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Update index.html
Browse files- index.html +300 -250
index.html
CHANGED
@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Thronglets Imitation</title>
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<style>
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body {
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margin: 0;
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@@ -29,14 +29,15 @@
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border: 10px solid #8B4513; /* Wooden frame */
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box-sizing: border-box;
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overflow: hidden; /* Keep everything inside the frame */
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display: flex;
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justify-content: center;
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align-items: center;
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flex-wrap: wrap;
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padding: 20px; /* Padding inside the frame */
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image-rendering: pixelated; /* Attempt pixelation */
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font-size: 2em; /* Emojis larger */
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position: relative;
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}
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.game-elements {
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@@ -53,25 +54,24 @@
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pointer-events: auto; /* Allow clicks on interactable elements */
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transform: translate(-50%, -50%); /* Center element */
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user-select: none;
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}
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.rock {
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.
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.tree {
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.
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.egg { top: 50%; left: 50%; cursor: pointer; transition: transform 0.5s ease;}
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.egg.hatching { animation: hatch-pulse 0.5s infinite alternate; }
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.thronglet {
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left: 50%;
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cursor: pointer;
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transition: top 0.5s, left 0.5s, transform 0.2s ease;
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z-index:
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}
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.apple { top: 60%; left: 40%; cursor: pointer; }
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.bath { top: 60%; left: 60%; cursor: pointer; }
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.feedback {
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position: absolute;
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@@ -79,6 +79,8 @@
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font-size: 0.8em;
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opacity: 0;
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transition: opacity 0.5s ease-out, transform 0.5s ease-out;
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}
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.feedback.active {
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opacity: 1;
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@@ -89,6 +91,7 @@
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filter: grayscale(100%);
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opacity: 0.5;
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pointer-events: none;
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}
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.blood {
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@@ -98,7 +101,7 @@
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.5s ease-out;
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z-index: 0;
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}
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.blood.splatter { opacity: 1; }
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@@ -119,6 +122,9 @@
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word-break: break-word;
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pointer-events: none; /* Don't block clicks */
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z-index: 100;
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}
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.message {
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@@ -143,6 +149,7 @@
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transparent 1px,
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transparent 2px
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);
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}
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.glitch-overlay {
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@@ -156,6 +163,7 @@
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animation: glitch 5s infinite alternate steps(5);
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opacity: 0;
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filter: hue-rotate(0deg);
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}
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.glitch-overlay.active {
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@@ -170,24 +178,12 @@
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}
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@keyframes glitch {
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0% {
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}
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}
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40% {
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transform: translate(-5px, -5px);
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}
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60% {
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transform: translate(5px, 5px);
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}
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80% {
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transform: translate(5px, -5px);
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}
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to {
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transform: translate(0);
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}
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}
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@keyframes color-shift {
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@@ -203,22 +199,23 @@
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font-size: 3em;
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opacity: 0;
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transition: opacity 2s ease-in-out;
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z-index: 0;
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}
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.ominous-elements.visible {
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opacity: 1;
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}
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.info-panel {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: #8B4513;
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border: 2px solid black;
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padding: 15px;
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color: white;
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font-size: 0.7em;
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text-align: center;
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white-space: pre-wrap;
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opacity: 0;
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transition: opacity 1s ease-in-out;
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pointer-events: none;
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z-index: 5;
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}
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.info-panel.visible {
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opacity: 1;
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pointer-events: auto;
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}
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.black-mirror-title {
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@@ -241,7 +239,7 @@
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color: white;
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font-weight: bold;
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text-shadow: 1px 1px 0 black;
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z-index: 10;
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}
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.netflix-logo {
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@@ -252,49 +250,18 @@
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color: red; /* Or maybe style text */
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font-weight: bold;
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text-shadow: 1px 1px 0 black;
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z-index: 10;
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}
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.thronglets-title-screen {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: linear-gradient(to bottom, #FFD700, #FFA500); /* Golden/Orange sky */
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color: #8B4513; /* Brown text */
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font-size: 3em;
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font-weight: bold;
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text-align: center;
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padding-top: 15vh;
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box-sizing: border-box;
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z-index: 200;
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transition: opacity 2s ease-out;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.thronglets-title-screen .copyright {
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font-size: 0.4em;
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margin-top: 10px;
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}
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.thronglets-title-screen .creatures {
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margin-top: 5vh;
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}
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.thronglets-title-screen .creatures .emoji {
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font-size: 2em;
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margin: 0 20px;
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}
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.final-screen {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: 300;
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display: flex;
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flex-direction: column;
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text-align: center;
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opacity: 0;
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transition: opacity 2s ease-in-out;
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}
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.final-screen.visible { opacity: 1; }
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.app-stores {
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margin-top: 20px;
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.app-stores img {
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height: 40px;
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margin: 0 10px;
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}
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.full-black {
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z-index: 302;
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opacity: 0;
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transition: opacity 1s ease-in-out;
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}
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.netflix-games-logo.visible { opacity: 1; }
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</style>
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</head>
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<body>
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THRONGLETS
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<div class="copyright">(C) 1994 TUCKERSOFT LTD</div>
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<div class="creatures">
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<span class="emoji">π₯</span>
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<!-- Using a placeholder emoji that *could* look like a Thronglet -->
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<span class="emoji">π»</span>
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<span class="emoji">π»</span>
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<span class="emoji tree">π³</span>
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</div>
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<div class="copyright" style="font-size: 0.3em; margin-top: 50px;">
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Tuckersoft is not responsible for strange noises, missing files, or dreams featuring Thronglets whispering your name.
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</div>
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</div>
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<div class="game-container" id="gameContainer">
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<div class="black-mirror-title">BLACK MIRROR:<br>THRONGLETS</div>
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<div class="netflix-logo">N<br>GAMES</div> <!-- Simulate Netflix Games logo -->
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<div class="game-elements">
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<span class="emoji rock">πͺ¨</span>
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<span class="emoji rock right">πͺ¨</span>
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<span class="emoji tree">π³</span>
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<span class="emoji tree right">π³</span>
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<span class="emoji egg" id="egg">π₯</span>
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<!-- Initial items -->
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<span class="emoji apple" id="apple">π</span>
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<span class="emoji bath" id="bath">π</span>
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<!-- Blood splatter area -->
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<span class="emoji blood" id="bloodSplatter">π©Έ</span>
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</div>
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</div>
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<div class="console" id="console"></div>
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<div class="scanline-overlay"></div>
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<div class="glitch-overlay" id="glitchOverlay"></div>
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<div class="final-screen" id="finalScreen">
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PLAY NOW<br>ON THE NETFLIX<br>MOBILE APP
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<div class="app-stores">
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<!-- Placeholder images or text for store buttons -->
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<img src="data:image/
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<img src="data:image/
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(Store Buttons Go Here)
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</div>
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</div>
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<div class="full-black" id="fullBlack"></div>
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<div class="netflix-games-logo" id="netflixGamesLogo">
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<span class="emoji"
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</div>
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<script>
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const egg = document.getElementById('egg');
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const gameContainer = document.getElementById('gameContainer');
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const consoleDiv = document.getElementById('console');
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const apple = document.getElementById('apple');
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const bath = document.getElementById('bath');
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const glitchOverlay = document.getElementById('glitchOverlay');
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const ominousElements = document.getElementById('ominousElements');
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const infoPanel = document.getElementById('infoPanel');
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const bloodSplatter = document.getElementById('bloodSplatter');
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const titleScreen = document.getElementById('titleScreen');
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const finalScreen = document.getElementById('finalScreen');
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const fullBlack = document.getElementById('fullBlack');
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const netflixGamesLogo = document.getElementById('netflixGamesLogo');
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let nextThrongletId = 0;
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let deathCount = 0;
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const MAX_THRONGLETS = 20; // Cap the number for performance
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// --- Game State & Logic ---
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}
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function triggerGlitch(duration = 1000) {
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glitchOverlay.classList.add('active');
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setTimeout(() => {
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glitchOverlay.classList.remove('active');
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}, duration);
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}
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function showInfoPanel(text, duration =
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infoPanel.textContent = text;
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infoPanel.classList.add('visible');
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clearTimeout(infoPanel.timeout);
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infoPanel.timeout = setTimeout(() => {
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infoPanel.classList.remove('visible');
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}, duration);
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}
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function createThronglet(
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if (thronglets.length >= MAX_THRONGLETS) {
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return;
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}
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const throngletElement = document.createElement('span');
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throngletElement.classList.add('emoji', 'thronglet');
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throngletElement.dataset.id =
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throngletElement.style.top = `${
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throngletElement.style.left = `${
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const newThronglet = {
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id:
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element: throngletElement,
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hunger:
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cleanliness:
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happiness:
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lastInteraction: Date.now(),
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isDead: false,
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memory: [], // To store events
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};
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thronglets.push(newThronglet);
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// Add click listener for interaction
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throngletElement.addEventListener('click', () => interactThronglet(newThronglet));
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logToConsole(`A new Thronglet #${newThronglet.id} appeared!`);
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// Add feedback element
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const feedbackElement = document.createElement('span');
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feedbackElement.classList.add('emoji', 'feedback');
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feedbackElement.style.
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newThronglet.feedbackElement = feedbackElement;
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}
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function interactThronglet(thronglet) {
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if (thronglet.isDead) return;
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thronglet.
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// Simple interaction feedback
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thronglet.happiness = Math.max(0, thronglet.happiness - 10); // Interacting makes them slightly happy
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showFeedback(thronglet, 'π'); // Wave emoji
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logToConsole(`Interacted with Thronglet #${thronglet.id}`);
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// Check for "tricks" (not implemented, but could be a mechanic)
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// If they have high stats, maybe they "learn" something?
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if (thronglet.hunger < 20 && thronglet.cleanliness < 20 && thronglet.happiness > 80 && timeSinceLast < 5000) {
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// This is a placeholder for a learning/trick mechanic
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logToConsole(`Thronglet #${thronglet.id} seems responsive...`);
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thronglet.memory.push('PositiveInteraction'); // Store positive memory
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showFeedback(thronglet, 'β¨');
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}
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}
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function feedThronglet(thronglet) {
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if (thronglet.isDead) return;
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thronglet.hunger = Math.max(0, thronglet.hunger -
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thronglet.happiness = Math.min(100, thronglet.happiness + 15);
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showFeedback(thronglet, 'π');
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logToConsole(`Fed Thronglet #${thronglet.id}. Hunger: ${thronglet.hunger}`);
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thronglet.memory.push('Fed');
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}
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function cleanThronglet(thronglet) {
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if (thronglet.isDead) return;
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thronglet.cleanliness = Math.max(0, thronglet.cleanliness -
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thronglet.happiness = Math.min(100, thronglet.happiness +
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showFeedback(thronglet, 'π');
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logToConsole(`Cleaned Thronglet #${thronglet.id}. Cleanliness: ${thronglet.cleanliness}`);
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thronglet.memory.push('Cleaned');
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}
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function showFeedback(thronglet, emoji) {
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if (thronglet.feedbackElement)
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thronglet.feedbackElement.classList.remove('active');
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}
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}
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}
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function killThronglet(thronglet) {
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if (thronglet.isDead) return;
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thronglet.isDead = true;
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thronglet.element.classList.add('dead');
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thronglet.element.textContent = 'π'; // Replace with skull
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// Add blood splatter effect briefly
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bloodSplatter.style.top = thronglet.element.style.top;
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deathCount++;
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logToConsole(
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logToConsole(`Learned individuals are wholly disposable`); // From trailer
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// Trigger events based on death count
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if (deathCount === 1) {
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showInfoPanel("The first Thronglet to experience the void...");
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triggerGlitch();
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logToConsole(`They'll remember your carelessness...`);
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triggerGlitch(500);
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}
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|
592 |
}
|
593 |
|
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|
594 |
function updateThronglets() {
|
|
|
|
|
595 |
const now = Date.now();
|
596 |
thronglets.forEach(thronglet => {
|
597 |
if (thronglet.isDead) return;
|
598 |
|
599 |
-
const timeAlive = now - thronglet.element.dataset.bornTime; // Track time alive
|
600 |
const timeSinceLast = now - thronglet.lastInteraction;
|
601 |
|
602 |
-
// Increase needs over time (
|
603 |
-
const
|
604 |
-
|
605 |
-
|
606 |
-
thronglet.
|
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|
607 |
|
608 |
// Check conditions for death
|
609 |
-
|
610 |
-
|
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|
611 |
}
|
612 |
|
613 |
// Check for reproduction (if very happy and well-cared for)
|
614 |
-
if (thronglet.happiness >
|
615 |
-
logToConsole(`Thronglet #${thronglet.id}
|
616 |
-
showFeedback(thronglet, '
|
|
|
617 |
// Spawn a new one nearby
|
618 |
setTimeout(() => {
|
619 |
-
|
620 |
-
|
621 |
-
|
|
|
|
|
622 |
}
|
623 |
|
624 |
// Simple movement (random walk)
|
625 |
-
|
626 |
-
|
627 |
-
|
628 |
-
const newX = Math.max(5, Math.min(95, currentX + (Math.random() - 0.5) * moveDist)); // Keep within bounds
|
629 |
-
const newY = Math.max(5, Math.min(95, currentY + (Math.random() - 0.5) * moveDist));
|
630 |
-
thronglet.element.style.left = `${newX}%`;
|
631 |
-
thronglet.element.style.top = `${newY}%`;
|
632 |
-
|
633 |
-
|
634 |
-
// Periodically show a status hint (optional, can clutter console)
|
635 |
-
// if (Math.random() < 0.005) {
|
636 |
-
// logToConsole(`#${thronglet.id}: H:${thronglet.hunger.toFixed(0)} C:${thronglet.cleanliness.toFixed(0)} P:${thronglet.happiness.toFixed(0)}`);
|
637 |
-
// }
|
638 |
});
|
|
|
639 |
|
640 |
-
|
641 |
-
if (
|
642 |
-
|
643 |
-
|
644 |
-
|
645 |
-
|
646 |
-
|
|
|
647 |
|
648 |
-
|
649 |
-
|
650 |
-
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|
651 |
}
|
652 |
|
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|
653 |
function showFinalScreen() {
|
|
|
654 |
gameContainer.style.opacity = 0;
|
655 |
consoleDiv.style.opacity = 0;
|
656 |
scanlineOverlay.style.opacity = 0;
|
657 |
glitchOverlay.style.opacity = 0;
|
|
|
|
|
|
|
|
|
658 |
|
659 |
-
fullBlack.classList.add('visible');
|
660 |
setTimeout(() => {
|
|
|
|
|
|
|
|
|
|
|
|
|
661 |
netflixGamesLogo.classList.add('visible');
|
662 |
-
|
663 |
-
}, 2000); // Show N logo after black screen
|
664 |
|
665 |
setTimeout(() => {
|
|
|
666 |
netflixGamesLogo.style.opacity = 0; // Fade out N
|
|
|
667 |
finalScreen.classList.add('visible'); // Show final screen with app store links
|
668 |
-
},
|
669 |
}
|
670 |
|
671 |
|
672 |
// --- Event Handlers ---
|
673 |
|
674 |
egg.addEventListener('click', () => {
|
675 |
-
if (egg.classList.contains('hatching')) return;
|
676 |
egg.classList.add('hatching');
|
677 |
logToConsole("Egg is hatching...");
|
|
|
678 |
setTimeout(() => {
|
679 |
-
egg.remove(); // Remove the egg element
|
680 |
createThronglet(50, 50); // Spawn first Thronglet in the center
|
681 |
}, 1000); // Hatch after 1 second
|
682 |
});
|
683 |
|
684 |
apple.addEventListener('click', () => {
|
|
|
685 |
const activeThronglets = thronglets.filter(t => !t.isDead);
|
686 |
if (activeThronglets.length > 0) {
|
687 |
-
// Find the hungriest
|
688 |
-
const targetThronglet = activeThronglets.reduce((prev, current) => (prev.hunger > current.hunger) ? prev : current
|
689 |
feedThronglet(targetThronglet);
|
690 |
} else {
|
691 |
-
logToConsole("No Thronglets to feed!");
|
692 |
}
|
693 |
});
|
694 |
|
695 |
bath.addEventListener('click', () => {
|
|
|
696 |
const activeThronglets = thronglets.filter(t => !t.isDead);
|
697 |
if (activeThronglets.length > 0) {
|
698 |
-
// Find the dirtiest
|
699 |
-
const targetThronglet = activeThronglets.reduce((prev, current) => (prev.cleanliness > current.cleanliness) ? prev : current
|
700 |
cleanThronglet(targetThronglet);
|
701 |
} else {
|
702 |
-
logToConsole("No Thronglets to clean!");
|
703 |
}
|
704 |
});
|
705 |
|
706 |
|
707 |
// --- Game Loop ---
|
708 |
-
let gameInterval;
|
709 |
-
|
710 |
function startGameLoop() {
|
|
|
711 |
gameInterval = setInterval(updateThronglets, 500); // Update every 0.5 seconds
|
712 |
}
|
713 |
|
714 |
// --- Initial Setup ---
|
715 |
function initGame() {
|
716 |
-
//
|
717 |
-
|
718 |
-
|
719 |
-
|
720 |
-
|
721 |
-
|
722 |
-
|
723 |
-
|
724 |
-
|
725 |
-
|
726 |
-
|
727 |
-
setTimeout(() => {
|
728 |
-
titleScreen.style.display = 'none';
|
729 |
-
gameContainer.style.opacity = 1;
|
730 |
-
consoleDiv.style.opacity = 1;
|
731 |
-
logToConsole("Welcome to Thronglets!");
|
732 |
-
logToConsole("Tap the egg to hatch your first Thronglet.");
|
733 |
-
startGameLoop();
|
734 |
-
}, 2000); // Fade out title screen
|
735 |
-
});
|
736 |
-
logToConsole("Click anywhere on the screen to start."); // Initial console message behind title
|
737 |
}
|
738 |
|
739 |
-
// Start the game
|
740 |
initGame();
|
741 |
|
742 |
-
|
743 |
</script>
|
744 |
</body>
|
745 |
</html>
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Thronglets Imitation (Gameplay Only)</title>
|
7 |
<style>
|
8 |
body {
|
9 |
margin: 0;
|
|
|
29 |
border: 10px solid #8B4513; /* Wooden frame */
|
30 |
box-sizing: border-box;
|
31 |
overflow: hidden; /* Keep everything inside the frame */
|
32 |
+
display: flex; /* Changed from flex to allow absolute positioning of elements */
|
33 |
justify-content: center;
|
34 |
align-items: center;
|
35 |
+
/* flex-wrap: wrap; Removed as elements are absolutely positioned now */
|
36 |
padding: 20px; /* Padding inside the frame */
|
37 |
image-rendering: pixelated; /* Attempt pixelation */
|
38 |
font-size: 2em; /* Emojis larger */
|
39 |
+
position: relative; /* Needed for absolute positioning of children */
|
40 |
+
transition: opacity 1s ease-out; /* Added for fade out */
|
41 |
}
|
42 |
|
43 |
.game-elements {
|
|
|
54 |
pointer-events: auto; /* Allow clicks on interactable elements */
|
55 |
transform: translate(-50%, -50%); /* Center element */
|
56 |
user-select: none;
|
57 |
+
z-index: 1; /* Ensure elements are above background but below UI */
|
58 |
}
|
59 |
|
60 |
+
.rock { top: 15%; left: 15%; z-index: 0;}
|
61 |
+
.rock.right { left: 85%; z-index: 0;}
|
62 |
+
.tree { top: 75%; left: 20%; z-index: 0;}
|
63 |
+
.tree.right { left: 80%; z-index: 0;}
|
64 |
+
.egg { top: 50%; left: 50%; cursor: pointer; transition: transform 0.5s ease; z-index: 2;}
|
|
|
65 |
.egg.hatching { animation: hatch-pulse 0.5s infinite alternate; }
|
66 |
.thronglet {
|
67 |
+
/* Position set dynamically by JS */
|
|
|
68 |
cursor: pointer;
|
69 |
+
transition: top 0.5s, left 0.5s, transform 0.2s ease, opacity 0.5s ease-out;
|
70 |
+
z-index: 3; /* Thronglets above items */
|
71 |
}
|
72 |
|
73 |
+
.apple { top: 60%; left: 40%; cursor: pointer; z-index: 2;}
|
74 |
+
.bath { top: 60%; left: 60%; cursor: pointer; z-index: 2;}
|
75 |
|
76 |
.feedback {
|
77 |
position: absolute;
|
|
|
79 |
font-size: 0.8em;
|
80 |
opacity: 0;
|
81 |
transition: opacity 0.5s ease-out, transform 0.5s ease-out;
|
82 |
+
pointer-events: none; /* Don't interfere with clicks */
|
83 |
+
z-index: 5; /* Above everything else in game area */
|
84 |
}
|
85 |
.feedback.active {
|
86 |
opacity: 1;
|
|
|
91 |
filter: grayscale(100%);
|
92 |
opacity: 0.5;
|
93 |
pointer-events: none;
|
94 |
+
z-index: 1; /* Sink slightly when dead */
|
95 |
}
|
96 |
|
97 |
.blood {
|
|
|
101 |
pointer-events: none;
|
102 |
opacity: 0;
|
103 |
transition: opacity 0.5s ease-out;
|
104 |
+
z-index: 0; /* Behind everything */
|
105 |
}
|
106 |
.blood.splatter { opacity: 1; }
|
107 |
|
|
|
122 |
word-break: break-word;
|
123 |
pointer-events: none; /* Don't block clicks */
|
124 |
z-index: 100;
|
125 |
+
max-height: 150px; /* Limit console height */
|
126 |
+
overflow-y: scroll; /* Add scrollbar if needed */
|
127 |
+
transition: opacity 1s ease-out; /* Added for fade out */
|
128 |
}
|
129 |
|
130 |
.message {
|
|
|
149 |
transparent 1px,
|
150 |
transparent 2px
|
151 |
);
|
152 |
+
transition: opacity 1s ease-out; /* Added for fade out */
|
153 |
}
|
154 |
|
155 |
.glitch-overlay {
|
|
|
163 |
animation: glitch 5s infinite alternate steps(5);
|
164 |
opacity: 0;
|
165 |
filter: hue-rotate(0deg);
|
166 |
+
transition: opacity 1s ease-out; /* Added for fade out */
|
167 |
}
|
168 |
|
169 |
.glitch-overlay.active {
|
|
|
178 |
}
|
179 |
|
180 |
@keyframes glitch {
|
181 |
+
0% { transform: translate(0); }
|
182 |
+
20% { transform: translate(-5px, 5px); }
|
183 |
+
40% { transform: translate(-5px, -5px); }
|
184 |
+
60% { transform: translate(5px, 5px); }
|
185 |
+
80% { transform: translate(5px, -5px); }
|
186 |
+
to { transform: translate(0); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
187 |
}
|
188 |
|
189 |
@keyframes color-shift {
|
|
|
199 |
font-size: 3em;
|
200 |
opacity: 0;
|
201 |
transition: opacity 2s ease-in-out;
|
202 |
+
z-index: 0; /* Behind most things */
|
203 |
+
pointer-events: none;
|
204 |
}
|
205 |
.ominous-elements.visible {
|
206 |
opacity: 1;
|
207 |
}
|
208 |
|
|
|
209 |
.info-panel {
|
210 |
position: absolute;
|
211 |
top: 50%;
|
212 |
left: 50%;
|
213 |
transform: translate(-50%, -50%);
|
214 |
+
background: #8B4513; /* Brown panel */
|
215 |
border: 2px solid black;
|
216 |
padding: 15px;
|
217 |
color: white;
|
218 |
+
font-family: 'Courier New', monospace; /* Match console font */
|
219 |
font-size: 0.7em;
|
220 |
text-align: center;
|
221 |
white-space: pre-wrap;
|
|
|
223 |
opacity: 0;
|
224 |
transition: opacity 1s ease-in-out;
|
225 |
pointer-events: none;
|
226 |
+
z-index: 5; /* Above game elements */
|
227 |
+
max-width: 80%; /* Prevent panel from being too wide */
|
228 |
}
|
229 |
.info-panel.visible {
|
230 |
opacity: 1;
|
231 |
+
/* pointer-events: auto; Keep as none unless interaction needed */
|
232 |
}
|
233 |
|
234 |
.black-mirror-title {
|
|
|
239 |
color: white;
|
240 |
font-weight: bold;
|
241 |
text-shadow: 1px 1px 0 black;
|
242 |
+
z-index: 10; /* Above game container border */
|
243 |
}
|
244 |
|
245 |
.netflix-logo {
|
|
|
250 |
color: red; /* Or maybe style text */
|
251 |
font-weight: bold;
|
252 |
text-shadow: 1px 1px 0 black;
|
253 |
+
z-index: 10; /* Above game container border */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
254 |
}
|
255 |
|
256 |
+
/* Final screen styling */
|
257 |
.final-screen {
|
258 |
position: fixed;
|
259 |
top: 0;
|
260 |
left: 0;
|
261 |
width: 100%;
|
262 |
height: 100%;
|
263 |
+
/* Updated background to match video more closely */
|
264 |
+
background: linear-gradient(to bottom, #744FAA, #D470A3); /* Purple to Pink/Purple gradient */
|
265 |
z-index: 300;
|
266 |
display: flex;
|
267 |
flex-direction: column;
|
|
|
272 |
text-align: center;
|
273 |
opacity: 0;
|
274 |
transition: opacity 2s ease-in-out;
|
275 |
+
pointer-events: none; /* Initially not interactive */
|
276 |
+
}
|
277 |
+
.final-screen.visible {
|
278 |
+
opacity: 1;
|
279 |
+
pointer-events: auto; /* Make interactive when visible */
|
280 |
}
|
|
|
281 |
|
282 |
.app-stores {
|
283 |
margin-top: 20px;
|
|
|
286 |
.app-stores img {
|
287 |
height: 40px;
|
288 |
margin: 0 10px;
|
289 |
+
cursor: pointer; /* Indicate clickable */
|
290 |
}
|
291 |
|
292 |
.full-black {
|
|
|
308 |
z-index: 302;
|
309 |
opacity: 0;
|
310 |
transition: opacity 1s ease-in-out;
|
311 |
+
pointer-events: none;
|
312 |
}
|
313 |
.netflix-games-logo.visible { opacity: 1; }
|
314 |
+
.netflix-games-logo .emoji {
|
315 |
+
font-size: 8em; /* Larger N */
|
316 |
+
color: red;
|
317 |
+
text-shadow: 2px 2px 5px rgba(0,0,0,0.5);
|
318 |
+
}
|
319 |
|
320 |
|
321 |
</style>
|
322 |
</head>
|
323 |
<body>
|
324 |
|
325 |
+
<!-- Game container now starts visible -->
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
326 |
<div class="game-container" id="gameContainer">
|
327 |
<div class="black-mirror-title">BLACK MIRROR:<br>THRONGLETS</div>
|
328 |
<div class="netflix-logo">N<br>GAMES</div> <!-- Simulate Netflix Games logo -->
|
329 |
|
330 |
+
<div class="game-elements" id="gameElements">
|
331 |
+
<!-- Static elements -->
|
332 |
<span class="emoji rock">πͺ¨</span>
|
333 |
<span class="emoji rock right">πͺ¨</span>
|
334 |
<span class="emoji tree">π³</span>
|
335 |
<span class="emoji tree right">π³</span>
|
336 |
|
337 |
+
<!-- Initial dynamic elements -->
|
338 |
<span class="emoji egg" id="egg">π₯</span>
|
|
|
|
|
339 |
<span class="emoji apple" id="apple">π</span>
|
340 |
<span class="emoji bath" id="bath">π</span>
|
341 |
|
|
|
349 |
|
350 |
<!-- Blood splatter area -->
|
351 |
<span class="emoji blood" id="bloodSplatter">π©Έ</span>
|
352 |
+
|
353 |
+
<!-- Thronglets will be added here by JS -->
|
354 |
</div>
|
355 |
|
356 |
</div>
|
357 |
|
358 |
<div class="console" id="console"></div>
|
359 |
+
<div class="scanline-overlay" id="scanlineOverlay"></div>
|
360 |
<div class="glitch-overlay" id="glitchOverlay"></div>
|
361 |
|
362 |
+
<!-- Final Screens (initially hidden) -->
|
363 |
<div class="final-screen" id="finalScreen">
|
364 |
PLAY NOW<br>ON THE NETFLIX<br>MOBILE APP
|
365 |
<div class="app-stores">
|
366 |
<!-- Placeholder images or text for store buttons -->
|
367 |
+
<img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDI0IDI0IiBmaWxsPSJub25lIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjIiIHN0cm9rZS1saW5lY2FwPSJyb3VuZCIgc3Ryb2tlLWxpbmVqb2luPSJyb3VuZCI+PHBvbHlnb24gcG9pbnRzPSIxMyAyIDMgMTQgNyAxNCAxNSAyIj48L3BvbHlnb24+PHBvbHlnb24gcG9pbnRzPSIxNiAxMCAyMCAxMCAyMyAxNyAxNiAxNSI+PC9wb2x5Z29uPjxjaXJjbGUgY3g9IjUuNSIgY3k9IjE3LjUiIHI9IjIuNSI+PC9jaXJjbGU+PGNpcmNsZSBjeD0iMTguNSIgY3k9IjE3LjUiIHI9IjIuNSI+PC9jaXJjbGU+PC9zdmc+" alt="Google Play Placeholder">
|
368 |
+
<img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDI0IDI0IiBmaWxsPSJub25lIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjIiIHN0cm9rZS1saW5lY2FwPSJyb3VuZCIgc3Ryb2tlLWxpbmVqb2luPSJyb3VuZCI+PHBhdGggZD0iTTE1LjkgNi4zQTEwIDkuNyAwIDAgMCAyIDZjMCA3IDEzIDggMTMgOGEyIDIgMCAwIDAgMS03LjZsLS43LTFsLTMuNS01LjV6Ij48L3BhdGg+PHBhdGggZD0iTTExIDE0YTYgNiAwIDAgMCA2IDBjMCAuNDQtLjEgLjktLjYgMWExMCA5LjcgMCAwIDEgLTkuNCAwYy0uNS0uMS0uNi0uNi0uNi0xYTYgNiAwIDAgMCA0LTZ6Ij48L3BhdGg+PC9zdmc+" alt="App Store Placeholder">
|
369 |
+
<!-- (Store Buttons Go Here) -->
|
370 |
</div>
|
371 |
</div>
|
372 |
|
373 |
<div class="full-black" id="fullBlack"></div>
|
374 |
<div class="netflix-games-logo" id="netflixGamesLogo">
|
375 |
+
<span class="emoji">N</span>
|
376 |
</div>
|
377 |
|
378 |
|
379 |
<script>
|
380 |
const egg = document.getElementById('egg');
|
381 |
const gameContainer = document.getElementById('gameContainer');
|
382 |
+
const gameElements = document.getElementById('gameElements'); // Reference to the container for dynamic elements
|
383 |
const consoleDiv = document.getElementById('console');
|
384 |
const apple = document.getElementById('apple');
|
385 |
const bath = document.getElementById('bath');
|
386 |
const glitchOverlay = document.getElementById('glitchOverlay');
|
387 |
+
const scanlineOverlay = document.getElementById('scanlineOverlay');
|
388 |
const ominousElements = document.getElementById('ominousElements');
|
389 |
const infoPanel = document.getElementById('infoPanel');
|
390 |
const bloodSplatter = document.getElementById('bloodSplatter');
|
|
|
391 |
const finalScreen = document.getElementById('finalScreen');
|
392 |
const fullBlack = document.getElementById('fullBlack');
|
393 |
const netflixGamesLogo = document.getElementById('netflixGamesLogo');
|
|
|
396 |
let nextThrongletId = 0;
|
397 |
let deathCount = 0;
|
398 |
const MAX_THRONGLETS = 20; // Cap the number for performance
|
399 |
+
let gameInterval;
|
400 |
+
let gameActive = true; // Flag to control game loop
|
401 |
|
402 |
// --- Game State & Logic ---
|
403 |
|
|
|
410 |
}
|
411 |
|
412 |
function triggerGlitch(duration = 1000) {
|
413 |
+
if (!gameActive) return;
|
414 |
glitchOverlay.classList.add('active');
|
415 |
setTimeout(() => {
|
416 |
glitchOverlay.classList.remove('active');
|
417 |
}, duration);
|
418 |
}
|
419 |
|
420 |
+
function showInfoPanel(text, duration = 3000) { // Increased default duration
|
421 |
+
if (!gameActive) return;
|
422 |
infoPanel.textContent = text;
|
423 |
infoPanel.classList.add('visible');
|
424 |
+
clearTimeout(infoPanel.timeout); // Clear previous timeout if any
|
425 |
infoPanel.timeout = setTimeout(() => {
|
426 |
infoPanel.classList.remove('visible');
|
427 |
}, duration);
|
428 |
}
|
429 |
|
430 |
+
function createThronglet(xPercent, yPercent) {
|
431 |
+
if (!gameActive || thronglets.length >= MAX_THRONGLETS) {
|
432 |
+
if (thronglets.length >= MAX_THRONGLETS) {
|
433 |
+
logToConsole("! Population limit reached.");
|
434 |
+
}
|
435 |
return;
|
436 |
}
|
437 |
|
438 |
const throngletElement = document.createElement('span');
|
439 |
throngletElement.classList.add('emoji', 'thronglet');
|
440 |
+
throngletElement.textContent = 'π'; // Using dog emoji as placeholder
|
441 |
+
const currentId = nextThrongletId++;
|
442 |
+
throngletElement.dataset.id = currentId;
|
443 |
+
throngletElement.style.top = `${yPercent}%`;
|
444 |
+
throngletElement.style.left = `${xPercent}%`;
|
445 |
+
throngletElement.dataset.bornTime = Date.now(); // Track birth time
|
446 |
+
gameElements.appendChild(throngletElement); // Append to gameElements div
|
447 |
|
448 |
const newThronglet = {
|
449 |
+
id: currentId,
|
450 |
element: throngletElement,
|
451 |
+
hunger: 30, // Start less hungry
|
452 |
+
cleanliness: 30, // Start less dirty
|
453 |
+
happiness: 70, // Start happier
|
454 |
lastInteraction: Date.now(),
|
455 |
isDead: false,
|
456 |
memory: [], // To store events
|
457 |
+
feedbackElement: null // Initialize feedback element later
|
458 |
};
|
459 |
thronglets.push(newThronglet);
|
460 |
|
461 |
+
// Add click listener for interaction (maybe remove this? Trailer implies interaction via items)
|
462 |
+
// throngletElement.addEventListener('click', () => interactThronglet(newThronglet));
|
463 |
|
464 |
logToConsole(`A new Thronglet #${newThronglet.id} appeared!`);
|
465 |
|
466 |
+
// Add feedback element (needs to be created after thronglet is added to DOM)
|
467 |
const feedbackElement = document.createElement('span');
|
468 |
feedbackElement.classList.add('emoji', 'feedback');
|
469 |
+
// Position feedback relative to the thronglet initially
|
470 |
+
feedbackElement.style.top = throngletElement.style.top;
|
471 |
+
feedbackElement.style.left = throngletElement.style.left;
|
472 |
+
gameElements.appendChild(feedbackElement); // Append to gameElements div
|
473 |
newThronglet.feedbackElement = feedbackElement;
|
474 |
+
|
475 |
+
// Initial random wander
|
476 |
+
setTimeout(() => {
|
477 |
+
if (!newThronglet.isDead) wander(newThronglet);
|
478 |
+
}, 50); // Slight delay before first move
|
479 |
}
|
480 |
|
481 |
+
// Function to interact (currently not directly clickable, but could be triggered)
|
482 |
function interactThronglet(thronglet) {
|
483 |
+
if (!gameActive || thronglet.isDead) return;
|
484 |
+
thronglet.lastInteraction = Date.now();
|
485 |
+
thronglet.happiness = Math.min(100, thronglet.happiness + 5); // Small happiness boost
|
486 |
+
showFeedback(thronglet, 'π');
|
487 |
+
logToConsole(`Acknowledged Thronglet #${thronglet.id}`);
|
488 |
+
thronglet.memory.push('Acknowledged');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
489 |
}
|
490 |
|
|
|
491 |
function feedThronglet(thronglet) {
|
492 |
+
if (!gameActive || thronglet.isDead) return;
|
493 |
+
thronglet.hunger = Math.max(0, thronglet.hunger - 40); // More filling
|
494 |
thronglet.happiness = Math.min(100, thronglet.happiness + 15);
|
495 |
+
thronglet.lastInteraction = Date.now();
|
496 |
showFeedback(thronglet, 'π');
|
497 |
+
logToConsole(`Fed Thronglet #${thronglet.id}. Hunger: ${thronglet.hunger.toFixed(0)}`);
|
498 |
thronglet.memory.push('Fed');
|
499 |
}
|
500 |
|
501 |
function cleanThronglet(thronglet) {
|
502 |
+
if (!gameActive || thronglet.isDead) return;
|
503 |
+
thronglet.cleanliness = Math.max(0, thronglet.cleanliness - 50); // More cleaning power
|
504 |
+
thronglet.happiness = Math.min(100, thronglet.happiness + 10); // Cleaning is okay, not great
|
505 |
+
thronglet.lastInteraction = Date.now();
|
506 |
showFeedback(thronglet, 'π');
|
507 |
+
logToConsole(`Cleaned Thronglet #${thronglet.id}. Cleanliness: ${thronglet.cleanliness.toFixed(0)}`);
|
508 |
thronglet.memory.push('Cleaned');
|
509 |
}
|
510 |
|
|
|
511 |
function showFeedback(thronglet, emoji) {
|
512 |
+
if (!gameActive || !thronglet.feedbackElement || thronglet.isDead) return;
|
513 |
+
|
514 |
+
// Update feedback position to match current thronglet position
|
515 |
+
thronglet.feedbackElement.style.top = thronglet.element.style.top;
|
516 |
+
thronglet.feedbackElement.style.left = thronglet.element.style.left;
|
517 |
+
|
518 |
+
thronglet.feedbackElement.textContent = emoji;
|
519 |
+
thronglet.feedbackElement.classList.add('active');
|
520 |
+
clearTimeout(thronglet.feedbackElement.timeout); // Clear previous timeout
|
521 |
+
thronglet.feedbackElement.timeout = setTimeout(() => {
|
522 |
+
if (thronglet.feedbackElement) { // Check if element still exists
|
523 |
thronglet.feedbackElement.classList.remove('active');
|
524 |
+
}
|
525 |
+
}, 800); // Feedback duration
|
526 |
}
|
527 |
|
528 |
+
function killThronglet(thronglet, reason = "the void") {
|
529 |
+
if (!gameActive || thronglet.isDead) return;
|
530 |
|
531 |
thronglet.isDead = true;
|
532 |
thronglet.element.classList.add('dead');
|
533 |
thronglet.element.textContent = 'π'; // Replace with skull
|
534 |
+
|
535 |
+
// Remove feedback element associated with this thronglet
|
536 |
+
if (thronglet.feedbackElement) {
|
537 |
+
thronglet.feedbackElement.remove();
|
538 |
+
thronglet.feedbackElement = null; // Clear reference
|
539 |
+
}
|
540 |
|
541 |
// Add blood splatter effect briefly
|
542 |
bloodSplatter.style.top = thronglet.element.style.top;
|
|
|
546 |
|
547 |
|
548 |
deathCount++;
|
549 |
+
logToConsole(`! Thronglet #${thronglet.id} experienced ${reason}.`);
|
|
|
550 |
|
551 |
+
// Store the reason for death in memory
|
552 |
+
thronglet.memory.push(`Died (${reason})`);
|
553 |
|
554 |
+
// Trigger events based on death count and reason
|
555 |
if (deathCount === 1) {
|
556 |
showInfoPanel("The first Thronglet to experience the void...");
|
557 |
+
triggerGlitch(500);
|
558 |
+
logToConsole(`Learned individuals are wholly disposable.`);
|
559 |
+
} else if (deathCount > 2 && deathCount % 3 === 0) {
|
560 |
logToConsole(`They'll remember your carelessness...`);
|
561 |
+
showInfoPanel("They'll remember your carelessness...");
|
562 |
triggerGlitch(500);
|
563 |
+
} else if (deathCount > 4) {
|
564 |
+
triggerGlitch(200); // Frequent small glitches
|
565 |
}
|
566 |
|
567 |
+
|
568 |
+
// Check for transition to final phase
|
569 |
+
if (deathCount >= 5 && gameActive) { // Only trigger final phase once
|
570 |
+
triggerFinalPhase();
|
571 |
+
} else {
|
572 |
+
// Optional: Respawn faster after death? Or spawn more?
|
573 |
+
// Remove the skull after a delay, but don't automatically respawn.
|
574 |
+
setTimeout(() => {
|
575 |
+
if (thronglet.element) {
|
576 |
+
thronglet.element.style.opacity = 0; // Fade out skull
|
577 |
+
setTimeout(() => {
|
578 |
+
if(thronglet.element) thronglet.element.remove(); // Remove after fade
|
579 |
+
}, 500);
|
580 |
+
}
|
581 |
+
// Keep dead thronglet data in array for potential memory analysis later?
|
582 |
+
// Or remove it: thronglets = thronglets.filter(t => t.id !== thronglet.id);
|
583 |
+
}, 5000); // Skull remains for 5 seconds
|
584 |
+
}
|
585 |
+
}
|
586 |
+
|
587 |
+
function wander(thronglet) {
|
588 |
+
if (!gameActive || thronglet.isDead) return;
|
589 |
+
|
590 |
+
const currentX = parseFloat(thronglet.element.style.left);
|
591 |
+
const currentY = parseFloat(thronglet.element.style.top);
|
592 |
+
const moveDist = 1.5; // Max movement percentage per step
|
593 |
+
const newX = Math.max(5, Math.min(95, currentX + (Math.random() - 0.5) * moveDist * 2)); // Keep within bounds
|
594 |
+
const newY = Math.max(5, Math.min(95, currentY + (Math.random() - 0.5) * moveDist * 2));
|
595 |
+
thronglet.element.style.left = `${newX}%`;
|
596 |
+
thronglet.element.style.top = `${newY}%`;
|
597 |
+
|
598 |
+
// Update feedback position if it exists
|
599 |
+
if (thronglet.feedbackElement) {
|
600 |
+
thronglet.feedbackElement.style.left = `${newX}%`;
|
601 |
+
thronglet.feedbackElement.style.top = `${newY}%`;
|
602 |
+
}
|
603 |
}
|
604 |
|
605 |
+
|
606 |
function updateThronglets() {
|
607 |
+
if (!gameActive) return;
|
608 |
+
|
609 |
const now = Date.now();
|
610 |
thronglets.forEach(thronglet => {
|
611 |
if (thronglet.isDead) return;
|
612 |
|
|
|
613 |
const timeSinceLast = now - thronglet.lastInteraction;
|
614 |
|
615 |
+
// Increase needs over time (rate increases with neglect)
|
616 |
+
const baseNeedRate = 0.1; // Base rate per update cycle (0.5s)
|
617 |
+
const neglectMultiplier = 1 + Math.min(5, timeSinceLast / 20000); // Multiplier increases up to 6x if ignored for ~100s
|
618 |
+
|
619 |
+
thronglet.hunger = Math.min(100, thronglet.hunger + baseNeedRate * neglectMultiplier * 1.1); // Hunger increases slightly faster
|
620 |
+
thronglet.cleanliness = Math.min(100, thronglet.cleanliness + baseNeedRate * neglectMultiplier * 0.9); // Cleanliness slightly slower
|
621 |
+
thronglet.happiness = Math.max(0, thronglet.happiness - baseNeedRate * neglectMultiplier * 1.2); // Happiness decays faster
|
622 |
|
623 |
// Check conditions for death
|
624 |
+
let deathReason = null;
|
625 |
+
if (thronglet.hunger >= 100) deathReason = "starvation";
|
626 |
+
else if (thronglet.cleanliness >= 100) deathReason = "filth";
|
627 |
+
else if (thronglet.happiness <= 0) deathReason = "despair";
|
628 |
+
|
629 |
+
if (deathReason) {
|
630 |
+
killThronglet(thronglet, deathReason);
|
631 |
+
return; // Skip rest of update for this dead thronglet
|
632 |
}
|
633 |
|
634 |
// Check for reproduction (if very happy and well-cared for)
|
635 |
+
if (thronglet.happiness > 90 && thronglet.hunger < 15 && thronglet.cleanliness < 15 && timeSinceLast < 20000 && Math.random() < 0.002) { // Lower chance
|
636 |
+
logToConsole(`Oh, Look! Thronglet #${thronglet.id} is duplicating...`);
|
637 |
+
showFeedback(thronglet, 'π');
|
638 |
+
showInfoPanel("Oh, Look!");
|
639 |
// Spawn a new one nearby
|
640 |
setTimeout(() => {
|
641 |
+
const parentX = parseFloat(thronglet.element.style.left);
|
642 |
+
const parentY = parseFloat(thronglet.element.style.top);
|
643 |
+
createThronglet(Math.max(5, Math.min(95, parentX + (Math.random() - 0.5) * 10)),
|
644 |
+
Math.max(5, Math.min(95, parentY + (Math.random() - 0.5) * 10)));
|
645 |
+
}, 800); // Short delay to show feedback
|
646 |
}
|
647 |
|
648 |
// Simple movement (random walk)
|
649 |
+
if (Math.random() < 0.8) { // Move most ticks
|
650 |
+
wander(thronglet);
|
651 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
652 |
});
|
653 |
+
}
|
654 |
|
655 |
+
function triggerFinalPhase() {
|
656 |
+
if (!gameActive) return; // Prevent multiple triggers
|
657 |
+
gameActive = false; // Stop the main game loop updates
|
658 |
+
clearInterval(gameInterval); // Stop the interval
|
659 |
+
logToConsole("...");
|
660 |
+
logToConsole("SYSTEM: Detecting repeated termination events.");
|
661 |
+
showInfoPanel("Thronglets remember...");
|
662 |
+
triggerGlitch(1500);
|
663 |
|
664 |
+
setTimeout(() => {
|
665 |
+
logToConsole("SYSTEM: Analyzing player interaction patterns.");
|
666 |
+
showInfoPanel("Thronglets adapt...");
|
667 |
+
triggerGlitch(1000);
|
668 |
+
}, 2000);
|
669 |
+
|
670 |
+
setTimeout(() => {
|
671 |
+
logToConsole("> Did you...");
|
672 |
+
triggerGlitch(500);
|
673 |
+
}, 4000);
|
674 |
+
setTimeout(() => {
|
675 |
+
logToConsole("> do this??_");
|
676 |
+
ominousElements.classList.add('visible');
|
677 |
+
triggerGlitch(1500);
|
678 |
+
}, 5000);
|
679 |
+
setTimeout(() => {
|
680 |
+
logToConsole("> we understand,,");
|
681 |
+
showInfoPanel("Thronglets don't like to be ignored.");
|
682 |
+
triggerGlitch(800);
|
683 |
+
}, 7000);
|
684 |
+
setTimeout(() => {
|
685 |
+
logToConsole("> we know what we must do π€");
|
686 |
+
triggerGlitch(2500);
|
687 |
+
// Make remaining thronglets glow menacingly? (Simple version: change emoji)
|
688 |
+
thronglets.forEach(t => {
|
689 |
+
if (!t.isDead && t.element) {
|
690 |
+
t.element.textContent = 'π'; // Change to devil emoji
|
691 |
+
t.element.style.filter = 'brightness(1.5) saturate(2)';
|
692 |
+
}
|
693 |
+
});
|
694 |
+
}, 8500);
|
695 |
+
|
696 |
+
// Transition to final screen after console messages
|
697 |
+
setTimeout(showFinalScreen, 11000); // Start final screen transition
|
698 |
}
|
699 |
|
700 |
+
|
701 |
function showFinalScreen() {
|
702 |
+
// Fade out game elements
|
703 |
gameContainer.style.opacity = 0;
|
704 |
consoleDiv.style.opacity = 0;
|
705 |
scanlineOverlay.style.opacity = 0;
|
706 |
glitchOverlay.style.opacity = 0;
|
707 |
+
glitchOverlay.classList.remove('active'); // Ensure glitch stops
|
708 |
+
|
709 |
+
// Hide individual game items cleanly
|
710 |
+
gameElements.style.opacity = 0;
|
711 |
|
|
|
712 |
setTimeout(() => {
|
713 |
+
// Show black screen
|
714 |
+
fullBlack.classList.add('visible');
|
715 |
+
}, 1000); // Wait for fade out
|
716 |
+
|
717 |
+
setTimeout(() => {
|
718 |
+
// Show N logo over black
|
719 |
netflixGamesLogo.classList.add('visible');
|
720 |
+
}, 2500); // Show N logo after black screen delay
|
|
|
721 |
|
722 |
setTimeout(() => {
|
723 |
+
// Fade out N logo, fade out black, fade in final colourful screen
|
724 |
netflixGamesLogo.style.opacity = 0; // Fade out N
|
725 |
+
fullBlack.classList.remove('visible'); // Fade out black
|
726 |
finalScreen.classList.add('visible'); // Show final screen with app store links
|
727 |
+
}, 4500); // Show final screen
|
728 |
}
|
729 |
|
730 |
|
731 |
// --- Event Handlers ---
|
732 |
|
733 |
egg.addEventListener('click', () => {
|
734 |
+
if (!gameActive || egg.classList.contains('hatching') || !document.contains(egg)) return; // Check if egg still exists
|
735 |
egg.classList.add('hatching');
|
736 |
logToConsole("Egg is hatching...");
|
737 |
+
triggerGlitch(200); // Small glitch on hatch
|
738 |
setTimeout(() => {
|
739 |
+
if(document.contains(egg)) egg.remove(); // Remove the egg element if it hasn't been removed elsewhere
|
740 |
createThronglet(50, 50); // Spawn first Thronglet in the center
|
741 |
}, 1000); // Hatch after 1 second
|
742 |
});
|
743 |
|
744 |
apple.addEventListener('click', () => {
|
745 |
+
if (!gameActive) return;
|
746 |
const activeThronglets = thronglets.filter(t => !t.isDead);
|
747 |
if (activeThronglets.length > 0) {
|
748 |
+
// Find the hungriest
|
749 |
+
const targetThronglet = activeThronglets.reduce((prev, current) => (prev.hunger > current.hunger) ? prev : current);
|
750 |
feedThronglet(targetThronglet);
|
751 |
} else {
|
752 |
+
logToConsole("! No living Thronglets to feed!");
|
753 |
}
|
754 |
});
|
755 |
|
756 |
bath.addEventListener('click', () => {
|
757 |
+
if (!gameActive) return;
|
758 |
const activeThronglets = thronglets.filter(t => !t.isDead);
|
759 |
if (activeThronglets.length > 0) {
|
760 |
+
// Find the dirtiest
|
761 |
+
const targetThronglet = activeThronglets.reduce((prev, current) => (prev.cleanliness > current.cleanliness) ? prev : current);
|
762 |
cleanThronglet(targetThronglet);
|
763 |
} else {
|
764 |
+
logToConsole("! No living Thronglets to clean!");
|
765 |
}
|
766 |
});
|
767 |
|
768 |
|
769 |
// --- Game Loop ---
|
|
|
|
|
770 |
function startGameLoop() {
|
771 |
+
if (gameInterval) clearInterval(gameInterval); // Clear existing interval if any
|
772 |
gameInterval = setInterval(updateThronglets, 500); // Update every 0.5 seconds
|
773 |
}
|
774 |
|
775 |
// --- Initial Setup ---
|
776 |
function initGame() {
|
777 |
+
// Ensure final screens are hidden initially
|
778 |
+
finalScreen.style.opacity = 0;
|
779 |
+
fullBlack.style.opacity = 0;
|
780 |
+
netflixGamesLogo.style.opacity = 0;
|
781 |
+
ominousElements.style.opacity = 0; // Ensure ominous elements are hidden
|
782 |
+
|
783 |
+
// Start game immediately
|
784 |
+
gameActive = true;
|
785 |
+
logToConsole("Initiating Thronglet Environment...");
|
786 |
+
logToConsole("Tap the egg to begin gestation.");
|
787 |
+
startGameLoop();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
788 |
}
|
789 |
|
790 |
+
// Start the game automatically when the script loads
|
791 |
initGame();
|
792 |
|
|
|
793 |
</script>
|
794 |
</body>
|
795 |
</html>
|