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19. g2b7
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5
19... c5b7
After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7
20. e1e2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances.
20... f8b4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2
21. h1c1
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4
21... b4d2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1
22. e2d2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2
22... e8c8
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2
23. c1c2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8
23... h8e8
The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2
24. a1g1
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning.
24... g7g6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1
25. c2c6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6
25... d8d6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6
26. g1c1
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6
26... d6c6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1
27. c1c6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6
27... b7d6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6
28. f2f3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6
28... c8b7
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3
29. c6c5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7
29... e8e5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5
30. c5c2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5
30... c7c5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2
31. d4e2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5
31... e5h5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2
32. d2e1
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5
32... b7b6
The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1
33. e2f4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage.
33... h5e5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4
34. e3e4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5
34... c5c4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4
35. e1d2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4
35... f7f5
Breaking up the pawn structure.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2
36. d2e3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure.
36... f5e4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3
37. e3d4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4
37... e5e8
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4
38. d4d5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8
38... d6f5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5
39. c2b2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5
39... b6a5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2
40. f3e4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5
40... c4c3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4
41. b2b1
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3
41... e8d8
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1
42. d5e5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8
42... f5e3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5
43. f4d5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5 42... f5e3
43... e3d5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5 42... f5e3 43. f4d5
44. e4d5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5 42... f5e3 43. f4d5 43... e3d5
44... a5a4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5 42... f5e3 43. f4d5 43... e3d5 44. e4d5
45. b1a1
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5 42... f5e3 43. f4d5 43... e3d5 44. e4d5 44... a5a4
45... a4b3
An excellent game by the young Indian GM. Are we witnessing another future world championship contender $2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2 18... e4c5 19. g2b7 19... c5b7 After the c2-pawn is captured, Black still remains a pawn up, but White has fair drawing chances. 20. e1e2 20... f8b4 21. h1c1 21... b4d2 22. e2d2 22... e8c8 23. c1c2 23... h8e8 The position is very unpleasant: apart from the material advantage, Black can exploit the weak pawns on the kingside. In case all rooks are exchanged, the knight endgame is easily winning. 24. a1g1 24... g7g6 25. c2c6 25... d8d6 26. g1c1 26... d6c6 27. c1c6 27... b7d6 28. f2f3 28... c8b7 29. c6c5 29... e8e5 30. c5c2 30... c7c5 31. d4e2 31... e5h5 32. d2e1 32... b7b6 The c-pawn is moving forward and White's pieces are too passive. Black has no problems converting the advantage. 33. e2f4 33... h5e5 34. e3e4 34... c5c4 35. e1d2 35... f7f5 Breaking up the pawn structure. 36. d2e3 36... f5e4 37. e3d4 37... e5e8 38. d4d5 38... d6f5 39. c2b2 39... b6a5 40. f3e4 40... c4c3 41. b2b1 41... e8d8 42. d5e5 42... f5e3 43. f4d5 43... e3d5 44. e4d5 44... a5a4 45. b1a1
1. d2d4
1... d7d5
1. d2d4
2. g1f3
1. d2d4 1... d7d5
2... c7c5
1. d2d4 1... d7d5 2. g1f3
3. c2c4
1. d2d4 1... d7d5 2. g1f3 2... c7c5
3... c5d4
An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4
4. c4d5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening.
4... g8f6
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5
5. f3d4
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6
5... f6d5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4
6. e2e4
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5
6... d5f6
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4
7. f1b5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6
7... c8d7
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5
8. b1c3
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7
8... e7e5
The most accurate.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3
9. b5d7
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate.
9... d8d7
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7
10. d4f5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7
10... d7d1
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5
11. e1d1
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1
11... b8c6
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1
12. c1g5
The most natural attempt.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6
12... f6g4
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt.
13. d1e2
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4
13... f7f6
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2
14. g5h4
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6
14... h7h5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4
15. f2f3
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5
15... g4h6
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3
16. h4f2
It's good for White to allow the capture on g5, gaining the e4-square.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6
16... h6f5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square.
17. e4f5
We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5
17... e8c8
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen.
18. h1d1
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8
18... d8d1
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1
19. a1d1
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1
19... h5h4
The rook is ready to go to h5.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1
20. e2d3
White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square.
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5.
20... h8h5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square.
21. d3e4
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square. 20... h8h5
21... h5g5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square. 20... h8h5 21. d3e4
22. d1g1
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square. 20... h8h5 21. d3e4 21... h5g5
22... g7g6
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square. 20... h8h5 21. d3e4 21... h5g5 22. d1g1
23. f2h4
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square. 20... h8h5 21. d3e4 21... h5g5 22. d1g1 22... g7g6
23... g6f5
1. d2d4 1... d7d5 2. g1f3 2... c7c5 3. c2c4 3... c5d4 An interesting position and not well-known at amateur level. It's not easy to demonstrate an advantage for White in this opening. 4. c4d5 4... g8f6 5. f3d4 5... f6d5 6. e2e4 6... d5f6 7. f1b5 7... c8d7 8. b1c3 8... e7e5 The most accurate. 9. b5d7 9... d8d7 10. d4f5 10... d7d1 11. e1d1 11... b8c6 12. c1g5 The most natural attempt. 12... f6g4 13. d1e2 13... f7f6 14. g5h4 14... h7h5 15. f2f3 15... g4h6 16. h4f2 It's good for White to allow the capture on g5, gaining the e4-square. 16... h6f5 17. e4f5 We're not used to seeing Carlsen lose a slightly better endgame, but what can I say $2 There are no supermen. 17... e8c8 18. h1d1 18... d8d1 19. a1d1 19... h5h4 The rook is ready to go to h5. 20. e2d3 White's king march forward. Take a good look at this piece. In some lines it can go as far as the e8-square. 20... h8h5 21. d3e4 21... h5g5 22. d1g1 22... g7g6 23. f2h4