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Update app.py
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app.py
CHANGED
@@ -1,11 +1,10 @@
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# app.py
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import streamlit as st # π Streamlit magic
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import streamlit.components.v1 as components # πΌοΈ Embed custom HTML/JS
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import os # π File operations
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import json # π JSON encoding/decoding
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import pandas as pd # π DataFrame handling
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import uuid # π Unique IDs
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import math # β Math
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import time # β³ Time utilities
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from gamestate import GameState # πΌ Shared game-state singleton
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'rot_x', 'rot_y', 'rot_z', 'rot_order'
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]
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# ποΈ Ensure directory for
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os.makedirs(SAVE_DIR, exist_ok=True)
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#
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@st.cache_data(ttl=3600)
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def load_kits():
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try:
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with open("kits.json", "r", encoding="utf-8") as f:
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return json.load(f)
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except FileNotFoundError:
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st.error("kits.json missing! π¦")
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return {}
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except Exception as e:
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st.error(f"Error loading kits.json: {e}")
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return {}
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kits = load_kits() # π name β module list
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# --- Existing load/save/state functions ---
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@st.cache_data(ttl=3600)
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def load_plot_metadata():
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try:
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except Exception as e:
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st.error(f"Error
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return []
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parsed = []
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for fn in
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try:
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parts = fn[:-4].split('_') #
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gx = int(parts[1][1:])
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parsed.append({
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'id': fn[:-4],
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'
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'name': name,
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'x_offset': gx*PLOT_WIDTH,
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'z_offset': gz*PLOT_DEPTH
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})
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except:
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st.warning(f"
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parsed.sort(key=lambda p: (p['grid_x'], p['grid_z']))
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return parsed
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def load_plot_objects(filename, x_offset, z_offset):
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path = os.path.join(SAVE_DIR, filename)
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try:
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df = pd.read_csv(path)
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if not all(c in df.columns for c in ['type','pos_x','pos_y','pos_z']):
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st.warning(f"Missing cols in {filename}")
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return []
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df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in df.index]))
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for col, default in [('rot_x',0.0),('rot_y',0.0),('rot_z',0.0),('rot_order','XYZ')]:
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if col not in df.columns:
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objs = []
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for _,
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o =
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o['pos_x'] += x_offset
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objs.append(o)
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return objs
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except
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return []
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def save_plot_data(filename, objects_list, px, pz):
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path = os.path.join(SAVE_DIR, filename)
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if not isinstance(objects_list, list):
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st.error("Invalid save
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return False
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for o in objects_list:
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pos=o.get('position',
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rel.append({
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'obj_id':oid,'type':typ,
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'pos_x':pos['x']-px,'pos_y':pos['y'],'pos_z':pos['z']-pz,
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'rot_x':rot.get('_x',0.0),'rot_y':rot.get('_y',0.0),
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})
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try:
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pd.DataFrame(rel,columns=CSV_COLUMNS).to_csv(path,index=False)
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st.success(f"Saved {len(rel)} to {filename}")
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return True
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except Exception as e:
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st.error(f"Save failed: {e}")
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return False
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@st.cache_resource
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def get_game_state():
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return GameState(save_dir=SAVE_DIR,csv_filename=
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game_state=get_game_state()
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# π§ Session defaults
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st.session_state.setdefault('selected_object','None')
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# π Load
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plots_metadata=load_plot_metadata()
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all_initial_objects=[]
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for p in plots_metadata:
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all_initial_objects+=load_plot_objects(p['filename'],p['x_offset'],p['z_offset'])
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# π₯οΈ Sidebar UI
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with st.sidebar:
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st.title("ποΈ World Controls")
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st.header("
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st.markdown("---")
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st.header("πΎ Save Work")
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if st.button("πΎ Save Current Work"):
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from streamlit_js_eval import streamlit_js_eval
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streamlit_js_eval(js_code="getSaveDataAndPosition();",key="js_save_processor")
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st.rerun()
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#
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st.header("π Infinite Shared 3D World")
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st.caption("
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# π Inject state into JS
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"ALL_INITIAL_OBJECTS":all_initial_objects,
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"PLOTS_METADATA":plots_metadata,
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"SELECTED_OBJECT_TYPE":st.session_state.selected_object,
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"PLOT_WIDTH":PLOT_WIDTH,
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"PLOT_DEPTH":PLOT_DEPTH,
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"GAME_STATE":game_state.get_state()
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"KITS":kits
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}
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try:
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<script>
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window.ALL_INITIAL_OBJECTS={json.dumps(
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window.PLOTS_METADATA={json.dumps(
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window.SELECTED_OBJECT_TYPE={json.dumps(
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window.PLOT_WIDTH={json.dumps(
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window.PLOT_DEPTH={json.dumps(
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window.GAME_STATE={json.dumps(
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</script>
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"""
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components.html(
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except FileNotFoundError:
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st.error("index.html missing!")
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except Exception as e:
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st.error(f"HTML inject
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import streamlit as st # π Streamlit magic
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import streamlit.components.v1 as components # πΌοΈ Embed custom HTML/JS
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import os # π File operations
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import json # π JSON encoding/decoding
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import pandas as pd # π DataFrame handling
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import uuid # π Unique IDs
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import math # β Math utils
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import time # β³ Time utilities
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from gamestate import GameState # πΌ Shared game-state singleton
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'rot_x', 'rot_y', 'rot_z', 'rot_order'
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]
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# ποΈ Ensure directory for plots exists
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os.makedirs(SAVE_DIR, exist_ok=True)
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@st.cache_data(ttl=3600) # π Cache for 1h
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def load_plot_metadata():
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# π Scan SAVE_DIR for plot CSVs
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try:
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plot_files = [f for f in os.listdir(SAVE_DIR)
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if f.endswith(".csv") and f.startswith("plot_X")]
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except FileNotFoundError:
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st.error(f"Folder '{SAVE_DIR}' missing! π¨")
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return []
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except Exception as e:
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st.error(f"Error reading '{SAVE_DIR}': {e}")
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return []
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parsed = []
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for fn in plot_files:
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try:
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parts = fn[:-4].split('_') # strip .csv
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gx = int(parts[1][1:]) # X index
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gz = int(parts[2][1:]) # Z index
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name = " ".join(parts[3:]) if len(parts)>3 else f"Plot({gx},{gz})"
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parsed.append({
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'id': fn[:-4],
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'filename': fn,
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'grid_x': gx,
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'grid_z': gz,
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'name': name,
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'x_offset': gx * PLOT_WIDTH,
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'z_offset': gz * PLOT_DEPTH
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})
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except Exception:
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st.warning(f"Skip invalid file: {fn}")
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parsed.sort(key=lambda p: (p['grid_x'], p['grid_z']))
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return parsed
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def load_plot_objects(filename, x_offset, z_offset):
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# π₯ Load objects from a plot CSV and shift by offsets
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path = os.path.join(SAVE_DIR, filename)
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try:
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df = pd.read_csv(path)
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# π‘οΈ Ensure essentials exist
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if not all(c in df.columns for c in ['type','pos_x','pos_y','pos_z']):
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st.warning(f"Missing cols in {filename} π§")
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return []
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# π Guarantee obj_id
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df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in df.index]))
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# π Fill missing rotation
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for col, default in [('rot_x',0.0),('rot_y',0.0),('rot_z',0.0),('rot_order','XYZ')]:
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if col not in df.columns:
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df[col] = default
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objs = []
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for _, row in df.iterrows():
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o = row.to_dict()
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o['pos_x'] += x_offset
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o['pos_z'] += z_offset
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objs.append(o)
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return objs
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except FileNotFoundError:
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st.error(f"CSV not found: {filename}")
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return []
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except pd.errors.EmptyDataError:
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return []
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except Exception as e:
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st.error(f"Load error {filename}: {e}")
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return []
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def save_plot_data(filename, objects_list, px, pz):
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# πΎ Save list of new objects relative to plot origin
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path = os.path.join(SAVE_DIR, filename)
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if not isinstance(objects_list, list):
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st.error("π Invalid data format for save")
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return False
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rel = []
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for o in objects_list:
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pos = o.get('position', {})
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rot = o.get('rotation', {})
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typ = o.get('type','Unknown')
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oid = o.get('obj_id', str(uuid.uuid4()))
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# π Skip bad objects
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if not all(k in pos for k in ['x','y','z']) or typ=='Unknown':
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continue
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rel.append({
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'obj_id': oid, 'type': typ,
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'pos_x': pos['x']-px, 'pos_y': pos['y'], 'pos_z': pos['z']-pz,
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'rot_x': rot.get('_x',0.0), 'rot_y': rot.get('_y',0.0),
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'rot_z': rot.get('_z',0.0), 'rot_order': rot.get('_order','XYZ')
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})
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try:
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pd.DataFrame(rel, columns=CSV_COLUMNS).to_csv(path, index=False)
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st.success(f"π Saved {len(rel)} to {filename}")
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return True
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except Exception as e:
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st.error(f"Save failed: {e}")
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return False
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# π Singleton for global world state
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@st.cache_resource
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def get_game_state():
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return GameState(save_dir=SAVE_DIR, csv_filename="world_state.csv")
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game_state = get_game_state()
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# π§ Session state defaults
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st.session_state.setdefault('selected_object','None')
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st.session_state.setdefault('new_plot_name','')
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st.session_state.setdefault('js_save_data_result',None)
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# π Load everything
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plots_metadata = load_plot_metadata()
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all_initial_objects = []
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for p in plots_metadata:
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all_initial_objects += load_plot_objects(p['filename'], p['x_offset'], p['z_offset'])
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# π₯οΈ Sidebar UI
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with st.sidebar:
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st.title("ποΈ World Controls")
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st.header("π Navigate Plots")
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cols = st.columns(2)
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i = 0
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for p in sorted(plots_metadata, key=lambda x:(x['grid_x'],x['grid_z'])):
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label = f"β‘οΈ {p['name']} ({p['grid_x']},{p['grid_z']})"
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if cols[i].button(label, key=f"nav_{p['id']}"):
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try:
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from streamlit_js_eval import streamlit_js_eval
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js = f"teleportPlayer({p['x_offset']+PLOT_WIDTH/2},{p['z_offset']+PLOT_DEPTH/2});"
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streamlit_js_eval(js_code=js, key=f"tp_{p['id']}")
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except Exception as e:
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st.error(f"TP fail: {e}")
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i = (i+1)%2
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st.markdown("---")
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st.header("π² Place Objects")
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opts = ["None","Simple House","Tree","Rock","Fence Post"]
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idx = opts.index(st.session_state.selected_object) if st.session_state.selected_object in opts else 0
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sel = st.selectbox("Select:", opts, index=idx, key="selected_object_widget")
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if sel != st.session_state.selected_object:
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st.session_state.selected_object = sel
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st.markdown("---")
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st.header("πΎ Save Work")
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if st.button("πΎ Save Current Work", key="save_button"):
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from streamlit_js_eval import streamlit_js_eval
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streamlit_js_eval(js_code="getSaveDataAndPosition();", key="js_save_processor")
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st.rerun()
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# π¨ Handle incoming save data
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raw = st.session_state.get("js_save_processor")
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if raw:
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st.info("π¬ Got save data!")
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ok=False
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try:
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pay = json.loads(raw) if isinstance(raw,str) else raw
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pos, objs = pay.get('playerPosition'), pay.get('objectsToSave')
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if isinstance(objs,list) and pos:
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gx, gz = math.floor(pos['x']/PLOT_WIDTH), math.floor(pos['z']/PLOT_DEPTH)
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fn = f"plot_X{gx}_Z{gz}.csv"
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if save_plot_data(fn, objs, gx*PLOT_WIDTH, gz*PLOT_DEPTH):
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load_plot_metadata.clear()
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try:
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from streamlit_js_eval import streamlit_js_eval
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streamlit_js_eval(js_code="resetNewlyPlacedObjects();", key="reset_js")
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except:
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pass
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game_state.update_state(objs)
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ok=True
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if not ok:
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st.error("β Save error")
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except Exception as e:
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st.error(f"Err: {e}")
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st.session_state.js_save_processor=None
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if ok: st.rerun()
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# π Main view
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st.header("π Infinite Shared 3D World")
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st.caption("β‘οΈ Explore, click to build, πΎ to save!")
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# π Inject state into JS
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state = {
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"ALL_INITIAL_OBJECTS": all_initial_objects,
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"PLOTS_METADATA": plots_metadata,
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"SELECTED_OBJECT_TYPE": st.session_state.selected_object,
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"PLOT_WIDTH": PLOT_WIDTH,
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"PLOT_DEPTH": PLOT_DEPTH,
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"GAME_STATE": game_state.get_state()
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}
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try:
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with open('index.html','r',encoding='utf-8') as f:
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html = f.read()
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script = f"""
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<script>
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window.ALL_INITIAL_OBJECTS = {json.dumps(state['ALL_INITIAL_OBJECTS'])};
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window.PLOTS_METADATA = {json.dumps(state['PLOTS_METADATA'])};
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224 |
+
window.SELECTED_OBJECT_TYPE = {json.dumps(state['SELECTED_OBJECT_TYPE'])};
|
225 |
+
window.PLOT_WIDTH = {json.dumps(state['PLOT_WIDTH'])};
|
226 |
+
window.PLOT_DEPTH = {json.dumps(state['PLOT_DEPTH'])};
|
227 |
+
window.GAME_STATE = {json.dumps(state['GAME_STATE'])};
|
228 |
+
console.log('π State injected!', {{
|
229 |
+
objs: window.ALL_INITIAL_OBJECTS.length,
|
230 |
+
plots: window.PLOTS_METADATA.length,
|
231 |
+
gs: window.GAME_STATE.length
|
232 |
+
}});
|
233 |
</script>
|
234 |
"""
|
235 |
+
html = html.replace('</head>', script + '\n</head>', 1)
|
236 |
+
components.html(html, height=750, scrolling=False)
|
237 |
except FileNotFoundError:
|
238 |
+
st.error("β index.html missing!")
|
239 |
except Exception as e:
|
240 |
+
st.error(f"π± HTML inject failed: {e}")
|