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-- Plugins and modifications to the core text editing -- experience, and isn't that really why we're here in -- the first place? local function setup() vim.cmd([[ packadd nvim-autopairs packadd nvim-comment ]]) require('nvim_comment').setup { marker_padding = true, comment_empty = true, } vim.opt.completeopt = 'menuone,noinsert,noselect' require('nvim-autopairs').setup { disable_filetype = { 'TelescopePrompt' }, } local ap = require('nvim-autopairs.completion.cmp') local cmp = require('cmp') cmp.event:on('confirm_done', ap.on_confirm_done({ map_char = { tex = '' }})) end return { setup = setup }
-- version set_xmakever("2.2.5") -- set warning all as error set_warnings("all", "error") -- set language: c99, c++11 set_languages("c99", "cxx11") -- disable some compiler errors add_cxflags("-Wno-error=deprecated-declarations", "-fno-strict-aliasing") add_mxflags("-Wno-error=deprecated-declarations", "-fno-strict-aliasing") -- the debug mode if is_mode("debug") then -- enable the debug symbols set_symbols("debug") -- disable optimization set_optimize("none") -- add defines for debug add_defines("__tb_debug__") end -- the release mode if is_mode("release") then -- set the symbols visibility: hidden set_symbols("hidden") -- strip all symbols set_strip("all") -- enable fastest optimization set_optimize("fastest") end -- for the windows platform (msvc) if is_plat("windows") then -- the release mode if is_mode("release") then -- link libcmt.lib add_cxflags("-MT") -- the debug mode elseif is_mode("debug") then -- link libcmtd.lib add_cxflags("-MTd") end -- no msvcrt.lib add_ldflags("-nodefaultlib:msvcrt.lib") end -- add syslinks if is_plat("windows") then add_syslinks("ws2_32") elseif is_plat("android") then add_syslinks("m", "c") else add_syslinks("pthread", "dl", "m", "c") end -- add requires add_requires("tbox", {debug = is_mode("debug")}) -- include project sources includes("src/${TARGETNAME}", "src/${TARGETNAME}_demo") ${FAQ}
-- Lua Library inline imports function __TS__ObjectKeys(obj) local result = {} for key in pairs(obj) do result[#result + 1] = key end return result end function __TS__ArrayForEach(arr, callbackFn) do local i = 0 while i < #arr do callbackFn(_G, arr[i + 1], i, arr) i = i + 1 end end end function PassiveRegenOnTimer() PassiveRegen:onTimer() end PassiveRegen = { timerInterval = 2500, fatigueMin = 0.9, healthRate = 0.25, healthBucket = 0, healthRegenMax = 0.5, magickaRate = 0.1, magickaBucket = 0, magickaRegenMax = 0.5, regenTimerId = nil, onTimer = function() __TS__ArrayForEach( __TS__ObjectKeys(Players), function(____, pid) local player = Players[pid] if (player == nil) or (not player:IsLoggedIn()) then return end local healthBase = player.data.stats.healthBase local magickaBase = player.data.stats.magickaBase local fatigueBase = player.data.stats.fatigueBase local healthCurrent = tes3mp.GetHealthCurrent(pid) local magickaCurrent = tes3mp.GetMagickaCurrent(pid) local fatigueCurrent = tes3mp.GetFatigueCurrent(pid) PassiveRegen.healthBucket = PassiveRegen.healthBucket + ((PassiveRegen.healthRate * PassiveRegen.timerInterval) * 0.001) PassiveRegen.magickaBucket = PassiveRegen.magickaBucket + ((PassiveRegen.magickaRate * PassiveRegen.timerInterval) * 0.001) local changed = false if healthBase > 1 then if fatigueCurrent > (fatigueBase * PassiveRegen.fatigueMin) then if ((healthBase * PassiveRegen.healthRegenMax) > healthCurrent) and (PassiveRegen.healthBucket >= 1) then player.data.stats.healthCurrent = healthCurrent + math.floor(PassiveRegen.healthBucket) tes3mp.SetHealthCurrent(pid, player.data.stats.healthCurrent) end if ((magickaBase * PassiveRegen.magickaRegenMax) > magickaCurrent) and (PassiveRegen.magickaBucket >= 1) then player.data.stats.magickaCurrent = magickaCurrent + math.floor(PassiveRegen.magickaBucket) tes3mp.SetMagickaCurrent(pid, player.data.stats.magickaCurrent) end tes3mp.SendStatsDynamic(pid) end end end ) if PassiveRegen.healthBucket >= 1 then PassiveRegen.healthBucket = PassiveRegen.healthBucket - math.floor(PassiveRegen.healthBucket) end if PassiveRegen.magickaBucket >= 1 then PassiveRegen.magickaBucket = PassiveRegen.magickaBucket - math.floor(PassiveRegen.magickaBucket) end tes3mp.RestartTimer(PassiveRegen.regenTimerId, PassiveRegen.timerInterval) end, init = function() PassiveRegen.regenTimerId = tes3mp.CreateTimer("PassiveRegenOnTimer", PassiveRegen.timerInterval) tes3mp.StartTimer(PassiveRegen.regenTimerId) end } PassiveRegen:init()
Socket,Address,Interface,Buffer = require('t.Net.Socket'),require('t.Net.Address'),require('t.Net.Interface'),require('t.Buffer') ipAddr = arg[1] and arg[1] or Interface.default( ).address.ip port = arg[2] and arg[2] or 8888 udpsock = Socket( 'UDP' ) --implicit ip4 adr = Address( ipAddr, port ) udpsock:send( Buffer("This is my message to you\n"), adr, 15 ) -- send 15 bytes of Buffer to adr
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_SceneFragmentBar = ZO_Object:Subclass() function ZO_SceneFragmentBar:New(...) local object = ZO_Object.New(self) object:Initialize(...) return object end function ZO_SceneFragmentBar:Initialize(menuBar) self.menuBar = menuBar self.label = menuBar:GetNamedChild("Label") self.buttonData = {} end function ZO_SceneFragmentBar:SelectFragment(name) local SKIP_ANIMATIONS = true ZO_MenuBar_SelectDescriptor(self.menuBar, name, SKIP_ANIMATIONS) end function ZO_SceneFragmentBar:SetStartingFragment(name) self.lastFragmentName = name end function ZO_SceneFragmentBar:ShowLastFragment() self:SelectFragment(self.lastFragmentName) end function ZO_SceneFragmentBar:GetLastFragment() return self.lastFragmentName end function ZO_SceneFragmentBar:RemoveActiveKeybind() local keybindButton = self.currentKeybindButton self.currentKeybindButton = nil if keybindButton then if keybindButton.keybind then KEYBIND_STRIP:RemoveKeybindButton(keybindButton) else KEYBIND_STRIP:RemoveKeybindButtonGroup(keybindButton) end end end function ZO_SceneFragmentBar:UpdateActiveKeybind() if self.currentKeybindButton then if self.currentKeybindButton.keybind then KEYBIND_STRIP:UpdateKeybindButton(self.currentKeybindButton) else KEYBIND_STRIP:UpdateKeybindButtonGroup(self.currentKeybindButton) end end end function ZO_SceneFragmentBar:GetActiveKeybind() return self.currentKeybindButton end function ZO_SceneFragmentBar:Clear() ZO_MenuBar_ClearSelection(self.menuBar) self:RemoveActiveKeybind() --Removing the fragment bar fragments from the scene makes it so the scene does not care about when those fragments finish hiding for computing its own hidden state. Since this function is only called when the scene --that owns this bar is hiding we can rely on the behavior where a hidden scene dumps all of its temporary fragments to handle this. If you call Clear at any other time it will not remove the temporary fragments --added by the fragment bar. end function ZO_SceneFragmentBar:RemoveAll() self:Clear() ZO_MenuBar_ClearButtons(self.menuBar) for _, buttonData in ipairs(self.buttonData) do buttonData.callback = buttonData.existingCallback end self.buttonData = {} end function ZO_SceneFragmentBar:Add(name, fragmentGroup, buttonData, keybindButton) buttonData.descriptor = name buttonData.categoryName = name buttonData.existingCallback = buttonData.callback local existingCallback = buttonData.callback buttonData.callback = function() self:RemoveActiveKeybind() if self.currentFragmentGroup then SCENE_MANAGER:RemoveFragmentGroup(self.currentFragmentGroup) end self.currentFragmentGroup = fragmentGroup self.currentKeybindButton = keybindButton SCENE_MANAGER:AddFragmentGroup(fragmentGroup) if keybindButton then if keybindButton.keybind then KEYBIND_STRIP:AddKeybindButton(keybindButton) else KEYBIND_STRIP:AddKeybindButtonGroup(keybindButton) end end if self.label then self.label:SetText(zo_strformat(SI_SCENE_FRAGMENT_BAR_TITLE, GetString(name))) end self.lastFragmentName = name if existingCallback then existingCallback() end end ZO_MenuBar_AddButton(self.menuBar, buttonData) table.insert(self.buttonData, buttonData) end function ZO_SceneFragmentBar:UpdateButtons(forceSelection) ZO_MenuBar_UpdateButtons(self.menuBar, forceSelection) end
Importer{version=1.00, format="Bancolombia 'Excel'", fileExtension="xls"} local function strToDate (str) -- Helper function for converting localized date strings to timestamps. local y, m, d = string.match(str, "(%d%d%d%d)/(%d%d)/(%d%d)") return os.time{year=y, month=m, day=d} end function ReadTransactions (account) -- Read transactions from a file with the format "date<TAB>amount<TAB>purpose". local transactions = {} local linecount = 0 for line in assert(io.lines()) do print(linecount) if linecount ~= 0 then --ignore description local values = {} for value in string.gmatch(line, "[^\t]+") do table.insert(values, value) end if #values >= 4 then print(values[1], "-", values[2], "-", values[#values-1]) -- the description might have tabs, just grab the last value as amount local amountString = values[#values-1]:gsub(",", "") local transaction = { bookingDate = strToDate(values[1]), -- values[2] is empty name = values[3], purpose = values[4], amount = tonumber(amountString),--tonumber gets confused by commas currency = "COP" } print(tonumber(values[5])) table.insert(transactions, transaction) end end linecount = linecount + 1 end return transactions end
local strAllowedNumericCharacters = "1234567890.-" DEFINE_BASECLASS("Panel") --local baseEntry = baseclass.Get( "DTextEntry" ) local PANEL = {} AccessorFunc(PANEL, "bDeleteSelf", "DeleteSelf", FORCE_BOOL) AccessorFunc(PANEL, "m_characters", "Characters", FORCE_STRING) PANEL.outlineRect = Color(204, 204, 204, 100) function PANEL:Init() surface.SetFont("ixMenuButtonFont") local width, height = surface.GetTextSize("999999") self.m_bIsMenuComponent = true self.bDeleteSelf = true self.realHeight = 200 self.height = 200 self:SetSize(width + 50, height) self:DockPadding(4, 4, 4, 4) self:SetCharacters(strAllowedNumericCharacters) self.textEntry = self:Add("ixTextEntry") self.textEntry:SetNumeric(true) self.textEntry:SetAllowNonAsciiCharacters(false) self.textEntry:SetFont("ixMenuButtonFont") self.textEntry:SetCursorColor(color_white) self.textEntry:Dock(FILL) self.textEntry:RequestFocus() self.textEntry.OnEnter = function() self:Remove(true) end self.textEntry.Paint = function(t, w, h) surface.SetDrawColor(90, 90, 90, 255) surface.DrawRect(0, 0, w, h) t:DrawTextEntryText(color_white, ix.config.Get("color"), color_white) end self.textEntry.CheckNumeric = function(t, strValue) if ( !t:GetNumeric() ) then return false end if ( !string.find( self.m_characters, strValue, 1, true ) ) then return true end return false end self.textButton = self:Add("DButton") self.textButton:SetFont("ixMenuButtonFont") self.textButton:SetText("OK") self.textButton:Dock(RIGHT) self.textButton:SizeToContents() self.textButton.Paint = function(t, w, h) surface.SetDrawColor(color_black) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(self.outlineRect) surface.DrawOutlinedRect(0, 0, w, h, 1) end self.textButton.DoClick = function() self:Remove(true) end self:MakePopup() RegisterDermaMenuForClose(self) end function PANEL:SetValue(value, bInitial) value = tostring(value) self.textEntry:SetValue(value) if (bInitial) then self.textEntry:SetCaretPos(value:utf8len()) end end function PANEL:GetValue() return tonumber(self.textEntry:GetValue()) or 0 end function PANEL:Attach(panel) self.attached = panel end function PANEL:Think() local panel = self.attached if (IsValid(panel)) then local width, height = self:GetSize() local x, y = panel:LocalToScreen(0, 0) self:SetPos( math.Clamp(x + panel:GetWide() - width, 0, ScrW() - width), math.Clamp(y + panel:GetTall(), 0, ScrH() - height) ) end end function PANEL:Paint(width, height) surface.SetDrawColor(derma.GetColor("DarkerBackground", self)) surface.DrawRect(0, 0, width, height) end function PANEL:OnValueChanged() end function PANEL:Remove(valueChanged) if (self.bClosing) then return end if (valueChanged) then self:OnValueChanged() end -- @todo open/close animations self.bClosing = true self:SetMouseInputEnabled(false) self:SetKeyboardInputEnabled(false) BaseClass.Remove(self) end vgui.Register("ixRowNumberEntry", PANEL, "EditablePanel") -- Багфикс PANEL = vgui.GetControlTable("DMenu") function PANEL:SetFont(font) for _, v in pairs(self:GetCanvas():GetChildren()) do if (!v.SetFont) then continue end v:SetFont(font or "DermaDefault") v:SizeToContents() end -- reposition for the new font self:InvalidateLayout(true) self:Open(self.ixX, self.ixY, false, self.ixOwnerPanel) end
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Lua functions local _G = _G local unpack = unpack --WoW API / Variables local hooksecurefunc = hooksecurefunc local function SkinOjectiveTrackerHeaders() local frame = _G.ObjectiveTrackerFrame.MODULES if frame then for i = 1, #frame do local modules = frame[i] if modules then modules.Header.Background:SetAtlas(nil) local text = modules.Header.Text text:FontTemplate() text:SetParent(modules.Header) end end end end local function ColorProgressBars(self, value) if not (self.Bar and self.isSkinned and value) then return end S:StatusBarColorGradient(self.Bar, value, 100) end local function SkinItemButton(_, block) local item = block.itemButton if item and not item.skinned then item:Size(25, 25) item:SetTemplate("Transparent") item:StyleButton() item:SetNormalTexture(nil) item.icon:SetTexCoord(unpack(E.TexCoords)) item.icon:SetInside() item.Cooldown:SetInside() item.Count:ClearAllPoints() item.Count:Point("TOPLEFT", 1, -1) item.Count:FontTemplate(E.media.normFont, 14, "OUTLINE") item.Count:SetShadowOffset(5, -5) E:RegisterCooldown(item.Cooldown) item.skinned = true end end local function SkinProgressBars(_, _, line) local progressBar = line and line.ProgressBar local bar = progressBar and progressBar.Bar if not bar then return end local icon = bar.Icon local label = bar.Label if not progressBar.isSkinned then if bar.BarFrame then bar.BarFrame:Hide() end if bar.BarFrame2 then bar.BarFrame2:Hide() end if bar.BarFrame3 then bar.BarFrame3:Hide() end if bar.BarGlow then bar.BarGlow:Hide() end if bar.Sheen then bar.Sheen:Hide() end if bar.IconBG then bar.IconBG:SetAlpha(0) end if bar.BorderLeft then bar.BorderLeft:SetAlpha(0) end if bar.BorderRight then bar.BorderRight:SetAlpha(0) end if bar.BorderMid then bar.BorderMid:SetAlpha(0) end bar:Height(18) bar:StripTextures() bar:CreateBackdrop("Transparent") bar:SetStatusBarTexture(E.media.normTex) E:RegisterStatusBar(bar) if label then label:ClearAllPoints() label:Point("CENTER", bar, 0, 1) label:FontTemplate(E.media.normFont, 14, "OUTLINE") end if icon then icon:ClearAllPoints() icon:Point("LEFT", bar, "RIGHT", E.PixelMode and 3 or 7, 0) icon:SetMask("") icon:SetTexCoord(unpack(E.TexCoords)) if not progressBar.backdrop then progressBar:CreateBackdrop() progressBar.backdrop:SetOutside(icon) progressBar.backdrop:SetShown(icon:IsShown()) end end _G.BonusObjectiveTrackerProgressBar_PlayFlareAnim = E.noop progressBar.isSkinned = true ColorProgressBars(progressBar, bar:GetValue()) elseif icon and progressBar.backdrop then progressBar.backdrop:SetShown(icon:IsShown()) end end local function SkinTimerBars(_, _, line) local timerBar = line and line.TimerBar local bar = timerBar and timerBar.Bar if not timerBar.isSkinned then bar:Height(18) bar:StripTextures() bar:CreateBackdrop("Transparent") bar:SetStatusBarTexture(E.media.normTex) E:RegisterStatusBar(bar) timerBar.isSkinned = true end end local function PositionFindGroupButton(block, button) if button and button.GetPoint then local a, b, c, d, e = button:GetPoint() if block.groupFinderButton and b == block.groupFinderButton and block.itemButton and button == block.itemButton then -- this fires when there is a group button and a item button to the left of it -- we push the item button away from the group button (to the left) button:Point(a, b, c, d-(E.PixelMode and -1 or 1), e); elseif b == block and block.groupFinderButton and button == block.groupFinderButton then -- this fires when there is a group finder button -- we push the group finder button down slightly button:Point(a, b, c, d, e-(E.PixelMode and 2 or -1)); end end end local function SkinFindGroupButton(block) if block.hasGroupFinderButton and block.groupFinderButton then if block.groupFinderButton and not block.groupFinderButton.skinned then S:HandleButton(block.groupFinderButton) block.groupFinderButton:Size(20) block.groupFinderButton.skinned = true end end end local function LoadSkin() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.objectiveTracker ~= true then return end local ObjectiveTrackerFrame = _G.ObjectiveTrackerFrame local minimizeButton = ObjectiveTrackerFrame.HeaderMenu.MinimizeButton minimizeButton:StripTextures() minimizeButton:Size(16, 16) minimizeButton.tex = minimizeButton:CreateTexture(nil, "OVERLAY") minimizeButton.tex:SetTexture(E.Media.Textures.MinusButton) minimizeButton.tex:SetInside() minimizeButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight", "ADD") minimizeButton:HookScript("OnClick", function() if ObjectiveTrackerFrame.collapsed then minimizeButton.tex:SetTexture(E.Media.Textures.PlusButton) else minimizeButton.tex:SetTexture(E.Media.Textures.MinusButton) end end) hooksecurefunc("ObjectiveTracker_Collapse", function() if EuiAutoQuestButton then EuiAutoQuestButton:Hide(); end end) hooksecurefunc("ObjectiveTracker_Expand", function() if EuiAutoQuestButton then EuiAutoQuestButton:Show(); end end) hooksecurefunc("BonusObjectiveTrackerProgressBar_SetValue",ColorProgressBars) --[Color]: Bonus Objective Progress Bar hooksecurefunc("ObjectiveTrackerProgressBar_SetValue",ColorProgressBars) --[Color]: Quest Progress Bar hooksecurefunc("ScenarioTrackerProgressBar_SetValue",ColorProgressBars) --[Color]: Scenario Progress Bar hooksecurefunc("QuestObjectiveSetupBlockButton_AddRightButton",PositionFindGroupButton) --[Move]: The eye & quest item to the left of the eye hooksecurefunc("ObjectiveTracker_Update",SkinOjectiveTrackerHeaders) --[Skin]: Module Headers hooksecurefunc("QuestObjectiveSetupBlockButton_FindGroup",SkinFindGroupButton) --[Skin]: The eye hooksecurefunc(_G.BONUS_OBJECTIVE_TRACKER_MODULE,"AddProgressBar",SkinProgressBars) --[Skin]: Bonus Objective Progress Bar hooksecurefunc(_G.WORLD_QUEST_TRACKER_MODULE,"AddProgressBar",SkinProgressBars) --[Skin]: World Quest Progress Bar hooksecurefunc(_G.DEFAULT_OBJECTIVE_TRACKER_MODULE,"AddProgressBar",SkinProgressBars) --[Skin]: Quest Progress Bar hooksecurefunc(_G.SCENARIO_TRACKER_MODULE,"AddProgressBar",SkinProgressBars) --[Skin]: Scenario Progress Bar hooksecurefunc(_G.QUEST_TRACKER_MODULE,"AddTimerBar",SkinTimerBars) --[Skin]: Quest Timer Bar hooksecurefunc(_G.SCENARIO_TRACKER_MODULE,"AddTimerBar",SkinTimerBars) --[Skin]: Scenario Timer Bar hooksecurefunc(_G.ACHIEVEMENT_TRACKER_MODULE,"AddTimerBar",SkinTimerBars) --[Skin]: Achievement Timer Bar hooksecurefunc(_G.QUEST_TRACKER_MODULE,"SetBlockHeader",SkinItemButton) --[Skin]: Quest Item Buttons hooksecurefunc(_G.WORLD_QUEST_TRACKER_MODULE,"AddObjective",SkinItemButton) --[Skin]: World Quest Item Buttons end S:AddCallback("ObjectiveTracker", LoadSkin)
-- This is a ROS enabled Hokuyo_04LX_UG01 model (although it can be used as a generic -- ROS enabled laser scanner), based on the existing Hokuyo model. It performs instantaneous -- scans and publishes ROS Laserscan msgs, along with the sensor's tf. function sysCall_init() laserHandle=sim.getObjectHandle("Hokuyo_URG_04LX_UG01_ROS_laser") jointHandle=sim.getObjectHandle("Hokuyo_URG_04LX_UG01_ROS_joint") modelRef=sim.getObjectHandle("Hokuyo_URG_04LX_UG01_ROS_ref") modelHandle=sim.getObjectAssociatedWithScript(sim.handle_self) objName=sim.getObjectName(modelHandle) communicationTube=sim.tubeOpen(0,objName..'_HOKUYO',1) scanRange=110*math.pi/180 --You can change the scan range. Angle_min=-scanRange/2, Angle_max=scanRange/2-stepSize stepSize= 0.36*math.pi/180 --0.0063 --2*math.pi/1024 pts=math.floor(scanRange/stepSize) dists={} points={} segments={} for i=1,pts*3,1 do table.insert(points,0) end for i=1,pts*7,1 do table.insert(segments,0) end black={0,0,0} red={1,0,0} lines100=sim.addDrawingObject(sim.drawing_lines,1,0,-1,1000,black,black,black,red) points100=sim.addDrawingObject(sim.drawing_points,4,0,-1,1000,black,black,black,red) -- Check if the required plugin is there (libv_repExtRos.so or libv_repExtRos.dylib): local moduleName=0 local moduleVersion=0 local index=0 local pluginNotFound=true while moduleName do moduleName,moduleVersion=sim.getModuleName(index) if (moduleName=='RosInterface') then pluginNotFound=false end index=index+1 end if (pluginNotFound) then -- Display an error message if the plugin was not found: sim.displayDialog('Hokuyo_URG_04LX_UG01_ROS error','ROS plugin was not found.&&nSimulation will not run properly',sim.dlgstyle_ok,false,nil,{0.8,0,0,0,0,0},{0.5,0,0,1,1,1}) end scanPub=simROS.advertise('/scan', 'sensor_msgs/LaserScan') simROS.publisherTreatUInt8ArrayAsString(scanPub) -- treat uint8 arrays as strings (much faster, tables/arrays are kind of slow in Lua) --topicName=simExtROS_enablePublisher('front_scan',1,simros_strmcmd_get_laser_scanner_data ,modelHandle,-1,'rangeDat'..objName) --parentTf=sim.getObjectHandle("parentTf#") --get handle to parent object in tf tree. Change this to your needs --tfPub=simROS.advertise('/laser_tf', 'tf2_msgs/TFMessage') --tfname=simExtROS_enablePublisher('tf',1,simros_strmcmd_get_transform ,modelHandle,parentTf,'') --publish the tf end function sysCall_cleanup() sim.removeDrawingObject(lines100) sim.removeDrawingObject(points100) end function sysCall_sensing() showLaserPoints=sim.getScriptSimulationParameter(sim.handle_self,'showLaserPoints') showLaserSegments=sim.getScriptSimulationParameter(sim.handle_self,'showLaserSegments') dists={} angle=-scanRange*0.5 sim.setJointPosition(jointHandle,angle) jointPos=angle laserOrigin=sim.getObjectPosition(jointHandle,-1) modelInverseMatrix=simGetInvertedMatrix(sim.getObjectMatrix(modelRef,-1)) data={} for ind=0,pts-1,1 do r,dist,pt=sim.handleProximitySensor(laserHandle) -- pt is relative to the laser ray! (rotating!) -- m=sim.getObjectMatrix(laserHandle,-1) table.insert(data,dist) -- if r>0 then -- dists[ind]=dist -- -- We put the RELATIVE coordinate of that point into the table that we will return: -- ptAbsolute=sim.multiplyVector(m,pt) -- ptRelative=sim.multiplyVector(modelInverseMatrix,ptAbsolute) -- points[3*ind+1]=ptRelative[1] -- points[3*ind+2]=ptRelative[2] -- points[3*ind+3]=ptRelative[3] -- segments[7*ind+7]=1 -- indicates a valid point -- else -- dists[ind]=0 -- -- If we didn't detect anything, we specify (0,0,0) for the coordinates: -- ptAbsolute=sim.multiplyVector(m,{0,0,6}) -- points[3*ind+1]=0 -- points[3*ind+2]=0 -- points[3*ind+3]=0 -- segments[7*ind+7]=0 -- indicates an invalid point -- end -- segments[7*ind+1]=laserOrigin[1] -- segments[7*ind+2]=laserOrigin[2] -- segments[7*ind+3]=laserOrigin[3] -- segments[7*ind+4]=ptAbsolute[1] -- segments[7*ind+5]=ptAbsolute[2] -- segments[7*ind+6]=ptAbsolute[3] ind=ind+1 angle=angle+stepSize jointPos=jointPos+stepSize sim.setJointPosition(jointHandle,jointPos) end -- sim.addDrawingObjectItem(lines100,nil) -- sim.addDrawingObjectItem(points100,nil) -- -- if (showLaserPoints or showLaserSegments) then -- t={0,0,0,0,0,0} -- for i=0,pts-1,1 do -- t[1]=segments[7*i+4] -- t[2]=segments[7*i+5] -- t[3]=segments[7*i+6] -- t[4]=segments[7*i+1] -- t[5]=segments[7*i+2] -- t[6]=segments[7*i+3] -- if showLaserSegments then -- sim.addDrawingObjectItem(lines100,t) -- end -- if (showLaserPoints and segments[7*i+7]~=0)then -- sim.addDrawingObjectItem(points100,t) -- end -- end -- end -- Now send the data: if #points>0 then d={} d['header']={ stamp=simGetSimulationTime(), frame_id='/base_laser' } d['angle_min']=-scanRange*0.5 d['angle_max']=scanRange*0.5-stepSize d['angle_increment']=stepSize d['time_increment']=0 -- Unsure d['scan_time']=0 -- Unsure d['range_min']=0.0 d['range_max']=6.0 d['ranges']=data d['intensities']={} -- print(d) simROS.publish(scanPub,d) -- table.insert(dists,-scanRange*0.5) --append angle_min to [ranges] -- table.insert(dists,scanRange*0.5-stepSize) --append angle_max to [ranges] -- table.insert(dists,stepSize) --append stepsize to [ranges] -- -- The publisher defined further up uses the data stored in signal 'rangeDat'..objName -- sim.setStringSignal('rangeDat'..objName,sim.packFloatTable(dists)) end end
local conditionalProperty = require(script.Parent.Parent.Utility.conditionalProperty) local evaluateColorSequence = require(script.Parent.Parent.Utility.Sequences.evaluateColorSequence) local evaluateNumberSequence = require(script.Parent.Parent.Utility.Sequences.evaluateNumberSequence) local Types = require(script.Parent.Parent.Utility.Types) type GooeyParticle = Types.GooeyParticle type GooeyParticleProps = Types.GooeyParticleProps local function updateParticle(particle: GooeyParticle, props: GooeyParticleProps, dt: number): () local currentTime = os.clock() local alpha = (currentTime - particle.spawnedAt) / particle.lifetime if alpha > 1 then particle.remove() particle.obj:Destroy() return end local acceleration = props.Acceleration * dt * 5 particle.velocity += acceleration particle.position += particle.velocity * dt particle.obj.Position = UDim2.fromOffset(particle.position.X, particle.position.Y) particle.obj.Rotation += particle.rotation * dt if typeof(props.Transparency) ~= "number" then particle.obj.ImageTransparency = evaluateNumberSequence(props.Transparency, alpha) end if typeof(props.Color) ~= "Color3" then particle.obj.ImageColor3 = evaluateColorSequence(props.Color, alpha) end if typeof(props.Size) ~= "number" then local size = evaluateNumberSequence(props.Size, alpha) particle.obj.Size = UDim2.fromOffset(size, size) end end return updateParticle
bot_token = "323116787:AAEgT0pkF9I3_Ja2p7wBN_l9nWxDKn-9YLU" send_api = "https://api.telegram.org/bot"..bot_token bot_version = "6.0" sudo_name = "ALIREZA ABEDZADEH" sudo_id = 119707014 admingp = -185089971 sudo_num = "989226773671" sudo_user = "alireza_abedzadeh" sudo_ch = "botantispam1"
local ffi = require("ffi") -- OpenFlow: protocol between controller and datapath. local common = require("openflow_common") local OFP_ASSERT = common.OFP_ASSERT; ffi.cdef[[ /* Group commands */ enum ofp15_group_mod_command { /* Present since OpenFlow 1.1 - 1.4 */ OFPGC15_ADD = 0, /* New group. */ OFPGC15_MODIFY = 1, /* Modify all matching groups. */ OFPGC15_DELETE = 2, /* Delete all matching groups. */ /* New in OpenFlow 1.5 */ OFPGC15_INSERT_BUCKET = 3,/* Insert action buckets to the already available list of action buckets in a matching group */ /* OFPGCXX_YYY = 4, */ /* Reserved for future use. */ OFPGC15_REMOVE_BUCKET = 5,/* Remove all action buckets or any specific action bucket from matching group */ }; /* Group bucket property types. */ enum ofp15_group_bucket_prop_type { OFPGBPT15_WEIGHT = 0, /* Select groups only. */ OFPGBPT15_WATCH_PORT = 1, /* Fast failover groups only. */ OFPGBPT15_WATCH_GROUP = 2, /* Fast failover groups only. */ OFPGBPT15_EXPERIMENTER = 0xFFFF, /* Experimenter defined. */ }; ]] ffi.cdef[[ /* Group bucket weight property, for select groups only. */ struct ofp15_group_bucket_prop_weight { ovs_be16 type; /* OFPGBPT15_WEIGHT. */ ovs_be16 length; /* 8. */ ovs_be16 weight; /* Relative weight of bucket. */ uint8_t pad[2]; /* Pad to 64 bits. */ }; ]] OFP_ASSERT(ffi.sizeof("struct ofp15_group_bucket_prop_weight") == 8); ffi.cdef[[ /* Group bucket watch port or watch group property, for fast failover groups * only. */ struct ofp15_group_bucket_prop_watch { ovs_be16 type; /* OFPGBPT15_WATCH_PORT or OFPGBPT15_WATCH_GROUP. */ ovs_be16 length; /* 8. */ ovs_be32 watch; /* The port or the group. */ }; ]] OFP_ASSERT(ffi.sizeof("struct ofp15_group_bucket_prop_watch") == 8); ffi.cdef[[ /* Bucket for use in groups. */ struct ofp15_bucket { ovs_be16 len; /* Length the bucket in bytes, including this header and any padding to make it 64-bit aligned. */ ovs_be16 action_array_len; /* Length of all actions in bytes. */ ovs_be32 bucket_id; /* Bucket Id used to identify bucket*/ /* Followed by exactly len - 8 bytes of group bucket properties. */ /* Followed by: * - Exactly 'action_array_len' bytes containing an array of * struct ofp_action_*. * - Zero or more bytes of group bucket properties to fill out the * overall length in header.length. */ }; ]] OFP_ASSERT(ffi.sizeof("struct ofp15_bucket") == 8); ffi.cdef[[ /* Bucket Id can be any value between 0 and OFPG_BUCKET_MAX */ enum ofp15_group_bucket { OFPG15_BUCKET_MAX = 0xffffff00, /* Last usable bucket ID */ OFPG15_BUCKET_FIRST = 0xfffffffd, /* First bucket ID in the list of action buckets of a group. This is applicable for OFPGC15_INSERT_BUCKET and OFPGC15_REMOVE_BUCKET commands */ OFPG15_BUCKET_LAST = 0xfffffffe, /* Last bucket ID in the list of action buckets of a group. This is applicable for OFPGC15_INSERT_BUCKET and OFPGC15_REMOVE_BUCKET commands */ OFPG15_BUCKET_ALL = 0xffffffff /* All action buckets in a group, This is applicable for only OFPGC15_REMOVE_BUCKET command */ }; /* Group property types. */ enum ofp_group_prop_type { OFPGPT15_EXPERIMENTER = 0xFFFF, /* Experimenter defined. */ }; ]] ffi.cdef[[ /* Group setup and teardown (controller -> datapath). */ struct ofp15_group_mod { ovs_be16 command; /* One of OFPGC15_*. */ uint8_t type; /* One of OFPGT11_*. */ uint8_t pad; /* Pad to 64 bits. */ ovs_be32 group_id; /* Group identifier. */ ovs_be16 bucket_array_len; /* Length of action buckets data. */ uint8_t pad1[2]; /* Pad to 64 bits. */ ovs_be32 command_bucket_id; /* Bucket Id used as part of * OFPGC15_INSERT_BUCKET and * OFPGC15_REMOVE_BUCKET commands * execution.*/ /* Followed by: * - Exactly 'bucket_array_len' bytes containing an array of * struct ofp15_bucket. * - Zero or more bytes of group properties to fill out the overall * length in header.length. */ }; ]] OFP_ASSERT(ffi.sizeof("struct ofp15_group_mod") == 16); ffi.cdef[[ /* Body of reply to OFPMP_GROUP_DESC request. */ struct ofp15_group_desc_stats { ovs_be16 length; /* Length of this entry. */ uint8_t type; /* One of OFPGT11_*. */ uint8_t pad; /* Pad to 64 bits. */ ovs_be32 group_id; /* Group identifier. */ ovs_be16 bucket_list_len; /* Length of action buckets data. */ uint8_t pad2[6]; /* Pad to 64 bits. */ /* Followed by: * - Exactly 'bucket_list_len' bytes containing an array of * struct ofp_bucket. * - Zero or more bytes of group properties to fill out the overall * length in header.length. */ }; ]] OFP_ASSERT(ffi.sizeof("struct ofp15_group_desc_stats") == 16);
id = 'V-38547' severity = 'low' weight = 10.0 title = 'The audit system must be configured to audit all discretionary access control permission modifications using fchmod.' description = 'The changing of file permissions could indicate that a user is attempting to gain access to information that would otherwise be disallowed. Auditing DAC modifications can facilitate the identification of patterns of abuse among both authorized and unauthorized users.' fixtext = [==[At a minimum, the audit system should collect file permission changes for all users and root. Add the following to "/etc/audit/audit.rules": -a always,exit -F arch=b32 -S fchmod -F auid>=500 -F auid!=4294967295 \ -k perm_mod -a always,exit -F arch=b32 -S fchmod -F auid=0 -k perm_mod If the system is 64-bit, then also add the following: -a always,exit -F arch=b64 -S fchmod -F auid>=500 -F auid!=4294967295 \ -k perm_mod -a always,exit -F arch=b64 -S fchmod -F auid=0 -k perm_mod]==] checktext = [=[To determine if the system is configured to audit calls to the "fchmod" system call, run the following command: $ sudo grep -w "fchmod" /etc/audit/audit.rules If the system is configured to audit this activity, it will return several lines. If no line is returned, this is a finding.]=] function test() end function fix() end
--[[ Localization.lua Translations for Dominos English: Default language --]] local AddonName = ... local L = LibStub('AceLocale-3.0'):NewLocale(AddonName, 'enUS', true) L.ActionBarDisplayName = "Action Bar %d" L.ActionButtonDisplayName = "Action Button %d" L.AlertsBarDisplayName = "Alerts" L.AvailableProfiles = 'Available Profiles' L.BagBarDisplayName = "Bags" L.BarDisplayName = "%s Bar" L.BindingEnterTip = 'Shift-Left Click to enter binding mode' L.BindingExitTip = 'Shift-Left Click to exit binding mode' L.CantDeleteCurrentProfile = 'Cannot delete the current profile' L.ClassBarDisplayName = "Class Bar" L.ConfigDesc = 'Toggles configuration mode' L.ConfigEnterTip = 'Left Click to enter configuration mode' L.ConfigExitTip = 'Left Click to exit configuration mode' L.ConfigMode = 'Configuration Mode' L.ConfigModeExit = 'Exit Config Mode' L.ConfigModeHelp = 'Drag any bar to move it. Right Click to configure. Middle Click or Shift-Right Click to toggle visibility.' L.CopyDesc = 'Copies settings from <profile>' L.DeleteDesc = 'Deletes <profile>' L.ExtraBarDescription = "Displays zone and encounter specific abilities" L.ExtraBarDisplayName = "Extra Bar" L.GridDensity = "Density" L.Hidden = "Hidden" L.HideBar = 'Middle Click or Shift-Right Click to hide' L.HideFramesDesc = 'Hides the given <frameList>' L.InvalidProfile = 'Invalid profile "%s"' L.KeyboardMovementTip = "Use movement keys to adjust position." L.ListDesc = 'Lists all profiles' L.MenuBarDisplayName = "Menu" L.MouseMovementTip = 'Drag with the Left Button to move.' L.NewPlayer = 'Created new profile for %s' L.PossessBarDisplayName = 'Possess Bar' L.PetBarDisplayName = "Pet Action Bar" L.PrintVersionDesc = 'Prints the current version' L.ProfileCopied = 'Copied settings from "%s"' L.ProfileCreated = 'Created new profile "%s"' L.ProfileDeleted = 'Deleted profile "%s"' L.ProfileLoaded = 'Set profile to "%s"' L.ProfileReset = 'Reset profile "%s"' L.ResetDesc = 'Returns to default settings' L.RollBarDisplayName = "Rolls" L.SaveDesc = 'Saves current settings and switches to <profile>' L.SetAlpha = 'Mousewheel to set opacity (|cffffffff%d|r)' L.SetAlphaDesc = 'Sets the opacity of <frameList>' L.SetColsDesc = 'Sets the number of columns for <frameList>' L.SetDesc = 'Switches settings to <profile>' L.SetFadeDesc = 'Sets the faded opacity of <frameList>' L.SetPadDesc = 'Sets the padding level for <frameList>' L.SetScaleDesc = 'Sets the scale of <frameList>' L.SetSpacingDesc = 'Sets the spacing level for <frameList>' L.ShowAlignmentGrid = "Show Grid" L.ShowBar = 'Middle Click or Shift-Right Click to show' L.ShowConfig = 'Right Click to configure' L.ShowFramesDesc = 'Shows the given <frameList>' L.Shown = "Shown" L.ShowOptionsDesc = 'Shows the options menu' L.ShowOptionsTip = 'Right Click to show the options menu' L.TipRollBar = 'Displays frames for rolling on items when in a group.' L.TipVehicleBar = [[Displays controls to aim and exit a vehicle.\nAll other vehicle actions are displayed on the possess bar.]] L.ToggleFramesDesc = 'Toggles the given <frameList>' L.Updated = 'Updated to v%s' L.WrongBuildWarning = "You're running a %s version for %s on a %s server. Things may not work"
_side = "enemy" local _states = { ["player"] = {color = {0, 0, 0.545098}, state = 1}, ["enemy"] = {color = {0.517647, 0, 0.098039}, bright = {0.94902, 0.184314, 0.32549}, state = 2}, ["ally"] = {color = {0.039216, 0.368627, 0.211765}, bright = {0.352941, 0.823529, 0.603922}, state = 3}, ["neutral"] = {color = {0.764706, 0.560784, 0}, bright = {0.933333, 0.741176, 0.219608}, state = 4} } local _extraParams = { epic = false, lair = false, epicBoons = nil, done = false } local names = { "Kyle", "Preston", "Pedro", "Jean", "Willis", "Eric", "Alan", "Jeremiah", "Troy", "Warner", "Guadalupe", "Emanuel", "Parker", "Willie", "Mauricio", "Tommie", "Buck", "Marlon", "Deshawn", "Fritz", "Sam", "Chung", "Chungus", "Jim", "Whitney", "Barton", "Alec", "Antione", "Micah", "Rhett", "Clint", "Raphael", "Sammy", "Dale", "Pat", "Lazarus", "Milton", "Vaughn", "Walton", "Lorenzo", "Robby", "Stanley", "Marvin", "Arnold", "Chester", "Wilmer", "Zane", "Cornelius", "Ivan", "Javier", "Jesse", "Rhea", "Karla", "Maybelle", "Salley", "Temple", "Ronna", "Lilli", "Stella", "Lorine", "Denna", "Bernice", "Lorina", "Rhona", "Kasie", "Earline", "Felisha", "Jeni", "Stormy", "Akiko", "Beverlee", "Chia", "Ethelene", "Lakisha", "Hsiu", "Dawna", "Demetra", "Junita", "June", "Lyndia", "Otelia", "Joanie", "Jenell", "Johana", "Corina", "Hannelore", "Deandra", "Florida", "Matilde", "Maragret", "Luana", "Neva", "Rachal", "Rona", "Shirl", "Maudie", "Rosalyn", "Rosaura", "Jesusita", "Adela", "Lashon" } debug = false function onload() debug = shouldIDebug() local inputs = { { -- name input [0] input_function = "none", function_owner = self, label = " ", position = {-2.94, 0.4, -0.27}, scale = {0.5, 0.5, 0.5}, width = 2900, height = 424, font_size = 350, tooltip = "Name", value = debug and "/" or "", alignment = 2, tab = 2 }, { -- initiative input [1] input_function = "none", function_owner = self, label = " ", position = {-4.18, 0.4, 0.55}, scale = {0.5, 0.5, 0.5}, width = 550, height = 385, font_size = 350, tooltip = "Initiative Modifier", value = debug and "5" or "", alignment = 3, validation = 2, tab = 2 }, { -- hp input [2] input_function = "none", function_owner = self, label = " ", position = {-3, 0.4, 0.55}, scale = {0.5, 0.5, 0.5}, width = 1540, height = 385, font_size = 350, tooltip = "Hit Points\nIf you want random hp start with r followed by the lower value and the upper value.\n" .. "[i][AAAAAA]Example:[-] [0074D9]r[-][2ECC40]25[-]-[2ECC40]182[-][/i]", value = debug and "r25-182" or "", alignment = 3, tab = 2 }, { --ac input [3] input_function = "none", function_owner = self, label = " ", position = {-1.76, 0.4, 0.55}, scale = {0.5, 0.5, 0.5}, width = 650, height = 385, font_size = 350, tooltip = " ", alignment = 3, validation = 2, tab = 2, value = debug and "15" or "" }, { -- movement input [4] input_function = "none", function_owner = self, label = " ", position = {-2.94, 0.4, 1.35}, scale = {0.5, 0.5, 0.5}, width = 2900, height = 424, font_size = 350, tooltip = " ", alignment = 3, tab = 2, value = debug and "30ft" or "" }, { -- numberToCreate input [5] input_function = "none", function_owner = self, label = "NMB", position = {0.03, 0.4, 0.73}, scale = {0.5, 0.5, 0.5}, width = 870, height = 495, font_size = 320, color = {0.4941, 0.4941, 0.4941, 1}, tooltip = "Number to Create", alignment = 3, validation = 2, tab = 2 }, { -- jsonImport input [6] input_function = "none", function_owner = self, label = "JSON IMPORT", position = {2.48, 0.4, 1.12}, scale = {0.5, 0.5, 0.5}, color = {0.4941, 0.4941, 0.4941, 1}, width = 2730, height = 425, font_size = 320, tooltip = "Import JSON stuff", alignment = 2 }, { -- boss token size bossSize [7] input_function = "none", function_owner = self, label = "Boss Size", position = {3.48, 0.4, -1.08}, scale = {0.5, 0.5, 0.5}, width = 1830, height = 425, font_size = 300, color = {0.4941, 0.4941, 0.4941, 1}, tooltip = "Boss Size", alignment = 3, value = "Boss token size", validation = 3 } } local buttons = { { -- size button [0] click_function = "switch_size", function_owner = self, label = "Medium", tooltip = "Size", position = {3.64, 0.4, 0.62}, scale = {0.5, 0.5, 0.5}, width = 1630, height = 425, font_size = 320, color = {0.1921, 0.4431, 0.1921, 1}, alignment = 2 }, { -- note button [1] click_function = "create_json_note", function_owner = self, label = "Make Note", position = {1.95, 0.4, -0.24}, scale = {0.5, 0.5, 0.5}, width = 1730, height = 425, font_size = 320, color = {0.1921, 0.4431, 0.1921, 1}, font_color = {0.6353, 0.8902, 0.6353, 1}, alignment = 2 }, { -- create button [2] click_function = "create_npc", function_owner = self, label = "CREATE", position = {0.03, 0.4, 0.23}, scale = {0.5, 0.5, 0.5}, width = 1620, height = 495, font_size = 320, color = {0.2823, 0.4039, 0.7686, 1}, font_color = {0.8, 0.8196, 0.8862, 1}, alignment = 2 }, { -- isBoss button [3] click_function = "boss_checkbox", function_owner = self, label = "", position = {3.19, 0.4, -0.24}, scale = {0.5, 0.5, 0.5}, width = 425, height = 425, font_size = 320, color = {0.6196, 0.2431, 0.2431, 1}, font_color = {0.6353, 0.8902, 0.6353, 1}, tooltip = "false", alignment = 2 }, { -- allegiance button [4] click_function = "switch_sides", function_owner = self, label = "Enemy", position = {1.88, 0.4, 0.62}, scale = {0.5, 0.5, 0.5}, width = 1630, height = 425, font_size = 320, color = _states["enemy"].color, alignment = 2 }, { -- name question button [5] click_function = "none", function_owner = self, label = "?", tooltip = "The names of monsters can be variegated, remember of these escape characters:" .. "\n- [FF4136]/[-] is for [b][FF4136]r[-][FF851B]a[-][FFDC00]n[-][2ECC40]d[-][0074D9]o[-][B10DC9]m[-] names[/b]" .. "\n- [FF4136]%[-] is for [b]numbered creatures[/b] (only works for a set of monsters)\n\n" .. "[AAAAAA]You may put things in parenthesis [FF4136]()[-] and they will be removed and put in a black only visible label, useful for " .. "reminders that you may need from time to time in combat![-]", position = {-3.42, 0.4, -0.63}, scale = {0.5, 0.5, 0.5}, width = 290, height = 290, font_size = 270, color = {0.8972, 0.8915, 0.3673, 1}, alignment = 2 }, { -- boss question button [6] click_function = "none", function_owner = self, label = "?", tooltip = "A boss is defined by its image, if it has one then it needs to be a boss." .. "To have a creature with image simply put the link to the image (hosted wherever, I suggest imgur)" .. "in the [b][FF4136]description of the commander[-][/b] and click the button button to the immediate left" .. "of this tutorial: \n[2ECC40]green[-] = boss\n[FF4136]red[-] = not boss", position = {4.25, 0.400000005960464, -0.12}, scale = {0.5, 0.5, 0.5}, width = 290, height = 290, font_size = 270, color = {0.8972, 0.8915, 0.3673, 1}, alignment = 2 }, { -- clear button [7] click_function = "clear", function_owner = self, label = "↺", position = {-4, 0.400000005960464, -1.13}, scale = {0.5, 0.5, 0.5}, width = 490, height = 490, font_size = 470, color = {0.2823, 0.4039, 0.7686, 1}, tooltip = "Clear", alignment = 2 }, { -- randomize button [8] click_function = "randomize", function_owner = self, label = "↝", position = {-3.5, 0.400000005960464, -1.13}, scale = {0.5, 0.5, 0.5}, width = 490, height = 490, font_size = 470, color = {0.2823, 0.4039, 0.7686, 1}, tooltip = "Randomize\nPlease don't use this as an encounter builder", alignment = 2 }, { click_function = "parseJson", function_owner = self, label = "P", tooltip = "Parse JSON", position = {4.13, 0.400000005960464, 1.12}, scale = {0.5, 0.5, 0.5}, width = 640, height = 460, font_size = 270, color = {0.3764, 0.3764, 0.3764, 1}, alignment = 2 } } for i = 1, #inputs do self.createInput(inputs[i]) end for i = 1, #buttons do self.createButton(buttons[i]) end end function none() end function clear() for i = 1, #self.getInputs() do self.editInput({index = i - 1, value = ""}) end end function randomize() -- name input [0] -- initiative input [1] -- hp input [2] -- ac input [3] -- movement input [4] -- numberToCreate input [5] self.editInput({index = 0, value = "/"}) self.editInput({index = 1, value = math.random(-2, 5)}) self.editInput({index = 2, value = "r" .. math.random(1, 50) .. "-" .. math.random(51, 175)}) self.editInput({index = 3, value = math.random(8, 17)}) self.editInput({index = 4, value = math.random(1, 5) .. "0 ft"}) self.editInput({index = 5, value = math.random(1, 9)}) end function shouldIDebug() local notes = self.getGMNotes() local vars = JSON.decode(notes) return vars.debug end ------------------------------------------------------ -- Get Baggies ------------------------------------------------------ function getBag(name) -- vars ------------ -- token -- boss -- notes -- initiative -------------------- local notes = self.getGMNotes() local vars = JSON.decode(notes) return vars[name] end function getNewPos(id) local obj = getObjectFromGUID(id) local notes = obj.getGMNotes() local pos = obj.getPosition() if notes ~= nil then local var = JSON.decode(notes) if var then local varianceX = var.varx and var.varx or 0 local varianceY = var.vary and var.vary or 0 local varianceZ = var.varz and var.varz or 0 if var.diffx then pos.x = pos.x + var.diffx + math.random(-varianceX, varianceX) end if var.diffy then pos.y = pos.y + var.diffy + math.random(-varianceY, varianceY) end if var.diffz then pos.z = pos.z + var.diffz + math.random(-varianceZ, varianceZ) end return pos end end pos.x = pos.x + 3 pos.y = pos.y + 3 return pos end function getNewRot(id) local obj = getObjectFromGUID(id) local notes = obj.getGMNotes() local rot = {x = 0, y = 0, z = 0} if notes ~= nil then local var = JSON.decode(notes) if var then if var.rotx then rot.x = var.rotx end if var.roty then rot.y = var.roty end if var.rotz then rot.z = var.rotz end return rot end end return rot end function getDestination() -- calculates wether an item should go to the hand or not local notes = self.getGMNotes() local masterPos = self.getPosition() local masterBounds = self.getBounds() local variance = 3 local pos = { x = masterPos.x + math.random(-variance, variance), y = masterPos.y + 3, z = masterPos.z - 3 - (masterBounds.size.z / 2) } if notes ~= nil then local var = JSON.decode(notes) if var then if var.hand ~= nil then pos = {x = var.hand.x, y = var.hand.y, z = var.hand.z} end end end return pos end ------------------------------------------------------ -- Get/Set Input Functions ------------------------------------------------------ -- name ---------------------------------------------- function getName(number, literal) local inputs = self.getInputs()[1] local name = inputs.value if literal then return name end name = name:gsub("/", names[math.random(1, #names)]) if number then name = name:gsub("%%", number) end --if string.sub(returner, 1, 1) == "/" then -- if #returner > 1 then -- returner = string.sub(returner, 2) .. names[math.random(1, #names)] -- else -- returner = names[math.random(1, #names)] -- end --else if number ~= nil then -- --end return name end function setName(params) self.editInput({index = 0, value = params.input}) end function findBlackName(name) if debug then log(name, "Finding black name") end local pattern = ".+%((.+)%)" local _, _, found = string.find(name, pattern) if found ~= nil then return {name = name:gsub("%(" .. found .. "%)", ""), black = found} end return nil end ------------------------------------------------------ -- initiative ---------------------------------------- function getInitiative() local input = self.getInputs()[2].value return input end function setInitiative(params) self.editInput({index = 1, value = params.input}) end -- deprecated method function setINI(params) setInitiative(params) end ------------------------------------------------------ -- hp ------------------------------------------------ function getHP(literal) local hp = self.getInputs()[3].value if literal then return hp end if string.sub(hp, 1, 1) == "r" then hp = string.gsub(hp, "r", "") local range = mysplit(hp, "-") hp = math.random(range[1], range[2]) end return tonumber(hp) end function setHP(params) self.editInput({index = 2, value = params.input}) end ------------------------------------------------------ -- ac ------------------------------------------------ function getAC() local input = self.getInputs()[4].value return input end function setAC(params) self.editInput({index = 3, value = params.input}) end ------------------------------------------------------ -- movement ------------------------------------------ function getMovement() local input = self.getInputs()[5].value return input end function setMovement(params) self.editInput({index = 4, value = params.input}) end ------------------------------------------------------ -- size ---------------------------------------------- function getSize(getData) local buttons = self.getButtons()[1] if not getData then return buttons.label else if not getBossCheckbox() then local scale = {} scale["Small"] = 0.17 scale["Medium"] = 0.30 scale["Large"] = 0.55 scale["Huge"] = 0.90 scale["Gargantuan"] = 1.20 return scale[buttons.label] else local scale = {} scale["Small"] = 0.53 scale["Medium"] = 0.78 scale["Large"] = 1.45 scale["Huge"] = 2.40 scale["Gargantuan"] = 3.30 return scale[buttons.label] end end end function setSize(params) self.editButton({index = 0, label = params.input}) end ------------------------------------------------------ -- boss checkbox ------------------------------------- function boss_checkbox() local btn = self.getButtons()[4] local isBoss = btn.tooltip == "true" local color = { red = {0.6196, 0.2431, 0.2431, 1}, green = {0.1921, 0.4431, 0.1921, 1} } if not isBoss then self.editButton({index = 3, color = color.green}) self.editButton({index = 3, tooltip = "true"}) else self.editButton({index = 3, color = color.red}) self.editButton({index = 3, tooltip = "false"}) end end function getBossCheckbox() local btn = self.getButtons()[4] return btn.tooltip == "true" end function toggleIsBoss(params) local btn = self.getButtons()[4] local color = { red = {0.6196, 0.2431, 0.2431, 1}, green = {0.1921, 0.4431, 0.1921, 1} } if params.input then self.editButton({index = 3, color = color.green}) self.editButton({index = 3, tooltip = "true"}) else self.editButton({index = 3, color = color.red}) self.editButton({index = 3, tooltip = "false"}) end end -- numberToCreate ------------------------------------- function setNumberToCreate(params) self.editInput({index = 5, value = params.input}) end function getNumberToCreate() local input = self.getInputs()[6] if input.value == "" then return 1 else return tonumber(input.value) end end ------------------------------------------------------ -- jsonImport ---------------------------------------- function getJsonImport() local input = self.getInputs()[7] return input.value end ------------------------------------------------------ -- dmg [deprecated] ---------------------------------- function getDMG() log("Called getDMG(), deprecated") return "d" end function setDMG(params) log("Called setDMG() " .. params.input) end function getATK() log("Called getATK(), deprecated") return "d" end function setATK(params) log("Called setATK() " .. params.input) end ------------------------------------------------------ function lockInputs(toggle) for i = 1, #self.getButtons() do self.editButton({index = i - 1, enabled = toggle}) end for i = 1, #self.getInputs() do self.editInput({index = i - 1, enabled = toggle}) end end function switch_size(obj, player_clicker_color, alt_click) local sizes = {} sizes[1] = "Small" sizes[2] = "Medium" sizes[3] = "Large" sizes[4] = "Huge" sizes[5] = "Gargantuan" local currentSize = getSize() local c = 1 for i = 1, #sizes do if sizes[i] == currentSize then c = alt_click and i - 1 or i + 1 end end if c > #sizes then c = 1 elseif c <= 0 then c = #sizes end self.editButton( { index = 0, label = sizes[c] } ) end function boss_checkbox() local btn = self.getButtons()[4] local isBoss = btn.tooltip == "true" local color = { red = {0.6196, 0.2431, 0.2431, 1}, green = {0.1921, 0.4431, 0.1921, 1} } if not isBoss then self.editButton({index = 3, color = color.green}) self.editButton({index = 3, tooltip = "true"}) else self.editButton({index = 3, color = color.red}) self.editButton({index = 3, tooltip = "false"}) end end function create_json_note(obj, player_clicker_color, alt_click) local vars = { name = getName(nil, true), ini = getInitiative(), hp = getHP(true), ac = getAC(), mov = getMovement(), size = getSize(), image = getBossCheckbox() and self.getDescription() or nil, side = _side, boss_size = getBossSize() } if (getBag("note") ~= nil) then local numberToCreate = getNumberToCreate() local id = getBag("note") local bag = getObjectFromGUID(id) local takeParams = { position = getNewPos(id), rotation = getNewRot(id), callback_function = function(obj) obj.setName(vars.name) obj.setDescription(JSON.encode(vars)) if numberToCreate > 1 then obj.setGMNotes(numberToCreate) end obj.setColorTint(_states[vars.side].bright) obj.call("setData") end } bag.takeObject(takeParams) end --local name = getName(nil, true) --local initiative = getInitiative() --local hp = getHP(true) --local ac = getAC() --local movement = getMovement() --local size = getSize() --local image = getBossCheckbox() and self.getDescription() or nil --local numberToCreate = getNumberToCreate() --local side = _side end -- boss size ----------------------------------------- function getBossSize() local input = self.getInputs()[8] if input.value == "" or input.value == nil then return 1.0 end return input.value end function setBossSize(params) self.editInput({index = 7, value = params.input}) end ------------------------------------------------------ -- deprecated function, check create_json_note function create_note(obj, player_clicker_color, alt_click) --- create note stuff local name = getName(nil, true) local initiative = getInitiative() local hp = getHP(true) local ac = getAC() local modi = "0" -- deprecated local dice = "d" -- deprecated local movement = getMovement() local size = getSize() local image = getBossCheckbox() and self.getDescription() or nil --local boss_size = getBossSize() local numberToCreate = getNumberToCreate() local str = name .. "|" .. initiative .. "|" .. hp .. "|" .. ac .. "|" .. modi .. "|" .. dice .. "|" .. movement .. "|" .. size if image then str = str .. "\n" .. image end if debug then log(str, "Creating note:") end if getBag("note") ~= nil then local id = getBag("note") local bag = getObjectFromGUID(id) local takeParams = { position = getNewPos(id), rotation = getNewRot(id), callback_function = function(obj) obj.setName(name) obj.setDescription(str) if numberToCreate > 1 then obj.setGMNotes(numberToCreate) end end } bag.takeObject(takeParams) end return str end function parseJson() -- local stuff = mysplit(mysplit(self.getDescription(), "\n")[1], "|") -- local npc_commander = getObjectFromGUID(commander) -- npc_commander.call("setName", {input = stuff[1]}) -- npc_commander.call("setINI", {input = stuff[2]}) -- npc_commander.call("setHP", {input = stuff[3]}) -- npc_commander.call("setAC", {input = stuff[4]}) -- npc_commander.call("setATK", {input = stuff[5]}) -- npc_commander.call("setDMG", {input = stuff[6]}) -- if stuff[7] then -- npc_commander.call("setMovement", {input = stuff[7]}) -- end -- if stuff[8] then -- npc_commander.call("setSize", {input = stuff[8]}) -- end -- local second_line = mysplit(self.getDescription(), "\n")[2] -- if second_line ~= nil and second_line ~= "" then -- -- this means it is a boss -- npc_commander.setDescription(second_line) -- npc_commander.call("toggleIsBoss", {input = true}) -- else -- npc_commander.call("toggleIsBoss", {input = false}) -- end -- if self.getGMNotes() ~= "" then -- -- this means i have multiple that i want to make -- local number = tonumber(self.getGMNotes()) -- npc_commander.call("setNumberToCreate", {input = number}) -- end local json = getJsonImport() local data = JSON.decode(json) setName({input = data.name}) setINI(({input = data.ini})) setHP(({input = data.hp})) setAC(({input = data.ac})) setMovement(({input = data.mov})) setSize({input = data.size}) setSide({input = data.side}) if data.image then toggleIsBoss({input = true}) self.setDescription(data.image) else toggleIsBoss({input = false}) end end --------------------------------------- function switch_sides() if _side == "enemy" then _side = "ally" elseif _side == "ally" then _side = "neutral" elseif _side == "neutral" then _side = "enemy" end self.editButton({index = 4, color = _states[_side].color}) self.editButton({index = 4, label = _side:gsub("^%l", string.upper)}) end function setSide(params) local side = string.lower(params.input) _side = side self.editButton({index = 4, color = _states[_side].color}) self.editButton({index = 4, label = _side:gsub("^%l", string.upper)}) end -- coroutine based variables local coInitiativeId, coBossId, coTokenId, coBoonsId function create_npc(obj, player_clicker_color, alt_click) -- go and move to NPCs or to Boss local notes = self.getGMNotes() local vars = JSON.decode(notes) coBoonsId = vars.boons coInitiativeId = vars.initiative if getBossCheckbox() then coBossId = vars["boss"] create_thing("boss") else coTokenId = vars["token"] create_thing("token") end end function create_thing(thing) local result = startLuaCoroutine(self, thing .. "_coroutine") end function boss_coroutine() local boss = getObjectFromGUID(coBossId) local numberToCreate = getNumberToCreate() for i = 1, numberToCreate do local takeParams = { position = getNewPos(coBossId), rotation = getNewRot(coBossId), callback_function = function(spawned) local image = self.getDescription() local sID = spawned.getGUID() spawned.use_hands = true spawned.call("_starter", {image = image, boss_size = getBossSize()}) -- gotta wait else the game freaks out -- if you don't save the guid the game gets confused Wait.time( function() local me = getObjectFromGUID(sID) local details = create_details(i) details.pawn = me.getGUID() me.call("_init", {master = self, obj = details}) me.setPositionSmooth(getDestination(), false, false) create_initiative(details) create_epics() end, 0.5 ) end } boss.takeObject(takeParams) coroutine.yield(0) end return 1 end function token_coroutine() local token = getObjectFromGUID(coTokenId) local numberToCreate = getNumberToCreate() for i = 1, numberToCreate do local takeParams = { position = getNewPos(coTokenId), rotation = getNewRot(coTokenId), callback_function = function(spawned) spawned.use_hands = true Wait.time( function() local details = create_details(i) details.pawn = spawned.getGUID() spawned.call("_init", {master = self, obj = details}) spawned.setPositionSmooth(getDestination(), false, false) create_initiative(details) create_epics() end, 0.5 ) end } token.takeObject(takeParams) coroutine.yield(0) end return 1 end function create_details(nameIdentifier) local details = { name = getName(nameIdentifier), hp = getHP(), ac = getAC(), size = getSize(true), initiative = getInitiative(), ini_tracker = nil, movement = getMovement(), side = _side, bossSize = getBossSize() } local blackName = findBlackName(details.name) if blackName ~= nil then details.name = blackName.name blackName = blackName.black end details.maxhp = details.hp details.blackName = blackName return details end function create_initiative(details) local initiative = details.initiative local roll = math.random(1.0, 20.0) local final = roll + initiative if final <= 0 then final = 1 end local ini = getObjectFromGUID(coInitiativeId) local takeParams = { position = getNewPos(coInitiativeId), rotation = getNewRot(coInitiativeId), callback_function = function(spawned) Wait.time( function() spawned.call( "_init", { input = { name = details.name, modifier = details.initiative, pawn = details.pawn, side = details.side } } ) end, 1 ) end } ini.takeObject(takeParams) if _extraParams.lair then takeParams.callback_function = function(spawned) Wait.time( function() spawned.call( "_init", { input = { name = "Lair", modifier = 20, pawn = "", side = "lair", static = true } } ) end, 1 ) end takeParams.position.y = takeParams.position.y + 1.5 ini.takeObject(takeParams) end if _extraParams.epic then takeParams.callback_function = function(spawned) Wait.time( function() spawned.call( "_init", { input = { name = "Epic Die", modifier = 50, pawn = "", side = "epic", static = true } } ) end, 1 ) end takeParams.position.y = takeParams.position.y + 1.5 ini.takeObject(takeParams) end end function create_epics() if _extraParams.epicBoons == nil then return end if coBoonsId == nil then printToColor( "It seems you have some boons in the data but you didn't setup the boon bag.\nTo use this feature you must have a 'boons' variable in the commander.", "Black", Color.Red ) return end local boonBag = getObjectFromGUID(coBoonsId) local takeParams = { position = getNewPos(coBoonsId), rotation = getNewRot(coBoonsId) } for i = #_extraParams.epicBoons, 1, -1 do local boon = _extraParams.epicBoons[i] takeParams.callback_function = function(spawned) Wait.time( function() if type(boon) == "string" then spawned.setDescription(boon) else spawned.setDescription(boon[1]) spawned.setName(boon[2]) end spawned.setColorTint({0, 0.454902, 0.85098}) spawned.call("setData") end, 1 ) end boonBag.takeObject(takeParams) takeParams.position.y = takeParams.position.y + 1.5 end end -- set _extraParams -------------------------- function setExtraParams(params) if params == nil then _extraParams.epic = false _extraParams.lair = false _extraParams.epicBoons = nil return end printToColor("Found extra params!", "Black", Color.Blue) if params.epic ~= nil then _extraParams.epic = params.epic printToColor(" epic: [0074D9]" .. tostring(params.epic) .. "[-]", "Black", Color.White) else _extraParams.epic = false end if params.lair ~= nil then _extraParams.lair = params.lair printToColor(" lair: [0074D9]" .. tostring(params.lair) .. "[-]", "Black", Color.White) else _extraParams.lair = false end if params.epicBoons ~= nil then _extraParams.epicBoons = params.epicBoons printToColor(" epicBoons: [0074D9]" .. #params.epicBoons .. "[-]", "Black", Color.White) else _extraParams.epicBoons = nil end log(_extraParams) end ---------------------------------------------- -- utils ------------------------------------- function mysplit(inputstr, sep) if sep == nil then sep = "%s" end local t = {} i = 1 for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do t[i] = str i = i + 1 end return t end ---------------------------------------------- -- called functions -------------------------- function destroy(params) destroyObject(params.pawn) end ----------------------------------------------
-- This normalizes title to the "pretty" form with spaces, -- because that is used in the entry_index. local function normalize_title(title) return (title:gsub("_", " ")) end local function eprint(...) io.stderr:write(...) io.stderr:write "\n" end local function get_entry_redirects(path) local title_to_redirects = {} local i = 0 for line in io.lines(path) do local from, to = line:match "^([^\t]+)\t([^\t]+)$" i = i + 1 if not from then eprint("Line #" .. i .. " ," .. line .. ", didn't match pattern") else from, to = normalize_title(from), normalize_title(to) local redirects = title_to_redirects[to] if not redirects then redirects = {} title_to_redirects[to] = redirects end table.insert(redirects, from) end end return title_to_redirects end local function process_entry_index(path, title_to_redirects) local i = 0 for line in io.lines(path) do local title, languages = line:match "^([^\t]+)\t(.+)$" i = i + 1 if not title then eprint("Line #" .. i .. " ," .. line .. ", didn't match pattern") else title = normalize_title(title) local redirects = title_to_redirects[title] print(line) if redirects then for _, redirect in ipairs(redirects) do print(redirect, languages) end end end end end local entry_index, entry_redirects = ... process_entry_index(entry_index, get_entry_redirects(entry_redirects))
game:DefineFastFlag("PlayerSpecificPopupCounter", false) return function() return game:GetFastFlag("PlayerSpecificPopupCounter") end
--[[ Includes a series of useful utilities ]] --checks if two tables are equal to eachother function table.eq(firstTable, secondTable) for firstIndex, value in pairs(firstTable) do if secondTable[firstIndex] ~= value then return false end end return true end function table.print(t) for i,v in pairs(t) do print(i,v) end end
Locales ['es'] = { ['message_title'] = '^3Sistema de alarma', ['message_locked'] = 'Alarma Activada', ['message_unlocked'] = 'Alarma Desactivada', }
package = "blunty666.nodes.gui.events" class = "PasteEvent" extends = "BaseEvent" variables = { data = NIL, } local function checkData(data) return data -- TODO end constructor = function(self, data) self.super("paste") self.raw.data = checkData(data) end
function LERider_OnEnterCombat(Unit,Event) Unit:CastSpell(39782) Unit:CastSpellOnTarget(31888,Unit:GetClosestPlayer()) end RegisterUnitEvent(22966, 1, "LERider_OnEnterCombat")
--[[ ################################################################################ # # Copyright (c) 2014-2020 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ################################################################################ ]] -- Ultraschall Toolbox -- Preview Audio Before Recording beta 3 (10th of July 2020) - by Meo Mespotine mespotine.de -- -- 1. Set Editcursor to position, where you want to start recording -- 2. Start script; a window with an OK-button will pop up -- 3. Set Editcursor to the position, from where you want to "preview-playback". You can -- playback until you find the right position -- 4. When you've found the right position, click "OK" in the opened window -- 5. You will hear a playback of your audio until you reach your desired recording-position, where -- recording will start -- Everything from the recposition until the end of the project will be deleted, before recording starts. -- That way, you don't need to manually edit wrong stuff out by yourself. -- -- Good for audioplays, where you want to give the speaker/voice-actor a preview of their last performance or -- their last sentence they acted, more easily than with usual pre-roll, as you can set the exact spot to restart. -- Maybe helpful for other things as well? -- -- Help us making good scripts, donate to our team at: ultraschall.fm/danke -- -- Cheers dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua") -- Grab all of the functions and classes from our GUI library local info = debug.getinfo(1,'S'); script_path = info.source:match[[^@?(.*[\/])[^\/]-$]] GUI = dofile(script_path .. "ultraschall_gui_lib.lua") if ultraschall.AnyTrackRecarmed()==false then reaper.MB("There is no track armed for recording", "No Recarmed track", 0) return end operationSystem = reaper.GetOS() if string.match(operationSystem, "OS") then font_size = 14 font_face = "Helvetica" else font_size = 16 font_face = "Arial" end --retval, measures, cml, fullbeats, cdenom = reaper.TimeMap2_timeToBeats(0, 10) Preroll_Settings=reaper.SNM_GetIntConfigVar("preroll", -99) Preroll_Settings_new=6 reaper.SNM_SetIntConfigVar("preroll", Preroll_Settings_new) OldTime=reaper.SNM_GetDoubleConfigVar("prerollmeas", -99) if reaper.GetPlayState()~=0 then Recposition=reaper.GetPlayPosition() else Recposition=reaper.GetCursorPosition() end if reaper.GetPlayState()&4==4 then reaper.CSurf_OnStop() return end function main() Playposition=reaper.GetCursorPosition() -- get current editcursor-position, from where the previewing will start gfx.quit() -- close gfx-window if Recposition<Playposition then -- if playposition is bigger than recposition, then show error-message, clean up and exit reaper.SNM_SetIntConfigVar("preroll", Preroll_Settings) reaper.MB("The recording-position must be after the preview-play-position!", "Ooops" ,0) reaper.SetExtState("ultraschall_PreviewRecording", "Dialog", "0", false) reaper.DeleteExtState("ultraschall_PreviewRecording", "RecPosition", false) -- lösche Eintrag für Preroll return else -- in all other cases, set the correct pre-roll-measure-settings, start recording(with preroll activated), clean up and exit trackstringarmed = ultraschall.CreateTrackString_ArmedTracks() if trackstringarmed=="" then return end if reaper.GetPlayState()~=0 then reaper.CSurf_OnStop() end reaper.Undo_BeginBlock() ultraschall.SectionCut(Recposition, reaper.GetProjectLength()+Recposition, trackstringarmed, false) reaper.SetExtState("ultraschall_PreviewRecording", "RecPosition", Recposition, false) -- Stelle das MagicRouting so um, dass im preroll auf jeden Fall was zu hören ist: reaper.SetProjExtState(0, "ultraschall_magicrouting", "step", "editing") reaper.SetProjExtState(0, "ultraschall_magicrouting", "override", "on") reaper.MoveEditCursor(Recposition-Playposition, false) local Gap=Recposition-Playposition local NewTime=ultraschall.TimeToMeasures(0, Gap) reaper.SNM_SetDoubleConfigVar("prerollmeas", NewTime) reaper.CSurf_OnRecord() reaper.SNM_SetIntConfigVar("preroll", Preroll_Settings) reaper.SNM_SetDoubleConfigVar("prerollmeas", OldTime) reaper.Undo_EndBlock("PreviewRecording", -1) tudelu=false end -- gfx.update() if tudelu~=false then reaper.defer(main) end end ---- Window settings and user functions ---- reaper.SetExtState("ultraschall_PreviewRecording", "Dialog", "1", false) GUI.name = "Ultraschall 5 - Preroll Recording" GUI.w, GUI.h = 350, 80 ------------------------------------------------------ -- position always in the center of the screen ------------------------------------------------------ l, t, r, b = 0, 0, GUI.w, GUI.h __, __, screen_w, screen_h = reaper.my_getViewport(l, t, r, b, l, t, r, b, 1) GUI.x, GUI.y = (screen_w - GUI.w) / 2, (screen_h - GUI.h) / 2 GUI.elms = { } -- Inhalt des Fensters - Text und Button ok_button = GUI.Btn:new(240, 27, 90, 30, " OK", main, "") table.insert(GUI.elms, ok_button) label = GUI.Lbl:new( 20 , 20, "Place Editcursor to \nStart of Preview-Playposition \nand click OK", 0) table.insert(GUI.elms, label) GUI.Init() GUI.Main() function atexit() reaper.SetExtState("Ultraschall_Windows", GUI.name, 0, false) reaper.SNM_SetIntConfigVar("preroll", Preroll_Settings) reaper.SetExtState("ultraschall_PreviewRecording", "Dialog", "0", false) -- lösche Eintrag für Preroll Dialog -- reaper.DeleteExtState("ultraschall_PreviewRecording", "RecPosition", false) -- lösche Eintrag für Preroll end reaper.atexit(atexit)
player = game.Players.LocalPlayer game:GetService("BadgeService"):AwardBadge(player.userId, 24806012)
local util = require("spec.util") describe("forin", function() describe("ipairs", function() it("with a single variable", util.check [[ local t = { 1, 2, 3 } for i in ipairs(t) do print(i) end ]]) it("with two variables", util.check [[ local t = { 1, 2, 3 } for i, v in ipairs(t) do print(i, v) end ]]) it("with nested ipairs", util.check [[ local t = { {"a", "b"}, {"c"} } for i, a in ipairs(t) do for j, b in ipairs(a) do print(i, j, "value: " .. b) end end ]]) it("unknown with nested ipairs", util.lax_check([[ local t = {} for i, a in ipairs(t) do for j, b in ipairs(a) do print(i, j, "value: " .. b) end end ]], { { msg = "a" }, { msg = "b" }, })) it("rejects nested unknown ipairs", util.check_type_error([[ local t = {} for i, a in ipairs(t) do for j, b in ipairs(a) do print(i, j, "value: " .. b) end end ]], { { msg = "attempting ipairs loop" }, { msg = "attempting ipairs loop" }, })) end) describe("pairs", function() it("rejects heterogenous records in pairs", util.check_type_error([[ local type Rec = record n: number fun: function(number, number) end local r: Rec = {} function foo(init: Rec) for k, v in pairs(init) do r[k] = v end end ]], { { msg = "attempting pairs loop" }, { msg = "not all fields have the same type" }, { msg = "cannot index object of type Rec" }, })) end) it("with an explicit iterator", util.check [[ local function iter(t): number end local t = { 1, 2, 3 } for i in iter, t do print(i + 1) end ]]) it("with an iterator declared as a function type", util.check [[ local function it(): function(): string return nil end for v in it() do end ]]) it("with a callable record interator", util.check [[ local record R incr: integer metamethod __call: function(): integer end function foo(incr: integer): R local x = 0 return setmetatable({incr=incr} as R, { __call = function(self: R): integer x = x + self.incr return x < 4 and x or nil end }) end for i in foo(1) do print(i + 0) end ]]) it("catches wrong call to a wrongly declared callable record interator", util.check_type_error([[ local record R metamethod __call: function(): integer end function foo(): R return setmetatable({} as R, { __call = function(wrong_self: integer): integer return nil end }) end for i in foo() do end ]], { { msg = "argument 2: type parameter <@a>: got integer, expected R" } })) --[=[ -- TODO: check forin iterator arguments it("catches wrong call to a wrongly declared callable record interator", util.check_type_error([[ local record R incr: integer metamethod __call: function(integer): integer end function foo(): R return nil end for i in foo() do end ]], { { msg = "argument 2: type parameter <@a>: got integer, expected R" } })) ]=] it("catches when too many values are passed", util.check_type_error([[ local function it(): function(): string return nil end for k, v in it() do end ]], { { x = 14, y = 5, msg = "too many variables for this iterator; it produces 1 value" } })) it("catches when too many values are passed, smart behavior about tuples", util.check_type_error([[ local record R fields: function({number, nil}, string): (function(): string) fields: function({number, number}, string): (function(): string, string) fields: function({number} | number, string): (function(): string...) end for a, b in R.fields({1}, "hello") do -- if you try to put "for a, b" here you get an error end ]], { { y = 7, "too many variables for this iterator; it produces 1 value" } })) describe("regression tests", function() it("with an iterator declared as a nominal (#183)", util.check [[ local type Iterator = function(): string local function it(): Iterator return nil end for v in it() do end ]]) it("type inference for variadic return (#237)", util.check [[ local function unpacker<T>(arr: {{T}}): function(): T... local i = 0 return function(): T... i = i + 1 if not arr[i] then return end return table.unpack(arr[i]) end end for a, b in unpacker{{'a', 'b'}, {'c', 'd'}, {'e', 'f'}} do print(a .. b) end ]]) it("accepts nested unresolved values", util.lax_check([[ function fun(xss) for _, xs in pairs(xss) do for _, x in pairs(xs) do for _, u in ipairs({}) do local v = x[u] _, v = next(v) end end end end ]], { { msg = "xss" }, { msg = "_" }, { msg = "xs" }, { msg = "_" }, { msg = "x" }, { msg = "u" }, { msg = "v" }, })) end) end)
local sendText = "" local printText = false local Wins_Offset = Hack.GetOffset("DT_CSPlayerResource", "m_iCompetitiveWins") local Rank_Offset = Hack.GetOffset("DT_CSPlayerResource", "m_iCompetitiveRanking") local Team_Offset = Hack.GetOffset("DT_BaseEntity", "m_iTeamNum") function Split (inputstr, sep) if sep == nil then sep = "%s" end local t={} for str in string.gmatch(inputstr, "([^"..sep.."]+)") do table.insert(t, str) end return t end --thx NizeL function BuildData(msg_data) local SpaceIdx = 0 for i = 1, string.len(msg_data) do if (string.byte(string.sub(msg_data, i, i)) == 34) then SpaceIdx = i break end end local ChatName = string.sub(msg_data, 1, SpaceIdx-1) local ChatText = string.sub(msg_data, SpaceIdx) return {ChatName, ChatText} end Hack.RegisterCallback("DispatchUserMessage", function (type, a3, length, data) if type ~= 6 then return end local msg = {} local ChatType = "" if (data:find("Cstrike_Chat_All", 0)) then ChatType = "Cstrike_Chat_All" data = string.sub(data, string.find(data, "Cstrike_Chat_All") + string.len("Cstrike_Chat_All") + 1) msg = BuildData(data) elseif (data:find("Cstrike_Chat_CT", 0)) then ChatType = "Cstrike_Chat_CT" data = string.sub(data, string.find(data, "Cstrike_Chat_CT") + string.len("Cstrike_Chat_CT") + 1) msg = BuildData(data) elseif (data:find("Cstrike_Chat_T", 0)) then ChatType = "Cstrike_Chat_T" data = string.sub(data, string.find(data, "Cstrike_Chat_T") + string.len("Cstrike_Chat_T") + 1) msg = BuildData(data) end if #msg == 0 then return end local username = msg[1] local text = msg[2] local args = Split(text, " ") local ranks = { "Unranked", "Silver I", "Silver II", "Silver III", "Silver IV", "Silver Elite", "Silver Elite Master", "Gold Nova I", "Gold Nova II", "Gold Nova III", "Gold Nova Master", "Master Guardian I", "Master Guardian II", "Master Guardian Elite", "Distinguished Master Guardian", "Legendary Eagle", "Legendary Eagle Master", "Supreme Master First Class", "The Global Elite" } if string.match(args[1], "$dumpwins") then local returnText = string.sub(text, string.len(args[1]) + 1):sub(1, -2) local p = {} local ct = {} for i=1, 64 do local Player = IEntityList.GetPlayer(i) if not Player then goto continue end local team = Player:GetPropInt(Team_Offset) if team == 2 then table.insert(p, i) elseif team == 3 then table.insert(ct, i) end ::continue:: end for i=1, #ct do table.insert(p, ct[i]) end for i=1, #p do local Player = IEntityList.GetPlayer(p[i]) if not Player then goto continue end local PlayerInfo = CPlayerInfo.new() if (not Player:GetPlayerInfo(PlayerInfo)) then goto continue end local resource = Player:GetPlayerResource() local wins = resource:GetPropInt(Wins_Offset) local rank = resource:GetPropInt(Rank_Offset) local team = Player:GetPropInt(Team_Offset) local color = "\x02" if team == 2 then color = "\x09" elseif team == 3 then color = "\x0C" end if PlayerInfo.szName == "GOTV" or PlayerInfo.fakeplayer then goto continue end --IChatElement.ChatPrintf(0, 0, color .. PlayerInfo.szName .. ":\x01 " .. wins .. " Wins (" .. ranks[rank+1] .. ")") IChatElement.ChatPrintf(0, 0, " " .. color .. PlayerInfo.szName .. ":\x01 " .. wins .. " Wins (" .. ranks[rank+1] .. ")") ::continue:: end data = "" end if string.match(args[1], "$wins") then local returnText = string.sub(text, string.len(args[1]) + 1):sub(1, -2) local p = {} local ct = {} for i=1, 64 do local Player = IEntityList.GetPlayer(i) if not Player then goto continue end local team = Player:GetPropInt(Team_Offset) if team == 2 then table.insert(p, i) elseif team == 3 then table.insert(ct, i) end ::continue:: end for i=1, #ct do table.insert(p, ct[i]) end for i=1, #p do local Player = IEntityList.GetPlayer(p[i]) if not Player then goto continue end local PlayerInfo = CPlayerInfo.new() if (not Player:GetPlayerInfo(PlayerInfo)) then goto continue end local resource = Player:GetPlayerResource() local wins = resource:GetPropInt(Wins_Offset) local rank = resource:GetPropInt(Rank_Offset) local team = Player:GetPropInt(Team_Offset) local color = "???: " if team == 2 then color = "T: " elseif team == 3 then color = "CT: " end if PlayerInfo.szName == "GOTV" or PlayerInfo.fakeplayer then goto continue end --IChatElement.ChatPrintf(0, 0, color .. PlayerInfo.szName .. ":\x01 " .. wins .. " Wins (" .. ranks[rank+1] .. ")") --Print("say " .. color .. PlayerInfo.szName .. ": " .. wins .. " Wins (" .. ranks[rank+1] .. ")") IEngine.ExecuteClientCmd("say " .. color .. PlayerInfo.szName .. ": " .. wins .. " Wins (" .. ranks[rank+1] .. ")") Sleep(0.8) ::continue:: end data = "" end end) Hack.RegisterCallback("CreateMove", function (cmd, send) if printText then IChatElement.ChatPrintf(0, 0, "\x01Set your clantag to \"\x02" .. sendText .. "\x01\"") printText = false end end)
-- Privates variables local cdBarWin = nil local isIn = 'H' --[[ 'H' = horizontal; 'V' = vertical ]]-- local namesAtks = '' local icons = {} -- End privates variables -- Public functions function init() cdBarWin = g_ui.displayUI('cdBar', modules.game_interface.getRootPanel()) cdBarWin:setVisible(false) cdBarWin:move(250,50) connect(g_game, 'onTextMessage', getParams) connect(g_game, { onGameEnd = hide } ) connect(LocalPlayer, { onLevelChange = onLevelChange }) g_mouse.bindPress(cdBarWin, function() createMenu() end, MouseRightButton) createIcons() end function terminate() disconnect(g_game, { onGameEnd = hide }) disconnect(g_game, 'onTextMessage', getParams) disconnect(LocalPlayer, { onLevelChange = onLevelChange }) destroyIcons() cdBarWin:destroy() end function onLevelChange(localPlayer, value, percent) g_game.talk("/reloadCDs") end function getParams(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if string.find(text, '12//,') then if string.find(text, 'hide') then hide() else show() end elseif string.find(text, '12|,') then atualizarCDs(text) elseif string.find(text, '12&,') then FixTooltip(text) end end end function atualizarCDs(text) if not g_game.isOnline() then return end if not cdBarWin:isVisible() then return end local t = text:explode(",") table.remove(t, 1) for i = 1, 12 do local t2 = t[i]:explode("|") barChange(i, tonumber(t2[1]), tonumber(t2[2]), tonumber(t2[3])) end end function changePercent(progress, icon, perc, num, init) if not cdBarWin:isVisible() then return end if init then progress:setPercent(0) else progress:setPercent(progress:getPercent()+perc) end if progress:getPercent() >= 100 then progress:setText("") return end progress:setText(num) icons[icon:getId()].event = scheduleEvent(function() changePercent(progress, icon, perc, num-1) end, 1000) end function barChange(ic, num, lvl, lvlPoke) if not g_game.isOnline() then return end if not cdBarWin:isVisible() then return end local icon = icons['Icon'..ic].icon local progress = icons['Icon'..ic].progress if not progress:getTooltip() then return end local player = g_game.getLocalPlayer() local pathOn = "moves_icon/"..progress:getTooltip().."_on.png" icon:setImageSource(pathOn) if num and num >= 1 then cleanEvents('Icon'..ic) changePercent(progress, icon, 100/num, num, true) else if (lvlPoke and lvlPoke < lvl) or player:getLevel() < lvl then progress:setPercent(0) progress:setText('L.'.. lvl) progress:setColor('#FF0000') else progress:setPercent(100) progress:setText("") end end end function FixTooltip(text) cdBarWin:setHeight(isIn == 'H' and 416 or 40) cdBarWin:setWidth(isIn == 'H' and 40 or 416) if not text then text = namesAtks else namesAtks = text end local t2 = text:explode(",") local count = 0 for j = 2, 13 do local ic = icons['Icon'..(j-1)] ic.icon:setMarginLeft(isIn == 'H' and 4 or ic.dist) ic.icon:setMarginTop(isIn == 'H' and ic.dist or 4) if t2[j] == 'n/n' then ic.icon:hide() count = count+1 else ic.icon:show() ic.progress:setTooltip(t2[j]) ic.progress:setVisible(true) end end if count > 0 and count ~= 12 then if isIn == "H" then cdBarWin:setHeight(416 - (count*34)) else cdBarWin:setWidth(416 - (count*34)) end elseif count == 12 then cdBarWin:setHeight(40) cdBarWin:setWidth(40) local p = icons['Icon1'].progress p:setTooltip(false) p:setVisible(false) end end function createIcons() local d = 38 for i = 1, 12 do local icon = g_ui.createWidget('SpellIcon', cdBarWin) local progress = g_ui.createWidget('SpellProgress', cdBarWin) icon:setId('Icon'..i) progress:setId('Progress' ..i) icons['Icon'..i] = {icon = icon, progress = progress, dist = (i == 1 and 5 or i == 2 and 38 or d + ((i-2)*34)), event = nil} icon:setMarginTop(icons['Icon'..i].dist) icon:setMarginLeft(4) progress:fill(icon:getId()) progress.onClick = function() g_game.talk('m'..i) end end end function destroyIcons() for i = 1, 12 do icons['Icon'..i].icon:destroy() icons['Icon'..i].progress:destroy() end cleanEvents() icons = {} end function cleanEvents(icon) local e = icons[icon] if icon then if e and e.event ~= nil then removeEvent(e.event) e.event = nil end else for i = 1, 12 do e = icons['Icon'..i] cleanEvents('Icon'..i) e.progress:setPercent(100) e.progress:setText("") end end end function createMenu() local menu = g_ui.createWidget('PopupMenu') menu:addOption("Set "..(isIn == 'H' and 'Vertical' or 'Horizontal'), function() toggle() end) menu:display() end function toggle() if not cdBarWin:isVisible() then return end cdBarWin:setVisible(false) if isIn == 'H' then isIn = 'V' else isIn = 'H' end FixTooltip() show() end function hide() cleanEvents() cdBarWin:setVisible(false) end function show() cdBarWin:setVisible(true) end -- End public functions
//////////////////////////////////////// // Maax´s Libary (MLIB) // // Coded by: Maax // // // // Version: v1.0 (Workshop) // // // // You are not permitted to // // reupload this Script! // // // //////////////////////////////////////// local PANEL = {} function PANEL:Init() self:SetText("") self:SetColor(Color(255,0,0)) self:SetColorHoverd(Color(230,0,0)) self:SetFont("MLIB.Button") self:SetTextColor(Color(255,255,255)) self:SetContentAlignment(5) self:SetGradient(false) self:SetTextColor(color_white) self.ButtonAlpha = 255 self.SetText = function(self, text) self._sText = text end self.GetText = function(self) return self._sText end end function PANEL:SizeToContentsX(padding) if padding == nil then padding = 0 end surface.SetFont(self:GetFont()) local tw = surface.GetTextSize(self:GetText()) self:SetWide(tw + padding) end function PANEL:IsGradient() return self._bUniform end function PANEL:SetGradient(bBool) self._bUniform = bBool end function PANEL:SetColor(color) self.Color = color end function PANEL:SetColorHoverd(color) self.ColorHoverd = color end function PANEL:SetTextColor(color) self.ColorText = color end function PANEL:RoundFromTallness() self:SetRoundness(self:GetTall()) end function PANEL:SetContentAlignment(iInteger) self._iHorizontalAlignment = (iInteger - 1) % 3 self._iVerticalAlignment = (iInteger == 5 or iInteger == 6 or iInteger == 4) and 1 or (iInteger == 1 or iInteger == 2 or iInteger == 3) and 4 or 3 self._bTopAligned = self._iVerticalAlignment == 3 self._bBottomAligned = self._iVerticalAlignment == 4 self._bLeftAligned = self._iHorizontalAlignment == 0 self._bRightAligned = self._iHorizontalAlignment == 2 end function PANEL:Paint(w, h) draw.RoundedBox(4, 0,0, w,h,self.Color) if self:IsHovered() then draw.RoundedBox(4, 0,0, w,h,self.ColorHoverd) end draw.SimpleText(self:GetText(), self:GetFont(),self:GetWide() / 2,self:GetTall() / 2,self.ColorText, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end vgui.Register("MLIB.Button", PANEL, "DButton")
local assert = require('luassert') local formatter = require('legendary.formatter') describe('formatter', function() describe('format(item)', function() it('formats properly with default formatter', function() -- ensure using default function require('legendary.config').formatter = nil local item = { '<leader>c', ':CommentToggle<CR>', description = 'Toggle comment', mode = { 'n', 'v' } } local formatted = formatter.format(item) assert.are.same(formatted, 'n, v │ <leader>c │ Toggle comment') end) it('formats properly with custom formatter function', function() require('legendary.config').formatter = function(item) return { item[1], item[2], table.concat(item.mode, '│'), } end local item = { '<leader>c', ':CommentToggle<CR>', description = 'Toggle comment', mode = { 'n', 'v' } } local formatted = formatter.format(item) assert.are.same(formatted, '<leader>c │ :CommentToggle<CR> │ n│v') end) it('formats properly with a different number of columns', function() require('legendary.config').formatter = function(item) return { item[1], item[2], table.concat(item.mode, '│'), item.description, } end local item = { '<leader>c', ':CommentToggle<CR>', description = 'Toggle comment', mode = { 'n', 'v' } } local formatted = formatter.format(item) assert.are.same(formatted, '<leader>c │ :CommentToggle<CR> │ n│v │ Toggle comment') end) end) describe('update_padding(item)', function() before_each(function() formatter.__clear_padding() end) it('sets padding to the length of the longest value in each column', function() require('legendary.config').formatter = function(item) return { item[1], item[2], item.description, } end local items = { { '<leader>c', ':CommentToggle<CR>', description = 'Toggle comment' }, { '<leader>s', ':wa<CR>', description = 'Write all buffers' }, { 'gd', 'lua vim.lsp.buf.definition', description = 'Go to definition with LSP' }, } vim.tbl_map(function(item) formatter.update_padding(item) end, items) local padding = formatter.get_padding() assert.are.same(#padding, 3) assert.are.same(padding[1], #'<leader>c') assert.are.same(padding[2], #'lua vim.lsp.buf.definition') assert.are.same(padding[3], #'Go to definition with LSP') end) it('computes length correctly when string contains unicode characters', function() require('legendary.config').formatter = function(item) return { item[1], item[2], item.description, } end local items = { { '∆', '', description = '' }, { '˚', '', description = '' }, { 'ݑ', '', description = '' }, } vim.tbl_map(function(item) formatter.update_padding(item) end, items) local padding = formatter.get_padding() assert.are.same(#padding, 1) assert.are.same(padding[1], 1) end) end) describe('lpad(str)', function() it( 'padds all strings to have the same length based on the padding table, accounting for unicode characters', function() require('legendary.config').formatter = function(item) return { item[1], item[2], item.description, } end local items = { { '<leader>c', ':CommentToggle<CR>', description = 'Toggle comment' }, { '<leader>s', ':wa<CR>', description = 'Write all buffers' }, { 'gd', 'lua vim.lsp.buf.definition', description = 'Go to definition with LSP' }, { '∆', ':echo "test"<CR>', description = 'Contains a triangle' }, { '˚', ':lua print("test")<CR>', description = 'Contains a unicode dot' }, { 'ݑ', ':e<CR>', description = 'Contains a unicode character' }, } vim.tbl_map(function(item) formatter.update_padding(item) end, items) local padded = {} local padding = formatter.get_padding() vim.tbl_map(function(item) table.insert(padded, { formatter.rpad(item[1], padding[1]), formatter.rpad(item[2], padding[2]), formatter.rpad(item[3], padding[3]), }) end, items) for i, _ in pairs(padded) do if i < #padded then assert.are.same(vim.fn.strdisplaywidth(padded[i][1]), vim.fn.strdisplaywidth(padded[i + 1][1])) assert.are.same(vim.fn.strdisplaywidth(padded[i][2]), vim.fn.strdisplaywidth(padded[i + 1][2])) assert.are.same(vim.fn.strdisplaywidth(padded[i][3]), vim.fn.strdisplaywidth(padded[i + 1][3])) end end end ) end) end)
-- Tue Aug 6 00:54:24 2019 -- (c) Alexander Veledzimovich -- set PHOTON -- lua<5.3 local utf8 = require('utf8') local unpack = table.unpack or unpack local SET = { APPNAME = love.window.getTitle(), VER = '1.5', SAVE = 'photonsave.lua', FULLSCR = love.window.getFullscreen(), WID = love.graphics.getWidth(), HEI = love.graphics.getHeight(), MIDWID = love.graphics.getWidth() / 2, MIDHEI = love.graphics.getHeight() / 2, SCALE = {1,1}, DELAY = 0.4, EMPTY = {0,0,0,0}, WHITE = {1,1,1,1}, BLACK = {0,0,0,1}, RED = {1,0,0,1}, GREEN = {0,1,0,1}, BLUE = {0,0,1,1}, GRAY = {0.5,0.5,0.5,1}, DARKGRAY = {32/255,32/255,32/255,1}, MAINFNT = nil, GROUPMARGIN = 5, SINGHEI = 16, DOUBHEI = 20, FORMHEI = 196, COLORROWHEI = 20, COLORBOXHEI = 256, PICKERHEI = 128, MAXHEX = '#ffffffff', MARKRAD = 4, IMGEXT = {'png','jpg','jpeg'}, PHTEXT = 'pht', TMPDIR = 'tmp', DEFPATH = '', PREVIEWSIZE = 256, PBUFFER = 65536, PWH = 512, PSIZE = 8, PEMIT = 4096, PTIME = 64, PSPEED = 2048, PI = math.pi, PI2 = math.pi*2, PQUAD = 16, COLORS = { ['text'] = '#afafaf', ['window'] = '#2d2d2d', ['header'] = '#282828', ['border'] = '#414141', ['button'] = '#424242', ['button hover'] = '#585858', ['button active'] = '#232323', ['toggle'] = '#646464', ['toggle hover'] = '#787878', ['toggle cursor'] = '#2d2d2d', ['select'] = '#2d2d2d', ['select active'] = '#234343', ['slider'] = '#262626', ['slider cursor'] = '#646464', ['slider cursor hover'] = '#787878', ['slider cursor active'] = '#969696', ['property'] = '#262626', ['edit'] = '#262626', ['edit cursor'] = '#afafaf', ['combo'] = '#2d2d2d', ['chart'] = '#787878', ['chart color'] = '#2d2d2d', ['chart color highlight'] = '#ff0000', ['scrollbar'] = '#282828', ['scrollbar cursor'] = '#646464', ['scrollbar cursor hover'] = '#787878', ['scrollbar cursor active'] = '#969696', ['tab header'] = '#282828' } } SET.VIEWWID = SET.MIDWID SET.VIEWHEI = SET.MIDHEI SET.CODEWID = SET.MIDWID SET.CODEHEI = SET.MIDHEI SET.EDWID = SET.MIDWID SET.EDHEI = SET.HEI SET.BGCLR = SET.DARKGRAY SET.TXTCLR = SET.WHITE return SET
local registry = require 'lulz.types.registry' local types = {} types.type = require 'lulz.types.type' types.declare = types.type.declare for name, tp in pairs(require 'lulz.types.builtin') do types[name] = tp end types.find = registry.find function types.isinstance(obj, tp) if rawget(tp, 'isinstance') then return tp.isinstance(obj, tp) end if type(obj) ~= 'table' then return false end return rawget(obj, '__type__') == tp end function types.istype(obj) return types.isinstance(obj, types.type) end function types.typeof(obj) local typename = type(obj) if typename ~= 'table' then return types[typename] end local tp = rawget(obj, '__type__') if tp and types.isinstance(tp, types.type) then return tp end return types.table end return types
require("prototypes.constants") require("prototypes.functions") --This exists to test the theory of whether you need 1 input per fluid box for max flow, or if you -- can get away with one fluidbox that has multiple inputs. This function will be used if it can flow at max. function createOilMultipleFluidboxConnections(entity, recipe_data, side_length) local side_length_x = entity.drawing_box[2][1] - 0.5 local side_length_y = entity.drawing_box[2][2] + 0.5 local INPUT_SPACING = settings.startup["oil-input-spacing"].value local OUTPUT_SPACING = settings.startup["oil-output-spacing"].value --Pipe layout for inputs: Extreme top and bottom edge. entity.fluid_boxes = nil entity.fluid_boxes = { { base_level = -1, pipe_connections = { { position = {side_length_x, side_length_y}, type = "input" } }, production_type = "input" }, { base_level = -1, pipe_connections = { { position = {-1*side_length_x, side_length_y}, type = "input" } }, production_type = "input" }, --outputs, ordered by the recipe; heavy->light->PG. Changing this order breaks stuff. { base_level = 1, pipe_connections = { { position = {side_length_x, -1*side_length_y}, type = "output" } }, production_type = "output" }, { base_level = 1, pipe_connections = { { position = {-1*side_length_x, -1*side_length_y}, type = "output" } }, production_type = "output" }, --Heavy and light might need cracking, but PG always gets exported, so it goes in the center. { base_level = 1, pipe_connections = { { position = {0, -1*side_length_y}, type = "output" } }, production_type = "output" }, } --Now that we have the basics established, adding additional connections is easy. for i,data in pairs(recipe_data["inputs"]) do --entity.fluid_boxes[i].base_area = data["connections_needed"]*(MAX_FLUID_PER_INPUT_PER_SECOND/100) for pipe_idx = 2,data["connections_needed"],1 do local previous_x = entity.fluid_boxes[i].pipe_connections[pipe_idx - 1].position[1] local previous_y = entity.fluid_boxes[i].pipe_connections[pipe_idx - 1].position[2] if previous_x < 0 then previous_x = previous_x + INPUT_SPACING else previous_x = previous_x - INPUT_SPACING end table.insert(entity.fluid_boxes[i].pipe_connections, { position = {previous_x, previous_y}, type = "input" }) end end --output is a bit more complex because there are 3 pipes, 2 on the edges, one in the center. local toggle = false for i,data in pairs(recipe_data["outputs"]) do for pipe_idx = 2,data["connections_needed"],1 do local previous_x = entity.fluid_boxes[i+2].pipe_connections[pipe_idx - 1].position[1] local previous_y = entity.fluid_boxes[i+2].pipe_connections[pipe_idx - 1].position[2] if i == 3 then if toggle then previous_x = previous_x + OUTPUT_SPACING*(pipe_idx-1) toggle = not toggle else previous_x = previous_x - OUTPUT_SPACING*(pipe_idx-1) toggle = not toggle end else if previous_x < 0 then previous_x = previous_x + OUTPUT_SPACING else previous_x = previous_x - OUTPUT_SPACING end end table.insert(entity.fluid_boxes[i+2].pipe_connections, { position = {previous_x, previous_y}, type = "output" }) end end end function createChemMultipleFluidboxConnections(entity, recipe_data, side_length) local side_length_x = entity.drawing_box[2][1] - 0.5 local side_length_y = entity.drawing_box[2][2] + 0.5 local INPUT_SPACING = settings.startup["oil-input-spacing"].value local OUTPUT_SPACING = settings.startup["oil-output-spacing"].value --This makes it so we can directly attach cracking ASIFs to the refinery. if entity.name == "lc-asif" then side_length_x = -1 * side_length_x end --Pipe layout for inputs: Extreme top and bottom edge. entity.fluid_boxes = nil entity.fluid_boxes = { { base_level = -1, pipe_connections = { { position = {side_length_x, side_length_y}, type = "input" } }, production_type = "input" }, { base_level = -1, pipe_connections = { { position = {-1*side_length_x, side_length_y}, type = "input" } }, production_type = "input" }, --outputs, ordered by the recipe; heavy->light->PG. Changing this order breaks stuff. { base_level = 1, pipe_connections = { { position = {side_length_x, -1*side_length_y}, type = "output" } }, production_type = "output" }, { base_level = 1, pipe_connections = { { position = {-1*side_length_x, -1*side_length_y}, type = "output" } }, production_type = "output" } } --Now that we have the basics established, adding additional connections is easy. for i,data in pairs(recipe_data["inputs"]) do for pipe_idx = 2,data["connections_needed"],1 do local previous_x = entity.fluid_boxes[i].pipe_connections[pipe_idx - 1].position[1] local previous_y = entity.fluid_boxes[i].pipe_connections[pipe_idx - 1].position[2] if previous_x < 0 then previous_x = previous_x + INPUT_SPACING else previous_x = previous_x - INPUT_SPACING end table.insert(entity.fluid_boxes[i].pipe_connections, { position = {previous_x, previous_y}, type = "input" }) end end for i,data in pairs(recipe_data["outputs"]) do for pipe_idx = 2,data["connections_needed"],1 do local previous_x = entity.fluid_boxes[i+2].pipe_connections[pipe_idx - 1].position[1] local previous_y = entity.fluid_boxes[i+2].pipe_connections[pipe_idx - 1].position[2] if previous_x < 0 then previous_x = previous_x + OUTPUT_SPACING else previous_x = previous_x - OUTPUT_SPACING end table.insert(entity.fluid_boxes[i+2].pipe_connections, { position = {previous_x, previous_y}, type = "output" }) end end end --Testing was done on whether to use one fluid box per type with many inputs, -- or one fluidbox per input. The result was ??? function createOilMultipleOilFluidBoxes(entity, recipe_data, side_length) local side_length_y = side_length + 0.5 local side_length_x = side_length - 0.5 local INPUT_SPACING = settings.startup["oil-input-spacing"].value local OUTPUT_SPACING = settings.startup["oil-output-spacing"].value --Pipe layout for inputs: Extreme top and bottom edge. entity.fluid_boxes = nil entity.fluid_boxes = { { base_level = -1, pipe_connections = { { position = {side_length_x, side_length_y}, type = "input" } }, production_type = "input", --You cannot change the filters without also changing the order of recipe_data. filter = "water" }, { base_level = -1, pipe_connections = { { position = {-1*side_length_x, side_length_y}, type = "input" } }, production_type = "input", filter = "crude-oil" }, --outputs, ordered by the recipe; heavy->light->PG. Changing this order breaks stuff. { base_level = 1, pipe_connections = { { position = {0, -1*side_length_y}, type = "output" } }, production_type = "output", filter = "heavy-oil" }, { base_level = 1, pipe_connections = { { position = {-1*side_length_x, -1*side_length_y}, type = "output" } }, production_type = "output", filter = "light-oil" }, { base_level = 1, pipe_connections = { { position = {side_length_x, -1*side_length_y}, type = "output" } }, production_type = "output", filter = "petroleum-gas" }, } --Now that we have the basics established, adding additional connections is easy. for i,data in pairs(recipe_data["inputs"]) do local previous_x = entity.fluid_boxes[i].pipe_connections[1].position[1] local previous_y = entity.fluid_boxes[i].pipe_connections[1].position[2] for pipe_idx = 2,data["connections_needed"],1 do if previous_x < 0 then previous_x = previous_x + INPUT_SPACING else previous_x = previous_x - INPUT_SPACING end table.insert(entity.fluid_boxes, { base_level = -1, pipe_connections = {{ position = {previous_x, previous_y}, type = "input" }}, production_type = "input", filter = data["name"] } ) end end --output is a bit more complex because there are 3 pipes, 2 on the edges, one in the center. local toggle = false for i,data in pairs(recipe_data["outputs"]) do local previous_x = entity.fluid_boxes[i+2].pipe_connections[1].position[1] local previous_y = entity.fluid_boxes[i+2].pipe_connections[1].position[2] for pipe_idx = 2,data["connections_needed"],1 do if i == 1 then if toggle then previous_x = previous_x + OUTPUT_SPACING*(pipe_idx-1) toggle = not toggle else previous_x = previous_x - OUTPUT_SPACING*(pipe_idx-1) toggle = not toggle end else if previous_x < 0 then previous_x = previous_x + OUTPUT_SPACING else previous_x = previous_x - OUTPUT_SPACING end end table.insert(entity.fluid_boxes, { base_level = 1, pipe_connections = {{ position = {previous_x, previous_y}, type = "output" }}, production_type = "output", filter = data["name"] } ) end end end --We need to know how many pipe connections, we get that from the recipe the ASIF uses. function createOilRefEntity(name, compression_ratio, recipe_data) --Pollution --modify here if you wish to create separate entities for normal/expensive mode. local total_pollution_value = oil_base_pollution * (oil_per_unit_pwr_drain_penalty * (prod_mod_pollution_penalty * oil_base_modules + 1)) * compression_ratio local new_entity = util.table.deepcopy(base_oil_entity) local draw, drain = ComputePowerDrainAndDraw(compression_ratio, oil_total_pwr_draw) new_entity.fixed_recipe = name .. "-recipe" new_entity.name = name new_entity.crafting_speed = 1 new_entity.crafting_categories = { name } new_entity.energy_source.emissions_per_minute = total_pollution_value new_entity.energy_source.drain = drain .. "kW" new_entity.energy_usage = draw .. "kW" new_entity.allowed_effects = nil new_entity.module_specification.module_slots = 0 new_entity.scale_entity_info_icon = true --new_entity.base_productivity = .1*oil_base_modules new_entity.fast_replaceable_group = name new_entity.minable.result = name if settings.startup["ass-alt-map-color"].value then new_entity.map_color = GRAPHICS_MAP[name].tint end --If you tuned a chem plant with a compression_ratio of 27, then enter '27' here. local TUNED_SCALE_FACTOR = 63 TUNED_SCALE_FACTOR = TUNED_SCALE_FACTOR/2 --params: bld size, beacons on one side per bld, compression ratio new_drawing_box_size, scale_factor = getScaleFactors(5, 5, compression_ratio, true) local new_collison_size = new_drawing_box_size - 0.3 local override_size = settings.startup["max-bld-size"].value local edge_art = nil if override_size ~= 0 then new_drawing_box_size = override_size / 2 new_collison_size = new_drawing_box_size - 0.3 --This is /3 instead of /5 because the max bld sizes are all multiples of 3, 3 and 5 are both prime. scale_factor = override_size / 4 / 2 --We want this before the scale factor gets reduced below. edge_art = { filename = "__AssemblerUPSGrade__/graphics/entity/oil-border.png", frame_count = new_entity.animation["north"].layers[1].frame_count, height = 256, priority = "high", scale = scale_factor, width = 256, } else --We want this before the scale factor gets reduced below. edge_art = { filename = "__AssemblerUPSGrade__/graphics/entity/oil-border.png", frame_count = new_entity.animation["north"].layers[1].frame_count, height = 256, priority = "high", scale = scale_factor * 1.247, width = 256, } end --The building is slightly too large overall, so make it a touch smaller. scale_factor = scale_factor - .5 for i,_ in pairs(new_entity.working_visualisations) do --flame if new_entity.working_visualisations[i].animation then new_entity.working_visualisations[i].animation.scale = scale_factor new_entity.working_visualisations[i].animation.hr_version.scale = scale_factor new_entity.working_visualisations[i].animation.shift[1] = new_entity.working_visualisations[i].animation.shift[1] * scale_factor new_entity.working_visualisations[i].animation.shift[2] = new_entity.working_visualisations[i].animation.shift[2] * scale_factor new_entity.working_visualisations[i].animation.hr_version.shift[1] = new_entity.working_visualisations[i].animation.hr_version.shift[1] * scale_factor new_entity.working_visualisations[i].animation.hr_version.shift[2] = new_entity.working_visualisations[i].animation.hr_version.shift[2] * scale_factor --Water input bottom-right new_entity.working_visualisations[i]["north_position"][1] = (new_entity.working_visualisations[i]["north_position"][1] + 1) * scale_factor -- + is right, - is left new_entity.working_visualisations[i]["north_position"][2] = (new_entity.working_visualisations[i]["north_position"][2] - 2.5) * scale_factor --+ is down, - is up --Water input bottom-left new_entity.working_visualisations[i]["east_position"][1] = (new_entity.working_visualisations[i]["east_position"][1] - 1.5) * scale_factor new_entity.working_visualisations[i]["east_position"][2] = (new_entity.working_visualisations[i]["east_position"][2] - 2.05) * scale_factor --Water input top-right new_entity.working_visualisations[i]["west_position"][1] = (new_entity.working_visualisations[i]["west_position"][1] + 1.7) * scale_factor new_entity.working_visualisations[i]["west_position"][2] = (new_entity.working_visualisations[i]["west_position"][2] - 2.05) * scale_factor --Water input top-left new_entity.working_visualisations[i]["south_position"][1] = (new_entity.working_visualisations[i]["south_position"][1] - 1.75) * scale_factor new_entity.working_visualisations[i]["south_position"][2] = (new_entity.working_visualisations[i]["south_position"][2] - 2.75) * scale_factor else --Glow at base of flame for _, dir in pairs({"north_animation","east_animation","west_animation","south_animation"}) do new_entity.working_visualisations[i][dir].scale = scale_factor new_entity.working_visualisations[i][dir].hr_version.scale = scale_factor new_entity.working_visualisations[i][dir].shift[1] = (new_entity.working_visualisations[i][dir].shift[1] - .05) * scale_factor new_entity.working_visualisations[i][dir].shift[2] = (new_entity.working_visualisations[i][dir].shift[2] - 1.45) * scale_factor new_entity.working_visualisations[i][dir].hr_version.shift[1] = (new_entity.working_visualisations[i][dir].hr_version.shift[1] - .05) * scale_factor -- + is right, - is left new_entity.working_visualisations[i][dir].hr_version.shift[2] = (new_entity.working_visualisations[i][dir].hr_version.shift[2] - 1.45) * scale_factor --+ is down, - is up --And there's always one fucking snowflake if dir == "west_animation" then new_entity.working_visualisations[i][dir].shift[1] = new_entity.working_visualisations[i][dir].shift[1] + (-0.125 * scale_factor ) new_entity.working_visualisations[i][dir].hr_version.shift[1] = new_entity.working_visualisations[i][dir].hr_version.shift[1] + (-0.125 * scale_factor ) -- + is right, - is left end end end end new_entity.alert_icon_scale = scale_factor --Refinery itself for _,dir in pairs({"north","east","south","west"}) do for i,_ in pairs(new_entity.animation[dir].layers) do -- new_entity.animation[dir].layers[i].shift[1] = new_entity.animation[dir].layers[i].shift[1] * scale_factor new_entity.animation[dir].layers[i].shift[2] = new_entity.animation[dir].layers[i].shift[2] + (-2.5*(scale_factor/TUNED_SCALE_FACTOR)) -- new_entity.animation[dir].layers[i].hr_version.shift[1] = new_entity.animation[dir].layers[i].hr_version.shift[1] * scale_factor new_entity.animation[dir].layers[i].hr_version.shift[2] = new_entity.animation[dir].layers[i].hr_version.shift[2] + (-2.5*(scale_factor/TUNED_SCALE_FACTOR)) new_entity.animation[dir].layers[i].scale = scale_factor new_entity.animation[dir].layers[i].hr_version.scale = scale_factor end table.insert(new_entity.animation[dir].layers, edge_art) end new_entity.collision_box = { {-1*new_collison_size, -1*new_collison_size}, {new_collison_size,new_collison_size} } new_entity.drawing_box = { {-1*new_drawing_box_size, -1*new_drawing_box_size}, {new_drawing_box_size,new_drawing_box_size} } new_entity.selection_box = { {-1*new_drawing_box_size, -1*new_drawing_box_size}, {new_drawing_box_size,new_drawing_box_size} } new_entity.icon = "__AssemblerUPSGrade__/graphics/" .. GRAPHICS_MAP[name].icon new_entity.icon_size = 64 --Now we create the fluid boxes createOilMultipleFluidboxConnections(new_entity, recipe_data, new_drawing_box_size) --Multiple fluid boxes don't render. Only the first fluid box for a given type (whether or not 'filter' is used) renders. --createOilMultipleOilFluidBoxes(new_entity, recipe_data, new_drawing_box_size) createEntityRadar(name, new_drawing_box_size) data:extend({new_entity}) end function createCrackingChemPlantEntity(name, compression_ratio, recipe_data) --Pollution --modify here if you wish to create separate entities for normal/expensive mode. local total_pollution_value = chem_base_pollution * (chem_per_unit_pwr_drain_penalty * (prod_mod_pollution_penalty * chem_base_modules + 1)) * compression_ratio local new_entity = util.table.deepcopy(base_chem_entity) local draw, drain = ComputePowerDrainAndDraw(compression_ratio, chem_total_pwr_draw) new_entity.fixed_recipe = name .. "-recipe" new_entity.name = name new_entity.crafting_speed = 1 new_entity.crafting_categories = { name } new_entity.energy_source.emissions_per_minute = total_pollution_value new_entity.energy_source.drain = drain .. "kW" new_entity.energy_usage = draw .. "kW" new_entity.allowed_effects = nil new_entity.module_specification.module_slots = 0 new_entity.scale_entity_info_icon = true --new_entity.base_productivity = .1*chem_base_modules new_entity.fast_replaceable_group = name new_entity.minable.result = name if settings.startup["ass-alt-map-color"].value then new_entity.map_color = GRAPHICS_MAP[name].tint end --If you tuned a chem plant with a compression_ratio of 27, then enter '27' here. local TUNED_SCALE_FACTOR = 27 TUNED_SCALE_FACTOR = TUNED_SCALE_FACTOR/2 local new_drawing_box_size = 0 local scale_factor = 0 --params: bld size, beacons on one side per bld, compression ratio new_drawing_box_size, scale_factor = getScaleFactors(3, 4, compression_ratio, true) local new_collison_size = new_drawing_box_size - 0.3 local override_size = settings.startup["max-bld-size"].value if override_size ~= 0 then new_drawing_box_size = override_size / 2 new_collison_size = new_drawing_box_size - 0.3 scale_factor = override_size / 3 / 2 end --We want this before the scale factor gets reduced below. local edge_art = { filename = "__AssemblerUPSGrade__/graphics/entity/chem-border.png", frame_count = new_entity.animation["north"].layers[1].frame_count, line_length = 6, height = 256, priority = "high", scale = scale_factor * .75, width = 256, } --This is the smokestack color and the window color bit being scaled to the correct size. for i,_ in pairs(new_entity.working_visualisations) do --smokestack if new_entity.working_visualisations[i].animation then --All offsets taken with water in the bottom-right corner. new_entity.working_visualisations[i].animation.scale = scale_factor new_entity.working_visualisations[i].animation.hr_version.scale = scale_factor new_entity.working_visualisations[i].animation.shift[1] = (new_entity.working_visualisations[i].animation.shift[1]) * scale_factor --+ is right, - is left new_entity.working_visualisations[i].animation.shift[2] = (new_entity.working_visualisations[i].animation.shift[2] + .35) * scale_factor --+ is down, - is up new_entity.working_visualisations[i].animation.hr_version.shift[1] = (new_entity.working_visualisations[i].animation.hr_version.shift[1]) * scale_factor new_entity.working_visualisations[i].animation.hr_version.shift[2] = (new_entity.working_visualisations[i].animation.hr_version.shift[2] + .35) * scale_factor for _, dir in pairs({"north_position","east_position","west_position","south_position"}) do --And, for reasons unknown, west continues to be a problem. if dir == "north_position" then new_entity.working_visualisations[i][dir][1] = (new_entity.working_visualisations[i][dir][1] * 2 + .1) * scale_factor --For reasons that are unclear to me, the outside smoke animation needs a little extra bump north for some reason. if i == 3 then new_entity.working_visualisations[i][dir][2] = (new_entity.working_visualisations[i][dir][2] * 2.25) * scale_factor else new_entity.working_visualisations[i][dir][2] = (new_entity.working_visualisations[i][dir][2] * 2) * scale_factor end else new_entity.working_visualisations[i][dir][1] = (new_entity.working_visualisations[i][dir][1] * 2 - .2) * scale_factor --+ is right, - is left --For reasons that are unclear to me, the outside smoke animation needs a little extra bump north for some reason. if i == 3 then new_entity.working_visualisations[i][dir][2] = (new_entity.working_visualisations[i][dir][2] * 2.25 - .1) * scale_factor --+ is down, - is up else new_entity.working_visualisations[i][dir][2] = (new_entity.working_visualisations[i][dir][2] * 2 - .1) * scale_factor --+ is down, - is up end end end else --Mixing window for _, dir in pairs({"north_animation","east_animation","west_animation","south_animation"}) do new_entity.working_visualisations[i][dir].scale = scale_factor new_entity.working_visualisations[i][dir].hr_version.scale = scale_factor --And, for reasons unknown, east is out of alignment with the other animations. if dir == "north_animation" then new_entity.working_visualisations[i][dir].shift[1] = (new_entity.working_visualisations[i][dir].shift[1] + .5) * scale_factor new_entity.working_visualisations[i][dir].shift[2] = (new_entity.working_visualisations[i][dir].shift[2] + .4) * scale_factor new_entity.working_visualisations[i][dir].hr_version.shift[1] = (new_entity.working_visualisations[i][dir].hr_version.shift[1] + .5) * scale_factor new_entity.working_visualisations[i][dir].hr_version.shift[2] = (new_entity.working_visualisations[i][dir].hr_version.shift[2] + .4) * scale_factor else new_entity.working_visualisations[i][dir].shift[1] = (new_entity.working_visualisations[i][dir].shift[1] + .1) * scale_factor --+ is right, - is left new_entity.working_visualisations[i][dir].shift[2] = (new_entity.working_visualisations[i][dir].shift[2] + .6) * scale_factor --+ is down, - is up new_entity.working_visualisations[i][dir].hr_version.shift[1] = (new_entity.working_visualisations[i][dir].hr_version.shift[1] + .1) * scale_factor new_entity.working_visualisations[i][dir].hr_version.shift[2] = (new_entity.working_visualisations[i][dir].hr_version.shift[2] + .6) * scale_factor end end end end scale_factor = scale_factor * .85 new_entity.alert_icon_scale = scale_factor for _,dir in pairs({"north","east","south","west"}) do for i,_ in pairs(new_entity.animation[dir].layers) do -- new_entity.animation[dir].layers[i].shift[1] = new_entity.animation[dir].layers[i].shift[1] * scale_factor new_entity.animation[dir].layers[i].shift[2] = new_entity.animation[dir].layers[i].shift[2] - (1.5*(scale_factor/TUNED_SCALE_FACTOR)) -- new_entity.animation[dir].layers[i].hr_version.shift[1] = new_entity.animation[dir].layers[i].hr_version.shift[1] * scale_factor new_entity.animation[dir].layers[i].hr_version.shift[2] = new_entity.animation[dir].layers[i].hr_version.shift[2] - (1.5*(scale_factor/TUNED_SCALE_FACTOR)) new_entity.animation[dir].layers[i].scale = scale_factor new_entity.animation[dir].layers[i].hr_version.scale = scale_factor end table.insert(new_entity.animation[dir].layers, edge_art) end new_entity.collision_box = { {-1*new_collison_size, -1*new_collison_size}, {new_collison_size,new_collison_size} } new_entity.drawing_box = { {-1*new_drawing_box_size, -1*(new_drawing_box_size)}, {new_drawing_box_size,new_drawing_box_size} } new_entity.selection_box = { {-1*new_drawing_box_size, -1*new_drawing_box_size}, {new_drawing_box_size,new_drawing_box_size} } new_entity.icon = "__AssemblerUPSGrade__/graphics/" .. GRAPHICS_MAP[name].icon -- new_entity.icons = { -- { -- icon = "__AssemblerUPSGrade__/graphics/" .. GRAPHICS_MAP[name].icon, -- icon_size = 64, -- tint = GRAPHICS_MAP[name].tint -- } -- } new_entity.icon_size = 64 createChemMultipleFluidboxConnections(new_entity, recipe_data, new_drawing_box_size) createEntityRadar(name, new_drawing_box_size) data:extend({new_entity}) end
local BOOST = 300 local WIDTH = 1280 local HEIGHT = 720 dofile("game/Pipe.lua"); math.randomseed(os.time()) -- Set up the background layer local background = newSprite(WIDTH, HEIGHT, 0, 0) background:setTexture("res/bg.png"); local citybg = { newSprite(WIDTH, 256, 0, HEIGHT - 310), newSprite(WIDTH, 256, WIDTH, HEIGHT - 310) } for k, v in pairs(citybg) do v:setTexture("res/city2.png"); end local city = { newSprite(WIDTH, 256, 0, HEIGHT - 320), newSprite(WIDTH, 256, WIDTH, HEIGHT - 320) } for k, v in pairs(city) do v:setTexture("res/city.png"); end -- Set up the foregorund layer local pipes = { Pipe:new(0), Pipe:new(1), Pipe:new(2), Pipe:new(3), Pipe:new(4), Pipe:new(5), } local grass = { newSprite(WIDTH, 64, 0, HEIGHT - 64), newSprite(WIDTH, 64, WIDTH, HEIGHT - 64) } for k, v in pairs(grass) do v:setTexture("res/grass.png"); end -- Set up the player local bird = { sprite = newSprite(64, 32, 100, 100), vx = 0, vy = 0 } bird.sprite:setTexture("res/bird.png"); -- Parallax scrolling local function parallax(table, speed, dt) for _, v in pairs(table) do v:move(-speed * dt, 0) local x, y = v:getPosition() if x < -WIDTH then v:move(WIDTH * 2, 0) end end end local STATE_BEGIN = 0 local STATE_GAME = 1 local STATE_GAME_OVER = 2 local state = 0 local score = 0 local function gameover() print("GAME OVER") print("Score: " .. score) print("Press space to reset...") state = STATE_GAME_OVER end local function startGame() print("Press space to begin...") bird.vx = 0 bird.vy = 0 bird.sprite:setPosition(100, 100) state = STATE_BEGIN score= 0 i = 0 for _, pipe in pairs(pipes) do pipe:reset(i) i = i + 1 end end startGame() local function stateBegin(dt) if Keyboard.isKeyPressed("Space") then state = STATE_GAME print("Score: " .. score) end parallax(grass, 200, dt) parallax(city, 100, dt) parallax(citybg, 50, dt) end local function stateGame(dt) if Keyboard.isKeyPressed("Space") and bird.vy > 0 then bird.vy = -BOOST * dt end local x, y = bird.sprite:getPosition() if y < 0 then bird.sprite:move(0, -y) bird.vy = 0 elseif y > HEIGHT - 64 then gameover() end bird.vy = bird.vy + 10 * dt bird.sprite:move(bird.vx, bird.vy) bird.vx = bird.vx * 0.99 bird.vy = bird.vy * 0.99 for _, pipe in pairs(pipes) do pipe:update(dt) if pipe:xPos() < x and not pipe.dirty then pipe.dirty = true score = score + 1 print("Score: " .. score) end if bird.sprite:intersects(pipe.top) or bird.sprite:intersects(pipe.bottom) then gameover() end end parallax(grass, 200, dt) parallax(city, 100, dt) parallax(citybg, 50, dt) end local function stateGameover(dt) local x, y = bird.sprite:getPosition() if y < HEIGHT - 64 then bird.vy = bird.vy + 5 * dt else bird.vy = 0 if Keyboard.isKeyPressed("Space") then startGame() end end bird.sprite:move(0, bird.vy) bird.vy = bird.vy * 0.99 end -- Function called once per frame from C++ side function update(dt) if state == STATE_BEGIN then stateBegin(dt) elseif state == STATE_GAME then stateGame(dt) elseif state == STATE_GAME_OVER then stateGameover(dt) end end
--Turtle --A program that gives quick acces to all of the important functions of the turtle local Tin = nil --Resets the value, if defined somewhere before local Tin = {...} --(T)urtle(in)put Defines what the user wants the Turtle to do HT = false --(H)ave (T)oggled This, and others like this, should be used if something is to be toggled. if Tin[1] == nil then print("Please enter what you would like the turtle to do, acceptable commands are:") end for i = 1, 1000 do --Code for moving in the four directions if Tin[i] == "GOF" then --Lets he turtle go forward, if more than one block is desired then the "GOF" should be followed by a number as next argument in the array if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.forward() end else turtle.forward() end end if Tin[i] == "GOB" then --Lets he turtle go back, if more than one block is desired then the "GOB" should be followed by a number as next argument in the array if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.back() end else turtle.back() end end if Tin[i] == "GOD" then --Lets he turtle go down, if more than one block is desired then the "GOD" should be followed by a number as next argument in the array if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.down() end else turtle.down() end end if Tin[i] == "GOU" then --Lets he turtle go up, if more than one block is desired then the "GOU" should be followed by a number as next argument in the array if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.up() end else turtle.up() end end --End of code for moving --Code for rotating if Tin[i] == "TRR" then --Rotates the turtle right, is followed by a number that many times if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.turnRight() end else turtle.turnRight() end end if Tin[i] == "TRL" then --Rotates the turtle left, is followed by a number that many times if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.turnLeft() end else turtle.turnLeft() end end --End of rotations --Here follows the commands for placing and breaking blocks if Tin[i] == "DGF" then --Makes the turtle dig turtle.dig() end if Tin[i] == "DGU" then --Makes the turtle dig Up turtle.digUp() end if Tin[i] == "DGD" then --Makes the turtle dig down turtle.digDown() end if Tin[i] == "PLF" then --Makes the turtle place its current block turtle.place() end if Tin[i] == "PLU" then --Makes the turtle place its current block upwawrds turtle.placeUp() end if Tin[i] == "PLD" then --Makes the turtle place its current block downwards turtle.placeDown() end --End of placing and breaking --Code for selecting slot in inventory if Tin[i] == "SLOT" then --Allows you to set the "inventory cursor" if tonumber(Tin[i + 1]) then Tin[i + 1] = Tin[i + 1] + 0 if Tin[i + 1] < 17 then turtle.select(Tin[i + 1]) else turtle.select(16) end else turtle.select(1) print("please follow SLOT with a number for a slot to switch to in the Turtles inventory, will now go to default (slot 1)") end end --End of Slot --FuelRelated if Tin[i] == "REF" then --Refuels, follow with number for amount, 1 is default if tonumber(Tin[i + 1]) then Tin[i + 1] = Tin[i + 1] + 0 --If this is lacking, it says "turtle:18: Expected number turtle.refuel(Tin[i + 1]) else turtle.refuel(1) end end if Tin[i] == "GFU" then --Check Fuel Level print("Fuel level: "..turtle.getFuelLevel()) end --End of Fuel related --Drop / Suck commands if Tin[i] == "DRF" then --Drops items if tonumber(Tin[i + 1]) then Tin[i + 1] = Tin[i + 1] + 0 --Gives an error message about line 18 if this is lacking turtle.drop(Tin[i + 1]) else turtle.drop(1) end end if Tin[i] == "DRD" then --Drops items down if tonumber(Tin[i + 1]) then Tin[i + 1] = Tin[i + 1] + 0 --Gives an error message about line 18 if this is lacking turtle.dropDown(Tin[i + 1]) else turtle.dropDown(1) end end if Tin[i] == "DRU" then --Drops items up if tonumber(Tin[i + 1]) then Tin[i + 1] = Tin[i + 1] + 0 --Gives an error message about line 18 if this is lacking turtle.dropUp(Tin[i + 1]) else turtle.dropUp(1) end end if Tin[i] == "SCF" then --Suck turtle.suck() end if Tin[i] == "SCU" then --Sucks Up turtle.suckUp() end if Tin[i] == "SCD" then --Sucks Down turtle.suckDown() end --End of Suck / drop --Attack if Tin[i] == "ATK" then --Makes the turtle attack, if a number is given if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.attack() os.sleep(0.4) end else turtle.attack() end end if Tin[i] == "ATKU" then --Makes the turtle attack up, if a number is given if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.attackUp() os.sleep(0.4) end else turtle.attackUp() end end if Tin[i] == "ATKD" then --Makes the turtle attack down, if a number is given if tonumber(Tin[i + 1])then for k = 1, Tin[i + 1] do turtle.attackDown() os.sleep(0.4) end else turtle.attackDown() end end --End of attack if Tin[i] == "WAIT" then --Makes the turtle wait if tonumber(Tin[i + 1]) then Tin[i + 1] = Tin[i + 1] + 0 os.sleep(Tin[i + 1]) else os.sleep(1) end end end --BUGS! --if the "Tin[i + 1] = Tin[i + 1] + 0" part is lacking, it will say that the problem is on line 18. 18 is the line with the first "if"
ITEM.name = "Американский MRE" ITEM.desc = "Сухой паек, готовый к употреблению является автономным, индивидуальным рационом питания вооруженных сил Соединенных Штатов в полевых условиях, при проведении боевых операций или при других сложных условиях, когда нет поблизости источников нормальной пищи. \n\nХАРАКТЕРИСТИКИ: \n-военный \n-высококачественное изделие \n-здоровое питание \n\nНасыщение 100 \nЖажда 100" --Его описание ITEM.price = 6435 ITEM.hunger = 100 ITEM.quantity = 3 ITEM.thirst = 100 ITEM.weight = 0.70 ITEM.empty = false ITEM.exRender = false ITEM.model = "models/kek1ch/ration_mre.mdl" ITEM.width = 1 ITEM.height = 2 ITEM.iconCam = { pos = Vector(0, 0, 200), ang = Angle(90, 0, -2.2929935455322), fov = 3 } ITEM.functions.use = { name = "употребить", icon = "icon16/cup.png", onRun = function(item) local client = item.player client:EmitSound( "ration_using/us_ration.wav", 75, 200 ) if item.hunger > 0 then client:restoreHunger(item.hunger) end if item.thirst > 0 then client:restoreThirst(item.thirst) end item:setData("quantity", item:getData("quantity", item.quantity or 0) - 1) client:ScreenFade( SCREENFADE.OUT, Color( 0, 0, 0 ), 1, 3 ) timer.Simple(1,function() client:ScreenFade( SCREENFADE.IN, Color( 0, 0, 0 ), 1, 3 ) end) if item:getData("quantity") < 1 then return true end return false; end, onCanRun = function(item) return (!IsValid(item.entity)) end }
-- Notify module local Notify = {} -- Variables local gameWidth = 0 local fadeDuration = 0 local notifyDuration = 0 local notifyTime = 0 local notifyText = nil -- Initializes notifications function Notify.init(config) gameWidth = config.gameWidth or 800 notifyDuration = config.notifyDuration or 1 fadeDuration = config.notifyFadeDuration or notifyDuration / 3 end -- Shows notification in top right corner of the screen function Notify.set(text, duration) notifyText = text or "" notifyTime = (duration or notifyDuration) + fadeDuration end -- Hides current notification function Notify.reset() notifyText = nil notifyTime = 0 end -- Updates notification function Notify.update(delta) if notifyTime > 0 then notifyTime = notifyTime - delta end end -- Draws notification function Notify.draw() if notifyTime > 0 then local width = love.graphics.getFont():getWidth(notifyText) local alpha = math.min(255, notifyTime / fadeDuration * 255) love.graphics.setColor(255, 255, 255, alpha) love.graphics.print(notifyText, gameWidth - width - 10, 10) end end return Notify
local require = GLOBAL.require local Vector3 = GLOBAL.Vector3 local STRINGS = GLOBAL.STRINGS local ACTIONS = GLOBAL.ACTIONS local ActionHandler = GLOBAL.ActionHandler local LANG = GetModConfigData("LINGUAGEM") local CNFG_HEALTH = GetModConfigData("HEALTH") local CNFG_SANITY = GetModConfigData("SANITY") local CNFG_HUNGER = GetModConfigData("HUNGER") local CNFG_HUNGER_RATE = GetModConfigData("HUNGER_RATE") local CNFG_DAMAGE_MULT = GetModConfigData("DAMAGE_MULT") local CNFG_WALK_SPEED = GetModConfigData("WALK_SPEED") local CNFG_RUN_SPEED = GetModConfigData("RUN_SPEED") local CNFG_HUNGER_RATE = GetModConfigData("HUNGER_RATE") local CNFG_DELAY_EXPLOSIVE = GetModConfigData("DELAY_EXPLOSIVE") local CNFG_DELAY_PIG = GetModConfigData("DELAY_PIG") local CNFG_DELAY_SPIDER = GetModConfigData("DELAY_SPIDER") local CNFG_DELAY_BEEFALO = GetModConfigData("DELAY_BEEFALO") local CNFG_PIGKING_DURATION = GetModConfigData("PIGKING_DURATION") local CNFG_PIGMAN_DURATION = GetModConfigData("PIGMAN_DURATION") local CNFG_SPIDERDEN_QNT = GetModConfigData("SPIDERDEN_QNT") local CNFG_SPIDERDEN_RANGE = GetModConfigData("SPIDERDEN_RANGE") local CNFG_BEEFALO_QNT = GetModConfigData("BEEFALO_QNT") local CNFG_BEEFALO_RANGE = GetModConfigData("BEEFALO_RANGE") local CNFG_PIGMAN_QNT = GetModConfigData("PIGMAN_QNT") local CNFG_PIGMAN_RANGE = GetModConfigData("PIGMAN_RANGE") local CNFG_PIGMAN_HEALTH = GetModConfigData("PIGMAN_HEALTH") local CNFG_PIGMAN_DAMAGE = GetModConfigData("PIGMAN_DAMAGE") local CNFG_PIGMAN_ATTACKSPEED = GetModConfigData("PIGMAN_ATTACKSPEED") local CNFG_PIGMAN_RUNSPEED = GetModConfigData("PIGMAN_RUNSPEED") local CNFG_PIGMAN_WALKSPEED = GetModConfigData("PIGMAN_WALKSPEED") ----------------------------------------------------------------------------------- TUNING.BTWS_LANG = LANG TUNING.BTWS_WES_HEALTH = CNFG_HEALTH + 0 TUNING.BTWS_WES_HUNGER = CNFG_HUNGER + 0 TUNING.BTWS_WES_HUNGER_RATE = CNFG_HUNGER_RATE + 0 TUNING.BTWS_WES_SANITY = CNFG_SANITY + 0 TUNING.BTWS_WES_DAMAGE_MULT = CNFG_DAMAGE_MULT + 0 TUNING.BTWS_WES_WALK_SPEED = CNFG_WALK_SPEED + 0 TUNING.BTWS_WES_RUN_SPEED = CNFG_RUN_SPEED + 0 TUNING.BTWS_DELAY_EXPLOSIVE_BALLOON = CNFG_DELAY_EXPLOSIVE + 0 TUNING.BTWS_DELAY_PIG_BALLOON = CNFG_DELAY_PIG + 0 TUNING.BTWS_DELAY_SPIDER_BALLOON = CNFG_DELAY_SPIDER + 0 TUNING.BTWS_DELAY_BEEFALO_BALLOON = CNFG_DELAY_BEEFALO + 0 TUNING.BTWS_PIGKING_DURATION = CNFG_PIGKING_DURATION + 0 TUNING.BTWS_PIGMAN_DURATION = CNFG_PIGMAN_DURATION + 0 TUNING.BTWS_SPIDERDEN_QNT = CNFG_SPIDERDEN_QNT + 0 TUNING.BTWS_SPIDERDEN_RANGE = CNFG_SPIDERDEN_RANGE + 0 TUNING.BTWS_BEEFALO_QNT = CNFG_BEEFALO_QNT + 0 TUNING.BTWS_BEEFALO_RANGE = CNFG_BEEFALO_RANGE + 0 TUNING.BTWS_PIGMAN_QNT = CNFG_PIGMAN_QNT + 0 TUNING.BTWS_PIGMAN_RANGE = CNFG_PIGMAN_RANGE + 0 TUNING.BTWS_PIGMAN_HEALTH = CNFG_PIGMAN_HEALTH + 0 TUNING.BTWS_PIGMAN_DAMAGE = CNFG_PIGMAN_DAMAGE + 0 TUNING.BTWS_PIGMAN_ATTACKSPEED = CNFG_PIGMAN_ATTACKSPEED + 0 TUNING.BTWS_PIGMAN_RUNSPEED = CNFG_PIGMAN_RUNSPEED + 0 TUNING.BTWS_PIGMAN_WALKSPEED = CNFG_PIGMAN_WALKSPEED + 0 local tablang = "" --wtf TUNING.WES_HEALTH = CNFG_HEALTH + 0 TUNING.WES_HUNGER = CNFG_HUNGER + 0 TUNING.WES_SANITY = CNFG_SANITY + 0 Assets = { Asset("ATLAS", "images/hud/balloomancytab_icon.xml"), Asset("IMAGE", "images/hud/balloomancytab_icon.tex"), Asset("ATLAS", "images/inventoryimages/balloonsopile.xml"), Asset("IMAGE", "images/inventoryimages/balloonsopile.tex"), Asset("ATLAS", "images/inventoryimages/explosiveballoon_icon.xml"), Asset("IMAGE", "images/inventoryimages/explosiveballoon_icon.tex"), Asset("ATLAS", "images/inventoryimages/spiderballoon_icon.xml"), Asset("IMAGE", "images/inventoryimages/spiderballoon_icon.tex"), Asset("ATLAS", "images/inventoryimages/pigmanballoon_icon.xml"), Asset("IMAGE", "images/inventoryimages/pigmanballoon_icon.tex"), Asset("ATLAS", "images/inventoryimages/beefaloballoon_icon.xml"), Asset("IMAGE", "images/inventoryimages/beefaloballoon_icon.tex"), } PrefabFiles = { "balloons_empty_explosive", "balloons_empty_pig", "balloons_empty_spider", "balloons_empty_beefalo", "balloon_pig", "balloon_spider", "balloon_beefalo", "pigking_wes", "pigman_wes", } ----------------------------------------------------------------------------------- if TUNING.BTWS_LANG == "BR" then STRINGS.CHARACTER_TITLES.wes = "O Silencioso Criador de Balões" STRINGS.CHARACTER_DESCRIPTIONS.wes = "*Não consegue falar \n*Pratica balãomancia \n*Agora está melhor" STRINGS.CHARACTER_SURVIVABILITY.wes = "Mínima" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY = "Pilha de Baloes" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY = "Apenas... baloes." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY = "Baloes vazios?" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_EXPLOSIVE = "Balao Explosivo" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_EXPLOSIVE = "Cria uma pequena explosao" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_EXPLOSIVE = "Isso ai vai explodir!" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_PIG = "Balao de Porco" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_PIG = "Um rei porco temporário e seus súditos!" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_PIG = "Saúdam o rei!" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_SPIDER = "Balao de Aranha" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_SPIDER = "Vários casulos pra você." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_SPIDER = "Eca, aranha!" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_BEEFALO = "Balao de Beefalo" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_BEEFALO = "Da pra você uma pequena criaturinha." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_BEEFALO = "Pequena e sem pelos." GLOBAL.STRINGS.NAMES.BALLOON = "Balao Explosivo" GLOBAL.STRINGS.RECIPE_DESC.BALLOON = "Cria uma pequena explosao" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON = "Vai explodir!" GLOBAL.STRINGS.NAMES.BALLOON_PIG = "Balao de Porco" GLOBAL.STRINGS.RECIPE_DESC.BALLOON_PIG = "Empty" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON_PIG = "Vai explodir!" GLOBAL.STRINGS.NAMES.BALLOON_SPIDER = "Balao de Aranha" GLOBAL.STRINGS.RECIPE_DESC.BALLOON_SPIDER = "Invoca um pequeno exercito" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON_SPIDER = "Vai explodir!" GLOBAL.STRINGS.NAMES.BALLOON_BEEFALO = "Balao de Beefalo" GLOBAL.STRINGS.RECIPE_DESC.BALLOON_BEEFALO = "Da pra voce um amiguinho" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON_BEEFALO = "Vai explodir!" GLOBAL.STRINGS.NAMES.PIGKING_WES = "Rei Porco" tablang = "Balãomancia" else STRINGS.CHARACTER_TITLES.wes = "The Silent Balloon Maker" STRINGS.CHARACTER_DESCRIPTIONS.wes = "*Can't talk \n*Practices balloonomancy \n*Are now better" STRINGS.CHARACTER_SURVIVABILITY.wes = "Slim" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY = "Pile of Balloons" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY = "Just... balloons." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY = "Empty balloons?" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_EXPLOSIVE = "Explosive Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_EXPLOSIVE = "Makes a little explosion" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_EXPLOSIVE = "This will explode!" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_PIG = "Pig Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_PIG = "A temporary Pig King and his followers!" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_PIG = "Hail the King!" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_SPIDER = "Spider Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_SPIDER = "Several cocoons for you." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_SPIDER = "Eww, spider!" GLOBAL.STRINGS.NAMES.BALLOONS_EMPTY_BEEFALO = "Beefalo Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOONS_EMPTY_BEEFALO = "Give you a little creature." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOONS_EMPTY_BEEFALO = "Small and hairless." GLOBAL.STRINGS.NAMES.BALLOON = "Explosive Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOON = "Makes a little explosion" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON = "It will explode!" GLOBAL.STRINGS.NAMES.BALLOON_PIG = "Pig Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOON_PIG = "A temporary Pig King!" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON_PIG = "It will explode!" GLOBAL.STRINGS.NAMES.BALLOON_SPIDER = "Spider Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOON_SPIDER = "Several cocoons for you." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON_SPIDER = "It will explode!" GLOBAL.STRINGS.NAMES.BALLOON_BEEFALO = "Beefalo Balloon" GLOBAL.STRINGS.RECIPE_DESC.BALLOON_BEEFALO = "Give you a little creature." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BALLOON_BEEFALO = "It will explode!" GLOBAL.STRINGS.NAMES.PIGKING_WES = "Pig King" tablang = "Balloonomancy" end ----------------------------------------------------------------------------------- local balloonmancy = AddRecipeTab( tablang, 12.22222, "images/hud/balloomancytab_icon.xml", "balloomancytab_icon.tex", "mime" ) ----------------------------------------------------------------------------------- AddRecipe("balloons_empty", { GLOBAL.Ingredient("petals", 12), GLOBAL.Ingredient("rope", 1), }, balloonmancy, GLOBAL.TECH.NONE, nil, nil, nil, 1, "mime", "images/inventoryimages/balloonsopile.xml", "balloonsopile.tex" ) AddRecipe("balloons_empty_explosive", { GLOBAL.Ingredient("balloons_empty", 1), GLOBAL.Ingredient("torch", 1), GLOBAL.Ingredient("nitre", 5), }, balloonmancy, GLOBAL.TECH.NONE, nil, nil, nil, 1, "mime", "images/inventoryimages/explosiveballoon_icon.xml", "explosiveballoon_icon.tex" ) AddRecipe("balloons_empty_spider", { GLOBAL.Ingredient("balloons_empty", 1), GLOBAL.Ingredient("silk", 15), GLOBAL.Ingredient("spidergland", 10), }, balloonmancy, GLOBAL.TECH.NONE, nil, nil, nil, 1, "mime", "images/inventoryimages/spiderballoon_icon.xml", "spiderballoon_icon.tex" ) AddRecipe("balloons_empty_pig", { GLOBAL.Ingredient("balloons_empty", 1), GLOBAL.Ingredient("pigskin", 8), GLOBAL.Ingredient("goldnugget", 10), }, balloonmancy, GLOBAL.TECH.NONE, nil, nil, nil, 1, "mime", "images/inventoryimages/pigmanballoon_icon.xml", "pigmanballoon_icon.tex" ) AddRecipe("balloons_empty_beefalo", { GLOBAL.Ingredient("balloons_empty", 1), GLOBAL.Ingredient("beefalowool", 10), }, balloonmancy, GLOBAL.TECH.NONE, nil, nil, nil, 1, "mime", "images/inventoryimages/beefaloballoon_icon.xml", "beefaloballoon_icon.tex" ) AddAction("CRIARBALAO", "Use", function(act) local target = act.target or act.invobject if target ~= nil and target.components.criarbalao ~= nil then target.components.criarbalao:Criar() end return true end) AddComponentAction("INVENTORY", "criarbalao", function(inst, doer, actions, right) table.insert(actions, ACTIONS.CRIARBALAO) end) AddStategraphActionHandler("wilson", ActionHandler(ACTIONS.CRIARBALAO, "doshortaction")) AddStategraphActionHandler("wilson_client", ActionHandler(ACTIONS.CRIARBALAO, "doshortaction"))
Quest.Config.Storylines["he_fix_it_falafel"] ={ name = "He fix it Falafel", id = "he_fix_it_falafel", desc = "Oil and grease", quests = { [1] = { name = "Become a Mechanic", desc = "Become a Mechanic from the F4 menu", func = function(ply, data) return true end }, [2] = { name = "Repair a vehicle part", desc = "Repair a vehicle part using your tools", func = function(ply, data) return true end }, [3] = { name = "Clamp a vehicle", desc = "Clamp a vehicle using your clamp SWEP", func = function(ply, data) return true end, reward = function(ply) Quest.Core.GiveStoryline(ply, "money_guard") end }, } } -- Become a bus driver hook.Add("PlayerChangedTeam", "Quest:Progress:he_fix_it_falafel", function(ply, oldTeam, newTeam) if not (newTeam == TEAM_MECHANIC) then return end Quest.Core.ProgressQuest(ply, "he_fix_it_falafel", 1) end) -- Repair a vehicle hook.Add("VC_playerRepairedPart", "Quest:Progress:he_fix_it_falafel", function(ply) Quest.Core.ProgressQuest(ply, "he_fix_it_falafel", 2) end) -- Clamp a vehicle hook.Add("XYZImpoundClamp", "Quest:Progress:he_fix_it_falafel", function(ply, owner, vehicle) Quest.Core.ProgressQuest(ply, "he_fix_it_falafel", 3) end)
class("CheckWorldBossStateCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.callback slot6 = slot2.time or 0 function slot7() slot0 = getProxy(ChatProxy) for slot5, slot6 in ipairs(slot1) do slot6.args.isDeath = true slot0:UpdateMsg(slot6) end for slot7, slot8 in ipairs(slot3) do slot8.args.isDeath = true slot2:UpdateMsg(slot8) end if slot2 then slot2() end end print("boss id", slot3, " time:", tonumber) pg.ConnectionMgr.GetInstance():Send(34515, { boss_id = slot2.bossId, last_time = tonumber(slot2.failedCallback) }, 34516, function (slot0) if slot0.result == 0 then if slot0 then slot0() end elseif slot0.result == 1 then slot1() pg.TipsMgr.GetInstance():ShowTips(i18n("world_boss_none")) elseif slot0.result == 3 then slot1() pg.TipsMgr.GetInstance():ShowTips(i18n("world_boss_none")) elseif slot0.result == 6 then slot1() pg.TipsMgr.GetInstance():ShowTips(i18n("world_max_challenge_cnt")) elseif slot0.result == 20 then slot1() pg.TipsMgr.GetInstance():ShowTips(i18n("world_boss_none")) else pg.TipsMgr.GetInstance():ShowTips(ERROR_MESSAGE[slot0.result] .. slot0.result) end end) end return class("CheckWorldBossStateCommand", pm.SimpleCommand)
savage_guf_drolg = Creature:new { objectName = "@mob/creature_names:savage_guf_drolg", socialGroup = "guf_drolg", faction = "", level = 15, chanceHit = 0.31, damageMin = 170, damageMax = 180, baseXp = 831, baseHAM = 2400, baseHAMmax = 3000, armor = 0, resists = {110,5,5,-1,-1,-1,-1,-1,-1}, meatType = "meat_reptilian", meatAmount = 550, hideType = "hide_leathery", hideAmount = 460, boneType = "bone_mammal", boneAmount = 320, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/guf_drolg_hue.iff"}, hues = { 24, 25, 26, 27, 28, 29, 30, 31 }, controlDeviceTemplate = "object/intangible/pet/guf_drolg_hue.iff", scale = 1.2, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"",""}, {"intimidationattack",""} } } CreatureTemplates:addCreatureTemplate(savage_guf_drolg, "savage_guf_drolg")
--[[ Copyright 2012-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License") you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require('tap')(function(test) local math = require('math') local string = require('string') local FS = require('fs') local Path = require('path') test('fs.read and fs.readSync', function() local filepath = Path.join(module.dir, 'fixtures', 'x.txt') print(filepath) local fd = FS.openSync(filepath, 'r') local expected = 'xyz\n' local readCalled = 0 FS.read(fd, #expected, 0, function(err, str, bytesRead) readCalled = readCalled + 1 assert(not err) assert(str == expected) assert(#str == #expected) end) local r,e = FS.readSync(fd, #expected, 0) assert(r == expected) assert(#r == #expected) end) end)
#include "_T_Lapism_goldentheme.lua" durability=20, density=0.05, growRate=2, armor=0, meleeDamage=0, capacity=0,
-- https://github.com/folke/which-key.nvim require("which-key").setup { key_labels = { ["<space>"] = "SPC", ["<cr>"] = "RET", ["<tab>"] = "TAB" } }
data:extend({ { type = "accumulator", name = "power-sensor", icon = "__Red Alerts__/graphics/PowerSensorIcon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "power-sensor"}, max_health = 100, corpse = "small-remnants", collision_box = {{-0.2, -0.2}, {0.2, 0.2}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, energy_source = { type = "electric", buffer_capacity = "15J", usage_priority = "terciary", input_flow_limit = "2W", output_flow_limit = "1W" }, picture = { filename = "__Red Alerts__/graphics/PowerSensorBase.png", priority = "high", width = 47, height = 29, shift = {0.0, 0.1} }, charge_animation = { filename = "__Red Alerts__/graphics/PowerSensorGreen.png", width = 47, height = 29, line_length = 1, frame_count = 1, shift = {0.0, 0.1}, animation_speed = 0 }, charge_cooldown = 600, charge_light = {intensity = 0.5, size = 4, color={r=0.592157, g=1, b=0.117647}}, discharge_animation = { filename = "__Red Alerts__/graphics/PowerSensorYellow.png", width = 47, height = 29, line_length = 1, frame_count = 1, shift = {0.0, 0.1}, animation_speed = 0 }, discharge_cooldown = 60, discharge_light = {intensity = 0.5, size = 4, color={r=0.815686, g=0.670588, b=0.431373}}, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, working_sound = { sound = { filename = "__base__/sound/accumulator-working.ogg", volume = 0 }, idle_sound = { filename = "__base__/sound/accumulator-idle.ogg", volume = 0 }, max_sounds_per_type = 0 }, circuit_wire_connection_point = { shadow = { red = {0.008125, 0.484375}, green = {0.108125, 0.484375}, }, wire = { red = {0.0925, 0.34375}, green = {0.24875, 0.34375}, } }, circuit_connector_sprites = get_circuit_connector_sprites({0.3, 0.28125}, {0.3, 0.28125}, 0), circuit_wire_max_distance = 7.5, default_output_signal = "signal-A" }, })
--[[ file:api_socket.lua desc:socket使用 auth:Caorl Luo ]] local socket = require("skynet.socket") ---@class api_socket local api_socket = {} ---监听 ---@param host ip @地址 ---@param port port @端口 ---@return socket function api_socket.listen(host, port) return socket.listen(host, port) end ---连接 ---@param address ip @地址 ---@param port port @端 ---@return socket function api_socket.open(address, port) return socket.open(address, port) end ---关闭 ---@param fd socket @套接字 function api_socket.close(fd) socket.close(fd) end ---关闭 ---@param fd socket @套接字 function api_socket.close_fd(fd) socket.close_fd(fd) end ---关闭 ---@param fd socket @套接字 function api_socket.shutdown(fd) socket.shutdown(fd) end ---启动 ---@param fd socket @套接字 ---@param func function @连接回调 function api_socket.start(fd, func) socket.start(fd, func) end ---发送 ---@param fd socket @套接字 ---@param text string @字符串 function api_socket.write(fd, text) socket.write(fd, text) end ---发送 ---@param fd socket @套接字 ---@param from host @网络地址 ---@param data string @字符串数据 function api_socket.sendto(fd, from, data) socket.sendto(fd, from, data) end return api_socket
slot0 = class("BiliTracker") slot0.Ctor = function (slot0, slot1) return end slot0.Tracking = function (slot0, slot1, slot2, slot3) if slot1 == TRACKING_USER_LEVELUP then print("tracking lvl:" .. slot3) pg.SdkMgr.GetInstance():SdkLevelUp() end end return slot0
return function(keyName, tbl) assert(typeof(keyName)=="string", "Arg 1 must be a string, got "..typeof(keyName)) assert(typeof(tbl)=="table", "Arg 2 must be a table, got"..typeof(tbl)) local new = {} for idx,v in ipairs(tbl) do if v[keyName] ~= nil then new[v[keyName]] = v else warn(("item %s at [%d] has no key %s"):format(tostring(v), idx, tostring(keyName))) end end return new end
return { init_effect = "", name = "测试-声望-主炮额外一轮攻击1", time = 0, picture = "", desc = "触发:主炮额外一轮攻击1", stack = 1, id = 60033, icon = 60033, last_effect = "lingxing", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onChargeWeaponFire" }, arg_list = { skill_id = 60017, target = "TargetSelf" } }, { type = "BattleBuffAddBuff", trigger = { "onChargeWeaponBulletCreate" }, arg_list = { buff_id = 60032, target = "TargetSelf", bulletTrigger = "onBulletKill" } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 1, delay = 3 } } } }
-- Detect optional mods. local armor_path = minetest.get_modpath("3d_armor") -- global runtime storage for data and references -- contains .motors loaded from mod storage -- runtime variables and api functions elevator = { SPEED = 10, -- Initial speed of a box. ACCEL = 0.1, -- Acceleration of a box. VISUAL_INCREASE = 1.75, VERSION = 8, -- Elevator interface/database version. PTIMEOUT = 120, -- Maximum time a box can go without players nearby. boxes = {}, -- Elevator boxes in action. lastboxes = {}, -- Player near box timeout. riding = {}, -- Players riding boxes. formspecs = {}, -- Player formspecs. } local MP = minetest.get_modpath(minetest.get_current_modname()) dofile(MP .. "/helpers.lua") dofile(MP .. "/storage.lua") dofile(MP .. "/crafts.lua") dofile(MP .. "/components.lua") dofile(MP .. "/hooks.lua") dofile(MP .. "/formspecs.lua") local phash = elevator.phash local punhash = elevator.punhash local get_node = elevator.get_node -- Cause <sender> to ride <motorhash> beginning at <pos> and targetting <target>. elevator.create_box = function(motorhash, pos, target, sender) -- First create the box. local obj = minetest.add_entity(pos, "elevator:box") obj:setpos(pos) -- Attach the player. sender:setpos(pos) sender:set_attach(obj, "", {x=0, y=9, z=0}, {x=0, y=0, z=0}) sender:set_eye_offset({x=0, y=-9, z=0},{x=0, y=-9, z=0}) sender:set_properties({visual_size = {x=elevator.VISUAL_INCREASE, y=elevator.VISUAL_INCREASE}}) if armor_path then armor:update_player_visuals(sender) end -- Set the box properties. obj:get_luaentity().motor = motorhash obj:get_luaentity().uid = math.floor(math.random() * 1000000) obj:get_luaentity().attached = sender:get_player_name() obj:get_luaentity().start = pos obj:get_luaentity().target = target obj:get_luaentity().halfway = {x=pos.x, y=(pos.y+target.y)/2, z=pos.z} obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1 -- Set the speed. obj:setvelocity({x=0, y=elevator.SPEED*obj:get_luaentity().vmult, z=0}) obj:setacceleration({x=0, y=elevator.ACCEL*obj:get_luaentity().vmult, z=0}) -- Set the tables. elevator.boxes[motorhash] = obj elevator.riding[sender:get_player_name()] = { motor = motorhash, pos = pos, target = target, box = obj, } return obj end -- Starting from <pos>, locate a motor hash. elevator.locate_motor = function(pos) local p = vector.new(pos) while true do local node = get_node(p) if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then p.y = p.y + 2 elseif node.name == "elevator:shaft" then p.y = p.y + 1 elseif node.name == "elevator:motor" then return phash(p) else return nil end end end elevator.build_motor = function(hash) local need_saving = false local motor = elevator.motors[hash] -- Just ignore motors that don't exist. if not motor then return end local p = punhash(hash) local node = get_node(p) -- And ignore motors that aren't motors. if node.name ~= "elevator:motor" then return end p.y = p.y - 1 motor.elevators = {} motor.pnames = {} motor.labels = {} -- Run down through the shaft, storing information about elevators. while true do local node = get_node(p) if node.name == "elevator:shaft" then p.y = p.y - 1 else p.y = p.y - 1 local node = get_node(p) if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then table.insert(motor.elevators, phash(p)) table.insert(motor.pnames, tostring(p.y)) table.insert(motor.labels, "") p.y = p.y - 1 need_saving = true else break end end end -- Set the elevators fully. for i,m in ipairs(motor.elevators) do local pos = punhash(m) local meta = minetest.get_meta(pos) meta:set_int("version", elevator.VERSION) if meta:get_string("motor") ~= hash then elevator.build_motor(meta:get_string("motor")) end motor.labels[i] = meta:get_string("label") meta:set_string("motor", hash) if motor.labels[i] ~= meta:get_string("infotext") then meta:set_string("infotext", motor.labels[i]) end end if need_saving then elevator.save_elevator() end end elevator.unbuild = function(pos, add) local need_saving = false local p = table.copy(pos) p.y = p.y - 1 -- Loop down through the network, set any elevators below this to the off position. while true do local node = get_node(p) if node.name == "elevator:shaft" then p.y = p.y - 1 else p.y = p.y - 1 local node = get_node(p) if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then local meta = minetest.get_meta(p) meta:set_string("motor", "") p.y = p.y - 1 else break end end end -- After a short delay, build the motor and handle box removal. minetest.after(0.01, function(p2, add) if not p2 or not add then return end p2.y = p2.y + add local motorhash = elevator.locate_motor(p2) elevator.build_motor(motorhash) -- If there's a box below this point, break it. if elevator.boxes[motorhash] and elevator.boxes[motorhash]:getpos() and p2.y >= elevator.boxes[motorhash]:getpos().y then elevator.boxes[motorhash] = nil end -- If the box does not exist, just clear it. if elevator.boxes[motorhash] and not elevator.boxes[motorhash]:getpos() then elevator.boxes[motorhash] = nil end end, table.copy(pos), add) end -- Ensure an elevator is up to the latest version. local function upgrade_elevator(pos, meta) if meta:get_int("version") ~= elevator.VERSION then minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos)) minetest.after(0, function(pos) elevator.build_motor(elevator.locate_motor(pos)) end, pos) meta:set_int("version", elevator.VERSION) meta:set_string("formspec", "") meta:set_string("infotext", meta:get_string("label")) end end -- Convert off to on when applicable. local offabm = function(pos, node) local meta = minetest.get_meta(pos) upgrade_elevator(pos, meta) if not elevator.boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then node.name = "elevator:elevator_on" minetest.swap_node(pos, node) end end minetest.register_abm({ nodenames = {"elevator:elevator_off"}, interval = 1, chance = 1, action = offabm, label = "Elevator (Off)", }) -- Convert on to off when applicable. minetest.register_abm({ nodenames = {"elevator:elevator_on"}, interval = 1, chance = 1, action = function(pos, node) local meta = minetest.get_meta(pos) upgrade_elevator(pos, meta) if elevator.boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then node.name = "elevator:elevator_off" minetest.swap_node(pos, node) end end, label = "Elevator (On)", }) -- Remove the player from self, and teleport them to pos if specified. local function detach(self, pos) local player = minetest.get_player_by_name(self.attached) local attached = player:get_attach() if not attached or attached:get_luaentity().uid ~= self.uid then return end player:set_detach() player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) player:set_properties({visual_size = {x=1, y=1}}) if armor_path then armor:update_player_visuals(player) end if pos then player:setpos(pos) minetest.after(0.1, function(pl, p) pl:setpos(p) end, player, pos) end elevator.riding[self.attached] = nil end local box_entity = { physical = false, collisionbox = {0,0,0,0,0,0}, visual = "wielditem", visual_size = {x=1, y=1}, textures = {"elevator:elevator_box"}, attached = "", motor = false, target = false, start = false, lastpos = false, halfway = false, vmult = 0, on_activate = function(self, staticdata) -- Don't want the box being destroyed by anything except the elevator system. self.object:set_armor_groups({immortal=1}) end, on_step = function(self, dtime) local pos = self.object:getpos() -- First, check if this box needs removed. -- If the motor has a box and it isn't this box. if elevator.boxes[self.motor] and elevator.boxes[self.motor] ~= self.object then minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to duplication.") self.object:remove() return end -- If our attached player can't be found. if not minetest.get_player_by_name(self.attached) then minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee logged in.") self.object:remove() elevator.boxes[self.motor] = nil return end -- If our attached player is no longer with us. if not minetest.get_player_by_name(self.attached):get_attach() or minetest.get_player_by_name(self.attached):get_attach():get_luaentity().uid ~= self.uid then minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee.") self.object:remove() elevator.boxes[self.motor] = nil return end -- If our motor's box is nil, we should self-destruct. if not elevator.boxes[self.motor] then minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to nil entry in boxes.") detach(self) self.object:remove() elevator.boxes[self.motor] = nil return end minetest.get_player_by_name(self.attached):setpos(pos) -- Ensure lastpos is set to something. self.lastpos = self.lastpos or pos -- Loop through all travelled nodes. for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -0.3 or 0.3) do local p = vector.round({x=pos.x, y=y, z=pos.z}) local node = get_node(p) if node.name == "elevator:shaft" then -- Nothing, just continue on our way. elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then -- If this is our target, detach the player here, destroy this box, and update the target elevator without waiting for the abm. if vector.distance(p, self.target) < 1 then minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke due to arrival.") detach(self, vector.add(self.target, {x=0, y=-0.4, z=0})) self.object:remove() elevator.boxes[self.motor] = nil offabm(self.target, node) return end else -- Check if we're in the top part of an elevator, if so it's fine. local below = vector.add(p, {x=0,y=-1,z=0}) local belownode = get_node(below) if belownode.name ~= "elevator:elevator_on" and belownode.name ~= "elevator:elevator_off" then -- If we aren't, then break the box. minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke on "..node.name) elevator.boxes[self.motor] = nil detach(self, p) self.object:remove() return end end end self.lastpos = pos end, } minetest.register_entity("elevator:box", box_entity)
local fillerStruct = {} function fillerStruct.decode(data) local filler = { _type = "filler", _raw = data } filler.x = data.x or 0 filler.y = data.y or 0 filler.width = data.w or 0 filler.height = data.h or 0 return filler end function fillerStruct.encode(rect) local res = {} res.__name = "rect" res.x = rect.x res.y = rect.y res.w = rect.width res.h = rect.height return res end return fillerStruct
#!/usr/bin/env tarantool require('strict').on() package.setsearchroot() local front = require('frontend-core') local cartridge = require('cartridge') local analytics = require('analytics') local tutorial_bundle = require('cartridge-app.bundle') local clock = require('clock') local json = require('json') local helper = require('app.libs.helper') local DEFAULT_COOKIE_DOMAIN = "try.tarantool.io" local ENTERPRISE = 'Enterprise' local roles = { 'cartridge.roles.vshard-router', 'cartridge.roles.vshard-storage', 'extensions', 'cartridge.roles.crud-router', 'cartridge.roles.crud-storage', } local enterprise_roles = { 'space-explorer' } local _, tarantool_type = unpack(require('tarantool').package:split(' ')) if tarantool_type == ENTERPRISE then for _, role in pairs(enterprise_roles) do table.insert(roles, role) end end local ok, err = cartridge.cfg({ roles = roles, cluster_cookie = 'try-cartridge-cluster-cookie' }) front.add('analytics_static', analytics.static_bundle) front.add('ga', analytics.use_bundle({ ga = '22120502-2' })) front.add('tutorial', tutorial_bundle) local auth = require('app.auth') auth.init() local last_used = clock.time() local httpd = cartridge.service_get('httpd') local cartridge_before_dispatch = httpd.hooks.before_dispatch local function before_dispatch(httpd, req) if cartridge_before_dispatch ~= nil and not string.find(req.path, '/last_used') then local ok, err = cartridge_before_dispatch(httpd, req) if err then return nil, err end end if string.find(req.path, '/admin') then last_used = clock.time() end end local cartridge_after_dispatch = httpd.hooks.after_dispatch local function after_dispatch(req, resp) if cartridge_after_dispatch ~= nil then cartridge_after_dispatch(req, resp) end resp.headers = resp.headers or {} local domain = helper.read_args({ cookie_domain = 'string' }, false).cookie_domain or DEFAULT_COOKIE_DOMAIN resp.headers['Set-Cookie']=('token=%s;path=/;expires=+7d;domain=%s;HttpOnly'):format(req:cookie('token'), domain) end httpd:route( { path = '/last_used', public = true }, function() return { body = json.encode({ last_used = last_used }), status = 200 } end ) httpd:hook('before_dispatch', before_dispatch) httpd:hook('after_dispatch', after_dispatch) assert(ok, tostring(err))
counter = 0 function onSave() node:save(tostring(counter)) end function onRedstonePowered() counter=counter+1 node:setInfoLine(tostring(counter)) end function load(data) print(data) counter = tonumber(data) node:setInfoLine(counter) end node:onRedstoneSignal(onRedstonePowered) node:onSave(onSave) node:onConfigurationLoaded(load)
createbaseprojectcpp("GoogleTest", "StaticLib") files { "googlemock/src/gmock-all.cc", "googletest/src/gtest-all.cc", } includedirs { "googletest", "googlemock", "googletest/include", "googlemock/include", }
-------------------------------------------------------------------------------- waterState = {} -------------------------------------------------------------------------------- function waterState.enter() if not isPleasedGiraffe() then return nil, 9999 end -- get out, and dont come back! local position = mcontroller.position() local target = waterState.findPosition(position) if target ~= nil then return { targetPosition = target.position, till = target.till, timer = entity.randomizeParameterRange("gardenSettings.locateTime"), located = false } end return nil,entity.configParameter("gardenSettings.cooldown", 15) end -------------------------------------------------------------------------------- function waterState.update(dt, stateData) stateData.timer = stateData.timer - dt if stateData.targetPosition == nil then return true end local position = mcontroller.position() local toTarget = world.distance(stateData.targetPosition, position) local distance = world.magnitude(toTarget) util.debugLine(mcontroller.position(),vec2.add(mcontroller.position(),toTarget),"red") if distance < entity.configParameter("gardenSettings.interactRange") then -- entity.setFacingDirection(util.toDirection(toTarget[1])) mcontroller.controlFace(util.toDirection(toTarget[1])) setAnimationState("movement", "work") if not stateData.located then stateData.located = true stateData.timer = entity.randomizeParameterRange("gardenSettings.plantTime") elseif stateData.timer < 0 then if stateData.till == nil then storage.waterMemory = world.mod(vec2.add({0, -1}, stateData.targetPosition), "foreground") else -- local modPos = vec2.add({0.5, math.random(1,3)/2}, stateData.targetPosition) local yoff = waterState.sloped(stateData.targetPosition) and 1 or 0.75 local modPos = vec2.add({0.5, yoff}, stateData.targetPosition) world.spawnProjectile("watersprinkledroplet", modPos, entity.id(), {0, -1}, false, {power = 0}) if entity.hasSound("water") then entity.playSound("water") end storage.waterMemory = nil end return true, 1 end else local dy = entity.configParameter("gardenSettings.fovHeight") / 2 move({toTarget[1], toTarget[2] + dy}) end return stateData.timer < 0,entity.configParameter("gardenSettings.cooldown", 15) end -------------------------------------------------------------------------------- function waterState.sloped(pos) return world.material({pos[1]+mcontroller.facingDirection(),pos[2]},"foreground") and 1 --local ml = world.material({pos[1]-1,pos[2]},"foreground") if ml then return true end --local mr = world.material({pos[1]+1,pos[2]},"foreground") if mr then return true end --return false end -------------------------------------------------------------------------------- function waterState.findPosition(position) position[2] = position[2]+math.ceil(mcontroller.boundBox()[2]) -- lpk: fix so lumbers can do till too local basePosition = { math.floor(position[1] + 0.5), math.floor(position[2] + 0.5) - 1 } for offset = 1, entity.configParameter("gardenSettings.plantDistance", 10), 1 do for d = -1, 2, 2 do local targetPosition = vec2.add({ offset * d, 0 }, basePosition) local modName = world.mod(vec2.add({0, -1}, targetPosition), "foreground") -- world.debugText("%s",modName,vec2.add({0, -4+offset%3}, targetPosition),"white") local success = false if (storage.waterMemory and modName == storage.waterMemory ) then local m1 = world.material(targetPosition, "foreground") local m2 = world.material(vec2.add({0, -1}, targetPosition), "foreground") success = not m1 and m2 == storage.matMemory elseif (storage.waterMemory == nil and modName and string.find(modName, "tilleddry")) then success = true storage.matMemory = world.material(vec2.add({0, -1}, targetPosition), "foreground") storage.waterMemory = modName end if canReachTarget(targetPosition) and success then return { position = targetPosition, till = storage.waterMemory} end end end return nil end
-- NetHack 3.6 Samurai.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991-92 by M. Stephenson, P. Winner -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.level_init({ style="mines", fg=".", bg="P", smoothed=true, joined=true, walled=true }) -- des.stair("up") des.stair("down") -- des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- des.monster("d") des.monster("wolf") des.monster("wolf") des.monster("wolf") des.monster("wolf") des.monster("wolf") des.monster("stalker") -- des.trap() des.trap() des.trap() des.trap()
object_mobile_tatooine_sand_splitter_erib_kurrugh = object_mobile_shared_tatooine_sand_splitter_erib_kurrugh:new { } ObjectTemplates:addTemplate(object_mobile_tatooine_sand_splitter_erib_kurrugh, "object/mobile/tatooine_sand_splitter_erib_kurrugh.iff")
--[[ AMixer - interface for amixer (c) 2012, Will Szumski [email protected] (c) 2012, Adrian Smith, [email protected] (several functions used from his EnhancedDigitalOuput) --]] local oo = require("loop.simple") local io = require("io") local os = require("os") local Applet = require("jive.Applet") local System = require("jive.System") local Framework = require("jive.ui.Framework") local SimpleMenu = require("jive.ui.SimpleMenu") local Textarea = require("jive.ui.Textarea") local Label = require("jive.ui.Label") local Popup = require("jive.ui.Popup") local Checkbox = require("jive.ui.Checkbox") local RadioGroup = require("jive.ui.RadioGroup") local RadioButton = require("jive.ui.RadioButton") local Slider = require("jive.ui.Slider") local Surface = require("jive.ui.Surface") local Task = require("jive.ui.Task") local Timer = require("jive.ui.Timer") local Icon = require("jive.ui.Icon") local Window = require("jive.ui.Window") local debug = require("jive.utils.debug") local Group = require("jive.ui.Group") local JIVE_VERSION = jive.JIVE_VERSION local appletManager = appletManager local STOP_SERVER_TIMEOUT = 10 local string, ipairs, tonumber, tostring, require, type, table, unpack, assert, math, pairs, tonumber = string, ipairs, tonumber, tostring, require, type, table, unpack, assert, math, pairs, tonumber module(..., Framework.constants) oo.class(_M, Applet) applet = nil function round(num, idp) local mult = 10^(idp or 0) if num >= 0 then return math.floor(num * mult + 0.5) / mult else return math.ceil(num * mult - 0.5) / mult end end local AlsaCapability = oo.class() -- represents a capability of an simple alsa control --@param card integer card number that the control is associated with --@param control table -- see_parseAmixerControls --@param desc descibres what capability does, if nil overide getDescription() function AlsaCapability:__init(args) local obj = oo.rawnew(self) log:debug('card: ', args.card) obj.card = args.card obj.control = args.control obj.desc = args.desc return obj end function AlsaCapability:getCard() return self.card -1 end -- combines name and index function AlsaCapability:getControlIdentifier() return '\'' .. self.control.name .. '\'' .. ',' .. self.control.index end function AlsaCapability:getStreamModifiers() if self.playblack then return 'playback' elseif self.capture then return 'capture' end return nil end -- overide and return a string containing suitable value --function AlsaCapability:getValue() -- return '' -- --end function AlsaCapability:set(value) cmd = 'amixer -c ' .. self:getCard() .. ' set ' .. self:getControlIdentifier() .. ' ' .. (self:getStreamModifiers() and self:getStreamModifiers() .. ' ' or '') .. value log:debug('executing cmd: ', cmd) os.execute(cmd .. ' > /dev/null') end -- returns open file descriptor, so you can parse output function AlsaCapability:get() cmd = 'amixer -c ' .. self:getCard() .. ' get ' .. self:getControlIdentifier() .. ' ' .. (self:getStreamModifiers() and self:getStreamModifiers() .. ' ' or '') log:debug('executing cmd: ', cmd) local file = io.popen(cmd) if file == nil then log:error("the command," .. cmd .. ", failed") return nil end return file end function AlsaCapability:setPlayBlack() self.playblack = true self.capture = false end function AlsaCapability:setCapture() self.playblack = false self.capture = true end function AlsaCapability:getDescription() return self.desc end function AlsaCapability:getState() assert(true == false, 'override this method') end local PVolumeCapability = oo.class({},AlsaCapability) function PVolumeCapability:__init(args) args.desc = applet:string("VOLUME_DESCRIPTION") super = oo.superclass(PVolumeCapability):__init(args) local obj = oo.rawnew(self,super) return obj end function PVolumeCapability:setVolumePercent(vol) assert(type(vol) == 'number', 'volume must be a number') assert(vol <= 100 and vol >= 0, 'volume must be between 0 and 100') self:set(vol .. '%') end function PVolumeCapability:getState() file = self:get() local volume = 'error' local upper = nil if not file then return volume end control = applet:_parseAmixerOutput(file).controls[1] for i,j in pairs(control) do log:debug(i) if type(i) == 'string' then if i:lower():find('volume$') and j then volume = j log:debug('volume: ', volume) upper = control['volume_upper_limit'] log:debug('volume_upper_limit: ', upper) volume = round(volume * 100 / upper) log:debug('volume_percent: ', volume) volume = volume .. '%' break end end end return volume end local PSwitchCapability = oo.class({},AlsaCapability) function PSwitchCapability:__init(args) args.desc = applet:string("MUTE_DESCRIPTION") super = oo.superclass(PSwitchCapability):__init(args) local obj = oo.rawnew(self,super) return obj end function PSwitchCapability:getState() local control_output = self:get() local state = 'error' if not control_output then return state end control = applet:_parseAmixerOutput(control_output).controls[1] if not control['state'] then return state end log:debug('state: ' , control.state) if control['state'] == 'on' then return applet:string('UNMUTED') end return applet:string('MUTED') end function PSwitchCapability:setMuted(flag) if flag then self:set('mute') return end self:set('unmute') end function PSwitchCapability:getMuted() local state = self:getState() if state == 'error' then log:error('unable to determined muted stated') return end if state == applet:string('MUTED') then return true end return false end function PSwitchCapability:toggle() local isMuted = self:getMuted() if isMuted then return self:setMuted(false) end return self:setMuted(true) end local CapabilityHandler = oo.class() local PVolumeHandler = oo.class({},CapabilityHandler) local PSwitchHandler = oo.class({},CapabilityHandler) function CapabilityHandler:__init(args) local obj = oo.rawnew(self) obj.card = args.card obj.control = args.control obj.capability = args.capability obj.callbacks = {} return obj end function CapabilityHandler:addCallback(callback) assert(type(callback) == 'function', 'callback must be a function') self.callbacks[#self.callbacks + 1] = callback end function CapabilityHandler:_notifyAll(event) for i,j in ipairs (self.callbacks) do j(self,event) end end function CapabilityHandler:processEvent() assert(true == false, 'subclass must override') end function CapabilityHandler.getHandler(capability, card, control) if capability == 'pvolume' then return PVolumeHandler({capability=capability,card=card,control=control}) elseif capability == 'pswitch' then return PSwitchHandler({capability=capability,card=card,control=control}) else log:warn('unknown/ unimplemented capability: ', capability) end end function CapabilityHandler:getState() return self.capability:getState() end function CapabilityHandler:getDescription() return self.capability:getDescription() end function PVolumeHandler:__init(args) super = oo.superclass(PVolumeHandler):__init(args) local obj = oo.rawnew(self,super) obj.capability = PVolumeCapability({card = args.card, control = args.control}) return obj end function PVolumeHandler:_setVolume(value) log:debug('slider value: ', value) self.capability:setVolumePercent(tonumber(value)) self:_notifyAll() end function PVolumeHandler:processEvent() local VOLUME_STEPS = 99 local VOLUME_MAX = 100 local VOLUME_STEP = VOLUME_MAX / VOLUME_STEPS local current_volume = tonumber(self:getState():match('%d+')) log:debug('current_volume: ', current_volume) local window = Window("text_list", applet:string("VOLUME_DESCRIPTION"), "settingstitle") self.slider = Slider("volume_slider", 1, VOLUME_STEPS + 1, current_volume, function(slider, value) self:_setVolume(value) end) window:addWidget(Group("slider_group", { min = Icon("button_volume_min"), slider = self.slider, max = Icon("button_volume_max") })) window:addListener(EVENT_WINDOW_POP, function(event) self:_notifyAll() end ) return window end function PSwitchHandler:__init(args) super = oo.superclass(PSwitchHandler):__init(args) local obj = oo.rawnew(self,super) obj.capability = PSwitchCapability({capability=args.capability,card = args.card, control = args.control}) return obj end function PSwitchHandler:processEvent() self.capability:toggle() self:_notifyAll() end function PSwitchHandler:getDescription() muted = self.capability:getMuted() if muted then return applet:string('UNMUTE') end return applet:string('MUTE') end function updateStartMenu(self,menu) menu:setHeaderWidget(Textarea("help_text", self:string("HELP_START"))) local cards = self:_parseCards() self.current_card = self.current_card or 1 len = #cards local incrementCard = function() if self.current_card < len then self.current_card = self.current_card + 1 else self.current_card = 1 end log:debug('current card :', self.current_card) end local items = {} items[#items+1] = { text = cards[self.current_card].desc, sound = "WINDOWSHOW", callback = function(event, menuItem) incrementCard() self:updateStartMenu(menu) end, } for control_no, control in ipairs(cards[self.current_card].controls) do -- we only deal with playback devices for now if control.playback_channels then items[#items+1] = { text = control.name, sound = "WINDOWSHOW", callback = function(event, menuItem) self:controlHandler(self.current_card, control) end, } end end menu:setItems(items, #items) end --function test_caps(self,card,control) --if control.name:lower() == 'master' then -- p = PVolumeCapability({card = card, control = control}) -- p:setVolumePercent(20) -- log:debug(p:getState()) -- a = PSwitchCapability({card = card, control = control}) -- a:setMuted(true) -- log:debug('muted state: ', a:getMuted()) --end --end function updateControlHandlerMenu(self,menu,card,control) local callback = function(handler,event) self:updateControlHandlerMenu(menu,card,control) end local items = {} for i, capability in ipairs(control.caps) do local handler = CapabilityHandler.getHandler(capability,card,control) if handler then items[#items+1] = { text = handler:getDescription(), sound = "WINDOWSHOW", callback = function(event, menuItem) handler:addCallback(callback) rtn = handler:processEvent() if oo.instanceof(rtn,Window) then self:tieAndShowWindow(rtn) end end, } end end menu:setItems(items, #items) end function controlHandler(self, card, control) log:debug('card', card, '\t', 'control', control.name) local window = Window("text_list", self:string("CAPABILITIES")) local menu = SimpleMenu("menu") window:addWidget(menu) self:updateControlHandlerMenu(menu,card,control) self:tieAndShowWindow(window) return window end function startMenu(self, menuItem) applet = self local window = Window("text_list", self:string("SELECT_CONTROL")) local menu = SimpleMenu("menu") window:addWidget(menu) self:updateStartMenu(menu) self:tieAndShowWindow(window) return window end --- paste function pack(...) return {...} end function string:split(sSeparator, nMax, bRegexp) assert(sSeparator ~= '') assert(nMax == nil or nMax >= 1) local aRecord = {} if self:len() > 0 then local bPlain = not bRegexp nMax = nMax or -1 local nField=1 nStart=1 local nFirst,nLast = self:find(sSeparator, nStart, bPlain) while nFirst and nMax ~= 0 do aRecord[nField] = self:sub(nStart, nFirst-1) nField = nField+1 nStart = nLast+1 nFirst,nLast = self:find(sSeparator, nStart, bPlain) nMax = nMax-1 end aRecord[nField] = self:sub(nStart) end return aRecord end function _parseAmixerControls(self, card_no) local card_no = card_no or 0 local t = nil local file = io.popen("amixer -c " .. card_no) if file == nil then log:error("the command, amixer -c " .. card_no .. ", failed") return t end t = self:_parseAmixerOutput(file) return t end function _parseAmixerOutput(self, file) local t ={} -- parsing helper functions local last local parse = function(regexp, opt) local tmp = last or file:read() if tmp == nil then return end local r = pack(string.match(tmp, regexp)) len = #r if opt and len == 0 then last = tmp else last = nil end -- FIXME: why does return not return the multiple returns from unpack? -- for multiple returns unpack rtn if len == 0 then return nil elseif len == 1 then return unpack(r) else return r end end local skip = function(number) if last and number > 0 then last = nil number = number - 1 end while number > 0 do file:read() number = number - 1 end end local eof = function() if last then return false end last = file:read() return last == nil end local controls = {} local addControlInfo = function (key, val) if not val then return end controls[#controls][key] = val end local extractVolumeInfo = function(channel) local pattern = ':.-(%d+).*%[(on?f?f?)%].*' pattern = channel .. pattern local volume_info = parse(pattern,true) or false and skip(1) local volume, state if volume_info then volume, state = unpack(volume_info) else pattern = channel .. ':.*%[(on?f?f?)%].*' state = parse(pattern,true) or false and skip(1) pattern = channel .. ':.-(%d+).*' volume = parse(pattern,true) or false and skip(1) end return state, volume end while not eof() do local info = parse('Simple mixer control%s+\'(.*)\',(%d+)') local name, index if info then name, index = unpack(info) end local caps = parse('Capabilities:%s+(.*)',true) or false and skip(1) if caps then caps = caps:split(' ') end local items = parse('Items:%s+(.*)', true) or false and skip(1) if items then items = items:gsub('\'','') items = items:split(' ') end local item0 = parse('Item0:%s+(.*)', true) or false and skip(1) if item0 then item0 = item0:gsub('\'','') item0 = item0:gsub(' ','') end local playback_channels = parse('Playback channels:%s+(.*)', true) or false and skip(1) local capture_channels = parse('Capture channels:%s+(.*)', true) or false and skip(1) local limit_info = parse('Limits:.-(%d+).-(%d+)',true) or false and skip(1) local lower_limit, upper_limit if limit_info then lower_limit, upper_limit = unpack(limit_info) log:debug('upper / lower volume limit: ' , lower_limit, '/' , upper_limit) end local mono_state, mono_volume = extractVolumeInfo('Mono') local front_left_state, front_left_volume = extractVolumeInfo('Front Left') local front_right_state, front_right_volume = extractVolumeInfo('Front Right') state = mono_state or front_left_state or front_right_state if state then log:debug('state: ', state) end if name then controls[#controls+1] = {name = name, } end -- only adds if non nil addControlInfo('index',index) addControlInfo('caps',caps) addControlInfo('playback_channels',playback_channels) addControlInfo('capture_channels',capture_channels) addControlInfo('state',state) addControlInfo('mono_volume',mono_volume) addControlInfo('volume_lower_limit',lower_limit) addControlInfo('volume_upper_limit', upper_limit) addControlInfo('front_left_volume',front_left_volume) addControlInfo('front_right_volume',front_right_volume) addControlInfo('items',items) addControlInfo('item0',item0) end t.controls = controls file:close() return t end function _parseCards(self) local t = {} local cards = io.open("/proc/asound/cards", "r") if cards == nil then log:error("/proc/asound/cards could not be opened") return end -- read and parse entries for line in cards:lines() do local num, id, desc = string.match(line, "(%d+)%s+%[(.-)%s+%]:%s+(.*)") if num then t[#t +1] = self:_parseAmixerControls(num) t[#t]['id'] = id t[#t]['desc'] = desc end end cards:close() return t end
modifier_creature_lich_statue = class({}) -------------------------------------------------------------------------------- function modifier_creature_lich_statue:IsHidden() return true end -------------------------------------------------------------------------------- function modifier_creature_lich_statue:IsPurgable() return false end -------------------------------------------------------------------------------- function modifier_creature_lich_statue:CheckState() local state = {} if IsServer() then state[ MODIFIER_STATE_NO_UNIT_COLLISION ] = true state[ MODIFIER_STATE_NO_HEALTH_BAR ] = true state[ MODIFIER_STATE_NOT_ON_MINIMAP ] = true state[ MODIFIER_STATE_ROOTED ] = true state[ MODIFIER_STATE_BLIND ] = true state[ MODIFIER_STATE_DISARMED ] = true state[ MODIFIER_STATE_ATTACK_IMMUNE ] = true state[ MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY ] = true end return state end --------------------------------------------------------------------------------
local primitiveTypes = { Bool = true, Enum = true, Float32 = true, Float64 = true, Int32 = true, Int64 = true, String = true, Content = true, } local function identity(...) return ... end local encoders = { Bool = identity, Float32 = identity, Float64 = identity, Int32 = identity, Int64 = identity, String = identity, BinaryString = identity, Content = identity, CFrame = function(value) return {value:GetComponents()} end, Color3 = function(value) return {value.r, value.g, value.b} end, NumberRange = function(value) return {value.Min, value.Max} end, Rect = function(value) return {value.Min.X, value.Min.Y, value.Max.X, value.Max.Y} end, UDim = function(value) return {value.Scale, value.Offset} end, UDim2 = function(value) return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset} end, Vector2 = function(value) return {value.X, value.Y} end, Vector2int16 = function(value) return {value.X, value.Y} end, Vector3 = function(value) return {value.X, value.Y, value.Z} end, Vector3int16 = function(value) return {value.X, value.Y, value.Z} end, } local directDecoders = { CFrame = CFrame.new, Color3 = Color3.new, Color3uint8 = Color3.fromRGB, NumberRange = NumberRange.new, Rect = Rect.new, UDim = UDim.new, UDim2 = UDim2.new, Vector2 = Vector2.new, Vector2int16 = Vector2int16.new, Vector3 = Vector3.new, Vector3int16 = Vector3int16.new, } local EncodedValue = {} function EncodedValue.decode(encodedValue) if primitiveTypes[encodedValue.Type] then return true, encodedValue.Value end local constructor = directDecoders[encodedValue.Type] if constructor ~= nil then return true, constructor(unpack(encodedValue.Value)) end return false end function EncodedValue.encode(rbxValue, reflectionType) if reflectionType ~= nil then if reflectionType.type == "data" then local encoder = encoders[reflectionType.name] if encoder ~= nil then return true, { Type = reflectionType.name, Value = encoder(rbxValue), } end elseif reflectionType.type == "enum" then return true, { Type = "Enum", Value = rbxValue.Value, } end end return false end return EncodedValue
--[[ <name> <expression> <expression> opt <expression> <statements> ]] return function(self, node) node.index = node[1] node[1] = nil node.start_val = node[2] node[2] = nil node.end_val = node[3] node[3] = nil local seek_pos = 4 if (node[seek_pos].type == 'expression') then node.increment = node[seek_pos] node[seek_pos] = nil seek_pos = seek_pos + 1 end node.body = node[seek_pos] node[seek_pos] = nil seek_pos = seek_pos + 1 end
local playerModule = require "module.playerModule" local View = {}; function View:Start(data) self.view = CS.SGK.UIReference.Setup(self.gameObject); self.data = data; self:InitView(); end function View:InitView() local side1 = playerModule.GetSelfID(); local side2 = self.data.attacker_pid == side1 and self.data.defender_pid or self.data.attacker_pid; module.playerModule.Get(side1, function (player) self.view.side1.name[UI.Text].text = player.name; utils.IconFrameHelper.Create(self.view.side1.IconFrame, {pid = player.id}); module.playerModule.GetFightData(side1, false, function () self.view.side1.rotateNum[SGK.RotateNumber]:Change(0, math.ceil(module.playerModule.GetFightData(side1).capacity)); end) end) module.playerModule.Get(side2, function (player) self.view.side2.name[UI.Text].text = player.name; utils.IconFrameHelper.Create(self.view.side2.IconFrame, {pid = player.id}); module.playerModule.GetFightData(side2, true, function () self.view.side2.rotateNum[SGK.RotateNumber]:Change(0, math.ceil(module.playerModule.GetFightData(side2).capacity)); end) end) local action = self.data.winner == side1 and "guild_fight_ani1" or "guild_fight_ani2"; self.view[UnityEngine.Animator]:Play(action); SGK.Action.DelayTime.Create(4.5):OnComplete(function () if self.data and self.data.func then self.data.func() end UnityEngine.GameObject.Destroy(self.gameObject) end) end function View:listEvent() return { "", } end function View:onEvent(event, ...) print("onEvent", event, ...); if event == "" then end end return View;
//________________________________ // // NS2 CustomEntitesMod // Made by JimWest 2012 // //________________________________ // LogicTrigger.lua // Entity for mappers to create teleporters Script.Load("lua/ExtraEntitiesMod/LogicMixin.lua") class 'LogicTrigger' (Trigger) LogicTrigger.kMapName = "logic_trigger" local networkVars = { } AddMixinNetworkVars(LogicMixin, networkVars) function LogicTrigger:OnCreate() Trigger.OnCreate(self) end function LogicTrigger:OnInitialized() Trigger.OnInitialized(self) if Server then InitMixin(self, LogicMixin) self.triggered = false self.triggerPlayerList = {} self.timeLastTriggered = 0 self.coolDownTime = self.coolDownTime or 0 end end function LogicTrigger:Reset() if Server then self.triggered = false self.triggerPlayerList = {} self.timeLastTriggered = 0 end end if Server then function LogicTrigger:CheckTrigger(enterEnt) local timeOk = ((Shared.GetTime() + self.coolDownTime) >= self.timeLastTriggered) if self.disallowNpcs then timeOk = not enterEnt.isaNpc end if self.enabled and timeOk then local teamNumber = enterEnt:GetTeamNumber() local teamOk = false if self.teamNumber == 0 or self.teamNumber == nil then teamOk = true elseif self.teamNumber == 1 then if teamNumber == 1 then teamOk = true end elseif self.teamNumber == 2 then if teamNumber == 2 then teamOk = true end end if teamOk then local typeOk = false if self.teamType == 0 or self.teamType == nil then // triggers all the time typeOk = true elseif self.teamType == 1 then // trigger once per player local playerId = enterEnt:GetId() if not table.contains(self.triggerPlayerList, playerId) then typeOk = true table.insert(self.triggerPlayerList, playerId) end elseif self.teamType == 2 then // trigger only once typeOk = not self.triggered self.triggered = true elseif self.teamType == 3 then // trigger only once per SteamId // just ignore npcs here if enterEnt.isaNpc then typeOk = true else local steamid = Server.GetOwner(enterEnt):GetUserId() if not table.contains(self.triggerPlayerList, steamid) then typeOk = true table.insert(self.triggerPlayerList, steamid) end end end if typeOk then self:TriggerOutputs(enterEnt) self.timeLastTriggered = Shared.GetTime() end end end end function LogicTrigger:OnTriggerEntered(enterEnt, triggerEnt) if enterEnt:isa("Player") and (self.triggerStyle == 0 or self.triggerStyle == nil) then self:CheckTrigger(enterEnt) end end function LogicTrigger:OnTriggerExited(exitEnt, triggerEnt) if exitEnt:isa("Player") and self.triggerStyle == 1 then self:CheckTrigger(exitEnt) end end function LogicTrigger:OnLogicTrigger(player) self:OnTriggerAction() end end Shared.LinkClassToMap("LogicTrigger", LogicTrigger.kMapName, networkVars)
object_tangible_tcg_series5_hangar_ships_arc170 = object_tangible_tcg_series5_hangar_ships_shared_arc170:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_arc170, "object/tangible/tcg/series5/hangar_ships/arc170.iff")
require("busted.runner")() local name = require("citeproc.citeproc-node-names").name describe("String split", function () local context = { ["initialize-with-hyphen"] = true, initialize=true, } describe("Initialize true:", function () context.initialize = true describe("Space:", function () it("ME", function () assert.equal("M", name:initialize("ME", " ", context)) end) it("M.E", function () assert.equal("M E", name:initialize("M.E", " ", context)) end) it("M E.", function () assert.equal("M E", name:initialize("M E.", " ", context)) end) it("John M.E.", function () assert.equal("J M E", name:initialize("John M.E.", " ", context)) end) it("M E", function () assert.equal("M E", name:initialize("M E", " ", context)) end) it("ME.", function () assert.equal("ME", name:initialize("ME.", " ", context)) end) it("Me.", function () assert.equal("Me", name:initialize("Me.", " ", context)) end) it("Ph.M.E.", function () assert.equal("Ph M E", name:initialize("Ph.M.E.", " ", context)) end) it("Ph. M.E.", function () assert.equal("Ph M E", name:initialize("Ph. M.E.", " ", context)) end) end) describe("Empty:", function () it("ME", function () assert.equal("M", name:initialize("ME", "", context)) end) it("M.E", function () assert.equal("ME", name:initialize("M.E", "", context)) end) it("M E.", function () assert.equal("ME", name:initialize("M E.", "", context)) end) it("John M.E.", function () assert.equal("JME", name:initialize("John M.E.", "", context)) end) it("M E", function () assert.equal("ME", name:initialize("M E", "", context)) end) it("ME.", function () assert.equal("ME", name:initialize("ME.", "", context)) end) it("Me.", function () assert.equal("Me", name:initialize("Me.", "", context)) end) it("Ph.M.E.", function () assert.equal("PhME", name:initialize("Ph.M.E.", "", context)) end) it("Ph. M.E.", function () assert.equal("PhME", name:initialize("Ph. M.E.", "", context)) end) end) describe("Period:", function () it("ME", function () assert.equal("M.", name:initialize("ME", ".", context)) end) it("M.E", function () assert.equal("M.E.", name:initialize("M.E", ".", context)) end) it("M E.", function () assert.equal("M.E.", name:initialize("M E.", ".", context)) end) it("John M.E.", function () assert.equal("J.M.E.", name:initialize("John M.E.", ".", context)) end) it("M E", function () assert.equal("M.E.", name:initialize("M E", ".", context)) end) it("ME.", function () assert.equal("ME.", name:initialize("ME.", ".", context)) end) it("Me.", function () assert.equal("Me.", name:initialize("Me.", ".", context)) end) it("Ph.M.E.", function () assert.equal("Ph.M.E.", name:initialize("Ph.M.E.", ".", context)) end) it("Ph. M.E.", function () assert.equal("Ph.M.E.", name:initialize("Ph. M.E.", ".", context)) end) end) describe("PeriodSpace:", function () it("ME", function () assert.equal("M.", name:initialize("ME", ". ", context)) end) it("M.E", function () assert.equal("M. E.", name:initialize("M.E", ". ", context)) end) it("M E.", function () assert.equal("M. E.", name:initialize("M E.", ". ", context)) end) it("John M.E.", function () assert.equal("J. M. E.", name:initialize("John M.E.", ". ", context)) end) it("M E", function () assert.equal("M. E.", name:initialize("M E", ". ", context)) end) it("ME.", function () assert.equal("ME.", name:initialize("ME.", ". ", context)) end) it("Me.", function () assert.equal("Me.", name:initialize("Me.", ". ", context)) end) it("Ph.M.E.", function () assert.equal("Ph. M. E.", name:initialize("Ph.M.E.", ". ", context)) end) it("Ph. M.E.", function () assert.equal("Ph. M. E.", name:initialize("Ph. M.E.", ". ", context)) end) end) end) describe("Initialize false:", function () context.initialize = false describe("Space:", function () it("ME", function () assert.equal("ME", name:initialize("ME", " ", context)) end) it("M.E", function () assert.equal("M E", name:initialize("M.E", " ", context)) end) it("M E.", function () assert.equal("M E", name:initialize("M E.", " ", context)) end) it("John M.E.", function () assert.equal("John M E", name:initialize("John M.E.", " ", context)) end) it("M E", function () assert.equal("M E", name:initialize("M E", " ", context)) end) it("ME.", function () assert.equal("ME", name:initialize("ME.", " ", context)) end) it("Me.", function () assert.equal("Me", name:initialize("Me.", " ", context)) end) it("Ph.M.E.", function () assert.equal("Ph M E", name:initialize("Ph.M.E.", " ", context)) end) it("Ph. M.E.", function () assert.equal("Ph M E", name:initialize("Ph. M.E.", " ", context)) end) end) describe("Empty:", function () it("ME", function () assert.equal("ME", name:initialize("ME", "", context)) end) it("M.E", function () assert.equal("ME", name:initialize("M.E", "", context)) end) it("M E.", function () assert.equal("ME", name:initialize("M E.", "", context)) end) it("John M.E.", function () assert.equal("John ME", name:initialize("John M.E.", "", context)) end) it("M E", function () assert.equal("ME", name:initialize("M E", "", context)) end) it("ME.", function () assert.equal("ME", name:initialize("ME.", "", context)) end) it("Me.", function () assert.equal("Me", name:initialize("Me.", "", context)) end) it("Ph.M.E.", function () assert.equal("PhME", name:initialize("Ph.M.E.", "", context)) end) it("Ph. M.E.", function () assert.equal("PhME", name:initialize("Ph. M.E.", "", context)) end) end) describe("Period:", function () it("ME", function () assert.equal("ME", name:initialize("ME", ".", context)) end) it("M.E", function () assert.equal("M.E.", name:initialize("M.E", ".", context)) end) it("M E.", function () assert.equal("M.E.", name:initialize("M E.", ".", context)) end) it("John M.E.", function () assert.equal("John M.E.", name:initialize("John M.E.", ".", context)) end) it("M E", function () assert.equal("M.E.", name:initialize("M E", ".", context)) end) it("ME.", function () assert.equal("ME.", name:initialize("ME.", ".", context)) end) it("Me.", function () assert.equal("Me.", name:initialize("Me.", ".", context)) end) it("Ph.M.E.", function () assert.equal("Ph.M.E.", name:initialize("Ph.M.E.", ".", context)) end) it("Ph. M.E.", function () assert.equal("Ph.M.E.", name:initialize("Ph. M.E.", ".", context)) end) end) describe("PeriodSpace:", function () it("ME", function () assert.equal("ME", name:initialize("ME", ". ", context)) end) it("M.E", function () assert.equal("M. E.", name:initialize("M.E", ". ", context)) end) it("M E.", function () assert.equal("M. E.", name:initialize("M E.", ". ", context)) end) it("John M.E.", function () assert.equal("John M. E.", name:initialize("John M.E.", ". ", context)) end) it("M E", function () assert.equal("M. E.", name:initialize("M E", ". ", context)) end) it("ME.", function () assert.equal("ME.", name:initialize("ME.", ". ", context)) end) it("Me.", function () assert.equal("Me.", name:initialize("Me.", ". ", context)) end) it("Ph.M.E.", function () assert.equal("Ph. M. E.", name:initialize("Ph.M.E.", ". ", context)) end) it("Ph. M.E.", function () assert.equal("Ph. M. E.", name:initialize("Ph. M.E.", ". ", context)) end) end) end) -- describe("initialize-with-hyphen = false", function() -- context.options["initialize-with-hyphen"] = false -- context.initialize = true -- it("initialize", function() -- assert.equal("J.L.", name:initialize("Jean-Luc", ".", context)) -- end) -- end) end)
return [[ { "Lang" : "pl", "Name" : "polski", "Entities.gmod_subway_ezh3.Buttons.Stopkran.EmergencyBrakeValveToggle" : "Hamulec awaryjny", "Entities.gmod_subway_ezh3.Buttons.Back.BackDoor" : "Drzwi tylne", "Entities.gmod_subway_ezh3.Buttons.DriverValveBLTLDisconnect.DriverValveBLDisconnectToggle" : "Zawór dwudrożny przewodu głównego", "Entities.gmod_subway_ezh3.Buttons.DriverValveBLTLDisconnect.DriverValveTLDisconnectToggle" : "Zawór dwudrożny przewodu zasilającego", "Entities.gmod_subway_ezh3.Buttons.Battery.VBToggle" : "AB: Włącznik akumulatorów baterii", "Entities.gmod_subway_ezh3.Buttons.FrontPneumatic.FrontBrakeLineIsolationToggle" : "Zawór przewodu głównego sprzęgu powietrznego", "Entities.gmod_subway_ezh3.Buttons.FrontPneumatic.FrontTrainLineIsolationToggle" : "Zawór przewodu zasilającegosprzęgu powietrznego", "Entities.gmod_subway_ezh3.Buttons.ASNP.R_ASNPMenuSet" : "Informator: Menu", "Entities.gmod_subway_ezh3.Buttons.ASNP.R_ASNPUpSet" : "Informator: W górę", "Entities.gmod_subway_ezh3.Buttons.ASNP.R_ASNPDownSet" : "Informator: W dół", "Entities.gmod_subway_ezh3.Buttons.ASNP.R_ASNPOnToggle" : "Informator: Włączenie", "Entities.gmod_subway_ezh3.Buttons.PassengerDoor1.PassengerDoor" : "Drzwi do klasy", "Entities.gmod_subway_ezh3.Buttons.PassengerDoor.PassengerDoor" : "Drzwi do klasy", "Entities.gmod_subway_ezh3.Buttons.CabinDoor.CabinDoor" : "Drzwi do kabiny", "Entities.gmod_subway_ezh3.Buttons.Front.FrontDoor" : "Drzwi przednie", "Entities.gmod_subway_ezh3.Buttons.GV.GVToggle" : "Wyłącznik główny", "Entities.gmod_subway_ezh3.Buttons.RearPneumatic.RearTrainLineIsolationToggle" : "Zawór przewodu zasilającego sprzęgu powietrznego", "Entities.gmod_subway_ezh3.Buttons.RearPneumatic.RearBrakeLineIsolationToggle" : "Zawór przewodu głównego sprzęgu powietrznego", "Entities.gmod_subway_ezh3.Buttons.Panel.!OCH" : "ОЧ: Kontrolka braku sygnału ARS", "Entities.gmod_subway_ezh3.Buttons.Panel.!0" : "0: Kontrolka sygnału zatrzymania ARS", "Entities.gmod_subway_ezh3.Buttons.Panel.!40" : "40: Kontrolka ograniczenia prędkości do 40 km/h", "Entities.gmod_subway_ezh3.Buttons.Panel.!60" : "60: Kontrolka ograniczenia prędkości do 60 km/h", "Entities.gmod_subway_ezh3.Buttons.Panel.!70" : "70: Kontrolka ograniczenia prędkości do 70 km/h", "Entities.gmod_subway_ezh3.Buttons.Panel.!80" : "80: Kontrolka ograniczenia prędkości do 80 km/h", "Entities.gmod_subway_ezh3.Buttons.Panel.!Speedometer" : "Wskaźnik prędkości [km/h]", "Entities.gmod_subway_ezh3.Buttons.Panel.!TotalAmpermeter" : "Amperomierz WN [А]", "Entities.gmod_subway_ezh3.Buttons.Panel.!TotalVoltmeter" : "Woltomierz WN [kV]", "Entities.gmod_subway_ezh3.Buttons.Panel.!BatteryVoltage" : "Napięcie akumulatorów baterii [V]", "Entities.gmod_subway_ezh3.Buttons.Panel.!BrakeCylinder" : "Ciśnienie w cylindrach hamulcowych", "Entities.gmod_subway_ezh3.Buttons.Panel.!LinesPressure" : "Ciśnienie w zbiorniku (czarna) i przewodzie głównym (czerwona)", "Entities.gmod_subway_ezh3.Buttons.Main.KU1Toggle" : "VMK: Włączenie sprężarki", "Entities.gmod_subway_ezh3.Buttons.Main.SAMM1Set" : "САММ: Wyłączenie rozruchu", "Entities.gmod_subway_ezh3.Buttons.Main.SAMM2Set" : "САММ: Start", "Entities.gmod_subway_ezh3.Buttons.Main.SAMM3Set" : "САММ: Reset", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMSignal1" : "Kontrolka: Jazda-hamowanie", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMSignal2" : "Kontrolka: Działanie САММ", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMSignal3" : "Kontrolka: Włączona jednostka wykonawcza САММ", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMOnToggle" : "САММ: Włączenie sytemu automatycznego prowadzenia składu", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMBlokToggle" : "САММ: Jednostka wykonawcza", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMCommand3Set" : "САММ: X-2", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMCommand2Set" : "САММ: Doganianie rozkładu", "Entities.gmod_subway_ezh3.Buttons.Main.SAMMCommand1Set" : "САММ: Zezwolenie", "Entities.gmod_subway_ezh3.Buttons.Main.KSNSet" : "КСН: Sygnalizacja usterki", "Entities.gmod_subway_ezh3.Buttons.Main.R_Program1Set" : "Zapowiedź 1", "Entities.gmod_subway_ezh3.Buttons.Main.R_Program2Set" : "Zapowiedź 2", "Entities.gmod_subway_ezh3.Buttons.Main.VUSToggle" : "Przyciemnianie świateł jezdnych", "Entities.gmod_subway_ezh3.Buttons.Main.L_3Toggle" : "Oświetlenie przyrządów", "Entities.gmod_subway_ezh3.Buttons.Main.VAHToggle" : "Jazda awaryjna", "Entities.gmod_subway_ezh3.Buttons.Main.DIPonSet" : "Włączanie oświetlenia", "Entities.gmod_subway_ezh3.Buttons.Main.DIPoffSet" : "Wyłączanie oświetlenia", "Entities.gmod_subway_ezh3.Buttons.Main.KSDSet" : "KSD: Sprawdzanie sygnalizacji drzwi", "Entities.gmod_subway_ezh3.Buttons.Main.KVTSet" : "КВТ: Kasowanie hamowania ARS", "Entities.gmod_subway_ezh3.Buttons.Main.KBSet" : "КB: Czuwak (przycisk)", "Entities.gmod_subway_ezh3.Buttons.Main.KBLamp" : "LHRK: Ruch reostatu", "Entities.gmod_subway_ezh3.Buttons.Main.ARSToggle" : "АRS: Automatyczna regulacja prędkości", "Entities.gmod_subway_ezh3.Buttons.Main.R_UNchToggle" : "UNCh: Wzmacniacz niskich częstotliwości", "Entities.gmod_subway_ezh3.Buttons.Main.VUD1Toggle" : "VUD: Włącznik sterowania drzwiami", "Entities.gmod_subway_ezh3.Buttons.Main.R_RadioToggle" : "Zapowiedzi głosowe (wbudowane)", "Entities.gmod_subway_ezh3.Buttons.Main.ALSToggle" : "АLS: Automatyczna sygnalizacja pociągu", "Entities.gmod_subway_ezh3.Buttons.Main.VozvratRPSet" : "KVRP: Odblokowanie przekaźnika nadmiarowego", "Entities.gmod_subway_ezh3.Buttons.Main.RingSet" : "Dzwonek", "Entities.gmod_subway_ezh3.Buttons.Main.L_2Toggle" : "Oświetlenie kabiny", "Entities.gmod_subway_ezh3.Buttons.Main.KRZDSet" : "KRZD: Awaryjne zamykanie drzwi", "Entities.gmod_subway_ezh3.Buttons.Main.KDPSet" : "KDP: Otwieranie prawych drzwi", "Entities.gmod_subway_ezh3.Buttons.Main.KDLSet" : "KDL: Otwieranie lewych drzwi", "Entities.gmod_subway_ezh3.Buttons.Main.KAHSet" : "KAH: Jazda awaryjna", "Entities.gmod_subway_ezh3.Buttons.Main.RezMKSet" : "Awaryjne załączanie sprężarki", "Entities.gmod_subway_ezh3.Buttons.Main.KRPSet" : "KRP: Rozruch awaryjny", "Entities.gmod_subway_ezh3.Buttons.Main.RSTToggle" : "VPR: Załączenie radiostacji", "Entities.gmod_subway_ezh3.Buttons.Main.R_GToggle" : "Głośnik (dźwięk w kabinie)", "Entities.gmod_subway_ezh3.Buttons.Main.R_ZSToggle" : "ZS: Nagłośnienie klasy", "Entities.gmod_subway_ezh3.Buttons.Main.Custom2Set" : "Nieużywany przełącznik", "Entities.gmod_subway_ezh3.Buttons.Main.Custom3Set" : "Nieużywany przełącznik", "Entities.gmod_subway_ezh3.Buttons.Main.ASNPPlay" : "Odtwarzanie zapowiedzi", "Entities.gmod_subway_ezh3.Buttons.AV1.VU3Toggle" : "VU3: Oświetlenie kabiny", "Entities.gmod_subway_ezh3.Buttons.AV1.VU2Toggle" : "VU2: Awaryjne oświetlenie (45 V)", "Entities.gmod_subway_ezh3.Buttons.AV1.VU1Toggle" : "VU1: Ogrzewanie kabiny (3 kW)\n", "Entities.gmod_subway_ezh3.Buttons.AVMain.AV8BToggle" : "АV-8B: Wyłącznik automatyczny WN", "Entities.gmod_subway_ezh3.Buttons.RC1.RC1Toggle" : "RC_ARS: Odłączenie obwodów ARS", "Entities.gmod_subway_ezh3.Buttons.UAVAPanel.UAVAToggle" : "UAVA: Wyłączenie autostopu", "Entities.gmod_subway_ezh3.Buttons.UAVAPanel.UAVAContactSet" : "UAVA: odblokowanie przekaźników", "Entities.gmod_subway_ezh3.Buttons.VUHelper.VUToggle" : "VU: Wyłącznik sterowania", "Entities.gmod_subway_ezh3.Buttons.HelperPanel.VDLSet" : "VDL: Otwieranie lewych drzwi", "Entities.gmod_subway_ezh3.Buttons.HelperPanel.VUD2Toggle" : "VUD2: Włącznik sterowania drzwiami", "Entities.gmod_subway_ezh3.Buttons.EPKDisconnect.EPKToggle" : "EPV: Zawór elektropneumatyczny", "Entities.gmod_subway_ezh3.Buttons.VU.VUToggle" : "VU: Sterowanie pociągiem", "Entities.gmod_subway_ezh3.Buttons.ParkingBrake.ParkingBrakeLeft" : "Powrót koła hamulca ręcznego", "Entities.gmod_subway_ezh3.Buttons.ParkingBrake.ParkingBrakeRight" : "Powrót koła hamulca ręcznego", "Entities.gmod_subway_ezh3.Buttons.AirDistributor.AirDistributorDisconnectToggle" : "Blokada dystrybutora powietrza", "Entities.gmod_subway_em508t.Buttons.Stopkran.EmergencyBrakeValveToggle" : "Hamulec awaryjny", "Entities.gmod_subway_em508t.Buttons.Battery.VBToggle" : "AB: Włącznik akumulatorów baterii (obwody wspomagające NN)", "Entities.gmod_subway_em508t.Buttons.FrontPneumatic.FrontBrakeLineIsolationToggle" : "Zawór przewodu głównego sprzęgu powietrznego", "Entities.gmod_subway_em508t.Buttons.FrontPneumatic.FrontTrainLineIsolationToggle" : "Zawór przewodu zasilającego sprzęgu powietrznego", "Entities.gmod_subway_em508t.Buttons.GV.GVToggle" : "Wyłącznik główny", "Entities.gmod_subway_em508t.Buttons.RearPneumatic.RearTrainLineIsolationToggle" : "Zawór przewodu zasilającego sprzęgu powietrznego", "Entities.gmod_subway_em508t.Buttons.RearPneumatic.RearBrakeLineIsolationToggle" : "Zawór przewodu głównego sprzęgu powietrznego", "Entities.gmod_subway_em508t.Buttons.RearDoor.RearDoor" : "Drzwi do klasy", "Entities.gmod_subway_em508t.Buttons.Back2.!HVFuse" : "Blok bezpieczników WN", "Entities.gmod_subway_em508t.Buttons.Back2.!Relays" : "Skrzynia aparatów ładowania baterii akumulatorów i dystrybucji powietrza do siłowników drzwi", "Entities.gmod_subway_em508t.Buttons.Back2.!Heater" : "Farelka", "Entities.gmod_subway_em508t.Buttons.Front.FrontDoor" : "Drzwi przednie", "Entities.gmod_subway_em508t.Buttons.AV1.VU3Toggle" : "VU3: Oświetlenie kabiny\n", "Entities.gmod_subway_em508t.Buttons.AV1.VU2Toggle" : "VU2: Awaryjne oświetlenie (45 V)", "Entities.gmod_subway_em508t.Buttons.AV1.VU1Toggle" : "VU1: Ogrzewanie kabiny (3 kW)", "Entities.gmod_subway_em508t.Buttons.ParkingBrake.ParkingBrakeLeft" : "Powrót koła hamulca ręcznego", "Entities.gmod_subway_em508t.Buttons.ParkingBrake.ParkingBrakeRight" : "Powrót koła hamulca ręcznego", "Entities.gmod_subway_em508t.Buttons.CabinDoor.CabinDoor1" : "Drzwi do kabiny", "Entities.gmod_subway_em508t.Buttons.PassengerDoor.PassengerDoor" : "Drzwi do klasy", "Entities.gmod_subway_em508t.Buttons.PassengerDoor1.PassengerDoor" : "Drzwi do klasy", "Entities.gmod_subway_em508t.Buttons.Main.!RedRP" : "RP: Obwody mocy nie załączyły się", "Entities.gmod_subway_em508t.Buttons.Main.!GreenRP" : "RP: Zadziałanie przekaźnika nadmiarowego", "Entities.gmod_subway_em508t.Buttons.Main.!SD" : "SD: Sygnalizacja drzwi", "Entities.gmod_subway_em508t.Buttons.Main.KDLSet" : "Otwieranie lewych drzwi", "Entities.gmod_subway_em508t.Buttons.Main.KSDSet" : "KSD: Sprawdzanie sygnalizacji drzwi", "Entities.gmod_subway_em508t.Buttons.Main.VozvratRPSet" : "VozvratRP: Odblokowanie przekaźnika nadmiarowego", "Entities.gmod_subway_em508t.Buttons.Main.KSNSet" : "Sygnalizacja usterki", "Entities.gmod_subway_em508t.Buttons.Main.VUD1Toggle" : "Włącznik sterowania drzwiami", "Entities.gmod_subway_em508t.Buttons.Main.KU1Toggle" : "Włącznik sprężarki", "Entities.gmod_subway_em508t.Buttons.Main.DIPonSet" : "KU4: Włączanie oświetlenia", "Entities.gmod_subway_em508t.Buttons.Main.DIPoffSet" : "KU5: Wyłączanie oświetlenia", "Entities.gmod_subway_em508t.Buttons.Main.RezMKSet" : "Awaryjne załączanie sprężarki", "Entities.gmod_subway_em508t.Buttons.Main.KDPSet" : "KDP: Otwieranie prawych drzwi", "Entities.gmod_subway_em508t.Buttons.Main.KRZDSet" : "KU10: Awaryjne zamykanie drzwi", "Entities.gmod_subway_em508t.Buttons.AVMain.AV8BToggle" : "АV-8B: Wyłącznik automatyczny WN", "Entities.gmod_subway_em508t.Buttons.VU.VUToggle" : "VU: Wyłącznik sterowania", "Entities.gmod_subway_em508t.Buttons.VU.!Voltage" : "Napięcie obwodów sterowania", "Entities.gmod_subway_em508t.Buttons.HelperPanel.VUD2Toggle" : "VUD2: Włącznik sterowania drzwiami", "Entities.gmod_subway_em508t.Buttons.HelperPanel.VDLSet" : "VDL: Otwieranie lewych drzwi", "Entities.gmod_subway_em508t.Buttons.DriverValveBLTLDisconnect.DriverValveBLDisconnectToggle" : "Zawór dwudrożny przewodu głównego", "Entities.gmod_subway_em508t.Buttons.DriverValveBLTLDisconnect.DriverValveTLDisconnectToggle" : "Zawór dwudrożny przewodu zasilającego", "Entities.gmod_subway_em508t.Buttons.AirDistributor.AirDistributorDisconnectToggle" : "Blokada dystrybutora powietrza" } ]]
local t = Def.ActorFrame{} t[#t+1] = LoadActor("_background") t[#t+1] = LoadActor("_particles"); return t
return { tag = 'colliders', summary = 'Add a Collider with a BoxShape to the World.', description = 'Adds a new Collider to the World with a BoxShape already attached.', arguments = { { name = 'x', type = 'number', default = '0', description = 'The x coordinate of the center of the box.' }, { name = 'y', type = 'number', default = '0', description = 'The y coordinate of the center of the box.' }, { name = 'z', type = 'number', default = '0', description = 'The z coordinate of the center of the box.' }, { name = 'width', type = 'number', default = '1', description = 'The total width of the box, in meters.' }, { name = 'height', type = 'number', default = 'width', description = 'The total height of the box, in meters.' }, { name = 'depth', type = 'number', default = 'width', description = 'The total depth of the box, in meters.' } }, returns = { { name = 'collider', type = 'Collider', description = 'The new Collider.' } }, related = { 'BoxShape', 'Collider', 'World:newCollider', 'World:newCapsuleCollider', 'World:newCylinderCollider', 'World:newMeshCollider', 'World:newSphereCollider' } }
require("settings") require("keymaps") require("plugins")
--[[ === test_hepack ]] local he = require "he" local hs = require "he.pack" local list = he.list local pp = he.pp local pack, unpack = hs.pack, hs.unpack --test equality including the metatable local function eq(a, b) return he.equal(a, b, true) end ------------------------------------------------------------------------ local s, t, u, v, w assert(unpack(pack( 0 )) == 0 ) assert(unpack(pack( -1 )) == -1 ) assert(unpack(pack( -2 )) == -2 ) assert(unpack(pack( 239 )) == 239 ) --0xef assert(unpack(pack( 1000 )) == 1000 ) assert(unpack(pack( 1.02 )) == 1.02 ) assert(unpack(pack( "" )) == "" ) assert(unpack(pack( "aaa" )) == "aaa" ) assert(unpack(pack( ('a'):rep(10000) )) == ('a'):rep(10000) ) assert(unpack(pack( ('a'):rep(1000000) )) == ('a'):rep(1000000) ) assert(eq({}, unpack(pack( {} )))) assert(eq({{{}}}, unpack(pack( {{{}}} )))) t = {{a={'aaa'}}, 11, 22} assert(eq(t, unpack(pack( t )))) l = he.list{{a={'aaa'}}, 11, 22} assert(eq(l, unpack(pack( l )))) -- regular table literals t = {11, 22, name="abc", {}, {{}}, {x=1, y=1.0}} s = pack(t) u = unpack(s) assert(eq(t, u)) t = {11, y=22, list{33,55}} s = pack(t) u = unpack(s) assert(eq(t, u))
while true do screen:clear() pad = Controls.read() if pad:cross() then dofile("script.lua") end screen:print(220,100,"Game Over", Color.new(255,255,255)) screen:print(210,110,"Press Cross", Color.new(255,255,255)) screen.waitVblankStart() screen.flip() end
local util = require("spec.util") describe("assignment to multiple variables", function() it("from a function call", util.check [[ local function foo(): boolean, string return true, "yeah!" end local a, b = foo() print(b .. " right!") ]]) it("reports unsufficient rvalues as an error, simple", util.check_type_error([[ local a, b = 1, 2 a, b = 3 ]], { { msg = "variable is not being assigned a value" } })) it("reports excess lvalues", util.check_warnings([[ local function foo(_a: integer, _b: string, _c: boolean): string, boolean return "hi", true end local x, y, z, w: string, boolean, integer, boolean x, y, z, w = foo(1, "hello", true) ]], { { y = 6, x = 13, msg = "only 2 values are returned by the function" }, { y = 6, x = 16, msg = "only 2 values are returned by the function" }, })) it("reports unsufficient rvalues as an error, tricky", util.check_type_error([[ local type T = record x: number y: number end function T:returnsTwo(): number, number return self.x, self.y end function T:method() local a, b: number, number a, b = self.returnsTwo and self:returnsTwo() end ]], { { msg = "variable is not being assigned a value" } })) end)
LANGUAGE = { paper = "Paper" }
object_tangible_quest_outbreak_outbreak_facility_vent = object_tangible_quest_outbreak_shared_outbreak_facility_vent:new { } ObjectTemplates:addTemplate(object_tangible_quest_outbreak_outbreak_facility_vent, "object/tangible/quest/outbreak/outbreak_facility_vent.iff")
TOOL.Category = "Construction" TOOL.Name = "#tool.remover.name" TOOL.Command = nil TOOL.ConfigName = nil local function RemoveEntity( ent ) if ( ent:IsValid() ) then ent:Remove() end end local function DoRemoveEntity( Entity ) if ( !IsValid( Entity ) || Entity:IsPlayer() ) then return false end -- Nothing for the client to do here if ( CLIENT ) then return true end -- Remove all constraints (this stops ropes from hanging around) constraint.RemoveAll( Entity ) -- Remove it properly in 1 second timer.Simple( 1, function() RemoveEntity( Entity ) end ) -- Make it non solid Entity:SetNotSolid( true ) Entity:SetMoveType( MOVETYPE_NONE ) Entity:SetNoDraw( true ) -- Send Effect local ed = EffectData() ed:SetEntity( Entity ) util.Effect( "entity_remove", ed, true, true ) return true end --[[--------------------------------------------------------- Name: LeftClick Desc: Remove a single entity -----------------------------------------------------------]] function TOOL:LeftClick( trace ) if ( DoRemoveEntity( trace.Entity ) ) then if ( !CLIENT ) then self:GetOwner():SendLua( "achievements.Remover()" ); end return true end return false end --[[--------------------------------------------------------- Name: RightClick Desc: Remove this entity and everything constrained -----------------------------------------------------------]] function TOOL:RightClick( trace ) local Entity = trace.Entity if ( !IsValid( Entity ) || Entity:IsPlayer() ) then return false end -- Client can bail out now. if ( CLIENT ) then return true end local ConstrainedEntities = constraint.GetAllConstrainedEntities( trace.Entity ) local Count = 0 -- Loop through all the entities in the system for _, Entity in pairs( ConstrainedEntities ) do if ( DoRemoveEntity( Entity ) ) then Count = Count + 1 end end return true end -- -- Reload removes all constraints on the targetted entity -- function TOOL:Reload( trace ) if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end return constraint.RemoveAll( trace.Entity ) end
-------------------------------------------------------------------------------- -- WiFi module for 512 KB flash and nodeMCU 0.9.5 -------------------------------------------------------------------------------- local function timeout(timeout_callback) tmr.stop(1) wifi.sta.disconnect() timeout_callback() end local function init_wifi(self, ssid, pwd, call_back, timeout_ms, timeout_callback) tmr.delay(1000000) if timeout_ms and timeout_callback then tmr.alarm(2, timeout_ms, 0, function() return timeout(timeout_callback) end) end print("Setting up WiFi...") wifi.sta.disconnect() wifi.setmode(wifi.STATION) wifi.sta.config(ssid, pwd) tmr.alarm(1, 1000, 1, function() if wifi.sta.getip() then tmr.stop(2) tmr.stop(1) ip, nm, gw = wifi.sta.getip() info = {IP = ip, netmask = nm, gateway = gw} if call_back then call_back(info) else print(info.IP .. " " .. info.netmask .. " " .. info.gateway) end return end end) end -- Set module name as parameter of require and return module table local M = { init_wifi = init_wifi } _G[modname or 'my_wifi'] = M return M
describe("constructor '#iterator'", function() local linq = require("lazylualinq") it("calls the passed function repeatedly to retrieve items", function() local progress = 0 local iterator = linq.iterator(function() progress = progress + 1 return progress % 3, progress end) :getIterator() assert.is_same({ iterator() }, { 1, 1 }) assert.is_same({ iterator() }, { 2, 2 }) assert.is_same({ iterator() }, { 0, 3 }) assert.is_same({ iterator() }, { 1, 4 }) end) it("yields a numeric key if the function does not provide one", function() local progress = 0 local iterator = linq.iterator(function() progress = progress + 1 return progress % 3 end) :getIterator() assert.is_same({ iterator() }, { 1, 1 }) assert.is_same({ iterator() }, { 2, 2 }) assert.is_same({ iterator() }, { 0, 3 }) assert.is_same({ iterator() }, { 1, 4 }) end) it("caches results when multiple iterators are created", function() local progress = 0 local sequence = linq.iterator(function() progress = progress + 1 return progress % 3, progress end) local iterator1 = sequence:getIterator() local iterator2 = sequence:getIterator() assert.is_same({ iterator1() }, { 1, 1 }) assert.is_same({ iterator1() }, { 2, 2 }) assert.is_same({ iterator1() }, { 0, 3 }) assert.is_same({ iterator1() }, { 1, 4 }) assert.is_same(progress, 4) assert.is_same({ iterator2() }, { 1, 1 }) assert.is_same({ iterator2() }, { 2, 2 }) assert.is_same({ iterator2() }, { 0, 3 }) assert.is_same({ iterator2() }, { 1, 4 }) assert.is_same(progress, 4) end) end)
print('\n\nLoading TrollsAndElves modules...') --[[function Dynamic_Wrap( mt, name ) if Convars:GetFloat( 'developer' ) == 1 then local function w(...) return mt[name](...) end return w else return mt[name] end end]]-- -- Module loading system (it reports errors) local totalErrors = 0 local function loadModule(name) local status, err = pcall(function() -- Load the module require(name) end) if not status then -- Add to the total errors totalErrors = totalErrors+1 -- Tell the user about it print('WARNING: '..name..' failed to load!') print(err) end end -- Load Frota loadModule('lib.json') -- Json Library loadModule('TrollsAndElves') -- Main program loadModule('entity_init') require("moondota/moondota") if totalErrors == 0 then -- No loading issues print('Loaded TrollsAndElves modules successfully!\n') elseif totalErrors == 1 then -- One loading error print('1 TrollsAndElves module failed to load!\n') else -- More than one loading error print(totalErrors..' TrollsAndElves modules failed to load!\n') end Convars:RegisterCommand("makeuni", function(cmdname, name, team) local me = Convars:GetCommandClient():GetAssignedHero() local unit = CreateUnitByName(name, me:GetOrigin(), true, nil, nil, tonumber(team)) FindClearSpaceForUnit(unit, me:GetOrigin(), true) end, "Fuck", 0) Convars:RegisterCommand("creep", function(args) local h = Convars:GetCommandClient():GetAssignedHero() CreateUnitByName("npc_dota_creature_creep_melee", h:GetOrigin(), true, nil, nil, 2) end, "Fuck", 0) Convars:RegisterCommand("tower", function(args) local h = Convars:GetCommandClient():GetAssignedHero() CreateUnitByName("npc_dota_goodguys_tower1_top", h:GetOrigin(), true, nil, nil, 2) end, "Fuck", 0) Convars:RegisterCommand("quell", function(args) local h = Convars:GetCommandClient():GetAssignedHero() local firework = CreateItem("item_quelling_blade", h, h) h:AddItem(firework) end, "Fuck", 0) Convars:RegisterCommand("nametest2", function(args) local h = Convars:GetCommandClient():GetAssignedHero() print(h:GetUnitName()) end, "Fuck", 0) Convars:RegisterCommand("showitemtest", function(args) print("FIRING") FireGameEvent("tae_new_troll", {pid=Convars:GetCommandClient():GetPlayerID()}) end, "Fuck", 0) Convars:RegisterCommand("showbuildtest", function(args) print("FIRING") FireGameEvent("tae_new_elf", {pid=Convars:GetCommandClient():GetPlayerID()}) end, "Fuck", 0) Convars:RegisterCommand("invo2", function(args) local h = Convars:GetCommandClient():GetAssignedHero() local firework = CreateHeroForPlayer( "npc_dota_hero_wisp", Convars:GetCommandClient()) FindClearSpaceForUnit(firework, h:GetOrigin(), false) end, "Fuck", 0) Convars:RegisterCommand("invo3", function(args) local h = Convars:GetCommandClient():GetAssignedHero() local firework = CreateHeroForPlayer( "npc_dota_hero_invoker", Convars:GetCommandClient()) FindClearSpaceForUnit(firework, h:GetOrigin(), false) end, "Fuck", 0) Convars:RegisterCommand("tae_buy_item", function(cmdname, item) local player = Convars:GetCommandClient() if player:GetAssignedHero():GetClassname() == "npc_dota_hero_troll_warlord" then TrollsAndElvesGameMode:TrollBuyItem(player, item) end end, "Fuck", 0) UnitsCustomKV = LoadKeyValues("scripts/npc/npc_units_custom.txt") ItemsCustomKV = LoadKeyValues("scripts/npc/npc_items_custom.txt")
local _, ns = ... local B, C, L, DB, P = unpack(ns) local S = P:GetModule("Skins") local _G = getfenv(0) local select, pairs, type = select, pairs, type local strfind = string.find local function reskinChildButton(frame) if not frame then return end for i = 1, frame:GetNumChildren() do local child = select(i, frame:GetChildren()) if child:GetObjectType() == "Button" and child.Text then B.Reskin(child) end end end local function RemoveBorder(frame) for _, region in pairs {frame:GetRegions()} do if region:GetObjectType() == "Texture" then local texturePath = region.GetTextureFilePath and region:GetTextureFilePath() if texturePath and type(texturePath) == "string" and strfind(texturePath, "Quickslot2") then region:SetTexture("") end end end end local function ReskinWAOptions() local frame = _G.WeakAurasOptions if not frame or frame.styled then return end B.StripTextures(frame) B.SetBD(frame) B.ReskinInput(frame.filterInput, 18) B.Reskin(_G.WASettingsButton) -- Minimize, Close Button for i = 1, frame:GetNumChildren() do local child = select(i, frame:GetChildren()) local numRegions = child:GetNumRegions() local numChildren = child:GetNumChildren() if numRegions == 3 and numChildren == 1 and child.PixelSnapDisabled then B.StripTextures(child) local button = child:GetChildren() local texturePath = button.GetNormalTexture and button:GetNormalTexture():GetTextureFilePath() if texturePath and type(texturePath) == "string" and strfind(texturePath, "CollapseButton") then B.ReskinArrow(button, "up") button:SetSize(18, 18) button:ClearAllPoints() button:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -30, -6) button.SetNormalTexture = B.Dummy button.SetPushedTexture = B.Dummy button:HookScript("OnClick",function(self) if frame.minimized then B.SetupArrow(self.__texture, "down") else B.SetupArrow(self.__texture, "up") end end) else B.ReskinClose(button, frame) button:SetSize(18, 18) end end end -- Child Groups local childGroups = { "texturePicker", "iconPicker", "modelPicker", "importexport", "texteditor", "codereview", } for _, key in pairs(childGroups) do local group = frame[key] if group then reskinChildButton(group.frame) end end -- IconPicker local iconPicker = frame.iconPicker.frame if iconPicker then for i = 1, iconPicker:GetNumChildren() do local child = select(i, iconPicker:GetChildren()) if child:GetObjectType() == "EditBox" then B.ReskinInput(child, 20) end end end -- Right Side Container local container = frame.container.content:GetParent() if container and container.bg then container.bg:Hide() end -- WeakAurasSnippets local snippets = _G.WeakAurasSnippets B.StripTextures(snippets) B.SetBD(snippets) reskinChildButton(snippets) -- MoverSizer local moversizer = frame.moversizer B.CreateBD(moversizer, 0) local index = 1 for i = 1, moversizer:GetNumChildren() do local child = select(i, moversizer:GetChildren()) local numChildren = child:GetNumChildren() if numChildren == 2 and child:IsClampedToScreen() then local button1, button2 = child:GetChildren() if index == 1 then B.ReskinArrow(button1, "up") B.ReskinArrow(button2, "down") else B.ReskinArrow(button1, "left") B.ReskinArrow(button2, "right") end index = index + 1 end end -- TipPopup for i = 1, frame:GetNumChildren() do local child = select(i, frame:GetChildren()) if child:GetFrameStrata() == "FULLSCREEN" and child.PixelSnapDisabled and child.backdropInfo then B.StripTextures(child) B.SetBD(child) for j = 1, child:GetNumChildren() do local child2 = select(j, child:GetChildren()) if child2:GetObjectType() == "EditBox" then B.ReskinInput(child2, 18) end end break end end frame.styled = true end function S:WeakAuras() local WeakAuras = _G.WeakAuras if not WeakAuras then return end -- WeakAurasTooltip reskinChildButton(_G.WeakAurasTooltipImportButton:GetParent()) B.ReskinRadio(_G.WeakAurasTooltipRadioButtonCopy) B.ReskinRadio(_G.WeakAurasTooltipRadioButtonUpdate) local index = 1 local check = _G["WeakAurasTooltipCheckButton"..index] while check do B.ReskinCheck(check) index = index + 1 check = _G["WeakAurasTooltipCheckButton"..index] end -- Remove Aura Border (Credit: ElvUI_WindTools) if WeakAuras.RegisterRegionOptions then local origRegisterRegionOptions = WeakAuras.RegisterRegionOptions WeakAuras.RegisterRegionOptions = function(name, createFunction, icon, displayName, createThumbnail, ...) if type(icon) == "function" then local OldIcon = icon icon = function() local f = OldIcon() RemoveBorder(f) return f end end if type(createThumbnail) == "function" then local OldCreateThumbnail = createThumbnail createThumbnail = function() local f = OldCreateThumbnail() RemoveBorder(f) return f end end return origRegisterRegionOptions(name, createFunction, icon, displayName, createThumbnail, ...) end end end function S:WeakAurasOptions() local WeakAuras = _G.WeakAuras if not WeakAuras or not WeakAuras.ShowOptions then return end hooksecurefunc(WeakAuras, "ShowOptions", ReskinWAOptions) end function S:WeakAurasTemplates() local WeakAuras = _G.WeakAuras if not WeakAuras or not WeakAuras.CreateTemplateView then return end local origCreateTemplateView = WeakAuras.CreateTemplateView WeakAuras.CreateTemplateView = function(...) local group = origCreateTemplateView(...) reskinChildButton(group.frame) return group end end S:RegisterSkin("WeakAuras", S.WeakAuras) S:RegisterSkin("WeakAurasOptions", S.WeakAurasOptions) S:RegisterSkin("WeakAurasTemplates", S.WeakAurasTemplates)
RegisterServerEvent("InitInventaire:tradePlayerItem") AddEventHandler("InitInventaire:tradePlayerItem", function(from, target, type, itemName, itemCount) print("ezzz") --[[local _source = from local sourceXPlayer = ESX.GetPlayerFromId(_source) local targetXPlayer = ESX.GetPlayerFromId(target) if type == "item_standard" then local sourceItem = sourceXPlayer.getInventoryItem(itemName) local targetItem = targetXPlayer.getInventoryItem(itemName) if itemCount > 0 and sourceItem.count >= itemCount then if targetItem.limit ~= -1 and (targetItem.count + itemCount) > targetItem.limit then else sourceXPlayer.removeInventoryItem(itemName, itemCount) TriggerClientEvent('b1g_notify:client:Notify', sourceXPlayer, { type = 'true', text = _U('item_removed') .. itemName}) targetXPlayer.addInventoryItem(itemName, itemCount) TriggerClientEvent('b1g_notify:client:Notify', targetXPlayer, { type = 'true', text = _U('item_added') .. itemName}) end end elseif type == "item_money" then if itemCount > 0 and sourceXPlayer.getMoney() >= itemCount then sourceXPlayer.removeMoney(itemCount) TriggerClientEvent('b1g_notify:client:Notify', sourceXPlayer, { type = 'true', text = _U('money_removed') .. itemCount}) targetXPlayer.addMoney(itemCount) TriggerClientEvent('b1g_notify:client:Notify', targetXPlayer, { type = 'true', text = _U('money_added') .. itemCount}) end elseif type == "item_account" then if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then sourceXPlayer.removeAccountMoney(itemName, itemCount) TriggerClientEvent('b1g_notify:client:Notify', sourceXPlayer, { type = 'true', text = _U('money_removed') .. itemCount .. itemName}) targetXPlayer.addAccountMoney(itemName, itemCount) TriggerClientEvent('b1g_notify:client:Notify', targetXPlayer, { type = 'true', text = _U('money_added') .. itemCount .. itemName}) end elseif type == "item_weapon" then if not targetXPlayer.hasWeapon(itemName) then sourceXPlayer.removeWeapon(itemName) TriggerClientEvent('b1g_notify:client:Notify', sourceXPlayer, { type = 'true', text = _U('weapon_removed') .. itemName}) targetXPlayer.addWeapon(itemName, itemCount) TriggerClientEvent('b1g_notify:client:Notify', targetXPlayer, { type = 'true', text = _U('waepon_added') .. itemName}) end end]] end) RegisterServerEvent('InitialCore:InvSyncAmmo') AddEventHandler('InitialCore:InvSyncAmmo', function(meta, ammo) local SteamID = GetPlayerIdentifier(source) MySQL.Async.fetchAll("SELECT Armes FROM playerinfo WHERE SteamID='" .. SteamID .. "'", {}, function(resultgetinv) if resultgetinv[1] ~= nil then if resultgetinv[1].Armes ~= nil then local PlayerInv = json.decode(resultgetinv[1].Armes) --[[for k, v in pairs(PlayerInv) do for x, y in pairs(v) do print(y.ID) --if meta == y.Data.HashID then -- y.Data.Munition = ammo --end end end]] for k in pairs (PlayerInv) do --print( PlayerInv[k] ) --print(ArmesNom[PlayerArmes[k].ID]) if meta == PlayerInv[k].Data.HashID then PlayerInv[k].Data.Munition = ammo end end --print("vv" .. json.encode(PlayerInv)) MySQL.Async.execute("UPDATE playerinfo SET Armes='" .. json.encode(PlayerInv) .. "' WHERE SteamID='" .. SteamID .. "'", {}, function() --TriggerClientEvent('InitialCore:AdvancedNotif', donateur, 'Initial V', '~r~Inventaire', 'Vous avez donné ' .. montant .. ' ' .. item .. '.', 'CHAR_WE', 'INITIALV') end) end end end) end) RegisterServerEvent('InitialCore:GetCoffreVehicle') AddEventHandler('InitialCore:GetCoffreVehicle', function(Plaque, vehType) src = source MySQL.Async.fetchAll("SELECT * FROM coffres WHERE Plaque='" .. Plaque .. "'", {}, function(result) if result[1] ~= nil then TriggerClientEvent('InitialCore:OpenCoffreVehicule', src, json.decode(result[1].Contenu), Plaque, vehType) else MySQL.Async.execute("INSERT INTO coffres (Plaque, Contenu, VehiculeJoueur) VALUES ('" .. Plaque .. "', '{}', '1');", {}, function() end) TriggerClientEvent('InitialCore:OpenCoffreVehicule', src, json.decode('{}'), Plaque, vehType) end end) end) RegisterServerEvent('InitialCore:RefreshCoffreVehicle') AddEventHandler('InitialCore:RefreshCoffreVehicle', function(Plaque, vehType) _src = source MySQL.Async.fetchAll("SELECT * FROM coffres WHERE Plaque='" .. Plaque .. "'", {}, function(result) if result[1] ~= nil then TriggerClientEvent('InitialCore:refreshTrunkInventory', _src, json.decode(result[1].Contenu), Plaque, vehType) else MySQL.Async.execute("INSERT INTO coffres (Plaque, Contenu, VehiculeJoueur) VALUES ('" .. Plaque .. "', '{}', '1');", {}, function() end) TriggerClientEvent('InitialCore:refreshTrunkInventory', _src, json.decode('{}'), Plaque, vehType) end end) end) RegisterServerEvent('InitialCore:PutItemCoffreVehicle') AddEventHandler('InitialCore:PutItemCoffreVehicle', function(Plaque, ID, Nombre, OtherData, Metadata2) local CoffreAAdd = {} if ID:sub(1, 7) ~= 'WEAPON_' then CoffreAAdd[ID] = {} CoffreAAdd[ID].Montant = Nombre if Metadata2 then CoffreAAdd[ID].Data = Metadata2 end end if ID == 'argent' then TriggerEvent('InitialCore:RemoveMoney', source, Nombre) elseif ID:sub(1, 7) == 'WEAPON_' then TriggerEvent('InitialCore:DeleteWeapon', source, ID, Nombre, Metadata2.HashID) else TriggerEvent('InitialCore:DeleteItem', source, ID, Nombre) end MySQL.Async.fetchAll("SELECT Contenu FROM coffres WHERE Plaque='" .. Plaque .. "'", {}, function(result) if result[1] then local InvVehiculeActuel = json.decode(result[1].Contenu) if ID:sub(1, 7) == 'WEAPON_' then --[[table.insert(InvVehiculeActuel, 1, { ID = ID, Data = {Munition = Metadata2.Munition, HashID = Metadata2.HashID} })]] -- print(json.encode(InvVehiculeActuel)) -- table.insert(InvVehiculeActuel, ID) InvVehiculeActuel[math.random(1, 9999999)] = {Nom = ID, Data = Metadata2} --print(json.encode(InvVehiculeActuel)) else if InvVehiculeActuel[ID] == nil then InvVehiculeActuel[ID] = {} end if InvVehiculeActuel[ID].Montant ~= nil then InvVehiculeActuel[ID].Montant = InvVehiculeActuel[ID].Montant + Nombre else InvVehiculeActuel[ID] = {} InvVehiculeActuel[ID].Montant = Nombre end if Metadata2 then InvVehiculeActuel[ID].Data = Metadata2 end end MySQL.Async.execute("UPDATE coffres SET Contenu='" .. json.encode(InvVehiculeActuel) .. "' WHERE Plaque='" .. Plaque .. "'", {}, function() end) else if ID:sub(1, 7) == 'WEAPON_' then --[[table.insert(CoffreAAdd, 1, 'test' = { ID = ID, Data = {Munition = Metadata2.Munition, HashID = Metadata2.HashID} })]] --table.insert(CoffreAAdd, 1, ID) CoffreAAdd[math.random(1, 9999999)] = {Nom = ID, Data = Metadata2} --print(CoffreAAdd[1]) end MySQL.Async.execute("INSERT INTO coffres (Plaque, Contenu, VehiculeJoueur) VALUES ('" .. Plaque .. "', '" .. json.encode(CoffreAAdd) .. "', '1')" , {}, function() end) end end) end) RegisterServerEvent('InitialCore:RemoveItemCoffreVehicle') AddEventHandler('InitialCore:RemoveItemCoffreVehicle', function(Plaque, ID, Nombre, Metadata2, IDHash, TableID) local CoffreARem = {} if not IDHash then IDHash = 'lul' end if IDHash:sub(1, 7) ~= 'WEAPON_' then CoffreARem[ID] = {} CoffreARem[ID].Montant = Nombre if Metadata2 then CoffreARem[ID].Data = Metadata2 end if ID == 'argent' then TriggerEvent('InitialCore:GiveMoney', source, Nombre) else TriggerEvent('InitialCore:GiveItem', source, ID, Nombre, Metadata2) end end print('#############') print(Plaque) print(ID) print(Nombre) print(Metadata2) print(IDHash) print(TableID) print('#############') MySQL.Async.fetchAll("SELECT Contenu FROM coffres WHERE Plaque='" .. Plaque .. "'", {}, function(result) if result[1].Contenu ~= '{}' then local InvVehiculeActuel = json.decode(result[1].Contenu) print(IDHash:sub(1, 7)) if IDHash:sub(1, 7) == 'WEAPON_' then print('wearemove') for k, v in pairs(InvVehiculeActuel) do print(TableID) print(k) if k == TableID then print('success') InvVehiculeActuel[TableID] = nil --print(json.encode(InvVehiculeActuel)) end end else print("ccrem") if InvVehiculeActuel[ID] == nil then InvVehiculeActuel[ID] = {} end if InvVehiculeActuel[ID].Montant ~= nil then InvVehiculeActuel[ID].Montant = InvVehiculeActuel[ID].Montant - Nombre else InvVehiculeActuel[ID] = {} InvVehiculeActuel[ID].Montant = Nombre end if Metadata2 then InvVehiculeActuel[ID].Data = Metadata2 end end MySQL.Async.execute("UPDATE coffres SET Contenu='" .. json.encode(InvVehiculeActuel) .. "' WHERE Plaque='" .. Plaque .. "'", {}, function() end) else -- MySQL.Async.execute("UPDATE coffres SET Contenu='" .. json.encode(CoffreARem) .. "' WHERE Plaque='" .. Plaque .. "'" , {}, function() -- end) end end) end) RegisterServerCallback('getCoffrePropriete', function(source, callback, id) MySQL.Async.fetchAll("SELECT Contenu FROM coffreproperties WHERE Nom='" .. id .. "'", {}, function(result) callback(json.decode(result[1].Contenu)) end) end) RegisterServerEvent('InitialCore:PutItemPropriete') AddEventHandler('InitialCore:PutItemPropriete', function(IDP, ID, Nombre, OtherData, Metadata2) local CoffreAAdd = {} CoffreAAdd[ID] = {} CoffreAAdd[ID].Montant = Nombre if Metadata2 then CoffreAAdd[ID].Data = Metadata2 end if ID == 'argent' then TriggerEvent('InitialCore:RemoveMoney', source, Nombre) elseif ID:sub(1, 7) == 'WEAPON_' then TriggerEvent('InitialCore:DeleteWeapon', source, ID, Nombre) else TriggerEvent('InitialCore:DeleteItem', source, ID, Nombre) end MySQL.Async.fetchAll("SELECT Contenu FROM coffreproperties WHERE Nom='" .. IDP .. "'", {}, function(result) if result[1].Contenu ~= '{}' then local InvVehiculeActuel = json.decode(result[1].Contenu) if InvVehiculeActuel[ID] == nil then InvVehiculeActuel[ID] = {} end if InvVehiculeActuel[ID].Montant ~= nil then InvVehiculeActuel[ID].Montant = InvVehiculeActuel[ID].Montant + Nombre else InvVehiculeActuel[ID] = {} InvVehiculeActuel[ID].Montant = Nombre end if Metadata2 then InvVehiculeActuel[ID].Data = Metadata2 end MySQL.Async.execute("UPDATE coffreproperties SET Contenu='" .. json.encode(InvVehiculeActuel) .. "' WHERE Nom='" .. IDP .. "'", {}, function() end) else MySQL.Async.execute("UPDATE coffreproperties SET Contenu='" .. json.encode(CoffreAAdd) .. "' WHERE Nom='" .. IDP .. "'" , {}, function() end) end end) end) RegisterServerEvent('InitialCore:RemoveItemPropriete') AddEventHandler('InitialCore:RemoveItemPropriete', function(IDP, ID, Nombre, OtherData, Metadata2) local CoffreARem = {} CoffreARem[ID] = {} CoffreARem[ID].Montant = Nombre if Metadata2 then CoffreARem[ID].Data = Metadata2 end if ID == 'argent' then TriggerEvent('InitialCore:GiveMoney', source, Nombre) elseif ID:sub(1, 7) == 'WEAPON_' then TriggerEvent('InitialCore:GiveWeapon', source, ID, Nombre) else TriggerEvent('InitialCore:GiveItem', source, ID, Nombre, Metadata2) end MySQL.Async.fetchAll("SELECT Contenu FROM coffreproperties WHERE Nom='" .. IDP .. "'", {}, function(result) if result[1].Contenu ~= '{}' then local InvVehiculeActuel = json.decode(result[1].Contenu) if InvVehiculeActuel[ID] == nil then InvVehiculeActuel[ID] = {} end if InvVehiculeActuel[ID].Montant ~= nil then InvVehiculeActuel[ID].Montant = InvVehiculeActuel[ID].Montant - Nombre else InvVehiculeActuel[ID] = {} InvVehiculeActuel[ID].Montant = Nombre end if Metadata2 then InvVehiculeActuel[ID].Data = Metadata2 end MySQL.Async.execute("UPDATE coffreproperties SET Contenu='" .. json.encode(InvVehiculeActuel) .. "' WHERE Nom='" .. IDP .. "'", {}, function() end) else MySQL.Async.execute("UPDATE coffreproperties SET Contenu='" .. json.encode(CoffreARem) .. "' WHERE Nom='" .. IDP .. "'" , {}, function() end) end end) end) -- FOUILLE IC = {} IC.Items = {} MySQL.ready(function() MySQL.Async.fetchAll("SELECT * FROM itemslist", {}, function(result) for k,v in ipairs(result) do IC.Items[v.HashID] = { Nom = v.Nom, Poids = v.Poids } --print(IC.Items["IDCard#639126586"].Nom) end --print(IC.Items["clevoiture"].Nom) end) end) RegisterServerCallback('InitInventaire:getPlayerOtherInventory', function(source, callback, targetid) local PlayerSteamID = GetPlayerIdentifier(targetid) MySQL.Async.fetchAll("SELECT Inventaire, Armes, Argent FROM playerinfo WHERE SteamID='" .. PlayerSteamID .. "'", {}, function(resultgetinv) PlayerArgentFinal = resultgetinv[1].Argent if resultgetinv[1] ~= nil then local PlayerInvFinal = {} local PlayerArmesFinal = {} if resultgetinv[1].Inventaire ~= nil then --print('## ' .. resultgetinv[1].Inventaire) PlayerInv = json.decode(resultgetinv[1].Inventaire) for k in pairs (PlayerInv) do --print( PlayerInv[k] ) if k:sub(1, 7) == 'CarteCr' then table.insert(PlayerInvFinal, { ID = k, Nom = "Carte de crédit", Poids = 0.050, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'Vetemen' then table.insert(PlayerInvFinal, { ID = k, Nom = "Vêtement", Poids = 0.050, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'CleVoit' then table.insert(PlayerInvFinal, { ID = k, Nom = IC.Items["CleVoiture"].Nom, Poids = IC.Items["CleVoiture"].Poids, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'facture' then table.insert(PlayerInvFinal, { ID = k, Nom = "Facture", Poids = 0.001, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'patedec' then table.insert(PlayerInvFinal, { ID = k, Nom = "Pâte de coca (100 g)", Poids = 0.100, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) else table.insert(PlayerInvFinal, { --print(k), ID = k, Nom = IC.Items[k].Nom, Poids = IC.Items[k].Poids, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) end end --for k in pairs (PlayerInvFinal[1]) do -- print( k ) --end --print("cc ! " .. PlayerInvFinal[1].ID) --print("cc ! " .. PlayerInvFinal[1].Nom) --print("cc ! " .. PlayerInvFinal[1].Nombre) --print("cc ! " .. PlayerInvFinal[1].Poids) --print("cc ! " .. PlayerInvFinal[2].ID) --print("cc ! " .. PlayerInvFinal[2].Nom) --print("cc ! " .. PlayerInvFinal[2].Nombre) --print("cc ! " .. PlayerInvFinal[2].Poids) end if resultgetinv[1].Armes ~= nil then PlayerArmes = json.decode(resultgetinv[1].Armes) --print('## ' .. PlayerInv) for k in pairs (PlayerArmes) do --print( PlayerInv[k] ) table.insert(PlayerArmesFinal, { ID = k, Nom = ArmesNom[k], --Poids = IC.Items[k].Poids, Nombre = PlayerArmes[k].Montant }) end --for k in pairs (PlayerInvFinal[1]) do -- print( k ) --end --print("cc ! " .. PlayerInvFinal[1].ID) --print("cc ! " .. PlayerInvFinal[1].Nom) --print("cc ! " .. PlayerInvFinal[1].Nombre) --print("cc ! " .. PlayerInvFinal[1].Poids) --print("cc ! " .. PlayerInvFinal[2].ID) --print("cc ! " .. PlayerInvFinal[2].Nom) --print("cc ! " .. PlayerInvFinal[2].Nombre) --print("cc ! " .. PlayerInvFinal[2].Poids) end callback(PlayerInvFinal, PlayerArmesFinal, PlayerArgentFinal) end end) end) local ArmesNom = {} ArmesNom.WEAPON_KNIFE = 'Couteau' ArmesNom.WEAPON_SWITCHBLADE = 'Couteau a cran d\'arret' ArmesNom.WEAPON_FLASHLIGHT = 'Lampe torche' ArmesNom.WEAPON_BAT = 'Batte' ArmesNom.WEAPON_MACHETE = 'Machette' ArmesNom.WEAPON_SNSPISTOL = 'Pétoire' ArmesNom.WEAPON_PISTOL = 'Pistolet' ArmesNom.WEAPON_COMBATPISTOL = 'Pistolet de combat' RegisterServerCallback('InitInventaire:getOtherInventory', function(source, callback, plate) --local PlayerSteamID = GetPlayerIdentifier(targetid) MySQL.Async.fetchAll("SELECT Contenu FROM coffres WHERE Plaque='" .. plate .. "'", {}, function(resultgetinv) if not resultgetinv[1] then resultgetinv[1] = {} resultgetinv[1].Contenu = {} resultgetinv[1].Contenu = json.encode(resultgetinv[1].Contenu) end --PlayerArgentFinal = resultgetinv[1].Argent if resultgetinv[1] ~= nil then local PlayerInvFinal = {} local PlayerArmesFinal = {} if resultgetinv[1].Contenu ~= nil then --print('## ' .. resultgetinv[1].Inventaire) PlayerInv = json.decode(resultgetinv[1].Contenu) for k, v in pairs (PlayerInv) do --print( PlayerInv[k].Montant ) --print(v.Nom) print(v.Nom) if v.Nom then if v.Nom:sub(1, 7) == 'WEAPON_' then table.insert(PlayerInvFinal, { ID = v.Nom, Nom = ArmesNom[v.Nom], Poids = 1500, Nombre = 1, Data = v.Data, IDTable = k }) end else if k:sub(1, 7) == 'CarteCr' then table.insert(PlayerInvFinal, { ID = k, Nom = "Carte de crédit", Poids = 0.050, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'Vetemen' then table.insert(PlayerInvFinal, { ID = k, Nom = "Vêtement", Poids = 0.050, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'CleVoit' then table.insert(PlayerInvFinal, { ID = k, Nom = IC.Items["CleVoiture"].Nom, Poids = IC.Items["CleVoiture"].Poids, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'facture' then table.insert(PlayerInvFinal, { ID = k, Nom = "Facture", Poids = 0.001, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 7) == 'patedec' then table.insert(PlayerInvFinal, { ID = k, Nom = "Pâte de coca (100 g)", Poids = 0.100, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) elseif k:sub(1, 6) == 'argent' then table.insert(PlayerInvFinal, { ID = "argent", Nom = "Argent", Poids = 1*PlayerInv[k].Montant, Nombre = PlayerInv[k].Montant }) elseif k:sub(1, 7) == 'Telepho' then table.insert(PlayerInvFinal, { ID = k, Nom = "Téléphone", Poids = 0.600, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) else table.insert(PlayerInvFinal, { --print(k), ID = k, Nom = IC.Items[k].Nom, Poids = IC.Items[k].Poids, Nombre = PlayerInv[k].Montant, Data = PlayerInv[k].Data }) end end end --for k in pairs (PlayerInvFinal[1]) do -- print( k ) --end --print("cc ! " .. PlayerInvFinal[1].ID) --print("cc ! " .. PlayerInvFinal[1].Nom) --print("cc ! " .. PlayerInvFinal[1].Nombre) --print("cc ! " .. PlayerInvFinal[1].Poids) --print("cc ! " .. PlayerInvFinal[2].ID) --print("cc ! " .. PlayerInvFinal[2].Nom) --print("cc ! " .. PlayerInvFinal[2].Nombre) --print("cc ! " .. PlayerInvFinal[2].Poids) end --[[ if resultgetinv[1].Armes ~= nil then PlayerArmes = json.decode(resultgetinv[1].Armes) --print('## ' .. PlayerInv) for k in pairs (PlayerArmes) do --print( PlayerInv[k] ) table.insert(PlayerArmesFinal, { ID = k, Nom = ArmesNom[k], --Poids = IC.Items[k].Poids, Nombre = PlayerArmes[k].Montant }) end --for k in pairs (PlayerInvFinal[1]) do -- print( k ) --end --print("cc ! " .. PlayerInvFinal[1].ID) --print("cc ! " .. PlayerInvFinal[1].Nom) --print("cc ! " .. PlayerInvFinal[1].Nombre) --print("cc ! " .. PlayerInvFinal[1].Poids) --print("cc ! " .. PlayerInvFinal[2].ID) --print("cc ! " .. PlayerInvFinal[2].Nom) --print("cc ! " .. PlayerInvFinal[2].Nombre) --print("cc ! " .. PlayerInvFinal[2].Poids) end]] callback(PlayerInvFinal, PlayerArmesFinal, PlayerArgentFinal) end end) end) RegisterServerEvent('InitialCore:SearchAlert') AddEventHandler('InitialCore:SearchAlert', function(player) TriggerClientEvent('InitialCore:SearchAlertC', player) end)
local e = {} e.PermissionLevel = { Custom = -1; Visitor = 100; Support = 125; Observer = 150; TrialMod = 175; Aux = 200; JrMod = 225; SrMod = 300; Admin = 400; } e.Arguments = { UsernameInGame = 0; DisplayNameInGame = 1; Username = 2; UserId = 3; Number = 4; Text = 5; Boolean = 6; Any = 7; } e.Necessity = { Required = 0; Optional = 1; } e.FailureType = { InvalidArgs = "One or more arguments provided were not of the correct type!"; MissingArgs = "You were missing one or more required arguments!"; InvalidPerms = "You don't have permission to run this command!"; } e.ArgStrings = { [e.Arguments.UsernameInGame] = "Player"; [e.Arguments.DisplayNameInGame] = "Player"; [e.Arguments.Username] = "Username"; [e.Arguments.UserId] = "User Id"; [e.Arguments.Number] = "Number"; [e.Arguments.Text] = "Text"; [e.Arguments.Boolean] = "True/False"; [e.Arguments.Any] = "Any"; } return e
local Native = require('lib.stdlib.native') local converter = require('lib.stdlib.enum.converter') ---@class AttackType local AttackType = { Normal = 0, --ATTACK_TYPE_NORMAL Melee = 1, --ATTACK_TYPE_MELEE Pierce = 2, --ATTACK_TYPE_PIERCE Siege = 3, --ATTACK_TYPE_SIEGE Magic = 4, --ATTACK_TYPE_MAGIC Chaos = 5, --ATTACK_TYPE_CHAOS Hero = 6, --ATTACK_TYPE_HERO } AttackType = converter(Native.ConvertAttackType, AttackType) return AttackType
local state_machine = {} local sm = state_machine local EventQueue = {data = {}} sm.EventQueue = EventQueue function EventQueue.add(event) EventQueue.data[#EventQueue.data + 1] = event end function EventQueue.pop() return table.remove(EventQueue.data, 1) end function EventQueue.is_empty() return #EventQueue.data == 0 end function EventQueue.pump(stateful_objects) local event = EventQueue.pop() while event do for _, stateful_object in ipairs(stateful_objects) do sm.process(stateful_object, event) end event = EventQueue.pop() end end local Event = {} sm.Event = Event function Event.new(kind, payload) local event = {} setmetatable(event, {__index = sm.Event}) event.kind = kind event.payload = payload return event end local Emitter = {} sm.Emitter = Emitter function Emitter.new(kind) local emitter = {} setmetatable(emitter, {__index = sm.Emitter}) emitter.kind = kind return emitter end function Emitter:emit(payload) local event = Event.new(self.kind, payload) EventQueue.add(event) end local Edge = {} sm.Edge = Edge function Edge.new(trigger, guard, effect, to) local edge = {} setmetatable(edge, {__index = sm.Edge}) edge.trigger = trigger edge.guard = guard edge.effect = effect edge.to = to return edge end function Edge:matches(event) if self.trigger and event then return self.trigger == event.kind end return true end function Edge:passes_guard(stateful_object, event) if self.guard then return self.guard(stateful_object, event) end return true end function Edge:execute(stateful_object, payload, event) if self.effect then self.effect(stateful_object, payload, event) end return self.to end local initial = 'initial' local final = 'final' local regular = 'regular' local choice = 'choice' local State = {} sm.State = State function State.new(name, transitions) local state = {} setmetatable(state, {__index = sm.State}) state.kind = regular state.name = name state.transitions = transitions return state end function State.new_choice(name, transitions) local state = {} setmetatable(state, {__index = sm.State}) state.kind = choice state.name = name state.transitions = transitions return state end function State.new_initial(transition) local state = {} setmetatable(state, {__index = sm.State}) state.kind = initial state.name = initial state.transitions = {transition} return state end function State.new_final() local state = {} setmetatable(state, {__index = sm.State}) state.kind = final state.name = final state.transitions = {} return state end local StateMachine = {} sm.StateMachine = StateMachine function StateMachine.new(states) local machine = {} setmetatable(machine, {__index = sm.StateMachine}) -- TODO: add validation local state_lookup = {} for _, state in ipairs(states) do state_lookup[state.name] = state end state_lookup.final = State.new_final() machine.states = state_lookup return machine end local function lazy_any(fs) return function(...) if #fs == 0 then return false end for _, f in ipairs(fs) do if not f(...) then return false end end return true end end local function lazy_each(fs) return function(...) for _, f in ipairs(fs) do f(...) end end end function StateMachine.new_from_table(raw_states) -- {effect, to} -- {'name', {trigger, guard, effect, to}, [kind = blah]} assert(1 <= #raw_states, "No states provided in table") local initial_transition = raw_states[1] states = {State.new_initial(sm.Edge.new(nil, nil, initial_transition[1], initial_transition[2]))} if #raw_states == 1 then return StateMachine.new(states) end local kinds = {regular = State.new, choice = State.new_choice} for i = 2, #raw_states do local raw_state = raw_states[i] local name = raw_state[1] local kind = regular if raw_state.kind then kind = raw_state.kind end kind = kinds[kind] edges = {} for _, raw_transition in ipairs(raw_state[2]) do local trigger = raw_transition[1] local guard = raw_transition[2] if type(guard) == 'table' then guard = lazy_any(guard) end local effect = raw_transition[3] if type(effect) == 'table' then effect = lazy_each(effect) end local to = raw_transition[4] or name edges[#edges + 1] = Edge.new(trigger, guard, effect, to) end local state = kind(name, edges) states[#states + 1] = state end return StateMachine.new(states) end function StateMachine:initialize_state(stateful_object) stateful_object.state = { name = initial, machine = self, } self:process_event(stateful_object, sm.Event.new(nil, nil)) end function StateMachine:process_event(stateful_object, event) local current_state_name = stateful_object.state.name assert(self.states[current_state_name], "Current object state not a state in state machine") local transition_was_taken = false repeat transition_was_taken = false local state = self.states[current_state_name] for i, transition in ipairs(state.transitions) do if transition:matches(event) and transition:passes_guard(stateful_object, event.payload) then current_state_name = transition:execute(stateful_object, event.payload, event) assert(self.states[current_state_name], "State transitioned to does not exist in the state table: " .. current_state_name) transition_was_taken = true break end end until self.states[current_state_name].kind == regular or self.states[current_state_name].kind == final or not transition_was_taken stateful_object.state.name = current_state_name end function state_machine.process(stateful_object, event) stateful_object.state.machine:process_event(stateful_object, event) end return state_machine
local fs = require "nvim-lsp-installer.fs" local path = require "nvim-lsp-installer.path" local installers = require "nvim-lsp-installer.installers" local platform = require "nvim-lsp-installer.platform" local npm = require "nvim-lsp-installer.installers.npm" local process = require "nvim-lsp-installer.process" local M = {} local INSTALL_DIR = path.concat { vim.fn.stdpath "data", "lsp_servers", ".zx" } local ZX_EXECUTABLE = npm.executable(INSTALL_DIR, "zx") local has_installed_zx = false local function zx_installer(force) force = force or false -- be careful with boolean logic if flipping this return function(_, callback, context) if has_installed_zx and not force then callback(true, "zx already installed") return end if vim.fn.executable "npm" ~= 1 or vim.fn.executable "node" ~= 1 then callback(false, "Cannot install zx because npm and/or node not installed.") return end local is_zx_already_installed = fs.file_exists(ZX_EXECUTABLE) local npm_command = is_zx_already_installed and "update" or "install" if not is_zx_already_installed then context.stdio_sink.stdout(("Preparing for installation… (npm %s zx)\n"):format(npm_command)) end fs.mkdirp(INSTALL_DIR) local handle, pid = process.spawn(platform.is_win and "npm.cmd" or "npm", { args = { npm_command, "zx@1" }, cwd = INSTALL_DIR, stdio_sink = context.stdio_sink, }, function(success) if success then has_installed_zx = true callback(true) else context.stdio_sink.stderr "Failed to install zx.\n" callback(false) end end) if handle == nil then context.stdio_sink.stderr(("Failed to install/update zx. %s\n"):format(pid)) callback(false) end end end local function exec(file) return function(server, callback, context) process.spawn(ZX_EXECUTABLE, { args = { file }, cwd = server.root_dir, stdio_sink = context.stdio_sink, }, callback) end end -- @deprecated Compose your installer using the Lua `std` installers instead. function M.file(relpath) local script_path = path.realpath(relpath, 3) return installers.pipe { zx_installer(false), exec(("file:///%s"):format(script_path)), } end return M
function event_death_complete(e) e.self:Say("All Iksar residents.. shall learn.. of my demise. Ungghh!!"); eq.signal(87101,1); -- NPC: Atheling_Plague end ------------------------------------------------------------------------------------------------- -- Converted to .lua using MATLAB converter written by Stryd -- Find/replace data for .pl --> .lua conversions provided by Speedz, Stryd, Sorvani and Robregen -------------------------------------------------------------------------------------------------
require('networks/modules/Concatenation') require('networks/modules/SpatialConvolution1_fw') local network = {} local function deepCopy(tbl) -- creates a copy of a network with new modules and the same tensors local copy = {} for k, v in pairs(tbl) do if type(v) == 'table' then copy[k] = deepCopy(v) else copy[k] = v end end if torch.typename(tbl) then torch.setmetatable(copy, torch.typename(tbl)) end return copy end function network.clean(model) return deepCopy(model):float():clearState() end local function convInit(model, name) for k,v in pairs(model:findModules(name)) do local n = v.kW*v.kH*v.nOutputPlane v.weight:normal(0,math.sqrt(2/n)) if cudnn.version >= 4000 then v.bias = nil v.gradBias = nil else v.bias:zero() end end end local function bNInit(model, name) for k,v in pairs(model:findModules(name)) do v.weight:fill(1) v.bias:zero() end end local function linearInit(model, name) for k,v in pairs(model:findModules(name)) do v.bias:zero() end end function network.getWindowSize(net, ws) ws = ws or 1 for i = 1,#net.modules do local module = net:get(i) if torch.typename(module) == 'cudnn.SpatialConvolution' then ws = ws + module.kW - 1 - module.padW - module.padH end if module.modules then ws = network.getWindowSize(module, ws) end end return ws end function network.init(net) convInit(net, 'cudnn.SpatialConvolution') convInit(net, 'nn.SpatialConvolution') bNInit(net, 'cudnn.SpatialBatchNormalization') bNInit(net, 'nn.SpatialBatchNormalization') linearInit(net, 'nn.Linear') end function network.fixBorder(vol, direction, ws) local n = (ws - 1) / 2 for i=1,n do vol[{{},{},{},direction * i}]:copy(vol[{{},{},{},direction * (n + 1)}]) end end local function padConvs(module) -- Pads the convolutional layers to maintain the image resolution for i = 1,#module.modules do local m = module:get(i) if torch.typename(m) == 'cudnn.SpatialConvolution' then m.dW = 1 m.dH = 1 if m.kW > 1 then m.padW = (m.kW - 1) / 2 end if m.kH > 1 then m.padH = (m.kH - 1) / 2 end elseif m.modules then padConvs(m) end end end function network.getTestNetwork(model) -- Replace the model with fully-convolutional network -- with the same weights, and pad it to maintain resolution local testModel = model:clone('weight', 'bias') -- replace linear with 1X1 conv local nodes, containers = testModel:findModules('nn.Linear') for i = 1, #nodes do for j = 1, #(containers[i].modules) do if containers[i].modules[j] == nodes[i] then local w = nodes[i].weight local b = nodes[i].bias local conv = nn.SpatialConvolution1_fw(w:size(2), w:size(1)):cuda() conv.weight:copy(w) conv.bias:copy(b) -- Replace with a new instance containers[i].modules[j] = conv end end end -- replace reshape with concatenation nodes, containers = testModel:findModules('nn.Reshape') for i = 1, #nodes do for j = 1, #(containers[i].modules) do if containers[i].modules[j] == nodes[i] then -- Replace with a new instance containers[i].modules[j] = nn.Concatenation():cuda() end end end -- pad convolutions padConvs(testModel) -- switch to evalutation mode testModel:evaluate() return testModel end function network.forwardFree(net, input) -- Forwards the network w.r.t input module by module -- while cleaning previous modules state local currentOutput = input for i=1, #net.modules do local m = net.modules[i] local nextOutput if torch.typename(m) == 'nn.Sequential' then nextOutput = network.forwardFree(m, currentOutput) currentOutput = nextOutput:clone() elseif torch.typename(m) == 'nn.ConcatTable' or torch.typename(m) == 'nn.ParallelTable' then nextOutput = m:forward(currentOutput) currentOutput = {} currentOutput[1] = nextOutput[1]:clone() currentOutput[2] = nextOutput[2]:clone() else nextOutput = m:updateOutput(currentOutput) currentOutput = nextOutput:clone() end m:apply( function(mod) mod:clearState() end ) collectgarbage() end return currentOutput end function network.sliceInput(input) local sizes = torch.LongStorage{input:size(1) / 2, input:size(2), input:size(3), input:size(4)} local strides = torch.LongStorage{input:stride(1) * 2, input:stride(2), input:stride(3), input:stride(4)} local input_L = torch.CudaTensor(input:storage(), 1, sizes, strides) local input_R = torch.CudaTensor(input:storage(), input:stride(1) + 1, sizes, strides) return input_L, input_R end Normalization = nn.Normalize2 Activation = cudnn.ReLU Convolution = cudnn.SpatialConvolution Avg = cudnn.SpatialAveragePooling Max = nn.SpatialMaxPooling return network
local basic_stuff = require("lua_schema.basic_stuff"); local eh_cache = require("lua_schema.eh_cache"); local element_handler = {}; element_handler.__name__ = 'X509DataType'; local mt = { __index = element_handler; }; local _factory = {}; function _factory:new_instance_as_global_element(global_element_properties) return basic_stuff.instantiate_type_as_doc_root(mt, global_element_properties); end function _factory:new_instance_as_local_element(local_element_properties) return basic_stuff.instantiate_type_as_local_element(mt, local_element_properties); end function _factory:instantiate() local o = {}; local o = setmetatable(o,mt); return(o); end eh_cache.add('{http://www.w3.org/2000/09/xmldsig#}X509DataType', _factory); do element_handler.properties = {}; element_handler.properties.element_type = 'C'; element_handler.properties.content_type = 'C'; element_handler.properties.schema_type = '{http://www.w3.org/2000/09/xmldsig#}X509DataType'; element_handler.properties.q_name = {}; element_handler.properties.q_name.ns = 'http://www.w3.org/2000/09/xmldsig#' element_handler.properties.q_name.local_name = 'X509DataType' -- No particle properties for a typedef element_handler.properties.attr = {}; element_handler.properties.attr._attr_properties = {}; element_handler.properties.attr._generated_attr = {}; end -- element_handler.properties.content_model do element_handler.properties.content_model = { generated_subelement_name = '_sequence_group', min_occurs = 1, top_level_group = true, group_type = 'S', max_occurs = -1, { generated_subelement_name = '_choice_group', max_occurs = 1, min_occurs = 1, group_type = 'C', top_level_group = false, 'X509IssuerSerial', 'X509SKI', 'X509SubjectName', 'X509Certificate', 'X509CRL', 'any', }, }; end -- element_handler.properties.content_fsa_properties do element_handler.properties.content_fsa_properties = { {symbol_type = 'cm_begin', symbol_name = '_sequence_group', generated_symbol_name = '_sequence_group', min_occurs = 1, max_occurs = -1, cm = element_handler.properties.content_model} ,{symbol_type = 'cm_begin', symbol_name = '_choice_group', generated_symbol_name = '_choice_group', min_occurs = 1, max_occurs = 1, cm = element_handler.properties.content_model[1]} ,{symbol_type = 'element', symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509IssuerSerial', generated_symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509IssuerSerial', min_occurs = 1, max_occurs = 1, wild_card_type = 0, generated_name = 'X509IssuerSerial', cm = element_handler.properties.content_model[1]} ,{symbol_type = 'element', symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509SKI', generated_symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509SKI', min_occurs = 1, max_occurs = 1, wild_card_type = 0, generated_name = 'X509SKI', cm = element_handler.properties.content_model[1]} ,{symbol_type = 'element', symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509SubjectName', generated_symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509SubjectName', min_occurs = 1, max_occurs = 1, wild_card_type = 0, generated_name = 'X509SubjectName', cm = element_handler.properties.content_model[1]} ,{symbol_type = 'element', symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509Certificate', generated_symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509Certificate', min_occurs = 1, max_occurs = 1, wild_card_type = 0, generated_name = 'X509Certificate', cm = element_handler.properties.content_model[1]} ,{symbol_type = 'element', symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509CRL', generated_symbol_name = '{http://www.w3.org/2000/09/xmldsig#}X509CRL', min_occurs = 1, max_occurs = 1, wild_card_type = 0, generated_name = 'X509CRL', cm = element_handler.properties.content_model[1]} ,{symbol_type = 'any', symbol_name = '{}any', generated_symbol_name = '{}any', min_occurs = 1, max_occurs = 1, wild_card_type = 1, generated_name = 'any', cm = element_handler.properties.content_model[1]} ,{symbol_type = 'cm_end', symbol_name = '_choice_group', generated_symbol_name = '_choice_group', cm_begin_index = 2, cm = element_handler.properties.content_model[1]} ,{symbol_type = 'cm_end', symbol_name = '_sequence_group', generated_symbol_name = '_sequence_group', cm_begin_index = 1, cm = element_handler.properties.content_model} }; end do element_handler.properties.declared_subelements = { '{http://www.w3.org/2000/09/xmldsig#}X509IssuerSerial' ,'{http://www.w3.org/2000/09/xmldsig#}X509SKI' ,'{http://www.w3.org/2000/09/xmldsig#}X509SubjectName' ,'{http://www.w3.org/2000/09/xmldsig#}X509Certificate' ,'{http://www.w3.org/2000/09/xmldsig#}X509CRL' ,'{}any' }; end do element_handler.properties.subelement_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'] = {}; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].super_element_content_type = require('org.w3.2001.XMLSchema.base64Binary_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].type_of_simple = 'A'; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.element_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.content_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.schema_type = '{http://www.w3.org/2001/XMLSchema}base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.bi_type = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.bi_type.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.bi_type.name = 'base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.bi_type.id = '44'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.attr = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.attr._attr_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].properties.attr._generated_attr = {}; end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.q_name = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.q_name.ns = 'http://www.w3.org/2000/09/xmldsig#'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.q_name.local_name = 'X509CRL'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.generated_name = 'X509CRL'; end -- Simple type properties do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].base = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].base.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].base.name = 'base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].local_facets = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].facets = basic_stuff.inherit_facets(element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL']); end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].type_handler = require('org.w3.2001.XMLSchema.base64Binary_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].get_attributes = basic_stuff.get_attributes; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].is_valid = basic_stuff.simple_is_valid; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].to_xmlua = basic_stuff.simple_to_xmlua; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].get_unique_namespaces_declared = basic_stuff.simple_get_unique_namespaces_declared; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].parse_xml = basic_stuff.parse_xml; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.root_element = false; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.min_occurs = 1; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'].particle_properties.max_occurs = 1; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'] = {}; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].super_element_content_type = require('org.w3.2001.XMLSchema.base64Binary_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].type_of_simple = 'A'; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.element_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.content_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.schema_type = '{http://www.w3.org/2001/XMLSchema}base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.bi_type = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.bi_type.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.bi_type.name = 'base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.bi_type.id = '44'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.attr = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.attr._attr_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].properties.attr._generated_attr = {}; end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.q_name = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.q_name.ns = 'http://www.w3.org/2000/09/xmldsig#'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.q_name.local_name = 'X509Certificate'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.generated_name = 'X509Certificate'; end -- Simple type properties do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].base = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].base.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].base.name = 'base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].local_facets = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].facets = basic_stuff.inherit_facets(element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate']); end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].type_handler = require('org.w3.2001.XMLSchema.base64Binary_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].get_attributes = basic_stuff.get_attributes; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].is_valid = basic_stuff.simple_is_valid; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].to_xmlua = basic_stuff.simple_to_xmlua; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].get_unique_namespaces_declared = basic_stuff.simple_get_unique_namespaces_declared; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].parse_xml = basic_stuff.parse_xml; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.root_element = false; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.min_occurs = 1; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'].particle_properties.max_occurs = 1; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'] = {}; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].super_element_content_type = require('org.w3.2001.XMLSchema.string_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].type_of_simple = 'A'; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.element_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.content_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.schema_type = '{http://www.w3.org/2001/XMLSchema}string'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.bi_type = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.bi_type.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.bi_type.name = 'string'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.bi_type.id = '1'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.attr = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.attr._attr_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].properties.attr._generated_attr = {}; end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.q_name = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.q_name.ns = 'http://www.w3.org/2000/09/xmldsig#'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.q_name.local_name = 'X509SubjectName'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.generated_name = 'X509SubjectName'; end -- Simple type properties do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].base = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].base.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].base.name = 'string'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].local_facets = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].facets = basic_stuff.inherit_facets(element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName']); end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].type_handler = require('org.w3.2001.XMLSchema.string_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].get_attributes = basic_stuff.get_attributes; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].is_valid = basic_stuff.simple_is_valid; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].to_xmlua = basic_stuff.simple_to_xmlua; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].get_unique_namespaces_declared = basic_stuff.simple_get_unique_namespaces_declared; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].parse_xml = basic_stuff.parse_xml; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.root_element = false; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.min_occurs = 1; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'].particle_properties.max_occurs = 1; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'] = {}; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].super_element_content_type = require('org.w3.2001.XMLSchema.base64Binary_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].type_of_simple = 'A'; do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.element_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.content_type = 'S'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.schema_type = '{http://www.w3.org/2001/XMLSchema}base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.bi_type = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.bi_type.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.bi_type.name = 'base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.bi_type.id = '44'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.attr = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.attr._attr_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].properties.attr._generated_attr = {}; end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.q_name = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.q_name.ns = 'http://www.w3.org/2000/09/xmldsig#'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.q_name.local_name = 'X509SKI'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.generated_name = 'X509SKI'; end -- Simple type properties do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].base = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].base.ns = 'http://www.w3.org/2001/XMLSchema'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].base.name = 'base64Binary'; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].local_facets = {}; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].facets = basic_stuff.inherit_facets(element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI']); end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].type_handler = require('org.w3.2001.XMLSchema.base64Binary_handler'):instantiate(); element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].get_attributes = basic_stuff.get_attributes; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].is_valid = basic_stuff.simple_is_valid; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].to_xmlua = basic_stuff.simple_to_xmlua; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].get_unique_namespaces_declared = basic_stuff.simple_get_unique_namespaces_declared; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].parse_xml = basic_stuff.parse_xml; end element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.root_element = false; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.min_occurs = 1; element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'].particle_properties.max_occurs = 1; end do element_handler.properties.subelement_properties['{}any'] = (basic_stuff.get_element_handler('http://www.w3.org/2001/XMLSchema', 'anyType'): new_instance_as_local_element({ns = '', local_name = 'any', generated_name = 'any', root_element = false, min_occurs = 1, max_occurs = 1})); end do element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509IssuerSerial'] = (basic_stuff.get_element_handler('http://www.w3.org/2000/09/xmldsig#', 'X509IssuerSerialType'): new_instance_as_local_element({ns = 'http://www.w3.org/2000/09/xmldsig#', local_name = 'X509IssuerSerial', generated_name = 'X509IssuerSerial', root_element = false, min_occurs = 1, max_occurs = 1})); end end do element_handler.properties.generated_subelements = { ['_sequence_group'] = {} ,['X509IssuerSerial'] = element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509IssuerSerial'] ,['X509SKI'] = element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SKI'] ,['X509SubjectName'] = element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509SubjectName'] ,['X509Certificate'] = element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509Certificate'] ,['X509CRL'] = element_handler.properties.subelement_properties['{http://www.w3.org/2000/09/xmldsig#}X509CRL'] }; end do element_handler.type_handler = element_handler; element_handler.get_attributes = basic_stuff.get_attributes; element_handler.is_valid = basic_stuff.complex_type_is_valid; element_handler.to_xmlua = basic_stuff.struct_to_xmlua; element_handler.get_unique_namespaces_declared = basic_stuff.complex_get_unique_namespaces_declared; element_handler.parse_xml = basic_stuff.parse_xml end return _factory;
-- 使用技能后加buff function apply_modifier(keys) local caster = keys.caster local ability = keys.ability -- 获取当前释放的技能 local event_ability = keys.event_ability local isItem = event_ability:IsItem() if not isItem then local trigger_hp = ability:GetLevelSpecialValueFor("trigger_hp", ability:GetLevel() - 1) if caster:GetHealthPercent() <= trigger_hp then caster:RemoveModifierByName("modifier_bloodthirsty_apply") caster:RemoveModifierByName("modifier_bloodthirsty_apply_2") ability:ApplyDataDrivenModifier(caster, caster, "modifier_bloodthirsty_apply_2", {}) else caster:RemoveModifierByName("modifier_bloodthirsty_apply") caster:RemoveModifierByName("modifier_bloodthirsty_apply_2") ability:ApplyDataDrivenModifier(caster, caster, "modifier_bloodthirsty_apply", {}) end end end
settings { logfile = "/var/log/lsyncd.log", statusFile = "/var/log/lsyncd.status", statusInterval = 5, maxDelays = 1, inotifyMode = "CloseWrite or Modify", nodaemon = false, maxProcesses = 1, } sync { default.rsyncssh, source = "/etc/dnsmasq-ha-web", host = "[email protected]", targetdir = "/etc/dnsmasq", delay = 5, delete = "running", ssh = { identityFile = "/etc/lsyncd/id_rsa", }, rsync = { compress = true, checksum = true, archive = true, rsync_path = "sudo /usr/local/bin/dnsmasq-rsync.sh", } } --- if you have more than 1 remote host, add more sections like above sync { default.rsyncssh, source = "/etc/dnsmasq-ha-web", host = "[email protected]", targetdir = "/etc/dnsmasq", delay = 5, delete = "running", ssh = { identityFile = "/etc/lsyncd/id_rsa", }, rsync = { compress = true, checksum = true, archive = true, rsync_path = "sudo /usr/local/bin/dnsmasq-rsync.sh", } }
function find_nodes_in_area_cache.create_entry(mapblock) -- print("[cache] creating entry for mapblock " .. dump(mapblock)) local entry = { mtime = os.time(), blocks = {} } -- create nodename map for nodename in pairs(find_nodes_in_area_cache.nodenames) do entry.blocks[nodename] = {} end local pos1, pos2 = find_nodes_in_area_cache.get_blocks_from_mapblock(mapblock) local manip = minetest.get_voxel_manip() local e1, e2 = manip:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2}) local node_data = manip:get_data() -- loop over all blocks and fill cid,param1 and param2 for x=pos1.x,pos2.x do for y=pos1.y,pos2.y do for z=pos1.z,pos2.z do local i = area:index(x,y,z) local node_id = node_data[i] local nodename = find_nodes_in_area_cache.node_id_map[node_id] if nodename then table.insert(entry.blocks[nodename], {x=x, y=y, z=z}) end end end end return entry end
--[[----------------------------------------------------------------------------- EditBox Widget -------------------------------------------------------------------------------]] local Type, Version = "CustomEditBox", 1 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local tostring, pairs = tostring, pairs -- WoW APIs local PlaySound = PlaySound local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] if not AceGUIEditBoxInsertLink then -- upgradeable hook hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) end function _G.AceGUIEditBoxInsertLink(text) for i = 1, AceGUI:GetWidgetCount(Type) do local editbox = _G["AceGUI-3.0EditBox"..i] if editbox and editbox:IsVisible() and editbox:HasFocus() then editbox:Insert(text) return true end end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Frame_OnShowFocus(frame) frame.obj.editbox:SetFocus() frame:SetScript("OnShow", nil) end local function EditBox_OnEscapePressed(frame) AceGUI:ClearFocus() end local function EditBox_OnEnterPressed(frame) local self = frame.obj local value = frame:GetText() local cancel = self:Fire("OnEnterPressed", value) if not cancel then PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON self:ClearFocus() end end local function EditBox_OnReceiveDrag(frame) local self = frame.obj local type, id, info = GetCursorInfo() local name if type == "item" then name = info elseif type == "spell" then name = GetSpellInfo(id, info) elseif type == "macro" then name = GetMacroInfo(id) end if name then self:SetText(name) self:Fire("OnEnterPressed", name) ClearCursor() AceGUI:ClearFocus() end end local function EditBox_OnTextChanged(frame) local self = frame.obj local value = frame:GetText() if self.ignoreNextSuggestion then self.ignoreNextSuggestion = nil return end if self.suggestions and #tostring(value) > #tostring(self.lasttext) then local suggestion = nil if #value > 0 then for i, current in pairs(self.suggestions) do if current:sub(1, #value) == value then suggestion = current break end end end if suggestion then local remaining = suggestion:sub(#value + 1) local newValue = value .. remaining if tostring(value) ~= tostring(self.lasttext) then self.ignoreNextSuggestion = true frame:SetText(newValue) frame:HighlightText(#value, #suggestion) end end end if tostring(value) ~= tostring(self.lasttext) then self:Fire("OnTextChanged", value) self.lasttext = value end end local function EditBox_OnFocusGained(frame) AceGUI:SetFocus(frame.obj) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) -- height is controlled by SetLabel self:SetWidth(200) self:SetDisabled(false) self:SetLabel() self:SetText() self:SetMaxLetters(0) end, ["OnRelease"] = function(self) self:ClearFocus() end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.editbox:EnableMouse(false) self.editbox:ClearFocus() self.editbox:SetTextColor(0.5,0.5,0.5) self.label:SetTextColor(0.5,0.5,0.5) else self.editbox:EnableMouse(true) self.editbox:SetTextColor(1,1,1) self.label:SetTextColor(1,.82,0) end end, ["SetText"] = function(self, text) self.lasttext = text or "" self.editbox:SetText(text or "") self.editbox:SetCursorPosition(0) end, ["GetText"] = function(self, text) return self.editbox:GetText() end, ["SetLabel"] = function(self, text) if text and text ~= "" then self.label:SetText(text) self.label:Show() self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) self:SetHeight(44) self.alignoffset = 30 else self.label:SetText("") self.label:Hide() self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) self:SetHeight(26) self.alignoffset = 12 end end, ["SetMaxLetters"] = function (self, num) self.editbox:SetMaxLetters(num or 0) end, ["ClearFocus"] = function(self) self.editbox:ClearFocus() self.frame:SetScript("OnShow", nil) end, ["SetFocus"] = function(self) self.editbox:SetFocus() if not self.frame:IsShown() then self.frame:SetScript("OnShow", Frame_OnShowFocus) end end, ["HighlightText"] = function(self, from, to) self.editbox:HighlightText(from, to) end, ["SetSuggestions"] = function(self, suggestions) self.suggestions = suggestions end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local num = AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") editbox:SetAutoFocus(false) editbox:SetFontObject(ChatFontNormal) editbox:SetScript("OnEnter", Control_OnEnter) editbox:SetScript("OnLeave", Control_OnLeave) editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) editbox:SetTextInsets(0, 0, 3, 3) editbox:SetMaxLetters(256) editbox:SetPoint("BOTTOMLEFT", 6, 0) editbox:SetPoint("BOTTOMRIGHT") editbox:SetHeight(19) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") label:SetPoint("TOPLEFT", 0, -2) label:SetPoint("TOPRIGHT", 0, -2) label:SetJustifyH("LEFT") label:SetHeight(18) local widget = { alignoffset = 30, editbox = editbox, label = label, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end editbox.obj = widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
netstream.Hook('TTS:Boombox.Play', function(ply, track_id) TTS.HTTP( '/api/server/track/' .. track_id .. '/play', { user_id = ply:GetUserID() }, function(data) -- PrintTable(data) local uri = {} ply:SetNWString("TTS::BoomboxAuthor", (data.info.track_author or 'No') .. ' - ' .. (data.info.track_name or 'No') ) ply:SetNWString("TTS::BoomboxPly", data.info.user.username .. ' (' .. data.info.user.steamid32 ..')') if ply:GetInfoNum("avoid_boombox_play", 0) != 0 then return false end for i,v in pairs(player.GetAll()) do if v:GetInfoNum("avoid_boombox_play", 0) == 0 then table.insert(uri, v) end end netstream.Start(uri, 'TTS:Boombox.Play', { url = data.url, ply = ply }) ply:SetNWFloat('TTS::BoomboxVolume', 1) end ) end) netstream.Hook('TTS:Boombox.Pause', function(ply, track_id) netstream.Start(_, 'TTS:Boombox.Pause', ply) end) netstream.Hook('TTS:Boombox.Resume', function(ply, track_id) netstream.Start(_, 'TTS:Boombox.Resume', ply) end) local volumes = { [1] = 1, [2] = 0.75, [3] = 0.50, [4] = 0.25 } netstream.Hook('TTS:Boombox.Volume', function(ply) local volume_now = ply:GetNWFloat('TTS::BoomboxVolume') local updated = false for i, v in pairs(volumes) do -- print(volume_now, v) if volume_now > v then ply:SetNWFloat('TTS::BoomboxVolume', v) updated = true break end end if !updated then ply:SetNWFloat('TTS::BoomboxVolume', 1) end end) -- netstream.Start('TTS:Boombox.Volume') if TTS.DEBUG then concommand.Add('test_boombox', function(ply) ply:Give('weapon_boombox') end) end -- RunConsoleCommand('sv_cheats', 1)
------------------------------------------------------------------- --------------------------- window:dev services ----------------- ------------------------------------------------------------------- --[[ dev services window win_devserv.show () -- Show win_devserv.hide () -- Hide win_devserv.pos (x,y) -- Position set internals: win_devserv.help () -- display help text date: 17/10/2018 by: Raul Mungai --]] -- Load artworks ---------------- css.load_btn_img ("\\buttons\\moddev.png", "devserv") -- app icon css.load_img ("\\icons\\moddev-i.png", "devserv-i", "icon") -- app icon (small) css.load_btn_img ("\\buttons\\setCode.png", "setDevID") css.load_btn_img ("\\buttons\\cancel.png", "cancel") css.load_btn_img ("\\buttons\\devices.png", "devices") -- app icon button css.font_mount (thema.workDisk .. "res\\font\\F16B_1_S.txt", "F16B") css.font_mount (thema.workDisk .. "res\\font\\F16_1_S.txt", "F24B") -- Global Object win_devserv = {} local winname = "win&devserv" local winnameI = "" editdevsIDVar = "" local function win_devserv_create () winnameI = css.window_new (winname, false, "win_devserv.help") -- add title and related buttons css.window_title_new (winnameI, sknColl.dictGetPhrase("WIN", 33), nil, true) css.window_title_btnSlected (winnameI, 3, true) -- ID local labID_w = 120 local labID_h = 20 -- UID sknLbl.create("l_devsID", winnameI, 30, 60, labID_w, labID_h, "HorCenter_VertCenter", "Device ID") sknLbl.font("l_devsID", "F16B") sknLbl.colors("l_devsID", thema.win_color, "transparent") sknLbl.show("l_devsID") sknLbl.create("l_devsIDv", winnameI, 30, 80, labID_w, labID_h, "HorCenter_VertCenter", "") sknLbl.font("l_devsIDv", "F24B") sknLbl.colors("l_devsIDv", thema.win_color, "transparent") sknLbl.show("l_devsIDv") css.button_new ("setdevsIDb", winnameI, 200, 55, "setDevID", "win_devserv.setID", true, false, "Set devID", thema.win_color) css.button_new ("dlstb", winnameI, 280, 55, "devices", "win_devserv.devlst", true, false, "Sel device", thema.win_color) css.button_new ("uidrem", winnameI, 380, 55, "cancel", "win_devserv.uidremove", true, false, "UID Remove", thema.win_color) end -- device selection:OK function win_devserv.selOK() local si = o_list.selectedItem() sknLbl.text("l_devsIDv", tostring(si.UID)) end -- device selection:Canc function win_devserv.selCanc() end -- find device function win_devserv.devlst () local idx = 1 local wd = {} o_list.init() -- clr list repeat wd = wd_manager.item_get (idx) if wd ~= nil then if wd.UID ~= 0 then local widget = wd.wdptr o_list.addItem(widget.icon, widget.desc, widget.radix ,widget.UID, wd.wdptr) end end idx = idx + 1 until (wd == nil) o_list.options("txt", false, true) o_list.show(sknColl.dictGetPhrase("WIN", 30), win_devserv.selOK, win_devserv.seCanc, thema.btn_size) end -- change ID confirmation function win_devserv.changeIDOK () sknLbl.text("l_devsIDv", editdevsIDVar) end -- set device ID function win_devserv.setID () editdevsIDVar = sknLbl.text("l_devsIDv") win_kbrd.set ("numbers", "editdevsIDVar", 10, winname, "win_devserv.changeIDOK", "Device UID") end -- Delete confirmation: OK function win_devserv.decConf_OK () cccwrp.CCCremoveObj(uid) win_devserv.hide () end -- Delete confirmation: OK function win_devserv.decConf_Canc () end -- remove UID function win_devserv.uidremove () local suid = sknLbl.text("l_devsIDv") if suid == "" then return end local uid = tonumber(suid) if uid == 0 then return end win_popupyn.text (win_devserv.decConf_OK, win_devserv.decConf_Canc, "RIMOZIONE DEVICE", "La rimozione e' definitiva, sei sicuro di voler rimuovere il Device:" .. suid .. " ?") end function win_devserv.show () sknWin.showRestorable (winname) end function win_devserv.hide () sknWin.hide (winname) end function win_devserv.pos (x,y) sknWin.pos (winname, x,y) end -- display help text function win_devserv.help (name) win_helper.help (38, name) end win_devserv_create () -- Window creation
local WIM = WIM; -------------------------------------- -- Table Functions -- -------------------------------------- -- Simple shallow copy for copying defaults function copyTable(src, dest) if type(dest) ~= type(src) and type(src) == "table" then dest = {} end if type(src) == "table" then for k,v in pairs(src) do if type(v) == "table" then -- try to index the key first so that the metatable creates the defaults, if set, and use that table v = copyTable(v, dest[k]) end dest[k] = v end end return dest or src end WIM.copyTable = copyTable; function WIM.inherritTable(src, dest, ...) if(type(src) == "table") then if(type(dest) ~= "table") then dest = {}; end for k, v in pairs(src) do local ignoredKey = false; for i=1, select("#", ...) do if(tostring(k) == tostring(select(i, ...))) then ignoredKey = true; break; end end if(not ignoredKey) then if(type(v) == "table") then dest[k] = WIM.inherritTable(v, dest[k], ...); else if(dest[k] == nil) then dest[k] = v end end end end return dest; else if(dest == nil) then return src; else return dest; end end end -- a simple function to add an item to a table checking for duplicates. -- this is ok, since the table is never too large to slow things down. function WIM.addToTableUnique(tbl, item, prioritize) local i; for i=1,table.getn(tbl) do if(tbl[i] == item) then return false; end end if(prioritize) then table.insert(tbl, 1, item); else table.insert(tbl, item); end return true; end -- remove item from table. Return true if removed, false otherwise. function WIM.removeFromTable(tbl, item) local i; for i=1,table.getn(tbl) do if(tbl[i] == item) then table.remove(tbl, i); return true; end end return false; end function WIM.isInTable(tbl, val) for i=1, #tbl do if(tbl[i] == val) then return true; end end return false; end ---------------------------------------------- -- Text Formatting -- ---------------------------------------------- function WIM.FormatUserName(user) if(user ~= nil and not string.find(user, "^|K")) then user = string.gsub(user, "[A-Z]", string.lower); user = string.gsub(user, "^[a-z]", string.upper); user = string.gsub(user, "-[a-z]", string.upper); -- accomodate for cross server... user = string.gsub(user, " [a-z]", string.upper); -- accomodate second name (BN) end return user; end ---------------------------------------------- -- Gradient Tools -- ---------------------------------------------- -- the following bits of code is a result of boredom -- and determination to get it done. The gradient pattern -- which I was aiming for could not be manipulated in RGB, -- however by converting RGB to HSV, the pattern now becomes -- linear and as such, can now be given any color and -- have the same gradient effect applied. function WIM.RGBPercentToHex(r, g, b) return string.format ("%.2x%.2x%.2x",r*255,g*255,b*255); end function WIM.RGBHexToPercent(rgbStr) local R, G, B = string.sub(rgbStr, 1, 2), string.sub(rgbStr, 3, 4), string.sub(rgbStr, 5, 6); return tonumber(R, 16)/255, tonumber(G, 16)/255, tonumber(B, 16)/255; end function WIM.RGBHextoHSVPerc(rgbStr) local R, G, B = WIM.RGBHexToPercent(rgbStr); local i, x, v, f; x = math.min(R, G); x = math.min(x, B); v = math.max(R, G); v = math.max(v, B); if(v == x) then return nil, 0, v; else if(R == x) then f = G - B; elseif(G == x) then f = B - R; else f = R - G; end if(R == x) then i = 3; elseif(G == x) then i = 5; else i = 1; end return ((i - f /(v - x))/6), (v - x)/v, v; end end function WIM.HSVPerctoRGBPerc(H, S, V) local m, n, f, i; if(H == nil) then return V, V, V; else H = H * 6; if (H == 0) then H=.01; end i = math.floor(H); f = H - i; if((i % 2) == 0) then f = 1 - f; -- if i is even end m = V * (1 - S); n = V * (1 - S * f); if(i == 6 or i == 0) then return V, n, m; elseif(i == 1) then return n, V, m; elseif(i == 2) then return m, V, n; elseif(i == 3) then return m, n, V; elseif(i == 4) then return n, m, V; elseif(i == 5) then return V, m, n; else return 0, 0, 0; end end end -- pass rgb as signle arg hex, or triple arg rgb percent. -- entering ! before a hex, will return a solid color. function WIM.getGradientFromColor(...) local h, s, v, s1, v1, s2, v2; if(select("#", ...) == 0) then return 0, 0, 0, 0, 0, 0; elseif(select("#", ...) == 1) then if(string.sub(select(1, ...),1, 1) == "!") then local rgbStr = string.sub(select(1, ...), 2, 7); local R, G, B = string.sub(rgbStr, 1, 2), string.sub(rgbStr, 3, 4), string.sub(rgbStr, 5, 6); return tonumber(R, 16)/255, tonumber(G, 16)/255, tonumber(B, 16)/255, tonumber(R, 16)/255, tonumber(G, 16)/255, tonumber(B, 16)/255; else h, s, v = WIM.RGBHextoHSVPerc(select(1, ...)); end else h, s, v = WIM.RGBHextoHSVPerc(string.format ("%.2x%.2x%.2x",select(1, ...), select(2, ...), select(3, ...))); end s1 = math.min(1, s+.29/2); v1 = math.max(0, v-.57/2); s2 = math.max(0, s-.29/2); v2 = math.min(1, s+.57/2); local r1, g1, b1 = WIM.HSVPerctoRGBPerc(h, s1, v1); local r2, g2, b2 = WIM.HSVPerctoRGBPerc(h, s2, v2); return r1, g1, b1, r2, g2, b2; end -------------------------------------- -- String Functions -- -------------------------------------- function WIM.paddString(str, paddingChar, minLength, paddRight) str = tostring(str or ""); paddingChar = tostring(paddingChar or " "); minLength = tonumber(minLength or 0); while(string.len(str) < minLength) do if(paddRight) then str = str..paddingChar; else str = paddingChar..str; end end return str; end function WIM.gSplit(splitBy, str) local index, splitBy, str = 0, splitBy, str; return function() index = index + 1; return select(index, string.split(splitBy, str)); end end function WIM.SplitToTable(str, inSplitPattern, outResults ) if not outResults then return; end local theStart = 1 local theSplitStart, theSplitEnd = string.find( str, inSplitPattern, theStart ) while theSplitStart do table.insert( outResults, string.sub( str, theStart, theSplitStart-1 ) ) theStart = theSplitEnd + 1 theSplitStart, theSplitEnd = string.find( str, inSplitPattern, theStart ) end table.insert( outResults, string.sub( str, theStart ) ) --if(#outResults > 0) then -- table.remove(outResults, 1); --end end -------------------------------------- -- Debugging Functions -- -------------------------------------- function WIM.dPrint(t) if WIM.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[WIM Debug]:|r "..tostring(t)); end end function dumpGlobals() local tmp = {}; for var, _ in pairs(_G) do table.insert(tmp, var); end table.sort(tmp); return tmp; end
local geezify={} function geezify.geezify_2digit(num) local oneth_array = {'', '፩', '፪', '፫', '፬', '፭', '፮', '፯', '፰', '፱'} local tenth_array = {'', '፲', '፳', '፴', '፵', '፶', '፷', '፸', '፹', '፺'} local tenth_index = math.floor(num / 10) local oneth_index = num % 10 return tenth_array[tenth_index+1] .. oneth_array[oneth_index+1] end function geezify.geezify_4digit(num) local first2 = math.floor(num/100) local second2 = num%100 if first2==0 then return geezify.geezify_2digit(second2) else return geezify.geezify_2digit(first2) ..'፻'.. geezify.geezify_2digit(second2) end end function geezify.split_every_4_digit(num) local a={} table.insert(a, string.sub(num,1, string.len(num)%4)) for digits in string.gmatch(string.sub(num,(string.len(num)%4)+1 ,-1) ,"%d%d%d%d") do table.insert(a , digits) end return a end function geezify.geezify(num) local digarr = geezify.split_every_4_digit(num) local converted= "" for i,v in ipairs(digarr) do if i==1 and v=='' then converted = converted else if converted==nil or converted == '' then converted = (converted or '') .. geezify.geezify_4digit(v) else converted = (converted or "") ..'፼'.. geezify.geezify_4digit(v) end end end local geez_no = string.gsub( string.gsub( string.gsub(converted,'፼፩፻', '፼፻') ,'^፩፼', '፼') ,'^(፩፻)', '፻') return geez_no end return geezify
do local FFmpeg = torch.class('FFmpeg') function FFmpeg:__init(video_path, opts) self.video_path = video_path self.opts = opts or '' self.valid = true self.fd = nil end function FFmpeg:read(nframes) if self.fd == nil then -- open ffmpeg pipe -- this subprocess will send raw RGB values to us, corresponding to frames local cmd = 'ffmpeg -i ' .. self.video_path .. ' ' .. self.opts .. ' -f image2pipe -pix_fmt rgb24 -loglevel fatal -vcodec ppm -' self.fd = assert(torch.PipeFile(cmd)) self.fd:binary() self.fd:quiet() end -- read nframes from the pipe local t local t2 local dim = {} for i=1,nframes do local magic_str = self.fd:readString("*l") local dim_str = self.fd:readString("*l") local max_str = self.fd:readString("*l") if self.fd:hasError() then self.valid = false return nil end assert(magic_str == "P6") assert(tonumber(max_str) == 255) if i == 1 then for k in string.gmatch(dim_str, '%d+') do table.insert(dim, tonumber(k)) end assert(#dim == 2) t = torch.ByteTensor(nframes, dim[2], dim[1], 3):fill(0) t2 = torch.ByteTensor(dim[2], dim[1], 3) end self.fd:readByte(t2:storage()) t[i]:copy(t2) if self.fd:hasError() then self.valid = false return nil end end return t:permute(1,4,2,3) end function FFmpeg:close() if self.fd ~= nil then self.fd:close() self.fd = nil self.valid = false end end function FFmpeg:stats() -- use ffprobe to find width/height of video -- this will store self.width, self.height, self.duration local cmd = 'ffprobe -select_streams v -v error -show_entries stream=width,height,duration -of default=noprint_wrappers=1 ' .. self.video_path local fd = assert(torch.PipeFile(cmd)) fd:quiet() local retval = {} for i=1,3 do local line = fd:readString('*l') if fd:hasError() then self.valid = false break end local split = {} for k in string.gmatch(line, '[^=]*') do table.insert(split, k) end retval[split[1]] = tonumber(split[3]) end fd:close() return retval end end
local collect = require("nightfox.lib.collect") local util = require("nightfox.util") local M = { fox = "nightfox", has_options = false } M.options = { compile_path = util.join_paths(vim.fn.stdpath("cache"), "nightfox"), compile_file_suffix = "_compiled", transparent = false, terminal_colors = true, dim_inactive = false, styles = { comments = "NONE", functions = "NONE", keywords = "NONE", numbers = "NONE", strings = "NONE", types = "NONE", variables = "NONE", }, inverse = { match_paren = false, visual = false, search = false, }, modules = { barbar = true, cmp = true, dashboard = true, diagnostic = { enable = true, background = true, }, fern = true, fidget = true, gitgutter = true, gitsigns = true, glyph_pallet = true, hop = true, illuminate = true, lightspeed = true, lsp_saga = true, lsp_trouble = true, native_lsp = true, neogit = true, nvimtree = true, sneak = true, symbol_outline = true, telescope = true, treesitter = true, tsrainbow = true, whichkey = true, }, } function M.set_fox(name) M.fox = name end function M.set_options(opts) opts = opts or {} M.options = collect.deep_extend(M.options, opts) M.has_options = true end return M
-- HTTP web based client - URI modifier -- Author:: Pavan Kumar Paluri -- Copyright @ University of Houston - RTLAB @ 2020 -- init a random value -- maintain an array of file size requests local file_size_req = {1000, 100000, 1000000} -- init a random seed math.randomseed(os.time()) -- gives a random val on each run -- HTTP req function that will run at each new request spawned by wrk2 http_req_gen = function() -- choose a random req local rand_req = file_size_req[math.random(1, #file_size_req)] print(rand_req) -- Define a path that will append a new val to the specified URI url_path = "http://05943e71.ngrok.io/complex_hmap.php?random_request=" .. rand_req print(url_path) -- return the requested object with the current URL path return wrk.format("GET", url_path) end -- invoke the above function http_req_gen()
rvreasons = {} rvreasons[1] = tr("1a) Offensive Name") rvreasons[2] = tr("1b) Invalid Name Format") rvreasons[3] = tr("1c) Unsuitable Name") rvreasons[4] = tr("1d) Name Inciting Rule Violation") rvreasons[5] = tr("2a) Offensive Statement") rvreasons[6] = tr("2b) Spamming") rvreasons[7] = tr("2c) Illegal Advertising") rvreasons[8] = tr("2d) Off-Topic Public Statement") rvreasons[9] = tr("2e) Non-English Public Statement") rvreasons[10] = tr("2f) Inciting Rule Violation") rvreasons[11] = tr("3a) Bug Abuse") rvreasons[12] = tr("3b) Game Weakness Abuse") rvreasons[13] = tr("3c) Using Unofficial Software to Play") rvreasons[14] = tr("3d) Hacking") rvreasons[15] = tr("3e) Multi-Clienting") rvreasons[16] = tr("3f) Account Trading or Sharing") rvreasons[17] = tr("4a) Threatening Gamemaster") rvreasons[18] = tr("4b) Pretending to Have Influence on Rule Enforcement") rvreasons[19] = tr("4c) False Report to Gamemaster") rvreasons[20] = tr("Destructive Behaviour") rvreasons[21] = tr("Excessive Unjustified Player Killing") rvactions = {} rvactions[0] = tr("Notation") rvactions[1] = tr("Name Report") rvactions[2] = tr("Banishment") rvactions[3] = tr("Name Report + Banishment") rvactions[4] = tr("Banishment + Final Warning") rvactions[5] = tr("Name Report + Banishment + Final Warning") rvactions[6] = tr("Statement Report") ruleViolationWindow = nil reasonsTextList = nil actionsTextList = nil function init() connect(g_game, { onGMActions = loadReasons }) ruleViolationWindow = g_ui.displayUI('ruleviolation') ruleViolationWindow:setVisible(false) reasonsTextList = ruleViolationWindow:getChildById('reasonList') actionsTextList = ruleViolationWindow:getChildById('actionList') g_keyboard.bindKeyDown('Ctrl+Y', function() show() end) if g_game.isOnline() then loadReasons() end end function terminate() disconnect(g_game, { onGMActions = loadReasons }) g_keyboard.unbindKeyDown('Ctrl+Y') ruleViolationWindow:destroy() end function hasWindowAccess() return reasonsTextList:getChildCount() > 0 end function loadReasons() reasonsTextList:destroyChildren() actionsTextList:destroyChildren() local actions = g_game.getGMActions() for reason, actionFlags in pairs(actions) do local label = g_ui.createWidget('RVListLabel', reasonsTextList) label.onFocusChange = onSelectReason label:setText(rvreasons[reason]) label.reasonId = reason label.actionFlags = actionFlags end if not hasWindowAccess() and ruleViolationWindow:isVisible() then hide() end end function show(target, statement) if g_game.isOnline() and hasWindowAccess() then if target then ruleViolationWindow:getChildById('nameText'):setText(target) end if statement then ruleViolationWindow:getChildById('statementText'):setText(statement) end ruleViolationWindow:show() ruleViolationWindow:raise() end end function hide() ruleViolationWindow:hide() clearForm() end function onSelectReason(reasonLabel, focused) if reasonLabel.actionFlags and focused then actionsTextList:destroyChildren() for actionBaseFlag = 0, #rvactions do local actionFlagString = rvactions[actionBaseFlag] if bit32.band(reasonLabel.actionFlags, math.pow(2, actionBaseFlag)) > 0 then local label = g_ui.createWidget('RVListLabel', actionsTextList) label:setText(actionFlagString) label.actionId = actionBaseFlag end end end end function report() local reasonLabel = reasonsTextList:getFocusedChild() if not reasonLabel then displayErrorBox(tr("Error"), tr("You must select a reason.")) return end local actionLabel = actionsTextList:getFocusedChild() if not actionLabel then displayErrorBox(tr("Error"), tr("You must select an action.")) return end local target = ruleViolationWindow:getChildById('nameText'):getText() local reason = reasonLabel.reasonId local action = actionLabel.actionId local comment = ruleViolationWindow:getChildById('commentText'):getText() local statement = ruleViolationWindow:getChildById('statementText'):getText() local statementId = 0 -- TODO: message unique id ? local ipBanishment = ruleViolationWindow:getChildById('ipBanCheckBox'):isChecked() if action == 6 and statement == "" then displayErrorBox(tr("Error"), tr("No statement has been selected.")) elseif comment == "" then displayErrorBox(tr("Error"), tr("You must enter a comment.")) else g_game.reportRuleViolation(target, reason, action, comment, statement, statementId, ipBanishment) hide() end end function clearForm() ruleViolationWindow:getChildById('nameText'):clearText() ruleViolationWindow:getChildById('commentText'):clearText() ruleViolationWindow:getChildById('statementText'):clearText() ruleViolationWindow:getChildById('ipBanCheckBox'):setChecked(false) end
-- Copyright (C) 2019 Miku AuahDark -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. -- Base backend class local path = (...):sub(1, #(...) - #(".backend.base")) local Luaoop = require(path..".3p.Luaoop") ---@class Backend.Base local BackendBase = Luaoop.class("Backend.Base") -- luacheck: no unused args function BackendBase:__construct() error("pure virtual method 'BackendBase'") end --- Returns backend-defined object for models ---@param str string ---@return userdata function BackendBase:loadModel(str) error("pure virtual method 'loadModel'") end ---@param model userdata function BackendBase:updateModel(model) error("pure virtual method 'update'") end ---@param model userdata function BackendBase:getModelDimensions(model) error("pure virtual method 'getModelDimensions'") end ---@param model userdata function BackendBase:getModelPartCount(model) error("pure virtual method 'getModelPartCount'") end --- 1-based index of model part, -length on not found ---@param model userdata ---@param name string ---@return number function BackendBase:getModelPartIndex(model, name) error("pure virtual method 'getModelPartIndex'") end ---@param model userdata ---@param index number ---@return number function BackendBase:getModelPartOpacity(model, index) error("pure virtual method 'getModelPartOpacity'") end ---@param model userdata ---@param index number ---@param value number function BackendBase:setModelPartOpacity(model, index, value) error("pure virtual method 'setModelPartOpacity'") end ---@param model userdata function BackendBase:getModelParameterCount(model) error("pure virtual method 'getModelParameterCount'") end ---@param model userdata ---@param name string function BackendBase:getModelParameterIndex(model, name) error("pure virtual method 'getModelParameterIndex'") end ---@param model userdata ---@param index number ---@return number,number,number,number function BackendBase:getModelParameterValue(model, index) error("pure virtual method 'getModelParameterValue'") end ---@param model userdata ---@param index number ---@param value number function BackendBase:setModelParameterValue(model, index, value) error("pure virtual method 'setModelParameterValue'") end ---@param model userdata ---@return string[] function BackendBase:getModelDrawableNames(model) error("pure virtual method 'getModelDrawableNames'") end ---@param model userdata ---@return number function BackendBase:getModelDrawableRenderOrders(model) error("pure virtual method 'getModelDrawableRenderOrders'") end ---@param model userdata ---@return number function BackendBase:getModelDrawableTextureIndex(model) error("pure virtual method 'getModelDrawableTextureIndex'") end ---@param model userdata ---@param index number ---@return number function BackendBase:getModelDrawableVertexMapCount(model, index) error("pure virtual method 'getModelDrawableVertexMapCount'") end ---@param model userdata ---@param index number ---@return number function BackendBase:getModelDrawableVertexCount(model, index) error("pure virtual method 'getModelDrawableVertexCount'") end ---@param model userdata ---@param index number ---@param cast boolean ---@return NVec[]|number[] function BackendBase:getModelDrawableVertex(model, index, cast) error("pure virtual method 'getModelDrawableVertex'") end ---@param model userdata ---@param index number ---@return number[] function BackendBase:getModelDrawableVertexMap(model, index) error("pure virtual method 'getModelDrawableVertexMap'") end ---@param model userdata ---@param index number ---@return NVec[] function BackendBase:getModelDrawableUV(model, index) error("pure virtual method 'getModelDrawableUV'") end ---@param model userdata ---@param index number ---@return number function BackendBase:getModelDrawableOpacity(model, index) error("pure virtual method 'getModelDrawableOpacity'") end ---@param model userdata ---@param index number ---@param flag number ---@return boolean function BackendBase:getModelDrawableFlagsSet(model, index, flag) error("pure virtual method 'getModelDrawableFlagsSet'") end ---@param model userdata ---@param index number ---@param flag number ---@return boolean function BackendBase:getModelDrawableDynFlagsSet(model, index, flag) error("pure virtual method 'getModelDrawableDynFlagsSet'") end ---@param model userdata ---@param index number ---@return number[] function BackendBase:getModelDrawableClips(model, index) error("pure virtual method 'getModelDrawableClips'") end return BackendBase
local function compare(first_value, compare_method, second_value) if compare_method == "=" then return first_value == second_value elseif compare_method == "<=" then return first_value <= second_value elseif compare_method == "<" then return first_value < second_value elseif compare_method == ">=" then return first_value >= second_value elseif compare_method == ">" then return first_value > second_value elseif compare_method == "≠" then return first_value ~= second_value end error("Not a valid compare method: " .. compare_method) end return { compare = { description = "Compare two numbers", parameters = { "number", "compare-method", "number" }, result = "boolean", parse = function(params, logic) local first = params[1] local compare_method = params[2] local second = params[3] return function(entity, current) local first_value = logic.resolve(first, entity, current) local second_value = logic.resolve(second, entity, current) return compare(first_value, compare_method, second_value) end end }, boolean_to_number = { description = "Convert a boolean to a number. 1 == true and 0 == false", parameters = { "boolean" }, result = "number", parse = function(params, logic) local value = params[1] return function(entity, current) local bool = logic.resolve(value, entity, current) return bool and 1 or 0 end end }, ["if"] = { description = "Perform a command if condition is true", parameters = { "boolean", "command" }, result = "command", parse = function(params, logic) local param_condition = params[1] local param_command = params[2] return function(entity, current) local condition = logic.resolve(param_condition, entity, current) if condition then return logic.resolve(param_command, entity, current) end end end } }
-- sample_wu.lua batch = 172 subtype = "xyz" require("app.lua") param1="x" param2="y" prepare_something() run_app()