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271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | import sys
def prime(n):
v = int(n**0.5)+1
l = [True for i in range(n+1)]
l[0]=False
l[1]=False
for i in range(2,v):
if l[i]:
for j in range(i,n+1,i):
if j%i == 0 and j!=i and l[j]:
l[j] = False
return l
def c_prime(n):
if d.get(n,False):
return d[n]
elif table[n]:
d[n] = n
return d[n]
else:
if n == 0 or n == 1:
d[n] = 2
return d[n]
else:
c = 1
while True:
if table[n+c]:
d[n] = n+c
return d[n]
c+=1
table = prime(110000)
d = {}
# print(table)
n,m = [int(i) for i in input().split()]
s = sys.maxsize
matrix = []
for i in range(n):
temp = [int(j) for j in input().split()]
matrix.append(temp)
s = min(s,sum([abs(j-c_prime(j)) for j in temp]))
for i in range(m):
temp = [j[i] for j in matrix]
s = min(s,sum([abs(j-c_prime(j)) for j in temp]))
print(s) | PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
using namespace std;
const int maxn = 1e5 + 5;
int prime[maxn];
int nextPrime(int n) {
int i;
for (i = n; i <= maxn; i++) {
if (prime[i] == 0) return i - n;
}
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
cout.tie(NULL);
memset(prime, 0, sizeof(prime));
int i, j, n, m;
for (i = 2; i * i <= maxn; i++) {
if (prime[i] == 0) {
for (j = i * i; j <= maxn; j += i) prime[j] = 1;
}
}
prime[0] = 1;
prime[1] = 1;
cin >> n >> m;
int a[n][m], b[n][m];
for (i = 0; i < n; i++)
for (j = 0; j < m; j++) cin >> a[i][j];
for (i = 0; i < n; i++) {
for (j = 0; j < m; j++) {
b[i][j] = nextPrime(a[i][j]);
}
}
long long mi = LONG_MAX, temp = 0;
for (i = 0; i < n; i++) {
temp = 0;
for (j = 0; j < m; j++) temp = temp + b[i][j];
mi = min(mi, temp);
}
for (i = 0; i < m; i++) {
temp = 0;
for (j = 0; j < n; j++) temp = temp + b[j][i];
mi = min(mi, temp);
}
cout << mi << endl;
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
using namespace std;
bool a[200005];
int n = 200000;
void seieve() {
a[0] = a[1] = true;
for (int i = 4; i <= n; i += 2) {
a[i] = true;
}
int x = sqrt(n);
for (int i = 3; i <= x; i += 2) {
if (!a[i]) {
for (int j = i * i; j <= n; j += 2 * i) {
a[j] = true;
}
}
}
}
int ma[505][505];
vector<int> v;
int g(int val) {
if (!a[val]) return val;
int x = *(upper_bound(v.begin(), v.end(), val));
return x;
}
int main() {
seieve();
for (int i = 2; i <= n; i++) {
if (!a[i]) {
v.push_back(i);
}
}
int ni, m;
cin >> ni >> m;
for (int i = 0; i < ni; i++) {
for (int j = 0; j < m; j++) {
cin >> ma[i][j];
ma[i][j] = g(ma[i][j]) - ma[i][j];
if (ma[i][j] < 0) {
cout << "Hello";
}
}
}
int64_t mi = INT_MAX;
for (int i = 0; i < ni; i++) {
int64_t s = 0;
for (int j = 0; j < m; j++) {
s += ma[i][j];
}
mi = min(mi, s);
}
for (int i = 0; i < m; i++) {
int64_t s = 0;
for (int j = 0; j < ni; j++) {
s += ma[j][i];
}
mi = min(mi, s);
}
cout << mi;
return 0;
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | from math import *
sz = 100010
ind = []
prime = []
for x in range(sz):
ind.append(False)
def seive():
for x in range(3,sz,2):
for y in range(x*x,sz,(2*x)):
ind[y] = True
prime.append(2)
for x in range(3,sz,2):
if(not(ind[x])):
prime.append(x)
def lb():
k = 0
for x in range(100001):
if prime[k]<x: k+=1
ind[x] = prime[k]
seive()
lb()
b = input()
b = b.split()
ans = []
for x in range(int(b[0])):
c = input()
c = c.split()
for y in c:
cnt = ind[int(y)]-int(y)
ans.append(cnt)
l = 100000000000
i = 0
for x in range(int(b[0])):
cnt = 0
for y in range(int(b[1])):
cnt += ans[i]
i+=1
l = min(l,cnt)
j = 0
for x in range(int(b[1])):
cnt = 0
i = j
for y in range(int(b[0])):
cnt += ans[i]
i+=int(b[1])
l = min(l,cnt)
j+=1
print(l)
| PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 |
from sys import stdin,stdout
input=stdin.readline
import math,bisect
#from itertools import permutations
#from collections import Counter
prime=[1]*102001
prime[1]=0
prime[0]=0
for i in range(2,102001):
j=i
if prime[i]==1:
while(j+i<102001):
j+=i
prime[j]=0
#print(prime)
l=[]
n,m=map(int,input().split())
for i in range(n):
t=list(map(int,input().split()))
l.append(t)
ans=5000000000
for i in range(n):
tot=0
for j in range(m):
ele=l[i][j]
for k in range(ele,102001):
if prime[k]==1:
tot+=k-ele
break
ans=min(ans,tot)
for j in range(m):
tot=0
for i in range(n):
ele=l[i][j]
for k in range(ele,102001):
if prime[k]==1:
tot+=k-ele
break
ans=min(ans,tot)
print(ans) | PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | from sys import stdin
input = stdin.readline
def get_primes(n):
primes = []
numbers = [x for x in range(1, n + 1)]
checked = [False]*n
for i in range(1, n):
if checked[i]:
continue
divisor = numbers[i]
primes.append(divisor)
for j in range(i + divisor, n, divisor):
checked[j] = True
return primes
primes = get_primes(100_005)
costs = [0]
i = 0
j = 0
for i in range(1, 100_001):
while primes[j] < i:
j += 1
costs.append(primes[j] - i)
n, m = [int(x) for x in input().split()]
a = [[int(x) for x in input().split()] for _ in range(n)]
ans = float("inf")
for r in range(n):
current = 0
for c in range(m):
current += costs[a[r][c]]
ans = min(ans, current)
for c in range(m):
current = 0
for r in range(n):
current += costs[a[r][c]]
ans = min(ans, current)
print(ans) | PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | size = 10**6
n = size
primos = [1]*(n+1)
for i in range(2,n+1):
if primos[i]==1:
for j in range(i*i,n+1,i):
primos[j]=0
primos[1] = 0
n,m = map(int, input().split())
ar = []
for i in range(n):
ar.append(list(map(int, input().split())))
res = size
lstPrimos = [0]*size
lstPrimo = size-1
while (not primos[lstPrimo]):
lstPrimo-=1
for i in range(lstPrimo,0,-1):
if (primos[i]):
lstPrimo = i
lstPrimos[i] = lstPrimo
for i in range(0,n):
qtd = 0
for j in range(0,m):
k = ar[i][j]
qtd += lstPrimos[k] - k
res = min(res,qtd)
for j in range(0,m):
qtd = 0
for i in range(0,n):
k = ar[i][j]
qtd += lstPrimos[k] - k
res = min(res,qtd)
print(res)
| PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | # -*- coding: utf-8 -*-
import math
def remove_zeros(listNum):
listNumAux = []
for num in listNum:
if num != 0:
listNumAux.append(num)
return listNumAux
def sieve_of_eratosthenes():
limNumbers = 100004
limTest = math.ceil(math.sqrt(limNumbers))
listNum = list(range(2, limNumbers))
i = 0
for i in range(0, limTest):
if listNum[i] != 0:
for j in range((listNum[i]**2)-2, limNumbers-2, listNum[i]):
listNum[j] = 0
listNum = remove_zeros(listNum)
return listNum
def bs(A, esquerda, direita, item):
if direita < esquerda or len(A) == 2:
if A[esquerda] > item:
return A[esquerda]
else:
return A[direita]
meio = (esquerda + direita) // 2
if A[meio] == item:
return A[meio]
elif A[meio] > item:
return bs(A, esquerda, meio - 1, item)
else:
return bs(A, meio + 1, direita, item)
def main():
n, m = input().split(' ')
n = int(n)
m = int(m)
primeNumbers = sieve_of_eratosthenes()
sumCols = [0 for x in range(m)]
minLine = 1000000
for i in range(n):
line = input().split(' ')
sumLine = 0
for j in range(m):
num = int(line[j])
dist = bs(primeNumbers,0, len(primeNumbers), num) - num
sumLine += dist
sumCols[j] += dist
if minLine > sumLine:
minLine = sumLine
minCol = 1000000
for sumCol in sumCols:
if minCol > sumCol:
minCol = sumCol
if minCol < minLine:
print(minCol)
else:
print(minLine)
main()
| PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
using namespace std;
const int MAXN = 505;
const int MAXM = 1e6 + 5;
int n, m, val[MAXN][MAXN];
int tot, prime[MAXM];
bool is_prime[MAXM];
void sieves() {
memset(is_prime, true, sizeof(is_prime));
tot = 0;
for (int i = 2; i <= 1e6; i++) {
if (is_prime[i]) prime[tot++] = i;
for (int j = 0; j < tot && prime[j] * i <= 1e6; j++) {
is_prime[prime[j] * i] = false;
if (i % prime[j] == 0) break;
}
}
}
int get(int x) {
if (x == 1) return 1;
if (is_prime[x]) return 0;
int l = 0, r = tot, mid;
while (l <= r) {
int mid = l + r >> 1;
if (prime[mid] > x)
r = mid - 1;
else
l = mid + 1;
}
return abs(x - prime[l]);
}
int main() {
sieves();
scanf("%d%d", &n, &m);
int x;
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
scanf("%d", &x);
val[i][j] = get(x);
}
}
long long ans = 1e18;
for (int i = 1; i <= n; i++) {
long long tmp = 0;
for (int j = 1; j <= m; j++) {
tmp += val[i][j];
}
ans = min(ans, tmp);
}
for (int j = 1; j <= m; j++) {
long long tmp = 0;
for (int i = 1; i <= n; i++) {
tmp += val[i][j];
}
ans = min(ans, tmp);
}
printf("%lld\n", ans);
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | crivo = [True for i in xrange(1000000)]
crivo[0] = crivo[1] = False
for i in xrange(2, 1000000):
if not crivo[i]:
continue
for j in range(i * i, 1000000, i):
crivo[j] = False
n, m = map(int, raw_input().split())
data = []
for i in xrange(n):
data.append(map(int, raw_input().split()))
count = [0 for i in xrange(200000)]
count[100000] = 3
for i in xrange(99999, -1, -1):
if crivo[i]:
count[i] = 0
else:
count[i] = 1 + count[i+1]
res = 100000
for i in xrange(n):
sum = 0
for j in xrange(m):
sum += count[data[i][j]]
res = min(res, sum)
for i in xrange(m):
sum = 0
for j in xrange(n):
sum += count[data[j][i]]
res = min(res, sum)
print res
| PYTHON |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | M=110000
p=[0,0]+[1]*M
for i in range(2,M):
if p[i]:
for j in range(i*i,M,i):p[j]=0;
u=M
for i in reversed(range(M)):
if p[i]:u=i
p[i]=u-i
R=lambda:map(int,raw_input().split())
n,m=R()
a=[R() for _ in range(n)]
t=10**10
for v in a:
t=min(t,sum(map(lambda x:p[x],v)))
for v in zip(*a):
t=min(t,sum(map(lambda x:p[x],v)))
print t
| PYTHON |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.StringTokenizer;
public class Main {
static ArrayList<Integer> primess;
static void seive () {
primess = new ArrayList<>();
int n = (int)1e6 + 1;
boolean primes [] = new boolean[n+1];
Arrays.fill(primes, true);
primes[0]=primes[1]=false;
for(int i =0 ; i*i<=n; i++)
if(primes[i]) {
for(int j =2 ;i*j <=n ; j++)
primes [i*j]=false;
}
for (int i = 0 ; i < n ; ++i)
if (primes[i]) primess.add(i);
}
static int bs (int num ) {
int lo = 0;
int hi = primess.size() - 1;
int best = (int)1e6 + 1;
for (int i = 0 ; i < 30 ; ++i) {
int mid = lo + ((hi - lo) >> 1);
int curNum = primess.get(Math.max(0, mid));
if (curNum == num) {
return 0 ;
}
else if (curNum < num) {
lo = mid + 1;
}
else {
best = Math.min(best, curNum - num);
hi = mid - 1;
}
}
return best;
}
public static void main(String[] args) throws Exception {
Scanner sc = new Scanner(System.in);
StringBuilder sb = new StringBuilder();
PrintWriter out = new PrintWriter(System.out);
seive();
int n = sc.nextInt();
int m = sc.nextInt();
int mat [][] = new int[n][m];
for (int i = 0 ; i < n ; ++i) for (int j = 0 ; j < m ; ++j) mat[i][j] = bs(sc.nextInt());
long best = (long)1e12; ;
for (int i = 0 ; i < n ; ++i) {
long cnt = 0 ;
for (int j = 0 ; j < m ; ++j) cnt += mat[i][j];
best = Math.min(best, cnt);
}
for (int j = 0 ; j < m ; ++ j) {
long cnt = 0;
for (int i = 0 ; i < n ; ++i)
cnt += mat[i][j];
best = Math.min(best, cnt);
}
out.print(best);
out.flush();
out.close();
}
static class Scanner {
StringTokenizer st;
BufferedReader br;
public Scanner(InputStream s) {
br = new BufferedReader(new InputStreamReader(s));
}
public String next() throws IOException {
while (st == null || !st.hasMoreTokens())
st = new StringTokenizer(br.readLine());
return st.nextToken();
}
public int nextInt() throws IOException {
return Integer.parseInt(next());
}
public long nextLong() throws IOException {
return Long.parseLong(next());
}
public String nextLine() throws IOException {
return br.readLine();
}
public double nextDouble() throws IOException {
String x = next();
StringBuilder sb = new StringBuilder("0");
double res = 0, f = 1;
boolean dec = false, neg = false;
int start = 0;
if (x.charAt(0) == '-') {
neg = true;
start++;
}
for (int i = start; i < x.length(); i++)
if (x.charAt(i) == '.') {
res = Long.parseLong(sb.toString());
sb = new StringBuilder("0");
dec = true;
} else {
sb.append(x.charAt(i));
if (dec)
f *= 10;
}
res += Long.parseLong(sb.toString()) / f;
return res * (neg ? -1 : 1);
}
public boolean ready() throws IOException {
return br.ready();
}
}
} | JAVA |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | import java.io.*;
import java.util.*;
public class Main {
static BufferedReader br;
static PrintWriter out;
static StringTokenizer st;
static boolean[] genPrimes() {
int N = 100010;
boolean[] isPrime = new boolean[N];
Arrays.fill(isPrime, true);
isPrime[1] = false;
for (int i = 2; i * i < N; i++)
if (isPrime[i])
for (int j = i * i; j < N; j += i)
isPrime[j] = false;
return isPrime;
}
static int getWeight(int n, boolean[] prime) {
int cnt = 0;
for (int i = n; !prime[i]; i++) {
cnt++;
}
return cnt;
}
static void solve() throws Exception {
int n = nextInt();
int m = nextInt();
int[][] a = new int[n][m];
int[][] w = new int[n][m];
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
a[i][j] = nextInt();
}
}
boolean[] prime = genPrimes();
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
w[i][j] = getWeight(a[i][j], prime);
}
}
int min = Integer.MAX_VALUE;
for (int i = 0; i < n; i++) {
int sum = 0;
for (int j = 0; j < m; j++) {
sum += w[i][j];
}
min = Math.min(min, sum);
}
for (int i = 0; i < m; i++) {
int sum = 0;
for (int j = 0; j < n; j++) {
sum += w[j][i];
}
min = Math.min(min, sum);
}
System.out.println(min);
}
static int nextInt() throws IOException {
return Integer.parseInt(next());
}
static long nextLong() throws IOException {
return Long.parseLong(next());
}
static double nextDouble() throws IOException {
return Double.parseDouble(next());
}
static String next() throws IOException {
while (st == null || !st.hasMoreTokens()) {
String line = br.readLine();
if (line == null) {
return null;
}
st = new StringTokenizer(line);
}
return st.nextToken();
}
public static void main(String[] args) {
try {
File file = new File(".in");
InputStream input = System.in;
OutputStream output = System.out;
if (file.canRead()) {
input = new FileInputStream(file);
output = new FileOutputStream(".out");
}
br = new BufferedReader(new InputStreamReader(input));
out = new PrintWriter(new PrintStream(output));
solve();
out.close();
br.close();
} catch (Throwable t) {
t.printStackTrace();
}
}
} | JAVA |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
using namespace std;
int a[1000][1000];
int c[100000 + 10];
int r[1000000 + 10];
bool t[1000000 + 10];
int pr[100000 + 10];
int main() {
int n, m;
cin >> n >> m;
for (int i = 2; i <= 100000 + 10; i++) {
bool k = true;
for (int j = 2; j * j <= i; j++) {
if (i % j == 0) {
k = false;
}
}
if (k == true) {
t[i] = 1;
}
}
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
cin >> a[i][j];
}
}
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
int pnt = a[i][j];
int pnt2 = a[i][j];
while (t[pnt2] != 1) {
pnt2++;
r[i]++;
c[j]++;
}
}
}
int min = 1000 * 1000 * 1000 + 1;
for (int i = 1; i <= n; i++) {
if (r[i] < min) {
min = r[i];
}
}
for (int i = 1; i <= m; i++) {
if (c[i] < min) {
min = c[i];
}
}
cout << min;
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | //package ladderB;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.StringTokenizer;
public class primeMatrix {
static ArrayList<Integer> primes;
static boolean [] prime;
static void gen() {
prime = new boolean[(int)1e6];
primes = new ArrayList<Integer>();
Arrays.fill(prime, true);
for (int i = 2; i <=1000; i++) {
if(prime[i])
for (int j = i*i; j < prime.length; j+=i) {
prime[j] = false;
}
}
for (int i = 2; i < prime.length; i++) {
if(prime[i])
primes.add(i);
}
}
static int bs(int cur) {
int low = 0; int high = primes.size()-1;
int diff = (int)1e9;
while(low<=high) {
int mid = (low + high)/2;
int prime = primes.get(mid);
if(prime==cur)
return 0;
else if(prime<cur) {
low = mid +1;
}else {
diff = Math.min(diff, prime-cur);
high = mid-1;
}
}
return diff;
}
public static void main(String[] args) throws IOException{
BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
StringTokenizer st = new StringTokenizer(in.readLine());
int n = Integer.parseInt(st.nextToken());
int m = Integer.parseInt(st.nextToken());
int [][] matrix = new int[n][m];
int [][] ans = new int[n][m];
gen();
for (int i = 0; i < matrix.length; i++) {
st = new StringTokenizer(in.readLine());
for (int j = 0; j < matrix[i].length; j++) {
matrix[i][j] = Integer.parseInt(st.nextToken());
ans[i][j]= bs(matrix[i][j]);
}
}
int min = (int)1e9;
for (int i = 0; i < ans.length; i++) {
int cur = 0;
for (int j = 0; j < ans[i].length; j++) {
// System.out.print(ans[i][j]+" ");
cur+=ans[i][j];
}
// System.out.println();
min = Math.min(cur, min);
}
for (int i = 0; i < ans[0].length; i++) {
int cur = 0;
for (int j = 0; j < ans.length; j++) {
cur+=ans[j][i];
}
min = Math.min(cur, min);
}
System.out.println(min);
}
}
| JAVA |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | n, m = map(int, raw_input().split())
g = [[] for i in xrange(n)]
for i in xrange(n):
g[i] = map(int, raw_input().split())
prime = [True for i in xrange(110000)]
prime[0] = 0
prime[1] = 0
for i in xrange(4, 110000, 2):
prime[i] = False
p = [2]
for i in xrange(3, 110000, 2):
if prime[i]:
p.append(i)
for j in xrange(i + i, 110000, i):
prime[j] = False
l = len(p)
ne = range(100100)
t= 999999
for i in xrange(100100-1, 0, -1):
if not prime[i]:
ne[i] = t
else:
t = i
ne[i] = t
#print prime[4]
#print 'ac'
for i in xrange(n):
for j in xrange(m):
#print prime[g[i][j]]
if prime[g[i][j]]:
g[i][j] = 0
else:
g[i][j] = ne[g[i][j]] - g[i][j]
#print g
#print 'wa'
ans = 9999999
for i in xrange(n):
temp = sum(g[i])
if temp < ans:
ans = temp
if ans:
for j in xrange(m):
temp = 0
for i in xrange(n):
temp += g[i][j]
if temp > ans:
break
if temp < ans:
ans = temp
print ans
| PYTHON |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
using namespace std;
int z[501], y[501];
vector<int> v;
int main() {
v.clear();
bool check;
int m, n, i, j, x, ans = INT_MAX;
for (i = 2; i < 100500; i++) {
check = 1;
for (j = 2; j * j <= i; j++) {
if (i % j == 0) {
check = 0;
break;
}
}
if (check) v.push_back(i);
}
cin >> n >> m;
for (i = 0; i < n; i++) {
for (j = 0; j < m; j++) {
cin >> x;
z[i] += *lower_bound(v.begin(), v.end(), x) - x;
y[j] += *lower_bound(v.begin(), v.end(), x) - x;
}
}
for (i = 0; i < n; i++) ans = min(ans, z[i]);
for (i = 0; i < m; i++) ans = min(ans, y[i]);
cout << ans;
return 0;
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | def get_primes(n):
isPrime = [True] * (n+1)
isPrime[0] = isPrime[1] = False
for i in xrange(2, n+1):
if i*i > n: break
if isPrime[i]:
for j in xrange(i*i, n+1, i):
isPrime[j] = False
return [i for i in xrange(2, n+1) if isPrime[i]]
N = 10**5
primes = get_primes(N+1000)
d2 = [None] * (N+1)
i = N
lastP = primes[-1]
for p in reversed(primes[:-1]):
while i > p:
d2[i] = abs(i - lastP)
i -= 1
lastP = p
while i >= 0:
d2[i] = abs(i - lastP)
i -= 1
def solve():
n, m = map(int, raw_input().split())
a = []
for i in xrange(n):
a.append(list(map(int, raw_input().split())))
ans = 10**9
for i in xrange(n):
tmp = sum(d2[x] for x in a[i])
ans = min(ans, tmp)
for i in xrange(m):
tmp = sum(d2[a[j][i]] for j in xrange(n))
ans = min(ans, tmp)
print ans
solve()
| PYTHON |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | def f(n):
m = int(n ** 0.5) + 1
t = [1, 0] * (n // 2 + 1)
t[0], t[1], t[2] = 1, 1, 0
for i in range(3, m):
if t[i] == 0: t[i * i :: 2 * i] = [1] * ((n - i * i) // (2 * i) + 1)
for i in range(n - 1, -1, -1):
if t[i]: t[i] = t[i + 1] + 1
return t
q = f(100007)
n, m = map(int, input().split())
t = [[q[j] for j in map(int, input().split())] for i in range(n)]
print(min(min(sum(t[i]) for i in range(n)), min(sum(t[i][j] for i in range(n)) for j in range(m))))
# Made By Mostafa_Khaled | PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 |
import java.io.*;
import java.math.*;
import java.util.*;
public class Olimp {
public static void main(String[] arg) {
Scanner in = new Scanner(System.in);
int n = in.nextInt();
int m = in.nextInt();
int[][] a = new int[n][m];
for(int i = 0; i < n; i++)
for(int j = 0; j < m; j++)
a[i][j] = in.nextInt();
boolean[] pm = new boolean[110005];
for(int i = 2; i < 110005; i++)
pm[i] = true;
int i = 2;
while (i < 110000){
if (pm[i]){
int j = i * 2;
while (j < 110000){
pm[j] = false;
j += i;
}
}
i++;
}
int[][] d = new int[n][m];
int ans = Integer.MAX_VALUE;
for(i = 0; i < n; i++){
for(int j = 0; j < m; j++){
int tmp = a[i][j];
while (!pm[tmp]){
tmp++;
d[i][j]++;
}
}
}
for(i = 0; i < n; i++){
int tmp = 0;
for(int j = 0; j < m; j++)
tmp += d[i][j];
if (tmp < ans)
ans = tmp;
}
for(i = 0; i < m; i++){
int tmp = 0;
for(int j = 0; j < n; j++)
tmp += d[j][i];
if (tmp < ans)
ans = tmp;
}
System.out.println(ans);
}
} | JAVA |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
int Min(int a, int b) { return a < b ? a : b; }
int main() {
bool vis[110000];
int n, m, con[500][500], prime[12000], flag = 0, myMin = 100000000;
for (int i = 2; i < 332; i++) {
if (vis[i]) continue;
for (int j = i * i; j < 110000; j += i) {
vis[j] = true;
}
}
for (int i = 2; i < 110000; i++)
if (!vis[i]) prime[flag++] = i;
scanf("%d%d", &n, &m);
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
scanf("%d", &con[i][j]);
}
}
for (int i = 0; i < n; i++) {
int sum = 0;
for (int j = 0; j < m; j++) {
sum += prime[std::lower_bound(prime, prime + flag, con[i][j]) - prime] -
con[i][j];
}
myMin = Min(myMin, sum);
}
for (int i = 0; i < m; i++) {
int sum = 0;
for (int j = 0; j < n; j++) {
sum += prime[std::lower_bound(prime, prime + flag, con[j][i]) - prime] -
con[j][i];
}
myMin = Min(myMin, sum);
}
printf("%d\n", myMin);
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | n, m = map(int, input().split())
a = [list(map(int, input().split())) for _ in range(n)]
isPrime = [False, False] + [True] * 101000
for i in range(2, len(isPrime)):
if isPrime[i]:
for j in range(i*i, len(isPrime), i):
isPrime[j] = False
nextPrime = [0] * len(isPrime)
for i in range(len(isPrime) - 2, 0, -1):
if isPrime[i]:
nextPrime[i] = i
else:
nextPrime[i] = nextPrime[i+1]
row_scores = [0] * n
col_scores = [0] * m
for i in range(n):
for j in range(m):
row_scores[i] += nextPrime[a[i][j]] - a[i][j]
col_scores[j] += nextPrime[a[i][j]] - a[i][j]
print(min(row_scores + col_scores))
| PYTHON3 |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
#pragma GCC optimize("O3")
using namespace std;
template <class c>
struct rge {
c b, e;
};
template <class c>
rge<c> range(c i, c j) {
return rge<c>{i, j};
}
template <class c>
auto dud(c* x) -> decltype(cerr << *x, 0);
template <class c>
char dud(...);
struct debug {
template <class c>
debug& operator<<(const c&) {
return *this;
}
};
bool isPrime[1000005];
void sie(long long n) {
memset(isPrime, true, sizeof isPrime);
isPrime[0] = isPrime[1] = false;
for (long long i = 2; i * i <= n; i++) {
if (isPrime[i]) {
for (long long j = i * i; j <= n; j += i) {
isPrime[j] = false;
}
}
}
}
vector<long long> pr;
long long cnti[505], cntj[505];
int32_t main() {
ios_base::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
sie(1000004);
for (long long i = 2; i < 1000005; i++) {
if (isPrime[i]) pr.push_back(i);
}
long long n, m;
cin >> n >> m;
vector<vector<long long> > a(n, vector<long long>(m));
for (long long i = 0; i < n; i++) {
for (long long j = 0; j < m; j++) {
cin >> a[i][j];
long long ind =
lower_bound((pr).begin(), (pr).end(), a[i][j]) - pr.begin();
cnti[i] += (pr[ind] - a[i][j]);
cntj[j] += (pr[ind] - a[i][j]);
}
}
long long mn = 1e9;
for (long long i = 0; i < n; i++) {
mn = min(mn, cnti[i]);
}
for (long long i = 0; i < m; i++) {
mn = min(mn, cntj[i]);
}
cout << mn << "\n";
return 0;
}
| CPP |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | import java.io.IOException;
import java.util.InputMismatchException;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.util.HashSet;
import java.io.InputStream;
/**
* Built using CHelper plug-in
* Actual solution is at the top
* @author George Marcus
*/
public class Main {
public static void main(String[] args) {
InputStream inputStream = System.in;
OutputStream outputStream = System.out;
InputReader in = new InputReader(inputStream);
PrintWriter out = new PrintWriter(outputStream);
TaskB solver = new TaskB();
solver.solve(1, in, out);
out.close();
}
}
class TaskB {
HashSet<Integer> primes;
boolean[] p;
public void solve(int testNumber, InputReader in, PrintWriter out) {
int N = in.nextInt();
int M = in.nextInt();
int[][] A = new int[N][M];
for(int i = 0; i < N; i++)
for(int j = 0; j < M; j++)
A[i][j] = in.nextInt();
primes = new HashSet<Integer>();
p = new boolean[100010];
for(int i = 2; i < 100010; i++)
if(!p[i]) {
primes.add(i);
if((long)i * i < 100010)
for(int j = i * i; j < 100010; j += i)
p[j] = true;
}
// rows
int minRow = Integer.MAX_VALUE;
for(int i = 0; i < N; i++) {
int crt = 0;
for(int j = 0; j < M; j++)
crt += need(A[i][j]);
minRow = Math.min(minRow, crt);
}
// cols
int minCol = Integer.MAX_VALUE;
for(int i = 0; i < M; i++) {
int crt = 0;
for(int j = 0; j < N; j++)
crt += need(A[j][i]);
minCol = Math.min(minCol, crt);
}
int ans = Math.min(minRow, minCol);
out.println(ans);
}
private int need(int x) {
int ret = 0;
while(!primes.contains(x)) {
x++;
ret++;
}
return ret;
}
}
class InputReader {
private InputStream stream;
private byte[] buf = new byte[1024];
private int curChar;
private int numChars;
public InputReader(InputStream stream) {
this.stream = stream;
}
public int read() {
if (numChars == -1)
throw new InputMismatchException();
if (curChar >= numChars) {
curChar = 0;
try {
numChars = stream.read(buf);
} catch (IOException e) {
throw new InputMismatchException();
}
if (numChars <= 0)
return -1;
}
return buf[curChar++];
}
public int nextInt() {
return Integer.parseInt(nextString());
}
public String nextString() {
int c = read();
while (isSpaceChar(c))
c = read();
StringBuffer res = new StringBuffer();
do {
res.appendCodePoint(c);
c = read();
} while (!isSpaceChar(c));
return res.toString();
}
private boolean isSpaceChar(int c) {
return c == ' ' || c == '\n' || c == '\r' || c == '\t' || c == -1;
}
}
| JAVA |
271_B. Prime Matrix | You've got an n Γ m matrix. The matrix consists of integers. In one move, you can apply a single transformation to the matrix: choose an arbitrary element of the matrix and increase it by 1. Each element can be increased an arbitrary number of times.
You are really curious about prime numbers. Let us remind you that a prime number is a positive integer that has exactly two distinct positive integer divisors: itself and number one. For example, numbers 2, 3, 5 are prime and numbers 1, 4, 6 are not.
A matrix is prime if at least one of the two following conditions fulfills:
* the matrix has a row with prime numbers only;
* the matrix has a column with prime numbers only;
Your task is to count the minimum number of moves needed to get a prime matrix from the one you've got.
Input
The first line contains two integers n, m (1 β€ n, m β€ 500) β the number of rows and columns in the matrix, correspondingly.
Each of the following n lines contains m integers β the initial matrix. All matrix elements are positive integers. All numbers in the initial matrix do not exceed 105.
The numbers in the lines are separated by single spaces.
Output
Print a single integer β the minimum number of moves needed to get a prime matrix from the one you've got. If you've got a prime matrix, print 0.
Examples
Input
3 3
1 2 3
5 6 1
4 4 1
Output
1
Input
2 3
4 8 8
9 2 9
Output
3
Input
2 2
1 3
4 2
Output
0
Note
In the first sample you need to increase number 1 in cell (1, 1). Thus, the first row will consist of prime numbers: 2, 2, 3.
In the second sample you need to increase number 8 in cell (1, 2) three times. Thus, the second column will consist of prime numbers: 11, 2.
In the third sample you don't have to do anything as the second column already consists of prime numbers: 3, 2. | 2 | 8 | #include <bits/stdc++.h>
using namespace std;
const int maxmn = 505;
long long a[maxmn][maxmn];
long long luu1[maxmn][maxmn];
bool k[1000005];
long long maxx = 1e9;
void readquick() {
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
}
int main() {
readquick();
vector<long long> luu;
memset(k, true, sizeof k);
for (int i = 2; i <= sqrt(1000000); i++) {
if (k[i] == true) {
for (int j = i * i; j <= 1000000; j += i) {
k[j] = false;
}
}
}
for (int i = 2; i <= 1000000; i++) {
if (k[i] == true) luu.push_back(i);
}
int n, m;
cin >> n >> m;
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j++) {
cin >> a[i][j];
int w = lower_bound(luu.begin(), luu.end(), a[i][j]) - luu.begin();
luu1[i][j] = luu[w] - a[i][j];
}
}
for (int i = 1; i <= n; i++) {
long long tong = 0;
for (int j = 1; j <= m; j++) {
tong += luu1[i][j];
}
if (tong >= 0) {
maxx = min(maxx, tong);
}
}
for (int i = 1; i <= m; i++) {
long long tong = 0;
for (int j = 1; j <= n; j++) {
tong += luu1[j][i];
}
if (tong >= 0) {
maxx = min(maxx, tong);
}
}
cout << maxx;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, s, t, x, y;
long long ans;
set<pair<int, int> > st;
int rd() {
char c;
while (c = getchar(), c < 'A')
;
return c;
}
int main() {
scanf("%d%d%d%d", &m, &n, &t, &s);
y = (rd() == 'D') ? 1 : -1, x = (rd() == 'R') ? 1 : -1;
ans = 1;
for (int i = 1; i <= 2 * (n + m); i++) {
st.insert(pair<int, int>(s, t));
if (s == 1) x = 1;
if (s == n) x = -1;
if (t == 1) y = 1;
if (t == m) y = -1;
if (st.size() >= n + m - 2) return printf("%I64d\n", ans), 0;
int z = min(x > 0 ? n - s : s - 1, y > 0 ? m - t : t - 1);
ans += z, s += x * z, t += y * z;
}
return puts("-1"), 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 1e5 + 5;
const int INF = 0x3f3f3f3f;
map<int, int> mp[N];
int main() {
ios::sync_with_stdio(false);
cin.tie(0);
int x, y, n, m, dx, dy;
string s;
cin >> n >> m >> x >> y;
cin >> s;
if (s[0] == 'U')
dx = -1;
else
dx = 1;
if (s[1] == 'L')
dy = -1;
else
dy = 1;
int tot = n + m - 2;
int cnt = 0;
long long ans = 1;
if (x == 1 || x == n || y == 1 || y == m) {
tot--;
mp[x][y] = 1;
}
while (true) {
cnt++;
if (cnt >= 5e5) return 0 * puts("-1");
int dis = INF;
if (dx == 1)
dis = min(dis, n - x);
else
dis = min(dis, x - 1);
if (dy == 1)
dis = min(dis, m - y);
else
dis = min(dis, y - 1);
ans += dis;
x += dx * dis;
y += dy * dis;
if (x == 1)
dx = 1;
else if (x == n)
dx = -1;
if (y == 1)
dy = 1;
else if (y == m)
dy = -1;
if (!mp[x][y]) {
tot--;
mp[x][y] = 1;
}
if (!tot) {
cout << ans << endl;
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int MAX = 100010;
int n, m, x, y;
int k;
bool top[MAX], bottom[MAX], lft[MAX], rgt[MAX];
int getCnt() {
bool res = x % 2 == y % 2;
int ret = 0;
for (int i = 0; i < (int)(m); i++) ret += (0 == i % 2) == res;
for (int i = 0; i < (int)(m); i++) ret += ((n - 1) % 2 == i % 2) == res;
for (int i = (int)(1); i < (int)(n - 1); i++) ret += (0 == i % 2) == res;
for (int i = (int)(1); i < (int)(n - 1); i++)
ret += ((m - 1) % 2 == i % 2) == res;
return ret;
}
long long solve() {
int cnt = getCnt();
long long ret = 0;
for (int _ = 0; _ < (int)(3000000); _++) {
if (x == 0) {
if (!top[y]) --cnt;
top[y] = true;
} else if (x == n - 1) {
if (!bottom[y]) --cnt;
bottom[y] = true;
} else if (y == 0) {
if (!lft[x]) --cnt;
lft[x] = true;
} else {
if (!rgt[x]) --cnt;
rgt[x] = true;
}
if (cnt == 0) break;
if (k == 0) {
if (x == n - 1 && y == m - 1)
k = 3;
else if (x == n - 1)
k = 2;
else if (y == m - 1)
k = 1;
} else if (k == 1) {
if (x == n - 1 && y == 0)
k = 2;
else if (x == n - 1)
k = 3;
else if (y == 0)
k = 0;
} else if (k == 2) {
if (x == 0 && y == m - 1)
k = 1;
else if (x == 0)
k = 0;
else if (y == m - 1)
k = 3;
} else {
if (x == 0 && y == 0)
k = 0;
else if (x == 0)
k = 1;
else if (y == 0)
k = 2;
}
if (k == 0) {
int d = min(n - 1 - x, m - 1 - y);
ret += d;
x += d;
y += d;
} else if (k == 1) {
int d = min(n - 1 - x, y);
ret += d;
x += d;
y -= d;
} else if (k == 2) {
int d = min(x, m - 1 - y);
ret += d;
x -= d;
y += d;
} else {
int d = min(x, y);
ret += d;
x -= d;
y -= d;
}
}
if (cnt) return -1;
return ret;
}
int main() {
cin >> n >> m >> x >> y;
string dir;
cin >> dir;
if (dir[0] == 'U') k = 1;
k <<= 1;
if (dir[1] == 'L') k |= 1;
--x, --y;
long long ret = solve();
if (ret != -1) ++ret;
cout << ret << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, s, dx, dy;
long long ans;
map<pair<int, int>, int> h;
char a[5];
void work(int x, int y) {
int nx, ny, t;
if (dx == -1)
t = x - 1;
else
t = n - x;
if (dy == -1)
t = min(t, y - 1);
else
t = min(t, m - y);
ans += t;
x += dx * t;
y += dy * t;
h[make_pair(x, y)]++;
t = h[make_pair(x, y)];
if (t == 1)
s--;
else if (t >= 3) {
printf("%d\n", -1);
return;
}
if (s == 0) {
printf("%I64d\n", ans + 1);
return;
}
if (x == 1 || x == n) dx *= -1;
if (y == 1 || y == m) dy *= -1;
work(x, y);
}
void check(int x, int y, int k) {
if ((x + y) % 2 == k % 2 && h.find(make_pair(x, y)) == h.end()) {
h[make_pair(x, y)] = 1;
s++;
}
}
int main() {
int i, j, x, y;
scanf("%d%d", &n, &m);
scanf("%d%d%s", &x, &y, a + 1);
for (i = 1; i <= n; i++) {
check(i, 1, x + y);
check(i, m, x + y);
}
for (j = 1; j <= m; j++) {
check(1, j, x + y);
check(n, j, x + y);
}
h.clear();
if (a[1] == 'D')
dx = 1;
else
dx = -1;
if (a[2] == 'R')
dy = 1;
else
dy = -1;
if ((x == 1 && dx == -1) || (x == n && dx == 1)) dx *= -1;
if ((y == 1 && dy == -1) || (y == m && dy == 1)) dy *= -1;
h[make_pair(x, y)] = 1;
s--;
work(x, y);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 100100;
int n, m;
int x, y;
int l[N][4], r[N][4], u[N][4], d[N][4];
char s[N];
inline long long int get(int ot) {
int lt(x);
if (ot == 0) {
int tmp(y - x);
if (n - tmp <= m)
x = n - tmp, y = n;
else
x = m, y = tmp + m;
} else if (ot == 1) {
int tmp(x + y);
if (tmp - 1 <= m)
x = tmp - 1, y = 1;
else
x = m, y = tmp - m;
} else if (ot == 2) {
int tmp(y - x);
if (1 - tmp >= 1)
x = 1 - tmp, y = 1;
else
x = 1, y = tmp + 1;
} else if (ot == 3) {
int tmp(x + y);
if (tmp - n >= 1)
x = tmp - n, y = n;
else
x = 1, y = tmp - 1;
}
return abs(lt - x);
}
inline int checkL() {
for (int i = 0; i < 4; ++i)
if (l[y][i]) return 0;
return 1;
}
inline int checkR() {
for (int i = 0; i < 4; ++i)
if (r[y][i]) return 0;
return 1;
}
inline int checkD() {
for (int i = 0; i < 4; ++i)
if (d[x][i]) return 0;
return 1;
}
inline int checkU() {
for (int i = 0; i < 4; ++i)
if (u[x][i]) return 0;
return 1;
}
inline int turn(int ot) {
if (x == 1) {
if (y == 1)
return 0;
else if (y == n)
return 1;
else if (ot == 2)
return 1;
else
return 0;
} else if (x == m) {
if (y == 1)
return 3;
else if (y == n)
return 2;
else if (ot == 1)
return 2;
else
return 3;
} else if (y == 1) {
if (x == 1)
return 0;
else if (x == m)
return 3;
else if (ot == 1)
return 0;
else
return 3;
} else if (y == n) {
if (x == 1)
return 1;
else if (x == m)
return 2;
else if (ot == 0)
return 1;
else
return 2;
}
return -1;
}
inline bool check(int ot) {
if (x == 1) return l[y][ot];
if (x == m) return r[y][ot];
if (y == 1) return d[x][ot];
if (y == n) return u[x][ot];
return false;
}
int main() {
int ot;
scanf("%d%d", &n, &m);
long long int ans(1);
scanf("%d%d", &x, &y);
scanf("%s", s + 1);
swap(x, y);
y = n - y + 1;
if (s[1] == 'U' && s[2] == 'R')
ot = 0;
else if (s[1] == 'D' && s[2] == 'R')
ot = 1;
else if (s[1] == 'D' && s[2] == 'L')
ot = 2;
else if (s[1] == 'U' && s[2] == 'L')
ot = 3;
int tmp(0);
if (x == 1) {
tmp += checkL(), l[y][ot] = 1;
if (y == 1) d[x][ot] = 1;
if (y == n) u[x][ot] = 1;
}
if (x == m) {
tmp += checkR(), r[y][ot] = 1;
if (y == 1) d[x][ot] = 1;
if (y == n) u[x][ot] = 1;
}
if (y == 1) {
tmp += checkD(), d[x][ot] = 1;
if (x == 1) l[y][ot] = 1;
if (x == m) r[y][ot] = 1;
}
if (y == n) {
tmp += checkU(), u[x][ot] = 1;
if (x == 1) l[y][ot] = 1;
if (x == m) r[y][ot] = 1;
}
int all(n + m - 2);
for (; tmp < all;) {
ans += get(ot);
if (x == 1) {
tmp += checkL(), l[y][ot] = 1;
if (y == 1) d[x][ot] = 1;
if (y == n) u[x][ot] = 1;
}
if (x == m) {
tmp += checkR(), r[y][ot] = 1;
if (y == 1) d[x][ot] = 1;
if (y == n) u[x][ot] = 1;
}
if (y == 1) {
tmp += checkD(), d[x][ot] = 1;
if (x == 1) l[y][ot] = 1;
if (x == m) r[y][ot] = 1;
}
if (y == n) {
tmp += checkU(), u[x][ot] = 1;
if (x == 1) l[y][ot] = 1;
if (x == m) r[y][ot] = 1;
}
ot = turn(ot);
if (check(ot)) {
printf("-1");
return 0;
}
if (x == 1) l[y][ot] = 1;
if (x == m) r[y][ot] = 1;
if (y == 1) d[x][ot] = 1;
if (y == n) u[x][ot] = 1;
}
printf("%lld", ans);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m;
int x, y, dx = 1, dy = 1;
int tot = 0;
char s[6];
set<pair<int, int> > vis;
void move(int x, int y) {
if (!vis.count(pair<int, int>(x, y))) {
vis.insert(pair<int, int>(x, y));
tot++;
}
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
}
int main() {
cin >> n >> m;
cin >> x >> y >> s;
if (s[0] == 'U') dx = -1;
if (s[1] == 'L') dy = -1;
move(x, y);
long long ans = 1;
for (int i = 1; i <= (n + m) * 2; i++) {
int t = min(dx == 1 ? n - x : x - 1, dy == 1 ? m - y : y - 1);
ans += t;
x += dx * t;
y += dy * t;
move(x, y);
if (tot == n + m - 2) {
cout << ans << endl;
return 0;
}
}
cout << -1 << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int MAXN = 100010;
int n, m, x, y, vx, vy;
int vis[5 * MAXN];
int get(int x, int y) {
if (x == 1) return y;
if (y == m) return m + x - 1;
if (x == n) return m + m + n - 1 - y;
return m + m + n + n - 2 - x;
}
int min(int a, int b) { return a > b ? b : a; }
int max(int a, int b) { return a > b ? a : b; }
int main() {
scanf("%d%d", &n, &m);
scanf("%d%d", &x, &y);
char str[5];
scanf("%s", str);
if (str[0] == 'D')
vx = 1;
else
vx = -1;
if (str[1] == 'R')
vy = 1;
else
vy = -1;
long long ans = 1, now = 0;
memset(vis, 0, sizeof(vis));
if (x == 1 || y == 1 || x == n || y == m) {
now = 1;
vis[get(x, y)] = 1;
}
while (now < m + n - 2) {
if (x + vx <= 0 || x + vx > n) vx = -vx;
if (y + vy <= 0 || y + vy > m) vy = -vy;
int t =
min(max((1 - x) / vx, (n - x) / vx), max((1 - y) / vy, (m - y) / vy));
x = x + vx * t;
y = y + vy * t;
ans += t;
int pos = get(x, y);
if (!vis[pos])
now++;
else if (vis[pos] >= 2) {
printf("-1");
return 0;
}
vis[pos]++;
}
printf("%lld\n", ans);
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, dire[4][2] = {{-1, -1}, {-1, 1}, {1, 1}, {1, -1}}, nowx, nowy, nowd,
rest;
long long ans;
bool f[2][100005 * 2][2], posr[4][100005];
int transdire(char *st) {
if (st[0] == 'U')
if (st[1] == 'L')
return 0;
else
return 1;
else if (st[1] == 'R')
return 2;
else
return 3;
return 0;
}
void setpos(void) {
int a, b;
if (nowx == 1)
a = 0, b = nowy;
else if (nowx == n)
a = 1, b = nowy;
else if (nowy == 1)
a = 2, b = nowx;
else
a = 3, b = nowx;
if (!posr[a][b]) posr[a][b] = true, rest--;
return;
}
bool makeflag(void) {
int a, b, c;
if (nowd == 0 || nowd == 2) {
if (nowd == 0)
c = 0;
else
c = 1;
a = 0;
b = nowy - nowx + n;
} else {
if (nowd == 1)
c = 0;
else
c = 1;
a = 1;
b = nowx + nowy;
}
if (!f[a][b][c])
return f[a][b][c] = true;
else
return false;
}
void gostraight(void) {
int dt;
switch (nowd) {
case 0:
dt = min(nowx - 1, nowy - 1);
break;
case 1:
dt = min(nowx - 1, m - nowy);
break;
case 2:
dt = min(n - nowx, m - nowy);
break;
case 3:
dt = min(n - nowx, nowy - 1);
break;
default:
break;
}
ans += dt;
nowx += dire[nowd][0] * dt;
nowy += dire[nowd][1] * dt;
setpos();
return;
}
bool notoveredge(int tryd) {
int temx, temy;
temx = nowx + dire[tryd][0];
temy = nowy + dire[tryd][1];
if (temx >= 1 && temx <= n && temy >= 1 && temy <= m)
return true;
else
return false;
}
void rotate(void) {
if (notoveredge(nowd)) return;
if (notoveredge((nowd + 1) % 4)) {
nowd = (nowd + 1) % 4;
return;
}
if (notoveredge((nowd + 3) % 4)) {
nowd = (nowd + 3) % 4;
return;
}
nowd = (nowd + 2) % 4;
return;
}
long long running(void) {
if (nowx == 1 || nowx == n || nowy == 1 || nowy == m)
setpos(), rotate(), gostraight(), makeflag();
else
gostraight();
if (rest == 0) return ans;
while (1) {
rotate();
gostraight();
if (!makeflag()) return -1;
if (rest == 0) return ans;
}
return -1;
}
int main() {
char st[10];
memset(f, 0, sizeof(f));
scanf("%d%d", &n, &m);
scanf("%d%d%s", &nowx, &nowy, st);
nowd = transdire(st);
ans = 1;
rest = ((n + m) * 2 - 4) / 2;
printf("%I64d\n", running());
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
struct node {
int x, y;
node() {}
node(int _x, int _y) : x(_x), y(_y) {}
bool operator<(const node& o) const { return x == o.x ? y < o.y : x < o.x; }
bool operator>(const node& o) const { return x == o.x ? y > o.y : x > o.x; }
};
struct status {
int p[4];
status() { memset(p, 0, sizeof(p)); }
};
map<node, status> mp;
int main() {
int n, m, sx, sy, sdir;
unsigned long long ans = 1;
ios::sync_with_stdio(0);
string tt;
cin >> n >> m >> sx >> sy >> tt;
if (tt == "DR") sdir = 0;
if (tt == "DL") sdir = 1;
if (tt == "UR") sdir = 2;
if (tt == "UL") sdir = 3;
mp[node(sx, sy)].p[sdir]++;
int i = sx, j = sy;
while (1) {
int ii, jj, dir;
if (sdir == 0) {
if (n + j - i > m) ii = m + i - j, jj = m, dir = 1;
if (n + j - i == m) ii = n, jj = m, dir = 3;
if (n + j - i < m) ii = n, jj = n + j - i, dir = 2;
} else if (sdir == 1) {
if (i + j - 1 > n) ii = n, jj = i + j - n, dir = 3;
if (i + j - 1 == n) ii = n, jj = 1, dir = 2;
if (i + j - 1 < n) ii = i + j - 1, jj = 1, dir = 0;
} else if (sdir == 2) {
if (i + j - m > 1) ii = i + j - m, jj = m, dir = 3;
if (i + j - m == 1) ii = 1, jj = m, dir = 1;
if (i + j - m < 1) ii = 1, jj = i + j - 1, dir = 0;
} else if (sdir == 3) {
if (1 + i - j > 1) ii = 1 + i - j, jj = 1, dir = 2;
if (1 + i - j == 1) ii = 1, jj = 1, dir = 0;
if (1 + i - j < 1) ii = 1, jj = 1 + j - i, dir = 1;
}
mp[node(ii, jj)].p[dir]++;
ans += abs(ii - i);
i = ii, j = jj, sdir = dir;
for (int I = 0; I < 4; I++)
if (mp[node(ii, jj)].p[I] > 1) {
cout << -1;
return 0;
}
if (mp.size() == m + n - 2) {
cout << ans;
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | import static java.lang.Math.*;
//@SuppressWarnings("unused")
public class D {
private final static boolean autoflush = false;
private static final int INF = (int) 1e9;
public D () {
N = sc.nextInt();
M = sc.nextInt();
int X = sc.nextInt();
int Y = sc.nextInt();
char [] dir = sc.nextChars();
int dx = dir[0] == 'D' ? 1 : -1;
int dy = dir[1] == 'R' ? 1 : -1;
W = new int [] { X, Y };
T = new int [] { dx, dy };
A = new int [N]; B = new int [N];
C = new int [M]; D = new int [M];
Z = 2 * (N/2 + M/2); int P = (X+Y) % 2;
if (N % 2 == 1 && P == 0) ++Z;
if (N % 2 == 1 && P == (1 + M) % 2) ++Z;
if (M % 2 == 1 && P == 0) ++Z;
if (M % 2 == 1 && P == (1 + N) % 2) ++Z;
long res = 1;
for (;;) {
if (mark())
break;
res += next();
}
exit(res);
}
private int N, M, Z, K = 0;
private int [] A, B, C, D, W, T;
private int next() {
int X = W[0], Y = W[1];
int dx = T[0], dy = T[1];
if (X == 1) dx = 1;
if (X == N) dx = -1;
if (Y == 1) dy = 1;
if (Y == M) dy = -1;
int t = INF;
if (dx == 1) t = min(t, N - X);
if (dx == -1) t = min(t, X - 1);
if (dy == 1) t = min(t, M - Y);
if (dy == -1) t = min(t, Y - 1);
X += t * dx; Y += t * dy;
W[0] = X; W[1] = Y;
T[0] = dx; T[1] = dy;
return t;
}
private boolean mark() {
int X = W[0], Y = W[1];
boolean res = false;
if (Y == 1)
res = res || inc(A, X);
if (Y == M)
res = res || inc(B, X);
if (X == 1)
res = res || inc(C, Y);
if (X == N)
res = res || inc(D, Y);
return res;
}
private boolean inc(int [] A, int X) {
--X; if (A[X] == 0) ++K; ++A[X];
if (A[X] == 3)
exit(-1);
return K == Z;
}
////////////////////////////////////////////////////////////////////////////////////
private static int [] rep(int N) { return rep(0, N); }
private static int [] rep(int S, int T) { int [] res = new int [max(T-S, 0)]; for (int i = S; i < T; ++i) res[i-S] = i; return res; }
private static <T extends Comparable<T>> T max(T x, T y) { return x.compareTo(y) > 0 ? x : y; }
////////////////////////////////////////////////////////////////////////////////////
private final static MyScanner sc = new MyScanner();
private static class MyScanner {
private String next() {
newLine();
return line[index++];
}
private int nextInt() {
return Integer.parseInt(next());
}
private char [] nextChars() {
return next ().toCharArray ();
}
//////////////////////////////////////////////
private boolean eol() {
return index == line.length;
}
private String readLine() {
try {
return r.readLine();
} catch (Exception e) {
throw new Error (e);
}
}
private final java.io.BufferedReader r;
private MyScanner () {
this(new java.io.BufferedReader(new java.io.InputStreamReader(System.in)));
}
private MyScanner (java.io.BufferedReader r) {
try {
this.r = r;
while (!r.ready())
Thread.sleep(1);
start();
} catch (Exception e) {
throw new Error(e);
}
}
private String [] line;
private int index;
private void newLine() {
if (line == null || eol()) {
line = readLine().split(" ");
index = 0;
}
}
}
private static void print (Object o, Object... a) {
printDelim(" ", o, a);
}
private static void printDelim (String delim, Object o, Object... a) {
pw.println(build(delim, o, a));
}
private static void exit (Object o, Object... a) {
print(o, a);
exit();
}
private static void exit() {
pw.close();
System.out.flush();
System.err.println("------------------");
System.err.println("Time: " + ((millis() - t) / 1000.0));
System.exit(0);
}
////////////////////////////////////////////////////////////////////////////////////
private static String build (String delim, Object o, Object... a) {
StringBuilder b = new StringBuilder();
append(b, o, delim);
for (Object p : a)
append(b, p, delim);
return b.toString().trim();
}
private static void append(StringBuilder b, Object o, String delim) {
if (o.getClass().isArray()) {
int L = java.lang.reflect.Array.getLength(o);
for (int i : rep(L))
append(b, java.lang.reflect.Array.get(o, i), delim);
} else if (o instanceof Iterable<?>)
for (Object p : (Iterable<?>)o)
append(b, p, delim);
else
b.append(delim).append(o);
}
////////////////////////////////////////////////////////////////////////////////////
private static void start() {
t = millis();
}
private static java.io.PrintWriter pw = new java.io.PrintWriter(System.out, autoflush);
private static long t;
private static long millis() {
return System.currentTimeMillis();
}
public static void main (String[] args) {
new D();
exit();
}
}
| JAVA |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
struct Segment {
int coverTime, coverSize;
Segment() { coverTime = coverSize = 0; }
Segment(int coverTime, int coverSize)
: coverTime(coverTime), coverSize(coverSize) {}
Segment operator+(const Segment &rhs) const {
return Segment(0, coverSize + rhs.coverSize);
}
};
const int MAXNODE = 200000 << 2;
struct SegmentTree {
int n;
Segment seg[MAXNODE];
static int LEFT(int idx) { return idx << 1; }
static int RIGHT(int idx) { return (idx << 1) | 1; }
void _build(int idx, int lower, int upper) {
if (lower == upper) {
seg[idx] = Segment();
return;
}
int middle = (lower + upper) >> 1;
_build(LEFT(idx), lower, middle);
_build(RIGHT(idx), middle + 1, upper);
seg[idx] = seg[LEFT(idx)] + seg[RIGHT(idx)];
}
void init(int n) {
this->n = n;
_build(1, 0, n - 1);
}
int x, v;
void _modify(int idx, int lower, int upper) {
if (lower == upper) {
if (!seg[idx].coverTime) {
seg[idx].coverSize = 1;
}
seg[idx].coverTime += v;
if (!seg[idx].coverTime) {
seg[idx].coverSize = 0;
}
return;
}
int middle = (lower + upper) >> 1;
if (x <= middle) {
_modify(LEFT(idx), lower, middle);
} else if (middle < x) {
_modify(RIGHT(idx), middle + 1, upper);
} else {
_modify(LEFT(idx), lower, middle);
_modify(RIGHT(idx), middle + 1, upper);
}
seg[idx] = seg[LEFT(idx)] + seg[RIGHT(idx)];
}
void modify(int x, int v) {
this->x = x;
this->v = v;
_modify(1, 0, n - 1);
}
int l, r;
Segment _calc(int idx, int lower, int upper) {
if (l <= lower && upper <= r) {
return seg[idx];
}
int middle = (lower + upper) >> 1;
if (r <= middle) {
return _calc(LEFT(idx), lower, middle);
} else if (middle < l) {
return _calc(RIGHT(idx), middle + 1, upper);
} else {
return _calc(LEFT(idx), lower, middle) +
_calc(RIGHT(idx), middle + 1, upper);
}
}
Segment calc(int l, int r) {
this->l = l;
this->r = r;
return _calc(1, 0, n - 1);
}
Segment calc(int x) {
this->l = this->r = x;
return _calc(1, 0, n - 1);
}
};
const int DX[4] = {-1, -1, 1, 1};
const int DY[4] = {-1, 1, 1, -1};
map<string, int> dirMap;
void init() {
dirMap["UL"] = 0;
dirMap["UR"] = 1;
dirMap["DR"] = 2;
dirMap["DL"] = 3;
}
const int MAXN = 100010;
int n, m, cnt[2][MAXN << 1];
vector<pair<pair<int, int>, int> > dirLst;
SegmentTree sgt[2];
bool cover(int x, int y, int dir) {
int pos = dir & 1 ? x + y : x - y + m - 1;
if (cnt[dir & 1][pos] > 1) return false;
cnt[dir & 1][pos]++;
sgt[dir & 1].modify(pos, 1);
return true;
}
void uncover(int x, int y, int dir) {
int pos = dir & 1 ? x + y : x - y + m - 1;
cnt[dir & 1][pos]--;
sgt[dir & 1].modify(pos, -1);
}
pair<pair<int, int>, int> nextDir(int x, int y, int dir) {
int step = min(DX[dir] > 0 ? n - 1 - x : x, DY[dir] > 0 ? m - 1 - y : y);
x += DX[dir] * step;
y += DY[dir] * step;
if (DX[dir] > 0 && x == n - 1 || DX[dir] < 0 && !x) dir ^= 3;
if (DY[dir] > 0 && y == m - 1 || DY[dir] < 0 && !y) dir ^= 1;
return make_pair(make_pair(x, y), dir);
}
bool parity;
bool fullyCover() {
for (int row = parity; row < n; row += 2) {
int column = 0;
pair<pair<int, int>, int> state = nextDir(row, column, 2);
if (!cnt[0][row - column + m - 1] &&
sgt[1].calc(row + column, state.first.first + state.first.second)
.coverSize != abs(row - state.first.first) + 1) {
return false;
}
}
for (int column = parity; column < m; column += 2) {
int row = 0;
pair<pair<int, int>, int> state = nextDir(row, column, 2);
if (!cnt[0][row - column + m - 1] &&
sgt[1].calc(row + column, state.first.first + state.first.second)
.coverSize != abs(row - state.first.first) + 1) {
return false;
}
}
return true;
}
bool isValid(int x, int y) { return 0 <= x && x < n && 0 <= y && y < m; }
void fix(int &x, int &y, int &dir) {
if (isValid(x + DX[dir], y + DY[dir])) return;
if (!x && !y)
dir = 2;
else if (!x && y == m - 1)
dir = 3;
else if (x == n - 1 && !y)
dir = 1;
else if (x == n - 1 && y == m - 1)
dir = 0;
else if (!x || x == n - 1)
dir ^= 3;
else
dir ^= 1;
}
int main() {
init();
scanf("%d%d", &n, &m);
int x, y, dir;
char dirStr[5];
scanf("%d%d%s", &x, &y, dirStr);
x--;
y--;
parity = (x + y) & 1;
dir = dirMap[dirStr];
fix(x, y, dir);
sgt[0].init(n + m);
sgt[1].init(n + m);
long long res = 1;
while (cover(x, y, dir)) {
dirLst.push_back(make_pair(make_pair(x, y), dir));
pair<pair<int, int>, int> state = nextDir(x, y, dir);
res += abs(x - state.first.first);
x = state.first.first;
y = state.first.second;
dir = state.second;
}
if (!fullyCover()) {
puts("-1");
} else {
for (int o = ((int)(dirLst).size()) - 1; o >= 0; o--) {
int x = dirLst[o].first.first, y = dirLst[o].first.second,
dir = dirLst[o].second;
uncover(x, y, dir);
pair<pair<int, int>, int> state = nextDir(x, y, dir);
int x0 = state.first.first, y0 = state.first.second;
res -= abs(x - x0);
if (cnt[dir & 1][dir & 1 ? x + y : x - y + m - 1]) continue;
int l = dir & 1 ? x - y + m - 1 : x + y,
r = dir & 1 ? x0 - y0 + m - 1 : x0 + y0;
if (l > r) swap(l, r);
Segment segment = sgt[dir & 1 ^ 1].calc(l, r);
if (segment.coverSize == r - l + 1) continue;
for (;; x0 -= DX[dir], y0 -= DY[dir]) {
if (!sgt[dir & 1 ^ 1]
.calc(dir & 1 ? x0 - y0 + m - 1 : x0 + y0)
.coverSize) {
res += abs(x - x0);
break;
}
if (x0 == x && y0 == y) break;
}
break;
}
printf("%I64d\n", res);
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 100005;
int U[N], D[N], L[N], R[N];
int n, m, tot, cnt, xs, ys, ds, x, y, d;
int sign[2] = {-1, 1};
long long ans;
int visit(int x, int y) {
int ret;
if (x == 1) {
ret = U[y];
U[y] = 1;
}
if (x == n) {
ret = D[y];
D[y] = 1;
}
if (y == 1) {
ret = L[x];
L[x] = 1;
}
if (y == m) {
ret = R[x];
R[x] = 1;
}
return ret;
}
void getnext(int& x, int& y, int d) {
int l = min(((d & 2) ? n - x : x - 1), ((d & 1) ? m - y : y - 1));
ans += l;
x += sign[(d & 2) != 0] * l;
y += sign[(d & 1) != 0] * l;
}
void correct(int x, int y, int& d) {
if (x == 1)
d |= 2;
else if (x == n)
d &= 1;
if (y == 1)
d |= 1;
else if (y == m)
d &= 2;
}
char s[111];
int main() {
cin >> n >> m;
ans = 1;
tot = n + m - 2;
cin >> xs >> ys >> s;
ds = ((s[0] == 'D') << 1) | (s[1] == 'R');
correct(xs, ys, ds);
x = xs;
y = ys;
d = ds;
cnt += !visit(x, y);
while (true) {
getnext(x, y, d);
correct(x, y, d);
if ((cnt += !visit(x, y)) == tot) break;
if (x == xs && y == ys && d == ds) break;
}
cout << (cnt == tot ? ans : -1) << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
template <class F, class T>
T convert(F a, int p = -1) {
stringstream ss;
if (p >= 0) ss << fixed << setprecision(p);
ss << a;
T r;
ss >> r;
return r;
}
template <class T>
T gcd(T a, T b) {
T r;
while (b != 0) {
r = a % b;
a = b;
b = r;
}
return a;
}
template <class T>
T lcm(T a, T b) {
return a / gcd(a, b) * b;
}
template <class T>
T sqr(T x) {
return x * x;
}
template <class T>
T cube(T x) {
return x * x * x;
}
template <class T>
int getbit(T s, int i) {
return (s >> i) & 1;
}
template <class T>
T onbit(T s, int i) {
return s | (T(1) << i);
}
template <class T>
T offbit(T s, int i) {
return s & (~(T(1) << i));
}
template <class T>
int cntbit(T s) {
return s == 0 ? 0 : cntbit(s >> 1) + (s & 1);
}
const int bfsz = 1 << 16;
char bf[bfsz + 5];
int rsz = 0;
int ptr = 0;
char gc() {
if (rsz <= 0) {
ptr = 0;
rsz = (int)fread(bf, 1, bfsz, stdin);
if (rsz <= 0) return EOF;
}
--rsz;
return bf[ptr++];
}
void ga(char &c) {
c = EOF;
while (!isalpha(c)) c = gc();
}
int gs(char s[]) {
int l = 0;
char c = gc();
while (isspace(c)) c = gc();
while (c != EOF && !isspace(c)) {
s[l++] = c;
c = gc();
}
s[l] = '\0';
return l;
}
template <class T>
bool gi(T &v) {
v = 0;
char c = gc();
while (c != EOF && c != '-' && !isdigit(c)) c = gc();
if (c == EOF) return false;
bool neg = c == '-';
if (neg) c = gc();
while (isdigit(c)) {
v = v * 10 + c - '0';
c = gc();
}
if (neg) v = -v;
return true;
}
const double PI = acos(-1.0);
const double eps = 1e-9;
const int dr[] = {-1, 0, +1, 0};
const int dc[] = {0, +1, 0, -1};
const int inf = (int)1e9 + 5;
const long long linf = (long long)1e17 + 5;
const long long mod = 1000000007;
int n, m;
int r, c, h;
map<pair<int, int>, int> M;
map<pair<pair<int, int>, int>, int> M1;
long long res = 0;
string str[4] = {"UL", "UR", "DR", "DL"};
string s;
int main() {
cin >> n >> m;
cin >> r >> c >> s;
for (int i = 0; i < (4); ++i)
if (str[i].compare(s) == 0) {
h = i;
break;
}
int rr, cc, run = 1;
;
M.clear();
res++;
M[make_pair(r, c)] = 1;
M1[make_pair(make_pair(r, c), h)] = 1;
while (run < n + m - 2) {
if (h == 0) {
rr = r - c + 1;
cc = 1;
if (rr < 1) {
cc = cc - rr + 1;
rr = 1;
}
if (rr == 1 && cc == 1)
h = 2;
else if (rr == 1)
h = 3;
else if (cc == 1)
h = 1;
} else if (h == 1) {
rr = r - m + c;
cc = m;
if (rr < 1) {
cc = cc + rr - 1;
rr = 1;
}
if (rr == 1 && cc == m)
h = 3;
else if (rr == 1)
h = 2;
else if (cc == m)
h = 0;
} else if (h == 2) {
rr = r + m - c;
cc = m;
if (rr > n) {
cc = cc - rr + n;
rr = n;
}
if (rr == n && cc == m)
h = 0;
else if (rr == n)
h = 1;
else if (cc == m)
h = 3;
} else {
rr = r + c - 1;
cc = 1;
if (rr > n) {
cc = cc + rr - n;
rr = n;
}
if (rr == n && cc == 1)
h = 1;
else if (rr == n)
h = 0;
else if (cc == 1)
h = 2;
}
if (M1[make_pair(make_pair(rr, cc), h)]) break;
if (!M[make_pair(rr, cc)]) run++;
M[make_pair(rr, cc)] = 1;
M1[make_pair(make_pair(rr, cc), h)] = 1;
res += abs(r - rr);
r = rr;
c = cc;
}
if (run < n + m - 2) {
cout << -1;
return 0;
}
cout << res;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, total, dx = 1, dy = 1;
set<pair<int, int> > vis;
int mod(int a) { return a > 0 ? a : -a; }
void save(int x, int y) {
if (!vis.count(pair<int, int>(x, y))) {
vis.insert(pair<int, int>(x, y));
if (x == 1 || x == n || y == 1 || y == m) total++;
}
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
}
int main() {
int t, i, x, y;
string s;
long long ans = 1;
cin >> n >> m;
cin >> x >> y >> s;
if (s[0] == 'U') dx = -1;
if (s[1] == 'L') dy = -1;
save(x, y);
for (i = 0; i < 2 * n + 2 * m; i++) {
t = min(dx == 1 ? n - x : x - 1, dy == 1 ? m - y : y - 1);
ans += t;
x += t * dx;
y += t * dy;
save(x, y);
if (total == m + n - 2) {
cout << ans << endl;
return 0;
}
}
cout << -1 << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int main() {
int n = 0, m = 0;
cin >> n >> m;
vector<vector<int>> v(n + 1);
for (int i = 1; i < n + 1; ++i) {
if ((i == 1) || (i == n))
v[i].resize(m + 1);
else
v[i].resize(2);
}
int fx = 0, fy = 0;
cin >> fx >> fy;
int x = fx, y = fy, x0 = 0, y0 = 0;
int vert, hori;
for (int i = 0; i < 2; ++i) {
char c;
cin >> c;
switch (c) {
case 'U':
vert = -1;
;
break;
case 'D':
vert = 1;
break;
case 'L':
hori = -1;
break;
case 'R':
hori = 1;
break;
}
}
int h0 = hori, v0 = vert;
long long sum = 1;
int max = m + n - 2;
int time = 1;
v[x][((x == 1) || (x == n)) ? y : y / m] = 1;
while (true) {
int dx = 0, dy = 0;
if (y == 1) hori = 1;
if (y == m) hori = -1;
if (x == 1) vert = 1;
if (x == n) vert = -1;
dy = (hori == 1) ? (m - y) : (y - 1);
dx = (vert == 1) ? (n - x) : (x - 1);
int d = (dx < dy) ? dx : dy;
x += d * vert;
y += d * hori;
sum += d;
x0 = x;
y0 = ((x == 1) || (x == n)) ? y : y / m;
if (v[x0][y0] != 1) {
++time;
v[x0][y0] = 1;
}
if ((x == fx) && (y == fy)) {
if (((x == 1) || (x == n)) && (hori == h0)) break;
if (((y == 1) || (y == m)) && (vert == v0)) break;
if (((x == 1) || (x == n)) && ((y == 1) || (y == m))) break;
}
if (time == max) break;
}
if (time == max)
cout << sum;
else
cout << -1;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, x, y, cnt;
long long ans;
string str;
map<pair<int, int>, int> vis;
int main() {
scanf("%d", &n);
;
scanf("%d", &m);
;
scanf("%d", &x);
;
scanf("%d", &y);
;
cin >> str;
int dx, dy;
(str[0] == 'U') ? dx = -1 : dx = 1;
(str[1] == 'L') ? dy = -1 : dy = 1;
cnt = 0;
int tim = 0;
if (x == 1 || x == n || y == 1 || y == m) cnt++, vis[make_pair(x, y)] = 1;
while (cnt != n + m - 2) {
if (++tim >= 500000) {
puts("-1");
return 0;
}
int tx, ty;
if (dx == 1)
tx = abs(n - x);
else
tx = abs(1 - x);
if (dy == 1)
ty = abs(m - y);
else
ty = abs(1 - y);
int tmp = min(tx, ty);
x += dx * tmp;
y += dy * tmp;
ans += tmp;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
if (!vis[make_pair(x, y)]) cnt++, vis[make_pair(x, y)] = 1;
}
cout << ans + 1 << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 1e5 + 7;
const int INF = 1e9 + 7;
const int dx[] = {-1, -1, 1, 1};
const int dy[] = {-1, 1, -1, 1};
int n, m, xs, ys, ds;
char str[10];
long long TS, ts[2][N][4], st[2][N][4];
bool isEnd(int x, int y, int d) {
if (x == 1 || x == n) {
if (~ts[x == n][y][d]) return true;
ts[x == n][y][d] = TS;
} else {
if (~st[y == m][x][d]) return true;
st[y == m][x][d] = TS;
}
return false;
}
bool up[N], dw[N];
void upd(long long &x, long long y) {
if (x == -1)
x = y;
else if (~y)
x = min(x, y);
}
long long gao(int n, int m, long long ts[2][N][4]) {
long long ret = 0;
for (int i = (1); i < (m + 1); ++i) {
long long uts = -1, dts = -1;
for (int j = (0); j < (4); ++j)
upd(uts, ts[0][i][j]), upd(dts, ts[1][i][j]);
up[i] = ~uts, dw[i] = ~dts;
if ((up[i] ^ dw[i]) != !(n & 1)) return -1;
if (i > 1 && (up[i - 1] == up[i] || dw[i - 1] == dw[i])) return -1;
if (~uts) ret = max(ret, uts);
if (~dts) ret = max(ret, dts);
}
return ret;
}
long long solve(int x, int y, int d) {
memset(ts, -1, sizeof(ts));
memset(st, -1, sizeof(st));
TS = 0;
while (!isEnd(x, y, d)) {
if ((x == 1 && dx[d] < 0) || (x == n && dx[d] > 0)) d = (d + 2) & 3;
if ((y == 1 && dy[d] < 0) || (y == m && dy[d] > 0)) d ^= 1;
int t = min(dx[d] < 0 ? x - 1 : n - x, dy[d] < 0 ? y - 1 : m - y);
TS += t, x += dx[d] * t, y += dy[d] * t;
}
long long ret = max(gao(n, m, ts), gao(m, n, st));
return ret;
}
int main() {
scanf("%d%d%d%d %s", &n, &m, &xs, &ys, str);
if (strcmp(str, "UL") == 0) {
ds = 0;
} else if (strcmp(str, "UR") == 0) {
ds = 1;
} else if (strcmp(str, "DL") == 0) {
ds = 2;
} else {
ds = 3;
}
long long ans = solve(xs, ys, ds);
if (~ans) ++ans;
printf("%lld", ans);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
void run(int casenr) {
int h, w, x, y, dx, dy;
char sdir[10];
scanf("%d%d%d%d%s", &h, &w, &x, &y, sdir);
--x, --y;
if (strcmp(sdir, "UL") == 0) {
dx = -1;
dy = -1;
} else if (strcmp(sdir, "UR") == 0) {
dx = -1;
dy = +1;
} else if (strcmp(sdir, "DL") == 0) {
dx = +1;
dy = -1;
} else if (strcmp(sdir, "DR") == 0) {
dx = +1;
dy = +1;
} else
assert(false);
vector<int> cnt1(h + w - 1, 0), cnt2(h + w - 1, 0);
int d1, d1l, d1r, d1cnt = 0, d1need, d2, d2l, d2r, d2cnt = 0, d2need;
if ((h - 1) % 2 == (x + y) % 2) {
d1 = 0;
d1l = d1r = h - 1;
d1need = 1;
} else {
d1 = 1;
d1l = h - 2;
d1r = h;
d1need = 2;
}
if ((w - 1) % 2 == (x + y) % 2) {
d2 = w - 1 + h - 1;
d2l = d2r = w - 1;
d2need = 1;
} else {
d2 = w - 2 + h - 1;
d2l = w - 2;
d2r = w;
d2need = 2;
}
long long ret = 1;
while (d1 <= h - 1 || d2 >= h - 1) {
int nx = x + dx, ny = y + dy;
if (nx < 0 || nx >= h) dx = -dx;
if (ny < 0 || ny >= w) dy = -dy;
int xcnt = dx < 0 ? x : h - 1 - x, ycnt = dy < 0 ? y : w - 1 - y,
cnt = min(xcnt, ycnt);
assert(cnt >= 1);
nx = x + cnt * dx, ny = y + cnt * dy;
ret += cnt;
if ((x + y) == (nx + ny)) {
++cnt2[x + y];
if (cnt2[x + y] >= 3) {
printf("-1\n");
return;
}
if (cnt2[x + y] == 1) {
if (d1l <= x + y && x + y <= d1r) ++d1cnt;
if (d2l <= x + y && x + y <= d2r) ++d2cnt;
}
} else {
++cnt1[y - x + h - 1];
if (cnt1[y - x + h - 1] >= 3) {
printf("-1\n");
return;
}
}
while (d1 <= h - 1 && (cnt1[d1] > 0 || d1cnt >= d1need)) {
d1 += 2;
d1need += 2;
d1l -= 2;
int od1r = d1r;
d1r += 2;
if (d1need > w) {
d1need = w;
d1r = h - 1 + w - 1 - d1 + w - 1;
}
if (d1l >= 0 && cnt2[d1l] > 0) ++d1cnt;
if (d1r > od1r && d1r < h + w - 1 && cnt2[d1r] > 0) ++d1cnt;
if (d1r < od1r && od1r < h + w - 1 && cnt2[od1r] > 0) --d1cnt;
}
while (d2 >= h - 1 && (cnt1[d2] > 0 || d2cnt >= d2need)) {
d2 -= 2;
d2need += 2;
d2l -= 2;
int od2r = d2r;
d2r += 2;
if (d2need > h) {
d2need = h;
d2r = h - 1 + d2;
}
if (d2l >= 0 && cnt2[d2l] > 0) ++d2cnt;
if (d2r > od2r && d2r < h + w - 1 && cnt2[d2r] > 0) ++d2cnt;
if (d2r < od2r && od2r < h + w - 1 && cnt2[od2r] > 0) --d2cnt;
}
x = nx;
y = ny;
}
while (cnt1[y - x + h - 1] + cnt2[x + y] > 1) {
--ret;
x -= dx;
y -= dy;
}
cout << ret << endl;
}
int main() {
run(1);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<int, int> A[110000];
int n, m, now, gox, goy, k1, k2;
char ch[10];
int main() {
scanf("%d%d", &n, &m);
scanf("%d%d", &k1, &k2);
scanf("%s", ch + 1);
gox = 1;
goy = 1;
if (ch[1] == 'U') gox = -1;
if (ch[2] == 'L') goy = -1;
int rem = n + m - 2, ti = 0;
long long ans = 1;
if (k1 == 1 || k1 == n || k2 == 1 || k2 == m) {
A[k1][k2] = 1;
rem--;
}
while (1) {
ti++;
if (ti >= 500000) {
cout << -1 << endl;
return 0;
}
int dis = 1e9;
if (gox == 1)
dis = min(dis, n - k1);
else
dis = min(dis, k1 - 1);
if (goy == 1)
dis = min(dis, m - k2);
else
dis = min(dis, k2 - 1);
k1 += gox * dis;
k2 += goy * dis;
ans += dis;
if (k1 == 1) gox = 1;
if (k1 == n) gox = -1;
if (k2 == 1) goy = 1;
if (k2 == m) goy = -1;
if (A[k1][k2] == 0) {
rem--;
A[k1][k2] = 1;
}
if (rem == 0) {
cout << ans << endl;
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int main() {
int n, m;
int xs, ys;
scanf("%d %d", &n, &m);
char s[5];
scanf("%d %d %s", &xs, &ys, s);
int dx = -1, dy = -1;
if (s[0] == 'D') dx = 1;
if (s[1] == 'R') dy = 1;
int x = xs, y = ys;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
int dxs = dx, dys = dy;
set<pair<int, int> > se;
se.insert({x, y});
long long ans = 1;
while (se.size() < n + m - 2) {
int moves = 1000000;
if (dx == 1)
moves = min(moves, n - x);
else
moves = min(moves, x - 1);
if (dy == 1)
moves = min(moves, m - y);
else
moves = min(moves, y - 1);
x += moves * dx, y += moves * dy;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
ans += moves;
if (x == xs && y == ys && dx == dxs && dy == dys) {
puts("-1");
return 0;
}
se.insert({x, y});
}
printf("%I64d\n", ans);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, sx, sy, dx, dy, NumBorder;
long long ans;
set<pair<int, int> > memory;
void prepare() {
char ts[5];
scanf("%d %d", &n, &m);
scanf("%d %d %s", &sx, &sy, ts);
if (ts[0] == 'D')
dx = 1;
else
dx = -1;
if (ts[1] == 'R')
dy = 1;
else
dy = -1;
NumBorder = 0;
for (int i = 1; i <= m; ++i) {
if ((1 + i) % 2 == (sx + sy) % 2) ++NumBorder;
if (n > 1 && (n + i) % 2 == (sx + sy) % 2) ++NumBorder;
}
for (int i = 2; i < n; ++i) {
if ((1 + i) % 2 == (sx + sy) % 2) ++NumBorder;
if (m > 1 && (m + i) % 2 == (sx + sy) % 2) ++NumBorder;
}
}
bool isfull() { return memory.size() == NumBorder; }
void remember() { memory.insert(make_pair(sx, sy)); }
bool inmap(const int tx, const int ty) {
return tx >= 1 && tx <= n && ty >= 1 && ty <= m;
}
void gonext() {
int l = 0, r = n + m, mid;
while (r > l) {
mid = (l + r) >> 1;
if (inmap(sx + dx * mid, sy + dy * mid))
l = mid + 1;
else
r = mid;
}
int step = l - 1;
ans += step;
sx += step * dx;
sy += step * dy;
if (sx == 1) dx = 1;
if (sx == n) dx = -1;
if (sy == 1) dy = 1;
if (sy == m) dy = -1;
remember();
}
int main() {
prepare();
remember();
ans = 1;
int BAR = (n + m) * 4;
while (BAR--) {
if (isfull()) {
cout << ans << endl;
return 0;
}
gonext();
}
printf("-1\n");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, i, j, k, x, y, dx, dy, l1, l2, l;
long long ans;
char s[5];
set<pair<int, int> > Hash;
int main() {
scanf("%d%d", &n, &m);
scanf("%d%d", &x, &y);
scanf("%s", s + 1);
if (s[1] == 'U')
dx = -1;
else
dx = 1;
if (s[2] == 'L')
dy = -1;
else
dy = 1;
for (i = n + n + m + m; i; --i) {
Hash.insert(make_pair(x, y));
if (Hash.size() == n + m - 2) {
printf("%I64d\n", ans + 1);
return 0;
}
if (dx == -1)
l1 = x - 1;
else
l1 = n - x;
if (dy == -1)
l2 = y - 1;
else
l2 = m - y;
l = min(l1, l2);
x += dx * l;
y += dy * l;
ans += l;
if (l1 == l) dx *= -1;
if (l2 == l) dy *= -1;
}
printf("-1\n");
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
long long n, m;
map<long long, bool> already;
int mask(int x, int y) { return x * 1000000LL + y; }
int MAIN() {
while (cin >> n >> m) {
already.clear();
long long x, y;
cin >> x >> y;
bool eq = (x % 2 == y % 2);
int dx, dy;
string dir;
cin >> dir;
if (dir[0] == 'U')
dx = -1;
else
dx = 1;
if (dir[1] == 'L')
dy = -1;
else
dy = 1;
long long ans = 0;
int need = 0;
for (int i = 1; i <= m; i++) {
long long t = mask(1, i);
if (already.count(t) == false && (1 % 2 == i % 2) == eq) {
already[t] = true;
need++;
}
t = mask(n, i);
if (already.count(t) == false && (n % 2 == i % 2) == eq) {
already[t] = true;
need++;
}
}
for (int i = 1; i <= n; i++) {
long long t = mask(i, 1);
if (already.count(t) == false && (i % 2 == 1 % 2) == eq) {
already[t] = true;
need++;
}
t = mask(i, m);
if (already.count(t) == false && (i % 2 == m % 2) == eq) {
already[t] = true;
need++;
}
}
already.clear();
ans++;
if (x == 1 || x == n || y == 1 || y == m)
if ((x % 2 == y % 2) == eq) {
long long t = mask(x, y);
already[t] = true;
need--;
}
while (ans <= (n * m * 5)) {
if (need == 0) break;
long long minMov = 10000000;
if (dx == 1)
minMov = min(minMov, n - x);
else
minMov = min(minMov, x - 1);
if (dy == 1)
minMov = min(minMov, m - y);
else
minMov = min(minMov, y - 1);
ans += minMov;
x += minMov * dx;
y += minMov * dy;
if (x + dx <= 0 || x + dx > n) dx *= -1;
if (y + dy <= 0 || y + dy > m) dy *= -1;
long long t = mask(x, y);
if (already.count(t) == false) {
need--;
already[t] = true;
if (need == 0) break;
}
}
if (need > 0)
cout << -1 << endl;
else
cout << ans << endl;
}
return 0;
}
int main() {
ios ::sync_with_stdio(false);
cout << fixed << setprecision(16);
return MAIN();
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int MAX_N = 100000;
const int D[4][2] = {{1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
set<pair<int, int> > s;
set<pair<pair<int, int>, int> > vis;
char dir[10];
int sx, sy, h, w, d, tar;
inline void update(int& a, int b) {
if (b < a) a = b;
}
int main() {
scanf("%d%d%d%d%s", &h, &w, &sx, &sy, dir);
tar = ((h + w) * 2 - 4) >> 1;
if (dir[0] == 'U' && dir[1] == 'L')
d = 3;
else if (dir[0] == 'U' && dir[1] == 'R')
d = 2;
else if (dir[0] == 'D' && dir[1] == 'L')
d = 1;
else
d = 0;
--tar;
s.insert(make_pair(sx, sy));
vis.insert(make_pair(make_pair(sx, sy), d));
long long ans = 1;
pair<int, int> p1;
pair<pair<int, int>, int> p2;
while (tar > 0) {
if ((D[d][0] == 1 && sx == h) || (D[d][0] == -1 && sx == 1)) d ^= 2;
if ((D[d][1] == 1 && sy == w) || (D[d][1] == -1 && sy == 1)) d ^= 1;
int g = 0x3f3f3f3f;
if (D[d][0] == 1)
update(g, h - sx);
else
update(g, sx - 1);
if (D[d][1] == 1)
update(g, w - sy);
else
update(g, sy - 1);
ans += g;
sx += D[d][0] * g;
sy += D[d][1] * g;
p1 = make_pair(sx, sy);
if (s.find(p1) == s.end()) {
--tar;
s.insert(p1);
}
p2 = make_pair(p1, d);
if (vis.find(p2) != vis.end()) {
printf("-1\n");
return 0;
} else
vis.insert(p2);
}
printf(
"%I64d"
"\n",
ans);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int dx[4] = {1, 1, -1, -1};
const int dy[4] = {1, -1, -1, 1};
int sx, sy, n, m, sd;
string sd_str;
set<pair<pair<int, int>, int> > s;
set<pair<int, int> > ps;
long long ans = 0;
inline bool on_edge(int x, int y) {
return x == 1 || x == n || y == 1 || y == m;
}
inline pair<int, int> move(const pair<int, int> &pt, int dir) {
int delta_x, delta_y;
if (dir == 0 || dir == 1)
delta_x = n - pt.first;
else
delta_x = pt.first - 1;
if (dir == 0 || dir == 3)
delta_y = m - pt.second;
else
delta_y = pt.second - 1;
int delta = min(delta_x, delta_y);
ans += delta;
return make_pair(pt.first + dx[dir] * delta, pt.second + dy[dir] * delta);
}
int main() {
cin >> n >> m >> sx >> sy >> sd_str;
pair<int, int> now = make_pair(sx, sy);
if (sd_str == "DR")
sd = 0;
else if (sd_str == "DL")
sd = 1;
else if (sd_str == "UL")
sd = 2;
else
sd = 3;
s.insert(make_pair(now, sd));
ps.insert(now);
ans = 1;
while (1) {
now = move(now, sd);
if (now.first == 1 || now.first == n) {
if (sd == 0 && now.first == n)
sd = 3;
else if (sd == 3 && now.first == 1)
sd = 0;
else if (sd == 1 && now.first == n)
sd = 2;
else if (sd == 2 && now.first == 1)
sd = 1;
}
if (now.second == 1 || now.second == m) {
if (sd == 0 && now.second == m)
sd = 1;
else if (sd == 1 && now.second == 1)
sd = 0;
else if (sd == 3 && now.second == m)
sd = 2;
else if (sd == 2 && now.second == 1)
sd = 3;
}
if (!ps.count(now)) {
ps.insert(now);
}
if (ps.size() == m + n - 2) break;
if (s.count(make_pair(now, sd))) {
ans = -1;
break;
}
s.insert(make_pair(now, sd));
}
cout << ans << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int dx[] = {1, 1, -1, -1};
int dy[] = {1, -1, 1, -1};
int main() {
int n, m;
scanf("%d%d", &n, &m);
int x, y;
char s[4];
scanf("%d%d%s", &x, &y, s);
int d;
int row[2][100010], line[2][100010];
if (s[0] == 'D' && s[1] == 'R') d = 0;
if (s[0] == 'D' && s[1] == 'L') d = 1;
if (s[0] == 'U' && s[1] == 'R') d = 2;
if (s[0] == 'U' && s[1] == 'L') d = 3;
int need = 0;
memset(row, 0, sizeof(row));
memset(line, 0, sizeof(line));
for (int i = 1; i <= m; i++) {
if ((i + 1) % 2 == (x + y) % 2) need++;
if ((i + n) % 2 == (x + y) % 2) need++;
}
for (int i = 1; i <= n; i++) {
if ((i + 1) % 2 == (x + y) % 2) need++;
if ((i + m) % 2 == (x + y) % 2) need++;
}
if ((1 + 1) % 2 == (x + y) % 2) need--;
if ((1 + m) % 2 == (x + y) % 2) need--;
if ((n + 1) % 2 == (x + y) % 2) need--;
if ((n + m) % 2 == (x + y) % 2) need--;
int now = 0;
long long ans = 1;
if (x == 1 || x == n || y == 1 || y == m) {
now += 1;
if (d == 0) {
if (x == n) {
if (y == m)
d = 3;
else
d = 2;
} else if (y == m)
d = 1;
}
if (d == 1) {
if (x == n) {
if (y == 1)
d = 2;
else
d = 3;
} else if (y == 1)
d = 0;
}
if (d == 2) {
if (x == 1) {
if (y == m)
d = 1;
else
d = 0;
} else if (y == m)
d = 3;
}
if (d == 3) {
if (x == 1) {
if (y == 1)
d = 0;
else
d = 1;
} else if (y == 1)
d = 2;
}
}
if (x == 1) row[0][y] = 1;
if (x == n) row[1][y] = 1;
if (y == 1) line[0][x] = 1;
if (y == m) line[1][x] = 1;
bool flag = true;
while (now < need) {
int dn;
if (d == 0) dn = ((n - x) < (m - y) ? (n - x) : (m - y));
if (d == 1) dn = ((n - x) < (y - 1) ? (n - x) : (y - 1));
if (d == 2) dn = ((x - 1) < (m - y) ? (x - 1) : (m - y));
if (d == 3) dn = ((x - 1) < (y - 1) ? (x - 1) : (y - 1));
ans += dn;
int nx = x + dn * dx[d];
int ny = y + dn * dy[d];
int nd;
if (d == 0) {
if (nx == n) {
if (row[1][ny] == 0) now++;
row[1][ny]++;
if (row[1][ny] > 2) flag = false;
if (ny == m)
nd = 3;
else
nd = 2;
} else if (ny == m) {
if (line[1][nx] == 0) now++;
line[1][nx]++;
if (line[1][nx] > 2) flag = false;
nd = 1;
}
}
if (d == 1) {
if (nx == n) {
if (row[1][ny] == 0) now++;
row[1][ny]++;
if (row[1][ny] > 2) flag = false;
if (ny == 1)
nd = 2;
else
nd = 3;
} else if (ny == 1) {
if (line[0][nx] == 0) now++;
line[0][nx]++;
if (line[0][nx] > 2) flag = false;
nd = 0;
}
}
if (d == 2) {
if (nx == 1) {
if (row[0][ny] == 0) now++;
row[0][ny]++;
if (row[0][ny] > 2) flag = false;
if (ny == m)
nd = 1;
else
nd = 0;
} else if (ny == m) {
if (line[1][nx] == 0) now++;
line[1][nx]++;
if (line[1][nx] > 2) flag = false;
nd = 3;
}
}
if (d == 3) {
if (nx == 1) {
if (row[0][ny] == 0) now++;
row[0][ny]++;
if (row[0][ny] > 2) flag = false;
if (ny == 1)
nd = 0;
else
nd = 1;
} else if (ny == 1) {
if (line[0][nx] == 0) now++;
line[0][nx]++;
if (line[0][nx] > 2) flag = false;
nd = 2;
}
}
x = nx;
y = ny;
d = nd;
if (!flag) break;
}
if (!flag) ans = -1;
printf("%I64d\n", ans);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
template <typename T>
void Read(T &x) {
x = 0;
int f = 1;
char c;
while ((c = std::getchar()) < '0' || c > '9')
if (c == '-') f = -1;
x = c - '0';
while ((c = std::getchar()) >= '0' && c <= '9') x = x * 10 + c - '0';
x *= f;
}
template <typename T, typename... Args>
void Read(T &x, Args &...args) {
Read(x);
Read(args...);
}
template <typename T>
void checkmax(T &x, T y) {
if (x < y) x = y;
}
template <typename T>
void checkmin(T &x, T y) {
if (x > y) x = y;
}
int n, m, x, y, d1, d2;
char s[10];
std::map<std::pair<int, int>, int> vis;
int main(int argc, char const *argv[]) {
Read(n, m, x, y);
std::size_t tot = n + m - 2;
std::scanf("%s", s);
d1 = s[0] == 'D';
d2 = s[1] == 'R';
if (x == 1 || x == n || y == 1 || y == m) vis[{x, y}] = 1;
long long ans = 0LL;
while (vis.size() < tot) {
int dis = std::min(d1 ? n - x : x - 1, d2 ? m - y : y - 1);
d1 ? x += dis : x -= dis;
d2 ? y += dis : y -= dis;
if ((x == 1 && !d1) || (x == n && d1)) d1 ^= 1;
if ((y == 1 && !d2) || (y == m && d2)) d2 ^= 1;
ans += dis;
if (vis[{x, y}] == 2) {
std::printf("-1");
return 0;
}
if (dis) vis[{x, y}]++;
}
std::printf("%lld", ans + 1);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int tope = 100001;
int n, m;
int vistoi[2][tope][2][2];
int vistoj[2][tope][2][2];
void rebota(int i, int j, int &di, int &dj) {
if (i == 0) {
if (di == 0) di = 1;
} else if (i == n - 1) {
if (di == 1) di = 0;
}
if (j == 0) {
if (dj == 0) dj = 1;
} else if (j == m - 1) {
if (dj == 1) dj = 0;
}
}
bool sehavisto(int i, int j, int di, int dj) {
return (i == 0 and vistoi[0][j][di][dj]) or
(i == n - 1 and vistoi[1][j][di][dj]) or
(j == 0 and vistoj[0][i][di][dj]) or
(j == m - 1 and vistoj[1][i][di][dj]);
}
void marcavisto(int i, int j, int di, int dj) {
if (i == 0) vistoi[0][j][di][dj] = 1;
if (i == n - 1) vistoi[1][j][di][dj] = 1;
if (j == 0) vistoj[0][i][di][dj] = 1;
if (j == m - 1) vistoj[1][i][di][dj] = 1;
}
int main() {
cin >> n >> m;
int i, j, di, dj;
string s;
cin >> i >> j >> s;
i--;
j--;
if (s == "UL") {
di = 0;
dj = 0;
} else if (s == "UR") {
di = 0;
dj = 1;
} else if (s == "DL") {
di = 1;
dj = 0;
} else if (s == "DR") {
di = 1;
dj = 1;
}
rebota(i, j, di, dj);
long long int coste = 1, costeant;
int puntas = 0;
while (not sehavisto(i, j, di, dj)) {
marcavisto(i, j, di, dj);
puntas += (i == 0 and j == 0) or (i == n - 1 and j == 0) or
(i == 0 and j == m - 1) or (i == n - 1 and j == m - 1);
if (puntas == 2) break;
costeant = coste;
if (di == 0 and dj == 0) {
if (i >= j) {
coste += j;
i -= j;
j = 0;
} else {
coste += i;
j -= i;
i = 0;
}
} else if (di == 0 and dj == 1) {
if (i >= m - 1 - j) {
coste += m - 1 - j;
i -= (m - 1 - j);
j = m - 1;
} else {
coste += i;
j += i;
i = 0;
}
} else if (di == 1 and dj == 0) {
if (n - 1 - i >= j) {
coste += j;
i += j;
j = 0;
} else {
coste += n - 1 - i;
j -= (n - 1 - i);
i = n - 1;
}
} else if (di == 1 and dj == 1) {
if (n - 1 - i >= m - 1 - j) {
coste += m - 1 - j;
i += (m - 1 - j);
j = m - 1;
} else {
coste += n - 1 - i;
j += (n - 1 - i);
i = n - 1;
}
}
rebota(i, j, di, dj);
}
if (puntas != 2) coste = costeant;
bool error = false;
int paridad = 1 - vistoi[0][0][1][1];
for (int j = paridad; j < m and not error; j += 2)
error = not(vistoi[0][j][1][0] or vistoi[0][j][1][1]);
for (int i = paridad; i < n and not error; i += 2)
error = not(vistoj[0][i][0][1] or vistoj[0][i][1][1]);
int paridadi = paridad;
if (n % 2 == 0) paridadi = 1 - paridad;
for (int j = paridadi; j < m and not error; j += 2)
error = not(vistoi[1][j][0][0] or vistoi[1][j][0][1]);
int paridadj = paridad;
if (m % 2 == 0) paridadj = 1 - paridad;
for (int i = paridadj; i < n and not error; i += 2)
error = not(vistoj[1][i][0][0] or vistoj[1][i][1][0]);
if (error)
cout << -1 << endl;
else {
cout << coste << endl;
}
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
struct State {
int x, y, vec;
bool operator<(const State &a) const {
if (x != a.x)
return x < a.x;
else if (y != a.y)
return y < a.y;
else
return vec < a.vec;
}
};
int main() {
int n, m;
scanf("%d%d", &n, &m);
int x, y;
scanf("%d%d", &x, &y);
string s;
cin >> s;
int vec;
if (s == "UL")
vec = 0;
else if (s == "UR")
vec = 1;
else if (s == "DL")
vec = 2;
else
vec = 3;
set<State> st, udst;
State now, udnow;
now.x = x;
now.y = y;
now.vec = vec;
udnow.x = x;
udnow.y = y;
udnow.vec = 0;
long long ans = 0;
while (1) {
int &vec = now.vec;
if (st.find(now) != st.end()) break;
st.insert(now);
udst.insert(udnow);
if (udst.size() == n + m - 2) break;
int step = 0;
if (now.vec == 0) {
step = min(now.x - 1, now.y - 1);
now.x -= step;
now.y -= step;
if (now.x == now.y)
vec = 3;
else if (now.x < now.y)
vec = 2;
else
vec = 1;
} else if (now.vec == 1) {
step = min(now.x - 1, m - now.y);
now.x -= step;
now.y += step;
if (now.x == m - now.y + 1)
vec = 2;
else if (now.x < m - now.y + 1)
vec = 3;
else
vec = 0;
} else if (now.vec == 2) {
step = min(n - now.x, now.y - 1);
now.x += step;
now.y -= step;
if (n - now.x + 1 == now.y)
vec = 1;
else if (n - now.x + 1 < now.y)
vec = 0;
else
vec = 3;
} else {
step = min(n - now.x, m - now.y);
now.x += step;
now.y += step;
if (n - now.x == m - now.y)
vec = 0;
else if (n - now.x < m - now.y)
vec = 1;
else
vec = 2;
}
ans += step;
udnow = now;
udnow.vec = 0;
}
if (udst.size() != n + m - 2)
ans = -1;
else
++ans;
printf("%I64d\n", ans);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const long long mod = 1e9 + 7;
const long long maxn = 1e6 + 7;
inline long long read() {
long long res = 0, tmp = 1;
char ch = getchar();
while (ch < '0' || ch > '9') {
if (ch == '-') tmp = -1;
ch = getchar();
}
while (ch >= '0' && ch <= '9')
res = (res << 1) + (res << 3) + (ch ^ 48), ch = getchar();
return res * tmp;
}
inline void write(long long x) {
if (x < 0) putchar('-'), x = -x;
if (x > 9) write(x / 10);
putchar(x % 10 + '0');
}
void fre() {
freopen(".in", "r", stdin);
freopen(".out", "w", stdout);
}
long long max(long long a, long long b) { return a > b ? a : b; }
long long min(long long a, long long b) { return a < b ? a : b; }
void hour() {
cerr << "θΏθ‘ζΆι΄οΌ" << 1.0 * clock() / CLOCKS_PER_SEC << "s" << endl;
}
long long a[maxn][4], l[4], n, m, x, y, t, r, ans = 1;
string s;
int main() {
n = read();
m = read();
x = read();
y = read();
if (n * m * x * y % 2 == 1) return puts("-1");
cin >> s;
t = (s == "UL" ? 1 : (s == "UR" ? 2 : (s == "DL" ? 3 : 4)));
if (x == n) a[y][0] = 1, l[0]++;
if (y == m) a[x][1] = 1, l[1]++;
if (x == 1) a[y][2] = 1, l[2]++;
if (y == 1) a[x][3] = 1, l[3]++;
while (++r < maxn) {
if (l[0] + l[1] + l[2] + l[3] == n + m - (n * m % 2) * 2) {
write(ans);
return 0;
}
if (t == 1) {
if (x - 1 > y - 1) {
ans += y - 1;
x -= (y - 1);
y = 1;
} else {
ans += x - 1;
y -= (x - 1);
x = 1;
}
if (x == 1 && y == 1) {
if (a[y][2] == 0) a[y][2] = 1, l[2]++;
if (a[x][3] == 0) a[x][3] = 1, l[3]++;
if (a[y + 1][2] == a[y][2] || a[y - 1][2] == a[y][2] ||
a[x + 1][3] == a[x][3] || a[x - 1][3] == a[x][3])
return puts("-1");
t = 4;
} else if (x == 1) {
if (a[y][2] == 0) a[y][2] = 1, l[2]++;
if (a[y + 1][2] == a[y][2] || a[y - 1][2] == a[y][2]) return puts("-1");
t = 3;
} else {
if (a[x][3] == 0) a[x][3] = 1, l[3]++;
if (a[x + 1][3] == a[x][3] || a[x - 1][3] == a[x][3]) return puts("-1");
t = 2;
}
} else if (t == 2) {
if (x - 1 > m - y) {
ans += m - y;
x -= (m - y);
y = m;
} else {
ans += x - 1;
y += (x - 1);
x = 1;
}
if (x == 1 && y == m) {
if (a[y][2] == 0) a[y][2] = 1, l[2]++;
if (a[x][1] == 0) a[x][1] = 1, l[1]++;
if (a[y + 1][2] == a[y][2] || a[y - 1][2] == a[y][2] ||
a[x + 1][1] == a[x][1] || a[x - 1][1] == a[x][1])
return puts("-1");
t = 3;
} else if (x == 1) {
if (a[y][2] == 0) a[y][2] = 1, l[2]++;
if (a[y + 1][2] == a[y][2] || a[y - 1][2] == a[y][2]) return puts("-1");
t = 4;
} else {
if (a[x][1] == 0) a[x][1] = 1, l[1]++;
if (a[x + 1][1] == a[x][1] || a[x - 1][1] == a[x][1]) return puts("-1");
t = 1;
}
} else if (t == 3) {
if (n - x > y - 1) {
ans += y - 1;
x += (y - 1);
y = 1;
} else {
ans += n - x;
y -= (n - x);
x = n;
}
if (x == n && y == 1) {
if (a[y][0] == 0) a[y][0] = 1, l[0]++;
if (a[x][3] == 0) a[x][3] = 1, l[3]++;
if (a[y + 1][0] == a[y][0] || a[y - 1][0] == a[y][0] ||
a[x + 1][3] == a[x][3] || a[x - 1][3] == a[x][3])
return puts("-1");
t = 2;
} else if (x == n) {
if (a[y][0] == 0) a[y][0] = 1, l[0]++;
if (a[y + 1][0] == a[y][0] || a[y - 1][0] == a[y][0]) return puts("-1");
t = 1;
} else {
if (a[x][3] == 0) a[x][3] = 1, l[3]++;
if (a[x + 1][3] == a[x][3] || a[x - 1][3] == a[x][3]) return puts("-1");
t = 4;
}
} else if (t == 4) {
if (n - x > m - y) {
ans += m - y;
x += (m - y);
y = m;
} else {
ans += n - x;
y += (n - x);
x = n;
}
if (x == n && y == m) {
if (a[y][0] == 0) a[y][0] = 1, l[0]++;
if (a[x][1] == 0) a[x][1] = 1, l[1]++;
if (a[y + 1][0] == a[y][0] || a[y - 1][0] == a[y][0] ||
a[x + 1][1] == a[x][1] || a[x - 1][1] == a[x][1])
return puts("-1");
t = 1;
} else if (x == n) {
if (a[y][0] == 0) a[y][0] = 1, l[0]++;
if (a[y + 1][0] == a[y][0] || a[y - 1][0] == a[y][0]) return puts("-1");
t = 2;
} else {
if (a[x][1] == 0) a[x][1] = 1, l[1]++;
if (a[x + 1][1] == a[x][1] || a[x - 1][1] == a[x][1]) return puts("-1");
t = 3;
}
}
}
puts("-1");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.util.HashMap;
import java.util.Map;
import java.util.StringTokenizer;
public class Count {
static Map<String, Integer> dirs = new HashMap<String, Integer>();
static int[][] d = {{-1, -1}, {-1, 1}, {1, -1}, {1, 1}};
FastScanner in;
PrintWriter out;
int n, m, x, y;
long ans;
public static void main(String[] args) {
new Count().run();
}
void solve() {
n = in.nextInt();
m = in.nextInt();
x = in.nextInt() - 1;
y = in.nextInt() - 1;
dirs.put("UL", 0);
dirs.put("UR", 1);
dirs.put("DL", 2);
dirs.put("DR", 3);
boolean[][][] hor, ver;
boolean[][] washor, wasver;
hor = new boolean[m][2][4];
ver = new boolean[n][2][4];
washor = new boolean[m][2];
wasver = new boolean[n][2];
long remwas = (m + n) - 2;
String dir = in.next();
ans = 1;
int curDirection = dirs.get(dir);
while (true) {
curDirection = getCorrectDir(x, y, curDirection);
int oldx = x, oldy = y;
if (x == 0) {
if (!washor[y][0]) {
washor[y][0] = true;
remwas--;
}
}
if (x == n - 1) {
if (!washor[y][1]) {
washor[y][1] = true;
remwas--;
}
}
if (y == 0 && x != 0 && x != n - 1) {
if (!wasver[x][0]) {
wasver[x][0] = true;
remwas--;
}
}
if (y == m - 1 && x != 0 && x != n - 1) {
if (!wasver[x][1]) {
wasver[x][1] = true;
remwas--;
}
}
if (remwas == 0) {
out.print(ans);
return;
}
if (curDirection == 0) {
int val = Math.min(x, y);
x -= val;
y -= val;
if (oldx == n - 1) {
if (hor[oldy][1][curDirection]) {
fail();
return;
}
hor[oldy][1][curDirection] = true;
}
if (oldy == m - 1) {
if (ver[oldx][1][curDirection]) {
fail();
return;
}
ver[oldx][1][curDirection] = true;
}
ans += val;
}
if (curDirection == 1) {
int val = Math.min(x, m - 1 - y);
x -= val;
y += val;
if (oldx == n - 1) {
if (hor[oldy][1][curDirection]) {
fail();
return;
}
hor[oldy][1][curDirection] = true;
}
if (oldy == 0) {
if (ver[oldx][0][curDirection]) {
fail();
return;
}
ver[oldx][0][curDirection] = true;
}
ans += val;
}
if (curDirection == 2) {
int val = Math.min(n - 1 - x, y);
;
x += val;
y -= val;
if (oldx == 0) {
if (hor[oldy][0][curDirection]) {
fail();
return;
}
hor[oldy][0][curDirection] = true;
}
if (oldy == m - 1) {
if (ver[oldx][1][curDirection]) {
fail();
return;
}
ver[oldx][1][curDirection] = true;
}
ans += val;
}
if (curDirection == 3) {
int val = Math.min(n - 1 - x, m - 1 - y);
;
x += val;
y += val;
if (oldx == 0) {
if (hor[oldy][0][curDirection]) {
fail();
return;
}
hor[oldy][0][curDirection] = true;
}
if (oldy == 0) {
if (ver[oldx][0][curDirection]) {
fail();
return;
}
ver[oldx][0][curDirection] = true;
}
ans += val;
}
}
}
void fail() {
out.print("-1");
}
int getCorrectDir(int x, int y, int dir) {
//UL
if (dir == 0) {
if (x == 0 && y == 0) {
return 3;
}
if (x != 0 && y != 0) {
return dir;
} else {
if (x == 0) {
return 2;
} else {
return 1;
}
}
}
//UR
if (dir == 1) {
if (x == 0 && y == m - 1) {
return 2;
}
if (x != 0 && y != m - 1) {
return dir;
} else {
if (x == 0) {
return 3;
} else {
return 0;
}
}
}
//DL
if (dir == 2) {
if (x == n - 1 && y == 0) {
return 1;
}
if (x != n - 1 && y != 0) {
return dir;
} else {
if (x == n - 1) {
return 0;
} else {
return 3;
}
}
}
//DR
if (dir == 3) {
if (x == n - 1 && y == m - 1) {
return 0;
}
if (x != n - 1 && y != m - 1) {
return dir;
} else {
if (x == n - 1) {
return 1;
} else {
return 2;
}
}
}
return -1;
}
void run() {
in = new FastScanner();
out = new PrintWriter(System.out);
solve();
out.close();
}
class FastScanner {
BufferedReader br;
StringTokenizer st;
FastScanner() {
br = new BufferedReader(new InputStreamReader(System.in));
}
String next() {
while (st == null || !st.hasMoreTokens()) {
try {
st = new StringTokenizer(br.readLine());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
return st.nextToken();
}
int nextInt() {
return Integer.parseInt(next());
}
long nextLong() {
return Long.parseLong(next());
}
double nextDouble() {
return Double.parseDouble(next());
}
}
} | JAVA |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const double pi = acos(-1.0);
const double eps = 1e-8;
inline int sign(double x) {
if (x < -eps) return -1;
return x > eps;
}
struct Tpoint {
double x, y;
Tpoint() {}
Tpoint(double x, double y) : x(x), y(y) {}
inline double norm() { return sqrt(x * x + y * y); }
inline void rotate(double ang) {
double co = cos(ang), si = sin(ang);
double tx = x, ty = y;
x = tx * co - ty * si;
y = tx * si + ty * co;
}
};
inline Tpoint operator+(const Tpoint &a, const Tpoint &b) {
return Tpoint(a.x + b.x, a.y + b.y);
}
inline Tpoint operator-(const Tpoint &a, const Tpoint &b) {
return Tpoint(a.x - b.x, a.y - b.y);
}
inline Tpoint operator*(const Tpoint &a, const double &b) {
return Tpoint(a.x * b, a.y * b);
}
inline Tpoint operator/(const Tpoint &a, const double &b) {
return Tpoint(a.x / b, a.y / b);
}
inline double det(const Tpoint &a, const Tpoint &b) {
return a.x * b.y - a.y * b.x;
}
inline double dot(const Tpoint &a, const Tpoint &b) {
return a.x * b.x + a.y * b.y;
}
const int dx[] = {-1, -1, 1, 1};
const int dy[] = {-1, 1, -1, 1};
int main() {
int n, m, x, y;
scanf("%d%d", &n, &m);
char sdir[100];
scanf("%d%d%s", &x, &y, sdir);
int dir = 0;
if (sdir[0] == 'D') {
dir |= 2;
}
if (sdir[1] == 'R') {
dir |= 1;
}
int target = 0;
for (int i = 1; i <= n; ++i) {
if ((i + 1) % 2 == (x + y) % 2) {
++target;
}
if ((i + m) % 2 == (x + y) % 2) {
++target;
}
}
for (int i = 2; i < m; ++i) {
if ((i + 1) % 2 == (x + y) % 2) {
++target;
}
if ((i + n) % 2 == (x + y) % 2) {
++target;
}
}
set<pair<int, int> > visit;
long long total_time = 1;
for (int t = 0; t < (n + m) * 4; ++t) {
visit.insert(make_pair(x, y));
if ((int)visit.size() == target) {
printf("%I64d\n", total_time);
return 0;
}
int l = 0, r = max(n, m) + 1;
while (l + 1 < r) {
int mid = (l + r) / 2;
int xx = x + dx[dir] * mid;
int yy = y + dy[dir] * mid;
if (xx >= 1 && xx <= n && yy >= 1 && yy <= m) {
l = mid;
} else {
r = mid;
}
}
total_time += l;
x += dx[dir] * l;
y += dy[dir] * l;
if (x == 1 || x == n) {
dir ^= 2;
}
if (y == 1 || y == m) {
dir ^= 1;
}
if (x == 1 && y == 1) {
dir = 3;
} else if (x == 1 && y == m) {
dir = 2;
} else if (x == n && y == 1) {
dir = 1;
} else if (x == n && y == m) {
dir = 0;
}
}
puts("-1");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
void _fill_int(int* p, int val, int rep) {
int i;
for (i = 0; i < rep; i++) p[i] = val;
}
int GETi() {
int i;
scanf("%d", &i);
return i;
}
template <class T>
T sqr(T val) {
return val * val;
}
int W, H;
int TX[2][100001];
int TY[2][100001];
int CT = 0;
void solve() {
int f, r, i, j, k, l, x, y, cur, tar, dx, dy, sx, sy;
char st[4];
H = GETi();
W = GETi();
sy = GETi() - 1;
sx = GETi() - 1;
scanf("%s", st);
;
dx = (st[1] == 'R') ? 1 : -1;
dy = (st[0] == 'U') ? -1 : 1;
for (x = 0; x < W; x++) {
if (((sx + sy) % 2) == (x % 2)) {
TX[0][x]++;
CT++;
}
if (((sx + sy) % 2) == ((x + H - 1) % 2)) {
TX[1][x]++;
CT++;
}
}
for (y = 0; y < H; y++) {
if (((sx + sy) % 2) == (y % 2)) {
TY[0][y]++;
CT++;
}
if (((sx + sy) % 2) == ((y + W - 1) % 2)) {
TY[1][y]++;
CT++;
}
}
signed long long res = 1;
for (i = 0; i < 1000000; i++) {
if (sx == 0 && TY[0][sy]) {
TY[0][sy] = 0;
CT--;
}
if (sx == W - 1 && TY[1][sy]) {
TY[1][sy] = 0;
CT--;
}
if (sy == 0 && TX[0][sx]) {
TX[0][sx] = 0;
CT--;
}
if (sy == H - 1 && TX[1][sx]) {
TX[1][sx] = 0;
CT--;
}
if (CT == 0) {
cout << res << endl;
return;
}
if (sx == 0) dx = 1;
if (sx == W - 1) dx = -1;
if (sy == 0) dy = 1;
if (sy == H - 1) dy = -1;
int ml = 1000000;
if (dx > 0) ml = min(ml, W - 1 - sx);
if (dx < 0) ml = min(ml, sx);
if (dy > 0) ml = min(ml, H - 1 - sy);
if (dy < 0) ml = min(ml, sy);
res += ml;
sx += ml * dx;
sy += ml * dy;
}
printf("-1\n");
return;
}
int main(int argc, char** argv) {
if (argc > 1) freopen(argv[1], "r", stdin);
solve();
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
void open() { freopen("data.txt", "r", stdin); }
void out() { freopen("out.txt", "w", stdout); }
const int maxn = 1e5 + 5;
const int INF = 0x3f3f3f3f;
map<int, int> mymap[maxn];
int main() {
int n, m, x, y, dx, dy, cnt = 0;
char str[5];
scanf("%d%d%d%d%s", &n, &m, &x, &y, str);
if (str[0] == 'U')
dx = -1;
else
dx = 1;
if (str[1] == 'L')
dy = -1;
else
dy = 1;
int tot = n + m - 2;
if (x == 1 || x == n || y == 1 || y == m) {
tot--;
mymap[x][y] = 1;
}
long long ans = 1;
while (1) {
cnt++;
if (cnt > 1e6) return puts("-1"), 0;
int tmp = INF;
if (dx == 1)
tmp = min(n - x, tmp);
else
tmp = min(tmp, x - 1);
if (dy == 1)
tmp = min(m - y, tmp);
else
tmp = min(tmp, y - 1);
ans += tmp;
x += dx * tmp;
y += dy * tmp;
if (x == 1)
dx = 1;
else if (x == n)
dx = -1;
if (y == 1)
dy = 1;
else if (y == m)
dy = -1;
if (!mymap[x][y]) {
mymap[x][y] = 1;
tot--;
}
if (!tot) {
cout << ans << endl;
return 0;
}
}
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m;
int dx, dy;
int x, y;
char s[100005];
map<int, int> a[100010];
int main() {
cin >> n >> m;
cin >> x >> y;
scanf("%s", s + 1);
long long sum = 0;
if (s[1] == 'U')
dx = -1;
else
dx = 1;
if (s[2] == 'L')
dy = -1;
else
dy = 1;
int cnt = n + m - 2;
if (x == 1 || x == n || y == 1 || y == m) {
a[x][y] = 1;
cnt--;
}
long long ji = 0;
while (1) {
ji++;
if (ji >= 1e7) {
cout << -1 << endl;
return 0;
}
int dis = int(0x3f3f3f3f);
if (dx == 1)
dis = min(dis, n - x);
else
dis = min(dis, x - 1);
if (dy == 1)
dis = min(dis, m - y);
else
dis = min(dis, y - 1);
x += dx * dis;
y += dy * dis;
sum += dis;
if (x == 1)
dx = 1;
else if (x == n)
dx = -1;
if (y == 1)
dy = 1;
else if (y == m)
dy = -1;
if (a[x][y] == 0) {
cnt--;
a[x][y] = 1;
}
if (!cnt) {
cout << sum + 1 << endl;
return 0;
}
}
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
int n, m;
int a[400000];
int b[400000][4];
int dx[4] = {1, 1, -1, -1};
int dy[4] = {1, -1, 1, -1};
int min(int a, int b) {
if (a < b) {
return a;
} else {
return b;
}
}
int f(int x, int y) {
if (x == 1) {
return y - 1;
} else if (x == n) {
return m + y - 1;
} else if (y == 1) {
return 2 * m + x - 1;
} else {
return 2 * m + n + x - 1;
}
}
int main() {
int x, y, p, r = 0, i;
long long sum = 1;
char s[3];
scanf("%d %d", &n, &m);
scanf("%d %d %s", &x, &y, s);
if (s[0] == 'D') {
if (s[1] == 'R') {
p = 0;
} else {
p = 1;
}
} else {
if (s[1] == 'R') {
p = 2;
} else {
p = 3;
}
}
for (i = 1; i <= m; i++) {
if ((x + y) % 2 != (i + 1) % 2) a[f(1, i)] = 1;
if ((x + y) % 2 != (i + n) % 2) a[f(n, i)] = 1;
}
for (i = 1; i <= n; i++) {
if ((x + y) % 2 != (i + 1) % 2) a[f(i, 1)] = 1;
if ((x + y) % 2 != (i + m) % 2) a[f(i, m)] = 1;
}
a[2 * m] = a[2 * m + n - 1] = a[2 * m + n] = a[2 * m + 2 * n - 1] =
a[f(x, y)] = 1;
for (i = 0; i < 2 * m + 2 * n; i++) {
if (a[i] == 0) r++;
}
while (1) {
int c = 1e9;
if (p < 2) {
c = min(c, n - x);
} else {
c = min(c, x - 1);
}
if (p & 1) {
c = min(c, y - 1);
} else {
c = min(c, m - y);
}
x += dx[p] * c;
y += dy[p] * c;
sum += c;
if (a[f(x, y)] == 0) r--;
if (r == 0) break;
a[f(x, y)] = 1;
if (b[f(x, y)][p] == 1) {
puts("-1");
return 0;
}
b[f(x, y)][p] = 1;
if (x == 1 || x == n) p = (p + 2) % 4;
if (y == 1) p = (p + 3) % 4;
if (y == m) p = (p + 1) % 4;
}
printf("%I64d\n", sum);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int main() {
int n, m, x, y;
cin >> n >> m >> x >> y;
set<pair<int, int> > st;
char cm[2];
cin >> cm;
int fx, fy;
if (cm[0] == 'U') {
fx = -1;
} else {
fx = 1;
}
if (cm[1] == 'L') {
fy = -1;
} else {
fy = 1;
}
long long ans = 1;
for (int i = 0; i <= n + n + m + m; i++) {
st.insert(pair<int, int>(x, y));
if ((int)st.size() == n + m - 2) {
cout << ans;
return 0;
}
int ga, gb;
if (fx == -1) {
ga = x - 1;
} else {
ga = n - x;
}
if (fy == -1) {
gb = y - 1;
} else {
gb = m - y;
}
int move = min(ga, gb);
x += fx * move;
y += fy * move;
ans += 1LL * move;
if (x * fx == -1 || x * fx == n) {
fx = -fx;
}
if (y * fy == -1 || y * fy == m) {
fy = -fy;
}
}
cout << -1;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
set<pair<int, int> > st;
int n, m;
pair<int, int> get_dir(char a[5]) {
int x = 1;
if (a[0] == 'U') {
x = -1;
}
int y = 1;
if (a[1] == 'L') y = -1;
return make_pair(x, y);
}
pair<int, int> nxt_dir(pair<int, int> pos, pair<int, int> dir) {
if (pos.first == 1 && dir.first == -1) dir.first *= -1;
if (pos.first == n && dir.first == 1) dir.first *= -1;
if (pos.second == 1 && dir.second == -1) dir.second *= -1;
if (pos.second == m && dir.second == 1) dir.second *= -1;
return dir;
}
long long ans = 0;
pair<int, int> nxt_pos(pair<int, int> pos, pair<int, int> dir) {
int ca, cb;
if (dir.first == 1)
ca = n - pos.first;
else
ca = pos.first - 1;
if (dir.second == 1)
cb = m - pos.second;
else
cb = pos.second - 1;
int mov = min(ca, cb);
ans += mov;
return make_pair(pos.first + dir.first * mov, pos.second + dir.second * mov);
}
int main() {
scanf("%d %d", &n, &m);
if (n == 1 && m == 1) {
cout << 0 << endl;
return 0;
}
int a, b;
scanf("%d %d", &a, &b);
char dir[5];
int oa = a & 1, ob = b & 1;
scanf("%s", dir);
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j += m - 1) {
if ((i & 1) == oa && (j & 1) == ob) {
st.insert(make_pair(i, j));
} else if ((i & 1) == oa ^ 1 && (j & 1) == ob ^ 1) {
st.insert(make_pair(i, j));
}
}
}
for (int i = 1; i <= m; i++) {
for (int j = 1; j <= n; j += n - 1) {
if ((i & 1) == oa && (j & 1) == ob) {
st.insert(make_pair(j, i));
} else if ((i & 1) == oa ^ 1 && (j & 1) == ob ^ 1) {
st.insert(make_pair(j, i));
}
}
}
int sz = st.size() * 8;
pair<int, int> now = make_pair(a, b);
pair<int, int> di = get_dir(dir);
st.erase(now);
ans = 1;
for (int t = 0; t < sz; t++) {
now = nxt_pos(now, di);
di = nxt_dir(now, di);
st.erase(now);
if (st.size() == 0) {
cout << ans << endl;
return 0;
}
}
cout << -1 << endl;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 100010;
const int M = 4;
int now[2], dila[2];
int vis[N][4], n, m, cnt, ans_cnt;
char s[4];
long long ans;
int main() {
int i, j, k, *p;
bool lose = false;
scanf("%d%d%d%d%s", &n, &m, &now[0], &now[1], s);
if (s[0] == 'U')
dila[0] = -1;
else
dila[0] = 1;
if (s[1] == 'L')
dila[1] = -1;
else
dila[1] = 1;
if (now[0] == 1) vis[now[1]][0]++, cnt++;
if (now[0] == n) vis[now[1]][2]++, cnt++;
if (now[1] == 1) vis[now[0]][1]++, cnt++;
if (now[1] == m) vis[now[0]][3]++, cnt++;
ans_cnt += (m - (((now[1] - now[0] + 1) % 2 - 2) % 2 + 2)) / 2 + 1;
ans_cnt += (n - (((now[0] - now[1] + 1) % 2 - 2) % 2 + 2)) / 2 + 1;
ans_cnt += (m - (((now[1] + (n - now[0])) % 2 - 2) % 2 + 2)) / 2 + 1;
ans_cnt += (n - (((now[0] + (m - now[1])) % 2 - 2) % 2 + 2)) / 2 + 1;
ans++;
while (cnt < ans_cnt && !lose) {
k = 0x7fffffff;
if (dila[0] == 1)
k = min(k, n - now[0]);
else
k = min(k, now[0] - 1);
if (dila[1] == 1)
k = min(k, m - now[1]);
else
k = min(k, now[1] - 1);
ans += k;
now[0] += dila[0] * k;
now[1] += dila[1] * k;
if (now[0] == 1) {
p = &vis[now[1]][0];
(*p)++;
if (*p == 1) cnt++;
if (*p > M) lose = true;
if (dila[0] == -1) dila[0] = -dila[0];
}
if (now[0] == n) {
p = &vis[now[1]][2];
(*p)++;
if (*p == 1) cnt++;
if (*p > M) lose = true;
if (dila[0] == 1) dila[0] = -dila[0];
}
if (now[1] == 1) {
p = &vis[now[0]][1];
(*p)++;
if (*p == 1) cnt++;
if (*p > M) lose = true;
if (dila[1] == -1) dila[1] = -dila[1];
}
if (now[1] == m) {
p = &vis[now[0]][3];
(*p)++;
if (*p == 1) cnt++;
if (*p > M) lose = true;
if (dila[1] == 1) dila[1] = -dila[1];
}
}
if (lose)
puts("-1");
else
cout << ans << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, x, y, tot, a, b, w, f[4][100010], dx, dy;
long long ans;
char ch[10];
void doit(int x, int y) {
if (x == 1)
a = 0, b = y;
else if (x == n)
a = 1, b = y;
else if (y == 1)
a = 2, b = x;
else
a = 3, b = x;
if (!f[a][b]) f[a][b] = 1, tot++;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
}
int main() {
scanf("%d%d%d%d%s", &n, &m, &x, &y, ch);
ch[0] == 'D' ? dx = 1 : dx = -1;
ch[1] == 'R' ? dy = 1 : dy = -1;
ans = 1;
for (int i = 1; i <= 2 * (n + m - 2); i++) {
doit(x, y);
if (tot >= n + m - 2) return printf("%I64d", ans), 0;
w = min(dx > 0 ? n - x : x - 1, dy > 0 ? m - y : y - 1);
ans += w;
x += w * dx;
y += dy * w;
}
return printf("-1"), 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
string str;
int n, m, x, y;
int use[100010][4];
int movex[] = {-1, -1, 1, 1};
int movey[] = {-1, 1, -1, 1};
int Judge(int x, int y) {
int ans;
if (x == 1) ans = use[y][0]++;
if (x == n) ans = use[y][1]++;
if (y == 1) ans = use[x][2]++;
if (y == m) ans = use[x][3]++;
return ans;
}
long long work() {
long long ans = 1;
int cnt = 0, dir = (str[0] == 'D') * 2 + (str[1] == 'R');
for (int i = 1; i <= n; ++i)
cnt += (((i + m) & 1) == ((x + y) & 1)) + (((i + 1) & 1) == ((x + y) & 1));
for (int i = 2; i < m; ++i)
cnt += (((i + n) & 1) == ((x + y) & 1)) + (((i + 1) & 1) == ((x + y) & 1));
cnt -= Judge(x, y) == 0;
while (1) {
int d1 = dir >> 1, d2 = dir & 1, newx, newy;
if (d1 == 0 && d2 == 0) {
newx = 1, newy = y - x + 1;
if (newy < 1) newx += 1 - newy, newy = 1;
}
if (d1 == 0 && d2 == 1) {
newx = 1, newy = x + y - 1;
if (newy > m) newx += newy - m, newy = m;
}
if (d1 == 1 && d2 == 0) {
newx = n, newy = x + y - n;
if (newy < 1) newx -= 1 - newy, newy = 1;
}
if (d1 == 1 && d2 == 1) {
newx = n, newy = y - x + n;
if (newy > m) newx -= newy - m, newy = m;
}
ans += abs(newx - x), x = newx, y = newy;
int vec = 0;
if (x + movex[dir] < 1 || x + movex[dir] > n) vec ^= 2;
if (y + movey[dir] < 1 || y + movey[dir] > m) vec ^= 1;
dir ^= vec;
int c = Judge(x, y);
cnt -= c == 0;
if (cnt == 0) break;
if (c == 4) return -1;
}
return ans;
}
int main() {
cin >> n >> m >> x >> y >> str;
cout << work() << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | import java.util.*;
public class Main {
public static Pair make_pair(int x ,int y) {
Pair tmp = new Pair(); tmp.a = x; tmp.b=y; return tmp;
}
public static Triple make_trip(int x ,int y, int z) {
Triple tt = new Triple(); tt.a = x; tt.b=y; tt.c = z; return tt;
}
static Scanner cin = new Scanner (System.in);
static Set< Pair > set1 = new HashSet< Pair >();
static Set< Triple > set2 = new HashSet< Triple >();
static int x, y;
public static Boolean check(int xx, int yy) {
return ((xx+yy) & 1) == ((x+y) & 1);
}
public static void main(String args[]) {
int n, m, p; String tmp;
char c, d; long ans;
n = cin.nextInt(); m = cin.nextInt();
x = cin.nextInt(); y = cin.nextInt();
tmp = cin.next(); c = tmp.charAt(0); d = tmp.charAt(1);
p = 0; ans = 1;
if (c == 'U') p += 2;
if (d == 'R') p ++;
for (int i = 1; i <= m; i++) {
if (check(1, i)) set1.add(make_pair(1, i));
if (check(n, i)) set1.add(make_pair(n, i));
}
for (int i = 1; i <= n; i++) {
if (check(i, 1)) set1.add(make_pair(i, 1));
if (check(i, m)) set1.add(make_pair(i, m));
}
set1.remove(make_pair(x, y)); int tk = 0;
while (set1.size() != 0 && set2.contains(make_trip(x, y, p)) == false) {
//System.out.printf("%d %d %d\n", x, y, p);
set2.add(make_trip(x, y, p));
if (p == 0) {if (n-x < y-1) {p = 2; tk = n-x;} else {p = 1; tk = y-1;} x+=tk; y-=tk;} else
if (p == 1) {if (n-x < m-y) {p = 3; tk = n-x;} else {p = 0; tk = m-y;} x+=tk; y+=tk;} else
if (p == 2) {if (x-1 < y-1) {p = 0; tk = x-1;} else {p = 3; tk = y-1;} x-=tk; y-=tk;} else
if (p == 3) {if (x-1 < m-y) {p = 1; tk = x-1;} else {p = 2; tk = m-y;} x-=tk; y+=tk;};
ans += tk; set1.remove(make_pair(x, y));
}
if (set1.size() == 0) System.out.println(ans); else System.out.println(-1);
}
}
class Pair {
int a, b;
@Override
public boolean equals(Object obj) {
if (obj == null || a != ((Pair) obj).a || b != ((Pair) obj).b) return false;
return true;
}
@Override
public int hashCode() {
final long base = 1000000007;
long result = (a * (long)100000 % base + b-1) % base;
return (int)result;
}
}
class Triple {
int a, b, c;
@Override
public boolean equals(Object obj) {
if (obj == null || a != ((Triple) obj).a || b != ((Triple) obj).b || c != ((Triple) obj).c) return false;
return true;
}
@Override
public int hashCode() {
final long base = 1000000007;
long result = (a*313*313%base + b*313%base + c) % base;
return (int)result;
}
}
| JAVA |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<long long, long long> mp[100010];
const int INF = 2147483647;
int n, m, x, y;
char c[3];
int sx, sy;
long long t, tot = 0, sum = 1;
int dis = INF;
int main() {
scanf("%d%d%d%d%s", &n, &m, &x, &y, c + 1);
if (c[1] == 'U')
sx = -1;
else
sx = 1;
if (c[2] == 'L')
sy = -1;
else
sy = 1;
t = n + m - 2;
if (x == 1 || x == n || y == 1 || y == m) {
t--;
mp[x][y] = 1;
}
while (1) {
dis = INF;
tot++;
if (tot >= 1234567) {
puts("-1");
return 0;
}
if (sx == 1)
dis = min(dis, n - x);
else
dis = min(dis, x - 1);
if (sy == 1)
dis = min(dis, m - y);
else
dis = min(dis, y - 1);
x = x + sx * dis;
y = y + sy * dis;
sum += dis;
if (x == 1)
sx = 1;
else if (x == n)
sx = -1;
if (y == 1)
sy = 1;
else if (y == m)
sy = -1;
if (!mp[x][y]) {
mp[x][y] = 1;
t--;
}
if (t == 0) {
printf("%I64d\n", sum);
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 100005;
pair<int, int> p, q;
int way[4][2] = {1, 1, -1, 1, 1, -1, -1, -1};
int n, m, dir;
char str[5];
set<pair<int, int> > s;
int main() {
scanf("%d %d", &n, &m);
scanf("%d %d %s", &p.first, &p.second, str);
if (strcmp(str, "DR") == 0)
dir = 0;
else if (strcmp(str, "UR") == 0)
dir = 1;
else if (strcmp(str, "DL") == 0)
dir = 2;
else
dir = 3;
for (int i = 1; i <= m; i++) {
if ((1 + i) % 2 == (p.first + p.second) % 2) s.insert(make_pair(1, i));
if ((n + i) % 2 == (p.first + p.second) % 2) s.insert(make_pair(n, i));
}
for (int i = 2; i < n; i++) {
if ((i + 1) % 2 == (p.first + p.second) % 2) s.insert(make_pair(i, 1));
if ((m + i) % 2 == (p.first + p.second) % 2) s.insert(make_pair(i, m));
}
s.erase(p);
long long ret = 1;
for (int t = 0; t < (n + m) * 4 && !s.empty(); t++) {
int low = 0, high = min(n, m), mid, ans;
while (low <= high) {
mid = (low + high) >> 1;
q.first = p.first + way[dir][0] * mid;
q.second = p.second + way[dir][1] * mid;
if (q.first >= 1 && q.second >= 1 && q.first <= n && q.second <= m)
ans = mid, low = mid + 1;
else
high = mid - 1;
}
q.first = p.first + way[dir][0] * ans;
q.second = p.second + way[dir][1] * ans;
ret += ans;
if (s.find(q) != s.end()) {
s.erase(q);
}
if (q.first == 1 && q.second == 1) {
dir = 0;
} else if (q.first == 1 && q.second == m) {
dir = 2;
} else if (q.first == n && q.second == 1) {
dir = 1;
} else if (q.first == n && q.second == m) {
dir = 3;
} else if (q.first == 1) {
if (dir == 1)
dir = 0;
else if (dir == 3)
dir = 2;
} else if (q.first == n) {
if (dir == 2)
dir = 3;
else if (dir == 0)
dir = 1;
} else if (q.second == 1) {
if (dir == 2)
dir = 0;
else if (dir == 3)
dir = 1;
} else if (q.second == m) {
if (dir == 1)
dir = 3;
else if (dir == 0)
dir = 2;
}
p = q;
}
if (s.empty())
printf("%I64d\n", ret);
else
puts("-1");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
bool f[4][100033];
int n, m, dx, dy, x, y, cnt = 0;
long long ans = 1;
char s[5];
int main() {
scanf("%d%d%d%d%s", &n, &m, &x, &y, s);
dx = s[0] == 'D' ? 1 : -1;
dy = s[1] == 'R' ? 1 : -1;
for (int i = 1, a, b; i <= 2 * (n + m - 2); i++) {
if (x == 1)
a = 0, b = y;
else if (x == n)
a = 1, b = y;
else if (y == 1)
a = 2, b = x;
else
a = 3, b = x;
if (!f[a][b]) f[a][b] = 1, cnt++;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1)
dy = 1;
else if (y == m)
dy = -1;
if (cnt >= n + m - 2) return printf("%I64d\n", ans), 0;
int v = min(dx > 0 ? n - x : x - 1, dy > 0 ? m - y : y - 1);
ans += v, x += v * dx, y += v * dy;
}
return puts("-1"), 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 105000;
int n, m;
int nx, ny;
int dx, dy;
char dir[5];
bool up[N], down[N], leftt[N], rightt[N];
int cc = 0;
long long ans = 1;
void add() {
if (nx == 1) {
if (!up[ny]) {
cc++;
up[ny] = 1;
}
}
if (nx == n) {
if (!down[ny]) {
cc++;
down[ny] = 1;
}
}
if (ny == 1) {
if (!leftt[nx]) {
cc++;
leftt[nx] = 1;
}
}
if (ny == m) {
if (!rightt[nx]) {
cc++;
rightt[nx] = 1;
}
}
}
void Do() {
int needx = max((1 - nx) / dx, (n - nx) / dx);
int needy = max((1 - ny) / dy, (m - ny) / dy);
int need = min(needx, needy);
nx += dx * need;
ny += dy * need;
if (needx == need) dx = -dx;
if (needy == need) dy = -dy;
ans += need;
add();
}
int main() {
int i;
scanf("%d%d%d%d%s", &n, &m, &nx, &ny, dir);
int key = n / 2 + m / 2;
key <<= 1;
if (n & 1) {
if ((nx + ny) % 2 == 0) key++;
if ((nx + ny) % 2 == (1 + m) % 2) key++;
}
if (m & 1) {
if ((nx + ny) % 2 == 0) key++;
if ((nx + ny) % 2 == (1 + n) % 2) key++;
}
int maxz = (n + m) * 5;
if (dir[0] == 'U')
dx = -1;
else
dx = 1;
if (dir[1] == 'L')
dy = -1;
else
dy = 1;
add();
for (i = 1; i <= maxz; i++) {
Do();
if (cc == key) {
cout << ans << endl;
return 0;
}
}
cout << -1 << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int xx[4] = {-1, -1, 1, 1}, yy[4] = {-1, 1, -1, 1}, n, m, x, y, mk;
long long ans;
set<pair<int, int> > A;
char s[3];
void read(int &x) {
char ch = getchar();
int mark = 1;
for (; ch != '-' && (ch < '0' || ch > '9'); ch = getchar())
;
if (ch == '-') mark = -1, ch = getchar();
for (x = 0; ch >= '0' && ch <= '9'; ch = getchar()) x = x * 10 + ch - 48;
x *= mark;
}
bool Rflct(int &x, int &y, int &mk) {
if (mk == 0) {
int t = min(x - 1, y - 1);
ans += t;
x -= t;
y -= t;
if (x == 1 && y == 1) {
mk = 3;
return 1;
} else if (x == 1)
mk = 2;
else
mk = 1;
} else if (mk == 1) {
int t = min(x - 1, m - y);
ans += t;
x -= t;
y += t;
if (x == 1 && y == m) {
mk = 2;
return 1;
} else if (x == 1)
mk = 3;
else
mk = 0;
} else if (mk == 2) {
int t = min(n - x, y - 1);
ans += t;
x += t;
y -= t;
if (x == n && y == 1) {
mk = 1;
return 1;
} else if (x == n)
mk = 0;
else
mk = 3;
} else {
int t = min(n - x, m - y);
ans += t;
x += t;
y += t;
if (x == n && y == m) {
mk = 0;
return 1;
} else if (x == n)
mk = 1;
else
mk = 2;
}
return 0;
}
int main() {
read(n);
read(m);
read(x);
read(y);
scanf("%s", s);
if (s[0] == 'U')
if (s[1] == 'L')
mk = 0;
else
mk = 1;
else if (s[1] == 'L')
mk = 2;
else
mk = 3;
int cnt = n + m - 3;
A.insert(make_pair(x, y));
for (int _ = 1;; _++) {
if (_ >= 500000) {
printf("-1\n");
return 0;
}
Rflct(x, y, mk);
if (A.find(make_pair(x, y)) == A.end()) {
A.insert(make_pair(x, y));
cnt--;
if (cnt == 0) {
printf("%I64d\n", ans + 1);
return 0;
}
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int i, j, m, n, p, k, rest;
char We[3];
long long ans;
struct Node {
int x, y, pos;
} A;
map<pair<int, int>, int> mp[4], Mp;
int P(char *a) {
if (a[0] == 'U' && a[1] == 'L') return 0;
if (a[0] == 'U' && a[1] == 'R') return 1;
if (a[0] == 'D' && a[1] == 'L') return 2;
if (a[0] == 'D' && a[1] == 'R') return 3;
}
Node get(Node A) {
if (A.pos == 0) {
int w = min(A.x, A.y) - 1;
ans += w;
A.x -= w;
A.y -= w;
if (A.x == 1 && A.y == 1)
A.pos = 3;
else if (A.x == 1)
A.pos = 2;
else
A.pos = 1;
} else if (A.pos == 1) {
int w = min(A.x - 1, m - A.y);
ans += w;
A.x -= w;
A.y += w;
if (A.x == 1 && A.y == m)
A.pos = 2;
else if (A.x == 1)
A.pos = 3;
else
A.pos = 0;
} else if (A.pos == 2) {
int w = min(n - A.x, A.y - 1);
ans += w;
A.x += w;
A.y -= w;
if (A.x == n && A.y == 1)
A.pos = 1;
else if (A.x == n)
A.pos = 0;
else
A.pos = 3;
} else {
int w = min(n - A.x, m - A.y);
ans += w;
A.x += w;
A.y += w;
if (A.x == n && A.y == m)
A.pos = 0;
else if (A.x == n)
A.pos = 1;
else
A.pos = 2;
}
return A;
}
int main() {
scanf("%d%d", &n, &m);
scanf("%d%d%s", &A.x, &A.y, We);
A.pos = P(We), rest = 0;
if (A.x == 1 || A.y == 1 || A.x == n || A.y == m)
--rest, mp[A.pos][make_pair(A.x, A.y)] = 1, Mp[make_pair(A.x, A.y)] = 1;
Node B = get(A);
if (A.x == B.x && A.y == B.y) A = B;
ans = 1;
for (i = 1; i <= m; ++i) {
if (((1 + i) & 1) == ((A.x + A.y) & 1)) ++rest;
if (((n + i) & 1) == ((A.x + A.y) & 1)) ++rest;
}
for (i = 2; i < n; ++i) {
if (((1 + i) & 1) == ((A.x + A.y) & 1)) ++rest;
if (((m + i) & 1) == ((A.x + A.y) & 1)) ++rest;
}
for (;;) {
A = get(A);
if (mp[A.pos][make_pair(A.x, A.y)]) {
printf("-1\n");
return 0;
}
if (!Mp[make_pair(A.x, A.y)]) Mp[make_pair(A.x, A.y)] = 1, --rest;
mp[A.pos][make_pair(A.x, A.y)] = 1;
if (!rest) break;
}
cout << ans << endl;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
set<pair<int, int> > st;
int n, m;
pair<int, int> get_dir(char a[5]) {
int x = 1;
if (a[0] == 'U') {
x = -1;
}
int y = 1;
if (a[1] == 'L') y = -1;
return make_pair(x, y);
}
pair<int, int> nxt_dir(pair<int, int> pos, pair<int, int> dir) {
if (pos.first == 1 && dir.first == -1) dir.first *= -1;
if (pos.first == n && dir.first == 1) dir.first *= -1;
if (pos.second == 1 && dir.second == -1) dir.second *= -1;
if (pos.second == m && dir.second == 1) dir.second *= -1;
return dir;
}
long long ans = 0;
pair<int, int> nxt_pos(pair<int, int> pos, pair<int, int> dir) {
int ca, cb;
if (dir.first == 1)
ca = n - pos.first;
else
ca = pos.first - 1;
if (dir.second == 1)
cb = m - pos.second;
else
cb = pos.second - 1;
int mov = min(ca, cb);
ans += mov;
return make_pair(pos.first + dir.first * mov, pos.second + dir.second * mov);
}
int main() {
scanf("%d %d", &n, &m);
if (n == 1 && m == 1) {
cout << 0 << endl;
return 0;
}
int a, b;
scanf("%d %d", &a, &b);
char dir[5];
int oa = a & 1, ob = b & 1;
scanf("%s", dir);
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= m; j += m - 1) {
if ((i & 1) == oa && (j & 1) == ob) {
st.insert(make_pair(i, j));
} else if ((i & 1) == oa ^ 1 && (j & 1) == ob ^ 1) {
st.insert(make_pair(i, j));
}
}
}
for (int i = 1; i <= m; i++) {
for (int j = 1; j <= n; j += n - 1) {
if ((i & 1) == oa && (j & 1) == ob) {
st.insert(make_pair(j, i));
} else if ((i & 1) == oa ^ 1 && (j & 1) == ob ^ 1) {
st.insert(make_pair(j, i));
}
}
}
int sz = st.size() * 32;
pair<int, int> now = make_pair(a, b);
pair<int, int> di = get_dir(dir);
st.erase(now);
ans = 1;
for (int t = 0; t < sz; t++) {
now = nxt_pos(now, di);
di = nxt_dir(now, di);
st.erase(now);
if (st.size() == 0) {
cout << ans << endl;
return 0;
}
}
cout << -1 << endl;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
long long int res, n, m, x, y, dx = 1, dy = 1, X, Y, Dx, Dy, nx, ny,
INF = 10000000000000;
char in[5];
set<pair<long long int, long long int> > s;
void Change_Direction() {
if (x == n)
dx = -1;
else if (x == 1)
dx = 1;
if (y == m)
dy = -1;
else if (y == 1)
dy = 1;
}
int main() {
scanf("%I64d %I64d %I64d %I64d", &n, &m, &X, &Y);
scanf("%s", in);
x = X, y = Y;
if (in[0] == 'U') dx = -1;
if (in[1] == 'L') dy = -1;
Change_Direction();
Dx = dx, Dy = dy;
for (;;) {
s.insert(make_pair(x, y));
long long int moves = INF;
if (dx == 1)
moves = min(moves, n - x);
else
moves = min(moves, x - 1);
if (dy == 1)
moves = min(moves, m - y);
else
moves = min(moves, y - 1);
x += (moves * dx), y += (moves * dy);
Change_Direction();
if (s.size() == n + m - 2) break;
if (x == X && y == Y && dx == Dx && dy == Dy) break;
res += moves;
}
if (s.size() == n + m - 2)
printf("%I64d", res + 1);
else
printf("-1");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | import java.io.*;
import java.util.*;
public class D {
BufferedReader br;
PrintWriter out;
StringTokenizer st;
boolean eof;
int n, m;
long f(int x, int y) {
return (long)x * m + y;
}
boolean test(int mask, int i) {
return ((mask >> i) & 1) == 1;
}
int getD(int dx, int dy) {
return (dx == -1 ? 2 : 0) + (dy == -1 ? 1 : 0);
}
int getMove(int cur, int delta, int size) {
return delta == 1 ? (size - 1 - cur) : (cur);
}
void solve() throws IOException {
n = nextInt();
m = nextInt();
int x0 = nextInt() - 1;
int y0 = nextInt() - 1;
int totalBorder = n + m - 2;
HashMap<Long, Integer> mask = new HashMap<>();
long ans = 1;
String dir = nextToken();
int dx = dir.charAt(0) == 'D' ? 1 : -1;
int dy = dir.charAt(1) == 'R' ? 1 : -1;
while (true) {
if (x0 == 0 && dx == -1)
dx = 1;
if (x0 == n - 1 && dx == 1)
dx = -1;
if (y0 == 0 && dy == -1)
dy = 1;
if (y0 == m - 1 && dy == 1)
dy = -1;
long curCell = f(x0, y0);
int curDir = getD(dx, dy);
Integer tmp = mask.get(curCell);
// out.println(x0 + " " + y0 + " " + dx + " " + dy + " " + tmp + " " + curDir);
if (tmp == null) {
tmp = 0;
totalBorder--;
if (totalBorder == 0) {
break;
}
}
if (test(tmp, curDir)) {
out.println(-1);
return;
}
tmp ^= (1 << curDir);
mask.put(curCell, tmp);
int moveX = getMove(x0, dx, n);
int moveY = getMove(y0, dy, m);
int move = Math.min(moveX, moveY);
ans += move;
x0 += move * dx;
y0 += move * dy;
}
out.println(ans);
}
D() throws IOException {
br = new BufferedReader(new InputStreamReader(System.in));
out = new PrintWriter(System.out);
solve();
out.close();
}
public static void main(String[] args) throws IOException {
new D();
}
String nextToken() {
while (st == null || !st.hasMoreTokens()) {
try {
st = new StringTokenizer(br.readLine());
} catch (Exception e) {
eof = true;
return null;
}
}
return st.nextToken();
}
String nextString() {
try {
return br.readLine();
} catch (IOException e) {
eof = true;
return null;
}
}
int nextInt() throws IOException {
return Integer.parseInt(nextToken());
}
long nextLong() throws IOException {
return Long.parseLong(nextToken());
}
double nextDouble() throws IOException {
return Double.parseDouble(nextToken());
}
} | JAVA |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, x, y, dx, dy, cnt, stp;
long long ans;
string s;
map<pair<int, int>, int> vis;
inline int abs(int x) { return x < 0 ? -x : x; }
int main() {
scanf("%d%d%d%d", &n, &m, &x, &y);
cin >> s, dx = s[0] == 'U' ? -1 : 1, dy = s[1] == 'L' ? -1 : 1;
if (x == 1 || x == n || y == 1 || y == m) vis[make_pair(x, y)] = 1, cnt++;
while (cnt != n + m - 2) {
stp++;
if (stp > 1000000) {
puts("-1");
return 0;
}
int ux = dx == 1 ? abs(n - x) : abs(x - 1),
uy = dy == 1 ? abs(m - y) : abs(y - 1);
ans += min(ux, uy), x += dx * min(ux, uy), y += dy * min(ux, uy);
dx = (x == 1 ? 1 : (x == n ? -1 : dx));
dy = (y == 1 ? 1 : (y == m ? -1 : dy));
if (vis.count(make_pair(x, y)) == 0) vis[make_pair(x, y)] = 1, cnt++;
}
printf("%lld\n", ans + 1);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
int n, m, x, y;
long long ans;
char ord[10];
int vis[4][100100][4], cnt, r[4][100100];
int p, q, dd, xx, yy, nd, nx, ny;
int min(int c1, int c2) {
if (c1 < c2) return c1;
return c2;
}
int main() {
int s;
scanf("%d%d%d%d%s", &n, &m, &x, &y, ord);
if ((x & 1) ^ (y & 1)) {
if (!(n & 1))
cnt = m;
else
cnt = (m >> 1) * 2;
if (!(m & 1))
cnt += n;
else
cnt += (n >> 1) * 2;
} else {
if (!(n & 1))
cnt = m;
else
cnt = ((m + 1) >> 1) * 2;
if (!(m & 1))
cnt += n;
else
cnt += ((n + 1) >> 1) * 2;
}
if (ord[0] == 'D') {
if (ord[1] == 'R')
dd = 3;
else
dd = 2;
} else {
if (ord[1] == 'R')
dd = 0;
else
dd = 1;
}
xx = x;
yy = y;
while (cnt) {
if (xx == 1) {
q = yy;
p = 0;
if (!r[p][q]) {
r[p][q] = 1;
--cnt;
}
}
if (yy == 1) {
q = xx;
p = 1;
if (!r[p][q]) {
r[p][q] = 1;
--cnt;
}
}
if (xx == n) {
q = yy;
p = 2;
if (!r[p][q]) {
r[p][q] = 1;
--cnt;
}
}
if (yy == m) {
q = xx;
p = 3;
if (!r[p][q]) {
r[p][q] = 1;
--cnt;
}
}
if (cnt == 0) break;
if (!vis[p][q][dd])
vis[p][q][dd] = 1;
else
break;
if (dd == 0) {
s = min(m - yy, xx - 1);
nx = xx - s;
ny = yy + s;
if (nx == 1 && ny == m)
nd = 2;
else if (nx == 1)
nd = 3;
else
nd = 1;
}
if (dd == 1) {
s = min(xx - 1, yy - 1);
nx = xx - s;
ny = yy - s;
if (nx == 1 && ny == 1)
nd = 3;
else if (nx == 1)
nd = 2;
else
nd = 0;
}
if (dd == 2) {
s = min(n - xx, yy - 1);
nx = xx + s;
ny = yy - s;
if (nx == n && ny == 1)
nd = 0;
else if (nx == n)
nd = 1;
else
nd = 3;
}
if (dd == 3) {
s = min(n - xx, m - yy);
nx = xx + s;
ny = yy + s;
if (nx == n && ny == m)
nd = 1;
else if (nx == n)
nd = 0;
else
nd = 2;
}
ans += s;
dd = nd;
xx = nx;
yy = ny;
}
if (cnt)
puts("-1");
else
printf("%I64d\n", ans + 1);
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int dx[] = {-1, 1, -1, 1};
int dy[] = {-1, -1, 1, 1};
int n, m, x, y, dir;
char str[10];
int main() {
while (scanf("%d%d", &n, &m) == 2) {
scanf("%d%d", &x, &y);
scanf("%s", str);
dir = 0;
if (str[0] == 'D') dir += 1;
if (str[1] == 'R') dir += 2;
int tot = 0;
if ((x + y) % 2 == 0)
tot += (n + 1) / 2 + m / 2 - 1;
else
tot += n / 2 + (m - 1) / 2;
if ((x + y) % 2 == (m + 1) % 2)
tot += (n + 1) / 2;
else
tot += n / 2;
if ((x + y) % 2 == (2 + n) % 2)
tot += (m - 1) / 2;
else
tot += (m - 2) / 2;
set<pair<int, int> > st;
long long ans = 1;
for (int i = 0; i < (n + m) * 4; i++) {
st.insert(make_pair(x, y));
if (st.size() == tot) {
printf("%I64d\n", ans);
break;
}
int l = 0, r = max(n, m) + 1;
while (l + 1 < r) {
int mid = (l + r) / 2;
int xx = x + dx[dir] * mid;
int yy = y + dy[dir] * mid;
if (xx >= 1 && xx <= n && yy >= 1 && yy <= m)
l = mid;
else
r = mid;
}
ans = ans + l;
x = x + l * dx[dir];
y = y + l * dy[dir];
if (x == 1 || x == n) dir = dir ^ 1;
if (y == 1 || y == m) dir = dir ^ 2;
if (x == 1 && y == 1) dir = 3;
if (x == 1 && y == m) dir = 1;
if (x == n && y == 1) dir = 2;
if (x == n && y == m) dir = 0;
}
if (st.size() != tot) printf("-1\n");
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
template <class T>
inline void CLR(T& A) {
A.clear();
}
inline bool insize(int c, int l, int r) {
if (c >= l && c <= r) return true;
return false;
}
template <class T>
inline void checkmin(T& a, T b) {
if (a == -1 || a > b) a = b;
}
template <class T>
inline void checkmax(T& a, T b) {
if (a < b) a = b;
}
int dx[] = {0, 1, 0, -1, 1, 1, -1, -1};
int dy[] = {1, 0, -1, 0, 1, -1, 1, -1};
int sig(double x) { return fabs(x - 0) < 1e-8 ? 0 : x > 0 ? 1 : -1; }
template <class T>
inline void sf(T& x) {
char c;
int mul = 1;
while ((c = getchar()) != EOF) {
if (c == '-') mul = -1;
if (c >= '0' && c <= '9') {
x = c - '0';
break;
}
}
if (c == EOF) {
x = EOF;
return;
}
while ((c = getchar())) {
if (c >= '0' && c <= '9') {
x = (x << 1) + (x << 3) + (c - '0');
} else
break;
}
x *= mul;
}
template <class T0, class T1>
inline void sf(T0& x, T1& y) {
sf(x);
sf(y);
}
template <class T0, class T1, class T2>
inline void sf(T0& x, T1& y, T2& z) {
sf(x);
sf(y);
sf(z);
}
const int N = 400005;
const int E = 20055;
const int INF = 0x3f3f3f3f;
const long long LINF = 0x3F3F3F3F3F3F3F3FLL;
int n, m, sx, sy, flag;
long long ans;
char op[5];
map<pair<int, int>, int> mp;
void change(char* op) {
if (op[0] == 'U' && sx == 1) op[0] = 'D';
if (op[0] == 'D' && sx == n) op[0] = 'U';
if (op[1] == 'L' && sy == 1) op[1] = 'R';
if (op[1] == 'R' && sy == m) op[1] = 'L';
}
bool go() {
pair<int, int> p = make_pair(sx, sy);
if (sx == 1 || sx == n || sy == 1 || sy == m) {
int c = ++mp[p];
if (c == 1)
flag--;
else if (c >= 4) {
flag = -1;
return 0;
}
if (!flag) return 1;
}
int s1 = op[0] == 'U' ? sx - 1 : n - sx;
int s2 = op[1] == 'L' ? sy - 1 : m - sy;
int s = min(s1, s2);
ans += (long long)s;
sx += op[0] == 'U' ? -s : s;
sy += op[1] == 'L' ? -s : s;
return 1;
}
long long Run() {
while (flag > 0) {
if (!go()) break;
change(op);
}
if (!flag) return ans;
return -1;
}
int main() {
sf(n, m);
sf(sx, sy);
scanf("%s", op);
ans = 1;
flag = 0;
CLR(mp);
for (int(i) = (1); (i) <= (m); (i)++) {
if ((i + 1) % 2 == 0) flag++;
if ((i + n) % 2 == 0) flag++;
}
for (int(i) = (2); (i) <= (n - 1); (i)++) {
if ((i + 1) % 2 == 0) flag++;
if ((i + m) % 2 == 0) flag++;
}
cout << Run() << endl;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int N = 1e5 + 7;
int n, m, sx, sy;
char dir[4];
int main() {
scanf("%d%d%d%d %s", &n, &m, &sx, &sy, dir);
int dx = dir[0] == 'U' ? -1 : 1;
int dy = dir[1] == 'L' ? -1 : 1;
int remain = n + m - 2;
set<pair<int, int> > Set;
if (sx == 1 || sx == n || sy == 1 || sy == m) {
remain--;
Set.insert({sx, sy});
}
long long ans = 0;
for (int i = (0); i < (4 * N); ++i) {
int step = (1ll << (30));
step = min(step, dx == 1 ? n - sx : sx - 1);
step = min(step, dy == 1 ? m - sy : sy - 1);
ans += step;
sx += dx * step;
sy += dy * step;
if ((sx == 1 && dx == -1) || (sx == n && dx == 1)) dx *= -1;
if ((sy == 1 && dy == -1) || (sy == m && dy == 1)) dy *= -1;
if (Set.find({sx, sy}) == Set.end()) {
if (!--remain) {
printf("%lld\n", ans + 1);
return 0;
}
Set.insert({sx, sy});
}
}
puts("-1");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<pair<int, int>, int> vst;
int tot, n, m, i, j, k, dx = 1, dy = 1;
void go(int x, int y) {
if (!vst[pair<int, int>(x, y)]) {
vst[pair<int, int>(x, y)] = 1;
tot++;
}
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
}
int main() {
cin >> n >> m;
int x, y, t, step = 2 * (n + m);
char dr[10];
cin >> x >> y;
scanf("%s", dr);
if (dr[1] == 'L') dy = -1;
if (dr[0] == 'U') dx = -1;
long long ans = 1;
go(x, y);
while (step--) {
if (tot == (n + m - 2)) {
cout << ans << endl;
return 0;
}
int t = min((dx == 1) ? n - x : x - 1, (dy == 1) ? m - y : y - 1);
ans += t;
x += t * dx, y += t * dy;
go(x, y);
}
puts("-1");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
bool edge[4][100005];
int x, y;
int main() {
int n, m;
cin >> n >> m;
string dir;
cin >> x >> y >> dir;
int dx = (dir[0] == 'D' ? 1 : -1);
int dy = (dir[1] == 'R' ? 1 : -1);
int tot = 0;
long long ans = 1;
for (int i = 1; i <= 2 * (n + m - 2); i++) {
int a, b;
if (x == 1)
a = 0, b = y;
else if (x == n)
a = 1, b = y;
else if (y == 1)
a = 2, b = x;
else
a = 3, b = x;
if (!edge[a][b]) edge[a][b] = 1, tot++;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
if (tot >= (n + m - 2)) {
cout << ans << endl;
return 0;
}
int w = min(dx > 0 ? n - x : x - 1, dy > 0 ? m - y : y - 1);
ans += w;
x += dx * w;
y += dy * w;
}
cout << -1 << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, x, y, tot, a, b, w, f[4][100010], dx, dy;
long long ans;
char ch[10];
void doit(int x, int y) {
if (x == 1)
a = 0, b = y;
else if (x == n)
a = 1, b = y;
else if (y == 1)
a = 2, b = x;
else
a = 3, b = x;
if (!f[a][b]) f[a][b] = 1, tot++;
if (x == 1) dx = 1;
if (x == n) dx = -1;
if (y == 1) dy = 1;
if (y == m) dy = -1;
}
int main() {
scanf("%d%d%d%d%s", &n, &m, &x, &y, ch);
ch[0] == 'D' ? dx = 1 : dx = -1;
ch[1] == 'R' ? dy = 1 : dy = -1;
ans = 1;
for (int i = 1; i <= 2 * (n + m - 2); i++) {
doit(x, y);
if (tot >= n + m - 2) return printf("%I64d", ans), 0;
w = min(dx > 0 ? n - x : x - 1, dy > 0 ? m - y : y - 1);
ans += w;
x += w * dx;
y += dy * w;
}
return printf("-1"), 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<int, char> mp[100005];
int n, m;
char getCode(char x) { return x == 'U' || x == 'L'; }
int getDistance(int positive, int current, int mymax) {
if (positive == 1) return current - 1;
return mymax - current;
}
char invalid(int x, int mymax) {
if (x < 1 || x > mymax) return 1;
return 0;
}
int direction[4];
char str[4];
void modify(int currentx, int currenty) {
if (invalid(currentx - direction[0], n)) direction[0] *= -1;
if (invalid(currenty - direction[1], m)) direction[1] *= -1;
}
void out() {
printf("-1\n");
exit(0);
}
void check(int v) {
for (int j = 1; j <= m; j++)
if ((j - 1) % 2 == v && mp[1][j] == 0) out();
for (int j = 1; j <= m; j++)
if (abs(j - n) % 2 == v && mp[n][j] == 0) out();
for (int i = 1; i <= n; i++)
if (abs(i - 1) % 2 == v && mp[i][1] == 0) out();
for (int i = 1; i <= n; i++)
if (abs(i - m) % 2 == v && mp[i][m] == 0) out();
}
int main() {
int currentx, currenty, startx, starty;
scanf("%d%d", &n, &m);
scanf("%d%d", ¤tx, ¤ty);
startx = currentx;
starty = currenty;
scanf("%s", str);
for (int i = 0; i < 2; i++)
if (str[i] == 'U' || str[i] == 'L')
direction[i] = 1;
else
direction[i] = -1;
modify(currentx, currenty);
int dirx = direction[0];
int diry = direction[1];
long long sm = 1;
int d;
long long sv = 0;
int z;
while (!mp[currentx][currenty]) {
z = 1;
if (mp[currentx][currenty] == 0) sv = sm;
mp[currentx][currenty] = 1;
int h = getDistance(direction[0], currentx, n);
int v = getDistance(direction[1], currenty, m);
d = min(h, v);
currentx = currentx - direction[0] * d;
currenty = currenty - direction[1] * d;
if (h <= v) direction[0] *= -1;
if (v <= h) direction[1] *= -1;
sm += d;
}
z = 0;
long long sv2 = 0;
sm = d;
while (!mp[currentx][currenty] || z == 0) {
if (currentx == startx && currenty == starty) z = 1;
if (mp[currentx][currenty] == 0) sv2 = sm;
mp[currentx][currenty] = 1;
int h = getDistance(direction[0], currentx, n);
int v = getDistance(direction[1], currenty, m);
d = min(h, v);
currentx = currentx - direction[0] * d;
currenty = currenty - direction[1] * d;
if (h <= v) direction[0] *= -1;
if (v <= h) direction[1] *= -1;
sm += d;
}
check(abs((startx - starty) % 2));
printf("%I64d\n", sv + sv2);
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | __author__ = 'sergio'
def sg(p):
if p == 0:
return -1
else:
return 1
def minim(w,h):
if w < h:
return (w,0)
else:
return (h,1)
def find_path(x, y, down, right):
global size_n
global size_m
if down == 1:
h = size_n - x
else:
h = x - 1
if right == 1:
w = size_m - y
else:
w = y - 1
minimum = minim(w,h)
p = minimum[0]
ansX = x + p * sg(down)
ansY = y + p * sg(right)
if ansX == 1:
down = 1
if ansY == 1:
right = 1
if ansX == size_n:
down = 0
if ansY == size_m:
right = 0
return (ansX, ansY, down, right)
def total_black_bound_cells(n, m):
return n + m - 2
def moves_count(x, y, xn, yn):
return abs(x - xn)
def get_direction(direction):
if direction == 'UL':
return 0, 0
elif direction == 'UR':
return 0, 1
elif direction == 'DL':
return 1, 0
elif direction == 'DR':
return 1, 1
def turn_inside(n, m, xs, ys, down, right):
if xs == 1:
down = 1
if ys == 1:
right = 1
if xs == n:
down = 0
if ys == m:
right = 0
return (down, right)
size_n = 0
size_m = 0
if __name__ == '__main__':
n, m = [int(x) for x in raw_input().strip().split(' ')]
xs, ys, direction = raw_input().strip().split(' ')
xs = int(xs)
ys = int(ys)
size_n = n
size_m = m
down, right = get_direction(direction)
down, right = turn_inside(n, m, xs, ys, down, right)
# print n, m, xs, ys, down, right
# make visited_points with bound cells
visited_points = {}
total_to_check = total_black_bound_cells(n, m) # calculate
# print 'total_to_check', total_to_check
visited_points[(xs, ys)] = 1
total_to_check -= 1
x = xs
y = ys
dye = 1
while (total_to_check > 0):
xn, yn, down, right = find_path(x, y, down, right)
dye += moves_count(x, y, xn, yn)
# print 'moves_count', moves_count(x, y, xn, yn)
x = xn
y = yn
if (x, y) not in visited_points:
visited_points[(x, y)] = 1
total_to_check -= 1
elif visited_points[(x,y)] == 1:
visited_points[(x,y)] += 1
else:
print -1
exit()
print dye
# visited_points[(n, i)] = 0
# if xs % 2 == 0:
# for i in range (2, n + 1, 2):
# visited_points[(i,1)] = 0
# visited_points[(i,m)] = 0
# else:
# for i in range (1, n + 1, 2):
# visited_points[(i,1)] = 0
# visited_points[(i,m)] = 0
#
# if ys % 2 == 0:
# for i in range (2, m + 1, 2):
# visited_points[(1, i)] = 0
# visited_points[(n, i)] = 0
# else:
# for i in range (1, m + 1, 2):
# visited_points[(1, i)] = 0
| PYTHON |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, x, y, dx, dy;
char s[10];
int togo(int x, int dx, int limit) {
if (dx == 1) return limit - x;
return x - 1;
}
const int M = 100001;
int seenU[M];
int seenD[M];
int seenR[M];
int seenL[M];
int main() {
scanf("%d %d", &n, &m);
scanf("%d %d %s", &x, &y, s);
dx = (s[0] == 'D') ? 1 : -1;
dy = (s[1] == 'R') ? 1 : -1;
if (!togo(x, dx, n)) dx = -dx;
if (!togo(y, dy, m)) dy = -dy;
long long res = 1;
int left = 0;
for (int i = 1; i <= n; i++)
left += ((i + 1) % 2 == (x + y) % 2) + ((i + m) % 2 == (x + y) % 2);
for (int i = 2; i < m; i++)
left += ((i + 1) % 2 == (x + y) % 2) + ((i + n) % 2 == (x + y) % 2);
while (1) {
if (x == 1) {
if (!seenU[y]) left--;
seenU[y]++;
if (seenU[y] > 2) {
puts("-1");
return 0;
}
} else if (x == n) {
if (!seenD[y]) left--;
seenD[y]++;
if (seenD[y] > 2) {
puts("-1");
return 0;
}
} else if (y == 1) {
if (!seenL[x]) left--;
seenL[x]++;
if (seenL[x] > 2) {
puts("-1");
return 0;
}
} else if (y == m) {
if (!seenR[x]) left--;
seenR[x]++;
if (seenR[x] > 2) {
puts("-1");
return 0;
}
}
if (!left) break;
int todo = min(togo(x, dx, n), togo(y, dy, m));
res += todo;
x += dx * todo;
y += dy * todo;
if (!togo(x, dx, n)) dx = -dx;
if (!togo(y, dy, m)) dy = -dy;
}
cout << res << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<pair<int, int>, bool> fuck;
int n, m;
char s[5];
int x, y;
long long ans;
int dx, dy;
int main() {
scanf("%d%d", &n, &m);
scanf("%d%d", &x, &y);
scanf("%s", s + 1);
if (s[1] == 'U')
dx = -1;
else
dx = 1;
if (s[2] == 'L')
dy = -1;
else
dy = 1;
int fis = 0;
int test = 1000000;
while (test--) {
pair<int, int> now = pair<int, int>(x, y);
if (!fuck[now]) {
fuck[now] = 1;
fis++;
}
if (fis == n + m - 2) {
printf("%I64d", ans + 1);
return 0;
}
int xl, yl, l;
int ex, ey;
if (dx == -1)
xl = x - 1;
else
xl = n - x;
if (dy == -1)
yl = y - 1;
else
yl = m - y;
if (xl < yl) {
ex = -dx;
ey = dy;
l = xl;
} else if (xl > yl) {
ey = -dy;
ex = dx;
l = yl;
} else {
ex = -dx;
ey = -dy;
l = yl;
}
x += dx * l;
y += dy * l;
ans += 1ll * l;
dx = ex;
dy = ey;
}
printf("-1\n");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int x, y, n, m, edge[10][100010], whe, wht, dir, edt = 0, times = 0;
long long ans = 0;
bool comp = false;
char dirc[1];
int main() {
cin >> n >> m >> x >> y >> dirc;
if (dirc[0] == 'U' && dirc[1] == 'L')
dir = 1;
else if (dirc[0] == 'U' && dirc[1] == 'R')
dir = 2;
else if (dirc[0] == 'D' && dirc[1] == 'L')
dir = 3;
else if (dirc[0] == 'D' && dirc[1] == 'R')
dir = 4;
memset(edge, 0, sizeof edge);
edge[0][0] = 1;
ans = 1;
while (1) {
times++;
if (times > 2333333) {
comp = false;
break;
}
if (x == 1 && y < m)
whe = 1, wht = y;
else if (y == m && x < n)
whe = 2, wht = x;
else if (x == n && y > 1)
whe = 3, wht = y;
else if (y == 1 && x > 1)
whe = 4, wht = x;
else
whe = 0, wht = 0;
if (edge[whe][wht] == 0) {
edge[whe][wht] = 1;
edt++;
if (edt >= (m + n - 2)) {
comp = true;
break;
}
}
int d;
switch (dir) {
case 1:
d = min(x - 1, y - 1);
ans += d;
x -= d;
y -= d;
break;
case 2:
d = min(x - 1, m - y);
ans += d;
x -= d;
y += d;
break;
case 3:
d = min(n - x, y - 1);
ans += d;
x += d;
y -= d;
break;
case 4:
d = min(n - x, m - y);
ans += d;
x += d;
y += d;
break;
}
switch (whe) {
case 1:
if (y == 1)
dir = 4;
else if (dir == 1)
dir = 3;
else if (dir == 2)
dir = 4;
break;
case 2:
if (x == 1)
dir = 3;
else if (dir == 2)
dir = 1;
else if (dir == 4)
dir = 3;
break;
case 3:
if (y == m)
dir = 1;
else if (dir == 3)
dir = 1;
else if (dir == 4)
dir = 2;
break;
case 4:
if (x == n)
dir = 2;
else if (dir == 1)
dir = 2;
else if (dir == 3)
dir = 4;
break;
}
}
if (comp == false)
cout << -1 << endl;
else
cout << ans << endl;
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
set<pair<int, int> > ss;
void lemon() {
int n, m, xs, ys;
char buf[10];
scanf("%d%d%d%d%s", &n, &m, &xs, &ys, buf);
int di, dj, xe = xs, ye = ys;
if (buf[0] == 'D')
di = 1;
else
di = -1;
if (buf[1] == 'R')
dj = 1;
else
dj = -1;
long long final = 0;
int cnt = 0, wk = 0;
if (xs == 1 || xs == n || ys == 1 || ys == m)
cnt++, ss.insert(make_pair(xs, ys));
while (wk < 2000000) {
if (xs == 1 && di == -1) di = 1;
if (xs == n && di == 1) di = -1;
if (ys == 1 && dj == -1) dj = 1;
if (ys == m && dj == 1) dj = -1;
int x;
if (di == 1)
x = n - xs;
else
x = xs - 1;
int y;
if (dj == 1)
y = m - ys;
else
y = ys - 1;
int s = min(x, y);
xs += s * di;
ys += s * dj;
final += s;
if (!ss.count(make_pair(xs, ys))) {
ss.insert(make_pair(xs, ys));
cnt++;
if (cnt == n + m - 2) {
final++;
cout << final << endl;
return;
}
}
wk++;
}
cout << -1 << endl;
}
int main() {
ios::sync_with_stdio(true);
lemon();
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
unordered_map<int, int> mp[100010];
int n, m, x, y, dx, dy;
string s;
long long ans;
int main() {
scanf("%d%d%d%d", &n, &m, &x, &y);
cin >> s;
if (s[0] == 'U')
dx = -1;
else
dx = 1;
if (s[1] == 'L')
dy = -1;
else
dy = 1;
int tot = n + m - 2, cnt = 0;
ans = 1;
if (x == 1 || x == n || y == 1 || y == m) {
tot--;
mp[x][y] = 1;
}
while (1) {
cnt++;
if (cnt >= 500000) {
puts("-1");
return 0;
}
int dis = 0x3f3f3f3f;
if (dx == 1)
dis = min(dis, n - x);
else
dis = min(dis, x - 1);
if (dy == 1)
dis = min(dis, m - y);
else
dis = min(dis, y - 1);
ans += dis;
x += dx * dis;
y += dy * dis;
if (x == 1)
dx = 1;
else if (x == n)
dx = -1;
if (y == 1)
dy = 1;
else if (y == m)
dy = -1;
if (!mp[x][y]) {
tot--;
mp[x][y] = 1;
}
if (!tot) {
printf("%lld\n", ans);
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
long long convertToNum(string s) {
long long val = 0;
for (int i = 0; i < (s.size()); i++) val = val * 10 + s[i] - '0';
return val;
}
char bu[50];
string convertToString(int a) {
sprintf(bu, "%d", a);
return string(bu);
}
long long GCD(long long x, long long y) {
if (!x) return y;
if (!y) return x;
if (x == y) return x;
if (x < y)
return GCD(x, y % x);
else
return GCD(x % y, y);
}
long long POW(long long x, long long y, long long Base) {
if (!y) return 1;
long long u = POW(x, y / 2, Base);
u = (u * u) % Base;
if (y & 1)
return (u * x) % Base;
else
return u;
}
void extended_euclid(long long A, long long B, long long &x, long long &y) {
if (A == 1 && B == 0) {
x = 1;
y = 0;
return;
}
if (A < B)
extended_euclid(B, A, y, x);
else {
long long xx, yy;
extended_euclid(A % B, B, xx, yy);
x = xx;
y = yy - (A / B) * xx;
}
}
int m, n;
int stx, sty, total, dir, cnt;
const int dx[4] = {1, 1, -1, -1};
const int dy[4] = {1, -1, 1, -1};
long long res = 0;
long long dd[100003 * 4];
vector<pair<int, int> > ds;
int get_node(int u, int v) {
return lower_bound(ds.begin(), ds.end(), make_pair(u, v)) - ds.begin();
}
void bfs() {
dd[get_node(stx, sty)]--;
cnt = 1;
res = 1;
int u = stx, v = sty, newu, newv;
while (true) {
switch (dir) {
case 0:
newu = u + n - v;
newv = n;
if (1 <= newu && newu <= m) {
res += n - v;
dir = 1;
break;
}
newu = m;
newv = v + m - u;
if (1 <= newv && newv <= n) {
res += m - u;
dir = 2;
break;
}
break;
case 1:
newu = m;
newv = v - (m - u);
if (1 <= newv && newv <= n) {
res += m - u;
dir = 3;
break;
}
newu = u + (v - 1);
newv = 1;
if (1 <= newu && newu <= m) {
res += (v - 1);
dir = 0;
}
break;
case 2:
newu = 1;
newv = v + (u - 1);
if (1 <= newv && newv <= n) {
res += u - 1;
dir = 0;
break;
}
newu = u - (n - v);
newv = n;
if (1 <= newu && newu <= m) {
res += (n - v);
dir = 3;
break;
}
break;
case 3:
newu = u - (v - 1);
newv = 1;
if (1 <= newu && newu <= m) {
res += v - 1;
dir = 2;
break;
}
newu = 1;
newv = v - (u - 1);
if (1 <= newv && newv <= n) {
res += (u - 1);
dir = 1;
break;
}
break;
}
int new_node = get_node(newu, newv);
if (dd[new_node]) {
dd[new_node]--;
if (dd[new_node] == 2) cnt++;
u = newu;
v = newv;
} else
break;
if (cnt == total) break;
}
if (total != cnt)
cout << -1 << endl;
else
cout << res << endl;
}
int main() {
scanf("%d%d", &m, &n);
scanf("%d%d", &stx, &sty);
string s;
cin >> s;
if (s == "UL")
dir = 3;
else if (s == "UR")
dir = 2;
else if (s == "DL")
dir = 1;
else if (s == "DR")
dir = 0;
for (int j = (1); j <= (n); j++) {
ds.push_back(make_pair(1, j));
ds.push_back(make_pair(m, j));
}
for (int i = (1); i <= (m); i++) {
ds.push_back(make_pair(i, 1));
ds.push_back(make_pair(i, n));
}
sort(ds.begin(), ds.end());
ds.resize(unique(ds.begin(), ds.end()) - ds.begin());
for (int i = 0; i < (ds.size()); i++)
if ((ds[i].first + ds[i].second) % 2 == (stx + sty) % 2) total++;
for (int i = 0; i < (ds.size()); i++) dd[i] = 3;
bfs();
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
int n, m, xs, ys;
int edge[100002][4];
int totals[4];
int maxs[4];
char rd[6];
int check() {
if (ys == 1) {
edge[xs][0]++;
if (edge[xs][0] == 1) totals[0]++;
if (edge[xs][0] == 5) return 2;
}
if (xs == 1) {
edge[ys][1]++;
if (edge[ys][1] == 1) totals[1]++;
if (edge[ys][1] == 5) return 2;
}
if (ys == m) {
edge[xs][2]++;
if (edge[xs][2] == 1) totals[2]++;
if (edge[xs][2] == 5) return 2;
}
if (xs == n) {
edge[ys][3]++;
if (edge[ys][3] == 1) totals[3]++;
if (edge[ys][3] == 5) return 2;
}
int flg = 1;
for (int i = 0; i < 4; i++)
if (totals[i] < maxs[i]) flg = 0;
return flg;
}
int main() {
scanf("%d%d%d%d", &n, &m, &xs, &ys);
scanf("%s", rd);
int dr = 0;
if (rd[0] == 'D') dr += 2;
if (dr == 2 && rd[1] == 'R') dr++;
if (dr == 0 && rd[1] == 'L') dr++;
dr++;
dr %= 4;
if ((xs + ys) % 2) {
maxs[0] = n / 2;
maxs[1] = m / 2;
if ((m + n) % 2) {
maxs[2] = (n + 1) / 2;
maxs[3] = (m + 1) / 2;
} else {
maxs[2] = n / 2;
maxs[3] = m / 2;
}
} else {
maxs[0] = (n + 1) / 2;
maxs[1] = (m + 1) / 2;
if ((m + n) % 2) {
maxs[2] = n / 2;
maxs[3] = m / 2;
} else {
maxs[2] = (n + 1) / 2;
maxs[3] = (m + 1) / 2;
}
}
long long sol = 1;
check();
while (1) {
if (dr == 0) {
if (ys + n - xs <= m) {
sol += n - xs;
ys += n - xs;
xs = n;
dr = 1;
if (ys == m) dr = 2;
} else {
sol += m - ys;
xs += m - ys;
ys = m;
dr = 3;
}
} else if (dr == 1) {
if (ys + xs - 1 <= m) {
sol += xs - 1;
ys += xs - 1;
xs = 1;
dr = 0;
if (ys == m) dr = 3;
} else {
sol += m - ys;
xs -= m - ys;
ys = m;
dr = 2;
}
} else if (dr == 2) {
if (ys - xs + 1 > 0) {
sol += xs - 1;
ys -= xs - 1;
xs = 1;
dr = 3;
if (ys == 1) dr = 0;
} else {
sol += ys - 1;
xs -= ys - 1;
ys = 1;
dr = 1;
}
} else {
if (ys + xs - n > 0) {
sol += n - xs;
ys -= n - xs;
xs = n;
dr = 2;
if (ys == 1) dr = 1;
} else {
sol += ys - 1;
xs += ys - 1;
ys = 1;
dr = 0;
}
}
int ret = check();
if (ret == 2) {
printf("-1\n");
break;
}
if (ret == 1) {
printf("%I64d\n", sol);
break;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<pair<long long, pair<long long, long long> >, long long> mp;
map<pair<long long, long long>, long long> mp2;
long long MAX(long long a, long long b) { return a > b ? a : b; }
long long MIN(long long a, long long b) { return a < b ? a : b; }
int main() {
long long n, m, x, y, sum = 0;
cin >> n >> m >> x >> y;
char a[3];
scanf("%s", &a);
long long pos;
if (a[0] == 'U' && a[1] == 'R') pos = 1;
if (a[0] == 'U' && a[1] == 'L') pos = 2;
if (a[0] == 'D' && a[1] == 'R') pos = 3;
if (a[0] == 'D' && a[1] == 'L') pos = 4;
mp[make_pair(pos, make_pair(x, y))] = 1;
mp2[make_pair(x, y)] = 1;
while (1) {
long long change;
if (pos == 1) {
change = min(m - y, x - 1);
x -= change;
y += change;
sum += change;
if (x == 1)
pos = 3;
else
pos = 2;
} else if (pos == 2) {
change = min(y - 1, x - 1);
x -= change;
y -= change;
sum += change;
if (x == 1)
pos = 4;
else
pos = 1;
} else if (pos == 3) {
change = min(n - x, m - y);
x += change;
y += change;
sum += change;
if (x == n)
pos = 1;
else
pos = 4;
} else if (pos == 4) {
change = min(y - 1, n - x);
x += change;
y -= change;
sum += change;
if (x == n)
pos = 2;
else
pos = 3;
}
if (mp[make_pair(pos, make_pair(x, y))] == 1) {
cout << -1 << endl;
return 0;
}
mp[make_pair(pos, make_pair(x, y))] = 1;
mp2[make_pair(x, y)] = 1;
if (mp2.size() == n + m - 2) {
cout << sum + 1 << endl;
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
long long n, m, x, y, sum = 1;
long long dx = 1, dy = 1;
char a, b;
long long sum1 = 0;
set<pair<long long, long long> > s;
void operation() {
long long k = 0;
while (1) {
s.insert(pair<long long, long long>(x, y));
k++;
if (s.size() == n + m - 2) {
printf("%I64d", sum);
exit(0);
}
long long stepa, stepb;
if (dx == -1) {
stepa = x - 1;
} else
stepa = n - x;
if (dy == -1) {
stepb = y - 1;
} else
stepb = m - y;
long long temp = sum;
sum += min(stepa, stepb);
if (temp == sum) {
sum1++;
if (sum1 > (long long)1e6) {
printf("-1");
exit(0);
}
} else
sum1 = 0;
if (k > (long long)1e6) {
printf("-1");
exit(0);
}
x += dx * (sum - temp);
y += dy * (sum - temp);
if (x * -dx == 1 || x * dx == n) {
dx = -1 * dx;
}
if (y * -dy == 1 || y * dy == m) {
dy = -1 * dy;
}
}
}
int main() {
scanf("%lld%lld%lld%lld", &n, &m, &x, &y);
cin >> a >> b;
if (a == 'U') dx = -1;
if (b == 'L') dy = -1;
operation();
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
int n, m, x, y, dx, dy;
char s[6];
map<pair<int, int>, bool> vis;
map<pair<pair<int, int>, pair<int, int> >, bool> ss;
int gcd(int a, int b) {
if (b == 0) return a;
return gcd(b, a % b);
}
bool solve() {
vis.clear();
ss.clear();
int sum = 0;
for (int i = (1); i < (n + 1); i++) {
if ((i + 1) % 2 == (x + y) % 2) ++sum;
if ((i + m) % 2 == (x + y) % 2) ++sum;
}
for (int j = (2); j < (m); j++) {
if ((1 + j) % 2 == (x + y) % 2) ++sum;
if ((n + j) % 2 == (x + y) % 2) ++sum;
}
int cnt = 1;
long long ans = 1;
vis[make_pair(x, y)] = 1;
ss[make_pair(make_pair(x, y), make_pair(dx, dy))] = 1;
for (;;) {
int tx, ty;
if (dx > 0) {
tx = n - x;
} else {
tx = x - 1;
}
if (dy > 0) {
ty = m - y;
} else {
ty = y - 1;
}
int t = min(tx, ty);
x += t * dx;
y += t * dy;
if (tx < ty) {
dx = -dx;
} else if (tx == ty) {
dx = -dx;
dy = -dy;
} else {
dy = -dy;
}
ans += t;
if (!vis[make_pair(x, y)]) {
++cnt;
vis[make_pair(x, y)] = 1;
if (cnt >= sum) break;
}
if (ss[make_pair(make_pair(x, y), make_pair(dx, dy))]) {
return 0;
} else {
ss[make_pair(make_pair(x, y), make_pair(dx, dy))] = 1;
}
}
printf("%lld\n", ans);
return 1;
}
int main() {
while (~scanf("%d%d%d%d%s", &n, &m, &x, &y, s)) {
int a = n, b = m;
if (s[0] == 'U') {
a = x;
dx = -1;
} else {
a = n - x + 1;
dx = 1;
}
if (s[1] == 'L') {
b = y;
dy = -1;
} else {
b = m - y + 1;
dy = 1;
}
if (!solve()) puts("-1");
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
map<long long, long long> mp[100005];
long long n, m;
string s;
long long x, y;
long long dx, dy;
signed main() {
scanf("%lld%lld%lld%lld", &n, &m, &x, &y);
cin >> s;
if (s[0] == 'U')
dx = -1;
else
dx = 1;
if (s[1] == 'L')
dy = -1;
else
dy = 1;
long long tot = n + m - 2;
long long cnt = 0;
long long ans = 1;
if (x == 1 || x == n || y == 1 || y == m) {
tot--;
mp[x][y] = 1;
}
while (1) {
cnt++;
if (cnt >= 5e5) {
puts("-1");
return 0;
}
long long dis = 1e18;
if (dx == 1)
dis = min(dis, n - x);
else
dis = min(dis, x - 1);
if (dy == 1)
dis = min(dis, m - y);
else
dis = min(dis, y - 1);
ans += dis;
x += dx * dis;
y += dy * dis;
if (x == 1)
dx = 1;
else if (x == n)
dx = -1;
if (y == 1)
dy = 1;
else if (y == m)
dy = -1;
if (!mp[x][y]) {
tot--;
mp[x][y] = 1;
}
if (!tot) {
printf("%lld", ans);
return 0;
}
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
const int xt[4] = {1, 1, -1, -1};
const int yt[4] = {1, -1, -1, 1};
struct rec {
int x, y, k;
} v;
int n, m, ans, p1[110000], p2[110000], p3[110000], p4[110000];
long long sum = 0;
int f1() {
char str[5];
scanf("%s", str);
if (str[0] == 'D' && str[1] == 'L') return 1;
if (str[0] == 'D' && str[1] == 'R') return 0;
if (str[0] == 'U' && str[1] == 'L') return 2;
return 3;
}
rec change(rec v) {
if (v.k == 0) {
int t = min(n - v.x, m - v.y);
v.x += t, v.y += t;
sum += t;
return v;
}
if (v.k == 1) {
int t = min(n - v.x, v.y - 1);
v.x += t;
v.y -= t;
sum += t;
return v;
}
if (v.k == 2) {
int t = min(v.x - 1, v.y - 1);
v.x -= t;
v.y -= t;
sum += t;
return v;
}
int t = min(v.x - 1, m - v.y);
v.x -= t;
v.y += t;
sum += t;
return v;
}
bool work(rec &v) {
if (v.x == 1) {
p1[v.y]++;
if (p1[v.y] == 1) ans--;
v.k = 3 - v.k;
if (p1[v.y] > 3) return 1;
}
if (v.x == n) {
p2[v.y]++;
if (p2[v.y] == 1) ans--;
v.k = 3 - v.k;
if (p2[v.y] > 3) return 1;
}
if (v.y == 1) {
p3[v.x]++;
if (p3[v.x] == 1) ans--;
v.k ^= 1;
if (p3[v.x] > 3) return 1;
}
if (v.y == m) {
p4[v.x]++;
if (p4[v.x] == 1) ans--;
v.k ^= 1;
if (p4[v.x] > 3) return 1;
}
return 0;
}
int main() {
scanf("%d%d", &n, &m);
scanf("%d%d", &v.x, &v.y);
v.k = f1();
if (v.x == 1 && v.y == 1) v.k = 0;
if (v.x == n && v.y == 1) v.k = 3;
if (v.x == 1 && v.y == m) v.k = 1;
if (v.x == n && v.y == m) v.k = 2;
for (int i = 1; i <= m; i++) {
if ((v.x + v.y) % 2 == (1 + i) % 2) ans++;
if ((v.x + v.y) % 2 == (n + i) % 2) ans++;
}
for (int i = 1; i <= n; i++) {
if ((v.x + v.y) % 2 == (1 + i) % 2) ans++;
if ((v.x + v.y) % 2 == (m + i) % 2) ans++;
}
if (v.x == 1) p1[v.y]++, ans--;
if (v.x == n) p2[v.y]++, ans--;
if (v.y == 1) p3[v.x]++, ans--;
if (v.y == m) p4[v.x]++, ans--;
while (1) {
v = change(v);
if (work(v)) break;
if (!ans) {
cout << sum + 1 << endl;
return 0;
}
}
printf("-1\n");
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
using namespace std;
long long a, b, x, y, s, dx, dy, e[4][100005], n, m, zz = 0, qsb, wl;
void as(int c, int y) {
if (x == 1) {
n = 0;
m = y;
}
if (x == a) {
n = 1;
m = y;
}
if (y == 1) {
n = 2;
m = x;
}
if (y == b) {
n = 3;
m = x;
}
if (!e[n][m]) {
e[n][m] = 1;
zz++;
}
if (x == 1) {
dy = 1;
}
if (x == a) {
dy = -1;
}
if (y == 1) {
dx = 1;
}
if (y == b) {
dx = -1;
}
}
int main() {
cin >> a >> b;
s = 1;
string z;
zz = 0;
cin >> x >> y >> z;
wl = 0;
memset(e, 0, sizeof(e));
z[0] == 'D' ? dy = 1 : dy = -1;
z[1] == 'R' ? dx = 1 : dx = -1;
for (int i = 0; i < (a + b - 2) * 2; i++) {
as(x, y);
if (zz >= (a + b - 2)) {
wl++;
break;
}
qsb = min(dy > 0 ? a - x : x - 1, dx > 0 ? b - y : y - 1);
s += qsb;
x += dy * qsb;
y += dx * qsb;
}
if (wl) {
cout << s << endl;
} else {
cout << -1 << endl;
}
return 0;
}
| CPP |
294_D. Shaass and Painter Robot | Shaass thinks a kitchen with all white floor tiles is so boring. His kitchen floor is made of nΒ·m square tiles forming a n Γ m rectangle. Therefore he's decided to color some of the tiles in black so that the floor looks like a checkerboard, which is no two side-adjacent tiles should have the same color.
Shaass wants to use a painter robot to color the tiles. In the beginning the robot is standing in a border tile (xs, ys) facing a diagonal direction (i.e. upper-left, upper-right, down-left or down-right). As the robot walks in the kitchen he paints every tile he passes even if it's painted before. Painting each tile consumes one unit of black paint. If at any moment the robot hits a wall of the kitchen he changes his direction according the reflection rules. Note that a tile gets painted when the robot enters the tile from another tile, in other words changing direction in the same tile doesn't lead to any painting. The first tile the robot is standing on, is also painted.
The robot stops painting the first moment the floor is checkered. Given the dimensions of the kitchen and the position of the robot, find out the amount of paint the robot consumes before it stops painting the floor.
Let's consider an examples depicted below.
<image>
If the robot starts at tile number 1 (the tile (1, 1)) of the left grid heading to down-right it'll pass tiles 1354236 and consumes 7 units of black paint on his way until he stops at tile number 6. But if it starts at tile number 1 in the right grid heading to down-right it will get stuck in a loop painting tiles 1, 2, and 3.
Input
The first line of the input contains two integers n and m, (2 β€ n, m β€ 105). The second line contains two integers xs and ys (1 β€ xs β€ n, 1 β€ ys β€ m) and the direction robot is facing initially. Direction is one of the strings: "UL" (upper-left direction), "UR" (upper-right), "DL" (down-left) or "DR" (down-right).
Note, that record (xs, ys) denotes the tile that is located at the xs-th row from the top and at the ys-th column from the left of the kitchen.
It's guaranteed that the starting position will be a border tile (a tile with less than four side-adjacent tiles).
Output
Print the amount of paint the robot consumes to obtain a checkered kitchen floor. Or print -1 if it never happens.
Please do not use the %lld specificator to read or write 64-bit integers in Π‘++. It is preferred to use the cin, cout streams or the %I64d specificator.
Examples
Input
3 4
1 1 DR
Output
7
Input
3 4
3 3 DR
Output
11
Input
3 3
1 1 DR
Output
-1
Input
3 3
1 2 DL
Output
4 | 2 | 10 | #include <bits/stdc++.h>
const long long MAXN = 1e5 + 5;
const long long dx[4] = {-1, -1, 1, 1};
const long long dy[4] = {1, -1, -1, 1};
bool vis[5][MAXN], used[5][MAXN][5];
long long n, m, sx, sy;
long long zt, cnt, ans;
char str[1231];
inline long long getk(long long x, long long y, long long zt) {
long long res = INT_MAX;
if (zt == 0) res = std::min(x - 1, m - y);
if (zt == 1) res = std::min(x - 1, y - 1);
if (zt == 2) res = std::min(n - x, y - 1);
if (zt == 3) res = std::min(n - x, m - y);
return res;
}
inline bool pd(long long x, long long y) {
return (x == 1 && y == 1) || (x == 1 && y == m) || (x == n && y == 1) ||
(x == n && y == m);
}
inline bool pdans(long long x) {
return x == n + m - 2;
return false;
}
inline long long getqiang(long long x, long long y) {
if (x == 1) return 0;
if (y == 1) return 1;
if (x == n) return 2;
if (y == m) return 3;
}
inline long long chzt(long long x, long long qiang) {
if (qiang == 0) {
if (x == 0) return 3;
if (x == 1) return 2;
}
if (qiang == 1) {
if (x == 1) return 0;
if (x == 2) return 3;
}
if (qiang == 2) {
if (x == 3) return 0;
if (x == 2) return 1;
}
if (qiang == 3) {
if (x == 0) return 1;
if (x == 3) return 2;
}
}
inline long long chzt2(long long x, long long y) {
if (x == 1 && y == 1) return 3;
if (x == 1 && y == m) return 2;
if (x == n && y == 1) return 0;
if (x == n && y == m) return 1;
}
inline void work() {
long long ts = 0;
long long x = sx, y = sy;
long long ans = 1;
if (pd(x, y)) {
if (x == 1 && y == 1 && !vis[0][1] && !vis[1][1])
vis[0][1] = vis[1][1] = true, cnt += 1;
if (x == 1 && y == m && !vis[0][m] && !vis[3][1])
vis[0][m] = vis[3][1] = true, cnt += 1;
if (x == n && y == 1 && !vis[1][n] && !vis[2][1])
vis[1][n] = vis[2][1] = true, cnt += 1;
if (x == n && y == m && !vis[2][m] && !vis[3][n])
vis[2][m] = vis[3][n] = true, cnt += 1;
} else {
long long q = getqiang(x, y);
if (q == 0 || q == 2)
if (!vis[q][y]) vis[q][y] = true, cnt++;
if (q == 1 || q == 3)
if (!vis[q][x]) vis[q][x] = true, cnt++;
}
while (true) {
long long k = getk(x, y, zt);
long long xx = x + dx[zt] * k, yy = y + dy[zt] * k;
ans += k;
ts++;
long long q = getqiang(xx, yy);
if (pd(xx, yy)) {
zt = chzt2(xx, yy);
if (ts == 1 && k == 0) {
continue;
}
bool flag = false, flag2 = false;
if (xx == 1 && yy == 1 && vis[0][1] && vis[1][1]) flag2 = true;
if (xx == 1 && yy == m && vis[0][m] && vis[3][1]) flag2 = true;
if (xx == n && yy == 1 && vis[1][n] && vis[2][1]) flag2 = true;
if (xx == n && yy == m && vis[2][m] && vis[3][n]) flag2 = true;
if (xx == 1 && yy == 1 && !vis[0][1] && !vis[1][1])
vis[0][1] = vis[1][1] = true, cnt += 1;
if (xx == 1 && yy == m && !vis[0][m] && !vis[3][1])
vis[0][m] = vis[3][1] = true, cnt += 1;
if (xx == n && yy == 1 && !vis[1][n] && !vis[2][1])
vis[1][n] = vis[2][1] = true, cnt += 1;
if (xx == n && yy == m && !vis[2][m] && !vis[3][n])
vis[2][m] = vis[3][n] = true, cnt += 1;
if (xx == 1 && yy == 1 && vis[0][2] && vis[1][2]) flag = true;
if (xx == 1 && yy == m && vis[0][m - 1] && vis[3][2]) flag = true;
if (xx == n && yy == 1 && vis[1][n - 1] && vis[2][2]) flag = true;
if (xx == n && yy == m && vis[2][m - 1] && vis[3][n - 1]) flag = true;
if (flag) {
puts("-1");
exit(0);
}
if (pdans(cnt)) {
printf("%lld\n", ans);
exit(0);
}
if (flag2) {
puts("-1");
exit(0);
}
} else {
long long t = zt;
zt = chzt(zt, q);
assert(zt <= 3);
assert(q <= 3);
if (ts == 1 && k == 0) {
continue;
}
bool flag = false;
if (q == 0 || q == 2) {
if (!vis[q][yy]) {
vis[q][yy] = true;
cnt++;
}
if (!used[q][yy][t])
used[q][yy][t] = true;
else {
flag = true;
}
}
if (q == 1 || q == 3) {
if (!vis[q][xx]) {
vis[q][xx] = true, cnt++;
}
if (!used[q][xx][t])
used[q][xx][t] = true;
else {
flag = true;
}
}
if (pdans(cnt)) {
printf("%lld\n", ans);
exit(0);
}
if (flag) {
puts("-1");
exit(0);
}
}
x = xx;
y = yy;
}
}
signed main() {
scanf("%lld%lld%lld%lld", &n, &m, &sx, &sy);
scanf("%s", str + 1);
if (str[1] == 'U' && str[2] == 'L') zt = 1;
if (str[1] == 'D' && str[2] == 'L') zt = 2;
if (str[1] == 'D' && str[2] == 'R') zt = 3;
if (str[1] == 'U' && str[2] == 'R') zt = 0;
work();
printf("%lld\n", ans);
return 0;
}
| CPP |
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