text
stringlengths 0
2.2M
|
---|
int original = data->d_count;
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// This will take too long time
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//int sleepTime = rand.get() % 1000;
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//bslmt::ThreadUtil::microSleep(++sleepTime);
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for (int j=0; j < 20; ++j) {
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data->d_count = rand.get(); // put random value
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}
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++original;
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data->d_count = original; // restore incremented value
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}
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task.barrier()->wait();
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{
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bslmt::LockGuard<bslmt::Mutex> guard(data->d_mutex);
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ASSERT(data->d_count == data->d_numIter*task.numThreadsStarted());
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}
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return 0;
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}
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///Usage
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///-----
|
// This section illustrates intended use of this component.
|
//
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///Example 1: Using 'bslmt::QLock' to Implement a Thread-Safe Singleton
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///- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// For this example, assume that we have the need to use the string "Hello"
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// repeatedly in the form of an 'bsl::string' object. Rather than construct
|
// the string each time we use it, it would be nice to have only one copy so
|
// that we can amortize the memory allocation and construction cost over all
|
// the uses of the string. It is thus logical to have a single, static
|
// variable (a singleton) of type 'bsl::string' initialized with the value,
|
// "Hello". Unfortunately, as this is a multithreaded application, there is
|
// the danger that more than one thread will attempt to initialize the
|
// singleton simultaneously, causing a memory leak at best and memory
|
// corruption at worse. To solve this problem, we use a 'bslmt::QLock' to
|
// synchronize access to the singleton.
|
//
|
// We begin by wrapping the singleton in a function:
|
//..
|
const bsl::string& helloString()
|
{
|
//..
|
// This function defines two static variables, a pointer to the singleton, and
|
// a QLock to control access to the singleton. Note that both of these
|
// variables are statically initialized, so there is no need for a run-time
|
// constructor and hence no danger of a race condition among threads. The need
|
// for static initialization is the main reason we choose to use 'bslmt::QLock'
|
// over 'bslmt::Mutex':
|
//..
|
static const bsl::string *singletonPtr = 0;
|
static bslmt::QLock qlock = BSLMT_QLOCK_INITIALIZER;
|
//..
|
// Before checking the status of the singleton pointer, we must make sure that
|
// we are not accessing the pointer at the same time that some other thread is
|
// modifying the pointer. We do this by acquiring the lock by constructing a
|
// 'bslmt::QLockGuard' object:
|
//..
|
bslmt::QLockGuard qlockGuard(&qlock);
|
//..
|
// Now we are inside the critical region. If the pointer has not already been
|
// set, we can initialize the singleton knowing that no other thread is
|
// manipulating or accessing these variables at the same time. Note that this
|
// critical region involves constructing a variable of type 'bsl::string'.
|
// This operation, while not ultra-expensive, is too lengthy for comfortably
|
// holding a spinlock. Again, the characteristics of 'bslmt::QLock' are
|
// superior to the alternatives for this application. (It is worth noting that
|
// the QLock concept was created specifically to permit this kind of one-time
|
// processing. See also 'bslmt_once'.)
|
//..
|
if (! singletonPtr) {
|
static bsl::string singleton("Hello");
|
singletonPtr = &singleton;
|
}
|
//..
|
// Finally, we return a reference to the singleton. The destructor for
|
// 'bslmt::QLockGuard' will automatically unlock the QLock and allow another
|
// thread into the critical region.
|
//..
|
return *singletonPtr;
|
}
|
//..
|
// The following test program shows how our singleton function can be called.
|
// Note that 'hello1' and 'hello2' have the same address, demonstrating that
|
// there was only one string created.
|
//..
|
int usageExample1()
|
{
|
const bsl::string EXPECTED("Hello");
|
const bsl::string& hello1 = helloString();
|
ASSERT(hello1 == EXPECTED);
|
const bsl::string& hello2 = helloString();
|
ASSERT(hello2 == EXPECTED);
|
ASSERT(&hello2 == &hello1);
|
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