Add 1 files
Browse files- index.html +744 -739
index.html
CHANGED
@@ -162,639 +162,596 @@
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<span>Health</span>
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<span id="health-text">100/100</span>
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</div>
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</div>
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<!-- Game Messages -->
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<div id="game-messages" class="bg-gray-800 bg-opacity-90 rounded-lg p-4 mb-4 h-40 overflow-y-auto">
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<p class="text-yellow-300">Welcome to Epic RPG Adventure!</p>
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<p>Create your character and begin your journey.</p>
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</div>
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<!-- Action Buttons -->
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<div class="grid grid-cols-2 gap-4 mb-6">
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<button onclick="explore()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-binoculars mr-2"></i> Explore
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</button>
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<button onclick="rest()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-bed mr-2"></i> Rest
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</button>
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<button onclick="visitTown()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-city mr-2"></i> Visit Town
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</button>
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<button onclick="train()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
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<i class="fas fa-dumbbell mr-2"></i> Train
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</button>
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</div>
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<!-- Combat Area -->
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<div id="combat-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
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<div class="flex flex-col md:flex-row justify-between items-center mb-8">
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<!-- Player -->
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<div class="text-center mb-6 md:mb-0 relative">
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<div class="text-6xl mb-2" id="player-combat-icon">
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<i class="fas fa-user"></i>
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</div>
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<h4 class="text-xl font-bold" id="player-combat-name">Hero</h4>
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<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
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<div id="player-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
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</div>
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<div class="text-sm" id="player-health-text">100/100</div>
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</div>
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<!-- VS -->
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<div class="text-2xl font-bold mx-4 mb-6 md:mb-0">VS</div>
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<!-- Enemy -->
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<div class="text-center relative">
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<div class="text-6xl mb-2" id="enemy-icon">
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<i class="fas fa-spider"></i>
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</div>
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<h4 class="text-xl font-bold" id="enemy-name">Goblin</h4>
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<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
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<div id="enemy-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
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</div>
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<div class="text-sm" id="enemy-health-text">30/30</div>
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</div>
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</div>
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<!-- Combat Actions -->
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<div id="combat-actions" class="grid grid-cols-2 gap-4">
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<button onclick="playerAttack()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-sword mr-2"></i> Attack
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</button>
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<button onclick="playerSpell()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-magic mr-2"></i> Cast Spell
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</button>
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<button onclick="playerDefend()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-shield-alt mr-2"></i> Defend
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</button>
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<button onclick="playerFlee()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-running mr-2"></i> Flee
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</button>
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</div>
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</div>
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<!-- Town Area -->
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<div id="town-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
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<h3 class="text-2xl font-bold mb-4">Town Square</h3>
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<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
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<button onclick="visitShop()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-shopping-cart mr-2"></i> Shop
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</button>
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<button onclick="visitTavern()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-beer mr-2"></i> Tavern
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</button>
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<button onclick="visitGuild()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-scroll mr-2"></i> Adventurer's Guild
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</button>
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<button onclick="leaveTown()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
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<i class="fas fa-door-open mr-2"></i> Leave Town
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="font-bold">Iron Sword</div>
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<div class="text-sm text-gray-300">Attack +5</div>
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<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
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Equip
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</button>
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</div>
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<div class="font-bold">Wooden Shield</div>
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<div class="text-sm text-gray-300">Defense +3</div>
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<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
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Equip
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</button>
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</div>
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<div class="bg-gray-700 p-4 rounded-lg text-center">
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<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
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<div class="font-bold">Health Potion</div>
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<div class="text-sm text-gray-300">Restores 30 HP</div>
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<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
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Use
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</button>
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</div>
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<div class="bg-gray-700 p-4 rounded-lg text-center">
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<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
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<div class="font-bold">Mana Potion</div>
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<div class="text-sm text-gray-300">Restores 20 MP</div>
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<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
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Use
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</button>
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</div>
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</div>
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<h4 class="text-xl font-bold mb-3">Equipped Items</h4>
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<div class="grid grid-cols-2 gap-4">
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<div class="bg-gray-700 p-3 rounded-lg">
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<div class="flex items-center">
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<div class="text-2xl mr-3"><i class="fas fa-sword"></i></div>
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<div>
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<div class="font-bold">Iron Sword</div>
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<div class="text-sm text-gray-300">Attack +5</div>
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</div>
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</div>
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</div>
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<div class="bg-gray-700 p-3 rounded-lg">
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<div class="flex items-center">
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<div class="text-2xl mr-3"><i class="fas fa-shield-alt"></i></div>
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<div>
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<div class="font-bold">Wooden Shield</div>
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<div class="text-sm text-gray-300">Defense +3</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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}
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addGameMessage(`You selected the ${characterClass} class.`);
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}
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}
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if (!gameState.player.class) {
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addGameMessage('Please select a class for your character.', 'error');
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return;
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}
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gameState.player.name = nameInput.value.trim();
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gameState.player.gender = genderSelect.value;
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// Start the game
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document.getElementById('character-creation').classList.add('hidden');
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document.getElementById('game-screen').classList.remove('hidden');
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// Update character display
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updateCharacterDisplay();
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addGameMessage(`Welcome, ${gameState.player.name} the ${gameState.player.class}! Your adventure begins now.`, 'success');
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}
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}
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// Update player combat name
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document.getElementById('player-combat-name').textContent = gameState.player.name;
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}
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}
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messageElement.textContent = message;
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messagesDiv.appendChild(messageElement);
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messagesDiv.scrollTop = messagesDiv.scrollHeight;
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// Add to game state for saving
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gameState.gameMessages.push(message);
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}
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} else {
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-
//
|
611 |
-
|
612 |
-
|
613 |
-
|
614 |
-
|
615 |
-
|
616 |
-
|
617 |
-
|
618 |
-
|
619 |
-
} else {
|
620 |
-
// Found a health potion
|
621 |
-
gameState.player.inventory.push({
|
622 |
-
name: 'Health Potion',
|
623 |
-
type: 'consumable',
|
624 |
-
effect: 'heal',
|
625 |
-
amount: 30,
|
626 |
-
icon: 'fa-flask'
|
627 |
-
});
|
628 |
-
addGameMessage('You found a Health Potion!', 'success');
|
629 |
-
}
|
630 |
}
|
631 |
}
|
|
|
632 |
|
633 |
-
|
634 |
-
|
635 |
-
|
636 |
-
|
637 |
-
|
638 |
-
|
639 |
-
|
640 |
-
|
641 |
-
|
642 |
-
|
643 |
-
|
644 |
-
|
645 |
-
|
646 |
-
|
647 |
-
|
648 |
-
|
649 |
-
|
650 |
-
|
651 |
-
|
652 |
-
|
653 |
-
|
654 |
|
655 |
-
|
656 |
-
|
657 |
-
|
658 |
-
|
659 |
-
}
|
660 |
-
|
661 |
-
// Calculate player damage
|
662 |
-
const playerAttackPower = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
663 |
-
const damage = Math.max(1, playerAttackPower - Math.floor(gameState.currentEnemy.defense / 2));
|
664 |
-
|
665 |
-
// Apply damage to enemy
|
666 |
-
gameState.currentEnemy.health -= damage;
|
667 |
-
|
668 |
-
// Update enemy health bar
|
669 |
-
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
670 |
-
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
671 |
-
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
672 |
-
|
673 |
-
// Show damage text
|
674 |
-
showDamageText(document.querySelector('#combat-area .relative:last-child'), damage);
|
675 |
-
|
676 |
-
addGameMessage(`You attack the ${gameState.currentEnemy.name} for ${damage} damage!`, 'success');
|
677 |
-
|
678 |
-
// Check if enemy is defeated
|
679 |
-
if (gameState.currentEnemy.health <= 0) {
|
680 |
-
enemyDefeated();
|
681 |
-
return;
|
682 |
-
}
|
683 |
-
|
684 |
-
// Enemy attacks back
|
685 |
-
setTimeout(() => {
|
686 |
-
enemyAttack();
|
687 |
-
}, 1000);
|
688 |
}
|
689 |
-
|
690 |
-
|
691 |
-
|
692 |
-
|
693 |
-
|
694 |
-
|
695 |
-
|
696 |
-
|
697 |
-
|
698 |
-
|
699 |
-
|
700 |
-
|
701 |
-
|
702 |
-
|
703 |
-
|
704 |
-
|
705 |
-
|
706 |
-
|
707 |
-
|
708 |
-
|
709 |
-
|
710 |
-
|
711 |
-
}
|
712 |
-
|
713 |
-
// Apply damage to enemy
|
714 |
-
gameState.currentEnemy.health -= spellDamage;
|
715 |
-
|
716 |
-
// Update enemy health bar
|
717 |
-
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
718 |
-
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
719 |
-
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
720 |
-
|
721 |
-
// Show damage text
|
722 |
-
showDamageText(document.querySelector('#combat-area .relative:last-child'), spellDamage, 'blue');
|
723 |
-
|
724 |
-
addGameMessage(`You cast a spell on the ${gameState.currentEnemy.name} for ${spellDamage} damage!`, 'success');
|
725 |
-
|
726 |
-
// Check if enemy is defeated
|
727 |
-
if (gameState.currentEnemy.health <= 0) {
|
728 |
-
enemyDefeated();
|
729 |
-
return;
|
730 |
-
}
|
731 |
-
|
732 |
-
// Enemy attacks back
|
733 |
-
setTimeout(() => {
|
734 |
-
enemyAttack();
|
735 |
-
}, 1000);
|
736 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
737 |
|
738 |
-
|
739 |
-
|
740 |
-
|
741 |
-
|
742 |
-
}
|
743 |
-
|
744 |
-
addGameMessage(`You take a defensive stance, reducing damage from the next attack.`, 'info');
|
745 |
-
|
746 |
-
// Enemy attacks with reduced damage
|
747 |
-
setTimeout(() => {
|
748 |
-
// Calculate enemy damage (reduced by 50% when defending)
|
749 |
-
const enemyDamage = Math.max(1, Math.floor((gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0))) / 2));
|
750 |
-
|
751 |
-
// Apply damage to player
|
752 |
-
gameState.player.health -= enemyDamage;
|
753 |
-
|
754 |
-
// Update player health bar
|
755 |
-
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
756 |
-
document.getElementById('player-health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
757 |
-
document.getElementById('player-health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
758 |
-
document.getElementById('health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
759 |
-
document.getElementById('health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
760 |
-
|
761 |
-
// Show damage text
|
762 |
-
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
763 |
-
|
764 |
-
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage (reduced by your defense)!`, 'warning');
|
765 |
-
|
766 |
-
// Check if player is defeated
|
767 |
-
if (gameState.player.health <= 0) {
|
768 |
-
playerDefeated();
|
769 |
-
}
|
770 |
-
}, 1000);
|
771 |
}
|
772 |
-
|
773 |
-
|
774 |
-
|
775 |
-
|
776 |
-
return;
|
777 |
-
}
|
778 |
-
|
779 |
-
// 60% chance to flee successfully
|
780 |
-
if (Math.random() < 0.6) {
|
781 |
-
addGameMessage(`You successfully fled from the ${gameState.currentEnemy.name}!`, 'success');
|
782 |
-
endCombat();
|
783 |
-
} else {
|
784 |
-
addGameMessage(`You failed to flee! The ${gameState.currentEnemy.name} attacks you!`, 'error');
|
785 |
-
|
786 |
-
// Enemy attacks
|
787 |
-
setTimeout(() => {
|
788 |
-
enemyAttack();
|
789 |
-
}, 1000);
|
790 |
-
}
|
791 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
792 |
|
793 |
-
|
794 |
-
|
795 |
-
|
796 |
-
|
797 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
798 |
|
799 |
// Apply damage to player
|
800 |
gameState.player.health -= enemyDamage;
|
@@ -809,183 +766,231 @@
|
|
809 |
// Show damage text
|
810 |
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
811 |
|
812 |
-
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`, 'warning');
|
813 |
|
814 |
// Check if player is defeated
|
815 |
if (gameState.player.health <= 0) {
|
816 |
playerDefeated();
|
817 |
}
|
818 |
-
}
|
|
|
819 |
|
820 |
-
|
821 |
-
|
822 |
-
|
823 |
-
|
824 |
-
gameState.player.exp += gameState.currentEnemy.exp;
|
825 |
-
gameState.player.gold += gameState.currentEnemy.gold;
|
826 |
-
|
827 |
-
addGameMessage(`Gained ${gameState.currentEnemy.exp} experience and ${gameState.currentEnemy.gold} gold.`, 'success');
|
828 |
-
|
829 |
-
// Check for level up
|
830 |
-
checkLevelUp();
|
831 |
-
|
832 |
-
// End combat
|
833 |
-
endCombat();
|
834 |
}
|
835 |
-
|
836 |
-
|
837 |
-
|
838 |
-
addGameMessage(
|
839 |
-
|
840 |
-
// Penalty for dying
|
841 |
-
gameState.player.exp = Math.max(0, gameState.player.exp - 10);
|
842 |
-
gameState.player.gold = Math.max(0, gameState.player.gold - 5);
|
843 |
-
|
844 |
-
// Restore some health
|
845 |
-
gameState.player.health = Math.floor(gameState.player.maxHealth * 0.3);
|
846 |
-
|
847 |
-
// Update display
|
848 |
-
updateCharacterDisplay();
|
849 |
-
|
850 |
-
// End combat
|
851 |
endCombat();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
852 |
}
|
|
|
853 |
|
854 |
-
|
855 |
-
|
856 |
-
|
857 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
858 |
}
|
|
|
859 |
|
860 |
-
|
861 |
-
|
862 |
-
|
863 |
-
|
864 |
-
|
865 |
-
|
866 |
-
|
867 |
-
|
868 |
-
|
869 |
-
|
870 |
-
|
871 |
-
|
872 |
-
|
873 |
-
|
874 |
-
|
875 |
-
addGameMessage('Your stats have improved!', 'info');
|
876 |
-
|
877 |
-
updateCharacterDisplay();
|
878 |
-
}
|
879 |
-
}
|
880 |
|
881 |
-
|
882 |
-
|
883 |
-
|
884 |
-
|
885 |
-
|
886 |
-
|
887 |
-
|
888 |
-
|
889 |
-
|
890 |
-
|
891 |
-
|
892 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
893 |
|
894 |
-
addGameMessage(`You rest and recover ${healthRestored} health and ${manaRestored} mana.`, 'success');
|
895 |
updateCharacterDisplay();
|
896 |
}
|
|
|
897 |
|
898 |
-
|
899 |
-
|
900 |
-
|
901 |
-
|
902 |
-
}
|
903 |
-
|
904 |
-
document.getElementById('town-area').classList.remove('hidden');
|
905 |
-
addGameMessage('You enter the town square.', 'info');
|
906 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
907 |
|
908 |
-
|
909 |
-
|
910 |
-
addGameMessage('You
|
|
|
911 |
}
|
|
|
|
|
|
|
|
|
912 |
|
913 |
-
|
914 |
-
|
915 |
-
|
|
|
916 |
|
917 |
-
|
918 |
-
|
919 |
-
|
920 |
|
921 |
-
|
922 |
-
|
923 |
-
|
924 |
|
925 |
-
|
926 |
-
|
927 |
-
|
928 |
-
return;
|
929 |
-
}
|
930 |
-
|
931 |
-
// Training costs gold but improves stats
|
932 |
-
if (gameState.player.gold < 5) {
|
933 |
-
addGameMessage('You need at least 5 gold to train!', 'error');
|
934 |
-
return;
|
935 |
-
}
|
936 |
-
|
937 |
-
gameState.player.gold -= 5;
|
938 |
-
|
939 |
-
// Random stat improvement
|
940 |
-
const statToImprove = ['attack', 'defense'][Math.floor(Math.random() * 2)];
|
941 |
-
const improvement = 1;
|
942 |
-
|
943 |
-
if (statToImprove === 'attack') {
|
944 |
-
gameState.player.attack += improvement;
|
945 |
-
addGameMessage(`After training, your attack increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
946 |
-
} else {
|
947 |
-
gameState.player.defense += improvement;
|
948 |
-
addGameMessage(`After training, your defense increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
949 |
-
}
|
950 |
-
|
951 |
-
updateCharacterDisplay();
|
952 |
-
}
|
953 |
|
954 |
-
|
955 |
-
|
|
|
|
|
956 |
}
|
957 |
-
|
958 |
-
|
959 |
-
|
|
|
|
|
960 |
}
|
961 |
-
|
962 |
-
|
963 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
964 |
}
|
|
|
|
|
|
|
965 |
|
966 |
-
|
967 |
-
|
968 |
-
|
969 |
-
}
|
970 |
|
971 |
-
|
972 |
-
|
973 |
-
|
974 |
-
|
975 |
-
|
976 |
-
|
977 |
-
|
978 |
-
|
979 |
-
|
980 |
-
|
981 |
-
|
982 |
-
|
983 |
-
|
984 |
-
|
985 |
-
|
986 |
-
|
987 |
-
|
988 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
989 |
}
|
990 |
}
|
991 |
|
|
|
162 |
<span>Health</span>
|
163 |
<span id="health-text">100/100</span>
|
164 |
</div>
|
165 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
166 |
+
<div id="health-bar" class="health-bar bg-red-500 h-4 rounded-full" style="width: 100%"></div>
|
167 |
+
</div>
|
168 |
+
</div>
|
169 |
+
|
170 |
+
<div class="mb-4">
|
171 |
+
<div class="flex justify-between mb-1">
|
172 |
+
<span>Mana</span>
|
173 |
+
<span id="mana-text">50/50</span>
|
174 |
+
</div>
|
175 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
176 |
+
<div id="mana-bar" class="health-bar bg-blue-500 h-4 rounded-full" style="width: 100%"></div>
|
177 |
+
</div>
|
178 |
+
</div>
|
179 |
+
|
180 |
+
<div class="mb-4">
|
181 |
+
<div class="flex justify-between mb-1">
|
182 |
+
<span>Experience</span>
|
183 |
+
<span id="exp-text">0/100</span>
|
184 |
+
</div>
|
185 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
186 |
+
<div id="exp-bar" class="health-bar bg-yellow-500 h-4 rounded-full" style="width: 0%"></div>
|
187 |
+
</div>
|
188 |
+
</div>
|
189 |
+
|
190 |
+
<div class="grid grid-cols-2 gap-2 mb-4">
|
191 |
+
<div class="bg-gray-700 p-2 rounded">
|
192 |
+
<div class="text-sm text-gray-300">Level</div>
|
193 |
+
<div class="font-bold" id="level-text">1</div>
|
194 |
+
</div>
|
195 |
+
<div class="bg-gray-700 p-2 rounded">
|
196 |
+
<div class="text-sm text-gray-300">Gold</div>
|
197 |
+
<div class="font-bold" id="gold-text">10</div>
|
198 |
+
</div>
|
199 |
+
<div class="bg-gray-700 p-2 rounded">
|
200 |
+
<div class="text-sm text-gray-300">Attack</div>
|
201 |
+
<div class="font-bold" id="attack-text">10</div>
|
202 |
+
</div>
|
203 |
+
<div class="bg-gray-700 p-2 rounded">
|
204 |
+
<div class="text-sm text-gray-300">Defense</div>
|
205 |
+
<div class="font-bold" id="defense-text">5</div>
|
206 |
+
</div>
|
207 |
+
</div>
|
208 |
+
|
209 |
+
<button onclick="openInventory()" class="w-full bg-blue-600 hover:bg-blue-700 text-white py-2 rounded mb-2">
|
210 |
+
<i class="fas fa-backpack mr-2"></i> Inventory
|
211 |
+
</button>
|
212 |
+
<button onclick="openQuests()" class="w-full bg-green-600 hover:bg-green-700 text-white py-2 rounded mb-2">
|
213 |
+
<i class="fas fa-scroll mr-2"></i> Quests
|
214 |
+
</button>
|
215 |
+
<button onclick="saveGame()" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-2 rounded">
|
216 |
+
<i class="fas fa-save mr-2"></i> Save Game
|
217 |
+
</button>
|
218 |
+
</div>
|
219 |
+
|
220 |
+
<!-- Main Game Area -->
|
221 |
+
<div class="flex-1">
|
222 |
+
<!-- Game Messages -->
|
223 |
+
<div id="game-messages" class="bg-gray-800 bg-opacity-90 rounded-lg p-4 mb-4 h-40 overflow-y-auto">
|
224 |
+
<p class="text-yellow-300">Welcome to Epic RPG Adventure!</p>
|
225 |
+
<p>Create your character and begin your journey.</p>
|
226 |
+
</div>
|
227 |
+
|
228 |
+
<!-- Action Buttons -->
|
229 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
230 |
+
<button onclick="explore()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
231 |
+
<i class="fas fa-binoculars mr-2"></i> Explore
|
232 |
+
</button>
|
233 |
+
<button onclick="rest()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
234 |
+
<i class="fas fa-bed mr-2"></i> Rest
|
235 |
+
</button>
|
236 |
+
<button onclick="visitTown()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
237 |
+
<i class="fas fa-city mr-2"></i> Visit Town
|
238 |
+
</button>
|
239 |
+
<button onclick="train()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
240 |
+
<i class="fas fa-dumbbell mr-2"></i> Train
|
241 |
+
</button>
|
242 |
+
</div>
|
243 |
+
|
244 |
+
<!-- Combat Area -->
|
245 |
+
<div id="combat-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
|
246 |
+
<div class="flex flex-col md:flex-row justify-between items-center mb-8">
|
247 |
+
<!-- Player -->
|
248 |
+
<div class="text-center mb-6 md:mb-0 relative">
|
249 |
+
<div class="text-6xl mb-2" id="player-combat-icon">
|
250 |
+
<i class="fas fa-user"></i>
|
251 |
</div>
|
252 |
+
<h4 class="text-xl font-bold" id="player-combat-name">Hero</h4>
|
253 |
+
<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
|
254 |
+
<div id="player-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
255 |
</div>
|
256 |
+
<div class="text-sm" id="player-health-text">100/100</div>
|
257 |
</div>
|
258 |
+
|
259 |
+
<!-- VS -->
|
260 |
+
<div class="text-2xl font-bold mx-4 mb-6 md:mb-0">VS</div>
|
261 |
+
|
262 |
+
<!-- Enemy -->
|
263 |
+
<div class="text-center relative">
|
264 |
+
<div class="text-6xl mb-2" id="enemy-icon">
|
265 |
+
<i class="fas fa-spider"></i>
|
266 |
+
</div>
|
267 |
+
<h4 class="text-xl font-bold" id="enemy-name">Goblin</h4>
|
268 |
+
<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
|
269 |
+
<div id="enemy-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
|
270 |
+
</div>
|
271 |
+
<div class="text-sm" id="enemy-health-text">30/30</div>
|
272 |
+
</div>
|
273 |
+
</div>
|
274 |
+
|
275 |
+
<!-- Combat Actions -->
|
276 |
+
<div id="combat-actions" class="grid grid-cols-2 gap-4">
|
277 |
+
<button onclick="playerAttack()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg">
|
278 |
+
<i class="fas fa-sword mr-2"></i> Attack
|
279 |
+
</button>
|
280 |
+
<button onclick="playerSpell()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
|
281 |
+
<i class="fas fa-magic mr-2"></i> Cast Spell
|
282 |
+
</button>
|
283 |
+
<button onclick="playerDefend()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
|
284 |
+
<i class="fas fa-shield-alt mr-2"></i> Defend
|
285 |
+
</button>
|
286 |
+
<button onclick="playerFlee()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
|
287 |
+
<i class="fas fa-running mr-2"></i> Flee
|
288 |
+
</button>
|
289 |
</div>
|
290 |
+
</div>
|
291 |
+
|
292 |
+
<!-- Town Area -->
|
293 |
+
<div id="town-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
|
294 |
+
<h3 class="text-2xl font-bold mb-4">Town Square</h3>
|
295 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
|
296 |
+
<button onclick="visitShop()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
|
297 |
+
<i class="fas fa-shopping-cart mr-2"></i> Shop
|
298 |
+
</button>
|
299 |
+
<button onclick="visitTavern()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
|
300 |
+
<i class="fas fa-beer mr-2"></i> Tavern
|
301 |
+
</button>
|
302 |
+
<button onclick="visitGuild()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg">
|
303 |
+
<i class="fas fa-scroll mr-2"></i> Adventurer's Guild
|
304 |
+
</button>
|
305 |
+
<button onclick="leaveTown()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
|
306 |
+
<i class="fas fa-door-open mr-2"></i> Leave Town
|
307 |
+
</button>
|
308 |
+
</div>
|
309 |
+
</div>
|
310 |
+
</div>
|
311 |
+
</div>
|
312 |
+
</div>
|
313 |
|
314 |
+
<!-- Inventory Modal -->
|
315 |
+
<div id="inventory-modal" class="hidden fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
316 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-2xl max-h-[80vh] overflow-y-auto">
|
317 |
+
<div class="flex justify-between items-center mb-4">
|
318 |
+
<h3 class="text-2xl font-bold">Inventory</h3>
|
319 |
+
<button onclick="closeInventory()" class="text-gray-400 hover:text-white">
|
320 |
+
<i class="fas fa-times"></i>
|
321 |
+
</button>
|
322 |
+
</div>
|
323 |
+
|
324 |
+
<div class="grid grid-cols-2 md:grid-cols-4 gap-4 mb-6">
|
325 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
326 |
+
<div class="text-3xl mb-2"><i class="fas fa-sword"></i></div>
|
327 |
+
<div class="font-bold">Iron Sword</div>
|
328 |
+
<div class="text-sm text-gray-300">Attack +5</div>
|
329 |
+
<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
|
330 |
+
Equip
|
331 |
+
</button>
|
332 |
+
</div>
|
333 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
334 |
+
<div class="text-3xl mb-2"><i class="fas fa-shield-alt"></i></div>
|
335 |
+
<div class="font-bold">Wooden Shield</div>
|
336 |
+
<div class="text-sm text-gray-300">Defense +3</div>
|
337 |
+
<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
|
338 |
+
Equip
|
339 |
+
</button>
|
340 |
+
</div>
|
341 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
342 |
+
<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
|
343 |
+
<div class="font-bold">Health Potion</div>
|
344 |
+
<div class="text-sm text-gray-300">Restores 30 HP</div>
|
345 |
+
<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
|
346 |
+
Use
|
347 |
+
</button>
|
348 |
+
</div>
|
349 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
350 |
+
<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
|
351 |
+
<div class="font-bold">Mana Potion</div>
|
352 |
+
<div class="text-sm text-gray-300">Restores 20 MP</div>
|
353 |
+
<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
|
354 |
+
Use
|
355 |
+
</button>
|
356 |
+
</div>
|
357 |
+
</div>
|
358 |
+
|
359 |
+
<h4 class="text-xl font-bold mb-3">Equipped Items</h4>
|
360 |
+
<div class="grid grid-cols-2 gap-4">
|
361 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
362 |
+
<div class="flex items-center">
|
363 |
+
<div class="text-2xl mr-3"><i class="fas fa-sword"></i></div>
|
364 |
+
<div>
|
365 |
<div class="font-bold">Iron Sword</div>
|
366 |
<div class="text-sm text-gray-300">Attack +5</div>
|
|
|
|
|
|
|
367 |
</div>
|
368 |
+
</div>
|
369 |
+
</div>
|
370 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
371 |
+
<div class="flex items-center">
|
372 |
+
<div class="text-2xl mr-3"><i class="fas fa-shield-alt"></i></div>
|
373 |
+
<div>
|
374 |
<div class="font-bold">Wooden Shield</div>
|
375 |
<div class="text-sm text-gray-300">Defense +3</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
376 |
</div>
|
377 |
</div>
|
378 |
</div>
|
379 |
</div>
|
380 |
+
</div>
|
381 |
+
</div>
|
382 |
|
383 |
+
<!-- Credits Modal -->
|
384 |
+
<div id="credits-modal" class="hidden fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
385 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-md">
|
386 |
+
<div class="flex justify-between items-center mb-4">
|
387 |
+
<h3 class="text-2xl font-bold">Credits</h3>
|
388 |
+
<button onclick="hideCredits()" class="text-gray-400 hover:text-white">
|
389 |
+
<i class="fas fa-times"></i>
|
390 |
+
</button>
|
391 |
+
</div>
|
392 |
+
|
393 |
+
<div class="space-y-4">
|
394 |
+
<div>
|
395 |
+
<h4 class="text-xl font-bold text-yellow-400">Epic RPG Adventure</h4>
|
396 |
+
<p class="text-gray-300">Created with HTML, CSS, and JavaScript</p>
|
397 |
+
</div>
|
398 |
+
|
399 |
+
<div>
|
400 |
+
<h4 class="font-bold">Developer</h4>
|
401 |
+
<p class="text-gray-300">Your Name Here</p>
|
402 |
+
</div>
|
403 |
+
|
404 |
+
<div>
|
405 |
+
<h4 class="font-bold">Special Thanks</h4>
|
406 |
+
<ul class="list-disc list-inside text-gray-300">
|
407 |
+
<li>Tailwind CSS</li>
|
408 |
+
<li>Font Awesome</li>
|
409 |
+
<li>Unsplash for images</li>
|
410 |
+
</ul>
|
411 |
+
</div>
|
412 |
+
|
413 |
+
<div class="pt-4 border-t border-gray-700">
|
414 |
+
<p class="text-sm text-gray-400">© 2023 All Rights Reserved</p>
|
|
|
|
|
415 |
</div>
|
416 |
</div>
|
417 |
</div>
|
418 |
+
</div>
|
419 |
+
</div>
|
420 |
|
421 |
+
<script>
|
422 |
+
// Game State
|
423 |
+
const gameState = {
|
424 |
+
player: {
|
425 |
+
name: '',
|
426 |
+
class: '',
|
427 |
+
gender: '',
|
428 |
+
level: 1,
|
429 |
+
exp: 0,
|
430 |
+
expToNextLevel: 100,
|
431 |
+
health: 100,
|
432 |
+
maxHealth: 100,
|
433 |
+
mana: 50,
|
434 |
+
maxMana: 50,
|
435 |
+
attack: 10,
|
436 |
+
defense: 5,
|
437 |
+
gold: 10,
|
438 |
+
inventory: [
|
439 |
+
{ name: 'Iron Sword', type: 'weapon', attack: 5, icon: 'fa-s sword' },
|
440 |
+
{ name: 'Wooden Shield', type: 'shield', defense: 3, icon: 'fa-shield-alt' },
|
441 |
+
{ name: 'Health Potion', type: 'consumable', effect: 'heal', amount: 30, icon: 'fa-flask' },
|
442 |
+
{ name: 'Mana Potion', type: 'consumable', effect: 'mana', amount: 20, icon: 'fa-flask' }
|
443 |
+
],
|
444 |
+
equipped: {
|
445 |
+
weapon: { name: 'Iron Sword', type: 'weapon', attack: 5, icon: 'fa-sword' },
|
446 |
+
shield: { name: 'Wooden Shield', type: 'shield', defense: 3, icon: 'fa-shield-alt' }
|
447 |
+
}
|
448 |
+
},
|
449 |
+
currentEnemy: null,
|
450 |
+
inCombat: false,
|
451 |
+
gameMessages: []
|
452 |
+
};
|
453 |
|
454 |
+
// Cute Monstergirl Enemies
|
455 |
+
const enemies = [
|
456 |
+
{ name: 'Goblin Girl', health: 30, maxHealth: 30, attack: 8, defense: 2, exp: 20, gold: 5, icon: 'fa-user-ninja' },
|
457 |
+
{ name: 'Orc Girl', health: 50, maxHealth: 50, attack: 12, defense: 5, exp: 35, gold: 10, icon: 'fa-user-injured' },
|
458 |
+
{ name: 'Skeleton Girl', health: 25, maxHealth: 25, attack: 10, defense: 3, exp: 25, gold: 8, icon: 'fa-skull' },
|
459 |
+
{ name: 'Wolf Girl', health: 20, maxHealth: 20, attack: 7, defense: 1, exp: 15, gold: 3, icon: 'fa-paw' },
|
460 |
+
{ name: 'Bandit Girl', health: 40, maxHealth: 40, attack: 11, defense: 4, exp: 30, gold: 15, icon: 'fa-user' },
|
461 |
+
{ name: 'Catgirl', health: 25, maxHealth: 25, attack: 9, defense: 2, exp: 22, gold: 7, icon: 'fa-cat' },
|
462 |
+
{ name: 'Bunny Girl', health: 35, maxHealth: 35, attack: 7, defense: 3, exp: 25, gold: 8, icon: 'fa-paw' },
|
463 |
+
{ name: 'Fox Girl', health: 28, maxHealth: 28, attack: 10, defense: 2, exp: 24, gold: 9, icon: 'fa-paw' },
|
464 |
+
{ name: 'Slime Girl', health: 45, maxHealth: 45, attack: 6, defense: 6, exp: 28, gold: 10, icon: 'fa-droplet' },
|
465 |
+
{ name: 'Dragon Girl', health: 60, maxHealth: 60, attack: 15, defense: 8, exp: 50, gold: 25, icon: 'fa-dragon' }
|
466 |
+
];
|
467 |
|
468 |
+
// Game Functions
|
469 |
+
function startNewGame() {
|
470 |
+
document.getElementById('main-menu').classList.add('hidden');
|
471 |
+
document.getElementById('character-creation').classList.remove('hidden');
|
472 |
+
addGameMessage('Begin your adventure by creating your character.');
|
473 |
+
}
|
474 |
|
475 |
+
function selectClass(characterClass) {
|
476 |
+
const cards = document.querySelectorAll('.character-card');
|
477 |
+
cards.forEach(card => card.classList.remove('ring-2', 'ring-yellow-400'));
|
478 |
+
|
479 |
+
const selectedCard = document.querySelector(`.character-card:nth-child(${characterClass === 'warrior' ? 1 : characterClass === 'mage' ? 2 : 3})`);
|
480 |
+
selectedCard.classList.add('ring-2', 'ring-yellow-400');
|
481 |
+
|
482 |
+
gameState.player.class = characterClass;
|
483 |
+
|
484 |
+
// Update stats based on class
|
485 |
+
if (characterClass === 'warrior') {
|
486 |
+
gameState.player.maxHealth = 120;
|
487 |
+
gameState.player.health = 120;
|
488 |
+
gameState.player.attack = 12;
|
489 |
+
gameState.player.defense = 8;
|
490 |
+
gameState.player.mana = 30;
|
491 |
+
gameState.player.maxMana = 30;
|
492 |
+
} else if (characterClass === 'mage') {
|
493 |
+
gameState.player.maxHealth = 70;
|
494 |
+
gameState.player.health = 70;
|
495 |
+
gameState.player.attack = 8;
|
496 |
+
gameState.player.defense = 3;
|
497 |
+
gameState.player.mana = 80;
|
498 |
+
gameState.player.maxMana = 80;
|
499 |
+
} else if (characterClass === 'rogue') {
|
500 |
+
gameState.player.maxHealth = 90;
|
501 |
+
gameState.player.health = 90;
|
502 |
+
gameState.player.attack = 10;
|
503 |
+
gameState.player.defense = 5;
|
504 |
+
gameState.player.mana = 50;
|
505 |
+
gameState.player.maxMana = 50;
|
|
|
|
|
|
|
506 |
}
|
507 |
+
|
508 |
+
addGameMessage(`You selected the ${characterClass} class.`);
|
509 |
+
}
|
510 |
|
511 |
+
function finalizeCharacter() {
|
512 |
+
const nameInput = document.getElementById('character-name');
|
513 |
+
const genderSelect = document.getElementById('character-gender');
|
514 |
+
|
515 |
+
if (!nameInput.value.trim()) {
|
516 |
+
addGameMessage('Please enter a name for your character.', 'error');
|
517 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
518 |
}
|
519 |
+
|
520 |
+
if (!gameState.player.class) {
|
521 |
+
addGameMessage('Please select a class for your character.', 'error');
|
522 |
+
return;
|
523 |
+
}
|
524 |
+
|
525 |
+
gameState.player.name = nameInput.value.trim();
|
526 |
+
gameState.player.gender = genderSelect.value;
|
527 |
+
|
528 |
+
// Start the game
|
529 |
+
document.getElementById('character-creation').classList.add('hidden');
|
530 |
+
document.getElementById('game-screen').classList.remove('hidden');
|
531 |
+
|
532 |
+
// Update character display
|
533 |
+
updateCharacterDisplay();
|
534 |
+
|
535 |
+
addGameMessage(`Welcome, ${gameState.player.name} the ${gameState.player.class}! Your adventure begins now.`, 'success');
|
536 |
+
}
|
537 |
|
538 |
+
function updateCharacterDisplay() {
|
539 |
+
// Update character panel
|
540 |
+
document.getElementById('character-display-name').textContent = gameState.player.name;
|
541 |
+
document.getElementById('character-display-class').textContent = `Class: ${capitalizeFirstLetter(gameState.player.class)}`;
|
542 |
+
|
543 |
+
// Update stats
|
544 |
+
document.getElementById('health-text').textContent = `${gameState.player.health}/${gameState.player.maxHealth}`;
|
545 |
+
document.getElementById('mana-text').textContent = `${gameState.player.mana}/${gameState.player.maxMana}`;
|
546 |
+
document.getElementById('exp-text').textContent = `${gameState.player.exp}/${gameState.player.expToNextLevel}`;
|
547 |
+
document.getElementById('level-text').textContent = gameState.player.level;
|
548 |
+
document.getElementById('gold-text').textContent = gameState.player.gold;
|
549 |
+
document.getElementById('attack-text').textContent = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
550 |
+
document.getElementById('defense-text').textContent = gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0);
|
551 |
+
|
552 |
+
// Update health bar
|
553 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
554 |
+
document.getElementById('health-bar').style.width = `${healthPercent}%`;
|
555 |
+
|
556 |
+
// Update mana bar
|
557 |
+
const manaPercent = (gameState.player.mana / gameState.player.maxMana) * 100;
|
558 |
+
document.getElementById('mana-bar').style.width = `${manaPercent}%`;
|
559 |
+
|
560 |
+
// Update exp bar
|
561 |
+
const expPercent = (gameState.player.exp / gameState.player.expToNextLevel) * 100;
|
562 |
+
document.getElementById('exp-bar').style.width = `${expPercent}%`;
|
563 |
+
|
564 |
+
// Update character icon based on class
|
565 |
+
const characterIcon = document.getElementById('character-icon');
|
566 |
+
const playerCombatIcon = document.getElementById('player-combat-icon');
|
567 |
+
|
568 |
+
if (gameState.player.class === 'warrior') {
|
569 |
+
characterIcon.innerHTML = '<i class="fas fa-shield-alt text-red-500"></i>';
|
570 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-shield-alt text-red-500"></i>';
|
571 |
+
} else if (gameState.player.class === 'mage') {
|
572 |
+
characterIcon.innerHTML = '<i class="fas fa-hat-wizard text-blue-500"></i>';
|
573 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-hat-wizard text-blue-500"></i>';
|
574 |
+
} else if (gameState.player.class === 'rogue') {
|
575 |
+
characterIcon.innerHTML = '<i class="fas fa-user-ninja text-green-500"></i>';
|
576 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-user-ninja text-green-500"></i>';
|
|
|
|
|
|
|
|
|
577 |
}
|
578 |
+
|
579 |
+
// Update player combat name
|
580 |
+
document.getElementById('player-combat-name').textContent = gameState.player.name;
|
581 |
+
}
|
582 |
|
583 |
+
function addGameMessage(message, type = 'info') {
|
584 |
+
const messagesDiv = document.getElementById('game-messages');
|
585 |
+
const messageElement = document.createElement('p');
|
586 |
+
|
587 |
+
if (type === 'error') {
|
588 |
+
messageElement.className = 'text-red-400';
|
589 |
+
} else if (type === 'success') {
|
590 |
+
messageElement.className = 'text-green-400';
|
591 |
+
} else if (type === 'warning') {
|
592 |
+
messageElement.className = 'text-yellow-400';
|
593 |
+
} else {
|
594 |
+
messageElement.className = 'text-gray-300';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
595 |
}
|
596 |
+
|
597 |
+
messageElement.textContent = message;
|
598 |
+
messagesDiv.appendChild(messageElement);
|
599 |
+
messagesDiv.scrollTop = messagesDiv.scrollHeight;
|
600 |
+
|
601 |
+
// Add to game state for saving
|
602 |
+
gameState.gameMessages.push(message);
|
603 |
+
}
|
604 |
|
605 |
+
function explore() {
|
606 |
+
if (gameState.inCombat) {
|
607 |
+
addGameMessage('You are already in combat!', 'error');
|
608 |
+
return;
|
609 |
+
}
|
610 |
+
|
611 |
+
// 70% chance to find an enemy
|
612 |
+
if (Math.random() < 0.7) {
|
613 |
+
startCombat();
|
614 |
+
} else {
|
615 |
+
// 30% chance to find something else
|
616 |
+
const randomEvent = Math.random();
|
617 |
+
|
618 |
+
if (randomEvent < 0.5) {
|
619 |
+
// Found gold
|
620 |
+
const goldFound = Math.floor(Math.random() * 10) + 5;
|
621 |
+
gameState.player.gold += goldFound;
|
622 |
+
updateCharacterDisplay();
|
623 |
+
addGameMessage(`You found ${goldFound} gold coins on the ground!`, 'success');
|
624 |
} else {
|
625 |
+
// Found a health potion
|
626 |
+
gameState.player.inventory.push({
|
627 |
+
name: 'Health Potion',
|
628 |
+
type: 'consumable',
|
629 |
+
effect: 'heal',
|
630 |
+
amount: 30,
|
631 |
+
icon: 'fa-flask'
|
632 |
+
});
|
633 |
+
addGameMessage('You found a Health Potion!', 'success');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
634 |
}
|
635 |
}
|
636 |
+
}
|
637 |
|
638 |
+
function startCombat() {
|
639 |
+
gameState.inCombat = true;
|
640 |
+
|
641 |
+
// Select a random enemy
|
642 |
+
const randomEnemyIndex = Math.floor(Math.random() * enemies.length);
|
643 |
+
gameState.currentEnemy = {...enemies[randomEnemyIndex]};
|
644 |
+
|
645 |
+
// Update combat UI
|
646 |
+
document.getElementById('combat-area').classList.remove('hidden');
|
647 |
+
document.getElementById('enemy-name').textContent = gameState.currentEnemy.name;
|
648 |
+
document.getElementById('enemy-health-text').textContent = `${gameState.currentEnemy.health}/${gameState.currentEnemy.maxHealth}`;
|
649 |
+
document.getElementById('enemy-health-bar').style.width = '100%';
|
650 |
+
document.getElementById('enemy-icon').innerHTML = `<i class="fas ${gameState.currentEnemy.icon}"></i>`;
|
651 |
+
|
652 |
+
// Update player stats in combat
|
653 |
+
document.getElementById('player-health-text').textContent = `${gameState.player.health}/${gameState.player.maxHealth}`;
|
654 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
655 |
+
document.getElementById('player-health-bar').style.width = `${healthPercent}%`;
|
656 |
+
|
657 |
+
addGameMessage(`A wild ${gameState.currentEnemy.name} appears!`, 'warning');
|
658 |
+
}
|
659 |
|
660 |
+
function playerAttack() {
|
661 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
662 |
+
addGameMessage('There is nothing to attack!', 'error');
|
663 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
664 |
}
|
665 |
+
|
666 |
+
// Calculate player damage
|
667 |
+
const playerAttackPower = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
668 |
+
const damage = Math.max(1, playerAttackPower - Math.floor(gameState.currentEnemy.defense / 2));
|
669 |
+
|
670 |
+
// Apply damage to enemy
|
671 |
+
gameState.currentEnemy.health -= damage;
|
672 |
+
|
673 |
+
// Update enemy health bar
|
674 |
+
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
675 |
+
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
676 |
+
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
677 |
+
|
678 |
+
// Show damage text
|
679 |
+
showDamageText(document.querySelector('#combat-area .relative:last-child'), damage);
|
680 |
+
|
681 |
+
addGameMessage(`You attack the ${gameState.currentEnemy.name} for ${damage} damage!`, 'success');
|
682 |
+
|
683 |
+
// Check if enemy is defeated
|
684 |
+
if (gameState.currentEnemy.health <= 0) {
|
685 |
+
enemyDefeated();
|
686 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
687 |
}
|
688 |
+
|
689 |
+
// Enemy attacks back
|
690 |
+
setTimeout(() => {
|
691 |
+
enemyAttack();
|
692 |
+
}, 1000);
|
693 |
+
}
|
694 |
|
695 |
+
function playerSpell() {
|
696 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
697 |
+
addGameMessage('There is nothing to attack!', 'error');
|
698 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
699 |
}
|
700 |
+
|
701 |
+
if (gameState.player.mana < 15) {
|
702 |
+
addGameMessage('Not enough mana to cast a spell!', 'error');
|
703 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
704 |
}
|
705 |
+
|
706 |
+
// Use mana
|
707 |
+
gameState.player.mana -= 15;
|
708 |
+
updateCharacterDisplay();
|
709 |
+
|
710 |
+
// Calculate spell damage (more powerful than regular attack)
|
711 |
+
let spellDamage;
|
712 |
+
if (gameState.player.class === 'mage') {
|
713 |
+
spellDamage = Math.max(3, 15 + Math.floor(Math.random() * 10));
|
714 |
+
} else {
|
715 |
+
spellDamage = Math.max(3, 10 + Math.floor(Math.random() * 5));
|
716 |
+
}
|
717 |
+
|
718 |
+
// Apply damage to enemy
|
719 |
+
gameState.currentEnemy.health -= spellDamage;
|
720 |
+
|
721 |
+
// Update enemy health bar
|
722 |
+
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
723 |
+
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
724 |
+
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
725 |
+
|
726 |
+
// Show damage text
|
727 |
+
showDamageText(document.querySelector('#combat-area .relative:last-child'), spellDamage, 'blue');
|
728 |
+
|
729 |
+
addGameMessage(`You cast a spell on the ${gameState.currentEnemy.name} for ${spellDamage} damage!`, 'success');
|
730 |
+
|
731 |
+
// Check if enemy is defeated
|
732 |
+
if (gameState.currentEnemy.health <= 0) {
|
733 |
+
enemyDefeated();
|
734 |
+
return;
|
735 |
+
}
|
736 |
+
|
737 |
+
// Enemy attacks back
|
738 |
+
setTimeout(() => {
|
739 |
+
enemyAttack();
|
740 |
+
}, 1000);
|
741 |
+
}
|
742 |
|
743 |
+
function playerDefend() {
|
744 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
745 |
+
addGameMessage('There is nothing to defend against!', 'error');
|
746 |
+
return;
|
747 |
+
}
|
748 |
+
|
749 |
+
addGameMessage(`You take a defensive stance, reducing damage from the next attack.`, 'info');
|
750 |
+
|
751 |
+
// Enemy attacks with reduced damage
|
752 |
+
setTimeout(() => {
|
753 |
+
// Calculate enemy damage (reduced by 50% when defending)
|
754 |
+
const enemyDamage = Math.max(1, Math.floor((gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0))) / 2));
|
755 |
|
756 |
// Apply damage to player
|
757 |
gameState.player.health -= enemyDamage;
|
|
|
766 |
// Show damage text
|
767 |
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
768 |
|
769 |
+
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage (reduced by your defense)!`, 'warning');
|
770 |
|
771 |
// Check if player is defeated
|
772 |
if (gameState.player.health <= 0) {
|
773 |
playerDefeated();
|
774 |
}
|
775 |
+
}, 1000);
|
776 |
+
}
|
777 |
|
778 |
+
function playerFlee() {
|
779 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
780 |
+
addGameMessage('There is nothing to flee from!', 'error');
|
781 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
782 |
}
|
783 |
+
|
784 |
+
// 60% chance to flee successfully
|
785 |
+
if (Math.random() < 0.6) {
|
786 |
+
addGameMessage(`You successfully fled from the ${gameState.currentEnemy.name}!`, 'success');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
787 |
endCombat();
|
788 |
+
} else {
|
789 |
+
addGameMessage(`You failed to flee! The ${gameState.currentEnemy.name} attacks you!`, 'error');
|
790 |
+
|
791 |
+
// Enemy attacks
|
792 |
+
setTimeout(() => {
|
793 |
+
enemyAttack();
|
794 |
+
}, 1000);
|
795 |
}
|
796 |
+
}
|
797 |
|
798 |
+
function enemyAttack() {
|
799 |
+
if (!gameState.inCombat || !gameState.currentEnemy) return;
|
800 |
+
|
801 |
+
// Calculate enemy damage
|
802 |
+
const enemyDamage = Math.max(1, gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0)));
|
803 |
+
|
804 |
+
// Apply damage to player
|
805 |
+
gameState.player.health -= enemyDamage;
|
806 |
+
|
807 |
+
// Update player health bar
|
808 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
809 |
+
document.getElementById('player-health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
810 |
+
document.getElementById('player-health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
811 |
+
document.getElementById('health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
812 |
+
document.getElementById('health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
813 |
+
|
814 |
+
// Show damage text
|
815 |
+
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
816 |
+
|
817 |
+
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`, 'warning');
|
818 |
+
|
819 |
+
// Check if player is defeated
|
820 |
+
if (gameState.player.health <= 0) {
|
821 |
+
playerDefeated();
|
822 |
}
|
823 |
+
}
|
824 |
|
825 |
+
function enemyDefeated() {
|
826 |
+
addGameMessage(`You defeated the ${gameState.currentEnemy.name}!`, 'success');
|
827 |
+
|
828 |
+
// Gain experience and gold
|
829 |
+
gameState.player.exp += gameState.currentEnemy.exp;
|
830 |
+
gameState.player.gold += gameState.currentEnemy.gold;
|
831 |
+
|
832 |
+
addGameMessage(`Gained ${gameState.currentEnemy.exp} experience and ${gameState.currentEnemy.gold} gold.`, 'success');
|
833 |
+
|
834 |
+
// Check for level up
|
835 |
+
checkLevelUp();
|
836 |
+
|
837 |
+
// End combat
|
838 |
+
endCombat();
|
839 |
+
}
|
|
|
|
|
|
|
|
|
|
|
840 |
|
841 |
+
function playerDefeated() {
|
842 |
+
addGameMessage(`You were defeated by the ${gameState.currentEnemy.name}!`, 'error');
|
843 |
+
addGameMessage('You wake up in town, having lost some gold and experience.', 'warning');
|
844 |
+
|
845 |
+
// Penalty for dying
|
846 |
+
gameState.player.exp = Math.max(0, gameState.player.exp - 10);
|
847 |
+
gameState.player.gold = Math.max(0, gameState.player.gold - 5);
|
848 |
+
|
849 |
+
// Restore some health
|
850 |
+
gameState.player.health = Math.floor(gameState.player.maxHealth * 0.3);
|
851 |
+
|
852 |
+
// Update display
|
853 |
+
updateCharacterDisplay();
|
854 |
+
|
855 |
+
// End combat
|
856 |
+
endCombat();
|
857 |
+
}
|
858 |
+
|
859 |
+
function endCombat() {
|
860 |
+
gameState.inCombat = false;
|
861 |
+
gameState.currentEnemy = null;
|
862 |
+
document.getElementById('combat-area').classList.add('hidden');
|
863 |
+
}
|
864 |
+
|
865 |
+
function checkLevelUp() {
|
866 |
+
if (gameState.player.exp >= gameState.player.expToNextLevel) {
|
867 |
+
gameState.player.level++;
|
868 |
+
gameState.player.exp -= gameState.player.expToNextLevel;
|
869 |
+
gameState.player.expToNextLevel = Math.floor(gameState.player.expToNextLevel * 1.2);
|
870 |
+
|
871 |
+
// Improve stats
|
872 |
+
gameState.player.maxHealth += 10;
|
873 |
+
gameState.player.health = gameState.player.maxHealth;
|
874 |
+
gameState.player.maxMana += 5;
|
875 |
+
gameState.player.mana = gameState.player.maxMana;
|
876 |
+
gameState.player.attack += 2;
|
877 |
+
gameState.player.defense += 1;
|
878 |
+
|
879 |
+
addGameMessage(`Level up! You are now level ${gameState.player.level}!`, 'success');
|
880 |
+
addGameMessage('Your stats have improved!', 'info');
|
881 |
|
|
|
882 |
updateCharacterDisplay();
|
883 |
}
|
884 |
+
}
|
885 |
|
886 |
+
function rest() {
|
887 |
+
if (gameState.inCombat) {
|
888 |
+
addGameMessage('You cannot rest while in combat!', 'error');
|
889 |
+
return;
|
|
|
|
|
|
|
|
|
890 |
}
|
891 |
+
|
892 |
+
// Restore health and mana
|
893 |
+
const healthRestored = Math.floor(gameState.player.maxHealth * 0.3);
|
894 |
+
const manaRestored = Math.floor(gameState.player.maxMana * 0.3);
|
895 |
+
|
896 |
+
gameState.player.health = Math.min(gameState.player.maxHealth, gameState.player.health + healthRestored);
|
897 |
+
gameState.player.mana = Math.min(gameState.player.maxMana, gameState.player.mana + manaRestored);
|
898 |
+
|
899 |
+
addGameMessage(`You rest and recover ${healthRestored} health and ${manaRestored} mana.`, 'success');
|
900 |
+
updateCharacterDisplay();
|
901 |
+
}
|
902 |
|
903 |
+
function visitTown() {
|
904 |
+
if (gameState.inCombat) {
|
905 |
+
addGameMessage('You cannot visit town while in combat!', 'error');
|
906 |
+
return;
|
907 |
}
|
908 |
+
|
909 |
+
document.getElementById('town-area').classList.remove('hidden');
|
910 |
+
addGameMessage('You enter the town square.', 'info');
|
911 |
+
}
|
912 |
|
913 |
+
function leaveTown() {
|
914 |
+
document.getElementById('town-area').classList.add('hidden');
|
915 |
+
addGameMessage('You leave the town.', 'info');
|
916 |
+
}
|
917 |
|
918 |
+
function visitShop() {
|
919 |
+
addGameMessage('The shop is currently closed. Come back later!', 'info');
|
920 |
+
}
|
921 |
|
922 |
+
function visitTavern() {
|
923 |
+
addGameMessage('You enjoy a drink at the tavern and hear rumors of a dragon in the mountains.', 'info');
|
924 |
+
}
|
925 |
|
926 |
+
function visitGuild() {
|
927 |
+
addGameMessage('The Adventurer\'s Guild has no quests available right now.', 'info');
|
928 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
929 |
|
930 |
+
function train() {
|
931 |
+
if (gameState.inCombat) {
|
932 |
+
addGameMessage('You cannot train while in combat!', 'error');
|
933 |
+
return;
|
934 |
}
|
935 |
+
|
936 |
+
// Training costs gold but improves stats
|
937 |
+
if (gameState.player.gold < 5) {
|
938 |
+
addGameMessage('You need at least 5 gold to train!', 'error');
|
939 |
+
return;
|
940 |
}
|
941 |
+
|
942 |
+
gameState.player.gold -= 5;
|
943 |
+
|
944 |
+
// Random stat improvement
|
945 |
+
const statToImprove = ['attack', 'defense'][Math.floor(Math.random() * 2)];
|
946 |
+
const improvement = 1;
|
947 |
+
|
948 |
+
if (statToImprove === 'attack') {
|
949 |
+
gameState.player.attack += improvement;
|
950 |
+
addGameMessage(`After training, your attack increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
951 |
+
} else {
|
952 |
+
gameState.player.defense += improvement;
|
953 |
+
addGameMessage(`After training, your defense increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
954 |
}
|
955 |
+
|
956 |
+
updateCharacterDisplay();
|
957 |
+
}
|
958 |
|
959 |
+
function openInventory() {
|
960 |
+
document.getElementById('inventory-modal').classList.remove('hidden');
|
961 |
+
}
|
|
|
962 |
|
963 |
+
function closeInventory() {
|
964 |
+
document.getElementById('inventory-modal').classList.add('hidden');
|
965 |
+
}
|
966 |
+
|
967 |
+
function openQuests() {
|
968 |
+
addGameMessage('You have no active quests at the moment.', 'info');
|
969 |
+
}
|
970 |
+
|
971 |
+
function saveGame() {
|
972 |
+
localStorage.setItem('epicRpgSave', JSON.stringify(gameState));
|
973 |
+
addGameMessage('Game saved successfully!', 'success');
|
974 |
+
}
|
975 |
+
|
976 |
+
function loadGame() {
|
977 |
+
const savedGame = localStorage.getItem('epicRpgSave');
|
978 |
+
|
979 |
+
if (savedGame) {
|
980 |
+
try {
|
981 |
+
const parsedGame = JSON.parse(savedGame);
|
982 |
+
Object.assign(gameState, parsedGame);
|
983 |
+
|
984 |
+
document.getElementById('main-menu').classList.add('hidden');
|
985 |
+
document.getElementById('game-screen').classList.remove('hidden');
|
986 |
+
|
987 |
+
updateCharacterDisplay();
|
988 |
+
addGameMessage(`Welcome back, ${gameState.player.name}! Game loaded successfully.`, 'success');
|
989 |
+
} catch (e) {
|
990 |
+
addGameMessage('Failed to load saved game.', 'error');
|
991 |
+
}
|
992 |
+
} else {
|
993 |
+
addGameMessage('No saved game found.', 'error');
|
994 |
}
|
995 |
}
|
996 |
|