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import streamlit as st
import numpy as np
from emoji import emojize

# Game constants
MAX_DICE = 5
MAX_PLAYERS = 4
DICE_SIDES = 6

# Game functions
def roll_dice(n):
    return np.random.randint(1, DICE_SIDES + 1, n)

def display_dice(dice):
    #return " ".join([emojize(":game_die:") for _ in range(dice)])
    #return " ".join([emojize(":game_die:") for _ in range(dice.item())])
    return " ".join([emojize(":game_die:") for _ in range(dice.flatten())])
    
def update_scores(scores, dice):
    for i, score in enumerate(scores):
        if dice[i] == DICE_SIDES:
            scores[i] += 1
        else:
            scores[i] = 0
    return scores

# Streamlit app setup
st.set_page_config(
    page_title="Multiplayer Emoji Dice Game",
    page_icon="🎲",
    layout="centered",
)

st.title("Multiplayer Emoji Dice Game")
st.write("Roll the dice and try to get as many sixes as possible!")

# Game settings
players = st.slider("Number of players", 1, MAX_PLAYERS, 2, step=1)
dice_count = st.slider("Number of dice per player", 1, MAX_DICE, 2, step=1)

# Game logic
scores = [0 for _ in range(players)]
rolled_dice = roll_dice(players * dice_count)
scores = update_scores(scores, rolled_dice)

# Display game board
st.write(f"Player 1 rolled: {display_dice(rolled_dice[:dice_count])}")
if players > 1:
    st.write(f"Player 2 rolled: {display_dice(rolled_dice[dice_count:])}")

st.write(f"Scores: {scores}")

# Update game state
if st.button("Roll again"):
    scores = [0 for _ in range(players)]
    rolled_dice = roll_dice(players * dice_count)
    scores = update_scores(scores, rolled_dice)
    st.write(f"Player 1 rolled: {display_dice(rolled_dice[:dice_count])}")
    if players > 1:
        st.write(f"Player 2 rolled: {display_dice(rolled_dice[dice_count:])}")
    st.write(f"Scores: {scores}")