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Ebert joked that Caine could not attend the ceremony to accept his Academy Award for Best Supporting Actor earned for "Hannah and Her Sisters" because of his shooting commitments on this film, because he may not have wanted to return to the shoot if he had left it.
Many scenes are considered implausible, such as the shark swimming from a Massachusetts island to the Bahamas (approx.
1,193 miles) in less than three days, somehow knowing that the Brody family went to the Bahamas, or following Michael through an underwater labyrinth, as well as the implication of such a creature seeking revenge.
"The Independent" pointed out that "the film was riddled with inconsistencies [and] errors (sharks cannot float or roar like lions)".
The special effects were criticized, especially some frames of the shark being speared by the boat's prow, and the mechanisms propelling the shark can be plainly seen in some shots.
Derek Winnert ends his otherwise lukewarm review with "the Bahamas backdrops are pretty and the shark looks as toothsome as ever."
Richard Scheib also praises the "beautiful above and below water photography" and the "realistic mechanical shark," although he considers "the melodrama back on dry land ... a bore."
Critics commented upon the sepia-toned flashbacks to the first film.
A scene with Michael and Thea imitating each other is interspersed with shots from a similar scene in "Jaws" of Sean (Jay Mello) and Martin Brody.
Similarly, the shark's destruction contains footage of Martin Brody aiming at the compressed air tank, saying "Smile, you son of a ... ," "The New York Times" comments "nothing kills a sequel faster than reverence ... Joseph Sargent, the director, has turned this into a color-by-numbers version of Steven Spielberg's original "Jaws.""
When questioned about the film, Michael Caine stated, "I have never seen it, but by all accounts it is terrible.
However, I have seen the house that it built, and it is terrific."
The increasing number of sequels in the "Jaws" series was spoofed in the 1989 film "Back to the Future Part II" (which was produced by Steven Spielberg and featured "Jaws 3" star Lea Thompson), when Marty McFly travels to the year 2015 and sees a theater showing "Jaws 19" (fictionally directed by Max Spielberg), with the tagline ""This time it's REALLY REALLY personal!"".
This alludes to the tagline of "Jaws: The Revenge": "This time it's personal."
After being "attacked" by a promotional volumetric image of the shark outside the theatre, Marty says "the shark "still" looks fake."
In celebration of "Back to the Future Day" in 2015, Universal released a parody trailer for "Jaws 19", where the sequels after "The Revenge" would have included sharks in various environments, prequels, and even a love story titled "Jaws 17: Fifty Scales of Grey."
The film is listed in Golden Raspberry Award founder John Wilson's book "The Official Razzie Movie Guide" as one of The 100 Most Enjoyably Bad Movies Ever Made.
"Jaws: The Revenge" was the first film of the series to be released on DVD.
It was released on Region 1 as a 'vanilla' disc by Goodtimes, featuring Spanish and French subtitles.
The feature is presented in a non-anamorphic 2.35:1 widescreen transfer.
The soundtrack was presented in Dolby Digital 4.1, with one reviewer saying that the "stereo separation is great with ocean waves swirling around you, the bubbles going by during the scuba scenes, and Hoagie's airplane flying around behind you."
The same reviewer praised the image transfer of McPherson's "extremely well photographed" cinematography.
The film was re-released on DVD by Universal on June 3, 2003 in an anamorphic transfer.
In 2015, "Jaws: The Revenge" was re-released on DVD as part of a three movie multi-pack, along with "Jaws 2" and "Jaws 3-D".
Universal Studios Home Entertainment released "Jaws: The Revenge" on Blu-ray on June 14, 2016.
The bonus features on the disc are the film's theatrical trailer and the original theatrical ending.
KSShch
The KSShch (; tr.
:"Korabelny snaryad Shchuka (KSShch)"; , "Shchuka" – pike in English) was a Soviet anti-ship cruise missile design that carried a nuclear warhead.
Its GRAU designation is 4K32.
It was sometimes referred to as P-1 or Strelka (Arrow).
It was used in the 1950s and 1960s.
The missile's NATO reporting name was SS-N-1 Scrubber.
It was tested in 1953–1954 on the destroyer "Bedovyy" ("Kildin"-class) and entered service in 1955, being deployed on "Kildin"- and "Krupnyy" (later converted to "Kanin")-class ships.
It was fired from a heavy rail launcher SM-59, with an armoured hangar.
As those ships were retrofitted and modernized between 1966 and 1977, the missiles were removed (in favor of the SS-N-2 on the Kildin class and an anti-aircraft/anti-submarine weapons suite on the Kanin class).
Sonic Jam
Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn.
It was released in Japan in June 1997, and in North America and Europe two months later.
It contains the four main "Sonic the Hedgehog" games released on the Sega Genesis: "Sonic the Hedgehog" (1991), "Sonic the Hedgehog 2" (1992), "Sonic the Hedgehog 3" (1994)"," and "Sonic & Knuckles" (1994).
It also features a 3D environment, "Sonic World", which doubles as an interactive museum of "Sonic the Hedgehog" content.
Development began after the release of "Nights into Dreams" in July 1996.
The game was announced at the 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the "Sonic" brand.
The game received mostly positive reviews, and was praised for its value for money, though some criticized the exclusion of "Sonic CD" and "Sonic Spinball".
"Sonic World" was praised for its range of content, though its graphics gathered mixed responses.
A cut-down port for the handheld Game.com console was released exclusively in North America in July 1998.
"Sonic Jam" is a compilation which contains the four main "Sonic the Hedgehog" games released on the Sega Genesis: "Sonic the Hedgehog", "Sonic the Hedgehog 2", "Sonic the Hedgehog 3", and "Sonic & Knuckles".
Unlike future "Sonic" collections, "Sonic Jam" does not use a Genesis emulator; the games are proper ports, and all are nearly identical to the original Sega Genesis releases, with the exception of minor bug fixes.
"Sonic Jam" emulates "Sonic & Knuckles" "lock-on technology"—a special feature that allows the player to merge elements of "Sonic & Knuckles" into previous games, resulting in changes to the level design as well as the choice to play as Tails in "Sonic and Knuckles" and Knuckles the Echidna in "Sonic the Hedgehog 2".
The games can be played with three difficulty modes: Normal, Easy, and Original.
Original mode is unchanged from the Genesis games, Normal mode slightly alters the stage layouts to create a unique (often less difficult) experience, and Easy mode adds platforms and removes many obstacles and some levels.
New features include the ability to spin dash (introduced in "Sonic 2") in the first "Sonic the Hedgehog," play Special Stages separately, a "Time Attack" mode, and a "Time Out" option to disable the in-game time limits.
"Sonic Jam" also includes a special 3D environment, "Sonic World", whereby the player can move around freely as Sonic and interact with various objects.
"Sonic World" acts as an interactive museum in which the player can access an array of information of "Sonic the Hedgehog"-related content, such as viewing concept artwork, manuals, character portfolios, music, and original Japanese advertisements.
To access these features, the player must guide Sonic into specific buildings.
"Sonic World" also features a "mission list" accessible via jumping on a trampoline.
Missions include collecting rings, reaching goalposts, and locating Tails; if all the missions are completed, the player is given the opportunity to view the credits.
"Sonic Jam" is compatible with the Saturn's 3D Control Pad.
At the 1997 Tokyo Game Show, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of the "Sonic the Hedgehog" brand.
Yuji Naka, the creator of "Sonic the Hedgehog", declared that "phase one" of the project would introduce "Sonic Jam" as a compilation of games with several improvements rather than being direct ports.
At the time of the Tokyo Game Show, the game was "88% complete".
According to Naka, the purpose of "Project Sonic" was not only to increase consumer awareness, but to "renew the excitement" the world once had regarding Sega, as "Sonic the Hedgehog" was only initially successful outside of Japan.
Development began after the release of "Nights into Dreams" in July 1996, after Sonic Team received letters from fans asking "who Sonic was".
Sonic creators Naka and Naoto Ohshima thought it was important to introduce people to the Sonic character, which was the basis for introducing "Project Sonic" to the public.
Until the release of "Sonic Jam", the studio had not worked on a "Sonic" game since "Sonic & Knuckles" in 1994.
Naka thought that Sonic Team had had a period to "recharge our batteries" and had new ideas.
"Sonic World" was part of an experiment to see how a "Sonic the Hedgehog" game would work in full 3D, and served as a prototype for the first fully 3D "Sonic" game, "Sonic Adventure," which began development for the Saturn but was moved to its successor, the Dreamcast.
"Sonic World" uses the same engine as "Nights."
Naka's refusal to share the "Nights" engine with the Sega Technical Institute (STI) team developing "Sonic X-treme"—a factor in the latter's cancellation—may have been motivated by his preference for Sonic Team to create an original 3D "Sonic" game.
Naka later expressed "relief" that "X-treme" was cancelled.
Naka and Ohshima said the most difficult process was gathering game-specific information in "Sonic World", as "there are so many games we have never even heard of ... Sega's a big company and before we knew it lots of different game systems had sprung up (including Game Gear, Master System and Pico)."
"Sonic Jam" was released in Japan on 20 June 1997, and the Saturn version of "" was released in the end of that year.
A port of "Sonic Jam" was released for Tiger Electronics' Game.com handheld console in 1998.
It features scaled-down versions of "Sonic the Hedgehog 2", "Sonic the Hedgehog 3" and "Sonic & Knuckles."
"Sonic Jam" received mostly positive reviews.
It holds an average score of 77% at GameRankings, based on an aggregate of four reviews.
The game's 3D environment, "Sonic World", received mixed reviews.
Lee Nutter of "Sega Saturn Magazine" said that it featured "some of the most astounding graphics witnessed on the Saturn", rivalling those of "Super Mario 64".
He praised the lack of clipping or glitching, and commended the 3D engine as "truly remarkable".
Glenn Rubenstein from GameSpot, however, was not impressed, feeling it did not look as smooth as "Super Mario 64" or "Crash Bandicoot".
Rubenstein praised the unlockable content, in particular the ability to view Japanese versions of "Sonic the Hedgehog" cartoons and adverts.
"Electronic Gaming Monthly" described the 3D world as innovative and fun, but too small to serve as anything more than a preview.
The lead reviewer called it "the best Game Select screen ever created" and emphasized that no one should buy the compilation for the 3D world alone.
Game Revolution found the 3D graphics of the interactive museum impressive but the setup mundane.
They commended the inclusion of "Sonic the Hedgehog" commercials.
Colin Williamson of AllGame said the 3D presentation was "gorgeous", but felt the overall experience was not as fun compared to "Super Mario 64" and "Crash Bandicoot".
Special K from "GamePro" felt "Sonic Jam" served as a "great permanent record" of the original "Sonic" games.
Steve O'Learly from "Hyper" praised the detailed graphics of "Sonic World", saying that it showed the Saturn did perform well if programmed correctly, although he thought that it did not appear as polished as "Super Mario 64".
Reviewers largely praised the inclusion of the four "Sonic the Hedgehog" Genesis/Mega Drive games.
Nutter acknowledged that the compilation "may not be everyone's cup of tea" and recommended that "Sonic Jam" was not worth purchasing if the player already owned the included games, although he praised its value for money.
Rubenstein criticised the fact that the game did not include "Sonic CD" or "Sonic Spinball", stating that "Sega could have made a far more complete Sonic collection" by including more derivative games that were released.
He summarised that "Sonic Jam" was not a definitive "Sonic" experience, asserting that it had only been six years since the original "Sonic the Hedgehog" was released and "perhaps most of us aren't quite nostalgic about it yet".
Game Revolution's reviewer echoed that the compilation was merely a "solid set of games that we've seen before", saying that the game was not recommended if the consumer was "tired of rehashes", but "well worth thirty or forty bucks."
The "Electronic Gaming Monthly" team described the games as old and outdated, but still fun.
Although Williamson noted that there was a lot of exploring for the player to do in "Sonic Jam", he expressed scepticism that the majority of the game was from "yesterday" and there were not enough new innovations.
O'Learly praised the faithful and accurate replication of the original games, though he felt they were "dated".
By contrast, Ed Lomas of "Computer and Video Games" considered it "amazing how well the games have aged".
In a 2014 retrospective, the staff of "GamesRadar" praised "Sonic Jam"<nowiki>'</nowiki>s "loving" presentation, noting "this was back before classic "Sonic" games appeared on every device known to man."
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