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CAF_TEST(bool_vector_size_64) {
std::vector<bool> xs;
for (int i = 0; i < 64; ++i)
xs.push_back(i % 5 == 0);
CHECK_EQ(deep_to_string(xs),
"[true, false, false, false, false, true, false, false, "
"false, false, true, false, false, false, false, true, "
"false, false, false, false, true, false, false, false, "
"false, true, false, false, false, false, true, false, "
"false, false, false, true, false, false, false, false, "
"true, false, false, false, false, true, false, false, "
"false, false, true, false, false, false, false, true, "
"false, false, false, false, true, false, false, false]");
CHECK_EQ(xs, roundtrip(xs));
CHECK_EQ(xs, msg_roundtrip(xs));
}
CAF_TEST(bool_vector_size_65) {
std::vector<bool> xs;
for (int i = 0; i < 65; ++i)
xs.push_back(!(i % 7 == 0));
CHECK_EQ(
deep_to_string(xs),
"[false, true, true, true, true, true, true, false, true, true, true, "
"true, true, true, false, true, true, true, true, true, true, false, true, "
"true, true, true, true, true, false, true, true, true, true, true, true, "
"false, true, true, true, true, true, true, false, true, true, true, true, "
"true, true, false, true, true, true, true, true, true, false, true, true, "
"true, true, true, true, false, true]");
CHECK_EQ(xs, roundtrip(xs));
CHECK_EQ(xs, msg_roundtrip(xs));
}
CAF_TEST(serializers handle actor handles) {
auto dummy = sys.spawn([]() -> behavior {
return {
[](int i) { return i; },
};
});
CHECK_EQ(dummy, roundtrip(dummy, false));
CHECK_EQ(dummy, msg_roundtrip(dummy));
std::vector<strong_actor_ptr> wrapped{actor_cast<strong_actor_ptr>(dummy)};
CHECK_EQ(wrapped, roundtrip(wrapped, false));
CHECK_EQ(wrapped, msg_roundtrip(wrapped));
anon_send_exit(dummy, exit_reason::user_shutdown);
}
END_FIXTURE_SCOPE()
#include <gtest/gtest.h>
#include <ATen/ATen.h>
#include <c10/core/DispatchKeySet.h>
#include <vector>
using at::DispatchKey;
using at::DispatchKeySet;
TEST(DispatchKeySetTest, TestGetRuntimeDispatchKeySet) {
// Check if getRuntimeDispatchKeySet and runtimeDispatchKeySetHas agree.
for (auto dk1: DispatchKeySet(DispatchKeySet::FULL)) {
auto dks = getRuntimeDispatchKeySet(dk1);
for (auto dk2: DispatchKeySet(DispatchKeySet::FULL)) {
ASSERT_EQ(dks.has(dk2), runtimeDispatchKeySetHas(dk1, dk2));
}
}
}
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "flashlight/lib/audio/feature/Windowing.h"
#include <cmath>
#include <cstddef>
#include <numeric>
#include <stdexcept>
namespace fl {
namespace lib {
namespace audio {
Windowing::Windowing(int N, WindowType windowtype)
: windowLength_(N), windowType_(windowtype), coefs_(N) {
if (windowLength_ <= 1) {
throw std::invalid_argument("Windowing: windowLength must be > 1");
}
std::iota(coefs_.begin(), coefs_.end(), 0.0);
switch (windowtype) {
case WindowType::HAMMING:
for (auto& c : coefs_) {
c = 0.54 - 0.46 * std::cos(2 * M_PI * c / (N - 1));