export const Scripts: ModdedBattleScriptsData = { inherit: 'gen4', gen: 3, init() { const specialTypes = ['Fire', 'Water', 'Grass', 'Ice', 'Electric', 'Dark', 'Psychic', 'Dragon']; let newCategory = ''; for (const i in this.data.Moves) { if (!this.data.Moves[i]) console.log(i); if (this.data.Moves[i].category === 'Status') continue; newCategory = specialTypes.includes(this.data.Moves[i].type) ? 'Special' : 'Physical'; if (newCategory !== this.data.Moves[i].category) { this.modData('Moves', i).category = newCategory; } } }, pokemon: { inherit: true, getActionSpeed() { let speed = this.getStat('spe', false, false); const trickRoomCheck = this.battle.ruleTable.has('twisteddimensionmod') ? !this.battle.field.getPseudoWeather('trickroom') : this.battle.field.getPseudoWeather('trickroom'); if (trickRoomCheck) { speed = -speed; } if (this.battle.quickClawRoll && this.hasItem('quickclaw')) { speed = 65535; } return speed; }, }, actions: { inherit: true, modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { // RSE divides modifiers into several mathematically important stages // The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2 if (!move.type) move.type = '???'; const type = move.type; // Burn if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) { baseDamage = this.battle.modify(baseDamage, 0.5); } // Other modifiers (Reflect/Light Screen/etc) baseDamage = this.battle.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage); // Double battle multi-hit // In Generation 3, the spread move modifier is 0.5x instead of 0.75x. Moves that hit both foes // and the user's ally, like Earthquake and Explosion, don't get affected by spread modifiers if (move.spreadHit && move.target === 'allAdjacentFoes') { const spreadModifier = move.spreadModifier || 0.5; this.battle.debug(`Spread modifier: ${spreadModifier}`); baseDamage = this.battle.modify(baseDamage, spreadModifier); } // Weather baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); if (move.category === 'Physical' && !Math.floor(baseDamage)) { baseDamage = 1; } baseDamage += 2; const isCrit = target.getMoveHitData(move).crit; if (isCrit) { baseDamage = this.battle.modify(baseDamage, move.critModifier || 2); } // Mod 2 (Damage is floored after all multipliers are in) baseDamage = Math.floor(this.battle.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage)); // STAB // The "???" type never gets STAB // Not even if you Roost in Gen 4 and somehow manage to use // Struggle in the same turn. // (On second thought, it might be easier to get a MissingNo.) if (type !== '???') { let stab: number | [number, number] = 1; if (move.forceSTAB || pokemon.hasType(type)) { stab = 1.5; } stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab); baseDamage = this.battle.modify(baseDamage, stab); } // types let typeMod = target.runEffectiveness(move); typeMod = this.battle.clampIntRange(typeMod, -6, 6); target.getMoveHitData(move).typeMod = typeMod; if (typeMod > 0) { if (!suppressMessages) this.battle.add('-supereffective', target); for (let i = 0; i < typeMod; i++) { baseDamage *= 2; } } if (typeMod < 0) { if (!suppressMessages) this.battle.add('-resisted', target); for (let i = 0; i > typeMod; i--) { baseDamage = Math.floor(baseDamage / 2); } } if (isCrit && !suppressMessages) this.battle.add('-crit', target); // Final modifier. baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage); // this is not a modifier baseDamage = this.battle.randomizer(baseDamage); if (!Math.floor(baseDamage)) { return 1; } return Math.floor(baseDamage); }, useMoveInner(moveOrMoveName, pokemon, options) { let sourceEffect = options?.sourceEffect; let target = options?.target; if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; if (sourceEffect && sourceEffect.id === 'instruct') sourceEffect = null; let move = this.dex.getActiveMove(moveOrMoveName); pokemon.lastMoveUsed = move; if (this.battle.activeMove) { move.priority = this.battle.activeMove.priority; } const baseTarget = move.target; if (target === undefined) target = this.battle.getRandomTarget(pokemon, move); if (move.target === 'self' || move.target === 'allies') { target = pokemon; } if (sourceEffect) { move.sourceEffect = sourceEffect.id; move.ignoreAbility = false; } let moveResult = false; this.battle.setActiveMove(move, pokemon, target); this.battle.singleEvent('ModifyMove', move, null, pokemon, target, move, move); if (baseTarget !== move.target) { // Target changed in ModifyMove, so we must adjust it here // Adjust before the next event so the correct target is passed to the // event target = this.battle.getRandomTarget(pokemon, move); } move = this.battle.runEvent('ModifyMove', pokemon, target, move, move); if (baseTarget !== move.target) { // Adjust again target = this.battle.getRandomTarget(pokemon, move); } if (!move || pokemon.fainted) { return false; } let attrs = ''; let movename = move.name; if (move.id === 'hiddenpower') movename = 'Hidden Power'; if (sourceEffect) attrs += `|[from]${this.dex.conditions.get(sourceEffect)}`; this.battle.addMove('move', pokemon, movename, `${target}${attrs}`); if (!target) { this.battle.attrLastMove('[notarget]'); this.battle.add('-notarget', pokemon); return false; } const { targets, pressureTargets } = pokemon.getMoveTargets(move, target); if (!sourceEffect || sourceEffect.id === 'pursuit') { let extraPP = 0; for (const source of pressureTargets) { const ppDrop = this.battle.runEvent('DeductPP', source, pokemon, move); if (ppDrop !== true) { extraPP += ppDrop || 0; } } if (extraPP > 0) { pokemon.deductPP(move, extraPP); } } if (!this.battle.singleEvent('TryMove', move, null, pokemon, target, move) || !this.battle.runEvent('TryMove', pokemon, target, move)) { move.mindBlownRecoil = false; return false; } this.battle.singleEvent('UseMoveMessage', move, null, pokemon, target, move); if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if (move.selfdestruct === 'always') { this.battle.faint(pokemon, pokemon, move); } let damage: number | false | undefined | '' = false; if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { damage = this.tryMoveHit(target, pokemon, move); if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === undefined) moveResult = true; } else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') { if (!targets.length) { this.battle.attrLastMove('[notarget]'); this.battle.add('-notarget', pokemon); return false; } if (targets.length > 1) move.spreadHit = true; const hitSlots = []; for (const source of targets) { const hitResult = this.tryMoveHit(source, pokemon, move); if (hitResult || hitResult === 0 || hitResult === undefined) { moveResult = true; hitSlots.push(source.getSlot()); } if (damage) { damage += hitResult || 0; } else { if (damage !== false || hitResult !== this.battle.NOT_FAIL) damage = hitResult; } if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; } if (move.spreadHit) this.battle.attrLastMove('[spread] ' + hitSlots.join(',')); } else { target = targets[0]; let lacksTarget = !target || target.fainted; if (!lacksTarget) { if (['adjacentFoe', 'adjacentAlly', 'normal', 'randomNormal'].includes(move.target)) { lacksTarget = !target.isAdjacent(pokemon); } } if (lacksTarget && !move.flags['futuremove']) { this.battle.attrLastMove('[notarget]'); this.battle.add('-notarget', pokemon); return false; } damage = this.tryMoveHit(target, pokemon, move); if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === undefined) moveResult = true; } if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); if (!pokemon.hp) { this.battle.faint(pokemon, pokemon, move); } if (!moveResult) { this.battle.singleEvent('MoveFail', move, null, target, pokemon, move); return false; } if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) { this.battle.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); this.battle.runEvent('AfterMoveSecondarySelf', pokemon, target, move); } return true; }, tryMoveHit(target, pokemon, move) { this.battle.setActiveMove(move, pokemon, target); let naturalImmunity = false; let accPass = true; let hitResult = this.battle.singleEvent('PrepareHit', move, {}, target, pokemon, move) && this.battle.runEvent('PrepareHit', pokemon, target, move); if (!hitResult) { if (hitResult === false) { this.battle.add('-fail', pokemon); this.battle.attrLastMove('[still]'); } return false; } if (!this.battle.singleEvent('Try', move, null, pokemon, target, move)) { return false; } if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { if (move.target === 'all') { hitResult = this.battle.runEvent('TryHitField', target, pokemon, move); } else { hitResult = this.battle.runEvent('TryHitSide', target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add('-fail', pokemon); this.battle.attrLastMove('[still]'); } return false; } return this.moveHit(target, pokemon, move); } hitResult = this.battle.runEvent('Invulnerability', target, pokemon, move); if (hitResult === false) { if (!move.spreadHit) this.battle.attrLastMove('[miss]'); this.battle.add('-miss', pokemon, target); return false; } if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if ( (!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) && !target.runImmunity(move.type) ) { naturalImmunity = true; } else { hitResult = this.battle.singleEvent('TryImmunity', move, {}, target, pokemon, move); if (hitResult === false) { naturalImmunity = true; } } const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; // calculate true accuracy let accuracy = move.accuracy; let boosts: SparseBoostsTable = {}; let boost: number; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } if (move.ohko) { // bypasses accuracy modifiers if (!target.isSemiInvulnerable()) { accuracy = 30; if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { accuracy += (pokemon.level - target.level); } else { this.battle.add('-immune', target, '[ohko]'); return false; } } } else { accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); } if (move.alwaysHit) { accuracy = true; // bypasses ohko accuracy modifiers } else { accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); } if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { accPass = false; } if (accPass) { hitResult = this.battle.runEvent('TryHit', target, pokemon, move); if (!hitResult) { if (hitResult === false) { this.battle.add('-fail', pokemon); this.battle.attrLastMove('[still]'); } return false; } else if (naturalImmunity) { this.battle.add('-immune', target); return false; } } else { if (naturalImmunity) { this.battle.add('-immune', target); } else { if (!move.spreadHit) this.battle.attrLastMove('[miss]'); this.battle.add('-miss', pokemon, target); } return false; } move.totalDamage = 0; let damage: number | undefined | false = 0; pokemon.lastDamage = 0; if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { // yes, it's hardcoded... meh if (hits[0] === 2 && hits[1] === 5) { hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.battle.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let nullDamage = true; let moveDamage: number | undefined | false; // There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; let i: number; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === 'slp' && !isSleepUsable) break; move.hit = i + 1; if (move.multiaccuracy && i > 0) { accuracy = move.accuracy; if (accuracy !== true) { if (!move.ignoreAccuracy) { boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); if (!move.alwaysHit) { accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break; } } moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false; // Damage from each hit is individually counted for the // purposes of Counter, Metal Burst, and Mirror Coat. damage = (moveDamage || 0); move.totalDamage += damage; this.battle.eachEvent('Update'); } if (i === 0) return false; if (nullDamage) damage = false; this.battle.add('-hitcount', target, i); } else { damage = this.moveHit(target, pokemon, move); move.totalDamage = damage; } if (move.recoil && move.totalDamage) { this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, 'recoil'); } if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon); if (move.ohko && !target.hp) this.battle.add('-ohko'); if (!damage && damage !== 0) return damage; this.battle.eachEvent('Update'); if (target && !move.negateSecondary) { this.battle.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move); this.battle.runEvent('AfterMoveSecondary', target, pokemon, move); } return damage; }, calcRecoilDamage(damageDealt, move) { return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1); }, }, };