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--[[ ################################################################################ # # Copyright (c) 2014-2019 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ################################################################################ ]] ------------------------------------- --- ULTRASCHALL - API - FUNCTIONS --- ------------------------------------- --- ReaMote Module --- ------------------------------------- if type(ultraschall)~="table" then -- update buildnumber and add ultraschall as a table, when programming within this file local retval, string = reaper.BR_Win32_GetPrivateProfileString("Ultraschall-Api-Build", "Functions-Build", "", reaper.GetResourcePath().."/UserPlugins/ultraschall_api/IniFiles/ultraschall_api.ini") local retval, string = reaper.BR_Win32_GetPrivateProfileString("Ultraschall-Api-Build", "ReaMote-Module-Build", "", reaper.GetResourcePath().."/UserPlugins/ultraschall_api/IniFiles/ultraschall_api.ini") local retval, string2 = reaper.BR_Win32_GetPrivateProfileString("Ultraschall-Api-Build", "API-Build", "", reaper.GetResourcePath().."/UserPlugins/ultraschall_api/IniFiles/ultraschall_api.ini") if string=="" then string=10000 else string=tonumber(string) string=string+1 end if string2=="" then string2=10000 else string2=tonumber(string2) string2=string2+1 end reaper.BR_Win32_WritePrivateProfileString("Ultraschall-Api-Build", "Functions-Build", string, reaper.GetResourcePath().."/UserPlugins/ultraschall_api/IniFiles/ultraschall_api.ini") reaper.BR_Win32_WritePrivateProfileString("Ultraschall-Api-Build", "API-Build", string2, reaper.GetResourcePath().."/UserPlugins/ultraschall_api/IniFiles/ultraschall_api.ini") ultraschall={} ultraschall.API_TempPath=reaper.GetResourcePath().."/UserPlugins/ultraschall_api/temp/" end function ultraschall.AutoSearchReaMoteClients() --[[ <US_DocBloc version="1.0" spok_lang="en" prog_lang="*"> <slug>AutoSearchReaMoteClients</slug> <requires> Ultraschall=4.00 Reaper=5.977 SWS=2.10.0.1 JS=0.986 Lua=5.3 </requires> <functioncall>ultraschall.AutoSearchReaMoteClients()</functioncall> <description> Auto-searches for new ReaMote-clients </description> <chapter_context> ReaMote </chapter_context> <target_document>US_Api_Functions</target_document> <source_document>Modules/ultraschall_functions_ReaMote_Module.lua</source_document> <tags>reamote, scan, search, clients</tags> </US_DocBloc> --]] local hwnd, hwnd1, hwnd2, retval, prefspage, reopen, id local use_prefspage=227 id=1076 hwnd = ultraschall.GetPreferencesHWND() if hwnd~=nil then reaper.JS_Window_Destroy(hwnd) reopen=true end retval, prefspage = reaper.BR_Win32_GetPrivateProfileString("REAPER", "prefspage", "-1", reaper.get_ini_file()) reaper.ViewPrefs(use_prefspage, 0) hwnd = ultraschall.GetPreferencesHWND() hwnd1=reaper.JS_Window_FindChildByID(hwnd, 0) hwnd2=reaper.JS_Window_FindChildByID(hwnd1, id) reaper.JS_WindowMessage_Send(hwnd2, "WM_LBUTTONDOWN", 1,1,1,1) reaper.JS_WindowMessage_Send(hwnd2, "WM_LBUTTONUP", 1,1,1,1) if hwnd~=nil then reaper.JS_Window_Destroy(hwnd) end retval = reaper.BR_Win32_WritePrivateProfileString("REAPER", "prefspage", prefspage, reaper.get_ini_file()) reaper.ViewPrefs(prefspage, 0) if reopen~=true then hwnd = ultraschall.GetPreferencesHWND() if hwnd~=nil then reaper.JS_Window_Destroy(hwnd) end end end function ultraschall.AutoSearchReaMoteSlaves() local hwnd, hwnd1, hwnd2, retval, prefspage, reopen, id local use_prefspage=227 id=1076 hwnd = ultraschall.GetPreferencesHWND() if hwnd~=nil then reaper.JS_Window_Destroy(hwnd) reopen=true end retval, prefspage = reaper.BR_Win32_GetPrivateProfileString("REAPER", "prefspage", "-1", reaper.get_ini_file()) reaper.ViewPrefs(use_prefspage, 0) hwnd = ultraschall.GetPreferencesHWND() hwnd1=reaper.JS_Window_FindChildByID(hwnd, 0) hwnd2=reaper.JS_Window_FindChildByID(hwnd1, id) reaper.JS_WindowMessage_Send(hwnd2, "WM_LBUTTONDOWN", 1,1,1,1) reaper.JS_WindowMessage_Send(hwnd2, "WM_LBUTTONUP", 1,1,1,1) if hwnd~=nil then reaper.JS_Window_Destroy(hwnd) end retval = reaper.BR_Win32_WritePrivateProfileString("REAPER", "prefspage", prefspage, reaper.get_ini_file()) reaper.ViewPrefs(prefspage, 0) if reopen~=true then hwnd = ultraschall.GetPreferencesHWND() if hwnd~=nil then reaper.JS_Window_Destroy(hwnd) end end end --ultraschall.AutoSearchReaMoteSlaves()
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 05.02.2015 -- Time: 13:38 -- To change this template use File | Settings | File Templates. -- cMarketGUI = inherit(cSingleton); --[[ ]] -- /////////////////////////////// -- ///// show ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:show() if(localPlayer:getData("loggedIn")) then if(self.enabled) then self:hide() end if not(clientBusy) then self:createElements() self.enabled = true end end end -- /////////////////////////////// -- ///// hide ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:hide() if(self.guiEle["window"]) then self.guiEle["window"]:hide(); self.guiEle["window"]:destructor() delete(self.guiEle["window"]) self.guiEle["window"] = false; self.enabled = false; end end -- /////////////////////////////// -- ///// hideTemp ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:hideTemp() if(self.guiEle["window"]) then self.guiEle["window"]:hide(true); showCursor(true) end end -- /////////////////////////////// -- ///// showTemp ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:showTemp() if(self.guiEle["window"]) then clientBusy = false self.guiEle["window"]:show(false, true); end end -- /////////////////////////////// -- ///// updateTime ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:updateTime() self.guiEle["label2"]:setText(self.Time); end -- /////////////////////////////// -- ///// getLast7Days ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:getLast7Days() local timestamp = getRealTime().timestamp; local days = {} for i = 1, 7, 1 do local time = getRealTime(timestamp-((24*60*60)*(i-1))) local day = time.monthday; local month = time.month+1; if(day < 10) then day = "0"..day end if(month < 10) then month = "0"..month end days[i] = day.."."..month; end return days; end -- /////////////////////////////// -- ///// drawRaten ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:drawRaten() local rt = self.tabEle["tab_4"][2]; rt:clear() rt:dxDrawLine(55, 35, 55, 300, tocolor(255, 255, 255, 200), 2) rt:dxDrawLine(55, 300, 530, 300, tocolor(255, 255, 255, 200), 2) -- rt:dxDrawLine(15, 5, 15, 340, tocolor(255, 255, 255, 200), 2) rt:dxDrawText("(y)Anzahl", 30, 15, 100, 20, tocolor(255, 255, 255, 200), 1, "default-bold") rt:dxDrawText("(x)Tag", 60, 305, 100, 20, tocolor(255, 255, 255, 200), 1, "default-bold") -- Stueckzahl -- local increm = 35; for i = 0, 7, 1 do rt:dxDrawLine(35, 300-increm*i, 55, 300-increm*i, tocolor(255, 255, 255, 200), 2) end -- Tag -- local increm = 60; rt:dxDrawLine(55, 300, 55, 320, tocolor(255, 255, 255, 200), 2) for i = 1, 7, 1 do rt:dxDrawLine(55+increm*i, 300, 55+increm*i, 320, tocolor(255, 255, 255, 200), 2) end -- Draw Tag -- local days = self:getLast7Days() local increm = 60; for i = 7, 1, -1 do rt:dxDrawText(days[i], 40+(increm*i), 320, 80, 300, tocolor(255, 255, 255, 200), 1, "default-bold") end if(self.m_tblItemKaufpreis) then local function getMaxItemCount() local curheight = 0; for index, anz in pairs(self.m_tblItemKaufpreis) do if(anz > curheight) then curheight = anz; end end return curheight; end local maxAnzahl = getMaxItemCount(); local maxH = 250; for i = 7, 1, -1 do local anzahl = self.m_tblItemKaufpreis[i]; local prozent = (anzahl/maxAnzahl)*100; local curH = maxH*(prozent/100); if(type(curH) == "number") and (type(prozent) == "number") and (anzahl ~= 0) then rt:dxDrawLine(55+increm*i, 300, 55+increm*i, 300-curH, tocolor(55, 255, 55, 200), 6) rt:dxDrawText(anzahl, 25+increm*i, 280-curH, 45+increm*i+40, 280-curH+20, tocolor(255, 255, 255, 200), 1, "default-bold", "center", "center") end end rt:dxDrawText("0", 10, 292, 100, 20, tocolor(255, 255, 255, 200), 1, "default-bold") rt:dxDrawText(math.floor(maxAnzahl/2), 10, 152, 100, 20, tocolor(255, 255, 255, 200), 1, "default-bold") rt:dxDrawText(maxAnzahl, 10, 25, 100, 20, tocolor(255, 255, 255, 200), 1, "default-bold") end end -- /////////////////////////////// -- ///// openMarketWithItem ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:openMarketWithItem(iID) if(self.enabled) then local kat = self.m_tblItemsCategories[iID] if(kat) and (iID) then local katName = self.m_tblItemCategorieNames[iID] local itemName = self.m_tblCurSItems[iID].Name if(katName) and (itemName) then self:onKategorySelect(katName) self:onItemSelect(itemName) end end else self.onEnabledFunc = function() self:openMarketWithItem(iID) end self:doToggle() end end -- /////////////////////////////// -- ///// generateItemPages ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:generateItemPages() self.tabEle["tab_1"] = { new(CDxImage, 15, -5, 128, 128, "res/images/items/unknown.png", tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --1 new(CDxLabel, "Item auswaehlen", 165, -5, 328, 48, tocolor(255, 255, 255, 255), 2, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --2 new(CDxLabel, "Beschreibung: ", 165, 40, 328, 68, tocolor(255, 255, 255, 255), 0.9, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --3 new(CDxLabel, "Guenstigster Preis:", 165, 80, 228, 28, tocolor(255, 255, 255, 150), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --4 new(CDxLabel, "$0", 165, 100, 80, 28, tocolor(255, 255, 255, 255), 1.3, CDxWindow.gFont, "center", "center", self.guiEle["tab_1"]), --5 new(CDxButton, "Kaufen", 350, 95, 120, 28, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --6 new(CDxButton, "Nachfrage", 475, 95, 120, 28, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --7 -- ANGEBOT UND NACHFRAGE -- -- Spacer -- new(CDxLabel, string.rep("_", 64), 15, 101, 590, 48, tocolor(0, 0, 0, 255), 2, "default-bold", "left", "top", self.guiEle["tab_1"]), --8 new(CDxLabel, string.rep("_", 64), 15, 100, 590, 48, tocolor(255, 255, 255, 150), 2, "default-bold", "left", "top", self.guiEle["tab_1"]), --9 -- -- new(CDxLabel, "Angebot", 25, 137, 250, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --10 new(CDxList, 15, 155, 580, 100, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --11 new(CDxLabel, "Nachfrage", 25, 257, 250, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --12 new(CDxList, 15, 275, 580, 100, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --13 } self.tabEle["tab_2"] = { new(CDxLabel, "Details zum Item:", 5, -5, 228, 48, tocolor(255, 255, 255, 255), 2, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --1 new(CDxList, 5, 35, 590, 350, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --2 } self.tabEle["tab_3"] = { new(CDxLabel, "Eigene Angebote:", 5, -5, 228, 48, tocolor(255, 255, 255, 255), 2, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --1 new(CDxList, 5, 35, 590, 320, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --2 new(CDxButton, "Item Anbieten", 5, 360, 140, 28, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), --3 new(CDxButton, "Angebot entfernen", 150, 360, 150, 28, tocolor(255, 255, 255, 255), self.guiEle["tab_1"]), } self.tabEle["tab_4"] = { new(CDxLabel, "Aktionen der letzten 7 Tage:", 5, -5, 228, 48, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_1"]), --1 new(CDxRenderTarget, 5, 35, 590, 350, self.guiEle["tab_1"]), } self.tabEle["tab_1"][11]:addColumn("ID"); self.tabEle["tab_1"][11]:addColumn("Anzahl"); self.tabEle["tab_1"][11]:addColumn("Preis/Item"); self.tabEle["tab_1"][11]:addColumn("Person"); self.tabEle["tab_1"][11]:addColumn("Datum"); self.tabEle["tab_1"][13]:addColumn("ID"); self.tabEle["tab_1"][13]:addColumn("Anzahl"); self.tabEle["tab_1"][13]:addColumn("Preis/Item"); self.tabEle["tab_1"][13]:addColumn("Person"); self.tabEle["tab_1"][13]:addColumn("Datum"); self.tabEle["tab_2"][2]:addColumn("Detail") self.tabEle["tab_2"][2]:addColumn("Wert") self.tabEle["tab_3"][2]:addColumn("ID"); self.tabEle["tab_3"][2]:addColumn("Typ"); self.tabEle["tab_3"][2]:addColumn("Stueckzahl"); self.tabEle["tab_3"][2]:addColumn("Preis"); self.tabEle["tab_3"][2]:addColumn("Datum"); self.tabEle["tab_3"][3]:addClickFunction(self.m_funcItemAnbietenClick) self.tabEle["tab_1"][6]:setDisabled(true) self.tabEle["tab_3"][4]:setDisabled(true) self.tabEle["tab_3"][4]:addClickFunction(self.m_funcItemEigenesAngebotEntfernen) self.tabEle["tab_3"][2]:addClickFunction(function() if(self.tabEle["tab_3"][2]:getRowData(1)) then self.tabEle["tab_3"][4]:setDisabled(false) else self.tabEle["tab_3"][4]:setDisabled(true) end end); self.tabEle["tab_1"][7]:addClickFunction(self.m_funcItemAnfrageClick) self.tabEle["tab_1"][7]:setDisabled(true) self.tabEle["tab_3"][4]:setDisabled(true) self.tabEle["tab_1"][6]:setDisabled(true) self.tabEle["tab_1"][11]:addClickFunction(self.m_funcItemListAngebotClick) self.tabEle["tab_1"][13]:addClickFunction(self.m_funcItemListNachfrageClick) self.tabEle["tab_1"][6]:addClickFunction(self.m_funcItemKaufenClick) self:drawRaten() end -- /////////////////////////////// -- ///// useIntroPage ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:genIntroPage() self.guiEle["tablist_intro"] = new(CDxTabbedPane, 190, 5, 605, 425, tocolor(255, 255, 255, 255), self.guiEle["window"]) self.guiEle["tab_tablist_1"] = new(CDxTab, "Startseite", self.guiEle["tablist_intro"]); self.guiEle["tab_tablist_2"] = new(CDxTab, "Meine Angebote", self.guiEle["tablist_intro"]); self.guiEle["tab_tablist_3"] = new(CDxTab, "Meine Nachfragen", self.guiEle["tablist_intro"]); self.guiEle["tab_tablist_4"] = new(CDxTab, "Hilfe", self.guiEle["tablist_intro"]); self.tabEle2["tab_tablist_1"] = { new(CDxLabel, "Willkommen im ".._Gsettings.serverName.." Market! \nHier kannst du Items anbieten, verkaufen oder den Wechselkurs betrachten.", 15, 1, 550, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_tablist_1"]), --10 new(CDxLabel, "Zurzeit befinden sich 0 Angebote und 0 Anfragen im Markt.", 15, 45, 550, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_tablist_1"]), --10 new(CDxLabel, "Neuste Angebote:", 15, 65, 550, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_tablist_1"]), new(CDxList, 15, 90, 575, 290, tocolor(255, 255, 255, 255), self.guiEle["tab_tablist_1"]) } self.tabEle2["tab_tablist_2"] = { new(CDxLabel, "Hier kannst du all deine zurzeitigen Angebote betrachten.", 15, 1, 550, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_tablist_2"]), --10 new(CDxList, 15, 30, 575, 350, tocolor(255, 255, 255, 255), self.guiEle["tab_tablist_2"]) } self.tabEle2["tab_tablist_3"] = { new(CDxLabel, "Hier kannst du all deine zurzeitigen Nachfragen betrachten.", 15, 1, 550, 50, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_tablist_2"]), --10 new(CDxList, 15, 30, 575, 350, tocolor(255, 255, 255, 255), self.guiEle["tab_tablist_3"]) } self.tabEle2["tab_tablist_4"] = { new(CDxLabel, "Der ".._Gsettings.serverName.." Market ist ein Virtueller Markt wo du Items anbieten und kaufen kannst.\n\nEr ist ausserdem der einzige Ort, wo du spezielle Items wie Scanner erwerben kannst.\n\nItem Verkaufen\nUm ein Item im Markt anzubieten, musst du erst ein Item deiner Wahl suchen. In dem Reiter 'Eigene Angebote' kannst du nun auf 'Item Anbieten' klicken. Bitte beachte das nicht jedes Item verkauft und gekauft werden kann, da es sich auch um Illegale Items handeln kann.\n\nNachfrage\nUm eine Nachfrage zu schreiben, klicke nachdem du ein Item angewaehlt hast auf den Knopf 'Nachfrage'. Du wirst im Vorraus den Preis fuer das Item bezahlen und es erhalten, sobald eine Person dein Angebot akzeptiert hat.\n\n\nSollte ein Fehler im System entstehen, kannst du dich an einem Administrator deiner Wahl wenden. Dir wird anschliessend dein Verlust erstattet.", 15, 1, 550, 350, tocolor(255, 255, 255, 255), 1, CDxWindow.gFont, "left", "top", self.guiEle["tab_tablist_1"]), --10 } self.tabEle2["tab_tablist_1"][4]:addDoubleClickFunction(function(dxList) local id = self.m_tblItemNames[dxList:getRowData(2)]; self:openMarketWithItem(id) end) self.tabEle2["tab_tablist_2"][2]:addDoubleClickFunction(function(dxList) local id = self.m_tblItemNames[dxList:getRowData(2)]; self:openMarketWithItem(id) end) self.tabEle2["tab_tablist_3"][2]:addDoubleClickFunction(function(dxList) local id = self.m_tblItemNames[dxList:getRowData(2)]; self:openMarketWithItem(id) end) self.tabEle2["tab_tablist_1"][4]:addColumn("Icon", true) self.tabEle2["tab_tablist_1"][4]:addColumn("Itemname") self.tabEle2["tab_tablist_1"][4]:addColumn("Anzahl") self.tabEle2["tab_tablist_1"][4]:addColumn("Preis (insg.)") self.tabEle2["tab_tablist_1"][4]:addColumn("Datum") self.tabEle2["tab_tablist_1"][4]:addColumn("Spieler") self.tabEle2["tab_tablist_1"][4]:addColumn("ID") self.tabEle2["tab_tablist_2"][2]:addColumn("Icon", true) self.tabEle2["tab_tablist_2"][2]:addColumn("Itemname") self.tabEle2["tab_tablist_2"][2]:addColumn("Anzahl") self.tabEle2["tab_tablist_2"][2]:addColumn("Preis (insg.)") self.tabEle2["tab_tablist_2"][2]:addColumn("Datum") self.tabEle2["tab_tablist_2"][2]:addColumn("ID") self.tabEle2["tab_tablist_3"][2]:addColumn("Icon", true) self.tabEle2["tab_tablist_3"][2]:addColumn("Itemname") self.tabEle2["tab_tablist_3"][2]:addColumn("Anzahl") self.tabEle2["tab_tablist_3"][2]:addColumn("Preis (insg.)") self.tabEle2["tab_tablist_3"][2]:addColumn("Datum") self.tabEle2["tab_tablist_3"][2]:addColumn("ID") for tabname, tbl in pairs(self.tabEle2) do for index, ele in pairs(tbl) do self.guiEle[tabname]:add(ele) end end self.guiEle["tablist_intro"]:addTab(self.guiEle["tab_tablist_1"], {115, tocolor(125, 125, 125, 55)}) self.guiEle["tablist_intro"]:addTab(self.guiEle["tab_tablist_2"], {155, tocolor(125, 125, 125, 55)}) self.guiEle["tablist_intro"]:addTab(self.guiEle["tab_tablist_3"], {155, tocolor(125, 125, 125, 55)}) self.guiEle["tablist_intro"]:addTab(self.guiEle["tab_tablist_4"], {95, tocolor(125, 125, 125, 55)}) self.guiEle["tablist_intro"]:setVisible(false) end -- /////////////////////////////// -- ///// useItemPage ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:genItemPage() self.guiEle["tablist"] = new(CDxTabbedPane, 190, 5, 605, 425, tocolor(255, 255, 255, 255), self.guiEle["window"]) self.guiEle["tab_1"] = new(CDxTab, "Angebot / Nachfrage", self.guiEle["tablist"]); self.guiEle["tab_2"] = new(CDxTab, "Informationen", self.guiEle["tablist"]); self.guiEle["tab_3"] = new(CDxTab, "Eigene Angebote", self.guiEle["tablist"]); self.guiEle["tab_4"] = new(CDxTab, "Raten", self.guiEle["tablist"]); self.tabEle["tab_1"] = {}; self.tabEle["tab_2"] = {}; self.tabEle["tab_3"] = {}; self.tabEle["tab_4"] = {}; self:generateItemPages(iItemID, sItemName) self.guiEle["tablist"]:addTab(self.guiEle["tab_1"], {175, tocolor(125, 125, 125, 55)}) self.guiEle["tablist"]:addTab(self.guiEle["tab_2"], {125, tocolor(125, 125, 125, 55)}) self.guiEle["tablist"]:addTab(self.guiEle["tab_3"], {125, tocolor(125, 125, 125, 55)}) self.guiEle["tablist"]:addTab(self.guiEle["tab_4"], {75, tocolor(125, 125, 125, 55)}) for tabname, tbl in pairs(self.tabEle) do for index, ele in pairs(tbl) do self.guiEle[tabname]:add(ele) end end self.guiEle["tablist"]:setVisible(false) end -- /////////////////////////////// -- ///// updateItemPages ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:updateItemPages(item, angebote, tblEigeneAngebote) local id = tonumber(item['ID']) if(fileExists("res/images/items/"..id..".png")) then self.tabEle["tab_1"][1]:setImage("res/images/items/"..id..".png"); else self.tabEle["tab_1"][1]:setImage("res/images/items/unknown.png"); end self.tabEle["tab_1"][11]:clearRows() self.tabEle["tab_1"][13]:clearRows() self.tabEle["tab_2"][2]:clearRows(); self.tabEle["tab_3"][2]:clearRows(); self.tabEle["tab_1"][2]:setText(string.gsub(item['Name'], "\\", "")) self.tabEle["tab_1"][3]:setText("Beschreibung: "..item['Description']); self.guiEle["tablist"]:selectTab(1) self.tabEle["tab_2"][2]:addRow("Itemname|"..(item['Name'] or "Unbekannt")) self.tabEle["tab_2"][2]:addRow("Item ID|"..(item['ID'] or "Unbekannt")) local handelbar, benutzbar, konsumgueter, illegal, deletable = "Nein", "Nein", "Nein", "Nein", "Nein"; if(tonumber(item['Useable']) == 1) then benutzbar = "Ja" end if(tonumber(item['Consume']) == 1) then konsumgueter = "Ja" end if(tonumber(item['Tradeable']) == 1) then handelbar = "Ja" end if(tonumber(item['Deleteable']) == 1) then deletable = "Ja" end if(tonumber(item['Illegal']) == 1) then illegal = "Ja" end self.tabEle["tab_2"][2]:addRow("Standartkosten|$"..((item['Cost'] or "Unbekannt"))) self.tabEle["tab_2"][2]:addRow("Max. Anzahl|"..((item['Stacksize'] or "Unbekannt"))) self.tabEle["tab_2"][2]:addRow("Kann gehandelt werden|"..(handelbar)) self.tabEle["tab_2"][2]:addRow("Kann benutzt werden|"..(benutzbar)) self.tabEle["tab_2"][2]:addRow("Kann konsumiert werden|"..(konsumgueter)) self.tabEle["tab_2"][2]:addRow("Kann geloescht werden|"..(deletable)) self.tabEle["tab_2"][2]:addRow("Illegal|"..(illegal)) self.tabEle["tab_2"][2]:addRow("Gewicht|"..((item['Gewicht'] or "Unbekannt"))) -- ANGEBOTE -- local minPreis = math.huge; if(angebote) then table.sort( angebote, function( a,b ) return tonumber(a['Preis']) < tonumber(b['Preis']) end ) for index, tbl in pairs(angebote) do local id = tbl['AngebotID']; local itemID = tbl['ItemID']; local type = tonumber(tbl['AngebotType']); local player = tbl['Name']; local anzahl = tbl['Anzahl']; local preis = tbl['Preis']; local time = tbl['StartTimestamp']; if(preis < minPreis) and (type == 1) then minPreis = preis end local list = self.tabEle["tab_1"][11]; if(type == 1) then -- Angebot list = self.tabEle["tab_1"][11] elseif(type == 2) then -- Nachfrage list = self.tabEle["tab_1"][13] end list:addRow(id.."|"..anzahl.."|$"..preis.."|"..player.."|"..formatTimestamp(time)) end end if(tblEigeneAngebote) then for index, tbl in pairs(tblEigeneAngebote) do table.sort( tbl, function( a,b ) return tonumber(a['AngebotType']) < tonumber(b['AngebotType']) end ) local id = tbl['AngebotID']; local typ = tbl['AngebotType'] if(tonumber(typ == 1)) then typ = "Angebot" else typ = "Nachfrage" end local stck = tbl['Anzahl'] local preis = "$"..tbl['Preis']; local datum = getRealTime(tonumber(tbl['StartTimestamp'])); local time = datum.monthday.."."..(datum.month+1).."."..(datum.year+1900).." "..(datum.hour)..":"..datum.minute..":"..datum.second; self.tabEle["tab_3"][2]:addRow(id.."|"..typ.."|"..stck.."|"..preis.."|"..time) end end local bBool = false; if(tonumber(item['Tradeable']) == 0) or (tonumber(item['Illegal']) == 1) then bBool = true end self.tabEle['tab_1'][6]:setDisabled(bBool) self.tabEle['tab_1'][7]:setDisabled(bBool) self.tabEle['tab_3'][3]:setDisabled(bBool) self.tabEle['tab_3'][4]:setDisabled(bBool) if(minPreis == math.huge) then minPreis = "-" end self.tabEle["tab_1"][5]:setText(minPreis.."$") self:showTabPane("item") end -- /////////////////////////////// -- ///// showTabPane ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:showTabPane(sPane) if(sPane == "startseite") then self.guiEle["tablist"]:setVisible(false) self.guiEle["tablist_intro"]:setVisible(true) else self.guiEle["tablist"]:setVisible(true) self.guiEle["tablist_intro"]:setVisible(false) end end -- /////////////////////////////// -- ///// createElements ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:createElements() if not(self.guiEle["window"]) then self.guiEle["window"] = new(CDxWindow, _Gsettings.serverName.." Market", 800, 450, true, true, "Center|Middle", 0, 0, {tocolor(125, 125, 255, 255), "res/images/dxGui/misc/icons/market.png", "Markt"}, "Hier kannst du alles Kaufen und Verkaufen was du möchtest.") self.guiEle["window"].xtraHide = function(...) self:hide(...) end self.guiEle["kategorie_view"] = new(CDxList, 5, 5, 180, 200, tocolor(255, 255, 255, 255), self.guiEle["window"]) self.guiEle["kategorie_view"]:addColumn("Kategorien") self.guiEle["kategorie_view"]:addClickFunction(self.m_funcClickKategory) self.guiEle["item_view"] = new(CDxList, 5, 210, 180, 184, tocolor(255, 255, 255, 255), self.guiEle["window"]) self.guiEle["item_view"]:addColumn("Icon", true) self.guiEle["item_view"]:addColumn("Itemname") self.guiEle["item_view"]:addClickFunction(self.m_funcClickItem); self.guiEle["item_edit"] = new(CDxEdit, "Suche...", 5, 400, 180, 25, "text", tocolor(255, 255, 255, 255), self.guiEle["window"]) self.guiEle["item_edit"]:addEditFunction(self.m_funcSearchItem); self.guiEle["item_edit"]:addClickFunction(self.m_funcSearchItemClick); self:genItemPage() self:genIntroPage() self:showTabPane("startseite") for index, ele in pairs(self.guiEle) do if(index ~= "window") then self.guiEle["window"]:add(ele) end end self.guiEle["window"]:show(); self.guiEle["tablist"]:selectTab(4) self.enabled = true; --[[ if(self.m_tblCurSItems) then self:onItemsReceive(self.m_tblCurSItems, self.m_tblCurSCats) end]] end end -- /////////////////////////////// -- ///// updateStartseitenItems ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:updateStartseitenItems(m_tblLastAngebote, m_tblCountAngebote, m_tblCountAnfragen, tbl_eigenAngebote) -- LABEL -- --[[ self.tabEle2["tab_tablist_1"][4]:addColumn("Icon", true) self.tabEle2["tab_tablist_1"][4]:addColumn("Itemname") self.tabEle2["tab_tablist_1"][4]:addColumn("Anzahl") self.tabEle2["tab_tablist_1"][4]:addColumn("Preis") self.tabEle2["tab_tablist_1"][4]:addColumn("Datum") self.tabEle2["tab_tablist_1"][4]:addColumn("Spieler") self.tabEle2["tab_tablist_1"][4]:addColumn("ID") ]] self.tabEle2["tab_tablist_1"][2]:setText("Zurzeit befinden sich "..m_tblCountAngebote[1]['C1'].." Angebote und "..m_tblCountAnfragen[1]['C1'].." Anfragen im Markt.") -- TAB 1-- self.tabEle2["tab_tablist_1"][4]:clearRows() for index, row in pairs(m_tblLastAngebote) do local itemID = tonumber(row['ItemID']) local name = row['Name']; local itemSTR = "res/images/none.png"; local anzahl = tonumber(row['Anzahl']) local preis = anzahl*(tonumber(row['Preis'])) local time = row['StartTimestamp'] local id = row['AngebotID'] if(fileExists("res/images/items/"..itemID..".png")) then itemSTR = "res/images/items/"..itemID..".png" end self.tabEle2["tab_tablist_1"][4]:addRow(itemSTR.."|"..self.m_tblCurSItems[itemID].Name.."|"..anzahl.."|$"..preis.."|"..formatTimestamp(time).."|"..name.."|"..id, 1) end -- TAB 2-- for index, row in pairs(tbl_eigenAngebote) do local itemID = tonumber(row['ItemID']) local name = row['Name']; local itemSTR = "res/images/none.png"; local anzahl = tonumber(row['Anzahl']) local preis = anzahl*(tonumber(row['Preis'])) local time = row['StartTimestamp'] local id = row['AngebotID'] if(fileExists("res/images/items/"..itemID..".png")) then itemSTR = "res/images/items/"..itemID..".png" end if(row['AngebotType'] == 1) then -- Angebot self.tabEle2["tab_tablist_2"][2]:addRow(itemSTR.."|"..self.m_tblCurSItems[itemID].Name.."|"..anzahl.."|$"..preis.."|"..formatTimestamp(time).."|"..id, 1) else -- Nachfrage self.tabEle2["tab_tablist_3"][2]:addRow(itemSTR.."|"..self.m_tblCurSItems[itemID].Name.."|"..anzahl.."|$"..preis.."|"..formatTimestamp(time).."|"..id, 1) end end -- TAB 3 -- end -- /////////////////////////////// -- ///// onItemsReceive ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemsReceive(tblItems, tblCategorys, ...) if not(self.enabled) then --m_tblLastAngebote, m_tblCountAngebote, m_tblCountAnfragen, tbl_eigenAngebote self:show() end self.m_bWaitForServer = false; loadingSprite:setEnabled(false) -- Clear Items and Categorys -- self.guiEle["kategorie_view"]:clearRows(); self.guiEle["item_view"]:clearRows(); self.m_tblCatIDS = {} self.m_tblCatItems = {} self.m_tblCatNames = {} self.m_tblItemsCategories = {} self.m_tblItemCategorieNames = {} table.sort( tblCategorys, function( a,b ) return a['Name'] < b['Name'] end ) for index, kat in pairs(tblCategorys) do self.m_tblCatIDS[kat['Name']] = tonumber(kat['ID']) self.guiEle["kategorie_view"]:addRow(kat['Name']) self.m_tblCatNames[kat['ID']] = kat['Name'] end for index, item in pairs(tblItems) do local kat = tonumber(item['Category']); if(kat) then if not(self.m_tblCatItems[kat]) then self.m_tblCatItems[kat] = {} end table.insert(self.m_tblCatItems[kat], item); table.sort( self.m_tblCatItems[kat], function( a, b ) return a['Name'] < b['Name'] end ) self.m_tblItemsCategories[item.ID] = kat; self.m_tblItemCategorieNames[item.ID] = self.m_tblCatNames[kat]; end self.m_tblItemNames[item.Name] = item.ID end self.m_tblCurSItems = tblItems; self.m_tblCurSCats = tblCategorys -- STARTSEITE -- self:updateStartseitenItems(...) if(self.onEnabledFunc) then self.onEnabledFunc() self.onEnabledFunc = false; end end -- /////////////////////////////// -- ///// onItemsReceive ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemInformationReceive(iItemID, tblInformations) -- Clear Items and Categorys -- self.tabEle["tab_2"][2]:clearRows(); end -- /////////////////////////////// -- ///// clearTabs ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:clearTabs() for tabname, tbl in pairs(self.tabEle) do for index, ele in pairs(tbl) do delete(ele); end end end -- /////////////////////////////// -- ///// getItemFromName ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:getItemFromName(sName) for kat_id, items in pairs(self.m_tblCatItems) do if(items) then for index, item in pairs(items) do local name = item["Name"]; if(name == sName) then return item; end end end end return false; end -- /////////////////////////////// -- ///// getItemImage ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:getItemImage(iID) local image = "res/images/none.png"; if(fileExists("res/images/items/"..iID..".png")) then image = "res/images/items/"..iID..".png"; end return image; end -- /////////////////////////////// -- ///// onKategorySelect ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onKategorySelect(iCat) self.guiEle["item_view"]:clearRows(); local data = self.guiEle["kategorie_view"]:getRowData(1); if(iCat) then data = iCat end if(data) and not(_Gsettings.persistentMarketCategories[data]) then local kat_id = self.m_tblCatIDS[data]; local items = self.m_tblCatItems[kat_id] if(items) then for index, item in pairs(items) do self.guiEle["item_view"]:addRow(self:getItemImage(item.ID).."|"..item["Name"], 1); end end else if(data == "- Neuwagen") or (data == "- Gebrauchtwagen") then local vehicles = {} for i = 400, 611, 1 do if(getVehicleNameFromModel(i)) then vehicles[i] = getVehicleNameFromModel(i); end end table.sort(vehicles, function( a,b ) return a < b end) for index, bla in pairs(vehicles) do if(bla) then if(type(bla) == "string") and (string.len(bla) > 0) then local image = "res/images/none.png"; self.guiEle["item_view"]:addRow(image.."|"..bla, 1); end end end end end end -- /////////////////////////////// -- ///// onItemSelect ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemSelect(iCat) local item_name = self.guiEle["item_view"]:getRowData(2); if(iCat) then item_name = iCat end local item = self:getItemFromName(item_name); self.m_sCurrentItem = item; if not(self.m_bWaitForServer) then if(item) and (item['ID']) then triggerServerEvent("onPlayerMarketItemAngeboteReqeust", localPlayer, item['ID']) self.m_bWaitForServer = true; loadingSprite:setEnabled(true) end else showInfoBox("error", "Warten auf Server...") end end -- /////////////////////////////// -- ///// onItemEditSearch ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemEditSearch() local text = self.guiEle["item_edit"]:getText() if(string.len(text) > 0) then self.guiEle["item_view"]:clearRows(); local found_table = {} -- Suche -- for kat_id, items in pairs(self.m_tblCatItems) do if(items) then for index, item in pairs(items) do local name = item["Name"]; if(string.find(string.lower(name), string.lower(text))) then table.insert(found_table, item); end end end end table.sort( found_table, function( a,b ) return a['Name'] < b['Name'] end ) for index, item in pairs(found_table) do self.guiEle["item_view"]:addRow(self:getItemImage(item.ID).."|"..item["Name"], 1); end else self:onKategorySelect(); self:showTabPane("startseite") end end -- /////////////////////////////// -- ///// onItemEditClick ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemEditClick() local text = self.guiEle["item_edit"]:getText() if(text == "Suche...") then self.guiEle["item_edit"]:setText(""); end end -- /////////////////////////////// -- ///// toggle ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:doToggle() if(self.enabled) then self:hide(); clientBusy = false; else if not(clientBusy) and not(self.m_bWaitForServer) then self.m_bWaitForServer = true; loadingSprite:setEnabled(true) triggerServerEvent("onPlayerMarketItemsReqeust", localPlayer) end end end -- /////////////////////////////// -- ///// onItemAngeboteReceive//// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemAngeboteReceive(tblAngebote, tblEigeneAngebote, tblMarketPurchases) if(self.m_bWaitForServer) then self.m_bWaitForServer = false; loadingSprite:setEnabled(false) self:updateItemPages(self.m_sCurrentItem, tblAngebote, tblEigeneAngebote); if(tblMarketPurchases) then self.m_tblItemKaufpreis = tblMarketPurchases; end self:drawRaten() end end -- /////////////////////////////// -- ///// onAnfrageStart ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onAnfrageStart(...) if(self.m_sCurrentItem) then self:hideTemp() local function ja() local anzahl = tonumber(confirmDialog.guiEle["edit"]:getText()) if(anzahl) and (anzahl > 0) and (anzahl < 999999) then setTimer(function() local function ja2() local preis = tonumber(confirmDialog.guiEle["edit"]:getText()) if(preis) and (preis > 0) and (preis < 99999999) then setTimer(function() local function nein3() self:showTemp() end local function ja3() triggerServerEvent("onPlayerMarketAngebotNachfrage", localPlayer, self.m_sCurrentItem['ID'], anzahl, preis); self:showTemp() self.m_bWaitForServer = true; end confirmDialog:showConfirmDialog("Diese Anfrage wird dich $"..preis*anzahl.." kosten. Wenn jemand deine Anfrage annimmt, erhaelst du das Item.\nDiese Anfrage kannst du jederzeit entfernen.", ja3, nein3, true, false) end, 50, 1) else showInfoBox("error", "Ungueltige Anzahl!") self:showTemp() end end local function nein2() self:showTemp() end confirmDialog:showConfirmDialog("Wieviel Geld (in $) moechtest du pro Item ausgeben?\nStandartpreis fuer dieses Item: $"..(self.m_sCurrentItem['Cost'] or 0), ja2, nein2, true, true) end, 50, 1) else showInfoBox("error", "Ungueltige Anzahl!") self:showTemp() end end local function nein() self:showTemp() end confirmDialog:showConfirmDialog("Du schreibst nun eine Anfrage. Wieviel von diesem Item moechtest du kaufen?", ja, nein, true, true); else showInfoBox("error", "Bitte waehle ein Item aus!") end end -- /////////////////////////////// -- ///// onItemAnbietenClick////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemAnbietenClick() if(self.m_sCurrentItem) then self:hideTemp() local function ja() local anzahl = tonumber(confirmDialog.guiEle["edit"]:getText()) if(anzahl) and (anzahl > 0) and (anzahl < 999999) or (confirmDialog.guiEle["edit"]:getText() == "all") then if(confirmDialog.guiEle["edit"]:getText() == "all") then anzahl = "all" end setTimer(function() local function ja2() local preis = tonumber(confirmDialog.guiEle["edit"]:getText()) if(preis) and (preis > 0) and (preis < 99999999) then setTimer(function() local function nein3() self:showTemp() end local function ja3() triggerServerEvent("onPlayerMarketAngebotAnbiete", localPlayer, self.m_sCurrentItem['ID'], anzahl, preis); self:showTemp() self.m_bWaitForServer = true; end confirmDialog:showConfirmDialog("Dieses Angebot wird dich "..anzahl.." "..self.m_sCurrentItem['Name'].." kosten.. Wenn jemand deine Angebot annimmt, erhaelst du das Geld.\nDieses Angebot kannst du jederzeit entfernen.", ja3, nein3, true, false) end, 50, 1) else showInfoBox("error", "Ungueltige Anzahl!") self:showTemp() end end local function nein2() self:showTemp() end confirmDialog:showConfirmDialog("Wieviel Geld (in $) moechtest du pro Item erhalten?\nStandartpreis fuer dieses Item: $"..(self.m_sCurrentItem['Cost'] or 0), ja2, nein2, true, true) end, 50, 1) else showInfoBox("error", "Ungueltige Anzahl!") self:showTemp() end end local function nein() self:showTemp() end confirmDialog:showConfirmDialog("Du schreibst nun ein Angebot. Wieviel von diesem Item moechtest du anbieten? Schreibe 'all' fuer alles.", ja, nein, true, true); else showInfoBox("error", "Bitte waehle ein Item aus!") end end -- /////////////////////////////// -- /onEigenesAngebotEntfernenClick -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onEigenesAngebotEntfernenClick() local data = tonumber(self.tabEle["tab_3"][2]:getRowData(1)) if(data) then self:hideTemp() local function ja() triggerServerEvent("onPlayerMarketVorhandenesAngebotRemove", localPlayer, data) self:showTemp() self.m_bWaitForServer = true; end local function nein() self:showTemp() end confirmDialog:showConfirmDialog("Dieses Angebot entfernen?\nDu erhaelst 75% des Uhrsprunges erstattet.", ja, nein, true, false) end end -- /////////////////////////////// -- /onItemListAngebotClick -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemListAngebotClick() local list = self.tabEle["tab_1"][11] if(list:getRowData(1) ~= "nil") then self.tabEle["tab_1"][6]:setText("Kaufen") self.m_iSelectedItemBuyList = list; end end -- /////////////////////////////// -- /onItemListNachfrageClick -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemListNachfrageClick() local list = self.tabEle["tab_1"][13] if(list:getRowData(1) ~= "nil") then self.tabEle["tab_1"][6]:setText("Verkaufen") self.m_iSelectedItemBuyList = list; end end -- /////////////////////////////// -- //////onItemKaufClick ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:onItemKaufClick() if not(self.m_bWaitForServer) then local list = self.m_iSelectedItemBuyList; if(list) then local angebotID = tonumber(list:getRowData(1)) local anzahl = tonumber(list:getRowData(2)) if(angebotID) then self:hideTemp() local function ja() self:showTemp() loadingSprite:setEnabled(true) self.m_bWaitForServer = true; triggerServerEvent("onPlayerMarketItemAngebotPurchase", localPlayer, angebotID, self.m_sCurrentItem['ID'], confirmDialog.guiEle["edit"]:getText()); end local function nein() self:showTemp() end confirmDialog:showConfirmDialog("Wieviel moechtest du von diesem Item moechtest du (ver)kaufen? Max: "..anzahl, ja, nein, true, true) else showInfoBox("error", "Du musst ein Item auswaehlen!") end else showInfoBox("error", "Du musst ein Item auswaehlen!") end else showInfoBox("error", "Warten auf Server...") end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cMarketGUI:constructor(...) -- Klassenvariablen -- self.guiEle = {} self.enabled = false; self.tabEle = {} self.tabEle2 = {} self.m_tblItems = {} self.m_tblCategories = {} self.m_tblCatIDS = {} self.m_tblCurItems = {} self.m_tblItemNames = {} self.m_tblItemKaufpreis = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0, [6] = 0, [7] = 0, } -- Funktionen -- self.m_funcClickKategory = function() self:onKategorySelect() end self.m_funcClickItem = function() self:onItemSelect() end self.m_funcSearchItem = function(...) self:onItemEditSearch(...) end self.m_funcSearchItemClick = function(...) self:onItemEditClick(...) end self.m_funcItemsReceive = function(...) self:onItemsReceive(...) end self.m_funcGetItemAngebote = function(...) self:onItemAngeboteReceive(...) end self.toggleFunc = function(...) self:doToggle(...) end self.m_funcItemAnfrageClick = function(...) self:onAnfrageStart(...) end self.m_funcItemAnbietenClick = function(...) self:onItemAnbietenClick(...) end self.m_funcItemEigenesAngebotEntfernen = function(...) self:onEigenesAngebotEntfernenClick(...) end self.m_funcItemListAngebotClick = function(...) self:onItemListAngebotClick(...) end self.m_funcItemListNachfrageClick = function(...) self:onItemListNachfrageClick(...) end self.m_funcItemKaufenClick = function(...) self:onItemKaufClick(...) end -- Events -- addEvent("onClientPlayerMarketItemsReceive", true) addEvent("onClientPlayerMarketItemAngeboteReceive", true) addEventHandler("onClientPlayerMarketItemsReceive", getLocalPlayer(), self.m_funcItemsReceive) addEventHandler("onClientPlayerMarketItemAngeboteReceive", getLocalPlayer(), self.m_funcGetItemAngebote) bindKey(_Gsettings.keys.Market, "down", self.toggleFunc) end -- EVENT HANDLER --
local Library = require "CoronaLibrary" -- Create library local lib = Library:new{ name = 'CoronaProvider.native.popup.quickLook', publisherId = 'com.coronalabs' } -- native.showPopup function lib.showPopup() native.showAlert( 'Not Supported', 'The quickLook popup is currently not supported on this platform, please build for an iOS device', { 'OK' } ) end -- native.canShowPopup function lib.canShowPopup() return false end -- Return an instance return lib
local Location = { rootPath = "plugins.cyber_engine_tweaks.mods.cityhack." } function Location.ListAll() local db = sqlite3.open(Location.rootPath.."main.db") -- db:exec[[ -- CREATE TABLE test (id INTEGER PRIMARY KEY, content); -- INSERT INTO test VALUES (NULL, 'Hello World'); -- INSERT INTO test VALUES (NULL, 'Hello Lua'); -- INSERT INTO test VALUES (NULL, 'Hello Sqlite3') -- ]] for row in db:nrows("SELECT * FROM locations") do print(row.id, row.name) end end return Location
--[[ KahLua KonferSK - a suicide kings loot distribution addon. WWW: http://kahluamod.com/ksk Git: https://github.com/kahluamods/konfersk IRC: #KahLua on irc.freenode.net E-mail: [email protected] Please refer to the file LICENSE.txt for the Apache License, Version 2.0. Copyright 2008-2020 James Kean Johnston. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local MAJOR= "KKonferSK" local MINOR = tonumber("@revision@") local MINOR = 1 -- @debug-delete@ local K,KM = LibStub:GetLibrary("KKore") local H = LibStub:GetLibrary("KKoreHash") local KUI = LibStub:GetLibrary("KKoreUI") local KRP = LibStub:GetLibrary("KKoreParty") local KLD = LibStub:GetLibrary("KKoreLoot") local KK = LibStub:GetLibrary("KKoreKonfer") local DB = LibStub:GetLibrary("AceDB-3.0") if (not K) then error("KSK: could not find KahLua Kore.", 2) end if (tonumber(KM) < 3) then error("KSK: outdated KahLua Kore. Please update all KahLua addons.") end if (not H) then error("KSK: could not find Kore Hash library.", 2) end if (not DB) then error("KSK: could not find Kore Database library.", 2) end if (not KUI) then error("KSK: could not find Kore UI library.", 2) end if (not KRP) then error("KSK: could not find Kore Raid/Party library.", 2) end if (not KK) then error("KSK: could not find Kore Konfer library.", 2) end if (not KLD) then error("KSK: could not find Kore Loot Distribution library.", 2) end local L = LibStub("AceLocale-3.0"):GetLocale(MAJOR, false) -- Local aliases for global or Lua library functions local _G = _G local tinsert = table.insert local tonumber = tonumber local strfmt = string.format local strsub = string.sub local strlower = string.lower local match = string.match local pairs, ipairs, type = pairs, ipairs, type local printf = K.printf local LOOT_METHOD_UNKNOWN = KRP.LOOT_METHOD_UNKNWON local LOOT_METHOD_FREEFORALL = KRP.LOOT_METHOD_FREEFORALL local LOOT_METHOD_GROUP = KRP.LOOT_METHOD_GROUP local LOOT_METHOD_PERSONAL = KRP.LOOT_METHOD_PERSONAL local LOOT_METHOD_MASTER = KRP.LOOT_METHOD_MASTER ksk = K:NewAddon(nil, MAJOR, MINOR, L["Suicide Kings loot distribution system."], L["MODNAME"], L["CMDNAME"] ) if (not ksk) then error("KahLua KonferSK: addon creation failed.", 2) end _G["KSK"] = ksk ksk.KUI = KUI ksk.L = L ksk.KRP = KRP ksk.KLD = KLD ksk.H = H ksk.DB = DB ksk.KK = KK ksk.CHAT_MSG_PREFIX = "KSKC" ksk.addon_handle = "kskc" local MakeFrame = KUI.MakeFrame -- We will be using both KKoreParty and KKoreLoot. KRP:RegisterAddon(ksk.addon_handle) KLD:RegisterAddon(ksk.addon_handle) KK:RegisterAddon(ksk.addon_handle) ------------------------------------------------------------------------------- -- -- KSK "global" variables. All variables, whether they can be nil or not, that -- can possibly be set in the ksk namespace, must be listed here, along with -- their default value. A description of what the variable controls and which -- user interface element is affected by the variable must accompany each such -- global variable. This includes variables used in other files. They must all -- be declared and described here. -- ------------------------------------------------------------------------------- -- The version number of this release of KSK. This is set by the prep script -- when it sets MINOR above. For debug / development releases this is always -- set to 1. This is used in the version check code as well as the mod info -- display and mod registration. ksk.version = MINOR -- The KSK "protocol" version number. This is used in every addon message -- that KSK sends. As a general principle someone with a version of the mod -- that has a higher protocol version number should be able to decode messages -- from a lower version protocol, but so far we have made no attempt to code -- this backwards compatibility into each protocol message. So at the moment -- these protocol versions must match exactly in order for two KSK mods to -- talk to each other. -- 1 - internal only (version check) -- 2 - initial protocol -- 3 - dates now in UTC seconds since epoch for history -- 4 - OROLL now has extra param for allowing offspec rolls -- 5 - resurect guild config and rank priorities -- 6 - alt tethered now a list option not global ksk.protocol = 7 -- The format and "shape" of the KSK stored variables database. As various new -- features have been added or bugs fixed, this changes. The code in the file -- KSK-Utility.lua (ksk.UpdateDatabaseVersion()) will update older databases -- dating all the way back to version 1. Once a database version has been -- upgraded it cannot be reverted. ksk.dbversion = 5 -- Whether or not KSK has been fully initialised. This can take a while as -- certain bits of information are not immediately available on login. -- None of the event handlers or callback functions except those participating -- in actual initialisation should execute if this is false. ksk.initialised = false -- Maximum number of disenchanters that can be defined in a config ksk.MAX_DENCHERS = 4 -- Constants used to define the various UI tabs and sub-tabs. These should -- never be changed by code. ksk.LISTS_TAB = 1 ksk.LISTS_MEMBERS_PAGE = 1 ksk.LISTS_CONFIG_PAGE = 2 ksk.LOOT_TAB = 2 ksk.LOOT_ASSIGN_PAGE = 1 ksk.LOOT_ITEMS_PAGE = 2 ksk.LOOT_HISTORY_PAGE = 3 ksk.USERS_TAB = 3 ksk.SYNC_TAB = 4 ksk.CONFIG_TAB = 5 ksk.CONFIG_LOOT_PAGE = 1 ksk.CONFIG_ROLLS_PAGE = 2 ksk.CONFIG_ADMIN_PAGE = 3 ksk.NON_ADMIN_THRESHOLD = ksk.USERS_TAB ksk.NON_ADMIN_CONFIG_THRESHOLD = ksk.CONFIG_ROLLS_PAGE -- Constants used too define the index into each table element for the loot -- history. ksk.HIST_WHEN = 1 ksk.HIST_WHAT = 2 ksk.HIST_WHO = 3 ksk.HIST_HOW = 4 ksk.HIST_POS = 5 -- Table of users currently in the group. This is indexed by KSK uid and -- contains the full player name. This in turn can be used to access -- KRP.players, also indexed by the full name, which contains the detailed -- info about the raid / party member. ksk.users = nil -- Table of disenchanters currently available. ksk.denchers = nil -- Handle to the return value from database initialisation. This is set early -- on in the initialisation process. No code other than that initialisation -- code should ever touch this. ksk.db = nil -- The faction and realm database. This is the root of all stored configuration -- variables and is set during initialisation. This is a convenience alias for -- ksk.db.factionrealm. ksk.frdb = nil -- Convenience alias for ksk.db.factionrealm.configs ksk.configs = nil -- The ID of the currently selected configuration or nil if none (rare). ksk.currentid = nil -- The config database for the currently selected configuration or nil if no -- config is currently active. This is a convenience alias for -- ksk.db.factionreal.configs[ksk.currentid]. ksk.cfg = nil -- The number of raiders currently in the raid group that are missing from the -- users list, and the actual list of such missing players. Each entry in the -- missing table is itself a table with the members "name" and "class", where -- "name" is the full player-realm name of the player and class is the KKore -- class number (for example K.CLASS_DRUID) of the missing player. These are -- set to 0 and nil respectively when not in a raid. ksk.nmissing = 0 ksk.missing = {} -- Cached session data. This is a table, with one entry per defined config in -- the config file, and stores convenience data frequently accessed from each -- config. Typically these are computed values and therefore not stored in the -- actual database that is saved each time the user logs out. The table is -- indexed by config id. ksk.csdata = {} -- Convenience alias for ksk.csdata[ksk.currentid]. Can never be nil once -- initialisation has completed. ksk.csd = nil -- The sorted list of lists. This is almost never nil, even if the config has -- no defined lists (it will just be an empty table). When not empty it -- contains the sorted list of lists for the current config. It is refreshed -- when the lists UI is refreshed by ksk.RefreshListsUI(). ksk.sortedlists = nil -- Set to true if the main KSK window was automatically opened. ksk.autoshown = nil -- The default values for a new configuration. ksk.defaults = { auto_bid = true, silent_bid = false, tooltips = true, announce_where = 0, def_list = "0", def_rank = 0, auto_loot = true, boe_to_ml = true, -- Assign BoE items to Master-Looter disenchant = true, -- Assign to disenchanter use_decay = false, chat_filter = true, -- Enable chat message filter history = true, -- Record loot history roll_timeout = 10, roll_extend = 5, try_roll = false, bid_threshold = 0, disenchant_below = false, offspec_rolls = true, suicide_rolls = false, ann_bidchanges = true, ann_winners_raid = true, ann_winners_guild = true, ann_bid_progress = true, ann_bid_usage = true, ann_roll_usage = true, ann_countdown = true, ann_roll_ties = true, ann_cancel = true, ann_no_bids = true, ann_missing = true, hide_absent = false, use_ranks = false, rank_prio = {}, denchers = {}, } -- The main UI window handle, which is a KUI frame. ksk.mainwin = nil -- The global popup window. There can only be one popup window active at a -- time and if that window is currently up, this will be the frame for it. -- Otherwise it is nil. ksk.popupwindow = nil -- The global quickframe cache. Each UI panel should maintain its own -- quickframe cache. This is only for the very top level UI frames. ksk.qf = {} ------------------------------------------------------------------------------- local admin_hooks_registered = nil local ml_hooks_registered = nil local chat_filters_installed = nil local sentoloot = nil local ucolor = K.ucolor local ecolor = K.ecolor local icolor = K.icolor local function debug(lvl,...) K.debug(L["MODNAME"], lvl, ...) end local function err(msg, ...) local str = L["MODTITLE"] .. " " .. L["error: "] .. strfmt(msg, ...) printf(ecolor, "%s", str) end local function info(msg, ...) local str = L["MODTITLE"] .. ": " .. strfmt(msg, ...) printf(icolor, "%s", str) end ksk.debug = debug ksk.err = err ksk.info = info ksk.white = K.white ksk.red = K.red ksk.green = K.green ksk.yellow = K.yellow ksk.class = KRP.ClassString ksk.shortclass = KRP.ShortClassString ksk.aclass = KRP.AlwaysClassString ksk.shortaclass = KRP.ShortAlwaysClassString local white = K.white local class = KRP.ClassString -- cfg is known to be valid before this is called local function get_my_ids(cfg) local uid = ksk.FindUser(K.player.name, cfg) if (not uid) then return nil, nil end local ia, main = ksk.UserIsAlt(uid, nil, cfg) if (ia) then return uid, main else return uid, uid end end function ksk.UpdateUserSecurity(conf) local conf = conf or ksk.currentid if (not conf or not ksk.frdb or not ksk.frdb.configs or not ksk.frdb.configs[conf] or not ksk.csdata or not ksk.csdata[conf]) then return false end local csd = ksk.csdata[conf] local cfg = ksk.frdb.configs[conf] csd.myuid, csd.mymainid = get_my_ids(conf) csd.is_admin = nil if (csd.myuid) then if (cfg.owner == csd.myuid or cfg.owner == csd.mymainid) then csd.is_admin = 2 elseif (ksk.UserIsCoadmin(csd.myuid, conf)) then csd.is_admin = 1 elseif (ksk.UserIsCoadmin(csd.mymainid, conf)) then csd.is_admin = 1 end end if (ksk.initialised and conf == ksk.currentid) then ksk.ConfigAdmin(csd.is_admin ~= nil and true or false) end return true end function ksk.AmIML() if (KRP.is_ml and ksk.csd.is_admin) then return true end return false end function ksk.IsAdmin(uid, cfg) local cfg = cfg or ksk.currentid if (not cfg or not ksk.configs or not ksk.configs[cfg]) then return nil, nil end local uid = uid or ksk.FindUser(K.player.name, cfg) if (not uid) then return nil, nil end if (ksk.configs[cfg].owner == uid) then return 2, uid end if (ksk.UserIsCoadmin(uid, cfg)) then return 1, uid end local isalt, main = ksk.UserIsAlt(uid, nil, cfg) if (isalt) then if (ksk.configs[cfg].owner == main) then return 2, main end if (ksk.UserIsCoadmin(main, cfg)) then return 1, main end end return nil, nil end local ts_datebase = nil local ts_evtcount = 0 function ksk.GetEventID(cfg) local cfg = cfg or ksk.currentid if (not ts_datebase or ts_evtcount >= 9999) then local now = K.time() ts_datebase = tonumber(date("%y%m%d%H%M", now) .. "0000") ts_evtcount = 0 while ((ts_datebase + ts_evtcount) < (ksk.configs[cfg].lastevent or 0)) do ts_evtcount = ts_evtcount + 100 end end ts_evtcount = ts_evtcount + 1 ksk.configs[cfg].lastevent = ts_datebase + ts_evtcount return ksk.configs[cfg].lastevent end local function check_config() if (ksk.frdb.tempcfg) then info(strfmt(L["no active configuration. Either create one with %s or wait for a guild admin to broadcast the guild list."], white(strfmt("/%s %s", L["CMDNAME"], L["CMD_CREATECONFIG"])))) return true end return false end local function ksk_version() printf (ucolor, L["%s<%s>%s %s (version %d) - %s"], "|cffff2222", K.KAHLUA, "|r", L["MODTITLE"], MINOR, L["Suicide Kings loot distribution system."]) end local function ksk_versioncheck() ksk:VersionCheck() end local function ksk_usage() ksk_version() printf(ucolor, L["Usage: "] .. white(strfmt(L["/%s [command [arg [arg...]]]"], L["CMDNAME"]))) printf(ucolor, white(strfmt("/%s [%s]", L["CMDNAME"], L["CMD_LISTS"]))) printf(ucolor, L[" Open the list management window."]) printf(ucolor, white(strfmt("/%s %s", L["CMDNAME"], L["CMD_USERS"]))) printf(ucolor, L[" Opens the user list management window."]) printf(ucolor, white(strfmt("/%s %s [%s | %s]", L["CMDNAME"], L["CMD_LOOT"], L["SUBCMD_ASSIGN"], L["SUBCMD_ITEMS"]))) printf(ucolor, L[" Opens the loot management window."]) printf(ucolor, white(strfmt("/%s %s", L["CMDNAME"], L["CMD_SYNC"]))) printf(ucolor, L[" Opens the sync manager window."]) printf(ucolor, white(strfmt("/%s %s", L["CMDNAME"], L["CMD_SUSPEND"]))) printf(ucolor, strfmt(L[" Suspend %s (no auto-open on loot, no missing member warnings etc)."], L["MODTITLE"])) printf(ucolor, white(strfmt("/%s %s", L["CMDNAME"], L["CMD_RESUME"]))) printf(ucolor, strfmt(L[" Resume normal %s operations."], L["MODTITLE"])) printf(ucolor, white(strfmt("/%s %s [%s | %s]", L["CMDNAME"], L["CMD_CONFIG"], L["SUBCMD_LOOT"], L["SUBCMD_ADMIN"]))) printf(ucolor, L[" Set up various options and manage configurations."]) printf(ucolor, white(strfmt(L["/%s %s name"], L["CMDNAME"], L["CMD_SELECTCONFIG"]))) printf(ucolor, L[" Selects the specified configuration as the current one."]) printf(ucolor, white(strfmt(L["/%s %s name"], L["CMDNAME"], L["CMD_CREATECONFIG"]))) printf(ucolor, L[" Create the specified configuration."]) printf(ucolor, white(strfmt(L["/%s %s name"], L["CMDNAME"], L["CMD_DELETECONFIG"]))) printf(ucolor, L[" Delete the specified configuration."]) printf(ucolor, white(strfmt(L["/%s %s oldname newname"], L["CMDNAME"], L["CMD_COPYCONFIG"]))) printf(ucolor, L[" Copies the specified configuration to a new one, with options."]) printf(ucolor, white(strfmt(L["/%s %s oldname newname"], L["CMDNAME"], L["CMD_RENAMECONFIG"]))) printf(ucolor, L[" Renames the specified configuration."]) -- User list management commands printf(ucolor, white(strfmt(L["/%s %s name class"], L["CMDNAME"], L["CMD_CREATEUSER"]))) printf(ucolor,L[" Adds a new user to the users list."]) printf(ucolor, white(strfmt(L["/%s %s name"], L["CMDNAME"], L["CMD_DELETEUSER"]))) printf(ucolor,L[" Removes a user from the users list."]) printf(ucolor, white(strfmt(L["/%s %s oldname newname"], L["CMDNAME"], L["CMD_RENAMEUSER"]))) printf(ucolor,L[" Renames a user after a paid name change."]) printf(ucolor,white(strfmt(L["/%s %s [itemid | itemlink]"], L["CMDNAME"], L["CMD_ADDITEM"]))) printf(ucolor,L[" Adds a new item to the item list."]) printf(ucolor,white(strfmt(L["/%s %s [itemid | itemlink]"], L["CMDNAME"], L["CMD_ADDLOOT"]))) printf(ucolor,L[" Adds a new item to the loot list."]) end local function common_verify_input(input, cmd, exist, bypass, tbl, nexmsg, exmsg) if (not bypass and ksk.CheckPerm()) then return true end local found = false local nname, pos local retid = 0 local kcmd = L["CMDNAME"] if (not input or input == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s name"], kcmd, cmd))) return true end nname, pos = K.GetArgs(input) if (not nname or nname == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s name"], kcmd, cmd))) return true end if (pos ~= 1e9) then err(L["Usage: "] .. white(strfmt(L["/%s %s name"], kcmd, cmd))) return true end if (type(tbl) == "string" and tbl == "special") then return false, nname end local low = strlower(nname) if (tbl) then for k,v in pairs(tbl) do if (strlower(v.name) == low) then found = true retid = k end end end if (exist) then if (not found) then err(nexmsg, white(nname)) return true end else if (found) then err(exmsg, white(nname)) return true end end return false, nname, found, retid end local function common_verify_input2(input, cmd, exist, bypass, tbl, nexmsg, exmsg) if (not bypass and ksk.CheckPerm()) then return true end if (not tbl) then return true end local oldname, newname, pos local found = 0 local retid = 0 local kcmd = L["CMDNAME"] if (not input or input == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s oldname newname"], kcmd, cmd))) return true end oldname, newname, pos = K.GetArgs(input, 2) if (not oldname or oldname == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s oldname newname"], kcmd, cmd))) return true end if (not newname or newname == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s oldname newname"], kcmd, cmd))) return true end if (pos ~= 1e9) then err(L["Usage: "] .. white(strfmt(L["/%s %s oldname newname"], kcmd, cmd))) return true end if (oldname == newname) then return true end if (type(tbl) == "string" and tbl == "special") then return false, oldname, newname end local lnew = strlower(newname) local lold = strlower(oldname) if (tbl) then for k,v in pairs(tbl) do if (strlower(v.name) == lnew) then found = k end if (strlower(v.name) == lold) then retid = k end end end if (retid == 0) then err(nexmsg, white(oldname)) return true end if (not exist) then if (found ~= 0) then err(exmsg, white(newname)) return true end end return false, oldname, newname, retid, found end local function ksk_createconfig(input) local cmd = L["CMD_CREATECONFIG"] local rv, nname, _, cfgid = common_verify_input(input, cmd, false, true, ksk.configs, nil, L["configuration %q already exists. Try again."]) if (rv) then return true end return ksk.CreateNewConfig(nname, false) end local function ksk_selectconfig(input) local cmd = L["CMD_SELECTCONFIG"] local rv, nname, _, cfgid = common_verify_input(input, cmd, true, false, ksk.configs, L["configuration %q does not exist. Try again."], nil) if (rv) then return true end ksk.SetDefaultConfig(cfgid) return false end local function ksk_deleteconfig(input) local cmd = L["CMD_DELETECONFIG"] local rv, nname, _, cfgid = common_verify_input(input, cmd, true, true, ksk.configs, L["configuration %q does not exist. Try again."], nil) if (rv) then return true end ksk.DeleteConfig(cfgid) return false end local function ksk_renameconfig(input) local cmd = L["CMD_RENAMECONFIG"] local rv, _, newname, cfgid, _ = common_verify_input2(input, cmd, true, false, ksk.configs, L["configuration %q does not exist. Try again."], L["configuration %q already exists. Try again."]) if (rv) then return true end return ksk.RenameConfig(cfgid, newname) end local function ksk_copyconfig(input) local cmd = L["CMD_COPYCONFIG"] local rv, _, newname, cfgid, newid = common_verify_input2(input, cmd, true, false, ksk.configs, L["configuration %q does not exist. Try again."], L["configuration %q already exists. Try again."]) if (rv) then return true end return ksk.CopyConfigSpace(cfgid, newname, newid) end local function ksk_createuser(input) if (ksk.CheckPerm()) then return true end local kcmd = L["CMDNAME"] local cmd = L["CMD_CREATEUSER"] local nname, nclass, pos local classid = nil if (not input or input == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s name class"], kcmd, cmd))) return true end nname, nclass, pos = K.GetArgs(input, 2) if (not nname or nname == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s name class"], kcmd, cmd))) return true end if (not nclass or nclass == "") then err(L["Usage: "] .. white(strfmt(L["/%s %s name class"], kcmd, cmd))) return true end if (pos ~= 1e9) then err(L["Usage: "] .. white(strfmt(L["/%s %s name class"], kcmd, cmd))) return true end local lclass = strlower(nclass) for k,v in pairs(K.IndexClass) do if (v.l == lclass) then classid = k end end if (not classid) then err(L["invalid class %q specified. Valid classes are:"], white(lclass)) for k,v in pairs(K.IndexClass) do if (v.l) then printf(" |cffffffff%s|r", v.l) end end return true end if (not ksk.CreateNewUser(nname, classid)) then return true end return false end local function ksk_deleteuser(input) local cmd = L["CMD_DELETEUSER"] local rv, nname, _, userid = common_verify_input(input, cmd, true, false, ksk.cfg.users, L["user %q does not exist. Try again."], nil) if (rv) then return true end if (not ksk.DeleteUserCmd(userid)) then return true end return false end local function ksk_renameuser(input) if (not ksk.cfg.users) then return false end local cmd = L["CMD_RENAMEUSER"] local rv, _, newname, userid, found = common_verify_input2(input, cmd, true, false, ksk.cfg.users, L["user %q does not exist. Try again."], L["user %q already exists. Try again."]) if (rv) then return true end return ksk.RenameUser(userid, newname) end local function ksk_config(input) if (ksk.CheckPerm()) then return true end local tab = ksk.CONFIG_TAB local subpanel = ksk.CONFIG_LOOT_PAGE if (input == L["SUBCMD_LOOT"] or input == "" or not input) then subpanel = ksk.CONFIG_LOOT_PAGE elseif (input == L["SUBCMD_ROLLS"]) then subpanel = ksk.CONFIG_ROLLS_PAGE elseif (input == L["SUBCMD_ADMIN"]) then subpanel = ksk.CONFIG_ADMIN_PAGE elseif (input == L["CMD_LISTS"]) then tab = ksk.LISTS_TAB subpanel = ksk.LISTS_CONFIG_PAGE else printf(ucolor,L["Usage: "] .. white(strfmt("/%s %s [%s | %s | %s | %s]", L["CMDNAME"], L["CMD_CONFIG"], L["SUBCMD_LOOT"], L["SUBCMD_ROLLS"], L["SUBCMD_ADMIN"], L["CMD_LISTS"]))) printf(ucolor,L[" %s - set up loot related options"], white(L["SUBCMD_LOOT"])) printf(ucolor,L[" %s - set up roll related options"], white(L["SUBCMD_ROLL"])) printf(ucolor,L[" %s - set up config spaces and permissions options"], white(L["SUBCMD_ADMIN"])) printf(ucolor,L[" %s - configure lists and list options"], white(L["CMD_LISTS"])) return end ksk.mainwin:Show() ksk.mainwin:SetTab(tab, subpanel) end local function ksk_main() ksk.mainwin:Show() if (ksk.bossloot) then ksk.mainwin:SetTab(ksk.LOOT_TAB, ksk.LOOT_ASSIGN_PAGE) else ksk.mainwin:SetTab(ksk.LISTS_TAB, ksk.LISTS_MEMBERS_PAGE) end end local function ksk_users() if (ksk.CheckPerm()) then return true end ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.USERS_TAB, nil) end local function ksk_importgusers() if (ksk.CheckPerm()) then return true end ksk.ImportGuildUsers(ksk.mainwin:IsShown()) end local function ksk_show() ksk.mainwin:Show() end local function ksk_createlist(input) local cmd = L["CMD_CREATELIST"] local rv, nname, _, listid = common_verify_input(input, cmd, false, false, ksk.cfg.lists, nil, L["roll list %q already exists. Try again."]) if (rv) then return true end return ksk.CreateNewList(nname) end local function ksk_selectlist(input) local cmd = L["CMD_SELECTLIST"] local rv, nname, _, listid = common_verify_input(input, cmd, true, false, ksk.cfg.lists, L["roll list %q does not exist. Try again."], nil) if (rv) then return true end ksk.SelectList(listid) return false end local function ksk_deletelist(input) local cmd = L["CMD_DELETELIST"] local rv, nname, _, listid = common_verify_input(input, cmd, true, false, ksk.cfg.lists, L["roll list %q does not exist. Try again."], nil) if (rv) then return true end ksk.DeleteListCmd(listid) return false end local function ksk_renamelist(input) local cmd = L["CMD_RENAMELIST"] local rv, _, newname, listid, _ = common_verify_input2(input, cmd, true, false, ksk.cfg.lists, L["roll list %q does not exist. Try again."], L["roll list %q already exists. Try again."]) if (rv) then return true end return ksk.RenameList(listid, newname) end local function ksk_copylist(input) local cmd = L["CMD_COPYLIST"] local rv, _, newname, listid, _ = common_verify_input2(input, cmd, true, false, ksk.cfg.lists, L["roll list %q does not exist. Try again."], L["roll list %q already exists. Try again."]) if (rv) then return true end return ksk.CopyList(listid, newname, ksk.currentid) end local function ksk_loot(input) local subpanel = ksk.LOOT_ASSIGN_PAGE if (input == L["SUBCMD_ASSIGN"] or input == "" or not input) then subpanel = ksk.LOOT_ASSIGN_PAGE elseif (input == L["SUBCMD_ITEMS"]) then if (ksk.CheckPerm()) then return true end subpanel = ksk.LOOT_ITEMS_PAGE elseif (input == L["SUBCMD_HISTORY"]) then if (ksk.CheckPerm()) then return true end subpanel = ksk.LOOT_HISTORY_PAGE else printf(ucolor,L["Usage: "] .. white(strfmt("/%s %s [%s | %s | %s]", L["CMDNAME"], L["CMD_LOOT"], L["SUBCMD_ASSIGN"], L["SUBCMD_ITEMS"], L["SUBCMD_HISTORY"]))) printf(ucolor,L[" %s - open the loot assignment window"], white(L["SUBCMD_ASSIGN"])) printf(ucolor,L[" %s - open the item editor window"], white(L["SUBCMD_ITEMS"])) printf(ucolor,L[" %s - open the item history window"], white(L["SUBCMD_HISTORY"])) return end ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.LOOT_TAB, subpanel) end local function ksk_lists(input) ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.LISTS_TAB, ksk.LISTS_MEMBERS_PAGE) end local function ksk_sync(input) if (ksk.CheckPerm()) then return true end ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.SYNC_TAB) end local function ksk_items(input) if (ksk.CheckPerm()) then return true end ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.LOOT_TAB, ksk.LOOT_ITEMS_PAGE) end local function ksk_history(input) if (ksk.CheckPerm()) then return true end ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.LOOT_TAB, ksk.LOOT_HISTORY_PAGE) end local function ksk_additem(input) if (ksk.CheckPerm()) then return true end if (not input or input == "" or input == L["CMD_HELP"]) then err(L["Usage: "] .. white(strfmt(L["/%s %s [itemid | itemlink]"], L["CMDNAME"], L["CMD_ADDITEM"]))) return true end local itemid, pos = K.GetArgs(input) if (itemid ~= "") then -- Convert to numeric itemid if an item link was specified local ii = tonumber(itemid) if (ii == nil) then itemid = match(itemid, "item:(%d+)") end end if ((not itemid) or (itemid == "") or (pos ~= 1e9) or (tonumber(itemid) == nil)) then err(L["Usage: "] .. white(strfmt(L["/%s %s [itemid | itemlink]"], L["CMDNAME"], L["CMD_ADDITEM"]))) return true end if (ksk.cfg.items[itemid]) then err(L["item %s already exists."], ksk.cfg.items[itemid].ilink) return true end local iname, ilink = GetItemInfo(tonumber(itemid)) if (iname == nil or iname == "") then err(L["item %d is an invalid item."], itemid) return true end ksk.AddItem(itemid, ilink) end local function ksk_addloot(input) if (ksk.CheckPerm()) then return true end if (not ksk.AmIML()) then err(L["can only add items when in a raid and you are the master looter."]) return true end if (not input or input == "" or input == L["CMD_HELP"]) then err(L["Usage: "] .. white(strfmt(L["/%s %s [itemid | itemlink]"], L["CMDNAME"], L["CMD_ADDLOOT"]))) return true end local itemid, pos = K.GetArgs(input) if (itemid ~= "") then -- Convert to numeric itemid if an item link was specified local ii = tonumber(itemid) if (ii == nil) then itemid = match(itemid, "item:(%d+)") end end if ((not itemid) or (itemid == "") or (pos ~= 1e9) or (tonumber(itemid) == nil)) then err(L["Usage: "] .. white(strfmt(L["/%s %s [itemid | itemlink]"], L["CMDNAME"], L["CMD_ADDLOOT"]))) return true end local iname, ilink = GetItemInfo(tonumber(itemid)) if (iname == nil or iname == "") then err(L["item %d is an invalid item."], itemid) return true end ksk.AddLoot(ilink) end local function ksk_test(input) end local function ksk_debug(input) input = input or "1" if (input == "") then input = "1" end local dl = tonumber(input) if (dl == nil) then dl = 0 end K.debugging[L["MODNAME"]] = dl end local function ksk_status(input) end local function ksk_resetpos(input) if (ksk.mainwin) then ksk.mainwin:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 100, -100) end end local function ksk_suspend(input) KK.SetSuspended(ksk.addon_handle, true) end local function ksk_resume(input) KK.SetSuspended(ksk.addon_handle, false) end local function ksk_refresh(input) KRP.UpdateGroup(true, true, false) end K.debugging[L["MODNAME"]] = 9 -- @debug-delete@ local kcmdtab = {} kcmdtab["debug"] = ksk_debug kcmdtab["status"] = ksk_status kcmdtab["refresh"] = ksk_refresh kcmdtab[L["CMD_RESETPOS"]] = ksk_resetpos kcmdtab[L["CMD_VERSION"]] = ksk_version kcmdtab[L["CMD_VERSIONCHECK"]] = ksk_versioncheck kcmdtab["vc"] = ksk_versioncheck kcmdtab[L["CMD_SHOW"]] = ksk_show kcmdtab[L["CMD_LISTS"]] = ksk_lists kcmdtab[L["CMD_USERS"]] = ksk_users kcmdtab[L["CMD_LOOT"]] = ksk_loot kcmdtab[L["CMD_CONFIG"]] = ksk_config kcmdtab[L["CMD_SYNC"]] = ksk_sync kcmdtab[L["CMD_SUSPEND"]] = ksk_suspend kcmdtab[L["CMD_RESUME"]] = ksk_resume kcmdtab[L["SUBCMD_ITEMS"]] = ksk_items kcmdtab[L["SUBCMD_HISTORY"]] = ksk_history kcmdtab[L["CMD_ADDITEM"]] = ksk_additem kcmdtab[L["CMD_ADDLOOT"]] = ksk_addloot kcmdtab[L["CMD_SELECTCONFIG"]] = ksk_selectconfig kcmdtab[L["CMD_CREATECONFIG"]] = ksk_createconfig kcmdtab[L["CMD_DELETECONFIG"]] = ksk_deleteconfig kcmdtab[L["CMD_RENAMECONFIG"]] = ksk_renameconfig kcmdtab[L["CMD_COPYCONFIG"]] = ksk_copyconfig kcmdtab[L["CMD_CREATEUSER"]] = ksk_createuser kcmdtab[L["CMD_DELETEUSER"]] = ksk_deleteuser kcmdtab[L["CMD_RENAMEUSER"]] = ksk_renameuser kcmdtab[L["CMD_IMPORTGUILDUSERS"]] = ksk_importgusers kcmdtab["igu"] = ksk_importgusers kcmdtab[L["CMD_SELECTLIST"]] = ksk_selectlist kcmdtab[L["CMD_CREATELIST"]] = ksk_createlist kcmdtab[L["CMD_DELETELIST"]] = ksk_deletelist kcmdtab[L["CMD_RENAMELIST"]] = ksk_renamelist kcmdtab[L["CMD_COPYLIST"]] = ksk_copylist kcmdtab["test"] = ksk_test function ksk:OnSlashCommand(input) if (not input or input == "") then if (check_config()) then return true end ksk_main() return end local cmd, pos = K.GetArgs(input) if (not cmd or cmd == "") then if (check_config()) then return true end ksk_main() return end strlower(cmd) if (cmd == L["CMD_HELP"] or cmd == "?") then ksk_usage() return end if (not kcmdtab[cmd]) then err(L["%q is not a valid command. Type %s for help."], white(cmd), white(strfmt("/%s %s", L["CMDNAME"], L["SUBCMD_HELP"]))) return end local arg if (pos == 1e9) then arg = "" else arg = strsub(input, pos) end if (cmd ~= L["CMD_CREATECONFIG"] and cmd ~= L["CMD_VERSION"] and cmd ~= L["CMD_VERSIONCHECK"] and cmd ~= "vc" and cmd ~= "debug" and cmd ~= "status" and check_config()) then return true end kcmdtab[cmd](arg) end -- -- Function: ksk.RefreshCSData() -- Purpose : Re-calculate session temporary config values based on the -- current stored values in each config. -- Returns : Nothing. -- function ksk.RefreshCSData() if (not ksk.configs) then return end for k,v in pairs(ksk.configs) do if (not ksk.csdata[k]) then ksk.csdata[k] = {} ksk.csdata[k].reserved = {} end ksk.UpdateUserSecurity(k) end for k,v in pairs(ksk.csdata) do if (not ksk.configs[k]) then ksk.csdata[k] = nil end end if (ksk.currentid) then ksk.csd = ksk.csdata[ksk.currentid] ksk.ConfigAdmin(ksk.csd.is_admin ~= nil and true or false) end end function ksk.CheckPerm(cfg) local cfg = cfg or ksk.currentid if (not cfg or not ksk.configs or not ksk.configs[cfg] or not ksk.csdata[cfg]) then return true end if (not ksk.csdata[cfg].is_admin) then err(L["you do not have permission to do that in this configuration."]) return true end return false end function ksk.CanChangeConfigType() if (K.player.is_guilded == false) then return false else if (K.player.is_gm == true) then return true end if (K.UserIsRanked(K.player.name)) then return true end end return false end local function update_bcast_button() ksk.UpdateUserSecurity() if (ksk.csd.is_admin) then if (ksk.cfg.cfgtype == KK.CFGTYPE_GUILD) then ksk.qf.bcastbutton:SetEnabled(true) return elseif (ksk.AmIML() or KRP.is_aorl or KRP.is_pl or ksk.UserIsRanked(ksk.currentid, K.player.name)) then ksk.qf.bcastbutton:SetEnabled(true) return end end ksk.qf.bcastbutton:SetEnabled(false) end function ksk.MakeAliases() ksk.frdb = ksk.db.factionrealm ksk.configs = ksk.db.factionrealm.configs if (ksk.currentid) then ksk.cfg = ksk.db.factionrealm.configs[ksk.currentid] else ksk.cfg = nil end end function ksk.FullRefreshUI(reset) ksk.RefreshConfigUI(reset) ksk.RefreshListsUI(reset) ksk.RefreshLootUI(reset) ksk.RefreshUsersUI(reset) ksk.RefreshSyncUI(reset) end function ksk.FullRefresh(reset) K.UpdatePlayerAndGuild(true) ksk.UpdateUserSecurity() ksk.RefreshCSData() ksk.FullRefreshUI(reset) KRP.UpdateGroup(true, true, false) -- JKJ FIXME: this logic should move into the refresh functions above. local en = true local kct = ksk.mainwin.currenttab local kmt = ksk.mainwin.tabs if (not ksk.csd.is_admin) then en = false if ((kct >= ksk.NON_ADMIN_THRESHOLD) or (kct == ksk.LISTS_TAB and kmt[ksk.LISTS_TAB].currenttab > ksk.LISTS_MEMBERS_PAGE) or (kct == ksk.LOOT_TAB and kmt[ksk.LOOT_TAB].currenttab > ksk.LOOT_ASSIGN_PAGE)) then ksk.mainwin:SetTab(ksk.LOOT_TAB, ksk.LOOT_ASSIGN_PAGE) ksk.mainwin:SetTab(ksk.LISTS_TAB, ksk.LISTS_MEMBERS_PAGE) end end ksk.qf.userstab:SetShown(en) ksk.qf.synctab:SetShown(en) ksk.qf.configtab:SetShown(en) ksk.qf.iedittab:SetShown(en) ksk.qf.historytab:SetShown(en) ksk.qf.listcfgtab:SetShown(en) if (ksk.cfg.cfgtype == KK.CFGTYPE_PUG) then en = (KRP.is_aorl or KRP.is_pl) and ksk.csd.is_admin end ksk.qf.bcastbutton:SetEnabled(en) -- Only the config owner can see most of the config tab en = false if (ksk.csd.is_admin ~= 2) then if (kct == ksk.CONFIG_TAB and kmt[ksk.CONFIG_TAB].currenttab > ksk.NON_ADMIN_CONFIG_THRESHOLD) then ksk.mainwin:SetTab(ksk.CONFIG_TAB, ksk.CONFIG_LOOT_PAGE) end else en = true end ksk.qf.cfgadmintab:SetShown(en) if (reset) then ksk.SelectListByIdx(1) end end local function player_info_updated(evt, ...) if (ksk.initialised) then ksk.UpdateUserSecurity() end RequestRaidInfo() ksk.FullRefreshUI(false) end local function guild_info_updated(evt, ...) local iv = { text = L["None"], value = 0 } local rvals = {} tinsert (rvals, iv) if (K.player.is_guilded) then for i = 1, K.guild.numranks do iv = {text = K.guild.ranks[i], value = i } tinsert (rvals, iv) end end oldr = ksk.qf.lootrank:GetValue() or 0 ksk.qf.lootrank:UpdateItems (rvals) ksk.qf.lootrank:SetValue (oldr) oldr = ksk.qf.defrankdd:GetValue() or 0 ksk.qf.defrankdd:UpdateItems (rvals) ksk.qf.defrankdd:SetValue (oldr) oldr = ksk.qf.gdefrankdd:GetValue() or 0 ksk.qf.gdefrankdd:UpdateItems (rvals) ksk.qf.gdefrankdd:SetValue (oldr) oldr = ksk.qf.itemrankdd:GetValue() or 0 ksk.qf.itemrankdd:UpdateItems (rvals) ksk.qf.itemrankdd:SetValue (oldr) ksk.qf.cfgtype:SetEnabled(ksk.UserIsRanked(ksk.currentid, K.player.name)) end function ksk.RefreshRaid() KRP.UpdateGroup(true, true, false) end function ksk.AddItemToBossLoot(ilink, quant, lootslot) ksk.bossloot = ksk.bossloot or {} local lootslot = lootslot or 0 local itemid = match(ilink, "item:(%d+)") local _, _, _, _, _, _, _, _, slot, _, _, icls, isubcls = GetItemInfo(ilink) local filt, boe = K.GetItemClassFilter(ilink) local ti = { itemid = itemid, ilink = ilink, slot = lootslot, quant = quant, boe = boe } if (icls == K.classfilters.weapon) then if (filt == K.classfilters.allclasses) then ti.strict = K.classfilters.weapons[isubcls] ti.relaxed = ti.strict else ti.strict = filt ti.relaxed = filt end elseif (icls == K.classfilters.armor) then if (filt == K.classfilters.allclasses) then ti.strict = K.classfilters.strict[isubcls] ti.relaxed = K.classfilters.relaxed[isubcls] if (slot == "INVTYPE_CLOAK") then -- -- Most cloaks are reported as type cloth, so we dont want to -- filter out other classes that can legitimately use the cloak. -- So we set cloaks to relaxed, even if we have strict class -- armour filtering on. -- ti.strict = ti.relaxed end else ti.strict = filt ti.relaxed = filt end else ti.strict = filt ti.relaxed = filt end tinsert(ksk.bossloot, ti) end local function extract_cmd(msg) local lm = strlower(msg) lm = lm:gsub("^%s*", "") lm = lm:gsub("%s*$", "") if ((lm == L["WHISPERCMD_BID"]) or (lm == L["WHISPERCMD_RETRACT"]) or (lm == L["WHISPERCMD_SUICIDE"]) or (lm == L["WHISPERCMD_SUICIDE_ALTERNATE"]) or (lm == L["WHISPERCMD_STANDBY"]) or (lm == L["WHISPERCMD_HELP"]) or (lm == "bid") or (lm == "retract") or (lm == "suicide") or (lm == "position") or (lm == "standby") or (lm == "help")) then return lm end end local function whisper_filter(self, evt, msg, ...) if (extract_cmd(msg)) then return true end end local titlematch = "^" .. L["MODTITLE"] .. ": " local abbrevmatch = "^" .. L["MODABBREV"] .. ": " local function reply_filter(self, evt, msg, snd, ...) local sender = K.CanonicalName(snd, nil) if (strmatch(msg, titlematch)) then if (evt == "CHAT_MSG_WHISPER_INFORM") then return true elseif (sender == K.player.name) then return true end end if (strmatch(msg, abbrevmatch)) then if (evt == "CHAT_MSG_WHISPER_INFORM") then return true elseif (sender == K.player.name) then return true end end end local function get_user_pos(uid, lp) local cuid = uid local rpos = 0 local ulist = lp.users if (lp.tethered) then if (ksk.cfg.users[uid] and ksk.cfg.users[uid].main) then cuid = ksk.cfg.users[uid].main end end for k,v in ipairs(ulist) do if (ksk.users) then local ir = false if (ksk.users[v]) then ir = true else if (lp.tethered and ksk.cfg.users[v].alts) then for kk,vv in pairs(ksk.cfg.users[v].alts) do if (ksk.users[vv]) then ir = true break end end end end if (ir) then rpos = rpos + 1 end end if (v == cuid) then return k, rpos end end return 0, 0 end local function chat_msg_whisper(evt, msg, snd, ...) local sender = K.CanonicalName(snd, nil) local cmd = extract_cmd(msg) if (cmd) then if (cmd == "bid" or cmd == L["WHISPERCMD_BID"]) then return ksk.NewBidder(sender) elseif (cmd == "retract" or cmd == L["WHISPERCMD_RETRACT"]) then return ksk.RetractBidder(sender) elseif (cmd == "suicide" or cmd == L["WHISPERCMD_SUICIDE"] or cmd == L["WHISPERCMD_SUICIDE_ALTERNATE"]) then local uid = ksk.FindUser(sender) if (not uid) then ksk:SendWhisper(strfmt(L["%s: you are not on any roll lists (yet)."], L["MODABBREV"]), sender) return end local sentheader = false local ndone = 0 for k,v in pairs(ksk.sortedlists) do local lp = ksk.cfg.lists[v.id] local apos, rpos = get_user_pos(uid, lp) if (apos) then ndone = ndone + 1 if (not sentheader) then ksk:SendWhisper(strfmt(L["LISTPOSMSG"], L["MODABBREV"], ksk.cfg.name, L["MODTITLE"]), sender) sentheader = true end if (ksk.users) then ksk:SendWhisper(strfmt(L["%s: %s - #%d (#%d in raid)"], L["MODABBREV"], lp.name, apos, rpos), sender) else ksk:SendWhisper(strfmt("%s: %s - #%d", L["MODABBREV"], lp.name, apos), sender) end end end if (ndone > 0) then ksk:SendWhisper(strfmt(L["%s: (End of list)"], L["MODABBREV"]), sender) else ksk:SendWhisper(strfmt(L["%s: you are not on any roll lists (yet)."], L["MODABBREV"]), sender) end elseif (cmd == "help" or cmd == L["WHISPERCMD_HELP"]) then ksk:SendWhisper(strfmt(L["HELPMSG1"], L["MODABBREV"], L["MODTITLE"], L["MODABBREV"]), sender) ksk:SendWhisper(strfmt(L["HELPMSG2"], L["MODABBREV"], L["WHISPERCMD_BID"]), sender) ksk:SendWhisper(strfmt(L["HELPMSG3"], L["MODABBREV"], L["WHISPERCMD_RETRACT"]), sender) ksk:SendWhisper(strfmt(L["HELPMSG4"], L["MODABBREV"], L["WHISPERCMD_SUICIDE"]), sender) ksk:SendWhisper(strfmt(L["HELPMSG5"], L["MODABBREV"], L["WHISPERCMD_STANDBY"]), sender) end end end -- -- Fired whenever our admin status for the currently selected config changes, -- or when we refresh due to a config change or other events. This registers -- messages that only an admin cares about. -- function ksk.ConfigAdmin(onoff) if (onoff and admin_hooks_registered ~= true) then admin_hooks_registered = true ksk:RegisterEvent("CHAT_MSG_WHISPER", chat_msg_whisper) elseif (not onoff and admin_hooks_registered == true) then admin_hooks_registered = false ksk:UnregisterEvent("CHAT_MSG_WHISPER") end local ef = nil if (onoff) then if (chat_filters_installed ~= true) then if (ksk.cfg.settings.chat_filter) then chat_filters_installed = true ef = ChatFrame_AddMessageEventFilter end end end if (not onoff or not ksk.cfg.settings.chat_filter) then if (chat_filters_installed) then chat_filters_installed = nil ef = ChatFrame_RemoveMessageEventFilter end end if (ef) then ef("CHAT_MSG_WHISPER", whisper_filter) ef("CHAT_MSG_WHISPER_INFORM", reply_filter) ef("CHAT_MSG_RAID", reply_filter) ef("CHAT_MSG_GUILD", reply_filter) ef("CHAT_MSG_RAID_LEADER", reply_filter) end end local function ksk_suspended(onoff) ksk.frdb.suspended = onoff if (onoff) then KRP:SuspendAddon(ksk.addon_handle) KLD:SuspendAddon(ksk.addon_handle) KK:SuspendAddon(ksk.addon_handle) else KRP:ActivateAddon(ksk.addon_handle) KLD:ActivateAddon(ksk.addon_handle) KK:ActivateAddon(ksk.addon_handle) end end -- -- This section contains the callback functions we register with KRP and KLD. -- These add in KSK specific variables to various data structures since those -- Kore addons now handle all raid group and loot tracking functions. We also -- trap a number of their messages for keeping local track of loot states etc. -- -- -- Called by KRP whenever it is starting a round of updates for the group. -- We use this to reset the private data member called users, which is a -- map of KSK user ID's to player names. This is useful in many places in -- KSK to determine whether or not the given UID is in the raid, for example, -- as well as other uses. So when we start the round of updates we null out -- that table as it is about to be re-populated. -- local function krp_update_group_start(_, _, pvt, ...) ksk.users = {} end -- -- This is called by KRP whenever it refreshes the raid groups and a new player -- is added to the players list. We are called with the player info as it -- currently exists. For ease of use later we store the KSK user ID if it -- exists in the player structure. -- -- This must be called whenever we change configs as the info we add to each -- player is unique to the current config. -- local function krp_new_player(_, _, pvt, player) if (ksk.frdb.tempcfg) then return end local nm = player.name local unkuser = nil player["ksk_uid"] = nil player["ksk_dencher"] = nil player["ksk_missing"] = nil local uid = ksk.FindUser(nm) or "0fff" if (uid == "0fff") then local classid = player.class uid = uid .. ":" .. classid .. ":" .. nm unkuser = { name = nm, class = classid } if (not ksk.missing[uid]) then ksk.nmissing = ksk.nmissing + 1 ksk.missing[uid] = unkuser if (KRP.in_party and KRP.is_ml and ksk.csd.is_admin) then info(L["NOTICE: user %q is in the raid but not in the user list."], class(nm, classid)) end end ksk.qf.addmissing:SetEnabled(ksk.csd.is_admin ~= nil) player["ksk_missing"] = true player["ksk_uid"] = nil else ksk.users[uid] = player.name player["ksk_uid"] = uid player["ksk_missing"] = nil for i = 1, ksk.MAX_DENCHERS do if (ksk.cfg.settings.denchers[i] == uid and player.online) then player["ksk_dencher"] = true end end end end function ksk.UpdateDenchers() assert(ksk.users) ksk.denchers = {} for k, v in pairs(KRP.players) do if (v["ksk_dencher"]) then tinsert(ksk.denchers, k) end end end -- -- Called by KRP when it is done updating all of the group info. -- local function krp_update_group_end(_, _, pvt, in_p, in_r, in_bg) if (ksk.frdb.tempcfg) then return end if (in_p) then ksk.UpdateDenchers() else ksk.users = nil ksk.nmissing = 0 ksk.missing = {} ksk.ResetBossLoot() end ksk.RefreshListsUIForRaid(in_p) ksk.qf.addmissing:SetEnabled((in_p and ksk.nmissing > 0) and true or false) ksk.RefreshAllMemberLists() update_bcast_button() end -- -- Fired when there has been a change in group leadership. -- local function krp_leader_changed(_, _, pvt, leader) update_bcast_button() end -- -- This is fired when the state changes from in raid to out, or out to in. -- local function krp_in_group_changed(_, _, pvt, in_party, in_raid, in_bg) if (ksk.frdb.tempcfg) then return end if (in_party) then if (ksk.csd.is_admin) then ksk:SendAM("REQRS", "BULK") end if (KRP.is_ml and not ksk.csd.is_admin) then if (not ksk.csd.admin_warned) then ksk.csd.admin_warned = true info(L["you are the master looter but not an administrator of this configuration. You will be unable to loot effectively. Either change master looter or have the owner of the configuration assign you as an administrator."]) end end end end local function kld_start_loot_info(_, _, pvt) if (not ksk.AmIML()) then return end ksk.ResetBossLoot() end -- -- This is called by KLD whenever a new item is added to the loot table. -- We need to set whether or not we want to skip dealing with this item. -- We also check to see whether or not this item is in the KSK items database -- to be ignored or auto-disenchanted. -- local function kld_loot_item(_, _, pvt, item) if (not ksk.AmIML()) then return end ksk.announcedloot = ksk.announcedloot or {} local skipit = false local dencher = nil local itemid = nil local give = nil if (item["itemid"]) then itemid = item["itemid"] end if (not item.ilink or item.ilink == "" or not itemid) then skipit = true end if (item.locked) then skipit = true end if (ksk.denchers) then for k, v in pairs(ksk.denchers) do if (not dencher) then -- Check to ensure that the dencher can receive the loot from master if (item.candidates[v]) then dencher = v break end end end end if (not dencher) then if (item.candidates[KRP.master_looter]) then dencher = KRP.master_looter end end if (itemid and ksk.cfg.items[itemid]) then if (ksk.cfg.items[itemid].ignore) then skipit = true elseif (ksk.cfg.items[itemid].autodench) then if (dencher) then skipit = true give = dencher end elseif (ksk.cfg.items[itemid].automl) then if (item.candidates[KRP.master_looter]) then skipit = true give = KRP.master_looter end end elseif (itemid and ksk.iitems[itemid]) then if (ksk.iitems[itemid].ignore) then skipit = true end end local bthresh = tonumber(ksk.cfg.settings.bid_threshold or "0") local iqual = tonumber(item.quality or "0") if (ksk.cfg.settings.disenchant_below and not skipit) then if (dencher and bthresh ~= 0 and iqual < bthresh) then skipit = true give = dencher end end if (not skipit) then if (bthresh ~= 0 and iqual < bthresh) then skipit = true end end item["ksk_skipit"] = skipit item["ksk_give"] = give if (give) then KLD.GiveMasterLoot(item.lootslot, give) end if (not skipit) then ksk.AddItemToBossLoot(item.ilink, item.quantity, item.lootslot) end end -- -- This is fired when a corpse has been looted and we have retrieved all of -- the lootable items. It can also be fired when we have changed the various -- user lists and we want to refresh the loot so that the callbacks can access -- the new data. -- local function kld_end_loot_info() if (not ksk.AmIML()) then return end local nbossloot local ilist = {} if (not KLD.unit_name or not KLD.items or not ksk.bossloot) then ksk.bossloot = nil nbossloot = 0 else nbossloot = #ksk.bossloot for k, v in ipairs(ksk.bossloot) do local ti = {v.ilink, v.quant } tinsert(ilist, ti) end end if (nbossloot == 0) then ksk.ResetBossLoot() end ksk.RefreshBossLoot(nil) if (nbossloot > 0) then local uname = KLD.unit_name local uguid = KLD.unit_guid local realguid = KLD.unit_realguid sentoloot = true ksk:SendAM("OLOOT", "ALERT", uname, uguid, realguid, ilist) if (ksk.cfg.settings.auto_bid == true) then if (not ksk.mainwin:IsVisible()) then ksk.autoshown = true end ksk.mainwin:Show() ksk.mainwin:SetTab(ksk.LOOT_TAB, ksk.LOOT_ASSIGN_PAGE) end if (ksk.cfg.settings.announce_where ~= 0) then ksk.announcedloot = ksk.announcedloot or {} local sendfn = ksk.SendGuildText if (ksk.cfg.settings.announce_where == 2) then sendfn = ksk.SendText end local dloot = true if (uguid ~= 0) then if (ksk.announcedloot[uguid]) then dloot = false end ksk.announcedloot[uguid] = true else ksk.lastannouncetime = ksk.lastannouncetime or time() local now = time() local elapsed = difftime(now, ksk.lastannounce) if (elapsed < 60) then dloot = false end end if (dloot) then sendfn(ksk, strfmt(L["Loot from %s: "], uname)) for k,v in ipairs(ksk.bossloot) do sendfn(ksk, v.ilink) end ksk.lastannouncetime = time() end end end end local function kld_looting_ended(_, _, pvt) if (not ksk.AmIML()) then return end ksk.CloseLoot() ksk.ResetBossLoot() if (ksk.autoshown) then ksk.autoshown = nil ksk.mainwin:Hide() end if (sentoloot) then ksk:SendAM("CLOOT", "ALERT") end sentoloot = nil end local function ksk_initialised() if (ksk.initialised) then return end ksk.initialised = true K:RegisterMessage("PLAYER_INFO_UPDATED", player_info_updated) K:RegisterMessage("GUILD_INFO_UPDATED", guild_info_updated) -- -- We prefer to use callbacks to messages because callbacks are not called -- if the mod isn't currently active. -- local kh = ksk.addon_handle KLD:AddonCallback(kh, "start_loot_info", kld_start_loot_info) KLD:AddonCallback(kh, "loot_item", kld_loot_item) KLD:AddonCallback(kh, "end_loot_info", kld_end_loot_info) KLD:AddonCallback(kh, "looting_ended", kld_looting_ended) KRP:AddonCallback(kh, "update_group_start", krp_update_group_start) KRP:AddonCallback(kh, "update_group_end", krp_update_group_end) KRP:AddonCallback(kh, "new_player", krp_new_player) KRP:AddonCallback(kh, "in_group_changed", krp_in_group_changed) KRP:AddonCallback(kh, "leader_changed", krp_leader_changed) KRP:AddonCallback(kh, "role_changed", krp_leader_changed) ksk_suspended(ksk.frdb.suspended) ksk.SetDefaultConfig(ksk.frdb.defconfig, true, true) ksk.FullRefresh(true) ksk.ConfigAdmin(ksk.csd.is_admin ~= nil and true or false) -- -- Broadcasts a list of all configurations we have, and the latest events -- we have for each user. The recipients of the message use this to trim -- old events from their lists to save space. -- ksk.SyncCleanup() end -- -- In the past KKore used to have embedded and very slightly modified versions -- of the Ace3 libraries. These have been removed and we now simply use the -- originals. However, one of the changes we made was to AceDB-3.0, where we -- used the string "-" as a seperator between the name and realm, whereas -- AceDB uses the string " - ". The upshot of this is, if we do not fix the -- key names in the options variable, using AceDB will mean that any existing -- saved data will be inaccessible, although present in the savedvariables -- file. This function attempts to fix the database before AceDB initialises. -- However this only works per character and realm so if the user have many of -- those, each one will need to be converted. We will eventually be able to -- remove this but only after quite a long time. -- local function fix_acedb() if (not KKonferSKDB) then return end local realm = GetRealmName() local player = UnitName("player") local faction = UnitFactionGroup("player") local my_player = player .. "-" .. realm local db_player = player .. " - " .. realm local my_fr = faction .. "-" .. realm local db_fr = faction .. " - " .. realm local pk = rawget(KKonferSKDB, "profileKeys") if (pk) then local pkn = rawget(pk, my_player) if (pkn) then rawset(pk, db_player, pkn) rawset(pk, my_player, nil) end end pk = rawget(KKonferSKDB, "factionrealm") if (pk) then local pkn = rawget(pk, my_fr) if (pkn) then rawset(pk, db_fr, pkn) rawset(pk, my_fr, nil) end end end -- -- "Register" KSK with the list of all other Konfer addons. -- ksk.konfer = { handle = ksk.addon_handle, name = L["MODNAME"], title = L["MODTITLE"], desc = L["Suicide Kings loot distribution system."], cmd = L["CMDNAME"], version = ksk.version, suspendcmd = L["CMD_SUSPEND"], resumecmd = L["CMD_RESUME"], raid = true, -- Works in raids party = true, -- Works in parties bg = false, -- Does not work in battlegrounds is_suspended = function(handle) return ksk.frdb.suspended or false end, set_suspended = function(handle, onoff) local onoff = onoff or false ksk_suspended(onoff) ksk.FullRefresh(true) end, open_on_loot = function(handle) if (ksk.cfg and ksk.cfg.settings and ksk.cfg.settings.auto_bid) then return true end return false end, } function ksk:OnLateInit() if (ksk.initialised) then return end fix_acedb() ksk.db = DB:New("KKonferSKDB", nil, "Default") ksk.frdb = ksk.db.factionrealm if (not ksk.frdb.configs) then ksk.frdb.nconfigs = 0 ksk.frdb.configs = {} ksk.configs = ksk.frdb.configs ksk.frdb.tempcfg = true -- Must be set true before call to CreateNewConfig ksk.CreateNewConfig(" ", true, true, "1") ksk.frdb.dbversion = ksk.dbversion end -- A lot of utility functions depend on this being set so ensure it is done -- early before we call any other functions. ksk.configs = ksk.frdb.configs -- ksk.SetDefaultConfig (called next) depends on ksk.csdata being set up -- and correct, so "refresh" that now. ksk.RefreshCSData() -- Set up all of the various global aliases and the like. ksk.SetDefaultConfig(ksk.frdb.defconfig, true, true) ksk.UpdateDatabaseVersion() KK.RegisterKonfer(ksk) ksk.InitialiseUI() K.RegisterComm(ksk, ksk.CHAT_MSG_PREFIX) ksk_initialised() end
local realtime = {} local json = require('json') local gpgs = require('plugin.gpgs.v2') local newButton = require('classes.button').newButton local _W, _H = display.actualContentWidth, display.actualContentHeight local _CX, _CY = display.contentCenterX, display.contentCenterY function realtime:newPlayer(params) local player = display.newCircle(params.g, params.x, params.y, 30) player.color = {0.5 + math.random() / 2, 0.5 + math.random() / 2, 0.5 + math.random() / 2} player:setFillColor(unpack(player.color)) local super = self function player:send() gpgs.multiplayer.realtime.sendUnreliably({ roomId = super.roomId, payload = json.encode({id = super.playerId, color = self.color, x = self.x, y = self.y}) }) end player:send() function player:touch(event) if event.phase == 'began' then self.xStart, self.yStart = self.x, self.y display.getCurrentStage():setFocus(self) self.isFocused = true elseif self.isFocused then if event.phase == 'moved' then self.x, self.y = self.xStart + event.x - event.xStart, self.yStart + event.y - event.yStart self:send() else display.getCurrentStage():setFocus(nil) self.isFocused = false end end end player:addEventListener('touch') return player end function realtime:newParticipant(params) local participant = display.newCircle(params.g, params.x, params.y, 30) participant:setFillColor(unpack(params.color)) participant.id = params.id function participant:update(updateParams) self.x, self.y = updateParams.x, updateParams.y end return participant end function realtime:show() self.playerId = '' self.participants = {} display.remove(self.group) self.group = display.newGroup() local background = display.newRect(self.group, _CX, _CY, _W, _H) background:setFillColor(0, 0.2, 0.4) print(json.prettify(gpgs.multiplayer.getLimits() or '{}')) gpgs.multiplayer.invitations.setListener(function(event) print('Invitations event:', json.prettify(event)) end) gpgs.multiplayer.realtime.setListeners({ message = function(event) print('Message event:', json.prettify(event)) local participantData = json.decode(event.payload) if not self.participants[participantData.id] then participantData.g = self.group self.participants[participantData.id] = self:newParticipant(participantData) else self.participants[participantData.id]:update(participantData) end end, peer = function(event) print('Peer event:', json.prettify(event)) end, room = function(event) print('Room event:', json.prettify(event)) if event.phase == 'created' then self.roomId = event.roomId gpgs.multiplayer.realtime.showWaitingRoom({ roomId = event.roomId }) elseif event.phase == 'connected' then self.roomId = event.roomId self:startGameplay() elseif event.phase == 'left' then self:hide() end end }) gpgs.players.load({ listener = function(event) if not event.isError then self.playerId = event.players[1].id end end }) newButton({ g = self.group, index = 1, label = 'Show invitations', onRelease = function() gpgs.multiplayer.invitations.show(function(event) print('Show invitations event:', json.prettify(event)) if event.invitation then gpgs.multiplayer.realtime.join(event.invitation.id) end end) end }) newButton({ g = self.group, index = 2, label = 'Select players', onRelease = function() gpgs.multiplayer.realtime.showSelectPlayers({ listener = function(event) print('Select players event:', json.prettify(event)) if event.playerIds then gpgs.multiplayer.realtime.create({ playerIds = event.playerIds }) end end }) end }) newButton({ g = self.group, index = 3, label = 'Get room', onRelease = function() if self.roomId then local room = gpgs.multiplayer.realtime.getRoom(self.roomId) print('Room:', json.prettify(room)) print('Room AutoMatchWaitEstimateSeconds:', room.getAutoMatchWaitEstimateSeconds()) local participantIds = room.getParticipantIds() for i = 1, #participantIds do print('Participant ' .. i .. ':', json.prettify(room.getParticipant(participantIds[i]))) print('Participant ' .. i .. ' status:', room.getParticipantStatus(participantIds[i])) end end end }) newButton({ g = self.group, index = 4, label = 'Leave', onRelease = function() if self.roomId then gpgs.multiplayer.realtime.leave(self.roomId) end end }) end function realtime:startGameplay() self.player =self:newPlayer({g = self.group, x = _CX, y = _CY}) end function realtime:hide() self.group:removeSelf() self.player = nil self.roomId = nil self.participants = nil gpgs.multiplayer.invitations.removeListener() gpgs.multiplayer.realtime.removeListeners() end return realtime
local dap = require('dap') dap.adapters.cppdbg = { id = 'cppdbg', type = "executable", command = os.getenv('HOME') .. '/.config/nvim/lua/user/dap/debugger/ms-vscode.cpptools-1.7.1/debugAdapters/bin/OpenDebugAD7', } dap.configurations.cpp = { -- launch exe { name = "Launch file", type = "cppdbg", request = "launch", program = function() return vim.fn.input('Path to executable: ', vim.fn.getcwd() .. '/', 'file') end, cwd = '${workspaceFolder}', stopOnEntry = true, setupCommands = { { description = 'enable pretty printing', text = '-enable-pretty-printing', ignoreFailures = false }, }, }, -- attach process { name = "Attach process", type = "cppdbg", request = "attach", processId = require('dap.utils').pick_process, program = function() return vim.fn.input('Path to executable: ', vim.fn.getcwd() .. '/', 'file') end, cwd = "${workspaceFolder}", setupCommands = { { description = 'enable pretty printing', text = '-enable-pretty-printing', ignoreFailures = false }, }, }, -- attach server { name = 'Attach to gdbserver :1234', type = 'cppdbg', request = 'launch', MIMode = 'gdb', miDebuggerServerAddress = 'localhost:1234', miDebuggerPath = '/usr/bin/gdb', cwd = '${workspaceFolder}', program = function() return vim.fn.input('Path to executable: ', vim.fn.getcwd() .. '/', 'file') end, setupCommands = { { text = '-enable-pretty-printing', description = 'enable pretty printing', ignoreFailures = false }, }, }, } -- setup other language dap.configurations.c = dap.configurations.cpp
-- TRT: Copy of request-transformer-advanced plugin local multipart = require "multipart" local cjson = require "cjson" local pl_template = require "pl.template" local pl_tablex = require "pl.tablex" local jwt_decoder = require "kong.plugins.jwt.jwt_parser" local table_insert = table.insert local req_set_uri_args = ngx.req.set_uri_args local req_get_uri_args = ngx.req.get_uri_args local req_set_header = ngx.req.set_header local req_get_headers = ngx.req.get_headers local req_read_body = ngx.req.read_body local req_set_body_data = ngx.req.set_body_data local req_get_body_data = ngx.req.get_body_data local req_clear_header = ngx.req.clear_header local req_set_method = ngx.req.set_method local encode_args = ngx.encode_args local ngx_decode_args = ngx.decode_args local ngx_log = ngx.log local type = type local str_find = string.find local pcall = pcall local pairs = pairs local error = error local rawset = rawset local pl_copy_table = pl_tablex.deepcopy local _M = {} local template_cache = setmetatable( {}, { __mode = "k" }) local template_environment local DEBUG = ngx.DEBUG local CONTENT_LENGTH = "content-length" local CONTENT_TYPE = "content-type" local HOST = "host" local JSON, MULTI, ENCODED = "json", "multi_part", "form_encoded" local EMPTY = pl_tablex.readonly({}) -- JSON serialization for printing various objects -- -- Arguments: -- @o: The object to print -- Returns: -- The object as string local function serialize(o) if not o then return " is null" elseif type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. serialize(v) .. ',' end return s .. '} ' else return tostring(o) end end -- NPE safe logger -- -- Arguments: -- @char: String to log -- @v: Value to log -- Returns: -- VOID local function log(char, v) ngx_log(DEBUG, char..serialize(v)) end -- Attempts to split a value by period. This returns as 2 values: -- 1st (top level) -- 2nd (rest) -- i.e. query.metadata.value -> top = "query", rest = "metadata.value" -- -- Arguments: -- @: String value -- Returns: -- Split string by top and rest local function splitByPeriod(value) if (value) then local top, rest = value:match("^([^.]+)%.*(.-)$") return top, rest end return EMPTY end -- Check existance via plaintext -- -- Arguments: -- @stringValue: String value to check -- @subString: Sub-string to check existance of -- Returns -- Boolean local function stringContains(stringValue, subString) if (stringValue and subString) then return string.find(stringValue, subString, 1, true) ~= nil end return false end -- Retrieve nested JSON value via dot notation -- -- Arguments: -- @json: JSON Map to retrieve from -- @path: Dot Notated JSON path -- Returns: -- Value of JSON path or nil local function getValueFromJsonPath(json, path) local value if (json and path) then if (stringContains(path, ".")) then -- This is still nested local parent, rest = splitByPeriod(path) value = json[parent] if (value) then return getValueFromJsonPath(value, rest) end return nil else -- No longer nested return json[path] end end return value end -- Safe method to decodes a JWT token -- -- Arguments: -- @token: The value of the Authorization Bearer header (ideally JWT) -- Returns: -- Empty Map or Map of JWT claims/headers local function getJwtFromAuth(token) -- decode token to get roles claim local jwt, err = jwt_decoder:new(token) if err then log("Couldn't get JWT: ", err) jwt = {} end return jwt end -- Silly function to assign globals to transformation path -- -- Globals: -- query: The query on the request -- header: The headers on the request -- body: The body on the request -- url: The URL on the request -- Arguments: -- @parent: Top level path value, corresponds to request values (query, header, body, jwt, url) -- Returns: -- JSON of request value local function getMapValue(parent, path) local map = {} if (parent == "query") then map = template_environment.query_params elseif (parent == "header") then map = template_environment.headers elseif (parent == "body") then -- Schema validation shouldn't allow you to get here... req_read_body() map = req_get_body_data() elseif (parent == "jwt") then local jwt = {} if (template_environment.headers.Authorization and stringContains(template_environment.headers.Authorization, "Bearer ")) then local authorization = template_environment.headers.Authorization local token = string.gsub(authorization, "Bearer ", "") jwt = getJwtFromAuth(token) end map = jwt elseif (parent == "url") then -- Schema validation shouldn't allow you to get here... log("URL field is not supported for path, ", path) end return map end -- Retrieves nested value from request variables -- -- Arguments: -- @path: Dot notation path (i.e. header.Some-Field) -- Returns: -- Request value local function getRequestValue(path) local parent, rest = splitByPeriod(path) local requestValue if (parent) then local map = getMapValue(parent, path) -- Set global... requestValue = getValueFromJsonPath(map, rest) end return requestValue end -- Sets nested value for request variables -- -- Arguments: -- @json: JSON Map to retrieve from -- @path: Dot Notated JSON path -- @value: Value to set in dot notated JSON path -- Returns: -- Void local function setValueFromJsonPath(json, path, value) if (json and path and value) then if (stringContains(path, ".")) then -- This is still nested local parent, rest = splitByPeriod(path) local newJson = json[parent] if (newJson) then setValueFromJsonPath(newJson, rest, value) return end json[path] = value else -- No longer nested json[path] = value end end end -- Sets nested value for request variables -- -- Arguments: -- @path: Dot notation path (i.e. header.Some-Field) -- @value: Value to set in request fields -- Returns: -- Void local function setRequestValue(path, value) local parent, rest = splitByPeriod(path) if (parent) then if (parent == "query") then local querystring = pl_copy_table(template_environment.query_params) setValueFromJsonPath(querystring, rest, value) req_set_uri_args(querystring) elseif (parent == "header") then req_set_header(rest, value) else log("Not supported. Cannot set requestValue for path, ", path) end else log("Cannot set requestValue for path, ", path) end end local function parse_json(body) if body then local status, res = pcall(cjson.decode, body) if status then return res end end end local function decode_args(body) if body then return ngx_decode_args(body) end return {} end local function get_content_type(content_type) if content_type == nil then return end if str_find(content_type:lower(), "application/json", nil, true) then return JSON elseif str_find(content_type:lower(), "multipart/form-data", nil, true) then return MULTI elseif str_find(content_type:lower(), "application/x-www-form-urlencoded", nil, true) then return ENCODED end end -- meta table for the sandbox, exposing lazily loaded values local __meta_environment = { __index = function(self, key) local lazy_loaders = { headers = function(self) return req_get_headers() or EMPTY end, query_params = function(self) return req_get_uri_args() or EMPTY end, uri_captures = function(self) return (ngx.ctx.router_matches or EMPTY).uri_captures or EMPTY end, shared = function(self) return ((kong or EMPTY).ctx or EMPTY).shared or EMPTY end, } local loader = lazy_loaders[key] if not loader then -- we don't have a loader, so just return nothing return end -- set the result on the table to not load again local value = loader() rawset(self, key, value) return value end, __new_index = function(self) error("This environment is read-only.") end, } template_environment = setmetatable({ -- here we can optionally add functions to expose to the sandbox, eg: -- tostring = tostring, -- for example }, __meta_environment) local function clear_environment(conf) rawset(template_environment, "headers", nil) rawset(template_environment, "query_params", nil) rawset(template_environment, "uri_captures", nil) rawset(template_environment, "shared", nil) end local function param_value(source_template, config_array) if not source_template or source_template == "" then return nil end -- find compiled templates for this plugin-configuration array local compiled_templates = template_cache[config_array] if not compiled_templates then compiled_templates = {} -- store it by `config_array` which is part of the plugin `conf` table -- it will be GC'ed at the same time as `conf` and hence invalidate the -- compiled templates here as well as the cache-table has weak-keys template_cache[config_array] = compiled_templates end -- Find or compile the specific template local compiled_template = compiled_templates[source_template] if not compiled_template then compiled_template = pl_template.compile(source_template) compiled_templates[source_template] = compiled_template end return compiled_template:render(template_environment) end local function iter(config_array) return function(config_array, i, previous_name, previous_value) i = i + 1 local current_pair = config_array[i] if current_pair == nil then -- n + 1 return nil end local current_name, current_value = current_pair:match("^([^:]+):*(.-)$") if current_value == "" then return i, current_name end local res, err = param_value(current_value, config_array) if err then return error("[request-transformer] failed to render the template ", current_value, ", error:", err) end ngx_log(DEBUG, "[request-transformer] template `", current_value, "` rendered to `", res, "`") return i, current_name, res end, config_array, 0 end local function append_value(current_value, value) local current_value_type = type(current_value) if current_value_type == "string" then return { current_value, value } elseif current_value_type == "table" then table_insert(current_value, value) return current_value else return { value } end end local function transform_headers(conf) -- Remove header(s) for _, name, value in iter(conf.remove.headers) do if template_environment.headers[name] then req_clear_header(name) end end -- Rename headers(s) for _, old_name, new_name in iter(conf.rename.headers) do if template_environment.headers[old_name] then local value = template_environment.headers[old_name] req_set_header(new_name, value) req_clear_header(old_name) end end -- Replace header(s) for _, name, value in iter(conf.replace.headers) do if template_environment.headers[name] then req_set_header(name, value) if name:lower() == HOST then -- Host header has a special treatment ngx.var.upstream_host = value end end end -- Add header(s) for _, name, value in iter(conf.add.headers) do if not template_environment.headers[name] then req_set_header(name, value) if name:lower() == HOST then -- Host header has a special treatment ngx.var.upstream_host = value end end end -- Append header(s) for _, name, value in iter(conf.append.headers) do if name:lower() ~= HOST then req_set_header(name, append_value(req_get_headers()[name], value)) end end end local function transform_querystrings(conf) if not (#conf.remove.querystring > 0 or #conf.rename.querystring or #conf.replace.querystring > 0 or #conf.add.querystring > 0 or #conf.append.querystring > 0) then return end local querystring = pl_copy_table(template_environment.query_params) -- Remove querystring(s) for _, name, value in iter(conf.remove.querystring) do querystring[name] = nil end -- Rename querystring(s) for _, old_name, new_name in iter(conf.rename.querystring) do local value = querystring[old_name] querystring[new_name] = value querystring[old_name] = nil end for _, name, value in iter(conf.replace.querystring) do if querystring[name] then querystring[name] = value end end -- Add querystring(s) for _, name, value in iter(conf.add.querystring) do if not querystring[name] then querystring[name] = value end end -- Append querystring(s) for _, name, value in iter(conf.append.querystring) do querystring[name] = append_value(querystring[name], value) end req_set_uri_args(querystring) end local function transform_json_body(conf, body, content_length) local removed, renamed, replaced, added, appended = false, false, false, false, false local content_length = (body and #body) or 0 local parameters = parse_json(body) if parameters == nil then if content_length > 0 then return false, nil end parameters = {} end if content_length > 0 and #conf.remove.body > 0 then for _, name, value in iter(conf.remove.body) do parameters[name] = nil removed = true end end if content_length > 0 and #conf.rename.body > 0 then for _, old_name, new_name in iter(conf.rename.body) do local value = parameters[old_name] parameters[new_name] = value parameters[old_name] = nil renamed = true end end if content_length > 0 and #conf.replace.body > 0 then for _, name, value in iter(conf.replace.body) do if parameters[name] then parameters[name] = value replaced = true end end end if #conf.add.body > 0 then for _, name, value in iter(conf.add.body) do if not parameters[name] then parameters[name] = value added = true end end end if #conf.append.body > 0 then for _, name, value in iter(conf.append.body) do local old_value = parameters[name] parameters[name] = append_value(old_value, value) appended = true end end if removed or renamed or replaced or added or appended then return true, cjson.encode(parameters) end end local function transform_url_encoded_body(conf, body, content_length) local renamed, removed, replaced, added, appended = false, false, false, false, false local parameters = decode_args(body) if content_length > 0 and #conf.remove.body > 0 then for _, name, value in iter(conf.remove.body) do parameters[name] = nil removed = true end end if content_length > 0 and #conf.rename.body > 0 then for _, old_name, new_name in iter(conf.rename.body) do local value = parameters[old_name] parameters[new_name] = value parameters[old_name] = nil renamed = true end end if content_length > 0 and #conf.replace.body > 0 then for _, name, value in iter(conf.replace.body) do if parameters[name] then parameters[name] = value replaced = true end end end if #conf.add.body > 0 then for _, name, value in iter(conf.add.body) do if parameters[name] == nil then parameters[name] = value added = true end end end if #conf.append.body > 0 then for _, name, value in iter(conf.append.body) do local old_value = parameters[name] parameters[name] = append_value(old_value, value) appended = true end end if removed or renamed or replaced or added or appended then return true, encode_args(parameters) end end local function transform_multipart_body(conf, body, content_length, content_type_value) local removed, renamed, replaced, added, appended = false, false, false, false, false local parameters = multipart(body and body or "", content_type_value) if content_length > 0 and #conf.rename.body > 0 then for _, old_name, new_name in iter(conf.rename.body) do if parameters:get(old_name) then local value = parameters:get(old_name).value parameters:set_simple(new_name, value) parameters:delete(old_name) renamed = true end end end if content_length > 0 and #conf.remove.body > 0 then for _, name, value in iter(conf.remove.body) do parameters:delete(name) removed = true end end if content_length > 0 and #conf.replace.body > 0 then for _, name, value in iter(conf.replace.body) do if parameters:get(name) then parameters:delete(name) parameters:set_simple(name, value) replaced = true end end end if #conf.add.body > 0 then for _, name, value in iter(conf.add.body) do if not parameters:get(name) then parameters:set_simple(name, value) added = true end end end if removed or renamed or replaced or added or appended then return true, parameters:tostring() end end local function transform_body(conf) local content_type_value = req_get_headers()[CONTENT_TYPE] local content_type = get_content_type(content_type_value) if content_type == nil or #conf.rename.body < 1 and #conf.remove.body < 1 and #conf.replace.body < 1 and #conf.add.body < 1 and #conf.append.body < 1 then return end -- Call req_read_body to read the request body first req_read_body() local body = req_get_body_data() local is_body_transformed = false local content_length = (body and #body) or 0 if content_type == ENCODED then is_body_transformed, body = transform_url_encoded_body(conf, body, content_length) elseif content_type == MULTI then is_body_transformed, body = transform_multipart_body(conf, body, content_length, content_type_value) elseif content_type == JSON then is_body_transformed, body = transform_json_body(conf, body, content_length) end if is_body_transformed then req_set_body_data(body) req_set_header(CONTENT_LENGTH, #body) end end local function transform_method(conf) if conf.http_method then req_set_method(ngx["HTTP_" .. conf.http_method:upper()]) if conf.http_method == "GET" or conf.http_method == "HEAD" or conf.http_method == "TRACE" then local content_type_value = req_get_headers()[CONTENT_TYPE] local content_type = get_content_type(content_type_value) if content_type == ENCODED then -- Also put the body into querystring -- Read the body req_read_body() local body = req_get_body_data() local parameters = decode_args(body) -- Append to querystring local querystring = req_get_uri_args() for name, value in pairs(parameters) do querystring[name] = value end req_set_uri_args(querystring) end end end end local function transform_uri(conf) if conf.replace.uri then local res, err = param_value(conf.replace.uri, conf.replace) if err then return error("[request-transformer] failed to render the template ", conf.replace.uri, ", error:", err) end ngx_log(DEBUG, "[request-transformer] template `", conf.replace.uri, "` rendered to `", res, "`") if res then ngx.var.upstream_uri = res end end end -- Performs any kinds of request transformations -- -- Arguments: -- @conf: The configuration setup in the plugin -- Returns: -- VOID local function transform_request(conf) if conf.transform and #conf.transform > 0 then for i, line in ipairs(conf.transform) do local from = line.from local to = line.to log("from: ", from) log("to: ", to) -- We shouldn't get to this point, but we're not handling arrays here if (not stringContains(from, "*") and not stringContains(to, "*")) then local fromValue = getRequestValue(from) setRequestValue(to, fromValue) end end end end function _M.execute(conf) clear_environment() transform_request(conf) transform_uri(conf) transform_method(conf) transform_headers(conf) transform_body(conf) transform_querystrings(conf) end return _M
-- ====================================================================== -- Shuttle Search -- Advent of Code 2020 Day 13 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ====================================================================== -- c r t . l u a -- ====================================================================== -- Chinese remainder theorem -- From https://rosettacode.org/wiki/Chinese_remainder_theorem#Lua -- with revisions -- ---------------------------------------------------------------------- -- local -- ---------------------------------------------------------------------- local crt = {} -- ---------------------------------------------------------------------- -- constants -- ---------------------------------------------------------------------- -- ====================================================================== -- Crt -- ====================================================================== local function prodf(a, ...) return a and a * prodf(...) or 1 end local function prodt(t) return prodf(table.unpack(t)) end local function mulInv(a, b) local b0, x0, x1 = b, 0, 1 if b == 1 then return 1 end while a > 1 do local q =a // b a, b = b, a % b x0, x1 = x1 -q * x0, x0 end if x1 < 0 then x1 = x1 + b0 end return x1 end function crt.chineseRemainder(n, a) local prod = prodt(n) local p local sum = 0 for i = 1, #n do p = prod // n[i] sum = sum + a[i] * mulInv(p, n[i]) * p end return sum % prod end -- ---------------------------------------------------------------------- -- module initialization -- ---------------------------------------------------------------------- return crt -- ====================================================================== -- end c r t . l u a end -- ======================================================================
local asserts = require 'testing.asserts' local PositionTrigger = require 'common.position_trigger' local set = require 'common.set' local test_runner = require 'testing.test_runner' local tests = {} local HAPPINESS_LAYER = [[ ..LL.LL.. .L..L..L. ..L...L.. ...L.L... ....L.... ]] local UNHAPPY_POSITION = {50, 50} -- bottom left local HAPPY_POSITION = {150, 350} -- left-most `L` -- Update without any triggers. function tests.testEmptyUpdate() local triggers = PositionTrigger.new() triggers:update(HAPPY_POSITION) end -- Create and remove a trigger multiple times. function tests.testRemove() local fired = false local triggers = PositionTrigger.new() for i = 1, 3 do -- Create. assert(not triggers:exists("testTrigger")) triggers:start{ name = 'testTrigger', maze = HAPPINESS_LAYER, triggerWhenEnter = 'L', callback = function() fired = true end, } assert(not fired) assert(triggers:exists("testTrigger")) -- Remove. triggers:remove("testTrigger") assert(not fired) assert(not triggers:exists("testTrigger")) end end -- Set up two triggers and verify the enter one fires when the first update is -- on the trigger, and the exit one fires when the second update is off the -- trigger. function tests.testFirstUpdateTrigger() local triggers = PositionTrigger.new() -- Create trigger to fire . -- Ensure it doesn't fire immediately. local firedEnter = false local firedExit = false triggers:start{ name = 'testEnterTrigger', maze = HAPPINESS_LAYER, triggerWhenEnter = 'L', callback = function() firedEnter = true end, } triggers:start{ name = 'testExitTrigger', maze = HAPPINESS_LAYER, triggerWhenExit = 'L', callback = function() firedExit = true end, } assert(not firedEnter) assert(not firedExit) assert(triggers:exists("testEnterTrigger")) assert(triggers:exists("testExitTrigger")) -- Update position to one that should fire and check that it fired on enter -- trigger, but not on exit trigger. triggers:update(HAPPY_POSITION) assert(firedEnter) assert(not triggers:exists("testEnterTrigger")) assert(not firedExit) assert(triggers:exists("testExitTrigger")) -- Update position to one that's outside, and check that the exit trigger -- fired. triggers:update(UNHAPPY_POSITION) assert(firedExit) assert(not triggers:exists("testExitTrigger")) end -- Set up two triggers and verify that neither fire when the first update is -- off the trigger, the enter one fires when the second update is on the -- trigger, and the exit one fires when the third update is off the trigger. function tests.testSecondUpdateTrigger() local triggers = PositionTrigger.new() -- Create trigger to fire . -- Ensure it doesn't fire immediately. local firedEnter = false local firedExit = false triggers:start{ name = 'testEnterTrigger', maze = HAPPINESS_LAYER, triggerWhenEnter = 'L', callback = function() firedEnter = true end, } triggers:start{ name = 'testExitTrigger', maze = HAPPINESS_LAYER, triggerWhenExit = 'L', callback = function() firedExit = true end, } assert(not firedEnter) assert(not firedExit) assert(triggers:exists("testEnterTrigger")) assert(triggers:exists("testExitTrigger")) -- Update position to one that's outside, and check that nothing triggers. triggers:update(UNHAPPY_POSITION) assert(not firedEnter) assert(not firedExit) assert(triggers:exists("testEnterTrigger")) assert(triggers:exists("testExitTrigger")) -- Update position to one that should fire and check that it fired on enter -- trigger, but not on exit trigger. triggers:update(HAPPY_POSITION) assert(firedEnter) assert(not triggers:exists("testEnterTrigger")) assert(not firedExit) assert(triggers:exists("testExitTrigger")) -- Update position to one that's outside, and check that the exit trigger -- fired. triggers:update(UNHAPPY_POSITION) assert(firedExit) assert(not triggers:exists("testExitTrigger")) end -- When we return true from the callback, the trigger should be reset so that -- it fires again. function tests.testPersist() local triggers = PositionTrigger.new() local fired = false triggers:start{ name = 'testTrigger', maze = HAPPINESS_LAYER, triggerWhenEnter = 'L', callback = function() fired = true return true -- request trigger to persist. end, } -- Update position and assert trigger gets triggered. assert(not fired) triggers:update(HAPPY_POSITION) assert(fired) -- Reset trigger, move off the position and back on. -- Assert trigger gets triggered again. fired = false triggers:update(UNHAPPY_POSITION) assert(not fired) triggers:update(HAPPY_POSITION) assert(fired) end --[[ Test starting and triggering multiple triggers in the same maze. Key word argements: * `maze` (string) text representation of the maze. * `triggers` (array) values for triggerWhenEnter and triggerWhenExit for series of triggers. * `updatePositions` (array) {x,y} positions used in call to triggers:update(). * `fired` (array) indices of {x,y} positions used in call to triggers:update(). --]] local function testMultiple(kwargs) local triggers = PositionTrigger.new() -- Create triggers. local fired = {} for i = 1, #kwargs.triggers do triggers:start{ name = "testTrigger" .. tostring(i), maze = kwargs.maze, triggerWhenEnter = kwargs.triggers[i].triggerWhenEnter, triggerWhenExit = kwargs.triggers[i].triggerWhenExit, callback = function() fired[i] = true return kwargs.triggers[i].persist end } end -- Repeatedly call triggers:update() and verify that the appropriate triggers -- have been fired. for j = 1, #kwargs.updatePositions do local currentPosition = kwargs.updatePositions[j] triggers:update(currentPosition) -- Ensure exactly the correct triggers have fired. assert(set.isSame(fired, kwargs.fired[j])) -- Reset which triggers were fired. fired = {} end end -- Set up multiple triggers that complete in the order they're created. function tests.testMultipleInOrder() testMultiple{ maze = 'CD\n' .. 'AB', triggers = { {triggerWhenEnter = 'A'}, -- trigger 1 {triggerWhenEnter = 'B'}, -- trigger 2 {triggerWhenEnter = 'C'}, -- trigger 3 {triggerWhenEnter = 'D'}, -- trigger 4 }, updatePositions = { {0, 0}, {100, 0}, {0, 100}, {100, 100}, }, fired = { {[1] = true}, {[2] = true}, {[3] = true}, {[4] = true}, }, } end -- Set up multiple triggers, where some trigger at the same time. function tests.testMultipleSimultaneous() testMultiple{ maze = 'AA\n' .. 'AB', triggers = { {triggerWhenEnter = 'A'}, -- trigger 1 {triggerWhenEnter = 'B'}, -- trigger 2 }, updatePositions = { {100, 100}, {100, 0}, {100, 0}, }, fired = { {[1] = true}, {[2] = true}, {}, }, } end -- Set up multiple triggers, where some trigger on exit. function tests.testMultipleEnterExit() testMultiple{ maze = 'AB', triggers = { {triggerWhenEnter = 'A'}, -- trigger 1 {triggerWhenExit = 'B'}, -- trigger 2 {triggerWhenExit = 'A'}, -- trigger 3 }, updatePositions = { {100, 0}, {0, 0}, {100, 0}, }, fired = { {}, {[1] = true, [2] = true}, {[3] = true}, }, } end -- Set up multiple triggers, where some are reset after they trigger. function tests.testMultiplePersist() testMultiple{ maze = 'AB', triggers = { {triggerWhenEnter = 'A', persist = true}, -- trigger 1 {triggerWhenEnter = 'B', persist = true}, -- trigger 2 {triggerWhenExit = 'A', persist = true}, -- trigger 3 {triggerWhenExit = 'B', persist = true}, -- trigger 4 }, updatePositions = { {0, 0}, {100, 0}, {100, 0}, {0, 0}, {100, 0}, }, fired = { {[1] = true}, {[2] = true, [3] = true}, {}, {[1] = true, [4] = true}, {[2] = true, [3] = true}, }, } end return test_runner.run(tests)
------------------------------------------------------------------------ -- Animation Functions ------------------------------------------------------------------------ local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB --Lua functions local random, next, unpack, strsub = random, next, unpack, strsub --WoW API / Variables E.AnimShake = {{-9,7,-7,12}, {-5,9,-9,5}, {-5,7,-7,5}, {-9,9,-9,9}, {-5,7,-7,5}, {-9,7,-9,5}} E.AnimShakeH = {-5,5,-2,5,-2,5} function E:FlashLoopFinished(requested) if not requested then self:Play() end end function E:RandomAnimShake(index) local s = E.AnimShake[index] return random(s[1], s[2]), random(s[3], s[4]) end function E:SetUpAnimGroup(obj, Type, ...) if not Type then Type = 'Flash' end if strsub(Type, 1, 5) == 'Flash' then obj.anim = obj:CreateAnimationGroup('Flash') obj.anim.fadein = obj.anim:CreateAnimation('ALPHA', 'FadeIn') obj.anim.fadein:SetFromAlpha(0) obj.anim.fadein:SetToAlpha(1) obj.anim.fadein:SetOrder(2) obj.anim.fadeout = obj.anim:CreateAnimation('ALPHA', 'FadeOut') obj.anim.fadeout:SetFromAlpha(1) obj.anim.fadeout:SetToAlpha(0) obj.anim.fadeout:SetOrder(1) if Type == 'FlashLoop' then obj.anim:SetScript('OnFinished', E.FlashLoopFinished) end elseif strsub(Type, 1, 5) == 'Scale' then obj.anim = obj:CreateAnimationGroup("Scale") obj.anim.scaleOut = obj.anim:CreateAnimation("Scale") obj.anim.scaleOut:SetDuration(0) obj.anim.scaleOut:SetScale(1.5, 1.5) obj.anim.scaleOut:SetOrder(1) obj.anim.scaleIn = obj.anim:CreateAnimation("Scale") obj.anim.scaleIn:SetDuration(0.35) obj.anim.scaleIn:SetScale(1/1.5, 1/1.5) obj.anim.scaleIn:SetOrder(2) elseif strsub(Type, 1, 5) == 'Shake' then local shake = obj:CreateAnimationGroup(Type) shake:SetLooping('REPEAT') shake.path = shake:CreateAnimation('Path') if Type == 'Shake' then shake.path:SetDuration(0.7) obj.shake = shake elseif Type == 'ShakeH' then shake.path:SetDuration(2) obj.shakeh = shake end for i = 1, 6 do shake.path[i] = shake.path:CreateControlPoint() shake.path[i]:SetOrder(i) if Type == 'Shake' then shake.path[i]:SetOffset(E:RandomAnimShake(i)) else shake.path[i]:SetOffset(E.AnimShakeH[i], 0) end end else local x, y, duration, customName = ... if not customName then customName = 'anim' end local anim = obj:CreateAnimationGroup('Move_In') obj[customName] = anim anim.in1 = anim:CreateAnimation('Translation') anim.in1:SetDuration(0) anim.in1:SetOrder(1) anim.in1:SetOffset(E:Scale(x), E:Scale(y)) anim.in2 = anim:CreateAnimation('Translation') anim.in2:SetDuration(duration) anim.in2:SetOrder(2) anim.in2:SetSmoothing('OUT') anim.in2:SetOffset(E:Scale(-x), E:Scale(-y)) anim.out1 = obj:CreateAnimationGroup('Move_Out') anim.out1:SetScript('OnFinished', function() obj:Hide() end) anim.out2 = anim.out1:CreateAnimation('Translation') anim.out2:SetDuration(duration) anim.out2:SetOrder(1) anim.out2:SetSmoothing('IN') anim.out2:SetOffset(E:Scale(x), E:Scale(y)) end end function E:ScaleAnimation(object, duration) if not object.anim then E:SetUpAnimGroup(object, "Scale") end if not object.anim.playing then object.anim.scaleOut:SetDuration(duration) object.anim.scaleIn:SetDuration(duration) object.anim:Play() object.anim.playing = true end end function E:StopScaleAnimation(object) if object.anim and object.anim.playing then object.anim:Stop() object.anim.playing = nil; end end function E:Shake(obj) if not obj.shake then E:SetUpAnimGroup(obj, 'Shake') end obj.shake:Play() end function E:StopShake(obj) if obj.shake then obj.shake:Finish() end end function E:ShakeHorizontal(obj) if not obj.shakeh then E:SetUpAnimGroup(obj, 'ShakeH') end obj.shakeh:Play() end function E:StopShakeHorizontal(obj) if obj.shakeh then obj.shakeh:Finish() end end function E:Flash(obj, duration, loop) if not obj.anim then E:SetUpAnimGroup(obj, loop and 'FlashLoop' or 'Flash') end if not obj.anim:IsPlaying() then obj.anim.fadein:SetDuration(duration) obj.anim.fadeout:SetDuration(duration) obj.anim:Play() end end function E:StopFlash(obj) if obj.anim and obj.anim:IsPlaying() then obj.anim:Stop() end end function E:SlideIn(obj, customName) if not customName then customName = 'anim' end if not obj[customName] then return end obj[customName].out1:Stop() obj[customName]:Play() obj:Show() end function E:SlideOut(obj, customName) if not customName then customName = 'anim' end if not obj[customName] then return end obj[customName]:Finish() obj[customName]:Stop() obj[customName].out1:Play() end local FADEFRAMES, FADEMANAGER = {}, CreateFrame('FRAME') FADEMANAGER.delay = 0.05 function E:UIFrameFade_OnUpdate(elapsed) FADEMANAGER.timer = (FADEMANAGER.timer or 0) + elapsed if FADEMANAGER.timer > FADEMANAGER.delay then FADEMANAGER.timer = 0 for frame, info in next, FADEFRAMES do -- Reset the timer if there isn't one, this is just an internal counter if frame:IsVisible() then info.fadeTimer = (info.fadeTimer or 0) + (elapsed + FADEMANAGER.delay) else info.fadeTimer = info.timeToFade + 1 end -- If the fadeTimer is less then the desired fade time then set the alpha otherwise hold the fade state, call the finished function, or just finish the fade if info.fadeTimer < info.timeToFade then if info.mode == 'IN' then frame:SetAlpha((info.fadeTimer / info.timeToFade) * info.diffAlpha + info.startAlpha) else frame:SetAlpha(((info.timeToFade - info.fadeTimer) / info.timeToFade) * info.diffAlpha + info.endAlpha) end else frame:SetAlpha(info.endAlpha) -- If there is a fadeHoldTime then wait until its passed to continue on if info.fadeHoldTime and info.fadeHoldTime > 0 then info.fadeHoldTime = info.fadeHoldTime - elapsed else -- Complete the fade and call the finished function if there is one E:UIFrameFadeRemoveFrame(frame) if info.finishedFunc then if info.finishedArgs then info.finishedFunc(unpack(info.finishedArgs)) else -- optional method info.finishedFunc(info.finishedArg1, info.finishedArg2, info.finishedArg3, info.finishedArg4, info.finishedArg5) end if not info.finishedFuncKeep then info.finishedFunc = nil end end end end end if not next(FADEFRAMES) then FADEMANAGER:SetScript('OnUpdate', nil) end end end -- Generic fade function function E:UIFrameFade(frame, info) if not frame or frame:IsForbidden() then return end frame.fadeInfo = info if not info.mode then info.mode = 'IN' end if info.mode == 'IN' then if not info.startAlpha then info.startAlpha = 0 end if not info.endAlpha then info.endAlpha = 1 end if not info.diffAlpha then info.diffAlpha = info.endAlpha - info.startAlpha end else if not info.startAlpha then info.startAlpha = 1 end if not info.endAlpha then info.endAlpha = 0 end if not info.diffAlpha then info.diffAlpha = info.startAlpha - info.endAlpha end end frame:SetAlpha(info.startAlpha) if not frame:IsProtected() then frame:Show() end if not FADEFRAMES[frame] then FADEFRAMES[frame] = info -- read below comment FADEMANAGER:SetScript('OnUpdate', E.UIFrameFade_OnUpdate) else FADEFRAMES[frame] = info -- keep these both, we need this updated in the event its changed to another ref from a plugin or sth, don't move it up! end end -- Convenience function to do a simple fade in function E:UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha) if not frame or frame:IsForbidden() then return end if frame.FadeObject then frame.FadeObject.fadeTimer = nil else frame.FadeObject = {} end frame.FadeObject.mode = 'IN' frame.FadeObject.timeToFade = timeToFade frame.FadeObject.startAlpha = startAlpha frame.FadeObject.endAlpha = endAlpha frame.FadeObject.diffAlpha = endAlpha - startAlpha E:UIFrameFade(frame, frame.FadeObject) end -- Convenience function to do a simple fade out function E:UIFrameFadeOut(frame, timeToFade, startAlpha, endAlpha) if not frame or frame:IsForbidden() then return end if frame.FadeObject then frame.FadeObject.fadeTimer = nil else frame.FadeObject = {} end frame.FadeObject.mode = 'OUT' frame.FadeObject.timeToFade = timeToFade frame.FadeObject.startAlpha = startAlpha frame.FadeObject.endAlpha = endAlpha frame.FadeObject.diffAlpha = startAlpha - endAlpha E:UIFrameFade(frame, frame.FadeObject) end function E:UIFrameFadeRemoveFrame(frame) if frame and FADEFRAMES[frame] then if frame.FadeObject then frame.FadeObject.fadeTimer = nil end FADEFRAMES[frame] = nil end end
function GetBindingByKey(k) end; function SetBinding(keybind, action) end; function IsAltKeyDown() end; function IsControlKeyDown() end; function IsShiftKeyDown() end;
local cmd ={} function cmd.add( ) local a = 4772.22465 a=math.modf(a) print("aaaa!!!!!!!!!!fsdfsdfaaadfdsf?"..a.." ") end function cmd.sub( ) end return cmd
-- Author: Lpsd (https://github.com/Lpsd/) -- See the LICENSE file @ root directory -- ******************************************************************* Event = inherit(Class) -- ******************************************************************* function Event:constructor(eventName, allowRemoteTrigger) self.name = eventName self.allowRemoteTrigger = allowRemoteTrigger self.handlers = {} dxDebug("Event added", eventName) end function Event:addHandler(dxElement, handlerFunction) if (not dxElement) or (not dxElement.__dx) then if (dxElement ~= root) then return dxDebug("[Event:addHandler] Invalid dx-element supplied") and false end end if (type(handlerFunction) ~= "function") then return dxDebug("[Event:addHandler] Invalid handler function supplied") and false end if (not self.handlers[dxElement]) then self.handlers[dxElement] = {} end local index = (#self.handlers[dxElement] + 1) self.handlers[dxElement][index] = handlerFunction return true end function Event:removeHandler(dxElement, handlerFunction) if (not dxElement) or (not dxElement.__dx) then if (dxElement ~= root) then return dxDebug("[Event:removeHandler] Invalid dx-element supplied") and false end end if (type(handlerFunction) ~= "function") then return dxDebug("[Event:removeHandler] Invalid handler function supplied") and false end if (not self.handlers[dxElement]) then return false end for i, func in ipairs(self.handlers[dxElement]) do if (func == handlerFunction) then self.handlers[dxElement][i] = nil return true end end return false end -- ******************************************************************* function Event:getHandlerFunctions(sourceElement) local functions = {} if (not sourceElement) or (not sourceElement.__dx) then if (sourceElement ~= root) then return dxDebug("[Event:getHandlerFunctions] Invalid dx-element supplied") and false end end if (not self.handlers[sourceElement]) then return false end if (sourceElement == root) then for element, funcList in pairs(self.handlers) do for i, func in ipairs(funcList) do functions[#functions+1] = func end end else for i, func in ipairs(self.handlers[sourceElement]) do functions[#functions+1] = func end end return functions end
local language = "korean"; local PLUGIN = PLUGIN; PLUGIN:AddPluginLanguage("speed", "속도", language); PLUGIN:AddPluginLanguage("stamina", "지구력", language); PLUGIN:AddPluginLanguage("speed_desc", "얼마나 빠르게 뛸 수 있는지에 대한 능력치입니다.", language); PLUGIN:AddPluginLanguage("stamina_desc", "얼마나 오래 뛸 수 있는지에 대한 능력치입니다.", language);
--------------------------- -- Vendor Upgrade System -- --------------------------- local old_vendor_mods = string.split((minetest.setting_get("fancy_vend_old_vendor_mods") or ""), ",") local old_vendor_mods_table = {} for i in pairs(old_vendor_mods) do old_vendor_mods_table[old_vendor_mods[i]] = true end local base_upgrade_template = { description = "Shop Upgrade (Try and place to upgrade)", legacy_facedir_simple = true, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1}, is_ground_content = false, light_source = 8, sounds = default.node_sound_wood_defaults(), drop = fancy_vend.drop_vendor, tiles = { "player_vend.png", "player_vend.png", "player_vend.png", "player_vend.png", "player_vend.png", "upgrade_front.png", }, on_place = function(itemstack) return ItemStack(fancy_vend.drop_vendor.." "..itemstack:get_count()) end, allow_metadata_inventory_move = function(pos, _, _, _, _, count, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return count end, allow_metadata_inventory_put = function(pos, _, _, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, _, _, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") then return 0 end return stack:get_count() end, } local clear_craft_vendors = {} if old_vendor_mods_table["currency"] then local currency_template = table.copy(base_upgrade_template) currency_template.can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives") and (meta:get_string("owner") == player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass = true})) end currency_template.on_rightclick = function(pos, _, clicker) local meta = minetest.get_meta(pos) local list_name = "nodemeta:"..pos.x..","..pos.y..","..pos.z if clicker:get_player_name() == meta:get_string("owner") then minetest.show_formspec(clicker:get_player_name(),"fancy_vend:currency_shop_formspec", "size[8,9.5]".. "label[0,0;".."Customers gave:".."]".. "list["..list_name..";customers_gave;0,0.5;3,2;]".. "label[0,2.5;".."Your stock:".."]".. "list["..list_name..";stock;0,3;3,2;]".. "label[5,0;".."You want:".."]".. "list["..list_name..";owner_wants;5,0.5;3,2;]".. "label[5,2.5;".."In exchange, you give:".."]".. "list["..list_name..";owner_gives;5,3;3,2;]".. "list[current_player;main;0,5.5;8,4;]" ) end end minetest.register_node(":currency:shop", currency_template) table.insert(clear_craft_vendors, "currency:shop") end if old_vendor_mods_table["easyvend"] then local nodes = {"easyvend:vendor", "easyvend:vendor_on", "easyvend:depositor", "easyvend:depositor_on"} for i in pairs(nodes) do minetest.register_node(":"..nodes[i], base_upgrade_template) table.insert(clear_craft_vendors, nodes[i]) end end if old_vendor_mods_table["vendor"] then local nodes = {"vendor:vendor", "vendor:depositor"} for i in pairs(nodes) do minetest.register_node(":"..nodes[i], base_upgrade_template) table.insert(clear_craft_vendors, nodes[i]) end end if old_vendor_mods_table["money"] then local money_template = table.copy(base_upgrade_template) money_template.can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") and (meta:get_string("owner") == player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass = true})) end money_template.on_rightclick = function(pos, _, clicker) local meta = minetest.get_meta(pos) local list_name = "nodemeta:"..pos.x..","..pos.y..","..pos.z if clicker:get_player_name() == meta:get_string("owner") then minetest.show_formspec(clicker:get_player_name(),"fancy_vend:money_shop_formspec", "size[8,10;]".. "list["..list_name..";main;0,0;8,4;]".. "list[current_player;main;0,6;8,4;]" ) end end local nodes = {"money:barter_shop", "money:shop", "money:admin_shop", "money:admin_barter_shop"} for i in pairs(nodes) do minetest.register_node(":"..nodes[i], money_template) table.insert(clear_craft_vendors, nodes[i]) end end for i_n in pairs(clear_craft_vendors) do local currency_crafts = minetest.get_all_craft_recipes(i_n) if currency_crafts then for i in pairs(currency_crafts) do minetest.clear_craft(currency_crafts[i]) end end end
-- Pikmin (NTSC v1.1) local core = require("games.core") local game = { memorymap = {} } core.loadGenericControllerMap(0x8039D400, game) return game
TOOL.Base = "base_brush" TOOL.Description = "Kill players on touch." -------------------------------------------------------------------------------- TOOL.TextureColor = Color(255,0,0,200) TOOL.TextureText = "Kill" -------------------------------------------------------------------------------- function TOOL:EntSetup( ent ) ent:SetSolidFlags( FSOLID_CUSTOMBOXTEST ) if SERVER then ent:SetTrigger( true ) end end function TOOL:EntStartTouch( ent ) if ent:IsPlayer() then ent:Kill() return end end function TOOL:EntShouldCollide( ent ) return false end --------------------------------------------------------------------------------
local ADDON_NAME, Mod = ... local MAX_ICON_INDEX = 8 local CLASS_MARKS = { -- Stars ["ROGUE"] = 1, ["WARRIOR"] = 1, -- Circles ["DRUID"] = 2, -- Diamonds ["WARLOCK"] = 3, ["DEMONHUNTER"] = 3, ["PALADIN"] = 3, -- Triangles ["MONK"] = 4, ["HUNTER"] = 4, -- Moons ["PRIEST"] = 5, -- Squares ["SHAMAN"] = 6, ["MAGE"] = 6, -- CROSSES ["DEATHKNIGHT"] = 7 -- Skulls } local frame = CreateFrame("Frame") frame:RegisterEvent("ADDON_LOADED") frame:RegisterEvent("PVP_MATCH_ACTIVE") frame:RegisterEvent("GROUP_ROSTER_UPDATE") frame:SetScript("OnEvent", function (self, event, ...) local handler = self[event] handler(self, ...) end) function frame:ADDON_LOADED(addonName) if addonName ~= ADDON_NAME then return; end -- Register additional events here as needed end function frame:PVP_MATCH_ACTIVE(...) Mod:MarkPlayers() end function frame:GROUP_ROSTER_UPDATE(...) -- Wait 1.5 seconds for the players to load in. If we don't wait, the API will return nil for the player's class and a proper mark won't be found C_Timer.After(1.5, function () Mod:MarkPlayers() end) end local function GetClassMark(unitId) local className, classId = UnitClassBase(unitId) local mark = CLASS_MARKS[className] if mark == nil then print("WARNING: Could not find a class mark for class " .. (className or "unknown"), className, unitId) -- Return a skull which is not used by any class return 8 end return mark end function Mod:MarkPlayers(force) -- A function to log debug messages if force is true function Log (...) if force then print(...) end end -- Check which kind of instance the user is in local instanceName, instanceType = GetInstanceInfo() -- Only mark players if we're in an arena match or rbg if not force and instanceType ~= "arena" and instanceType ~= "ratedbg" then Log("User is not in an arena or ratedbg, and force is not true. Skipping marks.") return; end -- Keep track of which marks have been used local usedMarks = { } -- Keep track of units that don't get assigned a mark on first pass because of duplicate mark usage local skippedUnits = { } local function TryMarkUnit(unit, markOverride) Log("Attempting to mark unit", unit) if not UnitExists(unit) then Log("Unit "..(unit or "nil").." does not exist") return; end -- Check if the unit is already using a mark local existingMark = GetRaidTargetIndex(unit) if existingMark then Log("Unit", unit, "is already marked with", existingMark) usedMarks[existingMark] = unit return; end -- Get the desired mark for this unit and apply it if it hasn't been used local mark = markOverride or GetClassMark(unit) if usedMarks[mark] == nil then Log("Setting mark for unit "..unit.." to "..mark) SetRaidTarget(unit, mark) usedMarks[mark] = unit else Log("Desired mark", mark, "for unit", unit, "is already in use") table.insert(skippedUnits, unit) end end if instanceType == "ratedbg" then -- Only 10 players in RBGs for i = 1, 10 do local unit = "raid" .. i local role = UnitGroupRolesAssigned(unit) -- Only mark healers and tanks in RBGs if role == "HEALER" or role == "TANK" then TryMarkUnit("raid" .. i) else Log("Unit", unit, "is not a tank or healer. Skipping mark.") end end else -- We mark all players in the party local units = { "player", "party1", "party2", "party3", "party4" } for i = 1, #units do TryMarkUnit(units[i]) end end -- Iterate over any players who weren't assigned a mark because of duplicate classes -- (e.g. if two shamans, one was assigned a square and the other was skipped because it can't also be assigned a square) for key, unit in pairs(skippedUnits) do local unit = skippedUnits[i] -- Find a mark that hasn't been used yet for i = 1, MAX_ICON_INDEX do if not usedMarks[i] then TryMarkUnit(unit, i) break; end end end end
-- Wifi static setup wifi.setmode(wifi.STATION) ssid='MB' password= '******' station_cfg={} station_cfg.ssid=ssid station_cfg.pwd=password station_cfg.save=true wifi.sta.config(station_cfg) wifi.sta.connect() tmr.alarm(1,2000, 1, function() if wifi.sta.getip()==nil then print(" Wait for IP --> "..wifi.sta.status()) else print("New IP address is "..wifi.sta.getip()) tmr.stop(1) dofile("boot.lua") end end) print('init.lua ready') --if file.open("list_AP.lua") then -- print(file.read()) -- file.close() --end function listap(t) for k,v in pairs(t) do print(k.." : "..v) end end wifi.sta.getap(listap) print(wifi.sta.getapinfo()) print(wifi.sta.getconfig())
WiFiLED = {} node.compile("WiFiLED_ws2812.lua") dofile("WiFiLED_ws2812.lc") node.compile("WiFiLED_mqtt.lua") dofile("WiFiLED_mqtt.lc") ---[[ node.compile("WiFiLED_webServer.lua") dofile("WiFiLED_webServer.lc");--]] --dofile("WiFiLED_webServer.lua"); node.compile("WiFiLED_endUserSetup.lua") dofile("WiFiLED_endUserSetup.lc") local function init() print("*** Initialising ***") initWs2812() local wifiMode = wifi.getdefaultmode() local wifiStatus = wifi.sta.status() startWifiEventMonitoring() if wifiMode == wifi.SOFTAP or wifiMode == wifi.STATIONAP then print("In either SOFTAP or STATIONAP mode, so starting config portal") startEndUserSetup() end if(wifiStatus == wifi.STA_GOTIP) then print(" ... already connected, so starting server") startServer() connectToMQTT() end end function startWifiEventMonitoring() print("... starting wifi event monitoring") wifi.eventmon.register(wifi.eventmon.STA_CONNECTED, function() print("Connected wifi") end) wifi.eventmon.register(wifi.eventmon.STA_DISCONNECTED, function() print("Disconnected wifi") end) wifi.eventmon.register(wifi.eventmon.STA_AUTHMODE_CHANGE, function() print("Wifi AuthMode changed") end) wifi.eventmon.register(wifi.eventmon.STA_GOT_IP, function() print("IP address: " .. wifi.sta.getip()) startServer() connectToMQTT() end) wifi.eventmon.register(wifi.eventmon.STA_DHCP_TIMEOUT, function() print(" - DHCP timeout ... please check your network DHCP settings and restart") end) wifi.eventmon.register(wifi.eventmon.AP_STACONNECTED, function() print(" - New access point client connected ... no action currently defined") end) wifi.eventmon.register(wifi.eventmon.AP_STADISCONNECTED, function() print(" - Access point client disconnected ... no action currently defined") end) --wifi.eventmon.register(wifi.eventmon.AP_PROBEREQRECVED, ...) end init()
local ForceCamera = { onfoot = 1, invehicles = 4 } -- types: (0)close (1)near (2)far (3) cinematic?? (4)first person Citizen.CreateThread(function() SetFollowPedCamViewMode(ForceCamera.onfoot) SetFollowVehicleCamViewMode(ForceCamera.invehicles) while true do Citizen.Wait(0) if NetworkIsPlayerActive(PlayerId()) then if IsPedOnFoot(GetPlayerPed(-1)) then DisableControlAction(0, 0, true) SetFollowPedCamViewMode(ForceCamera.onfoot) SetFollowVehicleCamViewMode(ForceCamera.invehicles) else DisableControlAction(0, 0, true) SetFollowPedCamViewMode(ForceCamera.invehicles) SetFollowVehicleCamViewMode(ForceCamera.invehicles) end end end end)
local __exports = LibStub:NewLibrary("ovale/Scripts", 10000) if not __exports then return end local __class = LibStub:GetLibrary("tslib").newClass local AceConfig = LibStub:GetLibrary("AceConfig-3.0", true) local AceConfigDialog = LibStub:GetLibrary("AceConfigDialog-3.0", true) local __Options = LibStub:GetLibrary("ovale/Options") local OvaleOptions = __Options.OvaleOptions local __Localization = LibStub:GetLibrary("ovale/Localization") local L = __Localization.L local __PaperDoll = LibStub:GetLibrary("ovale/PaperDoll") local OvalePaperDoll = __PaperDoll.OvalePaperDoll local __Ovale = LibStub:GetLibrary("ovale/Ovale") local Ovale = __Ovale.Ovale local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true) local format = string.format local gsub = string.gsub local lower = string.lower local pairs = pairs local OvaleScriptsBase = Ovale:NewModule("OvaleScripts", aceEvent) local DEFAULT_NAME = "Ovale" local DEFAULT_DESCRIPTION = L["Script défaut"] local CUSTOM_NAME = "custom" local CUSTOM_DESCRIPTION = L["Script personnalisé"] local DISABLED_NAME = "Disabled" local DISABLED_DESCRIPTION = L["Disabled"] do local defaultDB = { code = "", source = "Ovale", showHiddenScripts = false } local actions = { code = { name = L["Code"], type = "execute", func = function() local appName = __exports.OvaleScripts:GetName() AceConfigDialog:SetDefaultSize(appName, 700, 550) AceConfigDialog:Open(appName) end } } for k, v in pairs(defaultDB) do OvaleOptions.defaultDB.profile[k] = v end for k, v in pairs(actions) do OvaleOptions.options.args.actions.args[k] = v end OvaleOptions:RegisterOptions(__exports.OvaleScripts) end local OvaleScriptsClass = __class(OvaleScriptsBase, { constructor = function(self) self.script = {} OvaleScriptsBase.constructor(self) end, OnInitialize = function(self) self:CreateOptions() self:RegisterScript(nil, nil, DEFAULT_NAME, DEFAULT_DESCRIPTION, nil, "script") self:RegisterScript(Ovale.playerClass, nil, CUSTOM_NAME, CUSTOM_DESCRIPTION, Ovale.db.profile.code, "script") self:RegisterScript(nil, nil, DISABLED_NAME, DISABLED_DESCRIPTION, nil, "script") self:RegisterMessage("Ovale_StanceChanged") end, OnDisable = function(self) self:UnregisterMessage("Ovale_StanceChanged") end, Ovale_StanceChanged = function(self, event, newStance, oldStance) end, GetDescriptions = function(self, scriptType) local descriptionsTable = {} for name, script in pairs(self.script) do if ( not scriptType or script.type == scriptType) and ( not script.specialization or OvalePaperDoll:IsSpecialization(script.specialization) or script.specialization == "all") then if name == DEFAULT_NAME then descriptionsTable[name] = script.desc .. " (" .. self:GetScriptName(name) .. ")" else descriptionsTable[name] = script.desc end end end return descriptionsTable end, RegisterScript = function(self, className, specialization, name, description, code, scriptType) if not className or className == Ovale.playerClass then self.script[name] = self.script[name] or {} local script = self.script[name] script.type = scriptType or "script" script.desc = description or name script.specialization = specialization script.code = code or "" end end, UnregisterScript = function(self, name) self.script[name] = nil end, SetScript = function(self, name) local oldSource = Ovale.db.profile.source if oldSource ~= name then Ovale.db.profile.source = name self:SendMessage("Ovale_ScriptChanged") end end, GetDefaultScriptName = function(self, className, specialization) local name if className == "DEATHKNIGHT" then if specialization == "blood" then name = "icyveins_deathknight_blood" elseif specialization == "frost" then name = "sc_death_knight_frost_t19" elseif specialization == "unholy" then name = "sc_death_knight_unholy_t19" end elseif className == "DEMONHUNTER" then if specialization == "vengeance" then name = "icyveins_demonhunter_vengeance" elseif specialization == "havoc" then name = "sc_demon_hunter_havoc_t19" end elseif className == "DRUID" then if specialization == "restoration" then name = DISABLED_NAME elseif specialization == "guardian" then name = "icyveins_druid_guardian" elseif specialization == "feral" then name = "shmoodude_druid_feral" end elseif className == "MONK" then if specialization == "mistweaver" then name = DISABLED_NAME elseif specialization == "brewmaster" then name = "icyveins_monk_brewmaster" end elseif className == "PALADIN" then if specialization == "holy" then name = "icyveins_paladin_holy" elseif specialization == "protection" then name = "icyveins_paladin_protection" end elseif className == "PRIEST" then if specialization == "discipline" then name = "icyveins_priest_discipline" elseif specialization == "holy" then name = DISABLED_NAME end elseif className == "SHAMAN" then if specialization == "restoration" then name = DISABLED_NAME end elseif className == "WARRIOR" then if specialization == "protection" then name = "icyveins_warrior_protection" end end if not name and specialization then name = format("sc_%s_%s_t19", lower(className), specialization) end if not (name and self.script[name]) then name = DISABLED_NAME end return name end, GetScriptName = function(self, name) return (name == DEFAULT_NAME) and self:GetDefaultScriptName(Ovale.playerClass, OvalePaperDoll:GetSpecialization()) or name end, GetScript = function(self, name) name = self:GetScriptName(name) if name and self.script[name] then return self.script[name].code end end, CreateOptions = function(self) local options = { name = Ovale:GetName() .. " " .. L["Script"], type = "group", args = { source = { order = 10, type = "select", name = L["Script"], width = "double", values = function(info) local scriptType = not Ovale.db.profile.showHiddenScripts and "script" return __exports.OvaleScripts:GetDescriptions(scriptType) end, get = function(info) return Ovale.db.profile.source end, set = function(info, v) self:SetScript(v) end }, script = { order = 20, type = "input", multiline = 25, name = L["Script"], width = "full", disabled = function() return Ovale.db.profile.source ~= CUSTOM_NAME end, get = function(info) local code = __exports.OvaleScripts:GetScript(Ovale.db.profile.source) code = code or "" return gsub(code, " ", " ") end, set = function(info, v) __exports.OvaleScripts:RegisterScript(Ovale.playerClass, nil, CUSTOM_NAME, CUSTOM_DESCRIPTION, v, "script") Ovale.db.profile.code = v self:SendMessage("Ovale_ScriptChanged") end }, copy = { order = 30, type = "execute", name = L["Copier sur Script personnalisé"], disabled = function() return Ovale.db.profile.source == CUSTOM_NAME end, confirm = function() return L["Ecraser le Script personnalisé préexistant?"] end, func = function() local code = __exports.OvaleScripts:GetScript(Ovale.db.profile.source) __exports.OvaleScripts:RegisterScript(Ovale.playerClass, nil, CUSTOM_NAME, CUSTOM_DESCRIPTION, code, "script") Ovale.db.profile.source = CUSTOM_NAME Ovale.db.profile.code = __exports.OvaleScripts:GetScript(CUSTOM_NAME) self:SendMessage("Ovale_ScriptChanged") end }, showHiddenScripts = { order = 40, type = "toggle", name = L["Show hidden"], get = function(info) return Ovale.db.profile.showHiddenScripts end, set = function(info, value) Ovale.db.profile.showHiddenScripts = value end } } } local appName = self:GetName() AceConfig:RegisterOptionsTable(appName, options) AceConfigDialog:AddToBlizOptions(appName, L["Script"], Ovale:GetName()) end, }) __exports.OvaleScripts = OvaleScriptsClass()
--[[ Provides Elasticserach endpoint authorization based on rules in Lua and authenticated user See the `nginx_authorize_by_lua.conf` for the Nginx config. Synopsis: $ /usr/local/openresty/nginx/sbin/nginx -p $PWD/nginx/ -c $PWD/nginx_authorize_by_lua.conf $ curl -i -X HEAD 'http://localhost:8080' HTTP/1.1 401 Unauthorized curl -i -X HEAD 'http://all:all@localhost:8080' HTTP/1.1 200 OK curl -i -X GET 'http://all:all@localhost:8080' HTTP/1.1 403 Forbidden curl -i -X GET 'http://user:user@localhost:8080' HTTP/1.1 200 OK curl -i -X GET 'http://user:user@localhost:8080/_search' HTTP/1.1 200 OK curl -i -X POST 'http://user:user@localhost:8080/_search' HTTP/1.1 200 OK curl -i -X GET 'http://user:user@localhost:8080/_aliases' HTTP/1.1 200 OK curl -i -X POST 'http://user:user@localhost:8080/_aliases' HTTP/1.1 403 Forbidden curl -i -X POST 'http://user:user@localhost:8080/myindex/mytype/1' -d '{"title" : "Test"}' HTTP/1.1 403 Forbidden curl -i -X DELETE 'http://user:user@localhost:8080/myindex/' HTTP/1.1 403 Forbidden curl -i -X POST 'http://admin:admin@localhost:8080/myindex/mytype/1' -d '{"title" : "Test"}' HTTP/1.1 200 OK curl -i -X DELETE 'http://admin:admin@localhost:8080/myindex/mytype/1' HTTP/1.1 200 OK curl -i -X DELETE 'http://admin:admin@localhost:8080/myindex/' HTTP/1.1 200 OK ]]-- -- authorization rules local restrictions = { all = { ["^/$"] = { "HEAD" } }, user = { ["^/$"] = { "GET" }, ["^/?[^/]*/?[^/]*/_search"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/_msearch"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/_validate/query"] = { "GET", "POST" }, ["/_aliases"] = { "GET" }, ["/_cluster.*"] = { "GET" }, ["/app.*"] = { "GET" }, ["/ui.*"] = { "GET" }, ["/bundles.*"] = { "GET" }, ["/api.*"] = { "GET" }, ["/plugins.*"] = { "GET" }, ["/es_admin.*"] = { "GET", "POST" }, ["/static.*"] = { "GET" } }, admin = { ["^/?[^/]*/?[^/]*/_bulk"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/_refresh"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/?[^/]*/_create"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/?[^/]*/_update"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/?.*"] = { "GET", "POST", "PUT", "DELETE" }, ["^/?[^/]*/?[^/]*$"] = { "GET", "POST", "PUT", "DELETE" }, ["/_aliases"] = { "GET", "POST" }, ["/_cluster.*"] = { "GET" }, ["/app.*"] = { "GET" }, ["/ui.*"] = { "GET" }, ["/bundles.*"] = { "GET" }, ["/api.*"] = { "GET", "POST" }, ["/plugins.*"] = { "GET" }, ["/es_admin.*"] = { "GET", "POST" }, ["/static.*"] = { "GET" }, ["/admin.*"] = { "GET" } }, g2p = { ["^/$"] = { "GET" }, ["^/demo-ui.*$"] = { "GET" }, ["^/*.j*$"] = { "GET" }, ["^/?[^/]*/?[^/]*/_search"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/_msearch"] = { "GET", "POST" }, ["^/?[^/]*/?[^/]*/_validate/query"] = { "GET", "POST" }, ["/_aliases"] = { "GET" }, ["/_cluster.*"] = { "GET" }, ["/app.*"] = { "GET" }, ["/ui.*"] = { "GET" }, ["/bundles.*"] = { "GET" }, ["/api.*"] = { "GET", "POST" }, ["/plugins.*"] = { "GET" }, ["/es_admin.*"] = { "GET" }, ["/es_admin.*/_search"] = { "GET", "POST" }, ["/es_admin.*/_msearch"] = { "GET", "POST" }, ["/es_admin.*/_mget"] = { "GET", "POST" }, ["/static.*"] = { "GET" }, ["/kibana"] = { "GET", "POST" }, ["/v1.*"] = { "GET", "POST" } } } -- get authenticated user as role local role = ngx.var.remote_user ngx.log(ngx.DEBUG, role) -- exit 403 when no matching role has been found if restrictions[role] == nil then -- ngx.header.content_type = 'text/plain' -- ngx.log(ngx.WARN, "Unknown role ["..role.."]") -- ngx.status = 403 -- ngx.say("403 Forbidden: You don\'t have access to this resource.") -- return ngx.exit(403) role = 'g2p' end -- get URL local uri = ngx.var.uri ngx.log(ngx.DEBUG, uri) -- get method local method = ngx.req.get_method() ngx.log(ngx.DEBUG, method) local allowed = false for path, methods in pairs(restrictions[role]) do -- path matched rules? local p = string.match(uri, path) local m = nil -- method matched rules? for _, _method in pairs(methods) do m = m and m or string.match(method, _method) end if p and m then allowed = true -- ngx.log(ngx.NOTICE, method.." "..uri.." matched: "..tostring(m).." "..tostring(path).." for "..role) break end ngx.log(ngx.WARN, method.." "..uri.." NO matched: m:"..tostring(m).." path:"..tostring(path).." for "..role) end if not allowed then ngx.header.content_type = 'text/plain' ngx.log(ngx.WARN, "Role ["..role.."] not allowed to access the resource ["..method.." "..uri.."]") ngx.status = 403 ngx.say("403 Forbidden: You don\'t have access to this resource.") return ngx.exit(403) end
local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local packages = script.Parent.Parent local Isotope = require(packages:WaitForChild("isotope")) local math = require(packages:WaitForChild("math")) local BoardFrame = {} BoardFrame.__index = BoardFrame setmetatable(BoardFrame, Isotope) function BoardFrame.new(config) local self = Isotope.new() setmetatable(self, BoardFrame) self.Color = self:Import(config.Color, Color3.new(0.3,0,0)) self.Size = self:Import(config.Size, UDim2.fromScale(1,1)) self.Position = self:Import(config.Position, UDim2.fromScale(0.5,0.5)) self.AnchorPoint = self:Import(config.AnchorPoint, Vector2.new(0.5,0.5)) self.PixelsPerStud = self:Import(config.PixelsPerStud, 20) self.CanvasPosition = self:Import(config.CanvasPosition, Vector2.new(0,0)) self.CanvasTransparency = self:Import(config.CanvasTransparency, 0) self.CanvasColor = self:Import(config.CanvasColor, Color3.new(1,1,1)) self.CanvasMaterial = self:Import(config.CanvasMaterial, "SmoothPlastic") self.CanvasMaterialVariant = self:Import(config.CanvasMaterialVariant, "") self.LockPosition = self:Import(config.LockPosition, false) self.LockZoom = self:Import(config.LockZoom, false) self.Zoom = self:Import(config.Zoom, 1) self.MinZoom = self:Import(config.MinZoom, 1) self.MaxZoom = self:Import(config.MaxZoom, 10) self.ZoomSpeed = self:Import(config.ZoomSpeed, 4) self.Delta = self._Fuse.Value(1/60) self.AbsoluteSize = self._Fuse.Value(Vector2.new(0,0)) self.CanvasSize = self._Fuse.Computed(self.AbsoluteSize, self.PixelsPerStud, function(absSize, pxRatio) return absSize / pxRatio end) --self:Import(config.CanvasSize, Vector2.new(60,40)) self.SizeRatio = self._Fuse.Computed(self.AbsoluteSize, function(absSize) return absSize.X / absSize.Y end) self.CameraHeight = self:Import(config.CameraHeight, 100) self.CameraFieldOfView = self._Fuse.Computed(self.Zoom, self.CanvasSize, self.CameraHeight, function(zoom, canvasSize, z) local y = canvasSize.Y local goalY = y / zoom local angle = math.atan2(goalY*0.5, z)*2 return math.deg(angle) end) self.CameraWindowSize = self._Fuse.Computed(self.CameraHeight, self.CameraFieldOfView, self.SizeRatio, function(height, fov, ratio) local y = 2*math.tan(math.rad(fov*0.5))*height local x = y * ratio return Vector2.new(math.abs(x),math.abs(y)) end) self.AbsoluteCanvasPosition = self._Fuse.Computed(self.CanvasPosition, self.CameraWindowSize, self.CanvasSize, function(pos, winSize, canSize) local min = pos - winSize/2 local max = pos + winSize/2 local x = pos.X local y = pos.Y local canMin = -canSize/2 local canMax = canSize/2 if min.X < canMin.X and max.X > canMax.X then x = 0 else if min.X < canMin.X then x += canMin.X - min.X end if max.X > canMax.X then x -= max.X - canMax.X end end if min.Y < canMin.Y and max.Y > canMax.Y then y = 0 else if min.Y < canMin.Y then y += canMin.Y - min.Y end if max.Y > canMax.Y then y -= max.Y - canMax.Y end end return Vector2.new(x,y) end) self.CameraCFrame = self._Fuse.Computed(self.AbsoluteCanvasPosition, self.CameraHeight, self.CameraFieldOfView, function(canvasPos, height, fov) local pos = Vector3.new(canvasPos.X, canvasPos.Y, height) return CFrame.new(pos, Vector3.new(canvasPos.X, canvasPos.Y, 0)) end) self.Camera = self._Fuse.new "Camera" { CFrame = self.CameraCFrame, FieldOfView = self.CameraFieldOfView,--:Tween(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), } self.WorldModel = self._Fuse.new "WorldModel" { Name = "Canvas", } local parameters = { Parent = self:Import(config.Parent, nil), Name = self:Import(config.Name, "BoardFrame"), ClipsDescendants = true, Size = self.Size, Position = self.Position, AnchorPoint = self.AnchorPoint, Transparency = 1, CurrentCamera = self.Camera, [self._Fuse.Children] = { self.WorldModel, self.Camera, } } for k, v in pairs(config) do if parameters[k] == nil and self[k] == nil then parameters[k] = v end end -- print("Parameters", parameters, self) self.Instance = self._Fuse.new("ViewportFrame")(parameters) self._Maid:GiveTask(self.Instance.Destroying:Connect(function() self:Destroy() end)) self.Canvas = self._Fuse.new "Part" { Name = "CanvasPart", Shape = Enum.PartType.Block, Parent = self.WorldModel, Material = self._Fuse.Computed(self.CanvasMaterial, function(matName) return Enum.Material[matName] end), MaterialVariant = self.CanvasMaterialVariant, Transparency = self.CanvasTransparency, Color = self.CanvasColor, CFrame = CFrame.new(Vector3.new(0,0,-1), Vector3.new(0,0,1)), Size = self._Fuse.Computed(self.CanvasSize, function(size) return Vector3.new(size.X, size.Y, 0.01) end), } self.PreviousMousePosition = self._Fuse.Value(Vector2.new(0,0)) self.MousePosition = self._Fuse.Value(Vector2.new(0,0)) self.MouseDelta = self._Fuse.Computed(self.MousePosition, self.PreviousMousePosition, function(mPos, pMPos) return pMPos - mPos end) self.IsHovering = self._Fuse.Computed(self.MousePosition, function(mPos) local sGui = self.Instance:FindFirstAncestorWhichIsA("BasePlayerGui") if not sGui then return false end local guis = sGui:GetGuiObjectsAtPosition(mPos.X, mPos.Y) for i, gui in ipairs(guis) do if gui == self.Instance then return true end end return false end) self._Maid:GiveTask(UserInputService.PointerAction:Connect(function(wheel, pan, pinch) if not self.LockZoom:Get() and self.IsHovering:Get() then local currentZoom = self.Zoom:Get() local zoomSpeed = self.ZoomSpeed:Get() local delta = self.Delta:Get() local alpha = (wheel + pinch) zoomSpeed *= alpha local goal = currentZoom * (1 + zoomSpeed) -- print("Goal", goal, "Alpha", alpha, "Speed", zoomSpeed) local newZoom = currentZoom + delta * (goal - currentZoom) self.Zoom:Set( math.clamp( newZoom, self.MinZoom:Get(), self.MaxZoom:Get() ) ) end end)) self._Maid:GiveTask(RunService.RenderStepped:Connect(function(delta) self.Delta:Set(delta) self.AbsoluteSize:Set(self.Instance.AbsoluteSize) self.PreviousMousePosition:Set(self.MousePosition:Get()) self.MousePosition:Set(UserInputService:GetMouseLocation()) if self.IsHovering:Get() and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and not self.LockPosition:Get() then local mouseDelta = self.MouseDelta:Get()--UserInputService:GetMouseDelta() -- print("Dragging", mouseDelta) local cameraWindowSize = self.CameraWindowSize:Get() local vportSize = self.AbsoluteSize:Get() local mouseOffset = mouseDelta * Vector2.new(1,-1) local worldOffset = cameraWindowSize * mouseOffset / vportSize -- local delta = self.Delta:Get() -- print("World", worldOffset, "Mouse", mouseScaleOffset, "Pos", mousePos) self.CanvasPosition:Set(self.AbsoluteCanvasPosition:Get() + worldOffset) end end)) self:Construct() -- print("Returning canvas") return self.Instance end return BoardFrame
include("terms") prime = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97} dim = 10 --[[25]]-- deg = {} stampa = 6 numbmin = 50 numbmax = 10000 number = 1 sum = 0 for i = 1,dim do if (i < 5) then max = 3 else max = 2 end if (sum < stampa and number < numbmax) then deg[i] = math.random(max) - 1 else deg[i] = 0 end sum = sum + deg[i] if (deg[i] > 0) then for j = 1,deg[i] do number = number * prime[i] end end end if (number < numbmin) then number = 1 sum = 5 temp = 1 + math.random(3) for i = 1,dim do if (i >= temp and i <= temp + 4) then deg[i] = 1 number = number * prime[i] else deg[i] = 0 end end end if (deg[5] == 0) then deg[5] = 1 number = number * prime[5] sum = sum + 1 end answ = "" term = number for i = 1, dim do if (deg[i] ~= 0) then for j = 1, deg[i] do term = term/prime[i] answ = answ .. " " .. lib.check_number(prime[i],20) end end end
FACTION.name = "Refugee" FACTION.description = "A regular human citizen enslaved by the Universal Union." FACTION.color = Color(150, 125, 100, 255) FACTION.models = { "models/willardnetworks/citizens/female_01.mdl", "models/willardnetworks/citizens/female_02.mdl", "models/willardnetworks/citizens/female_03.mdl", "models/willardnetworks/citizens/female_04.mdl", "models/willardnetworks/citizens/female_07.mdl", "models/willardnetworks/citizens/female_06.mdl", "models/willardnetworks/citizens/male01.mdl", "models/willardnetworks/citizens/male02.mdl", "models/willardnetworks/citizens/male03.mdl", "models/willardnetworks/citizens/male04.mdl", "models/willardnetworks/citizens/male05.mdl", "models/willardnetworks/citizens/male06.mdl", "models/willardnetworks/citizens/male07.mdl", "models/willardnetworks/citizens/male08.mdl", "models/willardnetworks/citizens/male09.mdl", "models/willardnetworks/citizens/male10.mdl", } FACTION.isDefault = true function FACTION:OnCharacterCreated(client, character) local id = Schema:ZeroNumber(math.random(1, 99999), 5) local inventory = character:GetInventory() character:SetData("cid", id) inventory:Add("suitcase", 1) local Timestamp = os.time() local TimeString = os.date( "%H:%M:%S - %d/%m/%Y" , Timestamp ) inventory:Add("transfer_papers", 1, { citizen_name = character:GetName(), unique = math.random(0000000,999999999), issue_date = tostring(TimeString) }) end FACTION_CITIZEN = FACTION.index
---[[---------------------------------------]]--- -- logging - Doom Nvim logging system -- -- Author: NTBBloodbath -- -- License: MIT -- ---[[---------------------------------------]]--- function Log_init() if Doom.logging ~= 0 then local today = os.date('%Y-%m-%d %H:%M:%S') local boot_msg = '[' .. today .. '] - Starting Doom Nvim ' .. Doom.version .. ' ...' Try({ function() if Doom.logging == 3 then print(boot_msg) end Cmd('silent !echo " " >> ' .. Doom_logs) Cmd( 'silent !echo "' .. boot_msg .. '" >> ' .. Doom_logs ) end, Catch({ function(_) print('Cannot write on_start log message') Cmd('!touch ' .. Doom_logs) end, }), }) end end function Log_message(msg_type, msg, level) --[[ + : Doom Nvim internal * : External command ? : Prompt ! : Error !!! : CRITICAL --]] local output = '' if Doom.logging ~= 0 then -- Generate log message if msg_type == '!' then output = '[!] - ' .. msg elseif msg_type == '+' then output = '[+] - ' .. msg elseif msg_type == '*' then output = '[*] - ' .. msg elseif msg_type == '?' then output = '[?] - ' .. msg elseif msg_type == '!!!' then output = '[!!!] - ' .. msg end Try({ function() if Doom.logging >= level then if Doom.logging == 3 then print(output) end Cmd( 'silent !echo "' .. output .. '" >> ' .. Doom_logs ) end end, Catch({ function(_) local err_msg = '[!] - Cannot save: ' .. msg .. '' print(err_msg) Cmd( 'silent !echo "' .. err_msg .. '" >> ' .. Doom_logs ) end, }), }) end end -- Dump messages to doom.log file function Dump_messages() if Doom.logging ~= 0 then Cmd( 'silent !echo "[---] - Dumping :messages" >> ' .. Doom_logs ) Cmd('redir >> ' .. Doom_logs) Cmd('silent messages') Cmd('redir END') Cmd('silent !echo " " >> ' .. Doom_logs) Cmd( 'silent !echo "[---] - End of dump" >> ' .. Doom_logs ) end end
-- Set vim as local variable for lua diagnostics local vim = vim -- Create local variable to shorten keymapping commands local map = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} -- Mappings --Remap space as leader key -- map("n", "<Space>", "<Nop>", opts) vim.g.mapleader = " " vim.g.maplocalleader = " " -- Fast escape from insert mode map("i", "jk", "<Esc>", opts) map("n", "<CR>", "<cmd>nohl<CR>", opts) --Remap for dealing with word wrap map("n", "k", "v:count == 0 ? 'gk' : 'k'", {noremap = true, expr = true, silent = true}) map("n", "j", "v:count == 0 ? 'gj' : 'j'", {noremap = true, expr = true, silent = true}) -- Y yank until the end of line (note: this is now a default on master) map("n", "Y", "y$", {noremap = true}) -- -- Enforcing Purity for myself to not use arrow keys -- map("n", "<UP>", ":resize +2<CR>", opts) -- map("n", "<Down>", ":resize -2<CR>", opts) -- map("n", "<Left>", ":vertical resize +2<CR>", opts) -- map("n", "<Right>", ":vertical resize -2<CR>", opts) -- -- Terminal -- map("t", "<Esc>", "<C-\\><C-n>", opts) -- map("t", "jk", "<C-\\><C-n>", opts) -- map("n", "<C-\\>", ":sp<bar>term<CR><C-w>J:resize10<CR>", opts) -- Mappings to move lines -- https://stackoverflow.com/questions/5379837/is-it-possible-to-mapping-alt-hjkl-in-insert-mode map("v", "<M-j>", ":m '>+1<CR>gv=gv", opts) map("v", "<M-k>", ":m '<-2<CR>gv=gv", opts) map("n", "<C-e>", "3<C-e>", opts) map("n", "<C-y>", "3<C-y>", opts) -- Use Ctrl+H,J,K,L to navigate panes map("n", "<C-h>", "<C-w>h", opts) map("n", "<C-j>", "<C-w>j", opts) map("n", "<C-k>", "<C-w>k", opts) map("n", "<C-l>", "<C-w>l", opts) -- better indenting map("v", "<", "<gv", opts) map("v", ">", ">gv", opts) -- better search map("n", "n", "nzzzv", opts) map("n", "N", "Nzzzv", opts) -- Tabbing through buffers map("n", "<Tab>", ":bn<CR>", opts) -- Next buffer in list map("n", "<S-Tab>", ":bp<CR>", opts) -- Previous buffer in list map("n", "<leader><Tab>", ":b#<CR>", opts) -- Previous buffer you were in -- Deletes current buffer map("n", "<leader>bd", ":b#<bar>bd#<CR>", opts) map("n", "<C-g>", ":FloatermNew lazygit<CR>", opts)
local c = require('cassiopeia.palette') local Highlight = require('cassiopeia.utils').Highlight local Link = require('cassiopeia.utils').Link -- https://github.com/neoclide/coc.nvim Link('CocCodeLens' , 'Gray' ) Link('CocErrorHighlight' , 'Gray' ) Link('CocErrorSign' , 'Gray' ) Link('CocErrorVirtualText' , 'Gray' ) Link('CocExplorerBufferBufname' , 'Gray' ) Link('CocExplorerBufferBufnr' , 'Yellow' ) Link('CocExplorerBufferExpandIcon' , 'Blue' ) Link('CocExplorerBufferFullpath' , 'Gray' ) Link('CocExplorerBufferModified' , 'Red' ) Link('CocExplorerBufferNameVisible', 'Green' ) Link('CocExplorerBufferRoot' , 'Red' ) Link('CocExplorerFileDirectory' , 'Green' ) Link('CocExplorerFileExpandIcon' , 'Blue' ) Link('CocExplorerFileFullpath' , 'Gray' ) Link('CocExplorerFileGitStage' , 'Blue' ) Link('CocExplorerFileGitUnstage' , 'Yellow' ) Link('CocExplorerFileRoot' , 'Red' ) Link('CocExplorerFileRootName' , 'Orange' ) Link('CocExplorerFileSize' , 'Blue' ) Link('CocExplorerTimeAccessed' , 'Purple' ) Link('CocExplorerTimeCreated' , 'Purple' ) Link('CocExplorerTimeModified' , 'Purple' ) Link('CocFloating' , 'Pmenu' ) Link('CocInfoHighlight' , 'Gray' ) Link('CocHintHighlight' , 'Undercurled' ) Link('CocInfoSign' , 'Gray' ) Link('CocInfoVirtualText' , 'Gray' ) Link('CocWarningHighlight' , 'Gray' ) Link('CocWarningSign' , 'Gray' ) Link('CocWarningVirtualText' , 'Gray' ) Link('CocHintVirtualText' , 'Gray' ) Link('CocHoverRange' , 'Underlined' ) Highlight('CocErrorFloat' , {fg = c.red , bg = c.bg2 }) Highlight('CocGitAddedSign' , {fg = c.green , bg = c.bg1 }) Highlight('CocGitChangeRemovedSign', {fg = c.purple, bg = c.bg1 }) Highlight('CocGitChangedSign' , {fg = c.blue , bg = c.bg1 }) Highlight('CocGitRemovedSign' , {fg = c.red , bg = c.bg1 }) Highlight('CocGitTopRemovedSign' , {fg = c.red , bg = c.bg1 }) Highlight('CocHighlightText' , {fg = c.none , bg = c.bg1 }) Highlight('CocHintFloat' , {fg = c.green , bg = c.bg2 }) Highlight('CocHintSign' , {fg = c.purple, bg = c.bg1 }) Highlight('CocWarningFloat' , {fg = c.yellow, bg = c.bg2 }) Highlight('CocInfoFloat' , {fg = c.blue , bg = c.bg2 })
-- type = github -- DO NOT REMOVE THIS LINE! local name = "jcli" local release = "v0.0.38" local version = "0.0.38" local org = "jenkins-zh" local repo = "jenkins-cli" local base_url = "https://github.com/" .. org .. "/" .. repo food = { name = name, description = "Jenkins CLI allows you manage your Jenkins as an easy way", license = "MIT", homepage = "https://jenkins-zh.cn", version = version, packages = { { os = "darwin", arch = "amd64", url = base_url .. "/releases/download/" .. release .. "/" .. name .. "-darwin-amd64.tar.gz", sha256 = "841d32e45332b40bf8351e5bab5e0ee2c92954aa6663558607ea95658b44ad85", resources = { { path = name, installpath = "bin/" .. name, executable = true } } }, { os = "linux", arch = "amd64", url = base_url .. "/releases/download/" .. release .. "/" .. name .. "-linux-amd64.tar.gz", sha256 = "be49cc9bf7a9b2a9cc76ad5fef1b9a5e123b4ffe0145f9c18cf8aa5f0801c4ac", resources = { { path = name, installpath = "bin/" .. name, executable = true } } }, { os = "windows", arch = "amd64", url = base_url .. "/releases/download/" .. release .. "/" .. name .. "-windows-amd64.zip", sha256 = "bc87351c754f7cb315f1760a091fb38aacf993ff8ade23d453447504b38c8a3d", resources = { { path = name .. ".exe", installpath = "bin\\" .. name .. ".exe" } } } } }
describe("Opening/reading tz files", function() local tzfile = require "luatz.tzfile" it("should be able to open a version 3 file", function() -- The tz file for America/Godthab from 2015g -- One of the smallest tzif3 files I have tzfile.read_tzfile("spec/Godthab.tz") end) end)
print(type("Hello world")) print(type(10.4*3)) print(type(1)) print(type(print)) print(type(true)) print(type(nil)) print(type(type(X))) print(type(a)) -- nil ('a' is not initialized) a = 10 print(type(a)) -- number a = "a is a tring" print(type(a)) -- string a = print -- yes, this is valid! print(type(a)) --function
local m = {} math.randomseed( os.time() ) local random = math.random local fmt = string.format m.uuid = function( ) return string.gsub( "aaabbaaa-aaaa-7aaa-baaa-abaaaaaaabaa", '[ab]', function( character ) return fmt( '%X', ( character == 'a' ) and random( 0, 0xf ) or random( 8, 0xb ) ) end ) end return m
local GridSector = require("core.module.view.GridSector"); local function Grid(width, height) local grid = display.newGroup(); grid.sector_width = 100; grid.sector_height = 100; grid.sectors = {}; grid.hints = { row = {}, col = {} }; function grid:init(nonogram) self.sector_width = width / nonogram.width; self.sector_height = height / nonogram.height; self:initGrid(nonogram); self:initHints(nonogram); end function grid:initGrid(nonogram) for r = 1, nonogram.rows do grid.sectors[r] = {}; for c = 1, nonogram.cols do local sector = GridSector(r, c, self.sector_width, self.sector_height); sector.x = (c - 0.5) * self.sector_width - width * 0.5; sector.y = (r - 0.5) * self.sector_height - height * 0.5; grid.sectors[r][c] = sector; grid:insert(sector); end end end function grid:initHints(nonogram) self:initRowHints(nonogram); self:initColumnHints(nonogram); end function grid:initRowHints(nonogram) for r = 1, nonogram.rows do local lines = nonogram:getUnbrokenLinesInRow(r); local row_y = (r - 0.5) * self.sector_height - height * 0.5; local row_hint = display.newText(grid, table.concat(lines, " "), -width * 0.5 - 20, row_y, "Arial", 30); row_hint.anchorX = 1.0; end end function grid:initColumnHints(nonogram) for c = 1, nonogram.cols do local lines = nonogram:getUnbrokenLinesInColumn(c); local col_x = (c - 0.5) * self.sector_width - width * 0.5; local col_hint = display.newText(grid, table.concat(lines, "\n"), col_x, -height * 0.5 - 20, "Arial", 30); col_hint.anchorY = 1.0; end end function grid:markSectorAsFilled(row, col) self.sectors[row][col]:markAsFilled(); end function grid:markSectorAsEmpty(row, col) self.sectors[row][col]:markAsEmpty(); end return grid; end return Grid;
-- notify.lua -- Desktop notifications for mpv. -- Just put this file into your ~/.mpv/lua folder and mpv will find it. -- -- Copyright (c) 2014 Roland Hieber -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. ------------------------------------------------------------------------------- -- helper functions ------------------------------------------------------------------------------- function print_debug(s) -- print("DEBUG: " .. s) -- comment out for no debug info return true end -- url-escape a string, per RFC 2396, Section 2 function string.urlescape(str) s, c = string.gsub(str, "([^A-Za-z0-9_.!~*'()/-])", function(c) return ("%%%02x"):format(c:byte()) end) return s; end -- escape string for html function string.htmlescape(str) str = string.gsub(str, "<", "&lt;") str = string.gsub(str, ">", "&gt;") str = string.gsub(str, "&", "&amp;") str = string.gsub(str, "\"", "&quot;") str = string.gsub(str, "'", "&apos;") return str end -- escape string for shell inclusion function string.shellescape(str) return "'"..string.gsub(str, "'", "'\"'\"'").."'" end -- converts string to a valid filename on most (modern) filesystems function string.safe_filename(str) s, c = string.gsub(str, "([^A-Za-z0-9_.-])", function(c) return ("%02x"):format(c:byte()) end) return s; end ------------------------------------------------------------------------------- -- here we go. ------------------------------------------------------------------------------- local CACHE_DIR = os.getenv("XDG_CACHE_HOME") CACHE_DIR = CACHE_DIR or os.getenv("HOME").."/.cache" CACHE_DIR = CACHE_DIR.."/mpv/coverart" print_debug("making " .. CACHE_DIR) os.execute("mkdir -p -- " .. string.shellescape(CACHE_DIR)) function tmpname() return "/tmp/mpv-coverart." .. math.random(0,0xffffff) end -- scale an image file -- @return boolean of success function scale_image(src, dst) convert_cmd = ("convert -scale x64 -- %s %s"):format( string.shellescape(src), string.shellescape(dst)) print_debug("executing " .. convert_cmd) if os.execute(convert_cmd) then return true end return false end -- look for a list of possible cover art images in the same folder as the file -- @param absolute filename name of currently played file, or nil if no match function get_folder_cover_art(filename) if not filename or string.len(filename) < 1 then return nil end print_debug("get_folder_cover_art: filename is " .. filename) cover_extensions = { "png", "jpg", "jpeg", "gif" } cover_names = { "cover", "folder", "front", "back", "insert" } path = string.match(filename, "^(.*/)[^/]+$") for k,name in pairs(cover_names) do for k,ext in pairs(cover_extensions) do morenames = { name, string.upper(name), string.upper(string.sub(name, 1, 1)) .. string.sub(name, 2, -1) } moreexts = { ext, string.upper(ext) } for k,name in pairs(morenames) do for k,ext in pairs(moreexts) do fn = path .. name .. "." .. ext --print_debug("get_folder_cover_art: trying " .. fn) f = io.open(fn, "r") if f then f:close() print_debug("get_folder_cover_art: match at " .. fn) return fn end end end end end return nil end function notify_current_track() data = mp.get_property_native("metadata") function get_metadata(data, keys) for k,v in pairs(keys) do if data[v] and string.len(data[v]) > 0 then return data[v] end end return "" end -- srsly MPV, why do we have to do this? :-( artist = get_metadata(data, {"artist", "ARTIST"}) album = get_metadata(data, {"album", "ALBUM"}) title = get_metadata(data, {"title", "TITLE"}) print_debug("notify_current_track: relevant metadata:") print_debug("artist: " .. artist) print_debug("album: " .. album) summary = "" body = "" params = "" scaled_image = "" delete_scaled_image = false -- first try finding local cover art abs_filename = os.getenv("PWD") .. "/" .. mp.get_property_native("path") cover_image = get_folder_cover_art(abs_filename) if cover_image and cover_image ~= "" then scaled_image = tmpname() scale_image(cover_image, scaled_image) delete_scaled_image = true end if scaled_image and string.len(scaled_image) > 1 then print("found cover art in " .. cover_image) params = " -i " .. string.shellescape(scaled_image) else params = " -i mpv" end if(artist == "") then summary = string.shellescape("Now playing:") else summary = string.shellescape(string.htmlescape(artist)) end if title == "" then body = string.shellescape(mp.get_property_native("filename")) else if album == "" then body = string.shellescape(string.htmlescape(title)) else body = string.shellescape(("%s<br/><i>%s</i>"):format( string.htmlescape(title), string.htmlescape(album))) end end command = ("notify-desktop -a mpv %s -- %s %s > /dev/null"):format(params, summary, body) print_debug("command: " .. command) os.execute(command) if delete_scaled_image and not os.remove(scaled_image) then print("could not remove" .. scaled_image .. ", please remove it manually") end end -- insert main() here mp.register_event("file-loaded", notify_current_track)
require'gitsigns'.setup{ numhl = true }
Locales['fr'] = { ['invoices'] = 'factures', ['invoices_item'] = '$%s', ['received_invoice'] = 'vous avez ~r~reçu~s~ une facture', ['paid_invoice'] = 'vous avez ~g~payé~s~ une facture de ~r~$%s~s~', ['received_payment'] = 'vous avez ~g~reçu~s~ un paiement de ~g~$%s~s~', ['player_not_online'] = 'le joueur n\'est pas connecté', ['no_money'] = 'you do not have enough money to pay this bill', ['target_no_money'] = 'the player ~r~does not~s~ have enough money to pay the bill!', }
-- walkabout.lua -- A slider-based sequencer -- PolyPerc output - and MIDI -- -- enc2 = select sequence # -- enc3 = set step value -- key2 = decrement step # -- key3 = increment step # -- -- key1 = hold for ALT -- -- alt-enc1 = select setting -- enc1 = change setting -- -- sequencer values auto-saved -- on select or shutdown to -- "data/ddg/walkabout.data" -- -- V1.1: -- MIDI output on the first -- device encountered, on -- channel 1 engine.name = "PolyPerc" local ControlSpec = require 'controlspec' local Control = require 'params/control' local Option = require 'params/option' -- constants local NUMSTEPS = 8 local NUMSEQS = 8 -- table starters... local sq = { {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0} } local ed = {} local st = {} local midi_device local midi_msg -- ----------------------- -- initialization routine -- ----------------------- function init() -- sq (sequence) data setup walkabout_load() -- ed (editor) data setup ed.cseq = 1 ed.step = 1 ed.onedown = false ed.view = Option.new("view", {"view", "start/stop", "tempo", "direction"}) -- st (stepper) data setup st.curdir = 1 st.curloc = 0 st.dir = Option.new("dir", {"fwd","bwd","udn","rot","rnd"}) st.dirString = {"forward", "backward", "up-down", "rotate", "random"} st.running = Option.new("running", {"off", "on"}) st.running.action = function(r) if (r == 1) then counter:stop() else counter:start() end end st.tempo = Control.new("tempo", ControlSpec.new(40, 280, 'lin', 1, 120, 'bpm')) st.tempo.action = function(t) counter.time = (60 / t) / 4 end counter = metro.alloc(count, 0.125, -1) counter2 = metro.alloc(noteoff_count) -- comment out the next line if you don't want to start running st.running:set(2) end -- ------------------------------------------------------ -- deal with a 'pulse', moving the sequencer by one step. -- ------------------------------------------------------ function count() local dir = st.dir:get() if (dir == 1) then st.curloc = (st.curloc + 1) % NUMSTEPS st.curdir = 1 elseif (dir == 2) then st.curloc = (st.curloc - 1) % NUMSTEPS st.curdir = -1 elseif (dir == 3) then st.curloc = (st.curloc + st.curdir) if (st.curloc > (NUMSTEPS - 1)) then st.curloc = NUMSTEPS - 2 st.curdir = -1 end if (st.curloc < 0) then st.curloc = 1 st.curdir = 1 end elseif (dir == 4) then st.curloc = (st.curloc + st.curdir) if (st.curloc < 0) then st.curloc = 0 st.curdir = 1 elseif (st.curloc > (NUMSTEPS - 1)) then st.curloc = NUMSTEPS - 1 st.curdir = -1 end elseif (dir == 5) then st.curloc = math.random(0, NUMSTEPS - 1) st.curdir = 1 end play() redraw() end -- ---------------------------------------------- -- play the current note in the current sequence. -- ---------------------------------------------- function play() local m = sq[ed.cseq][st.curloc + 1] if (m > 0) then engine.hz(midi_to_hz(m + 36)) if (midi_device) then print("note on: " .. m + 36) midi_msg = {144, m + 36, 127} midi_device:send(midi_msg) counter2:start(0.01, 1) end end end -- --------------------------- -- deal with a note-off timer. -- --------------------------- function noteoff_count() if (midi_device and midi_msg) then print("note off: " .. midi_msg[2]) midi_msg[3] = 0 midi_device:send(midi_msg) midi_msg = nil end end -- ----------------------------------- -- convert a midi note to a frequency. -- ----------------------------------- function midi_to_hz(note) return (440/32) * (2 ^ ((note - 9) / 12)) end -- ----------------------------------------------- -- deal with a new midi device add (incl startup). -- ----------------------------------------------- function midi.add(dev) if not midi_device then print("adding device:" .. dev.name) dev.event = midi_event dev.remove = midi_remove midi_device = dev end end -- --------------------------- -- deal with a device removal. -- --------------------------- function midi_remove() print("dev.remove called...") midi_device = nil end -- -------------------------------------------- -- deal with a MIDI event receipt (future use). -- -------------------------------------------- local function midi_event(data) print("Midi event received...") end -- ------------------------ -- deal with encoder input. -- ------------------------ function enc(c, v) local move = 0 if (c == 1) then if (ed.onedown) then if (v > 0) then ed.view:delta(1) else ed.view:delta(-1) end redraw() else status_entry(v) redraw() end elseif (c == 2) then if (v > 0) then move = 1 end if (v < 0) then move = -1 end ed.cseq = util.clamp(ed.cseq + move, 1, NUMSEQS) redraw() elseif (c == 3) then sq[ed.cseq][ed.step] = util.clamp(sq[ed.cseq][ed.step] + v, 0, 36) redraw() end end -- --------------------------------- -- conditional entry of status info. -- --------------------------------- function status_entry(v) local ev = ed.view:get() if (ev == 1) then return elseif (ev == 2) then st.running:delta(v) elseif (ev == 3) then st.tempo:delta(v) elseif (ev == 4) then if (v > 0) then st.dir:delta(1) else st.dir:delta(-1) end end end -- -------------------- -- deal with key input. -- -------------------- function key(c, v) if (c == 1) then ed.onedown = (v == 1) redraw() end if (c == 2 and v == 1) then ed.step = util.clamp(ed.step - 1, 1, NUMSTEPS) redraw() end if (c == 3 and v == 1) then ed.step = util.clamp(ed.step + 1, 1, NUMSTEPS) redraw() end end -- ------------------------------ -- the standard drawing function. -- ------------------------------ function redraw() screen.clear() screen.font_face(4) screen.font_size(10) draw_status() for i = 1, NUMSTEPS do local l = (16 * (i - 1)) + 8 screen.rect(l, 15, 8, 36) screen.stroke() screen.rect(l, 15 + (36 - sq[ed.cseq][i]), 8, sq[ed.cseq][i]) screen.fill() end screen.move(16 * (ed.step - 1) + 8, 60) screen.text(" ^") screen.move(16 * (st.curloc) + 8, 63) screen.text("x") screen.update() end -- ------------------------------------- -- conditional drawing of status header. -- ------------------------------------- function draw_status() if (ed.onedown) then screen.move(5, 10) screen.text(ed.view:string()) else local v = ed.view:get() screen.move(5, 10) if (v == 1) then screen.text("sq:" .. ed.cseq .. " edit step:" .. ed.step .. "(" .. sq[ed.cseq][ed.step] .. ")" .. " dir: " .. st.dir:string()) elseif (v == 2) then screen.text("running: " .. st.running:string()) elseif (v == 3) then screen.text("tempo: " .. st.tempo:get("tempo")) elseif (v == 4) then screen.text("direction: " .. st.dirString[st.dir:get()]) end end end -- ------------------------------ -- save the data during shutdown. -- ------------------------------ function cleanup() walkabout_save() end -- ----------------------------- -- save the set data to storage. -- ----------------------------- function walkabout_save() if (not isdir(data_dir .. "ddg")) then os.execute("mkdir " .. data_dir .. "ddg") end local fd=io.open(data_dir .. "ddg/walkabout.data","w+") io.output(fd) for x=1,NUMSEQS do for y=1,NUMSTEPS do io.write(sq[x][y] .. "\n") end end io.close(fd) end -- ------------------------------- -- load the set data from storage. -- ------------------------------- function walkabout_load() local fd=io.open(data_dir .. "ddg/walkabout.data","r") if fd then print("datafile found") io.input(fd) for x=1,NUMSEQS do for y=1,NUMSTEPS do sq[x][y] = tonumber(io.read()) end end io.close(fd) else print("datafile not found") end end -- ------------------------------------------------- -- check if a file or directory exists in this path. -- ------------------------------------------------- function exists(file) local ok, err, code = os.rename(file, file) if not ok then if code == 13 then -- Permission denied, but it exists return true end end return ok, err end -- ----------------------------------------- -- Check if a directory exists in this path. -- ----------------------------------------- function isdir(path) -- "/" works on both Unix and Windows return exists(path.."/") end
object_mobile_smuggler_broker_gotan = object_mobile_shared_smuggler_broker_gotan:new { } ObjectTemplates:addTemplate(object_mobile_smuggler_broker_gotan, "object/mobile/smuggler_broker_gotan.iff")
-- DieRoll function setup() --[[ The quat userdata isn't available until the GL state has been initialised so we can't extend it before setup. This routine adds all the extensions to it now. --]] extendQuat() viewer.mode = FULLSCREEN --[[ This section defines a texture for the die. It is a single texture containing images for each of th4 sides. --]] local dieimg = image(600,100) setContext(dieimg) background(255, 255, 255, 255) noFill() stroke(200) strokeWidth(10) noSmooth() for k=1,6 do rect(100*(k-1)-5,-5,110,110) end noStroke() fill(200) for k=0,5 do for j=0,3 do rect(100*k+90*math.floor(j/2),90*(j%2),10,10) end end fill(255, 255, 255, 255) ellipseMode(RADIUS) for k=0,5 do for j=0,3 do ellipse(100*k+10+80*math.floor(j/2),10+80*(j%2),6) end end fill(0, 0, 0, 255) ellipseMode(CENTER) noStroke() -- fill(255, 0, 0, 255) ellipse(100*(5-1)+50,50,15) fill(0, 0, 0, 255) for k=1,2 do ellipse(100*(k-1)+50,50,15) end for _,k in ipairs({1,2,3,4,6}) do -- fill(255, 0, 0, 255) ellipse(100*(k-1)+25,25,15) fill(0, 0, 0, 255) ellipse(100*(k-1)+75,75,15) end for _,k in ipairs({1,4,6}) do ellipse(100*(k-1)+75,25,15) ellipse(100*(k-1)+25,75,15) end ellipse(525,50,15) ellipse(575,50,15) setContext() -- End of setting up the texture --[[ I had a lot of code invested in meshes, so when Craft came along with its models then rather than ditch that code I adapted it to define models insteqd of meshes. The simplest way was to define a class that mimiced a mesh in that it has the same attributes and methods but doesn't go to the bother of creating the underlying userdata. Rather it gathers all the information and then at the end exports it to a model. --]] local __die = PseudoMesh() local number = 4 local i,j,l,a a = {vec3(1,0,0),vec3(0,1,0),vec3(0,0,1)} --[[ This loop defines the corners of the rounded cube. --]] for k=0,7 do i=2*(k%2)-1 j=2*(math.floor(k/2)%2)-1 l=2*math.floor(k/4)-1 __die:addSphereSegment({ startLatitude=0, endLatitude=90, startLongitude=0, endLongitude=90, axes={i*a[1],j*a[2],l*a[3]}, solid=false, centre = i*a[1] + j*a[2] + l*a[3], radius = .3, number = 2*number, texOrigin = vec2(0,0), texSize = vec2(.01,.01) }) end local tx = 0 for l=1,3 do --[[ This places the sides and the rounded edges. It works in pairs, since opposite edges share a lot of code. The first loop does the edges, the second the faces. --]] for k=0,3 do j = 2*math.floor(k/2)-1 i = -j*(2*(k%2)-1) __die:addCylinder({ axes = a, centre = i*a[2] + j*a[3], height = 2, radius = .3, startAngle = k*90+180, deltaAngle = 90, faceted = false, size = number, texOrigin = vec2(0,0), texSize = vec2(.01,.01) }) end for k=-1,1,2 do __die:addPolygon({ vertices = { k*(1+.3)*a[1]+a[2]+a[3], k*(1+.3)*a[1]-a[2]+a[3], k*(1+.3)*a[1]-a[2]-a[3], k*(1+.3)*a[1]+a[2]-a[3] }, viewFrom = -a[1], texCoords = { vec2(tx,0), vec2(tx+1/6,0), vec2(tx+1/6,1), vec2(tx,1) } }) tx = tx + 1/6 end table.insert(a,1,table.remove(a)) end -- End of defining the rounded cube model --[[ This part sets up the scene. As with meshes, I had a lot of pre-Craft code for setting and manipulating the viewport. The ViewCraft class adapted that for Craft. It can be used with my touch handler to add natural moving and rotating of the camera. --]] scene = craft.scene() scene.camera:add(ViewCraft,nil,nil,{useGravity = false, eye = vec3(0,15,-5), up = vec3(0,0,-1), currentGravity = quat(1,0,0,0)}) --[[ Now we create our two entities based on the die model. --]] dieA = scene:entity() dieA.model = __die:toModel() local m = craft.material(asset.builtin.Materials.Standard) m.map = dieimg dieA.material = m dieA.position = vec3(-3,0,0) dieB = scene:entity() dieB.model = __die:toModel() local m = craft.material(asset.builtin.Materials.Standard) m.map = dieimg dieB.material = m dieB.position = vec3(3,0,0) --[[ Our dice will rotate until the screen is tapped at which point they will rotate to show a particular face. --]] speed = 100 -- speed of rotation qa = quat(1,0,0,0) -- initial rotation of first die qb = quat(1,0,0,0) -- initial rotation of second die sla,sta = qpath(qa) -- this defines a path in rotation space for the first die slb,stb = qpath(qb) -- this defines a path in rotation space for the first die --[[ When we want a die to show a particular value we need to rotate to that face. These define the rotations that show each side. The method 'rotateToquat' returns a quaternion that rotates the first vector to the second. It's like the 'quat.fromToRotation' except that doesn't work in all cases. --]] sides = { vec3(0,-1,0):rotateToquat(vec3(0,1,0)), vec3(0,0,-1):rotateToquat(vec3(0,1,0)), vec3(1,0,0):rotateToquat(vec3(0,1,0)), vec3(0,0,1):rotateToquat(vec3(0,1,0)), vec3(-1,0,0):rotateToquat(vec3(0,1,0)), vec3(0,1,0):rotateToquat(vec3(0,1,0)), } --[[ The program has three states: 1. The dice are rotating aimlessly 2. The dice rotate to show a given face and then stop 3. The experiment runs repeatedly without rotations --]] state = 1 --[[ The program simulates a series of experiments, so keeps track of how many dice rolls meet the success criteria. At the moment, it is counting doubles and computing the corresponding experimental probability. --]] trials = 0 successes = 0 trial = function(a,b) return a == b end end function draw() --[[ Get the current rotations of the dice. --]] qa = sla(ElapsedTime) qb = slb(ElapsedTime) --[[ What we do next depends on what state we're in --]] if state == 1 then --[[ In state 1 we are freely rotating around so we just need to get a new path in rotation spacw when we reach the end of the current one. --]] if ElapsedTime > sta then sla,sta = qpath(qa) end if ElapsedTime > stb then slb,stb = qpath(qb) end elseif state == 3 then --[[ In state 3 we run a new experiment each draw so choose new faces and rotate to show them and update our totals. --]] local n,m = math.random(1,6),math.random(1,6) --[[ Having chosen the faces to show, we define the rotations to show them. Once we show the right face, we can vary it a little by rotating about the forward facing axis. This is purely aesthetic. --]] qa = quat.angleAxis(math.random(0,3)*90,vec3(0,1,0))*sides[n] qb = quat.angleAxis(math.random(0,3)*90,vec3(0,1,0))*sides[m] --[[ Update our experiment totals. --]] if trial(n,m) then successes = successes + 1 end trials = trials + 1 end background(72, 55, 55, 255) -- update the rotations of the dice dieA.rotation = qa dieB.rotation = qb -- update and draw the scene scene:update(DeltaTime) scene:draw() -- reset the view so that we go back to 2D mode for adding text viewMatrix(matrix()) ortho() pushStyle() fill(255, 255, 255, 255) fontSize(30) textMode(CORNER) --[[ This set of commands writes some useful stuff on the screen about our experiments --]] local tw,th,a,lh a = 100 lh = 150 text("Trials:",a,lh) tw,th = textSize("Trials: ") a = a + tw text(trials,a,lh) tw,th = textSize("100000") a = a + tw text("Successes:",a,lh) tw,th = textSize("Successes: ") a = a + tw text(successes,a,lh) tw,th = textSize("100000") a = a + tw text("Probability:",a,lh) tw,th = textSize("Probability: ") a = a + tw text(math.floor(successes/math.max(1,trials)*10000)/10000,a,lh) --]] -- [[ tw,th = textSize("100000") a = a + tw text("FPS:",a,lh) tw,th = textSize("FPS: ") a = a + tw text(math.floor(1/DeltaTime),a,lh) --]] popStyle() end function touched(t) if t.state == ENDED then if t.tapCount == 2 then --[[ A double tap switches between the single experiment mode and the multiple experiment one --]] if state == 3 then state = 2 else state = 3 end else if state == 1 then --[[ A single tap in state 1 (freely rotating) starts us rotating to show a given face --]] local n,m = math.random(1,6),math.random(1,6) -- pick a face for each die -- define a path of rotations from our current rotation to one that shows the selected face sla,sta = qpath(qa,quat.angleAxis(math.random(0,3)*90,vec3(0,1,0))*sides[n]) slb,stb = qpath(qb,quat.angleAxis(math.random(0,3)*90,vec3(0,1,0))*sides[m]) -- when both faces are shown, update the information for display tween.delay(math.max(sta,stb) - ElapsedTime,function() if trial(n,m) then successes = successes + 1 end trials = trials + 1 end) state = 2 elseif state == 2 then -- If we're in state 2, start feely rotating again sla,sta = qpath(qa) slb,stb = qpath(qb) state = 1 end end end end --[[ This function defines a path in the space of rotations from a given starting point to an ending point. If the ending point isn't given, one is chosen at random. It returns a function that defines the path and the length of time that path will take (this keeps the rotation rate constant and means that a path between nearby rotations will be quicker than between far away ones). --]] function qpath(q,qt) -- If a target isn't given, pick one at random qt = qt or quat.angleAxis(360*math.random(),RandomVec3()) -- Work out the length of the path local s = math.acos(q:dot(qt))/2 -- 'slerp' stands for spherical interpolation local sl = q:make_slerp(qt) local st = ElapsedTime return function(t) return sl(math.min(1,(t-st)/s)) end, st + s end --[[ Small utility function that picks a unit vec3 at random, uniformly distributed on the sphere. --]] function RandomVec3() local th = 2*math.pi*math.random() local z = 2*math.random() - 1 local r = math.sqrt(1 - z*z) return vec3(r*math.cos(th),r*math.sin(th),z) end
function table_concat(t) result = "" for k, v in ipairs(t) do result = result .. v end return result end print(table_concat({"hello", " ", "world"}))
--Start of Global Scope--------------------------------------------------------- local counter = 0 local SCAN_FILE_PATH = "resources/TestScenario.xml" print("Input File: ", SCAN_FILE_PATH) -------------------------------------------------------------------------------- -- Check device capabilities assert(View,"View not available, check capability of connected device") assert(Scan,"Scan not available, check capability of connected device") assert(Scan.Transform,"Transform not available, check capability of connected device") assert(Scan.EdgeHitFilter,"EdgeHitFilter not available, check capability of connected device") -- Create a viewer instance viewer = View.create() assert(viewer,"Error: View could not be created.") viewer:setID("viewer3D") -- Create a transform instance to convert the Scan to a PointCloud transform = Scan.Transform.create() assert(transform,"Error: Transform could not be created.") -- Create the filter edgeHitFilter = Scan.EdgeHitFilter.create() assert(edgeHitFilter,"Error: EdgeHitFilter could not be created") Scan.EdgeHitFilter.setMaxDistNeighbor(edgeHitFilter, 30) Scan.EdgeHitFilter.setEnabled(edgeHitFilter, true) -- Create provider. Providing starts automatically with the register call -- which is found below the callback function provider = Scan.Provider.File.create() assert(provider,"Error: Scan provider could not be created.") -- Set the file path Scan.Provider.File.setFile(provider, SCAN_FILE_PATH) -- Set the DataSet of the recorded data which should be used. Scan.Provider.File.setDataSetID(provider, 1) --End of Global Scope----------------------------------------------------------- --Start of Function and Event Scope--------------------------------------------- -------------------------------------------------------------------------------- -- Compares the distances of two scans of the specified echo -------------------------------------------------------------------------------- function compareScans(inputScan, filteredScan, iEcho, printDetails) -- get the beam and echo counts local beamCountInput = Scan.getBeamCount(inputScan) local echoCountInput = Scan.getEchoCount(inputScan) local beamCountFiltered = Scan.getBeamCount(filteredScan) local echoCountFiltered = Scan.getEchoCount(filteredScan) local count = 0 -- Checks if ( iEcho <= echoCountInput and iEcho <= echoCountFiltered ) then if ( beamCountInput == beamCountFiltered ) then -- Print beams with different distances if ( printDetails ) then print("The following beams have different distance values:") end local inputDistance = Scan.toVector(inputScan, "DISTANCE", iEcho-1) local filteredDistance = Scan.toVector(filteredScan, "DISTANCE", iEcho-1) for iBeam=1, beamCountInput do local d1 = inputDistance[iBeam] local d2 = filteredDistance[iBeam] if ( math.abs(d1-d2) > 0.01 ) then if ( printDetails ) then print(string.format(" beam %4d: %10.2f --> %10.2f", iBeam, d1, d2)) end count = count + 1 end end end end return count end -- Callback function to process new scans function handleNewScan(scan) counter = counter + 1 -- Clone input scan inputScan = Scan.clone(scan) -- Filter edge hits; the input scan if modified in place filteredScan = Scan.EdgeHitFilter.filter(edgeHitFilter, scan) -- and show the changed distances of echo #1 local hits = 0 if ( inputScan ~= nil ) then hits = compareScans(inputScan, filteredScan, 1, false) print(DateTime.getTime(), string.format("Scan %6d: EdgeHits = %d", counter, hits)) end -- Transform to PointCloud to view in the PointCloud viewer on the webpage if nil ~= Scan.Transform then local pointCloud = Scan.Transform.transformToPointCloud(transform, filteredScan) View.addPointCloud(viewer, pointCloud) View.present(viewer) end end -- Register callback function to "OnNewScan" event. -- This call also starts the playback of scans Scan.Provider.File.register(provider, "OnNewScan", handleNewScan) --End of Function and Event Scope------------------------------------------------
require "_Utils" local common = require "_ConvCommon" local types = require "_ConvCommonTypes" local convert = require "_ConvCommonConvert" return { test = "feature", collate = { start = "features", }, element = { name = "feature", map_attribs = { name = "name", api = "api", comment = "notation", number = "version", protect = "define", }, }, children = { convert.ToNewReqRem(false, false), convert.ToNewReqRem(true, false), }, }
--[[ 单个信号 --]] local single_signal = class("single_signal"){ name = "", all_connect = {}, } function single_signal:connect(object,conn_func_name) local i = #self.all_connect + 1 local conn = { object = object, fname = conn_func_name, index = i } table.insert(self.all_connect,conn)--先到先得 self.all_connect[object] = conn--快速删除,免得搜索 end function single_signal:release(...) for i,connect in ipairs(self.all_connect) do local obj = connect.object local conn_func = obj[connect.fname] conn_func(obj,...)--执行对应连接函数 end end function single_signal:local_release(list) for object in ipairs(list) do local conn = self.all_connect[object] if conn then local conn_func = obj[conn.fname] conn_func(object) end end end function single_signal:disconnect(object) local conn = self.all_connect[object] if conn then self.all_connect[conn.index] = nil self.all_connect[object] = nil end end return single_signal
--[[------------------------------------------------------------------------- Copyright (c) 2008, zork All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of rFilter2 nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------]] local addon = CreateFrame"Frame" local _G = getfenv(0) local rf2_player_name, _ = UnitName("player") local _, rf2_player_class = UnitClass("player") ----------------------------------------------------- -- EDIT YOUR BUFFS/DEBUFFS IN HERE -- IMPORTANT, TAGS HAVE TO BE UNIQUE!!! ----------------------------------------------------- -- to enable the icons OOC, put this to 1 while moving the icons and to 0 when ready -- 0 = off // 1 = on local testmode = 0 --alpha when buff/debuff/cd not active --values between 0 and one are allowed local alpha_when_not_active = 0 local alpha_when_in_combat = 0 --make icon grey when buff noch active --0 = off // 1 = on local use_grey_vertex = 1 local bordertexture = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss" --DEFAULT_CHAT_FRAME:AddMessage("found "..rf2_player_name.." : "..rf2_player_class) if rf2_player_name == "Grombur" and rf2_player_class == "HUNTER" then rf2_spell_list = { buffs = { [1] = { tag = "rapid", spellid = 3045, unit = "player", size = 24, fontsize = 18, posx = -64, posy = -270, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "commanding", spellid = 469, unit = "player", size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, }, debuffs = { [1] = { tag = "mark", spellid = 14325, ismine = 0, unit = "target", size = 24, fontsize = 18, posx = -32, posy = -270, framestrata = "LOW", anchor = "UIParent"}, [2] = { tag = "serpent", spellid = 49000, ismine = 0, unit = "target", size = 24, fontsize = 18, posx = 0, posy = -270, framestrata = "LOW", anchor = "UIParent"}, [3] = { tag = "scorpid", spellid = 27060, ismine = 0, unit = "target", size = 24, fontsize = 18, posx = 32, posy = -270, framestrata = "LOW", anchor = "UIParent"}, --14325 mark --49000 serpentsting --27060 poison }, cooldowns = { --[1] = { tag = "wrath", spellid = 19574, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "rapid", spellid = 3045, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "arcane", spellid = 27019, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, }, } elseif rf2_player_name == "Rothar" and rf2_player_class == "WARRIOR" then rf2_spell_list = { buffs = { [1] = { tag = "commanding", spellid = 469, unit = "player", size = 24, fontsize = 16, posx = -64, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [2] = { tag = "battle", spellid = 2048, unit = "player", size = 24, fontsize = 16, posx = -32, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [3] = { tag = "SLAM", spellid = 46916, unit = "player", size = 55, fontsize = 32, posx = 0, posy = -80, framestrata = "LOW", anchor = "UIParent"}, --[3] = { tag = "snb", spellid = 50227, unit = "player", size = 48, fontsize = 32, posx = 0 , posy = -30, framestrata = "LOW", anchor = "UIParent"}, --[4] = { tag = "block", spellid = 2565, unit = "player", size = 32, fontsize = 20, posx = -50 , posy = -30, framestrata = "LOW", anchor = "UIParent"}, --[5] = { tag = "gnomeblocker", spellid = 35169, unit = "player", size = 32, fontsize = 20, posx = 50 , posy = -30, framestrata = "LOW", anchor = "UIParent"}, --[6] = { tag = "fireblood", spellid = 40459, unit = "player", size = 32, fontsize = 20, posx = 0 , posy = 20, framestrata = "LOW", anchor = "UIParent"}, --[4] = { tag = "freehero", spellid = 58398, unit = "player", size = 32, fontsize = 20, posx = 0 , posy = -80, framestrata = "LOW", anchor = "UIParent"}, --[3] = { tag = "snb", spellid = 50227, size = 20, fontsize = 15, posx = 30, posy = -260, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "rampage", spellid = 30033, size = 18, fontsize = 14, posx = -25, posy = -260, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "berserker", spellid = 18499, size = 32, fontsize = 24, posx = 160, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, }, debuffs = { [1] = { tag = "sunder", spellid = 25225, ismine = 0, unit = "target", size = 24, fontsize = 16, posx = 0, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [2] = { tag = "demo", spellid = 25203, ismine = 0, unit = "target", size = 24, fontsize = 16, posx = 64, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [3] = { tag = "clap", spellid = 25264, ismine = 0, unit = "target", size = 24, fontsize = 16, posx = 32, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [4] = { tag = "rend", spellid = 47465, ismine = 1, unit = "target", size = 24, fontsize = 16, posx = -96, posy = -280, framestrata = "LOW", anchor = "UIParent"}, --[4] = { tag = "scorpid", spellid = 3043,ismine = 0, unit = "target", size = 18, fontsize = 16, posx = 60, posy = -300, framestrata = "LOW", anchor = "UIParent"}, --[5] = { tag = "fearie", spellid = 26993, ismine = 0, unit = "target", size = 18, fontsize = 16, posx = 90, posy = -300, framestrata = "LOW", anchor = "UIParent"}, --[6] = { tag = "fearieferal", spellid = 27011, ismine = 0, unit = "target", size = 18, fontsize = 16, posx = 90, posy = -300, framestrata = "LOW", anchor = "UIParent"}, --[7] = { tag = "curseofreck", spellid = 27226, ismine = 0, size = 18, fontsize = 14, posx = 50, posy = -230, framestrata = "BACKGROUND", anchor = "UIParent"}, --[8] = { tag = "curseoftong", spellid = 11719, ismine = 0, size = 18, fontsize = 14, posx = 75, posy = -230, framestrata = "BACKGROUND", anchor = "UIParent"}, }, cooldowns = { --[1] = { tag = "bloodrage", spellid = 2687, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "berserkercool", spellid = 18499, size = 32, fontsize = 24, posx = 50, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "revenge", spellid = 30357, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[4] = { tag = "shieldslam", spellid = 30356, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, }, } else rf2_spell_list = { buffs = { }, debuffs = { }, cooldowns = { }, } end ----------------------------------------------------- -- DO NOT TOUCH ANYTHING BELOW THIS LINE !!! ----------------------------------------------------- addon:SetScript("OnEvent", function() if(event=="PLAYER_LOGIN") then for index,value in ipairs(rf2_spell_list.buffs) do local string = rf2_spell_list.buffs[index] addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.framestrata,string.anchor) end for index,value in ipairs(rf2_spell_list.debuffs) do local string = rf2_spell_list.debuffs[index] addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.framestrata,string.anchor) end for index,value in ipairs(rf2_spell_list.cooldowns) do local string = rf2_spell_list.cooldowns[index] addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.framestrata,string.anchor) end addon:rf2_onUpdate() end end) function addon:rf2_create_icon(spellId,frameName,size,fontsize,posX,posY,framestrata,anchor) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) local f = CreateFrame("Frame",frameName,UIParent) f:SetFrameStrata(framestrata) f:SetWidth(size) f:SetHeight(size) local t = f:CreateTexture(frameName.."_icon","BACKGROUND") t:SetTexture(SpellIcon) t:SetTexCoord(0.1,0.9,0.1,0.9) t:SetAllPoints(f) f.texture = t local t2 = f:CreateTexture(nil,"LOW") t2:SetTexture(bordertexture) t2:SetVertexColor(0.15,0.1,0.05,0.93) t2:SetPoint("TOPLEFT", f, "TOPLEFT", -2, 2) t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 2, -2) f.texture = t2 local time = f:CreateFontString(frameName.."_time", "ARTWORK") time:SetPoint("CENTER", f, "CENTER", 0, 1) time:SetFont(NAMEPLATE_FONT,fontsize,"OUTLINE") time:SetTextColor(1, 1, 0) time:SetText("") time:Show() local num = f:CreateFontString(frameName.."_num", "OVERLAY") num:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 4, -4) num:SetFont(NAMEPLATE_FONT,floor(fontsize*0.9),"OUTLINE") num:SetTextColor(0.8, 0.8, 0.8) num:SetText("") num:Show() f:SetPoint("CENTER",posX,posY) f:Show() end function addon:rf2_onUpdate() local f = CreateFrame("Frame", "rf2_OnUpdateFrame") local totalElapsed = 0 local function rf2_OnUpdateFunc(self, elapsed) totalElapsed = totalElapsed + elapsed local rf2_update_timer = 1 if (totalElapsed < rf2_update_timer) then return else totalElapsed = totalElapsed - floor(totalElapsed) for index,value in ipairs(rf2_spell_list.buffs) do local string = rf2_spell_list.buffs[index] addon:rf2_check_buff(string.tag,string.spellid,string.unit) end for index,value in ipairs(rf2_spell_list.debuffs) do local string = rf2_spell_list.debuffs[index] addon:rf2_check_debuff(string.tag,string.spellid,string.unit,string.ismine) end for index,value in ipairs(rf2_spell_list.cooldowns) do local string = rf2_spell_list.cooldowns[index] addon:rf2_check_cooldown(string.tag,string.spellid) end end end f:SetScript("OnUpdate", rf2_OnUpdateFunc) f:Show() end function addon:rf2_check_buff(frameTag,spellId,unit) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) if unit == nil then unit = "player" end local f = _G["rf2_"..frameTag] f:SetAlpha(alpha_when_not_active) if UnitAffectingCombat("player") == 1 then f:SetAlpha(alpha_when_in_combat) end local f2 = _G["rf2_"..frameTag.."_time"] local f3 = _G["rf2_"..frameTag.."_num"] f2:SetText("") f3:SetText("") local f4 = _G["rf2_"..frameTag.."_icon"] if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(1) end for i = 1, 40 do local name, rank, texture, applications, debuffType, duration, timeleft, isMine, isStealable = UnitBuff(unit, i) --local name, rank, texture, applications, duration, timeleft = UnitBuff(unit, i) if name == spellName then timeleft = timeleft-GetTime() --DEFAULT_CHAT_FRAME:AddMessage("found "..name.." timeleft "..timeleft-GetTime().." duration "..duration.." now "..GetTime()) local floortime = "" if timeleft ~= nil then if timeleft >= 60 then floortime = floor((timeleft/60)+1).."m" elseif timeleft <= 1 then floortime = floor(timeleft*10)/10 else floortime = floor(timeleft+0.5) end end local floornum = "" if applications ~= nil then floornum = floor(applications) if floornum <= 1 then floornum = "" end end f:SetAlpha(1) f2:SetText(floortime) f3:SetText(floornum) if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(nil) end end end if testmode == 1 then f:SetAlpha(1) f2:SetText("99") f3:SetText("9") end end function addon:rf2_check_debuff(frameTag,spellId,unit,myspell) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) if unit == nil then unit = "target" end local f = _G["rf2_"..frameTag] f:SetAlpha(alpha_when_not_active) if UnitAffectingCombat("player") == 1 then f:SetAlpha(alpha_when_in_combat) end local f2 = _G["rf2_"..frameTag.."_time"] local f3 = _G["rf2_"..frameTag.."_num"] f2:SetText("") f3:SetText("") local f4 = _G["rf2_"..frameTag.."_icon"] if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(1) end for i = 1, 40 do local name, _, texture, applications, debufftype, duration, timeleft, ismine = UnitDebuff(unit, i) if ismine == 1 or ismine == "player" then ismine = 1 else ismine = "x" end if ((name == spellName and myspell == 0) or (name == spellName and myspell == ismine)) then timeleft = timeleft-GetTime() --DEFAULT_CHAT_FRAME:AddMessage("found "..name.." timeleft "..timeleft.." duration "..duration.." now "..GetTime()) local floortime = "" if timeleft ~= nil then if timeleft >= 60 then floortime = floor((timeleft/60)+1).."m" elseif timeleft <= 1 then floortime = floor(timeleft*10)/10 else floortime = floor(timeleft+0.5) end end local floornum = "" if applications ~= nil then floornum = floor(applications) if floornum == 0 then floornum = "" end end f:SetAlpha(1) f2:SetText(floortime) f3:SetText(floornum) if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(nil) end end end if testmode == 1 then f:SetAlpha(1) f2:SetText("99") f3:SetText("9") end end function addon:rf2_check_cooldown(frameTag,spellId) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) local f = _G["rf2_"..frameTag] f:SetAlpha(alpha_when_not_active) local f2 = _G["rf2_"..frameTag.."_time"] local f3 = _G["rf2_"..frameTag.."_num"] f2:SetText("") f3:SetText("") local f4 = _G["rf2_"..frameTag.."_icon"] if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(1) end local spellCooldownStartTime, spellCooldownDuration, spellEnabled = GetSpellCooldown(spellName); local localstartime = 0 if spellCooldownStartTime ~= nil then localstartime = spellCooldownStartTime end local floortime = 0 if spellCooldownDuration ~= nil then floortime = spellCooldownDuration end local floornum = "" if spellEnabled ~= nil then floornum = floor(spellEnabled) if floornum == 0 then floornum = "1" else floornum = "" end end local now = GetTime() local cooldown = (localstartime+floortime-now) cooldown = floor(cooldown+0.5) if cooldown > 1 then f:SetAlpha(1) f2:SetText(cooldown) f3:SetText(floornum) if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(nil) end end if testmode == 1 then f:SetAlpha(1) f2:SetText("99") f3:SetText("9") end end addon:RegisterEvent"PLAYER_LOGIN"
local Native = require('lib.native.native') ---@class HeroAttribute local HeroAttribute = { Str = Native.ConvertHeroAttribute(1), --HERO_ATTRIBUTE_STR Int = Native.ConvertHeroAttribute(2), --HERO_ATTRIBUTE_INT Agi = Native.ConvertHeroAttribute(3), --HERO_ATTRIBUTE_AGI } return HeroAttribute
local lstage = require 'lstage' local stage2=lstage.stage( function(name) local index = 0 for ix=0, 10000000 do index = index + 1 end print(name) end,4) local stage1=lstage.stage( function(name) local index = 0 for ix=0, 10000000 do index = index + 1 end stage2:push('s2') end,4) for i=1,10 do stage1:push('s1') end lstage.pool:add(2) lstage.dispatchevents() lstage.channel():get()
include("terms") style = {["off_color"] = "fff", ["on_color"] = "cff", ["line_color"] = "000", ["line_width"] = "2"}; dot_style = {["font_size"] = "40"} text_style = {["font_size"] = "16"} ang = {"aOb", "bOc", "cOd", "dOf", "fOg", "gOa"} symb = "\(\angle\)" ind = math.random(5) reply = "" answ = "" if (ind == 1) then first = ang[4] second = ang[5] results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 1 && result[4] == 1 && result[5] == 0" reply = "answer == '" .. msg[1] .. "' " .. "|| answer == '" .. msg[6] .. "'" ; ans = "answer = '" .. msg[1] .. "' "; end if (ind == 2) then first = ang[6] second = ang[1] results = "result[0] == 1 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 1" reply = "answer == '" .. msg[2] .. "' " .. "|| answer == '" .. msg[5] .. "'" ; ans = "answer = '" .. msg[2] .. "' "; end if (ind == 3) then first = ang[1] second = ang[5] results = "result[0] == 1 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 1 && result[5] == 0" reply = "answer == '" .. msg[3] .. "' " .. "|| answer == '" .. msg[6] .. "'" ; ans = "answer = '" .. msg[3] .. "' "; end if (ind == 4) then first = ang[2] second = ang[5] results = "result[0] == 0 && result[1] == 1 && result[2] == 0 && result[3] == 0 && result[4] == 1 && result[5] == 0" reply = "answer == '" .. msg[4] .. "' " .. "|| answer == '" .. msg[4] .. "'" ; ans = "answer = '" .. msg[4] .. "' "; end if (ind == 5) then first = ang[4] second = ang[6] results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 1 && result[4] == 0 && result[5] == 1" reply = "answer == '" .. msg[5] .. "' " .. "|| answer == '" .. msg[5] .. "'" ; ans = "answer = '" .. msg[5] .. "' "; end mycanvas = function(no) lib.start_canvas(300, 220, "center", results) ow = 15 ov = 140 v = 90 lib.add_straight_path(2*ov, 2*ow, {{-ov+ow, v-ow}, {ov, 0}}, style, false, true) lib.add_text(2*ov, v, "a", text_style, false, false) lib.add_straight_path(ow+ov, ow, {{0, v}, {ov-ow, -v+ow}}, style, false, true) lib.add_text(2*ov-ow, 2*ow, "b", text_style, false, false) lib.add_straight_path(ow+ov, ow, {{0, v}, {-ov+ow, -v+ow}}, style, false, true) lib.add_text(ov+5, 2*ow, "c", text_style, false, false) lib.add_straight_path(2*ow, 2*ow, {{ov-ow, v-ow}, {-ov+ow, 0}}, style, false, true) lib.add_text(3*ow, 3*ow, "d", text_style, false, false) lib.add_straight_path(2*ow, ow+v, {{ov-ow, 0}, {-ov+ow, v-ow}}, style, false, true) lib.add_text(3*ow, v+2*ow-5, "f", text_style, false, false) lib.add_straight_path(2*ow, 2*v, {{ov-ow, -v+ow}, {ov, 0}}, style, false, true) lib.add_text(3*ow, 2*v, "g", text_style, false, false) lib.add_text(ow+ov, v+2, ".", dot_style, false, false) lib.add_text(ow+ov, v+2*ow, "O", text_style, false, false) lib.end_canvas() end
-- is there a parameter (http://flashair/?parameter=324) given? if arg[1] then --there is an argument given else --no argument given end
object_draft_schematic_space_chassis_shared_blacksun_heavy_vaksai = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_blacksun_heavy_vaksai.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_blacksun_heavy_vaksai, "object/draft_schematic/space/chassis/shared_blacksun_heavy_vaksai.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_havoc = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_havoc.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_havoc, "object/draft_schematic/space/chassis/shared_havoc.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_hutt_light_heavy = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_hutt_light_heavy.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_hutt_light_heavy, "object/draft_schematic/space/chassis/shared_hutt_light_heavy.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_naboo_n1 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_naboo_n1.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_naboo_n1, "object/draft_schematic/space/chassis/shared_naboo_n1.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_player_gunship_imperial = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_player_gunship_imperial.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_player_gunship_imperial, "object/draft_schematic/space/chassis/shared_player_gunship_imperial.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_player_gunship_neutral = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_player_gunship_neutral.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_player_gunship_neutral, "object/draft_schematic/space/chassis/shared_player_gunship_neutral.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_player_gunship_rebel = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_player_gunship_rebel.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_player_gunship_rebel, "object/draft_schematic/space/chassis/shared_player_gunship_rebel.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_arc170_s01 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_arc170_s01.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_arc170_s01, "object/draft_schematic/space/chassis/shared_texture_kit_arc170_s01.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_arc170_s02 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_arc170_s02.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_arc170_s02, "object/draft_schematic/space/chassis/shared_texture_kit_arc170_s02.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_awing_s06 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_awing_s06.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_awing_s06, "object/draft_schematic/space/chassis/shared_texture_kit_awing_s06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_bwing_s06 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_bwing_s06.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_bwing_s06, "object/draft_schematic/space/chassis/shared_texture_kit_bwing_s06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_bwing_s07 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_bwing_s07.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_bwing_s07, "object/draft_schematic/space/chassis/shared_texture_kit_bwing_s07.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_hutt_heavy_s01_s07 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_hutt_heavy_s01_s07.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_hutt_heavy_s01_s07, "object/draft_schematic/space/chassis/shared_texture_kit_hutt_heavy_s01_s07.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_xwing_s06 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_xwing_s06.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_xwing_s06, "object/draft_schematic/space/chassis/shared_texture_kit_xwing_s06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_xwing_s07 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_xwing_s07.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_xwing_s07, "object/draft_schematic/space/chassis/shared_texture_kit_xwing_s07.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_ywing_longprobe_s06 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_ywing_longprobe_s06.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_ywing_longprobe_s06, "object/draft_schematic/space/chassis/shared_texture_kit_ywing_longprobe_s06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_ywing_s06 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_ywing_s06.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_ywing_s06, "object/draft_schematic/space/chassis/shared_texture_kit_ywing_s06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_z95_s06 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_z95_s06.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_z95_s06, "object/draft_schematic/space/chassis/shared_texture_kit_z95_s06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_texture_kit_z95_s07 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_texture_kit_z95_s07.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_texture_kit_z95_s07, "object/draft_schematic/space/chassis/shared_texture_kit_z95_s07.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_tiedefender = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_tiedefender.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_tiedefender, "object/draft_schematic/space/chassis/shared_tiedefender.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_tiefighter_heavy = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_tiefighter_heavy.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_tiefighter_heavy, "object/draft_schematic/space/chassis/shared_tiefighter_heavy.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_twing = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_twing.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_twing, "object/draft_schematic/space/chassis/shared_twing.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_draft_schematic_space_chassis_shared_z95_heavy = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/space/chassis/shared_z95_heavy.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_space_chassis_shared_z95_heavy, "object/draft_schematic/space/chassis/shared_z95_heavy.iff") ------------------------------------------------------------------------------------------------------------------------------------
local function test1() local function f() return 1, 2, 3 end local i, j, k = f() return i + j + k == 6 end local function test2() local function f1() return 2, 3 end local function f2(a, b, c) return a + b + c end local i, j = f2(1, f1()) return i == 6 and j == nil end local function test3() local function inner(...) local a, b = ... return a + b end return inner(2, 3, 4) == 5 end local function test4() local function inner(a, ...) return a + ... end return inner(2, 3) == 5 end local function test5() local function inner(a, ...) return a, ... end local a, b, c, d a, b, c, d = 42, inner(1, 2, 3) return a == 42 and b == 1 and c == 2 and d == 3 end local function test6() local function inner(p, ...) local a, b, c a, b, c = p, ... return a, b, c end local a, b, c a, b, c = inner(1, 2, 3) return a == 1 and b == 2 and c == 3 end return test1() and test2() and test3() and test4() and test5() and test6()
-- Apartment 3: -609.56690000, 51.28212000, 96.60023000 exports('GetHLApartment3Object', function() return HLApartment3 end) HLApartment3 = { interiorId = 146689, Ipl = { Interior = { ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__2", Load = function() EnableIpl(HLApartment3.Ipl.Interior.ipl, true) end, Remove = function() EnableIpl(HLApartment3.Ipl.Interior.ipl, false) end }, }, Strip = { A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C", Enable = function (details, state, refresh) SetIplPropState(HLApartment3.interiorId, details, state, refresh) end }, Booze = { A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C", Enable = function (details, state, refresh) SetIplPropState(HLApartment3.interiorId, details, state, refresh) end }, Smoke = { A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C", Enable = function (details, state, refresh) SetIplPropState(HLApartment3.interiorId, details, state, refresh) end }, LoadDefault = function() HLApartment3.Ipl.Interior.Load() HLApartment3.Strip.Enable({HLApartment3.Strip.A, HLApartment3.Strip.B, HLApartment3.Strip.C}, false) HLApartment3.Booze.Enable({HLApartment3.Booze.A, HLApartment3.Booze.B, HLApartment3.Booze.C}, false) HLApartment3.Smoke.Enable({HLApartment3.Smoke.A, HLApartment3.Smoke.B, HLApartment3.Smoke.C}, false) RefreshInterior(HLApartment3.interiorId) end }
object_tangible_event_perk_life_day_tree_dressed = object_tangible_event_perk_shared_life_day_tree_dressed:new { } ObjectTemplates:addTemplate(object_tangible_event_perk_life_day_tree_dressed, "object/tangible/event_perk/life_day_tree_dressed.iff")
loaded = { internal=true } disp = function(v) return rawprint(dump(v)) end
require 'paths' local M = { } function M.parse(arg) local cmd = torch.CmdLine() cmd:text() cmd:text('Torch-7 Training script') cmd:text() cmd:text('Options:') ------------- General options --------------------- cmd:option('-cache', 'checkpoint/', 'subdirectory in which to save/log experiments') cmd:option('-data', '/path/to/dataset/folder', 'dataset folder') cmd:option('-subset', 'LO19', 'LO19 | LN83 | LN84 | LG36 | L498') ------------- Data options ------------------------ cmd:option('-manualSeed', 2, 'Manually set RNG seed') cmd:option('-GPU', 1, 'Default preferred GPU') cmd:option('-nGPU', 1, 'Number of GPUs to use by default') cmd:option('-nDonkeys', 8, 'number of donkeys to initialize (data loading threads)') cmd:option('-imageSize', 960, 'image size') cmd:option('-imageCrop', 720, 'cropping size') cmd:option('-nClasses', 3, 'number of classes in the dataset') cmd:option('-kernelSize', 5, 'size for LCN') ------------- Training options -------------------- cmd:option('-nEpochs', 120, 'Number of total epochs to run') cmd:option('-epochSize', 100, 'Number of iterations per epoch') cmd:option('-epochNumber', 1, 'Manual epoch number (useful on restarts)') cmd:option('-batchSize', 64, 'mini-batch size (1 = pure stochastic)') cmd:option('-iterSize', 1, 'Number of batches per iteration') ------------- Testing/Eval options ---------------- cmd:option('-nEpochsTest', 1, 'Number of epochs to perform one testing') cmd:option('-nEpochsEval', 1, 'Number of epochs to perform one evaluation') cmd:option('-nEpochsSave', 1, 'Number of epochs to save model') cmd:option('-saveBest', false, 'If Save the best model') ------------- Optimization options ---------------- cmd:option('-LR', 0.0, 'learning rate; if set, overrides default LR/WD recipe') cmd:option('-momentum', 0.9, 'momentum') cmd:option('-weightDecay', 5e-4, 'weight decay') ------------- Model options ----------------------- cmd:option('-netType', 'simple_cnn', 'your deep-net implementation') cmd:option('-dataset', 'single_dataset', 'Select a customized dataset loader') cmd:option('-retrain', 'none', 'provide path to model to retrain with') ------------- Run Options ------------------------- cmd:option('-train', false, 'run train procedure, note that not every -dataset support trainDataLoader') cmd:option('-eval', false, 'run eval procedure, note that not every -dataset support evalDataLoader') cmd:option('-test', false, 'run test procedure, note that not every -dataset support testDataLoader') cmd:option('-pipeline', 'standard','run a standard/customized train,test,eval procedure') cmd:text() ------------ Options from sepcified network ------------- local netType = '' for i=1, #arg do if arg[i] == '-netType' then netType = arg[i+1] end end if netType ~= '' then cmd:text('Network "'..netType..'" options:') local config = netType -- all models should inherit from a basic model local basicnet = paths.dofile('models/basic_model.lua') local net = paths.dofile('models/' .. config .. '.lua') setmetatable(net, {__index=basicnet}) net.arguments(cmd) cmd:text() end local opt = cmd:parse(arg or {}) if (not opt.train) and (not opt.eval) and (not opt.test) then cmd:error('Must specify at least one running scheme: train, eval or test.') end -- append dataset to cache name opt.cache = path.join(opt.cache, opt.dataset) -- add commandline specified options opt.save = paths.concat( opt.cache, cmd:string(opt.netType, opt, {netType=true, retrain=true, cache=true, data=true})) -- add date/time opt.save = paths.concat(opt.save, '' .. os.date():gsub(' ','')) return opt end return M
HealthSystem = class(Xile.System) local Health = Xile.Data.Health function HealthSystem:init(removeEntity) self:base().init(self) removeEntity = removeEntity or function() end local nodes = self:nodes(Asteroid,Health) self.update = function(self,time) local a for node in nodes() do h = node(Health) if h.value <= 0 then removeEntity(node(Asteroid).entity) end end end end
function add(a, b) return a + b; end return add(2, 3)
object_tangible_collection_meatlump_listening_location_object_04 = object_tangible_collection_shared_meatlump_listening_location_object_04:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_meatlump_listening_location_object_04, "object/tangible/collection/meatlump_listening_location_object_04.iff")
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file. function GTGUI.Element:LabelledCollisionGroupSelectorItem(name) self.Label = GTGUI.Server.CreateElement(self, "labelled-collision-group-selector-item-label"); self.Cross = GTGUI.Server.CreateElement(self, "labelled-collision-group-selector-item-cross"); self.Label:SetText(name); return self; end function GTGUI.Element:LabelledCollisionGroupSelector(title) self:LabelledElement(title); -- The right side contains a list of labels with delete buttons on the right side of them. Below these -- is a drop-down box for the user to pick from. self.SelectedItemsContainer = GTGUI.Server.CreateElement(self.Right); self.SelectedItemsContainer:SetStyle("horizontal-align", "right"); self.DropDownBox = GTGUI.Server.CreateElement(self.Right, "picking-dropdown-box"); self.DropDownBox:PickingDropDownBox("Add"); self.DropDownBox:SetStyle("margin-top", "4px"); self.DropDownBox:AppendItem("All"):OnPressed(function() -- This is a special option. No other option can be used with this one. self:RemoveAllSelectedGroups(); self:AddSelectedGroup("All"); end); self.DropDownBox:AppendItem("None"):OnPressed(function() -- This is a special option. No other option can be used with this one. self:RemoveAllSelectedGroups(); self:AddSelectedGroup("None"); end); -- We now want to loop over each collision group in Game.CollisionGroup and add it to the list. if Game.CollisionGroups then for key,value in pairs(Game.CollisionGroups) do if key ~= "All" and key ~= "None" then self.DropDownBox:AppendItem(key):OnPressed(function() self:AddSelectedGroup(key); end); end end else self.DropDownBox:AppendItem("No Groups"); end function self:RemoveAllSelectedGroups(blockEvent) -- We just loop over each child and called the OnSelectionRemoved event, and then delete all children in one go. if not blockEvent then for id,element in pairs(self.SelectedItemsContainer.Children) do if element.Label then self:OnSelectionRemoved({name = element.Label:GetText()}); end end end self.SelectedItemsContainer:DeleteAllChildren(); end function self:RemoveSelectedGroupByName(name, blockEvent) local groupToDelete = self:GetSelectedGroupByName(name); if groupToDelete then if not blockEvent then self:OnSelectionRemoved({name = name}); end GTGUI.Server.DeleteElement(groupToDelete); end end function self:AddSelectedGroup(name, blockEvent) -- If we already have a selection of the same name, we just return the existing one instead of re-adding it. local existingItem = self:GetSelectedGroupByName(name); if existingItem then return existingItem; end -- If we have an "All" or "None" group, that also needs to be deleted. self:RemoveSelectedGroupByName("All"); self:RemoveSelectedGroupByName("None"); local newItem = GTGUI.Server.CreateElement(self.SelectedItemsContainer, "labelled-collision-group-selector-item"); newItem:LabelledCollisionGroupSelectorItem(name); newItem.Cross:OnPressed(function() self:RemoveSelectedGroupByName(name); end); if not blockEvent then self:OnSelectionAdded({name = name}); end return newItem; end function self:GetSelectedGroupByName(name) for id,element in pairs(self.SelectedItemsContainer.Children) do if element.Label and element.Label:GetText() == name then return element; end end return nil; end -- Event handler called when a selection is added. function self:OnSelectionAdded(arg1) self.Callbacks:BindOrCall("OnSelectionAdded", arg1); end -- Event handler called when a selection is removed. function self:OnSelectionRemoved(arg1) self.Callbacks:BindOrCall("OnSelectionRemoved", arg1); end return self; end
--require 'torch' local mytester local torchtest = torch.TestSuite() local msize = 100 local precision -- Lua 5.2 compatibility local loadstring = loadstring or load local unpack = unpack or table.unpack local function maxdiff(x,y) local d = x-y if x:type() == 'torch.DoubleTensor' or x:type() == 'torch.FloatTensor' then return d:abs():max() else local dd = torch.Tensor():resize(d:size()):copy(d) return dd:abs():max() end end -- workarounds for non-existant functions function torch.HalfTensor:__sub(other) return (self:real() - other:real()):half() end function torch.HalfTensor:mean(dim) return self:real():mean(dim):half() end function torch.HalfTensor:abs() return self:real():abs():half() end function torch.HalfTensor:max() return self:real():max() end function torch.HalfTensor:add(a, b) return (self:real():add(a, b:real())):half() end function torch.HalfTensor:reshape(a, b) return (self:real():reshape(a, b)):half() end function torch.HalfTensor:fill(a) return self:real():fill(a):half() end function torchtest.dot() local types = { ['torch.DoubleTensor'] = 1e-8, -- for ddot ['torch.FloatTensor'] = 1e-4, -- for sdot } for tname, prec in pairs(types) do local v1 = torch.randn(100):type(tname) local v2 = torch.randn(100):type(tname) local res1 = torch.dot(v1,v2) local res2 = 0 for i = 1,v1:size(1) do res2 = res2 + v1[i] * v2[i] end local err = math.abs(res1-res2) mytester:assertlt(err, prec, 'error in torch.dot (' .. tname .. ')') end end local genericSingleOpTest = [[ -- [res] torch.functionname([res,] x) -- contiguous local m1 = torch.randn(100,100) local res1 = torch.functionname(m1[{ 4,{} }]) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.functionname(m1[4][i]) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerrc = 0 for i = 1, err:size(1) do if err[i] > maxerrc then maxerrc = err[i] end end -- non-contiguous local m1 = torch.randn(100,100) local res1 = torch.functionname(m1[{ {}, 4 }]) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.functionname(m1[i][4]) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerrnc = 0 for i = 1, err:size(1) do if err[i] > maxerrnc then maxerrnc = err[i] end end return maxerrc, maxerrnc --]] function torchtest.sin() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'sin')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.sinh() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'sinh')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.asin() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'asin')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.cos() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'cos')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.cosh() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'cosh')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.acos() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'acos')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.tan() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'tan')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.tanh() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'tanh')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.atan() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'atan')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.log() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'log')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.sqrt() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'sqrt')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.rsqrt() local function TH_rsqrt(x) return 1 / math.sqrt(x) end local f local t = genericSingleOpTest:gsub('functionname', 'rsqrt'):gsub('math.rsqrt', 'TH_rsqrt') local env = { TH_rsqrt=TH_rsqrt, torch=torch, math=math } if not setfenv then -- Lua 5.2 f = load(t, 'test', 't', env) else f = loadstring(t) setfenv(f, env) end local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.sigmoid() -- can't use genericSingleOpTest, since `math.sigmoid` doesn't exist, have to use -- `torch.sigmoid` instead local inputValues = {-1000,-1,0,0.5,1,2,1000} local expectedOutput = {0.0000, 0.2689, 0.5, 0.6225, 0.7311, 0.8808, 1.000} local precision_4dps = 0.0002 -- float local inputFT = torch.FloatTensor(inputValues) local expectedFT = torch.FloatTensor(expectedOutput) mytester:assertlt((torch.sigmoid(inputFT) - expectedFT):abs():max(), precision_4dps, 'error in torch.sigmoid - single') mytester:assertlt((inputFT - torch.FloatTensor(inputValues)):abs():max(), precision_4dps, 'error in torch.sigmoid - single') local sigmoidFT = torch.FloatTensor(inputValues):sigmoid() mytester:assertlt((sigmoidFT - expectedFT):abs():max(), precision_4dps, 'error in torch.sigmoid - single') -- double local inputDT = torch.DoubleTensor(inputValues) local expectedDT = torch.DoubleTensor(expectedOutput) mytester:assertlt((torch.sigmoid(inputDT) - expectedDT):abs():max(), precision_4dps, 'error in torch.sigmoid - double') mytester:assertlt((inputDT - torch.DoubleTensor(inputValues)):abs():max(), precision_4dps, 'error in torch.sigmoid - double') local sigmoidDT = torch.DoubleTensor(inputValues):sigmoid() mytester:assertlt((sigmoidDT - expectedDT):abs():max(), precision_4dps, 'error in torch.sigmoid - double') end function torchtest.exp() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'exp')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.floor() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'floor')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.ceil() local f = loadstring(string.gsub(genericSingleOpTest, 'functionname', 'ceil')) local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.frac() local function TH_frac(x) return math.fmod(x, 1) end local f local t = genericSingleOpTest:gsub('functionname', 'frac'):gsub('math.frac', 'TH_frac') local env = { TH_frac=TH_frac, torch=torch, math=math } if not setfenv then -- Lua 5.2 f = load(t, 'test', 't', env) else f = loadstring(t) setfenv(f, env) end local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.trunc() local function TH_trunc(x) return x - math.fmod(x, 1) end local f local t = genericSingleOpTest:gsub('functionname', 'trunc'):gsub('math.trunc', 'TH_trunc') local env = { TH_trunc=TH_trunc, torch=torch, math=math } if not setfenv then -- Lua 5.2 f = load(t, 'test', 't', env) else f = loadstring(t) setfenv(f, env) end local maxerrc, maxerrnc = f() mytester:assertlt(maxerrc, precision, 'error in torch.functionname - contiguous') mytester:assertlt(maxerrnc, precision, 'error in torch.functionname - non-contiguous') end function torchtest.round() -- [res] torch.round([res,] x) -- contiguous local m1 = torch.randn(100,100) local res1 = torch.round(m1[{ 4,{} }]) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.floor(m1[4][i]+0.5) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerrc = 0 for i = 1, err:size(1) do if err[i] > maxerrc then maxerrc = err[i] end end mytester:assertlt(maxerrc, precision, 'error in torch.round - contiguous') -- non-contiguous local m1 = torch.randn(100,100) local res1 = torch.round(m1[{ {}, 4 }]) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.floor(m1[i][4]+0.5) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerrnc = 0 for i = 1, err:size(1) do if err[i] > maxerrnc then maxerrnc = err[i] end end mytester:assertlt(maxerrnc, precision, 'error in torch.round - non-contiguous') end function torchtest.max() -- torch.max([resval, resind,] x [,dim]) -- TH_TENSOR_BASE local m1 = torch.Tensor(8,2):fill(3):select(2, 1) local resval, resind = torch.max(m1, 1) mytester:assert(resind[1] == 1) -- torch.max( x ) -- contiguous local m1 = torch.randn(100,100) local res1 = torch.max(m1) local res2 = m1[1][1] for i = 1,m1:size(1) do for j = 1,m1:size(2) do if m1[i][j] > res2 then res2 = m1[i][j] end end end local err = res1 - res2 mytester:assertlt(err, precision, 'error in torch.max - contiguous') -- non-contiguous local m1 = torch.randn(10,10,10) local m2 = m1[{{}, 4, {}}] local res1 = torch.max(m2) local res2 = m2[1][1] for i = 1,m2:size(1) do for j = 1,m2:size(2) do if m2[i][j] > res2 then res2 = m2[i][j] end end end local err = res1 - res2 mytester:assertlt(err, precision, 'error in torch.max - non-contiguous') -- torch.max([resval, resind,] x ,dim]) function lua_max(t, dim) assert(t:nDimension() == 2) max_val = t:narrow(dim, 1, 1):clone() max_ind = t:narrow(dim, 1, 1):clone():long():fill(1) other = 3 - dim for i = 1, t:size(other) do for j = 1, t:size(dim) do val = t:select(other, i):select(dim, j) max = max_val:select(other, i):select(dim, 1) if val > max then max_val:select(other, i):fill(val) max_ind:select(other, i):fill(j) end end end return max_val, max_ind end local m1 = torch.randn(100,100) for dim = 1,2 do local res1val, res1ind = torch.max(m1, dim) local res2val, res2ind = lua_max(m1, dim) mytester:asserteq((res1val-res2val):abs():max(), 0, 'error in torch.max') mytester:asserteq((res1ind-res2ind):abs():max(), 0, 'error in torch.max') end -- NaNs for index in pairs{1, 5, 100} do local m1 = torch.randn(100) m1[index] = 0/0 local res1val, res1ind = torch.max(m1, 1) mytester:assert(res1val[1] ~= res1val[1], 'error in torch.max (value) - NaNs') mytester:assert(res1ind[1] == index, 'error in torch.max (index) - NaNs') local res1val = torch.max(m1) mytester:assert(res1val ~= res1val, 'error in torch.max - NaNs') end -- dim == nDim -1 local a = torch.Tensor({{1,2},{3,4}}):select(2, 1) local aval, aind = torch.max(a, 1) mytester:assert(aval[1] == 3) mytester:assert(aind[1] == 2) local b = torch.Tensor({{{1,2},{3,4}},{{5,6},{7,8}}}):select(3, 1) local bval, bind = torch.max(b, 2) mytester:assert(bval[1][1] == 3) mytester:assert(bind[1][1] == 2) mytester:assert(bval[2][1] == 7) mytester:assert(bind[2][1] == 2) end function torchtest.min() -- torch.min([resval, resind,] x [,dim]) -- torch.min( x ) -- contiguous local m1 = torch.randn(100,100) local res1 = torch.min(m1) local res2 = m1[1][1] for i = 1,m1:size(1) do for j = 1,m1:size(2) do if m1[i][j] < res2 then res2 = m1[i][j] end end end local err = res1 - res2 mytester:assertlt(err, precision, 'error in torch.min - contiguous') -- non-contiguous local m1 = torch.randn(10,10,10) local m2 = m1[{{}, 4, {}}] local res1 = torch.min(m2) local res2 = m2[1][1] for i = 1,m2:size(1) do for j = 1,m2:size(2) do if m2[i][j] < res2 then res2 = m2[i][j] end end end local err = res1 - res2 mytester:assertlt(err, precision, 'error in torch.min - non-contiguous') -- torch.max([resval, resind,] x ,dim]) function lua_min(t, dim) assert(t:nDimension() == 2) max_val = t:narrow(dim, 1, 1):clone() max_ind = t:narrow(dim, 1, 1):clone():long():fill(1) other = 3 - dim for i = 1, t:size(other) do for j = 1, t:size(dim) do val = t:select(other, i):select(dim, j) max = max_val:select(other, i):select(dim, 1) if val < max then max_val:select(other, i):fill(val) max_ind:select(other, i):fill(j) end end end return max_val, max_ind end local m1 = torch.randn(100,100) for dim = 1,2 do local res1val, res1ind = torch.min(m1, dim) local res2val, res2ind = lua_min(m1, dim) mytester:asserteq((res1val-res2val):abs():max(), 0, 'error in torch.max') mytester:asserteq((res1ind-res2ind):abs():max(), 0, 'error in torch.max') end -- NaNs for index in pairs{1, 5, 100} do local m1 = torch.randn(100) m1[index] = 0/0 local res1val, res1ind = torch.min(m1, 1) mytester:assert(res1val[1] ~= res1val[1], 'error in torch.min (value) - NaNs') mytester:assert(res1ind[1] == index, 'error in torch.min (index) - NaNs') local res1val = torch.min(m1) mytester:assert(res1val ~= res1val, 'error in torch.min - NaNs') end -- TH_TENSOR_BASE local m1 = torch.Tensor(4):fill(3) local resval, resind = torch.min(m1, 1) mytester:assert(resind[1] == 1) end function torchtest.cmax() -- Two tensors. local a = torch.rand(msize, msize) local b = torch.rand(msize, msize) local c = torch.cmax(a, b) local expected_c = torch.zeros(msize, msize) expected_c:map2(a, b, function(_, a, b) return math.max(a, b) end) mytester:assertTensorEq(expected_c, c, 0, 'error in torch.cmax(tensor, tensor)') -- Tensor and scalar. local v = torch.uniform() c = torch.cmax(a, v) expected_c:map(a, function(_, a) return math.max(a, v) end) mytester:assertTensorEq(expected_c, c, 0, 'error in torch.cmax(tensor, scalar).') end function torchtest.cmin() -- Two tensors. local a = torch.rand(msize, msize) local b = torch.rand(msize, msize) local c = torch.cmin(a, b) local expected_c = torch.zeros(msize, msize) expected_c:map2(a, b, function(_, a, b) return math.min(a, b) end) mytester:assertTensorEq(expected_c, c, 0, 'error in torch.cmin(tensor, tensor)') -- Tensor and scalar. local v = torch.uniform() c = torch.cmin(a, v) expected_c:map(a, function(_, a) return math.min(a, v) end) mytester:assertTensorEq(expected_c, c, 0, 'error in torch.cmin(tensor, scalar).') end function torchtest.lerp() local function TH_lerp(a, b, weight) return a + weight * (b-a); end local a = torch.rand(msize, msize) local b = torch.rand(msize, msize) local w = math.random() local result = torch.lerp(a, b, w) local expected = a:new() expected:map2(a, b, function(_, a, b) return TH_lerp(a, b, w) end) mytester:assertTensorEq(expected, result, precision, 'error in torch.lerp(tensor, tensor, weight)') local a = (math.random()*2-1) * 100000 local b = (math.random()*2-1) * 100000 local w = math.random() local result = torch.lerp(a, b, w) local expected = TH_lerp(a, b, w) mytester:assertalmosteq(expected, result, precision, 'error in torch.lerp(scalar, scalar, weight)') end for i, v in ipairs{{10}, {5, 5}} do torchtest['allAndAny' .. i] = function () local x = torch.ones(unpack(v)):byte() mytester:assert(x:all(), 'error in all()') mytester:assert(x:any(), 'error in any()') x[3] = 0 mytester:assert(not x:all(), 'error in all()') mytester:assert(x:any(), 'error in any()') x:zero() mytester:assert(not x:all(), 'error in all()') mytester:assert(not x:any(), 'error in any()') x:fill(2) mytester:assert(x:all(), 'error in all()') mytester:assert(x:any(), 'error in any()') end end function torchtest.mv() local m1 = torch.randn(100,100) local v1 = torch.randn(100) local res1 = torch.mv(m1,v1) local res2 = res1:clone():zero() for i = 1,m1:size(1) do for j = 1,m1:size(2) do res2[i] = res2[i] + m1[i][j] * v1[j] end end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.mv') end function torchtest.fill() local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } for k,t in ipairs(types) do -- [res] torch.fill([res,] tensor, value) local m1 = torch.ones(100,100):type(t) local res1 = m1:clone() res1[{ 3,{} }]:fill(2) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ 3,i }] = 2 end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.fill - contiguous') local m1 = torch.ones(100,100):type(t) local res1 = m1:clone() res1[{ {},3 }]:fill(2) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = 2 end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.fill - non contiguous') end end function torchtest.add() local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } for k,t in ipairs(types) do -- [res] torch.add([res,] tensor1, tensor2) local m1 = torch.randn(100,100):type(t) local v1 = torch.randn(100):type(t) local res1 = torch.add(m1[{ 4,{} }],v1) local res2 = res1:clone():zero() for i = 1,m1:size(2) do res2[i] = m1[4][i] + v1[i] end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.add - contiguous' .. ' ' .. t) local m1 = torch.randn(100,100):type(t) local v1 = torch.randn(100):type(t) local res1 = torch.add(m1[{ {},4 }],v1) local res2 = res1:clone():zero() for i = 1,m1:size(1) do res2[i] = m1[i][4] + v1[i] end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.add - non contiguous' .. ' ' .. t) -- [res] torch.add([res,] tensor, value) local m1 = torch.randn(10,10):type(t) local res1 = m1:clone() res1[{ 3,{} }]:add(2) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ 3,i }] = res2[{ 3,i }] + 2 end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.add - scalar, contiguous' .. ' ' .. t) local m1 = torch.randn(10,10) local res1 = m1:clone() res1[{ {},3 }]:add(2) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = res2[{ i,3 }] + 2 end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.add - scalar, non contiguous' .. ' ' .. t) -- [res] torch.add([res,] tensor1, value, tensor2) end end function torchtest.csub() local rngState = torch.getRNGState() torch.manualSeed(123) local a = torch.randn(100,90) local b = a:clone():normal() local res_add = torch.add(a, -1, b) local res_csub = a:clone() res_csub:csub(b) mytester:assertlt((res_add - res_csub):abs():max(), 0.00001) local _ = torch.setRNGState(rngState) end function torchtest.csub_scalar() local rngState = torch.getRNGState() torch.manualSeed(123) local a = torch.randn(100,100) local scalar = 123.5 local res_add = torch.add(a, -scalar) local res_csub = a:clone() res_csub:csub(scalar) mytester:assertlt((res_add - res_csub):abs():max(), 0.00001) local _ = torch.setRNGState(rngState) end function torchtest.neg() local rngState = torch.getRNGState() torch.manualSeed(123) local a = torch.randn(100,90) local zeros = torch.Tensor():resizeAs(a):zero() local res_add = torch.add(zeros, -1, a) local res_neg = a:clone() res_neg:neg() mytester:assertlt((res_add - res_neg):abs():max(), 0.00001) local _ = torch.setRNGState(rngState) end function torchtest.cinv() local rngState = torch.getRNGState() torch.manualSeed(123) local a = torch.randn(100,89) local zeros = torch.Tensor():resizeAs(a):zero() local res_pow = torch.pow(a, -1) local res_inv = a:clone() res_inv:cinv() mytester:assertlt((res_pow - res_inv):abs():max(), 0.00001) local _ = torch.setRNGState(rngState) end function torchtest.mul() local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } for k,t in ipairs(types) do local m1 = torch.randn(10,10):type(t) local res1 = m1:clone() res1[{ {},3 }]:mul(2) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = res2[{ i,3 }] * 2 end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.mul - scalar, non contiguous' .. ' ' .. t) end end function torchtest.div() local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } for k,t in ipairs(types) do local m1 = torch.Tensor(10,10):uniform(0,10):type(t) local res1 = m1:clone() res1[{ {},3 }]:div(2) local res2 = m1:clone() for i = 1,m1:size(1) do local ok = pcall(function() res2[{ i,3 }] = res2[{ i,3 }] / 2 end) if not ok then res2[{ i,3 }] = torch.floor(res2[{ i,3 }] / 2) end end local err = (res1-res2):double():abs():max() mytester:assertlt(err, precision, 'error in torch.div - scalar, non contiguous' .. ' ' .. t) end end function torchtest.lshift() local m1 = torch.LongTensor(10,10):random(0,100) local res1 = m1:clone() local q = 2 local f = math.pow(2, q) res1[{ {},3 }]:lshift(q) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = res2[{ i,3 }] * f end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.lshift - scalar, non contiguous') local m1 = torch.LongTensor(10,10):random(0,100) local res1 = m1:clone() local q = 2 res1:lshift(q) local res2 = m1:clone() for i = 1,m1:size(1) do for j = 1,m1:size(1) do res2[{ i,j }] = res2[{ i,j }] * f end end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.lshift - scalar, contiguous') end function torchtest.rshift() local m1 = torch.LongTensor(10,10):random(0,100) local res1 = m1:clone() local q = 2 local f = math.pow(2, q) res1[{ {},3 }]:rshift(q) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = math.floor(res2[{ i,3 }] / f) end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.rshift - scalar, non contiguous') local m1 = torch.LongTensor(10,10):random(0,100) local res1 = m1:clone() local q = 2 res1:rshift(q) local res2 = m1:clone() for i = 1,m1:size(1) do for j = 1,m1:size(1) do res2[{ i,j }] = math.floor(res2[{ i,j }] / f) end end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.rshift - scalar, contiguous') end function torchtest.fmod() local m1 = torch.Tensor(10,10):uniform(-10, 10) local res1 = m1:clone() local q = 2.1 res1[{ {},3 }]:fmod(q) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = math.fmod(res2[{ i,3 }], q) end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.fmod - scalar, non contiguous') end function torchtest.remainder() local m1 = torch.Tensor(10, 10):uniform(-10, 10) local res1 = m1:clone() local q = 2.1 res1[{ {},3 }]:remainder(q) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = res2[{ i,3 }] % q end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.remainder - scalar, non contiguous') end function torchtest.bitand() local m1 = torch.LongTensor(10,10):random(0,100) local res1 = m1:clone() local val = 32 -- This should be a power of 2 res1[{ {},3 }]:bitand(val - 1) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = res2[{ i,3 }] % val end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.bitand - scalar, non contiguous') local m1 = torch.LongTensor(10,10):random(0,100) local res1 = m1:clone() res1:bitand(val - 1) local res2 = m1:clone() for i = 1,m1:size(1) do for j = 1,m1:size(1) do res2[{ i,j }] = res2[{ i,j }] % val end end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.bitand - scalar, contiguous') end function torchtest.bitor() local m1 = torch.LongTensor(10,10):random(0,10000) local res1 = m1:clone() local val = 32 -- This should be a power of 2 res1[{ {},3 }]:bitor(val-1) local res2 = m1:clone() for i = 1,m1:size(1) do res2[{ i,3 }] = math.floor(res2[{ i,3 }] / val) * val + (val - 1) end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.bitor - scalar, non contiguous') local m1 = torch.LongTensor(10,10):random(0,10000) local res1 = m1:clone() res1:bitor(val - 1) local res2 = m1:clone() for i = 1,m1:size(1) do for j = 1,m1:size(1) do res2[{ i,j }] = math.floor(res2[{ i,j }] / val) * val + (val - 1) end end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.bitor - scalar, contiguous') end function torchtest.cbitxor() local t1 = torch.LongTensor(10,10):random(0,10000) local t2 = torch.LongTensor(10,10):random(10001,20000) -- Perform xor swap and check results local t3 = torch.cbitxor(t1, t2) local r1 = torch.cbitxor(t3, t2) local r2 = torch.cbitxor(t3, t1) local err1 = (r1 - t1):abs():max() local err2 = (r2 - t2):abs():max() mytester:assertlt(err1 + err2, precision, 'error in torch.cbitxor contiguous') end function torchtest.mm() -- helper function local function matrixmultiply(mat1,mat2) local n = mat1:size(1) local m = mat1:size(2) local p = mat2:size(2) local res = torch.zeros(n,p) for i = 1, n do for j = 1, p do local sum = 0 for k = 1, m do sum = sum + mat1[i][k]*mat2[k][j] end res[i][j] = sum end end return res end -- contiguous case local n, m, p = 10, 10, 5 local mat1 = torch.randn(n,m) local mat2 = torch.randn(m,p) local res = torch.mm(mat1,mat2) local res2 = matrixmultiply(mat1,mat2) mytester:assertTensorEq(res,res2,precision,'error in torch.mm') -- non contiguous case 1 local n, m, p = 10, 10, 5 local mat1 = torch.randn(n,m) local mat2 = torch.randn(p,m):t() local res = torch.mm(mat1,mat2) local res2 = matrixmultiply(mat1,mat2) mytester:assertTensorEq(res,res2,precision,'error in torch.mm, non contiguous') -- non contiguous case 2 local n, m, p = 10, 10, 5 local mat1 = torch.randn(m,n):t() local mat2 = torch.randn(m,p) local res = torch.mm(mat1,mat2) local res2 = matrixmultiply(mat1,mat2) mytester:assertTensorEq(res,res2,precision,'error in torch.mm, non contiguous') -- non contiguous case 3 local n, m, p = 10, 10, 5 local mat1 = torch.randn(m,n):t() local mat2 = torch.randn(p,m):t() local res = torch.mm(mat1,mat2) local res2 = matrixmultiply(mat1,mat2) mytester:assertTensorEq(res,res2,precision,'error in torch.mm, non contiguous') -- test with zero stride local n, m, p = 10, 10, 5 local mat1 = torch.randn(n,m) local mat2 = torch.randn(m,1):expand(m,p) local res = torch.mm(mat1,mat2) local res2 = matrixmultiply(mat1,mat2) mytester:assertTensorEq(res,res2,precision,'error in torch.mm, non contiguous, zero stride') end function torchtest.bmm() local num_batches = 10 local M, N, O = 23, 8, 12 local b1 = torch.randn(num_batches, M, N) local b2 = torch.randn(num_batches, N, O) local res = torch.bmm(b1, b2) for i = 1, num_batches do local r = torch.mm(b1[i], b2[i]) mytester:assertTensorEq(r, res[i], precision, 'result matrix ' .. i .. ' wrong') end end function torchtest.addbmm() local num_batches = 10 local M, N, O = 12, 8, 5 local b1 = torch.randn(num_batches, M, N) local b2 = torch.randn(num_batches, N, O) local res = torch.bmm(b1, b2) local res2 = torch.Tensor():resizeAs(res[1]):zero() res2:addbmm(b1,b2) mytester:assertTensorEq(res2, res:sum(1)[1], precision, 'addbmm result wrong') res2:addbmm(1,b1,b2) mytester:assertTensorEq(res2, res:sum(1)[1]*2, precision, 'addbmm result wrong') res2:addbmm(1,res2,.5,b1,b2) mytester:assertTensorEq(res2, res:sum(1)[1]*2.5, precision, 'addbmm result wrong') local res3 = torch.addbmm(1,res2,0,b1,b2) mytester:assertTensorEq(res3, res2, precision, 'addbmm result wrong') local res4 = torch.addbmm(1,res2,.5,b1,b2) mytester:assertTensorEq(res4, res:sum(1)[1]*3, precision, 'addbmm result wrong') local res5 = torch.addbmm(0,res2,1,b1,b2) mytester:assertTensorEq(res5, res:sum(1)[1], precision, 'addbmm result wrong') local res6 = torch.addbmm(.1,res2,.5,b1,b2) mytester:assertTensorEq(res6, res2*.1 + res:sum(1)*.5, precision, 'addbmm result wrong') end function torchtest.baddbmm() local num_batches = 10 local M, N, O = 12, 8, 5 local b1 = torch.randn(num_batches, M, N) local b2 = torch.randn(num_batches, N, O) local res = torch.bmm(b1, b2) local res2 = torch.Tensor():resizeAs(res):zero() res2:baddbmm(b1,b2) mytester:assertTensorEq(res2, res, precision, 'baddbmm result wrong') res2:baddbmm(1,b1,b2) mytester:assertTensorEq(res2, res*2, precision, 'baddbmm result wrong') res2:baddbmm(1,res2,.5,b1,b2) mytester:assertTensorEq(res2, res*2.5, precision, 'baddbmm result wrong') local res3 = torch.baddbmm(1,res2,0,b1,b2) mytester:assertTensorEq(res3, res2, precision, 'baddbmm result wrong') local res4 = torch.baddbmm(1,res2,.5,b1,b2) mytester:assertTensorEq(res4, res*3, precision, 'baddbmm result wrong') local res5 = torch.baddbmm(0,res2,1,b1,b2) mytester:assertTensorEq(res5, res, precision, 'baddbmm result wrong') local res6 = torch.baddbmm(.1,res2,.5,b1,b2) mytester:assertTensorEq(res6, res2*.1 + res*.5, precision, 'baddbmm result wrong') end function torchtest.clamp() local m1 = torch.rand(100):mul(5):add(-2.5) -- uniform in [-2.5, 2.5] -- just in case we're extremely lucky: local min_val = -1 local max_val = 1 m1[1] = min_val m1[2] = max_val local res1 = m1:clone() res1:clamp(min_val, max_val) local res2 = m1:clone() for i = 1,m1:size(1) do if res2[i] > max_val then res2[i] = max_val elseif res2[i] < min_val then res2[i] = min_val end end local err = (res1-res2):abs():max() mytester:assertlt(err, precision, 'error in torch.clamp - scalar, non contiguous') end function torchtest.pow() -- [res] torch.pow([res,] x) -- base - tensor, exponent - number -- contiguous local m1 = torch.randn(100,100) local res1 = torch.pow(m1[{ 4,{} }], 3) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.pow(m1[4][i], 3) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do if err[i] > maxerr then maxerr = err[i] end end mytester:assertlt(maxerr, precision, 'error in torch.pow - contiguous') -- non-contiguous local m1 = torch.randn(100,100) local res1 = torch.pow(m1[{ {}, 4 }], 3) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.pow(m1[i][4], 3) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do if err[i] > maxerr then maxerr = err[i] end end mytester:assertlt(maxerr, precision, 'error in torch.pow - non-contiguous') -- base - number, exponent - tensor -- contiguous local m1 = torch.randn(100,100) local res1 = torch.pow(3, m1[{ 4,{} }]) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.pow(3, m1[4][i]) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do if err[i] > maxerr then maxerr = err[i] end end mytester:assertlt(maxerr, precision, 'error in torch.pow - contiguous') -- non-contiguous local m1 = torch.randn(100,100) local res1 = torch.pow(3, m1[{ {}, 4 }]) local res2 = res1:clone():zero() for i = 1,res1:size(1) do res2[i] = math.pow(3, m1[i][4]) end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do err[i] = math.abs(res1[i] - res2[i]) end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do if err[i] > maxerr then maxerr = err[i] end end mytester:assertlt(maxerr, precision, 'error in torch.pow - non-contiguous') end function torchtest.cdiv() local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } for k,t in ipairs(types) do -- [res] torch.cdiv([res,] tensor1, tensor2) -- contiguous local m1 = torch.Tensor(10, 10, 10):uniform(0,10):type(t) local m2 = torch.Tensor(10, 10 * 10):uniform(0,10):type(t) m2[m2:eq(0)] = 2 local sm1 = m1[{4, {}, {}}] local sm2 = m2[{4, {}}] local res1 = torch.cdiv(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j local ok = pcall(function() res2[i][j] = sm1[i][j] / sm2[idx1d] end) if not ok then res2[i][j] = torch.floor(sm1[i][j] / sm2[idx1d]) end end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cdiv - contiguous' .. ' ' .. t) -- non-contiguous local m1 = torch.Tensor(10, 10, 10):uniform(0,10):type(t) local m2 = torch.Tensor(10 * 10, 10 * 10):uniform(0,10):type(t) m2[m2:eq(0)] = 2 local sm1 = m1[{{}, 4, {}}] local sm2 = m2[{{}, 4}] local res1 = torch.cdiv(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j local ok = pcall(function() res2[i][j] = sm1[i][j] / sm2[idx1d] end) if not ok then res2[i][j] = torch.floor(sm1[i][j] / sm2[idx1d]) end end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cdiv - non-contiguous' .. ' ' .. t) end end function torchtest.cfmod() -- contiguous local m1 = torch.Tensor(10, 10, 10):uniform(-10, 10) local m2 = torch.Tensor(10, 10 * 10):uniform(-3, 3) local sm1 = m1[{4, {}, {}}] local sm2 = m2[{4, {}}] local res1 = torch.cfmod(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = math.fmod(sm1[i][j], sm2[idx1d]) end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cfmod - contiguous') -- non-contiguous local m1 = torch.Tensor(10, 10, 10):uniform(-10, 10) local m2 = torch.Tensor(10 * 10, 10 * 10):uniform(-3, 3) local sm1 = m1[{{}, 4, {}}] local sm2 = m2[{{}, 4}] local res1 = torch.cfmod(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = math.fmod(sm1[i][j], sm2[idx1d]) end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cfmod - non-contiguous') end function torchtest.cremainder() -- contiguous local m1 = torch.Tensor(10, 10, 10):uniform(-10, 10) local m2 = torch.Tensor(10, 10 * 10):uniform(-3, 3) local sm1 = m1[{4, {}, {}}] local sm2 = m2[{4, {}}] local res1 = torch.cremainder(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = sm1[i][j] % sm2[idx1d] end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cremainder - contiguous') -- non-contiguous local m1 = torch.Tensor(10, 10, 10):uniform(-10, 10) local m2 = torch.Tensor(10 * 10, 10 * 10):uniform(-3, 3) local sm1 = m1[{{}, 4, {}}] local sm2 = m2[{{}, 4}] local res1 = torch.cremainder(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = sm1[i][j] % sm2[idx1d] end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cremainder - non-contiguous') end function torchtest.cmul() local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } for k,t in ipairs(types) do -- [res] torch.cmul([res,] tensor1, tensor2) -- contiguous local m1 = torch.randn(10, 10, 10):type(t) local m2 = torch.randn(10, 10 * 10):type(t) local sm1 = m1[{4, {}, {}}] local sm2 = m2[{4, {}}] local res1 = torch.cmul(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = sm1[i][j] * sm2[idx1d] end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cmul - contiguous' .. ' ' .. t) -- non-contiguous local m1 = torch.randn(10, 10, 10):type(t) local m2 = torch.randn(10 * 10, 10 * 10):type(t) local sm1 = m1[{{}, 4, {}}] local sm2 = m2[{{}, 4}] local res1 = torch.cmul(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = sm1[i][j] * sm2[idx1d] end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cmul - non-contiguous' .. ' ' .. t) end end function torchtest.cpow() -- [res] torch.cpow([res,] tensor1, tensor2) -- contiguous local m1 = torch.rand(10, 10, 10) local m2 = torch.rand(10, 10 * 10) local sm1 = m1[{4, {}, {}}] local sm2 = m2[{4, {}}] local res1 = torch.cpow(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = math.pow(sm1[i][j], sm2[idx1d]) end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cpow - contiguous') -- non-contiguous local m1 = torch.rand(10, 10, 10) local m2 = torch.rand(10 * 10, 10 * 10) local sm1 = m1[{{}, 4, {}}] local sm2 = m2[{{}, 4}] local res1 = torch.cpow(sm1, sm2) local res2 = res1:clone():zero() for i = 1,sm1:size(1) do for j = 1, sm1:size(2) do local idx1d = (((i-1)*sm1:size(1)))+j res2[i][j] = math.pow(sm1[i][j],sm2[idx1d]) end end local err = res1:clone():zero() -- find absolute error for i = 1, res1:size(1) do for j = 1, res1:size(2) do err[i][j] = math.abs(res1[i][j] - res2[i][j]) end end -- find maximum element of error local maxerr = 0 for i = 1, err:size(1) do for j = 1, err:size(2) do if err[i][j] > maxerr then maxerr = err[i][j] end end end mytester:assertlt(maxerr, precision, 'error in torch.cpow - non-contiguous') end function torchtest.sum() local x = torch.rand(msize,msize) local mx = torch.sum(x,2) local mxx = torch.Tensor() torch.sum(mxx,x,2) mytester:asserteq(maxdiff(mx,mxx),0,'torch.sum value') local y = torch.rand(5, 5, 5) for i=1,3 do local a = y:sum(i) local b = y:narrow(i, 1, 1):clone():zero() for j = 1, 5 do b:add(y:narrow(i, j, 1)) end mytester:asserteq(maxdiff(a, b), 0, 'torch.sum value') end end function torchtest.prod() local x = torch.rand(msize,msize) local mx = torch.prod(x,2) local mxx = torch.Tensor() torch.prod(mxx,x,2) mytester:asserteq(maxdiff(mx,mxx),0,'torch.prod value') local y = torch.rand(5, 5, 5) for i=1,3 do local a = y:prod(i) local b = y:narrow(i, 1, 1):clone():fill(1) for j = 1, 5 do b:cmul(y:narrow(i, j, 1)) end mytester:asserteq(maxdiff(a, b), 0, 'torch.sum value') end end function torchtest.cumsum() local x = torch.rand(msize,msize) local mx = torch.cumsum(x,2) local mxx = torch.Tensor() torch.cumsum(mxx,x,2) mytester:asserteq(maxdiff(mx,mxx),0,'torch.cumsum value') end function torchtest.cumprod() local x = torch.rand(msize,msize) local mx = torch.cumprod(x,2) local mxx = torch.Tensor() torch.cumprod(mxx,x,2) mytester:asserteq(maxdiff(mx,mxx),0,'torch.cumprod value') end function torchtest.cross() local x = torch.rand(msize,3,msize) local y = torch.rand(msize,3,msize) local mx = torch.cross(x,y) local mxx = torch.Tensor() torch.cross(mxx,x,y) mytester:asserteq(maxdiff(mx,mxx),0,'torch.cross value') end function torchtest.zeros() local mx = torch.zeros(msize,msize) local mxx = torch.Tensor() torch.zeros(mxx,msize,msize) mytester:asserteq(maxdiff(mx,mxx),0,'torch.zeros value') end function torchtest.histc() local x = torch.Tensor{ 2, 4, 2, 2, 5, 4 } local y = torch.histc(x, 5, 1, 5) -- nbins, min, max local z = torch.Tensor{ 0, 3, 0, 2, 1 } mytester:assertTensorEq(y,z,precision,'error in torch.histc') end function torchtest.bhistc() local x = torch.Tensor(3, 6) x[1] = torch.Tensor{ 2, 4, 2, 2, 5, 4 } x[2] = torch.Tensor{ 3, 5, 1, 5, 3, 5 } x[3] = torch.Tensor{ 3, 4, 2, 5, 5, 1 } local y = torch.bhistc(x, 5, 1, 5) -- nbins, min, max local z = torch.Tensor(3, 5) z[1] = torch.Tensor{ 0, 3, 0, 2, 1 } z[2] = torch.Tensor{ 1, 0, 2, 0, 3 } z[3] = torch.Tensor{ 1, 1, 1, 1, 2 } mytester:assertTensorEq(y,z,precision,'error in torch.bhistc in last dimension') end function torchtest.ones() local mx = torch.ones(msize,msize) local mxx = torch.Tensor() torch.ones(mxx,msize,msize) mytester:asserteq(maxdiff(mx,mxx),0,'torch.ones value') end function torchtest.diag() local x = torch.rand(msize,msize) local mx = torch.diag(x) local mxx = torch.Tensor() torch.diag(mxx,x) mytester:asserteq(maxdiff(mx,mxx),0,'torch.diag value') end function torchtest.eye() local mx = torch.eye(msize,msize) local mxx = torch.Tensor() torch.eye(mxx,msize,msize) mytester:asserteq(maxdiff(mx,mxx),0,'torch.eye value') end function torchtest.renorm() local m1 = torch.randn(10,5) local res1 = torch.Tensor() local m2 local function renorm(matrix, value, dim, max_norm) local m1 = matrix:transpose(dim, 1):contiguous() -- collapse non-dim dimensions: m2 = m1:reshape(m1:size(1), m1:nElement()/m1:size(1)) local norms = m2:norm(value,2) -- clip local new_norms = norms:clone() new_norms[torch.gt(norms, max_norm)] = max_norm new_norms:cdiv(norms:add(1e-7)) -- renormalize m1:cmul(new_norms:expandAs(m1)) return m1:transpose(dim, 1) end -- note that the axis fed to torch.renorm is different (2~=1) local maxnorm = m1:norm(2,1):mean() m2 = renorm(m1,2,2,maxnorm) m1:renorm(2,2,maxnorm) mytester:assertTensorEq(m1, m2, 0.00001, 'error in renorm') mytester:assertTensorEq(m1:norm(2,1), m2:norm(2,1), 0.00001, 'error in renorm') m1 = torch.randn(3,4,5) m2 = m1:transpose(2,3):contiguous():reshape(15,4) maxnorm = m2:norm(2,1):mean() m2 = renorm(m2,2,2,maxnorm) m1:renorm(2,2,maxnorm) local m3 = m1:transpose(2,3):contiguous():reshape(15,4) mytester:assertTensorEq(m3, m2, 0.00001, 'error in renorm') mytester:assertTensorEq(m3:norm(2,1), m2:norm(2,1), 0.00001, 'error in renorm') end function torchtest.multinomialwithreplacement() local n_row = 3 for n_col=4,5 do local t=os.time() torch.manualSeed(t) local prob_dist = torch.rand(n_row,n_col) prob_dist:select(2,n_col):fill(0) --index n_col shouldn't be sampled local n_sample = n_col local sample_indices = torch.multinomial(prob_dist, n_sample, true) mytester:assert(prob_dist:dim() == 2, "wrong number of prob_dist dimensions") mytester:assert(sample_indices:size(2) == n_sample, "wrong number of samples") for i=1,n_row do for j=1,n_sample do mytester:assert(sample_indices[{i,j}] ~= n_col, "sampled an index with zero probability") end end end end function torchtest.multinomialwithoutreplacement() local n_row = 3 for n_col=4,5 do local t=os.time() torch.manualSeed(t) local prob_dist = torch.rand(n_row,n_col) prob_dist:select(2,n_col):fill(0) --index n_col shouldn't be sampled local n_sample = 3 local sample_indices = torch.multinomial(prob_dist, n_sample, false) mytester:assert(prob_dist:dim() == 2, "wrong number of prob_dist dimensions") mytester:assert(sample_indices:size(2) == n_sample, "wrong number of samples") for i=1,n_row do local row_samples = {} for j=1,n_sample do local sample_idx = sample_indices[{i,j}] mytester:assert( sample_idx ~= n_col, "sampled an index with zero probability" ) mytester:assert( not row_samples[sample_idx], "sampled an index twice" ) row_samples[sample_idx] = true end end end end function torchtest.aliasMultinomial() for i =1,5 do local n_class = 5 local t=os.time() torch.manualSeed(t) local probs = torch.Tensor(n_class):uniform(0,1) probs:div(probs:sum()) local output = torch.LongTensor(1000, 10000) local n_samples = output:nElement() local prob_state = torch.multinomialAliasSetup(probs) mytester:assert(prob_state[1]:min() > 0, "Index ="..prob_state[1]:min().."alias indices has an index below or equal to 0") mytester:assert(prob_state[1]:max() <= n_class, prob_state[1]:max().." alias indices has an index exceeding num_class") local prob_state = torch.multinomialAliasSetup(probs, prob_state) mytester:assert(prob_state[1]:min() > 0, "Index ="..prob_state[1]:min().."alias indices has an index below or equal to 0(cold)") mytester:assert(prob_state[1]:max() <= n_class, prob_state[1]:max()..","..prob_state[1]:min().." alias indices has an index exceeding num_class(cold)") local output = torch.LongTensor(n_samples) output = torch.multinomialAlias(output, prob_state) mytester:assert(output:nElement() == n_samples, "wrong number of samples") mytester:assert(output:min() > 0, "sampled indices has an index below or equal to 0") mytester:assert(output:max() <= n_class, "indices has an index exceeding num_class") end end function torchtest.multinomialvector() local n_col = 4 local t=os.time() torch.manualSeed(t) local prob_dist = torch.rand(n_col) local n_sample = n_col local sample_indices = torch.multinomial(prob_dist, n_sample, true) local s_dim = sample_indices:dim() mytester:assert(s_dim == 1, "wrong number of returned dimensions: "..s_dim) mytester:assert(prob_dist:dim() == 1, "wrong number of prob_dist dimensions") mytester:assert(sample_indices:size(1) == n_sample, "wrong number of samples") end function torchtest.range() local mx = torch.range(0,1) local mxx = torch.Tensor() torch.range(mxx,0,1) mytester:asserteq(maxdiff(mx,mxx),0,'torch.range value') -- Check range for non-contiguous tensors. local x = torch.zeros(2, 3) local y = x:narrow(2, 2, 2) y:range(0, 3) mytester:assertTensorEq(x, torch.Tensor{{0, 0, 1}, {0, 2, 3}}, 1e-16, 'non-contiguous range failed') end function torchtest.rangenegative() local mx = torch.Tensor({1,0}) local mxx = torch.Tensor() torch.range(mxx,1,0,-1) mytester:asserteq(maxdiff(mx,mxx),0,'torch.range value for negative step') end function torchtest.rangeequalbounds() local mx = torch.Tensor({1}) local mxx = torch.Tensor() torch.range(mxx,1,1,-1) mytester:asserteq(maxdiff(mx,mxx),0,'torch.range value for equal bounds step') torch.range(mxx,1,1,1) mytester:asserteq(maxdiff(mx,mxx),0,'torch.range value for equal bounds step') end function torchtest.rangefloat() local mx = torch.FloatTensor():range(0.6, 0.9, 0.1) mytester:asserteq(mx:size(1), 4, 'wrong size for FloatTensor range') mx = torch.FloatTensor():range(1, 10, 0.3) mytester:asserteq(mx:size(1), 31, 'wrong size for FloatTensor range') end function torchtest.rangedouble() local mx = torch.DoubleTensor():range(0.6, 0.9, 0.1) mytester:asserteq(mx:size(1), 4, 'wrong size for DoubleTensor range') mx = torch.DoubleTensor():range(1, 10, 0.3) mytester:asserteq(mx:size(1), 31, 'wrong size for DoubleTensor range') end function torchtest.randperm() local t=os.time() torch.manualSeed(t) local mx = torch.randperm(msize) local mxx = torch.Tensor() torch.manualSeed(t) torch.randperm(mxx,msize) mytester:asserteq(maxdiff(mx,mxx),0,'torch.randperm value') end function torchtest.reshape() local x = torch.rand(10,13,23) local mx = torch.reshape(x,130,23) local mxx = torch.Tensor() torch.reshape(mxx,x,130,23) mytester:asserteq(maxdiff(mx,mxx),0,'torch.reshape value') end local function assertIsOrdered(order, x, mxx, ixx, task) local areOrdered if order == 'descending' then areOrdered = function(a, b) return a >= b end elseif order == 'ascending' then areOrdered = function(a, b) return a <= b end else error('unknown order "' .. order .. '", must be "ascending" or "descending"') end local decreasing = true for j = 1,msize do for k = 2,msize do decreasing = decreasing and areOrdered(mxx[j][k-1], mxx[j][k]) end end mytester:assert(decreasing, 'torch.sort (' .. order .. ') values unordered for ' .. task) local seen = torch.ByteTensor(msize) local indicesCorrect = true for k = 1,msize do seen:zero() for j = 1,msize do indicesCorrect = indicesCorrect and (x[k][ixx[k][j]] == mxx[k][j]) seen[ixx[k][j]] = 1 end indicesCorrect = indicesCorrect and (torch.sum(seen) == msize) end mytester:assert(indicesCorrect, 'torch.sort (' .. order .. ') indices wrong for ' .. task) end function torchtest.sortAscending() local x = torch.rand(msize,msize) local mx,ix = torch.sort(x) -- Test use of result tensor local mxx = torch.Tensor() local ixx = torch.LongTensor() torch.sort(mxx,ixx,x) mytester:asserteq(maxdiff(mx,mxx),0,'torch.sort (ascending) value') mytester:asserteq(maxdiff(ix,ixx),0,'torch.sort (ascending) index') -- Test sorting of random numbers assertIsOrdered('ascending', x, mxx, ixx, 'random') mytester:assertTensorEq( torch.sort(torch.Tensor{ 50, 40, 30, 20, 10 }), torch.Tensor{ 10, 20, 30, 40, 50 }, 1e-16, "torch.sort (ascending) simple sort" ) -- Test that we still have proper sorting with duplicate keys local x = torch.floor(torch.rand(msize,msize)*10) torch.sort(mxx,ixx,x) assertIsOrdered('ascending', x, mxx, ixx, 'random with duplicate keys') end function torchtest.sortDescending() local x = torch.rand(msize,msize) local mx,ix = torch.sort(x,true) -- Test use of result tensor local mxx = torch.Tensor() local ixx = torch.LongTensor() torch.sort(mxx,ixx,x,true) mytester:asserteq(maxdiff(mx,mxx),0,'torch.sort (descending) value') mytester:asserteq(maxdiff(ix,ixx),0,'torch.sort (descending) index') -- Test sorting of random numbers assertIsOrdered('descending', x, mxx, ixx, 'random') -- Test simple sort task mytester:assertTensorEq( torch.sort(torch.Tensor{ 10, 20, 30, 40, 50 },true), torch.Tensor{ 50, 40, 30, 20, 10 }, 1e-16, "torch.sort (descending) simple sort" ) -- Test that we still have proper sorting with duplicate keys assertIsOrdered('descending', x, mxx, ixx, 'random with duplicate keys') end function torchtest.topK() local function topKViaSort(t, k, dim, dir) local sorted, indices = t:sort(dim, dir) return sorted:narrow(dim, 1, k), indices:narrow(dim, 1, k) end local function compareTensors(t, res1, ind1, res2, ind2, dim, msg) -- Values should be exactly equivalent mytester:assertTensorEq(res1, res2, 0, msg) -- Indices might differ based on the implementation, since there is -- no guarantee of the relative order of selection if ind1:eq(ind2):min() == 0 then -- To verify that the indices represent equivalent elements, -- gather from the input using the topk indices and compare against -- the sort indices local vals = t:gather(dim, ind2) mytester:assertTensorEq(res1, vals, 0, msg) end end local function compare(t, k, dim, dir, msg) local topKVal, topKInd = t:topk(k, dim, dir, true) local sortKVal, sortKInd = topKViaSort(t, k, dim, dir) compareTensors(t, sortKVal, sortKInd, topKVal, topKInd, dim, msg) end local t = torch.rand(math.random(1, msize), math.random(1, msize), math.random(1, msize)) for kTries = 1, 3 do for dimTries = 1, 3 do for _, transpose in ipairs({true, false}) do for _, dir in ipairs({true, false}) do local testTensor = t local transposeMsg = nil if transpose then local dim1 = math.random(1, t:nDimension()) local dim2 = dim1 while dim1 == dim2 do dim2 = math.random(1, t:nDimension()) end testTensor = t:transpose(dim1, dim2) transposeMsg = 'transpose(' .. dim1 .. ', ' .. dim2 .. ')' end local dim = math.random(1, testTensor:nDimension()) local k = math.random(1, testTensor:size(dim)) local msg = 'topk(' .. k .. ', ' .. dim .. ', ' .. tostring(dir) .. ', true)' if transposeMsg then msg = msg .. ' ' .. transposeMsg end compare(testTensor, k, dim, dir, msg) end end end end end function torchtest.kthvalue() local x = torch.rand(msize, msize, msize) local x0 = x:clone() do local k = math.random(1, msize) local mx, ix = torch.kthvalue(x, k) local mxx, ixx = torch.sort(x) mytester:assertTensorEq(mxx:select(3, k), mx:select(3, 1), 0, 'torch.kthvalue value') mytester:assertTensorEq(ixx:select(3, k), ix:select(3, 1), 0, 'torch.kthvalue index') end do -- test use of result tensors local k = math.random(1, msize) local mx = torch.Tensor() local ix = torch.LongTensor() torch.kthvalue(mx, ix, x, k) local mxx, ixx = torch.sort(x) mytester:assertTensorEq(mxx:select(3, k), mx:select(3, 1), 0, 'torch.kthvalue value') mytester:assertTensorEq(ixx:select(3, k), ix:select(3, 1), 0, 'torch.kthvalue index') end do -- test non-default dim local k = math.random(1, msize) local mx, ix = torch.kthvalue(x, k, 1) local mxx, ixx = torch.sort(x, 1) mytester:assertTensorEq(mxx:select(1, k), mx[1], 0, 'torch.kthvalue value') mytester:assertTensorEq(ixx:select(1, k), ix[1], 0, 'torch.kthvalue index') end do -- non-contiguous local y = x:narrow(2, 1, 1) local y0 = y:clone() local k = math.random(1, msize) local my, ix = torch.kthvalue(y, k) local my0, ix0 = torch.kthvalue(y0, k) mytester:assertTensorEq(my, my0, 0, 'torch.kthvalue value') mytester:assertTensorEq(ix, ix0, 0, 'torch.kthvalue index') end mytester:assertTensorEq(x, x0, 0, 'torch.kthvalue modified input') -- simple test case (with repetitions) local y = torch.Tensor{3,5,4,1,1,5} mytester:assertTensorEq(torch.kthvalue(y, 3), torch.Tensor{3}, 1e-16, 'torch.kthvalue simple') mytester:assertTensorEq(torch.kthvalue(y, 2), torch.Tensor{1}, 1e-16, 'torch.kthvalue simple') end function torchtest.median() for _, msize in ipairs{155,156} do local x = torch.rand(msize, msize) local x0 = x:clone() local mx, ix = torch.median(x) local mxx, ixx = torch.sort(x) local ind = math.floor((msize+1)/2) mytester:assertTensorEq(mxx:select(2, ind), mx:select(2, 1), 0, 'torch.median value') mytester:assertTensorEq(ixx:select(2, ind), ix:select(2, 1), 0, 'torch.median index') -- Test use of result tensor local mr = torch.Tensor() local ir = torch.LongTensor() torch.median(mr, ir, x) mytester:assertTensorEq(mr, mx, 0, 'torch.median result tensor value') mytester:assertTensorEq(ir, ix, 0, 'torch.median result tensor index') -- Test non-default dim mx, ix = torch.median(x, 1) mxx, ixx = torch.sort(x, 1) mytester:assertTensorEq(mxx:select(1, ind), mx[1], 0, 'torch.median value') mytester:assertTensorEq(ixx:select(1, ind), ix[1], 0, 'torch.median index') -- input unchanged mytester:assertTensorEq(x, x0, 0, 'torch.median modified input') end end function torchtest.mode() local x = torch.range(1, msize * msize):reshape(msize, msize) x:select(1, 1):fill(1) x:select(1, 2):fill(1) x:select(2, 1):fill(1) x:select(2, 2):fill(1) local x0 = x:clone() -- Pre-calculated results. local res = torch.Tensor(msize):fill(1) -- The indices are the position of the last appearance of the mode element. local resix = torch.LongTensor(msize):fill(2) resix[1] = msize resix[2] = msize local mx, ix = torch.mode(x) mytester:assertTensorEq(res:view(msize, 1), mx, 0, 'torch.mode value') mytester:assertTensorEq(resix:view(msize, 1), ix, 0, 'torch.mode index') -- Test use of result tensor local mr = torch.Tensor() local ir = torch.LongTensor() torch.mode(mr, ir, x) mytester:assertTensorEq(mr, mx, 0, 'torch.mode result tensor value') mytester:assertTensorEq(ir, ix, 0, 'torch.mode result tensor index') -- Test non-default dim mx, ix = torch.mode(x, 1) mytester:assertTensorEq(res:view(1, msize), mx, 0, 'torch.mode value') mytester:assertTensorEq(resix:view(1, msize), ix, 0, 'torch.mode index') local input = torch.Tensor({ {1, 2, 2, 2, 3, 2}, {1.5, 2, 2, 1.5, 1.5, 5}, }) local value, index = torch.mode(input) local expected_value = torch.Tensor({{2}, {1.5}}) mytester:assertTensorEq(value, expected_value) -- input unchanged mytester:assertTensorEq(x, x0, 0, 'torch.mode modified input') end function torchtest.tril() local x = torch.rand(msize,msize) local mx = torch.tril(x) local mxx = torch.Tensor() torch.tril(mxx,x) mytester:asserteq(maxdiff(mx,mxx),0,'torch.tril value') end function torchtest.triu() local x = torch.rand(msize,msize) local mx = torch.triu(x) local mxx = torch.Tensor() torch.triu(mxx,x) mytester:asserteq(maxdiff(mx,mxx),0,'torch.tril value') end function torchtest.cat() for dim = 1, 3 do local x = torch.rand(13, msize, msize):transpose(1, dim) local y = torch.rand(17, msize, msize):transpose(1, dim) local mx = torch.cat(x, y, dim) mytester:assertTensorEq(mx:narrow(dim, 1, 13), x, 0, 'torch.cat value') mytester:assertTensorEq(mx:narrow(dim, 14, 17), y, 0, 'torch.cat value') local mxx = torch.Tensor() torch.cat(mxx, x, y, dim) mytester:assertTensorEq(mx, mxx, 0, 'torch.cat value') local x = torch.rand(1,2,3) local y = torch.Tensor() local mx = torch.cat(x,y,dim) mytester:asserteq(mx:size(1),1,'torch.cat size') mytester:asserteq(mx:size(2),2,'torch.cat size') mytester:asserteq(mx:size(3),3,'torch.cat size') mytester:assertTensorEq(mx, x, 0, 'torch.cat value') local x = torch.Tensor() local y = torch.Tensor() local mx = torch.cat(x,y,dim) mytester:asserteq(mx:dim(),0,'torch.cat dim') end local x = torch.Tensor() local y = torch.rand(1,2,3) local mx = torch.cat(x,y) mytester:asserteq(mx:size(1),1,'torch.cat size') mytester:asserteq(mx:size(2),2,'torch.cat size') mytester:asserteq(mx:size(3),3,'torch.cat size') mytester:assertTensorEq(mx, y, 0, 'torch.cat value') local x = torch.Tensor() local y = torch.Tensor() local mx = torch.cat(x,y) mytester:asserteq(mx:dim(),0,'torch.cat dim') end function torchtest.catArray() for dim = 1, 3 do local x = torch.rand(13, msize, msize):transpose(1, dim) local y = torch.rand(17, msize, msize):transpose(1, dim) local z = torch.rand(19, msize, msize):transpose(1, dim) local mx = torch.cat({x, y, z}, dim) mytester:assertTensorEq(mx:narrow(dim, 1, 13), x, 0, 'torch.cat value') mytester:assertTensorEq(mx:narrow(dim, 14, 17), y, 0, 'torch.cat value') mytester:assertTensorEq(mx:narrow(dim, 31, 19), z, 0, 'torch.cat value') mytester:assertError(function() torch.cat{} end, 'torch.cat empty table') local mxx = torch.Tensor() torch.cat(mxx, {x, y, z}, dim) mytester:assertTensorEq(mx, mxx, 0, 'torch.cat value') torch.cat(mxx:float(), {x:float(), y:float(), z:float()}, dim) mytester:assertTensorEq(mx, mxx, 0, 'torch.cat value') torch.cat(mxx:double(), {x:double(), y:double(), z:double()}, dim) mytester:assertTensorEq(mx, mxx, 0, 'torch.cat value') local x = torch.rand(1,2,3) local y = torch.Tensor() local mx = torch.cat({x,y},dim) mytester:asserteq(mx:size(1),1,'torch.cat size') mytester:asserteq(mx:size(2),2,'torch.cat size') mytester:asserteq(mx:size(3),3,'torch.cat size') mytester:assertTensorEq(mx, x, 0, 'torch.cat value') local x = torch.Tensor() local y = torch.Tensor() local mx = torch.cat({x,y},dim) mytester:asserteq(mx:dim(),0,'torch.cat dim') end local x = torch.Tensor() local y = torch.rand(1,2,3) local mx = torch.cat({x,y}) mytester:asserteq(mx:size(1),1,'torch.cat size') mytester:asserteq(mx:size(2),2,'torch.cat size') mytester:asserteq(mx:size(3),3,'torch.cat size') mytester:assertTensorEq(mx, y, 0, 'torch.cat value') local x = torch.Tensor() local y = torch.Tensor() local mx = torch.cat({x,y}) mytester:asserteq(mx:dim(),0,'torch.cat dim') end function torchtest.catNoDim() local a local b local c a = torch.Tensor(msize):uniform() b = torch.Tensor(msize):uniform() c = torch.cat(a, b) mytester:assertTensorEq(c:narrow(1, 1, msize), a, 0, 'torch.cat value') mytester:assertTensorEq(c:narrow(1, msize + 1, msize), b, 0, 'torch.cat value') a = torch.Tensor(1, msize):uniform() b = torch.Tensor(1, msize):uniform() c = torch.cat(a, b) mytester:assertTensorEq(c:narrow(2, 1, msize), a, 0, 'torch.cat value') mytester:assertTensorEq(c:narrow(2, msize + 1, msize), b, 0, 'torch.cat value') a = torch.Tensor(10, msize):uniform() b = torch.Tensor(10, msize):uniform() c = torch.cat(a, b) mytester:assertTensorEq(c:narrow(2, 1, msize), a, 0, 'torch.cat value') mytester:assertTensorEq(c:narrow(2, msize + 1, msize), b, 0, 'torch.cat value') end function torchtest.sin_2() local x = torch.rand(msize,msize,msize) local mx = torch.sin(x) local mxx = torch.Tensor() torch.sin(mxx,x) mytester:asserteq(maxdiff(mx,mxx),0,'torch.sin value') end function torchtest.linspace() local from = math.random() local to = from+math.random() local mx = torch.linspace(from,to,137) local mxx = torch.Tensor() torch.linspace(mxx,from,to,137) mytester:asserteq(maxdiff(mx,mxx),0,'torch.linspace value') mytester:assertError(function() torch.linspace(0,1,1) end, 'accepted 1 point between 2 distinct endpoints') mytester:assertTensorEq(torch.linspace(0,0,1),torch.zeros(1),1e-16, 'failed to generate for torch.linspace(0,0,1)') -- Check linspace for generating with start > end. mytester:assertTensorEq(torch.linspace(2,0,3), torch.Tensor{2,1,0}, 1e-16, 'failed to generate for torch.linspace(2,0,3)') -- Check linspace for non-contiguous tensors. local x = torch.zeros(2, 3) local y = x:narrow(2, 2, 2) y:linspace(0, 3, 4) mytester:assertTensorEq(x, torch.Tensor{{0, 0, 1}, {0, 2, 3}}, 1e-16, 'non-contiguous linspace failed') end function torchtest.logspace() local from = math.random() local to = from+math.random() local mx = torch.logspace(from,to,137) local mxx = torch.Tensor() torch.logspace(mxx,from,to,137) mytester:asserteq(maxdiff(mx,mxx),0,'torch.logspace value') mytester:assertError(function() torch.logspace(0,1,1) end, 'accepted 1 point between 2 distinct endpoints') mytester:assertTensorEq(torch.logspace(0,0,1),torch.ones(1),1e-16, 'failed to generate for torch.linspace(0,0,1)') -- Check logspace for generating with start > end. mytester:assertTensorEq(torch.logspace(1,0,2), torch.Tensor{10, 1}, 1e-16, 'failed to generate for torch.logspace(1,0,2)') -- Check logspace for non-contiguous tensors. local x = torch.zeros(2, 3) local y = x:narrow(2, 2, 2) y:logspace(0, 3, 4) mytester:assertTensorEq(x, torch.Tensor{{0, 1, 10}, {0, 100, 1000}}, 1e-16, 'non-contiguous logspace failed') end function torchtest.rand() torch.manualSeed(123456) local mx = torch.rand(msize,msize) local mxx = torch.Tensor() torch.manualSeed(123456) torch.rand(mxx,msize,msize) mytester:asserteq(maxdiff(mx,mxx),0,'torch.rand value') end function torchtest.randn() torch.manualSeed(123456) local mx = torch.randn(msize,msize) local mxx = torch.Tensor() torch.manualSeed(123456) torch.randn(mxx,msize,msize) mytester:asserteq(maxdiff(mx,mxx),0,'torch.randn value') end function torchtest.gesv() if not torch.gesv then return end local a=torch.Tensor({{6.80, -2.11, 5.66, 5.97, 8.23}, {-6.05, -3.30, 5.36, -4.44, 1.08}, {-0.45, 2.58, -2.70, 0.27, 9.04}, {8.32, 2.71, 4.35, -7.17, 2.14}, {-9.67, -5.14, -7.26, 6.08, -6.87}}):t() local b=torch.Tensor({{4.02, 6.19, -8.22, -7.57, -3.03}, {-1.56, 4.00, -8.67, 1.75, 2.86}, {9.81, -4.09, -4.57, -8.61, 8.99}}):t() local mx = torch.gesv(b,a) mytester:assertlt(b:dist(a*mx),1e-12,'torch.gesv') local ta = torch.Tensor() local tb = torch.Tensor() local mxx = torch.gesv(tb,ta,b,a) local mxxx = torch.gesv(b,a,b,a) mytester:asserteq(maxdiff(mx,tb),0,'torch.gesv value temp') mytester:asserteq(maxdiff(mx,b),0,'torch.gesv value flag') mytester:asserteq(maxdiff(mx,mxx),0,'torch.gesv value out1') mytester:asserteq(maxdiff(mx,mxxx),0,'torch.gesv value out2') end function torchtest.gesv_reuse() if not torch.gesv then return end local a=torch.Tensor({{6.80, -2.11, 5.66, 5.97, 8.23}, {-6.05, -3.30, 5.36, -4.44, 1.08}, {-0.45, 2.58, -2.70, 0.27, 9.04}, {8.32, 2.71, 4.35, -7.17, 2.14}, {-9.67, -5.14, -7.26, 6.08, -6.87}}):t() local b=torch.Tensor({{4.02, 6.19, -8.22, -7.57, -3.03}, {-1.56, 4.00, -8.67, 1.75, 2.86}, {9.81, -4.09, -4.57, -8.61, 8.99}}):t() local mx = torch.gesv(b,a) local ta = torch.Tensor() local tb = torch.Tensor() torch.gesv(tb,ta,b,a) mytester:asserteq(maxdiff(mx,tb),0,'torch.gesv value temp') torch.gesv(tb,ta,b,a) mytester:asserteq(maxdiff(mx,tb),0,'torch.gesv value reuse') end function torchtest.trtrs() if not torch.trtrs then return end local a=torch.Tensor({{6.80, -2.11, 5.66, 5.97, 8.23}, {-6.05, -3.30, 5.36, -4.44, 1.08}, {-0.45, 2.58, -2.70, 0.27, 9.04}, {8.32, 2.71, 4.35, -7.17, 2.14}, {-9.67, -5.14, -7.26, 6.08, -6.87}}):t() local b=torch.Tensor({{4.02, 6.19, -8.22, -7.57, -3.03}, {-1.56, 4.00, -8.67, 1.75, 2.86}, {9.81, -4.09, -4.57, -8.61, 8.99}}):t() local U = torch.triu(a) local L = torch.tril(a) -- solve Ux = b local x = torch.trtrs(b, U) mytester:assertlt(b:dist(U*x),1e-12,'torch.trtrs') x = torch.trtrs(b, U, 'U', 'N', 'N') mytester:assertlt(b:dist(U*x),1e-12,'torch.trtrs') -- solve Lx = b x = torch.trtrs(b, L, 'L') mytester:assertlt(b:dist(L*x),1e-12,'torch.trtrs') x = torch.trtrs(b, L, 'L', 'N', 'N') mytester:assertlt(b:dist(L*x),1e-12,'torch.trtrs') -- solve U'x = b x = torch.trtrs(b, U, 'U', 'T') mytester:assertlt(b:dist(U:t()*x),1e-12,'torch.trtrs') x = torch.trtrs(b, U, 'U', 'T', 'N') mytester:assertlt(b:dist(U:t()*x),1e-12,'torch.trtrs') -- solve U'x = b by manual transposition y = torch.trtrs(b, U:t(), 'L', 'N') mytester:assertlt(x:dist(y),1e-12,'torch.trtrs') -- solve L'x = b x = torch.trtrs(b, L, 'L', 'T') mytester:assertlt(b:dist(L:t()*x),1e-12,'torch.trtrs') x = torch.trtrs(b, L, 'L', 'T', 'N') mytester:assertlt(b:dist(L:t()*x),1e-12,'torch.trtrs') -- solve L'x = b by manual transposition y = torch.trtrs(b, L:t(), 'U', 'N') mytester:assertlt(x:dist(y),1e-12,'torch.trtrs') end function torchtest.trtrs_reuse() if not torch.trtrs then return end local a=torch.Tensor({{6.80, -2.11, 5.66, 5.97, 8.23}, {-6.05, -3.30, 5.36, -4.44, 1.08}, {-0.45, 2.58, -2.70, 0.27, 9.04}, {8.32, 2.71, 4.35, -7.17, 2.14}, {-9.67, -5.14, -7.26, 6.08, -6.87}}):t() local b=torch.Tensor({{4.02, 6.19, -8.22, -7.57, -3.03}, {-1.56, 4.00, -8.67, 1.75, 2.86}, {9.81, -4.09, -4.57, -8.61, 8.99}}):t() local mx = torch.trtrs(b,a) local ta = torch.Tensor() local tb = torch.Tensor() torch.trtrs(tb,ta,b,a) mytester:asserteq(maxdiff(mx,tb),0,'torch.trtrs value temp') tb:zero() torch.trtrs(tb,ta,b,a) mytester:asserteq(maxdiff(mx,tb),0,'torch.trtrs value reuse') end function torchtest.gels_uniquely_determined() if not torch.gels then return end local expectedNorm = 0 local a=torch.Tensor({{ 1.44, -9.96, -7.55, 8.34}, {-7.84, -0.28, 3.24, 8.09}, {-4.39, -3.24, 6.27, 5.28}, {4.53, 3.83, -6.64, 2.06}}):t() local b=torch.Tensor({{8.58, 8.26, 8.48, -5.28}, {9.35, -4.43, -0.70, -0.26}}):t() local a_copy = a:clone() local b_copy = b:clone() local mx = torch.gels(b,a) mytester:asserteq(maxdiff(a,a_copy),0,'torch.gels changed a') mytester:asserteq(maxdiff(b,b_copy),0,'torch.gels changed b') mytester:assertalmosteq((torch.mm(a,mx)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') local ta = torch.Tensor() local tb = torch.Tensor() local mxx = torch.gels(tb,ta,b,a) mytester:asserteq(maxdiff(a,a_copy),0,'torch.gels changed a') mytester:asserteq(maxdiff(b,b_copy),0,'torch.gels changed b') mytester:assertalmosteq((torch.mm(a,tb)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') local mxxx = torch.gels(b,a,b,a) mytester:assertalmosteq((torch.mm(a_copy,b)-b_copy):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') mytester:asserteq(maxdiff(mx,tb),0,'torch.gels value temp') mytester:asserteq(maxdiff(mx,b),0,'torch.gels value flag') mytester:asserteq(maxdiff(mx,mxx),0,'torch.gels value out1') mytester:asserteq(maxdiff(mx,mxxx),0,'torch.gels value out2') end function torchtest.gels_reuse() if not torch.gels then return end local expectedNorm = 0 local a=torch.Tensor({{ 1.44, -9.96, -7.55, 8.34}, {-7.84, -0.28, 3.24, 8.09}, {-4.39, -3.24, 6.27, 5.28}, {4.53, 3.83, -6.64, 2.06}}):t() local b=torch.Tensor({{8.58, 8.26, 8.48, -5.28}, {9.35, -4.43, -0.70, -0.26}}):t() local ta = torch.Tensor() local tb = torch.Tensor() torch.gels(tb,ta,b,a) mytester:assertalmosteq((torch.mm(a,tb)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') torch.gels(tb,ta,b,a) mytester:assertalmosteq((torch.mm(a,tb)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') torch.gels(tb,ta,b,a) mytester:assertalmosteq((torch.mm(a,tb)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') end function torchtest.gels_overdetermined() if not torch.gels then return end local expectedNorm = 17.390200628863 local a=torch.Tensor({{ 1.44, -9.96, -7.55, 8.34, 7.08, -5.45}, {-7.84, -0.28, 3.24, 8.09, 2.52, -5.70}, {-4.39, -3.24, 6.27, 5.28, 0.74, -1.19}, {4.53, 3.83, -6.64, 2.06, -2.47, 4.70}}):t() local b=torch.Tensor({{8.58, 8.26, 8.48, -5.28, 5.72, 8.93}, {9.35, -4.43, -0.70, -0.26, -7.36, -2.52}}):t() local a_copy = a:clone() local b_copy = b:clone() local mx = torch.gels(b,a) mytester:asserteq(maxdiff(a,a_copy),0,'torch.gels changed a') mytester:asserteq(maxdiff(b,b_copy),0,'torch.gels changed b') mytester:assertalmosteq((torch.mm(a, mx)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') local ta = torch.Tensor() local tb = torch.Tensor() local mxx = torch.gels(tb,ta,b,a) mytester:asserteq(maxdiff(a,a_copy),0,'torch.gels changed a') mytester:asserteq(maxdiff(b,b_copy),0,'torch.gels changed b') mytester:assertalmosteq((torch.mm(a,tb)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') local mxxx = torch.gels(b,a,b,a) mytester:assertalmosteq((torch.mm(a_copy,b)-b_copy):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') mytester:asserteq(maxdiff(mx,tb),0,'torch.gels value temp') mytester:asserteq(maxdiff(mx,b),0,'torch.gels value flag') mytester:asserteq(maxdiff(mx,mxx),0,'torch.gels value out1') mytester:asserteq(maxdiff(mx,mxxx),0,'torch.gels value out2') end function torchtest.gels_underdetermined() if not torch.gels then return end local expectedNorm = 0 local a=torch.Tensor({{ 1.44, -9.96, -7.55}, {-7.84, -0.28, 3.24}, {-4.39, -3.24, 6.27}, {4.53, 3.83, -6.64}}):t() local b=torch.Tensor({{8.58, 8.26, 8.48}, {9.35, -4.43, -0.70}}):t() local a_copy = a:clone() local b_copy = b:clone() local mx = torch.gels(b,a) mytester:asserteq(maxdiff(a,a_copy),0,'torch.gels changed a') mytester:asserteq(maxdiff(b,b_copy),0,'torch.gels changed b') mytester:assertalmosteq((torch.mm(a,mx)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') local ta = torch.Tensor() local tb = torch.Tensor() local mxx = torch.gels(tb,ta,b,a) mytester:asserteq(maxdiff(a,a_copy),0,'torch.gels changed a') mytester:asserteq(maxdiff(b,b_copy),0,'torch.gels changed b') mytester:assertalmosteq((torch.mm(a,tb)-b):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') local mxxx = torch.gels(b,a,b,a) mytester:assertalmosteq((torch.mm(a_copy,b)-b_copy):norm(), expectedNorm, 1e-8, 'torch.gels wrong answer') mytester:asserteq(maxdiff(mx,tb),0,'torch.gels value temp') mytester:asserteq(maxdiff(mx,b),0,'torch.gels value flag') mytester:asserteq(maxdiff(mx,mxx),0,'torch.gels value out1') mytester:asserteq(maxdiff(mx,mxxx),0,'torch.gels value out2') end function torchtest.eig() if not torch.eig then return end local a=torch.Tensor({{ 1.96, 0.00, 0.00, 0.00, 0.00}, {-6.49, 3.80, 0.00, 0.00, 0.00}, {-0.47, -6.39, 4.17, 0.00, 0.00}, {-7.20, 1.50, -1.51, 5.70, 0.00}, {-0.65, -6.34, 2.67, 1.80, -7.10}}):t():clone() local e = torch.eig(a) local ee,vv = torch.eig(a,'V') local te = torch.Tensor() local tv = torch.Tensor() local eee,vvv = torch.eig(te,tv,a,'V') mytester:assertlt(maxdiff(e,ee),1e-12,'torch.eig value') mytester:assertlt(maxdiff(ee,eee),1e-12,'torch.eig value') mytester:assertlt(maxdiff(ee,te),1e-12,'torch.eig value') mytester:assertlt(maxdiff(vv,vvv),1e-12,'torch.eig value') mytester:assertlt(maxdiff(vv,tv),1e-12,'torch.eig value') end function torchtest.eig_reuse() if not torch.eig then return end local X = torch.randn(4,4) X = X:t()*X local e, v = torch.zeros(4,2), torch.zeros(4,4) torch.eig(e, v, X,'V') local Xhat = v * torch.diag(e:select(2,1)) * v:t() mytester:assertTensorEq(X, Xhat, 1e-8, 'VeV\' wrong') mytester:assert(not v:isContiguous(), 'V is contiguous') torch.eig(e, v, X, 'V') local Xhat = torch.mm(v, torch.mm(e:select(2,1):diag(), v:t())) mytester:assertTensorEq(X, Xhat, 1e-8, 'VeV\' wrong') mytester:assert(not v:isContiguous(), 'V is contiguous') end function torchtest.eig_noncontig() if not torch.eig then return end local X = torch.randn(4,4) X = X:t()*X local e = torch.zeros(4,2,2)[{ {}, 2, {} }] local v = torch.zeros(4,2,4)[{ {}, 2, {} }] mytester:assert(not v:isContiguous(), 'V is contiguous') mytester:assert(not e:isContiguous(), 'E is contiguous') torch.eig(e, v, X,'V') local Xhat = v * torch.diag(e:select(2,1)) * v:t() mytester:assertTensorEq(X, Xhat, 1e-8, 'VeV\' wrong') end function torchtest.test_symeig() if not torch.symeig then return end local xval = torch.rand(100,3) local cov = torch.mm(xval:t(), xval) local rese = torch.zeros(3) local resv = torch.zeros(3,3) -- First call to symeig mytester:assert(resv:isContiguous(), 'resv is not contiguous') -- PASS torch.symeig(rese, resv, cov:clone(), 'V') local ahat = resv*torch.diag(rese)*resv:t() mytester:assertTensorEq(cov, ahat, 1e-8, 'VeV\' wrong') -- PASS -- Second call to symeig mytester:assert(not resv:isContiguous(), 'resv is contiguous') -- FAIL torch.symeig(rese, resv, cov:clone(), 'V') local ahat = torch.mm(torch.mm(resv, torch.diag(rese)), resv:t()) mytester:assertTensorEq(cov, ahat, 1e-8, 'VeV\' wrong') -- FAIL end function torchtest.symeig_noncontig() if not torch.symeig then return end local X = torch.rand(5,5) X = X:t()*X local e = torch.zeros(4,2):select(2,2) local v = torch.zeros(4,2,4)[{ {}, 2, {} }] mytester:assert(not v:isContiguous(), 'V is contiguous') mytester:assert(not e:isContiguous(), 'E is contiguous') torch.symeig(e, v, X,'V') local Xhat = v * torch.diag(e) * v:t() mytester:assertTensorEq(X, Xhat, 1e-8, 'VeV\' wrong') end function torchtest.svd() if not torch.svd then return end local a=torch.Tensor({{8.79, 6.11, -9.15, 9.57, -3.49, 9.84}, {9.93, 6.91, -7.93, 1.64, 4.02, 0.15}, {9.83, 5.04, 4.86, 8.83, 9.80, -8.99}, {5.45, -0.27, 4.85, 0.74, 10.00, -6.02}, {3.16, 7.98, 3.01, 5.80, 4.27, -5.31}}):t():clone() local u,s,v = torch.svd(a) local uu = torch.Tensor() local ss = torch.Tensor() local vv = torch.Tensor() local uuu,sss,vvv = torch.svd(uu,ss,vv,a) mytester:asserteq(maxdiff(u,uu),0,'torch.svd') mytester:asserteq(maxdiff(u,uuu),0,'torch.svd') mytester:asserteq(maxdiff(s,ss),0,'torch.svd') mytester:asserteq(maxdiff(s,sss),0,'torch.svd') mytester:asserteq(maxdiff(v,vv),0,'torch.svd') mytester:asserteq(maxdiff(v,vvv),0,'torch.svd') end function torchtest.svd_reuse() if not torch.svd then return end local X = torch.randn(4,4) local U, S, V = torch.svd(X) local Xhat = torch.mm(U, torch.mm(S:diag(), V:t())) mytester:assertTensorEq(X, Xhat, 1e-8, 'USV\' wrong') mytester:assert(not U:isContiguous(), 'U is contiguous') torch.svd(U, S, V, X) local Xhat = torch.mm(U, torch.mm(S:diag(), V:t())) mytester:assertTensorEq(X, Xhat, 1e-8, 'USV\' wrong') end function torchtest.svd_noncontig() if not torch.svd then return end local X = torch.randn(5,5) local U = torch.zeros(5,2,5)[{ {}, 2, {} }] local S = torch.zeros(5,2)[{ {}, 2 }] local V = torch.zeros(5,2,5)[{ {}, 2, {} }] mytester:assert(not U:isContiguous(), 'U is contiguous') mytester:assert(not S:isContiguous(), 'S is contiguous') mytester:assert(not V:isContiguous(), 'V is contiguous') torch.svd(U, S, V, X) local Xhat = torch.mm(U, torch.mm(S:diag(), V:t())) mytester:assertTensorEq(X, Xhat, 1e-8, 'USV\' wrong') end function torchtest.inverse() if not torch.inverse then return end local M = torch.randn(5,5) local MI = torch.inverse(M) local E = torch.eye(5) mytester:assert(not MI:isContiguous(), 'MI is contiguous') mytester:assertalmosteq(maxdiff(E,torch.mm(M,MI)), 0, 1e-8, 'inverse value') mytester:assertalmosteq(maxdiff(E,torch.mm(MI,M)), 0, 1e-8, 'inverse value') local MII = torch.Tensor(5,5) torch.inverse(MII, M) mytester:assert(not MII:isContiguous(), 'MII is contiguous') mytester:asserteq(maxdiff(MII, MI), 0, 'inverse value in-place') -- second call, now that MII is transposed torch.inverse(MII, M) mytester:assert(not MII:isContiguous(), 'MII is contiguous') mytester:asserteq(maxdiff(MII, MI), 0, 'inverse value in-place') end function torchtest.conv2() local x = torch.rand(math.floor(torch.uniform(50,100)),math.floor(torch.uniform(50,100))) local k = torch.rand(math.floor(torch.uniform(10,20)),math.floor(torch.uniform(10,20))) local imvc = torch.conv2(x,k) local imvc2 = torch.conv2(x,k,'V') local imfc = torch.conv2(x,k,'F') local ki = k:clone(); local ks = k:storage() local kis = ki:storage() for i=ks:size(),1,-1 do kis[ks:size()-i+1]=ks[i] end local imvx = torch.xcorr2(x,ki) local imvx2 = torch.xcorr2(x,ki,'V') local imfx = torch.xcorr2(x,ki,'F') mytester:asserteq(maxdiff(imvc,imvc2),0,'torch.conv2') mytester:asserteq(maxdiff(imvc,imvx),0,'torch.conv2') mytester:asserteq(maxdiff(imvc,imvx2),0,'torch.conv2') mytester:asserteq(maxdiff(imfc,imfx),0,'torch.conv2') mytester:assertlt(math.abs(x:dot(x)-torch.xcorr2(x,x)[1][1]),1e-10,'torch.conv2') local xx = torch.Tensor(2,x:size(1),x:size(2)) xx[1]:copy(x) xx[2]:copy(x) local kk = torch.Tensor(2,k:size(1),k:size(2)) kk[1]:copy(k) kk[2]:copy(k) local immvc = torch.conv2(xx,kk) local immvc2 = torch.conv2(xx,kk,'V') local immfc = torch.conv2(xx,kk,'F') mytester:asserteq(maxdiff(immvc[1],immvc[2]),0,'torch.conv2') mytester:asserteq(maxdiff(immvc[1],imvc),0,'torch.conv2') mytester:asserteq(maxdiff(immvc2[1],imvc2),0,'torch.conv2') mytester:asserteq(maxdiff(immfc[1],immfc[2]),0,'torch.conv2') mytester:asserteq(maxdiff(immfc[1],imfc),0,'torch.conv2') end function torchtest.conv3() local x = torch.rand(math.floor(torch.uniform(20,40)), math.floor(torch.uniform(20,40)), math.floor(torch.uniform(20,40))) local k = torch.rand(math.floor(torch.uniform(5,10)), math.floor(torch.uniform(5,10)), math.floor(torch.uniform(5,10))) local imvc = torch.conv3(x,k) local imvc2 = torch.conv3(x,k,'V') local imfc = torch.conv3(x,k,'F') local ki = k:clone(); local ks = k:storage() local kis = ki:storage() for i=ks:size(),1,-1 do kis[ks:size()-i+1]=ks[i] end local imvx = torch.xcorr3(x,ki) local imvx2 = torch.xcorr3(x,ki,'V') local imfx = torch.xcorr3(x,ki,'F') mytester:asserteq(maxdiff(imvc,imvc2),0,'torch.conv3') mytester:asserteq(maxdiff(imvc,imvx),0,'torch.conv3') mytester:asserteq(maxdiff(imvc,imvx2),0,'torch.conv3') mytester:asserteq(maxdiff(imfc,imfx),0,'torch.conv3') mytester:assertlt(math.abs(x:dot(x)-torch.xcorr3(x,x)[1][1][1]),4*1e-10,'torch.conv3') local xx = torch.Tensor(2,x:size(1),x:size(2),x:size(3)) xx[1]:copy(x) xx[2]:copy(x) local kk = torch.Tensor(2,k:size(1),k:size(2),k:size(3)) kk[1]:copy(k) kk[2]:copy(k) local immvc = torch.conv3(xx,kk) local immvc2 = torch.conv3(xx,kk,'V') local immfc = torch.conv3(xx,kk,'F') mytester:asserteq(maxdiff(immvc[1],immvc[2]),0,'torch.conv3') mytester:asserteq(maxdiff(immvc[1],imvc),0,'torch.conv3') mytester:asserteq(maxdiff(immvc2[1],imvc2),0,'torch.conv3') mytester:asserteq(maxdiff(immfc[1],immfc[2]),0,'torch.conv3') mytester:asserteq(maxdiff(immfc[1],imfc),0,'torch.conv3') end function torchtest.xcorr3_xcorr2_eq() local ix = math.floor(torch.uniform(20,40)) local iy = math.floor(torch.uniform(20,40)) local iz = math.floor(torch.uniform(20,40)) local kx = math.floor(torch.uniform(5,10)) local ky = math.floor(torch.uniform(5,10)) local kz = math.floor(torch.uniform(5,10)) local x = torch.rand(ix,iy,iz) local k = torch.rand(kx,ky,kz) local o3 = torch.xcorr3(x,k) local o32 = torch.zeros(o3:size()) for i=1,o3:size(1) do for j=1,k:size(1) do o32[i]:add(torch.xcorr2(x[i+j-1],k[j])) end end mytester:assertlt(maxdiff(o3,o32),precision,'torch.conv3_conv2_eq') end function torchtest.fxcorr3_fxcorr2_eq() local ix = math.floor(torch.uniform(20,40)) local iy = math.floor(torch.uniform(20,40)) local iz = math.floor(torch.uniform(20,40)) local kx = math.floor(torch.uniform(5,10)) local ky = math.floor(torch.uniform(5,10)) local kz = math.floor(torch.uniform(5,10)) local x = torch.rand(ix,iy,iz) local k = torch.rand(kx,ky,kz) local o3 = torch.xcorr3(x,k,'F') local o32 = torch.zeros(o3:size()) for i=1,x:size(1) do for j=1,k:size(1) do o32[i+j-1]:add(torch.xcorr2(x[i],k[k:size(1)-j + 1],'F')) end end mytester:assertlt(maxdiff(o3,o32),precision,'torch.conv3_conv2_eq') end function torchtest.conv3_conv2_eq() local ix = math.floor(torch.uniform(20,40)) local iy = math.floor(torch.uniform(20,40)) local iz = math.floor(torch.uniform(20,40)) local kx = math.floor(torch.uniform(5,10)) local ky = math.floor(torch.uniform(5,10)) local kz = math.floor(torch.uniform(5,10)) local x = torch.rand(ix,iy,iz) local k = torch.rand(kx,ky,kz) local o3 = torch.conv3(x,k) local o32 = torch.zeros(o3:size()) for i=1,o3:size(1) do for j=1,k:size(1) do o32[i]:add(torch.conv2(x[i+j-1],k[k:size(1)-j+1])) end end mytester:assertlt(maxdiff(o3,o32),precision,'torch.conv3_conv2_eq') end function torchtest.fconv3_fconv2_eq() local ix = math.floor(torch.uniform(20,40)) local iy = math.floor(torch.uniform(20,40)) local iz = math.floor(torch.uniform(20,40)) local kx = math.floor(torch.uniform(5,10)) local ky = math.floor(torch.uniform(5,10)) local kz = math.floor(torch.uniform(5,10)) local x = torch.rand(ix,iy,iz) local k = torch.rand(kx,ky,kz) local o3 = torch.conv3(x,k,'F') local o32 = torch.zeros(o3:size()) for i=1,x:size(1) do for j=1,k:size(1) do o32[i+j-1]:add(torch.conv2(x[i],k[j],'F')) end end mytester:assertlt(maxdiff(o3,o32),precision,'torch.conv3_conv2_eq') end function torchtest.logical() local x = torch.rand(100,100)*2-1; local xx = x:clone() local xgt = torch.gt(x,1) local xlt = torch.lt(x,1) local xeq = torch.eq(x,1) local xne = torch.ne(x,1) local neqs = xgt+xlt local all = neqs + xeq mytester:asserteq(neqs:sum(), xne:sum(), 'torch.logical') mytester:asserteq(x:nElement(),all:double():sum() , 'torch.logical') end function torchtest.RNGState() local state = torch.getRNGState() local stateCloned = state:clone() local before = torch.rand(1000) mytester:assert(state:ne(stateCloned):long():sum() == 0, 'getRNGState should have value semantics, but appears to have reference semantics') torch.setRNGState(state) local after = torch.rand(1000) mytester:assertTensorEq(before, after, 1e-16, 'getRNGState/setRNGState not generating same sequence') end function torchtest.RNGStateAliasing() torch.manualSeed(1) local unused = torch.uniform() -- Fork the random number stream at this point local gen = torch.Generator() torch.setRNGState(gen, torch.getRNGState()) local target_value = torch.rand(1000) --Dramatically alter the internal state of the main generator local also_unused = torch.rand(100000) local forked_value = torch.rand(gen, 1000) mytester:assertTensorEq(target_value, forked_value, 1e-16, "RNG has not forked correctly.") end function torchtest.serializeGenerator() local generator = torch.Generator() torch.manualSeed(generator, 123) local differentGenerator = torch.Generator() torch.manualSeed(differentGenerator, 124) local serializedGenerator = torch.serialize(generator) local deserializedGenerator = torch.deserialize(serializedGenerator) local generated = torch.random(generator) local differentGenerated = torch.random(differentGenerator) local deserializedGenerated = torch.random(deserializedGenerator) mytester:asserteq(generated, deserializedGenerated, 'torch.Generator changed internal state after being serialized') mytester:assertne(generated, differentGenerated, 'Generators with different random seed should not produce the same output') end function torchtest.testBoxMullerState() torch.manualSeed(123) local odd_number = 101 local seeded = torch.randn(odd_number) local state = torch.getRNGState() local midstream = torch.randn(odd_number) torch.setRNGState(state) local repeat_midstream = torch.randn(odd_number) torch.manualSeed(123) local reseeded = torch.randn(odd_number) mytester:assertTensorEq(midstream, repeat_midstream, 1e-16, 'getRNGState/setRNGState not generating same sequence of normally distributed numbers') mytester:assertTensorEq(seeded, reseeded, 1e-16, 'repeated calls to manualSeed not generating same sequence of normally distributed numbers') end function torchtest.testCholesky() local x = torch.rand(10,10) local A = torch.mm(x, x:t()) ---- Default Case local C = torch.potrf(A) local B = torch.mm(C:t(), C) mytester:assertTensorEq(A, B, 1e-14, 'potrf did not allow rebuilding the original matrix') ---- Test Upper Triangular local U = torch.potrf(A, 'U') B = torch.mm(U:t(), U) mytester:assertTensorEq(A, B, 1e-14, 'potrf (upper) did not allow rebuilding the original matrix') ---- Test Lower Triangular local L = torch.potrf(A, 'L') B = torch.mm(L, L:t()) mytester:assertTensorEq(A, B, 1e-14, 'potrf (lower) did not allow rebuilding the original matrix') end function torchtest.potrs() if not torch.potrs then return end local a=torch.Tensor({{6.80, -2.11, 5.66, 5.97, 8.23}, {-6.05, -3.30, 5.36, -4.44, 1.08}, {-0.45, 2.58, -2.70, 0.27, 9.04}, {8.32, 2.71, 4.35, -7.17, 2.14}, {-9.67, -5.14, -7.26, 6.08, -6.87}}):t() local b=torch.Tensor({{4.02, 6.19, -8.22, -7.57, -3.03}, {-1.56, 4.00, -8.67, 1.75, 2.86}, {9.81, -4.09, -4.57, -8.61, 8.99}}):t() ---- Make sure 'a' is symmetric PSD a = torch.mm(a, a:t()) ---- Upper Triangular Test local U = torch.potrf(a, 'U') local x = torch.potrs(b, U, 'U') mytester:assertlt(b:dist(a*x),1e-12,"torch.potrs; uplo='U'") ---- Lower Triangular Test local L = torch.potrf(a, 'L') x = torch.potrs(b, L, 'L') mytester:assertlt(b:dist(a*x),1e-12,"torch.potrs; uplo='L") end function torchtest.potri() if not torch.potrs then return end local a=torch.Tensor({{6.80, -2.11, 5.66, 5.97, 8.23}, {-6.05, -3.30, 5.36, -4.44, 1.08}, {-0.45, 2.58, -2.70, 0.27, 9.04}, {8.32, 2.71, 4.35, -7.17, 2.14}, {-9.67, -5.14, -7.26, 6.08, -6.87}}):t() ---- Make sure 'a' is symmetric PSD a = torch.mm(a, a:t()) ---- Compute inverse directly local inv0 = torch.inverse(a) ---- Default case local chol = torch.potrf(a) local inv1 = torch.potri(chol) mytester:assertlt(inv0:dist(inv1),1e-12,"torch.potri; uplo=''") ---- Upper Triangular Test chol = torch.potrf(a, 'U') inv1 = torch.potri(chol, 'U') mytester:assertlt(inv0:dist(inv1),1e-12,"torch.potri; uplo='U'") ---- Lower Triangular Test chol = torch.potrf(a, 'L') inv1 = torch.potri(chol, 'L') mytester:assertlt(inv0:dist(inv1),1e-12,"torch.potri; uplo='L'") end function torchtest.pstrf() local function checkPsdCholesky(a, uplo, inplace) local u, piv, args, a_reconstructed if inplace then u = torch.Tensor(a:size()) piv = torch.IntTensor(a:size(1)) args = {u, piv, a} else args = {a} end if uplo then table.insert(args, uplo) end u, piv = torch.pstrf(unpack(args)) if uplo == 'L' then a_reconstructed = torch.mm(u, u:t()) else a_reconstructed = torch.mm(u:t(), u) end piv = piv:long() local a_permuted = a:index(1, piv):index(2, piv) mytester:assertTensorEq(a_permuted, a_reconstructed, 1e-14, 'torch.pstrf did not allow rebuilding the original matrix;' .. 'uplo=' .. tostring(uplo)) end local dimensions = { {5, 1}, {5, 3}, {5, 5}, {10, 10} } for _, dim in pairs(dimensions) do local m = torch.Tensor(unpack(dim)):uniform() local a = torch.mm(m, m:t()) -- add a small number to the diagonal to make the matrix numerically positive semidefinite for i = 1, m:size(1) do a[i][i] = a[i][i] + 1e-7 end checkPsdCholesky(a, nil, false) checkPsdCholesky(a, 'U', false) checkPsdCholesky(a, 'L', false) checkPsdCholesky(a, nil, true) checkPsdCholesky(a, 'U', true) checkPsdCholesky(a, 'L', true) end end function torchtest.testNumel() local b = torch.ByteTensor(3, 100, 100) mytester:asserteq(b:nElement(), 3*100*100, "nElement not right") mytester:asserteq(b:numel(), 3*100*100, "numel not right") end -- Generate a tensor of size `size` whose values are ascending integers from -- `start` (or 1, if `start is not given) local function consecutive(size, start) local sequence = torch.ones(torch.Tensor(size):prod(1)[1]):cumsum(1) if start then sequence:add(start - 1) end return sequence:resize(unpack(size)) end function torchtest.index() local badIndexMsg = "Lookup with valid index should return correct result" local reference = consecutive{3, 3, 3} mytester:assertTensorEq(reference[1], consecutive{3, 3}, 1e-16, badIndexMsg) mytester:assertTensorEq(reference[2], consecutive({3, 3}, 10), 1e-16, badIndexMsg) mytester:assertTensorEq(reference[3], consecutive({3, 3}, 19), 1e-16, badIndexMsg) mytester:assertTensorEq(reference[{1}], consecutive{3, 3}, 1e-16, badIndexMsg) mytester:assertTensorEq(reference[{2}], consecutive({3, 3}, 10), 1e-16, badIndexMsg) mytester:assertTensorEq(reference[{3}], consecutive({3, 3}, 19), 1e-16, badIndexMsg) mytester:assertTensorEq(reference[{1,2}], consecutive({3}, 4), 1e-16, badIndexMsg) mytester:assertTensorEq(reference[{{1,2}}], consecutive({2, 3, 3}), 1e-16, badIndexMsg) mytester:asserteq(reference[{3, 3, 3}], 27, badIndexMsg) mytester:assertTensorEq(reference[{}], consecutive{3, 3, 3}, 1e-16, badIndexMsg) local shouldErrorMsg = "Lookup with too many indices should error" mytester:assertError(function() return reference[{1, 1, 1, 1}] end, shouldErrorMsg) mytester:assertError(function() return reference[{1, 1, 1, {1, 1}}] end, shouldErrorMsg) mytester:assertError(function() return reference[{3, 3, 3, 3, 3, 3, 3, 3}] end, shouldErrorMsg) end function torchtest.newIndex() local badIndexMsg = "Assignment to valid index should produce correct result" local reference = consecutive{3, 3, 3} -- This relies on __index__() being correct - but we have separate tests for that local function checkPartialAssign(index) local reference = torch.zeros(3, 3, 3) reference[index] = consecutive{3, 3, 3}[index] mytester:assertTensorEq(reference[index], consecutive{3, 3, 3}[index], 1e-16, badIndexMsg) reference[index] = 0 mytester:assertTensorEq(reference, torch.zeros(3, 3, 3), 1e-16, badIndexMsg) end checkPartialAssign{1} checkPartialAssign{2} checkPartialAssign{3} checkPartialAssign{1,2} checkPartialAssign{2,3} checkPartialAssign{1,3} checkPartialAssign{} local shouldErrorMsg = "Assignment with too many indices should error" mytester:assertError(function() reference[{1, 1, 1, 1}] = 1 end, shouldErrorMsg) mytester:assertError(function() reference[{1, 1, 1, {1, 1}}] = 1 end, shouldErrorMsg) mytester:assertError(function() reference[{3, 3, 3, 3, 3, 3, 3, 3}] = 1 end, shouldErrorMsg) end function torchtest.indexCopy() local nCopy, nDest = 3, 20 local dest = torch.randn(nDest,4,5) local src = torch.randn(nCopy,4,5) local idx = torch.randperm(nDest):narrow(1, 1, nCopy):long() local dest2 = dest:clone() dest:indexCopy(1, idx, src) for i=1,idx:size(1) do dest2[idx[i]]:copy(src[i]) end mytester:assertTensorEq(dest, dest2, 0.000001, "indexCopy tensor error") local dest = torch.randn(nDest) local src = torch.randn(nCopy) local idx = torch.randperm(nDest):narrow(1, 1, nCopy):long() local dest2 = dest:clone() dest:indexCopy(1, idx, src) for i=1,idx:size(1) do dest2[idx[i]] = src[i] end mytester:assertTensorEq(dest, dest2, 0.000001, "indexCopy scalar error") end function torchtest.indexAdd() local nCopy, nDest = 3, 20 local dest = torch.randn(nDest,4,5) local src = torch.randn(nCopy,4,5) local idx = torch.randperm(nDest):narrow(1, 1, nCopy):long() local dest2 = dest:clone() dest:indexAdd(1, idx, src) for i=1,idx:size(1) do dest2[idx[i]]:add(src[i]) end mytester:assertTensorEq(dest, dest2, 0.000001, "indexAdd tensor error") local dest = torch.randn(nDest) local src = torch.randn(nCopy) local idx = torch.randperm(nDest):narrow(1, 1, nCopy):long() local dest2 = dest:clone() dest:indexAdd(1, idx, src) for i=1,idx:size(1) do dest2[idx[i]] = dest2[idx[i]] + src[i] end mytester:assertTensorEq(dest, dest2, 0.000001, "indexAdd scalar error") end -- Fill idx with valid indices. local function fillIdx(idx, dim, dim_size, elems_per_row, m, n, o) for i = 1, (dim == 1 and 1 or m) do for j = 1, (dim == 2 and 1 or n) do for k = 1, (dim == 3 and 1 or o) do local ii = {i, j, k} ii[dim] = {} idx[ii] = torch.randperm(dim_size)[{{1, elems_per_row}}] end end end end function torchtest.gather() local m, n, o = torch.random(10, 20), torch.random(10, 20), torch.random(10, 20) local elems_per_row = torch.random(10) local dim = torch.random(3) local src = torch.randn(m, n, o) local idx_size = {m, n, o} idx_size[dim] = elems_per_row local idx = torch.LongTensor():resize(unpack(idx_size)) fillIdx(idx, dim, src:size(dim), elems_per_row, m, n, o) local actual = torch.gather(src, dim, idx) local expected = torch.Tensor():resize(unpack(idx_size)) for i = 1, idx_size[1] do for j = 1, idx_size[2] do for k = 1, idx_size[3] do local ii = {i, j, k} ii[dim] = idx[i][j][k] expected[i][j][k] = src[ii] end end end mytester:assertTensorEq(actual, expected, 0, "Wrong values for gather") idx[1][1][1] = 23 mytester:assertError(function() torch.gather(src, dim, idx) end, "Invalid index not detected") end function torchtest.gatherMax() local src = torch.randn(3, 4, 5) local expected, idx = src:max(3) local actual = torch.gather(src, 3, idx) mytester:assertTensorEq(actual, expected, 0, "Wrong values for gather") end function torchtest.scatter() local m, n, o = torch.random(10, 20), torch.random(10, 20), torch.random(10, 20) local elems_per_row = torch.random(10) local dim = torch.random(3) local idx_size = {m, n, o} idx_size[dim] = elems_per_row local idx = torch.LongTensor():resize(unpack(idx_size)) fillIdx(idx, dim, ({m, n, o})[dim], elems_per_row, m, n, o) local src = torch.Tensor():resize(unpack(idx_size)):normal() local actual = torch.zeros(m, n, o):scatter(dim, idx, src) local expected = torch.zeros(m, n, o) for i = 1, idx_size[1] do for j = 1, idx_size[2] do for k = 1, idx_size[3] do local ii = {i, j, k} ii[dim] = idx[i][j][k] expected[ii] = src[i][j][k] end end end mytester:assertTensorEq(actual, expected, 0, "Wrong values for scatter") idx[1][1][1] = 34 mytester:assertError(function() torch.zeros(m, n, o):scatter(dim, idx, src) end, "Invalid index not detected") end function torchtest.scatterFill() local m, n, o = torch.random(10, 20), torch.random(10, 20), torch.random(10, 20) local elems_per_row = torch.random(10) local dim = torch.random(3) local val = torch.uniform() local idx_size = {m, n, o} idx_size[dim] = elems_per_row local idx = torch.LongTensor():resize(unpack(idx_size)) fillIdx(idx, dim, ({m, n, o})[dim], elems_per_row, m, n, o) local actual = torch.zeros(m, n, o):scatter(dim, idx, val) local expected = torch.zeros(m, n, o) for i = 1, idx_size[1] do for j = 1, idx_size[2] do for k = 1, idx_size[3] do local ii = {i, j, k} ii[dim] = idx[i][j][k] expected[ii] = val end end end mytester:assertTensorEq(actual, expected, 0, "Wrong values for scatter") idx[1][1][1] = 28 mytester:assertError(function() torch.zeros(m, n, o):scatter(dim, idx, val) end, "Invalid index not detected") end function torchtest.maskedCopy() local nCopy, nDest = 3, 10 local dest = torch.randn(nDest) local src = torch.randn(nCopy) local mask = torch.ByteTensor{0,0,0,0,1,0,1,0,1,0} local dest2 = dest:clone() dest:maskedCopy(mask, src) local j = 1 for i=1,nDest do if mask[i] == 1 then dest2[i] = src[j] j = j + 1 end end mytester:assertTensorEq(dest, dest2, 0.000001, "maskedCopy error") -- make source bigger than number of 1s in mask src = torch.randn(nDest) local ok = pcall(dest.maskedCopy, dest, mask, src) mytester:assert(ok, "maskedCopy incorrect complaint when" .. " src is bigger than mask's one count") src = torch.randn(nCopy - 1) -- make src smaller. this should fail local ok = pcall(dest.maskedCopy, dest, mask, src) mytester:assert(not ok, "maskedCopy not erroring when" .. " src is smaller than mask's one count") end function torchtest.maskedSelect() local nSrc = 10 local src = torch.randn(nSrc) local mask = torch.rand(nSrc):mul(2):floor():byte() local dst = torch.Tensor() dst:maskedSelect(src, mask) local dst2 = {} for i=1,nSrc do if mask[i] == 1 then table.insert(dst2, src[i]) end end mytester:assertTensorEq(dst, torch.DoubleTensor(dst2), 0.000001, "maskedSelect error") end function torchtest.maskedFill() local nDst = 10 local dst = torch.randn(nDst) local mask = torch.rand(nDst):mul(2):floor():byte() local val = math.random() local dst2 = dst:clone() dst:maskedFill(mask, val) for i=1,nDst do if mask[i] == 1 then dst2[i] = val end end mytester:assertTensorEq(dst, dst2, 0.000001, "maskedFill error") end function torchtest.abs() local size = 1000 local range = 1000 local original = torch.rand(size):mul(range) -- Tensor filled with {-1,1} local switch = torch.rand(size):mul(2):floor():mul(2):add(-1) local types = {'torch.DoubleTensor', 'torch.FloatTensor', 'torch.LongTensor', 'torch.IntTensor'} for k,t in ipairs(types) do local data = original:type(t) local switch = switch:type(t) local input = torch.cmul(data, switch) mytester:assertTensorEq(input:abs(), data, 1e-16, 'Error in abs() for '..t) end -- Checking that the right abs function is called for LongTensor local bignumber if torch.LongTensor():elementSize() > 4 then bignumber = 2^31 + 1 else bignumber = 2^15 + 1 end local input = torch.LongTensor{-bignumber} mytester:assertgt(input:abs()[1], 0, 'torch.abs(3)') end function torchtest.classInModule() -- Need a global for this module _mymodule123 = {} local x = torch.class('_mymodule123.myclass') mytester:assert(x ~= nil, 'Could not create class in module') -- Remove the global _G['_mymodule123'] = nil debug.getregistry()['_mymodule123.myclass']=nil end function torchtest.classNoModule() local x = torch.class('_myclass123') mytester:assert(x ~= nil, 'Could not create class in module') debug.getregistry()['_myclass123'] = nil end function torchtest.type() local objects = {torch.DoubleTensor(), {}, nil, 2, "asdf"} local types = {'torch.DoubleTensor', 'table', 'nil', 'number', 'string'} for i,obj in ipairs(objects) do mytester:assert(torch.type(obj) == types[i], "wrong type "..types[i]) end end function torchtest.isTypeOfInheritance() do local A = torch.class('A') local B, parB = torch.class('B', 'A') local C, parC = torch.class('C', 'A') end local a, b, c = A(), B(), C() mytester:assert(torch.isTypeOf(a, 'A'), 'isTypeOf error, string spec') mytester:assert(torch.isTypeOf(a, A), 'isTypeOf error, constructor') mytester:assert(torch.isTypeOf(b, 'B'), 'isTypeOf error child class') mytester:assert(torch.isTypeOf(b, B), 'isTypeOf error child class ctor') mytester:assert(torch.isTypeOf(b, 'A'), 'isTypeOf error: inheritance') mytester:assert(torch.isTypeOf(b, A), 'isTypeOf error: inheritance') mytester:assert(not torch.isTypeOf(c, 'B'), 'isTypeOf error: common parent') mytester:assert(not torch.isTypeOf(c, B), 'isTypeOf error: common parent') debug.getregistry()['A'] = nil debug.getregistry()['B'] = nil debug.getregistry()['C'] = nil end function torchtest.isTypeOfPartial() do local TorchDummy = torch.class('TorchDummy') local OtherTorchDummy = torch.class('OtherTorchDummy') local TorchMember = torch.class('TorchMember') local OtherTorchMember = torch.class('OtherTorchMember') local FirstTorchMember = torch.class('FirstTorchMember', 'TorchMember') local SecondTorchMember = torch.class('SecondTorchMember', 'TorchMember') local ThirdTorchMember = torch.class('ThirdTorchMember', 'OtherTorchMember') end local td, otd = TorchDummy(), OtherTorchDummy() local tm, ftm, stm, ttm = TorchMember(), FirstTorchMember(), SecondTorchMember(), ThirdTorchMember() mytester:assert(not torch.isTypeOf(td, 'OtherTorchDummy'), 'isTypeOf error: incorrect partial match') mytester:assert(not torch.isTypeOf(otd, 'TorchDummy'), 'isTypeOf error: incorrect partial match') mytester:assert(torch.isTypeOf(tm, 'TorchMember'), 'isTypeOf error, string spec') mytester:assert(torch.isTypeOf(tm, TorchMember), 'isTypeOf error, constructor') mytester:assert(torch.isTypeOf(ftm, 'FirstTorchMember'), 'isTypeOf error child class') mytester:assert(torch.isTypeOf(ftm, FirstTorchMember), 'isTypeOf error child class ctor') mytester:assert(torch.isTypeOf(ftm, 'TorchMember'), 'isTypeOf error: inheritance') mytester:assert(torch.isTypeOf(ftm, TorchMember), 'isTypeOf error: inheritance') mytester:assert(not torch.isTypeOf(stm, 'FirstTorchMember'), 'isTypeOf error: common parent') mytester:assert(not torch.isTypeOf(stm, FirstTorchMember), 'isTypeOf error: common parent') mytester:assert(not torch.isTypeOf(ttm, TorchMember), 'isTypeOf error: inheritance') mytester:assert(not torch.isTypeOf(ttm, 'TorchMember'), 'isTypeOf error: inheritance') debug.getregistry()['TorchDummy'] = nil debug.getregistry()['OtherTorchDummy'] = nil debug.getregistry()['TorchMember'] = nil debug.getregistry()['OtherTorchMember'] = nil debug.getregistry()['FirstTorchMember'] = nil debug.getregistry()['SecondTorchMember'] = nil debug.getregistry()['ThirdTorchMember'] = nil end function torchtest.isTypeOfPattern() local t = torch.LongTensor() mytester:assert(torch.isTypeOf(t, torch.LongTensor), 'isTypeOf error: incorrect match') mytester:assert(not torch.isTypeOf(t, torch.IntTensor), 'isTypeOf error: incorrect match') mytester:assert(torch.isTypeOf(t, 'torch.LongTensor'), 'isTypeOf error: incorrect match') mytester:assert(not torch.isTypeOf(t, 'torch.Long'), 'isTypeOf error: incorrect match') mytester:assert(torch.isTypeOf(t, 'torch.*Tensor'), 'isTypeOf error: incorrect match') mytester:assert(torch.isTypeOf(t, '.*Long'), 'isTypeOf error: incorrect match') mytester:assert(not torch.isTypeOf(t, 'torch.IntTensor'), 'isTypeOf error: incorrect match') end function torchtest.isTensor() for k,v in ipairs({"real", "half"}) do torchtest_isTensor(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_isTensor(func) local t = func(torch.randn(3,4)) mytester:assert(torch.isTensor(t), 'error in isTensor') mytester:assert(torch.isTensor(t[1]), 'error in isTensor for subTensor') mytester:assert(not torch.isTensor(t[1][2]), 'false positive in isTensor') mytester:assert(torch.Tensor.isTensor(t), 'alias not working') end function torchtest.isStorage() for k,v in ipairs({"real", "half"}) do torchtest_isStorage(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_isStorage(func) local t = torch.randn(3,4) mytester:assert(torch.isStorage(t:storage()), 'error in isStorage') mytester:assert(not torch.isStorage(t), 'false positive in isStorage') end function torchtest.view() for k,v in ipairs({"real", "half"}) do torchtest_view(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_view(func) local tensor = func(torch.rand(15)) local template = func(torch.rand(3,5)) local target = template:size():totable() mytester:assertTableEq(tensor:viewAs(template):size():totable(), target, 'Error in viewAs') mytester:assertTableEq(tensor:view(3,5):size():totable(), target, 'Error in view') mytester:assertTableEq(tensor:view(torch.LongStorage{3,5}):size():totable(), target, 'Error in view using LongStorage') mytester:assertTableEq(tensor:view(-1,5):size():totable(), target, 'Error in view using dimension -1') mytester:assertTableEq(tensor:view(3,-1):size():totable(), target, 'Error in view using dimension -1') local tensor_view = tensor:view(5,3) tensor_view:fill(torch.rand(1)[1]) mytester:asserteq((tensor_view-tensor):abs():max(), 0, 'Error in view') local target_tensor = func(torch.Tensor()) mytester:assertTableEq(target_tensor:viewAs(tensor, template):size():totable(), target, 'Error in viewAs') mytester:assertTableEq(target_tensor:view(tensor, 3,5):size():totable(), target, 'Error in view') mytester:assertTableEq(target_tensor:view(tensor, torch.LongStorage{3,5}):size():totable(), target, 'Error in view using LongStorage') mytester:assertTableEq(target_tensor:view(tensor, -1,5):size():totable(), target, 'Error in view using dimension -1') mytester:assertTableEq(target_tensor:view(tensor, 3,-1):size():totable(), target, 'Error in view using dimension -1') target_tensor:fill(torch.rand(1)[1]) mytester:asserteq((target_tensor-tensor):abs():max(), 0, 'Error in viewAs') end function torchtest.expand() for k,v in ipairs({"real", "half"}) do torchtest_expand(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_expand(func) local result = func(torch.Tensor()) local tensor = func(torch.rand(8,1)) local template = func(torch.rand(8,5)) local target = template:size():totable() mytester:assertTableEq(tensor:expandAs(template):size():totable(), target, 'Error in expandAs') mytester:assertTableEq(tensor:expand(8,5):size():totable(), target, 'Error in expand') mytester:assertTableEq(tensor:expand(torch.LongStorage{8,5}):size():totable(), target, 'Error in expand using LongStorage') result:expandAs(tensor,template) mytester:assertTableEq(result:size():totable(), target, 'Error in expandAs using result') result:expand(tensor,8,5) mytester:assertTableEq(result:size():totable(), target, 'Error in expand using result') result:expand(tensor,torch.LongStorage{8,5}) mytester:assertTableEq(result:size():totable(), target, 'Error in expand using result and LongStorage') mytester:asserteq((result:mean(2):view(8,1)-tensor):abs():max(), 0, 'Error in expand (not equal)') end function torchtest.repeatTensor() for k,v in ipairs({"real", "half"}) do torchtest_repeatTensor(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_repeatTensor(func, mean) local result = func(torch.Tensor()) local tensor = func(torch.rand(8,4)) local size = {3,1,1} local sizeStorage = torch.LongStorage(size) local target = {3,8,4} mytester:assertTableEq(tensor:repeatTensor(unpack(size)):size():totable(), target, 'Error in repeatTensor') mytester:assertTableEq(tensor:repeatTensor(sizeStorage):size():totable(), target, 'Error in repeatTensor using LongStorage') result:repeatTensor(tensor,unpack(size)) mytester:assertTableEq(result:size():totable(), target, 'Error in repeatTensor using result') result:repeatTensor(tensor,sizeStorage) mytester:assertTableEq(result:size():totable(), target, 'Error in repeatTensor using result and LongStorage') mytester:asserteq((result:mean(1):view(8,4)-tensor):abs():max(), 0, 'Error in repeatTensor (not equal)') end function torchtest.isSameSizeAs() for k,v in ipairs({"real", "half"}) do torchtest_isSameSizeAs(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_isSameSizeAs(func) local t1 = func(torch.Tensor(3, 4, 9, 10)) local t2 = func(torch.Tensor(3, 4)) local t3 = func(torch.Tensor(1, 9, 3, 3)) local t4 = func(torch.Tensor(3, 4, 9, 10)) mytester:assert(t1:isSameSizeAs(t2) == false, "wrong answer ") mytester:assert(t1:isSameSizeAs(t3) == false, "wrong answer ") mytester:assert(t1:isSameSizeAs(t4) == true, "wrong answer ") end function torchtest.isSetTo() for k,v in ipairs({"real", "half"}) do torchtest_isSetTo(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_isSetTo(func) local t1 = func(torch.Tensor(3, 4, 9, 10)) local t2 = func(torch.Tensor(3, 4, 9, 10)) local t3 = func(torch.Tensor()):set(t1) local t4 = t3:reshape(12, 90) mytester:assert(t1:isSetTo(t2) == false, "tensors do not share storage") mytester:assert(t1:isSetTo(t3) == true, "tensor is set to other") mytester:assert(t3:isSetTo(t1) == true, "isSetTo should be symmetric") mytester:assert(t1:isSetTo(t4) == false, "tensors have different view") mytester:assert(not func(torch.Tensor()):isSetTo(func(torch.Tensor())), "Tensors with no storages should not appear to be set " .. "to each other") end function torchtest.equal() -- Contiguous, 1D local t1 = torch.Tensor{3, 4, 9, 10} local t2 = t1:clone() local t3 = torch.Tensor{1, 9, 3, 10} local t4 = torch.Tensor{3, 4, 9} local t5 = torch.Tensor() mytester:assert(t1:equal(t2) == true, "wrong answer ") mytester:assert(t1:equal(t3) == false, "wrong answer ") mytester:assert(t1:equal(t4) == false, "wrong answer ") mytester:assert(t1:equal(t5) == false, "wrong answer ") mytester:assert(torch.equal(t1, t2) == true, "wrong answer ") mytester:assert(torch.equal(t1, t3) == false, "wrong answer ") mytester:assert(torch.equal(t1, t4) == false, "wrong answer ") mytester:assert(torch.equal(t1, t5) == false, "wrong answer ") -- Non contiguous, 2D local s = torch.Tensor({{1, 2, 3, 4}, {5, 6, 7, 8}}) local s1 = s[{{}, {2, 3}}] local s2 = s1:clone() local s3 = torch.Tensor({{2, 3}, {6, 7}}) local s4 = torch.Tensor({{0, 0}, {0, 0}}) mytester:assert(not s1:isContiguous(), "wrong answer ") mytester:assert(s1:equal(s2) == true, "wrong answer ") mytester:assert(s1:equal(s3) == true, "wrong answer ") mytester:assert(s1:equal(s4) == false, "wrong answer ") mytester:assert(torch.equal(s1, s2) == true, "wrong answer ") mytester:assert(torch.equal(s1, s3) == true, "wrong answer ") mytester:assert(torch.equal(s1, s4) == false, "wrong answer ") end function torchtest.isSize() for k,v in ipairs({"real", "half"}) do torchtest_isSize(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_isSize(func) local t1 = func(torch.Tensor(3, 4, 5)) local s1 = torch.LongStorage({3, 4, 5}) local s2 = torch.LongStorage({5, 4, 3}) mytester:assert(t1:isSize(s1) == true, "wrong answer ") mytester:assert(t1:isSize(s2) == false, "wrong answer ") mytester:assert(t1:isSize(t1:size()) == true, "wrong answer ") end function torchtest.elementSize() local byte = torch.ByteStorage():elementSize() local char = torch.CharStorage():elementSize() local short = torch.ShortStorage():elementSize() local int = torch.IntStorage():elementSize() local long = torch.LongStorage():elementSize() local float = torch.FloatStorage():elementSize() local double = torch.DoubleStorage():elementSize() local half = torch.HalfStorage():elementSize() mytester:asserteq(byte, torch.ByteTensor():elementSize()) mytester:asserteq(char, torch.CharTensor():elementSize()) mytester:asserteq(short, torch.ShortTensor():elementSize()) mytester:asserteq(int, torch.IntTensor():elementSize()) mytester:asserteq(long, torch.LongTensor():elementSize()) mytester:asserteq(float, torch.FloatTensor():elementSize()) mytester:asserteq(double, torch.DoubleTensor():elementSize()) mytester:asserteq(half, torch.HalfTensor():elementSize()) mytester:assertne(byte, 0) mytester:assertne(char, 0) mytester:assertne(short, 0) mytester:assertne(int, 0) mytester:assertne(long, 0) mytester:assertne(float, 0) mytester:assertne(double, 0) mytester:assertne(half, 0) -- These tests are portable, not necessarily strict for your system. mytester:asserteq(byte, 1) mytester:asserteq(char, 1) mytester:assert(short >= 2) mytester:assert(int >= 2) mytester:assert(int >= short) mytester:assert(long >= 4) mytester:assert(long >= int) mytester:assert(double >= float) mytester:assert(half <= float) end function torchtest.split() for k,v in ipairs({"real", "half"}) do torchtest_split(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_split(func) local result = {} local tensor = func(torch.rand(7,4)) local splitSize = 3 local targetSize = {{3,4},{3,4},{1,4}} local dim = 1 local splits = tensor:split(splitSize, dim) local start = 1 for i, split in ipairs(splits) do mytester:assertTableEq(split:size():totable(), targetSize[i], 'Size error in split '..i) mytester:assertTensorEq(tensor:narrow(dim, start, targetSize[i][dim]), split, 0.00001, 'Content error in split '..i) start = start + targetSize[i][dim] end torch.split(result, tensor, splitSize, dim) local start = 1 for i, split in ipairs(result) do mytester:assertTableEq(split:size():totable(), targetSize[i], 'Result size error in split '..i) mytester:assertTensorEq(tensor:narrow(dim, start, targetSize[i][dim]), split, 0.000001, 'Result content error in split '..i) start = start + targetSize[i][dim] end mytester:asserteq(#splits, #result, 'Non-consistent output size from split') for i, split in ipairs(splits) do mytester:assertTensorEq(split,result[i], 0, 'Non-consistent outputs from split') end end function torchtest.chunk() for k,v in ipairs({"real", "half"}) do torchtest_chunk(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_chunk(func) local result = {} local tensor = func(torch.rand(4,7)) local nChunk = 3 local targetSize = {{4,3},{4,3},{4,1}} local dim = 2 local splits = tensor:chunk(nChunk, dim) local start = 1 for i, split in ipairs(splits) do mytester:assertTableEq(split:size():totable(), targetSize[i], 'Size error in chunk '..i) mytester:assertTensorEq(tensor:narrow(dim, start, targetSize[i][dim]), split, 0.00001, 'Content error in chunk '..i) start = start + targetSize[i][dim] end torch.split(result, tensor, nChunk, dim) local start = 1 for i, split in ipairs(result) do mytester:assertTableEq(split:size():totable(), targetSize[i], 'Result size error in chunk '..i) mytester:assertTensorEq(tensor:narrow(dim, start, targetSize[i][dim]), split, 0.000001, 'Result content error in chunk '..i) start = start + targetSize[i][dim] end end function torchtest.table() local convStorage = { ['real'] = 'FloatStorage', ['half'] = 'HalfStorage' } for k,v in ipairs(convStorage) do torchtest_totable(torch.getmetatable(torch.Tensor():type())[k], v) end end function torchtest_totable(func, storageType) local table0D = {} local tensor0D = func(torch.Tensor(table0D)) mytester:assertTableEq(torch.totable(tensor0D), table0D, 'tensor0D:totable incorrect') local table1D = {1, 2, 3} local tensor1D = func(torch.Tensor(table1D)) local storage = torch[storageType](table1D) mytester:assertTableEq(tensor1D:totable(), table1D, 'tensor1D:totable incorrect') mytester:assertTableEq(storage:totable(), table1D, 'storage:totable incorrect') mytester:assertTableEq(torch.totable(tensor1D), table1D, 'torch.totable incorrect for Tensors') mytester:assertTableEq(torch.totable(storage), table1D, 'torch.totable incorrect for Storages') local table2D = {{1, 2}, {3, 4}} local tensor2D = func(torch.Tensor(table2D)) mytester:assertTableEq(tensor2D:totable(), table2D, 'tensor2D:totable incorrect') local tensor3D = func(torch.Tensor({{{1, 2}, {3, 4}}, {{5, 6}, {7, 8}}})) local tensorNonContig = tensor3D:select(2, 2) mytester:assert(not tensorNonContig:isContiguous(), 'invalid test') mytester:assertTableEq(tensorNonContig:totable(), {{3, 4}, {7, 8}}, 'totable() incorrect for non-contiguous tensors') end function torchtest.permute() for k,v in ipairs({"real", "half"}) do torchtest_permute(torch.getmetatable(torch.Tensor():type())[v]) end end function torchtest_permute(func) local orig = {1,2,3,4,5,6,7} local perm = torch.randperm(7):totable() local x = torch.Tensor(unpack(orig)):fill(0) local new = x:permute(unpack(perm)):size():totable() mytester:assertTableEq(perm, new, 'Tensor:permute incorrect') mytester:assertTableEq(x:size():totable(), orig, 'Tensor:permute changes tensor') end function torchtest.serialize() local tableObj = {6, a = 42} local tensObj = torch.randn(3,4,5) -- Test serializing a table local serString = torch.serialize(tableObj) local serStorage = torch.serializeToStorage(tableObj) mytester:assertTableEq(tableObj, torch.deserialize(serString)) mytester:assertTableEq(tableObj, torch.deserializeFromStorage(serStorage)) -- Test serializing a Tensor serString = torch.serialize(tensObj) serStorage = torch.serializeToStorage(tensObj) mytester:assertTensorEq(tensObj, torch.deserialize(serString), 1e-10) mytester:assertTensorEq(tensObj, torch.deserializeFromStorage(serStorage), 1e-10) end function torchtest.storageview() local s1 = torch.LongStorage({3, 4, 5}) local s2 = torch.LongStorage(s1, 2) mytester:assert(s2:size() == 2, "should be size 2") mytester:assert(s2[1] == s1[2], "should have 4 at position 1") mytester:assert(s2[2] == s1[3], "should have 5 at position 2") s2[1] = 13 mytester:assert(13 == s1[2], "should have 13 at position 1") end function torchtest.nonzero() local nSrc = 12 local types = { 'torch.ByteTensor', 'torch.CharTensor', 'torch.ShortTensor', 'torch.IntTensor', 'torch.FloatTensor', 'torch.DoubleTensor', 'torch.LongTensor', } local shapes = { torch.LongStorage{12}, torch.LongStorage{12, 1}, torch.LongStorage{1, 12}, torch.LongStorage{6, 2}, torch.LongStorage{3, 2, 2}, } for _, type in ipairs(types) do local tensor = torch.rand(nSrc):mul(2):floor():type(type) for _, shape in ipairs(shapes) do tensor = tensor:reshape(shape) local dst1 = torch.nonzero(tensor) local dst2 = tensor:nonzero() -- Does not work. Torch uses the first argument to determine what -- type the Tensor is expected to be. In our case the second argument -- determines the type of Tensor. --local dst3 = torch.LongTensor() --torch.nonzero(dst3, tensor) -- However, there are workarounds to this issue when it is desired to -- use an existing tensor for the result: local dst4 = torch.LongTensor() tensor.nonzero(dst4, tensor) if shape:size() == 1 then local dst = {} for i = 1 , nSrc do if tensor[i] ~= 0 then table.insert(dst, i) end end mytester:assertTensorEq(dst1:select(2, 1), torch.LongTensor(dst), 0.0, "nonzero error") mytester:assertTensorEq(dst2:select(2, 1), torch.LongTensor(dst), 0.0, "nonzero error") --mytester:assertTensorEq(dst3:select(2, 1), torch.LongTensor(dst), -- 0.0, "nonzero error") mytester:assertTensorEq(dst4:select(2, 1), torch.LongTensor(dst), 0.0, "nonzero error") elseif shape:size() == 2 then -- This test will allow through some false positives. It only checks -- that the elements flagged positive are indeed non-zero. for i=1,dst1:size()[1] do mytester:assert(tensor[dst1[i][1]][dst1[i][2]] ~= 0) end elseif shape:size() == 3 then -- This test will allow through some false positives. It only checks -- that the elements flagged positive are indeed non-zero. for i=1,dst1:size()[1] do mytester:assert(tensor[dst1[i][1]][dst1[i][2]][dst1[i][3]] ~= 0) end end end end end function torchtest.testheaptracking() local oldheaptracking = torch._heaptracking if oldheaptracking == nil then oldheaptracking = false end torch.setheaptracking(true) mytester:assert(torch._heaptracking == true, 'Heap tracking expected true') torch.setheaptracking(false) mytester:assert(torch._heaptracking == false, 'Heap tracking expected false') -- put heap tracking to its original state torch.setheaptracking(oldheaptracking) end function torchtest.bernoulli() local size = torch.LongStorage{10, 10} local t = torch.ByteTensor(size) local function isBinary(t) return torch.ne(t, 0):cmul(torch.ne(t, 1)):sum() == 0 end local p = 0.5 t:bernoulli(p) mytester:assert(isBinary(t), 'Sample from torch.bernoulli is not binary') local p = torch.rand(size) t:bernoulli(p) mytester:assert(isBinary(t), 'Sample from torch.bernoulli is not binary') end function torchtest.logNormal() local t = torch.FloatTensor(10, 10) local mean, std = torch.uniform(), 0.1 * torch.uniform() local tolerance = 0.02 t:logNormal(mean, std) local logt = t:log() mytester:assertalmosteq(logt:mean(), mean, tolerance, 'mean is wrong') mytester:assertalmosteq(logt:std(), std, tolerance, 'tolerance is wrong') end function torch.test(tests) torch.setheaptracking(true) math.randomseed(os.time()) if torch.getdefaulttensortype() == 'torch.FloatTensor' then precision = 1e-4 elseif torch.getdefaulttensortype() == 'torch.DoubleTensor' then precision = 1e-8 end mytester = torch.Tester() mytester:add(torchtest) mytester:run(tests) return mytester end
local skynet = require "skynet" local libdb = require "libdbproxy" local libcenter = require "libcenter" local libagentpool = require "libwsagentpool" local faci = require "faci.module" local key_seq = 1 local module = faci.get_module("login") local dispatch = module.dispatch local forward = module.forward local event = module.event local login_auth = require "login.login_auth" local login_result_code=require "loginresultcode" function forward.login(fd, msg, source) local sdkid = msg.sdkid --ƽ̨ID local account = msg.account local password = msg.password local msgresult={} msgresult.account=msg.account msgresult._cmd=msg._cmd msgresult._check=msg._check --key key_seq = key_seq + 1 --local key = env.id*10000 + key_seq local key = key_seq --login auth local isok, uid = login_auth(sdkid, msg) if not isok then ERROR("+++++++++++ account: ",inspect(account), " login login_auth fail +++++++++") log.debug("%s login fail, wrong password ", account) msgresult.result = login_result_code.LOGIN_WRONG_PASSWORD return msgresult end --center local data = { node = skynet.getenv("nodename"), fd = fd, gate = source, key = key, } if not libcenter.login(uid, data) then ERROR("+++++++++++", uid, " login fail, center login +++++++++") msgresult.result = login_result_code.LOGIN_CENTER_FAIL return msgresult end --game local data = { fd = fd, gate = source, account = { uid = uid, account = { account = msg.account, password = msg.password, } } } local ret, agent = libagentpool.login(data) if not ret then libcenter.logout(uid, key) ERROR("++++++++++++", uid, " login fail, load data err +++++++++") msgresult.result = login_result_code.LOGIN_LOAD_DATA_FAIL return msgresult end --center local data = { agent = agent, key = key, } if not libcenter.register(uid, data) then libagentpool.recycle(agent) libcenter.logout(uid, key) ERROR("++++++++++++", uid, " login fail, register center fail +++++++++") msgresult.result =login_result_code.LOGIN_REGISTER_CENTER_FAIL return msgresult end --gate local data = { uid = uid, fd = fd, agent = agent, key = key } if not skynet.call(source, "lua", "register", data) then libcenter.logout(uid, key) ERROR("++++++++++++", uid, " login fail, register gate fail +++++++++") msgresult.result = login_result_code.LOGIN_REGISTER_GATE_FILE return msgresult end msgresult.uid = uid msgresult.result = 0 --INFO("++++++++++++++++login success uid:", uid, " account: ", account, "++++++++++++++++++") local ok, info = libcenter.watch({}) DEBUG("account: ", account, ' uid: ', uid, " logined: ", info.logined or 0, ' logining: ', info.logining or 0) return msgresult end
local serverstockvalues = { [1] = { ["name"] = "Pixerium Coin", ["value"] = 0.0, ["identifier"] = "CRYPIX", ["lastchange"] = 0.00, ["amountavailable"] = 0.0 }, [2] = { ["name"] = "Ammunation", ["value"] = 1000.0, ["identifier"] = "STRAMM", ["lastchange"] = 0.00, ["amountavailable"] = 100.0 }, [3] = { ["name"] = "LS Customs", ["value"] = 1000.0, ["identifier"] = "STRLSC", ["lastchange"] = 0.00, ["amountavailable"] = 100.0 }, [4] = { ["name"] = "7/11", ["value"] = 1000.0, ["identifier"] = "STR711", ["lastchange"] = 0.00, ["amountavailable"] = 100.0 }, [5] = { ["name"] = "Bank of America", ["value"] = 1000.0, ["identifier"] = "STRBOA", ["lastchange"] = 0.00, ["amountavailable"] = 100.0 }, [6] = { ["name"] = "Clothing LS", ["value"] = 1000.0, ["identifier"] = "STRCLS", ["lastchange"] = 0.00, ["amountavailable"] = 100.0 }, } clientstockamount = { [1] = { ["value"] = 5.00 }, [2] = { ["value"] = 0.00 }, [3] = { ["value"] = 0.00 }, [4] = { ["value"] = 0.00 }, [5] = { ["value"] = 0.00 }, [6] = { ["value"] = 0.00 }, } RegisterNetEvent("Crypto:GivePixerium") AddEventHandler("Crypto:GivePixerium", function(amount) clientstockamount[1]["value"] = clientstockamount[1]["value"] + amount Citizen.Trace("Retreived crypto") updateServerClientStocks() TriggerEvent("customNotification", "You have received Pixerium") end) RegisterNetEvent("Crypto:RemovePixerium") AddEventHandler("Crypto:RemovePixerium", function(amount) clientstockamount[1]["value"] = clientstockamount[1]["value"] - amount updateServerClientStocks() Citizen.Trace("Lost crypto") end) --[[ RegisterCommand("omglol", function(source, args) TriggerServerEvent('stocksreplace', json.encode(clientstockamount)) end) --]] RegisterNetEvent('stocks:payupdate'); AddEventHandler('stocks:payupdate', function() local payamount = 0 for i = 2, #clientstockamount do local mystock = clientstockamount[i]["value"] if mystock > 0 then local currentlyPaying = serverstockvalues[i]["value"] / 200 local totalpay = (currentlyPaying * mystock) / 100 local mypayout = math.ceil(totalpay * 100) local haslost = 0.0 payamount = payamount + mypayout if serverstockvalues[i]["value"] < 1000.0 then if mystock > 3 then if math.random(100) > 90 then local stockloss = math.ceil(((mystock / 100) / 3) * 100) / 100 clientstockamount[i]["value"] = mystock - stockloss TriggerServerEvent("stocks:bleedstocks",i,stockloss) haslost = haslost - stockloss end end if mystock > 20 then if math.random(100) > 90 then local stockloss = math.ceil(((mystock / 100) / 3) * 100) / 100 clientstockamount[i]["value"] = mystock - stockloss TriggerServerEvent("stocks:bleedstocks",i,stockloss) haslost = haslost - stockloss end end end if haslost < 0 then TriggerEvent("chatMessagess", "EMAIL ", 8, "Interest pay out of $" .. mypayout .. " for stock ID " .. serverstockvalues[i]["identifier"] .. ". The company also cut your shares by " .. haslost .. " to increase profits. ") else TriggerEvent("chatMessagess", "EMAIL ", 8, "Interest pay out of $" .. mypayout .. " for stock ID " .. serverstockvalues[i]["identifier"]) end end end payamount = math.floor(payamount) if payamount > 0 then TriggerServerEvent("server:givepayJob", "Stock Payment", payamount) end end) RegisterNetEvent('stocks:servervalueupdate'); AddEventHandler('stocks:servervalueupdate', function(sentvalues) serverstockvalues = sentvalues end) RegisterNetEvent('stocks:clientvalueupdate'); AddEventHandler('stocks:clientvalueupdate', function(sentvalues) clientstockamount = sentvalues end) RegisterNetEvent('stocks:jailed'); AddEventHandler('stocks:jailed', function() for i=2,#clientstockamount do if clientstockamount[i]["value"] > 1.0 then local loss = math.floor((clientstockamount[i]["value"] / 20) * 100) / 100 TriggerServerEvent("stocks:reducestock",i,loss) end end end) RegisterNetEvent('stocks:newstocks'); AddEventHandler('stocks:newstocks', function(amountBuying,identifier) clientstockamount[identifier]["value"] = clientstockamount[identifier]["value"] + amountBuying updateServerClientStocks() end) RegisterNetEvent('stocks:losestocks'); AddEventHandler('stocks:losestocks', function(amountBuying,identifier) clientstockamount[identifier] = clientstockamount[identifier] - amountBuying updateServerClientStocks() end) function updateServerClientStocks() TriggerServerEvent("stocks:clientvalueupdate",clientstockamount) end RegisterNetEvent('pixerium:check'); AddEventHandler('pixerium:check', function(costs,functionCall,server) if clientstockamount[1]["value"] >= costs then clientstockamount[1]["value"] = clientstockamount[1]["value"] - costs updateServerClientStocks() if server then TriggerServerEvent(functionCall) else TriggerEvent(functionCall) end else TriggerEvent("chatMessagess", "EMAIL ", 8, "You need " .. costs .." pixerium!") end end) RegisterNetEvent('stocks:buyitem'); AddEventHandler('stocks:buyitem', function(typeSent) local costs = 15 if typeSent == "weapon" then costs = 5 end if typeSent == "bigweapon" then costs = 25 end if typeSent == "crack" then costs = 10 end if clientstockamount[1]["value"] >= costs then clientstockamount[1]["value"] = clientstockamount[1]["value"] - costs updateServerClientStocks() TriggerEvent("stocks:timedEvent",typeSent) else TriggerEvent("chatMessagess", "EMAIL ", 8, "You need 25 pixerium for big guns or 5 for small, come back when you have it, Pepega.") end end) RegisterNUICallback('stocksTradeToPlayer', function(data, cb) local index = 0 local amount = 0 local sending = math.ceil(tonumber(data.amount) * 100) / 100 for i=1,#serverstockvalues do if data.identifier == serverstockvalues[i]["identifier"] then index = i amount = clientstockamount[i]["value"] end end if index == 0 then -- not enough to do the trade TriggerEvent("DoShortHudText","Incorrect Identifier.",2) TriggerEvent("stocks:refreshstocks") return end if amount < tonumber(data.amount) then -- not enough to do the trade TriggerEvent("DoShortHudText","Not enough stock.",2) TriggerEvent("stocks:refreshstocks") return end clientstockamount[index]["value"] = clientstockamount[index]["value"] - sending Citizen.Trace("removing " .. sending .. " shares from index " .. index ) TriggerServerEvent('phone:stockTradeAttempt', index, data.playerid, sending ) Citizen.Wait(500) TriggerEvent("stocks:refreshstocks") end) RegisterNetEvent('stocks:refreshstocks'); AddEventHandler('stocks:refreshstocks', function() --[[for i = 1, #serverstockvalues do local colortype = 1 if i == 1 or i == 3 or i == 5 then colortype = 2 end local lastchangestock = "<div class='change stockred'>▼" .. serverstockvalues[i]["lastchange"] .. "</div>" if serverstockvalues[i]["lastchange"] > -0.01 then lastchangestock = "<div class='change stockgreen'>▲" .. serverstockvalues[i]["lastchange"] .. "</div>" end SendNUIMessage({ openSection = "addstock", namesent = serverstockvalues[i]["name"], identifier = serverstockvalues[i]["identifier"], lastchange = lastchangestock, valuesent = serverstockvalues[i]["value"], amountsold = serverstockvalues[i]["amountsold"], clientstock = clientstockamount[i]["value"], colorsent = colortype, available = serverstockvalues[i]["amountavailable"] }) end--]] sendStocksToPhone(true); end) function sendStocksToPhone(isRefresh) local stocksData = {} for i = 1, #serverstockvalues do table.insert(stocksData, { identifier = serverstockvalues[i]["identifier"], name = serverstockvalues[i]["name"], value = serverstockvalues[i]["value"], change = serverstockvalues[i]["lastchange"], available = serverstockvalues[i]["amountavailable"], clientStockValue = clientstockamount[i]["value"] }) end SendNUIMessage({ openSection = "addStocks", stocksData = stocksData}) if isRefresh then updateServerClientStocks() end end RegisterNUICallback('btnStocks', function() TriggerServerEvent('stocks:retrieve') sendStocksToPhone(); --[[ for i = 1, #serverstockvalues do local colortype = 1 if i == 1 or i == 3 or i == 5 then colortype = 2 end local lastchangestock = "<div class='change stockred'>▼" .. serverstockvalues[i]["lastchange"] .. "</div>" if serverstockvalues[i]["lastchange"] > -0.01 then lastchangestock = "<div class='change stockgreen'>▲" .. serverstockvalues[i]["lastchange"] .. "</div>" end SendNUIMessage({ openSection = "addstock", namesent = serverstockvalues[i]["name"], identifier = serverstockvalues[i]["identifier"], lastchange = lastchangestock, valuesent = serverstockvalues[i]["value"], amountsold = serverstockvalues[i]["amountsold"], clientstock = clientstockamount[i]["value"], colorsent = colortype, available = serverstockvalues[i]["amountavailable"] }) end--]] end) function requestUpdate() TriggerServerEvent("stocks:retrieve") end
local _, ns = ... local C = ns.C C["skins"] = { details = { enabled = true, barHeight = 18, barSpacing = 1, barsToDisplayMax = 7, width = 250, point = "BOTTOMRIGHT", } }
local CardWidth = 38 local CardHeight = 61 local function checkCollision(x1,y1,w1,h1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end local function ReverseTable(t) local reversedTable = {} local itemCount = #t for k, v in ipairs(t) do reversedTable[itemCount + 1 - k] = v end return reversedTable end --[[ suit: @type: string @values: "diamonds", "hearts", "spades", "clubs" @purpose: specifies the card's suit value: @type: string @values: ("2"-"10"), "a", "k", "q", "j" @purpose: specifies the card's value x, y: @type: number @purpose: specifies position on screen w, h: @type: number @purpose: specifies width and height of card visible: @type: boolean @purpose: tells renderer whether to draw the card or not dragx, dragy: @type: number @purpose: holds the location of touch positions when being dragged in relation to the card dragged: @type: boolean @purpose: specifies whether the card is being dragged or not inhand: @type: boolean @purpose: specifies whether the card is in hand or not tweento: @type: boolean @purpose: specifies whether the card's tween animations are active firstTrouchID, lastTouchID, currentTouchID: @type: number @purpose: placeholders for when more advanced touch capabilities are added selected: @type: boolean @purpose: specifies if the card is in a selection box touched, held: @type: boolean @purpose: placeholder for when more advanced touch capabilities are added type: @type: string @purpose: specifies to external object handlers the type of object tapTimer: @type: timer [timer.lua] @purpose: placeholder for when more advanced touch capabilities are added ]]-- local card = { suit = "diamonds", value = "2", x = 0, y = 0, w = CardWidth, h = CardHeight, visible = true, dragx = 0, dragy = 0, dragged = false, inhand = false, tweento = false, firstTouchID = -1, lastTouchID = 1, currentTouchID = -1, selected = false, touched = false, held = false, type = "card", tapTimer = timer.new(0.5), networkID = "", netSelected = false, --[[ this:getPosition() @purpose: returns the x and y values of the object @return: this.x, this.y ]]-- getPosition = function( self ) return self.x, self.y end, --[[ this:onHold() @purpose: runs an action when the card is held @return: void ]]-- onHold = function( self ) local cardsToStack = {} for i, v in pairs( Game.Objects ) do if v ~= self then if checkCollision(self.x, self.y, self.w, self.h, v.x, v.y, v.w, v.h) then table.insert( cardsToStack, v ) end end end if #cardsToStack > 0 then local cards = {} --a table to pass to the new deck for i, v in pairs( cardsToStack ) do if v.type == "card" then table.insert( cards, { suit = v.suit, value = v.value, flipped = v.flipped, networkID = v.networkID }) v:remove() elseif v.type == "deck" then for k, z in pairs( v.cards ) do table.insert( cards, { suit = z.suit, value = z.value, flipped = z.flipped, networkID = z.networkID }) end v:remove() end end table.insert( cards, { value = self.value, suit = self.suit, flipped = self.flipped, networkID = self.networkID }) if Game.IsAdmin() then Game.InitializeDeck( self.x, self.y, cards ) local sound = love.math.random(1,4) Game.Sounds.CardPlace[sound]:stop() Game.Sounds.CardPlace[sound]:play() self:remove() else local n = {} for i, v in pairs( cards ) do table.insert( n, v.networkID ) for k, z in pairs( Game.Objects ) do if z.networkID == v.networkID then z:remove() end end end Game.SendToHost("STACK", { c = cards, x = self.x, y = self.y, }) end return end end, --[[ this:onSingleTap() @purpose: flip card to opposite side @return: void ]]-- onSingleTap = function( self ) self.flipped = not self.flipped if Game.IsAdmin() then Game.SendToClients( "FLIP", { n = self.networkID, f = self.flipped, }) else Game.SendToHost( "FLIP", { n = self.networkID, f = self.flipped, }) end if self.inhand then Game.OrderHand() end return end, --[[ this:onDoubleTap() @purpose: none at the moment @return: void ]] onDoubleTap = function( self ) return end, --[[ this:remove( noskip ) @purpose: removes card from global object pool @params: noskip: specifies if object search loop should break @return: void ]] remove = function( self, noskip ) for i, v in pairs( Game.Objects ) do if v == self then table.remove( Game.Objects, i ) if Game.IsAdmin() then Game.SendToClients("REMOVE", {n = self.networkID}) else Game.SendToHost("REMOVE", {n = self.networkID}) end if not noskip then break end end end return end, removeSilent = function( self, o ) for i, v in pairs( Game.Objects ) do if v == self then table.remove( Game.Objects, i ) end end return end, --[[ this:drag( x, y ) @purpose: executes when the card is being dragged @params: x: the new x location for the card y: the new y location for the card @return: void ]] drag = function( self, x, y ) if not self.dragged then local sound = love.math.random(1,4) Game.Sounds.CardSlide[sound]:stop() Game.Sounds.CardSlide[sound]:play() end SHOWDECKCHARMS = false self.dragged = true self.x = x-self.dragx self.y = y-self.dragy if Game.IsAdmin() then Game.SendToClients("MOVE", {o = Game.UniqueNetworkID, n = self.networkID, x = self.x, y = self.y}) else Game.SendToHost("MOVE", {o = Game.UniqueNetworkID, n = self.networkID, x = self.x, y = self.y}) end if self.x < 200 then if not SHOWCHARMS and not SHOWHAND then SHOWCHARMS = true SHOWDECKCHARMS = false end SHOWCHARMSX:to(0) else SHOWDECKCHARMS = false SHOWCHARMSX:to(-75) end if self.selected then for i, v in pairs( Game.Selection ) do for k, z in pairs( Game.Objects ) do if z.networkID == v then z.x = x - z.dragx z.y = y - z.dragy end end end end end, --[[ this:update( dt ) @purpose: internal update function; updates internal timers and tweens @params: dt: delta time (from love.update(dt)) @return: void ]]-- update = function( self, dt ) if self.visible then if self.dragged then if self.x >= love.graphics.getWidth()/4 and self.x <= love.graphics.getWidth() * .75 and self.y >= love.graphics.getHeight() - (love.graphics.getHeight() * (150 / love.graphics.getHeight())) then if not SHOWHAND then SHOWHAND = true SHOWHANDY:to(love.graphics.getHeight()-150) end else if SHOWHAND then SHOWHANDY:to(love.graphics.getHeight()-15) end SHOWHAND = false end else if not self.selected then if SHOWHAND then SHOWHANDY:to(love.graphics.getHeight()-15) end SHOWHAND = false end end if self.touched and not self.dragged then if self.tapTimer:update( dt ) then self.held = true if self.onHold then self:onHold() end self.tapTimer:stop() end end if self.tweento then if self.tweentotween:update( dt ) then self.tweento = false end end end end, --[[ this:draw() @purpose: draws object to the screen @return: void ]] draw = function( self ) if self.visible then if not self.flipped then love.graphics.draw( Cards[self.suit][self.value], self.x, self.y, 0, 2, 2 ) else love.graphics.draw( Cards.backs.earth, self.x, self.y, 0, 2, 2 ) end if self.selected then love.graphics.setLineWidth(3) love.graphics.setColor( 0, 255, 0 ) love.graphics.rectangle("line", self.x, self.y, self.w*2, self.h*2 ) love.graphics.setColor( 255, 255, 255 ) love.graphics.setLineWidth(1) end if self.netSelected then love.graphics.setLineWidth(3) love.graphics.setColor( 0, 255, 255 ) love.graphics.rectangle("line", self.x, self.y, self.w*2, self.h*2 ) love.graphics.setColor( 255, 255, 255 ) love.graphics.setLineWidth(1) end end return end, --[[ this:startTouch( id, x, y ) @purpose: initializes a touch event to the object @params: id: the touch's unique id x: x position y: y position skipUpdate: whether the card should not re-order itself ]] startTouch = function( self, id, x, y, skipUpdate ) self.dragx = x-self.x self.dragy = y-self.y self.touched = true self.currentTouchID = id self.tapTimer:restart() self.tapTimer:start() if self.selected then for i, v in ipairs( Game.Objects ) do if v.type ~= "deckgroup" and v.selected then v.dragx = x-v.x v.dragy = y-v.y else --v:bottomDrawOrder() end end end if not skipUpdate then self:topDrawOrder() end end, putInHand = function( self ) if #Game.Hand < 13 then if (Game.IsAdmin()) then Game.SendToClients("PUTINHAND", {o = Game.UniqueNetworkID, n = self.networkID}) else Game.SendToHost("PUTINHAND", {o = Game.UniqueNetworkID, n = self.networkID}) end self.inhand = true if (self.inhand) then for i, v in pairs( Game.Hand ) do if v == self.networkID then table.remove(Game.Hand, i) end end end table.insert( Game.Hand, self.networkID ) end self:topDrawOrder() end, endTouch = function( self, id ) if self.touched then local sound = love.math.random(1,4) Game.Sounds.CardSlide[sound]:stop() Game.Sounds.CardSlide[sound]:play() self.tapTimer:stop() if not self.held and not self.dragged then self:onSingleTap() end local w = 75 if self.dragged then if self.x + self.w >= 0 and self.x <= w and self.y + self.h >= 0 and self.y <= w then if self.selected then for i, v in pairs( Game.Selection ) do for k, z in pairs( Game.Objects ) do if z.networkID == v then z:remove() end end end end self:remove() end end SHOWCHARMSX:to(-75) if SHOWHAND then if self.x >= love.graphics.getWidth()/4 and self.x <= love.graphics.getWidth() *.75 then self:putInHand() if self.selected and #Game.Selection > 1 then for i, v in pairs( Game.Selection ) do for k, z in pairs( Game.Objects ) do if z.networkID == v then if z.type == "card" then z:putInHand() else z.tweentox = z.startdx z.tweentoy = z.startdy z.tweento = true end end end end end end SHOWHANDY:to(love.graphics.getHeight()-15) SHOWHAND = false end if self.inhand and self.y < love.graphics.getHeight()*.85 then self.inhand = false for i, v in pairs(Game.Hand) do if v == self.networkID then if (Game.IsAdmin()) then Game.SendToClients("TAKEOUTHAND", {o = Game.UniqueNetworkID, n = self.networkID, x = self.x, y = self.y, s = self.suit, v = self.value, f = self.flipped}) else Game.SendToHost("TAKEOUTHAND", {o = Game.UniqueNetworkID, n = self.networkID, x = self.x, y = self.y, s = self.suit, v = self.value, f = self.flipped}) end table.remove( Game.Hand, i ) return end end end for i, v in pairs( Game.Selection ) do for k, z in pairs( Game.Objects ) do if z.networkID == v then z:topDrawOrder() end end end for i, v in pairs( Game.Objects ) do v.dragged = false v.selected = false v.touched = false v.held = false end love.graphics.setCanvas( Game.SelectionCanvas ) love.graphics.clear() love.graphics.setCanvas() Game.Selection = {} if self.selected then self:topDrawOrder() end self.dragged = false self.held = false self.touched = false self.selected = false end end, cancelTouchManager = function( self, id ) if self.touched then self.tapTimer:stop() end end, topDrawOrder = function( self ) for i, v in pairs( Game.Objects ) do if v == self then table.remove( Game.Objects, i ) table.insert( Game.Objects, self ) break end end end, bottomDrawOrder = function( self ) for i, v in ipairs( Game.Objects ) do if v == self then table.remove( Game.Objects, i ) table.insert( Game.Objects, 1, self ) end end end, } card.__index = card function card:new( data ) local data = data or { } local self = setmetatable(data, card) self.__index = self if self.tweentox or self.tweentoy then self.tweentox = self.tweentox or self.x self.tweentoy = self.tweentoy or self.y self.tweento = true self.tweentotween = tween.new(0.2, self, {x = self.tweentox, y = self.tweentoy}, "inOutExpo") end table.insert( Game.Objects, self ) self:topDrawOrder() return self end return card
hook.Add("RPGM.RegisterCommands", "RPGM.NearbyCommands", function() local lang = gmodI18n.getAddon("rpgm") local yellPrefix = RPGM.Config.PrefixStartChar .. lang:getString("yellPrefix") .. RPGM.Config.PrefixEndChar local whisperPrefix = RPGM.Config.PrefixStartChar .. lang:getString("whisperPrefix") .. RPGM.Config.PrefixEndChar lang = nil RPGM.RegisterCommand("yell", {"y", "shout"}, { RPGM.Classes.TextArgument("Message", false, nil, false, true) }, function(ply, data) RPGM.TalkToRange(ply, data[1], RPGM.Config.YellRange, nil, RPGM.Config.YellTagCol, yellPrefix) RPGM.TalkToPlayer(ply, ply, data[1], RPGM.Config.YellTagCol, yellPrefix) end) RPGM.RegisterCommand("whisper", {"w"}, { RPGM.Classes.TextArgument("Message", false, nil, false, true) }, function(ply, data) RPGM.TalkToRange(ply, data[1], RPGM.Config.WhisperRange, nil, RPGM.Config.WhisperTagCol, whisperPrefix) RPGM.TalkToPlayer(ply, ply, data[1], RPGM.Config.WhisperTagCol, whisperPrefix) end) end)
-- Preload Modules require("cjson") require("resty.sha224") require("resty.string") require("config") -- local config
-- https://github.com/tarantool/tarantool/issues/6436 Foreign keys local server = require('test.luatest_helpers.server') local t = require('luatest') local g = t.group('gh-6436-foreign-key-test', {{engine = 'memtx'}, {engine = 'vinyl'}}) g.before_all(function(cg) cg.server = server:new({alias = 'master'}) cg.server:start() end) g.after_all(function(cg) cg.server:stop() cg.server = nil end) g.before_each(function() end) g.after_each(function(cg) cg.server:exec(function() if box.space.city then box.space.city:drop() end if box.space.country then box.space.country:drop() end if box.space.user then box.space.user:drop() end if box.space.card then box.space.card:drop() end end) end) -- Test with wrong complex foreign key definitions. g.test_bad_complex_foreign_key = function(cg) local engine = cg.params.engine cg.server:exec(function(engine) local t = require('luatest') local fmt = {{'planet_id','unsigned'}, {'country_id','unsigned'}, {'name'}} local country = box.schema.create_space('country', {engine=engine, format=fmt}) country:create_index('pk', {parts={{'planet_id'},{'country_id'}}}) local fmt = {{'city_id'}, {'p_id'}, {'c_id'}} local function space_opts(foreign_key) return {engine=engine, format=fmt, foreign_key=foreign_key} end local opts = space_opts({space=false,field={}}) t.assert_error_msg_content_equals( "Illegal parameters, foreign key: space must be string or number", function() box.schema.create_space('city', opts) end ) local opts = space_opts({space='country',field='country_id'}) t.assert_error_msg_content_equals( "Illegal parameters, foreign key: field must be a table with local field -> foreign field mapping", function() box.schema.create_space('city', opts) end ) opts = space_opts({space='country',field={}}) t.assert_error_msg_content_equals( "Illegal parameters, foreign key: field must be a table with local field -> foreign field mapping", function() box.schema.create_space('city', opts) end ) opts = space_opts({space='country',field={[false]='country_id'}}) t.assert_error_msg_content_equals( "Illegal parameters, foreign key: local field must be string or number", function() box.schema.create_space('city', opts) end ) opts = space_opts({space='country',field={c_id=false}}) t.assert_error_msg_content_equals( "Illegal parameters, foreign key: foreign field must be string or number", function() box.schema.create_space('city', opts) end ) opts = space_opts({cntr={space='country',field={p_id='planet_id', c_id='country_id'}}}) box.schema.create_space('city', opts) t.assert_equals(box.space.city.foreign_key, { cntr = {field = {c_id = "country_id", p_id = "planet_id"}, space = country.id} } ) end, {engine}) end -- Test with complex foreign key by primary index. g.test_complex_foreign_key_primary = function(cg) local engine = cg.params.engine cg.server:exec(function(engine) local t = require('luatest') local country = box.schema.create_space('country', {engine=engine}) country:create_index('pk', {parts={{1},{2}}}) country:replace{1, 11, 'Russia'} country:replace{1, 12, 'France'} local function city_space_opts(foreign_key) local fmt = {{name='id', type='unsigned'}, {name='p_id', type='unsigned'}, {name='c_id', type='unsigned'}} return {engine=engine, format=fmt, foreign_key=foreign_key} end local fkey = {space='country',field={p_id='planet_id', c_id='country_id'}} local city = box.schema.create_space('city', city_space_opts(fkey)) -- Note that the foreign_key was normalized t.assert_equals(box.space.city.foreign_key, { country = {field = {c_id = "country_id", p_id = "planet_id"}, space = country.id} } ) city:create_index('pk') t.assert_equals(country:select{}, {{1, 11, 'Russia'}, {1, 12, 'France'}}) t.assert_error_msg_content_equals( "Can't modify space 'country': space is referenced by foreign key", function() country:drop() end ) t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: wrong foreign field name", function() country:delete{1, 11} end ) t.assert_equals(country:select{}, {{1, 11, 'Russia'}, {1, 12, 'France'}}) t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: foreign index was not found", function() city:replace{1, 1, 11, 'Moscow'} end ) local fmt = {{'planet_id','unsigned'}, {'country_id','unsigned'}, {'name'}} country:format(fmt) t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: foreign tuple was not found", function() city:replace{1, 1, 500, 'Moscow'} end ) city:replace{21, 1, 11, 'Moscow'} end, {engine}) cg.server:restart() cg.server:exec(function() local t = require('luatest') local city = box.space.city city:replace{22, 1, 11, 'Tomsk'} t.assert_equals(city:select{}, {{21, 1, 11, 'Moscow'}, {22, 1, 11, 'Tomsk'}}) end, {engine}) cg.server:eval('box.snapshot()') cg.server:restart() cg.server:exec(function() local t = require('luatest') local country = box.space.country local city = box.space.city t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: index was not found", function() country:delete{1, 12} end ) city:create_index('country', {parts={{'p_id'},{'c_id'}},unique=false}) country:delete{1, 12} t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: tuple is referenced", function() country:delete{1, 11} end ) city:delete{21} city:delete{22} country:delete{1, 11} city:drop() country:drop() end, {engine}) end -- Test with foreign key by secondary index and some variations. g.test_complex_foreign_key_secondary = function(cg) local engine = cg.params.engine cg.server:exec(function(engine) local t = require('luatest') local country_fmt = {{name='id', type='unsigned'}, {name='universe_id', type='unsigned'}, {name='planet_name', type='string'}, {name='country_code', type='string'}, {name='name', type='string'}} --Note: format is not set. local country = box.schema.create_space('country', {engine=engine}) country:create_index('pk') country:replace{100, 1, 'earth', 'ru', 'Russia'} country:replace{101, 1, 'earth', 'rf', 'France'} local function city_space_opts(foreign_key) local fmt = {{name='id', type='unsigned'}, {name='p', type='string'}, {name='u', type='unsigned'}, {name='c', type='string'}, {name='name', type='string'}} return {engine=engine, format=fmt, foreign_key=foreign_key} end local fkey = {cntr = {space='country', field={c='country_code', u='universe_id', p='planet_name'}}} local city = box.schema.create_space('city', city_space_opts(fkey)) fkey.cntr.space = country.id t.assert_equals(city.foreign_key, fkey); city:create_index('pk') t.assert_equals(country:select{}, {{100, 1, 'earth', 'ru', 'Russia'}, {101, 1, 'earth', 'rf', 'France'}}) t.assert_error_msg_content_equals( "Can't modify space 'country': space is referenced by foreign key", function() country:drop() end ) t.assert_equals(country:select{}, {{100, 1, 'earth', 'ru', 'Russia'}, {101, 1, 'earth', 'rf', 'France'}}) t.assert_error_msg_content_equals( "Foreign key constraint 'cntr' failed: foreign index was not found", function() city:replace{21, 'earth', 1, 'ru', 'Moscow'} end ) country:format(country_fmt) t.assert_error_msg_content_equals( "Foreign key constraint 'cntr' failed: foreign index was not found", function() city:replace{21, 'earth', 1, 'ru', 'Moscow'} end ) country:create_index('name1', {parts={{'universe_id'}}, unique=false}) country:create_index('name2', {parts={{'country_code'}, {'universe_id'}}, unique=false}) country:create_index('name3', {parts={{'planet_name'}, {'country_code'}, {'universe_id'}}}) t.assert_error_msg_content_equals( "Foreign key constraint 'cntr' failed: foreign tuple was not found", function() city:replace{21, 'earth', 1, 'de', 'Berlin'} end ) city:replace{21, 'earth', 1, 'ru', 'Moscow'} end, {engine}) cg.server:restart() cg.server:exec(function() local t = require('luatest') local city = box.space.city city:replace{22, 'earth', 1, 'ru', 'Tomsk'} t.assert_equals(city:select{}, {{21, 'earth', 1, 'ru', 'Moscow'}, {22, 'earth', 1, 'ru', 'Tomsk'}}) end, {engine}) cg.server:eval('box.snapshot()') cg.server:restart() cg.server:exec(function() local t = require('luatest') local country = box.space.country local city = box.space.city t.assert_error_msg_content_equals( "Foreign key 'cntr' integrity check failed: index was not found", function() country:delete{100} end ) city:create_index('name', {parts={{'u'},{'c'},{'p'}},unique=false}) country:delete{101} t.assert_error_msg_content_equals( "Foreign key 'cntr' integrity check failed: tuple is referenced", function() country:delete{100} end ) city:delete{21} city:delete{22} country:delete{100} city:drop() country:drop() end, {engine}) end -- The same test as above but with foreign key by numeric space and field. g.test_complex_foreign_key_numeric = function(cg) local engine = cg.params.engine cg.server:exec(function(engine) local t = require('luatest') local country_fmt = {{name='id', type='unsigned'}, {name='universe_id', type='unsigned'}, {name='planet_name', type='string'}, {name='country_code', type='string'}, {name='name', type='string'}} --Note: format is not set. local country = box.schema.create_space('country', {engine=engine}) country:create_index('pk') country:replace{100, 1, 'earth', 'ru', 'Russia'} country:replace{101, 1, 'earth', 'rf', 'France'} local function city_space_opts(foreign_key) local fmt = {{name='id', type='unsigned'}, {name='p', type='string'}, {name='u', type='unsigned'}, {name='c', type='string'}, {name='name', type='string'}} return {engine=engine, format=fmt, foreign_key=foreign_key} end local fkey = {cntr = {space=country.id, field={[4]=4, [3]=2, [2]=3}}} local city = box.schema.create_space('city', city_space_opts(fkey)) t.assert_equals(city.foreign_key, {cntr = {field = {[1] = 2, [2] = 1, [3] = 3}, space = country.id}}); city:create_index('pk') t.assert_equals(country:select{}, {{100, 1, 'earth', 'ru', 'Russia'}, {101, 1, 'earth', 'rf', 'France'}}) t.assert_error_msg_content_equals( "Can't modify space 'country': space is referenced by foreign key", function() country:drop() end ) t.assert_equals(country:select{}, {{100, 1, 'earth', 'ru', 'Russia'}, {101, 1, 'earth', 'rf', 'France'}}) t.assert_error_msg_content_equals( "Foreign key constraint 'cntr' failed: foreign index was not found", function() city:replace{21, 'earth', 1, 'ru', 'Moscow'} end ) country:format(country_fmt) t.assert_error_msg_content_equals( "Foreign key constraint 'cntr' failed: foreign index was not found", function() city:replace{21, 'earth', 1, 'ru', 'Moscow'} end ) country:create_index('name1', {parts={{'universe_id'}}, unique=false}) country:create_index('name2', {parts={{'country_code'}, {'universe_id'}}, unique=false}) country:create_index('name3', {parts={{'planet_name'}, {'country_code'}, {'universe_id'}}}) t.assert_error_msg_content_equals( "Foreign key constraint 'cntr' failed: foreign tuple was not found", function() city:replace{21, 'earth', 1, 'de', 'Berlin'} end ) city:replace{21, 'earth', 1, 'ru', 'Moscow'} end, {engine}) cg.server:restart() cg.server:exec(function() local t = require('luatest') local city = box.space.city city:replace{22, 'earth', 1, 'ru', 'Tomsk'} t.assert_equals(city:select{}, {{21, 'earth', 1, 'ru', 'Moscow'}, {22, 'earth', 1, 'ru', 'Tomsk'}}) end, {engine}) cg.server:eval('box.snapshot()') cg.server:restart() cg.server:exec(function() local t = require('luatest') local country = box.space.country local city = box.space.city t.assert_error_msg_content_equals( "Foreign key 'cntr' integrity check failed: index was not found", function() country:delete{100} end ) city:create_index('name', {parts={{'u'},{'c'},{'p'}},unique=false}) country:delete{101} t.assert_error_msg_content_equals( "Foreign key 'cntr' integrity check failed: tuple is referenced", function() country:delete{100} end ) city:delete{21} city:delete{22} country:delete{100} city:drop() country:drop() end, {engine}) end -- Test with foreign key and different types of indexes and fields. g.test_complex_foreign_key_wrong_type = function(cg) local engine = cg.params.engine cg.server:exec(function(engine) local t = require('luatest') local fmt = {{'id', 'unsigned'}, {'planet_id','unsigned'}, {'code','string'}, {'name','string'}} local country = box.schema.create_space('country', {engine=engine, format=fmt}) country:create_index('pk') country:create_index('code', {parts={{'planet_id'},{'code'}}}) country:replace{100, 1, 'ru','Russia'} local function city_space_opts(foreign_key) local fmt = {{'id', 'unsigned'}, {'planet_id'}, {'country_code'}} return {engine=engine, format=fmt, foreign_key=foreign_key} end local fkey = {space='country',field={planet_id='planet_id',country_code='code'}} local city = box.schema.create_space('city', city_space_opts(fkey)) city:create_index('pk') t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: wrong key type", function() city:replace{1, 1, 1} end ) t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: wrong key type", function() city:replace{1,'ru','ru'} end ) end, {engine}) cg.server:restart() cg.server:exec(function() local t = require('luatest') local city = box.space.city t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: wrong key type", function() city:replace{1, 1, 1} end ) t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: wrong key type", function() city:replace{1,'ru','ru'} end ) end, {engine}) cg.server:eval('box.snapshot()') cg.server:restart() cg.server:exec(function() local t = require('luatest') local city = box.space.city t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: wrong key type", function() city:replace{1, 1, 1} end ) t.assert_error_msg_content_equals( "Foreign key constraint 'country' failed: wrong key type", function() city:replace{1,'ru','ru'} end ) end, {engine}) cg.server:exec(function() local t = require('luatest') local country = box.space.country local city = box.space.city city:create_index('wrong1', {parts={{'country_code', 'unsigned'},{'planet_id', 'unsigned'}}, unique=false}) t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: wrong key type", function() country:delete{100} end ) end, {engine}) cg.server:restart() cg.server:exec(function() local t = require('luatest') local country = box.space.country local city = box.space.city t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: wrong key type", function() country:delete{100} end ) city.index.wrong1:drop() city:create_index('wrong2', {parts={{'country_code', 'string'},{'planet_id', 'string'}}, unique=false}) t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: wrong key type", function() country:delete{100} end ) end, {engine}) cg.server:eval('box.snapshot()') cg.server:restart() cg.server:exec(function() local t = require('luatest') local country = box.space.country local city = box.space.city t.assert_error_msg_content_equals( "Foreign key 'country' integrity check failed: wrong key type", function() country:delete{100} end ) city.index.wrong2:drop() end, {engine}) end -- Test upsert of a comple foreign key. g.test_complex_foreign_key_upsert = function(cg) local engine = cg.params.engine cg.server:exec(function(engine) local t = require('luatest') local card = box.schema.create_space( 'card', { engine = engine, format = { { name='card_id1', type='unsigned' }, { name='card_id2', type='unsigned' }, { name='name', type='string' }, } } ) card:create_index('pk', {parts = {'card_id1', 'card_id2'}}) local user = box.schema.create_space( 'user', { engine = engine, format = { { name='user_id', type='unsigned' }, { name='card_id1', type='unsigned', is_nullable=true }, { name='card_id2', type='unsigned', is_nullable=true }, { name='name', type='string' }, }, foreign_key = { space = 'card', field = { card_id1 = 'card_id1', card_id2 = 'card_id2' } } } ) user:create_index('pk') card:replace{1, 1, "hehe"} user:replace{1, 1, 1, "haha"} t.assert_error_msg_content_equals( "Foreign key constraint 'card' failed: foreign tuple was not found", function() user:upsert({1, 1, 1, "haha"}, {{'=', 2, 2}}) end ) end, {engine}) cg.server:eval('box.snapshot()') cg.server:exec(function() local t = require('luatest') local user = box.space.user t.assert_error_msg_content_equals( "Foreign key constraint 'card' failed: foreign tuple was not found", function() user:upsert({1, 1, 1, "haha"}, {{'=', 2, 2}}) end ) end) cg.server:eval('box.snapshot()') cg.server:restart() cg.server:exec(function() local t = require('luatest') local user = box.space.user t.assert_error_msg_content_equals( "Foreign key constraint 'card' failed: foreign tuple was not found", function() user:upsert({1, 1, 1, "haha"}, {{'=', 2, 2}}) end ) box.space.user:drop() box.space.card:drop() end) end
-- https://github.com/dot123 -- 节点工具 -- start -- -------------------------------- -- 按tag查找布局中的结点 -- @function seekNodeByTag -- @param node parent 要查找布局的结点 -- @param number tag 要查找的tag -- @return node -- end -- function seekNodeByTag(parent, tag) if not parent then return end if tag == parent:getTag() then return parent end local findNode local children = parent:getChildren() local childCount = parent:getChildrenCount() if childCount < 1 then return end for i=1, childCount do if "table" == type(children) then parent = children[i] elseif "userdata" == type(children) then parent = children:objectAtIndex(i - 1) end if parent then findNode = seekNodeByTag(parent, tag) if findNode then return findNode end end end return end -- start -- -------------------------------- -- 按name查找布局中的结点 -- @function seekNodeByName -- @param node parent 要查找布局的结点 -- @param string name 要查找的name -- @return node -- end -- function seekNodeByName(parent, name) if not parent then return end if name == parent:getName() then return parent end local findNode local children = parent:getChildren() local childCount = parent:getChildrenCount() if childCount < 1 then return end for i=1, childCount do if "table" == type(children) then parent = children[i] elseif "userdata" == type(children) then parent = children:objectAtIndex(i - 1) end if parent then findNode = seekNodeByName(parent, name) if findNode then return findNode end end end return end -- start -- -------------------------------- -- 根据路径来查找布局中的结点 -- @function seekNodeByPath -- @param node parent 要查找布局的结点 -- @param string path 要查找的path -- @return node -- end -- function seekNodeByPath(parent, path) if not parent then return end local names = string.split(path, '/') for i,v in ipairs(names) do parent = seekNodeByName(parent, v) if not parent then return end end return parent end local sharedScheduler = cc.Director:getInstance():getScheduler() -- start -- -------------------------------- -- 计划一个以指定时间间隔执行的全局事件回调,并返回该计划的句柄。 -- @function scheduleGlobal -- @param function listener 回调函数 -- @param number interval 间隔时间 -- @return mixed#mixed ret (return value: mixed) schedule句柄 --[[-- 计划一个以指定时间间隔执行的全局事件回调,并返回该计划的句柄。 ~~~ lua local function onInterval(dt) end -- 每 0.5 秒执行一次 onInterval() local handle = scheduleGlobal(onInterval, 0.5) ~~~ ]] -- end -- function scheduleGlobal(listener, interval) interval = interval or 0 return sharedScheduler:scheduleScriptFunc(listener, interval, false) end -- start -- -------------------------------- -- 取消一个全局计划 -- @function unscheduleGlobal -- @param mixed schedule句柄 --[[-- 取消一个全局计划 unscheduleGlobal() 的参数就是 scheduleGlobal() 的返回值。 ]] -- end -- function unscheduleGlobal(handle) sharedScheduler:unscheduleScriptEntry(handle) end -- start -- -------------------------------- -- 计划一个全局延时回调,并返回该计划的句柄。 -- @function performWithDelayGlobal -- @param function listener 回调函数 -- @param number time 延迟时间 -- @return mixed#mixed ret (return value: mixed) schedule句柄 --[[-- 计划一个全局延时回调,并返回该计划的句柄。 performWithDelayGlobal() 会在等待指定时间后执行一次回调函数,然后自动取消该计划。 ]] -- end -- function performWithDelayGlobal(listener, time) local handle handle = sharedScheduler:scheduleScriptFunc(function() gf:unscheduleGlobal(handle) listener() end, time, false) return handle end -- 创建一个调度器 function schedule(node, callback, interval) interval = interval or 0 local seq = cc.Sequence:create({ cc.DelayTime:create(interval), cc.CallFunc:create(callback), }) local action = cc.RepeatForever:create(seq) node:runAction(action) return action end -- 延时执行 function performWithDelay(node, callback, delay) delay = delay or 0 local action = cc.Sequence:create({ cc.DelayTime:create(delay), cc.CallFunc:create(callback), }) node:runAction(action) return action end -- 对齐 function align(node, size, relativeAlign) local pos = cc.p(0, 0) local anchor = cc.p(0, 0) if relativeAlign == ccui.RelativeAlign.alignParentTopLeft then -- 上左 pos = cc.p(0, size.height) anchor = cc.p(0, 1) elseif relativeAlign == ccui.RelativeAlign.alignParentTopCenterHorizontal then -- 上中 pos = cc.p(size.width/2, size.height) anchor = cc.p(0.5, 1) elseif relativeAlign == ccui.RelativeAlign.alignParentTopRight then -- 上右 pos = cc.p(size.width, size.height) anchor = cc.p(1, 1) elseif relativeAlign == ccui.RelativeAlign.alignParentLeftCenterVertical then -- 中左 pos = cc.p(0, size.height/2) anchor = cc.p(0, 0.5) elseif relativeAlign == ccui.RelativeAlign.centerInParent then -- 中 pos = cc.p(size.width/2, size.height/2) anchor = cc.p(0.5, 0.5) elseif relativeAlign == ccui.RelativeAlign.alignParentRightCenterVertical then -- 中右 pos = cc.p(size.width, size.height/2) anchor = cc.p(1, 0.5) elseif relativeAlign == ccui.RelativeAlign.alignParentLeftBottom then -- 下左(默认) elseif relativeAlign == ccui.RelativeAlign.alignParentBottomCenterHorizontal then -- 下中 pos = cc.p(size.width/2, 0) anchor = cc.p(0.5, 0) elseif relativeAlign == ccui.RelativeAlign.alignParentRightBottom then -- 下右 pos = cc.p(size.width, 0) anchor = cc.p(1, 0) end node:ignoreAnchorPointForPosition(false) node:setAnchorPoint(anchor) node:setPosition(pos) end
slot0 = class("BackYardThemeTemplateMsgBox", import("....base.BaseSubView")) slot0.TYPE_TEXT = 1 slot0.TYPE_IMAGE = 2 slot0.getUIName = function (slot0) return "BackYardThemeTemplateMsgBox" end slot0.OnLoaded = function (slot0) slot0.frame = slot0:findTF("frame/window1") slot0.content = slot0:findTF("frame/window1/content"):GetComponent(typeof(Text)) slot0.frame1 = slot0:findTF("frame/window2") slot0.content1 = slot0:findTF("frame/window2/content"):GetComponent(typeof(Text)) slot0.icon = slot0:findTF("frame/window2/mask/icon"):GetComponent(typeof(RawImage)) slot0.cancelBtn = slot0:findTF("frame/btns/cancel") slot0.cancelBtnTxt = slot0:findTF("frame/btns/cancel/Text"):GetComponent(typeof(Text)) slot0.confirmBtn = slot0:findTF("frame/btns/confirm") slot0.confirmBtnTxt = slot0:findTF("frame/btns/confirm/Text"):GetComponent(typeof(Text)) end slot0.OnInit = function (slot0) onButton(slot0, slot0._tf, function () slot0:Hide() end, SFX_PANEL) onButton(slot0, slot0.cancelBtn, function () slot0:Hide() if slot0.Hide.onCancel then slot0.onCancel() end end, SFX_PANEL) onButton(slot0, slot0.confirmBtn, function () slot0:Hide() if slot0.Hide.onYes then slot0.onYes() end end, SFX_PANEL) end slot0.SetUp = function (slot0, slot1) slot0.onYes = slot1.onYes slot0.onCancel = slot1.onCancel slot0.cancelBtnTxt.text = slot1.cancelTxt or i18n("word_cancel") slot0.confirmBtnTxt.text = slot1.confirmTxt or i18n("word_ok") if (slot1.type or slot0.TYPE_TEXT) == slot0.TYPE_TEXT then slot0.content.text = slot1.content elseif slot2 == slot0.TYPE_IMAGE then slot0.content1.text = slot1.content BackYardThemeTempalteUtil.GetTexture(slot1.srpiteName, slot1.md5, function (slot0) if not IsNil(slot0.icon) and slot0 then slot0.icon.texture = slot0 end end) end setActive(slot0.frame, slot2 == slot0.TYPE_TEXT) setActive(slot0.frame1, slot2 == slot0.TYPE_IMAGE) setActive(slot0.cancelBtn, not slot1.hideNo) slot0.Show(slot0) end slot0.Show = function (slot0) slot0.super.Show(slot0) pg.UIMgr.GetInstance():BlurPanel(slot0._tf) end slot0.Hide = function (slot0) slot0.icon.texture = nil slot0.super.Hide(slot0) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, slot0._parentTf) end slot0.OnDestroy = function (slot0) slot0:Hide() end return slot0
local a = vim.api _G.a = vim.api tema = a.nvim_create_namespace("temazo") a.nvim__theme_def(tema, "EndOfBuffer", {background=1234}) a.nvim__theme_def(tema, "Statement", {background=100000, foreground=1234}) function thema_provide(_, ns_id, name) if name == "Identifier" then return {foreground=255*256} end end a.nvim__theme_set_provider(tema, thema_provide) function raster_int(_, row, lastrow, size, win) if win == 1001 then a.nvim__theme_set(tema, true) else a.nvim__theme_set(0, true) end end a.nvim__set_raster_interrupt(raster_int)
Background=Class() local UPPER_BG_SCALE,LOWER_BG_SCALE=.3,.25 local BACKGROUND_WIDTH=gImages['good_world']:getWidth()*.5 local UPPER_BG_HEIGHT=gImages['good_world']:getHeight()*UPPER_BG_SCALE local LOWER_BG_HEIGHT=gImages['good_world']:getHeight()*LOWER_BG_SCALE local BACKGROUND_SCROLL=0 function Background:init() self.upperBackground=gImages['bad_world'] self.lowerBackground=gImages['good_world'] self.tweenData={y=0,compensateY=0,sy=UPPER_BG_SCALE} end function Background:update(dt) BACKGROUND_SCROLL=(BACKGROUND_SCROLL+BACKGROUND_SPEED*dt)%BACKGROUND_WIDTH end function Background:flip() self.upperBackground,self.lowerBackground= self.lowerBackground,self.upperBackground if true then return end if self.tweening then return end self.tweening=true flux.to(self.tweenData,1,{ y=UPPER_BG_HEIGHT }) :ease('circinout') :after(self.tweenData,.3,{ compensateY=LOWER_BG_HEIGHT, sy=-LOWER_BG_SCALE }):oncomplete(function() self.tweening=false self.tweenData={y=0,compensateY=0,sy=UPPER_BG_SCALE} self.upperBackground,self.lowerBackground= self.lowerBackground,self.upperBackground end) end function Background:render() --Tile the background 3 times! for i=1,3 do if self.tweening then love.graphics.draw( self.upperBackground, -BACKGROUND_SCROLL+(i-1)*BACKGROUND_WIDTH, self.tweenData.y+self.tweenData.compensateY,0, .5,self.tweenData.sy ) love.graphics.draw( self.lowerBackground, -BACKGROUND_SCROLL+(i-1)*BACKGROUND_WIDTH, LOWER_BG_HEIGHT+self.tweenData.y+UPPER_BG_HEIGHT-2,0, .5,-LOWER_BG_SCALE ) love.graphics.draw( self.lowerBackground, -BACKGROUND_SCROLL+(i-1)*BACKGROUND_WIDTH, self.tweenData.y-UPPER_BG_HEIGHT,0, .5,UPPER_BG_SCALE ) else love.graphics.draw( self.upperBackground, -BACKGROUND_SCROLL+(i-1)*BACKGROUND_WIDTH,0, 0, .5,UPPER_BG_SCALE ) love.graphics.draw( self.lowerBackground, -BACKGROUND_SCROLL+(i-1)*BACKGROUND_WIDTH, LOWER_BG_HEIGHT+UPPER_BG_HEIGHT-2,0, .5,-LOWER_BG_SCALE ) end end end function Background:drawBackground(str,i) end
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") local spd, ent function ENT:Initialize() self:SetModel("models/Items/AR2_Grenade.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_NONE) local phys = self:GetPhysicsObject() if phys and phys:IsValid() then phys:Wake() end self:GetPhysicsObject():SetBuoyancyRatio(0) spd = physenv.GetPerformanceSettings() spd.MaxVelocity = 2996 physenv.SetPerformanceSettings(spd) -- set grenade's max. speed to it's real life muzzle velocity end function ENT:Use(activator, caller) return false end function ENT:OnRemove() return false end function ENT:PhysicsCollide(data, physobj) ent = data.HitEntity //if IsValid(ent) and ent:Health() > 0 then // ent:TakeDamage(30, self.Owner, self.Owner:GetActiveWeapon()) //end self:EmitSound("weapons/smokegrenade/sg_explode.wav", 100, 100) ParticleEffect("cstm_smoke", self:GetPos(), Angle(0, 0, 0), nil) self:Remove() end
module(..., package.seeall) local native = require "tundra.native" function apply(env, options) -- load the generic C toolset first tundra.unitgen.load_toolset("generic-cpp", env) -- Also add assembly support. tundra.unitgen.load_toolset("generic-asm", env) local vbcc_root = assert(native.getenv("VBCC"), "VBCC environment variable must be set") env:set_many { ["NATIVE_SUFFIXES"] = { ".c", ".cpp", ".cc", ".cxx", ".s", ".asm", ".a", ".o" }, ["OBJECTSUFFIX"] = ".o", ["LIBPREFIX"] = "", ["LIBSUFFIX"] = ".a", ["VBCC_ROOT"] = vbcc_root, ["CC"] = vbcc_root .. "$(SEP)bin$(SEP)vc$(HOSTPROGSUFFIX)", ["LIB"] = vbcc_root .. "$(SEP)bin$(SEP)vlink$(HOSTPROGSUFFIX)", ["LD"] = vbcc_root .. "$(SEP)bin$(SEP)vc$(HOSTPROGSUFFIX)", ["ASM"] = vbcc_root .. "$(SEP)bin$(SEP)vasmm68k_mot$(HOSTPROGSUFFIX)", ["VBCC_SDK_INC"] = vbcc_root .. "$(SEP)include$(SEP)sdk", ["_OS_CCOPTS"] = "", ["_OS_CXXOPTS"] = "", ["CCCOM"] = "$(CC) $(_OS_CCOPTS) -c $(CPPDEFS:p-D) $(CPPPATH:f:p-I) $(CCOPTS) $(CCOPTS_$(CURRENT_VARIANT:u)) -o $(@) $(<)", ["ASMCOM"] = "$(ASM) -quiet -Fhunk -phxass $(ASMOPTS) $(ASMOPTS_$(CURRENT_VARIANT:u)) $(ASMDEFS:p-D) $(ASMINCPATH:f:p-I) -I$(VBCC_SDK_INC) -o $(@) $(<)", ["PROGOPTS"] = "", ["PROGCOM"] = "$(LD) $(PROGOPTS) $(LIBPATH:p-L) $(LIBS:p-l) -o $(@) $(<)", ["PROGPREFIX"] = "", ["LIBOPTS"] = "", ["LIBCOM"] = "$(LIB) @RESPONSE|@|-r $(LIBOPTS) -o $(@) $(<)", ["ASMINC_KEYWORDS"] = { "INCLUDE", "include" }, ["ASMINC_BINARY_KEYWORDS"] = { "INCBIN", "incbin" }, } end
TechBuilding = { npc_trollsandelves_rock_1 = true } --what is this doing here if TrollsAndElvesGameMode == nil then TrollsAndElvesGameMode = {} TrollsAndElvesGameMode.__index = TrollsAndElvesGameMode end function TrollsAndElvesGameMode:new (o) o = o or {} setmetatable(o, self) TROLLSANDELVES_REFERENCE = o return o end -- -- Advance a player's progression through the tech tree, through updating their tech -- table following the construction of a structure. -- function TrollsAndElvesGameMode:TechAdvance(player, building) -- this first section is just debug output print(player:GetClassname()) print("Upgrading " .. building) for k,v in pairs(player) do if type(v) == "table" then print(" "..k.." = {") for k2,v2 in pairs(v) do if type(v2) == "table" then v2 = "table" elseif type(v2) == "userdata" then v2 = "userdata" end print(" "..tostring(k2).."="..tostring(v2)) end print(" }") elseif type(v) == "userdata" then print(" "..k.."= userdata") else print(" "..k.."="..v) end end -- here's the actual functional part - mark the building as constructed in the building table player.TechBuildings[building] = true if building == "npc_trollsandelves_rock_1" then local buildmenu = player:GetAssignedHero():FindAbilityByName("trollsandelves_build_menu") buildmenu:SetHidden(false) buildmenu:SetLevel(1) end end -- -- Game mode initialization boilerplate -- function TrollsAndElvesGameMode:InitGameMode() Msg("Hello World, My name is TrollsAndElves!") GameRules:EnableCustomGameSetupAutoLaunch(false) GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_GOODGUYS, 12) GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_BADGUYS, 12) --CEntities:FindByClassname(nil, "dota_base_game_mode"):SetFogOfWarDisabled(true) --Event registration -- ListenToGameEvent('player_chat', Dynamic_Wrap(TrollsAndElvesGameMode,"onChatMessage"), self) ListenToGameEvent('player_connect_full', Dynamic_Wrap(TrollsAndElvesGameMode,"onPlayerConnect"), self) ListenToGameEvent("dota_item_purchased", Dynamic_Wrap(TrollsAndElvesGameMode, "OnItemPurchased"), self) ListenToGameEvent('npc_spawned', Dynamic_Wrap(TrollsAndElvesGameMode, "onNPCSpawned"), self) -- Start thinkers --self._scriptBind:BeginThink('TrollsAndElvesThink', Dynamic_Wrap(TrollsAndElvesGameMode, 'Think'), 0.1) end -- -- Listen for changes in the current state -- ListenToGameEvent('game_rules_state_change', function(keys) -- Grab the current state local state = GameRules:State_Get() if state == DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP then for i=1,(PlayerResource:GetPlayerCount() or 1) do local player = PlayerResource:GetPlayer(i) PlayerResource:SetCustomTeamAssignment(i, DOTA_TEAM_GOODGUYS) end GameRules:LockCustomGameSetupTeamAssignment(true) GameRules:GetGameModeEntity():SetCustomGameForceHero("npc_dota_hero_invoker") GameRules:SetCustomGameSetupRemainingTime(1) end end, nil) -- -- Handle a few events when units spawn -- function TrollsAndElvesGameMode:onNPCSpawned(keys) local spawnedUnit = EntIndexToHScript(self.entindex) -- Track spawned heros in the playerid-unit mapping we keep locally if spawnedUnit:IsRealHero() then GameRules.ID_TO_HERO[spawnedUnit:GetPlayerID()] = spawnedUnit end -- debug spew when we spawn creeps if spawnedUnit:GetClassname() ~= "npc_dota_creep" then print(spawnedUnit:GetClassname()) end -- Handle the trolls specially - we need to give them pre-levelled passive abilities if spawnedUnit:GetClassname() == "npc_dota_hero_troll_warlord" or spawnedUnit:GetClassname() == "npc_dota_hero_lycan" then print("Troll detected!") local ability_1 = spawnedUnit:FindAbilityByName("trollsandelves_troll_invis") local ability_2 = spawnedUnit:FindAbilityByName("trollsandelves_troll_pillage") ability_1:SetLevel(1) ability_2:SetLevel(1) spawnedUnit:SetHullRadius(56) end -- Initialize the builders properly if spawnedUnit:GetClassname() == "npc_dota_hero_invoker" then --yep capital I EntityInit:NewByClassname(spawnedUnit:GetPlayerOwner(), "player") EntityInit:NewByType(spawnedUnit, "Builder") end end -- -- Handle when troll players buy items -- function TrollsAndElvesGameMode:TrollBuyItem(player, item) local itemdata = ItemsCustomKV[item] local playergold = PlayerResource:GetGold(player:GetPlayerID()) local lumbercost = itemdata.LumberCost or 0 local itemcost = itemdata.ItemCost or 0 local playerid = player:GetPlayerID() local hero = player:GetAssignedHero() print(itemdata) print(playergold) print(player.LumberTotal) print(itemdata.LumberCost) print(itemdata.ItemCost) if player.LumberTotal >= lumbercost and playergold >= itemcost then PlayerResource:ModifyGold(playerid, -itemcost, false, 0) player.LumberTotal = player.LumberTotal - lumbercost FireGameEvent("trollsandelves_lumber", {pid=playerid, lumber=player.LumberTotal}) local item = CreateItem( item, hero, hero ) hero:AddItem(item) else --ERROR PLEASE if player.LumberTotal >= lumbercost then ShowGenericPopupToPlayer(player, "#trollsandelves_error_purchase", "#trollsandelves_error_gold", "", "", DOTA_SHOWGENERICPOPUP_TINT_SCREEN) else ShowGenericPopupToPlayer(player, "#trollsandelves_error_purchase", "#trollsandelves_error_lumber", "", "", DOTA_SHOWGENERICPOPUP_TINT_SCREEN) end end end -- -- For future use (and debug use) for chat commands -- function TrollsAndElvesGameMode:onChatMessage(keys) end -- -- This function is here to exploit a little trick - the server generally hibernates -- as soon as it starts up, and then wakes up from hibernation as soon as the first -- player connects. By hooking this, we can then set up the trees properly for the -- game to start. -- local treesinit = false function TrollsAndElvesGameMode:onPlayerConnect(keys) if treesinit == false then for k,v in pairs(Entities:FindAllByClassname("ent_dota_tree")) do local u = CreateUnitByName( "npc_tree_dummy", Vector(0,0,0), true, nil, nil, 2) u:SetOrigin(v:GetOrigin()) u:AddNewModifier(v, nil, "modifier_phased", {duration = -1}) end treesinit = true end end -- -- Because we don't have a ModifyLumber function provided like ModifyGold, we need -- to implement our own version. -- function TrollsAndElvesGameMode:ModifyLumber(player, sum) --negative to reduce local lumber = player.LumberTotal if sum > player.LumberTotal then player.LumberTotal = player.LumberTotal + sum return true else return false end end -- -- We need to handle the purchase of items specially, because they now can cost lumber as well. -- function TrollsAndElvesGameMode:OnItemPurchased(keys) local item = ItemsCustomKV[item] local player = EntIndexToHScript(PlayerResource:GetPlayer(keys.PlayerID)) if item.LumberCost and item.LumberCost > 0 then self:ModifyLumber(player, item.LumberCost) end end -- -- The Think function - called every game frame. Try to keep the work done in here down a bit. -- --TODO: actually get this thing online function TrollsAndElvesGameMode:Think() -- Track game time, since the dt passed in to think is actually wall-clock time not simulation time. local now = GameRules:GetGameTime() if self.t0 == nil then self.t0 = now end local dt = now - self.t0 self.t0 = now end function TrollsAndElvesGameMode.PlayerWantsToSpawn(cmdname, origin, unit) end -- -- Building construction code -- function TrollsAndElvesGameMode.PlayerWantsToBuild(cmdname, building) --maybe add some stuff to do stuff here print(building) local player = Convars:GetCommandClient() player:GetAssignedHero():FindAbilityByName("trollsandelves_construct_building"):SetHidden(false) if UnitsCustomKV[building] then player.WantsToBuild = building else print("This doesn't seem right") FireGameEvent("dota_hud_error_message", {reason=0,message="Hello World!"}) end print(player.WantsToBuild) end -- -- Add a building to the building queue for a unit, and handle the cost and checks associated with that. -- function TrollsAndElvesGameMode.BuildingQueueUnit(cmdname, building, unit) local unitdata = UnitsCustomKV[unit] local lumbercost = unitdata.LumberCost local goldcost = unitdata.GoldCost local playerowner = Convars:GetCommandClient() local currentlumber = playerowner.LumberTotal local currentgold = PlayerResource:GetGold(playerowner:GetPlayerID()) local team = playerowner:GetTeam() --findclearspace won't work, need to generate an emission point when the building is created if currentlumber >= lumbercost and currentgold >= goldcost then playerowner:ModifyGold(-goldcost, true, 0) playerowner.LumberTotal = currentlumber - lumbercost local unit = CreateUnitByName(unit, Vector(0,0,0), true, nil, nil, keys.caster:GetTeamNumber()) FindClearSpaceForUnit(unit, keys.caster:GetOrigin(), true) end end function TrollsAndElvesGameMode.UnitSelected(keys) end -- -- Console commands - used for debug, in theory -- Convars:RegisterCommand("tae_use_spell", TrollsAndElvesGameMode.PlayerWantsToSpawn, "Build thing", 0) Convars:RegisterCommand("tae_building_queue_unit", TrollsAndElvesGameMode.BuildingQueueUnit, "Build thing", 0) Convars:RegisterCommand("tae_wants_to_build", TrollsAndElvesGameMode.PlayerWantsToBuild, "Build thing", 0)
-- Available functions (from XLSFormater Class) -- SetProgressCalcul1ValueForLua(int val) -- SetProgressCalcul2ValueForLua(int val) -- IsAppendOnCurrentExcelFile() -- Fonction pour manipulation excel -- first row and first col = 0 -- void OpenExcelApp(bool NewAppIfNot) -- void OpenXlsFile(string fPath) -- void SetActiveSheet(string name) -- void AddSheet() -- void RenameSheet(string name) -- void AddCell(int col, int row, string value) -- string GetCell(int col, int row) -- void InsertColAfter(int col) -- void InsertRowAfter(int row) -- void SetSizeOfCol(int col, int size) -- void SortRangeByOneColInOrder(int left, int right, int top, int bottom, int col1, bool alpha1) -- void SortRangeByTwoColInOrder(int left, int right, int top, int bottom, int col1, bool alpha1, int col2, bool alpha2) -- void SortRangeByThreeColInOrder(int left, int right, int top, int bottom, int col1, bool alpha1, int col2, bool alpha2, int col3, bool alpha3) -- void Replace( int row, int col, string pattern1, string pattern2) -- void SetRowColor(int row, int colorIndex) -- void SetColColor(int col, int colorIndex) -- void SetRangeColor(int left, int right, int top, int bottom, int colorIndex) -- void GetColorIndexInNewExcelSheet( -- // BorderWeight = {Hairline;Medium;Thick;Thin;None} -- void SetRangeBordure(int left, int right, int top, int bottom, bool EdgeTop, bool EdgeBottom, bool EdgeLeft, bool EdgeRight, bool insideHoriz, bool insideVert, string BorderWeight) -- void SetRowBordure(int row, bool EdgeTop, bool EdgeBottom, bool EdgeLeft, bool EdgeRight, bool insideHoriz, bool insideVert, string BorderWeight) -- void SetColBordure(int col, bool EdgeTop, bool EdgeBottom, bool EdgeLeft, bool EdgeRight, bool insideHoriz, bool insideVert, string BorderWeight) -- void AutoFitCols(int colStart, int colEnd) -- void AutoFitRows(int rowStart, int rowEnd) -- // VerticalAlignement = {AlignBottom;AlignCenter;AlignTop} -- // HorizontalAlignement = {AlignRight;AlignLeft;AlignCenter} -- void SetRangeAlignement(int left, int right, int top, int bottom, string VerticalAlignement, string HorizontalAlignement) -- void SetRowsAlignement(int rowStart, int rowEnd, string VerticalAlignement, string HorizontalAlignement) -- void SetColsAlignement((int colStart, int colEnd, string VerticalAlignement, string HorizontalAlignement) function Init() SetAuthor("Aiekick"); -- define the script authot ( will be added in file propriety ) SetSeparator(";"); -- define the separtor used in csv file SetBufferForCurrentLine("curLine"); -- curLine will be filled with the current line SetBufferForLastLine("lastLine"); -- lastLine will be filled with the last line SetFunctionForEachLine("eachRow"); -- eachRow will be called after each row filling of current ilne SetFunctionForEndFile("endFile"); -- endFile will be callaed at end of the current csv file end curLine = {}; -- Current Line lastLine = {}; -- Last Line function eachRow() local row = GetCurrentRowIndex(); end function endFile() end
if SERVER then AddCSLuaFile("dronesrewrite/main.lua") end include("dronesrewrite/main.lua")
local FORMNAME = "epic_savegame_load" -- playername -> id local player_selections = {} minetest.register_on_leaveplayer(function(player) local playername = player:get_player_name() player_selections[playername] = nil end) epic.form.epic_savegame_load = function(topic, playername) local savegame = epic.savegame.load(playername) local levels = savegame[topic] or {} local list = "" for name in pairs(levels) do list = list .. minetest.formspec_escape(name) .. "," end local formspec = "size[8,8;]" .. "label[0,0;Epic savegame load]" .. "textlist[0,0.5;7.8,6.5;levelname;" .. list .. "]" .. "button_exit[0.1,7.2;8,1;load;Load]" minetest.show_formspec(playername, FORMNAME .. ";" .. topic, formspec ) end minetest.register_on_player_receive_fields(function(player, formname, fields) local parts = formname:split(";") local name = parts[1] if name ~= FORMNAME then return end local topic = parts[2] local playername = player:get_player_name() if fields.load then local savegame = epic.savegame.load(playername) local levels = savegame[topic] or {} local selected_level = player_selections[playername] if not selected_level then return true end local selected_pos = nil local i = 1 for _, pos in pairs(levels) do if selected_level == i then selected_pos = pos end i = i + 1 end if not selected_pos then -- nothing selected return true end local node = epic.get_node(selected_pos) if node.name ~= "epic:save" then -- save node disappeared -- TODO: remove level from topic return true end local meta = minetest.get_meta(selected_pos) local target_pos = minetest.string_to_pos(meta:get_string("pos")) if not target_pos then -- no target position return true end local destination_pos = epic.to_absolute_pos(selected_pos, target_pos) node = epic.get_node(destination_pos) if node.name == "epic:epic" then -- execute epic on position epic.start(playername, destination_pos) else -- teleport just above the position player:set_pos(vector.add(destination_pos, {x=0, y=0.5, z=0})) end end if fields.levelname then local lvl_parts = fields.levelname:split(":") if lvl_parts[1] == "CHG" then local selected_level = tonumber(lvl_parts[2]) if not selected_level then return true end player_selections[playername] = selected_level end end end)
local QuestID = 9 local Quest = Quests[QuestID] Quest.Texts = { ["Accepted"] = "Sammel 50 Pfandflaschen und gebe sie dem Obdachlosen!", ["Finished"] = "Kehre zum Obdachlosen zur\\ueck!" } for k,v in ipairs(Quest:getPeds(2)) do addEventHandler("onElementClicked", v, function(button, state, thePlayer) if (button == "left") and (state == "down") then if (getDistanceBetweenElements3D(v,thePlayer) < 5) then local QuestState = thePlayer:isQuestActive(Quest) if (QuestState and not(QuestState == "Finished")) then if (thePlayer:getInventory():removeItem(Items[2], 50)) then thePlayer:refreshInventory() Quest:playerFinish(thePlayer) else thePlayer:showInfoBox("error", "Du besitzt zu wenig Pfandflaschen!") end end end end end ) end Quest.playerReachedRequirements = function(thePlayer, bOutput) if ( thePlayer:isQuestFinished(Quests[8]) ) then return true end return false end Quest.getTaskPosition = function() --Should return int, dim, x, y, z return 0, 0, 1487.4013671875, -1699.23046875, 14.046875 end Quest.onAccept = function(thePlayer) outputChatBox("Obdachloser: Oh Junge, Super!", thePlayer, 255,255,255) return true end Quest.onResume = function(thePlayer) return true end Quest.onProgress = function(thePlayer) return true end Quest.onFinish = function(thePlayer) outputChatBox("Obdachloser: Danke, jetzt hol ich mir erstmal Sprunk!", thePlayer, 255,255,255) return true end Quest.onAbort = function(thePlayer) local QuestState = thePlayer:isQuestActive(Quest) if (QuestState and (QuestState == "Finished")) then thePlayer:getInventory():addItem(Items[2], 50) thePlayer:refreshInventory() end return true end --outputDebugString("Loaded Questscript: server/Classes/Quest/Scripts/"..tostring(QuestID)..".lua")
local base = require 'hj212.client.handler.base' local handler = base:subclass('hj212.client.handler.rdata_start') function handler:process(request) self:log('info', "Enable RData upload!") self._client:set_rdata_enable(true) return true end return handler
--!strict local store = require(script.Parent.store) type IStore<State, Dispatch> = store.IStore<State, Dispatch> type IDispatch<Store> = store.IDispatch<Store> export type IThunkAction<ReturnType, Store> = (store: Store) -> ReturnType export type ThunkAction<ReturnType, State = any> = IThunkAction<ReturnType, ThunkfulStore<State>> export type IThunkDispatch<Store> = <ReturnType>( self: Store, thunkAction: IThunkAction<ReturnType, Store> ) -> ReturnType export type ThunkDispatch<State = any> = IDispatch<ThunkfulStore<State>> & IThunkDispatch<ThunkfulStore<State>> export type ThunkfulStore<State = any> = IStore<State, ThunkDispatch<State>> return nil
--[[ ============================================================ ]]-- --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]-- --[[ ============================================================ ]]-- Config = {} -- Locales Config.Locale = 'en' -- Delivery Base Location Config.Base = { -- Blip coords coords = {x = -314.0, y = -1035.21, z = 30.53}, -- Scooter mark scooter = {x = -319.17, y = -1032.14, z = 30.53}, -- Van mark van = {x = -323.17, y = -1030.63, z = 30.53}, -- Truck mark truck = {x = -326.75, y = -1029.23, z = 30.53}, -- Return vehicle mark retveh = {x = -271.3, y = -1009.66, z = 29.87}, -- Delete vehicle mark deleter = {x = -338.26, y = -1023.18, z = 30.38}, -- Heading heading = 245.0, } Config.DecorCode = 0 -- Min and max deliveries jobs Config.Deliveries = { min = 5, max = 7, } -- The salary of jobs Config.Rewards = { scooter = 800, van = 1000, truck = 1500, } -- Vehicle model Config.Models = { scooter = 'faggio', van = 'minivan', -- The original game vehicle -- van = 's1', -- Chinese car Wuling hong guang S1 truck = 'mule3', vehDoor = { -- If this value is true, it will open the vehicle trunk when player remove the goods from the vehicle. usingTrunkForVan = true, -- If you using original game vehicle, set this to false usingTrunkForTruck = false, }, } -- Scale of the arrow, usually not modified it Config.Scales = { scooter = 0.6, van = 3.0, truck = 4.5, } -- Rental money of the vehicles Config.Safe = { scooter = 4000, van = 6000, truck = 8000, } -- Random parking locations Config.ParkingSpawns = { {x = -310.50, y = -1011.08, z = 30.39, h = 252.00}, {x = -309.35, y = -1008.24, z = 30.39, h = 251.15}, {x = -311.53, y = -1013.72, z = 30.39, h = 252.00}, {x = -305.17, y = -1013.04, z = 30.39, h = 70.78}, {x = -307.33, y = -1002.65, z = 30.39, h = 248.33}, {x = -322.99, y = -1000.16, z = 30.39, h = 73.11}, {x = -329.65, y = -1004.10, z = 30.39, h = 253.11}, {x = -324.65, y = -1006.08, z = 30.39, h = 69.82}, {x = -326.87, y = -1011.45, z = 30.39, h = 73.49}, } -- Random delivery locations of scooter -- Item1 = parking location, Item2 = Place goods location Config.DeliveryLocationsScooter = { {Item1 = {x = -153.19, y = -838.31, z = 30.12}, Item2 = {x = -143.85, y = -846.3, z = 30.6}}, {Item1 = {x = 37.72, y = -795.71, z = 30.93}, Item2 = {x = 44.94, y = -803.24, z = 31.52}}, {Item1 = {x = 111.7, y = -809.56, z = 30.71}, Item2 = {x = 102.19, y = -818.22, z = 31.35}}, {Item1 = {x = 132.61, y = -889.41, z = 29.71}, Item2 = {x = 121.25, y = -879.82, z = 31.12}}, {Item1 = {x = 54.41, y = -994.86, z = 28.7}, Item2 = {x = 43.89, y = -997.98, z = 29.34}}, {Item1 = {x = 54.41, y = -994.86, z = 28.7}, Item2 = {x = 57.65, y = -1003.72, z = 29.36}}, {Item1 = {x = 142.87, y = -1026.78, z = 28.67}, Item2 = {x = 135.44, y = -1031.19, z = 29.35}}, {Item1 = {x = 248.03, y = -1005.49, z = 28.61}, Item2 = {x = 254.83, y = -1013.25, z = 29.27}}, {Item1 = {x = 275.68, y = -929.64, z = 28.47}, Item2 = {x = 285.55, y = -937.26, z = 29.39}}, {Item1 = {x = 294.29, y = -877.33, z = 28.61}, Item2 = {x = 301.12, y = -883.47, z = 29.28}}, {Item1 = {x = 247.68, y = -832.03, z = 29.16}, Item2 = {x = 258.66, y = -830.44, z = 29.58}}, {Item1 = {x = 227.21, y = -705.26, z = 35.07}, Item2 = {x = 232.2, y = -714.55, z = 35.78}}, {Item1 = {x = 241.06, y = -667.74, z = 37.44}, Item2 = {x = 245.5, y = -677.7, z = 37.75}}, {Item1 = {x = 257.05, y = -628.21, z = 40.59}, Item2 = {x = 268.54, y = -640.44, z = 42.02}}, {Item1 = {x = 211.33, y = -605.63, z = 41.42}, Item2 = {x = 222.32, y = -596.71, z = 43.87}}, {Item1 = {x = 126.27, y = -555.46, z = 42.66}, Item2 = {x = 168.11, y = -567.17, z = 43.87}}, {Item1 = {x = 254.2, y = -377.17, z = 43.96}, Item2 = {x = 239.06, y = -409.27, z = 47.92}}, {Item1 = {x = 244.49, y = 349.05, z = 105.46}, Item2 = {x = 252.86, y = 357.13, z = 105.53}}, {Item1 = {x = 130.77, y = -307.27, z = 44.58}, Item2 = {x = 138.67, y = -285.45, z = 50.45}}, {Item1 = {x = 54.44, y = -280.4, z = 46.9}, Item2 = {x = 61.86, y = -260.86, z = 52.35}}, {Item1 = {x = 55.15, y = -225.54, z = 50.44}, Item2 = {x = 76.29, y = -233.15, z = 51.4}}, {Item1 = {x = 44.6, y = -138.99, z = 54.66}, Item2 = {x = 50.78, y = -136.23, z = 55.2}}, {Item1 = {x = 32.51, y = -162.61, z = 54.86}, Item2 = {x = 26.84, y = -168.84, z = 55.54}}, {Item1 = {x = -29.6, y = -110.84, z = 56.51}, Item2 = {x = -23.5, y = -106.74, z = 57.04}}, {Item1 = {x = -96.86, y = -86.84, z = 57.44}, Item2 = {x = -87.82, y = -83.55, z = 57.82}}, {Item1 = {x = -146.26, y = -71.46, z = 53.9}, Item2 = {x = -132.92, y = -69.02, z = 55.42}}, {Item1 = {x = -238.41, y = 91.97, z = 68.11}, Item2 = {x = -263.61, y = 98.88, z = 69.3}}, {Item1 = {x = -251.45, y = 20.43, z = 53.9}, Item2 = {x = -273.35, y = 28.21, z = 54.75}}, {Item1 = {x = -322.4, y = -10.06, z = 47.42}, Item2 = {x = -315.48, y = -3.76, z = 48.2}}, {Item1 = {x = -431.22, y = 14.6, z = 45.5}, Item2 = {x = -424.83, y = 21.74, z = 46.27}}, {Item1 = {x = -497.33, y = -8.38, z = 44.33}, Item2 = {x = -500.95, y = -18.65, z = 45.13}}, {Item1 = {x = -406.69, y = -44.87, z = 45.13}, Item2 = {x = -429.07, y = -24.12, z = 46.23}}, {Item1 = {x = -433.94, y = -76.33, z = 40.93}, Item2 = {x = -437.89, y = -66.91, z = 43}}, {Item1 = {x = -583.22, y = -154.84, z = 37.51}, Item2 = {x = -582.8, y = -146.8, z = 38.23}}, {Item1 = {x = -613.68, y = -213.46, z = 36.51}, Item2 = {x = -622.23, y = -210.97, z = 37.33}}, {Item1 = {x = -582.44, y = -322.69, z = 34.33}, Item2 = {x = -583.02, y = -330.38, z = 34.97}}, {Item1 = {x = -658.25, y = -329, z = 34.2}, Item2 = {x = -666.69, y = -329.06, z = 35.2}}, {Item1 = {x = -645.84, y = -419.67, z = 34.1}, Item2 = {x = -654.84, y = -414.21, z = 35.45}}, {Item1 = {x = -712.7, y = -668.08, z = 29.81}, Item2 = {x = -714.58, y = -675.37, z = 30.63}}, {Item1 = {x = -648.24, y = -681.53, z = 30.61}, Item2 = {x = -656.77, y = -678.12, z = 31.46}}, {Item1 = {x = -648.87, y = -904.3, z = 23.8}, Item2 = {x = -660.88, y = -900.72, z = 24.61}}, {Item1 = {x = -529.01, y = -848.03, z = 29.26}, Item2 = {x = -531.0, y = -854.04, z = 29.79}}, } -- Random delivery locations of van Config.DeliveryLocationsVan = { {Item1 = {x = -51.95, y = -1761.67, z = 28.89}, Item2 = {x = -41.15, y = -1751.66, z = 29.42}}, {Item1 = {x = 369.38, y = 317.44, z = 103.21}, Item2 = {x = 375.08, y = 333.65, z = 103.57}}, {Item1 = {x = -702.38, y = -920.38, z = 18.8}, Item2 = {x = -705.7, y = -905.46, z = 19.22}}, {Item1 = {x = -1225.49, y = -893.3, z = 12.13}, Item2 = {x = -1223.77, y = -912.26, z = 12.33}}, {Item1 = {x = -1506.82, y = -383.06, z = 40.64}, Item2 = {x = -1482.29, y = -378.95, z = 40.16}}, {Item1 = {x = 1149.13, y = -985.08, z = 45.64}, Item2 = {x = 1131.86, y = -979.32, z = 46.42}}, {Item1 = {x = 1157.19, y = -331.77, z = 68.64}, Item2 = {x = 1163.79, y = -314.6, z = 69.21}}, {Item1 = {x = -1145.42, y = -1590.97, z = 4.06}, Item2 = {x = -1150.31, y = -1601.7, z = 4.39}}, {Item1 = {x = 48.18, y = -992.62, z = 29.03}, Item2 = {x = 38.41, y = -1005.3, z = 29.48}}, {Item1 = {x = 370.05, y = -1036.4, z = 28.99}, Item2 = {x = 376.7, y = -1028.82, z = 29.34}}, {Item1 = {x = 785.95, y = -761.67, z = 26.33}, Item2 = {x = 797.0, y = -757.31, z = 26.89}}, {Item1 = {x = 41.53, y = -138.21, z = 55.08}, Item2 = {x = 50.96, y = -135.49, z = 55.2}}, {Item1 = {x = 106.8, y = 304.21, z = 109.81}, Item2 = {x = 90.86, y = 298.51, z = 110.21}}, {Item1 = {x = -565.73, y = 268.54, z = 82.55}, Item2 = {x = -562.25, y = 283.98, z = 82.18}}, } -- Random delivery locations of truck Config.DeliveryLocationsTruck = { {Item1 = {x = -1395.82, y = -653.76, z = 28.91}, Item2 = {x = -1413.43, y = -635.47, z = 28.67}}, {Item1 = {x = 164.18, y = -1280.21, z = 29.38}, Item2 = {x = 136.5, y = -1278.69, z = 29.36}}, {Item1 = {x = 75.71, y = 164.41, z = 104.93}, Item2 = {x = 78.55, y = 180.44, z = 104.63}}, {Item1 = {x = -226.62, y = 308.87, z = 92.4}, Item2 = {x = -229.54, y = 293.59, z = 92.19}}, {Item1 = {x = -365.87, y = 297.27, z = 85.04}, Item2 = {x = -370.5, y = 277.98, z = 86.42}}, {Item1 = {x = -403.95, y = 196.11, z = 82.67}, Item2 = {x = -395.17, y = 208.6, z = 83.59}}, {Item1 = {x = -412.26, y = 297.95, z = 83.46}, Item2 = {x = -427.08, y = 294.19, z = 83.23}}, {Item1 = {x = -606.23, y = -901.52, z = 25.39}, Item2 = {x = -592.48, y = -892.76, z = 25.93}}, {Item1 = {x = -837.03, y = -1142.46, z = 7.44}, Item2 = {x = -841.89, y = -1127.91, z = 6.97}}, {Item1 = {x = -1061.56, y = -1382.19, z = 5.44}, Item2 = {x = -1039.38, y = -1396.88, z = 5.55}}, {Item1 = {x = 156.41, y = -1651.21, z = 29.53}, Item2 = {x = 169.11, y = -1633.38, z = 29.29}}, {Item1 = {x = 168.13, y = -1470.07, z = 29.37}, Item2 = {x = 175.78, y = -1461.16, z = 29.24}}, {Item1 = {x = 118.99, y = -1486.21, z = 29.38}, Item2 = {x = 143.54, y = -1481.18, z = 29.36}}, {Item1 = {x = -548.34, y = 308.19, z = 83.34}, Item2 = {x = -546.6, y = 291.46, z = 83.02}}, } -- Player outfit of scooter Config.OutfitScooter = { [1] = {drawables = 0, texture = 0}, [3] = {drawables = 66, texture = 0}, [4] = {drawables = 97, texture = 3}, [5] = {drawables = 0, texture = 0}, [6] = {drawables = 32, texture = 14}, [7] = {drawables = 0, texture = 0}, [8] = {drawables = 15, texture = 0}, [9] = {drawables = 0, texture = 0}, [11] = {drawables = 184, texture = 0}, [12] = {drawables = 18, texture = 5}, [13] = {drawables = 1280, texture = 2}, } -- Player outfit of scooter (female) Config.OutfitScooterF = { [1] = {drawables = 0, texture = 0}, [3] = {drawables = 9, texture = 0}, [4] = {drawables = 11, texture = 3}, [5] = {drawables = 0, texture = 0}, [6] = {drawables = 11, texture = 2}, [7] = {drawables = 0, texture = 0}, [8] = {drawables = 13, texture = 0}, [9] = {drawables = 0, texture = 0}, [11] = {drawables = 295, texture = 0}, [12] = {drawables = 18, texture = 5}, [13] = {drawables = 1280, texture = 2}, } -- Player outfit of van and truck Config.OutfitVan = { [1] = {drawables = 0, texture = 0}, [3] = {drawables = 66, texture = 0}, [4] = {drawables = 97, texture = 3}, [5] = {drawables = 0, texture = 0}, [6] = {drawables = 32, texture = 14}, [7] = {drawables = 0, texture = 0}, [8] = {drawables = 141, texture = 0}, [9] = {drawables = 0, texture = 0}, [11] = {drawables = 230, texture = 3}, [12] = {drawables = 45, texture = 7}, [13] = {drawables = 1280, texture = 2}, } -- Player outfit of van and truck (female) Config.OutfitVanF = { [1] = {drawables = 0, texture = 0}, [3] = {drawables = 14, texture = 0}, [4] = {drawables = 45, texture = 1}, [5] = {drawables = 0, texture = 0}, [6] = {drawables = 27, texture = 0}, [7] = {drawables = 0, texture = 0}, [8] = {drawables = 14, texture = 0}, [9] = {drawables = 0, texture = 0}, [11] = {drawables = 14, texture = 3}, [12] = {drawables = 18, texture = 7}, [13] = {drawables = 1280, texture = 2}, } -- Random van goods Config.VanGoodsPropNames = { "prop_crate_11e", "prop_cardbordbox_02a", }
require('gitsigns').setup { -- signs config current_line_blame = true, current_line_blame_opts = { virt_text_pos = 'right_align' } }
term.clear() term.setCursorPos(1,1) io.write("Welcome to ruiz's quarry program!") term.setCursorPos(1,2) width = 10 tmpWidth = width term.setCursorPos(1,3) height = 3 coords = {gps.locate()} posX = coords[1] tmpPosX = posX posY = coords[2] posZ = coords[3] tmpPosZ = posZ facing = 1 valuables = {"minecraft:gold_ore","minecraft:nether_quartz","minecraft:lapis_lazuli","minecraft:coal","minecraft:iron_ore","minecraft:redstone","minecraft:coal_block","computercraft:disk_expanded","minecraft:diamond","minecraft:obsidian"} function updateOrientation() --posX vertice is the one its facing on start-- if facing == 1 and tmpPosX >= tmpWidth then facing = 2 tmpPosX = 0 turtle.turnRight() elseif facing == 2 and tmpPosZ >= tmpWidth then facing = 3 tmpPosZ = 0 turtle.turnRight() elseif facing == 3 and tmpPosX >= tmpWidth then facing = 4 tmpPosX = 0 turtle.turnRight() elseif facing == 4 and tmpPosZ >= tmpWidth - 1 then facing = 1 tmpPosZ = 0 tmpPosX = 0 tmpWidth = tmpWidth - 1 turtle.turnRight() end end function moveCheck() if turtle.detect() == true then turtle.dig() end turtle.forward() end function updatePos() moveCheck() if facing == 1 then tmpPosX = tmpPosX + 1 posX = posX + 1 elseif facing == 2 then tmpPosZ = tmpPosZ + 1 posZ = posZ + 1 elseif facing == 3 then tmpPosX = tmpPosX + 1 posX = posX - 1 elseif facing == 4 then tmpPosZ = tmpPosZ + 1 posZ = posZ - 1 end coords[1] = posX coords[3] = posZ updateOrientation() end function checkLayer() if tmpWidth <= 1 and ((posX == 0 and posZ == 0) or (posX == width and posZ == 0) or (posX == 0 and posZ == width) or (posX == width and posZ == width)) then if height > 0 then turtle.digDown() turtle.down() end tmpWidth = width height = height - 1 coords[2] = posY dumpGarbage() end end function dumpGarbage() turtle.select(1) for slot = 1,16 do if turtle.getItemDetail(slot) then isValuable = false for key, value in pairs(turtle.getItemDetail(slot)) do if key == "name" then for key2, value2 in pairs(valuables) do if value == value2 then isValuable = true end end if isValuable == false then turtle.select(slot) turtle.drop() end end end end end end function quarry() if turtle.getFuelLevel() < 2 then turtle.refuel() end updatePos() checkLayer() end function reproduce() --Plant more turtles from inv end while height >= 0 do quarry() print("") io.write("PosX: ") io.write(posX) print("") io.write("tmpPosX: ") io.write(tmpPosX) print("") io.write("tmpWidth: ") io.write(tmpWidth) end
--[[ Lua code. See documentation: https://api.tabletopsimulator.com/ --]] -- #include ambulator local target = 'http://localhost:3000' local numTries = 0 local waitSeconds = { 5, 10 } function tryGetScript() WebRequest.get(target .. '/ambulator', handleResult) end function handleResult(data) if data.is_error == true and numTries < 2 then numTries = numTries + 1 print('Could not load ambulator...trying again in ' .. waitSeconds[numTries] .. ' seconds') Wait.time(tryGetScript, waitSeconds[numTries]) elseif numTries >= 2 then print('Something went wrong - please try reloading ambulator') else -- print('WELL Loaded ' .. data.text) -- print(data) spawnObjectJSON({ json = data.text }) end end --[[ The onLoad event is called after the game save finishes loading. --]] function onLoad() tryGetScript() end --[[ The onUpdate event is called once per frame. --]] function onUpdate() --[[ print('onUpdate loop!') --]] end
-- Copyright: 2015-2020, Björn Ståhl -- License: 3-Clause BSD -- Reference: http://durden.arcan-fe.com -- Description: Main setup for the Arcan/Durden desktop environment -- Global used to track input events that should be aligned to clock -- tick for rate-limit and timing purposes EVENT_SYNCH = {}; local update_default_font, update_connection_path; local load_configure_mouse; local setup_external_connection; local conn_log, conn_fmt; local argv_cmds = {}; -- track custom buttons that should be added to each window local tbar_btns = { }; -- count initial delay before idle shutdown local ievcount = 0; -- replace the normal assert function one that can provide a traceback local oldass = assert; function assert(...) oldass(..., debug.traceback("assertion failed", 2)); end function durden(argv) rendertarget_reconfigure(WORLDID, 38.4, 38.4); system_load("builtin/mouse.lua")(); -- mouse gestures (in distribution) system_load("suppl.lua")(); -- convenience functions system_load("gconf.lua")(); -- configuration management system_load("listen.lua")(); -- rate-limiting for external connection points system_load("icon.lua")(); -- generate and manage user icons system_load("shdrmgmt.lua")(); -- shader format parser, builder system_load("uiprim/uiprim.lua")(); -- ui primitives system_load("menu.lua")(); -- menu subsystem system_load("timer.lua")(); -- timers, will hook clock_pulse system_load("notification.lua")(); -- queue of message+descriptions CLIPBOARD = system_load("clipboard.lua")(); -- clipboard filtering / mgmt CLIPBOARD:load("clipboard_data.lua"); update_default_font(); system_load("dispatch.lua")(); -- UI keyboard routing / management system_load("tiler.lua")(); -- window management system_load("uimap.lua")(); -- map uiprim/* to tiler etc. system_load("menus/menus.lua")(); -- root of menu virtual filesystem system_load("input/devstate.lua")(); -- device detection, repeat rate, .. system_load("ledm.lua")(); -- led controllers system_load("display.lua")(); -- multidisplay management system_load("ipc.lua")(); -- status and command channels system_load("extevh.lua")(); -- handlers for external events kbd_repeat(0, 0); -- if we don't have a keyboard or any other input devices available here -- there should be some kind of user interface to indicate that SYMTABLE = system_load("builtin/keyboard.lua")(); SYMTABLE:load_translation(); SYMTABLE:load_keymap("default.lua"); load_configure_mouse(); -- display manager will invoke the callback (tiler_create from tiler.lua) -- expected methods in the returned structure: -- set_rendertarget(on or off) -- activate(), deactivate() -- tick() -- resize(w, h, force) -- -- (currently expected but to be refactored) -- empty_space(ind) -- update_scalef(factor, disptbl) -- set_background() local nt = display_manager_init( function(ddisp) local res = tiler_create(ddisp.w, ddisp.h, { scalef = ddisp.ppcm / 38.4, disptbl = {ppcm = ddisp.ppcm, width = ddisp.w, h = ddisp.h}, sbar_custom = gconfig_statusbar_buttons } ); -- default click actions res.name = ddisp.name; res.buttons = gconfig_buttons; res.status_lclick = function() dispatch_symbol("/global"); end res.status_rclick = function() dispatch_symbol("/target"); end return res; end); -- buttons with the set that is loaded / stored in gconf.lua nt.buttons = gconfig_buttons; conn_log, conn_fmt = suppl_add_logfn("connection"); -- tools are quick 'drop-ins' to get additional features like modelviewer suppl_scan_tools(); suppl_scan_widgets(); -- add hooks for changes to all default font properties gconfig_listen("font_def", "deffonth", update_default_font); gconfig_listen("font_sz", "deffonth", update_default_font); gconfig_listen("font_hint", "font_hint", update_default_font); gconfig_listen("font_fb", "font_fb", update_default_font); gconfig_listen("lbar_tpad", "padupd", update_default_font); gconfig_listen("lbar_bpad", "padupd", update_default_font); gconfig_listen("extcon_path", "pathupd", update_connection_path); audio_gain(BADID, gconfig_get("global_gain")); -- load saved keybindings dispatch_load(durden_lock_toggle); iostatem_init(); for i,v in ipairs(argv) do if (argv_cmds[v]) then argv_cmds[v](); end end -- process user- configuration commands local cmd = system_load("autorun.lua", 0); if (type(cmd) == "function") then cmd(); end if (gconfig_get("mouse_block")) then mouse_block(); end -- init script, force-write to db if (gconfig_get("first_run")) then gconfig_set("first_run", false, true); system_load("firstrun.lua")(); end -- for dealing wtih crash recovery windows or saved layout/role- timer_add_periodic("recover_layout_save", 100, false, function() for wnd in all_windows(nil, true) do if (wnd.config_dirty) then wnd.config_dirty = nil; store_key("durden_temp_" .. wnd.config_tgt, image_tracetag(wnd.external)); end end end, true); -- this is forwarded as a global between executions if the crash recovery is -- made, and contains a user contribution through the fatal handler, as well as -- a backtrace if (CRASH_SOURCE and string.len(CRASH_SOURCE) > 0) then notification_add( "Durden", nil, "Crash", CRASH_SOURCE, 4); end setup_external_connection(); end argv_cmds["input_lock"] = function() dispatch_symbol("input_lock_on"); end argv_cmds["safety_timer"] = function() timer_add_idle("Safety Shutdown", 1000, true, function() if (ievcount < 1) then return shutdown("no device input"); end end ); end update_connection_path = function(key, val) if (val == ":disabled") then val = ""; else setup_external_connection() end for tiler in all_tilers_iter() do for i, wnd in ipairs(tiler.windows) do durden_devicehint(wnd.external); end end end local last_extcon; setup_external_connection = function() -- can happen if the connection point config entry is changed if last_extcon then listen_cancel(last_extcon); last_extcon = nil; end -- no-op local path = gconfig_get("extcon_path"); if (path == ":disabled") then return; end last_extcon = path; listen_ratelimit(path, -- eval function() local count = 0; local wnd_lim = gconfig_get("extcon_wndlimit") if wnd_lim <= 0 then conn_log("eval=ok:no_limit"); return true; end -- count all externally tagged windows, this does not cover subsegments, -- though most implementations impose other limits (e.g. only one popup) for wnd in all_windows(nil, true) do if wnd.external_connection then count = count + 1; end end if count < wnd_lim then conn_log(conn_fmt("eval=ok:wnd_count=%d:total=%d", count, wnd_lim)); return true; else conn_log(conn_fmt("eval=fail:wnd_count=%d:total=%d", count, wnd_lim)); return false; end end, -- handler function(source, status, ...) local ap = active_display(true); if ap ~= nil then rendertarget_attach(ap, source, RENDERTARGET_DETACH); end -- this will update the event handler to wait for the register event -- and switch to the proper type and handler when that is known local wnd = durden_launch(source, "", "external", nil, wargs); wnd.external_connection = true; if not wnd then delete_image(source) return end -- tell the client to just reconnect on crash to the last one we knew durden_devicehint(source); -- enable external- connection specific flags, others have a path on -- launch (e.g. menus/global/open.lua) if gconfig_get("gamma_access") == "all" then target_flags(source, TARGET_ALLOWCM, true) end end, -- grace period gconfig_get("extcon_startdelay"), gconfig_get("extcon_rlimit") ); end load_configure_mouse = function() -- needed when we run in nested settings as mouse scale won't match -- device input from external window manager if (gconfig_get("mouse_hardlock")) then toggle_mouse_grab(MOUSE_GRABON); end -- safe-load that first uses configured set, fallback to default, -- and fail-safe with a green box cursor local load_cursor; load_cursor = function(name, set) local vid = load_image(string.format("cursor/%s/%s.png", set, name)); if (not valid_vid(vid)) then if (set ~= "default") then return load_cursor(name, "default", 0, 0); else warning("cursor set broken, couldn't load " .. name); vid = fill_surface(8, 8, 0, 255, 0); end end return vid; end -- ideally we should switch this over to use the same icon setup and configuration -- as the normal icon controls now that they exist, should give SDF resampling etc. -- for a cheaper price and not use terrible scaling in mixed-DPI local set = gconfig_get("mouse_cursorset"); -- 65531..5 is a hidden max_image_order range (for cursors, overlays..) mouse_setup(load_cursor("default", set), 65535, 1, true, false); -- preload cursor states mouse_add_cursor("drag", load_cursor("drag", set), 0, 0); -- 7, 5 mouse_add_cursor("grabhint", load_cursor("grabhint", set), 0, 0); --, 7, 10); mouse_add_cursor("rz_diag_l", load_cursor("rz_diag_l", set), 0, 0); --, 6, 5); mouse_add_cursor("rz_diag_r", load_cursor("rz_diag_r", set), 0, 0); -- , 6, 6); mouse_add_cursor("rz_down", load_cursor("rz_down", set), 0, 0); -- 5, 13); mouse_add_cursor("rz_left", load_cursor("rz_left", set), 0, 0); -- 0, 5); mouse_add_cursor("rz_right", load_cursor("rz_right", set), 0, 0); -- 13, 5); mouse_add_cursor("rz_up", load_cursor("rz_up", set), 0, 0); -- 5, 0); switch_default_texfilter(FILTER_NONE); if (gconfig_get("mouse_block")) then mouse_block(); end mouse_reveal_hook(gconfig_get("mouse_reveal")); end update_default_font = function(key, val) local font = (key and key == "font_def") and val or gconfig_get("font_def"); local sz = (key and key == "font_sz") and val or gconfig_get("font_sz"); local hint = (key and key == "font_hint") and val or gconfig_get("font_hint"); local fbf = (key and key == "font_fb") and val or gconfig_get("font_fb"); system_defaultfont(font, sz, hint); -- with the default font reset, also load a fallback one if (fbf and resource(fbf, SYS_FONT_RESOURCE)) then system_defaultfont(fbf, sz, hint, 1); end -- centering vertically on fonth will look poor on fonts that has a -- pronounced ascent / descent and with scale factors etc. it is a lot of tedium -- to try and probe the metrics. Go with user-definable top and bottom padding. local vid, lines, w, fonth, asc = render_text("\\f,0\\#ffffff gijy1!`"); local rfh = fonth; local props = image_surface_properties(vid); delete_image(vid); gconfig_set("sbar_sz", fonth + gconfig_get("sbar_tpad") + gconfig_get("sbar_bpad")); gconfig_set("tbar_sz", fonth + gconfig_get("tbar_tpad") + gconfig_get("tbar_bpad")); gconfig_set("lbar_sz", fonth + gconfig_get("lbar_tpad") + gconfig_get("lbar_bpad")); gconfig_set("lbar_caret_h", fonth); if (not all_tilers_iter) then return; end for disp in all_tilers_iter() do disp:update_scalef(disp.scalef); end -- also propagate to each window so that it may push descriptors and -- size information to any external connections for wnd in all_windows() do wnd:update_font(sz, hint, font); wnd:set_title(); wnd:resize(wnd.width, wnd.height); end end -- need these event handlers here since it ties together modules that should -- be separated code-wise, as we want tiler- and other modules to be reusable -- in less complex projects local function tile_changed(wnd, neww, newh, efw, efh) if (not neww or not newh or wnd.block_rz_hint) then return; end if (neww <= 0 or newh <= 0) then return; end if (not valid_vid(wnd.external, TYPE_FRAMESERVER)) then return; end local props = image_storage_properties(wnd.external); -- edge cases where we want the client to ignore actual sizing if (wnd.displayhint_block_wh) then efw = props.width; efh = props.height; end -- in this mode, just tell the client what the size of the area actually is -- we really want different behavior for drag here as well, but that's -- something to fix in the float-mode enhancement stage if (wnd.scalemode == "client") then efw = wnd.max_w - wnd.pad_left - wnd.pad_right; efh = wnd.max_h - wnd.pad_top - wnd.pad_bottom; end if (wnd.block_rz_hint) then return; end -- ignore resize- step limit (terminal) if we are not in drag resize if (not mouse_state().drag or not wnd.sz_delta or (math.abs(props.width - efw) > wnd.sz_delta[1] or math.abs(props.height - efh) > wnd.sz_delta[2])) then -- cache what we actually send wnd:displayhint(efw+wnd.dh_pad_w, efh+wnd.dh_pad_h, wnd.dispmask); end end -- -- triggered by meta- state tracker, we need the hook here to also trigger -- mouse locking and update border states -- function durden_lock_toggle(newst, state) if ((not active_display().selected and not active_display().lock_override) and newst) then dispatch_toggle(false); return; end for i in all_tilers_iter() do i.sbar_ws["msg"]:switch_state(newst and "locked" or "active"); end end -- there is a ton of "per window" input state when it comes to everything from -- active translation tables, to diacretic traversals, to repeat-rate and -- active analog/digital devices. local function sel_input(wnd) local cnt = 0; SYMTABLE:translation_overlay(wnd.u8_translation); iostatem_restore(wnd.iostatem); end local function desel_input(wnd) SYMTABLE:translation_overlay({}); wnd.iostatem = iostatem_save(); end -- separated from launch etc. as we don't want it for subwindows, -- and later this provides a decent entrypoint for load-balancing function durden_devicehint(vid) if (valid_vid(vid, TYPE_FRAMESERVER) and gconfig_get("extcon_path") ~= ":disabled") then target_devicehint(vid, gconfig_get("extcon_path")); end end function durden_launch(vid, prefix, title, wnd, wargs) if (not valid_vid(vid)) then conn_log("broken_launch:reason=invalid_vid"); return; end if (not wnd) then wnd = active_display():add_hidden_window(vid, wargs); if (not wnd) then delete_image(vid); return; end end -- hidden window creation failed or event during creation triggered -- destruction immediately, hence the table will be empty if (not wnd.set_prefix) then conn_log("broken_launch:reason=wnd_creation"); delete_image(vid); return; end -- window aesthetics wnd:set_prefix(prefix); wnd:set_title(title, true); wnd:add_handler("resize", tile_changed); wnd:add_handler("select", sel_input); wnd:add_handler("deselect", desel_input); show_image(wnd.canvas); -- may use this function to launch / create some internal window -- that don't need all the external dispatch stuff, so make sure if (valid_vid(vid, TYPE_FRAMESERVER)) then wnd.external = vid; extevh_register_window(vid, wnd); EVENT_SYNCH[wnd.external] = { queue = {}, target = vid }; if (wnd.wm.selected ~= wnd) then wnd:set_dispmask(TD_HINT_UNFOCUSED); end end return wnd; end -- -- adopted windows has a few edge cases, -- 1. saved metadata from earlier -- 2. attached to a display that doesn't necessarily exist -- 3. complex allocation hierarchy (wayland) -- local adopt_new = {}; function durden_adopt(vid, kind, title, parent, last) -- always ignore unknown ones as they are likely pending or external listening if (kind == "unknown") then conn_log(conn_fmt("adopt=%d:kind=unknown:reject_wnd", vid)); return false; end -- fake trigger the meta guard as we likely come from a working reset/ -- silent restart where the feature is just an annoyance meta_guard(true, true); -- need to re-attach so they don't end up racing to the wrong display local ap = display_attachment(); if (ap ~= nil) then rendertarget_attach(ap, vid, RENDERTARGET_DETACH); end -- otherwise, ignore subsegments - let the client re-request them as needed if (valid_vid(parent)) then conn_log(conn_fmt("adopt=%d:kind=%s:reject_subsegment", vid, kind)); return; end -- build a new window with the old title etc. local wnd = durden_launch(vid, title); if (not wnd) then conn_log(conn_fmt("adopt=%d:kind=%s:reject_wnd", vid, kind)); return; end -- and fake a registered event to make the archetype apply extevh_default(vid, { kind = "registered", segkind = kind, title = string.len(title) > 0 and title or tostring(kind), source_audio = BADID }); conn_log(conn_fmt("adopt=%d:kind=%s:parent=%d", vid, kind, parent)); -- some atypes may still have 'attach_block' where this becomes a noop if (wnd.ws_attach) then wnd:ws_attach(); table.insert(adopt_new, wnd); end -- wait until last adoption call before doing relayout etc. if (not last) then return true; end -- sweep the list of newly added windows and reparent if needed local ds = {}; for i,v in ipairs(adopt_new) do if (v.desired_parent) then local lst = v.space:linearize(); for i,j in ipairs(lst) do if (j.name == v.desired_parent) then v:reparent(j); ds[v.space] = true; break; end end end end -- and relayout the dirty spaces for space in all_spaces_iter() do space:resize(); end -- the statusbar and other dependents are not necessarily synched on -- ws_attach operations, so need to do this manually for disp in all_tilers_iter() do disp:tile_update(); -- an ugly hack to reset selection state disp:switch_ws(2); disp:switch_ws(1); end adopt_new = {}; return true; end -- This will likely burst device events in the beginning that we -- don't really care to show, so wait a few hundred ticks before -- adding notifications -- function durden_iostatus_handler(iotbl) local dev = iotbl.devkind and iotbl.devkind or "unknown"; if (iotbl.action == "added") then if (dev == "led") then ledm_added(iotbl); else iostatem_added(iotbl); end elseif (iotbl.action == "removed") then if (iotbl.devkind == "led") then ledm_added(iotbl); else iostatem_removed(iotbl); end end end function durden_display_state(action, id, state) display_event_handler(action, id); if (state and state.ledctrl) then display_set_backlight(id, state.ledctrl, state.ledind); end end function durden_normal_input(iotbl, fromim) -- we track all iotbl events in full debug mode if (iotbl.kind == "status") then durden_iostatus_handler(iotbl); return; end ievcount = ievcount + 1; -- iostate manager takes care of mapping or translating 'game' devices, -- device added/removed events, stateful "per window" tracking and -- "autofire" or "repeat" injections. It may also route to registered -- input tools. Any processed results might injected back, and that's -- the 'fromim' tag. if (not fromim) then if (iostatem_input(iotbl)) then return; end end -- then we forward keyboard events into the dispatch function, this applies -- translations, bindings and symtable mapping. Returns information if the -- event was consumed by some UI features (ok true) or what the internal string -- representation is (m1_m2_LEFT) and the patched iotbl. It will also apply any -- per-display hook active at the moment (lbar, bbar uses those). It also runs -- the meta-guard evaluation to try and figure out if the user seems unaware of -- his keybindings. local ok, outsym, iotbl = dispatch_translate(iotbl); if (iotbl.digital) then if (ok) then return; end -- there is a dark side here in that the idle timers are not considered for -- touch events that do not present a digital ('press') output, only ranges -- of analog. This means that gesture analysis need to feed back for these -- kinds of devices, particularly when their noise-floor/ceiling is moving -- with the environment. timer_reset_idle(); end -- after that we have special handling for mouse motion and presses, -- any forwarded input there is based on event reception in listeners -- attached to mouse motion or presses. if (iotbl.mouse) then if (mouse_blocked()) then return; end mouse_iotbl_input(iotbl); timer_reset_idle(); return; end -- try the input_table function, if it consumes the input, ok - otherwise -- try and forward to the display fallback input handler (like the wallpaper) local sel = active_display().selected; if (not sel or not sel:input_table(iotbl)) then if (active_display().fallthrough_ioh) then active_display():fallthrough_ioh(iotbl); return; end end end -- special case: (UP, DOWN, LEFT, RIGHT + mouse motion is mapped to -- manipulate the mouse_select_begin() mouse_select_end() region, -- ESCAPE cancels the mode, end runs whatever trigger we set (global). -- see 'select_region_*' global functions + some button to align -- with selected window (if any, like m1 and m2) function durden_regionsel_input(iotbl, fromim) if (iotbl.kind == "status") then durden_iostatus_handler(iotbl); return; end -- feed iostatem so that we get repeats if (not fromim) then if (iostatem_input(iotbl)) then return; end end local m2_set = function() local rt = active_display(true); local mx, my = mouse_xy(); local items = pick_items(mx, my, 1, true, rt); if (#items > 0) then mouse_select_set(items[1]); end end if (iotbl.translated and iotbl.active) then local sym, lutsym = SYMTABLE:patch(iotbl); if (SYSTEM_KEYS["cancel"] == sym) then suppl_region_stop(DURDEN_REGIONFAIL_TRIGGER); elseif (SYSTEM_KEYS["accept"] == sym) then suppl_region_stop(DURDEN_REGIONSEL_TRIGGER); elseif (SYSTEM_KEYS["meta_1"] == sym) then mouse_select_set(); elseif (SYSTEM_KEYS["meta_2"] == sym) then -- keyboard mouse navigation, could probably be moved to some m2_set(); elseif (SYSTEM_KEYS["left"] == sym) then local mx, my = mouse_xy(); mouse_absinput(mx-8, my); elseif (SYSTEM_KEYS["right"] == sym) then local mx, my = mouse_xy(); mouse_absinput(mx+8, my); elseif (SYSTEM_KEYS["next"] == sym) then local mx, my = mouse_xy(); mouse_absinput(mx, my-8); elseif (SYSTEM_KEYS["previous"] == sym) then local mx, my = mouse_xy(); mouse_absinput(mx, my+8); end elseif (iotbl.mouse and not mouse_blocked()) then if (iotbl.digital) then if iotbl.subid == MOUSE_RBUTTON then mouse_select_set(); elseif iotbl.subid == MOUSE_MBUTTON then m2_set(); -- possible uniform-extend on wheel? else suppl_region_stop(DURDEN_REGIONSEL_TRIGGER); end else mouse_iotbl_input(iotbl); end end end -- no keyrepeat, only forward to timer and wm, used for the -- system/lock=key state. function durden_locked_input(iotbl) if (iotbl.kind == "status") then durden_iostatus_handler(iotbl); return; end if (not iotbl.translated) then return; end timer_reset_idle(); -- notranslate option will still forward to WM and allows meta- guard to work, -- but nothing else. So it should not be possible to set lock, plug/unplug -- keyboard, hammer for meta-state and then get rid if locked state. local ok, outsym, iotbl = dispatch_translate(iotbl, true); end -- we don't want to mutate the entry-point as that would interfere with -- user provided hookscripts from woring properly, provide an indirection -- and a logging interface for switching local current_input = durden_normal_input; function durden_input(...) return current_input(...) end local ilog; function durden_input_sethandler(handler, name) if not ilog then ilog = suppl_add_logfn("idevice"); end if not handler then ilog("new input handler: default/normal"); current_input = durden_normal_input; else if handler == current_input then return false end ilog("new input handler: " .. name); current_input = handler; end return true end function durden_shutdown() SYMTABLE:store_translation(); CLIPBOARD:save("clipboard_data.lua"); display_manager_shutdown(); iostatem_shutdown(); gconfig_shutdown(); end -- we ignore multicast for mouse, so target_input rather than input_table -- works fine here and elsewhere local function flush_pending() for k,v in pairs(EVENT_SYNCH) do if (valid_vid(v.target)) then if (v.queue) then for i,j in ipairs(v.queue) do target_input(v.target, j); end v.queue = {}; end if (v.pending and #v.pending > 0) then for i,j in ipairs(v.pending) do target_input(v.target, j); end v.pending = nil; end end end end function durden_clock_pulse(n, nt) -- if we experience stalls that give us multiple batched ticks -- we don't want to forward this to the iostatem_ as that can -- generate storms of repeats if (nt == 1) then local tt = iostatem_tick(); if (tt) then for k,v in ipairs(tt) do durden_input(v, true); end end end -- and mouse may populate the target-pending queue, mouse_tick(1); -- anything periodically attached to a single tiler should be done now display_tick(); -- led devices can have custom or periodic effect, so also need clock ledm_tick(); -- forward to third parties flush_pending(); -- this should only be for tracking, so order-independent dispatch_tick(); end -- open question is if we should burn this hook to store state and -- changes to keybinding etc. for better recovery, downside is that -- there is the possiblity we save a 'guaranteed broken' state. function durden_fatal(msg) local lsym = dispatch_last_symbol and dispatch_last_symbol() or "pre-init" local msg = string.format( "error: %s\nlast path: %s\ntrace:\n%s", msg, lsym, debug.traceback() ); return msg; end
if mods["nixie-tubes"]then table.insert(data.raw.technology["circuit-network"].effects,{type = "unlock-recipe", recipe = "nixie-tube"}) table.insert(data.raw.technology["circuit-network"].effects,{type = "unlock-recipe", recipe = "nixie-tube-alpha"}) table.insert(data.raw.technology["circuit-network"].effects,{type = "unlock-recipe", recipe = "nixie-tube-small"}) for i, effect in pairs(data.raw.technology["cathodes"].effects) do if effect.type == "unlock-recipe" and effect.recipe == "nixie-tube" then table.remove(data.raw.technology["cathodes"].effects, i) end end for i, effect in pairs(data.raw.technology["cathodes"].effects) do if effect.type == "unlock-recipe" and effect.recipe == "nixie-tube-alpha" then table.remove(data.raw.technology["cathodes"].effects, i) end end for i, effect in pairs(data.raw.technology["cathodes"].effects) do if effect.type == "unlock-recipe" and effect.recipe == "nixie-tube-small" then table.remove(data.raw.technology["cathodes"].effects, i) end end end
help( [[ This module loads PARI 2.7.5 PARI/GP is a widely used computer algebra system designed for fast computations in number theory (factorizations, algebraic number theory, elliptic curves...), but also contains a large number of other useful functions to compute with mathematical entities such as matrices, polynomials, power series, algebraic numbers etc., and a lot of transcendental functions. ]]) whatis("Loads PARI") local version = "2.7.5" local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/pari/"..version prepend_path("LD_LIBRARY_PATH", pathJoin(base, "lib")) prepend_path("PATH", pathJoin(base, "bin")) prepend_path("CPATH", base.."/include") prepend_path("LIBRARY_PATH", base.."/lib") family('pari')
local GameServerItem = class("GameServerItem") function GameServerItem:ctor(pData) self.wKindID =0 self.wNodeID =0 self.wSortID =0 self.wServerID =0 self.wServerKind =0 self.wServerType =0 self.wServerLevel =0 self.wServerPort =0 self.lCellScore =0 self.cbEnterMember =0 self.lEnterScore =0 self.dwServerRule =0 self.dwOnLineCount =0 self.dwAndroidCount =0 self.dwFullCount =0 self.szServerAddr = "" self.szServerName = "" end function GameServerItem:onInit(pData) if pData == nil then print("GameServerItem-onInit-null") return end local int64 = Integer64.new() self.wKindID = pData:readword() --名称索引 self.wNodeID = pData:readword() --节点索引 self.wSortID = pData:readword() --排序索引 self.wServerID = pData:readword() --房间索引 self.wServerKind = pData:readword() --房间类型 self.wServerType = pData:readword() --房间类型 self.wServerLevel= pData:readword() --房间等级 self.wServerPort = pData:readword() --房间端口 self.lCellScore = pData:readscore(int64):getvalue() --单元积分 self.cbEnterMember = pData:readbyte() --进入会员 self.lEnterScore = pData:readscore(int64):getvalue() --进入积分 self.dwServerRule = pData:readdword() --房间规则 self.dwOnLineCount= pData:readdword() --在线人数 self.dwAndroidCount = pData:readdword() --机器人数 self.dwFullCount = pData:readdword() --满员人数 self.szServerAddr = pData:readstring(32) --房间地址 self.szServerName = pData:readstring(32) --房间名称 self.dwSurportType = pData:readdword() --支持类型 self.wTableCount = pData:readword() --桌子数目 --self:testlog() return self end function GameServerItem:testlog() print("**************************************************") --dump(self, "GameServerItem", 6) print("**************************************************") end function GameServerItem:readScore(dataBuffer) if self._int64 == nil then self._int64 = Integer64.new():addTo(self) end dataBuffer:readscore(self._int64) return self._int64:getvalue() end return GameServerItem
local TrailParticle = GameObject:extend() function TrailParticle:new(zone, x, y, opts) TrailParticle.super.new(self, zone, x, y, opts) self.color = opts.color or skill_point_color self.depth = 75 self.r = opts.r or random(4, 6) self.timer:tween(opts.d or random(0.3, 0.5), self, {r = 0}, 'linear', function() self.dead = true end) end function TrailParticle:update(dt) TrailParticle.super.update(self, dt) end function TrailParticle:draw() useColor(self.color) love.graphics.circle('fill', self.x, self.y, self.r) setColor(255, 255, 255) end function TrailParticle:destroy() TrailParticle.super.destroy(self) end return TrailParticle
require "lua/tools" local filename = tmpdir .. "/lualept.png" local filename2 = tmpdir .. "/lualept-mask.tif" local filename3 = tmpdir .. "/lualept-masked.png" local image1 = images .. '/lualept.jpg' header("Pix2") local pix = Pix(image1) print (pad("pix"), pix) pix:View() local ok = pix:Write(filename, 'png') print (pad("pix:Write('" .. filename .. "', 'png')"), ok) local w, h, d = pix:GetDimensions() print (pad("dimensions"), w, h, d) print (pad("area"), w * h) print (pad("RGB colors"), pix:CountRGBColors()) local hist = pix:GetColorAmapHistogram(1) print (pad("color histogram #"), #hist) local pixm = pix:MakeArbMaskFromRGB(-0.5, -0.5, 0.75, 0.05) pixm:View() -- pixm:SetInputFormat('tiff-g4') print (pad("pixm"), pixm) print (pad("dimensions"), pixm:GetDimensions()) print (pad("pixels"), pixm:CountPixels()) local box = Box(10,w-20,h-100,100) print (pad("rect"), box) print (pad("pixels in rect"), pixm:CountPixelsInRect(box)) print (pad("foreground fract"), pixm:ForegroundFraction()) local ok = pixm:Write(filename2,'g4') print (pad("pixm:Write('" .. filename2 .. "','g4')"), ok) pix:PaintThroughMask(pixm, 0, 0, LuaLept.RGB(20,192,96)) pix:View() local ok = pix:Write(filename3,'png') print (pad("pix:Write('" .. filename3 .. "','png')"), ok) header()
------------------------------------------------------------------------------- -- Find functions ------------------------------------------------------------------------------- --- Find library. Finds entities in various shapes. -- @shared local find_library, _ = SF.Libraries.Register("find") -- Register privileges do local P = SF.Permissions P.registerPrivilege("find", "Find", "Allows the user to access the find library") end --[[ local find_cooldown if SERVER then find_cooldown = CreateConVar("sf_find_cooldown_sv", "0.01", {FCVAR_REPLICATED, FCVAR_ARCHIVE, FCVAR_DONTRECORD}) else find_cooldown = CreateConVar("sf_find_cooldown_cl", "0.01", {FCVAR_ARCHIVE, FCVAR_DONTRECORD}) end --]] local find_cooldown = CreateConVar("sf_find_cooldown", "0.01", {FCVAR_REPLICATED, FCVAR_ARCHIVE, FCVAR_DONTRECORD}) local function updateCooldown(instance) local data, time = instance.data, CurTime() if not data.findcooldown then data.findcooldown = 0 end if data.findcooldown > time then return false end data.findcooldown = time + find_cooldown:GetFloat() return true end local function convert(results, func) if func ~= nil then SF.CheckType(func,"function",1) end local wrap = SF.WrapObject local out = {} for i=1, #results do local ent = wrap(results[i]) if not func or func(ent) then out[#out+1] = ent end end return out end local function check_access(perm) return SF.Permissions.check(SF.instance.player, nil, perm) end --- Checks if a find function can be performed -- @return True if find functions can be used function find_library.canFind() if not check_access("find") then return false end local data = SF.instance.data if not data.findcooldown then data.findcooldown = 0 end return data.findcooldown <= CurTime() end --- Finds entities in a box -- @param min Bottom corner -- @param max Top corner -- @param filter Optional function to filter results -- @return An array of found entities function find_library.inBox(min, max, filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end SF.CheckType(min,"Vector") SF.CheckType(max,"Vector") local instance = SF.instance if not updateCooldown(instance) then return end return convert(ents.FindInBox(min, max), filter) end --- Finds entities in a sphere -- @param center Center of the sphere -- @param radius Sphere radius -- @param filter Optional function to filter results -- @return An array of found entities function find_library.inSphere(center, radius, filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end SF.CheckType(center,"Vector") SF.CheckType(radius,"number") local instance = SF.instance if not updateCooldown(instance) then SF.throw("You cannot run a find right now", 2) end return convert(ents.FindInSphere(center, radius), filter) end --- Finds entities in a cone -- @param pos The cone vertex position -- @param dir The direction to project the cone -- @param distance The length to project the cone -- @param radius The angle of the cone -- @param filter Optional function to filter results -- @return An array of found entities function find_library.inCone(pos, dir, distance, radius, filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end SF.CheckType(pos,"Vector") SF.CheckType(dir,"Vector") SF.CheckType(distance,"number") SF.CheckType(radius,"number") local instance = SF.instance if not updateCooldown(instance) then SF.throw("You cannot run a find right now", 2) end return convert(ents.FindInCone(pos,dir,distance,radius), filter) end --- Finds entities by class name -- @param class The class name -- @param filter Optional function to filter results -- @return An array of found entities function find_library.byClass(class, filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end SF.CheckType(class,"string") local instance = SF.instance if not updateCooldown(instance) then SF.throw("You cannot run a find right now", 2) end return convert(ents.FindByClass(class), filter) end --- Finds entities by model -- @param model The model file -- @param filter Optional function to filter results -- @return An array of found entities function find_library.byModel(model, filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end SF.CheckType(model,"string") local instance = SF.instance if not updateCooldown(instance) then SF.throw("You cannot run a find right now", 2) end return convert(ents.FindByModel(model), filter) end --- Finds all players (including bots) -- @param filter Optional function to filter results -- @return An array of found entities function find_library.allPlayers(filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end local instance = SF.instance if not updateCooldown(instance) then SF.throw("You cannot run a find right now", 2) end return convert(player.GetAll(), filter) end --- Finds all entitites -- @param filter Optional function to filter results -- @return An array of found entities function find_library.all(filter) if not check_access("find") then SF.throw("Insufficient permissions", 2) end local instance = SF.instance if not updateCooldown(instance) then SF.throw("You cannot run a find right now", 2) end return convert(ents.GetAll(), filter) end
-- A project defines one build target project "bzip2" --kind "WindowedApp" --kind "ConsoleApp" --kind "SharedLib" kind "StaticLib" language "C++" files { "blocksort.c", "bzcompress.c", "bzlib.c", "bzlib.h", "bzlib_private.h", "crctable.c", "decompress.c", "huffman.c", "randtable.c", } configuration "windows" do defines { "WIN32", "_WINDOWS", } end configuration "gmake" do buildoptions { "-Wall" } end configuration "vs*" do buildoptions { "/wd4996" } end configuration "Debug" do defines { "DEBUG" } flags { "Symbols" } targetdir "../debug" end configuration "Release" do defines { "NDEBUG" } flags { "Optimize" } targetdir "../release" end
local args = { ... } if ccemux then local function help() print("Usages:") print("emu close - close this computer") print("emu open [id] - open another computer") print("emu data [id] - opens the data folder") print("emu config - opens the config editor") print("Run 'help emu' for additional information") end if #args == 0 then help() else if args[1] == "close" then ccemux.closeEmu() elseif args[1] == "open" then print("Opened computer ID " .. ccemux.openEmu(tonumber(args[2]))) elseif args[1] == "data" then local id = nil if args[2] ~= nil then id = tonumber(args[2]) if id == nil then printError("Expected a computer ID") return end end if ccemux.openDataDir(id) then print("Opened data folder") else print("Unable to open data folder") end elseif args[1] == "config" then local ok, err = ccemux.openConfig() if ok then print("Opened config editor") else print(err) end else printError("Unrecognized subcommand: " .. args[1]) help() end end else printError("CCEmuX API is disabled or unavailable.") end
local L = (...) return { new = function(self, whack) self.whack = whack return self end, keypressed = function(self, key) if (key == "f11") then love.window.setFullscreen(not love.window.getFullscreen()) elseif (key == "f2") then love.graphics.newScreenshot(true):encode(os.time() .. ".png") end end }
--[[ class_name = {} function class(cname) return function(base) if type(base) == 'string' then base = _G[base] return function(body) _G[cname] = define_class(base, body) class_name[_G[cname] ] = cname end elseif class_name[base] then return function(body) _G[cname] = define_class(base, body) class_name[_G[cname] ] = cname end else _G[cname] = define_class(base) class_name[_G[cname] ] = cname end end end do local function init(self) end local function to_str(self) return string.format("<%s#0x%s>",class_name[self.class],self.id) end function define_class(base, body) if not body then body, base = base, body end local class = body class.base = base if base then setmetatable(class,{__index = base}) end class.init = class.init or init class.__meta = { __index = class, __add = class["+"], __sub = class["-"], __mul = class["*"], __div = class["/"], __mod = class["%"], __pow = class["^"], __unm = class["-@"], __concat = class[".."], __len = class["#"], __eq = class["=="], __lt = class["<"], __le = class["<="], __call = class["()"], __tostring = class.__tostring or to_str, __pairs = class.__pairs, __ipairs = class.__ipairs, } return class end end function new(class, ...) if type(class) == "string" then class = _G[class] end local obj = {class = class} obj.id = string.gsub(tostring(obj), "table: (%d*)", "%1") setmetatable(obj, class.__meta) obj:init(...) return obj end ]]
local questions = { [1] = {"In which year did the US get its independence?", {"1776"}}, [2] = {"Who is the current president of the US?", {"Trump", "Donald Trump", "Donald J.Trump", "Donald"}}, [3] = {"What luxury British automobile brand was purchased by by Tata motors in 2008?", {"Jaguar"}}, [4] = {"The companies HP, Microsoft and Apple were all started in a what?", {"Garage"}}, [5] = {"Who is the current supreme leader of North Korea?", {"Kim Jong Un", "Kim Jong-Un"}}, [6] = {"Who was the second president of the United States?", {"John Adams"}}, [7] = {"What color do you get when you mix yellow and blue?", {"Green"}}, [8] = {"Who played the fictional anti hero Deadpool in the 2016 movie?", {"Ryan Reynolds", "Reynolds", "Ryan"}}, [9] = {"Who was awarded the first United States patent for the telephone?", {"Alexander Graham Bell", "Bell", "Alexander Bell", "Graham Bell"}}, [10] = {"In What state was President Barack Obama born?", {"Hawaii"}}, [11] = {"In computer science, what does 'GUI' stand for?", {"Graphical user interface"}}, } isQuestion = false hasAnwered = {} local trivia_time = 1000*60*10 function noneAnswered() isQuestion = false for k, v in ipairs(getElementsByType("player")) do if (exports.server:isPlayerLoggedIn(v)) then outputChatBox("#FF0000[TRIVIA] #ffffffNo one has answered the question, the correct answer was #D68910"..toAnsw[1]..".", v, 0, 0, 0, true) end end setTimer(getQuestion, trivia_time, 1) end function getQuestion() local i = math.random(1,#questions) toAnsw = questions[i][2] award = math.floor(math.random(1000,5000)) isQuestion = true for k, v in ipairs(getElementsByType("player")) do if (exports.server:isPlayerLoggedIn(v)) then outputChatBox("#FF0000[TRIVIA] #D68910"..questions[i][1].." #ffffffAnswer the question for $"..exports.server:convertNumber(award).." in thirty seconds! (use /tansw <answer> to participate).", v, 0, 0, 0, true) end end noAnswerTime = setTimer(noneAnswered, 30*1000, 1) hasAnwered = {} end setTimer(getQuestion, trivia_time, 1) function isCorrectAnswer(answ) for k, v in ipairs(toAnsw) do if (string.lower(answ) == string.lower(v)) then return true, v end end return false end addCommandHandler("tansw", function(plr, cmd, ...) if (isQuestion) then if not (hasAnwered[plr]) then local text = table.concat({...}, " ") if (isCorrectAnswer(text)) then local bool, answer = isCorrectAnswer(text) for k, v in ipairs(getElementsByType("player")) do if (exports.server:isPlayerLoggedIn(v)) then outputChatBox("#FF0000[TRIVIA] #ffffff"..getPlayerName(plr).." answered with the right answer which is #D68910"..answer..".", v, 0, 0, 0, true) outputChatBox("#FF0000[TRIVIA] #ffffff"..getPlayerName(plr).." won $"..exports.server:convertNumber(award)..".", v, 0, 0, 0, true) end end exports.AURpayments:addMoney(plr, award, "Custom", "Misc", 0, "AURsamtrivia Won trivia") killTimer(noAnswerTime) setTimer(getQuestion, trivia_time, 1) isQuestion = false else outputChatBox("#FF0000[TRIVIA] #ffffffWrong answer.", plr, 0, 0, 0, true) hasAnwered[plr] = true end else outputChatBox("#FF0000[TRIVIA] #ffffffYou can no longer participate in this question.", plr, 0, 0, 0, true) end else outputChatBox("#FF0000[TRIVIA] #ffffffThere is no trivia going on right now.", plr, 0, 0, 0, true) end end)
--[[ # torch-hdf5 Torch support for the HDF5 Hierarchical Data Format. This format is fast and flexible, and is used by many scientific applications (Matlab, R, Python, etc) ]] local torch = require 'torch' hdf5 = {} local function log(msg) local info = debug.getinfo(1, "Sl") print(table.concat{info.short_src, ":", info.currentline, " ", msg}) end hdf5._logger = { debug = function() end, warn = log, error = log, } torch.include("hdf5", "config.lua") if not hdf5._config then error("Unable to find torch-hdf5 config.lua") end torch.include("hdf5", "ffi.lua") torch.include("hdf5", "file.lua") torch.include("hdf5", "dataset.lua") torch.include("hdf5", "datasetOptions.lua") torch.include("hdf5", "group.lua") torch.include("hdf5", "testUtils.lua") hdf5._debugMode = false --[[ Call this to enable debug mode. ]] function hdf5.debugMode() hdf5._debugMode = true hdf5._logger.debug = log end --[[ Return true if we are in debug mode; false otherwise ]] function hdf5._inDebugMode() return hdf5._debugMode end --[[ Read an object from a path and wrap it in an instance of the appropriate class Parameters: * `parent` - wrapper object immediately above the object being loaded, in the hierarchy * `locationID` - an HDF5 ID relative to which we are to load the object * `datapath` - path to the object to load, relative to the given location Returns: An HDF5Group or HDF5DataSet object ]] function hdf5._loadObject(parent, locationID, datapath) local objectID = hdf5.C.H5Oopen(locationID, datapath, hdf5.H5P_DEFAULT) if objectID < 0 then error("Unable to read from '" .. datapath .. "' in " .. tostring(parent) .. " - no such data path.") end local typeID = hdf5.C.H5Iget_type(objectID) local status = hdf5.C.H5Oclose(objectID) if status < 0 then error("hdf5._loadObject: error closing object " .. objectID) end if typeID == hdf5.C.H5I_GROUP then local groupID = hdf5.C.H5Gopen2(locationID, datapath, hdf5.H5P_DEFAULT) if groupID < 0 then error("Unable to read group from '" .. datapath .. "' in " .. tostring(parent) .. "!") end local group = hdf5.HDF5Group(parent, groupID) return group elseif typeID == hdf5.C.H5I_DATASET then local datasetID = hdf5.C.H5Dopen2(locationID, datapath, hdf5.H5P_DEFAULT); if datasetID < 0 then error("Unable to read dataset from '" .. datapath .. "' in " .. tostring(parent) .. "!") end local dataspaceID = hdf5.C.H5Dget_space(datasetID) if dataspaceID < 0 then error("Unable to get dataspace for dataset '" .. datapath .. "' in " .. tostring(parent) .. "!") end local dataset = hdf5.HDF5DataSet(parent, datasetID, dataspaceID) return dataset else error("Unsupported data type at " .. datapath) end end --[[ Shorthand for [hdf5.HDF5File.open()](#hdf5.HDF5File.open). ]] function hdf5.open(...) return hdf5.HDF5File.open(...) end return hdf5
local S = farming.intllib -- blackberries seed minetest.register_node("hades_extrafarming:seed_blackberry", { description = S("Blackberries Seed"), tiles = {"farming_blackberry_seed.png"}, inventory_image = "farming_blackberry_seed.png", wield_image = "farming_blackberry_seed.png", drawtype = "signlike", groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = farming.select, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "hades_extrafarming:blackberry_1") end, }) minetest.register_craft({ type = "shapeless", output = "hades_extrafarming:seed_blackberry", recipe = {"group:food_blackberry"} }) -- blackberries minetest.register_craftitem("hades_extrafarming:blackberry", { description = S("Blackberries"), inventory_image = "farming_blackberry.png", groups = {food_blackberries = 1, food_blackberry = 1, food_berry = 1, flammable = 2, food = 2, eatable = 1}, on_use = minetest.item_eat(1), }) local def = { drawtype = "plantlike", tiles = {"farming_blackberry_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = hades_sounds.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("hades_extrafarming:blackberry_1", table.copy(def)) -- stage 2 def.tiles = {"farming_blackberry_2.png"} minetest.register_node("hades_extrafarming:blackberry_2", table.copy(def)) -- stage 3 def.tiles = {"farming_blackberry_3.png"} minetest.register_node("hades_extrafarming:blackberry_3", table.copy(def)) -- stage 4 def.tiles = {"farming_blackberry_4.png"} def.groups.growing = nil def.drop = { items = { {items = {'hades_extrafarming:blackberry 2'}, rarity = 1}, {items = {'hades_extrafarming:blackberry'}, rarity = 2}, {items = {'hades_extrafarming:blackberry'}, rarity = 3}, } } minetest.register_node("hades_extrafarming:blackberry_4", table.copy(def)) -- add to registered_plants farming.registered_plants["hades_extrafarming:blackberry"] = { crop = "hades_extrafarming:blackberry", seed = "hades_extrafarming:seed_blackberry", minlight = farming.min_light, maxlight = farming.max_light, steps = 4 }
-- buckets_api/init.lua -- Load support for Minebase translation. local S = minetest.get_translator("buckets_api") minetest.register_craft({ output = "buckets_api:bucket_empty 1", recipe = { {"base_ores:steel_ingot", "", "base_ores:steel_ingot"}, {"", "base_ores:steel_ingot", ""}, } }) buckets = {} buckets.liquids = {} local function check_protection(pos, name, text) if minetest.is_protected(pos, name) then minetest.log("warning", (name ~= "" and name or "A mod") .. " tried to " .. text .. " at protected position " .. minetest.pos_to_string(pos) .. " with a bucket") minetest.record_protection_violation(pos, name) return true end return false end function buckets.on_place(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = minetest.get_node_or_nil(pointed_thing.under) local ndef = node and minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if ndef and ndef.on_rightclick and not (user and user:is_player() and user:get_player_control().sneak) then return ndef.on_rightclick( pointed_thing.under, node, user, itemstack) end local lpos -- Check if pointing to a buildable node if ndef and ndef.buildable_to then -- buildable; replace the node lpos = pointed_thing.under else -- not buildable to; place the liquid above -- check if the node above can be replaced lpos = pointed_thing.above node = minetest.get_node_or_nil(lpos) local above_ndef = node and minetest.registered_nodes[node.name] if not above_ndef or not above_ndef.buildable_to then -- do not remove the bucket with the liquid return itemstack end end local def = itemstack:get_definition() if check_protection(lpos, user and user:get_player_name() or "", "place " .. def._source) then return end minetest.set_node(lpos, {name = def._source}) return ItemStack(def._empty) end function buckets.on_use(itemstack, user, pointed_thing) if pointed_thing.type == "object" then pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) return user:get_wielded_item() elseif pointed_thing.type ~= "node" then -- do nothing if it's neither object nor node return end -- Check if pointing to a liquid source local node = minetest.get_node(pointed_thing.under) local liquiddef = buckets.liquids[node.name] local item_count = user:get_wielded_item():get_count() if liquiddef ~= nil and liquiddef.itemname ~= nil and node.name == liquiddef.source then if check_protection(pointed_thing.under, user:get_player_name(), "take ".. node.name) then return end -- default set to return filled bucket local giving_back = liquiddef.itemname -- check if holding more than 1 empty bucket if item_count > 1 then -- if space in inventory add filled bucked, otherwise drop as item local inv = user:get_inventory() if inv:room_for_item("main", {name=liquiddef.itemname}) then inv:add_item("main", liquiddef.itemname) else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, liquiddef.itemname) end -- set to return empty buckets minus 1 giving_back = "buckets_api:bucket_empty "..tostring(item_count-1) end -- force_renew requires a source neighbour local source_neighbor = false if liquiddef.force_renew then source_neighbor = minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) end if not (source_neighbor and liquiddef.force_renew) then minetest.add_node(pointed_thing.under, {name = "air"}) end return ItemStack(giving_back) else -- non-liquid nodes will have their on_punch triggered local node_def = minetest.registered_nodes[node.name] if node_def then node_def.on_punch(pointed_thing.under, node, user, pointed_thing) end return user:get_wielded_item() end end -- Register a new liquid -- groups = (optional) groups of the bucket item, for example {water_bucket = 1} -- force_renew = (optional) bool. Force the liquid source to renew if it has a -- source neighbour, even if defined as 'liquid_renewable = false'. -- Needed to avoid creating holes in sloping rivers. -- This function can be called from any mod (that depends on bucket). function buckets.register_liquid(name, def) local txt = name:gsub(":", "_") buckets.liquids[def.source] = { itemname = name, source = def.source, flowing = def.flowing, force_renew = def.force_renew, } buckets.liquids[def.flowing] = buckets.liquids[def.source] if name then minetest.register_craftitem(name, { description = def.description or txt, short_desciption = def.short_desciption, groups = def.groups, inventory_image = def.inventory_image or txt .. ".png", inventory_overlay = def.inventory_overlay, wield_image = def.wield_image, wield_overlay = def.wield_overlay, palette = def.palette, color = def.color, wield_scale = def.wield_scale, stack_max = 1, range = def.range, liquids_pointable = true, light_source = def.light_source, node_placement_prediction = def.node_placement_prediction, sound = def.sound, on_place = def.on_place or buckets.on_place, _empty = def.empty or "buckets_api:bucket_empty", _source = def.source }) end end minetest.register_craftitem("buckets_api:bucket_empty", { description = S("Empty Bucket"), inventory_image = "buckets_api_bucket.png", groups = {tool = 1}, liquids_pointable = true, on_use = buckets.on_use })