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export const Scripts: ModdedBattleScriptsData = { | |
inherit: 'gen4', | |
gen: 3, | |
init() { | |
const specialTypes = ['Fire', 'Water', 'Grass', 'Ice', 'Electric', 'Dark', 'Psychic', 'Dragon']; | |
let newCategory = ''; | |
for (const i in this.data.Moves) { | |
if (!this.data.Moves[i]) console.log(i); | |
if (this.data.Moves[i].category === 'Status') continue; | |
newCategory = specialTypes.includes(this.data.Moves[i].type) ? 'Special' : 'Physical'; | |
if (newCategory !== this.data.Moves[i].category) { | |
this.modData('Moves', i).category = newCategory; | |
} | |
} | |
}, | |
pokemon: { | |
inherit: true, | |
getActionSpeed() { | |
let speed = this.getStat('spe', false, false); | |
const trickRoomCheck = this.battle.ruleTable.has('twisteddimensionmod') ? | |
!this.battle.field.getPseudoWeather('trickroom') : this.battle.field.getPseudoWeather('trickroom'); | |
if (trickRoomCheck) { | |
speed = -speed; | |
} | |
if (this.battle.quickClawRoll && this.hasItem('quickclaw')) { | |
speed = 65535; | |
} | |
return speed; | |
}, | |
}, | |
actions: { | |
inherit: true, | |
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { | |
// RSE divides modifiers into several mathematically important stages | |
// The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2 | |
if (!move.type) move.type = '???'; | |
const type = move.type; | |
// Burn | |
if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) { | |
baseDamage = this.battle.modify(baseDamage, 0.5); | |
} | |
// Other modifiers (Reflect/Light Screen/etc) | |
baseDamage = this.battle.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage); | |
// Double battle multi-hit | |
// In Generation 3, the spread move modifier is 0.5x instead of 0.75x. Moves that hit both foes | |
// and the user's ally, like Earthquake and Explosion, don't get affected by spread modifiers | |
if (move.spreadHit && move.target === 'allAdjacentFoes') { | |
const spreadModifier = move.spreadModifier || 0.5; | |
this.battle.debug(`Spread modifier: ${spreadModifier}`); | |
baseDamage = this.battle.modify(baseDamage, spreadModifier); | |
} | |
// Weather | |
baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); | |
if (move.category === 'Physical' && !Math.floor(baseDamage)) { | |
baseDamage = 1; | |
} | |
baseDamage += 2; | |
const isCrit = target.getMoveHitData(move).crit; | |
if (isCrit) { | |
baseDamage = this.battle.modify(baseDamage, move.critModifier || 2); | |
} | |
// Mod 2 (Damage is floored after all multipliers are in) | |
baseDamage = Math.floor(this.battle.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage)); | |
// STAB | |
// The "???" type never gets STAB | |
// Not even if you Roost in Gen 4 and somehow manage to use | |
// Struggle in the same turn. | |
// (On second thought, it might be easier to get a MissingNo.) | |
if (type !== '???') { | |
let stab: number | [number, number] = 1; | |
if (move.forceSTAB || pokemon.hasType(type)) { | |
stab = 1.5; | |
} | |
stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab); | |
baseDamage = this.battle.modify(baseDamage, stab); | |
} | |
// types | |
let typeMod = target.runEffectiveness(move); | |
typeMod = this.battle.clampIntRange(typeMod, -6, 6); | |
target.getMoveHitData(move).typeMod = typeMod; | |
if (typeMod > 0) { | |
if (!suppressMessages) this.battle.add('-supereffective', target); | |
for (let i = 0; i < typeMod; i++) { | |
baseDamage *= 2; | |
} | |
} | |
if (typeMod < 0) { | |
if (!suppressMessages) this.battle.add('-resisted', target); | |
for (let i = 0; i > typeMod; i--) { | |
baseDamage = Math.floor(baseDamage / 2); | |
} | |
} | |
if (isCrit && !suppressMessages) this.battle.add('-crit', target); | |
// Final modifier. | |
baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage); | |
// this is not a modifier | |
baseDamage = this.battle.randomizer(baseDamage); | |
if (!Math.floor(baseDamage)) { | |
return 1; | |
} | |
return Math.floor(baseDamage); | |
}, | |
useMoveInner(moveOrMoveName, pokemon, options) { | |
let sourceEffect = options?.sourceEffect; | |
let target = options?.target; | |
if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; | |
if (sourceEffect && sourceEffect.id === 'instruct') sourceEffect = null; | |
let move = this.dex.getActiveMove(moveOrMoveName); | |
pokemon.lastMoveUsed = move; | |
if (this.battle.activeMove) { | |
move.priority = this.battle.activeMove.priority; | |
} | |
const baseTarget = move.target; | |
if (target === undefined) target = this.battle.getRandomTarget(pokemon, move); | |
if (move.target === 'self' || move.target === 'allies') { | |
target = pokemon; | |
} | |
if (sourceEffect) { | |
move.sourceEffect = sourceEffect.id; | |
move.ignoreAbility = false; | |
} | |
let moveResult = false; | |
this.battle.setActiveMove(move, pokemon, target); | |
this.battle.singleEvent('ModifyMove', move, null, pokemon, target, move, move); | |
if (baseTarget !== move.target) { | |
// Target changed in ModifyMove, so we must adjust it here | |
// Adjust before the next event so the correct target is passed to the | |
// event | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
move = this.battle.runEvent('ModifyMove', pokemon, target, move, move); | |
if (baseTarget !== move.target) { | |
// Adjust again | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
if (!move || pokemon.fainted) { | |
return false; | |
} | |
let attrs = ''; | |
let movename = move.name; | |
if (move.id === 'hiddenpower') movename = 'Hidden Power'; | |
if (sourceEffect) attrs += `|[from]${this.dex.conditions.get(sourceEffect)}`; | |
this.battle.addMove('move', pokemon, movename, `${target}${attrs}`); | |
if (!target) { | |
this.battle.attrLastMove('[notarget]'); | |
this.battle.add('-notarget', pokemon); | |
return false; | |
} | |
const { targets, pressureTargets } = pokemon.getMoveTargets(move, target); | |
if (!sourceEffect || sourceEffect.id === 'pursuit') { | |
let extraPP = 0; | |
for (const source of pressureTargets) { | |
const ppDrop = this.battle.runEvent('DeductPP', source, pokemon, move); | |
if (ppDrop !== true) { | |
extraPP += ppDrop || 0; | |
} | |
} | |
if (extraPP > 0) { | |
pokemon.deductPP(move, extraPP); | |
} | |
} | |
if (!this.battle.singleEvent('TryMove', move, null, pokemon, target, move) || | |
!this.battle.runEvent('TryMove', pokemon, target, move)) { | |
move.mindBlownRecoil = false; | |
return false; | |
} | |
this.battle.singleEvent('UseMoveMessage', move, null, pokemon, target, move); | |
if (move.ignoreImmunity === undefined) { | |
move.ignoreImmunity = (move.category === 'Status'); | |
} | |
if (move.selfdestruct === 'always') { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
let damage: number | false | undefined | '' = false; | |
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { | |
damage = this.tryMoveHit(target, pokemon, move); | |
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; | |
if (damage || damage === 0 || damage === undefined) moveResult = true; | |
} else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') { | |
if (!targets.length) { | |
this.battle.attrLastMove('[notarget]'); | |
this.battle.add('-notarget', pokemon); | |
return false; | |
} | |
if (targets.length > 1) move.spreadHit = true; | |
const hitSlots = []; | |
for (const source of targets) { | |
const hitResult = this.tryMoveHit(source, pokemon, move); | |
if (hitResult || hitResult === 0 || hitResult === undefined) { | |
moveResult = true; | |
hitSlots.push(source.getSlot()); | |
} | |
if (damage) { | |
damage += hitResult || 0; | |
} else { | |
if (damage !== false || hitResult !== this.battle.NOT_FAIL) damage = hitResult; | |
} | |
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; | |
} | |
if (move.spreadHit) this.battle.attrLastMove('[spread] ' + hitSlots.join(',')); | |
} else { | |
target = targets[0]; | |
let lacksTarget = !target || target.fainted; | |
if (!lacksTarget) { | |
if (['adjacentFoe', 'adjacentAlly', 'normal', 'randomNormal'].includes(move.target)) { | |
lacksTarget = !target.isAdjacent(pokemon); | |
} | |
} | |
if (lacksTarget && !move.flags['futuremove']) { | |
this.battle.attrLastMove('[notarget]'); | |
this.battle.add('-notarget', pokemon); | |
return false; | |
} | |
damage = this.tryMoveHit(target, pokemon, move); | |
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; | |
if (damage || damage === 0 || damage === undefined) moveResult = true; | |
} | |
if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); | |
if (!pokemon.hp) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
if (!moveResult) { | |
this.battle.singleEvent('MoveFail', move, null, target, pokemon, move); | |
return false; | |
} | |
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) { | |
this.battle.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); | |
this.battle.runEvent('AfterMoveSecondarySelf', pokemon, target, move); | |
} | |
return true; | |
}, | |
tryMoveHit(target, pokemon, move) { | |
this.battle.setActiveMove(move, pokemon, target); | |
let naturalImmunity = false; | |
let accPass = true; | |
let hitResult = this.battle.singleEvent('PrepareHit', move, {}, target, pokemon, move) && | |
this.battle.runEvent('PrepareHit', pokemon, target, move); | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return false; | |
} | |
if (!this.battle.singleEvent('Try', move, null, pokemon, target, move)) { | |
return false; | |
} | |
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { | |
if (move.target === 'all') { | |
hitResult = this.battle.runEvent('TryHitField', target, pokemon, move); | |
} else { | |
hitResult = this.battle.runEvent('TryHitSide', target, pokemon, move); | |
} | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return false; | |
} | |
return this.moveHit(target, pokemon, move); | |
} | |
hitResult = this.battle.runEvent('Invulnerability', target, pokemon, move); | |
if (hitResult === false) { | |
if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
this.battle.add('-miss', pokemon, target); | |
return false; | |
} | |
if (move.ignoreImmunity === undefined) { | |
move.ignoreImmunity = (move.category === 'Status'); | |
} | |
if ( | |
(!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) && | |
!target.runImmunity(move.type) | |
) { | |
naturalImmunity = true; | |
} else { | |
hitResult = this.battle.singleEvent('TryImmunity', move, {}, target, pokemon, move); | |
if (hitResult === false) { | |
naturalImmunity = true; | |
} | |
} | |
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; | |
// calculate true accuracy | |
let accuracy = move.accuracy; | |
let boosts: SparseBoostsTable = {}; | |
let boost: number; | |
if (accuracy !== true) { | |
if (!move.ignoreAccuracy) { | |
boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); | |
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); | |
if (boost > 0) { | |
accuracy *= boostTable[boost]; | |
} else { | |
accuracy /= boostTable[-boost]; | |
} | |
} | |
if (!move.ignoreEvasion) { | |
boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); | |
boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); | |
if (boost > 0) { | |
accuracy /= boostTable[boost]; | |
} else if (boost < 0) { | |
accuracy *= boostTable[-boost]; | |
} | |
} | |
} | |
if (move.ohko) { // bypasses accuracy modifiers | |
if (!target.isSemiInvulnerable()) { | |
accuracy = 30; | |
if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { | |
accuracy += (pokemon.level - target.level); | |
} else { | |
this.battle.add('-immune', target, '[ohko]'); | |
return false; | |
} | |
} | |
} else { | |
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); | |
} | |
if (move.alwaysHit) { | |
accuracy = true; // bypasses ohko accuracy modifiers | |
} else { | |
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); | |
} | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { | |
accPass = false; | |
} | |
if (accPass) { | |
hitResult = this.battle.runEvent('TryHit', target, pokemon, move); | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return false; | |
} else if (naturalImmunity) { | |
this.battle.add('-immune', target); | |
return false; | |
} | |
} else { | |
if (naturalImmunity) { | |
this.battle.add('-immune', target); | |
} else { | |
if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
this.battle.add('-miss', pokemon, target); | |
} | |
return false; | |
} | |
move.totalDamage = 0; | |
let damage: number | undefined | false = 0; | |
pokemon.lastDamage = 0; | |
if (move.multihit) { | |
let hits = move.multihit; | |
if (Array.isArray(hits)) { | |
// yes, it's hardcoded... meh | |
if (hits[0] === 2 && hits[1] === 5) { | |
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
} else { | |
hits = this.battle.random(hits[0], hits[1] + 1); | |
} | |
} | |
hits = Math.floor(hits); | |
let nullDamage = true; | |
let moveDamage: number | undefined | false; | |
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. | |
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; | |
let i: number; | |
for (i = 0; i < hits && target.hp && pokemon.hp; i++) { | |
if (pokemon.status === 'slp' && !isSleepUsable) break; | |
move.hit = i + 1; | |
if (move.multiaccuracy && i > 0) { | |
accuracy = move.accuracy; | |
if (accuracy !== true) { | |
if (!move.ignoreAccuracy) { | |
boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); | |
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); | |
if (boost > 0) { | |
accuracy *= boostTable[boost]; | |
} else { | |
accuracy /= boostTable[-boost]; | |
} | |
} | |
if (!move.ignoreEvasion) { | |
boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); | |
boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); | |
if (boost > 0) { | |
accuracy /= boostTable[boost]; | |
} else if (boost < 0) { | |
accuracy *= boostTable[-boost]; | |
} | |
} | |
} | |
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); | |
if (!move.alwaysHit) { | |
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break; | |
} | |
} | |
moveDamage = this.moveHit(target, pokemon, move); | |
if (moveDamage === false) break; | |
if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false; | |
// Damage from each hit is individually counted for the | |
// purposes of Counter, Metal Burst, and Mirror Coat. | |
damage = (moveDamage || 0); | |
move.totalDamage += damage; | |
this.battle.eachEvent('Update'); | |
} | |
if (i === 0) return false; | |
if (nullDamage) damage = false; | |
this.battle.add('-hitcount', target, i); | |
} else { | |
damage = this.moveHit(target, pokemon, move); | |
move.totalDamage = damage; | |
} | |
if (move.recoil && move.totalDamage) { | |
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, 'recoil'); | |
} | |
if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon); | |
if (move.ohko && !target.hp) this.battle.add('-ohko'); | |
if (!damage && damage !== 0) return damage; | |
this.battle.eachEvent('Update'); | |
if (target && !move.negateSecondary) { | |
this.battle.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move); | |
this.battle.runEvent('AfterMoveSecondary', target, pokemon, move); | |
} | |
return damage; | |
}, | |
calcRecoilDamage(damageDealt, move) { | |
return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1); | |
}, | |
}, | |
}; | |