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33... h8g8 | Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 |
34. f1e2 | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 33... h8g8 Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. |
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34... b5b4 | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 33... h8g8 Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. 34. f1e2 |
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35. g3e5 | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 33... h8g8 Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. 34. f1e2 34... b5b4 |
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35... c5e7 | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 33... h8g8 Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. 34. f1e2 34... b5b4 35. g3e5 |
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36. e2d3 | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 33... h8g8 Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. 34. f1e2 34... b5b4 35. g3e5 35... c5e7 |
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36... f8d7 | 1. c2c4 1... d7d5 A risky move, since the queen will be exposed. 2. c4d5 2... d8d5 3. g1f3 3... c7c5 4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6 5. c2e3 5... d5d8 6. f1h1 6... f8h8 7. b2b3 7... b7b6 8. c1b2 8... c8b7 9. d2d4 9... c5d4 10. d1d4 10... d8d4 11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6 12. b1d3 12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6 14. f5e7 The knight continues its ill-fated journey. 14... g8h8 15. a1c1 15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2 16... b8d6 17. e7c6 17... f8c8 18. c6b4 This loses a pawn. 18... c5b3 19. c2b3 19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5 20... b4c5 21. b2e5 21... c8d8 22. e2e3 22... a7a6 23. b5c7 23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4 24... f6d7 There are many winning moves. 25. e5g3 25... b6b5 26. c7e6 A desperate attempt to complicate the game. 26... f7e6 27. c4e6 27... c5b6 28. c1c8 28... b7c8 29. f1d1 29... d8e8 30. d1d6 30... d7f8 31. e6c8 31... e8c8 32. g1f1 32... b6c5 33. d6a6 33... h8g8 Maybe White has some drawing chances if he plays very well, but Black still needs only a draw. 34. f1e2 34... b5b4 35. g3e5 35... c5e7 36. e2d3 |
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1. c2c4 | The most natural move. | |
1... g8f6 | The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. | 1. c2c4 The most natural move. |
2. g1f3 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. |
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2... b7b6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 |
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3. b2b4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 |
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3... c7c5 | Caruana isn't afraid of losing the h-pawn. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 |
4. a1e5 | A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. |
4... d7d6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. |
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5. e5f6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 |
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5... e7f6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 |
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6. b1h7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 |
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6... h8g6 | The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 |
7. e2e3 | Accelerating development. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. |
7... c5b4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. |
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8. f1e2 | White intends to castle, and Black has a problem with the king. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 |
8... c8c5 | The wrong plan. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. |
9. h1g3 | An accurate reply. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. |
9... b8c7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. |
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10. d2d4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 |
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10... c5a5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 |
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11. c1c2 | A safe move. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 |
11... a8c6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. |
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12. d1e1 | Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 |
12... a5a3 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. |
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13. h2h4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 |
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13... c6a4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 |
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14. c2c1 | Surrendering the a2-pawn isn't really necessary, but it's also a good choice. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 |
14... a7a5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. |
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15. h4h5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 |
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15... g6e7 | Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 |
16. d4d5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. |
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16... a3a2 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 |
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17. f3d4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 |
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17... c7d7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 |
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18. c1a1 | Trying to exchange Black's only active piece. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 |
18... a2d2 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. |
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19. h5h6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 |
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19... g7h6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 |
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20. e2h5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 |
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20... d2d4 | There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 |
21. e3d4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. |
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21... a4b3 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 |
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22. h7d3 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 |
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22... a5a4 | With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 |
23. f1b1 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. |
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23... e7c8 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 |
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24. g3f1 | The knight gets ready to attack the bishop after Nd2. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 |
24... b6b5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. |
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25. c4b5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 |
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25... d7c7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 |
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26. f1e3 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 |
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26... c8b6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 |
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27. b1c1 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 |
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27... c7b7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 |
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28. h5f3 | The rook is coming to c6 now. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 |
28... f6f5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. |
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29. d3f5 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 |
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29... f8g7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 |
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30. f5f4 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 |
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30... g7f8 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 30. f5f4 |
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31. c1c6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 30. f5f4 30... g7f8 |
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31... a4a3 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 30. f5f4 30... g7f8 31. c1c6 |
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32. c6d6 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 30. f5f4 30... g7f8 31. c1c6 31... a4a3 |
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32... b6d7 | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 30. f5f4 30... g7f8 31. c1c6 31... a4a3 32. c6d6 |
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33. d6a6 | A very convincing win by the German GM. | 1. c2c4 The most natural move. 1... g8f6 The knight is vulnerable on f6, as we will see in the game. In addition to the potential capture with the bishop on a1, another problem is that White can advance e4-e5, attacking it. 2. g1f3 2... b7b6 3. b2b4 3... c7c5 Caruana isn't afraid of losing the h-pawn. 4. a1e5 A very subtle and interesting move. Keymer wants to close the diagonal before capturing on f6. 4... d7d6 5. e5f6 5... e7f6 6. b1h7 6... h8g6 The game becomes sharp. Black has problems with the king, as it has no safe place to go to. But Black has good control of the center, and White also needs some time to castle on the kingside. 7. e2e3 Accelerating development. 7... c5b4 8. f1e2 White intends to castle, and Black has a problem with the king. 8... c8c5 The wrong plan. 9. h1g3 An accurate reply. 9... b8c7 10. d2d4 10... c5a5 11. c1c2 A safe move. 11... a8c6 12. d1e1 Black failed to solve the king problem and is now strategically lost. White can play with c5, with d5, with h5, which are all interesting plans. Meanwhile, the black pieces lack harmony. 12... a5a3 13. h2h4 13... c6a4 14. c2c1 Surrendering the a2-pawn isn't really necessary, but it's also a good choice. 14... a7a5 15. h4h5 15... g6e7 Black's position is simply horrible—everything is wrong. There are so many tempting moves for White that it's even difficult to choose just one. 16. d4d5 16... a3a2 17. f3d4 17... c7d7 18. c1a1 Trying to exchange Black's only active piece. 18... a2d2 19. h5h6 19... g7h6 20. e2h5 20... d2d4 There's nothing to recommend. Caruana tries to complicate the game, but his fate is already sealed. 21. e3d4 21... a4b3 22. h7d3 22... a5a4 With such an advantage, Keymer plays the remainder of the game safely. On every move, he has good alternatives. 23. f1b1 23... e7c8 24. g3f1 The knight gets ready to attack the bishop after Nd2. 24... b6b5 25. c4b5 25... d7c7 26. f1e3 26... c8b6 27. b1c1 27... c7b7 28. h5f3 The rook is coming to c6 now. 28... f6f5 29. d3f5 29... f8g7 30. f5f4 30... g7f8 31. c1c6 31... a4a3 32. c6d6 32... b6d7 |
1. d2d4 | ||
1... f7f5 | A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. | 1. d2d4 |
2. h1g3 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. |
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2... d7d5 | Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 |
3. f2f3 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. |
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3... e7e5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 |
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4. d4e5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 |
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4... h8g6 | A creative move that tries to exploit the weakness of the g2-pawn. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 |
5. f3f4 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. |
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5... g6h4 | This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 |
6. c2c4 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. |
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6... d5c4 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 |
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7. d1a4 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 |
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7... c7c6 | The pawn on g2 is still impossible to protect, but Caruana has an idea. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 |
8. e2e4 | The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. |
8... g7g5 | Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. |
9. g3f5 | The best decision. | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. |
9... h4f5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. |
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10. e4f5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 |
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10... c8f5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 |
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11. a4c2 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 |
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11... f5f4 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 |
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12. g1e3 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 11... f5f4 |
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12... f4f7 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 11... f5f4 12. g1e3 |
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13. f1g3 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 11... f5f4 12. g1e3 12... f4f7 |
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13... f8g6 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 11... f5f4 12. g1e3 12... f4f7 13. f1g3 |
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14. e3g5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 11... f5f4 12. g1e3 12... f4f7 13. f1g3 13... f8g6 |
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14... d8g5 | 1. d2d4 1... f7f5 A good version of the \"Dutch Defense.\" Black opens the diagonal for the bishop and, for the moment, stops e2-e4. The alternatives are worse, although they were played in the other games. 2. h1g3 2... d7d5 Preventing e2-e4. The weakness of the e5-square is not felt since Black wants to place a pawn there soon. 3. f2f3 3... e7e5 4. d4e5 4... h8g6 A creative move that tries to exploit the weakness of the g2-pawn. 5. f3f4 5... g6h4 This is Black's idea: The pawn on g2 cannot be protected. Now White should make room for the rook on e1, but Caruana takes a drastic decision. 6. c2c4 6... d5c4 7. d1a4 7... c7c6 The pawn on g2 is still impossible to protect, but Caruana has an idea. 8. e2e4 The position looks good for White now. If Black takes on g2, then the knight goes to f5 and later to d6. But Keymer finds a wonderful move. 8... g7g5 Black suddenly explodes the position with exotic pawn tension in the center and on the flank. The pawn chain is impossible to sustain, and Black emerges from the complications with an excellent position. 9. g3f5 The best decision. 9... h4f5 10. e4f5 10... c8f5 11. a4c2 11... f5f4 12. g1e3 12... f4f7 13. f1g3 13... f8g6 14. e3g5 |
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