;\\\r\n\t\t}\\\r\n\t\t.popup p {\\\r\n\t\t padding: 1px 10px;\\\r\n\t\t margin: 0px 0;\\\r\n\t\t -x-system-font:none;\\\r\n\t\t font-family:verdana,geneva,lucida,\"lucida grande\",arial,helvetica,sans-serif;\\\r\n\t\t font-size:10pt;\\\r\n\t\t font-size-adjust:none;\\\r\n\t\t font-stretch:normal;\\\r\n\t\t font-style:normal;\\\r\n\t\t font-variant:normal;\\\r\n\t\t font-weight:normal;\\\r\n\t\t line-height:normal;\\\r\n\t\t}\\\r\n\t\t#note {\\\r\n\t\t\tfont-size:7pt;\\\r\n\t\t\tcolor:gray;\\\r\n\t\t\tpadding: 1px 10px;\\\r\n\t\t\tmargin: 0px 0;display:inline-block;\\\r\n\t\t\tmin-width:100px;\\\r\n\t\t}\\\r\n\t\t#configinfo {\\\r\n\t\t\tfont-size:8pt;\\\r\n\t\t\tcolor:gray;\\\r\n\t\t\tpadding: 1px 10px;\\\r\n\t\t\tmargin: 0px 0;display:inline-block;width:60em;\\\r\n\t\t}\\\r\n\t\t#WarBBTabs > input[type=\"button\"], .WarBBButtons > input[type=\"button\"] {\\\r\n\t\t\tdisplay: inline-block;\\\r\n\t\t\tfont-size: 12px;\\\r\n\t\t\tfont-weight: normal;\\\r\n\t\t\tbackground-color: rgb(238, 238, 238);\\\r\n\t\t\tbackground-position: 0px -178px;\\\r\n\t\t\tbackground-repeat: repeat-x;\\\r\n\t\t\ttext-shadow: 0px 1px rgb(255, 255, 255);\\\r\n\t\t\tpadding: 4px 8px;\\\r\n\t\t\tposition: relative;\\\r\n\t\t\toverflow: hidden;\\\r\n\t\t\tcolor: rgb(51, 51, 51);\\\r\n\t\t\tmargin: 0 0;\\\r\n\t\t\tborder: 1px solid rgb(170, 170, 170);\\\r\n\t\t\tborder-radius: 0 0 0 0;\\\r\n\t\t\tbox-shadow: 0px 12px rgb(255, 255, 255) inset;\\\r\n\t\t\tfloat: left;\\\r\n\t\t}\\\r\n\t\t#WarBBTabs > input[type=\"button\"] {\\\r\n\t\t\tborder-bottom: none;\\\r\n\t\t}\\\r\n\t\t#WarBBSeparator {\\\r\n\t\t\tborder-bottom: 1px solid rgb(170, 170, 170);\\\r\n\t\t\tmargin-top: 24px;\\\r\n\t\t}\\\r\n\t\t#selectAllButton {\\\r\n\t\t\tborder-radius: 3px 0 0 3px;\\\r\n\t\t\tborder-right: none;\\\r\n\t\t}\\\r\n\t\t#invertButton {\\\r\n\t\t\tborder-radius: 0 3px 3px 0;\\\r\n\t\t\tborder-left: none;\\\r\n\t\t}\\\r\n\t\t#WarBBTabs > input[name=\"WarBBHosts\"] {\\\r\n\t\t\tborder-radius: 3px 0 0 0;\\\r\n\t\t\tborder-right:none;\\\r\n\t\t\tmargin-left:10px;\\\r\n\t\t}\\\r\n\t\t#WarBBTabs > input[name=\"WarBBAbout\"] {\\\r\n\t\t\tborder-radius: 0 3px 0 0;\\\r\n\t\t\tborder-left:none;\\\r\n\t\t}\\\r\n\t\t.WarBBButtons > input[type=\"button\"]:hover {\\\r\n\t\t\tpadding: 5px 8px 3px;\\\r\n\t\t\tbox-shadow: inset 0 1px 3px #BBB, 0 1px #FFF;\\\r\n\t\t}\\\r\n\t\t#WarBBTabs > input[type=\"button\"]:hover, #WarBBTabs > input.activeTab {\\\r\n\t\t\tpadding: 5px 8px 3px;\\\r\n\t\t\tbox-shadow: 0 0 white;\\\r\n\t\t\tbackground: none;\\\r\n\t\t}\\\r\n\t\t.WarBBTab {\\\r\n\t\t\tdisplay: none;\\\r\n\t\t}\\\r\n\t\t.WarBBButtons, #WarBBTabs, #warlcsitelist1 {\\\r\n\t\t\tmargin-left: 5px;\\\r\n\t\t}\\\r\n\t\t#warlcsitelist1 {\\\r\n\t\t\tborder-top: 1px solid grey;\\\r\n\t\t\tpadding-top: 5px;\\\r\n\t\t\toverflow:auto;\\\r\n\t\t\tmargin-top:2px;\\\r\n\t\t}\\\r\n\t\tinput:hover+label {\\\r\n\t\t\tbackground:#F1F77C;\\\r\n\t\t\tfont-size:110%;\\\r\n\t\t}\\\r\n\t\t#WarBBAbout {\\\r\n\t\t\tbackground: url(' + WarBBLogo + ') 95% 55% no-repeat;\\\r\n\t\t}\\\r\n\t\t';\r\n\r\n\t\tGM_addStyle(configcss);\r\n\t\t\r\n\t\tvar configurationinnerHTML = \r\n\t\t'<div id=\"fade\"></div>\\\r\n\t\t<div class=\"popup_block\">\\\r\n\t\t\t<div class=\"popup\">\\\r\n\t\t\t\t<div id=\"WarBBTitle\" style=\"height: 1.2em\"><img src=' + settingsIcon + ' style=\"height:35px;margin-left:2px;vertical-align:middle;\"></img>WarBB - Configuration</div><br>\\\r\n\t\t\t\t<div id=\"WarBBTabs\">\\\r\n\t\t\t\t\t<input type=\"button\" name=\"WarBBHosts\" class=\"activeTab\" value=\"Filehostings\">\\\r\n\t\t\t\t\t<input type=\"button\" name=\"WarBBSettings\" value=\"Settings\">\\\r\n\t\t\t\t\t<input type=\"button\" name=\"WarBBAbout\" value=\"About\">\\\r\n\t\t\t\t</div>\\\r\n\t\t\t\t<div id=\"WarBBSeparator\"></div>\\\r\n\t\t\t\t<div id=\"WarBBHosts\" class=\"WarBBTab\">\\\r\n\t\t\t\t\t<br><div class=\"WarBBButtons\">\\\r\n\t\t\t\t\t\t<input type=\"button\" id=\"selectAllButton\" value=\"Select All\">\\\r\n\t\t\t\t\t\t<input type=\"button\" id=\"selectNoneButton\" value=\"Select None\">\\\r\n\t\t\t\t\t\t<input type=\"button\" id=\"invertButton\" value=\"Invert\">\\\r\n\t\t\t\t\t</div><br><br>\\\r\n\t\t\t\t\t<input style=\"margin-left:5px;\" type=\"textbox\" placeholder=\"Search filehost\" id=\"hostSearchBox\" value=\"\">\\\r\n\t\t\t\t\t<div id=\"warlcsitelist1\"><span>Empty</span></div>\\\r\n\t\t\t\t</div>\\\r\n\t\t\t\t<div id=\"WarBBSettings\" class=\"WarBBTab\">\\\r\n\t\t\t\t\t<br>\\\r\n\t\t\t\t\t<div id=\"WarBBPreferences\">\\\r\n\t\t\t\t\t\t<fieldset>\\\r\n\t\t\t\t\t\t\t<p><input type=\"checkbox\" id=\"Do_not_linkify_DL_links\"> Do NOT linkify DL links</p>\\\r\n\t\t\t\t\t\t\t<p><input type=\"checkbox\" id=\"Allow_spaces_in_DL_links\"> Allow spaces in DL links<br><div id=\"configinfo\">Note: All links must end with a new line!</div></p>\\\r\n\t\t\t\t\t\t\t<p><input type=\"checkbox\" id=\"Display_full_links_in_link_containers\"> Display full links in link containers</p>\\\r\n\t\t\t\t\t\t</fieldset>\\\r\n\t\t\t\t\t\t<fieldset>\\\r\n\t\t\t\t\t\t\t<p>Horizontal positioning of the progressbox: <input type=\"text\" id=\"Processbox_Pos_X\"><br><div id=\"configinfo\">Note: Define this value in percentages starting from the left of the screen.</div></p>\\\r\n\t\t\t\t\t\t\t<p>Vertical positioning of the progressbox: <input type=\"text\" id=\"Processbox_Pos_Y\"><br><div id=\"configinfo\">Note: Define this value in percentages starting from the bottom of the screen.</div></p>\\\r\n\t\t\t\t\t\t\t<p>Scaling of the progressbox: <input type=\"text\" id=\"Progressbox_Scaling\"><br><div id=\"configinfo\">Note: Resizes the progressbox. Define this value in percentages. 100% = full size, 200% = double size, etc</div></p>\\\r\n\t\t\t\t\t\t</fieldset>\\\r\n\t\t\t\t\t\t<fieldset>\\\r\n\t\t\t\t\t\t\t<p><input type=\"checkbox\" id=\"Display_tooltip_info\"> Display tooltip info<br><div id=\"configinfo\">Note: File name, file size, error messages etc.</div></p>\\\r\n\t\t\t\t\t\t</fieldset>\\\r\n\t\t\t\t\t\t<fieldset>\\\r\n\t\t\t\t\t\t\t<p><input type=\"checkbox\" id=\"Extabit_API_Check\"> Check Extabit.com links through API<br><div id=\"configinfo\">Note: We cannot guarantee this will work. If disabled, WarBB will use a website check instead.</div></p>\\\r\n\t\t\t\t\t\t</fieldset>\\\r\n\t\t\t\t\t\t<fieldset>\\\r\n\t\t\t\t\t\t\t<p><input type=\"checkbox\" id=\"Show_Update_Notification\">Show notification when HTALblr is up to date</p>\\\r\n\t\t\t\t\t\t</fieldset>\\\r\n\t\t\t\t\t\t<fieldset>\\\r\n\t\t\t\t\t\t\t\t<p>Anonymizer:\\\r\n\t\t\t\t\t\t\t\t<select style=\"margin-left:5px;\" id=\"redirector\">\\\r\n\t\t\t\t\t\t\t\t\t<option value=\"http://anonym.to/?\" id=\"http://anonym.to/?\">anonym.to</option>\\\r\n\t\t\t\t\t\t\t\t\t<option value=\"\" id=\"NoRed\">No redirector</option>\\\r\n\t\t\t\t\t\t\t\t</select></p>\\\r\n\t\t\t\t\t\t</fieldset>\\\r\n\t\t\t\t\t</div>\\\r\n\t\t\t\t</div>\\\r\n\t\t\t\t<div id=\"WarBBAbout\" class=\"WarBBTab\">\\\r\n\t\t\t\t\t<br>\\\r\n\t\t\t\t\t<p><b>HTALblr-How to arsenio Links Checker v' + HTALblr_version + '</b> by by kolam (<a href=\"http://howtoarsenio.blogspot.com/\">HTALblr</a> | <a href=\"http://userscripts.org/users/176382\">Userscripts</a>), based on: by iKickback (<a href=\"http://www.warez-bb.org/profile.php?mode=viewprofile&u=2348347\">Warez-BB</a> | <a href=\"http://userscripts.org/users/476129\">Userscripts</a>) & thecodingdude (<a href=\"http://www.warez-bb.org/profile.php?mode=viewprofile&u=2089048\">Warez-BB</a> | <a href=\"http://userscripts.org/users/437232\">Userscripts</a>)</p>\\\r\n\t\t\t\t\t<p><b>Based on:</b> <a href=\" http://warbb.pw/\">W.A.R. Links Checker</a></p>\\\r\n\t\t\t\t\t<p><b>Wich is based on:</b> <a href=\"http://userscripts.org/scripts/show/125631\">W.A.R. Links Checker - Dev</a></p>\\\r\n\t\t\t\t\t<p><b>Original by:</b> <a href=\"http://userscripts.org/users/302353\">dkitty</a></p>\\\r\n\t\t\t\t\t<p><b>Graphics by:</b> LiabilityZero (<a href=\"http://www.warez-bb.org/profile.php?mode=viewprofile&u=3229521\">Warez-BB</a> | <a href=\"http://liabilityzero.deviantart.com/\">deviantART</a> | <a href=\"mailto:[email protected]\">Contact</a>)</p>\\\r\n\t\t\t\t\t<br />\\\r\n\t\t\t\t\t<p><b>Currently supported:</b><br>\\\r\n\t\t\t\t\tFilehostings: ' + allHostNames.length + '<br />\\\r\n\t\t\t\t\tContainers: ' + allContainerNames.length + '<br />\\\r\n\t\t\t\t\tObsolete sites: ' + allObsoleteNames.length + '<br /></p>\\\r\n\t\t\t\t\t<br />\\\r\n\t\t\t\t\t<p><b>Uses:</b></p>\\\r\n\t\t\t\t\t<p>adam_3\\'s <a href=\"http://userscripts.org/scripts/show/2254\">Linkify ting</a> (modified)</p>\\\r\n\t\t\t\t\t<p><a href=\"http://jquery.com/\">jQuery</a> JavaScript Library</p>\\\r\n\t\t\t\t\t<br />\\\r\n\t\t\t\t\t<p>License: GPL version 3 or any later version (<a href=\"http://www.gnu.org/copyleft/gpl.html\">http://www.gnu.org/copyleft/gpl.html</a>)</p>\\\r\n\t\t\t\t</div>\\\r\n\t\t\t</div>\\\r\n\t\t</div>';\r\n\t\t\r\n\t\t$('body').append('<div id=\"hideshow\">' + configurationinnerHTML + '</div>');\r\n\t\t$(\"#WarBBHosts\").show();\r\n\t\t\r\n\t\t//sets height of warlcsitelist1\r\n\t\tvar totalHeight = $(\".popup\").height();\r\n\t\t$(\"#warlcsitelist1\").height(totalHeight - 155);\r\n\t\t$(\"#WarBBSeparator\").css(\"margin-top\", 9 + $(\".activeTab\").height() + \"px\"); //because the buttons have a different height on the different themes\r\n\t\t\r\n\t\t$(\"#WarBBTabs > input[type='button']\").click(function() {\r\n\t\t\tvar $target = $(this);\r\n\t\t\tvar current = \"#\" + $(\".activeTab\").removeClass().attr(\"name\"); $(current).hide();\r\n\t\t\tvar targetTab = \"#\" + $target.addClass(\"activeTab\").attr(\"name\"); $(targetTab).show();\r\n\t\t});\r\n\t\t\r\n\t\t$(\"#fade\").click(function(event) {\r\n\t\t\t$(\"#hideshow\").hide(); event.preventDefault();\r\n\t\t});\r\n\t\t\t\t\r\n\t\tvar elmHostList = document.getElementById(\"warlcsitelist1\");\r\n\t\t\r\n\t\tbuildSettings();\r\n\t\tbuildSitelist(\"\", allHostNames, elmHostList);\r\n\t\tappendObsolete(\"\", allObsoleteNames, elmHostList);\r\n\t\t\t\r\n\t\t//handler for checkbox state change\r\n\t\tfunction changeConfiguration(e)\r\n\t\t{\r\n\t\t\tvar element = e.target;\r\n\r\n\t\t\tif (element.type == 'checkbox')\r\n\t\t\t{\r\n\t\t\t\tif (element.checked == 1)\r\n\t\t\t\t{\r\n\t\t\t\t\tlsSetVal(\"hosts\", element.id, true);\r\n\t\t\t\t}\r\n\t\t\t\telse\r\n\t\t\t\t{\r\n\t\t\t\t\tlsSetVal(\"hosts\", element.id, false);\r\n\t\t\t\t}\r\n\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t//Selects all filehosting checkboxes\r\n\t\tfunction selectAll()\r\n\t\t{\r\n\t\t\t$(\":checkbox:visible:not(:checked)\").prop(\"checked\",true)\r\n\t\t\t\t\t\t .each(function(index, element){lsSetVal(\"hosts\", this.id, true)});\r\n\t\t}\r\n\r\n\t\t//Deselects all filehosting checkboxes\r\n\t\tfunction selectNone()\r\n\t\t{\r\n\t\t\t$(\":checkbox:visible:checked\").prop(\"checked\",false)\r\n\t\t\t\t\t\t .each(function(index, element){lsSetVal(\"hosts\", this.id, false)});\r\n\t\t}\r\n\r\n\t\t//Inverts filehosting checkboxes selection\r\n\t\tfunction selectInvert()\r\n\t\t{\r\n\t\t\tvar $checked = $(\":checkbox:visible:checked\");\r\n\t\t\tvar $unchecked = $(\":checkbox:visible:not(:checked)\");\r\n\t\t\t\r\n\t\t\t$unchecked.prop(\"checked\",true)\r\n\t\t\t\t\t\t .each(function(index, element){lsSetVal(\"hosts\", this.id, true)});\r\n\t\t\t$checked.prop(\"checked\",false)\r\n\t\t\t\t\t\t .each(function(index, element){lsSetVal(\"hosts\", this.id, false)});\r\n\t\t}\r\n\t\t\r\n\t\t//Sets anonymizer setting\r\n\t\tfunction changeAnonymizer()\r\n\t\t{\r\n\t\t\tvar redir = document.getElementById(\"redirector\").value;\r\n\t\t\tif (redir == \"\") { redir = \"NoRed\"; }\r\n\t\t\tlsSetVal(\"general\", \"Ref_anonymize_service\", redir);\r\n\t\t\tdocument.getElementById(redir).selected=true;\r\n\t\t}\r\n\t\t\r\n\t\t//Sets selected redirector option\r\n\t\tvar redir = genset(\"Ref_anonymize_service\");\r\n\t\tif (redir == \"\") { redir = \"NoRed\"; }\r\n\t\tdocument.getElementById(redir).selected=true;\r\n\t\t\r\n\t\t//Sets Processbox position setting\r\n\t\tfunction changeProgBox(event) {\r\n\t\t\tvar setting;\r\n\t\t\tswitch(event.data.set) {\r\n\t\t\t\tcase \"X\": setting = \"Processbox_Pos_X\"; break;\r\n\t\t\t\tcase \"Y\": setting = \"Processbox_Pos_Y\"; break;\r\n\t\t\t\tcase \"Scale\": setting = \"Progressbox_Scaling\"; break;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tvar $setting = $(\"#\" + setting);\r\n\t\t\tvar newSet = $setting.val().replace(\"%\", \"\");\r\n\t\t\tlsSetVal(\"general\", setting, newSet);\r\n\t\t}\r\n\t\t\r\n\t\t//Sets value of Processbox position\r\n\t\t$(\"#Processbox_Pos_X\").val(Processbox_Pos_X + \"%\");\r\n\t\t$(\"#Processbox_Pos_Y\").val(Processbox_Pos_Y + \"%\");\r\n\t\t$(\"#Progressbox_Scaling\").val(Progressbox_Scaling + \"%\");\r\n\r\n\t\tfunction buildSettings()\r\n\t\t{\r\n\t\t\t$(\"#WarBBPreferences :checkbox\").each(function(){\r\n\t\t\t\t$(this).prop(\"checked\", genset($(this).attr(\"id\")))\r\n\t\t\t\t\t.click(function(e){\r\n\t\t\t\t\t\tlsSetVal(\"general\", $(this).attr(\"id\"), $(this).prop(\"checked\"));\r\n\t\t\t\t\t\tsetVariables();\r\n\t\t\t\t\t});\t\t\t\t\r\n\t\t\t})\r\n\t\t}\r\n\t\t\r\n\t\t//Dynamic build of host list\r\n\t\t//param search \t\t[string]\tsearches for hostnames matching search substring \r\n\t\t//param siteNames \t[array]\t\tarray of site names\r\n\t\t//param targetNode \t[DOM Node]\twhere the list should be built\r\n\t\t//\t\t\t\t\t\t\t\tfirst child node is replaced\r\n\t\tfunction buildSitelist(search, siteNames, targetNode)\r\n\t\t{\r\n\t\t\tvar searchRegex = new RegExp(\"\\\\|?([\\\\w\\\\.-]*\" + search.replace(/\\./g,\"\\\\.\").replace(/-/g, \"\\\\-\") + \"[\\\\w\\\\.-]*)\\\\|?\", \"i\");\r\n\t\t\t\r\n\t\t\tvar $targetNode = $(targetNode).empty().append(\"<span style='font-weight:bold;'>Filehosts:</span><br>\");\r\n\t\t\t\r\n\t\t\tvar searchedSite = \"\";\r\n\t\t\t$.each(siteNames, function(i, site){\r\n\t\t\t\tif (searchedSite = site.match(searchRegex))\r\n\t\t\t\t{\r\n\t\t\t\t\tvar baseSite = site.replace(/\\|.+/, \"\"); //filehosting main domain\r\n\t\t\t\t\t\r\n\t\t\t\t\t//ensuring backward compatibility with the rest of code, to be refactored later\r\n\t\t\t\t\tvar oldRSLCvalue = \"Check_\" + baseSite.replace(/\\|.+/, \"\").replace(/\\./g,\"_dot_\").replace(/-/g, \"_dash_\") + \"_links\";\r\n\t\t\t\t\t//\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t$targetNode.append('<input type=\"checkbox\" id=\"' + oldRSLCvalue +'\" />\\\r\n\t\t\t\t\t\t<label for=\"' + oldRSLCvalue + '\">' + searchedSite[1] + '</label>' +\r\n\t\t\t\t\t\t((searchedSite[1] != baseSite) ? ('<div id=\"note\"> ( ~ ' + baseSite + ' )</div>') : (\"\"))\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\r\n\t\t\t\t\t$(\"#\" + oldRSLCvalue).prop(\"checked\", hostSet(oldRSLCvalue, false))\r\n\t\t\t\t\t\t\t\t\t\t.change(changeConfiguration);\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t$targetNode.append('<br />');\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\t\r\n\t\t\t$targetNode.append(\"<hr /><span style='font-weight:bold;'>Containers:</span><br>\");\r\n\t\t\t\r\n\t\t\tsearchedSite = \"\";\r\n\t\t\t$.each(allContainerNames, function(i, site) {\r\n\t\t\t\tif (searchedSite = site.match(searchRegex)) {\r\n\t\t\t\tvar oldRSLCvalue = \"Check_\" + searchedSite[1].replace(/\\|.+/, \"\").replace(/\\./g,\"_dot_\").replace(/-/g, \"_dash_\") + \"_links\";\r\n\t\t\t\t$targetNode.append('<input type=\"checkbox\" id=\"' + oldRSLCvalue +'\" />\\\r\n\t\t\t\t\t<label for=\"' + oldRSLCvalue + '\">' + searchedSite[1] + '</label>');\r\n\t\t\t\t$(\"#\" + oldRSLCvalue).prop(\"checked\", hostSet(oldRSLCvalue, false))\r\n\t\t\t\t\t\t\t\t\t.change(changeConfiguration);\r\n\t\t\t\t$targetNode.append('<br />');\t\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\t\r\n\t\t\t$targetNode.append(\"<hr />\");\r\n\t\t}\r\n\t\t\r\n\t\t//obsolete hosts checkbox\r\n\t\tfunction appendObsolete(search, siteNames, targetNode) {\r\n\t\t\tvar $targetNode = $(targetNode);\r\n\t\t\tvar searchRegex = new RegExp(\"\\\\|?([\\\\w\\\\.-]*\" + search.replace(/\\./g,\"\\\\.\").replace(/-/g, \"\\\\-\") + \"[\\\\w\\\\.-]*)\\\\|?\", \"i\");\r\n\t\t\t$targetNode.append('<input type=\"checkbox\" id=\"Obsolete_file_hosts\" /><label for=\"Obsolete_file_hosts\">Obsolete file hosts</label>');\t\t\r\n\t\t\t$(\"#Obsolete_file_hosts\").prop(\"checked\", hostSet(\"Obsolete_file_hosts\", false))\r\n\t\t\t\t\t\t\t\t\t.change(changeConfiguration);\r\n\t\t\t\r\n\t\t\t\t\t\t\t\t$targetNode.append('<br />');\r\n\t\t\t\r\n\t\t\tvar foundName = \"\";\r\n\t\t\t$.each(siteNames, function(i, site){\r\n\t\t\t\tif (foundName = siteNames[i].match(searchRegex))\r\n\t\t\t\t{\r\n\t\t\t\t\t$targetNode.append('<div id=\"note\">' + foundName[1] + '</div>');\r\n\t\t\t\t}\r\n\t\t\t})\r\n\t\t}\r\n\t\t\r\n\t\t//event listener binding\r\n\t\t$(\"#hostSearchBox\").keyup(function() {\r\n\t\t\tbuildSitelist($(\"#hostSearchBox\").val(), allHostNames, elmHostList);\r\n\t\t\tappendObsolete($(\"#hostSearchBox\").val(), allObsoleteNames, elmHostList);\r\n\t\t});\r\n\t\t$(\"#selectAllButton\").click(selectAll);\r\n\t\t$(\"#selectNoneButton\").click(selectNone);\r\n\t\t$(\"#invertButton\").click(selectInvert);\r\n\t\t$(\"#redirector\").change(changeAnonymizer);\r\n\t\t$(\"#Processbox_Pos_X\").change({ set: \"X\" }, changeProgBox);\r\n\t\t$(\"#Processbox_Pos_Y\").change({ set: \"Y\" }, changeProgBox);\r\n\t\t$(\"#Progressbox_Scaling\").change({ set: \"Scale\" }, changeProgBox);\r\n\t\t\r\n\t\t//buttons and edit boxes init end\r\n\t}", "constructor() {\r\n this._cookie = \"\";\r\n this._cookie_id = \"vjust_proj\";\r\n this._break_char = String.fromCharCode(254);\r\n this._startup_cookies_found = false;\r\n this._are_cookies_latest = false;\r\n\r\n this._ConfigKeyEnum = { \r\n \"0\" : String.fromCharCode(60),\r\n \"1\" : String.fromCharCode(61),\r\n \"2\" : String.fromCharCode(62),\r\n \"3\" : String.fromCharCode(63),\r\n \"4\" : String.fromCharCode(64),\r\n \"5\" : String.fromCharCode(65),\r\n \"6\" : String.fromCharCode(66),\r\n \"7\" : String.fromCharCode(67),\r\n \"8\" : String.fromCharCode(68),\r\n \"9\" : String.fromCharCode(69),\r\n \"10\" : String.fromCharCode(70),\r\n \"11\" : String.fromCharCode(71),\r\n \"12\" : String.fromCharCode(72),\r\n \"13\" : String.fromCharCode(73),\r\n \"14\" : String.fromCharCode(74),\r\n \"15\" : String.fromCharCode(75),\r\n \"16\" : String.fromCharCode(76),\r\n \"17\" : String.fromCharCode(77),\r\n \"18\" : String.fromCharCode(78),\r\n \"19\" : String.fromCharCode(79),\r\n \"20\" : String.fromCharCode(80),\r\n \"21\" : String.fromCharCode(81),\r\n \"22\" : String.fromCharCode(82),\r\n \"23\" : String.fromCharCode(83),\r\n \"24\" : String.fromCharCode(84),\r\n \"25\" : String.fromCharCode(85),\r\n \"26\" : String.fromCharCode(86),\r\n \"27\" : String.fromCharCode(87),\r\n \"28\" : String.fromCharCode(88),\r\n \"29\" : String.fromCharCode(89),\r\n \"30\" : String.fromCharCode(90),\r\n \"31\" : String.fromCharCode(91),\r\n \"32\" : String.fromCharCode(92),\r\n \"33\" : String.fromCharCode(93),\r\n \"34\" : String.fromCharCode(94),\r\n \"35\" : String.fromCharCode(95),\r\n \"36\" : String.fromCharCode(96),\r\n \"37\" : String.fromCharCode(97),\r\n \"38\" : String.fromCharCode(98),\r\n \"39\" : String.fromCharCode(99),\r\n \"40\" : String.fromCharCode(100),\r\n \"41\" : String.fromCharCode(101),\r\n \"42\" : String.fromCharCode(102),\r\n \"43\" : String.fromCharCode(103),\r\n \"44\" : String.fromCharCode(104),\r\n \"45\" : String.fromCharCode(105),\r\n \"46\" : String.fromCharCode(106),\r\n \"47\" : String.fromCharCode(107),\r\n \"48\" : String.fromCharCode(108),\r\n \"49\" : String.fromCharCode(109),\r\n \"50\" : String.fromCharCode(110)\r\n };\r\n\r\n this.readConfigFromCookies();\r\n }", "showConfiguration(configuration) {\n try {\n clear();\n let contracts = configuration.getIncludedContracts()\n this.showIncludedContracts(configuration)\n\n contracts.forEach((contract) => {\n let settings = configuration[contract]\n console.log('\\n')\n console.log(contract.toUpperCase())\n this.showContractSettings(settings)\n this.showSettingsStatus(settings)\n console.log('\\n')\n })\n\n\n }\n catch(e) {\n throw (e);\n }\n }", "calcHash () {\n var addr_h = sha512(this.address).substr(0, 32)\n var data = new Identicon(addr_h).toString()\n return 'data:image/png;base64,' + data\n }", "static getDefaults() {\n return {};\n }", "static cacheGeneral(cache, available, ccfg = this.cacheConfigurationBean(cache)) {\n ccfg.stringProperty('name');\n\n if (available('2.1.0'))\n ccfg.stringProperty('groupName');\n\n ccfg.enumProperty('cacheMode')\n .enumProperty('atomicityMode');\n\n if (ccfg.valueOf('cacheMode') === 'PARTITIONED' && ccfg.valueOf('backups')) {\n ccfg.intProperty('backups')\n .intProperty('readFromBackup');\n }\n\n // Since ignite 2.0\n if (available('2.0.0'))\n ccfg.enumProperty('partitionLossPolicy');\n\n ccfg.intProperty('copyOnRead');\n\n if (ccfg.valueOf('cacheMode') === 'PARTITIONED' && ccfg.valueOf('atomicityMode') === 'TRANSACTIONAL')\n ccfg.intProperty('isInvalidate', 'invalidate');\n\n return ccfg;\n }", "getConfig() {\n return this.config;\n }", "static getApplicationConfiguration() {\n return configuration;\n }", "getRunConfig() {\n return {\n ...this.options,\n dispatch: this.onDispatch.bind(this),\n getState: this.getState.bind(this),\n onError: this.onError.bind(this),\n };\n }" ]
[ "0.5983482", "0.59609264", "0.5871457", "0.55672336", "0.5522722", "0.53998816", "0.53551286", "0.531115", "0.5296758", "0.5296538", "0.523291", "0.52314067", "0.5195415", "0.5175797", "0.5170734", "0.5165005", "0.51598394", "0.51458675", "0.51316273", "0.51291263", "0.5119664", "0.5114086", "0.5111588", "0.5097355", "0.5089712", "0.50738865", "0.50669867", "0.5056765", "0.50548846", "0.50548846", "0.5049609", "0.503372", "0.50301456", "0.50062907", "0.50062907", "0.500577", "0.5003538", "0.4998823", "0.49688536", "0.496777", "0.4954444", "0.4953982", "0.4953377", "0.49513572", "0.49513572", "0.49513572", "0.49513572", "0.49513572", "0.49513572", "0.49513572", "0.49454397", "0.49440008", "0.49392012", "0.4938597", "0.49331456", "0.49255505", "0.49164656", "0.49134374", "0.49087623", "0.48874202", "0.48874202", "0.48827052", "0.48827052", "0.487576", "0.48708513", "0.4866383", "0.4862452", "0.486209", "0.48603535", "0.4859522", "0.48546886", "0.48501205", "0.48490456", "0.4841671", "0.48312414", "0.48301727", "0.4825606", "0.48255295", "0.4824902", "0.48184174", "0.48170102", "0.48170102", "0.48170102", "0.48170102", "0.48170102", "0.48170102", "0.48170102", "0.48170102", "0.48127383", "0.4812659", "0.48120928", "0.48041293", "0.48020414", "0.48012412", "0.48009598", "0.4799411", "0.47949985", "0.47949284", "0.47926116", "0.47881562", "0.47878245" ]
0.0
-1
========================================= for demo purpose only can be deleted =======================================
function demo() { if ($.cookie("theme_csspath")) { $('link#theme-stylesheet').attr("href", $.cookie("theme_csspath")); } $("#colour").change(function () { if ($(this).val !== '') { var colour = $(this).val(); var introImage = $('body').find('#intro .item'); introImage.removeClass(); introImage.addClass('item'); introImage.addClass(colour); var theme_csspath = 'css/style.' + $(this).val() + '.css'; $('link#theme-stylesheet').attr("href", theme_csspath); $.cookie("theme_csspath", theme_csspath, {expires: 365, path: '/'}); } return false; }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "private public function m246() {}", "private internal function m248() {}", "protected internal function m252() {}", "transient private protected internal function m182() {}", "transient private internal function m185() {}", "function _____SHARED_functions_____(){}", "transient protected internal function m189() {}", "static private internal function m121() {}", "transient final protected internal function m174() {}", "init() {\n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "constructor() {\n \n\n \n \n\n \n\n \n }", "transient final private protected internal function m167() {}", "function kp() {\n $log.debug(\"TODO\");\n }", "__previnit(){}", "constructor () {\r\n\t\t\r\n\t}", "static ready() { }", "static transient final private internal function m43() {}", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n \n \n }", "constructor() {\n \n }", "constructor() {\n \n }", "constructor() {\n \n }", "constructor() {\n \n }", "constructor() {\n \n }", "constructor() {\n \n }" ]
[ "0.6571779", "0.655293", "0.606292", "0.6054969", "0.59988654", "0.58772975", "0.5855598", "0.584197", "0.5801961", "0.5706134", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.5684521", "0.56832224", "0.56796736", "0.56715", "0.5663093", "0.563696", "0.5604736", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5574112", "0.5572607", "0.5572607", "0.5572607", "0.5572607", "0.5572607", "0.5572607" ]
0.0
-1
========================================= full screen intro =======================================
function fullScreenContainer() { var screenWidth = $(window).width() + "px"; var screenHeight = ''; if ($(window).height() > 500) { screenHeight = $(window).height() + "px"; } else { screenHeight = "500px"; } $("#intro, #intro .item").css({ width: screenWidth, height: screenHeight }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function introScreen() {\n SDPresents = new image(DEMO_ROOT + \"/def/resources/senior.png\");\n presentsScreen = SeniorDads.ScreenHandler.Codef(640,400,name,zIndex++);\n \t\tSDPresents.draw(presentsScreen,0,0);\n \t}", "function intro(){\n backgroundMove();\n crateShow();\n image(introImg, width/2, height/2);\n}", "function displayIntroScreen() {\n image(imgIntroScreen, 0, 0, windowWidth, windowWidth * 0.4);\n\n}", "function intro() {\n\tbackground(50);\n\n\tfill(255);\n\tnoStroke();\n\ttextSize(100);\n\ttextAlign(CENTER, CENTER);\n\ttext('INTRO', width/2, height/2);\n\n\ttextSize(24);\n\ttext('[ press any key to start ]', width/2, height-height/4);\n}", "enterFullScreen() {\n }", "enterFullScreen() {\n }", "enterFullScreen() {\n }", "function introduction (game) {\n out(GAME_INTRODUCTION);\n scenes_tick(game);\n look(game);\n update_statusbar(game);\n}", "function updateWelcomeScreen () {}", "function intro()\n{\n var self = this;\n \n /* ATTRIBUTES */\n this.offset = 0;\n this.height = 0;\n \n \n this.listen('app_height',function(value){\n this.height = (value-this.offset);\n });\n \n this.onFinish = function()\n {\n this.height = (window.innerHeight-this.offset);\n }\n}", "function introHeight() {\n var wh = $(window).height();\n $('#intro').css({height: wh});\n }", "function runIntro(name) {\n var welcome_screen = document.getElementById(\"welcome-screen\");\n var welcome_text = document.createElement(\"p\");\n document.getElementById(\"welcome-screen-frame\").style.display = \"none\";\n welcome_screen.style.animation = \"welcome-screen-go-up 2s 1 2s\";\n welcome_screen.style.animationDelay = \"2s\";\n welcome_screen.style.animationFillMode = \"forwards\";\n welcome_screen.appendChild(welcome_text);\n welcome_text.style.fontSize = \"10vh\";\n welcome_text.style.opacity = \"0\";\n welcome_text.style.animation = \"hello-fade-in 2s 1\";\n welcome_text.style.animationFillMode = \"forwards\";\n welcome_text.innerText = \"Hello\" + name + \"!\";\n document.getElementById(\"display-4\").innerHTML = \"Welcome\" + name + \"!\";\n setTimeout(function() {\n document.body.style.overflow = \"auto\";\n }, 4000);\n}", "function intro() {\r\n\t // Clear previous active class + styles touched by tram\r\n\t // We cannot remove the whole inline style because it could be dynamically bound\r\n\t $previous.removeClass(tabActive).css({\r\n\t opacity: '',\r\n\t transition: '',\r\n\t transform: '',\r\n\t width: '',\r\n\t height: ''\r\n\t });\r\n\r\n\t // Add active class to new target\r\n\t $targets.addClass(tabActive).each(ix.intro);\r\n\t Webflow.redraw.up();\r\n\r\n\t // Set opacity immediately if intro is zero\r\n\t if (!config.intro) return tram($targets).set({ opacity: 1 });\r\n\r\n\t // Otherwise fade in opacity\r\n\t tram($targets)\r\n\t .set({ opacity: 0 })\r\n\t .redraw()\r\n\t .add('opacity ' + config.intro + 'ms ' + easing, { fallback: safari })\r\n\t .start({ opacity: 1 });\r\n\t }", "function setupFullScreen(){\n makeFullScreenButton();\n\n document.getElementById('fullscreen').addEventListener(\"click\", function(){\n if(_renderer.domElement.requestFullscreen) {\n _renderer.domElement.requestFullscreen();\n } else if(_renderer.domElement.mozRequestFullScreen) {\n _renderer.domElement.mozRequestFullScreen();\n } else if(_renderer.domElement.webkitRequestFullscreen) {\n _renderer.domElement.webkitRequestFullscreen();\n } else if(_renderer.msRequestFullscreen) {\n _renderer.domElement.msRequestFullscreen();\n }\n });\n }", "function displayIntroTitle(){\n push();\n textFont(`Blenny`);\n textAlign(CENTER,CENTER);\n textSize(140);\n fill(breadFill.r, breadFill.g, breadFill.b);\n text(`get this bread`, width/2, height/2);\n pop();\n push();\n textFont(`Blenny`);\n textAlign(CENTER,CENTER);\n textSize(40);\n fill(255);\n text(`press anywhere to continue`, width/2, height/1.5);\n pop();\n}", "function introduction()\n{\n\tif(lineEventEnd == 1){\n\t\t//smooth title generic\n\t\th1.fadeIn(5000, function(){\n\t\t\t$(this).delay(2000).fadeOut(5000);\n\t\t});\n\n\t\tlineStory(str.msg_intro, 3000, true);\n\t}\n}", "function intro(){\n\tvar int\n\tif($('#status').hasClass('loading')){int = 2000}else{int = 0}\t\n\tsetTimeout(function(){\n\t\tclearTimeout(introTimer)\n\t\t$('#status').removeClass('loading')\t\n\t\t$('#status').empty().writeText('Site Initialization Complete', function(){\n\t\t\t\n\t\t\t$('#status').fadeOut(1000, function(){\n\n\t\t\t\t//$('#top').animate({height:\"6%\"},1200,'easeOutExpo')\n\t\t\t\t//$('#header').animate({top:\"0\"},1200,'easeOutExpo')\t\n\t\t\t\t//$('#bottom').animate({height:\"6%\"},1200,'easeOutExpo',function(){\n\n\t\t\t\t\t$('#panelMenu').fadeTo('3000',1)\n\t\t\t\t\t$('#footerLeft').fadeTo('3000',1)\n\t\t\t\t\t$('#footerRight').fadeTo('3000',1)\n\n\t\t\t\t//})\t\n\n\t\t\t})\n\n\t\t})\n\n\t},int)\n\n\t$(window).trigger('hashchange')\t\n\n}", "function intro() {\n // Clear previous active class + styles touched by tram\n // We cannot remove the whole inline style because it could be dynamically bound\n $previous.removeClass(tabActive).css({\n opacity: '',\n transition: '',\n transform: '',\n width: '',\n height: ''\n });\n\n // Add active class to new target\n $targets.addClass(tabActive).each(ix.intro);\n Webflow.redraw.up();\n\n // Set opacity immediately if intro is zero\n if (!config.intro) return tram($targets).set({ opacity: 1 });\n\n // Otherwise fade in opacity\n tram($targets)\n .set({ opacity: 0 })\n .redraw()\n .add('opacity ' + config.intro + 'ms ' + easing, { fallback: safari })\n .start({ opacity: 1 });\n }", "requestFullscreen() {\n if (screenfull.isEnabled) {\n screenfull.toggle();\n }\n }", "function splashScreen ( ) { //Mostramos panel \n\n drawHeaderComponent ();\n drawDescriptionComponent (\"Recorre el camino hasta que no puedas más...\");\n drawFooterComponent (\"Presiona 's' para continuar\");\n}", "function fullScreen() {\n /*\n if (divSimula.requestFullscreen) {\n divSimula.requestFullscreen();\n } else if (divSimula.webkitRequestFullscreen) {\n divSimula.webkitRequestFullscreen();\n } else if (divSimula.mozRequestFullScreen) {\n divSimula.mozRequestFullScreen();\n } else if (divSimula.msRequestFullscreen) {\n divSimula.msRequestFullscreen();\n }\n //*/\n }", "function FullscreenRequest() {\n }", "function fullscreen(){\n\t\tjQuery('header').css({\n\t\t\theight: jQuery(window).height()-58+'px'\n\t\t});\n\t}", "function introduction() {\n\tconsole.log(\"Welcome to Coding at Philz! Let's get started! \\n . \\n . \\n\");\n\tconsole.log(\"You are going to have to blend in! Let's hit your closet! \\n . \\n . \\n\")\t\n}", "function fullscreen(){\n\t\tjQuery('#hero').css({\n width: jQuery(window).width(),\n height: jQuery(window).height()\n });\n\t}", "function fullScreen() {\n let window = Window.focused();\n\n if (window) {\n let screen = window.screen().flippedVisibleFrame();\n\n window.setTopLeft({\n x: screen.x,\n y: screen.y,\n });\n\n window.setSize({\n height: screen.height,\n width: screen.width,\n });\n }\n}", "function mainScreen() {\n startSplash(ctx);\n startBox.draw(ctx);\n \n }", "function intro() {\n\t\tif (getyx(y,x) =='Y5X2') {\n\t\talert('Greetings, I am the all powerfull Elodin, son of Steve \\nI am here to guide you on a quest!\\nAre You ready to play?');\n\t\tvar answer = prompt();\n\t\t\tif(answer.toUpperCase() == 'YES'){\n\t\t\t\tbeginWizard.appendChild(beginWizardImg);\n\t\t\t\talert('Fantastic! \\nGet a score of 100 to win the game \\nDont Let your health get to zero or you will die\\nGood Luck and godspeed');\n\n\t\t\t}\n\t\t\telse {\n\t\t\t\talert('Alright your loss, get out of here');\n\t\t\t\treloadPage();\n\t\t\t}\n\t\t}\n}", "onFullScreenChanged () {}", "function startIntro() {\r\n\t$(\"#fe_intro\").addClass(\"pan\");\r\n\t$(\"#fe_intro_trees\").addClass(\"pan\");\r\n\t$(\"#fe_intro_logo\").addClass(\"pan\");\r\n\t$(\"#fe_intro\").bind(\"webkitTransitionEnd\", function() {\r\n\t\t$(\"#fe_intro\").unbind(\"webkitTransitionEnd\");\r\n\t\tloadMainControls();\r\n\t\t$(\"#fe_intro_stars\").show();\r\n\t});\r\n}", "function intro(){\r\n console.log(\r\n '\\x1b[36m%s\\x1b[0m',\r\n \"\\n ___________________________________________________________\",\r\n)\r\n console.log(\r\n '\\x1b[36m%s\\x1b[0m',\r\n \"\\n Welcome to TodoCLI! \",\r\n )\r\n console.log(\r\n '\\x1b[36m%s\\x1b[0m',\r\n \"\\n ___________________________________________________________\",\r\n)\r\n console.log( \r\n '\\x1b[36m%s\\x1b[0m',\r\n \"\\n (v) View - (n) New - (cX) Complete - (dX) Delete - (q) Quit\"\r\n )\r\n console.log(\r\n '\\x1b[36m%s\\x1b[0m',\r\n \" ___________________________________________________________\",\r\n)\r\n console.log(\r\n\r\n )\r\n}", "function _runIntro() {\n _showHideContentPage(txt_intro_welcomeTxt1);\n timer = setTimeout(function () {\n timer = setTimeout(function () {\n timer = setTimeout(function () {\n timer = setTimeout(function () {\n timer = setTimeout(function () {\n _showHideContentPage(txt_intro_welcomeTxt6);\n }, 6000);\n _showHideContentPage(txt_intro_welcomeTxt5);\n }, 5000);\n _showHideContentPage(txt_intro_welcomeTxt4);\n }, 4000);\n _showHideContentPage(txt_intro_welcomeTxt3);\n }, 4000); \n _showHideContentPage(txt_intro_welcomeTxt2);\n }, 5500);\n }", "function showIntro() {\n // display the first set of 6 grid items behind the phone\n gridItems.slice(0,6).forEach(function(item, pos) {\n // first we position all the 6 items on the bottom of the page (item´s center is positioned on the middle of the page bottom)\n // then we move them up and to the sides (extra values) and also apply a scale and rotation\n var itemOffset = item.getBoundingClientRect(),\n settings = introPositions[pos],\n center = {\n x : winsize.width/2 - (itemOffset.left + item.offsetWidth/2),\n y : winsize.height - (itemOffset.top + item.offsetHeight/2)\n }\n\n // first position the items behind the phone\n dynamics.css(item, {\n opacity: 1,\n translateX: center.x,\n translateY: center.y,\n scale: 0.5\n });\n\n // now animate each item to its final position\n dynamics.animate(item, {\n translateX: center.x + settings.tx*item.offsetWidth,\n translateY: center.y + settings.ty*item.offsetWidth,\n scale : settings.s,\n rotateZ: settings.r\n }, {\n type: dynamics.spring,\n duration: 2000,\n frequency: 400,\n friction: 550,\n delay: pos * 100\n });\n });\n\n // also animate/slide the device in:\n // first, push it slightly down (to make it complete out of the viewport we´d need to set the translateY to winsize.height * 0.45 --> 45vh)\n dynamics.css(deviceEl, { translateY: winsize.height * 0.25 } );\n // now animate it up\n dynamics.animate(deviceEl, { translateY: 0 }, {\n type: dynamics.bezier,\n points: [{\"x\":0,\"y\":0,\"cp\":[{\"x\":0.2,\"y\":1}]},{\"x\":1,\"y\":1,\"cp\":[{\"x\":0.3,\"y\":1}]}],\n duration: 1000\n });\n }", "function drawIntro() {\n\n // 015 creamos el botón exactamente donde se sitúa el texto y lo ponemos más arriba (se sitúa debajo del punto 014)\n fill(255, 0, 0);\n ellipse(startCenterX, startCenterY, startButtonSize, startButtonSize);\n // 014 especificaciones de la pantalla intro\n fill(255);\n noStroke();\n text(\"Would you like to \\nplay a game ?\", 0, 0, width, height -100);\n text(\"YES\", 0, 450, width, 50);\n\n // 016 escribir el código parael botón\n\n //var d = dist(mouse);\n}", "onFullScreenModeChanged(is_fullscreen) {}", "function intro_screen(){\r\n\tcontext.font = \"50px Impact\";\r\n\tcontext.fillStyle = \"#0099CC\";\r\n\tcontext.textAlign = \"center\";\r\n\tcontext.fillText(\"GET OUT\", canvas.width/2, canvas.height/2);\r\n\r\n\tcontext.font = \"20px Arial\";\r\n\tcontext.fillText(\"Press Enter To Start ... if you dare\", canvas.width/2, canvas.height/2 + 50);\r\n}", "function fullscreen(){\n $('#hero').css({\n width: $(window).width(),\n height: $(window).height()\n });\n }", "function C005_GymClass_Intro_Run() {\n\t\n\t// Paints the background\n\tDrawImage(CurrentChapter + \"/\" + CurrentScreen + \"/Background.jpg\", 0, 0);\n\tDrawPlayerTransition();\n\n\t// Write the chapter introduction\n\tDrawText(GetText(\"Intro1\"), 450, 100, \"White\");\n\tif (TextPhase >= 1) DrawText(GetText(\"Intro2\"), 450, 200, \"White\");\n\tif (TextPhase >= 2) DrawText(GetText(\"Intro3\"), 450, 300, \"White\");\n\tif (TextPhase >= 3) DrawText(GetText(\"Intro4\"), 450, 400, \"White\");\n\tif (TextPhase >= 4) DrawText(GetText(\"Intro5\"), 450, 500, \"White\");\n\n}", "function createIntroWindow() {\n pageCollection.showHelp();\n}", "function winScreen() {\n image(introScreenBackground, 0, 0);\n\n push();\n noFill();\n noStroke();\n rect(285, 300, 335, 100);\n pop();\n\n rainRun();\n\n lightningGenerator();\n\n animation(huntAgainAnim, 450, 350);\n\n animation(winMaskAnim, 475, 200);\n}", "function welcome() {\r\n\t\tctx.clearRect(0, 0, cw, ch);\r\n\t\tctx.fillStyle = \"white\";\r\n\t\tctx.font = ch*2/15 + \"px Lucida Console\";\r\n\t\tctx.fillText(\"Retro Snaker\", cw/6, ch/2, cw*2/3);\r\n\t\tctx.font = ch*1/25 + \"px Lucida Console\";\r\n\t\tctx.fillText(\"Press \\\"↑ ↓ ← →\\\" to Start\", cw*3/10, 11*ch/15, cw*2/5);\r\n\t}", "function changeDesign(){\n // FULLSCREEN\n $('.header-wrapper').addClass('fullscreen');\n $('.title-header-wrapper').addClass('fullscreen');\n $('.page-content .wrapper').addClass('fullscreen');\n }", "toggleFullScreenHandler() {\n Y.doccirrus.DCBinder.toggleFullScreen();\n \n\n }", "function ShowIntro() {\n\n // Change Scene\n if ( current_Scene.attr('id') != 'MainMenu' ) {\n \n current_Scene.fadeOut(1000);\n current_Scene = $('#MainMenu');\n current_Scene.fadeIn(1000); \n AdobeEdge.getComposition('OTF-Intro').getStage().play(0);\n \n }\n \n\n}", "function fsgo(element) {if(element.requestFullScreen){element.requestFullScreen();} else if(element.mozRequestFullScreen){element.mozRequestFullScreen();} else if(element.webkitRequestFullScreen){element.webkitRequestFullScreen();}}", "function start()\n{\n\tGame.setup(\"buffer1\", \"buffer2\", \"debugArea\");\n\tvar intro = new IntroState();\n\tGame.start(intro);\n}", "function initScreen()\n {\n cmd.get('omxiv -b ' + splashImage);\n }", "_onEnterFullscreen() {\n this.setSize(screen.width, screen.height)\n }", "function mytoggleFullScreen(){\n\t\tif(full_screen==true){\n\t\t\t$(\"#full_screen_bt\").html(\"fullscreen_exit\");\n\t\t\tfull_screen=false;\n\t\t}\n\t\telse{\n\t\t\t$(\"#full_screen_bt\").html(\"fullscreen\");\n\t\t\tfull_screen=true;\n\t\t}\n\t}", "function fullScreen () {\r\n if ( !isFullscreen ){\r\n requestFullScreen( document.body );\r\n isFullscreen = true;\r\n $('.fullscreenButton').addClass('fullscreen-active');\r\n } else {\r\n cancelFullScreen( document.body );\r\n isFullscreen = false;\r\n $('.fullscreenButton').removeClass('fullscreen-active');\r\n }\r\n\r\n }", "function showIntro (){\n $('#video_intro')[0].play();\n $(\"#button_playIntro\")\n .delay(500)\n .velocity(\"transition.bounceIn\"); \n $(\"#button_scroll\")\n .delay(800)\n .velocity(\"transition.slideUpBigIn\");\n }", "exitFullScreen() {\n }", "exitFullScreen() {\n }", "exitFullScreen() {\n }", "function fullScreenContainer() {\n\n var screenWidth = $(window).width() + \"px\";\n var screenHeight = '';\n if ($(window).height() > 500) {\n\tscreenHeight = $(window).height() + \"px\";\n }\n else {\n\tscreenHeight = \"500px\";\n }\n\n\n $(\"#intro, #intro .item\").css({\n\twidth: screenWidth,\n\theight: screenHeight\n });\n}", "function fullScreenContainer() {\n\n var screenWidth = $(window).width() + \"px\";\n var screenHeight = '';\n if ($(window).height() > 500) {\n\tscreenHeight = $(window).height() + \"px\";\n }\n else {\n\tscreenHeight = \"500px\";\n }\n\n\n $(\"#intro, #intro .item\").css({\n\twidth: screenWidth,\n\theight: screenHeight\n });\n}", "function FullscreenEnter() {\n var del = document.documentElement;\n var isf = (del.fullScreenElement && del.fullScreenElement !== null) || (!del.mozFullScreen && !del.webkitIsFullScreen);\n console.log(\"utils.js::FullscreenEnter()\", del, isf);\n\n if ( isf ) {\n if ( del.requestFullScreen )\n del.requestFullScreen();\n else if ( del.mozRequestFullScreen )\n del.mozRequestFullScreen();\n else if ( del.webkitRequestFullScreen )\n del.webkitRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT);\n }\n}", "function __showTitleScreen() {\n var HUDEl = canvasModalWidget.get2DCanvasEl();\n\n // clear the 2D canvas before drawing our stats!\n canvasModalWidget.clearHUDCanvas();\n\n __HUDContext.font = '14px \"Verdana\"';\n __HUDContext.fillStyle = 'rgba(255, 255, 255, 1.0)'; // Set the font colour\n __HUDContext.fillText('Pong', 135, 100);\n\n __HUDContext.fillStyle = 'rgba(204, 229, 255, 1.0)';\n __HUDContext.fillText('GL', 170, 100);\n\n __HUDContext.fillStyle = 'rgba(255, 204, 204, 1.0)';\n __HUDContext.font = '10px \"Verdana\"';\n\n // display the right messaging\n if (__isGamePaused() === true && __hasGameStarted) {\n __HUDContext.fillText('Press Space Bar/Click to unpause...', 70, 115);\n }\n else { // game intro messaging\n __HUDContext.fillText('Press Space Bar/Click to start...', 80, 145);\n }\n\n // show the 2D HUD Canvas\n canvasModalWidget.showHUDCanvas();\n }", "function showMainScreen() {\n display.set(\"mainScreen\").show();\n }", "function pageLoaded () {\n\n // Show the introduction modal\n UI.showIntro();\n\n // Show the overlay \n UI.displayOverlay(true);\n\n}", "toggleFullScreenHandler() {\n Y.doccirrus.DCBinder.toggleFullScreen();\n\n }", "toggleFullScreenEdit() {\n var isFS = document.body.classList.contains(\n this.FULLSCREEN_MODE_CLASS\n );\n\n if (document.webkitIsFullScreen) {\n document.webkitExitFullscreen();\n }\n\n document.body.classList[isFS ? 'remove' : 'add'](\n this.FULLSCREEN_MODE_CLASS\n );\n this.decreaseRes(this.currentDivider);\n }", "async playIntro() {\n this.intro = new Intro();\n await this.intro.play();\n this.buildGameComponents();\n }", "function OCM_fullscreenAltOpen() {\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($('body.material').length > 0) {\r\n\t\t\t\t\t\t$('header#top .slide-out-widget-area-toggle a').addClass('menu-push-out');\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t$('header#top .slide-out-widget-area-toggle:not(.std-menu) .lines-button').addClass('close');\r\n\t\t\t\t\t$('#slide-out-widget-area.fullscreen-alt').show().addClass('open');\r\n\t\t\t\t\t$offCanvasBG.addClass('open');\r\n\t\t\t\t\t\r\n\t\t\t\t\t$('body > div[class*=\"body-border\"]').css('z-index', '9995');\r\n\t\t\t\t\t\r\n\t\t\t\t\t$('.off-canvas-menu-container .menu').transition({\r\n\t\t\t\t\t\ty: '0px',\r\n\t\t\t\t\t\t'opacity': 1\r\n\t\t\t\t\t}, 0);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($('.nectar-social.fixed').length == 0) {\r\n\t\t\t\t\t\thideToTop();\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($('#header-outer.transparent').length > 0) {\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif ($bodyBorderTop.length > 0) {\r\n\t\t\t\t\t\t\t$('.admin-bar #slide-out-widget-area-bg.fullscreen-alt').css({\r\n\t\t\t\t\t\t\t\t'padding-top': ($bodyBorderTop.outerHeight(true) + 32) + 'px'\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t$('body:not(.admin-bar) #slide-out-widget-area-bg.fullscreen-alt').css({\r\n\t\t\t\t\t\t\t\t'padding-top': ($bodyBorderTop.outerHeight(true)) + 'px'\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t// Set translateY to 0 in all cases\r\n\t\t\t\t\t$headerOuterEl.stop(true).css('transform', 'translateY(0)');\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($('#logo .starting-logo').length > 0 && \r\n\t\t\t\t\t$window.width() > 1000 && \r\n\t\t\t\t\t$('#header-outer[data-format=\"centered-menu-bottom-bar\"].fixed-menu').length == 0 && \r\n\t\t\t\t\t$('body.material #header-outer[data-condense=\"true\"]').length == 0 && \r\n\t\t\t\t\t!nectarDOMInfo.usingFrontEndEditor) {\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t$headerOuterEl.stop(true).css('transform', 'translateY(0)').addClass('transparent');\r\n\t\t\t\t\t\tif ($headerOuterEl.attr('data-transparent-header') != 'true') {\r\n\t\t\t\t\t\t\t$headerOuterEl.attr('data-transparent-header', 'true').addClass('pseudo-data-transparent');\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t$('.off-canvas-menu-container .clip-wrap').css('transition-duration', '0s');\r\n\t\t\t\t\t\r\n\t\t\t\t\tsetTimeout(function () {\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t$('.off-canvas-menu-container .menu > li').each(function (i) {\r\n\t\t\t\t\t\t\t$(this).delay(i * 50).transition({\r\n\t\t\t\t\t\t\t\ty: 0,\r\n\t\t\t\t\t\t\t\t'opacity': 1\r\n\t\t\t\t\t\t\t}, 750, 'easeOutCubic').addClass('no-pointer-events');\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tsetTimeout(function () {\r\n\t\t\t\t\t\t\t$('.off-canvas-menu-container .menu > li').removeClass('no-pointer-events');\r\n\t\t\t\t\t\t\t$('.off-canvas-menu-container .clip-wrap').css('transition-duration', '.45s');\r\n\t\t\t\t\t\t}, 500);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t$('#slide-out-widget-area.fullscreen-alt .widget').each(function (i) {\r\n\t\t\t\t\t\t\t$(this).delay(i * 100).transition({\r\n\t\t\t\t\t\t\t\ty: 0,\r\n\t\t\t\t\t\t\t\t'opacity': 1\r\n\t\t\t\t\t\t\t}, 650, 'easeOutCubic');\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}, 200);\r\n\t\t\t\t\t\r\n\t\t\t\t\tsetTimeout(function () {\r\n\t\t\t\t\t\t$('#slide-out-widget-area .off-canvas-social-links').addClass('line-shown');\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t$('#slide-out-widget-area .off-canvas-social-links li').css('opacity', '1').each(function (i) {\r\n\t\t\t\t\t\t\t$(this).delay(i * 50).transition({\r\n\t\t\t\t\t\t\t\t'scale': 1\r\n\t\t\t\t\t\t\t}, 400, 'easeOutCubic');\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\t$('#slide-out-widget-area .bottom-text').transition({\r\n\t\t\t\t\t\t\t'opacity': 1\r\n\t\t\t\t\t\t}, 600, 'easeOutCubic');\r\n\t\t\t\t\t}, 200);\r\n\t\t\t\t\t\r\n\t\t\t\t\t// Fade In BG Overlay\r\n\t\t\t\t\tvar $opacity = 0.4;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($offCanvasBG.hasClass('solid')) {\r\n\t\t\t\t\t\t$opacity = 1;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif ($offCanvasBG.hasClass('dark')) {\r\n\t\t\t\t\t\t$opacity = 0.97;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif ($offCanvasBG.hasClass('medium')) {\r\n\t\t\t\t\t\t$opacity = 0.6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif ($offCanvasBG.hasClass('light')) {\r\n\t\t\t\t\t\t$opacity = 0.4;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t$offCanvasBG.removeClass('no-transition');\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\t$offCanvasBG.addClass('padding-removed').css({\r\n\t\t\t\t\t\t'height': '100%',\r\n\t\t\t\t\t\t'width': '100%',\r\n\t\t\t\t\t\t'left': '0',\r\n\t\t\t\t\t\t'opacity': $opacity\r\n\t\t\t\t\t});\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tsetTimeout(function () {\r\n\t\t\t\t\t\t$('.slide-out-widget-area-toggle > div > a').removeClass('animating');\r\n\t\t\t\t\t}, 600);\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\t// Overflow state \r\n\t\t\t\t\tOCM_overflowState();\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($('.mobile #header-outer[data-permanent-transparent=\"false\"]').length > 0 && \r\n\t\t\t\t\t$('.container-wrap').hasClass('no-scroll')) {\r\n\t\t\t\t\t\t$('#ajax-content-wrap').addClass('at-content');\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ($('.mobile #header-outer[data-permanent-transparent=\"false\"]').length > 0 || \r\n\t\t\t\t\t$('.mobile').length == 0 && $('#header-outer.transparent').length == 0) {\r\n\t\t\t\t\t\t$('#slide-out-widget-area.fullscreen-alt .inner-wrap').css('padding-top', $headerOuterEl.height());\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}", "function C001_BeforeClass_Intro_Run() {\n\t\n\t// Draw the background and player\n\tif (TextPhase <= 2) DrawImage(CurrentChapter + \"/\" + CurrentScreen + \"/Background1.jpg\", 0, 0);\n\telse DrawImage(CurrentChapter + \"/\" + CurrentScreen + \"/Background2.jpg\", 0, 0);\n\tDrawPlayerTransition();\n\t\n\t// Introduce chapter 1 with each clicks\n\tDrawText(GetText(\"Intro1\"), 450, 50, \"White\");\n\tif (TextPhase >= 1) DrawText(GetText(\"Intro2\"), 450, 150, \"White\");\n\tif (TextPhase >= 2) DrawText(GetText(\"Intro3\"), 450, 250, \"White\");\n\tif (TextPhase >= 3) DrawText(GetText(\"Intro4\"), 450, 350, \"White\");\n\tif (TextPhase >= 4) DrawText(GetText(\"Intro5\"), 450, 450, \"White\");\n\tif (TextPhase >= 5) DrawText(GetText(\"Intro6\"), 450, 550, \"White\");\n\n}", "function displayAbout() {\n window.scrollTo(0, window.innerHeight);\n setTimeout(() => {\n window.scrollTo(0, window.innerHeight * 2);\n setTimeout(() => {\n window.scrollTo(0, window.innerHeight * 3);\n }, 1000);\n }, 1000);\n}", "function readyIntro(){\n\tbackgroundPictoGrid();\n\t\n\t/*$(\"#masque-actus\").niceScroll({\n\t\tcursorcolor: \"#fff\",\n\t\tcursorwidth: \"3px\",\n\t\tcursorborderradius: \"3px\",\n\t\trailalign: \"left\",\n\t\tbackground: \"rgba(255, 255, 255, 0.2)\",\n\t\tcursorborder: \"none\",\n\t\tautohidemode: \"none\"\n\t});\n\tremoveCustomActuScroll();*/\n\t\n\ttlbouton1 = new TimelineMax({repeat:-1});\n\ttlbouton2 = new TimelineMax({repeat:-1});\n\ttlbouton3 = new TimelineMax({repeat:-1});\n\ttlbouton4 = new TimelineMax({repeat:-1});\n\t// Appel de la fonction pour animer les fleches dans les boutons animateButtonArrow(objet, direction, decalage, scale, delay, nomTimeline)\n\tanimateButtonArrow($('#btn-next-slide .icon-arrow'), \"y\", \"4px\", \"0.95\", \"5\", tlbouton1);\n\tanimateButtonArrow($('#btn-prev-slide .icon-arrow-up'), \"y\", \"-4px\", \"0.95\", \"5\", tlbouton2);\n\tanimateButtonArrow($('#btn-notre-actu .icon-arrow-right'), \"x\", \"2px\", \"1\", \"7\", tlbouton3);\n\tanimateButtonArrow($('#btn-fermer-actus .icon-arrow-right'), \"x\", \"4px\", \"0.95\", \"10\", tlbouton4);\n\t\n\t\n\tinitBlocVideo();\n\tif($(\"html\").hasClass(\"lt-ie9\")){\n\t\tinitTexteIntroIE8();\n\t}else{\n\t\tinitTexteIntro();\n\t}\t\n\tgetTranslationYSlideIntro();\n\t\n\t$(\"#bloc-btn-notre-actu\").click(function(){\n\t\tif($(\"html\").hasClass(\"touch\")){\n\t\t\tanimateApparitionBlocActus();\n\t\t}\n\t\treturn false;\n\t});\n\t\n\tif(($(\"html\").hasClass(\"no-touch\"))&&($(window).width()>767)){\n\t\t// si on n'est pas sur mobile\n\t\tinitBlocNotreActu();\n\t\t\n\t\t// survol du bouton slide suivante\n\t\t$(\"a#btn-next-slide\").hover(function(){\n\t\t\t// au mouse enter\n\t\t\tif(!TweenMax.isTweening($('#slide1'))){\n\t\t\t\tif(etape==1){\n\t\t\t\t\tgetEtape2Slide();\n\t\t\t\t\tetape=2;\n\t\t\t\t}else if(etape==2){\n\t\t\t\t\tgetEtape3Slide();\n\t\t\t\t\tetape=3;\n\t\t\t\t}\n\t\t\t\ttlbouton1.pause();\n\t\t\t\ttlBtnNextSlide = new TimelineMax();\n\t\t\tanimateScaleBtn($('a#btn-next-slide'), tlBtnNextSlide);\n\t\t\t}\n\t\t}, function(){\n\t\t\t// au mouse leave\n\t\t\ttlbouton1.play();\n\t\t\tstopAnimateScaleBtn(tlBtnNextSlide);\n\t\t});\n\t\n\t\t// survol du bouton slide precedente\n\t\t$(\"a#btn-prev-slide\").hover(function(){\n\t\t\t// au mouse enter\n\t\t\tif(etape==2){\n\t\t\t\tgetReverseEtape2Slide();\n\t\t\t\tetape=1;\n\t\t\t}else if(etape==3){\n\t\t\t\tgetReverseEtape3Slide();\n\t\t\t\tetape=2;\n\t\t\t}\n\t\t\ttlBtnPrevSlide = new TimelineMax();\n\t\t\tanimateScaleBtn($('a#btn-prev-slide'), tlBtnPrevSlide);\n\t\t}, function(){\n\t\t\t// au mouse leave\n\t\t\tstopAnimateScaleBtn(tlBtnPrevSlide);\n\t\t});\n\t\n\t\t// scroll sur le bloc slide\n\t\tif(!$(\"html\").hasClass(\"lt-ie9\")){\n\t\t\t$(\"#bloc-slides\").on('mousewheel', function(event) {\n\t\t\t\tmouseHandle(event, tlSlides);\n\t\t\t});\n\t\t}\n\t\n\t\t// survol du bouton Notre actu\n\t\t$(\"#bloc-btn-notre-actu\").hover(function(){\n\t\t\t// au mouse enter\n\t\t\tanimateApparitionBlocActus();\n\t\t}, function(){\n\t\t\t// au mouse leave\n\t\t\t\n\t\t});\n\t\t\n\t\n\t\t// survol du bouton pour fermer les actus\n\t\t$(\"a#btn-fermer-actus\").hover(function(){\n\t\t\t// au mouse enter\n\t\t\tanimateDisparitionBlocActus();\n\t\t}, function(){\n\t\t\t// au mouse leave\n\t\t\t\n\t\t});\n\t\t\n\t\t// survol du bloc slides\n\t\t$(\"#bloc-slides\").hover(function(){\n\t\t\t// au mouse enter\n\t\t\tanimateDisparitionBlocActus();\n\t\t}, function(){\n\t\t\t// au mouse leave\n\t\t\t\n\t\t});\n\t}else{\n\t\t// sur mobile\n\t\t// on voit les actus par défault\n\t\t$(\"#content\").addClass(\"bloc-actus-ouvert\");\n\t}\n\t\n\t// clic sur le bouton retour aux actus (sur mobile seulement)\n\t$(\"a#btn-retour-actu\").click(function() {\n\t\t\n\t\tif($(\"li.actu.has-video\").hasClass(\"ouvert\")){\n\t\t\toldVideoActuID = $(\"li.actu.has-video.ouvert\").attr(\"id\");\n\t\t}else {\n\t\t\toldVideoActuID = $(\"li.actu.has-actu.ouvert\").attr(\"id\");\n\t\t}\n\t\t\n\t\tTweenMax.to($(\"#video-actu-\"+oldVideoActuID), 0, {display: \"none\"});\n\t\tTweenMax.to($(\"#video-actu-\"+oldVideoActuID), actusAnimationTime, {opacity: \"0\"});\n\t\tTweenMax.to($(\"#bloc-actus\"), actusAnimationTime, {x: \"0\"});\n\t\tTweenMax.to($(\"#bloc-videos-actus\"), actusAnimationTime, {x: \"-800px\", onComplete: function(){\n\t\t\tstopVideos();\n\t\t}});\n\t\t$(\"li.actu.has-video.ouvert\").removeClass(\"ouvert\");\n\t\tTweenMax.to($(\".actu\"), actusAnimationTime, {opacity: \"1\"});\n\t\t\n\t\t\n\t\treturn false;\n\t});\n\t\n\t// clic sur le bouton slide suivante\n\t$(\"#btn-next-slide\").click(function() {\n\t\tif(etape==1){\n\t\t\tgetEtape2Slide();\n\t\t\tetape=2;\n\t\t}else if(etape==2){\n\t\t\tgetEtape3Slide();\n\t\t\tetape=3;\n\t\t}\n\t\treturn false;\n\t});\n\t\n\t// clic sur le bouton slide precedente\n\t$(\"#btn-prev-slide\").click(function() {\n\t\tif(etape==2){\n\t\t\tgetReverseEtape2Slide();\n\t\t}else if(etape==3){\n\t\t\tgetReverseEtape3Slide();\n\t\t}\n\t\treturn false;\n\t});\n\t\n\t// clic sur le bouton Notre actu\n\t/*$(\"#bloc-btn-notre-actu\").click(function(){\n\t\tanimateApparitionBlocActus();\n\t\treturn false;\n\t});*/\n\t\n\t// clic sur une actu avec video\n\t$(\"li.actu.has-video\").click(function() {\n\t videoID = $(this).attr(\"id\");\n\t animateApparitionVideo(videoID);\n\t return false;\n\t});\n\t\n\t// clic sur le bouton pour fermer les actus\n\t$(\"a#btn-fermer-actus\").click(function(){\n\t\tanimateDisparitionBlocActus();\n\t\treturn false;\n\t});\n\t\n\t$(\"li.actu.has-actu\").click(function() {\n\t actuID = $(this).attr(\"id\");\n\t animateApparitionVideo(actuID);\n\t return false;\n\t});\n}", "function start () {\n if (m.debug > m.NODEBUG) { console.log('screens.start'); }\n \n // draw background pattern behind other elements, redraw after resizing\n // aka 'the hard way'\n m.pattern.drawDiamondPatternBackground( $('body') );\n $(window).on('resize orientationchange', function (event) {\n $('#patternBkgdCanvas').remove();\n m.pattern.drawDiamondPatternBackground( $('body') );\n }\n );\n \n showScreen('splashScreen'); // without tagline or progress bar initially\n }", "async function populateTitleScreen() {\n titleScreen.visible = true;\n menuScreen.visible = false;\n gameScreen.visible = false;\n\n let blueRect = new PIXI.Graphics();\n blueRect.beginFill(0xFFFF00);\n blueRect.drawRect(0, 0, app.view.width, app.view.height);\n titleScreen.addChild(blueRect);\n\n await sleep(2000);\n populateMenuScreen();\n}", "function toggleFullScreen() \n{\nif (!document.mozFullScreen && !document.webkitFullScreen) \n{\n if (player.$container.mozRequestFullScreen) \n {\n player.$container.mozRequestFullScreen()\n } \n else \n {\n player.$container.webkitRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT)\n }\n} \n}", "function startScreen() {\n fill(255, 56, 115, opacity);\n rect(0,0,width,height);\n textSize(12);\n if (frameCount%2 == 0){\n fill(255,opacity);\n textAlign(CENTER);\n textSize(12);\n text(\"CLICK TO PLAY\", width/2, height/2);\n }\n}", "function fullscreen() {\n chrome.windows.getCurrent(function (win) {\n if (win.state === \"fullscreen\") {\n chrome.windows.update(win.id, { state: \"normal\" });\n } else {\n chrome.windows.update(win.id, { state: \"fullscreen\" });\n }\n });\n}", "function fullscreen() {\n\tisFullscreen = true;\n\t\n\t// Move the canvas element to be the first element of the\n\t// document and make it occupy the entire screen\n\tvar canvas_elem = $(\"#canvas\").detach();\n\t$(\"body\").prepend(canvas_elem);\n\t$(\"#canvas\").removeClass(\"canvas-part\");\n\t$(\"#canvas\").addClass(\"canvas-full\");\n\t\n\t// if ($('#btn-group-location').is(':visible')) {\n\t\t// var location_buttons = $('#btn-group-location').children().detach();\n\t\t// $('#btn-group-location-fullscreen').prepend(location_buttons);\n\t\t// $('#btn-group-location').hide();\n\t\t// $('#btn-group-location-fullscreen').show();\n\t// }\n\n\t$('#canvas_button_group').removeClass(\"part\").addClass(\"full\");\n\t\n\t// Show the \"exit full screen\" button\n\t// $(\"#btn-fullscreen\").removeClass(\"enter\").addClass(\"exit\");\n\t// $(\"#btn-fullscreen\").hide();\n\t// $(\"#btn-exit-fullscreen\").show();\n\t\n\t// Launch an \"enter-fullscreen\" event\n\tvar evt = document.createEvent(\"Event\");\n\tevt.initEvent(\"enter-fullscreen\", true, false);\n\tdocument.dispatchEvent(evt);\n}", "function introIn(){\n console.timeEnd(CLASS_ANIMATION_SPLASH_IN);\n classList.add(CLASS_ANIMATION_INTRO_IN);\n console.time(CLASS_ANIMATION_INTRO_IN);\n setTimeout(function(){\n cancelAnimationFrame(animation);\n animation = requestAnimationFrame(videoIn, 0);\n }, 1 * s);\n }", "function title() {\n //Intro title 1\n if (introState === 0) {\n displayIntroTitle();\n }\n else if(introState === 1) {\n image(imgIntro1, 0, 0,1360,840); //Introduction story image 1\n //Play background music in a loop when loaded\n if (bgMusic.isPlaying() === false) {\n bgMusic.loop();\n }\n }\n else if(introState === 2) {\n image(imgIntro2, 0, 0,1360,840); //Introduction story image 2\n if (bgMusic.isPlaying() === false) {\n bgMusic.loop();\n }\n }\n else if(introState === 3) {\n image(imgIntro3, 0, 0,1360,840); //Introduction story image 3\n if (bgMusic.isPlaying() === false) {\n bgMusic.loop();\n }\n }\n else if(introState === 4) {\n push();\n imageMode(CENTER);\n image(imgIntro4, width/2, height/2+200,250,140); //Introduction story image 4\n pop();\n //Instructions screen\n fill(255); //white\n displayText(`Use the arrow keys to move Antonio!\n 1. Avoid the grey rocks\n 2. Gather 500 points before time runs out!`);\n if (bgMusic.isPlaying() === false) {\n bgMusic.loop();\n }\n }\n else {\n state =`simulation`;\n }\n}", "function initScreen() {\n\tstartScreen = \"<p class='text-center introText'>Through this trivia game you'll test your knowledge about Jon,<br> and perhaps learn a thing or three.<a class='btn btn-danger btn-lg btn-block start-button' role='button'>Start Quiz</a></p>\";\n\t$(\".mainArea\").html(startScreen);\n}", "function draw_mainScreen() {\n \tif ( defaultTrue( currentPart.main ) )\t\t// If we're showing the main screen\n \t\t{\n\t \t\tmainScreen.clear(); \t\t\t\t\t// ... clear it.\n\t \t\tmainScreen.show();\n \t\t} \n \telse\n \t\tmainScreen.hide();\t\t\t\t\t\t// Otherwise, hide it.\n }", "function loadTitleScreen () {\n //selectedChoices = [false, false, true, false, true, false, true, true, false, true, false, false, true, false, true];\n \n /* hide Extra Opponents menu if online version */\n if (getReportedOrigin().includes(\"spnati.net\")) {\n document.getElementById(\"title-fullscreen-button\").style.left = \"25.5%\";\n } else {\n $(\".title-extras-button\").prop(\"hidden\", false);\n }\n \n loadClothing();\n}", "function displayWelcome() {\n\t$(\"#welcome\").css('opacity', 0).show().animate({ opacity: 1 }, 750, function() {\n\t \t$(\"#welcome\").animate({ top: \"15%\" }, 1000, function() {\n\t \t\t$(\"#welcomemessage\").fadeIn(function () {\n\t \t\t\tsetTimeout(function() {\n\t \t\t\t\t$(\"#welcomebutton\").fadeIn(function() {\n\t \t\t\t\t\tinitializeRockAndRollButton();\n\t \t\t\t\t});\n\t \t\t\t}, 500);\n\t \t\t});\n\t \t});\n });\n}", "function titleScreen() {\n // var testHero = new Hero();\n flavor.style.visibility = 'visible';\n beginGame.style.visibility = 'hidden';\n startButton.style.visibility = 'visible';\n story.textContent = '';\n}", "toggleFullScreenEdit() {\n var isFS = document.body.classList.contains(this.FULLSCREEN_MODE_CLASS);\n\n if (document.webkitIsFullScreen) {\n document.webkitExitFullscreen();\n }\n\n document.body.classList[isFS ? 'remove' : 'add'](this.FULLSCREEN_MODE_CLASS);\n this.decreaseRes(this.currentDivider);\n }", "function init() {\n intro.style.display = \"grid\";\n winner.style.display = \"none\";\n newGame.style.display = \"none\";\n heading.style.display = \"none\";\n cards.style.display = \"none\";\n}", "function thememascot_resize_fullscreen() {\n var windowHeight = $(window).height();\n $('.fullscreen, .revslider-fullscreen').height(windowHeight);\n }", "function fullscreen() {\n if ($gameContainer.requestFullscreen) {\n $gameContainer.requestFullscreen();\n } else if ($gameContainer.msRequestFullscreen) {\n $gameContainer.msRequestFullscreen();\n } else if ($gameContainer.mozRequestFullScreen) {\n $gameContainer.mozRequestFullScreen();\n } else if ($gameContainer.webkitRequestFullscreen) {\n $gameContainer.webkitRequestFullscreen();\n }\n resize();\n }", "function demarrerChapitre(i) {\t\n\tvar chap = getChapter(i);\n\n\tdocument.getElementById(\"bcSplashScreen\").style.display = \"none\";\n\tdocument.getElementById(\"gamearea\").style.display = \"block\";\t\n\n\tchap.after();\n\tsplashScreenOn = false;\n\t\t\n\tmainloop();\n}", "function fullscreen(event) {\n showFullscreenExitIcon();\n affichageFullscreen();\n // On récupère l'élément que nous souhaitons faire passer en fullscreen\n let elem = document.querySelector(\".carousel-inner\");\n if (elem.requestFullscreen) {\n elem.requestFullscreen();\n } else if (elem.webkitRequestFullscreen) {\n /* Safari */\n elem.webkitRequestFullscreen();\n }\n}", "fullscreenClicked () {\n if (this.isFullScreen() === false) {\n this.enterFullScreen()\n } else {\n this.exitFullScreen()\n }\n }", "function startGameHandler()\n{\n introScreen.style.display = \"none\";\n gameScreen.style.display = \"block\";\n}", "function revealWelcome() {\n // Keep progress bar hidden\n $userProgress.hide();\n // Hide welcome message initially\n $welcomeText.hide();\n $affirmation.hide();\n $playButton.hide();\n\n // Fade out inspirational image\n setTimeout(function() {$introImage.fadeOut(function() {\n // Then fade in sidebar displaying zodiac image\n // and play accompanying sound effect\n $appearSFX.play();\n $sidebar.fadeIn(function() {\n // Then fade in welcome message\n $welcomeText.fadeIn('slow', function() {\n // After a pause, reveal final profile question\n setTimeout(function() {\n console.log('last one!');\n $userProfile.filter('h3').filter(':nth-child(5)').fadeIn();\n $userAura.fadeIn();\n }, 500);\n });\n });\n });\n},100);\n\n // Set inspirational image to gif for later\n\n}", "function ofFullScrenn() {\n console.log(\"work\");\n document.cancelFullscreen();\n document.webkitCancelFullscreen();\n document.mozCancelFullScreen();\n}", "function showFullscreen() {\n state.set({\n is_fullscreen: true\n });\n}", "function displaySplashScreen() {\n config.windowSize = process.stdout.getWindowSize();\n\n arciiArt.font(' magikServer', 'Doom', 'magenta', function(rendered) {\n console.log('\\u001B[2J\\u001B[0;0f');\n console.log(rendered);\n console.log(pad(config.windowSize[0], config.versionInfo).green);\n console.log(pad('-', config.windowSize[0], '-').grey);\n\n if(config.portChanged) {\n console.log('WARNING port %s in use, changed to %s'.red, config.portChanged, config.port);\n }\n console.log(('started magik-server on http://' + config.address + ':' + config.port).green);\n console.log('Hit CTRL-C to stop (waiting for requests)'.green);\n console.log(pad('-', config.windowSize[0], '-').grey);\n cursor.hide();\n });\n}", "function instructionScreen() {\n\n image(introScreenBackground, introScreenBackgroundSpec.x, introScreenBackgroundSpec.y, introScreenBackgroundSpec.w, introScreenBackgroundSpec.h);\n\n rainRun();\n\n lightningGenerator();\n\n push();\n noFill();\n noStroke();\n rect(whyStartAnimHitbox.x, whyStartAnimHitbox.y, whyStartAnimHitbox.w, whyStartAnimHitbox.h);\n pop();\n\n animation(whyStartAnim, whyStartAnimSpec.x, whyStartAnimSpec.y);\n howToAnim.frameDelay = howToAnimSpec.delay;\n animation(howToAnim, howToAnimSpec.x, howToAnimSpec.y);\n animation(controlAnim, controlAnimSpec.x, controlAnimSpec.y);\n\n}", "function displayToScreen() {\n\n\n\t}", "function fullscreenOn() {\n\tif (elem.requestFullscreen) {\n\t\telem.requestFullscreen();\n\t} else if (elem.webkitRequestFullscreen) {\n\t\t// Safari \n\t\telem.webkitRequestFullscreen();\n\t} else if (elem.msRequestFullscreen) {\n\t\t// IE 11\n\t\telem.msRequestFullscreen();\n\t}\n}", "function simple_fullscreen_section() {\n if ($(window).width() > 960) {\n \"use strict\";\n if ($('.fullscreen-blog-article').length > 0) {\n $('#fullpage .section .content').each(function() {\n var height = $(this).height();\n $(this).css('margin-top', '-' + (height / 2) + 'px');\n });\n }\n $('#fullpage').fullpage({\n verticalCentered: false,\n navigation: true,\n navigationPosition: 'right',\n resize: false,\n\n afterLoad: function(anchorLink, index) {\n if ($('.auto_color_check').length > 0) {\n BackgroundCheck.refresh();\n if ($('.header_wrapper').hasClass('background--light'))\n $('.section:nth-child(' + index + ') .content').addClass('background--light');\n else if ($('.header_wrapper').hasClass('background--dark'))\n $('.section:nth-child(' + index + ') .content').addClass('background--dark');\n }\n $('#fullpage .section .with_animation').animate_on_appear();\n\n\n\n },\n afterRender: function() {\n $('#fullpage .section .with_animation').animate_on_appear();\n }\n /*onLeave: function(index, nextIndex){\n var current = $('#fullpage .section:nth-child('+index+') .content') ;\n var next = $('#fullpage .section:nth-child('+nextIndex+') .content');\n current.removeClass('with_animation').removeClass(current.data('animation'));\n next.addClass('with_animation').delay(current.data('delay')).queue( function() {\n $(this).addClass(current.data('animation'));\n });\n }*/\n\n });\n\n } //endif\n }", "function showThreesixty () {\n // Fades in the image slider by using the jQuery \"fadeIn\" method\n $images.fadeIn(\"slow\");\n // Sets the \"ready\" variable to true, so the app now reacts to user interaction\n ready = true;\n // Sets the endFrame to an initial value...\n endFrame = -720;\n // ...so when the animation renders, it will initially take 4 complete spins.\n if(!demoMode) {\n refresh();\n } else {\n fakePointerTimer = window.setInterval(moveFakePointer, 100);\n }\n }", "function introductionScreen() {\n\n instructionsScreen = new createjs.Container();\n\n var panelBG = new createjs.Bitmap(queue.getResult(\"panel\"));\n panelBG.x = 0;\n panelBG.y = 50;\n\n var titleText = new createjs.Text(gameData.Title, \" Bold 18px Comic Sans MS\", \"#000000\");\n titleText.x = panelBG.x + 130;\n titleText.y = panelBG.y + 70;\n titleText.lineWidth = 560;\n\n var descriptionText = new createjs.Text(gameData.Description, \"17px Comic Sans MS\", \"#000000\");\n descriptionText.x = panelBG.x + 130;\n descriptionText.y = panelBG.y + 140;\n descriptionText.lineWidth = 550;\n\n\n var directionsText = new createjs.Text(\"Directions: Touch Directional Arrow Buttons to move along the ship.\" +\n \"\\nHarpoons will fire every 2 seconds.\\nEliminate squids for treasure.\" +\n \"\\nIf the pirate gets hit by the ink, you will need to answer a question.\" +\n \"\\nIf the pirate runs out of harpoons, you will need to answer a question.\", \"16px Comic Sans MS\", \"#000000\");\n directionsText.x = panelBG.x + 130;\n directionsText.y = panelBG.y + 280;\n directionsText.lineWidth = 400;\n\n\n //load logo as a sprite\n //logoContainer = new createjs.Container();\n //var speed = .02;\n //var data = {\n // images: [queue.getResult(\"logosprite\")],\n // frames: {\n // width: 700,\n // height: 500,\n // frames: 2,\n // },\n // animations: {\n // tentacles: [0, 1, \"tentacles\", speed],\n // },\n //};\n\n //var spriteSheet = new createjs.SpriteSheet(data);\n //var sprite = new createjs.Sprite(spriteSheet, \"tentacles\");\n //logoContainer.addChild(sprite);\n\n //create a tween for the logo\n //logoContainer.alpha = 0;\n //createjs.Tween.get(logoContainer).wait(500).to({ alpha: 1, visible: true }, 2000).call(handleComplete);\n //function handleComplete() {\n\n //}\n\n //logoContainer.regX = 180;\n //logoContainer.regY = 60;\n //logoContainer.x = panelBG.x + 220;\n //logoContainer.y = panelBG.y + 300;\n //logoContainer.scaleX = logoContainer.scaleY = 0.30;\n\n\n instructionsScreen.addChild(panelBG, titleText, descriptionText, directionsText);\n\n var soundContain = createSoundContainer();\n self.stage.addChild(instructionsScreen);\n self.stage.addChild(soundContain);\n\n var playButton = new createjs.Bitmap(queue.getResult(\"playbutton\"))\n\n playButton.regX = 93;\n playButton.regY = 95;\n playButton.x = panelBG.x + 600;\n playButton.y = panelBG.y + 400;\n playButton.scaleX = playButton.scaleY = 0.20;\n\n instructionsScreen.addChild(playButton);\n\n createjs.Tween.get(playButton, {\n loop: false\n }).to({\n rotation: 360,\n scaleX: .4,\n scaleY: .4\n }, 2000);\n\n\n //add a tween\n var shadow = new createjs.Shadow(\"#000\", 0, 0, 3);\n\n createjs.Tween.get(shadow, { loop: false })\n .to({ offsetX: 10, offsetY: 10, blur: 20 }, 1500, createjs.Ease.quadInOut)\n // .to({ offsetX: 0, offsetY: 0, blur: 0 }, 1500, createjs.Ease.quadInOut);\n\n playButton.shadow = shadow;\n // logoContainer.shadow = shadow;\n // titleText.shadow = shadow;\n panelBG.shadow = shadow;\n\n playButton.addEventListener(\"click\", handleClickPlay);\n\n function handleClickPlay(event) {\n instructionsScreen.removeChild(playButton);\n self.stage.removeChild(instructionsScreen);\n StartInteraction();\n\n\n };\n\n // if (isGamePaused == true) {\n backText = new createjs.Text(\"Back\", \"Bold 23px Comic Sans MS\", \"#000000\");\n backText.x = instructionsScreen.x + 450;\n backText.y = instructionsScreen.y + 450;\n backText.hitArea = new createjs.Shape(new createjs.Graphics().beginFill(\"#FFF\").drawRoundRect(0, 0, 100, 40, 50));\n // self.stage.addChild(backText);\n // backText.alpha = 0;\n\n backText.addEventListener(\"click\", handleClick);\n\n backText.on(\"mouseover\", handleButtonHover);\n backText.on(\"mouseover\", function (evt) {\n evt.currentTarget.color = \"white\";\n });\n\n backText.on(\"mouseout\", handleButtonHover);\n backText.on(\"mouseout\", function (evt) {\n evt.currentTarget.color = \"black\";\n })\n\n\n function handleClick(event) {\n //self.stage.removeChild(backText);\n self.stage.removeChild(instructionsScreen);\n resumeTheGame();\n }\n\n\n }", "_resizeOverlayToFullScreen() {\n this.$overlay.css({\n width: this._documentWidth(),\n height: this._documentHeight()\n });\n }", "function init() {\n createWelcomeGraphic();\n console.log('WELCOME TO ASSOCIATE MANAGER!');\n console.log('FOLLOW THE PROMPTS TO COMPLETE YOUR TASKS.');\n}" ]
[ "0.7486366", "0.70789903", "0.70521754", "0.70374876", "0.6865021", "0.6865021", "0.6865021", "0.6843283", "0.68019634", "0.6792678", "0.6720137", "0.6690196", "0.6647752", "0.6611645", "0.66070175", "0.66030425", "0.66010034", "0.65510464", "0.65475434", "0.65419656", "0.6535651", "0.64814", "0.6466452", "0.6448511", "0.6429694", "0.6385604", "0.6359166", "0.635279", "0.63501513", "0.6349852", "0.63467115", "0.63121057", "0.630415", "0.62979823", "0.6292876", "0.62823236", "0.6263069", "0.6249513", "0.6217948", "0.62153226", "0.62031883", "0.61956215", "0.61924744", "0.6182194", "0.6173253", "0.6168777", "0.61686456", "0.6167151", "0.6162559", "0.6154482", "0.612975", "0.6122073", "0.6122073", "0.6122073", "0.61216885", "0.61216885", "0.61100674", "0.6095331", "0.6090048", "0.60753787", "0.6061732", "0.6061004", "0.6060226", "0.60502076", "0.6046028", "0.60392", "0.6030511", "0.6025703", "0.6024635", "0.6021812", "0.60101306", "0.60077703", "0.6005728", "0.6004184", "0.59994227", "0.5996021", "0.59912074", "0.59867036", "0.598143", "0.59809536", "0.59738946", "0.59707665", "0.5965776", "0.59572035", "0.5953903", "0.5953262", "0.594284", "0.5937606", "0.5919872", "0.59193873", "0.5917246", "0.59147984", "0.5913621", "0.59081966", "0.5900918", "0.58990544", "0.5890997", "0.5886902", "0.58823746", "0.5880737" ]
0.61430097
50
Resets the gamespecific state before restart, and removes loggedout players completly.
reset_state_for_restart(state) { state.game.current_round = { round: 0, letter: "", time_left: -1, ended: false, answers: {}, votes: {}, interrupted_by: null, countdown_task: null }; state.game.scores = []; Object.values(state.players) .filter(player => !player.online) .map(player => player.uuid) .forEach(uuid => { Vue.delete(state.players, uuid); }); }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function resetGameState() {\n\t\tgameOngoing = true;\n\t\tcurrentPlayer = player1;\n\t}", "function clearPlayerGame() {\n playerGame = [];\n}", "function restartGame() {\n pipesGroup.clear(true, true);\n pipesGroup.clear(true, true);\n gapsGroup.clear(true, true);\n scoreboardGroup.clear(true, true);\n player.destroy();\n gameOverBanner.visible = false;\n restartButton.visible = false;\n\n const gameScene = game.scene.scenes[0];\n prepareGame(gameScene);\n\n gameScene.physics.resume();\n}", "function removeAllPlayers() {\n listPlayers.splice(0, listPlayers.length);\n saveListPlayers();\n buildPlayerPanel();\n rebuilt_list_player();\n hideGame(false);\n}", "function resetGame(){\n console.log(gamePaused);\n gamePaused=false;\n console.log(gamePaused);\n if(!gamePaused && !stopGame){\n removeModal(); \n playGame();\n } else{\n removeModal();\n addCirclesToHoverBar();\n //clearing all dots of game board\n clearGameBoard();\n clearMessageBoard(); \n changeMessageBoardBG(\"none\"); \n stopGame=false;\n count=30;\n startGame();\n } \n}", "function resetGame(){\n const players = {...state.players};\n players.one.selected = [];\n players.two.selected = [];\n\n dispatch({\n type: 'RESET_GAME',\n payload: {\n players,\n currentPlayerTurn: PLAYER_ONE_CODE,\n board: initBoardArray\n }\n });\n }", "function resetGame() {\n clearInterval(spawnTimer);\n newSpawnInterval = spawnInterval;\n clearInterval(bossBulletTimer);\n bossBulletInterval = bossBulletStartInterval;\n clearInterval(gameClock);\n secondsToArrival = gameTime;\n secondsPassed = 0;\n player.shieldHealth = player.maxShieldHealth;\n player.charge = player.maxCharge;\n planetAmazon.reset();\n}", "function resetGame() {\n for (let i = 0; i < kids.length; i++) {\n kids[i].reset();\n player.reset();\n isGameOver = false;\n }\n}", "resetGame() {\n\t\tthis.App.setGetters.setGameProperty('timer', this.App.game.settings.gameLength);\n\t\tthis.App.setGetters.setPlayersProperty('correct', false);\t\t\n\t\tthis.App.setGetters.setGameStoreProperty('paths', {});\n\t\tthis.App.setGetters.setGameStoreProperty('chatLog', {});\n\t\tthis.App.clientComms.emitToAllSockets('reset');\n\t\tthis.App.clientComms.emitToAllSockets('puzzle', []);\n\t}", "function resetGame() {\n\t$('.box').removeClass('played');\n\t$('.box').removeClass('U-turn');\n\t$('.box').removeClass('I-turn');\n\t$('.box').html('');\n\t$('.box').addClass('free');\n\tisPlayerOne = true;\n\tisPlayerTwo = false;\n\n}", "function gameReset(){\n\n\t\t// clear instances\n\t\tHead.resetInstanceList();\n\t\tBody.resetInstanceList();\n\t\tFood.resetInstanceList();\n\n\t\t// clear map\n\t\tmap = newMap();\n\t}", "function resetAllGame() {\n /* Setting up player and all ghosts colors */\n player.spawn();\n enemies.forEach(spawnAll); \n\n /* setting up center */\n player.updateCenter(); //player center\n enemies.forEach(UpdateCAll);\n \n resetHUD();\n}", "function resetGame(){\n setWinner(undefined)\n setPlayerBoard(()=> GameBoard('player'))\n setAiBoard(()=> GameBoard('ai'))\n setAI(() => Player('ai'))\n setIsPlayerTurn(true)\n setUpGame()\n }", "resetGame() {\n this.activePlayers = [];\n this.moves = 0;\n this.emptyBoard();\n this.players = [];\n this.result = {status: 'waiting'};\n this.turn = '';\n }", "function resetPlayers() {\n this.playerStates = [];\n const usedPositions = [];\n for (const player of SNAKE_GAME_CONFIG.playerDefs) {\n let randomPosition = getUnoccupiedPosition.call(this);\n this.playerStates.push({\n direction: null,\n score: 0,\n length: SNAKE_GAME_CONFIG.startLength,\n positions: [randomPosition],\n alive: true\n });\n }\n}", "function resetGame() {\n [].forEach.call(document.querySelectorAll(\".current\"), function (e) {\n e.classList.add(\"default-img\");\n });\n [].forEach.call(document.querySelectorAll(\".before-prev, .previous, .current\"), function (e) {\n e.classList.remove(\"before-prev\");\n e.classList.remove(\"previous\");\n e.classList.remove(\"current\");\n });\n //resetting timer count\n timers = 0;\n document.getElementsByClassName(\"message\")[0].classList.remove(\"show\");\n getSlotContainer().classList.remove(\"bonus-round\");\n }", "replayGame() {\n // make sure that player 0 starts\n if (this.activePlayer === this.players[1]) this.switchPlayers();\n // set header of player 0 to active\n this.activePlayer.playerHTMLHeader.className += ' active';\n // reset board state\n this.board.resetBoard();\n // remove game over window\n document.body.removeChild(document.body.lastChild);\n }", "function resetGame(elementToRemove) {\n parent_container.removeChild(elementToRemove);\n currentLevel = 1;\n clearInterval(intervalId);\n player.x = 0;\n player.y = 0;\n player.movementSpeed = 0.8;\n importBoard();\n importPlayerAndTargetOnBoard();\n firstPress = true;\n countdown.createBar();\n}", "function resetGame() {\n resetClockAndTime();\n resetMoves(); \n resetRatings();\n startGame();\n}", "function resetGameDetails() {\n game.gameID = \"\";\n game.playerName = \"\";\n game.isGM = false;\n\n clearTimeout(refreshTimeout);\n refreshTimeout = undefined;\n}", "function reset(){\r\n gameState = PLAY;\r\n gameOver.visible = false;\r\n // restart.visible = false;\r\n enemiesGroup.destroyEach();\r\n blockGroup.destroyEach();\r\n stars1Group.destroyEach();\r\n stars2Group.destroyEach();\r\n candyGirl.addAnimation(\"running\", candygirl_running);\r\n score = 0;\r\n}", "resetGame() {\n localStorage.removeItem(\"game\");\n this.game = {};\n this.start_button.style.display = \"block\";\n this.intro_text_container.style.display = \"block\";\n this.message_container.style.display = \"none\";\n this.gold_container.style.display = \"none\";\n this.life_container.style.display = \"none\";\n this.score_container.style.display = \"none\";\n this.rep_container.style.display = \"none\";\n }", "function resetGame() {\n // reset all counters\n computerScore = 0;\n userScore = 0;\n gameNeedsFinalWinner = true;\n\n // remove round results and final score\n const container = document.querySelector(\"#container\");\n const resetButton = document.getElementById(\"reset-button\");\n const finalWinner = document.getElementById(\"final-winner\");\n container.parentNode.removeChild(roundResultsContainer);\n resetButton.remove();\n finalWinner.remove();\n}", "function reset()\n {\n gameInfo.playerJedi = null;\n init();\n //reinitialize all the jedis to their initial state\n for(let i of gameInfo.jediList.values())\n {\n i.reInit();\n }\n gameInfo.gameState = \"pickChar\";\n }", "function onRestart() {\n setGame({\n cards: helpers.generateCards(),\n firstCard: undefined,\n });\n setStartTime(0);\n setElapsedTime(0);\n timeoutIds.current.forEach((id) => clearTimeout(id));\n timeoutIds.current = [];\n setWin(false);\n setScoreCanBeSaved(false);\n }", "function resetGame() {\n cardShuffle();\n resetBoard();\n cardsInPlay = [];\n cardInPlayId = -1;\n}", "function restart(){\n\tstartGame();\n\tgameStart = true;\n\tnewEnemy=true;\n\tcanAttack = false;\n\tgameOver = false;\n\tplayerPower=0;\n\n\tenemyNum=[];\n\tcurrentEnemy=\"\";\n\tfor(var i = 0 ;i< 4;++i){\n\t\t$(\"#enemyContainer_\"+i).css({\"display\":\"none\"});\n\t}\n\t$(\"#currentEnemyContainer\").css({\"display\":\"none\"});\n\t$(\"#playerText\").html(\"\");\n\t$(\"#cpuText\").html(\"\");\n\n\t//return images to normal after deaths in previous game\n\t$(\"#avatar_IMG_0\").removeClass(\"dead\");\n\t$(\"#currentEnemy_IMG\").removeClass(\"dead\");\n\n}", "#resetGame() {\n document.querySelectorAll(\".ship-name\").forEach(shipName => shipName.remove());\n\n document.querySelectorAll(\".selectable\").forEach(cell => {\n cell.className = \"cell selectable\";\n cell.dataset.ship = \"\";\n });\n document.querySelectorAll(\".ship\").forEach(ship => ship.remove());\n document.querySelector(\"#p1-name\").value = this.players[0].name;\n document.querySelector(\".gameboard-owner\").textContent = \"Player\";\n\n this.players[0] = new Player(this.players[0].name, false);\n this.players[1] = new Player(this.players[1].name, true);\n\n this.#page.generateDraggableShips();\n\n document.querySelector(\".start-game-button\").disabled = false;\n this.#gameOver = false;\n this.#p1turn = true;\n\n document.querySelectorAll(\".summary-area, .menu-area, .p2.gameboard,\" +\n \"controls-area, .ship-roster\").forEach(area => area.classList.toggle(\"no-display\"));\n\n this.#page.setDialog(GAME_STATE.welcomePrompt);\n this.#page.setSubDialog(SUBDIALOGS.controls1, SUBDIALOGS.controls2);\n }", "function resetGame() {\n game.player1.gameScore = 0;\n game.player2.gameScore = 0;\n gameScoreIndex++;\n pointScoreIndex = 0; //for after looking at matchStats\n // gameScoreIndex = 0;\n // game.gameScoreCollection.push(pushArr);\n if (game.startSer === 'player1') {\n swal(game.player2.name + \" serves first\");\n game.startSer = 'player2';\n game.player1.curSer = false;\n game.player2.curSer = true;\n }else if (game.startSer === 'player2'){\n swal(game.player1.name + \" serves first\");\n game.startSer = 'player1';\n game.player1.curSer = true;\n game.player2.curSer = false;\n }\n }", "function restartGame() {\n //clear all playing pieces\n gameboard = [[null, null, null], [null, null, null], [null, null, null]];\n console.log('[restartGame] resetting gameboard');\n //clear up images\n for(let box of boxes) {\n box.innerHTML = '';\n }\n turn = 1;\n gameover = false;\n}", "reset() {\n this.playerContainer.players.forEach(x => x.clearHand())\n this.winner = undefined;\n this.incrementState();\n this.clearSpread();\n this.deck = new Deck();\n this.clearPot();\n this.clearFolded();\n }", "function reset() {\n //Reset the game\n channelResetGame();\n }", "function onResetGame(e) {\n\t\tconsole.log('I am restarting');\n\n\t\t// Remove the event listener\n\t\te.remove();\n\n\t\t// Change the current game state to resetting\n\t\tcurrentState = gameState.resetting;\n\n\t\t// Hide all the cards\n\t\tcards.forEach(card => {\n\t\t\tcard.hideMe();\n\t\t});\n\t}", "reset() {\n this.gameInProgress = true; // true if playing game, false if ended\n\n // 1.) available players\n this.createCharacters();\n this.displayAvailableCharacters(this.characters);\n\n // Number enemies defeated\n this.enemiesDefeated = 0;\n this.defeatedCharacters.length = 0;\n this.defeatedCharacters = [];\n this.displayDefeatedCharacters(this.defeatedCharacters);\n\n // get rid of player and enemy\n this.currentPlayer = undefined;\n this.currentEnemy = undefined;\n\n // Interact with the DOM\n this.displayGameStatus();\n }", "function resetGame() {\n stopGoodTones();\n stopErrTone();\n clearScore();\n game.genSeq = [];\n game.playerSeq = [];\n game.err = false;\n }", "function resetGameState() {\r\n\r\n // Reset difficulty and enemy speed.\r\n increaseDifficulty.difficulty = \"start\";\r\n Enemy.v = 4;\r\n toggleEnemySpawner.spawnRate = 2000;\r\n\r\n // Clear the list of game objects.\r\n observers = [];\r\n\r\n // Reset player.\r\n player = new Player();\r\n\r\n // Reset game state data.\r\n time = 90;\r\n document.getElementById(\"time-numeric\").innerHTML = time;\r\n Player.score = 100;\r\n document.getElementById(\"score-numeric\").innerHTML = Player.score;\r\n timeAt100 = 0;\r\n}", "function restart() {\n grid = [null, null, null, null, null, null, null, null, null]\n player = 1\n }", "function restartGame() {\n\tallOpenedCards.length = 0;\n\tresetTimer();\n\tresetMoveCount();\n\tresetStar();\n\tresetCards();\n\ttoggleModal();\n\tinit();\n}", "function resetGame() {\n stopPongGame();\n\n // reset positions\n\n // reset scores\n\n // start game again\n}", "function resetGame(){\n player.reset();\n allEnemies = []; \n fred.delete();\n jill.delete();\n}", "function restart(){\n\tmarioGame.enStatus = enStep.nInit;\n\t$(\"#gameover\").unbind();\n\t//if(isCompatible() == true){\n\t\t$(\"#gameover\").addClass(\"character-removed\");\n\t\t$(\"#gameover\").bind(\"webkitTransitionEnd\", removeDiv);\n\t\t$(\"#gameover\").bind(\"oTransitionEnd\", removeDiv);\n\t\t$(\"#gameover\").bind(\"otransitionend\", removeDiv);\n\t\t$(\"#gameover\").bind(\"transitionend\", removeDiv);\n\t\t$(\"#gameover\").bind(\"msTransitionEnd\", removeDiv);\n\t/*}\n\telse\n\t{\n\t\t$(\"#gameover\").empty();\n\t\t$(\"#gameover\").remove();\n\t}*/\n\tmarioGame.nTurn = 0;\n\tmarioGame.nFrame = 0;\n}", "restartGame() {\n\t\tthis.registry.destroy(); // destroy registry\n\t\tthis.events.off(); // disable all active events\n\t\tthis.scene.restart(); // restart current scene\n\t}", "function resetGameVars() {\n diffSetting = gameDiffSettings[diffSelector.value - 1]\n gameClock = null\n isGameOver = true\n motherShipInPlay = false\n }", "function reset(){\n\n theme.play();\n\n gameState = PLAY;\n gameOver.visible = false;\n restart.visible = false;\n \n monsterGroup.destroyEach();\n \n Mario.changeAnimation(\"running\",MarioRunning);\n\n score=0;\n\n monsterGroup.destroyEach();\n\n \n}", "resetGame() {\n this.winner = null;\n this.grid.resetGrid();\n }", "function resetGame() {\n\tresetClockAndTime();\n\tresetMoves();\n\tresetStars();\n\tshuffleDeck();\n\tresetCards();\n\tmatched = 0;\n\ttoggledCards = [];\n}", "resetGame(){\n // delete the old game\n this.modelGame.destroy(this.modelGame.resources[0]);\n // create a new game\n this.modelGame.addResource();\n\n this.modelGame.save(this.modelGame.resources[0], {disabledX: false});\n this.modelGame.save(this.modelGame.resources[0], {disabledO: false});\n\n this.setState({currentPlayer: \"C\"});\n\n\n this.setupTiles();\n }", "function resetPlayer() {\n\tif (lives > 0) {\n\t\tlives = lives - 1;\n\t\ttransform.position = startPosition;\n\t} else {\n\t\tgamestatusscript.gameLost();\n\t}\n}", "resetBoard() {\n this._gameBoard = [\"\", \"\", \"\", \"\", \"\", \"\", \"\", \"\", \"\",];\n this._gameOver = false;\n this._tiedGame = false;\n this.changePlayer(); //alternate between starting players \n }", "function resetGame(){\n game_mode='';\n player_sequence=[];\n game_sequence=[];\n player_clicks = 0;\n createGame();\n}", "function clearGame() {\n disableButton();\n clearForms();\n removeBunny();\n}", "resetRoom() {\n\t\tthis.App.setGetters.setGameStoreProperty('status', 'pending');\t\t\n\t\tthis.App.setGetters.setGameProperty('inactivePlayers', {})\n\t\tthis.App.setGetters.setGameStoreProperty('clock', this.App.game.settings.gameLength);\n\t\tthis.App.playerHandler.resetPlayerScores();\n\t\tthis.App.setGetters.setPlayersProperty('turns', 0);\n\t\t\n\t\tif(this.App.game.store.players) {\n\t\t\tthis.resetGame();\n\t\t}\n\t}", "function reset() {\n chessboard = new Set();\n for(i = 0; i < 9; i++) {\n chessboard.add(i);\n place(i, \"\");\n }\n playerO = new Set();\n playerX = new Set();\n lock = false;\n setState(\"YOUR TURN\");\n}", "function resetGame() {\n clearGameCards();\n resetMoves();\n resetTimer();\n}", "function resetgame()\r\n{\r\n if(isEasy){\r\n window.localStorage.removeItem('easy')\r\n easySetter()\r\n }\r\n if(isMedium){\r\n window.localStorage.removeItem('medium')\r\n mediumSetter()\r\n }\r\n if(isHard){\r\n window.localStorage.removeItem('hard')\r\n hardSetter()\r\n }\r\n\r\n}", "function updatePlayers() {\n\tlog(\"Started cleaning up\");\n\tvar res = usersNetwork().map(function(record, id) {\n\t\treturn [record.id, record.network.left && Date.now() - record.network.leftTime >= 1000 * 60 * 60];\n\t});\n\tfor (id in res) {\n\t\tvar i = res[id];\n\t\tif(i[1]) {\n\t\t\tvar network = usersNetwork({id: i[0]}).first().network;\n\t\t\tusersNetwork({id: i[0]}).remove();\n\t\t\tlog(network.name + ' (' + network.id + ') erased. Total: ' + usersNetwork().count());\n\t\t}\n\t}\n\tlog(\"Ended cleaning up\");\n}", "function resetGame() {\n resetClockAndTime();\n resetMoves();\n resetStars();\n initGame();\n activateCards();\n startGame();\n}", "function resetGame() {\n location.reload();\n }", "function reset() {\n roomName = null;\n playerNumb = null;\n userName = null;\n userColor = null;\n score = 0;\n balance = 0;\n clients = 0;\n players = {};\n playerCount = 0;\n gameCodeInput.value = \"\";\n gameCodeDisplay.innerText = \"error\";\n initialSceen.style.display = \"flex\";\n gameScreen.style.display = \"none\";\n settingsScreen.style.display = \"none\";\n document.getElementById('gameUserList').innerHTML = '';\n document.getElementById('startGameBtn').style.display = 'inline-block';\n document.getElementById('scoreboard').style.display = \"none\";\n document.getElementById('shopScreen').style.display = \"none\";\n}", "function restartGame() {\n\tthis.game.stats.setStats();\n\t//TODO figure out how to restart the game to reset all variables.\n\tthis.game.state.start(\"Preload\");\n}", "function reset() {\n\t\t/**\n\t\t * TODO: create initial game start page and additional\n\t\t * \tinteractivity when game resets once understand more about\n\t\t * animation\n\t\t */\n\t}", "resetGame() {\n // clear game seeds\n this.gameSeed = '';\n this.currentString = '';\n\n if (this.gameStarted) {\n this.toggleGameStarted();\n this.flashCount();\n document.getElementById('simon-points').innerHTML = '--';\n // delayed set to default in-case point flashing causes issues\n setTimeout(() => { document.getElementById('simon-points').innerHTML = '--'; }, 525);\n this.flashTimer = setInterval(() => { this.flashCount(); }, 1000);\n }\n }", "function clearGame() {\n if (DEBUG) console.log('inside clearGame(), removing cards from board, clearing stacks, and disabling the Battle button...');\n $(opponentCardsDivId).children().remove();\n $(opponentBattlefieldDivId).children().remove();\n $(playerBattlefieldDivId).children().remove();\n $(playerCardsDivId).children().remove();\n\n playerStack.clear();\n opponentStack.clear();\n playerWarStack.clear();\n opponentWarStack.clear();\n\n // disable the Battle button since it is only applicable when a game is being played\n $(battleButtonId).attr(\"disabled\", \"disabled\");\n\n // clear any remaining timed operations\n window.clearTimeout(delayOperation);\n }", "function clearOtherPlayers() {\n if (otherPlayers && allPlayers && opColliders) {\n for (let i = 0; i < otherPlayers.length; i++) {\n otherPlayers[i].sprite.destroy();\n otherPlayers[i].usernameText.destroy();\n }\n otherPlayers = [];\n opColliders.children.iterate(function (child) {\n child.destroy();\n });\n opColliders.clear(true);\n }\n}", "function h_resetLocalStorage()\n{\t\n\t// delete stored username\n\tlocalStorage.removeItem(\"playersName\");\n\t// delete setting for random Quotes\n\tlocalStorage.removeItem(\"enableRandomQuotes\");\n\t// delete highscore values\n\t// 30\n\tlocalStorage.removeItem(\"highscore_30\");\n\tlocalStorage.removeItem(\"player_30\");\n\tlocalStorage.removeItem(\"moneyPerDay_30\");\n\tlocalStorage.removeItem(\"date_30\");\n\t// 45\n\tlocalStorage.removeItem(\"highscore_45\");\n\tlocalStorage.removeItem(\"player_45\");\n\tlocalStorage.removeItem(\"moneyPerDay_45\");\n\tlocalStorage.removeItem(\"date_45\");\n\t// 90\n\tlocalStorage.removeItem(\"highscore_90\");\n\tlocalStorage.removeItem(\"player_90\");\n\tlocalStorage.removeItem(\"moneyPerDay_90\");\n\tlocalStorage.removeItem(\"date_90\");\n\t// 120\n\tlocalStorage.removeItem(\"highscore_120\");\n\tlocalStorage.removeItem(\"player_120\");\n\tlocalStorage.removeItem(\"moneyPerDay_120\");\n\tlocalStorage.removeItem(\"date_120\");\n\t\n\t// inform user\n\tvar n = noty({text: 'Deleted all game-related data from localStorage. Follow the white rabbit neo.'});\n\treturn;\n}", "function reset() {\n status.gameArr = [];\n status.level = 0;\n topLeft.off();\n topRight.off();\n bottomLeft.off();\n bottomRight.off();\n status.running = false;\n level.html(\"0\").css(\"color\", 'red');\n start.html('<i class=\"fa fa-play\"></i>').css('color', 'red');\n}", "function restart(){\n\tlog = [];\n\tcardsInPlay = [];\n\tcurrentPlayer = 0;\n\tplayerScores = [0, 0];\n \ttrackedCards = [];\n \tseconds = 10;\n \tgameBoardSetup();\n \t$(\".playerScore\").empty().append(\"0\");\n \t$(\".playerOne\").css('color', 'red');\n \t$(\".playerTwo\").css('color', 'black');\n \tcountDownTimer();\n}", "function resetGame () {\n turns = 0;\n $('#winMessage').hide();\n $('#loseMessage').hide();\n $('#drawMessage').hide();\n $('.field').removeClass('classX');\n $('.field').removeClass('classO');\n $('#playerPoints').html(playerPoints);\n $('#computerPoints').html(computerPoints);\n $('#draws').html(draws);\n }", "resetGame() {\n\t\t//stop game\n\t\tthis.running = false\n\t\tclearInterval(this.loop);\n\n\t\t//set original values\n\t\tthis.aliens = [1, 3, 5, 7, 9, 23, 25, 27, 29, 31];\n\t\tthis.direction = 1;\n\t\tthis.ship = [104, 114, 115, 116];\n\t\tthis.missiles = [];\n\t\tthis.level = 1;\n\t\tthis.currentLevel = 1;\n\t\tthis.speed = 512;\n\t\tthis.score = 0;\n\n\t\tconsole.log(\"Game reset.\");\n\t}", "function logout()\n{\n //Clear all the data as the sesion is closed.\n gameData.user=\"\";\n gameData.gamesPlayed=0;\n gameData.gamesWon=0;\n gameData.highestScore=0;\n login();\n}", "function playerReset(){\n\tfor (i=0; i<allplayers.length; i++){\n\t\tfor (hand in allplayers[i].hands){\n\t\t\tif (hand == 'HC') allplayers[i].hands[hand] = true;\n\t\t\telse allplayers[i].hands[hand] = false;\n\t\t}\n\t\tfor (suit in allplayers[i].suits){\n\t\t\tallplayers[i].suits[suit] = 0;\n\t\t}\n\t\tfor (rank in allplayers[i].ranks){\n\t\t\tallplayers[i].ranks[rank] = 0;\n\t\t}\n\t\tallplayers[i].hand = [];\n\t\tallplayers[i].pacounter = 0;\n\t\tallplayers[i].tkcounter = 0;\n\t\tallplayers[i].straight = [];\n\t\tallplayers[i].flush = \"\";\n\t}\n}", "function resetCurrentState() {\n return {\n gameId: '',\n playerId: '',\n playerSide: '',\n competitorSide: '',\n playerMove: false,\n };\n }", "function resetScores() {\n miscButtonClick.play();\n if (userCount !== 2){\n alert(\"Two users should be logged in\");\n return;\n }\n refresh();\n player1Scores = 0;\n player2Scores = 0;\n drawCount = 0;\n updateScores();\n // saveGame();\n writeGameRT();\n }", "function restartGame() {\n togglePanel(panel.POSTGAME)\n togglePanel(panel.PREGAME)\n}", "function resetGame() {\n gBoard = buildBoard();\n gGame.shownCount = 0;\n gGame.isOn = false;\n gLivesCount = 3;\n}", "function reset() {\n time = 120;\n gameRun = false;\n }", "function restart(){\n myGameArea.reset();\n}", "function clearSettings() {\n // if there is local storage for the selected game clear it out\n if (localStorage.pandemicRoles) {\n localStorage.removeItem('pandemicRoles');\n }\n\n // get an array of role elements\n let roles = document.getElementsByClassName('roles');\n\n // loop through the cards resetting them to unchecked\n for (let i = 0; i < roles.length; i++) {\n // if the role is checked\n if (roles[i].classList.contains(\"checked\")) {\n // add unchecked and remove checked\n roles[i].classList.add(\"unchecked\");\n roles[i].classList.remove(\"checked\");\n }\n }\n\n // create local storage for the role selection\n if (!localStorage.pandemicRoles) {\n localStorage.pandemicRoles = [];\n }\n}", "function resetGame() {\n // Clear the main boxes and the minimap boxes\n for(var rIndex = 0; rIndex < NUM_ROWS; rIndex++) {\n for(var cIndex = 0; cIndex < NUM_COLS; cIndex++) {\n // Clear main boxes\n boxes[rIndex][cIndex].classList.remove(xClass, oClass);\n boxes[rIndex][cIndex].textContent = \"\";\n // Clear minimap boxes\n miniboxes[rIndex][cIndex].classList.remove(xClass, oClass);\n miniboxes[rIndex][cIndex].textContent = \"\";\n }\n }\n\n // Hide end game text\n $(victoryText).hide();\n\n // Reset number of filled boxes\n boxCount = 0;\n\n // Start the game again\n gameOver = false;\n }", "function restart() {\n if (window.confirm(`Are you sure? You'll lose all progress.`)) {\n resetToInitialState()\n setState(generatePlayers(state, INITIAL_PLAYERS_COUNT))\n }\n}", "function resetGame(){\n btn.style.display = \"none\";\n playerTurn.classList.remove('win');\n game.style.display = \"grid\";\n playerTurn.innerHTML = `Player 'X' Turn`;\n boxes.forEach(box=>{\n box.innerHTML = \"\";\n });\n playerFirstPlaying = true;\n playerWin = \"\";\n}", "function resetGame() {\n\t// Repopulate card deck\n\tcardDeck = masterDeck.map(function(card) { return card }); \n\t// Empty all containers of their elements\n\t$('#game-board').html('')\n\t$('#p1-hand').html(''); \n\t$('#p2-hand').html('');\n\t$('#p1-points').html('');\n\t$('#p2-points').html('');\n\t$('#turn-count').html('');\n\t// Reset board array\n\tgameBoard = [0, 1, 2, 3, 4, 5, 6, 7, 8]; \n\t// Reset turn count\n\tturnCount = 0;\n\t// Reset points\n\tplayer1.points = 5; \n\tplayer2.points = 5;\n}", "function restart(){ \n restart_button_press_color=0;\n exit_button_press_color=0;\n endsound=0;\n on_off_ingame_click(which_player);\n document.getElementById(\"tictactoegame\").removeEventListener('mousedown',pressrestartcolor);\n document.getElementById(\"tictactoegame\").removeEventListener('mouseup',pressrestart);\n document.getElementById(\"tictactoegame\").removeEventListener('mousedown',pressExitcolor);\n document.getElementById(\"tictactoegame\").removeEventListener('mouseup',pressExit);\n endcard();\n //socket.emit('endgame');\n }", "restart() {\n $('#player_turn').text('Red')\n const $board = $(this.selector)\n $board.empty()\n this.drop_btn()\n this.create_board()\n this.turn = 0\n this.game_over = false\n }", "function resetGame() {\n resetTimer();\n resetMoves();\n resetStars();\n shuffleDeck();\n resetCards();\n}", "function clear_player() {\n\n for (id in board.player_dic){\n board.player_dic[id].player_ready = false;\n }\n nb_player_ready = 0;\n\n}", "function clearGame() {\n gameSequence = [];\n playerSequence = [];\n currentLevel = 0;\n clearInterval(intervalId);\n}", "function reset() {\n clear();\n initialize(gameData);\n }", "function resetGame() {\n account.score = 0;\n account.lines = 0;\n account.level = 0;\n board.reset();\n time = { start: 0, elapsed: 0, level: LEVEL[account.level] };\n}", "function resetLeaderboard()\n{\n var leaderboard = window.localStorage;\n leaderboard.clear();\n goHome();\n}", "restart() {\n\n this.snake.reset();\n this.food.reset();\n this.score = 0;\n this.scoreCounter.innerText = 0;\n this.controls.classList.remove('playing');\n this.controls.classList.remove('in-menu');\n this.board.classList.remove('game-over');\n this.board.classList.remove('leaderboard');\n\n }", "restart() {\r\n\r\n this.snake.reset();\r\n this.controls.classList.remove('game-over');\r\n this.board.classList.remove('game-over');\r\n\r\n }", "function resetCurrentGame() {\n clearGameCards();\n resetMoves();\n resetTimer();\n startGame();\n resetGameSound();\n}", "function resetGame() {\n\t\ttokbox.forceUnpublish();\n\t\tfor(x = 1; x < 21; x++) {\n\t\t\t$(\"#score_\"+x).css(\"background-color\", \"transparent\");\n\t\t\tif(x < 5) {\n\t\t\t\t$(\"#solution_\"+ (x - 1) + \"_right\").html(\"\");\n\t\t\t\t$(\"#solution_\" + (x - 1) + \"_container\").css(\"background-color\", \"#BFBB11\").css(\"border-color\", \"#730046\").css(\"color\", \"black\");\n\t\t\t}\n\t\t\t$(\"#help_container_computer_normal\").fadeIn('slow');\n\t\t\t$(\"#help_container_audience_normal\").fadeIn('slow');\n\t\t\t$(\"#help_container_phone_normal\").fadeIn('slow');\n\t\t\tif(user_type == 'host') {\n\t\t\t\t$(\"#correct_answer\").html(\"\");\n\t\t\t}\n\t\t\tif(user_type == 'user') {\n\t\t\t\t$(\".question_holder\").unbind('click');\n\t\t\t\t$(\"#help_container_phone_normal\").unbind('click');\n\t\t\t\t$(\"#help_container_audience_normal\").unbind('click');\n\t\t\t\t$(\"#help_container_computer_normal\").unbind('click');\n\t\t\t\tuser_type = \"viewer\";\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t\tif(user_type == 'host') {\n\t\t\tquestion_counter = 0;\n\t\t\ttrivia_questions = [];\n\t\t\tdisplay_question = [];\n\t\t\tloadQuestions(MAX_QUESTIONS);\n\t\t}\n\t\t$(\"#actual_question\").html(\"\");\n\t\t$(\"#game_recap_container\").fadeOut('slow');\n\t}", "function resetGame() {\n toggleMenu(Menu.MAIN);\n $('#statsOutput').hide();\n $('#ammoBarsContainer').hide();\n scene.stopMusic();\n renderer.clear(false, true, true);\n scene = new TheScene(renderer.domElement);\n}", "function resetGame(evt) {\n 'use strict';\n /* Variables for current player & last play to reset */\n var lastPlayDisplay = document.getElementById(\"lastPlayMade\");\n var currentPlayerDisp = document.getElementById('currentPlayer');\n lastPlayDisplay.innerHTML = \"\";\n currentPlayerDisp.innerHTML = \"\";\n generateGameGrid();\n}", "function resetGame(){\n \n enemyBaseSpeed = 1;\n switch(gameType){\n case \"singleplayer\":\n originalPlayers = [new Player(0)];\n break;\n case \"multiplayer\":\n originalPlayers = [new Player(1), new Player(2)];\n break;\n }\n players = originalPlayers.slice(0);\n \n ticks = -1;//game finishes loop, this is asynchronous really. make sure the first enemy spawns\n enemies = [];\n nextEnemy = 0;\n killed = 0;\n \n}", "function reset () {\n\t\tw.localStorage.removeItem('addToHome');\n\t\tw.sessionStorage.removeItem('addToHomeSession');\n\t}", "function resetGame(){\n\t\t\n\t\tguessesLeft = 10;\n\t\tguessesMade = [];\n\n\t}//END resetGame()", "function resetGame() {\n game.lives = 1;\n game.score = 0;\n game.blockCount = ROWS*COLS;\n \n //remove everything\n scene.remove(baseBlock.mesh);\n scene.remove(ball.mesh);\n for (var i = 0; i < ROWS; i++)\n\t for (var j = 0; j < COLS; j++)\n\t scene.remove(blocks[i][j].object);\n //anddddd then reinitialize it all, i tried to just reinitialize and not remove and had some issues\n initGame();\n}" ]
[ "0.7027848", "0.6940429", "0.6935949", "0.6842201", "0.6835925", "0.67935514", "0.67871505", "0.67369336", "0.6720828", "0.67122185", "0.670297", "0.6702242", "0.6691856", "0.6689285", "0.66625565", "0.6648642", "0.6638074", "0.66256124", "0.66206694", "0.6607596", "0.65971154", "0.6596587", "0.65954196", "0.65931094", "0.65849304", "0.6579308", "0.6576703", "0.65683496", "0.6560527", "0.6555953", "0.6545586", "0.65437585", "0.6542668", "0.65382105", "0.65291953", "0.6529075", "0.652699", "0.6524147", "0.65094924", "0.64990574", "0.6498683", "0.6497337", "0.6495957", "0.6492279", "0.64917094", "0.648808", "0.6487436", "0.648058", "0.6478838", "0.64769816", "0.6476233", "0.6467842", "0.6459849", "0.6452952", "0.6447019", "0.6439835", "0.64375055", "0.64321", "0.64296144", "0.64293134", "0.6425669", "0.641966", "0.6419407", "0.64193374", "0.6411182", "0.6407837", "0.64065856", "0.6405233", "0.64049935", "0.6395396", "0.63937414", "0.6390695", "0.638674", "0.6385388", "0.63828284", "0.6380814", "0.6379904", "0.6379563", "0.6378187", "0.63740736", "0.63648", "0.6364661", "0.6359585", "0.6358321", "0.635518", "0.63531727", "0.6350222", "0.6347427", "0.6346868", "0.6326552", "0.6320246", "0.63194656", "0.6319321", "0.63190293", "0.6314152", "0.6313517", "0.6298156", "0.62946326", "0.6291843", "0.6287889" ]
0.7631864
0
If the map position is out of range, move it back
function checkBounds() { // return; // Perform the check and return if OK if (allowedBounds.contains(map.getCenter())) { return; } // It`s not OK, so find the nearest allowed point and move there var C = map.getCenter(); var X = C.lng(); var Y = C.lat(); // var AmaxX = allowedBounds.getNorthEast().lng(); var AmaxY = allowedBounds.getNorthEast().lat(); // var AminX = allowedBounds.getSouthWest().lng(); var AminY = allowedBounds.getSouthWest().lat(); // if (X < AminX) {X = AminX;} // if (X > AmaxX) {X = AmaxX;} if (Y < AminY) {Y = AminY;} if (Y > AmaxY) {Y = AmaxY;} //alert ("Restricting "+Y+" "+X); map.setCenter(new google.maps.LatLng(Y,X)); } // checkBounds
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "move() {\n //Move the kid to the determined location\n this.x = this.nextMoveX;\n this.y = this.nextMoveY;\n //Check in case the kid touches the edges of the map,\n // if so, prevent them from leaving.\n this.handleConstraints();\n }", "stop() {\n dataMap.get(this).moveX = 0;\n dataMap.get(this).moveY = 0;\n }", "moveUp() {\n dataMap.get(this).moveY = -5;\n }", "_onMoveEnd() {\n this._map.locate({\n 'watch': true,\n 'setView': false,\n 'enableHighAccuracy': true,\n });\n }", "function dragMapStop() {\n\tif (dragging) {\n\t\tlastMapPosition = currentMapPosition; \n\t}\n}", "function move(dir, dist) {\n var newx = player['x'];\n var newy = player['y'];\n // set default distance to 1\n mode = typeof mode !== 'undefined' ? mode : 1;\n // adjust position based on distance to be moved\n if (dir == 0) newx+=dist;\n if (dir == 1) newy-=dist;\n if (dir == 2) newx-=dist;\n if (dir == 3) newy+=dist;\n // check that the move is possible:\n var fail = false; // gets set to true if dist > 1 and we fail a check_move\n \n // checks if a tile we want to move onto is currently in motion, &\n // if so, don't allow the move\n // TODO 'newy' & 'newx' are undefined if attempting to move/jump off the map, which throws some type errors.\n // check for this in the future to suppress that crap\n if (map[newy][newx]['x'] != map[newy][newx]['newx']\n || map[newy][newx]['y'] != map[newy][newx]['newy']) {\n fail = true;\n }\n\n // check moves that are > 1 space\n if (dist > 1) { \n // we need to check all possible spaces that the player will pass over,\n // and need to check that both the side we are moving from and the side\n // we are moving out of are free, otherwise don't even check the end tile\n // as we do below\n var tempnewx = player['x'];\n var tempnewy = player['y'];\n // check the space 2 away to make sure we can move OFF the space we are jumping over,\n // as well as ONTO it (which is checked with tempnewx, tempnewy)\n var tempnewx2 = player['x'];\n var tempnewy2 = player['y'];\n\n for (i=1; i<dist; i++) {\n if (dir == 0) tempnewx = player['x'] + i;\n if (dir == 1) tempnewy = player['y'] - i;\n if (dir == 2) tempnewx = player['x'] - i;\n if (dir == 3) tempnewy = player['y'] + i;\n if (dir == 0) tempnewx2 = player['x'] + (i + 1);\n if (dir == 1) tempnewy2 = player['y'] - (i + 1);\n if (dir == 2) tempnewx2 = player['x'] - (i + 1);\n if (dir == 3) tempnewy2 = player['y'] + (i + 1);\n\n // if any of the spaces we move over fail a check_move check\n // if the tile is lava we can ignore the check_move result\n if (map[tempnewy][tempnewx]['type'] != ' '\n // if there is a NON-LAVA tile, then the check_move for that tile needs to pass\n && (!(check_move(player['x'], player['y'], tempnewx, tempnewy, dir)) \n || !(check_move(tempnewx, tempnewy, tempnewx2, tempnewy2, dir)))) {\n //console.log(\"JUMPBLOCKED\")\n fail = true; // don't really need this because we break i guess\n break;\n } \n }\n }\n\n // check the start space and end space (above code checks in between spaces if dist > 1)\n if (!fail && (check_move(player['x'], player['y'], newx, newy, dir))) {\n // console.log('Player moved from (' + player[0] + ', ' + player[1] +\n // ') to (' + x + ', ' + y + ')');\n //add_move(player[0], player[1], x, y, dir, TWEENSPEED);\n player['newx'] = newx;\n player['newy'] = newy;\n }\n}", "returnToLastPos() {\n if (this.previousPos) {\n this.x = this.previousPos.x\n this.y = this.previousPos.y\n }\n }", "function mapMove(x, y) {\n if (windowW >= mapW)\n x = 0;\n else {\n if (x > 0) x = 0;\n else if (x < -mapW + windowW) x = -mapW + windowW;\n }\n if (windowH >= mapH)\n y = 0;\n else {\n if (y > 0) y = 0;\n else if (y < -mapH + windowH) y = -mapH + windowH;\n }\n $(\"#map\")[0].style.marginLeft = x + \"px\";\n $(\"#map\")[0].style.marginTop = y + \"px\";\n}", "function rePosition(){\r\n piece.pos.y = 0; // this and next line puts the next piece at the top centered\r\n piece.pos.x = ( (arena[0].length / 2) | 0) - ( (piece.matrix[0].length / 2) | 0);\r\n }", "moveDown() {\n dataMap.get(this).moveY = 5;\n }", "function move_tiles(){\r\n\t\toriginalTop = parseInt(this.style.top);\r\n\t\toriginalLeft = parseInt(this.style.left);\r\n\t\tif (originalTop == eTop && originalLeft == (eLeft-100) || originalTop == eTop && originalLeft == (eLeft+100) || originalTop == (eTop-100) && originalLeft == eLeft || originalTop == (eTop+100) && originalLeft == eLeft){\r\n\t\t\tthis.style.top = eTop + \"px\";\r\n\t\t\tthis.style.left = eLeft + \"px\";\r\n\t\t\teTop = originalTop;\r\n\t\t\teLeft = originalLeft;\r\n\t\t}\r\n\t}", "updatePosition(position, move) {\n position[move.to] = position[move.from];\n position[move.from] = null;\n }", "function processMove(){\n\t\tmyTile.pop();\n\t\ttryTile.push(obj);\n\t\tobj.move(x, y);\n\t\tmapGroup.addChild(obj);\n\t\treturn true;\n\t}", "moveLeft() {\n dataMap.get(this).moveX = -5;\n }", "moveRight() {\n dataMap.get(this).moveX = 5;\n }", "function moveMap(location) {\n\tif (location == \"home\") {\n\t\tSuperSecretMap.setCenter(myLatLng)\n\t} else {\n\t\tSuperSecretMap.setCenter(location)\n\t}\n}", "function handleUpadateLocation() {\n resetMap();\n}", "moveForward () {\n let posAux = Object.assign({}, this.position);\n switch (this.position.orientation) {\n case 'N':\n this.position.column++;\n break;\n case 'S':\n this.position.column--;\n break;\n case 'E':\n this.position.row--;\n break;\n case 'W':\n this.position.row++;\n break;\n default:\n break;\n }\n this.isLost(posAux);\n }", "move() {\n this.x = this.x - 7\n }", "find_possible_directions(map, sprite_xpos, sprite_ypos) {\r\n \r\n // Possible new directions\r\n var new_directions = [\r\n { name: 'UP', dEnum: this.directionEnum.UP, value: 1 },\r\n { name: 'RIGHT', dEnum: this.directionEnum.RIGHT, value: 1 },\r\n { name: 'DOWN', dEnum: this.directionEnum.DOWN, value: 1 },\r\n { name: 'LEFT', dEnum: this.directionEnum.LEFT, value: 1 }\r\n ];\r\n\r\n // we can change direction - but we cannot reverse direction (normally)\r\n // So remove opposite directions from possibles\r\n var in_ghost_house = this.in_ghost_house();\r\n \r\n // Stop reverse direction. \r\n if (in_ghost_house == false) \r\n { // If we are not in the ghost house then we cannot reverse direction. \r\n if (this.ghost.direction_current != null) { \r\n if (this.ghost.direction_current.dEnum == this.directionEnum.UP) { new_directions[this.directionEnum.DOWN].value = 0; }\r\n if (this.ghost.direction_current.dEnum == this.directionEnum.RIGHT) { new_directions[this.directionEnum.LEFT].value = 0; }\r\n if (this.ghost.direction_current.dEnum == this.directionEnum.DOWN) { new_directions[this.directionEnum.UP].value = 0; }\r\n if (this.ghost.direction_current.dEnum == this.directionEnum.LEFT) { new_directions[this.directionEnum.RIGHT].value = 0; }\r\n }\r\n }\r\n\r\n // If in ghost house and release count > 0;\r\n // stop left and right movement.\r\n if (in_ghost_house && this.ghost.release_count > 0) {\r\n // If we are in the ghost house restric left and right movement.\r\n new_directions[this.directionEnum.LEFT].value = 0;\r\n new_directions[this.directionEnum.RIGHT].value = 0;\r\n }\r\n\r\n\r\n // Do any of the surrounding tiles prevent movement ?\r\n // Remove direction available to travel based on the map tile\r\n var map_tiles = new Array(' ', '.','p');\r\n var surrounding_tiles = map.get_map_surrounding_tiles_pixel_coords(sprite_xpos, sprite_ypos); \r\n\r\n // Allow ghost through door of ghost house.\r\n if (this.sprite.status == this.statusEnum.DEAD && surrounding_tiles[2].value=='x') {\r\n map_tiles.push('x');\r\n }\r\n else if (this.ghost.release_count == 0 && surrounding_tiles[0].value=='x') {\r\n map_tiles.push('x');\r\n }\r\n\r\n\r\n if (map_tiles.indexOf(surrounding_tiles[this.directionEnum.UP].value) == -1)\r\n new_directions[this.directionEnum.UP].value = 0;\r\n\r\n if (map_tiles.indexOf(surrounding_tiles[this.directionEnum.RIGHT].value) == -1)\r\n new_directions[this.directionEnum.RIGHT].value = 0;\r\n\r\n if (map_tiles.indexOf(surrounding_tiles[this.directionEnum.DOWN].value) == -1)\r\n new_directions[this.directionEnum.DOWN].value = 0;\r\n\r\n if (map_tiles.indexOf(surrounding_tiles[this.directionEnum.LEFT].value) == -1)\r\n new_directions[this.directionEnum.LEFT].value = 0; \r\n\r\n return new_directions;\r\n }", "goForward() {\n const actualPosition = this.mower.position.clone();\n const nextPosition = this.getNextPositionForward(actualPosition);\n if(this.isNextPositionAllowed(nextPosition)) {\n this.updatePosition(nextPosition);\n }\n }", "function move_missiles()\n{\t\t\t\n\tmissile_timer -= 1;\n\tfor(var i = 0;i<missiles.length;i++)\n\t{\n\t\tif (missiles[i]['direction'] == 'right')\n\t\t{\n\t\t\tmissiles[i]['position'][0] += 10;\n\t\t}\n\t\telse if (missiles[i]['direction'] == 'left')\n\t\t{\n\t\t\tmissiles[i]['position'][0] -= 10;\n\t\t}\n\t\telse if (missiles[i]['direction'] == 'up')\n\t\t{\n\t\t\tmissiles[i]['position'][1] -= 10;\n\t\t}\n\t\telse if (missiles[i]['direction'] == 'down')\n\t\t{\n\t\t\tmissiles[i]['position'][1] += 10;\n\t\t}\n\t}\n}", "function moveMap(coords) {\n map.panTo(coords);\n}", "move(){\n this.x = this.x + this.s;\n if (this.x > width){\n this.x = 0;\n }\n }", "move() {\n\t\tthis.lastPosition = [ this.x, this.y ];\n\n\t\tthis.x += this.nextMove[0];\n\t\tthis.y += this.nextMove[1];\n\t}", "move() {\n if (this.crashed) {\n return;\n }\n if (this.direction == 1) {\n this.y -= settings.step;\n }\n else if (this.direction == 2) {\n this.x += settings.step;\n }\n else if (this.direction == 3) {\n this.y += settings.step;\n }\n else if (this.direction == 4) {\n this.x -= settings.step;\n }\n }", "function move() {\n\n var t = d3.event.translate;\n var s = d3.event.scale; \n interact_map(t, s);\n}", "move() {\n if (!this.isOnTabletop()) return;\n let [dx, dy]=FacingOptions.getFacingMoment(this.facing);\n let nx=this.x+dx;\n let ny=this.y+dy;\n if (this.tabletop.isOutOfBoundary(nx, ny)) return;\n this.x=nx;\n this.y=ny;\n }", "function teleport(AIMap)\n {\n var i, j;\n do\n {\n i = randomintAtoB(1,GRIDSIZE-2);\n j = randomintAtoB(1,GRIDSIZE-2);\n }\n while ( occupied(i,j) && GRID[i][j] != GRID_BLANK); \t // search for empty square\n\n //set old i and j to null\n AIMap['oldI'] = null;\n AIMap['oldJ'] = null;\n\n //set new position\n AIMap['i'] = i;\n AIMap['j'] = j;\n\n }", "function legalMove(posX, posY)\n{\n //Check within map bounds\n if (posY >= 0 && posY < mapHeight && posX >= 0 && posX < mapWidth)\n {\n //Check if visible tile\n if (map[((posY*mapWidth)+posX)] != 1)\n {\n return true;\n }\n }\n return false;\n}", "moveActor() {\n // used to work as tunnel if left and right are empty pacman/ghosts can easily move in tunnel\n if (this.tileTo[0] < -1) {\n this.tileTo[0] = this.gameMap.layoutMap.column;\n }\n if (this.tileTo[0] > this.gameMap.layoutMap.column) {\n this.tileTo[0] = -1;\n }\n\n // used to work as tunnel if top and bottom are empty pacman/ghosts can easily move in tunnel\n if (this.tileTo[1] < -1) {\n this.tileTo[1] = this.gameMap.layoutMap.row;\n }\n if (this.tileTo[1] > this.gameMap.layoutMap.row) {\n this.tileTo[1] = -1;\n }\n\n // as our pacman/ghosts needs to move constantly widthout key press,\n // also pacman/ghosts should stop when there is obstacle the code has become longer\n\n // if pacman/ghosts is moving up check of upper box is empty and go otherise stop\n if (this.movingDirection === MOVING_DIRECTION.UP) {\n if (this.isBlockUpperThanActorEmpty()) {\n this.tileTo[1] -= 1;\n }\n }\n\n // if pacman/ghosts is moving down check of down box is empty and go otherise stop\n if (this.movingDirection === MOVING_DIRECTION.DOWN) {\n if (this.isBlockLowerThanActorEmpty()) {\n this.tileTo[1] += 1;\n }\n }\n\n // if pacman/ghosts is moving left check of left box is empty and go otherise stop\n if (this.movingDirection === MOVING_DIRECTION.LEFT) {\n if (this.isBlockLeftThanActorEmpty()) {\n this.tileTo[0] -= 1;\n }\n }\n\n // if pacman/ghosts is moving right check of right box is empty and go otherise stop\n if (this.movingDirection === MOVING_DIRECTION.RIGHT) {\n if (this.isBlockRightThanActorEmpty()) {\n this.tileTo[0] += 1;\n }\n }\n }", "move(mapX, mapY) {\n // check if it is a walkable tile\n let walkable = this.dontTreadOnMe();\n if (this.state.healing) {\n walkable[this.state.villager.map[0]-1][this.state.villager.map[1]-1] = 0;\n }\n if (walkable[mapX-1][mapY-1] === 0) {\n // use easy-astar npm to generate array of coordinates to goal\n const startPos = {x:this.state.playerMap[0], y:this.state.playerMap[1]};\n const endPos = {x:mapX,y:mapY};\n const aStarPath = aStar((x, y)=>{\n if (walkable[x-1][y-1] === 0) {\n return true; // 0 means road\n } else {\n return false; // 1 means wall\n }\n }, startPos, endPos);\n let path = aStarPath.map( element => [element.x, element.y]);\n if (this.state.healing) { path.pop() };\n this.setState({moving: true}, () => this.direction(path));\n };\n }", "function moveMap(loc){\n\n\tvar point = map.getCenter();\n\n\teasingAnimator.easeProp({\n\t\tlat: point.lat(),\n\t\tlng: point.lng()\n\t}, {lat: loc.lat(), lng: loc.lng() });\n\n}", "function outOfBound(newMove) {\n if (newMove > 410 || newMove < 10) {\n promptError(\"You shall not pass!\");\n return true;\n } else return false;\n}", "function clearNextMovesMarkers() {\n mapSquares(square => square.canBeNextMove = false);\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapAcid.resize();\n roeMapAcid.reposition();\n }", "function move()\n{\n\tif (player.direction == MOVE_NONE)\n\t{\n \tplayer.moving = false;\n\t\t//console.log(\"y: \" + ((player.y-20)/40));\n\t\t//console.log(\"x: \" + ((player.x-20)/40));\n \treturn;\n \t}\n \tplayer.moving = true;\n \t//console.log(\"move\");\n \n\tif (player.direction == MOVE_LEFT)\n\t{\n \tif(player.angle != -90)\n\t\t{\n\t\t\tplayer.angle = -90;\n\t\t}\n\t\tif(map[playerPos.x][playerPos.y-1].walkable)\n\t\t{\n\t\t\tplayer.moving = true;\n\t\t\tplayerPos.y -=1;\n\t\t\tvar newX = player.position.x - 40;\n\t\t\tcheckCharms(playerPos.x, playerPos.y);\n\t\t\tcreatejs.Tween.get(player).to({x: newX, y: player.position.y}, 250).call(move);\n\t\t}\n\t\telse\n\t\t{\n\t\t\tPIXI.sound.play('wrongWay');\n\t\t\tplayer.direction = MOVE_NONE;\n\t\t\tmove();\n\t\t}\n \t}\n\tif (player.direction == MOVE_RIGHT)\n\t{\n \tif(player.angle != 90)\n\t\t{\n\t\t\tplayer.angle = 90;\n\t\t}\n\t\tif(map[playerPos.x][playerPos.y+1].walkable)\n\t\t{\n\t\t\tplayer.moving = true;\n\t\t\tplayerPos.y+=1;\n\t\t\tcheckCharms(playerPos.x, playerPos.y);\n\t\t\tvar newX = player.position.x + 40;\n\t\t\tcreatejs.Tween.get(player).to({x: newX, y: player.position.y}, 250).call(move);\n\t\n\t\t}\n\t\telse\n\t\t{\n\t\t\tPIXI.sound.play('wrongWay');\n\t\t\tplayer.direction = MOVE_NONE;\n\t\t\tmove();\n\t\t}\n\t}\n \tif (player.direction == MOVE_UP)\n\t{\n\t if(player.angle != 0)\n\t\t{\n\t\t\tplayer.angle = 0;\n\t\t}\n\t\tif(map[playerPos.x-1][playerPos.y].walkable)\n\t\t{\n\t\t\tplayer.moving = true;\n\t\t\tplayerPos.x-=1;\n\t\t\tvar newy = player.position.y - 40;\n\t\t\tcheckCharms(playerPos.x, playerPos.y);\n\t\t\tcreatejs.Tween.get(player).to({y: newy}, 250).call(move);\n\t\t}\n\t\telse\n\t\t{\n\t\t\tPIXI.sound.play('wrongWay');\n\t\t\tplayer.direction = MOVE_NONE;\n\t\t\tmove();\n\t\t}\n\t}\n \tif (player.direction == MOVE_DOWN)\n\t{\n\t if(player.angle != 180)\n\t\t{\n\t\t\tplayer.angle = 180;\n\t\t}\n\t\tif(map[playerPos.x+1][playerPos.y].walkable)\n\t\t{\n\t\t\tplayer.moving = true;\n\t\t\tplayerPos.x+=1;\n\t\t\tcheckCharms(playerPos.x, playerPos.y);\n\t\t\tvar newy = player.position.y + 40;\n\t\t\tcreatejs.Tween.get(player).to({x: player.position.x, y: newy}, 250).call(move);\t\n\t\t}\n\t\telse\n\t\t{\n\t\t\tPIXI.sound.play('wrongWay');\n\t\t\tplayer.direction = MOVE_NONE;\n\t\t\tmove();\n\t\t}\n\t}\n}", "function move(from, to) {\n\n}", "moveRight() {\n\n if (this.posX <= 670 && pause == false)\n this.posX = this.posX + 5;\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapAbsSea.resize();\n roeMapAbsSea.reposition();\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapSulf.resize();\n roeMapSulf.reposition();\n }", "moveBack(tile, num, wario, goomba) {\n tile.viewportDiff += num;\n wario.viewportDiff += num;\n goomba.viewportDiff += num;\n }", "function moveTile() {\n moveTileHelper(this);\n }", "moveToOriginal() {\r\n if (this.mesh.position.manhattanDistanceTo(this.originalPosition) < Number.EPSILON) return;\r\n\r\n this.moveTransition(this.originalPosition, this.originalRotation);\r\n this.atOriginalPosition = true;\r\n }", "move(movement) {\n let newPosition = kontra.vector(\n clamp(this.x + movement.x, 0, map.width - this.width),\n clamp(this.y + movement.y, 0, map.height - this.height));\n this.position = newPosition;\n }", "resetPosition() {\n Animated.spring(this.state.position, {\n toValue: { x: 0, y: 0 }\n }).start();\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapTemp.resize();\n roeMapTemp.reposition();\n }", "_resetPosition() {\n let {startY, movedY} = this.state;\n let _maxScrollY = this._maxScrollY;\n let distY = startY + movedY;\n if (distY > 0) {\n // console.log(`Reset To Top: ${distY}, ${startY}, ${movedY}`);\n this._scrollTo(0, 0, 400, 0, distY);\n return true;\n }\n if (!this.locked && distY < _maxScrollY) {\n // console.log('Reset To Bottom');\n this._scrollTo(0, _maxScrollY, 400, 0, _maxScrollY - distY);\n return true;\n }\n\n return false;\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapLong.resize();\n roeMapLong.reposition();\n }", "function moveUp() {\r\n var min = 99;\r\n for(index of shipArray) {\r\n if(min > index) {\r\n min = index;\r\n }\r\n }\r\n if(min > 9) {\r\n for(i in shipArray) {\r\n shipArray[i] = shipArray[i] - 10;\r\n }\r\n }\r\n //If it is possible to move the ship here, then do so\r\n if(checkPlacement() == true) {\r\n updatePosColor();\r\n }\r\n}", "if (!game.inEditorMode) {\n // revert pos\n this.pos = lastPos;\n }", "function moveMap(point) {\r\n\t\tvar sets = $['mapsettings'];\r\n\t\tvar $this = sets.element;\r\n\t\t// To center the map to point, get width & height centers and subtract the point location.\r\n\t\tvar location = new Point(($this.innerWidth()/2)-(point.x),($this.innerHeight()/2)-(point.y))\r\n\t\tsetInnerDimentions(location);\r\n\t}", "function panTheNokiaMapUp()\r\n{ \r\n \r\n map.pan(0, 0, 0, -100);\r\n \r\n}", "function moveForward(rover){\nswitch(rover.direction){ //switch para ver en que dirección esta el rover y if para ver si esta en el limite del grid 10x10.\n case 'W':\n if (rover.positionX < 0 || rover.positionX > 10 ){\n console.log(\"limite\");\n }else{ //else - sino esta en el limite se puede mover adelante.\n rover.positionX -= 1;\n }\n break;\n case 'N': \n if (rover.positionY <= 0 || rover.positionY > 10){\n console.log(\"limite\");\n }else{ \n rover.positionY -=1;\n }\n break;\n case 'S':\n if (rover.positionY < 0 || rover.positionY >10){\n console.log(\"limite\");\n }else{\n rover.positionY +=1;\n }\n break;\n case 'E':\n if (rover.positionX < 0 || rover.positionX >10){\n console.log(\"limite\");\n }else{\n rover.positionX +=1;\n }\n break;\n } \nconsole.log(\"Avanza\"); \n}", "up () {\n let first = this.props.game.getTileList();\n this.props.game.board.moveTileUp();\n let second = this.props.game.getTileList();\n if (this.moveWasLegal(first, second) === false) {\n this.updateBoard();\n return;\n } else {\n this.props.game.placeTile();\n this.updateBoard();\n }\n }", "moveUp() {\n this.y>0?this.y-=83:false;\n }", "function moveForward(rover){\r\n let outBoundaries=false; \r\n \r\n switch(rover.direction){ \r\n case \"N\":\r\n { \r\n if(rover.position.y===0)\r\n outBoundaries=true;\r\n else\r\n {\r\n rover.position.y--; \r\n rover.travelLog.push({x:rover.position.x,y:rover.position.y});\r\n }\r\n \r\n }\r\n break;\r\n case \"W\":\r\n {\r\n if(rover.position.x===0)\r\n outBoundaries=true;\r\n else\r\n {\r\n rover.position.x--; \r\n rover.travelLog.push({x:rover.position.x,y:rover.position.y});\r\n } \r\n \r\n }\r\n break;\r\n case \"S\":\r\n { \r\n if(rover.position.y===9)\r\n outBoundaries=true;\r\n else\r\n {\r\n rover.position.y++; \r\n rover.travelLog.push({x:rover.position.x,y:rover.position.y});\r\n } \r\n \r\n }\r\n break;\r\n case \"E\":\r\n {\r\n if(rover.position.x===9)\r\n outBoundaries=true;\r\n else\r\n {\r\n rover.position.x++; \r\n rover.travelLog.push({x:rover.position.x,y:rover.position.y});\r\n } \r\n }\r\n break;\r\n } \r\n\r\n if(outBoundaries)\r\n console.log(\"You can't place player outside of the board!\");\r\n\r\n}", "move() \n\t{\n\t\tthis.raindrop.nudge(0,-1,0);\n\n\t\tif (this.raindrop.getY() <= this.belowplane ) \n\t\t{\n\t\t\t//setting the y value to a certain number\n\t\t\tthis.raindrop.setY(random(200,400))\n\t\t}\n\t}", "function positionUpdater(player, oldY, oldX) {\n mapArrays[player.y + oldY][player.x + oldX].playerHere = false;\n mapArrays[player.y][player.x].playerHere = true;\n}", "moveBackward(){\n if (this.state.position + 800 > 0) {\n this.setState({position: 0});\n } else {\n this.setState({position: this.state.position + 800});\n }\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapWetS.resize();\n roeMapWetS.reposition();\n }", "function move_player()\n{\t\t\t\n\tif (player['position'][0] < 0)\n\t{\n\t\twarp.currentTime = 0;\n\t\twarp.play();\n\t\tplayer['position'][0] = 392;\n\t} \n\telse if (player['position'][0] > 392)\n\t{\n\t\twarp.currentTime = 0;\n\t\twarp.play();\n\t\tplayer['position'][0] = 0;\n\t} \n\telse if (player['position'][1] < 0)\n\t{\n\t\twarp.currentTime = 0;\n\t\twarp.play();\n\t\tplayer['position'][1] = 392;\n\t}\n\telse if (player['position'][1] > 392)\n\t{\n\t\twarp.currentTime = 0;\n\t\twarp.play();\n\t\tplayer['position'][1] = 0;\n\t}\n\t\n\n\tplayer['position'][0] += direction[player['direction']][0];\n\tplayer['position'][1] += direction[player['direction']][1];\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapWetN.resize();\n roeMapWetN.reposition();\n }", "function reposition() {\r\n\r\n\tif(play && isGameOver() === true) {\r\n\t\tif(verifyVacancy(DIR.down, xAxis.default)) {\r\n\t\t\ttry {\r\n\t\t\t\tmoveTo(block, DIR.down, xAxis.default);\r\n\t\t\t\tsetThePositions(currentRow, currentColl, nextRow - xAxis.default, nextColl + DIR.down);\r\n\t\t\t} catch(err) {\r\n\t\t\t\tconsole.log(err);\r\n\t\t\t}\r\n\t\t\tdeleteLastPosition();\r\n\t\t} else {\r\n\t\t\tblock.className = 'positioned-block';\r\n\t\t\tmatrix[currentRow][currentColl] = 1;\r\n\t\t\tresetPositions();\r\n\t\t\tclearInterval(movingBlock);\r\n\t\t\tstart();\r\n\t\t}\r\n\t} else {\r\n\t\tclearInterval(movingBlock);\r\n\t\tplay = true;\r\n\t}\r\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapGulf.resize();\n roeMapGulf.reposition();\n }", "move() {\r\n\t\tlet style = this.element.style;\r\n\t\tstyle.top = this.element.offsetTop + this.speed + \"px\"; \r\n\t\tif (this.element.offsetTop > 500) {\r\n\t\t\tsetScore(playerScore-1);\r\n\t\t\tdelete letters[letters.indexOf(this)];\r\n\t\t\tgameboard.removeChild(this.element);\r\n\t\t}\r\n\t}", "move_to(x, y) {\n this.move(x - this.abs_x, y - this.abs_y)\n }", "function awayFromPacMan(ghost) {\n ghost.goodPositions = ghost.goodDirections.map(x => x + ghost.ghostIndex)\n ghost.positionMove = ghost.goodPositions.reduce(function(prev, curr) {\n return (Math.abs(curr - pacIndex) > Math.abs(prev - pacIndex) ? curr : prev)\n })\n return ghost.positionMove\n }", "function canFrameShift(map, row, col, dir) {\n // console.log(`r,c=${row},${col} dir=${dir}`)\n if (row < 0 || col < 0 || row >= map.rows || col >= map.cols) {\n//\tconsole.log(\"can't shift: off the world\")\n\treturn false\n }\n if (!map.hasObstacleAt(row, col)) {\n\t//console.log(\"the map has no obstacle at row, col\")\n\tif (map.hasObjectTouching(row, col)) {\n\t // console.log(\"there's an obj touching row, col\")\n\t var obj = map.getObjectTouching(row, col)\n\t if (obj.isMoving === false) {\n\t//\tconsole.log(\"the obj is not moving\")\n\t\treturn false\n\t }\n\t // console.log(\"the object is moving\")\n\t return checkFrontier(map, obj, row, col, dir)\n\t}\n//\tconsole.log(\"there is no obj touching\")\n\tlet v = true\n\tmap.objList.forEach(function(obj) {\n\t if (obj.isMoving) {\n\t\tif (obj !== player && checkFrontier(map, obj, row, col, dir) == false) v = false\n\t }\n\t})\n\treturn v //prevent sideways collision\n }\n // console.log(\"there is obstacle at row col\")\n \n return false //is obstacle\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapCarbon.resize();\n roeMapCarbon.reposition();\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapPrecip.resize();\n roeMapPrecip.reposition();\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapNLCD.resize();\n roeMapNLCD.reposition();\n }", "function checkUpMovementOutOfArray() {\r\n let notAnyToolCanMoveCheck = false;\r\n if (((oldPositionY -2) >=0) && ((oldPositionX -2) >=0))\r\n {\r\n newPositionY = oldPositionY -2;\r\n newPositionX = oldPositionX -2;\r\n if((canPawnOrKingMove(notAnyToolCanMoveCheck, oldPositionX, oldPositionY, newPositionX, newPositionY)) == true) {\r\n isForcedJump = true;\r\n }\r\n }\r\n if (((oldPositionY - 2) >=0) && (((oldPositionX) +2) <=7))\r\n {\r\n newPositionY = oldPositionY -2;\r\n newPositionX = parseInt(oldPositionX) +2;\r\n if((canPawnOrKingMove(notAnyToolCanMoveCheck, oldPositionX, oldPositionY, newPositionX, newPositionY)) == true) {\r\n isForcedJump = true;\r\n }\r\n }\r\n }", "function shiftTiles() {\n //Mover\n for (var i = 0; i < level.columns; i++) {\n for (var j = level.rows - 1; j >= 0; j--) {\n //De baixo pra cima\n if (level.tiles[i][j].type == -1) {\n //Insere um radomico\n level.tiles[i][j].type = getRandomTile();\n } else {\n //Move para o valor que está armazenado\n var shift = level.tiles[i][j].shift;\n if (shift > 0) {\n swap(i, j, i, j + shift)\n }\n }\n //Reseta o movimento daquele tile\n level.tiles[i][j].shift = 0;\n }\n }\n }", "function move(e) {\n for (let i = 99; i > 0; i--) {\n if (i != 99) {\n xPositions[i] = xPositions[i - 1];\n yPositions[i] = yPositions[i - 1];\n }\n }\n xPositions[0] = e.pageX;\n yPositions[0] = e.pageY;\n}", "move() {\n this.x += 3;\n this.y += 0;\n if (this.x > 50) {\n this.x += 0;\n this.y += 4;\n }\n if (this.x > 1200) {\n this.y = this.dy;\n this.x = this.dx;\n }\n }", "function moveMapListener() {\n var x, y;\n x = parseInt($(\"#map\")[0].style.marginLeft);\n y = parseInt($(\"#map\")[0].style.marginTop);\n x += moveByX;\n y += moveByY;\n mapMove(x, y);\n setTimeout(\"moveMapListener();\", 50);\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapEco.resize();\n roeMapEco.reposition();\n }", "function movePlayer(direction) {\n if (playerState !== \"locked\") {\n playerState = \"walking\";\n playerDirection = direction;\n if (!moving && checkPermittedMove(direction)) {\n //if not already moving and the next square is valid, move\n switch (direction) {\n case \"up\":\n playerY--;\n break;\n case \"down\":\n playerY++;\n break;\n case \"left\":\n playerX--;\n break;\n case \"right\":\n playerX++;\n break;\n default:\n };\n var squareType = mapLocations[currentLocation][0][playerY][playerX];\n if (typeof squareType === \"string\") {\n playerState = \"locked\";\n loadNewMapArea(squareType);\n } else if (squareType === 0) {\n walkingAnimation(direction);\n } else if (squareType === 4) {\n walkingAnimation(direction);\n if (Math.random() < 0.15) {\n changeMusic(\"route1\", \"wildPokemonFight\");\n clearInterval(moveInterval);\n playerState = \"locked\";\n walkingAnimation(direction);\n setTimeout(function() { enterFightMode(\"wild\"); }, 1000); \n }\n } else if (squareType === 5) {\n // If walking over a ledge, move the player one square further\n movePlayer(direction);\n }\n // Reposition background as player moves\n var mapY = ((6 - playerY) * squareSize) + \"vw\"; \n var mapX = ((6 - playerX) * squareSize) + \"vw\";\n $(\"#screen\").css(\"top\", mapY);\n $(\"#screen\").css(\"left\", mapX);\n // Prevent movePlayer from executing again until the first move has finished\n moving = true;\n setTimeout(function() { moving = false }, 150)\n } else {\n walkingAnimation(direction);\n }\n }\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapTNit.resize();\n roeMapTNit.reposition();\n }", "function moveBackward(rover){\n switch(rover.direction) {\n case 'N' :\n if (rover.y>-5){\n goDown();\n }\n else {\n return mapLimit\n }\n break;\n case 'S' :\n if (rover.y<5) {\n goUp();\n }\n else {\n return mapLimit\n }\n break;\n case 'E':\n if (rover.x>-5) {\n goLeft();\n }\n else {\n return mapLimit\n }\n break;\n case 'W':\n if (rover.x<5) {\n goRight();\n }\n else {\n return mapLimit\n }\n travelLogPush()\n }\n displayCoor()\n}", "function movePacMan(spaces) {\n squares[currentPacManIndex].classList.remove(\"pacman\")\n\n if (layout[currentPacManIndex + spaces] !== 1) {\n \n currentPacManIndex += spaces\n \n } else if ( (currentPacManIndex === 364) && (spaces === -1) ) {\n\n currentPacManIndex = 391\n\n } else if ( (currentPacManIndex === 391) && (spaces === 1) ) {\n\n currentPacManIndex = 364\n }\n\n squares[currentPacManIndex].classList.add(\"pacman\")\n updatePositionDisplay()\n}", "function move(player, direction)\n{\n //Return if movement is attempted without stamina\n if (stamina <= 0 && player == currentPlayer)\n {\n return false;\n }\n \n //Return if the player cannot be found\n if (!getLocation(player))\n {\n return false;\n }\n \n //Attempt to move Up\n if (direction == \"UP\")\n {\n //Check if the tile can be moved to\n if (legalMove(targetLocation.x,targetLocation.y-1))\n {\n //Trigger powerup and move to tile\n powerTrigger(player, targetLocation.x,targetLocation.y-1);\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = 0;\n targetLocation.y = targetLocation.y-1;\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = player;\n //Decrement the stamina for this client\n if (player == currentPlayer)\n {\n stamina--;\n }\n return true;\n }\n }\n //Attempt to move Down\n else if (direction == \"DOWN\")\n {\n //Check if the tile can be moved to\n if (legalMove(targetLocation.x,targetLocation.y+1))\n {\n //Trigger powerup and move to tile\n powerTrigger(player, targetLocation.x,targetLocation.y+1);\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = 0;\n targetLocation.y = targetLocation.y+1;\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = player;\n if (player == currentPlayer)\n {\n stamina--;\n }\n return true;\n }\n }\n //Attempt to move Left\n else if (direction == \"LEFT\")\n {\n //Check if the tile can be moved to\n if (legalMove(targetLocation.x-1,targetLocation.y))\n {\n //Trigger powerup and move to tile\n powerTrigger(player, targetLocation.x-1,targetLocation.y);\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = 0;\n targetLocation.x = targetLocation.x-1;\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = player;\n if (player == currentPlayer)\n {\n stamina--;\n }\n return true;\n }\n }\n //Attempt to move Right\n else if (direction == \"RIGHT\")\n {\n //Check if the tile can be moved to\n if (legalMove(targetLocation.x+1,targetLocation.y))\n {\n //Trigger powerup and move to tile\n powerTrigger(player, targetLocation.x+1,targetLocation.y);\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = 0;\n targetLocation.x = targetLocation.x+1;\n map[(((targetLocation.y)*mapWidth)+targetLocation.x)] = player;\n if (player == currentPlayer)\n {\n stamina--;\n }\n return true;\n }\n }\n return false;\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapFPL.resize();\n roeMapFPL.reposition();\n }", "function releaseToPosition(x) {\n // if it's over 50% in either direction, move to that index.\n // otherwise, snap back to existing index.\n var threshold = width / 2;\n if (Math.abs(x) > threshold) {\n if (x < 0 && index < maxIndex) {\n onRequestChange(index + 1);\n }\n else if (x > 0 && index > minIndex) {\n onRequestChange(index - 1);\n }\n else {\n set({ x: index * -100 });\n }\n }\n else {\n // return back!\n set({ x: index * -100, onRest: onRest });\n }\n }", "function check_move(x, y, newx, newy, dir) {\n // if the map ends in either direction, disallow the desired move\n if (player['x'] === 0 && dir === 2) return false;\n if (player['x'] === MAP_WIDTH-1 && dir === 0) return false;\n if (player['y'] === 0 && dir === 1) return false;\n if (player['y'] === MAP_HEIGHT-1 && dir === 3) return false;\n\n // disallow moves onto lava\n if (map[newy][newx]['type'] === ' ') {\n return false;\n }\n\n // don't allow moves onto tiles that are currently rotating\n if (map[newy][newx]['tweenrot'] !== 0) {\n return false;\n }\n\n // (dir + 2) % 4 checks the side opposite the side we are moving into\n // eg. o if we are moving left ONTO this object, then dir = 2,\n // o o <- so then (dir+2)%4 = 0, meaning the right side must be \n // x open, 0, for us to be able to move onto it, which is true.\n // \n // o if instead we wanted to move up, dir=1, onto this object,\n // o o then (dir+2)%4 = 3, which corrosponds to the bottom, which is\n // x 1 in this case, so we cannot complete this move.\n // ^\n // |\n //\n // the blocked list for this object would be: [right, top, left, bottom] = [0,0,0,1]\n if ( !(is_blocked(newx, newy, (dir + 2) % 4, false))\n && !(is_blocked(x, y, (dir + 2) % 4, true)) ) {\n return true;\n }\n //console.log(\"direction IS blocked\");\n return false;\n}", "movePosition() {\n const toX = (this.destination.x - this.position.x) * this.ease;\n const toY = (this.destination.y - this.position.y) * this.ease;\n\n this.isPanning = (Math.abs(toX) > this.treshold || Math.abs(toY) > this.treshold);\n\n this.position.x += toX;\n this.position.y += toY;\n \n // Round up the values to 2 decimals\n this.position.x = Math.round(this.position.x * 100) / 100;\n this.position.y = Math.round(this.position.y * 100) / 100;\n\n // How much has it moved form it's initial position ?\n this.offsetFromOrigin.x = ~~(.5 * this.size.offsetX - this.position.x);\n this.offsetFromOrigin.y = ~~(.5 * this.size.offsetY - this.position.y);\n }", "function on_mouseup_back(event){\n\tif(PLACE=='game' && MAP_SCROLL_CONTROLL==true){\n\t\tMAP_SCROLL_CONTROLL=false;\n\t\tif(MAP_SCROLL_MODE==1)\n\t\t\tmove_to_place_reset();\n\t\t}\n\t}", "resetPosition() {\n\t\tAnimated.spring(this.state.position, {\n\t\t\ttoValue: { x: 0, y: 0 }\n\t\t}).start();\n\t}", "moveIsValid() {}", "function myMove(e) {\n x = e.pageX - canvas.offsetLeft;\n y = e.pageY - canvas.offsetTop;\n\n for (c = 0; c < tileColumnCount; c++) {\n for (r = 0; r < tileRowCount; r++) {\n if (c * (tileW + 3) < x && x < c * (tileW + 3) + tileW && r * (tileH + 3) < y && y < r * (tileH + 3) + tileH) {\n if (tiles[c][r].state == \"e\" && (c != boundX || r != boundY)) {\n tiles[c][r].state = \"w\";\n\n boundX = c;\n boundY = r;\n\n }\n else if (tiles[c][r].state == \"w\" && (c != boundX || r != boundY)) {\n tiles[c][r].state = \"e\";\n\n boundX = c;\n boundY = r;\n\n }\n }\n }\n }\n}", "function moveRight()\r\n {\r\n undraw()\r\n const isAtRightEdge = currentTetromino.some(index => (currentPosition + index) % 10 === 9)\r\n\r\n if(!isAtRightEdge)\r\n currentPosition +=1\r\n if(currentTetromino.some(index => squares[currentPosition + index].classList.contains('taken')))\r\n currentPosition -= 1\r\n draw()\r\n }", "function moveTo(x, y) {\r\n var t = currentmap.getTile(x, y);\r\n if (t) {\r\n if (!t.doesCollide) {\r\n player.x = x;\r\n player.y = y;\r\n lastMouseX = -1;\r\n lastMouseY = -1;\r\n } else if (t.actionable) {\r\n tileActions[t.id](currentmap, x, y);\r\n }\r\n }\r\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapRadon.resize();\n roeMapRadon.reposition();\n }", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapBio.resize();\n roeMapBio.reposition();\n }", "function moveObject(pointX, pointY, newX, newY, speed)\n{\n\tif(objMap.isOutOfBounds(pointX,pointY))\n\t{\n\t\talert(\"original location doesnt exist\");\n\t\treturn false;\n\t}else{\n\t\tif(objMap.isOutOfBounds(newX,newY))\n\t\t{\n\t\t\t//alert(\"target location doesnt exist\");\n\t\t\treturn false;\n\t\t}else{\n\t\t\tif(objMap.intersects(pointX, pointY, newX, newY) == false)\n\t\t\t{\n\t\t\t\tvar obj = objMap.getTileData(pointX,pointY);\n\t\t\t\tobj.setLocation(newX,newY, speed);\n\t\t\t\tobjMap.moveTileData(pointX,pointY,newX,newY);\n\t\t\t\treturn true;\n\t\t\t}else{\n\t\t\t\t//alert(\"cant move to occupied location\");\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t}\n}", "function moveBack() {\n\tif (currentMoveNum > 0 && currentMoveNum <= totalMoves) {\n\t\tvar move = moveListLog[currentMoveNum - 1];\n\t\tundoLogMove(move);\n\t\tcurrentMoveNum -= 1;\n\t}\n}", "function refreshMapPosition() {\n //alert(\"on Map\");\n roeMapRel.resize();\n roeMapRel.reposition();\n }", "move(predicate) {\n //console.log(predicate);\n const moveBy = this.moveMap[this.state.heading];\n // console.log(moveBy);\n const nextPos = { x: this.state.pos.x, y: this.state.pos.y };\n //console.log(nextPos);\n // Set next position\n nextPos[moveBy.plane] += moveBy.amount;\n\n // Check if move is legal\n const isLegal = predicate(nextPos);\n\n if (isLegal) {\n this.state.pos = nextPos;\n }\n }", "resetPosition() {\n //\"Spring\" into position\n Animated.spring(this.state.position, {\n toValue: { x: 0, y: 0 }\n }).start();\n }", "function legalMove(globals, ui, start, end) {\n return (!(end == start) && end >= globals.leftBound && start >= globals.leftBound && end <= globals.rightBound && start <= globals.rightBound);\n}" ]
[ "0.6972987", "0.6673525", "0.66293174", "0.65513635", "0.64951736", "0.6421977", "0.63534313", "0.63065666", "0.6239592", "0.6208219", "0.6174402", "0.615532", "0.6130381", "0.6106653", "0.6097408", "0.60479903", "0.6038987", "0.6033001", "0.6029983", "0.60250074", "0.5998562", "0.5953036", "0.5951988", "0.59501165", "0.5942261", "0.5940932", "0.59282666", "0.5927121", "0.592376", "0.5916518", "0.59030455", "0.5901888", "0.5897713", "0.5889685", "0.5884172", "0.58731025", "0.5871716", "0.5868294", "0.58630127", "0.5859727", "0.58530957", "0.58493894", "0.58479065", "0.58329743", "0.58319575", "0.58317256", "0.58258307", "0.5813805", "0.5807163", "0.57965165", "0.57951546", "0.57878274", "0.57869333", "0.5785089", "0.57823443", "0.57785654", "0.5769742", "0.5768899", "0.5762962", "0.5748869", "0.574857", "0.5747945", "0.5747193", "0.57359093", "0.5728833", "0.57271445", "0.5726133", "0.57241744", "0.5723216", "0.572027", "0.5718928", "0.5717741", "0.5714283", "0.5706727", "0.5703657", "0.5701639", "0.5698493", "0.5692699", "0.56865364", "0.567938", "0.5673611", "0.56626505", "0.5662194", "0.5654938", "0.56538874", "0.56513286", "0.56496865", "0.5648821", "0.5645832", "0.5642364", "0.5641639", "0.56404907", "0.56399", "0.5639632", "0.56373596", "0.5631226", "0.56274414", "0.56269", "0.5626452", "0.56227785", "0.56174415" ]
0.0
-1
Fetch messages since last run (or a full page if empty db)
function seedWithMessages (db, twilio) { db.list({ descending: true, limit: 1, include_docs: true, endkey: 'msg-' // '_' comes before 'm' in ASCII sort }, (err, body) => { if (err) return console.error(err) const fetchOpts = {} // By default, fetch a page of most recent messages if (body.rows.length) { // If db already contains message records, fetch records since latest one console.log('most recent message', body.rows[0]) const mostRecentDate = body.rows[0].doc.date fetchOpts['DateSent>'] = mostRecentDate } twilio.messages.get(fetchOpts, formatAndInsert) }) function formatAndInsert (err, response) { if (err) return console.error('Error fetching messages from twilio') const fetchedMessages = response.messages.map(formatData.fromTwilioRest) const fetchedProviderIds = fetchedMessages.map((msg) => msg.providerId) // Check if messages are already stored in local db db.view('messages', 'byProviderId', { keys: fetchedProviderIds }, (err, body) => { if (err) return console.error('Error querying view', err) const updateBatch = detectUpdates(fetchedMessages, body.rows) if (updateBatch.length) { db.bulk({ docs: updateBatch }, (err, body) => { if (err) return console.error('Error inserting messages into database', err) console.log(body) }) } }) } }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "function loadMessages() {\r\n // Create the query to load the last 12 messages and listen for new ones.\r\n var query = firebase.firestore()\r\n .collection('messages')\r\n .orderBy('timestamp','asc')\r\n .limitToLast(200); //last 200 messgae of orderby \r\n \r\n // Start listening to the query.\r\n query.onSnapshot(function(snapshot) {\r\n snapshot.docChanges().forEach(function(change) {\r\n if (change.type === 'removed') {\r\n // deleteMessage(change.doc.id);\r\n } else {\r\n var message = change.doc.data();\r\n // displayMessage(message.text);\r\n render(message);\r\n }\r\n });\r\n });\r\n}", "loadMessages() {\n\n // request a range of messages preceeding the current index of the oldest retrieved message\n const promise = App.requests.getMessageRange(App.state.lowIndex, App.constants.LOAD_SIZE);\n promise.done(response => {\n\n // if results were returned add them to the page.\n if (response.data.length > 0) {\n if (App.state.highIndex === 0) {\n\n // if this is the first call, set the initial highest index\n App.state.highIndex = response.data[0].id;\n }\n App.dom.prependMessagesToChat(response.data);\n } else {\n\n // assume there are no older messages and disable the button.\n App.dom.disableLoader();\n }\n });\n }", "function getLatestMessages(profile) {\n return profile.get('direct_messages/sent', \n \t{ screen_name: profile.screen_name, \n \t count: 5 \n \t});\n}", "get getLastMessageList () {\n //\n const limit = this\n .request\n .input('limit', null)\n\n return Message\n .query()\n .notDeleted()\n .with('user')\n .limit(limit || 50)\n .orderBy('id', 'desc')\n .fetch()\n }", "function loadMessages() {\n // Create the query to load the last 12 messages and listen for new ones.\n var query = firebase.firestore()\n .collection('messages')\n .orderBy('timestamp', 'desc')\n .limit(12);\n \n // Start listening to the query.\n query.onSnapshot(function(snapshot) {\n snapshot.docChanges().forEach(function(change) {\n if (change.type === 'removed') {\n deleteMessage(change.doc.id);\n } else {\n var message = change.doc.data();\n displayMessage(change.doc.id, message.timestamp, message.name,\n message.text, message.profilePicUrl, message.imageUrl);\n }\n });\n });\n}", "function loadMessages() {\n // Create the query to load the last 12 messages and listen for new ones.\n var query = firebase.firestore()\n .collection('messages')\n .orderBy('timestamp', 'desc')\n .limit(12);\n \n // Start listening to the query.\n query.onSnapshot(function(snapshot) {\n snapshot.docChanges().forEach(function(change) {\n if (change.type === 'removed') {\n deleteMessage(change.doc.id);\n } else {\n var message = change.doc.data();\n displayMessage(change.doc.id, message.timestamp, message.name,\n message.text, message.profilePicUrl, message.imageUrl);\n }\n });\n });\n}", "function loadMessages() {\n\n // Create the query to load the last 12 messages and listen for new ones.\n const recentMessagesQuery = query(collection(db, 'spaces', String(getSpaceId()), 'messages'), orderBy('timestamp', 'desc'), limit(12));\n\n // Start listening to the query.\n onSnapshot(recentMessagesQuery, function (snapshot) {\n snapshot.docChanges().forEach(function (change) {\n if (change.type === 'removed') {\n deleteMessage(change.doc.id);\n } else {\n var message = change.doc.data();\n displayMessage(change.doc.id, message.timestamp, message.name,\n message.text, message.profilePicUrl, message.imageUrl);\n }\n });\n });\n}", "async _primeLastMessage() {\n try {\n console.log(\"Getting latest message\");\n let lastMessage = await this.connection\n .from('message')\n .orderBy('date', 'DESC')\n .limit(1)\n\n console.log(\"FETCHING MESSAGE\", lastMessage);\n this.lastRetreivedMessage = lastMessage[0].date;\n } catch (e) {\n console.error(e)\n }\n }", "async loadMessages(jid, count, cursor, mostRecentFirst = true) {\n var _a;\n jid = Utils_1.whatsappID(jid);\n const retreive = (count, indexMessage) => this.fetchMessagesFromWA(jid, count, indexMessage, mostRecentFirst);\n const chat = this.chats.get(jid);\n const hasCursor = (cursor === null || cursor === void 0 ? void 0 : cursor.id) && typeof (cursor === null || cursor === void 0 ? void 0 : cursor.fromMe) !== 'undefined';\n const cursorValue = hasCursor && chat.messages.get(Utils_1.GET_MESSAGE_ID(cursor));\n let messages;\n if ((chat === null || chat === void 0 ? void 0 : chat.messages) && mostRecentFirst && (!hasCursor || cursorValue)) {\n messages = chat.messages.paginatedByValue(cursorValue, count, null, 'before');\n const diff = count - messages.length;\n if (diff < 0) {\n messages = messages.slice(-count); // get the last X messages\n }\n else if (diff > 0) {\n const fMessage = chat.messages.all()[0];\n let fepoch = (fMessage && fMessage['epoch']) || 0;\n const extra = await retreive(diff, ((_a = messages[0]) === null || _a === void 0 ? void 0 : _a.key) || cursor);\n // add to DB\n for (let i = extra.length - 1; i >= 0; i--) {\n const m = extra[i];\n fepoch -= 1;\n m['epoch'] = fepoch;\n if (chat.messages.length < this.maxCachedMessages) {\n chat.messages.insertIfAbsent(m);\n }\n }\n messages.unshift(...extra);\n }\n }\n else\n messages = await retreive(count, cursor);\n if (messages[0])\n cursor = { id: messages[0].key.id, fromMe: messages[0].key.fromMe };\n else\n cursor = null;\n return { messages, cursor };\n }", "function fetchMessages() {\n let url = '/messages?user=' + parameterUsername;\n\n const parameterLanguage = defaultLanguage;\n if (parameterLanguage) {\n url += '&language=' + parameterLanguage;\n }\n\n console.log(url);\n\n fetch(url)\n .then((response) => {\n return response.json();\n })\n .then((messages) => {\n const messagesContainer = document.getElementById('message-container');\n if (messages.length == 0) {\n messagesContainer.innerHTML = '<p>This user has no posts yet.</p>';\n } else {\n messagesContainer.innerHTML = '';\n }\n\n\n var count = 0;\n\n messages.forEach((message) => {\n const messageDiv = buildMessageDiv(message);\n\n if (count !== maxMessages) {\n \tcount++;\n } else {\n \tmessageDiv.hidden = true;\n }\n\n messagesContainer.appendChild(messageDiv);\n });\n\n });\n}", "function readMessages(){\n\n $.getJSON('/read-messages/' + lastReadMessageTime,function(messages){\n // Update the lastReadMessageTime from the read messages\n if(messages.length){\n lastReadMessageTime = messages[messages.length - 1].time;\n }\n messages.forEach(function(message){\n $('body').append(\n '<div class=\"a-message\">' +\n '<p>' + formatTime(message.time) + '</p>' +\n '<p>' + decodeURIComponent(message.text) + '</p>' +\n '</div>'\n );\n });\n $('body').append($('.spacer'));\n window.scrollTo(0,10000000); // scroll to bottom\n // Read more messages\n readMessages();\n });\n\n }", "function loadMessages(tag) {\n // Create the query to load the last 12 messages and listen for new ones.\n var query = firebase.firestore()\n .collection(tag)\n .orderBy('timestamp', 'desc')\n .limit(12);\n \n // Start listening to the query.\n query.onSnapshot(function(snapshot) {\n snapshot.docChanges().forEach(function(change) {\n if (change.type === 'removed') {\n deleteMessage(change.doc.id);\n } else {\n var message = change.doc.data();\n displayMessage(change.doc.id, message.timestamp, message.name,\n message.text, message.profilePicUrl, message.imageUrl);\n }\n });\n });\n}", "function loadUnreadMessages() {\n let submitURL = path + \"?\" + $.param({ since: lastMessageTime });\n\n $.get(submitURL, function (messages) {\n if (messages.length > 0) console.log(messages);\n\n messages.forEach(function (message) {\n lastMessageTime = Math.max(lastMessageTime, message.timestamp);\n // console.log(lastMessageTime);\n\n if (message.key === \" \") message.key = \"&nbsp;\";\n\n $('<div class=\"letter\"></div>')\n .css('color', message.color)\n .html(message.key)\n .appendTo('main');\n });\n });\n}", "async function getMoreBacklog () {\n if (fetchingBacklog) return\n NProgress.start()\n fetchingBacklog = true\n const old = distanceFromBottom()\n await messages.getMoreBacklog(vm.channel)\n window.requestAnimationFrame(() => {\n window.requestAnimationFrame(() => {\n scrollIfEnabled()\n NProgress.done()\n setTimeout(delayedScroll, 101)\n setTimeout(() => fetchingBacklog = false, 40) // Cooldown period\n vm.chatLines.scrollTop += distanceFromBottom() - old\n })\n })\n }", "function readLatestMessage() {\n messenger.fetchChatMessages(selectedChatId)\n .then(function (messages) {\n if (messages.length > 0) {\n messenger.chatMessageRead(selectedChatId, messages[messages.length - 1].messageId);\n }\n });\n}", "function fetchMessages(){\n //const url = '/feed';\n fetch(url).then((response) => {\n return response.json();\n }).then((messages) => {\n const messageContainer = document.getElementById('message-container');\n if(messages.length == 0){\n messageContainer.innerHTML = '<p>There are no posts yet.</p>';\n }\n else{\n messageContainer.innerHTML = '';\n }\n messages.forEach((message) => {\n if(!message.hasOwnProperty('chat')) {\n const messageDiv = buildMessageDiv(message);\n messageContainer.appendChild(messageDiv);\n }\n });\n });\n }", "function api_get_newest_messages(req, res) {\n\n Message.find({type : 'update'}).sort({time:-1}).limit(5).exec(function(err, messages) {\n\tif(!err) {\n\t\tvar m = new Array();\n\n\t\tfor (var i = 0; i < messages.length; i++) {\n\t\t\tvar r = messages[i].toObject();\n\t\t\tr.id = messages[i]._id.toHexString();\n\t\t\tm.push(r);\n\t\t}\n\t\tres.json(200, m);\n\t} else {\n\t\tres.json(500, {message : \"Error while getting newest updates\" });\n\t}\n });\n}", "function loadMessages(){\n\t\tvar query = Chat2.find({ room:numRoom });\n\t\tquery\n\t\t\t.sort('created') //'-created' is DESC 'created is ASC'\n\t\t\t.limit(1000). //last 1000 messages only!\n\t\t\texec(function(err, docs){\n\t\t\tif(err) throw err;\n\t\t\tconsole.log('Enviando mensajes antiguos de la room '+numRoom);\n\t\t\tsocket.emit('cargar mensajes antiguos',docs);\n\t\t});\n\t}", "function getLastMessages() {\n return { type: messagingConst.GET_LAST_MESSAGES };\n }", "function getAllMessages(req, res, next) {\n var page = req.query.page || 1;\n var limit = req.query.limit || 10;\n\n\n // Message.find({}, function (err, games) {\n // res.send(games);\n // });\n\n var options = {\n page: 1,\n limit: 1000,\n lean: true\n };\n\n\n\n Message.paginate({}, options, (err, games) => {\n // console.log(games)\n if (err) return next(err);\n if (!games) return next({\n message: 'No games found.',\n status: 404\n });\n\n var pagination = {\n pageNumber: games.page,\n itemsPerPage: games.limit,\n prev: res.locals.paginate.href(true),\n next: res.locals.paginate.href(),\n };\n\n utils.sendJSONresponse(res, 200, games, false, pagination);\n });\n }", "function loadMessages() {\n findU().then(reu => {\n console.log(reu.uid);\n findGroup(reu.uid).then(reu => {\n userGroup = reu\n // Create the query to load the last 12 messages and listen for new ones.\n var query = firebase.firestore().collection('group').doc(userGroup).collection(\"messages\").orderBy('timestamp', 'desc').limit(12);\n\n // Start listening to the query.\n query.onSnapshot(function (snapshot) {\n snapshot.docChanges().forEach(function (change) {\n if (change.type === 'removed') {\n deleteMessage(change.doc.id);\n } else {\n var message = change.doc.data();\n displayMessage(change.doc.id, message.timestamp, message.name,\n message.text, message.profilePicUrl, message.imageUrl);\n }\n });\n });\n });\n });\n}", "readLatestMessages(messageNumber){\t \n\t var entireMessages = this.get('messages');\n if (messageNumber > entireMessages.length)\n \t \t\tmessageNumber = entireMessages.length;\n \t \n var begin = Math.abs(messageNumber - entireMessages.length);\n var end = Math.abs(messageNumber - entireMessages.length) + messageNumber; \n var latestMessages = entireMessages.slice(begin,end);\n var strMessages = \"\";\n for (var x in latestMessages){\n var message = latestMessages[x];\n strMessages += message.user + \", \" + message.message + \", \";\n }\n this.domHost.playTTS(strMessages);\n }", "function getMessages() {\n const endpoint = BASE_URL + \"/message/readAll\";\n console.log(\"getMessages\");\n return fetch(endpoint).then((res) => res.json());\n}", "function getAllMessagesByPagination(params) {\n\t\treturn Restangular.one('message', \"filterParam\").customPOST(params, null);\n\t} // end of get all message by pagination function", "function fetchMessages() {\n var interimUrl = url + nextStart,\n delay = 2000\n $.ajax({\n url: interimUrl,\n accepts: {\n json: 'application/json'\n },\n dataType: 'json',\n success: function (data, resp) {\n $(\"#console-output\").append(data.text)\n followLog();\n if (data.isMoreData) {\n nextStart = data.nextStart\n $(\"#console-loading\").removeClass('hide')\n setTimeout(fetchMessages, delay)\n } else {\n $(\"#console-loading\").addClass('hide')\n }\n }\n });\n}", "function fetchMessages() {\n const url = \"/api/feed\";\n fetch(url)\n .then(response => response.json())\n .then(messages => setMessages(messages))\n .catch(error => console.log(error.message));\n }", "function message_history(req, resp) {\n var body = req.body ? req.body : {};\n console.log(\"bpdy---\",body);\n \n let page =body.page ? parseInt(body.page) : 1\n let limit = body.limit ? parseInt(body.limit):6\n\n let skip=[parseInt(page)*limit] - limit\n \n msgService.message_history_fun(body,function(err,response){\n \n if(err)\n {\n resp.json({\n message: err.message,\n status: false,\n code: 402\n })\n\n }\n else if (response.length == 0) {\n resp.json({\n code: 200,\n status: true,\n data: [],\n message: \"No chat history available.\",\n });\n } else {\n \n // console.log(new_total,\"new_total\")\n if(!body.previous_message_id)\n {\n // var total = response[0].chat.length()\n \n response = _.sortBy(response[0].chat, '_id').reverse();\n \n var total = response.length\n response = response.slice(skip, page * limit);\n \n resp.json({\n code: 200,\n status: true,\n total:total,\n data: response\n });\n }\n else{\n \n var new_total=response[0].chat.length\n console.log(new_total,\"new_total\")\n var msg_response = response[0].chat.filter(function (el) {\n return el._id==body.previous_message_id\n \n });\n\n\n var previous_msg = response[0].chat.filter(function(el)\n {\n return el.created_on < msg_response[0].created_on \n && el._id != msg_response[0]._id\n })\n \n \n previous_msg.sort(function(a,b) {\n \n return new Date(b.created_on) - new Date(a.created_on)\n\n })\n\n \n \n // console.log(previous_msg,\"previous_msg\")\n var total = previous_msg.length\n previous_msg = previous_msg.slice(skip, page * limit)\n resp.json({\n code: 200,\n status: true,\n total:new_total,\n data: previous_msg\n });\n\n\n }\n }\n\n });\n\n // return;\n // msgService.message_history_fun(body).then(response => {\n // if (response.length == 0) {\n // resp.json({\n // code: 200,\n // status: true,\n // data: [],\n // message: \"No chat history available.\",\n // });\n // } else {\n \n // // console.log(new_total,\"new_total\")\n // if(!body.previous_message_id)\n // {\n // // var total = response[0].chat.length()\n \n // response = _.sortBy(response[0].chat, '_id').reverse();\n // var total = response.length\n // response = response.slice(skip, page * limit);\n \n // resp.json({\n // code: 200,\n // status: true,\n // total:total,\n // data: response\n // });\n // }\n // else{\n \n // var new_total=response[0].chat.length\n // console.log(new_total,\"new_total\")\n // var msg_response = response[0].chat.filter(function (el) {\n // return el._id==body.previous_message_id\n \n // });\n\n\n // var previous_msg = response[0].chat.filter(function(el)\n // {\n // return el.created_on < msg_response[0].created_on \n // && el._id != msg_response[0]._id\n // })\n \n \n\n \n\n // previous_msg.sort(function(a,b) {\n \n // return new Date(b.created_on) - new Date(a.created_on)\n\n // })\n\n \n \n // // console.log(previous_msg,\"previous_msg\")\n // var total = previous_msg.length\n // previous_msg = previous_msg.slice(skip, page * limit)\n // resp.json({\n // code: 200,\n // status: true,\n // total:new_total,\n // data: previous_msg\n // });\n\n\n // }\n // }\n // }).catch(error => {\n // resp.json({\n // message: error.message,\n // status: false,\n // code: 400\n // })\n // });\n}", "loadAllMessages(jid, onMessage, chunkSize = 25, mostRecentFirst = true) {\n let offsetID = null;\n const loadMessage = async () => {\n const { messages } = await this.loadMessages(jid, chunkSize, offsetID, mostRecentFirst);\n // callback with most recent message first (descending order of date)\n let lastMessage;\n if (mostRecentFirst) {\n for (let i = messages.length - 1; i >= 0; i--) {\n await onMessage(messages[i]);\n lastMessage = messages[i];\n }\n }\n else {\n for (let i = 0; i < messages.length; i++) {\n await onMessage(messages[i]);\n lastMessage = messages[i];\n }\n }\n // if there are still more messages\n if (messages.length >= chunkSize) {\n offsetID = lastMessage.key; // get the last message\n return new Promise((resolve, reject) => {\n // send query after 200 ms\n setTimeout(() => loadMessage().then(resolve).catch(reject), 200);\n });\n }\n };\n return loadMessage();\n }", "static async getRecent() {\n const variables = { limit: Config.pagination.recentPostsSize };\n\n const query = `query GetRecent($limit: Int!) {\n blogPostCollection(limit: $limit, order: date_DESC) {\n items {\n sys {\n id\n }\n date\n title\n slug\n excerpt\n readingTime\n ${GraphQLStringBlocks.topicsCollection()}\n }\n }\n }`;\n\n const response = await this.callContentful(query, variables);\n\n const recentPosts = response.data.blogPostCollection.items\n ? response.data.blogPostCollection.items\n : [];\n\n return recentPosts;\n }", "function loadMessages(email, url) {\r\n showflagdata(url);\r\n // Create the query to load the last 12 messages and listen for new ones.\r\n var query = firebase.firestore()\r\n .collection('messages')\r\n .where(\"email\", \"==\", email).where(\"url\", \"==\", url)\r\n .get()\r\n .then(function (querySnapshot) {\r\n querySnapshot.forEach(function (doc) {\r\n // doc.data() is never undefined for query doc snapshots\r\n //console.log(doc.id, \" => \", doc.data());\r\n if (doc.data()) {\r\n $('#docId').val(doc.id);\r\n if (doc.data().action == \"agree\")\r\n $('#agree').removeClass('fade');\r\n else if (doc.data().action == \"disagree\")\r\n $('#disagree').removeClass('fade');\r\n }\r\n else {\r\n $('#docId').val(null);\r\n }\r\n alert(doc.data(\"action\"));\r\n });\r\n showflagdata(url);\r\n })\r\n .catch(function (error) {\r\n console.log(\"Error getting documents: \", error);\r\n });\r\n}", "function getMessages() {\n \tvar transaction = db.transaction(['osMsgStore'], 'readonly'),\n \t\tobjectStore = transaction.objectStore('osMsgStore'),\n \t\tcursor = objectStore.openCursor(),\n isAdmin = document.getElementsByTagName('body')[0].className === 'admin' ? true : false;\n\n \tcursor.onsuccess = function(e) {\n var res = e.target.result;\n\n \t if (res) {\n generateMessage(res.key, res.value.created, res.value.message, isAdmin);\n \t res.continue();\n \t }\n \t}\n }", "fetchMessages ({commit}, page = 1) {\n return new Promise(async (resolve, reject) => {\n await axios.get(`/messages?page=${page}`)\n .then((response) => {\n commit('setAllMessages', response.data.data)\n resolve(response)\n })\n .catch((error) => {\n reject(error)\n })\n })\n }", "function fetchMessages(room_id) {\n\t//Construct REST url\n\tvar currentRoomURI = roomsURI + \"/\" + room_id + \"/messages\";\n\tvar getting = $.get(currentRoomURI, {\n\t\tmessageId : currentRoomLastMessageId\n\t});\n\t\n\t//send get for latest messages in room\n\tgetting.done(function(data) {\n\t\tvar messages = JSON.parse(JSON.stringify(data));\n\t\tvar message_added = false;\n\t\tfor (var i = 0; i < messages.length; i++) {\n\t\t\t\n\t\t\tif($(\"#chat-message-area-div\").children(\"div[message_id=\" + messages[i].messageId + \"]\").length){\n\t\t\t\t//Do nothing, this should not happen\n\t\t\t} else {\n\t\t\t\t//iff message is new, add to currently displayed messages\n\t\t\t\taddChatMessageToArea(messages[i]);\n\t\t\t\tmessage_added = true;\n\t\t\t\tif (messages[i].messageId > currentRoomLastMessageId) {\n\t\t\t\t\tcurrentRoomLastMessageId = messages[i].messageId;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\t//Scroll to bottom of message window\n\t\tif (message_added) {\n\t\t\t$(\"#chat-message-area-div\").scrollTop(\n\t\t\t\t\t$(\"#chat-message-area-div\")[0].scrollHeight);\n\t\t}\n\t});\n}", "getMessages(convo) {\n if (convo.hasMore == undefined) {\n convo.hasMore = true;\n }\n\n if (!convo.hasMore)\n return false;\n\n convo.loading = true;\n\n let $data = {};\n\n if (this.getCurrentConversation().messages.length) {\n $data.lastId = this.getCurrentConversation().messages[0].id;\n }\n\n this.request({\n url: `/get-chat/${convo.id}`,\n type: 'POST',\n data: $data,\n callback(success, data) {\n convo.loading = false;\n if (success && !$.isEmptyObject(data.messages)) {\n if ($data.lastId == undefined) {\n for (let $i in data.messages) {\n convo.messages.push(data.messages[$i]);\n }\n setTimeout(() => setupSlimScrolls(), 300);\n } else {\n convo.messages = data.messages.concat(convo.messages);\n }\n } else if ($.isEmptyObject(data.messages)) {\n convo.hasMore = false;\n }\n }\n });\n }", "async function getMissedMessages ({ state, commit, rootState }) {\n if (rootState.token && state.origin) {\n try {\n Vue.set(state, 'isLoading', true)\n const { start, end, lastMessageIndex } = state.offline\n const params = {\n data: {\n from: start,\n to: end\n },\n headers: getHeaders(state)\n }\n if (state.filter) { params.data.filter = state.filter }\n const resp = await getLogsEntries(state.origin, state.isItemDeleted, commit)(params)\n const data = resp.data\n errorsCheck(commit, data)\n commit('setMissingMessages', { data: data.result, index: lastMessageIndex })\n Vue.set(state, 'isLoading', false)\n } catch (e) {\n errorHandler && errorHandler(e)\n if (DEV) { console.log(e) }\n Vue.set(state, 'isLoading', false)\n }\n }\n }", "function fetchRecent() {\n addAbout() \n fetchProjects(numRecentResponses, addProjectsToPage);\n if (includeBlogPosts) {\n fetchPosts(numRecentResponses, addPostsToPage);\n }\n}", "async function getMessagesOnOpen(){\n if(messages.length==0){\n return;\n }\n // r for reconnecting\n let rhasMore = true;\n let rnext=null;\n let rmessages = [];\n let lastMessage = messages[messages.length - 1];\n let uri;\n let index = -1;\n\n do{\n uri = rnext?rnext:`/api/branches/${member}/chat_rooms/${data.room.id}/messages/`;\n let response = await axios.get(uri);\n if(!response.data.next){\n rhasMore = false;\n break;\n }\n let newrMessages = response.data.results.reverse();\n rnext = response.data.next;\n rmessages = [...newrMessages,...rmessages];\n\n // try to find last known message before disconnect\n }while(rhasMore && rmessages.length>0 && messages.length>0 && !(index=rmessages.findIndex(m=>m.id==lastMessage.id)));\n\n // if message found slice the new messages\n rmessages = rmessages.slice(index + 1,rmessages.length);\n setMessages([...messages,...rmessages]);\n }", "binanceLastMessage(){\n let query = `select * from binancemessages order by id desc limit 1`;\n \n return new Promise((resolve, reject) => {\n db.query(query, (err, data) => {\n if (err)\n reject(new errModel(err.code, err));\n else\n resolve(data)\n })\n })\n }", "function getMostRecentChats(callback){\n\t\tChatRoom.find({}, {dateModified:1, title:1}).sort({'dateModified': -1}).limit(10).exec(function(err, docs){\n\t\t\trecentChats = docs;\n\t\t\tcallback(recentChats);\n\t\t});\n\t}", "function fetchMessages(err, box){\n if (err) throw err;\n\n messagesCount = box.messages.total;\n\n // fetch messages\n var f = imap.seq.fetch('1:' + messagesCount, {\n bodies: ['TEXT','HEADER.FIELDS (FROM TO SUBJECT DATE)'],\n struct: true\n });\n\n // processing messages\n f.on('message', function(msg, seqno) {\n var index = seqno - 1;\n messages[index] = {};\n msg.on('body', function(stream, info) {\n var buffer = '';\n stream.on('data', function(chunk) {\n buffer += chunk.toString('utf8');\n });\n stream.once('end', function() {\n // parse message header\n messages[index].header = Imap.parseHeader(buffer);\n // parse message body\n if (info.which === 'TEXT') {\n parseBody(buffer, index)\n }\n });\n });\n });\n\n f.once('error', function(err) {\n console.log('Fetch error: ' + err);\n });\n\n // close imap connection\n f.once('end', function() {\n imap.end();\n console.log('All messages have been fetched!');\n });\n }", "function load_more(data) {\n // If we haven't selected a message in the home view yet, and\n // the home view isn't empty, we select the anchor message here.\n if (message_lists.home.selected_id() === -1 && !message_lists.home.visibly_empty()) {\n // We fall back to the closest selected id, as the user\n // may have removed a stream from the home view while we\n // were loading data.\n message_lists.home.select_id(data.anchor, {\n then_scroll: true,\n use_closest: true,\n target_scroll_offset: page_params.initial_offset,\n });\n }\n\n if (data.found_newest) {\n if (page_params.is_spectator) {\n // Since for spectators, this is the main fetch, we\n // hide the Recent Topics loading indicator here.\n recent_topics_ui.hide_loading_indicator();\n }\n\n // See server_events.js for this callback.\n home_view_loaded();\n start_backfilling_messages();\n return;\n }\n\n // If we fall through here, we need to keep fetching more data, and\n // we'll call back to the function we're in.\n const messages = data.messages;\n const latest_id = messages.at(-1).id;\n\n load_messages({\n anchor: latest_id,\n num_before: 0,\n num_after: consts.catch_up_batch_size,\n msg_list: message_lists.home,\n cont: load_more,\n });\n }", "async getMessages(number) {\n try {\n const result = await this.axiosInstance.get(\n `/messages?limit=${number}&offset=0`\n );\n return result;\n } catch (err) {\n helpMeInstructor(err);\n return err;\n }\n }", "doFetchLastLogChunk() {\n // if the FSM is not in a terminal state, stop the log fetch\n // and get the latest logs\n if (!Jobs.isTerminalStatus(this.fsm.getCurrentState().state.mode)) {\n this.doStopLogs();\n this.requestLatestJobLog();\n }\n this.getLogPanel().scrollTo(0, this.getLastLogLine().offsetTop);\n }", "function getReceivedMessages(req, res) {\n const userId = req.user.sub;\n let page = 1;\n\n if (req.params.page) {\n page = req.params.page;\n }\n\n const itemsPerPage = 4;\n Message.find({ receiver: userId })\n .populate('emitter', 'name surname _id nick image')\n .sort({created_at: 'desc'})\n .paginate(page, itemsPerPage, (err, messages, total) => {\n if (err)\n return res.status(500).send({ message: 'Error en la petición.' });\n if (!messages)\n return res.status(404).send({ message: 'No hay mensajes.' });\n return res.status(200).send({\n total,\n pages: Math.ceil(total / itemsPerPage),\n messages\n });\n });\n}", "get messages() {\n\t\treturn Message.collection.find({ chatId: this._id }).fetch();\n\t}", "getMessages() {\n if(this.loadProcess)\n return true\n\n if(this.room.end)\n return true\n\n this.loadProcess = true\n\n let self = this,\n roomId = this.room.roomId\n\n let dateElements = $('.t_messages-date')\n if(dateElements.length)\n $(dateElements[dateElements.length - 1]).detach()\n\n let postData = {\n paginate: this.paginate,\n last_message: this.room.lastMessage\n }\n\n this.axiosInstance.post(this.links.roomMessages + roomId, postData)\n .then((response) => {\n let tMessages = $('.t_messages'),\n tMessageScrollTop = tMessages[0].scrollHeight\n\n self.loadProcess = false\n\n if(!response.data){\n self.room.end = true\n return true\n }\n\n if(response.data.length < self.paginate)\n self.room.end = true\n\n for (let message in response.data) {\n self.messageHandler(response.data[message])\n }\n\n self.setDate(this.room.lastDate)\n\n if(self.room.toScroll){\n tMessages.scrollTop(tMessages[0].scrollHeight);\n self.room.toScroll = false\n }else{\n $('.t_messages').scrollTop(tMessages[0].scrollHeight - tMessageScrollTop)\n }\n })\n .catch((error) => {\n console.log(error)\n self.loadProcess = false\n })\n }", "function fetchConversations() {\n // TODO: check if should be unsubscribed on destroy.\n FIREBASE.firestore().collection(`conversations`)\n .where('connection', '==', state.connection.id)\n .onSnapshot((snapShot) => {\n const conversations = snapShot.docs.map(m => ({ ...m.data(), id: m.id })).sort((a, b) => a.createdOn - b.createdOn);\n setState((prev) => ({ ...prev, conversations }));\n });\n }", "ethereumLastMessage(){\n let query = `select * from ethereummessages order by id desc limit 1`;\n\n return new Promise((resolve, reject) => {\n db.query(query, (err, data) => {\n if (err)\n reject(new errModel(err.code, err));\n else\n resolve(data)\n })\n })\n }", "function processLastMessagesResponse(data){\n let { pkfp, topic, messages, before } = data;\n let topicUXData = uxTopics[pkfp]\n console.log(\"PROCESSING LAST MESSAGES LOADED RESPONSE\");\n\n let container = getTopicMessagesContainer(pkfp);\n let messagesWindow = domUtil.$(\".messages-window\", container)\n\n if(!messages || messages.length === 0) return;\n\n\n //Here excluding all messages that have been already appended\n messages = messages.filter(message=> !topicUXData.messagesLoadedIds.has(message.header.id))\n\n if(messages.length ===0) {\n //nothing to append.\n return\n }\n\n let willScroll = isScrollingRequired(messagesWindow)\n\n for(let message of messages){\n\n\n let authorAlias = topic.getParticipantAlias(message.header.author)\n appendMessageToChat({\n nickname: message.header.nickname,\n alias: Common.formatParticipantAlias(topic.pkfp, message.header.author, authorAlias),\n body: message.body,\n timestamp: message.header.timestamp,\n pkfp: message.header.author,\n messageID: message.header.id,\n service: message.header.service,\n private: message.header.private,\n recipient: message.header.recipient,\n attachments: message.attachments\n }, pkfp, messagesWindow, true);\n }\n\n uxTopics[pkfp].earliesLoadedMessage = messages[messages.length - 1].header.id;\n\n if(willScroll){\n Scroll.scrollDown(messagesWindow)\n }\n\n}", "function GetMessages(req, res){\n Message.find({}).exec((err, result) => {\n res.send(result);\n })\n}", "listMessages(options = {}) {\n const { span, updatedOptions } = createSpan(\"ChatThreadClient-ListMessages\", options);\n try {\n const iter = this.listMessagesAll(updatedOptions);\n return {\n next() {\n return iter.next();\n },\n [Symbol.asyncIterator]() {\n return this;\n },\n byPage: (settings = {}) => {\n return this.listMessagesPage(settings, updatedOptions);\n }\n };\n }\n catch (e) {\n span.setStatus({\n code: CanonicalCode.UNKNOWN,\n message: e.message\n });\n throw e;\n }\n finally {\n span.end();\n }\n }", "getFirstMessages(thread, num = 15) {\n return CCApi(\n 'ViewThread', {\n 1: thread.forum,\n 2: thread.thread,\n // options\n 3: {\n // pagination\n 1: {\n 2: num, // maxNum\n },\n 3: true, // withMessages\n 5: true, // withUserProfile\n 10: false, // withPromotedMessages\n 16: false, // withThreadNotes\n 18: true, // sendNewThreadIfMoved\n 23: true, // withFlattenedMessages\n }\n },\n // |authentication| is false because otherwise this would mark\n // the thread as read as a side effect, and that would mark all\n // threads in the list as read.\n //\n // Due to the fact that we have to call this endpoint\n // anonymously, this means we can't retrieve information about\n // threads in private forums.\n /* authentication = */ false, /* authuser = */ 0,\n /* returnUnauthorizedStatus = */ true)\n .then(response => {\n if (response.unauthorized)\n return this.db.putUnauthorizedForum(thread.forum).then(() => {\n return {\n state: 'private',\n };\n });\n\n var data = response.body;\n\n var numMessages = data?.['1']?.['8'];\n if (numMessages === undefined) {\n if (data?.['1']?.['10'] === false) {\n return {\n state: 'notVisible',\n };\n } else {\n throw new Error(\n 'Request to view thread doesn\\'t include the number of messages');\n }\n }\n\n var messages = numMessages == 0 ? [] : data?.['1']['3'];\n if (messages === undefined)\n throw new Error(\n 'numMessages was ' + numMessages +\n ' but the response didn\\'t include any message.');\n\n var author = data?.['1']?.['4'];\n if (author === undefined)\n throw new Error(\n 'Author isn\\'t included in the ViewThread response.');\n\n return {\n state: 'ok',\n messages,\n author,\n\n // The following fields are useful for the cache and can be\n // undefined, but this is checked before adding an entry to the\n // cache.\n lastMessageId: data?.['1']?.['2']?.['10'],\n };\n })\n .catch(cause => {\n throw new Error('Failed ViewThread request.', {cause});\n });\n }", "fetchHistory (callback) {\n\t\tthis.pubnubForClients[0].history(\n\t\t\tthis.channelName,\n\t\t\t(error, messages) => {\n\t\t\t\tif (error) { return callback(error); }\n\t\t\t\tAssert(messages.length === this.messages.length, 'did not get expected number of messages');\n\t\t\t\tthis.messages.forEach(message => {\n\t\t\t\t\t// look for the received message among our messages, we should find a match for each\n\t\t\t\t\tAssert(messages.find(receivedMessage => receivedMessage === message), 'did not find one of the sent messages in the history');\n\t\t\t\t});\n\t\t\t\tcallback();\n\t\t\t}\n\t\t);\n\t}", "async function fetchMessagesFromServer () {\n\tif(!myself) return;\n\t\n\t/** @type { Message[] } */\n\tlet data = [];\n\ttry {\n\t\t// Note that, by deafault, the `fetch` function makes uses a `GET` request method.\n\t\tconst resp = await fetch(`${serverAddress}/messages`);\n\t\tdata = await resp.json();\n\t} catch (e) {\n\t\tconsole.error(e);\n\t\treturn;\n\t}\n\t\n\tif(!data.length) return;\n\t/**\n\t * Contains all messages returned from the server that were not yet rendered.\n\t * The ideia is that if the array of messages on the server is larger than the\n\t * array of messages on the client, then that means some messages are new.\n\t * Since the messages are placed in order on the array, you just have to get the\n\t * last elements of the server message's array.\n\t */\n\tconst unrenderedMessages = data.slice(renderedMessages.length);\n\t\n\tunrenderedMessages.forEach(newMessage => {\n\t\tcreateMessageOnUI(newMessage);\n\t\trenderedMessages.push(newMessage);\n\t});\n}", "function getUnreadReplies(done) {\n var scriptToSendText = \"window.WAPI.getUnreadMessages2()\";\n var unread_data = [];\n page.evaluate(scriptToSendText).then(data => {\n data.forEach(single_chat_data => {\n var chat = single_chat_data.formattedName;\n var isGroup = single_chat_data.isGroup;\n var msgs = [];\n single_chat_data.messages.forEach(each_msg => {\n var msg_load = each_msg.body;\n var contact = each_msg.contact;\n var obs = {\n contact: contact,\n message: msg_load,\n from: each_msg.from\n };\n msgs.push(obs);\n });\n\n var obj = {\n chat: chat,\n isGroup: isGroup,\n messages: msgs\n };\n unread_data.push(obj);\n });\n if (done !== undefined) done(unread_data);\n else return unread_data;\n });\n}", "function getUnreadedMessages(auth){\n const gmail = google.gmail({version:'v1',auth});\n gmail.users.messages.list({\n userId:'me',\n labelIds:['UNREAD']\n },(err,res)=>{\n if(err) return console.log(`the API is returned an err ${err}`);\n const list = res.data;\n if(list){\n console.log(list);\n list.messages.forEach((message,index)=>{\n getEmail(auth,message.id)\n })\n }else{\n console.log('no messages found');\n }\n })\n}", "async searchMessages(txt, inJid, count, page) {\n const json = [\n 'query',\n {\n epoch: this.msgCount.toString(),\n type: 'search',\n search: Buffer.from(txt, 'utf-8'),\n count: count.toString(),\n page: page.toString(),\n jid: inJid\n },\n null,\n ];\n const response = await this.query({ json, binaryTags: [24, Constants_1.WAFlag.ignore], expect200: true }); // encrypt and send off\n const messages = response[2] ? response[2].map(row => row[2]) : [];\n return { last: response[1]['last'] === 'true', messages: messages };\n }", "async function getMessages() {\n const data = await sendRequest('getMessages', {});\n updateMessages(data.messages);\n}", "function request_latest_records()\r\n{\r\n //sock_send_str('{ \"msg_type\": \"rt_request\", \"request_id\": \"A\", \"options\": [ \"latest_records\" ] }');\r\n var msg = { options: [ 'latest_records' ] };\r\n rt_mon.request('A',msg,handle_records);\r\n}", "getMessagesFromDb() {\n this.setState({messages: []})\n axios({\n method: 'get',\n url: 'http://localhost:3001/api/messages/' + this.state.chatTab,\n headers: {\n authorization: 'Bearer ' + getToken()\n }\n })\n .then((res) => {\n this.setState({messages: res.data.reverse() });\n });\n }", "async function init () {\n const messages = await db.table('messages').select('url').limit(100).orderBy('created_at', 'desc')\n return messages\n}", "function getNewMessages() {\n var newMessageCount = 0;\n var autoscroll = false;\n if ($('#chatMessages').scrollTop() == document.getElementById('chatMessages').scrollHeight) autoscroll = true;\n if (messageCount > numMessagesToShow) {\n while (messageCount > numMessagesToShow) shiftMessage();\n messages.join('<!-- New Message -->');\n } else {\n for (i = messageCount - newMessageCount; i < messageCount; i++) $('#chatMessages').html($('#chatMessages').html() += messages[i]);\n }\n if (autoscroll) scrollMessageToMostRecent();\n }", "function lastMessages(roomId, count = 1) {\n return __awaiter(this, void 0, void 0, function* () {\n const now = new Date();\n const latest = now.toISOString();\n const oldest = new Date(now.setMinutes(now.getMinutes() - 10)).toISOString();\n return (yield api_1.get('channels.history', { roomId, latest, oldest, count })).messages;\n });\n}", "function pollMessages() {\n getNewMessages();\n setTimeout(pollMessage, pollInterval);\n }", "getAllMessages() {\n return fetch(`${remoteURL}/messages?_expand=user`).then(result => result.json()).then((data) => {\n console.log(data)\n return data\n })\n }", "function get_chat_messages(id, nosound=0) \n{\n\t// Get last reply id\n\tvar last_reply_id = $('#last_reply_chatid_' + id).val();\n\t$.ajax({\n\t\t\turl: global_base_url + \"chat/get_chat_messages/\" + id,\n\t\t\ttype: \"get\",\n\t\t\tdataType: 'JSON',\n\t\t\tsuccess: function(data) {\n\t\t\t\tif($('#active_chat_window_' + id).length) {\n\t\t\t\t\t$('#active_chat_window_' + id).html(data.messages_template);\n\t\t\t\t\t$('#active_chat_window_' + id).scrollTop($('#active_chat_window_' + id)[0].scrollHeight);\n\n\t\t\t\t\t// Now check\n\t\t\t\t\tif(nosound) {\n\t\t\t\t\t\tif(last_reply_id != $('#last_reply_chatid_' + id).val()) {\n\t\t\t\t\t\t\t$(\"#bleep\").trigger('play');\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Update active chat bubbles\n\t\t\t\t\tif(data.unread == 1) {\n\t\t\t\t\t\t$('#active_chat_bubble_' + data.chatid).html('<span class=\"badge-chat small-text\">'+lang[1]+'</span>' + data.title);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t$('#active_chat_bubble_' + data.chatid).html(data.title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t});\n}", "function findAllMessages() {\n return $http.get(restApi + '/messages').then(function success(response) {\n return response.data;\n },\n function error(error) {\n return error;\n });\n }", "getMessages() {\n\t\tconst newMessages = this.chat_backlog.getLog();\n\t\tthis.chat_backlog.clearLog();\n\t\treturn newMessages;\n\t}", "getNewMessages() {\n const options = App.helpers.getOptions('GET', `get-new-messages?index=${App.state.highIndex}`);\n return $.ajax(options);\n }", "get lastMessage() {}", "loadMessages(callback) {\n this.messagesRef = db.chatsRef.child(this.state.uniqueRoomKey);\n this.messagesRef.off();\n const onReceive = (data) => {\n const message = data.val();\n callback({\n _id: data.key,\n text: message.text,\n createdAt: new Date(message.createdAt),\n user: {\n _id: message.user._id,\n name: message.user.name,\n },\n });\n };\n this.messagesRef.limitToLast(20).on('child_added', onReceive);\n }", "function listMessages(userId, query, callback) {\r\n var getPageOfMessages = function(request, result) {\r\n request.execute(function(resp) {\r\n result = result.concat(resp.messages);\r\n var nextPageToken = resp.nextPageToken;\r\n if (nextPageToken) {\r\n request = gapi.client.gmail.users.messages.list({\r\n 'userId': userId,\r\n 'pageToken': nextPageToken,\r\n 'q': query\r\n });\r\n console.log(\r\n \"hello!\");\r\n } else {\r\n callback(result);\r\n }\r\n });\r\n };\r\n var initialRequest = gapi.client.gmail.users.messages.list({\r\n 'userId': userId,\r\n 'q': query\r\n });\r\n console.log(\"hello!!\");\r\n}", "async function getMessages() {\n const response = await GLOBAL.api.get(\"/messages\");\n GLOBAL.messages = response.data;\n updateDisplayedMessagesManager();\n}", "function getMessages (req, res) {\n let isadmin,\n page = req.query.page || 1,\n limit = 20,\n offset = limit * (page - 1),\n chatid = req.query.chatid\n\n if (!req.query.chatid) {\n return res.status(404).json({\n success: false,\n message: 'Needs valid chat ID'\n })\n }\n\n getChatMessages(req, res)\n\n}", "function getLatest() {\n Paste.find({}).sort('-createdAt').limit(10).exec(function(err, result) {\n if (err) throw err;\n latest_pastes = result;\n //console.log('Scraped succesfully')\n //res.send(result);\n\t})\n}", "function fetchMessages(cursor) {\n var url = '/messages?user=' + parameterUsername;\n const tag = urlParams.get('tag');\n\n if (cursor) {\n url = `${url}&cursor=${cursor}`;\n }\n if (tag!=null){\n url=url+\"&tag=\"+tag;\n }\n var loginStatusGlobal;\n fetch('/login-status')\n .then((response) => {\n return response.json();\n }).then((loginStatus) => {\n // do stuff with `data`, call second `fetch`\n loginStatusGlobal = loginStatus;\n return fetch(url);\n }).then((response) => {\n return response.json();\n }).then((messages) => {\n const messageContainer = document.getElementById('message-posts');\n const message_loading = document.getElementById('message-loading');\n message_loading.classList.add('hidden');\n if (messages.length == 0) {\n messageContainer.innerHTML += '<p>This user has no posts yet.</p>';\n } else {\n messageContainer.innerHTML += '';\n }\n\n var userPromises = [];\n if (messages.length==1){\n flagfetch=false;\n }\n cursorCurrent=messages[messages.length-1];\n\n\n var dict = {};\n messages.forEach((message,value) => {\n if (value==messages.length-1){\n return;\n }\n const url = '/about?user=' + message.user;\n if (dict[message.user]==undefined){\n userPromises.push(fetch(url)\n .then(res => {\n return res.json();\n })\n .then(res => {\n dict[message.user]=res;\n }));\n }\n });\n\n Promise.all(userPromises).then(values => {\n messages.forEach((message,index) => {\n if (index==messages.length-1){\n return;\n }\n //setting the variables to html elements.\n const messageDiv = buildMessageDiv(message, dict[message.user],loginStatusGlobal);\n messageContainer.appendChild(messageDiv);\n });\n }).then(res=>{\n fetchproceed=true;\n addModalViewforlikes();\n });\n });\n}", "getMessagesForConversation(conversation_id) {\n return db('messages')\n .select('*')\n .where({ conversation_id });\n }", "async get_messages() { \n let response_messages = [];\n return new Promise((resolve, reject) => {\n this.db().serialize(() => {\n this.db().each(\"SELECT * FROM messages;\", (error, message) => {\n if(!error) {\n response_messages.push(message);\n } else {\n // Provide feedback for the error\n console.log(error);\n }\n }, () => {\n resolve(response_messages);\n });\n });\n });\n }", "function getMessages(){\n serverRequest(getParams(\"none\"), true); \n}", "function getMessages() {\n newmessages = 0 \n $.ajax({\n url:url+'rquest=getJourneyAlerts&id='+localStorage.getItem(\"idcliente\"),\n type:'GET',\n cache:false,\n dataType:'json',\n success: function(data){\n if(data.status == 'success'){\n newmessages = data.data[0].count_unread\n getMessages2()\n }\n else getMessages2()\n }\n })\n setTimeout(getMessages, 5*60*1000) // get alertMessages every 5 minutes\n}", "function loadPersistedMessages() {\n getPersistedMessages((response) => {\n // console.log(response);\n \n if(response.receivedMessages) {\n receivedMessages = JSON.parse(response.receivedMessages);\n }\n if(response.removedMessages) {\n removedMessages = JSON.parse(response.removedMessages);\n\n }\n // purge receivedMessages if the time conditions are met\n purgeReceivedMessages(response.lastPurgeTime);\n });\n}", "async function getMessages(req, res, next) {\n try {\n const messages = await Message.find({\n conversation_id: req.params.conversation_id,\n }).sort(\"-createdAt\");\n\n const { participant } = await Conversation.findById(req.params.conversation_id);\n\n res.status(200).json({\n data: {\n messages: messages,\n participant,\n },\n user: req.user.userid,\n conversation_id: req.params.conversation_id,\n });\n } catch (err) {\n res.status(500).json({\n errors: {\n common: {\n msg: \"Unknowns error occurred!\",\n },\n },\n });\n }\n}", "doFetchFirstLogChunk() {\n // check the FSM state\n // if the job is still queued or running, stop the current log fetch and get logs.\n if (!Jobs.isTerminalStatus(this.fsm.getCurrentState().state.mode)) {\n this.doStopLogs();\n this.requestJobLog(0);\n }\n this.getLogPanel().scrollTo(0, 0);\n }", "getLatestMessages(maxMessages, beforeDate = null, afterDate = null) {\n let that = this;\n return new Promise(function (resolve, reject) {\n that.http.get(\"/api/rainbow/channels/v1.0/channels/latest-items\", that.getRequestHeader(), { max: maxMessages, before: beforeDate, after: afterDate }).then(function (json) {\n that.logger.log(\"debug\", LOG_ID + \"(getLatestMessages) successfull\");\n that.logger.log(\"internal\", LOG_ID + \"(getLatestMessages) received \" + JSON.stringify(json) + \" latestMessages\");\n that.chewReceivedItems(json.data.items);\n resolve(json.data.items);\n }).catch(function (err) {\n that.logger.log(\"error\", LOG_ID, \"(getLatestMessages) error\");\n that.logger.log(\"internalerror\", LOG_ID, \"(getLatestMessages) error : \", err);\n return reject(err);\n });\n });\n }", "function fetch() {\n return myQuery(text, limit, offset).then(function(rows){\n if(rows.length) {\n R = rows;\n offset += rows.length;\n last = rows.length;\n }\n else {\n done = true;\n }\n });\n }", "function unread(auth) {\r\n\r\n if (auth != null) {\r\n gmail = google.gmail({version: 'v1', auth});\r\n loop(); //start loop funciton first on first run\r\n console.log(\"Listening for emails.. \");\r\n }\r\n\r\n gmail.users.threads.list({userId: 'me', \"q\":\"is:unread\",}, (err, res) => {\r\n if (err) return webhookError('The API returned an error:', err);\r\n\r\n if (res.data.resultSizeEstimate > 0) {\r\n res.data.threads.forEach(element => {\r\n read(element.id);\r\n });\r\n }\r\n\r\n });\r\n}", "async getConversationHistory(conversationID) {\n const response = await fetch(`https://slack.com/api/conversations.history?token=${SLACK_TOKEN}&channel=${conversationID}`,\n );\n const responseJson = await response.json();\n if (responseJson.ok){\n await this.loadUsers();\n this.setState({ messages: responseJson.messages });\n this.messagesLoaded = true;\n }\n }", "function readAllMessages() {\n db.collection('contactus-messages').get().then(res => {\n const docs = res.docs;\n const data = [];\n docs.forEach(doc => {\n data.push(doc.data());\n })\n // handle data as you wish\n console.log(data);\n })\n}", "loadMessages(groupId, callback) {\n this.messagesRef = firebase.database().ref('messages/' + groupId);\n this.messagesRef.off();\n const onReceive = (data) => {\n const message = data.val();\n callback({\n _id: data.key,\n text: message.text,\n createdAt: new Date(message.createdAt),\n user: {\n _id: message.user._id,\n name: message.user.name,\n },\n });\n };\n this.messagesRef.limitToLast(20).on('child_added', onReceive);\n }", "function getmessages(){\n jsonp('receive', {}, function(messages){\n messages.sort(messagesort);\n $.each(messages, function(i, message){\n if('proposal' === message.subject && -1 === message.body.scheme){\n showproposal(message.body);\n }else if('fulfil' === message.subject){\n showfulfil(message.body);\n }else if('accept' == message.subject){\n showaccept(message.body);\n }\n });\n setTimeout('getmessages()', 1000);\n });\n}", "function refreshMessages(e) {\n getMessages();\n}", "function getMessageHistory(ChatID){\n if(ChatID != undefined){\n delete notiDict[\"noti_chat_\"+ChatID];\n $.ajax({\n type: 'GET',\n url: './get_message_history/' + ChatID,\n data: {\n ChatID: ChatID\n },\n success: function(response){\n if(response != '404'){\n latestMessage = response[0].MessageID;\n for(var i = 0; i < response.length; i++){\n if(UserID == response[i].SenderID){\n addMsgRow(true, true, response[i].Text, response[i].Timestamp);\n }else{\n addMsgRow(false, true, response[i].Text, response[i].Timestamp);\n markAsRead(response[i].MessageID);\n }\n }\n checkNotification();\n checkNotiForDeal(ChatID);\n scrollChatBoxDown();\n }else{\n //DO NOTHING\n }\n },\n error: function(){\n window.alert(\"Cannot obtain message history\");\n }\n });\n }\n}", "async loadMessages(loggedUser: string, chatPartner: string, callback) {\n\n // Check if thread exists first\n let threadKey = await this.checkIfThreadExists(loggedUser, chatPartner);\n\n if (threadKey) {\n this.messagesRef = this.firebaseApp.database().ref(`threads/${threadKey}/messages`);\n this.messagesRef.off();\n\n const onReceive = (data) => {\n const message = data.val();\n callback({\n _id: data.key,\n text: message.text,\n createdAt: new Date(message.createdAt),\n user: {\n _id: message.user._id,\n name: message.user.name\n },\n });\n };\n this.messagesRef.limitToLast(20).on('child_added', onReceive);\n }\n }", "function getMessagesToDisplay() {\n fetch(\"https://tiny-taco-server.herokuapp.com/test/\")\n .then((response) => response.json())\n .then((data) => insertMessages(data));\n}", "function recent_posts() {\r\n\treturn app.getObjects('Post', {published:true}, {sort:{'date':'desc'}, maxlength:5});\r\n}", "async function fetchMessages() {\n const response = await fetch('/api/messages');\n const messages = await response.json();\n\n setMessages(messages);\n }", "function message_list(req, resp) {\n console.log(\"in msg lit\");\n var body = req.body ? req.body : {};\n let page =body.page ? parseInt(body.page) : 1\n let limit = body.limit ? parseInt(body.limit):6\n\n let skip=[parseInt(page)*limit] - limit\n msgService.message_list(body).then(response => {\n if (response.length == 0) {\n resp.json({\n code: 200,\n status: true,\n data: [],\n message: \"No chat available.\",\n });\n } else {\n console.log(response,\"resp\");\n let response2 =[]\n \n response.forEach(function(elem)\n {\n elem.chat.forEach(function(elem1)\n {\n response2.push(elem1)\n })\n\n })\n var total = response2.length\n console.log(total,\"total\")\n // console.log(response2,\"result\")\n response2 = response2.slice(skip, page * limit)\n resp.json({\n code: 200,\n status: true,\n total:total,\n data: response2\n });\n }\n }).catch(error => {\n resp.json({\n message: error.message,\n status: false,\n code: 400\n })\n });\n}", "async messagesReceivedAfter(date, onlyUnrespondedMessages = false) {\n const stamp = Utils_1.unixTimestampSeconds(date);\n // find the index where the chat timestamp becomes greater\n const idx = this.chats.all().findIndex(c => c.t < stamp);\n // all chats before that index -- i.e. all chats that were updated after that\n const chats = this.chats.all().slice(0, idx);\n const messages = [];\n await Promise.all(chats.map(async (chat) => {\n await this.findMessage(chat.jid, 5, m => {\n if (Utils_1.toNumber(m.messageTimestamp) < stamp || (onlyUnrespondedMessages && m.key.fromMe))\n return true;\n messages.push(m);\n });\n }));\n return messages;\n }", "function listMessages() {\r\n\r\n\t\t var request = gapi.client.gmail.users.messages.list({\r\n\t\t 'userId': 'me'\r\n\t\t });\r\n\t\r\n\t\t request.execute(function(resp) {\r\n\t\t\t\t\t var messageIDS = resp.messages;\r\n\r\n\t\t\t\t\t if (messageIDS && messageIDS.length >= 20)\r\n\t\t\t\t\t {\r\n\t\t\t\t\t\t getMessage('me', messageIDS);\r\n\t\t\t } else {\r\n\t\t\t \t errorPrepend('No Messages found.');\r\n\t\t\t }\r\n\t\t });\r\n\t\t }", "getOldMessages(channel) {\n this.rcm.redisLrange(channel, 0, 2000)\n .then(reply => {\n reply.forEach(element => {\n this.broadcastToSockets(channel, element);\n });\n })\n .catch(err => {\n console.log(err);\n });\n }", "handleMessages(token, lastMessageId, messageFn) {\n let lastReadId = lastMessageId\n\n const msgFetch = async () => {\n const messages = await this.messages.getMessages(token, lastReadId)\n for (const {msg, msgId} of messages) {\n if (msgId > lastReadId)\n {\n messageFn(msg, msgId)\n lastReadId = msgId\n }\n }\n }\n // initial fetch for messages\n msgFetch()\n return this.messages.subscribeMessage(token, msgFetch)\n }" ]
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0.0
-1