ifire commited on
Commit
9dfa216
·
1 Parent(s): f3d166c

Update the godot script to generate a mesh.

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Files changed (1) hide show
  1. godot.gd +72 -20
godot.gd CHANGED
@@ -3,6 +3,12 @@ extends EditorScript
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  var data:Dictionary = { "bathroom1": [8.52112676056338, 8.52112676056338, 6.408450704225352, 8.52112676056338, 6.408450704225352, 6.408450704225352, 8.52112676056338, 6.408450704225352], "bedroom1": [9.507042253521128, 5.422535211267606, 6.408450704225352, 5.422535211267606, 6.408450704225352, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "living_room": [14.71830985915493, 10.563380281690142, 10.563380281690142, 10.563380281690142, 10.563380281690142, 7.464788732394367, 14.71830985915493, 7.464788732394367], "kitchen": [9.507042253521128, 12.605633802816902, 4.366197183098592, 12.605633802816902, 4.366197183098592, 10.563380281690142, 9.507042253521128, 10.563380281690142], "bedroom2": [13.661971830985916, 7.464788732394367, 10.563380281690142, 7.464788732394367, 10.563380281690142, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 13.661971830985916, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 10.563380281690142, 11.619718309859156, 10.563380281690142, 10.563380281690142, 12.605633802816902, 10.563380281690142], "bathroom2": [9.507042253521128, 10.563380281690142, 6.408450704225352, 10.563380281690142, 6.408450704225352, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bedroom4": [5.422535211267606, 9.507042253521128, 3.3098591549295775, 9.507042253521128, 3.3098591549295775, 5.422535211267606, 5.422535211267606, 5.422535211267606], "corridor": [9.507042253521128, 11.619718309859156, 9.507042253521128, 8.52112676056338, 8.52112676056338, 8.52112676056338, 8.52112676056338, 6.408450704225352, 6.408450704225352, 6.408450704225352, 6.408450704225352, 9.507042253521128, 5.422535211267606, 9.507042253521128, 5.422535211267606, 5.422535211267606, 9.507042253521128, 5.422535211267606, 9.507042253521128, 6.408450704225352, 10.563380281690142, 6.408450704225352, 10.563380281690142, 11.619718309859156]}
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6
  func create_room(name: String, coords: Array, parent: Node, root: Node) -> void:
7
  # Create vertices for the room
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  var verts = PackedVector2Array()
@@ -14,22 +20,50 @@ func create_room(name: String, coords: Array, parent: Node, root: Node) -> void:
14
  polygon.polygon = verts
15
  polygon.name = name
16
  polygon.mode = CSGPolygon3D.MODE_DEPTH
17
- polygon.depth = 3.0 # Set the depth of the room
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-
19
- # Create a smaller CSGPolygon3D for the inside cutout
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- var inner_polygon = CSGPolygon3D.new()
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- inner_polygon.name = name + "_inner"
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- inner_polygon.operation = CSGCombiner3D.OPERATION_SUBTRACTION
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- inner_polygon.polygon = verts
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- inner_polygon.mode = CSGPolygon3D.MODE_DEPTH
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- inner_polygon.depth = 2.9 # Set the depth of the cutout
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- inner_polygon.scale = Vector3(0.9, 0.9, 1.0) # Scale down to create a cutout
 
 
 
27
 
28
- parent.add_child(polygon, true)
 
29
  polygon.owner = root
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- polygon.add_child(inner_polygon, true)
31
- inner_polygon.owner = root
 
 
 
 
32
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
33
 
34
  func _run():
35
  var root = get_scene()
@@ -40,12 +74,30 @@ func _run():
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41
  # Create rooms from the data
42
  for room_name in data.keys():
43
- create_room(room_name, data[room_name], csg_combiner, root)
 
 
 
 
 
 
44
 
45
- csg_combiner.owner = root
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-
47
- # Create rooms from the data
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- for room_name in data.keys():
49
- create_room(room_name, data[room_name], csg_combiner, root)
 
 
 
 
 
 
 
 
 
 
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51
- csg_combiner.rotate_x(deg_to_rad(-90))
 
 
 
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4
  var data:Dictionary = { "bathroom1": [8.52112676056338, 8.52112676056338, 6.408450704225352, 8.52112676056338, 6.408450704225352, 6.408450704225352, 8.52112676056338, 6.408450704225352], "bedroom1": [9.507042253521128, 5.422535211267606, 6.408450704225352, 5.422535211267606, 6.408450704225352, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "living_room": [14.71830985915493, 10.563380281690142, 10.563380281690142, 10.563380281690142, 10.563380281690142, 7.464788732394367, 14.71830985915493, 7.464788732394367], "kitchen": [9.507042253521128, 12.605633802816902, 4.366197183098592, 12.605633802816902, 4.366197183098592, 10.563380281690142, 9.507042253521128, 10.563380281690142], "bedroom2": [13.661971830985916, 7.464788732394367, 10.563380281690142, 7.464788732394367, 10.563380281690142, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 13.661971830985916, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 10.563380281690142, 11.619718309859156, 10.563380281690142, 10.563380281690142, 12.605633802816902, 10.563380281690142], "bathroom2": [9.507042253521128, 10.563380281690142, 6.408450704225352, 10.563380281690142, 6.408450704225352, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bedroom4": [5.422535211267606, 9.507042253521128, 3.3098591549295775, 9.507042253521128, 3.3098591549295775, 5.422535211267606, 5.422535211267606, 5.422535211267606], "corridor": [9.507042253521128, 11.619718309859156, 9.507042253521128, 8.52112676056338, 8.52112676056338, 8.52112676056338, 8.52112676056338, 6.408450704225352, 6.408450704225352, 6.408450704225352, 6.408450704225352, 9.507042253521128, 5.422535211267606, 9.507042253521128, 5.422535211267606, 5.422535211267606, 9.507042253521128, 5.422535211267606, 9.507042253521128, 6.408450704225352, 10.563380281690142, 6.408450704225352, 10.563380281690142, 11.619718309859156]}
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+
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+ const architext_colors = [[0, 0, 0], [249, 222, 182], [195, 209, 217], [250, 120, 128], [126, 202, 234], [190, 0, 198], [255, 255, 255],
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+ [6, 53, 17], [17, 33, 58], [132, 151, 246], [197, 203, 159], [6, 53, 17],]
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+ const housegan_labels = {"living_room": 1, "kitchen": 2, "bedroom": 3, "bathroom": 4, "missing": 5, "closet": 6,
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+ "balcony": 7, "hallway": 8, "dining_room": 9, "laundry_room": 10, "corridor": 8}
11
+
12
  func create_room(name: String, coords: Array, parent: Node, root: Node) -> void:
13
  # Create vertices for the room
14
  var verts = PackedVector2Array()
 
20
  polygon.polygon = verts
21
  polygon.name = name
22
  polygon.mode = CSGPolygon3D.MODE_DEPTH
23
+ polygon.depth = 2.0 # Set the depth of the room
24
+
25
+ # Apply rotation
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+ polygon.rotate_x(deg_to_rad(-90))
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+
28
+ # Apply color coding
29
+ var material: StandardMaterial3D = StandardMaterial3D.new()
30
+ for room_name in housegan_labels.keys():
31
+ if not name.begins_with(room_name):
32
+ continue
33
+ var color_values = architext_colors[housegan_labels[room_name]]
34
+ material.albedo_color = Color(color_values[0]/255.0, color_values[1]/255.0, color_values[2]/255.0)
35
+ polygon.material = material
36
 
37
+ # Add polygons to the parent node
38
+ parent.add_child(polygon)
39
  polygon.owner = root
40
+
41
+ func create_corridor(name: String, coords: Array, parent: Node, root: Node) -> void:
42
+ # Create vertices for the corridor
43
+ var verts = PackedVector2Array()
44
+ for i in range(0, coords.size(), 2):
45
+ verts.append(Vector2(coords[i], coords[i+1]))
46
 
47
+ # Create a new CSGPolygon3D with given name
48
+ var polygon = CSGPolygon3D.new()
49
+ polygon.polygon = verts
50
+ polygon.name = name
51
+ polygon.mode = CSGPolygon3D.MODE_DEPTH
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+ polygon.depth = 2.0 # Set the depth of the corridor
53
+ polygon.operation = CSGPolygon3D.OPERATION_SUBTRACTION # Set operation to subtraction
54
+
55
+ # Apply rotation
56
+ polygon.rotate_x(deg_to_rad(-90))
57
+
58
+ # Apply color coding
59
+ var material = StandardMaterial3D.new()
60
+ material.albedo_color = Color(architext_colors[housegan_labels[name]][0]/255.0, architext_colors[housegan_labels[name]][1]/255.0, architext_colors[housegan_labels[name]][2]/255.0)
61
+ polygon.material = material
62
+
63
+ # Add polygons to the parent node
64
+ parent.add_child(polygon)
65
+ polygon.owner = root
66
+
67
 
68
  func _run():
69
  var root = get_scene()
 
74
 
75
  # Create rooms from the data
76
  for room_name in data.keys():
77
+ if room_name == "corridor":
78
+ create_corridor(room_name, data[room_name], csg_combiner, root)
79
+ else:
80
+ create_room(room_name, data[room_name], csg_combiner, root)
81
+
82
+ # After creating all rooms and corridors
83
+ var aabb : AABB = csg_combiner.get_aabb()
84
 
85
+ # Expand the aabb slightly on x and z axis (width and depth)
86
+ aabb.expand(Vector3(0.1, 0, 0.1))
87
+
88
+ # Create a new CSGBox for the baseplate
89
+ var baseplate: CSGBox3D = CSGBox3D.new()
90
+ baseplate.name = "Baseplate"
91
+
92
+ # Set the size of the baseplate to match the expanded aabb
93
+ baseplate.size.x = aabb.size.x
94
+ baseplate.size.z = aabb.size.z
95
+ # You can adjust the height as per your requirement
96
+ baseplate.size.y = 0.1
97
+
98
+ # Position the baseplate at the center of the aabb
99
+ baseplate.transform.origin = aabb.position + aabb.size / 2 - Vector3(0, baseplate.size.y / 2, 0)
100
 
101
+ # Add the baseplate to the root node
102
+ csg_combiner.add_child(baseplate)
103
+ baseplate.owner = root