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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Thronglets Imitation</title> | |
<style> | |
body { | |
margin: 0; | |
overflow: hidden; | |
background: #111; | |
color: limegreen; | |
font-family: 'Courier New', monospace; | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
justify-content: center; | |
min-height: 100vh; | |
position: relative; | |
} | |
.game-container { | |
position: relative; | |
width: 90vmin; | |
height: 60vmin; | |
max-width: 800px; | |
max-height: 500px; | |
background: #3A4A2F; /* Grass background */ | |
border: 10px solid #8B4513; /* Wooden frame */ | |
box-sizing: border-box; | |
overflow: hidden; /* Keep everything inside the frame */ | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
flex-wrap: wrap; /* Allow thronglets to wrap if many */ | |
padding: 20px; /* Padding inside the frame */ | |
image-rendering: pixelated; /* Attempt pixelation */ | |
font-size: 2em; /* Emojis larger */ | |
position: relative; | |
} | |
.game-elements { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
pointer-events: none; /* Allow clicks to pass through */ | |
} | |
.game-elements .emoji, .game-elements .text { | |
position: absolute; | |
pointer-events: auto; /* Allow clicks on interactable elements */ | |
transform: translate(-50%, -50%); /* Center element */ | |
user-select: none; | |
} | |
.rock { top: 15%; left: 15%; } | |
.rock.right { left: 85%; } | |
.tree { top: 75%; left: 20%; } | |
.tree.right { left: 80%; } | |
.egg { top: 50%; left: 50%; cursor: pointer; transition: transform 0.5s ease;} | |
.egg.hatching { animation: hatch-pulse 0.5s infinite alternate; } | |
.thronglet { | |
top: 50%; | |
left: 50%; | |
cursor: pointer; | |
transition: top 0.5s, left 0.5s, transform 0.2s ease; | |
z-index: 1; /* Ensure thronglets are above background elements */ | |
} | |
.apple { top: 60%; left: 40%; cursor: pointer; } | |
.bath { top: 60%; left: 60%; cursor: pointer; } | |
.feedback { | |
position: absolute; | |
transform: translate(-50%, -150%); /* Above thronglet */ | |
font-size: 0.8em; | |
opacity: 0; | |
transition: opacity 0.5s ease-out, transform 0.5s ease-out; | |
} | |
.feedback.active { | |
opacity: 1; | |
transform: translate(-50%, -200%); | |
} | |
.dead { | |
filter: grayscale(100%); | |
opacity: 0.5; | |
pointer-events: none; | |
} | |
.blood { | |
position: absolute; | |
font-size: 1.5em; | |
transform: translate(-50%, -50%); | |
pointer-events: none; | |
opacity: 0; | |
transition: opacity 0.5s ease-out; | |
z-index: 0; | |
} | |
.blood.splatter { opacity: 1; } | |
.skull { font-size: 1.5em; pointer-events: none; } | |
.console { | |
position: fixed; | |
bottom: 20px; | |
left: 50%; | |
transform: translateX(-50%); | |
width: 90%; | |
max-width: 600px; | |
background: rgba(0, 0, 0, 0.8); | |
border: 2px groove limegreen; | |
padding: 10px; | |
box-sizing: border-box; | |
white-space: pre-wrap; | |
word-break: break-word; | |
pointer-events: none; /* Don't block clicks */ | |
z-index: 100; | |
} | |
.message { | |
display: block; | |
margin-bottom: 5px; | |
color: limegreen; | |
white-space: pre-wrap; | |
} | |
.scanline-overlay { | |
position: fixed; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
pointer-events: none; | |
z-index: 101; | |
background: repeating-linear-gradient( | |
0deg, | |
rgba(0, 0, 0, 0.1) 0, | |
rgba(0, 0, 0, 0.1) 1px, | |
transparent 1px, | |
transparent 2px | |
); | |
} | |
.glitch-overlay { | |
position: fixed; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
pointer-events: none; | |
z-index: 102; | |
animation: glitch 5s infinite alternate steps(5); | |
opacity: 0; | |
filter: hue-rotate(0deg); | |
} | |
.glitch-overlay.active { | |
animation: glitch 0.3s infinite alternate steps(5), color-shift 1s infinite linear; | |
opacity: 0.5; | |
} | |
@keyframes hatch-pulse { | |
from { transform: translate(-50%, -50%) scale(1); } | |
to { transform: translate(-50%, -50%) scale(1.05); } | |
} | |
@keyframes glitch { | |
0% { | |
transform: translate(0); | |
} | |
20% { | |
transform: translate(-5px, 5px); | |
} | |
40% { | |
transform: translate(-5px, -5px); | |
} | |
60% { | |
transform: translate(5px, 5px); | |
} | |
80% { | |
transform: translate(5px, -5px); | |
} | |
to { | |
transform: translate(0); | |
} | |
} | |
@keyframes color-shift { | |
0% { filter: hue-rotate(0deg); } | |
100% { filter: hue-rotate(360deg); } | |
} | |
/* Basic representation of later elements */ | |
.ominous-elements { | |
position: absolute; | |
top: 10%; | |
right: 10%; | |
font-size: 3em; | |
opacity: 0; | |
transition: opacity 2s ease-in-out; | |
z-index: 0; | |
} | |
.ominous-elements.visible { | |
opacity: 1; | |
} | |
.info-panel { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
background: #8B4513; | |
border: 2px solid black; | |
padding: 15px; | |
color: white; | |
font-size: 0.7em; | |
text-align: center; | |
white-space: pre-wrap; | |
word-break: break-word; | |
opacity: 0; | |
transition: opacity 1s ease-in-out; | |
pointer-events: none; | |
z-index: 5; | |
} | |
.info-panel.visible { | |
opacity: 1; | |
pointer-events: auto; | |
} | |
.black-mirror-title { | |
position: absolute; | |
top: 10px; | |
left: 10px; | |
font-size: 0.8em; | |
color: white; | |
font-weight: bold; | |
text-shadow: 1px 1px 0 black; | |
z-index: 10; | |
} | |
.netflix-logo { | |
position: absolute; | |
top: 10px; | |
right: 10px; | |
font-size: 1.2em; /* Use the 'N' emoji? */ | |
color: red; /* Or maybe style text */ | |
font-weight: bold; | |
text-shadow: 1px 1px 0 black; | |
z-index: 10; | |
} | |
.thronglets-title-screen { | |
position: fixed; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
background: linear-gradient(to bottom, #FFD700, #FFA500); /* Golden/Orange sky */ | |
color: #8B4513; /* Brown text */ | |
font-size: 3em; | |
font-weight: bold; | |
text-align: center; | |
padding-top: 15vh; | |
box-sizing: border-box; | |
z-index: 200; | |
transition: opacity 2s ease-out; | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
} | |
.thronglets-title-screen .copyright { | |
font-size: 0.4em; | |
margin-top: 10px; | |
} | |
.thronglets-title-screen .creatures { | |
margin-top: 5vh; | |
} | |
.thronglets-title-screen .creatures .emoji { | |
font-size: 2em; | |
margin: 0 20px; | |
} | |
.final-screen { | |
position: fixed; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
background: radial-gradient(circle, rgba(148,187,233,1) 0%, rgba(238,174,202,1) 100%); /* Colorful background */ | |
z-index: 300; | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
justify-content: center; | |
color: white; | |
font-size: 1.5em; | |
text-align: center; | |
opacity: 0; | |
transition: opacity 2s ease-in-out; | |
} | |
.final-screen.visible { opacity: 1; } | |
.app-stores { | |
margin-top: 20px; | |
font-size: 0.8em; | |
} | |
.app-stores img { | |
height: 40px; | |
margin: 0 10px; | |
} | |
.full-black { | |
position: fixed; | |
top: 0; left: 0; width: 100%; height: 100%; | |
background: black; | |
z-index: 301; | |
opacity: 0; | |
transition: opacity 1s ease-in-out; | |
pointer-events: none; | |
} | |
.full-black.visible { opacity: 1; } | |
.netflix-games-logo { | |
position: fixed; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
z-index: 302; | |
opacity: 0; | |
transition: opacity 1s ease-in-out; | |
} | |
.netflix-games-logo.visible { opacity: 1; } | |
</style> | |
</head> | |
<body> | |
<div class="thronglets-title-screen" id="titleScreen"> | |
THRONGLETS | |
<div class="copyright">(C) 1994 TUCKERSOFT LTD</div> | |
<div class="creatures"> | |
<span class="emoji">🥚</span> | |
<!-- Using a placeholder emoji that *could* look like a Thronglet --> | |
<span class="emoji">🐻</span> | |
<span class="emoji">🐻</span> | |
<span class="emoji tree">🌳</span> | |
</div> | |
<div class="copyright" style="font-size: 0.3em; margin-top: 50px;"> | |
Tuckersoft is not responsible for strange noises, missing files, or dreams featuring Thronglets whispering your name. | |
</div> | |
</div> | |
<div class="game-container" id="gameContainer"> | |
<div class="black-mirror-title">BLACK MIRROR:<br>THRONGLETS</div> | |
<div class="netflix-logo">N<br>GAMES</div> <!-- Simulate Netflix Games logo --> | |
<div class="game-elements"> | |
<span class="emoji rock">🪨</span> | |
<span class="emoji rock right">🪨</span> | |
<span class="emoji tree">🌳</span> | |
<span class="emoji tree right">🌳</span> | |
<span class="emoji egg" id="egg">🥚</span> | |
<!-- Initial items --> | |
<span class="emoji apple" id="apple">🍎</span> | |
<span class="emoji bath" id="bath">🛀</span> | |
<!-- Ominous elements for later --> | |
<div class="ominous-elements" id="ominousElements"> | |
💀💀💀💀<br>🦴🦴🦴🦴<br>🌌📦 | |
</div> | |
<!-- Info Panel --> | |
<div class="info-panel" id="infoPanel"></div> | |
<!-- Blood splatter area --> | |
<span class="emoji blood" id="bloodSplatter">🩸</span> | |
</div> | |
</div> | |
<div class="console" id="console"></div> | |
<div class="scanline-overlay"></div> | |
<div class="glitch-overlay" id="glitchOverlay"></div> | |
<div class="final-screen" id="finalScreen"> | |
PLAY NOW<br>ON THE NETFLIX<br>MOBILE APP | |
<div class="app-stores"> | |
<!-- Placeholder images or text for store buttons --> | |
<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII=" alt="Google Play Placeholder"> | |
<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII=" alt="App Store Placeholder"> | |
(Store Buttons Go Here) | |
</div> | |
</div> | |
<div class="full-black" id="fullBlack"></div> | |
<div class="netflix-games-logo" id="netflixGamesLogo"> | |
<span class="emoji" style="font-size: 5em; color: red;">N</span> | |
</div> | |
<script> | |
const egg = document.getElementById('egg'); | |
const gameContainer = document.getElementById('gameContainer'); | |
const consoleDiv = document.getElementById('console'); | |
const apple = document.getElementById('apple'); | |
const bath = document.getElementById('bath'); | |
const glitchOverlay = document.getElementById('glitchOverlay'); | |
const ominousElements = document.getElementById('ominousElements'); | |
const infoPanel = document.getElementById('infoPanel'); | |
const bloodSplatter = document.getElementById('bloodSplatter'); | |
const titleScreen = document.getElementById('titleScreen'); | |
const finalScreen = document.getElementById('finalScreen'); | |
const fullBlack = document.getElementById('fullBlack'); | |
const netflixGamesLogo = document.getElementById('netflixGamesLogo'); | |
let thronglets = []; | |
let nextThrongletId = 0; | |
let deathCount = 0; | |
const MAX_THRONGLETS = 20; // Cap the number for performance | |
// --- Game State & Logic --- | |
function logToConsole(message) { | |
const msgElement = document.createElement('span'); | |
msgElement.classList.add('message'); | |
msgElement.textContent = `> ${message}`; | |
consoleDiv.appendChild(msgElement); | |
consoleDiv.scrollTop = consoleDiv.scrollHeight; // Auto-scroll | |
} | |
function triggerGlitch(duration = 1000) { | |
glitchOverlay.classList.add('active'); | |
setTimeout(() => { | |
glitchOverlay.classList.remove('active'); | |
}, duration); | |
} | |
function showInfoPanel(text, duration = 2000) { | |
infoPanel.textContent = text; | |
infoPanel.classList.add('visible'); | |
clearTimeout(infoPanel.timeout); | |
infoPanel.timeout = setTimeout(() => { | |
infoPanel.classList.remove('visible'); | |
}, duration); | |
} | |
function createThronglet(x, y) { | |
if (thronglets.length >= MAX_THRONGLETS) { | |
logToConsole("Too many Thronglets."); | |
return; | |
} | |
const throngletElement = document.createElement('span'); | |
throngletElement.classList.add('emoji', 'thronglet'); | |
// Use a default emoji that could resemble the character | |
throngletElement.textContent = '🐕'; // Changed from 🐻 - maybe more ears? | |
throngletElement.dataset.id = nextThrongletId++; | |
throngletElement.style.top = `${y}%`; | |
throngletElement.style.left = `${x}%`; | |
gameContainer.querySelector('.game-elements').appendChild(throngletElement); | |
const newThronglet = { | |
id: throngletElement.dataset.id, | |
element: throngletElement, | |
hunger: 50, // 0-100, 100 is very hungry | |
cleanliness: 50, // 0-100, 100 is very dirty | |
happiness: 50, // 0-100, 0 is very unhappy | |
lastInteraction: Date.now(), | |
isDead: false, | |
memory: [], // To store events | |
}; | |
thronglets.push(newThronglet); | |
// Add click listener for interaction | |
throngletElement.addEventListener('click', () => interactThronglet(newThronglet)); | |
logToConsole(`A new Thronglet #${newThronglet.id} appeared!`); | |
// Add feedback element | |
const feedbackElement = document.createElement('span'); | |
feedbackElement.classList.add('emoji', 'feedback'); | |
feedbackElement.style.top = `${y}%`; | |
feedbackElement.style.left = `${x}%`; | |
gameContainer.querySelector('.game-elements').appendChild(feedbackElement); | |
newThronglet.feedbackElement = feedbackElement; | |
} | |
function interactThronglet(thronglet) { | |
if (thronglet.isDead) return; | |
const now = Date.now(); | |
const timeSinceLast = now - thronglet.lastInteraction; | |
thronglet.lastInteraction = now; | |
// Simple interaction feedback | |
thronglet.happiness = Math.max(0, thronglet.happiness - 10); // Interacting makes them slightly happy | |
showFeedback(thronglet, '👋'); // Wave emoji | |
logToConsole(`Interacted with Thronglet #${thronglet.id}`); | |
// Check for "tricks" (not implemented, but could be a mechanic) | |
// If they have high stats, maybe they "learn" something? | |
if (thronglet.hunger < 20 && thronglet.cleanliness < 20 && thronglet.happiness > 80 && timeSinceLast < 5000) { | |
// This is a placeholder for a learning/trick mechanic | |
logToConsole(`Thronglet #${thronglet.id} seems responsive...`); | |
thronglet.memory.push('PositiveInteraction'); // Store positive memory | |
showFeedback(thronglet, '✨'); | |
} | |
} | |
function feedThronglet(thronglet) { | |
if (thronglet.isDead) return; | |
thronglet.hunger = Math.max(0, thronglet.hunger - 30); | |
thronglet.happiness = Math.min(100, thronglet.happiness + 15); | |
showFeedback(thronglet, '🍎'); | |
logToConsole(`Fed Thronglet #${thronglet.id}. Hunger: ${thronglet.hunger}`); | |
thronglet.memory.push('Fed'); | |
} | |
function cleanThronglet(thronglet) { | |
if (thronglet.isDead) return; | |
thronglet.cleanliness = Math.max(0, thronglet.cleanliness - 40); | |
thronglet.happiness = Math.min(100, thronglet.happiness + 20); | |
showFeedback(thronglet, '🛁'); | |
logToConsole(`Cleaned Thronglet #${thronglet.id}. Cleanliness: ${thronglet.cleanliness}`); | |
thronglet.memory.push('Cleaned'); | |
} | |
function showFeedback(thronglet, emoji) { | |
if (thronglet.feedbackElement) { | |
thronglet.feedbackElement.textContent = emoji; | |
thronglet.feedbackElement.classList.add('active'); | |
clearTimeout(thronglet.feedbackElement.timeout); | |
thronglet.feedbackElement.timeout = setTimeout(() => { | |
thronglet.feedbackElement.classList.remove('active'); | |
}, 500); | |
} | |
} | |
function killThronglet(thronglet) { | |
if (thronglet.isDead) return; | |
thronglet.isDead = true; | |
thronglet.element.classList.add('dead'); | |
thronglet.element.textContent = '💀'; // Replace with skull | |
thronglet.feedbackElement.remove(); // Remove feedback icon | |
// Add blood splatter effect briefly | |
bloodSplatter.style.top = thronglet.element.style.top; | |
bloodSplatter.style.left = thronglet.element.style.left; | |
bloodSplatter.classList.add('splatter'); | |
setTimeout(() => { bloodSplatter.classList.remove('splatter'); }, 1000); | |
deathCount++; | |
logToConsole(`Thronglet #${thronglet.id} experienced the void.`); | |
logToConsole(`Learned individuals are wholly disposable`); // From trailer | |
thronglet.memory.push('Died'); // Remember death | |
// Trigger events based on death count | |
if (deathCount === 1) { | |
showInfoPanel("The first Thronglet to experience the void..."); | |
triggerGlitch(); | |
} else if (deathCount > 3 && deathCount % 3 === 0) { | |
logToConsole(`They'll remember your carelessness...`); | |
triggerGlitch(500); | |
} | |
// Maybe respawn faster after death? Or spawn more? | |
setTimeout(() => { | |
// Simple respawn logic - replace the skull with a new egg/thronglet | |
thronglet.element.remove(); // Remove the skull | |
thronglets = thronglets.filter(t => t.id !== thronglet.id); // Remove from array | |
const { top, left } = thronglet.element.style; | |
createThronglet(parseFloat(left), parseFloat(top)); // Spawn a new one near where it died | |
}, 5000); // Respawn after 5 seconds | |
} | |
function updateThronglets() { | |
const now = Date.now(); | |
thronglets.forEach(thronglet => { | |
if (thronglet.isDead) return; | |
const timeAlive = now - thronglet.element.dataset.bornTime; // Track time alive | |
const timeSinceLast = now - thronglet.lastInteraction; | |
// Increase needs over time (faster if neglected) | |
const needIncreaseRate = timeSinceLast / 10000; // Faster increase if ignored for 10s | |
thronglet.hunger = Math.min(100, thronglet.hunger + needIncreaseRate); | |
thronglet.cleanliness = Math.min(100, thronglet.cleanliness + needIncreaseRate * 0.8); // Cleaning slightly less critical | |
thronglet.happiness = Math.max(0, thronglet.happiness - needIncreaseRate * 1.2); // Happiness decays faster | |
// Check conditions for death | |
if (thronglet.hunger >= 90 || thronglet.cleanliness >= 90 || thronglet.happiness <= 10) { | |
killThronglet(thronglet); | |
} | |
// Check for reproduction (if very happy and well-cared for) | |
if (thronglet.happiness > 85 && thronglet.hunger < 20 && thronglet.cleanliness < 20 && timeSinceLast < 30000 && Math.random() < 0.001) { // Small random chance | |
logToConsole(`Thronglet #${thronglet.id} feels loved. Oh, Look!`); // From trailer | |
showFeedback(thronglet, '❤️'); | |
// Spawn a new one nearby | |
setTimeout(() => { | |
createThronglet(parseFloat(thronglet.element.style.left) + (Math.random() - 0.5) * 10, | |
parseFloat(thronglet.element.style.top) + (Math.random() - 0.5) * 10); | |
}, 500); // Short delay to show feedback | |
} | |
// Simple movement (random walk) | |
const currentX = parseFloat(thronglet.element.style.left); | |
const currentY = parseFloat(thronglet.element.style.top); | |
const moveDist = 2; // Max movement percentage | |
const newX = Math.max(5, Math.min(95, currentX + (Math.random() - 0.5) * moveDist)); // Keep within bounds | |
const newY = Math.max(5, Math.min(95, currentY + (Math.random() - 0.5) * moveDist)); | |
thronglet.element.style.left = `${newX}%`; | |
thronglet.element.style.top = `${newY}%`; | |
// Periodically show a status hint (optional, can clutter console) | |
// if (Math.random() < 0.005) { | |
// logToConsole(`#${thronglet.id}: H:${thronglet.hunger.toFixed(0)} C:${thronglet.cleanliness.toFixed(0)} P:${thronglet.happiness.toFixed(0)}`); | |
// } | |
}); | |
// Trigger final phase after significant events (e.g., high death count, many Thronglets) | |
if (deathCount >= 5 && ! ominousElements.classList.contains('visible')) { | |
logToConsole("Did you..."); | |
setTimeout(() => { logToConsole("do this??_"); triggerGlitch(1000); }, 1000); | |
setTimeout(() => { ominousElements.classList.add('visible'); }, 2000); | |
setTimeout(() => { logToConsole("we understand,,"); }, 3000); | |
setTimeout(() => { logToConsole("we know what we must do 🤔"); triggerGlitch(2000); }, 4000); | |
// Transition to final screen after console messages | |
setTimeout(showFinalScreen, 8000); | |
} | |
} | |
function showFinalScreen() { | |
gameContainer.style.opacity = 0; | |
consoleDiv.style.opacity = 0; | |
scanlineOverlay.style.opacity = 0; | |
glitchOverlay.style.opacity = 0; | |
fullBlack.classList.add('visible'); | |
setTimeout(() => { | |
netflixGamesLogo.classList.add('visible'); | |
fullBlack.classList.remove('visible'); // Fade out black | |
}, 2000); // Show N logo after black screen | |
setTimeout(() => { | |
netflixGamesLogo.style.opacity = 0; // Fade out N | |
finalScreen.classList.add('visible'); // Show final screen with app store links | |
}, 4000); // Show final screen | |
} | |
// --- Event Handlers --- | |
egg.addEventListener('click', () => { | |
if (egg.classList.contains('hatching')) return; | |
egg.classList.add('hatching'); | |
logToConsole("Egg is hatching..."); | |
setTimeout(() => { | |
egg.remove(); // Remove the egg element | |
createThronglet(50, 50); // Spawn first Thronglet in the center | |
}, 1000); // Hatch after 1 second | |
}); | |
apple.addEventListener('click', () => { | |
const activeThronglets = thronglets.filter(t => !t.isDead); | |
if (activeThronglets.length > 0) { | |
// Find the hungriest or a random one | |
const targetThronglet = activeThronglets.reduce((prev, current) => (prev.hunger > current.hunger) ? prev : current, activeThronglets[0]); | |
feedThronglet(targetThronglet); | |
} else { | |
logToConsole("No Thronglets to feed!"); | |
} | |
}); | |
bath.addEventListener('click', () => { | |
const activeThronglets = thronglets.filter(t => !t.isDead); | |
if (activeThronglets.length > 0) { | |
// Find the dirtiest or a random one | |
const targetThronglet = activeThronglets.reduce((prev, current) => (prev.cleanliness > current.cleanliness) ? prev : current, activeThronglets[0]); | |
cleanThronglet(targetThronglet); | |
} else { | |
logToConsole("No Thronglets to clean!"); | |
} | |
}); | |
// --- Game Loop --- | |
let gameInterval; | |
function startGameLoop() { | |
gameInterval = setInterval(updateThronglets, 500); // Update every 0.5 seconds | |
} | |
// --- Initial Setup --- | |
function initGame() { | |
// Hide game elements until title screen is gone | |
gameContainer.style.opacity = 0; | |
consoleDiv.style.opacity = 0; | |
ominousElements.style.opacity = 0; | |
finalScreen.style.opacity = 0; | |
fullBlack.style.opacity = 0; | |
netflixGamesLogo.style.opacity = 0; | |
// Listen for title screen click to start | |
titleScreen.addEventListener('click', () => { | |
titleScreen.style.opacity = 0; | |
setTimeout(() => { | |
titleScreen.style.display = 'none'; | |
gameContainer.style.opacity = 1; | |
consoleDiv.style.opacity = 1; | |
logToConsole("Welcome to Thronglets!"); | |
logToConsole("Tap the egg to hatch your first Thronglet."); | |
startGameLoop(); | |
}, 2000); // Fade out title screen | |
}); | |
logToConsole("Click anywhere on the screen to start."); // Initial console message behind title | |
} | |
// Start the game | |
initGame(); | |
</script> | |
</body> | |
</html> |