Eric Botti
commited on
Commit
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46ba8c8
1
Parent(s):
c2392fe
new messaging system tweaks
Browse files- src/game.py +89 -83
src/game.py
CHANGED
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import os
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from datetime import datetime
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from colorama import Fore, Style
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@@ -11,7 +12,6 @@ from prompts import fetch_prompt, format_prompt
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# Default Values
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NUMBER_OF_PLAYERS = 5
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game_type = "streamlit"
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class Game:
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log_dir = os.path.join(os.pardir, "experiments")
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return formatted_responses
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def game_message(
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@staticmethod
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async def instructional_message(message: str, player: Player, output_format: Type[BaseModel]):
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"""Sends a message to a specific player and gets their response."""
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response = await player.respond_to(message, output_format)
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return response
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@@ -109,10 +119,10 @@ class Game:
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if self.verbose:
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print(Fore.GREEN + message + Style.RESET_ALL)
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def debug_message(self, message: str):
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# def game_setup(self):
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# """Sets up the game. This includes assigning roles and gathering player names."""
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self.player_responses = []
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herd_animal = random_animal()
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if current_player.controller_type != "human":
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self.verbose_message(f"It's {current_player.name}'s turn to describe the animal.")
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self.verbose_message(f"{current_player.name} is thinking...")
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if current_player.role == "chameleon":
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prompt = format_prompt("chameleon_animal", player_responses=self.format_responses())
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else:
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prompt = format_prompt("herd_animal", animal=herd_animal, player_responses=self.format_responses())
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# Get Player Animal Description
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response = await self.instructional_message(prompt, current_player, AnimalDescriptionModel)
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self.player_responses.append({"sender": current_player.name, "response": response.description})
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self.game_message("All players have spoken. Now the chameleon will decide if they want to guess the animal or not.")
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if self.human_index != self.chameleon_index:
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self.verbose_message("The chameleon is thinking...")
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chameleon = self.players[self.chameleon_index]
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prompt = format_prompt("chameleon_guess_decision", player_responses=self.format_responses(exclude=chameleon.name))
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response = await chameleon.respond_to(prompt, ChameleonGuessDecisionModel)
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self.game_message(f"{chameleon.name} has revealed themselves to be the chameleon and is guessing the animal...", chameleon)
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self.game_message(f"The Chameleon has guessed the correct animal! The Chameleon wins!")
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winner = "chameleon"
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else:
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self.game_message(f"The Chameleon is incorrect, the true animal is a {herd_animal}. The Herd wins!")
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winner = "herd"
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else:
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self.verbose_message(f"{player.name} is thinking...")
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response = await player.respond_to(prompt, VoteModel)
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player_votes.append(response.vote)
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winner = "chameleon"
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else:
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self.game_message("
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# Assign Points
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import os
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from datetime import datetime
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from typing import Optional, Type
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from colorama import Fore, Style
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# Default Values
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NUMBER_OF_PLAYERS = 5
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class Game:
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log_dir = os.path.join(os.pardir, "experiments")
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return formatted_responses
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def game_message(
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self, message: str,
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recipient: Optional[Player] = None, # If None, message is broadcast to all players
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exclude: bool = False # If True, the message is broadcast to all players except the chosen player
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):
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"""Sends a message to a player. No response is expected, however it will be included next time the player is prompted"""
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if exclude or not recipient:
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for player in self.players:
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if player != recipient:
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player.prompt_queue.append(message)
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if player.controller_type == "human":
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print(message)
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else:
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recipient.prompt_queue.append(message)
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if recipient.controller_type == "human":
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print(message)
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@staticmethod
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async def instructional_message(message: str, player: Player, output_format: Type[BaseModel]):
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"""Sends a message to a specific player and gets their response."""
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if player.controller_type == "human":
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print(message)
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response = await player.respond_to(message, output_format)
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return response
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if self.verbose:
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print(Fore.GREEN + message + Style.RESET_ALL)
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# def debug_message(self, message: str):
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# """Sends a message for a human observer. These messages contain secret information about the players such as their role."""
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# if self.debug:
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# print(Fore.YELLOW + message + Style.RESET_ALL)
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# def game_setup(self):
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# """Sets up the game. This includes assigning roles and gathering player names."""
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self.player_responses = []
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herd_animal = random_animal()
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# Phase I: Collect Player Animal Descriptions
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self.game_message(f"Each player will now take turns describing themselves.")
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for current_player in self.players:
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if current_player.controller_type != "human":
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self.verbose_message(f"{current_player.name} is thinking...")
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if current_player.role == "chameleon":
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prompt = format_prompt("chameleon_animal", player_responses=self.format_responses())
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else:
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prompt = format_prompt("herd_animal", animal=herd_animal, player_responses=self.format_responses())
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# Get Player Animal Description
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response = await self.instructional_message(prompt, current_player, AnimalDescriptionModel)
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self.player_responses.append({"sender": current_player.name, "response": response.description})
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self.game_message(f"{current_player.name}: {response.description}", current_player, exclude=True)
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# Phase II: Chameleon Decides if they want to guess the animal (secretly)
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self.game_message("All players have spoken. Now the chameleon will decide if they want to guess the animal or not.")
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if self.human_index != self.chameleon_index:
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self.verbose_message("The chameleon is thinking...")
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chameleon = self.players[self.chameleon_index]
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prompt = format_prompt("chameleon_guess_decision", player_responses=self.format_responses(exclude=chameleon.name))
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response = await self.instructional_message(prompt, chameleon, ChameleonGuessDecisionModel)
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if response.decision.lower() == "guess":
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chameleon_will_guess = True
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else:
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chameleon_will_guess = False
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# Phase III: Chameleon Guesses Animal or All Players Vote for Chameleon
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if chameleon_will_guess:
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# Chameleon Guesses Animal
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self.game_message(f"{chameleon.name} has revealed themselves to be the chameleon and is guessing the animal...", chameleon, exclude=True)
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prompt = fetch_prompt("chameleon_guess_animal")
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response = await self.instructional_message(prompt, chameleon, ChameleonGuessAnimalModel)
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self.game_message(f"The Chameleon guesses you are pretending to be a {response.animal}", chameleon, exclude=True)
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if response.animal.lower() == herd_animal.lower():
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self.game_message(f"The Chameleon has guessed the correct animal! The Chameleon wins!")
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winner = "chameleon"
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else:
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self.game_message(f"The Chameleon is incorrect, the true animal is a {herd_animal}. The Herd wins!")
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winner = "herd"
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else:
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# All Players Vote for Chameleon
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print("vote time")
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self.game_message("The chameleon has decided not to guess the animal. Now all players will vote on who they think the chameleon is.")
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player_votes = []
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for player in self.players:
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if player.controller_type != "human":
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self.verbose_message(f"{player.name} is thinking...")
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prompt = format_prompt("vote", player_responses=self.format_responses(exclude=player.name))
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# Get Player Vote
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response = await self.instructional_message(prompt, player, VoteModel)
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# check if a valid player was voted for...
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# Add Vote to Player Votes
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player_votes.append(response.vote)
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self.game_message("All players have voted!")
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self.game_message(f"Votes: {player_votes}")
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# Count Votes
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accused_player = count_chameleon_votes(player_votes)
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if accused_player:
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self.game_message(f"The Herd has accused {accused_player} of being the Chameleon!")
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if accused_player == self.players[self.chameleon_index].name:
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self.game_message(f"{accused_player} is the Chameleon! The Herd wins!")
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winner = "herd"
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else:
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self.game_message(f"{accused_player} is not the Chameleon! The Chameleon wins!")
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self.game_message(f"The real Chameleon was {chameleon.name}.")
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winner = "chameleon"
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else:
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self.game_message("The Herd could not come to a consensus. The Chameleon wins!")
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winner = "chameleon"
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# Assign Points
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