File size: 10,648 Bytes
75b1060
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b9fed9a
75b1060
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Tiny Healer</title>
    <style>
        body {
            font-family: Arial, sans-serif;
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            background-color: #1a1a1a;
            color: white;
        }
        #game-container {
            width: 800px;
            height: 600px;
            border: 2px solid #333;
            padding: 20px;
            background-color: #222;
        }
        #combat-window {
            display: flex;
            justify-content: space-between;
            margin-bottom: 20px;
        }
        #allies {
            width: 45%;
        }
        #boss {
            width: 45%;
        }
        .health-bar {
            height: 30px;
            background-color: #4CAF50;
            margin-bottom: 10px;
            position: relative;
            cursor: pointer;
        }
        .health-bar.selected {
            background-color: #2196F3;
        }
        .health-bar-text {
            position: absolute;
            width: 100%;
            text-align: center;
            line-height: 30px;
        }
        #boss-health-bar {
            height: 50px;
            background-color: #f44336;
        }
        #spell-buttons {
            display: flex;
            justify-content: space-between;
            margin-bottom: 10px;
        }
        .spell-button {
            width: 18%;
            height: 50px;
            background-color: #008CBA;
            border: none;
            color: white;
            text-align: center;
            text-decoration: none;
            display: inline-block;
            font-size: 14px;
            margin: 4px 2px;
            cursor: pointer;
            position: relative;
            overflow: hidden;
        }
        .spell-button:disabled {
            background-color: #555;
            cursor: not-allowed;
        }
        .cooldown-progress {
            position: absolute;
            top: 0;
            left: 0;
            height: 100%;
            width: 0;
            background-color: rgba(0, 0, 0, 0.5);
            transition: width linear;
        }
        #spellbook {
            width: 100%;
            padding: 10px;
            background-color: #333;
            border: none;
            color: white;
            font-size: 16px;
            margin-top: 10px;
        }
        #spell-info {
            margin-top: 10px;
            padding: 10px;
            background-color: #444;
            border-radius: 5px;
            display: none;
        }
    </style>
</head>
<body>
    <div id="game-container">
        <div id="combat-window">
            <div id="allies"></div>
            <div id="boss">
                <div id="boss-health-bar" class="health-bar">
                    <div class="health-bar-text">Boss HP: 5000/5000</div>
                </div>
            </div>
        </div>
        <div id="spell-buttons"></div>
        <select id="spellbook">
            <option value="">Spellbook - Select a spell for info</option>
            <option value="0">Quick Heal</option>
            <option value="1">Strong Heal</option>
            <option value="2">Healing Stream</option>
            <option value="3">Chain Heal</option>
            <option value="4">Team Heal</option>
        </select>
        <div id="spell-info"></div>
    </div>

    <script>
        const allies = [];
        let boss = { hp: 5000, maxHp: 5000 };
        let selectedAlly = null;
        let globalCooldown = false;

        const spells = [
            { name: "Quick Heal", cooldown: 1.5, heal: 10, description: "Heals the target for 10 HP. Global cooldown: 1.5 seconds." },
            { name: "Strong Heal", cooldown: 15, heal: 30, description: "Heals the target for 30 HP. Cooldown: 15 seconds." },
            { name: "Healing Stream", cooldown: 45, heal: 3, duration: 10, interval: 0.5, description: "Heals the target for 3 HP every 0.5 seconds for 10 seconds. Cooldown: 45 seconds." },
            { name: "Chain Heal", cooldown: 15, heal: 10, targets: 3, description: "Heals 3 random allies for 10 HP each. Cooldown: 15 seconds." },
            { name: "Team Heal", cooldown: 120, heal: 50, description: "Heals all allies for 50 HP. Cooldown: 2 minutes." }
        ];

        function createAlly(id) {
            return { id, hp: 100, maxHp: 100 };
        }

        function updateHealthBar(entity, barElement) {
            const percentage = (entity.hp / entity.maxHp) * 100;
            barElement.style.width = `${percentage}%`;
            barElement.querySelector('.health-bar-text').textContent = `HP: ${entity.hp}/${entity.maxHp}`;
        }

        function createAllies() {
            const alliesContainer = document.getElementById('allies');
            for (let i = 0; i < 5; i++) {
                const ally = createAlly(i);
                allies.push(ally);
                const healthBar = document.createElement('div');
                healthBar.className = 'health-bar';
                healthBar.innerHTML = `<div class="health-bar-text">Ally ${i + 1} HP: 100/100</div>`;
                healthBar.onclick = () => selectAlly(i);
                alliesContainer.appendChild(healthBar);
                updateHealthBar(ally, healthBar);
            }
        }

        function selectAlly(index) {
            const healthBars = document.querySelectorAll('#allies .health-bar');
            healthBars.forEach(bar => bar.classList.remove('selected'));
            healthBars[index].classList.add('selected');
            selectedAlly = allies[index];
            updateSpellButtons();
        }

        function createSpellButtons() {
            const spellButtonsContainer = document.getElementById('spell-buttons');
            spells.forEach((spell, index) => {
                const button = document.createElement('button');
                button.className = 'spell-button';
                button.innerHTML = `${spell.name}<div class="cooldown-progress"></div>`;
                button.onclick = () => castSpell(index);
                button.disabled = true;
                spellButtonsContainer.appendChild(button);
            });
        }

        function updateSpellButtons() {
            const spellButtons = document.querySelectorAll('.spell-button');
            spellButtons.forEach((button, index) => {
                button.disabled = !selectedAlly || globalCooldown || button.classList.contains('on-cooldown');
            });
        }

        function castSpell(spellIndex) {
            if (selectedAlly && !globalCooldown && !document.querySelectorAll('.spell-button')[spellIndex].classList.contains('on-cooldown')) {
                const spell = spells[spellIndex];
                switch (spellIndex) {
                    case 0:
                    case 1:
                        healAlly(selectedAlly, spell.heal);
                        break;
                    case 2:
                        startHealingStream(selectedAlly, spell);
                        break;
                    case 3:
                        chainHeal(spell);
                        break;
                    case 4:
                        teamHeal(spell);
                        break;
                }
                startSpellCooldown(spellIndex);
                startGlobalCooldown();
            }
        }

        function healAlly(ally, amount) {
            ally.hp = Math.min(ally.hp + amount, ally.maxHp);
            updateHealthBar(ally, document.querySelectorAll('.health-bar')[ally.id]);
        }

        function startHealingStream(ally, spell) {
            let ticks = spell.duration / spell.interval;
            function tick() {
                if (ticks > 0) {
                    healAlly(ally, spell.heal);
                    ticks--;
                    setTimeout(tick, spell.interval * 1000);
                }
            }
            tick();
        }

        function chainHeal(spell) {
            const targets = allies.sort(() => 0.5 - Math.random()).slice(0, spell.targets);
            targets.forEach(ally => healAlly(ally, spell.heal));
        }

        function teamHeal(spell) {
            allies.forEach(ally => healAlly(ally, spell.heal));
        }

        function startSpellCooldown(spellIndex) {
            const button = document.querySelectorAll('.spell-button')[spellIndex];
            const progressBar = button.querySelector('.cooldown-progress');
            button.classList.add('on-cooldown');
            progressBar.style.transition = `width ${spells[spellIndex].cooldown}s linear`;
            progressBar.style.width = '100%';
            setTimeout(() => {
                button.classList.remove('on-cooldown');
                progressBar.style.width = '0';
                updateSpellButtons();
            }, spells[spellIndex].cooldown * 1000);
        }

        function startGlobalCooldown() {
            globalCooldown = true;
            updateSpellButtons();
            setTimeout(() => {
                globalCooldown = false;
                updateSpellButtons();
            }, 1500);
        }

        function bossDamage() {
            const damageAmount = 8;
            const targetAlly = allies[Math.floor(Math.random() * allies.length)];
            targetAlly.hp = Math.max(targetAlly.hp - damageAmount, 0);
            updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
        }

        function gameLoop() {
            bossDamage();
            setTimeout(gameLoop, 1000);
        }

        document.addEventListener('keydown', (event) => {
            const key = event.key;
            if (key >= '1' && key <= '5') {
                castSpell(parseInt(key) - 1);
            }
        });

        document.getElementById('spellbook').addEventListener('change', (event) => {
            const spellIndex = event.target.value;
            const spellInfo = document.getElementById('spell-info');
            if (spellIndex !== "") {
                spellInfo.textContent = spells[spellIndex].description;
                spellInfo.style.display = 'block';
            } else {
                spellInfo.style.display = 'none';
            }
        });

        createAllies();
        createSpellButtons();
        updateHealthBar(boss, document.getElementById('boss-health-bar'));
        gameLoop();
    </script>
</body>
</html>