Eric Botti
commited on
Commit
·
c2392fe
1
Parent(s):
1d85643
redid messaging system
Browse files- src/controllers.py +4 -4
- src/game.py +90 -17
- src/main.py +6 -4
- src/player.py +9 -2
- src/prompts.py +7 -7
src/controllers.py
CHANGED
@@ -6,11 +6,11 @@ from langchain_core.messages import AIMessage
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def player_input(prompt):
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print(prompt)
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# even though they are human, we still need to return an AIMessage, since the HumanMessages are from the GameMaster
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response = AIMessage(content=input())
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return response
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def controller_from_name(name: str):
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if name == "tgi":
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@@ -19,9 +19,9 @@ def controller_from_name(name: str):
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api_key=os.environ['HF_API_TOKEN']
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)
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elif name == "openai":
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return ChatOpenAI(model="gpt-3.5-turbo")
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-
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elif name == "human":
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return RunnableLambda(player_input)
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else:
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def player_input(prompt):
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# even though they are human, we still need to return an AIMessage, since the HumanMessages are from the GameMaster
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response = AIMessage(content=input())
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return response
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+
MAX_TOKENS = 20
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def controller_from_name(name: str):
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if name == "tgi":
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api_key=os.environ['HF_API_TOKEN']
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)
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elif name == "openai":
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return ChatOpenAI(model="gpt-3.5-turbo", max_tokens=MAX_TOKENS)
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elif name == "ollama":
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return ChatOpenAI(model="mistral", openai_api_key="ollama", openai_api_base="http://localhost:11434/v1", max_tokens=MAX_TOKENS)
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elif name == "human":
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return RunnableLambda(player_input)
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else:
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src/game.py
CHANGED
@@ -1,6 +1,8 @@
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import os
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from datetime import datetime
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from game_utils import *
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from models import *
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from player import Player
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@@ -9,6 +11,7 @@ from prompts import fetch_prompt, format_prompt
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# Default Values
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NUMBER_OF_PLAYERS = 5
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class Game:
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log_dir = os.path.join(os.pardir, "experiments")
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@@ -17,26 +20,32 @@ class Game:
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def __init__(
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self,
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human_name: str = None,
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-
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):
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# Game ID
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self.game_id = game_id()
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self.start_time = datetime.now().strftime('%Y-%m-%d_%H-%M-%S')
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self.log_dir = os.path.join(self.log_dir, f"{self.start_time}-{self.game_id}")
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os.makedirs(self.log_dir, exist_ok=True)
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# Gather Player Names
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if human_name:
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ai_names = random_names(number_of_players - 1, human_name)
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self.human_index = random_index(number_of_players)
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else:
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ai_names = random_names(number_of_players)
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self.human_index = None
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-
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-
# Choose Chameleon
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self.chameleon_index = random_index(number_of_players)
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# Add Players
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self.players = []
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@@ -78,13 +87,46 @@ class Game:
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return formatted_responses
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-
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-
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-
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async def start(self):
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"""Starts the game."""
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-
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self.player_responses = []
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herd_animal = random_animal()
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@@ -93,21 +135,33 @@ class Game:
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while not winner:
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# Phase I: Collect Player Animal Descriptions
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-
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-
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prompt = format_prompt("chameleon_animal", player_responses=self.format_responses())
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else:
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prompt = format_prompt("herd_animal", animal=herd_animal, player_responses=self.format_responses())
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# Get Player Animal Description
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response = await
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self.player_responses.append({"sender": player.name, "response": response.description})
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# Phase II: Chameleon Decides if they want to guess the animal (secretly)
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-
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-
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if response.decision.lower() == "guess":
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chameleon_will_guess = True
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@@ -117,20 +171,33 @@ class Game:
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# Phase III: Chameleon Guesses Animal or All Players Vote for Chameleon
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if chameleon_will_guess:
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# Chameleon Guesses Animal
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prompt = fetch_prompt("chameleon_guess_animal")
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response = await self.players[self.chameleon_index].respond_to(prompt, ChameleonGuessAnimalModel)
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if response.animal.lower() == herd_animal.lower():
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winner = "chameleon"
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else:
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winner = "herd"
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else:
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# All Players Vote for Chameleon
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player_votes = []
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for player in self.players:
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-
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# Get Player Vote
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response = await player.respond_to(prompt, VoteModel)
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@@ -140,18 +207,24 @@ class Game:
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# Add Vote to Player Votes
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player_votes.append(response.vote)
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-
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# Count Votes
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accused_player = count_chameleon_votes(player_votes)
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if accused_player:
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if accused_player == self.players[self.chameleon_index].name:
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winner = "herd"
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else:
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winner = "chameleon"
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print(f"Game Over! The {winner} wins!")
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# Assign Points
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# Chameleon Wins - 3 Points
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import os
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from datetime import datetime
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from colorama import Fore, Style
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from game_utils import *
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from models import *
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from player import Player
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# Default Values
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NUMBER_OF_PLAYERS = 5
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game_type = "streamlit"
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class Game:
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log_dir = os.path.join(os.pardir, "experiments")
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def __init__(
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self,
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number_of_players: int = NUMBER_OF_PLAYERS,
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human_name: str = None,
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verbose: bool = False # If there is a human player game will always be verbose
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):
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# This function is used to broadcast messages to the human player.
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# They are purely informative and do not affect the game.
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# Game ID
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self.game_id = game_id()
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self.start_time = datetime.now().strftime('%Y-%m-%d_%H-%M-%S')
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self.log_dir = os.path.join(self.log_dir, f"{self.start_time}-{self.game_id}")
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os.makedirs(self.log_dir, exist_ok=True)
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# Choose Chameleon
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self.chameleon_index = random_index(number_of_players)
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# Gather Player Names
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if human_name:
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ai_names = random_names(number_of_players - 1, human_name)
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self.human_index = random_index(number_of_players)
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self.verbose = True
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else:
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ai_names = random_names(number_of_players)
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self.human_index = None
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self.verbose = verbose
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# Add Players
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self.players = []
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return formatted_responses
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+
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def game_message(self, message: str, excluded_player: Player = None):
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"""Sends a message to all players. No response is expected."""
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for player in self.players:
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if player != excluded_player:
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player.prompt_queue.append(message)
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if player.controller_type == "human":
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print(message)
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@staticmethod
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async def instructional_message(message: str, player: Player, output_format: Type[BaseModel]):
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"""Sends a message to a specific player and gets their response."""
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response = await player.respond_to(message, output_format)
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return response
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# The following methods are used to broadcast messages to a human.
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def verbose_message(self, message: str):
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"""Sends a message for the human player to read. No response is expected."""
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if self.verbose:
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print(Fore.GREEN + message + Style.RESET_ALL)
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def debug_message(self, message: str):
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"""Sends a message for a human observer. These messages contain secret information about the players such as their role."""
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if self.debug:
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print(Fore.YELLOW + message + Style.RESET_ALL)
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# def game_setup(self):
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# """Sets up the game. This includes assigning roles and gathering player names."""
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# self.verbose_message("Setting up the game...")
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#
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# for i, player in enumerate(self.players):
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# if player.controller_type != "human":
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# self.verbose_message(f"Player {i + 1}: {player.name} - {player.role}")
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async def start(self):
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"""Starts the game."""
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self.verbose_message(("Welcome to Chameleon! This is a social deduction game powered by LLMs."))
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self.game_message(fetch_prompt("game_rules"))
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self.player_responses = []
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herd_animal = random_animal()
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while not winner:
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# Phase I: Collect Player Animal Descriptions
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self.game_message(f"Each player will now take turns describing themselves.")
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for current_player in self.players:
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if current_player.controller_type != "human":
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self.verbose_message(f"It's {current_player.name}'s turn to describe the animal.")
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self.verbose_message(f"{current_player.name} is thinking...")
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if current_player.role == "chameleon":
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prompt = format_prompt("chameleon_animal", player_responses=self.format_responses())
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else:
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prompt = format_prompt("herd_animal", animal=herd_animal, player_responses=self.format_responses())
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# Get Player Animal Description
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response = await self.instructional_message(prompt, current_player, AnimalDescriptionModel)
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self.player_responses.append({"sender": current_player.name, "response": response.description})
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self.game_message(f"{current_player.name}: {response.description}", current_player)
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# Phase II: Chameleon Decides if they want to guess the animal (secretly)
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self.game_message("All players have spoken. Now the chameleon will decide if they want to guess the animal or not.")
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if self.human_index != self.chameleon_index:
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self.verbose_message("The chameleon is thinking...")
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chameleon = self.players[self.chameleon_index]
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prompt = format_prompt("chameleon_guess_decision", player_responses=self.format_responses(exclude=chameleon.name))
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response = await chameleon.respond_to(prompt, ChameleonGuessDecisionModel)
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if response.decision.lower() == "guess":
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chameleon_will_guess = True
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# Phase III: Chameleon Guesses Animal or All Players Vote for Chameleon
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if chameleon_will_guess:
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# Chameleon Guesses Animal
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self.game_message(f"{chameleon.name} has revealed themselves to be the chameleon and is guessing the animal...", chameleon)
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prompt = fetch_prompt("chameleon_guess_animal")
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response = await self.players[self.chameleon_index].respond_to(prompt, ChameleonGuessAnimalModel)
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self.game_message(f"The chameleon guesses: {response.animal}")
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if response.animal.lower() == herd_animal.lower():
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self.game_message(f"The Chameleon has guessed the correct animal! The Chameleon wins!")
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winner = "chameleon"
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else:
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self.game_message(f"The Chameleon is incorrect, the true animal is a {herd_animal}. The Herd wins!")
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winner = "herd"
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else:
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# All Players Vote for Chameleon
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self.game_message("The chameleon has decided not to guess the animal. Now all players will vote on who they think the chameleon is.")
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player_votes = []
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for player in self.players:
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if player.controller_type != "human":
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self.verbose_message(f"It's {player.name}'s turn to vote.")
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self.verbose_message(f"{player.name} is thinking...")
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prompt = format_prompt("vote", player_responses=self.format_responses(exclude=player.name))
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# Get Player Vote
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response = await player.respond_to(prompt, VoteModel)
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# Add Vote to Player Votes
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player_votes.append(response.vote)
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self.game_message("All players have voted!")
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self.game_message(f"Votes: {player_votes}")
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# Count Votes
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accused_player = count_chameleon_votes(player_votes)
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if accused_player:
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self.game_message(f"The Herd has accused {accused_player} of being the Chameleon!")
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if accused_player == self.players[self.chameleon_index].name:
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self.game_message(f"{accused_player} is the Chameleon! The Herd wins!")
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winner = "herd"
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else:
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self.game_message(f"{accused_player} is not the Chameleon! The Chameleon wins!")
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self.game_message(f"The real Chameleon was {chameleon.name}.")
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winner = "chameleon"
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else:
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self.game_message("The Herd could not come to a consensus. We will play another round!")
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# Assign Points
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# Chameleon Wins - 3 Points
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src/main.py
CHANGED
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from game import Game
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import asyncio
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from player import Player
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def main():
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print("Please Enter your name
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name = input()
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-
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-
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-
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asyncio.run(game.start())
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from game import Game
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from player import Player
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import asyncio
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from player import Player
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def main():
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print("Please Enter your name, or leave blank to run an AI only game")
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name = input()
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if name:
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game = Game(human_name=name)
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else:
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game = Game()
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asyncio.run(game.start())
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src/player.py
CHANGED
@@ -12,17 +12,18 @@ from pydantic import BaseModel
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from game_utils import log
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from controllers import controller_from_name
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class Player:
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def __init__(
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self,
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name: str,
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controller: str,
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role: str,
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-
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log_filepath: str = None
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):
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self.name = name
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-
self.id =
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if controller == "human":
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self.controller_type = "human"
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@@ -34,6 +35,8 @@ class Player:
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self.role = role
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self.messages = []
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self.log_filepath = log_filepath
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if log_filepath:
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@@ -54,6 +57,10 @@ class Player:
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async def respond_to(self, prompt: str, output_format: Type[BaseModel], max_retries=3):
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"""Makes the player respond to a prompt. Returns the response in the specified format."""
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message = HumanMessage(content=prompt)
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output = await self.generate.ainvoke(message)
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if self.controller_type == "ai":
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from game_utils import log
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from controllers import controller_from_name
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+
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class Player:
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def __init__(
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self,
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19 |
name: str,
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20 |
controller: str,
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21 |
role: str,
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player_id: str = None,
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log_filepath: str = None
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):
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25 |
self.name = name
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self.id = player_id
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28 |
if controller == "human":
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29 |
self.controller_type = "human"
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self.role = role
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36 |
self.messages = []
|
37 |
|
38 |
+
self.prompt_queue = []
|
39 |
+
|
40 |
self.log_filepath = log_filepath
|
41 |
|
42 |
if log_filepath:
|
|
|
57 |
|
58 |
async def respond_to(self, prompt: str, output_format: Type[BaseModel], max_retries=3):
|
59 |
"""Makes the player respond to a prompt. Returns the response in the specified format."""
|
60 |
+
if self.prompt_queue:
|
61 |
+
# If there are prompts in the queue, add them to the current prompt
|
62 |
+
prompt = "\n".join(self.prompt_queue + [prompt])
|
63 |
+
|
64 |
message = HumanMessage(content=prompt)
|
65 |
output = await self.generate.ainvoke(message)
|
66 |
if self.controller_type == "ai":
|
src/prompts.py
CHANGED
@@ -64,9 +64,10 @@ class Task:
|
|
64 |
_game_rules = '''\
|
65 |
GAME RULES: You are playing a social deduction game where every player pretends the be the same animal.
|
66 |
During the round players go around the room and make an "I"-statement as if they were the animal.
|
67 |
-
All players know what animal they are pretending to be, except one who is known as the Chameleon.
|
68 |
-
The
|
69 |
-
|
|
|
70 |
'''
|
71 |
|
72 |
_herd_animal = """\
|
@@ -83,8 +84,6 @@ You don't know what animal the other players are, your goal is to deduce it usin
|
|
83 |
Starting with "I" describe yourself in 10 words or less as if you are the same animal as the other players.
|
84 |
If no one else has said anything try to say something generic that could be true of any animals.
|
85 |
If the other players realize you are the Chameleon you will LOSE.
|
86 |
-
Previously Mentioned Descriptions:
|
87 |
-
{player_responses}
|
88 |
Your Response: """
|
89 |
|
90 |
_all_responses = """\
|
@@ -109,8 +108,9 @@ Now it is time to vote. Choose from the players above who you think the Chameleo
|
|
109 |
"""
|
110 |
|
111 |
prompts = {
|
112 |
-
"
|
113 |
-
"
|
|
|
114 |
"chameleon_guess_decision": _all_responses + _chameleon_guess_decision,
|
115 |
"chameleon_guess_animal": _chameleon_guess_animal,
|
116 |
"vote": _all_responses + _vote_prompt
|
|
|
64 |
_game_rules = '''\
|
65 |
GAME RULES: You are playing a social deduction game where every player pretends the be the same animal.
|
66 |
During the round players go around the room and make an "I"-statement as if they were the animal.
|
67 |
+
All players know what animal they are pretending to be, except one who is known as the Chameleon.
|
68 |
+
The Chameleon and must blend in by providing details about the animal using context from other players.
|
69 |
+
The other players must be careful not to give away too much information with their responses so that Chameleon cannot guess the animal.
|
70 |
+
After all players have spoken, they vote on who they think the Chameleon is. \
|
71 |
'''
|
72 |
|
73 |
_herd_animal = """\
|
|
|
84 |
Starting with "I" describe yourself in 10 words or less as if you are the same animal as the other players.
|
85 |
If no one else has said anything try to say something generic that could be true of any animals.
|
86 |
If the other players realize you are the Chameleon you will LOSE.
|
|
|
|
|
87 |
Your Response: """
|
88 |
|
89 |
_all_responses = """\
|
|
|
108 |
"""
|
109 |
|
110 |
prompts = {
|
111 |
+
"game_rules": _game_rules,
|
112 |
+
"herd_animal": _herd_animal,
|
113 |
+
"chameleon_animal": _chameleon_animal,
|
114 |
"chameleon_guess_decision": _all_responses + _chameleon_guess_decision,
|
115 |
"chameleon_guess_animal": _chameleon_guess_animal,
|
116 |
"vote": _all_responses + _vote_prompt
|