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SQuAD
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
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8f34811f992748d78675b8c0b8275e51
What company included the soundtrack as a reward for ordering the game prior to release?
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{ "text": [ "GameStop" ], "char_spans": [ { "start": [ 71 ], "end": [ 78 ] } ], "token_spans": [ { "start": [ 13 ], "end": [ 13 ] } ] }
[ "GameStop" ]
SQuAD
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
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3f666df4786142a295e6a14e2b7886fc
How many tracks were recorded on the preorder CD?
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{ "text": [ "20" ], "char_spans": [ { "start": [ 16 ], "end": [ 17 ] } ], "token_spans": [ { "start": [ 3 ], "end": [ 3 ] } ] }
[ "20" ]
SQuAD
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
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86e28ec777c44b1eb3fcd44a6ee81ad9
What was included as a Gamestop preorder item?
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{ "text": [ "CD" ], "char_spans": [ { "start": [ 2 ], "end": [ 3 ] } ], "token_spans": [ { "start": [ 1 ], "end": [ 1 ] } ] }
[ "CD" ]
SQuAD
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
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48d5ed1730a24b2983bed8ba13e66c94
Who wrote the music for Twilight Princess?
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[ "Toru Minegishi and Asuka Ohta" ]
SQuAD
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
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d53b3e78c2444892ac814f3d5152953c
Who was in charge of overseeing audio production?
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{ "text": [ "Koji Kondo" ], "char_spans": [ { "start": [ 84 ], "end": [ 93 ] } ], "token_spans": [ { "start": [ 16 ], "end": [ 17 ] } ] }
[ "Koji Kondo" ]
SQuAD
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
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84e8eee3933046b5bd8165048d270559
Who worked adapting the score for performance by an orchestra?
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{ "text": [ "Michiru Ōshima" ], "char_spans": [ { "start": [ 396 ], "end": [ 409 ] } ], "token_spans": [ { "start": [ 71 ], "end": [ 72 ] } ] }
[ "Michiru Ōshima" ]
SQuAD
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
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9fc39d4785954bc7a7a90ff5f591f435
Who wrote the music used in the game's trailer and demo?
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{ "text": [ "Koji Kondo" ], "char_spans": [ { "start": [ 84 ], "end": [ 93 ] } ], "token_spans": [ { "start": [ 16 ], "end": [ 17 ] } ] }
[ "Koji Kondo" ]
SQuAD
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
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d8172cf001fb411d8c7734bc5272a7d5
Who created orchestral arrangements for the game?
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{ "text": [ "Michiru Ōshima" ], "char_spans": [ { "start": [ 396 ], "end": [ 409 ] } ], "token_spans": [ { "start": [ 71 ], "end": [ 72 ] } ] }
[ "Michiru Ōshima" ]
SQuAD
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
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b565b4b99f844ba1a66ca208da538df0
Who was to conduct the ensemble that would perform the pieces?
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{ "text": [ "Yasuzo Takemoto" ], "char_spans": [ { "start": [ 521 ], "end": [ 535 ] } ], "token_spans": [ { "start": [ 90 ], "end": [ 91 ] } ] }
[ "Yasuzo Takemoto" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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dc14e7f0d6254debbb5e150c0554bb68
Where is the speaker located on the Wii console?
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[ "Wii Remote" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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199c0903f3f6491da9a2da82915f5e17
What sound do users here when uncovering secrets in the game?
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{ "text": [ "chime" ], "char_spans": [ { "start": [ 323 ], "end": [ 327 ] } ], "token_spans": [ { "start": [ 64 ], "end": [ 64 ] } ] }
[ "chime" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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e8095f67d1f34fe9a6418a0d6be75a35
What part of the Wii is employed to use weapons?
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{ "text": [ "Wii Remote" ], "char_spans": [ { "start": [ 171 ], "end": [ 180 ] } ], "token_spans": [ { "start": [ 32 ], "end": [ 33 ] } ] }
[ "Wii Remote" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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f900758ec6774e6b99529fc2857c7725
Aside from the sword, what is another weapon that Link can use?
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{ "text": [ "Nunchuk" ], "char_spans": [ { "start": [ 477 ], "end": [ 483 ] } ], "token_spans": [ { "start": [ 91 ], "end": [ 91 ] } ] }
[ "Nunchuk" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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678a3091242e4b13a23557bc69454bbb
How many weapons can be equipped by Link if playing Twilight Princess on a GameCube?
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{ "text": [ "two" ], "char_spans": [ { "start": [ 682 ], "end": [ 684 ] } ], "token_spans": [ { "start": [ 131 ], "end": [ 131 ] } ] }
[ "two" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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628b38bb36344a438618269bbc9bafae
The Wii version makes use of what kind of sensors?
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{ "text": [ "motion" ], "char_spans": [ { "start": [ 128 ], "end": [ 133 ] } ], "token_spans": [ { "start": [ 23 ], "end": [ 23 ] } ] }
[ "motion" ]
SQuAD
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]
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c86bfd7a9508483daf6b655fa7748b6f
What device on the Wii allows for sounds of a bowstring to be heard?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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b89178de4b8f4c28b2d9880e2618950a
What kind of scores did Twilight Princess receive from many video game review sources?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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23f26ab37ccb40b9876ad7c8200d3f1b
Which sites gave the Wii copy of Twilight Princess scores of 95% and 95?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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0b34ffbff3764aaf927fb707791e4b4b
Who counted the game among the best ever made?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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5f1f6cd6d6bc4e41b5839f64ebcd5b86
What was the reception of Twilight Princess?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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8709ff66f8f64b61857955df1e57b20c
What scores did it receive from major game publications?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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What is the average score of Twilight Princess on Metacritic?
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SQuAD
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
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5c80df6cbb5444189e9e11644ac36e9d
What reviewer called Twilight Princess "One of the greatest games ever created"?
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SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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f71f861e43174add975477fe1bab8b3f
What form does Link take in the Twilight Realm?
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[ "Wolf" ]
SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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c4c185d3b90a4f83af054c727138e954
What is Link's main form of offense in wolf form?
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{ "text": [ "biting" ], "char_spans": [ { "start": [ 291 ], "end": [ 296 ] } ], "token_spans": [ { "start": [ 60 ], "end": [ 60 ] } ] }
[ "biting" ]
SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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4ecea4d35d7342d4b173e84f94e1002f
Who provides helpful information to Link?
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{ "text": [ "Midna" ], "char_spans": [ { "start": [ 633 ], "end": [ 637 ] } ], "token_spans": [ { "start": [ 127 ], "end": [ 127 ] } ] }
[ "Midna" ]
SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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1cc4ead72d40474ba750c6b161139562
Link's wolf form is faster than what other form?
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{ "text": [ "human" ], "char_spans": [ { "start": [ 435 ], "end": [ 439 ] } ], "token_spans": [ { "start": [ 90 ], "end": [ 90 ] } ] }
[ "human" ]
SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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70747a5db21f47de8f7ba19ac91eeba1
What does Link transform into when he enters the Twilight Realm?
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{ "text": [ "Wolf" ], "char_spans": [ { "start": [ 351 ], "end": [ 354 ] } ], "token_spans": [ { "start": [ 72 ], "end": [ 72 ] } ] }
[ "Wolf" ]
SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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8bc8bcf150444aaca8c16eaa5f4f8fcb
Who is Midna?
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{ "text": [ "small imp-like creature" ], "char_spans": [ { "start": [ 642 ], "end": [ 664 ] } ], "token_spans": [ { "start": [ 130 ], "end": [ 134 ] } ] }
[ "small imp-like creature" ]
SQuAD
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]
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bc06836239f6477d94323eed2e185bab
What are Poes?
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[ "enemy ghosts" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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39a73db26f2e499fa46319f1b43ad816
How many dungeon instances are provided in Twilight Princess?
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[ "nine" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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ef1e14c508334a0cb3ac6df5d8c93c35
What does Link fight in dungeons?
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[ "enemies" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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8bfc45beb7414d1c99c1a53f4e6ca0bf
What provides a bridge between the different dungeons?
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{ "text": [ "overworld" ], "char_spans": [ { "start": [ 274 ], "end": [ 282 ] } ], "token_spans": [ { "start": [ 52 ], "end": [ 52 ] } ] }
[ "overworld" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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2443b789de1348b09a8b61c08801bee6
What is the name of Link's steed?
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{ "text": [ "Epona" ], "char_spans": [ { "start": [ 337 ], "end": [ 341 ] } ], "token_spans": [ { "start": [ 66 ], "end": [ 66 ] } ] }
[ "Epona" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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b442adb139b34d878672195ac0a9223d
What must Link solve throughout the game?
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{ "text": [ "puzzles" ], "char_spans": [ { "start": [ 110 ], "end": [ 116 ] } ], "token_spans": [ { "start": [ 20 ], "end": [ 20 ] } ] }
[ "puzzles" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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a356180d2bf34e8a9c4d24bcff2701c3
Who must Link fight at the end of a dungeon level?
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{ "text": [ "boss" ], "char_spans": [ { "start": [ 162 ], "end": [ 165 ] } ], "token_spans": [ { "start": [ 29 ], "end": [ 29 ] } ] }
[ "boss" ]
SQuAD
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
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94d2924fab314810bc2c29c2a278ee51
What connects the dungeons?
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[ "overworld" ]
SQuAD
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
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42645df51ecf42279d2cbac7880222cb
How long did it take to implement riding horses in a believable manner?
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[ "four" ]
SQuAD
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
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a782103b0bb745d38856324cc42eb096
Where did Nintendo preview the horseback riding feature?
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[ "Electronic Entertainment Expo 2004" ]
SQuAD
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
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faa8e7468ac34a1085a1b0b0caca3e21
What console was home to the sequel for The Wind Waker?
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{ "text": [ "Nintendo DS" ], "char_spans": [ { "start": [ 321 ], "end": [ 331 ] } ], "token_spans": [ { "start": [ 63 ], "end": [ 64 ] } ] }
[ "Nintendo DS" ]
SQuAD
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
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f482f5a6e6f9466ebb8bd7088fff28fa
What was the name of the second Wind Waker game?
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{ "text": [ "Phantom Hourglass" ], "char_spans": [ { "start": [ 357 ], "end": [ 373 ] } ], "token_spans": [ { "start": [ 72 ], "end": [ 73 ] } ] }
[ "Phantom Hourglass" ]
SQuAD
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
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1dcbc39303774e82a5c80239d58aa5b6
When did the company release a trailer of the horseback riding aspect?
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[ "2004" ]
SQuAD
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
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c57f6c961c0842409222a548171eb767
What kind of instruments are favored by Kondo?
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{ "text": [ "live" ], "char_spans": [ { "start": [ 167 ], "end": [ 170 ] } ], "token_spans": [ { "start": [ 30 ], "end": [ 30 ] } ] }
[ "live" ]
SQuAD
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
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b68bae19f973464bb2fef81801896573
When was the soundtrack of Twilight Princess made available?
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{ "text": [ "November 19, 2006" ], "char_spans": [ { "start": [ 561 ], "end": [ 577 ] } ], "token_spans": [ { "start": [ 100 ], "end": [ 103 ] } ] }
[ "November 19, 2006" ]
SQuAD
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
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43728cc77f26434da0fb05bfc463dd67
Which publication was associated with the soundtrack release?
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{ "text": [ "Nintendo Power" ], "char_spans": [ { "start": [ 593 ], "end": [ 606 ] } ], "token_spans": [ { "start": [ 109 ], "end": [ 110 ] } ] }
[ "Nintendo Power" ]
SQuAD
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
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ca406a12ce5c42a79df7f1bd41dc21be
Who made the requests for Kondo to use orchestral music throughout the game?
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{ "text": [ "Media" ], "char_spans": [ { "start": [ 0 ], "end": [ 4 ] } ], "token_spans": [ { "start": [ 0 ], "end": [ 0 ] } ] }
[ "Media" ]
SQuAD
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
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76286797dd33402d8ac70e82d4d61229
When were track versions of the game's sountrack released?
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[ "November 19, 2006" ]
SQuAD
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
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372da88357cf458787c2ef76ae720542
What were replicas of the Master Sword and Hylian Shield bundled with?
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{ "text": [ "soundtrack" ], "char_spans": [ { "start": [ 533 ], "end": [ 542 ] } ], "token_spans": [ { "start": [ 96 ], "end": [ 96 ] } ] }
[ "soundtrack" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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7e3592ebec0c4fcaafce2467af0cc104
Through what can Link's reaction and mood can be discerned?
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{ "text": [ "nods and facial expressions" ], "char_spans": [ { "start": [ 253 ], "end": [ 279 ] } ], "token_spans": [ { "start": [ 47 ], "end": [ 50 ] } ] }
[ "nods and facial expressions" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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f40cb6a8599d4d769d729e8798516cdd
Which person has the most spoken dialogue in the game?
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{ "text": [ "Midna" ], "char_spans": [ { "start": [ 434 ], "end": [ 438 ] } ], "token_spans": [ { "start": [ 75 ], "end": [ 75 ] } ] }
[ "Midna" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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298438fc66934a659a12c2f4b1af0c24
Who provided the basis for Midna's voice?
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{ "text": [ "Akiko Kōmoto" ], "char_spans": [ { "start": [ 659 ], "end": [ 670 ] } ], "token_spans": [ { "start": [ 116 ], "end": [ 117 ] } ] }
[ "Akiko Kōmoto" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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e9c4f1d721d9447a85fbaf92491b01b3
What does Link say when attacking?
{ "tokens": [ "What", "does", "Link", "say", "when", "attacking", "?" ], "offsets": [ 0, 5, 10, 15, 19, 24, 33 ] }
{ "text": [ "grunts" ], "char_spans": [ { "start": [ 133 ], "end": [ 138 ] } ], "token_spans": [ { "start": [ 28 ], "end": [ 28 ] } ] }
[ "grunts" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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a681f76918054e049cf29ce30d354051
How does Link express emotions?
{ "tokens": [ "How", "does", "Link", "express", "emotions", "?" ], "offsets": [ 0, 4, 9, 14, 22, 30 ] }
{ "text": [ "nods and facial expressions" ], "char_spans": [ { "start": [ 253 ], "end": [ 279 ] } ], "token_spans": [ { "start": [ 47 ], "end": [ 50 ] } ] }
[ "nods and facial expressions" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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56384f7cd887444e913eaff5d8cb7d78
What character has the most voice acting?
{ "tokens": [ "What", "character", "has", "the", "most", "voice", "acting", "?" ], "offsets": [ 0, 5, 15, 19, 23, 28, 34, 40 ] }
{ "text": [ "Midna" ], "char_spans": [ { "start": [ 434 ], "end": [ 438 ] } ], "token_spans": [ { "start": [ 75 ], "end": [ 75 ] } ] }
[ "Midna" ]
SQuAD
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.
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cbd85fff94624e3ba8e053c439e51703
Who does the voice of Midna?
{ "tokens": [ "Who", "does", "the", "voice", "of", "Midna", "?" ], "offsets": [ 0, 4, 9, 13, 19, 22, 27 ] }
{ "text": [ "Akiko Kōmoto" ], "char_spans": [ { "start": [ 659 ], "end": [ 670 ] } ], "token_spans": [ { "start": [ 116 ], "end": [ 117 ] } ] }
[ "Akiko Kōmoto" ]
SQuAD
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
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ca88f08ff2454d4c8cd65ab15d92883e
What kind of interface was used for in-game archery?
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{ "text": [ "pointing-based" ], "char_spans": [ { "start": [ 190 ], "end": [ 203 ] } ], "token_spans": [ { "start": [ 35 ], "end": [ 37 ] } ] }
[ "pointing-based" ]
SQuAD
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
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41b0a38815c64f348487addc190ad88e
What was the originally-planned launch year for Twilight Princess?
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{ "text": [ "2005" ], "char_spans": [ { "start": [ 570 ], "end": [ 573 ] } ], "token_spans": [ { "start": [ 103 ], "end": [ 103 ] } ] }
[ "2005" ]
SQuAD
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
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f29ca8d0367147cfa9db6c74bdb59fde
Which Nintendo employee was confident in the potential of developing two versions of Twilight Princess?
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{ "text": [ "Satoru Iwata" ], "char_spans": [ { "start": [ 618 ], "end": [ 629 ] } ], "token_spans": [ { "start": [ 111 ], "end": [ 112 ] } ] }
[ "Satoru Iwata" ]
SQuAD
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
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4c142d47b7bb454fb53f441119e9ad4a
What was the original release date for Gamecube?
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{ "text": [ "2005" ], "char_spans": [ { "start": [ 570 ], "end": [ 573 ] } ], "token_spans": [ { "start": [ 103 ], "end": [ 103 ] } ] }
[ "2005" ]
SQuAD
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
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6d67bcf6525d4d16a3600c54deba436a
In what year did Nintendo reveal the start of development on what would become Twilight Princess?
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{ "text": [ "2003" ], "char_spans": [ { "start": [ 3 ], "end": [ 6 ] } ], "token_spans": [ { "start": [ 1 ], "end": [ 1 ] } ] }
[ "2003" ]
SQuAD
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
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45f88f2069334623bb213ffacbcded11
At what event was a potential follow-up to The Wind Waker mentioned?
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{ "text": [ "Game Developers Conference" ], "char_spans": [ { "start": [ 187 ], "end": [ 212 ] } ], "token_spans": [ { "start": [ 40 ], "end": [ 42 ] } ] }
[ "Game Developers Conference" ]
SQuAD
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
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b4966e4e9b7e431c9a65560e5867f0d6
What region of the world did Nintendo want to design the next Legend of Zelda game for?
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[ "North American" ]
SQuAD
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
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131c9ae976c345c090fb4a3b900ad060
What year did Nintendo announce a new Legend of Zelda was in the works for Gamecube?
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[ "2003" ]
SQuAD
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
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0f51f16a7941407496272c816787fc20
Who was the director that unintentionally announced a Zelda game was in the works?
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{ "text": [ "Eiji Aonuma" ], "char_spans": [ { "start": [ 224 ], "end": [ 234 ] } ], "token_spans": [ { "start": [ 45 ], "end": [ 46 ] } ] }
[ "Eiji Aonuma" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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647bf343f31640ff9a972d4570ab8503
What is Link's job at the start of Twilight Princess?
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{ "text": [ "ranch hand" ], "char_spans": [ { "start": [ 144 ], "end": [ 153 ] } ], "token_spans": [ { "start": [ 27 ], "end": [ 28 ] } ] }
[ "ranch hand" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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bd87b3621baf410daa44eedd2bb8849c
What do the Bulbins take from Ordon?
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{ "text": [ "children" ], "char_spans": [ { "start": [ 247 ], "end": [ 254 ] } ], "token_spans": [ { "start": [ 49 ], "end": [ 49 ] } ] }
[ "children" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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1e2b0c0506924f12b09d38a883b1898b
Who releases Link from the Realm of Twilight?
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{ "text": [ "Midna" ], "char_spans": [ { "start": [ 494 ], "end": [ 498 ] } ], "token_spans": [ { "start": [ 98 ], "end": [ 98 ] } ] }
[ "Midna" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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3d4e93e7c4cf434b8c97acf50a452f40
What does Link have to gather in order to complete each area?
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{ "text": [ "Tears of Light" ], "char_spans": [ { "start": [ 940 ], "end": [ 953 ] } ], "token_spans": [ { "start": [ 189 ], "end": [ 191 ] } ] }
[ "Tears of Light" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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95b5fbea8034430184f2f4dd8e859d81
Where is Link working as a ranch hand?
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{ "text": [ "Ordon Village" ], "char_spans": [ { "start": [ 158 ], "end": [ 170 ] } ], "token_spans": [ { "start": [ 30 ], "end": [ 31 ] } ] }
[ "Ordon Village" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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fa5a453db2374f278bd2d969473bd7bf
Who attacks the village?
{ "tokens": [ "Who", "attacks", "the", "village", "?" ], "offsets": [ 0, 4, 12, 16, 23 ] }
{ "text": [ "Bulblins" ], "char_spans": [ { "start": [ 209 ], "end": [ 216 ] } ], "token_spans": [ { "start": [ 41 ], "end": [ 41 ] } ] }
[ "Bulblins" ]
SQuAD
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.
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a207614aca304dde8f0c5fb4aef36e7d
What must Link collect?
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[ "Tears of Light" ]
SQuAD
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
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1f22aea5d713484b9fb8d421af3424f3
What kind of error was found in Twilight Princess for Wii?
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[ "buffer overflow vulnerability" ]
SQuAD
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
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3604760583b64e2d8ee33eb82fadef14
What does ELF stand for?
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{ "text": [ "Executable and Linkable Format" ], "char_spans": [ { "start": [ 335 ], "end": [ 364 ] } ], "token_spans": [ { "start": [ 63 ], "end": [ 66 ] } ] }
[ "Executable and Linkable Format" ]
SQuAD
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
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5bd73b8ea70d4a1cbb4480eec247fbe5
Which issue of the Wii Menu fixed the issue with Twilight Princess?
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{ "text": [ "4.0" ], "char_spans": [ { "start": [ 562 ], "end": [ 564 ] } ], "token_spans": [ { "start": [ 100 ], "end": [ 100 ] } ] }
[ "4.0" ]
SQuAD
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
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0e7627181b9a4d4282db5197c77a627a
What was the name of the hack discovered?
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{ "text": [ "Twilight Hack" ], "char_spans": [ { "start": [ 125 ], "end": [ 137 ] } ], "token_spans": [ { "start": [ 22 ], "end": [ 23 ] } ] }
[ "Twilight Hack" ]
SQuAD
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
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de78556b357446e18e112b2c7f189043
What versions of the Wii Menu prevented copying the exploited files?
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{ "text": [ "3.3 and 3.4" ], "char_spans": [ { "start": [ 421 ], "end": [ 431 ] } ], "token_spans": [ { "start": [ 77 ], "end": [ 79 ] } ] }
[ "3.3 and 3.4" ]
SQuAD
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
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88fefe973de246f985b48d8ea3221684
What version of the Wii patched the hack vulnerability?
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{ "text": [ "4.0" ], "char_spans": [ { "start": [ 562 ], "end": [ 564 ] } ], "token_spans": [ { "start": [ 100 ], "end": [ 100 ] } ] }
[ "4.0" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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8b3b636cbee6499fa7ddc3f91806dbdb
What are the three main activities in The Legend of Zelda: Twilight Princess?
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{ "text": [ "combat, exploration, and item collection" ], "char_spans": [ { "start": [ 78 ], "end": [ 117 ] } ], "token_spans": [ { "start": [ 15 ], "end": [ 21 ] } ] }
[ "combat, exploration, and item collection" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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740c65846f6f41a7be7e88cf756d7189
Twilight Princess uses the control setup first employed in which previous game?
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{ "text": [ "Ocarina of Time" ], "char_spans": [ { "start": [ 167 ], "end": [ 181 ] } ], "token_spans": [ { "start": [ 31 ], "end": [ 33 ] } ] }
[ "Ocarina of Time" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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137fc349e27c42958297572ea5da92dd
What can be used to shoot without the need to manually target enemies?
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{ "text": [ "L-targeting" ], "char_spans": [ { "start": [ 231 ], "end": [ 241 ] } ], "token_spans": [ { "start": [ 42 ], "end": [ 44 ] } ] }
[ "L-targeting" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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6daed9e54bfc44cc90cb03c29b8831f6
What is Link's main weapon?
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{ "text": [ "sword" ], "char_spans": [ { "start": [ 509 ], "end": [ 513 ] } ], "token_spans": [ { "start": [ 103 ], "end": [ 103 ] } ] }
[ "sword" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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e890940356c3478099696f3459637005
What secondary weapon in Twilight Princess is analogous to a weapon featured in previous games?
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{ "text": [ "Clawshot" ], "char_spans": [ { "start": [ 640 ], "end": [ 647 ] } ], "token_spans": [ { "start": [ 129 ], "end": [ 129 ] } ] }
[ "Clawshot" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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83f60a062d344927a0fa01436e803885
What genre of game is Twilight Princess?
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{ "text": [ "action-adventure" ], "char_spans": [ { "start": [ 45 ], "end": [ 60 ] } ], "token_spans": [ { "start": [ 9 ], "end": [ 11 ] } ] }
[ "action-adventure" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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6a1ecf9bfb9c4782b4ec66ac25a88ae2
Twilight Princess follows the control scheme introduced in what game?
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{ "text": [ "Ocarina of Time" ], "char_spans": [ { "start": [ 167 ], "end": [ 181 ] } ], "token_spans": [ { "start": [ 31 ], "end": [ 33 ] } ] }
[ "Ocarina of Time" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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078087c63a1249d6901ba579d184749f
What 2 main weapons does Link use in combat?
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{ "text": [ "sword and shield" ], "char_spans": [ { "start": [ 509 ], "end": [ 524 ] } ], "token_spans": [ { "start": [ 103 ], "end": [ 105 ] } ] }
[ "sword and shield" ]
SQuAD
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]
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23698e5965f24b2cb289ecca0d132b79
What control can be used while targeting that allows the player to forego manual targeting?
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{ "text": [ "L-targeting" ], "char_spans": [ { "start": [ 231 ], "end": [ 241 ] } ], "token_spans": [ { "start": [ 42 ], "end": [ 44 ] } ] }
[ "L-targeting" ]
SQuAD
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
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6c3736c1a63a4e80bab1512eed811d0a
Where is Bond brought after he is kidnapped?
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{ "text": [ "the old MI6 building" ], "char_spans": [ { "start": [ 524 ], "end": [ 543 ] } ], "token_spans": [ { "start": [ 110 ], "end": [ 113 ] } ] }
[ "the old MI6 building" ]
SQuAD
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
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6e07cd5732824bee812377229a08577e
Who does Bond meet in the MI6 building?
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{ "text": [ "Blofeld" ], "char_spans": [ { "start": [ 667 ], "end": [ 673 ] } ], "token_spans": [ { "start": [ 135 ], "end": [ 135 ] } ] }
[ "Blofeld" ]
SQuAD
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
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e34464fdc0584dafaa9f19dd6687d386
Where does Blofeld get arrested?
{ "tokens": [ "Where", "does", "Blofeld", "get", "arrested", "?" ], "offsets": [ 0, 6, 11, 19, 23, 31 ] }
{ "text": [ "Westminster Bridge" ], "char_spans": [ { "start": [ 929 ], "end": [ 946 ] } ], "token_spans": [ { "start": [ 184 ], "end": [ 185 ] } ] }
[ "Westminster Bridge" ]
SQuAD
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
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2564718be4664f4c94061f29cd2aaaf8
Who does M fight with?
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{ "text": [ "C" ], "char_spans": [ { "start": [ 105 ], "end": [ 105 ] } ], "token_spans": [ { "start": [ 23 ], "end": [ 23 ] } ] }
[ "C" ]
SQuAD
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
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ccc19505aaec47799a596f05fb219a81
Who prevents Nine Eyes from going online?
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{ "text": [ "Q" ], "char_spans": [ { "start": [ 64 ], "end": [ 64 ] } ], "token_spans": [ { "start": [ 14 ], "end": [ 14 ] } ] }
[ "Q" ]
SQuAD
Bond and Swann return to London where they meet M, Bill Tanner, Q, and Moneypenny; they intend to arrest C and stop Nine Eyes from going online. Swann leaves Bond, telling him she cannot be part of a life involving espionage, and is subsequently kidnapped. On the way, the group is ambushed and Bond is kidnapped, but the rest still proceed with the plan. After Q succeeds in preventing the Nine Eyes from going online, a brief struggle between M and C ends with the latter falling to his death. Meanwhile, Bond is taken to the old MI6 building, which is scheduled for demolition, and frees himself. Moving throughout the ruined labyrinth, he encounters a disfigured Blofeld, who tells him that he has three minutes to escape the building before explosives are detonated or die trying to save Swann. Bond finds Swann and the two escape by boat as the building collapses. Bond shoots down Blofeld's helicopter, which crashes onto Westminster Bridge. As Blofeld crawls away from the wreckage, Bond confronts him but ultimately leaves him to be arrested by M. Bond leaves the bridge with Swann.
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d4d840f97ea24cde95098dd8a8d93657
Which characters falls to their death, M or C?
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{ "text": [ "C" ], "char_spans": [ { "start": [ 105 ], "end": [ 105 ] } ], "token_spans": [ { "start": [ 23 ], "end": [ 23 ] } ] }
[ "C" ]
SQuAD
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
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c276259b80c74d5e9bf25115e56af657
What is the name of the area which includes most countries not located in North, Central or South America?
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[ "PAL" ]
SQuAD
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
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bc109fd4035b485599df3357eaeadc26
How many units of the Wii version of Twilight Princess had been purchased by the end of March 2011?
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{ "text": [ "5.82 million" ], "char_spans": [ { "start": [ 239 ], "end": [ 250 ] } ], "token_spans": [ { "start": [ 52 ], "end": [ 53 ] } ] }
[ "5.82 million" ]
SQuAD
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
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75371a66b3504be6a33483d43846c643
How many units of the GameCube version of Twilight Princess had been purchased by the end of March 2007?
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{ "text": [ "1.32 million" ], "char_spans": [ { "start": [ 304 ], "end": [ 315 ] } ], "token_spans": [ { "start": [ 67 ], "end": [ 68 ] } ] }
[ "1.32 million" ]
SQuAD
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
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75b9e566afb74c93b691669cfbcffdff
What region is Twilight Princess the best -selling Zelda entry?
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{ "text": [ "PAL region" ], "char_spans": [ { "start": [ 7 ], "end": [ 16 ] } ], "token_spans": [ { "start": [ 2 ], "end": [ 3 ] } ] }
[ "PAL region" ]
SQuAD
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
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1273f3f474ef4fe1968470f94eb60f0b
How many copies of the game had been sold as of March 2011?
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[ "5.82 million" ]
SQuAD
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
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f3cce3e17f044022a23b7a7b2f4d9b69
How many copies of the game had been sold on Gamecube as of March 2007?
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[ "1.32 million" ]
SQuAD
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
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157a8eca428d4804afc0549f5d643b0a
What special item is included with certain versions of Twilight Princess HD?
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[ "Wolf Link Amiibo figurine" ]
SQuAD
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
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07cb264ae5f74b6ba36965dc5d6ca017
Which two Amiibo figures reload Link's stock of arrows?
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{ "text": [ "Link and Toon Link" ], "char_spans": [ { "start": [ 253 ], "end": [ 270 ] } ], "token_spans": [ { "start": [ 49 ], "end": [ 52 ] } ] }
[ "Link and Toon Link" ]