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==============================================================================
*/
#include <JuceHeader.h>
#include "../UI/GraphEditorPanel.h"
#include "InternalPlugins.h"
#include "../UI/MainHostWindow.h"
#include "IOConfigurationWindow.h"
//==============================================================================
struct NumberedBoxes : public TableListBox,
private TableListBoxModel,
private Button::Listener
{
struct Listener
{
virtual ~Listener() {}
virtual void addColumn() = 0;
virtual void removeColumn() = 0;
virtual void columnSelected (int columnId) = 0;
};
enum
{
plusButtonColumnId = 128,
minusButtonColumnId = 129
};
//==============================================================================
NumberedBoxes (Listener& listenerToUse, bool canCurrentlyAddColumn, bool canCurrentlyRemoveColumn)
: TableListBox ("NumberedBoxes", this),
listener (listenerToUse),
canAddColumn (canCurrentlyAddColumn),
canRemoveColumn (canCurrentlyRemoveColumn)
{
auto& tableHeader = getHeader();
for (int i = 0; i < 16; ++i)
tableHeader.addColumn (String (i + 1), i + 1, 40);
setHeaderHeight (0);
setRowHeight (40);
getHorizontalScrollBar().setAutoHide (false);
}
void setSelected (int columnId)
{
if (auto* button = dynamic_cast<TextButton*> (getCellComponent (columnId, 0)))
button->setToggleState (true, NotificationType::dontSendNotification);
}
void setCanAddColumn (bool canCurrentlyAdd)
{
if (canCurrentlyAdd != canAddColumn)
{
canAddColumn = canCurrentlyAdd;
if (auto* button = dynamic_cast<TextButton*> (getCellComponent (plusButtonColumnId, 0)))
button->setEnabled (true);
}
}
void setCanRemoveColumn (bool canCurrentlyRemove)
{
if (canCurrentlyRemove != canRemoveColumn)
{
canRemoveColumn = canCurrentlyRemove;
if (auto* button = dynamic_cast<TextButton*> (getCellComponent (minusButtonColumnId, 0)))
button->setEnabled (true);
}
}
private:
//==============================================================================
Listener& listener;
bool canAddColumn, canRemoveColumn;
//==============================================================================
int getNumRows() override { return 1; }
void paintCell (Graphics&, int, int, int, int, bool) override {}
void paintRowBackground (Graphics& g, int, int, int, bool) override { g.fillAll (Colours::grey); }
Component* refreshComponentForCell (int, int columnId, bool,
Component* existingComponentToUpdate) override
{
auto* textButton = dynamic_cast<TextButton*> (existingComponentToUpdate);
if (textButton == nullptr)
textButton = new TextButton();
textButton->setButtonText (getButtonName (columnId));
textButton->setConnectedEdges (Button::ConnectedOnLeft | Button::ConnectedOnRight |
Button::ConnectedOnTop | Button::ConnectedOnBottom);
const bool isPlusMinusButton = (columnId == plusButtonColumnId || columnId == minusButtonColumnId);