Nymbo commited on
Commit
75b1060
·
verified ·
1 Parent(s): d155c5f

Update index.html

Browse files
Files changed (1) hide show
  1. index.html +301 -19
index.html CHANGED
@@ -1,19 +1,301 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Tiny Healer</title>
7
+ <style>
8
+ body {
9
+ font-family: Arial, sans-serif;
10
+ display: flex;
11
+ justify-content: center;
12
+ align-items: center;
13
+ height: 100vh;
14
+ margin: 0;
15
+ background-color: #1a1a1a;
16
+ color: white;
17
+ }
18
+ #game-container {
19
+ width: 800px;
20
+ height: 600px;
21
+ border: 2px solid #333;
22
+ padding: 20px;
23
+ background-color: #222;
24
+ }
25
+ #combat-window {
26
+ display: flex;
27
+ justify-content: space-between;
28
+ margin-bottom: 20px;
29
+ }
30
+ #allies {
31
+ width: 45%;
32
+ }
33
+ #boss {
34
+ width: 45%;
35
+ }
36
+ .health-bar {
37
+ height: 30px;
38
+ background-color: #4CAF50;
39
+ margin-bottom: 10px;
40
+ position: relative;
41
+ cursor: pointer;
42
+ }
43
+ .health-bar.selected {
44
+ background-color: #2196F3;
45
+ }
46
+ .health-bar-text {
47
+ position: absolute;
48
+ width: 100%;
49
+ text-align: center;
50
+ line-height: 30px;
51
+ }
52
+ #boss-health-bar {
53
+ height: 50px;
54
+ background-color: #f44336;
55
+ }
56
+ #spell-buttons {
57
+ display: flex;
58
+ justify-content: space-between;
59
+ margin-bottom: 10px;
60
+ }
61
+ .spell-button {
62
+ width: 18%;
63
+ height: 50px;
64
+ background-color: #008CBA;
65
+ border: none;
66
+ color: white;
67
+ text-align: center;
68
+ text-decoration: none;
69
+ display: inline-block;
70
+ font-size: 14px;
71
+ margin: 4px 2px;
72
+ cursor: pointer;
73
+ position: relative;
74
+ overflow: hidden;
75
+ }
76
+ .spell-button:disabled {
77
+ background-color: #555;
78
+ cursor: not-allowed;
79
+ }
80
+ .cooldown-progress {
81
+ position: absolute;
82
+ top: 0;
83
+ left: 0;
84
+ height: 100%;
85
+ width: 0;
86
+ background-color: rgba(0, 0, 0, 0.5);
87
+ transition: width linear;
88
+ }
89
+ #spellbook {
90
+ width: 100%;
91
+ padding: 10px;
92
+ background-color: #333;
93
+ border: none;
94
+ color: white;
95
+ font-size: 16px;
96
+ margin-top: 10px;
97
+ }
98
+ #spell-info {
99
+ margin-top: 10px;
100
+ padding: 10px;
101
+ background-color: #444;
102
+ border-radius: 5px;
103
+ display: none;
104
+ }
105
+ </style>
106
+ </head>
107
+ <body>
108
+ <div id="game-container">
109
+ <div id="combat-window">
110
+ <div id="allies"></div>
111
+ <div id="boss">
112
+ <div id="boss-health-bar" class="health-bar">
113
+ <div class="health-bar-text">Boss HP: 5000/5000</div>
114
+ </div>
115
+ </div>
116
+ </div>
117
+ <div id="spell-buttons"></div>
118
+ <select id="spellbook">
119
+ <option value="">Spellbook - Select a spell for info</option>
120
+ <option value="0">Quick Heal</option>
121
+ <option value="1">Strong Heal</option>
122
+ <option value="2">Healing Stream</option>
123
+ <option value="3">Chain Heal</option>
124
+ <option value="4">Team Heal</option>
125
+ </select>
126
+ <div id="spell-info"></div>
127
+ </div>
128
+
129
+ <script>
130
+ const allies = [];
131
+ let boss = { hp: 5000, maxHp: 5000 };
132
+ let selectedAlly = null;
133
+ let globalCooldown = false;
134
+
135
+ const spells = [
136
+ { name: "Quick Heal", cooldown: 1.5, heal: 10, description: "Heals the target for 10 HP. Global cooldown: 1.5 seconds." },
137
+ { name: "Strong Heal", cooldown: 15, heal: 30, description: "Heals the target for 30 HP. Cooldown: 15 seconds." },
138
+ { name: "Healing Stream", cooldown: 45, heal: 3, duration: 10, interval: 0.5, description: "Heals the target for 3 HP every 0.5 seconds for 10 seconds. Cooldown: 45 seconds." },
139
+ { name: "Chain Heal", cooldown: 15, heal: 10, targets: 3, description: "Heals 3 random allies for 10 HP each. Cooldown: 15 seconds." },
140
+ { name: "Team Heal", cooldown: 120, heal: 50, description: "Heals all allies for 50 HP. Cooldown: 2 minutes." }
141
+ ];
142
+
143
+ function createAlly(id) {
144
+ return { id, hp: 100, maxHp: 100 };
145
+ }
146
+
147
+ function updateHealthBar(entity, barElement) {
148
+ const percentage = (entity.hp / entity.maxHp) * 100;
149
+ barElement.style.width = `${percentage}%`;
150
+ barElement.querySelector('.health-bar-text').textContent = `HP: ${entity.hp}/${entity.maxHp}`;
151
+ }
152
+
153
+ function createAllies() {
154
+ const alliesContainer = document.getElementById('allies');
155
+ for (let i = 0; i < 5; i++) {
156
+ const ally = createAlly(i);
157
+ allies.push(ally);
158
+ const healthBar = document.createElement('div');
159
+ healthBar.className = 'health-bar';
160
+ healthBar.innerHTML = `<div class="health-bar-text">Ally ${i + 1} HP: 100/100</div>`;
161
+ healthBar.onclick = () => selectAlly(i);
162
+ alliesContainer.appendChild(healthBar);
163
+ updateHealthBar(ally, healthBar);
164
+ }
165
+ }
166
+
167
+ function selectAlly(index) {
168
+ const healthBars = document.querySelectorAll('#allies .health-bar');
169
+ healthBars.forEach(bar => bar.classList.remove('selected'));
170
+ healthBars[index].classList.add('selected');
171
+ selectedAlly = allies[index];
172
+ updateSpellButtons();
173
+ }
174
+
175
+ function createSpellButtons() {
176
+ const spellButtonsContainer = document.getElementById('spell-buttons');
177
+ spells.forEach((spell, index) => {
178
+ const button = document.createElement('button');
179
+ button.className = 'spell-button';
180
+ button.innerHTML = `${spell.name}<div class="cooldown-progress"></div>`;
181
+ button.onclick = () => castSpell(index);
182
+ button.disabled = true;
183
+ spellButtonsContainer.appendChild(button);
184
+ });
185
+ }
186
+
187
+ function updateSpellButtons() {
188
+ const spellButtons = document.querySelectorAll('.spell-button');
189
+ spellButtons.forEach((button, index) => {
190
+ button.disabled = !selectedAlly || globalCooldown || button.classList.contains('on-cooldown');
191
+ });
192
+ }
193
+
194
+ function castSpell(spellIndex) {
195
+ if (selectedAlly && !globalCooldown && !document.querySelectorAll('.spell-button')[spellIndex].classList.contains('on-cooldown')) {
196
+ const spell = spells[spellIndex];
197
+ switch (spellIndex) {
198
+ case 0:
199
+ case 1:
200
+ healAlly(selectedAlly, spell.heal);
201
+ break;
202
+ case 2:
203
+ startHealingStream(selectedAlly, spell);
204
+ break;
205
+ case 3:
206
+ chainHeal(spell);
207
+ break;
208
+ case 4:
209
+ teamHeal(spell);
210
+ break;
211
+ }
212
+ startSpellCooldown(spellIndex);
213
+ startGlobalCooldown();
214
+ }
215
+ }
216
+
217
+ function healAlly(ally, amount) {
218
+ ally.hp = Math.min(ally.hp + amount, ally.maxHp);
219
+ updateHealthBar(ally, document.querySelectorAll('.health-bar')[ally.id]);
220
+ }
221
+
222
+ function startHealingStream(ally, spell) {
223
+ let ticks = spell.duration / spell.interval;
224
+ function tick() {
225
+ if (ticks > 0) {
226
+ healAlly(ally, spell.heal);
227
+ ticks--;
228
+ setTimeout(tick, spell.interval * 1000);
229
+ }
230
+ }
231
+ tick();
232
+ }
233
+
234
+ function chainHeal(spell) {
235
+ const targets = allies.sort(() => 0.5 - Math.random()).slice(0, spell.targets);
236
+ targets.forEach(ally => healAlly(ally, spell.heal));
237
+ }
238
+
239
+ function teamHeal(spell) {
240
+ allies.forEach(ally => healAlly(ally, spell.heal));
241
+ }
242
+
243
+ function startSpellCooldown(spellIndex) {
244
+ const button = document.querySelectorAll('.spell-button')[spellIndex];
245
+ const progressBar = button.querySelector('.cooldown-progress');
246
+ button.classList.add('on-cooldown');
247
+ progressBar.style.transition = `width ${spells[spellIndex].cooldown}s linear`;
248
+ progressBar.style.width = '100%';
249
+ setTimeout(() => {
250
+ button.classList.remove('on-cooldown');
251
+ progressBar.style.width = '0';
252
+ updateSpellButtons();
253
+ }, spells[spellIndex].cooldown * 1000);
254
+ }
255
+
256
+ function startGlobalCooldown() {
257
+ globalCooldown = true;
258
+ updateSpellButtons();
259
+ setTimeout(() => {
260
+ globalCooldown = false;
261
+ updateSpellButtons();
262
+ }, 1500);
263
+ }
264
+
265
+ function bossDamage() {
266
+ const damageAmount = 15;
267
+ const targetAlly = allies[Math.floor(Math.random() * allies.length)];
268
+ targetAlly.hp = Math.max(targetAlly.hp - damageAmount, 0);
269
+ updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
270
+ }
271
+
272
+ function gameLoop() {
273
+ bossDamage();
274
+ setTimeout(gameLoop, 1000);
275
+ }
276
+
277
+ document.addEventListener('keydown', (event) => {
278
+ const key = event.key;
279
+ if (key >= '1' && key <= '5') {
280
+ castSpell(parseInt(key) - 1);
281
+ }
282
+ });
283
+
284
+ document.getElementById('spellbook').addEventListener('change', (event) => {
285
+ const spellIndex = event.target.value;
286
+ const spellInfo = document.getElementById('spell-info');
287
+ if (spellIndex !== "") {
288
+ spellInfo.textContent = spells[spellIndex].description;
289
+ spellInfo.style.display = 'block';
290
+ } else {
291
+ spellInfo.style.display = 'none';
292
+ }
293
+ });
294
+
295
+ createAllies();
296
+ createSpellButtons();
297
+ updateHealthBar(boss, document.getElementById('boss-health-bar'));
298
+ gameLoop();
299
+ </script>
300
+ </body>
301
+ </html>