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https://opengameart.org/content/2d-enemy | 2d enemy | Crash201PL | https://opengameart.org/users/crash201pl | Tuesday, September 13, 2016 - 14:39 | 2D Art | [
"Enemy"
] | [
"GPL 2.0"
] | [
"2D::Profile::Creature"
] | [
"https://opengameart.org/sites/default/files/kabaczek.png"
] | It's my first graphic. Please comment. | [
{
"url": "https://opengameart.org/sites/default/files/kabaczek_0.png",
"name": "kabaczek.png",
"size": "36.8 Kb"
}
] |
https://opengameart.org/content/2d-formula-1-cars | 2D Formula 1 Cars | makecodediy | https://opengameart.org/users/makecodediy | Wednesday, July 13, 2016 - 09:52 | 2D Art | [
"formula 1",
"Cars",
"car",
"top down",
"Vehicle",
"Race",
"nascar"
] | [
"GPL 2.0"
] | [
"Top Down View Cars and Trucks Racing Sprites"
] | [
"https://opengameart.org/sites/default/files/svgpromo.png"
] | This free game art pack consists of 5 formula one cars: Yellow, orange, red, blue, and green. These cars come in .png file format and are HD
Thanks for sharing
_
Website: https://makecodediy.blogspot.com/Youtube: https://www.youtube.com/channel/UCbowPYAYlTA06EZPRIpGKZQTwitter: https://twitter.com/makecodediy | [
{
"url": "https://opengameart.org/sites/default/files/Formula%201%20car%20red.png",
"name": "Formula 1 car red.png",
"size": "40.2 Kb"
}
] |
https://opengameart.org/content/2d-kung-fu-master | 2D, kung fu master | davilj | https://opengameart.org/users/davilj | Monday, November 23, 2020 - 21:08 | 2D Art | [
"sprite sheet",
"kung fu"
] | [
"GPL 2.0"
] | [
"16 Or More Frame Walk Cycles",
"3/4 Directional Sprite Sets"
] | [
"https://opengameart.org/sites/default/files/overview_8.png"
] | 2D character with yellow kung fu suit
Actions:
Die
Idle
Hit
Jump
Kick
Roundhouse kick
Punch
Run | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_47.png",
"name": "spritesheet.png",
"size": "194.8 Kb"
}
] |
https://opengameart.org/content/2d-movember | 2d Movember | davilj | https://opengameart.org/users/davilj | Sunday, November 15, 2020 - 12:39 | 2D Art | [
"sprite sheet"
] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_6.png"
] | 2D game sprite sheet of a man with big moustage
Actions
- die
- idle (2)
- jump
- walk | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_45.png",
"name": "spritesheet.png",
"size": "117 Kb"
}
] |
https://opengameart.org/content/a-mole | a Mole | dimonija | https://opengameart.org/users/dimonija | Saturday, August 31, 2013 - 10:24 | 2D Art | [
"Mole",
"glasses",
"Blade"
] | [
"GPL 2.0"
] | [
"Character - Static - Art Collection",
"Platformer/Sidescroller Characters and Enemies"
] | [
"https://opengameart.org/sites/default/files/mole.png"
] | Mole with blade | [
{
"url": "https://opengameart.org/sites/default/files/mole.png",
"name": "mole.png",
"size": "226.6 Kb"
}
] |
https://opengameart.org/content/arming-sword | Arming Sword | Nixonite | https://opengameart.org/users/nixonite | Thursday, January 7, 2016 - 02:16 | 2D Art | [
"sword",
"broad",
"long",
"arming",
"medieval",
"middle",
"ages",
"weapon",
"weapons",
"Blade",
"hilt",
"steel"
] | [
"GPL 2.0"
] | [
"2D::Icon/Item/Equip"
] | [
"https://opengameart.org/sites/default/files/arming_sword_0.png"
] | Just some sword I made.
Lincensed under GPL 2.0 | [
{
"url": "https://opengameart.org/sites/default/files/arming_sword.png",
"name": "arming_sword.png",
"size": "25.1 Kb"
}
] |
https://opengameart.org/content/bird-spritesheet | Bird SpriteSheet | davilj | https://opengameart.org/users/davilj | Monday, February 15, 2021 - 00:45 | 2D Art | [] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles",
"Characters",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_13.png"
] | Bird 2d sprite sheet
Actions:
Idle (2x)
Jump
Walk | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_55.png",
"name": "spritesheet.png",
"size": "83.9 Kb"
}
] |
https://opengameart.org/content/bossship | BossShip | esbxp | https://opengameart.org/users/esbxp | Sunday, November 23, 2014 - 06:53 | 2D Art | [] | [
"GPL 2.0"
] | [
"2D::Shooter::Space",
"Non-Commercial - Art",
"Over Head Top Down Art Collection",
"THEME: sci-fi / space"
] | [
"https://opengameart.org/sites/default/files/mgk-687785c_0.png"
] | Boss Ship | [
{
"url": "https://opengameart.org/sites/default/files/mgk-687785c.png",
"name": "mgk-687785c.png",
"size": "35.3 Kb"
}
] |
https://opengameart.org/content/bossship2 | BossShip2 | esbxp | https://opengameart.org/users/esbxp | Sunday, November 23, 2014 - 08:10 | 2D Art | [] | [
"GPL 2.0"
] | [
"2D - Spaceships",
"2D::Shooter::Space",
"Non-Commercial - Art",
"Over Head Top Down Art Collection",
"Shmup Art",
"THEME: sci-fi / space"
] | [
"https://opengameart.org/sites/default/files/mghg-78667c.png"
] | BossShip2 | [
{
"url": "https://opengameart.org/sites/default/files/mghg-78667c_0.png",
"name": "mghg-78667c.png",
"size": "85.4 Kb"
}
] |
https://opengameart.org/content/bulwa-haze | bulwa haze | kotnaszynce | https://opengameart.org/users/kotnaszynce | Monday, August 3, 2020 - 13:10 | 2D Art | [
"animated",
"pixel",
"devil",
"cute",
"cartoon character",
"coins",
"spikes"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/bulwa_haze2.gif",
"https://opengameart.org/sites/default/files/bulwa_haze3.gif",
"https://opengameart.org/sites/default/files/bulwa_haze4.gif"
] | ive made this gif a while ago and abandoned it
so idk i thought ill share it, maybe someone find it usefull someday xd | [
{
"url": "https://opengameart.org/sites/default/files/bulwa_haze2_0.gif",
"name": "bulwa_haze2.gif",
"size": "587.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bulwa_haze3_0.gif",
"name": "bulwa_haze3.gif",
"size": "544.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bulwa_haze4_0.gif",
"name": "bulwa_haze4.gif",
"size": "117.6 Kb"
}
] |
https://opengameart.org/content/candy-coloured-clown-font | Candy Coloured Clown (font) | JeremyWoods | https://opengameart.org/users/jeremywoods | Sunday, November 28, 2021 - 06:19 | 2D Art | [
"font",
"decorative"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/ccc3.png",
"https://opengameart.org/sites/default/files/ccc4.png",
"https://opengameart.org/sites/default/files/candy_coloured_clown0_0.png"
] | Decorative bubble typeface. Feel free to use in your game project. | [
{
"url": "https://opengameart.org/sites/default/files/candycolouredclown.7z",
"name": "candycolouredclown.7z",
"size": "35.2 Kb"
}
] |
https://opengameart.org/content/carlo | Carlo | doudoulolita | https://opengameart.org/users/doudoulolita | Wednesday, October 19, 2011 - 09:58 | 2D Art | [
"Character",
"drawing"
] | [
"GPL 2.0"
] | [
"Drawn Art Collection",
"RPG"
] | [
"https://opengameart.org/sites/default/files/carlo6-red_0.jpg"
] | My husband play a role game on table. He described me his character without showing me any drawing. It's a young spanish warrior during XVIIth century.
I found a photo to help me for the armour on internet but the pose (shown by my husband) and the ideas of the decorations are mine.
I drew by hand, scan and then colorised with Gimp.
Textures are photos I took in Barcelone and Paris.
This character could be modelled in 3D for a game, I think. | [
{
"url": "https://opengameart.org/sites/default/files/carlo5_grand.xcf",
"name": "carlo5_grand.xcf",
"size": "83.8 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/S6001623.JPG",
"name": "S6001623.JPG",
"size": "3.9 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/S6002870.JPG",
"name": "S6002870.JPG",
"size": "2.3 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/carlo1.jpg",
"name": "carlo1.jpg",
"size": "335.2 Kb"
}
] |
https://opengameart.org/content/castle-gate | Castle Gate | Q_x | https://opengameart.org/users/qx | Friday, July 18, 2014 - 23:45 | 2D Art | [
"castle",
"stone",
"gate",
"medieval",
"Fantasy",
"goblin",
"dwarf",
"Orc"
] | [
"GPL 2.0"
] | [
"2D::BG/FG",
"AoE",
"Drawn Art Collection",
"Dungeon",
"Halloween Game",
"Non-Commercial - Art",
"Ren'Py: Assets"
] | [
"https://opengameart.org/sites/default/files/gate%20transparent_1.png"
] | Stone gate, slightly neglected, with a rune carved in the keystone. I've made this piece for WTactics. | [
{
"url": "https://opengameart.org/sites/default/files/gate.psd",
"name": "gate.psd",
"size": "5.1 Mb"
}
] |
https://opengameart.org/content/cave-tileset-1 | Cave Tileset | bjorn | https://opengameart.org/users/bjorn | Monday, October 31, 2011 - 13:28 | 2D Art | [
"24x24",
"tileset",
"cave",
"CaveAdventure"
] | [
"GPL 2.0"
] | [
"DD",
"For future use",
"Non-Commercial - Art",
"Terrain transitions",
"THEME: fantasy / rpg",
"Top Down 2D JRPG 16x16 Art Collection",
"Zed - Interesting Yet Unsorted",
"zombie-buster project"
] | [
"https://opengameart.org/sites/default/files/example_2.png"
] | A cave tileset that was drawn for Cave Adventure, a short game made for a MiniRPG competition organized on RPGDX in 2003. Contributors to this tileset were me, my brother (known as Modanung) and Georg.
* Game profile page with download
* CVS repository with sources and other art | [
{
"url": "https://opengameart.org/sites/default/files/cave_0.png",
"name": "cave.png",
"size": "57.9 Kb"
}
] |
https://opengameart.org/content/cge-dragon-animated-in-spine | [cge] Dragon animated in Spine | michalis | https://opengameart.org/users/michalis | Wednesday, August 29, 2018 - 11:40 | 2D Art | [
"dragon",
"spine"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/preview_749.png"
] | Animated dragon in Spine JSON format.
You can open it e.g. in Castle Game Engine ( https://castle-engine.io/ ) that supports Spine. You can quickly test it by opening in our model viewer, view3dscene: https://castle-engine.io/view3dscene.php . | [
{
"url": "https://opengameart.org/sites/default/files/dragon_0.zip",
"name": "dragon.zip",
"size": "1.4 Mb"
}
] |
https://opengameart.org/content/cge-trees-in-spine | [cge] Trees in Spine | michalis | https://opengameart.org/users/michalis | Wednesday, August 29, 2018 - 11:42 | 2D Art | [
"tree",
"spine"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/preview_750.png"
] | Simple animated trees in Spine JSON format.
You can open it e.g. in Castle Game Engine ( https://castle-engine.io/ ) that supports Spine. You can quickly test it by opening in our model viewer, view3dscene: https://castle-engine.io/view3dscene.php . | [
{
"url": "https://opengameart.org/sites/default/files/trees_2.zip",
"name": "trees.zip",
"size": "278.9 Kb"
}
] |
https://opengameart.org/content/chinese-dragon | Chinese dragon | Sirce-AP | https://opengameart.org/users/sirce-ap | Monday, February 18, 2019 - 11:26 | 2D Art | [
"dragon",
"chinese dragon",
"Pixel Art",
"test"
] | [
"GPL 2.0"
] | [
"BOSS",
"MONSTERS"
] | [
"https://opengameart.org/sites/default/files/Dragon%20sprite1_0.png"
] | Just a little practice | [
{
"url": "https://opengameart.org/sites/default/files/Dragon%20sprite1.png",
"name": "Dragon sprite1.png",
"size": "3.3 Kb"
}
] |
https://opengameart.org/content/clock-face-black-and-white | Clock face, black and white | caeles | https://opengameart.org/users/caeles | Thursday, March 21, 2013 - 14:58 | 2D Art | [
"clock",
"clock face",
"black and white",
"cursor",
"64x64"
] | [
"GPL 2.0"
] | [
"A Collection for Trees",
"A pixel art collection. Part two.",
"Area tokens (PixelArt)",
"one bit game",
"Random Art",
"Temple and Ruins Assets",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/preview_87.png"
] | This is a black-and-white old-fashioned clock face.
Edit: added matching minute hand and less-than-perfect hour hand, both with 5-minute granularity.
Apart from the GPLv2, I also license this work to everybody under the OINM license version 0 (http://www.weyer-zuhause.de/mark/software/oinm_license_0). | [
{
"url": "https://opengameart.org/sites/default/files/clockface.png",
"name": "clockface.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/minutehand.png",
"name": "minutehand.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/hourhand.png",
"name": "hourhand.png",
"size": "4 Kb"
}
] |
https://opengameart.org/content/computers-and-network-from-qnetwalk | Computers and network from QNetWalk | Andi Peredri | https://opengameart.org/users/madeso | Wednesday, August 6, 2014 - 04:29 | 2D Art | [
"computer",
"computers",
"server",
"network",
"cable",
"lan"
] | [
"GPL 2.0"
] | [
"BEYOND EXPECTATIONS - NETSFEAR",
"Side Scrolling Art Collection",
"Top Down 2D JRPG 32x32 Art Collection",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/32x32_0.png",
"https://opengameart.org/sites/default/files/16x16_0.png"
] | These are the images from QNetWalk by Andi Peredridownloaded from http://qt-apps.org/content/show.php/QNetWalk?content=62804 as his original page seems to be dead.
Previewed are the 2 tilesets I added for all the images, one for the 32x32 and one for 16x16. | [
{
"url": "https://opengameart.org/sites/default/files/qnetwalk-art-assets.zip",
"name": "qnetwalk-art-assets.zip",
"size": "27.8 Kb"
}
] |
https://opengameart.org/content/cuyo-level-farming | Cuyo level Farming | caeles | https://opengameart.org/users/caeles | Sunday, September 21, 2014 - 09:40 | 2D Art | [
"Cuyo",
"db32",
"DawnBringer",
"tiles",
"32x32",
"16x16",
"grass",
"water",
"road",
"maize",
"wheat",
"cabbage",
"cattle",
"pig",
"fence",
"cow",
"Corn"
] | [
"GPL 2.0"
] | [
"A pixel art collection. Part two.",
"Cuyo levels",
"map sprite",
"Non-Commercial - Art",
"Over World Art Collection",
"Top Down RPG Pixel Art",
"Zelda Like RPG"
] | [
"https://opengameart.org/sites/default/files/previewfarming.png"
] | These are the graphics for the Cuyo level Farming. The tile size is 32x32, but in order to get a full set of tiles, the 16x16 sub-tiles have to be rearranged.
This set of assets uses Dawnbringer's db32 palette.
The graphics are dual licensed under the GPLv2 and under the OINM license version 0 (see http://www.weyer-zuhause.de/mark/software/oinm_license_0). | [
{
"url": "https://opengameart.org/sites/default/files/cuyofarming.tar",
"name": "cuyofarming.tar",
"size": "81.9 Kb"
}
] |
https://opengameart.org/content/cuyo-level-go | Cuyo level Go | (Submitted by | https://opengameart.org/users/caeles | Wednesday, March 27, 2013 - 12:11 | 2D Art | [
"Cuyo",
"32x32",
"go",
"goban",
"gomoku"
] | [
"GPL 2.0"
] | [
"A pixel art collection. Part two.",
"Cuyo levels",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/previewgo.png"
] | These are the graphics for the Cuyo level Go. They are suitable out of the box for actual Go games. Or anything else played on a goban.
Citing the metadata of that level:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | [
{
"url": "https://opengameart.org/sites/default/files/igGo.xpm",
"name": "igGo.xpm",
"size": "1.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/igSchwarz.xpm",
"name": "igSchwarz.xpm",
"size": "3.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/igWeiss.xpm",
"name": "igWeiss.xpm",
"size": "3.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/mgRand.xpm",
"name": "mgRand.xpm",
"size": "17.9 Kb"
}
] |
https://opengameart.org/content/cuyo-level-maze | Cuyo level Maze | caeles | https://opengameart.org/users/caeles | Monday, November 19, 2012 - 09:45 | 2D Art | [
"32x32",
"tiles",
"Cuyo",
"maze"
] | [
"GPL 2.0"
] | [
"Cuyo levels",
"Drawn Art Collection"
] | [
"https://opengameart.org/sites/default/files/previewmaze.png"
] | These are the graphics of the Cuyo level Maze.
[EDIT:] Copyright notices and license grants are also included in C comments. To view these, open the files with a text editor. | [
{
"url": "https://opengameart.org/sites/default/files/cuyomaze.tar_1.bz2",
"name": "cuyomaze.tar.bz2",
"size": "11.7 Kb"
}
] |
https://opengameart.org/content/cuyo-level-noseballs | Cuyo level Noseballs | (Submitted by | https://opengameart.org/users/caeles | Monday, November 19, 2012 - 13:31 | 2D Art | [
"32x32",
"tiles",
"Cuyo"
] | [
"GPL 2.0"
] | [
"A pixel art collection. Part two.",
"Cuyo levels",
"Platformer/Sidescroller Characters and Enemies",
"Side Scrolling Art Collection"
] | [
"https://opengameart.org/sites/default/files/previewnoseballs.png"
] | These are the graphics of the Cuyo level Noseballs.
Citing the metadata of that level:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | [
{
"url": "https://opengameart.org/sites/default/files/cuyonoseballs.tar_0.bz2",
"name": "cuyonoseballs.tar.bz2",
"size": "12.8 Kb"
}
] |
https://opengameart.org/content/cuyo-level-plane | Cuyo level Plane | (Submitted by | https://opengameart.org/users/caeles | Thursday, November 22, 2012 - 11:39 | 2D Art | [
"32x32",
"16x16",
"tiles",
"Cuyo",
"Isometric"
] | [
"GPL 2.0"
] | [
"A pixel art collection. Part two.",
"Cuyo levels",
"Green_IT",
"Isometric Tiles",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/previewplane.png"
] | These are the graphics of the Cuyo level Plane
Citing the metadata of that level:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | [
{
"url": "https://opengameart.org/sites/default/files/ieGelb.xpm",
"name": "ieGelb.xpm",
"size": "21.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieGras.xpm",
"name": "ieGras.xpm",
"size": "8.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieGrau.xpm",
"name": "ieGrau.xpm",
"size": "8.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieGruen.xpm",
"name": "ieGruen.xpm",
"size": "21.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieNix.xpm",
"name": "ieNix.xpm",
"size": "1.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieOben.xpm",
"name": "ieOben.xpm",
"size": "20.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieRosa.xpm",
"name": "ieRosa.xpm",
"size": "21.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieRot.xpm",
"name": "ieRot.xpm",
"size": "21.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ieUnten.xpm",
"name": "ieUnten.xpm",
"size": "10.5 Kb"
}
] |
https://opengameart.org/content/cuyo-level-powerups-and-downs | Cuyo level PowerUps and -Downs | caeles | https://opengameart.org/users/caeles | Sunday, November 18, 2012 - 13:56 | 2D Art | [
"32x32",
"16x16",
"tiles",
"Cuyo",
"space shooter"
] | [
"GPL 2.0"
] | [
"2D::Shooter::Space",
"2D::Tile::Orthogonal",
"2D::UI/HUD/Skin",
"A pixel art collection. Part two.",
"Cuyo levels",
"Game Art Packs",
"Projectile Attacks Art Collection",
"shmup",
"THEME: sci-fi / space"
] | [
"https://opengameart.org/sites/default/files/previewbonimali.png",
"https://opengameart.org/sites/default/files/preview2_7.png"
] | Cuyo (see http://www.karimmi.de/cuyo) is a falling-blocks game where each level has its very own graphics.
The level "PowerUps and -Downs" pretends to be a space shooter. This submission contains those graphics of that level which may be of wider interest.
The xpm images are their own source.
[EDIT:] Copyright notices and license grants are included in C comments. To view these, open the images with a text editor. | [
{
"url": "https://opengameart.org/sites/default/files/cuyobonimali.tar.bz2",
"name": "cuyobonimali.tar.bz2",
"size": "13.9 Kb"
}
] |
https://opengameart.org/content/cuyo-levels-balls-at-easefrightened-ballsangry-balls | Cuyo levels Balls at ease/Frightened balls/Angry balls | caeles | https://opengameart.org/users/caeles | Saturday, November 24, 2012 - 23:08 | 2D Art | [
"32x32",
"16x16",
"tiles",
"Cuyo",
"facial expressions",
"Vector Art"
] | [
"GPL 2.0"
] | [
"Cuyo levels",
"match 3",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/previewangst.png"
] | These are the graphics of the Cuyo level which, depending on difficulty settings, is named Balls at ease or Frightened balls or Angry balls.
The graphics are dual licensed under the GPLv2 and under the OINM license version 0 (see http://www.weyer-zuhause.de/mark/software/oinm_license_0).
The graphics were generated by programs and these programs constitute the source form of the graphics in the sense of the GPL and the OINM license. In short, distribution without the source is a license violation.
EDIT: I replaced the archive by a version with png instead of xpm format. | [
{
"url": "https://opengameart.org/sites/default/files/cuyoangst.tar_0.bz2",
"name": "cuyoangst.tar.bz2",
"size": "449.9 Kb"
}
] |
https://opengameart.org/content/cuyo-level-slime | Cuyo level Slime | caeles | https://opengameart.org/users/caeles | Saturday, April 27, 2013 - 12:07 | 2D Art | [
"Cuyo",
"tiles",
"32x32",
"16x16",
"resizable",
"slime",
"side view",
"top down",
"Top-down",
"side-view"
] | [
"GPL 2.0"
] | [
"2D::Tile::Orthogonal",
"Cuyo levels",
"Non-Commercial - Art",
"Platformer/Sidescroller Tiles and Backgrounds",
"Top Down 2D JRPG 32x32 Art Collection",
"Topdown Assets"
] | [
"https://opengameart.org/sites/default/files/previewslime.gif"
] | These are the graphics of the Cuyo level Slime. They are also suitable as slime tiles for top-down or side-view.
The red slime comes with a bubbling animation (see animated gif preview). The tile size is 32x32, but in order to get a full set of tiles, the 16x16 sub-tiles have to be rearranged.
The graphics are dual licensed under the GPLv2 and under the OINM license version 0 (see http://www.weyer-zuhause.de/mark/software/oinm_license_0).
The graphics were generated by POV-Ray with some custom post-processing. The full build process can be invoked with "oinm slime". The archive contains pre-compiled PNGs for convenience. | [
{
"url": "https://opengameart.org/sites/default/files/cuyoslime.tar",
"name": "cuyoslime.tar",
"size": "81.9 Kb"
}
] |
https://opengameart.org/content/cuyo-level-the-four-seasons | Cuyo level The four Seasons | (Submitted by | https://opengameart.org/users/caeles | Thursday, December 13, 2012 - 13:29 | 2D Art | [
"32x32",
"tiles",
"Cuyo"
] | [
"GPL 2.0"
] | [
"2D::Tile::Orthogonal",
"A pixel art collection. Part two.",
"Art",
"Cuyo levels",
"Pixel Art",
"Platformer/Sidescroller Tiles and Backgrounds",
"Side Scrolling Art Collection",
"Temple and Ruins Assets",
"Tilesets",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/previewseasons.png"
] | These are the graphics of the Cuyo level The four Seasons
Citing the metadata of that level:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | [
{
"url": "https://opengameart.org/sites/default/files/cuyoseasons.tar.gz",
"name": "cuyoseasons.tar.gz",
"size": "151.5 Kb"
}
] |
https://opengameart.org/content/cuyo-level-walls | Cuyo level Walls | (Submitted by | https://opengameart.org/users/caeles | Thursday, November 22, 2012 - 11:48 | 2D Art | [
"32x32",
"16x16",
"tiles",
"Cuyo",
"Top-down"
] | [
"GPL 2.0"
] | [
"A pixel art collection. Part two.",
"Cuyo levels",
"Disorientation - credits",
"long licence fantasy modern game",
"Non-Commercial - Art",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D JRPG 32x32 Art Collection",
"Zed - Interesting Yet Unsorted"
] | [
"https://opengameart.org/sites/default/files/previewwalls.png"
] | These are the graphics of the Cuyo level Walls
Citing the metadata of that level:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | [
{
"url": "https://opengameart.org/sites/default/files/iwaAlles.xcf",
"name": "iwaAlles.xcf",
"size": "251.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/iwaBad.xpm",
"name": "iwaBad.xpm",
"size": "13.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/iwaBeton.xpm",
"name": "iwaBeton.xpm",
"size": "13.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/iwaNix.xpm",
"name": "iwaNix.xpm",
"size": "14.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/iwaObjekte.xpm",
"name": "iwaObjekte.xpm",
"size": "13.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/iwaParkett.xpm",
"name": "iwaParkett.xpm",
"size": "13.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/iwaTeppich.xpm",
"name": "iwaTeppich.xpm",
"size": "13.5 Kb"
}
] |
https://opengameart.org/content/dwarven-axe-icon | Dwarven Axe Icon | Ransom.00 | https://opengameart.org/users/andrettin | Friday, November 1, 2013 - 13:15 | 2D Art | [
"dwarven",
"dwarvish",
"dwarf",
"axe",
"weapon",
"Icon"
] | [
"GPL 2.0"
] | [
"!CO Assets",
"2D - High Quality RTS Artwork",
"2D::Icon/Item/Equip",
"Icon",
"RPG items (Pixel art)",
"Wall Art Collection"
] | [
"https://opengameart.org/sites/default/files/Dwarven%20Axe%201.png",
"https://opengameart.org/sites/default/files/axe_1_0.png"
] | This is a dwarven axe icon which I commissioned from Ransom.00, and which he agreed to be released under the GPL 2.0 license.
The first icon is the one Ransom.00 made, and the second one is a modification of it by Jinn. | [
{
"url": "https://opengameart.org/sites/default/files/Dwarven%20Axe%201_0.png",
"name": "Dwarven Axe 1.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/axe_1_1.png",
"name": "axe_1.png",
"size": "1.1 Kb"
}
] |
https://opengameart.org/content/elemental-swords-0 | Elemental swords | Sashiba | https://opengameart.org/users/sashiba | Friday, November 24, 2023 - 11:59 | 2D Art | [
"broadsword",
"elemental",
"sword",
"Swords"
] | [
"GPL 2.0"
] | [
"Artificial Intelligence Assisted Artwork"
] | [
"https://opengameart.org/sites/default/files/swords_3_pack_elemental_1_1.png"
] | I made a couple of 2D swords using AI and photoshop. Normal maps are made in gimp.
Unity store said they were too generic, so here's to Open Game art instead.
Use however you like. | [] |
https://opengameart.org/content/escenario1 | Escenario1 | g56 | https://opengameart.org/users/g56 | Monday, November 24, 2014 - 03:04 | 2D Art | [
"background"
] | [
"GPL 2.0"
] | [
"2D::BG/FG",
"Background Art Collection",
"CF Inspiration",
"Non-Commercial - Art"
] | [
"https://opengameart.org/sites/default/files/Caverna2.png"
] | Bacground Escene | [
{
"url": "https://opengameart.org/sites/default/files/Caverna2_0.png",
"name": "Caverna2.png",
"size": "201.1 Kb"
}
] |
https://opengameart.org/content/essential-pixels | Essential Pixels | yd | https://opengameart.org/users/yd | Wednesday, April 1, 2015 - 03:56 | 2D Art | [
"colors",
"MMORPG",
"aprilfools"
] | [
"GPL 2.0"
] | [
"Drawing References Art Collection"
] | [
"https://opengameart.org/sites/default/files/rgb.png"
] | A set of three pixels: red, green, and blue that can be used in making art assets for any kind of MMORPG. You can mix them or use as is. | [
{
"url": "https://opengameart.org/sites/default/files/rgb_0.png",
"name": "rgb.png",
"size": null
}
] |
https://opengameart.org/content/flying-bugthing | Flying Bugthing | dravenx | https://opengameart.org/users/dravenx | Monday, January 6, 2014 - 14:33 | 2D Art | [
"bugs",
"insects",
"creatures"
] | [
"GPL 2.0"
] | [
"2d sci-fi platformer - scouting",
"2D::Profile::Creature",
"BattleGum",
"Side Scrolling Character Art Collection"
] | [
"https://opengameart.org/sites/default/files/1b.png"
] | A insect like bug. cross between a praying mantis and a firefly. | [
{
"url": "https://opengameart.org/sites/default/files/bugthing.zip",
"name": "bugthing.zip",
"size": "417.7 Kb"
}
] |
https://opengameart.org/content/foxxy-font | Foxxy (font) | JeremyWoods | https://opengameart.org/users/jeremywoods | Sunday, November 28, 2021 - 06:17 | 2D Art | [
"font",
"caps",
"decorative"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/foxxy.png",
"https://opengameart.org/sites/default/files/foxxy0.png"
] | Decorative typeface. Feel free to use in your game project. | [
{
"url": "https://opengameart.org/sites/default/files/foxxy.zip",
"name": "foxxy.zip",
"size": "8.2 Kb"
}
] |
https://opengameart.org/content/freeciv-cities | FreeCiv Cities | Various | https://opengameart.org/users/marko | Saturday, January 19, 2013 - 07:27 | 2D Art | [
"freeciv",
"Strategy",
"Historical",
"Isometric"
] | [
"GPL 2.0"
] | [
"AK TopDown Asset Packs",
"Art used in Conquests",
"Civsimstrategy",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D Isometric 32x32 Art Collection",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/ancientcities.png"
] | City graphics from the game FreeCiv 2.3.3.
These are the graphics supplied with the game as standard - from amplio2/, isotrident/ and trident/. | [
{
"url": "https://opengameart.org/sites/default/files/ancientcities.png",
"name": "ancientcities.png",
"size": "88.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/medievalcities.png",
"name": "medievalcities.png",
"size": "52.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/moderncities.png",
"name": "moderncities.png",
"size": "158.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/cities_0.png",
"name": "cities.png",
"size": "6.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/morecities.png",
"name": "morecities.png",
"size": "4.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/cities_1.png",
"name": "cities.png",
"size": "6.6 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset | FreeCiv FT Tileset | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:19 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Icon",
"Isometric",
"Map Tileset",
"Pixel Art",
"Effects",
"User Interface"
] | [
"GPL 2.0"
] | [
"Isometric Tiles",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/citiespreview.png"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack http://www.geocities.com/yoohootim/hires.htm The city styles are a common work from F. Rodrigo and myself http://f.rodrigo.free.fr The unit graphics are from the HiRes, Trident and r-hires tilesets. The nation shields are drawn by myself because the standard shields're too big. Two ressource graphics from CapTVK http://forum.freeciv.org/profile.php?mode=viewprofile&u=18 small tiles graphics from unkown poster in the Freeciv forum http://forum.freeciv.org/viewtopic.php?t=553 NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here: http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/ft.2.0.6.gfx-only.tar.gz",
"name": "ft.2.0.6.gfx-only.tar.gz",
"size": "669.7 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-citiespng | FreeCiv FT Tileset: cities.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Isometric",
"Map Tileset",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Isometric Tiles",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/cities.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/cities.png",
"name": "cities.png",
"size": "322.8 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-ditherpng | FreeCiv FT Tileset: dither.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Isometric",
"Map Tileset",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Isometric Tiles",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/dither.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/dither.png",
"name": "dither.png",
"size": "4.9 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-irrigationpng | FreeCiv FT Tileset: irrigation.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Isometric",
"Map Tileset",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Isometric Tiles",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/irrigation.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/irrigation.png",
"name": "irrigation.png",
"size": "27.5 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-levelspng | FreeCiv FT Tileset: levels.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Icon",
"Pixel Art",
"User Interface"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"CF Inspiration",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/levels.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/levels.png",
"name": "levels.png",
"size": "4.4 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-shieldsfantasypng | FreeCiv FT Tileset: shields_fantasy.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Fantasy",
"Historical",
"Warfare",
"Icon",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/shields_fantasy.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/shields_fantasy.png",
"name": "shields_fantasy.png",
"size": "5.6 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-shieldspng | FreeCiv FT Tileset: shields.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Icon",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/shields.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/shields.png",
"name": "shields.png",
"size": "20.7 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-smallpng | FreeCiv FT Tileset: small.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Icon",
"Pixel Art",
"User Interface"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection"
] | [
"https://opengameart.org/sites/default/files/small.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/small.png",
"name": "small.png",
"size": "32.6 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-terrain1png | FreeCiv FT Tileset: terrain1.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Isometric",
"Map Tileset",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Isometric Tiles",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/terrain1.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/terrain1.png",
"name": "terrain1.png",
"size": "43 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-terrain2png | FreeCiv FT Tileset: terrain2.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Isometric",
"Map Tileset",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Isometric Tiles",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/terrain2.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/terrain2.png",
"name": "terrain2.png",
"size": "50.9 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-tilespng | FreeCiv FT Tileset: tiles.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Icon",
"Pixel Art",
"Effects"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection"
] | [
"https://opengameart.org/sites/default/files/tiles.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/tiles.png",
"name": "tiles.png",
"size": "25.1 Kb"
}
] |
https://opengameart.org/content/freeciv-ft-tileset-unitspng | FreeCiv FT Tileset: units.png | (Submitted by | https://opengameart.org/users/bart | Wednesday, April 29, 2009 - 12:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Isometric",
"Map Tileset",
"Pixel Art"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/units.png.preview.jpg"
] | All is based on the great work from Tim Smith's HiRes Civ II Modpack
http://www.geocities.com/yoohootim/hires.htm
The city styles are a common work from F. Rodrigo and myself
http://f.rodrigo.free.fr
The unit graphics are from the HiRes, Trident and r-hires tilesets.
The nation shields are drawn by myself because the standard shields're too big.
Two ressource graphics from CapTVK
http://forum.freeciv.org/profile.php?mode=viewprofile&u=18
small tiles graphics from unkown poster in the Freeciv forum
http://forum.freeciv.org/viewtopic.php?t=553
NOTE: This archive does not include other FreeCiv-specific data files. The complete archive, which includes these files, can be found here:
http://freegamearts.tuxfamily.org/fga-item.php?sort=name&filter=image&se... | [
{
"url": "https://opengameart.org/sites/default/files/units.png",
"name": "units.png",
"size": "64.4 Kb"
}
] |
https://opengameart.org/content/freeciv-terrain | FreeCiv Terrain | Various | https://opengameart.org/users/marko | Saturday, January 19, 2013 - 07:49 | 2D Art | [
"freeciv",
"Strategy",
"Historical",
"Isometric",
"Terrain"
] | [
"GPL 2.0"
] | [
"Art used in Conquests",
"Top Down 2D Isometric 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/hills_0.png"
] | Terrain graphics from the game FreeCiv 2.3.3 and 2.1.9.
These are the graphics supplied with the game as standard - from amplio2/, hex2t/, isophex/, isotrident/ and trident/. | [
{
"url": "https://opengameart.org/sites/default/files/hills.png",
"name": "hills.png",
"size": "141.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/mountains_3.png",
"name": "mountains.png",
"size": "152.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ocean_0.png",
"name": "ocean.png",
"size": "237.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain1_0.png",
"name": "terrain1.png",
"size": "263.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain2_0.png",
"name": "terrain2.png",
"size": "213.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/water.png",
"name": "water.png",
"size": "482.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/overlays.png",
"name": "overlays.png",
"size": "471.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/tiles_4.png",
"name": "tiles.png",
"size": "54.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/rivers.png",
"name": "rivers.png",
"size": "18.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain1_1.png",
"name": "terrain1.png",
"size": "68.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain2_1.png",
"name": "terrain2.png",
"size": "115.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain1_2.png",
"name": "terrain1.png",
"size": "63.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain2_2.png",
"name": "terrain2.png",
"size": "66.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/tiles_5.png",
"name": "tiles.png",
"size": "122.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/terrain2_3.png",
"name": "terrain2.png",
"size": "402.3 Kb"
}
] |
https://opengameart.org/content/freeciv-units | FreeCiv Units | Various | https://opengameart.org/users/marko | Saturday, January 19, 2013 - 07:16 | 2D Art | [
"freeciv",
"Strategy",
"Historical",
"Warfare",
"Isometric"
] | [
"GPL 2.0"
] | [
"AoE",
"Art used in Conquests",
"Art used in Gigalomania",
"Civsimstrategy",
"Favorite Assets",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D Isometric 32x32 Art Collection",
"Top Down 2D JRPG 32x32 Art Collection",
"Viewpoint - Isometric Sprites"
] | [
"https://opengameart.org/sites/default/files/units_3.png"
] | Units graphics from the game FreeCiv 2.3.3.
These are the graphics supplied with the game as standard - amplio2/units.png, and trident/units.png. | [
{
"url": "https://opengameart.org/sites/default/files/units_2.png",
"name": "units.png",
"size": "117.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/units_4.png",
"name": "units.png",
"size": "11.5 Kb"
}
] |
https://opengameart.org/content/freedroid-db | Freedroid DB | devurandom | https://opengameart.org/users/devurandom | Tuesday, May 7, 2013 - 10:39 | 2D Art | [
"Top-down",
"DawnBringer",
"freedroid",
"16x16"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Game Art Packs",
"Non-Commercial - Art",
"THEME: sci-fi / space",
"Tilesets",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D JRPG 16x16 Art Collection",
"Zed - Interesting Yet Unsorted"
] | [
"https://opengameart.org/sites/default/files/fdroid_pre.GIF"
] | This tile- and sprite set is based on the "lanzz" theme (by Lanzz, according to the credits) from the FreeDroid game (the classic one, not FreeDroidRPG).
It uses DawnBringer's 16 color palette.
The most apparent problem is that, for some color variations, the contrast is much higher than it is in the original theme -- and that isn't good for eyes when a single tile covers most of the screen. That's why most palettes here use dark or gray colors.
| [
{
"url": "https://opengameart.org/sites/default/files/fdroid.GIF",
"name": "fdroid.GIF",
"size": "11 Kb"
}
] |
https://opengameart.org/content/free-money-font | Free Money (font) | JeremyWoods | https://opengameart.org/users/jeremywoods | Sunday, November 28, 2021 - 06:16 | 2D Art | [
"font",
"grunge",
"decorative"
] | [
"GPL 2.0"
] | [
"_NOT CC0 2D Stuff"
] | [
"https://opengameart.org/sites/default/files/freemoney.png",
"https://opengameart.org/sites/default/files/freemoney0.png"
] | Decorative grunge typeface. Feel free to use in your game project. | [
{
"url": "https://opengameart.org/sites/default/files/freemoney_0.zip",
"name": "freemoney.zip",
"size": "15.8 Kb"
}
] |
https://opengameart.org/content/free-world-war-game-theme | Free World War Game Theme | Mobile Game Graphics | https://opengameart.org/users/mobile-game-graphics | Tuesday, October 20, 2015 - 02:12 | 2D Art | [
"war",
"Sprite",
"dogfight",
"background",
"tank",
"animated",
"soldier",
"world war 2",
"world war 1"
] | [
"GPL 2.0"
] | [
"Shmup Art"
] | [
"https://opengameart.org/sites/default/files/Poster.jpg",
"https://opengameart.org/sites/default/files/Fokker-Airplane-Sprites_0.jpg",
"https://opengameart.org/sites/default/files/preview_373.png",
"https://opengameart.org/sites/default/files/Preview_99.png",
"https://opengameart.org/sites/default/files/Background_7_1920x1080.png",
"https://opengameart.org/sites/default/files/All-Products-Airplane-Assets_1.jpg"
] | Create your own war games using free game sprite assets that include WWI and WWII animated airplanes, soldiers, tanks, turrets, Projectiles, bombs, and backgrounds.
10 Assets in Total:
2 Airplanes
3 Vehicles & Soldiers
1 Backgrounds
4 Bonus Assets
If you enjoy this package and consider purchasing the full world war theme just visit Mobile Game Graphics | [
{
"url": "https://opengameart.org/sites/default/files/Free%20World%20War%20Game%20Theme_0.zip",
"name": "Free World War Game Theme.zip",
"size": "50.3 Mb"
}
] |
https://opengameart.org/content/ghast | ghast | goon | https://opengameart.org/users/goon | Monday, August 10, 2015 - 22:38 | 2D Art | [
"ghast"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/ghast-001.jpg"
] | A small animated ghast, | [
{
"url": "https://opengameart.org/sites/default/files/ghast-001.1.bmp",
"name": "ghast-001.1.bmp",
"size": "9.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ghast-001.3.bmp",
"name": "ghast-001.3.bmp",
"size": "9.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ghast-001.bmp",
"name": "ghast-001.bmp",
"size": "9.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ghast-001.x3.bmp",
"name": "ghast-001.x3.bmp",
"size": "9.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/ghast-001.x4.bmp",
"name": "ghast-001.x4.bmp",
"size": "9.3 Kb"
}
] |
https://opengameart.org/content/green-fire-bow | Green Fire Bow | ganger356 | https://opengameart.org/users/ganger356 | Tuesday, May 28, 2013 - 08:37 | 2D Art | [
"bow",
"archer",
"bowman",
"weapon"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/cow.png"
] | pixel fire bow i made in GrafX2 my first thing made | [
{
"url": "https://opengameart.org/sites/default/files/cow.png",
"name": "cow.png",
"size": "1.2 Kb"
}
] |
https://opengameart.org/content/helmet-dagger-icons | Helmet & dagger Icons | Telaron | https://opengameart.org/users/telaron | Saturday, April 10, 2010 - 00:47 | 2D Art | [
"helmet",
"dagger",
"metal",
"armor",
"weapon",
"Icon",
"icons",
"inventory",
"RPG",
"Strategy",
"Fantasy",
"Historical",
"Warfare",
"Other",
"Raster Art",
"metal",
"Icon"
] | [
"GPL 2.0"
] | [
"long licence fantasy modern game",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/icons.png"
] | Helmets and some 'daggers'.
See this thread. | [
{
"url": "https://opengameart.org/sites/default/files/new%20great%20helm.png",
"name": "new great helm.png",
"size": "8.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/new%20helmet.png",
"name": "new helmet.png",
"size": "8.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/crossing%20swords.png",
"name": "crossing swords.png",
"size": "7.2 Kb"
}
] |
https://opengameart.org/content/heroes-tilesets | heroes-tilesets | s80972 | https://opengameart.org/users/s80972 | Monday, April 3, 2023 - 14:10 | 2D Art | [] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/level01.png"
] | This archive contains the backgrounds from "heroes-data-1.5.tar.gz"(1a53e23b007f526a76df8bef97a41550) converted to .png
| [
{
"url": "https://opengameart.org/sites/default/files/heroes-tilesets-1.5.0.zip",
"name": "heroes-tilesets-1.5.0.zip",
"size": "128.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/heroes-tilesets-1.5.0.tar.gz",
"name": "heroes-tilesets-1.5.0.tar.gz",
"size": "49.1 Kb"
}
] |
https://opengameart.org/content/hexagonal-colorful-cartoony-tiles | Hexagonal colorful cartoony tiles | (Submitted by | https://opengameart.org/users/remaxim | Sunday, September 27, 2009 - 07:12 | 2D Art | [
"lovely",
"hexagons",
"grass",
"orb",
"powerup",
"platforms",
"Educational",
"Puzzle",
"Kids",
"Other",
"stone",
"Isometric",
"Sprite"
] | [
"GPL 2.0"
] | [
"Hex",
"Isometric Tiles",
"LR",
"Non-Commercial - Art"
] | [
"https://opengameart.org/sites/default/files/tiles.png.preview_0.jpg",
"https://opengameart.org/sites/default/files/screenshot.jpg"
] | Some lovely graphics from the lovely Tom Beaumont game Hex-a-Hop.
Those are the tiles that you interact with in the game. There are some tiles I don't know the use for, but they might be good for animation and similar stuff.
Graphics are also done by Tom Beaumont. Unfortunately I couldn't find any homepage nor his email, so if you know one of them please leave them in the comments.
| [
{
"url": "https://opengameart.org/sites/default/files/tiles_0.png",
"name": "tiles.png",
"size": "57.9 Kb"
}
] |
https://opengameart.org/content/items-7 | Items | JellyCat | https://opengameart.org/users/jellycat | Friday, May 7, 2021 - 13:28 | 2D Art | [
"items",
"ui",
"gui",
"icons",
"potion"
] | [
"GPL 2.0"
] | [
"RPG Items and Spells etc (non pixel art)"
] | [
"https://opengameart.org/sites/default/files/screenshot_1_6.png",
"https://opengameart.org/sites/default/files/screenshot_6_0.png"
] | Free painted items, free to use for personal and commercial projects.
Contains 6 items with one file containing borders around them.
Want to see more free assets from me?Follow me on
twitter || Itch.io || Instagram | [
{
"url": "https://opengameart.org/sites/default/files/handpainted_item_noborder.png",
"name": "handpainted_item_noborder.png",
"size": "1.2 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/handpainted_items_border.png",
"name": "handpainted_items_border.png",
"size": "1.2 Mb"
}
] |
https://opengameart.org/content/just-a-flower | Just a flower | Kawaii Fumiko | https://opengameart.org/users/kawaii-fumiko | Tuesday, October 15, 2024 - 11:45 | 2D Art | [
"nature"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/untitled_10-15-2024_01-57-48.png"
] | A beauty flower | [
{
"url": "https://opengameart.org/sites/default/files/untitled_10-15-2024_01-57-48_0.png",
"name": "untitled_10-15-2024_01-57-48.png",
"size": "8 Kb"
}
] |
https://opengameart.org/content/kobold-wizard | kobold wizard | goon | https://opengameart.org/users/goon | Tuesday, August 11, 2015 - 00:56 | 2D Art | [
"Kobold",
"wizard"
] | [
"GPL 2.0"
] | [
"2D::Profile::Character"
] | [
"https://opengameart.org/sites/default/files/koboldwizard-003_0.png"
] | Wizard school kobold wizard.
| [
{
"url": "https://opengameart.org/sites/default/files/koboldwizard-003.png",
"name": "koboldwizard-003.png",
"size": "8.5 Kb"
}
] |
https://opengameart.org/content/little-girl-six-direction-movement-and-reflection | Little girl six direction movement and reflection | (Submitted by | https://opengameart.org/users/remaxim | Sunday, September 27, 2009 - 07:05 | 2D Art | [
"Puzzle",
"female",
"lovely",
"hexagon",
"Educational",
"Puzzle",
"Kids",
"Other",
"Isometric",
"Character"
] | [
"GPL 2.0"
] | [
"Isometric Characters",
"Top Down 2D Isometric 32x32 Character Art Collection",
"Top Down 2D JRPG 32x32 Characters Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/emi_0.png.preview.jpg"
] | Hex-a-Hop Emi
Some lovely graphics from the lovely Tom Beaumont game Hex-a-Hop.
It is Emi, the main character from the game, looking and jumping in 6 different directions. The second rows are useful for reflections in the water.
Graphics are also done by Tom Beaumont. Unfortunately I couldn't find any homepage nor his email, so if you know one of them please leave them in the comments.
| [
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"name": "emi_0.png",
"size": "149.6 Kb"
}
] |
https://opengameart.org/content/lpc-mountains-from-the-mana-world | [LPC] Mountains from The Mana World | bluecarrot16 | https://opengameart.org/users/bluecarrot16 | Tuesday, December 4, 2018 - 16:34 | 2D Art | [
"LPC",
"liberated pixel cup",
"mountains",
"cliffs",
"snow",
"rocks"
] | [
"GPL 2.0"
] | [
"BunchOfHeroes",
"Impyrean options",
"Larwick",
"LPC",
"LPC - Outdoor Tiles",
"LPC Collection",
"NOT CC0 Tiles & Tilesets",
"RpgMakerAssets",
"Space Game",
"[LPC] Collection",
"[LPC] Outdoor Packs"
] | [
"https://opengameart.org/sites/default/files/mountains-v6-tmw-preview.png"
] | Mountains adapted from this tileset by Saphy and Leonard Pabin. Made to go with the rest of my LPC mountain collection. Unfortunately has to be licensed differently from the rest, since the Mana World tileset is GPL v2 only. Compatible since Sharm has agreed to license her contributions to the LPC as CC-BY which permits sublicensing. The DRM clause of CC-BY is also explicitly waived. | [
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"name": "mountains-v6-tmw.png",
"size": "128 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/mountains-v6-tmw-snow.png",
"name": "mountains-v6-tmw-snow.png",
"size": "129.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/mountains-v6-tmw-snow-overlay.png",
"name": "mountains-v6-tmw-snow-overlay.png",
"size": "71.2 Kb"
}
] |
https://opengameart.org/content/machete-and-jungle-tnt | Machete And Jungle Tnt | ganger356 | https://opengameart.org/users/ganger356 | Tuesday, May 28, 2013 - 09:03 | 2D Art | [
"jungle"
] | [
"GPL 2.0"
] | [
"Stendhal Potential"
] | [
"https://opengameart.org/sites/default/files/Machete%20and%20Tnt.png"
] | Machete and jungle tnt sprite
Made With GraphX2
| [
{
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"name": "Machete and Tnt.png",
"size": "1.6 Kb"
}
] |
https://opengameart.org/content/medieval-city-set | Medieval city set | VladimirSlavik | https://opengameart.org/users/vladimirslavik | Monday, December 12, 2016 - 03:02 | 2D Art | [
"houses",
"buildings",
"medieval",
"city",
"village",
"historic",
"freeciv",
"Sprite",
"pixelart"
] | [
"GPL 2.0"
] | [
"2D::Tile::Isometric",
"Isometric Tiles"
] | [
"https://opengameart.org/sites/default/files/cityanim.gif"
] | A set of medieval buildings that allow progression of a settlement in size and complexity, from village to city. Suitable probably for 4x (civ-like) and similar games.
Technical description
Each "level" is available as a complete sprite at 128x128, with the lower half being a hex of the ground/map/whatever. The sprite is a layer in Gimp (xcf) source: it must be manually selected to be visible and backgrounds / helper guides / etc. enabled or disabled as seen fit.
There are 3 variants for the whole world, but only the houses are completed.
A separate "parts" file contains all the items, which means you can easily put together your own variants as needed. Each part is also annotated as to its origin in an overlay.
The file hex-test.svg shows the planned layout at higher level which shaped the actual graphics - rivers at tile edges, paths through the hex (so as to tile well).
Background
This is a result of toying with an idea for a game. The idea was too complex, hazy and required insane amount of manually created pixel art to be a starting point. Some of the graphics were created, though, which is what you have here.
The original idea was to have a hex split into 4 parts, and assign forest, farms, mines or housing to that part. The parts would be predetermined through a simple algorithm, ensuring that the number of variants does not explode through the roof. It would be possible to put housing into all 4 quarters on level3, or cram into just two at level 6. This explains the and multiple layout alternatives that you can see in the sources.
The building/housing layers use numbering which describes the population levels on the subhex-quarters: 6+5+3 means that the first slot is (maxed out) at level 6, second at lv5 and third at 3.
I attempted to somewhat match central eutropean romanesque architecture. There are no city wall, although intended. The top of the hex was meant to allow special buildings like castles or monasteries, one per tile/city. None came into existence, either.
Licensing
Buildings are derivatives of Freeciv amplio2 pieces (european style cities), with a lot of own additions. Farms and mines (very poor) are own work. Forests are remixed from trees taken from Wesnoth forests. | [
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"size": "665.7 Kb"
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},
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}
] |
https://opengameart.org/content/mongbat | mongbat | goon | https://opengameart.org/users/goon | Monday, August 10, 2015 - 23:40 | 2D Art | [
"mongbat"
] | [
"GPL 2.0"
] | [
"2D::Profile::Creature"
] | [
"https://opengameart.org/sites/default/files/mongbat-128x128_0.png"
] | a sitting mongbat | [
{
"url": "https://opengameart.org/sites/default/files/mongbat-128x128.png",
"name": "mongbat-128x128.png",
"size": "7.2 Kb"
}
] |
https://opengameart.org/content/monster-sprite-sheet | Monster sprite sheet | davilj | https://opengameart.org/users/davilj | Sunday, October 25, 2020 - 23:00 | 2D Art | [] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_2.png"
] | 2D sprite sheet for monster | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_40.png",
"name": "spritesheet.png",
"size": "147.1 Kb"
}
] |
https://opengameart.org/content/moon-stars-sun | Moon stars sun | dimonija | https://opengameart.org/users/dimonija | Saturday, August 31, 2013 - 10:44 | 2D Art | [
"moon",
"star",
"sun"
] | [
"GPL 2.0"
] | [
"Background Art Collection",
"Temple and Ruins Assets"
] | [
"https://opengameart.org/sites/default/files/moon_sun_star_1.png"
] | Moon, stars and sun | [
{
"url": "https://opengameart.org/sites/default/files/moon_sun_star_1.png",
"name": "moon_sun_star.png",
"size": "15.1 Kb"
}
] |
https://opengameart.org/content/ogre-0 | Ogre | Julien Brightside | https://opengameart.org/users/julien-brightside | Wednesday, December 12, 2012 - 12:23 | 2D Art | [
"ogre",
"battler",
"monster",
"RPG"
] | [
"GPL 2.0"
] | [
"Character - Static - Art Collection",
"To NES-ify"
] | [
"https://opengameart.org/sites/default/files/ogreblank_0.png"
] | An ogre that can be used as a battler for a RPG.
| [
{
"url": "https://opengameart.org/sites/default/files/ogreblank.png",
"name": "ogreblank.png",
"size": "54.2 Kb"
}
] |
https://opengameart.org/content/orc-room | orc room | AnthonyMyers | https://opengameart.org/users/anthonymyers | Wednesday, August 14, 2013 - 14:50 | 2D Art | [] | [
"GPL 2.0"
] | [
"My Project",
"RPG"
] | [
"https://opengameart.org/sites/default/files/orcroom.png"
] | Just 2d art just what im working on
http://anthonymyers.deviantart.com/ | [
{
"url": "https://opengameart.org/sites/default/files/orcroom.png",
"name": "orcroom.png",
"size": "3.2 Mb"
}
] |
https://opengameart.org/content/panzer-tiger | Panzer Tiger | Terorchat | https://opengameart.org/users/terorchat | Tuesday, November 20, 2018 - 06:39 | 2D Art | [
"heavy vehicle",
"tank",
"armored",
"world war 2"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/Untitled-2_9.png"
] | PANZER MARSCH!!! Take this tank to the battelfield!!!! NOW!!!!! | [
{
"url": "https://opengameart.org/sites/default/files/Panzer%20gun.png",
"name": "Panzer gun.png",
"size": "14.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Panzer%20engin.png",
"name": "Panzer engin.png",
"size": "28.7 Kb"
}
] |
https://opengameart.org/content/paper-kodrum | Paper Kodrum | Ganimotic | https://opengameart.org/users/ganimotic | Tuesday, May 26, 2020 - 17:12 | 2D Art | [] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/papel_kodrum_0.png"
] | A paper with the identification of Kodrum | [
{
"url": "https://opengameart.org/sites/default/files/papel_kodrum.png",
"name": "papel_kodrum.png",
"size": "1.4 Kb"
}
] |
https://opengameart.org/content/paper-mike | Paper Mike | Ganimotic | https://opengameart.org/users/ganimotic | Tuesday, May 26, 2020 - 17:14 | 2D Art | [] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/papel_mike_0.png"
] | A paper with the identification of Mike | [
{
"url": "https://opengameart.org/sites/default/files/papel_mike.png",
"name": "papel_mike.png",
"size": "1.3 Kb"
}
] |
https://opengameart.org/content/pirate-1-finds-item | Pirate 1 finds item | Ganimotic | https://opengameart.org/users/ganimotic | Friday, May 22, 2020 - 10:06 | 2D Art | [
"pirate"
] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/pirata_1_v1_acha_item_0.png"
] | What will the item be collected? You choose. | [
{
"url": "https://opengameart.org/sites/default/files/pirata_1_v1_acha_item.png",
"name": "pirata_1_v1_acha_item.png",
"size": null
}
] |
https://opengameart.org/content/pixelantasy | PixelAntasy | Mobile Game Graphics | https://opengameart.org/users/mobile-game-graphics | Friday, June 12, 2015 - 19:13 | 2D Art | [
"pixel",
"8-bit",
"Character",
"Sprite",
"tile",
"background",
"pixelart",
"Fantasy",
"wizard"
] | [
"GPL 2.0"
] | [
"16bit",
"2D Pixels",
"A Pixel Art Collection",
"Fairytale platformer",
"Golden Axe",
"Interesting assets",
"Knight's Labrynth",
"Off The Shelf",
"Platformer/ Sidescroller items, effects, misc",
"Platformer/Sidescroller Characters and Enemies",
"Platformer/Sidescroller Tiles and Backgrounds",
"RPG Art pack",
"Side Scrolling Art Collection",
"UMZ collections",
"Wizard Tower Project"
] | [
"https://opengameart.org/sites/default/files/Pixelantasy-new_0.png",
"https://opengameart.org/sites/default/files/Assets.PNG",
"https://opengameart.org/sites/default/files/Wizard%20sprite.jpg",
"https://opengameart.org/sites/default/files/Backgrounds.jpg"
] | Only your imagination is the limit. Use these beautiful fantasy assets to create the game and share your story to the world. Any character can be the main character in this theme! Why not use a princess or a dragon as the main character to battle your way through this epic fantasy theme - Pixelantasy.
24 Assets in Total:
7 Characters with animations
- Sizes: 64x64 to 96x96 Pixels
- Walk, Run, Jump, Attack (different attack moves depending on character)
5 Weapons
5 Different Weapons:
- 2 Swords
- 1 Staff
- 1 Axe
- 1 Mace
Sizes: 32x23 to 48x48
5 Backgrounds
- Sizes: 1920x1080 and 2048x1536
1 Tile Set
- Sizes: 32x32 Pixels
9 Bonus assets
Sizes: 32x32 Pixels
Contents:
1 – Golden Coin
1 - Treasure Chest
1 – Red Heart/Life
1 – Golden Key
1 – Blue Potion
1 – Red Potion
1 - Tombstone
2 - Projectiles - Fireball & Iceball
Enjoy | [
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"name": "PIxelantasy - FREE.zip",
"size": "1.7 Mb"
}
] |
https://opengameart.org/content/pixelart-16x16-0 | PixelArt 16x16 | Venkman | https://opengameart.org/users/venkman | Tuesday, June 19, 2018 - 12:29 | 2D Art | [
"challenge",
"Missing Link"
] | [
"GPL 2.0"
] | [
"OGA Art Challenge"
] | [
"https://opengameart.org/sites/default/files/spritesheettiles2.png"
] | Some assets Im using for the 2018 summer game jam. | [
{
"url": "https://opengameart.org/sites/default/files/spritesheettiles2_0.png",
"name": "spritesheettiles2.png",
"size": "2.3 Kb"
}
] |
https://opengameart.org/content/pixel-art-food-pack-by-inkmammoth | Pixel Art Food Pack by InkMammoth | InkMammoth | https://opengameart.org/users/inkmammoth | Thursday, December 28, 2017 - 15:35 | 2D Art | [
"Pixel Art",
"food"
] | [
"GPL 2.0"
] | [
"2D::Icon/Item/Equip",
"Stendhal Potential"
] | [
"https://opengameart.org/sites/default/files/Food%20Pack%20Sprite%20GameArt%20-%20COPYRIGHT.png"
] |
Some Small Pixel art Food fruits, Vegetables and a Singular Cookie.
You can use these in your Small pixelated Survival game or maybe even a match three sorta game. Its up to you and free for you to use.
Cheers and happy developing !
| [
{
"url": "https://opengameart.org/sites/default/files/Food%20Pack%201%20-%20InkMammoth%20PW.zip",
"name": "Food Pack 1 - InkMammoth PW.zip",
"size": "56.6 Kb"
}
] |
https://opengameart.org/content/pixel-art-ground-tiles | Pixel Art Ground Tiles | VWolfdog | https://opengameart.org/users/vwolfdog | Thursday, July 29, 2010 - 20:58 | 2D Art | [
"tiles",
"Pixel Art",
"nature",
"RPG",
"Strategy",
"Fantasy",
"Historical",
"background",
"Storyboard"
] | [
"GPL 2.0"
] | [
"2D::Tile::Orthogonal",
"Infinimon - Procedurally-Generated Pokemon- or Digimon-style Game Assets"
] | [
"https://opengameart.org/sites/default/files/all%20tiles_0.jpg"
] | Four pixel art ground tiles I made then realized were in the wrong format for my game. | [
{
"url": "https://opengameart.org/sites/default/files/all%20tiles.jpg",
"name": "all tiles.jpg",
"size": "1.5 Kb"
}
] |
https://opengameart.org/content/robot2-sprite-sheet | Robot2 Sprite sheet | davilj | https://opengameart.org/users/davilj | Saturday, December 12, 2020 - 14:03 | 2D Art | [
"spritesheet",
"robot"
] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles",
"Clankers",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_11.png"
] | 2D sprite sheet for Robot
Support the following actions:
Idle (2)
Jump
Walk
Die | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_53.png",
"name": "spritesheet.png",
"size": "148.4 Kb"
}
] |
https://opengameart.org/content/robot-sprite-sheet | Robot Sprite sheet | davilj | https://opengameart.org/users/davilj | Thursday, November 5, 2020 - 01:51 | 2D Art | [
"sprite sheet",
"robot"
] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles",
"robots",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_5.png"
] | Robot 2d sprite sheet
Action: die, multiple idles, jump and multiple walks | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_43.png",
"name": "spritesheet.png",
"size": "153 Kb"
}
] |
https://opengameart.org/content/saturdaynightninja-svg | SaturdayNightNinja svg | akira44, baco, cholo, dmoisset, elachuni, gintroini, ignacio, javito, m4rgin4l, nikkitousen, pdallago, perrito666, ra, toote, waldo, waleni | http://www.pyweek.org/e/pycor/ | Thursday, August 20, 2009 - 01:05 | 2D Art | [
"ninja",
"Historical",
"Sprite",
"Other"
] | [
"GPL 2.0"
] | [
"Awesome Game Art",
"Platformer/Sidescroller Characters and Enemies",
"Top Down 2D JRPG 32x32 Characters Art Collection"
] | [
"https://opengameart.org/sites/default/files/ninja-preview.jpg"
] | Pyweek entry: http://www.pyweek.org/e/pycor/ | [
{
"url": "https://opengameart.org/sites/default/files/saturdaynightninja_svg.7z",
"name": "saturdaynightninja_svg.7z",
"size": "76.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/fullsize_preview.jpg",
"name": "fullsize_preview.jpg",
"size": "974.7 Kb"
}
] |
https://opengameart.org/content/scientist-1 | Scientist | davilj | https://opengameart.org/users/davilj | Saturday, October 31, 2020 - 02:37 | 2D Art | [
"Sprite",
"sprite sheet"
] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_3.png"
] | 2D sprite sheet for scientist | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_41.png",
"name": "spritesheet.png",
"size": "243.5 Kb"
}
] |
https://opengameart.org/content/seven-kingdoms | Seven Kingdoms | Enlight Software | https://opengameart.org/users/medicinestorm | Monday, June 22, 2015 - 10:09 | 2D Art | [
"animated",
"animation",
"building",
"cursor",
"effect",
"Fantasy",
"gui",
"lair",
"medieval",
"mouse",
"naval",
"overhead",
"Portrait",
"real time strategy",
"rts",
"ship",
"siege",
"Strategy",
"Terrain",
"tile",
"tileset",
"tree",
"ui",
"unit",
"village",
"war"
] | [
"GPL 2.0"
] | [
"2D::Sprite::Isometric",
"2D::Tile::Isometric",
"2D::Tile::Orthogonal",
"A Pixel Art Collection",
"Animated top down creatures.",
"Crypt Creeper",
"DENZI",
"Environment Items",
"Generic Art Collection",
"Golden Axe",
"HQ 2D & Isometric",
"Isometric",
"Isometric Characters",
"Isometric Tiles",
"Morgan's Favorites",
"My Project",
"NOT CC0 Icons, Cursors, UI",
"NOT CC0 Sprites",
"Pixel Platformer",
"Random Art",
"Rockwood village",
"RPG",
"Rpg",
"RPG City Art",
"RPG Stuff",
"Sample Tilesets Collection",
"Scratch",
"Sprites",
"Sprites - Characters (full set)",
"Stendhal Potential",
"zombie-buster project"
] | [
"https://opengameart.org/sites/default/files/7kfans_preview4.png",
"https://opengameart.org/sites/default/files/7kfans_preview1.png",
"https://opengameart.org/sites/default/files/7kfans_preview2.png",
"https://opengameart.org/sites/default/files/7kfans_preview3.png"
] | Enlight has released the resources of Seven Kingdoms under the GPL! Code, graphics, mods, and discussion of the game available at http://7kfans.com/
An excellent resource for strategy games.
Unfortunately, this package doesn't include:
Due to the original format of the resources, some sprites contain gif-like compression artifacts. If I (or you!) am able to obtain a more refined version of these assets in the coming days, I will update this submission with the corrected sprites. | [
{
"url": "https://opengameart.org/sites/default/files/SevenKingdoms_graphics.zip",
"name": "SevenKingdoms_graphics.zip",
"size": "12.7 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/SevenKingdoms_graphics.7z",
"name": "SevenKingdoms_graphics.7z",
"size": "8.6 Mb"
}
] |
https://opengameart.org/content/skateboard-1 | Skateboard | davilj | https://opengameart.org/users/davilj | Saturday, November 28, 2020 - 16:10 | 2D Art | [
"sprite sheet"
] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_9.png"
] | 2d game sprite for skateboard | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_48.png",
"name": "spritesheet.png",
"size": "94.5 Kb"
}
] |
https://opengameart.org/content/spinning-pixel-coin | Spinning Pixel Coin | TranZit_Jr | https://opengameart.org/users/tranzitjr | Tuesday, April 14, 2015 - 06:14 | 2D Art | [
"coin",
"spin",
"pixel"
] | [
"GPL 2.0"
] | [
"2D::Animation/Effect",
"2D::Icon/Item/Equip",
"???",
"Area tokens (PixelArt)",
"Projectile Attacks Art Collection",
"Props"
] | [
"https://opengameart.org/sites/default/files/Animated-Coin-%28Spinning%29_0.gif"
] | Simple GIF of a coin spinning. | [
{
"url": "https://opengameart.org/sites/default/files/Animated-Coin-%28Spinning%29_1.gif",
"name": "Animated-Coin-(Spinning).gif",
"size": "5.9 Kb"
}
] |
https://opengameart.org/content/splatter-background-svg-or-jpg | Splatter Background [SVG or JPG] | Smileymensch | https://opengameart.org/users/smileymensch | Sunday, December 2, 2012 - 10:37 | 2D Art | [
"background",
"splatter"
] | [
"GPL 2.0"
] | [
"2D::BG/FG",
"Wall Art Collection"
] | [
"https://opengameart.org/sites/default/files/splatter_2.jpg"
] | :D | [
{
"url": "https://opengameart.org/sites/default/files/splatter_3.jpg",
"name": "splatter.jpg",
"size": "532.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/splatter_0.svg",
"name": "splatter.svg",
"size": "40.1 Kb"
}
] |
https://opengameart.org/content/supertux-tiles | SuperTux tiles | Various -- see CREDITS | https://opengameart.org/users/bart | Wednesday, July 29, 2009 - 13:05 | 2D Art | [
"supertux",
"winter",
"ice",
"Action",
"Kids",
"Raster Art",
"Map Tileset",
"Item"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Ancient Gods",
"Awesome Game Art",
"BlackCortex",
"My Game Sprites",
"Non-Commercial - Art",
"Platformer Stuff",
"Platformer/Sidescroller Tiles and Backgrounds",
"Side Scrolling Art Collection",
"tile"
] | [
"https://opengameart.org/sites/default/files/supertux-preview.jpg"
] | The complete set of map tiles from the SuperTux platformer. For complete credits, see CREDITS file in archive. Note that the preview is only a sample of what is contained herein -- there are a lot more tiles there. | [
{
"url": "https://opengameart.org/sites/default/files/supertux-tiles.zip",
"name": "supertux-tiles.zip",
"size": "821.8 Kb"
}
] |
https://opengameart.org/content/supertux-world-map-tiles | SuperTux world map tiles | Various | https://opengameart.org/users/bart | Thursday, July 30, 2009 - 08:29 | 2D Art | [
"supertux",
"tiles",
"world",
"Map",
"Action",
"Kids",
"Raster Art",
"nature",
"Map Tileset",
"Top-down"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Awesome Game Art"
] | [
"https://opengameart.org/sites/default/files/preview_3.jpg"
] | These are the world map tiles for SuperTux. | [
{
"url": "https://opengameart.org/sites/default/files/supertux-worldmap_1.zip",
"name": "supertux-worldmap_1.zip",
"size": "134.6 Kb"
}
] |
https://opengameart.org/content/tank-kv-152 | Tank KV 152 | dimonija | https://opengameart.org/users/dimonija | Saturday, August 31, 2013 - 10:50 | 2D Art | [
"tank"
] | [
"GPL 2.0"
] | [
"Platformer/Sidescroller Characters and Enemies",
"Side Scrolling Art Collection"
] | [
"https://opengameart.org/sites/default/files/tank_kv.png"
] | Russian tank KV-1 | [
{
"url": "https://opengameart.org/sites/default/files/tank_kv.png",
"name": "tank_kv.png",
"size": "67.5 Kb"
}
] |
https://opengameart.org/content/teddy-2d-sprite | Teddy 2d sprite | davilj | https://opengameart.org/users/davilj | Saturday, October 31, 2020 - 17:16 | 2D Art | [
"sprite sheet"
] | [
"GPL 2.0"
] | [
"3/4 Directional Sprite Sets",
"8 Frame Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/overview_4.png"
] | Teddy 2d sprite sheet
Idle, Jump, Walk and die for Teddy | [
{
"url": "https://opengameart.org/sites/default/files/spritesheet_42.png",
"name": "spritesheet.png",
"size": "181.4 Kb"
}
] |
https://opengameart.org/content/the-battle-for-wesnoth-old-water-animation-by-rhyging5 | The Battle for Wesnoth old water animation by Rhyging5 | Zabin | https://opengameart.org/users/zabin | Monday, February 26, 2018 - 11:18 | 2D Art | [
"water",
"animation",
"wesnoth",
"32x32",
"Pixel Art",
"tiles"
] | [
"GPL 2.0"
] | [
"2D::Animation/Effect",
"2D::Tile::Orthogonal",
"PS Tech",
"Texture",
"Top-down Water Tiles"
] | [
"https://opengameart.org/sites/default/files/BeachAnimaTest.gif",
"https://opengameart.org/sites/default/files/BFWwatertiles.gif",
"https://opengameart.org/sites/default/files/Water_Ocean.png",
"https://opengameart.org/sites/default/files/WaterInfo.png"
] | This is my remix on Rhyging5's water animation for The Battle for Wesnoth.
https://forums.wesnoth.org/viewtopic.php?f=9&t=28584&sid=f0062c727ebced1...
This animation doesn't tile perfectly and because of that I upgraded to zookeeper's water animation.
Here's the link to zookeeper's awesome water animation I just submitted to OGA.
https://opengameart.org/content/the-battle-for-wesnoth-water-animation | [
{
"url": "https://opengameart.org/sites/default/files/Water_Ocean_0.png",
"name": "Water_Ocean.png",
"size": "68.8 Kb"
}
] |
https://opengameart.org/content/the-mana-worldforest-tileset | The mana world:Forest Tileset | (Submitted by | https://opengameart.org/users/leonard-pabin | Friday, July 15, 2011 - 13:46 | 2D Art | [
"Fantasy",
"forest",
"mana world",
"tileset",
"top down",
"water",
"cliffs",
"plants",
"rocks"
] | [
"GPL 2.0"
] | [
"2D Fantasy Survival Horror",
"2D Tamir",
"2D tiles",
"2D::Tile::Orthogonal",
"A pixel art collection. Part two.",
"AK TopDown Asset Packs",
"Andruil RPG",
"Base pixel art for 3D pixelish RPG",
"CF Inspiration",
"Flora - Vegetation - Plants",
"Game Art",
"Game for Gamedesign Class",
"HQ 2D & Isometric",
"Impyrean options",
"Key Pan Blah Me See By Say He She May Game Co",
"lichverse",
"long licence fantasy modern game",
"LPC Art Collection + Others",
"MQ2 suggested",
"Must Use",
"Non-Commercial - Art",
"Pixel art",
"RpgMakerAssets",
"Sample Tilesets Collection",
"Stendhal",
"Stylized RPG Assets",
"Terrain transitions",
"THEME: fantasy / rpg",
"Tilesets",
"Tilesets",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D JRPG 32x32 Art Collection",
"Top-down 2D RPG",
"TopDown RPG",
"topdown tiles",
"Used in Hero of Allacrost",
"Viewpoint - Orthogonal Sprites",
"Will be used in Valyria Tear",
"Zed - Interesting Yet Unsorted",
"Zelda Like RPG",
"zombie-buster project"
] | [
"https://opengameart.org/sites/default/files/dambf5.png"
] |
32x32 tileset
I worked with a talented artist with the screen name Saphy on this tileset. This was also one of the first full tilesets I've ever collaborated on. (so It might have a few issues, I'll try and fix it up eventually)
Its inspired by Daniel Cook's work and is not true pixel art
| [
{
"url": "https://opengameart.org/sites/default/files/forestground06dv5_0.png",
"name": "forestground06dv5.png",
"size": "511.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/watertileset3qb2tg0.png",
"name": "watertileset3qb2tg0.png",
"size": "95.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/big_tree_bshadow.png",
"name": "big_tree_bshadow.png",
"size": "67.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/plant2.png",
"name": "plant2.png",
"size": "21 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treetrunk2006bu8.png",
"name": "treetrunk2006bu8.png",
"size": "31.2 Kb"
}
] |
https://opengameart.org/content/the-mana-world-woodland-indoor-tileset | The Mana World woodland indoor tileset | (Submitted by | https://opengameart.org/users/stefan-beller | Sunday, April 1, 2012 - 23:58 | 2D Art | [
"mana world",
"indoor",
"tileset",
"32x32",
"Wood",
"wooden"
] | [
"GPL 2.0"
] | [
"beer / pub",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/woodland_preview_0.png"
] | Woodland indoor for The Mana World.
The files provided have originally checked into the art repository by Crush. I do not know, who else did contribute work to this tileset. Because of the unknown number of contributors, there is only one license (GPLv2) as a common base to which all agree when contributing to The Mana World.
The tileset itself is rather focused on mapping an inn with carpets, fireplace and tables filled with beer and other bottles.
| [
{
"url": "https://opengameart.org/sites/default/files/woodland_indoor_0.png",
"name": "woodland_indoor.png",
"size": "1.1 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/woodland_indoor_x2_0.png",
"name": "woodland_indoor_x2.png",
"size": "9.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/woodland_indoor_x3_0.png",
"name": "woodland_indoor_x3.png",
"size": "10.8 Kb"
}
] |
https://opengameart.org/content/the-mana-world-woodland-outdoor | The Mana World woodland outdoor | (Submitted by | https://opengameart.org/users/stefan-beller | Monday, April 2, 2012 - 09:21 | 2D Art | [
"mana world",
"outdoor",
"32x32",
"woodland"
] | [
"GPL 2.0"
] | [
"2D::Tile::Orthogonal",
"long licence fantasy modern game",
"Sample Castle Wars",
"Stendhal Potential",
"TDS: Garden/outdoors related",
"Terrain transitions",
"Tilesets",
"Top Down 2D JRPG 32x32 Art Collection",
"Used in Hero of Allacrost",
"Zelda Like RPG"
] | [
"https://opengameart.org/sites/default/files/009-1.png",
"https://opengameart.org/sites/default/files/009-2.png",
"https://opengameart.org/sites/default/files/009-3.png"
] | The Mana World woodland outdoor tileset.
The files provided have originally checked into the art repository by Crush. Crush and Jaxad0127 did most commits concerning these tilesets, but also Fother, enchilado and Cedric Borgese did commits. Contribution was also done by Leonard Pabin and Saphy. By contributing to The Mana World they agreed on the GPLv2 license, if you need another license please contact them.
Villages as well as lovely outdoor maps can be crafted using these tilesets provided.
The tiles are 32x32 pixel. If there is an x2 suffix it means the height is doubled and so on for x3, x4 etc. | [
{
"url": "https://opengameart.org/sites/default/files/Woodland_ground.png",
"name": "Woodland_ground.png",
"size": "305.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_village.png",
"name": "Woodland_village.png",
"size": "127.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_village_x2.png",
"name": "Woodland_village_x2.png",
"size": "21.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_x2.png",
"name": "Woodland_x2.png",
"size": "42.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_x3.png",
"name": "Woodland_x3.png",
"size": "90.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_x4.png",
"name": "Woodland_x4.png",
"size": "50.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_x5.png",
"name": "Woodland_x5.png",
"size": "61.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Woodland_x8.png",
"name": "Woodland_x8.png",
"size": "68.6 Kb"
}
] |
https://opengameart.org/content/trapped-green-monster | trapped green monster | goon | https://opengameart.org/users/goon | Tuesday, August 11, 2015 - 01:24 | 2D Art | [] | [
"GPL 2.0"
] | [] | [
"https://opengameart.org/sites/default/files/trappedmonster-003_0.png"
] | A trapped green sully monster for an adventure game. | [
{
"url": "https://opengameart.org/sites/default/files/trappedmonster-003.png",
"name": "trappedmonster-003.png",
"size": "20.4 Kb"
}
] |
https://opengameart.org/content/tree-tiles | Tree tiles | Kronos | https://opengameart.org/users/kronos | Sunday, November 2, 2014 - 02:35 | 2D Art | [
"natural"
] | [
"GPL 2.0"
] | [
"2D::Tile::Sidescroll",
"Platformer/Sidescroller Tiles and Backgrounds",
"Side Scrolling Art Collection"
] | [
"https://opengameart.org/sites/default/files/Trees_0.png"
] | Trees are trees son. Trees are trees. | [
{
"url": "https://opengameart.org/sites/default/files/Trees.png",
"name": "Trees.png",
"size": "1.6 Kb"
}
] |
https://opengameart.org/content/wesnoth-frankenpack | Wesnoth Frankenpack | Various | https://opengameart.org/users/bart | Tuesday, July 28, 2009 - 11:23 | 2D Art | [
"body",
"staff",
"sword",
"human",
"wesnoth",
"head",
"mount",
"horse",
"dragon",
"wing",
"griffon",
"bow",
"shield",
"armor",
"elf",
"mermaid",
"naga",
"dwarf",
"RPG",
"Strategy",
"Fantasy",
"Pixel Art",
"Sprite",
"Character",
"Enemy",
"Item",
"Top-down"
] | [
"GPL 2.0"
] | [
"A Pixel Art Collection",
"Art used in Dusk Graphical MUD",
"Awesome Game Art",
"Character - Static - Art Collection",
"Enemies and characters (Pixel Art)",
"face",
"Hero's Gauntlet",
"Isometric Characters",
"Items for Casual Arcade",
"long licence fantasy modern game",
"My favorites",
"OGA Staff Picks",
"Sprite",
"Sprites",
"Zelda Like RPG"
] | [
"https://opengameart.org/sites/default/files/frankenpack-reloaded-preview.png"
] | This is a massive sheet of sprite parts from Battle for Wesnoth, meant to be re-assembled into your own creations. Please bear in mind that this sheet is licensed under the GPL v2.0, so all sprites created with it must be released under that same license.
Note: Be sure to view the full image, because the preview doesn't even begin to cover what's in here! | [
{
"url": "https://opengameart.org/sites/default/files/frankenpack-reloaded.png",
"name": "frankenpack-reloaded.png",
"size": "1.7 Mb"
}
] |
https://opengameart.org/content/wesnoth-generic-dwarf | Wesnoth Generic Dwarf | thespaceinvader | https://opengameart.org/users/thespaceinvader | Wednesday, September 22, 2010 - 11:39 | 2D Art | [
"wesnoth dwarf",
"Action",
"RPG",
"Strategy",
"Fantasy",
"Warfare",
"Raster Art",
"Pixel Art",
"Sprite",
"Character"
] | [
"GPL 2.0"
] | [
"CF Inspiration",
"Character - Static - Art Collection",
"Enemies and characters (Pixel Art)",
"HUMAN-LIKE ENEMIES",
"NPC"
] | [
"https://opengameart.org/sites/default/files/dwarf-male-base.png"
] | Base frame for a generic Dwarf in a scale and orientation suitable for use in the Battle for Wesnoth. Intended to be added to a sprite builder in the long term. Front and back views. Currently included: se and ne views, and layered .xcf files for them. The latter needs a little work. | [
{
"url": "https://opengameart.org/sites/default/files/dwarf-male-base_1.zip",
"name": "dwarf-male-base_1.zip",
"size": "20.5 Kb"
}
] |
https://opengameart.org/content/wesnoth-generic-human | Wesnoth Generic Human | thespaceinvader | https://opengameart.org/users/thespaceinvader | Wednesday, September 29, 2010 - 07:38 | 2D Art | [
"Battle for Wesnoth",
"human",
"male",
"base",
"RPG",
"Strategy",
"Fantasy",
"Warfare",
"Pixel Art",
"Sprite",
"Character",
"Enemy"
] | [
"GPL 2.0"
] | [
"Ancient Gods",
"CF Inspiration",
"Character - Static - Art Collection",
"Enemies and characters (Pixel Art)",
"HUMAN-LIKE ENEMIES",
"Isometric Characters",
"NPC"
] | [
"https://opengameart.org/sites/default/files/human-male-base_0.png"
] | Like my previous generic Dwarf, a human male intended for future use in a Wesnoth sprite builder. | [
{
"url": "https://opengameart.org/sites/default/files/human-male-base_0.zip",
"name": "human-male-base_0.zip",
"size": "19.2 Kb"
}
] |
https://opengameart.org/content/widelands-trees-greenland | Widelands Trees (Greenland) | Various | https://opengameart.org/users/bart | Tuesday, July 21, 2009 - 13:29 | 2D Art | [
"Strategy",
"Historical",
"Warfare",
"Other",
"nature",
"Map Tileset",
"Pixel Art",
"Top-down"
] | [
"GPL 2.0"
] | [
"00 Isometric Stuff",
"2D::Tile::Orthogonal",
"A Pixel Art Collection",
"AA NF",
"Area tokens (PixelArt)",
"Art used in Erebus",
"Art used in Gigalomania",
"Awesome Game Art",
"Billys Revenge artwork",
"Flora - Vegetation - Plants",
"iso game art",
"Isometric Tiles",
"legends",
"lichverse",
"My Project",
"Project Seraph",
"RPG",
"space",
"Top Down 2D Isometric 32x32 Art Collection",
"Top Down 2D JRPG 32x32 Art Collection",
"Top Down RPG Pixel Art",
"Top-down 2D RPG",
"Train Game",
"TREES, ROCKS itp."
] | [
"https://opengameart.org/sites/default/files/trees_0.png"
] | This archive contains a number of different trees in different sizes. | [
{
"url": "https://opengameart.org/sites/default/files/trees-greenland.zip",
"name": "trees-greenland.zip",
"size": "545 Kb"
}
] |
Dataset Card for OpenGameArt-GPL-2.0
Dataset Summary
This dataset contains game artwork assets collected from OpenGameArt.org that are specifically released under the GNU General Public License version 2.0 (GPL-2.0). The dataset includes various types of game assets such as 2D art, 3D art, concept art, music, sound effects, textures, and documents along with their associated metadata.
Languages
The dataset is primarily monolingual:
- English (en): All asset descriptions and metadata are in English
Dataset Structure
Data Files
The dataset consists of:
- Asset files organized by type (stored across multiple ZIP archives, with approximately 500 files in each archive)
- Corresponding metadata in compressed JSONL format (*.jsonl.zst) containing information about the assets, categorized by asset type:
- 2D_Art.jsonl.zst
- 3D_Art.jsonl.zst
- Concept_Art.jsonl.zst
- Document.jsonl.zst
- Music.jsonl.zst
- Sound_Effect.jsonl.zst
- Texture.jsonl.zst
- An archive_index.csv file mapping asset filenames to their respective archive files
Data Fields
url
: URL to the asset page on OpenGameArt.orgtitle
: Title of the artwork/assetauthor
: Creator of the assetauthor_url
: URL to the creator's profile pagepost_date
: Date when the asset was postedart_type
: Type of asset (2D Art, 3D Art, Concept Art, Document, Music, Sound Effect, Texture)tags
: Array of tags associated with the assetlicenses
: Array of licenses (all entries contain "GPL-2.0" in this dataset)collections
: Array of collections the asset belongs topreview_images
: Array of URLs to preview images of the assetdescription
: Description of the asset provided by the creatorfiles
: Array of file information, each containing:url
: URL to download the filename
: Filenamesize
: File size
Data Splits
The dataset is organized into separate splits by asset type:
Split | Description | Number of Examples |
---|---|---|
2d_art |
2D game artwork and sprites | 104 |
3d_art |
3D models and assets | 67 |
concept_art |
Concept artwork and designs | 6 |
document |
Text-based game assets like names, stories | 2 |
music |
Game music and background tracks | 47 |
sound_effect |
Sound effects for games | 5 |
texture |
Textures for game development | 136 |
Total dataset size: 367 entries
Additional Information
Licensing Information
All assets in this dataset are released under the GNU General Public License version 2.0 (GPL-2.0). This license is a copyleft license that requires anyone who distributes the code or a derivative work to make the source available under the same terms. This applies to game assets in this collection.
Full license text: https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html
Attribution Guidance
Under GPL-2.0, when using these assets, users must:
- Provide the complete source code of any derivative work
- Include a copy of the GPL-2.0 license
- State changes made to the original work
- Keep copyright notices intact
- Make the derivative work available under the same GPL-2.0 license
Full attribution information is available in the ATTRIBUTION.md file included with the dataset, which lists all creators and their works.
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