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26. g3e5
Now White is just a pawn up.
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6
26... d6b4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up.
27. f5f8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4
27... b8f8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8
28. f1f8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8
28... g8f8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8
29. e5f4
Keymer just needed a draw to qualify, so he plays for this result.
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8
29... f8g8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result.
30. f4d2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8
30... b4c5
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2
31. h2h3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5
31... a6a5
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3
32. e1f1
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5
32... c5f8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1
33. f1e1
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8
33... f8f6
Of course drawing and losing are the same to Firouzja, so he keeps fighting.
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1
34. e2g4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting.
34... h7h5
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4
35. g4e6
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5
35... d7e6
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6
36. e1e2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6
36... a5a4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2
37. a2a3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4
37... f6e7
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3
38. c3b5
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7
38... e7c5
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5
39. d2b4
It was clear by this point that the match destiny was sealed.
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5
39... c5g1
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed.
40. b4b2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1
40... g1g2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2
41. e2d1
There's no perpetual now.
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2
41... g2h3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now.
42. b2e5
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3
42... h3g4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5
43. d1d2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4
43... h5h4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2
44. b5d4
White is in time to stop the pawn.
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4
44... h4h3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn.
45. d2c3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3
45... g8f7
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3
46. c3b4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7
46... g4g6
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4
47. d4f3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6
47... g6h6
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3
48. e5g3
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6
48... f7g8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3
49. b4a4
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8
49... h6c1
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4
50. g3b8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1
50... g8h7
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8
51. b8h2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7
51... h7g8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7 51. b8h2
52. h2b8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7 51. b8h2 51... h7g8
52... g8h7
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7 51. b8h2 51... h7g8 52. h2b8
53. b8h2
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7 51. b8h2 51... h7g8 52. h2b8 52... g8h7
53... h7g8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7 51. b8h2 51... h7g8 52. h2b8 52... g8h7 53. b8h2
54. h2b8
1. a1b3 Interestingly, in this starting position the weakest square is a2-a7, which has no protection. In the conventional chess position the weakest point is f2-f7, which at least has the protection of the king. The move 1.f4 therefore creates an immediate threat right after the first move. 1.Nb3 brings the knight into play and protects the weakness on a2. This move was played in all the games of the round. 1... d8c6 There are many alternatives. The opening theory in each position of Freestyle allows for many hours of discoveries. 2. e2e4 2... e7e5 3. f2f3 3... f7f6 4. d1c3 4... a8b6 5. c1b1 The moves by both players up to this point were very logical. Firouzja, needing a win, decides to spice things up a little. 5... f8b4 6. e1g3 6... e8e7 7. c3b5 This looks like a strange move to me, but the computer doesn't consider it wrong. 7... a7a6 8. b5c3 By going up and down with the knight, the b6-square has been weakened and I think this was Keymer's plan. He now can consider capturing on b6 in a better version, but Firouzja also has some ideas. 8... b4c3 9. d2c3 9... b6a4 10. g1e3 10... b7b5 An excellent move. More than going for b5-b4, which can be met by c3-c4, Firouzja secures the c4-square for the bishop. 11. f3f4 11... g8c4 12. g3g4 This allows Black to capture on f4. 12... e5f4 13. g4f4 13... c6e5 with firm control of the e5-square and a potential attack on the queenside, Black is clearly better. 14. e3d4 14... c8h8 As is usually the case, after both sides have castled the position on the board no longer looks strange to the standards we're used to. Black has a clear plan of attack on the queenside, while it's not clear what White should do. 15. f4g3 The best plan is to reduce Black's attacking potential. The queen is helpful for defending the king along the third rank. 15... c4f7 An interesting move, vacating the c4-square for the knight. 16. d4e5 It's necessary to capture the knight before it goes to c4. 16... f6e5 17. f1e2 17... c7c5 Black starts a pawn advance on the queenside. White's position is very unpleasant. 18. d1f1 The old problem of which rook to move. Keymer probably considered it would be useful to give the king some space in case it needs to run from the attack, but the rook was useful on d1. 18... c5c4 19. b3d2 19... e7c5 Protecting the pawn and preparing b5-b4, but there's a better move with the same idea. 20. f1f5 White manages to find counterplay. 20... b5b4 21. d2b1 A sad move to play. 21... b4c3 22. b1c3 22... a4b2 23. h1f1 Despite having his king protection destroyed, White is not yet receiving a mating attack. Black must be patient. 23... c5a3 24. c1d2 24... a3d6 25. d2e1 25... f7e6 26. g3e5 Now White is just a pawn up. 26... d6b4 27. f5f8 27... b8f8 28. f1f8 28... g8f8 29. e5f4 Keymer just needed a draw to qualify, so he plays for this result. 29... f8g8 30. f4d2 30... b4c5 31. h2h3 31... a6a5 32. e1f1 32... c5f8 33. f1e1 33... f8f6 Of course drawing and losing are the same to Firouzja, so he keeps fighting. 34. e2g4 34... h7h5 35. g4e6 35... d7e6 36. e1e2 36... a5a4 37. a2a3 37... f6e7 38. c3b5 38... e7c5 39. d2b4 It was clear by this point that the match destiny was sealed. 39... c5g1 40. b4b2 40... g1g2 41. e2d1 There's no perpetual now. 41... g2h3 42. b2e5 42... h3g4 43. d1d2 43... h5h4 44. b5d4 White is in time to stop the pawn. 44... h4h3 45. d2c3 45... g8f7 46. c3b4 46... g4g6 47. d4f3 47... g6h6 48. e5g3 48... f7g8 49. b4a4 49... h6c1 50. g3b8 50... g8h7 51. b8h2 51... h7g8 52. h2b8 52... g8h7 53. b8h2 53... h7g8
1. g2g4
A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight.
1... h8g6
Premature development of the knight, which can be subjected to a rapid attack.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight.
2. a1b3
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack.
2... e7e5
Controlling the center, but leaving f5 somewhat weakened.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3
3. h1g3
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened.
3... f7f6
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3
4. c2c4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6
4... d8c8
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4
5. d2d4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8
5... a8b6
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4
6. d4d5
White now has a large space advantage.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6
6... d7d6
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage.
7. b1f5
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6
7... e8d7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5
8. f2f3
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7
8... a7a6
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3
9. e2e4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6
9... g6f4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4
10. f5d7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4
10... d8d7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7
11. d1c2
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7
11... b8a7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2
12. e1d2
The right way to move the bishop to the g1-a7 diagonal.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7
12... c8b8
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal.
13. d2e3
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8
13... f4h3
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3
14. g1g2
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3
14... h3f4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2
15. g2f2
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4
15... h7h5
Searching for activity with Qh7.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2
16. f1d1
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7.
16... h5g4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1
17. f3g4
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4
17... b6c8
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4
18. c4c5
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8
18... d6c5
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5
19. e3c5
The position is still unpleasant for Black.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5
19... g7g6
Controlling the f5-square and freeing the seventh-rank for the defense.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5 19. e3c5 The position is still unpleasant for Black.
20. c5a7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5 19. e3c5 The position is still unpleasant for Black. 19... g7g6 Controlling the f5-square and freeing the seventh-rank for the defense.
20... c8a7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5 19. e3c5 The position is still unpleasant for Black. 19... g7g6 Controlling the f5-square and freeing the seventh-rank for the defense. 20. c5a7
21. c2b1
We have a normal chess position again, with all the patterns we are used to in conventional chess.
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5 19. e3c5 The position is still unpleasant for Black. 19... g7g6 Controlling the f5-square and freeing the seventh-rank for the defense. 20. c5a7 20... c8a7
21... g8h7
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5 19. e3c5 The position is still unpleasant for Black. 19... g7g6 Controlling the f5-square and freeing the seventh-rank for the defense. 20. c5a7 20... c8a7 21. c2b1 We have a normal chess position again, with all the patterns we are used to in conventional chess.
22. b3c5
1. g2g4 A good positional move and a radical way of understanding that it can be useful to advance a pawn before developing the knight. 1... h8g6 Premature development of the knight, which can be subjected to a rapid attack. 2. a1b3 2... e7e5 Controlling the center, but leaving f5 somewhat weakened. 3. h1g3 3... f7f6 4. c2c4 4... d8c8 5. d2d4 5... a8b6 6. d4d5 White now has a large space advantage. 6... d7d6 7. b1f5 7... e8d7 8. f2f3 8... a7a6 9. e2e4 9... g6f4 10. f5d7 10... d8d7 11. d1c2 11... b8a7 12. e1d2 The right way to move the bishop to the g1-a7 diagonal. 12... c8b8 13. d2e3 13... f4h3 14. g1g2 14... h3f4 15. g2f2 15... h7h5 Searching for activity with Qh7. 16. f1d1 16... h5g4 17. f3g4 17... b6c8 18. c4c5 18... d6c5 19. e3c5 The position is still unpleasant for Black. 19... g7g6 Controlling the f5-square and freeing the seventh-rank for the defense. 20. c5a7 20... c8a7 21. c2b1 We have a normal chess position again, with all the patterns we are used to in conventional chess. 21... g8h7