Spaces:
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Update index.html
Browse files- index.html +469 -462
index.html
CHANGED
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Thronglets
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #
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color:
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font-family: 'Courier New', monospace;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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min-height: 100vh;
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position: relative;
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}
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.game-container {
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position: relative;
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width: 90vmin;
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height: 60vmin;
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max-width:
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max-height:
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background: #3A4A2F; /* Grass
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border:
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box-sizing: border-box;
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overflow: hidden;
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display: flex;
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justify-content: center;
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align-items: center;
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position: relative; /* Needed for absolute positioning of children */
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transition: opacity 1s ease-out; /* Added for fade out */
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}
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.game-elements {
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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.game-elements .emoji, .game-elements .text {
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position: absolute;
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pointer-events: auto;
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transform: translate(-50%, -50%);
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user-select: none;
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z-index: 1;
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}
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.rock { top: 15%; left: 15%; z-index: 0;}
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.rock.right { left: 85%; z-index: 0;}
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.tree { top:
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.tree.right { left: 80%; z-index: 0;}
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.egg.hatching { animation: hatch-pulse 0.5s infinite alternate; }
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.thronglet {
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/*
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}
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.bath
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.feedback {
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position: absolute;
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transform: translate(-50%, -150%);
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font-size: 0.8em;
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opacity: 0;
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transition: opacity 0.5s ease-out, transform 0.5s ease-out;
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pointer-events: none;
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z-index: 5;
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}
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.feedback.active {
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opacity: 1;
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filter: grayscale(100%);
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opacity: 0.5;
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pointer-events: none;
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z-index: 1;
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}
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.blood {
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.5s ease-out;
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z-index: 0;
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background: rgba(0, 0, 0, 0.8);
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border: 2px groove limegreen;
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padding: 10px;
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box-sizing: border-box;
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transition: opacity 1s ease-out; /* Added for fade out */
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}
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display:
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}
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width: 100%;
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height: 100%;
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pointer-events: none;
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filter: hue-rotate(0deg);
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transition: opacity 1s ease-out; /* Added for fade out */
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}
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}
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from { transform: translate(-50%, -50%) scale(1); }
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to { transform: translate(-50%, -50%) scale(1.05); }
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}
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40% { transform: translate(-5px, -5px); }
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60% { transform: translate(5px, 5px); }
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80% { transform: translate(5px, -5px); }
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to { transform: translate(0); }
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}
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0% { filter: hue-rotate(0deg); }
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100% { filter: hue-rotate(360deg); }
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}
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/* Basic representation of later elements */
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.ominous-elements {
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position: absolute;
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top: 10%;
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right: 10%;
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font-size: 3em;
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opacity: 0;
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transition: opacity 2s ease-in-out;
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z-index: 0; /* Behind most things */
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pointer-events: none;
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}
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.ominous-elements.visible {
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opacity: 1;
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}
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.info-panel {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: #8B4513; /* Brown panel */
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border: 2px solid black;
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padding: 15px;
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color: white;
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font-family: 'Courier New', monospace; /* Match console font */
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font-size: 0.7em;
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text-align: center;
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white-space: pre-wrap;
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word-break: break-word;
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opacity: 0;
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transition: opacity 1s ease-in-out;
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pointer-events: none;
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z-index: 5; /* Above game elements */
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max-width: 80%; /* Prevent panel from being too wide */
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}
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.info-panel.visible {
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opacity: 1;
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/* pointer-events: auto; Keep as none unless interaction needed */
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}
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.black-mirror-title {
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position: absolute;
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top: 10px;
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left: 10px;
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font-size: 0.8em;
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color: white;
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font-weight: bold;
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text-shadow: 1px 1px 0 black;
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z-index: 10; /* Above game container border */
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}
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.netflix-logo {
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position: absolute;
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top: 10px;
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right: 10px;
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font-size: 1.2em; /* Use the 'N' emoji? */
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color: red; /* Or maybe style text */
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font-weight: bold;
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text-shadow: 1px 1px 0 black;
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z-index: 10; /* Above game container border */
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}
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/* Final screen styling */
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.final-screen {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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/* Updated background to match video more closely */
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background: linear-gradient(to bottom, #744FAA, #D470A3); /* Purple to Pink/Purple gradient */
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z-index: 300;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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color: white;
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font-size: 1.5em;
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text-align: center;
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opacity: 0;
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transition: opacity 2s ease-in-out;
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pointer-events: none; /* Initially not interactive */
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}
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.final-screen.visible {
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opacity: 1;
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pointer-events: auto; /* Make interactive when visible */
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}
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.app-stores {
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margin-top: 20px;
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font-size: 0.8em;
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}
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.app-stores img {
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height: 40px;
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margin: 0 10px;
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cursor: pointer; /* Indicate clickable */
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}
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.full-black {
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position: fixed;
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top: 0; left: 0; width: 100%; height: 100%;
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background: black;
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z-index: 301;
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opacity: 0;
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transition: opacity 1s ease-in-out;
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pointer-events: none;
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}
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.full-black.visible { opacity: 1; }
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.netflix-games-logo {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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z-index: 302;
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opacity: 0;
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transition: opacity 1s ease-in-out;
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pointer-events: none;
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}
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.netflix-games-logo.visible { opacity: 1; }
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.netflix-games-logo .emoji {
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font-size: 8em; /* Larger N */
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color: red;
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text-shadow: 2px 2px 5px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body>
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<!-- Game container now starts visible -->
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<div class="game-container" id="gameContainer">
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<div class="black-mirror-title">BLACK MIRROR:<br>THRONGLETS</div>
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<div class="netflix-logo">N<br>GAMES</div> <!-- Simulate Netflix Games logo -->
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<div class="game-elements" id="gameElements">
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<!-- Static elements -->
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<span class="emoji rock">πͺ¨</span>
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<span class="emoji rock right">πͺ¨</span>
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<span class="emoji tree">π³</span>
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<span class="emoji tree right">π³</span>
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<!-- Initial dynamic elements -->
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<span class="emoji egg" id="egg">π₯</span>
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<
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<!-- Ominous elements for later -->
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<div class="ominous-elements" id="ominousElements">
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ππππ<br>π¦΄π¦΄π¦΄π¦΄<br>ππ¦
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</div>
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<!-- Info Panel -->
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<div class="info-panel" id="infoPanel"></div>
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<!-- Thronglets will be added here by JS -->
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</div>
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</div>
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<div class="scanline-overlay" id="scanlineOverlay"></div>
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<div class="glitch-overlay" id="glitchOverlay"></div>
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<!-- Final Screens (
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<div class="final-screen" id="finalScreen">
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PLAY NOW<br>ON THE NETFLIX<br>MOBILE APP
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<div class="app-stores">
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<!-- Placeholder images or text for store buttons -->
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<img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDI0IDI0IiBmaWxsPSJub25lIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjIiIHN0cm9rZS1saW5lY2FwPSJyb3VuZCIgc3Ryb2tlLWxpbmVqb2luPSJyb3VuZCI+PHBvbHlnb24gcG9pbnRzPSIxMyAyIDMgMTQgNyAxNCAxNSAyIj48L3BvbHlnb24+PHBvbHlnb24gcG9pbnRzPSIxNiAxMCAyMCAxMCAyMyAxNyAxNiAxNSI+PC9wb2x5Z29uPjxjaXJjbGUgY3g9IjUuNSIgY3k9IjE3LjUiIHI9IjIuNSI+PC9jaXJjbGU+PGNpcmNsZSBjeD0iMTguNSIgY3k9IjE3LjUiIHI9IjIuNSI+PC9jaXJjbGU+PC9zdmc+" alt="Google Play Placeholder">
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<img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDI0IDI0IiBmaWxsPSJub25lIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjIiIHN0cm9rZS1saW5lY2FwPSJyb3VuZCIgc3Ryb2tlLWxpbmVqb2luPSJyb3VuZCI+PHBhdGggZD0iTTE1LjkgNi4zQTEwIDkuNyAwIDAgMCAyIDZjMCA3IDEzIDggMTMgOGEyIDIgMCAwIDAgMS03LjZsLS43LTFsLTMuNS01LjV6Ij48L3BhdGg+PHBhdGggZD0iTTExIDE0YTYgNiAwIDAgMCA2IDBjMCAuNDQtLjEgLjktLjYgMWExMCA5LjcgMCAwIDEgLTkuNCAwYy0uNS0uMS0uNi0uNi0uNi0xYTYgNiAwIDAgMCA0LTZ6Ij48L3BhdGg+PC9zdmc+" alt="App Store Placeholder">
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</div>
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</div>
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<div class="full-black" id="fullBlack"></div>
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<div class="netflix-games-logo" id="netflixGamesLogo">
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<span class="emoji">N</span>
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</div>
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<script>
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const egg = document.getElementById('egg');
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const gameContainer = document.getElementById('gameContainer');
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const gameElements = document.getElementById('gameElements');
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const consoleDiv = document.getElementById('console');
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const
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const
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const glitchOverlay = document.getElementById('glitchOverlay');
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const scanlineOverlay = document.getElementById('scanlineOverlay');
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const ominousElements = document.getElementById('ominousElements');
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const finalScreen = document.getElementById('finalScreen');
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const fullBlack = document.getElementById('fullBlack');
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const netflixGamesLogo = document.getElementById('netflixGamesLogo');
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let thronglets = [];
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let nextThrongletId = 0;
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let deathCount = 0;
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const MAX_THRONGLETS =
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let gameInterval;
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let
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|
|
|
|
|
|
|
|
401 |
|
402 |
-
|
|
|
|
|
|
|
|
|
|
|
403 |
|
404 |
-
function logToConsole(message) {
|
405 |
const msgElement = document.createElement('span');
|
406 |
msgElement.classList.add('message');
|
407 |
-
|
|
|
|
|
|
|
|
|
408 |
consoleDiv.appendChild(msgElement);
|
409 |
consoleDiv.scrollTop = consoleDiv.scrollHeight; // Auto-scroll
|
410 |
}
|
411 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
412 |
function triggerGlitch(duration = 1000) {
|
413 |
if (!gameActive) return;
|
414 |
glitchOverlay.classList.add('active');
|
@@ -417,112 +473,96 @@
|
|
417 |
}, duration);
|
418 |
}
|
419 |
|
420 |
-
function showInfoPanel(text, duration = 3000) {
|
421 |
if (!gameActive) return;
|
422 |
infoPanel.textContent = text;
|
423 |
infoPanel.classList.add('visible');
|
424 |
-
clearTimeout(infoPanel.timeout);
|
425 |
infoPanel.timeout = setTimeout(() => {
|
426 |
infoPanel.classList.remove('visible');
|
427 |
}, duration);
|
428 |
}
|
429 |
|
430 |
function createThronglet(xPercent, yPercent) {
|
431 |
-
if (!gameActive || thronglets.length >= MAX_THRONGLETS) {
|
432 |
-
if (thronglets.length >= MAX_THRONGLETS) {
|
433 |
-
logToConsole("
|
|
|
434 |
}
|
435 |
return;
|
436 |
}
|
437 |
|
438 |
const throngletElement = document.createElement('span');
|
439 |
throngletElement.classList.add('emoji', 'thronglet');
|
440 |
-
throngletElement.textContent = 'π';
|
441 |
const currentId = nextThrongletId++;
|
442 |
throngletElement.dataset.id = currentId;
|
443 |
throngletElement.style.top = `${yPercent}%`;
|
444 |
throngletElement.style.left = `${xPercent}%`;
|
445 |
-
throngletElement.dataset.bornTime = Date.now();
|
446 |
-
gameElements.appendChild(throngletElement);
|
447 |
|
448 |
const newThronglet = {
|
449 |
id: currentId,
|
450 |
element: throngletElement,
|
451 |
-
hunger:
|
452 |
-
cleanliness:
|
453 |
-
happiness:
|
454 |
lastInteraction: Date.now(),
|
|
|
455 |
isDead: false,
|
456 |
-
memory: [],
|
457 |
-
feedbackElement: null
|
458 |
};
|
459 |
thronglets.push(newThronglet);
|
460 |
|
461 |
-
// Add click listener for interaction (maybe remove this? Trailer implies interaction via items)
|
462 |
-
// throngletElement.addEventListener('click', () => interactThronglet(newThronglet));
|
463 |
-
|
464 |
-
logToConsole(`A new Thronglet #${newThronglet.id} appeared!`);
|
465 |
-
|
466 |
-
// Add feedback element (needs to be created after thronglet is added to DOM)
|
467 |
const feedbackElement = document.createElement('span');
|
468 |
feedbackElement.classList.add('emoji', 'feedback');
|
469 |
-
// Position feedback relative to the thronglet initially
|
470 |
feedbackElement.style.top = throngletElement.style.top;
|
471 |
feedbackElement.style.left = throngletElement.style.left;
|
472 |
-
gameElements.appendChild(feedbackElement);
|
473 |
newThronglet.feedbackElement = feedbackElement;
|
474 |
|
475 |
-
|
476 |
-
|
477 |
-
|
478 |
-
}, 50); // Slight delay before first move
|
479 |
-
}
|
480 |
-
|
481 |
-
// Function to interact (currently not directly clickable, but could be triggered)
|
482 |
-
function interactThronglet(thronglet) {
|
483 |
-
if (!gameActive || thronglet.isDead) return;
|
484 |
-
thronglet.lastInteraction = Date.now();
|
485 |
-
thronglet.happiness = Math.min(100, thronglet.happiness + 5); // Small happiness boost
|
486 |
-
showFeedback(thronglet, 'π');
|
487 |
-
logToConsole(`Acknowledged Thronglet #${thronglet.id}`);
|
488 |
-
thronglet.memory.push('Acknowledged');
|
489 |
}
|
490 |
|
491 |
function feedThronglet(thronglet) {
|
492 |
if (!gameActive || thronglet.isDead) return;
|
493 |
-
thronglet.hunger = Math.max(0, thronglet.hunger -
|
494 |
-
thronglet.happiness = Math.min(100, thronglet.happiness +
|
495 |
thronglet.lastInteraction = Date.now();
|
496 |
-
showFeedback(thronglet, '
|
497 |
-
|
498 |
-
|
|
|
499 |
}
|
500 |
|
501 |
function cleanThronglet(thronglet) {
|
502 |
if (!gameActive || thronglet.isDead) return;
|
503 |
-
thronglet.cleanliness = Math.max(0, thronglet.cleanliness -
|
504 |
-
thronglet.happiness = Math.min(100, thronglet.happiness +
|
505 |
thronglet.lastInteraction = Date.now();
|
506 |
-
showFeedback(thronglet, '
|
507 |
-
|
|
|
508 |
thronglet.memory.push('Cleaned');
|
509 |
}
|
510 |
|
511 |
function showFeedback(thronglet, emoji) {
|
512 |
if (!gameActive || !thronglet.feedbackElement || thronglet.isDead) return;
|
513 |
-
|
514 |
-
// Update feedback position to match current thronglet position
|
515 |
thronglet.feedbackElement.style.top = thronglet.element.style.top;
|
516 |
thronglet.feedbackElement.style.left = thronglet.element.style.left;
|
517 |
-
|
518 |
thronglet.feedbackElement.textContent = emoji;
|
519 |
thronglet.feedbackElement.classList.add('active');
|
520 |
-
|
|
|
521 |
thronglet.feedbackElement.timeout = setTimeout(() => {
|
522 |
-
if (thronglet.feedbackElement) {
|
523 |
thronglet.feedbackElement.classList.remove('active');
|
524 |
}
|
525 |
-
}, 800);
|
526 |
}
|
527 |
|
528 |
function killThronglet(thronglet, reason = "the void") {
|
@@ -530,264 +570,231 @@
|
|
530 |
|
531 |
thronglet.isDead = true;
|
532 |
thronglet.element.classList.add('dead');
|
533 |
-
thronglet.element.textContent = 'π';
|
534 |
-
|
535 |
-
// Remove feedback element associated with this thronglet
|
536 |
if (thronglet.feedbackElement) {
|
537 |
thronglet.feedbackElement.remove();
|
538 |
-
thronglet.feedbackElement = null;
|
539 |
}
|
540 |
|
541 |
-
// Add blood splatter effect briefly
|
542 |
bloodSplatter.style.top = thronglet.element.style.top;
|
543 |
bloodSplatter.style.left = thronglet.element.style.left;
|
544 |
bloodSplatter.classList.add('splatter');
|
545 |
-
setTimeout(() => { bloodSplatter.classList.remove('splatter'); },
|
546 |
-
|
547 |
|
548 |
deathCount++;
|
549 |
-
|
550 |
-
|
551 |
-
|
552 |
-
|
553 |
|
554 |
-
// Trigger events based on death count and reason
|
555 |
if (deathCount === 1) {
|
556 |
showInfoPanel("The first Thronglet to experience the void...");
|
557 |
triggerGlitch(500);
|
558 |
-
|
559 |
} else if (deathCount > 2 && deathCount % 3 === 0) {
|
560 |
-
logToConsole(`They'll remember your carelessness
|
561 |
-
showInfoPanel("They
|
562 |
triggerGlitch(500);
|
563 |
} else if (deathCount > 4) {
|
564 |
-
triggerGlitch(200);
|
565 |
}
|
566 |
|
567 |
-
|
568 |
-
// Check for transition to final phase
|
569 |
-
if (deathCount >= 5 && gameActive) { // Only trigger final phase once
|
570 |
triggerFinalPhase();
|
571 |
} else {
|
572 |
-
// Optional: Respawn faster after death? Or spawn more?
|
573 |
-
// Remove the skull after a delay, but don't automatically respawn.
|
574 |
setTimeout(() => {
|
575 |
if (thronglet.element) {
|
576 |
-
thronglet.element.style.opacity = 0;
|
577 |
-
setTimeout(() => {
|
578 |
-
if(thronglet.element) thronglet.element.remove(); // Remove after fade
|
579 |
-
}, 500);
|
580 |
}
|
581 |
-
|
582 |
-
// Or remove it: thronglets = thronglets.filter(t => t.id !== thronglet.id);
|
583 |
-
}, 5000); // Skull remains for 5 seconds
|
584 |
}
|
585 |
}
|
586 |
|
587 |
function wander(thronglet) {
|
588 |
if (!gameActive || thronglet.isDead) return;
|
589 |
-
|
590 |
const currentX = parseFloat(thronglet.element.style.left);
|
591 |
const currentY = parseFloat(thronglet.element.style.top);
|
592 |
-
const
|
593 |
-
const newX = Math.max(5, Math.min(95, currentX + (Math.random() - 0.5) * moveDist * 2)); // Keep within bounds
|
594 |
const newY = Math.max(5, Math.min(95, currentY + (Math.random() - 0.5) * moveDist * 2));
|
595 |
thronglet.element.style.left = `${newX}%`;
|
596 |
thronglet.element.style.top = `${newY}%`;
|
597 |
-
|
598 |
-
// Update feedback position if it exists
|
599 |
if (thronglet.feedbackElement) {
|
600 |
thronglet.feedbackElement.style.left = `${newX}%`;
|
601 |
thronglet.feedbackElement.style.top = `${newY}%`;
|
602 |
}
|
603 |
}
|
604 |
|
605 |
-
|
606 |
function updateThronglets() {
|
607 |
if (!gameActive) return;
|
608 |
-
|
609 |
const now = Date.now();
|
610 |
-
thronglets.
|
611 |
-
if (thronglet.isDead) return;
|
612 |
|
|
|
613 |
const timeSinceLast = now - thronglet.lastInteraction;
|
|
|
|
|
614 |
|
615 |
-
|
616 |
-
|
617 |
-
|
618 |
-
|
619 |
-
thronglet.hunger = Math.min(100, thronglet.hunger + baseNeedRate * neglectMultiplier * 1.1); // Hunger increases slightly faster
|
620 |
-
thronglet.cleanliness = Math.min(100, thronglet.cleanliness + baseNeedRate * neglectMultiplier * 0.9); // Cleanliness slightly slower
|
621 |
-
thronglet.happiness = Math.max(0, thronglet.happiness - baseNeedRate * neglectMultiplier * 1.2); // Happiness decays faster
|
622 |
|
623 |
-
// Check conditions for death
|
624 |
let deathReason = null;
|
625 |
if (thronglet.hunger >= 100) deathReason = "starvation";
|
626 |
else if (thronglet.cleanliness >= 100) deathReason = "filth";
|
627 |
else if (thronglet.happiness <= 0) deathReason = "despair";
|
|
|
628 |
|
629 |
-
|
630 |
-
|
631 |
-
|
632 |
-
|
|
|
|
|
633 |
|
634 |
-
|
635 |
-
|
636 |
-
logToConsole(`Oh, Look! Thronglet #${thronglet.id} is duplicating...`);
|
637 |
showFeedback(thronglet, 'π');
|
638 |
showInfoPanel("Oh, Look!");
|
639 |
-
|
|
|
|
|
|
|
640 |
setTimeout(() => {
|
641 |
const parentX = parseFloat(thronglet.element.style.left);
|
642 |
const parentY = parseFloat(thronglet.element.style.top);
|
643 |
-
createThronglet(Math.max(5, Math.min(95, parentX + (Math.random() - 0.5) *
|
644 |
-
Math.max(5, Math.min(95, parentY + (Math.random() - 0.5) *
|
645 |
-
}, 800);
|
646 |
}
|
647 |
|
648 |
-
|
649 |
-
if (Math.random() < 0.8) { // Move most ticks
|
650 |
-
wander(thronglet);
|
651 |
-
}
|
652 |
});
|
|
|
|
|
653 |
}
|
654 |
|
655 |
function triggerFinalPhase() {
|
656 |
-
if (!gameActive) return;
|
657 |
-
gameActive = false;
|
658 |
-
clearInterval(gameInterval);
|
659 |
-
|
660 |
-
logToConsole("
|
|
|
661 |
showInfoPanel("Thronglets remember...");
|
662 |
triggerGlitch(1500);
|
663 |
|
664 |
setTimeout(() => {
|
665 |
-
logToConsole("SYSTEM: Analyzing
|
666 |
showInfoPanel("Thronglets adapt...");
|
667 |
triggerGlitch(1000);
|
668 |
}, 2000);
|
669 |
-
|
670 |
-
setTimeout(() => {
|
671 |
-
logToConsole("> Did you...");
|
672 |
-
triggerGlitch(500);
|
673 |
-
}, 4000);
|
674 |
setTimeout(() => {
|
675 |
-
|
676 |
-
|
677 |
-
|
678 |
-
|
679 |
setTimeout(() => {
|
680 |
-
|
681 |
-
|
682 |
-
|
683 |
-
|
684 |
setTimeout(() => {
|
685 |
-
logToConsole("> we know what we must do π€");
|
686 |
triggerGlitch(2500);
|
687 |
-
//
|
688 |
thronglets.forEach(t => {
|
689 |
if (!t.isDead && t.element) {
|
690 |
-
t.element.textContent = 'π';
|
691 |
-
t.element.style.filter = 'brightness(1.
|
692 |
}
|
693 |
});
|
694 |
}, 8500);
|
695 |
|
696 |
-
|
697 |
-
setTimeout(showFinalScreen, 11000); // Start final screen transition
|
698 |
}
|
699 |
|
700 |
-
|
701 |
function showFinalScreen() {
|
702 |
-
// Fade out game elements
|
703 |
gameContainer.style.opacity = 0;
|
704 |
-
|
705 |
scanlineOverlay.style.opacity = 0;
|
706 |
glitchOverlay.style.opacity = 0;
|
707 |
-
glitchOverlay.classList.remove('active');
|
708 |
-
|
709 |
-
// Hide individual game items cleanly
|
710 |
gameElements.style.opacity = 0;
|
711 |
|
|
|
|
|
712 |
setTimeout(() => {
|
713 |
-
|
714 |
-
fullBlack.classList.
|
715 |
-
|
716 |
-
|
717 |
-
setTimeout(() => {
|
718 |
-
// Show N logo over black
|
719 |
-
netflixGamesLogo.classList.add('visible');
|
720 |
-
}, 2500); // Show N logo after black screen delay
|
721 |
-
|
722 |
-
setTimeout(() => {
|
723 |
-
// Fade out N logo, fade out black, fade in final colourful screen
|
724 |
-
netflixGamesLogo.style.opacity = 0; // Fade out N
|
725 |
-
fullBlack.classList.remove('visible'); // Fade out black
|
726 |
-
finalScreen.classList.add('visible'); // Show final screen with app store links
|
727 |
-
}, 4500); // Show final screen
|
728 |
}
|
729 |
|
730 |
-
|
731 |
// --- Event Handlers ---
|
732 |
-
|
733 |
egg.addEventListener('click', () => {
|
734 |
-
if (!gameActive || egg.classList.contains('hatching') || !document.contains(egg)) return;
|
|
|
735 |
egg.classList.add('hatching');
|
736 |
-
logToConsole("Egg
|
737 |
-
|
|
|
738 |
setTimeout(() => {
|
739 |
-
if(document.contains(egg)) egg.remove();
|
740 |
-
createThronglet(50, 50);
|
741 |
-
},
|
742 |
});
|
743 |
|
744 |
-
|
745 |
if (!gameActive) return;
|
746 |
-
|
747 |
-
|
748 |
-
|
749 |
-
|
750 |
-
|
|
|
751 |
} else {
|
752 |
-
logToConsole("
|
|
|
753 |
}
|
754 |
});
|
755 |
|
756 |
-
|
757 |
if (!gameActive) return;
|
758 |
-
|
759 |
-
|
760 |
-
|
761 |
-
|
762 |
-
|
|
|
763 |
} else {
|
764 |
-
logToConsole("
|
|
|
765 |
}
|
766 |
});
|
767 |
|
768 |
-
|
769 |
-
// --- Game Loop ---
|
770 |
-
function startGameLoop() {
|
771 |
-
if (gameInterval) clearInterval(gameInterval); // Clear existing interval if any
|
772 |
-
gameInterval = setInterval(updateThronglets, 500); // Update every 0.5 seconds
|
773 |
-
}
|
774 |
-
|
775 |
// --- Initial Setup ---
|
776 |
function initGame() {
|
777 |
-
// Ensure final screens are hidden initially
|
778 |
finalScreen.style.opacity = 0;
|
779 |
fullBlack.style.opacity = 0;
|
780 |
netflixGamesLogo.style.opacity = 0;
|
781 |
-
ominousElements.style.opacity = 0;
|
782 |
|
783 |
-
// Start game immediately
|
784 |
gameActive = true;
|
785 |
-
|
786 |
-
logToConsole("
|
787 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
788 |
}
|
789 |
|
790 |
-
// Start the game automatically
|
791 |
initGame();
|
792 |
|
793 |
</script>
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Thronglets Simulation</title>
|
7 |
<style>
|
8 |
body {
|
9 |
margin: 0;
|
10 |
overflow: hidden;
|
11 |
+
background: #222; /* Slightly lighter background */
|
12 |
+
color: #eee; /* Default text color */
|
13 |
font-family: 'Courier New', monospace;
|
14 |
display: flex;
|
15 |
+
flex-direction: column; /* Arrange game area and UI panel vertically */
|
16 |
align-items: center;
|
17 |
+
justify-content: center; /* Center vertically */
|
18 |
min-height: 100vh;
|
19 |
position: relative;
|
20 |
}
|
21 |
|
22 |
.game-container {
|
23 |
position: relative;
|
24 |
+
width: 90vmin; /* Responsive width */
|
25 |
+
height: 60vmin; /* Responsive height */
|
26 |
+
max-width: 900px;
|
27 |
+
max-height: 540px;
|
28 |
+
background: #3A4A2F; /* Grass */
|
29 |
+
border: 12px solid #6F4E37; /* Darker Wood frame */
|
30 |
+
box-shadow: inset 0 0 15px rgba(0,0,0,0.5); /* Inner shadow for depth */
|
31 |
box-sizing: border-box;
|
32 |
+
overflow: hidden;
|
33 |
+
display: flex;
|
34 |
justify-content: center;
|
35 |
align-items: center;
|
36 |
+
font-size: 2.2em; /* Slightly larger emojis */
|
37 |
+
position: relative;
|
38 |
+
transition: opacity 1s ease-out;
|
39 |
+
cursor: default; /* Default cursor for game area */
|
|
|
|
|
40 |
}
|
41 |
|
42 |
.game-elements {
|
|
|
45 |
left: 0;
|
46 |
width: 100%;
|
47 |
height: 100%;
|
48 |
+
pointer-events: none;
|
49 |
}
|
50 |
|
51 |
.game-elements .emoji, .game-elements .text {
|
52 |
position: absolute;
|
53 |
+
pointer-events: auto;
|
54 |
+
transform: translate(-50%, -50%);
|
55 |
user-select: none;
|
56 |
+
z-index: 1;
|
57 |
+
transition: opacity 0.5s ease-out; /* Fade out */
|
58 |
}
|
59 |
|
60 |
+
/* Static elements */
|
61 |
.rock { top: 15%; left: 15%; z-index: 0;}
|
62 |
.rock.right { left: 85%; z-index: 0;}
|
63 |
+
.tree { top: 80%; left: 20%; font-size: 1.2em; z-index: 0;} /* Made trees slightly bigger */
|
64 |
+
.tree.right { left: 80%; font-size: 1.2em; z-index: 0;}
|
65 |
+
|
66 |
+
/* Dynamic elements */
|
67 |
+
.egg { top: 50%; left: 50%; cursor: pointer; transition: transform 0.5s ease, opacity 0.5s ease-out; z-index: 2;}
|
68 |
.egg.hatching { animation: hatch-pulse 0.5s infinite alternate; }
|
69 |
+
|
70 |
.thronglet {
|
71 |
+
cursor: default; /* No direct clicking needed */
|
72 |
+
transition: top 0.5s ease-out, left 0.5s ease-out, transform 0.2s ease, opacity 0.5s ease-out, filter 0.3s ease-out;
|
73 |
+
z-index: 3;
|
74 |
+
text-shadow: 1px 1px 2px rgba(0,0,0,0.3); /* Subtle shadow */
|
75 |
}
|
76 |
|
77 |
+
/* Items are now buttons in UI panel */
|
78 |
+
/* .apple, .bath removed from here */
|
79 |
|
80 |
.feedback {
|
81 |
position: absolute;
|
82 |
+
transform: translate(-50%, -150%);
|
83 |
font-size: 0.8em;
|
84 |
opacity: 0;
|
85 |
transition: opacity 0.5s ease-out, transform 0.5s ease-out;
|
86 |
+
pointer-events: none;
|
87 |
+
z-index: 5;
|
88 |
+
text-shadow: 1px 1px 1px rgba(0,0,0,0.5);
|
89 |
}
|
90 |
.feedback.active {
|
91 |
opacity: 1;
|
|
|
96 |
filter: grayscale(100%);
|
97 |
opacity: 0.5;
|
98 |
pointer-events: none;
|
99 |
+
z-index: 1;
|
100 |
}
|
101 |
|
102 |
.blood {
|
|
|
106 |
pointer-events: none;
|
107 |
opacity: 0;
|
108 |
transition: opacity 0.5s ease-out;
|
109 |
+
z-index: 0;
|
110 |
+
color: darkred;
|
111 |
+
}
|
112 |
+
.blood.splatter { opacity: 0.8; } /* Slightly less opaque blood */
|
113 |
+
|
114 |
+
/* UI Panel Styling */
|
115 |
+
.ui-panel {
|
116 |
+
width: 90vmin; /* Match game container width */
|
117 |
+
max-width: 900px;
|
118 |
+
margin-top: 10px; /* Space between game and UI */
|
119 |
+
background: #4a3c2a; /* Darker wood panel */
|
120 |
+
border: 4px solid #2f251a;
|
121 |
+
border-radius: 5px;
|
|
|
|
|
122 |
padding: 10px;
|
123 |
box-sizing: border-box;
|
124 |
+
display: flex;
|
125 |
+
justify-content: space-between;
|
126 |
+
align-items: stretch; /* Make items fill height */
|
127 |
+
color: #e0cda9; /* Light parchment color */
|
128 |
+
transition: opacity 1s ease-out;
|
129 |
+
height: 120px; /* Fixed height for UI */
|
|
|
130 |
}
|
131 |
|
132 |
+
.ui-stats, .ui-actions, .ui-console-container {
|
133 |
+
display: flex;
|
134 |
+
flex-direction: column;
|
135 |
+
justify-content: space-around; /* Space out items vertically */
|
136 |
+
padding: 0 10px;
|
137 |
}
|
138 |
|
139 |
+
.ui-stats { flex-basis: 25%; text-align: left; }
|
140 |
+
.ui-actions { flex-basis: 20%; align-items: center; }
|
141 |
+
.ui-console-container { flex-basis: 55%; background: rgba(0,0,0,0.3); border-radius: 3px;}
|
142 |
+
|
143 |
+
.ui-stats span, #gameTime { display: block; margin-bottom: 5px; font-size: 0.9em; }
|
144 |
+
#gameTime { font-weight: bold; }
|
145 |
+
|
146 |
+
.ui-actions button {
|
147 |
+
font-family: 'Courier New', monospace;
|
148 |
+
font-size: 1.5em; /* Larger emoji buttons */
|
149 |
+
background: #8B4513; /* SaddleBrown */
|
150 |
+
border: 2px solid #5C3317; /* Darker brown */
|
151 |
+
color: white;
|
152 |
+
padding: 5px 10px;
|
153 |
+
border-radius: 5px;
|
154 |
+
cursor: pointer;
|
155 |
+
transition: background-color 0.2s;
|
156 |
+
margin: 5px 0;
|
157 |
+
}
|
158 |
+
.ui-actions button:hover { background-color: #A0522D; /* Peru */ }
|
159 |
+
.ui-actions button:active { transform: translateY(1px); }
|
160 |
+
|
161 |
+
.console {
|
162 |
width: 100%;
|
163 |
+
height: 100%; /* Fill container */
|
164 |
+
background: transparent; /* Container provides background */
|
165 |
+
border: none; /* Container provides border */
|
166 |
+
padding: 5px;
|
167 |
+
box-sizing: border-box;
|
168 |
+
white-space: pre-wrap;
|
169 |
+
word-break: break-word;
|
170 |
pointer-events: none;
|
171 |
+
overflow-y: scroll;
|
172 |
+
color: limegreen; /* Keep console text green */
|
173 |
+
font-size: 0.8em;
|
|
|
|
|
174 |
}
|
175 |
+
/* Simple scrollbar styling */
|
176 |
+
.console::-webkit-scrollbar { width: 5px; }
|
177 |
+
.console::-webkit-scrollbar-track { background: rgba(0,0,0,0.2); }
|
178 |
+
.console::-webkit-scrollbar-thumb { background: limegreen; border-radius: 3px;}
|
179 |
|
180 |
+
.message { display: block; margin-bottom: 3px; }
|
181 |
+
.message.error { color: #ff6666; } /* Style for error messages */
|
182 |
+
.message.system { color: #87CEEB; } /* Style for system messages */
|
183 |
+
.message.event { color: #FFD700; } /* Style for game events */
|
184 |
|
185 |
+
/* Overlays and Final Screens (remain mostly the same) */
|
186 |
+
.scanline-overlay, .glitch-overlay {
|
187 |
+
position: fixed; top: 0; left: 0; width: 100%; height: 100%;
|
188 |
+
pointer-events: none; z-index: 101; transition: opacity 1s ease-out;
|
189 |
+
}
|
190 |
+
.scanline-overlay { background: repeating-linear-gradient(0deg, rgba(0,0,0,0.1) 0, rgba(0,0,0,0.1) 1px, transparent 1px, transparent 2px); }
|
191 |
+
.glitch-overlay { animation: glitch 5s infinite alternate steps(5); opacity: 0; filter: hue-rotate(0deg); }
|
192 |
+
.glitch-overlay.active { animation: glitch 0.3s infinite alternate steps(5), color-shift 1s infinite linear; opacity: 0.5; }
|
193 |
|
194 |
+
.ominous-elements {
|
195 |
+
position: absolute; top: 10%; right: 10%; font-size: 3em; opacity: 0;
|
196 |
+
transition: opacity 2s ease-in-out; z-index: 0; pointer-events: none;
|
197 |
+
}
|
198 |
+
.ominous-elements.visible { opacity: 1; }
|
199 |
+
|
200 |
+
.info-panel {
|
201 |
+
position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);
|
202 |
+
background: rgba(40, 20, 10, 0.85); /* Darker semi-transparent panel */
|
203 |
+
border: 2px solid #FF8C00; /* DarkOrange border */
|
204 |
+
padding: 15px; color: #FFD700; /* Gold text */
|
205 |
+
font-family: 'Courier New', monospace; font-size: 0.8em; text-align: center;
|
206 |
+
white-space: pre-wrap; word-break: break-word; opacity: 0;
|
207 |
+
transition: opacity 0.5s ease-in-out; pointer-events: none; z-index: 10;
|
208 |
+
max-width: 80%; border-radius: 4px; box-shadow: 0 0 10px rgba(255, 140, 0, 0.5);
|
209 |
+
}
|
210 |
+
.info-panel.visible { opacity: 1; }
|
211 |
+
|
212 |
+
.final-screen, .full-black, .netflix-games-logo { /* Keep final screens hidden */
|
213 |
+
position: fixed; top: 0; left: 0; width: 100%; height: 100%;
|
214 |
+
display: flex; align-items: center; justify-content: center;
|
215 |
+
opacity: 0; transition: opacity 2s ease-in-out; pointer-events: none;
|
216 |
+
}
|
217 |
+
.final-screen { /* Style as before */
|
218 |
+
background: linear-gradient(to bottom, #744FAA, #D470A3); z-index: 300;
|
219 |
+
flex-direction: column; color: white; font-size: 1.5em; text-align: center;
|
220 |
+
}
|
221 |
+
.final-screen.visible { opacity: 1; pointer-events: auto; }
|
222 |
+
.app-stores { margin-top: 20px; font-size: 0.8em; }
|
223 |
+
.app-stores img { height: 40px; margin: 0 10px; cursor: pointer; }
|
224 |
+
.full-black { background: black; z-index: 301; }
|
225 |
+
.full-black.visible { opacity: 1; }
|
226 |
+
.netflix-games-logo { z-index: 302; }
|
227 |
+
.netflix-games-logo.visible { opacity: 1; }
|
228 |
+
.netflix-games-logo .emoji { font-size: 8em; color: red; text-shadow: 2px 2px 5px rgba(0,0,0,0.5); }
|
229 |
+
|
230 |
+
|
231 |
+
@keyframes hatch-pulse { /* Unchanged */
|
232 |
from { transform: translate(-50%, -50%) scale(1); }
|
233 |
to { transform: translate(-50%, -50%) scale(1.05); }
|
234 |
}
|
235 |
+
@keyframes glitch { /* Unchanged */
|
236 |
+
0% { transform: translate(0); } 20% { transform: translate(-5px, 5px); }
|
237 |
+
40% { transform: translate(-5px, -5px); } 60% { transform: translate(5px, 5px); }
|
238 |
+
80% { transform: translate(5px, -5px); } to { transform: translate(0); }
|
|
|
|
|
|
|
|
|
239 |
}
|
240 |
+
@keyframes color-shift { /* Unchanged */
|
241 |
+
0% { filter: hue-rotate(0deg); } 100% { filter: hue-rotate(360deg); }
|
|
|
|
|
242 |
}
|
243 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
244 |
</style>
|
245 |
</head>
|
246 |
<body>
|
247 |
|
|
|
248 |
<div class="game-container" id="gameContainer">
|
|
|
|
|
|
|
249 |
<div class="game-elements" id="gameElements">
|
250 |
<!-- Static elements -->
|
251 |
<span class="emoji rock">πͺ¨</span>
|
252 |
<span class="emoji rock right">πͺ¨</span>
|
253 |
<span class="emoji tree">π³</span>
|
254 |
<span class="emoji tree right">π³</span>
|
|
|
255 |
<!-- Initial dynamic elements -->
|
256 |
<span class="emoji egg" id="egg">π₯</span>
|
257 |
+
<!-- Ominous elements for later -->
|
258 |
+
<div class="ominous-elements" id="ominousElements">πππ<br>π¦΄π¦΄π¦΄<br>ππ¦</div>
|
259 |
+
<!-- Info Panel (content set by JS) -->
|
|
|
|
|
|
|
|
|
|
|
|
|
260 |
<div class="info-panel" id="infoPanel"></div>
|
261 |
+
<!-- Blood splatter area -->
|
262 |
+
<span class="emoji blood" id="bloodSplatter">π©Έ</span>
|
263 |
+
<!-- Thronglets will be added here by JS -->
|
|
|
|
|
264 |
</div>
|
265 |
+
</div>
|
266 |
|
267 |
+
<div class="ui-panel" id="uiPanel">
|
268 |
+
<div class="ui-stats">
|
269 |
+
<span>Time: <span id="gameTime">00:00</span></span>
|
270 |
+
<span>Thronglets: <span id="throngletCount">0</span></span>
|
271 |
+
<span>Deaths: <span id="deathCount">0</span></span>
|
272 |
+
</div>
|
273 |
+
<div class="ui-actions">
|
274 |
+
<button id="feedButton">π</button>
|
275 |
+
<button id="cleanButton">π</button>
|
276 |
+
</div>
|
277 |
+
<div class="ui-console-container">
|
278 |
+
<div class="console" id="console"></div>
|
279 |
+
</div>
|
280 |
</div>
|
281 |
|
282 |
+
<!-- Overlays (remain outside main structure) -->
|
283 |
<div class="scanline-overlay" id="scanlineOverlay"></div>
|
284 |
<div class="glitch-overlay" id="glitchOverlay"></div>
|
285 |
|
286 |
+
<!-- Final Screens (remain outside main structure) -->
|
287 |
<div class="final-screen" id="finalScreen">
|
288 |
PLAY NOW<br>ON THE NETFLIX<br>MOBILE APP
|
289 |
<div class="app-stores">
|
|
|
290 |
<img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDI0IDI0IiBmaWxsPSJub25lIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjIiIHN0cm9rZS1saW5lY2FwPSJyb3VuZCIgc3Ryb2tlLWxpbmVqb2luPSJyb3VuZCI+PHBvbHlnb24gcG9pbnRzPSIxMyAyIDMgMTQgNyAxNCAxNSAyIj48L3BvbHlnb24+PHBvbHlnb24gcG9pbnRzPSIxNiAxMCAyMCAxMCAyMyAxNyAxNiAxNSI+PC9wb2x5Z29uPjxjaXJjbGUgY3g9IjUuNSIgY3k9IjE3LjUiIHI9IjIuNSI+PC9jaXJjbGU+PGNpcmNsZSBjeD0iMTguNSIgY3k9IjE3LjUiIHI9IjIuNSI+PC9jaXJjbGU+PC9zdmc+" alt="Google Play Placeholder">
|
291 |
<img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDI0IDI0IiBmaWxsPSJub25lIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjIiIHN0cm9rZS1saW5lY2FwPSJyb3VuZCIgc3Ryb2tlLWxpbmVqb2luPSJyb3VuZCI+PHBhdGggZD0iTTE1LjkgNi4zQTEwIDkuNyAwIDAgMCAyIDZjMCA3IDEzIDggMTMgOGEyIDIgMCAwIDAgMS03LjZsLS43LTFsLTMuNS01LjV6Ij48L3BhdGg+PHBhdGggZD0iTTExIDE0YTYgNiAwIDAgMCA2IDBjMCAuNDQtLjEgLjktLjYgMWExMCA5LjcgMCAwIDEgLTkuNCAwYy0uNS0uMS0uNi0uNi0uNi0xYTYgNiAwIDAgMCA0LTZ6Ij48L3BhdGg+PC9zdmc+" alt="App Store Placeholder">
|
292 |
+
(Store Buttons Go Here)
|
293 |
</div>
|
294 |
</div>
|
|
|
295 |
<div class="full-black" id="fullBlack"></div>
|
296 |
+
<div class="netflix-games-logo" id="netflixGamesLogo"><span class="emoji">N</span></div>
|
|
|
|
|
297 |
|
298 |
|
299 |
<script>
|
300 |
+
// --- DOM Elements ---
|
301 |
const egg = document.getElementById('egg');
|
302 |
const gameContainer = document.getElementById('gameContainer');
|
303 |
+
const gameElements = document.getElementById('gameElements');
|
304 |
+
const uiPanel = document.getElementById('uiPanel');
|
305 |
const consoleDiv = document.getElementById('console');
|
306 |
+
const feedButton = document.getElementById('feedButton');
|
307 |
+
const cleanButton = document.getElementById('cleanButton');
|
308 |
const glitchOverlay = document.getElementById('glitchOverlay');
|
309 |
const scanlineOverlay = document.getElementById('scanlineOverlay');
|
310 |
const ominousElements = document.getElementById('ominousElements');
|
|
|
313 |
const finalScreen = document.getElementById('finalScreen');
|
314 |
const fullBlack = document.getElementById('fullBlack');
|
315 |
const netflixGamesLogo = document.getElementById('netflixGamesLogo');
|
316 |
+
const gameTimeDisplay = document.getElementById('gameTime');
|
317 |
+
const throngletCountDisplay = document.getElementById('throngletCount');
|
318 |
+
const deathCountDisplay = document.getElementById('deathCount');
|
319 |
|
320 |
+
// --- Game State ---
|
321 |
let thronglets = [];
|
322 |
let nextThrongletId = 0;
|
323 |
let deathCount = 0;
|
324 |
+
const MAX_THRONGLETS = 25; // Increased cap slightly
|
325 |
let gameInterval;
|
326 |
+
let timeInterval;
|
327 |
+
let gameActive = true;
|
328 |
+
let gameStartTime = Date.now();
|
329 |
+
|
330 |
+
// --- Web Audio API Setup ---
|
331 |
+
let audioContext;
|
332 |
+
let isAudioContextResumed = false;
|
333 |
+
|
334 |
+
function initAudio() {
|
335 |
+
if (!audioContext) {
|
336 |
+
try {
|
337 |
+
window.AudioContext = window.AudioContext || window.webkitAudioContext;
|
338 |
+
audioContext = new AudioContext();
|
339 |
+
isAudioContextResumed = (audioContext.state === 'running');
|
340 |
+
// Attempt to resume if suspended, maybe on first interaction
|
341 |
+
if (!isAudioContextResumed) {
|
342 |
+
// Add a one-time listener to resume on first click/tap
|
343 |
+
const resumeAudio = () => {
|
344 |
+
if (audioContext && audioContext.state === 'suspended') {
|
345 |
+
audioContext.resume().then(() => {
|
346 |
+
isAudioContextResumed = true;
|
347 |
+
console.log("AudioContext Resumed");
|
348 |
+
logToConsole("Audio Initialized.", "system");
|
349 |
+
// Remove the listener after success
|
350 |
+
document.body.removeEventListener('click', resumeAudio);
|
351 |
+
document.body.removeEventListener('touchend', resumeAudio);
|
352 |
+
});
|
353 |
+
} else if (audioContext && audioContext.state === 'running') {
|
354 |
+
isAudioContextResumed = true;
|
355 |
+
document.body.removeEventListener('click', resumeAudio);
|
356 |
+
document.body.removeEventListener('touchend', resumeAudio);
|
357 |
+
}
|
358 |
+
};
|
359 |
+
document.body.addEventListener('click', resumeAudio, { once: true });
|
360 |
+
document.body.addEventListener('touchend', resumeAudio, { once: true });
|
361 |
+
}
|
362 |
+
} catch (e) {
|
363 |
+
console.error("Web Audio API is not supported in this browser", e);
|
364 |
+
logToConsole("! Audio Not Supported !", "error");
|
365 |
+
}
|
366 |
+
}
|
367 |
+
}
|
368 |
+
|
369 |
+
function playSound(type) {
|
370 |
+
if (!audioContext || !isAudioContextResumed) {
|
371 |
+
// Try to resume if not already done
|
372 |
+
if (audioContext && audioContext.state === 'suspended') {
|
373 |
+
audioContext.resume().then(() => { isAudioContextResumed = true; playSound(type); }); // Try again after resume
|
374 |
+
}
|
375 |
+
return; // Don't play if context not ready
|
376 |
+
}
|
377 |
+
|
378 |
+
const osc = audioContext.createOscillator();
|
379 |
+
const gain = audioContext.createGain();
|
380 |
+
osc.connect(gain);
|
381 |
+
gain.connect(audioContext.destination);
|
382 |
+
|
383 |
+
const now = audioContext.currentTime;
|
384 |
+
let freq = 440;
|
385 |
+
let duration = 0.1;
|
386 |
+
let vol = 0.2;
|
387 |
+
osc.type = 'sine';
|
388 |
+
|
389 |
+
switch (type) {
|
390 |
+
case 'hatch':
|
391 |
+
freq = 660; duration = 0.3; vol = 0.3; osc.type = 'triangle';
|
392 |
+
gain.gain.setValueAtTime(0, now);
|
393 |
+
gain.gain.linearRampToValueAtTime(vol, now + 0.05);
|
394 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
395 |
+
break;
|
396 |
+
case 'feed':
|
397 |
+
freq = 880; duration = 0.08; vol = 0.15;
|
398 |
+
gain.gain.setValueAtTime(vol, now);
|
399 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
400 |
+
break;
|
401 |
+
case 'clean':
|
402 |
+
freq = 1100; duration = 0.1; vol = 0.1; osc.type = 'square';
|
403 |
+
gain.gain.setValueAtTime(vol, now);
|
404 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
405 |
+
break;
|
406 |
+
case 'death':
|
407 |
+
freq = 110; duration = 0.8; vol = 0.4; osc.type = 'sawtooth';
|
408 |
+
gain.gain.setValueAtTime(vol, now);
|
409 |
+
gain.gain.exponentialRampToValueAtTime(0.01, now + duration); // Decay
|
410 |
+
osc.frequency.setValueAtTime(freq, now);
|
411 |
+
osc.frequency.exponentialRampToValueAtTime(55, now + duration); // Pitch down
|
412 |
+
break;
|
413 |
+
case 'duplicate':
|
414 |
+
freq = 523; duration = 0.4; vol = 0.25; osc.type = 'triangle'; // C5
|
415 |
+
gain.gain.setValueAtTime(0, now);
|
416 |
+
gain.gain.linearRampToValueAtTime(vol, now + 0.05);
|
417 |
+
osc.frequency.setValueAtTime(freq, now);
|
418 |
+
osc.frequency.linearRampToValueAtTime(freq * 1.5, now + duration * 0.8); // Pitch up slightly
|
419 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
420 |
+
break;
|
421 |
+
case 'feedback':
|
422 |
+
freq = 1320; duration = 0.05; vol = 0.08;
|
423 |
+
gain.gain.setValueAtTime(vol, now);
|
424 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
425 |
+
break;
|
426 |
+
case 'error':
|
427 |
+
freq = 220; duration = 0.2; vol = 0.2; osc.type = 'square';
|
428 |
+
gain.gain.setValueAtTime(vol, now);
|
429 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
430 |
+
break;
|
431 |
+
default: // Generic click/interaction
|
432 |
+
freq = 900; duration = 0.05; vol = 0.1;
|
433 |
+
gain.gain.setValueAtTime(vol, now);
|
434 |
+
gain.gain.linearRampToValueAtTime(0, now + duration);
|
435 |
+
}
|
436 |
|
437 |
+
osc.frequency.setValueAtTime(freq, now);
|
438 |
+
osc.start(now);
|
439 |
+
osc.stop(now + duration);
|
440 |
+
}
|
441 |
+
|
442 |
+
// --- Game Logic ---
|
443 |
|
444 |
+
function logToConsole(message, type = "info") {
|
445 |
const msgElement = document.createElement('span');
|
446 |
msgElement.classList.add('message');
|
447 |
+
if (type === "error") msgElement.classList.add('error');
|
448 |
+
else if (type === "system") msgElement.classList.add('system');
|
449 |
+
else if (type === "event") msgElement.classList.add('event');
|
450 |
+
|
451 |
+
msgElement.textContent = `${type !== 'info' ? type.toUpperCase()+':' : '>'} ${message}`;
|
452 |
consoleDiv.appendChild(msgElement);
|
453 |
consoleDiv.scrollTop = consoleDiv.scrollHeight; // Auto-scroll
|
454 |
}
|
455 |
|
456 |
+
function updateUI() {
|
457 |
+
throngletCountDisplay.textContent = thronglets.filter(t => !t.isDead).length;
|
458 |
+
deathCountDisplay.textContent = deathCount;
|
459 |
+
}
|
460 |
+
|
461 |
+
function updateTimeDisplay() {
|
462 |
+
const elapsedSeconds = Math.floor((Date.now() - gameStartTime) / 1000);
|
463 |
+
const minutes = Math.floor(elapsedSeconds / 60).toString().padStart(2, '0');
|
464 |
+
const seconds = (elapsedSeconds % 60).toString().padStart(2, '0');
|
465 |
+
gameTimeDisplay.textContent = `${minutes}:${seconds}`;
|
466 |
+
}
|
467 |
+
|
468 |
function triggerGlitch(duration = 1000) {
|
469 |
if (!gameActive) return;
|
470 |
glitchOverlay.classList.add('active');
|
|
|
473 |
}, duration);
|
474 |
}
|
475 |
|
476 |
+
function showInfoPanel(text, duration = 3000) {
|
477 |
if (!gameActive) return;
|
478 |
infoPanel.textContent = text;
|
479 |
infoPanel.classList.add('visible');
|
480 |
+
clearTimeout(infoPanel.timeout);
|
481 |
infoPanel.timeout = setTimeout(() => {
|
482 |
infoPanel.classList.remove('visible');
|
483 |
}, duration);
|
484 |
}
|
485 |
|
486 |
function createThronglet(xPercent, yPercent) {
|
487 |
+
if (!gameActive || thronglets.filter(t => !t.isDead).length >= MAX_THRONGLETS) {
|
488 |
+
if (thronglets.filter(t => !t.isDead).length >= MAX_THRONGLETS) {
|
489 |
+
logToConsole("Population limit reached.", "system");
|
490 |
+
playSound('error');
|
491 |
}
|
492 |
return;
|
493 |
}
|
494 |
|
495 |
const throngletElement = document.createElement('span');
|
496 |
throngletElement.classList.add('emoji', 'thronglet');
|
497 |
+
throngletElement.textContent = 'π';
|
498 |
const currentId = nextThrongletId++;
|
499 |
throngletElement.dataset.id = currentId;
|
500 |
throngletElement.style.top = `${yPercent}%`;
|
501 |
throngletElement.style.left = `${xPercent}%`;
|
502 |
+
throngletElement.dataset.bornTime = Date.now();
|
503 |
+
gameElements.appendChild(throngletElement);
|
504 |
|
505 |
const newThronglet = {
|
506 |
id: currentId,
|
507 |
element: throngletElement,
|
508 |
+
hunger: 20, // Start less hungry
|
509 |
+
cleanliness: 15, // Start cleaner
|
510 |
+
happiness: 75, // Start happier
|
511 |
lastInteraction: Date.now(),
|
512 |
+
lastDuplication: 0, // Track last duplication time
|
513 |
isDead: false,
|
514 |
+
memory: [],
|
515 |
+
feedbackElement: null
|
516 |
};
|
517 |
thronglets.push(newThronglet);
|
518 |
|
|
|
|
|
|
|
|
|
|
|
|
|
519 |
const feedbackElement = document.createElement('span');
|
520 |
feedbackElement.classList.add('emoji', 'feedback');
|
|
|
521 |
feedbackElement.style.top = throngletElement.style.top;
|
522 |
feedbackElement.style.left = throngletElement.style.left;
|
523 |
+
gameElements.appendChild(feedbackElement);
|
524 |
newThronglet.feedbackElement = feedbackElement;
|
525 |
|
526 |
+
logToConsole(`Thronglet #${newThronglet.id} gestation complete.`, "event");
|
527 |
+
updateUI();
|
528 |
+
setTimeout(() => { if (!newThronglet.isDead) wander(newThronglet); }, 50);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
529 |
}
|
530 |
|
531 |
function feedThronglet(thronglet) {
|
532 |
if (!gameActive || thronglet.isDead) return;
|
533 |
+
thronglet.hunger = Math.max(0, thronglet.hunger - 50); // More filling
|
534 |
+
thronglet.happiness = Math.min(100, thronglet.happiness + 10); // Eating is ok
|
535 |
thronglet.lastInteraction = Date.now();
|
536 |
+
showFeedback(thronglet, 'π'); // Yum emoji
|
537 |
+
playSound('feed');
|
538 |
+
// logToConsole(`Fed Thronglet #${thronglet.id}. H:${thronglet.hunger.toFixed(0)}`);
|
539 |
+
thronglet.memory.push('Fed');
|
540 |
}
|
541 |
|
542 |
function cleanThronglet(thronglet) {
|
543 |
if (!gameActive || thronglet.isDead) return;
|
544 |
+
thronglet.cleanliness = Math.max(0, thronglet.cleanliness - 60); // More cleaning
|
545 |
+
thronglet.happiness = Math.min(100, thronglet.happiness + 5); // Tolerates cleaning
|
546 |
thronglet.lastInteraction = Date.now();
|
547 |
+
showFeedback(thronglet, 'β¨'); // Sparkles
|
548 |
+
playSound('clean');
|
549 |
+
// logToConsole(`Cleaned Thronglet #${thronglet.id}. C:${thronglet.cleanliness.toFixed(0)}`);
|
550 |
thronglet.memory.push('Cleaned');
|
551 |
}
|
552 |
|
553 |
function showFeedback(thronglet, emoji) {
|
554 |
if (!gameActive || !thronglet.feedbackElement || thronglet.isDead) return;
|
|
|
|
|
555 |
thronglet.feedbackElement.style.top = thronglet.element.style.top;
|
556 |
thronglet.feedbackElement.style.left = thronglet.element.style.left;
|
|
|
557 |
thronglet.feedbackElement.textContent = emoji;
|
558 |
thronglet.feedbackElement.classList.add('active');
|
559 |
+
playSound('feedback'); // Play feedback sound
|
560 |
+
clearTimeout(thronglet.feedbackElement.timeout);
|
561 |
thronglet.feedbackElement.timeout = setTimeout(() => {
|
562 |
+
if (thronglet.feedbackElement) {
|
563 |
thronglet.feedbackElement.classList.remove('active');
|
564 |
}
|
565 |
+
}, 800);
|
566 |
}
|
567 |
|
568 |
function killThronglet(thronglet, reason = "the void") {
|
|
|
570 |
|
571 |
thronglet.isDead = true;
|
572 |
thronglet.element.classList.add('dead');
|
573 |
+
thronglet.element.textContent = 'π';
|
|
|
|
|
574 |
if (thronglet.feedbackElement) {
|
575 |
thronglet.feedbackElement.remove();
|
576 |
+
thronglet.feedbackElement = null;
|
577 |
}
|
578 |
|
|
|
579 |
bloodSplatter.style.top = thronglet.element.style.top;
|
580 |
bloodSplatter.style.left = thronglet.element.style.left;
|
581 |
bloodSplatter.classList.add('splatter');
|
582 |
+
setTimeout(() => { bloodSplatter.classList.remove('splatter'); }, 1200);
|
|
|
583 |
|
584 |
deathCount++;
|
585 |
+
updateUI();
|
586 |
+
logToConsole(`Thronglet #${thronglet.id} experienced ${reason}.`, "error");
|
587 |
+
playSound('death');
|
588 |
+
thronglet.memory.push(`Died (${reason})`);
|
589 |
|
|
|
590 |
if (deathCount === 1) {
|
591 |
showInfoPanel("The first Thronglet to experience the void...");
|
592 |
triggerGlitch(500);
|
593 |
+
logToConsole(`Learned individuals are wholly disposable.`, "system");
|
594 |
} else if (deathCount > 2 && deathCount % 3 === 0) {
|
595 |
+
logToConsole(`They'll remember your carelessness...`, "system");
|
596 |
+
showInfoPanel("They remember...");
|
597 |
triggerGlitch(500);
|
598 |
} else if (deathCount > 4) {
|
599 |
+
triggerGlitch(200);
|
600 |
}
|
601 |
|
602 |
+
if (deathCount >= 7 && gameActive) { // Increased threshold for final phase
|
|
|
|
|
603 |
triggerFinalPhase();
|
604 |
} else {
|
|
|
|
|
605 |
setTimeout(() => {
|
606 |
if (thronglet.element) {
|
607 |
+
thronglet.element.style.opacity = 0;
|
608 |
+
setTimeout(() => { if(thronglet.element) thronglet.element.remove(); }, 500);
|
|
|
|
|
609 |
}
|
610 |
+
}, 4000); // Skull remains for 4 seconds
|
|
|
|
|
611 |
}
|
612 |
}
|
613 |
|
614 |
function wander(thronglet) {
|
615 |
if (!gameActive || thronglet.isDead) return;
|
616 |
+
const moveDist = 1.8; // Max movement percentage
|
617 |
const currentX = parseFloat(thronglet.element.style.left);
|
618 |
const currentY = parseFloat(thronglet.element.style.top);
|
619 |
+
const newX = Math.max(5, Math.min(95, currentX + (Math.random() - 0.5) * moveDist * 2));
|
|
|
620 |
const newY = Math.max(5, Math.min(95, currentY + (Math.random() - 0.5) * moveDist * 2));
|
621 |
thronglet.element.style.left = `${newX}%`;
|
622 |
thronglet.element.style.top = `${newY}%`;
|
|
|
|
|
623 |
if (thronglet.feedbackElement) {
|
624 |
thronglet.feedbackElement.style.left = `${newX}%`;
|
625 |
thronglet.feedbackElement.style.top = `${newY}%`;
|
626 |
}
|
627 |
}
|
628 |
|
|
|
629 |
function updateThronglets() {
|
630 |
if (!gameActive) return;
|
|
|
631 |
const now = Date.now();
|
632 |
+
const livingThronglets = thronglets.filter(t => !t.isDead);
|
|
|
633 |
|
634 |
+
livingThronglets.forEach(thronglet => {
|
635 |
const timeSinceLast = now - thronglet.lastInteraction;
|
636 |
+
const baseNeedRate = 0.12; // Slightly faster decay
|
637 |
+
const neglectMultiplier = 1 + Math.min(6, timeSinceLast / 15000); // Faster neglect penalty
|
638 |
|
639 |
+
thronglet.hunger = Math.min(100, thronglet.hunger + baseNeedRate * neglectMultiplier * 1.1);
|
640 |
+
thronglet.cleanliness = Math.min(100, thronglet.cleanliness + baseNeedRate * neglectMultiplier * 0.9);
|
641 |
+
thronglet.happiness = Math.max(0, thronglet.happiness - baseNeedRate * neglectMultiplier * 1.2);
|
|
|
|
|
|
|
|
|
642 |
|
|
|
643 |
let deathReason = null;
|
644 |
if (thronglet.hunger >= 100) deathReason = "starvation";
|
645 |
else if (thronglet.cleanliness >= 100) deathReason = "filth";
|
646 |
else if (thronglet.happiness <= 0) deathReason = "despair";
|
647 |
+
if (deathReason) { killThronglet(thronglet, deathReason); return; }
|
648 |
|
649 |
+
// --- Duplication Logic ---
|
650 |
+
const canDuplicate = thronglet.happiness > 95 &&
|
651 |
+
thronglet.hunger < 5 &&
|
652 |
+
thronglet.cleanliness < 5 &&
|
653 |
+
timeSinceLast < 10000 && // Must have recent interaction
|
654 |
+
(now - thronglet.lastDuplication > 30000); // 30 sec cooldown per thronglet
|
655 |
|
656 |
+
if (canDuplicate && Math.random() < 0.01) { // Increased chance slightly
|
657 |
+
logToConsole(`Thronglet #${thronglet.id} is undergoing mitosis!`, "event");
|
|
|
658 |
showFeedback(thronglet, 'π');
|
659 |
showInfoPanel("Oh, Look!");
|
660 |
+
playSound('duplicate');
|
661 |
+
thronglet.lastDuplication = now; // Set cooldown timer
|
662 |
+
thronglet.lastInteraction = now; // Reset interaction timer to prevent immediate chain reactions
|
663 |
+
|
664 |
setTimeout(() => {
|
665 |
const parentX = parseFloat(thronglet.element.style.left);
|
666 |
const parentY = parseFloat(thronglet.element.style.top);
|
667 |
+
createThronglet(Math.max(5, Math.min(95, parentX + (Math.random() - 0.5) * 15)), // Spawn slightly further
|
668 |
+
Math.max(5, Math.min(95, parentY + (Math.random() - 0.5) * 15)));
|
669 |
+
}, 800);
|
670 |
}
|
671 |
|
672 |
+
if (Math.random() < 0.7) { wander(thronglet); }
|
|
|
|
|
|
|
673 |
});
|
674 |
+
// Update UI counters periodically too, in case no thronglet was created/killed
|
675 |
+
if (Math.random() < 0.1) updateUI();
|
676 |
}
|
677 |
|
678 |
function triggerFinalPhase() {
|
679 |
+
if (!gameActive) return;
|
680 |
+
gameActive = false;
|
681 |
+
clearInterval(gameInterval);
|
682 |
+
clearInterval(timeInterval);
|
683 |
+
logToConsole("...", "system");
|
684 |
+
logToConsole("SYSTEM: Anomaly detected. High termination rate.", "error");
|
685 |
showInfoPanel("Thronglets remember...");
|
686 |
triggerGlitch(1500);
|
687 |
|
688 |
setTimeout(() => {
|
689 |
+
logToConsole("SYSTEM: Analyzing interaction patterns... Neglect detected.", "system");
|
690 |
showInfoPanel("Thronglets adapt...");
|
691 |
triggerGlitch(1000);
|
692 |
}, 2000);
|
693 |
+
setTimeout(() => { logToConsole("> Did you...", "info"); triggerGlitch(500); }, 4000);
|
|
|
|
|
|
|
|
|
694 |
setTimeout(() => {
|
695 |
+
logToConsole("> do this??_", "info");
|
696 |
+
ominousElements.classList.add('visible');
|
697 |
+
triggerGlitch(1500);
|
698 |
+
}, 5000);
|
699 |
setTimeout(() => {
|
700 |
+
logToConsole("> we understand,,", "info");
|
701 |
+
showInfoPanel("Thronglets don't like to be ignored.");
|
702 |
+
triggerGlitch(800);
|
703 |
+
}, 7000);
|
704 |
setTimeout(() => {
|
705 |
+
logToConsole("> we know what we must do π€", "info");
|
706 |
triggerGlitch(2500);
|
707 |
+
playSound('death'); // Play death sound again, lower pitch?
|
708 |
thronglets.forEach(t => {
|
709 |
if (!t.isDead && t.element) {
|
710 |
+
t.element.textContent = 'π';
|
711 |
+
t.element.style.filter = 'brightness(1.8) saturate(3) hue-rotate(330deg)';
|
712 |
}
|
713 |
});
|
714 |
}, 8500);
|
715 |
|
716 |
+
setTimeout(showFinalScreen, 11000);
|
|
|
717 |
}
|
718 |
|
|
|
719 |
function showFinalScreen() {
|
|
|
720 |
gameContainer.style.opacity = 0;
|
721 |
+
uiPanel.style.opacity = 0;
|
722 |
scanlineOverlay.style.opacity = 0;
|
723 |
glitchOverlay.style.opacity = 0;
|
724 |
+
glitchOverlay.classList.remove('active');
|
|
|
|
|
725 |
gameElements.style.opacity = 0;
|
726 |
|
727 |
+
setTimeout(() => { fullBlack.classList.add('visible'); }, 1000);
|
728 |
+
setTimeout(() => { netflixGamesLogo.classList.add('visible'); }, 2500);
|
729 |
setTimeout(() => {
|
730 |
+
netflixGamesLogo.style.opacity = 0;
|
731 |
+
fullBlack.classList.remove('visible');
|
732 |
+
finalScreen.classList.add('visible');
|
733 |
+
}, 4500);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
734 |
}
|
735 |
|
|
|
736 |
// --- Event Handlers ---
|
|
|
737 |
egg.addEventListener('click', () => {
|
738 |
+
if (!gameActive || egg.classList.contains('hatching') || !document.contains(egg)) return;
|
739 |
+
initAudio(); // Ensure audio context is ready or trying to resume
|
740 |
egg.classList.add('hatching');
|
741 |
+
logToConsole("Egg incubation sequence initiated.", "event");
|
742 |
+
playSound('hatch');
|
743 |
+
triggerGlitch(200);
|
744 |
setTimeout(() => {
|
745 |
+
if(document.contains(egg)) egg.remove();
|
746 |
+
createThronglet(50, 50);
|
747 |
+
}, 1100); // Slightly longer hatch time
|
748 |
});
|
749 |
|
750 |
+
feedButton.addEventListener('click', () => {
|
751 |
if (!gameActive) return;
|
752 |
+
initAudio(); // Ensure audio
|
753 |
+
const livingThronglets = thronglets.filter(t => !t.isDead);
|
754 |
+
if (livingThronglets.length > 0) {
|
755 |
+
// Target the hungriest one
|
756 |
+
const target = livingThronglets.reduce((p, c) => (p.hunger > c.hunger) ? p : c);
|
757 |
+
feedThronglet(target);
|
758 |
} else {
|
759 |
+
logToConsole("No living Thronglets to feed!", "error");
|
760 |
+
playSound('error');
|
761 |
}
|
762 |
});
|
763 |
|
764 |
+
cleanButton.addEventListener('click', () => {
|
765 |
if (!gameActive) return;
|
766 |
+
initAudio(); // Ensure audio
|
767 |
+
const livingThronglets = thronglets.filter(t => !t.isDead);
|
768 |
+
if (livingThronglets.length > 0) {
|
769 |
+
// Target the dirtiest one
|
770 |
+
const target = livingThronglets.reduce((p, c) => (p.cleanliness > c.cleanliness) ? p : c);
|
771 |
+
cleanThronglet(target);
|
772 |
} else {
|
773 |
+
logToConsole("No living Thronglets to clean!", "error");
|
774 |
+
playSound('error');
|
775 |
}
|
776 |
});
|
777 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
778 |
// --- Initial Setup ---
|
779 |
function initGame() {
|
|
|
780 |
finalScreen.style.opacity = 0;
|
781 |
fullBlack.style.opacity = 0;
|
782 |
netflixGamesLogo.style.opacity = 0;
|
783 |
+
ominousElements.style.opacity = 0;
|
784 |
|
|
|
785 |
gameActive = true;
|
786 |
+
gameStartTime = Date.now();
|
787 |
+
logToConsole("Thronglet Environment Initialized.", "system");
|
788 |
+
logToConsole("Tap the pulsating egg to begin gestation.", "info");
|
789 |
+
updateUI(); // Initial UI state
|
790 |
+
gameInterval = setInterval(updateThronglets, 500); // Main game logic loop
|
791 |
+
timeInterval = setInterval(updateTimeDisplay, 1000); // Time update loop
|
792 |
+
|
793 |
+
// Try initializing audio context early, but it might need interaction
|
794 |
+
initAudio();
|
795 |
}
|
796 |
|
797 |
+
// Start the game automatically
|
798 |
initGame();
|
799 |
|
800 |
</script>
|