Spaces:
Sleeping
Sleeping
@tool | |
extends EditorScript | |
var data:Dictionary = { "bathroom1": [8.52112676056338, 8.52112676056338, 6.408450704225352, 8.52112676056338, 6.408450704225352, 6.408450704225352, 8.52112676056338, 6.408450704225352], "bedroom1": [9.507042253521128, 5.422535211267606, 6.408450704225352, 5.422535211267606, 6.408450704225352, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "living_room": [14.71830985915493, 10.563380281690142, 10.563380281690142, 10.563380281690142, 10.563380281690142, 7.464788732394367, 14.71830985915493, 7.464788732394367], "kitchen": [9.507042253521128, 12.605633802816902, 4.366197183098592, 12.605633802816902, 4.366197183098592, 10.563380281690142, 9.507042253521128, 10.563380281690142], "bedroom2": [13.661971830985916, 7.464788732394367, 10.563380281690142, 7.464788732394367, 10.563380281690142, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 13.661971830985916, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 10.563380281690142, 11.619718309859156, 10.563380281690142, 10.563380281690142, 12.605633802816902, 10.563380281690142], "bathroom2": [9.507042253521128, 10.563380281690142, 6.408450704225352, 10.563380281690142, 6.408450704225352, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bedroom4": [5.422535211267606, 9.507042253521128, 3.3098591549295775, 9.507042253521128, 3.3098591549295775, 5.422535211267606, 5.422535211267606, 5.422535211267606], "corridor": [9.507042253521128, 11.619718309859156, 9.507042253521128, 8.52112676056338, 8.52112676056338, 8.52112676056338, 8.52112676056338, 6.408450704225352, 6.408450704225352, 6.408450704225352, 6.408450704225352, 9.507042253521128, 5.422535211267606, 9.507042253521128, 5.422535211267606, 5.422535211267606, 9.507042253521128, 5.422535211267606, 9.507042253521128, 6.408450704225352, 10.563380281690142, 6.408450704225352, 10.563380281690142, 11.619718309859156]} | |
const architext_colors = [[0, 0, 0], [249, 222, 182], [195, 209, 217], [250, 120, 128], [126, 202, 234], [190, 0, 198], [255, 255, 255], | |
[6, 53, 17], [17, 33, 58], [132, 151, 246], [197, 203, 159], [6, 53, 17],] | |
const housegan_labels = {"living_room": 1, "kitchen": 2, "bedroom": 3, "bathroom": 4, "missing": 5, "closet": 6, | |
"balcony": 7, "hallway": 8, "dining_room": 9, "laundry_room": 10, "corridor": 8} | |
func create_room(name: String, coords: Array, parent: Node, root: Node) -> void: | |
# Create vertices for the room | |
var verts = PackedVector2Array() | |
for i in range(0, coords.size(), 2): | |
verts.append(Vector2(coords[i], coords[i+1])) | |
# Create a new CSGPolygon3D with given name | |
var polygon = CSGPolygon3D.new() | |
polygon.polygon = verts | |
polygon.name = name | |
polygon.mode = CSGPolygon3D.MODE_DEPTH | |
polygon.depth = 2.0 # Set the depth of the room | |
# Apply rotation | |
polygon.rotate_x(deg_to_rad(-90)) | |
# Apply color coding | |
var material: StandardMaterial3D = StandardMaterial3D.new() | |
for room_name in housegan_labels.keys(): | |
if not name.begins_with(room_name): | |
continue | |
var color_values = architext_colors[housegan_labels[room_name]] | |
material.albedo_color = Color(color_values[0]/255.0, color_values[1]/255.0, color_values[2]/255.0) | |
polygon.material = material | |
# Add polygons to the parent node | |
parent.add_child(polygon) | |
polygon.owner = root | |
func create_corridor(name: String, coords: Array, parent: Node, root: Node) -> void: | |
# Create vertices for the corridor | |
var verts = PackedVector2Array() | |
for i in range(0, coords.size(), 2): | |
verts.append(Vector2(coords[i], coords[i+1])) | |
# Create a new CSGPolygon3D with given name | |
var polygon = CSGPolygon3D.new() | |
polygon.polygon = verts | |
polygon.name = name | |
polygon.mode = CSGPolygon3D.MODE_DEPTH | |
polygon.depth = 2.0 # Set the depth of the corridor | |
polygon.operation = CSGPolygon3D.OPERATION_SUBTRACTION # Set operation to subtraction | |
# Apply rotation | |
polygon.rotate_x(deg_to_rad(-90)) | |
# Apply color coding | |
var material = StandardMaterial3D.new() | |
material.albedo_color = Color(architext_colors[housegan_labels[name]][0]/255.0, architext_colors[housegan_labels[name]][1]/255.0, architext_colors[housegan_labels[name]][2]/255.0) | |
polygon.material = material | |
# Add polygons to the parent node | |
parent.add_child(polygon) | |
polygon.owner = root | |
func _run(): | |
var root = get_scene() | |
var csg_combiner: CSGCombiner3D = CSGCombiner3D.new() | |
csg_combiner.name = "CSGCombiner3D" | |
root.add_child(csg_combiner, true) | |
csg_combiner.owner = root | |
# Create rooms from the data | |
for room_name in data.keys(): | |
if room_name == "corridor": | |
create_corridor(room_name, data[room_name], csg_combiner, root) | |
else: | |
create_room(room_name, data[room_name], csg_combiner, root) | |
# After creating all rooms and corridors | |
var aabb : AABB = csg_combiner.get_aabb() | |
# Expand the aabb slightly on x and z axis (width and depth) | |
aabb.expand(Vector3(0.1, 0, 0.1)) | |
# Create a new CSGBox for the baseplate | |
var baseplate: CSGBox3D = CSGBox3D.new() | |
baseplate.name = "Baseplate" | |
# Set the size of the baseplate to match the expanded aabb | |
baseplate.size.x = aabb.size.x | |
baseplate.size.z = aabb.size.z | |
# You can adjust the height as per your requirement | |
baseplate.size.y = 0.1 | |
# Position the baseplate at the center of the aabb | |
baseplate.transform.origin = aabb.position + aabb.size / 2 - Vector3(0, baseplate.size.y / 2, 0) | |
# Add the baseplate to the root node | |
csg_combiner.add_child(baseplate) | |
baseplate.owner = root | |