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----------------------------------------- -- Spell: Regen IV -- Gradually restores target's HP. ----------------------------------------- -- Scale down duration based on level -- Composure increases duration 3x ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function onSpellCast(caster, target, spell) local hp = math.ceil(30 * (1 + 0.01 * caster:getMod(tpz.mod.REGEN_MULTIPLIER))) -- spell base times gear multipliers hp = hp + caster:getMerit(tpz.merit.REGEN_EFFECT) -- bonus hp from merits hp = hp + caster:getMod(tpz.mod.LIGHT_ARTS_REGEN) -- bonus hp from light arts local duration = calculateDuration(60 + caster:getMod(tpz.mod.REGEN_DURATION), spell:getSkillType(), spell:getSpellGroup(), caster, target) duration = calculateDurationForLvl(duration, 86, target:getMainLvl()) if target:addStatusEffect(tpz.effect.REGEN, hp, 0, duration) then spell:setMsg(tpz.msg.basic.MAGIC_GAIN_EFFECT) else spell:setMsg(tpz.msg.basic.MAGIC_NO_EFFECT) -- no effect end return tpz.effect.REGEN end
local Config = require('vgit.core.Config') return Config:new({ GitBackgroundPrimary = 'Normal', GitBackgroundSecondary = { gui = nil, fg = nil, bg = nil, sp = nil, override = false, }, GitBorder = 'LineNr', GitLineNr = 'LineNr', GitComment = 'Comment', GitSignsAdd = { gui = nil, fg = '#d7ffaf', bg = nil, sp = nil, override = false, }, GitSignsChange = { gui = nil, fg = '#7AA6DA', bg = nil, sp = nil, override = false, }, GitSignsDelete = { gui = nil, fg = '#e95678', bg = nil, sp = nil, override = false, }, GitSignsAddLn = 'DiffAdd', GitSignsDeleteLn = 'DiffDelete', GitWordAdd = { gui = nil, fg = nil, bg = '#5d7a22', sp = nil, override = false, }, GitWordDelete = { gui = nil, fg = nil, bg = '#960f3d', sp = nil, override = false, }, })
require 'drhayes.options' require 'drhayes.augroup' require 'drhayes.plugins' -- Do all our key mappings. local keyMappings = require 'drhayes.keyMappings' keyMappings.initKeymap() local a = vim.api a.nvim_exec([[ if has ("autocmd") filetype plugin indent on endif ]], '') a.nvim_command(':cabbrev h vert bo help') -- we are done setting stuff up a.nvim_command("silent! helptags ALL")
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_ITEM_SET_COLLECTION_PIECE_TILE_KEYBOARD_DIMENSIONS = 67 ZO_ITEM_SET_COLLECTION_PIECE_TILE_KEYBOARD_ICON_DIMENSIONS = 52 local g_mouseOverIconAnimationProvider = ZO_ReversibleAnimationProvider:New("ZO_ItemSetCollectionPieceTile_Keyboard_MouseOverIconAnimation") -- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality ZO_ItemSetCollectionPieceTile_Keyboard = ZO_Object.MultiSubclass(ZO_ContextualActionsTile_Keyboard, ZO_ContextualActionsTile) function ZO_ItemSetCollectionPieceTile_Keyboard:New(...) return ZO_ContextualActionsTile.New(self, ...) end -- Begin ZO_ContextualActionsTile_Keyboard Overrides -- function ZO_ItemSetCollectionPieceTile_Keyboard:InitializePlatform() ZO_ContextualActionsTile_Keyboard.InitializePlatform(self) self.statusMultiIcon = self.control:GetNamedChild("Status") end function ZO_ItemSetCollectionPieceTile_Keyboard:PostInitializePlatform() -- keybindStripDescriptor and canFocus need to be set after initialize, because ZO_ContextualActionsTile -- won't have finished initializing those until after InitializePlatform is called ZO_ContextualActionsTile_Keyboard.PostInitializePlatform(self) table.insert(self.keybindStripDescriptor, { keybind = "UI_SHORTCUT_PRIMARY", name = GetString(SI_ITEM_RECONSTRUCTION_SELECT), -- TODO: May need two strings depending on design callback = function() self:ShowReconstructOptions() end, enabled = function() return self:CanReconstruct() end, visible = function() return ZO_RECONSTRUCT_KEYBOARD:IsSelectionModeShowing() end, }) self:SetCanFocus(false) end -- End ZO_ContextualActionsTile_Keyboard Overrides -- function ZO_ItemSetCollectionPieceTile_Keyboard:RefreshMouseoverVisuals() if self.itemSetCollectionPieceData and self:IsMousedOver() then -- Tooltip ClearTooltip(ItemTooltip) local offsetX = self.control:GetParent():GetLeft() - self.control:GetLeft() - 5 InitializeTooltip(ItemTooltip, self.control, RIGHT, offsetX, 0, LEFT) local HIDE_TRAIT = true ItemTooltip:SetItemSetCollectionPieceLink(self.itemSetCollectionPieceData:GetItemLink(), HIDE_TRAIT) end end function ZO_ItemSetCollectionPieceTile_Keyboard:ShowMenu() ClearMenu() local itemSetCollectionPieceData = self.itemSetCollectionPieceData if itemSetCollectionPieceData then if IsChatSystemAvailableForCurrentPlatform() then --Link in chat local link = itemSetCollectionPieceData:GetItemLink() AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), function() ZO_LinkHandler_InsertLink(zo_strformat(SI_TOOLTIP_ITEM_NAME, link)) end) end ShowMenu(self.control) end end function ZO_ItemSetCollectionPieceTile_Keyboard:CanReconstruct() return self.itemSetCollectionPieceData and self.itemSetCollectionPieceData:IsUnlocked() end function ZO_ItemSetCollectionPieceTile_Keyboard:ShowReconstructOptions() if self:CanReconstruct() then ZO_RECONSTRUCT_KEYBOARD:SelectItemSetPieceData(self.itemSetCollectionPieceData) end end -- Begin ZO_Tile Overrides -- function ZO_ItemSetCollectionPieceTile_Keyboard:Reset() self.itemSetCollectionPieceData = nil self:SetCanFocus(false) local INSTANT = true self:SetHighlightHidden(true, INSTANT) self:GetIconTexture():SetHidden(true) self.statusMultiIcon:ClearIcons() self.isNew = false end -- End ZO_Tile Overrides -- -- Begin ZO_ContextualActionsTile Overrides -- function ZO_ItemSetCollectionPieceTile_Keyboard:OnControlHidden() self:OnMouseExit() ZO_ContextualActionsTile.OnControlHidden(self) end function ZO_ItemSetCollectionPieceTile_Keyboard:OnFocusChanged(isFocused) ZO_ContextualActionsTile.OnFocusChanged(self, isFocused) local itemSetCollectionPieceData = self.itemSetCollectionPieceData if itemSetCollectionPieceData then if not isFocused then ClearTooltip(ItemTooltip) if self.isNew then itemSetCollectionPieceData:ClearNew() end end self:RefreshMouseoverVisuals() end end function ZO_ItemSetCollectionPieceTile_Keyboard:SetHighlightHidden(hidden, instant) ZO_ContextualActionsTile.SetHighlightHidden(self, hidden, instant) if hidden then g_mouseOverIconAnimationProvider:PlayBackward(self:GetIconTexture(), instant) else g_mouseOverIconAnimationProvider:PlayForward(self:GetIconTexture(), instant) end end -- End ZO_ContextualActionsTile Overrides -- -- Begin ZO_ContextualActionsTile_Keyboard Overrides -- function ZO_ItemSetCollectionPieceTile_Keyboard:LayoutPlatform(data) local itemSetCollectionPieceData = data internalassert(itemSetCollectionPieceData ~= nil) self.itemSetCollectionPieceData = itemSetCollectionPieceData self:SetCanFocus(true) -- Icon/Highlight local iconFile = itemSetCollectionPieceData:GetIcon() local iconTexture = self:GetIconTexture() iconTexture:SetTexture(iconFile) local isUnlocked = itemSetCollectionPieceData:IsUnlocked() local desaturation = isUnlocked and 0 or 1 self:GetHighlightControl():SetDesaturation(desaturation) ZO_SetDefaultIconSilhouette(iconTexture, not isUnlocked) iconTexture:SetHidden(false) -- Status local statusMultiIcon = self.statusMultiIcon statusMultiIcon:ClearIcons() if isUnlocked then if itemSetCollectionPieceData:IsNew() then statusMultiIcon:AddIcon(ZO_KEYBOARD_NEW_ICON) self.isNew = true end end statusMultiIcon:Show() -- Mouseover self:RefreshMouseoverVisuals() end function ZO_ItemSetCollectionPieceTile_Keyboard:OnMouseUp(button, upInside) if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then self:ShowMenu() end end function ZO_ItemSetCollectionPieceTile_Keyboard:OnMouseDoubleClick(button) if button == MOUSE_BUTTON_INDEX_LEFT then self:ShowReconstructOptions() end end -- End ZO_ContextualActionsTile_Keyboard Overrides -- -- Begin Global XML Functions -- function ZO_ItemSetCollectionPieceTile_Keyboard_OnInitialized(control) ZO_ItemSetCollectionPieceTile_Keyboard:New(control) end -- End Global XML Functions --
local WIDGET, VERSION = 'InputBox2', 1 local GUI = LibStub('NetEaseGUI-2.0') local InputBox2 = GUI:NewClass(WIDGET, 'EditBox', VERSION, 'Owner') if not InputBox2 then return end function InputBox2:Constructor() self:SetBackdrop{ bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], insets = { left = 2, right = 2, top = 2, bottom = 2 }, tileSize = 16, edgeSize = 16, tile=true } self:SetBackdropBorderColor(0.8, 0.8, 0.8, 0.8) self:SetBackdropColor(0, 0, 0, 0.8) self:SetFont(ChatFontNormal:GetFont(), 18) self:SetJustifyH('CENTER') self:SetAutoFocus(false) self:SetTextInsets(8, 8, 0, 0) self:SetScript('OnEscapePressed', self.ClearFocus) self:SetScript('OnEditFocusGained', self.HighlightText) self:SetScript('OnEditFocusLost', self.OnEditFocusLost) self:SetScript('OnEnable', self.OnEnable) self:SetScript('OnDisable', self.OnDisable) end function InputBox2:OnEditFocusLost() self:HighlightText(0, 0) end function InputBox2:OnEnable() self:SetTextColor(1, 1, 1) end function InputBox2:OnDisable() self:SetTextColor(0.4, 0.4, 0.4) end
require('src/test') require('src/core') require('src/builtins') require('src/contextlib') require('src/objects') require('src/logic') require('src/string') require('src/system') describe('string', it('startswith', function() assert(('\nabc'):startswith('\n'), 'Startswith \\n') assert(not ('abc'):startswith('\n'), 'Not Startswith \\n') end), it('endswith', function() assert(('abc\n'):endswith('\n'), 'Endswith \\n') assert(not ('abc'):endswith('\n'), 'Not endswith \\n') end), it('join', function() assertEqual(('\n'):join({'a', 'b'}), 'a\nb', 'String join table failed') assertEqual(('\n'):join(list{'a', 'b'}), 'a\nb', 'String join list failed') end), it('replace', function() assertEqual(('abcba'):replace('b', 'q'), 'aqcqa', 'String replacement incorrect') end), it('split', function() local s1 = 'abc' local s2 = 'aabbcc' local s3 = 'a 20 300 dddd' assertRequal(s1:split(), {'a', 'b', 'c'}, 'Split with no args') assertRequal(s1:split('b'), {'a', 'c'}, 'Split with char arg') assertRequal(s2:split('bb'), {'aa', 'cc'}, 'Split with string arg') assertRequal(s3:split(' '), {'a', '20', '300', 'dddd'}, 'Split with spaces') end), it('strip', function() local x = 'abacbabacabab' local expected = 'cbabac' assertEqual(x:strip('ab'), expected, 'String not stripped correctly') end), it('metafuncs add', function() assertEqual('a' + 'b', 'ab', 'String add incorrect') end), it('metafuncs mul', function() assertEqual('ab' * 2, 'abab', 'String mul incorrect') end), it('metafuncs pairs', function() local c = 1 local _t = {'a', 'b', 'c'} for i, v in pairs('abc') do assertEqual(i, c, 'String pairs index incorrect') assertEqual(v, _t[c], 'String pairs value incorrect') c = c + 1 end end), it('metafuncs index', function() local s = 'abc' for i, v in pairs(string) do assert(Not.Nil(s[i]), 'string missing function '..i) end assertEqual(s[1], 'a', 'Positive string index failed') assertEqual(s[-1], 'c', 'Negative string index failed') end), it('metafuncs call', function() local x = 'abcde' assert(x(2, 4) == 'bcd', 'Did not slice string correctly') assert(x{1, -2, 3} == 'adc', 'Did not slice string correctly') end) ) run_tests()
--[[ Export.lua --]] local FtpExport, dbg, dbgf = Export:newClass{ className = 'FtpExport' } --- Constructor for extending class. -- function FtpExport:newClass( t ) return Export.newClass( self, t ) end --- Constructor to create the export object that represents the export dialog box. -- -- <p>One of these objects is created when the export dialog box is presented, -- if it has not already been.</p> -- function FtpExport:newDialog( t ) local o = Export.new( self, t ) o:init() return o end FtpExport.new = FtpExport.newDialog -- function FtpExport:new( ... ) -- synonym for (minimal) object which has access to export methods, but not representing an export in progress (with session, context, settings, ... ). --- Create a new export object. -- -- <p>One of these objects is created EACH time a new export is initiated, -- then killed at export completion - supports multiple concurrent exports, -- without interference (assuming a different set of photos is selected, -- otherwise all kinds of interference...)</p> -- -- @param t Parameter table<ul> -- <li>exportContext -- <li>functionContext</ul> -- -- @return FtpExport object -- function FtpExport:newExport( t ) local o = Export.newExport( self, t ) -- default property name map: -- (if your derived class uses different name, be sure to provide a proper mapping in constructor). o:init() return o end function FtpExport:init() self.ftpPropertyMap = { -- reminder: there is one entry for each property needed for ftp'ing, not all are for ftp-settings proper. localRootPath = 'localRootPath', server = "server", username = "username", password = "password", port = "port", passive = "passive", protocol = "protocol", path = "path", -- "remote" (ftp) server root path. name is not so descriptive for historical reasons.. remoteSubpath = "remoteSubpath", -- ftp child path. remoteDirPathForFtpUploadTest = "remoteDirPathForFtpUploadTest", -- added 12/Mar/2014 20:22 based on comment that it was probably missing - hope nothing breaks.. } end -- if export via ftp enabled, then initialize the service according to interface, @now only one is supported (ftp-ag-app). -- return s, m. function FtpExport:_initFtpService( srvcName ) app:assert( self.ftpPropertyMap, "no ftp property map" ) app:assert( ftpAgApp, "global ftp-ag-app expected" ) app:assert( self.exportParams, "no export params" ) local destDir = self:getDestDir( self.exportParams, cat:getAnyPhoto(), nil ) -- nil is cache. ###2 theoretically, should not need to get dest dir based on any-photo. local localRootPath = self.exportParams[self.ftpPropertyMap.localRootPath] local localPath if str:is( localRootPath ) then -- specified explicitly app:logV( "Local root path has been specified in export params (determines remote subpath): ^1", localRootPath ) localPath = localRootPath elseif str:is( destDir ) then -- this case occurs when using export-filter mode, in which case it's presumptuous to assume ftp-export properties necessarily -- represent the correct export location. If export service is via hard-drive or one of mine, then yes - otherwise: it's a crap shoot. app:logV( "*** No (local) root path in export params, or name not matching mapped ftp property - using computed destination dir instead (considered \"root\" of local export destination): ^1", destDir ) localPath = destDir else error( "no (local) root path in export params" ) end local remotePath = self.exportParams[self.ftpPropertyMap.path] or error( "no (server root) path in export params" ) if str:is( self.exportParams[self.ftpPropertyMap.remoteSubpath] ) then remotePath = str:parentSepChild( remotePath, "/", self.exportParams[self.ftpPropertyMap.remoteSubpath] ) app:logV( "Remote root path (as specified in export params): ^1", remotePath ) else -- again: normal case when uploading via export filter. app:logV( "*** Remote (server) path is being used without child-dir, since no remote sub-path property found - root path: ^1", remotePath ) end local srvcSettings = { serviceName = srvcName, localRootPath = localPath, } local ftpSettings = { server=self.exportParams[self.ftpPropertyMap.server] or error( "no server in export params" ), username=self.exportParams[self.ftpPropertyMap.username] or error( "no username in export params" ), password=self.exportParams[self.ftpPropertyMap.password], -- ###2? (17/Mar/2014 18:01) or error( "no password field in export params" ), -- can be blank, but shouldn't be missing, although I suppose it could be.. port=self.exportParams[self.ftpPropertyMap.port] or error( "no port in export params" ), passive=self.exportParams[self.ftpPropertyMap.passive] or error( "no passive in export params" ), protocol=self.exportParams[self.ftpPropertyMap.protocol] or error( "no protocol in export params" ), path=remotePath, -- reminder: settings are on a per-service basis, so having remote-subpath rolled in is just fine. } local errm self.jobNum, errm = ftpAgApp:initService( srvcSettings, ftpSettings, self.ftpPropertyMap ) -- for now, ftp settings & password are re-initialized each job. -- not such a bad way to go - assures freshness even if "non-optimal" (slight overkill). if self.jobNum then -- new/fresh job num self.taskNum = 1 -- always start a new job with task #1. app:log( "FTP Service initialized, job-num: ^1", self.jobNum ) return true else Debug.pauseIf( not str:is( errm ), "no errm" ) app:logE( "FTP Service NOT initialized - ^1", errm or "no additional info" ) self.taskNum = nil -- probably (hopefully) a dont care, but do not attempt to do tasks when job not properly init. return false, errm end end -- Typically wrapped in a service externally, so service finale box tells status. -- function FtpExport:clearFtpJobs( props ) local srvcName = self:_getServiceName( props ) local cleared = ftpAgApp:clearJobs( srvcName, props ) if cleared then self.jobNum = 1 self.taskNum = 1 --app:show{ info="Jobs are cleared.", actionPrefKey="Jobs are cleared" } else -- I assume appropriate error/warning logs have already been issued. end end --- Called when new export is getting under way (i.e. early in process-rendered-photos func/meth). -- -- It makes sure the appropriate directory infrastructure exists, and ascertains the correct job-num to use. -- function FtpExport:newFtpJob() local srvcName = self:_getServiceName( self.exportParams ) local s, m = self:_initFtpService( srvcName ) if s then return ftpAgApp:initJob( srvcName, self.jobNum ) -- assure dir. else return nil, "Unable to initialize ftp job (service) - "..(m or "no additional info" ) end end --- get fully qualified (unique) service name based on properties. -- -- @usage *** critical side effect: service name will be assigned to properties *if* not publish service properties. -- @usage *** to be clear: do NOT assign the output of this to service-name property, since it includes app-name prefix. -- function FtpExport:_getServiceName( props ) local myName if props.LR_publish_connectionName then -- ps myName = props.LR_publish_connectionName else if str:is( props.serviceName ) then -- note: service names are unique within a plugin, and since app-name is prepended, uniqueness is "guaranteed". myName = props.serviceName else Debug.pause( "service-name should be pre-defined export setting/param" ) -- this could happen if export attempted without visiting export dialog box / publish settings (e.g. via old preset). myName = LrUUID.generateUUID() props.serviceName = myName -- for next time. end end -- note: make sure you dont assign the output of this to service-name property or else there will be a double app-name prefix. return app:getAppName().." - "..myName end -- Confine service name to a unique value - note: app-name will be auto-pre-pended, so assuming multiple plugins won't have same app-name -- (would be more robust to use toolkit ID), one need only assure names are unique within the plugin. -- -- @usage Lr assures publish-service instance names are unique, so no special action required in that case. -- -- @usage call when pub-conn-name or exp-srvc-name changes. -- function FtpExport:_confineServiceName( props, value ) -- note: @19/Mar/2014 3:48, value is a don't care. app:pcall{ name="FtpExport_confineServiceName", async=not LrTasks.canYield(), guard=App.guardSilent, main=function( call ) if str:is( props.LR_publish_connectionName ) then if not str:is( props.serviceName ) then props.serviceName = props.LR_publish_connectionName -- init service name to that of publish service as a good guess, -- but note: no need to do it if props.service-name already set, since in publish-service context the conn-name will override -- whatever is set as service-name, and no reason to overstep boundaries (stomp on user-edited service-name setting). -- else - already set: leave it. end elseif not str:is( props.serviceName ) then props.serviceName = "Any Unique Name "..LrUUID.generateUUID() -- else good-to-go.. end end } end --- Method version of like-named static function. -- -- @usage Same as base-class method, except pre-init ftp job. -- @usage Note: ftp-export needs special finale logic too (to close ftp job) - not handled in this method, since it needs to weather thrown errors. -- function FtpExport:processRenderedPhotosMethod() local s, m = self:newFtpJob() if s then app:log( "FTP service initialized, current job-num: ^1", self.jobNum ) Export.processRenderedPhotosMethod( self ) else app:logE( m or "no errm" ) self:cancelExport() -- note: this is silent. return end end --- Perform export service wrap-up. -- -- @usage Override this method in derived class to log stats... -- @usage *** IMPORTANT: This method is critical to export integrity. -- Derived export class must remember to call it at end of special -- export finale method. -- function FtpExport:finale( service ) local srvcName = self:_getServiceName( self.exportParams ) ftpAgApp:endOfJob( srvcName, self.jobNum, self.taskNum ) Export.finale( self, service, service.status, service.message ) -- old-style calling for compatibility, I guess (doesn't hurt to pass extra params) ###2. end --- Called when export is initiated. -- -- @usage This method helps export manager track managed exports (all exports based on this class are managed). -- function FtpExport:initiate( service ) Export.initiate( self, service ) end --- Service function of base export - processes renditions. -- -- <p>You can override this method in its entirety, OR just:</p><ul> -- -- <li>checkBeforeRendering -- <li>processRenderedPhoto -- <li>processRenderingFailure -- <li>(and finale maybe)</ul> -- function FtpExport:service( service ) Export.service( self, service ) end -- E X P O R T D I A L O G B O X --- Handle change to properties under authority of base export class. -- -- <p>Presently there are none - but that could change</p> -- -- @usage Call from derived class to ensure base property changes are handled. -- function FtpExport:propertyChangeHandlerMethod( props, name, value ) -- reminder: nil name just won't match test clauses. self:_confineServiceName( props ) -- assure appropriate service-name initialization. --Export.propertyChangeHandlerMethod( self, props, name, value ) -- no-op, but reserved for future. end --- Do whatever when dialog box opening. -- -- <p>Nuthin to do so far - but that could change.</p> -- -- @usage Call from derived class to ensure dialog is initialized according to base class. -- function FtpExport:startDialogMethod( props ) view:setObserver( props, 'serviceName', FtpExport, FtpExport.propertyChangeHandler ) view:setObserver( props, 'LR_publish_connectionName', FtpExport, FtpExport.propertyChangeHandler ) --view:setObserver( props, 'localRootPath', FtpExport, FtpExport.propertyChangeHandler ) end --- Do whatever when dialog box closing. -- -- <p>Nuthin yet...</p> -- -- @usage Call from derived class to ensure dialog is ended properly according to base class. -- function FtpExport:endDialogMethod( props, why ) end --- Standard export sections for top of dialog. -- -- <p>Presently seems like a good idea to replicate the plugin manager sections.</p> -- -- @usage These sections can be combined with derived class's in their entirety, or strategically... -- function FtpExport:sectionsForTopOfDialogMethod( vf, props ) return Manager.sectionsForTopOfDialog( vf, props ) -- instantiates the proper manager object via object-factory. end --- Standard export sections for bottom of dialog. -- -- <p>Reminder: Lightroom supports named export presets.</p> -- -- @usage These sections can be combined with derived class's in their entirety, or strategically - presently there are none. -- function FtpExport:sectionsForBottomOfDialogMethod( vf, props ) local sections = Export.sectionsForBottomOfDialogMethod( self, vf, props ) or {{ title = app:getAppName() .. " Settings", }} local s1 = sections[#sections] if str:is( props.LR_publish_connectionName ) then -- publish service: ftp serice name is same as publish connection name. app:logV( "publish service: ftp service name is same as publish connection name." ) else s1[#s1 + 1] = vf:row { vf:static_text { title = "Service Name", width = share'labelWidth', }, vf:edit_field { value = bind'serviceName', width = share'dataWidth', }, } end --[[ *** local-root-path is handled in derived class. s1[#s1 + 1] = vf:row { vf:static_text { title = "Local Root Path", width = share'labelWidth', }, vf:edit_field { value = bind'localRootPath', width = share'dataWidth', }, } --]] s1[#s1 + 1] = view:startFtpSettingsView( self, props, nil, nil, { width=share'labelWidth' }, { width=share'dataWidth' } ) return sections end -- E X P O R T S U B - T A S K M E T H O D S --- Remove photos not to be rendered, or whatever. -- function FtpExport:checkBeforeRendering() self.nPhotosToRender = self.nPhotosToExport end --- Process one rendered photo. -- function FtpExport:processRenderedPhoto( rendition, photoPath ) self.nPhotosRendered = self.nPhotosRendered + 1 local srvcName = self:_getServiceName( self.exportParams ) local s, m = ftpAgApp:uploadFile( srvcName, photoPath, self.jobNum, self.taskNum ) -- note: job-num specified job-dir, task-num specified ordering in control-file (disk) "queue". self.taskNum = self.taskNum + 1 -- regardless, I guess. if s then app:logV( "Upload via FTP has been scheduled." ) else app:logE( "Unable to schedule file upload via FTP - ^1", m or "no m" ) end end function FtpExport:getJobDir() assert( self.exportParams, "no export params" ) assert( self.jobNum, "no job num" ) local srvcName = self:_getServiceName( self.exportParams ) return ftpAgApp:getJobDir( srvcName, self.jobNum ) end function FtpExport:uploadFile( photoPath ) local srvcName = self:_getServiceName( self.exportParams ) local s, m = ftpAgApp:uploadFile( srvcName, photoPath, self.jobNum, self.taskNum ) -- note: job-num specified job-dir, task-num specified ordering in control-file (disk) "queue". self.taskNum = self.taskNum + 1 -- regardless, I guess. if s then app:logV( "Upload via FTP has been scheduled." ) -- local path determined by ftp-ag-app based on service config. remote path determined by ftp-app itself. else app:logE( "Unable to schedule file upload via FTP - ^1", m or "no m" ) end return s, m end function FtpExport:purgeFile( photoPath ) local srvcName = self:_getServiceName( self.exportParams ) local s, m = ftpAgApp:purgeFile( srvcName, photoPath, self.jobNum, self.taskNum ) -- note: job-num specified job-dir, task-num specified ordering in control-file (disk) "queue". self.taskNum = self.taskNum + 1 -- regardless, I guess. if s then app:logV( "Purge file via FTP has been scheduled." ) else app:logE( "Unable to schedule purge file via FTP - ^1", m or "no m" ) end return s, m end function FtpExport:purgeFolder( photoPath ) local srvcName = self:_getServiceName( self.exportParams ) local s, m = ftpAgApp:purgeFolder( srvcName, photoPath, self.jobNum, self.taskNum ) -- note: job-num specified job-dir, task-num specified ordering in control-file (disk) "queue". self.taskNum = self.taskNum + 1 -- regardless, I guess. if s then app:logV( "Purge folder via FTP has been scheduled." ) else app:logE( "Unable to schedule purge folder via FTP - ^1", m or "no m" ) end return s, m end --- Process one photo rendering failure. -- -- @param message error message generated by Lightroom. -- function FtpExport:processRenderingFailure( rendition, message ) Export.processRenderingFailure( self, rendition, message ) end --- FtpExport parameter change handler proper - static function -- -- @usage Generally no reason to override in derived class - override method instead. -- @usage Just calls corresponding method of actual (i.e derived class) export object. -- function FtpExport.propertyChangeHandler( id, props, name, value ) if FtpExport.dialog == nil then return end --assert( FtpExport.dialog ~= nil, "No export dialog to handle change." ) - not sure whether the potential for dialog -- box to not be created has disappeared or not, hmmm...... ###3 - hasn't been happening though... FtpExport.dialog:propertyChangeHandlerMethod( props, name, value ) end --- Called when dialog box is opening - static function as required by Lightroom. -- -- @usage Generally no reason to override in derived class - override method instead. -- @usage Just calls corresponding method of actual (i.e derived class) export object. -- function FtpExport.startDialog( props ) if FtpExport.dialog == nil then FtpExport.dialog = objectFactory:newObject( 'ExportDialog' ) end assert( FtpExport.dialog ~= nil, "No export dialog to start." ) FtpExport.dialog:startDialogMethod( props ) end --- Called when dialog box is closing. -- -- @usage Generally no reason to override in derived class - override method instead. -- @usage Just calls corresponding method of actual (i.e derived class) export object. -- function FtpExport.endDialog( props, why ) if FtpExport.dialog == nil then return end -- ###3 ditto assert( FtpExport.dialog ~= nil, "No export dialog to end." ) FtpExport.dialog:endDialogMethod( props, why ) end --- Presently, it is imagined to just replicate the manager's top section in the export. -- -- @usage Generally no reason to override in derived class - override method instead. -- @usage Just calls corresponding method of actual (i.e derived class) export dialog object. -- function FtpExport.sectionsForTopOfDialog( vf, props ) if FtpExport.dialog == nil then FtpExport.dialog = objectFactory:newObject( 'ExportDialog' ) end assert( FtpExport.dialog ~= nil, "No export dialog for top sections." ) return FtpExport.dialog:sectionsForTopOfDialogMethod( vf, props ) end --- Presently, there are no default sections imagined for the export bottom. -- -- @usage Generally no reason to override in derived class - override method instead. -- @usage Just calls corresponding method of actual (i.e derived class) export dialog object. -- function FtpExport.sectionsForBottomOfDialog( vf, props ) if FtpExport.dialog == nil then FtpExport.dialog = objectFactory:newObject( 'ExportDialog' ) end assert( FtpExport.dialog ~= nil, "No export dialog for bottom sections." ) local sections = FtpExport.dialog:sectionsForBottomOfDialogMethod( vf, props ) return sections end --- Called to process render(ing) photos. -- -- <p>Photos have not started rendering when this is first called. -- Once started, they will be rendered in an asynchronous task within Lightroom. -- Rendering may be started implicitly by invoking the renditions iterator of the export context, -- or explicitly by calling export-context - start-rendering.</p> -- -- @usage Generally no reason to override in derived class - override method instead. -- @usage 1st: creates derived export object via object factory, -- <br>then calls corresponding method of actual (i.e derived class) export object. -- @usage Rendering order is not guaranteed, however experience dictates they are in order. -- function FtpExport.processRenderedPhotos( functionContext, exportContext ) if FtpExport.exports[exportContext] ~= nil then app:logError( "FtpExport not properly terminated." ) -- this should never happen provided derived class remembers to call base class finale method. FtpExport.exports[exportContext] = nil -- terminate improperly... end FtpExport.exports[exportContext] = objectFactory:newObject( 'Export', { functionContext = functionContext, exportContext = exportContext } ) FtpExport.exports[exportContext]:processRenderedPhotosMethod() end local exportParams = {} -- this param is needed by ftp-ag-app it will be superceded by LR_publish_connectionName if publish-service-only, but export-service-too plugins must populate it. exportParams[#exportParams + 1] = { key="serviceName", default="" } -- populated by func. --exportParams[#exportParams + 1] = { key="localRootPath", default="" } -- ###2 - this must come from derived class, or will be filled in via hook or crook. -- note: these are as supported by view--get-ftp-settings-view: exportParams[#exportParams + 1] = { key = 'server', default = "ftp.mydomain.com" } exportParams[#exportParams + 1] = { key = 'username', default = "me" } exportParams[#exportParams + 1] = { key = 'password', default = "secret" } exportParams[#exportParams + 1] = { key = 'path', default = "wwwroot" } exportParams[#exportParams + 1] = { key = 'port', default = 21 } exportParams[#exportParams + 1] = { key = 'passive', default = "normal" } exportParams[#exportParams + 1] = { key = 'protocol', default = "ftp" } exportParams[#exportParams + 1] = { key = 'remoteDirPathForFtpUploadTest', default = "" } FtpExport.exportPresetFields = exportParams -- note: there are no standard (base class) export preset fields, if there were, then consider uncommenting this: --tab:appendArray( FtpExport.exportPresetFields, Export.exportPresetFields or {} ) FtpExport:inherit( Export ) return FtpExport
Config = { MaxLifetime = 60.0 * 3.0, -- In seconds, how long the blip takes to fade out. }
local Resolver = {} Resolver.URLs = { "^https?://[A-Za-z0-9%.%-]*%.?youtu%.be/([A-Za-z0-9_%-]+)", "^https?://[A-Za-z0-9%.%-]*%.?youtube%.com/watch%?.*v=([A-Za-z0-9_%-]+)", "^https?://[A-Za-z0-9%.%-]*%.?youtube%.com/v/([A-Za-z0-9_%-]+)", "^[A-Za-z0-9%.%-]*%.?youtu%.be/([A-Za-z0-9_%-]+)", "^[A-Za-z0-9%.%-]*%.?youtube%.com/watch%?.*v=([A-Za-z0-9_%-]+)", "^[A-Za-z0-9%.%-]*%.?youtube%.com/v/([A-Za-z0-9_%-]+)" } function Resolver:ValidateURL(url) for i,templateURL in ipairs(self.URLs) do if url:match(templateURL) then return url:match(templateURL) end end return false end -- https://www.youtube.com/watch?v=dQw4w9WgXcQ function Resolver:Resolve(url,callback) http.Fetch(string.format(Sonus.Config.SwadYTURL,self:ValidateURL(url)),function(data) local metadata = util.JSONToTable(data) -- metadata.url = string.format(Sonus.Config.SwadYTStreamURL,self:ValidateURL(url)) callback(metadata) end,Sonus.Error) end Sonus.Resolver:AddResolver("youtube",Resolver) :SetName("YouTube")
------------------------------------------------------------ -- Highmaul.lua -- -- Abin -- 2014/10/19 ------------------------------------------------------------ local module = CompactRaid:GetModule("RaidDebuff") if not module then return end local TIER = 6 -- The Warlords of Draenor local INSTANCE = 477 -- Highmaul local BOSS -- Kargath Bladefist BOSS = 1128 module:RegisterDebuff(TIER, INSTANCE, BOSS, 159113) module:RegisterDebuff(TIER, INSTANCE, BOSS, 159178, 5) -- The Butcher BOSS = 971 module:RegisterDebuff(TIER, INSTANCE, BOSS, 156152, 5) module:RegisterDebuff(TIER, INSTANCE, BOSS, 156143) -- Tectus BOSS = 1195 -- Brackenspore BOSS = 1196 module:RegisterDebuff(TIER, INSTANCE, BOSS, 163242) module:RegisterDebuff(TIER, INSTANCE, BOSS, 159463) -- Twin Ogron BOSS = 1148 module:RegisterDebuff(TIER, INSTANCE, BOSS, 143834) module:RegisterDebuff(TIER, INSTANCE, BOSS, 174404) -- Ko'ragh BOSS = 1153 module:RegisterDebuff(TIER, INSTANCE, BOSS, 163134) module:RegisterDebuff(TIER, INSTANCE, BOSS, 161242) module:RegisterDebuff(TIER, INSTANCE, BOSS, 162186, 5) -- Imperator Mar'gok BOSS = 1197 module:RegisterDebuff(TIER, INSTANCE, BOSS, 156238) module:RegisterDebuff(TIER, INSTANCE, BOSS, 159515) module:RegisterDebuff(TIER, INSTANCE, BOSS, 158605, 5) -- Common
local core = require('hw.arm.luaqemu.core') local json = require('hw.arm.luaqemu.json') machine_cpu = 'cortex-r4' memory_regions = { region_rom = { name = 'mem_rom', start = 0x8000000, size = 0x20000 }, region_ram = { name = 'mem_ram', start = 0x20000000, size = 0x20000 } } file_mappings = { main_rom = { name = './CrusherTests/Linux/stm32/testing/main.bin', start = 0x8000000, size = 0x1548 } } cpu = { env = { thumb = true, cpsr = 0x400001ff, regs = {} }, reset_pc = 0x8000000 } function bp_main() local fuzz_buffer = 0x20001000 local stack_pointer = 0x20020000 lua_set_register(0, fuzz_buffer) lua_set_register(13, stack_pointer) local seed = read_file(fuzz_parameters.path_to_input) lua_write_memory(fuzz_buffer, seed, #seed) lua_set_register(1, #seed) print "\nStart emulate" C.printf("Input file - %s\n", fuzz_parameters.path_to_input) lua_set_pc(0x80003ac) lua_continue() end function bp_memcpy() local fuzz_buffer = tonumber(lua_get_register(1)) local fuzz_buffer_size = tonumber(lua_get_register(2)) print "-----------------------------------------------------------" hex_dump(lua_read_mem(fuzz_buffer, fuzz_buffer_size), fuzz_buffer) print "-----------------------------------------------------------" C.printf("Destination address 0x%x, size of source buffer 0x%x\n", lua_get_register(0), lua_get_register(2)) lua_continue() end function bp_end() print "Stop emulate" os.exit() end breakpoints = { -- breakpoint on main function [0x8000000] = bp_main, -- breakpoint on memcmpy function [0x8000312] = bp_memcpy, -- breakpoint on end emulation [0x80003b0] = bp_end } function post_init(config) fuzz_parameters = json.read_json(config) lua_continue() end
require "love.graphics" serialization_version = 1.0 return { anim_width = 32, anim_height = 32, animations = { heart = { frame_rate = 5, frames = { frame0={image="IMGID",quad=love.graphics.newQuad(0,0,32,32,64,64), xpos = 0, ypos = -8, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255}, }, }, } }
local utf8 = require 'arken.utf8' local test = {} test.should_return_lower_case_string = function() local str = 'ALÇA' assert( string.len(str) == 5 ) assert( utf8.len(str) == 4 ) end return test
-- Lexer.lua/Patterns.lua -- String patterns the lexer uses to search and identify types -- Always start patterns with ^ to indicate the beginning, and never use $ at end local patterns = { { pattern = "^%[%[.-%]%]", name = "string" }, { pattern = "^([\"']).-%1", name = "string" }, { pattern = "^0x%w+", name = "hexadecimal" }, { pattern = "^%d+%.%d+", name = "float" }, { pattern = "^%d+", name = "int" }, { pattern = "^%w+", name = "word" }, { pattern = "^([%-%+/%*=])", name = "operator" }, { pattern = "^%s+", name = "whitespace" }, { pattern = "^.", name = "unknown" } } return patterns
object_tangible_storyteller_prop_pr_droid_race = object_tangible_storyteller_prop_shared_pr_droid_race:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_droid_race, "object/tangible/storyteller/prop/pr_droid_race.iff")
local Q = require 'Q' local qconsts = require 'Q/UTILS/lua/q_consts' local get_ptr = require 'Q/UTILS/lua/get_ptr' local Scalar = require 'libsclr' require 'Q/UTILS/lua/strict' local tests = {} tests.t1 = function() local n_idx = 65 local n_val = n_idx local idx = Q.seq( {start = 0, by = 1, qtype = "I4", len = n_idx} ) local src = Q.seq( {start = 0, by = 2, qtype = "I4", len = n_idx} ) local dst = Q.const( {val = 100, qtype = "I4", len = n_val} ) local exp_dst = Q.seq( {start = 100, by = 2, qtype = "I4", len = n_idx} ) dst:eval() Q.add_vec_val_by_idx(idx, src, dst) -- Q.print_csv({idx, src, dst}) local n1, n2 = Q.sum(Q.vveq(dst, exp_dst)):eval() assert(n1 == n2) print("Successfully completed t1") end tests.t2 = function() local n_idx = 65 local n_val = n_idx local idx = Q.seq( {start = n_idx, by = 1, qtype = "I4", len = n_idx} ) local src = Q.seq( {start = 0, by = 2, qtype = "I4", len = n_idx} ) local dst = Q.const( {val = 100, qtype = "I4", len = n_val} ) dst:eval() Q.add_vec_val_by_idx(idx, src, dst) -- Q.print_csv({idx, src, dst}) local n1, n2 = Q.sum(Q.vveq(dst, dst)):eval() assert(n1 == n2) print("Successfully completed t2") end return tests
return PlaceObj("ModDef", { "title", "MDS Laser Cheats", "id", "ChoGGi_MDSLaserCheats", "steam_id", "2428918892", "pops_any_uuid", "69f8402d-8226-4928-828d-b564c5942673", "lua_revision", 1001569, "version", 2, "version_major", 0, "version_minor", 2, "image", "Preview.jpg", "author", "ChoGGi", "code", { "Code/Script.lua", }, "has_options", true, "TagGameplay", true, "description", [[Pew pew pew! Mod Options: Hit Chance: The chance to hit a meteor. Fire Rate: Cooldown between shots in seconds. Protect Range: If meteors would fall within dist range it can be destroyed by the laser (in hexes). Shoot Range: Range at which meteors can be destroyed. Should be greater than the protection range (in hexes). Rotate Speed: Platform's rotation speed to target meteor in Deg/Sec. Beam Time: For how long laser beam is visible (in ms). If you want super pew pew; then make fire rate 0, and rotate speed max. Requested by Kommi.]], })
modifier_antimage_mana_break_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_antimage_mana_break_lua:IsHidden() return true end function modifier_antimage_mana_break_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_antimage_mana_break_lua:OnCreated( kv ) -- references self.mana_break = self:GetAbility():GetSpecialValueFor( "mana_per_hit" ) -- special value self.mana_damage_pct = self:GetAbility():GetSpecialValueFor( "damage_per_burn" ) -- special value end function modifier_antimage_mana_break_lua:OnRefresh( kv ) -- references self.mana_break = self:GetAbility():GetSpecialValueFor( "mana_per_hit" ) -- special value self.mana_damage_pct = self:GetAbility():GetSpecialValueFor( "damage_per_burn" ) -- special value end function modifier_antimage_mana_break_lua:OnDestroy( kv ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_antimage_mana_break_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL, } return funcs end function modifier_antimage_mana_break_lua:GetModifierProcAttack_BonusDamage_Physical( params ) if IsServer() and (not self:GetParent():PassivesDisabled()) then local target = params.target local result = UnitFilter( target, -- Target Filter DOTA_UNIT_TARGET_TEAM_ENEMY, -- Team Filter DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, -- Unit Filter DOTA_UNIT_TARGET_FLAG_MANA_ONLY, -- Unit Flag self:GetParent():GetTeamNumber() -- Team reference ) if result == UF_SUCCESS then local mana_burn = math.min( target:GetMana(), self.mana_break ) target:ReduceMana( mana_burn ) self:PlayEffects( target ) return mana_burn * self.mana_damage_pct end end end function modifier_antimage_mana_break_lua:PlayEffects( target ) -- Get Resources local particle_cast = "particles/generic_gameplay/generic_manaburn.vpcf" local sound_cast = "Hero_Antimage.ManaBreak" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN, target ) -- ParticleManager:SetParticleControl( effect_cast, 0, vControlVector ) ParticleManager:ReleaseParticleIndex( effect_cast ) -- Create Sound EmitSoundOn( sound_cast, target ) end
-- BN class -- -- The BN (stands for big number) is used to represent either float or big integers. -- It uses the lua-bint library to perform operations on large integers. -- The compiler needs this class because Lua cannot work with integers large than 64 bits. -- Large integers are required to work with uint64, -- to mix operation between different integers ranges at compile time, -- and to do error checking on invalid large integers. -- BN is actually a bint class created with 192bits and with some extensions. local bn = require 'nelua.thirdparty.bint'(192) -- This is used to check if a table is a 'bn'. bn._bn = true -- Helper to convert a number composed of strings parts in any base to a big number. local function from(base, expbase, int, frac, exp) local neg = false -- we need to read as positive, we can negate later if int:match('^%-') then neg = true int = int:sub(2) end -- handle infs and nans if int == 'inf' then return not neg and math.huge or -math.huge elseif int == 'nan' then -- 0.0/0.0 always is a nan in lua return 0.0/0.0 end -- parse the integral part local n = bn.zero() for i=1,#int do local d = tonumber(int:sub(i,i), base) assert(d) n = (n * base) + d end -- parse the fractional part if frac then local fracnum = from(base, expbase, frac) local fracdiv = bn.ipow(base, #frac) n = n + fracnum / fracdiv end -- parse the exponential part if exp then n = n * bn.ipow(expbase, tonumber(exp)) end -- negate if needed if neg then n = -n end return n end -- Converts a hexadecimal number composed of string parts to a big number. function bn.fromhex(int, frac, exp) if frac and exp then -- hexadecimal float with fraction and exponent return tonumber(string.format('0x%s.%sp%s', int, frac, exp)) elseif frac then -- hexadecimal float with fraction return tonumber(string.format('0x%s.%s', int, frac)) elseif exp then -- hexadecimal float with exponent return tonumber(string.format('0x%sp%s', int, exp)) else -- hexadecimal integral return from(16, 2, int) end end -- Converts a binary number composed of string parts to a big number. function bn.frombin(int, frac, exp) return from(2, 2, int, frac, exp) end -- Converts a decimal number composed of string parts strings to a big number. function bn.fromdec(int, frac, exp) if frac and exp then -- decimal float with fraction and exponent return tonumber(string.format('%s.%se%s', int, frac, exp)) elseif frac then -- decimal float with fraction return tonumber(string.format('%s.%s', int, frac)) elseif exp then -- decimal float with exponent return tonumber(string.format('%se%s', int, exp)) else -- decimal integral return from(10, 10, int) end end -- Split a number string into string parts. function bn.splitdecsci(s) -- handle nans and infs if s == 'inf' or s == '-inf' or s == 'nan' or s == '-nan' then return s end -- split into string parts local int, frac, exp = s:match('^(-?%d+)[.]?(%d+)[eE]?([+-]?%d*)$') if not int then int, exp = s:match('^(-?%d+)[eE]?([+-]?%d*)$') end assert(int) if exp == '' then exp = nil end return int, frac, exp end -- Convert a number composed of string parts in a specific base to a big number. function bn.from(base, int, frac, exp) if base == 'dec' then return bn.fromdec(int, frac, exp) elseif base == 'hex' then return bn.fromhex(int, frac, exp) else assert(base == 'bin') return bn.frombin(int, frac, exp) end end -- Convert an integral number to a string in hexadecimal base. function bn.tohex(v, bits) if bits then -- wrap around v = v:bwrap(bits) end return bn.tobase(v, 16, true) end -- Convert an integral number to a string in binary base. function bn.tobin(v, bits) if bits then -- wrap around v = v:bwrap(bits) end return bn.tobase(v, 2, true) end -- Convert an integral number to a string in decimal base. function bn.todec(v) return bn.tobase(v, 10, false) end -- Convert to a string in decimal base considering fractional values, -- possibly using scientific notation for float numbers, to have a shorter output. function bn.todecsci(v, maxdigits) if bn.isbint(v) then -- in case of bints we can just it as string return tostring(v) end -- force converting it to a number v = tonumber(v) local ty = math.type(v) if ty == 'integer' then -- in case of lua integers we can return it as string return tostring(v) end -- can only be a float from now on assert(ty == 'float') -- 64 bit floats can only be uniquely represented by 17 decimals digits maxdigits = maxdigits or 17 -- try to use a small float representation if possible if maxdigits >= 16 then local s = string.format('%.15g', v) if tonumber(s) == v then return s end s = string.format('%.16g', v) if tonumber(s) == v then return s end end -- return the float represented in a string return string.format('%.'..maxdigits..'g', v) end -- Check if the input is a NaN (not a number). function bn.isnan(x) -- a nan is never equals to itself return x ~= x end -- Check if the input is infinite. function bn.isinfinite(x) return math.type(x) == 'float' and math.abs(x) == math.huge end -- Convert a bn number to a lua integer/number no precision is lost. function bn.compress(x) if bn.isbint(x) then if x <= math.maxinteger and x >= math.mininteger then return x:tointeger() else return x end else return tonumber(x) end end return bn
_, _, _, _, _, _, val = reaper.get_action_context() reaper.SetExtState("reaticulate", "command", "set_default_channel=" .. tostring(val), false)
local colors = require("base46").get_colors "base_30" return { NvimTreeEmptyFolderName = { fg = colors.folder_bg }, NvimTreeEndOfBuffer = { fg = colors.darker_black }, NvimTreeFolderIcon = { fg = colors.folder_bg }, NvimTreeFolderName = { fg = colors.folder_bg }, NvimTreeGitDirty = { fg = colors.red }, NvimTreeIndentMarker = { fg = colors.grey_fg }, NvimTreeNormal = { bg = colors.darker_black }, NvimTreeNormalNC = { bg = colors.darker_black }, NvimTreeOpenedFolderName = { fg = colors.folder_bg }, NvimTreeGitIgnored = { fg = colors.light_grey }, NvimTreeWinSeparator = { fg = colors.darker_black, bg = colors.darker_black, }, NvimTreeWindowPicker = { fg = colors.red, bg = colors.black2, }, NvimTreeCursorLine = { bg = colors.black2, }, }
RUNNER = {} local id = 0 function RUNNER:New() id = id + 1 return setmetatable({tests = {}, name = string.format("unnamed runner #%d", id)}, RUNNER) end function RUNNER:Test() for tid, tname in ipairs(self.tests) do self.tests[tid] = TEST:New() self.tests[tid].name = self.name .. "::" .. string.sub(tname, 5):Replace("_", " ") self.tests[tid].Run = self[tname] self.tests[tid]:Test() end end function RUNNER:IsSuccessful() for _, test in pairs(self.tests) do if not test.success then return false end end return true end RUNNER.__index = RUNNER RUNNER.__newindex = function(self, key, value) rawset(self, key, value) if isstring(key) and string.sub(key, 1, 4):lower() == "test" then table.insert(self.tests, key) end end
--[[ This is just the empty tank. ]] local Directions = assert(foundation.com.Directions) local table_copy = assert(foundation.com.table_copy) local FluidStack = assert(yatm_fluids.FluidStack) local FluidTanks = assert(yatm_fluids.FluidTanks) local FluidMeta = assert(yatm_fluids.FluidMeta) local fluid_tank_tiles = { "yatm_fluid_tank_edge.png", "yatm_fluid_tank_detail.png", } minetest.register_node("yatm_fluids:fluid_tank", { basename = "yatm_fluids:fluid_tank", description = "Fluid Tank", groups = { cracky = 1, fluid_tank = 1, fluid_interface_in = 1, fluid_interface_out = 1, }, connects_to = {"group:fluid_tank"}, tiles = fluid_tank_tiles, special_tiles = { }, use_texture_alpha = "clip", drawtype = "glasslike_framed", paramtype = "light", paramtype2 = "glasslikeliquidlevel", is_ground_content = false, sunlight_propagates = true, sounds = yatm.node_sounds:build("glass"), refresh_infotext = yatm_fluids.fluid_tank_refresh_infotext, on_construct = yatm_fluids.fluid_tank_on_construct, after_destruct = yatm_fluids.fluid_tank_after_destruct, after_place_node = function (pos) FluidTanks.replace_fluid(pos, Directions.D_NONE, FluidStack.new_empty(), true) end, fluid_interface = assert(yatm_fluids.fluid_tank_fluid_interface), on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) return itemstack end, }) local steel_tank_fluid_interface = table_copy(yatm_fluids.fluid_tank_fluid_interface) steel_tank_fluid_interface._private.capacity = 32000 function steel_tank_fluid_interface:on_fluid_changed(pos, dir, new_stack) local node = minetest.get_node(pos) yatm.queue_refresh_infotext(pos, node) end function steel_fluid_tank_refresh_infotext(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local fluid_interface = FluidTanks.get_fluid_interface(pos) local fluid_stack = FluidMeta.get_fluid_stack(meta, "tank") if FluidStack.is_empty(fluid_stack) then meta:set_string("infotext", "Tank <EMPTY>") else local capacity = fluid_interface:get_capacity(pos, 0) meta:set_string("infotext", "Tank <" .. FluidStack.to_string(fluid_stack, capacity) .. ">") end end minetest.register_node("yatm_fluids:steel_fluid_tank", { basename = "yatm_fluids:steel_fluid_tank", description = "Steel Fluid Tank", groups = { cracky = 1, fluid_tank = 1, filled_fluid_tank = 1, fluid_interface_in = 1, fluid_interface_out = 1, }, tiles = { "yatm_steel_fluid_tank_top.png", "yatm_steel_fluid_tank_bottom.png", "yatm_steel_fluid_tank_side.png", "yatm_steel_fluid_tank_side.png", "yatm_steel_fluid_tank_side.png", "yatm_steel_fluid_tank_side.png", }, use_texture_alpha = "opaque", paramtype = "light", paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, sunlight_propagates = true, sounds = yatm.node_sounds:build("glass"), refresh_infotext = steel_fluid_tank_refresh_infotext, on_construct = yatm_fluids.fluid_tank_on_construct, after_destruct = yatm_fluids.fluid_tank_after_destruct, after_place_node = function (pos) FluidTanks.replace_fluid(pos, Directions.D_NONE, FluidStack.new_empty(), true) end, fluid_interface = steel_tank_fluid_interface, connects_to = {"group:fluid_tank"}, })
local skynet = require "skynet" local memory = require "skynet.memory" local socket = require "skynet.socket" local _caches = {} local function get_data(key) local cache = _caches[key] if cache then if os.time() <= cache.deadline then return cache.data end _caches[key] = nil end end local function set_data(key, data, timeout) local cache = { data = data, deadline = os.time()+(timeout or 3) } _caches[key] = cache end local weak_day_names = {"星期日","星期一","星期二","星期三","星期四","星期五","星期六"} local function showDate(ts) ts = ts or os.time() local date = os.date("*t", ts) return os.date("%Y/%m/%d %X", ts)..weak_day_names[date.wday] end local _ip2regiond local function get_ip2regiond() if not _ip2regiond then local list = skynet.call(".launcher", "lua", "LIST") for address,param in pairs(list) do if param:find("meiru/ip2regiond", 1, true) then _ip2regiond = address end end end return _ip2regiond end local _serverds local function get_serverds() if not _serverds then _serverds = {} local list = skynet.call(".launcher", "lua", "LIST") for address, param in pairs(list) do if param:find("meiru/serverd", 1, true) then table.insert(_serverds, address) end end end return _serverds end ------------------------------------------------- --system ------------------------------------------------- local function excute_cmd(cmd) local file = io.popen(cmd) local ret = file:read("*all") return ret end local function get_system_info() local cmd = "top -bn 2 -i -c -d 0.1" local output = excute_cmd(cmd) if type(output) ~= "string" or #output == 0 then return end local i, j = output:find("%s\ntop.*" ) local ret = output:sub(i, j) return ret end local function match_num(str, patten) local num = str:match(patten) assert(num) num = num:match("[0-9]+%.*[0-9]*") num = tonumber(num) assert(num) return num end local function get_cpu_usage(info) local cpu_user = match_num(info, "[0-9]+%.?[0-9]*%sus,") local cpu_system = match_num(info, "[0-9]+%.?[0-9]*%ssy,") local cpu_nice = match_num(info, "[0-9]+%.?[0-9]*%sni,") local cpu_idle = match_num(info, "[0-9]+%.?[0-9]*%sid,") local cpu_wait = match_num(info, "[0-9]+%.?[0-9]*%swa,") local cpu_hardware_interrupt = match_num(info, "[0-9]+%.?[0-9]*%shi,") local cpu_software_interrupt = match_num(info, "[0-9]+%.?[0-9]*%ssi,") local cpu_steal_time = match_num(info, "[0-9]+%.?[0-9]*%sst") local cpu_total = cpu_user + cpu_nice + cpu_system + cpu_wait + cpu_hardware_interrupt + cpu_software_interrupt + cpu_steal_time + cpu_idle local cpu_cost = cpu_user + cpu_nice + cpu_system + cpu_wait + cpu_hardware_interrupt + cpu_software_interrupt + cpu_steal_time local cpu_usage = cpu_cost / cpu_total return cpu_usage end local function get_mem_usage(info) local mem_total = match_num(info, "Mem[%d%p%s]*[0-9]+%stotal") local mem_used = match_num(info, "free[%d%p%s]*[0-9]+%sused") local mem_usage = mem_used / mem_total return mem_usage end local system_stats = {} local function do_system_record() local info = get_system_info() local cpu_usage = get_cpu_usage(info) local mem_usage = get_mem_usage(info) local system_stat = { time = os.date("%x %H:%M"), cpu_usage = cpu_usage, mem_usage = mem_usage } table.insert(system_stats, system_stat) if #system_stats > 60 then table.remove(system_stats, 1) end local delta_time = 60*3 skynet.timeout(delta_time*100, function() do_system_record() end) end local function start_system_record() local info = get_system_info() if not info then skynet.error("很抱歉,该系统不支持命令:top -bn 2 -i -c -d 0.1") return end do_system_record() end ------------------------------------------------- ------------------------------------------------- local command = {} function command.system_stat() return system_stats end function command.service_stat() local list = skynet.call(".launcher", "lua", "LIST") local infos = {} local meminfo = memory.info() if not next(meminfo) then for sname,_ in pairs(list) do infos[sname] = 0 end else for sid,cmem in pairs(meminfo) do infos[skynet.address(sid)] = cmem end end local snames = {} for sname in pairs(infos) do table.insert(snames, sname) end table.sort(snames) local services = {} local service, sname local ok, stat, kb for _,sname in ipairs(snames) do local cmem = infos[sname] service = { sname = sname, cmem = cmem/1024.0, param = list[sname], } if service.param then ok, stat = pcall(skynet.call, sname, "debug", "STAT") if ok then service.mqlen = stat.mqlen service.cpu = stat.cpu service.message = stat.message service.task = stat.task else skynet.error("error:", stat) end ok, kb = pcall(skynet.call, sname,"debug","MEM") if ok then service.lmem = kb else skynet.error("error:", kb) end end table.insert(services, service) end return services end function command.mem_stat() local stat = { total = memory.total(), block = memory.block() } return stat end function command.net_stat() local list = skynet.call(".launcher", "lua", "LIST") local netstats = socket.netstat() table.sort(netstats, function(a, b) return a.address < b.address end) for _, info in ipairs(netstats) do info.sname = skynet.address(info.address) info.read = info.read and info.read/1024.0 info.write = info.write and info.write/1024.0 info.wbuffer = info.wbuffer and info.wbuffer/1024.0 info.rtime = info.rtime and info.rtime/100.0 info.wtime = info.wtime and info.wtime/100.0 info.param = list[info.sname] info.address = nil end return netstats end function command.client_stat() local ips = {} local clients = {} local ip2client = {} local id = 1 local serverds = get_serverds() for _,serverd in ipairs(serverds) do local client_infos = skynet.call(serverd, "lua", "client_infos") for _,info in ipairs(client_infos) do table.insert(clients, info) info.slaveid = skynet.address(info.slaveid) info.last_visit_time = showDate(info.last_visit_time) info.id = id if info.ip then ip2client[info.ip] = info table.insert(ips, info.ip) end id = id+1 end end local ip2regiond = get_ip2regiond() if ip2regiond then local ips2addrs = skynet.call(ip2regiond, "lua", "ips2region", ips) local client for ip,addr in pairs(ips2addrs) do client = ip2client[ip] client.address = addr end end return clients end function command.online_stat() local serverds = get_serverds() local total_records = {} for _,serverd in ipairs(serverds) do local server_records = skynet.call(serverd, "lua", "server_records") for minute,record in pairs(server_records) do local tt_record = total_records[minute] if not tt_record then tt_record = record total_records[minute] = tt_record else assert(tt_record.time == minute) tt_record.ip_times = tt_record.ip_times+record.ip_times tt_record.visit_times = tt_record.visit_times+record.visit_times end end end local minutes = {} for minute,record in pairs(total_records) do record.time = os.date("%x %H:%M", minute*1800) table.insert(minutes, minute) end table.sort(minutes) local rets = {} for i,v in ipairs(minutes) do table.insert(rets, total_records[v]) end return rets end skynet.start(function() start_system_record() skynet.dispatch("lua", function(_,_,cmd,...) local data = get_data(cmd) if data then skynet.ret(skynet.pack(data)) return end local f = command[cmd] if f then data = f(...) set_data(cmd, data) skynet.ret(skynet.pack(data)) else assert(false, "error no support cmd"..cmd) end end) end)
local item = FindInTable(ItemSpawnerManager.itemCategories, "category", "FoodVendorInventory") item.group = { { class = "SeedsBeets", percent = 100 }, { class = "SeedsBrushPeas", percent = 100 }, { class = "SeedsCarrots", percent = 100 }, { class = "SeedsPotatoes", percent = 100 }, { class = "SeedsWatermelons", percent = 100 }, { class = "SeedsPumpkins", percent = 100 }, { class = "SeedsRadishes", percent = 100 }, { class = "SeedsSnapPeas", percent = 100 }, { class = "SeedsTomatoes", percent = 100 }, { class = "guide_cooking_1", percent = 100 }, { class = "guide_cooking_2", percent = 100 }, { class = "guide_cooking_3", percent = 100 }, { class = "ChickenCooked", percent = 40 }, { class = "HamCooked", percent = 40 }, { class = "BearMeatCooked", percent = 40 }, { class = "DeerMeatSteakCooked", percent = 40 }, { class = "WolfMeatSteakCooked", percent = 40 }, { class = "ClamSingle", percent = 40 }, { class = "AppleFresh", percent = 100 }, { class = "Berries", percent = 100 }, { class = "Honeycomb", percent = 80 }, { class = "PeanutButter", percent = 100 }, { class = "Jelly", percent = 100 }, { class = "CoffeeBag", percent = 100 }, { class = "Bread", percent = 100 }, { class = "CerealBox", percent = 100 }, { class = "BeerCan", percent = 50 }, { class = "Champagne", percent = 30 }, { class = "MiniBottleGin", percent = 25 }, { class = "MiniBottleVodka", percent = 25 }, { class = "MiniBottleWhiskey", percent = 45 }, { class = "ChocolateBox", percent = 40 }, { class = "EggNog", percent = 25 }, { class = "GingerBreadMan", percent = 25 }, { class = "HersheysBar", percent = 90 }, { class = "MRE", percent = 40 }, }
local Root = script:FindFirstAncestor("BarrierCreator") local Roact = require(Root.dependencies.Roact) local e = Roact.createElement local MouseGhostSphere = require(script.Parent.Parent.components.mouseGhostSphere) local BarrierPlacer = require(script.Parent.Parent.components.barrierPlacer) local Dictionary = require(Root.dictionary) local StudioPluginContext = require(script.Parent.Parent.components.studio.studioPluginContext) ----------------------------------------------------------------------------- local AddOperationMode = Roact.Component:extend("AddOperationMode") function AddOperationMode:init() end function AddOperationMode:render() return Roact.createFragment({ MouseGhostSphere = e(MouseGhostSphere, { active = true }), BarrierPlacer = e(BarrierPlacer, { active = true }) }) end -- function AddOperationMode:didMount() -- end function AddOperationMode:didUpdate(lastProps) end function AddOperationMode:willUnmount() end function AddOperationModeWrapper(props) return e(StudioPluginContext.Consumer, { render = function(pluginModule) return e(AddOperationMode, Dictionary.merge(props, { plugin = pluginModule.plugin })) end }) end return AddOperationModeWrapper
--[[ Copyright (c) 2020 jakub-vesely This software is published under MIT license. Full text of the licence is available at https://opensource.org/licenses/MIT --]] TinyBlockBase = require "tiny_block_base" local Power = {} Power.__index = Power Power.InaAddresses = { INA_I2C_0x40 = 0, INA_I2C_0x41 = 1, INA_I2C_0x44 = 2, INA_I2C_0x45 = 3, } function Power:is_charging() return cl_power_is_charging(self.address) end function Power:_get_ina_i2c_address() return cl_power_get_ina_i2c_address(self.address) end function Power:get_ina_i2c_address() if self.ina_address == 0 then self.ina_address = self:_get_ina_i2c_address() end return self.ina_address end function Power:set_ina_i2c_address(ina_addresss) if ina_addresss < Power.InaAddresses.INA_I2C_0x40 or ina_addresss > Power.InaAddresses.INA_I2C_0x45 then error("unexpected ina_address") end cl_power_set_ina_a0a1(self.address, ina_addresss) self.ina_address = self:_get_ina_i2c_address() end function Power:initialize_ina() cl_power_initialize_ina(self:_get_ina_i2c_address()) end function Power:get_voltage() return cl_power_get_voltage(self:get_ina_i2c_address()) end function Power:get_current_ma() return cl_power_get_current_ma(self:get_ina_i2c_address()) end function Power:new(address) local o = setmetatable(TinyBlockBase:new(address), Power) print("power address", o.address) o.ina_address = 0 o:initialize_ina() return o end setmetatable(Power, {__index = TinyBlockBase}) return Power
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = { PlaceObj('Marsquake', { 'Epicenter', "MoholeMine", 'Radius', 160, }), }, Effects = {}, Enables = { "Marsquake_MoreQuakes", }, Prerequisites = {}, ScriptDone = true, SuppressTime = 2160000, TextReadyForValidation = true, TextsDone = true, group = "Wonders", id = "Marsquake_MoreQuakes", })
print() for cnt = 1, 10, 1 do print(string.format("%2d: Hello from Lua script.", cnt)) end
local cfg = module("cfg/items") for k,v in pairs(cfg.items) do vRP.defInventoryItem(k,v[1],v[2]) end
vim.g.mapleader = ' ' local keymap = require 'lib.utils'.keymap keymap('n', '<leader>', '<NOP>') keymap('n', '<leader><F5>', '<cmd>so $MYVIMRC<cr>') -- clipboard keymap('v', '<leader>y', '"+y') keymap('n', '<leader>Y', '"+yg_') keymap('n', '<leader>y', '"+y') keymap('v', '<leader>p', '"+p') keymap('v', '<leader>P', '"+P') keymap('n', '<leader>p', '"+p') keymap('n', '<leader>P', '"+P')
-- TableauxProver -- Copyright: Laborat'orio de Tecnologia em M'etodos Formais (TecMF) -- Pontif'icia Universidade Cat'olica do Rio de Janeiro (PUC-Rio) -- Author: Bruno Lopes ([email protected] -- Edward Hermann ([email protected])) -- TableauxProver is licensed under a Creative Commons Attribution 3.0 Unported License function love.conf(t) t.title = "TableauxProver" -- The title of the window the game is in (string) t.author = "TecMF" -- The author of the game (string) t.identity = nil -- The name of the save directory (string) t.version = "0.8.0" -- The LÖVE version this game was made for (number) t.console = false -- Attach a console (boolean, Windows only) t.release = false -- Enable release mode (boolean) t.screen.width = 800 -- The window width (number) t.screen.height = 600 -- The window height (number) t.screen.fullscreen = false -- Enable fullscreen (boolean) t.screen.vsync = true -- Enable vertical sync (boolean) t.screen.fsaa = 0 -- The number of FSAA-buffers (number) t.modules.joystick = false -- Enable the joystick module (boolean) t.modules.audio = false -- Enable the audio module (boolean) t.modules.keyboard = true -- Enable the keyboard module (boolean) t.modules.event = true -- Enable the event module (boolean) t.modules.image = false -- Enable the image module (boolean) t.modules.graphics = true -- Enable the graphics module (boolean) t.modules.timer = true -- Enable the timer module (boolean) t.modules.mouse = true -- Enable the mouse module (boolean) t.modules.sound = false -- Enable the sound module (boolean) t.modules.physics = false -- Enable the physics module (boolean) end
--proc/icon: icon resources. setfenv(1, require'winapi') require'winapi.winuser' ffi.cdef[[ HICON LoadIconW( HINSTANCE hInstance, LPCWSTR lpIconName); BOOL DestroyIcon(HICON hIcon); ]] IDI_APPLICATION = 32512 IDI_INFORMATION = 32516 IDI_QUESTION = 32514 IDI_WARNING = 32515 IDI_ERROR = 32513 IDI_WINLOGO = 32517 --same as IDI_APPLICATION in XP IDI_SHIELD = 32518 --not found in XP function LoadIconFromInstance(hInstance, name) if not name then hInstance, name = nil, hInstance end return own(checkh(C.LoadIconW(hInstance, ffi.cast('LPCWSTR', wcs(MAKEINTRESOURCE(name))))), DestroyIcon) end function DestroyIcon(hicon) checknz(C.DestroyIcon(hicon)) end if not ... then print(LoadIconFromInstance(IDI_APPLICATION)) print(LoadIconFromInstance(IDI_INFORMATION)) end
-- -- Created by IntelliJ IDEA. -- User: Kunkka -- Date: 6/21/17 -- Time: 16:15 -- To change this template use File | Settings | File Templates. -- local shader = {} shader.cachedGLPrograms = {} function shader:addGLProgram(vPath, fPath) local glProgram = cc.GLProgram:createWithFilenames(vPath, fPath) if glProgram then local ps = string.split(fPath, "/") local key = string.split(ps[#ps], ".")[1] gk.log("addGLProgram -> %s, fPath = %s", key, fPath) cc.GLProgramCache:getInstance():addGLProgram(glProgram, key) self.cachedGLPrograms[key] = { shader = glProgram, vPath = vPath, fPath = fPath } end end function shader:getCachedGLProgram(key) return cc.GLProgramCache:getInstance():getGLProgram(key) -- return self.cachedGLPrograms[key] and self.cachedGLPrograms[key].shader or nil end function shader:reloadOnRenderRecreated() if not self.recreateListener then local eventDispatcher = cc.Director:getInstance():getEventDispatcher() local customListener = cc.EventListenerCustom:create("event_renderer_recreated", function(event) gk.log("reload shader onRenderRecreated") if self.cachedGLPrograms then for _, info in pairs(self.cachedGLPrograms) do local shader = info.shader shader:reset() shader:initWithFilenames(info.vPath, info.fPath) shader:bindAttribLocation(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION) shader:bindAttribLocation(cc.ATTRIBUTE_NAME_COLOR, cc.VERTEX_ATTRIB_COLOR) shader:bindAttribLocation(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORD) shader:link() shader:updateUniforms() end end end) eventDispatcher:addEventListenerWithFixedPriority(customListener, -1) self.recreateListener = customListener end end function shader:removeRecreateListener() if self.recreateListener then local eventDispatcher = cc.Director:getInstance():getEventDispatcher() eventDispatcher:removeEventListener(self.recreateListener) self.recreateListener = nil end end function shader:getDefaultShader() return cc.GLProgramCache:getInstance():getGLProgram("ShaderPositionTextureColor_noMVP") end function shader:getDefaultMvpShader() return cc.GLProgramCache:getInstance():getGLProgram("ShaderPositionTextureColor_MVP") end return shader
local gears = require("gears") local awful = require("awful") local buttons = gears.table.join( -- awful.button({ }, 4, awful.tag.viewnext), -- awful.button({ }, 5, awful.tag.viewprev) ) return buttons
local class = require 'pl.class' local M = class() M._name = 'Eventbus' function M:_init() self.handlers = {} end function M:on(name, handler) local t = self.handlers[name] if t == nil then self.handlers[name] = {[handler] = true} else t[handler] = true end end function M:off(name, handler) local t = self.handlers[name] if t ~= nil then t[handler] = nil if next(t) == nil then self.handlers[name] = nil end end end function M:emit(name, ...) for h in pairs(self.handlers[name] or {}) do h(...) end end return M
function onCreate() for i = 0, getProperty('unspawnNotes.length')-1 do if getPropertyFromGroup('unspawnNotes', i, 'noteType') == 'Bomb Note' then setPropertyFromGroup('unspawnNotes', i, 'texture', 'BOMBNOTE_assets'); setPropertyFromGroup('unspawnNotes', i, 'ignoreNote', true); end end function noteMiss(id, i, noteType, isSustainNote) if noteType == 'Bomb Note' then end end end function goodNoteHit(id, noteData, noteType, isSustainNote) if noteType == 'Bomb Note' then setProperty('health',getProperty('health')-0.3) characterPlayAnim('boyfriend', 'burn', true); end end
--[[ - PAP Engine ( https://github.com/viticm/plainframework1 ) - $Id bootstrap.lua - @link https://github.com/viticm/plainframework1 for the canonical source repository - @copyright Copyright (c) 2014- viticm( [email protected]/[email protected] ) - @license - @user viticm<[email protected]/[email protected]> - @date 2017/01/17 17:13 - @uses 全局定义,这里的方法和变量不能被重载,重载的变量和函数禁止放在此处 --]] g_debug = true -- Libarays. if OS_WIN then package.cpath = BASEPATH .."/public/luaclib/?.dll" -- Framework build with cxx. else package.cpath = BASEPATH .."/public/luaclib/?.so" -- Framework build with cxx. end -- Scripts. if g_debug then package.path = "./?.lua;" .. ROOTPATH .. "/?.lua;".. BASEPATH .."/public/lualib/?.lua;".. BASEPATH .."/public/luaconf/?.lua" else package.path = "./?.lc;" .. ROOTPATH .. "?.lc;".. BASEPATH .."/public/lualib/?.lc" .. BASEPATH .."/public/luaconf/?.lc" end require("preload")
return require(script.Parent.Parent["[email protected]"]["option"])
local methods = require("null-ls.methods") local h = require("null-ls.helpers") local end_col_from_quote = h.diagnostics.adapters.end_col.from_quote.end_col local severities = { error = h.diagnostics.severities.error, errors = h.diagnostics.severities.error, warning = h.diagnostics.severities.warning, warnings = h.diagnostics.severities.warning, } local function parse_diagnostics(params, done) if not params.output then done(nil) return end local diagnostics = {} local current_severity = h.diagnostics.severities.error local output = params.output:gsub("\r\n?", "\n") or params.output if not output then done(nil) return end local function parse_line(line) local _, severity = line:match([[^(%d*) ([%w]+):$]]) if severity then current_severity = severities[severity] or h.diagnostics.severities.error return end local filename, row, col, message = line:match([[([^:]+):(%d+):(%d+): (.*)$]]) if not (filename and row and col and message) then return end -- only return diagnostics for the current file if filename ~= params.temp_path then return end local diagnostic = { row = row, col = col, message = message, severity = current_severity, } local quote = message:match([['(.+)']]) if not quote then quote = message:match([[ ([^%s]+)$]]) end if quote then local entries = { col = col, _quote = quote, } local content_line = params.content[tonumber(row)] diagnostic.end_col = end_col_from_quote(entries, content_line) end return diagnostic end for _, l in ipairs(vim.split(output, "\n")) do local diagnostic = parse_line(l) if diagnostic then table.insert(diagnostics, diagnostic) end end done(diagnostics) end return h.make_builtin({ name = "teal", meta = { url = "https://github.com/teal-language/tl", description = "The compiler for Teal, a typed dialect of Lua.", }, method = methods.internal.DIAGNOSTICS, filetypes = { "teal" }, generator_opts = { command = "tl", args = { "check", "$FILENAME" }, check_exit_code = function(code) return code <= 1 end, from_stderr = true, to_temp_file = true, on_output = parse_diagnostics, }, factory = h.generator_factory, })
function testClose() local output = io.output() assert(io.type(output) == 'file') output:close() assert(io.type(output) == 'closed file') assert(not io.stdout:close()) success, err_msg = pcall(io.close, output) assert(not success) assert(err_msg) return true end function testFlushBegin() io.write 'hello world!' return true end function testFlushEnd() io.flush() return true end
return { name = "Mage"; description = "An old tome of basic mana techniques for the apprentice mage."; pointsGainPerLevel = 1; startingPoints = 1; lockPointsOnClassChange = true; minLevel = 10; maxLevel = 30; -- visual attributes layoutOrder = 2; bookColor = Color3.fromRGB(11, 110, 130); bookBackgroundImage = "rbxassetid://4149155849"; thumbnail = "rbxassetid://3559734054"; abilities = { { id = 4; prerequisiteId = nil; }; { id = 9; prerequisiteId = nil; }; { id = 12; prerequisiteId = nil; }; }; }
--[[ O is the global options object Formatters and linters should be filled in as strings with either a global executable or a path to an executable ]] -- general O.auto_complete = true O.auto_close_tree = 0 O.wrap_lines = false O.document_highlight = false -- python -- add things like O.python.formatter.yapf.exec_path -- add things like O.python.linter.flake8.exec_path -- add things like O.python.formatter.isort.exec_path O.python.formatter = 'yapf' -- O.python.linter = 'flake8' O.python.isort = true O.python.autoformat = true O.python.diagnostics.virtual_text = true O.python.diagnostics.signs = true O.python.diagnostics.underline = true -- json O.json.autoformat = true
local state = {} function state:enter(from) self.from = from -- record previous state end function state:draw() local W, H = love.graphics.getWidth(), love.graphics.getHeight() -- draw previous screen self.from:draw() -- overlay with pause message love.graphics.setColor(1, 0.2, 0.75, 0.65) love.graphics.rectangle('fill', 0, 0, W, H) love.graphics.setColor(1, 1, 1) love.graphics.printf('Option screen', 0, H / 4, W, 'center') love.graphics.printf('Press "x" to end the game', 0, H / 3, W, 'center') end function state:update(dt) end function state:keyreleased(key, code) if key == 'x' then Gamestate.push(TitleScreen, 1) end if key == 'escape' then Gamestate.pop() end end return state
t={} function t:fn(x) self.x=x end t:fn(1) t.fn(t,1)
local is_sublist = require('sublist') describe('sublist', function() it('should consider an empty list to be a sublist of an empty list', function() assert.equal(true, is_sublist({}, {})) end) it('should consider an empty list to be a sublist of a non-empty list', function() assert.equal(true, is_sublist({}, { 1, 2, 3 })) end) it('should consider a list to be a sublist of itself', function() assert.equal(true, is_sublist({ 1, 2, 3 }, { 1, 2, 3 })) end) it('should not consider a subset to be a sublist', function() assert.equal(false, is_sublist({ 1, 2, 3 }, { 2, 1, 3 })) end) it('should find a sublist at the beginning of a list', function() assert.equal(true, is_sublist({ 11, 22, 33 }, { 11, 22, 33, 44, 55 })) end) it('should find a sublist in the middle of a list', function() assert.equal(true, is_sublist({ 12, 13, 14 }, { 11, 12, 13, 14, 15 })) end) it('should find a sublist at the end of a list', function() assert.equal(true, is_sublist({ 30, 40, 50 }, { 10, 20, 30, 40, 50 })) end) it('should be able to determine when a list is not a sublist', function() assert.equal(false, is_sublist({ 1, 2, 3 }, { 5, 6, 7, 8, 9 })) end) it('should not consider almost sublists to be sublists', function() assert.equal(false, is_sublist({ 3, 4, 5 }, { 1, 2, 4, 5, 6 })) assert.equal(false, is_sublist({ 3, 4, 5 }, { 1, 2, 3, 4, 6 })) end) it('should find a sublist when there are multiple instances of the sublist', function() assert.equal(true, is_sublist({ 1, 2, 3 }, { 0, 1, 2, 3, 4, 1, 2, 3, 6 })) end) end)
function create() set("PlayState.autoCamZooming", false); end function onDadHit(note) print(get("parameter1.strumTime")) set("PlayState.autoCamZooming", true); end
describe('merge', function() it('produces values from the first observable if it is the only argument', function() local observable = Rx.Observable.fromRange(5):merge() expect(observable).to.produce(1, 2, 3, 4, 5) end) it('unsubscribes from all input observables', function() local observableA = Rx.Observable.create(function(observer) return end) local unsubscribeB = spy() local subscriptionB = Rx.Subscription.create(unsubscribeB) local observableB = Rx.Observable.create(function(observer) return subscriptionB end) local subscription = observableA:merge(observableB):subscribe() subscription:unsubscribe() expect(#unsubscribeB).to.equal(1) end) it('unsubscribes from all input observables included completed', function() local observableA = Rx.Observable.empty() local unsubscribeB = spy() local subscriptionB = Rx.Subscription.create(unsubscribeB) local observableB = Rx.Observable.create(function(observer) return subscriptionB end) local subscription = observableA:merge(Rx.Observable.empty(), observableB):subscribe() subscription:unsubscribe() expect(#unsubscribeB).to.equal(1) end) it('produces values from all input observables, in order', function() local observableA = Rx.Subject.create() local observableB = Rx.Subject.create() local merged = observableA:merge(observableB) local onNext, onError, onCompleted = observableSpy(merged) observableA:onNext('a') observableB:onNext('b') observableB:onNext('b') observableA:onNext('a') observableA:onCompleted() observableB:onCompleted() expect(onNext).to.equal({{'a'}, {'b'}, {'b'}, {'a'}}) end) it('completes when all source observables complete', function() local observableA = Rx.Subject.create() local observableB = Rx.Subject.create() local complete = spy() Rx.Observable.merge(observableA, observableB):subscribe(nil, nil, complete) expect(#complete).to.equal(0) observableA:onNext(1) expect(#complete).to.equal(0) observableB:onNext(2) expect(#complete).to.equal(0) observableB:onCompleted() expect(#complete).to.equal(0) observableA:onCompleted() expect(#complete).to.equal(1) end) end)
streams = { [0] = { "Radio Off", "" }, } function getStreams() return streams end function getStationsFromServer(streamsFromServer) if streamsFromServer and #streamsFromServer > 0 then streams = streamsFromServer outputDebugString("Client: recieved "..(#streamsFromServer).." stations from server.") end end addEvent("getStationsFromServer", true) addEventHandler("getStationsFromServer", root, getStationsFromServer) function sendStationsRequestToServer() triggerServerEvent("sendStationsToClient", localPlayer) end addCommandHandler("getstations", sendStationsRequestToServer) function resourceStart() setTimer(sendStationsRequestToServer, 5000, 1) setTimer(sendStationsRequestToServer, RADIO_CLIENT_REFRESHRATE, 0) end addEventHandler("onClientResourceStart", resourceRoot, resourceStart)
return {'eivol','eivorm','eivormig','eivlies','eivoer','eivliezen','eivolle','eivormige'}
local status_ok, lsp_installer = pcall(require, "nvim-lsp-installer") if not status_ok then vim.notify("Unable to require nvim-lsp-installer", vim.lsp.log_levels.ERROR, {title = "Plugin error"}) return end local servok, lsp_install_srv = pcall(require, "nvim-lsp-installer.servers") if not servok then vim.notify("Unable to require nvim-lsp-installer.servers", vim.lsp.log_levels.ERROR, {title = "Plugin error"}) return end local handok, lsphandlers = pcall(require, "lsp.handlers") if not handok then vim.notify("Unable to require lsp.handlers", vim.lsp.log_levels.ERROR, {title = "Config error"}) return end local lspconfigok, lspconfig = pcall(require, "lspconfig") if not lspconfigok then vim.notify("Unable to require lspconfig", vim.lsp.log_levels.ERROR, {title = "Config error"}) return end local myconfigs = { ["bashls"] = true, ["yamlls"] = true, ["pyright"] = true, ["efm"] = false, ["solargraph"] = true, ["gopls"] = true, ["dockerls"] = true, ["clangd"] = true, ["sumneko_lua"] = true, ["jsonls"] = true, ["perlnavigator"] = true } lsp_installer.setup() for myserver, enabled in pairs(myconfigs) do local _, requested_server = lsp_install_srv.get_server(myserver) if enabled then if not requested_server:is_installed() then -- Queue the server to be installed vim.notify("Queing " .. myserver, vim.lsp.log_levels.INFO, {title = "LSP installer"}) requested_server:install() end local opts = { on_attach = lsphandlers.on_attach, capabilities = lsphandlers.capabilities, debounce_text_changes = 150 } local ok, srvopts = pcall(require, "lsp.settings." .. myserver) if not ok then vim.notify("Unable to require lsp.settings." .. myserver, vim.lsp.log_levels.ERROR, {title = "Config error"}) else opts = vim.tbl_deep_extend("force", srvopts, opts) end lspconfig[myserver].setup(opts) else if requested_server:is_installed() then vim.notify("Uninstalling " .. myserver, vim.lsp.log_levels.INFO, {title = "LSP installer"}) requested_server:uninstall() end end end
module( 'GameModule', package.seeall ) local GameModules = {} local callbackModuleRelease = {} local callbackModuleLoad = {} function addGameModuleReleaseListener( func ) table.insert( callbackModuleRelease, func ) end function addGameModuleLoadListener( func ) table.insert( callbackModuleLoad, func ) end function registerGameModule( name, m ) GameModules[ name ] = m end function getGameModule( name ) return GameModules[ name ] end function hasGameModule( name ) return GameModules[ name ] ~= nil end function findGameModule( name ) for k, m in pairs( GameModules ) do if k == name or k:endwith( name ) then return m end end return nil end --[[ create a envrionment ]] local gameModulePaths = {} function addGameModulePath( pattern ) table.insert( gameModulePaths, pattern ) end function getGameModulePath() return gameModulePaths end function clearGameModulePath() gameModulePaths = {} end local gameModuleMap = {} --for runtime cache function addGameModuleMapping( srcPath, dstPath ) gameModuleMap[ srcPath ] = dstPath end local function searchFile( path ) local mapped = gameModuleMap[ path ] if mapped then local fp = io.open( mapped, 'r' ) if fp then fp:close() return mapped else _warn( 'mapped script not found:', path, mapped ) end end path = path:gsub( '%.','/' ) for i, pattern in ipairs( gameModulePaths ) do local f = pattern:gsub( '?', path ) local fp = io.open(f,'r') if fp then fp:close() return f end end return nil end -------------------------------------------------------------------- local GameModuleMT = { __index = _G } local _createEmptyModule, _loadGameModule, _requireGameModule local _errorInfos = {} local function flushErrorInfo() local infos = _errorInfos _errorInfos = {} return infos end local function pushErrorInfo( data ) table.insert( _errorInfos, data ) end local _require = require function _createEmptyModule( path, fullpath ) local m = { _NAME = path, _PATH = path, _SOURCE = fullpath, __REQUIRES = {}, __REQUIREDBY = {} } m._M = m local requireInModule = function( path, ... ) local loaded, errType, errMsg, tracebackMsg = _requireGameModule( path ) if loaded then m.__REQUIRES[ path ] = true loaded.__REQUIREDBY[ m._PATH ] = true return loaded end if errType ~= 'notfound' then -- print( errMsg ) -- if tracebackMsg then print( tracebackMsg ) end error( 'error loading game module', 2 ) end return _require( path, ... ) end local importInModule = function( path, ... ) local result = requireInModule( path, ... ) if result then for k, v in pairs( result ) do if type(k) == 'string' and not rawget( m, k ) and not k:startwith('_') then m[ k ] = v end end end return result end m.require = requireInModule m.import = importInModule return setmetatable( m, GameModuleMT ) end -------------------------------------------------------------------- function _requireGameModule( path ) local m = GameModules[ path ] if m then return m end return _loadGameModule( path ) end -------------------------------------------------------------------- function _loadGameModule( path ) local fullpath = searchFile( path ) if not fullpath then return nil, 'notfound' end _stat( 'loading module from', fullpath ) local chunk, compileErr = loadfile( fullpath ) if not chunk then pushErrorInfo{ path = path, fullpath = fullpath, errtype = 'compile', msg = compileErr } print( 'failtocompile', compileErr ) return nil, 'failtocompile', compileErr end local m = _createEmptyModule( path, fullpath ) setfenv( chunk, m ) local errMsg, tracebackMsg local function _onError( msg ) errMsg = msg tracebackMsg = debug.traceback(2) end local ok = xpcall( chunk, _onError ) if ok then registerGameModule( path, m ) for i, func in ipairs( callbackModuleLoad ) do func( path, m ) end return m else pushErrorInfo{ path = path, fullpath = fullpath, errtype = 'load', msg = errMsg, traceback = tracebackMsg } print( 'failtoload', errMsg ) return nil, 'failtoload', errMsg, tracebackMsg end end -------------------------------------------------------------------- function loadGameModule( path, flushError ) local loaded, errType, errMsg, tracebackMsg = _requireGameModule( path ) if loaded then return loaded, {} end if flushError then return false, flushErrorInfo() else return false, _errorInfos end end -------------------------------------------------------------------- function releaseGameModule( path, releasedModules ) releasedModules = releasedModules or {} _stat( 'release game module', path ) local oldModule = GameModules[ path ] if not oldModule then _warn( 'can not release module', path ) return nil end releasedModules[ path ] = true for i, func in ipairs( callbackModuleRelease ) do func( path, oldModule ) end GameModules[ path ] = nil for requiredBy in pairs( oldModule.__REQUIREDBY ) do releaseGameModule( requiredBy, releasedModules ) end return oldModule end -------------------------------------------------------------------- function getGameModule( path ) return GameModules[ path ] end -------------------------------------------------------------------- function reloadGameModule( path ) flushErrorInfo() --release local releasedModules = {} releaseGameModule( path, releasedModules ) --reload for path1 in pairs( releasedModules ) do loadGameModule( path1 ) end local m = findGameModule( path ) return m, flushErrorInfo() end --------------------------------------------------------------------- function unloadGameModule( path ) flushErrorInfo() local released = {} releaseGameModule( path, released ) for path1 in pairs( released ) do if path1 ~= path then loadGameModule( path1 ) end end return flushErrorInfo() end -------------------------------------------------------------------- function compilePlainLua( inputFile, outputFile ) local f = loadfile( inputFile ) if f then local str = string.dump( f ) local fp = io.open( outputFile, 'w' ) if fp then fp:write( str ) fp:close() return true end end return false end
mpackage = "dartmudlet"
return PlaceObj("ModDef", { "dependencies", { PlaceObj("ModDependency", { "id", "ChoGGi_Library", "title", "ChoGGi's Library", "version_major", 9, "version_minor", 6, }), }, "title", "Services Show Comfort Boost", "id", "ChoGGi_ServicesShowComfortBoost", "lua_revision", 1001569, "steam_id", "2212802600", "pops_any_uuid", "80fc30b4-6e46-4fff-af2a-7f06eaa2e954", "version", 1, "version_major", 0, "version_minor", 1, "image", "Preview.png", "author", "ChoGGi", "code", { "Code/Script.lua", }, --~ "has_options", true, "TagBuildings", true, "TagInterface", true, "TagOther", true, "description", [[Services only show the "Service Comfort" number, but that's just used as a threshold. It's not the actual comfort received. This mod adds the "Comfort increase on visit" to the UI (what shows up in the comfort log after a visit). ]], })
ITEM.name = "Supressed Lolife" ITEM.desc = "A semi-automatic handgun fitted with a Silencer that fires .44 Magnum Rounds" ITEM.model = "models/arxweapon/podonok.mdl" ITEM.class = "m9k_mrp_padonak_silenced" ITEM.weaponCategory = "sidearm" ITEM.width = 2 ITEM.height = 1 ITEM.price = 300
function source_of_life(keys) local caster = keys.caster local target = keys.target if Utils:is_real_hero(target) or target:IsClone() then local ability = keys.ability local damage = caster:GetLevel() * ability:GetSpecialValueFor("lvl_damage") local damage_table = { victim = target, attacker = caster, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL, ability = ability } ApplyDamage(damage_table) local healing_percent = ability:GetSpecialValueFor("healing_percent") / 100 caster:Heal(math.ceil(damage * healing_percent), caster) PopupHealing(caster, math.ceil(damage * healing_percent)) end end
object_tangible_furniture_modern_bar_piece_straight_s1_treasure_map = object_tangible_furniture_modern_shared_bar_piece_straight_s1_treasure_map:new { } ObjectTemplates:addTemplate(object_tangible_furniture_modern_bar_piece_straight_s1_treasure_map, "object/tangible/furniture/modern/bar_piece_straight_s1_treasure_map.iff")
-- Copyright 2022 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local test = require "integration_test" local t_utils = require "integration_test.utils" local zw = require "st.zwave" local zw_test_utils = require "integration_test.zwave_test_utils" local Configuration = (require "st.zwave.CommandClass.Configuration")({ version=4 }) local SwitchBinary = (require "st.zwave.CommandClass.SwitchBinary")({ version = 2 }) local Meter = (require "st.zwave.CommandClass.Meter")({ version = 3 }) local zooz_switch_endpoints = { { command_classes = { { value = zw.BASIC }, { value = zw.SWITCH_BINARY }, { value = zw.METER } } } } local mock_device = test.mock_device.build_test_zwave_device({ profile = t_utils.get_profile_definition("dual-metering-switch.yml"), zwave_endpoints = zooz_switch_endpoints, zwave_manufacturer_id = 0x027A, zwave_product_type = 0xA000, zwave_product_id = 0xA003 }) local function test_init() test.mock_device.add_test_device(mock_device) end test.set_test_init_function(test_init) test.register_coroutine_test( "Device should be configured", function() test.socket.zwave:__set_channel_ordering("relaxed") test.socket.device_lifecycle:__queue_receive({mock_device.id, "doConfigure"}) test.socket.zwave:__expect_send(zw_test_utils.zwave_test_build_send_command( mock_device, Configuration:Set({ parameter_number = 2, size = 4, configuration_value = 10 }) )) test.socket.zwave:__expect_send(zw_test_utils.zwave_test_build_send_command( mock_device, Configuration:Set({ parameter_number = 3, size = 4, configuration_value = 600 }) )) test.socket.zwave:__expect_send(zw_test_utils.zwave_test_build_send_command( mock_device, Configuration:Set({ parameter_number = 4, size = 4, configuration_value = 600 }) )) mock_device:expect_metadata_update({ provisioning_state = "PROVISIONED" }) end ) test.register_coroutine_test( "Refresh capability should evoke the correct Z-Wave GETs", function() test.socket.zwave:__set_channel_ordering('relaxed') test.socket.capability:__queue_receive({ mock_device.id, { capability = "refresh", component = "main", command = "refresh", args = {} } }) test.socket.zwave:__expect_send( zw_test_utils.zwave_test_build_send_command( mock_device, SwitchBinary:Get({}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels={1} }) ) ) test.socket.zwave:__expect_send( zw_test_utils.zwave_test_build_send_command( mock_device, SwitchBinary:Get({}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels={2} }) ) ) test.socket.zwave:__expect_send( zw_test_utils.zwave_test_build_send_command( mock_device, Meter:Get( {scale = Meter.scale.electric_meter.KILOWATT_HOURS}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels={1} } ) ) ) test.socket.zwave:__expect_send( zw_test_utils.zwave_test_build_send_command( mock_device, Meter:Get( {scale = Meter.scale.electric_meter.WATTS}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels={1} } ) ) ) test.socket.zwave:__expect_send( zw_test_utils.zwave_test_build_send_command( mock_device, Meter:Get({scale = Meter.scale.electric_meter.KILOWATT_HOURS}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels={2} } ) ) ) test.socket.zwave:__expect_send( zw_test_utils.zwave_test_build_send_command( mock_device, Meter:Get( {scale = Meter.scale.electric_meter.WATTS}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels={2} }) ) ) end ) test.run_registered_tests()
hyper:bind({}, "l", function() hs.caffeinate.lockScreen() hyper.triggered = true end)
--proc/richedit: standard richedit control. setfenv(1, require'winapi') ffi.cdef[[ ]]
--[[--------------------------------------------------------- Name: Files -----------------------------------------------------------]] include('shared.lua') --[[--------------------------------------------------------- Name: Initialize -----------------------------------------------------------]] function ENT:Initialize() --> Colors self._colors = { Color(self.pColor.r, self.pColor.g, self.pColor.b, 255), Color(self.pColor.r, self.pColor.g, self.pColor.b, 100), Color(0, 0, 0, 40), Color(0, 0, 0, 50), Color(0, 0, 0, 80), Color(0, 0, 0, 100), Color(0, 0, 0, 125), Color(0, 0, 0, 150), Color(0, 0, 0, 240), Color(255, 255, 255, 255), Color(255, 0, 0, 200), Color(0, 255, 0, 255), Color(0, 255, 0, 200) } self.colors = table.Copy(self._colors) end --[[--------------------------------------------------------- Name: Draw -----------------------------------------------------------]] function ENT:Draw() --self:Initialize() self:DrawModel() --> Distance local playerPos = LocalPlayer():GetPos() local distance = playerPos:Distance(self:GetPos()) --> Fade local fadeStart = self.pFadeStart local fadeStop = self.pFadeStop local fadeDist = fadeStop-fadeStart if distance >= fadeStart and distance <= fadeStop then for k,v in pairs(self._colors) do --> Alpha local alphaColor = self._colors[k].a/fadeDist alphaColor = alphaColor*(fadeStop-distance) --> Save self.colors[k].a = math.Round(alphaColor) end else --> Color self.colors = table.Copy(self._colors) end --> Draw if distance <= fadeStop then --> Top self:DrawPanelTop() --> Front self:DrawPanelFront() --> Display self:DrawPanelDisplay() --> Power self:DrawPanelPower() --> Sides self:DrawPanelSideLeft() self:DrawPanelSideRight() end end --[[--------------------------------------------------------- Name: WorldToScreen -----------------------------------------------------------]] local function WorldToScreen(vPos, vScale, aRot) local hit = LocalPlayer():GetEyeTrace().HitPos hit = hit - vPos hit:Rotate(Angle(0, -aRot.y, 0)) hit:Rotate(Angle(-aRot.p, 0, 0)) hit:Rotate(Angle(0, 0, -aRot.r)) return hit.x / vScale, (-hit.y) / vScale end --[[--------------------------------------------------------- Name: DrawPanelTop -----------------------------------------------------------]] function ENT:DrawPanelTop() --> Variables local pos = self:GetPos() local ang = self:GetAngles() ang:RotateAroundAxis(ang:Up(), 90) pos = pos + ang:Up() * 10.6 - ang:Forward() * 15.2 - ang:Right() * 16.4 --> Panel local posX, posY = WorldToScreen(pos, 0.1, ang) local mouseUse = LocalPlayer():KeyDown(IN_USE) and !LocalPlayer():KeyDown(IN_ATTACK) cam.Start3D2D(pos, ang, 0.1) --> Variables local boxWidth = 307 local boxHeight = 309 --> Background draw.RoundedBox(0, 0, 0, boxWidth, boxHeight, self.colors[2]) --> Printer local printerH = 60 local printerY = 10 draw.RoundedBox(4, 8, printerY, boxWidth-16, printerH, self.colors[6]) draw.RoundedBox(4, 10, printerY+2, boxWidth-20, printerH-4, self.colors[8]) draw.SimpleTextOutlined(self.PrintName, 'segoe_bold_34', boxWidth/2, (printerH+15)/2, self.colors[10], 1, 1, 2, self.colors[3]) --> Player local playerH = 50 local playerY = boxHeight-playerH-10 local playerT = (IsValid(self:Getowning_ent()) and self:Getowning_ent():Nick()) or DarkRP.getPhrase("unknown") draw.RoundedBox(4, 8, playerY, boxWidth-16, playerH, self.colors[6]) draw.RoundedBox(4, 10, playerY+2, boxWidth-20, playerH-4, self.colors[8]) draw.SimpleTextOutlined(playerT, 'segoe_semibold_24', boxWidth/2, playerY+playerH/2, self.colors[10], 1, 1, 2, self.colors[3]) --> Body 6575c87eb19eb689c450e2aa38b80845ecc534bd95363f7f0377e12ca5ab14e7 local bodyH = boxHeight-printerH-playerH-40 local bodyY = printerY+printerH+10 draw.RoundedBox(4, 8, bodyY, boxWidth-16, bodyH, self.colors[4]) draw.RoundedBox(4, 10, bodyY+2, boxWidth-20, bodyH-4, self.colors[7]) draw.RoundedBox(0, 10, bodyY+(bodyH/2)-1, boxWidth-20, 2, self.colors[6]) draw.RoundedBox(0, boxWidth/2-1, bodyY+2, 2, boxHeight/4, self.colors[6]) --> Stored local storedT = self:GetStoredMoney() or 0 local maxStore = self:GetMaxStore() or 0 if maxStore != 0 then storedT = storedT..'/'..self:GetMaxStore() end draw.SimpleTextOutlined('STORED', 'segoe_semibold_24', boxWidth/4+5, bodyY+30, self.colors[10], 1, 1, 2, self.colors[3]) draw.SimpleTextOutlined('$'..storedT, 'segoe_semibold_24', boxWidth/4+5, bodyY+50, self.colors[12], 1, 1, 2, self.colors[3]) --> Rate local rateT = math.Round(self.pRate*math.pow((self.pUpgrade/100)+1, self:GetSpeedLevel()-1), 2) draw.SimpleTextOutlined('RATE', 'segoe_semibold_24', boxWidth/4*3-5, bodyY+30, self.colors[10], 1, 1, 2, self.colors[3]) draw.SimpleTextOutlined('$'..rateT..'/Sec', 'segoe_semibold_24', boxWidth/4*3-5, bodyY+50, self.colors[12], 1, 1, 2, self.colors[3]) --> Speed local speedY = bodyY+bodyH/2 local speedX = 26 local speedL = self:GetSpeedLevel() or 0 local speedH = 0 draw.SimpleTextOutlined('SPEED', 'segoe_semibold_24', boxWidth/2, speedY+14, self.colors[10], 1, 1, 2, self.colors[3]) for i=1,10 do draw.RoundedBox(4, speedX, speedY+26, 20, 20, self.colors[6]) if speedL >= i then draw.RoundedBox(4, speedX+2, speedY+28, 20-4, 20-4, self.colors[1]) elseif posX >= speedX and posX <= speedX+20 and posY >= speedY+26 and posY <= speedY+46 then draw.SimpleTextOutlined('E', 'segoe_bold_22', speedX+20/2, speedY+35, self.colors[10], 1, 1, 2, self.colors[3]) speedH = i if mouseUse and (!self.mouseDelay or CurTime() > self.mouseDelay) then net.Start('tcb_upgrade_speed') net.WriteInt(speedH, 32) net.SendToServer() self.mouseDelay = CurTime()+1 end end speedX = speedX+26 end draw.RoundedBox(4, boxWidth/2-75, speedY+50, 150, 24, self.colors[6]) if speedL != 10 then if speedH == 0 then draw.SimpleTextOutlined('PRICE: HOVER SLOT', 'segoe_semibold_18', boxWidth/2, speedY+63, self.colors[10], 1, 1, 2, self.colors[3]) else local price = (self:GetBuyPrice()/100*self.pUpgrade)*(speedH-self:GetSpeedLevel()) draw.SimpleTextOutlined('PRICE: $'..price, 'segoe_semibold_18', boxWidth/2, speedY+63, self.colors[10], 1, 1, 2, self.colors[3]) end else draw.SimpleTextOutlined('MAXED OUT', 'segoe_semibold_18', boxWidth/2, speedY+63, self.colors[10], 1, 1, 2, self.colors[3]) end cam.End3D2D() end --[[--------------------------------------------------------- Name: DrawPanelFront -----------------------------------------------------------]] function ENT:DrawPanelFront() --> Variables local pos = self:GetPos() local ang = self:GetAngles() ang:RotateAroundAxis(ang:Up(), 90) ang:RotateAroundAxis(ang:Forward(), 90) pos = pos + ang:Up() * 16.2 - ang:Forward() * 14.4 - ang:Right() * 10.2 --> Panel local posX, posY = WorldToScreen(pos, 0.1, ang) local mouseUse = LocalPlayer():KeyDown(IN_USE) and !LocalPlayer():KeyDown(IN_ATTACK) cam.Start3D2D(pos, ang, 0.1) --> Variables local boxWidth = 220 local boxHeight = 95 --> Background draw.RoundedBox(0, 0, 0, boxWidth, boxHeight, self.colors[2]) --> Health local healthW = (boxWidth-16)/2-5 local healthH = (boxHeight-16)/2-5 local healthC = Color(self.colors[13].r, self.colors[13].g, self.colors[13].b, self.colors[13].a) local healthV = self:GetPrinterHealth() if healthV > 50 then healthC.r = (255/50)*(self.pHealth-healthV) healthC.g = 255 else local colorG = (255/50)*healthV if colorG < 0 then colorG = 0 end healthC.r = 255 healthC.g = colorG end draw.RoundedBox(2, 8, 8, healthW, healthH, self.colors[6]) draw.RoundedBox(2, 10, 10, healthW-4, healthH-4, healthC) draw.SimpleTextOutlined('HP: '..healthV..'%', 'segoe_semibold_18', (healthW+5)/2+5, (healthH+10)/2+2, self.colors[10], 1, 1, 1, self.colors[5]) --> Takeover local takeoverW = (boxWidth-16)/2-5 local takeoverH = (boxHeight-16)/2-5 local takeoverX = 8+takeoverW+10 local takeoverC = Color(self.colors[11].r, self.colors[11].g, self.colors[11].b, self.colors[11].a) local takeoverV = self:GetCaptureTime() local takeoverF = takeoverV-CurTime() local takeoverT = 0 if takeoverF <= 0 then takeoverC.r = 0 takeoverC.g = 255 elseif takeoverF > (self.pStealTime/2) then takeoverC.r = (255/(self.pStealTime/2))*(self.pStealTime-takeoverF) takeoverC.g = 255 else local colorG = (255/(self.pStealTime/2))*takeoverF if colorG < 0 then colorG = 0 end takeoverC.r = 255 takeoverC.g = colorG end draw.RoundedBox(2, takeoverX, 8, takeoverW, takeoverH, self.colors[6]) draw.RoundedBox(2, takeoverX+2, 10, takeoverW-4, takeoverH-4, takeoverC) if takeoverF > 0 then takeoverT = takeoverF else takeoverT = 0 end draw.SimpleTextOutlined('TIME: '..string.FormattedTime(takeoverT, '%02i:%02i'), 'segoe_semibold_18', takeoverX+(takeoverW+5)/2-2, (takeoverH+10)/2+2, self.colors[10], 1, 1, 1, self.colors[5]) --> Notify local notifyW = (boxWidth-16)/2-5 local notifyH = (boxHeight-16)/2-5 local notifyY = 8+notifyH+10 local notifyC = self.colors[11] local notifyT = "WARN $"..self:GetBuyPrice()/100*self.pNotifyPrice if self:GetNotifyUpgrade() then notifyC = self.colors[13] notifyT = "ENABLED" end draw.RoundedBox(2, 8, notifyY, notifyW, notifyH, self.colors[6]) draw.RoundedBox(2, 10, notifyY+2, notifyW-4, notifyH-4, notifyC) if posX >= 10 and posX <= 10+notifyW-4 and posY >= notifyY+2 and posY <= notifyY+2+notifyH-4 then draw.RoundedBox(2, 10, notifyY+2, notifyW-4, notifyH-4, self.colors[6]) if mouseUse and (!self.mouseDelay or CurTime() > self.mouseDelay) then net.Start('tcb_upgrade_notify') net.SendToServer() self.mouseDelay = CurTime()+1 end end draw.SimpleTextOutlined(notifyT, 'segoe_semibold_18', 10+(notifyW)/2-2, notifyY+(notifyH+10)/2-6, self.colors[10], 1, 1, 1, self.colors[5]) --> Start Takeover local stakeoverW = (boxWidth-16)/2-5 local stakeoverH = (boxHeight-16)/2-5 local stakeoverX = 8+stakeoverW+10 local stakeoverY = 8+stakeoverH+10 local stakeoverC = self.colors[11] local stakeoverT = 'STEAL' draw.RoundedBox(2, stakeoverX, stakeoverY, stakeoverW, stakeoverH, self.colors[6]) draw.RoundedBox(2, stakeoverX+2, stakeoverY+2, stakeoverW-4, stakeoverH-4, stakeoverC) if posX >= stakeoverX+2 and posX <= stakeoverX+stakeoverW-4 and posY >= stakeoverY+2 and posY <= stakeoverY+2+stakeoverH-4 then draw.RoundedBox(2, stakeoverX+2, stakeoverY+2, stakeoverW-4, stakeoverH-4, self.colors[6]) if mouseUse and (!self.mouseDelay or CurTime() > self.mouseDelay) then net.Start('tcb_printer_steal') net.SendToServer() self.mouseDelay = CurTime()+1 end end if takeoverF > 0 then stakeoverT = 'ABORT' end draw.SimpleTextOutlined(stakeoverT, 'segoe_semibold_18', stakeoverX+(stakeoverW+5)/2-2, stakeoverY+(stakeoverH+10)/2-6, self.colors[10], 1, 1, 1, self.colors[5]) cam.End3D2D() end --[[--------------------------------------------------------- Name: DrawPanelDisplay -----------------------------------------------------------]] function ENT:DrawPanelDisplay() --> Variables local pos = self:GetPos() local ang = self:GetAngles() ang:RotateAroundAxis(ang:Up(), 90) ang:RotateAroundAxis(ang:Forward(), 90) pos = pos + ang:Up() * 16.7 + ang:Forward() * 8.5 - ang:Right() * 9.4 --> Panel cam.Start3D2D(pos, ang, 0.1) --> Variables local boxWidth = 65 local boxHeight = 22 local boxTemp = math.Round(self:GetTemperature(), 1) local boxColor = Color(self.colors[13].r, self.colors[13].g, self.colors[13].b, self.colors[13].a) --> Color if boxTemp <= 60 then boxColor.r = (255/40)*(boxTemp-20) boxColor.g = 255 elseif boxTemp > 60 then local colorG = (255/40)*(40-(boxTemp-60)) if colorG < 0 then colorG = 0 end boxColor.r = 255 boxColor.g = colorG end --> Background draw.RoundedBox(0, 0, 0, boxWidth, boxHeight, self.colors[2]) draw.RoundedBox(2, 2, 2, boxWidth-4, boxHeight-4, self.colors[6]) draw.RoundedBox(2, 4, 4, boxWidth-8, boxHeight-8, boxColor) draw.SimpleTextOutlined(boxTemp..'°', 'segoe_semibold_14', boxWidth/2, (boxHeight-2)/2, self.colors[10], 1, 1, 1, self.colors[5]) cam.End3D2D() end --[[--------------------------------------------------------- Name: DrawPanelPower -----------------------------------------------------------]] function ENT:DrawPanelPower() --> Variables local pos = self:GetPos() local ang = self:GetAngles() ang:RotateAroundAxis(ang:Up(), 90) ang:RotateAroundAxis(ang:Forward(), 90) pos = pos + ang:Up() * 16.9 + ang:Forward() * 8.5 - ang:Right() * 5.8 --> Panel 6575c87eb19eb689c450e2aa38b80845ecc534bd95363f7f0377e12ca5ab14e7 local posX, posY = WorldToScreen(pos, 0.1, ang) local mouseUse = LocalPlayer():KeyDown(IN_USE) and !LocalPlayer():KeyDown(IN_ATTACK) cam.Start3D2D(pos, ang, 0.1) --> Variables local boxWidth = 65 local boxHeight = 30 local boxColor = Color(self.colors[11].r, self.colors[11].g, self.colors[11].b, self.colors[11].a) --> Color if !self:GetPower() then boxColor.r = 0 boxColor.g = 255 end --> Background draw.RoundedBox(0, 0, 0, boxWidth, boxHeight, self.colors[2]) draw.RoundedBox(2, 2, 2, boxWidth-4, boxHeight-4, self.colors[6]) draw.RoundedBox(2, 4, 4, boxWidth-8, boxHeight-8, boxColor) if posX >= 2 and posX <= boxWidth-4 and posY >= 2 and posY <= boxHeight-4 then draw.RoundedBox(2, 4, 4, boxWidth-8, boxHeight-8, self.colors[6]) if mouseUse and (!self.mouseDelay or CurTime() > self.mouseDelay) then net.Start('tcb_printer_power') net.SendToServer() self.mouseDelay = CurTime()+1 end end draw.SimpleTextOutlined('Power', 'segoe_semibold_14', boxWidth/2, (boxHeight-2)/2, self.colors[10], 1, 1, 1, self.colors[5]) cam.End3D2D() end --[[--------------------------------------------------------- Name: DrawPanelSideLeft -----------------------------------------------------------]] function ENT:DrawPanelSideLeft() --> Variables local pos = self:GetPos() local ang = self:GetAngles() ang:RotateAroundAxis(ang:Forward(), 90) pos = pos + ang:Up() * 14.9 - ang:Forward() * 16.3 - ang:Right() * 10.5 --> Panel cam.Start3D2D(pos, ang, 0.1) --> Variables local boxWidth = 309 local boxHeight = 105 --> Background draw.RoundedBox(0, 0, 0, boxWidth, boxHeight, self.colors[9]) cam.End3D2D() end --[[--------------------------------------------------------- Name: DrawPanelSideRight 6575c87eb19eb689c450e2aa38b80845ecc534bd95363f7f0377e12ca5ab14e7 -----------------------------------------------------------]] function ENT:DrawPanelSideRight() --> Variables local pos = self:GetPos() local ang = self:GetAngles() ang:RotateAroundAxis(ang:Forward(), 90) pos = pos - ang:Up() * 15.3 - ang:Forward() * 16.3 - ang:Right() * 10.5 --> Panel cam.Start3D2D(pos, ang, 0.1) --> Variables local boxWidth = 309 local boxHeight = 105 --> Background draw.RoundedBox(0, 0, 0, boxWidth, boxHeight, self.colors[9]) cam.End3D2D() end
return {'eilaas','eilaci','eiland','eilandbestuur','eilandbewoner','eilanddeel','eilandelijk','eilandengroep','eilandenrijk','eilandenstaat','eilandenzee','eilander','eilandgebied','eilandgevoel','eilandsbestuur','eilandsraad','eilandstaat','eilandstation','eileider','eilieve','eiloof','eilandrepubliek','eilandhopping','eilandautomatisering','eilandbevolking','eilandleven','eilandenrivier','eileen','eilers','eilander','eilert','eilering','eiling','eilandbewoners','eilanden','eilandengroepen','eilandenrijken','eilanders','eilandgebieden','eilandje','eilandjes','eileiders','eilandelijke','eilandstaten','eilandenstaten','eilandrepublieken','eileens','eilandstaatje','eilandstaatjes','eilandengroepje','eilandenstaatje'}
-- Table Inline Pass: Inlines table sets into the table declaration -- -- This works by indexing blocks backwards -- If we find a set instruction on a table destination and the src does not use the declared table -- or the parent tables then we can inline --[[ Example: local tab = {} tab[1] = {} tab[1][2] = "hi" tab.a = 5 tab.b = tab tab.c = tab.a tab.d = tab[1][2] to local tab = {{[2] = "hi"}, a = 5} tab.b = tab tab.c = tab.a tab.d = tab[1][2] ]] return function(decompiler) local analyzer = decompiler.analyzer return function(irBlock) local liveRanges = irBlock.liveRanges print("Starting table inline") -- Pass 1: Find table declarations and their live ranges print("Finding table decls") local decls = { --[[ [0] = { {ir pos, ir block, live range, table} } ]] } do local function scanBlock(irBlock) for i=1, #irBlock do local ir = irBlock[i] if ir.src and #ir.src == 1 and ir.src[1][1] == "value" and type(ir.src[1][2]) == "table" then -- If the ir part has a single source as a value that holds a table print("Found a table") if ir.dest and #ir.dest == 1 and ir.dest[1][1] == "register" then -- If it has a single dest and it is a register local reg = ir.dest[1][2] local regdecls = decls[reg] if not regdecls then regdecls = {} decls[reg] = regdecls end regdecls[#regdecls+1] = {i, irBlock, analyzer.findRange(liveRanges[reg], i), ir.src[1][2]} end end if ir.block then scanBlock(ir.block) end end end scanBlock(irBlock) end print("Collecting table sets") do local function scanBlock(irBlock) for i=1, #irBlock do local ir = irBlock[i] if ir.dest and #ir.dest == 1 and ir.dest[1][1] == "index" and ir.dest[1][2][1] == "register" then local sets = decls[ir.dest[1][2][2]] for j=1, #sets do local tabdecl = sets[j] if tabdecl[2] == irBlock and i >= tabdecl[3][1] and i <= tabdecl[3][2] then print("Can inline into table at "..tabdecl[1]) tabdecl[4][ir.dest[1][3]] = ir.src[1] ir.disabled = "table_inline" end end end if ir.block then scanBlock(ir.block) end end end scanBlock(irBlock) end --[=[for pass=1, 3 do print("Starting inline pass "..pass) local ir local actuallyDidSomething = false -- If a pass does nothing then the loop is exit early local function handleSource(reg, t, i) local possible, inlineIR = analyzer.isInlinePossible(liveRanges, reg, ir.pc) if possible then -- To inline, we take the first source explet of the IR and put it into where the register used to be -- The entire IR expr is then disabled so it doesn't show up in final output -- This is so the block doesn't really have to be modified inlineIR.disabled = "inline_source" t[i] = inlineIR.src[1] actuallyDidSomething = true end end -- Recursively inline explets in blocks local function inlineBlock(irBlock) for i=1, #irBlock do ir = irBlock[i] if ir.src then analyzer.forEachRegisterInEachExplet(ir.src, handleSource) end if ir.dest and #ir.dest == 1 and ir.dest[1][1] ~= "register" and #ir.src == 1 and ir.src[1][1] == "register" then -- Attempt destination inline --[[ r0, r1 = func() b = r1 a = r0 TO a, b = func() ]] -- Index the current block backwards until we hit an instruction that has our single source reg as a dest reg -- Or we could just reuse analyzer usage data :P local dest = ir.dest[1] local src = ir.src[1] local range = analyzer.findRange(liveRanges[src[2]], ir.pc) if range then local setir = range.set for i=1, #setir.dest do local sdest = setir.dest[i] if sdest[1] == "register" and sdest[2] == src[2] then setir.dest[i] = dest ir.disabled = "inline_dest" break end end end end if ir.block then inlineBlock(ir.block) end end end inlineBlock(irBlock) if not actuallyDidSomething then print("Nothing done in inline pass "..pass) break else irBlock.liveRanges = analyzer.computeLiveRanges(irBlock) end end]=] end end
local reg = minetest.register_node local mod = 'mystical_lands:' -- earth nodes local dirt_nodes = { -- soils { description = 'Dark clay soil', name = 'dark_clay_soil', tile = 'mystical_lands_dark_clay_soil.png' }, { description = 'Dark loam soil', name = 'dark_loam_soil', tile = 'mystical_lands_dark_loam_soil.png' }, { description = 'Dark sandy soil', name = 'dark_sandy_soil', tile = 'mystical_lands_dark_sandy_soil.png' }, { description = 'Dark silt soil', name = 'dark_silt_soil', tile = 'mystical_lands_dark_silt_soil.png' }, { description = 'Clay soil', name = 'clay_soil', tile = 'mystical_lands_clay_soil.png' }, { description = 'Loam soil', name = 'loam_soil', tile = 'mystical_lands_loam_soil.png' }, { description = 'Sandy soil', name = 'sandy_soil', tile = 'mystical_lands_sandy_soil.png' }, { description = 'Silt soil', name = 'silt_soil', tile = 'mystical_lands_silt_soil.png' }, { description = 'Light clay soil', name = 'light_clay_soil', tile = 'mystical_lands_light_clay_soil.png' }, { description = 'Light loam soil', name = 'light_loam_soil', tile = 'mystical_lands_light_loam_soil.png' }, { description = 'Light sandy soil', name = 'light_sandy_soil', tile = 'mystical_lands_light_sandy_soil.png' }, { description = 'Light silt soil', name = 'light_silt_soil', tile = 'mystical_lands_light_silt_soil.png' }, { description = 'Dark lush grass', name = 'dark_lush_grass', tile = 'mystical_lands_dark_lush_grass.png' }, { description = 'Lush grass', name = 'lush_grass', tile = 'mystical_lands_lush_grass.png' }, { description = 'Light lush grass', name = 'light_lush_grass', tile = 'mystical_lands_light_lush_grass.png' }, { description = 'Dark grass', name = 'dark_grass', tile = 'mystical_lands_dark_grass.png' }, { description = 'Grass', name = 'grass', tile = 'mystical_lands_grass.png' }, { description = 'Light grass', name = 'light_grass', tile = 'mystical_lands_light_grass.png' }, { description = 'Patchy dark grass', name = 'dark_patchy_grass', tile = 'mystical_lands_dark_patchy_grass.png' }, { description = 'Patchy grass', name = 'patchy_grass', tile = 'mystical_lands_patchy_grass.png' }, { description = 'Patchy light grass', name = 'light_patchy_grass', tile = 'mystical_lands_light_patchy_grass.png' }, } for index, n in pairs(dirt_nodes) do reg( mod .. n.name, { description = n.description, tiles = {n.tile}, walkable = true, pointable = true, diggable = true, --sounds = default.node_sound_stone_defaults(), groups = {cracky = 3, stone = 1, mystical_lands_falling = 1}, } ) end
-- premake5.lua project solution script cfg_systemversion = "latest" -- "10.0.17763.0" -- To use the latest version of the SDK available -- solution workspace "RayTracingProject" configurations { "Debug", "Release" } platforms { "Win32", "Win64" } location "Build" defines { "_CRT_SECURE_NO_WARNINGS" } systemversion(cfg_systemversion) filter "configurations:Debug" defines { "DEBUG" } symbols "On" targetsuffix("_d") filter "configurations:Release" defines { "NDEBUG" } optimize "On" filter "platforms:Win32" architecture "x32" filter "platforms:Win64" architecture "x64" filter {} targetdir("Build/Bin") objdir("Build/Obj/%{prj.name}/%{cfg.buildcfg}") debugdir ("Build/.."); -- project RayTracing project "RayTracing" language "C++" kind "ConsoleApp" includedirs { "./RayTracing/common", "./RayTracing/scene" } files { "./RayTracing/common/*.h", "./RayTracing/common/*.cc", "./RayTracing/scene/*.h", "./RayTracing/scene/*.cc", "./RayTracing/*.h", "./RayTracing/*.cc" }
-- dofile('test_omni_rotar.lua') m=m or require('omni') local MAX_ITER = 4 local d=1000 local w = 0.4 --m/s m.set_enable() for i=1,MAX_ITER do m.drive(0,0,w) tmr.sleepms(d) m.drive(0,0,-w) tmr.sleepms(d) end m.set_enable(false) --m.set_enable();m.raw_write(0,0,45);tmr.sleepms(2000);m.set_enable(false)
object_tangible_collection_rare_melee_nyenthioris = object_tangible_collection_shared_rare_melee_nyenthioris:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_melee_nyenthioris, "object/tangible/collection/rare_melee_nyenthioris.iff")
local BaseClass = require "NJLI.STATEMACHINE.SceneEntityState" local Loading = {} Loading.__index = Loading --############################################################################# --DO NOT EDIT ABOVE --############################################################################# --############################################################################# --Begin Custom Code --Required local functions: -- __ctor() -- __dtor() -- __load() -- __unLoad() --############################################################################# local __ctor = function(self, init) --TODO: construct this Entity end local __dtor = function(self) --TODO: destruct this Entity end local __load = function(self) --TODO: load this Entity end local __unLoad = function(self) --TODO: unload this Entity end --############################################################################# function Loading:enter() BaseClass.enter(self) end function Loading:update(timeStep) BaseClass.update(self, timeStep) -- print("loding gameplay") end function Loading:exit() BaseClass.exit(self) end function Loading:onMessage(message) BaseClass.onMessage(self, message) end function Loading:renderHUD() BaseClass.renderHUD(self) end function Loading:touchesDown(touches) BaseClass.touchesDown(self, touches) end function Loading:touchesUp(touches) BaseClass.touchesUp(self, touches) end function Loading:touchesMove(touches) BaseClass.touchesMove(self, touches) end function Loading:touchesCancelled(touches) BaseClass.touchesCancelled(self, touches) end function Loading:touchDown(touches) BaseClass.touchDown(self, touches) end function Loading:touchUp(touches) BaseClass.touchUp(self, touches) end function Loading:touchMove(touches) BaseClass.touchMove(self, touches) end function Loading:touchCancelled(touches) BaseClass.touchCancelled(self, touches) end function Loading:mouseDown(mouse) BaseClass.mouseDown(self, mouse) end function Loading:mouseUp(mouse) BaseClass.mouseUp(self, mouse) end function Loading:mouseMove(mouse) BaseClass.mouseMove(self, mouse) end function Loading:pause() BaseClass.pause(self) end function Loading:unPause() BaseClass.unPause(self) end function Loading:keyboardShow() BaseClass.keyboardShow(self) end function Loading:keyboardCancel() BaseClass.keyboardCancel(self) end function Loading:keyboardReturn(text) BaseClass.keyboardReturn(self, text) end function Loading:willResignActive() BaseClass.willResignActive(self) end function Loading:didBecomeActive() BaseClass.didBecomeActive(self) end function Loading:didEnterBackground() BaseClass.didEnterBackground(self) end function Loading:willEnterForeground() BaseClass.willEnterForeground(self) end function Loading:willTerminate() BaseClass.willTerminate(self) end function Loading:interrupt() BaseClass.interrupt(self) end function Loading:resumeInterrupt() BaseClass.resumeInterrupt(self) end function Loading:receivedMemoryWarning() BaseClass.receivedMemoryWarning(self) end --############################################################################# --End Custom Code --############################################################################# --############################################################################# --DO NOT EDIT BELOW --############################################################################# setmetatable(Loading, { __index = BaseClass, __call = function (cls, ...) local self = setmetatable({}, cls) --Create the base first BaseClass._create(self, ...) self:_create(...) return self end, }) function Loading:className() return "Loading" end function Loading:class() return self end function Loading:superClass() return BaseClass end function Loading:__gc() --Destroy derived class first Loading._destroy(self) --Destroy base class after derived class BaseClass._destroy(self) end function Loading:__tostring() local ret = self:className() .. " =\n{\n" for pos,val in pairs(self) do ret = ret .. "\t" .. "["..pos.."]" .. " => " .. type(val) .. " = " .. tostring(val) .. "\n" end ret = ret .. "\n\t" .. tostring_r(BaseClass) .. "\n}" return ret .. "\n\t" .. tostring_r(getmetatable(self)) .. "\n}" end function Loading:_destroy() assert(not self.__LoadingCalledLoad, "Must unload before you destroy") __dtor(self) end function Loading:_create(init) self.__LoadingCalledLoad = false __ctor(self, init) end function Loading:load() --load base first BaseClass.load(self) --load derived last... __load(self) self.__LoadingCalledLoad = true end function Loading:unLoad() assert(self.__LoadingCalledLoad, "Must load before unLoading") --unload derived first... __unLoad(self) self.__LoadingCalledLoad = false --unload base last... BaseClass.unLoad(self) end return Loading
local config = require('config') local CurrentAppType = config.application1.registerAppInterfaceParams.appHMIType Test.appHMITypes = {DEFAULT = false, COMMUNICATION = false, MEDIA = false, MESSAGING = false, NAVIGATION = false, INFORMATION = false, SOCIAL = false, BACKGROUND_PROCESS = false, TESTING = false, SYSTEM = false} for i=1,#CurrentAppType do Test.appHMITypes[CurrentAppType[i]] = true end Test.isMediaApplication = config.application1.registerAppInterfaceParams.isMediaApplication NewTestSuiteNumber = 0 -- use as subfix of test case "NewTestSuite" to make different test case name. -- Verify config.pathToSDL findresultFirstCharacters = string.match (config.pathToSDL, '^%.%/') if findresultFirstCharacters == "./" then local CurrentFolder = assert( io.popen( "pwd" , 'r')) local CurrentFolderPath = CurrentFolder:read( '*l' ) PathUsingCurrentFolder = string.match (config.pathToSDL, '[^%.]+') config.pathToSDL = CurrentFolderPath .. PathUsingCurrentFolder end findresultLastCharacters = string.find (config.pathToSDL, '.$') if string.sub(config.pathToSDL,findresultLastCharacters) ~= "/" then config.pathToSDL = config.pathToSDL..tostring("/") end
-- See LICENSE for terms local mod_TurnOff local mod_SkipGrids local mod_SkipPassages -- fired when settings are changed/init local function ModOptions() mod_TurnOff = CurrentModOptions:GetProperty("TurnOff") mod_SkipGrids = CurrentModOptions:GetProperty("SkipGrids") mod_SkipPassages = CurrentModOptions:GetProperty("SkipPassages") end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when option is changed function OnMsg.ApplyModOptions(id) if id == CurrentModId then ModOptions() end end local skip_grid = { "CableConstructionSite", "GridSwitchConstructionSite", "PipeConstructionSite", } local skips = { "MirrorSphereBuilding", "BlackCubeMonolith", "CrystalsBuilding", "Sinkhole", } function OnMsg.ConstructionSitePlaced(site) if not mod_TurnOff then return end if site.building_class_proto:IsKindOfClasses(skips) or (mod_SkipPassages and site:IsKindOf("PassageConstructionSite")) or (mod_SkipGrids and site:IsKindOfClasses(skip_grid)) then return end RebuildInfopanel(site) site:SetUIWorking(false) end
-- Creator: -- AltiV, January 17th, 2019 -- Primary Idea Giver: -- Acalia ----------------- -- Untouchable -- ----------------- LinkLuaModifier("modifier_imba_enchantress_untouchable", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_untouchable_slow", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_untouchable_peace_on_earth", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) imba_enchantress_untouchable = class({}) function imba_enchantress_untouchable:GetCastAnimation() return ACT_DOTA_CAST_ABILITY_3 end function imba_enchantress_untouchable:GetIntrinsicModifierName() return "modifier_imba_enchantress_untouchable" end function imba_enchantress_untouchable:OnSpellStart() local caster = self:GetCaster() local peace_on_earth_duration = self:GetSpecialValueFor("peace_on_earth_duration") local responses = {"enchantress_ench_cast_02", "enchantress_ench_move_18", "enchantress_ench_move_19", "enchantress_ench_move_20", "enchantress_ench_laugh_06", "enchantress_ench_rare_01"} local enemies if caster:HasScepter() then enemies = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_ALL, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD, FIND_ANY_ORDER, false) else enemies = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD, FIND_ANY_ORDER, false) end for _, enemy in pairs(enemies) do if not enemy:IsCourier() then -- if not (enemy:GetCurrentActiveAbility() and (enemy:GetCurrentActiveAbility():GetName() == "item_tpscroll" or string.find(enemy:GetCurrentActiveAbility():GetName(), "item_travel_boots"))) then -- enemy:Stop() -- end if self:GetCaster():HasTalent("special_bonus_imba_enchantress_5") then enemy:AddNewModifier(caster, self, "modifier_imba_enchantress_untouchable_peace_on_earth", {duration = peace_on_earth_duration}) else enemy:AddNewModifier(caster, self, "modifier_imba_enchantress_untouchable_peace_on_earth", {duration = peace_on_earth_duration * (1 - enemy:GetStatusResistance())}) end end end caster:AddNewModifier(caster, self, "modifier_imba_enchantress_untouchable_peace_on_earth", {duration = peace_on_earth_duration}) -- TODO: Add a good global / client sound effect for this EmitGlobalSound(responses[RandomInt(1, #responses)]) EmitGlobalSound("DOTA_Item.HeavensHalberd.Activate") end -------------------------- -- UNTOUCHABLE MODIFIER -- -------------------------- modifier_imba_enchantress_untouchable = class({}) function modifier_imba_enchantress_untouchable:IsHidden() return self:GetCaster() == self:GetParent() end function modifier_imba_enchantress_untouchable:IsPurgable() return self:GetCaster() ~= self:GetParent() end function modifier_imba_enchantress_untouchable:RemoveOnDeath() return false end function modifier_imba_enchantress_untouchable:OnCreated() self.ability = self:GetAbility() self.caster = self:GetCaster() self.parent = self:GetParent() self.regret_stacks = self.ability:GetSpecialValueFor("regret_stacks") end function modifier_imba_enchantress_untouchable:OnRefresh() self.regret_stacks = self.ability:GetSpecialValueFor("regret_stacks") end function modifier_imba_enchantress_untouchable:DeclareFunctions() return { MODIFIER_EVENT_ON_ATTACK_START, MODIFIER_EVENT_ON_HERO_KILLED -- IMBAfication: Regret } end function modifier_imba_enchantress_untouchable:OnAttackStart(keys) if not IsServer() then return end -- "Does not work against wards, buildings and allies." if self.parent == keys.target and not self.parent:PassivesDisabled() and not keys.attacker:IsOther() and not keys.attacker:IsBuilding() and keys.attacker:GetTeamNumber() ~= self.parent:GetTeamNumber() then keys.attacker:AddNewModifier(self.parent, self.ability, "modifier_imba_enchantress_untouchable_slow", {}) end end function modifier_imba_enchantress_untouchable:OnHeroKilled(keys) if not IsServer() then return end if self.caster == self.parent and self.caster == keys.target and not self.caster:PassivesDisabled() and not self.caster:IsIllusion() and self.caster ~= keys.attacker and not keys.attacker:IsBuilding() then keys.attacker:AddNewModifier(self.caster, self.ability, "modifier_imba_enchantress_untouchable_slow", {}):SetStackCount(self.regret_stacks) end end ------------------------------- -- UNTOUCHABLE MODIFIER SLOW -- ------------------------------- modifier_imba_enchantress_untouchable_slow = class({}) function modifier_imba_enchantress_untouchable_slow:OnCreated() self.ability = self:GetAbility() self.caster = self:GetCaster() self.parent = self:GetParent() -- AbilitySpecials self.slow_attack_speed = self.ability:GetSpecialValueFor("slow_attack_speed") + self:GetAbility():GetCaster():FindTalentValue("special_bonus_imba_enchantress_5") --self.slow_duration = self.ability:GetSpecialValueFor("slow_duration") self.stopgap_bat_increase = self.ability:GetSpecialValueFor("stopgap_bat_increase") self.kindred_spirits_multiplier = self.ability:GetSpecialValueFor("kindred_spirits_multiplier") if self.ability:GetCaster() ~= self.caster then self.slow_attack_speed = self.slow_attack_speed * (self.kindred_spirits_multiplier * 0.01) end end function modifier_imba_enchantress_untouchable_slow:GetEffectName() return "particles/units/heroes/hero_enchantress/enchantress_untouchable.vpcf" end function modifier_imba_enchantress_untouchable_slow:GetStatusEffectName() return "particles/status_fx/status_effect_enchantress_untouchable.vpcf" end function modifier_imba_enchantress_untouchable_slow:DeclareFunctions() return { MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT, -- IMBAfication: Stopgap MODIFIER_EVENT_ON_ATTACK } end function modifier_imba_enchantress_untouchable_slow:GetModifierAttackSpeedBonus_Constant() return self.slow_attack_speed end function modifier_imba_enchantress_untouchable_slow:GetModifierBaseAttackTimeConstant() return self.stopgap_bat_increase end -- After the attack is complete, remove the slow after a short delay function modifier_imba_enchantress_untouchable_slow:OnAttack(keys) if self.parent == keys.attacker then -- Wait frame time to check if the target is not Enchantress or if she was not killed to properly apply Regret stacks Timers:CreateTimer(FrameTime(), function() if (keys.target ~= self.caster or self.caster:IsAlive()) and self and not self:IsNull() then if self:GetStackCount() > 1 then self:DecrementStackCount() else self:SetDuration(keys.attacker:GetAttackAnimationPoint(), false) -- Probably not the right function to call but w/e end end end) end end ----------------------------------------- -- UNTOUCHABLE PEACE ON EARTH MODIFIER -- ----------------------------------------- modifier_imba_enchantress_untouchable_peace_on_earth = class({}) function modifier_imba_enchantress_untouchable_peace_on_earth:IsDebuff() return true end -- function modifier_imba_enchantress_untouchable_peace_on_earth:IgnoreTenacity() return self:GetCaster():HasTalent("special_bonus_imba_enchantress_5") end function modifier_imba_enchantress_untouchable_peace_on_earth:OnCreated() self.parent = self:GetParent() if not IsServer() then return end self.particle = ParticleManager:CreateParticle("particles/item/angelic_alliance/angelic_alliance_disarm.vpcf", PATTACH_OVERHEAD_FOLLOW, self.parent) ParticleManager:SetParticleControl(self.particle, 0, self.parent:GetAbsOrigin()) self:AddParticle(self.particle, false, false, -1, false, false) self.particle2 = ParticleManager:CreateParticle("particles/units/unit_greevil/loot_greevil_tgt_end_sparks.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent) ParticleManager:SetParticleControl(self.particle2, 3, self.parent:GetAbsOrigin()) self:AddParticle(self.particle2, false, false, -1, false, false) self.particle3 = ParticleManager:CreateParticle("particles/units/heroes/hero_enchantress/enchantress_natures_attendants_test.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent) for wisp = 1, 4 do ParticleManager:SetParticleControlEnt(self.particle3, wisp, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true) end self:AddParticle(self.particle3, false, false, -1, false, false) end function modifier_imba_enchantress_untouchable_peace_on_earth:OnRefresh() self:OnCreated() end function modifier_imba_enchantress_untouchable_peace_on_earth:CheckState(keys) local state = { [MODIFIER_STATE_DISARMED] = true } return state end ------------- -- Enchant -- ------------- -- LinkLuaModifier("modifier_imba_enchantress_enchant", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_enchant_controlled", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_enchant_slow", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) imba_enchantress_enchant = class({}) function imba_enchantress_enchant:GetAbilityTargetTeam() return DOTA_UNIT_TARGET_TEAM_BOTH end function imba_enchantress_enchant:CastFilterResultTarget(target) if not IsServer() then return end local caster = self:GetCaster() if target:IsAncient() and caster:GetLevel() < 20 then return UF_FAIL_CUSTOM end if target:GetTeam() == caster:GetTeam() and not target:HasModifier("modifier_imba_enchantress_enchant_controlled") then return UF_FAIL_FRIENDLY end local nResult = UnitFilter( target, self:GetAbilityTargetTeam(), self:GetAbilityTargetType(), self:GetAbilityTargetFlags(), self:GetCaster():GetTeamNumber() ) return nResult end function imba_enchantress_enchant:GetCustomCastErrorTarget(target) return "Ability Can't Target Ancients Until Level 20" end function imba_enchantress_enchant:OnSpellStart() self.caster = self:GetCaster() self.target = self:GetCursorTarget() -- AbilitySpecials self.dominate_duration = self:GetSpecialValueFor("dominate_duration") self.slow_movement_speed = self:GetSpecialValueFor("slow_movement_speed") self.tooltip_duration = self:GetSpecialValueFor("tooltip_duration") + self.caster:FindTalentValue("special_bonus_imba_enchantress_6") if self.caster:HasTalent("special_bonus_imba_enchantress_6") then self.dominate_duration = self.dominate_duration * self.caster:FindTalentValue("special_bonus_imba_enchantress_6") end -- Blocked by Linkens if self.target:TriggerSpellAbsorb(self) then return nil end self.caster:EmitSound("Hero_Enchantress.EnchantCast") if (not self.target:IsConsideredHero() or self.target:IsIllusion()) and not self.target:IsRoshan() then -- Basic dispel (buffs and debuffs) self.target:Purge(true, true, false, false, false) -- SUPER JANK LANE CREEP SWITCHAROO TO BYPASS LANE AI if string.find(self.target:GetUnitName(), "guys_") then local lane_creep_name = self.target:GetUnitName() local new_lane_creep = CreateUnitByName(self.target:GetUnitName(), self.target:GetAbsOrigin(), false, self.caster, self.caster, self.caster:GetTeamNumber()) -- Copy the relevant stats over to the creep new_lane_creep:SetBaseMaxHealth(self.target:GetMaxHealth()) new_lane_creep:SetHealth(self.target:GetHealth()) new_lane_creep:SetBaseDamageMin(self.target:GetBaseDamageMin()) new_lane_creep:SetBaseDamageMax(self.target:GetBaseDamageMax()) new_lane_creep:SetMinimumGoldBounty(self.target:GetGoldBounty()) new_lane_creep:SetMaximumGoldBounty(self.target:GetGoldBounty()) self.target:AddNoDraw() self.target:ForceKill(false) self.target = new_lane_creep end self.target:SetOwner(self.caster) self.target:SetTeam(self.caster:GetTeam()) self.target:SetControllableByPlayer(self.caster:GetPlayerID(), false) self.target:AddNewModifier(self.caster, self, "modifier_imba_enchantress_enchant_controlled", {duration = self.dominate_duration}) --self.target:AddNewModifier(self.caster, self, "modifier_dominated", {duration = self.dominate_duration}) -- This didn't work for me self.target:AddNewModifier(self.caster, self, "modifier_kill", {duration = self.dominate_duration}) self.target:Heal(self.target:GetMaxHealth(), self.caster) -- IMBAfication: Kindred Spirits if self:GetCaster():HasAbility("imba_enchantress_untouchable") and self:GetCaster():FindAbilityByName("imba_enchantress_untouchable"):IsTrained() then self.target:AddNewModifier(self.caster, self:GetCaster():FindAbilityByName("imba_enchantress_untouchable"), "modifier_imba_enchantress_untouchable", {}) end if self.caster:GetName() == "npc_dota_hero_enchantress" then self.caster:EmitSound("enchantress_ench_ability_enchant_0"..math.random(1,3)) end else -- Basic dispel (just buffs) self.target:Purge(true, false, false, false, false) self.target:AddNewModifier(self.caster, self, "modifier_imba_enchantress_enchant_slow", {duration = self.tooltip_duration * (1 - self.target:GetStatusResistance())}) if self.caster:GetName() == "npc_dota_hero_enchantress" then self.caster:EmitSound("enchantress_ench_ability_enchant_0"..math.random(4,6)) end end end ---------------------- -- ENCHANT MODIFIER -- ---------------------- -- modifier_imba_enchantress_enchant = class({}) --------------------------------- -- ENCHANT CONTROLLED MODIFIER -- --------------------------------- modifier_imba_enchantress_enchant_controlled = class({}) function modifier_imba_enchantress_enchant_controlled:IsHidden() return true end function modifier_imba_enchantress_enchant_controlled:IsPurgable() return false end function modifier_imba_enchantress_enchant_controlled:OnCreated() self.ability = self:GetAbility() self.caster = self:GetCaster() self.parent = self:GetParent() self.enchant_health = self.ability:GetSpecialValueFor("enchant_health") self.enchant_damage = self.ability:GetSpecialValueFor("enchant_damage") self.enchant_armor = self.ability:GetSpecialValueFor("enchant_armor") if not IsServer() then return end self.remaining_hp = self.parent:GetHealth() self.particle = ParticleManager:CreateParticle("particles/units/heroes/hero_enchantress/enchantress_enchant.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent) ParticleManager:SetParticleControl(self.particle, 0, self.parent:GetAbsOrigin()) self:AddParticle(self.particle, false, false, -1, false, false) -- Don't need to destroy this at end because sound byte is short and modifier outlasts it by magnitudes (also it errors if I try to anyways) self.parent:EmitSound("Hero_Enchantress.EnchantCreep") end function modifier_imba_enchantress_enchant_controlled:CheckState() return { [MODIFIER_STATE_DOMINATED] = true } end function modifier_imba_enchantress_enchant_controlled:DeclareFunctions() return { MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS, MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE, -- Talent 4 MODIFIER_EVENT_ON_TAKEDAMAGE, } end function modifier_imba_enchantress_enchant_controlled:GetModifierExtraHealthBonus() return self.enchant_health end function modifier_imba_enchantress_enchant_controlled:GetModifierPreAttack_BonusDamage() return self.enchant_damage end function modifier_imba_enchantress_enchant_controlled:GetModifierPhysicalArmorBonus() return self.enchant_armor end function modifier_imba_enchantress_enchant_controlled:GetBonusVisionPercentage(keys) return self:GetCaster():FindTalentValue("special_bonus_imba_enchantress_4") end -- IMBAfication: Instant Karma function modifier_imba_enchantress_enchant_controlled:OnTakeDamage(keys) if not IsServer() then return end if keys.unit == self:GetParent() then if keys.unit:IsAlive() then self.remaining_hp = keys.unit:GetHealth() else -- Set overkill damage as the amount of damage attacker did over the victim's remaining health within one attack local overkill_damage = keys.damage - self.remaining_hp -- Don't trigger Instant Karma on buildings... if keys.attacker:IsBuilding() then return end local damageTable = { victim = keys.attacker, damage = overkill_damage, damage_type = DAMAGE_TYPE_PURE, damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION + DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL, attacker = self.caster, ability = self.ability } ApplyDamage(damageTable) SendOverheadEventMessage(nil, OVERHEAD_ALERT_DAMAGE, keys.attacker, overkill_damage, nil) end end end --------------------------- -- ENCHANT SLOW MODIFIER -- --------------------------- modifier_imba_enchantress_enchant_slow = class({}) function modifier_imba_enchantress_enchant_slow:GetStatusEffectName() return "particles/status_fx/status_effect_enchantress_enchant_slow.vpcf" end function modifier_imba_enchantress_enchant_slow:OnCreated() self.ability = self:GetAbility() self.parent = self:GetParent() self.slow_movement_speed = self.ability:GetSpecialValueFor("slow_movement_speed") if not IsServer() then return end self.particle = ParticleManager:CreateParticle("particles/units/heroes/hero_enchantress/enchantress_enchant_slow.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent) ParticleManager:SetParticleControl(self.particle, 0, self.parent:GetAbsOrigin()) self:AddParticle(self.particle, false, false, -1, false, false) self.parent:EmitSound("Hero_Enchantress.EnchantHero") end function modifier_imba_enchantress_enchant_slow:OnDestroy() if not IsServer() then return end self.parent:StopSound("Hero_Enchantress.EnchantHero") end function modifier_imba_enchantress_enchant_slow:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_PROVIDES_FOW_POSITION -- IMBAfication: Enchant provides vision of affected enemies } return decFuncs end function modifier_imba_enchantress_enchant_slow:GetModifierMoveSpeedBonus_Percentage() return self.slow_movement_speed end function modifier_imba_enchantress_enchant_slow:GetModifierProvidesFOWVision() return 1 end ------------------------- -- Nature's Attendants -- ------------------------- LinkLuaModifier("modifier_imba_enchantress_natures_attendants", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_natures_attendants_mini", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) imba_enchantress_natures_attendants = class({}) function imba_enchantress_natures_attendants:GetCastAnimation() return ACT_DOTA_CAST_ABILITY_3 end function imba_enchantress_natures_attendants:OnSpellStart() self.caster = self:GetCaster() self.duration = self:GetDuration() -- Make Fundamental's Essence ordered instead of random if not self.type then self.type = 1 else if not self.caster:HasModifier("modifier_imba_enchantress_natures_attendants") then self.type = self.type + 1 if self.type > 5 then self.type = 1 end end end self.caster:AddNewModifier(self.caster, self, "modifier_imba_enchantress_natures_attendants", {duration = self.duration}) if self.caster:GetName() == "npc_dota_hero_enchantress" then self.caster:EmitSound("enchantress_ench_ability_nature_0"..math.random(1,6)) end end ---------------------------------- -- NATURE'S ATTENDANTS MODIFIER -- ---------------------------------- modifier_imba_enchantress_natures_attendants = class({}) function modifier_imba_enchantress_natures_attendants:IsPurgable() return false end function modifier_imba_enchantress_natures_attendants:RemoveOnDeath() return false end function modifier_imba_enchantress_natures_attendants:OnCreated() self.ability = self:GetAbility() self.caster = self:GetCaster() self.parent = self:GetParent() -- AbilitySpecials self.heal_interval = self.ability:GetSpecialValueFor("heal_interval") self.heal = self.ability:GetSpecialValueFor("heal") self.radius = self.ability:GetSpecialValueFor("radius") self.wisp_count = self.ability:GetSpecialValueFor("wisp_count") self.critical_health_pct = self.ability:GetSpecialValueFor("critical_health_pct") self.base_damage_reduction_pct = self.ability:GetSpecialValueFor("base_damage_reduction_pct") self.cyan_mana_restore = self.ability:GetSpecialValueFor("cyan_mana_restore") self.green_heal_amp = self.ability:GetSpecialValueFor("green_heal_amp") self.orange_day_vision = self.ability:GetSpecialValueFor("orange_day_vision") self.orange_night_vision = self.ability:GetSpecialValueFor("orange_night_vision") self.pink_movespeed_pct = self.ability:GetSpecialValueFor("pink_movespeed_pct") -- Sprites' Attraction Talent (multiply a bunch of values..) if self.caster:HasTalent("special_bonus_imba_enchantress_8") then self.multiplier = self.caster:FindTalentValue("special_bonus_imba_enchantress_8") self.heal = self.heal * self.multiplier self.wisp_count = self.wisp_count * self.multiplier self.critical_health_pct = self.critical_health_pct * self.multiplier self.base_damage_reduction_pct = self.base_damage_reduction_pct * self.multiplier self.cyan_mana_restore = self.cyan_mana_restore * self.multiplier self.green_heal_amp = self.green_heal_amp * self.multiplier self.orange_day_vision = self.orange_day_vision * self.multiplier self.orange_night_vision = self.orange_night_vision * self.multiplier self.pink_movespeed_pct = self.pink_movespeed_pct * self.multiplier end self.level = self.ability:GetLevel() if not IsServer() then return end -- IMBAfication: Fundamental's Essence -- 1 Base: Reduces all incoming damage by 10% -- 2 Cyan: Every wisp heal also grants X mana -- 3 Green: Amplifies all sources of healing by 20% -- 4 Orange: Increase day/night vision by 250/750 respectively -- 5 Pink: Increases move speed by 5% and grants flying movement if self.ability.type then self:SetStackCount(self.ability.type) end -- PARTICLESSSS -- 3/5/7/9 wisps based on level -- 3-5/7/9/11 for the wisp control points -- CP60 for colour, CP61 Vector(1, 0, 0) to activate it self.particle_name = "particles/units/heroes/hero_enchantress/enchantress_natures_attendants_lvl"..self.level..".vpcf" self.particle = ParticleManager:CreateParticle(self.particle_name, PATTACH_ABSORIGIN_FOLLOW, self.parent) for wisp = 3, 3 + (self.level * 2) do ParticleManager:SetParticleControlEnt(self.particle, wisp, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true) end if self:GetStackCount() == 1 then else ParticleManager:SetParticleControl(self.particle, 61, Vector(1, 0, 0)) if self:GetStackCount() == 2 then ParticleManager:SetParticleControl(self.particle, 60, Vector(0, 255, 255)) elseif self:GetStackCount() == 3 then ParticleManager:SetParticleControl(self.particle, 60, Vector(50, 255, 50)) elseif self:GetStackCount() == 4 then ParticleManager:SetParticleControl(self.particle, 60, Vector(255, 140, 0)) elseif self:GetStackCount() == 5 then ParticleManager:SetParticleControl(self.particle, 60, Vector(255, 105, 180)) end end self:AddParticle(self.particle, false, false, -1, false, false) self.caster:EmitSound("Hero_Enchantress.NaturesAttendantsCast") self:StartIntervalThink(self.heal_interval) end function modifier_imba_enchantress_natures_attendants:OnIntervalThink() if not IsServer() then return end -- This is probably pretty inefficient... -- Establish empty table of allies that will need healing local hurt_allies = {} -- Find all allies in radius local allies = FindUnitsInRadius(self.caster:GetTeamNumber(), self.parent:GetAbsOrigin(), nil, self.radius, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS, FIND_ANY_ORDER, false) -- Populate hurt allies array with those that do not have full health for _, ally in pairs(allies) do -- Deal damage to each if ally:GetHealthPercent() < 100 then table.insert(hurt_allies, ally) end end if #hurt_allies == 0 then -- If everyone's full health, bring all the wisps back to Enchantress for wisp = 3, 3 + (self.level * 2) do ParticleManager:SetParticleControlEnt(self.particle, wisp, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true) end else -- Each wisp picks a random valid target to attach to and heal for wisp = 1, self.wisp_count do local selected_unit = RandomInt(1, #hurt_allies) -- Reminder that particle only has 3/5/7/9 wisps and 3 to 5/7/9/11 for CP so if you want to add more wisps either edit the particle or accept it'll look weird ParticleManager:SetParticleControlEnt(self.particle, math.min(wisp + 2, 3 + (self.level * 2)), hurt_allies[selected_unit], PATTACH_POINT_FOLLOW, "attach_hitloc", hurt_allies[selected_unit]:GetAbsOrigin(), true) -- Each wisp heals for a separate instance hurt_allies[selected_unit]:Heal(self.heal, self.caster) -- Cyan: Every wisp heal also grants 5/6/7/8 mana if self:GetStackCount() == 2 then hurt_allies[selected_unit]:GiveMana(self.cyan_mana_restore) end -- IMBAfication: Rest for the Weary if hurt_allies[selected_unit]:GetHealthPercent() < self.critical_health_pct and not hurt_allies[selected_unit]:HasModifier("modifier_imba_enchantress_natures_attendants_mini") then hurt_allies[selected_unit]:AddNewModifier(self.caster, self.ability, "modifier_imba_enchantress_natures_attendants_mini", {duration = self.ability.duration}) end end end end function modifier_imba_enchantress_natures_attendants:OnDestroy() if not IsServer() then return end self.caster:StopSound("Hero_Enchantress.NaturesAttendantsCast") end function modifier_imba_enchantress_natures_attendants:CheckState() if self:GetStackCount() == 5 then return {[MODIFIER_STATE_FLYING] = true} -- * Pink: Increases move speed by 5% and grants flying movement end end function modifier_imba_enchantress_natures_attendants:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, -- * Base: Reduces all incoming damage by 10% MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE, -- * Green: Amplifies all sources of healing by 20% MODIFIER_PROPERTY_BONUS_DAY_VISION, -- * Orange: Increase day/night vision by 250/750 respectively MODIFIER_PROPERTY_BONUS_NIGHT_VISION, -- * Orange: Increase day/night vision by 250/750 respectively MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE -- * Pink: Increases move speed by 5% and grants flying movement } return decFuncs end function modifier_imba_enchantress_natures_attendants:GetModifierIncomingDamage_Percentage() if self:GetStackCount() == 1 then return self.base_damage_reduction_pct else return 0 end end function modifier_imba_enchantress_natures_attendants:GetModifierHPRegenAmplify_Percentage() if self:GetStackCount() == 3 then return self.green_heal_amp else return 0 end end function modifier_imba_enchantress_natures_attendants:GetBonusDayVision() if self:GetStackCount() == 4 then return self.orange_day_vision else return 0 end end function modifier_imba_enchantress_natures_attendants:GetBonusNightVision() if self:GetStackCount() == 4 then return self.orange_night_vision else return 0 end end function modifier_imba_enchantress_natures_attendants:GetModifierMoveSpeedBonus_Percentage() if self:GetStackCount() == 5 then return self.pink_movespeed_pct else return 0 end end --------------------------------------- -- NATURE'S ATTENDANTS MINI MODIFIER -- --------------------------------------- modifier_imba_enchantress_natures_attendants_mini = class({}) function modifier_imba_enchantress_natures_attendants_mini:OnCreated() self.ability = self:GetAbility() self.caster = self:GetCaster() self.parent = self:GetParent() -- AbilitySpecials self.heal_interval = self.ability:GetSpecialValueFor("heal_interval") self.heal = self.ability:GetSpecialValueFor("heal") self.wisp_count_mini = self.ability:GetSpecialValueFor("wisp_count_mini") if not IsServer() then return end self.particle_name = "particles/units/heroes/hero_enchantress/enchantress_natures_attendants_lvl1.vpcf" if self.wisp_count_mini >= 5 then self.particle_name = "particles/units/heroes/hero_enchantress/enchantress_natures_attendants_lvl2.vpcf" end self.particle = ParticleManager:CreateParticle(self.particle_name, PATTACH_ABSORIGIN_FOLLOW, self.parent) for wisp = 3, 7 do ParticleManager:SetParticleControlEnt(self.particle, wisp, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true) end self:AddParticle(self.particle, false, false, -1, false, false) self.parent:EmitSound("Hero_Enchantress.NaturesAttendantsCast") self:StartIntervalThink(self.heal_interval) end function modifier_imba_enchantress_natures_attendants_mini:OnIntervalThink() if not IsServer() then return end for wisp = 1, self.wisp_count_mini do -- Each wisp heals for a separate instance self.parent:Heal(self.heal, self.caster) end end function modifier_imba_enchantress_natures_attendants_mini:OnDestroy() if not IsServer() then return end self.parent:StopSound("Hero_Enchantress.NaturesAttendantsCast") end ------------------ -- Natura Shift -- ------------------ LinkLuaModifier("modifier_imba_enchantress_natura_shift", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) imba_enchantress_natura_shift = class({}) function imba_enchantress_natura_shift:IsInnateAbility() return true end function imba_enchantress_natura_shift:IsStealable() return false end function imba_enchantress_natura_shift:GetIntrinsicModifierName() return "modifier_imba_enchantress_natura_shift" end function imba_enchantress_natura_shift:OnSpellStart() self.modifier = self:GetCaster():FindModifierByName("modifier_imba_enchantress_natura_shift") if not self.modifier or self.modifier:GetStackCount() == 1 then self.modifier:SetStackCount(2) elseif self.modifier:GetStackCount() == 2 then self.modifier:SetStackCount(3) elseif self.modifier:GetStackCount() == 3 then self.modifier:SetStackCount(1) end end function imba_enchantress_natura_shift:GetAbilityTextureName() local caster = self:GetCaster() if caster:HasModifier("modifier_imba_enchantress_natura_shift") then local state = caster:GetModifierStackCount("modifier_imba_enchantress_natura_shift", caster) if state == 1 then return "custom/natura_shift_inactive" elseif state == 2 then return "custom/natura_shift_fast" elseif state == 3 then return "custom/natura_shift_slow" else return "custom/natura_shift_inactive" end end end modifier_imba_enchantress_natura_shift = class({}) function modifier_imba_enchantress_natura_shift:IsHidden() return true end function modifier_imba_enchantress_natura_shift:OnCreated() self:SetStackCount(1) end function modifier_imba_enchantress_natura_shift:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS } return decFuncs end function modifier_imba_enchantress_natura_shift:GetModifierProjectileSpeedBonus() self.ability = self:GetAbility() self.speed_fast = self.ability:GetSpecialValueFor("speed_fast") self.speed_slow = self.ability:GetSpecialValueFor("speed_slow") if self:GetStackCount() == 1 then return 0 elseif self:GetStackCount() == 2 then return self.speed_fast elseif self:GetStackCount() == 3 then return self.speed_slow else return 0 end end ------------- -- Impetus -- ------------- LinkLuaModifier("modifier_imba_enchantress_impetus", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_impetus_huntmastery_timer", "components/abilities/heroes/hero_enchantress.lua", LUA_MODIFIER_MOTION_NONE) imba_enchantress_impetus = class({}) function imba_enchantress_impetus:IsStealable() return false end function imba_enchantress_impetus:GetIntrinsicModifierName() return "modifier_imba_enchantress_impetus" end ---------------------- -- IMPETUS MODIFIER -- ---------------------- modifier_imba_enchantress_impetus = class({}) function modifier_imba_enchantress_impetus:OnCreated() self.ability = self:GetAbility() self.caster = self:GetCaster() self.parent = self:GetParent() -- Use this boolean to track if Impetus is manually cast self.impetus_orb = false self.base_attack = "particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf" --self.impetus_attack = "particles/econ/items/enchantress/enchantress_virgas/ench_impetus_virgas.vpcf" self.impetus_attack = "particles/units/heroes/hero_enchantress/enchantress_impetus.vpcf" self.attack_queue = {} -- Gonna try my own jank way to deal with impetus attacks at extreme speeds --self.impetus_start = "Hero_Enchantress.Impetus.Immortal" self.impetus_start = "Hero_Enchantress.Impetus" --self.impetus_damage = "Hero_Enchantress.ImpetusDamage.Immortal" self.impetus_damage = "Hero_Enchantress.ImpetusDamage" -- AbilitySpecials self.distance_damage_pct = self.ability:GetSpecialValueFor("distance_damage_pct") --self.distance_cap = self.ability:GetSpecialValueFor("distance_cap") self.bonus_attack_range_scepter = self.ability:GetSpecialValueFor("bonus_attack_range_scepter") self.attack_cast_stack = self.ability:GetSpecialValueFor("attack_cast_stack") self.huntmastery_grace_period = self.ability:GetSpecialValueFor("huntmastery_grace_period") end function modifier_imba_enchantress_impetus:OnRefresh() self.distance_damage_pct = self.ability:GetSpecialValueFor("distance_damage_pct") self.bonus_attack_range_scepter = self.ability:GetSpecialValueFor("bonus_attack_range_scepter") self.attack_cast_stack = self.ability:GetSpecialValueFor("attack_cast_stack") self.huntmastery_grace_period = self.ability:GetSpecialValueFor("huntmastery_grace_period") end function modifier_imba_enchantress_impetus:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS, MODIFIER_EVENT_ON_ATTACK_START, MODIFIER_EVENT_ON_ATTACK, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_EVENT_ON_ATTACK_FAIL, MODIFIER_EVENT_ON_ORDER } return decFuncs end function modifier_imba_enchantress_impetus:GetModifierCastRangeBonusStacking() local cast_range = self:GetStackCount() * self.attack_cast_stack if self.parent:HasScepter() then cast_range = cast_range + self.bonus_attack_range_scepter end return cast_range end function modifier_imba_enchantress_impetus:GetModifierAttackRangeBonus() local attack_range = self:GetStackCount() * self.attack_cast_stack if self.parent:HasScepter() then attack_range = attack_range + self.bonus_attack_range_scepter end return attack_range end function modifier_imba_enchantress_impetus:OnAttackStart( keys ) if not IsServer() then return end if keys.attacker == self.caster and self.ability:IsFullyCastable() and not self.caster:IsSilenced() and not keys.target:IsBuilding() and not keys.target:IsOther() and (self.ability:GetAutoCastState() or self.impetus_orb) then self.parent:SetRangedProjectileName(self.impetus_attack) else self.parent:SetRangedProjectileName(self.base_attack) end end function modifier_imba_enchantress_impetus:OnAttack( keys ) if not IsServer() then return end if keys.attacker == self.caster then if not self.caster:IsIllusion() and self.ability:IsFullyCastable() and not self.caster:IsSilenced() and not keys.target:IsBuilding() and not keys.target:IsOther() and (self.ability:GetAutoCastState() or self.impetus_orb) then table.insert(self.attack_queue, true) self.ability:UseResources(true, false, false) self.caster:EmitSound(self.impetus_start) self.impetus_orb = false else table.insert(self.attack_queue, false) end end end function modifier_imba_enchantress_impetus:OnAttackLanded( keys ) if not IsServer() then return end if keys.attacker == self.caster and #self.attack_queue > 0 then -- If the attack is flagged as Impetus, apply the effects if self.attack_queue[1] and not keys.target:IsBuilding() and keys.target:IsAlive() then -- IMBAfication: Huntmastery keys.target:AddNewModifier(self.caster, self.ability, "modifier_imba_enchantress_impetus_huntmastery_timer", {duration = self.huntmastery_grace_period}) -- Remove distance cap on damage -- Note that CalcDistanceBetweenEntityOBB(self.caster, keys.target) actually gives different / "wrong" results... --local distance = math.min(CalcDistanceBetweenEntityOBB(self.caster, keys.target), self.distance_cap) local distance = (self.caster:GetAbsOrigin() - keys.target:GetAbsOrigin()):Length() local impetus_damage = distance * ((self.distance_damage_pct + self.caster:FindTalentValue("special_bonus_imba_enchantress_9")) / 100) local damageTable = {victim = keys.target, damage = impetus_damage, damage_type = DAMAGE_TYPE_PURE, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self.caster, ability = self.ability } ApplyDamage(damageTable) SendOverheadEventMessage(nil, OVERHEAD_ALERT_BONUS_SPELL_DAMAGE, keys.target, impetus_damage, nil) keys.target:EmitSound(self.impetus_damage) -- Armament Equivalency if self.caster:HasTalent("special_bonus_imba_enchantress_7") then if not self.armament_spell_amp_pct or not self.armament_attack_dmg_pct then self.armament_spell_amp_pct = self.caster:FindTalentValue("special_bonus_imba_enchantress_7", "spell_amp_pct") / 100 self.armament_attack_dmg_pct = self.caster:FindTalentValue("special_bonus_imba_enchantress_7", "attack_dmg_pct") / 100 end local phys_damage = impetus_damage * keys.target:GetSpellAmplification(false) * self.armament_spell_amp_pct local magic_damage = impetus_damage * (keys.target:GetAverageTrueAttackDamage(self.caster) / 100) * self.armament_attack_dmg_pct -- First apply the extra physical damage... damageTable.damage = phys_damage damageTable.damage_type = DAMAGE_TYPE_PHYSICAL ApplyDamage(damageTable) -- Let's stagger the damage numbers a bit so they're easier to see Timers:CreateTimer(0.2, function() SendOverheadEventMessage(nil, OVERHEAD_ALERT_BONUS_SPELL_DAMAGE, keys.target, phys_damage, nil) end) -- ...then apply the extra magical damage damageTable.damage = magic_damage damageTable.damage_type = DAMAGE_TYPE_MAGICAL ApplyDamage(damageTable) Timers:CreateTimer(0.4, function() SendOverheadEventMessage(nil, OVERHEAD_ALERT_BONUS_SPELL_DAMAGE, keys.target, magic_damage, nil) end) end -- IMBAfication: Huntmastery (deprecated to now allow a small grace period with modifier modifier_imba_enchantress_impetus_huntmastery_timer but leaving this for reference -- Gotta wait a bit before potential kills are registered -- Timers:CreateTimer(FrameTime(), function() -- if not keys.target:IsAlive() and keys.target:IsRealHero() and (keys.target.IsReincarnating and not keys.target:IsReincarnating()) then -- self:IncrementStackCount() -- if self.caster:GetName() == "npc_dota_hero_enchantress" then -- self.caster:EmitSound("enchantress_ench_ability_impetus_0"..math.random(1,7)) -- end -- end -- end) end table.remove(self.attack_queue, 1) end end function modifier_imba_enchantress_impetus:OnAttackFail( keys ) if not IsServer() then return end if keys.attacker == self.caster and #self.attack_queue > 0 then table.remove(self.attack_queue, 1) end end -- Handle Impetus orb flag by checking if it is manually cast function modifier_imba_enchantress_impetus:OnOrder(keys) if keys.unit == self.caster then if keys.order_type == DOTA_UNIT_ORDER_CAST_TARGET and keys.ability:GetName() == self.ability:GetName() then self.impetus_orb = true else self.impetus_orb = false end end end ---------------------------------------- -- IMPETUS HUNTMASTERY TIMER MODIFIER -- ---------------------------------------- modifier_imba_enchantress_impetus_huntmastery_timer = class({}) function modifier_imba_enchantress_impetus_huntmastery_timer:IgnoreTenacity() return true end function modifier_imba_enchantress_impetus_huntmastery_timer:IsHidden() return true end function modifier_imba_enchantress_impetus_huntmastery_timer:IsPurgable() return false end function modifier_imba_enchantress_impetus_huntmastery_timer:RemoveOnDeath() return false end -- Destroys itself rather promptly function modifier_imba_enchantress_impetus_huntmastery_timer:DeclareFunctions() return { MODIFIER_EVENT_ON_DEATH } end function modifier_imba_enchantress_impetus_huntmastery_timer:OnDeath(keys) if keys.unit == self:GetParent() and keys.unit:IsRealHero() and (keys.unit.IsReincarnating and not keys.unit:IsReincarnating()) then if self:GetAbility():GetName() == "imba_enchantress_impetus_723" then if not self:GetCaster():HasModifier("modifier_imba_enchantress_impetus_723") then local impetus_modifier = self:GetCaster():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_enchantress_impetus_723", {}) if impetus_modifier then impetus_modifier:IncrementStackCount() end else self:GetCaster():FindModifierByName("modifier_imba_enchantress_impetus_723"):IncrementStackCount() end else self.caster = self:GetCaster() local impetus_modifier = self.caster:FindModifierByName("modifier_imba_enchantress_impetus") if impetus_modifier then impetus_modifier:IncrementStackCount() end end if self:GetCaster():GetName() == "npc_dota_hero_enchantress" then self:GetCaster():EmitSound("enchantress_ench_ability_impetus_0"..math.random(1,7)) end end end ---------------------------------- -- IMBA_ENCHANTRESS_IMPETUS_723 -- ---------------------------------- LinkLuaModifier("modifier_generic_orb_effect_lua", "components/modifiers/generic/modifier_generic_orb_effect_lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_enchantress_impetus_723", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) imba_enchantress_impetus_723 = imba_enchantress_impetus_723 or class({}) modifier_imba_enchantress_impetus_723 = modifier_imba_enchantress_impetus_723 or class({}) function imba_enchantress_impetus_723:IsStealable() return false end function imba_enchantress_impetus_723:OnUpgrade() if not self:GetCaster():HasModifier("modifier_imba_enchantress_impetus_723") then self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_imba_enchantress_impetus_723", {}) end end function imba_enchantress_impetus_723:GetIntrinsicModifierName() return "modifier_generic_orb_effect_lua" end function imba_enchantress_impetus_723:GetProjectileName() return "particles/units/heroes/hero_enchantress/enchantress_impetus.vpcf" end function imba_enchantress_impetus_723:OnOrbFire() self:GetCaster():EmitSound("Hero_Enchantress.Impetus") end function imba_enchantress_impetus_723:OnOrbImpact( keys ) if not keys.target:IsMagicImmune() and keys.target:IsAlive() then keys.target:EmitSound("Hero_Enchantress.ImpetusDamage") -- IMBAfication: Huntmastery keys.target:AddNewModifier(self:GetCaster(), self, "modifier_imba_enchantress_impetus_huntmastery_timer", {duration = self:GetSpecialValueFor("huntmastery_grace_period")}) -- Remove distance cap on damage -- Note that CalcDistanceBetweenEntityOBB(self:Getcaster(), keys.target) actually gives different / "wrong" results... --local distance = math.min(CalcDistanceBetweenEntityOBB(self:GetCaster(), keys.target), self.distance_cap) local distance = (self:GetCaster():GetAbsOrigin() - keys.target:GetAbsOrigin()):Length() local impetus_damage = distance * self:GetTalentSpecialValueFor("distance_damage_pct") / 100 ApplyDamage({ victim = keys.target, damage = impetus_damage, damage_type = DAMAGE_TYPE_PURE, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self }) SendOverheadEventMessage(nil, OVERHEAD_ALERT_BONUS_SPELL_DAMAGE, keys.target, impetus_damage, nil) end end ------------------------------------------- -- MODIFIER_IMBA_ENCHANTRESS_IMPETUS_723 -- ------------------------------------------- function modifier_imba_enchantress_impetus_723:IsHidden() return self:GetStackCount() <= 0 end function modifier_imba_enchantress_impetus_723:IsPurgable() return false end function modifier_imba_enchantress_impetus_723:RemoveOnDeath() return false end function modifier_imba_enchantress_impetus_723:DeclareFunctions() return { MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS } end function modifier_imba_enchantress_impetus_723:GetModifierCastRangeBonusStacking() if self:GetAbility() then local cast_range = self:GetStackCount() * self:GetAbility():GetSpecialValueFor("attack_cast_stack") -- if self:GetParent():HasScepter() then -- cast_range = cast_range + self.bonus_attack_range_scepter -- end return cast_range else self:Destroy() end end function modifier_imba_enchantress_impetus_723:GetModifierAttackRangeBonus() if self:GetAbility() then local attack_range = self:GetStackCount() * self:GetAbility():GetSpecialValueFor("attack_cast_stack") -- if self:GetParent():HasScepter() then -- attack_range = attack_range + self.bonus_attack_range_scepter -- end return attack_range else self:Destroy() end end --------------------- -- TALENT HANDLERS -- --------------------- -- # Talents -- * Level 10: +25 Movement Speed Aura | +15% Magic Resistance Aura (Aura radius is equal to Enchantress's attack range) -- * Level 15: +300% Bonus Vision on Charmed Units | +50 Damage, +10% Spell Amp -- * Level 20: +3s/3x Enchant Slow/Charm Duration | Peace Was Always An Option (+125 Untouchable Slow; Peace on Earth now bypasses status resistance) -- * Level 25: Sprites' Attraction (2x Nature's Attendants wisps, heal amount, Rest for the Weary health threshold, and Fundemental's Essence values) | Armament Equivalency (Impetus deals additional physical and magical damage based on the target's spell amp and damage respectively.) -- Client-side helper functions -- LinkLuaModifier("modifier_special_bonus_imba_enchantress_1", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_1_aura", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_2", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_2_aura", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_3", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_4", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_5", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_6", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_7", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_8", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_enchantress_9", "components/abilities/heroes/hero_enchantress", LUA_MODIFIER_MOTION_NONE) modifier_special_bonus_imba_enchantress_2_aura = class({}) modifier_special_bonus_imba_enchantress_3 = class({}) modifier_special_bonus_imba_enchantress_4 = class({}) modifier_special_bonus_imba_enchantress_5 = class({}) modifier_special_bonus_imba_enchantress_6 = class({}) modifier_special_bonus_imba_enchantress_7 = class({}) modifier_special_bonus_imba_enchantress_8 = class({}) modifier_special_bonus_imba_enchantress_9 = class({}) ----------------------- -- TALENT 1 MODIFIER -- ----------------------- -- Magic Resistance Aura modifier_special_bonus_imba_enchantress_1 = class({}) function modifier_special_bonus_imba_enchantress_1:IsHidden() return true end function modifier_special_bonus_imba_enchantress_1:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_1:RemoveOnDeath() return false end function modifier_special_bonus_imba_enchantress_1:IsAura() return true end function modifier_special_bonus_imba_enchantress_1:IsAuraActiveOnDeath() return false end function modifier_special_bonus_imba_enchantress_1:GetAuraRadius() return self:GetParent():Script_GetAttackRange() end function modifier_special_bonus_imba_enchantress_1:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_NONE end function modifier_special_bonus_imba_enchantress_1:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end function modifier_special_bonus_imba_enchantress_1:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC end function modifier_special_bonus_imba_enchantress_1:GetModifierAura() return "modifier_special_bonus_imba_enchantress_1_aura" end ---------------------------- -- TALENT 1 MODIFIER AURA -- ---------------------------- modifier_special_bonus_imba_enchantress_1_aura = class({}) function modifier_special_bonus_imba_enchantress_1_aura:GetTexture() return "enchantress_enchant" end function modifier_special_bonus_imba_enchantress_1_aura:OnCreated() self.value = self:GetCaster():FindTalentValue("special_bonus_imba_enchantress_1") end function modifier_special_bonus_imba_enchantress_1_aura:DeclareFunctions() local decFuncs = {MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS} return decFuncs end function modifier_special_bonus_imba_enchantress_1_aura:GetModifierMagicalResistanceBonus() return self.value end ----------------------- -- TALENT 2 MODIFIER -- ----------------------- -- Movement Speed Aura modifier_special_bonus_imba_enchantress_2 = class({}) function modifier_special_bonus_imba_enchantress_2:IsHidden() return true end function modifier_special_bonus_imba_enchantress_2:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_2:RemoveOnDeath() return false end function modifier_special_bonus_imba_enchantress_2:IsAura() return true end function modifier_special_bonus_imba_enchantress_2:IsAuraActiveOnDeath() return false end function modifier_special_bonus_imba_enchantress_2:GetAuraRadius() return self:GetParent():Script_GetAttackRange() end function modifier_special_bonus_imba_enchantress_2:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_NONE end function modifier_special_bonus_imba_enchantress_2:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end function modifier_special_bonus_imba_enchantress_2:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC end function modifier_special_bonus_imba_enchantress_2:GetModifierAura() return "modifier_special_bonus_imba_enchantress_2_aura" end ---------------------------- -- TALENT 2 MODIFIER AURA -- ---------------------------- modifier_special_bonus_imba_enchantress_2_aura = class({}) function modifier_special_bonus_imba_enchantress_2_aura:GetTexture() return "enchantress_enchant" end function modifier_special_bonus_imba_enchantress_2_aura:OnCreated() self.value = self:GetCaster():FindTalentValue("special_bonus_imba_enchantress_2") end function modifier_special_bonus_imba_enchantress_2_aura:DeclareFunctions() return {MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT} end function modifier_special_bonus_imba_enchantress_2_aura:GetModifierMoveSpeedBonus_Constant () return self.value end ----------------------- -- TALENT 3 MODIFIER -- ----------------------- -- Damage and Spell Amp function modifier_special_bonus_imba_enchantress_3:IsHidden() return true end function modifier_special_bonus_imba_enchantress_3:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_3:RemoveOnDeath() return false end function modifier_special_bonus_imba_enchantress_3:OnCreated() self.damage = self:GetCaster():FindTalentValue("special_bonus_imba_enchantress_3", "damage") self.spell_amp = self:GetCaster():FindTalentValue("special_bonus_imba_enchantress_3", "spell_amp") end function modifier_special_bonus_imba_enchantress_3:DeclareFunctions() return { MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE } end function modifier_special_bonus_imba_enchantress_3:GetModifierPreAttack_BonusDamage() return self.damage end function modifier_special_bonus_imba_enchantress_3:GetModifierSpellAmplify_Percentage() return self.spell_amp end ----------------------- -- TALENT 4 MODIFIER -- ----------------------- -- Massive Bonus Vision on Charmed Units function modifier_special_bonus_imba_enchantress_4:IsHidden() return true end function modifier_special_bonus_imba_enchantress_4:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_4:RemoveOnDeath() return false end ----------------------- -- TALENT 5 MODIFIER -- ----------------------- -- Untouchable Boost and Peace on Earth Status Resist Bypass function modifier_special_bonus_imba_enchantress_5:IsHidden() return true end function modifier_special_bonus_imba_enchantress_5:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_5:RemoveOnDeath() return false end ----------------------- -- TALENT 6 MODIFIER -- ----------------------- -- Enchant duration increase function modifier_special_bonus_imba_enchantress_6:IsHidden() return true end function modifier_special_bonus_imba_enchantress_6:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_6:RemoveOnDeath() return false end ----------------------- -- TALENT 7 MODIFIER -- ----------------------- -- Impetus Conditional Bonus Damage function modifier_special_bonus_imba_enchantress_7:IsHidden() return true end function modifier_special_bonus_imba_enchantress_7:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_7:RemoveOnDeath() return false end ----------------------- -- TALENT 8 MODIFIER -- ----------------------- -- Nature's Attendants doubling function modifier_special_bonus_imba_enchantress_8:IsHidden() return true end function modifier_special_bonus_imba_enchantress_8:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_8:RemoveOnDeath() return false end ----------------------- -- TALENT 9 MODIFIER -- ----------------------- -- +X% Impetus Damage function modifier_special_bonus_imba_enchantress_9:IsHidden() return true end function modifier_special_bonus_imba_enchantress_9:IsPurgable() return false end function modifier_special_bonus_imba_enchantress_9:RemoveOnDeath() return false end -- Since modifiers can't be applied on a dead unit, make sure they get slapped onto Enchantress on respawn if she skills a talent while dead -- Let's do this by just attaching all the modifiers to respective abilities (and default to Untouchable if the talent isn't related to an ability) -- Hopefully people don't go skilling zero abilities and only all talents while dead and then complaining that it doesn't work... function imba_enchantress_untouchable:OnOwnerSpawned() if self:GetCaster():HasTalent("special_bonus_imba_enchantress_1") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_1") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_1"), "modifier_special_bonus_imba_enchantress_1", {}) end if self:GetCaster():HasTalent("special_bonus_imba_enchantress_2") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_2") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_2"), "modifier_special_bonus_imba_enchantress_2", {}) end if self:GetCaster():HasTalent("special_bonus_imba_enchantress_3") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_3") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_3"), "modifier_special_bonus_imba_enchantress_3", {}) end if self:GetCaster():HasTalent("special_bonus_imba_enchantress_5") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_5") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_5"), "modifier_special_bonus_imba_enchantress_5", {}) end end function imba_enchantress_enchant:OnOwnerSpawned() if self:GetCaster():HasTalent("special_bonus_imba_enchantress_4") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_4") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_4"), "modifier_special_bonus_imba_enchantress_4", {}) end if self:GetCaster():HasTalent("special_bonus_imba_enchantress_6") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_6") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_6"), "modifier_special_bonus_imba_enchantress_6", {}) end end function imba_enchantress_natures_attendants:OnOwnerSpawned() if self:GetCaster():HasTalent("special_bonus_imba_enchantress_8") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_8") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_8"), "modifier_special_bonus_imba_enchantress_8", {}) end end function imba_enchantress_impetus:OnOwnerSpawned() if self:GetCaster():HasTalent("special_bonus_imba_enchantress_7") and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enchantress_7") then self:GetCaster():AddNewModifier(self:GetCaster(), self:GetCaster():FindAbilityByName("special_bonus_imba_enchantress_7"), "modifier_special_bonus_imba_enchantress_7", {}) end end
--[[------------------------------------------------------------------------- Copyright 2017 - 2021 viral32111 Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ---------------------------------------------------------------------------]] if ( SERVER ) then return false end concommand.Add("OpenURLLauncher", function() local ply = LocalPlayer() title = "Enter the title of the window" buttonText = "Please click on a player first" buttonTextColor = Color( 220, 220, 220 ) local selectMenuFrame = vgui.Create( "DFrame" ) selectMenuFrame:SetPos( ScrW()/2-250, ScrH()/2-150 ) selectMenuFrame:SetSize( 500, 300 ) selectMenuFrame:SetTitle( "OpenURL" ) selectMenuFrame:SetVisible( true ) selectMenuFrame:SetDraggable( false ) selectMenuFrame:SetSizable( false ) selectMenuFrame:SetBackgroundBlur( false ) selectMenuFrame:ShowCloseButton( true ) selectMenuFrame:MakePopup() function selectMenuFrame:Paint( w, h ) draw.RoundedBox( 2, 0, 0, w, h, Color( 50, 50, 50, 255 ) ) -- Body draw.RoundedBox( 2, 0, 0, w, 24, Color( 0, 164, 219, 255 ) ) -- Header draw.RoundedBox( 0, 0, 24, w, 1, Color( 230, 230, 230, 230 ) ) -- Line end local selectMenuPlayerLabel = vgui.Create( "DLabel", selectMenuFrame ) selectMenuPlayerLabel:SetPos( 180, 30 ) selectMenuPlayerLabel:SetSize( 300, 30 ) selectMenuPlayerLabel:SetFont( "TargetIDSmall" ) selectMenuPlayerLabel:SetColor( Color( 200, 200, 200 ) ) selectMenuPlayerLabel:SetText( "Please select a player on the left to continue" ) local selectMenuRunButton = vgui.Create( "DButton", selectMenuFrame ) local selectMenuURLBox = vgui.Create( "DTextEntry", selectMenuFrame ) local selectMenuTitleBox = vgui.Create( "DTextEntry", selectMenuFrame ) local selectMenuOpenInOverlayCheckbox = vgui.Create( "DCheckBox", selectMenuFrame ) local selectMenuOpenInYouTubeCheckbox = vgui.Create( "DCheckBox", selectMenuFrame ) local selectMenuOpenInOverlayLabel = vgui.Create( "DLabel", selectMenuFrame ) local selectMenuOpenInYouTubeLabel = vgui.Create( "DLabel", selectMenuFrame ) local selectMenuPlayerList = vgui.Create( "DListView", selectMenuFrame ) selectMenuPlayerList:SetMultiSelect( false ) selectMenuPlayerList:SetPos( 10, 30 ) selectMenuPlayerList:SetSize( 160, 260 ) selectMenuPlayerList:AddColumn( "Player" ) selectMenuPlayerList.OnRowSelected = function( panel, line ) selectedPlayer = panel:GetLine( line ):GetValue( 1 ) selectMenuPlayerLabel:SetText( "Selected: " .. selectedPlayer ) selectMenuPlayerLabel:SetColor( Color( 255, 255, 255 ) ) buttonText = "Open on " .. selectedPlayer buttonTextColor = Color( 255, 255, 255 ) selectMenuRunButton:SetEnabled( true ) selectMenuURLBox:SetEnabled( true ) selectMenuURLBox:SetText( "Enter the URL you wish to open on the player" ) selectMenuTitleBox:SetEnabled( true ) selectMenuTitleBox:SetText( "Enter an easy to recognize title" ) selectMenuOpenInOverlayCheckbox:SetEnabled( true ) selectMenuOpenInYouTubeCheckbox:SetEnabled( true ) selectMenuOpenInOverlayLabel:SetColor( Color( 255, 255, 255 ) ) selectMenuOpenInYouTubeLabel:SetColor( Color( 255, 255, 255 ) ) end for k, v in pairs( player.GetAll() ) do selectMenuPlayerList:AddLine( v:Nick() ) end selectMenuURLBox:SetPos( 180, 60 ) selectMenuURLBox:SetSize( 310, 25 ) selectMenuURLBox:SetEnabled( false ) selectMenuURLBox:SetText( "Please click on a player first" ) selectMenuTitleBox:SetPos( 180, 95 ) selectMenuTitleBox:SetSize( 310, 25 ) selectMenuTitleBox:SetEnabled( false ) selectMenuTitleBox:SetText( "Please click on a player first" ) function selectMenuTitleBox:OnChange() title = selectMenuTitleBox:GetValue() end selectMenuOpenInOverlayCheckbox:SetPos( 180, 130 ) selectMenuOpenInOverlayCheckbox:SetValue( 0 ) selectMenuOpenInOverlayCheckbox:SetEnabled( false ) function selectMenuOpenInOverlayCheckbox:OnChange( bVal ) if ( bVal ) then selectMenuTitleBox:SetEnabled( false ) selectMenuTitleBox:SetText( "Cannot have title with steam web browser" ) else if ( selectedPlayer == nil ) then selectMenuTitleBox:SetEnabled( false ) selectMenuTitleBox:SetText( "Please click on a player first" ) else selectMenuTitleBox:SetEnabled( true ) selectMenuTitleBox:SetText( title ) end end end selectMenuOpenInOverlayLabel:SetPos( 200, 123 ) selectMenuOpenInOverlayLabel:SetSize( 300, 30 ) selectMenuOpenInOverlayLabel:SetFont( "TargetIDSmall" ) selectMenuOpenInOverlayLabel:SetColor( Color( 200, 200, 200 ) ) selectMenuOpenInOverlayLabel:SetText( "Open in Steam Web Browser?" ) selectMenuOpenInYouTubeCheckbox:SetPos( 180, 150 ) selectMenuOpenInYouTubeCheckbox:SetValue( 0 ) selectMenuOpenInYouTubeCheckbox:SetEnabled( false ) selectMenuOpenInYouTubeLabel:SetPos( 200, 143 ) selectMenuOpenInYouTubeLabel:SetSize( 300, 30 ) selectMenuOpenInYouTubeLabel:SetFont( "TargetIDSmall" ) selectMenuOpenInYouTubeLabel:SetColor( Color( 200, 200, 200 ) ) selectMenuOpenInYouTubeLabel:SetText( "Open in YouTube?" ) selectMenuRunButton:SetText( "" ) selectMenuRunButton:SetPos( 180, 255 ) selectMenuRunButton:SetSize( 310, 35 ) selectMenuRunButton:SetEnabled( false ) selectMenuRunButton.DoClick = function() selectMenuFrame:Close() net.Start("openurlRequest", false) net.WriteString( selectedPlayer ) net.WriteString( ply:Nick() ) net.WriteString( selectMenuURLBox:GetValue() ) net.WriteString( selectMenuTitleBox:GetValue() ) net.WriteBool( selectMenuOpenInOverlayCheckbox:GetChecked() ) net.WriteBool( selectMenuOpenInYouTubeCheckbox:GetChecked() ) net.SendToServer() end function selectMenuRunButton:Paint( w, h ) draw.RoundedBox( 2, 0, 0, w, h, Color( 0, 164, 219, 255 ) ) draw.DrawText( buttonText, "TargetIDSmall", w/2, 10, buttonTextColor, TEXT_ALIGN_CENTER ) end end )
object_tangible_furniture_decorative_wod_pro_ns_tree_05 = object_tangible_furniture_decorative_shared_wod_pro_ns_tree_05:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_pro_ns_tree_05, "object/tangible/furniture/decorative/wod_pro_ns_tree_05.iff")
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" this_is_a_map 'yes' data_file 'DLC_ITYP_REQUEST' 'stream/lafa2k_modernhouse.ytyp'
return { name = "voronianski/file-type", version = "1.0.5", description = "Detect the file type of a Buffer in Luvit.io", tags = { "buffer", "luvit", "file", "file-type", "mime", "extension" }, license = "MIT", author = { name = "Dmitri Voronianski", email = "[email protected]" }, homepage = "https://github.com/luvitrocks/file-type", dependencies = {}, files = { "**.lua", "!test*" } }
local subpath = (...):match("(.-)[^%.]+$") local is_callable = require (subpath.."is").callable local try = {} function try.call(t, k, ...) if not (t and k) then return false end local fn = t[k] if not is_callable(fn) then return false end return true, fn(...) end function try.invoke(t, k, ...) if not (t and k) then return false end local fn = t[k] if not is_callable(fn) then return false end return true, fn(t, ...) end return try
Runner = {} function Runner:child() self.__index = self return setmetatable({ base = self }, self) end function Runner:new(executor) self.__index = self return setmetatable({ executor = executor }, self) end function Runner:get_results() error("get_results is not implemented") end function Runner:test_suite() error('test_suite is not implemented') end function Runner:did_run() error('did_run is not implemented') end return Runner
local CorePackages = game:GetService("CorePackages") local Cryo = require(CorePackages.Packages.Cryo) local Rodux = require(CorePackages.Packages.Rodux) local AddMessage = require(script.Parent.Parent.Actions.AddMessage) local RemoveMessage = require(script.Parent.Parent.Actions.RemoveMessage) local userMessages = Rodux.createReducer({ -- [userId] = { messageId, ... } }, { -- Adds the message's ID to the specific user's list of sent messages. This -- is used with ChatBubbles so that we can efficiently grab the user's last -- few messages, instead of iterating over the entire list of messages. [AddMessage.name] = function(state, action) local messages = state[action.message.userId] or {} return Cryo.Dictionary.join(state, { [action.message.userId] = Cryo.List.join(messages, { action.message.id }) }) end, [RemoveMessage.name] = function(state, action) local messages = state[action.message.userId] if messages then if #messages == 1 and messages[1] == action.message.id then return Cryo.Dictionary.join(state, { [action.message.userId] = Cryo.None, }) else return Cryo.Dictionary.join(state, { [action.message.userId] = Cryo.List.filter(messages, function(messageId) return messageId ~= action.message.id end) }) end else return state end end }) return userMessages
pg = pg or {} pg.enemy_data_statistics_139 = { [10070307] = { cannon = 105, reload = 150, speed_growth = 0, cannon_growth = 1400, rarity = 4, air = 0, torpedo = 100, dodge = 11, durability_growth = 65000, antiaircraft = 280, luck = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 4, hit = 25, antisub_growth = 0, air_growth = 0, battle_unit_type = 65, base = 249, durability = 3150, armor_growth = 0, torpedo_growth = 4500, luck_growth = 0, speed = 20, armor = 0, id = 10070307, antiaircraft_growth = 3800, antisub = 0, equipment_list = { 533005, 533006, 533007, 533008 } }, [10070308] = { cannon = 150, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 4, air = 0, torpedo = 60, dodge = 11, durability_growth = 84000, antiaircraft = 220, luck = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 4, hit = 25, antisub_growth = 0, air_growth = 0, battle_unit_type = 70, base = 250, durability = 3960, armor_growth = 0, torpedo_growth = 2400, luck_growth = 0, speed = 20, armor = 0, id = 10070308, antiaircraft_growth = 2800, antisub = 0, equipment_list = { 533009, 533010, 533011, 533012 } }, [10070309] = { cannon = 180, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 4, air = 0, torpedo = 0, dodge = 11, durability_growth = 132000, antiaircraft = 180, luck = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 4, hit = 25, antisub_growth = 0, air_growth = 0, battle_unit_type = 75, base = 251, durability = 6800, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 10070309, antiaircraft_growth = 3400, antisub = 0, equipment_list = { 533013, 533014, 533015, 533016, 533017 }, buff_list = { { ID = 50510, LV = 3 } } }, [10070310] = { cannon = 150, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 4, air = 85, torpedo = 0, dodge = 11, durability_growth = 124000, antiaircraft = 280, luck = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 4, hit = 25, antisub_growth = 0, air_growth = 4000, battle_unit_type = 80, base = 252, durability = 5400, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 10070310, antiaircraft_growth = 4400, antisub = 0, equipment_list = { 533018, 533019, 533020, 533021, 533022 } }, [10070311] = { cannon = 490, name = "测试者β型", type = 5, speed_growth = 0, antiaircraft_growth = 0, air = 460, rarity = 6, icon_type = 5, armor = 0, antisub = 0, luck_growth = 0, battle_unit_type = 95, dodge_growth = 360, star = 6, antisub_growth = 0, air_growth = 0, base = 247, durability = 122000, armor_growth = 0, torpedo_growth = 0, speed = 17, luck = 0, id = 10070311, scale = 120, cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 32, reload_growth = 0, hit = 8, torpedo = 200, durability_growth = 0, antiaircraft = 840, hit_growth = 144, bound_bone = { cannon = { { -0.27, 0.64, 0 } }, vicegun = { { 3.87, 4.63, 0 } }, torpedo = { { -0.13, 0.12, 0 } }, antiaircraft = { { 3.87, 4.63, 0 } }, plane = { { 0.94, 4.3, 0 } } }, appear_fx = { "appearQ" }, equipment_list = { 533023, 533024, 533025, 533026, 533027, 533028 }, buff_list = { { ID = 50500, LV = 3 } } }, [10070312] = { cannon = 120, battle_unit_type = 55, rarity = 4, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 11, id = 10070312, cannon_growth = 1650, speed = 20, reload_growth = 0, dodge_growth = 156, reload = 150, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, torpedo = 60, base = 250, durability = 5400, armor_growth = 0, torpedo_growth = 3650, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 44500, antiaircraft = 220, antisub = 0, antiaircraft_growth = 4500, scale = 150, smoke = { { 50, { { "smoke", { -0.64, 2.22, 0 } } } } }, equipment_list = { 533009, 533010, 533011, 533012 } }, [10070350] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20001, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 6800, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 30, star = 2, hit = 8, antisub_growth = 0, air_growth = 0, hit_growth = 120, base = 90, durability = 750, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, luck = 0, battle_unit_type = 20, id = 10070350, antisub = 0, armor = 0, appear_fx = { "appearsmall" } }, [10070351] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 10070351, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 280, armor_growth = 0, torpedo_growth = 864, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 70, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 533100 } }, [10070352] = { cannon = 60, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 120, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1200, star = 2, hit = 81, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 80, durability = 80, armor_growth = 0, torpedo_growth = 900, luck_growth = 0, speed = 30, luck = 0, id = 10070352, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 533101 } }, [10070360] = { cannon = 120, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 5, air = 0, torpedo = 250, dodge = 19, durability_growth = 0, antiaircraft = 200, luck = 50, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 5, hit = 30, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 248, durability = 34000, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 10070360, antiaircraft_growth = 0, antisub = 0, equipment_list = { 533301, 533302, 533303, 533304, 533305, 533306 } }, [10070361] = { cannon = 140, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 5, air = 0, torpedo = 280, dodge = 19, durability_growth = 0, antiaircraft = 220, luck = 50, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 5, hit = 30, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 248, durability = 42000, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 10070361, antiaircraft_growth = 0, antisub = 0, equipment_list = { 533301, 533302, 533303, 533304, 533305, 533306 } }, [10070362] = { cannon = 140, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 5, air = 0, torpedo = 280, dodge = 19, durability_growth = 0, antiaircraft = 220, luck = 50, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 5, hit = 30, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 248, durability = 42000, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 10070362, antiaircraft_growth = 0, antisub = 0, equipment_list = { 533301, 533302, 533303, 533304, 533305, 533306 } }, [10070390] = { cannon = 180, battle_unit_type = 95, rarity = 6, speed_growth = 0, pilot_ai_template_id = 70035, air = 0, luck = 60, dodge = 24, cannon_growth = 0, speed = 18, reload = 150, reload_growth = 0, dodge_growth = 340, id = 10070390, star = 6, hit = 50, antisub_growth = 0, air_growth = 0, torpedo = 360, base = 248, durability = 36800, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 0, antiaircraft = 380, antisub = 0, antiaircraft_growth = 0, scale = 150, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 533500, 533501, 533502, 533503, 533504 } }, [10070391] = { cannon = 180, battle_unit_type = 95, rarity = 6, speed_growth = 0, pilot_ai_template_id = 70075, air = 0, luck = 60, dodge = 22, cannon_growth = 0, speed = 18, reload = 150, reload_growth = 0, dodge_growth = 312, id = 10070391, star = 6, hit = 45, antisub_growth = 0, air_growth = 0, torpedo = 220, base = 249, durability = 42000, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 0, antiaircraft = 560, antisub = 0, antiaircraft_growth = 0, scale = 150, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 533510, 533511, 533512, 533513, 533514, 533515 } }, [10070392] = { cannon = 280, battle_unit_type = 95, rarity = 6, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 60, dodge = 20, cannon_growth = 0, speed = 18, reload = 150, reload_growth = 0, dodge_growth = 284, id = 10070392, star = 6, hit = 40, antisub_growth = 0, air_growth = 0, torpedo = 140, base = 250, durability = 56000, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 0, antiaircraft = 380, antisub = 0, antiaircraft_growth = 0, scale = 150, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 533520, 533524 } }, [10070393] = { cannon = 220, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 30002, air = 0, rarity = 5, dodge = 19, torpedo = 180, durability_growth = 0, antiaircraft = 240, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 5, hit = 50, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 248, durability = 15000, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 18, luck = 60, id = 10070393, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 533530, 533531 } } } return
if not modules then modules = { } end modules ['util-sql-tickets'] = { version = 1.001, comment = "companion to lmx-*", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- TODO: MAKE SOME INTO STORED PROCUDURES -- This is experimental code and currently part of the base installation simply -- because it's easier to distribute this way. Eventually it will be documented -- and the related scripts will show up as well. local tonumber = tonumber local format = string.format local ostime, uuid, osfulltime = os.time, os.uuid, os.fulltime local random = math.random local concat = table.concat local sql = utilities.sql local tickets = { } sql.tickets = tickets local trace_sql = false trackers.register("sql.tickets.trace", function(v) trace_sql = v end) local report = logs.reporter("sql","tickets") local serialize = sql.serialize local deserialize = sql.deserialize local execute = sql.execute tickets.newtoken = sql.tokens.new -- Beware as an index can be a string or a number, we will create -- a combination of hash and index. local statustags = { [0] = "unknown", "pending", "busy", "finished", "dependent", -- same token but different subtoken (so we only need to find the first) "reserved-1", "reserved-2", "error", "deleted", } local status = table.swapped(statustags) tickets.status = status tickets.statustags = statustags local s_unknown = status.unknown local s_pending = status.pending local s_busy = status.busy ----- s_finished = status.finished local s_dependent = status.dependent local s_error = status.error local s_deleted = status.deleted local s_rubish = s_error -- and higher local function checkeddb(presets,datatable) return sql.usedatabase(presets,datatable or presets.datatable or "tickets") end tickets.usedb = checkeddb local template =[[ CREATE TABLE IF NOT EXISTS %basename% ( `id` int(11) NOT NULL AUTO_INCREMENT, `token` varchar(50) NOT NULL, `subtoken` INT(11) NOT NULL, `created` int(11) NOT NULL, `accessed` int(11) NOT NULL, `category` int(11) NOT NULL, `status` int(11) NOT NULL, `usertoken` varchar(50) NOT NULL, `data` longtext NOT NULL, `comment` longtext NOT NULL, PRIMARY KEY (`id`), UNIQUE INDEX `id_unique_index` (`id` ASC), KEY `token_unique_key` (`token`) ) DEFAULT CHARSET = utf8 ; ]] function tickets.createdb(presets,datatable) local db = checkeddb(presets,datatable) local data, keys = db.execute { template = template, variables = { basename = db.basename, }, } report("datatable %a created in %a",db.name,db.base) return db end local template =[[ DROP TABLE IF EXISTS %basename% ; ]] function tickets.deletedb(presets,datatable) local db = checkeddb(presets,datatable) local data, keys = db.execute { template = template, variables = { basename = db.basename, }, } report("datatable %a removed in %a",db.name,db.base) end local template_push =[[ INSERT INTO %basename% ( `token`, `subtoken`, `created`, `accessed`, `status`, `category`, `usertoken`, `data`, `comment` ) VALUES ( '%token%', %subtoken%, %time%, %time%, %status%, %category%, '%usertoken%', '%[data]%', '%[comment]%' ) ; ]] local template_fetch =[[ SELECT * FROM %basename% WHERE `token` = '%token%' AND `subtoken` = '%subtoken%' ; ]] function tickets.create(db,ticket) -- We assume a unique token .. if not we're toast anyway. We used to lock and -- get the last id etc etc but there is no real need for that. -- we could check for dependent here but we don't want the lookup local token = ticket.token or tickets.newtoken() local time = ostime() local status = ticket.status local category = ticket.category or 0 local subtoken = ticket.subtoken or 0 local usertoken = ticket.usertoken or "" local comment = ticket.comment or "" status = not status and subtoken > 1 and s_dependent or s_pending local result, message = db.execute { template = template_push, variables = { basename = db.basename, token = token, subtoken = subtoken, time = time, status = status, category = category, usertoken = usertoken, data = db.serialize(ticket.data or { },"return"), comment = comment, }, } -- We could stick to only fetching the id and make the table here -- but we're not pushing that many tickets so we can as well follow -- the lazy approach and fetch the whole. local result, message = db.execute { template = template_fetch, variables = { basename = db.basename, token = token, subtoken = subtoken, }, } if result and #result > 0 then if trace_sql then report("created: %s at %s",token,osfulltime(time)) end return result[1] else report("failed: %s at %s",token,osfulltime(time)) end end local template =[[ UPDATE %basename% SET `data` = '%[data]%', `status` = %status%, `accessed` = %time% WHERE `id` = %id% ; ]] function tickets.save(db,ticket) local time = ostime() local data = db.serialize(ticket.data or { },"return") local status = ticket.status or s_error -- print("SETTING") -- inspect(data) ticket.status = status ticket.accessed = time db.execute { template = template, variables = { basename = db.basename, id = ticket.id, time = ostime(), status = status, data = data, }, } if trace_sql then report("saved: id %s, time %s",id,osfulltime(time)) end return ticket end local template =[[ UPDATE %basename% SET `accessed` = %time% WHERE `token` = '%token%' ; SELECT * FROM %basename% WHERE `id` = %id% ; ]] function tickets.restore(db,id) local record, keys = db.execute { template = template, variables = { basename = db.basename, id = id, time = ostime(), }, } local record = record and record[1] if record then if trace_sql then report("restored: id %s",id) end record.data = db.deserialize(record.data or "") return record elseif trace_sql then report("unknown: id %s",id) end end local template =[[ DELETE FROM %basename% WHERE `id` = %id% ; ]] function tickets.remove(db,id) db.execute { template = template, variables = { basename = db.basename, id = id, }, } if trace_sql then report("removed: id %s",id) end end local template_yes =[[ SELECT * FROM %basename% ORDER BY `id` ; ]] local template_nop =[[ SELECT `created`, `usertoken`, `accessed`, `status` FROM %basename% ORDER BY `id` ; ]] function tickets.collect(db,nodata) local records, keys = db.execute { template = nodata and template_nop or template_yes, variables = { basename = db.basename, token = token, }, } if not nodata then db.unpackdata(records) end if trace_sql then report("collected: %s tickets",#records) end return records, keys end -- We aleays keep the last select in the execute so one can have -- an update afterwards. local template =[[ DELETE FROM %basename% WHERE `accessed` < %time% OR `status` >= %rubish% ; ]] local template_cleanup_yes =[[ SELECT * FROM %basename% WHERE `accessed` < %time% ORDER BY `id` ; ]] .. template local template_cleanup_nop =[[ SELECT `accessed`, `created`, `accessed`, `token` `usertoken` FROM %basename% WHERE `accessed` < %time% ORDER BY `id` ; ]] .. template function tickets.cleanupdb(db,delta,nodata) -- maybe delta in db local time = delta and (ostime() - delta) or 0 local records, keys = db.execute { template = nodata and template_cleanup_nop or template_cleanup_yes, variables = { basename = db.basename, time = time, rubish = s_rubish, }, } if not nodata then db.unpackdata(records) end if trace_sql then report("cleaned: %s seconds before %s",delta,osfulltime(time)) end return records, keys end -- status related functions local template =[[ SELECT `status` FROM %basename% WHERE `token` = '%token%' ORDER BY `id` ; ]] function tickets.getstatus(db,token) local record, keys = db.execute { template = template, variables = { basename = db.basename, token = token, }, } local record = record and record[1] return record and record.status or s_unknown end local template =[[ SELECT `status` FROM %basename% WHERE `status` >= %rubish% OR `accessed` < %time% ORDER BY `id` ; ]] function tickets.getobsolete(db,delta) local time = delta and (ostime() - delta) or 0 local records = db.execute { template = template, variables = { basename = db.basename, time = time, rubish = s_rubish, }, } db.unpackdata(records) return records end local template =[[ SELECT `id` FROM %basename% WHERE `status` = %status% LIMIT 1 ; ]] function tickets.hasstatus(db,status) local records = db.execute { template = template, variables = { basename = db.basename, status = status or s_unknown, }, } return records and #records > 0 or false end local template =[[ UPDATE %basename% SET `status` = %status%, `accessed` = %time% WHERE `id` = %id% ; ]] function tickets.setstatus(db,id,status) db.execute { template = template, variables = { basename = db.basename, id = id, time = ostime(), status = status or s_error, }, } end local template =[[ DELETE FROM %basename% WHERE `status` IN (%status%) ; ]] function tickets.prunedb(db,status) if type(status) == "table" then status = concat(status,",") end local data, keys = db.execute { template = template, variables = { basename = db.basename, status = status or s_unknown, }, } if trace_sql then report("pruned: status %s removed",status) end end -- START TRANSACTION ; ... COMMIT ; -- LOCK TABLES %basename% WRITE ; ... UNLOCK TABLES ; local template_a = [[ SET @last_ticket_token = '' ; UPDATE %basename% SET `token` = (@last_ticket_token := `token`), `status` = %newstatus%, `accessed` = %time% WHERE `status` = %status% ORDER BY `id` LIMIT 1 ; SELECT * FROM %basename% WHERE `token` = @last_ticket_token ORDER BY `id` ; ]] local template_b = [[ SELECT * FROM tickets WHERE `status` = %status% ORDER BY `id` LIMIT 1 ; ]] function tickets.getfirstwithstatus(db,status,newstatus) local records if type(newstatus) == "number" then -- todo: also accept string records = db.execute { template = template_a, variables = { basename = db.basename, status = status or s_pending, newstatus = newstatus, time = ostime(), }, } else records = db.execute { template = template_b, variables = { basename = db.basename, status = status or s_pending, }, } end if type(records) == "table" and #records > 0 then for i=1,#records do local record = records[i] record.data = db.deserialize(record.data or "") record.status = newstatus or s_busy end return records end end -- The next getter assumes that we have a sheduler running so that there is -- one process in charge of changing the status. local template = [[ SET @last_ticket_token = '' ; UPDATE %basename% SET `token` = (@last_ticket_token := `token`), `status` = %newstatus%, `accessed` = %time% WHERE `status` = %status% ORDER BY `id` LIMIT 1 ; SELECT @last_ticket_token AS `token` ; ]] function tickets.getfirstinqueue(db,status,newstatus) local records = db.execute { template = template, variables = { basename = db.basename, status = status or s_pending, newstatus = newstatus or s_busy, time = ostime(), }, } local token = type(records) == "table" and #records > 0 and records[1].token return token ~= "" and token end local template =[[ SELECT * FROM %basename% WHERE `token` = '%token%' ORDER BY `id` ; ]] function tickets.getticketsbytoken(db,token) local records, keys = db.execute { template = template, variables = { basename = db.basename, token = token, }, } db.unpackdata(records) return records end local template =[[ SELECT * FROM %basename% WHERE `usertoken` = '%usertoken%' AND `status` < %rubish% ORDER BY `id` ; ]] function tickets.getusertickets(db,usertoken) -- todo: update accessed -- todo: get less fields -- maybe only data for status changed (hard to check) local records, keys = db.execute { template = template, variables = { basename = db.basename, usertoken = usertoken, rubish = s_rubish, }, } db.unpackdata(records) return records end local template =[[ UPDATE %basename% SET `status` = %deleted% WHERE `usertoken` = '%usertoken%' ; ]] function tickets.removeusertickets(db,usertoken) db.execute { template = template, variables = { basename = db.basename, usertoken = usertoken, deleted = s_deleted, }, } if trace_sql then report("removed: usertoken %s",usertoken) end end
local source, level = ... level = level + 2 local f = assert(debug.getinfo(level,"f").func, "can't find function") local uv = {} local locals = {} local uv_id = {} local local_id = {} local i = 1 while true do local name, value = debug.getlocal(level, i) if name == nil then break end if name:byte() ~= 40 then -- '(' uv[#uv+1] = name locals[#locals+1] = ("[%d]=%s,"):format(i,name) local_id[name] = value end i = i + 1 end local i = 1 while true do local name = debug.getupvalue(f, i) if name == nil then break end uv_id[name] = i uv[#uv+1] = name i = i + 1 end local full_source if #uv > 0 then full_source = ([[ local $ARGS return function(...) $SOURCE end, function() return {$LOCALS} end ]]):gsub("%$(%w+)", { ARGS = table.concat(uv, ","), SOURCE = source, LOCALS = table.concat(locals), }) else full_source = ([[ return function(...) $SOURCE end, function() return {$LOCALS} end ]]):gsub("%$(%w+)", { SOURCE = source, LOCALS = table.concat(locals), }) end local func, update = assert(load(full_source, '=(eval)'))() local i = 1 while true do local name = debug.getupvalue(func, i) if name == nil then break end local local_value = local_id[name] if local_value then debug.setupvalue(func, i, local_value) end local upvalue_id = uv_id[name] if upvalue_id then debug.upvaluejoin(func, i, f, upvalue_id) end i = i + 1 end local rets local vararg, v = debug.getlocal(level, -1) if vararg then local vargs = { v } local i = 2 while true do vararg, v = debug.getlocal(level, -i) if vararg then vargs[i] = v else break end i=i+1 end rets = table.pack(func(table.unpack(vargs))) else rets = table.pack(func()) end local needupdate = update() for k,v in pairs(needupdate) do debug.setlocal(level,k,v) end return table.unpack(rets)
--Script Name : jlp_Select next track or next item.lua --Author : Jean Loup Pecquais --Description : Select next track or next item --v1.0.0 local libPath = reaper.GetExtState("Reaper Evolution", "libPath") if not libPath or libPath == "" then reaper.MB("Reaper Evolution library is not found. Please refer to user guide", "Library not found", 0) return end loadfile(libPath .. "reaVolutionLib.lua")() ------------------------------------------------------------------------------------------------------------- local context = reaper.GetCursorContext2( true ) if context == 0 then reaper.Main_OnCommandEx(40285, 0, 0) -- select next track elseif context == 1 then reaper.Main_OnCommandEx(40417, 0, 0) -- select next item end
function parse.percentage(str, dest_type, options) local str = parse._pre_fold(str) local dest_type = dest_type or atom.number local options = table.new(options) options.precision = options.precision or 0 if options.decimal_shift == true then options.decimal_shift = options.precision + 2 end local f = parse.decimal(string.match(str, "^ *([^%%]*) *%%? *$"), dest_type, options) if dest_type == atom.number then if f then return f / 100 end elseif dest_type == atom.integer then if f then f = f / 100 if atom.is_integer(f) then return f else return atom.integer.invalid end end elseif dest_type == atom.fraction then if f then return f / 100 end else error("Missing or invalid destination type for parsing.") end end
function deepcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[deepcopy(orig_key)] = deepcopy(orig_value) end setmetatable(copy, deepcopy(getmetatable(orig))) else -- number, string, boolean, etc copy = orig end return copy end function length(tbl) local ret = 0 for n in pairs(tbl) do ret = ret + 1 end return ret end function dump(o) if type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. dump(v) .. ',' end return s .. '} ' else return tostring(o) end end
require 'Coat' local CodeGen = require 'CodeGen' local ipairs = ipairs local pairs = pairs singleton 'Smc.Graphviz' extends 'Smc.Language' has.id = { '+', default = 'GRAPH' } has.name = { '+', default = 'Graphviz' } has.option = { '+', default = '-graph' } has.suffix = { '+', default = '_sm' } has.generator = { '+', isa = 'Smc.Graphviz.Generator', default = function () return require 'Smc.Graphviz.Generator' end } has.glevelFlag = { '+', default = true } class 'Smc.Graphviz.Generator' extends 'Smc.Generator' has.suffix = { '+', default = 'dot' } local function escape (s) s = s:gsub("\\", "\\\\") s = s:gsub("\"", "\\\"") s = s:gsub("\n", "\\l") s = s:gsub(">", "\\>") s = s:gsub("<", "\\<") s = s:gsub("\\|", "\\\\|") return s end local function normalize (s) s = s:gsub("%s+", " ") return s end function override:generate(fsm, stream) local function maps4dot () local maps = {} for _, map in ipairs(fsm.maps) do local defaultState = map.defaultState local mapName = map.name local function states () local t = {} for _, state in ipairs(map.states) do local entryActions = state.entryActions or (defaultState and defaultState.entryActions) local exitActions = state.exitActions or (defaultState and defaultState.exitActions) local hasEntryExit = (entryActions ~= nil) or (exitActions ~= nil) local internalEvents = {} for _, trans in ipairs(state.transitions) do for _, guard in ipairs(trans.guards) do if guard.isInternalEvent then table.insert(internalEvents, { guard = guard }) end end end if defaultState then for _, trans in ipairs(defaultState.transitions) do local transName = trans.name if state:callDefault(transName) then for _, guard in ipairs(trans.guards) do if not state:findGuard(transName, guard.condition) then if guard.isInternalEvent then table.insert(internalEvents, { guard = guard }) end end end end end end if #internalEvents == 0 then internalEvents = nil end table.insert(t, { state = state, hasEntryExit = hasEntryExit, entryActions = entryActions, exitActions = exitActions, internalEvents = internalEvents, }) end return t end -- states local function guards () local t = {} for _, state in ipairs(map.states) do local function add_guard (guard) local orig = mapName .. "::" .. state.name local dest local transType = guard.transType if transType ~= 'TRANS_POP' then local endStateName = guard.endState if endStateName == 'nil' then endStateName = state.name end if not endStateName:find "::" then endStateName = mapName .. "::" .. endStateName end dest = endStateName if transType == 'TRANS_PUSH' then local pushStateName = guard.pushState local idx = pushStateName:find "::" if idx then dest = dest .. "::" .. pushStateName:sub(1, idx-1) else dest = dest .. "::" .. mapName end end else local pop = guard.endState local popArgs = guard.popArgs if self.graphLevel == 2 and popArgs ~= '' then pop = pop .. ", " .. escape(normalize(popArgs)) end dest = mapName .. "::pop(" .. pop .. ")" end table.insert(t, { guard = guard, orig = orig, dest = dest }) end -- add_guard for _, trans in ipairs(state.transitions) do for _, guard in ipairs(trans.guards) do if not guard.isInternalEvent then add_guard(guard) end end end if defaultState then for _, trans in ipairs(defaultState.transitions) do local transName = trans.name if state:callDefault(transName) then for _, guard in ipairs(trans.guards) do if not state:findGuard(transName, guard.condition) then if not guard.isInternalEvent then add_guard(guard) end end end end end end end return t end -- guards local function hasStart () local startStateName = fsm.startState local startMapName = startStateName:sub(1, startStateName:find(':') - 1) return startMapName == mapName end -- hasStart local function pushEntry () local pushEntryMap = {} for _, map2 in ipairs(fsm.maps) do for _, state in ipairs(map2.allStates) do for _, trans in ipairs(state.transitions) do for _, guard in ipairs(trans.guards) do if guard.transType == 'TRANS_PUSH' then local pushStateName = guard.pushState if pushStateName:find(mapName) == 1 then pushEntryMap[pushStateName] = true end end end end end end local t = {} for k in pairs(pushEntryMap) do local orig = "push(" .. k .. ")" table.insert(t, { orig = orig, dest = k }) end return t end -- pushEntry local popTransMap = {} local function putPopTrans (guard) local endStateName = guard.endState local popKey = endStateName local popArgs = guard.popArgs if self.graphLevel == 2 and popArgs ~= '' then popKey = popKey .. ", " .. escape(normalize(popArgs)) end popTransMap[popKey] = true end -- putPopTrans local function popTrans () local t = {} for k in pairs(popTransMap) do table.insert(t, { pop = k }) end return t end -- popTrans local pushStateMap = {} local function putPushState (guard, state) local endStateName = guard.endState if endStateName == 'nil' then endStateName = state.name end pushStateMap[mapName .. "::" .. endStateName .. "::" .. guard.pushMapName] = guard end -- putPushState local function pushState () local t = {} for k, v in pairs(pushStateMap) do local r = k:reverse() local s = r:sub(2 + r:find "::"):reverse() table.insert(t, { guard = v, orig = k, dest = s }) end return t end -- pushState local defaultState = map.defaultState local needEnd = false for _, state in ipairs(map.states) do for _, trans in ipairs(state.transitions) do for _, guard in ipairs(trans.guards) do local transType = guard.transType if transType == 'TRANS_PUSH' then putPushState(guard, state) elseif transType == 'TRANS_POP' then putPopTrans(guard) needEnd = true; end end end if defaultState then for _, trans in ipairs(defaultState.transitions) do local transName = trans.name if state:callDefault(transName) then for _, guard in ipairs(trans.guards) do if not state:findGuard(transName, guard.condition) then local transType = guard.transType if transType == 'TRANS_PUSH' then putPushState(guard, state) elseif transType == 'TRANS_POP' then putPopTrans(guard) needEnd = true; end end end end end end end table.insert(maps, { map = map, states = states(), guards = guards(), hasStart = hasStart(), pushEntry = pushEntry(), popTrans = popTrans(), pushState = pushState(), needEnd = needEnd, }) end return maps end -- maps4dot local tmpl = self.template tmpl.fsm = fsm tmpl.generator = self tmpl.maps = maps4dot() local output, msg = tmpl 'TOP' stream:write(output) if msg then error(msg) end end function method:_build_template () return CodeGen{ TOP = [[ // ex: set ro: // DO NOT EDIT. // generated by smc (http://github.com/fperrad/lua-Smc) // from file : ${fsm.filename} digraph ${fsm.name} { node [shape=Mrecord width=1.5]; ${maps/_map()} } // Local variables: // buffer-read-only: t // End: ]], _map = [[ subgraph cluster_${map.name} { label=${map.name}; // // States (Nodes) // ${states/_node_state()} ${popTrans/_node_pop()} ${needEnd?_node_end()} ${pushState/_node_push_state()} ${hasStart?_node_start()} ${pushEntry/_node_push_entry()} // // Transitions (Edges) // ${guards/_edge_guard()} ${popTrans/_edge_pop()} ${pushState/_edge_push_state()} ${hasStart?_edge_start()} ${pushEntry/_edge_push_entry()} } ]], _node_state = [[ "${map.name}::${state.name}" [label="{${state.name}${generator.graphLevel1?_node_state1()}}"]; ]], _node_state1 = "${hasEntryExit?_node_sep()}${entryActions?_node_entry()}${exitActions?_node_exit()}${internalEvents?_node_internal_events()}", _node_sep = "|", _node_entry = "Entry/\\l${entryActions/_indent_action()}", _indent_action = "&nbsp;&nbsp;&nbsp;${_action()}", _node_exit = "Exit/\\l${exitActions/_indent_action()}", _node_internal_events = "|${internalEvents/_internal_guard()}", _internal_guard = "${guard.transition.name}${generator.graphLevel2?_guard_params()}${generator.graphLevel1?_guard_cond()}/\\l${guard.actions/_indent_action()}${guard.doesPush?_indent_guard_push_action()}", _indent_guard_push_action = "&nbsp;&nbsp;&nbsp;${_guard_push_action()}", _node_pop = [[ "${map.name}::pop(${pop})" [label="" width=1]; ]], _node_end = [[ "${map.name}::%end" [label="" shape=doublecircle style=filled fillcolor=black width=0.15]; ]], _node_push_state = [[ "${orig}" [label="{${guard.pushMapName}|O-O\r}"]; ]], _node_start = [[ "%start" [label="" shape=circle style=filled fillcolor=black width=0.25]; ]], _node_push_entry = [[ "${orig}" [label="" shape=plaintext]; ]], _edge_guard = [[ "${orig}" -> "${dest}" [label="${guard.transition.name}${generator.graphLevel2?_guard_params()}${generator.graphLevel1?_guard_cond()}/\l${guard.actions/_action()}${guard.doesPush?_guard_push_action()}"]; ]], _guard_params = "(${guard.transition.parameters/_parameter(); separator=', '})", _guard_cond = "${guard.hasCondition?_guard_cond_if()}", _guard_cond_if = "\\l\\[${guard.condition; format=escape}\\]", escape = escape, _guard_push_action = "push(${guard.pushState})\\l", _edge_pop = [[ "${map.name}::pop(${pop})" -> "${map.name}::%end" [label="pop(${pop});\l"]; ]], _edge_push_state = [[ "${orig}" -> "${dest}" [label="pop/"] ]], _edge_start = [[ "%start" -> "${fsm.startState}" ]], _edge_push_entry = [[ "${orig}" -> "${dest}" [arrowtail=odot]; ]], _action = "${generator.graphLevel1?_action1()}", _action1 = "${name}${generator.graphLevel2?_action2()};\\l", _action2 = "${propertyFlag?_action_prop()!_action_no_prop()}", _action_prop = " = ${arguments; format=escape}", _action_no_prop = "(${arguments; separator=', '; format=escape})", _parameter = "${name}${_type?_parameter_type()}", _parameter_type = ": ${_type}", } end
return {'saks','saksen','saksisch','saksische','sak','sake','saki','sakkeren','sakkerloot','sakkers','sakser','sake','sakkers','sak','sakko','sakken','sakker','sakkerde','sakkerden','sakkerse','sakkert','sakes'}
local t = { version = '2.0.0', scope = 'workers', desc = 'n4c framework core status report' } local mix = require('lib.Utils').mix local encode = require('cjson').encode local decode = require('cjson').decode local route_uri = '/'..n4c.configuration.default_channel_name..'/api' -- /N4C/api local counter = { active = 0, -- non internal active only internal = 0, -- internal active -- total = nil, -- by calculation, total request with subrequest -- request = nil, -- from n4c, total request(with internal), but without subrequest -- subrequest = nil, -- from n4c, total subrequest -- cast = nil, -- from n4c, only cast subrequest by ngx_cc } setmetatable(counter, { __index = n4c.stat() }) function t.doInternalRequestBegin() counter.internal = counter.internal + 1 end function t.doInternalResponseEnd() counter.internal = counter.internal - 1 end function t.doRequestBegin(uri, method, arg) counter.active = counter.active + 1 if (uri == route_uri) and arg.coStatus then local no_redirected, r_status, r_resps = route.isInvokeAtPer() if not no_redirected then -- mix all local resultObject = {} if r_status then for _, resp in ipairs(r_resps) do mix(resultObject, resp and resp.body and decode(resp.body) or nil) end end ngx.say(encode(resultObject)) else -- say status local c3 = counter ngx.say(encode({ ngx_4c = { total=c3.request+c3.subrequest, active=c3.active, internal=c3.internal, subrequest=c3.subrequest, cast=c3.cast }, })) end ngx.exit(ngx.HTTP_OK) end end function t.doResponseEnd() counter.active = counter.active - 1 end return t
local match_hall_pin_map = require("qnFiles/qnPlist/hall/match_hall_pin"); local match_hall_vertical_view= { name="match_hall_vertical_view",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=1,fillParentHeight=1, { name="contentView",type=0,typeName="View",time=113673565,x=0,y=0,width=1280,height=720,nodeAlign=kAlignTopLeft,visible=1,fillParentWidth=0,fillParentHeight=0, { name="leftView",type=0,typeName="View",time=98384370,x=0,y=0,width=600,height=590,nodeAlign=kAlignTopLeft,visible=1,fillParentWidth=0,fillParentHeight=0,fillTopLeftX=40,fillTopLeftY=110,fillBottomRightY=20,fillBottomRightX=640, { name="focalMatchView",type=0,typeName="View",time=98385172,x=0,y=-70,width=600,height=453,nodeAlign=kAlignCenter,visible=1,fillParentWidth=1,fillParentHeight=0, { name="focalMatchListView",type=0,typeName="View",time=98385521,x=0,y=0,width=600,height=453,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=1, { name="txtNoMatchFocal",type=4,typeName="Text",time=101131687,report=0,x=0,y=0,width=600,height=50,visible=0,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=30,textAlign=kAlignCenter,colorRed=118,colorGreen=72,colorBlue=18,string=[[暂无该类型比赛]] }, { name="focalMatchListView",type=0,typeName="View",time=99083438,x=0,y=0,width=730,height=540,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0 } } } }, { name="rightView",type=0,typeName="View",time=98384380,x=0,y=0,width=600,height=720,nodeAlign=kAlignBottomRight,visible=1,fillParentWidth=0,fillParentHeight=0,fillBottomRightX=40,fillBottomRightY=0,fillTopLeftX=640,fillTopLeftY=0, { name="matchContentView",type=0,typeName="View",time=98536335,x=0,y=55,width=600,height=476,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,fillBottomRightY=134,fillBottomRightX=0,fillTopLeftY=110,fillTopLeftX=0, { name="txtNoMatch",type=4,typeName="Text",time=71825648,report=0,x=0,y=0,width=600,height=50,visible=0,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=30,textAlign=kAlignCenter,colorRed=118,colorGreen=72,colorBlue=18,string=[[暂无该类型比赛]] } } } }, { name="bg",type=0,typeName="Image",time=113997930,x=0,y=0,width=1280,height=720,nodeAlign=kAlignCenter,visible=1,fillParentWidth=1,fillParentHeight=1,file="hall/matchHall/shield_bg.png" }, { name="bottomView",type=0,typeName="View",time=113672603,x=0,y=0,width=650,height=720,nodeAlign=kAlignTop,visible=1,fillParentWidth=0,fillParentHeight=0, { name="tagsView",type=0,typeName="View",time=113672606,x=0,y=0,width=593,height=94,nodeAlign=kAlignTop,visible=1,fillParentWidth=0,fillParentHeight=0, { name="bg",type=0,typeName="Image",time=113672607,x=0,y=0,width=744,height=65,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['top_bg.png'],gridLeft=20,gridRight=20,gridTop=20,gridBottom=20, { name="matchTypeBtn",type=0,typeName="Button",time=113672608,x=0,y=0,width=186,height=94,nodeAlign=kAlignRight,visible=1,fillParentWidth=0,fillParentHeight=0,file="isolater/bg_blank.png", { name="imgSel",type=0,typeName="Image",time=113672609,x=0,y=0,width=192,height=59,nodeAlign=kAlignCenter,visible=0,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['top_select.png'],gridLeft=40,gridRight=40,gridTop=25,gridBottom=25 }, { name="text",type=0,typeName="Text",time=113672610,x=0,y=0,width=112,height=40,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,fontSize=28,textAlign=kAlignCenter,colorRed=255,colorGreen=255,colorBlue=255, { name="imgSignupNum",type=1,typeName="Image",time=113672611,report=0,x=-15,y=-15,width=31,height=31,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,file=match_hall_pin_map['redDot.png'], { name="txtSignupNum",type=4,typeName="Text",time=113672612,report=0,x=0,y=0,width=31,height=31,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,fontSize=25,textAlign=kAlignCenter,colorRed=254,colorGreen=239,colorBlue=167,string=[[5]] } } }, { name="img",type=0,typeName="Image",time=113672613,x=12,y=0,width=22,height=17,nodeAlign=kAlignRight,visible=0,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['tags_up.png'] } }, { name="tagBtn_3",type=0,typeName="Button",time=113672614,x=163,y=0,width=186,height=65,nodeAlign=kAlignRight,visible=1,fillParentWidth=0,fillParentHeight=1,file="isolater/bg_blank.png", { name="imgSel",type=0,typeName="Image",time=113672615,x=0,y=0,width=192,height=59,nodeAlign=kAlignCenter,visible=0,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['top_select.png'] }, { name="text",type=0,typeName="Text",time=113672616,x=0,y=0,width=40,height=40,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,fontSize=28,textAlign=kAlignCenter,colorRed=255,colorGreen=255,colorBlue=255 } }, { name="tagBtn_2",type=0,typeName="Button",time=113672617,x=305,y=0,width=186,height=65,nodeAlign=kAlignRight,visible=1,fillParentWidth=0,fillParentHeight=1,file="isolater/bg_blank.png", { name="imgSel",type=0,typeName="Image",time=113672618,x=0,y=0,width=192,height=59,nodeAlign=kAlignCenter,visible=0,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['top_select.png'] }, { name="text",type=0,typeName="Text",time=113672619,x=0,y=0,width=40,height=40,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,fontSize=28,textAlign=kAlignCenter,colorRed=255,colorGreen=255,colorBlue=255 } }, { name="tagBtn_1",type=0,typeName="Button",time=113672620,x=0,y=0,width=186,height=65,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=1,file="isolater/bg_blank.png", { name="imgSel",type=0,typeName="Image",time=113672621,x=2,y=0,width=192,height=59,nodeAlign=kAlignCenter,visible=0,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['top_select.png'] }, { name="text",type=0,typeName="Text",time=113672622,x=0,y=0,width=40,height=40,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,fontSize=28,textAlign=kAlignCenter,colorRed=255,colorGreen=255,colorBlue=255 } } }, { name="popupBg",type=0,typeName="Image",time=113672623,x=-3,y=79,width=172,height=295,nodeAlign=kAlignBottomRight,visible=0,fillParentWidth=0,fillParentHeight=0,file=match_hall_pin_map['tags_popup_bg.png'], { name="shield",type=0,typeName="Image",time=113672624,x=0,y=0,width=2,height=2,nodeAlign=kAlignTopLeft,visible=1,fillParentWidth=0,fillParentHeight=0,file="isolater/bg_blank.png" }, { name="listView",type=0,typeName="ListView",time=113672625,x=0,y=15,width=160,height=273,nodeAlign=kAlignBottom,visible=1,fillParentWidth=0,fillParentHeight=0 } } } } } return match_hall_vertical_view;
giant_crystal_snake = Creature:new { objectName = "@mob/creature_names:giant_crystal_snake", socialGroup = "snake", faction = "", level = 31, chanceHit = 0.39, damageMin = 310, damageMax = 330, baseXp = 3097, baseHAM = 8300, baseHAMmax = 10100, armor = 0, resists = {20,20,20,20,20,20,20,20,-1}, meatType = "meat_carnivore", meatAmount = 7, hideType = "hide_scaley", hideAmount = 4, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/giant_crystal_snake.iff"}, controlDeviceTemplate = "object/intangible/pet/crystal_snake.iff", scale = 1.4, lootGroups = {}, weapons = {"creature_spit_small_toxicgreen"}, conversationTemplate = "", attacks = { {"posturedownattack",""}, {"strongpoison",""} } } CreatureTemplates:addCreatureTemplate(giant_crystal_snake, "giant_crystal_snake")
return PlaceObj("ModDef", { "title", "Rotate All Buildings", "id", "ChoGGi_RotateAllBuildings", "pops_any_uuid", "e22c2a8a-60a1-4736-9c11-b4ecbe14dce0", "steam_id", "1566471085", "lua_revision", 1007000, -- Picard "version", 3, "version_major", 0, "version_minor", 3, "image", "Preview.jpg", "author", "ChoGGi", "code", { "Code/Script.lua", }, "has_options", true, "TagGameplay", true, "TagInterface", true, "description", [[ Removes rotate limit imposed on certain buildings. Lets you rotate the Underground Entrance to pick where the elevator entrance goes (objs too close may interfere when rotating). ]], })
local Prop = {} Prop.Name = "Evocity District Factory" Prop.Cat = "Warehouse" Prop.Price = 4100 Prop.Doors = { Vector( -3221, 13320, 316 ), Vector( -3221, 13048, 316 ), Vector( -3221, 14008, 316 ), Vector( -3221, 14280, 316 ), Vector( -2108, 13956, 262.28100585938 ), Vector( -3112, 13436, 262.281006 ), } GM.Property:Register( Prop )
------------------------------------------------------------------------------- -- -- tek.class.markup -- Written by Timm S. Mueller <tmueller at schulze-mueller.de> -- See copyright notice in COPYRIGHT -- -- OVERVIEW:: -- [[#ClassOverview]] : -- [[#tek.class : Class]] / Markup ${subclasses(Markup)} -- -- This class implements a markup parser and converter for producing -- feature-rich XHTML 1.0 from plain text with special formattings. -- -- IMPLEMENTS:: -- - Markup.new() -- - Markup:run() -- ------------------------------------------------------------------------------- -- -- FORMAT DESCRIPTION:: -- -- ==== Block ==== -- -- Text of a consistent indentation level running uninterrupted by empty -- lines is combined into ''blocks''. Lines in blocks can break at any -- position; the line breaks are not included in the result: -- -- This is a block. -- -- This is another -- block. -- -- ==== Indentation ==== -- -- The ''indentation depth'' is measured in the consecutive number of -- ''indentation characters'' (tabs or spaces, which may depend on -- the application) at the beginning of a line; different indentation -- levels are taken into account accordingly: -- -- This is a block. -- -- This is another -- block. -- -- This is a third -- block. -- -- ==== Preformatted ==== -- -- For blocks of code and other kinds of ''preformatted text'' use an -- indentation that is ''two levels deeper'' than the current level, -- e.g.: -- -- Normal text -- -- /* Code markup */ -- -- Back to normal -- -- ==== Code ==== -- -- Inlined ''code'' is marked up between double braces. It may occur at -- any position in a line, but it must be the same line in which the -- opening and the closing of the markup occurs: -- -- This is {{code_markup}} in running text. -- -- ==== Lists ==== -- -- There are two types of items in ''lists''; ''soft'' and ''bulleted'' -- items. They are recognized by their initiatory character (dash or -- asterisk), followed by a whitespace at the beginning of a line: -- -- - soft item -- * bulleted item -- -- Soft items are, by the way, a natural means to enforce line breaks: -- -- - this is a line, -- - this is another line, -- - this is a third line. -- -- Lists follow the same indentation rules as normal text: -- -- * one -- * two -- * three -- * eins -- * zwei -- - ichi -- - ni -- - san -- * drei -- -- '''NOTE''': Although not strictly required, it is recommended to -- indent lists by one level. This will help the parser to avoid -- ambiguities; otherwise, when a regular block follows an unindented -- list, it would be concatenated with the last item, as empty lines are -- not sufficient to break out from a list. -- -- ==== Links ==== -- -- Links are enclosed in double squared brackets, according to the -- template {{[[description][link target]]}}, where {{[description]}} -- is optional, e.g.: -- -- * [[home]] - -- Internal link: Link target is description at the same time. -- -- * [[Home page][home]] - -- Internal link with alternate description -- -- * [[http://www.foo.bar/]] - -- External link -- -- * [[You know what cool is][http://www.foo.bar/]] - -- External link with alternate description -- -- ==== Tables ==== -- -- Lines running uninterrupted with at least one cell separator in each -- of them automatically form a table. The cell separator is a double -- vertical bar: -- -- First cell || Second cell -- Third cell || Fourth cell -- -- It is also possible to create empty cells as long as the separators -- are present. Note, by the way, that cell separators do not -- necessarily have to be aligned exactly below each other. -- -- ==== Headings ==== -- -- Headings occupy an entire line. They are enclosed by at least one -- equal sign and a whitspace on each side; the more equal signs, the -- less significant the section: -- -- = Heading 1 = -- -- == Heading 2 == -- -- === Heading 3 === -- -- ==== Rules ==== -- -- A minimum of four dashes (or equal signs) is interpreted as a horizontal -- rule. Rules may occur at arbitrary indentation levels, but otherwise they -- must occupy the whole line: -- -- before the rule -- ---------------------------------------------- -- after the rule -- -- A rule comprised of equal signs will be of the "page-break" class; it is -- up to a browser (or downstream parser) to visualize this in a useful way. -- -- a rule indicating a page break: -- ============================================== -- -- ==== Emphasis ==== -- -- An emphasized portion of text may occur at any position in a line, -- but the opening and the closing of the markup must occur in the same -- line to be recognized. -- -- The emphasized text is surrounded by at least two ticks on each side; -- the more ticks, the stronger the emphasis. -- -- - normal -- - ''emphasis'' -- - '''strong emphasis''' -- - ''''very strong emphasis'''' -- -- ==== Nodes ==== -- -- The possible templates for nodes are -- - {{==( link target )==}} -- - {{==( link target : description )==}} -- ''Nodes'' translate to anchors in a document, and a browser will -- usually interprete them as jump targets. Visually, nodes translate -- to headlines also; as usual, the number of equal signs with which -- the heading is paired determines the significance and therefore -- size of a headline, e.g.: -- -- =( Large )= -- ==( Medium )== -- ===( Small : Small node with alternate text )=== -- -- In addition to normal node headlines, there is also a variant which -- is marked up as code, which is indicated by braces instead of -- parantheses. This is especially useful for jump targets in technical -- documentation: -- -- ={ LargeCode : Large code node }= -- =={ MediumCode : Medium code node }== -- ==={ SmallCode : Small code node }=== -- -- When referencing a node, use a number sign {{#}} followed by the -- node name. This, by the way, also works when referencing nodes in -- other documents. -- -- '''NOTE''': Don't be too adventurous when selecting a node name; -- if you need blanks or punctuation or if in doubt use the alternate -- text notation. -- local Class = require "tek.class" local type = type local insert = table.insert local remove = table.remove local concat = table.concat local min = math.min local max = math.max local char = string.char local stdin = io.stdin local stdout = io.stdout local ipairs = ipairs module("tek.class.markup", tek.class) _VERSION = "Markup 3.2" local Markup = _M Class:newClass(Markup) ------------------------------------------------------------------------------- -- iterate over lines in a string ------------------------------------------------------------------------------- local function rd_string(s) local pos = 1 return function() if pos then local a, e = s:find("[\r]?\n", pos) local o = pos if not a then pos = nil return s:sub(o) else pos = e + 1 return s:sub(o, a - 1) end end end end ------------------------------------------------------------------------------- -- utf8values: iterator over UTF-8 encoded Unicode chracter codes ------------------------------------------------------------------------------- local function utf8values(s) local readc local i = 0 if type(s) == "string" then readc = function() i = i + 1 return s:byte(i) end else readc = function() local c = s:read(1) return c and c:byte(1) end end local accu = 0 local numa = 0 local min, buf return function() local c while true do if buf then c = buf buf = nil else c = readc() end if not c then return end if c == 254 or c == 255 then break end if c < 128 then if numa > 0 then buf = c break end return c elseif c < 192 then if numa == 0 then break end accu = accu * 64 + c - 128 numa = numa - 1 if numa == 0 then if accu == 0 or accu < min or (accu >= 55296 and accu <= 57343) then break end c = accu accu = 0 return c end else if numa > 0 then buf = c break end if c < 224 then min = 128 accu = c - 192 numa = 1 elseif c < 240 then min = 2048 accu = c - 224 numa = 2 elseif c < 248 then min = 65536 accu = c - 240 numa = 3 elseif c < 252 then min = 2097152 accu = c - 248 numa = 4 else min = 67108864 accu = c - 252 numa = 5 end end end accu = 0 numa = 0 return 65533 -- bad character end end ------------------------------------------------------------------------------- -- encodeform: encode for forms (display '<', '>', '&', '"' literally) ------------------------------------------------------------------------------- function Markup:encodeform(s) local tab = { } if s then for c in utf8values(s) do if c == 34 then insert(tab, "&quot;") elseif c == 38 then insert(tab, "&amp;") elseif c == 60 then insert(tab, "&lt;") elseif c == 62 then insert(tab, "&gt;") elseif c == 91 or c == 93 or c > 126 then insert(tab, ("&#%03d;"):format(c)) else insert(tab, char(c)) end end end return concat(tab) end ------------------------------------------------------------------------------- -- encodeurl: encode string to url; optionally specify a string with a -- set of characters that should be left unmodified, from: $&+,/:;=?@ ------------------------------------------------------------------------------- local function encodefunc(c) return ("%%%02x"):format(c:byte()) end function Markup:encodeurl(s, excl) -- reserved chars with special meaning: local matchset = "$&+,/:;=?@" if excl == true then matchset = "" elseif excl and type(excl) == "string" then matchset = matchset:gsub("[" .. excl:gsub(".", "%%%1") .. "]", "") end -- unsafe chars are always substituted: matchset = matchset .. '"<>#%{}|\\^~[]`]' matchset = "[%z\001-\032\127-\255" .. matchset:gsub(".", "%%%1") .. "]" return s:gsub(matchset, encodefunc) end ------------------------------------------------------------------------------- -- get a SGML/XML tag ------------------------------------------------------------------------------- function Markup:getTagML(id, tag, open) if tag then local tab = { tag } if id == "link" or id == "emphasis" or id == "code" then if not self.brpend and not self.inline then insert(tab, 1, ("\t"):rep(self.depth)) end self.inline = true self.brpend = false else if id == "image" then if not self.inline then insert(tab, 1, ("\t"):rep(self.depth)) end self.brpend = true else if id == "pre" or id == "preline" then self.brpend = false elseif open or id ~= "preline" then insert(tab, 1, ("\t"):rep(self.depth)) if not open and self.inline then self.brpend = true end end if self.brpend then insert(tab, 1, "\n") end if id ~= "preline" or not open then insert(tab, "\n") end self.inline = false self.brpend = false end end return concat(tab) end end ------------------------------------------------------------------------------- -- get a SGML/XML line of text ------------------------------------------------------------------------------- function Markup:getTextML(line, id) local tab = { } if self.brpend then insert(tab, "\n") insert(tab, ("\t"):rep(self.depth)) else if id ~= "link" and id ~= "emphasis" and id ~= "code" then if not self.inline then insert(tab, ("\t"):rep(self.depth)) end end end line:gsub("^(%s*)(.-)(%s*)$", function(a, b, c) if a ~= "" then insert(tab, " ") end insert(tab, b) if c ~= "" then insert(tab, " ") end end) self.brpend = true return concat(tab) end ------------------------------------------------------------------------------- -- definitions for output as XHTML 1.0 strict ------------------------------------------------------------------------------- function Markup:out(...) self.wrfunc(concat { ... }) end function Markup:init(docname) self.depth = 1 local metadata = { } for _, k in ipairs { "author", "created" } do if self[k] then insert(metadata, [[ <meta name="]] .. k .. [[" content="]] .. self[k] .. [[" /> ]]) end end metadata = concat(metadata) return [[ <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en"> <head> <title>]] .. docname .. [[</title> <link rel="stylesheet" href="manual.css" /> ]] .. metadata .. [[ </head> <body> ]] end function Markup:exit() return [[ </body> </html> ]] end function Markup:gettag(id, tag, open) return self:getTagML(id, tag, open) end function Markup:gettext(line, id) return self:encodeform(self:getTextML(line, id)) end function Markup:getpre(line) return self:encodeform(line), '\n' end function Markup:getcode(line) return self:encodeform(line) end function Markup:head(level, text) return '<h' .. level .. '>', '</h' .. level .. '>' end function Markup:headnode(id, text, len, is_code) if is_code then return ('<div class="node"><h%d><a name="%s" id="%s"><code>%s</code></a></h%d>'):format( len, id, id, text, len), '</div>' else return ('<div class="node"><h%d><a name="%s" id="%s">%s</a></h%d>'):format( len, id, id, text, len), '</div>' end end function Markup:def(name) self.prebr = false return '<div class="definition"><dfn>' .. name .. '</dfn>', '</div>' end function Markup:indent() return '<blockquote>', '</blockquote>' end function Markup:list() return '<ul>', '</ul>' end function Markup:item(bullet) if bullet then return '<li>', '</li>' end return '<li style="list-style-type: none">', '</li>' end function Markup:block() return '<p>', '</p>' end function Markup:rule() return '<hr />' end function Markup:pagebreak() return '<hr class="page-break" />' end function Markup:pre() return '<pre>', '</pre>' end function Markup:code() return '<code>', '</code>' end function Markup:emphasis(len, text) if len == 1 then return '<em>', '</em>' elseif len == 2 then return '<strong>', '</strong>' else return '<em><strong>', '</strong></em>' end end function Markup:link(link) --local isurl = link:match("^%a*://.*$") local func = link:match("^(.*)%(%)$") if func then return '<a href="#' .. func .. '"><code>', '</code></a>' else local url, anch = link:match("^([^#]*#?)([^#]*)$") link = url .. anch:gsub("[^a-zA-Z%d%_%-%.%:]", "") return '<a href="' .. link .. '">', '</a>' end end function Markup:table(border) return '<table>', '</table>' end function Markup:row() self.column = 0 return '<tr>', '</tr>' end function Markup:cell(border) self.column = self.column + 1 return '<td class="column' .. self.column .. '">', '</td>' end function Markup:image(link, extra) return '<img src="' .. self:encodeurl(link, true) .. '" ' .. (extra or "") .. ' alt="image" />' end function Markup:document() end ------------------------------------------------------------------------------- -- run(): This function starts the conversion. ------------------------------------------------------------------------------- function Markup:run() local function doid(id, ...) if self[id] then return self[id](self, ...) end end local function doout(id, ...) doid("out", doid(id, ...)) end local function push(id, ...) local opentag, closetag = doid(id, ...) doout("gettag", id, opentag, true) insert(self.stack, { id = id, closetag = closetag }) self.depth = self.depth + 1 end local function pop() local e = remove(self.stack) if e then self.depth = self.depth - 1 doout("gettag", e.id, e.closetag) return e.id end end local function top() local e = self.stack[#self.stack] if e then return e.id end end local function popuntil(...) local i repeat i = pop() for _, v in ipairs { ... } do if v == i then return end end until not i end local function popwhilenot(...) local i repeat i = top() for _, v in ipairs { ... } do if v == i then return end end pop() until not i end local function popwhile(...) local cont repeat local id = top() cont = false for _, v in ipairs { ... } do if v == id then local i = pop() cont = true break end end until not cont end local function popif(...) local i = top() for _, v in ipairs { ... } do if v == i then pop() return end end end local function checktop(...) local i = top() for _, v in ipairs { ... } do if v == i then return true end end end local function pushfragment(...) local line = concat { ... } if not self.context.fragments then self.context.fragments = { } end self.id = (self.id or 0) + 1 insert(self.context.fragments, 1, { line = line, id = self.id }) self.context.topid = self.id end local function popfragment() self.context.firstfragment = false local frag = remove(self.context.fragments, 1) if frag then self.line = frag.line if frag.id == self.context.topid then self.context.firstfragment = self.context.parentfirstfragment end else self.line = false end return self.line end local function pushcontext(id, line) insert(self.cstack, self.context) if id then self.context = { id = id, fragments = { } } pushfragment(line) insert(self.cstack, self.context) end end local function popcontext() self.context = remove(self.cstack) or false return self.context end -- parse self.lnr = 1 self.previndent = 0 self.stack = { } self.depth = 0 self.in_table = false self.prebr = false self.is_dynamic_content = false doout("init", self.docname) push("document") local linematch = ("^(%s*)(.-)%%s*$"):format(self.indentchar) local feature = { } self.features:gsub("%a", function(f) feature[f] = true end) for line in self.rdfunc(self.input) do self.indentlevel = 0 line = line:gsub(linematch, function(s, t) if t ~= "" then self.indentlevel = s:len() else self.indentlevel = self.previndent end return t end) if feature["t"] then self.istabline = line:find("||", 1, 1) or false if self.istabline then popif("block") end if self.in_table then popuntil("row") if not self.istabline then popuntil("table") self.in_table = false end end end if self.indentlevel < self.previndent then if not self.preindent or self.indentlevel < self.preindent then local i = self.indentlevel while i < self.previndent do i = i + 1 if top() == "pre" then i = i + 1 end popuntil("indent", "pre") end self.preindent = false end elseif self.indentlevel == self.previndent + 1 then popif("block") push("indent") elseif feature["p"] and self.indentlevel >= self.previndent + 2 then if not self.preindent then self.preindent = self.previndent + 2 popif("block") push("pre") end end if not self.preindent then if feature["d"] then -- def ( SYNOPSIS ) line = line:gsub("^(%u[%u%d%s_]+)::$", function(name) popwhile("def", "item", "list", "block", "pre") push("def", name) return "" end) end if feature["f"] then -- function ( INCLUDE(name) ) line = line:gsub("^%s*(INCLUDE_?%a*)%(%s*(.*)%s*%)%s*$", function(key, line) if key == "INCLUDE" or key == "INCLUDE_STATIC" then local args = { } line:gsub(",?([^,]*)", function(a) a = a:match("^%s*(%S.-)%s*$") if a then insert(args, a) end end) popwhilenot("document") push("func", key == "INCLUDE", args) return "" end end) -- argument ( ======== ) line = line:gsub("^%s*========+%s*$", function() popwhilenot("func") push("argument") return "" end) end if feature["n"] then -- headnode ( ==( id : text )== ) line = line:gsub("^%s*(=+[%(%{])%s+(.+)%s+:%s+(.+)%s+([%)%}]=+)%s*$", function(s1, id, text, s2) local l = min(s1:len() - 1, s2:len() - 1, 5) popwhilenot("document") id = id:gsub("[^a-zA-Z%d%_%-%.%:]", "") push("headnode", id, text, l, s2:sub(1, 1) == "}") return "" end) -- headnode ( ==( text )== ) line = line:gsub("^%s*(=+[%(%{])%s+(.*)%s+([%)%}]=+)%s*$", function(s1, text, s2) local l = min(s1:len() - 1, s2:len() - 1, 5) popwhilenot("document") local id = text:gsub("[^a-zA-Z%d%_%-%.%:]", "") push("headnode", id, text, l, s2:sub(1, 1) == "}") return "" end) end if feature["s"] then -- rule ( ----.. ) line = line:gsub("^%s*(%-%-%-%-+)%s*$", function(s) popwhile("block", "list", "item") push("rule") pop() return "" end) line = line:gsub("^%s*(%=%=%=%=+)%s*$", function(s) popwhile("block", "list", "item") push("pagebreak") pop() return "" end) end end -- self.cstack = { } self.context = { parentfirstfragment = true } pushfragment(line) pushcontext() if line == "" then popwhile("block") end while popcontext() do while popfragment() do line = self.line if self.preindent then if self.prepend then push("preline") doout("getpre", "") pop() self.prepend = false end if line == "" then self.prepend = true else push("preline") doout("getpre", (" "):rep(self.indentlevel - self.preindent) .. line) pop() end else self.prepend = false if line ~= "" then if feature["l"] then -- list/item ( * ... ) local _, _, b, a = line:find("^([%*%-])%s+(.*)$") if b and a then local inlist = checktop("item", "list") popwhile("item", "block") if not inlist then push("list") end if b == "*" then push("item", true) else push("item") end pushcontext("item", a) break end end if feature["t"] then -- table cells local _, pos, a, b = line:find("^%s*(.-)%s*||%s*(.*)%s*$") if pos then if self.context.id == "table" then popuntil("cell") else self.context.id = "table" if not self.in_table then self.in_table = true push("table") end push("row") end pushfragment(b) push("cell") pushcontext("cell", a) break elseif self.context.id == "table" then popuntil("cell") push("cell") pushcontext("cell", line) break end end if feature["c"] then -- code local _, _, a, text, b = line:find("^(.-){{(.-)}}(.*)%s*$") if text then if a == "" then if not checktop("block", "item", "cell") then push("block") end if self.context.firstfragment then doout("gettext", "") end push("code") if b == "" then b = " " end pushfragment(b) pushcontext("code", text) else pushfragment("{{", text, "}}", b) pushfragment(a) pushcontext() end break end end if feature["e"] then -- emphasis local _, _, a, x, text, y, b = line:find("^(.-)(''+)(.-)(''+)(.*)$") if text then if a == "" then x, y = x:len(), y:len() local len = min(x, y, 4) if not checktop("block", "item", "cell") then push("block") end if self.context.firstfragment then doout("gettext", "") end push("emphasis", len - 1) if b == "" then b = " " end pushfragment(b) pushcontext("emphasis", text) else pushfragment(x, text, y, b) pushfragment(a) pushcontext() end break end end if feature["a"] then -- [[link]], [[title][link]], function(), [[link : title]] if self.context.id ~= "link" and self.context.id ~= "code" then local a, title, link, b a, link, title, b = -- [[link : title]] line:match("^(.-)%[%[([^%]]-)%s+:%s+([^%]]-)%]%](.*)%s*$") if not link then a, title, link, b = -- [[text][...]] line:match("^(.-)%[%[([^%]]-)%]%[([^%]]-)%]%](.*)%s*$") end if not link then -- [[....]] a, link, b = line:match("^(.-)%[%[([^%]]-)%]%](.*)%s*$") if link then title = link:match("^#?(.*)$") end end if not link then -- class:function() a, link, b = line:match("^(.-)(%a[%w_:.]-%(%))(.*)%s*$") end if not link then -- prot://foo/bar a, link, b = line:match( "^(.-)(%a*://[%w_%-%.,:;/%?=~]*)(.*)%s*$") end if link then if a == "" then if not checktop("block", "item", "cell") then push("block") end if self.context.firstfragment then doout("gettext", "") end push("link", link) if b == "" then b = " " end pushfragment(b) pushcontext("link", title or link) else pushfragment("[[", title or link, "][", link, "]]", b) pushfragment(a) pushcontext() end break end end end if feature["i"] then -- imglink (@@...@@), (@<...<@), (@>...>@) line = line:gsub("@([@<>])(.*)([@<>])@", function(s1, link, s2) local extra if s1 == s2 and s1 == "<" then extra = 'style="float: left"' elseif s1 == s2 and s1 == ">" then extra = 'style="float: right"' end push("image", link, extra) pop() return "" end) end if feature["h"] then -- head ( = ... = ) line = line:gsub("(=+)%s+(.*)%s+(=+)", function(s1, text, s2) local l = min(s1:len(), s2:len(), 5) popwhile("block", "item", "list") push("head", l) return text end) end -- output if line ~= "" then if not checktop("item", "block", "cell", "pre", "head", "emphasis", "link", "code") then popwhile("item", "list", "pre", "code") push("block") end if top() == "code" then doout("getcode", line, top()) else doout("gettext", line, top()) end end popif("emphasis", "head", "link", "code") end end end end self.previndent = self.indentlevel self.lnr = self.lnr + 1 end popuntil() doout("exit") return self.is_dynamic_content end ------------------------------------------------------------------------------- -- -- parser = Markup:new(args): Creates a new markup parser. {{args}} can be a -- table of initial arguments that constitute its behavior. Supported fields -- in {{args}} are: -- -- {{indentchar}} || Character recognized for indentation, default {{"\t"}} -- {{input}} || Filehandle or string, default {{io.stdin}} -- {{rdfunc}} || Line reader, by default reads using {{args.input:lines}} -- {{wrfunc}} || Writer func, by default {{io.stdout.write}} -- {{docname}} || Name of document, default {{"Manual"}} -- {{features}} || Feature codes, default {{"hespcadlint"}} -- -- The parser supports the following features, which can be combined into -- a string and passed to the constructor in {{args.features}}: -- -- Code || Description || rough HTML equivalent -- {{h}} || Heading || {{<h1>}}, {{<h2>}}, ... -- {{e}} || Emphasis || {{<strong>}} -- {{s}} || Separator || {{<hr>}} -- {{p}} || Preformatted block || {{<pre>}} -- {{c}} || Code || {{<code>}} -- {{a}} || Anchor, link || {{<a href="...">}} -- {{d}} || Definition || {{<dfn>}} -- {{l}} || List || {{<ul>}}, {{<li>}} -- {{i}} || Image || {{<img>}} -- {{n}} || Node header || {{<a name="...">}} -- {{t}} || Table || {{<table>}} -- {{f}} || Function || (undocumented, internal use only) -- -- After creation of the parser, conversion starts by calling Markup:run(). -- ------------------------------------------------------------------------------- function Markup.new(class, self) self = self or { } self.indentchar = self.indentchar or "\t" self.input = self.input or stdin self.rdfunc = self.rdfunc or type(self.input) == "string" and rd_string or self.input.lines self.wrfunc = self.wrfunc or function(s) stdout:write(s) end self.features = self.features or "hespcadlint" self.docname = self.docname or "Manual" self.author = self.author or false self.created = self.created or false self.column = false self.inline = false self.brpend = false self.prepend = false self.line = false self.id = false self.cstack = false self.context = false self.lnr = false self.indentlevel = 0 self.istabline = false self.preindent = false self.previndent = 0 self.preline = false self.stack = { } self.depth = 0 self.in_table = false self.prebr = false self.is_dynamic_content = false return Class.new(class, self) end
local ffi = require "ffi" --WINUSEPTHREAD = true local Mutex = require "lj-async.mutex" local Thread = require "lj-async.thread" local thread_data_t = ffi.typeof("struct { int x; }") local function threadMain(m,...) print("init thread") return function(threadid) local ffi = require "ffi" --WINUSEPTHREAD = true local Mutex = require "lj-async.mutex" m = ffi.cast(ffi.typeof("$*",Mutex), m) threadid = ffi.cast("struct { int x; }*",threadid) for i=1,20 do m:lock() print("Thread ",tostring(threadid.x)," got mutex, i=",i) m:unlock() end end end print("Each thread will try to aquire the mutex 20 times.") local mutex = Mutex() local threads = {} for i=1,3 do threads[i] = Thread(threadMain, thread_data_t(i), mutex) end for i=#threads,1,-1 do local ok, err = threads[i]:join() if ok then print("Thread "..i.." ran successfully") else print("Thread "..i.." terminated with error: "..tostring(err)) end threads[i]:free() threads[i] = nil end mutex:destroy() mutex = nil
local table = require("hs/lang/table") local Class = require("hs/lang/Class") -------------------------------------------------------------------------------- -- TMXMapのObjectGroupです. -- -- @class table -- @name TMXObject -------------------------------------------------------------------------------- local TMXObject = Class() --------------------------------------- -- コンストラクタです --------------------------------------- function TMXObject:init() self.name = "" self.type = "" self.x = 0 self.y = 0 self.width = 0 self.height = 0 self.gid = nil self.properties = {} end --------------------------------------- -- DisplayObjectを生成します. --------------------------------------- function TMXObject:createDisplayObject() end --------------------------------------- -- Box2DBodyを生成します. --------------------------------------- function TMXObject:createBox2DBody() end return TMXObject
-- old depth picking algorithm. Pick the most foregorund object. function CalcForFrame(framenum) local min_depth, max_depth, mean_depth = CalcForFrameRaw(); local res_depth = -min_depth; print(string.format("debug %3d front %3d back %3d mean %3d res %3d", framenum, -min_depth, -max_depth, -mean_depth, res_depth)); return res_depth; end function CalcForSub(startframenum, lengthinframes, depths) local value = math.max(table.unpack(depths)); print(string.format("depths: sub started at frame #%d has depth value %d", startframenum, value)); return value; end
local slaxdom = require 'slaxdom' -- https://github.com/Phrogz/SLAXML local cjson = require "cjson" local XML = {} -- 如果没有子元素,才返回。 local function ele_text(ele) local text = nil for _,n in ipairs(ele.kids) do if n.type=='text' then text = n.value elseif n.type == "element" then return nil end end return text end local function dom_parse(xml) return slaxdom:dom(xml) end function XML.loads(xml) local ok, doc = pcall(dom_parse, xml) if not ok or doc == nil or doc.root == nil then if doc == nil or doc.root == nil then doc = "doc.root is nil" end ngx.log(ngx.ERR, "parse xml [", tostring(xml) , "] failed! err:", doc) return nil, "xml-invalid" end local root = doc.root local function parse_element(ele, t) if not t then t = {} end --ngx.say("--- ele:", ele.name, ", childs: ", #ele.kids) local value = ele_text(ele) if value then -- 直接有内容的。 else for _,child in ipairs(ele.kids) do if child.type=='element' then if value == nil then value = {} end parse_element(child, value) end end end value = value or "" local old_ele = t[ele.name] if old_ele then -- 已经有相同的对象了,需要使用数组存储。 --ngx.say("same obj:", ele.name, " type:", type(old_ele) == 'table', " size:", #old_ele >= 1) if type(old_ele) == 'table' and #old_ele >= 1 then table.insert(old_ele, value) else local arr = {} table.insert(arr, old_ele) table.insert(arr, value) t[ele.name] = arr end else t[ele.name] = value end return t end return parse_element(root) end --[[ local function dump_tab(child_tab, name) local values = {} if #child_tab > 0 then -- 数组类型。 for _, value in ipairs(child_tab) do if type(value) == 'table' then value = dump_tab(value) table.insert(values, string.format("<%s>%s</%s>", name, value, name)) else value = tostring(value) table.insert(values, string.format("<%s>%s</%s>", name, value, name)) end end else for key, value in pairs(child_tab) do if type(value) == 'table' then if #value > 0 then -- 数组类型,需要把key传进去。 value = dump_tab(value, key) table.insert(values, value) else key = tostring(key) value = dump_tab(value) table.insert(values, string.format("<%s>%s</%s>", key, value, key)) end else key = tostring(key) value = tostring(value) table.insert(values, string.format("<%s>%s</%s>", key, value, key)) end end end return table.concat(values) end ]] function XML.dumps(tab) if type(tab) ~= 'table' then return false, "tab-invalid" end local function xtabs(x) if x == nil or x == 0 then return "" end local t = {} for i=1,x do table.insert(t, ' ') end return table.concat(t) end local function add_value(values, key, value, level, multiline) if multiline then table.insert(values, xtabs(level) .. string.format("<%s>", key)) -- 已经缩进过了。 if string.sub(value, 1, 4) == ' ' then table.insert(values, value) else table.insert(values, xtabs(level) .. value) end table.insert(values, xtabs(level) .. string.format("</%s>", key)) else table.insert(values, xtabs(level) .. string.format("<%s>%s</%s>", key, value, key)) end end local function dump_tab(child_tab, level) level = level or 0 local values = {} for key, value in pairs(child_tab) do if type(value) == 'table' then if #value > 0 then -- 数组类型,需要把key传进去。 for _, arr_val in ipairs(value) do if type(arr_val) == 'table' then arr_val = dump_tab(arr_val, level + 1) add_value(values, key, arr_val, level, true) else arr_val = tostring(arr_val) add_value(values, key, arr_val, level) end end else key = tostring(key) value = dump_tab(value, level + 1) add_value(values, key, value, level, true) end else key = tostring(key) value = tostring(value) add_value(values, key, value, level) end end return table.concat(values, "\n") end return dump_tab(tab) end return XML
LiAutoRepairVersionNum = 5 AddonMsgPrefix = "LiARVersion" C_ChatInfo.RegisterAddonMessagePrefix(AddonMsgPrefix) UpdateNotificationDisplayed = false LiAutoRepair = false InventorySlots = { "HeadSlot", "ShoulderSlot", "ChestSlot", "WristSlot", "HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "MainHandSlot", "SecondaryHandSlot" } function LiARGetDurability() DCur, DMax = 0, 0 for _, v in pairs(InventorySlots) do iCur, iMax = GetInventoryItemDurability(GetInventorySlotInfo(v)); iCur, iMax = (iCur or 0), (iMax or 0) DCur = DCur + iCur DMax = DMax + iMax end return DCur, DMax end function SendAddonVerMessages() C_ChatInfo.SendAddonMessage(AddonMsgPrefix, LiAutoRepairVersionNum, "GUILD") C_ChatInfo.SendAddonMessage(AddonMsgPrefix, LiAutoRepairVersionNum, "PARTY") C_ChatInfo.SendAddonMessage(AddonMsgPrefix, LiAutoRepairVersionNum, "RAID") end function LiAutoRepairInit() FrameLiAutoRepair:SetScript("Onevent", LiAutoRepairEvent) FrameLiAutoRepair:RegisterEvent("MERCHANT_SHOW") FrameLiAutoRepair:RegisterEvent("CHAT_MSG_ADDON") FrameLiAutoRepair:RegisterEvent("UPDATE_INVENTORY_DURABILITY") DEFAULT_CHAT_FRAME:AddMessage("[Li-AutoRepair] Version "..tostring(LiAutoRepairVersionNum).." loaded.") SendAddonVerMessages() end function round(number, decimals) return (("%%.%df"):format(decimals)):format(number) end -- Most of this would not be neccecary if RepairAllItems() returned true/false for success/fail, -- but instead, we have to rely on a timed cycle and a hook to UPDATE_INVENTORY_DURABILITY. function LiAR_OnUpdate(self, elapsed) if (LiAutoRepair == true) then if (Total_GR >= 0.25) and (Total < 1) then if ((IsInGuild() == true) and (CanGuildBankRepair() == true) and (RepairUsingGuild == true)) then if (GRepairAttempted == false) then RepairAllItems(true) Total_GR = 0 GRepairAttempted = true end else RepairUsingGuild = false end end if (((Total_PR >= 0.25) and (Total > 2)) or (RepairUsingGuild == false)) then if (RepairAllCost <= GetMoney()) then if (PRepairAttempted == false) then RepairAllItems(false) Total_PR = 0 PRepairAttempted = true end else RepairUsingPersonal = false end end if ((RepairUsingGuild == false) and (RepairUsingPersonal == false)) then LiAutoRepair = false DEFAULT_CHAT_FRAME:AddMessage("[Li-AutoRepair] Could not repair your gear!") end Total_GR = Total_GR + elapsed Total_PR = Total_PR + elapsed Total = Total + elapsed end end CreateFrame("frame"):SetScript("OnUpdate", LiAR_OnUpdate) function LiAutoRepairEvent(self, event, prefix, message, chatType, sender) if ((event == "MERCHANT_SHOW") and (CanMerchantRepair() == true)) then RepairAllCost, CanRepair = 0, false RepairAllCost, CanRepair = GetRepairAllCost() if ((CanRepair == true) and (RepairAllCost > 0)) then Start_Dur, Start_MaxDur = LiARGetDurability() if (Start_Dur < Start_MaxDur) then Total = 0 Total_GR = 0 Total_PR = 0 RepairUsingGuild = true RepairUsingPersonal = true GRepairAttempted = false PRepairAttempted = false LiAutoRepair = true end end end if (event == "UPDATE_INVENTORY_DURABILITY") then End_Dur, End_MaxDur = LiARGetDurability() if (LiAutoRepair == true) then if ((End_Dur == End_MaxDur) and (Start_Dur < End_Dur)) then LiAutoRepair = false if (((Total < 2) and (RepairUsingGuild == true)) or (RepairUsingPersonal == false)) then FundType = " [Guild] funds." elseif (((Total > 2) and (RepairUsingPersonal == true)) or (RepairUsingGuild == false)) then FundType = " [Personal] funds." else FundType = "." end DEFAULT_CHAT_FRAME:AddMessage("[Li-AutoRepair] Repaired all equipment from "..round((Start_Dur/Start_MaxDur)*100, 1).."% durability.") DEFAULT_CHAT_FRAME:AddMessage("[Li-AutoRepair] Costing "..GetCoinTextureString(RepairAllCost)..FundType) end end end if (event == "CHAT_MSG_ADDON") and (AddonMsgPrefix == prefix) then if (LiAutoRepairVersionNum < tonumber(message)) and (UpdateNotificationDisplayed == false) then DEFAULT_CHAT_FRAME:AddMessage("[Li-AutoRepair] A newer version of LiAutoRepair is avalible, you should update!") UpdateNotificationDisplayed = true elseif (LiAutoRepairVersionNum > tonumber(message)) then SendAddonVerMessages() end end end
-- Set baud rate to 115200 (for older firware versions, like 0.9.6) -- uart.setup(0,115200,8,0,1) -- Run main.lua after 2 seconds tmr.create():alarm( 2000, tmr.ALARM_SINGLE, function() dofile("main.lua") end )
local help_message = [[ This is a module file for the container quay.io/biocontainers/emboss:5.0.0--0, which exposes the following programs: - aaindexextract - abiview - acdc - acdpretty - acdtable - acdtrace - acdvalid - antigenic - backtranambig - backtranseq - banana - bdftogd - biosed - btwisted - cai - chaos - charge - checktrans - chips - cirdna - codcmp - codcopy - coderet - compseq - cons - cpgplot - cpgreport - cusp - cutgextract - cutseq - dan - dbiblast - dbifasta - dbiflat - dbigcg - dbxfasta - dbxflat - dbxgcg - degapseq - descseq - diffseq - digest - distmat - dotmatcher - dotpath - dottup - dreg - edialign - einverted - embossdata - embossversion - emma - emowse - entret - epestfind - eprimer3 - equicktandem - est2genome - etandem - extractalign - extractfeat - extractseq - fclique - fconsense - fcontml - fcontrast - fdiscboot - fdnacomp - fdnadist - fdnainvar - fdnaml - fdnamlk - fdnamove - fdnapars - fdnapenny - fdollop - fdolmove - fdolpenny - fdrawgram - fdrawtree - ffactor - ffitch - ffreqboot - fgendist - findkm - fkitsch - fmix - fmove - fneighbor - fpars - fpenny - fproml - fpromlk - fprotdist - fprotpars - freak - frestboot - frestdist - frestml - fretree - fseqboot - fseqbootall - ftreedist - ftreedistpair - fuzznuc - fuzzpro - fuzztran - garnier - gd2copypal - gd2togif - gd2topng - gdcmpgif - gdlib-config - gdparttopng - gdtopng - geecee - getorf - giftogd2 - helixturnhelix - hmoment - iep - infoalign - infoseq - isochore - jembossctl - lindna - listor - makenucseq - makeprotseq - marscan - maskfeat - maskseq - matcher - megamerger - merger - msbar - mwcontam - mwfilter - needle - newcpgreport - newcpgseek - newseq - noreturn - notseq - nthseq - octanol - oddcomp - palindrome - pasteseq - patmatdb - patmatmotifs - pepcoil - pepinfo - pepnet - pepstats - pepwheel - pepwindow - pepwindowall - plotcon - plotorf - pngtogd - pngtogd2 - polydot - preg - prettyplot - prettyseq - primersearch - printsextract - profit - prophecy - prophet - prosextract - pscan - psiphi - rebaseextract - recoder - redata - remap - restover - restrict - revseq - runJemboss.csh - seealso - seqmatchall - seqret - seqretsplit - showalign - showdb - showfeat - showorf - showseq - shuffleseq - sigcleave - silent - sirna - sixpack - skipseq - splitter - stretcher - stssearch - supermatcher - syco - tcode - textsearch - tfextract - tfm - tfscan - tmap - tranalign - transeq - trimest - trimseq - twofeat - union - vectorstrip - water - webpng - whichdb - wobble - wordcount - wordfinder - wordmatch - wossname - xslt-config - xsltproc - yank This container was pulled from: https://quay.io/repository/biocontainers/emboss If you encounter errors in emboss or need help running the tools it contains, please contact the developer at http://emboss.bioinformatics.nl/ For errors in the container or module file, please submit a ticket at [email protected] https://portal.tacc.utexas.edu/tacc-consulting ]] help(help_message,"\n") whatis("Name: emboss") whatis("Version: ctr-5.0.0--0") whatis("Category: ['Sequence analysis', 'Local alignment', 'Sequence alignment analysis', 'Global alignment', 'Sequence alignment']") whatis("Keywords: ['Molecular biology', 'Sequence analysis', 'Biology']") whatis("Description: Diverse suite of tools for sequence analysis; many programs analagous to GCG; context-sensitive help for each tool.") whatis("URL: https://quay.io/repository/biocontainers/emboss") set_shell_function("aaindexextract",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg aaindexextract $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg aaindexextract $*') set_shell_function("abiview",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg abiview $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg abiview $*') set_shell_function("acdc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdc $*') set_shell_function("acdpretty",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdpretty $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdpretty $*') set_shell_function("acdtable",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdtable $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdtable $*') set_shell_function("acdtrace",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdtrace $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdtrace $*') set_shell_function("acdvalid",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdvalid $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg acdvalid $*') set_shell_function("antigenic",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg antigenic $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg antigenic $*') set_shell_function("backtranambig",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg backtranambig $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg backtranambig $*') set_shell_function("backtranseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg backtranseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg backtranseq $*') set_shell_function("banana",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg banana $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg banana $*') set_shell_function("bdftogd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg bdftogd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg bdftogd $*') set_shell_function("biosed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg biosed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg biosed $*') set_shell_function("btwisted",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg btwisted $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg btwisted $*') set_shell_function("cai",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cai $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cai $*') set_shell_function("chaos",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg chaos $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg chaos $*') set_shell_function("charge",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg charge $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg charge $*') set_shell_function("checktrans",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg checktrans $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg checktrans $*') set_shell_function("chips",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg chips $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg chips $*') set_shell_function("cirdna",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cirdna $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cirdna $*') set_shell_function("codcmp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg codcmp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg codcmp $*') set_shell_function("codcopy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg codcopy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg codcopy $*') set_shell_function("coderet",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg coderet $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg coderet $*') set_shell_function("compseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg compseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg compseq $*') set_shell_function("cons",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cons $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cons $*') set_shell_function("cpgplot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cpgplot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cpgplot $*') set_shell_function("cpgreport",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cpgreport $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cpgreport $*') set_shell_function("cusp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cusp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cusp $*') set_shell_function("cutgextract",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cutgextract $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cutgextract $*') set_shell_function("cutseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cutseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg cutseq $*') set_shell_function("dan",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dan $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dan $*') set_shell_function("dbiblast",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbiblast $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbiblast $*') set_shell_function("dbifasta",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbifasta $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbifasta $*') set_shell_function("dbiflat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbiflat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbiflat $*') set_shell_function("dbigcg",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbigcg $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbigcg $*') set_shell_function("dbxfasta",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbxfasta $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbxfasta $*') set_shell_function("dbxflat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbxflat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbxflat $*') set_shell_function("dbxgcg",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbxgcg $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dbxgcg $*') set_shell_function("degapseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg degapseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg degapseq $*') set_shell_function("descseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg descseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg descseq $*') set_shell_function("diffseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg diffseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg diffseq $*') set_shell_function("digest",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg digest $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg digest $*') set_shell_function("distmat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg distmat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg distmat $*') set_shell_function("dotmatcher",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dotmatcher $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dotmatcher $*') set_shell_function("dotpath",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dotpath $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dotpath $*') set_shell_function("dottup",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dottup $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dottup $*') set_shell_function("dreg",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dreg $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg dreg $*') set_shell_function("edialign",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg edialign $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg edialign $*') set_shell_function("einverted",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg einverted $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg einverted $*') set_shell_function("embossdata",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg embossdata $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg embossdata $*') set_shell_function("embossversion",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg embossversion $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg embossversion $*') set_shell_function("emma",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg emma $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg emma $*') set_shell_function("emowse",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg emowse $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg emowse $*') set_shell_function("entret",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg entret $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg entret $*') set_shell_function("epestfind",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg epestfind $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg epestfind $*') set_shell_function("eprimer3",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg eprimer3 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg eprimer3 $*') set_shell_function("equicktandem",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg equicktandem $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg equicktandem $*') set_shell_function("est2genome",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg est2genome $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg est2genome $*') set_shell_function("etandem",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg etandem $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg etandem $*') set_shell_function("extractalign",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg extractalign $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg extractalign $*') set_shell_function("extractfeat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg extractfeat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg extractfeat $*') set_shell_function("extractseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg extractseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg extractseq $*') set_shell_function("fclique",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fclique $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fclique $*') set_shell_function("fconsense",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fconsense $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fconsense $*') set_shell_function("fcontml",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fcontml $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fcontml $*') set_shell_function("fcontrast",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fcontrast $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fcontrast $*') set_shell_function("fdiscboot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdiscboot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdiscboot $*') set_shell_function("fdnacomp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnacomp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnacomp $*') set_shell_function("fdnadist",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnadist $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnadist $*') set_shell_function("fdnainvar",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnainvar $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnainvar $*') set_shell_function("fdnaml",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnaml $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnaml $*') set_shell_function("fdnamlk",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnamlk $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnamlk $*') set_shell_function("fdnamove",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnamove $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnamove $*') set_shell_function("fdnapars",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnapars $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnapars $*') set_shell_function("fdnapenny",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnapenny $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdnapenny $*') set_shell_function("fdollop",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdollop $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdollop $*') set_shell_function("fdolmove",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdolmove $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdolmove $*') set_shell_function("fdolpenny",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdolpenny $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdolpenny $*') set_shell_function("fdrawgram",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdrawgram $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdrawgram $*') set_shell_function("fdrawtree",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdrawtree $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fdrawtree $*') set_shell_function("ffactor",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ffactor $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ffactor $*') set_shell_function("ffitch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ffitch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ffitch $*') set_shell_function("ffreqboot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ffreqboot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ffreqboot $*') set_shell_function("fgendist",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fgendist $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fgendist $*') set_shell_function("findkm",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg findkm $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg findkm $*') set_shell_function("fkitsch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fkitsch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fkitsch $*') set_shell_function("fmix",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fmix $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fmix $*') set_shell_function("fmove",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fmove $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fmove $*') set_shell_function("fneighbor",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fneighbor $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fneighbor $*') set_shell_function("fpars",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fpars $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fpars $*') set_shell_function("fpenny",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fpenny $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fpenny $*') set_shell_function("fproml",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fproml $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fproml $*') set_shell_function("fpromlk",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fpromlk $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fpromlk $*') set_shell_function("fprotdist",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fprotdist $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fprotdist $*') set_shell_function("fprotpars",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fprotpars $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fprotpars $*') set_shell_function("freak",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg freak $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg freak $*') set_shell_function("frestboot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg frestboot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg frestboot $*') set_shell_function("frestdist",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg frestdist $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg frestdist $*') set_shell_function("frestml",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg frestml $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg frestml $*') set_shell_function("fretree",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fretree $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fretree $*') set_shell_function("fseqboot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fseqboot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fseqboot $*') set_shell_function("fseqbootall",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fseqbootall $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fseqbootall $*') set_shell_function("ftreedist",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ftreedist $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ftreedist $*') set_shell_function("ftreedistpair",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ftreedistpair $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg ftreedistpair $*') set_shell_function("fuzznuc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fuzznuc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fuzznuc $*') set_shell_function("fuzzpro",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fuzzpro $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fuzzpro $*') set_shell_function("fuzztran",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fuzztran $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg fuzztran $*') set_shell_function("garnier",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg garnier $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg garnier $*') set_shell_function("gd2copypal",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gd2copypal $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gd2copypal $*') set_shell_function("gd2togif",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gd2togif $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gd2togif $*') set_shell_function("gd2topng",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gd2topng $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gd2topng $*') set_shell_function("gdcmpgif",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdcmpgif $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdcmpgif $*') set_shell_function("gdlib-config",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdlib-config $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdlib-config $*') set_shell_function("gdparttopng",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdparttopng $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdparttopng $*') set_shell_function("gdtopng",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdtopng $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg gdtopng $*') set_shell_function("geecee",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg geecee $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg geecee $*') set_shell_function("getorf",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg getorf $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg getorf $*') set_shell_function("giftogd2",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg giftogd2 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg giftogd2 $*') set_shell_function("helixturnhelix",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg helixturnhelix $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg helixturnhelix $*') set_shell_function("hmoment",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg hmoment $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg hmoment $*') set_shell_function("iep",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg iep $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg iep $*') set_shell_function("infoalign",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg infoalign $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg infoalign $*') set_shell_function("infoseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg infoseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg infoseq $*') set_shell_function("isochore",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg isochore $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg isochore $*') set_shell_function("jembossctl",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg jembossctl $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg jembossctl $*') set_shell_function("lindna",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg lindna $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg lindna $*') set_shell_function("listor",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg listor $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg listor $*') set_shell_function("makenucseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg makenucseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg makenucseq $*') set_shell_function("makeprotseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg makeprotseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg makeprotseq $*') set_shell_function("marscan",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg marscan $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg marscan $*') set_shell_function("maskfeat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg maskfeat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg maskfeat $*') set_shell_function("maskseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg maskseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg maskseq $*') set_shell_function("matcher",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg matcher $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg matcher $*') set_shell_function("megamerger",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg megamerger $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg megamerger $*') set_shell_function("merger",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg merger $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg merger $*') set_shell_function("msbar",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg msbar $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg msbar $*') set_shell_function("mwcontam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg mwcontam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg mwcontam $*') set_shell_function("mwfilter",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg mwfilter $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg mwfilter $*') set_shell_function("needle",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg needle $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg needle $*') set_shell_function("newcpgreport",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg newcpgreport $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg newcpgreport $*') set_shell_function("newcpgseek",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg newcpgseek $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg newcpgseek $*') set_shell_function("newseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg newseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg newseq $*') set_shell_function("noreturn",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg noreturn $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg noreturn $*') set_shell_function("notseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg notseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg notseq $*') set_shell_function("nthseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg nthseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg nthseq $*') set_shell_function("octanol",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg octanol $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg octanol $*') set_shell_function("oddcomp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg oddcomp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg oddcomp $*') set_shell_function("palindrome",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg palindrome $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg palindrome $*') set_shell_function("pasteseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pasteseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pasteseq $*') set_shell_function("patmatdb",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg patmatdb $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg patmatdb $*') set_shell_function("patmatmotifs",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg patmatmotifs $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg patmatmotifs $*') set_shell_function("pepcoil",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepcoil $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepcoil $*') set_shell_function("pepinfo",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepinfo $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepinfo $*') set_shell_function("pepnet",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepnet $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepnet $*') set_shell_function("pepstats",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepstats $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepstats $*') set_shell_function("pepwheel",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepwheel $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepwheel $*') set_shell_function("pepwindow",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepwindow $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepwindow $*') set_shell_function("pepwindowall",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepwindowall $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pepwindowall $*') set_shell_function("plotcon",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg plotcon $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg plotcon $*') set_shell_function("plotorf",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg plotorf $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg plotorf $*') set_shell_function("pngtogd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pngtogd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pngtogd $*') set_shell_function("pngtogd2",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pngtogd2 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pngtogd2 $*') set_shell_function("polydot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg polydot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg polydot $*') set_shell_function("preg",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg preg $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg preg $*') set_shell_function("prettyplot",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prettyplot $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prettyplot $*') set_shell_function("prettyseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prettyseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prettyseq $*') set_shell_function("primersearch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg primersearch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg primersearch $*') set_shell_function("printsextract",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg printsextract $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg printsextract $*') set_shell_function("profit",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg profit $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg profit $*') set_shell_function("prophecy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prophecy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prophecy $*') set_shell_function("prophet",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prophet $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prophet $*') set_shell_function("prosextract",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prosextract $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg prosextract $*') set_shell_function("pscan",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pscan $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg pscan $*') set_shell_function("psiphi",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg psiphi $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg psiphi $*') set_shell_function("rebaseextract",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg rebaseextract $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg rebaseextract $*') set_shell_function("recoder",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg recoder $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg recoder $*') set_shell_function("redata",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg redata $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg redata $*') set_shell_function("remap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg remap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg remap $*') set_shell_function("restover",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg restover $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg restover $*') set_shell_function("restrict",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg restrict $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg restrict $*') set_shell_function("revseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg revseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg revseq $*') set_shell_function("runJemboss.csh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg runJemboss.csh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg runJemboss.csh $*') set_shell_function("seealso",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seealso $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seealso $*') set_shell_function("seqmatchall",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seqmatchall $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seqmatchall $*') set_shell_function("seqret",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seqret $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seqret $*') set_shell_function("seqretsplit",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seqretsplit $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg seqretsplit $*') set_shell_function("showalign",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showalign $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showalign $*') set_shell_function("showdb",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showdb $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showdb $*') set_shell_function("showfeat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showfeat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showfeat $*') set_shell_function("showorf",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showorf $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showorf $*') set_shell_function("showseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg showseq $*') set_shell_function("shuffleseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg shuffleseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg shuffleseq $*') set_shell_function("sigcleave",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg sigcleave $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg sigcleave $*') set_shell_function("silent",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg silent $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg silent $*') set_shell_function("sirna",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg sirna $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg sirna $*') set_shell_function("sixpack",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg sixpack $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg sixpack $*') set_shell_function("skipseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg skipseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg skipseq $*') set_shell_function("splitter",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg splitter $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg splitter $*') set_shell_function("stretcher",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg stretcher $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg stretcher $*') set_shell_function("stssearch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg stssearch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg stssearch $*') set_shell_function("supermatcher",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg supermatcher $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg supermatcher $*') set_shell_function("syco",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg syco $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg syco $*') set_shell_function("tcode",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tcode $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tcode $*') set_shell_function("textsearch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg textsearch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg textsearch $*') set_shell_function("tfextract",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tfextract $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tfextract $*') set_shell_function("tfm",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tfm $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tfm $*') set_shell_function("tfscan",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tfscan $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tfscan $*') set_shell_function("tmap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tmap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tmap $*') set_shell_function("tranalign",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tranalign $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg tranalign $*') set_shell_function("transeq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg transeq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg transeq $*') set_shell_function("trimest",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg trimest $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg trimest $*') set_shell_function("trimseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg trimseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg trimseq $*') set_shell_function("twofeat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg twofeat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg twofeat $*') set_shell_function("union",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg union $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg union $*') set_shell_function("vectorstrip",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg vectorstrip $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg vectorstrip $*') set_shell_function("water",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg water $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg water $*') set_shell_function("webpng",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg webpng $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg webpng $*') set_shell_function("whichdb",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg whichdb $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg whichdb $*') set_shell_function("wobble",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wobble $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wobble $*') set_shell_function("wordcount",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wordcount $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wordcount $*') set_shell_function("wordfinder",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wordfinder $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wordfinder $*') set_shell_function("wordmatch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wordmatch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wordmatch $*') set_shell_function("wossname",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wossname $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg wossname $*') set_shell_function("xslt-config",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg xslt-config $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg xslt-config $*') set_shell_function("xsltproc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg xsltproc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg xsltproc $*') set_shell_function("yank",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg yank $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/emboss/emboss-5.0.0--0.simg yank $*')
UTILS = {} function UTILS:QsPrint(msg) DEFAULT_CHAT_FRAME:AddMessage("|CFFFF0000<|r|CFFFFD100QStall|r|CFFFF0000>|r"..(msg or "nil")); end function UTILS:QsWhisper(content, playerName) local selfName,_ = UnitName("player") UTILS:QsPrint("[QsWhisper] ["..playerName.."] ["..selfName.."]") if string.find(playerName, selfName) then UTILS:QsPrint("WHISPER:"..content) else SendChatMessage(content, "WHISPER", nil, playerName) end end function UTILS:StrSplit(text, delimiter) local list = {} local pos = 1 if strfind("", delimiter, 1) then error("delimiter matches empty string!") end while 1 do local first, last = strfind(text, delimiter, pos) if first then tinsert(list, strsub(text, pos, first-1)) pos = last+1 else tinsert(list, strsub(text, pos)) break end end return list end function UTILS:arrPrint(arr, indentLevel) local str = "" local indentStr = "#" if(indentLevel == nil) then print(print_r(arr, 0)) return end for i = 0, indentLevel do indentStr = indentStr.."\t" end for index,value in pairs(arr) do if type(value) == "table" then str = str..indentStr..index..": \n"..print_r(value, (indentLevel + 1)) else str = str..indentStr..index..": "..value.."\n" end end return str end function UTILS:queueNew() return {first = 0, last = -1} end function UTILS:queuePush(list, value) local last = list.last + 1 list.last = last list[last] = value UTILS:arrPrint(list, 2) end function UTILS:queuePop(list) local first = list.first if first > list.last then error("list is empty") end local value = list[first] list[first] = nil list.first = first + 1 UTILS:arrPrint(list, 2) return value end QsMain = {} QsMain.StallTip = "1g开门,密我地点:奥格OG,雷霆TB,幽暗UC" QsMain.DesQueue = UTILS:queueNew() function QsMain:switchChange(switchOn) if switchOn then QStallConfigCharacter.SwitchOn = true UTILS:QsPrint('QStall switch on!') SendChatMessage(QsMain.StallTip, "YELL") SendChatMessage(QsMain.StallTip, "DND") else QStallConfigCharacter.SwitchOn = false UTILS:QsPrint("QStall switch off!") SendChatMessage("", "DND") end end QsMain.DestinationDef = {OG="AG|ag|Ag|AUG|aug|Aug|OG|og|Og|奥|澳", UC="YA|ya|Ya|UC|uc|Uc|幽", TB="TB|tb|Tb|LT|lt|Lt|雷"} function QsMain:teleportPlayer(playerName, des) UTILS:QsPrint("[teleportPlayer] ["..playerName.."] ["..des.."]") if des == "OG" then UTILS:queuePush(QsMain.DesQueue, des) UTILS:QsWhisper("[奥格瑞玛] 1g,请交易", playerName) UTILS:QsWhisper("[奥格瑞玛] 1g,请交易", playerName) elseif des == "UC" then UTILS:queuePush(QsMain.DesQueue, des) UTILS:QsWhisper("[幽暗城] 1g,请交易", playerName) UTILS:QsWhisper("[幽暗城] 1g,请交易", playerName) elseif des == "TB" then UTILS:queuePush(QsMain.DesQueue, des) UTILS:QsWhisper("[雷霆崖] 1g,请交易", playerName) UTILS:QsWhisper("[雷霆崖] 1g,请交易", playerName) else UTILS:QsWhisper(QsMain.StallTip, playerName) return end UTILS:QsPrint("[InitiateTrade] ["..playerName.."]") InitiateTrade(playerName) end local function handler(msg, editBox) if msg == 'on' then QsMain:switchChange(true) elseif msg == 'off' then QsMain:switchChange(false) else UTILS:QsPrint("Usage: /qstall [on | off]") end end SLASH_QSTALL1, SLASH_QSTALL2 = '/qs', '/qstall'; SlashCmdList["QSTALL"] = handler; local frame = CreateFrame("Frame") frame:RegisterEvent("ADDON_LOADED") frame:RegisterEvent("CHAT_MSG_WHISPER") frame:RegisterEvent("TRADE_ACCEPT_UPDATE") frame:RegisterEvent("PLAYER_TRADE_MONEY") frame:RegisterEvent("CHAT_MSG_MONEY") frame:SetScript("OnEvent", function(self, event, arg1, arg2, arg3, arg4, arg5) if event == "ADDON_LOADED" and arg1 == "qstall" then if QStallConfigCharacter == nil then QStallConfigCharacter = {} QStallConfigCharacter.SwitchOn = false end UTILS:QsPrint("QStall loaded.") QsMain:switchChange(QStallConfigCharacter.SwitchOn) end if event == "CHAT_MSG_WHISPER" and QStallConfigCharacter.SwitchOn then UTILS:QsPrint("[OnEvent:"..event.."] ["..(arg1 or "nil").."] ["..(arg5 or "nil").."]") local text, playerName = arg1, arg5 local des = nil -- UTILS:QsWhisper("先退出其它队伍。", playerName) InviteUnit(playerName) for k,v in pairs(QsMain.DestinationDef) do for w in string.gmatch(v, '([^|]+)') do if string.find(text, w) then des = k end end end UTILS:QsPrint("[Destination Match] ["..playerName.."] ["..(des or '').."]") if des ~= nil then QsMain:teleportPlayer(playerName, des) else UTILS:QsWhisper("1g开门,密我地点:奥格OG,雷霆TB,幽暗UC", playerName) end end if event == "TRADE_ACCEPT_UPDATE" and QStallConfigCharacter.SwitchOn then UTILS:QsPrint("[OnEvent:"..event.."] ["..(arg1 or "nil").."] ["..(arg2 or "nil").."]") local playerAccepted, targetAccepted = arg1, arg2 if targetAccepted == 1 then AcceptTrade() local targetTradeMoney = GetTargetTradeMoney(); UTILS:QsPrint("[targetTradeMoney] ["..tostring(targetTradeMoney).."]") if targetTradeMoney < 2 then SendChatMessage("请付款,至少1g", "YELL") else des = UTILS:queuePop(QsMain.DesQueue) if des ~= nil then if des == "OG" then CastSpellByName("传送门:奥格瑞玛") elseif des == "UC" then CastSpellByName("传送门:幽暗城") elseif des == "TB" then CastSpellByName("传送门:雷霆崖") end end end end end if event == "PLAYER_TRADE_MONEY" and QStallConfigCharacter.SwitchOn then UTILS:QsPrint("[OnEvent:"..event.."] ["..(arg1 or "nil").."] ["..(arg2 or "nil").."]") local playerAccepted, targetAccepted = arg1, arg2 if targetAccepted == 1 then AcceptTrade() end end end) -- todo: 队内聊天也要处理;