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// The following usage pattern should always be followed:
//..
// ...
bslmt::Condition condition;
bslmt::Mutex mutex;
mutex.lock();
while (false == predicate()) {
condition.wait(&mutex);
}
// Modify shared resources and adjust the predicate here.
mutex.unlock();
// ...
//..
// The usage pattern for a timed wait is similar, but has extra branches to
// handle a timeout:
//..
// ...
enum { e_TIMED_OUT = -1 };
bsls::TimeInterval absTime = bsls::SystemTime::nowRealtimeClock();
// Advance 'absTime' to some delta into the future here.
mutex.lock();
while (false == predicate()) {
const int status = condition.timedWait(&mutex, absTime);
if (e_TIMED_OUT == status) {
break;
}
}
if (false == predicate()) {
// The wait timed out and 'predicate' returned 'false'. Perform
// timeout logic here.
// ...
}
else {
// The condition variable was either signaled or timed out and
// 'predicate' returned 'true'. Modify shared resources and adjust
// predicate here.
// ...
}
mutex.unlock();
// ...
//..
} break;
case 2: {
// --------------------------------------------------------------------
// TESTING 'clockType'
//
// Concerns:
//: 1 'clockType' returns the clock type passed to the constructor.
//:
//: 2 'clockType' is declared 'const'.
//
// Plan:
//: 1 Create a 'const' object, and then query it to make sure that the
//: correct clock type is returned.
//
// Testing:
// bsls::SystemClockType::Enum clockType() const;
// --------------------------------------------------------------------
if (verbose) cout << endl
<< "TESTING 'clockType'" << endl
<< "===================" << endl;
const Obj def;
ASSERT(bsls::SystemClockType::e_REALTIME == def.clockType());
const Obj rt(bsls::SystemClockType::e_REALTIME);
ASSERT(bsls::SystemClockType::e_REALTIME == rt.clockType());
const Obj mt(bsls::SystemClockType::e_MONOTONIC);
ASSERT(bsls::SystemClockType::e_MONOTONIC == mt.clockType());
#ifdef BSLS_LIBRARYFEATURES_HAS_CPP11_BASELINE_LIBRARY
const Obj rtC((bsl::chrono::system_clock()));
ASSERT(bsls::SystemClockType::e_REALTIME == rtC.clockType());
const Obj mtC((bsl::chrono::steady_clock()));
ASSERT(bsls::SystemClockType::e_MONOTONIC == mtC.clockType());
#endif
} break;
case 1: {
// --------------------------------------------------------------------
// TEST THAT THIS IS A CONDITION
//
// Without relying on anything in, e.g., bslmt_threadutil, test that
// this object likely forwards to an appropriate implementation. We'll
// test that timedWait on a default-constructed Condition object
// returns in roughly the right amount of time. Finally, we'll verify