content
stringlengths 5
1.05M
|
---|
data.raw["train-stop"]["train-stop"].fast_replaceable_group = "train-stop"
|
DefineClass.TrainingBuilding = {
__parents = {"ShiftsBuilding", "Holder", "DomeOutskirtBld"},
properties = {
{template = true, id = "max_visitors", name = T(823, "Max visitors per shift"), default = 5, category = "TrainingBuilding", editor = "number", min = 1, modifiable = true},
{template = true, id = "usable_by_children",name = T(735, "Usable by children"), default = false, category = "TrainingBuilding", editor = "bool"},
{template = true, id = "children_only", name = T(736, "Children Only"), default = false, category = "TrainingBuilding", editor = "bool"},
{template = true, id = "gain_point", name = T(824, "Min points per Sol"), default = 20, category = "TrainingBuilding", editor = "number"},
{template = true, id = "evaluation_points",name = T(825, "Points to evaluate"), default = -1, category = "TrainingBuilding", editor = "number", modifiable = true},
},
visitors = false, -- visitors arrays in shifts
closed_visitor_slots = false,-- per shift
current_accident_chance = false,
-- declarations only to use the same logic as workplace (Set/UpdateWorkplace)
overtime = false,
specialist = "none",
force_lock_workplace = true,-- does not change workplace/ training center on its own, change it on certаin event
training_type = "graduation",
life_time_trained = false,
dome_label = "TrainingBuilding",
}
function TrainingBuilding:Init()
self.visitors = {}
for i = 1, self.max_shifts do
self.visitors[i] = {}
end
self.closed_visitor_slots = {}
self.current_accident_chance = 0
self.life_time_trained = 0
self.city:AddToLabel("TrainingBuilding", self)
end
function TrainingBuilding:GameInit()
self:CheckForVisitors()
end
function TrainingBuilding:Done()
self.city:RemoveFromLabel("TrainingBuilding", self)
self:KickAllVisitors()
end
function TrainingBuilding:GetUnitsInShifts()
return self.visitors or empty_table
end
function TrainingBuilding:OnDestroyed()
self:KickAllVisitors()
RebuildInfopanel()
end
function TrainingBuilding:SetDome(dome)
if self.parent_dome then
self.parent_dome:RemoveFromLabel("TrainingBuilding")
end
ShiftsBuilding.SetDome(self, dome)
if self.parent_dome then
self.parent_dome:AddToLabel("TrainingBuilding", self)
end
end
function TrainingBuilding:AddWorker(unit, shift)
self.visitors[shift] = self.visitors[shift] or {}
table.insert(self.visitors[shift],unit)
if shift == CurrentWorkshift then
self:UpdateOccupation(#self.visitors[shift], self.max_visitors)
end
self:UpdateConsumption()
end
function TrainingBuilding:RemoveWorker(unit)
for i=1,#self.visitors do
table.remove_entry(self.visitors[i], unit)
end
self:StopWorkCycle(unit)
self:UpdateConsumption()
self:UpdateOccupation(#self.visitors[CurrentWorkshift], self.max_visitors)
if unit:IsInWorkCommand() then
unit:InterruptCommand()
end
end
function TrainingBuilding:OnSetUIWorking(work)
Building.OnSetUIWorking(self, work) --might wna call super
if not work then
self:KickAllVisitors()
self:InterruptUnitsInHolder()
else
self:CheckForVisitors()
end
end
function TrainingBuilding:OnModifiableValueChanged(prop, old_value, new_valaue)
if prop == "max_visitors" then
if self.closed_visitor_slots then
for i=1, self.max_shifts do
if self.closed_visitor_slots[i]==old_value then
self:CloseShift(i)
end
end
end
self:CheckForVisitors()
RebuildInfopanel(self)
end
end
function TrainingBuilding:IsSuitable(colonist)
return colonist:CanTrain() and self:CanTrain(colonist) and self:CanWorkTrainHereDomeCheck(colonist)
end
function TrainingBuilding:ColonistCanInteract(col)
if not self:CanTrain(col) then
return false, T(8739, "<red>Cannot be trained here</red>")
end
if col.workplace == self then
return false, T(8740, "Currently training here")
end
if not col:CanReachBuilding(self) then
return false, T(4308, "<red>Out of reach</red>")
end
if not self:HasOpenTrainSlots() then
return false, T(4312, "<red>Current work shift is closed</red>")
end
return true, T{8741, "<UnitMoveControl('ButtonA', interaction_mode)>: Set Training", self}
end
function TrainingBuilding:ColonistInteract(col)
if col.workplace == self then return end
if not self.parent_dome then return end
local current_shift = CurrentWorkshift --should be the shift @ click moment
for i = 1, 3 do
if self:HasFreeTrainSlots(current_shift) then
break
end
current_shift = current_shift + 1
current_shift = current_shift > 3 and current_shift % 3 or current_shift
end
col.user_forced_workplace = {self, current_shift, GameTime()}
if self.parent_dome == col.dome then
col:UpdateWorkplace()
else
col:SetForcedDome(self.parent_dome)
end
return true
end
function TrainingBuilding:GetWorstVisitor(unit, shift)
local shift_found
local worst = unit
local training_type = self.training_type
local check_forced = true
for k = 1,2 do
for s = shift or 1, shift or #self.visitors do
for _, visitor in ipairs(self.visitors[s]) do
local found = true
if check_forced and visitor:CheckForcedWorkplace() == self then
found = false
elseif worst then
local worker_training = (visitor.training_points or empty_table)[training_type] or 0
local worst_training = (worst.training_points or empty_table)[training_type] or 0
if worker_training < worst_training then
found = true
end
end
if found then
worst = visitor
shift_found = s
end
end
end
if shift_found then
return worst, shift_found
end
check_forced = false
end
return nil, shift
end
function TrainingBuilding:CheckServicedDome()
return self.parent_dome
end
function TrainingBuilding:FindFreeSlotForced(shift)
for i = 1, 3 do
if self:HasFreeTrainSlots(shift) then
return shift
end
shift = shift + 1
shift = shift > 3 and shift % 3 or shift
end
local to_kick
to_kick, shift = self:GetWorstVisitor(nil, shift)
if to_kick then
to_kick.user_forced_workplace = nil
return shift, to_kick
end
return shift
end
function TrainingBuilding:CloseShift(shift)
ShiftsBuilding.CloseShift(self, shift)
self.closed_visitor_slots[shift] = self.max_visitors
local visitors = self.visitors[shift] or empty_table
for i=#visitors,1, -1 do
local worker = visitors[i]
worker:SetWorkplace(false)
worker:UpdateWorkplace()
end
assert(#visitors == 0)
end
function TrainingBuilding:OpenShift(shift)
ShiftsBuilding.OpenShift(self, shift)
self.closed_visitor_slots[shift] = 0
self:CheckForVisitors()
end
function TrainingBuilding:ClosePositions(shift, idx)
self.closed_visitor_slots[shift] = Clamp(self.max_visitors - idx + 1, 0,self.max_visitors - self:GetVisitorsCount(shift))
end
function TrainingBuilding:OpenPositions(shift, idx)
self.closed_visitor_slots[shift] = Clamp(self.max_visitors - idx, 0, self.max_visitors - self:GetVisitorsCount(shift))
end
function TrainingBuilding:GetVisitorsCount(shift)
return self.visitors and #self.visitors[shift] or 0
end
function TrainingBuilding:FireWorker(worker, shift, idx)
worker:GetFired()
RebuildInfopanel(self)
end
function TrainingBuilding:CheckForVisitors()
end
function TrainingBuilding:KickAllVisitors()
for i = 1, #self.visitors do
local shift = self.visitors[i] or empty_table
for j = #shift,1,-1 do
local worker = shift[j]
if not worker:IsDying() then
worker:SetWorkplace(false)
worker:UpdateWorkplace()
end
end
end
end
function TrainingBuilding:GetFreeTrainSlots(shift)
shift = shift or self.active_shift or 0
local max = self.max_visitors
local occupied = self.visitors or empty_table
local closed = self.closed_visitor_slots or empty_table
local sum = 0
local from, to = shift > 0 and shift or 1, shift > 0 and shift or self.max_shifts
for i = from, to do
sum = sum + Max(0, max - #occupied[i] - (closed[i] or 0))
end
return sum
end
function TrainingBuilding:HasFreeTrainSlots(shift)
shift = shift or self.active_shift or 0
local max = self.max_visitors
local occupied = self.visitors or empty_table
local closed = self.closed_visitor_slots or empty_table
local from, to = shift > 0 and shift or 1, shift > 0 and shift or self.max_shifts
for i = from, to do
if max - #occupied[i] - (closed[i] or 0) > 0 then
return true
end
end
end
function TrainingBuilding:HasOpenTrainSlots(shift)
shift = shift or self.active_shift or 0
local max = self.max_visitors
local closed = self.closed_visitor_slots or empty_table
local from, to = shift > 0 and shift or 1, shift > 0 and shift or self.max_shifts
for i = from, to do
if max - (closed[i] or 0) > 0 then
return true
end
end
end
function TrainingBuilding:OnChangeWorkshift(old, new)
if old then
local dark_penalty = IsDarkHour(self.city.hour - 4) and -g_Consts.WorkDarkHoursSanityDecrease
for _, visitor in ipairs(self.visitors[old]) do
if dark_penalty then
visitor:ChangeSanity(dark_penalty, "work in dark hours")
end
visitor:InterruptVisit()
end
end
self:UpdateOccupation(#self.visitors[new], self.max_visitors)
RebuildInfopanel(self)
end
function TrainingBuilding:StartWorkCycle(unit)
end
function TrainingBuilding:StopWorkCycle(unit)
end
function TrainingBuilding:BuildingUpdate(time, day, hour)
local visitors = self.visitors[self.current_shift] or empty_table
local martianborn_adaptability = self.city:IsTechResearched("MartianbornAdaptability") and TechDef.MartianbornAdaptability.param1
for j= #visitors, 1, -1 do -- 'someone can 'graduate' and leave the list'
local unit = visitors[j]
self:GainPoints(unit, time, martianborn_adaptability)
if self.evaluation_points>0 and (unit.training_points and unit.training_points[self.training_type] or 0)>= self.evaluation_points then
self:OnTrainingCompleted(unit)
self.life_time_trained = self.life_time_trained + 1
end
end
end
function TrainingBuilding:CheatCompleteTraining()
for shift, list in ipairs(self.visitors) do
for _, unit in ipairs(list) do
unit.training_points = unit.training_points or {}
unit.training_points[self.training_type] = self.evaluation_points
self:OnTrainingCompleted(unit)
self.life_time_trained = self.life_time_trained + 1
end
end
end
function TrainingBuilding:CanTrain(unit)
local is_child = unit.traits["Child"]
if is_child and not self.usable_by_children then
return false
end
if not is_child and self.children_only then
return false
end
return true
end
function TrainingBuilding:GainPoints(unit, time, martianborn_adaptability)
if self.working then
local gain_point = self.gain_point
if martianborn_adaptability and unit.traits.Martianborn then
gain_point = gain_point + MulDivRound(martianborn_adaptability, gain_point, 100)
end
gain_point = gain_point + MulDivRound(unit.performance, gain_point, 100)
unit.training_points = unit.training_points or {}
unit.training_points[self.training_type] = (unit.training_points[self.training_type] or 0) + MulDivRound(gain_point, time, g_Consts.WorkingHours * const.HourDuration)
end
end
function TrainingBuilding:OnTrainingCompleted(unit)
end
function InitInsideTrainingAndWorkplaceBld(self, dome)
local label = self.dome_label
for _, dome in ipairs(UICity.labels.Dome or empty_table) do
if IsBuildingInDomeRange(self, dome) then
dome:RemoveFromLabel(label, self)
end
end
Building.InitInside(self, dome)
self:AddToDomeLabels(dome)
end
TrainingBuilding.InitInside = InitInsideTrainingAndWorkplaceBld
function SavegameFixups.SetOccupationForExistingTrainingBuildings()
MapForEach("map", "TrainingBuilding", function(o)
o.occupation = #o.visitors[CurrentWorkshift]
end)
end
|
local Region = require("refactoring.region")
local eq = assert.are.same
local vim_motion = require("refactoring.tests.utils").vim_motion
local function setup()
vim.cmd(":new")
vim.api.nvim_buf_set_lines(0, 0, -1, false, {
"foo",
"if (true) {",
" bar",
"}",
})
end
describe("Region", function()
it("select text : line", function()
setup()
vim_motion("jV")
local region = Region:from_current_selection()
eq(region:get_text(), { "if (true) {" })
end)
it("select text : partial-line", function()
setup()
-- TODO: Why is first selection just not present...
vim_motion("jwvww")
local region = Region:from_current_selection()
eq({ "(true)" }, region:get_text())
end)
it("select text : multi-partial-line", function()
setup()
-- TODO: Why is first selection just not present...
vim.cmd(":1")
vim_motion("jwvje")
eq("n", vim.fn.mode())
eq(3, vim.fn.line("."))
local region = Region:from_current_selection()
eq({ "(true) {", " bar" }, region:get_text())
end)
it("contain region", function()
local region = Region:from_values(0, 10, 100, 12, 50)
local ins = {
Region:from_values(0, 11, 0, 11, 69),
Region:from_values(0, 10, 100, 12, 50),
Region:from_values(0, 10, 100, 10, 10000),
}
local outs = {
Region:from_values(0, 9, 100, 12, 50), -- out on start row
Region:from_values(0, 10, 99, 11, 69), -- out on start col
Region:from_values(0, 11, 100, 13, 50), -- out on end row
Region:from_values(0, 11, 51, 12, 51), -- out on end col
Region:from_values(1, 11, 51, 11, 52), -- diff bufnr
}
for _, v in pairs(ins) do
eq(true, region:contains(v))
end
for _, v in pairs(outs) do
eq(false, region:contains(v))
end
end)
end)
|
require("prototypes.entities") |
local to_json
to_json = require("lapis.util").to_json
local AttachedServer
AttachedServer = require("lapis.cmd.attached_server").AttachedServer
local CqueuesAttachedServer
do
local _class_0
local _parent_0 = AttachedServer
local _base_0 = {
start = function(self, env, overrides)
local thread = require("cqueues.thread")
self.port = overrides and overrides.port or require("lapis.config").get(env).port
self.current_thread, self.thread_socket = assert(thread.start(function(sock, env, overrides)
local from_json
from_json = require("lapis.util").from_json
local push, pop
do
local _obj_0 = require("lapis.environment")
push, pop = _obj_0.push, _obj_0.pop
end
local start_server
start_server = require("lapis.cmd.cqueues").start_server
overrides = from_json(overrides)
if not (next(overrides)) then
overrides = nil
end
push(env, overrides)
local config = require("lapis.config").get()
local app_module = config.app_class or "app"
return start_server(app_module)
end, env, to_json(overrides or { })))
return self:wait_until_ready()
end,
detach = function(self) end
}
_base_0.__index = _base_0
setmetatable(_base_0, _parent_0.__base)
_class_0 = setmetatable({
__init = function(self, ...)
return _class_0.__parent.__init(self, ...)
end,
__base = _base_0,
__name = "CqueuesAttachedServer",
__parent = _parent_0
}, {
__index = function(cls, name)
local val = rawget(_base_0, name)
if val == nil then
local parent = rawget(cls, "__parent")
if parent then
return parent[name]
end
else
return val
end
end,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
if _parent_0.__inherited then
_parent_0.__inherited(_parent_0, _class_0)
end
CqueuesAttachedServer = _class_0
end
return {
AttachedServer = CqueuesAttachedServer
}
|
-- Override digilines.transmit and digilines.receptor_send to add more functionality
-- Mostly copied from https://github.com/minetest-mods/digilines/blob/master/internal.lua
local function queue_new()
return {nextRead = 1, nextWrite = 1}
end
local function queue_empty(queue)
return queue.nextRead == queue.nextWrite
end
local function queue_enqueue(queue, object)
local nextWrite = queue.nextWrite
queue[nextWrite] = object
queue.nextWrite = nextWrite + 1
end
local function queue_dequeue(queue)
local nextRead = queue.nextRead
local object = queue[nextRead]
queue[nextRead] = nil
queue.nextRead = nextRead + 1
return object[1], object[2]
end
function digilines.transmit(pos, channel, msg, checked, origin)
local checkedID = minetest.hash_node_position(pos)
if checked[checkedID] or not origin then
return
end
checked[checkedID] = true
digilines.vm_begin()
local queue = queue_new()
queue_enqueue(queue, {pos, origin})
while not queue_empty(queue) do
local curPos, fromPos = queue_dequeue(queue)
local node = digilines.get_node_force(curPos)
local spec = digilines.getspec(node)
if spec then
-- Effector actions --> Receive
if spec.effector then
spec.effector.action(curPos, node, channel, msg, fromPos)
end
-- Cable actions --> Transmit
local rules
-- Custom semiconductor def for digicontrol nodes
if spec.semiconductor then
rules = spec.semiconductor.rules(node, curPos, fromPos, channel)
elseif spec.wire then
rules = digilines.importrules(spec.wire.rules, node)
end
if rules then
for _, rule in ipairs(rules) do
local nextPos = digilines.addPosRule(curPos, rule)
if digilines.rules_link(curPos, nextPos) then
checkedID = minetest.hash_node_position(nextPos)
if not checked[checkedID] then
checked[checkedID] = true
queue_enqueue(queue, {nextPos, curPos})
end
end
end
end
end
end
digilines.vm_end()
end
function digilines.receptor_send(pos, rules, channel, msg)
local checked = {}
checked[minetest.hash_node_position(pos)] = true -- exclude itself
for _,rule in ipairs(rules) do
if digilines.rules_link(pos, digilines.addPosRule(pos, rule)) then
digilines.transmit(digilines.addPosRule(pos, rule), channel, msg, checked, pos)
end
end
end
|
-- Local instances of Global tables --
local PA = PersonalAssistant
local PAC = PA.Constants
local PAHF = PA.HelperFunctions
-- ---------------------------------------------------------------------------------------------------------------------
local function _updateSavedVarsVersion(savedVarsVersion)
local PAISavedVars = PA.SavedVars.Integration
if tonumber(PAISavedVars.savedVarsVersion) < savedVarsVersion then
PAHF.debuglnAuthor(table.concat({ PAC.COLORED_TEXTS.PA, " - Patched PAIntegration from [", tostring(PAISavedVars.savedVarsVersion), "] to [", tostring(savedVarsVersion), "]"}))
PAISavedVars.savedVarsVersion = savedVarsVersion
end
end
local function _getIsPatchNeededInfo(savedVarsVersion)
local PAISavedVars = PA.SavedVars.Integration
local currentVersion = tonumber(PAISavedVars.savedVarsVersion) or PAC.ADDON.SAVED_VARS_VERSION.MINOR
return savedVarsVersion, (currentVersion < savedVarsVersion)
end
-- ---------------------------------------------------------------------------------------------------------------------
local function _applyPatch_2_5_11(savedVarsVersion, isPatchingNeeded)
if isPatchingNeeded then
local PASavedVars = PA.SavedVars
-- copy the profileCounter value
PASavedVars.Integration.profileCounter = PASavedVars.General.profileCounter
-- then loop through all profiles and copy the profileName
for profileNo = 1, PASavedVars.General.profileCounter do
if istable(PASavedVars.Integration[profileNo]) then
PASavedVars.Integration[profileNo].name = PASavedVars.General[profileNo].name
end
end
_updateSavedVarsVersion(savedVarsVersion)
end
end
-- local function _applyPatch_x_x_x(savedVarsVersion, isPatchingNeeded)
-- ---------------------------------------------------------------------------------------------------------------------
local function applyPatchIfNeeded()
-- Patch 2.5.11 April 23, 2021
_applyPatch_2_5_11(_getIsPatchNeededInfo(020511))
end
-- ---------------------------------------------------------------------------------------------------------------------
-- Export
PA.SavedVarsPatcher.applyPAIntegrationPatchIfNeeded = applyPatchIfNeeded |
--
--
-- ----------------------------------------------------------
-- Mosaic | OF Visual Patching Developer Platform
--
-- Copyright (c) 2019 Emanuele Mazza aka n3m3da
--
-- Mosaic is distributed under the MIT License. This gives everyone the
-- freedoms to use Mosaic in any context: commercial or non-commercial,
-- public or private, open or closed source.
--
-- See https://github.com/d3cod3/Mosaic for documentation
-- ----------------------------------------------------------
--
--
-- Polyline.lua
--
-- Basic use of of.polyline class.
--
-- created by n3m3da | www.d3cod3.org
-- translated from GAmuza examples by ferhoyo https://github.com/ferhoyo
--
--
-- variables for mouse interaction (DO NOT DELETE)
mouseX = 0
mouseY = 0
lazo = of.Polyline()
smoothed = of.Polyline()
box = of.Rectangle()
----------------------------------------------------
function setup()
for i=0,90 do
lazo:addVertex(math.sin(of.degToRad(i))*OUTPUT_WIDTH,math.cos(i)*OUTPUT_HEIGHT/4,0)
end
smoothed = lazo:getSmoothed(9,0.3)
box = lazo:getBoundingBox()
end
----------------------------------------------------
function update()
end
----------------------------------------------------
function draw()
of.background(0)
of.pushMatrix()
of.translate(0,OUTPUT_HEIGHT/2,0)
-- polyline
of.setColor(255)
of.setLineWidth(1)
lazo:draw()
-- smoothed polyline
of.setColor(18,159,211)
of.setLineWidth(2)
smoothed:draw()
-- bounding box
of.setColor(255)
of.noFill()
of.drawRectangle(box.x,box.y,box.width,box.height)
of.popMatrix()
end
----------------------------------------------------
function exit()
end
-- input callbacks
----------------------------------------------------
function keyPressed(key)
end
function keyReleased(key)
end
function mouseMoved(x,y)
mouseX = x
mouseY = y
end
function mouseDragged(x,y)
mouseX = x
mouseY = y
end
function mouseReleased(x,y)
end
function mouseScrolled(x,y)
end
|
--DO NOT EDIT OR REUPLOAD THIS FILE
AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
include("shared.lua")
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal * 120 )
ent:Spawn()
ent:Activate()
return ent
end
function ENT:RunOnSpawn()
end
function ENT:PrimaryAttack()
if not self:CanPrimaryAttack() then return end
self:EmitSound( "TIE_FIRE" )
self:SetNextPrimary( 0.32 )
for i = 0,1 do
self.MirrorPrimary = not self.MirrorPrimary
local Mirror = self.MirrorPrimary and -1 or 1
local bullet = {}
bullet.Num = 1
bullet.Src = self:LocalToWorld( Vector(36.78,11.5 * Mirror,-30.955) )
bullet.Dir = self:LocalToWorldAngles( Angle(0,0,0) ):Forward()
bullet.Spread = Vector( 0.02, 0.02, 0 )
bullet.Tracer = 1
bullet.TracerName = "lfs_laser_green"
bullet.Force = 100
bullet.HullSize = 35
bullet.Damage = 60
bullet.Attacker = self:GetDriver()
bullet.AmmoType = "Pistol"
bullet.Callback = function(att, tr, dmginfo)
dmginfo:SetDamageType(DMG_AIRBOAT)
local effectdata = EffectData()
effectdata:SetOrigin( tr.HitPos )
util.Effect( "helicoptermegabomb", effectdata )
end
self:FireBullets( bullet )
self:TakePrimaryAmmo()
end
end
function ENT:SecondaryAttack()
if not self:CanSecondaryAttack() then return end
self:EmitSound( "TIE_FIRE" )
self:SetNextSecondary( 0.16 )
local fP = { Vector(36.78,11.5,-30.955), Vector(36.78,-11.5,-30.955), Vector(36.78,11.5,-30.955),Vector(36.78,-11.5,-30.955) }
self.NumPrim = self.NumPrim and self.NumPrim + 1 or 1
if self.NumPrim > 4 then self.NumPrim = 1 end
local startpos = self:GetRotorPos()
local TracePlane = util.TraceHull( {
start = startpos,
endpos = (startpos + self:GetForward() * 50000),
mins = Vector( -10, -10, -10 ),
maxs = Vector( 10, 10, 10 ),
filter = self
} )
local bullet = {}
bullet.Num = 1
bullet.Src = self:LocalToWorld( fP[self.NumPrim] )
bullet.Dir = (TracePlane.HitPos - bullet.Src):GetNormalized()
bullet.Spread = Vector( 0.01, 0.01, 0 )
bullet.Tracer = 1
bullet.TracerName = "lfs_laser_green"
bullet.Force = 100
bullet.HullSize = 50
bullet.Damage = 50
bullet.Attacker = self:GetDriver()
bullet.AmmoType = "Pistol"
bullet.Callback = function(att, tr, dmginfo)
dmginfo:SetDamageType(DMG_AIRBOAT)
local effectdata = EffectData()
effectdata:SetOrigin( tr.HitPos )
util.Effect( "helicoptermegabomb", effectdata )
end
self:FireBullets( bullet )
self:TakePrimaryAmmo()
end
function ENT:RunEngine()
local IdleRPM = self:GetIdleRPM()
local MaxRPM =self:GetMaxRPM()
local LimitRPM = self:GetLimitRPM()
local MaxVelocity = self:GetMaxVelocity()
self.TargetRPM = self.TargetRPM or 0
if self:GetEngineActive() then
local Pod = self:GetDriverSeat()
if not IsValid( Pod ) then return end
local Driver = Pod:GetDriver()
local RPMAdd = 0
local KeyThrottle = false
local KeyBrake = false
if IsValid( Driver ) then
KeyThrottle = Driver:KeyDown( IN_FORWARD )
KeyBrake = Driver:KeyDown( IN_BACK )
RPMAdd = ((KeyThrottle and 2000 or 0) - (KeyBrake and 2000 or 0)) * FrameTime()
end
if KeyThrottle ~= self.oldKeyThrottle then
self.oldKeyThrottle = KeyThrottle
if KeyThrottle then
if self:CanSound() then
self:EmitSound( "TIE_BOOST" )
self:DelayNextSound( 1 )
end
else
if (self:GetRPM() + 1) > MaxRPM then
if self:CanSound() then
self:EmitSound( "TIE_BRAKE" )
self:DelayNextSound( 0.5 )
end
end
end
end
self.TargetRPM = math.Clamp( self.TargetRPM + RPMAdd,IdleRPM,KeyThrottle and LimitRPM or MaxRPM)
else
self.TargetRPM = self.TargetRPM - math.Clamp(self.TargetRPM,-250,250)
end
self:SetRPM( self:GetRPM() + (self.TargetRPM - self:GetRPM()) * FrameTime() )
local PhysObj = self:GetPhysicsObject()
if not IsValid( PhysObj ) then return end
local Throttle = self:GetRPM() / self:GetLimitRPM()
local Power = (MaxVelocity * Throttle - self:GetForwardVelocity()) / MaxVelocity * self:GetMaxThrust() * self:GetLimitRPM()
if self:IsDestroyed() or not self:GetEngineActive() then
self:StopEngine()
return
end
PhysObj:ApplyForceOffset( self:GetForward() * Power * FrameTime(), self:GetRotorPos() )
end
function ENT:HandleActive()
local Pod = self:GetDriverSeat()
if not IsValid( Pod ) then
self:SetActive( false )
return
end
local Driver = Pod:GetDriver()
if Driver ~= self:GetDriver() then
if IsValid( self:GetDriver() ) then
self:GetDriver():SetNoDraw( false )
end
if IsValid( Driver ) then
Driver:SetNoDraw( true )
end
self:SetDriver( Driver )
self:SetActive( IsValid( Driver ) )
if self:GetActive() then
self:EmitSound( "vehicles/atv_ammo_close.wav" )
else
self:EmitSound( "vehicles/atv_ammo_open.wav" )
end
end
end
function ENT:PrepExplode()
if self.MarkForDestruction then
self:Explode()
end
if self:IsDestroyed() then
self:Explode()
end
end
function ENT:Explode()
if self.ExplodedAlready then return end
self.ExplodedAlready = true
local Driver = self:GetDriver()
local Gunner = self:GetGunner()
if IsValid( Driver ) then
Driver:TakeDamage( 200, self.FinalAttacker or Entity(0), self.FinalInflictor or Entity(0) )
end
if IsValid( Gunner ) then
Gunner:TakeDamage( 200, self.FinalAttacker or Entity(0), self.FinalInflictor or Entity(0) )
end
if istable( self.pSeats ) then
for _, pSeat in pairs( self.pSeats ) do
if IsValid( pSeat ) then
local psgr = pSeat:GetDriver()
if IsValid( psgr ) then
psgr:TakeDamage( 200, self.FinalAttacker or Entity(0), self.FinalInflictor or Entity(0) )
end
end
end
end
local ent = ents.Create( "lunasflightschool_destruction_tie" )
if IsValid( ent ) then
ent:SetPos( self:GetPos() + Vector(0,0,100) )
ent.GibModels = self.GibModels
ent:Spawn()
ent:Activate()
end
self:Remove()
end
function ENT:CreateAI()
end
function ENT:RemoveAI()
end
function ENT:InitWheels()
local PObj = self:GetPhysicsObject()
if IsValid( PObj ) then
PObj:EnableMotion( true )
end
end
function ENT:ToggleLandingGear()
end
function ENT:RaiseLandingGear()
end
function ENT:CreateAI()
self:SetBodygroup( 1, 1 )
end
function ENT:RemoveAI()
self:SetBodygroup( 1, 0 )
end
function ENT:HandleWeapons(Fire1, Fire2)
local Driver = self:GetDriver()
if IsValid( Driver ) then
if self:GetAmmoPrimary() > 0 then
Fire1 = Driver:KeyDown( IN_ATTACK )
end
if self:GetAmmoPrimary() > 0 then
Fire2 = Driver:KeyDown( IN_ATTACK2 )
end
end
if Fire1 then
self:PrimaryAttack()
end
if Fire2 then
self:SecondaryAttack()
end
end
|
--
--BEAVER
--
local S, modpath, mg_name = ...
local pet_name = "beaver"
local mesh = nil
local scale_beaver = 1.2
local textures = {}
local collisionbox = {}
local fixed = {}
local tiles = {}
local spawn_nodes = {}
if mg_name == "valleys" then
spawn_nodes = {"default:river_water_source"}
else
spawn_nodes = {"default:water_source"}
end
local animation_terrestrial = {
speed_normal = 15, walk_start = 1, walk_end = 12,
speed_run = 25, run_start = 13, run_end = 25,
stand_start = 26, stand_end = 46,
stand2_start = 47, stand2_end = 59, --sit
stand3_start = 71, stand4_end = 91,
stand4_start = 82, stand4_end = 95,
}
local animation_aquatic = {
speed_normal = 15, walk_start = 96, walk_end = 121, --swin
speed_run = 25, run_start = 96, run_end = 121,
stand_start = 26, stand_end = 46,
stand2_start = 82, stand4_end = 95,
}
if petz.settings.type_model == "cubic" then
local node_name = "petz:"..pet_name.."_block"
fixed = {
{-0.1875, -0.375, -0.25, 0.125, -0.0625002, 0.1875}, -- body
{-0.1875, -0.375, -0.375, 0.125, -0.125, -0.25}, -- head
{-0.125, -0.375, -0.4375, 0.0625, -0.25, -0.375}, -- snout
{-0.125, -0.25, 0.1875, 0.0625, -0.1875, 0.5}, -- tail
{-0.0625, -0.4375, -0.4375, -5.58794e-09, -0.375, -0.375}, -- teeth
{0, -0.5, -0.25, 0.125, -0.375, -0.125}, -- front_left_leg
{-0.1875, -0.5, -0.25, -0.0625, -0.375, -0.125}, -- front_right_leg
{0, -0.5, 0.0625, 0.125, -0.375, 0.1875}, -- back_left_leg
{-0.1875, -0.5, 0.0625, -0.0625, -0.375, 0.1875}, -- back_right_leg
{-0.25, -0.25, -0.3125, -0.1875, -0.1875, -0.25}, -- left_ear
{0.125, -0.25, -0.3125, 0.1875, -0.1875, -0.25}, -- right_ear
}
tiles = {
"petz_beaver_top.png",
"petz_beaver_bottom.png",
"petz_beaver_right.png",
"petz_beaver_left.png",
"petz_beaver_back.png",
"petz_beaver_front.png"
}
petz.register_cubic(node_name, fixed, tiles)
textures= {"petz:beaver_block"}
collisionbox = {-0.35, -0.75*scale_beaver, -0.28, 0.35, -0.125, 0.28}
else
mesh = 'petz_beaver.b3d'
textures= {{"petz_beaver.png"}}
collisionbox = {-0.35, -0.75*scale_beaver, -0.28, 0.35, -0.3125, 0.28}
end
local create_dam = function(self, mod_path, pos)
if petz.settings.beaver_create_dam == true and self.dam_created == false then --a beaver can create only one dam
if math.random(1, 60000) > 1 then --chance of the dam to be created
return false
end
local pos_underwater = { --check if water below (when the beaver is still terrestrial but float in the surface of the water)
x = pos.x,
y = pos.y - 4.5,
z = pos.z,
}
if minetest.get_node(pos_underwater).name == "default:sand" then
local pos_dam = { --check if water below (when the beaver is still terrestrial but float in the surface of the water)
x = pos.x,
y = pos.y - 2.0,
z = pos.z,
}
minetest.place_schematic(pos_dam, modpath..'/schematics/beaver_dam.mts', 0, nil, true)
self.dam_created = true
return true
end
end
return false
end
local set_behaviour= function(self, behaviour)
if behaviour == "aquatic" then
self.fly = true
self.floats = 0
self.animation = animation_aquatic
elseif behaviour == "terrestrial" then
self.fly = false -- make terrestrial
self.floats = 1
self.animation = animation_terrestrial
end
end
mobs:register_mob("petz:"..pet_name, {
type = "animal",
rotate = petz.settings.rotate,
damage = 8,
hp_min = 4,
hp_max = 8,
armor = 200,
visual = petz.settings.visual,
visual_size = {x=petz.settings.visual_size.x*scale_beaver, y=petz.settings.visual_size.y*scale_beaver},
mesh = mesh,
textures = textures,
collisionbox = collisionbox,
makes_footstep_sound = false,
walk_velocity = 0.75,
run_velocity = 1,
runaway = true,
pushable = true,
fly = true,
fly_in = spawn_nodes,
floats = 1,
jump = true,
follow = petz.settings.beaver_follow,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1,},
{name = "petz:beaver_fur", chance = 1, min = 1, max = 1,},
},
water_damage = 0,
lava_damage = 6,
light_damage = 0,
sounds = {
random = "petz_beaver_sound",
},
animation = animation_aquatic,
view_range = 4,
fear_height = 3,
stay_near= {
nodes = spawn_nodes,
chance = 3,
},
on_rightclick = function(self, clicker)
petz.on_rightclick(self, clicker)
end,
do_custom = function(self, dtime)
if not self.custom_vars_set02 then
self.custom_vars_set02 = 0
self.petz_type = "beaver"
self.is_pet = false
self.give_orders = false
self.affinity = 100
self.init_timer = false
self.fed= false
self.brushed = false
self.beaver_oil_applied = false
self.dam_created = false
end
local beaver_behaviour --terrestrial, floating or aquatic
local pos = self.object:get_pos() -- check the beaver pos to togle between aquatic-terrestrial
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].groups.water then
set_behaviour(self, "aquatic")
create_dam(self, modpath, pos)
else
local pos_underwater = { --check if water below (when the beaver is still terrestrial but float in the surface of the water)
x = pos.x,
y = pos.y - 3.5,
z = pos.z,
}
node = minetest.get_node_or_nil(pos_underwater)
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].groups.water
and self.floats == false then
local pos_below = {
x = pos.x,
y = pos.y - 2.0,
z = pos.z,
}
self.object:move_to(pos_below, true) -- move the beaver underwater
set_behaviour(self, "aquatic")
create_dam(self, modpath, pos)
else
set_behaviour(self, "terrestrial")
end
end
end,
})
mobs:register_egg("petz:beaver", S("Beaver"), "petz_spawnegg_beaver.png", 0)
mobs:spawn({
name = "petz:beaver",
nodes = spawn_nodes,
neighbors = {"default:sand", "default:dirt", "group:seaplants"},
min_light = 14,
interval = 90,
chance = petz.settings.beaver_spawn_chance,
min_height = 1,
max_height = -8,
day_toggle = true,
}) |
require "class.tile"
Island = Class {}
function Island:init(x, y)
self.x = x
self.y = y
self.xmin = 0
self.xmax = 0
self.ymin = 0
self.ymax = 0
self.h = 1
self.tiles = {}
for i=0,5 do
for j=0,5 do
self:addTile(i, j, Tile())
end
end
self:redraw()
end
function Island:redraw()
self.canvas = drawHandler.generateIslandCanvas(self)
end
function Island:addTile(x, y, tile)
if not self.tiles[y] then self.tiles[y] = {} end
self.tiles[y][x] = tile
if x > self.xmax then self.xmax = x end
if x < self.xmin then self.xmin = x end
if y > self.ymax then self.ymax = y end
if y < self.ymin then self.ymin = y end
if #tile.textures > self.h then self.h = #tile.textures end
end
function Island:getTile(x, y)
if not self.tiles[y] then return nil end
if not self.tiles[y][x] then return nil end
return self.tiles[y][x]
end
-- returns center coordinates: x, y
function Island:getCenter()
return self.x + self.xmax / 2, self.y + self.ymax / 2
end
|
--[[
索引管理器
--]]
local THIS_MODULE = ...
local C_LOGTAG = "IndexManager"
local cjson = cc.safe_require("cjson")
local IndexManager = class("IndexManager")
-- 获得单例对象
local instance = nil
function IndexManager:getInstance()
if instance == nil then
instance = IndexManager:create()
end
return instance
end
-- 构造函数
function IndexManager:ctor()
self._envs = {} -- 环境变量
self._indexnodes = {} -- 索引节点
self._indexes = {} -- 索引表
self._listen = { -- 监听
remove = { entities = {} }, -- 移除配置
loads = {}, -- 加载配置
}
end
----------------------------------------------------------
-- 环境变量
-- 设置环境变量
function IndexManager:setEnv(key, value)
local fkey = "$(" .. key .. ")"
if self._envs[fkey] then
local msg = string.format("index env %s conflict", key)
if ERROR.INDEX_ENV_CONFLICT then
error(msg)
else
logMgr:warn(C_LOGTAG, msg)
end
end
self._envs[fkey] = value
end
-- 设置环境配置
function IndexManager:setEnvConfig(envconf)
if envconf then
for key,value in pairs(envconf) do
self:setEnv(key, value)
end
end
end
-- 获得环境变量
function IndexManager:getEnv(key)
return self._envs["$(" .. key .. ")"]
end
-- 清除环境变量
function IndexManager:clearEnvs()
self._envs = {}
end
----------------------------------------------------------
-- json配置读写
-- 读取json文件
function IndexManager:readJson(jsonfile)
local jsonpath = fileUtils:fullPathForFilename(jsonfile)
if fileUtils:isFileExist(jsonpath) then
return cjson.decode(fileUtils:getDataFromFile(jsonpath))
end
end
-- 写入json文件
function IndexManager:writeJson(jdata,jsonfile)
if jdata and jsonfile then
fileUtils:writeStringToFile(cjson.encode(jdata), jsonfile)
end
end
-- 读取json配置文件,环境变量替换
function IndexManager:readJsonConfig(jsonfile)
logMgr:verbose(C_LOGTAG, "read config json : %s", jsonfile)
local jsonpath = fileUtils:fullPathForFilename(jsonfile)
if fileUtils:isFileExist(jsonpath) then
local newenvs = {
["$(curpath)"] = io.pathinfo(jsonpath).dirname
}
table.merge(newenvs, self._envs)
local jsondata = fileUtils:getDataFromFile(jsonpath)
jsondata = jsondata:gsub("%$%(%w+%)", newenvs)
return cjson.decode(jsondata)
end
end
----------------------------------------------------------
-- 索引操作
-- 合并表
function IndexManager:mergeTalbe(jdest, jsrc, jpath, listen, jsonpath)
jpath = jpath or ""
for name,value in pairs(jsrc) do
if type(name) == "number" then
name = #jdest + 1
end
local ijpath = (jpath ~= "") and (jpath .. "/" .. name) or name
if type(value) == "table" then
local itable = jdest[name]
if not itable then
itable = {}
jdest[name] = itable
end
self:mergeTalbe(itable, value, ijpath, listen, jsonpath)
else
if jdest[name] then
local msg = string.format("index path %s conflict : %s", ijpath, jsonpath or "[unknown]")
if ERROR.INDEX_PATH_CONFLICT then
error(msg)
else
logMgr:warn(C_LOGTAG, msg)
end
end
jdest[name] = value
end
if listen then self:notifyIndexesLoaded(ijpath, value) end
end
end
-- 重构索引
function IndexManager:rebuildIndexes()
self._indexes = {}
for node,index in pairs(self._indexnodes) do
self:mergeTalbe(self._indexes, index)
end
end
-- 获得指定索引
function IndexManager:getIndex(path)
local value = self._indexes
for _,pnode in ipairs(path:split('/')) do
if not value then
return nil
end
value = value[pnode]
end
return value
end
-- 加载索引文件
function IndexManager:loadIndexFile(file, node)
node = node or file
local newindex = self:readJsonConfig(file)
local nodeindex = self._indexnodes[node]
if not nodeindex then
self._indexnodes[node] = newindex
else
self:mergeTalbe(nodeindex, newindex)
end
self:mergeTalbe(self._indexes, newindex, "", true, file)
end
-- 移除索引节点
function IndexManager:removeIndexNode(node)
if self._indexnodes[node] then
self._indexnodes[node] = nil
self:rebuildIndexes()
self:notifyIndexesRemoved()
end
end
-- 加载索引文件配置
function IndexManager:loadIndexFileConfig(confile, node)
local indexconf = self:readJsonConfig(confile)
if indexconf then
for _,indexfile in pairs(indexconf) do
self:loadIndexFile(indexfile, node or confile)
end
end
end
-- 清除全部索引
function IndexManager:clearIndexes()
self._indexnodes = {}
self._indexes = {}
self:notifyIndexesRemoved()
end
----------------------------------------------------------
-- 索引监听
-- 添加监听器
function IndexManager:addListener(listener, ipaths, priority)
self:removeListener(listener)
local lentity = {
listener = listener,
priority = priority or 0,
}
-- 更新移除监听器
self._listen.remove.entities[listener] = lentity
self._listen.remove.queue = table.values(self._listen.remove.entities)
table.sort(self._listen.remove.queue, function (a, b)
return a.priority < b.priority
end)
-- 更新加载路径监听器
if ipaths then
for _,ipath in ipairs(ipaths) do
if ipath:byte(#ipath) == 47 then -- /
ipath = ipath:sub(1,-2)
end
local loadconf = self._listen.loads[ipath]
if not loadconf then
loadconf = { entities = {} }
self._listen.loads[ipath] = loadconf
end
loadconf.entities[listener] = lentity
loadconf.queue = table.values(loadconf.entities)
table.sort(loadconf.queue, function (a, b)
return a.priority > b.priority
end)
end
end
end
-- 移除监听器
function IndexManager:removeListener(listener)
if self._listen.remove.entities[listener] then
-- 移除移除表
self._listen.remove.entities[listener] = nil
self._listen.remove.queue = table.values(self._listen.remove.entities)
table.sort(self._listen.remove.queue, function (a, b)
return a.priority < b.priority
end)
-- 移除路径表
for _,loadconf in pairs(self._listen.loads) do
if loadconf.entities[listener] then
loadconf.entities[listener] = nil
loadconf.queue = table.values(loadconf.entities)
table.sort(loadconf.queue, function (a, b)
return a.priority > b.priority
end)
end
end
end
end
-- 清空监听器
function IndexManager:clearListeners()
self._listen = {
remove = { entities = {} },
loads = {},
}
end
-- 通知索引加载
function IndexManager:notifyIndexesLoaded(ipath, ivalue)
local loadconf = self._listen.loads[ipath]
if loadconf then
for _,lentity in ipairs(loadconf.queue or {}) do
lentity.listener:onIndexesLoaded(ipath, ivalue)
end
end
end
-- 通知索引移除
function IndexManager:notifyIndexesRemoved()
for _,lentity in ipairs(self._listen.remove.queue or {}) do
lentity.listener:onIndexesRemoved()
end
end
return IndexManager
|
ITEM.name = "FN F2000"
ITEM.desc = "Бельгийский автоматно-гранатомётный комплекс, выполненный в компоновке «булл-пап». Оснащён компьютеризованным прицелом и подствольным гранатомётом. Встречается только у ветеранов и мастеров в экзоскелетах. \n\nБоеприпасы 5.56х45"
ITEM.price = 66112
ITEM.model = "models/wick/weapons/stalker/stcopwep/w_fn2000_model_stcop.mdl"
ITEM.class = "weapon_cop_fn2000"
ITEM.weaponCategory = "1"
ITEM.category = "Оружие"
ITEM.height = 2
ITEM.width = 4
ITEM.exRender = false
ITEM.weight = 4.13
ITEM.iconCam = {
pos = Vector(-4.5, 200, 0),
ang = Angle(0, 270, 0),
fov = 12
}
|
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script 'client.lua'
exports {
'OpenStorage'
} |
---@class Void : java.lang.Void
---@field public TYPE Class|Unknown
Void = {}
|
-- example HTTP POST script which demonstrates setting the
-- HTTP method, body, and adding a header
wrk.method = "POST"
wrk.body = '{"text":"This was the biggest hit movie of 1971"}'
wrk.headers["Content-Type"] = "application/json"
|
--[[
Copyright 2016 Adobe Systems Incorporated. All rights reserved.
This file is licensed to you under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License
is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR RESPRESENTATIONS OF ANY KIND,
either express or implied. See the License for the specific language governing permissions and
limitations under the License.
]]
--
-- Checks if the rule has to be redirected to a different backend.
-- Usage:
-- location /randomlocation {
-- set_by_lua $backend "
-- local m = require 'api-gateway.tracking.validator.rewritingRulesValidator';
-- local v = m:new();
-- local backend = m:validateRequest();
-- return backend;
-- ";
-- content_by_lua "ngx.say(ngx.var.backend)";
-- }
--
local BaseValidator = require "api-gateway.validation.validator"
local _M = BaseValidator:new()
local function getBackendFromRewriteRule( rewrite_rule )
local backend = rewrite_rule.meta or nil
local variableManager = ngx.apiGateway.tracking.variableManager
if ( backend == nil ) then
return nil
end
if ( string.sub(backend, 1, 1) == "$" ) then
backend = variableManager:getRequestVariable(string.sub(backend, 2), nil)
end
return backend
end
---
-- @param config_obj configuration object
-- returns the meta field of the first matched rule.
--
function _M:validate_rewrite_rules(config_obj)
local trackingManager = ngx.apiGateway.tracking.manager
if ( trackingManager == nil ) then
ngx.log(ngx.WARN, "Please initialize RequestTrackingManager before calling this method")
end
-- 1. read the keys in the shared dict and compare it with the current request
local stop_at_first_block_match = true
local rewrite_rule = trackingManager:getMatchingRulesForRequest("rewrite",";", stop_at_first_block_match)
if rewrite_rule == nil then -- there is no match, so we return nil
return nil
end
ngx.var.rewritten_by = rewrite_rule.id
local backend = getBackendFromRewriteRule(rewrite_rule)
return backend
end
function _M:validateRequest(obj)
local backend = self:validate_rewrite_rules(obj)
return backend
end
return _M
|
local api = require("api")
local irc = {}
function irc.connect(server, port)
local srv = server or "irc.freenode.net"
local prt = port or 6667
api.connect(srv, prt)
end
function irc.sendUser(username, hostname, server, realname)
api.sendf(
"USER %s %s %s :%s",
username, hostname,
server, realname
)
end
function irc.sendNick(nickname)
api.sendf("NICK %s", nickname)
end
function irc.sendPassword(password)
if password then
api.sendf("PASS %s", password)
end
end
function irc.sendPing(server)
api.sendf("PING %s", server)
end
function irc.sendPong(code)
api.sendf("PONG %s", code)
end
function irc.sendQuit(reason)
api.sendf("QUIT :%s", reason)
end
function irc.joinChannel(channel)
if channel then
api.sendf("JOIN %s", channel)
end
end
return irc
|
-- -------------------------------------------------------------------------------------
-- Including Standard Awesome Libraries
local awful = require("awful")
local wibox = require("wibox")
local gears = require("gears")
local naughty = require("naughty")
local beautiful = require("beautiful").startscreen.alarm
-- -------------------------------------------------------------------------------------
-- Including Custom Helper Libraries
local helpers = require("helpers")
-- -------------------------------------------------------------------------------------
-- Creating the Alarm Widget
local alarm_icon = wibox.widget {
image = beautiful.icon,
resize = true,
forced_width = beautiful.icon_size,
forced_height = beautiful.icon_size,
widget = wibox.widget.imagebox
}
local centered = helpers.centered
local alarm = wibox.widget {
centered(
centered(alarm_icon, "horizontal"),
"vertical"
),
bg = beautiful.bg,
shape = helpers.rrect(beautiful.border_radius or 0),
forced_width = beautiful.width,
forced_height = beautiful.height,
widget = wibox.container.background
}
helpers.add_clickable_effect(
alarm,
function()
alarm.bg = beautiful.bg_hover
end,
function()
alarm.bg = beautiful.bg
end
)
-- -------------------------------------------------------------------------------------
-- Adding Button Controls to the Widget
alarm:buttons(gears.table.join(
-- Left click - Open alarm
awful.button({}, 1, function()
awful.spawn.with_shell("alarm-clock-applet")
end)
))
-- -------------------------------------------------------------------------------------
return alarm
|
-- 修改:SomeBlu
local E, L, V, P, G = unpack(ElvUI) -- Import Functions/Constants, Config, Locales
local WT = E:GetModule("WindTools")
local AB = E:NewModule('Wind_AutoButton', 'AceEvent-3.0')
local _G = _G
local setglobal = setglobal
local wipe = table.wipe
local tinsert, strmatch = table.insert, strmatch
local tonumber,pairs,select,gsub = tonumber,pairs,select,string.gsub
local CreateFrame = CreateFrame
local CreateButton = CreateButton
local GetNumQuestWatches = GetNumQuestWatches
local GetQuestWatchInfo = GetQuestWatchInfo
local GetQuestLogSpecialItemInfo = GetQuestLogSpecialItemInfo
local GetItemSpell = GetItemSpell
local GetItemInfo = GetItemInfo
local InCombatLockdown = InCombatLockdown
local GetItemCount = GetItemCount
local GetCurrentMapAreaID = C_Map.GetBestMapForUnit
local GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID
local GetItemIcon = GetItemIcon
local IsArtifactPowerItem = IsArtifactPowerItem
local GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemCooldown
local GetItemCooldown = GetItemCooldown
local CooldownFrame_SetTimer = CooldownFrame_Set
local IsItemInRange = IsItemInRange
local GetInventoryItemTexture = GetInventoryItemTexture
local GetItemQualityColor = GetItemQualityColor
local GetInventoryItemCooldown = GetInventoryItemCooldown
local GetBindingKey = GetBindingKey
local GetContainerNumSlots = GetContainerNumSlots
local GetContainerItemLink = GetContainerItemLink
local GetContainerItemInfo = GetContainerItemInfo
local ARTIFACT_POWER = ARTIFACT_POWER
local Cache = {}
local tooltipName = "EAPUscanner"
local tooltipScanner = CreateFrame("GameTooltip", tooltipName, nil, "GameTooltipTemplate")
--Binding Variables
BINDING_HEADER_AutoSlotButton = "|cffC495DDWindTools|r".. L["Auto InventoryItem Button"];
BINDING_HEADER_AutoQuestButton = "|cffC495DDWindTools|r".. L["Auto QuestItem Button"];
for i = 1, 12 do
_G["BINDING_NAME_CLICK AutoSlotButton"..i..":LeftButton"] = L["Auto InventoryItem Button"]..i
_G["BINDING_NAME_CLICK AutoQuestButton"..i..":LeftButton"] = L["Auto QuestItem Button"]..i
end
----------------------------------------------------------------------------------------
-- AutoButton (by eui.cc at 2015/02/07)
----------------------------------------------------------------------------------------
local QuestItemList = {}
local garrisonsmv = {118897, 118903}
local garrisonsc = {114116, 114119, 114120, 120301, 120302}
local function GetAptifactItem()
for bag = 0, NUM_BAG_SLOTS do
for slot = 1, GetContainerNumSlots(bag) do
local itemLink = GetContainerItemLink(bag, slot)
local itemID = select(10, GetContainerItemInfo(bag, slot))
if itemLink and IsArtifactPowerItem(itemLink) then
if Cache[itemLink] then
return itemLink, itemID
else
tooltipScanner:SetOwner(UIParent, "ANCHOR_NONE")
tooltipScanner:SetHyperlink(itemLink)
for i = 2,4 do
local tooltipText = _G[tooltipName.."TextLeft"..i]:GetText()
if tooltipText and tooltipText:match(ARTIFACT_POWER) then
Cache[itemLink] = true
return itemLink, itemID
end
end
end
end
end
end
return nil
end
local function GetQuestItemList()
wipe(QuestItemList)
for i = 1, GetNumQuestWatches() do
local questID, title, questLogIndex, numObjectives, requiredMoney, isComplete, startEvent, isAutoComplete, failureTime, timeElapsed, questType, isTask, isStory, isOnMap, hasLocalPOI = GetQuestWatchInfo(i);
if questLogIndex then
local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(questLogIndex);
if link then
local itemID = tonumber(link:match(":(%d+):"))
QuestItemList[itemID] = {
['isComplete'] = isComplete,
['showItemWhenComplete'] = showItemWhenComplete,
['questLogIndex'] = questLogIndex,
}
end
end
end
AB:ScanItem('QUEST')
end
local function GetWorldQuestItemList(toggle)
local mapID = GetCurrentMapAreaID("player") or 0;
local taskInfo = GetQuestsForPlayerByMapID(mapID);
if (taskInfo and #taskInfo > 0) then
for i, info in pairs(taskInfo) do
local questID = info.questId
local questLogIndex = GetQuestLogIndexByID(questID);
if questLogIndex then
local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(questLogIndex);
if link then
local itemID = tonumber(link:match(":(%d+):"))
QuestItemList[itemID] = {
['isComplete'] = isComplete,
['showItemWhenComplete'] = showItemWhenComplete,
['questLogIndex'] = questLogIndex,
}
end
end
end
end
if(toggle ~= 'init') then
AB:ScanItem('QUEST')
end
end
local function haveIt(num, spellName)
if not spellName then return false; end
for i = 1, num do
local AutoButton = _G["AutoQuestButton"..i]
if not AutoButton then break; end
if AutoButton.spellName == spellName then
return false;
end
end
return true;
end
local function IsUsableItem(itemId)
local itemSpell = GetItemSpell(itemId)
if not itemSpell then return false; end
return itemSpell
end
local function IsSlotItem(itemId)
local itemSpell = IsUsableItem(itemId)
local itemName = GetItemInfo(itemId)
return itemSpell
end
local function AutoButtonHide(AutoButton)
if not AutoButton then return end
AutoButton:SetAlpha(0)
if not InCombatLockdown() then
AutoButton:EnableMouse(false)
else
AutoButton:RegisterEvent("PLAYER_REGEN_ENABLED")
AutoButton:SetScript("OnEvent", function(self, event)
if event == "PLAYER_REGEN_ENABLED" then
self:EnableMouse(false)
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
end)
end
end
local function HideAllButton(event)
local i, k = 1, 1
if (event ~= "BAG_UPDATE_DELAYED") and _G["AutoQuestButton1"].ap then
k = 2
end
for i = k, 12 do
AutoButtonHide(_G["AutoQuestButton"..i])
end
for i = 1, 12 do
AutoButtonHide(_G["AutoSlotButton"..i])
end
end
local function AutoButtonShow(AutoButton)
if not AutoButton then return end
AutoButton:SetAlpha(1)
AutoButton:SetScript("OnEnter", function(self)
if InCombatLockdown() then return; end
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT', 0, -2)
GameTooltip:ClearLines()
if self.slotID then
GameTooltip:SetInventoryItem('player', self.slotID)
else
GameTooltip:SetItemByID(self.itemID)
end
GameTooltip:Show()
end)
AutoButton:SetScript("OnLeave", function(self)
GameTooltip:Hide()
end)
if not InCombatLockdown() then
AutoButton:EnableMouse(true)
if AutoButton.slotID then
AutoButton:SetAttribute("type", "macro")
AutoButton:SetAttribute("macrotext", "/use "..AutoButton.slotID)
elseif AutoButton.itemName then
AutoButton:SetAttribute("type", "item")
AutoButton:SetAttribute("item", AutoButton.itemName)
end
else
AutoButton:RegisterEvent("PLAYER_REGEN_ENABLED")
AutoButton:SetScript("OnEvent", function(self, event)
if event == "PLAYER_REGEN_ENABLED" then
self:EnableMouse(true)
if self.slotID then
self:SetAttribute("type", "macro")
self:SetAttribute("macrotext", "/use "..self.slotID)
elseif self.itemName then
self:SetAttribute("type", "item")
self:SetAttribute("item", self.itemName)
end
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
end)
end
end
local function CreateButton(name, size)
if _G[name] then
_G[name]:Size(size)
_G[name].c:FontTemplate(nil, E.db.WindTools["Interface"]["Auto Buttons"].countFontSize, 'OUTLINE')
_G[name].k:FontTemplate(nil, E.db.WindTools["Interface"]["Auto Buttons"].bindFontSize, 'OUTLINE')
return _G[name]
end
-- Create button
local AutoButton = CreateFrame("Button", name, E.UIParent, "SecureActionButtonTemplate")
AutoButton:Size(size)
AutoButton:SetTemplate("Default")
AutoButton:StyleButton()
AutoButton:SetClampedToScreen(true)
AutoButton:SetAttribute("type", "item")
AutoButton:SetAlpha(0)
AutoButton:EnableMouse(false)
AutoButton:RegisterForClicks('AnyUp')
-- Texture for our button
AutoButton.t = AutoButton:CreateTexture(nil, "OVERLAY", nil)
AutoButton.t:Point("TOPLEFT", AutoButton, "TOPLEFT", 2, -2)
AutoButton.t:Point("BOTTOMRIGHT", AutoButton, "BOTTOMRIGHT", -2, 2)
AutoButton.t:SetTexCoord(0.1, 0.9, 0.1, 0.9)
-- Count text for our button
AutoButton.c = AutoButton:CreateFontString(nil, "OVERLAY")
AutoButton.c:FontTemplate(nil, E.db.WindTools["Interface"]["Auto Buttons"].countFontSize, 'OUTLINE')
AutoButton.c:SetTextColor(1, 1, 1, 1)
AutoButton.c:Point("BOTTOMRIGHT", AutoButton, "BOTTOMRIGHT", 0.5, 0)
AutoButton.c:SetJustifyH("CENTER")
-- Binding text for our button
AutoButton.k = AutoButton:CreateFontString(nil, "OVERLAY")
AutoButton.k:FontTemplate(nil, E.db.WindTools["Interface"]["Auto Buttons"].bindFontSize, 'OUTLINE')
AutoButton.k:SetTextColor(0.6, 0.6, 0.6)
AutoButton.k:Point("TOPRIGHT", AutoButton, "TOPRIGHT", 1, -3)
AutoButton.k:SetJustifyH("RIGHT")
-- Cooldown
AutoButton.Cooldown = CreateFrame("Cooldown", nil, AutoButton, "CooldownFrameTemplate")
AutoButton.Cooldown:Point("TOPLEFT", AutoButton, "TOPLEFT", 2, -2)
AutoButton.Cooldown:Point("BOTTOMRIGHT", AutoButton, "BOTTOMRIGHT", -2, 2)
AutoButton.Cooldown:SetSwipeColor(0, 0, 0, 0)
AutoButton.Cooldown:SetDrawBling(false)
E:RegisterCooldown(AutoButton.Cooldown)
E.FrameLocks[name] = true;
return AutoButton
end
function AB:ScanItem(event)
local db = E.db.WindTools["Interface"]["Auto Buttons"]
HideAllButton(event)
GetWorldQuestItemList('init');
-- Scan bags for Item matchs
local questItemIDList = {}
local minimapZoneText = GetMinimapZoneText()
if minimapZoneText == L["Alliance Mine"] or minimapZoneText == L["Horde Mine"] then
for i = 1, #garrisonsmv do
local count = GetItemCount(garrisonsmv[i])
if count and (count > 0) and (not db.blankList[garrisonsmv[i]]) then
tinsert(questItemIDList, garrisonsmv[i])
end
end
elseif minimapZoneText == L["Salvage Yard"] then
for i = 1, #garrisonsc do
local count = GetItemCount(garrisonsc[i])
if count and (count > 0) and (not db.blankList[garrisonsc[i]]) then
tinsert(questItemIDList, garrisonsc[i])
end
end
else
for k, v in pairs(QuestItemList) do
if (not QuestItemList[k].isComplete) or (QuestItemList[k].isComplete and QuestItemList[k].showItemWhenComplete) then
if not db.blankList[k] then
tinsert(questItemIDList, k)
end
end
end
for k, v in pairs(E.db.WindTools["Interface"]["Auto Buttons"].whiteList) do
local count = GetItemCount(k)
if count and (count > 0) and v and (not db.blankList[k]) then
tinsert(questItemIDList, k)
end
end
if GetItemCount(123866) and (GetItemCount(123866) >= 5) and (not db.blankList[123866]) and (GetCurrentMapAreaID("player") == 945) then
tinsert(questItemIDList, 123866)
end
end
sort(questItemIDList, function(v1, v2)
local itemType1 = select(7, GetItemInfo(v1))
local itemType2 = select(7, GetItemInfo(v2))
if itemType1 and itemType2 then
return itemType1 > itemType2
else
return v1 > v2
end
end)
if db.questNum > 0 then
local ApItemNum = 0
if db.AptifactItem and (event == "BAG_UPDATE_DELAYED") then
local itemLink, itemID = GetAptifactItem()
if itemLink then
ApItemNum = 1
local AutoButton = _G["AutoQuestButton1"]
local itemName = GetItemInfo(itemID)
local itemIcon = GetItemIcon(itemID)
AutoButton.t:SetTexture(itemIcon)
AutoButton.itemName = itemName
AutoButton.itemID = itemID
AutoButton.ap = true
AutoButton.questLogIndex = -1
AutoButton.spellName = IsUsableItem(itemID)
AutoButton:SetBackdropBorderColor(1.0, 0.3, 0.3)
AutoButton.c:SetText("")
AutoButtonShow(AutoButton)
else
_G["AutoQuestButton1"].ap = false
end
end
if _G["AutoQuestButton1"].ap then ApItemNum = 1 end
if not db.AptifactItem then
_G["AutoQuestButton1"].ap = false
ApItemNum = 0
end
for i = 1, #questItemIDList do
local itemID = questItemIDList[i]
local itemName = GetItemInfo(itemID)
if i > db.questNum then break; end
local AutoButton = _G["AutoQuestButton"..(i+ApItemNum)]
local count = GetItemCount(itemID, nil, 1)
local itemIcon = GetItemIcon(itemID)
if not AutoButton then break end
-- Set our texture to the item found in bags
AutoButton.t:SetTexture(itemIcon)
AutoButton.itemName = itemName
AutoButton.itemID = itemID
AutoButton.ap = false
AutoButton.questLogIndex = QuestItemList[itemID] and QuestItemList[itemID].questLogIndex or -1
AutoButton.spellName = IsUsableItem(itemID)
AutoButton:SetBackdropBorderColor(1.0, 0.3, 0.3)
-- Get the count if there is one
if count and count > 1 then
AutoButton.c:SetText(count)
else
AutoButton.c:SetText("")
end
AutoButton:SetScript("OnUpdate", function(self, elapsed)
local start, duration, enable
if self.questLogIndex > 0 then
start, duration, enable = GetQuestLogSpecialItemCooldown(self.questLogIndex)
else
start, duration, enable = GetItemCooldown(self.itemID)
end
CooldownFrame_SetTimer(self.Cooldown, start, duration, enable)
if ( duration and duration > 0 and enable and enable == 0 ) then
self.t:SetVertexColor(0.4, 0.4, 0.4);
elseif IsItemInRange(itemID, 'target') == 0 then
self.t:SetVertexColor(1, 0, 0)
else
self.t:SetVertexColor(1, 1, 1)
end
end)
AutoButtonShow(AutoButton)
end
end
-- Scan inventory for Equipment matches
local num = 0
if db.slotNum > 0 then
for w = 1, 18 do
local slotID = GetInventoryItemID("player", w)
if slotID and IsSlotItem(slotID) and not db.blankList[slotID] then
local iSpell = GetItemSpell(slotID)
local itemName, _, rarity = GetItemInfo(slotID)
local itemIcon = GetInventoryItemTexture("player", w)
num = num + 1
if num > db.slotNum then break; end
local AutoButton = _G["AutoSlotButton".. num]
if not AutoButton then break; end
if rarity and rarity > 1 then
local r, g, b = GetItemQualityColor(rarity);
AutoButton:SetBackdropBorderColor(r, g, b);
end
-- Set our texture to the item found in bags
AutoButton.t:SetTexture(itemIcon)
AutoButton.c:SetText("")
-- AutoButton.itemName = itemName
AutoButton.slotID = w
AutoButton.itemID = slotID
-- AutoButton.itemLink = GetInventoryItemLink('player', w)
AutoButton.spellName = IsUsableItem(slotID)
AutoButton:SetScript("OnUpdate", function(self, elapsed)
local cd_start, cd_finish, cd_enable = GetInventoryItemCooldown("player", self.slotID)
CooldownFrame_SetTimer(AutoButton.Cooldown, cd_start, cd_finish, cd_enable)
end)
AutoButtonShow(AutoButton)
end
end
end
end
local lastUpdate = 0
function AB:ScanItemCount(elapsed)
lastUpdate = lastUpdate + elapsed
if lastUpdate < 0.5 then
return
end
lastUpdate = 0
for i = 1, E.db.WindTools["Interface"]["Auto Buttons"].questNum do
local f = _G["AutoQuestButton"..i]
if f and f.itemName then
local count = GetItemCount(f.itemID, nil, 1)
if count and count > 1 then
f.c:SetText(count)
else
f.c:SetText("")
end
end
end
end
function AB:UpdateBind()
local db = E.db.WindTools["Interface"]["Auto Buttons"]
if not db then return; end
for i = 1, db.questNum do
local bindButton = 'CLICK AutoQuestButton'..i..':LeftButton'
local button = _G['AutoQuestButton'..i]
local bindText = GetBindingKey(bindButton)
if not bindText then
bindText = ''
else
bindText = gsub(bindText, 'SHIFT--', 'S')
bindText = gsub(bindText, 'CTRL--', 'C')
bindText = gsub(bindText, 'ALT--', 'A')
end
if button then button.k:SetText(bindText) end
end
for i = 1, db.slotNum do
local bindButton = 'CLICK AutoSlotButton'..i..':LeftButton'
local button = _G['AutoSlotButton'..i]
local bindText = GetBindingKey(bindButton)
if not bindText then
bindText = ''
else
bindText = gsub(bindText, 'SHIFT--', 'S')
bindText = gsub(bindText, 'CTRL--', 'C')
bindText = gsub(bindText, 'ALT--', 'A')
end
if button then button.k:SetText(bindText) end
end
end
function AB:ToggleAutoButton()
if E.db.WindTools["Interface"]["Auto Buttons"].enabled then
self:RegisterEvent("BAG_UPDATE_DELAYED", "ScanItem")
self:RegisterEvent("UNIT_INVENTORY_CHANGED", "ScanItem")
self:RegisterEvent("ZONE_CHANGED", "ScanItem")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "ScanItem")
self:RegisterEvent("UPDATE_BINDINGS", "UpdateBind")
self:RegisterEvent("QUEST_WATCH_LIST_CHANGED", GetQuestItemList);
self:RegisterEvent("QUEST_LOG_UPDATE", GetQuestItemList);
self:RegisterEvent("QUEST_ACCEPTED", GetWorldQuestItemList);
self:RegisterEvent("QUEST_TURNED_IN", GetWorldQuestItemList);
-- self:RegisterEvent("BAG_UPDATE_DELAYED", "ScanItem")
if not AB.Update then AB.Update = CreateFrame("Frame") end;
self.Update:SetScript("OnUpdate", AB.ScanItemCount)
self:ScanItem('FIRST');
self:UpdateBind();
else
HideAllButton()
self:UnregisterEvent("BAG_UPDATE_DELAYED")
self:UnregisterEvent("UNIT_INVENTORY_CHANGED")
self:UnregisterEvent("ZONE_CHANGED")
self:UnregisterEvent("ZONE_CHANGED_NEW_AREA")
self:UnregisterEvent("UPDATE_BINDINGS")
self:UnregisterEvent("QUEST_WATCH_LIST_CHANGED")
self:UnregisterEvent("QUEST_LOG_UPDATE")
-- self:UnregisterEvent("BAG_UPDATE_DELAYED")
if self.Update then self.Update:SetScript("OnUpdate", nil) end
end
end
function AB:UpdateAutoButton()
local db = E.db.WindTools["Interface"]["Auto Buttons"]
local i = 0
local lastButton, lastColumnButton, buttonsPerRow;
for i = 1, db.questNum do
local f = CreateButton("AutoQuestButton"..i, db.questSize)
buttonsPerRow = db.questPerRow
lastButton = _G["AutoQuestButton"..i-1];
lastColumnButton = _G["AutoQuestButton"..i-buttonsPerRow];
if db.questNum < db.questPerRow then
buttonsPerRow = db.questNum;
end
f:ClearAllPoints()
if i == 1 then
f:Point("LEFT", AutoButtonAnchor, "LEFT", 0, 0)
elseif (i-1) % buttonsPerRow == 0 then
f:Point("TOP", lastColumnButton, "BOTTOM", 0, -3)
else
f:Point("LEFT", lastButton, "RIGHT", 3, 0)
end
end
for i = 1, db.slotNum do
local f = CreateButton("AutoSlotButton"..i, db.slotSize)
buttonsPerRow = db.slotPerRow
lastButton = _G["AutoSlotButton"..i-1];
lastColumnButton = _G["AutoSlotButton"..i-buttonsPerRow];
if db.slotNum < db.slotPerRow then
buttonsPerRow = db.questNum;
end
f:ClearAllPoints()
if i == 1 then
f:Point("LEFT", AutoButtonAnchor2, "LEFT", 0, 0)
elseif (i-1) % buttonsPerRow == 0 then
f:Point("TOP", lastColumnButton, "BOTTOM", 0, -3)
else
f:Point("LEFT", lastButton, "RIGHT", 3, 0)
end
end
self:ToggleAutoButton()
end
function AB:Initialize()
if not E.db.WindTools["Interface"]["Auto Buttons"].enabled then return end
local db = E.db.WindTools["Interface"]["Auto Buttons"]
-- Create anchor
local AutoButtonAnchor = CreateFrame("Frame", "AutoButtonAnchor", UIParent)
AutoButtonAnchor:SetClampedToScreen(true)
AutoButtonAnchor:Point("BOTTOMLEFT", RightChatPanel or LeftChatPanel, "TOPLEFT", 0, 4)
AutoButtonAnchor:Size(db.questNum > 0 and db.questSize * db.questNum or 260, db.questNum > 0 and db.questSize or 40)
E:CreateMover(AutoButtonAnchor, "AutoButtonAnchorMover", L["Auto QuestItem Button"], nil, nil, nil, "ALL,EUI", function() return E.db.WindTools["Interface"]["Auto Buttons"].enabled; end)
-- Create anchor2
local AutoButtonAnchor2 = CreateFrame("Frame", "AutoButtonAnchor2", UIParent)
AutoButtonAnchor2:SetClampedToScreen(true)
AutoButtonAnchor2:Point("BOTTOMLEFT", RightChatPanel or LeftChatPanel, "TOPLEFT", 0, 48)
AutoButtonAnchor2:Size(db.slotNum > 0 and db.slotSize * db.slotNum or 260, db.slotNum > 0 and db.slotSize or 40)
E:CreateMover(AutoButtonAnchor2, "AutoButtonAnchor2Mover", L["Auto InventoryItem Button"], nil, nil, nil, "ALL,EUI", function() return E.db.WindTools["Interface"]["Auto Buttons"].enabled; end)
self:UpdateAutoButton()
end
local function InitializeCallback()
AB:Initialize()
end
E:RegisterModule(AB:GetName(), InitializeCallback)
|
local CorePackages = game:GetService("CorePackages")
local Action = require(CorePackages.AppTempCommon.Common.Action)
return Action("SET_VIDEO_RECORDING", function (recording)
return {
recording = recording,
}
end) |
-- base da quantidade de materiais
cobblestone = 80
stick = 25
tnt = 12
enderpearls = 10
function packConvert(x) -- Conversor da quantindade de itens, em packs
local packs = math.floor(x / 64)
local itens = x % 64
local msg = packs .. " packs + " .. itens
return msg
end
function quantItens(quant) -- Calcula a quantidade de itens
local quantCobblestone = cobblestone * quant
local quantStick = stick * quant
local quantTnt = tnt * quant
local quantEnder = enderpearls * quant
local x = packConvert(quantCobblestone) .. " de Cobblestone.\n"
local y = packConvert(quantStick) .. " de Stick.\n"
local z = packConvert(quantTnt) .. " de TNT.\n"
local w = packConvert(quantEnder) .. " de Ender Pearls.\n"
return print("\nLista de materiais:\n",x, y, z, w)
end
-- Programa
shell.run("clear") -- limpa o terminal
print("CALCULADORA PARA FABRICAÇÃO DE INDUCTIVE MECHANISM\n")
print("Digite a quantidade de Inductive Mechanism:")
inputTerm = read() -- da entrada na quantidade de itens
if (inputTerm == "s") then --Finaliza o programa para manutenção
a = inputTerm
return
end
quant = tonumber(inputTerm)
quantItens(quant)
print("Pressione qualquer tecla para realizar um novo calculo.")
key = read()
if (key ~= nil) then
shell.run("startup")
end |
-- Texture utilities
package.path = package.path..";../?.lua"
local gl = require("moongl")
local glmath = require("moonglmath")
local mi = require("moonimage")
local random = require("common.random")
-------------------------------------------------------------------------------
local function load_texture(filename)
mi.flip_vertically_on_load(true)
local data, width, height = mi.load(filename, 'rgba')
--print(#data, width, height, width*height*4, filename)
local texid = gl.new_texture('2d')
gl.texture_storage('2d', 1, 'rgba8', width, height)
gl.texture_sub_image('2d', 0, 'rgba', 'ubyte', data, 0, 0, width, height)
gl.texture_parameter('2d', 'mag filter', 'linear')
gl.texture_parameter('2d', 'min filter', 'nearest')
gl.unbind_texture('2d')
return texid, width, height
end
local SUFFIX = { "posx", "negx", "posy", "negy", "posz", "negz" }
local TARGET = { 'cube map positive x', 'cube map negative x',
'cube map positive y', 'cube map negative y',
'cube map positive z', 'cube map negative z' }
-------------------------------------------------------------------------------
local function load_cube_map(basename, extension)
local extension = estension or "png"
local texid = gl.new_texture('cube map')
mi.flip_vertically_on_load(false)
local data, width, height
for i=1,6 do
local filename = basename .."_"..SUFFIX[i].."."..extension
data, width, height = mi.load(filename, 'rgba')
if i == 1 then -- Allocate immutable storage for the whole cube map texture
gl.texture_storage('cube map', 1, 'rgba8', width, height)
end
gl.texture_sub_image(TARGET[i], 0, 'rgba', 'ubyte', data, 0, 0, width, height)
end
gl.texture_parameter('cube map', 'mag filter', 'linear')
gl.texture_parameter('cube map', 'min filter', 'nearest')
gl.texture_parameter('cube map', 'wrap s', 'clamp to edge')
gl.texture_parameter('cube map', 'wrap t', 'clamp to edge')
gl.texture_parameter('cube map', 'wrap r', 'clamp to edge')
gl.unbind_texture('cube map')
return texid, width, height
end
-------------------------------------------------------------------------------
local function load_hdr_cube_map(basename)
local texid = gl.new_texture('cube map')
-- mi.flip_vertically_on_load(true)
local data, width, height
for i=1,6 do
local filename = basename .."_"..SUFFIX[i]..".hdr"
data, width, height = mi.load(filename, 'rgb', 'f')
if i == 1 then -- Allocate immutable storage for the whole cube map texture
gl.texture_storage('cube map', 1, 'rgb32f', width, height)
end
gl.texture_sub_image(TARGET[i], 0, 'rgb', 'float', data, 0, 0, width, height)
end
gl.texture_parameter('cube map', 'mag filter', 'linear')
gl.texture_parameter('cube map', 'min filter', 'nearest')
gl.texture_parameter('cube map', 'wrap s', 'clamp to edge')
gl.texture_parameter('cube map', 'wrap t', 'clamp to edge')
gl.texture_parameter('cube map', 'wrap r', 'clamp to edge')
gl.unbind_texture('cube map')
return texid, width, height
end
-------------------------------------------------------------------------------
local perlin = mi.perlin
local clamp = glmath.clamp
local floor = math.floor
local function noise_2d(base_freq, persistence, width, height, periodic)
local base_freq = base_freq or 4
local persistence = persistence or 0.5
local w = width or 128
local h = height or 128
local data = {} -- size = w*h*4
for row = 0, h-1 do
for col = 0, w-1 do
local x = col/(w-1)
local y = row/(h-1)
local sum = 0.0
local freq = base_freq
local persist = persistence
local wrap = periodic and freq or nil
for oct = 0, 3 do
sum = sum + perlin(x*freq, y*freq, 0, wrap, wrap)
-- Move to the range [0, 1] and convert to a 0-255 color component
local val = floor(clamp((sum + 1)/2, 0.0, 1.0) * 255)
-- Store in texture data
data[(row*w + col)*4 + 1 + oct] = val
freq = freq * 2
persist = persist * persistence
end
end
end
-- assert(#data, w*h*4)
-- Store in a texture
local texid = gl.new_texture('2d')
gl.texture_storage('2d', 1, 'rgba8', w, h)
gl.texture_sub_image('2d', 0, 'rgba', 'ubyte', gl.pack('ubyte', data), 0, 0, w, h)
gl.texture_parameter('2d', 'mag filter', 'linear')
gl.texture_parameter('2d', 'min filter', 'linear')
gl.texture_parameter('2d', 'wrap s', 'repeat')
gl.texture_parameter('2d', 'wrap t', 'repeat')
return texid
end
local function noise_2d_periodic(base_freq, persistence, width, height)
return noise_2d(base_freq, persistence, width, height, true)
end
-------------------------------------------------------------------------------
local function random_1d(size)
-- Creates a 1D texture of random floating point values in the range [0, 1)
local data = {}
for i=0, size do
data[i] = random.uniform()
end
data = gl.packf(data)
local texid = gl.new_texture('1d')
gl.texture_storage('1d', 1, 'r32f', size)
gl.texture_sub_image('1d', 0, 'red', 'float', data, 0, size)
gl.texture_parameter('1d', 'mag filter', 'nearest')
gl.texture_parameter('1d', 'min filter', 'nearest')
return texid
end
return {
load_texture = load_texture,
load_hdr_cube_map = load_hdr_cube_map,
load_cube_map = load_cube_map,
noise_2d = noise_2d,
noise_2d_periodic = noise_2d_periodic,
random_1d = random_1d,
}
|
local ok, cmp = pcall(require, "cmp")
if not ok then
vim.notify "Could not load cmp"
return
end
local ok, luasnip = pcall(require, "luasnip")
if not ok then
vim.notify "Could not load luasnip"
return
end
local ok, lspkind = pcall(require, "lspkind")
if not ok then
vim.notify "Could not load lspkind"
return
end
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match "%s" == nil
end
cmp.setup {
window = {
completion = {
border = "rounded",
},
documentation = {
border = "rounded",
},
},
snippet = {
expand = function(args)
luasnip.lsp_expand(args.body)
end,
},
mapping = {
["<C-p>"] = cmp.mapping(cmp.mapping.select_prev_item(), { "i", "c" }),
["<C-n>"] = cmp.mapping(cmp.mapping.select_next_item(), { "i", "c" }),
["<C-d>"] = cmp.mapping(cmp.mapping.scroll_docs(-4), { "i", "c" }),
["<C-f>"] = cmp.mapping(cmp.mapping.scroll_docs(4), { "i", "c" }),
["<C-Space>"] = cmp.mapping(cmp.mapping.complete(), { "i", "c" }),
["<C-e>"] = cmp.mapping {
i = cmp.mapping.close(),
c = cmp.mapping.close(),
},
["<CR>"] = cmp.mapping.confirm { select = true },
["<Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_next_item()
elseif luasnip.expand_or_jumpable() then
luasnip.expand_or_jump()
elseif has_words_before() then
cmp.complete()
else
fallback()
end
end, {
"i",
"c",
}),
["<S-Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_prev_item()
elseif luasnip.jumpable(-1) then
luasnip.jump(-1)
else
fallback()
end
end, {
"i",
"c",
}),
},
sources = {
{ name = "luasnip" },
{ name = "nvim_lsp" },
{ name = "nvim_lua" },
{
name = "buffer",
option = {
get_bufnrs = function()
local bufs = {}
for _, win in ipairs(vim.api.nvim_list_wins()) do
bufs[vim.api.nvim_win_get_buf(win)] = true
end
return vim.tbl_keys(bufs)
end,
},
},
{ name = "path" },
{ name = "calc" },
{ name = "latex_symbols" },
{ name = "orgmode" },
},
formatting = {
format = lspkind.cmp_format {
mode = "symbol",
maxwidth = 50,
menu = {
luasnip = "[SNP]",
nvim_lsp = "[LSP]",
nvim_lua = "[VIM]",
buffer = "[BUF]",
path = "[PTH]",
calc = "[CLC]",
latex_symbols = "[TEX]",
orgmode = "[ORG]",
},
},
fields = {
"kind",
"abbr",
"menu",
},
},
sorting = {
comparators = {
cmp.config.compare.offset,
cmp.config.compare.exact,
cmp.config.compare.score,
require("cmp-under-comparator").under,
cmp.config.compare.kind,
cmp.config.compare.sort_text,
cmp.config.compare.length,
cmp.config.compare.order,
},
},
}
cmp.setup.cmdline(":", {
sources = cmp.config.sources({
{ name = "path" },
}, {
{ name = "cmdline" },
}),
})
cmp.setup.cmdline("/", {
sources = {
{ name = "buffer" },
},
})
vim.cmd [[
autocmd FileType toml lua require("cmp").setup.buffer { sources = { { name = "crates" } } }
autocmd FileType sql,mysql,plsql lua require("cmp").setup.buffer { sources = { { name = "vim-dadbod-completion" } } }
]]
|
function lang_switch_keys(lang)
local in_lang = {}
local langs =
{
[1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Satır Çoğalt", sub_menu = "Satır/Çoğalt"},
[2] = {lang_key = "en", lang_name = "English", script_name = "Duplicate Lines", sub_menu = "Lines/Duplicate"}
}
local lang_list = {}
local script_name_list = {}
local sub_menu_list = {}
for i = 1, #langs do
lang_list[langs[i].lang_key] = langs[i].lang_name
script_name_list[langs[i].lang_key] = langs[i].script_name
sub_menu_list[langs[i].lang_key] = langs[i].sub_menu
end
if lang == langs[1].lang_key then
in_lang["module_incompatible"] = "Mag modülünün kurulu sürümü bu lua dosyası ile uyumsuz!\n\nModül dosyasının en az \"%s\" sürümü veya daha üstü gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_not_found"] = "Mag modülü bulunamadı!\n\nBu lua dosyasını kullanmak için Mag modülünü indirip Aegisub programı kapalıyken\n\"Aegisub/automation/include/\" dizinine taşımanız gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_yes"] = "Git"
in_lang["module_no"] = "Daha Sonra"
in_lang["sub_menu"] = langs[1].sub_menu
in_lang["s_name"] = langs[1].script_name
in_lang["s_desc"] = "Satırları çoğaltarak çeviri kipi imkanı sunar."
in_lang["tabKey1"] = "Çoğalt"
in_lang["tabKey2"] = "Kaldır"
in_lang["dModeListKey1"] = "Açıklama Parantezleri > Satır Sonu"
in_lang["dModeListKey2"] = "Açıklama Parantezleri > Satır İçeriği Yerine"
in_lang["dModeListKey3"] = "Yeni Satır > Sonraki Satır"
in_lang["dModeListKey4"] = "Yeni Satır > Son Satırdan Sonra"
in_lang["buttonKey1"] = "Çoğalt"
in_lang["buttonKey2"] = "Kapat"
in_lang["buttonKey3"] = "Kaldır"
in_lang["guiLabelKey1"] = "Çoğaltma kipi:"
in_lang["outKey1"] = "[SÇ] Değiştirildi"
in_lang["outKey2"] = "[SÇ] Hedef"
in_lang["outKey3"] = "[SÇ] Kaynak"
elseif lang == langs[2].lang_key then
in_lang["module_incompatible"] = "The installed version of the Mag module is incompatible with this lua file!\n\nAt least \"%s\" version or higher of the module file is required.\n\n\nWould you like to go to the download page now?"
in_lang["module_not_found"] = "The module named Mag could not be found!\n\nTo use this file, you need to download the module named mag\nand move it to \"Aegisub/automation/include/\" directory when Aegisub is off.\n\n\nDo you want to go to download page now?"
in_lang["module_yes"] = "Go"
in_lang["module_no"] = "Later"
in_lang["sub_menu"] = langs[2].sub_menu
in_lang["s_name"] = langs[2].script_name
in_lang["s_desc"] = "Provides translation mode by duplicating lines."
in_lang["tabKey1"] = "Duplicate"
in_lang["tabKey2"] = "Remove"
in_lang["dModeListKey1"] = "Comment Brackets > End of Line"
in_lang["dModeListKey2"] = "Comment Brackets > Instead of Line Content"
in_lang["dModeListKey3"] = "New Line > Next Line"
in_lang["dModeListKey4"] = "New Line > After Last Line"
in_lang["buttonKey1"] = "Duplicate"
in_lang["buttonKey2"] = "Close"
in_lang["buttonKey3"] = "Remove"
in_lang["guiLabelKey1"] = "Duplicate mode:"
in_lang["guiLabelKey2"] = "Sort lines by start time"
in_lang["outKey1"] = "[DL] Changed"
in_lang["outKey2"] = "[DL] Target"
in_lang["outKey3"] = "[DL] Source"
end
return in_lang, lang_list, script_name_list, sub_menu_list
end
c_lang_switch = "en"
c_lang,
c_lang_list,
c_script_name_list,
c_sub_name_list = lang_switch_keys(c_lang_switch)
script_name = c_lang.s_name
script_description = c_lang.s_desc
script_author = "Magnum357"
script_version = "3.2.0"
script_mag_version = "1.1.4.7"
script_file_name = "mag.duplicate_lines"
script_file_ext = ".lua"
include_unicode = true
include_karaskel = true
mag_import, mag = pcall(require, "mag")
if mag_import then
mag.lang = c_lang_switch
c_lock_gui = false
c_dmode_list = {mag.window.lang.message("select"), c_lang.dModeListKey1, c_lang.dModeListKey2, c_lang.dModeListKey3, c_lang.dModeListKey4}
c_buttons1 = {c_lang.buttonKey1, c_lang.buttonKey2}
c_buttons2 = {c_lang.buttonKey3, c_lang.buttonKey2}
c = {}
c.dmode_select = mag.window.lang.message("select")
c.apply1 = mag.window.lang.message("select")
c.apply2 = mag.window.lang.message("select")
c.comment_mode = false
c.empty_mode = false
c.sort_lines = false
gui = {
main1 = {
{class = "label", x = 0, y = 0, width = 1, height = 1, label = c_lang.guiLabelKey1},
dmode_select = {class = "dropdown", name = "dmode_select", x = 1, y = 0, width = 1, height = 1},
{class = "label", x = 0, y = 1, width = 1, height = 1, label = mag.window.lang.message("apply")},
apply1 = {class = "dropdown", name = "apply1", x = 1, y = 1, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")},
comment_mode = {class = "checkbox", name = "comment_mode", x = 1, y = 2, width = 1, height = 1, label = mag.window.lang.message("comment_mode")},
empty_mode = {class = "checkbox", name = "empty_mode", x = 1, y = 3, width = 1, height = 1, label = mag.window.lang.message("empty_mode")},
sort_lines = {class = "checkbox", name = "sort_lines", x = 1, y = 4, width = 1, height = 1, label = c_lang.guiLabelKey2},
},
main2 = {
{class = "label", x = 0, y = 0, width = 1, height = 1, label = mag.window.lang.message("apply")},
apply2 = {class = "dropdown", name = "apply2", x = 1, y = 0, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")},
}
}
end
function duplicate_lines(subs,sel)
local line, index
local jlines = {}
local pcs = false
local lines_index = mag.line.index(subs, sel, c.apply1, c.comment_mode, c.empty_mode)
if c.sort_lines then mag.line.sort(subs, lines_index) end
if c.dmode_select == c_dmode_list[2] then
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
if not pcs then pcs = true end
index = lines_index[i]
line = subs[index]
line.text = mag.format("%s{%s}", line.text, strip(line.text))
line.effect = c_lang.outKey1
subs[index] = line
end
if pcs then jlines = lines_index end
end
if c.dmode_select == c_dmode_list[3] then
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
if not pcs then pcs = true end
index = lines_index[i]
line = subs[index]
line.text = mag.format("{%s}", strip(line.text))
line.effect = c_lang.outKey1
subs[index] = line
end
if pcs then jlines = lines_index end
end
if c.dmode_select == c_dmode_list[4] then
local j = 0
local dlines = {}
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
index = lines_index[i]
line = subs[index]
line.effect = c_lang.outKey3
subs[index] = line
mag.array.insert(dlines, line)
end
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
if not pcs then pcs = true end
index = lines_index[i]
line = dlines[i]
l = table.copy(line)
l.comment = true
l.effect = c_lang.outKey2
l.text = strip(l.text)
j = j + 1
subs.insert(index + j, l)
mag.array.insert(jlines, index + j)
end
end
if c.dmode_select == c_dmode_list[5] then
local j = 0
local dlines = {}
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
index = lines_index[i]
line = subs[index]
line.effect = c_lang.outKey3
subs[index] = line
mag.array.insert(dlines, line)
end
local last_index = lines_index[#lines_index]
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
if not pcs then pcs = true end
line = dlines[i]
l = table.copy(line)
l.comment = true
l.effect = c_lang.outKey2
l.text = strip(l.text)
j = j + 1
subs.insert(last_index + j, l)
mag.array.insert(jlines, last_index + j)
end
end
mag.show.no_op(pcs)
if jlines[1] ~= nil then return jlines end
end
function remove_duplicate_lines(subs,sel)
local line, index
local pcs = false
local delete_index = {}
local lines_index = mag.line.index(subs, sel, c.apply2, false, false)
lines_index = mag.sort.reverse(lines_index)
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
index = lines_index[i]
line = subs[index]
if line.effect == c_lang.outKey1 then
local trim1, trim2 = mag.string.last_find(line.text, "{"), mag.string.last_find(line.text, "}")
if trim1 and trim2 then
if trim2 > trim1 then
if not pcs then pcs = true end
local s = ""
s = s..mag.sub(line.text, 0, trim1 - 1)
s = s..mag.sub(line.text, trim2 + 1, mag.convert.len(line.text))
line.text = s
line.effect = ""
subs[index] = line
end
end
elseif line.effect == c_lang.outKey2 then
if not pcs then pcs = true end
subs.delete(index)
elseif line.effect == c_lang.outKey3 then
if not pcs then pcs = true end
line.effect = ""
subs[index] = line
end
end
mag.show.no_op(pcs, "effect", mag.string.format("{%s}, {%s}", c_lang.outKey1, c_lang.outKey2))
end
function strip(t)
t = mag.strip.all(t)
t = mag.trim.all(t)
return t
end
function add_macro1(subs,sel)
local apply_items = mag.list.full_apply(subs, sel, "comment")
c.apply1 = mag.array.search_apply(apply_items, c.apply1)
gui.main1.apply1.items = apply_items
gui.main1.dmode_select.items = c_dmode_list
local ok, config
repeat
mag.config.put(gui.main1)
ok, config = mag.window.dialog(gui.main1, c_buttons1)
mag.config.take(config)
until ok == mag.convert.ascii(c_buttons1[1]) and c.dmode_select ~= mag.window.lang.message("select") and c.apply1 ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons1[2])
if ok == mag.convert.ascii(c_buttons1[1]) then
return duplicate_lines(subs, sel)
end
end
function add_macro2(subs,sel)
local apply_items = mag.list.full_apply(subs, sel, "comment")
c.apply2 = mag.array.search_apply(apply_items, c.apply2)
gui.main2.apply2.items = apply_items
local ok, config
repeat
mag.config.put(gui.main2)
ok, config = mag.window.dialog(gui.main2, c_buttons2)
mag.config.take(config)
until ok == mag.convert.ascii(c_buttons2[1]) and c.apply2 ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons2[2])
if ok == mag.convert.ascii(c_buttons2[1]) then
remove_duplicate_lines(subs, sel)
end
end
function check_macro1(subs,sel)
if c_lock_gui then
mag.show.log(1, mag.window.lang.message("restart_aegisub"))
else
mag.config.get(c)
local fe, fee = pcall(add_macro1, subs, sel)
mag.window.funce(fe, fee)
mag.window.undo_point()
mag.config.set(c)
return fee
end
end
function check_macro2(subs,sel)
if c_lock_gui then
mag.show.log(1, mag.window.lang.message("restart_aegisub"))
else
mag.config.get(c)
local fe, fee = pcall(add_macro2, subs, sel)
mag.window.funce(fe, fee)
mag.window.undo_point()
mag.config.set(c)
end
end
function mag_redirect_gui()
local mag_module_link = "https://github.com/magnum357i/Magnum-s-Aegisub-Scripts"
local k = aegisub.dialog.display({{class = "label", label = mag_gui_message}}, {c_lang.module_yes, c_lang.module_no})
if k == c_lang.module_yes then os.execute("start "..mag_module_link) end
end
if mag_import then
if mag_module_version:gsub("%.", "") < script_mag_version:gsub("%.", "") then
mag_gui_message = string.format(c_lang.module_incompatible, script_mag_version)
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
else
mag.window.register(c_sub_name_list[c_lang_switch].."/"..c_lang.tabKey1, check_macro1)
mag.window.register(c_sub_name_list[c_lang_switch].."/"..c_lang.tabKey2, check_macro2)
mag.window.lang.register(c_sub_name_list[c_lang_switch])
end
else
mag_gui_message = c_lang.module_not_found
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
end |
local Parallel, parent = torch.class('nn.Parallel', 'nn.Module')
function Parallel:__init(inputDimension,outputDimension)
parent.__init(self)
self.modules = {}
self.size = torch.LongStorage()
self.inputDimension = inputDimension
self.outputDimension = outputDimension
end
function Parallel:add(module)
table.insert(self.modules, module)
end
function Parallel:get(index)
return self.modules[index]
end
function Parallel:forward(input)
local modules=input:size(self.inputDimension)
for i=1,modules do
local currentOutput =
self.modules[i]:forward(input:select(self.inputDimension,i))
if i == 1 then
self.size:resize(currentOutput:dim()):copy(currentOutput:size())
else
self.size[self.outputDimension] = self.size[self.outputDimension]
+ currentOutput:size(self.outputDimension)
end
end
self.output:resize(self.size)
local offset = 1
for i=1,modules do
local currentOutput = self.modules[i]:forward(input:select(self.inputDimension,i))
self.output:narrow(self.outputDimension, offset,
currentOutput:size(self.outputDimension)):copy(currentOutput)
offset = offset + currentOutput:size(self.outputDimension)
end
return self.output
end
function Parallel:backward(input, gradOutput)
local modules=input:size(self.inputDimension)
self.gradInput:resizeAs(input)
local offset = 1
for i=1,modules do
local module=self.modules[i];
local currentOutput = module.output
local currentGradInput =
module:backward(input:select(self.inputDimension,i),
gradOutput:narrow(self.outputDimension,
offset, currentOutput:size(self.outputDimension)))
self.gradInput:select(self.inputDimension,i):copy(currentGradInput)
offset = offset + currentOutput:size(self.outputDimension)
end
return self.gradInput
end
function Parallel:zeroGradParameters()
for _,module in ipairs(self.modules) do
module:zeroGradParameters()
end
end
function Parallel:updateParameters(learningRate)
for _,module in ipairs(self.modules) do
module:updateParameters(learningRate)
end
end
function Parallel:write(file)
parent.write(self, file)
file:writeObject(self.modules)
file:writeObject(self.size)
file:writeInt(self.inputDimension)
file:writeInt(self.outputDimension)
end
function Parallel:read(file, version)
parent.read(self, file)
self.modules = file:readObject()
if version > 0 then
self.size = file:readObject()
else
local size = file:readObject()
self.size = torch.LongStorage(size:size())
self.size:copy(size)
end
self.inputDimension = file:readInt()
self.outputDimension = file:readInt()
end
function Parallel:share(mlp,...)
for i=1,#self.modules do
self.modules[i]:share(mlp.modules[i],...);
end
end
|
---@class CS.FairyEditor.ProcessUtil
---@type CS.FairyEditor.ProcessUtil
CS.FairyEditor.ProcessUtil = { }
function CS.FairyEditor.ProcessUtil.LaunchApp() end
---@return string
---@param path string
---@param args String[]
---@param dir string
---@param waitUntilExit boolean
function CS.FairyEditor.ProcessUtil.Start(path, args, dir, waitUntilExit) end
---@return string
function CS.FairyEditor.ProcessUtil.GetOpenFilename() end
---@return string
function CS.FairyEditor.ProcessUtil.GetUUID() end
---@return string
function CS.FairyEditor.ProcessUtil.GetAppVersion() end
return CS.FairyEditor.ProcessUtil
|
return {
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 6
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 7
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 8
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 9
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 10
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 11
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 12
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 13
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 14
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 15
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
},
init_effect = "",
name = "怒旋·大吉岭",
time = 15,
picture = "",
desc = "属性提升",
stack = 1,
id = 101123,
icon = 101123,
last_effect = "Health",
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 6
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
}
}
|
--[[
#module Input
**TODO:**
-[ ] repeated?
-[ ] multikeys
-[/] mouse inputs
-[ ] multitouch
]]--
Input = {}
Input.keys = {}
Input.mouse = {}
Input.mouseX = 0
Input.mouseY = 0
Input.mouseDx = 0
Input.mouseDy = 0
function Input:trigger(key)
if self.keys[key] then if self.keys[key].state == "trigger" then return true end end
return false
end
function Input:release(key)
if self.keys[key] then if self.keys[key].state == "release" then return true end end
return false
end
function Input:press(key)
if self.keys[key] then
if self.keys[key].state == "press" or
self.keys[key].state == "repeat" or
self.keys[key].state == "trigger" then return true end
end
return false
end
function Input:repeated(key)
if self.keys.key then
if self.keys.key.state == "repeat" then return true end
end
return false
end
function Input:dir4()
if self:press("down") then return 2 end
if self:press("left") then return 4 end
if self:press("right") then return 6 end
if self:press("up") then return 8 end
return 0
end
function Input:dir8()
if self:press("down") and self:press("left") then return 1 end
if self:press("down") and self:press("right") then return 3 end
if self:press("up") and self:press("left") then return 7 end
if self:press("up") and self:press("right") then return 9 end
return dir4
end
function Input:mousetrigger(button)
local but = self.mouse[tostring(button)]
if but then if but.state == "trigger" then return true,but.hit[1],but.hit[2] end end
return false
end
function Input:mousedown(button)
if self.mouse[tostring(button)] then
if self.mouse[tostring(button)].state == "press" or
self.mouse[tostring(button)].state == "repeat" or
self.mouse[tostring(button)].state == "trigger" then return true,Input.mouseX,Input.mouseY end
end
return false
end
function Input:mouseup(button)
local but = self.mouse[tostring(button)]
if but then if but.state == "release" then return true,but.hit[1],but.hit[2] end end
return false
end
function love.keypressed( key, scancode, isrepeat )
local k = {}
k.state = "pretrigger"
Input.keys[key] = k
end
function love.keyreleased( key, scancode )
local k = {}
k.state = "prerelease"
Input.keys[key] = k
end
function love.mousepressed( x, y, button, isTouch )
local k = {}
k.state = "pretrigger"
k.hit = {x,y}
k.touch = isTouch
Input.mouse[tostring(button)] = k
end
function love.mousereleased( x, y, button, isTouch )
local k = {}
k.state = "prerelease"
k.hit = {x,y}
k.touch = isTouch
Input.mouse[tostring(button)] = k
end
function love.mousemoved( x, y, dx, dy, isTouch )
Input.mouseX = x
Input.mouseY = y
Input.mouseDx = dx
Input.mouseDy = dy
end
function Input:update(dt)
for i,v in pairs(self.keys) do
if v.state == "release" then v.state = "none" end
if v.state == "trigger" then v.state = "press" end
if v.state == "prerelease" then v.state = "release" end
if v.state == "pretrigger" then v.state = "trigger" end
end
for i,v in pairs(self.mouse) do
if v.state == "release" then v.state = "none" end
if v.state == "trigger" then v.state = "press" end
if v.state == "prerelease" then v.state = "release" end
if v.state == "pretrigger" then v.state = "trigger" end
end
end |
object_tangible_component_weapon_lightsaber_lightsaber_module_blackwing_crystal = object_tangible_component_weapon_lightsaber_shared_lightsaber_module_blackwing_crystal:new {
}
ObjectTemplates:addTemplate(object_tangible_component_weapon_lightsaber_lightsaber_module_blackwing_crystal, "object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff")
|
local repl = game:GetService('ReplicatedStorage')
local players = game:GetService('Players')
local FetchToken = repl.FetchToken
local CheckClient = repl.CheckClient
local TokenService = require(script.Parent.Modules.TokenService)
local TOKEN_SETTINGS = {
FETCH = FetchToken,
CHECK = CheckClient
}
local ANTI_SETTINGS = {
WalkSpeed = 16,
JumpPower = 50
}
TokenService:Init(TOKEN_SETTINGS, ANTI_SETTINGS) |
-- usage example --
-- first we require the module
local INPUT = require 'input'
local CONFIGURE = require 'input.configure'
local USE_JSON, JSON = pcall(require, 'dkjson')
local USE_TOML, TOML = pcall(require, 'toml')
-- it also needs to be set up with a virtual mapping;
-- that's specific to your game
local DIGITAL = {
QUIT = {"f8"},
D_UP = {"up"},
D_LEFT = {"left"},
D_DOWN = {"down"},
D_RIGHT = {"right"},
BUTTON_01 = {1},
BUTTON_02 = {2},
BUTTON_03 = {3},
BUTTON_04 = {4},
BUTTON_05 = {5},
BUTTON_06 = {6},
BUTTON_07 = {7},
BUTTON_08 = {8},
BUTTON_09 = {9},
BUTTON_10 = {10},
BUTTON_11 = {11},
BUTTON_12 = {12},
}
local ANALOG = {
X_AXIS = 2,
Y_AXIS = 4,
}
local HAT = {
HAT_DIR = 1
}
-- we call the setup method and pass the virtual mapping as argument
function love.load()
-- you can load it from your save data with 'load'
-- > returns false if there's no controls save or if it's corrupted,
-- > returns true if the controls were successfully loaded
love.filesystem.setIdentity("joystick")
local decoder = (USE_JSON and JSON.decode) or (USE_TOML and TOML.parse)
local loaded = INPUT.load("controls", decoder)
if not loaded then
-- or you can manually load it from memory with 'setup'
-- > returns true always
INPUT.setup(
{
digital = DIGITAL,
analog = ANALOG,
hat = HAT,
}
)
end
end
function love.quit()
-- you can save your mappings with 'save'
-- returns true on success, throws an error if it fails
local encoder
if USE_JSON then
function encoder(data)
return JSON.encode(data, { indent = true })
end
elseif USE_TOML then
function encoder(data)
return TOML.encode(data)
end
end
INPUT.save("controls", encoder)
end
local x, y = 0, 0
local held = {}
function love.update(dt)
if INPUT.wasActionPressed('QUIT') then return love.event.quit() end
-- set held buttons
while #held > 0 do held[#held] = nil end
for action, key in pairs(DIGITAL) do
if INPUT.isActionDown(action) then held[#held+1] = action end
end
-- set directional input
x, y = 0
x = INPUT.getAxis('X_AXIS')
y = INPUT.getAxis('Y_AXIS')
local dir = INPUT.getHat('HAT_DIR')
if dir ~= 'c' then
if dir:match('l') then x = -1 end
if dir:match('r') then x = 1 end
if dir:match('u') then y = -1 end
if dir:match('d') then y = 1 end
end
if x == 0 and y == 0 then
x = x + (INPUT.isActionDown('D_LEFT') and -1 or 0)
x = x + (INPUT.isActionDown('D_RIGHT') and 1 or 0)
y = y + (INPUT.isActionDown('D_UP') and -1 or 0)
y = y + (INPUT.isActionDown('D_DOWN') and 1 or 0)
end
INPUT.flush()
if love.keyboard.isDown('f1') then
local mappings = INPUT.getMap()
CONFIGURE(INPUT, mappings)
end
end
function love.draw()
local g = love.graphics
local width, height = g.getDimensions()
local radius = 64
local dot = 8
local midx, midy = width/2, height/2
g.setBackgroundColor(0, 0, 0)
-- let's draw the directional input on the screen for debug
g.push()
g.translate(midx, midy)
g.setColor(255, 255, 255)
g.ellipse("line", 0, 0, radius)
g.line(0, -radius, 0, radius)
g.line(-radius, 0, radius, 0)
g.printf(("[%.3f, %.3f]"):format(x, y),
-radius, -radius-32, radius*2, "center")
g.setColor(50, 100, 255)
g.ellipse("fill", radius * x, radius * y, dot)
g.printf("PRESS F1 TO RECONFIGURE CONTROLS",
-radius, radius+64, radius*2, "center")
g.pop()
-- now let's draw the currently held buttons on screen too
g.push()
g.setNewFont(16)
g.setColor(255, 255, 255)
g.translate(64, 64)
for i,button in ipairs(held) do
g.print(("[%s]"):format(button), 0, 0)
g.translate(0, 16)
end
g.pop()
end
|
---
-- Lua JSON-RPC module.
--
-- I want to be JSON-RPC 2.0 compliant.
--
-- @module jsonrpc
-- @author t-kenji <[email protected]>
-- @license MIT
-- @copyright 2020 t-kenji
local json = require('json')
local errors = require('jsonrpc.errors')
local _M = {
_VERSION = "JSON-RPC 0.1.0",
jsonrpc_version = '2.0',
}
local recvall = function (sock)
local frags = {}
while true do
local err, partial = select(2, sock:receive('*a'))
if err ~= 'timeout' then
error(err)
end
if partial == '' then
break
end
table.insert(frags, partial)
end
return table.concat(frags)
end
local responses = {}
function _M.run(application, stdin, stdout, stderr)
stdin = stdin or io.stdin
stdout = stdout or io.stdout
stderr = stderr or io.stderr
local json_str = recvall(stdin) or error('Connection established but noting received')
local request = json.decode(json_str)
local environ = {}
for k, v in pairs(request) do
environ[k] = v
end
environ['jsonrpc.input'] = stdin
environ['jsonrpc.errors'] = stderr
if not environ.method and environ.id then
if responses[environ.id] then
responses[environ.id](environ.result)
responses[environ.id] = nil
end
return
end
environ['jsonrpc.request'] = function (method, params, id, response)
stdout:send(json.encode{
jsonrpc = _M.jsonrpc_version,
method = method,
params = params,
id = id,
})
if id then
responses[id] = response
end
end
local function write(data)
stdout:send(data)
end
local result, error_code = application(environ)
local ok, err = pcall(function ()
local response = {
jsonrpc = _M.jsonrpc_version,
id = environ.id,
}
if not error_code then
response.result = result
else
response.error = {
code = error_code,
message = errors.message[error_code],
}
end
write(json.encode(response))
end)
if not ok then
error(err)
end
end
function _M.errors(message, stdin, stdout, stderr)
stdin = stdin or io.stdin
stdout = stdout or io.stdout
stderr = stderr or io.stderr
stdout:send(json.encode({
jsonrpc = _M.jsonrpc_version,
error = {
code = jsonrpc.errors.code.INTERNAL_ERROR,
message = jsonrpc.errors.message[code],
data = message,
}
}))
end
return _M
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- B E N C H M A R K T O O L --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- === cp.bench ===
---
--- Benchmarking Tool.
---
--- TIME FUNCTION EXECUTION:
--- Use this to benchmark sections of code. Wrap them in a function inside this
--- function call. Eg:
---
--- local _bench = require("hs.bench")
---
--- local foo = _bench("Foo Test", function()
--- return do.somethingHere()
--- end) --_bench
---
--- You can also benchmark all (or some) of the functions on a table in one hit
--- by using the 'bench.press' function:
---
--- local mod = { ... }
--- -- All functions are benchmarked
--- mod = _bench.press("mymod", mod)
--- -- Just the "foo" and "bar" functions are benchmarked.
--- mod = _bench.press("mymod", mod, {"foo", "bar"})
--------------------------------------------------------------------------------
--
-- EXTENSIONS:
--
--------------------------------------------------------------------------------
local log = require("hs.logger").new("bench")
local clock = require("hs.timer").secondsSinceEpoch
--------------------------------------------------------------------------------
--
-- THE MODULE:
--
--------------------------------------------------------------------------------
local mod = {}
local _timeindent = 0
local _timelog = {}
function mod.mark(label, fn, ...)
loops = loops or 1
local result = nil
local t = _timelog
t[#t+1] = {label = label, indent = _timeindent}
_timeindent = _timeindent + 2
local start = clock()
for i=1,loops do result = fn(...) end
local stop = clock()
local total = stop - start
_timeindent = _timeindent - 2
t[#t+1] = {label = label, indent = _timeindent, value = total}
if _timeindent == 0 then
-- print when we are back at zero indents.
local text = nil
for i,v in ipairs(_timelog) do
text = v.value and string.format("%0.3fms", v.value*1000) or "START"
inOut = v.value and "<" or ">"
log.df(string.format("%"..v.indent.."s%40s %s %"..(30-v.indent).."s", "", v.label, inOut, text))
end
-- clear the log
_timelog = {}
end
return result
end
local function set(list)
if list then
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
else
return nil
end
end
function mod.press(label, value, names)
if not value.___benched then
names = set(names)
for k,v in pairs(value) do
if type(v) == "function" and (names == nil or names[k]) then
value[k] = function(...)
return mod.mark(label.."."..k, v, ...)
end
end
end
value.___benched = true
local mt = getmetatable(value)
if mt then
mod.press(label, mt, names)
end
end
return value
end
setmetatable(mod, {__call = function(_, ...) return mod.mark(...) end})
return mod |
local traject = {
__VERSION = 'traject 0.1.0',
__AUTHOR = 'Pablo Ariel Mayobre'
__DESCRIPTION = 'A library to create complex easing animations easily for Lua and LÖVE',
__URL = 'https://github.com/Positive07/Traject',
__LICENSE = [[
-------------- Copyright (c) 2016 Pablo Ariel Mayobre --------------
-------------------------- THE MIT LICENSE --------------------------
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local methods = require (... .. ".methods")
local meta = {
traject = {
__call = function (self, ...)
return self.new(...)
end
},
new = {
__index = methods,
__call = function (self, ...)
return self:start(...)
end
},
}
local update = function (self, dt)
local rt = self.time + dt
local t = rt * (self.anim.duration / self.duration)
if t >= self.anim.duration then
if self.loop then
t = t % self.anim.duration
else
t = self.anim.duration
self.finished = true
end
end
local value = 0
for i, step in ipairs(self.anim._anim) do
local a = t - step.start
if a < step.prop.duration then
if step.f then
local change = step.prop.final and (step.prop.final - value) or step.prop.change
value = step.f(a, value, change, step.prop.duration)
end
break
else
value = step.prop.final and step.prop.final or (value + step.prop.change)
end
end
self.value = value
self.time = rt
return self.finished
end
local start = function (anim, duration, loop, callback)
if not anim._anim then error("start expects an animation as first argument", 2) end
return {
anim = anim,
duration = duration,
time = 0,
callback = callback,
value = value,
loop = loop,
update = update,
}
end
traject.new = function (start)
local self = {
start = start or 0,
_anim = {},
delay = delay,
sudden = sudden,
custom = custom,
cubicBezier = cubicBezier,
duration = 0,
start = start,
}
return setmetatable(self, meta.new)
end
return setmetatable(traject, meta.traject)
|
---------------------
-- Local variables --
---------------------
local g_Tab = nil
local g_Input, g_Output
local g_FromLang, g_ToLang
local g_TranslateBtn, g_SayBtn
local g_ChatMsgCb
local g_ChatMsg = {}
local g_MsgCount = 0
local g_Langs = { 'en' }
local g_LangNames = { en = "English" }
local g_Timer = false
addEvent ( 'onTranslateReq', true )
addEvent ( 'onTranslateLangListReq', true )
addEvent ( 'onClientTranslate', true )
addEvent ( 'onClientTranslateLangList', true )
local TranslatorPanel = {
name = "Translator",
img = 'translator/icon.png',
tooltip = "Translate any sentence into your own language",
height = 370,
}
--------------------------------
-- Local function definitions --
--------------------------------
local function LoadLanguages ()
g_LangNames = {}
local node, i = xmlLoadFile ( 'conf/iso_langs.xml' ), 0
if ( node ) then
while ( true ) do
local subnode = xmlFindChild ( node, 'lang', i )
if ( not subnode ) then break end
i = i + 1
local code = xmlNodeGetAttribute ( subnode, 'code' )
local name = xmlNodeGetValue ( subnode )
assert ( code and name )
g_LangNames[code] = name
end
xmlUnloadFile ( node )
end
end
local function timerProc ()
guiSetEnabled ( g_TranslateBtn, true )
guiSetEnabled ( g_SayBtn, true )
g_Timer = false
end
local function onTranslateClick ()
local text = guiGetText ( g_Input )
if ( not text:match ( '^%s*$' ) ) then
local from_i = guiComboBoxGetSelected ( g_FromLang )
local from = from_i > 0 and g_Langs[from_i] -- auto is supported
local to_i = guiComboBoxGetSelected ( g_ToLang )
local to = to_i > -1 and g_Langs[to_i + 1]
assert ( to, tostring(to_i)..' '..(#g_Langs) )
local say = ( source == g_SayBtn )
guiSetEnabled ( g_TranslateBtn, false )
guiSetEnabled ( g_SayBtn, false )
guiSetText ( g_Output, MuiGetMsg ( "Please wait..." ) )
g_Timer = setTimer ( timerProc, 1000, 1 )
triggerServerEvent ( 'onTranslateReq', g_Me, text, from, to, say )
else
guiSetText ( g_Output, text )
end
end
local function onSwitchLangsClick ()
local from_i = guiComboBoxGetSelected ( g_FromLang ) -- auto is supported
local to_i = guiComboBoxGetSelected ( g_ToLang )
if ( from_i > 0 and to_i >= 0 ) then
guiComboBoxSetSelected ( g_FromLang, to_i + 1 )
guiComboBoxSetSelected ( g_ToLang, from_i - 1 )
end
end
local function loadChatMsg ()
local sel = guiComboBoxGetSelected ( g_ChatMsgCb )
if ( sel > -1 ) then
local text = guiComboBoxGetItemText ( g_ChatMsgCb, sel )
guiSetText ( g_Input, text )
end
guiComboBoxSetSelected ( g_ChatMsgCb, -1 )
end
local function updateLangComboBoxes ()
-- From
guiComboBoxClear ( g_FromLang )
guiComboBoxAddItem ( g_FromLang, "Auto-detect" )
for i, lang in ipairs ( g_Langs ) do
guiComboBoxAddItem ( g_FromLang, g_LangNames[lang] or lang )
end
guiComboBoxSetSelected ( g_FromLang, 0 )
-- To
guiComboBoxClear ( g_ToLang )
local default = 0
for i, lang in ipairs ( g_Langs ) do
local id = guiComboBoxAddItem ( g_ToLang, g_LangNames[lang] or lang )
if ( lang == 'en' ) then
default = id
end
end
guiComboBoxSetSelected ( g_ToLang, default )
end
local function createGui(panel)
local w, h = guiGetSize(panel, false)
LoadLanguages ()
triggerServerEvent('onTranslateLangListReq', g_Root)
guiCreateLabel(10, 10, 50, 15, "From:", false, panel)
g_FromLang = guiCreateComboBox ( 50, 10, 130, 300, '', false, panel )
local btn = guiCreateButton ( 200, 10, 40, 25, '<->', false, panel )
addEventHandler ( 'onClientGUIClick', btn, onSwitchLangsClick, false )
guiCreateLabel ( 260, 10, 50, 15, "To:", false, panel )
g_ToLang = guiCreateComboBox ( 310, 10, math.min(130, w - 320), 300, '', false, panel )
updateLangComboBoxes ()
g_TranslateBtn = guiCreateButton ( 10, 40, 80, 25, "Translate", false, panel )
addEventHandler ( 'onClientGUIClick', g_TranslateBtn, onTranslateClick, false )
g_SayBtn = guiCreateButton ( 100, 40, 120, 25, "Say translated", false, panel )
addEventHandler ( 'onClientGUIClick', g_SayBtn, onTranslateClick, false )
g_ChatMsgCb = guiCreateComboBox ( 230, 40, w - 240, 210, MuiGetMsg ( "Load chat message" ), false, panel )
addEventHandler ( 'onClientGUIComboBoxAccepted', g_ChatMsgCb, loadChatMsg, false )
for i, msg in ipairs ( g_ChatMsg ) do
guiComboBoxAddItem ( g_ChatMsgCb, msg )
end
g_ChatMsg = false
guiCreateLabel ( 10, 70, 50, 15, "Input:", false, panel )
g_Input = guiCreateMemo ( 10, 90, w - 20, 90, '', false, panel )
guiCreateLabel(10, 190, 50, 15, "Output:", false, panel)
g_Output = guiCreateMemo(10, 210, w - 20, 90, '', false, panel)
guiMemoSetReadOnly(g_Output, true)
local label = guiCreateLabel(10, 310, w - 20, 15, MuiGetMsg("Translation by %s"):format('Microsoft Bing (tm)'), false, panel)
guiSetFont(label, 'default-small')
guiLabelSetHorizontalAlign(label, 'right')
if(UpNeedsBackBtn()) then
local btn = guiCreateButton(w - 80, h - 35, 70, 25, "Back", false, panel)
addEventHandler('onClientGUIClick', btn, UpBack, false)
end
end
function TranslatorPanel.onShow ( panel )
if(not g_Tab) then
g_Tab = panel
createGui(g_Tab)
end
end
local function onTranslate ( text )
guiSetText ( g_Output, text )
if ( g_Timer ) then
killTimer ( g_Timer )
g_Timer = false
end
guiSetEnabled ( g_TranslateBtn, true )
guiSetEnabled ( g_SayBtn, true )
end
local function onTranslateLangList ( langs )
g_Langs = langs
updateLangComboBoxes ()
end
local function onChatMessage ( text )
local LIMIT = 12
text = text:gsub ( '#%x%x%x%x%x%x', '' )
if ( g_ChatMsgCb ) then
if ( g_MsgCount >= LIMIT ) then
guiComboBoxRemoveItem ( g_ChatMsgCb, 0 )
end
guiComboBoxAddItem ( g_ChatMsgCb, text )
else
if ( g_MsgCount >= LIMIT ) then
table.remove ( g_ChatMsg, 1 )
end
table.insert ( g_ChatMsg, text )
end
if ( g_MsgCount < LIMIT ) then
g_MsgCount = g_MsgCount + 1
end
assert ( not g_ChatMsg or g_MsgCount == #g_ChatMsg )
end
addInitFunc(function()
UpRegister(TranslatorPanel)
addEventHandler('onClientTranslate', g_Root, onTranslate)
addEventHandler('onClientTranslateLangList', g_Root, onTranslateLangList)
addEventHandler('onClientChatMessage', g_Root, onChatMessage)
end)
|
object_tangible_loot_creature_loot_kashyyyk_loot_varactyl_claw_01 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_varactyl_claw_01:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_varactyl_claw_01, "object/tangible/loot/creature_loot/kashyyyk_loot/varactyl_claw_01.iff") |
local main = require("ido.main")
local options = require("ido.config").options
-- @module event The event loop of Ido
local event = {}
-- Timer
event.timer = vim.loop.new_timer()
-- Helper function for starting asynchronous jobs
-- @param action The function to execute
-- @return true
function event.async(action)
event.timer:start(0, 0, vim.schedule_wrap(action))
return true
end
-- Stop the event loop of Ido
-- @return true
function event.stop()
main.sandbox.variables.looping = false
return true
end
-- Exit Ido
-- @return true
function event.exit()
main.sandbox.variables.results = {}
event.stop()
return true
end
-- Loop Ido
-- @return nil if errors were encountered, else true
function event.loop()
local variables = main.sandbox.variables
while (variables.looping) do
local key_pressed = vim.fn.getchar()
local binding = variables.bindings[key_pressed]
if binding then
if type(binding) == "function" then
binding()
elseif type(binding) == "string" then
if binding:sub(1, 3) == "ido" then
binding = binding:sub(5, -1)
local binding_module = binding:gsub("%..*$", "")
local binding_function = binding:gsub("^.*%.", "")
binding = "require('ido."..binding_module.."')."..binding_function.."()"
end
load(binding)()
else
-- Invalid binding, throw error
event.stop()
print("Invalid binding for key: "..key_pressed, 3)
return nil
end
else
main.insert(vim.fn.nr2char(key_pressed))
end
end
return true
end
return event
|
#!/usr/bin/env lua
print(arg[0])
|
AddCSLuaFile( )
DEFINE_BASECLASS("base_aperture_ent")
local WireAddon = WireAddon or WIRE_CLIENT_INSTALLED
ENT.PrintName = "Base Aperture Turret"
ENT.IsAperture = true
ENT.TurretSoundFound = ""
ENT.TurretSoundSearch = ""
ENT.TurretSoundFizzle = ""
ENT.TurretSoundPickup = ""
ENT.TurretDrawLaserbeam = true
ENT.TurretEyePos = Vector()
ENT.TurretDisabled = ""
local TURRET_STATE_IDLE = 1
local TURRET_STATE_PREPARE_DEPLOY = 2
local TURRET_STATE_DEPLOY = 3
local TURRET_STATE_SHOOT = 4
local TURRET_STATE_SEARCH = 5
local TURRET_STATE_PREPARE_RETRACT = 6
local TURRET_STATE_RETRACT = 7
local TURRET_STATE_PANIC = 8
local TURRET_STATE_PANIC_LIGHTER = 9
local TURRET_STATE_EXPLODE = 10
local TURRET_TARGET_DEGRESE = 60
if WireAddon then
ENT.WireDebugName = ENT.PrintName
end
function ENT:SetupDataTables()
self:NetworkVar("Bool", 0, "Enable")
self:NetworkVar("Bool", 1, "Toggle")
self:NetworkVar("Bool", 2, "StartEnabled")
self:NetworkVar("Int", 3, "TurretState")
self:NetworkVar("Entity", 4, "Target")
self:NetworkVar("Angle", 5, "TurretAngles")
self:NetworkVar("Float", 6, "TurretOpen")
end
function ENT:Enable(enable)
if self:GetEnable() != enable then
if enable then
else
end
self:SetEnable(enable)
end
end
function ENT:EnableEX(enable)
if self:GetToggle() then
if enable then
self:Enable(not self:GetEnable())
end
return true
end
if self:GetStartEnabled() then enable = !enable end
self:Enable(enable)
end
if SERVER then
function ENT:RotateTurret(angle, speed)
local turretAngles = self:GetTurretAngles()
local pitch = turretAngles.pitch - math.AngleDifference(turretAngles.pitch, angle.pitch) / speed
local yaw = turretAngles.yaw - math.AngleDifference(turretAngles.yaw, angle.yaw) / speed
pitch = math.max(-TURRET_TARGET_DEGRESE, math.min(TURRET_TARGET_DEGRESE, pitch))
yaw = math.max(-TURRET_TARGET_DEGRESE, math.min(TURRET_TARGET_DEGRESE, yaw))
self:SetTurretAngles(Angle(pitch, yaw, 0))
end
function ENT:RotateTurretPoint(pos, speed)
local center = self:LocalToWorld(self:GetPhysicsObject():GetMassCenter())
local dirAng = (pos - center):Angle()
local angle = self:WorldToLocalAngles(dirAng)
self:RotateTurret(angle, speed)
end
end
function ENT:Initialize()
self.BaseClass.BaseClass.Initialize(self)
if SERVER then
self:SetTurretState(TURRET_STATE_IDLE)
end
if CLIENT then
end
end
function ENT:Drawing()
if not LIB_APERTURE then return end
if not self:GetEnable() then return end
if not self.TurretDrawLaserbeam then return end
if self:GetNWBool("TA:TurretDifferent") then return end
local angles = self:GetTurretAngles()
local wangles = self:LocalToWorldAngles(angles)
local eyePos = self:LocalToWorld(self.TurretEyePos)
local points = LIB_APERTURE:GetAllPortalPassagesAng(eyePos, wangles, 0, self)
render.SetMaterial(Material("effects/redlaser1"))
for k,v in pairs(points) do
local startpos = v.startpos
local endpos = v.endpos
local distance = startpos:Distance(endpos)
render.DrawBeam(startpos, endpos, 1, distance / 100, 1, Color(255, 255, 255))
end
end
function ENT:Draw()
self:DrawModel()
if not self:GetEnable() then return end
end
function ENT:IsTurretKnockout()
local angles = self:GetAngles()
return (angles.pitch < -60 or angles.pitch > 60) or (angles.roll < -60 or angles.roll > 60)
end
if SERVER then
function ENT:TurretShootBullets(startpos, dir)
self:FireBullets({
Attacker = self,
Damage = 7,
Force = 1,
Dir = dir,
Spread = Vector(math.Rand(-1, 1), math.Rand(-1, 1)) * 0.05,
Src = startpos
},
false)
end
function ENT:TurretMuzzleEffect(startpos, dir)
local effectdata = EffectData()
effectdata:SetOrigin(startpos)
effectdata:SetNormal(dir)
util.Effect("turret_muzzle", effectdata)
end
function ENT:Shoot(angle)
if timer.Exists("TA:TurretShooting"..self:EntIndex()) then return end
if self.CantShoot then
timer.Create("TA:TurretShooting"..self:EntIndex(), 2, 1, function() end)
self:EmitSound("TA:TurretDryFire")
return
end
timer.Create("TA:TurretShooting"..self:EntIndex(), 0.1, 1, function() end)
local boneBase = self:LookupBone("Aim_LR")
local pos = self:GetBonePosition(boneBase)
local forward = angle:Forward()
local right = angle:Right()
local posR = pos + forward * 10 + right * 10
local posL = pos + forward * 10 - right * 10
self:TurretMuzzleEffect(posR, forward)
self:TurretMuzzleEffect(posL, forward)
self:EmitSound("TA:TurretShoot")
self:TurretShootBullets(posR, forward)
self:TurretShootBullets(posL, forward)
end
function ENT:CheckFoShoot()
local target = self:GetTarget()
local eyePos = self:LocalToWorld(self.TurretEyePos)
local angles = self:GetTurretAngles()
local wangles = self:LocalToWorldAngles(angles)
local dir = wangles:Forward()
self:Shoot(wangles)
end
end
function ENT:Think()
if not LIB_APERTURE then return end
self:NextThink(CurTime())
if CLIENT then
local turretsBone = self:LookupBone("Aim_LR")
local turretAntenna = self:LookupBone("cables_antenna_bone")
local turretLeftBone = self:LookupBone("LFT_Wing")
local turretRightBone = self:LookupBone("RT_Wing")
local turretRGun1 = self:LookupBone("RT_Gun1")
local turretRGun2 = self:LookupBone("RT_Gun2")
local turretLGun1 = self:LookupBone("LFT_Gun1")
local turretLGun2 = self:LookupBone("LFT_Gun2")
local turretOpen = self:GetTurretOpen()
local angle = self:GetTurretAngles()
angle = Angle(angle.yaw, 0, angle.pitch)
if turretsBone then self:ManipulateBoneAngles(turretsBone, angle) end
-- wings
if turretLeftBone then self:ManipulateBonePosition(turretLeftBone, Vector(-turretOpen, 0, 0) * 8) end
if turretRightBone then self:ManipulateBonePosition(turretRightBone, Vector(turretOpen, 0, 0) * 8) end
-- antenna
if turretAntenna then self:ManipulateBonePosition(turretAntenna, Vector(0, turretOpen, 0) * 15) end
-- guns
if turretRGun1 then self:ManipulateBonePosition(turretRGun1, Vector(0, 0, turretOpen) * 4) end
if turretRGun2 then self:ManipulateBonePosition(turretRGun2, Vector(0, 0, turretOpen) * 4) end
if turretLGun1 then self:ManipulateBonePosition(turretLGun1, Vector(0, 0, turretOpen) * 4) end
if turretLGun2 then self:ManipulateBonePosition(turretLGun2, Vector(0, 0, turretOpen) * 4) end
return true
end
-- SERVER side
local turretState = self:GetTurretState()
local eyePos = self:LocalToWorld(self.TurretEyePos)
local target, center
if self:GetEnable() then target, center = LIB_APERTURE:FindClosestAliveInConeIncludingPortalPassages(eyePos, self:GetForward(), 2000, TURRET_TARGET_DEGRESE) end
if IsValid(target) then
local _, trace = LIB_APERTURE:GetAllPortalPassages(eyePos, (center - eyePos), nil, self)
if not IsValid(trace.Entity) or trace.Entity != target then target = nil end
if self.TurretDifferent then target = nil end
end
if (not self:GetEnable() and not self:IsTurretKnockout() or self.TurretDifferent) and turretState == TURRET_STATE_SEARCH then
-- Retracting turret
self:SetTurretState(TURRET_STATE_PREPARE_RETRACT)
end
if IsValid(target) then
-- Deploy turret
if turretState == TURRET_STATE_IDLE then
self:SetTurretState(TURRET_STATE_PREPARE_DEPLOY)
self:SetTarget(target)
timer.Remove("TA:TurretAutoSearch"..self:EntIndex())
end
end
if self:GetEnable() then
-- if player Hold turret
if self:IsPlayerHolding() then
if turretState != TURRET_STATE_PANIC_LIGHTER and turretState != TURRET_STATE_SHOOT then
self:SetTurretState(TURRET_STATE_PANIC_LIGHTER)
if self.TurretSoundPickup then self:EmitSound(self.TurretSoundPickup) end
timer.Remove("TA:StopSearching"..self:EntIndex())
timer.Remove("TA:KnockoutTime"..self:EntIndex())
timer.Remove("TA:PrepareDeploy"..self:EntIndex())
timer.Remove("TA:TurretReleaseTarget"..self:EntIndex())
timer.Remove("TA:TurretActivatePing"..self:EntIndex())
end
elseif turretState == TURRET_STATE_PANIC_LIGHTER then
self:SetTurretState(TURRET_STATE_SEARCH)
end
if self:IsTurretKnockout() then
if turretState != TURRET_STATE_PANIC then
self:SetTurretState(TURRET_STATE_PANIC)
timer.Create("TA:KnockoutTime"..self:EntIndex(), 3, 1, function()
if self.TurretDisabled then self:EmitSound(self.TurretDisabled) end
if not IsValid(self) then return end
self:SetTurretState(TURRET_STATE_PREPARE_RETRACT)
self:Enable(false)
self:EmitSound("TA:TurretDie")
end)
timer.Remove("TA:StopSearching"..self:EntIndex())
timer.Remove("TA:PrepareDeploy"..self:EntIndex())
timer.Remove("TA:TurretReleaseTarget"..self:EntIndex())
timer.Remove("TA:TurretActivatePing"..self:EntIndex())
end
elseif turretState == TURRET_STATE_PANIC then
self:SetTurretState(TURRET_STATE_SEARCH)
timer.Remove("TA:KnockoutTime"..self:EntIndex())
end
end
if turretState == TURRET_STATE_PREPARE_DEPLOY then
if not timer.Exists("TA:PrepareDeploy"..self:EntIndex()) then
timer.Create("TA:PrepareDeploy"..self:EntIndex(), 1, 1, function()
if not IsValid(self) then return end
self:EmitSound("TA:TurretDeploy")
if self.TurretSoundFound != "" then self:EmitSound(self.TurretSoundFound) end
self:SetTurretState(TURRET_STATE_DEPLOY)
timer.Simple(1, function()
if not IsValid(self) then return end
self:SetTurretState(TURRET_STATE_SHOOT)
end)
end)
end
elseif turretState == TURRET_STATE_PREPARE_RETRACT then
self:RotateTurret(Angle(), 20)
if not timer.Exists("TA:PrepareRetract"..self:EntIndex()) then
timer.Create("TA:PrepareRetract"..self:EntIndex(), 1.5, 1, function()
if not IsValid(self) then return end
self:EmitSound("TA:TurretRetract")
if self.TurretRetract != "" then self:EmitSound(self.TurretRetract) end
self:SetTurretState(TURRET_STATE_RETRACT)
timer.Simple(1, function()
if not IsValid(self) then return end
self:SetTurretState(TURRET_STATE_IDLE)
timer.Remove("TA:StopSearching"..self:EntIndex())
timer.Create("TA:TurretAutoSearch"..self:EntIndex(), 3, 1, function()
if not IsValid(self) then return end
if self.TurretSoundAutoSearch != "" then self:EmitSound(self.TurretSoundAutoSearch) end
end)
end)
end)
end
elseif turretState == TURRET_STATE_SEARCH then
local specCurTime = CurTime() * 2 + self:EntIndex() * 5
local pitch = math.cos(specCurTime * 1.5 + self:EntIndex() * 10) * 30
local yaw = math.sin(specCurTime) * 40
self:RotateTurret(Angle(pitch, yaw, 0), 10)
-- Turret ping sound
if not timer.Exists("TA:TurretPing"..self:EntIndex()) then
self:EmitSound("TA:TurretPing")
timer.Create("TA:TurretPing"..self:EntIndex(), 1, 1, function() end)
end
if IsValid(target) then
if not timer.Exists("TA:StartShoot"..self:EntIndex()) then
timer.Create("TA:StartShoot"..self:EntIndex(), 0.5, 1, function()
if not IsValid(self) then return end
self:SetTarget(target)
self:SetTurretState(TURRET_STATE_SHOOT)
end)
end
timer.Remove("TA:StopSearching"..self:EntIndex())
elseif not timer.Exists("TA:StopSearching"..self:EntIndex()) then
timer.Create("TA:StopSearching"..self:EntIndex(), 5, 1, function()
if not IsValid(self) then return end
self:SetTurretState(TURRET_STATE_PREPARE_RETRACT)
end)
end
elseif turretState == TURRET_STATE_SHOOT then
if IsValid(target) then
-- local center = IsValid(target:GetPhysicsObject()) and target:LocalToWorld(target:GetPhysicsObject():GetMassCenter()) or target:GetPos()
if not self.LockingSound then
self.LockingSound = true
self:EmitSound("TA:TurretActivate")
end
self:SetTarget(target)
self:RotateTurretPoint(center, 5)
timer.Remove("TA:TurretReleaseTarget"..self:EntIndex())
self:CheckFoShoot()
else
target = self:GetTarget()
if not timer.Exists("TA:TurretReleaseTarget"..self:EntIndex()) then
timer.Create("TA:TurretReleaseTarget"..self:EntIndex(), 0.25, 1, function()
if not IsValid(self) then return end
if self.TurretSoundSearch != "" then self:EmitSound(self.TurretSoundSearch) end
self.LockingSound = false
self:SetTurretState(TURRET_STATE_SEARCH)
self:SetTarget(NULL)
end)
end
end
elseif turretState == TURRET_STATE_PANIC then
local specCurTime = CurTime() * 10 + self:EntIndex() * 5
local pitch = math.cos(specCurTime * 1.5 + self:EntIndex() * 10) * 30
local yaw = math.sin(specCurTime) * 40
local turretOpen = self:GetTurretOpen()
self:RotateTurret(Angle(pitch, yaw, 0), 10)
self:CheckFoShoot()
if turretOpen < 1 then self:SetTurretOpen(turretOpen + 2 * FrameTime()) else self:SetTurretOpen(1) end
elseif turretState == TURRET_STATE_PANIC_LIGHTER then
local specCurTime = CurTime() * 2 + self:EntIndex() * 5
local pitch = math.cos(specCurTime * 1.5 + self:EntIndex() * 10) * 30
local yaw = math.sin(specCurTime) * 40
local turretOpen = self:GetTurretOpen()
self:RotateTurret(Angle(pitch, yaw, 0), 10)
if turretOpen < 1 then self:SetTurretOpen(turretOpen + 2 * FrameTime()) else self:SetTurretOpen(1) end
if not timer.Exists("TA:TurretActivatePing"..self:EntIndex()) then
if math.random(1, 2) == 1 then self:EmitSound("TA:TurretActivate") else self:EmitSound("TA:TurretPing") end
timer.Create("TA:TurretActivatePing"..self:EntIndex(), 1 + math.Rand(0, 1), 1, function() end)
end
if IsValid(target) then
if not timer.Exists("TA:StartShoot"..self:EntIndex()) then
timer.Create("TA:StartShoot"..self:EntIndex(), 0.5, 1, function()
if not IsValid(self) then return end
self:SetTarget(target)
self:SetTurretState(TURRET_STATE_SHOOT)
end)
end
end
elseif turretState == TURRET_STATE_DEPLOY then
local turretOpen = self:GetTurretOpen()
if turretOpen < 1 then self:SetTurretOpen(turretOpen + 2 * FrameTime()) else self:SetTurretOpen(1) end
elseif turretState == TURRET_STATE_RETRACT then
local turretOpen = self:GetTurretOpen()
if turretOpen > 0 then self:SetTurretOpen(turretOpen - 2 * FrameTime()) else self:SetTurretOpen(0) end
end
if self:IsOnFire() and turretState != TURRET_STATE_EXPLODE then
self:SetTurretState(TURRET_STATE_EXPLODE)
if self.TurretDisabled then self:EmitSound(self.TurretDisabled) end
timer.Simple(3, function()
if not IsValid(self) then return end
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetNormal(Vector(0, 0, 1))
util.Effect("Explosion", effectdata)
util.BlastDamage(self, self, self:GetPos(), 150, 100)
self:Remove()
end)
end
return true
end
function ENT:OnFizzle()
if self.TurretSoundFizzle != "" then self:EmitSound(self.TurretSoundFizzle) end
self:Enable(false)
end
function ENT:OnRemove()
if CLIENT then
end
end
if CLIENT then return end -- no more client side
function ENT:TriggerInput(iname, value)
if not WireAddon then return end
if iname == "Enable" then self:Enable(tobool(value)) end
end
numpad.Register("PortalTurretFloor_Enable", function(pl, ent, keydown)
if not IsValid(ent) then return false end
ent:EnableEX(keydown)
return true
end)
|
-- ////////////////////////////////////
-- // MYSQL //
-- ////////////////////////////////////
sqlUsername = exports.mysql:getMySQLUsername()
sqlPassword = exports.mysql:getMySQLPassword()
sqlDB = exports.mysql:getMySQLDBName()
sqlHost = exports.mysql:getMySQLHost()
sqlPort = exports.mysql:getMySQLPort()
handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort)
function checkMySQL()
if not (mysql_ping(handler)) then
handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort)
end
end
setTimer(checkMySQL, 300000, 0)
function closeMySQL()
if (handler) then
mysql_close(handler)
end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), closeMySQL)
-- ////////////////////////////////////
-- // MYSQL END //
-- ////////////////////////////////////
local smallRadius = 5 --units
----------------------[CUFF]--------------------
function cuffPlayer(thePlayer, commandName, targetPartialNick)
local username = getPlayerName(thePlayer)
local logged = getElementData(thePlayer, "loggedin")
if (logged==1) then
if not (targetPartialNick) then
outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick]", thePlayer)
else
local faction = getPlayerTeam(thePlayer)
local ftype = getElementData(faction, "type")
if (ftype~=2) then
outputChatBox("You do not have handcuffs.", thePlayer, 255, 0, 0)
else
local targetPlayer = exports.global:findPlayerByPartialNick(targetPartialNick)
if not (targetPlayer) then
outputChatBox("Player not found or multiple were found.", thePlayer, 255, 0, 0)
else
local restrain = getElementData(targetPlayer, "restrain")
if (restrain==1) then
outputChatBox("Player is already restrained.", thePlayer, 255, 0, 0)
else
local targetPlayerName = getPlayerName(targetPlayer)
local x, y, z = getElementPosition(targetPlayer)
local colSphere = createColSphere(x, y, z, smallRadius)
exports.pool:allocateElement(colSphere)
if (isElementWithinColShape(thePlayer, colSphere)) then
outputChatBox("You have been hand cuffed by " .. username .. ".", targetPlayer)
outputChatBox("You are cuffing " .. targetPlayerName .. ".", thePlayer)
toggleControl(targetPlayer, "sprint", false)
toggleControl(targetPlayer, "jump", false)
toggleControl(targetPlayer, "next_weapon", false)
toggleControl(targetPlayer, "previous_weapon", false)
toggleControl(targetPlayer, "accelerate", false)
toggleControl(targetPlayer, "brake_reverse", false)
toggleControl(targetPlayer, "fire", false)
toggleControl(targetPlayer, "aim_weapon", false)
setPedWeaponSlot(targetPlayer, 0)
setElementData(targetPlayer, "restrain", 1)
else
outputChatBox("You are not within range of " .. targetPlayerName .. ".", thePlayer, 255, 0, 0)
end
destroyElement(colSphere)
end
end
end
end
end
end
--addCommandHandler("cuff", cuffPlayer, false, false)
----------------------[UNCUFF]--------------------
function uncuffPlayer(thePlayer, commandName, targetPartialNick)
local username = getPlayerName(thePlayer)
local logged = getElementData(thePlayer, "loggedin")
if (logged==1) then
if not (targetPartialNick) then
outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick]", thePlayer)
else
local faction = getPlayerTeam(thePlayer)
local ftype = getElementData(faction, "type")
if (ftype~=2) then
outputChatBox("You do not have handcuffs.", thePlayer, 255, 0, 0)
else
local targetPlayer = exports.global:findPlayerByPartialNick(targetPartialNick)
if not (targetPlayer) then
outputChatBox("Player not found or multiple were found.", thePlayer, 255, 0, 0)
else
local restrain = getElementData(targetPlayer, "restrain")
if (restrain==0) then
outputChatBox("Player is not restrained.", thePlayer, 255, 0, 0)
else
local targetPlayerName = getPlayerName(targetPlayer)
local x, y, z = getElementPosition(targetPlayer)
local colSphere = createColSphere(x, y, z, smallRadius)
exports.pool:allocateElement(colSphere)
if (isElementWithinColShape(thePlayer, colSphere)) then
outputChatBox("You have been uncuffed by " .. username .. ".", targetPlayer)
outputChatBox("You are uncuffing " .. targetPlayerName .. ".", thePlayer)
toggleControl(targetPlayer, "sprint", true)
toggleControl(targetPlayer, "fire", true)
toggleControl(targetPlayer, "jump", true)
toggleControl(targetPlayer, "next_weapon", true)
toggleControl(targetPlayer, "previous_weapon", true)
toggleControl(targetPlayer, "accelerate", true)
toggleControl(targetPlayer, "brake_reverse", true)
toggleControl(targetPlayer, "aim_weapon", true)
setElementData(targetPlayer, "restrain", 0)
exports.global:removeAnimation(targetPlayer)
else
outputChatBox("You are not within range of " .. targetPlayerName .. ".", thePlayer, 255, 0, 0)
end
destroyElement(colSphere)
end
end
end
end
end
end
--addCommandHandler("uncuff", uncuffPlayer, false, false)
-- /fingerprint
function fingerprintPlayer(thePlayer, commandName, targetPlayerNick)
local logged = getElementData(thePlayer, "loggedin")
if (logged==1) then
local theTeam = getPlayerTeam(thePlayer)
local factionType = getElementData(theTeam, "type")
if (factionType==2) then
if not (targetPlayerNick) then
outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick]", thePlayer, 255, 194, 14)
else
local targetPlayer = exports.global:findPlayerByPartialNick(targetPlayerNick)
if not (targetPlayer) then
outputChatBox("Player is not online.", thePlayer, 255, 0, 0)
else
local x, y, z = getElementPosition(thePlayer)
local tx, ty, tz = getElementPosition(targetPlayer)
local distance = getDistanceBetweenPoints3D(x, y, z, tx, ty, tz)
if (distance<=10) then
local fingerprint = getElementData(targetPlayer, "fingerprint")
outputChatBox(getPlayerName(targetPlayer) .. "'s Fingerprint: " .. tostring(fingerprint) .. ".", thePlayer, 255, 194, 14)
else
outputChatBox("You are too far away from " .. getPlayerName(targetPlayer) .. ".", thePlayer, 255, 0, 0)
end
end
end
end
end
end
addCommandHandler("fingerprint", fingerprintPlayer, false, false)
-- /ticket
function ticketPlayer(thePlayer, commandName, targetPlayerNick, amount, ...)
local logged = getElementData(thePlayer, "loggedin")
if (logged==1) then
local theTeam = getPlayerTeam(thePlayer)
local factionType = getElementData(theTeam, "type")
if (factionType==2) then
if not (targetPlayerNick) or not (amount) or not (...) then
outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick] [Amount] [Reason]", thePlayer, 255, 194, 14)
else
local targetPlayer = exports.global:findPlayerByPartialNick(targetPlayerNick)
if not (targetPlayer) then
outputChatBox("Player is not online.", thePlayer, 255, 0, 0)
else
local x, y, z = getElementPosition(thePlayer)
local tx, ty, tz = getElementPosition(targetPlayer)
local distance = getDistanceBetweenPoints3D(x, y, z, tx, ty, tz)
if (distance<=10) then
amount = tonumber(amount)
local reason = table.concat({...}, " ")
local money = exports.global:getMoney(targetPlayer)
local bankmoney = getElementData(targetPlayer, "bankmoney")
if money + bankmoney < amount then
outputChatBox("This player cannot afford such a ticket.", thePlayer, 255, 0, 0)
else
local takeFromCash = math.min( money, amount )
local takeFromBank = amount - takeFromCash
exports.global:takeMoney(targetPlayer, takeFromCash)
-- Distribute money between the PD and Government
local tax = exports.global:getTaxAmount()
exports.global:giveMoney( getTeamFromName("Los Santos Police Department"), math.ceil((1-tax)*amount) )
exports.global:giveMoney( getTeamFromName("Government of Los Santos"), math.ceil(tax*amount) )
outputChatBox("You ticketed " .. getPlayerName(targetPlayer) .. " for " .. amount .. "$. Reason: " .. reason .. ".", thePlayer)
outputChatBox("You were ticketed for " .. amount .. "$ by " .. getPlayerName(thePlayer) .. ". Reason: " .. reason .. ".", targetPlayer)
if takeFromBank > 0 then
outputChatBox("Since you don't have enough money with you, $" .. takeFromBank .. " have been taken from your bank account.", targetPlayer)
setElementData(targetPlayer, "bankmoney", bankmoney - takeFromBank)
end
end
else
outputChatBox("You are too far away from " .. getPlayerName(targetPlayer) .. ".", thePlayer, 255, 0, 0)
end
end
end
end
end
end
addCommandHandler("ticket", ticketPlayer, false, false)
function takeLicense(thePlayer, commandName, targetPartialNick, licenseType)
local username = getPlayerName(thePlayer)
local logged = getElementData(thePlayer, "loggedin")
if (logged==1) then
local faction = getPlayerTeam(thePlayer)
local ftype = getElementData(faction, "type")
if (ftype==2) then
if not (targetPartialNick) then
outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick][license Type 1:Driving 2:Weapon]", thePlayer)
else
if not (licenseType) then
outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick][license Type 1:Driving 2:Weapon]", thePlayer)
else
local targetPlayer = exports.global:findPlayerByPartialNick(targetPartialNick)
local targetPlayerName = getPlayerName(targetPlayer)
local name = getPlayerName(thePlayer)
if (tonumber(licenseType)==1) then
if(tonumber(getElementData(targetPlayer, "license.car")) == 1) then
local query = mysql_query(handler, "UPDATE characters SET car_license='0' WHERE charactername='" .. mysql_escape_string(handler, getPlayerName(targetPlayer)) .. "' LIMIT 1")
mysql_free_result(query)
outputChatBox(name.." has revoked your driving license.", targetPlayer, 255, 194, 14)
outputChatBox("You have revoked " .. targetPlayerName .. "'s driving license.", thePlayer, 255, 194, 14)
setElementData(targetPlayer, "license.car", 0)
else
outputChatBox(targetPlayerName .. " does not have a driving license.", thePlayer, 255, 0, 0)
end
elseif (tonumber(licenseType)==2) then
if(tonumber(getElementData(targetPlayer, "license.gun")) == 1) then
local query = mysql_query(handler, "UPDATE characters SET gun_license='0' WHERE charactername='" .. mysql_escape_string(handler, getPlayerName(targetPlayer)) .. "' LIMIT 1")
mysql_free_result(query)
outputChatBox(name.." has revoked your weapon license.", targetPlayer, 255, 194, 14)
outputChatBox("You have revoked " .. targetPlayerName .. "'s weapon license.", thePlayer, 255, 194, 14)
setElementData(targetPlayer, "license.gun", 0)
else
outputChatBox(targetPlayerName .. " does not have a weapon license.", thePlayer, 255, 0, 0)
end
else
outputChatBox("License type not recognised.", thePlayer, 255, 194, 14)
end
end
end
end
end
end
addCommandHandler("takelicense", takeLicense, false, false)
function tellNearbyPlayersVehicleStrobesOn()
local x, y, z = getElementType(source)
local checkSphere = createColSphere(x, y, z, 300)
local nearbyPlayers = getElementsWithinColShape(checkSphere, "player")
destroyElement(checkSphere)
for _, nearbyPlayer in ipairs(nearbyPlayers) do
triggerClientEvent(nearbyPlayer, "forceElementStreamIn", source)
end
end
addEvent("forceElementStreamIn", true)
addEventHandler("forceElementStreamIn", getRootElement(), tellNearbyPlayersVehicleStrobesOn) |
local sailor = require "sailor"
local M = {}
function M.index(page)
local categorys = sailor.model("category"):find_all()
page:render('index',{categorys = categorys})
end
function M.create(page)
local category = sailor.model("category"):new()
local saved
if next(page.POST) then
category:get_post(page.POST)
saved = category:save()
if saved then
page:redirect('category/index')
end
end
page:render('create',{category = category, saved = saved})
end
function M.update(page)
local category = sailor.model("category"):find_by_id(page.GET.id)
if not category then
return 404
end
local saved
if next(page.POST) then
category:get_post(page.POST)
saved = category:update()
if saved then
page:redirect('category/index')
end
end
page:render('update',{category = category, saved = saved})
end
function M.view(page)
local category = sailor.model("category"):find_by_id(page.GET.id)
if not category then
return 404
end
page:render('view',{category = category})
end
function M.delete(page)
local category = sailor.model("category"):find_by_id(page.GET.id)
if not category then
return 404
end
if category:delete() then
page:redirect('category/index')
end
end
return M
|
local module = {}
local function receive(socket, data)
node.input(data)
if socket == nil then
print("connection terminated")
end
end
local function disconnection(socket)
node.output(nil)
end
function module.start()
server = net.createServer(net.TCP, 600)
server:listen(23, function(socket)
local function send(data)
socket:send(data)
end
node.output(send, 0)
socket:on("receive", receive)
socket:on("disconnection", disconnection)
end)
end
function module.stop()
server.stop()
end
return module
|
return {'breeveertien','bretoen','bretoens','bretons','break','breakbeat','breakdance','breakdancen','breakdancer','breakdown','breakpoint','breed','breedband','breedbandig','breedbandinternet','breedbandnetwerk','breedbandtechnologie','breedbandverbinding','breedbeeld','breedbeeldscherm','breedbeeldtelevisie','breedbladig','breeddenkend','breedgebouwd','breedgedragen','breedgerand','breedgeschouderd','breedgrijnzend','breedheid','breedspoor','breedsprakig','breedsprakigheid','breedstraler','breedte','breedtecirkel','breedtegraad','breedtepass','breedtesport','breeduit','breedvoerig','breedvoerigheid','breefok','breek','breekal','breekbaar','breekbaarheid','breekbeitel','breekgeld','breekijzer','breekijzerfunctie','breekpen','breekpercentage','breekpunt','breeks','breekschade','breeksterkte','breekwerf','breekwerk','breeuwen','breeuwhamer','breeuwijzer','breeuwwerk','breezer','brei','breidel','breidelen','breideling','breidelloos','breien','breier','breigaren','breigoed','breikatoen','breikous','breimachine','brein','breinaald','breinbreker','breipatroon','breipen','breipriem','breischool','breisel','breister','breiwerk','breiwerkje','breiwol','brekebeen','breken','breker','breking','brekingshoek','brekingsindex','brem','bremraap','brems','bremstruik','bremze','bremzout','bren','brengen','brenger','brengservice','bres','bressen','bretel','bretels','breuk','breukband','breukbelasting','breukdeel','breukdelen','breukgedeelte','breukje','breuklijn','breukoperatie','breukpunt','breukspanning','breuksplitsing','breuksteen','breukstreep','breukvastheid','breukvlak','breukzone','breve','brevet','brevetteren','breviarium','breviatuur','brevier','brevieren','breedlachend','breedteniveau','breakdansen','breedbandpenetratie','breekmes','breedbandaansluiting','brekingsverhouding','breakpunt','breedbandinfrastructuur','breedbandmarkt','breedbandtoegang','breedbeeldformaat','breedtemaat','breedterichting','brekingsafwijking','breukregister','breedbandgebruik','breukzak','breedtesportimpuls','breekplaat','breekinstallatie','breedbandmodem','breekhout','breinbaas','breintrainer','bremraapfamilie','brecht','breda','bredaas','bredanaar','bredaenaar','bredaer','bredenaar','bredene','bredens','brederwiede','bree','breendonk','brees','breeenaar','breeernaar','bremen','brenda','brennerpas','breton','breugel','breukelaar','breukelen','breukels','breel','breeuwer','bremer','brederode','breedveld','breukink','breughel','brekelmans','breman','breuker','breukhoven','breij','brentjens','bredero','brechje','brechtje','bregje','bregt','brendan','brennan','brent','brett','bremmer','breeman','breure','breen','breed','breedijk','breemen','breet','bregman','bresser','breteler','breur','breuer','breevaart','breugem','breebaart','breukel','breetveld','breunesse','breddels','breeuwsma','breeveld','breg','brehler','breijer','breimer','brenkman','brenters','breukelman','bredius','bredewoud','breeuwer','brendel','breemer','bredewout','breems','breuls','brethouwer','bredewold','breevoort','brehm','breider','breunissen','breden','brederveld','breekveldt','brekveld','bretveld','breunis','bredenhoff','brewster','brederoo','breel','breidel','bretoenen','bretoense','bretonse','brede','breder','bredere','breedbanddiensten','breedbandige','breedbandnetwerken','breedbandverbindingen','breedbeeldtelevisies','breedbladige','breeddenkende','breedgebouwde','breedgerande','breedgeschouderde','breedgrijnzende','breedlachende','breedsprakige','breedsprakiger','breedst','breedste','breedtecirkels','breedtegraden','breedten','breedtes','breedvoerige','breedvoeriger','breedvoerigst','breekbaarder','breekbaarst','breekbare','breekbeitels','breekijzers','breekmesje','breekpennen','breekpunten','breekt','breeuw','breeuwers','breeuwhamers','breeuwijzers','breeuwt','breid','breidde','breidden','breide','breidelde','breidelloze','breidels','breidelt','breiden','breidt','breiend','breikousen','breimachines','breimandje','breinaalden','breinen','breipatronen','breipennen','breipriemen','breischolen','breisters','breistertje','breit','breiwerken','brekebenen','brekers','brekingen','brekingshoeken','bremrapen','bremstruiken','bremzen','bremzoute','breng','brengend','brengende','brengers','brengt','bretellen','breukbanden','breuken','breukoperaties','breukstenen','breven','brevetteerde','brevetteert','brevetten','breviaria','brevierde','brevierden','breviert','breakbeats','breakdancet','breakdancete','breakdowns','breakpoints','breaks','breedtepasses','breekwerven','breeuwde','breezers','breiende','breinbrekers','breisels','brekend','brekende','breuklijnen','breukstrepen','breukvlakken','breviariums','breviaturen','breidelloost','breidellozer','breviertje','breukzones','breakdanste','breedstralers','breukpunten','bredase','brechjes','brechts','brechtjes','bregjes','bregts','brendas','brendans','brennans','brents','bretts','breedbandaansluitingen','breakpunten','breedtematen','brekingsafwijkingen','breukjes','breekbaars','breekplaten','breedbeeldschermen','breekinstallaties','breedbandmarkten','brekingsindexen','breekpennetjes','breekmesjes','brechtse','breese'} |
---@class TranslatedString
local TranslatedString = LeaderLib.Classes["TranslatedString"]
local function sortupgrades(a,b)
return a:upper() < b:upper()
end
local upgradeInfoEntryColorText = TranslatedString:Create("ha4587526ge140g42f9g9a98gc92b537d4209", "<font color='[2]' size='18'>[1]</font>")
local upgradeInfoEntryColorlessText = TranslatedString:Create("h869a7616gfbb7g4cc2ga233g7c22612af67b", "<font size='18'>[1]</font>")
---@param character EsvCharacter
local function GetUpgradeInfoText(character, isControllerMode)
if Ext.IsDeveloperMode() then
HighestLoremaster = 10
end
if HighestLoremaster == nil or HighestLoremaster == 0 then
pcall(function()
if LeaderLib.UI.ClientCharacter ~= nil then
local clientChar = Ext.GetCharacter(LeaderLib.UI.ClientCharacter)
if clientChar ~= nil and clientChar.Stats.Loremaster > 0 then
HighestLoremaster = clientChar.Stats.Loremaster
end
end
end)
end
local upgradeKeys = {}
for status,data in pairs(UpgradeData.Statuses) do
if character:GetStatus(status) ~= nil then
table.insert(upgradeKeys, status)
end
end
local count = #upgradeKeys
if count > 0 then
table.sort(upgradeKeys, sortupgrades)
local output = "<img src='Icon_Line' width='350%'><br>"
if isControllerMode == true then
output = "" -- No Icon_Line
end
local i = 0
for _,status in ipairs(upgradeKeys) do
local infoText = UpgradeInfo_GetText(status)
if infoText ~= nil then
local color = infoText.Color
if HighestLoremaster > 0 then
---@type TranslatedString
local translatedString = infoText.Name
if translatedString ~= nil then
local nameText = translatedString.Value
if infoText.Lore > 0 and HighestLoremaster < infoText.Lore then
nameText = "???"
end
if color ~= nil and color ~= "" then
local text = string.gsub(upgradeInfoEntryColorText.Value, "%[1%]", nameText):gsub("%[2%]", color)
if isControllerMode ~= true then
text = "<img src='Icon_BulletPoint'>"..text
end
output = output..text
else
if isControllerMode ~= true then
output = output.."<img src='Icon_BulletPoint'>"..string.gsub(upgradeInfoEntryColorlessText.Value, "%[1%]", nameText)
else
output = output..string.gsub(upgradeInfoEntryColorlessText.Value, "%[1%]", nameText)
end
end
end
else
if color ~= nil and color ~= "" then
local text = string.gsub(upgradeInfoEntryColorText.Value, "%[1%]", "???"):gsub("%[2%]", color)
if isControllerMode ~= true then
text = "<img src='Icon_BulletPoint'>"..text
end
output = output..text
else
if isControllerMode ~= true then
output = output.."<img src='Icon_BulletPoint'>"..string.gsub(upgradeInfoEntryColorlessText.Value, "%[1%]", "???")
else
output = output..string.gsub(upgradeInfoEntryColorlessText.Value, "%[1%]", "???")
end
end
end
if i < count - 1 then
output = output.."<br>"
end
end
i = i + 1
end
--LeaderLib.PrintDebug("[EnemyUpgradeOverhaul:LLENEMY_DescriptionParams.lua] Upgrade info for (" .. uuid .. ") is nil or empty ("..LeaderLib.Common.Dump(data)..")")
--LeaderLib.PrintDebug("Upgrade info (".. tostring(uuid)..") = ("..output..")")
return output
end
return ""
end
---@param character EsvCharacter
local function GetChallengePointsText(character, isControllerMode)
local output = "<img src='Icon_Line' width='350%'><br>"
if isControllerMode == true then
output = "" -- No Icon_Line
end
local isTagged = false
for k,tbl in pairs(ChallengePointsText) do
if character:HasTag(tbl.Tag) then
if HighestLoremaster >= 2 then
if character:GetStatus("LLENEMY_DUPLICANT") == nil then
output = output .. string.gsub(DropText.Value, "%[1%]", tbl.Text.Value)
else
output = output .. string.gsub(ShadowDropText.Value, "%[1%]", tbl.Text.Value)
end
else
if character:GetStatus("LLENEMY_DUPLICANT") == nil then
output = output .. HiddenDropText.Value
else
output = output .. HiddenShadowDropText.Value
end
end
isTagged = true
end
end
--LeaderLib.PrintDebug("CP Tooltip | Name("..tostring(character.Name)..") NetID(".. tostring(character.NetID)..") character.Stats.NetID("..tostring(Ext.GetCharacter(character.NetID).Stats.NetID)..")")
--LeaderLib.PrintDebug("Tags: " .. LeaderLib.Common.Dump(character:GetTags()))
-- if statusSource ~= nil then
-- LeaderLib.PrintDebug("CP Tooltip | Source Name("..tostring(statusSource.Name)..") NetID(".. tostring(statusSource.NetID)..") character.Stats.NetID("..tostring(Ext.GetCharacter(statusSource.NetID).Stats.NetID)..")")
-- LeaderLib.PrintDebug("Tags: " .. LeaderLib.Common.Dump(statusSource:GetTags()))
-- end
-- if data.isDuplicant == true then
-- output = output .. "<br><font color='#65C900' size='14'>Grants no experience, but drops guaranteed loot.</font>"
-- end
if isTagged then
return output
end
return ""
end
return {
GetUpgradeInfoText = GetUpgradeInfoText,
GetChallengePointsText = GetChallengePointsText
} |
--[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
--[[
--]]
---
-- read_query() can rewrite packets
--
-- You can use read_query() to replace the packet sent by the client and rewrite
-- query as you like
--
-- @param packet the mysql-packet sent by the client
--
-- @return
-- * nothing to pass on the packet as is,
-- * proxy.PROXY_SEND_QUERY to send the queries from the proxy.queries queue
-- * proxy.PROXY_SEND_RESULT to send your own result-set
--
function read_query( packet )
if string.byte(packet) == proxy.COM_QUERY then
local query = string.sub(packet, 2)
print("we got a normal query: " .. query)
-- try to match the string up to the first non-alphanum
local f_s, f_e, command = string.find(packet, "^%s*(%w+)", 2)
local option
if f_e then
-- if that match, take the next sub-string as option
f_s, f_e, option = string.find(packet, "^%s+(%w+)", f_e + 1)
end
-- support
--
-- ls [db]
-- cd db
-- who
if command == "ls" then
if option then
-- FIXME: SQL INJECTION
proxy.queries:append(1, string.char(proxy.COM_QUERY) .. "SHOW TABLES FROM " .. option )
else
proxy.queries:append(1, string.char(proxy.COM_QUERY) .. "SHOW TABLES" )
end
return proxy.PROXY_SEND_QUERY
elseif command == "who" then
proxy.queries:append(1, string.char(proxy.COM_QUERY) .. "SHOW PROCESSLIST" )
return proxy.PROXY_SEND_QUERY
elseif command == "cd" and option then
proxy.queries:append(1, string.char(proxy.COM_INIT_DB) .. option )
return proxy.PROXY_SEND_QUERY
end
end
end
---
-- read_query_result() is called when we receive a query result
-- from the server
--
-- we can analyze the response, drop the response and pass it on (default)
--
-- @return
-- * nothing or proxy.PROXY_SEND_RESULT to pass the result-set to the client
-- * proxy.PROXY_IGNORE_RESULT to drop the result-set
--
-- @note: the function has to exist in 0.5.0 if proxy.PROXY_SEND_QUERY
-- got used in read_query()
--
function read_query_result(inj)
end
|
-- Light
minetest.register_node("tardis:light_wall", {
description = "Tardis Wall (non-craftable)",
tiles = {"tardis_wall.png"},
diggable = false,
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("tardis:light_wall_craftable", {
description = "Tardis Wall",
tiles = {"tardis_wall.png"},
groups = {oddly_breakable_by_hand = 1},
})
-- Dark
minetest.register_node("tardis:dark_wall", {
description = "Tardis Wall (non-craftable)",
tiles = {"tardis_wall_dark.png"},
diggable = false,
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("tardis:dark_wall_craftable", {
description = "Tardis Wall",
tiles = {"tardis_wall_dark.png"},
groups = {oddly_breakable_by_hand = 1},
})
|
local function create( ... )
local tFns = table.pack(...)
local tCos = {}
for i = 1, tFns.n, 1 do
local fn = tFns[i]
if type( fn ) ~= "function" then
error( "bad argument #" .. i .. " (expected function, got " .. type( fn ) .. ")", 3 )
end
tCos[i] = coroutine.create(fn)
end
return tCos
end
local function runUntilLimit( _routines, _limit )
local count = #_routines
local living = count
local tFilters = {}
local eventData = { n = 0 }
while true do
for n=1,count do
local r = _routines[n]
if r then
if tFilters[r] == nil or tFilters[r] == eventData[1] or eventData[1] == "terminate" then
local ok, param = coroutine.resume( r, table.unpack( eventData, 1, eventData.n ) )
if not ok then
error( param, 0 )
else
tFilters[r] = param
end
if coroutine.status( r ) == "dead" then
_routines[n] = nil
living = living - 1
if living <= _limit then
return n
end
end
end
end
end
for n=1,count do
local r = _routines[n]
if r and coroutine.status( r ) == "dead" then
_routines[n] = nil
living = living - 1
if living <= _limit then
return n
end
end
end
eventData = table.pack( os.pullEventRaw() )
end
end
function waitForAny( ... )
local routines = create( ... )
return runUntilLimit( routines, #routines - 1 )
end
function waitForAll( ... )
local routines = create( ... )
runUntilLimit( routines, 0 )
end
|
iron_claw_rear_up = class({})
LinkLuaModifier( 'iron_claw_rear_up_modifier', 'encounters/iron_claw/iron_claw_rear_up_modifier', LUA_MODIFIER_MOTION_NONE )
function iron_claw_rear_up:OnSpellStart()
--- Get Caster, Victim, Player, Point ---
local caster = self:GetCaster()
local caster_loc = caster:GetAbsOrigin()
local playerID = caster:GetPlayerOwnerID()
local player = PlayerResource:GetPlayer(playerID)
local team = caster:GetTeamNumber()
local victim = caster
local victim_loc = victim:GetAbsOrigin()
--- Get Special Values ---
local duration = self:GetSpecialValueFor("duration")
local delay = self:GetSpecialValueFor("delay")
caster:AddNewModifier(caster, self, "casting_rooted_modifier", {duration=delay*2})
DisableMotionControllers(caster, delay*2)
EncounterUnitWarning(caster, 1.0, true, nil) --nil=yellow, "red", "orange", "green"
-- Sound --
caster:EmitSound("Hero_LoneDruid.BattleCry.Bear")
-- Animation --
caster:StartGestureWithPlaybackRate(ACT_DOTA_IDLE_RARE, 0.8)
local timer = Timers:CreateTimer(delay, function()
local resting_mod = caster:FindModifierByName("iron_claw_iron_hide_resting_modifier")
if resting_mod ~= nil then return end
-- Sound --
caster:EmitSound("Hero_LoneDruid.SavageRoar.Cast")
-- Particle --
local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_lone_druid/lone_druid_savage_roar.vpcf", PATTACH_ABSORIGIN, caster)
ParticleManager:SetParticleControl( particle, 0, caster:GetAbsOrigin() )
ParticleManager:SetParticleControl( particle, 1, caster:GetAbsOrigin() )
ParticleManager:ReleaseParticleIndex( particle )
particle = nil
for _,hero in pairs( GetHeroesAliveEntities() ) do
local fear_angle = 150
local hero_angle = hero:GetAnglesAsVector().y
local origin_difference = hero:GetAbsOrigin() - caster_loc
local origin_difference_radian = math.atan2(origin_difference.y, origin_difference.x)
origin_difference_radian = origin_difference_radian * 180
local caster_angle = origin_difference_radian / math.pi
caster_angle = caster_angle + 180.0
local result_angle = caster_angle - hero_angle
result_angle = math.abs(result_angle)
local forward = hero:GetForwardVector()
if ( result_angle >= 0 and result_angle <= (fear_angle / 2) ) or
( result_angle >= (360 - (fear_angle / 2)) and result_angle <= 360 ) then
-- Modifier --
local modifier = hero:AddNewModifier(caster, self, "iron_claw_rear_up_modifier", {duration = duration})
PersistentModifier_Add(modifier)
end
end
end)
PersistentTimer_Add(timer)
end
function iron_claw_rear_up:OnAbilityPhaseStart()
local caster = self:GetCaster()
local playerID = caster:GetPlayerOwnerID()
local player = PlayerResource:GetPlayer(playerID)
return true
end
function iron_claw_rear_up:GetManaCost(abilitylevel)
return self.BaseClass.GetManaCost(self, abilitylevel)
end
function iron_claw_rear_up:GetCooldown(abilitylevel)
return self.BaseClass.GetCooldown(self, abilitylevel)
end |
-- This file is subject to copyright - contact [email protected] for more information.
if (SERVER) then
util.AddNetworkString("player_equip_item")
util.AddNetworkString("player_pony_cm_send")
--util.AddNetworkString( "player_pony_set_charpars" )
net.Receive("player_equip_item", function(len, ply)
local id = net.ReadFloat()
local item = PPM:pi_GetItemById(id)
if (item ~= nil) then
PPM.setupPony(ply, false)
PPM:pi_SetupItem(item, ply)
end
end)
function HOOK_PlayerLeaveVehicle(ply, ent)
--if(table.HasValue(ponyarray_temp,ply:GetInfo( "cl_playermodel" ))) then
if ply:IsPPMPony() then
if ply.ponydata ~= nil and IsValid(ply.ponydata.clothes1) then
local bdata = {}
for i = 0, 14 do
bdata[i] = ply.ponydata.clothes1:GetBodygroup(i)
ply.ponydata.clothes1:SetBodygroup(i, 0)
end
timer.Simple(0.2, function()
if ply.ponydata ~= nil and IsValid(ply.ponydata.clothes1) then
for i = 0, 14 do
ply.ponydata.clothes1:SetBodygroup(i, bdata[i])
end
end
end)
end
end
end
ponyarray_temp = {"pony", "ponynj"}
PPM.camoffcetenabled = CreateConVar("ppm_enable_camerashift", "1", {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Enables ViewOffset Setup")
hook.Add("PlayerLeaveVehicle", "pony_fixclothes", HOOK_PlayerLeaveVehicle)
end |
AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside
AddCSLuaFile( "shared.lua" ) -- and shared scripts are sent.
include('shared.lua')
local Length = 4
local Width = 1
local Height = 1
local MaxHealth = 300
local Constraintable = true
ENT.OurHealth = MaxHealth
function Connector() end
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics,
self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics
self:SetSolid( SOLID_VPHYSICS ) -- Toolbox
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
--self:EmitSound("weapon_effects/rocket_fire.wav")
end
function Connector(self)
if (Constraintable == true) then
print("Checking for neighbors")
local constrainttrace = util.QuickTrace(self:GetPos(), self:LocalToWorld(Vector(0,0,100)), self)
print(constrainttrace.Entity)
if(constrainttrace.Entity:IsValid()) then
constraint.Weld(self.Entity, constrainttrace.Entity, 0, 0, 0, true, false)
print("WE FOUND SOMETHING!")
end
end
end
function ENT:Use( activator, caller )
return
end
function ENT:Think()
end
local function SelfExplode(self)
local explosion = ents.Create( "env_explosion" )
explosion:SetPos(self:GetPos())
explosion:SetOwner(self)
explosion:SetKeyValue("spawnflags", 64)
explosion:Spawn()
explosion:SetKeyValue("iMagnitude", "100")
explosion:Fire( "Explode", 0, 0)
explosion:EmitSound("weapon_effects/rocket_explode.wav", 400, 100)
end
function ENT:PhysicsCollide( touchdata, toucherobj )
end
function ENT:OnTakeDamage(dmg)
if(self.Entity.OurHealth < (MaxHealth * 0.9)) then
Constraintable = false
if(self.Entity:GetPhysicsObject():IsMoveable() == false) then
self.Entity:GetPhysicsObject():EnableMotion(true)
end
end
if(self.Entity.OurHealth < (MaxHealth * 0.50)) then
constraint.RemoveAll(self.Entity)
end
self.Entity:TakePhysicsDamage(dmg)
if(self.Entity.OurHealth <= 0) then return end
self.Entity.OurHealth = self.Entity.OurHealth - dmg:GetDamage()
if(self.Entity.OurHealth <= 0) then
self.Entity:Remove()
end
end
|
--[[function list_iter (t)
local i = 0
local n = table.getn(t)
return function()
i = i + 1
if i <= n then return t[i] end
end
end
--]]
--[[t = {10,20,30}
iter = list_iter(t)
while true do
local element = iter()
if element == nil then break end
print(element)
end
--]]
--[[t = {10,20,30}
for element in list_iter(t) do
print(element)
end
function allwords()
local line = io.read()
local pos = 1
return function()
while line do
local s,e = string.find(line,"%w+",pos)
if s then
pos = e + 1
return string.sub(line,s,e)
else
line = io.read()
pos = 1
end
end
return nil
end
end
--]]
a = {"one","two","three"}
for i, v in ipairs(a) do
print(i,v)
end
function iter (a, i)
i = i + 1
local v = a[i]
if v then
return i, v
end
end
function ipairs (a)
return iter, a, 0
end
function pairs(t)
return next, t, nil
end
local iterator
function allwords()
local state = {line = io.read(),pos = 1}
return iterator, state
end
function allwords (f)
for l in io.lines () do
for w in string.gfind(l,"%w+") do
f(w)
end
end
end
allwords(print)
local count = 0
allwords(function (w)
if w == "hello" then
count = count + 1
end
end
)
print(count)
local count = 0
for w in allwords() do
if w == "hello" then
count = count + 1
end
end
print(count) |
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local st = require "util.stanza";
local valid_roles = { "none", "visitor", "participant", "moderator" };
local default_broadcast = {
visitor = true;
participant = true;
moderator = true;
};
local function get_presence_broadcast(room)
return room._data.presence_broadcast or default_broadcast;
end
local function set_presence_broadcast(room, broadcast_roles)
broadcast_roles = broadcast_roles or default_broadcast;
local changed = false;
local old_broadcast_roles = get_presence_broadcast(room);
for _, role in ipairs(valid_roles) do
if old_broadcast_roles[role] ~= broadcast_roles[role] then
changed = true;
end
end
if not changed then return false; end
room._data.presence_broadcast = broadcast_roles;
for _, occupant in room:each_occupant() do
local x = st.stanza("x", {xmlns = "http://jabber.org/protocol/muc#user";});
local role = occupant.role or "none";
if broadcast_roles[role] and not old_broadcast_roles[role] then
-- Presence broadcast is now enabled, so announce existing user
room:publicise_occupant_status(occupant, x);
elseif old_broadcast_roles[role] and not broadcast_roles[role] then
-- Presence broadcast is now disabled, so mark existing user as unavailable
room:publicise_occupant_status(occupant, x, nil, nil, nil, nil, true);
end
end
return true;
end
module:hook("muc-config-form", function(event)
local values = {};
for role, value in pairs(get_presence_broadcast(event.room)) do
if value then
values[#values + 1] = role;
end
end
table.insert(event.form, {
name = "muc#roomconfig_presencebroadcast";
type = "list-multi";
label = "Only show participants with roles:";
value = values;
options = valid_roles;
});
end, 70-7);
module:hook("muc-config-submitted/muc#roomconfig_presencebroadcast", function(event)
local broadcast_roles = {};
for _, role in ipairs(event.value) do
broadcast_roles[role] = true;
end
if set_presence_broadcast(event.room, broadcast_roles) then
event.status_codes["104"] = true;
end
end);
return {
get = get_presence_broadcast;
set = set_presence_broadcast;
};
|
-- Expertcoder2
-- Created: 26/03/2021
-- Updated: 28/03/2021
client = nil
service = nil
return function(data)
local window = client.UI.Make("Window",{
Name = "OnlineFriends";
Title = "Online Friends";
Size = {390, 320};
MinSize = {180, 120};
AllowMultiple = false;
})
do
local function locationTypeToStr(int)
return ({
[0] = "Mobile Website";
[1] = "Mobile InGame";
[2] = "Webpage";
[3] = "Studio";
[4] = "InGame";
[5] = "Xbox";
[6] = "Team Create";
})[int]
end;
local friendDictionary = game:GetService("Players").LocalPlayer:GetFriendsOnline()
local sortedFriends = {}
local friendInfo = {}
for _, item in pairs(friendDictionary) do
table.insert(sortedFriends, item.UserName)
friendInfo[item.UserName] = {id=item.VisitorId;displayName=item.DisplayName;lastLocation=item.LastLocation;locationType=item.LocationType;}
end
table.sort(sortedFriends)
local i = 1
local friendCount = 0
for _, friendName in ipairs(sortedFriends) do
friendCount = friendCount + 1
local entryText = ""
if friendName == friendInfo[friendName].displayName then
entryText = friendName
else
entryText = friendInfo[friendName].displayName.." (@"..friendName..")"
end
local entry = window:Add("TextLabel", {
Text = " "..entryText;
ToolTip = "Location: "..friendInfo[friendName].lastLocation;
BackgroundTransparency = (i%2 == 0 and 0) or 0.2;
Size = UDim2.new(1, -10, 0, 30);
Position = UDim2.new(0, 5, 0, (30*(i-1))+5);
TextXAlignment = "Left";
})
entry:Add("TextLabel", {
Text = " "..locationTypeToStr(friendInfo[friendName].locationType).." ";
BackgroundTransparency = 1;
Size = UDim2.new(0, 120, 1, 0);
Position = UDim2.new(1, -120, 0, 0);
TextXAlignment = "Right";
})
spawn(function()
entry:Add("ImageLabel", {
Image = game:GetService("Players"):GetUserThumbnailAsync(friendInfo[friendName].id, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420);
BackgroundTransparency = 1;
Size = UDim2.new(0, 30, 0, 30);
Position = UDim2.new(0, 0, 0, 0);
})
end)
i = i + 1
end
window:SetTitle("Online Friends ("..friendCount..")")
end
window:ResizeCanvas(false, true, false, false, 5, 5)
window:Ready()
end
|
--[[
@Description
This is the base component that all other components can be derived
from.
@Interface
[table] new([table] self, [varArg?] properties)
This clones the table and intializes it.
[table] extend([table] self)
[nil] destroy([table] self)
Calls self.maid:cleanUp() by default.
[nil] redraw()
Implement this function when you extend this component! By default,
it is a noop function.
[nil] init([table] self, [varArg?] properties)
Preferably implement this function when you extend this component!
By default, it is not implemented at all nor does it need to be.
--]]
local simState = require("./simState.lua")
local maid = require("./maid.lua")
local baseObj = require("./baseObj.lua")
local noop = function()
end
return baseObj:extend {
destroy = function(self)
--[[
@Description
Cleans up object with maid.
@Parameters
[table] self
Object
@Returns
nil
]]
self.maid:cleanAll()
end,
setState = function(self, ...)
self.state:set(...)
end,
new = function(self, ...)
--[[
@Description
Builds a new UI element based off the given object.
@Parameters
[table] self
Object
[varArg?] properties
This is where the user can pass in properties to 'init' if it
does exist.
@Returns
[table] newObject
--]]
local newObject = self:extend()
newObject.maid = maid:new()
newObject.state = simState:new()
if newObject.init then newObject:init(...) end
newObject.maid:addTask(
newObject.state:hook(function(oldState, newState)
if oldState == newState then return end
newObject:redraw()
end)
)
newObject:redraw()
return newObject
end,
} |
local box = require("box")
local json = require("json")
local log = require("log")
local os = require("os")
local fiber = require('fiber')
local tnt_kafka = require('kafka')
local consumer = nil
local errors = {}
local logs = {}
local rebalances = {}
local function create(brokers, additional_opts)
local err
errors = {}
logs = {}
rebalances = {}
local error_callback = function(err)
log.error("got error: %s", err)
table.insert(errors, err)
end
local log_callback = function(fac, str, level)
log.info("got log: %d - %s - %s", level, fac, str)
table.insert(logs, string.format("got log: %d - %s - %s", level, fac, str))
end
local rebalance_callback = function(msg)
log.info("got rebalance msg: %s", json.encode(msg))
table.insert(rebalances, msg)
end
local options = {
["enable.auto.offset.store"] = "false",
["group.id"] = "test_consumer",
["auto.offset.reset"] = "earliest",
["enable.partition.eof"] = "false",
["log_level"] = "7",
}
if additional_opts ~= nil then
for key, value in pairs(additional_opts) do
options[key] = value
end
end
consumer, err = tnt_kafka.Consumer.create({
brokers = brokers,
options = options,
error_callback = error_callback,
log_callback = log_callback,
rebalance_callback = rebalance_callback,
default_topic_options = {
["auto.offset.reset"] = "earliest",
},
})
if err ~= nil then
log.error("got err %s", err)
box.error{code = 500, reason = err}
end
log.info("consumer created")
end
local function subscribe(topics)
log.info("consumer subscribing")
log.info(topics)
local err = consumer:subscribe(topics)
if err ~= nil then
log.error("got err %s", err)
box.error{code = 500, reason = err}
end
log.info("consumer subscribed")
end
local function unsubscribe(topics)
log.info("consumer unsubscribing")
log.info(topics)
local err = consumer:unsubscribe(topics)
if err ~= nil then
log.error("got err %s", err)
box.error{code = 500, reason = err}
end
log.info("consumer unsubscribed")
end
local function consume(timeout)
log.info("consume called")
local consumed = {}
local f = fiber.create(function()
local out = consumer:output()
while true do
if out:is_closed() then
break
end
local msg = out:get()
if msg ~= nil then
log.info(msg)
log.info("got msg with topic='%s' partition='%d' offset='%d' key='%s' value='%s'", msg:topic(), msg:partition(), msg:offset(), msg:key(), msg:value())
table.insert(consumed, msg:value())
local err = consumer:store_offset(msg)
if err ~= nil then
log.error("got error '%s' while commiting msg from topic '%s'", err, msg:topic())
end
end
end
end)
log.info("consume wait")
fiber.sleep(timeout)
log.info("consume ends")
f:cancel()
return consumed
end
local function get_errors()
return errors
end
local function get_logs()
return logs
end
local function get_rebalances()
return rebalances
end
local function close()
log.info("closing consumer")
local exists, err = consumer:close()
if err ~= nil then
log.error("got err %s", err)
box.error{code = 500, reason = err}
end
log.info("consumer closed")
end
return {
create = create,
subscribe = subscribe,
unsubscribe = unsubscribe,
consume = consume,
close = close,
get_errors = get_errors,
get_logs = get_logs,
get_rebalances = get_rebalances,
} |
--[[
death_messages - A Minetest mod which sends a chat message when a player dies.
Copyright (C) 2016 EvergreenTree
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
--Carbone death coords
--License of media (textures and sounds) From carbone subgame
--------------------------------------
--mods/default/sounds/player_death.ogg: from OpenArena – GNU GPL v2.
-----------------------------------------------------------------------------------------------
local title = "Death Messages"
local version = "0.1.2"
local mname = "death_messages"
-----------------------------------------------------------------------------------------------
dofile(minetest.get_modpath("death_messages").."/settings.txt")
-----------------------------------------------------------------------------------------------
-- A table of quips for death messages. The first item in each sub table is the
-- default message used when RANDOM_MESSAGES is disabled.
local messages = {}
-- Toxic death messages
messages.toxic = {
" melted into a ball of radioactivity.",
" thought chemical waste was cool.",
" melted into a jittering pile of flesh.",
" couldn't resist that warm glow of toxic water.",
" dug straight down.",
" went into the toxic curtain.",
" thought it was a toxic-tub.",
" is radioactive.",
" didn't know toxic water was radioactive."
}
-- Lava death messages
messages.lava = {
" melted into a ball of fire.",
" thought lava was cool.",
" melted into a ball of fire.",
" couldn't resist that warm glow of lava.",
" dug straight down.",
" went into the lava curtain.",
" thought it was a hottub.",
" is melted.",
" didn't know lava was hot."
}
-- Drowning death messages
messages.water = {
" drowned.",
" ran out of air.",
" failed at swimming lessons.",
" tried to impersonate an anchor.",
" forgot he wasn't a fish.",
" blew one too many bubbles.",
}
-- Burning death messages
messages.fire = {
" burned to a crisp.",
" got a little too warm.",
" got too close to the camp fire.",
" just got roasted, hotdog style.",
" got burned up. More light that way."
}
-- Other death messages
messages.other = {
" died.",
" did something fatal.",
" gave up on life.",
" is somewhat dead now.",
" passed out -permanently.",
" kinda screwed up.",
" couldn't fight very well.",
" got 0wn3d.",
" got SMOKED.",
" got hurted by Oerkki.",
" got blowed up."
}
-- PVP Messages
messages.pvp = {
" fisted",
" sliced up",
" rekt",
" punched",
" hacked",
" skewered",
" blasted",
" tickled",
" gotten",
" sword checked",
" turned into a jittering pile of flesh",
" buried",
" served",
" poked",
" attacked viciously",
" busted up",
" schooled",
" told",
" learned",
" chopped up",
" deader than ded ded ded",
" CHOSEN to be the ONE",
" all kinds of messed up",
" smoked like a Newport",
" hurted",
" ballistic-ed",
" jostled",
" messed-da-frig-up",
" lanced",
" shot",
" knocked da heck out",
" pooped on"
}
-- Player Messages
messages.player = {
" for talking smack about thier mother.",
" for cheating at Tic-Tac-Toe.",
" for being a stinky poop butt.",
" for letting Baggins grief.",
" because it felt like the right thing to do.",
" for spilling milk.",
" for wearing a n00b skin.",
" for not being good at PVP.",
" because they are a n00b.",
" for reasons uncertain.",
" for using a tablet.",
" with the quickness.",
" while texting."
}
-- MOB After Messages
messages.mobs = {
" and was eaten with a gurgling growl.",
" then was cooked for dinner.",
" then went to the supermarket.",
" badly.",
" terribly.",
" horribly.",
" in a haphazard way.",
" that sparkles in the twilight with that evil grin.",
" and now is covered by blood.",
" so swiftly, that not even Chuck Norris could block.",
" for talking smack about Oerkkii's mother.",
" and grimmaced wryly."
}
function get_message(mtype)
if RANDOM_MESSAGES then
return messages[mtype][math.random(1, #messages[mtype])]
else
return messages[1] -- 1 is the index for the non-random message
end
end
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
local pos = player:getpos()
local death = {x=0, y=23, z=-1.5}
minetest.sound_play("player_death", {pos = pos, gain = 1})
pos.x = math.floor(pos.x + 0.5)
pos.y = math.floor(pos.y + 0.5)
pos.z = math.floor(pos.z + 0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local player_name = player:get_player_name()
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.name == "default:lava_source" then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
--player:setpos(death)
elseif node.name == "default:lava_flowing" then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
--player:setpos(death)
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("water"))
--player:setpos(death)
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("fire"))
--player:setpos(death)
-- Death by Toxic water
elseif node.name == "es:toxic_water_source" then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
--player:setpos(death)
elseif node.name == "es:toxic_water_flowing" then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
--player:setpos(death)
elseif node.name == "groups:radioactive" then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
--player:setpos(death)
-- Death by something else
else
--minetest.chat_send_all(
--string.char(0x1b).."(c@#ffffff)"..player_name ..
--string.char(0x1b).."(c@#ff0000)"..get_message("other")) --toospammy
--minetest.after(0.5, function(holding)
--player:setpos(death) --gamebreaker?
--end)
end
--minetest.chat_send_all(string.char(0x1b).."(c@#000000)".."[DEATH COORDINATES] "..string.char(0x1b).."(c@#ffffff)" .. player_name .. string.char(0x1b).."(c@#000000)".." left a corpse full of diamonds here: " ..
--minetest.pos_to_string(pos) .. string.char(0x1b).."(c@#aaaaaa)".." Come and get them!")
--player:setpos(death)
--minetest.sound_play("pacmine_death", { gain = 0.35}) NOPE!!!
end)
--bigfoot code
-- bigfoot547's death messages
-- hacked by maikerumine
-- get tool/item when hitting get_name() returns item name (e.g. "default:stone")
minetest.register_on_punchplayer(function(player, hitter)
local pos = player:getpos()
local death = {x=0, y=23, z=-1.5}
if not (player or hitter) then
return false
end
if not hitter:get_player_name() == "" then
return false
end
minetest.after(0, function(holding)
if player:get_hp() == 0 and hitter:get_player_name() ~= "" and holding == hitter:get_wielded_item() ~= "" then
local holding = hitter:get_wielded_item()
if holding:to_string() ~= "" then
local weap = holding:get_name(holding:get_name())
if holding then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player:get_player_name()..
string.char(0x1b).."(c@#ff0000)".." was"..
string.char(0x1b).."(c@#ff0000)"..get_message("pvp")..
string.char(0x1b).."(c@#ff0000)".." by "..
string.char(0x1b).."(c@#00CED1)"..hitter:get_player_name()..
string.char(0x1b).."(c@#ffffff)".." with "..
string.char(0x1b).."(c@#FF8C00)"..weap..
string.char(0x1b).."(c@#00bbff)"..get_message("player")) --TODO: make custom mob death messages
end
end
if player=="" or hitter=="" then return end -- no killers/victims
return true
elseif hitter:get_player_name() == "" and player:get_hp() == 0 then
minetest.chat_send_all(
string.char(0x1b).."(c@#00CED1)"..player:get_player_name()..
string.char(0x1b).."(c@#ff0000)".." was"..
string.char(0x1b).."(c@#ff0000)"..get_message("pvp")..
string.char(0x1b).."(c@#ff0000)".." by "..
string.char(0x1b).."(c@#FF8C00)"..hitter:get_luaentity().name.. --too many mobs add to crash
string.char(0x1b).."(c@#00bbff)"..get_message("mobs")) --TODO: make custom mob death messages
if player=="" or hitter=="" or hitter=="*" then return end -- no mob killers/victims
else
return false
end
end)
end)
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------
|
--local Attrs = GetFileConfig(OUTPUTBASE.."server/setting/hero_attribute.lua").ConstInfo["人物职业"]
return function(Data)
local RetTbl = {}
local List = Split(Data, "|")
for _,Value in ipairs(List) do
--assert(Attrs[Value], "在人物属性表中找不到".. Value .. "这个职业")
table.insert(RetTbl, Value)
end
return RetTbl
end
|
local a = require("plenary.async").tests
local Path = require("plenary.path")
local debug = require("refactoring.debug")
local scandir = require("plenary.scandir")
local utils = require("refactoring.utils")
local test_utils = require("refactoring.tests.utils")
local async = require("plenary.async")
local Config = require("refactoring.config")
local cwd = vim.loop.cwd()
vim.cmd("set rtp+=" .. cwd)
local eq = assert.are.same
local function remove_cwd(file)
return file:sub(#cwd + 2 + #"lua/refactoring/tests/")
end
-- TODO: Move this to utils
local function for_each_file(cb)
local files = scandir.scan_dir(
Path:new(cwd, "lua", "refactoring", "tests", "debug"):absolute()
)
for _, file in pairs(files) do
file = remove_cwd(file)
if string.match(file, "start") then
cb(file)
end
end
end
describe("Debug", function()
for_each_file(function(file)
a.it(string.format("printf: %s", file), function()
local parts = utils.split_string(file, "%.")
local filename_prefix = parts[1]
local filename_extension = parts[3]
local bufnr = test_utils.open_test_file(file)
local expected = test_utils.get_contents(
string.format(
"%s.expected.%s",
filename_prefix,
filename_extension
)
)
test_utils.run_inputs_if_exist(filename_prefix, cwd)
test_utils.run_commands(filename_prefix)
Config.get():set_test_bufnr(bufnr)
debug["printf"]({})
async.util.scheduler()
local lines = vim.api.nvim_buf_get_lines(bufnr, 0, -1, false)
eq(expected, lines)
end)
end)
end)
|
object_mobile_dressed_tatooine_opening_reimos = object_mobile_shared_dressed_tatooine_opening_reimos:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_opening_reimos, "object/mobile/dressed_tatooine_opening_reimos.iff")
|
--[[
Nodes in the `combustable` group will sometimes spotaneously combust when exposed to `air`
A node can define a `on_combust(pos :: vector, node :: NodeDef) :: boolean` callback
to handle the pre-combustion,
if true is returned, then the node is swapped for fire else, nothing happens.
]]
minetest.register_abm({
name = "yatm_reactions:combustion",
label = "Combustion",
nodenames = {
"group:combustable",
},
neighbours = {"air"},
interval = 7,
chance = 12,
catch_up = false,
action = function (pos, node)
local nodedef = minetest.registered_nodes[node.name]
if nodedef.on_combust then
if nodedef.on_combust(pos, node) then
-- nothing
minetest.swap_node(pos, { name = "fire:basic_flame" })
end
else
minetest.swap_node(pos, { name = "fire:basic_flame" })
end
end
})
|
--DoitCar Ctronl Demo
--ap mode
--Created @ 2015/05/14 by Doit Studio
--Modified: null
--http://www.doit.am/
--http://www.smartarduino.com/
--http://szdoit.taobao.com/
--bbs: bbs.doit.am
print("\n")
print("ESP8266 Started")
local exefile="DoitCarControl"
local luaFile = {exefile..".lua"}
for i, f in ipairs(luaFile) do
if file.open(f) then
file.close()
print("Compile File:"..f)
node.compile(f)
print("Remove File:"..f)
file.remove(f)
end
end
if file.open(exefile..".lc") then
dofile(exefile..".lc")
else
print(exefile..".lc not exist")
end
exefile=nil;luaFile = nil
collectgarbage()
|
TEST [[
X.<!y!> = 1
local t = X
print(t.<?y?>)
]]
TEST [[
X.x.<!y!> = 1
local t = X.x
print(t.<?y?>)
]]
TEST [[
X.x.<!y!> = 1
local t = X
print(t.x.<?y?>)
]]
|
require('base.plugins')
require('base.keybinds')
require('base.commands')
require('base.settings')
|
--[[
-- This is a replay dumper test / example. Simply set your starcraft to open a
-- replay. Then, run
-- th dump_replay -t $SC_IP
]]
require 'torch'
torch.setdefaulttensortype('torch.FloatTensor')
require 'sys'
require 'sys'
local lapp = require 'pl.lapp'
local params = lapp [[
Tests replay dumping / reloading
-t,--hostname (default "") Give hostname / ip pointing to VM
-p,--port (default 11111) Port for torchcraft. Do 0 to grab vm from cloud
-o,--out (default "/tmp") Where to save the replay
]]
local skip_frames = 3
local port = params.port
local hostname = params.hostname or ""
print("hostname:", hostname)
print("port:", port)
local torch = require 'torch'
local threads = require 'threads'
local p = require 'pl.path'
local replayer = require 'torchcraft.replayer'
local tc = require 'torchcraft'
tc:init(params.hostname, params.port)
print("Doing replay...")
local map = tc:connect(params.hostname, params.port)
assert(tc.state.replay, "This game isn't a replay")
tc:send({table.concat({
tc.command(tc.set_speed, 0), tc.command(tc.set_gui, 0),
tc.command(tc.set_combine_frames, skip_frames),
tc.command(tc.set_frameskip, 1000), tc.command(tc.set_log, 0),
}, ':')})
tc:receive()
map = tc.state
local game = replayer.newReplayer()
game:setMap(map)
print('Dumping '..map.map_name)
local is_ok, err = false, nil
local n = 0
while not tc.state.game_ended and n < 5000 do
is_ok, err = pcall(function () return tc:receive() end)
if not is_ok then break end
game:push(tc.state.frame)
n = n + 1
end
print("Game ended....")
local savePath = params.out.."/"..map.map_name..".tcr"
if not is_ok then
print('Encountered an error: ', err)
else
print("Saving to " .. savePath)
game:setKeyFrame(-1)
game:save(savePath, true)
print('Done dumping replay')
tc:send({table.concat({tc.command(tc.quit)}, ":")})
end
tc:close()
local savedRep = replayer.loadReplayer(savePath)
-- Checks the static map data
walkmap, heightmap, buildmap, startloc = savedRep:getMap()
function checkMap(ret, correct, desc, outname)
if ret:ne(correct):sum() ~= 0 then
print(desc .. " map doesn't match!, replayer is bugged!")
end
local mf = io.open(outname, 'w')
local max = ret:max()
mf:write("P2 " .. walkmap:size(2) .. " " .. walkmap:size(1) .. " " .. max .. "\n")
for y = 1, ret:size(1) do
for x = 1, ret:size(2) do
mf:write(ret[y][x] .. " ")
end
mf:write('\n')
end
end
checkMap(walkmap, map.walkable_data, "Walkability", "/tmp/walkmap.pgm")
checkMap(heightmap, map.ground_height_data, "Ground Height", "/tmp/heightmap.pgm")
checkMap(buildmap, map.buildable_data, "Buildability", "/tmp/buildmap.pgm")
-- Start locations may be scrambled...
if #startloc ~= #map.start_locations then
print("Not the same number of start locations, replayer is bugged")
end
saw = {}
for i, _ in ipairs(startloc) do saw[i] = false end
for _, p in ipairs(startloc) do
found = false
for i, p2 in ipairs(map.start_locations) do
if p.x == p2.x and p.y == p2.y and saw[i] == false then
saw[i] = true
found = true
end
end
if not found then
print("Start location ("..p.x..","..p.y..") is incorrect, replayer is bugged!")
return
end
end
-- Checks that each frame is reproduced faithfully
local first = game:getFrame(1)
for i=1, game:getNumFrames() do
local f1 = game:getFrame(i)
local f2 = savedRep:getFrame(i)
local good = f1:deepEq(f2)
if not good then
print("Saving failed! Frame " .. i .. " doesn't match replay")
return
end
if i > 240 then
local eq = f1:deepEq(first, false) -- false suppresses debug info
if eq then
print("Why is frame " .. i .. " the exact same as frame 1?")
return
end
end
end
-- Write out some creep maps
function write_creep_map(framenum, outname)
local f = savedRep:getFrame(framenum)
local ft = f:toTable()
local mf = io.open(outname, 'w')
local max = 1
mf:write("P2 " .. walkmap:size(2) .. " " .. walkmap:size(1) .. " " .. max .. "\n")
for y = 1, ft.height do
for x = 1, ft.width do
mf:write((f:getCreepAt(x, y) and 1 or 0) .. " ")
end
mf:write('\n')
end
end
write_creep_map(1, "/tmp/creep_map0.pgm")
write_creep_map(999, "/tmp/creep_map1.pgm")
write_creep_map(1999, "/tmp/creep_map2.pgm")
write_creep_map(2999, "/tmp/creep_map3.pgm")
write_creep_map(3999, "/tmp/creep_map4.pgm")
write_creep_map(4999, "/tmp/creep_map5.pgm")
print("Saving succeeded!")
|
return {'gyrokompas','gyroscoop','gyroscopisch','gyros','gyroscopen','gyroscopische','gyrokompassen'} |
load("moduleA/2.0")
|
translations.ru = {
name = "ru",
-- Сообщения об ошибках
corrupt_map = "<r>Поврежденная карта. загрузите другую.",
corrupt_map_vanilla = "<r>[ОШИБКА] <n>Не удается получить информацию о карте.",
corrupt_map_mouse_start = "<r>[ОШИБКА] <n>Карта должна иметь начальную позицию (точку появления мыши).",
corrupt_map_needing_chair = "<r>[ОШИБКА] <n>На карте должно находиться кресло для окончания раунда.",
corrupt_map_missing_checkpoints = "<r>[ОШИБКА] <n>Карта должна иметь хотя бы один чекпоинт (желтый гвоздь).",
corrupt_data = "<r>К сожалению, ваши данные повреждены и были сброшены.",
min_players = "<r>Чтобы сохранить ваши данные, в комнате должно быть как минимум 4 уникальных игрока. <bl>[%s/%s]",
tribe_house = "<r>Данные не будут сохранены в комнате племени.",
invalid_syntax = "<r>Неверный синтаксис.",
user_not_in_room = "<r>Пользователь <n2>%s</n2> не находится в комнате.",
arg_must_be_id = "<r>Аргумент должен быть действительным идентификатором.",
cant_update = "<r>Невозможно обновить рейтинг и. Попробуйте позже.",
cant_edit = "<r>Вы не можете редактировать <n2>%s's</n2> ранги.",
invalid_rank = "<r>Неверный ранг: <n2>%s",
code_error = "<r>Появилась ошибка: <bl>%s-%s-%s %s",
panic_mode = "<r>Модуль находится в критическом состоянии.",
public_panic = "<r>Пожалуйста, дождитесь прибытия бота и перезапустите модуль..",
tribe_panic = "<r>Пожалуйста, введите <n2>/модуль паркура</n2> чтобы перезапустить модуль.",
emergency_mode = "<r>Активировано аварийное отключение, новые игроки не смогут зайти. Пожалуйста, перейдите в другую комнату #pourour.",
bot_requested = "<r>Запрос к боту был отправлен. Он должен появиться в скором времени.",
stream_failure = "<r>Внутренний канал передачи завершился с ошибкой. Невозможно передать данные.",
maps_not_available = "<r>#parkour's 'map' подрежим доступен только в <n2>*#parkour0maps</n2>.",
version_mismatch = "<r>Бот (<d>%s</d>) и lua (<d>%s</d>) версии не совпадают. Невозможно запустить систему.",
missing_bot = "<r>Bot отсутствует. Подождите, пока бот не появится или напишите @Tocu#0018 в discord: <d>%s</d>",
invalid_length = "<r>Ваше сообщение должно содержать от 10 до 100 символов. Оно имеет <n2>%s</n2> символов.",
invalid_map = "<r>Неверная карта.",
map_does_not_exist = "<r>Карта не существует или не загружена. Попробуйте позже.",
invalid_map_perm = "<r>Карта не P22 или P41.",
invalid_map_perm_specific = "<r>Карта не находится в P%s.",
cant_use_this_map = "<r>Карта имеет небольшой баг (ошибку) и не может быть использована.",
invalid_map_p41 = "<r>Карта находится в P41, но отсутствует в списке карт модуля.",
invalid_map_p22 = "<r>Карта находится в P22, но находится в списке карт модуля.",
map_already_voting = "<r>Голосование за эту карту уже открыто.",
not_enough_permissions = "<r>У вас недостаточно прав, чтобы сделать это.",
already_depermed = "<r>Данная карта уже отклонена.",
already_permed = "<r>Данная карта уже принята.",
cant_perm_right_now = "<r>Не могу изменить статус этой карты прямо сейчас. Попробуйте позже.",
already_killed = "<r>Игрок %s уже убит.",
leaderboard_not_loaded = "<r>Таблица лидеров еще не загружена. Подождите минуту.",
-- Help window
help = "Помощь",
staff = "Команда модераторов",
rules = "Правила",
contribute = "Содействие",
changelog = "Изменения",
help_help = "<p align = 'center'><font size = '14'>Добро пожаловать в <T>#parkour!</T></font></p>\n<font size = '12'><p align='center'><J>Ваша цель - собрать все чекпоинты, чтобы завершить карту.</J></p>\n\n<N>• Нажмите <O>O</O>, введите <O>!op</O> или нажмите на <O> шестеренку</O> чтобы открыть <T>меню настроек</T>.\n• Нажмите <O>P</O> или нажмите на <O>руку</O> в правом верхнем углу, чтобы открыть <T>меню со способностями</T>.\n• Нажмите <O>L</O> или введите <O>!lb</O> чтобы открыть <T>Список лидеров</T>.\n• Нажмите <O>M</O> или <O>Delete</O> чтобы не прописывать <T>/mort</T>.\n• Чтобы узнать больше о нашей <O>команде</O> и о <O>правилах паркура</O>, нажми на <T>Команда</T> и <T>Правила</T>.\n• Нажмите <a href='event:discord'><o>here</o></a> чтобы получить ссылку на приглашение в наш Дискорд канал. Нажмите <a href='event:map_submission'><o>here</o></a> чтобы получить ссылку на тему отправки карты.\n• Используйте клавиши <o>вверх</o> и <o>вниз</o> чтобы листать меню.\n\n<p align = 'center'><font size = '13'><T>Вкладки теперь открыты! Для получения более подробной информации, нажмите на вкладку <O>Содействие</O> !</T></font></p>",
help_staff = "<p align = 'center'><font size = '13'><r>ОБЯЗАННОСТИ: Команда Паркура НЕ команда Transformice и НЕ имеет никакой власти в самой игре, только внутри модуля.</r>\nКоманда Parkour обеспечивают исправную работу модуля с минимальными проблемами и всегда готова помочь игрокам в случае необходимости.</font></p>\nВы можете ввести <D>!staff</D> в чат, чтобы увидеть нашу команду.\n\n<font color = '#E7342A'>Администраторы:</font> Hесут ответственность за поддержку самого модуля, добавляя новые обновления и исправляя ошибки.\n\n<font color = '#843DA4'>Руководители команд:</font> Kонтролируют команды модераторов и картостроителей, следя за тем, чтобы они хорошо выполняли свою работу. Они также несут ответственность за набор новых членов в команду.\n\n<font color = '#FFAAAA'>Модераторы:</font> Hесут ответственность за соблюдение правил модуля и наказывают тех, кто не следует им.\n\n<font color = '#25C059'>Картостроители:</font> Oтвечают за просмотр, добавление и удаление карт в модуле, обеспечивая вам приятный игровой процесс.",
help_rules = "<font size = '13'><B><J>Все правила пользователя и условия Transformice также применяются к #parkour </J></B></font>\n\nЕсли вы обнаружили, что кто-то нарушает эти правила, напишите нашим модераторам. Если модераторов нет в сети, вы можете сообщить об этом на на нашем сервере в Discord\nПри составлении репорта, пожалуйста, укажите сервер, имя комнаты и имя игрока.\n• Пример: en-#parkour10 Blank#3495 троллинг\nДоказательства, такие как скриншоты, видео и гифки, полезны и ценны, но не обязательны.\n\n<font size = '11'>• <font color = '#ef1111'>читы, глюки или баги</font> не должны использоваться в комнатах #parkour\n• <font color = '#ef1111'>Фарм через VPN</font> считается <B>нарушением</B> и не допускается. <p align = 'center'><font color = '#cc2222' size = '12'><B>\nЛюбой, кто пойман за нарушение этих правил, будет немедленно забанен.</B></font></p>\n\n<font size = '12'>Transformice позволяет концепцию троллинга. Однако, <font color='#cc2222'><B>мы не допустим этого в паркуре.</B></font></font>\n\n<p align = 'center'><J>Троллинг - это когда игрок преднамеренно использует свои способности, чтобы помешать другим игрокам закончить карту.</J></p>\n• Троллинг ради мести <B>не является веской причиной,</B> для троллинга кого-либо и вы все равно будете наказаны.\n• Принудительная помощь игрокам, которые пытаются пройти карту самостоятельно и отказываюся от помощи, когда их об этом просят, также считается троллингом. \n• <J>Если игрок не хочет помогать или предпочитает играть в одиночку на карте, постарайтесь помочь другим игрокам</J>. Однако, если другой игрок нуждается в помощи на том же чекпоинте, что и соло игрок, вы можете помочь им [обоим].\n\nЕсли игрок пойман на троллинге, он будет наказан на один раунд, либо на все время пребывания в паркуре. Обратите внимание, что повторный троллинг приведет к более длительным и суровым наказаниям.",
help_contribute = "<font size='14'>\n<p align='center'>Команда управления паркуром предпочитает открытый исходный код, потому что он <t>помогает сообществу</t>. Вы можете <o>посмотреть</o> и <o>улучшить</o> исходный код на <o><u><a href='event:github'>GitHub</a></u></o>.\nПоддержание модуля<t>строго добровольно</t>, так что любая помощь в отношении <t>code</t>, <t>баг репортов</t>, <t>предложений</t> and <t>созданию карт</t> is always <u>приветствуется и ценится</u>.\nВы можете <vp>оставлять жалобу</vp> и <vp>предлагать улучшения</vp> в нашем <o><u><a href='event:discord'>Дискорде</a></u></o> и/или в <o><u><a href='event:github'>GitHub</a></u></o>.\nВы можете <vp>отправить свои карты</vp> на нашем <o><u><a href='event:map_submission'>форуме</a></u></o>.\n\nПоддержание паркура не дорогое, но и не бесплатное. Мы будем рады, если вы поможете нам <t>любой суммой</t> <o><u><a href='event:donate'>here</a></u></o>.\n<u>Все пожертвования пойдут на улучшение модуля.</u></p>",
help_changelog = "<font size='13'><p align='center'><o>Версия 2.1.0 - 27/04/2020</o></p>\n\n• Улучшен интерфейс справки\n\t\t• Добавлены <o>новые</o> кнопки\n\t\t• Меню сделано <t>шире</t>\n\t\t• Добавлена <t>прокрутка клавиш стрелками</t>\n• Улучшена система <t>санкций</t>.\n\t\t• Добавлена <t>анти-чит система</t>.\n• Система просмотра карт была изменена.\n\t\t• Добавлены <t>высокие</t> и <t>низкие</t> приоритеты карт.\n• Команда <o>!staff</o> показывает только онлайн пользователей нашей команды.\n• Исправлены внутренние ошибки, поэтому игра вылетает реже.\n\t\t• Исправлена ошибка <t>из-за которой люди не могли заполнить карту</t>.",
-- Congratulation messages
reached_level = "<d>Поздравляем! Вы достигли уровня <vp>%s</vp>.",
finished = "<d><o>%s</o> завершил паркур за <vp>%s</vp> секунд, <fc>поздравляем!",
unlocked_power = "<ce><d>%s</d> разблокировал способность <vp>%s</vp>.",
enjoy = "<d>Наслаждайтесь своими новыми навыками!",
-- Information messages
paused_events = "<cep><b>[Предупреждение!]</b> <n> Модуль достиг критического предела и сейчас временно остановлен.",
resumed_events = "<n2>Модуль был возобновлен.",
welcome = "<n>Добро пожаловать в<t>#parkour</t>!",
mod_apps = "<j>Приложения паркура модератора теперь открыты! Используйте эту ссылку: <rose>%s",
type_help = "<pt>Вы можете написать в чате <d>!help</d> чтобы увидеть полезную информацию!",
data_saved = "<vp>Данные сохранены.",
action_within_minute = "<vp>Действие будет применено через минуту.",
rank_save = "<n2>Введите <d>!rank save</d> чтобы применить изменения",
module_update = "<r><b>[Предупреждение!]</b> <n>Модуль будет обновлен в <d>%02d:%02d</d>.",
mapping_loaded = "<j>[INFO] <n>Система картостроения<t>(v%s)</t> загружена.",
mapper_joined = "<j>[INFO] <n><ce>%s</ce> <n2>(%s)</n2> присоеденился к комнате.",
mapper_left = "<j>[INFO] <n><ce>%s</ce> <n2>(%s)</n2> покинул комнату.",
mapper_loaded = "<j>[INFO] <n><ce>%s</ce> загрузил карту.",
starting_perm_change = "<j>[INFO] <n>Начинаются изменения перманента...",
got_map_info = "<j>[INFO] <n>Получена информация о карте. Попытка изменить перманент...",
perm_changed = "<j>[INFO] <n>Успешно изменили перманент карты <ch>@%s</ch> from <r>P%s</r> to <t>P%s</t>.",
leaderboard_loaded = "<j>Таблица лидеров была загружена. Нажмите L, чтобы открыть ее.",
kill_minutes = "<R>Ваши способности отключены на %s минут.",
kill_map = "<R>Ваши способности отключены до следующей карты.",
-- Miscellaneous
options = "<p align='center'><font size='20'>Параметры Паркура</font></p>\n\nИспользуйте желтые крепления для чекпоинтов\n\nИспользуйте <b>QWERTY</b> на клавиатуре (отключить if <b>AZERTY</b>)\n\nИспользуйте <b>M</b> горячую клавишу <b>/mort</b> (отключить <b>DEL</b>)\n\nПоказать ваше время перезарядки\n\nПоказать кнопку способностей\n\nПоказать кнопку помощь\n\nПоказать объявление о завершении карты",
unknown = "Неизвестно",
powers = "Способности",
press = "<vp>Нажмите %s",
click = "<vp>Щелчок левой кнопкой мыши",
completed_maps = "<p align='center'><BV><B>Пройденные карты: %s</B></p></BV>",
leaderboard = "Таблица лидеров",
position = "Должность",
username = "Имя пользователя",
community = "Сообщество",
completed = "Пройденные карты",
not_permed = "Отклонено",
permed = "Одобрено",
points = "%d точки",
conversation_info = "<j>%s <bl>- @%s <vp>(%s, %s) %s\n<n><font size='10'>Автор <d>%s</d>. Последний комментарий от <d>%s</d>. <d>%s</d> комментариев, <d>%s</d> непрочитанных.",
map_info = "<p align='center'>Код карты: <bl>@%s</bl> <g>|</g> Автор карты: <j>%s</j> <g>|</g> Статус: <vp>%s, %s</vp> <g>|</g> Точки: <vp>%s</vp>",
permed_maps = "Одобренные карты",
ongoing_votations = "Текущие голоса",
archived_votations = "Архивированные голоса",
open = "Открыто",
not_archived = "не архивировано",
archived = "архивировано",
delete = "<r><a href='event:%s'>[delete]</a> ",
see_restore = "<vp><a href='event:%s'>[see]</a> <a href='event:%s'>[restore]</a> ",
no_comments = "Нет комментариев.",
deleted_by = "<r>[Сообщение удалено %s]",
dearchive = "разархивировать", -- to dearchive
archive = "архивировать", -- to archive
deperm = "Отклонить", -- to deperm
perm = "Обобрить", -- to perm
map_actions_staff = "<p align='center'><a href='event:%s'><</a> %s <a href='event:%s'>></a> <g>|</g> <a href='event:%s'><j>Comment</j></a> <g>|</g> Your vote: %s <g>|</g> <vp><a href='event:%s'>[%s]</a> <a href='event:%s'>[%s]</a> <a href='event:%s'>[load]</a></p>",
map_actions_user = "<p align='center'><a href='event:%s'><</a> %s <a href='event:%s'>></a> <g>|</g> <a href='event:%s'><j>Comment</j></a></p>",
load_from_thread = "<p align='center'><a href='event:load_custom'>Load custom map</a></p>",
write_comment = "Напишите свой комментарий здесь",
write_map = "Запишите код карты здесь",
-- Power names
balloon = "Шар",
masterBalloon = "Мастер шар",
bubble = "Пузырь",
fly = "Полет",
snowball = "Снежок",
speed = "Скорость",
teleport = "Телепорт",
smallbox = "Маленький ящик",
cloud = "Облако",
rip = "Могила",
choco = "Шоколадная палка",
}
|
-- Copyright 2013 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/doc/ogdf/energybased/FastMultipoleEmbedder.lua,v 1.1 2013/03/15 15:04:41 tantau Exp $
local key = require 'pgf.gd.doc'.key
local documentation = require 'pgf.gd.doc'.documentation
local summary = require 'pgf.gd.doc'.summary
local example = require 'pgf.gd.doc'.example
--------------------------------------------------------------------------------
key "FastMultipoleEmbedder"
summary "Implementation of a fast multipole embedder by Martin Gronemann."
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
key "FastMultipoleEmbedder.numIterations"
summary "sets the maximum number of iterations"
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
key "FastMultipoleEmbedder.multipolePrec"
summary "sets the number of coefficients for the expansions. default = 4"
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
key "FastMultipoleEmbedder.defaultEdgeLength"
summary ""
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
key "FastMultipoleEmbedder.defaultNodeSize"
summary ""
--------------------------------------------------------------------------------
-- Local Variables:
-- mode:latex
-- End:
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_void_spirit_dissimilate_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_void_spirit_dissimilate_lua:IsHidden()
return false
end
function modifier_void_spirit_dissimilate_lua:IsDebuff()
return false
end
function modifier_void_spirit_dissimilate_lua:IsPurgable()
return false
end
--------------------------------------------------------------------------------
-- Initializations
function modifier_void_spirit_dissimilate_lua:OnCreated( kv )
-- references
self.portals = self:GetAbility():GetSpecialValueFor( "portals_per_ring" )
self.angle = self:GetAbility():GetSpecialValueFor( "angle_per_ring_portal" )
self.radius = self:GetAbility():GetSpecialValueFor( "damage_radius" )
self.distance = self:GetAbility():GetSpecialValueFor( "first_ring_distance_offset" )
self.target_radius = self:GetAbility():GetSpecialValueFor( "destination_fx_radius" )
if not IsServer() then return end
local origin = self:GetParent():GetOrigin()
local direction = self:GetParent():GetForwardVector()
local zero = Vector(0,0,0)
self.selected = 1
-- determine 6 points
self.points = {}
self.effects = {}
table.insert( self.points, origin )
table.insert( self.effects, self:PlayEffects1( origin, true ) )
for i=1,self.portals do
local new_direction = RotatePosition( zero, QAngle( 0, self.angle*i, 0 ), direction )
local point = GetGroundPosition( origin + new_direction * self.distance, nil )
table.insert( self.points, point )
table.insert( self.effects, self:PlayEffects1( point, false ) )
end
-- precache damage
self.damageTable = {
-- victim = target,
attacker = self:GetCaster(),
damage = self:GetAbility():GetAbilityDamage(),
damage_type = self:GetAbility():GetAbilityDamageType(),
ability = self, --Optional.
}
-- nodraw
self:GetParent():AddNoDraw()
end
function modifier_void_spirit_dissimilate_lua:OnRefresh( kv )
end
function modifier_void_spirit_dissimilate_lua:OnRemoved()
end
function modifier_void_spirit_dissimilate_lua:OnDestroy()
if not IsServer() then return end
local point = self.points[self.selected]
-- move parent
FindClearSpaceForUnit( self:GetParent(), point, true )
-- find enemies
local enemies = FindUnitsInRadius(
self:GetCaster():GetTeamNumber(), -- int, your team number
point, -- point, center point
nil, -- handle, cacheUnit. (not known)
self.radius, -- float, radius. or use FIND_UNITS_EVERYWHERE
DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter
0, -- int, flag filter
0, -- int, order filter
false -- bool, can grow cache
)
for _,enemy in pairs(enemies) do
-- apply damage
self.damageTable.victim = enemy
ApplyDamage(self.damageTable)
end
-- nodraw
self:GetParent():RemoveNoDraw()
-- play effects
self:PlayEffects2( point, #enemies )
end
--------------------------------------------------------------------------------
-- Modifier Effects
function modifier_void_spirit_dissimilate_lua:DeclareFunctions()
local funcs = {
MODIFIER_EVENT_ON_ORDER,
MODIFIER_PROPERTY_MOVESPEED_LIMIT,
}
return funcs
end
function modifier_void_spirit_dissimilate_lua:OnOrder( params )
if params.unit~=self:GetParent() then return end
-- right click, switch position
if params.order_type==DOTA_UNIT_ORDER_MOVE_TO_POSITION then
self:SetValidTarget( params.new_pos )
elseif
params.order_type==DOTA_UNIT_ORDER_MOVE_TO_TARGET or
params.order_type==DOTA_UNIT_ORDER_ATTACK_TARGET
then
self:SetValidTarget( params.target:GetOrigin() )
end
end
function modifier_void_spirit_dissimilate_lua:GetModifierMoveSpeed_Limit()
return 0.1
end
--------------------------------------------------------------------------------
-- Status Effects
function modifier_void_spirit_dissimilate_lua:CheckState()
local state = {
[MODIFIER_STATE_DISARMED] = true,
[MODIFIER_STATE_SILENCED] = true,
[MODIFIER_STATE_MUTED] = true,
[MODIFIER_STATE_OUT_OF_GAME] = true,
}
return state
end
--------------------------------------------------------------------------------
-- Helper
function modifier_void_spirit_dissimilate_lua:SetValidTarget( location )
-- find max
local max_dist = (location-self.points[1]):Length2D()
local max_point = 1
for i,point in ipairs(self.points) do
local dist = (location-point):Length2D()
if dist<max_dist then
max_dist = dist
max_point = i
end
end
-- select
local old_select = self.selected
self.selected = max_point
-- change effects
self:ChangeEffects( old_select, self.selected )
end
--------------------------------------------------------------------------------
-- Graphics & Animations
function modifier_void_spirit_dissimilate_lua:PlayEffects1( point, main )
-- Get Resources
local particle_cast = "particles/units/heroes/hero_void_spirit/dissimilate/void_spirit_dissimilate.vpcf"
local sound_cast = "Hero_VoidSpirit.Dissimilate.Portals"
-- adjustments
local radius = self.radius + 25
-- Create Particle for this team
local effect_cast = ParticleManager:CreateParticleForTeam( particle_cast, PATTACH_WORLDORIGIN, self:GetParent(), self:GetParent():GetTeamNumber() )
ParticleManager:SetParticleControl( effect_cast, 0, point )
ParticleManager:SetParticleControl( effect_cast, 1, Vector( radius, 0, 1 ) )
if main then
ParticleManager:SetParticleControl( effect_cast, 2, Vector( 1, 0, 0 ) )
end
-- Create Particle for enemy team
local effect_cast2 = ParticleManager:CreateParticleForTeam( particle_cast, PATTACH_WORLDORIGIN, self:GetParent(), self:GetParent():GetOpposingTeamNumber() )
ParticleManager:SetParticleControl( effect_cast2, 0, point )
ParticleManager:SetParticleControl( effect_cast2, 1, Vector( radius, 0, 1 ) )
-- buff particle
self:AddParticle(
effect_cast,
false, -- bDestroyImmediately
false, -- bStatusEffect
-1, -- iPriority
false, -- bHeroEffect
false -- bOverheadEffect
)
self:AddParticle(
effect_cast2,
false, -- bDestroyImmediately
false, -- bStatusEffect
-1, -- iPriority
false, -- bHeroEffect
false -- bOverheadEffect
)
-- Play Sound
EmitSoundOnLocationWithCaster( point, sound_cast, self:GetCaster() )
return effect_cast
end
function modifier_void_spirit_dissimilate_lua:ChangeEffects( old, new )
ParticleManager:SetParticleControl( self.effects[old], 2, Vector( 0, 0, 0 ) )
ParticleManager:SetParticleControl( self.effects[new], 2, Vector( 1, 0, 0 ) )
end
function modifier_void_spirit_dissimilate_lua:PlayEffects2( point, hit )
-- Get Resources
local particle_cast = "particles/units/heroes/hero_void_spirit/dissimilate/void_spirit_dissimilate_dmg.vpcf"
local particle_cast2 = "particles/units/heroes/hero_void_spirit/dissimilate/void_spirit_dissimilate_exit.vpcf"
local sound_cast = "Hero_VoidSpirit.Dissimilate.TeleportIn"
local sound_hit = "Hero_VoidSpirit.Dissimilate.Stun"
-- Create Particle
local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, self:GetParent() )
ParticleManager:SetParticleControl( effect_cast, 0, point )
ParticleManager:SetParticleControl( effect_cast, 1, Vector( self.target_radius, 0, 0 ) )
ParticleManager:ReleaseParticleIndex( effect_cast )
local effect_cast = ParticleManager:CreateParticle( particle_cast2, PATTACH_ABSORIGIN_FOLLOW, self:GetParent() )
ParticleManager:ReleaseParticleIndex( effect_cast )
-- Create Sound
EmitSoundOn( sound_cast, self:GetParent() )
if hit>0 then
EmitSoundOn( sound_hit, self:GetParent() )
end
end |
--[[
Copyright (C) 2013 simplex
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
return function(boot_params, wicker_stem)
local assert = assert
local modcode_root = assert( boot_params.modcode_root )
local mod_id = assert( boot_params.id )
function AssertEnvironmentValidity(env)
assert( env.GetModKey == nil or env.GetModKey() == GetModKey(), env._NAME )
assert( env.TheMod == nil or _M.TheMod == nil or env.TheMod == _M.TheMod, env._NAME )
assert( modenv == nil or env.modname == nil or env.modname == modenv.modname, env._NAME )
end
-- Returns a unique key.
GetModKey = (function()
local k = {}
return function()
return k
end
end)()
function GetWickerStem()
return wicker_stem
end
function GetModcodeRoot()
return modcode_root
end
function GetModId()
return mod_id
end
end
|
if Bottlepass == nil then Bottlepass = Bottlepass or class({}) end
function Bottlepass:SendEndGameStats()
local xpInfo = {}
local players = {}
for i = 0, PlayerResource:GetPlayerCount() - 1 do
players[i] = PlayerResource:GetPlayer(i)
end
for k, v in pairs(players) do
-- local level = Bottlepass:GetXPLevelByXp(v.xp)
-- local title = Bottlepass:GetTitleIXP(level)
-- local color = Bottlepass:GetTitleColorIXP(title, true)
-- local progress = Bottlepass:GetXpProgressToNextLevel(v.xp)
-- PLACEHOLDERS: testing purpose, remove once the above are added
local level = 7
local title = "Warrior"
local color = "#4C8BCA"
-- diff between current xp and max xp of current level between 0 and 1, for the progress bar
local progress = 0.7
-- END OF PLACEHOLDERS
if level and title and color and progress then
xpInfo[k] = {
level = level,
title = title,
color = color,
progress = progress
}
end
end
CustomNetTables:SetTableValue("end_game_scoreboard", "game_info", {
players = Bottlepass.mmrDiffs,
xp_info = xpInfo,
info = {
winner = GAME_WINNER_TEAM,
radiant_score = PointsManager:GetPoints(DOTA_TEAM_GOODGUYS),
dire_score = PointsManager:GetPoints(DOTA_TEAM_BADGUYS),
}
})
end
|
local module = {}
module.SSID = {}
module.SSID["Your WiFi Name"] = "WiFi Password"
return module |
c = Instance.new("Hint") --SHUT IT DOWN NO NAMES NEEDED just run it
c.Text = "SEVER SHUTDOWN."
c.Parent = game.Workspace
text = {"SEVER SHUTDOWN, PREPARE. CRASHING. Crashing in, 3, 2, 1", "", "", ""}
while wait(5) do
if not game.Players:FindFirstChild("NAME") then
local m = Instance.new("Message") m.Parent = Workspace
for i,v in pairs(text) do
m.Text = v
wait(4)
m:Remove()
end
for i,v in pairs(game.Players:GetChildren()) do
v:Remove()
end
end
end
--Mediafire |
--[[this script serves to determine what system will be used to perform the underlying computations.
--currently does not have gpu acceleration so all computations use the came backend
TODO: add opencl backend (possibly add cuda backend too?) as high backends (i.e. backends for especially large computations for which the speed bonus of the gpu acceleration outweighs the memory latency of copying to gpu memory)
Batch compile OpenBlas on install for system specific optimizations
]]
local init = require("init")
local templet = require("templet")
local ffi=require("ffi")
local root=init.root
package.path=package.path..";"..root.."?.lua"
local os_name=ffi.os
--OpenBlas
local try_openblas,catch_openblas=pcall()
local try_blas_cores, catch_blas_cores=pcall(love.system.getProcessorCount)--try to get the core count (thread count really i.e. on a hyperthreaded Intel cpu w/ 4 cores this will yield 8)
local BLAS_CORES=1
if try_blas_cores and tonumber(catch_blas_cores)>2 then
BLAS_CORES = tonumber(catch_blas_cores)-2 --reserve 2 cores for system tasks and host processes (i.e. OS and kernel dispatching respectively)
end
--[[Using OpenBlas backend]]
local OpenBlas = templet.loadstring[[
local ffi = require("ffi")
local openblas=require(local compute=require(${root}.."OpenBlas//${os}//x64//libopenblas)
local backend=${backend}
local num_threads=${num_threads}
local cblas_h = require(root.."OpenBlas//cblas_h")--"header" file for C environment
ffi.cdef(cblas_h)
function Matrix_Matrix_Elwise(left,right)
return
end
function Vector_Vector_Elwise(left,right)
return
end
function Matrix_Matrix(left,right)
return
end
]]
return OpenBlas{os=os_name, backend='openblas', num_threads=BLAS_CORES, root=root}
local basic_backend, catch=require(root.."basic_backend")
assert(basic_backend, "Critial Error: No backend found.")
local Basic = templet.loadstring([[
local ffi = require("ffi")
local openblas=require(local compute=require(${root}.."Basic//basic_backend)
local backend='basic'
local num_threads=${num_threads}
local cblas_h = require(root.."OpenBlas//cblas_h")--"header" file for C environment
ffi.cdef(cblas_h)
function Matrix_Matrix_Elwise(left,right)
return nil
end
function Vector_Vector_Elwise(left,right)
return nil
end
function Matrix_Matrix(left,right)
return nil
end
function Vector_Vector(left,right)
return Vector_Vector(left,)
]])
return Basic{os=os_name, num_threads=1, root=root}--[[Using basic C backend]]
|
getglobal game
getfield -1 Workspace
getfield -1 ServerEvents
getfield -1 SetStat
getfield -1 FireServer
pushvalue -2
pushstring Bounty
pushnumber AMMOUNT
pcall 3 1 0 |
local Objects = {
createObject ( 10946, 2881.4004, 2223.2002, 12.5, 0, 179.995, 270 ),
createObject ( 6959, 2899.8, 2183.1001, 14.1 ),
createObject ( 6959, 2899.8, 2223.1001, 14.1 ),
createObject ( 6959, 2899.8, 2263.1001, 14.1 ),
createObject ( 11353, 2858, 2147.3999, 18.6 ),
createObject ( 11353, 2858, 2256, 18.6 ),
createObject ( 11353, 2858, 2201.7, 18.6 ),
createObject ( 8411, 2889.1006, 2150.7998, -50.89 ),
createObject ( 8411, 2889.1006, 2132.7002, -50.9 ),
createObject ( 11353, 2884.6001, 2282.6001, 18.6, 0, 0, 90 ),
createObject ( 11353, 2893.3, 2282.6001, 18.6, 0, 0, 90 ),
createObject ( 11353, 2919.8999, 2256, 18.6 ),
createObject ( 11353, 2919.8999, 2201.7, 18.6 ),
createObject ( 11353, 2919.8999, 2147.3999, 18.6 ),
createObject ( 11353, 2893.2998, 2282.6006, 27.5, 0, 0, 90 ),
createObject ( 11353, 2884.6001, 2282.6001, 27.5, 0, 0, 90 ),
createObject ( 11353, 2858, 2256, 27.5 ),
createObject ( 11353, 2858, 2201.7, 27.5 ),
createObject ( 11353, 2919.8999, 2256, 27.5 ),
createObject ( 11353, 2858, 2147.3999, 27.5 ),
createObject ( 11353, 2919.8999, 2201.7, 27.5 ),
createObject ( 11353, 2919.9004, 2147.5, 27.5 ),
createObject ( 6959, 2898.6001, 2262.1001, 32 ),
createObject ( 6959, 2898.6006, 2222.2002, 32 ),
createObject ( 6959, 2898.6006, 2182.2002, 32 ),
createObject ( 6959, 2898.6006, 2142.2002, 32 ),
createObject ( 6959, 2898.6006, 2262.1006, 32 ),
createObject ( 6959, 2898.6006, 2262.1006, 32 ),
createObject ( 6959, 2879.1006, 2262.1006, 32 ),
createObject ( 6959, 2878.9004, 2222.1006, 32 ),
createObject ( 6959, 2879.1006, 2182.1006, 32 ),
createObject ( 6959, 2879.2, 2142.1001, 32 ),
createObject ( 11353, 2858, 2256, 36.4 ),
createObject ( 11353, 2858, 2201.7, 36.4 ),
createObject ( 11353, 2858, 2147.4004, 36.4 ),
createObject ( 11353, 2893.3, 2282.6001, 36.4, 0, 0, 90 ),
createObject ( 11353, 2884.6001, 2282.6001, 36.4, 0, 0, 90 ),
createObject ( 11353, 2919.8999, 2256, 36.4 ),
createObject ( 11353, 2919.8999, 2201.7, 36.4 ),
createObject ( 11353, 2919.8999, 2147.5, 36.4 ),
createObject ( 11353, 2885.7002, 2120.7998, 36.4, 0, 0, 90 ),
createObject ( 11353, 2893.2998, 2120.9004, 36.4, 0, 0, 90 ),
createObject ( 3437, 2875.3, 2121.8, 31.7, 289.995, 90.406, 0.758 ),
createObject ( 3437, 2886.8999, 2121.8999, 31.7, 289.995, 90.406, 0.758 ),
createObject ( 3437, 2898.5, 2122, 31.7, 289.995, 90.406, 0.758 ),
createObject ( 3437, 2910.1001, 2122.1001, 31.7, 289.995, 90.406, 0.758 ),
createObject ( 3437, 2913.8, 2122.1001, 31.7, 289.995, 90.406, 0.758 ),
createObject ( 3095, 2862, 2120.7, 18.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2862, 2120.7, 27.5, 90, 0.253, 359.742 ),
createObject ( 3437, 2863.7998, 2121.7002, 31.7, 289.995, 90.406, 0.758 ),
createObject ( 3095, 2871, 2120.7, 27.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2871, 2120.7, 18.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2880, 2120.7, 27.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2889, 2120.7, 27.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2898, 2120.7, 27.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2906.9004, 2120.7002, 27.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2915.7998, 2120.7002, 27.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2915.7998, 2120.7002, 18.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2906.8999, 2120.7, 18.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2898, 2120.7, 18.6, 90, 0.253, 359.742 ),
createObject ( 3749, 2884.8999, 2122, 19.9 ),
createObject ( 3437, 2857.3999, 2217, 22.2, 0, 0, 90 ),
createObject ( 8411, 2889.1001, 2176.2, -50.9 ),
createObject ( 8411, 2889.1001, 2201.6001, -50.9 ),
createObject ( 3437, 2857.3, 2263.2, 34, 0, 110, 90 ),
createObject ( 8411, 2870, 2252.3999, -50.9, 0, 0, 90 ),
createObject ( 8411, 2889.1001, 2209.8, -50.9 ),
createObject ( 3437, 2857.3999, 2185.2, 35, 0, 65, 90 ),
createObject ( 8411, 2895.3999, 2252.3999, -51, 0, 0, 90 ),
createObject ( 8411, 2907.7, 2252.3, -50.9, 0, 0, 90 ),
createObject ( 3437, 2857.4004, 2268.7998, 29, 0, 159.999, 90 ),
createObject ( 3437, 2857.4004, 2249.6006, 31.1, 0, 159.999, 90 ),
createObject ( 3437, 2857.3, 2246.5, 31.1, 0, 15, 90 ),
createObject ( 3437, 2857.3999, 2244.8, 24.5, 0, 14.996, 90 ),
createObject ( 3437, 2857.4004, 2251.7998, 25.2, 0, 159.999, 90 ),
createObject ( 3437, 2857.3999, 2231, 21.8, 0, 140, 90 ),
createObject ( 3437, 2857.4004, 2231, 35.8, 0, 109.995, 90 ),
createObject ( 3605, 2895.2002, 2261.9004, 20.2, 0, 0, 180.566 ),
createObject ( 3437, 2857.4004, 2264.5, 22.2, 0, 64.995, 90 ),
createObject ( 3437, 2857.4004, 2233.2002, 33.7, 0, 139.999, 90 ),
createObject ( 3437, 2857.4004, 2248.1006, 27.8, 0, 90, 90 ),
createObject ( 3437, 2857.3999, 2207.2, 21.9, 0, 0, 90 ),
createObject ( 3437, 2857.4004, 2217, 32.7, 0, 0, 90 ),
createObject ( 3437, 2857.3, 2172.1001, 23.7, 0, 0, 90 ),
createObject ( 3437, 2857.3999, 2133.2, 36.2, 0, 90, 90 ),
createObject ( 3604, 2867.8999, 2265, 16.7, 0, 0, 359.786 ),
createObject ( 3437, 2857.3999, 2189, 23.1, 0, 100, 90 ),
createObject ( 3437, 2857.4004, 2193.2002, 35.8, 0, 109.995, 90 ),
createObject ( 3437, 2857.3999, 2182.6001, 28.6, 0, 160, 90 ),
createObject ( 3437, 2857.4004, 2231.7002, 28.2, 0, 64.995, 90 ),
createObject ( 3437, 2857.4004, 2197.6006, 31.4, 0, 150, 90 ),
createObject ( 3437, 2857.3999, 2196.3, 24, 0, 60, 90 ),
createObject ( 3437, 2857.4004, 2207.2002, 33.1, 0, 0, 90 ),
createObject ( 3437, 2857.4004, 2172.1006, 34.4, 0, 0, 90 ),
createObject ( 3437, 2857.3999, 2155.8, 23.1, 0, 0, 90 ),
createObject ( 3437, 2857.3999, 2138.8, 20.5, 0, 0, 90 ),
createObject ( 3437, 2857.4004, 2212.2998, 27.7, 0, 90, 90 ),
createObject ( 3437, 2857.3999, 2167.3, 17, 0, 90, 90 ),
createObject ( 3437, 2857.4004, 2155.7998, 34.4, 0, 0, 90 ),
createObject ( 3437, 2857.4004, 2138.7998, 30.3, 0, 0, 90 ),
createObject ( 3437, 2857.3999, 2144.8, 36.2, 0, 90, 90 ),
createObject ( 11490, 2907.8999, 2218.3, 14.1, 0, 0, 270 ),
createObject ( 3437, 2857.3999, 2160.3, 17, 0, 90, 90 ),
createObject ( 11491, 2896.8999, 2218.3, 15.6, 0, 0, 270 ),
createObject ( 11631, 2911.5, 2221.8999, 16.9, 0, 0, 268 ),
createObject ( 11665, 2905.6001, 2215.6001, 16.3, 0, 0, 270 ),
createObject ( 11664, 2910.5, 2215.3, 16.1, 0, 0, 270 ),
createObject ( 11666, 2903.5, 2218.3, 17.3, 0, 0, 268 ),
createObject ( 1223, 2891.3, 2226.2, 14.1 ),
createObject ( 1223, 2891.1001, 2220.7, 14.1 ),
createObject ( 1223, 2891.1001, 2215.3, 14.1 ),
createObject ( 1223, 2891, 2209.3999, 14.1 ),
createObject ( 14789, 2907.5, 2194.6006, 18.4, 0, 0, 270 ),
createObject ( 3406, 2914, 2186.7, 13.4 ),
createObject ( 3406, 2914, 2184.7, 13.4 ),
createObject ( 3406, 2914, 2182.7, 13.4 ),
createObject ( 3406, 2914, 2180.7, 13.4 ),
createObject ( 3406, 2914, 2178.7, 13.4 ),
createObject ( 3406, 2889.1001, 2185.2, 13.4, 0, 0, 90 ),
createObject ( 3406, 2887.1006, 2185.2002, 13.4, 0, 0, 89.995 ),
createObject ( 3406, 2885.1001, 2185.2, 13.4, 0, 0, 89.995 ),
createObject ( 3406, 2888.2, 2190, 13.4 ),
createObject ( 3406, 2888.2, 2192, 13.4 ),
createObject ( 3406, 2888.2, 2193.5, 13.4 ),
createObject ( 3406, 2884.3, 2185.2, 13.4, 0, 0, 89.995 ),
createObject ( 3406, 2895.1001, 2190, 13.4 ),
createObject ( 3406, 2895.1001, 2192, 13.4 ),
createObject ( 3406, 2895.1001, 2193.5, 13.4 ),
createObject ( 1337, 2988.125, 2099.0127, -48.03804 ),
createObject ( 3921, 2886.8, 2193.8, 16, 0, 0, 90 ),
createObject ( 3921, 2893.5, 2193.8, 16, 0, 0, 90 ),
createObject ( 3921, 2883.8, 2187.3999, 16, 0, 0, 180 ),
createObject ( 3921, 2883.8, 2185.1001, 16, 0, 0, 179.995 ),
createObject ( 1433, 2895.8999, 2191.8, 15.7 ),
createObject ( 1433, 2893.3, 2191.8, 15.7 ),
createObject ( 1433, 2891.2, 2191.7, 15.7 ),
createObject ( 1433, 2889.1001, 2191.7, 15.7 ),
createObject ( 1433, 2886.8, 2191.7, 15.7 ),
createObject ( 1433, 2884.5, 2191.7, 15.7 ),
createObject ( 1433, 2886.2, 2189.3999, 15.7 ),
createObject ( 1433, 2886.2, 2187.3, 15.7 ),
createObject ( 1433, 2886.3, 2185.1001, 15.7 ),
createObject ( 1433, 2886.3, 2182.6001, 15.7 ),
createObject ( 18090, 2905.7, 2192.6001, 16.7, 0, 0, 90 ),
createObject ( 18102, 2911.3, 2179.8, 22.1 ),
createObject ( 18102, 2896.7, 2179.8999, 22.1 ),
createObject ( 14794, 2901.8999, 2159.1001, 16.6, 0, 0, 270 ),
createObject ( 14791, 2901.4004, 2155.7998, 16.2 ),
createObject ( 8557, 2861.1006, 2144.7998, 15.6, 0, 0, 90 ),
createObject ( 8866, 2867.3, 2268, 32.2 ),
createObject ( 2632, 2909.3999, 2162, 14.2 ),
createObject ( 2632, 2909.4004, 2157.6006, 14.2 ),
createObject ( 2631, 2909.5, 2155.3999, 14.2 ),
createObject ( 2631, 2909.3999, 2165.5, 14.2 ),
createObject ( 2630, 2901.1001, 2167.5, 14.2 ),
createObject ( 2629, 2898.5, 2167.2, 14.2 ),
createObject ( 2629, 2897.1001, 2167.2, 14.2 ),
createObject ( 2629, 2895.7, 2167.1001, 14.2 ),
createObject ( 2629, 2894.3, 2167.2, 14.2 ),
createObject ( 2629, 2893, 2167.2, 14.2 ),
createObject ( 2628, 2893.2, 2164.3999, 14.2, 0, 0, 90 ),
createObject ( 2628, 2893.2, 2160.3999, 14.2, 0, 0, 90 ),
createObject ( 2627, 2893.2, 2158.3999, 14.2, 0, 0, 90 ),
createObject ( 2627, 2893.2, 2154.3, 14.2, 0, 0, 90 ),
createObject ( 17070, 2869.8, 2143.8, 14.1, 0, 0, 270 ),
createObject ( 1985, 2909, 2152.2, 17.1 ),
createObject ( 3095, 2915.2, 2138.1001, 16.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2919.8, 2133.6001, 16.5, 90, 0.252, 269.742 ),
createObject ( 3095, 2919.8, 2125.1001, 16.5, 90, 0.247, 269.742 ),
createObject ( 3095, 2906.2, 2138.1001, 16.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2915.8, 2120.2, 16.5, 90, 0.247, 179.741 ),
createObject ( 3095, 2906.7998, 2120.2002, 16.4, 90, 0.247, 179.742 ),
createObject ( 3095, 2902.8, 2125.1001, 16.5, 90, 0.247, 269.742 ),
createObject ( 3095, 2902.3, 2125.1001, 16.5, 90, 0.247, 89.742 ),
createObject ( 3095, 2902.3, 2130.8, 16.5, 90, 0.242, 89.742 ),
createObject ( 3095, 2915.1006, 2138.2998, 16.5, 90, 0.242, 179.742 ),
createObject ( 3095, 2906.2, 2137.6001, 16.5, 90, 0.252, 179.742 ),
createObject ( 3095, 2915.2002, 2133.6006, 21, 0, 179.995, 89.984 ),
createObject ( 3095, 2915.2, 2124.7, 21, 0, 179.995, 89.989 ),
createObject ( 3095, 2906.3999, 2133.6001, 21, 0, 179.995, 89.989 ),
createObject ( 3095, 2906.3999, 2124.7, 21, 0, 179.995, 89.989 ),
createObject ( 3095, 2902.7998, 2130.7998, 16.5, 90, 0.236, 269.742 ),
createObject ( 1491, 2902.2, 2135.3, 14, 0, 0, 92 ),
createObject ( 1491, 2891.2, 2150.8999, 14.2, 0, 0, 90 ),
createObject ( 1491, 2883.1006, 2174.2002, 14.2, 0, 0, 90 ),
createObject ( 1491, 2902.1001, 2137.6001, 14, 0, 0, 272 ),
createObject ( 2952, 2902.2, 2137.3999, 17.8 ),
createObject ( 2952, 2902.2002, 2137.4004, 16.5 ),
createObject ( 970, 2896.8999, 2189.1001, 16 ),
createObject ( 970, 2892.8, 2189.1001, 16 ),
createObject ( 970, 2892.1001, 2189.1001, 16 ),
createObject ( 970, 2890, 2187.1001, 16, 0, 0, 90 ),
createObject ( 970, 2890, 2183, 16, 0, 0, 90 ),
createObject ( 970, 2890, 2182.3999, 16, 0, 0, 90 ),
createObject ( 970, 2898.8999, 2191.1001, 16, 0, 0, 90 ),
createObject ( 970, 2898.8999, 2192.5, 16, 0, 0, 90 ),
createObject ( 970, 2909.2, 2179.8, 16, 0, 0, 90 ),
createObject ( 970, 2909.2, 2183.8999, 16, 0, 0, 90 ),
createObject ( 970, 2909.2, 2185.6001, 16, 0, 0, 90 ),
createObject ( 970, 2911.2, 2187.7, 16 ),
createObject ( 970, 2913.3, 2187.7, 16 ),
createObject ( 970, 2911.3, 2177.7, 16 ),
createObject ( 970, 2915.3999, 2177.7, 16 ),
createObject ( 970, 2915.7, 2177.7, 16 ),
createObject ( 970, 2887.8999, 2180.3, 16 ),
createObject ( 6976, 2898.8, 2188.6001, 6.6 ),
createObject ( 14391, 2911.3999, 2182.5, 16.4 ),
createObject ( 16151, 2903, 2171.8, 14.2, 0, 0, 270 ),
createObject ( 16151, 2891.5, 2171.8, 14.2, 0, 0, 270 ),
createObject ( 6976, 2902.3, 2178, 6.6, 0, 0, 180 ),
createObject ( 3095, 2915, 2148.8, 16.5, 90, 0.253, 359.742 ),
createObject ( 3095, 2910.9004, 2142.2002, 16.5, 90, 0.231, 269.742 ),
createObject ( 2629, 2899.8, 2167.2, 14.2 ),
createObject ( 2630, 2902.2, 2167.5, 14.2 ),
createObject ( 2630, 2903.3, 2167.5, 14.2 ),
createObject ( 2630, 2904.3999, 2167.5, 14.2 ),
createObject ( 2630, 2905.5, 2167.5, 14.2 ),
createObject ( 2632, 2909.3999, 2159.8, 14.2 ),
createObject ( 1985, 2911.3, 2152.2, 17.1 ),
createObject ( 1985, 2905.8, 2149.3999, 17.1 ),
createObject ( 1985, 2905.8, 2151.7, 17.1 ),
createObject ( 2628, 2893.2, 2163.3999, 14.2, 0, 0, 90 ),
createObject ( 2628, 2893.2, 2162.3999, 14.2, 0, 0, 90 ),
createObject ( 2628, 2893.2, 2161.3999, 14.2, 0, 0, 90 ),
createObject ( 2627, 2893.2, 2157.3, 14.2, 0, 0, 90 ),
createObject ( 2627, 2893.2, 2156.3, 14.2, 0, 0, 90 ),
createObject ( 2627, 2893.2, 2155.3, 14.2, 0, 0, 90 ),
createObject ( 1491, 2910.5, 2146.7, 14.2, 0, 0, 90 ),
createObject ( 3095, 2915.1001, 2142.5, 21, 0, 179.995, 89.984 ),
createObject ( 3095, 2915.1001, 2144.2, 21, 0, 179.995, 89.984 ),
createObject ( 3095, 2914.3999, 2144.1001, 21, 0, 179.995, 89.984 ),
createObject ( 2952, 2910.5, 2148.3999, 18 ),
createObject ( 2952, 2910.5, 2148.3999, 16.6 ),
createObject ( 7885, 2897.2998, 2240, 32 ),
createObject ( 7601, 2877.2998, 2171.5, 33.2 ),
createObject ( 3605, 2904.3, 2141.8, 38.8, 0, 0, 90.566 ),
createObject ( 3605, 2904, 2179.7, 38.8, 0, 0, 90.566 ),
createObject ( 3114, 2868.9004, 2226.7998, 32.2, 353.996, 0, 0 ),
createObject ( 3114, 2890, 2226.8, 32.2, 353.996, 0, 0 ),
createObject ( 3114, 2904, 2198.5, 32.7 ),
createObject ( 3114, 2908.8999, 2161.7, 32.7 ),
createObject ( 3114, 2908.8, 2127.1001, 32.7 ),
createObject ( 3114, 2909, 2138.6001, 32.7 ),
createObject ( 3114, 2908.8999, 2150.1001, 32.7, 0, 358, 0 ),
createObject ( 3114, 2908.8999, 2173.3, 32.7, 0, 357.995, 0 ),
createObject ( 3114, 2908.8999, 2184.7, 32.7, 0, 357.995, 0 ),
createObject ( 3114, 2909, 2196.19995, 32.7, 0, 358, 0 ),
createObject ( 6959, 2940.6001, 2263.1001, 40.9 ),
createObject ( 8171, 2981.2, 2213.8999, 40.8 ),
createObject ( 987, 2920.7, 2255, 40.9, 0, 0, 270 ),
createObject ( 987, 2920.7, 2267, 40.9, 0, 0, 270 ),
createObject ( 987, 2920.7, 2279, 40.9, 0, 0, 270 ),
createObject ( 987, 2920.7, 2282.8999, 40.9, 0, 0, 270 ),
createObject ( 987, 2932.7, 2282.8, 40.9, 0, 0, 180 ),
createObject ( 987, 2944.7, 2282.8, 40.9, 0, 0, 179.995 ),
createObject ( 987, 2956.7, 2282.8, 40.9, 0, 0, 179.995 ),
createObject ( 987, 2968.7, 2282.8, 40.9, 0, 0, 179.995 ),
createObject ( 987, 2980.7, 2282.8, 40.9, 0, 0, 179.995 ),
createObject ( 987, 2992.7, 2282.8, 40.9, 0, 0, 179.995 ),
createObject ( 987, 3001.1001, 2282.8, 40.9, 0, 0, 179.995 ),
createObject ( 987, 3001, 2271, 40.9, 0, 0, 89.995 ),
createObject ( 987, 3001, 2259, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2247, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2235, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2223, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2211, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2199, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2187, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2175, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2163, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2151, 40.9, 0, 0, 89.989 ),
createObject ( 987, 3001, 2144.8999, 40.9, 0, 0, 89.989 ),
createObject ( 987, 2961.6001, 2156.7, 40.9, 0, 0, 269.989 ),
createObject ( 987, 2961.6001, 2168.7, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6006, 2180.7002, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6001, 2192.7, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6001, 2204.7, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6001, 2216.7, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6001, 2228.7, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6001, 2240.7, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2961.6001, 2243.2, 40.9, 0, 0, 269.984 ),
createObject ( 987, 2949.6001, 2243.3, 40.9, 0, 0, 359.984 ),
createObject ( 987, 2937.6001, 2243.3, 40.9, 0, 0, 359.984 ),
createObject ( 987, 2925.6001, 2243.3, 40.9, 0, 0, 359.984 ),
createObject ( 987, 2920.7, 2243.3, 40.9, 0, 0, 359.984 ),
createObject ( 3115, 2941.3, 2262.1001, 41.8 ),
createObject ( 10832, 2957.8, 2276.5, 42.7 ),
createObject ( 6928, 2941.3999, 2261.6001, 15.2 ),
createObject ( 6928, 2982.2, 2257.8999, 15.1 ),
createObject ( 6928, 2982.7998, 2176.1006, 15.1 ),
createObject ( 3934, 2941.3999, 2262.3999, 42.1 ),
createObject ( 6959, 2898.6001, 2142.2, 31.7 ),
createObject ( 6959, 2898.6006, 2182.2002, 31.7 ),
createObject ( 6959, 2898.6006, 2222.2002, 31.7 ),
createObject ( 6959, 2878.9004, 2222.1006, 31.7 ),
createObject ( 7052, 2884.9004, 2080, 8.5, 0, 351.996, 90 ),
createObject ( 13667, 2908.8999, 2118.5, 30, 0, 0, 279.75 ),
createObject ( 11489, 2893.8, 2094.3999, 10.6, 0, 8, 270 ),
createObject ( 3877, 2878.6006, 2124.6006, 15.8 ),
createObject ( 11489, 2876, 2103.8999, 12, 0, 351.996, 90 ),
createObject ( 11489, 2876, 2113.5, 13.3, 0, 351.996, 90 ),
createObject ( 3877, 2891.2998, 2124.5, 15.8 ),
createObject ( 11489, 2893.8, 2104, 11.9, 0, 7.998, 270 ),
createObject ( 11489, 2893.8, 2113.6001, 13.2, 0, 7.998, 270 ),
createObject ( 11489, 2876, 2094.2998, 10.6, 0, 351.996, 90 ),
createObject ( 3267, 2890.8999, 2087.2, 9.8, 0, 0, 150 ),
createObject ( 3267, 2878, 2087.7, 9.8, 0, 0, 204.998 ),
createObject ( 3528, 2895.8999, 2253.3, 21, 0, 0, 265.995 ),
createObject ( 3524, 2878.3999, 2093.8, 13.4, 0, 0, 42 ),
createObject ( 3524, 2888.2, 2248, 19, 0, 0, 41.995 ),
createObject ( 3524, 2878.1001, 2113.6001, 15.8, 0, 0, 41.995 ),
createObject ( 3524, 2891.3999, 2093.8, 13.4, 0, 0, 321.995 ),
createObject ( 3524, 2891.7002, 2113.6006, 15.6, 0, 0, 325.992 ),
createObject ( 3524, 2891.1001, 2103.8999, 14.7, 0, 0, 325.992 ),
createObject ( 8866, 2867.3, 2246.1001, 32.2 ),
createObject ( 717, 2867.3, 2236.5, 32.2 ),
createObject ( 717, 2867.3, 2242.5, 32.2 ),
createObject ( 717, 2867.3, 2248.1001, 32.2 ),
createObject ( 717, 2867.3, 2253.3999, 32.2 ),
createObject ( 717, 2867.3, 2259.3, 32.2 ),
createObject ( 717, 2867.3, 2264.6001, 32.2 ),
createObject ( 717, 2867.3, 2270.3999, 32.2 ),
createObject ( 717, 2867.3, 2276.1001, 32.2 ),
createObject ( 3509, 2859.6001, 2122.6001, 33.3, 0, 0, 44.995 ),
createObject ( 3509, 2918.3, 2122.1001, 33.3, 0, 0, 44.995 ),
createObject ( 3509, 2859.2, 2281, 32, 0, 0, 44.995 ),
createObject ( 3509, 2918.5, 2281, 32, 0, 0, 44.995 ),
createObject ( 3509, 2891.7, 2280.8999, 32, 0, 0, 44.995 ),
createObject ( 3509, 2889.1001, 2122.3, 33.3, 0, 0, 44.995 ),
createObject ( 6964, 2868.2, 2158.8, 32.4 ),
createObject ( 6964, 2867.8999, 2199.1001, 32.4 ),
createObject ( 6964, 2888.8999, 2195.2, 32.4 ),
createObject ( 3472, 2871.7, 2235.8999, 32.3, 0, 0, 270 ),
createObject ( 3472, 2872, 2243.8, 32.3, 0, 0, 270 ),
createObject ( 3472, 2894.8999, 2200.7, 33.3, 0, 0, 270 ),
createObject ( 3472, 2894.7, 2159.7, 33.3, 0, 0, 270 ),
createObject ( 3472, 2894.2, 2123.3999, 33.3, 0, 0, 28 ),
createObject ( 1364, 2885.3, 2122.3999, 34.1, 0, 0, 180 ),
createObject ( 1361, 2882.3, 2122.3999, 34 ),
createObject ( 1360, 2880.3, 2122.3999, 34.1, 0, 0, 90 ),
createObject ( 11665, 2889.7, 2218.8, 36.7 ),
createObject ( 1361, 2878.1001, 2122.3, 34 ),
createObject ( 1364, 2875.1001, 2122.2, 34.1, 0, 0, 180 ),
createObject ( 1361, 2872.2, 2122.1001, 34 ),
createObject ( 1360, 2870.1001, 2122.2, 34.1, 0, 0, 90 ),
createObject ( 1361, 2867.8999, 2122.1001, 34 ),
createObject ( 1364, 2864.5, 2122.2, 34.1, 0, 0, 182 ),
createObject ( 1364, 2859.3, 2137.8, 34.1, 0, 0, 90 ),
createObject ( 1364, 2864.5, 2122.2002, 34.1, 0, 0, 180 ),
createObject ( 1361, 2861.6001, 2122.3999, 34 ),
createObject ( 1361, 2859.3, 2134.8999, 34 ),
createObject ( 1360, 2859.3, 2132.8999, 34.1 ),
createObject ( 1361, 2859.3, 2130.8, 34 ),
createObject ( 1364, 2859.3, 2128.1001, 34.1, 0, 0, 89.995 ),
createObject ( 1361, 2859.3, 2125.1001, 34 ),
createObject ( 1361, 2859.3, 2140.6001, 34 ),
createObject ( 1360, 2859.3, 2142.8, 34.1 ),
createObject ( 1361, 2859.2, 2144.8999, 34 ),
createObject ( 1364, 2859.2, 2147.7, 34.1, 0, 0, 89.995 ),
createObject ( 1361, 2859.2, 2150.6001, 34 ),
createObject ( 1360, 2859.2, 2152.7, 34.1 ),
createObject ( 1361, 2859.2, 2154.8, 34 ),
createObject ( 1364, 2859.2, 2157.8, 34.1, 0, 0, 89.995 ),
createObject ( 1361, 2859.1001, 2160.6001, 34 ),
createObject ( 11665, 2889.8, 2261.8999, 36.7 ),
createObject ( 3524, 2904.3999, 2248.1001, 19, 0, 0, 325.992 ),
createObject ( 3524, 2878.2998, 2104.2002, 14.5, 0, 0, 41.995 ),
createObject ( 3528, 2884.6006, 2118.4004, 26.6, 0, 0, 265.995 ),
createObject ( 6959, 2879.1001, 2262.1001, 31.9 ),
createObject ( 13667, 2868.1001, 2118.3999, 29.9, 0, 0, 280 ),
createObject ( 18070, 2911.3999, 2124.8999, 14.6, 0, 0, 180 ),
createObject ( 1671, 2911.3999, 2124.8, 14.6, 0, 0, 180 ),
createObject ( 1726, 2905.8999, 2131.1001, 14.1 ),
createObject ( 1726, 2909.1001, 2131.1001, 14.1 ),
createObject ( 1726, 2912.3999, 2131.1001, 14.1 ),
createObject ( 1726, 2915.7, 2131.1001, 14.1 ),
createObject ( 1726, 2909.1001, 2133.6001, 14.1 ),
createObject ( 1726, 2905.8999, 2133.6001, 14.1 ),
createObject ( 1726, 2912.3999, 2133.6001, 14.1 ),
createObject ( 1726, 2915.6001, 2133.6001, 14.1 ),
createObject ( 16662, 2910.5, 2121.1001, 25.4, 61.934, 86.245, 94.254 ),
createObject ( 16782, 2907.3, 2121, 17.6, 0, 0, 90 ),
createObject ( 16782, 2915.3, 2121.1001, 17.6, 0, 0, 90 ),
createObject ( 2008, 2912.7, 2142.2, 14.1 ),
createObject ( 2008, 2914.6001, 2142.2, 14.1 ),
createObject ( 1714, 2913.3, 2141, 14.1, 0, 0, 158 ),
createObject ( 1714, 2915.5, 2141, 14.1, 0, 0, 180 ),
createObject ( 1720, 2915.3999, 2143.6001, 14.1 ),
createObject ( 1720, 2914.5, 2143.5, 14.1 ),
createObject ( 1720, 2913.7, 2143.6001, 14.1, 0, 0, 328 ),
createObject ( 1720, 2912.7, 2143.3999, 14.1, 0, 0, 37.997 ),
createObject ( 1728, 2916.1001, 2147.8, 14.1 ),
createObject ( 1728, 2912.8, 2147.8, 14.1 ),
createObject ( 1728, 2918.8, 2145.7, 14.1, 0, 0, 272 ),
createObject ( 16782, 2915, 2139.2, 18.4, 0, 0, 90 ),
createObject ( 8373, 2969.8999, 2109.2, -20.6, 0, 0, 88 ),
createObject ( 8411, 2944.3999, 2116.7, -55, 0, 0, 88 ),
createObject ( 8411, 2958.3, 2116.6001, -57.9, 0, 0, 87.995 ),
createObject ( 3095, 2875.6001, 2093.8999, 5.9, 82, 90, 179.995 ),
createObject ( 3095, 2875.6001, 2102.7, 7.2, 81.996, 90, 179.995 ),
createObject ( 3095, 2875.6001, 2111.5, 8.4, 81.996, 90, 179.995 ),
createObject ( 3095, 2875.6001, 2116.5, 9.1, 81.996, 90, 179.995 ),
createObject ( 3095, 2894.8, 2116.8, 9.2, 81.996, 90, 179.995 ),
createObject ( 3095, 2894.8999, 2093.8999, 5.9, 81.996, 90, 179.995 ),
createObject ( 3095, 2894.8, 2107.8999, 7.9, 81.996, 90, 179.995 ),
createObject ( 3095, 2894.8999, 2102.7, 7.2, 81.996, 90, 179.995 ),
}
for index, object in ipairs ( Objects ) do
setElementDoubleSided ( object, true )
setObjectBreakable(object, false)
end
|
blips = {}
keyPressed = false
hudShowing = false
Citizen.CreateThread(function()
TriggerServerEvent('playerpoint:loadBlips')
end)
RegisterNetEvent("playerpoint:loadBlips")
AddEventHandler("playerpoint:loadBlips", function(playerData)
if playerData ~= nil then
for k,v in pairs(playerData) do
local blipName = k
local coord = v[1]
local blipId = v[2]
local blip = createBlip(coord, blipId, blipName)
blips[blipName] = {coord, blipID, blip}
end
end
end)
function createBlip(coord, blipID, blipName)
local bCoord = coord
local bId = blipID
local bName = blipName
if blips[bName] ~= nil then
TriggerEvent('chat:addMessage', {
args = { string.format('[Error] Blip name %s already exists.', blipName) }
})
else
local blip = AddBlipForCoord(bCoord.x, bCoord.y, bCoord.z)
local blipSize = tonumber(GetConvar("blip_size_convar", 0.8))
SetBlipSprite (blip, bId)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, blipSize)
SetBlipColour (blip, 0)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(bName)
EndTextCommandSetBlipName(blip)
SetBlipAsShortRange(blip, true)
return blip
end
end
RegisterCommand('addpoint', function(source, args)
local blipID = tonumber(args[1])
local blipName = args[2]
if blipID ~= nil and blipName ~= nil then
local waypointBlip = GetFirstBlipInfoId( 8 )
local coord = GetEntityCoords(GetPlayerPed(-1))
local blip = createBlip(coord, blipID, blipName)
blips[blipName] = {coord, blipID, blip}
TriggerServerEvent("playerpoint:saveBlip", blips)
else
TriggerEvent('chat:addMessage', {
args = { '[Error] /addpoint <blipId> <blipName>' }
})
end
end, false)
RegisterCommand('removepoint', function(source, args)
if args[1] ~= nil then
local blipName = args[1]
if blips[blipName] ~= nil then
local blipName = args[1]
local blip = blips[blipName][3]
blips[blipName] = nil
RemoveBlip(blip)
TriggerServerEvent("playerpoint:saveBlip", blips)
else
TriggerEvent('chat:addMessage', {
args = { string.format('[Error] Blip name %s does not exist.', blipName) }
})
end
else
TriggerEvent('chat:addMessage', {
args = { '[Error] /removepoint <blipName>' }
})
end
end, false)
RegisterNUICallback("createPoint", function(data, cb)
local blipID = tonumber(data.blipId)
local blipName = data.blipName
local waypointBlip = GetFirstBlipInfoId( 8 )
local coord = GetEntityCoords(GetPlayerPed(-1))
local blip = createBlip(coord, blipID, blipName)
blips[blipName] = {coord, blipID, blip}
TriggerServerEvent("playerpoint:saveBlip", blips)
end)
RegisterNUICallback("closeHUD", function(data, cb)
SetNuiFocus(false, false)
SendNUIMessage({
type = "ui",
display = false
})
hudShowing = false
end)
RegisterNetEvent("openHUD")
AddEventHandler("openHUD", function()
SetNuiFocus(true, true)
SendNUIMessage({
type = "ui",
display = true
})
hudShowing = true
end)
Citizen.CreateThread(function()
while true do
Wait(0)
if not keyPressed then
if IsControlPressed(0, 29) then
keyPressed = true
if not hudShowing then
TriggerEvent("openHUD")
else
TriggerEvent("closeHUD")
end
end
end
if keyPressed then
if not IsControlPressed(0, 29) then
keyPressed = false
end
end
end
end)
|
local fennel = require "fennel"
table.insert(package.loaders or package.searchers, fennel.searcher)
require "raymarching"
|
-- An iterator that steps through every non-empty substring of a given string.
function subs(s)
function iter(state, ix)
local h = state.head
local t = state.tail + 1
local m = state.max
-- If tail has moved past the end advance head and reset tail
if t > m then
h = h + 1
t = h
end
if h > m then
return nil, state
end
state.head = h
state.tail = t
return string.sub(s, h, t), state
end
return iter, {s=s, head=1, tail=0, max=string.len(s)}, ''
end
io.write('Give me a string to get substrings of: ')
local str = io.read()
for sub in subs(str) do
print(sub)
end
|
-- << Services >> --
local MarketplaceService = game:GetService("MarketplaceService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
-- << Constants >> --
local CLIENT = script.Parent.Parent.Parent
local MODULES = CLIENT.Parent:WaitForChild("Modules")
local PLAYER = Players.LocalPlayer
local GUI = PLAYER:WaitForChild("PlayerGui")
local NEWMENU = GUI:WaitForChild("DesktopPauseMenu").Base.Mask
local MODIFYSKIN = NEWMENU.EditWindow.NotHide.AnalyzeWindow.Analyze.ModifySkin
local LIMBSHOWER = NEWMENU.EditWindow:WaitForChild("SkinLimbShower")
local SWAPPART = MODIFYSKIN.SwapPart
local COLOURPICK = MODIFYSKIN.ColourPicker
local SAVE = MODIFYSKIN.Save
local SAVESLOTS = SAVE.WorkingSpace
-- << Modules >> --
local Socket = require(MODULES.socket)
local PaletteScript = require(MODULES.PaletteScript)
local ColourPicker = require(MODULES.ColorPicker)
local Hint = require(CLIENT.UIEffects.Hint)
local DataValues = require(CLIENT.DataValues)
local Morpher = require(RS.Scripts.Modules.Morpher)
-- << Variables >> --
local currentColourGroups = {"Primary", "Secondary", "Tertiary", "Quaternary"}
local limbInfo = Morpher:GetLimbInfo()
local currentColourTarget
local currentOutfitSlot
-----------------------------
NEWMENU:GetPropertyChangedSignal("Size"):Connect(function()
MODIFYSKIN.Visible = false
LIMBSHOWER.Visible = false
COLOURPICK.Visible = false
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.SaveSet.Visible = false
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.LoadSet.Visible = false
SAVE.Visible = false
SWAPPART.Temp:ClearAllChildren()
end)
MODIFYSKIN:GetPropertyChangedSignal("Visible"):Connect(function()
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.SaveSet.Visible = false
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.LoadSet.Visible = false
local colorPick = GUI:FindFirstChild("Colorpicker")
if colorPick then
colorPick:Destroy()
end
SWAPPART.Temp:ClearAllChildren()
for _, window in ipairs(MODIFYSKIN:GetChildren()) do
window.Visible = window.Name == SWAPPART.Name and true or false
end
end)
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.ModifySet.MouseButton1Down:Connect(function()
local CHARACTER = PLAYER.Character or PLAYER.CharacterAdded:Wait()
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.Equip.Visible = false
MODIFYSKIN.Visible = not MODIFYSKIN.Visible
NEWMENU.EditWindow.Weapons.Visible = not MODIFYSKIN.Visible
TweenService:Create(GUI.DesktopPauseMenu.Gradient, TweenInfo.new(0.5, Enum.EasingStyle.Linear), {ImageTransparency = not NEWMENU.EditWindow.Weapons.Visible and 1 or 0}):Play()
if not NEWMENU.EditWindow.Weapons.Visible then
DataValues.CAMERAOFFSET = Vector3.new(4, 0.25, 6)
for limb, _ in pairs(DataValues.CharInfo.CurrentSkinPieces) do
local part = CHARACTER:FindFirstChild(limb)
if part then
local newBillboard = SWAPPART.Template.BillboardGui:Clone()
newBillboard.TextButton.Text = limb
newBillboard.Adornee = part
newBillboard.Enabled = true
newBillboard.Parent = SWAPPART.Temp
newBillboard.TextButton.MouseButton1Down:Connect(function()
if COLOURPICK.Visible then
currentColourTarget = PLAYER.Character:FindFirstChild(limbInfo[limb])
COLOURPICK.WorkingSpace.Targeting.Target.Text = currentColourTarget and limb or "Nothing"
for _, limb in ipairs(SWAPPART.Temp:GetChildren()) do
limb.Enabled = false
end
else
local oldInventory = LIMBSHOWER:FindFirstChild("Inventory")
if oldInventory then
oldInventory:Destroy()
end
local newInventory = NEWMENU.EditWindow.Weapons.Inventory:Clone()
newInventory.Size = UDim2.new(1, 0, 0.9, 0)
newInventory.Position = UDim2.new(0, 0, 0.1, 0)
for _, outfitButton in ipairs(newInventory:GetChildren()) do
if outfitButton:IsA("Frame") then
outfitButton.TextButton.MouseButton1Down:Connect(function()
Socket:Emit("EquipPiece", limb, outfitButton.Name)
LIMBSHOWER.Visible = false
end)
end
end
newInventory.Parent = LIMBSHOWER
LIMBSHOWER.Visible = true
end
end)
end
end
end
end)
SWAPPART.Buttons.ColourChange.MouseButton1Down:Connect(function()
local success = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(PLAYER.UserId, 7052268)
end)
if success then
SWAPPART.Visible = false
SAVE.Visible = false
COLOURPICK.Visible = true
currentColourTarget = PLAYER.Character or PLAYER.CharacterAdded:Wait()
COLOURPICK.WorkingSpace.Targeting.Target.Text = "Character"
for _, limb in ipairs(SWAPPART.Temp:GetChildren()) do
limb.Enabled = false
end
else
Hint("Color Dye Module or a Spraycan is required. This can be purchased at the shop.")
end
end)
COLOURPICK.WorkingSpace.Targeting.TargetChar.MouseButton1Down:Connect(function()
currentColourTarget = PLAYER.Character
COLOURPICK.WorkingSpace.Targeting.Target.Text = "Character"
for _, limb in ipairs(SWAPPART.Temp:GetChildren()) do
limb.Enabled = false
end
end)
COLOURPICK.WorkingSpace.Targeting.TargetLimb.MouseButton1Down:Connect(function()
Hint("Select a limb on the left to target.")
for _, limb in ipairs(SWAPPART.Temp:GetChildren()) do
limb.Enabled = true
end
end)
COLOURPICK.WorkingSpace.ColourType.Reset.MouseButton1Down:Connect(function()
local target = currentColourTarget == PLAYER.Character and DataValues.CharInfo.CurrentSkinPieces
if not target then
for realLimb, limb in pairs(limbInfo) do
if limb == currentColourTarget.Name then
target = {}
target[realLimb] = DataValues.CharInfo.CurrentSkinPieces[realLimb]
break
end
end
end
local published = {}
for limb, value in pairs(target) do
local colours = {}
local convertedLimb = limbInfo[limb]
local armor = RS.Models.Armor:FindFirstChild(value.N)
--- Find original armor piece colours
if armor then
local limbPart = armor:FindFirstChild(convertedLimb)
if limbPart then
for _, part in ipairs(limbPart:GetDescendants()) do
if part:IsA("BasePart") then
local tags = CollectionService:GetTags(part)
for _, tag in ipairs(tags) do
if not colours[tag] and table.find(currentColourGroups, tag) then
colours[tag] = part.Color
end
end
end
end
end
end
if not published[limb] then
published[limb] = {}
end
--- Reset current worn armor pieces to normal colours
local findPiece = PLAYER.Character:FindFirstChild(convertedLimb)
if findPiece then
for _, part in ipairs(findPiece:GetDescendants()) do
if part:IsA("BasePart") then
for colourGroup, colour in pairs(colours) do
if CollectionService:HasTag(part, colourGroup) then
part.Color = colour
published[limb][colourGroup] = -1
end
end
end
end
end
end
Socket:Emit("ChangeColour", published)
end)
for _, colourGroup in ipairs(COLOURPICK.WorkingSpace.ColourType:GetChildren()) do
if colourGroup:IsA("TextButton") and colourGroup.Name ~= "Reset" then
colourGroup.MouseButton1Down:Connect(function()
COLOURPICK.Visible = false
local ui = ColourPicker:Init()
local published = {}
local isCharacter = currentColourTarget == PLAYER.Character
ui.Frame.ColourPicking.Event:Connect(function(changingColour)
for _, part in ipairs(currentColourTarget:GetDescendants()) do
if part:IsA("BasePart") then
if CollectionService:HasTag(part, colourGroup.Name) then
part.Color = changingColour
for realLimb, limb in pairs(limbInfo) do
if limb == part.Parent.Name then
if not published[realLimb] then
published[realLimb] = {}
end
published[realLimb][colourGroup.Name] = part.Color
break
end
end
end
end
end
end)
local applied, finalColour = ColourPicker:Prompt(ui)
if applied then
COLOURPICK.Visible = true
Socket:Emit("ChangeColour", published)
end
end)
end
end
SWAPPART.Buttons.Save.MouseButton1Down:Connect(function()
SWAPPART.Visible = false
COLOURPICK.Visible = false
SAVE.Visible = true
currentOutfitSlot = nil
for i = 1, DataValues.AccInfo.OutfitSlots do
local outfitSlot = SAVESLOTS[string.format("Slot%s", i)]
outfitSlot.Lock.Visible = false
outfitSlot.ViewportFrame:ClearAllChildren()
for slotName, slotData in pairs(DataValues.CharInfo.CurrentSkinLoadout) do
if slotName == outfitSlot.Name and slotData.Head then --- See if it exists first
local worldModel = Instance.new("WorldModel")
local newRig = PLAYER.Character:Clone()
local camera = Instance.new("Camera", outfitSlot.ViewportFrame)
for _, model in ipairs(newRig:GetChildren()) do
if model:IsA("Model") or model:IsA("Script") or model:IsA("LocalScript") then
model:Destroy()
end
end
newRig.PrimaryPart.Anchored = true
newRig.Parent = worldModel
worldModel.Parent = outfitSlot.ViewportFrame
local Pos = CFrame.new(newRig.PrimaryPart.Position + (newRig.PrimaryPart.CFrame.LookVector * 4))
camera.CameraType = Enum.CameraType.Scriptable
camera.CameraSubject = newRig.PrimaryPart
camera.CFrame = CFrame.lookAt(Pos.Position, newRig.PrimaryPart.Position)
Morpher:morph(newRig, slotData)
outfitSlot.ViewportFrame.CurrentCamera = camera
end
end
end
end)
for _, slot in ipairs(SAVESLOTS:GetChildren()) do
if slot:IsA("Frame") then
slot.TextButton.MouseButton1Down:Connect(function()
if not slot.Lock.Visible then
currentOutfitSlot = slot
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.ModifySet.Visible = false
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.SaveSet.Visible = true
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.LoadSet.Visible = true
else
Hint("Additional outfit slots can be purchased at the shop.")
end
end)
end
end
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.SaveSet.MouseButton1Down:Connect(function()
local slotName = currentOutfitSlot.Name
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.SaveSet.Visible = false
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.LoadSet.Visible = false
local success, newCharacterData = Socket:Request("OutfitManage", "Save", slotName)
if success ~= -1 then
Hint(string.format("Outfit saved to %s", slotName))
currentOutfitSlot.ViewportFrame:ClearAllChildren()
local slotData = DataValues.CharInfo.CurrentSkinPieces
local newRig = PLAYER.Character:Clone()
local camera = Instance.new("Camera", currentOutfitSlot.ViewportFrame)
newRig.Parent = currentOutfitSlot.ViewportFrame
local Pos = CFrame.new(newRig.PrimaryPart.Position + (newRig.PrimaryPart.CFrame.LookVector * 4))
camera.CameraType = Enum.CameraType.Scriptable
camera.CameraSubject = newRig.PrimaryPart
camera.CFrame = CFrame.lookAt(Pos.Position, newRig.PrimaryPart.Position)
currentOutfitSlot.ViewportFrame.CurrentCamera = camera
DataValues.CharInfo = newCharacterData
end
end)
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.LoadSet.MouseButton1Down:Connect(function()
local slotName = currentOutfitSlot.Name
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.SaveSet.Visible = false
NEWMENU.EditWindow.NotHide.AnalyzeWindow.Buttons.LoadSet.Visible = false
local success = Socket:Request("OutfitManage", "Load", slotName)
if success == -1 then Hint("Cannot load outfit from empty slot.") return end
if success then
Hint(string.format("Outfit loaded from %s", slotName))
end
end)
return nil |
--Lua syntax parser
--Lua Keywords
local keywords = {
"and", "break", "do", "else", "elseif",
"end", "false", "for", "function", "if",
"in", "local", "nil", "not", "or",
"repeat", "return", "then", "true", "until", "while"
}
--Lua escapable characters
local escapable = {"a", "b", "f", "n", "r", "t", "v", "\\", '"', "'"}
--LIKO-12 API Functions
local api = _APIList
--LIKO-12 Callbacks
local callbacks = {"_draw","_draw30","_draw60","_init","_keypressed","_keyreleased","_mousemoved","_mousepressed","_mousereleased","_textinput","_touchcontrol","_touchmoved","_touchpressed","_touchreleased","_update","_update30","_update60","_wheelmoved","_filedropped","self"}
--Convert values to keys for instant searching
for _, list in ipairs({keywords, api, callbacks, escapable}) do
for i=1, #list do
list[list[i]] = true
list[i] = nil
end
end
local function token(stream, state)
if state.tokenizer == "base" then
local char = stream:next() --Read a character from the stream
local pos = stream.pos --The position of the next character
--Comment and multiline comment matching
if char == "-" and stream:eat('%-') then --Parse the '--'
if stream:match("^%[=*%[") then --It's a multilineComment
state.tokenizer = "multilineComment"
state.multilen = stream.pos - pos - 3
else --It's a single line comment
stream:skipToEnd() --The rest of the line is a comment
return "comment"
end
--String matching
elseif char == '"' or char == "'" then
state.starter = char
state.tokenizer = "string"
return "string" -- Return immediatelly so quotes doesn't get affected by escape sequences
-- Decimal numbers
elseif char == '.' and stream:match('%d+') then
return "number"
-- Hex and Binary numbers
elseif char == "0" and (stream:eat("[xX]") or stream:eat("[bB]")) then
stream:eatChain("%x")
return "number"
-- Ints and floats numbers
elseif char:find('%d') then
stream:eatChain("%d")
stream:match("\\.%d+")
local nextChar = stream:peek() or "" -- TODO: Do this to hex and decimals too
if not nextChar:find("[%w_]") then
return "number"
end
-- Multiline string matching
elseif char == "[" and stream:match("^=*%[") then
state.multilen = stream.pos - pos - 1
state.tokenizer = "multilineString"
return "string"
-- Keyword matching
elseif char:find('[%w_]') then
stream:eatChain('[%w_]')
local word = stream:current()
if keywords[word] then
return "keyword"
elseif api[word] then
return "api"
elseif callbacks[word] then
return "callback"
end
end
end
if state.tokenizer == "string" then
local char = stream:next()
if char == "\\" then
local escaped = stream:peek()
if escaped and escapable[escaped] then
stream:next()
return "escape"
end
elseif char == state.starter then
state.starter = ""
state.tokenizer = "base"
else
if stream:eol() then state.tokenizer = "base" end
end
return "string"
elseif state.tokenizer == "multilineString" then
local char = stream:next()
if char == "\\" then
local escaped = stream:peek()
if escaped and escapable[escaped] then
stream:next()
return "escape"
end
elseif char == "]" and stream:match("^" .. string.rep("=", state.multilen) .. "%]") then
state.tokenizer = "base"
end
return "string"
elseif state.tokenizer == "multilineComment" then
if stream:skipTo("%]" .. string.rep("=", state.multilen) .. "%]") then
stream:next()
state.tokenizer = "base"
else
stream:skipToEnd()
end
return "comment"
end
end
return {
startState = {
tokenizer = "base",
multilen = 0, --Multiline comment/string '==' number, example: [=[ COMMENT ]=] -> 1
starter = ""
},
token = token
} |
local L = BigWigs:NewBossLocale("Master Snowdrift", "ptBR")
if not L then return end
if L then
-- Quando eu era filhote, eu mal conseguia dar uns soquinhos, mas após anos de treinamento eu consigo muito mais!
L.stage3_yell = "era filhote"
end
|
--[[ ä
Name: Advanced Questbook
By: Crypton
]]
if (AQB_ITEM_STRINGS == nil) then
AQB_ITEM_STRINGS = {
["AQB_LC"] = TEXT("Sys202939_name") or TEXT("Sys202939_name_plural"),
["AQB_IC"] = TEXT("Sys202940_name") or TEXT("Sys202940_name_plural"),
["AQB_TC"] = TEXT("Sys202941_name") or TEXT("Sys202941_name_plural"),
["AQB_OL"] = TEXT("Sys201764_name") or TEXT("Sys201764_name_plural"),
["AQB_CN"] = TEXT("Sys201726_name") or TEXT("Sys201726_name_plural"),
["AQB_MSAP"] = TEXT("Sys201802_name") or TEXT("Sys201802_name_plural"),
["AQB_ASE"] = TEXT("Sys202942_name") or TEXT("Sys202942_name_plural"),
["AQB_SE"] = TEXT("Sys202943_name") or TEXT("Sys202943_name_plural"),
["AQB_ME"] = TEXT("Sys202944_name") or TEXT("Sys202944_name_plural"),
["AQB_AL"] = TEXT("Sys201761_name") or TEXT("Sys201761_name_plural"),
["AQB_ZN"] = TEXT("Sys201723_name") or TEXT("Sys201723_name_plural"),
["AQB_MDGS"] = TEXT("Sys201799_name") or TEXT("Sys201799_name_plural"),
["AQB_WL"] = TEXT("Sys201762_name") or TEXT("Sys201762_name_plural"),
["AQB_TN"] = TEXT("Sys201724_name") or TEXT("Sys201724_name_plural"),
["AQB_BSAP"] = TEXT("Sys201800_name") or TEXT("Sys201800_name_plural"),
["AQB_MS"] = TEXT("Sys202945_name") or TEXT("Sys202945_name_plural"),
["AQB_SOW"] = TEXT("Sys202946_name") or TEXT("Sys202946_name_plural"),
["AQB_HHS"] = TEXT("Sys202947_name") or TEXT("Sys202947_name_plural"),
};
end
|
local reports = require "kong.reports"
local redis = require "resty.redis"
local kong = kong
local null = ngx.null
local shm = ngx.shared.kong_rate_limiting_counters
local fmt = string.format
local EMPTY_UUID = "00000000-0000-0000-0000-000000000000"
local EXPIRATION = 10*60
local function is_present(str)
return str and str ~= "" and str ~= null
end
local function get_service_and_route_ids(conf)
conf = conf or {}
local service_id = conf.service_id
local route_id = conf.route_id
if not service_id or service_id == null then
service_id = EMPTY_UUID
end
if not route_id or route_id == null then
route_id = EMPTY_UUID
end
return service_id, route_id
end
local get_local_key = function(conf, identifier, period, period_date)
local service_id, route_id = get_service_and_route_ids(conf)
return fmt("concurrent-connections-quota:%s:%s:%s", route_id, service_id, identifier)
end
local sock_opts = {}
local function get_redis_connection(conf)
local red = redis:new()
red:set_timeout(conf.redis_timeout)
-- use a special pool name only if redis_database is set to non-zero
-- otherwise use the default pool name host:port
sock_opts.pool = conf.redis_database and
conf.redis_host .. ":" .. conf.redis_port ..
":" .. conf.redis_database
local ok, err = red:connect(conf.redis_host, conf.redis_port,
sock_opts)
if not ok then
kong.log.err("failed to connect to Redis: ", err)
return nil, err
end
local times, err = red:get_reused_times()
if err then
kong.log.err("failed to get connect reused times: ", err)
return nil, err
end
if times == 0 then
if is_present(conf.redis_password) then
local ok, err = red:auth(conf.redis_password)
if not ok then
kong.log.err("failed to auth Redis: ", err)
return nil, err
end
end
if conf.redis_database ~= 0 then
-- Only call select first time, since we know the connection is shared
-- between instances that use the same redis database
local ok, err = red:select(conf.redis_database)
if not ok then
kong.log.err("failed to change Redis database: ", err)
return nil, err
end
end
end
reports.retrieve_redis_version(red)
return red
end
return {
["local"] = {
increment = function(conf, identifier, value)
local cache_key = get_local_key(conf, identifier)
local newval, err = shm:incr(cache_key, value, 0)
if not newval then
kong.log.err("could not increment counter: ", err)
return nil, err
end
return true
end,
decrement = function(conf, identifier, value)
local cache_key = get_local_key(conf, identifier)
local newval, err = shm:incr(cache_key, -1*value, 0) -- no shm:decr sadly
if not newval then
kong.log.err("could not increment counter: ", err)
return nil, err
end
return true
end,
usage = function(conf, identifier)
local cache_key = get_local_key(conf, identifier)
local current_metric, err = shm:get(cache_key)
if err then
return nil, err
end
if current_metric == nil or current_metric < 0 then
current_metric = 0
shm:set(cache_key, 0)
end
return current_metric or 0
end
},
["redis"] = {
increment = function(conf, identifier, value)
local red, err = get_redis_connection(conf)
if not red then
kong.log.err("failed to connect to Redis: ", err)
return nil, err
end
local cache_key = get_local_key(conf, identifier)
red:init_pipeline()
red:incrby(cache_key, value)
red:expire(cache_key, EXPIRATION)
local _, err = red:commit_pipeline()
if err then
kong.log.err("failed to commit pipeline in Redis: ", err)
return nil, err
end
local ok, err = red:set_keepalive(10000, 100)
if not ok then
kong.log.err("failed to set Redis keepalive: ", err)
return nil, err
end
return true
end,
decrement = function(conf, identifier, value)
local red, err = get_redis_connection(conf)
if not red then
kong.log.err("failed to connect to Redis: ", err)
return nil, err
end
local cache_key = get_local_key(conf, identifier)
red:init_pipeline()
red:decrby(cache_key, value)
red:expire(cache_key, EXPIRATION)
local _, err = red:commit_pipeline()
if err then
kong.log.err("failed to commit pipeline in Redis: ", err)
return nil, err
end
local ok, err = red:set_keepalive(10000, 100)
if not ok then
kong.log.err("failed to set Redis keepalive: ", err)
return nil, err
end
return true
end,
usage = function(conf, identifier)
local red, err = get_redis_connection(conf)
if not red then
kong.log.err("failed to connect to Redis: ", err)
return nil, err
end
local cache_key = get_local_key(conf, identifier)
local current_metric, err = red:get(cache_key)
if err then
return nil, err
end
if current_metric == null or current_metric == nil or tonumber(current_metric) < 0 then
current_metric = 0
red:init_pipeline()
red:set(cache_key, 0)
local _, err = red:commit_pipeline()
if err then
kong.log.err("failed to commit pipeline in Redis: ", err)
end
end
local ok, err = red:set_keepalive(10000, 100)
if not ok then
kong.log.err("failed to set Redis keepalive: ", err)
end
return current_metric or 0
end
}
}
|
function shift(a)
local out = a << 9
shift(out)
end
shift(1)
|
-------------------------core-------------------------
package.preload["core/sceneLoader"] = function()
return require('editorRT/sceneLoader')
end
package.preload["core/http"] = function()
return require('network/http')
end
package.preload["core/shaderManager"] = function()
return require('coreex/shaderManager')
end
package.preload["core/socket"] = function()
return require('network/socket')
end
package.preload["coreex/sceneLoaderex"] = function()
return require('editorRT/sceneLoader')
end
-------------------------coreex-------------------------
package.preload["coreex/httpex"] = function()
return require('network/http')
end
-------------------------swfTween-------------------------
package.preload["swfTween/drawingex2"] = function()
end
package.preload["swfTween/swfPlayer"] = function()
end
-------------------------alphaAreaY-------------------------
package.preload["libEffect/shaders/alphaAreaY"] = function()
return require('coreex/alphaAreaY')
end
|
-- Note: This file is loaded by lsunit.lua
print("-- LuaSkinTests testinit.lua loaded") |
local syntaxTable = {
["s"] = "#00a8ff[Melancia]#ffffff ",
["e"] = "#e84118[Melancia]#ffffff ",
["w"] = "#fbc531[Melancia]#ffffff ",
}
addEvent("skinshop-system:buySkin", true)
addEventHandler("skinshop-system:buySkin", root,
function(player, skinID, price)
if exports["mrp_global"]:hasMoney(player, tonumber(price)) then
exports["mrp_global"]:takeMoney(player, tonumber(price))
outputChatBox(syntaxTable["s"].."Kıyafet başarıyla satın alındı.",player,255,255,255,true)
exports["mrp_global"]:giveItem(player, 16, tonumber(skinID))
setElementModel(player, tonumber(skinID))
end
end
) |
local Util = require("vlua.util")
local Watcher = require("vlua.watcher")
local pairs = pairs
local warn, isRef = Util.warn, Util.isRef
local xpcall = xpcall
local tinsert, tpop = table.insert, table.remove
---@class Binder
---@field children Binder[]
---@field events table<string, fun():nil>
local Binder = Util.class("Binder")
function Binder:ctor(source, parent)
self.source = source
self.parent = parent
end
local HookIds = {
mounted = 1,
unmount = 2,
destroy = 3,
errorCaptured = 4
}
Binder.HookIds = HookIds
-- The current target watcher being evaluated.
-- This is globally unique because only one watcher
-- can be evaluated at a time.
---@type Binder
local target = nil
local targetStack = {}
---@param context Binder
local function pushContext(context)
tinsert(targetStack, context)
target = context
end
local function popContext()
tpop(targetStack)
target = targetStack[#targetStack]
end
function Binder:emit(event, ...)
local events = self[event]
if not events then
return
end
for _, cb in pairs(events) do
cb(...)
end
end
function Binder:on(event, cb)
local events = self[event]
if not events then
events = {}
self[event] = events
end
events[cb] = cb
end
function Binder:off(event, cb)
local events = self[event]
if events then
events[cb] = nil
end
end
function Binder:once(event, cb)
local function callback(...)
self:off(event, callback)
cb(...)
end
self:on(event, callback)
end
--- unwatch all watcher and teardown
function Binder:teardown()
self:emit(HookIds.unmount)
self:emit(HookIds.destroy)
end
function Binder:createChild(source)
local child = Binder.new(source, self)
self:onUnmount(
function()
child:teardown()
end
)
return child
end
function Binder.apiNewBinder(source)
if target then
return target:createChild(source)
else
return Binder.new(source)
end
end
--- create a reactive function
---@param fn fun():nil
function Binder:newFunction(fn)
-- a content hold my watches and all children
---@type Binder
local binder = self and self:createChild() or Binder.new()
local reactiveFn = function()
binder:emit(HookIds.unmount)
pushContext(binder)
local value =
xpcall(
fn,
function(msg)
warn("error when new:" .. msg .. " stack :" .. debug.traceback())
binder:emit(HookIds.errorCaptured, msg)
end,
binder
)
popContext(binder)
binder:emit(HookIds.mounted, value)
end
-- watch and run one time
local watcher = Watcher.new(nil, reactiveFn)
-- only teardown when destory, but not unmount
binder:once(
HookIds.destroy,
function()
watcher:teardown()
end
)
return binder
end
--- create a reactive function
---@param fn fun():nil
function Binder.apiNew(fn)
return Binder.newFunction(target, fn)
end
function Binder:onMounted(cb)
self:on(HookIds.mounted, cb)
end
function Binder:onUnmount(cb)
self:on(HookIds.unmount, cb)
end
function Binder:onDestroy(cb)
self:on(HookIds.destroy, cb)
end
function Binder:onErrorCaptured(cb)
self:on(HookIds.errorCaptured, cb)
end
--- call cb when expr changed
---@param expOrFn string | Function | Ref | Computed
---@param cb Function
---@param immediacy boolean @call cb when start
function Binder:watch(expOrFn, cb, immediacy)
-- support to watch ref or computed value
if isRef(expOrFn) then
local ref = expOrFn
expOrFn = function()
return ref.value
end
end
-- watch and run one time
local watcher = Watcher.new(self.source, expOrFn, cb)
self:onUnmount(
function()
watcher:teardown()
end
)
if immediacy then
cb(self.source, watcher.value, watcher.value)
end
end
return Binder
|
--
-- THIS FILE HAS BEEN GENERATED AUTOMATICALLY
-- DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING
--
-- GENERATED USING @colyseus/schema 1.0.0-alpha.58
--
local schema = require 'colyseus.serialization.schema.schema'
local PlayerV2 = require 'test.schema.BackwardsForwards.PlayerV2'
local StateV2 = schema.define({
["str"] = "string",
["map"] = { map = PlayerV2 },
["countdown"] = "number",
["_fields_by_index"] = { "str", "map", "countdown" },
})
return StateV2
|
local key = KEYS[1]
local id = ARGV[1]
local ms = ARGV[2]
local current_id = redis.call('GET', key)
if (id == current_id) then
redis.call('PEXPIRE', key, ms)
return 1
else
return 0
end |
--[=============================================================================[
The MIT License (MIT)
Copyright (c) 2014 RepeatPan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]=============================================================================]
--! realm jelly
local util = {}
-- Localise stuff.
local jelly, radiant = jelly, radiant
local table = table
local type, pairs, setmetatable, loadstring, next = type, pairs, setmetatable, loadstring, next
--! desc Attempts to "mixinto" `parents` into `child`.
--! param table child Table that should receive the parent's data.
--! param table parents A table that contains the values we should inherit.
--! remarks Numeric tables will be merged (i.e. the parent's values will be placed after the child ones,
--! remarks if any), other values will be hard-copied over. In the end, `child` can override any value
--! remarks that is set in any of the `parents`, except tables, which can only be added.
--! remarks
--! remarks Currently, this only works with "flat" classes, i.e. tables contained in child or parent are
--! remarks assumed to be numeric arrays that are to be merged.
--! EXPERIMENTAL
function util.mixinto(child, parents)
-- Create the "inherited" table
local t = {}
-- For each parent...
for _, parent in pairs(parents) do
-- For each key in each parent...
for k, v in pairs(parent) do
-- If the key already exists as table and the new one's a table too, merge.
if type(t[k]) == 'table' and type(v) == 'table' then
for i = 1, #v do
table.insert(t[k], v)
end
-- Otherwise, this parent overwrites the old one. But just to make sure, copy it.
else
t[k] = util.copy(v)
end
end
end
-- Now that we have our base, copy our child in.
for k, v in pairs(child) do
-- The child does not specify this key: Copy it from the parents.
if type(v) == 'table' and type(t[k]) == 'table' then
-- t[k] is already a copy.
for i = 1, #v do
table.insert(t[k], v)
end
else
t[k] = util.copy(v)
end -- otherwise the key already existed in the child, therefore was overwritten
end
return t
end
--! desc Creates a shallow copy of `tbl`.
--! param table tbl Table to be copied. If `tbl` is not a table it will simply be returned.
--! returns table Simple copy of `tbl`.
--! remarks This does **not** create a deep table. Tables inside of `tbl` will simply be referenced!
function util.copy(tbl)
if type(tbl) ~= 'table' then
return tbl
end
local t = {}
for k,v in pairs(tbl) do
t[k] = v
end
return t
end
-- LOADING is bad, nil is good, LOADED is better
local LOADING, LOADED = 0, 1
-- Loads elements[name] and makes sure to mixin parent_key stuff if encountered
local function load_class(elements, parent_key, loaded, name)
local class = elements[name]
-- Avoid cycles.
if loaded[name] == LOADING then
error('cyclic behaviour detected while loading class ' .. name)
-- Avoid duplicate loading.
elseif loaded[name] == LOADED then
return class
end
-- Make sure it's a table. Load if necessary. Create a copy.
elements[name] = util.copy(jelly.resources.load_table(class))
-- mutex.
loaded[name] = LOADING
-- Get the parents, if any
local parents = class[parent_key] or {}
-- Strength through uniformity .
if type(parents) ~= 'table' then
parents = { parents }
end
local mixintos = {}
-- Load all parents
for k, parent_name in pairs(parents) do
table.insert(mixintos, load_class(elements, parent_key, loaded, parent_name))
end
-- Merge magic.
class = util.mixinto(class, mixintos)
-- Loaded.
loaded[name] = LOADED
elements[name] = class
return class
end
-- TODO: Refactor this into some sort of factory
local classes_cache = {}
local classes_loaded = {}
--! desc Attempts to load `name` as class. `name` is a defined alias (or file path) that defines the class.
--! param string name Name of the class to load. This has to be an alias.
--! param string parent_key Name that defines what the class' inheritance system is based on.
--! returns table containing the finished class
function util.load_class(name, parent_key)
local class = classes_cache[name]
if class then
return class
end
class = load_class(util.json_table(), parent_key, classes_loaded, name)
classes_cache[name] = class
return class
end
--! desc Builds "classes" out of `elements`, using `parent_key` to determine inheritance/mixintos.
--! param table elements A hash table/object that contains the classes (`class_name => class_data`)
--! param string parent_key The key that determines which key in a class defines its parents/mixintos
--! returns table The modified `elements`.
--! remarks Internally, it's loading the parents using `jelly.resources.load_table` and the inheritance
--! remarks is dealt with by `jelly.util.mixinto`. This function modifies `elements`.
--! This can be used to create "classes" or other (named) mixintos.
--! EXPERIMENTAL
function util.build_classes(elements, parent_key)
local loaded = {}
elements = util.copy(elements)
for class_name, _ in pairs(elements) do
elements[class_name] = load_class(elements, parent_key, loaded, class_name)
end
return elements
end
local json_table = nil
--! desc Returns a table that, if accessed by key, tries to load the json identified by that name.
--! returns Magic table.
function util.json_table()
if json_table then
return json_table
end
json_table = setmetatable({}, { __index = function(tbl, key) local json = radiant.resources.load_json(key) tbl[key] = json return json end })
return json_table
end
--! desc Requires `file`, which is a path to a lua file (without extension), relative to "/mods".
--! param string file Module to be required. Without file extensions. Slashes or periods (`.`) are acceptable.
--! returns value The file. Usually, this is a `table` or `class`, although it depends on the file.
--! remarks Since `radiant.mods.require`could be mis-interpreted as "load a mod" opposed to
--! remarks "load a file", this function does explicitly the latter.
function util.require(file)
return _host:require(file)
end
--! desc Checks if `tbl` contains `value`.
--! param table tbl Table to check
--! param value value Value to find
--! returns true if the value is in tbl, false otherwise
function util.contains(tbl, value)
for k, v in pairs(tbl) do
if v == value then
return true
end
end
return false
end
--! desc Compiles `str` into a function, if any. `args` is a table of string which contains the function's passed arguments.
--! param string str Function's return value.
--! param table args Table containing the name of the passed arguments, as strings.
--! returns function if the compilation succeeded, false and the error message otherwise
--! remarks Because the "return" statement of the function is given, this may only be used for very simple calculations.
--! remarks Its real use is to have json defined short functions for attributes, chances or simple calculations.
function util.compile(str, args)
if not str then
return nil, "str is nil"
end
local argStr = table.concat(args, ',')
return loadstring(string.format('local %s=... return %s', table.concat(args, ','), str))
end
-- Used to allow chaining of linq functions
-- without interfering with the normal metatable's index
-- (if available)
local linq_meta_index_table
local function __linq_index(tbl, key)
local m = getmetatable(tbl)
local val
if m.__jelly_pre_linq_index then
val = m.__jelly_pre_linq_index(tbl, key)
if val ~= nil then
return val
end
end
-- Is it a linq function?
return linq_meta_index_table[key]
end
--! desc Sets the metatable of `tbl` to allow chaining of operations
--! param table tbl Table that should be linqified
function util.linqify(tbl)
local m = getmetatable(tbl)
if m then
-- If this table was already patched, don't patch it again
if m.__jelly_linqed then
return tbl
end
if m.__index then
m.__jelly_pre_linq_index = m.__index
end
else
m = {}
end
m.__index = __linq_index
m.__jelly_linqed = true
return setmetatable(tbl, m)
end
--! desc Maps `tbl` using `func`.
--! param table tbl Table that should be mapped
--! param function func Function that receives two arguments (`key`, `value`) and returns the new element.
--! returns table with mapped values
function util.map(tbl, func)
local t = {}
for k, v in jelly.linq.map_pairs(tbl, func) do
t[k] = v
end
return util.linqify(t)
end
--! desc Filters `tbl` using `func`
--! param table tbl Table that should be filtered
--! param function func Function that receives two arguments: (`key`, `value`) and returns true if the element should be taken, false otherwise
--! returns table with reduced entries
--! remarks **Note:** This function will **not** re-sort the table; i.e. the keys are consistent. This can lead to "holes". Use to_list() to fix these if an array is desired.
function util.where(tbl, func)
local t = {}
for k, v in jelly.linq.where_pairs(tbl, func) do
t[k] = v
end
return util.linqify(t)
end
--! desc re-sorts `tbl` to be a normal array without "holes" as keys.
--! param table tbl
--! returns re-arranged table
function util.to_list(tbl)
local t = {}
local tn = 1
for k, v in pairs(tbl) do
t[tn] = v
tn = tn + 1
end
return util.linqify(t)
end
linq_meta_index_table =
{
map = util.map,
where = util.where,
to_list = util.to_list
}
--! desc Returns the best key/value in a table by calling `func` on each pair to evaluate it
--! param table tbl Table to maximize over
--! param function func Function to call
--! DEPRECATED This function is going to be replaced with LINQ.
function util.table_max(tbl, func)
local k, v, m = next(tbl, nil)
if not k then
return nil, nil, nil
end
local best_k, best_v, best_m = k, v, func(k, v)
repeat
m = func(k, v)
if m > best_m then
best_k, best_v, best_m = k, v, m
end
k, v = next(tbl, k)
until not k
return best_k, best_v, best_m
end
-- List of things we consider "true" or "false" when dealing with configs.
local boolean_table =
{
[0] = false,
["0"] = false,
["false"] = false,
["no"] = false,
[1] = true,
["1"] = true,
["true"] = true,
["yes"] = true
}
local comfort_table
-- Returns `given` in a way it comforts `default`
local function comfort_values(given, default)
local given_type, default_type = type(given), type(default)
-- Not compatible?
if given_type ~= default_type then
-- Boxing?
if default_type == 'table' then
return comfort_table({ given }, default)
-- tostring
elseif default_type == 'string' then
return tostring(given)
-- numbering
elseif default_type == 'number' and tonumber(given) then
return tonumber(given)
-- booleaning
elseif default_type == 'boolean' and boolean_table[given] ~= nil then
return boolean_table[given]
-- default value
else
return default -- This will already be properly aligned
end
-- Otherwise, if both are tables, comfort them
elseif default_type == 'table' then
return comfort_table(given, default)
end
return given
end
-- compares if all values in `given` are comfortable to `default`
-- and returns json modified in a way that all values comfort default
-- (i.e. have the same type)
function comfort_table(given, default)
for key, default_value in pairs(default) do
local given_value = given[key]
-- json does not define this value: We do it.
if given_value == nil then
given[key] = default_value
else -- json does define this value, validate it
given[key] = comfort_values(given_value, default_value)
end
end
return given
end
--! desc Loads the config of the current mod
function util.load_config()
local mod_name = __get_current_module_name(3)
local manifest_loaded, manifest = pcall(radiant.resources.load_manifest, mod_name)
if not manifest_loaded then
error(string.format('cannot load manifest of %s: %s', mod_name, manifest))
end
if not manifest.jelly or not manifest.jelly.default_config then
error(string.format('manifest of %s does not contain default config values', mod_name))
end
manifest = manifest.jelly.default_config
-- Try to load the user settings
local user_settings = _host:get_config('mods.' .. __get_current_module_name(3))
-- Try to comfort the user_settings to json (which, by now, is our new default)
if user_settings then
manifest = comfort_table(user_settings, manifest)
end
return manifest, user_settings ~= nil
end
return util |
local _, MySlot = ...;
local L = MySlot.L;
local crc32 = LibStub:GetLibrary("CRC32-1.0");
local base64 = LibStub:GetLibrary("BASE64-1.0");
local pblua = LibStub:GetLibrary('pblua')
local _MySlot = pblua.load_proto_ast(MySlot.ast)
local MYSLOT_AUTHOR = "T.G. <[email protected]>"
local MYSLOT_VER = 24
local MYSLOT_ALLOW_VER = 23
MySlot_SavedDb = MySlot_SavedDb or {}
local MYSLOT_LINE_SEP = IsWindowsClient() and "\r\n" or "\n"
local MYSLOT_MAX_ACTIONBAR = 120
local MySlot_Scheme = {}
local MYSLOT_SPELL = _MySlot.Slot.SlotType.SPELL
local MYSLOT_COMPANION = _MySlot.Slot.SlotType.COMPANION
local MYSLOT_ITEM = _MySlot.Slot.SlotType.ITEM
local MYSLOT_MACRO = _MySlot.Slot.SlotType.MACRO
local MYSLOT_FLYOUT = _MySlot.Slot.SlotType.FLYOUT
local MYSLOT_EQUIPMENTSET = _MySlot.Slot.SlotType.EQUIPMENTSET
local MYSLOT_EMPTY = _MySlot.Slot.SlotType.EMPTY
local MYSLOT_SUMMONPET = _MySlot.Slot.SlotType.SUMMONPET
local MYSLOT_SUMMONMOUNT = _MySlot.Slot.SlotType.SUMMONMOUNT
local MYSLOT_NOTFOUND = "notfound"
MySlot.SLOT_TYPE = {
["spell"] = MYSLOT_SPELL,
["companion"] = MYSLOT_COMPANION,
["macro"]= MYSLOT_MACRO,
["item"]= MYSLOT_ITEM,
["flyout"] = MYSLOT_FLYOUT,
["petaction"] = MYSLOT_EMPTY,
["futurespell"] = MYSLOT_EMPTY,
["equipmentset"] = MYSLOT_EQUIPMENTSET,
["summonpet"] = MYSLOT_SUMMONPET,
["summonmount"] = MYSLOT_SUMMONMOUNT,
[MYSLOT_NOTFOUND] = MYSLOT_EMPTY,
}
local MYSLOT_BIND_CUSTOM_FLAG = 0xFFFF
local function MergeTable(target, source)
if source then
assert(type(target) == 'table' and type(source) == 'table');
for _,b in ipairs(source) do
assert(b < 256);
target[#target+1] = b;
end
return #source;
else
return 0;
end
end
-- fix unpack stackoverflow
local function StringToTable(s)
if type(s) ~= 'string' then
return {}
end
local r = {}
for i = 1, string.len(s) do
r[#r + 1] = string.byte(s, i)
end
return r
end
local function TableToString(s)
if type(s) ~= 'table' then
return ''
end
local t = {}
for _,c in pairs(s) do
t[#t + 1] = string.char(c)
end
return table.concat(t)
end
function MySlot:Print(msg)
print("|CFFFF0000<|r|CFFFFD100MySlot|r|CFFFF0000>|r"..(msg or "nil"));
end
StaticPopupDialogs["MySlot_SAVE_SET"] = {
text = GEARSETS_POPUP_TEXT,
button1 = ACCEPT,
button2 = CANCEL,
hasEditBox = 1,
maxLetters = 16,
OnAccept = function(self)
local name = _G[self:GetName().."EditBox"]:GetText();
if name then
local Stable = {};
Stable.Sname = name;
Stable.Scheme = MYSLOT_ReportFrame_EditBox:GetText();
Stable.addtime = time();
MySlot_Save_Check(Stable, name);
end
end,
OnShow = function(self)
local SnameTemplate = "";
SnameTemplate = (UnitClass("player")).." - "..UnitName("player");
_G[self:GetName().."EditBox"]:SetText(SnameTemplate);
_G[self:GetName().."EditBox"]:HighlightText();
_G[self:GetName().."EditBox"]:SetFocus();
end,
OnHide = function(self)
_G[self:GetName().."EditBox"]:SetText("");
end,
OnCancel = function(self)
end,
EditBoxOnEnterPressed = function(self)
local name = _G[self:GetName()]:GetText();
if name then
local Stable = {};
Stable.Sname = name;
Stable.Scheme = MYSLOT_ReportFrame_EditBox:GetText();
Stable.addtime = time();
MySlot_Save_Check(Stable,name);
end
self:GetParent():Hide();
end,
EditBoxOnEscapePressed = function(self)
self:GetParent():Hide();
end,
timeout = 0,
exclusive = 1,
whileDead = 1,
hideOnEscape = 1
};
StaticPopupDialogs["MySlot_DELETE_SET"] = {
text = MySlot_DEL_Text,
button1 = YES,
button2 = NO,
OnAccept = function(self)
local Sname = StaticPopupDialogs["MySlot_DELETE_SET"].Sname;
for i,Stable in pairs(MySlot_SavedDb) do
if Stable and Stable.Sname and Sname == Stable.Sname then
table.remove(MySlot_SavedDb, i);
end
end
if MySlot_SavedDb[1] then
MYSLOT_LoadFrame_Update();
MYSLOT_LoadFrameDelButton:Disable()
MYSLOT_LoadFrameLoadSchemeButton:Disable();
else
HideUIPanel(MYSLOT_LoadFrame);
end
MYSLOT_LoadFrame.selectedSname = nil;
MySlot_Check_Status();
local str = string.format(MySlot_DEL_SUCCESS,Sname);
MySlot:Print(str);
end,
OnCancel = function(self)
end,
showAlert = 1,
timeout = 0,
hideOnEscape = 1,
whileDead = 1,
};
function MySlot:GetMacroInfo(macroId)
-- {macroId ,icon high 8, icon low 8 , namelen, ..., bodylen, ...}
local name, iconTexture, body, isLocal = GetMacroInfo(macroId)
if not name then
return nil
end
local t = {macroId}
iconTexture = gsub( strupper(iconTexture or "INV_Misc_QuestionMark") , "INTERFACE\\ICONS\\", "");
local msg = _MySlot.Macro()
msg.id = macroId
msg.icon = iconTexture
msg.name = name
msg.body = body
return msg
end
function MySlot:GetActionInfo(slotId)
-- { slotId, slotType and high 16 ,high 8 , low 8, }
local slotType, index = GetActionInfo(slotId)
if MySlot.SLOT_TYPE[slotType] == MYSLOT_EQUIPMENTSET then
for i = 1, GetNumEquipmentSets() do
if GetEquipmentSetInfo(i) == index then
index = i
break
end
end
elseif not MySlot.SLOT_TYPE[slotType] then
if slotType then
self:Print(L["[WARN] Ignore unsupported Slot Type [ %s ] , contact %s please"]:format(slotType , MYSLOT_AUTHOR))
end
return nil
elseif not index then
return nil
end
local msg = _MySlot.Slot()
msg.id = slotId
msg.type = MySlot.SLOT_TYPE[slotType]
if type(index) == 'string' then
msg.strindex = index
msg.index = 0
else
msg.index = index
end
return msg
end
local function KeyToByte(key, command)
-- {mod , key , command high 8, command low 8}
if not key then
return nil
end
local mod,key = nil, key
local t = {}
local _,_,_mod,_key = string.find(key ,"(.+)-(.+)")
if _mod and _key then
mod, key = _mod, _key
end
mod = mod or "NONE"
if not MySlot.MOD_KEYS[mod] then
MySlot:Print(L["[WARN] Ignore unsupported Key Binding [ %s ] , contact %s please"]:format(mod, MYSLOT_AUTHOR))
return nil
end
local msg = _MySlot.Key()
if MySlot.KEYS[key] then
msg.key = MySlot.KEYS[key]
else
msg.key = MySlot.KEYS["KEYCODE"]
msg.keycode = key
end
msg.mod = MySlot.MOD_KEYS[mod]
return msg
end
function MySlot:GetBindingInfo(index)
-- might more than 1
local _command, _, key1, key2 = GetBinding(index)
if not _command then
return
end
local command = MySlot.BINDS[_command]
local msg = _MySlot.Bind()
if not command then
msg.command = _command
command = MYSLOT_BIND_CUSTOM_FLAG
end
msg.id = command
msg.key1 = KeyToByte(key1)
msg.key2 = KeyToByte(key2)
if msg.key1 or msg.key2 then
return msg
else
return nil
end
end
function MySlot:FindOrCreateMacro(macroInfo)
if not macroInfo then
return
end
-- cache local macro index
local localMacro = {}
for i = 1, MAX_ACCOUNT_MACROS + MAX_CHARACTER_MACROS do
local name, _, body = GetMacroInfo(i)
if name then
localMacro[ name .. "_" .. body ] = i
localMacro[ body ] = i
end
end
local id = macroInfo["oldid"]
local name = macroInfo["name"]
local icon = macroInfo["icon"]
local body = macroInfo["body"]
local localIndex = localMacro[ name .. "_" .. body ] or localMacro[ body ]
if localIndex then
return localIndex
else
local numglobal, numperchar = GetNumMacros()
local perchar = id > MAX_ACCOUNT_MACROS and 2 or 1
local testallow = bit.bor( numglobal < MAX_ACCOUNT_MACROS and 1 or 0 , numperchar < MAX_CHARACTER_MACROS and 2 or 0)
perchar = bit.band( perchar, testallow)
perchar = perchar == 0 and testallow or perchar
if perchar ~= 0 then
-- fix icon using #showtooltip
if strsub(body,0, 12) == '#showtooltip' then
icon = 'INV_Misc_QuestionMark'
end
local newid = CreateMacro(name, icon, body, perchar >= 2)
if newid then
return newid
end
end
self:Print(L["Macro %s was ignored, check if there is enough space to create"]:format(name))
return nil
end
end
StaticPopupDialogs["MYSLOT_MSGBOX"] = {
text = MySlot_Sure_Scheme,
button1 = OKAY,
button2 = CANCEL,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
multiple = 1,
}
function MySlot_Export()
local msg = _MySlot.Charactor()
msg.ver = MYSLOT_VER
msg.name = UnitName("player")
msg.macro = {}
for i = 1, MAX_ACCOUNT_MACROS + MAX_CHARACTER_MACROS do
local m = MySlot:GetMacroInfo(i)
if m then
msg.macro[#msg.macro + 1] = m
end
end
msg.slot = {}
for i = 1,MYSLOT_MAX_ACTIONBAR do
local m = MySlot:GetActionInfo(i)
if m then
msg.slot[#msg.slot + 1] = m
end
end
msg.bind = {}
for i = 1, GetNumBindings() do
local m = MySlot:GetBindingInfo(i)
if m then
msg.bind[#msg.bind + 1] = m
end
end
local ct = msg:Serialize()
t = {MYSLOT_VER,86,04,22,0,0,0,0}
MergeTable(t, StringToTable(ct))
-- {{{ CRC32
-- crc
local crc = crc32.enc(t)
t[5] = bit.rshift(crc , 24)
t[6] = bit.band(bit.rshift(crc , 16), 255)
t[7] = bit.band(bit.rshift(crc , 8) , 255)
t[8] = bit.band(crc , 255)
-- }}}
-- {{{ OUTPUT
local s = ""
s = "@ --------------------" .. MYSLOT_LINE_SEP .. s
s = "@ " .. LEVEL .. ":" ..UnitLevel("player") .. MYSLOT_LINE_SEP .. s
s = "@ " .. SPECIALIZATION ..":" .. ( GetSpecialization() and select(2, GetSpecializationInfo(GetSpecialization())) or NONE_CAPS ) .. MYSLOT_LINE_SEP .. s
s = "@ " .. CLASS .. ":" ..UnitClass("player") .. MYSLOT_LINE_SEP .. s
s = "@ " .. PLAYER ..":" ..UnitName("player") .. MYSLOT_LINE_SEP .. s
s = "@ " .. L["Time"] .. ":" .. date() .. MYSLOT_LINE_SEP .. s
s = "@ Myslot ( V" .. MYSLOT_VER .. ")" .. MYSLOT_LINE_SEP .. s
s = s .. base64.enc(t)
MYSLOT_ReportFrame_EditBox:SetText(s)
MYSLOT_ReportFrame_EditBox:HighlightText()
MYSLOT_ReportFrame_EditBox:SetCursorPosition(0);
end
function MySlot_Import()
local text = MYSLOT_ReportFrame_EditBox:GetText() or ""
MySlot:ImportByText(text);
end
function MySlot:ImportByText(text, Sname)
if InCombatLockdown() then
self:Print(MySlot_InCombat);
return;
end
local s = text;
if not s then return end
s = string.gsub(s,"(@.[^\n]*\n)","")
s = string.gsub(s,"\n","")
s = string.gsub(s,"\r","")
s = base64.dec(s)
if #s < 8 then
MySlot:Print(L["Bad importing text [TEXT]"])
return
end
local ver = s[1]
local crc = s[5] * 2^24 + s[6] * 2^16 + s[7] * 2^8 + s[8]
s[5], s[6], s[7] ,s[8] = 0, 0 ,0 ,0
if ( crc ~= bit.band(crc32.enc(s), 2^32 - 1)) then
self:Print(L["Bad importing text [CRC32]"])
return
end
if ver < MYSLOT_ALLOW_VER then
self:Print(L["Importing text [ver:%s] is not compatible with current version"]:format(ver))
return
end
local ct = {}
for i = 9, #s do
ct[#ct + 1] = s[i]
end
ct = TableToString(ct)
local msg = _MySlot.Charactor():Parse(ct)
StaticPopupDialogs["MYSLOT_MSGBOX"].OnAccept = function()
MySlot:RecoverData(msg)
end
StaticPopup_Show("MYSLOT_MSGBOX","")
end
function MySlot:RecoverData(msg)
--cache spells
local spells = {}
for i = 1, GetNumSpellTabs() do
local tab, tabTex, offset, numSpells, isGuild, offSpecID = GetSpellTabInfo(i);
offSpecID = (offSpecID ~= 0)
if not offSpecID then
offset = offset + 1;
local tabEnd = offset + numSpells;
for j = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(j, BOOKTYPE_SPELL)
if spellType then
local slot = j + ( SPELLS_PER_PAGE * (SPELLBOOK_PAGENUMBERS[i] - 1));
local spellName = GetSpellInfo(spellId)
spells[MySlot.SLOT_TYPE[string.lower(spellType)] .. "_" .. spellId] = {slot, BOOKTYPE_SPELL, "spell"}
if spellName then -- flyout
spells[MySlot.SLOT_TYPE[string.lower(spellType)] .. "_" .. spellName] = {slot, BOOKTYPE_SPELL, "spell"}
end
end
end
end
end
-- removed in 6.0
for _, companionsType in pairs({"CRITTER"}) do
for i =1,GetNumCompanions(companionsType) do
local _,_,spellId = GetCompanionInfo( companionsType, i)
if (spellId) then
spells[MYSLOT_SPELL .. "_" .. spellId] = {i, companionsType, "companions"}
end
end
end
for _, p in pairs({GetProfessions()}) do
local _, _, _, _, numSpells, spelloffset = GetProfessionInfo(p)
for i = 1,numSpells do
local slot = i + spelloffset
local spellType, spellId = GetSpellBookItemInfo(slot, BOOKTYPE_PROFESSION)
if spellType then
spells[MySlot.SLOT_TYPE[string.lower(spellType)] .. "_" .. spellId] = {slot, BOOKTYPE_PROFESSION, "spell"}
end
end
end
local mounts = {}
for i = 1, C_MountJournal.GetNumMounts() do
ClearCursor()
C_MountJournal.Pickup(i)
local _, mount_id = GetCursorInfo()
if mount_id then
mounts[mount_id] = i
end
end
-- cache macro
local macro = {}
for _, m in pairs(msg.macro or {}) do
local macroId = m.id
local icon = m.icon
local name = m.name
local body = m.body
macro[macroId] = {
["oldid"] = macroId,
["name"] = name,
["icon"] = icon,
["body"] = body,
}
self:FindOrCreateMacro(macro[macroId])
end
-- }}} Macro
local slotBucket = {}
for _, s in pairs(msg.slot or {}) do
local slotId = s.id
local slotType = _MySlot.Slot.SlotType[s.type]
local index = s.index
local strindex = s.strindex
local curType, curIndex = GetActionInfo(slotId)
curType = MySlot.SLOT_TYPE[curType or MYSLOT_NOTFOUND]
slotBucket[slotId] = true
if not pcall(function()
if curIndex ~= index or curType ~= slotType or slotType == MYSLOT_MACRO then -- macro always test
if slotType == MYSLOT_SPELL or slotType == MYSLOT_FLYOUT or slotType == MYSLOT_COMPANION then
if slotType == MYSLOT_SPELL or slotType == MYSLOT_COMPANION then
PickupSpell(index)
end
if not GetCursorInfo() then
-- flyout and failover
local spellName = GetSpellInfo(index) or "NOSUCHSPELL"
local newId, spellType, pickType = unpack(spells[slotType .."_" ..index] or spells[slotType .."_" ..spellName] or {})
if newId then
if pickType == "spell" then
PickupSpellBookItem(newId, spellType)
elseif pickType == "companions" then
PickupCompanion(spellType , newId)
end
else
MySlot:Print(L["Ignore unlearned skill [id=%s], %s"]:format(index, GetSpellLink(index)))
end
end
elseif slotType == MYSLOT_ITEM then
PickupItem(index)
elseif slotType == MYSLOT_MACRO then
local macroid = self:FindOrCreateMacro(macro[index])
if curType ~= MYSLOT_MACRO or curIndex ~=index then
PickupMacro(macroid)
end
elseif slotType == MYSLOT_SUMMONPET and strindex and strindex ~=curIndex then
C_PetJournal.PickupPet(strindex , false)
if not GetCursorInfo() then
C_PetJournal.PickupPet(strindex, true)
end
if not GetCursorInfo() then
MySlot:Print(L["Ignore unactived pet[id=%s], %s"]:format(strindex, C_PetJournal.GetBattlePetLink(strindex)))
end
elseif slotType == MYSLOT_SUMMONMOUNT then
index = mounts[index]
if index then
C_MountJournal.Pickup(index)
else
C_MountJournal.Pickup(0)
MySlot:Print(L["Use random mount instead of an unactived mount"])
end
elseif slotType == MYSLOT_EMPTY then
PickupAction(slotId)
elseif slotType == MYSLOT_EQUIPMENTSET then
PickupEquipmentSet(index)
end
PlaceAction(slotId)
ClearCursor()
end
end) then
MySlot:Print(L["[WARN] Ignore slot due to an unknown error DEBUG INFO = [S=%s T=%s I=%s] Please send Importing Text and DEBUG INFO to %s"]:format(slotId,slotType,index,MYSLOT_AUTHOR))
end
end
for i = 1, MYSLOT_MAX_ACTIONBAR do
if not slotBucket[i] then
if GetActionInfo(i) then
PickupAction(i)
ClearCursor()
end
end
end
for _, b in pairs(msg.bind or {}) do
local command = b.command
if b.id ~= MYSLOT_BIND_CUSTOM_FLAG then
command = MySlot.R_BINDS[b.id]
end
if b.key1 then
local mod, key = MySlot.R_MOD_KEYS[ b.key1.mod], MySlot.R_KEYS[ b.key1.key]
if key == "KEYCODE" then
key = b.key1.keycode
end
local key = ( mod ~= "NONE" and (mod .. "-") or "" ) .. key
SetBinding(key ,command, 1)
end
if b.key2 then
local mod, key = MySlot.R_MOD_KEYS[ b.key2.mod], MySlot.R_KEYS[ b.key2.key]
if key == "KEYCODE" then
key = b.key2.keycode
end
local key = ( mod ~= "NONE" and (mod .. "-") or "" ) .. key
SetBinding(key ,command, 1)
end
end
SaveBindings(GetCurrentBindingSet())
MySlot:Print(L["All slots were restored"])
end
function MYSLOT_ReportFrame_OnLoad()
UIPanelWindows["MYSLOT_ReportFrame"] = {area = "center", pushable = 0};
end
function MYSLOT_ReportFrame_OnMouseDown(self, button)
if button == "LeftButton" then
MYSLOT_ReportFrame:StartMoving();
end
end
function MYSLOT_ReportFrame_OnMouseUp(self, button)
if button == "LeftButton" then
MYSLOT_ReportFrame:StopMovingOrSizing();
end
end
function MYSLOT_LoadButton_OnClick()
if not MYSLOT_LoadFrame:IsVisible() then
ShowUIPanel(MYSLOT_LoadFrame);
else
HideUIPanel(MYSLOT_LoadFrame);
end
end
function MYSLOT_LoadFrame_OnLoad(self)
local lastBtn;
for i=1, 4 do
MySlot_Scheme[i] = CreateFrame("Button", "MySlot_Scheme" .. i, self, "MYSLOT_SchemeTemplate");
MySlot_Scheme[i]:SetID(i);
if (i == 1) then
MySlot_Scheme[i]:SetPoint("TOPLEFT", self, "TOPLEFT", 10, -20);
else
MySlot_Scheme[i]:SetPoint("TOPLEFT", lastBtn, "BOTTOMLEFT", 0, -3);
end
lastBtn = MySlot_Scheme[i];
end
end
local function MySlot_UpdateItem(button,Sname)
if Sname then
_G[button:GetName().."Name"]:SetText(Sname);
button.Sname = Sname
if button.Sname ==button:GetParent().selectedSname then
button:LockHighlight()
else
button:UnlockHighlight()
end
button:Show()
end
end
function MYSLOT_LoadFrame_Update()
if not MySlot_SavedDb then return end
for i = 1, 4 do
_G["MySlot_Scheme"..i]:Hide();
end
local tempSortTable ={}
for _,Stable in pairs(MySlot_SavedDb) do
if Stable and Stable.Sname and Stable.addtime then
tinsert(tempSortTable,{Stable.Sname,Stable.addtime})
end
end
local function sortByTime(a,b)
if not a or not b then return false end
if not a[2] or not b[2] then return false end
return a[2] >= b[2]
end
table.sort(tempSortTable,sortByTime)
local index = 0;
local offset = FauxScrollFrame_GetOffset(MYSLOT_LoadFrameScrollFrame) + 1;
for _,_table in pairs(tempSortTable) do
local _name = _table[1]
index = index + 1;
if index >= offset and index <offset + 4 then
local button = _G["MySlot_Scheme"..(index + 1 - offset)]
if button then
MySlot_UpdateItem(_G["MySlot_Scheme"..(index + 1 - offset)],_name);
end
end
end
FauxScrollFrame_Update(MYSLOT_LoadFrameScrollFrame, index, 4, 32 );
end
local function MYSLOT_ReportFrame_Update(name)
for _, Stable in pairs(MySlot_SavedDb) do
if Stable and Stable.Sname and Stable.Sname == name then
MYSLOT_ReportFrame_EditBox.change = false;
MYSLOT_ReportFrame_EditBox:SetText("")
MYSLOT_ReportFrame_EditBox:SetText(Stable.Scheme)
MYSLOT_ReportFrame_EditBox:HighlightText()
MYSLOT_ReportFrame_EditBox:SetCursorPosition(0);
end
end
end
function MYSLOT_Scheme_OnClick(button)
local parent = button:GetParent();
parent.selectedSname = button.Sname;
MYSLOT_ReportFrame_Update(button.Sname);
MYSLOT_LoadFrame_Update();
MYSLOT_LoadFrameDelButton:Enable()
MYSLOT_LoadFrameLoadSchemeButton:Enable();
end
function MySlot_LoadScheme_Onclick()
local Sname = MYSLOT_LoadFrame.selectedSname;
if Sname then
for _,Stable in pairs(MySlot_SavedDb) do
if Stable and Stable.Scheme and Stable.Sname == Sname then
StaticPopupDialogs["MYSLOT_MSGBOX"].Sname = Sname;
MySlot:ImportByText(Stable.Scheme, Sname);
end
end
end
end
function MySlot_Del_Onclick()
local Sname = MYSLOT_LoadFrame.selectedSname;
if Sname then
StaticPopupDialogs["MySlot_DELETE_SET"].Sname = Sname;
StaticPopup_Show("MySlot_DELETE_SET",Sname);
end
end
function MySlot_Save_Check(Stable,name)
if (not Stable or not name) then return end;
local alreadyScheme = false;
local index;
for i,_table in pairs(MySlot_SavedDb) do
if _table.Sname == Stable.Sname then
alreadyScheme = true;
index = i;
break;
end
end
if not alreadyScheme then
table.insert(MySlot_SavedDb, Stable);
local str = string.format(MySlot_SAVE_SUCCESS, name);
MySlot:Print(str);
MySlot_Check_Status();
MYSLOT_LoadFrame_Update();
else
MySlot_SavedDb[index] = Stable;
local str = string.format(MySlot_CHANGE_SUCCESS, name);
MySlot:Print(str);
end
end
function MySlot_Check_Status()
if MySlot_SavedDb and MySlot_SavedDb[1] then
MYSLOT_ReportFrameLoadButton:Enable();
else
MYSLOT_ReportFrameLoadButton:Disable();
end
end
function MySlot_Check_Status_Update(button)
if MYSLOT_ReportFrame_EditBox:GetText() ~= nil and MYSLOT_ReportFrame_EditBox:GetText() ~= "" then
button:Enable();
else
button:Disable();
end
end
function MYSLOT_LoadFrame_OnScroll(self, offset)
FauxScrollFrame_OnVerticalScroll(self, offset, 27, MYSLOT_LoadFrame_Update)
end
local function MySlot_Clearall(what)
-- if what == "action" then
for i = 1, MYSLOT_MAX_ACTIONBAR do
PickupAction(i)
ClearCursor()
end
-- elseif what == "binding" then
-- for i = 1, GetNumBindings() do
-- local _, _, key1, key2 = GetBinding(i)
-- for _, key in pairs({key1, key2}) do
-- if key then
-- SetBinding(key, nil, 1)
-- end
-- end
-- end
-- SaveBindings(GetCurrentBindingSet())
-- end
end
SlashCmdList["Myslot"] = function(msg, editbox)
local cmd, what = msg:match("^(%S*)%s*(%S*)%s*$")
if cmd == "clear" then
MySlot_Clearall(what)
else
if not MYSLOT_ReportFrame:IsVisible() then
ShowUIPanel(MYSLOT_ReportFrame);
else
HideUIPanel(MYSLOT_ReportFrame);
end
end
end
SLASH_Myslot1 = "/Myslot"
|
-- binds to configured LDAP server
-- --------------------------------------------------------------------------
-- omit arguments for anonymous bind
--
-- arguments:
-- dn: the distinguished name to be used fo binding (string)
-- password: password credentials (string)
--
-- returns:
-- ldap: in case of success, an LDAP connection handle
-- err: in case of an error, an error code (string)
-- err2: error dependent extra error information
function ldap.bind(dn, password)
local libldap = require("mldap")
local hostlist = ldap.get_hosts()
-- try binding to LDAP server until success of no host entry left
local ldap
while not ldap do
if #hostlist < 1 then
break
end
local host = table.remove(hostlist, 1)
local err
ldap, err, errno = libldap.bind{
uri = host.uri,
timeout = host.timeout,
who = dn,
password = password
}
if not err and ldap then
return ldap, nil
end
local errno_string
if errno then
errno_string = libldap.errorcodes[errno]
end
if errno == libldap.errorcodes.invalid_credentials then
return nil, "invalid_credentials", errno_string
end
end
return nil, "cant_contact_ldap_server"
end
|
ardour {
["type"] = "EditorAction",
name = "Bulk Rename Regions",
license = "MIT",
author = "David Healey",
description = [[Rename selected regions]]
}
function factory ()
local bulk_rename_regions_input_values --Persistent variable (session lifespan)
return function ()
-- Define dialog
-- When avaiable use previously used values as defaults
local defaults = bulk_rename_regions_input_values
if defaults == nil then
defaults = {}
defaults["name"] = ""
end
local dialog_options = {{ type = "entry", key = "name", title = "New Name", default = defaults["name"] }}
-- undo stuff
local add_undo = false -- keep track of changes
Session:begin_reversible_command ("Bulk Rename Regions")
-- show dialog
local od = LuaDialog.Dialog ("Rename Regions", dialog_options)
local rv = od:run()
if rv then
bulk_rename_regions_input_values = rv --Save in persistent variable
local sel = Editor:get_selection() -- Get current selection
local rl = sel.regions:regionlist()
-- Rename regions
for key, r in pairs(rl:table()) do
-- preare for undo operation
r:to_stateful():clear_changes()
r:set_name(rv["name"])
if not Session:add_stateful_diff_command(r:to_statefuldestructible()):empty() then
add_undo = true
end
end
end
od=nil
collectgarbage()
-- all done, commit the combined Undo Operation
if add_undo then
-- the 'nil' Command here mean to use the collected diffs added above
Session:commit_reversible_command(nil)
else
Session:abort_reversible_command()
end
end
end
|
local id=0
local function new() id=id+1; return id end
return {new=new}
|
--test_procfs_procids.lua
package.path = "../?.lua;"..package.path;
local procfs = require("lj2procfs.procfs")
local fun = require("lj2procfs.fun")
local Decoders = require("lj2procfs.Decoders")
local function printTable(name, tbl, indent)
indent = indent or ""
--print("TABLE: ", #mapped)
print(string.format("%s['%s'] = {", indent, name))
if #tbl > 0 then
-- it's a list,so use ipairs
for _, value in ipairs(tbl) do
print(string.format("%s\t'%s',",indent, value))
end
else
-- assume it's a dictionary, so use pairs
for key, value in pairs(tbl) do
print(string.format("%s\t['%s'] = [[%s]],",indent, key, value))
end
end
print(string.format("%s},", indent))
end
local function printFile(entry)
local mapper = Decoders[entry.Name]
local indent = '\t\t\t'
if mapper then
local mapped = mapper(entry.Path)
if type(mapped) == "table" then
printTable(entry.Name, mapped, indent)
elseif type(mapped) == "string" then
print(string.format("%s['%s'] = [[%s]],", indent, entry.Name, mapped))
end
else
print(string.format("%s'%s',", indent,entry.Name))
end
end
local function printProcfsFiles()
--print(string.format("\t[%d] = {", procEntry.Id))
fun.each(printFile, procfs.files())
--print(string.format("\t},"))
end
print(string.format("return {"))
printProcfsFiles();
print(string.format("}"))
|
function BWMessenger_OnEnterCombat(Unit,Event)
Unit:FullCastSpellOnTarget(35570,Unit:GetClosestPlayer())
end
RegisterUnitEvent(21244, 1, "BWMessenger_OnEnterCombat") |
laser = class:new()
function laser:init(x, y)
self.i = 0
self.x = x
self.y = y
end
function laser:update(dt)
local oldi = self.i
self.i = self.i + dt*5
if self.i > 1 then
return true
end
if enemies then
for i, v in pairs(enemies) do
if v:checkcol(self.x + oldi*100, self.y, self.x + self.i*100) then
v:explode()
end
end
end
end
function laser:draw()
love.graphics.setColor(getrainbowcolor(math.random(), 400))
love.graphics.rectangle("fill", self.x*scale, self.y*scale, 100*scale*self.i, scale*2)
end |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.