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23... f8f5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5
24. d4d5
A very interesting decision, posing problems for Black.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5
24... e6d5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black.
25. e2g3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5
25... d6c4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3
26. e7c5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4
26... f2f4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5
27. g3f5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4
27... f4f5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5
28. c5a7
Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5
28... b7b6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender.
29. h2h3
One of the very few inaccuracies by Keymer in this game.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6
29... f5f7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game.
30. a7b8
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7
30... d5d4
A bit premature, as the game continuation demonstrates.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8
31. a1c1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates.
31... b6b5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1
32. a3a4
Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5
32... f7d7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks.
33. a4b5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7
33... c6b5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5
34. h3b3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5
34... d7d5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3
35. b8f4
The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5
35... c4e5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly.
36. c1c8
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5
36... g8f7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8
37. c8c7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7
37... f7f6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7
38. c7b7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6
38... b5d7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7
39. b3g3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7
39... e5g4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3
40. f4g5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4
40... f6f5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5
41. g3f3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5
41... f5g6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3
42. b7b6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6
42... g6h5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6
43. f3f7
The endgame becomes very tactical.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5
43... d5a5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical.
44. b6d6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5
44... d7f5
The right square for the bishop.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6
45. g5c1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop.
45... d4d3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1
46. f7g7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3
46... h5h4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7
47. g7f7
Now Black starts to make mistakes.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4
47... f5e4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes.
48. d6d4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4
48... e4f5
The final mistake, after which Keymer plays perfectly in order to convert the advantage.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4
49. d4f4
Suddenly Black's king is caught in a mating net.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage.
49... d3d2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net.
50. c1d2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2
50... a5a1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2
51. f4f1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1
51... a1f1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1
52. g1f1
The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1
52... f5d3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1 52. g1f1 The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly.
53. f1g1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1 52. g1f1 The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly. 52... f5d3
53... d3e4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1 52. g1f1 The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly. 52... f5d3 53. f1g1
54. f7a7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1 52. g1f1 The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly. 52... f5d3 53. f1g1 53... d3e4
54... e4c2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1 52. g1f1 The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly. 52... f5d3 53. f1g1 53... d3e4 54. f7a7
55. a7a5
There's no adequate defense against 56.Be1.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 4... e8g8 5. e2e4 From time to time, players with White try to exploit the complicated variations that arise from this straightforward move. The problem is that the lines are already well studied, but Keymer certainly had everything very well prepared and the risk is small. 5... d7d5 Considered by theory as the main move to equalize. 6. e4e5 6... f6e4 7. a2a3 A much rarer move than 7.Bd3 and one that had been somewhat forgotten, having not been played at the highest level for some time. Keymer was probably counting on the surprise factor. 7... b4c3 8. b2c3 8... c7c5 9. f1d3 9... c5d4 10. c3d4 10... b8c6 11. g1e2 11... d8a5 12. e1f1 12... f7f6 The most accurate move. 13. d3e4 13... d5e4 14. e5f6 14... f8f6 15. c1e3 15... c8d7 One of many possible moves. 16. f1g1 The best move. White shouldn't be in a hurry to capture on e4. 16... a8f8 The first new move in the game. Of course it's very natural to double rooks on the f-file, but it's probably even better to maneuver the knight immediately. 17. h2h4 A thematic move that pops up in many lines, as the careful reader has already noticed. The idea is to give luft to the king and also prepare the rook lift with Rh3. White again should exercise patience before going after the e4-pawn. Black is ready to play with e6-e5 with good play. 17... c6e7 This is Black's only meaningful plan. 18. c2e4 18... e7f5 19. e3g5 19... f5d6 20. e4d3 20... f6f2 A risky move, quite in Wei's style. He's very confident in his calculations. 21. g5e7 21... d7c6 22. h1h2 Not allowing Black to start an attack. 22... a5f5 23. d3f5 23... f8f5 24. d4d5 A very interesting decision, posing problems for Black. 24... e6d5 25. e2g3 25... d6c4 26. e7c5 26... f2f4 27. g3f5 27... f4f5 28. c5a7 Black has some compensation, but it's White who will play for a win without any risk, a situation that is always unpleasant for the defender. 28... b7b6 29. h2h3 One of the very few inaccuracies by Keymer in this game. 29... f5f7 30. a7b8 30... d5d4 A bit premature, as the game continuation demonstrates. 31. a1c1 31... b6b5 32. a3a4 Usually it's in the defender's interest to exchange pawns in the endgame, but this position is an exception, since the most important factor is to open files for the rooks. 32... f7d7 33. a4b5 33... c6b5 34. h3b3 34... d7d5 35. b8f4 The position is difficult to defend because the d-pawn can be attacked and the rooks can activate quickly. 35... c4e5 36. c1c8 36... g8f7 37. c8c7 37... f7f6 38. c7b7 38... b5d7 39. b3g3 39... e5g4 40. f4g5 40... f6f5 41. g3f3 41... f5g6 42. b7b6 42... g6h5 43. f3f7 The endgame becomes very tactical. 43... d5a5 44. b6d6 44... d7f5 The right square for the bishop. 45. g5c1 45... d4d3 46. f7g7 46... h5h4 47. g7f7 Now Black starts to make mistakes. 47... f5e4 48. d6d4 48... e4f5 The final mistake, after which Keymer plays perfectly in order to convert the advantage. 49. d4f4 Suddenly Black's king is caught in a mating net. 49... d3d2 50. c1d2 50... a5a1 51. f4f1 51... a1f1 52. g1f1 The endgame is winning for White, since Black will be unable to set up a fortress. The game finishes quickly. 52... f5d3 53. f1g1 53... d3e4 54. f7a7 54... e4c2
1. d2d4
1... d7d5
1. d2d4
2. c2c4
1. d2d4 1... d7d5
2... d5c4
1. d2d4 1... d7d5 2. c2c4
3. g1f3
1. d2d4 1... d7d5 2. c2c4 2... d5c4
3... a7a6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3
4. e2e3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6
4... b7b5
A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3
5. a2a4
Necessary to recover the pawn.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside.
5... c8b7
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn.
6. b2b3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7
6... g8f6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3
7. b3c4
The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6
7... b5b4
Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file.
8. c4c5
The most direct attempt to refute Black's play.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones.
8... b8c6
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play.
9. d1b3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6
9... e7e5
A new move, certainly prepared at home (or at the hotel room.)
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3
10. f1c4
The critical reaction.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.)
10... d8d7
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction.
11. c1b2
White loses any chance of an advantage after this move.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7
11... e5d4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move.
12. b2d4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4
12... f6e4
Attacking the c5-pawn.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4
13. b3c2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn.
13... d7g4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2
14. c4e2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4
14... c6d4
Black takes a safe decision, but there's something even better.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2
15. f3d4
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better.
15... g4g2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4
16. e2f3
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2
16... b4b3
The only move.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3
17. f3g2
White has to go for the endgame.
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move.
17... b3c2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame.
18. b1d2
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2
18... e4c5
1. d2d4 1... d7d5 2. c2c4 2... d5c4 3. g1f3 3... a7a6 4. e2e3 4... b7b5 A much riskier line than the traditional ways of playing the Queen's Gambit Accepted with Nf6-e6-c5. Black's idea is not to end up with an extra pawn, because that is impossible, but to change the pawn structure on the queenside. 5. a2a4 Necessary to recover the pawn. 5... c8b7 6. b2b3 6... g8f6 7. b3c4 The best way to fight for an advantage. It's useful for White to leave the pawns on the a-file. 7... b5b4 Another risky and unusual decision, since White ends up with a formidable pawn center. Here it's perhaps possible to compare the styles of both chess players, with Keymer being a legitimate heir to the European tradition of classical chess (Emanuel Lasker, the second world champion, was also German), featuring positional chess in which moves that break strategic patterns are rarely found. Aravindh, on the other hand, is a representative of the modern chess of India, where chess has become very popular more recently and in which the legacy of ancient positional laws gives way to the computer's cold calculating vision, in which there are no strange moves, only good or bad ones. 8. c4c5 The most direct attempt to refute Black's play. 8... b8c6 9. d1b3 9... e7e5 A new move, certainly prepared at home (or at the hotel room.) 10. f1c4 The critical reaction. 10... d8d7 11. c1b2 White loses any chance of an advantage after this move. 11... e5d4 12. b2d4 12... f6e4 Attacking the c5-pawn. 13. b3c2 13... d7g4 14. c4e2 14... c6d4 Black takes a safe decision, but there's something even better. 15. f3d4 15... g4g2 16. e2f3 16... b4b3 The only move. 17. f3g2 White has to go for the endgame. 17... b3c2 18. b1d2