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Update index.html
Browse files- index.html +168 -476
index.html
CHANGED
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<!DOCTYPE html>
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<html>
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<head>
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<script>
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// Poll the shared game state every 5 seconds (for demonstration)
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function pollGameState() {
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console.log("Polling updated game state:", window.GAME_STATE);
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// Here you could update the scene based on the new state.
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}
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setInterval(pollGameState, 5000);
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</script>
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/[email protected]/build/three.module.js",
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"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
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}
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}
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</script>
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let raycaster, mouse;
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const keysPressed = {};
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const playerSpeed = 0.15;
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let newlyPlacedObjects = []; // Track objects added THIS session for saving
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const placeholderPlots = new Set();
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const groundMeshes = {}; // Store ground mesh references
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// --- Session Storage Key ---
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const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
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// --- Injected State from Streamlit ---
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const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
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const plotsMetadata = window.PLOTS_METADATA || [];
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const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
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const plotWidth = window.PLOT_WIDTH || 50.0;
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const plotDepth = window.PLOT_DEPTH || 50.0;
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const groundMaterial = new THREE.MeshStandardMaterial({
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color: 0x55aa55, roughness: 0.9, metalness: 0.1, side: THREE.DoubleSide
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});
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const placeholderGroundMaterial = new THREE.MeshStandardMaterial({
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color: 0x448844, roughness: 0.95, metalness: 0.1, side: THREE.DoubleSide
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});
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const mat1 = new THREE.MeshStandardMaterial({ color: 0xffccaa, roughness: 0.8 });
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const mat2 = new THREE.MeshStandardMaterial({ color: 0xaa5533, roughness: 0.7 });
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const m1 = new THREE.Mesh(new THREE.BoxGeometry(2, 1.5, 2.5), mat1);
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m1.position.y = 1.5/2;
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m1.castShadow = m1.receiveShadow = true;
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group.add(m1);
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const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8, 1, 4), mat2);
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m2.position.y = 1.5 + 0.5;
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m2.rotation.y = Math.PI/4;
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m2.castShadow = m2.receiveShadow = true;
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group.add(m2);
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return group;
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}
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}
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const unit = new THREE.Mesh(
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new THREE.BoxGeometry(width, height, depth),
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new THREE.MeshStandardMaterial(matProps)
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);
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unit.position.copy(position);
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return unit;
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}
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function createHolographicWindowDisplay({
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width=1.5, height=1, position=new THREE.Vector3()
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} = {}) {
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const geom = new THREE.PlaneGeometry(width, height);
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const mat = new THREE.MeshBasicMaterial({
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color:0xffffff, transparent:true, opacity:0.6
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});
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const disp = new THREE.Mesh(geom, mat);
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disp.position.copy(position);
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return disp;
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}
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function createGreebleSet({
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count=10, scale=0.2, position=new THREE.Vector3()
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} = {}) {
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const grp = new THREE.Group();
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for(let i=0; i<count; i++){
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const dx = (Math.random()-0.5)*2;
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const dy = (Math.random()-0.5)*2;
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const dz = (Math.random()-0.5)*0.2;
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const g = new THREE.Mesh(
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new THREE.BoxGeometry(scale, scale, scale),
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new THREE.MeshStandardMaterial({ color:0x444444, roughness:0.6, metalness:0.4 })
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);
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g.position.copy(position).add(new THREE.Vector3(dx,dy,dz));
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grp.add(g);
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}
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return grp;
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}
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function createCyberpunkKit() {
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const base = createObjectBase("Cyberpunk City Builder Kit");
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const kit = new THREE.Group();
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Object.assign(kit, base);
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kit.add(createCyberpunkWallPanel({ position:new THREE.Vector3(0,1,0) }));
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kit.add(createRooftopACUnit({ position:new THREE.Vector3(3,0.5,0) }));
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kit.add(createHolographicWindowDisplay({ position:new THREE.Vector3(6,1,0) }));
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kit.add(createGreebleSet({ position:new THREE.Vector3(9,0,0) }));
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return kit;
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}
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mesh.position.copy(position);
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return mesh;
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}
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function createSoldierFigure({ position=new THREE.Vector3() } = {}) {
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const base = createObjectBase("POLYGON - Fantasy Kingdom Pack");
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(0.5,1.6,0.4),
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new THREE.MeshStandardMaterial({ color:0x888888, metalness:0.6, roughness:0.4 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createMageFigure({ position=new THREE.Vector3() } = {}) {
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const base = createObjectBase("POLYGON - Fantasy Kingdom Pack");
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const mesh = new THREE.Mesh(
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new THREE.ConeGeometry(0.4,1.5,6),
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new THREE.MeshStandardMaterial({ color:0x9933ff, roughness:0.5 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createFantasyKingdomPack() {
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const grp = new THREE.Group();
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Object.assign(grp, createObjectBase("POLYGON - Fantasy Kingdom Pack"));
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grp.add(createKingFigure({ position:new THREE.Vector3(0,0,0) }));
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grp.add(createSoldierFigure({ position:new THREE.Vector3(2,0,0) }));
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grp.add(createMageFigure({ position:new THREE.Vector3(4,0,0) }));
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return grp;
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}
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(1.2,0.6,2),
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new THREE.MeshStandardMaterial({ color:0x665533, roughness:0.8 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createFantasyLizardBase({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
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const mesh = new THREE.Mesh(
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new THREE.ConeGeometry(0.3,1,6),
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new THREE.MeshStandardMaterial({ color:0x339933, roughness:0.6 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createLivingDeadBase({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(0.8,1.8,0.5),
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new THREE.MeshStandardMaterial({ color:0x777777, roughness:0.9 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createFantasyVillainBase({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
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const mesh = new THREE.Mesh(
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new THREE.OctahedronGeometry(0.9,0),
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new THREE.MeshStandardMaterial({ color:0x220022, roughness:0.7 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createMythologicalCreatureBase({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1");
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const mesh = new THREE.Mesh(
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new THREE.TorusKnotGeometry(0.5,0.2,100,16),
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new THREE.MeshStandardMaterial({ color:0xdddd00, roughness:0.5 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createHeroicFantasyCreaturesPack() {
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const grp = new THREE.Group();
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Object.assign(grp, createObjectBase("HEROIC FANTASY CREATURES FULL PACK VOLΒ 1"));
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grp.add(createDemonicCreatureBase({ position:new THREE.Vector3(0,0,0) }));
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grp.add(createFantasyAnimalBase({ position:new THREE.Vector3(3,0,0) }));
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grp.add(createFantasyLizardBase({ position:new THREE.Vector3(6,0,0) }));
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grp.add(createLivingDeadBase({ position:new THREE.Vector3(9,0,0) }));
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grp.add(createFantasyVillainBase({ position:new THREE.Vector3(12,0,0) }));
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grp.add(createMythologicalCreatureBase({ position:new THREE.Vector3(15,0,0) }));
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return grp;
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}
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createSurvivorFigure({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("POLYGON - Apocalypse Pack");
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(0.5,1.7,0.4),
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new THREE.MeshStandardMaterial({ color:0x885522, roughness:0.7 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createBackpack({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("POLYGON - Apocalypse Pack");
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(0.6,0.8,0.3),
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new THREE.MeshStandardMaterial({ color:0x333333, roughness:0.8 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createMakeshiftArmor({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("POLYGON - Apocalypse Pack");
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(1,1.2,0.2),
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new THREE.MeshStandardMaterial({ color:0x555555, roughness:0.9 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createBuggyFrame({ position=new THREE.Vector3() }={}) {
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const base = createObjectBase("POLYGON - Apocalypse Pack");
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const mesh = new THREE.Mesh(
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new THREE.BoxGeometry(2,0.5,1.2),
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new THREE.MeshStandardMaterial({ color:0x666666, roughness:0.7 })
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);
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Object.assign(mesh, base);
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mesh.position.copy(position);
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return mesh;
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}
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function createApocalypsePack() {
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const grp = new THREE.Group();
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Object.assign(grp, createObjectBase("POLYGON - Apocalypse Pack"));
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grp.add(createZombieFigure({ position:new THREE.Vector3(0,0,0) }));
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grp.add(createSurvivorFigure({ position:new THREE.Vector3(3,0,0) }));
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grp.add(createBackpack({ position:new THREE.Vector3(6,0,0) }));
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grp.add(createMakeshiftArmor({ position:new THREE.Vector3(9,0,0) }));
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grp.add(createBuggyFrame({ position:new THREE.Vector3(12,0,0) }));
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return grp;
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}
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case "Fence Post": loadedObject = createFencePost(); break;
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case "Cyberpunk City Builder Kit":
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loadedObject = createCyberpunkKit(); break;
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case "POLYGON - Fantasy Kingdom Pack":
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loadedObject = createFantasyKingdomPack(); break;
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case "HEROIC FANTASY CREATURES FULL PACK VOLΒ 1":
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loadedObject = createHeroicFantasyCreaturesPack(); break;
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case "POLYGON - Apocalypse Pack":
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loadedObject = createApocalypsePack(); break;
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default: console.warn("Unknown object type in data:", objData.type); break;
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}
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if (loadedObject) {
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// position & rotation from CSV or JSON
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if (objData.position && objData.position.x !== undefined) {
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loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
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} else if (objData.pos_x !== undefined) {
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loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
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}
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if (objData.rotation) {
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loadedObject.rotation.set(
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objData.rotation._x, objData.rotation._y, objData.rotation._z
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);
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} else if (objData.rot_x !== undefined) {
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loadedObject.rotation.set(
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objData.rot_x, objData.rot_y, objData.rot_z
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);
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}
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scene.add(loadedObject);
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if (isNewObject) newlyPlacedObjects.push(loadedObject);
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return loadedObject;
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}
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return null;
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}
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setupInitialGround();
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setupPlayer();
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raycaster = new THREE.Raycaster();
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mouse = new THREE.Vector2();
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.body.appendChild(renderer.domElement);
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loadInitialObjects();
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restoreUnsavedState();
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document.addEventListener('mousemove', onMouseMove, false);
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document.addEventListener('click', onDocumentClick, false);
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window.addEventListener('resize', onWindowResize, false);
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document.addEventListener('keydown', onKeyDown);
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document.addEventListener('keyup', onKeyUp);
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window.teleportPlayer = teleportPlayer;
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window.getSaveDataAndPosition = getSaveDataAndPosition;
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window.resetNewlyPlacedObjects = resetNewlyPlacedObjects;
|
423 |
-
console.log("Three.js Initialized. World ready.");
|
424 |
-
animate();
|
425 |
-
}
|
426 |
|
427 |
-
|
428 |
-
|
429 |
-
|
430 |
-
|
431 |
-
|
432 |
-
|
433 |
-
const hits = raycaster.intersectObjects(grounds);
|
434 |
-
if (hits.length) {
|
435 |
-
const pt = hits[0].point;
|
436 |
-
let newObj = null;
|
437 |
-
switch (selectedObjectType) {
|
438 |
-
case "Simple House": newObj = createSimpleHouse(); break;
|
439 |
-
case "Tree": newObj = createTree(); break;
|
440 |
-
case "Rock": newObj = createRock(); break;
|
441 |
-
case "Fence Post": newObj = createFencePost(); break;
|
442 |
-
case "Cyberpunk City Builder Kit":
|
443 |
-
newObj = createCyberpunkKit(); break;
|
444 |
-
case "POLYGON - Fantasy Kingdom Pack":
|
445 |
-
newObj = createFantasyKingdomPack(); break;
|
446 |
-
case "HEROIC FANTASY CREATURES FULL PACK VOLΒ 1":
|
447 |
-
newObj = createHeroicFantasyCreaturesPack(); break;
|
448 |
-
case "POLYGON - Apocalypse Pack":
|
449 |
-
newObj = createApocalypsePack(); break;
|
450 |
-
default: return;
|
451 |
-
}
|
452 |
-
if (newObj) {
|
453 |
-
newObj.position.copy(pt);
|
454 |
-
newObj.position.y += 0.01;
|
455 |
-
scene.add(newObj);
|
456 |
-
newlyPlacedObjects.push(newObj);
|
457 |
-
saveUnsavedState();
|
458 |
-
console.log(`Placed new ${selectedObjectType}. Unsaved total: ${newlyPlacedObjects.length}`);
|
459 |
-
}
|
460 |
-
}
|
461 |
-
}
|
462 |
|
463 |
-
|
464 |
-
|
465 |
-
|
466 |
-
|
467 |
-
|
468 |
-
|
469 |
-
|
470 |
-
|
471 |
-
|
472 |
-
function updateCamera() { /* unchanged */ }
|
473 |
-
function onMouseMove(event) {
|
474 |
-
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
475 |
-
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
476 |
-
}
|
477 |
-
function onKeyDown(e) { keysPressed[e.code] = true; }
|
478 |
-
function onKeyUp(e) { keysPressed[e.code] = false; }
|
479 |
-
function onWindowResize() {
|
480 |
-
camera.aspect = window.innerWidth / window.innerHeight;
|
481 |
-
camera.updateProjectionMatrix();
|
482 |
-
renderer.setSize(window.innerWidth, window.innerHeight);
|
483 |
-
}
|
484 |
-
function animate() {
|
485 |
-
requestAnimationFrame(animate);
|
486 |
-
updatePlayerMovement();
|
487 |
-
updateCamera();
|
488 |
-
renderer.render(scene, camera);
|
489 |
-
}
|
490 |
|
491 |
-
|
492 |
-
|
493 |
-
|
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|
494 |
</body>
|
495 |
</html>
|
|
|
1 |
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
<head>
|
4 |
+
<meta charset="UTF-8" />
|
5 |
+
<title>Infinite World</title>
|
6 |
+
<style>
|
7 |
+
body { margin:0; overflow:hidden; }
|
8 |
+
canvas { display:block; }
|
9 |
+
</style>
|
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|
10 |
|
11 |
+
<script type="module">
|
12 |
+
import * as THREE from 'three';
|
13 |
+
// β¦ your existing three.js init, camera, lights, renderer, controls β¦
|
|
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|
14 |
|
15 |
+
// βββ Primitive helpers ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
16 |
+
function createBox({width, height, depth, materialProps, position}) {
|
17 |
+
const geom = new THREE.BoxGeometry(width, height, depth);
|
18 |
+
const mat = new THREE.MeshStandardMaterial(materialProps);
|
19 |
+
const mesh = new THREE.Mesh(geom, mat);
|
20 |
+
mesh.position.copy(position);
|
21 |
+
return mesh;
|
22 |
+
}
|
23 |
+
// β¦ any other helpers like createPlane(), createSplineTube(), createParticles() β¦
|
24 |
|
25 |
+
// βββ Existing simple creators βββββββββββββββββββββββββββββββββββββββββββ
|
26 |
+
// function createSimpleHouse(...) { β¦ }
|
27 |
+
// function createTree(...) { β¦ }
|
28 |
+
// function createRock(...) { β¦ }
|
29 |
+
// function createFencePost(...) { β¦ }
|
|
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|
30 |
|
31 |
+
// βββ 1. Cyberpunk City Builder Kit ββββββββββββββββββββββββββββββββββββββββ
|
32 |
+
function createCyberpunkWallPanel({
|
33 |
+
width=2, height=3, depth=0.2,
|
34 |
+
baseMaterial={ color:0x555555, metalness:0.8, roughness:0.4 },
|
35 |
+
trimMaterial={ emissive:0x00ffff, emissiveIntensity:1.2 },
|
36 |
+
windowCutouts=true, doorCutouts=false,
|
37 |
+
position=new THREE.Vector3()
|
38 |
+
}) {
|
39 |
+
const panel = createBox({ width, height, depth, materialProps: baseMaterial, position });
|
40 |
+
// trim
|
41 |
+
const trim = createBox({
|
42 |
+
width: width * 0.1, height: height, depth: depth + 0.01,
|
43 |
+
materialProps: trimMaterial,
|
44 |
+
position: position.clone().add(new THREE.Vector3(width/2 + 0.05, 0, 0))
|
45 |
+
});
|
46 |
+
panel.add(trim);
|
47 |
+
// TODO: boolean cutouts for windows/doors
|
48 |
+
return panel;
|
49 |
+
}
|
50 |
|
51 |
+
function createRooftopACUnit({
|
52 |
+
width=1, height=0.5, depth=1,
|
53 |
+
materialProps={ color:0x777777, roughness:0.7, metalness:0.3 },
|
54 |
+
position=new THREE.Vector3()
|
55 |
+
}) {
|
56 |
+
const unit = createBox({ width, height, depth, materialProps, position });
|
57 |
+
// grill detail, pipes, etc.
|
58 |
+
return unit;
|
59 |
+
}
|
|
|
60 |
|
61 |
+
function createHolographicWindowDisplay({
|
62 |
+
width=1.5, height=1, position=new THREE.Vector3()
|
63 |
+
}) {
|
64 |
+
const planeMat = new THREE.MeshBasicMaterial({
|
65 |
+
color: 0xffffff, transparent:true, opacity:0.6
|
66 |
+
});
|
67 |
+
const geom = new THREE.PlaneGeometry(width, height);
|
68 |
+
const display = new THREE.Mesh(geom, planeMat);
|
69 |
+
display.position.copy(position);
|
70 |
+
// animate emissive shader parameter hereβ¦
|
71 |
+
return display;
|
72 |
+
}
|
73 |
|
74 |
+
function createGreebleSet({
|
75 |
+
count=10, scale=0.2, position=new THREE.Vector3()
|
76 |
+
}) {
|
77 |
+
const group = new THREE.Group();
|
78 |
+
for(let i=0; i<count; i++){
|
79 |
+
const x = (Math.random()-0.5)*2;
|
80 |
+
const y = (Math.random()-0.5)*2;
|
81 |
+
const z = (Math.random()-0.5)*0.2;
|
82 |
+
const pebble = createBox({
|
83 |
+
width: scale, height: scale, depth: scale,
|
84 |
+
materialProps:{ color:0x444444, roughness:0.6, metalness:0.4 },
|
85 |
+
position: position.clone().add(new THREE.Vector3(x,y,z))
|
86 |
+
});
|
87 |
+
group.add(pebble);
|
88 |
+
}
|
89 |
+
return group;
|
90 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
91 |
|
92 |
+
function createCyberpunkKit(position=new THREE.Vector3()) {
|
93 |
+
const kit = new THREE.Group();
|
94 |
+
kit.add(createCyberpunkWallPanel({ position: position.clone() }));
|
95 |
+
kit.add(createRooftopACUnit({ position: position.clone().add(new THREE.Vector3(3,0,0)) }));
|
96 |
+
kit.add(createHolographicWindowDisplay({ position: position.clone().add(new THREE.Vector3(6,1,0)) }));
|
97 |
+
kit.add(createGreebleSet({ position: position.clone().add(new THREE.Vector3(9,0,0)) }));
|
98 |
+
scene.add(kit);
|
99 |
+
}
|
|
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|
|
|
100 |
|
101 |
+
// βββ 2. POLYGON β Fantasy Kingdom Pack βββββββββββββββββββββββββββββββββββ
|
102 |
+
function createKingFigure({
|
103 |
+
scale=1, materialProps={ color:0xffd700, metalness:0.9, roughness:0.2 },
|
104 |
+
position=new THREE.Vector3()
|
105 |
+
}) {
|
106 |
+
// placeholder lowβpoly silhouette
|
107 |
+
const geom = new THREE.CylinderGeometry(0.3*scale, 0.5*scale, 1.8*scale, 6);
|
108 |
+
const mesh = new THREE.Mesh(geom, new THREE.MeshStandardMaterial(materialProps));
|
109 |
+
mesh.position.copy(position);
|
110 |
+
return mesh;
|
111 |
+
}
|
112 |
+
function createSoldierFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
|
113 |
+
function createMageFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
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|
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|
|
|
|
114 |
|
115 |
+
function createFantasyKingdomPack(position=new THREE.Vector3()) {
|
116 |
+
const pack = new THREE.Group();
|
117 |
+
pack.add(createKingFigure({ position }));
|
118 |
+
pack.add(createSoldierFigure({ position: position.clone().add(new THREE.Vector3(2,0,0)) }));
|
119 |
+
pack.add(createMageFigure({ position: position.clone().add(new THREE.Vector3(4,0,0)) }));
|
120 |
+
scene.add(pack);
|
121 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
122 |
|
123 |
+
// βββ 3. HEROIC FANTASY CREATURES FULL PACK VOLΒ 1 βββββββββββββββββββββββββ
|
124 |
+
function createDemonicCreatureBase({ position=new THREE.Vector3() }) { /*β¦*/ }
|
125 |
+
function createFantasyAnimalBase({ position=new THREE.Vector3() }) { /*β¦*/ }
|
126 |
+
function createFantasyLizardBase({ position=new THREE.Vector3() }) { /*β¦*/ }
|
127 |
+
function createLivingDeadBase({ position=new THREE.Vector3() }) { /*β¦*/ }
|
128 |
+
function createFantasyVillainBase({ position=new THREE.Vector3() }) { /*β¦*/ }
|
129 |
+
function createMythologicalCreatureBase({ position=new THREE.Vector3() }) { /*β¦*/ }
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
130 |
|
131 |
+
function createHeroicFantasyCreaturesPack(position=new THREE.Vector3()) {
|
132 |
+
const grp = new THREE.Group();
|
133 |
+
grp.add(createDemonicCreatureBase({ position }));
|
134 |
+
grp.add(createFantasyAnimalBase({ position: position.clone().add(new THREE.Vector3(3,0,0)) }));
|
135 |
+
grp.add(createFantasyLizardBase({ position: position.clone().add(new THREE.Vector3(6,0,0)) }));
|
136 |
+
grp.add(createLivingDeadBase({ position: position.clone().add(new THREE.Vector3(9,0,0)) }));
|
137 |
+
grp.add(createFantasyVillainBase({ position: position.clone().add(new THREE.Vector3(12,0,0)) }));
|
138 |
+
grp.add(createMythologicalCreatureBase({ position: position.clone().add(new THREE.Vector3(15,0,0)) }));
|
139 |
+
scene.add(grp);
|
140 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
141 |
|
142 |
+
// βββ 4. POLYGON β Apocalypse Pack βββββββββββββββββββββββββββββββββββββββββ
|
143 |
+
function createZombieFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
|
144 |
+
function createSurvivorFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
|
145 |
+
function createBackpack({ position=new THREE.Vector3() }) { /*β¦*/ }
|
146 |
+
function createMakeshiftArmor({ position=new THREE.Vector3() }) { /*β¦*/ }
|
147 |
+
function createBuggyFrame({ position=new THREE.Vector3() }) { /*β¦*/ }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
148 |
|
149 |
+
function createApocalypsePack(position=new THREE.Vector3()) {
|
150 |
+
const pack = new THREE.Group();
|
151 |
+
pack.add(createZombieFigure({ position }));
|
152 |
+
pack.add(createSurvivorFigure({ position: position.clone().add(new THREE.Vector3(3,0,0)) }));
|
153 |
+
pack.add(createBackpack({ position: position.clone().add(new THREE.Vector3(6,0,0)) }));
|
154 |
+
pack.add(createMakeshiftArmor({ position: position.clone().add(new THREE.Vector3(9,0,0)) }));
|
155 |
+
pack.add(createBuggyFrame({ position: position.clone().add(new THREE.Vector3(12,0,0)) }));
|
156 |
+
scene.add(pack);
|
157 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
158 |
|
159 |
+
// βββ Hook into your existing objectβplacement switch βββββββββββββββββββββ
|
160 |
+
window.placeObject = function(type, position) {
|
161 |
+
switch(type) {
|
162 |
+
case 'Cyberpunk City Builder Kit':
|
163 |
+
createCyberpunkKit(position);
|
164 |
+
break;
|
165 |
+
case 'POLYGON - Fantasy Kingdom Pack':
|
166 |
+
createFantasyKingdomPack(position);
|
167 |
+
break;
|
168 |
+
case 'HEROIC FANTASY CREATURES FULL PACKΒ VOLΒ 1':
|
169 |
+
createHeroicFantasyCreaturesPack(position);
|
170 |
+
break;
|
171 |
+
case 'POLYGON - Apocalypse Pack':
|
172 |
+
createApocalypsePack(position);
|
173 |
+
break;
|
174 |
+
|
175 |
+
// β¦ your existing cases for Simple House, Tree, etc. β¦
|
176 |
+
}
|
177 |
+
};
|
178 |
+
|
179 |
+
// βββ Initialize scene βββββββββββββββββββββββββββββββββββββββββββββββββββ
|
180 |
+
init();
|
181 |
+
</script>
|
182 |
+
</head>
|
183 |
+
<body>
|
184 |
+
<canvas id="canvas"></canvas>
|
185 |
+
<!-- your existing teleportPlayer, getSaveDataAndPosition hooks, etc. -->
|
186 |
</body>
|
187 |
</html>
|