Add 2 files
Browse files- README.md +7 -5
- index.html +1026 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
|
|
1 |
---
|
2 |
-
title:
|
3 |
-
emoji:
|
4 |
-
colorFrom:
|
5 |
-
colorTo:
|
6 |
sdk: static
|
7 |
pinned: false
|
|
|
|
|
8 |
---
|
9 |
|
10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
1 |
---
|
2 |
+
title: rpg
|
3 |
+
emoji: 🐳
|
4 |
+
colorFrom: pink
|
5 |
+
colorTo: yellow
|
6 |
sdk: static
|
7 |
pinned: false
|
8 |
+
tags:
|
9 |
+
- deepsite
|
10 |
---
|
11 |
|
12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
@@ -1,19 +1,1026 @@
|
|
1 |
-
<!
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Epic RPG Adventure</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
+
<style>
|
10 |
+
@keyframes fadeIn {
|
11 |
+
from { opacity: 0; }
|
12 |
+
to { opacity: 1; }
|
13 |
+
}
|
14 |
+
@keyframes pulse {
|
15 |
+
0% { transform: scale(1); }
|
16 |
+
50% { transform: scale(1.05); }
|
17 |
+
100% { transform: scale(1); }
|
18 |
+
}
|
19 |
+
.fade-in {
|
20 |
+
animation: fadeIn 0.5s ease-in-out;
|
21 |
+
}
|
22 |
+
.pulse {
|
23 |
+
animation: pulse 1.5s infinite;
|
24 |
+
}
|
25 |
+
.health-bar {
|
26 |
+
transition: width 0.3s ease;
|
27 |
+
}
|
28 |
+
.damage-text {
|
29 |
+
position: absolute;
|
30 |
+
color: red;
|
31 |
+
font-weight: bold;
|
32 |
+
animation: floatUp 1s forwards;
|
33 |
+
}
|
34 |
+
@keyframes floatUp {
|
35 |
+
0% { transform: translateY(0); opacity: 1; }
|
36 |
+
100% { transform: translateY(-50px); opacity: 0; }
|
37 |
+
}
|
38 |
+
.game-container {
|
39 |
+
background-image: url('https://images.unsplash.com/photo-1542273917363-3b1817f69a2d?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=2070&q=80');
|
40 |
+
background-size: cover;
|
41 |
+
background-position: center;
|
42 |
+
}
|
43 |
+
.dialog-box {
|
44 |
+
background-color: rgba(0, 0, 0, 0.8);
|
45 |
+
border: 2px solid gold;
|
46 |
+
border-radius: 10px;
|
47 |
+
}
|
48 |
+
.character-card {
|
49 |
+
transition: all 0.3s ease;
|
50 |
+
}
|
51 |
+
.character-card:hover {
|
52 |
+
transform: translateY(-5px);
|
53 |
+
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.3);
|
54 |
+
}
|
55 |
+
</style>
|
56 |
+
</head>
|
57 |
+
<body class="bg-gray-900 text-white font-sans">
|
58 |
+
<div class="game-container min-h-screen flex flex-col items-center justify-center p-4">
|
59 |
+
<!-- Main Menu -->
|
60 |
+
<div id="main-menu" class="text-center fade-in">
|
61 |
+
<h1 class="text-6xl font-bold mb-8 text-yellow-400">Epic RPG Adventure</h1>
|
62 |
+
<div class="space-y-4">
|
63 |
+
<button onclick="startNewGame()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-6 rounded-lg text-xl w-64 transition-all hover:scale-105">
|
64 |
+
<i class="fas fa-play mr-2"></i> New Game
|
65 |
+
</button>
|
66 |
+
<button onclick="loadGame()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-6 rounded-lg text-xl w-64 transition-all hover:scale-105">
|
67 |
+
<i class="fas fa-folder-open mr-2"></i> Load Game
|
68 |
+
</button>
|
69 |
+
<button onclick="showCredits()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-6 rounded-lg text-xl w-64 transition-all hover:scale-105">
|
70 |
+
<i class="fas fa-info-circle mr-2"></i> Credits
|
71 |
+
</button>
|
72 |
+
</div>
|
73 |
+
</div>
|
74 |
+
|
75 |
+
<!-- Character Creation -->
|
76 |
+
<div id="character-creation" class="hidden text-center w-full max-w-4xl">
|
77 |
+
<h2 class="text-4xl font-bold mb-8 text-yellow-400">Create Your Hero</h2>
|
78 |
+
|
79 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-6 mb-8">
|
80 |
+
<!-- Warrior -->
|
81 |
+
<div class="character-card bg-gray-800 p-6 rounded-lg cursor-pointer" onclick="selectClass('warrior')">
|
82 |
+
<div class="text-5xl mb-4 text-red-500">
|
83 |
+
<i class="fas fa-shield-alt"></i>
|
84 |
+
</div>
|
85 |
+
<h3 class="text-2xl font-bold mb-2">Warrior</h3>
|
86 |
+
<p class="text-gray-300 mb-4">Strong and resilient, excels in melee combat</p>
|
87 |
+
<div class="text-left">
|
88 |
+
<p><i class="fas fa-heart text-red-500 mr-2"></i> High Health</p>
|
89 |
+
<p><i class="fas fa-fist-raised text-orange-500 mr-2"></i> Strong Attacks</p>
|
90 |
+
<p><i class="fas fa-running text-blue-500 mr-2"></i> Low Speed</p>
|
91 |
+
</div>
|
92 |
+
</div>
|
93 |
+
|
94 |
+
<!-- Mage -->
|
95 |
+
<div class="character-card bg-gray-800 p-6 rounded-lg cursor-pointer" onclick="selectClass('mage')">
|
96 |
+
<div class="text-5xl mb-4 text-blue-500">
|
97 |
+
<i class="fas fa-hat-wizard"></i>
|
98 |
+
</div>
|
99 |
+
<h3 class="text-2xl font-bold mb-2">Mage</h3>
|
100 |
+
<p class="text-gray-300 mb-4">Master of arcane arts, powerful spells</p>
|
101 |
+
<div class="text-left">
|
102 |
+
<p><i class="fas fa-bolt text-yellow-500 mr-2"></i> High Magic</p>
|
103 |
+
<p><i class="fas fa-heart text-red-500 mr-2"></i> Low Health</p>
|
104 |
+
<p><i class="fas fa-brain text-purple-500 mr-2"></i> Smart</p>
|
105 |
+
</div>
|
106 |
+
</div>
|
107 |
+
|
108 |
+
<!-- Rogue -->
|
109 |
+
<div class="character-card bg-gray-800 p-6 rounded-lg cursor-pointer" onclick="selectClass('rogue')">
|
110 |
+
<div class="text-5xl mb-4 text-green-500">
|
111 |
+
<i class="fas fa-user-ninja"></i>
|
112 |
+
</div>
|
113 |
+
<h3 class="text-2xl font-bold mb-2">Rogue</h3>
|
114 |
+
<p class="text-gray-300 mb-4">Stealthy and quick, deadly with daggers</p>
|
115 |
+
<div class="text-left">
|
116 |
+
<p><i class="fas fa-tachometer-alt text-green-500 mr-2"></i> High Speed</p>
|
117 |
+
<p><i class="fas fa-heart text-red-500 mr-2"></i> Medium Health</p>
|
118 |
+
<p><i class="fas fa-eye-slash text-gray-500 mr-2"></i> Sneaky</p>
|
119 |
+
</div>
|
120 |
+
</div>
|
121 |
+
</div>
|
122 |
+
|
123 |
+
<div class="bg-gray-800 p-6 rounded-lg mb-6">
|
124 |
+
<h3 class="text-2xl font-bold mb-4">Character Details</h3>
|
125 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
126 |
+
<div>
|
127 |
+
<label class="block text-left mb-2">Name:</label>
|
128 |
+
<input type="text" id="character-name" class="w-full p-2 rounded bg-gray-700 border border-gray-600" placeholder="Enter your name">
|
129 |
+
</div>
|
130 |
+
<div>
|
131 |
+
<label class="block text-left mb-2">Gender:</label>
|
132 |
+
<select id="character-gender" class="w-full p-2 rounded bg-gray-700 border border-gray-600">
|
133 |
+
<option value="male">Male</option>
|
134 |
+
<option value="female">Female</option>
|
135 |
+
<option value="other">Other</option>
|
136 |
+
</select>
|
137 |
+
</div>
|
138 |
+
</div>
|
139 |
+
</div>
|
140 |
+
|
141 |
+
<button onclick="finalizeCharacter()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-8 rounded-lg text-xl transition-all hover:scale-105">
|
142 |
+
<i class="fas fa-check mr-2"></i> Begin Adventure
|
143 |
+
</button>
|
144 |
+
</div>
|
145 |
+
|
146 |
+
<!-- Game Screen -->
|
147 |
+
<div id="game-screen" class="hidden w-full max-w-6xl">
|
148 |
+
<div class="flex flex-col md:flex-row gap-6">
|
149 |
+
<!-- Character Panel -->
|
150 |
+
<div class="bg-gray-800 bg-opacity-90 rounded-lg p-4 w-full md:w-1/4">
|
151 |
+
<h3 class="text-xl font-bold mb-4 border-b pb-2">Hero</h3>
|
152 |
+
<div class="text-center mb-4">
|
153 |
+
<div class="text-6xl mb-2" id="character-icon">
|
154 |
+
<i class="fas fa-user"></i>
|
155 |
+
</div>
|
156 |
+
<h4 class="text-2xl font-bold" id="character-display-name">Unknown</h4>
|
157 |
+
<p class="text-gray-300" id="character-display-class">Class: None</p>
|
158 |
+
</div>
|
159 |
+
|
160 |
+
<div class="mb-4">
|
161 |
+
<div class="flex justify-between mb-1">
|
162 |
+
<span>Health</span>
|
163 |
+
<span id="health-text">100/100</span>
|
164 |
+
</div>
|
165 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
166 |
+
<div id="health-bar" class="health-bar bg-red-500 h-4 rounded-full" style="width: 100%"></div>
|
167 |
+
</div>
|
168 |
+
</div>
|
169 |
+
|
170 |
+
<div class="mb-4">
|
171 |
+
<div class="flex justify-between mb-1">
|
172 |
+
<span>Mana</span>
|
173 |
+
<span id="mana-text">50/50</span>
|
174 |
+
</div>
|
175 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
176 |
+
<div id="mana-bar" class="health-bar bg-blue-500 h-4 rounded-full" style="width: 100%"></div>
|
177 |
+
</div>
|
178 |
+
</div>
|
179 |
+
|
180 |
+
<div class="mb-4">
|
181 |
+
<div class="flex justify-between mb-1">
|
182 |
+
<span>Experience</span>
|
183 |
+
<span id="exp-text">0/100</span>
|
184 |
+
</div>
|
185 |
+
<div class="w-full bg-gray-700 rounded-full h-4">
|
186 |
+
<div id="exp-bar" class="health-bar bg-yellow-500 h-4 rounded-full" style="width: 0%"></div>
|
187 |
+
</div>
|
188 |
+
</div>
|
189 |
+
|
190 |
+
<div class="grid grid-cols-2 gap-2 mb-4">
|
191 |
+
<div class="bg-gray-700 p-2 rounded">
|
192 |
+
<div class="text-sm text-gray-300">Level</div>
|
193 |
+
<div class="font-bold" id="level-text">1</div>
|
194 |
+
</div>
|
195 |
+
<div class="bg-gray-700 p-2 rounded">
|
196 |
+
<div class="text-sm text-gray-300">Gold</div>
|
197 |
+
<div class="font-bold" id="gold-text">10</div>
|
198 |
+
</div>
|
199 |
+
<div class="bg-gray-700 p-2 rounded">
|
200 |
+
<div class="text-sm text-gray-300">Attack</div>
|
201 |
+
<div class="font-bold" id="attack-text">10</div>
|
202 |
+
</div>
|
203 |
+
<div class="bg-gray-700 p-2 rounded">
|
204 |
+
<div class="text-sm text-gray-300">Defense</div>
|
205 |
+
<div class="font-bold" id="defense-text">5</div>
|
206 |
+
</div>
|
207 |
+
</div>
|
208 |
+
|
209 |
+
<button onclick="openInventory()" class="w-full bg-blue-600 hover:bg-blue-700 text-white py-2 rounded mb-2">
|
210 |
+
<i class="fas fa-backpack mr-2"></i> Inventory
|
211 |
+
</button>
|
212 |
+
<button onclick="openQuests()" class="w-full bg-green-600 hover:bg-green-700 text-white py-2 rounded mb-2">
|
213 |
+
<i class="fas fa-scroll mr-2"></i> Quests
|
214 |
+
</button>
|
215 |
+
<button onclick="saveGame()" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-2 rounded">
|
216 |
+
<i class="fas fa-save mr-2"></i> Save Game
|
217 |
+
</button>
|
218 |
+
</div>
|
219 |
+
|
220 |
+
<!-- Main Game Area -->
|
221 |
+
<div class="flex-1">
|
222 |
+
<!-- Game Messages -->
|
223 |
+
<div id="game-messages" class="bg-gray-800 bg-opacity-90 rounded-lg p-4 mb-4 h-40 overflow-y-auto">
|
224 |
+
<p class="text-yellow-300">Welcome to Epic RPG Adventure!</p>
|
225 |
+
<p>Create your character and begin your journey.</p>
|
226 |
+
</div>
|
227 |
+
|
228 |
+
<!-- Action Buttons -->
|
229 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
230 |
+
<button onclick="explore()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
231 |
+
<i class="fas fa-binoculars mr-2"></i> Explore
|
232 |
+
</button>
|
233 |
+
<button onclick="rest()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
234 |
+
<i class="fas fa-bed mr-2"></i> Rest
|
235 |
+
</button>
|
236 |
+
<button onclick="visitTown()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
237 |
+
<i class="fas fa-city mr-2"></i> Visit Town
|
238 |
+
</button>
|
239 |
+
<button onclick="train()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg transition-all hover:scale-105">
|
240 |
+
<i class="fas fa-dumbbell mr-2"></i> Train
|
241 |
+
</button>
|
242 |
+
</div>
|
243 |
+
|
244 |
+
<!-- Combat Area -->
|
245 |
+
<div id="combat-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
|
246 |
+
<div class="flex flex-col md:flex-row justify-between items-center mb-8">
|
247 |
+
<!-- Player -->
|
248 |
+
<div class="text-center mb-6 md:mb-0 relative">
|
249 |
+
<div class="text-6xl mb-2" id="player-combat-icon">
|
250 |
+
<i class="fas fa-user"></i>
|
251 |
+
</div>
|
252 |
+
<h4 class="text-xl font-bold" id="player-combat-name">Hero</h4>
|
253 |
+
<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
|
254 |
+
<div id="player-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
|
255 |
+
</div>
|
256 |
+
<div class="text-sm" id="player-health-text">100/100</div>
|
257 |
+
</div>
|
258 |
+
|
259 |
+
<!-- VS -->
|
260 |
+
<div class="text-2xl font-bold mx-4 mb-6 md:mb-0">VS</div>
|
261 |
+
|
262 |
+
<!-- Enemy -->
|
263 |
+
<div class="text-center relative">
|
264 |
+
<div class="text-6xl mb-2" id="enemy-icon">
|
265 |
+
<i class="fas fa-spider"></i>
|
266 |
+
</div>
|
267 |
+
<h4 class="text-xl font-bold" id="enemy-name">Goblin</h4>
|
268 |
+
<div class="w-full bg-gray-700 rounded-full h-3 mt-2">
|
269 |
+
<div id="enemy-health-bar" class="health-bar bg-red-500 h-3 rounded-full" style="width: 100%"></div>
|
270 |
+
</div>
|
271 |
+
<div class="text-sm" id="enemy-health-text">30/30</div>
|
272 |
+
</div>
|
273 |
+
</div>
|
274 |
+
|
275 |
+
<!-- Combat Actions -->
|
276 |
+
<div id="combat-actions" class="grid grid-cols-2 gap-4">
|
277 |
+
<button onclick="playerAttack()" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-4 rounded-lg">
|
278 |
+
<i class="fas fa-sword mr-2"></i> Attack
|
279 |
+
</button>
|
280 |
+
<button onclick="playerSpell()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
|
281 |
+
<i class="fas fa-magic mr-2"></i> Cast Spell
|
282 |
+
</button>
|
283 |
+
<button onclick="playerDefend()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
|
284 |
+
<i class="fas fa-shield-alt mr-2"></i> Defend
|
285 |
+
</button>
|
286 |
+
<button onclick="playerFlee()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
|
287 |
+
<i class="fas fa-running mr-2"></i> Flee
|
288 |
+
</button>
|
289 |
+
</div>
|
290 |
+
</div>
|
291 |
+
|
292 |
+
<!-- Town Area -->
|
293 |
+
<div id="town-area" class="hidden bg-gray-800 bg-opacity-90 rounded-lg p-6">
|
294 |
+
<h3 class="text-2xl font-bold mb-4">Town Square</h3>
|
295 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
|
296 |
+
<button onclick="visitShop()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg">
|
297 |
+
<i class="fas fa-shopping-cart mr-2"></i> Shop
|
298 |
+
</button>
|
299 |
+
<button onclick="visitTavern()" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded-lg">
|
300 |
+
<i class="fas fa-beer mr-2"></i> Tavern
|
301 |
+
</button>
|
302 |
+
<button onclick="visitGuild()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg">
|
303 |
+
<i class="fas fa-scroll mr-2"></i> Adventurer's Guild
|
304 |
+
</button>
|
305 |
+
<button onclick="leaveTown()" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-4 rounded-lg">
|
306 |
+
<i class="fas fa-door-open mr-2"></i> Leave Town
|
307 |
+
</button>
|
308 |
+
</div>
|
309 |
+
</div>
|
310 |
+
</div>
|
311 |
+
</div>
|
312 |
+
</div>
|
313 |
+
|
314 |
+
<!-- Inventory Modal -->
|
315 |
+
<div id="inventory-modal" class="hidden fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
316 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-2xl max-h-[80vh] overflow-y-auto">
|
317 |
+
<div class="flex justify-between items-center mb-4">
|
318 |
+
<h3 class="text-2xl font-bold">Inventory</h3>
|
319 |
+
<button onclick="closeInventory()" class="text-gray-400 hover:text-white">
|
320 |
+
<i class="fas fa-times"></i>
|
321 |
+
</button>
|
322 |
+
</div>
|
323 |
+
|
324 |
+
<div class="grid grid-cols-2 md:grid-cols-4 gap-4 mb-6">
|
325 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
326 |
+
<div class="text-3xl mb-2"><i class="fas fa-sword"></i></div>
|
327 |
+
<div class="font-bold">Iron Sword</div>
|
328 |
+
<div class="text-sm text-gray-300">Attack +5</div>
|
329 |
+
<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
|
330 |
+
Equip
|
331 |
+
</button>
|
332 |
+
</div>
|
333 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
334 |
+
<div class="text-3xl mb-2"><i class="fas fa-shield-alt"></i></div>
|
335 |
+
<div class="font-bold">Wooden Shield</div>
|
336 |
+
<div class="text-sm text-gray-300">Defense +3</div>
|
337 |
+
<button class="mt-2 bg-blue-600 hover:bg-blue-700 text-white py-1 px-3 rounded text-sm">
|
338 |
+
Equip
|
339 |
+
</button>
|
340 |
+
</div>
|
341 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
342 |
+
<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
|
343 |
+
<div class="font-bold">Health Potion</div>
|
344 |
+
<div class="text-sm text-gray-300">Restores 30 HP</div>
|
345 |
+
<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
|
346 |
+
Use
|
347 |
+
</button>
|
348 |
+
</div>
|
349 |
+
<div class="bg-gray-700 p-4 rounded-lg text-center">
|
350 |
+
<div class="text-3xl mb-2"><i class="fas fa-flask"></i></div>
|
351 |
+
<div class="font-bold">Mana Potion</div>
|
352 |
+
<div class="text-sm text-gray-300">Restores 20 MP</div>
|
353 |
+
<button class="mt-2 bg-green-600 hover:bg-green-700 text-white py-1 px-3 rounded text-sm">
|
354 |
+
Use
|
355 |
+
</button>
|
356 |
+
</div>
|
357 |
+
</div>
|
358 |
+
|
359 |
+
<h4 class="text-xl font-bold mb-3">Equipped Items</h4>
|
360 |
+
<div class="grid grid-cols-2 gap-4">
|
361 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
362 |
+
<div class="flex items-center">
|
363 |
+
<div class="text-2xl mr-3"><i class="fas fa-sword"></i></div>
|
364 |
+
<div>
|
365 |
+
<div class="font-bold">Iron Sword</div>
|
366 |
+
<div class="text-sm text-gray-300">Attack +5</div>
|
367 |
+
</div>
|
368 |
+
</div>
|
369 |
+
</div>
|
370 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
371 |
+
<div class="flex items-center">
|
372 |
+
<div class="text-2xl mr-3"><i class="fas fa-shield-alt"></i></div>
|
373 |
+
<div>
|
374 |
+
<div class="font-bold">Wooden Shield</div>
|
375 |
+
<div class="text-sm text-gray-300">Defense +3</div>
|
376 |
+
</div>
|
377 |
+
</div>
|
378 |
+
</div>
|
379 |
+
</div>
|
380 |
+
</div>
|
381 |
+
</div>
|
382 |
+
|
383 |
+
<!-- Credits Modal -->
|
384 |
+
<div id="credits-modal" class="hidden fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
385 |
+
<div class="bg-gray-800 rounded-lg p-6 w-full max-w-md">
|
386 |
+
<div class="flex justify-between items-center mb-4">
|
387 |
+
<h3 class="text-2xl font-bold">Credits</h3>
|
388 |
+
<button onclick="hideCredits()" class="text-gray-400 hover:text-white">
|
389 |
+
<i class="fas fa-times"></i>
|
390 |
+
</button>
|
391 |
+
</div>
|
392 |
+
|
393 |
+
<div class="space-y-4">
|
394 |
+
<div>
|
395 |
+
<h4 class="text-xl font-bold text-yellow-400">Epic RPG Adventure</h4>
|
396 |
+
<p class="text-gray-300">Created with HTML, CSS, and JavaScript</p>
|
397 |
+
</div>
|
398 |
+
|
399 |
+
<div>
|
400 |
+
<h4 class="font-bold">Developer</h4>
|
401 |
+
<p class="text-gray-300">Your Name Here</p>
|
402 |
+
</div>
|
403 |
+
|
404 |
+
<div>
|
405 |
+
<h4 class="font-bold">Special Thanks</h4>
|
406 |
+
<ul class="list-disc list-inside text-gray-300">
|
407 |
+
<li>Tailwind CSS</li>
|
408 |
+
<li>Font Awesome</li>
|
409 |
+
<li>Unsplash for images</li>
|
410 |
+
</ul>
|
411 |
+
</div>
|
412 |
+
|
413 |
+
<div class="pt-4 border-t border-gray-700">
|
414 |
+
<p class="text-sm text-gray-400">© 2023 All Rights Reserved</p>
|
415 |
+
</div>
|
416 |
+
</div>
|
417 |
+
</div>
|
418 |
+
</div>
|
419 |
+
</div>
|
420 |
+
|
421 |
+
<script>
|
422 |
+
// Game State
|
423 |
+
const gameState = {
|
424 |
+
player: {
|
425 |
+
name: '',
|
426 |
+
class: '',
|
427 |
+
gender: '',
|
428 |
+
level: 1,
|
429 |
+
exp: 0,
|
430 |
+
expToNextLevel: 100,
|
431 |
+
health: 100,
|
432 |
+
maxHealth: 100,
|
433 |
+
mana: 50,
|
434 |
+
maxMana: 50,
|
435 |
+
attack: 10,
|
436 |
+
defense: 5,
|
437 |
+
gold: 10,
|
438 |
+
inventory: [
|
439 |
+
{ name: 'Iron Sword', type: 'weapon', attack: 5, icon: 'fa-sword' },
|
440 |
+
{ name: 'Wooden Shield', type: 'shield', defense: 3, icon: 'fa-shield-alt' },
|
441 |
+
{ name: 'Health Potion', type: 'consumable', effect: 'heal', amount: 30, icon: 'fa-flask' },
|
442 |
+
{ name: 'Mana Potion', type: 'consumable', effect: 'mana', amount: 20, icon: 'fa-flask' }
|
443 |
+
],
|
444 |
+
equipped: {
|
445 |
+
weapon: { name: 'Iron Sword', type: 'weapon', attack: 5, icon: 'fa-sword' },
|
446 |
+
shield: { name: 'Wooden Shield', type: 'shield', defense: 3, icon: 'fa-shield-alt' }
|
447 |
+
}
|
448 |
+
},
|
449 |
+
currentEnemy: null,
|
450 |
+
inCombat: false,
|
451 |
+
gameMessages: []
|
452 |
+
};
|
453 |
+
|
454 |
+
// Enemies
|
455 |
+
const enemies = [
|
456 |
+
{ name: 'Goblin', health: 30, maxHealth: 30, attack: 8, defense: 2, exp: 20, gold: 5, icon: 'fa-user-ninja' },
|
457 |
+
{ name: 'Orc', health: 50, maxHealth: 50, attack: 12, defense: 5, exp: 35, gold: 10, icon: 'fa-user-injured' },
|
458 |
+
{ name: 'Skeleton', health: 25, maxHealth: 25, attack: 10, defense: 3, exp: 25, gold: 8, icon: 'fa-skull' },
|
459 |
+
{ name: 'Wolf', health: 20, maxHealth: 20, attack: 7, defense: 1, exp: 15, gold: 3, icon: 'fa-paw' },
|
460 |
+
{ name: 'Bandit', health: 40, maxHealth: 40, attack: 11, defense: 4, exp: 30, gold: 15, icon: 'fa-user' }
|
461 |
+
];
|
462 |
+
|
463 |
+
// Game Functions
|
464 |
+
function startNewGame() {
|
465 |
+
document.getElementById('main-menu').classList.add('hidden');
|
466 |
+
document.getElementById('character-creation').classList.remove('hidden');
|
467 |
+
addGameMessage('Begin your adventure by creating your character.');
|
468 |
+
}
|
469 |
+
|
470 |
+
function selectClass(characterClass) {
|
471 |
+
const cards = document.querySelectorAll('.character-card');
|
472 |
+
cards.forEach(card => card.classList.remove('ring-2', 'ring-yellow-400'));
|
473 |
+
|
474 |
+
const selectedCard = document.querySelector(`.character-card:nth-child(${characterClass === 'warrior' ? 1 : characterClass === 'mage' ? 2 : 3})`);
|
475 |
+
selectedCard.classList.add('ring-2', 'ring-yellow-400');
|
476 |
+
|
477 |
+
gameState.player.class = characterClass;
|
478 |
+
|
479 |
+
// Update stats based on class
|
480 |
+
if (characterClass === 'warrior') {
|
481 |
+
gameState.player.maxHealth = 120;
|
482 |
+
gameState.player.health = 120;
|
483 |
+
gameState.player.attack = 12;
|
484 |
+
gameState.player.defense = 8;
|
485 |
+
gameState.player.mana = 30;
|
486 |
+
gameState.player.maxMana = 30;
|
487 |
+
} else if (characterClass === 'mage') {
|
488 |
+
gameState.player.maxHealth = 70;
|
489 |
+
gameState.player.health = 70;
|
490 |
+
gameState.player.attack = 8;
|
491 |
+
gameState.player.defense = 3;
|
492 |
+
gameState.player.mana = 80;
|
493 |
+
gameState.player.maxMana = 80;
|
494 |
+
} else if (characterClass === 'rogue') {
|
495 |
+
gameState.player.maxHealth = 90;
|
496 |
+
gameState.player.health = 90;
|
497 |
+
gameState.player.attack = 10;
|
498 |
+
gameState.player.defense = 5;
|
499 |
+
gameState.player.mana = 50;
|
500 |
+
gameState.player.maxMana = 50;
|
501 |
+
}
|
502 |
+
|
503 |
+
addGameMessage(`You selected the ${characterClass} class.`);
|
504 |
+
}
|
505 |
+
|
506 |
+
function finalizeCharacter() {
|
507 |
+
const nameInput = document.getElementById('character-name');
|
508 |
+
const genderSelect = document.getElementById('character-gender');
|
509 |
+
|
510 |
+
if (!nameInput.value.trim()) {
|
511 |
+
addGameMessage('Please enter a name for your character.', 'error');
|
512 |
+
return;
|
513 |
+
}
|
514 |
+
|
515 |
+
if (!gameState.player.class) {
|
516 |
+
addGameMessage('Please select a class for your character.', 'error');
|
517 |
+
return;
|
518 |
+
}
|
519 |
+
|
520 |
+
gameState.player.name = nameInput.value.trim();
|
521 |
+
gameState.player.gender = genderSelect.value;
|
522 |
+
|
523 |
+
// Start the game
|
524 |
+
document.getElementById('character-creation').classList.add('hidden');
|
525 |
+
document.getElementById('game-screen').classList.remove('hidden');
|
526 |
+
|
527 |
+
// Update character display
|
528 |
+
updateCharacterDisplay();
|
529 |
+
|
530 |
+
addGameMessage(`Welcome, ${gameState.player.name} the ${gameState.player.class}! Your adventure begins now.`, 'success');
|
531 |
+
}
|
532 |
+
|
533 |
+
function updateCharacterDisplay() {
|
534 |
+
// Update character panel
|
535 |
+
document.getElementById('character-display-name').textContent = gameState.player.name;
|
536 |
+
document.getElementById('character-display-class').textContent = `Class: ${capitalizeFirstLetter(gameState.player.class)}`;
|
537 |
+
|
538 |
+
// Update stats
|
539 |
+
document.getElementById('health-text').textContent = `${gameState.player.health}/${gameState.player.maxHealth}`;
|
540 |
+
document.getElementById('mana-text').textContent = `${gameState.player.mana}/${gameState.player.maxMana}`;
|
541 |
+
document.getElementById('exp-text').textContent = `${gameState.player.exp}/${gameState.player.expToNextLevel}`;
|
542 |
+
document.getElementById('level-text').textContent = gameState.player.level;
|
543 |
+
document.getElementById('gold-text').textContent = gameState.player.gold;
|
544 |
+
document.getElementById('attack-text').textContent = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
545 |
+
document.getElementById('defense-text').textContent = gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0);
|
546 |
+
|
547 |
+
// Update health bar
|
548 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
549 |
+
document.getElementById('health-bar').style.width = `${healthPercent}%`;
|
550 |
+
|
551 |
+
// Update mana bar
|
552 |
+
const manaPercent = (gameState.player.mana / gameState.player.maxMana) * 100;
|
553 |
+
document.getElementById('mana-bar').style.width = `${manaPercent}%`;
|
554 |
+
|
555 |
+
// Update exp bar
|
556 |
+
const expPercent = (gameState.player.exp / gameState.player.expToNextLevel) * 100;
|
557 |
+
document.getElementById('exp-bar').style.width = `${expPercent}%`;
|
558 |
+
|
559 |
+
// Update character icon based on class
|
560 |
+
const characterIcon = document.getElementById('character-icon');
|
561 |
+
const playerCombatIcon = document.getElementById('player-combat-icon');
|
562 |
+
|
563 |
+
if (gameState.player.class === 'warrior') {
|
564 |
+
characterIcon.innerHTML = '<i class="fas fa-shield-alt text-red-500"></i>';
|
565 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-shield-alt text-red-500"></i>';
|
566 |
+
} else if (gameState.player.class === 'mage') {
|
567 |
+
characterIcon.innerHTML = '<i class="fas fa-hat-wizard text-blue-500"></i>';
|
568 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-hat-wizard text-blue-500"></i>';
|
569 |
+
} else if (gameState.player.class === 'rogue') {
|
570 |
+
characterIcon.innerHTML = '<i class="fas fa-user-ninja text-green-500"></i>';
|
571 |
+
playerCombatIcon.innerHTML = '<i class="fas fa-user-ninja text-green-500"></i>';
|
572 |
+
}
|
573 |
+
|
574 |
+
// Update player combat name
|
575 |
+
document.getElementById('player-combat-name').textContent = gameState.player.name;
|
576 |
+
}
|
577 |
+
|
578 |
+
function addGameMessage(message, type = 'info') {
|
579 |
+
const messagesDiv = document.getElementById('game-messages');
|
580 |
+
const messageElement = document.createElement('p');
|
581 |
+
|
582 |
+
if (type === 'error') {
|
583 |
+
messageElement.className = 'text-red-400';
|
584 |
+
} else if (type === 'success') {
|
585 |
+
messageElement.className = 'text-green-400';
|
586 |
+
} else if (type === 'warning') {
|
587 |
+
messageElement.className = 'text-yellow-400';
|
588 |
+
} else {
|
589 |
+
messageElement.className = 'text-gray-300';
|
590 |
+
}
|
591 |
+
|
592 |
+
messageElement.textContent = message;
|
593 |
+
messagesDiv.appendChild(messageElement);
|
594 |
+
messagesDiv.scrollTop = messagesDiv.scrollHeight;
|
595 |
+
|
596 |
+
// Add to game state for saving
|
597 |
+
gameState.gameMessages.push(message);
|
598 |
+
}
|
599 |
+
|
600 |
+
function explore() {
|
601 |
+
if (gameState.inCombat) {
|
602 |
+
addGameMessage('You are already in combat!', 'error');
|
603 |
+
return;
|
604 |
+
}
|
605 |
+
|
606 |
+
// 70% chance to find an enemy
|
607 |
+
if (Math.random() < 0.7) {
|
608 |
+
startCombat();
|
609 |
+
} else {
|
610 |
+
// 30% chance to find something else
|
611 |
+
const randomEvent = Math.random();
|
612 |
+
|
613 |
+
if (randomEvent < 0.5) {
|
614 |
+
// Found gold
|
615 |
+
const goldFound = Math.floor(Math.random() * 10) + 5;
|
616 |
+
gameState.player.gold += goldFound;
|
617 |
+
updateCharacterDisplay();
|
618 |
+
addGameMessage(`You found ${goldFound} gold coins on the ground!`, 'success');
|
619 |
+
} else {
|
620 |
+
// Found a health potion
|
621 |
+
gameState.player.inventory.push({
|
622 |
+
name: 'Health Potion',
|
623 |
+
type: 'consumable',
|
624 |
+
effect: 'heal',
|
625 |
+
amount: 30,
|
626 |
+
icon: 'fa-flask'
|
627 |
+
});
|
628 |
+
addGameMessage('You found a Health Potion!', 'success');
|
629 |
+
}
|
630 |
+
}
|
631 |
+
}
|
632 |
+
|
633 |
+
function startCombat() {
|
634 |
+
gameState.inCombat = true;
|
635 |
+
|
636 |
+
// Select a random enemy
|
637 |
+
const randomEnemyIndex = Math.floor(Math.random() * enemies.length);
|
638 |
+
gameState.currentEnemy = {...enemies[randomEnemyIndex]};
|
639 |
+
|
640 |
+
// Update combat UI
|
641 |
+
document.getElementById('combat-area').classList.remove('hidden');
|
642 |
+
document.getElementById('enemy-name').textContent = gameState.currentEnemy.name;
|
643 |
+
document.getElementById('enemy-health-text').textContent = `${gameState.currentEnemy.health}/${gameState.currentEnemy.maxHealth}`;
|
644 |
+
document.getElementById('enemy-health-bar').style.width = '100%';
|
645 |
+
document.getElementById('enemy-icon').innerHTML = `<i class="fas ${gameState.currentEnemy.icon}"></i>`;
|
646 |
+
|
647 |
+
// Update player stats in combat
|
648 |
+
document.getElementById('player-health-text').textContent = `${gameState.player.health}/${gameState.player.maxHealth}`;
|
649 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
650 |
+
document.getElementById('player-health-bar').style.width = `${healthPercent}%`;
|
651 |
+
|
652 |
+
addGameMessage(`A wild ${gameState.currentEnemy.name} appears!`, 'warning');
|
653 |
+
}
|
654 |
+
|
655 |
+
function playerAttack() {
|
656 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
657 |
+
addGameMessage('There is nothing to attack!', 'error');
|
658 |
+
return;
|
659 |
+
}
|
660 |
+
|
661 |
+
// Calculate player damage
|
662 |
+
const playerAttackPower = gameState.player.attack + (gameState.player.equipped.weapon ? gameState.player.equipped.weapon.attack : 0);
|
663 |
+
const damage = Math.max(1, playerAttackPower - Math.floor(gameState.currentEnemy.defense / 2));
|
664 |
+
|
665 |
+
// Apply damage to enemy
|
666 |
+
gameState.currentEnemy.health -= damage;
|
667 |
+
|
668 |
+
// Update enemy health bar
|
669 |
+
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
670 |
+
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
671 |
+
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
672 |
+
|
673 |
+
// Show damage text
|
674 |
+
showDamageText(document.querySelector('#combat-area .relative:last-child'), damage);
|
675 |
+
|
676 |
+
addGameMessage(`You attack the ${gameState.currentEnemy.name} for ${damage} damage!`, 'success');
|
677 |
+
|
678 |
+
// Check if enemy is defeated
|
679 |
+
if (gameState.currentEnemy.health <= 0) {
|
680 |
+
enemyDefeated();
|
681 |
+
return;
|
682 |
+
}
|
683 |
+
|
684 |
+
// Enemy attacks back
|
685 |
+
setTimeout(() => {
|
686 |
+
enemyAttack();
|
687 |
+
}, 1000);
|
688 |
+
}
|
689 |
+
|
690 |
+
function playerSpell() {
|
691 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
692 |
+
addGameMessage('There is nothing to attack!', 'error');
|
693 |
+
return;
|
694 |
+
}
|
695 |
+
|
696 |
+
if (gameState.player.mana < 15) {
|
697 |
+
addGameMessage('Not enough mana to cast a spell!', 'error');
|
698 |
+
return;
|
699 |
+
}
|
700 |
+
|
701 |
+
// Use mana
|
702 |
+
gameState.player.mana -= 15;
|
703 |
+
updateCharacterDisplay();
|
704 |
+
|
705 |
+
// Calculate spell damage (more powerful than regular attack)
|
706 |
+
let spellDamage;
|
707 |
+
if (gameState.player.class === 'mage') {
|
708 |
+
spellDamage = Math.max(3, 15 + Math.floor(Math.random() * 10));
|
709 |
+
} else {
|
710 |
+
spellDamage = Math.max(3, 10 + Math.floor(Math.random() * 5));
|
711 |
+
}
|
712 |
+
|
713 |
+
// Apply damage to enemy
|
714 |
+
gameState.currentEnemy.health -= spellDamage;
|
715 |
+
|
716 |
+
// Update enemy health bar
|
717 |
+
const enemyHealthPercent = (gameState.currentEnemy.health / gameState.currentEnemy.maxHealth) * 100;
|
718 |
+
document.getElementById('enemy-health-bar').style.width = `${Math.max(0, enemyHealthPercent)}%`;
|
719 |
+
document.getElementById('enemy-health-text').textContent = `${Math.max(0, gameState.currentEnemy.health)}/${gameState.currentEnemy.maxHealth}`;
|
720 |
+
|
721 |
+
// Show damage text
|
722 |
+
showDamageText(document.querySelector('#combat-area .relative:last-child'), spellDamage, 'blue');
|
723 |
+
|
724 |
+
addGameMessage(`You cast a spell on the ${gameState.currentEnemy.name} for ${spellDamage} damage!`, 'success');
|
725 |
+
|
726 |
+
// Check if enemy is defeated
|
727 |
+
if (gameState.currentEnemy.health <= 0) {
|
728 |
+
enemyDefeated();
|
729 |
+
return;
|
730 |
+
}
|
731 |
+
|
732 |
+
// Enemy attacks back
|
733 |
+
setTimeout(() => {
|
734 |
+
enemyAttack();
|
735 |
+
}, 1000);
|
736 |
+
}
|
737 |
+
|
738 |
+
function playerDefend() {
|
739 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
740 |
+
addGameMessage('There is nothing to defend against!', 'error');
|
741 |
+
return;
|
742 |
+
}
|
743 |
+
|
744 |
+
addGameMessage(`You take a defensive stance, reducing damage from the next attack.`, 'info');
|
745 |
+
|
746 |
+
// Enemy attacks with reduced damage
|
747 |
+
setTimeout(() => {
|
748 |
+
// Calculate enemy damage (reduced by 50% when defending)
|
749 |
+
const enemyDamage = Math.max(1, Math.floor((gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0))) / 2));
|
750 |
+
|
751 |
+
// Apply damage to player
|
752 |
+
gameState.player.health -= enemyDamage;
|
753 |
+
|
754 |
+
// Update player health bar
|
755 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
756 |
+
document.getElementById('player-health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
757 |
+
document.getElementById('player-health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
758 |
+
document.getElementById('health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
759 |
+
document.getElementById('health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
760 |
+
|
761 |
+
// Show damage text
|
762 |
+
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
763 |
+
|
764 |
+
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage (reduced by your defense)!`, 'warning');
|
765 |
+
|
766 |
+
// Check if player is defeated
|
767 |
+
if (gameState.player.health <= 0) {
|
768 |
+
playerDefeated();
|
769 |
+
}
|
770 |
+
}, 1000);
|
771 |
+
}
|
772 |
+
|
773 |
+
function playerFlee() {
|
774 |
+
if (!gameState.inCombat || !gameState.currentEnemy) {
|
775 |
+
addGameMessage('There is nothing to flee from!', 'error');
|
776 |
+
return;
|
777 |
+
}
|
778 |
+
|
779 |
+
// 60% chance to flee successfully
|
780 |
+
if (Math.random() < 0.6) {
|
781 |
+
addGameMessage(`You successfully fled from the ${gameState.currentEnemy.name}!`, 'success');
|
782 |
+
endCombat();
|
783 |
+
} else {
|
784 |
+
addGameMessage(`You failed to flee! The ${gameState.currentEnemy.name} attacks you!`, 'error');
|
785 |
+
|
786 |
+
// Enemy attacks
|
787 |
+
setTimeout(() => {
|
788 |
+
enemyAttack();
|
789 |
+
}, 1000);
|
790 |
+
}
|
791 |
+
}
|
792 |
+
|
793 |
+
function enemyAttack() {
|
794 |
+
if (!gameState.inCombat || !gameState.currentEnemy) return;
|
795 |
+
|
796 |
+
// Calculate enemy damage
|
797 |
+
const enemyDamage = Math.max(1, gameState.currentEnemy.attack - (gameState.player.defense + (gameState.player.equipped.shield ? gameState.player.equipped.shield.defense : 0)));
|
798 |
+
|
799 |
+
// Apply damage to player
|
800 |
+
gameState.player.health -= enemyDamage;
|
801 |
+
|
802 |
+
// Update player health bar
|
803 |
+
const healthPercent = (gameState.player.health / gameState.player.maxHealth) * 100;
|
804 |
+
document.getElementById('player-health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
805 |
+
document.getElementById('player-health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
806 |
+
document.getElementById('health-bar').style.width = `${Math.max(0, healthPercent)}%`;
|
807 |
+
document.getElementById('health-text').textContent = `${Math.max(0, gameState.player.health)}/${gameState.player.maxHealth}`;
|
808 |
+
|
809 |
+
// Show damage text
|
810 |
+
showDamageText(document.querySelector('#combat-area .relative:first-child'), enemyDamage);
|
811 |
+
|
812 |
+
addGameMessage(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`, 'warning');
|
813 |
+
|
814 |
+
// Check if player is defeated
|
815 |
+
if (gameState.player.health <= 0) {
|
816 |
+
playerDefeated();
|
817 |
+
}
|
818 |
+
}
|
819 |
+
|
820 |
+
function enemyDefeated() {
|
821 |
+
addGameMessage(`You defeated the ${gameState.currentEnemy.name}!`, 'success');
|
822 |
+
|
823 |
+
// Gain experience and gold
|
824 |
+
gameState.player.exp += gameState.currentEnemy.exp;
|
825 |
+
gameState.player.gold += gameState.currentEnemy.gold;
|
826 |
+
|
827 |
+
addGameMessage(`Gained ${gameState.currentEnemy.exp} experience and ${gameState.currentEnemy.gold} gold.`, 'success');
|
828 |
+
|
829 |
+
// Check for level up
|
830 |
+
checkLevelUp();
|
831 |
+
|
832 |
+
// End combat
|
833 |
+
endCombat();
|
834 |
+
}
|
835 |
+
|
836 |
+
function playerDefeated() {
|
837 |
+
addGameMessage(`You were defeated by the ${gameState.currentEnemy.name}!`, 'error');
|
838 |
+
addGameMessage('You wake up in town, having lost some gold and experience.', 'warning');
|
839 |
+
|
840 |
+
// Penalty for dying
|
841 |
+
gameState.player.exp = Math.max(0, gameState.player.exp - 10);
|
842 |
+
gameState.player.gold = Math.max(0, gameState.player.gold - 5);
|
843 |
+
|
844 |
+
// Restore some health
|
845 |
+
gameState.player.health = Math.floor(gameState.player.maxHealth * 0.3);
|
846 |
+
|
847 |
+
// Update display
|
848 |
+
updateCharacterDisplay();
|
849 |
+
|
850 |
+
// End combat
|
851 |
+
endCombat();
|
852 |
+
}
|
853 |
+
|
854 |
+
function endCombat() {
|
855 |
+
gameState.inCombat = false;
|
856 |
+
gameState.currentEnemy = null;
|
857 |
+
document.getElementById('combat-area').classList.add('hidden');
|
858 |
+
}
|
859 |
+
|
860 |
+
function checkLevelUp() {
|
861 |
+
if (gameState.player.exp >= gameState.player.expToNextLevel) {
|
862 |
+
gameState.player.level++;
|
863 |
+
gameState.player.exp -= gameState.player.expToNextLevel;
|
864 |
+
gameState.player.expToNextLevel = Math.floor(gameState.player.expToNextLevel * 1.2);
|
865 |
+
|
866 |
+
// Improve stats
|
867 |
+
gameState.player.maxHealth += 10;
|
868 |
+
gameState.player.health = gameState.player.maxHealth;
|
869 |
+
gameState.player.maxMana += 5;
|
870 |
+
gameState.player.mana = gameState.player.maxMana;
|
871 |
+
gameState.player.attack += 2;
|
872 |
+
gameState.player.defense += 1;
|
873 |
+
|
874 |
+
addGameMessage(`Level up! You are now level ${gameState.player.level}!`, 'success');
|
875 |
+
addGameMessage('Your stats have improved!', 'info');
|
876 |
+
|
877 |
+
updateCharacterDisplay();
|
878 |
+
}
|
879 |
+
}
|
880 |
+
|
881 |
+
function rest() {
|
882 |
+
if (gameState.inCombat) {
|
883 |
+
addGameMessage('You cannot rest while in combat!', 'error');
|
884 |
+
return;
|
885 |
+
}
|
886 |
+
|
887 |
+
// Restore health and mana
|
888 |
+
const healthRestored = Math.floor(gameState.player.maxHealth * 0.3);
|
889 |
+
const manaRestored = Math.floor(gameState.player.maxMana * 0.3);
|
890 |
+
|
891 |
+
gameState.player.health = Math.min(gameState.player.maxHealth, gameState.player.health + healthRestored);
|
892 |
+
gameState.player.mana = Math.min(gameState.player.maxMana, gameState.player.mana + manaRestored);
|
893 |
+
|
894 |
+
addGameMessage(`You rest and recover ${healthRestored} health and ${manaRestored} mana.`, 'success');
|
895 |
+
updateCharacterDisplay();
|
896 |
+
}
|
897 |
+
|
898 |
+
function visitTown() {
|
899 |
+
if (gameState.inCombat) {
|
900 |
+
addGameMessage('You cannot visit town while in combat!', 'error');
|
901 |
+
return;
|
902 |
+
}
|
903 |
+
|
904 |
+
document.getElementById('town-area').classList.remove('hidden');
|
905 |
+
addGameMessage('You enter the town square.', 'info');
|
906 |
+
}
|
907 |
+
|
908 |
+
function leaveTown() {
|
909 |
+
document.getElementById('town-area').classList.add('hidden');
|
910 |
+
addGameMessage('You leave the town.', 'info');
|
911 |
+
}
|
912 |
+
|
913 |
+
function visitShop() {
|
914 |
+
addGameMessage('The shop is currently closed. Come back later!', 'info');
|
915 |
+
}
|
916 |
+
|
917 |
+
function visitTavern() {
|
918 |
+
addGameMessage('You enjoy a drink at the tavern and hear rumors of a dragon in the mountains.', 'info');
|
919 |
+
}
|
920 |
+
|
921 |
+
function visitGuild() {
|
922 |
+
addGameMessage('The Adventurer\'s Guild has no quests available right now.', 'info');
|
923 |
+
}
|
924 |
+
|
925 |
+
function train() {
|
926 |
+
if (gameState.inCombat) {
|
927 |
+
addGameMessage('You cannot train while in combat!', 'error');
|
928 |
+
return;
|
929 |
+
}
|
930 |
+
|
931 |
+
// Training costs gold but improves stats
|
932 |
+
if (gameState.player.gold < 5) {
|
933 |
+
addGameMessage('You need at least 5 gold to train!', 'error');
|
934 |
+
return;
|
935 |
+
}
|
936 |
+
|
937 |
+
gameState.player.gold -= 5;
|
938 |
+
|
939 |
+
// Random stat improvement
|
940 |
+
const statToImprove = ['attack', 'defense'][Math.floor(Math.random() * 2)];
|
941 |
+
const improvement = 1;
|
942 |
+
|
943 |
+
if (statToImprove === 'attack') {
|
944 |
+
gameState.player.attack += improvement;
|
945 |
+
addGameMessage(`After training, your attack increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
946 |
+
} else {
|
947 |
+
gameState.player.defense += improvement;
|
948 |
+
addGameMessage(`After training, your defense increased by ${improvement}! (Cost: 5 gold)`, 'success');
|
949 |
+
}
|
950 |
+
|
951 |
+
updateCharacterDisplay();
|
952 |
+
}
|
953 |
+
|
954 |
+
function openInventory() {
|
955 |
+
document.getElementById('inventory-modal').classList.remove('hidden');
|
956 |
+
}
|
957 |
+
|
958 |
+
function closeInventory() {
|
959 |
+
document.getElementById('inventory-modal').classList.add('hidden');
|
960 |
+
}
|
961 |
+
|
962 |
+
function openQuests() {
|
963 |
+
addGameMessage('You have no active quests at the moment.', 'info');
|
964 |
+
}
|
965 |
+
|
966 |
+
function saveGame() {
|
967 |
+
localStorage.setItem('epicRpgSave', JSON.stringify(gameState));
|
968 |
+
addGameMessage('Game saved successfully!', 'success');
|
969 |
+
}
|
970 |
+
|
971 |
+
function loadGame() {
|
972 |
+
const savedGame = localStorage.getItem('epicRpgSave');
|
973 |
+
|
974 |
+
if (savedGame) {
|
975 |
+
try {
|
976 |
+
const parsedGame = JSON.parse(savedGame);
|
977 |
+
Object.assign(gameState, parsedGame);
|
978 |
+
|
979 |
+
document.getElementById('main-menu').classList.add('hidden');
|
980 |
+
document.getElementById('game-screen').classList.remove('hidden');
|
981 |
+
|
982 |
+
updateCharacterDisplay();
|
983 |
+
addGameMessage(`Welcome back, ${gameState.player.name}! Game loaded successfully.`, 'success');
|
984 |
+
} catch (e) {
|
985 |
+
addGameMessage('Failed to load saved game.', 'error');
|
986 |
+
}
|
987 |
+
} else {
|
988 |
+
addGameMessage('No saved game found.', 'error');
|
989 |
+
}
|
990 |
+
}
|
991 |
+
|
992 |
+
function showCredits() {
|
993 |
+
document.getElementById('credits-modal').classList.remove('hidden');
|
994 |
+
}
|
995 |
+
|
996 |
+
function hideCredits() {
|
997 |
+
document.getElementById('credits-modal').classList.add('hidden');
|
998 |
+
}
|
999 |
+
|
1000 |
+
function showDamageText(element, damage, color = 'red') {
|
1001 |
+
const damageText = document.createElement('div');
|
1002 |
+
damageText.className = 'damage-text';
|
1003 |
+
damageText.style.color = color;
|
1004 |
+
damageText.textContent = `-${damage}`;
|
1005 |
+
damageText.style.left = '50%';
|
1006 |
+
damageText.style.transform = 'translateX(-50%)';
|
1007 |
+
|
1008 |
+
element.appendChild(damageText);
|
1009 |
+
|
1010 |
+
// Remove after animation
|
1011 |
+
setTimeout(() => {
|
1012 |
+
damageText.remove();
|
1013 |
+
}, 1000);
|
1014 |
+
}
|
1015 |
+
|
1016 |
+
function capitalizeFirstLetter(string) {
|
1017 |
+
return string.charAt(0).toUpperCase() + string.slice(1);
|
1018 |
+
}
|
1019 |
+
|
1020 |
+
// Initialize game
|
1021 |
+
document.addEventListener('DOMContentLoaded', () => {
|
1022 |
+
addGameMessage('Welcome to Epic RPG Adventure!');
|
1023 |
+
});
|
1024 |
+
</script>
|
1025 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=lunarflu/rpg" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
1026 |
+
</html>
|