File size: 28,131 Bytes
f86f670
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Thronglets Imitation</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background: #111;
            color: limegreen;
            font-family: 'Courier New', monospace;
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            min-height: 100vh;
            position: relative;
        }

        .game-container {
            position: relative;
            width: 90vmin;
            height: 60vmin;
            max-width: 800px;
            max-height: 500px;
            background: #3A4A2F; /* Grass background */
            border: 10px solid #8B4513; /* Wooden frame */
            box-sizing: border-box;
            overflow: hidden; /* Keep everything inside the frame */
            display: flex;
            justify-content: center;
            align-items: center;
            flex-wrap: wrap; /* Allow thronglets to wrap if many */
            padding: 20px; /* Padding inside the frame */
            image-rendering: pixelated; /* Attempt pixelation */
            font-size: 2em; /* Emojis larger */
            position: relative;
        }

        .game-elements {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none; /* Allow clicks to pass through */
        }

        .game-elements .emoji, .game-elements .text {
             position: absolute;
             pointer-events: auto; /* Allow clicks on interactable elements */
             transform: translate(-50%, -50%); /* Center element */
             user-select: none;
        }


        .rock { top: 15%; left: 15%; }
        .rock.right { left: 85%; }
        .tree { top: 75%; left: 20%; }
        .tree.right { left: 80%; }
        .egg { top: 50%; left: 50%; cursor: pointer; transition: transform 0.5s ease;}
        .egg.hatching { animation: hatch-pulse 0.5s infinite alternate; }
        .thronglet {
            top: 50%;
            left: 50%;
            cursor: pointer;
            transition: top 0.5s, left 0.5s, transform 0.2s ease;
            z-index: 1; /* Ensure thronglets are above background elements */
        }

        .apple { top: 60%; left: 40%; cursor: pointer; }
        .bath { top: 60%; left: 60%; cursor: pointer; }

        .feedback {
            position: absolute;
            transform: translate(-50%, -150%); /* Above thronglet */
            font-size: 0.8em;
            opacity: 0;
            transition: opacity 0.5s ease-out, transform 0.5s ease-out;
        }
        .feedback.active {
            opacity: 1;
            transform: translate(-50%, -200%);
        }

        .dead {
            filter: grayscale(100%);
            opacity: 0.5;
            pointer-events: none;
        }

        .blood {
            position: absolute;
            font-size: 1.5em;
            transform: translate(-50%, -50%);
            pointer-events: none;
            opacity: 0;
            transition: opacity 0.5s ease-out;
            z-index: 0;
        }
        .blood.splatter { opacity: 1; }

        .skull { font-size: 1.5em; pointer-events: none; }

        .console {
            position: fixed;
            bottom: 20px;
            left: 50%;
            transform: translateX(-50%);
            width: 90%;
            max-width: 600px;
            background: rgba(0, 0, 0, 0.8);
            border: 2px groove limegreen;
            padding: 10px;
            box-sizing: border-box;
            white-space: pre-wrap;
            word-break: break-word;
            pointer-events: none; /* Don't block clicks */
            z-index: 100;
        }

        .message {
            display: block;
            margin-bottom: 5px;
            color: limegreen;
            white-space: pre-wrap;
        }

        .scanline-overlay {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 101;
            background: repeating-linear-gradient(
                0deg,
                rgba(0, 0, 0, 0.1) 0,
                rgba(0, 0, 0, 0.1) 1px,
                transparent 1px,
                transparent 2px
            );
        }

        .glitch-overlay {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 102;
            animation: glitch 5s infinite alternate steps(5);
            opacity: 0;
            filter: hue-rotate(0deg);
        }

        .glitch-overlay.active {
             animation: glitch 0.3s infinite alternate steps(5), color-shift 1s infinite linear;
             opacity: 0.5;
        }


        @keyframes hatch-pulse {
            from { transform: translate(-50%, -50%) scale(1); }
            to { transform: translate(-50%, -50%) scale(1.05); }
        }

        @keyframes glitch {
          0% {
            transform: translate(0);
          }
          20% {
            transform: translate(-5px, 5px);
          }
          40% {
            transform: translate(-5px, -5px);
          }
          60% {
            transform: translate(5px, 5px);
          }
          80% {
            transform: translate(5px, -5px);
          }
          to {
            transform: translate(0);
          }
        }

        @keyframes color-shift {
            0% { filter: hue-rotate(0deg); }
            100% { filter: hue-rotate(360deg); }
        }

        /* Basic representation of later elements */
        .ominous-elements {
            position: absolute;
            top: 10%;
            right: 10%;
            font-size: 3em;
            opacity: 0;
            transition: opacity 2s ease-in-out;
            z-index: 0;
        }
         .ominous-elements.visible {
             opacity: 1;
         }


         .info-panel {
             position: absolute;
             top: 50%;
             left: 50%;
             transform: translate(-50%, -50%);
             background: #8B4513;
             border: 2px solid black;
             padding: 15px;
             color: white;
             font-size: 0.7em;
             text-align: center;
             white-space: pre-wrap;
             word-break: break-word;
             opacity: 0;
             transition: opacity 1s ease-in-out;
             pointer-events: none;
             z-index: 5;
         }
         .info-panel.visible {
             opacity: 1;
             pointer-events: auto;
         }

         .black-mirror-title {
             position: absolute;
             top: 10px;
             left: 10px;
             font-size: 0.8em;
             color: white;
             font-weight: bold;
             text-shadow: 1px 1px 0 black;
             z-index: 10;
         }

         .netflix-logo {
            position: absolute;
            top: 10px;
            right: 10px;
            font-size: 1.2em; /* Use the 'N' emoji? */
            color: red; /* Or maybe style text */
            font-weight: bold;
            text-shadow: 1px 1px 0 black;
            z-index: 10;
         }

         .thronglets-title-screen {
             position: fixed;
             top: 0;
             left: 0;
             width: 100%;
             height: 100%;
             background: linear-gradient(to bottom, #FFD700, #FFA500); /* Golden/Orange sky */
             color: #8B4513; /* Brown text */
             font-size: 3em;
             font-weight: bold;
             text-align: center;
             padding-top: 15vh;
             box-sizing: border-box;
             z-index: 200;
             transition: opacity 2s ease-out;
             display: flex;
             flex-direction: column;
             align-items: center;
         }

         .thronglets-title-screen .copyright {
             font-size: 0.4em;
             margin-top: 10px;
         }

         .thronglets-title-screen .creatures {
             margin-top: 5vh;
         }
         .thronglets-title-screen .creatures .emoji {
             font-size: 2em;
             margin: 0 20px;
         }

         .final-screen {
             position: fixed;
             top: 0;
             left: 0;
             width: 100%;
             height: 100%;
             background: radial-gradient(circle, rgba(148,187,233,1) 0%, rgba(238,174,202,1) 100%); /* Colorful background */
             z-index: 300;
             display: flex;
             flex-direction: column;
             align-items: center;
             justify-content: center;
             color: white;
             font-size: 1.5em;
             text-align: center;
             opacity: 0;
             transition: opacity 2s ease-in-out;
         }
         .final-screen.visible { opacity: 1; }

         .app-stores {
             margin-top: 20px;
             font-size: 0.8em;
         }
         .app-stores img {
             height: 40px;
             margin: 0 10px;
         }

         .full-black {
            position: fixed;
            top: 0; left: 0; width: 100%; height: 100%;
            background: black;
            z-index: 301;
            opacity: 0;
            transition: opacity 1s ease-in-out;
            pointer-events: none;
         }
         .full-black.visible { opacity: 1; }

         .netflix-games-logo {
             position: fixed;
             top: 50%;
             left: 50%;
             transform: translate(-50%, -50%);
             z-index: 302;
             opacity: 0;
             transition: opacity 1s ease-in-out;
         }
         .netflix-games-logo.visible { opacity: 1; }


    </style>
</head>
<body>

    <div class="thronglets-title-screen" id="titleScreen">
        THRONGLETS
        <div class="copyright">(C) 1994 TUCKERSOFT LTD</div>
         <div class="creatures">
             <span class="emoji">πŸ₯š</span>
              <!-- Using a placeholder emoji that *could* look like a Thronglet -->
             <span class="emoji">🐻</span>
             <span class="emoji">🐻</span>
             <span class="emoji tree">🌳</span>
         </div>
         <div class="copyright" style="font-size: 0.3em; margin-top: 50px;">
             Tuckersoft is not responsible for strange noises, missing files, or dreams featuring Thronglets whispering your name.
         </div>
    </div>


    <div class="game-container" id="gameContainer">
        <div class="black-mirror-title">BLACK MIRROR:<br>THRONGLETS</div>
        <div class="netflix-logo">N<br>GAMES</div> <!-- Simulate Netflix Games logo -->

        <div class="game-elements">
            <span class="emoji rock">πŸͺ¨</span>
            <span class="emoji rock right">πŸͺ¨</span>
            <span class="emoji tree">🌳</span>
            <span class="emoji tree right">🌳</span>

            <span class="emoji egg" id="egg">πŸ₯š</span>

            <!-- Initial items -->
            <span class="emoji apple" id="apple">🍎</span>
            <span class="emoji bath" id="bath">πŸ›€</span>

             <!-- Ominous elements for later -->
             <div class="ominous-elements" id="ominousElements">
                 πŸ’€πŸ’€πŸ’€πŸ’€<br>🦴🦴🦴🦴<br>πŸŒŒπŸ“¦
             </div>

            <!-- Info Panel -->
            <div class="info-panel" id="infoPanel"></div>

             <!-- Blood splatter area -->
             <span class="emoji blood" id="bloodSplatter">🩸</span>
        </div>

    </div>

     <div class="console" id="console"></div>
     <div class="scanline-overlay"></div>
     <div class="glitch-overlay" id="glitchOverlay"></div>

     <div class="final-screen" id="finalScreen">
         PLAY NOW<br>ON THE NETFLIX<br>MOBILE APP
         <div class="app-stores">
             <!-- Placeholder images or text for store buttons -->
             <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII=" alt="Google Play Placeholder">
             <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII=" alt="App Store Placeholder">
             (Store Buttons Go Here)
         </div>
     </div>

     <div class="full-black" id="fullBlack"></div>
     <div class="netflix-games-logo" id="netflixGamesLogo">
         <span class="emoji" style="font-size: 5em; color: red;">N</span>
     </div>


    <script>
        const egg = document.getElementById('egg');
        const gameContainer = document.getElementById('gameContainer');
        const consoleDiv = document.getElementById('console');
        const apple = document.getElementById('apple');
        const bath = document.getElementById('bath');
        const glitchOverlay = document.getElementById('glitchOverlay');
        const ominousElements = document.getElementById('ominousElements');
        const infoPanel = document.getElementById('infoPanel');
        const bloodSplatter = document.getElementById('bloodSplatter');
        const titleScreen = document.getElementById('titleScreen');
        const finalScreen = document.getElementById('finalScreen');
        const fullBlack = document.getElementById('fullBlack');
        const netflixGamesLogo = document.getElementById('netflixGamesLogo');

        let thronglets = [];
        let nextThrongletId = 0;
        let deathCount = 0;
        const MAX_THRONGLETS = 20; // Cap the number for performance

        // --- Game State & Logic ---

        function logToConsole(message) {
            const msgElement = document.createElement('span');
            msgElement.classList.add('message');
            msgElement.textContent = `> ${message}`;
            consoleDiv.appendChild(msgElement);
            consoleDiv.scrollTop = consoleDiv.scrollHeight; // Auto-scroll
        }

        function triggerGlitch(duration = 1000) {
            glitchOverlay.classList.add('active');
            setTimeout(() => {
                glitchOverlay.classList.remove('active');
            }, duration);
        }

        function showInfoPanel(text, duration = 2000) {
            infoPanel.textContent = text;
            infoPanel.classList.add('visible');
            clearTimeout(infoPanel.timeout);
            infoPanel.timeout = setTimeout(() => {
                infoPanel.classList.remove('visible');
            }, duration);
        }

        function createThronglet(x, y) {
            if (thronglets.length >= MAX_THRONGLETS) {
                logToConsole("Too many Thronglets.");
                return;
            }

            const throngletElement = document.createElement('span');
            throngletElement.classList.add('emoji', 'thronglet');
             // Use a default emoji that could resemble the character
            throngletElement.textContent = 'πŸ•'; // Changed from 🐻 - maybe more ears?
            throngletElement.dataset.id = nextThrongletId++;
            throngletElement.style.top = `${y}%`;
            throngletElement.style.left = `${x}%`;
            gameContainer.querySelector('.game-elements').appendChild(throngletElement);

            const newThronglet = {
                id: throngletElement.dataset.id,
                element: throngletElement,
                hunger: 50, // 0-100, 100 is very hungry
                cleanliness: 50, // 0-100, 100 is very dirty
                happiness: 50, // 0-100, 0 is very unhappy
                lastInteraction: Date.now(),
                isDead: false,
                memory: [], // To store events
            };
            thronglets.push(newThronglet);

            // Add click listener for interaction
            throngletElement.addEventListener('click', () => interactThronglet(newThronglet));

            logToConsole(`A new Thronglet #${newThronglet.id} appeared!`);

            // Add feedback element
            const feedbackElement = document.createElement('span');
            feedbackElement.classList.add('emoji', 'feedback');
            feedbackElement.style.top = `${y}%`;
            feedbackElement.style.left = `${x}%`;
            gameContainer.querySelector('.game-elements').appendChild(feedbackElement);
            newThronglet.feedbackElement = feedbackElement;
        }

        function interactThronglet(thronglet) {
            if (thronglet.isDead) return;

            const now = Date.now();
            const timeSinceLast = now - thronglet.lastInteraction;
            thronglet.lastInteraction = now;

            // Simple interaction feedback
            thronglet.happiness = Math.max(0, thronglet.happiness - 10); // Interacting makes them slightly happy
            showFeedback(thronglet, 'πŸ‘‹'); // Wave emoji

             logToConsole(`Interacted with Thronglet #${thronglet.id}`);

            // Check for "tricks" (not implemented, but could be a mechanic)
            // If they have high stats, maybe they "learn" something?
             if (thronglet.hunger < 20 && thronglet.cleanliness < 20 && thronglet.happiness > 80 && timeSinceLast < 5000) {
                 // This is a placeholder for a learning/trick mechanic
                 logToConsole(`Thronglet #${thronglet.id} seems responsive...`);
                 thronglet.memory.push('PositiveInteraction'); // Store positive memory
                 showFeedback(thronglet, '✨');
             }
        }


        function feedThronglet(thronglet) {
             if (thronglet.isDead) return;
             thronglet.hunger = Math.max(0, thronglet.hunger - 30);
             thronglet.happiness = Math.min(100, thronglet.happiness + 15);
             showFeedback(thronglet, '🍎');
             logToConsole(`Fed Thronglet #${thronglet.id}. Hunger: ${thronglet.hunger}`);
              thronglet.memory.push('Fed');
        }

         function cleanThronglet(thronglet) {
             if (thronglet.isDead) return;
             thronglet.cleanliness = Math.max(0, thronglet.cleanliness - 40);
             thronglet.happiness = Math.min(100, thronglet.happiness + 20);
             showFeedback(thronglet, 'πŸ›');
             logToConsole(`Cleaned Thronglet #${thronglet.id}. Cleanliness: ${thronglet.cleanliness}`);
             thronglet.memory.push('Cleaned');
        }


        function showFeedback(thronglet, emoji) {
            if (thronglet.feedbackElement) {
                thronglet.feedbackElement.textContent = emoji;
                thronglet.feedbackElement.classList.add('active');
                clearTimeout(thronglet.feedbackElement.timeout);
                thronglet.feedbackElement.timeout = setTimeout(() => {
                    thronglet.feedbackElement.classList.remove('active');
                }, 500);
            }
        }

        function killThronglet(thronglet) {
            if (thronglet.isDead) return;

            thronglet.isDead = true;
            thronglet.element.classList.add('dead');
            thronglet.element.textContent = 'πŸ’€'; // Replace with skull
            thronglet.feedbackElement.remove(); // Remove feedback icon

            // Add blood splatter effect briefly
            bloodSplatter.style.top = thronglet.element.style.top;
            bloodSplatter.style.left = thronglet.element.style.left;
            bloodSplatter.classList.add('splatter');
            setTimeout(() => { bloodSplatter.classList.remove('splatter'); }, 1000);


            deathCount++;
            logToConsole(`Thronglet #${thronglet.id} experienced the void.`);
            logToConsole(`Learned individuals are wholly disposable`); // From trailer

            thronglet.memory.push('Died'); // Remember death

            // Trigger events based on death count
            if (deathCount === 1) {
                showInfoPanel("The first Thronglet to experience the void...");
                triggerGlitch();
            } else if (deathCount > 3 && deathCount % 3 === 0) {
                 logToConsole(`They'll remember your carelessness...`);
                 triggerGlitch(500);
            }

             // Maybe respawn faster after death? Or spawn more?
             setTimeout(() => {
                // Simple respawn logic - replace the skull with a new egg/thronglet
                thronglet.element.remove(); // Remove the skull
                thronglets = thronglets.filter(t => t.id !== thronglet.id); // Remove from array
                const { top, left } = thronglet.element.style;
                 createThronglet(parseFloat(left), parseFloat(top)); // Spawn a new one near where it died
             }, 5000); // Respawn after 5 seconds
        }

        function updateThronglets() {
            const now = Date.now();
            thronglets.forEach(thronglet => {
                if (thronglet.isDead) return;

                const timeAlive = now - thronglet.element.dataset.bornTime; // Track time alive
                const timeSinceLast = now - thronglet.lastInteraction;

                // Increase needs over time (faster if neglected)
                const needIncreaseRate = timeSinceLast / 10000; // Faster increase if ignored for 10s
                thronglet.hunger = Math.min(100, thronglet.hunger + needIncreaseRate);
                thronglet.cleanliness = Math.min(100, thronglet.cleanliness + needIncreaseRate * 0.8); // Cleaning slightly less critical
                thronglet.happiness = Math.max(0, thronglet.happiness - needIncreaseRate * 1.2); // Happiness decays faster

                // Check conditions for death
                if (thronglet.hunger >= 90 || thronglet.cleanliness >= 90 || thronglet.happiness <= 10) {
                    killThronglet(thronglet);
                }

                 // Check for reproduction (if very happy and well-cared for)
                 if (thronglet.happiness > 85 && thronglet.hunger < 20 && thronglet.cleanliness < 20 && timeSinceLast < 30000 && Math.random() < 0.001) { // Small random chance
                     logToConsole(`Thronglet #${thronglet.id} feels loved. Oh, Look!`); // From trailer
                     showFeedback(thronglet, '❀️');
                     // Spawn a new one nearby
                     setTimeout(() => {
                        createThronglet(parseFloat(thronglet.element.style.left) + (Math.random() - 0.5) * 10,
                                        parseFloat(thronglet.element.style.top) + (Math.random() - 0.5) * 10);
                     }, 500); // Short delay to show feedback
                 }

                // Simple movement (random walk)
                 const currentX = parseFloat(thronglet.element.style.left);
                 const currentY = parseFloat(thronglet.element.style.top);
                 const moveDist = 2; // Max movement percentage
                 const newX = Math.max(5, Math.min(95, currentX + (Math.random() - 0.5) * moveDist)); // Keep within bounds
                 const newY = Math.max(5, Math.min(95, currentY + (Math.random() - 0.5) * moveDist));
                 thronglet.element.style.left = `${newX}%`;
                 thronglet.element.style.top = `${newY}%`;


                 // Periodically show a status hint (optional, can clutter console)
                 // if (Math.random() < 0.005) {
                 //    logToConsole(`#${thronglet.id}: H:${thronglet.hunger.toFixed(0)} C:${thronglet.cleanliness.toFixed(0)} P:${thronglet.happiness.toFixed(0)}`);
                 // }
            });

            // Trigger final phase after significant events (e.g., high death count, many Thronglets)
            if (deathCount >= 5 && ! ominousElements.classList.contains('visible')) {
                 logToConsole("Did you...");
                 setTimeout(() => { logToConsole("do this??_"); triggerGlitch(1000); }, 1000);
                 setTimeout(() => { ominousElements.classList.add('visible'); }, 2000);
                 setTimeout(() => { logToConsole("we understand,,"); }, 3000);
                 setTimeout(() => { logToConsole("we know what we must do πŸ€”"); triggerGlitch(2000); }, 4000);

                 // Transition to final screen after console messages
                 setTimeout(showFinalScreen, 8000);
            }
        }

        function showFinalScreen() {
             gameContainer.style.opacity = 0;
             consoleDiv.style.opacity = 0;
             scanlineOverlay.style.opacity = 0;
             glitchOverlay.style.opacity = 0;

             fullBlack.classList.add('visible');
             setTimeout(() => {
                 netflixGamesLogo.classList.add('visible');
                 fullBlack.classList.remove('visible'); // Fade out black
             }, 2000); // Show N logo after black screen

            setTimeout(() => {
                 netflixGamesLogo.style.opacity = 0; // Fade out N
                 finalScreen.classList.add('visible'); // Show final screen with app store links
             }, 4000); // Show final screen
        }


        // --- Event Handlers ---

        egg.addEventListener('click', () => {
            if (egg.classList.contains('hatching')) return;
            egg.classList.add('hatching');
            logToConsole("Egg is hatching...");
            setTimeout(() => {
                egg.remove(); // Remove the egg element
                createThronglet(50, 50); // Spawn first Thronglet in the center
            }, 1000); // Hatch after 1 second
        });

        apple.addEventListener('click', () => {
             const activeThronglets = thronglets.filter(t => !t.isDead);
             if (activeThronglets.length > 0) {
                 // Find the hungriest or a random one
                 const targetThronglet = activeThronglets.reduce((prev, current) => (prev.hunger > current.hunger) ? prev : current, activeThronglets[0]);
                 feedThronglet(targetThronglet);
             } else {
                 logToConsole("No Thronglets to feed!");
             }
        });

        bath.addEventListener('click', () => {
             const activeThronglets = thronglets.filter(t => !t.isDead);
             if (activeThronglets.length > 0) {
                 // Find the dirtiest or a random one
                 const targetThronglet = activeThronglets.reduce((prev, current) => (prev.cleanliness > current.cleanliness) ? prev : current, activeThronglets[0]);
                 cleanThronglet(targetThronglet);
             } else {
                 logToConsole("No Thronglets to clean!");
             }
        });


        // --- Game Loop ---
        let gameInterval;

        function startGameLoop() {
            gameInterval = setInterval(updateThronglets, 500); // Update every 0.5 seconds
        }

        // --- Initial Setup ---
        function initGame() {
            // Hide game elements until title screen is gone
             gameContainer.style.opacity = 0;
             consoleDiv.style.opacity = 0;
             ominousElements.style.opacity = 0;
             finalScreen.style.opacity = 0;
             fullBlack.style.opacity = 0;
             netflixGamesLogo.style.opacity = 0;

            // Listen for title screen click to start
            titleScreen.addEventListener('click', () => {
                 titleScreen.style.opacity = 0;
                 setTimeout(() => {
                     titleScreen.style.display = 'none';
                     gameContainer.style.opacity = 1;
                     consoleDiv.style.opacity = 1;
                     logToConsole("Welcome to Thronglets!");
                     logToConsole("Tap the egg to hatch your first Thronglet.");
                     startGameLoop();
                 }, 2000); // Fade out title screen
            });
             logToConsole("Click anywhere on the screen to start."); // Initial console message behind title
        }

        // Start the game
        initGame();


    </script>
</body>
</html>