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import streamlit as st
import numpy as np
from emoji import emojize
# Game constants
MAX_DICE = 5
MAX_PLAYERS = 4
DICE_SIDES = 6
# Game functions
def roll_dice(n):
return np.random.randint(1, DICE_SIDES + 1, n)
def display_dice(dice):
#return " ".join([emojize(":game_die:") for _ in range(dice)])
#return " ".join([emojize(":game_die:") for _ in range(dice.item())])
return " ".join([emojize(":game_die:") for _ in range(dice.flatten())])
def update_scores(scores, dice):
for i, score in enumerate(scores):
if dice[i] == DICE_SIDES:
scores[i] += 1
else:
scores[i] = 0
return scores
# Streamlit app setup
st.set_page_config(
page_title="Multiplayer Emoji Dice Game",
page_icon="🎲",
layout="centered",
)
st.title("Multiplayer Emoji Dice Game")
st.write("Roll the dice and try to get as many sixes as possible!")
# Game settings
players = st.slider("Number of players", 1, MAX_PLAYERS, 2, step=1)
dice_count = st.slider("Number of dice per player", 1, MAX_DICE, 2, step=1)
# Game logic
scores = [0 for _ in range(players)]
rolled_dice = roll_dice(players * dice_count)
scores = update_scores(scores, rolled_dice)
# Display game board
st.write(f"Player 1 rolled: {display_dice(rolled_dice[:dice_count])}")
if players > 1:
st.write(f"Player 2 rolled: {display_dice(rolled_dice[dice_count:])}")
st.write(f"Scores: {scores}")
# Update game state
if st.button("Roll again"):
scores = [0 for _ in range(players)]
rolled_dice = roll_dice(players * dice_count)
scores = update_scores(scores, rolled_dice)
st.write(f"Player 1 rolled: {display_dice(rolled_dice[:dice_count])}")
if players > 1:
st.write(f"Player 2 rolled: {display_dice(rolled_dice[dice_count:])}")
st.write(f"Scores: {scores}")