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Added neural network playground code from GitHub
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// Initialize drag and drop functionality
function initializeDragAndDrop() {
const nodeItems = document.querySelectorAll('.node-item');
const canvas = document.getElementById('network-canvas');
let draggedNode = null;
let offsetX, offsetY;
let isDragging = false;
let isConnecting = false;
let startNode = null;
let connectionLine = null;
let nodeCounter = {};
// Track layers for proper architecture building
let networkLayers = {
layers: [],
connections: []
};
// Add event listeners to draggable items
nodeItems.forEach(item => {
item.addEventListener('dragstart', handleDragStart);
});
// Canvas events for dropping nodes
canvas.addEventListener('dragover', handleDragOver);
canvas.addEventListener('drop', handleDrop);
// Handle drag start event
function handleDragStart(e) {
draggedNode = this;
e.dataTransfer.setData('text/plain', this.getAttribute('data-type'));
// Set a ghost image for drag (optional)
const ghost = this.cloneNode(true);
ghost.style.opacity = '0.5';
document.body.appendChild(ghost);
e.dataTransfer.setDragImage(ghost, 0, 0);
setTimeout(() => {
document.body.removeChild(ghost);
}, 0);
}
// Handle drag over event
function handleDragOver(e) {
e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
}
// Handle drop event to create new nodes on the canvas
function handleDrop(e) {
e.preventDefault();
// Hide the canvas hint when nodes are added
const canvasHint = document.querySelector('.canvas-hint');
if (canvasHint) {
canvasHint.style.display = 'none';
}
const nodeType = e.dataTransfer.getData('text/plain');
if (nodeType) {
// Generate unique layer ID
const layerId = window.neuralNetwork.getNextLayerId(nodeType);
// Create a new node on the canvas
const canvasNode = document.createElement('div');
canvasNode.className = `canvas-node ${nodeType}-node`;
canvasNode.setAttribute('data-type', nodeType);
canvasNode.setAttribute('data-id', layerId);
// Set node position
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
canvasNode.style.left = `${x}px`;
canvasNode.style.top = `${y}px`;
// Set node content based on type
let nodeName, dimensions, units;
switch(nodeType) {
case 'input':
nodeName = 'Input Layer';
dimensions = '1 × 28 × 28';
break;
case 'hidden':
// Customize if it's the first hidden layer
const hiddenCount = document.querySelectorAll('.canvas-node[data-type="hidden"]').length;
units = hiddenCount === 0 ? 128 : 64;
nodeName = `Hidden Layer ${hiddenCount + 1}`;
dimensions = `${units}`;
break;
case 'output':
nodeName = 'Output Layer';
dimensions = '10';
break;
case 'conv':
const convCount = document.querySelectorAll('.canvas-node[data-type="conv"]').length;
const filters = 32 * (convCount + 1);
nodeName = `Conv2D ${convCount + 1}`;
dimensions = `${filters} × 26 × 26`;
break;
case 'pool':
const poolCount = document.querySelectorAll('.canvas-node[data-type="pool"]').length;
nodeName = `MaxPool ${poolCount + 1}`;
dimensions = '32 × 13 × 13';
break;
default:
nodeName = 'Neural Node';
dimensions = '64';
}
canvasNode.innerHTML = `
<div class="node-title">${nodeName}</div>
<div class="node-id">${layerId}</div>
<div class="node-dimensions">${dimensions}</div>
<div class="node-port port-in"></div>
<div class="node-port port-out"></div>
<div class="node-controls">
<button class="node-edit-btn" title="Edit layer parameters"><i class="icon">⚙️</i></button>
<button class="node-delete-btn" title="Delete layer"><i class="icon">🗑️</i></button>
</div>
`;
// Store dimensions for hover display
canvasNode.setAttribute('data-dimensions', dimensions);
canvasNode.setAttribute('data-name', nodeName);
// Add to network layers
const layerInfo = {
id: layerId,
type: nodeType,
name: nodeName,
dimensions: dimensions,
position: { x, y }
};
networkLayers.layers.push(layerInfo);
// Add to canvas
canvas.appendChild(canvasNode);
// Add events for moving nodes on the canvas
canvasNode.addEventListener('mousedown', startDrag);
// Connection handling
const portIn = canvasNode.querySelector('.port-in');
const portOut = canvasNode.querySelector('.port-out');
portOut.addEventListener('mousedown', (e) => {
e.stopPropagation();
startConnection(canvasNode, e);
});
portIn.addEventListener('mouseup', (e) => {
e.stopPropagation();
endConnection(canvasNode);
});
// Button event listeners
const editBtn = canvasNode.querySelector('.node-edit-btn');
if (editBtn) {
editBtn.addEventListener('click', (e) => {
e.stopPropagation();
openLayerEditor(canvasNode);
});
}
const deleteBtn = canvasNode.querySelector('.node-delete-btn');
if (deleteBtn) {
deleteBtn.addEventListener('click', (e) => {
e.stopPropagation();
deleteNode(canvasNode);
});
}
// Update node parameters (for sequential model validation)
updateLayerConnectivity();
}
}
// Start dragging an existing node on the canvas
function startDrag(e) {
if (isConnecting) return;
// Only start drag if not clicking on buttons or ports
if (e.target.closest('.node-controls') || e.target.closest('.node-port')) {
return;
}
isDragging = true;
const target = e.target.closest('.canvas-node');
const rect = target.getBoundingClientRect();
// Calculate offset
offsetX = e.clientX - rect.left;
offsetY = e.clientY - rect.top;
document.addEventListener('mousemove', dragNode);
document.addEventListener('mouseup', stopDrag);
// Reference to the dragged node
draggedNode = target;
// Make the dragged node appear on top
draggedNode.style.zIndex = "100";
// Add dragging class for visual feedback
draggedNode.classList.add('dragging');
// Prevent default behavior
e.preventDefault();
}
// Drag node on the canvas
function dragNode(e) {
if (!isDragging) return;
const canvasRect = canvas.getBoundingClientRect();
let x = e.clientX - canvasRect.left - offsetX;
let y = e.clientY - canvasRect.top - offsetY;
// Constrain to canvas
x = Math.max(0, Math.min(canvasRect.width - draggedNode.offsetWidth, x));
y = Math.max(0, Math.min(canvasRect.height - draggedNode.offsetHeight, y));
draggedNode.style.left = `${x}px`;
draggedNode.style.top = `${y}px`;
// Update node position in network layers
const nodeId = draggedNode.getAttribute('data-id');
const layerIndex = networkLayers.layers.findIndex(layer => layer.id === nodeId);
if (layerIndex !== -1) {
networkLayers.layers[layerIndex].position = { x, y };
}
// Update connected lines if any
updateConnections();
}
// Stop dragging
function stopDrag() {
if (!isDragging) return;
isDragging = false;
document.removeEventListener('mousemove', dragNode);
document.removeEventListener('mouseup', stopDrag);
// Reset z-index and remove dragging class
if (draggedNode) {
draggedNode.style.zIndex = "10";
draggedNode.classList.remove('dragging');
// Trigger connections update one more time
updateConnections();
}
}
// Start creating a connection between nodes
function startConnection(node, e) {
isConnecting = true;
startNode = node;
// Create a temporary line
connectionLine = document.createElement('div');
connectionLine.className = 'connection temp-connection';
// Get start position (center of the port)
const portOut = node.querySelector('.port-out');
const portRect = portOut.getBoundingClientRect();
const canvasRect = canvas.getBoundingClientRect();
const startX = portRect.left + portRect.width / 2 - canvasRect.left;
const startY = portRect.top + portRect.height / 2 - canvasRect.top;
// Position the line
connectionLine.style.left = `${startX}px`;
connectionLine.style.top = `${startY}px`;
connectionLine.style.width = '0px';
connectionLine.style.transform = 'rotate(0deg)';
// Add active class to the starting port
portOut.classList.add('active-port');
// Highlight valid target ports
highlightValidConnectionTargets(node);
canvas.appendChild(connectionLine);
// Add event listeners for drawing the line
document.addEventListener('mousemove', drawConnection);
document.addEventListener('mouseup', cancelConnection);
e.preventDefault();
}
// Highlight valid targets for connection
function highlightValidConnectionTargets(sourceNode) {
const sourceType = sourceNode.getAttribute('data-type');
const sourceId = sourceNode.getAttribute('data-id');
document.querySelectorAll('.canvas-node').forEach(node => {
if (node !== sourceNode) {
const nodeType = node.getAttribute('data-type');
const nodeId = node.getAttribute('data-id');
const isValidTarget = isValidConnection(sourceType, nodeType, sourceId, nodeId);
const portIn = node.querySelector('.port-in');
if (isValidTarget) {
portIn.classList.add('valid-target');
} else {
portIn.classList.add('invalid-target');
}
}
});
}
// Remove highlights from all ports
function removePortHighlights() {
document.querySelectorAll('.port-in, .port-out').forEach(port => {
port.classList.remove('active-port', 'valid-target', 'invalid-target');
});
}
// Check if a connection between two node types is valid
function isValidConnection(sourceType, targetType, sourceId, targetId) {
// Basic hierarchy validation
if (sourceType === 'output' || targetType === 'input') {
return false; // Output can't have outgoing connections, Input can't have incoming
}
// Prevent cycles
const existingConnection = networkLayers.connections.find(
conn => conn.target === sourceId && conn.source === targetId
);
if (existingConnection) {
return false;
}
// Specific connection rules
switch(sourceType) {
case 'input':
return ['hidden', 'conv'].includes(targetType);
case 'conv':
return ['conv', 'pool', 'hidden'].includes(targetType);
case 'pool':
return ['conv', 'hidden'].includes(targetType);
case 'hidden':
return ['hidden', 'output'].includes(targetType);
default:
return false;
}
}
// Draw the connection line as mouse moves
function drawConnection(e) {
if (!isConnecting || !connectionLine) return;
const canvasRect = canvas.getBoundingClientRect();
const portOut = startNode.querySelector('.port-out');
const portRect = portOut.getBoundingClientRect();
// Calculate start and end points
const startX = portRect.left + portRect.width / 2 - canvasRect.left;
const startY = portRect.top + portRect.height / 2 - canvasRect.top;
const endX = e.clientX - canvasRect.left;
const endY = e.clientY - canvasRect.top;
// Calculate length and angle
const length = Math.sqrt(Math.pow(endX - startX, 2) + Math.pow(endY - startY, 2));
const angle = Math.atan2(endY - startY, endX - startX) * 180 / Math.PI;
// Update line
connectionLine.style.width = `${length}px`;
connectionLine.style.transform = `rotate(${angle}deg)`;
// Highlight the port under cursor
document.querySelectorAll('.canvas-node').forEach(node => {
if (node !== startNode) {
const nodeRect = node.getBoundingClientRect();
const portIn = node.querySelector('.port-in');
const portInRect = portIn.getBoundingClientRect();
// Check if mouse is over the input port
if (e.clientX >= portInRect.left && e.clientX <= portInRect.right &&
e.clientY >= portInRect.top && e.clientY <= portInRect.bottom) {
portIn.classList.add('port-hover');
} else {
portIn.classList.remove('port-hover');
}
}
});
}
// Cancel connection creation
function cancelConnection(e) {
if (!isConnecting) return;
// Find if we're over a valid input port
let targetNode = null;
document.querySelectorAll('.canvas-node').forEach(node => {
if (node !== startNode) {
const portIn = node.querySelector('.port-in');
const portRect = portIn.getBoundingClientRect();
if (e.clientX >= portRect.left && e.clientX <= portRect.right &&
e.clientY >= portRect.top && e.clientY <= portRect.bottom) {
// Check if this would be a valid connection
const sourceType = startNode.getAttribute('data-type');
const targetType = node.getAttribute('data-type');
const sourceId = startNode.getAttribute('data-id');
const targetId = node.getAttribute('data-id');
if (isValidConnection(sourceType, targetType, sourceId, targetId)) {
targetNode = node;
}
}
}
});
// If we found a valid target, create the connection
if (targetNode) {
endConnection(targetNode);
} else {
// Otherwise, remove the temporary line
if (connectionLine && connectionLine.parentNode) {
connectionLine.parentNode.removeChild(connectionLine);
}
}
// Remove all port highlights
removePortHighlights();
document.querySelectorAll('.port-hover').forEach(port => {
port.classList.remove('port-hover');
});
// Reset variables
isConnecting = false;
startNode = null;
connectionLine = null;
// Remove event listeners
document.removeEventListener('mousemove', drawConnection);
document.removeEventListener('mouseup', cancelConnection);
}
// End creating a connection
function endConnection(targetNode) {
if (!isConnecting) return;
// Check if a valid node port was targeted
if (targetNode && targetNode.classList && targetNode.classList.contains('canvas-node')) {
// Get node IDs for the connection
const sourceId = startNode.getAttribute('data-id');
const targetId = targetNode.getAttribute('data-id');
// Check if connection already exists
const exists = networkLayers.connections.some(conn =>
conn.source === sourceId && conn.target === targetId
);
if (!exists) {
// Create permanent connection
const connection = connectionLine.cloneNode(true);
connection.classList.remove('temp-connection');
connection.setAttribute('data-source', sourceId);
connection.setAttribute('data-target', targetId);
canvas.appendChild(connection);
// Add to connections array
networkLayers.connections.push({
source: sourceId,
target: targetId,
sourceType: startNode.getAttribute('data-type'),
targetType: targetNode.getAttribute('data-type')
});
// Update parameters for model consistency
updateLayerConnectivity();
console.log(`Connected ${sourceId} to ${targetId}`);
}
}
// Remove temporary line
if (connectionLine && connectionLine.parentNode) {
connectionLine.parentNode.removeChild(connectionLine);
}
// Remove port highlights
removePortHighlights();
// Reset variables
isConnecting = false;
startNode = null;
connectionLine = null;
// Remove event listeners
document.removeEventListener('mousemove', drawConnection);
document.removeEventListener('mouseup', cancelConnection);
}
// Update layer connectivity to ensure model consistency
function updateLayerConnectivity() {
// This is where we'd propagate input/output shapes between connected layers
// For now we'll just highlight connected nodes
// Reset all nodes
document.querySelectorAll('.canvas-node').forEach(node => {
node.classList.remove('connected-node');
});
// Mark all nodes that have connections
const connectedNodeIds = new Set();
networkLayers.connections.forEach(conn => {
connectedNodeIds.add(conn.source);
connectedNodeIds.add(conn.target);
});
connectedNodeIds.forEach(id => {
const node = document.querySelector(`.canvas-node[data-id="${id}"]`);
if (node) {
node.classList.add('connected-node');
}
});
// Trigger a custom event that the main script can listen for
const event = new CustomEvent('networkUpdated', { detail: networkLayers });
document.dispatchEvent(event);
}
// Delete a node and its connections
function deleteNode(node) {
if (!node) return;
const nodeId = node.getAttribute('data-id');
// Remove all connections to/from this node
document.querySelectorAll(`.connection[data-source="${nodeId}"], .connection[data-target="${nodeId}"]`).forEach(conn => {
conn.parentNode.removeChild(conn);
});
// Remove from network layers
networkLayers.layers = networkLayers.layers.filter(layer => layer.id !== nodeId);
networkLayers.connections = networkLayers.connections.filter(conn =>
conn.source !== nodeId && conn.target !== nodeId
);
// Remove the node
node.parentNode.removeChild(node);
// Update layer connectivity
updateLayerConnectivity();
}
// Open layer editor modal
function openLayerEditor(node) {
if (!node) return;
const nodeId = node.getAttribute('data-id');
const nodeType = node.getAttribute('data-type');
const nodeName = node.getAttribute('data-name');
const dimensions = node.getAttribute('data-dimensions');
// Trigger custom event
const event = new CustomEvent('openLayerEditor', {
detail: { id: nodeId, type: nodeType, name: nodeName, dimensions: dimensions }
});
document.dispatchEvent(event);
}
// Update connections when nodes are moved
function updateConnections() {
const connections = document.querySelectorAll('.connection');
connections.forEach(connection => {
const sourceId = connection.getAttribute('data-source');
const targetId = connection.getAttribute('data-target');
const sourceNode = document.querySelector(`.canvas-node[data-id="${sourceId}"]`);
const targetNode = document.querySelector(`.canvas-node[data-id="${targetId}"]`);
if (sourceNode && targetNode) {
const sourcePort = sourceNode.querySelector('.port-out');
const targetPort = targetNode.querySelector('.port-in');
if (sourcePort && targetPort) {
const sourceRect = sourcePort.getBoundingClientRect();
const targetRect = targetPort.getBoundingClientRect();
const canvasRect = canvas.getBoundingClientRect();
const startX = sourceRect.left + sourceRect.width / 2 - canvasRect.left;
const startY = sourceRect.top + sourceRect.height / 2 - canvasRect.top;
const endX = targetRect.left + targetRect.width / 2 - canvasRect.left;
const endY = targetRect.top + targetRect.height / 2 - canvasRect.top;
const length = Math.sqrt(Math.pow(endX - startX, 2) + Math.pow(endY - startY, 2));
const angle = Math.atan2(endY - startY, endX - startX) * 180 / Math.PI;
connection.style.left = `${startX}px`;
connection.style.top = `${startY}px`;
connection.style.width = `${length}px`;
connection.style.transform = `rotate(${angle}deg)`;
}
} else {
// If either node is missing, remove the connection
if (connection.parentNode) {
connection.parentNode.removeChild(connection);
// Remove from the connections array
const connIndex = networkLayers.connections.findIndex(conn =>
conn.source === sourceId && conn.target === targetId
);
if (connIndex !== -1) {
networkLayers.connections.splice(connIndex, 1);
}
}
}
});
}
// Get the current network architecture
function getNetworkArchitecture() {
return networkLayers;
}
// Clear all nodes from the canvas
function clearAllNodes() {
// Clear all nodes and connections
document.querySelectorAll('.canvas-node, .connection').forEach(el => {
el.parentNode.removeChild(el);
});
// Reset network layers
networkLayers = {
layers: [],
connections: []
};
// Reset layer counter
window.neuralNetwork.resetLayerCounter();
// Show the canvas hint
const canvasHint = document.querySelector('.canvas-hint');
if (canvasHint) {
canvasHint.style.display = 'block';
}
// Trigger network updated event
const event = new CustomEvent('networkUpdated', { detail: networkLayers });
document.dispatchEvent(event);
}
// Export functions
window.dragDrop = {
getNetworkArchitecture,
clearAllNodes,
updateConnections
};
}