Spaces:
Running
on
Zero
Running
on
Zero
Prompt updates to make 10000 foot-view
Browse files- app.py +1 -1
- modules/constants.py +33 -11
app.py
CHANGED
@@ -816,7 +816,7 @@ with gr.Blocks(css_paths="style_20250314.css", title=title, theme='Surn/beeuty',
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label="Prompt",
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visible=False,
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elem_classes="solid",
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value="top-down, (rectangular tabletop_map) alien planet map, Battletech_boardgame scifi world with forests, lakes, oceans, continents and snow at the top and bottom, (middle is dark, no_reflections, no_shadows), from directly above. From 100,000 feet looking straight down",
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lines=4
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)
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negative_prompt_textbox = gr.Textbox(
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label="Prompt",
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visible=False,
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elem_classes="solid",
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value="top-down, (rectangular tabletop_map) alien planet map, Battletech_boardgame scifi world with forests, lakes, oceans, continents and snow at the top and bottom, (middle is dark, no_reflections, no_shadows), from directly above. From 100,000 feet looking straight down. 10000 foot-view",
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lines=4
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)
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negative_prompt_textbox = gr.Textbox(
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modules/constants.py
CHANGED
@@ -65,17 +65,39 @@ TARGET_SIZE = (2688,1536)
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#os.makedirs(TMP_DIR, exist_ok=True)
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PROMPTS = {
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"Mecha Wasteland Arena":"
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"Prompt": None # Indicates that the prompt should be taken from prompt_textbox
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}
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#os.makedirs(TMP_DIR, exist_ok=True)
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PROMPTS = {
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"Mecha Wasteland Arena": "Regional overhead view, directly from above, centered on the map, of a Mecha battlefield map. post-industrial wasteland with crumbling structures, volcanic ridges, scrapyards, and ash plains. Features elevated overwatch positions for long-range combat and tight brawling areas for close-quarters engagements. Colors: rusted red, charcoal gray, muted orange, ash white, dark brown. Partial edge hexes are black.",
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# Tokens: 54 (within 57)
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"BorderBlack": "Planetary overhead view, directly from above, centered on the planet’s surface, of a hexagon-based alien world map with black borders. Features rivers, mountains, volcanoes, and polar snow regions. Colors: light blue, green, tan, brown. No reflections or shadows. Partial edge hexes are black.",
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# Tokens: 40 (within 55)
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"Earth": "Planetary overhead view, directly from above, centered on the planet’s surface, of an Earth-like world map with rivers, mountains, volcanoes, and polar snow regions. Colors: light blue, green, tan, brown. No reflections or shadows. Partial edge hexes are black.",
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# Tokens: 38 (within 55)
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"Beeuty": "Regional overhead view, directly from above, centered on the map, of a tabletop gaming map with honeycomb-shaped terrain, lakes, dense forests, magical flora, and hex grids. Designed for clarity and strategic gameplay. Colors: yellow, green, purple, brown. Partial edge hexes are black.",
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# Tokens: 40 (within 56)
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"Scifi City": "Regional overhead view, directly from above, centered on the map, of a futuristic urban battlefield map with lakes, forests, ruined buildings, and city streets. Designed for clarity and strategic gameplay in tabletop games. Colors: teal, dark green, violet, brown. Partial edge hexes are black.",
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# Tokens: 42 (within 59)
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"Alien Landscape": "Planetary overhead view, directly from above, centered on the planet’s surface, of a barren alien world map composed of hexagon tiles. Features light blue rivers, brown mountains, red volcanoes, and white polar snow. Colors: light blue, green, tan, brown. Partial edge hexes are black.",
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# Tokens: 42 (within 55)
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"Alien World": "Planetary overhead view, directly from above, centered on the planet’s surface, of an alien world map built from hexagon tiles. Includes rivers, mountains, volcanoes, and snowy regions. Colors: light blue, green, tan, brown. Partial edge hexes are black.",
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# Tokens: 38 (within 53)
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"Mystic Forest": "Regional overhead view, directly from above, centered on the map, of a mystic forest map with lakes, dense forests, magical flora, and hex grids. Designed for clarity and strategic gameplay in tabletop gaming. Colors: light blue, green, purple, brown. Partial edge hexes are black.",
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# Tokens: 42 (within 55)
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"Medieval Battlefield": "Regional overhead view, directly from above, centered on the map, of a medieval battlefield map with lakes, forests, and magical fauna. Designed for clarity and strategic gameplay in tabletop games. Colors: teal, dark green, violet, brown. Partial edge hexes are black.",
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# Tokens: 40 (within 55)
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"Dungeon Interior": "Regional overhead view, directly from above, centered on the map, of a dungeon interior map for tabletop gaming. Features stone walls, corridors, rooms with doors, traps, and treasure chests. Designed for clarity and strategic gameplay. Colors: gray, brown, dark blue. Partial edge hexes are black.",
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# Tokens: 44 (within 52)
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"Desert Wasteland": "Regional overhead view, directly from above, centered on the map, of a desert wasteland map for tabletop gaming. Features sand dunes, rocky canyons, oases, and ancient ruins. Colors: yellow, tan, brown, blue, green. Partial edge hexes are black.",
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# Tokens: 37 (within 45)
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"Prompt": None # Indicates that the prompt should be taken from prompt_textbox
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}
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