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Update index.html
Browse files- index.html +474 -103
index.html
CHANGED
@@ -1,124 +1,495 @@
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<!-- index.html -->
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<!DOCTYPE html>
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<html>
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<head>
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</head>
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<body>
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setupLighting(); setupGround(); setupPlayer();
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raycaster=new THREE.Raycaster(); mouse=new THREE.Vector2();
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renderer=new THREE.WebGLRenderer({antialias:true});
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renderer.setSize(window.innerWidth,window.innerHeight);
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renderer.shadowMap.enabled=true; document.body.appendChild(renderer.domElement);
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loadObjects(); restoreUnsavedState();
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window.addEventListener('mousemove',onMouseMove,false);
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window.addEventListener('click',onDocClick,false);
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window.addEventListener('keydown',onKeyDown);
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window.addEventListener('keyup',onKeyUp);
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window.teleportPlayer=teleportPlayer;
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window.getSaveDataAndPosition=getSaveDataAndPosition;
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window.resetNewlyPlacedObjects=resetNewlyPlacedObjects;
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setInterval(pollGameState,5000);
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animate();
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}
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function animate(){requestAnimationFrame(animate);renderer.render(scene,camera);}
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init();
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<title>Three.js Infinite World</title>
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<style>
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body { margin: 0; overflow: hidden; }
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canvas { display: block; }
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</style>
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<!-- New: Polling function for game state -->
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<script>
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// Poll the shared game state every 5 seconds (for demonstration)
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function pollGameState() {
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console.log("Polling updated game state:", window.GAME_STATE);
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// Here you could update the scene based on the new state.
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}
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setInterval(pollGameState, 5000);
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</script>
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/[email protected]/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.163.0/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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let scene, camera, renderer, playerMesh;
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let raycaster, mouse;
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const keysPressed = {};
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const playerSpeed = 0.15;
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let newlyPlacedObjects = []; // Track objects added THIS session for saving
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const placeholderPlots = new Set();
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const groundMeshes = {}; // Store ground mesh references
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// --- Session Storage Key ---
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const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
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// --- Injected State from Streamlit ---
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const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
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const plotsMetadata = window.PLOTS_METADATA || [];
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const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
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const plotWidth = window.PLOT_WIDTH || 50.0;
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const plotDepth = window.PLOT_DEPTH || 50.0;
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const groundMaterial = new THREE.MeshStandardMaterial({
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color: 0x55aa55, roughness: 0.9, metalness: 0.1, side: THREE.DoubleSide
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});
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const placeholderGroundMaterial = new THREE.MeshStandardMaterial({
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color: 0x448844, roughness: 0.95, metalness: 0.1, side: THREE.DoubleSide
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});
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// βββ Helper to tag every object/group with type & unique ID ββββββββββββββ
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function createObjectBase(type) {
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return { userData: { type: type, obj_id: THREE.MathUtils.generateUUID() } };
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}
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// βββ Primitive creators βββββββββββββββββββββββββββββββββββββββββββββββββ
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function createSimpleHouse() {
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const base = createObjectBase("Simple House");
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const group = new THREE.Group();
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Object.assign(group, base);
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const mat1 = new THREE.MeshStandardMaterial({ color: 0xffccaa, roughness: 0.8 });
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const mat2 = new THREE.MeshStandardMaterial({ color: 0xaa5533, roughness: 0.7 });
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const m1 = new THREE.Mesh(new THREE.BoxGeometry(2, 1.5, 2.5), mat1);
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m1.position.y = 1.5/2;
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m1.castShadow = m1.receiveShadow = true;
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group.add(m1);
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const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8, 1, 4), mat2);
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m2.position.y = 1.5 + 0.5;
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m2.rotation.y = Math.PI/4;
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m2.castShadow = m2.receiveShadow = true;
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group.add(m2);
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return group;
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}
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function createTree() {
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const base = createObjectBase("Tree");
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const group = new THREE.Group();
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Object.assign(group, base);
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const matTrunk = new THREE.MeshStandardMaterial({ color: 0x8B4513, roughness: 0.9 });
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const matFoliage = new THREE.MeshStandardMaterial({ color: 0x228B22, roughness: 0.8 });
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const trunk = new THREE.Mesh(new THREE.CylinderGeometry(0.3, 0.4, 2, 8), matTrunk);
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trunk.position.y = 1;
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trunk.castShadow = trunk.receiveShadow = true;
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group.add(trunk);
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const foliage = new THREE.Mesh(new THREE.IcosahedronGeometry(1.2, 0), matFoliage);
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foliage.position.y = 2.8;
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foliage.castShadow = foliage.receiveShadow = true;
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group.add(foliage);
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return group;
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}
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function createRock() {
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const base = createObjectBase("Rock");
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const mat = new THREE.MeshStandardMaterial({ color: 0xaaaaaa, roughness: 0.8, metalness: 0.1 });
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const rock = new THREE.Mesh(new THREE.IcosahedronGeometry(0.7, 0), mat);
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Object.assign(rock, base);
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rock.position.y = 0.35;
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rock.rotation.set(Math.random()*Math.PI, Math.random()*Math.PI, 0);
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rock.castShadow = rock.receiveShadow = true;
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return rock;
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}
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function createFencePost() {
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const base = createObjectBase("Fence Post");
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const mat = new THREE.MeshStandardMaterial({ color: 0xdeb887, roughness: 0.9 });
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const post = new THREE.Mesh(new THREE.BoxGeometry(0.2, 1.5, 0.2), mat);
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Object.assign(post, base);
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post.position.y = 0.75;
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post.castShadow = post.receiveShadow = true;
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return post;
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}
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// βββ 1. Cyberpunk City Builder Kit ββββββββββββββββββββββββββββββββββββββββ
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function createCyberpunkWallPanel({
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width=2, height=3, depth=0.2,
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baseMat={ color:0x555555, metalness:0.8, roughness:0.4 },
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trimMat={ emissive:0x00ffff, emissiveIntensity:1.2 },
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position=new THREE.Vector3()
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} = {}) {
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const panelBase = new THREE.BoxGeometry(width, height, depth);
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const panel = new THREE.Mesh(panelBase, new THREE.MeshStandardMaterial(baseMat));
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panel.position.copy(position);
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return panel;
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}
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function createRooftopACUnit({
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width=1, height=0.5, depth=1,
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matProps={ color:0x777777, roughness:0.7, metalness:0.3 },
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position=new THREE.Vector3()
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} = {}) {
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const unit = new THREE.Mesh(
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new THREE.BoxGeometry(width, height, depth),
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new THREE.MeshStandardMaterial(matProps)
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);
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unit.position.copy(position);
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return unit;
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}
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function createHolographicWindowDisplay({
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width=1.5, height=1, position=new THREE.Vector3()
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} = {}) {
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const geom = new THREE.PlaneGeometry(width, height);
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const mat = new THREE.MeshBasicMaterial({
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color:0xffffff, transparent:true, opacity:0.6
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});
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const disp = new THREE.Mesh(geom, mat);
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disp.position.copy(position);
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return disp;
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}
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function createGreebleSet({
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count=10, scale=0.2, position=new THREE.Vector3()
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} = {}) {
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const grp = new THREE.Group();
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for(let i=0; i<count; i++){
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const dx = (Math.random()-0.5)*2;
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const dy = (Math.random()-0.5)*2;
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const dz = (Math.random()-0.5)*0.2;
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const g = new THREE.Mesh(
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new THREE.BoxGeometry(scale, scale, scale),
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new THREE.MeshStandardMaterial({ color:0x444444, roughness:0.6, metalness:0.4 })
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);
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g.position.copy(position).add(new THREE.Vector3(dx,dy,dz));
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grp.add(g);
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}
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return grp;
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}
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function createCyberpunkKit() {
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const base = createObjectBase("Cyberpunk City Builder Kit");
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const kit = new THREE.Group();
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Object.assign(kit, base);
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kit.add(createCyberpunkWallPanel({ position:new THREE.Vector3(0,1,0) }));
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kit.add(createRooftopACUnit({ position:new THREE.Vector3(3,0.5,0) }));
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kit.add(createHolographicWindowDisplay({ position:new THREE.Vector3(6,1,0) }));
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kit.add(createGreebleSet({ position:new THREE.Vector3(9,0,0) }));
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return kit;
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}
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// βββ 2. POLYGON β Fantasy Kingdom Pack βββββββββββββββββββββββββββββββββββ
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function createKingFigure({ position=new THREE.Vector3() } = {}) {
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const base = createObjectBase("POLYGON - Fantasy Kingdom Pack");
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const mesh = new THREE.Mesh(
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182 |
+
new THREE.CylinderGeometry(0.3,0.5,1.8,6),
|
183 |
+
new THREE.MeshStandardMaterial({ color:0xffd700, metalness:0.9, roughness:0.2 })
|
184 |
+
);
|
185 |
+
Object.assign(mesh, base);
|
186 |
+
mesh.position.copy(position);
|
187 |
+
return mesh;
|
188 |
+
}
|
189 |
+
function createSoldierFigure({ position=new THREE.Vector3() } = {}) {
|
190 |
+
const base = createObjectBase("POLYGON - Fantasy Kingdom Pack");
|
191 |
+
const mesh = new THREE.Mesh(
|
192 |
+
new THREE.BoxGeometry(0.5,1.6,0.4),
|
193 |
+
new THREE.MeshStandardMaterial({ color:0x888888, metalness:0.6, roughness:0.4 })
|
194 |
+
);
|
195 |
+
Object.assign(mesh, base);
|
196 |
+
mesh.position.copy(position);
|
197 |
+
return mesh;
|
198 |
+
}
|
199 |
+
function createMageFigure({ position=new THREE.Vector3() } = {}) {
|
200 |
+
const base = createObjectBase("POLYGON - Fantasy Kingdom Pack");
|
201 |
+
const mesh = new THREE.Mesh(
|
202 |
+
new THREE.ConeGeometry(0.4,1.5,6),
|
203 |
+
new THREE.MeshStandardMaterial({ color:0x9933ff, roughness:0.5 })
|
204 |
+
);
|
205 |
+
Object.assign(mesh, base);
|
206 |
+
mesh.position.copy(position);
|
207 |
+
return mesh;
|
208 |
+
}
|
209 |
+
function createFantasyKingdomPack() {
|
210 |
+
const grp = new THREE.Group();
|
211 |
+
Object.assign(grp, createObjectBase("POLYGON - Fantasy Kingdom Pack"));
|
212 |
+
grp.add(createKingFigure({ position:new THREE.Vector3(0,0,0) }));
|
213 |
+
grp.add(createSoldierFigure({ position:new THREE.Vector3(2,0,0) }));
|
214 |
+
grp.add(createMageFigure({ position:new THREE.Vector3(4,0,0) }));
|
215 |
+
return grp;
|
216 |
+
}
|
217 |
|
218 |
+
// βββ 3. HEROIC FANTASY CREATURES FULL PACK VOLΒ 1 βββββββββββββββββββββββββ
|
219 |
+
function createDemonicCreatureBase({ position=new THREE.Vector3() }={}) {
|
220 |
+
const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
|
221 |
+
const mesh = new THREE.Mesh(
|
222 |
+
new THREE.SphereGeometry(0.8,8,6),
|
223 |
+
new THREE.MeshStandardMaterial({ color:0x550000, roughness:0.7 })
|
224 |
+
);
|
225 |
+
Object.assign(mesh, base);
|
226 |
+
mesh.position.copy(position);
|
227 |
+
return mesh;
|
228 |
+
}
|
229 |
+
function createFantasyAnimalBase({ position=new THREE.Vector3() }={}) {
|
230 |
+
const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
|
231 |
+
const mesh = new THREE.Mesh(
|
232 |
+
new THREE.BoxGeometry(1.2,0.6,2),
|
233 |
+
new THREE.MeshStandardMaterial({ color:0x665533, roughness:0.8 })
|
234 |
+
);
|
235 |
+
Object.assign(mesh, base);
|
236 |
+
mesh.position.copy(position);
|
237 |
+
return mesh;
|
238 |
+
}
|
239 |
+
function createFantasyLizardBase({ position=new THREE.Vector3() }={}) {
|
240 |
+
const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
|
241 |
+
const mesh = new THREE.Mesh(
|
242 |
+
new THREE.ConeGeometry(0.3,1,6),
|
243 |
+
new THREE.MeshStandardMaterial({ color:0x339933, roughness:0.6 })
|
244 |
+
);
|
245 |
+
Object.assign(mesh, base);
|
246 |
+
mesh.position.copy(position);
|
247 |
+
return mesh;
|
248 |
+
}
|
249 |
+
function createLivingDeadBase({ position=new THREE.Vector3() }={}) {
|
250 |
+
const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
|
251 |
+
const mesh = new THREE.Mesh(
|
252 |
+
new THREE.BoxGeometry(0.8,1.8,0.5),
|
253 |
+
new THREE.MeshStandardMaterial({ color:0x777777, roughness:0.9 })
|
254 |
+
);
|
255 |
+
Object.assign(mesh, base);
|
256 |
+
mesh.position.copy(position);
|
257 |
+
return mesh;
|
258 |
+
}
|
259 |
+
function createFantasyVillainBase({ position=new THREE.Vector3() }={}) {
|
260 |
+
const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
|
261 |
+
const mesh = new THREE.Mesh(
|
262 |
+
new THREE.OctahedronGeometry(0.9,0),
|
263 |
+
new THREE.MeshStandardMaterial({ color:0x220022, roughness:0.7 })
|
264 |
+
);
|
265 |
+
Object.assign(mesh, base);
|
266 |
+
mesh.position.copy(position);
|
267 |
+
return mesh;
|
268 |
+
}
|
269 |
+
function createMythologicalCreatureBase({ position=new THREE.Vector3() }={}) {
|
270 |
+
const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
|
271 |
+
const mesh = new THREE.Mesh(
|
272 |
+
new THREE.TorusKnotGeometry(0.5,0.2,100,16),
|
273 |
+
new THREE.MeshStandardMaterial({ color:0xdddd00, roughness:0.5 })
|
274 |
+
);
|
275 |
+
Object.assign(mesh, base);
|
276 |
+
mesh.position.copy(position);
|
277 |
+
return mesh;
|
278 |
+
}
|
279 |
+
function createHeroicFantasyCreaturesPack() {
|
280 |
+
const grp = new THREE.Group();
|
281 |
+
Object.assign(grp, createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1"));
|
282 |
+
grp.add(createDemonicCreatureBase({ position:new THREE.Vector3(0,0,0) }));
|
283 |
+
grp.add(createFantasyAnimalBase({ position:new THREE.Vector3(3,0,0) }));
|
284 |
+
grp.add(createFantasyLizardBase({ position:new THREE.Vector3(6,0,0) }));
|
285 |
+
grp.add(createLivingDeadBase({ position:new THREE.Vector3(9,0,0) }));
|
286 |
+
grp.add(createFantasyVillainBase({ position:new THREE.Vector3(12,0,0) }));
|
287 |
+
grp.add(createMythologicalCreatureBase({ position:new THREE.Vector3(15,0,0) }));
|
288 |
+
return grp;
|
289 |
+
}
|
290 |
|
291 |
+
// βββ 4. POLYGON β Apocalypse Pack (Low Poly) βββββββββββββββββββββββββββββ
|
292 |
+
function createZombieFigure({ position=new THREE.Vector3() }={}) {
|
293 |
+
const base = createObjectBase("POLYGON - Apocalypse Pack");
|
294 |
+
const mesh = new THREE.Mesh(
|
295 |
+
new THREE.BoxGeometry(0.5,1.7,0.4),
|
296 |
+
new THREE.MeshStandardMaterial({ color:0x445544, roughness:0.9 })
|
297 |
+
);
|
298 |
+
Object.assign(mesh, base);
|
299 |
+
mesh.position.copy(position);
|
300 |
+
return mesh;
|
301 |
+
}
|
302 |
+
function createSurvivorFigure({ position=new THREE.Vector3() }={}) {
|
303 |
+
const base = createObjectBase("POLYGON - Apocalypse Pack");
|
304 |
+
const mesh = new THREE.Mesh(
|
305 |
+
new THREE.BoxGeometry(0.5,1.7,0.4),
|
306 |
+
new THREE.MeshStandardMaterial({ color:0x885522, roughness:0.7 })
|
307 |
+
);
|
308 |
+
Object.assign(mesh, base);
|
309 |
+
mesh.position.copy(position);
|
310 |
+
return mesh;
|
311 |
+
}
|
312 |
+
function createBackpack({ position=new THREE.Vector3() }={}) {
|
313 |
+
const base = createObjectBase("POLYGON - Apocalypse Pack");
|
314 |
+
const mesh = new THREE.Mesh(
|
315 |
+
new THREE.BoxGeometry(0.6,0.8,0.3),
|
316 |
+
new THREE.MeshStandardMaterial({ color:0x333333, roughness:0.8 })
|
317 |
+
);
|
318 |
+
Object.assign(mesh, base);
|
319 |
+
mesh.position.copy(position);
|
320 |
+
return mesh;
|
321 |
+
}
|
322 |
+
function createMakeshiftArmor({ position=new THREE.Vector3() }={}) {
|
323 |
+
const base = createObjectBase("POLYGON - Apocalypse Pack");
|
324 |
+
const mesh = new THREE.Mesh(
|
325 |
+
new THREE.BoxGeometry(1,1.2,0.2),
|
326 |
+
new THREE.MeshStandardMaterial({ color:0x555555, roughness:0.9 })
|
327 |
+
);
|
328 |
+
Object.assign(mesh, base);
|
329 |
+
mesh.position.copy(position);
|
330 |
+
return mesh;
|
331 |
+
}
|
332 |
+
function createBuggyFrame({ position=new THREE.Vector3() }={}) {
|
333 |
+
const base = createObjectBase("POLYGON - Apocalypse Pack");
|
334 |
+
const mesh = new THREE.Mesh(
|
335 |
+
new THREE.BoxGeometry(2,0.5,1.2),
|
336 |
+
new THREE.MeshStandardMaterial({ color:0x666666, roughness:0.7 })
|
337 |
+
);
|
338 |
+
Object.assign(mesh, base);
|
339 |
+
mesh.position.copy(position);
|
340 |
+
return mesh;
|
341 |
+
}
|
342 |
+
function createApocalypsePack() {
|
343 |
+
const grp = new THREE.Group();
|
344 |
+
Object.assign(grp, createObjectBase("POLYGON - Apocalypse Pack"));
|
345 |
+
grp.add(createZombieFigure({ position:new THREE.Vector3(0,0,0) }));
|
346 |
+
grp.add(createSurvivorFigure({ position:new THREE.Vector3(3,0,0) }));
|
347 |
+
grp.add(createBackpack({ position:new THREE.Vector3(6,0,0) }));
|
348 |
+
grp.add(createMakeshiftArmor({ position:new THREE.Vector3(9,0,0) }));
|
349 |
+
grp.add(createBuggyFrame({ position:new THREE.Vector3(12,0,0) }));
|
350 |
+
return grp;
|
351 |
+
}
|
352 |
|
353 |
+
// βββ Existing loader that places from Python data ββββββββββββββββββββββββ
|
354 |
+
function createAndPlaceObject(objData, isNewObject) {
|
355 |
+
let loadedObject = null;
|
356 |
+
switch (objData.type) {
|
357 |
+
case "Simple House": loadedObject = createSimpleHouse(); break;
|
358 |
+
case "Tree": loadedObject = createTree(); break;
|
359 |
+
case "Rock": loadedObject = createRock(); break;
|
360 |
+
case "Fence Post": loadedObject = createFencePost(); break;
|
361 |
+
case "Cyberpunk City Builder Kit":
|
362 |
+
loadedObject = createCyberpunkKit(); break;
|
363 |
+
case "POLYGON - Fantasy Kingdom Pack":
|
364 |
+
loadedObject = createFantasyKingdomPack(); break;
|
365 |
+
case "HEROIC FANTASY CREATURES FULL PACK VOLΒ 1":
|
366 |
+
loadedObject = createHeroicFantasyCreaturesPack(); break;
|
367 |
+
case "POLYGON - Apocalypse Pack":
|
368 |
+
loadedObject = createApocalypsePack(); break;
|
369 |
+
default: console.warn("Unknown object type in data:", objData.type); break;
|
370 |
+
}
|
371 |
+
if (loadedObject) {
|
372 |
+
// position & rotation from CSV or JSON
|
373 |
+
if (objData.position && objData.position.x !== undefined) {
|
374 |
+
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
375 |
+
} else if (objData.pos_x !== undefined) {
|
376 |
+
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
377 |
+
}
|
378 |
+
if (objData.rotation) {
|
379 |
+
loadedObject.rotation.set(
|
380 |
+
objData.rotation._x, objData.rotation._y, objData.rotation._z
|
381 |
+
);
|
382 |
+
} else if (objData.rot_x !== undefined) {
|
383 |
+
loadedObject.rotation.set(
|
384 |
+
objData.rot_x, objData.rot_y, objData.rot_z
|
385 |
+
);
|
386 |
+
}
|
387 |
+
scene.add(loadedObject);
|
388 |
+
if (isNewObject) newlyPlacedObjects.push(loadedObject);
|
389 |
+
return loadedObject;
|
390 |
+
}
|
391 |
+
return null;
|
392 |
+
}
|
393 |
|
394 |
+
// βββ Setup, Animate etc. (unchanged) ββββββββββββββββββββββββββββββββββββ
|
395 |
+
function init() {
|
396 |
+
scene = new THREE.Scene();
|
397 |
+
scene.background = new THREE.Color(0xabcdef);
|
398 |
+
const aspect = window.innerWidth / window.innerHeight;
|
399 |
+
camera = new THREE.PerspectiveCamera(60, aspect, 0.1, 4000);
|
400 |
+
camera.position.set(0,15,20);
|
401 |
+
camera.lookAt(0,0,0);
|
402 |
+
scene.add(camera);
|
403 |
+
setupLighting();
|
404 |
+
setupInitialGround();
|
405 |
+
setupPlayer();
|
406 |
+
raycaster = new THREE.Raycaster();
|
407 |
+
mouse = new THREE.Vector2();
|
408 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
409 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
410 |
+
renderer.shadowMap.enabled = true;
|
411 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
412 |
+
document.body.appendChild(renderer.domElement);
|
413 |
+
loadInitialObjects();
|
414 |
+
restoreUnsavedState();
|
415 |
+
document.addEventListener('mousemove', onMouseMove, false);
|
416 |
+
document.addEventListener('click', onDocumentClick, false);
|
417 |
+
window.addEventListener('resize', onWindowResize, false);
|
418 |
+
document.addEventListener('keydown', onKeyDown);
|
419 |
+
document.addEventListener('keyup', onKeyUp);
|
420 |
+
window.teleportPlayer = teleportPlayer;
|
421 |
+
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
422 |
+
window.resetNewlyPlacedObjects = resetNewlyPlacedObjects;
|
423 |
+
console.log("Three.js Initialized. World ready.");
|
424 |
+
animate();
|
425 |
+
}
|
426 |
|
427 |
+
// βββ Click to place logic βββββββββββββββββββββββββββββββββββββββββββββββ
|
428 |
+
function onDocumentClick(event) {
|
429 |
+
if (selectedObjectType === "None") return;
|
430 |
+
const grounds = Object.values(groundMeshes);
|
431 |
+
if (!grounds.length) return;
|
432 |
+
raycaster.setFromCamera(mouse, camera);
|
433 |
+
const hits = raycaster.intersectObjects(grounds);
|
434 |
+
if (hits.length) {
|
435 |
+
const pt = hits[0].point;
|
436 |
+
let newObj = null;
|
437 |
+
switch (selectedObjectType) {
|
438 |
+
case "Simple House": newObj = createSimpleHouse(); break;
|
439 |
+
case "Tree": newObj = createTree(); break;
|
440 |
+
case "Rock": newObj = createRock(); break;
|
441 |
+
case "Fence Post": newObj = createFencePost(); break;
|
442 |
+
case "Cyberpunk City Builder Kit":
|
443 |
+
newObj = createCyberpunkKit(); break;
|
444 |
+
case "POLYGON - Fantasy Kingdom Pack":
|
445 |
+
newObj = createFantasyKingdomPack(); break;
|
446 |
+
case "HEROIC FANTASY CREATURES FULL PACK VOLΒ 1":
|
447 |
+
newObj = createHeroicFantasyCreaturesPack(); break;
|
448 |
+
case "POLYGON - Apocalypse Pack":
|
449 |
+
newObj = createApocalypsePack(); break;
|
450 |
+
default: return;
|
451 |
+
}
|
452 |
+
if (newObj) {
|
453 |
+
newObj.position.copy(pt);
|
454 |
+
newObj.position.y += 0.01;
|
455 |
+
scene.add(newObj);
|
456 |
+
newlyPlacedObjects.push(newObj);
|
457 |
+
saveUnsavedState();
|
458 |
+
console.log(`Placed new ${selectedObjectType}. Unsaved total: ${newlyPlacedObjects.length}`);
|
459 |
+
}
|
460 |
+
}
|
461 |
+
}
|
462 |
|
463 |
+
// βββ Rest of your functions: save/restore state, movement, animate, etc. ββ
|
464 |
+
function saveUnsavedState() { /* unchanged */ }
|
465 |
+
function restoreUnsavedState() { /* unchanged */ }
|
466 |
+
function clearUnsavedState() { /* unchanged */ }
|
467 |
+
function teleportPlayer(x,z) { /* unchanged */ }
|
468 |
+
function getSaveDataAndPosition() { /* unchanged */ }
|
469 |
+
function resetNewlyPlacedObjects() { /* unchanged */ }
|
470 |
+
function updatePlayerMovement() { /* unchanged */ }
|
471 |
+
function checkAndExpandGround() { /* unchanged */ }
|
472 |
+
function updateCamera() { /* unchanged */ }
|
473 |
+
function onMouseMove(event) {
|
474 |
+
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
475 |
+
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
476 |
+
}
|
477 |
+
function onKeyDown(e) { keysPressed[e.code] = true; }
|
478 |
+
function onKeyUp(e) { keysPressed[e.code] = false; }
|
479 |
+
function onWindowResize() {
|
480 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
481 |
+
camera.updateProjectionMatrix();
|
482 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
483 |
+
}
|
484 |
+
function animate() {
|
485 |
+
requestAnimationFrame(animate);
|
486 |
+
updatePlayerMovement();
|
487 |
+
updateCamera();
|
488 |
+
renderer.render(scene, camera);
|
489 |
+
}
|
490 |
|
491 |
+
// βββ Kick it off ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
492 |
+
init();
|
493 |
+
</script>
|
|
|
|
|
|
|
|
|
494 |
</body>
|
495 |
+
</html>
|